*******************************************************************************

                            ----------------------
                              S H E N M U E  I I
                            ----------------------

                                 Sega Dreamcast
                          FAQ/Walkthrough, Version 0.9
                     By Crazyreyn (crazyreyn_faqs@hotmail.com)
              Copyright (c)2003 Matthew Reynolds. All rights reserved. 

*******************************************************************************

+--------------+
| Legal Notice |
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You will find the latest versions here. If you wish to have this FAQ on your
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then you must give me full credit and it must not be altered in any way,
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please contact me straight away.

 =- REMEMBER THAT IF YOU HAVE NOT ASKED, DO NOT POST THIS FAQ ON YOUR SITE -=

+-----------------+
| Contact Details |
+-----------------+

If you see a fault of ANY kind or you want to contribute some data to me, then 
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If you are emailing me, then please have the subject title as 'Shenmue II
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           If you could, rate this FAQ so I can get some feedback.

                                 Thank You.

===============================================================================
                               ----------------
                                 INTRODUCTION
                               ----------------
===============================================================================

Hello and welcome to the Shenmue II FAQ/Walkthrough. This handy FAQ will give
you a walkthrough from start to finish, a map of each area, tell you the game's
secrets and lists of all the moves, collectables and pawnshops. I hope that
this FAQ will help you in one way or another.

Shenmue II is easily one of the best Dreamcast games out, and improves on the
prequel in every single way. The plot, characters, music and events in the game
makes it a truly unforgettable experience. There is a lot of things that are
possible to miss in the game, such as some special events, collectables and
moves, all of which are covered in this FAQ.

===============================================================================
                             ---------------------
                               TABLE OF CONTENTS
                             ---------------------
===============================================================================

1. Version History
2. Game Overview
  2.01. Story
  2.02. Characters
  2.03. Controls
  2.04. Main Menu
  2.05. Options
  2.06. System Menu
  2.07. Basics
  2.08. Free Quest
  2.09. QTE
  2.10. Free Battle
3. Walkthrough
  3.01. Disc 1
  3.02. Disc 2
  3.03. Disc 3
  3.04. Disc 4
4. Move list
5. Street Fights
6. Collectables Checklist
7. Gambling
  7.01. Roll It on Top
  7.02. Big or Small
  7.03. Flower, Bird, Wind, and Moon
  7.04. Arm Wrestling
  7.05. One Shot / Lucky Hit
8. Part-Time Work
  8.01. Lucky Hit
  8.02. Carrying Crates
9. Pawnshops
10. Mini Games
  10.01. Hang On
  10.02. Space Harrier
  10.03. OutRun
  10.04. Afterburner II
  10.05. QTE Title
  10.06. Excite QTE 2
  10.07. Darts Seven
  10.08. NEO Darts
  10.09. Slot Machines
11. Jukebox
12. Side Quests and Secrets
13. Shenmue Collection
14. FAQ's
15. Conclusion and Special Thanks

===============================================================================
                            ----------------------
                              1. VERSION HISTORY
                            ----------------------
===============================================================================

+--------------------------+
| Version 0.9 - 09/11/2003 |
+--------------------------+

The first version of the FAQ. Everything is complete apart from some side
quests and moves. 

===============================================================================
                             --------------------
                               2. GAME OVERVIEW
                             --------------------
===============================================================================

This section is just a look over all things in the game, including the Story
and Characters, how to play the game, and the menu's explained.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.01. Story
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is the story of Shenmue II, up to the point where it begins. This covers
the events that happened in Shenmue I, so if you are new to the Shenmue saga,
then read up (or watch the Digest Movie on the game itself). Note that these
are not my own words, but are taken directly from the game's manual.

-

The year is 1986, the location is Yokosuka, Japan. It's a usual, tranquil day
in the life of Ryo Hazuki, but suddenly it is forever shattered by the
unexpected arrival of unwanted visitors. A man wearing dark green Chinese
clothes appears at the Hazuki family home, followed closely by his black-suited
thugs. Known as Lan Di, he uses his knowledge of the almighty kung fu and
kill Ryo's father, Iwao, taking away a mysterious Mirror, which he clearly
came for.

Vowing to seek revenge, Ryo embarks on a journey to find his father's killer,
but to no avail.

Later, Ryo is given a letter addressed to his late father. The letter was sent 
by a man called Yuanda Zhu and warned of danger, but also told of a person that
could be relied on if something happened. This person was called Master Chen
and Ryo was eager to find him. He explained to Ryo that Lan Di was one of the
leaders of the Chiyoumen, and based on the fact he had already obtained one
sacred mirror, he was likely to be in search of the other, as together they
made a pair...

Ryo eventually found the mirror, also known as the Phoenix Mirror, but was
still eager to seek Lan Di and avenge his father's death. Master Chen told of
the news that Lan Di had left for Hong Kong, so Ryo decided to persue, but an
unknown attacker decided to make his move and punish Ryo once and for all.

Strong willed and fighted off this attacker, Ryo also came face to face with
the Mad Angels, closely connected with the Chiyoumen. With the help of
Guizhang, Master Chen's son, they put an end to the wrath of the Mad Angels.
Master Chen then gave Ryo a letter, which introduced a man called Lishao Tao,
he would help once Ryo departed for Hong Kong.

Who is Yuanda Zhu, the sender of the letter?
What hs the hidden mystery behind the Phoenix Mirror?
Where is Lan Di, the killer of Ryo's father?

Ryo arrives at Hong Kong with many questions unanswered, as he begins his
journey to seek the truth behind these mysteries.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.02. Characters 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

These are the characters that appear in Shenmue II, which by the end, you will
be very familiar with. Like the Story, these are taken directly from the games
manual, thus are not my own words. Sorry, but I cannot explain story and
character details well by myself. :(

----------
Ryo Hazuki
----------

Ryo lost his mother during his infancy. Over the years he devoted himself to
king fu under the guidance of his strict father. Ryo is reckless and quick to
start a quarrel, but he possesses a strong will. To solve the mystery of his
father's death, Ryo leaves for Hong Kong, China. What awaits him there...?

------------
Shenhua Ling
------------

Shenhua grew up in China surrounded by mother nature. She has courage combined
with strength and a mysterious innocent expression. Shenhua is pure, if a
little naive, she never doubts anyone and is very kind. Her destiny changes
forever when she encounters Ryo.

----------
Wuying Ren
----------

Ren is the leader of the Heavens, a street gang which has its own territory in
the Beverly Hills Wharf. He is charismatic and both is words and actions lead 
the way. Ren doesn't trust anyone, and is obsessed with money. He is also
quick-witted and good at gambling.

------------------
Chag Long (Lan Di)
------------------

Lan Di uses a mysterious martial art which is said to have been lost. His
cruel eyes outwit his enemies, who soon lose their fighting sprit. Whose who
fight back, are harshly defeated with his immortal fist.

---
Joy
---

Joy loves to ride her motorcycles. She is a very sprited woman who speaks her
mind, but tends to be misunderstood by everyone because of her bluntness.
The real Joy is gentle and honest.

----
Wong
----

Wong adores Ren as an older brother and admires his masculinity. He has a
strong sense of duty even though he is a young boy and never forgets to return
a favour. He is also good with his hands and is particularly good at opening
locks. Wong often joins Sam, Larry and Cool Z in mischief and petty crimes
around the Pier area, but he is a good boy at heart.

------------
Xiuying Hong
------------

Xiuying is fond of Chinese tradition and culture. She is well versed in Taoism,
history, and martial arts, specialising in iterary and martial arts. Xiuying
is a very thoughtful person and always thinks ahead before taking action. She
does not speak much, nor does she show much expression, but it seems she hides
a great deal of sorrow in her beautiful eyes.

-----------
Fangmei Xun
-----------

A fourteen year old girl, Fangmei, is cheerful and likes to help everyone and
because of this, she is loves by everyone. Fangmei was adopted by the temple
people of Taoism, so she works there to repay their kindness for adopting her.
She is respectful of her elders, but will also speak her mind is she sees 
that something is wrong, although she is nether arrogant or spiteful. Fangmei
likes to keep herself busy, talking care of people but goes overboard if
someone catches her fancy.

These are the main characters in the game, and there are a lot more minor ones
that you will come across that have small roles in Ryo's journey in Hong Kong.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.03. Controls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

----------
Free Quest
----------

These are the default controls of the Free Quest. It is possible to change
some aspects of the controls, which will be explained afterward.

Analog Stick                          - Look

Directional Pad                       - Walk

A button                              - Conversation

B button                              - Cancel / Navigation Mark

X button                              - Notebook / Action

Y button                              - System Menu / Money Convosation

L button                              - Zoom

R button                              - Run

START button                          - Help

You can change two aspects of the Free Quest controls by going to the Options
on the Main Menu or the Settings in the System Menu. The two things that you
can changed are the Toggle Controls of L and R (so its switches them around)
and to set the analog stick as look or move.

-----------
Free Battle
-----------

Analog Stick                          - Look / Move

Directional Pad                       - Move

A button                              - Kick / Leg Move

B button                              - Throw / Throw Move

X button                              - Punch / Hand Move

Y button                              - Guard / Dodge

L button                              - Run

R button                              - Run

START button                          - Help

Remember that you can combine the buttons to create moves and combos. Go to
section 2-09 Free Battle for more information.

At any time in the game, press the A B X Y and START buttons to soft reset.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.04. Main Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Main Menu is the first menu you come across in the game after you have
started it up.

--------
New Game
--------

Select this if you want to start a New Game. You then get a choice if you want
to load a completed save game from Shenmue I (more about this is explained
later in section 2-07 Basics). Once you have selected that, a new game will
begin. Enjoy!

--------
Continue
--------

Continue from one of your saves that are on your VMU in socket 1.

-------
Options
-------

Configure various settings of the game. See the next section to see more
details about this.

------------
Digest Movie
------------

This is a movie of important scenes from Shenmue I. I would highly advice
viewing this before playing the game if you haven't played Shenmue I. Press B
to stop the movie when it is played to return to the Main Menu.

------------------
Shenmue Collection
------------------

A mini-game and Free Battle museum. This can only be used on Disc 4. See
section 13 - Shenmue Collection for more details.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.05. Options
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To access the Options menu, either go to the Start Menu (the first menu you
come across when you start up the game) and select 'Options'. During gameplay,
press Y to access the system menu and select 'Settings' on the bottom row.
These are what is in the Options menu -

-------------
Dialog / Text
-------------

This sets the Dialog and Text mode during the game when characters speak.
The options are -

Game Mode    - Play using both subtitles and voices.
Text Mode    - Play using only subtitles.
Cinema Mode  - Play using only voices. Unless you are fluent in Japanese, I
               wouldn't touch this one.
Shenmue Mode - Play using both subtitles and voices. If you choose to skip the
               conversation, then the subtitles are displayed.

To skip conversations, press B when the character is talking (only in game and
not in the cutscenes with the black borders). You can do this in all modes
apart from Cinema mode.

-----
Sound
-----

Set the Sound as either Stereo or Mono. Which will YOU choose?

----------------
Analog Thumb Pad
----------------

Set the Analog Stick to either look or move Ryo around. Good to see that they
included this in Shenmue II.

---------------
Toggle Controls
---------------

Switch around the controls of the L and R triggers. You have it as either
L: Zoom / R: Run   or   L: Run / R: Zoom.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.06. System Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The System Menu is accessible during gameplay by pressing the Y button. Ryo
will then stop and the System Menu will appear. The following is an ASCII
diagram with the icons replaced by numbers, with the numbers referenced under-
neath with the icons meaning. Note that the numbers are the items (which you
start the game with; you will receive additional ones as you progress through
the game) and the letters are the System Icons.

 +-----------------+
 | 1 2 3 4 5 6 7 8 |
 | 9               |
 +-----------------+
 | A B C D E F G H |
 +-----------------+
 | HK$ #    #/#DAY |
 +-----------------+
 | Item / Icon Name|
 +-----------------+

1 - Overall Map
This will show the overall map of the area that you are in. To complete more
sections of the map, collect the maps from each street or Qr. You can use the
L and R buttons to zoom in and out, and rotate it with the D-Pad.

2 - Notebook
This opens the Notebook. Ryo will write in important facts and information
during the course of the game. This is automatic and once the information is
recorded, it stays in there. Press Left and Right on the D-Pad to move the
pages, Up to go to the last written page and Down to the first written page.
Press B to close the notebook.

3 - Tokens
This shows you the number of Slot Machine tokens that Ryo has in his
possession. You will keep the tokens from place to place, even from the first
Shenmue.

4 - Watch
This will show the time on Ryo's watch. Press A to turn the light on. Sponsored
by Timex.

5 to 9 - Other items
These are other items in Ryo's inventory. You will get new items throughout the
game and these can be selected here to view.

A - Save 
Selecting this will save the game at the current position. When you load the
game, you will continue at the exact same time and position that you saved at.

B - Settings
Select this to modify some of the settings in the game. Go to the previous
section (Options) for more information.

C - Moves Scroll
This shows you the list of moves that Ryo currently knows. There is a graph
behind every move that shows the level of how well Ryo can execute the move.
The higher the level of the graph, the better. Once you have totally mastered
the move, the text of the move's name becomes yellow. If a move has an
identical command as some other moves, then an A button symbol appears on the
left of it. Press A or left or right on the directional pad to change the move
so it comes under that particular button command.

D - Collection
Shows Ryo's collection of Capsule Toys and other items. Press L and R to
toggle the pages if there are more than one. Highlighting an item and pressing
A allows you to examine it up close, where you can rotate it with the D-Pad
and use the L and R buttons to zoom in and out.

E - Album
This is a photo album where you can see the picture that you have. Selecting
one allows you to examine it up close, where you can rotate it with the D-Pad
and use the L and R buttons to zoom in and out.

F - Maps
This allows you to see what maps you have of each area, and also hand drawn
maps that other characters give you in your quest.

G - Pawnshop Fliers
This shows the list of pawnshop fliers that you have. You can get a flier for
every pawnshop in the game. Each flier shows a list of going rates for the
collectables, in singles and in sets.

H - Move handbook
This shows you the list of handbooks you have. Selecting one that you haven't
read will mean you will learn it and it will appear on your list of moves that
you can execute in Free Battles.

Money
The money in Shenmue II is the Hong Kong Dollar. The amount of money that you
have is under the System Icons. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.07. Basics
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In Shenmue II, you play as Ryo Hazuki, a young Japanese male, and is looking
for Yuanda Zhu, seeking knowledge about the mysteries of the Phoenix Mirror
and avenging the death of his father. You have to proceed through the game
by gathering information. Once you find that bit of information you go to the
place or person, then you get the next objective to do. Sounds boring? You
have to play it to see how interesting it is.

--------------
Game Structure
--------------

The game is divided up into four different modes. Free Quest is the main mode,
you can freely investigate the areas and talk to people. Free Battle is
fighting other people as part of the story or in a Street Fight, QTE is where
you press buttons during a cutscene to interact with it, and Mini Games are for
part of the game or for enjoyment (eg. Arcades).

----
Time
----

One of the main features of Shenmue II is the passage of the time throughout.
Everyone goes around their daily routines at certain times (eg. Shops opening
and closing times). There is also morning, afternoon, evening and night, so
you will have to sleep at night every day, like everyone else. Time will go
on even if you are doing nothing. There is an overall time limit to the game,
but it is very long so you can enjoy the game and take your time. You start
in Winter, and you must complete the game by the start of Summer (June 31st).
You can fast forward time in certain situations, such as waiting for a shop
to open. Press 'Wait' on the action selector and time will speed up to that
time.

-------
Weather
-------

Not a main feature in the game (as it was in the first Shenmue) the weather
changes randomly throughout the game. It is mostly sunny, but you may
experence rain throughout. This means that certain NPC's in the streets may
flock in doors or whip out their brollies. It has no main effect on the story
of the game.

-----------------------------------
Using a Cleared Save from Shenmue I
-----------------------------------

You can continue from your cleared save from the first Shenmue before you
start a new game. This is a good idea, as data such as the Game Time, Money
(converted into Hong Kong Dollars), Items, Collectables, and Martial Arts
moves will be carried over on to Shenmue II. However; some items may not
carry over and some might turn into collectables (like the Saturn Games,
Light Bulbs, Batteries etc). Make sure that the Shenmue I save is on the
same VMU in socket 1, and note that it will not be deleted, so you can use it
time and time again.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.08. Free Quest
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is the main mode of Shenmue II, where you can talk to other people,
explore the areas around you and investigate.

-----------
Game Screen
-----------

+--------------------------------+
|                           /-\  |
|                          | 2 | |
|                           \-/  |
|                                |
|                                |
|               1                |
|                                |
|                                |
|                                |
| +----+                   O     |
| | 4  |               O   3   O |
| +----+                   O     |
+--------------------------------+

1 - The area of play.

2 - Watch / Compass
    This will tell you the current time. The am or pm underneath will tell you
    whether it is early or late in the day. Around the watch is a compass, with
    the letters N E S W for the four directions. I will be using these
    directions a lot during the course of the walkthrough.

3 - Icon Selector
    These will show what the buttons roles are in the situation you are in.

4 - Area Map
    This will show the map of the local area. This will only appear if you
    currently have the area map on you.

-------------
Moving around
-------------

Using the D-Pad (or the analog stick if you have it selected in the options)
you can move Ryo around. Press Left or Right to run in the desired direction,
Up to walk forward and Down to turn around. You can use the Run button (on
whatever trigger that you have assigned it to) to run forward. Press the button
at different pressures will adjust the movement speed. Also to turn without
moving, hold B and press the direction on the D-Pad.

-----
Money
-----

The currency in Shenmue II is the Hong Kong dollar. To earn money, you have to
either sell your collectables in pawnshops, gambling, or doing part time work.
With the money you can purchase items from stores, buy maps or collectables.
Money is needed for certain parts of the story line also, so don't go crazy
in spending it (unless you know how to make it back easily eg. by gambling).

-------------
Icon Selector
-------------

The Icon Selector is located at the bottom right corner of the screen. It will
show the A B X and Y buttons, with icons in their place. These icons will 
change according to what situation Ryo is in. The most common icons for each
button are -

A
-
Conversation - These are a pair of lips. You can start or continue a
               conversation with this.
Action       - This is a triangle, with the point going downward. You can do
               different actions such as punch, kick etc. with this.

B
-
Navigation Mark - You will can mark the map for places of interest. Press this
                  once, then press A X or Y to place a mark on the map in the
                  position that you are currently in. Press B to cancel this.
                  This icon is shown as a pencil.
Cancel          - This is an arrow. This will cancel the current action.

X
-
Notebook - This is an picture of a book. This will open the notebook - more
           on this is explained in the next sub heading.
Door     - This will knock on or open the door ahead of you.

Y
-
System Menu       - This opens the System Menu.
Money Convosation - This will ask a near by person about money related topics
                    such as pawnshops, part-time work and gambling locations.

--------
Notebook
--------

Pressing B opens the Notebook. Ryo will write in important facts and
information during the course of the game. This is automatic and once the
information is recorded, it stays in there. Press Left and Right on the D-Pad
to move the pages, Up to go to the last written page and Down to the first
written page. Press B to close the notebook.

------------
Conversation
------------

Approaching people and pressing the A button will begin a conversation.
Sometimes the Action Selector (covered next) allows you to select the topic of
conversation. You may stop and the A button will be highlighted in the bottom
right, where press A will carry it on. Press B during the conversation will
allow you to stop talking. Any useful information you will receive will be
noted in the notebook.

Another mode of conversation is Money Conversation. Approach the person you
want to talk to about money in the same way you would in a normal convosation.
Check the Icon Selector in the bottom right hand corner to ensure that you can
do this first. When you begin, the Action Selector will appear allowing you
to choose from 'Pawnshop', 'Part time job', 'Gambling' and 'Quit'. Any new
information you will receive will be noted in the notebook.

---------------
Action Selector
---------------

In certain situations and conversations, the action selector will appear in the
top left corner of the screen. Press the direction on the D-Pad will select
the desired option. For example -

    +--------/-\--------+
    |  Wait  | |  Quit  |
    +--------\-/--------+

Pressing Left would mean you would choose to Wait, and Right means you will
Quit. There is a time limit to these, and waiting too long means that the
negative option of the choices will be selected automatically.

-------------
Investigation
-------------

You can investigate and search the items and objects around you. Pressing the
Zoom button (on whatever trigger button you have set it as) will change the
view to first person. You can then use the D-Pad or Analog Stick to move around
in first person. The more pressure you apply to the trigger the higher level
of zoom will occur. Zooming in on items, objects or people will make you lock
onto them. You can then change the locked on item by pressing the D-Pad
to others nearby. Pressing B will stop locking on.
When you have locked on to something, check the Icon Selector in the bottom
right corner if you can do any commands, such as pick up or start a
conversation with a person. If you pick up an object, you can move it around
with the D-Pad or Analog Stick and L and R to Zoom in.

----------
Chase Mode
----------

When looking for locations, and talking to people about them, some will offer
you to take them there. You will then follow them in the first person to the
location you desired. You don't have to do anything while you are chasing the
person. You might as well as put the kettle on or participate in a local
marathon as you walk to the place and it takes a while. Pressing B will cancel
the chase and you will resume to normal.

---------
Area Maps
---------

Once you have a map of the local area (from a map stand) a map will appear
in the bottom left corner. The red dot on the map is Ryo's current location.
Pressing R and B together will zoom the map to full screen. You can also
mark the map with the Navigation Mark. Check the Icon Selector to see if you
can do this (its under the B button as a pencil icon). Press this once, then
press A X or Y to place a mark on the map in the position that you are
currently in. Pressing A X and Y together will clear all the marks that are
currently marked on the map. Press B to cancel this.

-------------
Lodging Place
-------------

At the end of each day, Ryo has to sleep. There are many places that you
can stay during the game, and these will be noted in the walkthrough. You
can go to sleep as soon as 8 pm and at 11 pm you will return to the lodging
place automatically. Press A in the lodging place will bring up an Action
Selector with these options -

Sleep    - Ryo goes to bed and the next day begins.
Save     - Save your game here.
Settings - This opens the Options menu.
Cancel   - Cancels this Action Selector allowing you to investigate the lodging
           place.

The next day when leaving the place of lodging, another action selector will
appear, where you select where you want to go next. It allows you to go from
here, from yesterday, or from a particular area name.

------
Saving
------

You can save your game on the System Menu during gameplay or at the lodging
place. You can have up to three saved files at one time. When you load your
saved game, you will continue from the exact time and position from where you
left off.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.09. QTE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

During the game, a QTE (Quick Timer Event) might occur. A button or direction
will appear in the center of the screen and you have to press it before it
disappears. The buttons involved are A, B, X, Y and all four directions on the
D-Pad. If you don't press it in time, then cutscene will change as you fail.
These are simple one button commands, but many may come after another. 

----------
Freeze QTE
----------

A Freeze QTE (the real name is Command QTE, but I think that Freeze QTE is more
appropriate) is where the game will stop, the screen dims, and the D-Pad and
the A, B, X, and Y buttons appear on the screen. The commands that you will
have to enter blink on the screen, where you will have to enter them in 
swiftly afterwards, otherwise you fail.

For both QTE's, be sure to be on guard at all times. These mostly occur during
cutscenes, so try not to put the controller down when you are viewing them
as you might be caught out.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.10. Free Battle
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Free Battle is very similar to Virtua Figher, as Yu Suzuki created it too.
Throughout the game there are situations where Ryo has to fight hand to hand.
These can be one on one battles, or taking on many people at once. When you
are fighting, there are two gauges at the bottom of the screen. The left one
is Ryo's strength gauge, and when Ryo has been injured, this will decrease.
If it has been fully depleted, then Ryo is KO'ed and you lose the battle. The
right one is the enemies strength gauge, and is the same as Ryo's one. If there
are more than one fighter, then when you attack the different fighters it will
show their strength gauge at the bottom right.

The basic fighting moves are punch, kick and throw. You can use these on their
own for simple moves, or used again for combos and with other buttons or
directions to execute moves. The combos that you can perform do not show up
anywhere, but there is a wide range of them. For example, AAA is a combo.
The longer the combo lasts, the more damaging the attacks are. Be sure to
experiment with different combos to find some powerful ones. There are many
moves that you start with and that you can learn. To see what you already
know, access the Moves Scroll on the System Menu.

This shows you the list of moves that Ryo currently knows. There is a graph
behind every move that shows the level of how well Ryo can execute the move.
The higher the level of the graph, the better. Once you have totally mastered
the move, the text of the move's name becomes yellow. If a move has an
identical command as some other moves, then an A button symbol appears on the
left of it. Press A or left or right on the directional pad to change the move
so it comes under that particular button command.

You can learn moves from other people during the game and from move scrolls.
To learn more about where to learn new moves and a move list of the all the
moves that there is in the game, then hop along to section 4-Move List.
When learning moves from other people, be sure to check out the screen on the
VMU to give you hints on what some of the move details are.

You will also need to learn how to dodge and block attacks. Pressing Y lets you
block an attack, and Y plus one of the Directional buttons makes Ryo move or
roll out of the way. This is very useful if you are surrounded, and is very
much essential in the later battles on disc 3, where the people you face hit
you very hard.

Unlike Shenmue I, you don't need to train at all. You can spar with Jiamin
in Lotus Park (the South West corner of the South Carmain Qr.) to increase
the power of your moves, and when you are in any Free Battle your move power
increases also, so training is not at all essential. However if you want to
totally destroy enemies through the game, then train a lot and learn the
most powerful moves to help you do so.

Some tips on Free Battle is that, on the most part, you don't need to know
much about it. As sad as it is, 75% of the fights in the game can be overcome
by button bashing eg. continually pressing only one or two buttons.
However, from about Disc 3 onward, this all changes as the battles become
much harder, where you will have to buy more powerful moves and learn some
moves that will help you in the fights. You will also need to learn the art
of dodging and avoiding attacks.

Also note that in certain situations, you may fight in first person, but the
controls remain the same.

===============================================================================
                              ------------------
                                3. WALKTHROUGH
                              ------------------
===============================================================================

This is the walkthrough and is the main feature of this FAQ.

 The walkthrough is divided up by four sections, one for each disc. Within
  each of those sections are sub-headings, which tell you about what is
  going to be covered. When searching through the guide, look for a sub-heading
  that you recognise and look around that to see what you are looking for.

 I will be referring a lot to directions in the walkthrough. Eg. from point X
  go East and you should come to point Y. The directions can be found on the
  compass that is around the watch at the top right corner of the screen.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.01. Disc 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

----------------------
Welcome to Aberdeen...
----------------------

Ryo steps off the ferry, and checks the letter from Lishao Tao that he got
in the first Shenmue. Ryo must locate Tao, of whom lives in Hong Kong (Wan Chai
to be more exact). So where is it?

Run ahead, and you will be stopped for a cutscene involving some musicians.
They will play a good luck song for travellers, such as you, and the boy that
comes along advises you should donate some money. Bah, been here not more than
30 seconds and we are being pestered. Press Left to donate, or Right to not.
If you do donate then Ryo gives 'em $10 and they tell you to go down the
street, the only way you could of gone anyway. My advice? Don't donate and head
onward. Go round the corner and run ahead to be stopped for another cutscene.
After the pests, the woman advises to stop at the Freestay Lodge. The Freestay
Lodge is the game's first hotel, and as you might have guessed, is free to
stay at. Head there after the cutscene, as its the first and only chance to
visit the place.

Once inside, the view will change to first person. You can move about in normal
so don't fret. Talk to the man sitting on the bed and respond with 'Ocean'.
He will tell you that Wan Chai is towards a fountain, which we will come to
later. Head to the far end of the room, and check out the small table. Pick
up the 'Honest' pawnshop flier, which tell you the going rates of how much
you can pawn your collectables for. Useful. There are more in the game and
they all have different rates, so you have choice of where to Pawn. Pawnage.
Check the drawer after for a collectable, 'Forklift Red'. Zoom out, and grab
the Winning Can off the green shelving to the left to get a 'Ferry'
collectable. Turn around anf get the 'Forklift Blue' from the grate below.
That's it here, so exit.

Outside, I would advise buying a map from the map stand by the doorway. You
get a map of this area, the 'Worker's Pier' for $10. You can get a map of every
area in the game from one of these, of which I think are a wise investment.
Go South East, past the drinks machines to the next area of the Worker's Pier.
Walk ahead and a cutscene will occur, with your first chance to play a mini
game; Arm Wrestling. Accept the game if you are up to it (you get info and
extra cash if you do). When the referee says 'FIGHT!', hammer the A button
like a madman. You might get a QTE thrown in while doing it also, so be aware
of that. When you win (its easy enough) you get the dough for winning and
directions - down the street, left at the man selling birdfeed, and follow the
street round.

Go ahead to the corner, and you will get stopped AGAIN for another cutscene.
You now meet Joy now, and she gives you a point in the right direction, as well
as a warning about thieves. Hmm. Head down the street, and stop off at the last
market stall before the park. They specialise in Zippo's here, so buy as many
as you can with the money you got. Why? Well, I don't want to spoil it, but
its going to save you some cash soon, trust me.

You are now at Pigeon Park, a small area with a fountain (like what that man
at the Freestay Lodge was referring to) and pigeons (of course). Remember this
place, as you will need to come back to it many a time during the game.
Head South along left, and take a left at the end (where the map stand and
sleeping man is at). Go south east down the street, which activates a cutscene.

---------------------
Getting your bag back
---------------------

After the not so great events which happened in the cutscene, go South East
to the next area; Queen's Street. Head down the street, round the corner,
and keep going until you get to the cafe, where a cutscene takes place.
Joy will cut in and tell you that Wong, the kid who stole your bag, is at
Pidgeon Park.
At Pigeon Park, head around the fountain, and Ryo will spot Wong; and trigger
your first QTE. QTE? Its where buttons appear on the screen every so often
and you press them to proceed in the event. If you are slow at pressing the
button or you press the wrong one, then the event changes and could change
the outcome. Cool, huh? Anyways, this is what you have to press -

    A, Left, Right, A, B, Left, Left, Right, A, Right, A, Right, Down, A.

If you did that successfully, then you catch up with Wong... and his fellow
friends, Sam, Larry and Cool Z. Time for your first Free Battle. This is just
fighting, Virtua Fighter style, and you get to do a fair bit in the game, so
get used to it. You fight Sam and Larry - which are a breeze (it IS your first
fight after all). Just kick or punch them one at a time, and ignore one of them
when they pull out a knife - its no threat. After the battle, Wong will take
to where your bag is at. You will automatically lock onto Wong and follow him
across Worker's Pier. This takes some time, so put the kettle on or something.
When you get your bag back, everything is there... bar the money! Seems like
you are broke. See why I told you to buy Zippos? You can now sell these off
to get some of your money back! Yes! Anyway Wong, as a way of saying sorry,
will draw you a map to the Come Over Guest House, in the Green Market Qr.
(Wan Chai). You can stay the night here tonight. Press X to view the map at
will.

To get to the Come Over Guest House, head past Pigeon Park and onto Queen's
St. Follow the street (its linear) until you get to a bridge - this is King's
Road. Head over the bridge, up the steps and across to get to the Green Market
Qr., an area of Wan Chai. In this new area, Ryo will check the map again, so
make a mental note of where to go (you are the tip of the bottom red arrow).
Follow the street, and you have a nice chat with Joy. After the cutscene,
you should be facing the correct way to go (otherwise take a left at the
T-junction where the butchers are). Follow this linear path (don't take any
turn offs) and you will arrive at the Come Over Guest House after a while.
Attempt to go in, and Joy crops up again, and is going to take you to the 
harbour in the morning to get a job. Ryo will now go inside and mention Joy
to the man in the hotel, and get a key to room 203. Before going up to your
room, talk to the owner again about directions, which Ryo will note down.

Head up stairs and enter the first door, which happens to be room 203. Ryo
plops his bag down. Go to the desk and grab the 'G.M.P.' pawnshop flier.
There is another flier on the desk of the Tomato Convenience Store (ahh
memories) which you cannot keep. Thats the only things Ryo can keep here, but
feel free to investigate the other objects in the room, like the trash can
(er, right). At this point, you can carry on with the adventure, however I
would advise you not to, seeming as you wouldn't have much time. Just look
around the local area (sell your Zippo's at the pawnshop nearby might be an
idea - exit the building and take a right). When its 8pm, you can goto to
sleep.

--------------------
Work at the Harbour!
--------------------

The next day at 7:45am, Ryo just happens to wake up when Joy arrives. Hmm.
Head downstairs, and the owner of the Come Over Guest House talks to you 
about paying for the room - don't pay him, because you DON'T HAVE TO. At all.
Also from now on, you can talk to people about getting money, with the press
of the Y button. Outside, Joy will give you a ride to the harbour. After a
chat with the boss, Ryo gets to work.

Your job - carrying crates. An easy job, where you have to carry crates from
one end of an area to another with the aid of someone else. When carrying,
Ryo's partner will say directions; press them when they appear (its either
left or right). At all other times hold Up to keep moving forward. When you
get to the other end, you are required to press Down to drop it off. If you
screw up at any time, your partner gets you a swift telling off. Later on
the pace increases, and he says the direction more than once (eg. Left left!
where you gotta press Left twice quickly, and sometimes three times).

Keep working and do as many crates as you can until noon, when work will finish
(rather early if you ask me). You will now receive your pay based on how many
crates shifted - $10 a crate. Not too shabby. With that done, time to carry on
with the normal quest.

-----------------------------
Getting to Yan Tin Apartments
-----------------------------

You in Fortune's Pier at the moment; remember that if you want a good place
for gambling, or that crate carrying job again, come back here. Have a look
around here now if you want. When you are done, head to the southern exit
which leads to Worker's Pier. You should be familiar with this location now,
so head to Pigeon Park, and walk alongside the Pigeon Cafe entrance (so that
the fountain is to your right). This will activate a cutscene between Ryo,
Joy, and the photograph man from the start of the game. You get a photo of Joy,
which is nice. ;)

Head to the Green Market Qr. (Wan Chai) and head to the South/Southeast. If you
are coming from Queen's Street then take a right at the first fork and follow
the street around. Anyway, you aiming to head through the exit there, which
leads to the South Carmain Qr. Head straight ahead and enter Lotus Park at the
end of the road, and approach the man practicing Tai Chi there. After a
cutscene and a good old fashioned spar (you cannot hit him it seems..), exit
the park and head south. Go down the same street as the Carmain Pawnshop, and
keep going until you reach Yan Tin Apartments (Ryo will stop when you get
there. Head inside.

After the cutscene with the old lady who mistakes Ryo for a landshark, go
upstairs to the second floor, and knock on Room 205 (its the first room on the
left). It seems that Lishao Tao has moved out, and if you want to get some
information, you gotta pay up. Damn. Go as far as $20 only, where you know
that he is at someplace called 'Man Mo' something. Paying more is pointless;
seeming as I can tell you the location he is getting at for free. Bless.

You are done at the apartments for now, so exit and take a right to the end of
the street, left at the corner, right, and right again to reach the Wise Men's
Qr. If you get lost on the way, then the exit to the Qr. is on the far
east of the area. Entering the Wise Men's Qr. you may notice that a lot of the
places are called 'Man Mo' something. Not good. To get the place you need to
go to, head over to Man Mo Bistro in the South East of the quarter (its next
to Man Mo Park). Head inside and talk to the woman in pink, and she tells you
that Master Tao is at Man Mo Temple. Tada! The place we have been looking for.

Man Mo Temple is located in Scarlet Hills, an area that leads off in the east.
You know when you are near the exit to Scarlet Hills when you see a large
set of steps leading upwards. Enter the area and go up to the top of the steps,
and enter the temple grounds to the left. Enter the temple straight ahead and
watch the cutscene. It seems that to meet Tao, Ryo must learn of the four Wude.

-------------
The Four Wude
-------------

Go out of the temple and back to the Wise Men's Qr. where you will meet with
that lady from the temple again. She tells you that true martial artists
know about the wude, so seek some out and ask them.

GON - Practice without neglect
Go to Lotus Park (the South West corner of the South Carmain Qr.) and talk to
Jiamin who is practicing there. After sparing with him, he allows you to learn
a new hand move, the Iron Palm. Press X + A to execute it. Jianmin now tells
you that to practice the Wude, you must practice Iron Palm. You have to strike
the tree until the leaves cover the ground. Check the meter in the bottom right
corner of the screen - this indicates the power of the strike. When its
building up to the yellow area, press X + A to get a nice and powerful strike.
Now keep doing this until the level bar is full (check the VMU to see the
level bar). Once that is done, you have learnt GON.

JIE - Don't show or use moves thoughtlessly
Run along to Guang Martial Arts school in the Green Market Qr. (its near the
exit to the South Carmain Qr. in the South East). You know when you are nearby
as you can hear the martial artists practicing. Head into the grounds, up the
small set of steps ahead and talk to the man on the chair. Ask for a martial
artist, and he will tell you that he, Master Zhoushan cannot tell you the
wude as he has ruined another mans life. The man in question was expelled
and has since become a street performer in the Golden Qr. After talking,
ask him about the street performer again to learn that he is the Golden
Shopping Mall. Exit the temple and take a right, then go to the Come Over Guest
House. Head round the corner and up the steps ahead of you to the Golden Qr.

In the Qr., check out the area map that is just ahead of you. The Golden
Shopping Mall is in the middle of the Qr. and isn't that easy to miss. Just
go down the street until you reach it and enter (the outside has lots of
glass and there are some sets of steps leading to the door from the sides).
Inside, go right and Ryo will spot a group of performers. Ignore these lot,
and head to the right hand side where there is a man lying down in orange / red
clothing. Approaching him will start a cutscene, and in order to get
information from this guy, you gotta break a stone. Quite.. ;)

Look at the meter at the bottom left of the screen, and press A when the green
level is high. Quickly afterwards, a yellow level appears, and press A when
that is at its greatest. If you managed to do that correctly, then the rock
smashes. If not, then Ryo will show a funny expression on his face and you
will have to try again. When you smashed it, Zongquan will give you a letter
to give to Master Zhoushan at the school. So head back to the school and hand
over the letter. He will then tell you that this wude is called JIE... Don't
show or use moves thoughtlessly.

DAN - Judge with a clear mind
Go to the Lucky Charm Qr. (next to the exit to Scarlet Hills in the Wise Men's
Qr.) and ask some of the people there for martial artists. You may eventally
learn about a Barber on Three Blades St. by the name of Zhangyu. Head over
to Three Blades St. (best to consult an area map or something) and locate
Zhangyu Barber's Shop, which is between the Hawaii Cafe Shop and the Lucky
Charm Barber's Shop. Wait if you need to, and enter. A cutscene occurs,
and when the QTE takes place, DO NOT press the A button! Just sit and wait.
Doing so will earn you the knowledge of DAN... Judge with a clear mind.

The forth and final wude
After getting the final wude, the barber tells you about Bloom Tailor on Three
Blades St.  Exit the barbers place, and go left down the street and enter
Bloom Tailor at the end. Talk to the man behind the counter, and he tells you
about Guixiang in the Yan Tin Apartments (in the South Carmain Qr., remember?).
Head there and upon approaching the apartments a cutscene occurs - that old
lady from before is being pestered by the land sharks again! Ass kicking time,
free battle style. Despite Ryo being outnumbered by a bit, this battle is quite
easy. Avoid being surrounded, and try to use kick based moves which can hit
more than one person. After the battle, you find out that this old lady IS
Guixiang! She tells you about the wude; although she forgot the name.
*sarcastically claps* Good work. She tells you to go to Man Mo Temple and ask
Master Mo there about it.

At the temple, enter the grounds and you will be stopped by the cleaner. When
you get the choice, pick Intrude. Now enter the temple while the cleaner is
gone. Inside, accept the other cleaners offer of cleaning the soot off the
walls. To clean part of the wall, stand in front of it and press A. You can
clear most of the walls here, however there is really little point as there
is only one place that you have to clean to progress onward. Head to the back
of the room, where there is a shrine type statue thing on the back wall.
There are wall spaces either side of it - cleaning the left side will uncover
YI - To act without hesitating, to do what is right. This is the forth wude.

Watch the cutscene afterwards, and you will have to fight Xiuying outside. You
cannot hit her; but try anyway to continue. After that she will give you a map
of a place that you can stay at for a while. You can either go with her now
(lock onto her) or you can go by yourself later on. Just be sure you are there
by 11pm tonight.

When you get there, the Da Yuan Apartments, Xiuying will be outside waiting for
you. She tells you the room is 207. Inside, follow her up the stairs ahead,
then right at the top, and its the last room on the left. Watch the cutscene,
and Disc 1 is complete! Hmm, a little short, you may think? Well trust me,
the next two discs are longer.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.02. Disc 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------
Airing out the books!
---------------------

At 8 am, you are woken up by Fangmei Xun, of whom is Xiuying's assistant.
Xiuying wants you to go to the library at Man Mo Temple sharpish. At the
library, your task is to air out the books there as repaying the favour for
staying at Xuiyings apartment. Sounds dreadful, right?

Well, Airing out the books isn't as bad as it seems (its very fun I think)
and is a nice practice for your QTE skills. The music is awesome too. ;D
In the libary, stand in front of a pile of books and press A to pick them up.
Pressing Up to move forward, you must carry the books out into the yard and
on to a table for one of the assistants to air them out. To speed up Ryo's pace
you can press L to make Ryo run. However, if Ryo loses balance (which happens
quite a bit if you are running) then a QTE will occur which you have to quickly
press otherwise Ryo will drop the books and waste time. After taking out one
pile, you must head back to the library and repeat the process until you clear
all the piles or you run out of time at midday.

Its up to if you want to run or walk, but the rate of the QTE's differ to each
one. Walking will have less QTEs but will take up more time, whereas running
has more QTEs yet will take up less time. If you are confident with QTEs
(players of the first game should be) then opt for running so you can clear out
the books quicker. There are no QTE's in the library so you can run there
anyway. But watch out; dropping books will take 15 minutes off your time. Its
in your best interests to clear out all the books by 12 as you will get a
movescroll for doing so.

When you are finished, Ryo will talk to Xiuying about getting information
about Yaunda Zhu. Go to the front of the temple, and Hanhui will give you a
movescroll, the Horseshoe Kick for your work. Now it is time to get more 
information about Yaunda Zhu!

-------------------------
The hunt for the Wulinshu
-------------------------

Go to the Wise Men's Qr. and stop off at King's Ransom Antiques. Its in the
south east of the quarter, with blue walls (check a map of the area if it helps
out). Ask the owner there about Yuanda Zhu - you learn that he owns a company
called the Five Stars Corp. and that he did research on marital arts. He also
wrote a book called the Wulinshu, which you can find more information about at
Wise Men's Kung Fu. It is next to Heaven Buddhist Altar Shop (its more or less
in the center of the quarter - check a map for an exact location). Ask about
the Wulinshu there, and the owner will tell you it is at Man Mo Temple. Boom!
Head back to the library at the temple - its sadly closed, and seeming as you
cannot do anything at this point (you cannot exit the Wise Men's Qr.) you
might as well as wait here. Time will fast forward to 11pm, and Ryo will go to
Da Yuan Apartments for the night.

Next morning, you have to air out the books again. You should know what to do
as its the same as yesterday. If you manage to clear out all the books in time,
on the last pile a cutscene will take place. Hanhui is interested in your
Japanese Martial Art skills, so Ryo struts his stuff. He then offers to teach
you a new move in return; the Lunging Strike. Accept his offer, and to execute
the move, press Right, X+A.

Go back into the library and investigate the North East corner with the X
button. The Wulinshu is on the bookshelf, but it is locked away! Ryo knows
that Xiuying will have the key, so head out of the libary and towards the
front of the temple - and you will get stopped on the way by Xiuying. She will
not let Ryo see the Wulinshu until he is calm and concentrated enough -
enough so to catch a falling leaf..

Another mini-game, Ryo has to catch a falling leaf. Look up, and spot a falling
leaf - and keep a track of it. Make sure that is stays in the middle of the
screen, as it will zoom in as it falls. When you are very close to the leaf,
press A to catch it. You should do it easily in a few attempts. However once
you do it, Xiuying isn't convinced the Ryo is ready. So to be sure, she will
only let Ryo see the Wulinshu if he manages to catch three leaves in a row. :(
Just make sure you concentrate good on a single leaf, and that you strike when
you are confident that you will collect it.

After you catch three leaves in a row, you win. Xiuying will go on about
mirrors or something, and you get the key to the bookshelf as promised. Ryo
hops along to check it out. There are some references to Lan Di inside, and
a piece of paper falls out, with symbols on it. With some symbols and Zhu's
signature on it, it is Ryo's only lead. What is its meaning?

---------------
The Chawan Sign
---------------

Go to the front yard and look for Fangmei. Show her the piece of paper; she
recognises that the paper is quite old, so an antique shop might know about
it. Head off to the Wise Men's Qr. and go to Collect Antiques - its in the
southern part of the quarter (between Man Mo Apartments and Man Mo Park). It
seems that Guixiang will know more about the meaning of this paper, so exit
the Wise Men's Qr. and enter Yan Tin Apartments in the South Carmain
Quarter. Her place is directly ahead as you enter, so knock on her door and
a cutscene will occur. It tells you that the symbols are a Chawan Sign, a
way of communication between martial artists of the same school. There is a
reference to Heaven, Earth, Comrades and Dragon - something Shenmue fans will
recognise. When it comes to moving the tea cups, move the far left one up,
and second from the right down, so it looks like this -

                               O
                                 O   O
                                   O

Select to wait to carry on. Remember this pattern (not that its hard to forget
it anyway). When you leave, its late (due to the waiting for no reason I guess)
and Ryo heads back to the Apartments for the night.

The next day before going to the temple, you learn about some of Xiuying's past
from Fangmei. Interesting... at the library, you got to clear out more books
again - it shouldn't be any hassle now. You will get a funny cutscene with
Fangmei halfway through... both their expressions are classic! After clearing
out the books and watching the cutscene, head to the front of the temple and 
Hanhui will give you another handbook for your good work (the leg move Oblique
Air Kick).

Now it is time to use the Chawan Sign. There are quite a lot of public places
that you can try the sign out at, with five possible outcomes. To use the sign,
enter the location listed, find the four cups and produce the sign. Read what
happens in the event and what places you need to do the sign at before choosing
which outcome you want. It is possible to do the 'Nothing' outcome and do
another outcome afterward, and do go to the Dou Jiang Diner now, however you
will miss out on a move scroll.

CONFRENTATION IN MAN MO PARK

Where - Man Mo Bistro (Wise Men's Qr.)
        Heavenly Tea Shop (Green Market Qr.)
        Lai Lai Eatery (Worker's Pier)
        Bright Teahouse (Lucky Charm Qr.) Different - Goto park straight at 9pm
Event - You will receive a note, telling you to go to the Come Over Guest House
        after a while - head there and wait inside. At 7pm you receive a phone
        call telling you to go to Man Mo Park. The park is in the Wise Men's Qr
        next to Man Mo Bistro. When you get there, a cutscene occurs. Get ready
        for a QTE (press Right) and a free battle. These are easy enough to
        defeat with standard moves. Once that is over, they tell you that they
        too are looking for Yuanda Zhu, and they let slip that he can be
        contacted at the Dou Jiang Diner in the Lucky Charm Qr.

HAOHAI DU AND BANGZHUO DU

Where - Canton Cafe (Green Market Qr.)
        Ling Ling Porrage (Queen's St.)
        Fu Jian Tea Shop (Lucky Charm Qr.)
Event - While waiting after producing the sign, Haohai Du and Bangzhuo turn up
        (you met them before outside a cafe on Queen's St. after your bag was
        stolen). The QTE here is B, A *really* quickly (or B, B if you
        didn't do it right first time). After giving 'em a good thrashing, they
        tell Ryo to go to the Dou Juang Diner in the Lucky Charm Qr.

HELPING THE BOY IN THE WHITE DYNASTY QR.

Where - There is a table in the White Dynasty Qr. among all the market stalls.
Event - Create the sign here, and while you are waiting some men are picking
        on a kid at a nearby market stall. Get ready for a freeze QTE - your
        first yet to occur, press (AXB). Be sure to do it quickly. Ryo fends
        off the dudes, and the kid tells Ryo that he should try the sign at
        the Dou Jiang Diner. Note that if you fail the QTE, Ryo gets beaten up
        and you carry on at a later time.

NOTHING

Where - Fu Hoi Diner (Worker's Pier)
        Fortune's Eatery (Fortune's Pier)
        Blue Sky (Fortune's Pier)
        Gold Tea Shop (Lucky Charm Qr.)
        Ernest Tea Shop (Lucky Charm Qr.)
        Hong Kong Tea Shop (Lucky Charm Qr.)
        Man Mo Restaurant (Lucky Charm Qr.)
Event - Ryo waits for a few hours then decides to look else where.

You can go to the Dou Jiang Diner today if you want, but you will miss out on
a possibly interesting event and you could get a move scroll. The next day
go to air out the books again, and if you do them all you receive the
Mantis Combo move scroll from Hanhui. Anyway, now off to the Dou Jiang Diner
that resides in the Lucky Charm Qr. It is in the west of the quarter, and it
isn't too far from the exit to the White Dynasty Qr. Make the sign inside and
wait, and after a while you receive a note telling you to be at the Dou Jiang
Diner at 8pm. You can do other things until then if you wish, otherwise choose
to wait here (as its the same place).

At 8pm, a rather wide faced man comes into the diner and talks to Ryo. Not long
into the conversation, some thugs bust in and fight you. These are no problem
to take down (simply tapping A did the trick for me ^_^). After the battle, a
man tells you that they took the man away down to the White Dynasty Qr. Ryo
naturally gives chase, and be prepared for a looooong QTE when he catches up...
(note that the commands in brackets is a Freeze QTE).

B, A, A, A, B, X, (Down Down X) B, A, B, B, B, A, B, A, X, A, B, X.

In the next cutscene after that is a freeze QTE. Press -

(Down, Right, A)

Ryo manages to rescue Zhu's associate, and can now talk to him about Yhanda
Zhu. His name is Zhang, and he doesn't know where Zhu is either, as he is
hiding from the Chiyoumen. He tells Ryo that although it would be very
dangerous, Ryo could seek out 'Ren of Heavens', who might know where Zhu is
located. Ren of Heavens and Dou Niu of the Yellow Head (they are after Zhu to
give over to the Chiyoumen) are rivals. All you know is that Ren is in Aberdeen
somewhere.

--------------
Ren of Heavens
--------------

Head to Aberdeen, but go via the Lucky Charm Qr. route to meet up with Joy
again. Seems that you will be stopping at the Come Over Guest House again.
When you get to Queen's St. ask the lady at the counter of Ling Ling Porrage
(opposite of Honest Pawnshop), and she will tell you that Ren is located in
Beverly Hills Wharf. To get there, carry on down Queen's St., round the corner,
and take the next left which is down an alleyway. Go to the gate, and that's
the entrance into Beverly Hills Wharf. However due to the guards presence, you
cannot enter. Hmm. Go to Worker's Pier, and ask one of the two men in white 
talking to each other by the area's exit to Queen's St. - they advise finding
some heavens members. Head to Fortune's Pier and by asking some people round
there, it seems that the gambling in the area draws the Heavens members in.

Head to the No. 9 Warehouse (in the northwest) and enter. Talk to the betting
man who is sitting at the table, and he will give you the information you need
if you play. So, play Roll it on the Top with the man; bet as much as you want
and it doesn't matter if you win or lose. Ask him about the Heavens members
afterward and he tells you that at 7pm Heavens member meet at the No.8
Warehouse's red shutter. So go outside, and right to the open area. Follow
the right wall to reach the red shutter of Warehouse No.8. Choose to wait.
At 7pm Ryo will enter the warehouse. You will have to fight it seems - these
guys are somewhat tricky. Use some powerful moves and moves that can hit one
than one enemy. When they are defeated, they agree to take you to see Ren.

Entering Beverly Hills Wharf, you find out its a trap, with a fair load of
people wanting to beat the crap of Ryo. Just keep fighting and eventually the
screen will dim and go totally black..

You awaken at Wong's home - a boat on waters of Beverly Hill's wharf. Wong will
give you a Heaven's Zippo, meaning you can enter the wharf when ever you
please. Nice. Make your way across the boats to reach dry land. Go straight
ahead up the passage, up the steps, and approach the group on the left. Talk to
them, and being a friendly bunch, they fight you. You now fight a free battle
in first person, but it is pretty much the same - just use some decent moves
and keep on your toes. When they are down and out, they say that they don't
know where Ren is, but Cool Z might well do.

Go north from here and take a right at the end. A lone guy might fight you
here, and he can be downed with a few standard kicks. Carry on going east
and fight the group at the end. They tell you that Cool Z is probably at the
scrapheap, and you will also get a map of the area too. The Scrapheap is in
the south east of the area. Go east and fight the three members - after that,
one of the members you just fought will take you to scrapheap. Remember where
you are going. If you run into a fight on the way and lose the guide, then its
in the south east, and looks very scrapyardish - full of disused cars and the
like. When you get there, approach the group - they will only let you see
Ren if you "donate" $500. That's a hefty amount, and I doubt that you will
have it on you now. Time to make some money.

There are plenty of ways to make money, check section eight - 'Making Money'
for a list of ways of how to get dough locally. If you need to exit Beverly
Hills Wharf (which you probably need to) then exit the scrapheap and head north
to the red exits on the map. The easiest way by far to make money is to do some
gambling. Head over to Fortune' Pier and check out some of the warehouses there
for gambling. Be sure to save your game before playing, learn the rules and
play your maximum bet. If you lose, then soft reset (Start A B X Y together)
load your file and start again. If you win, then save your game and do it
again. Don't stop at $500 by all means; you will need more cash later in the
game to progress in the story, so you may as well get some now.

If you are stuck for a place, here is a great place to get LOADS of dollar
quick. The place is Warehouse No. 10, which is located round the corner from
the red stairs leading to Blue Sky (in Fortune's Pier). It is a doorway with
a G next to it, which leads down into the warehouse. The game played there is
'Big or Small'. Read the rules (its basically where you have to guess the
value of the rolled dice). The minimum bet is $100, and the maximum is $500!!
Just save your game before playing, and put on the maximum bet. Most wins are
on Big or Small (the others are harder to win on) and its easy money.
Remember to save if you win and soft reset if you lose. And with winnings so
large, try and get more than $500 for later in the game, as you will need it.

When you have the money, go back to the scrapyard in Beverly Hills Wharf and
go to Cool Z. He will then take you to Ren's Warehouse. In the cutscene that
happens there, when he holds the notes up, watch out for the following freeze
QTE -

(Left Right A)

He will then draw you a map of where to meet Ren, where Zhu is located. Exit
Beverly Hills Wharf and go to Fortune's Pier. Press X to display the map, and
follow it to the location (its easy enough). You will meet up with Ren and he
will take you inside the F Warehouse. After the cutscene, you have to fight
two guys. Use your most powerful moves and fight smart (I shamelessly mashed
the X and A buttons and won :\). It doesn't matter if you win or lose though.
After the fight (whatever the conclusion) head down to Pigeon Park. Ren,
Cool Z, Sam and Larry are there, and they all run off, and in different 
directions. You only need to catch Ren, but you can go and find the other
guys instead if you want (finding Cool Z is funny). Here are the locations -

Cool Z - East of the entrance to Fortune's Pier. He will tell you where Ren is
         and you head there straight away.
Larry  - Straight opposite the entrance to Fortune's Pier (at the far wall).
         You will need to fight him (he's easy - tapping A will do the trick)
         and he will then take you to Ren.
Sam    - He is in the location of where you first had your free battle at with
         Larry and Sam. At the fence there, press X to jump over it, then he
         will fight you. He is a piece of cake, then he takes you to Ren.

Ren goes down the alley by the general store on Queen's St. This leads to Lucky
Plaza, an unfinished building. This leads to a chase, with the following QTE -

Down, A, Left, Right, Left, Right, (Up A Up)

After the chase in the cutscene, Ren tells you that Yuanda Zhu is located in
Kowloon. Yes! Finally, an idea where he is! Sadly, this means leaving Aberdeen
and Wan Chai. ;_;

---------------------------
Things to do before leaving
---------------------------

Before you go, Ryo wishes to thank all those who have helped
him so far before he goes. You may also want to do some things before going,
as you cannot return to Aberdeen or Wan Chai when you go to Kowloon! Here are
a list of things that you MAY want to do before going -

 Say thank you to the following people -
  Delin (Fortune's Pier)
  Zhoushan (Guang Martial Arts School, Green Market Qr.)
  Zongquan (Golden Shopping Mall, Golden Qr.)
  Jianmin (Lotus Park, South Carmain Qr.)
  Guixiang (Yan Tin Apartments, South Carmain Qr.)
  Zhangyu (Zhangyu Barber's Shop, Lucky Charm Qr.)
  Fangmei (Room 207 of Da Yuan Apartments, Wise Men's Qr.)
 Take part in all the games, competitions and fights that you can so that they
  show up in your Shenmue Collection. (see section 13-Shenmue Collection).
 Make some money here by Gambling to help you. There are places to gamble
  in Kowloon, but it is somewhat easier here (eg. the warehouses in Fortunes
  Pier).

When you are totally finished, then go to Man Mo Temple and head round the back
to talk to Xuiying. After your last spar together, you will learn the move
Counter Elbow Assault. To learn it, press Left X+A. You then have to put it
into practice, with Hanhui as your partner. As soon as you see him move,
execute the Counter Elbow Assault and master the move. Watch the cutscene, and
you will get a photo of everyone at the temple to take with you. Say goodbye
to Wan Chai... and hello to Disc 3!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.03. Disc 3
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------
A friendly welcome to Kowloon
-----------------------------

After a brief introduction to Kowloon, you arrive at Dragon St. Head down the
street and Cool Z will take you to Ren's Hideout. Ren will now take you to
see Yang, in the Great View Bldg. Follow Ren through Dragon St. and through
the Thousand White Qr. to the Great View Bldg. You may want to pick up some
maps on the way to help you around this rather large new area of the game.

Inside the building, head up to the second floor to reach Great View Herbs,
which is Yang's shop. When Ren tells you to ring the bell, do so - or you
can just ignore his commands and after a while he will do it anyway. ;D
Yang tells you that you have to go to the Dancing Dragon Bldg. and seek out
the men in black there (not THE Men in Black, but men dressed in black suits).
You will also get a password that you need to use to get pass them. The 
password is "Dragons Don't Sleep". After the cutscene, head out of the Great
View Bldg (you may want to check out the two pawnshops on the ground floor
before hand though).

The Dancing Dragon Building is located in the Stand Qr. You could just ask
people that are walking around to take you there, or you can go yourself.
Head round the back of the Great View Building to an exit that leads to the
Dimsum Qr. Head east, then turn left at the open area and north to the Stand
Qr. Then its on the right just as you come in. Inside, head to the northern
side of the building, where in the corridor there is a man in black. Tell him
the password "Dragons Don't Sleep" then head up the stairs. When you get to
the third floor, go right and use the other stairs up the 7th Floor.
If you get stopped on the way, remember to tell the guy the password. When 
you get the 7th floor, head into the Dragon Door the guard points out to
you.

After the cutscene you are in a cell, handcuffed to Ren. When the guard opens
the door, press (XA) at the Freeze QTE to escape the cell. Now to get out of
here! Ren will shout commands as you are running across the building that
you will have to press in a QTE manner. This floor's commands are -

Left, A, Right, Left, Right, A.

Now Ren and Ryo will head down to the 4th floor and hide in the room. After a
bit of waiting, they make another move -

Left, Right, Left, A, Right, Down, Left, (Up A).

Ren and Ryo will hide again in a room nearby, and decide to head to the roof
and sleep until dawn. The next day they head back down and make for the lifts.
However they are greeted by Yuan, who attacks you. Press -

Down, Right, A.

Now Dou Niu turns up and gives chase! Ren and Ryo decide when there is no where
to go to jump to the building opposite. Press (Up Up A) at the Freeze QTE to
jump out of the door to safety. They then head back to Ren's Hideout, where
Wong can unlock the handcuffs for them. They decide that Yang is going to pay
for dropping them in it, so they decide to go pay him a visit. Follow Ren to
his herb shop in the Great View Building.

--------------------
The Wiretappers Tape
--------------------

After greeting Yang in a rather nice manner, he tells you that Huang the
wiretapper might have some information where Zhu is. Huang's place is in the
Tea Break Building, room 902. Exit the Great View Building, and head round the
back to the Dimsum Qr. Head east, where there are two tea diners on the right.
Go to the furthest diner and enter the doors at the back to enter the Tea
Break Building. Inside use the lifts to the left and go up to the 9th floor.
Head outside of the lift, left down the corridor, where room 902 is (second
from the end, right side).

It seems that our man Huang isn't in, so Ryo plans to snoop around his
apartment. First of all, press the light switch to the right of the door.
There really isn't anything of interest here, so you may as well get the clues.
On the left side of the room is a bin with a box on top of it - remove the
box and Ryo will find cassette tapes in the bin - the clues that might reveal
the location of Yuanda Zhu, perhaps? Ryo takes the bin and the tapes back to
Ren's Hideout, and decides the listen to every last tape. *sigh*

Luckily for you, you only have to listen to the final tape in the pile. You
can either fast forward it to 595 to get information you need, or you can
listen to all the tape. It includes mostly useless information, but there are
some good things like a news report of Ren and Ryo's attack on Yang's shop,
Yang's phone call that he made to Dou Niu, a horse race, and various calls
made by that crazy lass Yuan. The piece of information you need (at 595) is
a phone call between Yuan and Dou Niu, saying that although Yuanda Zhu hasn't
been found yet, Yuan has one of this associates held captive. Ren and Ryo agree
to find Yuan as quickly as possible and to get Zhu's associate before it is
too late.

--------------------------------
Finding Yuan and Zhu's Associate
--------------------------------

Having no leads of where Yuan could be located, go down Dragon St. toward the
Thousand White Qr. The blind Chinese violin player will stop you on the way.
Choose to listen to his song, and keep talking to him to learn that the bell
on the tape is from the Moon Child Building. Carry on to the Thousand White
Qr. and try and get one of the locals to take you to the Moon Child Building.
Otherwise, the building is in the Stand Qr., so head to the exit to the Stand
Qr. in the far north east of the Thousand White Qr, then go east to the
market stalls and its just behind the fountain in front of you. Grab a map
before entering the building.

Inside ask someone around here (such as the orange lady standing in the nearby
diner) about the bell ring to learn that its from the orphanage on the 8th
floor. Go to the lifts of the southern side of the floor and use the right
right one up to the 8th floor. Head onward and its in the corridor ahead of
you. Approach the door and Ryo will ask a girl about Yuan - she tells him that
a child inside named Hongji who's inside knows more about her. Enter the
orphanage, and you will see that Ren is already here! The kid you want is
standing on the chair in front of Ren. Keep talking to him and select
'Talking Bird' when the option appears. Ryo then asks the teacher about the
talking bird and she advises to ask some bird shops about it. Ask the teacher
again afterward and she tells you to try at the Three Birds Building. Apart
from the two QTE Title games that lead off from the teachers room, there is
nothing else of interest in the orphanage so exit, and leave the Moon Child
Building.

The Three Birds Building is in the Dimsum Qr. so either ask someone to take
you there or you go yourself. Head to the southern exit to the Dimsum Qr.
and go to the South West of the Qr. (west of the Tea Break Building) and enter
the Three Bird Building. To cut a long story short, the shop that you are 
looking for is on the roof of the building. Go to the two lifts on the western
side of this floor and take the left one to the 3rd floor and the next one to
the roof. Ask the man at the Nine Birds Shop (fourth shop on the left) and
keep talking to him. You learn that Yuan only comes here in the late
afternoons / evenings so choose to wait here after the conversation.

At 7pm, Ren joins you and Yuan turns up to grab her birdfeed. She then takes
off to the 6th floor, with Ren and Ryo following. Follow Yuan as she goes
around her business - don't get too close, yet don't loose sight of her. After
a while she stops off at another shop then takes the lift down to the 1st
floor. Follow her down, and again follow her as she goes around the place.
She will walk ahead a little, turn around and head through a door to
'Everyone's Restaurant' in the Dimsum Qr. Do the same and follow her outside.
She will go to the Thousand White Qr. and then to the Thousand White Building.
A cutscene will occur inside, and after she has talked to man at the knife shop
be prepared to press the following QTE -

Left

She will go outside again and to the cafe nearby, so follow her. After the
cutscene of Yuan having a break at the cafe, head right through the tunnel
to locate Yuan. She heads through to the Stand Qr. and after another cutscene
there, she enters the Moon Child Building. Inside, head forward and a cutscene
happens with the following Freeze QTE-

(Down Y)

She then takes to the elevators and uses one to go up to the 4th floor. Either
use the one she used or the one to the right to get up to the 4th floor your
self. Now follow her to her room... we got here at last! Took a while. Ren
then tells you that he will flip a coin deciding who will bust into her
apartment. It doesn't matter what you choose here, as you lose either way.
Press X to knock on the door and when she opens it, press in the Freeze QTE - 

(Left Right A)

She gets knocked out cold, so now you must look for the associate. Head to the
end of the room, in the far left corner. Its Zhang! Dou Niu now turns up
(always at the wrong time it seems) so hide at the opposite far corner to where
Zhang is. When Dou Niu opens the closet, press at the Freeze QTE-

(Up A)

And follow up that by pressing -

Left

This pushes the drawers across the lock Dou Niu in the closet. Haha! Good work!

-----------------------
The Ghost Hall Building
-----------------------

Back at Ren's Hideout, Zhang tells Ryo that Zhu is located on the 10th Floor
of the Ghost Hall Building. He also gives you an item, the 'Snake Tortoise',
some sort of stick, which no indications of its use. Hmm.. Head out to the
Thousand White Qr. and go left, and the Ghost Hall Building is at the end.
Grab a map before entering.

Go through the gap in the fence on the left, and chat to the nearby homeless
guy. It seems that the way to get to the 10th floor is by wooden planks that
go across the well like structure of the building. I feel sorry for the people
living here if they forget their lift key! Go onward and left up the stairs
to the 4th Floor. Take a right, and here is your first plank that you have to
go across. What I would do is save before heading across the planks here in
case you fall, so you can soft reset and try again without scaling the floors
back up again. Be sure that you do this on the 10th Floor, as you will have to
press the direction quicker there than you have done with the other planks. 
The way up to each floor is the same, so its easy to figure out where to go. As
you might expect, there are QTE's involved here..

4th Floor -
Right, Left, Right    ..then..    Left, Left, Right

7th floor -
Right, Left, Right, Down   ..then..   Left, Left, Up, Right

8th Floor -
Left, Right, Down, Left, Left   ..then..   Right, Right, Left, Up, Left

10th Floor -
Down, Right, Up, Left, Right   ..then..   Right, Left, Right, Right, Down, Up

Phew! You made it. Run ahead to the door, and Ren turns up... he managed to
get a key for the elevator! Ryo looks pissed off for a brief moment, then
goes through the door. There is no one here, so you have to look round for
clues. Head to the North East corner of the room and investigate the Buddha
Statue. There are four holes in his face, which you can place sticks similar
to the one Yhang gave you into them. Now head to the desk in the west of the
room and open the right drawer. You will find the item 'Four Divine Beasts'
which is picture of four divine beasts. These are the sticks you have to find
in the room and to place them in the order shown on the picture into the face
of the Buddha Statue.

Snake Tortoise - This is the one that Yhang gave to you.
White Tiger - In a cupboard door to the right of the Buddha Statue.
Phoenix - In a large pot on the shelf in the North East corner of the room.
Blue Dragon - Behind the horizontal framed paper with writing on that's on the
wall behind the desk to the west of the room.

Although you only have to find these four, there is an extra four to find that
have no use that you may want to get anyway. They are found at -

Wild Boar - In an open box on the desk in the west of the room.
Rooster - In the left drawer of the desk in the North West corner.
Fish - Under the large tortoise shell in the South West corner.
Goat - In the large pot on the shelf in the east (near the door).

When you have the four sticks you need, go the Buddha statue in the North East
corner of the room and place the sticks into his face like so -

                            Snake Tortoise

            White Tiger                        Blue Dragon

                               Phoenix

The wall then slides back to reveal... Yuanda Zhu! At long last! *fireworks*
Just as you were getting acquainted, Yuan and Dou Niu arrive. Ren escapes,
and Ryo gets thrown out of the window onto a building below. Fight the weak
guys here for a while, then Dou Niu comes down to party. Just keep fighting
until the screen dims and goes black..

Three days later, you wake up in a church like place. After the cutscene, you
head back to Ren's Hideout with Wong. You learn that the Yellow Head have
kidnapped Zhu and have him held in the Yellow Head Building, which happens to
be Dou Niu's hideout. Despite everyone's warnings, Ryo is going to try and
sneak into the building somehow.

-------------------------------------------
Finding a way into the Yellow Head Building
-------------------------------------------

Go out and head to the Thousand White Qr. Go left and approach the Yellow Head
Building gate. The guards will stop you, and you need to find another way in.
Go to the other two gates in the Dimsum Qr. (in the West, near the exit to the
Thousand White Qr.) and the Stand Qr. (in the West, by Thousand White Qr. exit)
but you will be stopped by the guards there at both gates. Ren will turn up
and offer a hand in helping you. He recommends using the Chawin Sign to
get information. Ren has the Stand Qr. covered, so Ryo is going to look in
some other Qr.

Go to the Nihao Teahouse (its in the South East of the Dimsum Qr.) and produce
the sign there at one of the tables. Wait, and you will receive a note to go
to the Room 503 of the Moon Child Building. Go to the Moon Child Building
(on the East of the Stand Qr.) and head up to the 5th Floor via the stairs or
lifts. Room 503 is on the North East side of the building.

You will enter the apartment and the man will offer to spar with him in the
darkness. Spar, and try to hit him. Its impossible, but try anyway. Afterwards,
you play a mini game where using your Mind's Eye you have to strike the man.
Using the directional buttons to move and the X button to punch, you have to
strike the man as he wonders around you. He only appears from the front and 
the sides of Ryo, and you cannot see him. You will have to predict where he
will appear, as trying to strike him when he appears means you will miss.
This is quite difficult and very random, although after a while you begin to
see his movements anyway. When you do strike him, the mini game ends.

You will learn the technique 'Predictive Explosion' afterwards. This man is
that Chinese Violin player on the Dragon St. and can really see. He knew Iwao,
Ryo's father, in the past when he came here. Knowing about his death, he agrees
to help Ryo in anyway that he can. He gives you a photo of a scout for the
Yellow Head that watches local street fights, and sends the good fighters to
the Chiyoumen. This way, you may gain entry to the Yellow Head Building. Exit
the Moon Child Building.

--------------------
Impressing the Scout
--------------------

The scout attends all the local street fights, and to progress you have to win
three fights for the scout to take notice of you. There are plenty of fights
open to you, and you can check section YEHAYEHAYEHYAEHYAEYHAEHYAEHYAHEYAHEYEH
of a list of places you can fight. To challenge the fighter, walk near to the
fighting stage and press X. You can also press Start when you are nearby to
get information about what the battle rules are. However, here are three places
that are fairly easy battles to win at.

One-eyed Man
Go to the Star Gazing Point, which leads off the North of the Stand Qr.
This man has a weak spot - his left side. When you are fighting him, move
around to his left and attack to gain the advantage.

Passive Raid Style Master Battle
Go to the Small Dragon Garden in the East of the Stand Qr. (to the left of the
Blue Dragon Garden). The rules here is that if Ryo manages to strike the
opponent just once in the 30 seconds time limit, he wins. It's surprisingly
easy, as I just went crazy with a range of moves and hit him after about 5
seconds.

Thrust Style Master Battle
Go to the Former Barracks that lead off the South of the Thousand White Qr.
The rules here are the evade the opponents powerful blow for 30 seconds. He
can hit you normally it seems, however. Just constantly press Y to evade all
his attacks, and watch out at occasionally a QTE will pop up (which most of the
time is the B button). You may also get a Freeze QTE, which if you succeed in,
you may win instantly. Survive his powerful strike to win.

When you win three street fights, the scout will approach you when you leave
the third street fight location. He tells you to meet him on Dragon St. at
Sundown (or tonight, as you can meet him at night time). Walk down Dragon St.
and about half way down, the scout will call you over to a more private
location. He gives you three photographs of three fighters - Greg, Rod and
Chunyan. He wants you to defeat them all, then he will talk to you further.

-----------------------------------------
Finding and beating Greg, Rod and Chunyan
-----------------------------------------

If you want the information of the three fighters locations in your note book,
then there are two people worth seeking out - Joy and Cool Z. Joy is usually
at a Cafe during the day (eg. Cafe Anna) with her Motorcycle nearby. Cool Z is
probably the easier to find, as he is usually just sitting outside Ren's
Hideout in the Dragon St. Show either one of them all three photos, and they
will give you the locations. However if you cannot be bothered to do this then
fine, as I will give you the locations anyway. :)

Note that you will need $500 to begin the first fight. I am really hoping that
you got $500 spare from Wan Chai or Aberdeen as they are the easier places to
get cash in the game, whereas here is much harder. You can participate in
fights for cash here (like you did when just impressing the scout) or there
are some gambling places around. Check section eight - 'Making Money' for more
details. Also note that all three fighters are quite though to defeat in battle
as you might imagine, so check out your move lists with the Y button when
you are near the arena.

ROD STUNT

Roddy boy is found in the Phoenix Building, which can be entered through the
Teabreak building. Go to the Dimsum Qr. and the enter the Teabreak building
through one of the doors at the back of the tea diners in the West of the Qr.
Inside, to the right of the tea diners is a corridor leading South; this leads
to the Phoenix Building. Approach the guard before the entrance and talk to
him, and show him the photo of Rod. Talk to him again, and you have to pay
$500 to enter. If you don't have the money, see the paragraph before this one.
Pay the cash and enter the archway to the Phoenix Building.

Go onward, and wonder into the large area on your right. There is an
Afterburner II arcade machine located here! Play it now so that it appears on
your Shenmue Collection so you can play it as you please later. Head back to
the corridor and head up the stairs at the end to the 4th floor. Walk onward
to the corner and use the lift down to B1. Take the stairs in the South to B4.
Head left to the open area, and approach the stage. Press A to learn more
information about the fight, Y to check your move list and X to challenge Rod.

Rod Stunt is a Pancratium Master and a tough cookie. He moves very quickly and
strikes hard. The best way to go is to press Y to evade his attacks and strike
him from the sides or behind with a few powerful moves, then back off, and
repeat the process. Try and stay away from the sides if you can as you risk
falling off if you do. The tips here might sound a little bear, but that's all
I have to say on the matter - use your most powerful moves and your previous
free battle experience to win. If you lose, then you keep repeating the battle
until you succeed.

When you win the battle, you will receive 1000 reward which is needed for
entry of the next fight (so DON'T spend it!) and the Scouts approval. Now exit
the Phoenix and Teabreak Buildings and to our next fighter...

GREG MORE

Greg More battles in the Blue Dragon Garden, which leads off the Stand Qr.
In the east of the Qr. is a large archway with 'Blue Dragon Garden' at the side
and a guard standing in front. Approach the guard and show him the photo of
Greg, then talk again and pay the $1000 entry fee. Enter the garden, head
down the stairs and challenge Greg.

Greg is a Wrestler and is another tough opponent. His has some powerful moves,
and an annoying finisher (where he swings you out of the stage). There are
two methods that I found useful. You could take the same approach that I
recommended with Rod, and dodge his attacks with Y, attach quickly from the
back or sides and back away, and repeat the process. The other method is to
bombard him with attacks - eg. continually press X so he cannot attack and
you ware his health down. The latter method might not work all the time, but
when it does, it works a treat. He might take several attempts to beat him, so
keep at it.

After the battle (that Ren..) you receive 2000 which is needed for the next
fight. Again, don't spend it. Head out of the Blue Dragon Garden.

CHUNYAN

Go to the Stand Qr. and enter the Black Heaven Building on the North West of
the Qr. Inside, go to the 12th floor, and head to the South West of the floor
and enter the doorway in the fencing. Go right, and ask the man about Chunyan
(show the photo to him). Pay the cash to fight ($2000) and make your way down
to the fighting area using the stairs around the stage below. Approach the
stage and challenge.

Chunyan, a Jeet Kune Do Master is surprisingly easy and is nothing like the
previous two fighters. She is quick, but yelds little power from her attacks.
Bombard her with powerful moves until her health is nearly all depleted, and
watch out for the Freeze QTE (Left B) at the end.

You receive $3000 earnings which are now Ryo's to keep, and you have impressed
the scout with your wins! Exit and the scout will approach you. He wants you
to go to Dragon St. at sundown, like before, so go there and wait. Walk down
Dragon St. like time and halfway down he will call you over to a more private
location. He gives you a map of somewhere in the Thousand White Building,
and tells you to go there the day after tomorrow at noon.

Back at Ren's Hideout, Ren tells you that it is B2 of the Thousand White Bldg,
and that it could well lead to the underground of the Yellow Head building.
The next day is a free day where you can do whatever you wish! You may want to
fill up the rest of your Shenmue Collection fights and minigames as this will
be your last chance. The fights and minigames in Kowloon are -

Battles
-------
Mongolian Wrestler - Former Barracks, which leads off South from the Thousand
                     White Qr.
Iron Thrust Style  - Former Barracks, which leads off South from the Thousand
                     White Qr.
Acrobat Style      - Thousand White Qr. outside the Ghost Hall and Thousand
                     White buildings.
Iron Head Style    - Construction Base, leading off from the North West of the
                     Thousand White Qr. next to the Ghost Hall and Thousand
                     White buildings.
One-eyed Man       - Star Gazing Point, which leads off the North of the Stand
                     Qr.
Passive Raid Style - Small Dragon Garden in the East of the Stand Qr.
                     (to the left of the Blue Dragon Garden).

Mini-Games
----------
Afterburner 2 - Phoenix Building in Kowloon.
Slot Machines - Dimsum Building, 1st Floor
QTE Title and - Moon Child Orphanage on the 8th Floor of the Moon Child
Excite QTE 2    Building, and go to the teachers room, then the bed room
                and it is there.
Lucky Hit     - Go to the Dimsum Qr. and play on one of the Lucky Hit boards
Museum          that are in a circle in the middle of the Qr.

When you are done, head back to Ren's Hideout and wait there and sleep.

----------------------------------
Storming the Yellow Head Building!
----------------------------------

I do literally mean storming the place. Not going to spoil anything now, but
its perhaps one of, if not THE best Shenmue moment so far in the series. Yesh!
Head to the Thousand White Qr. and enter the Thousand White Building in the 
North, near to the Ghost Hall Building. Inside, walk onward and take the stairs
on the right up to the 3rd floor, and then left to the elevator and take it
down to B1. Head over to the other side of the building and use the stairs
down to B2. Walk onward and go through the red door, and choose to wait here.
The scout will turn up.. and so does Ren! Seems that he wants to be here for
the final showdown also! Walk onward, go right, left, follow the passage round
then left, and finally right and approach the door.

Wong will open the door for you and he gives you a map of the Yellow Head
Building. You will also learn that Zhu is being held on the 17th floor. After
the cutscene, head up the stairs ahead of you. See that door on the right?
Enter it if you want, but lets put it this way, it isn't the right way to go...
Go up the stairs on the left and go through one of the two doors to enter the
Yellow Head Building.

Go right, down the corridor and left through the open area to the corridor on
the other side. Take a left at the T-junction and go up the stairs to the next
floor. Head right and go through the open area. Go through the archway ahead
and head right down the corridor. Note that you may want to enter room 222
at this point, as you can play the Hang On arcade machine! This is the only
place in the game to do so, so play it once and you can play it on the Shenmue
Collection later. Go right at the elevators and up the stairs to the next
floor.

On the 3rd floor, go onward and after the cutscene follow the corridor. Another
black suit will approach, so press (Down B) to over come him. Follow the rest
of the linear path throughout this floor and the next black suit can be taken
out with (Right B A). Carry on to the stairs. You will run into more black
suits on this floor too, so press (A Up A), (A Left X) and (X Right Right X)
for them in order. Follow the linear path like before to the stairs.

On the 5th floor, the place gets a well needed paint job. Head to the stairs
that is located in the South East of the floor. On the way you will have to
barge into a room that's a Yellow Head lackey hangout. It doesn't matter if you
choose Heads or Tails, you lose regardless. You will have to fight the guys
inside, where a few simple kicks will do the business. You also receive a
transceiver that will help you know the enemies actions. Go onward to the
stairs.

On the 6th floor, go ahead and Ryo will notice some people on guard. You have
to stealthily progress past them. Watch the timing of the flickering lights
and when they are off, go onward. Watch Ren to see as he does it, and do the
same. Press A to begin, watch the pattern of the flickers and progress onward.
If you get spotted, then you have to fight the group. There are another three
of these on this floor, so do the same and head up the stairs.

On the 7th floor, try and access the stairs (the blue dots on the map) that
are in the South, East and West. They are all blocked off my groups of enemies,
and once you have checked all three stairwells, a cutscene occurs - all the
enemies then head up to the 8th floor to try and stop you there. Use the stairs
in the east of the building and use them to go up to the 9th floor.

On the 9th floor, the enemies on the floor below come up and give chase. The
Freeze QTE's that you need to use to progress are -

(Up A), (Right A), (Left Up A), (Down Up A).

On the 10th floor, head straight to the stairs in the South East and go up
to the 12th floor. Head right and approach the plank to get across the open
area -

Left, Up, Down, Right, Left.

Go through the archway on the right, where Ren and Ryo split up. Go onward,
left, and go ahead where enemies will approach and a QTE will occur -

X, A, B, A, Y, A, Y, A, (Up A).

Awesome! Go on and head up the stairs. Go left and follow the path to the open
area and cross the plank -

Left, Down, Right, Down, Down, Left, Up.

If I were Dou Niu then, I would have pushed the plank off while Ryo was
crossing it. None the matter. Head up the 14th floor where there is some
more action -

Left, A, Right, A, A, Right, (Up A).

After the duo share a high five for their efforts, go up the stairs to the next
floor. Follow the linear path on this floor, and a QTE chase will occur -

Left, Left.

If you get caught, press (Down Y) to escape. Go the stairs in the South East
and head up them as usual. On the 16th Floor, you will go through yet another
QTE chase -

A, Left, A, A, Right, Left, A, Right, (Right A), (Left X).

Go onward up the 17th floor - Yuanda Zhu should be here! Head through the
floor and go into the first left through the archway to the open area, and
another QTE battle -

Down, Up, Right, (Down A).

Afterward, you have to fight Yuan in a free battle. You should easily see her
off, as she is no match to what you have come across so far. Ren interrogates
her to find out the Zhu is being held captive on the 40th floor! The watchman
on the 18th floor has a key to the elevator leading there. You will have to
find the watchman's room before the time runs out (that's six minutes when Ren
tells you on the transceiver). The room you are looking for is room 1824, to
the right of the elevators in the corner of this floor (check the map).
Inside you will have to fight four enemies, which is easy enough. After the
battle, you will have to find the elevator key yourself. The key is in the
box on the wall to the North East of the room. Open it up, and grab the
No. 9 and 10 keys.

Head back outside, and open the box on the wall to the right of the three
elevators using the No. 9 key. Press the left most button, and call then call
the elevator on the far left. You are welcomed by a group of merry suits when
the elevator arrives. These are not too hard to beat, just make sure that
you are not surrounded by them otherwise you could be in trouble - try and
take them on a couple at a time. When you are done, take the elevator down.

At B1 (which is strangely the Big Ox building) go left and open up the box on
the end wall with the No. 10 key. Push the third button from the left and
take the elevator down. After the cutscene, go to the other side of the floor
and take the stairs down. Seems that you will have to fight Baihu here, of whom
is the Master of the Tiger Swallow Style. He is fairly easy, and like many
other of the tougher battles in Kowloon, dodge his attacks and hit him on
the side or back and repeat. At the end of the fight, prepare to press -

(Left X)

Afterward, you will have to fight him again. Use the same tactics as before.
At the end of this fight, press (Left Left B). Now he will attack you again,
so press the following QTE to succeed -

Right, Left, Up, A (Down X Up A).

With Baihu defeated, Ryo takes Joy with him up to the 40th floor. You will
arrive at some very posh surroundings. Head through the large brown doors
nearby, and inside more black suits fight you. These are again easy, just make
sure that you don't get surrounded by them. Knowing that Zhu and Wong are
on the roof, go to the balcony. There is a QTE before getting onto the roof
itself however -

Down, Y, B, X, Up, X.

After the cutscene, its time to fight... Dou Niu in the final battle! This is
the hardest battle in the game as you might expect, so here is how to defeat
him - simply dodge his attacks with the Y button (expect to tap it a lot)
then attack him at the side or behind, back off and repeat. Seeming as you
cannot do many long or very powerful moves to him (no throws at all) this
battle takes a while. Try not to grow inpatient and just attack him, as you
will get pounded quick. Just stick to the plan. After the battle, get ready
to press the following Freeze QTE's to finish him off. And yes, the last one
is X and A together (as you are executing the Counter Elbow Strike) -

(Left Y), (Left Left Y), (Down Left Up Y), (Right X+A)

If you fail one of the Freeze QTE's, then you have to repeat the battle again!
After you win, watch the lengthy cutscene and that is Disc 3 complete!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.04. Disc 4
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------
Getting to Bailu Village
------------------------

After the very hectic events in Disc 3, this disc is a complete change of pace.
You arrive in Langhuishan in Guilin, and your aim is to get to Bailu Village,
where the Phantom River Stone is found. So where is Bailu Village? After asking
some locals here, you know that you can there by the path that leads off the
West, at the back of the village. The path leads to the Yingshuihe river, and
if you walk that, you should reach Bailu Village. You may want to look around
the village before you go, although there is nothing really of interest or
nothing to collect here. Once you are done, then walk down the path in the west
of the village.

The path is very linear, and leads off for a while. Nice surroundings, huh?
You will meet some people along the way, and by talking to them you can learn
more about the journey that you are about the face. Keep following the path,
and you arrive in Green Field. Again, follow the path here. Some amazing
environment here (check out the fish in the river!) Cool. Follow the path to
the next area, where a cutscene will take place.

Seeming as Shenhua is from Bailu Village, she can take you there. You walk with
her, and you can talk to her about things along the way. Press A, then choose
the topic of conversation. It isn't essential to do this at all, but it may
interest you. When you want to skip to the next section, talk to her and
select the 'Hurry on' option.

After several sections of walking and talking, you reach Deep Green Way, where
you decide to hurry on before it gets dark. Three QTEs follow.

Up, Down, Up, A, Left, Right, X, Up, Down, Left, Right, A, X.

After the cutscene of a small climb, you do it again.

X, Down, A, X, Right, Left, Right, A, Up, Left, Left, Right, X, Down, Right,
Left, A.

After the cutscene about a pond with fireflies, time for the last run in the
forest.

Up, X, Left, Right, Down, Up, X, Right, A, Up, Right, Left, Right, X, Left,
Right, Up, Up, Down, A.

Phew! You now are out of the forest and off into the cave for the night. In the
crag, you haven't got enough firewood to last the night, so Ryo decides to
head into the cave for twigs for the fire. There are loads of twigs inside
the cave, but in case you need some pointers, here we go - Follow the path
(there is a single one on the way) and when the cave opens up a little more,
there are twigs dotted around and a pile of them on the right. You should
have enough for now, so head back to Shenhua. You now have to get another two
piles; head back through to the open area, and to the west is another area,
and all around the water are piles of twigs. Grab one and take it back, then
come again for another pile and that's it.

You now talk to Shenhua a bit more. You don't have to talk to her, but its
ideal if you want to know more about her. I would also advise that if you
didn't play the first game that you pick 'Life' to learn more about Ryo's
friends from the first chapter of the series. When you are done, go to sleep.
After a couple of cutscenes, that's it for today.

------------------------------------
Day two of the trek to Bailu Village
------------------------------------

The next day, you start off through a forest. A landslide blocks you way,
so you decide to go a different way, where Ryo will lead (and you will play).
Head back to the fork in the path, and go west down the route you didn't go
down before. Go left at the fork, right at the one after and straight ahead
in the last fork in the path. You will reach a river, and to cross execute the
following Freeze QTE -

(Left Right A)

In the next part of the forest, head down the linear path until you reach
another river, where another Freeze QTE is required to cross it -

(Left Right A Right Left)

Carry on down the path, and take a left at the T-junction. Go right at the
next fork, and right again after. Carry onward, and you will get onto the
path that Shenhua knows again. When you are asked for the detour to see the
flowers, its that up to you (I would say yes... why not, eh?). After some more
talking, you will have to take control as another landslide blocks you way.
Go back to the other path, and on onward, right, left, right, right and right.
Right? ;)

You then reach the Rocky Area, where you have to cross thin bridges of rock.
Just follow the route across them, and if you slip near the edge, you have to
execute a QTE to carry on. At the end, you have to jump across the gap. Press -

(Up Up A).

Back at the forest path, go onward and right, then you will be back on familiar
ground. The next choice of path doesn't really matter, as they both go to
different cutscenes. After that, you finally exit the forest and you arrive
at Shenhua's House!

---------------
Shenhua's House
---------------

After the cutscene, you are taken into her home. You can talk more to her,
about her family and the tree. While she prepares dinner, feel free to look
around her home. Some points of interest - look at the book on the shelf
in the South West of the main room, and also the picture to the left of it.
Also look at the orange picture on the wall in the South. After a while Ryo
says that the mean should be ready soon, so go into the kitchen and wait.
After the meal, Shenhua tells Ryo that she can go and look at her father's
collection (so you can go in to the bedroom). To carry on, go into the bedroom
and press X at the plans in the corner of the room. Watch the cutscene.

The next day, go into the kitchen and choose to wait. They then go to the
Stone Pit to meet with the father. On the way, talk to her about the Stone Pit
to learn more about it. Watch the cutscene. In the Stone Pit, follow Shenhua
down. Follow her again after the cutscene. After another cutscene, go across
the path ahead of you and up the stairs. Go round the pond and head up the
small steps and press X, and X again. Watch the cutscene. Now go to the other
side of the room and press X at the risen object to place the Phoenix Mirror.
Watch the ending, and congratulations! Now to number III....

===============================================================================
                              ----------------
                                4. MOVE LIST
                              ----------------
===============================================================================

This is the list of moves that Ryo can perform in the game. Here, there is the
list of all moves that you can possibly get. If the move in this list isn't on
your list in the game, then you haven't learnt the move yet. Under the list
are the moves that you can learn, with and how and where to learn them.

To see the list, go on to the System Menu and go to Moves Scroll. You can also
see it in the Shenmue Collection once you have completed the game (disc 4).
On the Moves Scroll, there is a graph behind every move that shows the level
of how well Ryo can execute the move. The higher the level of the graph, the
better. Once you have totally mastered the move, the text of the move's name
becomes yellow.

If a move has an identical command as some other moves, then an A button symbol
appears on the left of it. Press A or left or right on the directional pad
to change the move so it comes under that particular button command. You may
notice to the right of some moves that there is like a fireball symbol. This
means that it is critical move and so is very powerful and could finish fights
on its own (however, this is untested as yet). For example, Counter Elbow
Strike is a critical move. Also, you can manipulate the Ryo model on the left
with the analog stick.

The description of each move is copied directly from the game itself, and is
not my own words.

---------
Move List
---------

 Tiger Knuckle                                      X
 A punch aimed at a point between the point between the nose and mouth.

 Elbow Slam                                         Right X
 A downward rotating blow aimed at the opponent's collarbone.

 Rain Trust                                         Right X
 A straight punch aimed at a pressure point on the opponent's side neck.

 Twist Knuckle                                      Left X
 Unlike the Elbow Slam, it is thrown horizontally in a sweeping hook.

 Upper Knuckle                                      Left X
 A strike on the jaw swung by momentarily lowering and rising.

 Elbow Assault                                      Right Right X
 A move targeted at the center of the opponent's body with a rush.

 Katana Mist Slash                                  Right Left X
 A slashing blow with the side of the palm with an advancing step.

 Pit Blow                                           Left Right X
 A mid-level strike by a second punch on the same target.

 Sleeve Strike                                      Left Right X
 A punch at a mid-level target while taking a step forward.

 Iron Palm                                          X + A
 A Tai Chi hand move with force delivered from the legs and waist.

 Big Wheel                                          X + A
 A diagonal blow on the opponent's collarbone while closing in.

 Lunging Strike                                     Right X + A
 A basic Baji style move. The twisting of the waist exerts force.

 Twin Hand Moves                                    Right X + A
 A strike on the jaw and chest by using the palm and forearm.

 Counter Elbow Assault                              Left X + A        CRITICAL
 The Elbow Attack trusted on the side while avoiding the attack.

 Backfist Willow                                    Left X + A
 A powerful surprise attack with a spinning back fist.

 Avalanche Lance                                    Right Right X + A
 A strike on the pit of the stomach by the elbow bent at an acute angle.

 Mantis Combo                                       Left Left X + A
 An upper blow on the chin and a consecutive downward strike.

 Mistral Flash                                      L X
 A diagonal blow to the area between the shoulder and a nape of the neck.

 Shallow Flip                                       Left X A
 Deflecting the opponent's attack and kicking his leg at the same time.

 Crescent Kick                                      A
 An upward sword-stroke kick, aimed at the opponent's head.

 Trample Kick                                       A
 A front kick aiming the front torso of the opponent with the toes.

 Hold Against Leg                                   Right A
 A low to mid-level kick using the power of the forward leg.

 Side Reaper Kick                                   Left A
 A low, decisive kick aimed at the outside of the opponent's knee.

 Tornado Kick                                       Right Right A A
 Using the spinning momentum of the 1st kick, a 2nd kick is delivered.

 Thunder Kick                                       Right Left A
 A middle rotating kick followed by a heel drop.

 Surplice Slash                                     Right Left A 
 A back round house kick striking in a downward diagonal motion.

 Hook Kick                                          Left Right A
 A Hook Kick by the heel, aiming at the opponent's neck.

 Against Cascade                                    Left Right A
 A flying knee move made by leaping upward to kick.

 Horseshoe Kick                                     Right Left X + A 
 A kick delivered on the chin while turning the back on the opponent.

 Brutal Tiger                                       Right Left X + A
 A powerful high-speed reverse round house kick.

 Dark Moon                                          Left Right X + A
 A kick delivered while flipping forward to mid-air.

 Oblique Air Kick                                   L A
 A diagonal upward kick after running and jumping to the opponent.

 Cyclone Kick                                       L A
 A flying back round house kick with force by jump and rotation.

 Windmill                                           L X + A
 A flying back kick, aiming diagonally of the opponent's neck.

 Wild Throw                                         B
 An advanced throw move. The direction of the throw is unlimited.

 Overthrow                                          B
 The opponent is lifted over the back and is thrown over.

 Sweep Throw                                        Right B
 The opponent's inner thigh is swept up to throw.

 Vortex Throw                                       Left B
 The practitioner falls backward to throw the opponent over head to rear.

 Mist Reaper                                        Right Right B
 Grabbing the opponent's neck and sweeping the opponent's pivot leg.

 Demon Drop                                         Left Left B
 While throwing the opponent, the practioner flips and lands on him.

 Shoulder Buster                                    Right Left B
 Grasping the arm and executing an armlock to pin.

 Tengu Drop                                         Left Right B
 Lifting the opponent on the shoulder and dropping him head first.

 Darkside Hazuki                                    B
 Closing in on the opponent's side to throw down while spinning.

 Back Twist Drop                                    B
 The throw is executed with a twist toward the rear.

 Predictive Explosion
 A technique to feel the opponent's move using all senses.

 Hind Blow                                          Y + B
 A strike on the chin delivered while moving to the rear of the opponent.

 Demon's Triangle                                   Left Right Right Y + B
 Three rapid strikes on the eyes and the throat of the opponent.      CRITICAL

 Double Storm Kick                                  Right Right A A
 A heel kick followed by another using the other leg.

 Dragon Spin                                        L X + A
 After a low. elbow strike, an upward kick is delivered with a hand stand.

 Twin Palm Thrust                                   Right X + A
 While closing in, both palms are used to strike the opponent's chest.

 Stepping Strike                                    Right X
 A thrust move delivered by stepping out the same side of foot and arm.

 Machinegun Fist                                    Right Right B 
 A top and middle-level thrust and blow delivered consecutively.      CRITCIAL

 Serpent Coil                                       Right Left B 
 A strike on the side followed by a throw after a quick move.

 Rear Foot Sweep                                    Right B
 While reaping both legs of the opponent, the torso is thrusted.

 Diagonal Wipe                                      Left X + Y
 A mid-level strike on the stomach while leaning toward the opponent.

 Oblique Slam                                       Right X + Y
 Striking the collarbone or the head while moving to the opponent's side.

 Brawling Uppercut                                  #
 Sorry - the data of this move will be included in a later version.

 Heel Sweep                                         Left Left A
 A heel kick by lowering the body suddenly in front of the opponent.

------------
Move Scrolls
------------

You can learn additional moves from move scrolls, which can be either purchased
or given to you. To read the move scroll, go to the System Menu (press Y) and
go to the Move Handbook icon in the bottom right corner. Select the move
scroll to read it and it is added to your move list. 

Now where are these move scrolls that you can buy and you can be given? Here
is a list -

Wise Men's Kung Fu (Wise Men's Qr.)

 Double Storm Kick                     $300
 Dragon Spin                           $200
 Twin Palm Thrust                      $200
 Oblique Air Kick                      $100
 Stepping Strike                       $100

Thousand White Building, 1st Floor; In two different shops (Thousand White Qr.)

 Machinegun Fist                       $500
 Serpent Coil                          $250
 Rear Foot Sweep                       $250
 Oblique Slam                          $100
 Diagonal Wipe                         $150

You receive the following scrolls by airing out the books in Disc 2, where
Hanhui will give you them afterward if you take all the books out by midday -

Day 1 - Horseshoe Kick
Day 3 - Oblique Air Kick
Day 4 - Mantis Combo

Demon's Triangle - Xiuying gives this you at the very end of Disc 3.

Monkey Roll Drop and Heel Sweep -

These two moves are found by winning 'Challenge 3 One Shot' in Dragon St. This
can only be done in Disc 3. To find this special one shot, go down Dragon St.
as if you were going towards the Thousand White Qr. and before the steps,
take a right at the side of the Flower, Bird, Wind, and Moon gambling game
on the right, and follow the path until you reach it. Here is an ASCII diagram
if you are confused (its rather crude, but you should get the idea) -

                    To the Thousand White Qr.

                           |--------|
                           |--------|
                 Stairs -> |--------|
        +------------------+--------+---------
        |                 /                    >> To the Challenge 3
        |   Chinese      /         +------+---                One shot game
        |   Violin      /          |      |
        |   Player     /           |      |
        |             /           /-------+
      ---------------/           /    ^
                                /     Flower, Bird, Wind, and Moon game
    Dragon St.                 /
                              /
      -----------------------/

The rules - Drop one ball. If the ball hits one of the prizes then you
challenge the next stand or stick with the prize that you have now. There are
three stands to go through; the first two stands have prizes of capsule toys,
the last has the move scrolls we are looking for. If you lose along the way,
you lose the prize you just got. Its $5 to play.

Here are some tips for each stand -

1st Stand - Fairly easy, you are unlucky to lose here. Just not moving and
            dropping the ball as it is often works the best.
2nd Stand - Some where one the left works the best; and don't put it on the
            far right as its bound to lose. Also, I found that pressing left
            seven times works a lot of the time.
3rd Stand - Near Impossible. Seriously, this is incredibly tough! Pressing to
            the left once makes the ball get very close to the frame, but as
            its random, it will take LOTS of goes to win even once.
            
------------
Taught moves
------------

Other moves can be learnt by other people teaching you them. Some are learnt
during the course of the plot, others you will have to seek out the people
that will teach you them at the appropriate time. Here is the list -

Moves taught during the course of the game -

Iron Palm
Jianmin teaches you this when you are learning the wude in Lotus Park.

Counter Elbow Assault
Xiuying teaches you this at the end of Disc 2.

Predictive Explosion
You learn this off the Chinese Volin player in Disc 3.

Moves that you have to seek out -

Brawling Uppercut
Go to Delin in Fortune's Pier while you are trying to get $500 to see Ren,
or sometime soon after.

Lunging Strike
Hanhui teaches you this move on the second day of airing out the books, but
only if you air all the books out.

Wild Throw
Go to Master Zhoushan in the Guang Martial Arts school (Green Market Qr.)
before you to see Guixiang when you are trying to learn more about the Chawan
Sign in Disc 2.

Hind Blow
When you are looking for places to produce the Chawan Sign, go to Yan Tin
Apartments and Guixiang will teach it you.

===============================================================================
                               --------------------
                                 5. STREET FIGHTS
                               --------------------
===============================================================================

Street Fights (which are all in Kowloon bar the one in Beverly Hills Wharf)
are Free Battle fights against street fighters for money. You bet $10 as
standard, and you fight them according to the rules of the battle. If you
succeed, then you get the money. If you are playing for money, then its pretty
useless; you might as well as gamble (the No.1 way to go for gaining dough
might I add). However you have to play three in Kowloon at some point so you
can continue in the game, and they all can be unlocked in the Shenmue
Collection once you fight them. They are quite fun to take part in also.

Once you have found a street fight, approach the stage and the action buttons
in the bottom right hand corner will change. Press A to see the information
about the battle (such as the fighter and the rules), Y to see your Move Scroll
and when you are ready, X to challenge. Now here is a list of the street
fighters in the game -

---------
The Beast
---------

Where - The only fighter in Aberdeen, he is pretty much located in the center
        of Beverly Hills Wharf.
Rules - You can only strike the beast five times. If the beast falls, you win.
Tips  - Use very powerful moves to take him down. I found that doing the
        Lunging Strike (Right X+A) several times works well.

-------------------
Mongolian Wrestlers
-------------------

Where - Former Barracks, which leads off South from the Thousand White Qr.
Rules - You have to face three wrestlers (Nadam, Agon and Uzun) one at a time.
        If you get caught during the 30 seconds that you face the wrestler,
        then you lose. They can punch you still and you will not lose, however.
Tips  - When you face them, take note on how they run towards you. They stop
        then run at you quickly (and if you get caught then catch you). Just
        dodge (press Y and a direction) to move out of the way. You could tap
        Y constantly but you might get into a corner and thus become venerable.
        It gets harder with each wrestler that you face.

-------------
Acrobat Style
-------------

Where - Thousand White Qr. outside the Ghost Hall and Thousand White buildings.
Rules - You win if you manage to catch your opponent in the time limit.
Tips  - Simply keep tapping the B button and chase him. He will get trapped
        eventually at the side of the arena and then is ripe for catching. :)

---------------
Iron Head Style
---------------

Where - Construction Base, leading off from the North West of the Thousand
        White Qr. (next to the Ghost Hall and Thousand White buildings).
Rules - You have to fight this guy who has the Iron Head attack, a very
        powerful head butt which will KO you in several hits. The battle lasts
        60 seconds.
Tips  - You could try to avoid his head butting antics, but you are bound to
        get hit. Hit him with your most powerful moves and try and hit him
        off the edge!

------------
One-eyed Man
------------

Where - Star Gazing Point, which leads off the North of the Stand Qr.
Rules - Defeat him in battle!
Tips  - This man has a weak spot - his left side. When you are fighting him,
        move around to his left and attack to gain the advantage.


------------------
Passive Raid Style
------------------

Where - Small Dragon Garden in the East of the Stand Qr. (to the left of the
        Blue Dragon Garden).
Rules - If you manage to strike the opponent just once in the 30 seconds time
        limit, then you win.
Tips  - It's surprisingly easy, as I just went crazy with a range of moves and
        you should hit him after about 5 seconds.


----------------
Iron Trust Style
----------------

Where - Former Barracks, which leads off South from the Thousand White Qr.
Rules - Evade the opponents powerful blow for 30 seconds. He can hit you
        normally still.
Tips  - Just constantly press Y to evade all his attacks, and watch out at
        occasionally a QTE will pop up (which most of the time is the B
        button). You may also get a Freeze QTE, which if you succeed in, you
        may win instantly. Survive his powerful strike to win.

The last three, Wrestling, Pancratium and Jeet Kune Do you will come across
during the course of the game and are explained in the walkthrough section.

===============================================================================
                        -----------------------------
                          6. COLLECTABLES CHECKLIST
                        -----------------------------
===============================================================================

If you want to fully complete the game, then you have get all the capsule toys.
There are loads to collect, and it will cost a lot of money to do so, but they
are all very cool and worthwhile! They are based on many of Sega's franchises -
Sonic, Virtua Fighter, Virtua On, 18 Wheeler etc., and on objects and places
in the Shenmue World. Here is a checklist of the capsule toy machines and the
toys themselves.

A massive thanks to Adam Doran for letting me use the information from his
Collectables FAQ! *tips hat*

-----------------------------
Capsule Toy Machine locations
-----------------------------

Aberdeen / Wan Chai
-------------------

  Virtual On
 Wise Men's Qr. - In the north of the Qr, behind the Accounts Settled Pawnshop
 Latest Electronic Emporium (South of the Lucky Charm Qr.)

  Sonic
 Wise Men's Qr. - North, near the exit to the Lucky Charm Qr.
 Golden Qr. - Outside the Tomato Convenience Store

  Excited Sega World
 Wise Men's Qr. - North, near the exit to the Lucky Charm Qr.
 Pine Game Arcade (Golden Qr.)
 Worker's Pier - Outside Freestay Lodge; only for the start of the game

  AM2
 Latest Electronic Emporium (South of the Lucky Charm Qr.)

  The Car Toy Set
 Golden Qr. - Outside the Tomato Convenience Store

  Virtua Fighter
 Worker's Pier - Market Stalls

  Virtua Fighter 2
 Pine Game Arcade (Golden Qr.)

  Virtua Fighter Kids
 Lucky Charm Qr. - Outside Man Mo General Store

  The Smart Set
 Queen's St. - Outside the General Store
 Lucky Charm Qr. - Outside Man Mo General Store

  The Harbour Toy Set
 Worker's Pier - Outside Freestay Lodge; only for the start of the game

  Random Capsule Toy Box
 Rooftop Fight - Exits off Worker's Pier, near the exit to Fortune's Pier

  Zippos and Stone Gems
 Rooftop Fight - Exits off Worker's Pier, near the exit to Fortune's Pier
 Worker's Pier
 Fortune's Pier

Kowloon
-------

  Sonic
 Dragon St. - Outside Ren's Hideout
 Dimsum Qr. - East
 Moon Child Building - 10th Floor

  Excited Sega World
 Thousand White Qr. - South East

  AM2
 God of Wealth Building - 10th Floor

  The Car Toy Set
 Dimsum Qr. - South West
 Moon Child Building - 7th Floor

  Virtua Fighter
 Stand Qr. - East

  Virtua Fighter 2
 Stand Qr. - Outside the Black Heaven Building
 Dimsum Qr. - South West

  Virtua Fighter Kids
 Dragon St. - Outside Ren's Hideout

  The Smart Set
 Thousand White Qr. - South East
 Three Birds Building - Roof

  The Harbour Toy Set
 Moon Child Building - 2nd Floor

  Zippos and Stone Gems
 Dragon St.

--------------------
Collection Checklist
--------------------

Here is a list of all the collectables in the game, divided in to different
sets. To the right of the set's name is what machines or places the set can
be found. Also note that this is a checklist, so you can print it out and
use it to check off what collectables you have. The [ ] to the left of each
collectable is where you tick or mark once you have it.

 18 Wheeler: American Pro Trucker - Found in the 'AM2' machines.
 --------------------------------

[ ] Asphalt Cowboy
[ ] Highway Cat
[ ] Long Horn
[ ] Mad Bull
[ ] Moon Light
[ ] Nihonmaru
[ ] StreamLine
[ ] Texas Hawk
[ ] Wild Rose

 All machines - These are included in every machine.
 ------------

[ ] Binsbein 1
[ ] Binsbein 2
[ ] Binsbein 3
[ ] Dice 1
[ ] Dice 2
[ ] Dice 3
[ ] Heavy Bomb 1
[ ] Heavy Bomb 2
[ ] Heavy Bomb 3
[ ] Super Ball 1
[ ] Super Ball 2
[ ] Super Ball 3

 Arcade Prizes -  Won by meeting certain requirements at the Arcade games
 -------------

[ ] Afterburner Token            - Complete Afterburner with 1 coin
[ ] Hang On Token                - Complete Hang On with 1 coin
[ ] Hang On Token 2              - Unknown requirement
[ ] Harrier Token                - Complete Space harrier with 1 coin
[ ] Harrier Token 2              - Unknown requirement
[ ] Mini AB2                     - Unknown requirement
[ ] Mini Darts                   - Hit a score of 300 or more
[ ] Mini Hang On                 - Score more than 10,000,000 points
[ ] Mini Harrier                 - Score more than 10,000,000 points
[ ] Mini Outrun                  - Unknown requirement
[ ] Mini QTE                     - Score more than 300,000 points
[ ] Mini QTE Title               - Score more than 300,000 points
[ ] Outrun Token                 - Complete Outrun with 1 coin

 Excited Sega World - Found in the 'Excited Sega World' machines.
 ------------------

[ ] Aida II
[ ] Alex Kidd
[ ] Chao & Pian
[ ] Chicken Leg
[ ] Coba Beach
[ ] Jet Opa-opa
[ ] Mobo
[ ] Myau
[ ] NiGHTS 1
[ ] NiGHTS 2
[ ] Opa-opa
[ ] Poppors
[ ] Ristar
[ ] Robo
[ ] Ruber
[ ] Shop
[ ] Solo Wing
[ ] Try-Z

 Hong Kong - Found in 'The Smart Set' machines.
 ---------

[ ] Blue Dragon
[ ] Boat
[ ] Chainsaw
[ ] Chine Broadsword
[ ] Chinese Violin
[ ] Flame Tree
[ ] Koto
[ ] Lighthouse
[ ] Long Range Jet
[ ] Phoenix
[ ] Snake Tortoise
[ ] White Tiger

 Other AM2 toys - Found in the 'AM2' machines.
 --------------

[ ] F14-XX
[ ] Outrun

 OutTrigger - Found in the 'AM2' machines.
 ----------

[ ] Alain
[ ] Jay
[ ] Kate
[ ] Lina
[ ] Mat
[ ] Max
[ ] Ryan
[ ] Spike
[ ] Talon
[ ] Tereshkova
[ ] Yuki

 Port Related - Found in 'The Harbour Toy Set' machines.
 ------------

[ ] Anchor
[ ] Container
[ ] Float
[ ] Forklift
[ ] SHENMUE Container
[ ] Steering Wheel
[ ] Truck 1
[ ] Truck 2
[ ] Truck 3
[ ] Truck 4
[ ] Wooden Crate

 QTE Buttons - Found in 'Virtua Fighter Kids' and 'Excited Sega World' machines
 -----------

[ ] A Button
[ ] B Button
[ ] X Button
[ ] Y Button

 Shenmue I Only Collectables - These are from Shenmue I. Some can be gotten
 ---------------------------   from Random Boxes, and some Lucky Hit games.

[ ] A Size Battery
[ ] AAA Size Battery
[ ] B. B. Ultra*
[ ] Bonanza Brothers*
[ ] Box Of Matches
[ ] Crane
[ ] Dural Gold
[ ] Dural Silver
[ ] Ferry
[ ] Forklift Blue
[ ] Forklift No. 1
[ ] Forklift No. 2
[ ] Forklift No. 3
[ ] Forklift No. 4
[ ] Forklift No. 5
[ ] Forklift Red
[ ] Hang On       (Sega Saturn game)
[ ] Hot Dog Truck*
[ ] Light Bulb
[ ] Metal Sonic*
[ ] R-360
[ ] Rent-A-Hero*
[ ] Space Harrier
[ ] Space Harrier (Sega Saturn game)
[ ] Super Sonic*

* These can be received randomly when you buy Shenmue Snacks from the Tomato
  Convenience Store.

 Shenmue Passport Animals - From Shenmue I, Random Boxes or 'Excited Sega
 ------------------------   World' machines

[ ] Big Philip
[ ] Big Robin
[ ] Chip
[ ] John
[ ] Kelly
[ ] Kuro
[ ] Little Philip
[ ] Little Robin
[ ] Mary
[ ] Philips
[ ] Pip
[ ] Pochi
[ ] Pop
[ ] Pyonta
[ ] Rap
[ ] Robins
[ ] Tora

 Slot Machine Prizes - Won by meeting certain requirements at the Slot Machines
 -------------------

[ ] Matsayama Prize              - From playing the slots in Shenmue 1
[ ] Mitsuzuka Prize              - From playing the slots in Shenmue 1
[ ] 3,000 Prize                  - Get 3,000 tokens
[ ] 10,000 Prize                 - Get 10,000 tokens
[ ] 50,000 Prize                 - Get 50,000 tokens
[ ] 200,000 Prize                - Get 200,000 tokens
[ ] 500,000 Prize                - Get 500,000 tokens
[ ] 1,000,000 Prize              - Get 1,000,000 tokens
[ ] Cherry                       - Three 7s (red or green) on a 1 coin machine
[ ] Mini Billiards               - Three 7s (red or green) on a 5 coin machine
[ ] Mini Slot Game               - Three 7s (red or green) on a 10 coin machine
[ ] Mini Jukebox                 - Three 7s (red or green) on a 20 coin machine

 Sonic The Hedgehog - Found in the 'Sonic' machines.
 ------------------

[ ] Amy
[ ] Bark
[ ] Bean
[ ] Eggman
[ ] Espio
[ ] Fang
[ ] Knuckles
[ ] Sonic 1
[ ] Sonic 2
[ ] Tails

 Stone Gems - Found on market stalls
 ----------

[ ] Blue Stone
[ ] Green Stone
[ ] Purple Stone
[ ] Red Stone
[ ] Transparent Stone
[ ] Yellow Stone

 Vehicles - Found in 'The Smart Set' and 'The Car Toy Set' machines.
 --------

[ ] Bus
[ ] Coupe 1
[ ] Coupe 2
[ ] Coupe 3
[ ] Coupe 4
[ ] Coupe 5
[ ] Delivery Moped
[ ] Hang On 1
[ ] Hang On 2
[ ] Hang On 3
[ ] Hang On 4
[ ] Hang On 5
[ ] Hang On G
[ ] Hornet
[ ] Motor Scooter
[ ] Wagon 1
[ ] Wagon 2
[ ] Wagon 3
[ ] Wagon 4

 Virtua Fighter - Found in 'Virtua Fighter' machines
 --------------

[ ] Akira 1
[ ] Akira 2
[ ] Jacky 1
[ ] Jacky 2
[ ] Sarah 1
[ ] Sarah 2
[ ] Lau 1
[ ] Lau 2
[ ] Pai 1
[ ] Pai 2
[ ] Wolf 1
[ ] Wolf 2
[ ] Jeffry 1
[ ] Jeffry 2
[ ] Kage 1
[ ] Kage 2
[ ] Wooden Man

 Virtua Fighter 2 - Found in 'Virtua Fighter 2' machines
 ----------------

[ ] VF2 Akira 1
[ ] VF2 Akira 2
[ ] VF2 Pai 1
[ ] VF2 Pai 2
[ ] VF2 Lau 1
[ ] VF2 Lau 2
[ ] VF2 Wolf 1
[ ] VF2 Wolf 2
[ ] VF2 Jeffry 1
[ ] VF2 Jeffry 2
[ ] VF2 Kage 1
[ ] VF2 Kage 2
[ ] VF2 Sarah 1
[ ] VF2 Sarah 2
[ ] VF2 Jacky 1
[ ] VF2 Jacky 2
[ ] VF2 Shun Di 1
[ ] VF2 Shun Di 2
[ ] VF2 Lion 1
[ ] VF2 Lion 2

 Virtua Fighter Kids - Found in 'Virtua Fighter Kids' machines
 -------------------

[ ] Kids Akira 1
[ ] Kids Akira 2
[ ] Kids Jacky 1
[ ] Kids Jacky 2
[ ] Kids Sarah 1
[ ] Kids Sarah 2
[ ] Kids Lau 1
[ ] Kids Lau 2
[ ] Kids Pai 1
[ ] Kids Pai 2
[ ] Kids Wolf 1
[ ] Kids Wolf 2
[ ] Kids Jeffry 1
[ ] Kids Jeffry 2
[ ] Kids Kage 1
[ ] Kids Kage 2
[ ] Kids Shun Di 1
[ ] Kids Shun Di 2
[ ] Kids Lion 1
[ ] Kids Lion 2
[ ] Kids Dural S
[ ] Kids Dural G
[ ] Kids Dural C

 Virtual On - Found in the 'AM2' and 'Virtual On' machines.
 ----------

[ ] 10/80
[ ] Ajim
[ ] Angelan
[ ] Apharmd B
[ ] Apharmd C
[ ] Apharmd S
[ ] Bal-Bados
[ ] Bal-Baros
[ ] Bal-Keros
[ ] Bradtos
[ ] Cypher
[ ] Dordray
[ ] Fei-Yen DNA
[ ] Fei-Yen Rna
[ ] Grys-Vok
[ ] Raiden
[ ] Rei-Yen Hyper
[ ] Specianeff
[ ] Stein-Vok
[ ] Tangram
[ ] Temjin
[ ] Temjin Prototype

 Zippos - Found on market stalls
 ------

[ ] Dragon
[ ] Heart
[ ] Helm
[ ] Jackal
[ ] King
[ ] Moon Wolf
[ ] Muecas
[ ] No Smoking
[ ] Rose
[ ] Scorpion
[ ] Vampire
[ ] Wing

===============================================================================
                               ---------------
                                 7. GAMBLING
                               ---------------
===============================================================================

Gambling is the fastest way to make money in the game. And you can cheat (to
a degree) with your wins and loses too. Find your place to gamble, and save.
Then bet the maximum amount of money and if you win, save, and if you lose,
soft reset and try again. This way its risk free and you can get cash easily
and quickly for those moments in the game when you need them (and to feed those
capsule toy and arcade addictions of yours ;D).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 7.01. Roll It on Top
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is a game played by rolling the dice and you compete for the higher score
with the owner. Simply press A to throw the dice. The amount of the two dice
is added up, then the owner throws. The winner is the one with the highest
score. If you happen to draw, then the owner wins by default. This game is
random, and no skill of any sort is involved.

This game can be found at -

  Aberdeen / Wan Chai

 Green Market Qr. - Go down the alley at the side of the Green Market Pawnshop
  and take a left into a small open area.
 Lucky Charm Qr. - North
 White Dynasty Qr.
 Fortune's Pier - No. 9 Warehouse

  Kowloon

 Dragon St.
 Dimsum Qr. - Down the alley opposite the two tea diners.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 7.02. Big or Small
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A game played by guessing the value of the 3 rolled dice. Use the Directional
Pad to select the bet, and A to throw the dice. There are four things that you
can bet on -

Small      - Value of the three dice less than 10.
Big        - Value of the three dice more than 10.
Chow       - The three dice are consecutive numbers (eg. four, five six).
Zhen Zhong - The value is either 10 or 11.

They have different winning amounts too.

Small      - 2x the betting amount
Big        - 2x the betting amount
Zhen Zhong - 4x the betting amount
Chow       - 8x the betting amount

I would advise picking Chow all the time; the win is 8x the amount, and it
turns up more times than you think. Keep using the cheating method until it
arises. I would advise going to No. 10 Warehouse in Aberdeen, and the Old
Government Office Site in Kowloon (you can bet as much as $1000 here!!).

This game can be found at -

  Aberdeen / Wan Chai

 Fortune's Pier - No. 6 Warehouse, No. 10 Warehouse, No. 12 Warehouse

  Kowloon

 Dragon St.
 Old Government Office Site - Down the underground passage leading from the
  Thousand White Qr. and the Dimsum Qr.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 7.03. Flower, Bird, Wind, and Moon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In this game, you have to guess where the ball will stop. There are four
different places that the ball can stop on - Flower, Bird, Wind and Moon.
You select one of these before playing, and if the ball stops on the location
you selected, you win four times the bet.

This game can only be found in Kowloon, and in the following places -

 Dragon St.
 Dimsum Qr. - Down the alley opposite the two tea diners.
 Dimsum Building - 3rd Floor, 7th Floor

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 7.04. Arm Wrestling
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When the referee says FIGHT!, press the A button rapidly. Also along the way,
you may have to press some directional QTE's so be aware of that. I'm sure
everyone has played a game where you have to press a button rapidly
(Metal Gear Solid, Mario Party, Track & Field etc.) so use that tactic here.

This game can be found at -

  Aberdeen / Wan Chai

 Worker's Pier
 Rooftop Fight - Up some stairs near the exit to Fortune's Pier in the
  Worker's Pier.

  Kowloon

 Fighting Place - Down an alley between the Stand Qr. and the Dimsum Qr.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 7.05. One Shot / Lucky Hit
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are several variations of this game, where they involve a stand layered
with pins and you have to drop a ball down. At the bottom it lands in a frame,
where the meanings are different for the different games. Here are the
three main types in the game; note that there are others, but these are the
most common.

One Shot
You drop a ball down a stand layered with pins. As it drops, the ball bounces
off the pins and enters one of the frames at the bottom. If it lands on O,
then you win the bet. If it lands on a X, then you lose.

Lucky Hit
You drop a ball down a stand layered with pins. As it drops, the ball bounces
off the pins and enters one of the frames at the bottom. If it lands on the
O targets at the bottom then you score. It is the best out of three, and the
one with the most targets is the winner. If you tie at the end of three rounds
then it goes down to sudden death until a winner arises.

Capsule Toys
You drop a ball down a stand layered with pins. As it drops, the ball bounces
off the pins and enters one of the frames at the bottom. If it lands on an
image of a capsule toy, then you win that capsule toy. If it lands on a X, then
you win nothing.

These games can be found at -

  Aberdeen / Wan Chai

 South Carmain Qr.
 Queen's St.
 Fortune's Pier
 Green Market Qr.

  Kowloon

 Dragon St.
 Thousand White Qr.
 Dimsum Qr.
 Thunder House (East off Dimsum Qr.)
 Moon Child Building - 2nd Floor, 7th Floor, 10th Floor
 Three Birds Building - 2nd Floor, 8th Floor
 Bronze Room (Thousand White Building, 8th Floor)
 Silver Room (Thousand White Building, 10th Floor)
 Dural Room (Thousand White Building, 12th Floor)

===============================================================================
                             ---------------------
                               8. PART-TIME WORK
                             ---------------------
===============================================================================

There are (only) two types of part-time work in Shenmue II - managing the
Lucky Hit stands and Carrying Crates. Both are possible in Aberdeen / Wan Chai
and Kowloon, and while they can be fun, then don't offer the same cash that
Gambling does. If I had to pick one of the two jobs here, I would choose the
crate carrying as it offers some stable pay, as with Lucky Hit you could lose
it randomly. Also, note that you can take part in work at any time of the
day.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 8.01. Lucky Hit
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You have to manage a Lucky Hit stall and play the game against other players.
Before you can play however, you have to attract customers. Look around with
the analog stick and press the A button to call out. Aim at passers-by and
eventually someone will come over and give you a game.

You take it in turns dropping balls down the board. If it lands on the
O targets at the bottom then you score. It is the best out of three, and the
one with the most targets is the winner. If you tie at the end of three rounds
then it goes down to sudden death until a winner arises. You start off with
$300 and every game is $50. You get half the earnings that you win - that's $25
a game. However if you go under $300 you get nothing, and you can also win
several games then lose some and not get a dime.

Also, to make matters worse, each ball drop is pretty much random. There is no
skill involved - you could drop in the exact same place twice and the ball will
act differently both times. So its a sort of dodgy part time job I think.
However, it might be your thing so have a go at it sometime.

To start work at the stand, approach the owner there and talk to him about
a part-time job (Press Y to talk money talk, the right to select the part-time
job option). He will then offer you a job (or if you got the wrong place, they
might recommend you a different stand somewhere else).

You can get a job at the following Lucky Hit stands -

  Aberdeen / Wan Chai

 Green Market Qr. - Next to Bar Man Mo.
 South Carmain Qr. - Opposite Carmain Pawnshop
 Queen's St. - South West corner

  Kowloon

 Dragon St. - At the end, just before the Thousand White Qr.
 Thousand White Qr. - North East, next to the exit to the Stand Qr.
 Thunder House - East off the Dimsum Qr.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 8.02. Carrying Crates
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You have had a go at Carrying Crates as part of the plot of the game, so you
know what it entails. Anyway in case you have forgot, here are the details -

An easy job, where you have to carry crates from one end of an area to another
with the aid of someone else. When carrying, Ryo's partner will say directions;
press them when they appear (its either left or right). At all other times hold
Up to keep moving forward. When you get to the other end, you are required to
press Down to drop it off. If you screw up at any time, your partner gives you
a swift telling off. Later on the pace increases, and he says the direction
more than once (eg. Left left! where you gotta press Left twice quickly, and
sometimes three times).

When you are finished, you then get paid - $10 a crate. Not a lot, but at least
its a stable rate of pay compared to working at the Lucky Hit stands.

Fortune's Pier
Go to Fortune's Pier, and go ahead to the warehouses ahead (and to left a
little). Approach the man in the hard hat - he is your boss. Talk to him
and you can start work at anytime.

Kowloon
You can access the Warehouse by using the doors on the outside at the Thousand
White Qr., near where the red stairs are (next to the Yellow Head Gate).
Go to the Thousand White Building in the Thousand White Qr. (in the North West,
by the Ghost Hall Building). Enter the building, and follow the corridor on
the left. After two corners, there are three doors on the left. Enter either
the second or third door to enter the Thousand White Warehouse. Talk to the
lady at the desk about a part-time job (Press Y to talk money talk, the right
to select the part-time job option) to begin. You can do this at any time of
the day.

===============================================================================
                               ----------------
                                 9. PAWNSHOPS
                               ----------------
===============================================================================

The main and only use of Pawnshops is to sell off your collectables for cash.
You can sell them as singles or in sets, and each shop has a different rate of
pay. You may also want to collect all the flyers if you are aiming for
collecting everything in the world of Shenmue.

---------
Locations
---------

Aberdeen / Wan Chai

Golden Flower Pawnshop                - Wise Men's Qr.
Wise Men's Pawnshop                   - Wise Men's Qr.
Centre Pawnshop                       - Wise Men's Qr.
Accounts Settled Pawnshop             - Wise Men's Qr.
Lucky Pawnshop                        - Wise Men's Qr.
Shine Pawnshop                        - South Carmain Qr.
Carmain Pawnshop                      - South Carmain Qr.
Green Market's Pawnshop               - Green Market Qr.
Honest Pawnshop                       - Queen's St.

Kowloon

White Dynasty Pawnshop                - Great View Building, 1st Floor
                                        (Thousand White Qr.)
Kowloon Pawnshop                      - Great View Building, 1st Floor
                                        (Thousand White Qr.)

===============================================================================
                              ------------------
                                10. MINI GAMES
                              ------------------
===============================================================================

There are many mini games in Shenmue II, and once you have played them, they
turn up in the Shenmue Collection where they can be played at any time, for 
free. Here is a list of the mini games in Shenmue II (both the YS games and
the in-game ones), including where they are found in the game, the objective
to each game and some tips to help you play them!

*** Note that to most mini games, they might not be fully complete, due to that
    I haven't completed them all and I will improve over time and put my
    findings in future updates. Be sure to email me your strategies!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10.01. Hang On
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/----------------------------\
| Hang On!                   |
|----------------------------|
| Keep your speed up to win! |
\----------------------------/

--------
Location
--------

Room 222 of the Yellow Head building in Kowloon. You can only play this toward
the end of Disc 3.

--------
Controls
--------

Analog Stick                          - Steering

L button                              - Brake

R button                              - Accelerate

--------
Overview
--------

Using the motorcycle, you have to pass through the checkpoints within the
allotted time. On your way you have to avoid the other bikers at all costs,
as hitting them means you will bounce straight off them and off the track.
Hitting an obstacle on the side of the road means that you will crash and lose
vital seconds. On corners, most bends when you slide you can just let go of
the acceleration for a brief moment and punch it again later, after you stop
sliding. You will only need to use the brake on some turns in the later stages
of the game. Don't be afraid to slow down to avoid other bikers either.

The entire race is split up into stages, and when you go through a checkpoint
your time extends allowing you to play further. The difficulty increases with
each stage - meaning that there are harder and more frequent bends and more
bikers in your way. The scenery changes too. To check the stage that you are
on, look at the top left corner of the screen.

Another note is that to finish the game, you must NOT crash once in the entire
race, otherwise you will not make the later checkpoints. Pretty tough!

------
Prizes
------

These can only be claimed if you are playing in the game, and not in the
Shenmue Collection. The prizes will turn up in your Collectables.

Mini Hang On                 - Score more than 10,000,000 points
Hang On Token                - Complete Hang On with 1 coin

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10.02. Space Harrier
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/--------------------------------------------------------------\
| Space Harrier                                                |
|--------------------------------------------------------------|
| A SciFi shooting game with easy controls and dramatic speed. |
\--------------------------------------------------------------/

--------
Location
--------

This can be found in Pine Arcade in the Golden Qr. of Wan Chai.

--------
Controls
--------

Analog Stick                          - Move

Directional Pad                       - Move

A, B, X, Y buttons                    - Shoot

Note that difference between the analog stick and the directional pad is that
the analog recenters the character, and the D-Pad doesn't.

--------
Overview
--------

The game is set up into different stages, where you have to evade the enemy
fire and obstacles that come your way and shoot them down. Most enemies can
be shoot simply to kill them. The obstacles can be shot at and destroyed too,
however some cannot (for example the columns on the second stage onward). At
the end of each stage you come across a boss, which is quite challenging.
After you die three times, its game over.

One of the best tips that I can give you is to constantly be shooting. It
never hurts to shoot anything that moves (and doesn't move) in this game. Tend
to shoot at a much faster rate at the bosses also.

---------------
Boss Strategies
---------------

Stage 1 - Moot
To hurt the dragon, shoot at its head. He will spot groups of fireballs at you,
one from far away, one from about half way and one close up. Its the one that
is close up that you have to watch out for (when he is close to you, move
around to avoid them when he spits them). After he has came up close, he will
back off and repeat the process. You can also attack him when he is backing
away from you. If you heavily shoot and aim at his head successfully, you will
finish him off quickly.

Stage 2 - Geeza
The boss is located in the middle of the mass of floating heads. Just shoot
very rapidly at the group of heads, and move around to avoid the fireballs.

Stage 3 - Amar
Like the first boss in the game, except that he has two heads. Move from side
to side to avoid the fireballs, and so alternate in shooting his heads while
you are at it.

------
Prizes
------

These can only be claimed if you are playing in the game, and not in the
Shenmue Collection. The prizes will turn up in your Collectables.

Harrier Token                - Complete Space harrier with 1 coin
Mini Harrier                 - Score more than 10,000,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10.03. OutRun
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/------------------------------------------------------------\
| OutRun                                                     |
|------------------------------------------------------------|
| An exhilarating driving game. Try to complete all courses! |
\------------------------------------------------------------/

--------
Location
--------

This can be found in Pine Arcade in the Golden Qr. of Wan Chai.

--------
Controls
--------

Analog Stick                          - Steering

L button                              - Brake

R button                              - Accelerator

A button                              - Low Gear

B button                              - High Gear

--------
Overview
--------

This game is essentially a more complex Hang On. Control the red sports car
and pass through the checkpoints within the allotted time. When you are driving
you have two gears to choose from - a low gear and a high gear. You naturally
start on the low gear, which is fairly slow. Check the meter in the bottom
left corner - when it is at late green to red, change to the high gear to get
a lot more speed. Dodge the vehicles as you go and avoid going off the road.
Hitting an obstacle at the side of the road means that you will either spin off
or crash. 

Before you reach the end of the stage (before the checkpoint) the road splits
into two. This means you can choose which way to go, and have a different
route every time you play. Remember to let go off the acceleration when you
slide at corners and only brake at the much harsher bends, and that the road
gets more narrower and there are more obstacles at the sides of the road the
further the stages you get to.

------
Prizes
------

These can only be claimed if you are playing in the game, and not in the
Shenmue Collection. The prizes will turn up in your Collectables.

Outrun Token                 - Complete Outrun with 1 coin
Mini Outrun                  - Unknown requirement (High score)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10.04. Afterburner II
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/-----------------------------------------------\
| Afterburner II                                |
|-----------------------------------------------|
| A shooting game that simulates aerial combat. |
\-----------------------------------------------/

--------
Location
--------

This can be found in the Phoenix Building in Kowloon. You can only play this
toward the end of Disc 3.

--------
Controls
--------

Analog Stick                          - Move

L button                              - Throttle

R button                              - Volcan

A button                              - Missile

--------
Overview
--------

The aim of the game is to progress onward and blow the crap out whatever
enemies come your way. The missiles are heat seeking and will hit the enemies
after they have locked on (they will be inside a white box on the screen
letting you know that they have locked on). You have limited missile supplies.
The throttle increases your speed, and the volcan is a posh name for the
machine gun.

To be totally honest, I have no real strategies at this game. I'm not good at
all. Just go crazy with the throttle when there are no planes, and when you
hear beeps and boxes surround the planes on the horizon, let loose with several
missiles. After a couple of stages, you get a missile reload. If anyone has
any more tips for this game, it would be greatly appreciated it you could
e-mail them me. Thanks.

------
Prizes
------

These can only be claimed if you are playing in the game, and not in the
Shenmue Collection. The prizes will turn up in your Collectables.

Afterburner Token            - Complete Afterburner with 1 coin
Mini AB2                     - Unknown requirement (High score)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10.05. QTE Title
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/-----------------------------------------------\
| QTE Title                                     |
|-----------------------------------------------|
| Improve your QTE skills by playing this game! |
\-----------------------------------------------/

--------
Location
--------

This can be found in the Pine Game Arcade (Golden Qr.) in Wan Chai. In Kowloon,
go to Moon Child Orphanage on the 8th Floor of the Moon Child Building, and
go to the teachers room, then the bed room and it is there.

--------
Controls
--------

Buttons used                          - A  B  X

--------
Overview
--------

As the title might suggest, this is a QTE game. Press the QTE commands as they
appear on screen. You get points the further you go. You only get three chances
so be on your toes! The longer you last, the faster the gloves come forward.
Later they come in pairs (one after another) and if you get really far, then
two gloves come at once! You might find it helpful to assign a finger to
A, B and X, however this didn't work for me but it might for you.

------
Prizes
------

These can only be claimed if you are playing in the game, and not in the
Shenmue Collection. The prizes will turn up in your Collectables.

Mini QTE Title               - Score more than 300,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10.06. Excite QTE 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/--------------------------------------------\
| Excite QTE2                                |
|--------------------------------------------|
| Can you keep up with the increasing speed? |
\--------------------------------------------/

--------
Location
--------

This can be found in the Pine Game Arcade (Golden Qr.) in Wan Chai. In Kowloon,
go to Moon Child Orphanage on the 8th Floor of the Moon Child Building, and
go to the teachers room, then the bed room and it is there.

--------
Controls
--------

Buttons used                          - Directional Pad, A  B  X  Y

--------
Overview
--------

As the title might suggest, this is a QTE game. Press the QTE commands as they
appear on screen. The faster you press the button the higher score you get.
You only get three chances so be on your toes! The longer you last, the faster
the commands come. They come in pairs (one after another) so watch out for
that too. Directions appear after a while, then soon Middle. The Y button is
introduced, and then you play Expert. I recommend that although you get more
points for pressing the button quicker that you take your time in recognising
the button and executing it correctly. Overall, you will get more points by
getting further than pressing the buttons quicker! As you get more used to the
game then you can improve the speed of button pressing.

------
Prizes
------

These can only be claimed if you are playing in the game, and not in the
Shenmue Collection. The prizes will turn up in your Collectables.

Mini QTE Title               - Score more than 300,000 points

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10.07. Darts Seven
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/----------------------------------\
| Darts Seven                      |
|----------------------------------|
| Relax and enjoy a game of darts. |
\----------------------------------/

--------
Location
--------

There are five bars or clubs in Aberdeen / Wan Chai that you can play Darts
Seven in. They are -

Liverpool, White Dynasty Qr.
S. I. C. Pool Hall, Golden Qr.
Bar Swing, Worker's Pier
Fortune's Eatery, Fortune's Pier
Blue Sky, Fortune's Pier

--------
Controls
--------

Press A to throw the dart.

--------
Overview
--------

Ryo's hand automatically moves across the board and you have to press A to
throw the dart. It might take several attempts to get the idea of how the
hand's location relates to how the dart will go to the board. Here are some
factors to keep in mind -

Bull's-eye red center : 50 points
Bull's-eye ring : 25 points
Outer red/green ring : Double
Inner red/green ring : Triple

Exceed 120 points to go to the 2nd Stage.
Exceed 240 points to go to the 3rd Stage.

The best places to aim to throw are the center of the board, and at the Triple
20 (worth 60 points; the highest you can get from a single throw). You will
also get a time bonus - when you begin it starts from 10 seconds and counts
down. If you throw within this time, then you get the remaining time added to
your score. You can still throw after the time has ran out though, so take
your time and make sure you get some decent points! This is another game that
you get much better with over time, so practice! The Mini Darts prize is
very easy to get too (compared to the other Arcade games :P).

Also you can play darts with other people! This is new to Shenmue II, so go
check out the Shenmue Collection section for more details on this.

------
Prizes
------

These can only be claimed if you are playing in the game, and not in the
Shenmue Collection. The prizes will turn up in your Collectables.

Mini Darts                   - Hit a score of 300 or more

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10.08. NEO Darts
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--------
Location
--------

This can be found in the Pine Game Arcade (Golden Qr.) in Wan Chai.

--------
Controls
--------

Press A to throw the dart.

--------
Overview
--------

Throw darts at a board to get a high score. Focus on the motion of the arm
and press A at the right moment to get a decent score. This is a very screwed
up version of darts; Ryo just moves his wrist around and you have to judge it
from that. o_O Play normal darts instead. Please.

Not in the Shenmue Collection either, by the way. Cannot blame the developers
for this choice really..

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 10.09. Slot Machines
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--------
Location
--------

There are three places that you can play the Slot Machines -

Pine Game Arcade (2nd Floor)
Slot House W (Golden Qr.)
Slot House K (Dimsum Building, 1st Floor)

--------
Controls
--------

A to select your action, and Y to see how many tokens you have remaining.

--------
Overview
--------

Head over to a machine and press X to play. Buy some tokens to start off with
($5 buys 20 tokens) and play away! There are three buttons; BET/COIN where
you use to bet the coins. Press it to add a line on to the spin you are about
to play (the cost of the line is different for the machines). The more lines
you play, the more chances there are to win. Once you have done that, press the
START button to spin. Whether you win or lose, you can end by pressing the
PAYOUT button to collect your current winnings.

The different winning combinations can be seen at the top of the machine (and
you cannot change what you have, so looking and trying to get what you want
is useless). This is a lot of fun to play the Slot Machines, and there are
loads of prizes for your collectables to try and get (see below). You can
also use your tokens from Shenmue I here also! Remember that before you leave,
go to the counter and deposit your tokens. You will get them back the next time
you come, so don't fret that you will lose them. ;)

------
Prizes
------

These can only be claimed if you are playing in the game, and not in the
Shenmue Collection. The prizes will turn up in your Collectables.

Matsayama Prize              - From playing the slots in Shenmue 1
Mitsuzuka Prize              - From playing the slots in Shenmue 1
3,000 Prize                  - Get 3,000 tokens
10,000 Prize                 - Get 10,000 tokens
50,000 Prize                 - Get 50,000 tokens
200,000 Prize                - Get 200,000 tokens
500,000 Prize                - Get 500,000 tokens
1,000,000 Prize              - Get 1,000,000 tokens
Cherry                       - Three 7s (red or green) on a 1 coin machine
Mini Billiards               - Three 7s (red or green) on a 5 coin machine
Mini Slot Game               - Three 7s (red or green) on a 10 coin machine
Mini Jukebox                 - Three 7s (red or green) on a 20 coin machine

===============================================================================
                                ---------------
                                  11. JUKEBOX
                                ---------------
===============================================================================

Although you may not notice them, there are Jukebox's littered around several
locations in Aberdeen, Wan Chai and Kowloon. What they do (as you could quite
imagine) is play music from the game, AND from the first instalment of the
series. Pretty cool, no? To play a song, go up to the Jukebox and press X,
then select the tune of your choice. Each song is $5, and it lasts as a long
as you stay in the same area (meaning that once you exit the area, the music
ends). Also the music stays at the same volume wherever you are in that area.

Not all song selections on the Jukeboxes are the same; nearly all of them
have exclusive songs to that particular machine. And so because of this, I
have decided to find all the Jukeboxes and list the songs that they play, so
you can go find it and play the song you have been longing to hear. Note that
some songs repeat in other machines.

 Aberdeen / Wan Chai

Moon Cafe - Golden Qr.
---------

Nana
GLYFADA
Y.A.D.A
Linda
Antiquity Tree
Flower Girl
Dandy Old Man
Liquor
Boz Nov
MJQ

Pine Game Arcade - 2nd Floor (Slot Machines), Golden Qr.
----------------

Magical Sound Shower
Hang On Main Theme
Space Harrier Main Theme
After Burner
Antiquity Tree
Flower Girl
Dandy Old Man
Liquor
Boz Nov
MJQ

Slot House W - Golden Qr.
------------

Strong
Destiny
Harbour Bar
Harbour Beats
Antiquity Tree
Flower Girl
Dandy Old Man
Liquor
Boz Nov
MJQ

Bar Swing - Worker's Pier
---------

Heart Beats
Hip De Hop
Go! Go!
Like a Feeling
Antiquity Tree
Flower Girl
Dandy Old Man
Liquor
Boz Nov
MJQ

Pigeon Cafe - Worker's Pier
------------

heart made of iron
Girl in the wind
tryno-bass No.012
gifts
Authorization #737
lunch with walktz
cool gambler
theme (arrange-i/o)
sea (remix-i)
Flower Girl (arrange-i)

Blue Sky - Fortune's Pier
--------

Fell tired song
Spider
Yokosuka Blues
Be-witch
Antiquity Tree
Flower Girl
Dandy Old Man
Liquor
Boz Nov
MJQ

No.6 Warehouse - Fortune's Pier
--------------

theme (fusion ver.)
loop 6
funny
don't call me...
Authorization #737
lunch with walktz
cool gambler
theme (arrange-i/o)
sea (remix-i)
Flower Girl (arrange-i)

 Kowloon

Great View Building - 3rd Floor, Thousand White Qr.
-------------------

heart made of iron
Girl in the wind
tryno-bass No.012
gifts
Authorization #737
lunch with walktz
cool gambler
theme (arrange-i/o)
sea (remix-i)
Flower Girl (arrange-i)

Thousand White Warehouse - Thousand White Building, Thousand White Qr.
------------------------

Nana
GLYFADA
Y.A.D.A
Linda
Antiquity Tree
Flower Girl
Dandy Old Man
Liquor
Boz Nov
MJQ

Thunder House - East off Dimsum Qr.
-------------

theme (fusion ver.)
loop 6
funny
don't call me...
Authorization #737
lunch with walktz
cool gambler
theme (arrange-i/o)
sea (remix-i)
Flower Girl (arrange-i)

Slot House K - 1st Floor Dimsum Building
------------

Magical Sound Shower
Hang On Main Theme
Space Harrier Main Theme
After Burner
Antiquity Tree
Flower Girl
Dandy Old Man
Liquor
Boz Nov
MJQ

===============================================================================
                         ------------------------------
                          12. SIDE QUESTS AND SECRETS
                         ------------------------------
===============================================================================

------------------
Fangmei's Birthday
------------------

Sorry - the data of this side quest will be included in a later version.

--------------
The Duck Races
--------------

Sorry - the data of this side quest will be included in a later version.

-------------------------------------------
Phone Conversation between Joy and GuiZhang
-------------------------------------------

This can be heard on Disc 3, once you have done the part of the game involving
listening to a cassette tape. Go to Ren's Hideout and go to the table in
the middle of the room and play the tape machine. It is the same tape that you
heard before. Fast forward to part 651 (which is after the Dou Niu and Yuang
conversation that you stopped at last time) and it will play a recorded
phone conversation between Joy and GuiZhang.

----------------------
Meeting Wang's Brother
----------------------

Remember Wang from Shenmue I? That Chinese guy that kept bugging you to
buy a drink from that drinks machine just about every time you passed it? Well
his brother is in Wan Chai, and you can meet him. Go to the South Carmain Qr.
and enter the Yan Tin Apartments. Go up to the 3rd Floor, and head to the
end of the corridor, by the window. You then talk to him. You get nothing for
this, but it is interesting nonetheless.

--------------
The Bad Ending
--------------

Like in Shenmue I, if you take too long in completing the game then you see
the bad ending. The date that it occurs is on June 31st, however it will take
ages to get to that date. So to speed up the process, when you are doing the
Four Wude part and go to see Zhangyu in Zhangyu Barber's Shop (Lucky Charm
Qr.) press A at the QTE to go to the next day, where it will repeat. Keep
doing this until you get to June 31st. What happens? Watch and see.

---------------------
Overhead Airline Jets
---------------------

During parts of the game, I have just been wondering around in Wan Chai and
it will stop and Ryo will look up and see an airline jet fly over (very close
to the buildings might I add). I have seen this about twice in all the times
I have played the game, however I don't know the requirements for making this
happen (whether its at a certain time, date, place or what). If you have any
further information about this, then please e-mail me about it. Thanks.

---------------------------------------
No Help Information On The Pause Screen
---------------------------------------

When the game is paused, press Y + X to make the help information disappear.

------------------
Artwork and Images
------------------

To see Artwork and Images, many of which were not included in the game, put
a disc into the CD Rom drive of your computer and search the files on the disc.
Each disc has different data, so check them all out. They are pretty cool.

---------------------------------------
Unlock a Video of Shenmue on the Saturn
---------------------------------------

Complete the game, and save. Go on to the Shenmue Collection on Disc 4 and
load your completed game, and select the 'Classified Images' in the VS Games
section to play the video.

---------------------
Baihu linked to Chai?
---------------------

Although this is not really a secret as such, I have decided to put this
here regardless. You may notice that when you are fighting Baihu in the B5
of the Big Ox building at the end of Disc 3 that is battle music is similar to
none other than Chai's music from Shenmue I! Hmm, could this mean that there
is a connection between them of some sort? Who knows. We will have to wait
until a later instalment to see if there is any..

===============================================================================
                           --------------------------
                             13. SHENMUE COLLECTION
                           --------------------------
===============================================================================

The Shenmue Collection is a museum of sorts of the Arcade games, the in-game
games and the Street Fights that were in the game. You can access this once you
have completed the game and have saved after the credits. Go to Disc 4, select
your complete game save and away you go! However, you only can play things
in the collection that you did in the game. So, I advise that you go through
this list as you go through the adventure and get it all first time.

--------
VS Games
--------

Classified Images
-----------------
You receive this when you complete the game.

Hang On
-------
Room 222 of the Yellow Head building in Kowloon. You can only play this toward
the end of Disc 3.

Space Harrier
-------------
This can be found in Pine Arcade in the Golden Qr. of Wan Chai.

OutRun
------
This can be found in Pine Arcade in the Golden Qr. of Wan Chai.

Afterburner II
--------------
This can be found in the Phoenix Building in Kowloon. You can only play this
toward the end of Disc 3.

-------------
Shenmue Games
-------------

QTE Title
---------
This can be found in the Pine Game Arcade (Golden Qr.) in Wan Chai. In Kowloon,
go to Moon Child Orphanage on the 8th Floor of the Moon Child Building, and
go to the teachers room, then the bed room and it is there.

Excite QTE 2
------------
This can be found in the Pine Game Arcade (Golden Qr.) in Wan Chai. In Kowloon,
go to Moon Child Orphanage on the 8th Floor of the Moon Child Building, and
go to the teachers room, then the bed room and it is there.

Slot Machine
------------
There are three places that you can play the Slot Machines -

Pine Game Arcade (2nd Floor)
Slot House W (Golden Qr.)
Slot House K (Dimsum Building, 1st Floor)

Lucky Hit Museum
----------------
Go to the Dimsum Qr. in Kowloon and play on one of the Lucky Hit boards that
are in a circle in the middle of the Qr.

Darts Seven
-----------
There are five bars or clubs in Aberdeen / Wan Chai that you can play Darts
Seven in. They are -

Pine Game Arcade, Golden Qr.
Liverpool, White Dynasty Qr.
S. I. C. Pool Hall, Golden Qr.
Bar Swing, Worker's Pier
Fortune's Eatery, Fortune's Pier
Blue Sky, Fortune's Pier

VS Darts/Old Man
----------------
You can fight this person by going to one of the locations that have two darts
machines. The list is above in the Darts Seven section. They tend to move
around a lot to the different locations, so saying where they are is hard
to determine.

VS Darts/Boy
------------
You can fight this person by going to one of the locations that have two darts
machines. The list is above in the Darts Seven section. They tend to move
around a lot to the different locations, so saying where they are is hard
to determine. However, the boy is most likely to be found in the Pine Game
Arcade.

VS Darts/A Snob
---------------
You can fight this person by going to one of the locations that have two darts
machines. The list is above in the Darts Seven section. They tend to move
around a lot to the different locations, so saying where they are is hard
to determine. However, the snob is most likely to be found in the Blue Sky bar
in Fortune's Pier.

VS Darts/A Baseball Fan
-----------------------
You can fight this person by going to one of the locations that have two darts
machines. The list is above in the Darts Seven section. They tend to move
around a lot to the different locations, so saying where they are is hard
to determine.

VS Darts/A Rapper
-----------------
You can fight this person by going to one of the locations that have two darts
machines. The list is above in the Darts Seven section. They tend to move
around a lot to the different locations, so saying where they are is hard
to determine.

------
Battle
------

Moves Scroll
------------
You get this automatically.

The Beast
---------
The only fighter in Aberdeen, he is pretty much located in the center of
Beverly Hills Wharf.

Mongolian Wrestler
------------------
Former Barracks, which leads off South from the Thousand White Qr. in Kowloon.

Iron Thrust Style
-----------------
Former Barracks, which leads off South from the Thousand White Qr. in Kowloon.

Acrobat Style
-------------
Thousand White Qr. outside the Ghost Hall and Thousand White buildings. This is
in Kowloon.

Iron Head Style
---------------
Construction Base, leading off from the North West of the Thousand White Qr. 
next to the Ghost Hall and Thousand White buildings. This is in Kowloon.

One-eyed Man
------------
Star Gazing Point, which leads off the North of the Stand Qr. in Kowloon.

Passive Raid Style
------------------
Small Dragon Garden in the East of the Stand Qr. (to the left of the Blue
Dragon Garden) in Kowloon.

Wrestling
---------
You will unlock this during the course of the game.

Pancratium
----------
You will unlock this during the course of the game.

Jeet Kune Do
------------
You will unlock this during the course of the game.

Tiger Swallow Style
-------------------
You will unlock this during the course of the game.

===============================================================================
                                 -------------
                                   14. FAQ'S
                                 -------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. Where can I get this game in the US on the Dreamcast?

A. You can't; it wasn't released in the US. Sega made a deal to make Shenmue II
   an Xbox exclusive there, so everywhere else you can get it on the Dreamcast.
   In Europe though, the voices are in Japanese still, with English subtitles.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. What happened to the Mysterious Scroll?

A. For some reason, it has disappeared in Shenmue II. Perhaps there wasn't a
   use for it (or Ryo lost it on the ferry ride to Hong Kong ;]).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. Why are there ? spaces in the Shenmue Collection? How can I unlock what's
   there?

A. Go to the section previous to this one (Section 13: Shenmue Collection) to
   a list of everything in the Collection and how to unlock them. Check what
   you haven't got and play through that particular item on the next time you
   play the game, and it will appear after.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I will put more questions in this section at later versions. Contact me if you
need to ask something (see the beginning of the guide... and PLEASE don't be
lazy, look for though the FAQ first for what you need before contacting me).

===============================================================================
                       ------------------------------------
                         15. CONCLUSION AND SPECIAL THANKS
                       ------------------------------------
===============================================================================

That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at 
crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could some 
feedback. Thank you for reading.

 +--------------------------------------------------------------------------+
 | Special Thanks to these who have contributed to the guide in some way... |
 +--------------------------------------------------------------------------+

CJayC (Gamefaqs) -      For accepting this guide and for creating the best site
                        on the internet. Thanks! http://www.gamefaqs.com

IGN -                   For accepting this guide and for creating an awesome
                        video games site. Thanks! http://www.ign.com

Sega / AM2 -            For creating the best Dreamcast game out there and
                        an awesome series.

Adam Doran -            For letting me use the information from his
                        Collectables FAQ. Thanks!
                        http://www.gamefaqs.com/features/recognition/11837.html

ASCII Generator -       For producing the text ASCII for my Crazyreyn sig.
                        Thanks, and is a great site if you need any ASCII text.
                        http://www.network-science.de/ascii/

         +-------------------------------------------------------------+
         | Special Thanks to these who are my good GameFAQS friends... |
         +-------------------------------------------------------------+

Robert Lane        (Lanerobertlane)
Richard Arnett     (Guitarfreak86)
Ryan Harrison      (RHarrison0987)
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Martin Dale-Hench  (Fox)
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If I have forgotten you, then please contact me and I'll fix your name up here!

-------------------------------------------------------------------------------
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                  |__/         |__/      

                        http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------

By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2003 Matthew Reynolds. All rights reserved. 

+------------------+
| Copyright Notice |
+------------------+

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

================================END OF DOCUMENT================================