====================================================
====================================================
Project Justice Zaki FAQ/Movelist                  
Project Justice/Moero! Justice Gakuen 2000 Capcom   
By Darius M.                                        
Copyright 2005-2006 Ex2 DstylezAdvanced/WindShuriken
Windtheshuriken@gmail.com                           
====================================================
====================================================
______          _           _       ___           _   _          
| ___ \        (_)         | |     |_  |         | | (_)         
| |_/ / __ ___  _  ___  ___| |_      | |_   _ ___| |_ _  ___ ___ 
|  __/ '__/ _ \| |/ _ \/ __| __|     | | | | / __| __| |/ __/ _ \
| |  | | | (_) | |  __/ (__| |_  /\__/ / |_| \__ \ |_| | (_|  __/
\_|  |_|  \___/| |\___|\___|\__| \____/ \__,_|___/\__|_|\___\___|
              _/ |                                               
             |__/                                                

                         _____      _    _ 
                        / _  / __ _| | _(_)
                        \// / / _` | |/ / |
                         / //\ (_| |   <| |
                        /____/\__,_|_|\_\_|
                                                 



 

[[[[[[[[[]]]]]]]]]]]]]]                    
[  Table of Contents  ]
[[[[[[[[[]]]]]]]]]]]]]]

I:.......VERSION INFO

II:......LEGAL STUFF

III:.....PROJECT JUSTICE INFO
          .........................
          :3.1: What is Project Justice?       [PJINF]
          :........................

IV:......ABOUT AOI HIMEZAKI
         ..........................
         : 4.1: A little about Zaki            [ZAKIN]
         : 4.2: My "personal" thoughts on Zaki [PZAKI]
         :.........................

V:.......CONTROL LAYOUT/TERMS
         ..........................
         : 5.1: Controls                       [PCTRL]
         : 5.2: Motion abbreviations           
         : 5.3: Other gameplay mechanics
         :.........................
       

VI:......OUTFIT COLORS                         [PZKOU]

VII:.....MOVELIST
         ..........................
         : 7.1: Normal moves                   [PZKNO]
         : 7.2: Special Moves/ Burning Vigors  [PZKSP]
         :.........................

VIII:....COMBOS
         ..........................
         : 8.1: Ground Combos                  [PZKGC]
         : 8.2: Air Combos                     [PZKAC]
         :.........................

IX:......MICELLANEOUS/FAQs

X:.......CREDITS


                        ================
=================       I - VERSION INFO       =================
                        ================

Version 0.99: All moves and specials finished. More combos to come as I find
them.
Last update- 7/7/05

Version 1.00: Went in a fixed a couple of things here and there. Also added
a few cosmetic changes.
Last update- 4/19/06
                        ================
=================       II - LEGAL STUFF       =================
                        ================
+++++++++++++++
+Legal Notice +
+++++++++++++++

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.


                   ==========================
=================  III - PROJECT JUSTICE INFO  =================
                   ==========================
[PJINF]
+++++++
+ 3.1 +
++++++++++++++++++++++++++++
+ What is Project Justice? +
++++++++++++++++++++++++++++

Project Justice is the long awaited sequel to one of Capcom's finest 3-D 
fighting games, Rival Schools. Rival Schools was released for the Arcade in 
1998 and the Sony Playstation later on that year. Project Justice was released
2 years after. It was later ported over to the Sega Dreamcast in 2001.
Our (US) version is different from the Japanese version in a way. Well, 
actually all Capcom USA did was completely remove the Nekketsu Nikki mode for 
us. God knows why... The game utilized the Dreamcast compatible NAOMI board 
like most of Capcom's other DC fighters. 

Project Justice is one of the finest 3-D fighters ever released. Ask anyone, 
seriously! 

(Note: I am using the Japanese version so some move names may be different)

                     =======================
=================    IV - ABOUT AOI HIMEZAKI   =================
                     =======================
[ZAKIN]
+++++++
+ 4.1 +
++++++++++++++++++++++++ 
+ A little about Zaki  +
++++++++++++++++++++++++

 Full Name: Aoi Himezaki (But she prefers Zaki)
 Date of Birth: August 18th, ????
 Height: 175 cm
 Weight: 56 kg
 Three sizes: 83-63-85 cm 
 Nationality: Japanese
 Likes: Children, Her friends from "Ladies Team", Ohagi.
 Dislikes: Stupid adults, teachers, fancy clothes.
 Special Talents: Cat's cradle
 Subjects good at: Physics
 Subjects bad at: Gym/Physical Education (Skips it often because she hates 
 the uniform)
 School: Seijyun High School
 Friends: Akira Kazama, Yurika Kirishima.

Zaki's story in PJ- With all the strange occurrences going on, Zaki decides to 
help out Akira and find out what's going on with Daigo as well as Justice High.
(Well, it was more of Akira and Yurika "approaching" Zaki) Zaki had her 
all-female gang defend her School when Daigo ordered an Gedo High attack on it.

[PZAKI]
+++++++
+ 4.2 +
+++++++++++++++++++++++
+ My thoughts on Zaki +
+++++++++++++++++++++++

My comments- Zaki, IMHO is one of the most badass female VG character designs 
I've ever seen. Capcom hardly ever fails to deliver when it comes to awesome
character designs. Zaki has that "Cool" yet dark attitude. She wears one 
awesome outfit as well. You could say it's kind of gothic, but not to me at 
least; I'd say it's more punk. One key feature about this lady is her weapon, 
a chain. Yes, a chain. It fits her perfectly. Oh, and her mask just adds to 
the awesomeness that is Zaki. She also has a pretty cool hairstyle, too.
I love this lady!


=================================
Character Stat rating (out of 10)
=================================

 Offense: 7
 Defense: 6
 Speed: 8
 Special Attacks: 7.5
 Burning Vigors: 8
(Note: Disagree with my rating? Think you know her better? Send me your 
own rating and I'll see what I can do about it.)

    
                   ===========================
=================  V - CONTROLLER LAYOUT/TERMS  =================
                   ===========================
[PCTRL]
+++++++                 
+ 5.1 +
++++++++++++
+ Controls +
++++++++++++

ub  U  uf
  \ | /
B --o-- F
  / | \
db  D  df
 
U- Up                   Lp- Light Punch
D- Down                 Hp- Heavy punch/Fierce
F- Forward              Lk- Light Kick
B- Back                 Hk- Heavy Kick
ub- UP+B                Up- Jump(j.)
uf- Up+F                Down then Up- Super Jump
Db- Down+B              Down- Crouch
Df- Down+F              Forward/Back- Move forward of away
o- Neutral(stationary)
sj.-Super Jump

(This is based off the default button setting)
X- Lp  Y- Hp  L- Dodge
A- Lk  B- Hk  R- Throw/Grab

+++++++
+ 5.2 +
++++++++++++++++++++++++
+ Motion abbreviations +
++++++++++++++++++++++++

Motion abbreviations:
Qcf- Quarter Circle Forward(D,df,F)
Qcb- Quarter Circle Back(D,db,B)
Dp- Dragon Punch motion(F,D,df)
Rdp- Reverse Dragon Punch Motion(B,D,db)
Hcb- Half Circle Back(F,df,D,db,B)
Hcf- Half Circle Forward(B,db,D,df,F)
PP- Two Punches
KK- Two Kicks
PPK- Two Punches+Kick
BV- Burning Vigor

+++++++
+ 5.3 +
++++++++++++++++++++++++++++
+ Other gameplay mechanics +
++++++++++++++++++++++++++++

Dash- Hit Forward twice            Backstep- Hit Back twice
      |                            
      |                            
      + Hp/Hk- Tackle/Flying Kick  
         |                          
         |(Running only)            


Throws- Press R or PP(Neutral)    Back throw(at opponent back hit r/PP)
        Air Throw- PP in air      Down grab- d+pp(when opponent is crouching

Dodging/Sidestepping- KK or L (You will side step out away from attack)
FF+KK/L- Rolling dodge
D+KK/L- Dodge front

Tardy Counters- While guarding your opponents attack you can immediately hit
them with a counterattack by pressing any direction with either of the 
following: 
.....................
: F+Hp              :
: F+Hk              :
: B+Hp              :
: B+Hk              :...
: Any special moves    :
: Mini Launchers       :
: High Launchers       :
: BV's                 :
.......................:
Similar to SFIII's parrying system.


Textbook Combos: See Combos in the combo section below.

Overhead Attacks: Usually B+Hp/Hk. An attack that cannot be blocked while 
crouching.

Zaki's Air Launcher: Df+Hp. Zaki will smack opponent into the high into the air
. Perform a Super jump and initiate a air combo!

Zaki's Mini Launcher: 

                   ==================
=================  VI - OUTFIT COLORS  =================
                   ==================
[PZKOU]

X- Blue Dress/Boots, Red Hair, White cuffs and Collar.
Y- Red Dress/Boots, Purple Hair, White cuffs and Collar.
A- White Dress/Boots, Red Hair, Black cuffs and Collar.
B- Black Dress/Boots, Red Hair, White cuffs and Collar.
X+Y- Green Dress/Boots, Red Hair, White cuffs and Collar.
A+B- Orange Dress/Boots, Blue Hair, White cuffs and Collar.


                    ==============
=================   VII - Movelist    =================
                    ==============
[PZKNO]
+++++++
+ 7.1 +
++++++++++++++++
+ Normal Moves +
++++++++++++++++

Lp: Normal punch 
Hp: Zaki spins around hitting opponent with chain. 
Lk: Zaki performs a stomp like low kick. 
Hk: Roundhouse kick. 

Input     Description
=====     ==========================
F+Hp:     Zaki strikes with her palm. 
B+Hp:     Zaki strikes with a downward haymaker/Overhead Smash. 
F+Hk:     Zaki strikes with a flying split kick.
B+Hk:     Zaki strikes with a jumping leg drop. 
j+Lp:     Jumping downward strike.
j+Hp:     Jumping chain attack.
j+lk:     Aerial kick.
J+Hk:     Jumping Roundhouse.
j,F+Hp:   Straight Chain air attack
j,F+Hk:   Jumping scissor kick
D+Lp:     Crouching punch
D+Hp:     Crouching slap
Df+Hp:    Air Launcher
D+Lk:     Light sweep
D+Hk:     Slide/Sweep 
Df+Hk:    Mini launcher
s.PP/R:   Zaki grabs opponent and performs a 7 hit slap attack.
s.PP/R:   Back Suplex. (Facing opponents back) 
F+PP/R:   Zaki grabs opponent, spins them around and throws
          them towards the ground. (When opponent jumps)
D+PP/R:   Zaki performs a 3 hit ground attack.

[PZKSP]
+++++++
+ 7.2 +
++++++++++++++++++++++++++++++++
+ Special Moves/Burning Vigors +
++++++++++++++++++++++++++++++++

===============
Special Moves
===============
================================================================
**Hakai No Tessa**

qcf+Lp  /  Hp(Can be used in Air)
 |      |
 |      ------->(Air) Parallel to ground/Straight
 |      |
 |     Hold Hp to charge Hakai No Tessa(not in air)
 V
 (Air) 45degree angle downward

Description: Zaki launches her chain straight at opponent.
           (Hp version she twirls it before striking)

================================================================

**Dokuja no Tessa** 

qcb+Lp    /   Hp
          |
          |
          (Can be charged by holding Hp)

Description: Zaki turns her back and swings chain into the ground)
            (Hp version-Same as Hakai no Tessa)

================================================================

**Kuuha no Tessa**

 Dp+Lp/Hp
      |
      |
      (Hold Hp to charge)

Description: Zaki throws chain into air 45 degrees. Great anti-air attack.
             (Hp version-same as the above)

================================================================

**Kokou no Pride**

             qcf+any Kick ->To . . .
                  |
                  |
Lk(sliding kick)--- 
                  | 
                  or ---U+Lk(Head Stomp)
                  | 
 Hk(Flying kick)--- or
                  |
                  ---U+Hk(Back head stomp)

Description- Zaki crouches as if she's getting ready to counter (Which she does
not). While in Kokou no Pride stance hitting either of the following attacks
will perform a different attack.
|(KnP= Kokou no Pride)
(Tenka Soutai) KnP -> Lk- Zaki performs a sliding attack
(Tenjou Sokutou) KnP -> Hk- Zaki performs a flying kick
(Maji Gerii) KnP -> U+Lk- Zaki performs a jumping head stomp
(Ura Maji Gerii) KnP -> U+Hk- Zaki performs a head stomp which hits the back 
of the opponents head.

================================================================

**Kenkou-Geri**

 Qcb+Lk/Hk

Description- Zaki performs an overhead kick. Hk version performs 2 
overhead kicks. (Stand close for and extra hit)


==================
Burning Vigors
==================
================================================================
**Hissatsu Denkou Tessa**
 

Qcfx2+P(also useable in air)

Description- Zaki tosses out her chain, grabs the opponent and performs a 6 hit
combo. 
Air Version description- Pretty much the same as the ground except when you use
Lp the attack goes downward at a 45 degree angle. 5 hit max in air.

**Hissatsu Inazuma Kenkou-Geri**
================================================================

Qcbx2+K

Description- Zaki performs 4 Kenkou Geriís followed by a 4 hit flying kick.

================================================================
                  
=================                  
Team up Technique
=================

**Gantsuke Hyakunijuu Percent**
Description-
Zaki comes into the battle and has a stare down with the opponent. Zaki then
hits her own teammate followed by 3 stomps to the opponent then swings her 
teammate into opponent. 


                   =============
=================  VIII - COMBOS  =================
                   =============


Things you should know: 

TEXTBOOK COMBOS- Standard attacks linked together to form a combo. Similar
to Darkstalkers chain combo system. 
Example: Batsu's Lp, Lp,Hk or Lp,Lk,Hk->Df+Hk
They don't necessarily have to end with a mini launcher.

The final attack during a TB can be cancelled into a BV or special attack.
Example: Edge's Lp,Lp,Hp->qcbx2+Hp
Good BV's to cancel TB into are ones that don't require a lot of startup time.
Like Edge's Qcbx2+Hp. Try linking Special moves if some of your favorite 
characters BV's are too slow.

AIR COMBO FINISHERS- Like the name states, the final move in an air combo.
Usually performed by hitting F+and Strong attack. i.e. Hp/Hk.
Example: Natsu's Df+Hp->Super Jump,Lp,Lp,Lk,Lk,Hp->F+Hp. 

The final Hp->F+Hp is the ACF in this specific combo. They usually knock
the opponent away or sends them hurling towards the ground.

Now let's get started on some kickass Zaki combos!

[PZKGC]
+++++++
+ 8.1 +
+++++++++++++++++
+ Ground Combos +
+++++++++++++++++
==========================================================

Lp,Lp,Lp- 3 hits
|-------------------------|
Lp,Lp,Hp- 3 hits(the Hp is just as quick as another Lp)
|-------------------------|
Lp,Lk- 2 hits                             | Lk, Hk->F+Hk- 3 hits |
|-------------------------|               ------------------------   
Lp,Lk,Hk- 3 hits                          | Lp, Lp,d+Hp,d+Hk- 4 hits | 
|-------------------------|               ----------------------------
Lp,Lk,Hp- 3 hits(Some delay on the Hp)
|-------------------------|
Lk,Lk->qcb+Lk- 4 hits                     | Lp,Lk,Hp,Hk->f+Hk/Hp- 5 hits |
|-------------------------|               --------------------------------
Lk,Lk->qcb+Hk- 5 hits                     | Lp,Lk,Hp,Hk->qcf+Lp- 5 hits |
|-------------------------|               -------------------------------
Lk,Lk->qcf+Lp- 3 hits                     | j.Lk,Lk,Lk->qcb+Lk- 5 hits |
|-------------------------|               ------------------------------
Lk,Lk,->Dp+lp- 3 hits                     |j.Lk,Lk,Lk,->qcb+Hk- 6 hits |
|-------------------------|               ------------------------------
Lk,Lk->F+Hk- 3 hits                       | Rdp+Hp(charge)- up to 8 hits max |
|-------------------------|               ------------------------------------
j.Lp,Lp,Lp,d+Hp->F+Hp- 5 hits             | d+lk,lk->F+Hk- 3 hits |
|-------------------------|               -------------------------
Lp,Hp,Hk- 3 hits                          | j.Lp,Lp,Lp,Hp->F+Hp- 5 hits |   
|-------------------------|               -------------------------------
Hp,Hk- 2 hits 
|-------------------------|
Hp,D+Hk- 2 hits(Knocks opponent to the ground)
|-------------------------|
Lp,Lp,Hp,Hk->F+Hp/Hk- 5 hits(Use either F+hp or F+hk)

Remember you can link certain Burning vigors into textbook combos! Try some!
(More or less her Hissatsu Inazuma Kenkou-Geri. Hissatsu Denkou Tessa doesn't
work too well.) 

===============================================================

[PZKAC]
+++++++
+ 8.2 +
+++++++++++++++++++++++++++++
+ Advance Combos/Air Combos +
+++++++++++++++++++++++++++++

Advance combos/Air combos
(Remember, her High Launcher is Df+Hp and mini is Df+Hk!)

Let's start with some simple Mini launchers:

 Lp,Lk,df+Hk- 4 hits                 | Lp,Lk,df+Hk->j.Lp,Lp,qcf+Lp- 7 hits |
|----------------------|             ---------------------------------------
 Lk,df+Hk- 4 hits                    | Lp,Lk,df+Hk->j.Lp,Lp,Hk,qcf+lp- 8 hits |
|----------------------|             ------------------------------------------
 Lp,Lk,df+Hk->jump,Lp,Lp,Hp->F+Hp- 8 hits
|----------------------|                  
 Lp,Lk,df+Hk->j.Lp,Lp,Hp->F+Hk- 9 hits
|----------------------|
Lp,Lk,df+Hk->j.Lp,Lk,Hk,qcf+Hp/Lp- 8 hits!
|----------------------|
 Lp,Lk,df+Hk->j.Lp,Lp,Hp,Hk,qcf+Lp- 9 hits!
|----------------------|
 Lp,Lk,Hp,Hk->j.Lp,Lp,Hp,Hk,qcf+Lp- 11 hits!
|----------------------|
 Lp,Lk,df+Hk->j.Lp,lp,Hp,Hk,F+Hk- 10 hits!
|----------------------|

Got the gist of it? Try these: |
                               V
Here are some extra mini launcher starters:
................................................................
: Lp,Lp,df+Hk        Lp,Lp,d+Hp,df+Hk       Lp, Lp,Hp,Hk,df+Hk :
: Lp,Lk,Hp,df+Hk     Lp,Lp,d+Hp,Hk,df+Hk    Lp,Lp,Hk,df+Hk    .
: Hp,Hk,df+Hk        d+Lk,df+Hk                               :
: Lp,Lk,Hk,df+Hk     Lp,Lp,Hp,df+Hk                          .:
............................................................:


Use any of the before mentioned mini launchers with either of the follow ups:
...............................................................
: j.Lp,Lp,F+Hp       j.Lp,Lp,Hp,Hk,F+Hk    j.Lk,Lk,Hk,qcf+Lp  :
: j.Lp,Lk,F+Hp       j.Lp,Lk,Hp,Hk,F+Hk    j.Lk,Hk,f+Hk       :
: j.Lp,Lp,F+Hk       j.Lp,Lp,Hp,Hk,F+Hp    j.Lk,Lk,Hp,Hk,f+Hk  ...
: J.Lp,Lk,HK,F+Hk    j.Hp,qcf+Lp           j.Lk,Lp,Hp,Hk,F+Hp/Hk :
: J.Lp,Lk,Hk,F+Hp    j.Lp,Hp,qcf+Lp                             :
: J.Lp,Lp,Hk,F+Hk    j.f+Hk                                   ..:
..............................................................:

Try canceling her Hissatsu Denkou Tessa(qcfx2+Lp/Hp) into the ACF. It's a
good alternative.

Her Air Qcf+Lp is a great ACF, though its priority varies. Her qcf+HP works
good sometimes, though I wouldn't use it too much with mini launchers.

=============================
Now, Advance High Launchers!
=============================

Df+Hp->S(Super)j.Lp,Lp,Lk,Lk,qcf+Lp- 6 hits
|------------------------------|
Df+Hp->sj.Lp,Lk,Lp,Lk,qcf+Lp- 6 hits
|------------------------------|
Df+Hp->sj.Lp,Lp,Hp,qcf+Hp- 5 hits
|------------------------------|
Df+Hp->sj.Lp,Lp,Lk,Lk,Hp,Hk,f+Hk- 9 hits!
|------------------------------|
Df+Hp->sj.Lp,Lp,Lk,Lk,Hp,Hk,f+Hk,qcf+Lp- 10 HITS!(It's tough getting in that
qcf+Lp ACF. Just try your best!)(If you can't get the qcf+Lp, try a qcf+Hp)

Got the gist of it? Try these: |
                               V
Since there's only one High Air launcher, we'll get straight into the some
follow-ups!

...................................................
: sj.Lp,Lp,Hp,F+Hp         sj.Lp,Hp,Hk,qcfx2+Hp   :...............
: sj.Lp,Hp,f+Hk            sj.Lp,Lp,Lk,Lk,Hp,Hk,f+Hk,qcfx2+Hp/Lp :
: sj.Lk,Lk,Hk,F+Hk         sj.Lp,Lk,Lk,Lk,Lk,Lk,Lk,qcfx2+Lp/Hp   :
: sj.Hp,Hk,qcfx2+Lp        sj.Lp,Lp,Lp,Lp,qcfx2+Hp/Lp         ...:
..............................................................:

You can alternate the sj.Lk,Lk,Lk,Lk,Lk,qcfx2Hp/Lp with lp,lp,lp,lp,lk,lk if
you wish. I'd say it's more stylish! Hey, you may even be able to create an
infinite with those air combos!

There are more air combos, but they're pretty much alternate 
clones of the aforementioned. Just switch lp's for lk's and the like.
And though you may have a hard time comboing in those qcfx2+P BV, keep at it,
they are indeed linkable.
  
                   =======================
=================  IX - Miscellaneous/FAQs  =================
                   =======================
===================
Tips for using Zaki
===================
Coming soon. . .

==========================
Frequently Asked Questions
==========================
None yet! Email me about Zaki! Or about anything in this FAQ!


                        ===========
=================       X - CREDITS         =================
                        ===========

Me(Ex2 DstylezAdvanced)
CJayC for the incredible website
http://www.lunateia.net/justice/index.htm for Zaki's personal information.
Capcom for this game? Yeah, them too!

End FAQ.