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    Short Move List by Yoma

    Version: 1.0 | Updated: 04/10/01 | Search Guide | Bookmark Guide

    GAROU: Mark of the Wolves (printable) move list
    Available at your nearest arcade (maybe) and on the Neo-Geo home system
    Version 1.0 - 4.10.01
    By Jerry "Yoma" Enzyme - All your overused mistranslation are belong to us
    Report any errors or whatever to stormhawk@subdimension.
    I LOVE E-MAIL.  Really.
    
    Unpublished work  2001 Jerry Enzyme
    
    All characters and the name "Garou" are  SNK of Japan and America
    
    This document is intended for free use.  It cannot be reprinted in any 
    magazine or strategy guide, or any other publication in any medium for
    profit.  It also cannot be edited in any way by anyone except the author.  
    You MAY, however, reprint this on your website, provided you e-mail
    the author (stormhawk@subdimension.com) asking for permission, and include
    the above copyright as well as this paragraph. 
    
    Just a few things before you get to the move list.  This is JUST a move list,
    plain and simple, so no explanation of feinting, braking, TOP, or anything 
    else.  Refer to James Kuroki's excellent MotW FAQ (also where I got the move
    translations, thanks James) for information on all the mechanics of the game.
    
    Also, I'm assuming you know what f, b, qcf, hcb, etc. mean.  All I'll say
    is that movements are in lower case, buttons in upper case, mmmkay?
    
    One last thing, [BR] = brake-able move.  Now, onto the list!
    
    --------------------------------------------------------
    Rock Howard
    THROW: Kokuu Sen 		    	f or b + C
    
    SPECIAL MOVES
    Reppu Ken                           	qcf + A
    Double Reppu Ken                    	qcf + C
    Crack Counter Jou-dan  (high)       	qcf + B
    Crack Counter Ge-dan   (low)        	qcf + D
    Rising Tackle (weak)                	charge d, u + A
    Rising Tackle (strong)              	charge d, u + C
    Hard Edge (weak)                    	qcb + A
    Hard Edge (strong)                  	qcb + C
    Rage Run - Type "Dunk"              	qcb + B
    Rage Run - Type "Shift"             	qcb + D
    Shinkuu Nage [BR]                   	when close, 360 + C
    Rasetsu - after Braking Shinkuu Nage, hold AB and let go
    
    SUPER: Raging Storm 		    	qcf, qcf + A
    SUPER: Shine Knuckle		    	qcf, qcf + B
    
    POTENTIAL: Raging Storm             	qcf, qcf + C (holdable)
    POTENTIAL: Shine Knuckle	    	qcf, qcf + D
    POTENTIAL: Deadly Rave Neo -  hcb, f + A, A, A, B, B, C, C, D, D, qcb + C
    
    TOP ATTACK: Overhead Kick 		CD during TOP mode
    
    FEINT: Shine Knuckle	    	    	f + AC
    FEINT: Reppu Ken           	    	d + AC
    --------------------------------------------------------
    Kim Dong Hwan
    THROW: Tai-otoshi                       when close, f or b + C
    THROW: Tai-hineri                       in air close, anything but u + C
    
    COMMAND: Super Jump                     d, then quickly jump (ub, u, or uf)
    COMMAND: Sankaku-tobi                   in air by wall, opposite direction 
    COMMAND: Ushiro-geri                    in air, b + C
    
    SPECIAL MOVES
    Raimei Zan (weak)                   	qcb + B
    Raimei Zan (strong)                 	qcb + D
    Kuu Sa Jin (weak) [BR]              	f, d, df + A
    Kuu Sa Jin (strong) [BR]            	f, d, df + C
    Hishou Kyaku (weak)                 	in air, d + B
    Hishou Kyaku (strong)               	in air, d + D
    Shiden Kyaku (weak)                 	qcf + B
    Shiden Kyaku (strong)               	qcf + D
    Ashi Binta                          	hcf + C
    
    SUPER: Super Dong Hwan Kyaku            in air, qcf, qcf + A
    SUPER: Raimei Dan                       qcf, qcf + B
    
    POTENTIAL: Super Dong Hwan Kyaku        in air, qcf, qcf + C
    POTENTIAL: Raimei Dan                   qcf, qcf + D (hold)
    POTENTIAL: Ore-sama Hou-Ou Kyaku        qcf, qcf, qcf + C
    
    TOP ATTACK: Kaiten Dong Whan 		(CD when in TOP mode)
    
    FEINT: Shiden Kyaku (weak) 		f + AC
    FEINT: Shiden Kyaku (strong) 		d + AC
    --------------------------------------------------------
    Hotaru Futaba
    THROW: Ten Raku-tou                     when close, f or b + C
    THROW: Hanten-tou                       in air close, anything but u + C
    
    COMMAND: Kuuchuu Furi-Muki              in air, CD (same time)
    COMMAND: Kou-shuu Da                    in air, d + B
    
    SPECIAL MOVES
    Hakki Shou (weak)                   	qcf + A
    Hakki Shou (strong)                 	qcf + C
    Ren-geki Shuu (weak)                	in air, qcb + B
    Ren-geki Shuu (strong)              	in air, qcb + D
    Ten-shin Shou (weak)                	f, d, df + B
    Ten-shin Shou (strong)              	f, d, df + D
    Sou-Shou Shin (weak)                	qcb + A
    Sou-Shou Shin (strong)              	qcb + C
    Sha-jou Tai                         	when close, hcf + D
    Ko-bi Kyaku (weak) [BR]             	qcb + B
    Ko-bi Kyaku (strong) [BR]           	qcb + D
    
    SUPER: Sou-Shou Ten-Ren-Ge              qcf, qcf + A
    SUPER: Ten-Shou Ran-Ki                  qcf, qcf + B
    
    POTENTIAL: Sou-Shou Ten-Ren-Ge          qcf, qcf + C (hold)
    POTENTIAL: Ten-Shou Ran-Ki              qcf, qcf + D
    
    TOP ATTACK: Sen-kai En			CD during TOP mode
    
    FEINT: Hakki Shou 			f + AC
    FEINT: Sou-Shou Shin 			d + AC
    --------------------------------------------------------
    Marco Rodriguez (Butt)
    THROW: Kyokugen Zu-Tsuki                when close, f or b + C
    
    COMMAND: Kyokugen Hiji                  f + A
    
    SPECIAL MOVES
    Ko-ou Ken (weak)                    	qcf + A
    Ko-ou Ken (strong)                  	qcf + C
    Hien Shippu Kyaku (weak)            	qcf + B
    Hien Shippu Kyaku (strong)          	qcf + D
    Ryuu-Sen Ken                        	hold C and let go (4-level power up)
    Ko-Sen Kyaku                        	hold D and let go (4-level power up)
    Jou-dan Harai                       	qcb + A
    Ge-dan Harai                        	qcb + B
    Ko Hou (weak) [BR]                  	f, d, df + A
    Ko Hou (strong) [BR]                	f, d, df + C
    
    SUPER: Haou Shoukou Ken                 qcf, qcf + A
    SUPER: Kyokugen Ko Hou                  qcf, qcf + B
    
    POTENTIAL: Haou Shoukou Ken             qcf, qcf + A
    POTENTIAL: Kyokugen Ko Hou              qcf, qcf + B
    POTENTIAL: Ryuuko Ranbu                 qcf, qcf, qcf + C (C repeatedly)
                                        		Level 1: 0 -- 2 times
                                        		Level 2: 3 -- 6 times
                                        		Level 3: 7 -- 9 times
                                        		Level 4: 10 or more times
    
    TOP ATTACK: Zan-Retsu Ken		CD when in TOP mode
    
    FEINT: Haou Shoukou Ken 		f + AC
    FEINT: Kyokugen Ko Hou			d + AC
    --------------------------------------------------------
    Hokotomaru
    THROW: Hikkaki                          when close, f or b + C
    THROW: Non-men Tsukuri                  in air close, anything but u + C
    
    COMMAND: Sliding                        df + B
    COMMAND: Kuuten Keri                    df + D
    COMMAND: Ni-dan Jump                    in air, jump again
    
    SPECIAL MOVES
    Karakusa-Giri (weak)                	qcb + A (hold just for dash)
    Karakusa-Giri (strong)              	qcb + C (hold just for dash)
    Rakka-Zan - Kyou                    	qcb + B (air)
    Rakka-Zan - Jitsu                   	qcb + D (air)
    Kuu Ha Dan (weak) [BR]              	qcf + B
    Kuu Ha Dan (strong) [BR]            	qcf + D
    Shuriken (weak)                     	qcf + A
    Shuriken (strong)                   	qcf + C
    Kuuchuu Shuriken (weak)             	in air, qcf + A
    Kuuchuu Shuriken (strong)           	in air, qcf + C
    
    SUPER: Chou Hissatsu Shuriken           qcf, qcf + A (AB to finish)
    SUPER: Ougi - Chou Hissatsu Tatsumaki   qcf, qcf + B
    
    POTENTIAL: Chou Baku-en Kunai           	  qcf, qcf + C (AB to finish)
    POTENTIAL: Kyuukyoku Ougi - Chou Bakuen Tatsumaki qcf, qcf + D
    
    TOP ATTACK: Nin-Pou Bakuen Jump		CD in TOP mode
    
    FEINT: Karakusa-Giri 			f + AC
    FEINT: Shuriken 			d + AC
    --------------------------------------------------------
    Kevin
    THROW: Poli-Throw                       when close, f or b + C
    
    COMMAND: Poli-Throw			f + B
    
    SPECIAL MOVES
    Hell Rotor (weak)                   	qcb + A (hold for 3-level power up, 
                                                 D to cancel)
    Hell Rotor (strong)                 	qcb + C (hold for 3-level power up, 
                                                 D to cancel)
    Hell Arrest (weak)                  	when close, hcf + A
    Hell Arrest (strong)                	when close, hcf + C
    Hell Trap (weak) [BR]               	qcf + B
    Hell Trap (strong) [BR]             	qcf + D
    Hell Snipe (weak)                   	f, d, df + A
    Hell Snipe (strong)                 	f, d, df + C
    Abide Mine                          	qcb + D
    Creeper                             	qcb + B
           >cancel                      	>during Creeper, C
           >low attack                  	>during Creeper, A
           >mid attack (overhead)       	>during Creeper, B
    
    SUPER: Lucky Strike                     qcf, qcf + A
    SUPER: Gattling Freezer                 qcf, qcf + B
    
    POTENTIAL: Lucky Strike                 qcf, qcf + C (hold)
    POTENTIAL: Gatling Freezer              qcf, qcf + D
    
    TOP ATTACK: Blast Charge		CD during TOP mode
    
    FEINT: Hell Rotor 			f + AC
    FEINT: Hell Arrest 			d + AC
    --------------------------------------------------------
    Freeman
    THROW: Gore Fest                        when close, f or b + C
    
    SPECIAL MOVES
    Nightmare (weak)                    	qcf + A
    Nightmare (strong)                  	qcf + C
    Crow (weak)                         	qcb + B
    Crow (strong)                       	qcb + D
    Phobia (weak)                       	f, d, df + A
    Phobia (strong)                     	f, d, df + C
    V. O. D. (weak)                     	qcb + A (up to 3 times)
    V. O. D. (strong)                   	qcb + C (up to 3 times)
    Morbid Angel (weak)  [BR]           	hcf + B
    Morbid Angel (strong) [BR]          	hcf + D
    
    SUPER: Full Blast                       qcf, qcf + A (hold)
    SUPER: Creeping Death                   qcf, qcf + B
    
    POTENTIAL: Full Blast                   qcf, qcf + C (hold)
    POTENTIAL: Creeping Death               qcf, qcf + D
    
    TOP ATTACK: Overkill			CD when in TOP mode
    
    FEINT: Full Blast 			f + AC
    FEINT: Phobia 				d + AC
    --------------------------------------------------------
    Tizoc
    THROW: Griffon Tower                    when close, f or b + C
    THROW: Grif-Fall                        >after Griffon Tower, df, df + C
    THROW: Gri-Hug                          when close, f or b + D
    
    SPECIAL MOVES
    Justice Hurricane (weak)            	when close, 360 + A
    Justice Hurricane (strong)          	when close, 360 + C
    Olympus Over (weak)                 	qcb + B
    Olympus Over (strong) [BR]          	qcb + D
    Poseidon Wave (weak)                	b, d, db + A
    Poseidon Wave (strong) [BR]         	d, d, db + C
    Active Tupon (weak)                 	f, d, df + A
    Active Tupon (strong)               	f, d, df + C
    Hercules Throw                      	when close hcf + B
    Icarus Crash                        	in air, qcf + A
    
    SUPER: Big Fall Griffon                 when close, 720 + A
    SUPER: Daedalus Attack                  qcf,qcf + B
    
    POTENTIAL: Big Fall Griffon             when close, 720 + C
    POTENTIAL: Daedalus Attack              qcf, qcf + D
    
    TOP ATTACK: Gri-Dro Super Kick		CD when in TOP mode
    
    FEINT: Hercules Throw 			f + AC
    FEINT: Daedalus Attack 			d + AC
    --------------------------------------------------------
    Bonne Jenet
    THROW: Bye-Bye Boo                      when close, f or b + C
    THROW: Falling Crush                    in air close, anything but u + C
    
    COMMAND: Super Jump                     d, then quickly jump (ub, u, or uf)
    
    SPECIAL MOVES
    Crazy Ivan (weak)                   	qcb + A
    Crazy Ivan (strong)                 	qcb + C
    Gulf Tomahawk (weak)                	qcb + B
    Gulf Tomahawk (strong)              	qcb + D
    The Hind (weak) [BR]                	qcf + B
    The Hind (strong) [BR]              	qcf + D
    Buffrass (weak)                     	qcf + A
    Buffrass (strong)                   	qcf + C
    Harrier Bee (weak)                  	in air, d + B, then B, B, B, B
    Harrier Bee (strong)                	in air, d + D, then D, D, D, D
    
    SUPER: Many Many Torpedo            	qcf, qcf + A
    SUPER: Aurora                       	qcf, qcf + B
    
    POTENTIAL: Many Many Torpedo        	qcf, qcf + C
    POTENTIAL: Aurora                   	qcf, qcf + D
    POTENTIAL: An Oi Mademoiselle       	during Just Defense, A,B,C (quick)
    
    TOP ATTACK: Rolling Thunder		CD when in TOP mode
    
    FEINT: Many Many Torpedo 		f + AC
    FEINT: Aurora 				d + AC
    --------------------------------------------------------
    Gato
    THROW: Dai-en Shin                      when close, f or b + C
    THROW: Dan-Zetsu Tai                    when close, f or b + D
    
    COMMAND: Mu-ran-Geri                    f + B
    COMMAND: Kuuchuu Furi-Muki              in air, CD (same time)
    COMMAND: Sai-Gaku                       f + A
    
    SPECIAL MOVES
    Shin-Ga (weak)                      	qcf + A
    Shin-Ga (weak) Tsuika Kougeki       	>from Shin-Ga (weak), f, f + A
    Shin-Ga (strong)                    	qcf + C
    Shin-Ga (strong) Tsuika Kougeki     	>from Shin-Ga (strong), f, f + C
    Rai-Ga (weak) [BR]                  	f, d, df + B
    Rai-Ga (strong) [BR]                	f, d, df + D
    Fuu-Ga (weak)                       	qcb + B
    Fuu-Ga (strong)                     	qcb + D
    Kou-Ga                              	>during Fuu-Ga, A
    Sen-Ga                              	>during Fuu-Ga, B
    Kyuu-Ga                             	>during Fuu-Ga, C
    Katsu-Ga                            	>during Fuu-Ga, D
    Hou-zan Sai Heki-Ga                 	charge d, u + C
    
    SUPER: Zero Kiba                        qcf, qcf + A
    SUPER: Tatsu Kiba                       qcf, qcf + B
    
    POTENTIAL: Zero Kiba                    qcf, qcf + C
    POTENTIAL: Tatsu Kiba                   qcf, qcf + D
    POTENTIAL: Ten-Ryuu Retsu-Kiba          f, d, df + AB (up to 3 times)
    
    TOP ATTACK: Mou-Ko Kou Hazan		CD when in TOP mode
    
    FEINT: Shin-Ga 				f + AC
    FEINT: Rai-Ga 				d + AC
    --------------------------------------------------------
    Kim Jae Hoon
    THROW: Tai-otoshi                       when close, f or b + C
    
    COMMAND: Shou-Kyaku Hou                 during backstep, B
    
    SPECIAL MOVES
    Hien Zan (weak) [BR]                	charge d, u + B
    Hien Zan (strong) [BR]              	charge d, u + D
    Hangetsu Zan (weak)                 	qcb + B
    Hangetsu Zan (strong)               	qcb + D, follow up w/ d + D
    Hishou Kyaku (weak)                 	in air, d + B
    Hishou Kyaku (weak) Hassei Waza     	>from Hishou Kyaku (weak), df + B
                                       	>from Hishou Kuaku (weak), qcb + B
    Hishou Kyaku (strong)              	in air, d + D
    Hishou Kyaku (strong) Hassei Waza   	>from Hishou Kyaku (strong), df + D
                                        	>from Hishou Kuaku (strong), qcb + D
    Ryuusei Raku (weak)                 	qcf + B
    Ryuusei Raku (strong)               	qcf + D
    Shakka Shuu (weak)                  	qcf + A (hold)
    Shakka Shuu (strong)                	qcf + C (hold)
    
    SUPER: Hou-yoku Ten-Shou Kyaku          qcf, qcf + A
    SUPER: Hou-ou Kyaku                     qcf, qcf + B
    
    POTENTIAL: Hou-yoku Ten-Shou Kyaku      qcf, qcf + C (hold - let go)
    POTENTIAL: Hou-ou Kyaku                 qcf, qcf + D 
    
    TOP ATTACK: High Angle neri chagi	CD when in TOP mode
    
    FEINT: Shakka Shuu 			f + AC
    FEINT: Hou-ou Kyaku 			d + AC
    --------------------------------------------------------
    Terry Bogard
    THROW: Buster Throw 			when close, f or b + C
    
    SPECIAL MOVES
    Power Wave  (weak) 			qcf + A
    Power Wave  (strong) 			qcf + C
    Burn Knuckle (weak) 			qcb + A
    Burn Knuckle (strong) 			qcb + C
    Power Dunk (weak) [BR]              	f, d, df + B
    Power Dunk (strong) [BR]            	f, d, df + D
    Crack Shoot (weak)                  	qcb + B
    Crack Shoot (strong)                	qcb + D
    Power Charge (weak)                 	f, f + A (up to 3 times)
    Power Charge (strong)               	f, f + C (up to 3 times)
    
    SUPER: Power Geyser                     qcf, qcf + A
    SUPER: Buster Wolf                      qcf, qcf + B
    
    POTENTIAL: Power Geyser                 qcf, qcf + C
    POTENTIAL: Buster Wolf                  qcf, qcf + D
    
    TOP ATTACK: Max Dunk 			(CD during TOP mode)
    
    FEINT: Burn Knuckle (weak) 		f + AC
    FEINT: Burn Knuckle (strong) 		d + AC
    --------------------------------------------------------
    Kain
    THROW: Schwarze Mond                    when close, f or b + C
    
    SPECIAL MOVES:
    Schwarze Flamme (weak)              	charge b, f + A
    Schwarze Flamme (strong)            	charge b, f + C
    Schwarzer Panzer (weak)             	charge b, f + B
    Schwarzer Panzer (strong) [BR]      	charge b, f + D
    Schwarze Lanze (weak) [BR]          	charge d, u + B
    Schwarze Lanze (strong) [BR]        	charge d, u + D
    
    SUPER: Himmlischer Atem                 qcf, qcf + A
    SUPER: Himmlische Seele                 qcf, qcf + B
    
    POTENTIAL: Himmlischer Atem             qcf, qcf + C
    POTENTIAL: Himmlische Seele             qcf, qcf + D
    
    TOP ATTACK: Schwarzer Stob 		CD when in TOP mode
    
    FEINT: Schwarzer Panzer 		f + AC
    FEINT: Himmlisher Atem 			d + ac
    --------------------------------------------------------
    Grant
    THROW: Ankoku Otoshi                    when close, f or b + C
    
    COMMAND: Ma-Heki                        df + C
    
    Kokuen-Ryuu (weak)                  	qcb + A
    Kokuen-Ryuu (strong)                	qcb + C
    Kyou Chou-Jin (weak) [BR]           	f, d, df + A
    Kyou Chou-Jin (strong) [BR]         	f, d, df + C
    Messhou Hisetsu (weak)              	in air, d + B
                                        	>during Rising Palm, d + B
    Messhou Hisetsu (strong)            	in air, d + D
                                        	>during Rising Palm, d + D
    Gou Dangai (weak)                   	qcf + B
    Gou Dangai (strong)                 	qcf + D
    Gou Retsu-Shou (weak)               	f, b, f + A
    Gou Retsu-Shou (strong)             	f, b, f + C
    
    SUPER: Majin Haten Dan                  qcf, qcf + A
    SUPER: Majin Engetsu Rin                qcf, qcf + B
    
    POTENTIAL: Majin Haten Dan              qcf, qcf + C
    POTENTIAL: Majin Engetsu Rin            qcf, qcf + D
    
    TOP ATTACK: Majin Gan			CD when in TOP mode
    
    FEINT: Kokuen-Ryuu 			f + AC
    FEINT: Majin Haten Dan 			d + AC

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