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    FAQ/Walkthrough by DC

    Version: 1.71 | Updated: 04/07/01 | Printable Version | Search This Guide

    NOTE: I KNOW ABSOLUTELY NOTHING ABOUT THE DREAMCAST VERSION OF THIS
    GAME, SO PLEASE, DON'T SEND ANY EMAILS CONCERNING THE DC VERSION!
    THIS FAQ WAS MEANT TO BE JUST FOR THE PC. THANKS FOR READING.
    
    Last updated : 7 April 2001 (Australian Time)
    
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    DC's Rainbow Six:Rogue Spear Guide                             v1.71
    ---------------------------------------------------------------------	
    
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                         ---====================---  
    
    
    Version History
    
    v0.5-Just some tips.
    v1.0-Mission Hints, and filled in more tips.
    v1.3-Thanks to Cheat CC, added some cheats! Plus a character guide.
    v1.4-Full level walkthrough.
    v1.41-Copyright Notice changed.
    v1.42-Another site.
    v1.43-Copyright Notice changed.
    v1.44-Copyright Notice changed.
    v1.45-Seems like a waste of time, but I like ASCII art headings =)
    v1.46-Copyright changed, again.
    v1.47-Copyright Notice changed.
    v1.49-Copyright Notice changed.
    v1.5-Email guidelines. Some people out there are getting annoying.
    v1.6-Big update, characters updated and a kit section added.
    v1.61-Added a notice up the top to tell people that I know nothing
    about the DC version. I don't own one, sorry. This FAQ is for the
    PC version.
    v1.7-New email addy.
    v1.71-Name change!
    
    1)Introduction
    2)Planning
    3)Action!
    4)Other Tips
    5)Some Mission Hints
    6)Characters/Roster
    7)Kits
    8)Cheats
    9)Acknowledgements
    
    ---------------------------------------------------------------------	
    1)Introduction
    ---------------------------------------------------------------------	
    
    When Rainbow Six came out, it was hailed as the king of tactical
    FPS's. It had teamwork, "real-world" factors, and some of the best
    team play in an FPS ever. Now its sequel is out, and it is even more
    stunning. 
    
    It's basically a re-doing of Rainbow Six, and the tweaks it adds are
    extremely good. You are again in charge of the Rainbow anti-terrorist
    squad, who's put in charge of protecting the world from these
    terrorists (the Tangos).
    
    The game is really easy to get into if you've played Rainbow Six
    before, and it's still pretty easy to learn for beginners. Within
    the game is a training feature, kinda like the Half-Life Black Mesa
    Hazard Course. 
    
    Once you've picked your mission, the game will give you a briefing 
    which it is advisable to listen to, and gives you some intel too. Then
    you've got to make your team. There's tonnes of abilities your team
    members can have, ranging from electronics, assault, sniping, demo-
    litons or reconnaissance.
    
    Their weapons and other stats can be tweaked to your delight. You can
    use sniper rifles (YES! I won't have to resort to playing Silent 
    Scope at the arcades), standard and silenced assault rifles, pistols,
    flashbangs, grenades, explosives, and heartbeat sensors to detect 
    the enemy.
    
    Apart from the missions, there's two variants: Lone Wolf and Terrorist
    Hunt. In these missions, you've got to exterminate all of the terrorists,
    and in Lone Wolf, you've got to do it alone, and in Terrorist Hunt,
    you've got a full backup team to help.
    
    Now onto the graphics. WHOA. They're damn good. Fully 3D, and they are
    modelled on real-life locations, including the Prague Opera House and
    a 747. It looks real enough. The game also uses the sounds to up the
    suspense a little. 
    
    It's not your average Quake style FPS. You've got to plan, plan, plan.
    And work together in a team. You're not the lone soldier zapped into
    hell now, you're the anti-terrorist squad who aren't as macho. You
    can co-ordinate their actions so that when one team throws a flashbang
    to blind the enemy, the other team rushes in to finish them off.
    
    There's also the issue of hostages. They die, you die. I mean, lose. 
    You've got to rescue them before they die... and timing is vital to
    saving them. Actually, timing is vital to any part of the mission.
    Planning plays a very important part of the game, and you can either
    take the default plan or make one up of your own.
    
    In game, there's a very useful map in the game which shows you your
    position and position of the other teams. Use this to your advantage 
    when storming the enemy. Also, there's the extremely useful peek
    function, where you can see what's around a corner without actually
    going around that corner. Peeking adds to the suspense factor, and
    also increases your chance of your survival.
    
    The AI does have some problems though. But, they are minor, minor things
    as it's still supberb. They can withdraw from attack, and they keep
    moving and don't just stay in one spot.
    
    Multiplay is also near perfect. All of the missions are available for
    multiplay, and you can not only play co-op with your buddies but also
    the AI!
    
    Overall, this is the new standard in tactical FPS. While the AI may not
    be perfect, and the missions may become a little repetitive, it's a 
    great FPS full of tactics, and suspense. Get it.
    
    ---------------------------------------------------------------------	
    2)Planning
    ---------------------------------------------------------------------	
    
    Apart from the real action phase, the planning is probably the most
    important phase of the game. The plans that the game provides you
    with are good to stick with for the first few missions, and once
    you've got the hang of it, you can start planning yourself.
    
    First, watch the whole thing in Watch Mode. Here, you can make an
    analysis on the plan. Here, you can see the mission's strongest
    points, and the weakest points. Try to plan by yourself as quickly as
    possible, as you'll get experience and you'll know how to spend your
    money.
    
    Next, never ever skip the briefing. Listen to every single last 
    detail, and if there's any information you can squeeze out of anyone/
    anything, get it as it will be invaluable.
    
    Also stay on the Intel screen for a while. You should have some 
    knowledge of the likely plans of the Tangos, and some advice on the 
    type of team you should you. You should have been able to have learnt 
    them, the objectives, and any restrictions (time, specialists) on the
    mission.
    
    Now, it's time to choose a team. You should know by know what type of
    team you'll need for the situation. Usually, people with assault skills
    are the ones to pick as they are the most versatile, and assault 
    skills are usually the most important skills needed in a mission.
    
    Some missions may call for demolition specialists, reconnaisance, 
    snipers or electronics. All team members know how to carry out all 
    of the tasksbut they're probably less skilled in those areas than a
    specialist.
    
    Using a specialist will make the mission go faster. If the mission is 
    more aligned to the nature of rush in shoot kill, you may want to just
    have a whole team of assault specialists. If you need a demo man, or 
    electronics specialist, it's wise to pick one. But in most examples, 
    an assault member with a high rating of the skill you need will do 
    the job.
    
    Balance out the skills of your team members, as you'll probably split 
    them into different teams throughout the mission. When picking members 
    you should look for a high assault and stealth rating, as these are the
    stats which will help you through the mission. For team leaders, they 
    should be the ones which have the most leadership and self-control.
    
    Also choose your weapon kit wisely. As with the plans, use the 
    default settings for the first couple of missions, then go on and
    experiment. Say, switch those grenades for flashbangs, and include
    a heartbeat sensor. Would a silencer be more effective? Work out the
    reasons why your kit isn't doing well and improve it.
    
    With the kit, you can also specify the type of uniform, armor, primary
    and secondary weapons, and extra equpiment. Remember to give each 
    person the correct type of equipment, as a demolitions man isn't very
    good without heavy armor, and a sniper isn't any good with heavy
    armor.
    
    Use the Go Codes well too. Their main use is to co-ordinate actions 
    between two teams. Selecting waypoints for your teams are effective too,
    and remembering to think about the Rules of Engagement is good too.
    Now, it's action!
    
    ---------------------------------------------------------------------	
    3)Action!
    ---------------------------------------------------------------------	
    
    Now, even though you've done all your careful, careful, planning, it's
    gotta come unstuck somewhere. As with everything in life. But, stick
    to the plan. Don't change anything, even at the worst disaster.
    
    Follow the map and waypoints, and even if you see some obvious,
    gaping hole in the Tango's plan, try not to change the plan much at 
    all. But, if you're really, really screwed, you've gotta make a change.
    
    To help, to make the mission easier, you'll need to give each team
    a heartbeat sensor. Give them to someone other than the team leaders,
    and check it regularly to detect the enemy.
    
    When you've detected the enemy, first, use the peek command. It's free,
    apart from that it wastes a minimal amount of time, and the Tangos
    keep on moving. Then, take them out with short bursts of fire. It's 
    tempting to rush in with all guns blazing, but the simplest shots will
    do the job.
    
    Also check the mission map regularly, and if a team is not doing 
    anything, chances are that they've come across some Tangos, or you need 
    to give them a Go code.
    
    Sometimes your team can stick to you like glue, and that's bad when 
    you need to scout ahead. Scout ahead and check out the situation 
    before calling the rest of them in. You don't want your whole team to 
    be slaughtered.
    
    Do not underestimate the power of the sniper!!!! He's a very important
    part of the team. Make him take out that annoying Tango at the entrance,
    or guard a exit. You've got to take control of them well though, 
    otherwise you'll give the whole game away.
    
    When rescuing hostages, you'll probably need to escort them in case
    the Tangos get them. Otherwise, leave them in a safe spot, then move
    on and complete your objectives before rescuing them.
    
    And most of all, take your time. Walking around will reduce noise, 
    and you'll be quicker to react than running into a group of Tangos.
    
    ---------------------------------------------------------------------	
    4)Other Tips
    ---------------------------------------------------------------------	
    
    -When in a mission where you have to use Specialist skills, you should
    always pick an assault member who is high in that skill. Assault members
    also have a better "enemy killing" ratio to others.
    
    -If you need a demolition specialist, only call one in if you need
    to disarm something. For something minor, as placing explosives, it's
    fundamentally better to stick to an assault member.
    
    -If you need an electronics specialist, usually, once again, stick to
    an assault member with a high electronics skill level. Unless you need
    time.
    
    -If you need a sniper, ALWAYS bring in a specialist. You need lots of
    precision, and good timing, otherwise you'll bring the misison down. 
    Even if they aren't required, having one is quite useful.
    
    -Good weapons to choose from are of course, the MP510SD, closely
    followed by the Benelli M1 Shotgun and the HK MP5SD5. The MP510SD cuts
    through the enemy like hell, but the only disadvantage is that it's
    louder than the MP5SD5. 
    The M1 is great for barging into a room, and shooting anything for the 
    heck of it. Another great gun to choose is the HK UMP45SD, as it's great 
    for those situations where you're taking on lots of terrorists.
    
    -When choosing a secondary weapon, just pick whatever you feel is 
    okay, but the best bet is to go with something very, very powerful, such
    as the Desert Eagle.
    
    -When in any situation, remember to give each team a heartbeat sensor.
    These are the things which will save your ass.
    
    -When outdoors, you may want to take a pair of binoculars along with you.
    This way you can check out the positions of the Tangos and look for any
    clear paths.
    
    -Equip Flashbangs! They're really good for taking out (well, not really)
    Tangos, as they can blind them and leave you to pick them off one by
    one.
    
    -What are Go Codes? Complex, but very useful commands. Say you've got
    one team at a waypoint. They'll sit there and do nothing until you
    give them a Go Code, basically an order. For example, if you have two
    teams waiting for you to reach some Tangos, you can use a Go Code to
    make them storm in just as you reach the Tangos. 
    You should usually stick to the same Go Code for each team to make 
    things less complicated.
    
    -What are Rules Of Engagement? They are commands which will affect
    the speed and actions of each team. In sync with Go Codes, these 
    are very effective ways to make sure all your teams are co-ordinated.
    There are four ROEs, Assault, Escort, Infiltrate and Recon.
    
    Infiltrate is the best for the situations where you're trying to
    control a lot of teams. The teams will move quietly and quickly to
    wherever you want them to head to, and will avoid all combat.
    
    Escort and Assault are self-explainatory. Recon is almost the same
    as Infiltrate, but they move slower, so it's handy when you can't see
    those Tangos.
    
    ---------------------------------------------------------------------	
    5)Some Mission Hints
    ---------------------------------------------------------------------	
    
    ---------------------------------------------------------------------	
    Pandora Trigger
    ---------------------------------------------------------------------	
    
    Set in New York, it's a great starting mission. 
    
    -Pick either three teams of two, or one of one, one of two and one of
    three. Two of the teams should head to the front entrance and the 
    other to the back.
    
    -Make sure your timing is correct, then head in with the back group.
    Don't shoot with the front group yet, until your other team has cleared
    out some easy Tangos.
    
    -Switch to the Assault ROE for the front team and head in, watching
    the balconies for Tangos. Never, ever run into open spaces.
    
    -Surround the hostage room from all sides, then throw a flashbang and
    finish it off.
    
    ---------------------------------------------------------------------	
    Arctic Flare
    ---------------------------------------------------------------------	
    
    This one's tricky. You'll need three teams, a sniper team and two
    assault teams.
    
    -Timing is essential. Do not pull the trigger early.
    
    -Place the sniper team so that they will aim at anyone who's on the
    bridge (near the detonator). But put them on hold.
    
    -Send the other two teams down each side of the ship. Dispose of the
    Tangos on the first floor, then wait outside the place where the 
    hostages are located.
    
    -Use a Go Code to co-ordinate a sniper attack and the rescue of the 
    hostages.
    
    ---------------------------------------------------------------------	
    Sand Hammer
    ---------------------------------------------------------------------	
    
    Toxic bombs? Can't wait. You'll require three or four assault teams.
    Four is recommended.
    
    -There are two targets, the bombs in the building closest to you, and
    the hostages in the other building.
    
    -Place one team at the front, one on the catwalk, one at the back and
    another covering the entrance to the smaller building.
    
    -Send all of the teams apart from the last one (covering the smaller
    building) in. Use the back team to take out the Tango nearest to the 
    detonator.
    
    -Then make all of your teams head over to the hostage building. Send
    one to each door, but there will be two at one of them. Go in, clear
    out the ground while taking out the Tangos on top. Secure the building
    and take the hostages to safety.
    
    ---------------------------------------------------------------------	
    Lost Thunder
    ---------------------------------------------------------------------	
    
    This is a pretty sweet map. Use a sniper team and two assault teams. 
    Due to the location, silenced weapons aren't needed so go ahead and
    use that Benelli M1 to full effect!
    
    -Send one assault team into the alleyway across the road. Use the 
    other team and the snipers to get up on top of the tower nearby. Set
    up the snipers to take out the enemy snipers and to cover the road.
    
    -Move both assault teams to the church. Have one enter from the front,
    one from the side. Use flashbangs to help take out the Tangos, and
    rescue the hostages.
    
    ---------------------------------------------------------------------	
    Perfect Sword
    ---------------------------------------------------------------------	
    
    On a plane? Yipee!!!
    
    -Make about two or three ground teams, and one Sniper.
    
    -Position the Sniper on the ground above the plane, then move the 
    ground teams. Take out the Tangos with either team.
    
    -See the truck? It's good cover while trying to make it to the cargo
    door.
    
    -Take out the Tangos on the cargo deck, then spilt the ground team
    into two, one for the back and one for the front (steps).
    
    -Use the heartbeat sensor to tell when it's the right time to pick off
    the Tango patrolling the door, and when it is the time, go sniper!
    
    ---------------------------------------------------------------------	
    Crystal Arc
    ---------------------------------------------------------------------	
    
    Pick one recon expert. This is a great "spy" mission.
    
    -Don't shoot! Take along a lockpicking kit and a heartbeat sensor. And
    don't get seen!
    
    -Crouch, and move to the security place to the left. Deactivate the
    cameras, and then move to the dacha.
    
    -Enter the dacha. Be careful, there's a few guards patrolling. Find 
    the phone and plant the bug.
    
    -Move upstairs, avoiding Tangos. Hide in the toilet, and when the 
    Tango goes downstairs, plant the camera behind the painting and leave.
    
    ---------------------------------------------------------------------	
    Silent Drum
    ---------------------------------------------------------------------	
    
    Three or four assault teams works nicely, all with silenced weapons.
    
    -Smack the Tangos on the roof before proceeding down, with all your
    teams.
    
    -Send three teams to the ground, while leaving one team on the 
    catwalks. Clear the area. Surround Studio A, and make sure your catwalk
    team is not above the studio.
    
    -Go Code it so that the catwalk team runs in to clear the catwalks 
    above Studio A, and so the ground team runs in to rescue the hostages.
    
    ---------------------------------------------------------------------	
    Feral Burn
    ---------------------------------------------------------------------	
    
    I recommend using one recon team along with three assault teams. Recon
    members should be equipped with silenced weapons, however you can 
    pick weapons with force for the assault teams.
    
    -Use the recon team to go through the water. Take out the two Tangos,
    then send the assault teams to the top of the stairs outside and to the
    left, and then place the other in the bottom right corner of the 
    bottom right building.
    
    -Recon should go up the stairs near the boat, and throw a frag grenade
    into the middle while giving a Go Code to move and clear the area,
    especially near the car and the truck. Shoot your heart out.
    
    ---------------------------------------------------------------------	
    Diamond Edge
    ---------------------------------------------------------------------	
    
    Use two sniper teams and two assault teams for maximum effect. Make
    sure your weapons are silenced.
    
    -Use the snipers to take out the Tangos in the guard towers, then use
    the assault teams to clear the ground out.
    
    -Save one sniper team to cover the entrance, then send the rest down
    the right side. Clear out all the Tangos in the bunkers you see. In
    the second bunker, use the snipers to take out the Tango, the one in 
    the window, then the three on the other side.
    
    -Leave that sniper team there to guard, and make your way to the room
    with the truck. Take out the Tangos and take the Colonel to safety. 
    
    ---------------------------------------------------------------------	
    Silver Snake
    ---------------------------------------------------------------------	
    
    One recon team, and silenced weapons are the norm.
    
    -Take out the Tango on the balcony. There's two behind the dacha.
    
    -Move to the front of the dacha, taking out the tango there. Enter the
    dahca, and head to the stairs at the back. When there's no-one in the
    hall, go to the computer and kill the Tango quickly.
    
    -Download the stuff, then go down to the garage and exit from there.
    
    ---------------------------------------------------------------------	
    Oracle Stone
    ---------------------------------------------------------------------	
    
    You'll require a single recon expert, preferably with a pair of
    binoculars and a heartbeat sensor.
    
    -Use the binoculars to check if the path to the carport is clear. If
    it is, rush to the carport and close the door behind you when you enter.
    
    -Use the heartbeat sensor to full effect while moving past the Tangos
    around the spa. When the hall upstairs is clear, move into the room
    with the phone, and plant the bug.
    
    -Go up to reach the next hallway, and get into the place with the
    ladder. Go down, and go into the next hallway when it's safe. Go to
    the right of the library, plant the camera and exit the way you came 
    in.
    
    ---------------------------------------------------------------------	
    Temple Gate
    ---------------------------------------------------------------------	
    
    Set in the Prague Opera House. It's a hard mission.
    
    -Again, two or three teams will do. Make sure they have silenced 
    weapons.
    
    -One of the rare missions where the original plan is stuffed. So don't
    stick to the plan it gives you.
    
    -Send a team through the back door, and clear out the Tangos, going from
    the top, down to the bottom. 
    
    -Take out the Tangos blocking the front doors, then send the other 
    teams in.
    
    -Avoiding open areas, use your heartbeat sensors and peek function 
    wisely to take out the Tangos which are around.
    
    -Once you're sure there's no more, assault the front stage.
    
    ---------------------------------------------------------------------
    Sargasso Fade
    ---------------------------------------------------------------------
    
    Pick a sniper team, and two assault teams. It's your choice if you
    want to use silenced weapons or not, they're not really that necessary.
    
    -Move down the right and take out the Tangos to the left. Place the
    sniper to cover the tower.
    
    -Have one team climb the ladder, and cover from there. Make the other
    team head to the communications place. 
    
    -Clear the building inside and then use explosives.
    
    ---------------------------------------------------------------------
    Majestic Gold
    ---------------------------------------------------------------------
    
    Once again, a sniper team and two assault teams, but this time you'll
    need the silenced weapons.
    
    -Send the sniper down to the left, and have him take out the Tango in
    that guard booth thingy. Send the two assault teams in.
    
    -Head in, taking caution around the two guard towers. Exit to the right.
    
    -Have one team head up to the generators and plant explosives. Be
    careful.
    
    -Have the other team move out into the courtyard, dispose of the Tangos,
    the down some stairs and into a machinery room. Use a frag grenade in
    there and then place your explosives.
    
    ---------------------------------------------------------------------
    Frost Light
    ---------------------------------------------------------------------
    
    You'll need two or three assault teams here, with silenced weapons
    a must.
    
    -Use one team to clear out the area around the Extraction Zone. Have 
    them cover the other two teams as they enter the carport.
    
    -Be careful, there's a few Tangos around this area. Leave one team here
    and send the other up the stairs, don't worry about Holt yet.
    
    -Find the other dude near the spa, take him back to Holt and evacuate.
    
    ---------------------------------------------------------------------
    Hero Claw
    ---------------------------------------------------------------------
    
    You'll require a sniper and two assault teams, silenced weapons again
    a must.
    
    -Use the assault teams to clear out the train yard quickly and quietly.
    
    -Climb the ladder near the bottom entrance with the sniper, and place
    them so they're overlooking the car. Use one other team to cover the 
    top entrance, and the other team to hide around the corner near the cars.
    
    -Use a Go Code to co-ordinate your attack. The team around the corner
    should mop up any Tangos around there, and the sniper will prevent anyone 
    getting to the car. After that's done, go into the building and clean
    up.
    
    ---------------------------------------------------------------------
    Ebony Horse
    ---------------------------------------------------------------------
    
    You'll need three high powered assault teams.
    
    -Leave two teams to cover the entrance while the other goes into the
    ground entrance and into the castle/citadel thing. At the top will
    be the head honcho, deal with him.
    
    -Use the other two teams to clear the gates, then the walls, then all
    of the Tangos inside the walls.
    
    ---------------------------------------------------------------------
    Zero Gambit
    ---------------------------------------------------------------------
    
    This is hard. You need two sniper teams with silenced weapons, and two
    heavy assault teams.
    
    -Don't do anything to make a sound! Until I tell you to.
    
    -Using a sniper team, go through the small entrance, avoiding everything,
    and up to the generators. Head to the stairs on the top right afterwards.
    
    -Do the same for the next snipers, but go to the top left of the
    stairs. Enter the room on the right, where you can have a good view
    of the control room.
    
    -Use the first sniper team to clean up the catwalks, then run around the
    corner, take out all Tangos and finally Kutkin, who's on the other side
    of the reactor room. Find some cover.
    
    -Use the second sniper team to stand up and take out the lieutenant. 
    Take cover.
    
    -Send in the two assault teams to clean the place up.
    
    ---------------------------------------------------------------------
    6)Characters/Roster
    ---------------------------------------------------------------------
    
    Arnavisca, Santiago
    ---------------------------------------------------------------------
    Born in Málaga, Spain.  Although the family's holdings were greatly 
    reduced under Franco's rule, the Arnaviscas still control large 
    tracts of farmland around Córdoba and the Guadalquivir river valley.  
    The second youngest son in a family of eight, his eldest brother is 
    a deputy in the Adalucian Parliament.  Attended University of Seville,
    1983-88.  Joined the Guardia Civil upon graduation.  Served as a
    brigade commander 1994-96 in the Western European Union (WEU) 
    administration of Mostar in Bosnia where he was instrumental in 
    rebuilding the local police force.  In 1997 recruited by the Guardia 
    Civil's counter-terrorism unit, the Unidad Especial de Intervención 
    (UEI) as part of their focus on the growing threat of terrorist 
    action within the European Union by former citizens of Yugoslavia.
    
    Arnavisca has competed in shooting competitions since he was a child
    and is an expert marksman.  He speaks English, German and Italian 
    fluently, as well as his native Spanish, and can make himself 
    understood in most other European languages.  Despite his 
    aristocratic bearing, he is more comfortable acting as a lieutenant 
    and advisor than a team lead.  Extremely tenacious in combat, he has 
    a reputation for maintaining an air of calm detachment no matter how
    tense the situation.
    
    ---------------------------------------------------------------------
    Beckenbauer, Lars
    ---------------------------------------------------------------------
    
    Born on a farm near Chemnitz on the Czechoslovakian border in what 
    was, at the time, the German Democratic Republic (East Germany).  
    Drafted into the East Germany Army, 1970.  Specialized in bomb 
    disposal and demolitions.  Assigned to East German Border Patrol, 
    1971-76.  Arrested by the GDR State Security Service (Stasi) in 1976
    under suspicion of involvement in several high-profile defections.  
    Released for lack of evidence and discharged from army in 1977.  
    Movements and activities from 1977-84 are unknown.  The current 
    German government will neither confirm nor deny rumors that he was a 
    member of the "Libellen", an underground group held responsible for 
    several bombings of East German governmental offices in and around 
    Berlin in the summer of 1981.  Resurfaced in 1985 when he was 
    granted asylum by West Germany after a risky crossing of the Baltic 
    Sea in a small sailboat.  Opened Pyrotechno GmbH, a security 
    consulting firm, in 1989.  Since then he has built his reputation as 
    Germany's leading expert on explosives and demolitions.  Married, 
    1995.  Two children.
    
    Beckenbauer has an encyclopedic knowledge of all types of explosive 
    devices.  Years of working with bombs have made him extremely 
    meticulous.  He never overlooks any detail of an operation and leaves 
    nothing to chance.   In his relations with the rest of the team he is
    liable to be somewhat cold and distant, but only because he is so 
    completely focused on his job that he considers personal interactions 
    to be a dangerous distraction.
    
    ---------------------------------------------------------------------
    Bogart, Daniel
    ---------------------------------------------------------------------
    
    Born in Keokuk, Iowa, USA.  Father is a local deputy sheriff, mother 
    a homemaker.  Two brothers.  Attended University of Iowa on a track 
    & field scholarship, 1972-76.  Graduated with honors with a degree in 
    law enforcement.  Worked for three years as a patrolman in Keokuk 
    police department.  Hired in 1980 by the Federal Bureau of 
    Investigation.  Member of FBI Hostage Rescue Team 1987-97.  Married 
    since 1979.  Wife and two teen-age children live in Maine, USA.
    
    Bogart is an excellent team lead.  He has exceptional tactical skills
    and situational awareness from his years with HRT.  Extremely cool 
    under fire, he is also a crack shot, having won several marksmanship
    awards during his tenure at the FBI.  His low-key demeanor and 
    laconic sense of humor have made him a well-liked member of the 
    RAINBOW team.
    
    ---------------------------------------------------------------------
    Burke, Andrew
    ---------------------------------------------------------------------
    
    Born in Manchester, England.  Whereabouts of father unknown.  Mother 
    is a secretary at a plastics processing plant in Leeds.  Three 
    siblings, two brothers and a sister.  Joined Royal Marines in 1986. 
    Two tours of duty with British Special Air Service (SAS) , 1989-91 
    and 1996-1999.  Awarded Military Cross, 1998. Has taken part in SAS 
    actions in twenty-two countries on four continents.  Further details
    of his service record are sealed.  Unmarried.
    
    Burke is a seasoned veteran of numerous covert operations.  While not
    reckless, he has a strong can-do attitude and unlimited confidence 
    in his abilities.  As a leader he is decisive and demanding.  He has 
    a quick sense of humor and is likely to keep his team relaxed by 
    telling jokes before the start of a mission.  While he has some 
    contact with his immediate family, he considers the service to be his 
    home.
    
    ---------------------------------------------------------------------
    Chavez, Domingo "Ding"
    ---------------------------------------------------------------------
    
    Born in Los Angeles, California.  Joined U.S. Army, 1983.  Served 
    with the 7th Infantry Division, 1984-87. Rose to rank of Staff 
    Sergeant before being recruited by the American Central Intelligence 
    Agency (CIA) in 1987 for narcotics interdiction operations in South 
    America.  Discharged 1988 and became a full-time CIA employee the 
    same year, working under John Clark.  Service records for the years 
    1989-99 are sealed.  Earned B.S. Political Science, George Mason 
    University, 1995.  M.A. International Relations from the same 
    institution 1999. Married.
    
    Chavez is an excellent light infantry soldier with an exceptional 
    grasp of small unit tactics and close quarters battle.  Although 
    small in stature he is powerfully built and agile, a formidable 
    opponent with a wide range of weapons and in hand-to-hand combat.
    
    ---------------------------------------------------------------------
    DuBarry, Alain
    ---------------------------------------------------------------------
    
    Born in Chantilly, France.  Father is a manuscript curator at a local
    museum, mother is a journalist.  Four sisters and two brothers.  
    Second oldest sister is a prominent professor of mathematics at the
    University of Paris.  Attended the Ecole Supérieure d'Ingénieurs en 
    Electrotechnique et Electronique (ESIEE) in Paris, 1984-89.  
    Graduated with a degree in electronics engineering and computer 
    science.  Joined the Gendarmerie Nationale in 1990 as an officer in 
    their computer crime division.  Instrumental in thwarting a 1994 
    attempt by a group of Algerian nationals to bring down the French 
    Minitel computer network using a virus spread by telephone switching 
    software.  In 1996 he was recuited by the Groupe d'Intervention 
    Gendarmerie Nationale (GIGN), France's elite counter-terrorist unit,
    as a specialist in telephony and electronic surveillance.  Unmarried.
    
    DuBarry is an expert on computers and computer nets as well as more 
    conventional forms of surveillance.  Although his role in CT actions
    is usually intelligence gathering and communications, as a veteran 
    of  GIGN's extensive combat training he is fully qualified to 
    participate in armed operations.  Introverted and thoughtful, and an
    excellent tactician, he often makes connections that other team 
    members miss.  Off-duty he is an avid amateur scuba diver and is an 
    officer in the Confédération Mondiale des Activités Subaquatiques 
    (CMAS).
    
    ---------------------------------------------------------------------
    Filatov, Genedy
    ---------------------------------------------------------------------
    
    Born in Pskov, Pskovskaya Oblast, Russian Federation.  No information 
    on family available.  Served in army of former Soviet Union, 1981-85,
    including tour of duty in Afghanistan.  Recruited by "Alfa" counter-
    terrorist group in 1987.  Operated in all major territories of the 
    former Soviet Union and eastern Europe.  Resigned from "Alfa" in 1991
    in response to that organization's ambiguous response to the failed
    Soviet coup.  Director of operations for private security firm, 
    1991-96.  Returned to "Alfa" during its 1997 restructuring under the 
    Russian Federal Security Service.  Married, no children.
    
    Filatov is a solid counter-terrorism operative.  Although his
    training and background are unorthodox by western standards, he has
    a wealth of real-world experience from his years in the security 
    forces of the former Soviet Union, and numerous contacts across 
    eastern Europe and Asia.  His steady nerves and methodical approach 
    to any threat make him a particularly valuable asset in combat 
    situations.  Team commanders should not be misled by his world-weary
    manner; he is not a pessimist but a realist, and he prides himself 
    on being the voice of reason and conservatism in any debate.
    
    ---------------------------------------------------------------------
    Galanos, Kure
    ---------------------------------------------------------------------
    
    Born in Nicosia, Cyprus. Galanos was thrust into the ethnic tensions 
    on Cyprus from an early age, when her family lost their homes during 
    widespread clashes between Turkish and Greek rioters. The Galanos 
    family, while never physically harmed by the tensions, continued to
    suffer difficult times for many years due to the unrest. Eventually 
    they fled the city, and Galanos' father, an ex-ELDYK sniper, taught 
    her his trade in extended hunting trips through the center of the 
    island. Galanos attempted to join the Greek MYK force, but was denied
    due to her gender.  Instead, she joined the civilian police force and
    quickly rose to prominence as a sniper with a reputation for precise 
    shooting in less than optimal conditions. 
    
    Galanos is, at times, a sheer force of nature. What she cannot achieve 
    by skill alone, she often completes by force of will. Teammates often 
    claim her piercing gaze does more damage than her bullets. She 
    displays no antipathy towards Turks, or indeed any other nationality 
    or criminal. She treats assignments as problems to be solved, and 
    solves them with a single, clean trigger pull.
    
    ---------------------------------------------------------------------
    Haider, Karl
    ---------------------------------------------------------------------
    
    Born in Graz, Austria.  Father is a petroleum distributor, mother a 
    homemaker.  Two siblings, a brother and a sister, both still in 
    school.  Joined the regular Austrian army in 1992.  Transferred to 
    Gendarmerieeinsatzkommando Cobra (GEK Cobra) in 1996.  Trained with 
    both Germany's GSG-9 and Israel's Sayeret Mat'Kal.  Participated in 
    GEK Cobra raid on Deissenmayr GmbH headquarters in Vienna in 1998 and
    was credited with single-handedly saving the lives of seven hostages.
    Married 1999, no children.
    
    In combat situations Karl is unstoppable.  He is extremely aggressive
    and will not hesitate to use whatever methods are necessary to 
    complete his mission.  He is fanatical about protecting the lives of
    hostages and innocent bystanders, even to the point of jeopardizing
    his own life.  Off the job he is soft-spoken and private, but has an 
    iron determination.
    
    ---------------------------------------------------------------------
    Hanley, Timothy
    ---------------------------------------------------------------------
    
    Born in Margaret River, Australia.  Father is a winery foreman, 
    mother is a homemaker.  Two siblings, a brother and a sister.  
    Attended Australian Defense Forces Academy in Canberra, 1983-87.  
    Upon graduation was recruited into newly formed 1st squadron of the 
    Special Air Service Regiment (SASR) and remained with this unit when
    it was reorganized into the Australian Tactical Assault Group (TAG) 
    shortly thereafter.  His entire career has been with TAG with the 
    exception of one tour of duty with the Australian Intelligence Corp 
    (AustInt), 1993-96.  Has lead counter-terrorist teams on three 
    continents and has cross-trained with both the U.S. "Delta Force" and
    British Special Air Service.  Unmarried.
    
    Hanley is a career CT officer.  He is a veteran of dozens of assaults
    and approaches even the most dangerous missions with the easy-going 
    good humor that has become his hallmark.  Off duty he is an 
    experienced backpacker and mountaineer and has taken part in amateur 
    expeditions to many of the world's major peaks.  He is in superb 
    physical condition and has demonstrated an ability to endure even the
    most extreme physical hardship.
    
    ---------------------------------------------------------------------
    Johnston, Homer
    ---------------------------------------------------------------------
    
    Born in Boise August 23 1972.  Father local logger, mother secretary 
    at lumber mill. Brought up in true mountain man fashion, he shot his 
    first deer at age 10.  Former Green Beret and Delta member.  Part of
    101st AirMobile Fort Campbell, Kentucky, he found his way into Black
    Ops by 1989.  Definitive distance runner, relies on stealth and speed 
    to set up his sniper locations.  Expert with all forms of rifles.  
    Spends free time hunting with Weber and spending time with his 
    parents.  Unmarried.
    
    ---------------------------------------------------------------------
    Lofquist, Annika
    ---------------------------------------------------------------------
    
    Born in Göteborg, Sweden.  Father was a retired admiral in the 
    Swedish Navy, now deceased.  Mother is a professor of Romance 
    languages at Göteborg University and is active in Miljöpartiet de 
    Gröna, the Swedish Green Party.  Three brothers.  The entire family 
    sails avidly.  Attended Stockholm University 1984-87, graduated with
    a B.S. in Physics.  After a stint as an engineer with the Swedish
    semiconductor giant Microelektronik AB (1988-92), Lofquist joined the 
    Stockholm police force as an expert on electronic surveillance.   
    In 1994 she was recruited into Ordningspolisens Nationella 
    Insatsstyrka (ONI), the national rescue unit of the Stockholm Police 
    Department.   From 1997 to 1999 she led ONI intelligence and 
    surveillance teams in over a dozen different counter-terrorist 
    actions, including the high-profile 1998 Red Cell occupation of the 
    trading floor of the Stockholm futures exchange.  Unmarried.
    
    Lofquist is an electronics genius.  Her name is on 14 different 
    patents held by Microelektronik, her old employer, and she continues
    to consult with their engineers while serving as a member of the 
    RAINBOW team.  Most of her innovations have been in the area of
    electronic eavesdropping.  She is extremely confident and courageous, 
    although at times her lack of military training can lead her to
    overestimate her ability to handle a situation.  Off duty she keeps
    to herself, living alone on a sailboat in Saltsjobaden outside 
    Stockholm.
    
    ---------------------------------------------------------------------
    Loiselle, Louis
    ---------------------------------------------------------------------
    
    Born in Paris June 6 1968, married to Elaine, three years.    Father 
    former commercial pilot, mother is a clerk at local department store
    in Avagion.  Former member of the French Parachute Division, he was 
    detailed to DGSE.  Part of action group Service 7.  Involved in 
    tactical espionage and counter-espionage throughout Europe.  Began
    training DGSE recruits in 1985.   On assignments he is a utility 
    player, and doesn't get shaken easily.  He is a marksman with pistols
    and rifles, although he is experienced in all forms of 
    counterterrorism.   He spends most free time reading and spending 
    time with his wife.
    
    ---------------------------------------------------------------------
    Maldini, Antonio
    ---------------------------------------------------------------------
    
    Born in Milano, Italy.  Father is the manager of a textile factory, 
    mother is a homemaker.  Five siblings.  Attended Universitŕ degli 
    Studi di Ferrara, 1984-88.  Graduated with a degree in Chemistry.  
    Joined L'Arma dei Caribinieri in 1989 and after completing training
    was assigned to the Comando Carabinieri Antidroga, the Caribinieri's 
    anti-narcotics agency.  Transferred in 1995 to the Gruppo Intervento
    Speciale (GIS), Italy's elite counter-terrorist team.  Married since 
    1990.  Three children.
    
    Maldini's specialty is stealth.  At GIS his ability to occupy 
    positions undetected by the enemy resulted in the nickname "The 
    Invisible Man".  He is in excellent physical condition and is 
    exceptionally quick on his feet. His demeanor is calm and somewhat 
    aloof.  Although a solid team member, he is too introspective to be
    a truly effective commander.  Off-duty he is an amateur marathoner 
    and has competed in races across Europe.  Extremely intelligent and 
    well-spoken.
    
    ---------------------------------------------------------------------
    McAllen, Roger
    ---------------------------------------------------------------------
    
    Born in Toronto, Ontario, Canada.  Father is a senior officer with 
    the Royal Bank of Canada.  Mother is deceased.  One sister, still a 
    resident of Toronto.  Joined the Canadian Army as a Field Engineer, 
    1981.  Served one tour of duty, 1981-85.  Received advanced training
    in both combat diving and explosive ordnance disposal.  Upon 
    discharge joined the Royal Canadian Mounted Police (RCMP) and in 1988
    became a member of the Special Emergency Response Team (SERT), the 
    RCMP's elite counter-terrorism unit.  When SERT was disbanded in 1993,
    he helped coordinate the transition of counter-terrorist 
    responsibilities to the Canadian Armed Forces' newly formed Joint 
    Task Force Two (JTF-2).  McAllen re-enlisted in 1994 and became a 
    full member of JTF-2 the same year.  He has participated in counter-
    terrorist actions on three continents, including the JTF-2 extended 
    operations in 1996-97 against war criminals in Bosnia.  Married in 
    1984, divorced in 1992.  One child, a daughter, born 1986, lives with 
    her mother in London, Ontario.
    
    McAllen is a specialist in multiple areas.  He is an excellent shot 
    and is extremely aggressive in combat situations, making him a good 
    choice as a member of an assault team, but he also has extensive 
    experience with bomb disposal and demolitions.  He is an amateur 
    power-lifter and his strength and stamina make him a formidable
    opponent.  Team leads should be warned that he performs better in a 
    subordinate rather than a command position.  He has a hearty, good-
    natured manner and spends his off-duty time socializing with a wide 
    circle of friends, most of them current or ex-military men.
    
    ---------------------------------------------------------------------
    Morris, Gerald
    ---------------------------------------------------------------------
    
    Born in Birmingham, Alabama, USA.  Father is a retired furniture 
    salesman, mother is a homemaker.  Two younger sisters, both still 
    living in Birmingham.  Valedictorian of his high school class, 
    National Merit Scholar, 1982.  Attended Rice University in Houston, 
    Texas, 1983-87, graduating with a BS in Material Science and a BA in
    Russian Literature.  Joined the American Bureau of Alcohol, Tobacco
    and Firearms (BATF) in 1988 as an agent in their Explosives Division.  
    Earned an MS in Inorganic Chemistry from the University of New 
    Orleans during a leave of absence from BATF, 1992-1994.  His thesis 
    "Applications of Micro-stress Analysis in Accelerant Identification" 
    is considered to be a landmark in the forensic analysis of bomb 
    debris.  Upon return to active duty in 1995 he was assigned to the 
    BATF's International Response Team (IRT).  Since 1998 he has been on 
    extended assignment in South Korea with the Korean counter-terrorism 
    task force, the National Police 868 Unit, training them in techniques
    of bomb detection, bomb disposal, and post-bombing investigation.  
    His wife and two daughters currently live in Seoul, South Korea.
    
    Morris is a team player who likes his operations to run strictly by 
    the book.  His primary specialty is forensics, but he is also an 
    expert at the setting and disarming of all types of explosive devices.  
    Although he knows a fair amount about conducting counter-terrorist 
    assaults from his years working with the 868 Unit, in hostage
    situations he prefers an indirect approach.  Morris likes to spend 
    his off-duty hours with his family.  In his spare time he collects 
    antique blues recordings and memorabilia.
    
    ---------------------------------------------------------------------
    Murad, Jamal
    ---------------------------------------------------------------------
    
    Born in Bani Suwayf, Egypt. Murad is the son of an influential 
    moderate Muslim cleric, and grew up learning a great deal about both
    the religious and secular worlds. To the dismay of his pacifistic 
    parents, Murad joined the Egyptian armed forces rather than continue
    his scholarship. Privately upset by the reputation of Egypt's Unit 
    777, Murad set out to change the organization from within. His 
    contacts with US, British and German training units convinced him 
    there was a better way, but that Egypt would not be taking that path 
    soon enough for him. His exceptional skills, both linguistic and 
    military, landed him a frequent cross training position with the SAS,
    where he came to the attention of RAINBOW.  
    
    In combat, Murad is a swift and lethal presence. Once he has 
    committed a plan to memory, nothing stand in his way to accomplish 
    that plan. Prior to the mission, Murad questions every detail of
    every plan, often infuriating the planning officers but ensuring that
    every possible consequence and complication have been well thought 
    out. His insistence that there is a Right Way has won him many 
    admirers, if few friends.
    
    ---------------------------------------------------------------------
    Narino, Emilio
    ---------------------------------------------------------------------
    
    Born in Cartagena, Colombia. Narino's early activities are shrouded 
    in mystery, a situation he enhances with conflicting stories 
    regarding his training and upbringing. At various times, Narino has
    claimed to be the nephew of a Colombian drug lord, a failed 
    university professor, an ex-police officer, and a freedom fighter. 
    Most team members believe that he learned his trade as a CIA assassin, 
    a belief that Narino alternately encourages with outrageous stories 
    or flatly denies cold stares. Regardless, everyone agrees that 
    Narino is a cool and composed marksman with a disquieting ability to
    sneak into exposed positions without being seen.  
    
    Narino is a study in unpredictable mood swings. One minute joking and 
    talkative, the next tight-lipped and silent. This never interferes 
    with his professionalism on the job, but it has kept Narino at arm's 
    length from the easy camaraderie pervading most of the team. This
    distance is especially noticeable during planning sessions, where he
    doesn't contribute unless it is to point out an unorthodox sniping 
    position. 
    
    ---------------------------------------------------------------------
    Noronha, Alejandro
    ---------------------------------------------------------------------
    
    Born in Belo Horizonte, Brazil.  His late father ran an import 
    business.  His mother is a homemaker.  One older brother, two younger
    sisters. Attended college at the Brazilian military academy, Colégio
    Militar do Rio de Janeiro (CMRJ), 1977-81.  Served two terms of duty
    with the regular Brazilian army before being recruited into the 
    Counter-Terrorist Detachment (CTD) of the 1st Special Forces Battalion
    in 1987.  Since 1995 he has commanded one of CTD's three squadrons. 
    He has cross-trained with the U.S. "Delta Force", Chile's Unidad 
    Anti-Terroristes (UAT), Agentina's Brigada Especial Operativa Halcon,
    and Columbia's Agrupacion De Fuerzas Especiales Urbanas (AFEU).  
    In 1997 he was one of a group of senior Brazilian CTD operators who
    assisted the Peruvian armed forces in ending the occupation of the 
    Japanese embassy by the Tupac Amaru Revolutionary Movement (MRTA).  
    Married since 1985.  His wife and two daughters live in Rio de Janeiro.
    
    Noronha has spent the majority of his military career as a CT 
    operator.  He is well-known in the CT community, particularly in 
    North and South America, and has a reputation as a stern taskmaster.
    Although he has conducted actions in a wide variety of terrains and
    circumstances, he is particularly proficient in jungle operations and
    long-range intelligence gathering.  In combat situations he is 
    extremely aggressive and he expects the same from any team that 
    serves under him.  He has no sense of humor and considers it 
    unprofessional in others.  His only passion in life (aside from his
    work and his family) is classical music and opera.
    
    ---------------------------------------------------------------------
    Novikov, Arkadi
    ---------------------------------------------------------------------
    
    Born in Minsk, in what is now Belarus. Novikov is the son of a career
    army officer; his family is politically very well connected, and has
    made the transition from the USSR to the CIS very well indeed. 
    Novikov enjoyed the finest education and living standard available,
    including an engineering degree from the University of Moscow. He 
    spurned the regular army to take a prized field position in the 
    enforcement arm of the KGB, only to find it disintegrating beneath 
    him. When his co-workers joined the forming Russian Mafias, Novikov 
    left the city to return to Minsk where the newly independent Belarus 
    army offered him a chance to lead a CT team of his own creation. A 
    series of low profile but well-planned and executed missions brought 
    him to the attention of RAINBOW, which Novikov gladly joined. 
    
    Novikov combines the broad built of the Russian athlete with an 
    incisive mind and stern leadership. He is capable of working much 
    higher in the organization, but prefers field duty, even if it means
    taking more orders than he gives. Other team members feel comfortable 
    with Novikov in charge, as his personal bravery combines with sharp 
    planning to virtually guarantee success.
    
    ---------------------------------------------------------------------
    Petersen, Einar
    ---------------------------------------------------------------------
    
    Born in Hamar, Norway. Parents owned and operated a ski resort high 
    in central Norway. Began skiing at an early age; soon added hunting 
    and shooting, to become an accomplished biathlete. Attempted and 
    failed to win entry to Norway's Olympic Biathlon Team in 1988 and 
    1992, missing by fractions of a point each time. Joined 
    Beredskapstroppen in 1990, after sister travelling in the Middle East 
    was wounded in a terrorist attack.
    
    Petersen is a nearly unstoppable sniper if allowed the proper setup 
    time. He projects an air of icy calm at all times, prompting 
    teammates to devise various pranks and embarrassing situations to
    disturb that calm. All attempts so far have failed. While aloof, his 
    unerring accuracy has endeared him to the rest of the team. When not 
    on duty, Petersen often embarks on lengthy solo cross-country skiing 
    trips, disappearing into dense terrain for days at a time.
    
    ---------------------------------------------------------------------
    Price, Eddie
    ---------------------------------------------------------------------
    
    Born in London, September 21 1958.  Father deceased, mother living in
    Cambridge, retired nurse.  Price is a former color sergeant who
    served in the 22nd SAS at Hereford.  Spot promoted to Sergeant major,
    he spent time in Northern Ireland for the 14th Intelligence Company.
    Highly trained in techniques such as CQB, IR photography and covert 
    surveillance, "The Company" as it is known performs in Northern 
    Ireland, monitoring known IRA terrorists and pre-emptively striking
    against terrorist targets.  Involved in hostage rescue in Columbia,
    1984, where scientist was on a research expedition. Extremely 
    physically fit, and an expert marksmen. Enjoys reading, smoking his 
    pipe, and working out with Weber.  Unmarried.
    
    ---------------------------------------------------------------------
    Rakuzanka, Kazimiera
    ---------------------------------------------------------------------
    Born Kazimiera Koziol  in Gdansk, Poland.  Her father and brothers 
    worked in the shipyards and she was active from an early age in the
    movement that later become known as Solidarnosc.  In 1981 when she 
    was 17 she was beaten seriously enough by police to require 
    hospitalization and in 1982 she was arrested during a street 
    demonstration and spent the following year in jail.  Upon her release 
    in 1983 she resumed activity in the Solidarity underground while 
    working odd jobs in and around Gdansk.  Married in 1986 to Andrzej 
    Rakuzanka, a follow underground activist.  With the shifting of 
    political winds in 1989 and the founding of the Republic of Poland she 
    was able once again to make public her affiliation with Solidarity. 
    In 1990 she joined the reconstructed Gdansk police force and quickly
    moved into undercover work to battle the growing organized crime
    problem in the newly liberated country.  In 1993 she was recruited by 
    the Grupa Reagowania Operacyjno Mobilnego (GROM), Poland's newly-
    formed counter-terrorist unit.  Initially she was involved purely in
    intelligence gathering activities, but in 1994 when her unit took 
    part in Operation Restore Democracy, the American-led invasion of 
    Haiti, she was promoted to full-fledged CT operator.  In 1998 she 
    lead her first assault team, and has since cross-trained with the 
    U.S. "Delta Force", Norway's Beredskapstroppen, and Finland's Osasto 
    Karhu.  Her husband and two daughters reside in Gdansk.
    
    Rakuzanka is a survivor.  Despite her unassuming appearance she has 
    an iron consititution and is capable of enduring extreme hardship.  
    She is a strong team player and an excellent shot.  She has a 
    sarcastic way of speaking but always reserves her sharpest barbs for 
    the rich and powerful.  She is called "Kazi" by friends and family, 
    and "Kamikazi" by her colleagues, although never to her face.
    
    ---------------------------------------------------------------------
    Raymond, Renee
    ---------------------------------------------------------------------
    
    Born in Kansas City, Missouri, USA.  Father is a retired U.S. Army 
    colonel, mother is a homemaker.  Two older brothers.  Attended 
    University of Oklahoma, 1986-89 under Reserve Officers Training Corp
    (ROTC) program, majoring in Political Science.  Entered regular U.S.
    Army upon graduation.  Served in Kuwait, 1991.  Recruited into U.S.
    Special Operations Psychological Operations (PSYOPS), 1992.  Served 
    in Bosnia, 1996-97.  In 1998 was selected to take part in U.S. Army 
    trial introduction of women into special operations ground combat 
    forces.   Trained with 1st Special Forces Operational Detachment-Delta 
    (1st SFOD-D, "Delta Force") .  Married since 1993.  Husband is a 
    lieutenant in U.S. Army, stationed in Frankfurt, Germany.  One child,
    a daughter, born 1995.
    
    Raymond is extremely self-reliant and resourceful.  An excellent 
    combat soldier, she is also well-versed in a variety of types of 
    psychological warfare, and understand how both soldiers and civilians 
    react under the stress of combat.  Although an experienced officer, 
    she is too much of a loner to be at her best as a team lead and will
    be used to maximum advantage in a support role.  She doesn't talk 
    much, and weighs her words carefully when she does speak.
    
    ---------------------------------------------------------------------
    Pak Suo-Won
    ---------------------------------------------------------------------
    
    Born in Kangnung, South Korea. Pak is a member of a large family of 
    fishermen; he has four brothers and three sisters. He entered the 
    South Korean army at the youngest age he could, so long as he would 
    not have to serve on a boat, ever again. Despite (or perhaps because
    of) his slight build, Pak developed a reputation for physical 
    prowess, particularly endurance. He was accepted into the 707th 
    Special Mission Battalion, making battalion history by being the only 
    inductee to exceed every one of the punishing physical tests exacted
    upon the battalion during training. He built his reputation up 
    further by succeeding at lengthy solo infiltration missions behind 
    North Korean lines, often in disguise for extended periods of time.
    
    Pak is cheerful and optimistic at all times. While Recon operatives 
    are not used in all missions, Pak manages to be in the center of the
    planning and discussion stages all the same. 
    
    ---------------------------------------------------------------------
    Sweeney, Kevin
    ---------------------------------------------------------------------
    
    Born in Birmingham, England.  Father was a waiter, mother a cleaning 
    woman.  Two brothers, one younger, one older.  Joined Birmingham 
    police force as a patrol officer in 1987.  Promoted to detective in 
    1991.  Spent the next five years working a variety of undercover 
    operations in the Special Branch.  In collaboration with the British
    Security Service (MI5) coordinated a series of raids in the fall of 
    1996 that broke the back of the "Field of Gold" terrorist underground 
    in the British Isles.  Recruited by MI5 as an agent in 1997, he left
    his position with the Birmingham force.  Assigned to their counter-
    terrorism branch ("T" Branch) and working out of London, he has 
    planned and executed over two dozen covert actions in Great Britain
    and British territories.  Unmarried.
    
    Despite his youthful appearance, Sweeney is a master of covert 
    operations.  He has a particular knack for blending into the
    background that served him well during his years working undercover
    on the streets of Birmingham.  He also is an excellent burglar and,
    despite his large build, can move quite quickly and quietly if he 
    needs to.  He is a good actor and can maintain his composure even 
    under the most stressful situations.  Professionally he is soft-spoken 
    and earnest.  He prefers consensus to confrontation.
    
    ---------------------------------------------------------------------
    Walther, Jorg
    ---------------------------------------------------------------------
    
    Born in Saarbrücken, Germany.  Father is a safety engineer with 
    Lufthansa, mother is a homemaker.  Three younger siblings, two 
    sisters and a brother.  Amateur archer, competing in Germany junior
    national championships, 1990.  Entered the German Federal Border 
    Police Force (Bundesgrenzschutz) in 1994 at the top of his cadet 
    class.  Stationed at Saarbrücken, 1994-98.  Recruited into Germany's
    elite counter-terrorist force, Grenzschutzgruppe 9 (GSG-9) in 1998. 
    Completed GSG-9 training in record time, again at the top of his 
    class.  Temporarily attached to GSG-9/1, the group's primary CT 
    strike unit, before reassignment to RAINBOW.  Married since 1996. 
    No children.
    
    Walther is currently the youngest member of the RAINBOW team.  His 
    lack of experience in the field is balanced by his extraordinary 
    drive and determination.  He is a quick learner and an exceptional 
    team member, following every order without hesitation or question. 
    Although his primary training was as member of an assault team, he 
    is also well-versed in wire-tapping and electronic surveillance.  He 
    is clearly being groomed for advancement by the Bundesgrenzschutz 
    command and his assignment to RAINBOW reflects the German 
    government's long-term commitment to international CT collaboration.
    
    ---------------------------------------------------------------------
    Weber, Dieter
    ---------------------------------------------------------------------
    Born in Munich July 9 1971, Father ironworker, mother deceased.  
    Graduate of German Army's Burger Fubrer or Mountain Leader schools,
    one of the physically toughest schools in the world.  Came from 
    German GSG-9 team, which was part of the former Border Guards, the 
    Federal Republic's counterterrorism team.  Fluent in English and 
    German, his marksmen ability only matched by a few members on the 
    team.  Spends free time hunting, working out with Price, and 
    practicing Tai Kwon Do.  Unmarried.
    
    ---------------------------------------------------------------------
    Woo, Tracy
    ---------------------------------------------------------------------
    
    Born in Los Angeles, California, USA.  Father is a doctor, mother a
    lawyer.  No siblings.  Amateur gymnast, competing in west coast 
    regional championships 1987-88.  Attended UCLA University 1989-92,
    graduated with a BA in Psychology.  Joined Los Angeles Police 
    department in 1992, transferred to Metro Division S.W.A.T Team in 
    1994, where she specialized in surveillance and negotiation.  
    Awarded commendation for bravery for role in ending the New Millennia
    occupation of L.A. city hall in 1999.  Unmarried.
    
    Woo is an expert on reconnaissance and surveillance.  She can move 
    quickly and quietly through terrorist-controlled areas and is well-
    versed in the installation and removal of a wide variety of electronic
    intelligence-gathering devices.  She handles command well, but she
    has an independent nature and has been known to argue with her 
    superiors.  Her combat skills are average.  Outspoken and self-
    reliant.
    
    ---------------------------------------------------------------------
    Yacoby, Ayana
    ---------------------------------------------------------------------
    
    Born in Tel Aviv, Israel.  Father is a greengrocer, mother died when 
    she was three.  One younger brother, plays professional soccer for 
    Beitar Jerusalem.  Joined the regular Israeli army, 1992.  Transferred 
    to Sayeret Mat'kal in 1995, where she served in the general staff 
    reconnaissance unit.  Recruited in 1997 by the Mossad.  Specialization 
    in infiltration and intelligence gathering.  Speaks fluent English 
    and Arabic.  Unmarried.
    
    Ayana is a master of the silent kill.  Her training has prepared her 
    for moving stealthily into hostile territory and neutralizing whatever
    threats may confront her.  She is extremely intelligent with little
    tolerance for fools.  The quintessential professional, she has been 
    known to complain about the "cowboy attitude" of some of the other 
    members of the team.  Ruthless in combat, in non-military situations
    she may err on the side of excessive force.
    
    ---------------------------------------------------------------------	
    7)Kit
    ---------------------------------------------------------------------	
    
    Binoculars
    ---------------------------------------------------------------------	
    
    These compact, lightweight binoculars are specially constructed to 
    withstand the rigors of CT operations. A built in range finder and 
    choice of 4x and 8x zoom factors make these the item of choice for 
    RAINBOW recon missions.
    
    ---------------------------------------------------------------------	
    Breaching Charges
    ---------------------------------------------------------------------	
    
    Breaching charges are used to explosively remove doors for rapid 
    entry. Flashbangs do not need to be used in conjunction with a 
    breaching charge as they stun, wound, or even kill anyone nearby. 
    
    ---------------------------------------------------------------------	
    Demolitions Kit
    ---------------------------------------------------------------------	
    
    This kit speeds both the placing and disarming of explosives. It 
    contains basic electrical diagnostic equipment along with the 
    essential mechanical tools needed to perform the job. Extra primer, 
    detcord, and a variety of adhesives complete the kit.
    
    ---------------------------------------------------------------------	
    Electronics Kit
    ---------------------------------------------------------------------	
    
    This kit speeds up placing bugs, rewiring security cameras, and 
    related electrical tasks. It contains a high precision multimeter, 
    miniature power supplies, a breadboard, and digital analyzer. A full 
    complement of jumpers, clips, and miscellaneous electrical parts 
    rounds out the kit. 
    
    ---------------------------------------------------------------------	
    Flashbangs
    ---------------------------------------------------------------------	
    
    Capable of stunning observers with a combination bright flash and 
    loud report, flashbangs are commonly tossed into rooms to 'prepare' 
    rooms prior to entry. The valauble seconds gained while potential 
    hostiles recover from the stun effects can mean the difference
    between life and death to a tactical team. Also known as distraction
    devices or stun grenades. 
    
    ---------------------------------------------------------------------	
    Fragmentation Grenade
    ---------------------------------------------------------------------	
    
    The M61 fragmentation grenade is the standard issue offensive grenade 
    used by infantry throughout the world. While its blast radius is 
    small, an overhand throw is still necessary to safely clear the blast
    radius in the open.
    
    ---------------------------------------------------------------------	
    Heartbeat Sensor
    ---------------------------------------------------------------------	
    
    The Heartbeat Sensor is capable of tracking a human heartbeat even 
    through thick layers of concrete.  It works by detecting the 
    characteristic ultra-low-frequency electric field given off by a 
    beating heart.  When in use, the hearbeat sensor scans in a small 
    circle around the user as well as a larger cone straight ahead.
    
    ---------------------------------------------------------------------	
    Lockpicking Kit
    ---------------------------------------------------------------------	
    
    This kit speeds the picking of locks. Its primary component is a 
    highly sophisticated auto-pick capable of opening most mechanical 
    locks in a few seconds. Electrical keycard or swipe locks are handled
    using a classified system containing presets for all major keycard 
    variations.
    
    ---------------------------------------------------------------------	
    Barret M82A1
    ---------------------------------------------------------------------	
    
    The Barrett 'Light Fifty' M82A1 was the first .50 caliber sniper 
    rifle to achieve widespread use. Its massive length (1.55m) and 
    weight (13.4 kg) make it the bulkiest and most powerful sniper rifle
    in RAINBOW's arsenal. Extreme care should be used in employing this 
    weapon, as its high powered .50 Browning round can tear through 
    multiple targets just as easily as it can through an engine block. 
    
    ---------------------------------------------------------------------	
    M4 Carbine
    ---------------------------------------------------------------------	
    
    A compact version of the M-16, the M4 Carbine is commonly used when 
    the firepower of an assault rifle is needed, but the weight and size 
    is not. It is commonly used by US and Israeli special forces. It 
    comes standard with a single and full auto trigger group.
    
    ---------------------------------------------------------------------	
    G36K
    ---------------------------------------------------------------------	
    
    The Heckler & Koch G36K is their latest assault rifle entry. Its 
    compact design makes it useful in close quarters, while its 5.56mm 
    round will penetrate most body armor.
    
    ---------------------------------------------------------------------	
    G3A3
    ---------------------------------------------------------------------	
    
    The G3A3 is Heckler & Koch's standard assault rifle. It fires the 
    powerful 7.62mm NATO round. This is the most accurate assault rifle 
    in RAINBOW's arsenal.
    
    
    ---------------------------------------------------------------------	
    Enfield L85A1
    ---------------------------------------------------------------------	
    
    The Enfield L85A1 (also known as the Enfield Individual Weapon or 
    SA80) is the standard infantry weapon of the British Army. Its 
    bullpup design trades accuracy for maneuverability. 
    
    ---------------------------------------------------------------------	
    M14
    ---------------------------------------------------------------------	
    
    The direct descendant of the classic M1 Garand, the M14 fires a 7.62
    round with extreme accuracy. It has been is use by the US Army since
    1957. 
    
    ---------------------------------------------------------------------	
    M16A2
    ---------------------------------------------------------------------	
    
    When extra range or firepower is needed, RAINBOW turns to Colt's 
    M16A2. Tried and true, it's 5.56 caliber easily pierces Level II body 
    armor and has the longest range of any of RAINBOW's standard weapons.
    It comes standard with a single and three round trigger group. 
    
    ---------------------------------------------------------------------	
    HK MP510A2
    ---------------------------------------------------------------------	
    
    The HK MP5/10A2 is a product-improved variant of the venerable HK MP5 
    chambered for a 10mm round. The increased stopping power of the 
    heavier round is offset by increased recoil. It is equipped with a 
    single and full auto trigger group. 
    
    ---------------------------------------------------------------------	
    HK MP510A2 Silenced
    ---------------------------------------------------------------------	
    
    An HK MP5/10A2 equipped with a sound suppressor gives a nice mix 
    between power and silence. Because the suppression is not integral 
    (like the MP5SD), the suppression is not quite as complete. 
    
    
    ---------------------------------------------------------------------	
    MP5A4
    ---------------------------------------------------------------------	
    
    The preferred submachine gun of counter-terrorist operatives around 
    the world, Heckler & Koch's MP5 is known for its reliability and 
    accuracy, even when firing on full automatic. RAINBOW uses the 9mm 
    MP5A4 fitted with single, triple, and full-auto trigger group.
    
    
    ---------------------------------------------------------------------	
    MP5K-PDW
    ---------------------------------------------------------------------	
    
    Heckler & Koch's 9mm MP5K-PDW is a compact version of the classic MP5. 
    Its folding stock and light weight make it an ideal choice when a 
    full rifle or submachine gun is unmanageable and a handgun is a poor
    compromise. It is equipped with the single and full auto trigger 
    group.
    
    
    ---------------------------------------------------------------------	
    MP5SD
    ---------------------------------------------------------------------	
    
    Terrorists throughout the world fear Heckler & Koch's MP5SD. Its 
    integral silencer is so effective that the report of the bullet is 
    miniscule compared to the click of the bolt operating. RAINBOW uses 
    the 9mm MP5SD5 whenever both accuracy and stealth are essential. 
    
    ---------------------------------------------------------------------	
    PSG-1
    ---------------------------------------------------------------------	
    
    Arguably the most accurate off-the-shelf sniper rifle available. A 
    favorite of police forces around the world, the PSG-1 comes standard 
    with a 6x sight and fires the NATO 7.62 round. 
    
    ---------------------------------------------------------------------	
    Benelli 12 Gauge Shotgun
    ---------------------------------------------------------------------	
    
    Whether used for door breaching or highly lethal close quarters 
    combat, a good tactical shotgun is an essential part of all anti-
    terrorist teams. RAINBOW uses the Benelli M1 Tactical 12-Gauge, 
    largely because its superb recoil characteristics enable a skilled 
    operator to fire five rounds accurately in less than one second. 
    
    ---------------------------------------------------------------------	
    SPAS-12
    ---------------------------------------------------------------------	
    
    The SPAS-12 is a fully automatic combat shotgun capable of emptying 
    its nine-round clip in 2.25s. This makes it ideal for quickly 
    clearing a room of all hostiles.  
    
    ---------------------------------------------------------------------	
    Steyr AUG
    ---------------------------------------------------------------------	
    
    The standard weapon of the Austrian Army, the Steyr AUG is a 
    futuristic looking assault rifle with a compact bullpup design. It is 
    well suited for missions requiring the maneuverability of a 
    submachine gun combined with the punch of an assault rifle. 
    
    
    ---------------------------------------------------------------------	
    HK UMP45
    ---------------------------------------------------------------------	
    
    The HK UMP45 is the newest submachine gun from veteran gun 
    manufacturer HK. The stopping power of its .45 caliber round comes at 
    the price of an increased recoil and lower rate of fire. 
    
    ---------------------------------------------------------------------	
    HK UMP45 Silenced
    ---------------------------------------------------------------------	
    
    An HK UMP45 equipped with a sound suppressor. Of course, the 
    suppression is not as complete as the integral suppressor of the 
    MP5SD. A good choice when a balance between power and silence is
    required. 
    
    
    ---------------------------------------------------------------------	
    Walther WA2000
    ---------------------------------------------------------------------	
    
    The shortest sniper rifle used by the RAINBOW team, the Walther 
    WA2000's bullpup design and light weight make it a favorite of 
    snipers needing to move stealthily into difficult positions. Its 
    powerful .300 Winchester round has more punch than the 7.62 NATO 
    round. 
    
    ---------------------------------------------------------------------	
    .40
    ---------------------------------------------------------------------	
    
    Heckler & Koch's .40 caliber USP is a favorite among those desiring 
    a balance between size and firepower. 
    
    ---------------------------------------------------------------------	
    .40 Silenced
    ---------------------------------------------------------------------	
    
    This Knight Armament Corp. silencer provides excellent sound 
    suppression to the HK .40 USP. 
    
    ---------------------------------------------------------------------	
    .45
    ---------------------------------------------------------------------	
    
    The extreme ruggedness, reliability, and match-grade accuracy of 
    Heckler & Koch's .45 Caliber Mark23 ACP has made it the handgun of 
    choice for all U.S. Special Forces. 
    
    ---------------------------------------------------------------------	
    .45 Silenced
    ---------------------------------------------------------------------	
    
    The specially designed sound and flash suppressor on this HK MK23
    virtually eliminates muzzle flash and provides more than 35dB of 
    sound reduction. An essential part of any RAINBOW mission requiring 
    both firepower and discretion. 
    
    ---------------------------------------------------------------------	
    .50 Desert Eagle
    ---------------------------------------------------------------------	
    
    The IMI .50 Desert Eagle is a very powerful handgun. It is capable of 
    punching through body armor, but has a limited seven round magazine.
    
    ---------------------------------------------------------------------	
    9mm
    ---------------------------------------------------------------------	
    
    The Beretta Model 92FS is RAINBOW's 9mm pistol of choice. Its primary 
    advantage is low recoil and a large magazine compared to the bulkier
    .45. 
    
    ---------------------------------------------------------------------	
    9mm Silenced
    ---------------------------------------------------------------------	
    
    The specially designed sound and flash suppressor on this Beretta 
    Model 92FS minimizes weight and length to maintain accuracy while
    boasting an impressive 32dB of sound reduction. It is the favorite 
    pistol of for RAINBOW's recon specialists.
    
    ---------------------------------------------------------------------	
    .357 Desert Eagle
    ---------------------------------------------------------------------	
    
    The smaller cousin of the Desert Eagle .50, this the IMI Desert 
    Eagle's .357 Magnum round packs a punch capable of punching through
    body armor at close range. It carries a limited eight-round magazine. 
    
    
    ---------------------------------------------------------------------	
    Arctic Heavy
    ---------------------------------------------------------------------	
    
    This bulky uniform sacrifices ease of movement for increased 
    protection. An excellent uniform choice for demolitions specialists 
    operating in arctic environments, it consists of Level III body armor
    extending to the groin, sub-zero parka, a Kevlar Helmet with full
    faceplate, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar
    gloves. The vest reliably stops all but the most high-powered rifle
    rounds.
    
    ---------------------------------------------------------------------	
    Arctic Light
    ---------------------------------------------------------------------	
    
    This streamlined uniform sacrifices protection for ease of movement. 
    An excellent uniform choice for recon specialists operating in arctic 
    environments, it consists of a lightweight Level IIa waist-length
    tactical vest, sub-zero parka, soft-soled rubber boots, Nomex 
    balaclava, and cut resistant Nomex/Kevlar gloves. The vest reliably 
    stops low-powered pistol rounds. 
    
    ---------------------------------------------------------------------	
    Arctic Medium
    ---------------------------------------------------------------------	
    
    This uniform is provides a good blend of protection and ease of 
    movement. An excellent uniform choice for recon specialists operating
    in arctic environments, it consists of a Level II waist-length 
    tactical vest, a Kevlar Helmet, sub-zero parka, soft-soled rubber 
    boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably 
    stops most pistol and submachine gun rounds. 
    
    ---------------------------------------------------------------------	
    Black Heavy
    ---------------------------------------------------------------------	
    
    This bulky uniform sacrifices ease of movement for increased 
    protection. The uniform of choice for demolitions experts on 
    nighttime operations, it consists of Level III body armor extending
    to the groin, a Kevlar Helmet with full faceplate, soft-soled rubber
    boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably
    stops all but the most high-powered rifle rounds. 
    
    ---------------------------------------------------------------------	
    Black Light
    ---------------------------------------------------------------------	
    
    This streamlined uniform sacrifices protection for ease of movement. 
    The uniform of choice for recon specialists on nighttime operations, 
    it consists of a lightweight Level IIa waist-length tactical vest, 
    soft-soled rubber boots, Nomex balaclava, and cut resistant Nomex/
    Kevlar gloves. The vest reliably stops low-powered pistol rounds. 
    
    ---------------------------------------------------------------------	
    Black Medium
    ---------------------------------------------------------------------	
    
    This uniform is provides a good blend of protection and ease of 
    movement. The standard uniform for assaulters on nighttime operations,
    it consists of a Level II waist-length tactical vest, a Kevlar 
    Helmet, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar 
    gloves. The vest reliably stops most pistol and submachine gun rounds. 
    
    ---------------------------------------------------------------------	
    Blue Heavy
    ---------------------------------------------------------------------	
    
    This bulky uniform sacrifices ease of movement for increased 
    protection. A good choice for demolitions specialists operating in 
    low light conditions, it consists of Level III body armor extending
    to the groin, a Kevlar Helmet with full faceplate, soft-soled rubber
    boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably 
    stops all but the most high-powered rifle rounds.
    
    ---------------------------------------------------------------------	
    Blue Light
    ---------------------------------------------------------------------	
    
    This streamlined uniform sacrifices protection for ease of movement. 
    A good choice for recon specialists operating in low light conditions,
    it consists of a lightweight Level IIa waist-length tactical vest, 
    soft-soled rubber boots, Nomex balaclava, and cut resistant Nomex/
    Kevlar gloves. The vest reliably stops low-powered pistol rounds. 
    
    ---------------------------------------------------------------------	
    Blue Medium
    ---------------------------------------------------------------------	
    
    This uniform is provides a good blend of protection and ease of 
    movement. A good choice for assault specialists operating in low 
    light conditions, it consists of a Level II waist-length tactical 
    vest, a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava, and
    Nomex/Kevlar gloves. The vest reliably stops most pistol and 
    submachine gun rounds. 
    
    ---------------------------------------------------------------------	
    Desert Heavy
    ---------------------------------------------------------------------	
    
    This bulky uniform sacrifices ease of movement for increased 
    protection. An excellent uniform choice for demolitions specialists
    operating in desert environments, it consists of Level III body armor 
    extending to the groin, a Kevlar Helmet, soft-soled rubber boots,
    and Nomex/Kevlar gloves. The vest reliably stops all but the most
    high-powered rifle rounds.
    
    ---------------------------------------------------------------------	
    Desert Light
    ---------------------------------------------------------------------	
    
    This streamlined uniform sacrifices protection for ease of movement.
    An excellent uniform choice for recon specialists operating in desert
    environments, it consists of a lightweight Level IIa waist-length 
    tactical vest, soft-soled rubber boots, and Nomex/Kevlar gloves. The
    vest reliably stops low-powered pistol rounds. 
    
    ---------------------------------------------------------------------	
    Desert Medium
    ---------------------------------------------------------------------	
    
    This uniform is provides a good blend of protection and ease of 
    movement. An excellent uniform choice for recon specialists operating
    in desert environments, it consists of a Level II waist-length 
    tactical vest, a Kevlar Helmet, soft-soled rubber boots, and Nomex/
    Kevlar gloves. The vest reliably stops most pistol and submachine gun
    rounds. 
    
    ---------------------------------------------------------------------	
    Euro Heavy
    ---------------------------------------------------------------------	
    
    This bulky uniform sacrifices ease of movement for increased 
    protection. An excellent uniform choice for demolitions specialists
    operating in mixed forest environments, it consists of Level III body
    armor extending to the groin, a Kevlar Helmet, soft-soled rubber 
    boots, and Nomex/Kevlar gloves. The vest reliably stops all but the
    most high-powered rifle rounds.
    
    ---------------------------------------------------------------------	
    Euro Light
    ---------------------------------------------------------------------	
    
    This streamlined uniform sacrifices protection for ease of movement. 
    An excellent uniform choice for recon specialists operating in mixed
    forest environments, it consists of a lightweight Level IIa waist-
    length tactical vest, soft-soled rubber boots, and Nomex/Kevlar 
    gloves. The vest reliably stops low-powered pistol rounds. 
    
    ---------------------------------------------------------------------	
    Euro Medium
    ---------------------------------------------------------------------	
    
    This uniform is provides a good blend of protection and ease of 
    movement. An excellent uniform choice for recon specialists operating
    in mixed forest environments, it consists of a Level II waist-length 
    tactical vest, a Kevlar Helmet, soft-soled rubber boots, and Nomex/
    Kevlar gloves. The vest reliably stops most pistol and submachine gun
    rounds. 
    
    ---------------------------------------------------------------------	
    Green Heavy
    ---------------------------------------------------------------------	
    
    This bulky uniform sacrifices ease of movement for increased 
    protection. Used primarily by demolitions specialists in general
    outdoor environments, it consists of Level III body armor extending
    to the groin, a Kevlar Helmet with full faceplate, soft-soled rubber
    boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably 
    stops all but the most high-powered rifle rounds.
    
    ---------------------------------------------------------------------	
    Green Light
    ---------------------------------------------------------------------	
    
    This streamlined uniform sacrifices protection for ease of movement. 
    Used primarily by recon specialists in general outdoor environments,
    it consists of a lightweight Level IIa waist-length tactical vest,
    soft-soled rubber boots, Nomex balaclava, and cut resistant Nomex/
    Kevlar gloves. The vest reliably stops low-powered pistol rounds. 
    
    ---------------------------------------------------------------------	
    Green Medium
    ---------------------------------------------------------------------	
    
    This uniform is provides a good blend of protection and ease of 
    movement. Used primarily by assault specialists in general outdoor 
    environments, it consists of a Level II waist-length tactical vest, 
    a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava, and Nomex/
    Kevlar gloves. The vest reliably stops most pistol and submachine 
    gun rounds. 
    
    ---------------------------------------------------------------------	
    Grey Heavy
    ---------------------------------------------------------------------	
    
    This bulky uniform sacrifices ease of movement for increased 
    protection. The traditional uniform of demolitions experts operating
    in urban environments, it consists of Level III body armor extending
    to the groin, a Kevlar Helmet with full faceplate, soft-soled rubber
    boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably 
    stops all but the most high-powered rifle rounds.
    
    ---------------------------------------------------------------------	
    Grey Light
    ---------------------------------------------------------------------	
    
    This streamlined uniform sacrifices protection for ease of movement. 
    The traditional uniform of recon specialists operating in urban 
    environments, it consists of a lightweight Level IIa waist-length 
    tactical vest, soft-soled rubber boots, Nomex balaclava, and cut 
    resistant Nomex/Kevlar gloves. The vest reliably stops low-powered 
    pistol rounds. 
    
    ---------------------------------------------------------------------	
    Grey Medium
    ---------------------------------------------------------------------	
    
    This uniform is provides a good blend of protection and ease of 
    movement. The traditional uniform of assaulters operating in urban
    environments, it consists of a Level II waist-length tactical vest,
    a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava, and Nomex/
    Kevlar gloves. The vest reliably stops most pistol and submachine 
    gun rounds. 
    
    ---------------------------------------------------------------------	
    Street Heavy
    ---------------------------------------------------------------------	
    
    This bulky uniform sacrifices ease of movement for increased 
    protection. An excellent uniform choice for demolitions specialists
    operating in urban environments, it consists of Level III body armor
    extending to the groin, a Kevlar Helmet with full faceplate, soft-
    soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The 
    vest reliably stops all but the most high-powered rifle rounds. 
    
    ---------------------------------------------------------------------	
    Street Light
    ---------------------------------------------------------------------	
    
    This streamlined uniform sacrifices protection for ease of movement.
    An excellent uniform choice for recon specialists operating in urban
    environments, it consists of a lightweight Level IIa waist-length 
    tactical vest, soft-soled rubber boots, Nomex balaclava, and cut 
    resistant Nomex/Kevlar gloves. The vest reliably stops low-powered 
    pistol rounds. 
    
    ---------------------------------------------------------------------	
    Street Medium
    ---------------------------------------------------------------------	
    
    This uniform is provides a good blend of protection and ease of 
    movement. An excellent uniform choice for recon specialists operating
    in urban environments, it consists of a Level II waist-length 
    tactical vest, a Kevlar Helmet, soft-soled rubber boots, Nomex 
    balaclava, and Nomex/Kevlar gloves. The vest reliably stops most 
    pistol and submachine gun rounds. 
    
    ---------------------------------------------------------------------	
    Wood Heavy
    ---------------------------------------------------------------------	
    
    This bulky uniform sacrifices ease of movement for increased 
    protection. An excellent uniform choice for demolitions specialist
    s operating in mixed forest environments, it consists of Level III
    body armor extending to the groin, a Kevlar Helmet, soft-soled rubber
    boots, and Nomex/Kevlar gloves. The vest reliably stops all but the 
    most high-powered rifle rounds.
    
    ---------------------------------------------------------------------	
    Wood Light
    ---------------------------------------------------------------------	
    
    This streamlined uniform sacrifices protection for ease of movement. 
    An excellent uniform choice for recon specialists operating in mixed 
    forest environments, it consists of a lightweight Level IIa waist-
    length tactical vest, soft-soled rubber boots, and Nomex/Kevlar
    gloves. The vest reliably stops low-powered pistol rounds. 
    
    ---------------------------------------------------------------------	
    Wood Medium
    ---------------------------------------------------------------------	
    
    This uniform is provides a good blend of protection and ease of 
    movement. An excellent uniform choice for recon specialists 
    operating in mixed forest environments, it consists of a Level II 
    waist-length tactical vest, a Kevlar Helmet, soft-soled rubber boots, 
    and Nomex/Kevlar gloves. The vest reliably stops most pistol and 
    submachine gun rounds. 
    
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    8)Cheat Codes
    ---------------------------------------------------------------------	
    
    Thanks to http://www.cheatcc.com, I've got these cheats up! Thanks 
    again Cheat Code Central!
    
    THESE CHEAT CODES ARE FOR THE PC! I KNOW ABSOLUTELY NOTHING ABOUT
    THE DREAMCAST CHEAT CODES. HELL, I KNOW ABSOLUTLEY NOTHING ABOUT THE
    DREAMCAST! =)
    
    Cheat Codes 
    While playing a game, press [Enter] to display the communication 
    window. Then, enter one of the following codes to activate the 
    corresponding cheat function:
    
    
    RESULT                                                     CHEAT CODE  
    Avatar god mode                                             avatargod 
    Team invincible                                               teamgod 
    Team invisible                                             teamshadow 
    Invisible mode                                         theshadowknows 
    Refill ammunition                                     5fingerdiscount 
    Fart when walking           silentbutdeadly or fastactionresponseteam 
    2D players                                              turnpunchkick 
    Heavy breathing                                                 1-900 
    Toggle victory conditions                                     explore 
    Disable AI                                                  nobrainer 
    Monocle mode                                                  monocle 
    Clodhopper mode                                            clodhopper 
    Mega head mode                                             meganoggin 
    Big head mode                                               bignoggin 
    Stumpy mode                                                    stumpy 
    Activate debug keys                                         debugkeys 
    Map draw AI normal colors                                normalcolors 
    Map draw AI panicked colors                            panickedcolors 
    Map draw AI ROE colors                                 roestatecolors 
    Map draw AI ROE speed colors                           roespeedcolors 
    Map draw AI combat state colors                     combatstatecolors 
    Map draw AI behavior colors                            behaviorcolors 
    Map draw AI psycological state colors                psychstatecolors 
    Map draw AI threat awareness colors             threatawarenesscolors 
    Map draw AI aware colors                         awarenessstatecolors 
    Map draw AI alertness colors                     alertnessstatecolors 
    Map draw AI plan colors                                  aiplancolors 
    Map draw level maps                                         levelmaps 
    Map draw test plan                                           testplan 
    Map draw plan                                                drawplan 
    Map draw path point links                              pathpointlinks 
    Map draw cover points                                     coverpoints 
    Map draw path points                                       pathpoints 
    Map draw object walls                                     objectwalls 
    Map draw obstacle walls                                 obstaclewalls 
    Unknown                                                    wounddeath 
    
    
    Cheat Codes (demo version) 
    While playing a game, press [Apostrophe] to display the chat window. 
    Then, enter one of the following codes to activate the corresponding 
    cheat function:
    
    RESULT                                                     CHEAT CODE  
    Team invincible                                               teamgod 
    Selected character is invincible                            playergod 
    Refill ammunition                                     5fingerdiscount 
    Toggle victory conditions                                     explore 
    
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    9)Acknowledgements
    ---------------------------------------------------------------------	
    
    Red Storm/The Producers- For a great game and a better sequel.
    
    Ken-Hello! AND STOP TRYING TO IMITATE ME!
    
    http://www.cheatcc.com-For permission to use their cheats!