hide results

    FAQ by DUNOTS

    Version: 0.21 | Updated: 03/29/01 | Search Guide | Bookmark Guide

    Sakura Wars 3 (aka Sakura Taisen Suree)
    ------------------------------------------
    Paris is Burning (No, not that documentary!)
    --------------------------------------------
    
    The lowest quality FAQ you never dreamt
    By Forrest "DUNOTS" Walker
    
    ++++++++++++++++++++++++
    DISCLAIMER OF SOME SORT
    ++++++++++++++++++++++++
    This is a faq for fun but NOT profit. So no one sue me. This FAQ is also
    copyright: Forrest Walker, 2001. But feel free to put this faq wherever you
    like... AS LONG AS YOU ASK ME. Okay? Cuz' I wont say no as long as you
    credit me. I just wanna know. That said, have fun, skippy!
    +++++++++++++++
    END DISCAIMER
    +++++++++++++++
    
    Table O' Contents
    ------------------
    1) Updates
    2) Explanation
    3) History of ST
    4) Characters
    5) Guide
    A) LIPS
    B) Battle
    C) Bonus game type thing
    6) Thoughts
    7) Jazz Musician
    
    -------------------
    Part One: Updates
    -------------------
    
    3/26/01 - v.00
    Everything. The game only came out 4 days ago, okay? And it had to be
    shipped. From Japan. Sheesh.
    
    3/27/01 - v.01
    James dictates a letter / we do our first update. You are the expert
    sniper, and the greatest of all Power Stone warriors.
    
    Okay, James... this update contains a bunch of the F2 super attack
    names, as well as a bunch of data on the enemies' robots. Various
    little things fixed.
    
    3/29/01 - v.021
    It's 12:01... that's really the 28th... Fixed some little things, added
    data on the final boss and such, updated the Long Day section, put more
    interesting things about the girls.
    
    ----------------------
    Part Two: Explanation
    ----------------------
    
    We beat the game. Go us. As I'm tired of having to continually update this,
    I'll just put a general Explanation. This was at first made to be a quick
    litle FAQ for all those who have/might/will have the game and don't know
    Japanese. It's slowly becoming more than that.
    
    Yay.
    
    --------------------------
    Part Three: History of ST
    --------------------------
    
    ST is Sakura Taisen.
    Here's a brief history. For a full timeline, I suggest you head to Ming's
    Sakura Wars site (http://pei.physics.sunysb.edu/~ming/anime/sakura.html).
    It's rather comprehensive, and a fun place to boot.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    /\/\/\/\/\/\ WARNING! SPOILERS OF ST 1 & 2 AHEAD! /\/\/\/\/\/\/\
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    
    In 1913 - 1918, there was this thing called the Demon (Or 'Kouma') War. Big
    nasty demons came down and attacked Japan, and ostensibly, the world. The
    four great heroes of this war were:
    
    Ikki Yoneda, the oldest of them, and a veteran of the Russo-Japanese War.
    Great guy, and a drunk to boot.
    
    Ayame Fujieda, a nice and somewhat motherly woman, though still sexy in an
    odd sort of way. Last to join.
    
    Shinnosuke Yamazaki, a real Sephiroth type, and as far as I can tell,
    Ayame's lover. Second to last to join. He helped design the Oubu with
    Kazuma, I think.
    
    Kazuma Shinguuji, who formed the team along with Ikki. He helped design the
    original Ryoushi-kachuu (bless you), and is Sakura's father.
    
    Now, these guys were awesome. Seriously. They took out a big nasty demon
    alone, just the four of them. You guys have to have the aid of big robots
    AND higher numbers. Wowsers.
    
    Anyway, they have the "Ni Ken Ni To," which basically means "Two Swords, Two
    Blades." Two plus Two equals four, so each of them had one. This comes into
    play later.
    
    So they beat the kouma, but Kazuma dies, and Yamazaki disappears.
    Nonetheless, Ikki and Ayame go on to create a countermeasure against future
    evil. They get Count Hanagoji to assist on the military side, and the
    Kanzaki Heavy Machinery corporation to help on the industrial side.
    
    In 1919, the first successful test drive was made of the Oubu, which is a
    type of "Ryoushi kachuu," (gesundheit) or Spirit Armor. Basically, they're
    10 foot tall robot suits with tailpipes... Anyway, it was done by Sumire
    Kanzaki, the granddaughter of the guy who owns the company.
    
    Her color is Purple.
    
    See, she has the spirit power, and you have to have it to use these things,
    for whatever reason. Meanwhile, Ikki has the "Daiteigekijou," I think. The
    big imperial theater. It's in Ginza.
    
    So in 1922 the "TeikokuKagekiDan, Hana-gumi" is formed. That is to say,
    Imperial Floral Assault Squdron, Flower Division. Yeah. It's pretty silly.
    Anyway, They're normally an all-girls theater group, but secretly its the
    super-anti-evil-robot pilots. Because, see, there's a homophone for
    TeikokuKagekiDan (Henceforth: Teigeki) that means Imperial Floral Teater
    Group, though it looks different.
    
    And the bad guys don't get it, somehow...
    
    Anyway, it's led by Ikki and Ayame, and Sumire is in it, of course. Then
    there are the other three. First is Maria Tachibana, a half Japanese Russian
    who fought in the 1917 revolution.
    
    Her color is Dark Blue/Black
    
    Then there's Iris Chateuxbriand, a little French girl with massive psychic
    power.
    
    Her color is Yellow.
    
    And Kanna Kirishima. a 6'6" Okinawan martial art expert. (My favorite)
    
    Her color is Red.
    
    Then they find the daughter of Kazuma, Sakura. She's the main character, and
    has in her the power to expel evil, as all of her lineage does. You're
    supposed to like her.
    
    Her color is Pink.
    
    And finally, there's the cute purple-haired Chinese girl, Kohran Li, who
    invents all manner of fun things and maintains the Koubu, which are better
    versions of the Oubu.
    
    Her color is Green.
    
    So then there's you, Ichiro Oogami, a hapless Naval enseign (is that spelled
    right?).
    
    His color is White/Silver
    
    Good god, he's a goober. Really. While he gets better, he's a total boob
    most of the time, and can't resist peeping on girls in the shower. Anyway,
    he's the ONLY man who seems to have the spirit power.
    
    You have to clip tickets like a little punk.
    
    So there's this guy, Kuroki Satan, and he revives Tenkai, who's some evil
    guy who hates the Tokugawa or something. Anyway, he assembles the
    "Kuronosukai," or Hive of Darkness. There are five of them, including Satan
    and Tenkai.
    
    Tenkai, the leader.
    
    Kuroki Satan, a guy who looks familiar and has ulterior motives.
    
    Kurenai no Miroku, the 'sexy' one.
    
    Rasetsu, a grey guy with a chainsaw and a swastika on his forehead.
    
    Aoki Setsuna, an evil kid with claws.
    
    So they have these dudes called the "MaSouKiHei," Which means something, but
    I call them "EvilRobotDivers," because that's what they look like. And they
    put wierd looking things in the ground by saying
    "UmkirikiribasaraumbattaUmkirikiribasaraumbatta..." They're making the
    Patriarchal Cross, which apparently has the effect of breaking lots of
    stuff.
    
    You win, great.
    
    Then Satan comes back as Aoi Satan, and has three goons, based on a specific
    combination of Hanafuda Cards, Inoshikachou (Which is worth 6 points).
    
    Inoshishi, the boar. He has fire.
    
    Shika, the deer. He has Ice.
    
    Cho, the butterfly. She (I think and hope) has Electricity.
    
    Satan gets the Majinki, the three treasures of Japan, by doing some wierd
    long-range seducing of Ayame. She kisses him and becomes... uh, Ayame. Her
    name looks different now, and apparently means evil lady.
    
    So he uses these treasures to make a big island and it has a big purple gun
    and you have to stop him. So you go, and all of your characters die (I do
    mean DIE.), except you and your favorite girl. You fight Ayame, and beat
    her. Then Satan's about to kill you, but Ayame saves you and dies. Then you
    beat him.
    
    And he turns into Satan, as in, the Devil.
    
    THE DEVIL.
    
    Then Ayame becomes the archangel Michael (!!!!!) and revives all of your
    dead teammates and helps you kill THE DEVIL. She says for him to go to
    Heaven again, but he says piss off and fades away. And then Ayame
    leaves. The end.
    
    You've just beat up THE DEVIL, by the way.
    
    Then, a while later, you get a new member, Soletta Orihime, a half Japanese,
    half Italian girl who hates Japanes men because of her father. And she talks
    funny.
    
    Her color is Fuschia, or Magenta, I guess.
    And you get Leni Milchstrasse, a German boy (!!) who was in experiments to
    turn him into Ayanami Rei...
    
    His color is Blue.
    
    He has a cool secret I'm not spoiling. It's too good.
    They're both from the "Hoshi-Gumi," or Star-Division, of your group, which
    was in Europe. They use Eisenkleid, which means Iron Clothes (basically) in
    German. It's like your Koubu, but they look different.
    
    That's about it.
    
    So you have to fight Satan again. It turns out he's Yamazaki. Then a guy
    kills him and takes his sword. This is Oni Ou. This means demon king. He's
    cool.
    
    Then Ikki gets a secretary, Saki. She's a slut. And there's Kayama, who's an
    old buddy of Oogami's and a total badass. And a secret agent.
    Some stuff happens, you go on a vacation, you meet the protectors of the
    Majinki: The Bara-Gumi (Rose division.) All are male. All are rather...
    feminine, let's say. Ayame's sis, Kaede, joins up.
    
    The bad guy in this one turns out to be Kyougoku Keigo, a high-ranking
    military man.
    
    Oni Ou is his main goon, and is also Kazuma Shinguuji. Doh!
    
    Kongou is the master of lightning.
    
    Mokujiki has wood.
    
    Kasha is well dressed and has fire.
    
    Tsuchi-Gumo has earth.
    
    Suiko has water, and is Saki. Double Doh!
    
    You seal off the evil with Ni Ken Ni To, the end, life rules.
    
    But you have to go to Paris to Join the PariKagekiDan, which is
    headquartered in the "Chattes Noire," which is basically a cabaret. New 
    story
    entirely, new characters. How interesting.
    
    Alright, now that that ultra-long section is over, let's move on to...
    
    ----------------------
    Part Four: Characters
    ----------------------
    
    Name: Ichirou Oogami
    Stage Name (Which I made up): Incompetent Boob
    Age: 23
    DOB: 1/3/1903
    Height: 176cm (5'9")
    Weight: 65kg (143lb)
    Blood Type: A
    From: Japan
    
    He's you. And you are an idiot. But a good leader. Anyway, he just got into
    Paris after a MONTH of traveling, and boy is HE tired. He's the hero of
    Sakura Taisen. That's really all there is to say, except that ladies LOVE
    him. I mean, really. Oh, and his element is lightning, and his color is
    White or Silver.
    
    Name: Erica Fontaine
    "Une soeur novice dans un monasterie."
    Age: 16
    DOB: 8/15/1909
    Height: 156cm (5'1")
    Weight: 45kg (99lb{!! I could THROW her!}) [Um, don't tell the girls I told
    their weights, okay?]
    Blod Type: A
    From: France
    
    This is the girl to replace Sakura, basically. She's twice as ditzy, and
    eight billoin times clutzier. Her color is Red, and she loves her some
    Jesus. The call her "Sister" sometimes, and she TELLS you to thank God at
    one point. Her, um, element is healing. Anyway, she uses a (Cross shaped...)
    machinegun, in her Koubu, and on her TEAMMATES... must be rubber bullets.
    She also has this wierd habit of temporarily assuming the accent of whoever
    she's talking to, especially if she's just met them. Yes, people get freaked
    out by it.
    
    
    Name: Glycine Bleumer
    "La fille de la famille Bleumer, descendante des Ducs de Normandie"
    Stage Name: Blue Eye
    Age:  16 (What?)
    DOB:  4/18/1909
    Height: 161cm (5'3")
    Weight: 46kg (101lb) [God, they're light!]
    Blood Type: B
    From: France
    
    See, her color is Blue. And Mer means Sea. And she uses water as her
    element. ....
    Anyway, the Bleumer family is apparently pretty prestigious, and so she has
    to keep up the name. And there's an old lady named Trebel (To Re Bu...) at
    her house. Basically, she's all business, and gets angry easily. And she
    hates Japanese, though her friend Hanabi is Japanese... She chooses to fight
    with an Axe. And a shield.
    
    
    Name: Coquelicot (Ko Ku Ri Ko, Japanesified)
    "Une jeune fille originaire du Vietnam..."
    Stage Name: Magical Angel Coquelicot
    Age: 11
    DOB: 10/10/1914
    Height: 142cm (4'8")
    Weight: 36kg (79lb) [She has an excuse: She's a kid.]
    Blood Type: A
    From: Vietnam
    
    Aww, the cute little girl of this game. She lives in a circus, and is much
    cooler than Iris. Anyway, her color is Pink, and she has the element of
    magic, I guess. She calls herself "Magic Angel Coquelicot." She is also the
    only character who EVER calls Oogami by his first name, Ichiro.
    Unbelievable. Oh, and she fights with, uh, cat... missles...
    
    
    Name: Lobelia Carlini
    "Un mauvais garçon comme Paris n'en a jamais connu"
    Stage Name: Saphiel
    Age: 20
    DOB: 11/13/1905 (Two days after mine... go Scorpios!)
    Height: 179cm (5'10")
    Weight: 64kg (141lb) [Must be all muscle...]
    Blood Type: AB
    From: Transylvania (!!!!!!!!)
    
    Holy crap. Okay, first off, she's a wanted FELON. As in, ruthless criminal.
    Then there's the way she looks... And then you find they kept her in a 15
    meter deep PIT, so she couldn't escape. And then she THROWS FIRE... with her
    MIND. And she has done enough to warrant a prison sentence... of 1000 
    years!!
    Holy geez. Anyway, her color is green, and she fights with claws.
    
    
    Name: Hanabi Kitaoji
    "La fille de la maison des barons japonais Kitaoji"
    Age: 17 (Ack! This meant she was getting married at 16!)
    DOB: 5/22/1908
    Height: 158cm (5'2")
    Weight: 46kg (101lb)
    Blood Type: O
    From: Japan
    
    She's really quite depressed. You see, her fiancee, Philip, died the day
    they were to be married. That's terrible. Anyway, she's an old friend of
    Glycine's and she even lives at the Bleumer estate. She's the quiet type,
    and Oogami saves her from commiting suicide. Her color is Black. She uses
    Arrows. She can apparently freeze time.
    
    
    **********************
    *Secondary Characters*
    **********************
    
    Name: Grand Mere
    Job: PariGeki commander/Owner of Les Chatte Noires
    
    The fat, blonde lady with a cat. She's pretty cool. At first I thought her
    name was GrandMa (Gu Ra N - Ma), but then I looked in the booklet... Anyway,
    she is your boss, plain and simple. And she carries that cat all over the
    place. Well, whatever. Listen to her, and do it well.
    
    Name: Norimichi Sakomizu
    Job: Head of the Japanese Embassy
    
    That pretty much sums it up. He's one of the first guys you meet. He has a
    mustache and a funny haircut. He, um... does stuff. Yeah.
    But try asking him about the Revolver Cannon...
    
    Name: Mell Raison
    Job: Grand Mere's Secretary
    
    She takes care of business around Les Chattes Noire, along with Ci. They're
    kind of inseparable. Anyway, Mell does more of the waiting and paperwork 
    kind
    of stuff, I think. She's classier, and very intense. She's the one with blue
    hair in a sort of duck tail, and intense eyes.
    
    Name: Ci Caprice
    Job: Grand Mere's Secretary
    
    She has lots and lots of orange hair, and is ultra friendly. She even calls
    you Mr. Samurai, because you're from Japan... Anyway, she sells you bromides
    and such. That's her end of the deal.
    
    Name: Jean (or John)
    Job: Mechanic
    
    He's John Goodman. Anyway, you can tell who he is by the wrench he's always
    carrying. He loves to drink, too. He takes care of your stuff, and is a
    great guy. He also invents things, like the spirit-power-ometer in Episode
    Five.
    He also made Eclair, your bullet train, and Eclair Forte, the better 
    version.
    
    Name: Evian
    Job: Detective
    
    He's the fat guy in the trechcoat who's always on the lookout for Lobelia.
    He's also an idiot.
    
    Name: Trebel (I think)
    Job: Old Hag
    
    She seems to be the head of the Bleumer family or something. She makes you
    dress up like a maid and can't tell when you're making fun of her.
    
    Name: Father Renault
    Job: Priest
    
    He's the local priest at the convent/monastery where Erica lives. He says
    "Hai" at the end of his sentences. James called him "pensive."
    
    **********
    *Villians*
    **********
    
    These guys, the Kaijin, are odd, to say the least. They are all based on 
    some sort of
    animal, and it almost seems as if they leapt out of Alice in Wonderland.
    Some of them look human at times. The scorpion girl always does. They also
    have wierd psychoses, and none of them seem to have any bearing on any of
    the others. But they all have robots and the same kind of goons...
    
    Name: Ciseaux (Shi-zo), or Scissors, but you guys call him Mr. Rabbit
    Animal: Rabbit
    Psychosis: Hates when people are happy.
    Robot: Prelude
    
    He ends his sentences with "pion." Apparently this is French for "pawn," but 
    that
    really makes no sense... Anyway, he has a pink suit, though he ruins it with 
    an ugly
    yellow vest. He also carries around giant pruning shears. I guess he liked
    Clock Tower.
    
    Name: Python (Pi-tan), Coquelicot calls her Mama
    Animal: Snake
    Psychosis: Likes to eat gems. (!!)
    Robot: Berceuse
    
    You can tell who she is from a mile away, so I'm not spoiling anything...
    Anyway, she likes to eat jewels for some unbeknownst reason, and she can
    apparently turn people into them somehow. When she looks like a snake, it
    mostly just makes her face freaking vile looking.
    
    Name: Leon (Le-awn)
    Animal: Lion (duh)
    Psychosis: He's a jerk.
    Robot: Marche
    
    That's pretty much his deal. he almost hits Coquelicot, and he wants to take
    the Bleumer fortune. He looks like a regular guy most of the time, albiet
    with an eyepatch. Again, I haven't spoiled anything, because its dreadfully
    obvious who he is, if you watch the opening sequence.
    
    Name: Nadelle (Na-de-ru)
    Animal: Scorpion
    Psychosis: Loves to destroy paintings
    Robot: Nocturne
    
    What the hell? What a strange lady... So, the only thing that makes her look
    like a scorpion is the red scorpion tattoo on her chest, and the big clawy
    thing sticking up off her clothes. She holds the "Mosa Lina" (.... no
    comment on that one, guys) hostage, but then Lobelia burns it up!
    
    It turns out it was a fake. They ask Lobelia how she knew it was fake.
    
    She didn't...
    
    Name: Masque de Corbeu, or Mask of the Crow
    Animal: Crow, obviously
    Psychosis: Loves Hanabi's deep, dark depression and pathos.
    Robot: Serenade
    
    Well, maybe he loves it in general, but he goes after her. And he's a
    wierdo. He makes her think he's Philip. Then he makes you fight him on a
    ship. I think it's the Titanic, but it's just a stage. He also likes Opera,
    and can apparently manipulate illusion. (To the point at which it can KILL
    you.)
    
    Name: Calmar
    Animal: Squid... though shouldn't he be a caterpillar?
    Psychosis: Megalomania
    Robot: Symphonie
    
    He's bad. He's the leader of the Kaijin, and they think that
    they should be ruling Paris, not regular people. To accomplish this, he
    awakens some awful thing called Obscure, which burns and freezes Paris.
    
    Name: Saryu, Saliue? (Sa RiYu) Help....
    Animal: Uhh.. wait, she's a jester.. that's not an animal..
    Psychosis: Making people's hands glow
    Robot: Aubade
    
    She's weird and quiet, and foreboding, and you'll see a lot of her, but
    she won't really come into play until after you beat Calmar. Then she'll
    wake up O.A.K., the biggest evil oak tree you never dreamt, and it'll start
    taking root all through Paris.
    
    She uses the power of the Parishi (Huh?), whose spirits have been 
    reincarnated
    or something. It makes little sense, to me at least.
    
    
    -----------------
    Part Five: Guide
    -----------------
    
    Here's where I explain how you're supposed to play this game. If I don't
    explain it, that means one of three things:
    1) I thought it was too obvious.
    2) I don't know, either.
    3) I forgot.
    
    Anyway, let's begin. First, you have the title screen. Once you hit start,
    you are presented with a funny little screen. Pick a VMU that has a data, or
    if it's your first time, pick one with enough room. Then, it gives you some
    choices.
    1) Begin Game: Move on to the main screen with this system file.
    2) Copy System File: Duh.
    3) Delete System File: Yeah, you probably oughtta hold back on this one.
    4) Sakura Taisen 1 File Import: Apparently what you did in One has some
    effect on Three. You can bring Won-With-Character data from whatever card.
    That is, if you have the DC version... you DO, don't you?
    5) Sakura Taisen 2 File Import: Same deal, yo.
    6) Cancel
    
    There. Here, I'll list them.
    1) New Game: I refuse to explain this.
    2) Continue: You pick a save file to load.
    3) Load a data saved during a fight.
    4) Options
    5) A Long Day in Paris: The bonusgame thing. I'll get back to it later.
    
    What's in options? This is in options:
    
    OPTIONS
    
    1) Cursor speed, I think.
    2) Sound: Stereo or Mono.
    3) VMU... sound, I guess.
    4) I dunno.
    5) It's grey.
    
    SYSTEM
    
    1) System File Load
    2) ST 1 & 2 data import
    
    QUIT
    
    Great. Now we can move on to other things.
    
    ---------
    A) LIPS
    ---------
    
    LIPS is an acronym. It stands for.... um.... something. Basically, this is
    how you play most of the game. You stand around, listening as people yammer
    on, then you get to pick what to do. You get to move on the map, too, but I
    don't know if that counts as LIPS...
    
    Anyway, there are many different kinds of LIPS, and I will atempt to
    describe all of them. Of course, I won't tell you what to pick and when, as
    I don't even really know myself most of the time... You know, not fluent in
    Japanese...
    
    What good are LIPS? Well, they alter the outcome of the game. Sometimes
    directly, but usually indirectly. That is to say, what you say and do will
    affect how easy the battles are. Getting points with the girls in the
    PariGeki will make them better in combat, (losing points does the opposite)
    and sometimes change what they do or say. Getting points with everyone else
    makes YOU better in combat, which is a new feature for 3. They dropped,
    however, what I call the "Oogameter," which judged how playful/serious you
    were and affected what you could say...
    
    Also, the girl you are "winning with" is determined by who has the most
    points, and sometimes by which Epsode you're in.
    
    ***********
    Normal LIPS
    ***********
    
    You have a limited amount of time in which to choose one of 1 to 3 things.
    Doing nothing is also (but usually a wrong) an option. Sometimes you're
    picking what to do, but usually you're picking what to say. The timer will
    be different on different ones. Usually when it's very fast, you need to do
    something. If it's very slow, you should probably do nothing, though these
    are hardly rules...
    
    ***********
    Untimed LIPS
    ***********
    
    See the difference? Anyway, this is usually for when you're thinking to
    yourself and want to decide where to go/what to do, or when you're getting
    briefed before a battle. Usually, if you keep picking the top one, you'll
    get to them all eventually. The bottom one is almost always "No thanks,"
    "I'm done," or something to that effect.
    
    **********
    Double LIPS
    **********
    
    They first appeared in 2, and they're still around. Basically, a big LIPS
    counter appears around the edge of the screen and you've got to do stuff
    before it runs out. What you do varies.
    
    *********
    Click LIPS
    *********
    
    These are never timed unless it's part of a double LIPS. Basically, there's
    your field of vision, and you can click on stuff to do things. Sometimes
    this sparks a LIPS, or leaving. Usually it just causes either you or someone
    else to say something.
    
    Closed Eyes Cat: Nothing Here.
    Looking Cat: You can click on this to take a look.
    Yawning Cat: You can talk to someone.
    Walking Cat: At the edge of the screen, you can leave, sometimes.
    Grasping Claw: You can take something.
    Knocking Cat: You can knock on a door (That's pretty specific, huh?)
    Blushing Cat: You can look at some boobies. (Even more specific!) People
    usually get pissed if you do this... too much.
    
    **********
    Analog LIPS
    **********
    
    NEW FOR 2K1!! ... Anyway, this is one of my favorite new features. It's
    called Analog LIPS for a reason, and it's the same reason you couldn't have
    it in ST1/2. You have to pick an amount. Usually it's volume of yelling or
    whispering, but it can be shaking hands, or toucing glasses together, or any
    number of things. It says what you're doing, and the big window around it is
    blue on the bottom, white on top. Using the Analog stick (Or the D-Pad, but
    it's really hard), you adjust how much you want to do. Up is more, down is
    less. It just depends. At one point you shake Erica's hand. Shake it
    lightly!
    Well... you get the point.
    
    *********
    Battle LIPS
    *********
    
    It's basically just Untimed LIPS, but it's between two battle plans that
    you've been presented with. Don't worry, you'll be able to know when you
    have this kind, because it looks totally different from other LIPS. See, it
    looks kinda like your Koubu. If you've seen them, you'll know when you hit
    these. Nice part is, THERE'S NO WRONG ANSWER! Yay.
    
    *********
    Map Events
    *********
    
    It's not really LIPS, but sometimes, on the external map, you'll suddenly
    see someone standing there, with a word balloon. You have a limited amount
    of time in which to hit A before you pass them up. Usually you want these,
    as it gives you a chance to get more points. I think that on a few rare
    occasions, though, these will mess you up, so be careful.
    
    ********
    The Clock
    ********
    
    Sometimes, you have a limited amount of time in which to do things. There
    will be a clock to tell you what tim it is. Every thing you do takes five
    minutes, and moving around takes no time whatsoever. (o_O) Keep this in
    mind, as you have to make it places on time sometimes (good luck... you'll
    need it.)
    
    *********
    Tea Parties
    *********
    
    These really deserve their own category. It's basically a Click LIPS
    A) But only with Yawning Cat
    B) With a Clock. Not a timer, a clock.
    C) With girls sitting around drinking tea....
    These are goofy. You have to talk to the girls in such a way that they don't
    get mad at you. Perhaps they want you to talk to them evenly. Perhaps they
    want you to do it in a specific order. Perhaps you have to talk to the
    correct one last. I really don't know. Figure it out on your own... or
    should I say, lose points on your own. Oh, well. I just have to learn
    Japanese.
    Well, that's it for LIPS and such. Now, we move on to....
    
    ---------
    B) Battle
    ---------
    
    Alright! Fighting! Frankly, this is the bit I most actively enjoy, but I'm
    a SRPG fan...
    
    Okay, here's how the battles work. It's totally different, and dare I say,
    better, than ST1 & 2. All the fighting happens on a rather large map, and
    you have to get around and kill all the enemies. It shows the action from
    something like overhead, and you can adjust the angle by hitting up or down
    on the D-Pad, and rotate it with L and R.
    
    So you have this big bar at the bottom that's all green and segmented and
    pretty. Now, if you're a veteran of ST, you go, "Hey, how do I pull up the
    actions menu? Where are the squares on the ground?" The answers: "You don't"
    and "Gone" respectively. Now, you have a big action bar with the different
    actions taking up varying costs. This is awesome.
    
    Okay, here's the lowdown. On the far right is your status bar. Blue is
    Health, Red is Super charge. With a full bar of red, you can do it. But when
    you do it, you lose all the bar. This bar, however, fills back up as you get
    hit. You can also charge it. Along the segmented bar (Which can be of 
    varying
    amounts of segments, depending on how well you've done) are buttons. However
    many blocks away from the left it is is how much doing that action costs.
    Attacking always takes one for each button press, and this includes supers.
    
    You can also charge Super, defend, and heal. All of these can only be done
    once per turn. Charging super is self-explanatory. Defending works until
    that person's next turn, as always. Healing hits you OR any character(s)
    immediately in front of you. Any lifebars you see will be healed. Note that
    unlike in ST 1 & 2, you can now heal as many times as you want (as far as I
    know); it just takes a lot of action.
    
    Moving is done by moving the Analog Pad. Simple enough. You can also move at
    any time, so you can attack, move, attack, and possibly even move again.
    However, instead of spaces, you have distance. Everyone has their own ratio
    of distance/action bar. Some people, like Glycine, are slow. Coquelicot, on
    the other hand, can move farther for each bit. An interesting fact, however,
    is that you can get movement back by going closer to the point of your
    origin. This is because it treats distance moved as a simple distance from
    your starting point. This makes sense, so that you can shuffle around and
    see where the best place is. Unlike ST 1 & 2, however, you can use this to
    effectively cheat. If there's a wall in front of you, you can walk real far
    to get to the hole in it, then go back to where you were, getting movement
    back. But on the other side of the wall! This is excellent for obstacles of
    any kind.
    
    Which brings me to another point. You can't go through each other anymore.
    That pretty much balances the goofy helpfulness of the movement measuring,
    so be careful. Another thing to remember is that sometimes jostling about
    can get you through tight squeezes, or move that vase you desperately need
    to.
    
    Attacking is also redone. You still have ranges, but now they're treated
    like movement. Basically, you've got this little grey upside-down cone with
    rainbow sides that precedes you. With some, like Oogami, it's right in front
    of him, so you have to get up on them. People like Hanbi, on the other hand,
    have a very large range, and so the targeting cone hangs way out in front.
    You can also hit anything closer than the maximum range, of course.
    
    You target things by facing them. When you get the cone on or past an enemy,
    it immediately goes "Beep" and sits above them. (Tip: If you play with
    getting JUST into range, you can save valuable action meter tis way.) This
    activates your hit area. This is also handled very well. A patch of ground
    will begin to glow yellow, and lines at the edge will float upwards. It's
    hard to describe, but you'll see what I mean.
    Anyway, anything inside this area will be hit. How do you know if sometihing
    is inside it, other than your taget? Simple. A ball floats over their head.
    If it's green, they're healthy. Yellow means they're in danger, and red
    means its potentially possible to kill them.
    
    Everyone has different areas of effect. Oogami's is just a little tiny
    circle that can only POSSIBLY hit one thing. Coqulicot's extends out from
    her in a circle. So on, so forth. When you switch to Super (Only when your
    bar is full), You have the same thing, but with a different pattern, and
    instead of yellow, it's red. Erica's super heals, so you have to target your
    friends. And if you are in Super mode at the end of your turn, you'll be in
    it until you go back. So you attack by hitting the attack button. If it's a
    super, just wait for it to be done. A regular attack, however, is very VERY
    different.
    
    In this game, you can keep hitting the button to chain more attacks on. You
    can go up to five. Now, this is extremely useful. While a five-part attack
    costs a whopping five sections of action, it's also much, MUCH more powerful
    that attacking five times. If at all possible, do as many hits as you can.
    There are exceptions, though. After a while you'll get a feel for how many
    hits will do so much damage. So when you see the monster's bar, evaluate how
    many attacks you think it will take. Of course, you won't know exactly, so
    if you think that it'll take 3 or 4, do 3. If it doesn't die, do another,
    and it will. That way, if you've underestimated your power, you save a
    section you would've wasted.
    
    Make sense?
    
    Oh, and the team supers are still around. That is to say, if your favorite
    girl, or the one whose episode it is stands next to you, or you stand next
    to her, and you put that character into super mode, you can do a team super.
    They always have a huge circular attack pattern, and it's colored purple.
    It's very powerful, too. Very very very. Oh, and it drains both of your
    bars, but I strongly suggest you do them, both for the strategic and
    amusement values.
    
    And here are benefiets of teamwork:
    
    Sometimes, as soon as a combo reaches its third hit, the attacking character
    will call another character who is within (their own) range to attack the
    enemy for an assist. It's pretty cool, and does high damage, but usually
    only characters who like each other do it. Lobelia, for example, barely ever
    does them, as she is a jerk. (heh) Usually it goes about like this:
    
    Glycine: Hanabi! [Glycine's picture appears before whooshing lines]
    Hanabi: Wakarimashita! (Understood) [Her picure appears next to or below
    Glycine's]
    
    But sometimes you get this:
    
    Coquelicot: Kochi kochi! (A taunting or cute sort of way of saying "here,
    here!")
    Erica: Dochi dochi? (She applies the same attitude to "Where, where?" That
    is silly.)
    
    Also, you can save each other. For example, Lobelia may be about to get hit.
    Suddenly, there's a blue flash, and the screen gets capped by words, and
    someone's picture appears while they shout something. Whatever character it
    was will suddenly smack the offending enemy, saving Lobelia from all damage.
    It also takes away all their action meter. The same conditions apply to this
    as to the assists, and I've never seen it happen on a boss, and never before
    disc 2, for that matter...
    
    Also note that the VMU shows the map normally, and shows status and damage
    during atacks, and the name of the super when they shout it. Cool!
    
    *******
    Controls
    *******
    
    Analog Pad: Move. Pushing in harder makes you move faster.
    Left/Right: Cycle through targetable things. This is very useful
    Up/Down: Change camera angle
    Up, Up: Go to Camera mode. here you can hit left and right to cycle between
    objects, A to see their range, X to see their Attack area, and Y to see
    their Super area. B or down take you back.
    L/R: Rotate the camera.
    A Button: Attack
    B Button: Charge super bar/switch between normal and super mode once the bar
    is full. Switch as much as you like...
    X Button: Defend
    Y Button: Heal
    
    Start: Pull up your secondary menu. Here, you can do some interesting
    things. I'll describe Oogami's menu, from left to right.
    
    Take Back: You take back what you did. You can only do this as long as the
    used action is still red.
    Pass: Next!
    Status: You can look at the status of various people by pushing different
    directions.
    Map Info: Mel tells you stuff about the map.
    The Protects: Oogami Only. You can protect one girl of your choosing up to
    three time. You can switch it on your turn.
    Taichou: Oogami Only. You get to pick various modes for your characters to
    fight in. However, these modes don't do quite the same thing they did in
    2...
    
    Wind: Good for movement. Healing and Charging are cheaper, I beilieve. You
    lose defending.
    
    Grass: Normal.
    
    Fire: Attack! Charging is dirt-cheap, but defense is much more expensive.
    You lose healing.
    
    Mountain: Heavy D! Defending is much cheaper and healing is at its cheapest.
    But you can't charge.
    (Note: You can change this as much as you want on Oogami's turn. Utilize
    this. For example: Mountain, Defend, Fire, charge, Grass, finish turn. It's
    like cheating!)
    
    System: Options, Save and Quit
    
    ******
    Koubu
    ******
    
    Ah, Koubu! Bane of evil robots everywhere!
    
    Ahem. Anyway, each of your characters has their own Koubu, which is a suit 
    of
    robot armor that stands about ten or twelve feet tall and has a pair of
    funny sensor eye things. In this game, you have Koubu F's. I think the F
    stands for France. Later, they get upgraded to Koubu F2.
    (Oh no! No F3!) Also, when they become F2, they each become very different
    from each other, which is a first for Sakura Taisen, as all times
    previously, each Koubu just had a different weapon and color.
    
    Also, not that they have interesting paint jobs. For example, Erica has a
    yellow cross, like on her (goofy) outfit. Everyone else has a stripe down
    the left side, and Lobelia has evil eyes, and upon upgrade, a scary mouth
    painted on her Koubu.
    
    Here's the data on your Koubu. I don't have the name of the supers right
    now, as they're almost all in French and I find them hard to remember, but
    I'll put them up eventually.
    
    Name: Ichiro Oogami
    Koubu F
    Weapon: Two Swords
    Range: Close
    Pattern: One enemy
    Super: Shippuu Jinrai
    S. Pattern: A small circle around him
    Koubu F2
    Weapon: Two swords... and more fury!
    Range: Close
    Pattern: One enemy
    Super: Kokoun Butou
    S. Pattern: A medium sized circle around him
    
    Name: Erica Fontaine
    Koubu F
    Weapon: Cross-shaped machine gun.
    Range: Long
    Pattern: Circle around target
    Super: Sacre de Lumiere, or consecration of Light (Healing)
    S. Pattern: Big cross extending back towards her
    Koubu F2
    Special Thing: Wings (!!)
    Weapon: Gatling gun
    Range: Long
    Pattern: Big circle around target
    Super: Grace Au Ciel
    S.Pattern: Really big cross extending back towards her
    
    Name: Glycine Bleumer
    Koubu F
    Weapon: Hand axe and shield
    Range: Mid
    Pattern: 2 or 3 space deep line in front of her
    Super: (Wave of water)
    S. Pattern: Wave extending out in front of her
    Koubu F2
    Weapon: Axe and buckler
    Range: Mid
    Pattern: 2 or 3 space deep line in front of her
    Super: Furie Neptune
    S. Pattern: Bigger wave extending out in front of her
    
    Name: Coquelicot
    Koubu F
    Weapon: ..... Cat missles.
    Range: Long
    Pattern: A big circle around her
    Super: Magique BonBon (confirmed by James' Magique Memory)
    S. Pattern: .... A big cat head around the target. (sigh)
    Koubu F2
    Weapon: More cat missles
    Range: Long
    Pattern: A bigger circle around her
    Super: Magique Petit Chat
    S. Pattern: A bigger cat head...
    
    Name: Lobelia Carlini
    Koubu F
    Weapon: Claws
    Range: Close
    Pattern: A wide triange extending from her
    Super: Flamme Unglia
    S. Pattern: A big spiky thing around her
    Koubu F2
    Weapon: Two sets of claws
    Range: Close
    Pattern: A bigger triangle extending from her
    Super: Demone Falce
    S. Pattern: A bigger spiky thing around her
    Team Super: Combustione
    Team Super 2: Perikoro Gioko
    Note: When she moves, she doesn't walk, but her whole Koubu becomes a black
    blob on the ground with claws sticking out. Wierd.
    Note 2: After upgrade, "Massacre" is written on the left shoulder...
    in BLOOD!
    
    Name: Hanabi Kitaoji
    Koubu F
    Weapon: Crossbow
    Range: Long
    Pattern: One enemy
    Super: (Shoots a flower)
    S. Pattern: A fan extending behind the enemy. (sigh)
    Koubu F2
    Weapon: Longbow
    Range: Longer
    Pattern: One enemy
    Super: Rakka Teichou
    S. Pattern: A bigger fan extending behind the enemy
    
    Okay, your standard enemy is the Pawn, which is a little crappy robot. Of
    course, they come in different colors and have different abilities, but I'll
    let you see all those on your own. Starting in the second battle on chapter
    10, you fight 'Calamite's, which are odd black spiked things that are 
    colored
    orange or blue. Personally, I find it odd that you guys have to have spirit
    power to use the Koubu, but these inanimate robots can walk around just
    fine.... Oh, well.
    
    Name: Ciseaux
    Evil Robot: Prelude
    Weapon: Guns, spiky balls and scissor ears
    Range: Close
    Pattern: A few spaces in front of him
    Super: (He cuts you to ribbons)
    S. Pattern: I forget
    
    Name: Python
    Evil Robot: Berceuse
    Weapon: A detatchable snake... arms... thing
    Range: Close
    Pattern: All around her, I think.
    Super: (She poisons you)
    S. Pattern: All around her
    
    Name: Leon
    Evil Robot: Marche
    Weapon: Clawlionheadthings
    Range: Middle
    Pattern: Circle directly in front of him
    Super: Royal Rage
    S. Pattern: Endless line in front of him
    
    Name: Nadelle
    Evil Robot: Nocturne
    Weapon: Claws (guns) and stinger
    Range: Close
    Pattern: A few spaces ahead, behind, left, and right of her
    Super: (She paralyzes you)
    S. Pattern: A circle around her target
    
    Name: Masque de Corbeau
    Evil Robot: Serenade
    Weapon: Pecking, Kicking and Yelling
    Range: Middle
    Pattern: A circle in front of him
    Super: Les Destines
    S. Pattern: A big triangle in front of him
    
    Name: Calmar
    Evil Robot: Symphonie
    Weapon: Tentacles
    Range: Long
    Pattern: A wide, straight path in front of him
    Super: Chatiment de Dieu
    S. Pattern: A large blob in front of him
    
    Name: Saryu
    Evil Robot: Aubade
    Weapon: Stinger
    Range: Close
    Pattern: One Enemy
    Super: Le Roi Des Mouhe
    S. Pattern: Everything
    Note: Aubade will split into several smaller Aubades after you damage it
    enough. One will have a yellow/black swirl on its back, the rest will be
    red/black. Killing the yellow/black one will turn it back to normal.
    
    Evil.. uhh.. Bug: Darunie
    Weapon: Legs
    Range: Middle
    Pattern: Two circles at 45 degree angles to its face.. it's weird.
    Other weapon: Black orb thingy (takes one person's HP to 1)
    
    2nd Form Darunie
    Weapon: Unbelievable creepiness
    Range: Everything
    Pattern: Everything (It shrinks the floor!)
    Super: La Croisse Und De Dieux
    S. Pattern: Everything
    
    3rd Form Darunie
    Weapon: Laser beams
    Range: Long
    Pattern: Rectangle in front of it
    Super: La Croisse Und De Dieux
    S. Pattern: Everything
    
    Now go win some battles!
    
    ----------------------------
    C) Bonus Game Type Thing
    ----------------------------
    
    Ah, a long day in Paris! Unlike Saturn ST1, you can access this as soon as
    you've completed an Episode. So go for it whenever you want!
    Anyway, you begin in your room. Mel and Ci may talk to you on the
    Kinematron. Then you get a menu. Your options are:
    
    1) Quit.
    2) Kinematron
    3) Go outside
    
    If you pick Kinematron, you can do three things.
    1) Homepage: You can download dramas here.
    2) Load drama: It's like a little tiny episode!
    3) Tutorial: Uh... have fun, but why are you reading this, if you're gonna
    pick that?
    
    Hit B to exit this.
    
    Once you leave, you have various things you can do. Basically, you go places
    and do stuff. Here's what you can do.
    
    
    *********
    Dramas!
    *********
    
    On the Kinematron, when you pick Load drama, it'll bring up the VMU list, 
    and
    look like it's loading a game file (as if you were about to continue from a
    saved game), but it'll have drama files listed. How to get said drama files,
    you say? You have to use ST3 to go to the homepage, which means going to the
    first option, connecting, and clicking on the drama download button on the
    Sakura Taisen 3 homepage. I'll provide more detailed instructions on how to
    wade through the Japanese text to get to the actual downloads. Anyways, for
    the time being, there are three available, two of which us mortals can get.
    
    The first has Ci and Mel telling you about dramas, and how to buy and
    download them. Blah. It takes up 8 blocks.
    
    The second is the girls coming to Oogami's apartment to celebrate his
    birthday. You get a nice picture at the end of all the girls standing around
    the table, which has a cake on it, and they wish Oogami a happy birthday.
    As Arina would say, "Yaaaaay." This one takes up 6 blocks.
    
    There's a third one available, but you have to pay 200 Dream Dollars or
    whatever silly currency they have set up, and I believe it took up 65 blocks
    of VMU space. I have no idea how much that equates to in real money, and I
    also have no idea how to get them.
    
    *********
    Minigames!
    *********
    
    To play a minigame, go to the girl you want to play the game of, then pick
    the first option. You can get pictures of them by beating the top score in
    their respective games.
    
    --------
    
    Erica: Top room in the Church.
    Machinegun Sister: help a nun by blowing things away!
    D-Pad/Analog Pad: Move
    A Button: Shoot. You can hold it down.
    B Button: Reload
    X Button: Super
    Y Button: Useless
    L/R: Shoot.
    
    The idea here is to blow away all the little pawns who go by. Hitting Erica
    loses points, but saving her gets some. If you get touched, you die. That's
    really about it. I'm awful at it.
    
    --------
    
    Glycine: Left room at the big mansion.
    Don't have it yet.
    
    --------
    
    Coqueliqot: Cicrus
    Crazy Rally: Badminton?!?
    D-Pad/Analog: Useless
    A: Low/Red
    B: Right/Blue
    X: Left/Yellow
    Y: Top/Green
    L/R: Useless
    
    Hit the birdie with the corresponding colored button. If you hit it right as
    it goes in the circle, it's a lot better. You get back misses after a while.
    
    --------
    
    Lobelia: Bar (Directly left of the Chatte Noires)
    Tomorrow's Lock: Lockpicking... sort of.
    D-Pad/Analog: Move... your balls.
    A: Dash
    Everything else: Useless
    
    There are three little balls of varying sives which you have to naviget
    through this maze. Touch, um, anything, and you die temporarily, wasting
    valuable time. Collect coins and get back some time, and get points. Have 
    fun!
    
    ---------
    
    Hanabi: Right roon at the big mansion.
    Don't have this one, yet, either.
    
    ---------
    
    Ci and Mell: Restaurant. A little bit southwest of the Chatte Noires.
    Casino Taisen! (In the tradition of Koi Koi Taisen and Kakumei Taisen...)
    If you've played ST1, you'll recognize this screen...
    Anyway, you go in a casino.
    You should be able to tell what's what, here.
    HAVE FUN!
    
    ----------
    
    YOU: Les Chattes Noires.
    KOUBU KNUCKLE!
    What in the....?!? Somehow, a random beat-em-up found its way into ST3...
    Anyway, you get to pick one of Oogami's 2 Koubu and engage in some Pawn
    killin' action. I suspect there's more to it than meets the eye, but we
    shall see...
    Analog: Move
    A: Attack
    B: Jump
    X: Assist (It says item...)
    All else: Useless.
    
    YAY!
    
    ***************************************
    TESTS! (As in, sound test, movie test and the like.)
    ***************************************
    
    Movie Test: Park directly above the Chatte Noires.
    It's a movie test. Watch the movies Mell shows you. Have fun.
    Picture Test: Library. It's on the bottom left, to the right of the
    government building.
    Look at pretty pictures. Ci is cute. Yay.
    Sound Test: The Cafe, once you've... either beaten the game or won all
    three quizzes. I don't know which. Thanks, Mere.
    
    **************
    Hints! (Useless...)
    **************
    
    Minigame Hints: Cemetary
    Grand Mere gives you hints. Can you read Japanese? ... Then why bother?
    Battle Hints: Flower shop. Next to Cemetary
    Thank you for nothing, Mell.
    Long Day Hints: Market
    ACK! A self-referential hint guide thing! It's META-HINTS! Ci tells you
    stuff like that Owner (Mere) is at the Cafe, or Mell being at the Terutoru
    (where the Movie Test is...) Meh.
    
    *********
    Quizzes
    **********
    
    These are necessary to unlock the last minigame, Koubu Knuckle.
    I strongly suggest you get it....
    
    Church: 'Easy' Quiz. Father Renault asks you questions.
    
    Bluemer Mansion (Center Arrow): 'Mid' Quiz. Trebel will ask you
    10 more questions, when you've won Renault's quiz.
    
    Gov't Building (Lower Left Corner): 'Hard' Quiz. Evian asks you
    yet another 10 questions after you've beat Trebel.
    
    Win this and you can get Koubu Knuckle! But be careful, they
    each have a lot of questions to draw from, though not as many as
    in 2, I think, so you may have to write this down.
    
    ****************
    Other/unknown stuff
    ****************
    
    Japanese Embassy (Just south of Bleumer mansion): It's Norimichi. Yay.
    
    Park (with the monument): Jean hangs out here. What's up, Mr. Goodman?
    
    Bridge: A whole lotta nothing, thus far. Huh?
    
    **************
    Go Home to leave.
    **************
    
    Well?
    
    ------------------
    Part Six: Thoughts
    ------------------
    
    My main thought about this game is that it is awesome. It's not just more of
    the same, like ST2 was. That's not bas, mind you. But ST1 and 2 were really
    one big storyline, and I think they should be viewed as such. ST3, on the
    other hand, is a wholly new one with an almost entirely new cast. The ST 1
    and 2 characters DO make quest appearances, but Oogami's the only one who
    hangs around. I like this. The ironic thing is that there's a year or so
    between the first two games, and only a month between 2 and 3.
    
    Kayama is clearly the coolest man alive. In case you don't know who he is,
    the guy who appears while playing a guitar, then breaks his teeth on bread.
    Just watch the stuff he does. If you haven't seen him in ST2, go get it.
    
    NOW!
    
    Also, I really, really like the battle system. It's just pretty. I really
    would like to see Shining Force 4 using something similar. Please? Can you
    hear me, Sonic and Camelot?
    
    And I'm sleepy.
    
    This game is insane.
    
    -----------------------
    Part Seven: Jazz Musician
    -----------------------
    
    Of course, by 'Jazz Musician,' I mean 'thanks.'
    
    James "Ponta-Kun" Crawford: for buying the damn game and paying half the
    rent. Also, for remembering stuff I didn't and being able to understand some
    Japanese. I'd be lost without ya, buddy! James adds a note: I also added the
    stuff about dramas, and a couple of stage names (Oogami's was not my idea,
    though, don't hurt me! >_<) I like Kohran.
    
    Fred Seguin <coolyoda@hotmail.com> for the help on French words, like Calmar
    and Pion. Merci!
    
    Ayoroth <ayoroth@wanadoo.fr>: For the info on the load-from-battle option. 
    Danke Bitte!
    
    Feena <http://www.multimania.com/feena/>: For having a website that I 
    randomly
    stumbled across with those cool phrases for the girls, and the name of 
    Ciseaux.
    
    The Postal System: for getting the game to us.
    
    Gamefaqs.com: For A) hosting this POS, and B) For inspiring me to make it.
    
    Red Company! (Hee hee hee...): For making these games, not to mention Air
    Zonk.
    
    Kanna: For being so cool.
    
    The Academy: For nothing, you big jerks!
    
    ------------------------------------------
    ==========================================
    This FAQ by Forrest "DUNOTS" Walker
    DUNOTS@hotmail.com
    Big_Joe@n2.com
    http://DUNOTS.tripod.com
    Wooga wooga.
    ==========================================
    ------------------------------------------
    

    FAQ Display Options: Printable Version