The year is U.C. 0078......
The beginning of the epic saga.......
The start of the tragedies......
The One Year War......



GameFAQs presents......


A Bandai production......


Written by JL Lee......


                                /\
                               /  \
                              / PS \ 
                             /      \    
               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
                 MOBILE SUIT GUNDAM: GIREN'S GREED
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        PLAYSTATION VERSION
                     {PLAYSTATION 2 COMPETIBLE}
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       /                  \
                      /   BLOOD OF ZEON    \
                      ~~~~~~~~~~~~~~~~~~~~~~
                     
 
                   ~~~~EARTH FEDERATION DISK~~~~
                 ~~~~EARTH FEDERATION SCENARIO~~~~
 
Version 0.6 
Updated 23-4-2000


* First impressions of Blood of Zeon on PlayStation 2: Sharper pictures 
  for sure and screen load times are a tad faster. And pixels? What 
  pixels??



+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+

Please note that this document relies heavily on Japanese text, and is 
written using Big5 - Old Variation (surprised that it's not SJIS? 
That's because of the Kanji which makes it incredibly hard for me to 
translate, so I took the short-cut and used a Chinese font. Still works 
without a hitch and you will still need a text translator which should 
come with Big5 font along with the standard SJIS.

This document is best read either with Netscape Navigator with the text 
translator on, or Microsoft Word with Chinese font programmes like 
Chinese Star or Han Shen switched to Big5 font type.

_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_




BEFORE YOU READ FURTHER!!!!!!

Same old, same old......

This document is the result of someone's hard work. If you wish to post 
it on your site, please contact me. Most of the time I will allow you 
to do so so long as NO alterations are done. This document is also NOT 
allowed for any profit making purposes, and I'm NOT going to allow any 
more of this copyright violations to carry on any longer.

Gundam the TV series, Z Gundam the TV series, Mobile Suit Gundam: The 
08th MS Team OAV, related movies and any other units that appear within 
the series are under copyright trademark of Sunrise Productions/Sotesu 
Agency. Mobile Suit Gundam: The Blue Destiny, Mobile Suit Gundam: 
Giren's Greed and the units that appear within the game and any related 
products, movies, and models are under the sole copyright of Bandai. 
All rights reserved.

This document is  2000 Lee Jin Lai under the Copyright Act of the 
Republic of Singapore. All international Copyright Violation rules 
also apply. You are ONLY allowed to either print it for personal use or 
keep it in your desktop/laptop/palmtop provided that no one can take it 
and photocopy for any sort of commercial profit. Websites that wish to 
have this put up WILL have to e-mail me for permission, and only if 
this document does NOT have advertisment links on that page. Any other 
forms of profit-making organisations (magazines, papers, linking sites) 
are NOT allowed to take this and use/translate it for your own 
purposes. If you are found out, I swear that I'll take you to court 
without even giving you a chance to explain yourselves. Any other 
people found violating the rules set by the law will face possible 
legal action by the N.F.W.O. (New FAQ Writers Organisation) or by the 
author himself.

Get that clear, you plagarizers. 



========================
INSIDE THIS DOCUMENT....
========================
1.  Copyright Information
2.  Credits
3.  Introduction
4.  Strategies: Strategy Phase
5.  Strategies: Attack Phase 
6.  Part 1 - Projected Path 
7.  Part 1 - Turn by Turn Guide (Pending)
8.  Part 1 - 24-Turn Clear Guide (almost done......)
9.  Part 2 - Projected Path 
10. Character Data 
11. Unit Data (Pending)
12. Last Words



>>>>>>>>>>>>>
\            \
 \ 2. CREDITS \
  \            \
   <<<<<<<<<<<<<


GameFAQs <www.gamefaqs.com>
 for the largest collection of written work anywhere on the World Wide 
 Web. This is also the site where you got this guide from, right? If 
 not, then the site you got it from is a plagarizer/stealer, and please 
 tell me about it.


Dengeki Playstation Vol. 136~140
 where most of the information (the Project Paths) are from. I have  
 really some liberties with the translation though, so it may not be so
 accurate yet. (And me a Gundam fan ~_~)

 ...and for the crazy yet possible 24-Turn Clear Guide.


Duo Maxwell <F_91@yahoo.com>
 the Bandai Gundam fan who egged me on to do this. Some of his 
 strategies may be repeated here since they are really good and 
 practical. Also for most of the English names of units that are taken
 from his SD Gundam G-Generation and SD Gundam G-Generation 0 FAQs.
 Let's all now wait with bated breath for the upcoming SD Gundam 
 G-Generation Three!!


JL Lee <sleeping_psycho@hotmail.com>
 for having the patience to even do this while being stressed at work, 
 and having another FAQ in the works, and one in the process of 
 updating. Yes, I'm doing three (four) things at once, so there!!



>>>>>>>>>>>>>>>>>>
\                 \
 \ 3. INTRODUCTION \
  \                 \
   <<<<<<<<<<<<<<<<<<


Gundam....

The name tells it all. 20 years ago, the series was born to a huge 
television reception in Japan. Although it wasn't first series to talk 
about war in a futuristic setting, it was the first series which told 
the tragic and humane side of war, the story which told of the bravery 
and loyalty of both warring sides, the fear the pilots face with every 
battle, the decisions and betrayals by friends and friendships and love 
between enemies.

And thanks to Bandai, we can play a "What if?" situation game where YOU 
control the destinies of the opposing forces, through wit, skill, and 
lots of accurate planning and shrewdness you will wade through 
encounter after encounter in the most realistic Gundam war simulation 
yet......


        This game is one of the finest Gundam games to ever grace the 
Saturn, and with all due respect Bandai has brought an +alpha version 
to the aging Playstation with the same level of difficulty that had 
many inexperienced people groping for breath under multiple enemy 
attacks.

        What's more, this time round there is not only an added 
scenario, but with a third force which quite naturally makes it even 
more challanging for player and AI alike, as each enemy force has its 
own methods of dealing with neighbouring territories. And after 
completing the main game you are given the chance to play through ALL 
the third-parties under their own command, ranging from easy to near 
impossible levels of difficulty.

       Difficulty wise, this game is hard. In fact I had to replay 3 
times before I could complete the main scenario mainly the first two 
times I was still gropign to understand all the controls and commands 
and managing resources at the same time. That said, once you manage to 
understand everything which makes this game click, you still have to 
depend on skill and strategy to win the game. Definately NOT a no-
brainer action game for people without patience.

      As for this guide, I will be mainly posting about the strategies 
and methods to win the main scenario, plus the projected route paths 
which you will be facing in the game. Although I wanted to translate 
all the menus, I realised that the entire manual IS talking about the 
menus only, so doing a 42-page translation isn't in my plans for the 
near future, sorry.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
\                               \
 \ 4. STRATEGIES: STRATEGY PHASE \
  \                               \
   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


- Always carry out the plans once they are suggested, because it will 
  allow you to attack the Special Areas held by the enemy/enemies.

- Be prudent on your spending. You should always
  a) Top up the Intelligence sector (it goes down every turn)
  b) Increase your tech level as much as possible (expensive later on)
  c) Keep relations with Organizations to Very Close as much as 
     possible (increases your trade)
  d) Build units that do not take up too much resources and time

- Make sure that all areas that adjoin enemy areas are protected.

- The enemy reacts to your movements. If you send troops to empty 
  areas, chances are the enemy will reinforce with at least a stack of 
  MS or at least an Air/Space unit.

- You can only have a maximum of 200 units in the game, so make sure 
  not to overproduce, or else the new units will be waiting stupidly 
  within your factories.

- Try to hem in the enemies (by starting and stalling a battle in the
  middle of the supply route) to prevent a countless stream of 
  reinforcements. This is absolutely essential early on in the game.

- Remember to assign Characters to units, even if the unit they are
  piloting blows up, you can still use that character, unless he/she 
  dies in the course of the story.

- Remember to move units that have finished production to designated 
  areas. 

- You can halve the time required to complete the construction of new 
  units by supplying cash one more time after you start the process.

- Construct useful MS/MA once you are able to. Other units which are 
  not important can be built later (if just to complete your 
  collection).

- Everything that you finish construction starts off in Jabero. Be sure 
  to move them to useful locations. Space units should be sent up once       
  the P-Jabero area is conquered.

- You only have 100 turns for the first part, and things tend to slow 
  down due to long development times once you get to the middle of the 
  part, so know how to effectively place your units. 

- Dispose of any weak units later on. Although your Earth campaign 
  should be complete later on you should not dispose of all land units 
  (but remember to send up space-usable MS!) post-Jabero attack, since 
  there is a second part later on.

- In the second part, concentrate on one enemy first, and keep a truce 
  with another, although it will only strengthen the second, but at 
  least you don't have to fight a war on 6 fronts.

- Either that (if you have the spare cash for such things) or you can
  try the other way, which is to hem in one side at its Home Base, then
  ZOCing the last unit in that area with all energy depleted, forcing 
  it out of any actions until you decide to destroy it, allowing you to
  concentrate fully on the other enemy.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
\                              \
 \ 5. STRATEGIES - ATTACK PHASE \
  \                              \
   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


- Remember to always stack up 3 units of the same kind. Your attack 
  increases three-fold this way.

- You can have at most 6 stacks hitting on one enemy stack at one time.

- Carrier ships cannot drop off units after moving.

- Try to draw the attack if possible with carrier ships that can 
  withstand a full round of bashing.

- You must always start with high numerical advantage. 3 Fly Manthas 
  can never kill off a single Zaku I, let alone a stack of them.

- Bog down a battle if you think you cannot win. This way the enemy 
  cannot go through that area/produce new units (they can still 
  reinforce, but so can you)

- You can move off the map to another enemy area to hem them in/prevent 
  reinforcements next turn by going into the enemy map entry point (the 
  red/green hexes)

- You only have 5 phases per game turn.

- Characters who manage to destroy enemy character units earn Rank 
  points. Once they reach a certain amount you can increase their rank.

- Use the ZOC (Zone of Control) effect to block off enemies who have 
  moved off the conquerable points.

- Make sure your supply line is uninterrupted from your entry location 
  to the enemy lines. Same for enemies, if the line is disrupted (white 
  lines/red instead of blue) you will not be able to recover any 
  supplies or HP (you can still recover them inside carriers though)

- Use the help of the White Base/Albion to trim down the number of 
  enemy characters. This will be very useful late on.

- Be careful with movement ranges of ground troops. A trek through 
  mountains can take up to 5 turns, and the fact that units that cannot 
  move in space will be only a hinderance if you send them up.

- Enemy units will react depending on your units, if you move into 
  their attacking range with carriers or with weak units, they will 
  move forward to attack.

- You win (when attacking) by either killing off all enemies, or taking 
  control of all conquerable points within the map. You win (when 
  defending) by killing off all enemies.

- You can also do hit and run by entering battle, retreating, and 
  entering battle once more the next turn. This will also stop enemy 
  reinforcements.

- Finally, never, NEVER let the computer AI control for you. It sucks 
  terribly, and will cause you to lose the battle, or win with heavy
  casulties.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
\                            \
 \ 6. PART 1 - PROJECTED PATH \
  \                            \
   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Do realise that this is a PROJECTED path. Things which are supposed to 
happen normally happen, but do not think that they will be in order. 
Some events will happen when others do not, so like if you disband the 
White Base early you will never get the events which relate to them. 
Also individual side-story events will happen once the requirements are 
met, not necessarily when the time alloted to it happens. 

So the bottom line is, follow this chart, since it is as accurate as it 
can be, but when things happen (or not) don't grumble. Possibly you did 
something which either triggered the event or that a past action 
cancelled out the event.


**E.F. has much more events than the Zeon side, so it's perfectly 
  normal for the game to drag, also partially because as the player you 
  will find yourself running out of unit space once you get to Turn 5 
  and above. That and the fact that the main storyline events 
  concerning the White Base and others come very late (they appear in 
  Odessa around Turn 35!!)



                        PART 1 START
          ___________________|_____________________________________
         |                   |                     |               |
  V Plan SUGGESTION        5 turns              20 turns           | 
         |                   |                     |               |
    V Plan Start(*1)   ǹ SUGGESTION    MS,MA develpoment    |
         |                   |                      _______________|    
    V Plan Ends       ǹ Project Start       |
         |                                         |
       1 turn                                   35 turns
         |                                         |
  RX Series Collection SUGGESTION         Temp Soldier Plan SUGGESTION
         |                                         |
  RX Series Collection Start(*2)          Temp Soldier Plan Start
         |                                         |
       3 turns                                   3 turns
         |                                         |
  Side 7 Attack report(*4)                Temp Soldier Plan Report(*3)
         |_________________________________________|
                             |
                         2 Event
          ___________________|_________________________
         |                       |                     |
       1 turn                   YES                    NO
         |                       |                     |
Collection of RX Series Data   2 turns               WB Split
                                 |
                        Resupplying of WB  
          _______________________|_____________________
         |                                             |
        YES                                            NO
         |                                             |
       3 turns                                       3 turns
         |                                             |
Report on Ǩ(*8)                             WB destroyed(*9) 
         |                       
       2 turns
         |  
  Ǩ's funeral        
         |
       1 turn
         |
    Resupplying of WB 
         |______________________________________________
         |                                              |
        YES(*10)                                        NO
         |                                              |
Report on .(*11)                       WB destroyed(*12)
         |
       2 turns
         |
Report on rest of .'s platoon(*13)
         |
       1 turn
         |
    Report on WB
         |_______________________
         |                       | 
  GM series completed          3 turns     >8 Special Areas controlled
         |                       |______________________|
GM Strengthening SUGGESTION                |
         |                         ǦǿDZ Battle SUGGESTION
 GM Strengthening started(*14) ____________|
                              |
                      ǦǿDZ Battle Started
          ____________________|_________________________
         |                                              |
     WB mode ON                                     WB mode OFF
         |                                              |
Order WB join in ǦǿDZ Battle                        |
         |____________________                          |
         |                    |                         |
        YES                   NO------------------------|
         |                                              |
TsP appear on ǦǿDZ Map                       |
         |                                              |
Resupplying of WB                                       |
         |____________________                          |    
         |                    |                         |
        YES(*15)              NO                        |
         |____________________|_________________________|
                              |
                           PHASE 1  
          ____________________|_________________________
         |                             |                |        
Report on TsP(*16)           WB destroyed(*17)   | 
         |______________________________________________|
                              |
                           PHASE 2
          ____________________|________
         |                             |
  Intelligence >51          Intelligence 50 and below
         |                             |
Ǥ discovered as spy      Ǥ discovered as spy(*18)
         |               ______________|
         |              |              |
         |-------------YES             NO
         |_____________________________|
                              |
                           PHASE 3
                              |
                   Firing of Nuclear Missile 
          ____________________|________
         |                             |
   Firing stopped                 Missile fired
         |                             |
         |                      Ǥ defects(*19)
         |_____________________________|
                              |
                     ǦǿDZ conquered
          ____________________|_________________________
         |                    |                         |
       1 turn               3 turns                   9 turns
         |                    |_________________________|
@dzǵ Development SUGGESTION       |
         |                        {ǵ event
@dzǵ Development started    ______|_______________
         |                           |                      |
       4 turns                      YES                     NO(*20)
         |                           |                      |
@dzǵ completed(*21) ǿ|Ǭ@ report(*22) WB split
                                     |
                                   1 turn
                                     |
                 Report of impending attack on Ǵ@(*23)
                                     |
                                   2 turns
                                     |
                   Order to set up 13th Independent Unit(*24)
                               ______|__________________
                              |                         |
                             YES(*25)                   NO
                              |                         |
                            2 turns                   WB spilt
                              |
                        Report on ǩ
                              |
                            2 turns 
                              |
                      Report on ǯǹǵǯǹ]*26^
                              |
                     P@ Battle SUGGESTION
                              |
                     P@ Battle started
          ____________________|_________________________
         |                                              |
Request to join in P@ Battle                        |
         |____________________                          |
         |                    |                         |
        YES                   NO------------------------|
         |                                      Big.Zam appears
 Report on Biz.Zam(*27)                                 |
         |______________________________________________|
                              |
                       conquered
                              |_________________________
                              |                         |
                            1 turn           Newtype unit started(*29)
                              |_________________________|
                              |
                    ǩDZǵ area search request(*30)
MC resarch SUGGESTION(*28)    |
         |                  1 turn
   MC research started        |
         |        Request to engage enemy new MA
       3 turns                |_________________________                
         |                    |                         |       
    Use MC on MS             YES                        NO 
         |____________________|                         | 
                              |                         |
               Gundam has Magnetic Coating on(*31)      |
                              |_________________________|
                            1 turn
                              |
              Request to clear out enemies at (*32)
                              |
                |.Ǧ|.ǫ@ Battle SUGGESTION
                              |
                |.Ǧ|.ǫ@ Battle started
                              |
             Request to join in |.Ǧ|.ǫ@ battle
                              |_________________________
                              |                         |
                             YES(*33)                   NO
                              |_________________________|
                              |
                           PHASE 1
                              |
                      Firing of ǹ@~(*34)
                              |_________________________
                              |                         |
                 Destruction of enemy new MS(*35)       |
                              |                         |
                    Destruction of WB(*36)              |
                              |_________________________|
                              |
                   |.Ǧ|.ǫ@ conquered
                              |
                            1 turn
                              |
                  Peace talks with Zeon
          ____________________|_________________________
         |                                              |
        YES                                             NO
         |                                              |  
   END OF PART 1(*38)                                 1 turn 
                               _________________________|
                              |
                     2nd }ǿ attack (*39)
                              |
                     ǬǼ Battle SUGGESTION
                              |
                     ǬǼ Battle started
                              |
                     ǬǼ conquered
                              |
                      DZ~3 Battle SUGGESTION
                              |
                      DZ~3 Battle started
                              |
                      DZ~3 conquered
                              |
           Earth Federation Part 1 End - Complete Victory
                              

*1  - MS, MA Tech Level +1. MS, MA Development possible. Finishes after 
      10 turns.
*2  - White Base (WB) mode ON. Ǧ [In Mission]. Finishes after 5 
      turns.
*3  - WB members playable.
*4  - WB members +50 EXP. , Ǵ, Ǩ [Die].
*5  - MS, MA, Basic Tech Level +1.
*6  - Ǧ [Die].
*7  - WB mode OFF. Ǧ [Die].
*8  - WB members +50 EXP. Ǩ [Die].
*9  - WB mode OFF.
*10 - ǽǼ [In Mission].
*11 - WB members EXP +50. ., ǫ, |ǯ@ǵ, ǯǶ 
      [Die].
*12 - WB mode OFF.
*13 - WB members +50 EXP. Ǣ,  [Die].
*14 - GM stats increase.
*15 - ǽǼ [In Mission].
*16 - WB members +50 EXP. ǽǼ, Ǩ~|, ǿdz, ǦǨ [Die].
*17 - WB mode OFF.
*18 - YES: Arrest; NO: Don't arrest
*19 - Nuclear Missle fired successfully. 50% of units inside ǦǿDZ 
      area destroyed. Ǥ defects to Zeon. If WB is inside Gundam 
      will destroy nuclear missile.
*20 - WB mode OFF. WB members usable.
*21 - Soloman Attack Phase turn 3 30% of Zeon units destroyed.
*22 - WB members +50 EXP, Ҥ@ [Die]
*23 - Intelligence department ability 51 and above.
*24 - 1 turn after attack information received, enemies appear in 
      Ǵ@.
*25 - ǵǿǨ@ [In Mission]. Ǣǿ} [Die].
*26 - Report of attack with ǩ fleet, ǯǵǯ fleet. WB 
      members +100 EXP. , ǯǵǯ [Die].
*27 - WB members +50 EXP. ǵǿǨ@, Ƕ [Die]. If NO, WB does not 
      participate in attack, Attack phase turn 4 Big.Zam appears.
*28 - Basic tech level 10 and above.
*29 - If No when requests to join the P@ Plan, a Newtype unit will
      take the job.
*30 - If YES then WB members +50 EXP, .ǫ [Die].
*31 - If YES then EB members +50 EXP, dz| [Die].
*32 - If Gundam has been fitted with Magnetic Coating, YES - WB members 
      +50 EXP, { [Die].
*33 - If NO, WB mode OFF, dz| appears at |.Ǧ|.ǫ@ in his 
      Zeong.
*34 - During the 
*35 - In the third phase |'s Gundam and dz|'s Zeong destroyed, 
      WB members +100 EXP.
*36 - In the fourth phase, WB destroyed.
*37 - Attacks |.Ǧ|.ǫ@ --> ǬǼ --> DZ~3 in order.
*38 - If YES when asked by Ǫ for a peace proposal, 8 Special Areas 
      & above --> Victory; 7 Special Areas and below --> Defeat
*39 - If NO, then 50% of Ǵ@ units destroyed.




OTHER EVENTS
============

NT1 EVENTS
----------

                   Ǩǹ Company set up(*40)
                              |
                   Intelligence 51 and above
                              |
                            5 turns
                              | 
           NT Research Facility Setup SUGGESTION
                              |
           NT Research Facility Setup started
                              |
                            3 turns
                              |
                   Report of NT-1 development(*41)
                              |
                            2 turns
                              |
                     Discharge of Test Pilot
                              |
                             YES
                              |
                            2 turns
                              |
                   Report of theft of NT-1(*42)
       

*40 - Event happens after 50 turns or when the Ǩ Company is 
      set up.
*41 - G-3 Gundam must be completed.
*42 - If YES when asked if wish discharge Test Pilot, ǫǵ usable,
      NT-1 plans received. If NO unit will not be stolen, NT-1 plans
      received.



EXAM SYSTEM EVENTS
------------------

                   Dr. ǫǵ's death will(*43)
                              |
                             YES
                              |                      
                            1 turn
                              |
                    EXAM Research SUGGESTION
                              |
                    EXAM Research started
                              |
                            1 turn
                              |
                      BD-1 development started
                              |
                            3 turns
                              |
                  Sending of Test Pilots for BDs
            __________________|________________________
           |                                           |
          YES(*44)                                     NO
           |                                           |
         2 turns                                     2 turns 
           |                                           | 
  Orders to chase after BD-2                     BD-1,2,3 stolen
           |
          YES
           |
         3 turns 
           |
      BD-2 vs BD-3(*45)

 
*43 - 5 turns after Ǩ Company is set up.
*44 - If YES, Ǣ, }ǿ, DZ [In Mission]; If NO, BD-1 plans 
      received.
*45 - }ǿ, DZ usable; Ǣ [Missing {but you can use him in 
      Part 2}], BD-1~3 plans received.



PROTO ZERO EVENTS
-----------------

                 Enhanced Human Plan SUGGESTION(*46)
                              |           
                 Enhanced Human Plan started
                              |
                            5 turns
                              |
                      .Ǹ appears(*47)
             

*46 - Intelligence 51 and above, 15 turns after setting up of NT 
      Research Facility.
*47 - .Ǹ usable.



8TH MS TEAM EVENTS
------------------

                Checking of |DZǵ order(*48)
                              |
                             YES(*49)
                              | 
                            2 turns
                              |
                Report on Checking of |DZǵ(*50)
                              |
                            2 turns
                              |
                   Chasing of |DZǵ order
                              |
                             YES
                              |
                            1 turn
                              |
                  Report on Chasing of |DZǵ    
                              |
                            2 turns
                              |
                 Destruction of |DZǵ order            
                              |
                             YES
                              |
               Report on Destruction of |DZǵ(*51)
                              |
                      |DZǵ attack(*52)
 

*48 - Intelligence 51 and above, Ground-type Gundam must be completed, 
      60 turns have passed.
*49 - If YES, dz@, DZǼ@ǵ, ǧ [In Mission]
*50 - dz@ [Missing]
*51 - After "Chasing of |DZǵ" report, Gundam Ez-8 plans received. 
      After "Destruction of |DZǵ" report, DZǼ@ǵ, ǧ 
      usable, dz@ [Missing {he WON'T return, watch out!!}].
*52 - If NO after "Checking of |DZǵ" order, 3 turns later/If NO 
      after "Chasing of |DZǵ" order, 2 turns later/If NO after 
      "Destruction of |DZǵ" order, 1 turn later, |DZǵII and 
      |DZǵIII appear in Ǵ@.



WHITETING EVENTS
---------------- 
                         
                Checking of Zeon's Secret Weapon(*53)
                               |
                              YES(*54)
                               |
                             2 turns
                               |
             Report on checking of Zeon's Secret Weapon
                               |
                             3 turns 
             __________________|____________________
            |                                       |
        Check successful                        Check failed
            |                                       |
          1 turn                                  1 turn
            |                                       |
   HLV destuction successful(*55)           HLV destruction failed
                                                    |
                                                  1 turn
                                                    |
                                           ~DZǵ appears(*56)
                
                            
*53 - Intelligence 51 and above, 75 turns have passed.
*54 - If YES, ~@, ~ǫ [In Mission]
*55 - ~@, ~ǫ return. Ǧ usable.
*56 - Event happens also if NO after "Checking of Zeon's Secret 
      Weapon" order, 2 turns later.


      
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
\                                \
 \ 7. PART 1 - TURN BY TURN GUIDE \
  \                                \
   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
\                                 \ 
 \ 8. PART 1 - 24-TURN CLEAR GUIDE \
  \                                 \
   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Yes, it's humanely possible to clear Part 1 within 24 turns with a 
Complete Victory to get the Plans for the godly Qubely. But do remember
that you really have to set your units correctly, and on top of that, 
pray hard that the enemies don't do anything stupid to wreck your 
planning. I will list out the major events within the turns (as stated 
when you complete or lose) with major thanks to Dengeki Playstation 
magazine. 

This goes to show that the Japanese are really madmen when it comes to 
things like this ^^;


[Turn 1]
- Battle Line formed, Earth Federation counterattack starts
- V Battle Plan started

[Turn 2]
- SaberFish production complete

[Turn 3]
- Beijing Attack Plan started
- Core Block System production complete

[Turn 4] 

[Turn 5]
- Bingin Plan started
- Beijing Conquered
- Guntank production completed

[Turn 6]
- Hawaii Attack Plan Started

==============
Turn 1~6......
==============

Production Plans: 
-----------------
All the main battles will occur on Earth. The idea is to hit hard and 
fast, so as to prevent the enemy from producing enough units to 
reinforce the fighting areas. For the first 3 turns the main production 
lines will be Fly Manthas. But after turn 4 lots of flying enemies will 
appear, so halve your production with Core Fighters. From turn 5 and on 
you will have to take note of your total units, as you will probably 
run out of space for later much-need units (Guntanks). 

 - Jabero
 --------

Send about 3~6 units into Africa, then throw the remaining forces into 
Mexico. As quickly as possible hit on America to split California and 
New York so prevent interlinking between the two.

 - Belfast
 ---------

Send all the starting units into Atlantic Ocean 1, to prevent New York 
forces from attacking. 10 of them wll be a good enough deterrant. After 
that the remaning turns send the new reinforcements into Greenland and 
then Canada 1 via Atlantic Ocean 1.

 - Madras
 --------

Send all units into India, and post-India send everyone into the attack 
of China, followed by Beijing. Follow that up by moving as quickly into 
Russia 2.

 - Trinity
 ---------

Attack Australia 1 together with the units stationed in Astralia 2. 
After that move into Japan and stay there. The latter half of the turns 
send the units into the Pacific Ocean and Indonesia in anticipation of 
the attack on Hawaii.

 - Space
 -------

Start off by taking the areas beside Luna 2. After that take over all
the entry points, which you can use to send Core Fighers down to Earth.



[Turn 7]
- Hawaii Conquered
- Pegasus production completed

[Turn 8]
- California Attack Plan started
- Guncannon production completed

[Turn 9]
- Saamis (later version) production completed
- Masaran (later version) production completed

[Turn 10]
- California Conquered
- Mass Production Ball production completed

[Turn 11]
- V Battle Plan completed
- Odessa Attack Plan started
- Zeon uses Nuclear Missile on Odessa
- New York Attack Plan started
- Prototype Gundam producton completed

[Turn 12]
- New York conquered
- Odessa conquered

===============
Turn 7~12......
===============

Production Plans:
-----------------
Since you've got your protorype Gundam now, things should be made a 
little easier try to produce as much as your limited resources allow 
you to while still making sure that you carry on your relentless assult 
on all fronts.

 - Belfast
 ---------

Send all units (with the exception of two or three) every turn to 
Atlantic Ocean 1 to prepare for and during the invasion of New York. 
The remaining units are to be moved to choke down the enemy Africa 
units.

 - Madras, Beijing
 -----------------

Mass produce Fly Manthas and Core Fighters and send them all to 
Kazahkstan, then split them into groups that are to attack Odessa and 
Kalimangiro. The Odessa units should move to Russia 3 to await orders 
and the Kalimangiro units move down from Arabia. Because you start the 
Odessa attack so early on, there's no way to prevent the Nuclear 
Missile from firing, so the only way to prevent losses is to send in a 
single Core Fighter to run for the first turn while triggering the
Nuclear Missile incident, then sending in all your forces the next to 
dispose of the remaining enemies.

 - Trinity, Jabero
 -----------------

Trinity units should go through Indonesia and Japan to attack Hawaii, 
and after that California. At the same time units from Jabero must 
break past Mexico and assist the Trinity units in taking over 
California. Once that is done the next turn will see the whole group 
concentrating on New York and the surrounding areas to prevent any 
quick reinforcements.

 - Space
 -------

To prevent enemies from dropping units into Earth quickly dispose of 
any stragglers that lie within the P-areas, and take over Sides 4, 5, 
and 2 as soon as you can to stop the enemy line.



[Turn 13]
- Zeon uses Newtypes in battle
- Kalimangiro Attack Plan started

[Turn 14]

[Turn 15]
- Zeon special force enters Side 7 and attacks
- White Base enters Luna 2
- Kalimangiro conquered

[Turn 16]
- Anti-Base Weapon Solar System complete
- Sei Ichi Hou Attack Plan started
- Attack of Soloman started

[Turn 17]
- Soloman conquered

[Turn 18]
- NT Research Lab started, begins investigation into Newtypes


================
Turn 13~18......
================


[Turn 19]
- A.Boa.Ku Attack Plan started
- Zeon fires Solar Ray
- Peace overtures with King Tegin of Zeon.
- Giren Zabi resistance seen
- Gundam production complete
- White Base production complete

[Turn 20]
- A.Boa.Ku conquered

[Turn 21]
- Granada Attack Plan started

[Turn 22]
- Zeon begins 2nd Predishu Attack plan
- Granada conquered

[Turn 23]
- Side 3 Attack Plan started

[Turn 24]
- Side 3 counquered
- Zeon annahilated, Earth Federation completely victorious



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
\                            \
 \ 9. PART 2 - PROJECTED PATH \
  \                            \
   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Part 2, in a way, is easier than in Part 1, that is if you managed to 
carve out a complete victory. You start off with an opposing force 
quite hemmed in, but on the downside all your units are spread out 
through all the areas you start off with, be it victory or defeat. 

A couple of good things to note are that 

a) Your tech levels are automatically increased a little

b) The planned units still under construction will be complete.

c) ALL new enemy forces that appear start off their first 5 turns 
   producing and deploying, and will not move an inch towards 
   your/enemy areas even if they are empty.

d) You get a free new enemy plan depending on the speed of completion 
   for Part 1. You'll still need the tech levels to develop them 
   though.
   
     01~24 turns - Qubeley  
     25~34 turns - Neue Ziel 
     35~44 turns - GP-04, Gabera Tetra
     45~54 turns - Perfect Ziong 
     55~64 turns - Galbaldy Alpha
     65~74 turns - Zugock E
     75~84 turns - Aqutozaku
     85~99 turns - Zaku Kai

e) Enemies are different depending on the ending of Part 1.
 
     Lost -                            

      (start)Zeon--->Dalaz Fleet (Zeon defeated, Titans(J) in play)
              |    
              V
        Titans(J)--->Titans(S) (Titans(J) defeated, Zeon in play)


     Won -

      (start)Zeon--->Dalaz Fleet (Titans(J) not in play)--->Axis
                         |
                         V
                     Titans(J)--->Titans(S)/AEUG      
  

     Complete Victory-
   
      (start)Dalaz Fleet--->Axis
                 |
                 V
             Titans(J)--->Titans(S)/AEUG
 

While the chances are that you will not be forced to split your forces 
into four sides, it's a good idea to always keep your borders covered. 
If you find yourself on the receiving end (eg. caught in between 
A.Bao.A.Ku and neutral Von Brunn, do not heistate to fall back, but 
remember to ALWAYS protect your Special Areas. And attack enemy Special 
Areas as fast as possible, especially on Earth, where their forces will 
be unable to increase the numbers, and you can slowly pick them off at 
your leisure.



STARDUST MEMORY EVENTS
----------------------

                Gundam Production Plan SUGGESTION(*1)
          ______________________|_________________________        
         |                                                |
 Gundam Production Plan started                        10 turns
         |                                                |
       3 turns                               Fleet Viewing SUGGESTION
         |                                                |
 Gundam Production report                      Fleet Viewing started
         |                                                |
 Gundam Prototype-02 complete, Dalaz Fleet in play     10 turns
         |                                                |
 Orders to follow GP-02(*2)                    Fleet Viewing Complete
         |_____________________                           |
         |                     |                          |
        YES                    NO-------------------------|
         |                                                | 
       2 turns                                            |
         |                                                |
 Chasing of GP-02 report                                  |
         |                                                |
       2 turns                                            |
         |________________________________________________|
                               |
                        GP-02 missing report
          _____________________|__________________________
         |                                                |
       2 turns                                          2 turns
         |                                                |
 GP-02 attacks Fleet Viewing(*3)           GP-02 attacks Ǵ@(*4)
         |
       2 turns
         |
 Operation Stardust report
         |
       1 turn
         |
         |
 Operation Stardust report 2
         |________________________________________________
         |                     |                          |
dzǵ team sent           1 turn                     1 turn
         |                     |                          |
  Send GP-03(*5)  -Op. Stardust successful(*8) Op. Stardust stopped(*7)
         |        |             |                          |
         |_____   |             |                          |
         |     |  |             |                          |
        YES    NO-|             |                          |
         |        |             |                          |
Meeting with dz Fleet(*6)   |                          |
         |_____   |             |                          |
         |     |  |             |                          |
        YES    NO-              |                          |
         |                      |                          |
       1 turn                   |                          |
         |                      |                          |
dz Fleet defects            |                          |
         |                      |                          |
       1 turn                   |                          |
         |                      |                          |
Operation Stardust stopped      |                          |
         |______________________|__________________________|
         |                                                 |
GP-03 completed, relations with Arms Suppiler >90        1 turn
         |                                                 |
   GP-04 plans received                        dzǵ team split(*9)
   
 
*1  - Raised when MS, MA level 15 and above, Basic level 12 and above, 
      ǯǢ, ǩǵ usable.
*2  - dzǵ, Ǭ, ǯǢ, ǩǵ [In Mission]
*3  - Fleet Viewing SUGGESTION started, Viewing Complete not done
*4  - Fleet Viewing SUGGESTION not started, Viewing Complete done
*5  - Started when Prototype-03 completed.
*6  - If YES when asked to meet dz Fleet, total cash -30,000, if 
      not enough then total cash reduced to 0. After "Operation 
      Stardust stopped", dz usable.
*7  - "Stardust Plan stopped" has not happened, Ǵ belongs to 
      Earth Federation.
*8  - 70% of units in Ǵ@ area destroyed, total Resources 
      reduced by 50%.
*9  - dzǵ, Ǭ, ǯǢ, ǩǵ usable



Z GUNDAM EVENTS
---------------

     Won Start          Complete Victory Start         Loss Start
         |                      |                          |
10 turns/Zeon defeated   10 turns/Dalaz defeated        10 turns
         |______________________|                          |
                    |                                      |
            Titans(J) started(*10)                         |
                    |                                      |
                  3 turns                                  |
                    |______________________________________|
                                |
                           AEUG started
                                |
                              2 turns
                                |
                           30ǽ Event(*11)
                                |
                              2 turns 
                                |
                    Increase in AEUG activities
                                |
                              1 turn
                                |
                      Meeting with AEUG(*12)
          _____________________|__________________________
         |                                                |
        YES                                               NO
         |                                                |
     AEUG Thread                                      Titans Thread


*10 - Ǵ, ǵǫ, Ǵ|ǧ, Ǥ, Ǵǣ, ǧǫǯ, 
      Ǣ|, Dz, dz|, ~, | unusable. When they 
      return, face graphics and stats change.
*11 - Titans(J) started.
*12 - After meeting with ǿǫǵ, if YES, AEUG absorbed; If NO,
      Titans absorbed.



AEUG THREAD
-----------
                              YES
                               |
                             1 turn
                               |
                       Titans(J) appears(*13)
          _____________________|__________________________
         |                                                |
       1 turn                                          25 turns
         |                                                |
   AEUG abosrbed                                  dzǿǯ appears(*14)
         |____________________________________
         |                                    | 
       5 turns                             30 turns
         |                                    |
Gundamnium Gamma rececived(*15)     .ǯdz returns 
         |                                    |
10 turns, Titans(J) in play                 5 turns
         |                                    |
Titans(J) Infiltration SUGGESTION     |.~ returns          
         |                                    |
Titans(J) Infiltration started(*16)   5 turns, Clear Count 1+
         |                                    |
       2 turns                        ǧ~.dz returns
         |                                    |
Titans(J) Infiltration report               5 turns
         |                                    |
       2 turns                        Ƿ~.ǵ returns
         |
Titans(J) Infiltration concluded(*17)
         |
         |                                                
   Clear Count 1+                                 
         |____________________________________                 
         |                                    |               
 Gundam Mk. II completed                   30 turns
         |                                    |
 Z Plan SUGGESTION                  |.}} appears
         |
 Z Plan started(*18)
  
          
*13 - Appears immediately after defeating Axis. If Won in Part 1, 
      appears immediately after defeating Dalaz Fleet.
*14 - dzǿǯ joins Titans(J), enemy able to use Gabuslay and Mehsaara 
      units.
*15 - Construction requirements for Rick.Diaz met.
*16 - ǭ, ǯ|, ǫ, , | [In Mission]
*17 - ǭ, ǯ|, ǫ, , | return, ǧ, 
      Ǥ usable. Gundam Mk. II.White plans obtained. Gundam Mk. 
      II.Black appears at Ǵ@.
*18 - Construction requirements for Hyaku Shiki met. After Hyaku Shiki 
      completed construction requirements for Zeta has to be met.



TITANS THREAD
-------------

                              NO
  _____________________________|______________________________
 |       |                     |                              |
 |     1 turn  Gundam Mk. II development SUGGESTION(*20)   30 turns
 |       |                     |                              |
 |  AEUG appears   Mk. II development started   dzǿǯ appears(*23) 
 |                             |                              |
 |_______          Mk. II completed        dzǿǯ MS SUGGESTION(*24)    
         |                     |                              |
Gundamnium Gamma rececived(*19)|      dzǿǯ Heavy-MS SUGGESTION(*25)                      
                         Mk. II stolen(*21)
          _____________________|_______________________
         |                                             |
        YES                                            NO
         |
       3 turns
         |
 Report on chasing of Gundam Mk. II(*22)


*19 - If relations with Enemy Developers >90, Marasai plans received.
*20 - Ǵ belongs to Earth Federation.
*21 - Once AEUG is enemy, if YES, Ǵǣ, ǧǫǯ, Ǥ [In 
      Mission]; If NO the uncompleted Gundam Mk. II is returned, AEUG 
      starts using Gundam Mk. II.
*22 - If re-taking is successful, Ǥ defects, 1 Gundam Mk. II is 
      taken by AEUG. Ǵǣ, ǧǫǯ usable.
*23 - Titans(S) has not appeared. dzǿǯ usable.
*24 - If dzǿǯ usable and Basic level 15, MS,MA level 17 and above, 
      Mehsaara plans obtained.
*25 - If dzǿǯ usable and all construction requirements met, The.0 
      plans received.




OTHER EVENTS
============

AUGUSTA
-------

       Setting up of Augusta Research Facility SUGGESTION(*26)
                                 |  
       Setting up of Augusta Research Facility started
                                 |
                               3 turns
                                 |
                    Augusta Research Facility report(*27)


*26 - Basic level 13 and above, Ǵ belongs to Earth Federation.
*27 - Construction requirements for Gyapuran, Bound Dog met. Dz| 
      usable.


MURASAME
--------
     
       Setting up of Murasame Research Facility SUGGESTION(*28)
                                 |
       Setting up of Murasame Research Facility started
                                 |
                               3 turns
                                 |
                     Murasame Research Facility report(*29)


*28 - Basic level 16 and above, Ǵ belongs to Earth Federation.
*29 - Consturuction requirements for Psycho Gundam met. ǥǢ usable.


REVOLT OF ZERO.MURASAME
-----------------------

     Won Start               Loss Start         Complete Victory Start
         |_______________________|                         |
                    |                       50 turns, Titans(S) in play
      50 turns, Titans(J) in play                          |
                    |______________________________________|
                                 | 
                       Revolt of Ǹ.DZ
                                 |
                               3 turns 
                                 |
                       Ǹ.DZ's Request(*30)
                                 |
                                YES
                                 |
                               2 turns
                                 |
                       Ǹ.DZ's Decision
                                 |
                    Gundam Mk. II.0 SUGGESTION(*31)


*30 - If YES then Psycho Gundam plans received. If NO then Ǹ usable.
*31 - If all conditions met then Gundam Mk. II.0 plans received.



>>>>>>>>>>>>>>>>>>>>>
\                    \
 \ 10. CHARACTER DATA \
  \                    \
   <<<<<<<<<<<<<<<<<<<<<

Drawing up a character data table isn't easy with limited space, so 
there will be a lot of abbreviations. Look at the legend below for more
details about the table.


 --------------------------------------------------------------------
|LEGEND                                                              |
|--------------------------------------------------------------------|
|Character name | Character's name in Japanese. The bracket after a  |
|               | name is where they will reappear as a 2nd enemy    |
|               | force [A - AEUG, T - Titans(J), T{S} - Titans(S)   |
|               | EF - Earth Federation]                             |
|--------------------------------------------------------------------|
|Army Rank      | The starting army rank of the character            |
|--------------------------------------------------------------------|
|NT             | The minimum game rank needed to become a Newtype   |
|--------------------------------------------------------------------|
|Basic Stats    | Basic starting stats for the character             |
|--------------------------------------------------------------------|
|CH             | Charisma stat                                      |
|--------------------------------------------------------------------|
|LD             | Leadership stat                                    |
|--------------------------------------------------------------------|
|DF             | Defense stat                                       |
|--------------------------------------------------------------------|
|CR             | Close Range Attack stat                            |
|--------------------------------------------------------------------|
|LR             | Long Range Attack stat                             |
|--------------------------------------------------------------------|
|RF             | Reflex stat                                        |
|--------------------------------------------------------------------|
|Rank Up Bonus  | Amount of bonus points to the stat per game level  |
|               | increase                                           |
|--------------------------------------------------------------------|
|Unit Placement | The kinds of units the character can be plased in  |
|               | (* - Yes, X - No)                                  |
|--------------------------------------------------------------------|
|SH             | Base Carrier Ships                                 |
|--------------------------------------------------------------------|
|FL             | Flying Units                                       |
|--------------------------------------------------------------------|
|CA             | Ground-type Car Units                              |
|--------------------------------------------------------------------|
|MA             | Mobile Armour                                      |
|--------------------------------------------------------------------|
|MS             | Mobile Suit                                        |
|--------------------------------------------------------------------|
|Event Death    | Whether a character dies in an in-game event (* -  |
|               | Yes, X - No)                                       |
 --------------------------------------------------------------------


 -------------------------------------------------------------------------------------------------------
| CHARACTER                  |ARMY | N |    BASIC STATS    |   RANK UP BONUS   | UNIT PLACEMENT | EVENT |
| NAME                       |RANK | T | CH LD DF CR LR RF | CH LD DF CR LR RF | SH FL CA MA MS | DEATH |
|-------------------------------------------------------------------------------------------------------|
|| (A)                |L | - | 10 7  10 10 10 11 | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
||  ~ (A)            |ֱL | D | 4  7  7  8  10 10 | 1  1  1  2  2  2  | X  *  *  *  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
||{  A  ~ (T)     |L | - | 5  7  5  6  7  7  | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǣǿ}            |jL | - | 9  6  4  2  3  2  | 1  1  1  1  1  1  | *  *  *  X  X  |   *   |
|-------------------------------------------------------------------------------------------------------|
|Ǥ~  dzǵ          |j | - | 10 11 4  3  10 6  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǥ  dz (T/A)          |ֱL | - | 4  5  6  8  8  7  | 2  2  1  1  1  1  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǥ                    |N | - | 4  7  8  2  3  2  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǧ~  dz (A)            |x | - | 4  6  4  6  6  8  | 1  1  1  1  2  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǧǫǯ  ǧǫ (T)  |ֱL | - | 3  6  7  9  8  7  | 1  1  1  1  1  1  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǧ  Ǽ (A)        |ֱL | D | 8  5  6  10 13 14 | 2  1  2  2  2  2  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǧ  Ǵdz|          | | - | 6  6  10 7  5  5  | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǭ  ~|ǿ        |N | - | 2  1  4  0  2  1  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǫǵǽ  ǿǭǴ  |ֱL | - | 6  2  5  6  6  5  | 1  1  1  1  2  2  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǫ  Ǵ (A)      |jL | C | 15 16 12 18 16 16 | 1  1  1  1  1  1  | *  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǯǢ  Ǣǩ                |ֱL | - | 5  2  9  6  6  7  | 1  1  1  2  2  2  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------| 
|ǰǿ                      |jN | - | 2  1  9  0  1  0  | 0  0  1  0  0  0  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|DZǢǵ  Ǭ            |jL | - | 8  10 6  12 12 10 | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|DZ  ǵ            | | - | 3  3  3  4  6  3  | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǵǣ  DZ (T)          |ֱL | - | 5  5  12 10 9 10  | 2  1  1  1  1  1  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|dz  |Ǽ              |ֱL | - | 5  3  12 5  7  4  | 2  2  1  1  1  1  | X  *  *  *  *  |   *   |
|-------------------------------------------------------------------------------------------------------|
|Ǵǻ  ǿǧ          |jL | - | 5  3  3  2  3  1  | 1  1  1  1  1  1  | X  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǵ~ǧ  ǼǨ (T)|N | - | 1  6  5  3  4  2  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǵ  ~ (T)    |j | - | 11 11 7  2  6  4  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǵ  ǯǢǣ          |ֱN | - | 11 13 8  6  9  5  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǵǿǧ  Ǣ (A)        |L | - | 9  7  8  6  12 8  | 1  1  1  1  1  1  | X  *  *  *  *  |   *   |
|-------------------------------------------------------------------------------------------------------|
|Ƿ~  ǵ                |x | A | 9  7  6  3  5  5  | 1  1  1  1  2  2  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǽǿǫ  ǩǵ            |ֱL | - | 2  0  3  2  4  3  | 1  1  1  1  2  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǽǿ  | (T)        |ֱL | - | 4  6  4  3  9  4  | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|  DZǼǵ Jr       |x | - | 4  4  12 9  7  6  | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|}|                  |N | - | 11 13 9  6  11 5  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|  ǯdz (A)        | | - | 3  5  7  8  6  6  | 2  2  1  1  1  1  | *  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǵǫ  Ǧ (T)            |֦ | - | 2  12 11 7  8  5  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|~  ǧdz|ǵ            | | - | 9  12 5  2  9  5  | 1  1  1  1  1  1  | *  *  *  X  X  |   *   |
|-------------------------------------------------------------------------------------------------------|
|ǵ  dzǿǯ (EF/T) |L | C | 12 12 12 13 12 13 | 1  1  1  1  1  1  | *  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|{  ~} (A)          | | S | 4  0  1  2  2  2  | 2  1  2  1  1  2  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|}ǿ  Ƕ        |ֱL | - | 5  4  7  5  7  6  | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǥǢ  ǵ (EF/T)     | | C | 10 4  2  11 15 15 | 1  1  0  1  1  1  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǣ  Ǣ                |@ | - | 5  0  2  1  1  1  | 1  1  2  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|~  | (A)          |L | - | 3  10 9  5  6  5  | 2  2  1  1  2  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|  ǻǫ (T)      |jL | - | 6  10 10 11 9  10 | 1  1  1  1  1  1  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǿǫǵ  ǥ (A)    |j | - | 12 10 9  4  5  5  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|  Ǹ (T)            |ֱL | C | 9  2  2  16 12 13 | 1  1  1  1  1  1  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǭ  ǿǭ (A)    |֦ | - | 9  12 10 5  9  7  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|  dz| (T)    |L | - | 3  5  8  7  8  7  | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǣ|  {Ǧ (T)      | | - | 5  5  5  8  9  8  | 1  1  1  1  1  1  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǵǻ  P  ~       |L | - | 9  9  7  8  8  9  | 1  1  1  1  1  1  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǫdz|  Ǩ    |ֱL | - | 7  2  2  3  4  2  | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǽǼ  |Ǵ          |L | - | 10 7  2  1  4  3  | 1  1  1  1  1  1  | *  *  *  X  X  |   *   |
|-------------------------------------------------------------------------------------------------------|
|~  dz              |ֱL | S | 9  5  5  1  7  5  | 1  2  1  1  1  2  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Dz  Ǯ (T)        |ֱL | - | 3  6  13 15 12 7  | 1  1  1  1  1  1  | X  *  *  *  *  |   X   | 
|-------------------------------------------------------------------------------------------------------|
|Ǣ  ǧǴ                |ֱL | - | 6  8  6  7  13 9  | 1  1  1  1  1  1  | X  *  *  *  *  |   *   |
|-------------------------------------------------------------------------------------------------------|
|~    ~ (T)    |ֱL | - | 3  8  7  9  8  8  | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|                      |L | - | 1  3  3  1  3  1  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Ǣ  Ƿ~              | | - | 5  5  11 7  5  3  | 2  1  1  1  1  1  | X  *  *  X  *  |   *   |
|-------------------------------------------------------------------------------------------------------|
|Ǧ  ǣ~          |ֱL | - | 3  5  2  8  4  12 | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǯ|   (A/T{S})     |ֱL | - | 4  5  8  5  7  8  | 1  1  1  1  1  1  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|                      |jN | S | 14 17 10 6  10 7  | 1  1  1  1  1  1  | *  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|Dz|  Ǽ (T)        | | B | 10 5  9  13 11 14 | 1  1  0  1  1  1  | X  *  *  *  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
| (A)                |L | - | 7  10 9  10 10 10 | 1  1  1  1  1  1  | X  *  *  X  *  |   X   |
|-------------------------------------------------------------------------------------------------------|
|ǿǭ~                  |֦ | - | 7  10 9  3  9  6  | 1  1  1  1  1  1  | *  *  *  X  X  |   X   |
 -------------------------------------------------------------------------------------------------------


>>>>>>>>>>>>>>>>>
\                \
 \ 12. LAST WORDS \
  \                \
   <<<<<<<<<<<<<<<<<

This is waaaaaaaaay incomplete in terms of what I want it to be. 
Seriously though, this is a looooong game, with 5 secanrios for each 
disk, you can bet that I'll be first tearing out my hair playing the 
game, then wearing out my fingers gathering enough data to write a 
comprehensive FAQ out. Mind you, this isn't an easy job, thankless as 
it is.......


Any comments?              Tell me
Any thing I should add in? Tell me
Anything wrong?            Tell me
Any problems?              Tell me
Any other thing?           DON'T tell me :P


Long live Bandai, masters of strategy games (second to KOEI that is 
^^;)!!

JL Lee




???????????
?          ?
 ? EXTRA!!! ?
  ?          ?
   ????????????

COMING SOON THIS SUMMER!!!!!

                  
                                             OOOOOO    OOO 
                                          OOOOOOOOOOO OOOO
                                       OOOOOOOOOOOOOOOOOO  
                                    OOOOOOOOOOO   OOOOOOO 
                                  OOOOOOOOOO       OOOOOO
                                OOOOOOOOO           OOOO
                              OOOOOOOOO             OOOO 
                            OOOOOOOOO               OOO 
                           OOOOOOOO                OOOO 
 SD GUNDAM               OOOOOOOOO                 OOO 
                        OOOOOOOOO                 OOO  
 GGGGG  GGGGG GGGGGG GGGGG  GGGGGG GGGGGG  GGGGG GGGGGG GG GGGGG  GGGGG     GGGG  
GG     GG     GG     GG  GG GG     GG  GG GG  GG   GG   GG GG  GG GG  GG        G  
GG GGG GG GGG GGGGGG GG  GG GGGGGG GGGGG  GGGGGG   GG   GG GG  GG GG  GG GG  GGGG   
GG  GG GG  GG GG     GG  GG GG     GG GG  GG  GG   GG   GG GG  GG GG  GG        G  
GGGGG  GGGGG   GGGGG GG  GG  GGGGG GG  GG GG  GG   GG   GG  GGGGG GG  GG    GGGG    
                    OOOOOOOOO             OOOOOOOOOOOO      
                   OOOOOOOOO              OOOOOOOOOOO  3333333333  33   33 333333      3333333  333333
                   OOOOOOOOO                OOOOOOO   33  33  33  33   33 33   33     33   33  33   33
                   OOOOOOOO                OOOOOOO   3   33   3  33   33 33   33     33    3  33    3
                   OOOOOOOO                OOOOOO       33     33   33  33   33     33  3    33  3
                   OOOOOOOO               OOOOOOO      33     3333333  3333333     33333    33333
                    OOOOOOOO            OOOOOOOO      33     33   33  33   33     33333    33333
                     OOOOOOOOO        OOOOOOOOOO     33     33   33  33    33    33   3  33    3
                       OOOOOOOOOOOOOOOOOOOOOOOO     33     33   33  33     33   33   3   33   3
                          OOOOOOOOOOOOOOOOOOOO     33     33   33  33      33  33   33  33   33
                              OOOOOOO   OOOOOO    33     33   33  33       33 33333333 33333333

(original ASCII artwork from Jembo, remodelled for G-Gen 3 by JL Lee)


   featuring......

    Multi Situation Mode!!!
    Gundam Fight Mode!!!
    Even more modes!!!
    In-battle Cut-in Events!!! 
    Neue.Ziel vs GP-03!!!
    Domon in Shuffle Heart!!! (OMG!!!)
    Zechs in Epyon!!!
    More than 1000 units!!!
    37 Series!!! 
    

Mobile Suit Gundam                                   TV series
Mobile Suit Gundam I                                 Movie
Mobile Suit Gundam II Ai.Senshi                      Movie
Mobile Suit Gundam III Meguriai.Sora                 Movie
Mobile Suit Gundam 0080 War in a Pocket              OVA
Mobile Suit Gundam Gaiden Series                     Game (Saturn)
Mobile Suit Gundam The 08th MS Team                  OVA
Mobile Suit Gundam Gaiden - Where the Colony fell    Game (Dreamcast)
Mobile Suit Gundam 0083 Stardust Memory              OVA
Mobile Suit Z Gundam                                 TV series
Gundam Sentinel                                      Models
Mobile Suit Gundam ZZ                                TV series
Mobile Suit Gundam Double Fake                       Comic 
Mobile Suit Gundam Char's Counterattack              Movie
Mobile Suit Gundam Shining Hasaur                    Novel
Mobile Suit Gundam F90                               Comic
Mobile Suit Gundam Silhouette Formula                Comic
Mobile Suit Gundam F91                               Movie
Mobile Suit Gundam Crossbone Gundam                  Comic
Mobile Suit V Gundam                                 TV series
Mobile Fighter G Gundam                              TV series
New Mobile Report Gundam W                           TV series
New Mobile Report Gundam W Endless Waltz             OAV
New Mobile Report Gundam W Battle Field of Pacifist  Comic
New Mobile Report Gundam W G-Unit                    Comic
After War Gundam X                                   TV series
Turn-A Gundam                                        TV series
Puramo Kyoushirou                                    Comic
MS Variation                                         Models
MS-X                                                 Models
Mobile Suit Gundam Cross Dimension 0079              Game (SFC)
Gundam The Battle Master                             Game (PS)
Mobile Suit Gundam Giren's Ambition                  Game (Saturn)
SD Gundam G Generation                               Game (PS)
SD Gundam G Generation Zero                          Game (PS)
SD Gundam World Kanjabon Senshi Scramble Wars        Game (???)
Gundam Tactics                                       Game (PC)

......now where is G-Saviour...?