Review by Scottie theNerd

"What was this game supposed to be?"

Old School gamers will remember the fun times of Smash TV, where you would a control a wimpy guy and kill thousands of people armed with clubs that wanted to whack you on the noggin'. Those were the great times of mindless action games where you wouldn't give a rat's ass about storyline.

Capcom's Cannon Spike follows this psychology. It takes the concept of Smash TV, and replaces the game-show appearance with characters from it's own games (Megaman, B.B.Hood, Cammy, Charlie and Arthur from Ghosts N' Goblins) as well as a couple of new faces (Simone and Shiba), give them ultramodern trendy clothing and chuck in mindless action. It could've been great, but something went wrong with this potentially good game.

The control is simple, as it should be. You have 4 different attacks for each character, namely Shoot, Strong Shoot, Melee and Strong Melee. Each character also has a Super Attack which can be unleashed a limited number of times. Another nifty control feature is that when you are shooting, you will remain facing that direction so you can strafe sideways and take out enemies at the same time, rather than spin around in circles.

The graphics are top notch too. The character models are bright and smooth, and the special effects are very flashy and impressive. The sound isn't something to remember, and can get tedious at times.

The storyline is minimal. Like Smash TV, it's supposed to be a mindless action game. Can't really complain there.

Now, the area which Cannon Spike fails in: Difficulty.

Smash TV was mindless, but it was hard to kill thousands of enemies charging at you. In Cannon Spike, you don't have thousands of people charging at you. Instead you have a handful of enemies, you kill those enemies, and a couple more pop up. Then you fight a boss, who is either too easy or too frustrating. Your attacks are much too powerful and you can easily clear a level in 5 minutes. You play through 10 levels, and as you'd expect, you can beat the game fairly quickly. Capcom tried to increase difficulty by only giving you limited credits, but even then you barely need them. Its just too easy.

There's nothing to unlock either, so replay value is ultimately low.

This could've been good, but you can easily bust open the game in a few hours.

Visual: 9/10
Sound: 5/10
Gameplay: 4/10
Originality: 7/10
Replay: 3/10

Overall: 5/10

This is not a game that will stick with you for a long time.


Reviewer's Score: 5/10 | Originally Posted: 12/19/01, Updated 12/19/01


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