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    Created Wrestler Move List (See Save Games) by JKrause

    Updated: 03/06/01 | Search Guide | Bookmark Guide

    GIANT GRAM 2000
    for Sega Dreamcast (Japan)
    
    save file description by jakrause@rz-online.de
    
    The save file is available at http://www.gamefaqs.com .
    
    The save contains:
    
    - one unlocked ring
    - two unlocked options
    - all clothes which are unlocked by completing the historic challenges
    - all wrestlers who are unlocked by completing the historic challenges
    - all of the other hidden wrestlers
    - a level 99 wrestler with some interesting moves for the create a wrestler 
      mode
    
    
    Giant Gram 2000 has no auto load or auto save option. So you have to load a save 
    every time you start the game.
    To load, select the second option from the bottom of the main screen. Then 
    select the option which starts with a "square". To confirm select the option 
    which consists of two characters.
    
    While the rest of the content does not require an explanation I think there are 
    a few things you should know about the wrestler:
    
    The create a wrestler mode of Giant Gram 2000 is one of the best of all 
    wrestling games. Because you cannot simply assign moves, you may find yourself 
    playing it for endless hours trying to learn "just one or two" more moves. Most 
    moves can be learnt in normal training. Some moves, however, can only be 
    obtained by combining other moves or levelling up other moves. 
    The character included in the save file is at level 99 which means that all 
    clothes and tag team moves are selectable for him. Before sending in the file I 
    deleted most of his moves and kept only some "special" moves which either can 
    only be obtained by levelling up other moves, combining other moves or which are 
    hard to learn or were the only ones for their commands. The wrestler is intended 
    to make things a little easier for those want to create a wrestler of their own 
    because levelling up moves can be very time consuming and combining moves 
    deletes the moves which were used in that process. If you do not like any of the 
    moves, feel free to delete them.
    
    Here is a list of the remaining moves:
    
    
    STANDING:
    
    forward down forwarddown X              twister uppercut
    
    running down X                          dropkick to knee
    
    B                                       bodyslam
      combo forward down B                  frozen emerald
      combo down B                          reverse DDT
      combo up X                            eldow drop
            combo B                         pin after elbow drop
      combo down X                          double claw pickup
            combo up B                      belly to belly suplex
            combo forward B                 change to rear grapple
            combo forward back B            shove opponent
                  combo back forward X      lariat
                  combo forward down X      dropkick to knee
    
    forward B                               brainbuster
              combo forward B               facebuster
              combo 360 B                  spinning sheer drop brainbuster
              combo forward down B          falcon arrow
                    combo 360 B            spinning falcon arrow
    
    back B                                  dangerous whip
           combo up A+B                     izuna driver
    
    forward back B                          exploder
    
    forward down B                          tiger driver
                   combo down B             tiger driver 91
    
    360 B                                  build up buster
    
    forwarddown forwarddown A+B             S. S. D.
    
    half circle forward A+B                 standing giant swing
                            combo 360 B    throw opponent to the outside
    
    360 A+B                                build up driver
             combo 360 B                   thunderfire powerbomb
                   combo 360 B             neck hanging driver
    
    near ropes, opponent with his back to the ropes: 
    
    forward forward B                       throw opponent out of the ring
    
    near ropes, back to ropes: 
    back X                                  kitchen sink
           combo B                          Russian legsweep
    
    opponent near corner:
    forward X                               walk on top rope
              combo down X                  knock down punch
              combo X                       continue walk
                    combo down X            knock down punch
    
    forward back B                          burning hammer                
    
    
    SIDE GRAPPLE
    
    B                                       snapmare
      combo down X                          full Nelson
            combo BBBB......                (released) dragon suplex
                  combo up B                released dragon suplex
                  combo down B              German suplex (keep B pressed for pin)
                        combo B             released German suplex
      combo down B                          dragon suplex (keep B pressed for pin)
    
    
    REAR GRAPPLE
    
    forward back B                          tiger suplex 85
    
    360 B                                  giant gram
    
    
    FRONT GRAPPLE
    
    forward X                               stomach punch
       combo forwarddown forwarddown A+B    splash mountain
    
    B                                       bodyslam (see above)
    
    down B                                  praying powerbomb
    
    back B                                  double underhook suplex
    
    forward B                               hammerthrow
    
    near corner:
    forward B                               hammerthrow into corner
    
    opponent near corner:
    down B                                  powerbomb into turnbuckle
    
    
    HAMMERTRHOW ATTACKS
    
    up A                                    leapfrog
    
    down B                                  speedbump
    
    forward back X                          Western lariat
    
    down forward X                          16 mon kick (MAX spirit)
    
    forward forward X                       32 mon rocket (MAX spirit)
    
    forward back B                          Mexican Acecrusher
    
    
    CORNER HAMMERTHROW ATTACKS
    
    forward X                               running Western lariat (MAX spirit)
    
    
    OPPONENT DOWN
    
    back forward X                          Kobashi's lift up lariat
    
    
    OPPONENT OUTSIDE THE RING CLIMBING BACK
    
    forward back B                          chokeslam from apron to floor
    
    forward down B                          apron tiger driver (91?) to floor
    
    
    REVERSALS
    as they appear on the move list screen
    
    kick reversal                           leg catch suplex
    
    backdrop                                reverse press
    
    some rear suplexes (e.g. dragon)        reverse chin crusher
                       combo B              rolling clutch hold (pin)
    
    swinging punches                        Uranage suplex
             combo down B                   dangerous Uranage
             combo forward back B           2nd Uranage Suplex
                   combo down B             dangerous 2nd Uranage
                   combo forward back B     3rd Uranage supelx
                         combo down B       dangerous 3rd Uranage
    
    leg catch (e.g. dragonscrew)            jumping high kick (enzuigiri)
    
    running corner hammerthrow attack       ??? (Ogawa)
                   combo X                  second rope missile kick
    
    early powerbomb, tiger driver reversal  land behind opponent
    
    hammerthrow                             armbar takedown
    
    brainbuster (includes S. S. D. , etc.)  armbar takedown
    
    apronside suplexes into the ring        stungun Acecrusher
    
    powerbomb                               Urakanrana
    
    superplexes from turnbuckle             DDT (Shiga)
    
    lift up at head                         small package
    
    diving moves                            Sword Mountain ???(KenSan???);
                                            legs in front of body (Chono)
    
    leg grap (when down facing up)          reverse traingle hold
    
    DDTs                                    small package
    
    urankanrana (powerbomb reversal only!)  Ganso Bomb (Kawada)
    
    "Ganso" bomb (see above)                Urankanrana
    
    armlock                                 ankle lock
    
    
    BURNING SPECIAL:
    Tiger's Giant Gram Version 2.1
    
    
    
    ANNOTATIONS:
    
    Twister Uppercut:
    To get this "dragon punch" or "tiger uppercut" style move you have to level up 
    an uppercut (e.g. Crusher/Biter: standing: forward X) to level 50. The twister 
    uppercut can knock down an opponent or even throw him out of the ring, causes a 
    good amount of damage, and is a good follow up attack for the dangerous whip 
    see below). 
    
    running dropkick to knee:
    This is the only move for the command. That is why I included this move which 
    causes some "bonebreaking" damage to the leg.
    
    Bodyslam and Frozen Emerald:
    To get the Frozen Emerald, which is very hard to execute, bring the bodyslam to 
    level 99. I have included the other combos as well, because there are no other 
    combos which take up the same commands. There is another combo after the 
    shove which can be learnt from Wolk Hawkfield (technical guide page 42).
    Some players may want to learn different moves for the standing B command (e.g. 
    Divine Grace, Taue's bodyslam combo).
    
    Brainbuster and combos:
    The only level up move here is the spinning falcon arrow which is awarded once 
    the falcon arrow reaches level 30. The falcon arrow can be learnt from Sky 
    High Edge. There is another move for the forward down B combo: 
    Mangler's/Hashimoto's DDT with a follow up forward back X combo into a 
    triangle hold. It is up to every player to decide which of the two is the better 
    one.
    The 360 B spinning sheer drop brainbuster is the only move for its command and 
    so is the combo forward B facebuster. The facebuster can be used to get the 
    "Pedigree" which can only be obtained by combining move. The moves are: double 
    underhook suplex (Jumbo Tsuruta: front grapple: back B) and facebuster (Kobashi: 
    standing: forward B COMBO FORWARD B). I have included both moves. The pedigree 
    takes up the standing forward down B command.
    Other combos for the brainbuster are: keep B pressed for delayed brainbuster 
    (Kobashi and Barton), sheer drop brainbuster: combo down B (Kawada, Akiyama, 
    Vader, Ace) and Orange Crush: combo down B (Kobashi). 
    There are other moves for the standing forward B command.
    
    Dangerous Whip:
    To get this move bring Albright's front grapple up B belly to belly suplex to 
    level 50. This is a "supernatural" move some may remember as one of Kage Maru's 
    moves in the Virtua Fighter series and the first Giant Gam and All Japan Pro 
    Wrestling Featuring Virtua for Sega Saturn. The twister uppercut (see above) is 
    a good follow up for this move. There are not many good moves for the standing 
    back B command so some might decide to keep this move despite it being 
    unrealistic.
    
    Izuna Driver:
    Another one of Kage Maru's moves. Unlike the twister uppercut it is a direct 
    combo from the dangerous whip. To get it bring the dangerous whip to level 30.
    
    Exploder:
    This is just Akiyama's exploder at level 30. An Exploder at level 30 gives the 
    wrestler a top rope exploder once the opponent in corner standing forward back B 
    command is free. In this case the command has already been taken by Kobashi's 
    Burning Hammer (see below). So in order to get the top rope exploder the 
    burning hammer has to be deleted first.
    You can delete the standing forward back B exploder in order to free up the 
    command for a different move. But as soon as you start a training match, the 
    level 30 front grapple down B praying powerbomb of the wrestler will give him 
    the standing forward back B crucifix drop (looks like the Razor's/Outsider's 
    Edge). If you want to learn a different standing forward back B move, you will 
    have to delete the praying powerbomb (front grapple down B) as well. 
    There are many other moves for this command.
    
    Tiger Driver and Tiger Driver 91:
    To get the Tiger Driver 91 combo level up the standing forward down B tiger 
    driver (Misawa) to level 30. If you want to get the "Pedigree" by combining the 
    facebuster and the double underhook suplex (both moves are included) you will 
    have to delete the tiger driver first to free up the command. 
    There are many other moves for this command.
    
    Build Up Buster:
    To get it combine the spinning brain buster (standing forward B COMBO 360 B, 
    Hyper) with the Splash Mountain (either the standing version or the one in the 
    stomach punch combo). 
    
    S. S. D. :
    To learn the S. S. D. bring the sheer drop brainbuster (standing forward B COMBO 
    DOWN B; Kawada, Akiyama, Vader, Ace) to level 50. There is a splash mountain 
    powerbomb for this command as well. To get the splash mountain, level up a 
    NORMAL (e.g. Kobashi, Albright) front grapple down B powerbomb to level 50. 
    Once the powerbomb is at that level the wrestler will get a splash mountain for 
    the standing forwarddown forwarddown A+B command and in a front grapple 
    forward X stomach punch combo. The problem is that you cannot get the S. S. D. 
    after the splash mountain unless you delete the level 50+ powerbomb. If you do 
    not delete it, it will always give the wrestler the standing splash mountain 
    even if the sheer drop brainbuster is at level 50. Once you have acquired the 
    S. S. D. you can learn the powerbomb again and get it to level 99 without it 
    causing any problems. You can only have the S. S. D. and the splash mountain at 
    the same time if the latter is in a stomach punch combo. Unfortunately it is not 
    possible to have the S.S.D. in a bodyslam - doubleclaw liftup combo as in the 
    first Giant Gram.
    
    Standing Giant Swing:
    To get it level up the opponent down, facing up, near feet: down B giant swing 
    (Hase, Hawkfield) or giant spin (Diablo, same command) to level 50.
    The "throw opponent out of the ring" combo has to be learnt in normal training 
    (Tiger, Hyper).
    
    Build Up Driver:
    Combine the front grapple down B piledrive of Giant Baba, Omori, The Destroyer, 
    Don Leo Jonathan, Tiger, Hyper, or young Baba with the Standing Giant Swing (see 
    above). The move has got two consecutive 360 B combos which have to be learnt 
    in training (Hyper, Tiger).
    
    Throw Opponent out of the Ring:
    This move has to be learnt in normal training. I kept it in the file because the 
    character has got two attacks against climbing back opponents. The only reason I 
    can imagine why one would like to delete this move is to avoid conflicts with 
    other standing forward forward B moves (e.g. Albright, Honda, Divine Grace).
    
    Kitchen Sink Russian Legsweep Combo:
    I think this is the only combo for the special situation (wrestler near ropes 
    with his back to the ropes; I can be wrong). That is why I kept it. While it 
    does not look impressive it causes a good amount of damage and can be a valuable 
    escape for tight situations. UPDATE: There is another move for the same
    situation: Giant Baba has got the Giant kitchen sink which has no combo.
    
    Walk on rope combo:
    It is learnable in normal training against Shinzaki/Buckethead. I had no 
    problems to learn it but I have heard of other players who had a hard time 
    trying to learn it. That is the reason why this combo has not been deleted. 
    In the on screen movelist the combo looks different than in this list. On screen 
    you will only see:
    forward X
              combo down X
    This does not mean that you cannot prolong the walk by pressing X. Although this 
    possibility is not listed it does not mean that it does not exist!
    There ore other moves for the same command.
    
    Burning Hammer:
    This is one of my favourite moves. It causes a lot of damage (energy) and 
    delivers some neckbreaking damage as well. It cannot be learnt in training. To 
    get Kobashi's Burning Hammer combine the rear grapple back forward X backbreaker 
    (e.g. Diablo) with Kobashi's Orange Crush (standing forward B COMBO DOWN B). It 
    has got the same command as the top rope exploder (see above).
    There are many other corner moves for the same command.
    
    Snapmare combo:
    All of the combos after the down X full Nelson are learnable in normal training 
    with Albright. They are in the file because I have heard of players who had 
    problems to learn all of the moves. There are more combos from the snapmare (X 
    and forward back X) and there are different moves for the down X combo as well. 
    I also kept the down B dragon suplex combo, because there is no other combo 
    down B move from the snapmare.
    There are different moves for the side grapple B command.
    
    Tiger Suplex 85:
    To get it, level up the normal rear grapple forward B tiger suplex (Misawa) to 
    level 30. 
    There are different moves for this command.
    
    Giant Gram:
    Another supernatural move. Combine the Build Up Buster (see above) with the 
    Build Up Driver (see above) to get it. 
    
    Stomach Punch combo:
    You can learn the stomach punch from several wrestlers (e.g. Diablo, Don Leo 
    Jonathan, Bruiser Brody). There are learnable combos from it, too. e.g. Diablo 
    combo down B powerbomb, D.L. Jonathan combo B Gorilla press, and maybe 
    Brody combo down B piledriver). To get the splash mountain in this combo get 
    a normal front grapple down B powerbomb (e.g. Albright, Kobashi, Kawada) to 
    level 50. See "S. S. D." above for details.
    There are other moves for this command, too.
    
    Bodyslam and combos:
    The bodyslam can be executed from a standing position as well as from the front 
    grapple. See above for details.
    
    Praying Powerbomb:
    At level 30 a praying powerbomb gives the wrestler a standing forward back B 
    Crucifix Drop. This command is currently taken by (Akiyama's) Exploder. To get 
    the Crucifix Drop, delete the Exploder and start a training match. If you delete 
    the exploder to free up the standing forward back B command to learn a different 
    move in training (e.g. Hayabusa's/Birdman's/Sky High Edge's fisherman buster 
    suplex) you will not be able to learn it unless you delete the level 30+ front 
    grapple down B praying powerbomb as well because it will always give you the 
    crucifix drop before you can learn the desired move.
    There are many other moves for this command.
    
    Double Underhook Suplex:
    There is nothing special about Tsuruta's move....unless you want to give your 
    character the "Pedigree". The "Pedigree" cannot be learnt in training or by 
    levelling up a move. The only way to get it is to combine this double underhook 
    suplex with the facebuster (standing forward B COMBO FORWARD B (Kobashi), see 
    above "Brainbuster and combos"). The pedigree takes the standing forward down B 
    command which is currently used by the tiger driver (91).
    
    Hammerthrow:
    I included it because it does not seem to be deletable.
    
    Hammerthrow into corner:
    I included it because it does not seem to be deletable.
    
    Powerbomb into Turnbuckle:
    There is no other move for this command. Because it only works in special 
    situations (opponent near turnbuckle) it is a move the wrestler can have 
    in addition to his normal front grapple down B move. The powerbomb into a 
    turnbuckle causes a good amount of damage (energy and neck) and keeps the 
    opponent in the corner for other corner moves. Some players may want to delete 
    it if they feel that it conflicts with their normal front grapple down B moves.
    
    Leapfrog and Speedbump:
    These evasive moves can be learnt in normal training. They are in the file 
    because they are the only moves for their commands.
    
    Hammerthrow Western Lariat:
    Bring Giant Baba's hammerthrow forward forward B running neckbreaker drop to 
    level 30 to get Hansen's MAX Hammerthrow Western Lariat. If you bring the 
    hammerthrow Western lariat to level 10, your wrestler will get Hansen's lift up 
    lariat (command: opponent down, back forward X, the same command as Kobashi's 
    lift up lariat (see below)). The level of the wrestler's hammerthrow Western 
    lariat is high enough to give him Hansen's lift up lariat. To get it, simply 
    delete Kobashi's lift up lariat and start a training match.
    There are other moves for this command, too. 
    
    16 Mon Kick:
    To get this MAX move bring (old) Giant Baba's standing down X stomach kick to 
    level 30. If you level up the 16 mon kick to level 20 the wresler will also get 
    Baba's hammerthrow 32 mon rocket (see below). 
    If you delete the 32 mon rocket, a level 20+ 16 mon kick will always give the 
    wrestler the 32 mon rocket again before he can learn a different move. So you 
    will have to delete the 16 mon kick as well, if you want to get a move other 
    than the 32 mon rocket for the hammerthrow forward forward X command.  
    There are other hammerthrow down forward X moves, too.
    
    32 Mon Rocket:
    You need to level up the 16 Mon Kick (see above) to level 20 to get this 
    hammerthrow MAX attack.
    If a wrestler has got a level 30+ 16 mon kick and you delete the 32 mon rocket, 
    the level 20+ 16 mon kick will always give the wrestler the 32 mon rocket again 
    before he can learn a different move. So you will have to delete the 16 mon kick 
    as well, if you want to get a move other than the 32 mon rocket for the 
    hammerthrow forward forward X command. 
    There are other moves for this command, too.
    
    Mexican Acecrusher:
    To give your wrestler this move bring the standing forward back Acecrusher to 
    level 30 (Johnny Ace). The wrestler in the save file has got the exploder 
    (Akiyama) for the standing forward back B command (see above). So deleting the 
    Mexican Acecrusher will free the hammerthrow forward back B command for other 
    moves. There is no additional move you have to delete to keep this command free, 
    unless you give the wrestler a standing forward back B Acecrusher and level it 
    up to level 30. In this case you would have delete the standing level 30+ 
    Acecrusher as well to keep the hammerthrow forward back B command free. To learn 
    a standing forward back B Acecrusher you will have to delete the standing 
    forward back B exploder and the level 30+ front grapple down B praying powerbomb 
    which will immedeately give the wrestler the standing forward back B crucifix 
    drop once the exploder is deleted (see above). 
    There are other moves for this command, too.
     
    Running Western Lariat:
    To get Hansen's MAX corner hammerthrow forward X attack level up Hansen's 
    standing back forward X lariat, which can be learnt in normal training, to level 
    20.
    There are other moves for this command, too.
    
    Kobashi's Lift Up Lariat:
    Bring Kobashi's standing back forward X lariat to level 50 to get this move. It 
    has got the same command as Hansen's lift up lariat (see above, "Hammerthrow 
    Western Lariat"). As with all level up bonus moves, there may be conflicts if 
    you delete the "bonus" move and keep the levelled up basic move.
    
    Chokeslam from Apron to Floor:
    Level up Taue's standing forward back B chokeslam to level 30. The level of the 
    the comboed chokeslam is irrelevant. This move causes neck and back damage.
    There are other moves for the same command.
    
    Tiger Driver (91?) from Apron to Floor:
    The end of the move makes it look like the 91 version, but there is no 91 in its 
    name in the movelist. It is learnable in normal training against Misawa. The 
    move causes massive damage, especially to the neck (about 42% with lightning 
    icon). I included this move becuase I have heard of players who had difficulties 
    learning this move.
    There is one more move for the same command.
    
    
    Reversals:
    
    The best thing about the reversals is that most of them are learnable. They can 
    even be levelled up and they can be upgraded with the lightning and weight icon. 
    The trouble is, that some of them are hard to find, especially the ones of the 
    hidden characters, and that some are hard to learn, too, because they are rarely 
    used by the wrestlers. In many cases there is more than one reversal for a 
    specific move. So keep on looking for reversals to build the "perfect" wrestler. 
    If you want to learn a different reversal for a move, you will have to delete 
    his old one. There is a list of the "special" reversals at the FAQs section of 
    http://www.gamefaqs.com .
    There is not much noteworthy about the reversals of the wrestler in the file. He 
    has got a Uranage/dangerous Uranage combo as a reversal for swinging punches 
    (e.g. lariats). To get the dangerous part I had to level up the first Uranage in 
    this series to give the dangerous combo to all Uranages in that series. It 
    should be possible to learn a fourth Uranage in this combo as well but Hase 
    almost always turns the fouth Uranage into a dangerous Uranage making it 
    difficult to learn the fourth "normal" Uranage. The level of the reveral 
    Uranages has no effect on the standing forward back Uranage combo (Hase). To 
    get the dangerous combo there, you will have to level that first Uranage as 
    well. I am not quite sure, but I think that you have to level up Misawa's 
    swinging punch reversal tiger driver to get the swinging punch reversal 
    tiger driver 91 combo, too.
    
    
    Giant Gram Version 2.1 Burning Special:
    To get this supernatural burning special, combine the Giant Gram (see above) 
    with the delayed Brainbuster (standing forward B COMBO B, KEEP B PRESSED; 
    Kobashi, Barton). It can be deleted to make room for a different burning 
    special, but keep in mind how time consuming it is to learn the Giant Gram (rear 
    grapple 360 B, see above) if you want to get this burning special again.
    
    
    
    
    The following list is taken from: 
    
    Giant Gram 2000
    Perfect Guide
    
    Soft Bank Publishing
    ISBN 4-7973-1406-0
    
    The book is entirely in Japanese. Even if one has no knowledge of the 
    Japanese language (like me) it can be helpful if one uses a katakana
    chart.  
    
    
    
    List of level up moves
    
    
    move                         level                result
    
    Giant Baba's stomach kick      30     hammerthrow 16 mon
    (standing down X)
    
    hammerthrow 16 mon             20     hammerthrow 32 mon rocket
    
    fw dn B tiger driver           30     tiger driver 91
    
    tiger suplex                   30     tiger suplex 85
    
    bodyslam                       99     emerald frozen
    
    chokeslam                      30     apron chokeslam
    
    Kobashi: standing fw bk X      50     lift up lariat
    lariat
    
    exploder                       30     top rope exploder
    
    standing Western lariat        20     running into corner 
    (bk fw X)                             Western lariat
    
    Giant Baba's running           30     hammerthrow Western lariat
    neckbreaker drop 
    (hammerthrow fw fw B)
    
    hammerthrow Western lariat     10     short range Western lariat
    
    Acecrusher                     30     Mexican Acecrusher
    
    Uranage                        30     dangerous/high angle Uranage
    
    "normal" powerbomb             50     splash mountain 
    
    giant swing                    50     standing giant swing
    giant spin                     50     standing giant swing
    
    jumping backdrop               30     backdrop hold (Ogawa)
    
    kneelift (Takayama)            30     running kneelift
    
    golden left (Barton)           30     hammerthrow golden left
    
    praying powerbomb              30     crucifix drop
    
    falcon arrow                   30     spinning dangerous/sheer drop falcon arrow
    
    sheer drop brainbuster         50     S. S. D. 
    
    Albright's front grapple       50     dangerous whip
    up B belly to belly suplex    
    
    dangerous whip                 30     Izuna driver
    
    uppercut                       50     twister upper
    
    
    The S. S. D., dangerous whip, Izuna driver and twister upper are exclusive to 
    the create a wrestler mode.
    
    
    
    The Perfect Guide also includes movelists by command. Listed below are the
    commands for which only one move is available in Giant Gram 2000.
    
    Commands with only one move available:
    
    
    command                   move                         wrestler
    
    
    standing
    
    fw dn fwdn X              twister uppercut             level up move
    
    running dn X              dropkick to knee             Master
    
    bk bkdn dn fwdn fw A+B    standing giant swing         level up move
                        360 B throw to the outside         Hyper, Tiger
    360 B                     build up buster              combine
    360 A+B                   build up driver              combine
            360 B             thunderfire powerbomb        Hyper, Tiger
                  360 B       neck hanging driver          Hyper, Tiger
    
    opponent with back to ropes
    fw fw B                   outside throw                all except Giant Baba
                                                           and Grace
    
    side grapple
    
    X                         elbow stamp                  all
      X                       knee lift                    Kawada
    
    
    rear grapple
    
    360 B                     Giant Gram                   combine
    
    
    front grapple
    
    opponent in corner
    dn B                      powerbomb into turnbuckle    Kobashi
    
    
    opponent down
    
    running dn X             running elbow drop            Master
    
    facing up
    fw dn B                  phoenix splash                Sky High Edge
    
    facing up near feet
    fw bk B                  figure four jackknife pin     Ogawa
    
    facing down near feet
    fw bk X                  camel clutch                  Hansen
    
    
    
    If you have got any corrections, suggestions, additions or comments, feel free 
    to e-mail me at jakrause@rz-online.de .
    
    
    Credits:
    
    SEGA/WOW Entertainment for making such a great game
    
    Soft Bank Publishing for the helpful book
    
    The real life counterparts of the wrestlers in GG2000 for doing what they do to 
    entertain us
    
    The authors of and the contibutors to the FAQs for Giant Gram and Giant Gram 
    2000 for helping me with the game
    
    The contributors to the GG2000 message board at gamefaqs.com, who are too many 
    to mention individually, for helping me with the game
    
    Gamefaqs.com for providing the helpful site
    
    Benny at http://soccer-europe.com for helping me with this terribly long 
    text and his input
    
    
    
    
    
    
    
    
    

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