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    Version Changes FAQ by cvxfreak

    Version: 2.0 | Updated: 08/23/06 | Printable Version | Search This Guide

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                           Biohazard 3: Last Escape
                            Version Changes Guide
                     Dreamcast / PlayStation / GameCube
                           A FAQ/Guide by CVXFREAK
                       Copyright 2002-2006 by CVXFREAK
                                August 23, 2006
                                  Version 2.0
                  E-mail: fireemblempride[at]gmail[dot]com 
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    ========================================================================
    Table of Contents
    ========================================================================
    
    01. Introduction
    02. Version History
    03. About Biohazard/Resident Evil
    04. List of Versions
    05. Biohazard 3: Last Escape (PlayStation)
    06. Biohazard 3: Last Escape (Dreamcast)
    07. Biohazard 3: Last Escape (GameCube)
    08. Resident Evil 3: Nemesis (PlayStation)
    09. Resident Evil 3: Nemesis (Dreamcast)
    10. Resident Evil 3: Nemesis (GameCube)
    11. Frequently Asked Questions
    12. Conclusion
    
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    01. Introduction
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    Welcome to this FAQ. It was originally written in March 2002, but has 
    not been updated since then. Like a few other guides I've updated this 
    year, I stumbled upon this guide one day, having forgotten that I had 
    written it, and it really needed an update. 
    
    This guide covers all the versions of Capcom's Resident Evil 3: Nemesis, 
    known in Japan as Biohazard 3: Last Escape. As should be common 
    knowledge by now, Biohazard is the name of the Resident Evil series in 
    Japan; due to copyright reasons, the name is Resident Evil in the west 
    (i.e. North America and Europe, also Australia). I should also write it 
    that the series is also known as Biohazard in China and Korea, in 
    addition to Japan. Herein, mentions of Biohazard will relate to the 
    Japanese game; Resident Evil will relate to the western name. 
    
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    02. Version History
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    August 23, 2006
    Fresh off redoing my CODE: Veronica changes guide, I'm here to update 
    this outdated FAQ on the various versions of Biohazard 3: Last Escape. 
    It hasn't been updated since 2002, before the GameCube version was 
    released, and certain details were lacking. 
    
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    03. About Biohazard/Resident Evil
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    Biohazard/Resident Evil is a survival horror videogame series by Capcom 
    first launched ten years ago in 1996. It has sold over 30 million units 
    worldwide across platform consoles like the PlayStation, PlayStation 2, 
    GameCube, Dreamcast, Saturn, Nintendo 64, Nintendo DS, Game Boy Color, 
    the PC, Tiger Game.com and even mobile phones. In the future, it'll be 
    coming to the PlayStation 3 and Xbox 360, and also the Nintendo Wii. 
    
    Seldom have the North American and Japanese versions of any Biohazard 
    game been completely identical. In fact, the only one that comes to mind 
    that were the same (disregarding language) is the remake of the original 
    Biohazard/Resident Evil. 
    
    Only a little more common in the series are identical versions on 
    different platforms. Most ports contain something unique about them. 
    Biohazard 3's various versions, SKUs and packages all have something 
    unique about them, and in different regions. Compared to the other RE 
    games, they're noticeable but still minor. 
    
    Biohazard 3's history is as follows. It was announced for the original 
    PlayStation exclusively in 1998, and was to feature Raccoon City again, 
    this time from Jill's perspective rather than the isolated setting in 
    Biohazard 2. It was released on September 22, 1999 in Japan and nearly 
    two months later in North America, on November 11. 
    
    A year later, a Dreamcast port was announced, to bring the series in 
    line with Sega gamers, since Biohazard, Biohazard 2 and Biohazard CODE: 
    Veronica were already on the Saturn and Dreamcast, respectively. The new 
    version for Japan contained a network option, Arrange Mode, which 
    comprised of the difficulty modes in the North American version of the 
    PSone game, since the Japanese version was easier. The North American 
    version of the Dreamcast port did not have Arrange Mode, the network 
    feature or the easier Japanese difficulty modes. 
    
    When the series' 5th anniversary came in Japan, Biohazard 3 was re-
    released for the PSone as part of the Biohazard 5th Anniversary Package 
    FAQ. 
    
    In September 2001, Capcom announced the series's move to Nintendo 
    GameCube, and a port of Biohazard 3 was part of the announcement and 
    finally released in January 2003, as a port from the original 
    PlayStation version, the same day a budget CapKore version ("Kore" is a 
    Japanese transliteration of "colle" from "collection") was released for 
    the PSone. 
    
    And in August 2003, the same day CODE: Veronica Kanzenban made it to the 
    GameCube, the Biohazard Collector's Box was released, containing the 5 
    GameCube Biohazard games released to that point. 
    
    Further down the FAQ are the variations of them, explained. 
    
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    04. List of Versions
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    The list of all different versions of CODE: Veronica in North America 
    and Japan as follows. I'm deliberately ignoring the PAL region for now, 
    but I'll get to it *someday*. 
    
    Japan
    -----
    
    Biohazard 3: Last Escape (PlayStation)
    Biohazard 3: Last Escape (Dreamcast)
    Biohazard 3: Last Escape (GameCube)
    Biohazard 3: Last Escape CapKore (PlayStation)
    
    North America
    -------------
    
    Resident Evil 3: Nemesis Demo (PlayStation)
    Resident Evil 3: Nemesis (PlayStation)
    Resident Evil 3: Nemesis including Dino Crisis demo (PlayStation)
    Resident Evil 3: Nemesis (Dreamcast) 
    Resident Evil 3: Nemesis (GameCube)
    Resident Evil 3: Nemesis Greatest Hits (PlayStation)
    
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    05. Biohazard 3: Last Escape (PlayStation)
    ------------------------------------------------------------------------
    
    Region: Japan
    Platform: PlayStation
    Release Date: September 22, 1999
    Price: 6800 Yen (original)
           4800 Yen (CapKore)
    
    This was the very original release of Biohazard 3. It differs from the 
    North American version because the difficulty modes are named Light Mode 
    and Heavy Mode, which do not correspond to Easy Mode and Hard Mode in 
    Japan. In order to receive Mercenaries and extra costumes, you have to 
    beat the game, and use the Boutique Key to retrieve costumes from the 
    boutique. Epilogues are only unlocked after beating Heavy Mode. 
    
    It was eventually re-released a year and a half later. On March 22, 
    2001, the Biohazard 5th Anniversary Nightmare Returns package was 
    released in limited quantities of 10,000 units. That's not a lot 
    considering that the series has sold tens of millions of units. The set 
    included a briefcase modeled after CV's Duralumin Case, a CD binder 
    containing special prints of Biohazard, Biohazard 2: Dual Shock Edition 
    and Biohazard 3: Last Escape, as well as a key ring, finger ring, dogtag 
    with case number, ball point pen, Wesker's Report and the ordinary 
    release of Biohazard CODE: Veronica Kanzenban. 
    
    On the same day the GameCube version came out in Japan, the CapKore 
    (Capcom Collection) version was released, identical to the original at a 
    discounted price of 4800 Yen (still expensive for a PSone game, though). 
    
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    06. Biohazard 3: Last Escape (Dreamcast)
    ------------------------------------------------------------------------
    
    Region: Japan
    Platform: Dreamcast
    Release Date: November 17, 2000
    Price: 5800 Yen
    
    This was a PlayStation/PC port with a few differences. Unique to it is 
    Arrange Game, which allows Japanese gamers to play the difficulty modes 
    from the North American version. Also unique is online connectivity, 
    using Netfront JV-Lite service. Using a Dreamcast modem, gamers could 
    access the Biohazard 3: Last Escape homepage from Capcom. Mercenaries 
    mode was unlocked from the beginning, and there were two extra costumes 
    to choose from when starting a new game. 
    
    The differences between the North American and Japanese versions of the 
    PSone version remained with the Dreamcast incarnation, including the 
    difficulty mode differences. The network option was removed, as well. 
    
    ------------------------------------------------------------------------
    07. Biohazard 3: Last Escape (GameCube)
    ------------------------------------------------------------------------
    
    Region: Japan
    Platform: GameCube
    Release Date: January 23, 2003
    Price: 4800 Yen
    
    This is an almost exact port of the very original release of Biohazard 3 
    on the PlayStation, making it a major step back for Japanese gamers in 
    comparison to the Dreamcast version. Like the other releases, it differs 
    from the North American version because the difficulty modes are named 
    Light Mode and Heavy Mode, which do not correspond to Easy Mode and Hard 
    Mode in Japan. In order to receive Mercenaries and extra costumes, you 
    have to beat the game, and use the Boutique Key to retrieve costumes 
    from the boutique. Epilogues are only unlocked after beating Heavy Mode. 
    The GameCube version featured a new "Biohazard" voice at the title 
    screen, which actually says "Biohazard 3" rather than just "Biohazard". 
    
    Several months later, the game was re-released. Released on August 7, 
    2003 for 19,800 Yen in Japan only, the Collector's Box was a set 
    containing a few Biohazard titles and a few extras. It came in quite 
    literally a greenish-blue box that held the GameCube editions of 
    biohazard 0, biohazard, Biohazard 2, Biohazard 3: Last Escape and 
    Biohazard CODE: Veronica Kanzenban. It also contained a simple book with 
    a black cover and plain white paper that had the Japanese transcripts of 
    Wesker's Report and Wesker's Report II. Like the 5th Anniversary 
    Package, this was limited to 10,000 units, but there was nothing special 
    about the games contained in it, nor was there a number you could use to 
    see which of the 10,000 you got.
    
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    08. Resident Evil 3: Nemesis (PlayStation)
    ------------------------------------------------------------------------
    
    Region: North America
    Bundled with: Dino Crisis demo (some units)
    Platform: PlayStation
    Release Date: November 11, 1999
    Price: $49.99 (w/ Dino Crisis demo)
           $49.99 (standalone)
           $19.99 (Greatest Hits)
    
    This was the very original release of Resident Evil 3. It differs from 
    the Japanese version because the difficulty modes are named Easy Mode 
    and Hard Mode, which do not correspond to Light Mode and Easy Mode in 
    Japan. In order to receive Mercenaries and extra costumes, you have to 
    beat the game, and use the Boutique Key to retrieve costumes from the 
    boutique. Epilogues are only unlocked after beating Heavy Mode. 
    
    Oddly, some batches came with a Dino Crisis demo, though Dino Crisis had 
    been released in North America already. At some point in 2001, the game 
    became available on the Greatest Hits lineup for $19.99. It did not 
    include the Dino Crisis demo. 
    
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    09. Resident Evil 3: Nemesis (Dreamcast)
    ------------------------------------------------------------------------
    
    Region: North America
    Platform: Dreamcast
    Release Date: November 16, 2000
    Price: $19.99
    
    This was a PlayStation/PC port with a few differences. Mercenaries mode 
    was unlocked from the beginning, and there were two extra costumes to 
    choose from when starting a new game. The North American version removed 
    Arrange Mode (well, technically, it removes the Original Mode since 
    Arrange Mode was actually the North American difficulty mode) and the 
    useless network feature. 
    
    ------------------------------------------------------------------------
    10. Resident Evil 3: Nemesis (GameCube)
    ------------------------------------------------------------------------
    
    Region: North America
    Platform: GameCube
    Release Date: January 12, 2003
    Price: $39.99
    
    This is an almost exact port of the very original release of Resident 
    Evil 3 on the PlayStation, making it a major step back in comparison to 
    the Dreamcast version. Like the other releases, it differs from the 
    Japanese version because the difficulty modes are named Easy Mode and 
    Hard Mode, which do not correspond to Light Mode and Heavy Mode in 
    Japan. In order to receive Mercenaries and extra costumes, you have to 
    beat the game, and use the Boutique Key to retrieve costumes from the 
    boutique. Epilogues are only unlocked after beating Heavy Mode. The 
    GameCube version featured a new "Resident Evil" voice at the title 
    screen, which actually says "Resident Evil 3" instead of just "Resident 
    Evil".  
    
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    11. Frequently Asked Questions
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    Q: So, which version of Biohazard 3 is right for me?
    A: It doesn't matter, really, since the differences are pretty 
    insignificant in 2006 compared to a few years ago (if you want 
    differences, then examine RE4). Get the cheapest version, the one on the 
    system you play the most, or one that you'll be able to conveniently 
    play on a next-generation system like the PlayStation 3 or Nintendo Wii. 
    
    Q: Is there a PC version? Why isn't it covered? 
    A: I can't adequately cover the PC version, considering that I'm on a 
    MacBook that has a graphics card that might choke trying to run the 
    game. But there is, and there was one re-released in Japan, called 
    Biohazard 3: Last Escape PC, which is optimized to run on Windows XP. 
    
    Q: How does each version compare to one another?
    A: They're all pretty close, but the Japanese Dreamcast version comes 
    out on top due to features alone. The PSone version sometimes takes a 
    long time to load when playing on certain PlayStation 2 models. The 
    Dreamcast version does have oddly compressed CG, despite coming on a 
    larger format. Graphically, the Dreamcast version comes at the highest 
    resolution, while the GameCube version is stuck at PSone levels with a 
    bit of a cleaner look.  
    
    Q: Will a Japanese version suit me well? 
    A: Sure, since there are various FAQs to help you through the game's 
    various versions, and there are File Transcripts as well. If you like 
    playing games in easier difficulties, then you'll need the Japanese 
    versions. 
    
    Q: Why was the GameCube version ported from PSone instead of Dreamcast? 
    A: Beats me. I guess it's because the Dreamcast version was based off of 
    the PC version thanks to Windows CE, and it would have been a little 
    harder to port the PC game to the GameCube, so they took the easy route 
    with the PSone. 
    
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    12. Conclusion
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    And that concludes this FAQ. Please note that you can e-mail me, but I 
    check my e-mail ONCE A MONTH. So it's unlikely I will be able to answer 
    back, sorry.
    
    Thanks to the usual family, friends, CJayC of GameFAQs, Capcom and 
    anyone else I neglect to mention.
    
    CVXFREAK
    FireEmblemPride@gmail.com