Giant Gram 2000 for Sega Dreamcast (Japan only) List of Reversals version 1.3.1 The list is taken from: Giant Gram 2000 Perfect Guide Soft Bank Publishing ISBN 4-7973-1406-0 The book is entirely in Japanese. Even if one has no knowledge of the Japanese language (like me) it can be helpful if one uses a katakana chart. Listed below are the "special" reversals in the game. Most moves have got default reversals which will be executed when a move is reversed and the reversing wrestler has no special reversal for that specific reversal point. The special reversals usually can be learnt like any other move in this game (training matches) and just like the "normal" moves they gain levels when they are used in training matches and can be "upgraded" with the flame (may be hard to do), weight (not possible for all special reversals; reversals which do not knock down the opponent while also not "damaging" any part of the body cannot get this icon since they cannot end/win a match) and lightning icon (for "bone breaking" reversals only). The special reversals appear towards the end of the on-screen movelist of the character (right after the "apronside" moves and outside dives). The default reversals do not appear in the movelist and cannot be levelled up or gain any of the icons (at least there is no chance to see or notice if they can). If a move has got more than one reversal point, a character still can learn one "special" reversal only, even if there are special reversals for more than one point. Learning a special reversal for one of several reversal points has no influence one the other reversal points of that move which will remain unchanged and keep their default reversals. Example: Diving moves have got two reversal points, an "early" one when the opponent leaves the ring and climbs the turnbuckle, and a "late" one, when the opponent comes "flying" from the turnbuckle. The default reversal for the early point is knocking the opponent off the turnbuckle, the default reversal for the second point is moving out of the way of the "flying" opponent. Although it would be nice to have a special early reversal and a special late reversal at the same time, it is only possible to have one special reversal for diving moves, either an "early" one or the "late" one. There are several special reversals for the first ("early") reversal point (see list below) and only one for the second ("late") reversal point (read below for more details about the "late" reversal). Once a character has learnt a special "early" reversal, it is impossible to learn the special "late" reversal in addition to the "early" one and if the character has learnt the "late" reversal, it is impossible to learn an "early" reversal in addition to the "late" one. When a special reversal for a reversal point has been learnt, the default reversal(s) for the other reversal point(s) remain(s) unchanged. Once a special reversal for a reversal point has been deleted, the "default" reversal becomes active again and it is possible to learn any of the other special reversals (but only one per move, regardless of the number of reversal points the move may have, see above). While most special reversals simply replace a default reversal, there are also special reversals which activate a reversal point which is inactive by default, thus giving an additional chance to escape a move and to deliver damage at the same time. Example: The rolling clutch hold usually has got a late reversal point only (just a default, no special reversal available; it just breaks the pin attempt early). Some versions of the rolling clutch hold (see below) have a locked reversal point, which is activated by learning the respective special reversal (Vader's hipdrop). Another example is the Hurakanrana reversal for Kawada's reversal for the powerbomb reversal Hurakanrana. There is no escape from Kawada's reversal by default. To have a chance to escape it one has to learn Misawa's reversal which activates the reversal point. The swinging punch reversals even work againt unblockable (= block by fw A) swinging punches. Example: Kobashi's standing bk fw X lariat cannot be blocked by fw A. It is only possible to avoid some damage by bk A. Once a character has learnt a swinging punch reversal, fw A will reverse the swinging attack. reversed combo combo reversal damage wrestler(s) move 1 2 armlock front flip & 0 Tiger Mask hammerthrow armlock (gi) legbar 3 Divine Grace Hurakanrana "Ganzo" bomb 30 Kawada (powerbomb reversal) Hurakanrana Boston crab 4+4*X Kobashi (powerbomb reversal) Hurakanrana Hurakanrana 8 Misawa (=powerbomb reversal) reversal "Ganzo" bomb apronside stun gun Acecrusher 30 Ace kick captured suplex 10 Takayama kick dragonscrew 5 Kawada, Hase, Akiyama, Mossman, Sky High Edge kick "dragonscrew" style 5 "Shinzaki" takedown kick (gi) ankle lock 4 Kakihara, Albright, Grace X (gi) STF 5 Albright X (gi) legbar 3 Kakihara kick dragonscrew 5 Kawada, Kobashi, Akiyama, Omori, Hase, Williams, Mossman, Hyper, Tiger, Edge, Master fw bk X (gi) figure four leglock 3 Master kick reverse dragonscrew 5 Kawada, Kobashi, (spinkick) Akiyama, Omori, Hase, Williams, Mossman, Hyper, Tiger, Edge, Master fw bk X (gi) figure four leglock 3 Master shoulderthrow rolling clutch hold 10 Ogawa (early powerbomb, tigerdriver, double underhook DDT, etc. reversal) shoulderthrow land behind opponent 0 Misawa, Tiger Mask (early powerbomb, etc. reversal) swinging punch wraparound DDT 10 Ogawa swinging punch exploder 30 Akiyama swinging punch German suplex 30 Killer B released G. suplex 35 Killer charge hold for pin 0 Killer swinging punch dangerous backdrop 30 Williams swinging punch "chokeslam" 30 Taue fw bk B "chokeslam" 40 Taue swinging punch half nelson suplex 30 Kobashi swinging punch uranage 30 Hase see technical guide for combos Hase swinging punch duck and go behind 0 Kawada, Ace, Barton, Smith, Mossman, Albright, Hyper, Tiger, "Shinzaki", Edge, Tiger Mask, Master, Cyclops swinging punch reverse full nelson 3 Misawa fw dn B tiger driver 45 Misawa dn B tiger driver 91 91 Misawa (level up!) swinging punch (gi) iron claw 3 Fritz von Erich swinging punch (gi) waki gatame 5 Kakihara swinging punch (gi) waki gatame 3 Grace diving (early) counter golden left 20 Barton diving (early) counter "chokeslam" 20 Taue diving (early) catching Ace crusher 20 Ace diving (late) kenzan 10 Cyclops diving (early) high angle Tamon's 30 Honda power do (pinning powerbomb) diving (early) dragon screw 10 "Shinzaki" to outside double brainbuster double DDT 30 Baba cannot be learnt in training but can be obtained by combining moves pickup small package hold 3 Ogawa pickup low blow 3 Cyclops chokeslam (Taue) backflip escape 0 "Shinzaki" including corner fw fw B move hammerthrow counter 16 mon 40 Baba (near rope reversal for running attacks) hammerthrow evasive cartwheel 0 "Shinzaki" (late reversal for some punches and kicks) hammerthrow high strike point 25 young Baba counter 16 mon (near rope reversal for running attacks) hammerthrow rolling clutch hold 10 Ogawa hammerthrow (gi) waki gatame 3 Grace (early reversal which avoids being hammerthrown) full nelson ??? 3 Wolf brainbuster giant DDT 20 Baba brainbuster small package hold 3 Ogawa, Shiga, Hyper, Tiger, Master, Cyclops brainbuster land behind opponent 0 Misawa, Akiyama, Hase, Ace, Barton, Smith, Mossman, "Shinzaki", Edge, Tiger Mask brainbuster (gi) waki gatame 3 Grace frontneck small package hold 3 Ogawa, Shiga, (e.g. DDT) Hyper, Tiger, Master, Cyclops frontneck northern lights 25 Akiyama, Hase suplex (pin hold) headlock backdrop 10 Grace powerbomb Hurakanrana (pin) 10 "Shinzaki", Edge, Tiger Mask powerbomb (low spirit) head scissors whip 8 Misawa powerbomb (?50%) Hurakanrana (pin) 10 Misawa two on one powerbomb ? head scissors whip 8 Misawa cannot be learnt in training but can be obtained by combining moves rolling clutch hipdrop 20 Vader hold leg grab (gi) triangle hold 5 Grace (wrestler down; grabbed by legs for leg submission or being dragged around) leg catch jumping high kick 5 Misawa, Kawada, (e.g. dragoscrew, Ogawa, Edge, captured suplex (kick reversal, see above)) Tiger Mask corner hammerthrow counter 16 mon 16 Baba, Hyper, attack Tiger, young Baba c. h. a. counter elbow 8 Misawa, Tiger Mask c. h. a. counter kick 10 Taue, Takayama, Hansen, Barton, Rikidozan, Tsuruta, Brody, Jonathan, Diablo, Giant, Cyclops c. h. a. double footed 10 Kawada, Hase, counter kick Shiga, Vader, Ace, Wolf, Brazil c. h. a. ??? 10 Ogawa X second rope 10 Ogawa missile kick outside throw ?? hold on rope and ?? 0 Smith ?? climb back ?? This reversal does not seem to be learnable. opponent down "headbutt", 10 Honda down X headbutt this is a reversal reversal, should work for a reversal for the last headbutt in Honda's front grapple x combo as well superplex rolling clutch hold 10 Ogawa (corner moves) superplex reverse calf branding 30 Akiyama superplex top rope diving 20 Shiga swing DDT back grapple throws overhead kick 10 Kawada b.g.t. ? back kick 10 Master b.g.t. reverse chin crusher 10 Ogawa B rolling clutch hold 10 Ogawa b.g.t. rolling clutch hold 10 Shiga, Mossman b.g.t. donkey kick 6 Cyclops b.g.t. ? (like standing up X) 10 "Shinzaki" b.g.t. (gi) legbar 3 Grace backdrop elbow stamp rush 2*3 Baba, Taue, Honda, Destroyer, von Erich, Sammartino, Kiniski, Crusher, young Baba B grapevine takedown 32 Baba, young Baba backdrop reversal press 8 Misawa, Kawada, Akiyama, Ogawa, Tiger Mask backdrop (gi) legbar 3 Kakihara, Grace Annotations: (gi) = give up, the move can be used to make the opponent submit (whiteout) "back grapple throws" reversals do not work for all back grapple throws; see below ("backdrop") for details "backdrop" is not an accurate name for the "reversed move" category. The reversals listed as reversals for a "backdrop" may also work for some other moves. Actually "backdrop" is not the real transcription from the perfect guide. There are some kanji which I cannot read but considering that they include the reversal press and work as reversals for backdrops, I listed them as "backdrop reversals". I have created a character with Grace's "backdrop" reversal and Ogawa's reversal for some back grapple throws (reverse chin crusher). Ogawa's reversal works for tiger suplexes and full nelson suplexes (maybe some more) but not for German suplexes. Unlike what one might expect the character uses Grace's "backdrop" reversal and not the default reversal for German suplexes. Unfortunately I cannot read Japanese so I cannot make a clear statement regarding the "back grapple throws" and "backdrop" reversals. So it may take a bit of trying to find the best reversal(s) when building a character. Kawada's Hurakanrana reversal "Ganzo" bomb only works for the powerbomb reversal Hurakanrana. It does not work for "normal" (= non reversal) Hurakanrana or Misawa's low spirit powerbomb reversal head scissors whip. The same goes for Kobashi's powerbomb reversal Hurakanrana reversal Boston crab. The armlock reversals are for breaking already applied armlocks (pressing buttons rapidly) and do not work to prevent getting into an armlock. When learning Master's spinkick reversal reverse dragonscrew, the "normal" kick reversal is learnt along with it. I think when learning the "normal" kick reversal, the spinning kick reversal reverse dragonscrew is also awarded at the same time. In the movelist of the character screens, only the "normal" kick reversal dragonscrew is listed (but not the spinkick reversal reverse dragonscrew). Cyclops' diving moves reversal (kenzan; lying on back pulling up the legs to cover the body) works against flying moves with a "belly landing" by the opponent (e.g. moonsault, shooting star press, etc.; pinning dives). Wolf's full Nelson special reversal is for breaking already applied full Nelson holds (pressing buttons rapidly) and does not prevent getting into a hold (like the armbar reversals above). The (default) early reversal for headlocks is a backdrop. To execute it, one has to press the reversal button as the headlock is about to be applied. Once the wrestler is in a headlock, the only escape (besides rope break and the opponent letting off) is by pressing buttons rapidly. Grace's headlock reversal listed above is a reversal once the headlock has been applied. Instead of the default reversal (hammerthrow) to break the hold a backdrop will be executed to get out of the headlock. This reversal (backdrop) can be reversed (either by default or any of the special reversal in listed above). Vader's rolling clutch hold reversal hipdrop does not work with all versions (different commands) of the rolling clutch hold. As far as I know it does not work with Ogawa's back grapple fw B rolling clutch hold and the comboed rolling clutch hold in the back grapple throw reversal (Ogawa) or Shiga's and Mossman's back grapple throw reversal. But it works with the shoulderthrow reversal rolling clutch hold and the superplex reversal rolling clutch hold. Usually the shoulderthrow reversal rolling clutch hold has no chance of escape before one can try to break the pin (= reversal point) but once a wrestler learns Vader's reversal, there is a reversal point and thereby a chance of escape before the pin. To get the tiger driver 91 combo in the swinging punch reversal combo the "normal" (= standing fw dn B) tiger driver has to be levelled up to level 30. Levelling up the tiger driver in the swinging punch reversal combo does NOT give the character the tiger driver 91 combo in the reversal combo. The first uranage in the swinging punch reversal combo has to be levelled up to level 30 to get the high angle/dangerous uranage combos for all uranage in the swinging punch reversal combo. I am not sure if levelling up the "normal" (=standing, non reversal) uranage to level 30 also gives the high angle/dangerous uranage combo for the reversal uranage. To get the double brainbuster reversal double DDT combine: 1. front grapple back B Giant DDT AND 2. front grapple down X COMBO B Giant DDT To get the two on one powerbomb (??) reversal head scissors whip combine: 1. head scissors whip (Misawa's low spirit powerbomb reversal) AND 2. reversal press (backdrop reversal) Corrections, comments, questions, suggestions, etc. are welcome. firstname.lastname@example.org Credits: Soft Bank Publishing for the helpful guide SEGA/WOW Entertainment for making such a great game The real life counterparts of the wrestlers in GG2000 for doing what they do to entertain us The authors of and the contributors to the FAQs for Giant Gram and Giant Gram 2000 for helping me with the game The contributors to the GG2000 message board at gamefaqs.com, who are too numerous to mention individually, for helping me with the game Gamefaqs.com for providing the helpful site last but not least: Spencer Olson aka "blixa", email@example.com, for his valuable help with translations I would never have been able to do myself and his further input.
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