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    Venom by PhatDan81

    Version: 1.4 | Updated: 08/06/00 | Printable Version | Search This Guide

    VENOM
    
    =======================================================================
    Game: Marvel vs. Capcom 2: New Age of Heroes
    Character: Venom
    Version 1.4, 8/6/00
    Created by Daniel "PhatDan81" Finch
    Updates: 1.1, 1.2 Touched up a few things, added more combos
             1.3 Added more combos
             1.4 Revised the combos section, added more combos, thanks to 
                 degenr869@hotmail.com and shoryuken.com
    =======================================================================
    CONTENTS
    
    I.	Background
    II.	Legend
    III.	Regular Moves
    IV.	Special Moves
    V.	Supers
    VI.	Combos
    VII.	General Strategy
    VIII.	Misc. Stuff
    IX.	Legal Stuff
    =======================================================================
    I.	BACKGROUND
    =======================================================================
    
    Who is Venom?  Eddie Brock is Venom.  In the comics, he is known for 
    having many abilities that are much like Spider-Man's--shooting out web 
    lines, clinging onto walls, etc.  However Eddie tends to be much more 
    aggressive than Spider-Man, in terms of both behavior and actions.  
    Ever since he was embarrassed by Spider-Man, he has been on a quest to 
    get revenge on him.
    
    It all started when Eddie was doing news reports at the Daily Bugle 
    about a series of murders.  He was asked to reveal who the murderer 
    was, but the person who confessed was lying in order to protect the 
    real murderer.  Peter (Spider-Man) found out who the real murderer was 
    and published it in the newspaper company he works for, the Daily 
    Globe, rival to the Daily Bugle.  Eddie got fired for this and was very 
    embarrassed because of what had happened.  He also became very 
    depressed.  
    
    During this time, the Secret Wars were taking place.  After Spider-
    Man's original costume was destroyed a new costume called a symbiote 
    had bonded to him.  Spider-Man soon found out that it was an alien and 
    it eventually had shed itself off of Spider-Man.  It had found Eddie, 
    who was at a church.  Eddie had thoughts of suicide at the time, but 
    after meeting the symbiote, he thought of a much better alternative to 
    suicide, revenge.  They united and together had become Venom.
    
    Recently, Venom has given up his attempt to kill Spider-Man and for a 
    while, him and Spider-Man fought together.  Venom now serves as a 
    protector of the innocent.
    
    =======================================================================
    II.	LEGEND
    =======================================================================
    
    ABBREVIATIONS
    
    U     Up
    D     Down
    B     Backward
    F     Forward
    C     Crouching
    S     Standing
    J     Jump/Jumping
    SJ    Super Jump/Jumping
    P     Punch
    K     Kick
    AC    Air Combo
    A     Assist
    OTG   On The Ground; an attack being performed while the opponent is 
          lying down
    THC   Team Hyper Combo
    LP    Light Punch      Jab
    MP    Medium Punch     Strong
    HP    Heavy/Hard Punch Fierce
    LK    Light Kick       Short
    MK    Medium Kick      Forward
    HK    Heavy/Hard Kick  Roundhouse
    
    ----------------------------------------
    UNIVERSAL COMMANDS
    
    LP + LK     Calls in second partner
    HP + HK     Calls in third partner
    A1          Calls in second partner, who steps in and does an attack
    A2          Calls in third partner, who steps in and does an attack
    Snapback    D, DF, F + A, forces the opponent out if they get hit (one 
                HC level)
    Variable Counter B, DB, D + A (while blocking); tags in partner, who 
                jumps in and performs a designated attack
    Crossover Combination	Assist 1 + Assist 2
    
    All three characters do one specific super (Hyper Combo) then the two 
    secondary characters step out and do their supers (one to three 
    levels; two levels causes only two players to come out while one level 
    has just the primary character do his super).
    
    ======================================================================
    III.	REGULAR ATTACKS
    ======================================================================
    ----------------------------------------------------------------------
    PUNCHES
    ----------------------------------------------------------------------
    JAB
    
    1.	Standing
    
    A basic jab, it's used to start combos.
    
    2.	Crouching
    
    Same as the standing version, this is also used for starting combos.  
    It's one of a few low LP's that hits low.
    
    3.	Jumping
    
    Same as the standing version, this is used only for starting air 
    combos.
    
    ----------------------------------------------------------------------
    STRONG
    
    1.	Standing
    
    This is Venom's launcher.  He does an open-handed uppercut.  It has 
    decent range and it can now be comboed into off of any light attack on 
    the ground.
    
    2.	Crouching
    
    Venom uses his tongue to hit his opponent.  It has decent range and 
    combos into most special attacks or a Death Bite.
    
    3.	Jumping
    
    Same as the crouching version, this is used as an AC filler and 
    sometimes to combo into an AC finisher.
    
    ----------------------------------------------------------------------
    FIERCE
    
    1.	Standing
    
    The symbiote forms a giant fanged mouth, which thrusts forward and does 
    a lunging bite.  It has very good range, but a slight startup and 
    recovery delay.  Use it to punish mistakes from mid-range and to 
    counter dash-ins.
    
    2.	Crouching
    
    Same as the standing version, except it has a little less range.  It 
    basically has the same uses as the standing version
    
    3.	Jumping
    
    Venom extends his arm downward at a 45-degree angle and the symbiote 
    forms fanged mouths on his arm, which are used to hit the opponent.  
    This is used to finish AC's and is also his best jump-in attack.
    
    ----------------------------------------------------------------------
    KICKS
    ----------------------------------------------------------------------
    SHORT
    
    1.	Standing
    
    A basic kick to the shin, uses it to start combos.
    
    2.	Crouching
    
    Same as the standing version, use it to start combos.
    
    3.	Jumping
    
    Same as the standing version, use it as an AC filler and mostly for 
    just that.
    
    ----------------------------------------------------------------------
    FORWARD
    
    1.	Standing
    
    Fanged mouths appear from the lower part of his body, which hit the 
    opponent.  It hits multiple times and combos into any special move or a 
    Death Bite.
    
    2.	Crouching
    
    Venom crouches down very low and the symbiote forms a spike above his 
    back and does a forward thrust.  It basically has the same uses as his 
    C.Strong.
    
    3.	Jumping
    
    The symbiote forms spikes on both sides of Venom's body, which thrust 
    outward.  This is an AC filler and is also used to combo into an AC 
    finisher.
    
    ----------------------------------------------------------------------
    ROUNDHOUSE
    
    1.	Standing
    
    The symbiote forms fanged mouths all over Venom's body, which are used 
    to hit the opponent.  Use this in combos and as an anti-air attack.  It 
    combos into any special move or a Death Bite.
    
    2.	Crouching
    
    The symbiote forms tentacles around the lower part of his body while 
    crouching.  This is his knockdown attack--the range is pretty good and 
    it combos into most special moves or a Death Bite.
    
    3.	Jumping
    
    Same as the standing version, this is used as an AC finisher.  It's 
    also his best attack for aerial confrontations.  It's a decent jump-in, 
    but I find J.Fierce to be a better choice.
    
    ======================================================================
    IV.	SPECIAL MOVES
    ======================================================================
    
    A (*) means that the move can be done in the air.
    A (H) means that the move can be cancelled into a super.
    A (h) means that the move can be cancelled into a super only if it's 
    blocked.
    
    VENOM FANG (*) D, DF, F + P
    
    Venom forms a mouth then leaps forward.  It does very good damage and 
    is easy to combo into.  It has a quick recovery and it's a good anti-
    air attack, anti-dash-in attack, AC finisher and is also good for 
    aerial confrontations.  Just make sure that you don't land behind the 
    opponent.  The fierce version is good for countering projectiles.  Also 
    make sure that if the opponent is in the corner that the fierce version 
    doesn't get blocked.  The stronger the punch button used, the farther 
    Venom travels and the more damage it does.
    
    VENOM RUSH (H) D, DF, F + K
    
    The symbiote travels along the ground and when it reaches a certain 
    point, it forms a bunch of fanged mouths that thrust upward and bite 
    the opponent.  The stronger the kick, the farther away the mouths 
    appear.  Don't throw this out at random.  If it's blocked or it misses, 
    you will get punished severely.  Use it only in combos. 
    
    WEB THROW (h) F, DF, D, DB, B + P
    
    Venom shoots out a web line and if it connects, Venom slams the 
    opponent around.  It does good damage and it combos off of a 
    S.Roundhouse.  Use it only to surprise your opponent and to punish 
    mistakes.  The punch button used determines which direction he shoots 
    the web line.  The jab version makes him shoot the line straight ahead.  
    The fierce version makes him shoot the line upward at about a 45-degree 
    angle.  If the opponent is more than three-quarters of the screen away, 
    the move won't connect.  Always make sure you throw out the right one.
    
    ======================================================================
    V.	SUPERS
    ======================================================================
    
    VENOM WEB D, DF, F + 2P
    
    Venom jumps to the center of the screen, doing a J.Forward motion.  He 
    then secretes a giant web that covers the entire bottom half of the 
    screen.  If it connects, the opponent will be stunned, webbed up in a 
    cocoon.  Venom then performs an automated beat-down on the helpless 
    opponent.  It does very good damage and in the corner, you can OTG 
    afterwards.  The only way I know that you can combo into this (thanks 
    to degenr869@hotmail.com and shoryuken.com) is to quickly cancel into 
    it after the first hit from a Venom Rush connects.  Use this mostly for 
    punishing mistakes and as a THC filler.  If it's blocked, you will get 
    punished.
    
    DEATH BITE D, DF, F + 2K
    
    Venom does a super version of his Venom Rush, except the mouths travel 
    along the ground all the way across the screen.  It's very easy to 
    combo into and does good damage.  It combos off any medium attack or a 
    S/C.Roundhouse.  It does decent block damage.  Always use this in 
    combos, unless of course your opponent has almost nothing left on their 
    life bar.  If it's blocked or it misses, you could get punished.
    
    ======================================================================
    VI.	COMBOS
    ======================================================================
    ----------------------------------------------------------------------
    MAGIC SERIES
    			
    Ground            Light to Medium/Light to Heavy
    Jumping           Light to Medium/Light to Heavy
    Super Jumping     Zigzag
    ----------------------------------------------------------------------
    Launcher          S.Strong/DF.Fierce
    Knockdown         C.Roundhouse
    Strikes           S.Fierce, C.Fierce 
    Snapback          S.Fierce
    AC Finishers      SJ.Fierce, SJ.Roundhouse, Fierce Venom Fang
    
    Assists/Crossover Counter     _  Crossover Combination
      A  Jab Venom Fang            \
      B  Short Venom Rush          |-Death Bite
      C  S.Strong                 _/
    
    ----------------------------------------------------------------------
    Venom may start combos with a dash or a jump-in.  J.Fierce may be 
    replaced with J.Short, J.Roundhouse.  S.Jab may be replaced with 
    S.Short and vice versa--they both may be replaced with C.Short or 
    C.Jab.  C.Forward may be replaced with C.Strong.  C.Fierce may be 
    replaced with S.Fierce.  When doing an air combo against a small 
    character, skip the SJ.Strong—it will miss and screw up the entire air 
    combo.
    
    1.  S.Jab, jab Venom Fang
    2.  C.Fierce, roundhouse Venom Rush
    3.  J.Fierce, S.Short, S.Forward, jab Venom Fang
    4.  S.Short, S.Forward, short Venom Rush
    5.  J.Fierce, C.Short, C.Forward, jab Venom Fang
    6.  C.Short, C.Forward, short Venom Rush
    7.  J.Fierce, S.Jab, S.Roundhouse, fierce Venom Fang
    8.  S.Jab, S.Roundhouse, short Venom Rush
    9.  S.Jab, S.Roundhouse, jab Web Throw
    10. Opponent Jumps In: S.Roundhouse, fierce Venom Fang
    11. Opponent Jumps In: S.Roundhouse, roundhouse Venom Rush 
    12. J.Fierce, C.Short, C.Roundhouse, jab Venom Fang(OTG)
    13. C.Short, C.Roundhouse, short Venom Rush(OTG)
    14. J.Fierce, S.Jab, S.Strong, SJ.(Jab, Short, Strong, Forward, [AC 
        Finisher])
    15. S.Short, S.Forward, Death Bite
    16. C.Short, C.Forward, Death Bite
    17. S.Jab, S.Roundhouse, Death Bite
    18. C.Short, C.Roundhouse, Death Bite(OTG)
    19. S.Short, S.Forward, short Venom Rush, Death Bite
    20. S.Jab, S.Roundhouse, short Venom Rush, Death Bite
    21. C.Short, C.Roundhouse, short Venom Rush(OTG), Death Bite 
    22. S.Short, S.Forward, short Venom Rush(1-Hit), Venom Web
    23. S.Jab, S.Roundhouse, short Venom Rush(1-Hit), Venom Web
    24. C.Short, C.Roundhouse, short Venom Rush(1-Hit, OTG), Venom Web
    
    CORNER COMBOS
    
    25. C.Fierce, jab Venom Fang
    26. J.Short, J.Roundhouse, S.Jab, S.Strong, SJ.(Jab, Short, Strong, 
        Forward, Roundhouse), C.Fierce(OTG), roundhouse Venom Rush
    27. S.Jab, S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), 
        S.Short(OTG), S.Roundhouse, JF.(Jab, Roundhouse, fierce Venom Fang)
    28. Back to Corner: Web Throw, S.Short(OTG), S.Strong, SJ.(Jab, Short, 
        Strong, Forward, Roundhouse), C.Fierce(OTG), roundhouse Venom Rush
    29. Back to Corner: S.Jab, S.Roundhouse, jab Web Throw, S.Short(OTG), 
        S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), 
        C.Fierce(OTG), roundhouse Venom Rush
    30. Back to Corner: S.Jab, S.Roundhouse, jab Web Throw, S.Short(OTG), 
        S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), 
        S.Short(OTG), S.Roundhouse, JF.(Jab, Roundhouse, fierce Venom Fang)
    31. Venom Web, C.Short(OTG), C.Forward, jab Venom Fang
    32. Venom Web, C.Short(OTG), C.Roundhouse, jab Venom Fang
    33. Venom Web, S.Short(OTG), S.Strong, SJ.(Jab, Short, Strong, Forward, 
        Roundhouse), C.Fierce(OTG), roundhouse Venom Rush
    34. Venom Web, S.Short(OTG), S.Strong, SJ.(Jab, Short, Strong, Forward, 
        Roundhouse), S.Short(OTG), S.Roundhouse, JF.(Jab, Roundhouse, 
        fierce Venom Fang)
    35. J.Short, J.Roundhouse, S.Jab, S.Roundhouse, short Venom 
        Rush(1-Hit), Venom Web, S.Short(OTG), S.Strong, SJ.(Jab, Short, 
        Strong, Forward, Roundhouse), C.Fierce(OTG), roundhouse Venom Rush
    36. S.Jab, S.Roundhouse, short Venom Rush(1-Hit), Venom Web, 
        S.Short(OTG), S.Strong, SJ.(Jab, Short, Strong, Forward, 
        Roundhouse), S.Short(OTG), S.Roundhouse, JF.(Jab, Roundhouse, 
        fierce Venom Fang)
    
    
    
    ----------------------------------------------------------------------
    COMBO TREE
    
    Thanks to 3pwood (mayfield_john@hotmail.com) for this concept.  This is 
    basically a chart of what attacks you can do after a certain attack.  
    It does not list every possibility, but it's mainly to give you an idea 
    of how to combo with Venom.
    
        Venom Web              J.Fierce, J.Roundhouse
            |                            |
            |                            |
       (in corner)            -------------------------
         C.Short             |           |             |
            |                |           |             |
            |          S.Jab/S.Short C.Fierce       C.Short
       C.Forward,            |           |             |
      C.Roundhouse           |           |             |
            |                |      (in corner)        |
            |                |          jab            |
           jab               |       Venom Fang        |
       Venom Fang  ----------------------              |
                  |          |           |             |
                  |          |           |             |
             S.Strong    S.Forward  S.Roundhouse       | 
                  |          |    _______|             |
                  |          |   |  |    |             |
               SJ.Jab      short V  |Venom Fang,       |
              SJ.Short --Venom Rush,|   jab            |
                  |   |     jab     |Web Throw         |
                  |   |  Venom Fang,|                  |
                  |   |             |             _____|
                  |    -------->Death Bite       |
           ----------------                      |
          |                |              -----------------
          |                |             |                 |
      SJ.Strong   (small character)  C.Strong/             |
     SJ.Forward       SJ.Forward    C.Forward        C.Roundhouse
    [AC Finisher]    [AC Finisher]       |                 |
                                         |                 |
                                          ----------------- 
                                                 |
                                                 |
                                          --------------
                                         |              |
                                         |              |
                                        jab       ->Death Bite
                                    Venom Fang,  |
                                       short     |
                                    Venom Rush,--
    
    ----------------------------------------------------------------------
    TEAM HYPER COMBOS
    
    1: 1st partner's super, 2: 2nd partner's super, 3: 3rd patner's super
    
    Venom Web is Venom's best super for THC's.  It can be used as a starter 
    filler or ender for THC's.  Death Bite is used as a THC ender.  IF you 
    find any possibilities as far as THC's go and it's not listed here, e-
    mail me and I'll put it up—I'll give you credit for it as well.  Keep 
    in that these do not list every possibility, but they're just to give 
    you an idea of what types of supers to use, according to how the THC is 
    set up.
    
    A.  1. (Venom) Venom Web (opponent on ground) 2. ANY SUPER except Time 
        Flip 3. Third partner's super 
    
    B.  1. (Venom) Venom Web (opponent in air) 2. Any vertical super, 
        Captain Sword, Royal Flush, Cajun Explosion, Super Optic Blast,  
        Shinkuu-Hadouken (Sakura's version) or Omega Destroyer 3. Third 
        partner's super
    
    C.  1. Any beam super, any rushing super, any dragon punch super, Gamma 
        Quake, Gamma Crush, Blodia Punch, Blodia Vulcan, Captain Sword, 
        Weapon X, Fatal Claw, Shippu-Jinrai Kyaku, Shinkuu-Tatsumaki Senpuu 
        Kyaku, Kikou-Shou, Omega Destroyer, etc. 2. (Venom) Venom Web 3. 
        ANY SUPER except Time Flip
    
    D.  1. First partner's super 2. Any beam super, any rushing super, any 
        dragon punch super, Gamma Quake, Gamma Crush, Blodia Punch, Blodia 
        Vulcan, Captain Sword, Weapon X, Fatal Claw, Shippu-Jinrai Kyaku, 
        Shinkuu-Tatsumaki Senpuu Kyaku, Kikou-Shou, Omega Destroyer, etc. 
        3. (Venom) Venom Web
    
    E.  1. First partner's super 2. Any rushing super, any dragon punch 
        super, Weapon X, Fatal Claw, Midare Zakura, Blodia Vulcan, Gamma 
        Quake, Gamma Crush, Crossfire Blitz (Charlie's version), Final 
        Justice, Final Atomic Buster, Kikou-Shou or Shinkuu-Tatsumaki 
        Senpuu Kyaku; if close or in corner: any beam super, Captain Sword, 
        Blodia Punch or Omega Destroyer
    
    ======================================================================
    VII.	GENERAL STRATEGY
    ======================================================================
    
    Venom is a defensive/counter-attacker character.  He plays best near 
    his opponent.  Getting to your opponent is very easy for Venom.  Simply 
    use his dash, air dash or Venom Fang.
    
    When playing close, mix up your jump-in attacks, high and low attacks, 
    launcher attack, jab Venom Fangs and ocassionally throw out a Web Throw 
    to surprise your opponent.  If a launcher attack or heavy attack gets 
    blocked, cancel into a jab Venom Fang to be safe.
    
    At a distance, use Web Throw to surprise your opponent.  Make sure you 
    use the right one.  If they throw out a projectile, punish with fierce 
    Venom Fang or Venom Web.
    
    For some reason I can't imagine, Capcom has made it a little more 
    difficult to air combo with Venom.  You can no longer pull off 12-hit, 
    high-damaging air combo anymore.  You'll be lucky enough to pull of a 
    strong punch then do a forward kick.  But I guess his improved ability 
    to do ground combos sort of makes up for it.  The best way to get all 
    the hits in is to dial through the buttons at a slow pace--if you dial 
    too fast, the strong punch probably won't hit.  Against small 
    characters, you should skip the strong punch after the short kick, and 
    just do a forward kick, followed by an air combo finisher.
    
    Use S.Roundhouse or fierce Venom Fang to counter jump-ins.  If an 
    opponent jumps in and Venom connects a S.Roundhouse, cancel into a 
    fierce Venom Fang or a roundhouse Venom Rush.  You can also use a 
    fierce Web Throw to tag a jumping opponent, but you must be able to 
    anticipate the jump and you also must throw it out at the right time.  
    Make sure you don't throw out a fierce Web Throw too early--your 
    opponent could anticipate it and punish you severely.
    
    Use S.Fierce, S.Roundhouse or jab Venom Fang to counter dash-ins.  Also 
    use S.Fierce to punish opponents from mid-range.  If you throw out a 
    S.Fierce and it gets jumped over, cancel into a fierce Venom Fang to 
    avoid punishment.  Use J/SJ.Roundhouse or air fierce Venom Fang for 
    aerial confrontations.
    
    Venom's dash is very effective.  He travels quickly along the ground on 
    all fours.  He can go under most projectiles and it's good for getting 
    close to your opponent and starting combos.
    
    Both of Venom's supers are very effective.  Neither one of them are 
    meant to be thrown out at random.  Venom Web is used strictly for 
    punishing mistakes and to counter projectiles—It does most damage of 
    both of his supers.  If you detect a projectile about to thrown out or 
    your opponent just screwed up, do a Venom Web immediately.  If it 
    connects in the corner, you can OTG afterwards.  It will cancel off of 
    a Venom Rush, but you must be very quick about it.  As soon as you se 
    the first hit from the Venom Rush connect, cancel immediately into a 
    Venom Web.
    
    Death Bite is used only in combos or for an opponent that is nearly 
    dead.  It combos nicely off of any medium attack or a S.Roundhouse.  It 
    can also be cancelled into off of a short Venom Rush.  Always make sure 
    that it connects--you'll be left open if it's blocked or super jumped 
    over.
    
    Although many beginners like to use him, he is anything but a 
    beginner's character.  It is going to take a while to learn how to use 
    him.  You won't win with Venom by simply mashing buttons.  It takes 
    skill, patience and planning to win with him.
    
    Any of Venom's assist are good assist attacks.  Assist A is a more all-
    purpose assist.  It's good for countering dash-ins, jump-ins or for 
    punishing mistakes.  It's also good for offensive pressure and for 
    helping your primary character out of corner pressure.  If it gets 
    blocked and your opponent tries to attack Venom, dash up to your 
    opponent and punish them.
    
    Assist B is more of a surprise attack.  It's also good for confusing 
    your opponent.  While they're blocking it, dash up to your opponent and 
    start mixing up your attacks or throw them.  It's also good for setting 
    your primary character up for attack.  Venom is usually safe while he's 
    doing this attack.
    
    Assist C is mostly for offensive pressure, anti-air and for helping 
    your partner out of corner pressure.  If it connects, your primary 
    character can either do a super or super jump afterwards, then do an 
    air combo.
    
    ======================================================================
    VIII.	MISC. STUFF
    ======================================================================
    ----------------------------------------------------------------------
    ADVANTAGES AND DISADVANTAGES
    
    ADVANTAGES
    
    1.	Good range
    2.	High priority dash
    3.	Decent speed
    4.	High-damaging special moves
    5.	High-damaging supers
    6.	Good-damaging air combos
    7.	Improved combinability
    8.	Plays very well defensively
    9.	Good anti-keep-away character
    10.	Good stamina
    11.	Air dash
    
    DISADVANTAGES
    
    1.	Recovery delays on some of his regular attacks
    2.	Recovery delays on some of his special attacks
    3.	Recovery delays on both of his supers
    4.	Does not play very well from a distance
    5.	Not for beginners
    
    ----------------------------------------------------------------------
    SPECIAL FEATURES
    
    Venom's dash allows him to travel under some projectiles and some 
    attacks.  Venom has an air dash as well.  He shoots out a Web upward to 
    a point off-screen, then swings across the screen.  It's useful for 
    getting out of a tough situation and to avoid beam supers.  It can be 
    cancelled by doing any attack. 
    
    ----------------------------------------------------------------------
    Any comments, questions or suggestions?  E-mail me at dan@finch.com.
    ----------------------------------------------------------------------
    ACKNOWLEDGEMENTS
    
    3pwood (mayfield_john@hotmail.com) for the combo tree concept
    
    ======================================================================
    IX.	LEGAL STUFF
    ======================================================================
    
    This FAQ is copyright (C) 2000 by Daniel Finch.  No part of this FAQ 
    may be reproduced or redistributed in any way, shape or form.  It 
    cannot be displayed publicly or on the Internet in its original, 
    unedited, unaltered format.  It may not be used in any publications 
    whatsoever.  Any commercial, Internet or any other public use of this 
    document is prohibited without written permission from the author, 
    Daniel Finch.  Any type of profit from this FAQ is also prohibited as 
    well as any promotional use of this FAQ.  Venom and Spider-Man are 
    registered trademarks of Marvel Comics.  Sakura and Marvel vs. Capcom 
    2: New Age of Heroes are registered trademarks of Capcom.