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    FAQ/Walkthrough by Crazyreyn

    Version: 0.9 | Updated: 11/09/03 | Search Guide | Bookmark Guide

    *******************************************************************************
    
                                ----------------------
                                  S H E N M U E  I I
                                ----------------------
    
                                     Sega Dreamcast
                              FAQ/Walkthrough, Version 0.9
                         By Crazyreyn (crazyreyn_faqs@hotmail.com)
                  Copyright (c)2003 Matthew Reynolds. All rights reserved. 
    
    *******************************************************************************
    
    +--------------+
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     =- REMEMBER THAT IF YOU HAVE NOT ASKED, DO NOT POST THIS FAQ ON YOUR SITE -=
    
    +-----------------+
    | Contact Details |
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    If you see a fault of ANY kind or you want to contribute some data to me, then 
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               If you could, rate this FAQ so I can get some feedback.
    
                                     Thank You.
    
    ===============================================================================
                                   ----------------
                                     INTRODUCTION
                                   ----------------
    ===============================================================================
    
    Hello and welcome to the Shenmue II FAQ/Walkthrough. This handy FAQ will give
    you a walkthrough from start to finish, a map of each area, tell you the game's
    secrets and lists of all the moves, collectables and pawnshops. I hope that
    this FAQ will help you in one way or another.
    
    Shenmue II is easily one of the best Dreamcast games out, and improves on the
    prequel in every single way. The plot, characters, music and events in the game
    makes it a truly unforgettable experience. There is a lot of things that are
    possible to miss in the game, such as some special events, collectables and
    moves, all of which are covered in this FAQ.
    
    ===============================================================================
                                 ---------------------
                                   TABLE OF CONTENTS
                                 ---------------------
    ===============================================================================
    
    1. Version History
    2. Game Overview
      2.01. Story
      2.02. Characters
      2.03. Controls
      2.04. Main Menu
      2.05. Options
      2.06. System Menu
      2.07. Basics
      2.08. Free Quest
      2.09. QTE
      2.10. Free Battle
    3. Walkthrough
      3.01. Disc 1
      3.02. Disc 2
      3.03. Disc 3
      3.04. Disc 4
    4. Move list
    5. Street Fights
    6. Collectables Checklist
    7. Gambling
      7.01. Roll It on Top
      7.02. Big or Small
      7.03. Flower, Bird, Wind, and Moon
      7.04. Arm Wrestling
      7.05. One Shot / Lucky Hit
    8. Part-Time Work
      8.01. Lucky Hit
      8.02. Carrying Crates
    9. Pawnshops
    10. Mini Games
      10.01. Hang On
      10.02. Space Harrier
      10.03. OutRun
      10.04. Afterburner II
      10.05. QTE Title
      10.06. Excite QTE 2
      10.07. Darts Seven
      10.08. NEO Darts
      10.09. Slot Machines
    11. Jukebox
    12. Side Quests and Secrets
    13. Shenmue Collection
    14. FAQ's
    15. Conclusion and Special Thanks
    
    ===============================================================================
                                ----------------------
                                  1. VERSION HISTORY
                                ----------------------
    ===============================================================================
    
    +--------------------------+
    | Version 0.9 - 09/11/2003 |
    +--------------------------+
    
    The first version of the FAQ. Everything is complete apart from some side
    quests and moves. 
    
    ===============================================================================
                                 --------------------
                                   2. GAME OVERVIEW
                                 --------------------
    ===============================================================================
    
    This section is just a look over all things in the game, including the Story
    and Characters, how to play the game, and the menu's explained.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.01. Story
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This is the story of Shenmue II, up to the point where it begins. This covers
    the events that happened in Shenmue I, so if you are new to the Shenmue saga,
    then read up (or watch the Digest Movie on the game itself). Note that these
    are not my own words, but are taken directly from the game's manual.
    
    -
    
    The year is 1986, the location is Yokosuka, Japan. It's a usual, tranquil day
    in the life of Ryo Hazuki, but suddenly it is forever shattered by the
    unexpected arrival of unwanted visitors. A man wearing dark green Chinese
    clothes appears at the Hazuki family home, followed closely by his black-suited
    thugs. Known as Lan Di, he uses his knowledge of the almighty kung fu and
    kill Ryo's father, Iwao, taking away a mysterious Mirror, which he clearly
    came for.
    
    Vowing to seek revenge, Ryo embarks on a journey to find his father's killer,
    but to no avail.
    
    Later, Ryo is given a letter addressed to his late father. The letter was sent 
    by a man called Yuanda Zhu and warned of danger, but also told of a person that
    could be relied on if something happened. This person was called Master Chen
    and Ryo was eager to find him. He explained to Ryo that Lan Di was one of the
    leaders of the Chiyoumen, and based on the fact he had already obtained one
    sacred mirror, he was likely to be in search of the other, as together they
    made a pair...
    
    Ryo eventually found the mirror, also known as the Phoenix Mirror, but was
    still eager to seek Lan Di and avenge his father's death. Master Chen told of
    the news that Lan Di had left for Hong Kong, so Ryo decided to persue, but an
    unknown attacker decided to make his move and punish Ryo once and for all.
    
    Strong willed and fighted off this attacker, Ryo also came face to face with
    the Mad Angels, closely connected with the Chiyoumen. With the help of
    Guizhang, Master Chen's son, they put an end to the wrath of the Mad Angels.
    Master Chen then gave Ryo a letter, which introduced a man called Lishao Tao,
    he would help once Ryo departed for Hong Kong.
    
    Who is Yuanda Zhu, the sender of the letter?
    What hs the hidden mystery behind the Phoenix Mirror?
    Where is Lan Di, the killer of Ryo's father?
    
    Ryo arrives at Hong Kong with many questions unanswered, as he begins his
    journey to seek the truth behind these mysteries.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.02. Characters 
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    These are the characters that appear in Shenmue II, which by the end, you will
    be very familiar with. Like the Story, these are taken directly from the games
    manual, thus are not my own words. Sorry, but I cannot explain story and
    character details well by myself. :(
    
    ----------
    Ryo Hazuki
    ----------
    
    Ryo lost his mother during his infancy. Over the years he devoted himself to
    king fu under the guidance of his strict father. Ryo is reckless and quick to
    start a quarrel, but he possesses a strong will. To solve the mystery of his
    father's death, Ryo leaves for Hong Kong, China. What awaits him there...?
    
    ------------
    Shenhua Ling
    ------------
    
    Shenhua grew up in China surrounded by mother nature. She has courage combined
    with strength and a mysterious innocent expression. Shenhua is pure, if a
    little naive, she never doubts anyone and is very kind. Her destiny changes
    forever when she encounters Ryo.
    
    ----------
    Wuying Ren
    ----------
    
    Ren is the leader of the Heavens, a street gang which has its own territory in
    the Beverly Hills Wharf. He is charismatic and both is words and actions lead 
    the way. Ren doesn't trust anyone, and is obsessed with money. He is also
    quick-witted and good at gambling.
    
    ------------------
    Chag Long (Lan Di)
    ------------------
    
    Lan Di uses a mysterious martial art which is said to have been lost. His
    cruel eyes outwit his enemies, who soon lose their fighting sprit. Whose who
    fight back, are harshly defeated with his immortal fist.
    
    ---
    Joy
    ---
    
    Joy loves to ride her motorcycles. She is a very sprited woman who speaks her
    mind, but tends to be misunderstood by everyone because of her bluntness.
    The real Joy is gentle and honest.
    
    ----
    Wong
    ----
    
    Wong adores Ren as an older brother and admires his masculinity. He has a
    strong sense of duty even though he is a young boy and never forgets to return
    a favour. He is also good with his hands and is particularly good at opening
    locks. Wong often joins Sam, Larry and Cool Z in mischief and petty crimes
    around the Pier area, but he is a good boy at heart.
    
    ------------
    Xiuying Hong
    ------------
    
    Xiuying is fond of Chinese tradition and culture. She is well versed in Taoism,
    history, and martial arts, specialising in iterary and martial arts. Xiuying
    is a very thoughtful person and always thinks ahead before taking action. She
    does not speak much, nor does she show much expression, but it seems she hides
    a great deal of sorrow in her beautiful eyes.
    
    -----------
    Fangmei Xun
    -----------
    
    A fourteen year old girl, Fangmei, is cheerful and likes to help everyone and
    because of this, she is loves by everyone. Fangmei was adopted by the temple
    people of Taoism, so she works there to repay their kindness for adopting her.
    She is respectful of her elders, but will also speak her mind is she sees 
    that something is wrong, although she is nether arrogant or spiteful. Fangmei
    likes to keep herself busy, talking care of people but goes overboard if
    someone catches her fancy.
    
    These are the main characters in the game, and there are a lot more minor ones
    that you will come across that have small roles in Ryo's journey in Hong Kong.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.03. Controls
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ----------
    Free Quest
    ----------
    
    These are the default controls of the Free Quest. It is possible to change
    some aspects of the controls, which will be explained afterward.
    
    Analog Stick                          - Look
    
    Directional Pad                       - Walk
    
    A button                              - Conversation
    
    B button                              - Cancel / Navigation Mark
    
    X button                              - Notebook / Action
    
    Y button                              - System Menu / Money Convosation
    
    L button                              - Zoom
    
    R button                              - Run
    
    START button                          - Help
    
    You can change two aspects of the Free Quest controls by going to the Options
    on the Main Menu or the Settings in the System Menu. The two things that you
    can changed are the Toggle Controls of L and R (so its switches them around)
    and to set the analog stick as look or move.
    
    -----------
    Free Battle
    -----------
    
    Analog Stick                          - Look / Move
    
    Directional Pad                       - Move
    
    A button                              - Kick / Leg Move
    
    B button                              - Throw / Throw Move
    
    X button                              - Punch / Hand Move
    
    Y button                              - Guard / Dodge
    
    L button                              - Run
    
    R button                              - Run
    
    START button                          - Help
    
    Remember that you can combine the buttons to create moves and combos. Go to
    section 2-09 Free Battle for more information.
    
    At any time in the game, press the A B X Y and START buttons to soft reset.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.04. Main Menu
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The Main Menu is the first menu you come across in the game after you have
    started it up.
    
    --------
    New Game
    --------
    
    Select this if you want to start a New Game. You then get a choice if you want
    to load a completed save game from Shenmue I (more about this is explained
    later in section 2-07 Basics). Once you have selected that, a new game will
    begin. Enjoy!
    
    --------
    Continue
    --------
    
    Continue from one of your saves that are on your VMU in socket 1.
    
    -------
    Options
    -------
    
    Configure various settings of the game. See the next section to see more
    details about this.
    
    ------------
    Digest Movie
    ------------
    
    This is a movie of important scenes from Shenmue I. I would highly advice
    viewing this before playing the game if you haven't played Shenmue I. Press B
    to stop the movie when it is played to return to the Main Menu.
    
    ------------------
    Shenmue Collection
    ------------------
    
    A mini-game and Free Battle museum. This can only be used on Disc 4. See
    section 13 - Shenmue Collection for more details.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.05. Options
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    To access the Options menu, either go to the Start Menu (the first menu you
    come across when you start up the game) and select 'Options'. During gameplay,
    press Y to access the system menu and select 'Settings' on the bottom row.
    These are what is in the Options menu -
    
    -------------
    Dialog / Text
    -------------
    
    This sets the Dialog and Text mode during the game when characters speak.
    The options are -
    
    Game Mode    - Play using both subtitles and voices.
    Text Mode    - Play using only subtitles.
    Cinema Mode  - Play using only voices. Unless you are fluent in Japanese, I
                   wouldn't touch this one.
    Shenmue Mode - Play using both subtitles and voices. If you choose to skip the
                   conversation, then the subtitles are displayed.
    
    To skip conversations, press B when the character is talking (only in game and
    not in the cutscenes with the black borders). You can do this in all modes
    apart from Cinema mode.
    
    -----
    Sound
    -----
    
    Set the Sound as either Stereo or Mono. Which will YOU choose?
    
    ----------------
    Analog Thumb Pad
    ----------------
    
    Set the Analog Stick to either look or move Ryo around. Good to see that they
    included this in Shenmue II.
    
    ---------------
    Toggle Controls
    ---------------
    
    Switch around the controls of the L and R triggers. You have it as either
    L: Zoom / R: Run   or   L: Run / R: Zoom.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.06. System Menu
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The System Menu is accessible during gameplay by pressing the Y button. Ryo
    will then stop and the System Menu will appear. The following is an ASCII
    diagram with the icons replaced by numbers, with the numbers referenced under-
    neath with the icons meaning. Note that the numbers are the items (which you
    start the game with; you will receive additional ones as you progress through
    the game) and the letters are the System Icons.
    
     +-----------------+
     | 1 2 3 4 5 6 7 8 |
     | 9               |
     +-----------------+
     | A B C D E F G H |
     +-----------------+
     | HK$ #    #/#DAY |
     +-----------------+
     | Item / Icon Name|
     +-----------------+
    
    1 - Overall Map
    This will show the overall map of the area that you are in. To complete more
    sections of the map, collect the maps from each street or Qr. You can use the
    L and R buttons to zoom in and out, and rotate it with the D-Pad.
    
    2 - Notebook
    This opens the Notebook. Ryo will write in important facts and information
    during the course of the game. This is automatic and once the information is
    recorded, it stays in there. Press Left and Right on the D-Pad to move the
    pages, Up to go to the last written page and Down to the first written page.
    Press B to close the notebook.
    
    3 - Tokens
    This shows you the number of Slot Machine tokens that Ryo has in his
    possession. You will keep the tokens from place to place, even from the first
    Shenmue.
    
    4 - Watch
    This will show the time on Ryo's watch. Press A to turn the light on. Sponsored
    by Timex.
    
    5 to 9 - Other items
    These are other items in Ryo's inventory. You will get new items throughout the
    game and these can be selected here to view.
    
    A - Save 
    Selecting this will save the game at the current position. When you load the
    game, you will continue at the exact same time and position that you saved at.
    
    B - Settings
    Select this to modify some of the settings in the game. Go to the previous
    section (Options) for more information.
    
    C - Moves Scroll
    This shows you the list of moves that Ryo currently knows. There is a graph
    behind every move that shows the level of how well Ryo can execute the move.
    The higher the level of the graph, the better. Once you have totally mastered
    the move, the text of the move's name becomes yellow. If a move has an
    identical command as some other moves, then an A button symbol appears on the
    left of it. Press A or left or right on the directional pad to change the move
    so it comes under that particular button command.
    
    D - Collection
    Shows Ryo's collection of Capsule Toys and other items. Press L and R to
    toggle the pages if there are more than one. Highlighting an item and pressing
    A allows you to examine it up close, where you can rotate it with the D-Pad
    and use the L and R buttons to zoom in and out.
    
    E - Album
    This is a photo album where you can see the picture that you have. Selecting
    one allows you to examine it up close, where you can rotate it with the D-Pad
    and use the L and R buttons to zoom in and out.
    
    F - Maps
    This allows you to see what maps you have of each area, and also hand drawn
    maps that other characters give you in your quest.
    
    G - Pawnshop Fliers
    This shows the list of pawnshop fliers that you have. You can get a flier for
    every pawnshop in the game. Each flier shows a list of going rates for the
    collectables, in singles and in sets.
    
    H - Move handbook
    This shows you the list of handbooks you have. Selecting one that you haven't
    read will mean you will learn it and it will appear on your list of moves that
    you can execute in Free Battles.
    
    Money
    The money in Shenmue II is the Hong Kong Dollar. The amount of money that you
    have is under the System Icons. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.07. Basics
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    In Shenmue II, you play as Ryo Hazuki, a young Japanese male, and is looking
    for Yuanda Zhu, seeking knowledge about the mysteries of the Phoenix Mirror
    and avenging the death of his father. You have to proceed through the game
    by gathering information. Once you find that bit of information you go to the
    place or person, then you get the next objective to do. Sounds boring? You
    have to play it to see how interesting it is.
    
    --------------
    Game Structure
    --------------
    
    The game is divided up into four different modes. Free Quest is the main mode,
    you can freely investigate the areas and talk to people. Free Battle is
    fighting other people as part of the story or in a Street Fight, QTE is where
    you press buttons during a cutscene to interact with it, and Mini Games are for
    part of the game or for enjoyment (eg. Arcades).
    
    ----
    Time
    ----
    
    One of the main features of Shenmue II is the passage of the time throughout.
    Everyone goes around their daily routines at certain times (eg. Shops opening
    and closing times). There is also morning, afternoon, evening and night, so
    you will have to sleep at night every day, like everyone else. Time will go
    on even if you are doing nothing. There is an overall time limit to the game,
    but it is very long so you can enjoy the game and take your time. You start
    in Winter, and you must complete the game by the start of Summer (June 31st).
    You can fast forward time in certain situations, such as waiting for a shop
    to open. Press 'Wait' on the action selector and time will speed up to that
    time.
    
    -------
    Weather
    -------
    
    Not a main feature in the game (as it was in the first Shenmue) the weather
    changes randomly throughout the game. It is mostly sunny, but you may
    experence rain throughout. This means that certain NPC's in the streets may
    flock in doors or whip out their brollies. It has no main effect on the story
    of the game.
    
    -----------------------------------
    Using a Cleared Save from Shenmue I
    -----------------------------------
    
    You can continue from your cleared save from the first Shenmue before you
    start a new game. This is a good idea, as data such as the Game Time, Money
    (converted into Hong Kong Dollars), Items, Collectables, and Martial Arts
    moves will be carried over on to Shenmue II. However; some items may not
    carry over and some might turn into collectables (like the Saturn Games,
    Light Bulbs, Batteries etc). Make sure that the Shenmue I save is on the
    same VMU in socket 1, and note that it will not be deleted, so you can use it
    time and time again.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.08. Free Quest
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This is the main mode of Shenmue II, where you can talk to other people,
    explore the areas around you and investigate.
    
    -----------
    Game Screen
    -----------
    
    +--------------------------------+
    |                           /-\  |
    |                          | 2 | |
    |                           \-/  |
    |                                |
    |                                |
    |               1                |
    |                                |
    |                                |
    |                                |
    | +----+                   O     |
    | | 4  |               O   3   O |
    | +----+                   O     |
    +--------------------------------+
    
    1 - The area of play.
    
    2 - Watch / Compass
        This will tell you the current time. The am or pm underneath will tell you
        whether it is early or late in the day. Around the watch is a compass, with
        the letters N E S W for the four directions. I will be using these
        directions a lot during the course of the walkthrough.
    
    3 - Icon Selector
        These will show what the buttons roles are in the situation you are in.
    
    4 - Area Map
        This will show the map of the local area. This will only appear if you
        currently have the area map on you.
    
    -------------
    Moving around
    -------------
    
    Using the D-Pad (or the analog stick if you have it selected in the options)
    you can move Ryo around. Press Left or Right to run in the desired direction,
    Up to walk forward and Down to turn around. You can use the Run button (on
    whatever trigger that you have assigned it to) to run forward. Press the button
    at different pressures will adjust the movement speed. Also to turn without
    moving, hold B and press the direction on the D-Pad.
    
    -----
    Money
    -----
    
    The currency in Shenmue II is the Hong Kong dollar. To earn money, you have to
    either sell your collectables in pawnshops, gambling, or doing part time work.
    With the money you can purchase items from stores, buy maps or collectables.
    Money is needed for certain parts of the story line also, so don't go crazy
    in spending it (unless you know how to make it back easily eg. by gambling).
    
    -------------
    Icon Selector
    -------------
    
    The Icon Selector is located at the bottom right corner of the screen. It will
    show the A B X and Y buttons, with icons in their place. These icons will 
    change according to what situation Ryo is in. The most common icons for each
    button are -
    
    A
    -
    Conversation - These are a pair of lips. You can start or continue a
                   conversation with this.
    Action       - This is a triangle, with the point going downward. You can do
                   different actions such as punch, kick etc. with this.
    
    B
    -
    Navigation Mark - You will can mark the map for places of interest. Press this
                      once, then press A X or Y to place a mark on the map in the
                      position that you are currently in. Press B to cancel this.
                      This icon is shown as a pencil.
    Cancel          - This is an arrow. This will cancel the current action.
    
    X
    -
    Notebook - This is an picture of a book. This will open the notebook - more
               on this is explained in the next sub heading.
    Door     - This will knock on or open the door ahead of you.
    
    Y
    -
    System Menu       - This opens the System Menu.
    Money Convosation - This will ask a near by person about money related topics
                        such as pawnshops, part-time work and gambling locations.
    
    --------
    Notebook
    --------
    
    Pressing B opens the Notebook. Ryo will write in important facts and
    information during the course of the game. This is automatic and once the
    information is recorded, it stays in there. Press Left and Right on the D-Pad
    to move the pages, Up to go to the last written page and Down to the first
    written page. Press B to close the notebook.
    
    ------------
    Conversation
    ------------
    
    Approaching people and pressing the A button will begin a conversation.
    Sometimes the Action Selector (covered next) allows you to select the topic of
    conversation. You may stop and the A button will be highlighted in the bottom
    right, where press A will carry it on. Press B during the conversation will
    allow you to stop talking. Any useful information you will receive will be
    noted in the notebook.
    
    Another mode of conversation is Money Conversation. Approach the person you
    want to talk to about money in the same way you would in a normal convosation.
    Check the Icon Selector in the bottom right hand corner to ensure that you can
    do this first. When you begin, the Action Selector will appear allowing you
    to choose from 'Pawnshop', 'Part time job', 'Gambling' and 'Quit'. Any new
    information you will receive will be noted in the notebook.
    
    ---------------
    Action Selector
    ---------------
    
    In certain situations and conversations, the action selector will appear in the
    top left corner of the screen. Press the direction on the D-Pad will select
    the desired option. For example -
    
        +--------/-\--------+
        |  Wait  | |  Quit  |
        +--------\-/--------+
    
    Pressing Left would mean you would choose to Wait, and Right means you will
    Quit. There is a time limit to these, and waiting too long means that the
    negative option of the choices will be selected automatically.
    
    -------------
    Investigation
    -------------
    
    You can investigate and search the items and objects around you. Pressing the
    Zoom button (on whatever trigger button you have set it as) will change the
    view to first person. You can then use the D-Pad or Analog Stick to move around
    in first person. The more pressure you apply to the trigger the higher level
    of zoom will occur. Zooming in on items, objects or people will make you lock
    onto them. You can then change the locked on item by pressing the D-Pad
    to others nearby. Pressing B will stop locking on.
    When you have locked on to something, check the Icon Selector in the bottom
    right corner if you can do any commands, such as pick up or start a
    conversation with a person. If you pick up an object, you can move it around
    with the D-Pad or Analog Stick and L and R to Zoom in.
    
    ----------
    Chase Mode
    ----------
    
    When looking for locations, and talking to people about them, some will offer
    you to take them there. You will then follow them in the first person to the
    location you desired. You don't have to do anything while you are chasing the
    person. You might as well as put the kettle on or participate in a local
    marathon as you walk to the place and it takes a while. Pressing B will cancel
    the chase and you will resume to normal.
    
    ---------
    Area Maps
    ---------
    
    Once you have a map of the local area (from a map stand) a map will appear
    in the bottom left corner. The red dot on the map is Ryo's current location.
    Pressing R and B together will zoom the map to full screen. You can also
    mark the map with the Navigation Mark. Check the Icon Selector to see if you
    can do this (its under the B button as a pencil icon). Press this once, then
    press A X or Y to place a mark on the map in the position that you are
    currently in. Pressing A X and Y together will clear all the marks that are
    currently marked on the map. Press B to cancel this.
    
    -------------
    Lodging Place
    -------------
    
    At the end of each day, Ryo has to sleep. There are many places that you
    can stay during the game, and these will be noted in the walkthrough. You
    can go to sleep as soon as 8 pm and at 11 pm you will return to the lodging
    place automatically. Press A in the lodging place will bring up an Action
    Selector with these options -
    
    Sleep    - Ryo goes to bed and the next day begins.
    Save     - Save your game here.
    Settings - This opens the Options menu.
    Cancel   - Cancels this Action Selector allowing you to investigate the lodging
               place.
    
    The next day when leaving the place of lodging, another action selector will
    appear, where you select where you want to go next. It allows you to go from
    here, from yesterday, or from a particular area name.
    
    ------
    Saving
    ------
    
    You can save your game on the System Menu during gameplay or at the lodging
    place. You can have up to three saved files at one time. When you load your
    saved game, you will continue from the exact time and position from where you
    left off.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.09. QTE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    During the game, a QTE (Quick Timer Event) might occur. A button or direction
    will appear in the center of the screen and you have to press it before it
    disappears. The buttons involved are A, B, X, Y and all four directions on the
    D-Pad. If you don't press it in time, then cutscene will change as you fail.
    These are simple one button commands, but many may come after another. 
    
    ----------
    Freeze QTE
    ----------
    
    A Freeze QTE (the real name is Command QTE, but I think that Freeze QTE is more
    appropriate) is where the game will stop, the screen dims, and the D-Pad and
    the A, B, X, and Y buttons appear on the screen. The commands that you will
    have to enter blink on the screen, where you will have to enter them in 
    swiftly afterwards, otherwise you fail.
    
    For both QTE's, be sure to be on guard at all times. These mostly occur during
    cutscenes, so try not to put the controller down when you are viewing them
    as you might be caught out.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.10. Free Battle
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The Free Battle is very similar to Virtua Figher, as Yu Suzuki created it too.
    Throughout the game there are situations where Ryo has to fight hand to hand.
    These can be one on one battles, or taking on many people at once. When you
    are fighting, there are two gauges at the bottom of the screen. The left one
    is Ryo's strength gauge, and when Ryo has been injured, this will decrease.
    If it has been fully depleted, then Ryo is KO'ed and you lose the battle. The
    right one is the enemies strength gauge, and is the same as Ryo's one. If there
    are more than one fighter, then when you attack the different fighters it will
    show their strength gauge at the bottom right.
    
    The basic fighting moves are punch, kick and throw. You can use these on their
    own for simple moves, or used again for combos and with other buttons or
    directions to execute moves. The combos that you can perform do not show up
    anywhere, but there is a wide range of them. For example, AAA is a combo.
    The longer the combo lasts, the more damaging the attacks are. Be sure to
    experiment with different combos to find some powerful ones. There are many
    moves that you start with and that you can learn. To see what you already
    know, access the Moves Scroll on the System Menu.
    
    This shows you the list of moves that Ryo currently knows. There is a graph
    behind every move that shows the level of how well Ryo can execute the move.
    The higher the level of the graph, the better. Once you have totally mastered
    the move, the text of the move's name becomes yellow. If a move has an
    identical command as some other moves, then an A button symbol appears on the
    left of it. Press A or left or right on the directional pad to change the move
    so it comes under that particular button command.
    
    You can learn moves from other people during the game and from move scrolls.
    To learn more about where to learn new moves and a move list of the all the
    moves that there is in the game, then hop along to section 4-Move List.
    When learning moves from other people, be sure to check out the screen on the
    VMU to give you hints on what some of the move details are.
    
    You will also need to learn how to dodge and block attacks. Pressing Y lets you
    block an attack, and Y plus one of the Directional buttons makes Ryo move or
    roll out of the way. This is very useful if you are surrounded, and is very
    much essential in the later battles on disc 3, where the people you face hit
    you very hard.
    
    Unlike Shenmue I, you don't need to train at all. You can spar with Jiamin
    in Lotus Park (the South West corner of the South Carmain Qr.) to increase
    the power of your moves, and when you are in any Free Battle your move power
    increases also, so training is not at all essential. However if you want to
    totally destroy enemies through the game, then train a lot and learn the
    most powerful moves to help you do so.
    
    Some tips on Free Battle is that, on the most part, you don't need to know
    much about it. As sad as it is, 75% of the fights in the game can be overcome
    by button bashing eg. continually pressing only one or two buttons.
    However, from about Disc 3 onward, this all changes as the battles become
    much harder, where you will have to buy more powerful moves and learn some
    moves that will help you in the fights. You will also need to learn the art
    of dodging and avoiding attacks.
    
    Also note that in certain situations, you may fight in first person, but the
    controls remain the same.
    
    ===============================================================================
                                  ------------------
                                    3. WALKTHROUGH
                                  ------------------
    ===============================================================================
    
    This is the walkthrough and is the main feature of this FAQ.
    
     The walkthrough is divided up by four sections, one for each disc. Within
      each of those sections are sub-headings, which tell you about what is
      going to be covered. When searching through the guide, look for a sub-heading
      that you recognise and look around that to see what you are looking for.
    
     I will be referring a lot to directions in the walkthrough. Eg. from point X
      go East and you should come to point Y. The directions can be found on the
      compass that is around the watch at the top right corner of the screen.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.01. Disc 1
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ----------------------
    Welcome to Aberdeen...
    ----------------------
    
    Ryo steps off the ferry, and checks the letter from Lishao Tao that he got
    in the first Shenmue. Ryo must locate Tao, of whom lives in Hong Kong (Wan Chai
    to be more exact). So where is it?
    
    Run ahead, and you will be stopped for a cutscene involving some musicians.
    They will play a good luck song for travellers, such as you, and the boy that
    comes along advises you should donate some money. Bah, been here not more than
    30 seconds and we are being pestered. Press Left to donate, or Right to not.
    If you do donate then Ryo gives 'em $10 and they tell you to go down the
    street, the only way you could of gone anyway. My advice? Don't donate and head
    onward. Go round the corner and run ahead to be stopped for another cutscene.
    After the pests, the woman advises to stop at the Freestay Lodge. The Freestay
    Lodge is the game's first hotel, and as you might have guessed, is free to
    stay at. Head there after the cutscene, as its the first and only chance to
    visit the place.
    
    Once inside, the view will change to first person. You can move about in normal
    so don't fret. Talk to the man sitting on the bed and respond with 'Ocean'.
    He will tell you that Wan Chai is towards a fountain, which we will come to
    later. Head to the far end of the room, and check out the small table. Pick
    up the 'Honest' pawnshop flier, which tell you the going rates of how much
    you can pawn your collectables for. Useful. There are more in the game and
    they all have different rates, so you have choice of where to Pawn. Pawnage.
    Check the drawer after for a collectable, 'Forklift Red'. Zoom out, and grab
    the Winning Can off the green shelving to the left to get a 'Ferry'
    collectable. Turn around anf get the 'Forklift Blue' from the grate below.
    That's it here, so exit.
    
    Outside, I would advise buying a map from the map stand by the doorway. You
    get a map of this area, the 'Worker's Pier' for $10. You can get a map of every
    area in the game from one of these, of which I think are a wise investment.
    Go South East, past the drinks machines to the next area of the Worker's Pier.
    Walk ahead and a cutscene will occur, with your first chance to play a mini
    game; Arm Wrestling. Accept the game if you are up to it (you get info and
    extra cash if you do). When the referee says 'FIGHT!', hammer the A button
    like a madman. You might get a QTE thrown in while doing it also, so be aware
    of that. When you win (its easy enough) you get the dough for winning and
    directions - down the street, left at the man selling birdfeed, and follow the
    street round.
    
    Go ahead to the corner, and you will get stopped AGAIN for another cutscene.
    You now meet Joy now, and she gives you a point in the right direction, as well
    as a warning about thieves. Hmm. Head down the street, and stop off at the last
    market stall before the park. They specialise in Zippo's here, so buy as many
    as you can with the money you got. Why? Well, I don't want to spoil it, but
    its going to save you some cash soon, trust me.
    
    You are now at Pigeon Park, a small area with a fountain (like what that man
    at the Freestay Lodge was referring to) and pigeons (of course). Remember this
    place, as you will need to come back to it many a time during the game.
    Head South along left, and take a left at the end (where the map stand and
    sleeping man is at). Go south east down the street, which activates a cutscene.
    
    ---------------------
    Getting your bag back
    ---------------------
    
    After the not so great events which happened in the cutscene, go South East
    to the next area; Queen's Street. Head down the street, round the corner,
    and keep going until you get to the cafe, where a cutscene takes place.
    Joy will cut in and tell you that Wong, the kid who stole your bag, is at
    Pidgeon Park.
    At Pigeon Park, head around the fountain, and Ryo will spot Wong; and trigger
    your first QTE. QTE? Its where buttons appear on the screen every so often
    and you press them to proceed in the event. If you are slow at pressing the
    button or you press the wrong one, then the event changes and could change
    the outcome. Cool, huh? Anyways, this is what you have to press -
    
        A, Left, Right, A, B, Left, Left, Right, A, Right, A, Right, Down, A.
    
    If you did that successfully, then you catch up with Wong... and his fellow
    friends, Sam, Larry and Cool Z. Time for your first Free Battle. This is just
    fighting, Virtua Fighter style, and you get to do a fair bit in the game, so
    get used to it. You fight Sam and Larry - which are a breeze (it IS your first
    fight after all). Just kick or punch them one at a time, and ignore one of them
    when they pull out a knife - its no threat. After the battle, Wong will take
    to where your bag is at. You will automatically lock onto Wong and follow him
    across Worker's Pier. This takes some time, so put the kettle on or something.
    When you get your bag back, everything is there... bar the money! Seems like
    you are broke. See why I told you to buy Zippos? You can now sell these off
    to get some of your money back! Yes! Anyway Wong, as a way of saying sorry,
    will draw you a map to the Come Over Guest House, in the Green Market Qr.
    (Wan Chai). You can stay the night here tonight. Press X to view the map at
    will.
    
    To get to the Come Over Guest House, head past Pigeon Park and onto Queen's
    St. Follow the street (its linear) until you get to a bridge - this is King's
    Road. Head over the bridge, up the steps and across to get to the Green Market
    Qr., an area of Wan Chai. In this new area, Ryo will check the map again, so
    make a mental note of where to go (you are the tip of the bottom red arrow).
    Follow the street, and you have a nice chat with Joy. After the cutscene,
    you should be facing the correct way to go (otherwise take a left at the
    T-junction where the butchers are). Follow this linear path (don't take any
    turn offs) and you will arrive at the Come Over Guest House after a while.
    Attempt to go in, and Joy crops up again, and is going to take you to the 
    harbour in the morning to get a job. Ryo will now go inside and mention Joy
    to the man in the hotel, and get a key to room 203. Before going up to your
    room, talk to the owner again about directions, which Ryo will note down.
    
    Head up stairs and enter the first door, which happens to be room 203. Ryo
    plops his bag down. Go to the desk and grab the 'G.M.P.' pawnshop flier.
    There is another flier on the desk of the Tomato Convenience Store (ahh
    memories) which you cannot keep. Thats the only things Ryo can keep here, but
    feel free to investigate the other objects in the room, like the trash can
    (er, right). At this point, you can carry on with the adventure, however I
    would advise you not to, seeming as you wouldn't have much time. Just look
    around the local area (sell your Zippo's at the pawnshop nearby might be an
    idea - exit the building and take a right). When its 8pm, you can goto to
    sleep.
    
    --------------------
    Work at the Harbour!
    --------------------
    
    The next day at 7:45am, Ryo just happens to wake up when Joy arrives. Hmm.
    Head downstairs, and the owner of the Come Over Guest House talks to you 
    about paying for the room - don't pay him, because you DON'T HAVE TO. At all.
    Also from now on, you can talk to people about getting money, with the press
    of the Y button. Outside, Joy will give you a ride to the harbour. After a
    chat with the boss, Ryo gets to work.
    
    Your job - carrying crates. An easy job, where you have to carry crates from
    one end of an area to another with the aid of someone else. When carrying,
    Ryo's partner will say directions; press them when they appear (its either
    left or right). At all other times hold Up to keep moving forward. When you
    get to the other end, you are required to press Down to drop it off. If you
    screw up at any time, your partner gets you a swift telling off. Later on
    the pace increases, and he says the direction more than once (eg. Left left!
    where you gotta press Left twice quickly, and sometimes three times).
    
    Keep working and do as many crates as you can until noon, when work will finish
    (rather early if you ask me). You will now receive your pay based on how many
    crates shifted - $10 a crate. Not too shabby. With that done, time to carry on
    with the normal quest.
    
    -----------------------------
    Getting to Yan Tin Apartments
    -----------------------------
    
    You in Fortune's Pier at the moment; remember that if you want a good place
    for gambling, or that crate carrying job again, come back here. Have a look
    around here now if you want. When you are done, head to the southern exit
    which leads to Worker's Pier. You should be familiar with this location now,
    so head to Pigeon Park, and walk alongside the Pigeon Cafe entrance (so that
    the fountain is to your right). This will activate a cutscene between Ryo,
    Joy, and the photograph man from the start of the game. You get a photo of Joy,
    which is nice. ;)
    
    Head to the Green Market Qr. (Wan Chai) and head to the South/Southeast. If you
    are coming from Queen's Street then take a right at the first fork and follow
    the street around. Anyway, you aiming to head through the exit there, which
    leads to the South Carmain Qr. Head straight ahead and enter Lotus Park at the
    end of the road, and approach the man practicing Tai Chi there. After a
    cutscene and a good old fashioned spar (you cannot hit him it seems..), exit
    the park and head south. Go down the same street as the Carmain Pawnshop, and
    keep going until you reach Yan Tin Apartments (Ryo will stop when you get
    there. Head inside.
    
    After the cutscene with the old lady who mistakes Ryo for a landshark, go
    upstairs to the second floor, and knock on Room 205 (its the first room on the
    left). It seems that Lishao Tao has moved out, and if you want to get some
    information, you gotta pay up. Damn. Go as far as $20 only, where you know
    that he is at someplace called 'Man Mo' something. Paying more is pointless;
    seeming as I can tell you the location he is getting at for free. Bless.
    
    You are done at the apartments for now, so exit and take a right to the end of
    the street, left at the corner, right, and right again to reach the Wise Men's
    Qr. If you get lost on the way, then the exit to the Qr. is on the far
    east of the area. Entering the Wise Men's Qr. you may notice that a lot of the
    places are called 'Man Mo' something. Not good. To get the place you need to
    go to, head over to Man Mo Bistro in the South East of the quarter (its next
    to Man Mo Park). Head inside and talk to the woman in pink, and she tells you
    that Master Tao is at Man Mo Temple. Tada! The place we have been looking for.
    
    Man Mo Temple is located in Scarlet Hills, an area that leads off in the east.
    You know when you are near the exit to Scarlet Hills when you see a large
    set of steps leading upwards. Enter the area and go up to the top of the steps,
    and enter the temple grounds to the left. Enter the temple straight ahead and
    watch the cutscene. It seems that to meet Tao, Ryo must learn of the four Wude.
    
    -------------
    The Four Wude
    -------------
    
    Go out of the temple and back to the Wise Men's Qr. where you will meet with
    that lady from the temple again. She tells you that true martial artists
    know about the wude, so seek some out and ask them.
    
    GON - Practice without neglect
    Go to Lotus Park (the South West corner of the South Carmain Qr.) and talk to
    Jiamin who is practicing there. After sparing with him, he allows you to learn
    a new hand move, the Iron Palm. Press X + A to execute it. Jianmin now tells
    you that to practice the Wude, you must practice Iron Palm. You have to strike
    the tree until the leaves cover the ground. Check the meter in the bottom right
    corner of the screen - this indicates the power of the strike. When its
    building up to the yellow area, press X + A to get a nice and powerful strike.
    Now keep doing this until the level bar is full (check the VMU to see the
    level bar). Once that is done, you have learnt GON.
    
    JIE - Don't show or use moves thoughtlessly
    Run along to Guang Martial Arts school in the Green Market Qr. (its near the
    exit to the South Carmain Qr. in the South East). You know when you are nearby
    as you can hear the martial artists practicing. Head into the grounds, up the
    small set of steps ahead and talk to the man on the chair. Ask for a martial
    artist, and he will tell you that he, Master Zhoushan cannot tell you the
    wude as he has ruined another mans life. The man in question was expelled
    and has since become a street performer in the Golden Qr. After talking,
    ask him about the street performer again to learn that he is the Golden
    Shopping Mall. Exit the temple and take a right, then go to the Come Over Guest
    House. Head round the corner and up the steps ahead of you to the Golden Qr.
    
    In the Qr., check out the area map that is just ahead of you. The Golden
    Shopping Mall is in the middle of the Qr. and isn't that easy to miss. Just
    go down the street until you reach it and enter (the outside has lots of
    glass and there are some sets of steps leading to the door from the sides).
    Inside, go right and Ryo will spot a group of performers. Ignore these lot,
    and head to the right hand side where there is a man lying down in orange / red
    clothing. Approaching him will start a cutscene, and in order to get
    information from this guy, you gotta break a stone. Quite.. ;)
    
    Look at the meter at the bottom left of the screen, and press A when the green
    level is high. Quickly afterwards, a yellow level appears, and press A when
    that is at its greatest. If you managed to do that correctly, then the rock
    smashes. If not, then Ryo will show a funny expression on his face and you
    will have to try again. When you smashed it, Zongquan will give you a letter
    to give to Master Zhoushan at the school. So head back to the school and hand
    over the letter. He will then tell you that this wude is called JIE... Don't
    show or use moves thoughtlessly.
    
    DAN - Judge with a clear mind
    Go to the Lucky Charm Qr. (next to the exit to Scarlet Hills in the Wise Men's
    Qr.) and ask some of the people there for martial artists. You may eventally
    learn about a Barber on Three Blades St. by the name of Zhangyu. Head over
    to Three Blades St. (best to consult an area map or something) and locate
    Zhangyu Barber's Shop, which is between the Hawaii Cafe Shop and the Lucky
    Charm Barber's Shop. Wait if you need to, and enter. A cutscene occurs,
    and when the QTE takes place, DO NOT press the A button! Just sit and wait.
    Doing so will earn you the knowledge of DAN... Judge with a clear mind.
    
    The forth and final wude
    After getting the final wude, the barber tells you about Bloom Tailor on Three
    Blades St.  Exit the barbers place, and go left down the street and enter
    Bloom Tailor at the end. Talk to the man behind the counter, and he tells you
    about Guixiang in the Yan Tin Apartments (in the South Carmain Qr., remember?).
    Head there and upon approaching the apartments a cutscene occurs - that old
    lady from before is being pestered by the land sharks again! Ass kicking time,
    free battle style. Despite Ryo being outnumbered by a bit, this battle is quite
    easy. Avoid being surrounded, and try to use kick based moves which can hit
    more than one person. After the battle, you find out that this old lady IS
    Guixiang! She tells you about the wude; although she forgot the name.
    *sarcastically claps* Good work. She tells you to go to Man Mo Temple and ask
    Master Mo there about it.
    
    At the temple, enter the grounds and you will be stopped by the cleaner. When
    you get the choice, pick Intrude. Now enter the temple while the cleaner is
    gone. Inside, accept the other cleaners offer of cleaning the soot off the
    walls. To clean part of the wall, stand in front of it and press A. You can
    clear most of the walls here, however there is really little point as there
    is only one place that you have to clean to progress onward. Head to the back
    of the room, where there is a shrine type statue thing on the back wall.
    There are wall spaces either side of it - cleaning the left side will uncover
    YI - To act without hesitating, to do what is right. This is the forth wude.
    
    Watch the cutscene afterwards, and you will have to fight Xiuying outside. You
    cannot hit her; but try anyway to continue. After that she will give you a map
    of a place that you can stay at for a while. You can either go with her now
    (lock onto her) or you can go by yourself later on. Just be sure you are there
    by 11pm tonight.
    
    When you get there, the Da Yuan Apartments, Xiuying will be outside waiting for
    you. She tells you the room is 207. Inside, follow her up the stairs ahead,
    then right at the top, and its the last room on the left. Watch the cutscene,
    and Disc 1 is complete! Hmm, a little short, you may think? Well trust me,
    the next two discs are longer.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.02. Disc 2
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ---------------------
    Airing out the books!
    ---------------------
    
    At 8 am, you are woken up by Fangmei Xun, of whom is Xiuying's assistant.
    Xiuying wants you to go to the library at Man Mo Temple sharpish. At the
    library, your task is to air out the books there as repaying the favour for
    staying at Xuiyings apartment. Sounds dreadful, right?
    
    Well, Airing out the books isn't as bad as it seems (its very fun I think)
    and is a nice practice for your QTE skills. The music is awesome too. ;D
    In the libary, stand in front of a pile of books and press A to pick them up.
    Pressing Up to move forward, you must carry the books out into the yard and
    on to a table for one of the assistants to air them out. To speed up Ryo's pace
    you can press L to make Ryo run. However, if Ryo loses balance (which happens
    quite a bit if you are running) then a QTE will occur which you have to quickly
    press otherwise Ryo will drop the books and waste time. After taking out one
    pile, you must head back to the library and repeat the process until you clear
    all the piles or you run out of time at midday.
    
    Its up to if you want to run or walk, but the rate of the QTE's differ to each
    one. Walking will have less QTEs but will take up more time, whereas running
    has more QTEs yet will take up less time. If you are confident with QTEs
    (players of the first game should be) then opt for running so you can clear out
    the books quicker. There are no QTE's in the library so you can run there
    anyway. But watch out; dropping books will take 15 minutes off your time. Its
    in your best interests to clear out all the books by 12 as you will get a
    movescroll for doing so.
    
    When you are finished, Ryo will talk to Xiuying about getting information
    about Yaunda Zhu. Go to the front of the temple, and Hanhui will give you a
    movescroll, the Horseshoe Kick for your work. Now it is time to get more 
    information about Yaunda Zhu!
    
    -------------------------
    The hunt for the Wulinshu
    -------------------------
    
    Go to the Wise Men's Qr. and stop off at King's Ransom Antiques. Its in the
    south east of the quarter, with blue walls (check a map of the area if it helps
    out). Ask the owner there about Yuanda Zhu - you learn that he owns a company
    called the Five Stars Corp. and that he did research on marital arts. He also
    wrote a book called the Wulinshu, which you can find more information about at
    Wise Men's Kung Fu. It is next to Heaven Buddhist Altar Shop (its more or less
    in the center of the quarter - check a map for an exact location). Ask about
    the Wulinshu there, and the owner will tell you it is at Man Mo Temple. Boom!
    Head back to the library at the temple - its sadly closed, and seeming as you
    cannot do anything at this point (you cannot exit the Wise Men's Qr.) you
    might as well as wait here. Time will fast forward to 11pm, and Ryo will go to
    Da Yuan Apartments for the night.
    
    Next morning, you have to air out the books again. You should know what to do
    as its the same as yesterday. If you manage to clear out all the books in time,
    on the last pile a cutscene will take place. Hanhui is interested in your
    Japanese Martial Art skills, so Ryo struts his stuff. He then offers to teach
    you a new move in return; the Lunging Strike. Accept his offer, and to execute
    the move, press Right, X+A.
    
    Go back into the library and investigate the North East corner with the X
    button. The Wulinshu is on the bookshelf, but it is locked away! Ryo knows
    that Xiuying will have the key, so head out of the libary and towards the
    front of the temple - and you will get stopped on the way by Xiuying. She will
    not let Ryo see the Wulinshu until he is calm and concentrated enough -
    enough so to catch a falling leaf..
    
    Another mini-game, Ryo has to catch a falling leaf. Look up, and spot a falling
    leaf - and keep a track of it. Make sure that is stays in the middle of the
    screen, as it will zoom in as it falls. When you are very close to the leaf,
    press A to catch it. You should do it easily in a few attempts. However once
    you do it, Xiuying isn't convinced the Ryo is ready. So to be sure, she will
    only let Ryo see the Wulinshu if he manages to catch three leaves in a row. :(
    Just make sure you concentrate good on a single leaf, and that you strike when
    you are confident that you will collect it.
    
    After you catch three leaves in a row, you win. Xiuying will go on about
    mirrors or something, and you get the key to the bookshelf as promised. Ryo
    hops along to check it out. There are some references to Lan Di inside, and
    a piece of paper falls out, with symbols on it. With some symbols and Zhu's
    signature on it, it is Ryo's only lead. What is its meaning?
    
    ---------------
    The Chawan Sign
    ---------------
    
    Go to the front yard and look for Fangmei. Show her the piece of paper; she
    recognises that the paper is quite old, so an antique shop might know about
    it. Head off to the Wise Men's Qr. and go to Collect Antiques - its in the
    southern part of the quarter (between Man Mo Apartments and Man Mo Park). It
    seems that Guixiang will know more about the meaning of this paper, so exit
    the Wise Men's Qr. and enter Yan Tin Apartments in the South Carmain
    Quarter. Her place is directly ahead as you enter, so knock on her door and
    a cutscene will occur. It tells you that the symbols are a Chawan Sign, a
    way of communication between martial artists of the same school. There is a
    reference to Heaven, Earth, Comrades and Dragon - something Shenmue fans will
    recognise. When it comes to moving the tea cups, move the far left one up,
    and second from the right down, so it looks like this -
    
                                   O
                                     O   O
                                       O
    
    Select to wait to carry on. Remember this pattern (not that its hard to forget
    it anyway). When you leave, its late (due to the waiting for no reason I guess)
    and Ryo heads back to the Apartments for the night.
    
    The next day before going to the temple, you learn about some of Xiuying's past
    from Fangmei. Interesting... at the library, you got to clear out more books
    again - it shouldn't be any hassle now. You will get a funny cutscene with
    Fangmei halfway through... both their expressions are classic! After clearing
    out the books and watching the cutscene, head to the front of the temple and 
    Hanhui will give you another handbook for your good work (the leg move Oblique
    Air Kick).
    
    Now it is time to use the Chawan Sign. There are quite a lot of public places
    that you can try the sign out at, with five possible outcomes. To use the sign,
    enter the location listed, find the four cups and produce the sign. Read what
    happens in the event and what places you need to do the sign at before choosing
    which outcome you want. It is possible to do the 'Nothing' outcome and do
    another outcome afterward, and do go to the Dou Jiang Diner now, however you
    will miss out on a move scroll.
    
    CONFRENTATION IN MAN MO PARK
    
    Where - Man Mo Bistro (Wise Men's Qr.)
            Heavenly Tea Shop (Green Market Qr.)
            Lai Lai Eatery (Worker's Pier)
            Bright Teahouse (Lucky Charm Qr.) Different - Goto park straight at 9pm
    Event - You will receive a note, telling you to go to the Come Over Guest House
            after a while - head there and wait inside. At 7pm you receive a phone
            call telling you to go to Man Mo Park. The park is in the Wise Men's Qr
            next to Man Mo Bistro. When you get there, a cutscene occurs. Get ready
            for a QTE (press Right) and a free battle. These are easy enough to
            defeat with standard moves. Once that is over, they tell you that they
            too are looking for Yuanda Zhu, and they let slip that he can be
            contacted at the Dou Jiang Diner in the Lucky Charm Qr.
    
    HAOHAI DU AND BANGZHUO DU
    
    Where - Canton Cafe (Green Market Qr.)
            Ling Ling Porrage (Queen's St.)
            Fu Jian Tea Shop (Lucky Charm Qr.)
    Event - While waiting after producing the sign, Haohai Du and Bangzhuo turn up
            (you met them before outside a cafe on Queen's St. after your bag was
            stolen). The QTE here is B, A *really* quickly (or B, B if you
            didn't do it right first time). After giving 'em a good thrashing, they
            tell Ryo to go to the Dou Juang Diner in the Lucky Charm Qr.
    
    HELPING THE BOY IN THE WHITE DYNASTY QR.
    
    Where - There is a table in the White Dynasty Qr. among all the market stalls.
    Event - Create the sign here, and while you are waiting some men are picking
            on a kid at a nearby market stall. Get ready for a freeze QTE - your
            first yet to occur, press (AXB). Be sure to do it quickly. Ryo fends
            off the dudes, and the kid tells Ryo that he should try the sign at
            the Dou Jiang Diner. Note that if you fail the QTE, Ryo gets beaten up
            and you carry on at a later time.
    
    NOTHING
    
    Where - Fu Hoi Diner (Worker's Pier)
            Fortune's Eatery (Fortune's Pier)
            Blue Sky (Fortune's Pier)
            Gold Tea Shop (Lucky Charm Qr.)
            Ernest Tea Shop (Lucky Charm Qr.)
            Hong Kong Tea Shop (Lucky Charm Qr.)
            Man Mo Restaurant (Lucky Charm Qr.)
    Event - Ryo waits for a few hours then decides to look else where.
    
    You can go to the Dou Jiang Diner today if you want, but you will miss out on
    a possibly interesting event and you could get a move scroll. The next day
    go to air out the books again, and if you do them all you receive the
    Mantis Combo move scroll from Hanhui. Anyway, now off to the Dou Jiang Diner
    that resides in the Lucky Charm Qr. It is in the west of the quarter, and it
    isn't too far from the exit to the White Dynasty Qr. Make the sign inside and
    wait, and after a while you receive a note telling you to be at the Dou Jiang
    Diner at 8pm. You can do other things until then if you wish, otherwise choose
    to wait here (as its the same place).
    
    At 8pm, a rather wide faced man comes into the diner and talks to Ryo. Not long
    into the conversation, some thugs bust in and fight you. These are no problem
    to take down (simply tapping A did the trick for me ^_^). After the battle, a
    man tells you that they took the man away down to the White Dynasty Qr. Ryo
    naturally gives chase, and be prepared for a looooong QTE when he catches up...
    (note that the commands in brackets is a Freeze QTE).
    
    B, A, A, A, B, X, (Down Down X) B, A, B, B, B, A, B, A, X, A, B, X.
    
    In the next cutscene after that is a freeze QTE. Press -
    
    (Down, Right, A)
    
    Ryo manages to rescue Zhu's associate, and can now talk to him about Yhanda
    Zhu. His name is Zhang, and he doesn't know where Zhu is either, as he is
    hiding from the Chiyoumen. He tells Ryo that although it would be very
    dangerous, Ryo could seek out 'Ren of Heavens', who might know where Zhu is
    located. Ren of Heavens and Dou Niu of the Yellow Head (they are after Zhu to
    give over to the Chiyoumen) are rivals. All you know is that Ren is in Aberdeen
    somewhere.
    
    --------------
    Ren of Heavens
    --------------
    
    Head to Aberdeen, but go via the Lucky Charm Qr. route to meet up with Joy
    again. Seems that you will be stopping at the Come Over Guest House again.
    When you get to Queen's St. ask the lady at the counter of Ling Ling Porrage
    (opposite of Honest Pawnshop), and she will tell you that Ren is located in
    Beverly Hills Wharf. To get there, carry on down Queen's St., round the corner,
    and take the next left which is down an alleyway. Go to the gate, and that's
    the entrance into Beverly Hills Wharf. However due to the guards presence, you
    cannot enter. Hmm. Go to Worker's Pier, and ask one of the two men in white 
    talking to each other by the area's exit to Queen's St. - they advise finding
    some heavens members. Head to Fortune's Pier and by asking some people round
    there, it seems that the gambling in the area draws the Heavens members in.
    
    Head to the No. 9 Warehouse (in the northwest) and enter. Talk to the betting
    man who is sitting at the table, and he will give you the information you need
    if you play. So, play Roll it on the Top with the man; bet as much as you want
    and it doesn't matter if you win or lose. Ask him about the Heavens members
    afterward and he tells you that at 7pm Heavens member meet at the No.8
    Warehouse's red shutter. So go outside, and right to the open area. Follow
    the right wall to reach the red shutter of Warehouse No.8. Choose to wait.
    At 7pm Ryo will enter the warehouse. You will have to fight it seems - these
    guys are somewhat tricky. Use some powerful moves and moves that can hit one
    than one enemy. When they are defeated, they agree to take you to see Ren.
    
    Entering Beverly Hills Wharf, you find out its a trap, with a fair load of
    people wanting to beat the crap of Ryo. Just keep fighting and eventually the
    screen will dim and go totally black..
    
    You awaken at Wong's home - a boat on waters of Beverly Hill's wharf. Wong will
    give you a Heaven's Zippo, meaning you can enter the wharf when ever you
    please. Nice. Make your way across the boats to reach dry land. Go straight
    ahead up the passage, up the steps, and approach the group on the left. Talk to
    them, and being a friendly bunch, they fight you. You now fight a free battle
    in first person, but it is pretty much the same - just use some decent moves
    and keep on your toes. When they are down and out, they say that they don't
    know where Ren is, but Cool Z might well do.
    
    Go north from here and take a right at the end. A lone guy might fight you
    here, and he can be downed with a few standard kicks. Carry on going east
    and fight the group at the end. They tell you that Cool Z is probably at the
    scrapheap, and you will also get a map of the area too. The Scrapheap is in
    the south east of the area. Go east and fight the three members - after that,
    one of the members you just fought will take you to scrapheap. Remember where
    you are going. If you run into a fight on the way and lose the guide, then its
    in the south east, and looks very scrapyardish - full of disused cars and the
    like. When you get there, approach the group - they will only let you see
    Ren if you "donate" $500. That's a hefty amount, and I doubt that you will
    have it on you now. Time to make some money.
    
    There are plenty of ways to make money, check section eight - 'Making Money'
    for a list of ways of how to get dough locally. If you need to exit Beverly
    Hills Wharf (which you probably need to) then exit the scrapheap and head north
    to the red exits on the map. The easiest way by far to make money is to do some
    gambling. Head over to Fortune' Pier and check out some of the warehouses there
    for gambling. Be sure to save your game before playing, learn the rules and
    play your maximum bet. If you lose, then soft reset (Start A B X Y together)
    load your file and start again. If you win, then save your game and do it
    again. Don't stop at $500 by all means; you will need more cash later in the
    game to progress in the story, so you may as well get some now.
    
    If you are stuck for a place, here is a great place to get LOADS of dollar
    quick. The place is Warehouse No. 10, which is located round the corner from
    the red stairs leading to Blue Sky (in Fortune's Pier). It is a doorway with
    a G next to it, which leads down into the warehouse. The game played there is
    'Big or Small'. Read the rules (its basically where you have to guess the
    value of the rolled dice). The minimum bet is $100, and the maximum is $500!!
    Just save your game before playing, and put on the maximum bet. Most wins are
    on Big or Small (the others are harder to win on) and its easy money.
    Remember to save if you win and soft reset if you lose. And with winnings so
    large, try and get more than $500 for later in the game, as you will need it.
    
    When you have the money, go back to the scrapyard in Beverly Hills Wharf and
    go to Cool Z. He will then take you to Ren's Warehouse. In the cutscene that
    happens there, when he holds the notes up, watch out for the following freeze
    QTE -
    
    (Left Right A)
    
    He will then draw you a map of where to meet Ren, where Zhu is located. Exit
    Beverly Hills Wharf and go to Fortune's Pier. Press X to display the map, and
    follow it to the location (its easy enough). You will meet up with Ren and he
    will take you inside the F Warehouse. After the cutscene, you have to fight
    two guys. Use your most powerful moves and fight smart (I shamelessly mashed
    the X and A buttons and won :\). It doesn't matter if you win or lose though.
    After the fight (whatever the conclusion) head down to Pigeon Park. Ren,
    Cool Z, Sam and Larry are there, and they all run off, and in different 
    directions. You only need to catch Ren, but you can go and find the other
    guys instead if you want (finding Cool Z is funny). Here are the locations -
    
    Cool Z - East of the entrance to Fortune's Pier. He will tell you where Ren is
             and you head there straight away.
    Larry  - Straight opposite the entrance to Fortune's Pier (at the far wall).
             You will need to fight him (he's easy - tapping A will do the trick)
             and he will then take you to Ren.
    Sam    - He is in the location of where you first had your free battle at with
             Larry and Sam. At the fence there, press X to jump over it, then he
             will fight you. He is a piece of cake, then he takes you to Ren.
    
    Ren goes down the alley by the general store on Queen's St. This leads to Lucky
    Plaza, an unfinished building. This leads to a chase, with the following QTE -
    
    Down, A, Left, Right, Left, Right, (Up A Up)
    
    After the chase in the cutscene, Ren tells you that Yuanda Zhu is located in
    Kowloon. Yes! Finally, an idea where he is! Sadly, this means leaving Aberdeen
    and Wan Chai. ;_;
    
    ---------------------------
    Things to do before leaving
    ---------------------------
    
    Before you go, Ryo wishes to thank all those who have helped
    him so far before he goes. You may also want to do some things before going,
    as you cannot return to Aberdeen or Wan Chai when you go to Kowloon! Here are
    a list of things that you MAY want to do before going -
    
     Say thank you to the following people -
      Delin (Fortune's Pier)
      Zhoushan (Guang Martial Arts School, Green Market Qr.)
      Zongquan (Golden Shopping Mall, Golden Qr.)
      Jianmin (Lotus Park, South Carmain Qr.)
      Guixiang (Yan Tin Apartments, South Carmain Qr.)
      Zhangyu (Zhangyu Barber's Shop, Lucky Charm Qr.)
      Fangmei (Room 207 of Da Yuan Apartments, Wise Men's Qr.)
     Take part in all the games, competitions and fights that you can so that they
      show up in your Shenmue Collection. (see section 13-Shenmue Collection).
     Make some money here by Gambling to help you. There are places to gamble
      in Kowloon, but it is somewhat easier here (eg. the warehouses in Fortunes
      Pier).
    
    When you are totally finished, then go to Man Mo Temple and head round the back
    to talk to Xuiying. After your last spar together, you will learn the move
    Counter Elbow Assault. To learn it, press Left X+A. You then have to put it
    into practice, with Hanhui as your partner. As soon as you see him move,
    execute the Counter Elbow Assault and master the move. Watch the cutscene, and
    you will get a photo of everyone at the temple to take with you. Say goodbye
    to Wan Chai... and hello to Disc 3!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.03. Disc 3
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------------------------
    A friendly welcome to Kowloon
    -----------------------------
    
    After a brief introduction to Kowloon, you arrive at Dragon St. Head down the
    street and Cool Z will take you to Ren's Hideout. Ren will now take you to
    see Yang, in the Great View Bldg. Follow Ren through Dragon St. and through
    the Thousand White Qr. to the Great View Bldg. You may want to pick up some
    maps on the way to help you around this rather large new area of the game.
    
    Inside the building, head up to the second floor to reach Great View Herbs,
    which is Yang's shop. When Ren tells you to ring the bell, do so - or you
    can just ignore his commands and after a while he will do it anyway. ;D
    Yang tells you that you have to go to the Dancing Dragon Bldg. and seek out
    the men in black there (not THE Men in Black, but men dressed in black suits).
    You will also get a password that you need to use to get pass them. The 
    password is "Dragons Don't Sleep". After the cutscene, head out of the Great
    View Bldg (you may want to check out the two pawnshops on the ground floor
    before hand though).
    
    The Dancing Dragon Building is located in the Stand Qr. You could just ask
    people that are walking around to take you there, or you can go yourself.
    Head round the back of the Great View Building to an exit that leads to the
    Dimsum Qr. Head east, then turn left at the open area and north to the Stand
    Qr. Then its on the right just as you come in. Inside, head to the northern
    side of the building, where in the corridor there is a man in black. Tell him
    the password "Dragons Don't Sleep" then head up the stairs. When you get to
    the third floor, go right and use the other stairs up the 7th Floor.
    If you get stopped on the way, remember to tell the guy the password. When 
    you get the 7th floor, head into the Dragon Door the guard points out to
    you.
    
    After the cutscene you are in a cell, handcuffed to Ren. When the guard opens
    the door, press (XA) at the Freeze QTE to escape the cell. Now to get out of
    here! Ren will shout commands as you are running across the building that
    you will have to press in a QTE manner. This floor's commands are -
    
    Left, A, Right, Left, Right, A.
    
    Now Ren and Ryo will head down to the 4th floor and hide in the room. After a
    bit of waiting, they make another move -
    
    Left, Right, Left, A, Right, Down, Left, (Up A).
    
    Ren and Ryo will hide again in a room nearby, and decide to head to the roof
    and sleep until dawn. The next day they head back down and make for the lifts.
    However they are greeted by Yuan, who attacks you. Press -
    
    Down, Right, A.
    
    Now Dou Niu turns up and gives chase! Ren and Ryo decide when there is no where
    to go to jump to the building opposite. Press (Up Up A) at the Freeze QTE to
    jump out of the door to safety. They then head back to Ren's Hideout, where
    Wong can unlock the handcuffs for them. They decide that Yang is going to pay
    for dropping them in it, so they decide to go pay him a visit. Follow Ren to
    his herb shop in the Great View Building.
    
    --------------------
    The Wiretappers Tape
    --------------------
    
    After greeting Yang in a rather nice manner, he tells you that Huang the
    wiretapper might have some information where Zhu is. Huang's place is in the
    Tea Break Building, room 902. Exit the Great View Building, and head round the
    back to the Dimsum Qr. Head east, where there are two tea diners on the right.
    Go to the furthest diner and enter the doors at the back to enter the Tea
    Break Building. Inside use the lifts to the left and go up to the 9th floor.
    Head outside of the lift, left down the corridor, where room 902 is (second
    from the end, right side).
    
    It seems that our man Huang isn't in, so Ryo plans to snoop around his
    apartment. First of all, press the light switch to the right of the door.
    There really isn't anything of interest here, so you may as well get the clues.
    On the left side of the room is a bin with a box on top of it - remove the
    box and Ryo will find cassette tapes in the bin - the clues that might reveal
    the location of Yuanda Zhu, perhaps? Ryo takes the bin and the tapes back to
    Ren's Hideout, and decides the listen to every last tape. *sigh*
    
    Luckily for you, you only have to listen to the final tape in the pile. You
    can either fast forward it to 595 to get information you need, or you can
    listen to all the tape. It includes mostly useless information, but there are
    some good things like a news report of Ren and Ryo's attack on Yang's shop,
    Yang's phone call that he made to Dou Niu, a horse race, and various calls
    made by that crazy lass Yuan. The piece of information you need (at 595) is
    a phone call between Yuan and Dou Niu, saying that although Yuanda Zhu hasn't
    been found yet, Yuan has one of this associates held captive. Ren and Ryo agree
    to find Yuan as quickly as possible and to get Zhu's associate before it is
    too late.
    
    --------------------------------
    Finding Yuan and Zhu's Associate
    --------------------------------
    
    Having no leads of where Yuan could be located, go down Dragon St. toward the
    Thousand White Qr. The blind Chinese violin player will stop you on the way.
    Choose to listen to his song, and keep talking to him to learn that the bell
    on the tape is from the Moon Child Building. Carry on to the Thousand White
    Qr. and try and get one of the locals to take you to the Moon Child Building.
    Otherwise, the building is in the Stand Qr., so head to the exit to the Stand
    Qr. in the far north east of the Thousand White Qr, then go east to the
    market stalls and its just behind the fountain in front of you. Grab a map
    before entering the building.
    
    Inside ask someone around here (such as the orange lady standing in the nearby
    diner) about the bell ring to learn that its from the orphanage on the 8th
    floor. Go to the lifts of the southern side of the floor and use the right
    right one up to the 8th floor. Head onward and its in the corridor ahead of
    you. Approach the door and Ryo will ask a girl about Yuan - she tells him that
    a child inside named Hongji who's inside knows more about her. Enter the
    orphanage, and you will see that Ren is already here! The kid you want is
    standing on the chair in front of Ren. Keep talking to him and select
    'Talking Bird' when the option appears. Ryo then asks the teacher about the
    talking bird and she advises to ask some bird shops about it. Ask the teacher
    again afterward and she tells you to try at the Three Birds Building. Apart
    from the two QTE Title games that lead off from the teachers room, there is
    nothing else of interest in the orphanage so exit, and leave the Moon Child
    Building.
    
    The Three Birds Building is in the Dimsum Qr. so either ask someone to take
    you there or you go yourself. Head to the southern exit to the Dimsum Qr.
    and go to the South West of the Qr. (west of the Tea Break Building) and enter
    the Three Bird Building. To cut a long story short, the shop that you are 
    looking for is on the roof of the building. Go to the two lifts on the western
    side of this floor and take the left one to the 3rd floor and the next one to
    the roof. Ask the man at the Nine Birds Shop (fourth shop on the left) and
    keep talking to him. You learn that Yuan only comes here in the late
    afternoons / evenings so choose to wait here after the conversation.
    
    At 7pm, Ren joins you and Yuan turns up to grab her birdfeed. She then takes
    off to the 6th floor, with Ren and Ryo following. Follow Yuan as she goes
    around her business - don't get too close, yet don't loose sight of her. After
    a while she stops off at another shop then takes the lift down to the 1st
    floor. Follow her down, and again follow her as she goes around the place.
    She will walk ahead a little, turn around and head through a door to
    'Everyone's Restaurant' in the Dimsum Qr. Do the same and follow her outside.
    She will go to the Thousand White Qr. and then to the Thousand White Building.
    A cutscene will occur inside, and after she has talked to man at the knife shop
    be prepared to press the following QTE -
    
    Left
    
    She will go outside again and to the cafe nearby, so follow her. After the
    cutscene of Yuan having a break at the cafe, head right through the tunnel
    to locate Yuan. She heads through to the Stand Qr. and after another cutscene
    there, she enters the Moon Child Building. Inside, head forward and a cutscene
    happens with the following Freeze QTE-
    
    (Down Y)
    
    She then takes to the elevators and uses one to go up to the 4th floor. Either
    use the one she used or the one to the right to get up to the 4th floor your
    self. Now follow her to her room... we got here at last! Took a while. Ren
    then tells you that he will flip a coin deciding who will bust into her
    apartment. It doesn't matter what you choose here, as you lose either way.
    Press X to knock on the door and when she opens it, press in the Freeze QTE - 
    
    (Left Right A)
    
    She gets knocked out cold, so now you must look for the associate. Head to the
    end of the room, in the far left corner. Its Zhang! Dou Niu now turns up
    (always at the wrong time it seems) so hide at the opposite far corner to where
    Zhang is. When Dou Niu opens the closet, press at the Freeze QTE-
    
    (Up A)
    
    And follow up that by pressing -
    
    Left
    
    This pushes the drawers across the lock Dou Niu in the closet. Haha! Good work!
    
    -----------------------
    The Ghost Hall Building
    -----------------------
    
    Back at Ren's Hideout, Zhang tells Ryo that Zhu is located on the 10th Floor
    of the Ghost Hall Building. He also gives you an item, the 'Snake Tortoise',
    some sort of stick, which no indications of its use. Hmm.. Head out to the
    Thousand White Qr. and go left, and the Ghost Hall Building is at the end.
    Grab a map before entering.
    
    Go through the gap in the fence on the left, and chat to the nearby homeless
    guy. It seems that the way to get to the 10th floor is by wooden planks that
    go across the well like structure of the building. I feel sorry for the people
    living here if they forget their lift key! Go onward and left up the stairs
    to the 4th Floor. Take a right, and here is your first plank that you have to
    go across. What I would do is save before heading across the planks here in
    case you fall, so you can soft reset and try again without scaling the floors
    back up again. Be sure that you do this on the 10th Floor, as you will have to
    press the direction quicker there than you have done with the other planks. 
    The way up to each floor is the same, so its easy to figure out where to go. As
    you might expect, there are QTE's involved here..
    
    4th Floor -
    Right, Left, Right    ..then..    Left, Left, Right
    
    7th floor -
    Right, Left, Right, Down   ..then..   Left, Left, Up, Right
    
    8th Floor -
    Left, Right, Down, Left, Left   ..then..   Right, Right, Left, Up, Left
    
    10th Floor -
    Down, Right, Up, Left, Right   ..then..   Right, Left, Right, Right, Down, Up
    
    Phew! You made it. Run ahead to the door, and Ren turns up... he managed to
    get a key for the elevator! Ryo looks pissed off for a brief moment, then
    goes through the door. There is no one here, so you have to look round for
    clues. Head to the North East corner of the room and investigate the Buddha
    Statue. There are four holes in his face, which you can place sticks similar
    to the one Yhang gave you into them. Now head to the desk in the west of the
    room and open the right drawer. You will find the item 'Four Divine Beasts'
    which is picture of four divine beasts. These are the sticks you have to find
    in the room and to place them in the order shown on the picture into the face
    of the Buddha Statue.
    
    Snake Tortoise - This is the one that Yhang gave to you.
    White Tiger - In a cupboard door to the right of the Buddha Statue.
    Phoenix - In a large pot on the shelf in the North East corner of the room.
    Blue Dragon - Behind the horizontal framed paper with writing on that's on the
    wall behind the desk to the west of the room.
    
    Although you only have to find these four, there is an extra four to find that
    have no use that you may want to get anyway. They are found at -
    
    Wild Boar - In an open box on the desk in the west of the room.
    Rooster - In the left drawer of the desk in the North West corner.
    Fish - Under the large tortoise shell in the South West corner.
    Goat - In the large pot on the shelf in the east (near the door).
    
    When you have the four sticks you need, go the Buddha statue in the North East
    corner of the room and place the sticks into his face like so -
    
                                Snake Tortoise
    
                White Tiger                        Blue Dragon
    
                                   Phoenix
    
    The wall then slides back to reveal... Yuanda Zhu! At long last! *fireworks*
    Just as you were getting acquainted, Yuan and Dou Niu arrive. Ren escapes,
    and Ryo gets thrown out of the window onto a building below. Fight the weak
    guys here for a while, then Dou Niu comes down to party. Just keep fighting
    until the screen dims and goes black..
    
    Three days later, you wake up in a church like place. After the cutscene, you
    head back to Ren's Hideout with Wong. You learn that the Yellow Head have
    kidnapped Zhu and have him held in the Yellow Head Building, which happens to
    be Dou Niu's hideout. Despite everyone's warnings, Ryo is going to try and
    sneak into the building somehow.
    
    -------------------------------------------
    Finding a way into the Yellow Head Building
    -------------------------------------------
    
    Go out and head to the Thousand White Qr. Go left and approach the Yellow Head
    Building gate. The guards will stop you, and you need to find another way in.
    Go to the other two gates in the Dimsum Qr. (in the West, near the exit to the
    Thousand White Qr.) and the Stand Qr. (in the West, by Thousand White Qr. exit)
    but you will be stopped by the guards there at both gates. Ren will turn up
    and offer a hand in helping you. He recommends using the Chawin Sign to
    get information. Ren has the Stand Qr. covered, so Ryo is going to look in
    some other Qr.
    
    Go to the Nihao Teahouse (its in the South East of the Dimsum Qr.) and produce
    the sign there at one of the tables. Wait, and you will receive a note to go
    to the Room 503 of the Moon Child Building. Go to the Moon Child Building
    (on the East of the Stand Qr.) and head up to the 5th Floor via the stairs or
    lifts. Room 503 is on the North East side of the building.
    
    You will enter the apartment and the man will offer to spar with him in the
    darkness. Spar, and try to hit him. Its impossible, but try anyway. Afterwards,
    you play a mini game where using your Mind's Eye you have to strike the man.
    Using the directional buttons to move and the X button to punch, you have to
    strike the man as he wonders around you. He only appears from the front and 
    the sides of Ryo, and you cannot see him. You will have to predict where he
    will appear, as trying to strike him when he appears means you will miss.
    This is quite difficult and very random, although after a while you begin to
    see his movements anyway. When you do strike him, the mini game ends.
    
    You will learn the technique 'Predictive Explosion' afterwards. This man is
    that Chinese Violin player on the Dragon St. and can really see. He knew Iwao,
    Ryo's father, in the past when he came here. Knowing about his death, he agrees
    to help Ryo in anyway that he can. He gives you a photo of a scout for the
    Yellow Head that watches local street fights, and sends the good fighters to
    the Chiyoumen. This way, you may gain entry to the Yellow Head Building. Exit
    the Moon Child Building.
    
    --------------------
    Impressing the Scout
    --------------------
    
    The scout attends all the local street fights, and to progress you have to win
    three fights for the scout to take notice of you. There are plenty of fights
    open to you, and you can check section YEHAYEHAYEHYAEHYAEYHAEHYAEHYAHEYAHEYEH
    of a list of places you can fight. To challenge the fighter, walk near to the
    fighting stage and press X. You can also press Start when you are nearby to
    get information about what the battle rules are. However, here are three places
    that are fairly easy battles to win at.
    
    One-eyed Man
    Go to the Star Gazing Point, which leads off the North of the Stand Qr.
    This man has a weak spot - his left side. When you are fighting him, move
    around to his left and attack to gain the advantage.
    
    Passive Raid Style Master Battle
    Go to the Small Dragon Garden in the East of the Stand Qr. (to the left of the
    Blue Dragon Garden). The rules here is that if Ryo manages to strike the
    opponent just once in the 30 seconds time limit, he wins. It's surprisingly
    easy, as I just went crazy with a range of moves and hit him after about 5
    seconds.
    
    Thrust Style Master Battle
    Go to the Former Barracks that lead off the South of the Thousand White Qr.
    The rules here are the evade the opponents powerful blow for 30 seconds. He
    can hit you normally it seems, however. Just constantly press Y to evade all
    his attacks, and watch out at occasionally a QTE will pop up (which most of the
    time is the B button). You may also get a Freeze QTE, which if you succeed in,
    you may win instantly. Survive his powerful strike to win.
    
    When you win three street fights, the scout will approach you when you leave
    the third street fight location. He tells you to meet him on Dragon St. at
    Sundown (or tonight, as you can meet him at night time). Walk down Dragon St.
    and about half way down, the scout will call you over to a more private
    location. He gives you three photographs of three fighters - Greg, Rod and
    Chunyan. He wants you to defeat them all, then he will talk to you further.
    
    -----------------------------------------
    Finding and beating Greg, Rod and Chunyan
    -----------------------------------------
    
    If you want the information of the three fighters locations in your note book,
    then there are two people worth seeking out - Joy and Cool Z. Joy is usually
    at a Cafe during the day (eg. Cafe Anna) with her Motorcycle nearby. Cool Z is
    probably the easier to find, as he is usually just sitting outside Ren's
    Hideout in the Dragon St. Show either one of them all three photos, and they
    will give you the locations. However if you cannot be bothered to do this then
    fine, as I will give you the locations anyway. :)
    
    Note that you will need $500 to begin the first fight. I am really hoping that
    you got $500 spare from Wan Chai or Aberdeen as they are the easier places to
    get cash in the game, whereas here is much harder. You can participate in
    fights for cash here (like you did when just impressing the scout) or there
    are some gambling places around. Check section eight - 'Making Money' for more
    details. Also note that all three fighters are quite though to defeat in battle
    as you might imagine, so check out your move lists with the Y button when
    you are near the arena.
    
    ROD STUNT
    
    Roddy boy is found in the Phoenix Building, which can be entered through the
    Teabreak building. Go to the Dimsum Qr. and the enter the Teabreak building
    through one of the doors at the back of the tea diners in the West of the Qr.
    Inside, to the right of the tea diners is a corridor leading South; this leads
    to the Phoenix Building. Approach the guard before the entrance and talk to
    him, and show him the photo of Rod. Talk to him again, and you have to pay
    $500 to enter. If you don't have the money, see the paragraph before this one.
    Pay the cash and enter the archway to the Phoenix Building.
    
    Go onward, and wonder into the large area on your right. There is an
    Afterburner II arcade machine located here! Play it now so that it appears on
    your Shenmue Collection so you can play it as you please later. Head back to
    the corridor and head up the stairs at the end to the 4th floor. Walk onward
    to the corner and use the lift down to B1. Take the stairs in the South to B4.
    Head left to the open area, and approach the stage. Press A to learn more
    information about the fight, Y to check your move list and X to challenge Rod.
    
    Rod Stunt is a Pancratium Master and a tough cookie. He moves very quickly and
    strikes hard. The best way to go is to press Y to evade his attacks and strike
    him from the sides or behind with a few powerful moves, then back off, and
    repeat the process. Try and stay away from the sides if you can as you risk
    falling off if you do. The tips here might sound a little bear, but that's all
    I have to say on the matter - use your most powerful moves and your previous
    free battle experience to win. If you lose, then you keep repeating the battle
    until you succeed.
    
    When you win the battle, you will receive 1000 reward which is needed for
    entry of the next fight (so DON'T spend it!) and the Scouts approval. Now exit
    the Phoenix and Teabreak Buildings and to our next fighter...
    
    GREG MORE
    
    Greg More battles in the Blue Dragon Garden, which leads off the Stand Qr.
    In the east of the Qr. is a large archway with 'Blue Dragon Garden' at the side
    and a guard standing in front. Approach the guard and show him the photo of
    Greg, then talk again and pay the $1000 entry fee. Enter the garden, head
    down the stairs and challenge Greg.
    
    Greg is a Wrestler and is another tough opponent. His has some powerful moves,
    and an annoying finisher (where he swings you out of the stage). There are
    two methods that I found useful. You could take the same approach that I
    recommended with Rod, and dodge his attacks with Y, attach quickly from the
    back or sides and back away, and repeat the process. The other method is to
    bombard him with attacks - eg. continually press X so he cannot attack and
    you ware his health down. The latter method might not work all the time, but
    when it does, it works a treat. He might take several attempts to beat him, so
    keep at it.
    
    After the battle (that Ren..) you receive 2000 which is needed for the next
    fight. Again, don't spend it. Head out of the Blue Dragon Garden.
    
    CHUNYAN
    
    Go to the Stand Qr. and enter the Black Heaven Building on the North West of
    the Qr. Inside, go to the 12th floor, and head to the South West of the floor
    and enter the doorway in the fencing. Go right, and ask the man about Chunyan
    (show the photo to him). Pay the cash to fight ($2000) and make your way down
    to the fighting area using the stairs around the stage below. Approach the
    stage and challenge.
    
    Chunyan, a Jeet Kune Do Master is surprisingly easy and is nothing like the
    previous two fighters. She is quick, but yelds little power from her attacks.
    Bombard her with powerful moves until her health is nearly all depleted, and
    watch out for the Freeze QTE (Left B) at the end.
    
    You receive $3000 earnings which are now Ryo's to keep, and you have impressed
    the scout with your wins! Exit and the scout will approach you. He wants you
    to go to Dragon St. at sundown, like before, so go there and wait. Walk down
    Dragon St. like time and halfway down he will call you over to a more private
    location. He gives you a map of somewhere in the Thousand White Building,
    and tells you to go there the day after tomorrow at noon.
    
    Back at Ren's Hideout, Ren tells you that it is B2 of the Thousand White Bldg,
    and that it could well lead to the underground of the Yellow Head building.
    The next day is a free day where you can do whatever you wish! You may want to
    fill up the rest of your Shenmue Collection fights and minigames as this will
    be your last chance. The fights and minigames in Kowloon are -
    
    Battles
    -------
    Mongolian Wrestler - Former Barracks, which leads off South from the Thousand
                         White Qr.
    Iron Thrust Style  - Former Barracks, which leads off South from the Thousand
                         White Qr.
    Acrobat Style      - Thousand White Qr. outside the Ghost Hall and Thousand
                         White buildings.
    Iron Head Style    - Construction Base, leading off from the North West of the
                         Thousand White Qr. next to the Ghost Hall and Thousand
                         White buildings.
    One-eyed Man       - Star Gazing Point, which leads off the North of the Stand
                         Qr.
    Passive Raid Style - Small Dragon Garden in the East of the Stand Qr.
                         (to the left of the Blue Dragon Garden).
    
    Mini-Games
    ----------
    Afterburner 2 - Phoenix Building in Kowloon.
    Slot Machines - Dimsum Building, 1st Floor
    QTE Title and - Moon Child Orphanage on the 8th Floor of the Moon Child
    Excite QTE 2    Building, and go to the teachers room, then the bed room
                    and it is there.
    Lucky Hit     - Go to the Dimsum Qr. and play on one of the Lucky Hit boards
    Museum          that are in a circle in the middle of the Qr.
    
    When you are done, head back to Ren's Hideout and wait there and sleep.
    
    ----------------------------------
    Storming the Yellow Head Building!
    ----------------------------------
    
    I do literally mean storming the place. Not going to spoil anything now, but
    its perhaps one of, if not THE best Shenmue moment so far in the series. Yesh!
    Head to the Thousand White Qr. and enter the Thousand White Building in the 
    North, near to the Ghost Hall Building. Inside, walk onward and take the stairs
    on the right up to the 3rd floor, and then left to the elevator and take it
    down to B1. Head over to the other side of the building and use the stairs
    down to B2. Walk onward and go through the red door, and choose to wait here.
    The scout will turn up.. and so does Ren! Seems that he wants to be here for
    the final showdown also! Walk onward, go right, left, follow the passage round
    then left, and finally right and approach the door.
    
    Wong will open the door for you and he gives you a map of the Yellow Head
    Building. You will also learn that Zhu is being held on the 17th floor. After
    the cutscene, head up the stairs ahead of you. See that door on the right?
    Enter it if you want, but lets put it this way, it isn't the right way to go...
    Go up the stairs on the left and go through one of the two doors to enter the
    Yellow Head Building.
    
    Go right, down the corridor and left through the open area to the corridor on
    the other side. Take a left at the T-junction and go up the stairs to the next
    floor. Head right and go through the open area. Go through the archway ahead
    and head right down the corridor. Note that you may want to enter room 222
    at this point, as you can play the Hang On arcade machine! This is the only
    place in the game to do so, so play it once and you can play it on the Shenmue
    Collection later. Go right at the elevators and up the stairs to the next
    floor.
    
    On the 3rd floor, go onward and after the cutscene follow the corridor. Another
    black suit will approach, so press (Down B) to over come him. Follow the rest
    of the linear path throughout this floor and the next black suit can be taken
    out with (Right B A). Carry on to the stairs. You will run into more black
    suits on this floor too, so press (A Up A), (A Left X) and (X Right Right X)
    for them in order. Follow the linear path like before to the stairs.
    
    On the 5th floor, the place gets a well needed paint job. Head to the stairs
    that is located in the South East of the floor. On the way you will have to
    barge into a room that's a Yellow Head lackey hangout. It doesn't matter if you
    choose Heads or Tails, you lose regardless. You will have to fight the guys
    inside, where a few simple kicks will do the business. You also receive a
    transceiver that will help you know the enemies actions. Go onward to the
    stairs.
    
    On the 6th floor, go ahead and Ryo will notice some people on guard. You have
    to stealthily progress past them. Watch the timing of the flickering lights
    and when they are off, go onward. Watch Ren to see as he does it, and do the
    same. Press A to begin, watch the pattern of the flickers and progress onward.
    If you get spotted, then you have to fight the group. There are another three
    of these on this floor, so do the same and head up the stairs.
    
    On the 7th floor, try and access the stairs (the blue dots on the map) that
    are in the South, East and West. They are all blocked off my groups of enemies,
    and once you have checked all three stairwells, a cutscene occurs - all the
    enemies then head up to the 8th floor to try and stop you there. Use the stairs
    in the east of the building and use them to go up to the 9th floor.
    
    On the 9th floor, the enemies on the floor below come up and give chase. The
    Freeze QTE's that you need to use to progress are -
    
    (Up A), (Right A), (Left Up A), (Down Up A).
    
    On the 10th floor, head straight to the stairs in the South East and go up
    to the 12th floor. Head right and approach the plank to get across the open
    area -
    
    Left, Up, Down, Right, Left.
    
    Go through the archway on the right, where Ren and Ryo split up. Go onward,
    left, and go ahead where enemies will approach and a QTE will occur -
    
    X, A, B, A, Y, A, Y, A, (Up A).
    
    Awesome! Go on and head up the stairs. Go left and follow the path to the open
    area and cross the plank -
    
    Left, Down, Right, Down, Down, Left, Up.
    
    If I were Dou Niu then, I would have pushed the plank off while Ryo was
    crossing it. None the matter. Head up the 14th floor where there is some
    more action -
    
    Left, A, Right, A, A, Right, (Up A).
    
    After the duo share a high five for their efforts, go up the stairs to the next
    floor. Follow the linear path on this floor, and a QTE chase will occur -
    
    Left, Left.
    
    If you get caught, press (Down Y) to escape. Go the stairs in the South East
    and head up them as usual. On the 16th Floor, you will go through yet another
    QTE chase -
    
    A, Left, A, A, Right, Left, A, Right, (Right A), (Left X).
    
    Go onward up the 17th floor - Yuanda Zhu should be here! Head through the
    floor and go into the first left through the archway to the open area, and
    another QTE battle -
    
    Down, Up, Right, (Down A).
    
    Afterward, you have to fight Yuan in a free battle. You should easily see her
    off, as she is no match to what you have come across so far. Ren interrogates
    her to find out the Zhu is being held captive on the 40th floor! The watchman
    on the 18th floor has a key to the elevator leading there. You will have to
    find the watchman's room before the time runs out (that's six minutes when Ren
    tells you on the transceiver). The room you are looking for is room 1824, to
    the right of the elevators in the corner of this floor (check the map).
    Inside you will have to fight four enemies, which is easy enough. After the
    battle, you will have to find the elevator key yourself. The key is in the
    box on the wall to the North East of the room. Open it up, and grab the
    No. 9 and 10 keys.
    
    Head back outside, and open the box on the wall to the right of the three
    elevators using the No. 9 key. Press the left most button, and call then call
    the elevator on the far left. You are welcomed by a group of merry suits when
    the elevator arrives. These are not too hard to beat, just make sure that
    you are not surrounded by them otherwise you could be in trouble - try and
    take them on a couple at a time. When you are done, take the elevator down.
    
    At B1 (which is strangely the Big Ox building) go left and open up the box on
    the end wall with the No. 10 key. Push the third button from the left and
    take the elevator down. After the cutscene, go to the other side of the floor
    and take the stairs down. Seems that you will have to fight Baihu here, of whom
    is the Master of the Tiger Swallow Style. He is fairly easy, and like many
    other of the tougher battles in Kowloon, dodge his attacks and hit him on
    the side or back and repeat. At the end of the fight, prepare to press -
    
    (Left X)
    
    Afterward, you will have to fight him again. Use the same tactics as before.
    At the end of this fight, press (Left Left B). Now he will attack you again,
    so press the following QTE to succeed -
    
    Right, Left, Up, A (Down X Up A).
    
    With Baihu defeated, Ryo takes Joy with him up to the 40th floor. You will
    arrive at some very posh surroundings. Head through the large brown doors
    nearby, and inside more black suits fight you. These are again easy, just make
    sure that you don't get surrounded by them. Knowing that Zhu and Wong are
    on the roof, go to the balcony. There is a QTE before getting onto the roof
    itself however -
    
    Down, Y, B, X, Up, X.
    
    After the cutscene, its time to fight... Dou Niu in the final battle! This is
    the hardest battle in the game as you might expect, so here is how to defeat
    him - simply dodge his attacks with the Y button (expect to tap it a lot)
    then attack him at the side or behind, back off and repeat. Seeming as you
    cannot do many long or very powerful moves to him (no throws at all) this
    battle takes a while. Try not to grow inpatient and just attack him, as you
    will get pounded quick. Just stick to the plan. After the battle, get ready
    to press the following Freeze QTE's to finish him off. And yes, the last one
    is X and A together (as you are executing the Counter Elbow Strike) -
    
    (Left Y), (Left Left Y), (Down Left Up Y), (Right X+A)
    
    If you fail one of the Freeze QTE's, then you have to repeat the battle again!
    After you win, watch the lengthy cutscene and that is Disc 3 complete!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.04. Disc 4
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ------------------------
    Getting to Bailu Village
    ------------------------
    
    After the very hectic events in Disc 3, this disc is a complete change of pace.
    You arrive in Langhuishan in Guilin, and your aim is to get to Bailu Village,
    where the Phantom River Stone is found. So where is Bailu Village? After asking
    some locals here, you know that you can there by the path that leads off the
    West, at the back of the village. The path leads to the Yingshuihe river, and
    if you walk that, you should reach Bailu Village. You may want to look around
    the village before you go, although there is nothing really of interest or
    nothing to collect here. Once you are done, then walk down the path in the west
    of the village.
    
    The path is very linear, and leads off for a while. Nice surroundings, huh?
    You will meet some people along the way, and by talking to them you can learn
    more about the journey that you are about the face. Keep following the path,
    and you arrive in Green Field. Again, follow the path here. Some amazing
    environment here (check out the fish in the river!) Cool. Follow the path to
    the next area, where a cutscene will take place.
    
    Seeming as Shenhua is from Bailu Village, she can take you there. You walk with
    her, and you can talk to her about things along the way. Press A, then choose
    the topic of conversation. It isn't essential to do this at all, but it may
    interest you. When you want to skip to the next section, talk to her and
    select the 'Hurry on' option.
    
    After several sections of walking and talking, you reach Deep Green Way, where
    you decide to hurry on before it gets dark. Three QTEs follow.
    
    Up, Down, Up, A, Left, Right, X, Up, Down, Left, Right, A, X.
    
    After the cutscene of a small climb, you do it again.
    
    X, Down, A, X, Right, Left, Right, A, Up, Left, Left, Right, X, Down, Right,
    Left, A.
    
    After the cutscene about a pond with fireflies, time for the last run in the
    forest.
    
    Up, X, Left, Right, Down, Up, X, Right, A, Up, Right, Left, Right, X, Left,
    Right, Up, Up, Down, A.
    
    Phew! You now are out of the forest and off into the cave for the night. In the
    crag, you haven't got enough firewood to last the night, so Ryo decides to
    head into the cave for twigs for the fire. There are loads of twigs inside
    the cave, but in case you need some pointers, here we go - Follow the path
    (there is a single one on the way) and when the cave opens up a little more,
    there are twigs dotted around and a pile of them on the right. You should
    have enough for now, so head back to Shenhua. You now have to get another two
    piles; head back through to the open area, and to the west is another area,
    and all around the water are piles of twigs. Grab one and take it back, then
    come again for another pile and that's it.
    
    You now talk to Shenhua a bit more. You don't have to talk to her, but its
    ideal if you want to know more about her. I would also advise that if you
    didn't play the first game that you pick 'Life' to learn more about Ryo's
    friends from the first chapter of the series. When you are done, go to sleep.
    After a couple of cutscenes, that's it for today.
    
    ------------------------------------
    Day two of the trek to Bailu Village
    ------------------------------------
    
    The next day, you start off through a forest. A landslide blocks you way,
    so you decide to go a different way, where Ryo will lead (and you will play).
    Head back to the fork in the path, and go west down the route you didn't go
    down before. Go left at the fork, right at the one after and straight ahead
    in the last fork in the path. You will reach a river, and to cross execute the
    following Freeze QTE -
    
    (Left Right A)
    
    In the next part of the forest, head down the linear path until you reach
    another river, where another Freeze QTE is required to cross it -
    
    (Left Right A Right Left)
    
    Carry on down the path, and take a left at the T-junction. Go right at the
    next fork, and right again after. Carry onward, and you will get onto the
    path that Shenhua knows again. When you are asked for the detour to see the
    flowers, its that up to you (I would say yes... why not, eh?). After some more
    talking, you will have to take control as another landslide blocks you way.
    Go back to the other path, and on onward, right, left, right, right and right.
    Right? ;)
    
    You then reach the Rocky Area, where you have to cross thin bridges of rock.
    Just follow the route across them, and if you slip near the edge, you have to
    execute a QTE to carry on. At the end, you have to jump across the gap. Press -
    
    (Up Up A).
    
    Back at the forest path, go onward and right, then you will be back on familiar
    ground. The next choice of path doesn't really matter, as they both go to
    different cutscenes. After that, you finally exit the forest and you arrive
    at Shenhua's House!
    
    ---------------
    Shenhua's House
    ---------------
    
    After the cutscene, you are taken into her home. You can talk more to her,
    about her family and the tree. While she prepares dinner, feel free to look
    around her home. Some points of interest - look at the book on the shelf
    in the South West of the main room, and also the picture to the left of it.
    Also look at the orange picture on the wall in the South. After a while Ryo
    says that the mean should be ready soon, so go into the kitchen and wait.
    After the meal, Shenhua tells Ryo that she can go and look at her father's
    collection (so you can go in to the bedroom). To carry on, go into the bedroom
    and press X at the plans in the corner of the room. Watch the cutscene.
    
    The next day, go into the kitchen and choose to wait. They then go to the
    Stone Pit to meet with the father. On the way, talk to her about the Stone Pit
    to learn more about it. Watch the cutscene. In the Stone Pit, follow Shenhua
    down. Follow her again after the cutscene. After another cutscene, go across
    the path ahead of you and up the stairs. Go round the pond and head up the
    small steps and press X, and X again. Watch the cutscene. Now go to the other
    side of the room and press X at the risen object to place the Phoenix Mirror.
    Watch the ending, and congratulations! Now to number III....
    
    ===============================================================================
                                  ----------------
                                    4. MOVE LIST
                                  ----------------
    ===============================================================================
    
    This is the list of moves that Ryo can perform in the game. Here, there is the
    list of all moves that you can possibly get. If the move in this list isn't on
    your list in the game, then you haven't learnt the move yet. Under the list
    are the moves that you can learn, with and how and where to learn them.
    
    To see the list, go on to the System Menu and go to Moves Scroll. You can also
    see it in the Shenmue Collection once you have completed the game (disc 4).
    On the Moves Scroll, there is a graph behind every move that shows the level
    of how well Ryo can execute the move. The higher the level of the graph, the
    better. Once you have totally mastered the move, the text of the move's name
    becomes yellow.
    
    If a move has an identical command as some other moves, then an A button symbol
    appears on the left of it. Press A or left or right on the directional pad
    to change the move so it comes under that particular button command. You may
    notice to the right of some moves that there is like a fireball symbol. This
    means that it is critical move and so is very powerful and could finish fights
    on its own (however, this is untested as yet). For example, Counter Elbow
    Strike is a critical move. Also, you can manipulate the Ryo model on the left
    with the analog stick.
    
    The description of each move is copied directly from the game itself, and is
    not my own words.
    
    ---------
    Move List
    ---------
    
     Tiger Knuckle                                      X
     A punch aimed at a point between the point between the nose and mouth.
    
     Elbow Slam                                         Right X
     A downward rotating blow aimed at the opponent's collarbone.
    
     Rain Trust                                         Right X
     A straight punch aimed at a pressure point on the opponent's side neck.
    
     Twist Knuckle                                      Left X
     Unlike the Elbow Slam, it is thrown horizontally in a sweeping hook.
    
     Upper Knuckle                                      Left X
     A strike on the jaw swung by momentarily lowering and rising.
    
     Elbow Assault                                      Right Right X
     A move targeted at the center of the opponent's body with a rush.
    
     Katana Mist Slash                                  Right Left X
     A slashing blow with the side of the palm with an advancing step.
    
     Pit Blow                                           Left Right X
     A mid-level strike by a second punch on the same target.
    
     Sleeve Strike                                      Left Right X
     A punch at a mid-level target while taking a step forward.
    
     Iron Palm                                          X + A
     A Tai Chi hand move with force delivered from the legs and waist.
    
     Big Wheel                                          X + A
     A diagonal blow on the opponent's collarbone while closing in.
    
     Lunging Strike                                     Right X + A
     A basic Baji style move. The twisting of the waist exerts force.
    
     Twin Hand Moves                                    Right X + A
     A strike on the jaw and chest by using the palm and forearm.
    
     Counter Elbow Assault                              Left X + A        CRITICAL
     The Elbow Attack trusted on the side while avoiding the attack.
    
     Backfist Willow                                    Left X + A
     A powerful surprise attack with a spinning back fist.
    
     Avalanche Lance                                    Right Right X + A
     A strike on the pit of the stomach by the elbow bent at an acute angle.
    
     Mantis Combo                                       Left Left X + A
     An upper blow on the chin and a consecutive downward strike.
    
     Mistral Flash                                      L X
     A diagonal blow to the area between the shoulder and a nape of the neck.
    
     Shallow Flip                                       Left X A
     Deflecting the opponent's attack and kicking his leg at the same time.
    
     Crescent Kick                                      A
     An upward sword-stroke kick, aimed at the opponent's head.
    
     Trample Kick                                       A
     A front kick aiming the front torso of the opponent with the toes.
    
     Hold Against Leg                                   Right A
     A low to mid-level kick using the power of the forward leg.
    
     Side Reaper Kick                                   Left A
     A low, decisive kick aimed at the outside of the opponent's knee.
    
     Tornado Kick                                       Right Right A A
     Using the spinning momentum of the 1st kick, a 2nd kick is delivered.
    
     Thunder Kick                                       Right Left A
     A middle rotating kick followed by a heel drop.
    
     Surplice Slash                                     Right Left A 
     A back round house kick striking in a downward diagonal motion.
    
     Hook Kick                                          Left Right A
     A Hook Kick by the heel, aiming at the opponent's neck.
    
     Against Cascade                                    Left Right A
     A flying knee move made by leaping upward to kick.
    
     Horseshoe Kick                                     Right Left X + A 
     A kick delivered on the chin while turning the back on the opponent.
    
     Brutal Tiger                                       Right Left X + A
     A powerful high-speed reverse round house kick.
    
     Dark Moon                                          Left Right X + A
     A kick delivered while flipping forward to mid-air.
    
     Oblique Air Kick                                   L A
     A diagonal upward kick after running and jumping to the opponent.
    
     Cyclone Kick                                       L A
     A flying back round house kick with force by jump and rotation.
    
     Windmill                                           L X + A
     A flying back kick, aiming diagonally of the opponent's neck.
    
     Wild Throw                                         B
     An advanced throw move. The direction of the throw is unlimited.
    
     Overthrow                                          B
     The opponent is lifted over the back and is thrown over.
    
     Sweep Throw                                        Right B
     The opponent's inner thigh is swept up to throw.
    
     Vortex Throw                                       Left B
     The practitioner falls backward to throw the opponent over head to rear.
    
     Mist Reaper                                        Right Right B
     Grabbing the opponent's neck and sweeping the opponent's pivot leg.
    
     Demon Drop                                         Left Left B
     While throwing the opponent, the practioner flips and lands on him.
    
     Shoulder Buster                                    Right Left B
     Grasping the arm and executing an armlock to pin.
    
     Tengu Drop                                         Left Right B
     Lifting the opponent on the shoulder and dropping him head first.
    
     Darkside Hazuki                                    B
     Closing in on the opponent's side to throw down while spinning.
    
     Back Twist Drop                                    B
     The throw is executed with a twist toward the rear.
    
     Predictive Explosion
     A technique to feel the opponent's move using all senses.
    
     Hind Blow                                          Y + B
     A strike on the chin delivered while moving to the rear of the opponent.
    
     Demon's Triangle                                   Left Right Right Y + B
     Three rapid strikes on the eyes and the throat of the opponent.      CRITICAL
    
     Double Storm Kick                                  Right Right A A
     A heel kick followed by another using the other leg.
    
     Dragon Spin                                        L X + A
     After a low. elbow strike, an upward kick is delivered with a hand stand.
    
     Twin Palm Thrust                                   Right X + A
     While closing in, both palms are used to strike the opponent's chest.
    
     Stepping Strike                                    Right X
     A thrust move delivered by stepping out the same side of foot and arm.
    
     Machinegun Fist                                    Right Right B 
     A top and middle-level thrust and blow delivered consecutively.      CRITCIAL
    
     Serpent Coil                                       Right Left B 
     A strike on the side followed by a throw after a quick move.
    
     Rear Foot Sweep                                    Right B
     While reaping both legs of the opponent, the torso is thrusted.
    
     Diagonal Wipe                                      Left X + Y
     A mid-level strike on the stomach while leaning toward the opponent.
    
     Oblique Slam                                       Right X + Y
     Striking the collarbone or the head while moving to the opponent's side.
    
     Brawling Uppercut                                  #
     Sorry - the data of this move will be included in a later version.
    
     Heel Sweep                                         Left Left A
     A heel kick by lowering the body suddenly in front of the opponent.
    
    ------------
    Move Scrolls
    ------------
    
    You can learn additional moves from move scrolls, which can be either purchased
    or given to you. To read the move scroll, go to the System Menu (press Y) and
    go to the Move Handbook icon in the bottom right corner. Select the move
    scroll to read it and it is added to your move list. 
    
    Now where are these move scrolls that you can buy and you can be given? Here
    is a list -
    
    Wise Men's Kung Fu (Wise Men's Qr.)
    
     Double Storm Kick                     $300
     Dragon Spin                           $200
     Twin Palm Thrust                      $200
     Oblique Air Kick                      $100
     Stepping Strike                       $100
    
    Thousand White Building, 1st Floor; In two different shops (Thousand White Qr.)
    
     Machinegun Fist                       $500
     Serpent Coil                          $250
     Rear Foot Sweep                       $250
     Oblique Slam                          $100
     Diagonal Wipe                         $150
    
    You receive the following scrolls by airing out the books in Disc 2, where
    Hanhui will give you them afterward if you take all the books out by midday -
    
    Day 1 - Horseshoe Kick
    Day 3 - Oblique Air Kick
    Day 4 - Mantis Combo
    
    Demon's Triangle - Xiuying gives this you at the very end of Disc 3.
    
    Monkey Roll Drop and Heel Sweep -
    
    These two moves are found by winning 'Challenge 3 One Shot' in Dragon St. This
    can only be done in Disc 3. To find this special one shot, go down Dragon St.
    as if you were going towards the Thousand White Qr. and before the steps,
    take a right at the side of the Flower, Bird, Wind, and Moon gambling game
    on the right, and follow the path until you reach it. Here is an ASCII diagram
    if you are confused (its rather crude, but you should get the idea) -
    
                        To the Thousand White Qr.
    
                               |--------|
                               |--------|
                     Stairs -> |--------|
            +------------------+--------+---------
            |                 /                    >> To the Challenge 3
            |   Chinese      /         +------+---                One shot game
            |   Violin      /          |      |
            |   Player     /           |      |
            |             /           /-------+
          ---------------/           /    ^
                                    /     Flower, Bird, Wind, and Moon game
        Dragon St.                 /
                                  /
          -----------------------/
    
    The rules - Drop one ball. If the ball hits one of the prizes then you
    challenge the next stand or stick with the prize that you have now. There are
    three stands to go through; the first two stands have prizes of capsule toys,
    the last has the move scrolls we are looking for. If you lose along the way,
    you lose the prize you just got. Its $5 to play.
    
    Here are some tips for each stand -
    
    1st Stand - Fairly easy, you are unlucky to lose here. Just not moving and
                dropping the ball as it is often works the best.
    2nd Stand - Some where one the left works the best; and don't put it on the
                far right as its bound to lose. Also, I found that pressing left
                seven times works a lot of the time.
    3rd Stand - Near Impossible. Seriously, this is incredibly tough! Pressing to
                the left once makes the ball get very close to the frame, but as
                its random, it will take LOTS of goes to win even once.
                
    ------------
    Taught moves
    ------------
    
    Other moves can be learnt by other people teaching you them. Some are learnt
    during the course of the plot, others you will have to seek out the people
    that will teach you them at the appropriate time. Here is the list -
    
    Moves taught during the course of the game -
    
    Iron Palm
    Jianmin teaches you this when you are learning the wude in Lotus Park.
    
    Counter Elbow Assault
    Xiuying teaches you this at the end of Disc 2.
    
    Predictive Explosion
    You learn this off the Chinese Volin player in Disc 3.
    
    Moves that you have to seek out -
    
    Brawling Uppercut
    Go to Delin in Fortune's Pier while you are trying to get $500 to see Ren,
    or sometime soon after.
    
    Lunging Strike
    Hanhui teaches you this move on the second day of airing out the books, but
    only if you air all the books out.
    
    Wild Throw
    Go to Master Zhoushan in the Guang Martial Arts school (Green Market Qr.)
    before you to see Guixiang when you are trying to learn more about the Chawan
    Sign in Disc 2.
    
    Hind Blow
    When you are looking for places to produce the Chawan Sign, go to Yan Tin
    Apartments and Guixiang will teach it you.
    
    ===============================================================================
                                   --------------------
                                     5. STREET FIGHTS
                                   --------------------
    ===============================================================================
    
    Street Fights (which are all in Kowloon bar the one in Beverly Hills Wharf)
    are Free Battle fights against street fighters for money. You bet $10 as
    standard, and you fight them according to the rules of the battle. If you
    succeed, then you get the money. If you are playing for money, then its pretty
    useless; you might as well as gamble (the No.1 way to go for gaining dough
    might I add). However you have to play three in Kowloon at some point so you
    can continue in the game, and they all can be unlocked in the Shenmue
    Collection once you fight them. They are quite fun to take part in also.
    
    Once you have found a street fight, approach the stage and the action buttons
    in the bottom right hand corner will change. Press A to see the information
    about the battle (such as the fighter and the rules), Y to see your Move Scroll
    and when you are ready, X to challenge. Now here is a list of the street
    fighters in the game -
    
    ---------
    The Beast
    ---------
    
    Where - The only fighter in Aberdeen, he is pretty much located in the center
            of Beverly Hills Wharf.
    Rules - You can only strike the beast five times. If the beast falls, you win.
    Tips  - Use very powerful moves to take him down. I found that doing the
            Lunging Strike (Right X+A) several times works well.
    
    -------------------
    Mongolian Wrestlers
    -------------------
    
    Where - Former Barracks, which leads off South from the Thousand White Qr.
    Rules - You have to face three wrestlers (Nadam, Agon and Uzun) one at a time.
            If you get caught during the 30 seconds that you face the wrestler,
            then you lose. They can punch you still and you will not lose, however.
    Tips  - When you face them, take note on how they run towards you. They stop
            then run at you quickly (and if you get caught then catch you). Just
            dodge (press Y and a direction) to move out of the way. You could tap
            Y constantly but you might get into a corner and thus become venerable.
            It gets harder with each wrestler that you face.
    
    -------------
    Acrobat Style
    -------------
    
    Where - Thousand White Qr. outside the Ghost Hall and Thousand White buildings.
    Rules - You win if you manage to catch your opponent in the time limit.
    Tips  - Simply keep tapping the B button and chase him. He will get trapped
            eventually at the side of the arena and then is ripe for catching. :)
    
    ---------------
    Iron Head Style
    ---------------
    
    Where - Construction Base, leading off from the North West of the Thousand
            White Qr. (next to the Ghost Hall and Thousand White buildings).
    Rules - You have to fight this guy who has the Iron Head attack, a very
            powerful head butt which will KO you in several hits. The battle lasts
            60 seconds.
    Tips  - You could try to avoid his head butting antics, but you are bound to
            get hit. Hit him with your most powerful moves and try and hit him
            off the edge!
    
    ------------
    One-eyed Man
    ------------
    
    Where - Star Gazing Point, which leads off the North of the Stand Qr.
    Rules - Defeat him in battle!
    Tips  - This man has a weak spot - his left side. When you are fighting him,
            move around to his left and attack to gain the advantage.
    
    
    ------------------
    Passive Raid Style
    ------------------
    
    Where - Small Dragon Garden in the East of the Stand Qr. (to the left of the
            Blue Dragon Garden).
    Rules - If you manage to strike the opponent just once in the 30 seconds time
            limit, then you win.
    Tips  - It's surprisingly easy, as I just went crazy with a range of moves and
            you should hit him after about 5 seconds.
    
    
    ----------------
    Iron Trust Style
    ----------------
    
    Where - Former Barracks, which leads off South from the Thousand White Qr.
    Rules - Evade the opponents powerful blow for 30 seconds. He can hit you
            normally still.
    Tips  - Just constantly press Y to evade all his attacks, and watch out at
            occasionally a QTE will pop up (which most of the time is the B
            button). You may also get a Freeze QTE, which if you succeed in, you
            may win instantly. Survive his powerful strike to win.
    
    The last three, Wrestling, Pancratium and Jeet Kune Do you will come across
    during the course of the game and are explained in the walkthrough section.
    
    ===============================================================================
                            -----------------------------
                              6. COLLECTABLES CHECKLIST
                            -----------------------------
    ===============================================================================
    
    If you want to fully complete the game, then you have get all the capsule toys.
    There are loads to collect, and it will cost a lot of money to do so, but they
    are all very cool and worthwhile! They are based on many of Sega's franchises -
    Sonic, Virtua Fighter, Virtua On, 18 Wheeler etc., and on objects and places
    in the Shenmue World. Here is a checklist of the capsule toy machines and the
    toys themselves.
    
    A massive thanks to Adam Doran for letting me use the information from his
    Collectables FAQ! *tips hat*
    
    -----------------------------
    Capsule Toy Machine locations
    -----------------------------
    
    Aberdeen / Wan Chai
    -------------------
    
      Virtual On
     Wise Men's Qr. - In the north of the Qr, behind the Accounts Settled Pawnshop
     Latest Electronic Emporium (South of the Lucky Charm Qr.)
    
      Sonic
     Wise Men's Qr. - North, near the exit to the Lucky Charm Qr.
     Golden Qr. - Outside the Tomato Convenience Store
    
      Excited Sega World
     Wise Men's Qr. - North, near the exit to the Lucky Charm Qr.
     Pine Game Arcade (Golden Qr.)
     Worker's Pier - Outside Freestay Lodge; only for the start of the game
    
      AM2
     Latest Electronic Emporium (South of the Lucky Charm Qr.)
    
      The Car Toy Set
     Golden Qr. - Outside the Tomato Convenience Store
    
      Virtua Fighter
     Worker's Pier - Market Stalls
    
      Virtua Fighter 2
     Pine Game Arcade (Golden Qr.)
    
      Virtua Fighter Kids
     Lucky Charm Qr. - Outside Man Mo General Store
    
      The Smart Set
     Queen's St. - Outside the General Store
     Lucky Charm Qr. - Outside Man Mo General Store
    
      The Harbour Toy Set
     Worker's Pier - Outside Freestay Lodge; only for the start of the game
    
      Random Capsule Toy Box
     Rooftop Fight - Exits off Worker's Pier, near the exit to Fortune's Pier
    
      Zippos and Stone Gems
     Rooftop Fight - Exits off Worker's Pier, near the exit to Fortune's Pier
     Worker's Pier
     Fortune's Pier
    
    Kowloon
    -------
    
      Sonic
     Dragon St. - Outside Ren's Hideout
     Dimsum Qr. - East
     Moon Child Building - 10th Floor
    
      Excited Sega World
     Thousand White Qr. - South East
    
      AM2
     God of Wealth Building - 10th Floor
    
      The Car Toy Set
     Dimsum Qr. - South West
     Moon Child Building - 7th Floor
    
      Virtua Fighter
     Stand Qr. - East
    
      Virtua Fighter 2
     Stand Qr. - Outside the Black Heaven Building
     Dimsum Qr. - South West
    
      Virtua Fighter Kids
     Dragon St. - Outside Ren's Hideout
    
      The Smart Set
     Thousand White Qr. - South East
     Three Birds Building - Roof
    
      The Harbour Toy Set
     Moon Child Building - 2nd Floor
    
      Zippos and Stone Gems
     Dragon St.
    
    --------------------
    Collection Checklist
    --------------------
    
    Here is a list of all the collectables in the game, divided in to different
    sets. To the right of the set's name is what machines or places the set can
    be found. Also note that this is a checklist, so you can print it out and
    use it to check off what collectables you have. The [ ] to the left of each
    collectable is where you tick or mark once you have it.
    
     18 Wheeler: American Pro Trucker - Found in the 'AM2' machines.
     --------------------------------
    
    [ ] Asphalt Cowboy
    [ ] Highway Cat
    [ ] Long Horn
    [ ] Mad Bull
    [ ] Moon Light
    [ ] Nihonmaru
    [ ] StreamLine
    [ ] Texas Hawk
    [ ] Wild Rose
    
     All machines - These are included in every machine.
     ------------
    
    [ ] Binsbein 1
    [ ] Binsbein 2
    [ ] Binsbein 3
    [ ] Dice 1
    [ ] Dice 2
    [ ] Dice 3
    [ ] Heavy Bomb 1
    [ ] Heavy Bomb 2
    [ ] Heavy Bomb 3
    [ ] Super Ball 1
    [ ] Super Ball 2
    [ ] Super Ball 3
    
     Arcade Prizes -  Won by meeting certain requirements at the Arcade games
     -------------
    
    [ ] Afterburner Token            - Complete Afterburner with 1 coin
    [ ] Hang On Token                - Complete Hang On with 1 coin
    [ ] Hang On Token 2              - Unknown requirement
    [ ] Harrier Token                - Complete Space harrier with 1 coin
    [ ] Harrier Token 2              - Unknown requirement
    [ ] Mini AB2                     - Unknown requirement
    [ ] Mini Darts                   - Hit a score of 300 or more
    [ ] Mini Hang On                 - Score more than 10,000,000 points
    [ ] Mini Harrier                 - Score more than 10,000,000 points
    [ ] Mini Outrun                  - Unknown requirement
    [ ] Mini QTE                     - Score more than 300,000 points
    [ ] Mini QTE Title               - Score more than 300,000 points
    [ ] Outrun Token                 - Complete Outrun with 1 coin
    
     Excited Sega World - Found in the 'Excited Sega World' machines.
     ------------------
    
    [ ] Aida II
    [ ] Alex Kidd
    [ ] Chao & Pian
    [ ] Chicken Leg
    [ ] Coba Beach
    [ ] Jet Opa-opa
    [ ] Mobo
    [ ] Myau
    [ ] NiGHTS 1
    [ ] NiGHTS 2
    [ ] Opa-opa
    [ ] Poppors
    [ ] Ristar
    [ ] Robo
    [ ] Ruber
    [ ] Shop
    [ ] Solo Wing
    [ ] Try-Z
    
     Hong Kong - Found in 'The Smart Set' machines.
     ---------
    
    [ ] Blue Dragon
    [ ] Boat
    [ ] Chainsaw
    [ ] Chine Broadsword
    [ ] Chinese Violin
    [ ] Flame Tree
    [ ] Koto
    [ ] Lighthouse
    [ ] Long Range Jet
    [ ] Phoenix
    [ ] Snake Tortoise
    [ ] White Tiger
    
     Other AM2 toys - Found in the 'AM2' machines.
     --------------
    
    [ ] F14-XX
    [ ] Outrun
    
     OutTrigger - Found in the 'AM2' machines.
     ----------
    
    [ ] Alain
    [ ] Jay
    [ ] Kate
    [ ] Lina
    [ ] Mat
    [ ] Max
    [ ] Ryan
    [ ] Spike
    [ ] Talon
    [ ] Tereshkova
    [ ] Yuki
    
     Port Related - Found in 'The Harbour Toy Set' machines.
     ------------
    
    [ ] Anchor
    [ ] Container
    [ ] Float
    [ ] Forklift
    [ ] SHENMUE Container
    [ ] Steering Wheel
    [ ] Truck 1
    [ ] Truck 2
    [ ] Truck 3
    [ ] Truck 4
    [ ] Wooden Crate
    
     QTE Buttons - Found in 'Virtua Fighter Kids' and 'Excited Sega World' machines
     -----------
    
    [ ] A Button
    [ ] B Button
    [ ] X Button
    [ ] Y Button
    
     Shenmue I Only Collectables - These are from Shenmue I. Some can be gotten
     ---------------------------   from Random Boxes, and some Lucky Hit games.
    
    [ ] A Size Battery
    [ ] AAA Size Battery
    [ ] B. B. Ultra*
    [ ] Bonanza Brothers*
    [ ] Box Of Matches
    [ ] Crane
    [ ] Dural Gold
    [ ] Dural Silver
    [ ] Ferry
    [ ] Forklift Blue
    [ ] Forklift No. 1
    [ ] Forklift No. 2
    [ ] Forklift No. 3
    [ ] Forklift No. 4
    [ ] Forklift No. 5
    [ ] Forklift Red
    [ ] Hang On       (Sega Saturn game)
    [ ] Hot Dog Truck*
    [ ] Light Bulb
    [ ] Metal Sonic*
    [ ] R-360
    [ ] Rent-A-Hero*
    [ ] Space Harrier
    [ ] Space Harrier (Sega Saturn game)
    [ ] Super Sonic*
    
    * These can be received randomly when you buy Shenmue Snacks from the Tomato
      Convenience Store.
    
     Shenmue Passport Animals - From Shenmue I, Random Boxes or 'Excited Sega
     ------------------------   World' machines
    
    [ ] Big Philip
    [ ] Big Robin
    [ ] Chip
    [ ] John
    [ ] Kelly
    [ ] Kuro
    [ ] Little Philip
    [ ] Little Robin
    [ ] Mary
    [ ] Philips
    [ ] Pip
    [ ] Pochi
    [ ] Pop
    [ ] Pyonta
    [ ] Rap
    [ ] Robins
    [ ] Tora
    
     Slot Machine Prizes - Won by meeting certain requirements at the Slot Machines
     -------------------
    
    [ ] Matsayama Prize              - From playing the slots in Shenmue 1
    [ ] Mitsuzuka Prize              - From playing the slots in Shenmue 1
    [ ] 3,000 Prize                  - Get 3,000 tokens
    [ ] 10,000 Prize                 - Get 10,000 tokens
    [ ] 50,000 Prize                 - Get 50,000 tokens
    [ ] 200,000 Prize                - Get 200,000 tokens
    [ ] 500,000 Prize                - Get 500,000 tokens
    [ ] 1,000,000 Prize              - Get 1,000,000 tokens
    [ ] Cherry                       - Three 7s (red or green) on a 1 coin machine
    [ ] Mini Billiards               - Three 7s (red or green) on a 5 coin machine
    [ ] Mini Slot Game               - Three 7s (red or green) on a 10 coin machine
    [ ] Mini Jukebox                 - Three 7s (red or green) on a 20 coin machine
    
     Sonic The Hedgehog - Found in the 'Sonic' machines.
     ------------------
    
    [ ] Amy
    [ ] Bark
    [ ] Bean
    [ ] Eggman
    [ ] Espio
    [ ] Fang
    [ ] Knuckles
    [ ] Sonic 1
    [ ] Sonic 2
    [ ] Tails
    
     Stone Gems - Found on market stalls
     ----------
    
    [ ] Blue Stone
    [ ] Green Stone
    [ ] Purple Stone
    [ ] Red Stone
    [ ] Transparent Stone
    [ ] Yellow Stone
    
     Vehicles - Found in 'The Smart Set' and 'The Car Toy Set' machines.
     --------
    
    [ ] Bus
    [ ] Coupe 1
    [ ] Coupe 2
    [ ] Coupe 3
    [ ] Coupe 4
    [ ] Coupe 5
    [ ] Delivery Moped
    [ ] Hang On 1
    [ ] Hang On 2
    [ ] Hang On 3
    [ ] Hang On 4
    [ ] Hang On 5
    [ ] Hang On G
    [ ] Hornet
    [ ] Motor Scooter
    [ ] Wagon 1
    [ ] Wagon 2
    [ ] Wagon 3
    [ ] Wagon 4
    
     Virtua Fighter - Found in 'Virtua Fighter' machines
     --------------
    
    [ ] Akira 1
    [ ] Akira 2
    [ ] Jacky 1
    [ ] Jacky 2
    [ ] Sarah 1
    [ ] Sarah 2
    [ ] Lau 1
    [ ] Lau 2
    [ ] Pai 1
    [ ] Pai 2
    [ ] Wolf 1
    [ ] Wolf 2
    [ ] Jeffry 1
    [ ] Jeffry 2
    [ ] Kage 1
    [ ] Kage 2
    [ ] Wooden Man
    
     Virtua Fighter 2 - Found in 'Virtua Fighter 2' machines
     ----------------
    
    [ ] VF2 Akira 1
    [ ] VF2 Akira 2
    [ ] VF2 Pai 1
    [ ] VF2 Pai 2
    [ ] VF2 Lau 1
    [ ] VF2 Lau 2
    [ ] VF2 Wolf 1
    [ ] VF2 Wolf 2
    [ ] VF2 Jeffry 1
    [ ] VF2 Jeffry 2
    [ ] VF2 Kage 1
    [ ] VF2 Kage 2
    [ ] VF2 Sarah 1
    [ ] VF2 Sarah 2
    [ ] VF2 Jacky 1
    [ ] VF2 Jacky 2
    [ ] VF2 Shun Di 1
    [ ] VF2 Shun Di 2
    [ ] VF2 Lion 1
    [ ] VF2 Lion 2
    
     Virtua Fighter Kids - Found in 'Virtua Fighter Kids' machines
     -------------------
    
    [ ] Kids Akira 1
    [ ] Kids Akira 2
    [ ] Kids Jacky 1
    [ ] Kids Jacky 2
    [ ] Kids Sarah 1
    [ ] Kids Sarah 2
    [ ] Kids Lau 1
    [ ] Kids Lau 2
    [ ] Kids Pai 1
    [ ] Kids Pai 2
    [ ] Kids Wolf 1
    [ ] Kids Wolf 2
    [ ] Kids Jeffry 1
    [ ] Kids Jeffry 2
    [ ] Kids Kage 1
    [ ] Kids Kage 2
    [ ] Kids Shun Di 1
    [ ] Kids Shun Di 2
    [ ] Kids Lion 1
    [ ] Kids Lion 2
    [ ] Kids Dural S
    [ ] Kids Dural G
    [ ] Kids Dural C
    
     Virtual On - Found in the 'AM2' and 'Virtual On' machines.
     ----------
    
    [ ] 10/80
    [ ] Ajim
    [ ] Angelan
    [ ] Apharmd B
    [ ] Apharmd C
    [ ] Apharmd S
    [ ] Bal-Bados
    [ ] Bal-Baros
    [ ] Bal-Keros
    [ ] Bradtos
    [ ] Cypher
    [ ] Dordray
    [ ] Fei-Yen DNA
    [ ] Fei-Yen Rna
    [ ] Grys-Vok
    [ ] Raiden
    [ ] Rei-Yen Hyper
    [ ] Specianeff
    [ ] Stein-Vok
    [ ] Tangram
    [ ] Temjin
    [ ] Temjin Prototype
    
     Zippos - Found on market stalls
     ------
    
    [ ] Dragon
    [ ] Heart
    [ ] Helm
    [ ] Jackal
    [ ] King
    [ ] Moon Wolf
    [ ] Muecas
    [ ] No Smoking
    [ ] Rose
    [ ] Scorpion
    [ ] Vampire
    [ ] Wing
    
    ===============================================================================
                                   ---------------
                                     7. GAMBLING
                                   ---------------
    ===============================================================================
    
    Gambling is the fastest way to make money in the game. And you can cheat (to
    a degree) with your wins and loses too. Find your place to gamble, and save.
    Then bet the maximum amount of money and if you win, save, and if you lose,
    soft reset and try again. This way its risk free and you can get cash easily
    and quickly for those moments in the game when you need them (and to feed those
    capsule toy and arcade addictions of yours ;D).
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     7.01. Roll It on Top
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This is a game played by rolling the dice and you compete for the higher score
    with the owner. Simply press A to throw the dice. The amount of the two dice
    is added up, then the owner throws. The winner is the one with the highest
    score. If you happen to draw, then the owner wins by default. This game is
    random, and no skill of any sort is involved.
    
    This game can be found at -
    
      Aberdeen / Wan Chai
    
     Green Market Qr. - Go down the alley at the side of the Green Market Pawnshop
      and take a left into a small open area.
     Lucky Charm Qr. - North
     White Dynasty Qr.
     Fortune's Pier - No. 9 Warehouse
    
      Kowloon
    
     Dragon St.
     Dimsum Qr. - Down the alley opposite the two tea diners.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     7.02. Big or Small
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    A game played by guessing the value of the 3 rolled dice. Use the Directional
    Pad to select the bet, and A to throw the dice. There are four things that you
    can bet on -
    
    Small      - Value of the three dice less than 10.
    Big        - Value of the three dice more than 10.
    Chow       - The three dice are consecutive numbers (eg. four, five six).
    Zhen Zhong - The value is either 10 or 11.
    
    They have different winning amounts too.
    
    Small      - 2x the betting amount
    Big        - 2x the betting amount
    Zhen Zhong - 4x the betting amount
    Chow       - 8x the betting amount
    
    I would advise picking Chow all the time; the win is 8x the amount, and it
    turns up more times than you think. Keep using the cheating method until it
    arises. I would advise going to No. 10 Warehouse in Aberdeen, and the Old
    Government Office Site in Kowloon (you can bet as much as $1000 here!!).
    
    This game can be found at -
    
      Aberdeen / Wan Chai
    
     Fortune's Pier - No. 6 Warehouse, No. 10 Warehouse, No. 12 Warehouse
    
      Kowloon
    
     Dragon St.
     Old Government Office Site - Down the underground passage leading from the
      Thousand White Qr. and the Dimsum Qr.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     7.03. Flower, Bird, Wind, and Moon
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    In this game, you have to guess where the ball will stop. There are four
    different places that the ball can stop on - Flower, Bird, Wind and Moon.
    You select one of these before playing, and if the ball stops on the location
    you selected, you win four times the bet.
    
    This game can only be found in Kowloon, and in the following places -
    
     Dragon St.
     Dimsum Qr. - Down the alley opposite the two tea diners.
     Dimsum Building - 3rd Floor, 7th Floor
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     7.04. Arm Wrestling
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    When the referee says FIGHT!, press the A button rapidly. Also along the way,
    you may have to press some directional QTE's so be aware of that. I'm sure
    everyone has played a game where you have to press a button rapidly
    (Metal Gear Solid, Mario Party, Track & Field etc.) so use that tactic here.
    
    This game can be found at -
    
      Aberdeen / Wan Chai
    
     Worker's Pier
     Rooftop Fight - Up some stairs near the exit to Fortune's Pier in the
      Worker's Pier.
    
      Kowloon
    
     Fighting Place - Down an alley between the Stand Qr. and the Dimsum Qr.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     7.05. One Shot / Lucky Hit
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    There are several variations of this game, where they involve a stand layered
    with pins and you have to drop a ball down. At the bottom it lands in a frame,
    where the meanings are different for the different games. Here are the
    three main types in the game; note that there are others, but these are the
    most common.
    
    One Shot
    You drop a ball down a stand layered with pins. As it drops, the ball bounces
    off the pins and enters one of the frames at the bottom. If it lands on O,
    then you win the bet. If it lands on a X, then you lose.
    
    Lucky Hit
    You drop a ball down a stand layered with pins. As it drops, the ball bounces
    off the pins and enters one of the frames at the bottom. If it lands on the
    O targets at the bottom then you score. It is the best out of three, and the
    one with the most targets is the winner. If you tie at the end of three rounds
    then it goes down to sudden death until a winner arises.
    
    Capsule Toys
    You drop a ball down a stand layered with pins. As it drops, the ball bounces
    off the pins and enters one of the frames at the bottom. If it lands on an
    image of a capsule toy, then you win that capsule toy. If it lands on a X, then
    you win nothing.
    
    These games can be found at -
    
      Aberdeen / Wan Chai
    
     South Carmain Qr.
     Queen's St.
     Fortune's Pier
     Green Market Qr.
    
      Kowloon
    
     Dragon St.
     Thousand White Qr.
     Dimsum Qr.
     Thunder House (East off Dimsum Qr.)
     Moon Child Building - 2nd Floor, 7th Floor, 10th Floor
     Three Birds Building - 2nd Floor, 8th Floor
     Bronze Room (Thousand White Building, 8th Floor)
     Silver Room (Thousand White Building, 10th Floor)
     Dural Room (Thousand White Building, 12th Floor)
    
    ===============================================================================
                                 ---------------------
                                   8. PART-TIME WORK
                                 ---------------------
    ===============================================================================
    
    There are (only) two types of part-time work in Shenmue II - managing the
    Lucky Hit stands and Carrying Crates. Both are possible in Aberdeen / Wan Chai
    and Kowloon, and while they can be fun, then don't offer the same cash that
    Gambling does. If I had to pick one of the two jobs here, I would choose the
    crate carrying as it offers some stable pay, as with Lucky Hit you could lose
    it randomly. Also, note that you can take part in work at any time of the
    day.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     8.01. Lucky Hit
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You have to manage a Lucky Hit stall and play the game against other players.
    Before you can play however, you have to attract customers. Look around with
    the analog stick and press the A button to call out. Aim at passers-by and
    eventually someone will come over and give you a game.
    
    You take it in turns dropping balls down the board. If it lands on the
    O targets at the bottom then you score. It is the best out of three, and the
    one with the most targets is the winner. If you tie at the end of three rounds
    then it goes down to sudden death until a winner arises. You start off with
    $300 and every game is $50. You get half the earnings that you win - that's $25
    a game. However if you go under $300 you get nothing, and you can also win
    several games then lose some and not get a dime.
    
    Also, to make matters worse, each ball drop is pretty much random. There is no
    skill involved - you could drop in the exact same place twice and the ball will
    act differently both times. So its a sort of dodgy part time job I think.
    However, it might be your thing so have a go at it sometime.
    
    To start work at the stand, approach the owner there and talk to him about
    a part-time job (Press Y to talk money talk, the right to select the part-time
    job option). He will then offer you a job (or if you got the wrong place, they
    might recommend you a different stand somewhere else).
    
    You can get a job at the following Lucky Hit stands -
    
      Aberdeen / Wan Chai
    
     Green Market Qr. - Next to Bar Man Mo.
     South Carmain Qr. - Opposite Carmain Pawnshop
     Queen's St. - South West corner
    
      Kowloon
    
     Dragon St. - At the end, just before the Thousand White Qr.
     Thousand White Qr. - North East, next to the exit to the Stand Qr.
     Thunder House - East off the Dimsum Qr.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     8.02. Carrying Crates
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You have had a go at Carrying Crates as part of the plot of the game, so you
    know what it entails. Anyway in case you have forgot, here are the details -
    
    An easy job, where you have to carry crates from one end of an area to another
    with the aid of someone else. When carrying, Ryo's partner will say directions;
    press them when they appear (its either left or right). At all other times hold
    Up to keep moving forward. When you get to the other end, you are required to
    press Down to drop it off. If you screw up at any time, your partner gives you
    a swift telling off. Later on the pace increases, and he says the direction
    more than once (eg. Left left! where you gotta press Left twice quickly, and
    sometimes three times).
    
    When you are finished, you then get paid - $10 a crate. Not a lot, but at least
    its a stable rate of pay compared to working at the Lucky Hit stands.
    
    Fortune's Pier
    Go to Fortune's Pier, and go ahead to the warehouses ahead (and to left a
    little). Approach the man in the hard hat - he is your boss. Talk to him
    and you can start work at anytime.
    
    Kowloon
    You can access the Warehouse by using the doors on the outside at the Thousand
    White Qr., near where the red stairs are (next to the Yellow Head Gate).
    Go to the Thousand White Building in the Thousand White Qr. (in the North West,
    by the Ghost Hall Building). Enter the building, and follow the corridor on
    the left. After two corners, there are three doors on the left. Enter either
    the second or third door to enter the Thousand White Warehouse. Talk to the
    lady at the desk about a part-time job (Press Y to talk money talk, the right
    to select the part-time job option) to begin. You can do this at any time of
    the day.
    
    ===============================================================================
                                   ----------------
                                     9. PAWNSHOPS
                                   ----------------
    ===============================================================================
    
    The main and only use of Pawnshops is to sell off your collectables for cash.
    You can sell them as singles or in sets, and each shop has a different rate of
    pay. You may also want to collect all the flyers if you are aiming for
    collecting everything in the world of Shenmue.
    
    ---------
    Locations
    ---------
    
    Aberdeen / Wan Chai
    
    Golden Flower Pawnshop                - Wise Men's Qr.
    Wise Men's Pawnshop                   - Wise Men's Qr.
    Centre Pawnshop                       - Wise Men's Qr.
    Accounts Settled Pawnshop             - Wise Men's Qr.
    Lucky Pawnshop                        - Wise Men's Qr.
    Shine Pawnshop                        - South Carmain Qr.
    Carmain Pawnshop                      - South Carmain Qr.
    Green Market's Pawnshop               - Green Market Qr.
    Honest Pawnshop                       - Queen's St.
    
    Kowloon
    
    White Dynasty Pawnshop                - Great View Building, 1st Floor
                                            (Thousand White Qr.)
    Kowloon Pawnshop                      - Great View Building, 1st Floor
                                            (Thousand White Qr.)
    
    ===============================================================================
                                  ------------------
                                    10. MINI GAMES
                                  ------------------
    ===============================================================================
    
    There are many mini games in Shenmue II, and once you have played them, they
    turn up in the Shenmue Collection where they can be played at any time, for 
    free. Here is a list of the mini games in Shenmue II (both the YS games and
    the in-game ones), including where they are found in the game, the objective
    to each game and some tips to help you play them!
    
    *** Note that to most mini games, they might not be fully complete, due to that
        I haven't completed them all and I will improve over time and put my
        findings in future updates. Be sure to email me your strategies!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     10.01. Hang On
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    /----------------------------\
    | Hang On!                   |
    |----------------------------|
    | Keep your speed up to win! |
    \----------------------------/
    
    --------
    Location
    --------
    
    Room 222 of the Yellow Head building in Kowloon. You can only play this toward
    the end of Disc 3.
    
    --------
    Controls
    --------
    
    Analog Stick                          - Steering
    
    L button                              - Brake
    
    R button                              - Accelerate
    
    --------
    Overview
    --------
    
    Using the motorcycle, you have to pass through the checkpoints within the
    allotted time. On your way you have to avoid the other bikers at all costs,
    as hitting them means you will bounce straight off them and off the track.
    Hitting an obstacle on the side of the road means that you will crash and lose
    vital seconds. On corners, most bends when you slide you can just let go of
    the acceleration for a brief moment and punch it again later, after you stop
    sliding. You will only need to use the brake on some turns in the later stages
    of the game. Don't be afraid to slow down to avoid other bikers either.
    
    The entire race is split up into stages, and when you go through a checkpoint
    your time extends allowing you to play further. The difficulty increases with
    each stage - meaning that there are harder and more frequent bends and more
    bikers in your way. The scenery changes too. To check the stage that you are
    on, look at the top left corner of the screen.
    
    Another note is that to finish the game, you must NOT crash once in the entire
    race, otherwise you will not make the later checkpoints. Pretty tough!
    
    ------
    Prizes
    ------
    
    These can only be claimed if you are playing in the game, and not in the
    Shenmue Collection. The prizes will turn up in your Collectables.
    
    Mini Hang On                 - Score more than 10,000,000 points
    Hang On Token                - Complete Hang On with 1 coin
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     10.02. Space Harrier
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    /--------------------------------------------------------------\
    | Space Harrier                                                |
    |--------------------------------------------------------------|
    | A SciFi shooting game with easy controls and dramatic speed. |
    \--------------------------------------------------------------/
    
    --------
    Location
    --------
    
    This can be found in Pine Arcade in the Golden Qr. of Wan Chai.
    
    --------
    Controls
    --------
    
    Analog Stick                          - Move
    
    Directional Pad                       - Move
    
    A, B, X, Y buttons                    - Shoot
    
    Note that difference between the analog stick and the directional pad is that
    the analog recenters the character, and the D-Pad doesn't.
    
    --------
    Overview
    --------
    
    The game is set up into different stages, where you have to evade the enemy
    fire and obstacles that come your way and shoot them down. Most enemies can
    be shoot simply to kill them. The obstacles can be shot at and destroyed too,
    however some cannot (for example the columns on the second stage onward). At
    the end of each stage you come across a boss, which is quite challenging.
    After you die three times, its game over.
    
    One of the best tips that I can give you is to constantly be shooting. It
    never hurts to shoot anything that moves (and doesn't move) in this game. Tend
    to shoot at a much faster rate at the bosses also.
    
    ---------------
    Boss Strategies
    ---------------
    
    Stage 1 - Moot
    To hurt the dragon, shoot at its head. He will spot groups of fireballs at you,
    one from far away, one from about half way and one close up. Its the one that
    is close up that you have to watch out for (when he is close to you, move
    around to avoid them when he spits them). After he has came up close, he will
    back off and repeat the process. You can also attack him when he is backing
    away from you. If you heavily shoot and aim at his head successfully, you will
    finish him off quickly.
    
    Stage 2 - Geeza
    The boss is located in the middle of the mass of floating heads. Just shoot
    very rapidly at the group of heads, and move around to avoid the fireballs.
    
    Stage 3 - Amar
    Like the first boss in the game, except that he has two heads. Move from side
    to side to avoid the fireballs, and so alternate in shooting his heads while
    you are at it.
    
    ------
    Prizes
    ------
    
    These can only be claimed if you are playing in the game, and not in the
    Shenmue Collection. The prizes will turn up in your Collectables.
    
    Harrier Token                - Complete Space harrier with 1 coin
    Mini Harrier                 - Score more than 10,000,000 points
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     10.03. OutRun
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    /------------------------------------------------------------\
    | OutRun                                                     |
    |------------------------------------------------------------|
    | An exhilarating driving game. Try to complete all courses! |
    \------------------------------------------------------------/
    
    --------
    Location
    --------
    
    This can be found in Pine Arcade in the Golden Qr. of Wan Chai.
    
    --------
    Controls
    --------
    
    Analog Stick                          - Steering
    
    L button                              - Brake
    
    R button                              - Accelerator
    
    A button                              - Low Gear
    
    B button                              - High Gear
    
    --------
    Overview
    --------
    
    This game is essentially a more complex Hang On. Control the red sports car
    and pass through the checkpoints within the allotted time. When you are driving
    you have two gears to choose from - a low gear and a high gear. You naturally
    start on the low gear, which is fairly slow. Check the meter in the bottom
    left corner - when it is at late green to red, change to the high gear to get
    a lot more speed. Dodge the vehicles as you go and avoid going off the road.
    Hitting an obstacle at the side of the road means that you will either spin off
    or crash. 
    
    Before you reach the end of the stage (before the checkpoint) the road splits
    into two. This means you can choose which way to go, and have a different
    route every time you play. Remember to let go off the acceleration when you
    slide at corners and only brake at the much harsher bends, and that the road
    gets more narrower and there are more obstacles at the sides of the road the
    further the stages you get to.
    
    ------
    Prizes
    ------
    
    These can only be claimed if you are playing in the game, and not in the
    Shenmue Collection. The prizes will turn up in your Collectables.
    
    Outrun Token                 - Complete Outrun with 1 coin
    Mini Outrun                  - Unknown requirement (High score)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     10.04. Afterburner II
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    /-----------------------------------------------\
    | Afterburner II                                |
    |-----------------------------------------------|
    | A shooting game that simulates aerial combat. |
    \-----------------------------------------------/
    
    --------
    Location
    --------
    
    This can be found in the Phoenix Building in Kowloon. You can only play this
    toward the end of Disc 3.
    
    --------
    Controls
    --------
    
    Analog Stick                          - Move
    
    L button                              - Throttle
    
    R button                              - Volcan
    
    A button                              - Missile
    
    --------
    Overview
    --------
    
    The aim of the game is to progress onward and blow the crap out whatever
    enemies come your way. The missiles are heat seeking and will hit the enemies
    after they have locked on (they will be inside a white box on the screen
    letting you know that they have locked on). You have limited missile supplies.
    The throttle increases your speed, and the volcan is a posh name for the
    machine gun.
    
    To be totally honest, I have no real strategies at this game. I'm not good at
    all. Just go crazy with the throttle when there are no planes, and when you
    hear beeps and boxes surround the planes on the horizon, let loose with several
    missiles. After a couple of stages, you get a missile reload. If anyone has
    any more tips for this game, it would be greatly appreciated it you could
    e-mail them me. Thanks.
    
    ------
    Prizes
    ------
    
    These can only be claimed if you are playing in the game, and not in the
    Shenmue Collection. The prizes will turn up in your Collectables.
    
    Afterburner Token            - Complete Afterburner with 1 coin
    Mini AB2                     - Unknown requirement (High score)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     10.05. QTE Title
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    /-----------------------------------------------\
    | QTE Title                                     |
    |-----------------------------------------------|
    | Improve your QTE skills by playing this game! |
    \-----------------------------------------------/
    
    --------
    Location
    --------
    
    This can be found in the Pine Game Arcade (Golden Qr.) in Wan Chai. In Kowloon,
    go to Moon Child Orphanage on the 8th Floor of the Moon Child Building, and
    go to the teachers room, then the bed room and it is there.
    
    --------
    Controls
    --------
    
    Buttons used                          - A  B  X
    
    --------
    Overview
    --------
    
    As the title might suggest, this is a QTE game. Press the QTE commands as they
    appear on screen. You get points the further you go. You only get three chances
    so be on your toes! The longer you last, the faster the gloves come forward.
    Later they come in pairs (one after another) and if you get really far, then
    two gloves come at once! You might find it helpful to assign a finger to
    A, B and X, however this didn't work for me but it might for you.
    
    ------
    Prizes
    ------
    
    These can only be claimed if you are playing in the game, and not in the
    Shenmue Collection. The prizes will turn up in your Collectables.
    
    Mini QTE Title               - Score more than 300,000 points
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     10.06. Excite QTE 2
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    /--------------------------------------------\
    | Excite QTE2                                |
    |--------------------------------------------|
    | Can you keep up with the increasing speed? |
    \--------------------------------------------/
    
    --------
    Location
    --------
    
    This can be found in the Pine Game Arcade (Golden Qr.) in Wan Chai. In Kowloon,
    go to Moon Child Orphanage on the 8th Floor of the Moon Child Building, and
    go to the teachers room, then the bed room and it is there.
    
    --------
    Controls
    --------
    
    Buttons used                          - Directional Pad, A  B  X  Y
    
    --------
    Overview
    --------
    
    As the title might suggest, this is a QTE game. Press the QTE commands as they
    appear on screen. The faster you press the button the higher score you get.
    You only get three chances so be on your toes! The longer you last, the faster
    the commands come. They come in pairs (one after another) so watch out for
    that too. Directions appear after a while, then soon Middle. The Y button is
    introduced, and then you play Expert. I recommend that although you get more
    points for pressing the button quicker that you take your time in recognising
    the button and executing it correctly. Overall, you will get more points by
    getting further than pressing the buttons quicker! As you get more used to the
    game then you can improve the speed of button pressing.
    
    ------
    Prizes
    ------
    
    These can only be claimed if you are playing in the game, and not in the
    Shenmue Collection. The prizes will turn up in your Collectables.
    
    Mini QTE Title               - Score more than 300,000 points
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     10.07. Darts Seven
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    /----------------------------------\
    | Darts Seven                      |
    |----------------------------------|
    | Relax and enjoy a game of darts. |
    \----------------------------------/
    
    --------
    Location
    --------
    
    There are five bars or clubs in Aberdeen / Wan Chai that you can play Darts
    Seven in. They are -
    
    Liverpool, White Dynasty Qr.
    S. I. C. Pool Hall, Golden Qr.
    Bar Swing, Worker's Pier
    Fortune's Eatery, Fortune's Pier
    Blue Sky, Fortune's Pier
    
    --------
    Controls
    --------
    
    Press A to throw the dart.
    
    --------
    Overview
    --------
    
    Ryo's hand automatically moves across the board and you have to press A to
    throw the dart. It might take several attempts to get the idea of how the
    hand's location relates to how the dart will go to the board. Here are some
    factors to keep in mind -
    
    Bull's-eye red center : 50 points
    Bull's-eye ring : 25 points
    Outer red/green ring : Double
    Inner red/green ring : Triple
    
    Exceed 120 points to go to the 2nd Stage.
    Exceed 240 points to go to the 3rd Stage.
    
    The best places to aim to throw are the center of the board, and at the Triple
    20 (worth 60 points; the highest you can get from a single throw). You will
    also get a time bonus - when you begin it starts from 10 seconds and counts
    down. If you throw within this time, then you get the remaining time added to
    your score. You can still throw after the time has ran out though, so take
    your time and make sure you get some decent points! This is another game that
    you get much better with over time, so practice! The Mini Darts prize is
    very easy to get too (compared to the other Arcade games :P).
    
    Also you can play darts with other people! This is new to Shenmue II, so go
    check out the Shenmue Collection section for more details on this.
    
    ------
    Prizes
    ------
    
    These can only be claimed if you are playing in the game, and not in the
    Shenmue Collection. The prizes will turn up in your Collectables.
    
    Mini Darts                   - Hit a score of 300 or more
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     10.08. NEO Darts
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    --------
    Location
    --------
    
    This can be found in the Pine Game Arcade (Golden Qr.) in Wan Chai.
    
    --------
    Controls
    --------
    
    Press A to throw the dart.
    
    --------
    Overview
    --------
    
    Throw darts at a board to get a high score. Focus on the motion of the arm
    and press A at the right moment to get a decent score. This is a very screwed
    up version of darts; Ryo just moves his wrist around and you have to judge it
    from that. o_O Play normal darts instead. Please.
    
    Not in the Shenmue Collection either, by the way. Cannot blame the developers
    for this choice really..
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     10.09. Slot Machines
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    --------
    Location
    --------
    
    There are three places that you can play the Slot Machines -
    
    Pine Game Arcade (2nd Floor)
    Slot House W (Golden Qr.)
    Slot House K (Dimsum Building, 1st Floor)
    
    --------
    Controls
    --------
    
    A to select your action, and Y to see how many tokens you have remaining.
    
    --------
    Overview
    --------
    
    Head over to a machine and press X to play. Buy some tokens to start off with
    ($5 buys 20 tokens) and play away! There are three buttons; BET/COIN where
    you use to bet the coins. Press it to add a line on to the spin you are about
    to play (the cost of the line is different for the machines). The more lines
    you play, the more chances there are to win. Once you have done that, press the
    START button to spin. Whether you win or lose, you can end by pressing the
    PAYOUT button to collect your current winnings.
    
    The different winning combinations can be seen at the top of the machine (and
    you cannot change what you have, so looking and trying to get what you want
    is useless). This is a lot of fun to play the Slot Machines, and there are
    loads of prizes for your collectables to try and get (see below). You can
    also use your tokens from Shenmue I here also! Remember that before you leave,
    go to the counter and deposit your tokens. You will get them back the next time
    you come, so don't fret that you will lose them. ;)
    
    ------
    Prizes
    ------
    
    These can only be claimed if you are playing in the game, and not in the
    Shenmue Collection. The prizes will turn up in your Collectables.
    
    Matsayama Prize              - From playing the slots in Shenmue 1
    Mitsuzuka Prize              - From playing the slots in Shenmue 1
    3,000 Prize                  - Get 3,000 tokens
    10,000 Prize                 - Get 10,000 tokens
    50,000 Prize                 - Get 50,000 tokens
    200,000 Prize                - Get 200,000 tokens
    500,000 Prize                - Get 500,000 tokens
    1,000,000 Prize              - Get 1,000,000 tokens
    Cherry                       - Three 7s (red or green) on a 1 coin machine
    Mini Billiards               - Three 7s (red or green) on a 5 coin machine
    Mini Slot Game               - Three 7s (red or green) on a 10 coin machine
    Mini Jukebox                 - Three 7s (red or green) on a 20 coin machine
    
    ===============================================================================
                                    ---------------
                                      11. JUKEBOX
                                    ---------------
    ===============================================================================
    
    Although you may not notice them, there are Jukebox's littered around several
    locations in Aberdeen, Wan Chai and Kowloon. What they do (as you could quite
    imagine) is play music from the game, AND from the first instalment of the
    series. Pretty cool, no? To play a song, go up to the Jukebox and press X,
    then select the tune of your choice. Each song is $5, and it lasts as a long
    as you stay in the same area (meaning that once you exit the area, the music
    ends). Also the music stays at the same volume wherever you are in that area.
    
    Not all song selections on the Jukeboxes are the same; nearly all of them
    have exclusive songs to that particular machine. And so because of this, I
    have decided to find all the Jukeboxes and list the songs that they play, so
    you can go find it and play the song you have been longing to hear. Note that
    some songs repeat in other machines.
    
     Aberdeen / Wan Chai
    
    Moon Cafe - Golden Qr.
    ---------
    
    Nana
    GLYFADA
    Y.A.D.A
    Linda
    Antiquity Tree
    Flower Girl
    Dandy Old Man
    Liquor
    Boz Nov
    MJQ
    
    Pine Game Arcade - 2nd Floor (Slot Machines), Golden Qr.
    ----------------
    
    Magical Sound Shower
    Hang On Main Theme
    Space Harrier Main Theme
    After Burner
    Antiquity Tree
    Flower Girl
    Dandy Old Man
    Liquor
    Boz Nov
    MJQ
    
    Slot House W - Golden Qr.
    ------------
    
    Strong
    Destiny
    Harbour Bar
    Harbour Beats
    Antiquity Tree
    Flower Girl
    Dandy Old Man
    Liquor
    Boz Nov
    MJQ
    
    Bar Swing - Worker's Pier
    ---------
    
    Heart Beats
    Hip De Hop
    Go! Go!
    Like a Feeling
    Antiquity Tree
    Flower Girl
    Dandy Old Man
    Liquor
    Boz Nov
    MJQ
    
    Pigeon Cafe - Worker's Pier
    ------------
    
    heart made of iron
    Girl in the wind
    tryno-bass No.012
    gifts
    Authorization #737
    lunch with walktz
    cool gambler
    theme (arrange-i/o)
    sea (remix-i)
    Flower Girl (arrange-i)
    
    Blue Sky - Fortune's Pier
    --------
    
    Fell tired song
    Spider
    Yokosuka Blues
    Be-witch
    Antiquity Tree
    Flower Girl
    Dandy Old Man
    Liquor
    Boz Nov
    MJQ
    
    No.6 Warehouse - Fortune's Pier
    --------------
    
    theme (fusion ver.)
    loop 6
    funny
    don't call me...
    Authorization #737
    lunch with walktz
    cool gambler
    theme (arrange-i/o)
    sea (remix-i)
    Flower Girl (arrange-i)
    
     Kowloon
    
    Great View Building - 3rd Floor, Thousand White Qr.
    -------------------
    
    heart made of iron
    Girl in the wind
    tryno-bass No.012
    gifts
    Authorization #737
    lunch with walktz
    cool gambler
    theme (arrange-i/o)
    sea (remix-i)
    Flower Girl (arrange-i)
    
    Thousand White Warehouse - Thousand White Building, Thousand White Qr.
    ------------------------
    
    Nana
    GLYFADA
    Y.A.D.A
    Linda
    Antiquity Tree
    Flower Girl
    Dandy Old Man
    Liquor
    Boz Nov
    MJQ
    
    Thunder House - East off Dimsum Qr.
    -------------
    
    theme (fusion ver.)
    loop 6
    funny
    don't call me...
    Authorization #737
    lunch with walktz
    cool gambler
    theme (arrange-i/o)
    sea (remix-i)
    Flower Girl (arrange-i)
    
    Slot House K - 1st Floor Dimsum Building
    ------------
    
    Magical Sound Shower
    Hang On Main Theme
    Space Harrier Main Theme
    After Burner
    Antiquity Tree
    Flower Girl
    Dandy Old Man
    Liquor
    Boz Nov
    MJQ
    
    ===============================================================================
                             ------------------------------
                              12. SIDE QUESTS AND SECRETS
                             ------------------------------
    ===============================================================================
    
    ------------------
    Fangmei's Birthday
    ------------------
    
    Sorry - the data of this side quest will be included in a later version.
    
    --------------
    The Duck Races
    --------------
    
    Sorry - the data of this side quest will be included in a later version.
    
    -------------------------------------------
    Phone Conversation between Joy and GuiZhang
    -------------------------------------------
    
    This can be heard on Disc 3, once you have done the part of the game involving
    listening to a cassette tape. Go to Ren's Hideout and go to the table in
    the middle of the room and play the tape machine. It is the same tape that you
    heard before. Fast forward to part 651 (which is after the Dou Niu and Yuang
    conversation that you stopped at last time) and it will play a recorded
    phone conversation between Joy and GuiZhang.
    
    ----------------------
    Meeting Wang's Brother
    ----------------------
    
    Remember Wang from Shenmue I? That Chinese guy that kept bugging you to
    buy a drink from that drinks machine just about every time you passed it? Well
    his brother is in Wan Chai, and you can meet him. Go to the South Carmain Qr.
    and enter the Yan Tin Apartments. Go up to the 3rd Floor, and head to the
    end of the corridor, by the window. You then talk to him. You get nothing for
    this, but it is interesting nonetheless.
    
    --------------
    The Bad Ending
    --------------
    
    Like in Shenmue I, if you take too long in completing the game then you see
    the bad ending. The date that it occurs is on June 31st, however it will take
    ages to get to that date. So to speed up the process, when you are doing the
    Four Wude part and go to see Zhangyu in Zhangyu Barber's Shop (Lucky Charm
    Qr.) press A at the QTE to go to the next day, where it will repeat. Keep
    doing this until you get to June 31st. What happens? Watch and see.
    
    ---------------------
    Overhead Airline Jets
    ---------------------
    
    During parts of the game, I have just been wondering around in Wan Chai and
    it will stop and Ryo will look up and see an airline jet fly over (very close
    to the buildings might I add). I have seen this about twice in all the times
    I have played the game, however I don't know the requirements for making this
    happen (whether its at a certain time, date, place or what). If you have any
    further information about this, then please e-mail me about it. Thanks.
    
    ---------------------------------------
    No Help Information On The Pause Screen
    ---------------------------------------
    
    When the game is paused, press Y + X to make the help information disappear.
    
    ------------------
    Artwork and Images
    ------------------
    
    To see Artwork and Images, many of which were not included in the game, put
    a disc into the CD Rom drive of your computer and search the files on the disc.
    Each disc has different data, so check them all out. They are pretty cool.
    
    ---------------------------------------
    Unlock a Video of Shenmue on the Saturn
    ---------------------------------------
    
    Complete the game, and save. Go on to the Shenmue Collection on Disc 4 and
    load your completed game, and select the 'Classified Images' in the VS Games
    section to play the video.
    
    ---------------------
    Baihu linked to Chai?
    ---------------------
    
    Although this is not really a secret as such, I have decided to put this
    here regardless. You may notice that when you are fighting Baihu in the B5
    of the Big Ox building at the end of Disc 3 that is battle music is similar to
    none other than Chai's music from Shenmue I! Hmm, could this mean that there
    is a connection between them of some sort? Who knows. We will have to wait
    until a later instalment to see if there is any..
    
    ===============================================================================
                               --------------------------
                                 13. SHENMUE COLLECTION
                               --------------------------
    ===============================================================================
    
    The Shenmue Collection is a museum of sorts of the Arcade games, the in-game
    games and the Street Fights that were in the game. You can access this once you
    have completed the game and have saved after the credits. Go to Disc 4, select
    your complete game save and away you go! However, you only can play things
    in the collection that you did in the game. So, I advise that you go through
    this list as you go through the adventure and get it all first time.
    
    --------
    VS Games
    --------
    
    Classified Images
    -----------------
    You receive this when you complete the game.
    
    Hang On
    -------
    Room 222 of the Yellow Head building in Kowloon. You can only play this toward
    the end of Disc 3.
    
    Space Harrier
    -------------
    This can be found in Pine Arcade in the Golden Qr. of Wan Chai.
    
    OutRun
    ------
    This can be found in Pine Arcade in the Golden Qr. of Wan Chai.
    
    Afterburner II
    --------------
    This can be found in the Phoenix Building in Kowloon. You can only play this
    toward the end of Disc 3.
    
    -------------
    Shenmue Games
    -------------
    
    QTE Title
    ---------
    This can be found in the Pine Game Arcade (Golden Qr.) in Wan Chai. In Kowloon,
    go to Moon Child Orphanage on the 8th Floor of the Moon Child Building, and
    go to the teachers room, then the bed room and it is there.
    
    Excite QTE 2
    ------------
    This can be found in the Pine Game Arcade (Golden Qr.) in Wan Chai. In Kowloon,
    go to Moon Child Orphanage on the 8th Floor of the Moon Child Building, and
    go to the teachers room, then the bed room and it is there.
    
    Slot Machine
    ------------
    There are three places that you can play the Slot Machines -
    
    Pine Game Arcade (2nd Floor)
    Slot House W (Golden Qr.)
    Slot House K (Dimsum Building, 1st Floor)
    
    Lucky Hit Museum
    ----------------
    Go to the Dimsum Qr. in Kowloon and play on one of the Lucky Hit boards that
    are in a circle in the middle of the Qr.
    
    Darts Seven
    -----------
    There are five bars or clubs in Aberdeen / Wan Chai that you can play Darts
    Seven in. They are -
    
    Pine Game Arcade, Golden Qr.
    Liverpool, White Dynasty Qr.
    S. I. C. Pool Hall, Golden Qr.
    Bar Swing, Worker's Pier
    Fortune's Eatery, Fortune's Pier
    Blue Sky, Fortune's Pier
    
    VS Darts/Old Man
    ----------------
    You can fight this person by going to one of the locations that have two darts
    machines. The list is above in the Darts Seven section. They tend to move
    around a lot to the different locations, so saying where they are is hard
    to determine.
    
    VS Darts/Boy
    ------------
    You can fight this person by going to one of the locations that have two darts
    machines. The list is above in the Darts Seven section. They tend to move
    around a lot to the different locations, so saying where they are is hard
    to determine. However, the boy is most likely to be found in the Pine Game
    Arcade.
    
    VS Darts/A Snob
    ---------------
    You can fight this person by going to one of the locations that have two darts
    machines. The list is above in the Darts Seven section. They tend to move
    around a lot to the different locations, so saying where they are is hard
    to determine. However, the snob is most likely to be found in the Blue Sky bar
    in Fortune's Pier.
    
    VS Darts/A Baseball Fan
    -----------------------
    You can fight this person by going to one of the locations that have two darts
    machines. The list is above in the Darts Seven section. They tend to move
    around a lot to the different locations, so saying where they are is hard
    to determine.
    
    VS Darts/A Rapper
    -----------------
    You can fight this person by going to one of the locations that have two darts
    machines. The list is above in the Darts Seven section. They tend to move
    around a lot to the different locations, so saying where they are is hard
    to determine.
    
    ------
    Battle
    ------
    
    Moves Scroll
    ------------
    You get this automatically.
    
    The Beast
    ---------
    The only fighter in Aberdeen, he is pretty much located in the center of
    Beverly Hills Wharf.
    
    Mongolian Wrestler
    ------------------
    Former Barracks, which leads off South from the Thousand White Qr. in Kowloon.
    
    Iron Thrust Style
    -----------------
    Former Barracks, which leads off South from the Thousand White Qr. in Kowloon.
    
    Acrobat Style
    -------------
    Thousand White Qr. outside the Ghost Hall and Thousand White buildings. This is
    in Kowloon.
    
    Iron Head Style
    ---------------
    Construction Base, leading off from the North West of the Thousand White Qr. 
    next to the Ghost Hall and Thousand White buildings. This is in Kowloon.
    
    One-eyed Man
    ------------
    Star Gazing Point, which leads off the North of the Stand Qr. in Kowloon.
    
    Passive Raid Style
    ------------------
    Small Dragon Garden in the East of the Stand Qr. (to the left of the Blue
    Dragon Garden) in Kowloon.
    
    Wrestling
    ---------
    You will unlock this during the course of the game.
    
    Pancratium
    ----------
    You will unlock this during the course of the game.
    
    Jeet Kune Do
    ------------
    You will unlock this during the course of the game.
    
    Tiger Swallow Style
    -------------------
    You will unlock this during the course of the game.
    
    ===============================================================================
                                     -------------
                                       14. FAQ'S
                                     -------------
    ===============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Q. Where can I get this game in the US on the Dreamcast?
    
    A. You can't; it wasn't released in the US. Sega made a deal to make Shenmue II
       an Xbox exclusive there, so everywhere else you can get it on the Dreamcast.
       In Europe though, the voices are in Japanese still, with English subtitles.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Q. What happened to the Mysterious Scroll?
    
    A. For some reason, it has disappeared in Shenmue II. Perhaps there wasn't a
       use for it (or Ryo lost it on the ferry ride to Hong Kong ;]).
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Q. Why are there ? spaces in the Shenmue Collection? How can I unlock what's
       there?
    
    A. Go to the section previous to this one (Section 13: Shenmue Collection) to
       a list of everything in the Collection and how to unlock them. Check what
       you haven't got and play through that particular item on the next time you
       play the game, and it will appear after.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    I will put more questions in this section at later versions. Contact me if you
    need to ask something (see the beginning of the guide... and PLEASE don't be
    lazy, look for though the FAQ first for what you need before contacting me).
    
    ===============================================================================
                           ------------------------------------
                             15. CONCLUSION AND SPECIAL THANKS
                           ------------------------------------
    ===============================================================================
    
    That's just about it, folks. I hope that this document has been of aid in
    one form or another, and that it has been easy to use. If you could, please
    either ask me questions, suggestions, comments or contributions at 
    crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could some 
    feedback. Thank you for reading.
    
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    -------------------------------------------------------------------------------
    
    By Crazyreyn (crazyreyn_faqs@hotmail.com)
    Copyright (c)2003 Matthew Reynolds. All rights reserved. 
    
    +------------------+
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    +------------------+
    
    This may be not be reproduced under any circumstances except for personal, 
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    All trademarks and copyrights contained in this document are owned by their 
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