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    FAQ/Walkthrough by Nemesis

    Version: Final | Updated: 07/02/01 | Printable Version | Search This Guide

    Nemesis'...
    
    
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              *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
                                  Resident Evil 3: Nemesis
                                   Platform: PlayStation
                                       Version: Final
                                  Brett "Nemesis" Franklin
                               E-Mail: nemesis@flipmode.com
                          My website: http://nemmysresource.cjb.net
    
    
             *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
    
    
    
                           +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                            T A B L E   O F   C O N T E N T S
                           +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                1. INTRODUCTION
                                2. LEGAL STUFF
                                3. UPDATES/REVISION HISTORY
                                4. Walkthrough
                                5. FAQ
                                6. Tips
                                7. Things to Avoid (speed only)
                                8. File List
                                9. Enemy Shot Chart
                               10. Rankings
                               11. Fighting Nemesis
                               12. Herb Mixing
                               13. Mercenaries Guide
                               14. Weapons List
                               15. Ammo List
                               16. Items List
                               17. Gunpowder Mixing
                               18. Epilogues
                               19. Maps
                               20. Credits
                               21. Contact Info
    
    
    
    
    
    
    
    1. INTRODUCTION
    
    
    Resident Evil 3 Nemesis isn't a true sequel to Resident Evil 2. No, rather
    it is a "side-quest" that Capcom made for a few reasons:
    
    1) To tie up some loose ends in the Resident Evil universe
    2) To hold players over while they await Resident Evil CODE: Veronica
    3) And to allow players to see what caused the massive Raccoon City outbreak
       that started Resident Evil 2, and to see what happened AFTER Resident Evil
       2 ended.
    
    Overall, Capcom did a pretty nice job of completing these tasks. But for some
    reason, it's just not as good as RE:CV or Resident Evil 2 for that matter.
    Sure it's more zombie-blasting goodness for your PlayStation, but it's just
    too much action, and not enough story. Oh well, no matter. Resident Evil
    3 Nemesis is still one of the best Resident Evil games of all time, and
    that's all that matters in the end.
    
    
    
    
    2. Legal Stuff
    
    
     This FAQ can only appear on the following sites (w/out having to ask me):
    
     GameFAQS <www.gamefaqs.com>
     Cheat Code Central <www.cheatcc.com>
     GameSages <www.gamesages.com>
     Vgstrategies.com <http://vgstrategies.about.com>
     GameShark.com <www.gameshark.com>
     The Resource <http://nemmysresource.cjb.net>
     Happy Puppy <http://www.happypuppy.com>
    
    
    _____________________________NOT WWW.MEGAGAMES.COM_____________________________
    
    
    If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
    
    E-Mail Address: nemesis@flipmode.com
    
    Copyright:
      Copyright  2000  Brett  "Nemesis"  Franklin. This FAQ and everything
    included  within  this  file  cannot be reproduced in any way, shape or
    form  (physical, electronical, or otherwise) aside from being placed on
    a freely-accessible, non-commercial web page in it's original, unedited
    and  unaltered  format. This FAQ cannot be used for profitable purposes
    (even  if  no  money  would  be  made  from  selling it) or promotional
    purposes.  It  cannot be used in any sort of commercial transaction. It
    cannot be given away as some sort of bonus, gift, etc., with a purchase
    as this creates incentive to buy and is therefore prohibited.
    
      Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
    employees  or  associates,  etc.  of  any  company, group, business, or
    association,  etc.,  nor  can it be used by game sites and the like. It
    cannot  be  used in magazines, guides, books, etc. or in any other form
    of  printed  or  electronic  media  (including mediums not specifically
    mentioned)  in ANY way, shape, or form (including reprinting, reference
    or  inclusion),  without  the express written permission of the author,
    myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
    copyrights  and  trademarks are acknowledged and respected that are not
    specifically mentioned in this FAQ.
    
      This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
    want  it to be put up on any other web site and am not above explaining
    this  to  your ad banner guys or whoever else I can get ahold of if you
    decide to violate this disclaimer.
    
      To  continue, this FAQ and everything included herein is protected by
    the  Berne  Copyright  Convention of 1976, not to mention International
    Copyright  Law. Remember that plagiarism is a crime, and that this is a
    copyrighted work--stealing from this guide is putting yourself at risk,
    plain  and  simple, because the law is on my side. If you would like to
    contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
    well as any questions, comments, or corrections, to the address above.
    
    
    
    
    3. UPDATES/REVISION HISTORY
    
    
    
    -----------------------------------------------------------------------------
    Version: Final (07/02/01)
    -----------------------------------------------------------------------------
    
     Updated the format a bit, fixed some errors, and changed the site at the
      top of the FAQ, and removed my review of the game from the guide.
    
    
    
    
    4. Walkthrough
    
    
    
    $~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$
                          S T A R T   W A L K T H R O U G H
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    After the explosion, run forward, dodge that zombie, and climb over the crate
    to view a cut-scene. After it ends, you will meet Dario (that big guy), and
    he'll run and hide in the empty truck cabinet. Ignore him, and run underneath
    the stairs, and take the First Aid Spray and the boxes of Handgun Bullets in
    the safe here. Run up the stairs now, and head into the office.
    
    
    Get the Ink Ribbons from the desk, the Gun Powder A (there are two of them)
    from the office, and then take the Warehouse Key from the key holder next
    to the door. Exit the office, head downstairs, and use the Warehouse Key
    to leave the Warehouse and onto the City Streets.
    
    
    Run through the alleyway to the left, then head through the door. Head forward
    a bit more, and go through the door to your right (first kill all of the
    zombies first though). Head down the stairs, kill the last zombie in here,
    then take the Shotgun and the Lighter Fluid. Go back up the stairs, and
    head through the alley that is directly across from the stairs you just came
    up from. Take the 2 Green Herbs, and go down the stairs and through the
    door at the end. Run down the street, past all of the shops, and go up
    the fire-escape on your left to find some Red Herbs. Head back down to the
    bottom, and continue down the street and head through the door to the right
    of the fire-escape.
    
    
    Run down the alley until you reach some stairs to your right, and you should
    see someone blasting zombies with a machine gun or something. Go down the
    small flight of stairs, and either kill or dodge the zombies, and follow
    him into the bar. Once inside, you will view a cut-scene, and find out that
    that guy is none other than Brad Vickers. He tells you about some "monster"
    that you should be aware of. When the cut-scene is over, run around the
    back of the bar and take the boxes of Handgun Bullets, and then grab the
    Lighter from the pay phone near the exit. Now combine your Lighter with the
    Lighter Fluid. Exit through the other door, so you will now be out in the
    streets once again, near the shops.
    
    
    Run to the left, and past the fire-escape, and go through the door past it
    again. Now run forward and go right and unlock the door at the end. Turn
    around, and head down the other hallway you passed, and out the door at the
    end. You should see a 'roped-up' gate, and a bunch of zombies that are
    ready to burst through the blue gate. Let them bust through it, and shoot
    the red barrel when they get near it so it blows up. When all of the zombies
    are gone, run to where they were to find a Red Herb. Now use your Lighter
    on that 'roped-up' gate. Enter it.
    
    
    Run right past the fire to the right, and when the zombie dogs run out, dodge
    them, and kill them so they won't bother you later. Head into the room that
    is just beyond the fires, which is a save room. In here you will find some
    Gun Powder A and Gun Powder B. Use the typewriter to save your game, then
    leave this room and head right and through the next door.
    
    
    Outside this door, go left and past all of the police cars, and go through
    the Police Station Gate. Once through here, you will view a cool FMV, and
    you will meet someone you will grow to fear and hate...NEMESIS! You
    will also encounter your first Choice Making area in the game:
    
    
     Fight the Monster
     Enter the Police Station
    
    -----------------------------------------------------------------------------
                               Fight the Monster:
    -----------------------------------------------------------------------------
    If you choose to do this, then you might as well give up. I suggest that
    you DO NOT choose this, at least not this time. But if you do, shoot him
    with everything you have, especially your shotgun, until he goes down. Search
    him to find some Eagle Parts A, then search Brad's dead corpse to find the
    S.T.A.R.S Card. Or, you can choose this, dodge Nemesis, take the S.T.A.R.S
    Card off of Brad's body, then dodge him some more, and enter the Police
    Station by yourself.
    
    <Go to Continue Game>
    
    
    -----------------------------------------------------------------------------
                             Enter Police Station:
    -----------------------------------------------------------------------------
    I really think you should choose this right away. What you will do is just
    enter the Police Station without fighting Nemesis, save ammo and health,
    and your life. The downside to this is that you now have to find the
    S.T.A.R.S card yourself.
    
    <Go to Continue Game>
    
    
    
                                 Continue Game
    
    Once you are inside the Police Station, use the S.T.A.R.S Card on the main
    computer, and you will find the randomized code for a safe later on. If
    you didn't get it, head through the only unlocked door, and you should find
    the Card on the table in the meeting room. Now take it back to the computer
    and get the code, which is completely random, so remember yours for later.
    
    
    Search this room to find some Ink Ribbons and some more Shotgun Shells. Now
    look on the table next to the computer to find some Handgun Bullets. Now head
    back through the unlocked door.
    
    
    Kill the zombies in this room, and exit through the next door in the back
    and go into the Evidence Room. Use the code you got from the computer on
    the locker that is flashing red to get the Emblem Key. Now open the other
    unlocked locker in here to find the Blue Jewel. Leave this room through
    the other door, and head through the door and blast any zombies in this
    hallway. Run underneath the stairs and into the save room. In here, get
    the Gun Powder A, and the Ink Ribbons. Save your game if you need to,
    dump whatever you need into the Magic Box, then leave this room and
    head up the stairs.
    
    
    Either dodge or kill the zombies here, and head past the statue, and down
    the next hallway and use the Emblem Key on the S.T.A.R.S Office to the
    right. In here, you can get the Lockpick, some First Aid Spray, and a
    powerful weapon from inside the locker: Either a Magnum or Grenade Launcher,
    it just depends. Exit the office, and go back downstairs. As you head down-
    stairs, you will hear a crash...odd. Now head right of the stairs, and
    as you go down the hallway, you will see Nemesis crash through the window
    WITH a Rocket Launcher. Time to run.
    
    
    Make your way back into the Evidence Room, back through the first room with
    the zombies, and back into the main hall. Now exit the Police Station, and
    go back outside. Run past the police cars, and run past the car wreck that
    is on fire. Use the Lockpic on the door to get through it. Head down the
    alley and search the dead corpse to get some Handgun Bullets. Go through
    the next door, and go right of the door, grabbing the Herbs around here
    then head through the door at the end. On the other side of the door,
    run past all of the police cars, and search the corpse behind the bus
    to find some Gun Powder B. Now go through the next door.
    
    
    Right when you enter the door, search the car to find the Power Cable. Make
    your way to the other side of the garage to find a save room. In here, take
    the Ink Ribbons, and some boxes of Handgun Bullets. Save your game, and exit
    the save room through the next door. Make your way through the streets, and
    kill or dodge any zombies or enemies that are around here. Head through the
    next door.
    
    
    On the other side, take the Downtown Map, and continue on to the right.
    You should find some weird Licker-type enemies. Either blast them with
    your shotgun or grenade launcher, or shoot that hanging box when one
    of them crawl under it to take care of it fast. Now go back the other way,
    head through the door, go right, and around the building past the cars, and
    go into the restaurant.
    
    (NOTE: You can choose to either go to either the Newspaper Office or the
    Restaurant.)
    
    MEET CARLOS IN RESTAURANT:
    ---------------------------
    Once inside, take the Gun Powder A, then head into the kitchen. Use the
    Lockpick on the safe in the back to get the Fire Hook, use it on the pot-
    hole on the ground, then Mr. Nemesis decides to pop in...
    
    
     Run to the Basement
     Hide in the Kitchen
    
    -----------------------------------------------------------------------------
                               Run to the Basement
    -----------------------------------------------------------------------------
    If you do this, you'll head into the basement...and then the pipes will
    burst and cause a flood. You can either go back up the ladder and fight
    Nemesis (not recommmended), or go down the path and exit out of the vent.
    Do the latter choice:
    
     ________________________
    |                  X  <--|---------- You
    |      __________________|
    |     |
    |     |
    |     |
    |     |
    |X <--|--------- Vent exit
    |     |
    |     |
    |_____|
    
    
    After you exit through the vent, you will see a cut-scene with Carlos and Jill.
    Now just go straight, then down the alley to the left, and into the save room.
    In here, take the Rusty Crank, and the shotgun shells. Go back into the
    restaurant and take the Green Jewel. Now head back towards the Save room.
    
    
    <Go to Continue Game>
    
    -----------------------------------------------------------------------------
                                Hide in the Kitchen
    -----------------------------------------------------------------------------
    If you do this, Jill will toss a exploding lantern at Nemesis that will
    temp. down him. Take the Health Unit from him before he gets up. Try to run
    away, but he'll get up and chase you, so just unload on him right then and
    there. After you have dealt with him, exit the restaurant, and head into the
    Save Room. Get the Rusty Crank, and the shotgun shells. Go back into the
    restaurant and take the Green Jewel. Now head back towards the Save Room.
    
    
    <Go to Continue Game>
    
    
                                 Continue Game
    
    
    MEET CARLOS AT NEWSPAPER OFFICE:
    --------------------------------
    Now this is for if you chose to go to the Newpaper Office instead of the
    Restaurant, head left instead of going right to the Restaurant, and head
    through the door, then take a left at the alley. Enter the Save Room and
    get the Rusty Crank and Shotgun Shells, then continue down the alley and
    through the door at the end. Make a right at the end, and enter the
    Newspaper Office at the end of the street. Once in here, push the ladder
    up to the power switch so you can turn the power on. Do this, then raise
    the steel shutter by hitting the switch next to it. Once it's open, go
    up the stairs.
    
    
    Inside the office here you will find Carlos, and a Live Selection scene
    will occur...
    
    
     Jump out the Window
     Hide in the Back
    
    -----------------------------------------------------------------------------
                               Jump out the Window
    -----------------------------------------------------------------------------
    If you do this, Jill and Carlos will hop out of the window, and land into
    an alley. At the bottom, take the 2 Red Herbs, then head off to the
    restaurant. In here, Once inside, take the Gun Powder A, then head into the
    kitchen. Use the Lockpick on the safe in the back to get the Fire Hook, use
    it on the pot-hole on the ground, and get the Green Jewel from the basement.
    Head back past the Save Room, and go to the City Hall entrance gate near the
    Newspaper Office.
    
    <Go to Continue Game>
    
    
    -----------------------------------------------------------------------------
                                 Hide in the Back
    -----------------------------------------------------------------------------
    If you do this, something will blow up, causing Nemesis to fall down. Loot
    him for whatever he drops, then run your ass off and get out of that
    place. If he gets up, blast him (along with Carlos) until he dies...
    head off to the restaurant. In here, Once inside, take the Gun Powder A, then
    head into the kitchen. Use the Lockpick on the safe in the back to get the
    Fire Hook, use it on the pot-hole on the ground, and get the Green Jewel from
    the basement. Head back past the Save Room, and go to the City Hall entrance
    gate near the Newspaper Office.
    
    <Go to Continue Game>
    
    
    
                                 Continue Game
    
    Once you are back at the City Hall entrance, approach the the clock next to
    the gates. Place both the Blue and Green Jewel in the clock to open the gates
    here. Now enter City Hall.
    
    
    Run down the path, and go left at the fork in the road and go through the
    door at the end. Continue down this path, and take the Gun Powder B at
    the end of this path near the door. Head through this door. Follow the
    path, and take the Green Herbs at the end. Go through the next door. On the
    other side of the door, take the shotgun shells off of the dead body. Now
    wait for the zombies to come near the barrel, shoot it.
    
    
    Keep going forward, and climb over the stacked crates, and head into the
    parked trolley. Inside here, take the Mechanic's Memo, and you'll talk to
    Carlos. He should give you the Side Pack. Sweet. Search the trolley to find
    the Wrench as well. Make your way back to the Main City Hall gates. Along the
    way, beware of zombies that are lurking around this area.
    
    
    Along the way back, a zombie should burst through a door. Kill it, and head
    through that doorway, and approach the statue. Search it to get the Bronze
    Book. Now head back the way to the Restaurant. When you get to the street
    that leads to the Restaurant, run south of the restaurant (near the cars)
    to find a fountain. Place the Bronze Book in the wall next to the fountain,
    and then take the Bronze Compass from the wall next to the fountain. Return
    back to that statue in City Hall where you got the Bronze Book. Place the
    Bronze Compass into the Statue to reveal a Battery. Take it. Go back to the
    area where you first killed those Licker-type things with that hanging
    box, and go past where you killed it to find an elevator past some cars.
    Use the Battery in it to get it working, then ride the elevator down.
    
    
    At the bottom, kill the zombies, and head down the street and into the
    Sub-Station. Take the Red Herbs outside it first though. Run up to the
    first power panel, and switch it to "Manual Mode", then press the switch
    on the other control panel to bring up this puzzle:
    
    HOW TO OPEN LOW VOLTAGE ROOM:
     __________________________________
    |                                  |
    | ____                       _____ |
    ||____|                     | * * ||
    | ____                      |_*_*_||
    ||____|                            |
    |                                  |
    | ____   ____   ____   ____   ____ |
    ||Red | |Blue| |Blue| |Blue| | 20 ||
    ||____| |____| |____| |____| |____||
    |                    ___    ___    |
    |                   |___|  |___|   |
    |                                  |
    |__________________________________|
    
    
    HOW TO OPEN HIGH VOLTAGE ROOM:
     __________________________________
    |                                  |
    | ____                       _____ |
    ||____|                     | * * ||
    | ____                      |_*_*_||
    ||____|                            |
    |                                  |
    | ____   ____   ____   ____   ____ |
    ||Blue| |Red | |Blue| |Red | |120 ||
    ||____| |____| |____| |____| |____||
    |                    ___    ___    |
    |                   |___|  |___|   |
    |                                  |
    |__________________________________|
    
     OR...
     __________________________________
    |                                  |
    | ____                       _____ |
    ||____|                     | * * ||
    | ____                      |_*_*_||
    ||____|                            |
    |                                  |
    | ____   ____   ____   ____   ____ |
    ||Red | |Red | |Red | |Blue| |120 ||
    ||____| |____| |____| |____| |____||
    |                    ___    ___    |
    |                   |___|  |___|   |
    |                                  |
    |__________________________________|
    
    
    NOTE: You can open both rooms, but you can only enter one room at this time,
          so I reccommed that you enter the Low-Voltage Room to get the Fuse.
          The other room has a weapon though...
    
    After you get the Fuse, something comes a knockin...
    
    
     Head to the Emergency Exit
     Increase the Electrical Output
    
    -----------------------------------------------------------------------------
                            Head to the Emergency Exit
    -----------------------------------------------------------------------------
    If you do this, you will bust through the door, and end up back into the
    main streets. Usually when you get out here, Nemesis will be shooting rockets
    at you from the building, so either take him on, or run back into the Sub-
    station. Once back in here, go into the High-Voltage Room and get the new
    weapon (either the Magnum or Grenade Launcher).
    
    <Go to Continue Game>
    
    
    -----------------------------------------------------------------------------
                            Increase the Electrical Output
    -----------------------------------------------------------------------------
    When or if you do this action, Jill will increase the electrical flow, and
    blow the zombies to bits. When this ends, head into the High-Voltage Room and
    get the new weapon (either the Magnum or Grenade Launcher).
    
    
    <Go to Continue Game>
    
    
    
                                 Continue Game
    
    After the Live Selection, make your way back to the Uptown area, and run
    past the 3 cars (outside the parking garage), and through the door at the
    end. Now keep going forward to find a dead-end with a Fire Hose. Use your
    Wrench to get the Fire Hose. Ok, head ALL the way back to where you first
    met those firey dogs near the beginning of the game. Once there, hook the
    hose up to the fire hydrant to put out the fire.
    
    
    Run through where you put the fire out, and go through the next two doors to
    get to the Sales Office (be sure to get the Blue herbs along the way).
    Enter the Sales Office, and get the First Aid Spray from the 1F, then head
    over to the TV remote. Use it to watch an ad for a product. Remeber that
    name, and imput that name into the nearby computer. A new door should
    open.
    
    
    In this hidden area, get the Oil Additive, and the Gun Powder from the
    shelves. Once you got what you need, backtrack to the Trolley, in order to
    get to the Gas Station. Along the way, you will encounter a Live Selection
    when you get into the Parking Garage:
    
    
     Climb Up
     Jump off
    
    -----------------------------------------------------------------------------
                                   Climb Up
    -----------------------------------------------------------------------------
    If you choose climb up (which you SHOULD do, since it's way easier), you
    will just climb up and remain in the Parking Garage. Now head to the
    Save Room past the Restaurant.
    
    
    <Go to continue game>
    
    -----------------------------------------------------------------------------
                                   Jump Off
    -----------------------------------------------------------------------------
    If you choose this tougher selection, you will fall into the pit, and into
    a sewer. Kill the weird tenticles, then go up the next ladder to get back
    outside of the bus. Now just enter the parking garage again, and head to the
    Save Room past the Restaurant.
    
    
    <Go to continue game>
    
    
    
                                 Continue Game
    
    Back in the Save Room, use the Magic Box and get these items:
    
    - Wrench
    - Power Cable
    - Oil Additive
    - Rusted Crank
    
    Once you have these items, make your way to the Trolley, but go left instead
    of right to get to the Gas Station. To open the steel shutter outside the
    Gas Station, use the Rusty Crank on it. The Crank will break, but don't
    worry, because you can use your Wrench to open it up. In here, search
    the control panel that opens the lock to the Oil:
    
     __________________________
    |                          |
    |                  _  _  _ |
    |                 (_)(_)(_)|
    | ___   ___   ___   ___    |
    ||   | |   | |   | |   |   |
    ||___| |___| |___| |___|   |
    |  A     B     C     D     |
    |                          |
    |__________________________|
    
    This is a random puzzle, but all you have to do is make the lit up letter
    have the red light above it, if that helps at all...
    
    
    Anyways, after you have unlocked it, take the Oil and mix it with the Oil
    Additive to create the Mixed Oil. Now you need the Fuse, but you don't have
    it since you don't have much room in your inventory, so head back to that
    Save Room near the Restaurant. Along the way you will meet Nemesis. Either
    run or kill him, and get to the Save Room. Take the Fuse from the Magic
    Box and make sure you have the Power Cable, Fuse, and Mixed Oil.
    
    
    Return to the Trolley, but along the way you will fall through a hole in the
    ground. So you can get back up to the surface, you must activate the 3
    switches down here, but the Grave Digger is blocking them. I suggest just
    blasting it so that it goes away, then hitting the switches. When you have
    hit them all, climb the new ladder, and head to the Trolley again.
    
    
    Inside the Trolley, go to the front of the Trolley, and place these items
    in the broken panel:
    
    - Power Cable
    - Fuse
    - Mixed Oil
    
    After you have started the Trolley, Carlos might give you an item, it just
    depends. Go to the back of the Trolley to get another Live Selection:
    
    
     Jump out of the Window
     Use the Emergency Brake
    
    -----------------------------------------------------------------------------
                             Jump out of the Window
    -----------------------------------------------------------------------------
    You will watch the Trolley crash, and you will end up in a bedroom by
    yourself. Get the Clock Tower Key from the picture in this room, then
    exit the room. In the next room you will meet Carlos. He'll give you some
    Ammo. When he leaves, search the room for some Grenade Rounds, then head
    through the only unlocked door here to get into the main hall of the Clock
    Tower.
    
    
    In the main hall, grab the Clock Tower Map, the Mine Thrower from the dead
    body, and anything else in here. Also, listen to the music boxes in here for
    later on in the game... Now enter the dining room from here, and
    and then go through the next door to be in a room with a piano. Go through
    the southern wall to enter the chapel, where you can save your game. So save
    your game, and take whatever is in here. Now head back to the Main Hall.
    
    
    <Go to continue game>
    
    -----------------------------------------------------------------------------
                             Use the Emergency Brake
    -----------------------------------------------------------------------------
    If you choose this option, Jill will slam on the breaks and the Trolley
    will crash, and youw will end up in the Clock Tower Courtyard. Go through
    the door to the west (it's the only unlocked one) to be in the room with
    the piano again. Exit this room to be in the Chapel again. Save your game if
    you wish, then re-enter the piano room again to meet with Carlos.
    
    
    After the cut-scene, go through the double-doors here to get into the Main
    Hall of the Clock Tower. In the main hall, grab the Clock Tower Map, the Mine
    Thrower from the dead body, and anything else in here. Also, listen to the
    music boxes in here for later on in the game... Go through the door to the east
    to enter the Library. Head through the only unlocked door here to get to a
    save room. Save your game, then go through the next door to get to a bed-
    room. Run forward and a picture will fall over revealing a safe containing
    the Clock Tower Key. Take it, then go back to the Main Hall of the Clock
    Tower.
    
    
    <Go to continue game>
    
    
                                 Continue Game
    
    When you are back in the Main Hall, head up the main staircase up to the
    second floor. Kill the giant spiders up here with either your Magnum or
    Grenade Launcher, then head out the door to the left of the staircase, and
    out onto the Clock Tower Balcony. Take the Red Herbs here, and then climb
    up the ladder.
    
    
    You are now in the gear room. Take the Silver Gear from in here, then approach
    the Music Box and listen to the music it plays. This is a random puzzle, so
    just move the switches up and down until the music box plays the same song
    you heard from the Main Hall of the Clock Tower. If you did this right, you
    should recieve the Chronos Chain. Now combine it with the Clock Tower Key
    to make the Chronos Key.
    
    
    Okay, time to go back down the ladder again to get to the Balcony. When you
    get down here, you will meet Nemesis again...
    
    
     Use the Light
     Use the Cord
    
    -----------------------------------------------------------------------------
                                 Use the Light
    -----------------------------------------------------------------------------
    By choosing this option, Jill will turn on one of the spotlights and blind
    Nemesis with it, and then push him over the edge of the Balcony. This choice
    isn't as good as the other one, so you really shouldn't choose this option.
    
    
    <Go to continue game>
    
    -----------------------------------------------------------------------------
                                 Use the Cord
    -----------------------------------------------------------------------------
    Now this option is much more gratifying and manly (or 'girly' you could say)
    since Jill will rip one of the cords from a spotlight, and stick it on the
    watery ground to electricute Nemesis. Now just take whatever he drops for
    ya.
    
    
    <Go to continue game>
    
    
                                 Continue Game
    
    After taking care of Nemesis, make your way back downstairs to the Main Hall
    of the Clock Tower. Now go into the unlocked door and into the Library.
    Use the Chronos Key on the Greenish door in here to the right. BTW, you might
    want to visit a save room with a Magic Box, because you need at least 4-5
    empty slots in your inventory for the next puzzle.
    
    
    Kill all of the giant spiders down the next hallway, then take the ammo off
    of the dead soldier in the hallway. Exit out of the next door at the end of
    the hallway. Now in this main room, approach the three statues and take
    all three of the odd balls, which are: Obsidian Ball, Amber Ball, and the
    Crystal Ball. Ok, time to solve the clock puzzle, so go up to the clocks
    on the other wall.
    
    
    Remember that you place each ball into the clock, and that this makes each
    clock's time change. Your goal is to make the center clock read 12:00:
    
    BALL VALUES:
    
     _______________________
    |                       |
    | Obsidian Ball         |
    |_______________________|
    |                       |
    |Left Clock: - 2 hours  |
    |                       |
    |Center Clock: + 2 hours|
    |                       |
    |Right Clock: + 4 hours |
    |                       |
    |_______________________|
    
     _______________________
    |                       |
    | Amber Ball            |
    |_______________________|
    |                       |
    |Left Clock: - 3 hours  |
    |                       |
    |Center Clock: + 3 hours|
    |                       |
    |Right Clock: + 6 hours |
    |                       |
    |_______________________|
    
     _______________________
    |                       |
    | Crystal Ball          |
    |_______________________|
    |                       |
    |Left Clock: - 1 hours  |
    |                       |
    |Center Clock: + 1 hours|
    |                       |
    |Right Clock: + 2 hours |
    |                       |
    |_______________________|
    
    
    Now just use these values so that the Center Clock gets to 12:00. After you
    have done this, you will recieve the Gold Gear. Now you should have both
    the Silver Gear and the Gold Gear. When you are ready, head back upstairs
    to the Gear Room just above the Clock Tower balcony.
    
    
    In the Gear Room, combine the Silver Gear with the Gold Gear to get the
    Chronos Gear. Now place the Chronos Gear into the panel next to that Music
    Box to make that giant Clock Tower bell ring for help. Save your game, then
    head back downstairs to the Main Hall of the Clock Tower and into the main
    courtyard outside. Out here, you will encounter Nemesis, and you CANNOT
    run from him. Oh yeah, and he infects you with the T-Virus.
    
    One of two things will happen...
    
    Carlos will enter the scene, and blow up Nemesis' Rocket Launcher himself,
    but you'll still have to fight him yourself. He'll attack you with his
    tenticle thingy that he infected you with, so dodge it, then blast him.
    Repeat this until he drops permanently.
    
    
    Or...
    
    
    Wait for him to get close, or as close as you want him to get to you, then
    blast him with your best weapon. Remember to dodge his attacks, then repeat
    this process. Don't get too far away from him, or he'll shoot you with his
    Rocket Launcher, which is a bad thing. After a while, you will blow up
    his Rocket Launcher. He will now come at you with his arms. Dodge his
    attacks, then shoot him until he drops. Now blast him some more until that
    purple blood oozes from him. That means he won't get up.
    
    
    Well, after one of these things happens, you will be infected with the
    damn T-Virus, and Carlos must find a cure for you. You will now take over
    with Carlos.
    
    
    CARLOS MINI-QUEST
    -------------------
    You will start out in the chapel save room, so exit it, and go into the
    Library. Head through the green door, and avoid the spiders here, and
    go through the door at the end. In this room (with the 3 statues and
    3 clocks), head into the back room, and push the large bell out of
    the doorway.
    
    
    Outside here, go down the the right side, and head into the Hospital, and
    have your Assualt Rifle ready for action. Right when you enter the main room,
    you will meet two Hunters. Blast them with your Assualt Rifle, then get
    the Red Herbs, then go into the room to the right of the entrance, which
    is a save room. Save your game, then search this area for some easy Ammo.
    Exit through the next door, and get the Handgun Bullets from inside the
    Locker, the Director's Diary, the Hospital Map on the wall, the Blue
    Herb, and the Tape Recorder from the desk. Now take the elevator to the 4F
    (you have to use the Tape Recorder on the panel next to it first).
    
    
    At the 4F, exit the elevator, and head out into the hallway, and into the
    next hallway, near the red light on the wall. Go into the first room you
    come across in this hallway. Inside here, check to see where the stand is
    located in one of the corners. Take the note the dead doctor is holding,
    then get the Green Herbs near the bed. Exit the room, and head to the left
    and through the hallway, and into the large room at the end of the hallway
    that leads to the elevator.
    
    
    In this room, get the Photo D, and then take the Sickroom Key from the
    counter. Exit and head down the other hallway and go to the other door
    you didn't go through yet. Use the Sickroom Key to unlock the door. Inside,
    push the stand to the same location as the other stand was in the other
    room next to this one. If you did it right, a safe will be un-cloaked.
    
    
    Read that slip that you got from the dead doctor to get a 3-digit code. Use
    that code on the safe to unlock it to get the Vaccine Base. Now go back to
    the elevator, and ride it to B3.
    
    
    Exit the elevator, and go through the door at the very end of the hallway.
    In here, blast the Hunter, then shoot the explosive charge on the wall near
    the other Hunter behind the shelves. Now leave this room through the other
    door and head into the next room. Grab the Medium Base from the counter.
    Also, make sure you get the Medical Instruction Manual too. Place the Medium
    Base into the Synthesizer then switch the electric power supply on.
    Now once again, use the Synthesizer to solve the Synthesizer puzzle:
    
     ________________________
    |                        |
    | HOW TO SOLVE           |
    |________________________|
    |                        |
    | 1) Press "I"           |
    |                        |
    | 2) Press "III"         |
    |                        |
    | 3) Press "A"           |
    |                        |
    |________________________|
    
    
    Now after solving it, you will get the Vaccine Medium. Combine it with the
    Vaccine Base to get the Vaccine that cures the T-Virus! Now leave the room
    and make sure you run from the Hunters that escape as you leave. In the
    hallway, some Hunters will come out and attack. Blast them with everything
    you got, then take the elevator to 1F. Carlos will spot a bomb...set for
    60 seconds! Time to run...fast.
    
    
    After you exit the building, it blows up...oh well. Now just make your way
    back to the Clock Tower, and to the Chapel and give the Vaccine to Jill
    to save her...but along the way, you meet Nemesis. But he won't attack you.
    He's going for Jill. Shoot him some, then run past him and get to the
    Chapel fast. Give Jill the Vaccine. Now leave the room and into the Main
    Hall, and run FAST from Nemesis. Take the route that Carlos took to get
    to the Hospital.
    
    
    Once you are outside the Clock Tower, run forward and enter the Save Room
    with the Lockpick. Take all of the ammo from inside this room, and get
    the Park Key from the wall. Now exit the save room, and go the opposite
    way from the Hospital. At the Park Gate, use your Park Key to get through
    it to enter the Park.
    
    
    Kill whatever comes at you here (either Hunters or zombies or worms), then
    go right and up the stairs to the right, and run past the dock all the way
    to another door. Be careful on your way, because sometimes Hunters will
    jump out of the water at you, so take care of them if they do. Through the
    next door, you will be in another section of the park. Here you will either
    find some dogs or Hunters. Either way, dispose of them before they can
    dispose of you. There are 3 Hunters if you encounter them so be VERY
    aware of their presence. Run to the end of this path to find a dead body.
    Take the Written Order file and the Park Key from the body, then continue
    forward to find another body, so search him for some Magnum Rounds. Now
    that you have cleared this area (it's a good thing too, so now when you
    gave to come back here, you won't have to deal with Hunters). Return back
    to the main area of the Park, and cross the bridge and head through the
    gate across from you.
    
    
    This is another fountain area, so get the Green Herbs, and approach the
    gear panel to get the gear puzzle. Here is the solution:
    
    1)
      ____________________________________________________
      \                                                  /
       \                       @@@@@      @@@@@         /
        \             O        @ W @      @ W @        /
         \                     @@@@@      @@@@@       /
          \                                          /
           \   ____           @@@@@    @@@@@        /
            \ | 0  |          @ B @    @ B @       /
             \|____|          @@@@@    @@@@@      /
              \__________________________________/
    
    2)
      ____________________________________________________
      \                                                  /
       \           @@@@@       @@@@@      @@@@@         /
        \          @ B @       @ W @      @ W @        /
         \         @@@@@       @@@@@      @@@@@       /
          \                                          /
           \   ____                    @@@@@        /
            \ | 0  |            O      @ B @       /
             \|____|                   @@@@@      /
              \__________________________________/
    
    
    3)
      ____________________________________________________
      \                                                  /
       \             @@@@@                @@@@@         /
        \            @ B @       O        @ W @        /
         \           @@@@@                @@@@@       /
          \                                          /
           \   ____           @@@@@    @@@@@        /
            \ | 0  |          @ W @    @ B @       /
             \|____|          @@@@@    @@@@@      /
              \__________________________________/
    
    
    4)
      ____________________________________________________
      \                                                  /
       \             @@@@@     @@@@@                    /
        \            @ B @     @ W @        O          /
         \           @@@@@     @@@@@                  /
          \                                          /
           \   ____           @@@@@    @@@@@        /
            \ | 0  |          @ W @    @ B @       /
             \|____|          @@@@@    @@@@@      /
              \__________________________________/
    
    
    5)
      ____________________________________________________
      \                                                  /
       \            @@@@@      @@@@@      @@@@@         /
        \           @ B @      @ W @      @ B @        /
         \          @@@@@      @@@@@      @@@@@       /
          \                                          /
           \   ____           @@@@@                 /
            \ | 0  |          @ W @      O         /
             \|____|          @@@@@               /
              \__________________________________/
    
    
    6)
      ____________________________________________________
      \                                                  /
       \             @@@@@                @@@@@         /
        \            @ B @       O        @ B @        /
         \           @@@@@                @@@@@       /
          \                                          /
           \   ____           @@@@@    @@@@@        /
            \ | 0  |          @ W @    @ W @       /
             \|____|          @@@@@    @@@@@      /
              \__________________________________/
    
    7)
      ____________________________________________________
      \                                                  /
       \                       @@@@@      @@@@@         /
        \             O        @ B @      @ B @        /
         \                     @@@@@      @@@@@       /
          \                                          /
           \   ____           @@@@@    @@@@@        /
            \ | 0  |          @ W @    @ W @       /
             \|____|          @@@@@    @@@@@      /
              \__________________________________/
    
    
    After doing this, the water level will lower (make sure to press Start when
    you are done). Run down the ladder that has been revealed and into some more
    sewers. In the sewers, run to the other side of the sewer and head up the
    other ladder, but as you climb up the block that leads to the ladder, some
    giant worms comes out! Dodge them then go up the ladder and into the Graveyard.
    
    
    Either kill or avoid the zombies in the graveyard, then head over to the
    other door on the other side of the graveyard. Use your Park Key to open
    the door, and you will enter the cabin. Inside here, take the ammo, and
    the Iron Pipe, then go through the other door to get to a Save Room. Save
    your game, then go back into the other room. Use your Lighter on the fire-
    place in here to reveal a hidden room. Now use your Iron Pipe to open it
    more, then enter the room.
    
    
    Inside here, you will find another Park Key, some files, and some Grenade
    Rounds, and some Ink Ribbons. Leave the room to meet Nicholai again, then
    exit the cabin, and you will have to fight the Giant Gulp Worm...damn.
    
    
    To kill it, wait for it to come out of the ground, then shoot it with your
    Grenade Launcher or Mine Thrower. If you use the Mine Thrower, place some
    mines on each side of the area where he exits the ground to blow him up.
    After you have killed him, a cut-scene will start, showing the Gulp Worm
    being electricuted. Now you can either watch him die, or shoot him some
    more if he DOESN'T die. Climb up the nearest fence to get out of this
    pit.
    
    
    Okay, with the other Park Key in your hands, return to the other side of
    the park where you fought all of those Hunters, and all the way to that
    locked door you found earlier.
    
    
    Once here, use the Park Key to unlock the door, then get rid of the key. Run
    forward and cross the bridge, and you will encounter a new Live Selection
    with Nemesis again...
    
     Push Him Off
     Jump Off
    
    
    -----------------------------------------------------------------------------
                                  Push Him Off
    -----------------------------------------------------------------------------
    If you choose this (which is recommended), Jill will push Nemesis off the
    edge of the bridge, and you will be able to enter the Dead Factory easily.
    Now enter the Dead Factory, and into the first room. Take the Facility
    Key from the shelf, and watch the cut-scene. Now get the files, First Aid
    Spray, and the Ink Ribbons and save your game. Exit and head into the next
    room.
    
    Approach the control panel, and you have to turn on the Safety System:
    
     ________________________
    |                        |
    | ORDER TO PRESS THEM    |
    |________________________|
    |                        |
    | 1) A                   |
    |                        |
    | 2) B                   |
    |                        |
    | 3) C                   |
    |                        |
    | 4) A                   |
    |                        |
    | 5) D                   |
    |                        |
    | 6) E                   |
    |                        |
    | 7) A                   |
    |                        |
    | 8) C                   |
    |                        |
    | 9) MAIN SWITCH         |
    |                        |
    |10) B                   |
    |                        |
    |11) A                   |
    |                        |
    |________________________|
    
    
    Now that the power has been supplied, leave this room and head into the save
    room. Now exit the room and use the Facility Key to open the door across from
    the save room. In this room, grab the System Disc from the control panel, then
    leave through the next door. Now use the elevator and go to 1F.
    
    
    At the 1F, exit the elevator, and head through the hallway, through the room
    to the right, and then through another hallway, then enter the Save Room. In
    here, get the Water Sample, and some of the Ink Ribbons. Now leave through
    the next door and go down the steps, and get the Ammo here. Approach the
    control panel on the wall and use the Water Sample on it to start a
    tough-as-nails puzzle:
    
    One Solution:
     _______________________________________
    | == |    |    |    |    |    |    | == |
    | == |    | == |    | == |    | == | == |
    | == |==  | == | == | == | == | == | == |
    
    
    Another Solution:
     _______________________________________
    |    |    | == |    |    | == |    |    |
    | == |    | == | == | == | == | == |    |
    | == |==  | == | == | == | == | == | == |
    
    
    And another:
     _______________________________________
    | == |    | == |    |    | == |    |    |
    | == |    | == |    |    | == |    |    |
    | == |    | == | == | == | == |    | == |
    
    
    
    This puzzle is EXTREMELY HARD to solve, and there is no real solution to it.
    It all depends on how well you can line up the bars. The solution is
    completely random, but I have shown all of the solutions I have come across.
    After you have completed this damn puzzle, head back upstairs to the save
    room.
    
    
    LOAD UP on all the powerful ammo and weapons you have and all the Health
    Items you have by using the Magic Box. Save your game and make sure you
    take the System Disc as well. Return to the elevator, and go back to the
    2F. Make a left at the elevator, and follow the hallway to meet Nicholai
    and watch a cut-scene. After the cut-scene ends, use the System Disc on
    the next door to unlock it and enter the next room.
    
    
    You will meet Nemesis here...and he looks NASTY. Stand near some of those
    valves (they're full of acid you know...), and when he gets near it, shoot
    the valves so that acid leaks into the room and this will kill Nemesis...
    but beware of the acid because you can die from it too. Shoot as many
    valves as you can to kill him. Now get the Umbrella Card Key from the dead
    body near the door, and exit through the door before the time is up. Follow
    the path (killing the zombies along the way), and enter the room at the end.
    Get what you need from the save room, then leave through the next door, and
    use the elevator in here. In the next room, use the Facility Key on the
    Locker here to get the Rocket Launcher. Take it, as well as the Grenade
    Rounds. Get back onto the elevator, and head back to 1F. Run back through
    the room where you killed Nemesis, turn left, and head through the hall.
    Use the Card Key on the shutter. Kill the zombies on the other side, then
    continue through.
    
    
    In the next room, watch a cut-scene. When it's over, try to go back down the
    ladder, and you will hear a command telling you that you a missle attack has
    been confirmed. Damn. Go back down the ladder and into the next room. Leave
    the room, and run through the hallway and into the next large room. Approach
    the 1st Battery, and push it into the rail gun. Nemesis will appear.
    
    
    He'll come at you slowly, so run up and push the 2nd battery into it's place,
    then push the 3rd Battery into it's place. If he gets near you, shoot him with
    your Rocket Launcher. When all 3 batteries are in place, the Rail Cannon will
    blast Nemesis to finish him...and you will have one last Live Selection:
    
    
     Exterminate the Monster
     Ignore it and leave
    
    
    -----------------------------------------------------------------------------
                              Exterminate the Monster
    -----------------------------------------------------------------------------
    If you do this, Jill will pump the dying Nemesis full of Magnum rounds. Then
    she will exit.
    
    
    -----------------------------------------------------------------------------
                               Ignore it and leave
    -----------------------------------------------------------------------------
    If you do this, Jill will just leave and escape through the elevator.
    
    
    
    YOU HAVE JUST BEATEN RESIDENT EVIL 3!
    
    
    -----------------------------------------------------------------------------
                                   Jump Off
    -----------------------------------------------------------------------------
    If you do this (which I do not reccommend), you will end up in a river. Make
    your way past the waterfall and up the ladder, and make your way into the
    Dead Facory and make your way into the Room with the Facility Key (see
    above "Push him off").
    
    Once in that room, take the Facility Key from the shelf, and watch the
    cut-scene. Now get the files, First Aid  Spray, and the Ink Ribbons and save
    your game. Exit and head into the next room.
    
    Approach the control panel, and you have to turn on the Safety System:
    
     ________________________
    |                        |
    | ORDER TO PRESS THEM    |
    |________________________|
    |                        |
    | 1) A                   |
    |                        |
    | 2) B                   |
    |                        |
    | 3) C                   |
    |                        |
    | 4) A                   |
    |                        |
    | 5) D                   |
    |                        |
    | 6) E                   |
    |                        |
    | 7) A                   |
    |                        |
    | 8) C                   |
    |                        |
    | 9) MAIN SWITCH         |
    |                        |
    |10) B                   |
    |                        |
    |11) A                   |
    |                        |
    |________________________|
    
    
    Now that the power has been supplied, leave this room and head into the save
    room. Now exit the room and use the Facility Key to open the door across from
    the save room. In this room, grab the System Disc from the control panel, then
    leave through the next door. Now use the elevator and go to 1F.
    
    
    At the 1F, exit the elevator, and head through the hallway, through the room
    to the right, and then through another hallway, then enter the Save Room. In
    here, get the Water Sample, and some of the Ink Ribbons. Now leave through
    the next door and go down the steps, and get the Ammo here. Approach the
    control panel on the wall and use the Water Sample on it to start a
    tough-as-nails puzzle:
    
    One Solution:
     _______________________________________
    | == |    |    |    |    |    |    | == |
    | == |    | == |    | == |    | == | == |
    | == |==  | == | == | == | == | == | == |
    
    
    Another Solution:
     _______________________________________
    |    |    | == |    |    | == |    |    |
    | == |    | == | == | == | == | == |    |
    | == |==  | == | == | == | == | == | == |
    
    
    And another:
     _______________________________________
    | == |    | == |    |    | == |    |    |
    | == |    | == |    |    | == |    |    |
    | == |    | == | == | == | == |    | == |
    
    
    
    This puzzle is EXTREMELY HARD to solve, and there is no real solution to it.
    It all depends on how well you can line up the bars. The solution is
    completely random, but I have shown all of the solutions I have come across.
    After you have completed this damn puzzle, head back upstairs to the save
    room.
    
    
    LOAD UP on all the powerful ammo and weapons you have and all the Health
    Items you have by using the Magic Box. Save your game and make sure you
    take the System Disc as well. Return to the elevator, and go back to the
    2F. Make a left at the elevator, and follow the hallway to meet Nicholai
    and watch a cut-scene. After the cut-scene ends, use the System Disc on
    the next door to unlock it and enter the next room.
    
    
    You will meet Nemesis here...and he looks NASTY. Stand near some of those
    valves (they're full of acid you know...), and when he gets near it, shoot
    the valves so that acid leaks into the room and this will kill Nemesis...
    but beware of the acid because you can die from it too. Shoot as many
    valves as you can to kill him. Now get the Umbrella Card Key from the dead
    body near the door, and exit through the door before the time is up. Follow
    the path (killing the zombies along the way), and enter the room at the end.
    Get what you need from the save room, then leave through the next door, and
    use the elevator in here. In the next room, use the Facility Key on the
    Locker here to get the Rocket Launcher. Take it, as well as the Grenade
    Rounds. Get back onto the elevator, and head back to 1F. Run back through
    the room where you killed Nemesis, turn left, and head through the hall.
    Use the Card Key on the shutter. Kill the zombies on the other side, then
    continue through.
    
    
    In the next room, watch a cut-scene. When it's over, try to go back down the
    ladder, and you will hear a command telling you that you a missle attack has
    been confirmed. Damn. You will now see Nicholai in a helicopter. You will
    enter a Live Selection, but no matter what you do, he'll just fire at you
    anyways, so just choose one of the options, then use your Rocket Launcher
    to blast him down. Go back down the ladder and into the next room. Leave
    the room, and run through the hallway and into the next large room. Approach
    the 1st Battery, and push it into the rail gun. Nemesis will appear.
    
    
    He'll come at you slowly, so run up and push the 2nd battery into it's place,
    then push the 3rd Battery into it's place. If he gets near you, shoot him with
    your Rocket Launcher. When all 3 batteries are in place, the Rail Cannon will
    blast Nemesis to finish him...and you will have one last Live Selection:
    
    
     Exterminate the Monster
     Ignore it and leave
    
    
    -----------------------------------------------------------------------------
                              Exterminate the Monster
    -----------------------------------------------------------------------------
    If you do this, Jill will pump the dying Nemesis full of Magnum rounds. Then
    she will exit.
    
    
    -----------------------------------------------------------------------------
                               Ignore it and leave
    -----------------------------------------------------------------------------
    If you do this, Jill will just leave and escape through the elevator.
    
    
    
    
    YOU HAVE JUST BEATEN RESIDENT EVIL 3!
    
    
    
    $~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$
                             E N D   W A L K T H R O U G H
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    5. FAQ
    
    
    
    1) Q: How do I get the Boutique Key?
    
       A: Just complete the game once on any difficulty level.
    
    
    
    2) Q: What is the purpose of the Boutique Key?
    
       A: It's purpose is to give you access to hidden costumes in the game.
    
    
    
    3) Q: How many different Hidden Costumes are there?
    
       A: There are 5 different costumes that can be unlocked.
    
    
    
    4) Q: You said I could find <insert item / enemy here> at the <insert location
          here>. But I didn't find it there. Why?
    
       A: Because the game has randomized events and locations, so that you have
          more replay value or something.
    
    
    
    5) Q: Um......is this a true sequel to Resident Evil 2?
    
       A: No. It is a side-story.
    
    
    
    6) Q: When does it take place?
    
       A: It takes place 24 hours before Resident Evil 2, and 24 hours after
          Resident Evil 2.
    
    
    
    
    
    6. Tips
    
    
    
    
     Do not save your game. I know this sounds a little extreme, but when you're
      attempting to beat the game in under 3:00, this is necessary. Every time you
      save your game, it deducts "points" from your overall ranking. For every time
      you save your game, it deducts 50 points from your overall ranking, and 1000
      points for the first time you save your game.
    
     Do not use ANY First Aid Sprays. Using these will also bring your overall
      ranking down signifigantly. In order to earn an A rank, you are not
      allowed to use any First Aid Sprays.
    
     Using Herbs is alright, because this doesn't bring your rank down at all.
      But always use Mixed Herbs instead of a single herb because it conserves
      herbs and space in your inventory. The best combination of Herbs is a red,
      blue, and green herb; two green and one red herb; two green and one blue.
      Once again, NEVER use just a single herb unless it's absolutely necessary.
    
     Do not strive to pick up every box of Handgun Bullets you come across. You
      will need to pick up plenty of bullets, but you shouldn't need that many,
      because you will be killing zombies with your combat knife the most often,
      unless you are overwhelmed by zombies. DO NOT go out of your way to collect
      handgun bullets, because it just wastes time.
    
     Use the combat knife whenever you can. Using the knife saves you ammo. For
      example, whenever you drop a zombie to the ground that will be a "crawler"
      or isn't quite dead, quickly switch to your knife and finish him off.
      You should be able to knife to death any zombie after 5-6 bullets without
      getting touched at all every time. The downside to this is that it wastes
      time, but this can be overcome by...
    
     Avoiding confrontation whenever possible. It's always best to just avoid
      enemies whenever possible, unless it's a powerful foe like the Bandersnatch
      or Hunter, in which case you should immediately kill them off to save time.
    
     Only kill enemies that are in rooms that you will need to revisit later on.
      This way you save time because you won't have to kill them later, unless
      they re-spawn.
    
     Do not collect ANY files. They just waste precious time, and are useless.
    
     Use the 180-degree turn: To do this, press down on the control pad while
      holding down the action button. This should allow you to make a quick
      180-degree turn
    
     Only go to areas that you will need to go to. Going into other areas that
      are optional wastes time.
    
     Pick up any herbs you come across. Since you are only allowed to use Herbs,
      then you'll need as many as you can get.
    
     Never collect Ink Ribbons.  This will waste time because you shouldn't
      be saving your game at all.
    
     Be prepared to spend some serious time with your Dreamcast. In order to get
      an A rank, you can't save at all, so you'll have to beat the game in
      one straight sitting.
    
     Skip ALL cut-scenes and FMV scenes. These also waste time, and will cause
      your rank to lower. Press start to skip these.
    
     Run.  Every second you walk is another wasted second, and they all count.
      If you want to have good button control, get used to gripping the controller
      with your right hand so that your thumb wraps around the base opposite the
      trigger.  Switch to button mode "C" in the options. Then you can always
      have the run button depressed, and be able to switch to your inventory
      without having to stop running.  It's a little awkward at first, but once
      your pinky gets used to pulling the trigger it works much better than using
      one thumb for all four buttons.
    
     Avoid confrontation at all costs. Avoiding fights will save you
      plenty of ammo and health.
    
     Run a lot. Running around a lot will cause you to solve puzzles
      faster and will shorten the game time overall. Running also allows
      you to avoid enemies easier.
    
     Save some ammo. You should always save your best ammo (i.e: Acid
      Rounds, Magnum bullets) for later bosses and stronger enemies.
      Don't use your Magnum on zombies, or your Grenade Launcher on crows,
      and stuff like that.
    
     Try not to use First Aid Sprays. Using First Aid Sprays can also
      bring your overall rank down. Try to use herbs instead.
    
     Mix your herbs. Instead of using just one green herb, try mixing
      it with another green herb, or a red herb. This will reduce the
      space in your inventory, and will help you out immensly.
    
     Save your blue herbs. Blue herbs can only be used for poison, so
      pick up any that you can, and save them for later.
    
     Use your Inventory Box. Duh. Using the inventory boxes will allow
      you to store items for later, and will save you inventory space.
    
     Save your ammo. Duh.
    
     Save your herbs. Use them to mix with each other. Try not to use
      a single green herb.
    
     Save your larger weapons for later. Saving your larger weapons (like
      your submachine guns or grenade launcher) allows you to have them
      for boss fights, therefore giving you the edge in the boss fights.
    
     Only save your game if you really need to. This way you have less
      amount of saves, and your overall ranking will be better.
    
     Use the maps. Using the maps you have found decrease the chances of
      you getting lost, and will make the game easier to play and less
      frustrating in the long run.
    
     Use the dodge move relentlessly. If you do it at just the right moment, you
      will be able to dodge his attacks easily, and this will give you plenty
      of time to either run away, reload your weapon, or blast him with your
      most powerful weapon. Oh, and for your info, the Grenade Launcher with
      Freeze Rounds work the best against him (so does the Magnum).
    
     If you're gonna shoot him, do it at POINT BLANK range (i.e., when he's
      right in front of you, or as close as he's gonna get to you. This decreses
      the chances of him dodging your fire, and it also increases the damage
      he takes from your shot.
    
     Mixing Herbs:
      I found out that the most cost-effective way is to mix dual-green herbs
      esp. when you're running away from Hunters/Sweepers. This way
      you'll end up with more than enough herbs for the whole game. (not very
      useful is it ^^;)
    
     Super-dupa Knife:
      This technique is not really that hard, but works wonderfully against
      zombies. First allow them to lunge at you, at that time you should be
      facing away from them already (preferble to the left or right) once the
      lunge is on, run onw step forward, and immdeiately aim and swipe. You
      will deal critical damage, and more often than not kill it with one to
      two swipes. No ammo wasted. But do this for fun, not for speed games
      though.
    
    
    
    
    
    
    
    7. Things to Avoid
    
    
    NOTE: Only pay attention to this section if you are trying to beat the game
          quickly to get the Rocket Launcher or special characters. That is all.
    
    
    Here is a list of certain things to avoid in the game:
    
     First Aid Sprays
     Handgun Bullets (unless you really need them)
     Files
     Maps
     Ink Ribbons
     Typewriters
     Optional areas (i.e., Side-pack room)
     Any special weapons like Spark Shot or Gattling Gun
    
    
    
    
    
    8. File List
    
    
    
    $~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$
                          Here is the list of every File:
    $~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$
    
    1.) Game Instructions A
    2.) Game Instructions B
    3.) Clock Tower Postcard
    4.) Photo A
    5.) Marvin's Report
    6.) David's Memo
    7.) Fax from Kendo
    8.) Merc's Diary
    9.) City Guide
    10.) Photo B
    11.) Photo C
    12.) Reporter's Memo
    13.) Mechanic's Memo
    14.) Manager's report
    15.) Business Fax
    16.) Dario's Memo
    17.) Operation Instructions
    18.) Art product postcard
    19.) Merc's Pocketbook
    20.) Director's Diary
    21.) Photo D
    22.) Medical Instruction Manual
    23.) Photo E
    24.) Written Order
    25.) Supervisor's report
    26.) Fax from HeadQuarters
    27.) Manager's Diary
    28.) Security Manual
    29.) Incinerator Manual
    30.) Rail Cannon photo
    31.) Jill's Diary
    
    
    $~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$
                          And now their Locations in the game:
    $~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$
    
    1.) Default
    2.) Default
    3.) City Bar
    4.) Group of zombies, in the city
    5.) Police Station, on the dead Marvin
    6.) Police Station, in the first save room
    7.) Police Station, S.T.A.R.S Office
    8.) City, on dead soldier's body
    9.) Restaurant
    10.) 1F, Newspaper building
    11.) 2F, Newspaper building
    12.) 2F, Newspaper building near water area
    13.) On the trolley
    14.) Warehouse, near TV
    15.) Warehouse, near Nicholai
    16.) First warehouse, where Dario hid
    17.) Clock Tower, where you get the Mine Thrower
    18.) Clock Tower, small cabin
    19.) Clock Tower, where you solve that ball puzzle
    20.) Hospital, near tape recorder
    21.) 4F Hospital
    22.) B3 Hospital
    23.) Save room in between park and hospital
    24.) Park
    25.) Graveyard house, desk area
    26.) Gravyard house, near chalkboard
    27.) Factory, 2F save room
    28.) Factory, 1F save room
    29.) Towards the end of the game, near last Magic Box
    30.) On the ground, near Rail Cannon
    31.) Collect all 30 Files to get this
    
    
    
    $~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$
                                    F I L E S:
    $~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$
    
    -----------------------------------------------------------------------------
    1. Game Instructions A
    -----------------------------------------------------------------------------
    We hope to improve your chances to survive!
    
    Shooting Objects:
    
    You may get different reactions from shooting objects, such as oil drums and
    bombs.
    * Press the R2 button to aim directly at these objects.
    
    
    Quick Turn:
    
    You can perform quick 180 degrees turns.
    * Press the Run button while retreating.
    
    
    Emergency Escape:
    
    When you're trapped by enemies, you can push them away to escape.
    * Press the Directional buttons, Action button, Cancel button, Run button, R1,
    R2 and L1 buttons rapidly.
    
    
    Emergency Dodging:
    
    Just before an enemy attacks, you can perform a dodge move to evade it!
    * Press the R1 or R2 buttons.
    * Press the Action button while aiming.
    
    
    Getting on/off an Object:
    
    You can get on or off certain objects that appear in the game.
    * Press the Action button while you are moving forward to the edge of an object
    that you wish to get on or off.
    
    
    Map:
    
    Press the L2 button to view the map.
    * You can zoom in or out of the map by pressing the Action button.
    * While the map  is zoomed in,  use  the Directional buttons to move the screen.
    * Press the Select button to switch between maps.
    
    
    Live Selection:
    
    At  certain points  in the game,  the screen  fades  into B&W.  At these
    points, you will be prompted to choose between two different options.
    * Use  the Directional buttons  to move  between the options and use the Action
    button to make your decision.
    
    
    Event Cancel:
    
    It is possible to skip certain scenes.
    * Press the Select button to skip these scenes.
    
    
    -----------------------------------------------------------------------------
    2. Game Instructions B
    -----------------------------------------------------------------------------
    
    Ammunition Creation System:
    
    To create various ammunition, you need to use the "Reloading Tool" and "Gun
    Powder."
    
    
    Reloading Tool:
    
    This is a necessary item if you want to create different types of
    ammunition. By combining the Gun Powder and Reloading Tool, various
    type of ammunition will be created.
    
    
    Gun Powder:
    
    Mix materials to create various types of amunition. There are three type
    of basic  Gun Powders : A, B and C.  Please note  that  Gun Powder C  is
    created by mixing A and B types.
    
    
    How to Mix Gun Powders:
    
    You can create  various kinds of bullets  by  mixing  the different Gun
    Powders. There are 13 different kinds of Gun Powders in all.
    
    Example:
    A: Hand Gun Bullets
    B: Shotgun Shells
    C: Grenade Rounds
    A + C: Grenade Flame Rounds
    B + C: Grenade Acid Rounds
    C + C: Grenade Freeze Rounds
    C + C + C: Magnum Bullets
    
    
    Mixing Gun Powder with Grenade Rounds:
    
    If you combine a certain type of Gun Powder with Grenade Rounds,
    special types of Grenade Rounds will be created.
    
    
    Mixing Level Improvement:
    
    If you repeatedly create the same kind of ammunition, your skill will
    be improved, and you will be able to create more powerful ammunition.
    
    
    
    -----------------------------------------------------------------------------
    3. Clock Tower Postcard
    -----------------------------------------------------------------------------
    A picture postcard of a clock tower.
    
    The following explanation is printed  on the backside:
    
    "A landmark spot: Saint Michael Clock Tower."
    
    
    -----------------------------------------------------------------------------
    4. Photo A
    -----------------------------------------------------------------------------
    The policeman are pressing forward.
    
    It's dated "September 27.
    
    
    -----------------------------------------------------------------------------
    5. Marvin's Report
    -----------------------------------------------------------------------------
                                       "Report"
    September 24th,
    
    There are reports of a theft in the municipal building before dawn.
    A jewel decorated clock  at the main gate was damaged. Two of twelve
    gems that are installed on the face of the clock are missing. Due to lack of
    available officers  at this time, I  have no choice  but to suspend the
    research of this case.
    
    Signed,
    
    Marvin Branagh
    
                                         "Report"
    September 26th,
    
    Based  upon  an autopsy report  of a 42 year old  restaurant owner,  I have
    discovered that he has one of the missing gems.  He apparently  took shelter  in
    the police department at about 10 am, where he was shot to death within 10
    minutes of having developed the symptoms.  Since the city  is currently under
    martial law,  we are forced  to  suspend this case. At this time, we'll keep the
    gem as evidence.
    
    Signed,
    
    Marvin Branagh
    
    
    -----------------------------------------------------------------------------
    6. David's Memo
    -----------------------------------------------------------------------------
    
    My sanity is at its end... I still can't believe this is happening.  We lost
    another man yesterday.  Meyer;  one of our better marksmen.  He saw me panic
    once we were overrun by the zombies but he came back to save me.  But  when the
    time to return the debt,  I ran.  I can still hear him calling out my name.  I
    can still hear the screams coming from behind.  The sound of his flesh being
    stripped from its bones. I was afraid... terrified... It's the 27th.  The fight
    to stay alive  continues.  I  took  out  several zombies  who managed  to break
    through  the barricades.  Now  I'm  cutting through  the chill  with whisky,
    unloading my Mossberg on anything undead.  That shotguns become a close friend
    of min. I've blasted many a zombie into fertilizer with it.
    
    We've lost 13 men  as of yesterday.  In 3 hours,  we'll bicker over trivial
    things in the meeting room.  It's a total waste of time. When I finish this
    bottle,  my  old friend  Mossberg  will  be  turning  one  last  body  into
    fertilizer.
    
    Peace at last.
    
    I can hardly wait...
    
    
    -----------------------------------------------------------------------------
    7. Fax from Kendo Gun Shop
    -----------------------------------------------------------------------------
    To the boys of S.T.A.R.S.,
    I have some good news for you from my brother Joe.  He has finalized the new
    hand-gun for official use.  It's the M92F S.T.A.R.S. Special, but he call it
    the "Samurai Edge."  It's the most balanced  of the Kendo custom guns.  Joe
    said, if you miss the targets with this, you should carry a teething ring
    instead of a gun in your holster.goods will be delivered along with their proper
    documentation.  I'm sure
    you'll be surprised  when you see what kind of excellent parts are used for
    the M92F.  I know that  you'll want to thank  the good people who developed it.
    
    Sincerely,
    
    Robert Kendo
    Kendo Gun Shop
    
    
    -----------------------------------------------------------------------------
    8. Mercenaries Diary
    -----------------------------------------------------------------------------
    September 1st,
    
    Following six months of intensive training, my body's edge had returned.
    I was a good soldier, but they ordered my execution with no reason given.
    I was tortured and forced to give a false confession. But  on the morning
    of my execution,  a miracle happened.  The company had helped me out, giving
    me a second lease on life.
    
    September 15th,
    
    I ended my vacation short and returned to the HQ office. It looks like
    my IBCS unit's  been  called into action. Umbrella maintains its own
    paramilitary unit to counter corporate terrorism  and V.I.P. abduction.
    In addition, they have nightmen  who specialize in handling problems cause by
    illegal products. I'm currently a member of the latter.
    
    September 28th,
    
    Dawn's here, but we're still slogging through this nightmare. There are no
    provisions of any kind here.  The undead  walk the streets feeding upon the
    flesh of the living.  Given the choice again, I would rather have been executed.
    Death row was a heavenly asylum compared to this place.  I've chosen to pull the
    trigger myself, in the hope that my dead body won't come back to life.
    
    
    -----------------------------------------------------------------------------
    9. City Guide
    -----------------------------------------------------------------------------
    City Guide
    The Tracks of Our City
    
    Dear citizens,
    Thanks to kind and generous people of Umbrella Inc., this is a peaceful and
    friendly city.  The vast donations from Umbrella Inc., have been used for
    welfare work, the constructions of public utilities, and to help maintain public
    peace.
    
    In 1992, it was my fifth year as mayor of our beautiful city.  It was then that
    through many donations and hard work our city was able to rebuild the municipal
    building, create a state of the art hospital.
    
    In honor of these fine accomplishments, I was awardded with a grand statue that
    same year. The statue rests in the municipal building.
    
    I came to this city as an engineer more than 35 years ago. I made contributions
    to the electric systems, and to the installation of the cable car.
    I pledge to follow the tradition of this fine city and will devote my life to
    it's prosperity.
    
                                                             The mayor of the city,
                                                             Michael Warren
    
    
    -----------------------------------------------------------------------------
    10. Photo B
    -----------------------------------------------------------------------------
    A close-up shot of a zombie.
    
    It says, "SCOOP!" on the backside.
    
    
    -----------------------------------------------------------------------------
    11. Photo C
    -----------------------------------------------------------------------------
    The police have been destroyed.
    
    (That's the photo)
    
    
    -----------------------------------------------------------------------------
    12. Reporter's Memo
    -----------------------------------------------------------------------------
    At last  I  have found  the evidence  I  need  to prove  that the "cannibal
    disease" is indeed happening in this city.  One man  actually  ate people to
    death.  He was like a savage animal tearing away a new flesh.  It was completely
    disgusting.  I have heard  rumors that many people  are also suffering from this
    disease now.  However, the causes of the disease  is not yet known.  Is this
    another mystery of the present disease?  I will have to check on it...
    
    They have placed Raccoon City under martial law because of the cannibal
    disease. I have lost contact with the media outside of the city, but I won't
    keep my eyes shut  and walk away. I have a duty to the people and my
    profession.  I don't think the disease has spread nationwide yet.  I believe
    that this city holds the key to its creation and cure. In fact, I'm sure of
    it.
    
    The military has setup blockades around the city to keep people from escaping
    and spreading the disease. Most of the citizens have either died or have come
    in contact with the disease. I know that it is the right decision to quarantine
    the city, but I can't help but pity myself.  If I am infected or eaten, it
    doesn't matter.  My fate is already sealed. All I have left is my journalism.
    
    I won't give up until I solve the mystery of this deadly disease. I have just
    discovered that the disease is not spread through the air, but by some other
    means.
    
    
    -----------------------------------------------------------------------------
    13. Mechanic's Memo
    -----------------------------------------------------------------------------
    I know that you're intimidated  by your new job Kevin, so let me tell you
    how to make sure that you and your trains get along just fine. You see,
    these carriages were made in 1968, and then imported from Europe. Sometimes
    they get rickety, but they still work because they are simple, stubborn, and
    strong. We can always  depend on them. If they have a bad day and are
    malfunctioning, you'll need to take a good look at their circuits for any
    trouble. Once you discover what's wrong, you'll be able to fix it easily.
    
    I'm sure that you'll be able to avoid those nasty little malfunctions if
    you check the parts every day. These old trains will surely have problem
    if you don't remember to check them out. Just remember that if you need to
    replace anything, you have to choose a suitable part. When I say suitable,
    I mean that even if you can't find another original part, you'd better find
    something that works good enough.  Even with regard to oil, you must always
    prepare good quality oil for these trains.  Never forget kevin that a man
    may betray others, but a machine won't.
    
    
    -----------------------------------------------------------------------------
    14. Manager's Report
    -----------------------------------------------------------------------------
    Before you begin your new position, please allow me to give you some advice.
    
    Some of the medicine in the storage room are unstable and their quality will
    deteriorate under changing temperatures or humidity.  Therefore, you must
    remember to keep the temperature the same in the  storage room at all times.
    You should personally check it everyday.  Although the computer checks it around
    the clock, a machine is not perfect. Try and remeber that a machine is no more
    than a tool to be used by people.
    
    You must check all personnel coming and going to the storage room.  Many
    dangerous drugs are stored there,  f any of them are missing you have a
    serious problem on your hands.  The door to the storage room is always
    locked, but when you let personnel into it, you will beed to have them hand
    in their documents.  And above all else, remember that if you find anything
    suspicious, contact your boss immediately.
    
    If you forget the password to lock the door, try and remember that it is a
    word that everyone is familiar with. Don't forget that once a new product
    is shipped, the password will be updated again. You can always enter the
    password from the terminal of the PC for administration.
    
    
    -----------------------------------------------------------------------------
    15. Business Fax
    -----------------------------------------------------------------------------
                                    "Order Sheet"
    
    The liquid medicine named VT-J98 is suitable to culticate the NE-T type virus.
    Therefore, we will need to order additional quantities of it.
    
                                                       U.E. Sixth Laboroatory
    
    
    -----------------------------------------------------------------------------
    16. Dario's Memo
    -----------------------------------------------------------------------------
    I can't help but wonder if anyone will read these words, but writing them
    will help me maintain my sanity if nothing else. After I've become a meal
    for those undead  monsters, will the G.I.s responsible for sealing off the town
    laugh upon discovering my corpse?  So is this how it's supposed to end?  I don't
    want to die.  I'm just not ready...
    
    My wife, daughter, mother... My entire family has been killed.  But none of
    that matters anymore. Right now, my life is the only important thing. That's
    all that matters. I never would have pictures  my end to be like this. I had
    so much left to do. Rather than becoming a salesman, I should have tried my
    hand at being a novelist. It's what I've always wanted,  but my mother would
    only tell me you have a long way to go.
    
    Why did I ever listen to her? But this looks like the end for the great
    Dario Rosso, novelist extraordinaire. Cut down before his prime...
    
    
    -----------------------------------------------------------------------------
    17. Operation Instruction
    -----------------------------------------------------------------------------
    Order for UBCS Echo Team :
    
    Wipe out the downtown area of the infestation and then evacuate the remaining
    citizens to the clock tower. Among the civilians, remember to give priority to
    the employees of Umbrella's affiliates. Remember to stay alert because the
    infected have a high endurance rate and will strike without hesitation.
    
    Evacuation Procedure :
    
    1. Once the mission is complete, or when it becomes too impossible to
    accomplish, evacuate immediately.
    
    2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in
    front of the clock tower.
    
    3. When you are ready for evacuation, ring the bell of the clock tower to
    signal the helicopter.
    
    
    -----------------------------------------------------------------------------
    18. Art Picture Postcard
    -----------------------------------------------------------------------------
    A picture of antique clocks.
    
    The following verse is printed. "Give your soul to the goddess. Put your
    hands together to pray before her."
    
    
    -----------------------------------------------------------------------------
    19. Mercenary's Pocketbook
    -----------------------------------------------------------------------------
    September 26th,
    
    It's only been there hours since the mission started, but the team is down
    to me and Campbell. The number of the zombies is far greater than we expected.
    There is no hope left for this city. We have already injected the antibody
    for the virus, but I'm not sure that it will work. I don't know if I will
    survive...
    
    September 27th,
    
    We managed to reach the clock tower. Out of desperation we robbed some
    wounded members of their weapons and used the surviving citizens as decoys.
    We were taught to do this in order to survive in the battlefield, but I never
    enjoyed it. However, a girl showed up at the clock tower before me. She is
    one of the survivors. She looks just like my sister before she starved to
    death...
    
    September 28th,
    
    I wanted to evacuate as soon as possible, but the girl didn't.  Her father
    insisted that he wouldn't leave the city. Where his beloved wife rests in
    peace. I really wanted to save the girl, but Campbell said, "All I care
    about is our lives." That's how I felt before, but now...  The clock tower
    has become a dangerous place and I don't want to make anymore mistakes...
    
    
    -----------------------------------------------------------------------------
    20. Mechanic's Memo
    -----------------------------------------------------------------------------
    September 10th,
    
    These patients suffer from gangrene and congestion of their blood at first.
    Then their mind slowly deteriorates. In the end, there is nothing left on
    their mind. When that happens even mercy killing seems pointless.  After
    all, they are already dead... This desease is unlike anything I have ever
    witnessed. Once the patient's mind is gone, they become flesh hunger monsters
    and act like wild animals who are on some type of bloodlust.
    
    September 18th,
    
    Another patient has been admitted to the hospital. He is showing symptoms
    of the first stages of the disease at this point, but...I haven't been able to
    sleep at all these past few days. I refuse to let these patients become
    "zombies."  I am not just an ordinary citizen. I am a doctor. Even if I die,
    my clinical charts will contribute to finding a cure.
    
    September 26th,
    
    We lost most of the doctors and staff during the battle against the "zombie"
    patients. It's impossible to maintain the hospital under these conditions.
    And, I know that it's too late for me. I am beggining to feel that same itchy
    and hungry desire that all of my patients felt. It's too late for me...
    
    
    -----------------------------------------------------------------------------
    21. Photo D
    -----------------------------------------------------------------------------
    The zombies are walking.
    
    It says, "The effect of the T-virus" on the backside.
    
    
    -----------------------------------------------------------------------------
    22. Medical Instruction Manual
    -----------------------------------------------------------------------------
    Umbrella Medical Service
    North America Division
    Douglas Rover
    
    In order to activate the synthesizer to cultivate the vaccine, please follow
    the procedure as detailed below:
    
    1. Supply enough energy to the system.
    
    2. Set the medium vase to the device.
    
    When the device is ready, you can start mixing the vaccine medium. To mix the
    vaccine, you will need to control the five levers. This will cause the two
    gauges to increase or decrease. If you adjust the two gauges so that they stop
    at the center, the vaccine medium will then be produced automatically.
    
    
    -----------------------------------------------------------------------------
    23. Photo E
    -----------------------------------------------------------------------------
    The zombies are attacking.
    
    
    -----------------------------------------------------------------------------
    24. Written Order
    -----------------------------------------------------------------------------
    Mission Requirements : Bravo 16
    
    1. Obtain and secure sample of all the information pertaining to this case.
    Observe and record combat data on the UBCS.
    
    2. Destroy all the evidence including the medical facility that has the
    medical treatment data.
    
    3. Check the guinea pig's ability to accomplish the mission.
    
    Once your mission is complete, evacuate the area. Remember that you must not
    help anyone who is not a supervisor, nor bring anything back that might be
    traced to where it belongs.
    
    
    -----------------------------------------------------------------------------
    25. Supervisor's Report
    -----------------------------------------------------------------------------
    The endurance ability of the contaminated guinea pigs is truly incredible.
    Even when shot in a vital area, they can sometimes survive for several days
    without taking care of the wound. However, after prolonged exposure to the
    virus, the guinea pigs' intelligence level decreases to that of an insect.
    Even though reviving the dead seems to disgusting, the virus may still be
    of use.  If we inject the virus into our POWs and release them, they would
    return to their units and then turns into zombies. This plan may work well
    for us in the future.
    
    In certain areas, the virus  seems to have caused  the mutation of animals
    and plants. It may be difficult, but it'll make a good sample for the bio
    weapon development. I've heard that there is a giant alligator, but I have
    only encountered a giant creature moving under ground. I don't even want to
    imagine what creature spawned that monster.
    
    I encountered "NEMESIS." If I didn't know about it, I'd have been contaminated
    and would have become one of them by now. If it is still walking around the
    city, its mission is not yet over. S.T.A.R.S. members must be very tough, since
    they have survived until this point. However, they cannot hold out forever.
    
    
    -----------------------------------------------------------------------------
    26. Fax from the H.Q.
    -----------------------------------------------------------------------------
    Attention. The Raccoon City project has veen abandoned. Our political
    maneuvering in the senate to delay their plans are now futile. All
    supervisors should evacuate immediately. The US army is going to execute
    their plan tomorrow morning. The city will be obliterated at daybreak for
    sure.
    
    
    -----------------------------------------------------------------------------
    27. Manager's Diary
    -----------------------------------------------------------------------------
    April 25th,
    
    Today is my 30th birthday. I was transferred to this facility today. I am
    very happy because the work environment is very different from life in the
    university.
    
    May 14th.
    
    The disposal system has been completed. Using a special kind of gas, it can
    decompose the cells of the guinea pigs. We have to try this out before
    beginning practical usage of the system, since it is not 100% stable yet.
    
    May 20th,
    
    While I was checking the treatment room, the door shut, and I was locked
    inside. I couldn't get out for one hour. I guess even if you have the key
    card, it's useless when you are locked inside.
    
    June 7th.
    
    The guinea pigs we have to dispose of are increasing. The system is not
    working smoothly. The laboratory staff doesn't listen to my opinions and
    I am getting extremely frustrated.
    
    July 16th,
    
    We can't dispose of all the bodies and the quality of the liquid medicine
    is not good enough, either...
    
    July 29th.
    
    Though the function of the system decreases, the number of the bodies we have to
    dispose doesn't. The infection level has increased and the antibodies we are
    using is no match for the new mutation of the virus. Some of the workers have
    been infected by the disease. I have continued to work, but I always keep a gun
    with me. I must remember to save one bullet for me. I want to weep. I don't
    want to die here. I swear that I'll lose my mind if I imagine how painful the
    death will be...
    
    
    -----------------------------------------------------------------------------
    28. Security Manual
    -----------------------------------------------------------------------------
    "Security of the Plant"
    
    Since this plan is a facility under the disguise of a deserted factory,
    civilians will sometimes enter. If this should occur, do not hesitate to
    shoot them. If they choos to surrender, arrest and then transfer them to
    the laboratory as a guinea pigs. You will be rewarded.
    
    "Maintain of the Device"
    
    This entire plant is controlled by an epidemic prevention system. When
    contamination is detected in the treatment room or decomposed specimen pool,
    the plant  will automatically  be locked down for isolation.  In that case, you
    must follow the manual to unlock it. If the contamination is over the limit,
    the whole system  will automatically lockdown.  Then, you must remain in
    the plant and wait for subsequent orders. Those who leave the facility without
    permission will suffer extreme consequences.
    
    
    -----------------------------------------------------------------------------
    29. Incinerator Manual
    -----------------------------------------------------------------------------
    The incinerator plant is one of the facilities that burns the disposable items
    which are sent from the laboratory. The incinerator burns the waste materials
    that cannot be decomposed at the treatment room. It also supplies electricity
    to the facility by a thermal power electricity generator. Part of the
    electricity is stored in the big battery installed in the facility's underground
    area.  The electricity is used as an auxiliary power source. The auxiliary
    power circuit will be activated once the three "auxiliary circuit units" are
    properly placed in their sockets. In case the circuits are not connected
    automatically, a person can connect them manually to activate the system.
    
    
    -----------------------------------------------------------------------------
    30. Classified Photo File
    -----------------------------------------------------------------------------
    In my opinion, I feel that it's too early to use this, "Paracelsus' Sword"
    in actual fighting. However, in order to acquire the G-Virus that Umbrella
    has developed, it will be a great help to us.
    
    The power of the "Rail Cannon" is satisfactory, but please note that it is
    still having a few remaining problem.
    
    Technology Division Colonel,
    
    Franklin Hart
    
    
    
    -----------------------------------------------------------------------------
                                    Secret File
    -----------------------------------------------------------------------------
    
    
    31. Jill's Diary
    -----------------------------------------------------------------------------
    August 7th,
    
    Two weeks have passed since that day. My wounds have been healed, but I
    just can't forget it.  For most people, it's history now.  But for me,
    whenever I close my eyes, it all comes back clearly. Zombies eating peoples
    flesh and the screams of my teammates dying. No, the wounds in my heart are
    not healed yet...
    
    August 13th.
    
    Chris has been causing a lot of trouble recently. What's with him? He
    seldom talks to the other police members and is constantly irritated. The
    other day, he punched Elran of the Boy's Crime department just for
    accidentally splashing Chris' face with coffee. I immediately stopped
    Chris, but when he saw me he just gave me a wink and walk away. I wonder
    what happened to him...
    
    August 15th,
    
    Midnight. Chris, who has been on a leave of absence for a "vacation," called me
    so I visited his apartment. As soon as I walked into his room, he showed me a
    couple of pieces of paper. They were part of a virus research report entitled
    as simply as "G".  Then Chris told me that "The nightmare still continues." He
    went on to say that "It's not over yet."  Ever since that day, he has been
    fighting all by himself without rest, without even telling me.
    
    August 24th,
    
    Chris left the town today to go to Europe. Barry told me that he would send
    his family to Canade and then he would follow Chris. I decided to remain in
    Raccoon City for a while  because I know that the research facility in this
    city will be very important to this entire case. In a month or so, I'll be
    joining with then somewhere in Europe. That's when my real battle begins...
    
    
    
    
    
    9. Enemy Shot Chart
    
    
    
    
    -=-=-=-=-=-=-=-
    BRAIN SUCKERS:
    -=-=-=-=-=-=-=-
    The Brain Suckers are some S.O.B's. These guys look like Lickers from the
    other RE games, so you should be used to them by now. The Hunters can
    kill you easily, so it's best to avoid confrontation altogther. They are
    fast and strong, so if you must kill them, kill them quickly with either
    a Magnum or Shotgun blast.
    
    -----------------------------------
    How Much Ammo it Takes to Kill it:
    -----------------------------------
    Handgun Bullets: 10-20 bullets
    Bow Gun Arrows:  20+ arrows
    Grenade Rounds: 1-3 rounds
    Flame Rounds: 1-3 rounds
    Acid Rounds: 1-3 rounds
    Magnum Rounds: 1-2 rounds
    Shotgun: 1-2 shots
    Automatic Guns: 1-8%
    
    
    
    
    
    
    -=-=-
    CROWS:
    -=-=-
    The bats are replacements for the crows from the previous RE games, and
    are just as annoying. You can try to kill them, but if you just use your
    lighter, they will stay away from you.
    
    -----------------------------------
    How Much Ammo it Takes to Kill it:
    -----------------------------------
    Handgun Bullets: 1-4 bullets
    Bow Gun Arrows: 1-6 arrows
    Grenade Rounds: 1 Round
    Flame Rounds: 1 Round
    Acid Rounds: 1 round
    Magnum Rounds: 1 round
    Shotgun: 1 Shot
    Automatic Guns: 1-3%
    
    
    
    
    
    -=-=-=-=-=-=-
    BLACK WIDOW:
    -=-=-=-=-=-=-
    These things are just like the giant spiders in the previous RE games.
    They are poisonous, so try to stay out of their way, and kill them
    quickly.
    
    -----------------------------------
    How Much Ammo it Takes to Kill it:
    -----------------------------------
    Handgun Bullets: 5-10 bullets
    Bow Gun Arrows: 5-13 arrows
    Grenade Rounds: 1-2 rounds
    Flame Rounds: 1-2 rounds
    Acid Rounds: 1-2 rounds
    Magnum Rounds: 1-2 rounds
    Shotgun: 2-3 shots
    Automatic Guns: 1-5%
    
    
    
    
    
    
    -=-=-=-=-
    HUNTERS:
    -=-=-=-=-
    The Hunters are some S.O.B's. These guys were also in some of the
    previous RE games, so you should be used to them by now. The Hunters can
    kill you easily, so it's best to avoid confrontation altogther. They are
    fast and strong, so if you must kill them, kill them quickly with either
    a Magnum or Shotgun blast.
    
    -----------------------------------
    How Much Ammo it Takes to Kill it:
    -----------------------------------
    Handgun Bullets: 10-20 bullets
    Bow Gun Arrows:  20+ arrows
    Grenade Rounds: 1-3 rounds
    Flame Rounds: 1-3 rounds
    Acid Rounds: 1-3 rounds
    Magnum Rounds: 1-2 rounds
    Shotgun: 1-2 shots
    Automatic Guns: 1-8%
    
    
    
    
    
    
    
    -=-=-=-=-=-=-=-
    OTHER SPIDERS:
    -=-=-=-=-=-=-=-
    These are just like the ants, since they are small, and are a waste of
    ammo. Just run right by them and save ammo.
    
    -----------------------------------
    How Much Ammo it Takes to Kill it:
    -----------------------------------
    Handgun Bullets: 1-2 bullets
    Bow Gun Arrows: 1-4 arrows
    Grenade Rounds: 1 round
    Flame Rounds: 1 round
    Acid Rounds: 1 round
    Magnum Rounds: 1 round
    Shotgun: 1 shot
    Dual Automatic Guns: 1-3%
    
    
    
    
    
    
    -=-=-=-=-=-
    TENTACLES:
    -=-=-=-=-=-
    The tenticle comes out of the wall ever so often, and will retreat after
    you shoot at it for a little bit. Can be dangerous, so keep your
    distance.
    
    -----------------------------------
    How Much Ammo it Takes to Kill it:
    -----------------------------------
    Handgun Bullets: 10-20 bullets
    Bow Gun Arrows: 15-25 arrows
    Grenade Rounds: 1-3 rounds
    Flame Rounds: 1-3 rounds
    Acid Rounds: 1-3 rounds
    Magnum Rounds: 1-3 rounds
    Shotgun: 3-4 shots
    Automatic Guns: 5-9%
    
    
    
    
    
    -=-=-=-=-=-
    WORMS:
    -=-=-=-=-=-
    The worm also comes out of the wall ever so often, and will retreat after
    you shoot at it for a little bit. Can be dangerous, so keep your distance.
    
    -----------------------------------
    How Much Ammo it Takes to Kill it:
    -----------------------------------
    Handgun Bullets: 10-20 bullets
    Bow Gun Arrows: 15-25 arrows
    Grenade Rounds: 1-3 rounds
    Flame Rounds: 1-3 rounds
    Acid Rounds: 1-3 rounds
    Magnum Rounds: 1-3 rounds
    Shotgun: 3-4 shots
    Automatic Guns: 5-9%
    
    
    
    
    
    
    -=-=-=-=-
    ZOMBIES:
    -=-=-=-=-
    Your garden variety zombies, these are the living dead. Very common, the
    zombies can be dangerous when they are in groups. Avoid them to save
    health and ammo. There are several types of zombies in the game. Here
    are the one's that I've encountered:
    
    - Prisoner Zombies
    - Graveyard Zombies
    - Soldier Zombies
    - Police Officer Zombies
    - Scientist Zombies
    - Worker Zombies
    
    -----------------------------------
    How Much Ammo it Takes to Kill it:
    -----------------------------------
    Handgun Bullets: 5-8 bullets
    Bow Gun Arrows: 8-12 arrows
    Grenade Rounds: 1 round
    Flame Rounds: 1 round
    Acid Rounds: 1 round
    Magnum Rounds: 1 round
    Shotgun: 1 round
    Dual Automatic Guns: 2-4%
    
    
    
    
    
    -=-=-=-=-=-=-
    ZOMBIE DOGS:
    -=-=-=-=-=-=
    A different type of zombie, the zombie dogs are very fast. Stay away
    from them if you can, but if you have to fight, then you should just
    shoot them until they go down, then run away.
    
    -----------------------------------
    How Much Ammo it Takes to Kill it:
    -----------------------------------
    Handgun Bullets: 5-10 bullets
    Bow Gun Arrows: 10+ arrows
    Grenade Rounds: 1 round
    Flame Rounds: 1 round
    Acid Rounds: 1 round
    Magnum Rounds: 1 round
    Shotgun: 1-2 rounds
    Dual Automatic Guns: 2-5%
    
    
    
    
    
    10. Rankings
    
    
    
    Ranks:
    -------
    
     _________________
    | Rank            |
    |_________________|
    |                 |
    | S               |
    | A               |
    | B               |
    | C               |
    | D               |
    | E               |
    |_________________|
    
    
    How to get "A" or "S" rank:
    ----------------------------
    
     Don't use any First Aid Sprays
     Do not use any special weapons (i.e., Gattling Gun)
     Do not save more than 6 times, or get more than 5 Ink Ribbons
     Beat the game in under 3:00 hours
    
    
    BOUTIQUE KEY: You will get this no matter what rank you get in the game. The
                  only difference is that the higher your ranking, the more
                  alternate costumes you will be able to access.
    
    
    EPILOGUES: There are 8 of these. You get one for each time you beat the game.
    
    
    THE MERCENARIES MINI-GAME: You open this mode up no matter what rank you get.
                               Just beat the game.
    
    
    
    
    
    11. Fighting Nemesis
    
    
    
    Nemesis is that BAD-ASS mutant who is chasing you all throughout the game
    of Resident Evil 3. And if you ask me, he's not really that bad of a
    guy...he's just "misunderstood". Heh. Well, in case you DON'T like him,
    here are some tips to beat him, and what you get each time you 'kill' him.
    
    TIPS:
    ------
     Use the dodge move relentlessly. If you do it at just the right moment, you
      will be able to dodge his attacks easily, and this will give you plenty
      of time to either run away, reload your weapon, or blast him with your
      most powerful weapon. Oh, and for your info, the Grenade Launcher with
      Freeze Rounds work the best against him (so does the Magnum).
    
    
     If you're gonna shoot him, do it at POINT BLANK range (i.e., when he's
      right in front of you, or as close as he's gonna get to you. This decreses
      the chances of him dodging your fire, and it also increases the damage
      he takes from your shot.
    
    
     Use the 180-degree turn: To do this, press down on the control pad while
      holding down the action button. This should allow you to make a quick
      180-degree turn.
    
    
    WHAT YOU GET FROM HIM:
    -----------------------
    
     _________________________________
    |                                 |
    | Time           What you get     |
    |_________________________________|
    |                                 |
    | 1st time       Eagle Parts A    |
    |                                 |
    | 2nd time       Eagle Parts B    |
    |                                 |
    | 3rd time       Health Unit      |
    |                                 |
    | 4th time       M37 Parts A      |
    |                                 |
    | 5th time       M37 Parts B      |
    |                                 |
    | 6th time       Health Unit      |
    |                                 |
    | 7th time       Infinite Ammo    |
    |                                 |
    |_________________________________|
    
    
    
    
    
    12. Herb Mixing
    
    
    
       _________________________________________________
      |             |                                   |
      | Herb Color/ | Amount of health it replentishes  |
      |   Combo     |                                   |
      |_____________|___________________________________|
      |             |                                   |
      | Green (G)   |    25% health                     |
      | Blue (B)    |    Heals poison                   |
      | Red (R)     |    Increases the strength of the  |
      |             |    green herbs                    |
      |             |                                   |
      | G+G         |    50% health                     |
      | G+B         |    25% health and heals poison    |
      | G+R         |    100% health                    |
      | G+G+G       |    100% health                    |
      | G+B+R       |    100% health and heals poison   |
      |             |                                   |
      | F.Aid Spray |    100% health and heals poison   |
      |_____________|___________________________________|
    
    
    
                             -=-=-=-=-=-=-=-=-
                             How to Mix Herbs:
                             -=-=-=-=-=-=-=-=-
      _________________________________________________________________
     |               |                 |                 |             |
     |  FIRST HERB   |   SECOND HERB   |   THIRD HERB    | RESULT HERB |
     |_______________|_________________|_________________|_____________|
     |               |                 |                 |             |
     |  Green        |   Green         |     N/A         |  2x Green   |
     |_______________|_________________|_________________|_____________|
     |               |                 |                 |             |
     |  Green        |   Blue          |     N/A         | Green+Blue  |
     |_______________|_________________|_________________|_____________|
     |               |                 |                 |             |
     |  Green        |   Red           |     N/A         | Green+Red   |
     |_______________|_________________|_________________|_____________|
     |               |                 |                 |             |
     |  Green        |   Green         |     Blue        |2xGreen+Blue |
     |_______________|_________________|_________________|_____________|
     |               |                 |                 |             |
     |  Green        |   Green         |    Green        | 3x Green    |
     |_______________|_________________|_________________|_____________|
     |               |                 |                 |             |
     |  Green        |   Blue          |    Red          |  G+B+R      |
     |_______________|_________________|_________________|_____________|
    
    
     -=-=-=-=-=-=-
     Tips:
     -=-=-=-=-=-=-
     -From JL Lee:
     I found out that the most cost-effective way is to mix dual-green
     herbs for most of Claire's part and green-red herbs for the first
     part of Chris', esp. when you're running away from Hunters/Sweepers.
     This way you'll end up with more than enough herbs for the whole
     game. (not very useful is it ^^;)
    
    
     -=-=-=-=-=-=-=-=-
     Condition Guide:
     -=-=-=-=-=-=-=-=-
     ___________________________________________________________
    |                    |               |                      |
    | COLOR OF LIFE BAR  |  _CONDITION_  | AMOUNT OF LIFE LEFT  |
    |____________________|_______________|______________________|
    |                    |               |                      |
    |  Green             |   Fine        |   100% - 50%         |
    |____________________|_______________|______________________|
    |                    |               |                      |
    |  Yellow            |   Caution     |   50% - 25%          |
    |____________________|_______________|______________________|
    |                    |               |                      |
    |  Orange            |   Caution     |   25% - 10%          |
    |____________________|_______________|______________________|
    |                    |               |                      |
    |  Red               |   Danger      |   10% - 0%           |
    |____________________|_______________|______________________|
    |                    |               |                      |
    |  Purple            |   Poisoned    |   100% - 0%          |
    |____________________|_______________|______________________|
    
    
    
    
    
    
    13. Mercenaries Guide
    
    
    
    -----------------------------------------------------------------------------
                                    CARLOS
    -----------------------------------------------------------------------------
    Weapon: M4A1 Assault Rifle
            STI Eagle 9mm
    Ammo: 90 Hand Gun Bullets (3 boxes)
    Other: 3 Mixed Herbs
    
        _______________________________________________________________________
       |                                                                       |
       | PERSON          WHERE THEY'RE FOUND               WHAT YOU GET        |
       |_______________________________________________________________________|
       | Marvin Branagh  Sub Station                       60 Hand Gun Bullets |
       | Nicholai        Sales Office                      60 Hand Gun Bullets |
       | Mikhail         Bar                               First Aid Spray     |
       | Large Man       Gas Station                       60 Hand Gun Bullets |
       | Little Girl     Newspaper Office 2F               First Aid Spray     |
       | Brad Vickers    Restaurant's basement             60 Hand Gun Bullets |
       |_______________________________________________________________________|
    
    
                _______________________________________________
               |                                               |
               | PERSON                 TIME BONUS             |
               |_______________________________________________|
               |                                               |
               | Marvin Branagh         20 seconds             |
               |                                               |
               | Nicholai               20 seconds             |
               |                                               |
               | Mikhail                20 seconds             |
               |                                               |
               | Large Man              20 seconds             |
               |                                               |
               | Little Girl            20 seconds             |
               |                                               |
               | Brad Vickers          20 seconds              |
               |                                               |
               | Nemesis (kill him)    120 seconds (!)         |
               |                                               |
               |_______________________________________________|
    
    
    -----------------------------------------------------------------------------
                                      NICHOLAI
    -----------------------------------------------------------------------------
    Weapon: SIG-Pro 9mm
            Knife
    Ammo: N/A
    Other: Blue Herb
           3  First Aid Sprays
    
        _______________________________________________________________________
       |                                                                       |
       | PERSON          WHERE THEY'RE FOUND               WHAT YOU GET        |
       |_______________________________________________________________________|
       | Marvin Branagh  Sub Station                       60 Hand Gun Bullets |
       | Carlos          Sales Office                      60 Hand Gun Bullets |
       | Mikhail         Bar                               60 Hand Gun Bullets |
       | Large Man       Gas Station                       60 Hand Gun Bullets |
       | Little Girl     Newspaper Office 2F               60 Hand Gun Bullets |
       | Brad Vickers    Restaurant's basement             60 Hand Gun Bullets |
       |_______________________________________________________________________|
    
                _______________________________________________
               |                                               |
               | PERSON                 TIME BONUS             |
               |_______________________________________________|
               |                                               |
               | Marvin Branagh         20 seconds             |
               |                                               |
               | Carlos                 20 seconds             |
               |                                               |
               | Mikhail                20 seconds             |
               |                                               |
               | Large Man              20 seconds             |
               |                                               |
               | Little Girl            20 seconds             |
               |                                               |
               | Brad Vickers          20 seconds              |
               |                                               |
               | Nemesis (kill him)    120 seconds (!)         |
               |                                               |
               |_______________________________________________|
    
    
    -----------------------------------------------------------------------------
                                       MIKHAIL
    -----------------------------------------------------------------------------
    Weapon: Benelli M39 Shotgun
            S&W .44 Magnum
            Rocket Launcher
    Ammo: 21 Shotgun Shells
          10 Magnum Bullets
    Other: Mixed Herb
    
        _______________________________________________________________________
       |                                                                       |
       | PERSON          WHERE THEY'RE FOUND               WHAT YOU GET        |
       |_______________________________________________________________________|
       | Marvin Branagh  Sub Station                       First Aid Spray     |
       | Nicholai        Sales Office                      First Aid Spray     |
       | Carlos          Bar                               14 Shotgun Shells   |
       | Large Man       Gas Station                       14 Shotgun Shells   |
       | Little Girl     Newspaper Office 2F               14 Shotgun Shells   |
       | Brad Vickers    Restaurant's basement             12 Magnum Rounds    |
       |_______________________________________________________________________|
    
    
                _______________________________________________
               |                                               |
               | PERSON                 TIME BONUS             |
               |_______________________________________________|
               |                                               |
               | Marvin Branagh         20 seconds             |
               |                                               |
               | Carlos                 20 seconds             |
               |                                               |
               | Nicholai               20 seconds             |
               |                                               |
               | Large Man              20 seconds             |
               |                                               |
               | Little Girl            20 seconds             |
               |                                               |
               | Brad Vickers          20 seconds              |
               |                                               |
               | Nemesis (kill him)    120 seconds (!)         |
               |                                               |
               |_______________________________________________|
    
    ---------------------
    WEAPONS YOU CAN BUY:
    ---------------------
    
     _______________________________________
    |                                       |
    | WEAPON           COST                 |
    |_______________________________________|
    |                                       |
    | Assault Rifle    $2000                |
    |                                       |
    | Gatling Gun      $3000                |
    |                                       |
    | Rocket Launcher  $4000                |
    |                                       |
    | Infinite Ammo    $9999                |
    |                                       |
    |_______________________________________|
    
    
    
    
    
    14. Weapons List
    
    
    
     __________________________________________________________________
    |                                                                  |
    | WEAPON NAME                           LOCATION                   |
    |__________________________________________________________________|
    |                                                                  |
    | Combat Knife                          Default Weapon (Magic Box) |
    |                                                                  |
    | SIG Pro 9mm                           Nicolai's main weapon      |
    |                                                                  |
    | Beretta M92F 9mm                      Default weapon for Jill    |
    |                                                                  |
    | Benelli M39 Shotgun                   City streets (corpse)      |
    |                                                                  |
    | HK-p Grenade Launcher                 S.T.A.R.S office cabinet   |
    |                                                                  |
    | S & W .44 Magnum                      Power Room                 |
    |                                                                  |
    | STI Eagle 9mm                         Kill Nemesis to get it     |
    |                                                                  |
    | Western Custom M37                    Kill Nemesis to get it     |
    |                                                                  |
    | Mine Thrower                          Clock Tower                |
    |                                                                  |
    | Gattling Gun                          Mercenaries Game           |
    |                                                                  |
    | Rocket Launcher                       Mercenaries Game           |
    |                                                                  |
    | M4A1 Assault Rifle                    Carlos' Main Weapon        |
    |                                                                  |
    |__________________________________________________________________|
    
    
     __________________________________________________________________
    |                                                                  |
    | WEAPON NAME                           MAX. AMMO                  |
    |__________________________________________________________________|
    |                                                                  |
    | Combat Knife                          N/A                        |
    |                                                                  |
    | SIG Pro 9mm                           15 rounds                  |
    |                                                                  |
    | Beretta M92F 9mm                      15 rounds                  |
    |                                                                  |
    | Benelli M39 Shotgun                   7 rounds                   |
    |                                                                  |
    | HK-p Grenade Launcher                 Infinite rounds            |
    |                                                                  |
    | S & W .44 Magnum                      6 rounds                   |
    |                                                                  |
    | STI Eagle 9mm                         15 rounds                  |
    |                                                                  |
    | Western Custom M37                    6 rounds                   |
    |                                                                  |
    | Mine Thrower                          6 rounds                   |
    |                                                                  |
    | Gattling Gun                          Infinite Rounds            |
    |                                                                  |
    | Rocket Launcher                       8 or Infinite              |
    |                                                                  |
    | M4A1 Assault Rifle                    100% of clip               |
    |                                                                  |
    |__________________________________________________________________|
    
    
    
    
    
    15. Ammo List
    
    
    
     ______________________________________________________________
    |  Ammo                       Description                      |
    |______________________________________________________________|
    |                                                              |
    | Assault Rifle Bullets       These come in clips. It          |
    |                             increases your ammo by 50%.      |
    |                                                              |
    | Handgun Bullets             Common bullets. Found everywhere.|
    |                                                              |
    | Freeze Rounds               Available in Blue containers.    |
    |                             Works extremely well on Nemesis. |
    |                                                              |
    | Acid Rounds                 Available in yellow containers.  |
    |                             Kills zombies in one hit.        |
    |                                                              |
    | Flame Rounds                Available in red containers.     |
    |                             Use against the Hunters, since   |
    |                             it causes them to catch fire.    |
    |                                                              |
    | Grenade Rounds              Available in gray containers.    |
    |                             Explodes on impact.              |
    |                                                              |
    | Magnum Rounds               Bullets used for the Magnum.     |
    |                             These too are also hard to find. |
    |                                                              |
    | Shotgun Shells              Rounds used for the Shotgun. 12- |
    |                             gauge shells. Able to kill a     |
    |                             zombie in one shot.              |
    |______________________________________________________________|
    
    
    
    
    
    
    16. Item List
    
    
    
    In alphabetical order...
    
     ____________________________________________________________________
    |                                                                    |
    | ITEM NAME                 WHERE YOU FIND IT                        |
    |____________________________________________________________________|
    |                                                                    |
    | Amber Ball                Clock Tower 1F                           |
    |                                                                    |
    | Battery                   Downtown, statue                         |
    |                                                                    |
    | Blue Jewel                Police Station 1F                        |
    |                                                                    |
    | Boutique Key              Defeat Game once                         |
    |                                                                    |
    | Bronze Book               Downtown, statue                         |
    |                                                                    |
    | Bronze Compass            Downtown, fountain                       |
    |                                                                    |
    | Card Case                 Outside of Police Station                |
    |                                                                    |
    | Card Key                  Dead Factory 2F                          |
    |                                                                    |
    | Chronos Chain             Clock Tower 3F                           |
    |                                                                    |
    | Chronos Gear              Gold gear + silver gear                  |
    |                                                                    |
    | Chronos Key               Chronos Key + Winder Key                 |
    |                                                                    |
    | Clock Tower Key           Clock Tower 1F                           |
    |                                                                    |
    | Clock Tower Key           Clock Tower 1F                           |
    |                                                                    |
    | Crank                     Uptown, outside shop                     |
    |                                                                    |
    | Crystal Ball              Clock Tower 1F                           |
    |                                                                    |
    | Facility Key              Dead Factory 2F                          |
    |                                                                    |
    | Fire Hook                 Downtown, Restuarant                     |
    |                                                                    |
    | Fire Hose                 Uptown, alleyway                         |
    |                                                                    |
    | Fuse                      Downtown, station                        |
    |                                                                    |
    | Gold Gear                 Clock Tower 1F                           |
    |                                                                    |
    | Green Jewel               Restaurant basement/newspaper office     |
    |                                                                    |
    | Hospital Key              Hospital 4F                              |
    |                                                                    |
    | Iron Pipe                 Park, cabin                              |
    |                                                                    |
    | Lighter                   Empty lighter + Lighter Fluid            |
    |                                                                    |
    | Lighter Fluid             Uptown, alley basement                   |
    |                                                                    |
    | Lockpick                  Police Station 2F                        |
    |                                                                    |
    | Machine Oil               Gas station, downtown                    |
    |                                                                    |
    | Medium Base               Hospital B3                              |
    |                                                                    |
    | Mixed Oil                 Machine Oil + Additive Oil               |
    |                                                                    |
    | Obsidian Ball             Clock Tower 1F                           |
    |                                                                    |
    | Oil Additive              Sales Office                             |
    |                                                                    |
    | Park Key 1                Park, corpse                             |
    |                                                                    |
    | Park Key 2                Park, small cabin                        |
    |                                                                    |
    | Park Key 3                Park, hidden room                        |
    |                                                                    |
    | Power Cable               Downtown, parking garage                 |
    |                                                                    |
    | Rusty Crank               Downtown, save room near Restuarant      |
    |                                                                    |
    | Sickroom Key              Hospital 4F                              |
    |                                                                    |
    | Silver Gear               Clock Tower 3F                           |
    |                                                                    |
    | S.T.A.R.S Card            Dead corpse, outside Police Station      |
    |                                                                    |
    | S.T.A.R.S Card            Police Station 1F                        |
    |                                                                    |
    | System Disk               Dead Factory 2F                          |
    |                                                                    |
    | Tape Recorder             Hospital 1F                              |
    |                                                                    |
    | Vaccine                   Vaccine Base + Medium Base               |
    |                                                                    |
    | Vaccine Base              Hospital 4F                              |
    |                                                                    |
    | Water Sample              Dead Factory 1F                          |
    |                                                                    |
    | Warehouse Key             Warehouse 2F                             |
    |                                                                    |
    | Wrench                    Trolley                                  |
    |                                                                    |
    |____________________________________________________________________|
    
    
    
    
    
    17. Gunpowder Mixing
    
    
    
    Mixing Results Chart:
    -----------------------
    
     __________________________________________________________________
    |                                                                  |
    | POWDER                             AMMO IT MAKES                 |
    |__________________________________________________________________|
    |                                                                  |
    | Gun Powder A                       15 Handgun Bullets            |
    |                                                                  |
    | Gun Powder AA                      35 Handgun Bullets            |
    |                                                                  |
    | Gun Powder AAA                     55 Handgun Bullets            |
    |                                                                  |
    | Gun Powder B                       7 Shotgun Shells              |
    |                                                                  |
    | Gun Powder BB                      18 Shotgun Shells             |
    |                                                                  |
    | Gun Powder BBB                     30 Shotgun Shells             |
    |                                                                  |
    | Gun Powder C                       10 Grenade Rounds             |
    |                                                                  |
    | Gun Powder CC                      10 Freeze Rounds              |
    |                                                                  |
    | Gun Powder CCC                     24 Magnum Rounds              |
    |                                                                  |
    | Gun Powder AAB                     20 Shotgun Shells             |
    |                                                                  |
    | Gun Powder BBA                     66 Handgun Bullets            |
    |                                                                  |
    | Gun Powder BC                      10 Acid Rounds                |
    |                                                                  |
    | Gun Powder AC                      10 Flame Rounds               |
    |                                                                  |
    |__________________________________________________________________|
    
    
    
    
    
    18. Epilogues
    
    
    
    -----------------------------------------------------------------------------
    Jill Valentine
    -----------------------------------------------------------------------------
    After escaping the city, Jill set out to join Chris Redfield.  However, all she
    found was an empty hideout of Chris's.  On the floor was Chris's knife.  Jill
    left without hesitation because she firmly believes that Chris is still alive.
    She will search for him until she finds him.  Then they can go and put an end to
    Umbrella...
    
    
    -----------------------------------------------------------------------------
    Chris Redfield
    -----------------------------------------------------------------------------
    Please forgive me Claire."  Chris Redfield has just finished this letter with
    his signature phrase.  As he removes his sunglasses, a lady walks by him with
    light steps.  "She looks about the same age as Claire," he thinks.  A short time
    later, Chris discovered that his sister was looking for him, but was caught...
    
    
    -----------------------------------------------------------------------------
    Barry Burton
    -----------------------------------------------------------------------------
    Barry Burton looks at his young daughters and says, "I'm sorry but my comrades
    are waiting for me."  He knows that he must repay his teammates for forgiving
    his betrayal.  Even if that means leaving his family for now.  His wife tries to
    hide her fear so she smiles and says, "Don't worry.  We'll be OK..."
    
    
    -----------------------------------------------------------------------------
    Leon Scott Kennedy
    -----------------------------------------------------------------------------
    Leon Scott Kennedy is confronted with a man who claims to be a US government
    agent.  Leon says, "Leave  Sherry alone.  She is innocent."  "She knows  too
    much," the man replies.  He looks at Leon and says, "But you have value.  This
    is a good deal.  Make your choice."  Without regret or hesitation, Leon closes
    his eyes and then sharply responds...
    
    
    -----------------------------------------------------------------------------
    Claire Redfield
    -----------------------------------------------------------------------------
    "Leave us alone."  Claire Redfield couldn't believe Leon's words.  Leon
    continued, "You're looking for your brother, right?  Just go!"  Claire knew
    that Leon and Sherry needed immediate medical attention, but she could not
    waste anymore time.  "I... I'll be back.  I promise!"  She said as she
    dissapeared into the wilderness alone...
    
    
    -----------------------------------------------------------------------------
    Sherry Birkin
    -----------------------------------------------------------------------------
    "Do you have any relatives?"  When the army officer asked her, Sherry Birkin
    did not respond for she has no immediate relatives.  Her father and mother died
    because of the G-virus.  And so, this little girl holds herself with her
    arms and bites her lip tight.  She thinks, "I'm sure she will come back.  She
    won't forget about me..."
    
    
    -----------------------------------------------------------------------------
    Ada Wong
    -----------------------------------------------------------------------------
    A woman looks at herself in the mirror.  She used be called Ada Wong.  But this
    morning she will say good-bye to the name. "I'm not Ada Wong anymore." She feels
    her ab and thinks, "This is Ada's scar, not mine."  And as she says good-bye to
    Ada Wong, she can't stop her tears.  However, there isn't much time left before
    her next mission...
    
    
    -----------------------------------------------------------------------------
    Hunk
    -----------------------------------------------------------------------------
    "Once again, only you survived, Mr. Death," the chopper pilot speaks with a
    cold bitterness.  "Always, only you survive, Mr. Death," the pilot continues.
    But Hunk does not respond to the pilot.  He doesn't care.  "The Death cannot
    die..." the survivor thinks to himself with a warm smile...
    
    
    
    
    
    19. Maps
    
    
    
    UPTOWN MAP:
    ------------
    
    
    
    
                                                         Downtown Map
                                                               |    |
                                                               |    |
                               Police Station Map              |____|
      __________________________________\______________  ___   |  |   |
                                              \         |   |  |  |   |
      _______________    _______________\____    \______|   |  |  |   |
                     |  |                __   |   |       \        |  |
                     |  |               |  |  |   |        \   _ __   |
                     |  |_______________|__|__|   |         |\|    |  |
                     |  /_________\______\____\   |         | |    |  |
              _______|  |           /  /     |    |     ____| |    |  |
             |       |  |          /  /      |    |    |  __/ |    |  |
             |       |  |         /  /       |    |____| |  |_|    |  |
             |       |  |        /  /        |    ___/___|         |  |
      _______|_____/_|  |_______/_//_________|    |                |  |
      ____________ _____     __________ _____     |                |  |
                        |   |          | |   |    |          ______|  |__
                        |   |          | |   |    |         |  ____   ___|
                        |   |__________| |   |     \        | |   /   |
                        |    __/________  \  \      \_______| |__/    |
                        |   |              \  \                       |
                        |                  /   \________________       \
     ___________________|   |   /\        /   /       | |   |      |   |
     _______________/____   \  /  \ / /  /   <        | |___|      |   |
                         \   \/    / /  /     \       | |Warehouse |   |
                          \   \   / /\ /  / \  \/     | |______/__ |   |
                           \   \ / /\ /  /   \  \     | /_________||   |
                            \   \ /  /  /     \  \/___| |          |   |
                             \   \  /   \      \  ____/ |          |   |
                              \   \/  /\  \    /  /    |  |        |   |
                               \     /  \  \  /  /     |  |        |   |
                                \   /    \  \/  /      |  |        |   |
                                 \_/      \    /
                                           \__/
    
    
    
    
    
    
    POLICE STATION 1F:
    --------------------
    
    
       ____________________      _________
      |    ____     ____    |   |   |||||||
      |   |    |___|   |    |   |         |
      |   |            |    |   |         |
      |   |            |    |___|   ______|
      |   |            |      /  |      |
      |   |            |______|  |      |____________________
      |   |__        __|      |  |      |                    |
      |      |      |         \  |      |                    |
      |______|      |___\_____|__|______|                    |
             |      |                                        |
             |      |                 \_                     |
             |______|                   |                    |
                   |                   |                     |
                   |        ___________|                     |
                   |       |          _|                     |
                   |_______|         |                       |
                                     |_                      |
                                       |                     |
                                       |                     |
                                       |________/ ___________|
                                              |    |
                                        ______|    |______
                                       |                  |
                                       |                  |
                                       |________ /________|
                                           Uptown Map
    
    
    
    
    
    POLICE STATION 2F:
    -------------------
    
    
                            ______
                           |||||| |
                           |      |
            _______________|      |
           |                      |
         __|        ______________|
        |  \       |
        |   |______|
        |   |      |
        |   |      |
        |   /      |
        |   |      |
        |   |      |
        |   |______|
        |__________|
    
    
    
    
    
    DOWNTOWN MAP:
    --------------
    
    
    
                                       |   |
                     ______            |   |_____________
                    |      |           |   |           | |
                    |      |           |   |           | |
                    |______|           |   |           | |
                     |     |           |   |____/______| |____________________
      Trolley        |     |___________|    ________________________________    |
      ___V____       |___/   __________    |                 |   |          |   |
     |________|          |  |          |   |            __   |   \          |   |
        |   __|          |  |          |   |           |  |  |  |          /   |
        |  |    _ _ ___   \  \___|_____|   |___________|__|__|  |          |   |
        |  |   /  __ _  \  \   ________     ____/___________   |___________|   |
        |  |__/  /    \  \  / /        |   |                |   |          |   |
        |__|____/      \  \/ /         |   |                |   |          |   |
                        \ / /          |   |                |   |          |   |
                         \  \__________|   |________________|   |__________|   |__
                          \                                                       |
                           \____________     _______________    __ /_______      _|
                                        |   |               |  |  | |      |    |
                                        |   |               |  |  | |     _|    |
                                        |   |               |  |__| |    |_     |
                                        |   |               |   __  |__| | |    |
                                        |   |               |  |  |______| |    |
                                        |   |               |  |           |    |
                                        |   |               |  |           |    |
                                      __|   |_______________|  |___________|    |
                                       __        ____ ____         _ ______
                                      |  |      |    |    |        _|      | |
                                      |  |      |    /____|       |_|      |_|
                                      |  |      /    |    |       |_|________|
                                      |  |      |    |    |
                                      |  |      |    |    |
                                      |  |      |    |
                                      |  |      |____|
                                              Uptown Map
    
    
    
    CLOCK TOWER 1F MAP:
    --------------------
    
    
                                  _________________
                                    |         |    |
                   Hospital Map  |  |         /    |
                                 |____________|    |
                                              |    |___
                    Continued to 2nd Floor    |        |
                      _________________       |___     |
                     /              _  \          |    |
                    /               _   \ ________|  __|
                   |                _    |         \   |
        ___________|       Main          |             |
       |                                 /     ________|
       |______    __/                     |    |
            __|  |__|_________/ __________|_ \_|________
           |        |                     |             |
           |Piano   \                     |             |
           |        |                     |___ _________|
           |__\_____|     Courtyard       |   / |
           |    |   |                  /\ |     |
           |    |   |                 /  \|     |
           |____|   |________________/    \     |
                                    \      \     \
                                     \      \     \
                                      \      \     \
                                       \      \    /
                                        \      \  /
                                         \     /\/
                                          \   /
                                           \_/
    
    
    
    
    
    CLOCK TOWER 2F MAP:
    --------------------
    
    
          ___________________________
         /                           |
        /   _____________________    |
        |   |                    | - |
        |   |      ___________   | - |
        |   |     |           |
        |   |_    |           |
        |     |   |           |
        |___\ |___|___________|______
         \                          /
          \________________________/
    
    
    
    
    
    
    HOSPITAL 1F MAP:
    ------------------
    
    
          __________________________________
         |           ____________             |     |
         |          |            \_|______    |     |
         |          |            |        |   |     |
         |          |_________      /_____|_  |     |
         |             |                |  |__|     |
         |             |__              /   ___     |
         |                |             |__|   |    |
         |                |_____________|      |         Park Map
         |                                  \   \   _____ /
         |                                   \   \ |     |    |
         |                                    \   \ __ __|    |
         |____________________                 \              |
                              \                 \____    _____|
                               \                /     |  |
                                \              /      |  |
                                 \            /       |  |
                                  \          /   Clock Tower Map
                                   \        /
                                    \      /
                                     \    /
                                      \__/
    
    
    
    
    
    
    HOSPITAL 3F MAP:
    -------------------
    
    
          ________________________________________
         |                     ____  _  __        |
         |                    |    _| |   |       |
         |                    |   |       |       |
         |                    |   |       |  _    |
         |                   _|   |       | | |___|
         |                  |    _|____ __| |  ___
         |                  |   |         | |_|   |
         |                  |   |         |     __|
         |                  |__          |      \
         |                     |_________|       \
         |                                        \
         |____________________                     \
                              \                     \
                               \                    /
                                \                  /
                                 \                /
                                  \              /
                                   \            /
                                    \          /
                                     \        /
                                      \______/
    
    
    
    
    
    HOSPITAL 4F MAP:
    ------------------
    
    
          ____________________________________
         |                 _____              |
         |                |    _|             |
         |                |   |               |
         |       _______  |   |______    _    |
         |      |       |_|    _______| | |___|
         |      |       |    _||      | |  ___
         |      |       |   |  |  |   | |_|   |
         |      |       |   |  |__|___|       |
         |      |_______ ___|                 \
         |                                     \
         |                                      \
         |____________________                   \
                              \                   \
                               \                  /
                                \                /
                                 \              /
                                  \            /
                                   \          /
                                    \        /
                                     \      /
                                      \____/
    
    
    
    
    
    PARK MAP:
    ----------
    
    
                           __________
                          |          |
                          |    ______|___________
                          |                 |    |
                          |___|                  |
                              |___    ______|____|
                                 |    |
         ________________________|    |
        |  __________    |  ____ |    |
        | |           |  | |  __||    |            ___     __    _     ____
        | |           |  | | |   |    |           |   |___|  |__| |___|    |
        | |           |  |_| |___|    |           |    ___    __   ___
        | |           |_______________|      _____|   |   |__|  |_|   |____|
         ____________________________      |__________|     Dead Facory  --->
        |          |                 |     | |
        |       |  |      _____      |     | |
        |_______|  |     |_____|     |_____| |
        |                 |||||       _______|
        |__________|     |     |     |
           6th Map |     |_____|     |
                   |                 |
                   |______    _______|
                          |  |
                          |  |
                        Hospital
    
    
    
    
    
    
    DEAD FACTORY 1F MAP:
    ---------------------
    
    
    
                      _
                     | |______
                     |        |
                     |  __ ___|
                     |____|   |_____
                _____|             |
               |  ||||   __________|
               |     |  |          |
               |__   |  |          |
                  |  |  |          |
         _________|  |__|||||||____|
        |               |    ________
        |_    __________|___|        |
          |  |         ________      |
          |__         |        |_____|
             |________|
    
    
    
    
    
    DEAD FACTORY 2F MAP:
    ---------------------
    
    
    
                     _ ____
               _____| |  | |
              |        |_| |
             _|___ _|___ __|___________
            |    _ _|___|__|   ____________  |
          __|    |                  |      | |
          ____   |        __________|    __|\|__
              |  |       |          |   |       |
              |  |       |          |   |       |
              |  |       |          |   |       |
              |  |_______|__________|   | UC    |
            __|  |_______               |_______|
           |      _      |
           |     |-|     |
           |_____________|
    
    
    
    
    
    
    FINAL BATTLE AREA MAP:
    -----------------------
    
    
                                          _______________
                                         |               |
                                         |               |
                                         |___       _____|
                                             |     |
        ________             ________________|     |
       |        |____       |     |  |       |     |
       |        \    |_     |     |  |    ___|_____|
       |________|__    |____|    _|  |    _____|___|
                   |            |    |       |
                   |_________|  |____|       |
                             |               |
                             |               |
                             |               |
                             |               |
                             |_______________|
    
    
    
    
    
    19. Credits
    
    
    
    Jeff "CJayC" Veasey- For creating the best web site on the planet, and for
                         accepting all of my FAQs
    
    Me- For making this FAQ! :p
    
    
    
    
    
    20. CONTACT INFO
    
    
    
    Shameless Self-Promotion: Other Strategy Guides by me:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    PLAYSTATION:
    -Ape Escape
    -Brave Fencer Musashi
    -Crash Team Racing
    -Fear Effect
    -Gran Turismo 2
    -Hot Shots Golf 2
    -Legend of Mana
    -Medal Of Honor
    -Metal Gear Solid
    -NBA Live 2000
    -Need for Speed: High Stakes
    -Tony Hawk's Pro Skater
    -R4: Ridge Racer Type 4
    -Rollcage
    -Syphon Filter 2
    
    NINTENDO 64:
    -NBA Live 2000
    -Mario Party 2
    -Perfect Dark
    
    DREAMCAST:
    -Carrier
    -Crazy Taxi
    -Dead or Alive 2
    -Hydro Thunder
    -MDK 2
    -Sega GT: Homologation Special
    -Sega Rally 2
    -Sega Swirl
    -Resident Evil Code: Veronica
    
    GAME BOY COLOR:
    -Metal Gear Solid
    
    
    
    ::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    My website: http://www.geocities.com/i_am_nemesis_99
    E-Mail Address: nemesis@flipmode.com
    
    
    E-MAIL RULES:
    ---------------
    
    Types I WILL accept:
    - Small questions that are NOT answered in the FAQ
    - Comments
    - Any types of contributions that can be HELPFUL to others
    - Corrections for this FAQ
    - Any mail asking if you can use this FAQ on your website. Read the
      Legal Stuff section for all the details.
    
    
    
    Types I will NOT accept:
    - Hate mail
    - Small contributions that will NOT help anyone
    - Chain letters
    - Any mail that is in ALL CAPS
    - Any mail that demands an answer
    - Mail asking me to send you this FAQ
    - Unconstructive critism
    - Any questions that are already answered in this FAQ
    
    
    Copyright:
     Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen,
    altered, or used for any type of profit. It may be reproduced electronically,
    and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed
    in a magazine or any type of publication. If you would like to contribute to
    this FAQ (you will be credited,) please e-mail me, as well as any questions,
    comments, or corrections, to the address above.
    
    
    This document intellectual and legal property of...
    
    Brett
       "_____   __                           _____         "
        ___  | / /___________ __________________(_)_______
        __   |/ /_  _ \_  __ `__ \  _ \_  ___/_  /__  ___/
        _  /|  / /  __/  / / / / /  __/(__  )_  / _(__  )
        /_/ |_/  \___//_/ /_/ /_/\___//____/ /_/  /____/
                                                         Franklin
    
    
    One final word:
    
    "Don't Do Drugs!"
    
    
    
       ~End of Document~