Selene Strike by RJStreety

Version: 1 | Updated: 11/10/00 | Printable Version

First version : November 10, 2000 by RJ Streety (

The following FAQ is copyrighted by me, RJ Streety.  If you'd like
 to use it, all you have to do is ask.  All I ask in return is that
 it not be changed in any way.  Thank you for reading.

Hello, folks.  This is a strategy guide for the Midway arcade boxer,
Ready 2 Rumble : Round 2 for the Sega Dreamcast.  This guide focuses
on Selene Strike, my favorite boxer in the bunch.  I'm going to tell
you about the basics, Selenes' moves, and strategy on how to win with

 Special Thanks
 Control Key - Dreamcast Default
 Rumble Basics
 Selenes' Bio and Stats
 Selenes' Outfits
 Selenes' Standard Punches
 Selenes' Special Attacks
 Selenes' Combos
 Selenes' Taunts
 Overall Strategy

Special Thanks
I'd like to thank Midway for making this game.  I appreciate it.

I'd also like to give thanks to Z-Force for making the FAQ that
 allowed me to find special attacks and combos, and for generously
 posting info that I found on his FAQ.

And thanks to you for reading this thing.

Control Key - Dreamcast Default 
u  -  up
d  -  down
f  -  forward
b  -  back
df -  diagonal down and forward
uf -  diagonal up and forward

HL -  High Left  (Button X)
HR -  High Right (Button Y)
LL -  Low Left   (Button A) 
LR -  Low Right  (Button B)
HB -  High Block (Trigger R)
LB -  Low Block  (Trigger L)

Rumble Basics
Here, I'll describe the moves basic to every boxer.

Jab        - press HL.
Lunge Jab  - hold f, press HL.
Straight   - press HR.
Lunge      - hold f, press HR.
Overhand   - hold b, press HR.
High Hook  - hold u or d, press HL or HR.
Uppercut   - hold df or uf, press HL or HR.
Body Blow  - press LL or LR.
Lunge Body - hold f, press LL or LR.
Low Hook   - hold u or d, press LL or LR.

High Block  - hold Trigger R.
Low Block   - hold Trigger L.
Ducking     - during Low Block, hold f.
Sway Motion - during High Block, hold u, d or b to sway in those
Jump Motion - during Low Block, hold u, d or b to jump in those

Each boxer has four taunts.  These are done with the following
 button combinations.


Strength and Stamina
There are two bars next to the portrait of your selected fighter,
 the strength bar, and your stamina bar.  The strength bar is the
 multi colored bar on top, and the solid blue bar below that is
 your stamina bar.  The strength bar decreases when you are hit,
 and when it is fully drained, you will be knocked down.  Quickly
 rotate the analog stick and press all the punch buttons to gain
 strength.  You'll get back to your feet when the stamina bar is

The stamina bar determines how many punches you can throw before
 needing to rest.  As long as you have stamina you can throw a
 punch.  When it is drained, your punches come out at a slow rate.
 Stop throwing punches to regain stamina.  Also, when you are hit,
 stamina is decreased as well.

Rumble Power
As you hit your opponent, letters will appear under your boxers'
 picture at the bottom of the screen.  These letters spell out
 "R-U-M-B-L-E".  You can build this up to three times, going
 from yellow letters, to red letters, and finally smoking white
 letters.  A new feature added to R2R is that taunting adds
 letters as well. 

To activate Rumble Power, you must spell out RUMBLE at least
 once.  Then you have to press both HB and LB at the same time.
 After this, your boxers' hands will begin to glow.  During this
 time, you have unlimited stamina and increased speed, but it is
 short, so don't waste it.  When you activate Rumble Power, ALL
 letters are used.
To start your Rumble Flurry, press HL and HR at the same time
 during Rumble Power.  The flurry depends on the amount of
 letters built up before activating Rumble Power.  A Level
 1 Rumble Flurry uses yellow letters, a Level 2 Rumble Flurry
 uses red letters, and a Level 3 Rumble Flurry uses white

A Level 3 Rumble Flurry results in an instant knockout if
 it connects.

If you are knocked down, you will lose a level of Rumble
 Power.  This also occurs at the end of each round.

New to R2R is a parrying feature.  With this you can intercept your
 opponent's punches and leave them open for a counter attack.  What
 happens with parrying is that your opponent must hit your boxer's
 parrying motion to leave them open.  Timing and practice are
 essential in doing this properly.

High Parry  - quickly tap HB twice.  Parries high punches only.
Low Parry   - quickly tap LB twice.  Parries low punches only.

Selenes' Bio and Stats
Hometown  -  Brasilia, Brazil           Weight -  130 pounds
Age       -  27 years                   Reach  -  80 inches
Height    -  6 feet, 2 inches           Rival  -  Mama Tua
Nickname  -  "The Ring Diva"

Selene is making a comeback after suffering a severe blow to her
 self confidence.  In a fight with Mama Tua, Selene assumed that
 she would dominate the match.  Turned out to be the other way
 around.  Now after some intense training with fellow diva Lulu
 Valentine, Selene is back with more skill and confidence than
 ever before.

Selenes' Outfits
To change your fighter's default outfit, place the selector icon on
 your fighter, and press X.

Release Champion Outfits for your fighter by beating the game in
 Championship Mode with the fighter selected.

When the internal Dreamcast calendar reaches certain holidays,
 Holiday Outfits are available to select boxers.

Outfit 1   - Red shirt, red and black skirt, white boots.
Outfit 2   - White shirt, green and black skirt, brown boots.
Champion 1 - Full body black and red spandex suit.
Champion 2 - Full body purple and pink spandex suit.
Holiday    - Christmas Day.  Green, red and white elf outfit.

Selenes' Standard Punches
This is a description of all the basic punches that Selene has.  I've
 arranged them by the punches described in the Rumble Basics section.

Jab        - A quick jab.  Good range for hitting opponents at a
               distance.  A good setup for her power punches.

Lunge Jab  - Better range, but it takes a little longer to come
               out.  Can't follow up her power punches as well as
               her regular jab though.

Straight   - Comes out a little slower than her jab.  It hits
               harder, but the range is shorter.  It's a little
               telegraphed because she leads her left hand before
               throwing it.

Lunge      - Has better range, but like the regular straight, it's 
 Straight      telegraphed from Selene leading with her left.

Overhand   - Selene throws an overhand with a HUGE arc.  You can see
 Right         this one coming a mile away.  However, the range is
               pretty good on it.

High Hook  - The HL version is the better one to throw.  The HR
               version comes out much slower.

Uppercut   - They're both pretty slow, but the HL version has a
               longer range than the HR version.

Body Blow  - The LL version is the better one.  It has a longer
               range than the LR version, and it comes out just
               as fast as her regular jab.

Lunge Body - Good range on both versions of these punches, but 
 Blow          the speed is slow.  The LL version has Selene
               ducking low before throwing the punch.  This is
               good for incoming high attacks.  You can hit the
               opponent as their attack goes over your head.
               The LR version is telegraphed from Selene leading
               with her left.

Low Hook   - With the LR version, Selene dips the upper half of
               her body before throwing it.  Use this as you
               would a LL lunging body blow to counter against
               most incoming high attacks.  With the LL version,
               Selene doesn't dip as low.

Selenes' Special Attacks
Here, I'll describe Selenes' special punches, and its advantages
 and disadvantages. A (+) is an advantage, and a (-) is a

Special Attack #1  -  f, f + HR

Selene lunges forward with a quick wide arcing uppercut.

   (+) Can surprise opponents since it comes out pretty fast.
   (+) Has good range on it.
   (-) She needs a little time to recover if blocked or missed.

Special Attack #2  -  b, f + LR

Selene swings a low backhand to the opponents' body.

   (+) This attack has great range.  Best used from a distance.
   (-) If you do it too close to an opponent, and it's blocked,
        you'll be open to a counter attack.

Special Attack #3  -  b, b + HR

Selene clubs the top of the opponents' head.

   (+) If it hits, the opponent is backed off a bit.
   (-) Very short ranged.

Selenes' Combos
These are Selenes' combos in the game.  Do each command one after
  the other quickly to get the punches off correctly.

Combo #1 : HL - LR - LL

A jab followed by two regular body blows.  This is Selenes'
 best basic combo.  It's pretty safe since there isn't a
 lot of time Selene needs to recover if blocked, unless it's

Combo #2 : f, f + HR - LR - HL

Selenes' rushing uppercut followed by her sweeping backhand
 finished with an uppercut.  Not as safe as Combo #1, but
 if the last punch connects, the opponent is backed off.  If
 the last shot is blocked, Selene's open to a counter.

Combo #3 : b, b + HR - HR - HR

Selenes' clubbing right followed by a straight and finished
 with an uppercut.  This is not a good combo unless the
 opponent is in a corner.  The range is really short on this

Selenes' Taunts
These are Selenes' taunts.  I'll describe what she does for each
 one, and how many letters it gives you.

Selene does a somersault.  The moment she lands, she gets one letter.

Selene gestures with both hands while saying : "Think twice before
 you strike".  If she finishes the taunt, she'll get two letters.

Selene poses and says : "Take a good look".  If she finishes, she
 gets three letters.

Selene raises her arms, swivels her hips and says : "Shake it honey".
 If she finishes, she gets one letter.

Overall Strategy
Selene isn't about power, she's about range and finesse.  So with
 that in mind, you have to use her speed and range to your advantage.
 Personally, I don't like to get too close to anyone with Selene.  Her
 best punches are better used from a distance anyway.  The best way
 to use her is to patiently pick away your opponents' energy with
 her ranged attacks.  The only time I close in with Selene is when
 I have Rumble Power activated, and even then that's risky.

This is the end of my strategy guide for Selene Strike.  If you
 have any questions or comments for me, send them to me at the
 e-mail address above.