Tofu Mission Walkthrough by HMason

Version: 1.0 | Updated: 08/01/01 | Printable Version

FAQ No.3

"This document Copyright 2001 Harry Mason" 

Written exclusively by Harry Mason.

                            RESIDENT EVIL 2
                       TOFU 4TH SURVIVOR MISSION

Version 1.0 - 01 August 2001
Original document


01. Intro
02. How to earn this mission
03. Walkthrough
04. Legal Stuff


Welcome to my guide for the hardest part of the whole resident evil 
series - Tofu's mission. As this extra mission can only be obtained 
by being a fairly good player (or cheating) I will assume that you 
are capable of doing what I did to finish this game. There is a list 
of the enemies in each room, don't worry if I say there's 4 zombies 
and only tell you how to get past 3 - the other won't come into play.  
You won't finish it first time but hopefully I can help you finish it 
eventually. Good luck...


Complete 6 scenario's on the normal difficulty with A or B ranks and 
save the completed game over the same slot each time.
E.g. Leon A, Claire B, Leon A, Claire B, Leon A and finally Claire B.

The only other condition is have Hunks mission unlocked before 
starting scenario 5.
To unlock Hunk you need to complete an A and s B game both with A 
ranks. You can have 2 attempts at this (scenarios 1 + 2 or scenarios 
3 + 4). 


Room 1 - Sewer
Enemies - none

You start off face(?) down in the water. After getting up you will 
use the radio which will show you your rendezvous point. (the roof 
where the chopper crashed at the start of B mission). Just go up the 
stairs and through the door.

Room 2 - Chess plug room
Enemies - 5 Zombies

Knife the woman zombie so that she moves the get past and on to the 
walkway. Stick to the left to get past another zombie then go right 
to tempt the zombies by the door. Go back and stand on the left 
corner of the walkway and wait for the 3 zombies to close in. When 
they get close run to the wall and along it to the door.

Room 3 - L-passage
Enemies - 4 zombies

Stick to the right to get past a zombie then left to go past next 
zombie. Tempt the last zombie to move then go past him on the side 
that he leaves most open. Do not attempt to pass him when he's in his 
starting position - you will pay for it.

Room 4 - Spider tunnel
Enemies - 2 spiders (surprisingly) 

Run straight down the tunnel to catch the first spider facing the 
wall, go past him by running into its sack(?) then when it turns to 
face you it will leave an opening. The second spider might be doing 
the same thing, if not you should be able to get past easily at it 
will be at the corner.
If you are poisoned here the restart - you won't finish the mission 
if you carry on.

Room 5 - Dog Kennels
Enemies - 3 dogs (another shock)

Run straight forward immediately and then round the corner to the 
door. For some reason this works every time for me. Easy room.

Room 6 - Cells
Enemies - lots - not sure exactly

Run forward sticking to the right to avoid the zombies on the floor. 
The next bit can be tricky. You need to lure the zombie to inside of 
the corner then go round him on the outside. The zombie by the door 
is quite easy to pass - he seems a bit slow.

Room 7 - Car park
Enemies - 3 Dogs

Run forward then do a little sidestep left or right before reaching 
the cars to avoid the dog running straight at you. By sidestep I mean 
press up and left/right to run diagonal then the other way to go back 
to your original path. Head for the door.

Room 8 - Basement corridor
Enemies - Lots of crows

Just run, your heading for the stairs. First left if you didn't know.

Room 9 - Shutter corridor 1
Enemies - 3 dogs

Tricky room. You need to run past the dogs without using the knife 
(this will attract the attention of all the dogs, then your dead). 
Dogs can't really be tempted to one side as there a bit quick. Try 
running up corridor on left the switch to right side just before 
reaching dog. The other 2 dogs can be easily passed in the wide 
section at the end.

Room 10 - East office
Enemies - 6/7 zombies

Run to the door on your right - you will have to beat the approaching 
zombie to it. Then go past the office and you will notice a zombie 
round the corner. Stand at the corner of the large table to tempt him 
then go round him (you need surprisingly little room), round the 
table and through the doors.

Room 11 - East corridor
Enemies - 6 zombies

Turn right and take one step, then face the way you were to start 
with. As the zombies close in they will leave a space directly in 
front of you. Don't let them close in too much. Run to the phones 
along the wall (go right) and into the wide space at the bottom. 
Stand in the corner near the vending machine and wait. The zombies 
will stumble towards you but there's too much space for the to pose a 
The last zombie stays next to the door. Lure him to the wider space 
near the phones, then go round him.

Room 12 - Main entrance
Enemies - none

Catch your breathe before gong through the double doors on the 
opposite side.

Room 13 - Waiting room
Enemies - 2 spiders

See that large round thing in the middle of the room? It separates 
you and the first spider. Let him choose which way he wants to go 
then go the other way. The second spider is round the corner. Run at 
him to push him back while pressing X so that when you reach the door 
you will exit. Obviously you have to be facing the door, but not 
square on.

Room 14 - Licker corridor
Enemies - 3 super lickers

Run forward to get past the first one before he drops down the run to 
the wall on your right. The licker round the corner goes to the 
inside, you go round the outside. The third licker is unpredictable. 
If he jumps he'll probably miss as you will be running round the 
second one and they usually miss if your not going in a straight 
line. It may just hiss or it may try to swipe your legs. It won't do 
too much damage - just get out before it's mates gang up on you.

Room 15 - The most annoying place EVER
Enemies - 2 plants

I hate this room, there is just no way on Earth to get past these 
things without a gun or being hit. My minimise-your-losses tactic is 
to run down the corridor and straight at plant 1. Get close so he 
doesn't spit but not close so he grabs you - you will know when the 
distance is right as it will arch its back to hit you with its vines. 
Step back at this point then charge and force the plant back. If your 
lucky you may only need one push to get to the wide part where the 
doors are. If not repeat the process until you can get away.

The next plant is round the corner. Wait just around the corner until 
it spits then close in on it to that special distance. The idea is to 
shove it back until you can go round the corner on the inside. Easier 
than the other plant but not easy.

Room 16 - More plants room
Enemies - 2 poisonous plants (arrrrrrrgggggghhhhhhhh)

Run forward to avoid the spit the let the plant on the right grab 
you. Smash the buttons to get him off quick the charge forward. You 
might push him back enough to get round the corner. If not let it 
grab again and repeat the smashing buttons and charging tactic. Once 
round the corner run round the back of the plants and up the stairs. 
Don't try the wait for them to arch their backs tactic as you will 
get poisoned to death.

Room 17 - statue corridor (at last, an easy room)
Enemies - Mr X/Tyrant

Use blue herb now. Start to run down the corridor until you see the 
Tyrant, return to the top of the stairs and run around him in the 
wide area. Easy.

Room 18 - STARS Corridor
Enemies - 6 zombies

Not as hard as it sounds as all zombies are crawlers or just lye 
there. Make your way to the end of the corridor, you should only take 
1 bite at most.

Room 19 - T shaped corridor
Enemies - 3 super lickers

Turn left and go round the licker ending up facing the wall just to 
the right of the corridor leading to the library. Wait for a licker 
to jump attack down the corridor before going up to enter the 

Room 20 - The Library
Enemies - none

Take another breather before exiting to the 2nd floor of the main 

Room 21 - Wait for a long time room
Enemies - 2 plants (my favourite)

Wait in the circular wide space where you are until plant 1 gets 
round to you (long time). Go round the plant at this point, should be 
easy. Run up to the top and wait for plant 2 to reach the wide area 
(where the emergency ladders are) and go round it here. Again this 
should be no problem given the slow speed the plants turn at and the 
wide space available. Head for the door.

Room 22 - Not for claustrophobics 
Enemies - 7 zombies

Erm.... there's nowhere to run and you have no weapons worth using. 
Stick to the right and keep throwing zombies off you and you should 
get to the other end with just 2 bites. Seems a pointless room really 
as there is absolutely nothing you can do.

Room 23 - Burning Chopper room
Enemies - 5 zombies

Turn right and run forward to take a bite. Throw zombie off the run 
along wall before going to other side of corridor to find the door. 
Another stupid room.

Room 24 - Crow corridor (without crows)
Enemies - Mr X/Tyrant

No open space so you will take a punch, easy to get past with just 1 
hit. Head for the door at the end.

Room 25 - Makeshift helipad
Enemies - none

Watch the short cut scene which is same as Hunks (but with Tofu 
instead) before getting a badly translated message hinting at the 
presence of another secret character. Left in from Hunks ending or is 
there another reason to play this great game some more?


If you want to use this guide for anything other than your own 
personal use then you will need permission from me. Contact me if you 
want to use this guide on your website. I will probably agree to let 
you use it. If you want to use this guide to make a profit, whatever 
the language it is in, then contact me and I will decide if I will 
let you use this. 

I spent a lot of time writing this guide so I don't want anyone 
ripping me off. Don't try and change some of it and call it yours 
either cause I will recognize my own writing style a mile away.

The only sites allowed to use my guide or any part of it are:

And any site that I make myself, when I get around to it. If you see 
this guide anywhere not mentioned then please tell me so that I can 
sue them and live a life of luxury. 

Contact can be made via E-mail, me my address is:

Written exclusively by 'Harry Mason'

"This document is Copyright 2001 Harry Mason"