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    FAQ/Strategy Guide by Uber_Awesomenes

    Version: 1.05 | Updated: 01/18/12 | Search Guide | Bookmark Guide

    Call of Duty: Black Ops on DS
    General Guide
    Version 1.01
    By Uber_Awesomenes
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    Table of Contents
    1. Version History
    2. Legal/Copyright
    3. Intro
    4. Multiplayer Modes
          4.1- Death Match
          4.2- Team Death Match
          4.3- CtF
          4.4- Team CtF
          4.5- Sabotage
          4.6- Options
          4.7- Radar
    5. Strategies for Multiplayer Battling
          5.1- By Mode
          5.2- By Map
          5.3- General
          5.4- Sniping
          5.5- Assualting
          5.6- Camping
          5.7- Noob Tubing
          5.8- Perking
          5.9- By Weapon Choices
          5.10- Scenarios
    6. Strategies for Co-Op Zombies
          6.1- Single Player
               6.1.1- By Map
               6.1.2- General 
               6.1.3- Weapon Choices
          6.2- Co-Op
               6.2.1- By Map
               6.2.2- General
               6.2.3- Weapon Choices
          6.3- Kill Rates
    7. Killhouse
    8. Weapon Overviews
          8.1- Machine Guns & Assualt Rifles
          8.2- Rifles
          8.3- Sniper Rifles
          8.4- Rockets
          8.5- Grenades
          8.6- Pistols
          8.7- Shotguns
          8.8- Knives
          8.9- Other
    9. Awards
    10. Perks
    11. Leveling Up
    12. Clans
    12. Conclusion
    13. Controls
    14. FAQ's
    15. Credits
    16. My Other FAQs
    1. Version History
    Version 1.00 01/11/12- Submitted all original sections (1-16). 
    Version 1.01 01/13/12- Fixed gramatical errors and added that neoseeker.com
                           has permission to use this FAQ on their web site.
    Version 1.05 01/17/12- Added that supercheats.com now has permission to use 
                           this guide on their site, plus fixed some spelling 
                           errors. Added the guide to ranking up under 5.3. Also,
                           added One in the Chamber and the Gun Game game modes.
    2. Legal/Copyright
         This may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
         Copyright 2011-2012 Drew Williams
         Currently, gamefaqs.com, neoseeker.com, and supercheats.com have 
    permission to use this FAQ on their site. If you wish to seek my permission, 
    contact me by email at dpw1998@comcast.net.
    3. Intro
         Call of Duty: Black Ops is one of the most famous games on the market. It
    is the shooter of shooters, and it is the duty of all gamers who enjoy
    shooters to pick up any copy of it. And although the DS may not be the best 
    platform to play it on, it still offers some amazing gameplay. Specifically
    the multiplayer, the most famous part of CoD. Gamers are known to spend hours
    upon hours of playing it online. This is why I'm writing a guide on it, to 
    help all of the gamers playing it on the DS. This will have been my 2nd guide
    I've written, so I hope you enjoy! 
    4. Modes
    [NOTE: I will not be listing strategies, just rules]
    <4.1 Death Match>
         Just your standard shoot-at-everything-that-moves, match. You can do it 
    by time limit or points. NO teams, so just SHOOT!!!
    <4.2 Team Death Match>
         Same as Death Match, but on teams. You can play by time limit or you can
    do it by score limit. Enemy players will have their name in red, friendlies
    in green.
    <4.3 Capture the Flag>
         Capture their flag, and bring it back to your base. If you die,
    you drop the flag where you were standing. Can be point or time based.
    <4.4 Team Capture the Flag>
         Same as Capture the Flag, but on teams. Enemies names will be in red,
    friendlies in green.
    <4.5 Sabotage>
         Possibly the most complicated of them all, I'll go through this as well
    as I can. I'll break it up into defenders and attackers. The general idea
    though is that the attackers try to plant a bomb on the objective and the 
    defenders try to well, defend the objective. Attackers and defenders are
    randomly selected at the beginning of the match, and switch after every match.
    Defenders win by defending the objective until time expires, attackers
    planting a bomb on the objective and defending it until it explodes. When
    arming or disarming the bomb, make sure to hold it down until the bar fills. 
    Then, a count down will start on the lower left part of the top screen, and at
    0, it will explode. 
    <4.6 Options>
    Time Limit: Controls the time that the battle can last for. If set to infinite
    score cannot.
    Score Limit: Controls how many kills a player can make before the match ends.
    If set to infinite then time cannot.
    Respawn Time: Sets the minimum amount of time before the player can respawn.
    Regardless of time, players will respawn at 30 seconds.
    Weapon Options: Sets weapon restrictions.
    Minimap: Sets wether or not the minmap is available.
    Perks: Sets wether or not players may use perks.
    <4.7 Radar>
         In Multiplayer, the Radar can actualy be very confusing. There's all
    kinds of variables, including perks, suppressed weapons, and movement. This
    section is intended to clear up any of those issues and how the Radar EXACTLY
         When you are moving under normal conditions, the Radar will show a 
    dot and an arrow. When you stop, the blip will dissapear after a second. With
    Team Player, it will function as normal, but it will show you as a friendly.
    Stealth hides you from Radar totally. When firing with a suppressed weapon, it
    will not show a blip, no matter what the conditions are. Even if you see an
    enemy, it will not show on Radar. 
    5. Strategies for Multiplayer Battling
    <5.1 By Mode>
    Death Match
         The general strategy most people use is to lay low and when the moment
    is right, wreak havoc. It can be best to be stealthy because you are safe
    with no one, there being no teams. Really though, it's just a free for all,
    and sometimes the best strategy is to be as unpredictable as possible. Keep
    opponents on their toes, and mix it up a bit. Snipe for the first half, then
    shock them with your HMG. Make sure that they son't expect you.
    Team Death Match
         This works best with people in the same room with you, so I'll make 2
    sections, one on local mode, one on Wi-fi.
    Local: This is possibly one of the funnest ways to play, because you can plan,
    stategize, and set traps better than you ever could before. You want to 
    designate a capain within your team, and he should give the orders and 
    execute the overall battle plan. Traps come into effect, and you want each 
    person to have thier own job to do. Have Bob do recon so that you can learn
    that their left flank is weak. Send Joe to flank them, while you and Bob take
    them head on. If it fails head to your base and set up a trap counter-attack.
    You have to really think about how you want to dominate, and their is several
    ways to do it. Think military.
    Wi-fi: This is a lot harder to pull off, because voice-chat is only in the
    lobby. There can be dissagreements, misunderstandings, and all kind of other
    follies that may occur. It's really the same idea, just that you have to
    anticipate what your teammates will do and your enemies. 
    Capture the Flag
         You want to take either one of two strategies: defense or offense. If
    you are doing defense, stay near your own flag and protect it. Stay a bit
    ahead because that gives you space to react. If you took the offensive path, 
    you want to be moving towards a flag at all times. gun down anybody in your
    way. The only time that you should ignore enemies is when you have captured a
    flag. Run it straight home.
    Team Capture the Flag
         There's a lot more strategy to this one, because you have other people to
    work with. At LEAST one person should be defending, and at LEAST one person 
    should be attempting to steal the flag at all times. Then the thrd has three 
    options: defense assist, offense assist, or patrol. The first two are pretty 
    self explanatory, and patrol is where you stay in the middle and try to shoot
    all the enemies visible. Kind of a hybrid.
         Since this is actually the most realistic game with the most variables,
    I'll split it into attackers and defenders.
    Attackers: You want to slowly push into the area, sneaking your way into the 
    area and all of a sudden, launching an all out attack. You want to figure out
    who is planting the bomb beforehand, so the others can cover him. Everybody
    should have the perk Fast Hands if possible, in case the planter dies. While
    the guy is planting the bomb on the target, the others should be looking 
    around for  enemies, and killing them as soon as possible. The covers should
    have one sniper rifle, and one automatic. The sniper rifle is for kills where
    they are far away, and the auto is for if they get up close. After the bomb is
    planted, all should protect it with their lives. They should take up a 
    completely defensive position with sniper rifles, and kill any that come near
    with an auto.
    Defenders: There should be 2 types of defenders, snipers and gunners. The 
    snipers slowly take out the enemy from afar, and the gunner takes over
    if they get to close. He should have a HMG, and possibly a sniper rifle
    himself. If the attackers plant the bomb, launch an all out assualt. Don't
    stop until you've secured the area. Disarm the bomb, and you win.
    <5.2 By Map>
         The strategies listed below take the assumption that you are playing one
    of the Death Match modes, usually Team Mode. Put these strategies on top of
    the ones in the General section, these should take priority over those.
    Combat: Close-Medium-Range
    * The buildings next to the guard tower can be good snipinig places.
    * While the guard tower offers a commanding view of the main intersection,
      it doesn't have much cover.
    * When going anywhere, try to go behind the buldings, along the perimeter of
    * The 3 warehouse buldings are useless unless the occasion calls.
    * The camo net in the middle can only provide quick cover. Use it to turn the
      hunter into the hunted.
    * It is a relatively small map, so automatics rule. 
    * Sniping is okay on this map, but not the best because it really only has one
    Combat: Generally close-range combat.
    * The main section on the bottom is where the action is, then the outlying
      spaces are good for sniping.
    * The upper level is the best for sniping.
    * Upstairs has a ton of cover, good for hide-and-seek like turn outs. 
    * Try to stay on the top or bottom. 
    * Always be on your toes. There are almost too many cover pieces in the map.
    * The top part of the 2nd level puts you at great risk, wether you're above
      or below. 
    Combat: Medium to long-range combat.
    * The lighthouse isn't too great. Not much cover.
    * Cover is everywhere on the LOWER HALF!
    * Try to stay up top or down low, depending on your play style. Snipers get a
    huge bonus here, though a large negative if you stay up.
    Combat: Close-range combat.
    * The perfect map for 1v1.
    * The center is what's known as a killbox. Go there to die.
    * Great for sniping, running and gunning, or camping.
    * Make sure that you have a fallback area behind you.
    * It's easy to lose an enemy in all the passages and turn the hunter into the
    Combat: All ranges.
    * Great, all-round map.
    * Sprint across the middle.
    * Make use of any tunnels or small windows.
    * There are many corners here that can be used against you.
    * The bridge puts you right in the middle.
    * You can practically navigate the entire map from the upstairs.
    Combat: Close to medium-range combat.
    * The perimeter is for sniping, the center for heavy defense camping. 
    * Always keep in cover. 
    * Can be pretty dark, so Camouflage is a must. 
    * Not too good for sniping, but doable.
    * Running and gunning gets a huge plus.
    * Try to stay secret, it's one of the most important things to learn on this 
    Combat: Close to medium-range combat.
    * The two guard towers at the corners are the only sniping locations. Keep
      an eye on one. 
    * You can go under the huts.
    * You cannot go through the grass strips. 
    * Try to stay in a hut or under a hut. 
    * Secrecy doesn't do much in this map. 
    * STAY ALERT! Things happen in an instant on this map. 
    Combat: Close-range combat.
    * The center is the area with a hut.
    * To the left and right are areas with two water baths. 
    * You can't shoot through the fences.
    * Stay low; it's a dark map and the enemy might not see you. 
    * The perk Camouflage OWNS this course. When crouched, it's near impossible to
      see you. 
    * Try to stay in the center to get into some heavy gunplay, or just stay on
      the outside to snipe a bit.
    Combat: Long-range combat.
    * In the center is weak cover, but one of the best places to be in a No
      Snipers match. 
    * Sniping rules. Try to get on one of the buildings with a ladder. They have
      a perfect view of the center.
    * Stay in cover at all times. It's almost too dangerous to even think about
      going outside. 
    * Before you get to the part with the windows in the buldings, throw a grenade
      to take out any snipers there.
    Combat: Medium to close-range combat.
    * The center is the best place to be, but not in the top. 
    * The banisters on the stair cases can be pretty good cover.
    * Choose the inner or outer section to keep your "territory" marked.
    * Good for knife only matches. 
    * Try to stay attatched to one or two areas in order to keep a firm grip on 
      some safe areas that you can retreat to.
    Combat: Long-range combat.
    * Stay in cover, there are many places for snipers.
    * There are always people in the caves.
    * The bridge is in the center, so be careful when crossing. 
    * The blue cave has okay sniping, purple is okay, orange and pink are great.
    * Assume that there's a sniper in every cave.
    * Sniping rules. 
    * Sprint across the middle.
    The Yard
    Combat: Long-range combat.
    * The building in the center is a prime sniper's roost.
    * Rifles get a bonus for the long-range kills you should be making. 
    * Secrecy is at a premium here. Perks like Stealth and Camouflage help keep 
      you inbisible. 
    * Sprint across any open areas.
    * The GL weapons are great.
    <5.3 General>
    * Use ADS for the longer kills. It's incredibly innaccurate to shoot from the
      hip, and the ironsights can aim WAY better than a crosshair. 
    * Use grenades to clear out rooms. 
    * Clear an area as you move on. Check if there's anybody there, then move on
      according to that info.
    * Stay hidden as much as possible.
    * Sprint across open areas.
    * Crouching improves accuracy.
    * Grenades are really only for close-quarters combat.
    * Always aim for the head, you get 4x the points from a normal body shot kill.
    * If you get killed, be EXTRA careful, you want to make up that point plus
    * Be cautious. Move like there's always a sniper right above you, and a guy 
      with a shotgun around the next corner.
    * If you have a suppressed version of a weapon that you are using, use that
      version! They are better at staying hidden.
    * Some weapons are more powerful than others. Find those weapons, and use
      them. For instance, the M14 is an insta-kill with Stopping Power at any
    * The knife can be useful for unsuspecting enemies. It's an instant kill
      anywhere, and your are totally hidden from radar. 
    * If you're doing good, don't get full of yourself. You are still a valid 
      target to everyone.
    * High RoF weapons empty their clips fast. Plan accordingly.
    * Reload at ALL TIMES! Even if it took one shot, reload. You never know if
      that last shot will kill the next enemy.
    * Remember, if you're low on ammo, pick up an enemy's weapon.
    * Know what weapons you want, and use the weapons that unlock them.
    * Try to be open minded to new strategies.
    * Become proeffecient at all game modes. You'll be thanking yourself when 
      nobody else on your team knows how to plant the bomb on Wi-fi. 
    * Think somewhere in the mindset of "If I were my opponent, where would I be."
      You can generally judge their skill by how they play, so go by their level.
      Think where would a relatively new player hide, or maybe where a hardened
      vet's nest is.
    * If you see another battle, wait until one wins, then stalk the winner. Kill
      them as soon as you have a good kill moment.
    * Try to stay in the higher areas of the maps to lessen the chances of being
    * If you can't get any enemies, get to higher ground. You can see a lot more
      from above than you can on ground level.
    * Try to have a safe area in each map. This should be a location on the map
      that you know by heart, provides good cover, and keeps you hidden. Do not
      make it a sniping roost, put in low ground.
    * Buildings in outdoor maps can be dangerous, you never know if it's a 
      hardened enemy position. Go in with a grenade in hand. 
    * In Wi-fi, you will encounter glitchers and hackers. The best way to counter
      them is to gang up on them. If you are playing and there's a glitcher, 
      make it a point to take them out. Hopefully the others will follow suit.
    * When playing Death Match, there's an order of ranks to kill. If you're in 
      first, make the guy in second priority. If you're not, focus on the guy in 
    * Sniper rifles can be good close range weapons because of the insta-kill, 
      though they never have a crosshair. 
    * If playing in a team with a designated commander, follow orders. If your 
      team has a strategy, you should stick to it unless instructed otherwise.
    * When you have a moment of "peace" (let's face it; it's CoD, when is there 
      ever true peace), check the scores by pressing Select. Beware, you can't
      move while checking, you can only look.
    * Even if it says that they are your team member on the radar, Team Player
      is a very popular perk. Treat everybody with caution, just to be careful.
    * If you see an enemy on the radar, there are two paths to take: if you have
      Stealth or Team Player, stalk them, and kill when the time is right. If you
      don't, surprise them with a huge hail of gunfire.
    * Even if you don't have any of the "good" weapons, you still have weapons. 
      You start with an HMG, sniper rifle, rifles, even the ETC if you can get it.
      They are still good, just not the best. Focus on using weapons that unlock
      weapons that you want. 
    Ranking Up
         At the beginning, you will want to quit. You will find that the perks and
    weapons of the enemies far overpower you. But I promise, there is a light at 
    the end of the tunnel. I'm a Brigadier General, rank 25, and still climbing. 
    All it takes is practice and focus. Here are some helpful tips to rank up.
    * When hosting, play some knife only matches, the points add up quick. 
    * Try to use weapons that unlock weapons that you want. Focus on one weapon at
      a time. 
    * Always aim for the head. They kill instantly and give you a ton more points.
    * Play a lot. It's really all that you can do.
    It takes forever, but you'll get there. 
    A guide to Hosting
    * Make sure that everybody agrees upon the settings. Switch it up a little.
    * Don't start the timer just to be a pain. Use it wisely if someone is taking
      forever, debating wether to use the Remington 870 or the M60.
    * If you say that you are going to show up, do. You made a commitment. Albeit,
      a small one, but a commitment all the same. Try your best to be there. 
    * DON"T DISCONNECT!!! If the host disconnects, it disconnects everybody. 
    * Take requests. Try to be the guy that people like to be the host.
    A guide to Joining
    * Try to stay for more than like, 2 matches. Be an active player!
    * Don't take forever in choosing your weapon and perk configuration. Know what
      you want, and if you don't care for it, change it at your next death. 
    * Disconnecting is okay, but if you can, finish it. It shows people that you
      respect their games.
    * Don't whine for courses and modes, respecfully request them. It's so
      annoying when a host gets overwhelmed with "Oh come on, can't we do
      Crossfire?" all match. 
    <5.4 Sniping>
         "SNIPER!!!". This is exactly what you don't want to hear in a Multiplayer
    match. They use a sniper rifle and their scopes to kill from afar. You don't
    know that their's a sniper until they are spotted or you are sniped. Only a
    few can do it, but those that do are highly regarded, if extremely disliked
    by their opponents. You want to stay silent, so sniping really only works with
    silenced weapons. The only reason to snipe with unsilenced weapons is to get
    the suppressed versions. Stealth, Camouflage, and Team Player are the sniper's
    perks of choice, because they aid in invisibility, either directly or by 
    radar. Steady Aim can also help, though it's not necessary. You really want
    either high points in the course or wide open spaces, both ensuring a wide
    view of the battlefield. The only way to combat this is to find the sniper,
    and eliminate him, giving you a moment of peace to take care of buisness. 
    Another, more controversial way is to camp their position and keep them out. 
    And vice versa, clear a position with a grenade before entering. A good
    secondary is a shotgun because it's close-range, providing a protection that
    your rifle can't do. Also, the perk Body Armor can stop a sniper shot from
    killing you instantly, unless they get a head shot.
    <5.5 Assaulting>
         This may be the least used strategy, even though it yeilds great kill
    streaks and kind of freaks people out. The objective is simple; take out as 
    many enemies as you can before you die. It sounds simple, though it can be 
    quite challenging. For perks, you're going to want ones that increase 
    something, wether it be damage done, reduced damaged, or increased ammo, they
    all help for this quick killing spree. Last Stand and Martyrdom are great as
    well, because you WILL die after a run, so Last Stand helps you squeeze a few 
    more shots off and you should be fighting in extreme closeness when
    applying this strategy, so a primed grenade, could help you get one more point
    after that run. It's really best for team games, where both teams have their
    own "territory", and you can infiltrate theirs. You want to choose the right
    time when all of your opponents are assembled in one general area. The only
    weapons that are good at this are the 3 HMGs, the RPD, M60, and XM22. They
    have a huge RoF and good stopping power, so just rush in and let the lead fly.
    This is the best strategy at the end of a match, when you have nothing to lose
    and everything to gain.
    <5.6 Camping>
         Face it: everybody has camped at one time or another, even if they didn't
    know that they were. Sniping is the long range version of camping. It's
    essentially just staying in one place that has a high traffic level, giving 
    you a ton of kills. You want to stay hidden, so Camouflage is a great perk.
    You want a gun like the M10 or PPsh-41 or any other high RoF gun. Just go to a
    corner where many enemies pass, and as soon as they come into veiw, open fire.
    Beware however, they know you are there now, and if they are in a room with 
    team-mates, they'll know too. Camping isn't exactly the most highly regarded 
    way of getting points, but it works. Silenced weapons own as well, not letting
    others aware of your radar position. You can spawn-camp as well, though
    players get TICKED OFF, getting killed within seconds of them spawning. If 
    you get spawn killed, just pull out the Protections perk and own them big
    time. This is considered a defensive move, so only camp when you feel like you
    up against some real competition. 
    <5.7 Noob Tubing>
         First off, Noob Tubing is HIGHLY frowned upon in the CoD society, so if
    you choose to take this path, be prepared to make some enemies. Basically, 
    it's where you take an explosive and spam it, spam it like there is no
    tomorrow. In this game, it's the RPG-7, M72 LAW, and M79. The first 2 are
    RPG's, the latter a grenade launcher. Despite what most people think, it's 
    supposed to be stealth, beacuase if you miss, they will, 100 percent know that
    you are there. Perks such as Stealth, Paper Walls, Camouflage, and Team Player
    aid noob tubers in being invisible. Stealth and Team Player both screw up the
    enemies radar, where as Camouflage and Paper Walls are a more direct way to
    get at 'em. Stealth and Team Player keep you invisible to the enemy, giving
    him a sense of calm that is your destiny to break. Camouflage is for the
    camper's version, and if you know an enemy is in a small room, shoot one 
    through the wall and it'll hit them. I don't noob tube at all, I tested these 
    strategies with my brother and he was just about ready to turn his DS off. I
    urge you not to, especially to snipers. They are the hardest to noob tube 
    because a grenade launcher can  only go so far. They live by a set of rules,
    and they consider it their duty to eliminate all noob tubers imediately. A
    good way to prevent it is to snipe. Don't noob tube yourself, because then 
    everybody would. Kind of a monkey see, monnkey do thing.
    <5.8 Perking>
         Not many people have heard of perking, even though it's a great thing to 
    do. It involves relying mainly on your perks to get the job done. Yes, fight
    like you mean it, but at the end of the day, you couldn't have done it without
    those perks. Below is the list of perks that can be abused and how to abuse 
    them. Good luck, and feel free to bend the strategies slightly!
    Level to get
    Paired With
    Level 5
    Play the whole match invisibly. Only works with suppressed weapons.
    More Bang
    Level 9
    Basically rely on grenades to get kills. Really only works with Extra Pockets.
    Extra Pockets
    Paper Walls
    Level 13
    Stay somwhere where your enemies can't see you, then when they pass through 
    the room adjascent to yours, fire.
    Body Armor
    Level 16
    Used to absorbed damage, supports open assaults. Can stop a sniper's body 
    Stopping Power
    Level 18
    Stay secret. Best paired with another radar perk.
    Team Player, Stealth
    Team Player
    Level 20
    Set a trap, and draw in your prey, making them think that they are safe.
    Super Clip + Bandolier
    Level 24/Level 27
    Use this to keep firing for the entire match. Don't worry about ammo, just 
    <5.9 By Weapon Choices>
         Okay so this is kind of like classes in the console versions, but
    informally. Most players do have a certain "class" that they do, like a recon
    guy or a heavy gunner. This section is to help you figure out what class you 
    like best and what weapons are good for that class. If you have any ideas for
    ideal classes, email me. Here's how this will be organized:
    Name of Class
    Weapon Choices
    To follow orders in Teams and just be there.
    Simple, good at following orders, good at most guns.
    You want a sub machine gun, such as the M10, or PPs-43, and a pistol.
    Whatever suits him.
    To kill from long distance.
    Secretive, good at staying in the shadows.
    A sniper rifle (duh) and a shotgun, for when your prey gets close.
    Camouflage, Stealth, Team Player.
    To provide quick cover fire for his team, to fight in close-range.
    Likes large sub machine guns such as the PPsh-41 or AK-47.
    Quick firing gun, such as the PPsh-41, and maybe a rifle, like the M14.
    Stopping Power, Bandolier + Super Clip, Body Armor.
    Heavy Gunner
    Same concept as the Gunner, but way bigger guns.
    LOVES machine guns such as the RPD, M60, or XM22.
    Heavy machine gun + GL = Perfection.
    Stopping Power, Bandolier + Super Clip, Body Armor.
    To infiltrate and inform.
    Quick, can get out of trouble.
    Small but poweful automatic such as the M10 or SKS, and a shotgun.
    Extreme Conditioning, Stealth, Sleight of Hand.
    To launch barrages of missles and explosives to suppress the enemy.
    Good with RPG's, doesn't care about deaths. Doesn't care about being despised 
    by all who oppose him.
    One explosive and either a pistol or a shotgun.
    More Bang, MUST HAVE BANDOLIER, Extra Pockets.
    <5.10 Scenarios>
    Name: Sniper
    Players: 3-6
    Mode: Team Death Match
    Time Limit: 3 min
    Score Limit: 2 kills
    Respawn Time: 10 sec
    Weapon Options: No explosives
    Minimap: Off
    Perks: On
    Rules: There should be the sniper on one team that has a sniper rifle and a 
    pistol or shotgun, preferrably silenced, and the rest of the people are on the
    other team. Minimap should be off unless the sniper has Team Player as one of
    their perks. This is actually best, though you must achieve a pretty high rank
    to get it. The other team should be equipped with any weapon other than
    explosives and sniper rifles. They cannot have silenced weapons. The goal is
    for the two teams to battle it out. The only rule is that once dead, they
    cannot play again. Once dead, players should crouch and hug the wall,
    signifying that they are out. 
    Name: Survival
    Players: Any
    Mode: Death Match
    Time Limit: 15 min
    Score Limit: Infinite
    Respawn Time: 10 sec
    Weapon Options: No Sniper Rifles
    Minimap: Off
    Perks: Off
    Rules: A true test of skill, there are no poweups and no one hit kills from
    sniper rifles. Also, no explosives. To make it a real challenge, each player
    only has one life.  Once killed, players should crouch and hug the wall, 
    telling other players that they have been eliminated. If you shoot them on 
    purpose, you get killed by them. Best played on any large map because you have
    a good amount of time. Sileneced weapons dominate. 
    Name: The Specialists
    Players: 4,6
    Mode: Team Mode
    Time Limit: Any
    Score Limit: Any
    Weapon Options: All
    Minimap: Optional
    Perks: Yes
    Rules: There are three 3 positions in each squad: scout, gunner, and sniper.
    I'll go over each seperately. 
    Weapons: Pistol and Shotgun
    Perks: Extreme Conditioning and Stealth, Camouflage, or Team Player.
    Job: To find out where the enemies are locating, and to maybe harass the
    enemy. They should be quick and know the map like the back of their hands.
    Weapons: Machine Gun and RPG
    Perks: Last Stand or Super Clip, and More Bang, Paper Walls, or Stopping
    Job: To blanket the enemy with bullets, and to be the one who absorbs most of
    the bullets. They should probably be in front when the recon is back in the
    squad for the big assault. 
    Weapons: Sniper Rifle and Rifle/Shotgun
    Perks: Camouflage and Extreme Conditioning, Steady Aim, or Stealth
    Job: To take out targets from afar with their high powered long-range rifles.
    Use Camouflage and Stealth to be completely invisible, or obtain Steady Aim
    to ensure a hit.
    Each squad's job is to obtain the flag, and each member has a job to do. Each
    team should stay in a seperate room to keep secrecy. If you seriously like 
    this scenario then you should really think about choosing one class and 
    specializing in it. If you are playing with 4, leave out the sniper. The 
    squad should generally stay in the imediate vicinity, and work as a team.
    Traps should be used to great effect here, because they are quite easy to 
    [NOTE: This game is an actual game mode from the Call of Duty: Black Ops game
     on the consoles. This is a DS verion]
    Name: One in the Chamber
    Players: 3-6
    Mode: Death Match
    Time Limit: >10
    Score Limit: Infinity
    Weapon Options: Rifles only
    Minimap: Off
    Perks: On
    Rules: Everybody must have the perk Stopping Power. Everybody has to be
    equipped with the M14 rifle (basic). Everybody starts with 1 bullet. The only
    way to get more bullets is to make kills. You also have the knife and
    grenades. It's a one hit kill, so all it would take is that one bullet. You
    may choose to stockpile your bullets or use them one at a time. 1 bullet
    equals 1 kill.
    [NOTE: This is another game from the Call of Duty: Black Ops game on the 
     consoles. This is the DS version. Also, it only works with people in the same
    Name: The Gun Game
    Players: Any
    Mode: Death Match
    Time Limit: Any
    Score Limit: Infinite
    Weapon Options: Any
    Minimap: Optional
    Perks: Optional
    Rules: Everybody starts with a pistol. For every kill that they get, they can 
    move up one gun. This is how it works:
    Allied     Communist
    Pistol    | Pistol
    M14       | M1891/59
    M16A1     | AK-47
    Remington | Ithaca
    XM22      | MAT-49
    M60       | RPD
    M10       | SKS
    M10-Sup   | PPSh-41
    Each kill with the gun before it unlocks the next gun. If you get a kill with
    the M14, then you get the M16A1. If you die, you get bumped back to the M14. 
    Kills should be tracked on pen and paper, because if a player wants his next
    gun that he JUST unlocked, he may blow himself up with a grenade. If you make
    it up to the XM22, you can use anything under that. 
    6. Strategies for Zombies
    <6.1 Single Player>
    <<6.1.1 By Map>>
    House: Basically, for Section 1, you want to go around in a circle, checking
           each window for zombies as you go. You definitely want to kill any 
           zombies that come in, and though you do have room to run via the 
           center, the knife is your best option here. One M14 and 5,000 points 
           later, go into the next room. Here, it's a little more cramped, so as 
           soon as you hear those bars clinking, pull out your handy-dandy
           knife and slice up some zombie! The Mystery Box can be a good idea,
           though not essential. As you make your way into the final area, take
           note of the grenades at the end of the hall. Just stay in the relative
           middle, and run away if you have to in order to place better shots. 
    Facility: Same as house, but in Section 2, you want to stay in the large, open
              area where you have room to run. Also, in Section 3, just move 
              around and have room to run. A bit harder than House, but doable. 
    Temple: For some reason, I never liked this map. In Section 1, stay in
            the bottom area, so you can move around. When you go through, it's 
            like tube, with a couple of subsections. Stay in the middle and if 
            too many come through one side, just go to the other. At section 3,
            it's best to stay at the bottom far side, with all the zombies either
            coming either through the windows, or the other side of the rubble. 
    Overlook: This is unlike all the others, with a hallway and 4 adjacsent rooms,
              each with a window. There's one at the end of the hall as well.
              Just patrol the hall and if a zombie comes in, pull the knife. In
              Section 2, stay in the middle, and you get a huge veiw of the 
              windows. Go through, and you are OUTSIDE, the only section with 
              the fresh air of the outdoors. Choose an area and stick to it. You
              should do fine. 
    <<6.1.2 General>>
    *Go for the head no matter what.
    *If a zombie gets through automatically pull out your knife. That zombie just
     became your first priority.
    *ADS rules.
    *High RoF weapons are for crowds. 
    *Always advance as soon as possible. 
    *Make shooting/collecting powerups first priority over everything. IF I say 
     another thing should be first, this is above that. 
    *Don't neglect your knife. It needs the attention that all other guns do!
    *Remember that refills can be quite pricy.
    *Grenades are only available for refill at the end.
    *Splitters are created by grenades, and can be quite annoying.
    *Buy weapons as soon as available, if you can benefit from them.
    <<6.1.3 Weapon Choices>>
    Section 1: As soon as the pistol doesn't kill a zombie with a single headshot,
               go ahead and buy the M14, which will last you until Round 7.
               By then however, no gun will kill it with one shot. When you buy
               it, make sure to still keep your pistol; if you are beat for ammo,
               it's a pretty quick firing gun. 
    Section 2: Buy either weapon depending on your skill. If you find zombies just
               pouring through the windows, get the shotgun, which is really 
               helpful for close-range encounters because of the spread. The M16A1
               is more helpful for the long range zombies that you can pick off
               while they're still outside. I you don't like either, just get
               the Mystery Box. It can literally give you any weapon at all, from
               a pistol to the grenade launcher. Just remember, sniper rifles
               still need to get a headshot for a one hit kill. 
    Section 3: Here, you chould know what to do, but the PPsh-41 is a fine choice.
               High RoF, good ADS, and a huge clip definitely aid in your quest
               to rid the world of zombies. M16A1-GL is a beast gun for any
               that involves a large horde of zombies. The secondary functon is
               how. Fire it into the crowd, and then you'll come out with a large
               group of splitters. They are beyond annoying due to their low 
               nature, though they are way slower than Sprinters.
    <6.2 Co-Op>
    <<6.2.1 By Map>>
    House: Have one player cover one side of the map, the other the one across
    it, and both watch the one at the end. Once both have the M14, have the lesser
    experienced player buy the first door. Then have one player cover the left,
    the other the right. The one down the hallway with a turned up table doesn't
    have many zombies, so you can really just ignore it. Weapon specialization 
    comes in here. Have one player take their preferred weapon, the other their's.
    Have the more experienced player buy the second, and just stay together, back
    to back. 
    Facility: Have one player take the first room, the other the second. The
    lesser experienced should take the room with 2 windows, the greater with 3.
    Basically the same as House, keep one player in each room in a section. In 
    Section 3, stay back to back where the two "rooms" meet. 
    Temple: In Section 1, put one guy up stairs, and one down. Have the lesser 
    experienced take the downstairs, which is easier to handle, the vet the
    upstairs. Then have one guy in the far area, the other in the near. In 
    Section 3, either do upstairs-downstairs split, or back to back. Either way,
    it works. 
    Overlook: Keep one person in the left, one the right, and both keep an eye on
    the one in the middle. In Section 2, go back to back in the middle. Make
    sure to keep an eye on the downstairs, they have a tendency to come up a lot.
    In Section 3, again, back to back. STAY TOGETHER! I cannot stress this enough.
    People get downded here often so you's want to stay close.
    <<6.2.2 General>>
    * Stay close.
    * If your partner is down, you don't have to help them. They'll revive at the
    * Work as a team. Best played in the same room.
    * Try your HARDEST not to die. Do whatever you can to preserve yourself.
    * Cover each other. Make sure to stay near each other.
    * Try to choose different weapons than your partner. 
    <<6.2.3 Weapon Choices>>
    Section 1: Both players should get the M14 on Round 2. That's pretty much it.
    Section 2: Both players should grab whatever weapons that they are good at. 
    Just make sure that they can get rid of one of them. The Mystery Box can be a
    pretty good idea.
    Section 3: Here is where specialization comes in. Have one player have a fast
    firing gun such as the PPSh-41 or XM22. Have the other have the M16A1-GL in 
    order to clear out the hordes. Keep in mind that grenades do create splitters.
    <6.3 Kill Rates>
         This section explains what gun will kill what until what round. The CoD
    Wiki helped immensely with this part, thank you so much. 
         On round 2, 2 head shots with a makarov will kill a zombie. It takes 15 
    body shots with the M16A1 on wave 5, and 5 rounds from an M14 will kill a
    hellhound on wave 12. At wave 7, a head shot from an M14 will no longer kill
    a zombie, taking two after that. A throwing knife headshot is a K.O. until
    wave 8. It will take 3 throwing knife body shots to kill one. 
    7. Killhouse
         This mode is CRAZY! It puts you through a training course that tests your
    skill, accuracy, and speed. There are 3 sectons and each will be covered
    thouroughly. Standard weapon is the M16Al (M16), though if you kill an
    enemy with every weapon in Single Player, then you unlock the Weapons Roon,
    which is to the left from where you first walk in. You also earn the
    achievement "Toys!". In the weapons room, there is every weapon in the game
    available for pickup and usable in the course. But anyway, let's get on with
    the guide!
    [NOTE: You should be sprinting the WHOLE TIME, unless I specify not to or
           you have to shoot]
    Section 1
         So, get a running start through the door and go around the corner. When
    you get to the poster on the left wall, a target will pop up at about eye
    level on the pole in front of you. Shoot it (it doesn't matter where), and run
    around the corner. There will be four walls, and targets will pop up on any
    combination of them. While shooting them, make sure to be walking forward. 
    When you get inbetween the first 2, a target a little inside the window at the
    front of the room will appear. Shoot it quickly before it starts moving. 
    Mantle over the bottom of the window and go into the next section, making sure
    to grab the Ammo Box.
    Section 2
         When you go a little past the door, he'll anounce either "Target left!"
    or "Target right!". Using his directions, turn to the appropriate direction.
    There will be two targets in any of the four windows on the wall. Shoot these
    while walking a little past the center of the room. He'll tell you to grenade
    the window, so do it! Don't cook it, just throw it through, and as soon as
    you're sure it'll make it go through, sprint through the door. When your a
    little past it, a target will pop up in a windo a little to your right. Shoot
    it, the crouch through the pipe on the right. 
    Section 3
         Beware, at the end of the pipe, a target will pop up. Shoot it, and
    move out. A target will appear behind the jeep, so take it out. Then you will
    see that all the walls are spread out like this, with targets marked with *,
    and = are mantles:
              *(Upper Level)
    --*--------  |
    Shoot the first, take a shot at the top one, then go left. Shoot the target
    directly in front of you and the one behind that. Run right, and shoot the 
    target. If you missed the top one, shoot it now. Run left, mantle the wall,
    and sprint for the finish. Done!
         The goal of this was 1) to train, and 2) to beat the high score, which is
    30.77 seconds. You will get an achievement for your effort. If you want to try
    again, just go down the stairs and to your right a little, you'll see it. My
    average is about 34 seconds. One thing I like to challenge myself with is 
    using only the knife. You don't have to worry about ammo, though aiming can be
    tougher. Also, NEVER use ADS, never. It takes way too much time. The clock 
    stops after 5 min, but anybody that takes that long really shouldn't be 
    playing CoD.
         One strategy that many people use are the double shotguns. Since they 
    spread, they are a great run and gun weapon, as is needed. As soon as one 
    runs out of ammo, just switch to the second. M14-SC is also great because for
    some strange reason, it has the permanant reticule, even when sprinting. 
         The collectible is at the end. After you exit, look behind you at the top
    of the wooden structure there. Good luck!
    8. Weapon Overviews
    **[NOTE: This section will not be dealing with specific strategies, otherwise
           I would spend a week on the section]**
         All weapons are listed in the order that they can be found in the 
    Statistics menu under Multiplayer Stats. Also, all notes pertain to 
    Multiplayer. For instance, the AK-47 is actually okay in Campaign because
    tons of enemies carry it, making for refills at almost every fight. I will 
    put locations for each weapon as best as I can.
    Example: Clip/Reserve
             ADS: 1-5 
             Rating: 1-5
             {Faction} (Allied/Communist)
             [How to get in MP]
    <8.1 Machine Guns & Assault Rifles>
    AK-47: 30/120
           ADS: **
           A standard gun that's okay for close-combat, but it ultimately fails at
           long-range firefights, which is largely due to it's poor iron sights. 
           It's basically just 2 posts that you put your target inbetween. 
           /In almost every mission./
    AK-47-SC: 30/120
              ADS: *****
              Rating: *****
              [150 Kills with the AK-47]
              NOW we're talking! ADS is now a Reflex Sight with a large + on it
              to aim by. Same performance, but now it can be useful for long-range
              as well.
              /Hung Out to Dry, on the bed./
    AK-47-GL^: 30/120 & 1/3
              ADS: **
              Rating: ****
              [100 Head Shots with Communist weapons]
              Same as the AK-47, but with a secondary fire mode that fires
              grenades. You get to it by selecting the weapon, and instead of the 
              grenade icon, you'll get the grenade launcher. There is no ADS for 
              the grenade launcher. 
              /To the Motherland. I'm not sure exactly where./
    M16A1: 30/120
           ADS: ****
           Rating: ****
           This is almost a carbon copy of the AK-47, though the iron-sights are
           very well suited to pinpoint accuracy. My only complaint would be that
           when using ADS, there's quite a bit of gun to get in your way.
           /Primary in Welcome to the Jungle/
    M16A1-SC: 30/120
              ADS: *****
              Rating: *****
              [150 Kills with the M16A1]
              Pretty much the same as the M16A1, but with a scope with a small +
              in the center. That turns a 4 star gun into a 5 star gun, just like
              that, because it eliminates much of the gun in the standard ADS.
              /Leaning against the wall in the first hut of River Raiders./
    M16A1-GL^: 30/120 & 1/3
              ADS: ****
              Rating: *****
              [100 Head Shots with Allied weapons]
              Same as the M16A1, but with a secondary fire mode.You get to it by 
              selecting the weapon, and instead of the grenade icon, you'll get 
              the grenade launcher. There is no ADS for the grenade launcher. 
              /Starting Weapon in Last Heli Out./
    M10: 30/120
         ADS: ****
         Rating: ****
         [150 Kills with the Mk 22 Mod 0]
         This small but powerful gun has a huge RoF, which can be a problem
         because the clip has only 30 rounds. It's a quick kill though, and the 
         ADS doesn't get in the way. If anything, it could actually be a little 
         /Secret room in Breaking Free./
    M10-Sup: 30/120
             ADS: ****
             Rating: *****
             [300 Kills with the M10]
             The only problems with the M10 were noise, and ADS, and this takes
             care of the first. It's really the same gun, just with a 
             /In one of the huts in Cold Feet./ 
    MAT 49: 32/128
            ADS: *****
            Rating: ****
            [150 Kills with the Makarov PM]
            This gun is actually VERY good, despite only a 32 round clip. At it's
            intended range, a head should be a little bit smaller than the iron
            sights. It should serve you well, even though the clip is a little 
            /After the sniping in The Payback./
    PPS-43: 35/140
            ADS: *****
            Rating: ****
            [300 Kills with the MAT 49]
            The ADS is one of the best in the game, though the gun overall just 
            doesn't perform as well as you'd think it would. It's reliable,
            but definitely not a first choice gun.
            /In most of the final levels./
    PPsh-41: 71/284
             ADS: *****
             Rating: *****
             [150 Kills with the RPD]
             This is my FAVORITE GUN! The ADS doen't block much of the action,
             it has a HUGE clip, and it kills really quick. RoF is fast as well,
             though that does mean that you burn through ammo much more quickly.
             /You start with it in Coastal Run./
    PPsh-41-Sup: 71/284
                 ADS: ****
                 Rating: *****
                 [300 Kills with the PPSh-41]
                 One of the best guns in the game just got better, adding a
                 suppressor to this beast of a firearm! The only problem with it
                 is that the silencer reduces the effectiveness of the ADS, 
                 though the suppressed shots more than make up for it.
                 /One of the enemies has it in River Raiders, right before the
    RPD: 100/200
         ADS: ****
         Rating: *****
         This is a beast of a heavy machine gun, though the ADS could have a 
         little more to aim by. It doesn't really matter though, because 
         HMG's aren't exactly supposed to have the accuracy of a sniper rifle.
         /In Behind Enemy Lines, near the start./ 
    M60: 100/200
         ADS: ****
         Rating: *****
         [150 Kills with the XM22]
         Pretty much the same as the XM22, with a little smaller version of the
         same ADS. Performs way better,  has a higher damage rate, and has a
         slightly larger RoF. 
         /I found it in the last part of Behind Enemy Lines./
    XM22: 100/200
          ADS: ***
          Rating: ****
          The RoF could actually be a little higher, and the ADS could be a ton 
          better. But hey, a heavy machine gun is a heavy machine gun. What are 
          ya' going to do?
          /Primary in River Raiders./
    <8.2 Rifles>
    M1891/59: 5/20
              ADS: ****
              Rating: ***
              This high powered gun is okay, but not the best because the
              time it takes to chamber the next round is around 4 secs. It 
              doesn't take to many shots, but to get those shots off, you have
              to wait a bit. ADS is pretty good though. Best paired with Sleight
              of Hand.
              /Most beginning levels./
    M1891/59-Scoped: 5/20
                     ADS: *****
                     Rating: ****1/2
                     [150 Kills with the M1891/59]
                     The scope changes everything about this gun. It turns it
                     into a long-range killing machine, as long as your shot
                     /At the beginning of The Recovery Job, before the Graveyard./
    M14: 20/80
         ADS: ****
         Rating: *****
         A semi-automatic rifle with a powerful shot, and an instant kill when
         paired with the perk Stopping Power. It seems like a large clip because
         it's a semi automatic, but keep in mind that it is only 20 rounds. 
         /On the crate next to the hostage in The Recovery Job./ 
    M14-SC: 20/80
            ADS: *****
            Rating: *****
            [150 Kills with the M14]
            The M14 with a scope on it. I don't know why, but it does have a 
            permanant crosshair, even when moving. Allows you to place that
            powerful bullet much more accurately.
            /Leaning against a pillar on the 2nd floor of the large room in The 
            The Recovery Job./
    M14-Sup: 20/80
             ADS: ****
             Rating: *****
             [300 Kills with the M14-SC]
             Same as the M14, but with a suppressor. Not much more to say about
             ecept to watch out for that 20 round clip.
             /Your primary in the Recovery Job./
    SKS: 30/120
         ADS: ***1/2
         Rating: *****
         [300 Kills with the M1891/59-SC]
         I don't know what it is about this gun, but it's a beast. Maybe it's the
         high powered shots, awesome RoF, or pinpoint ADS that is the perfect 
         size for a head. I don't know, but it's a perfect choice of a primary
         weapon. Also, abuse it in Rifles matches, it is an automatic.
         /Carried by many enemies in Hung Out to Dry./
    <8.3 Sniper Rifles>
    Dragunov: 5/20
              ADS: *****
              Rating: ****
              SNIPER RIFLE! Only use if you plan to shoot from afar. I call
              afar about 1/3 of the course's length away. It's a one hit kill,
              though no crosshair at all. What's more to say?
              /On one of the first crates in On the Run./
    Dragunov-Sup: 5/20
              ADS: *****
              Rating: *****
              [150 Kills with the Dragunov]
              SNIPER RIFLE! Only use if you plan to shoot from afar. I call
              afar about 1/3 of the course's length away. It's a one hit kill,
              though no crosshair at all. But I thought sniping was supposed to
              be silent? Well now it is! A suppressor bumps this gun up to 
              5 stars. 
              /Your Primary gun in Hung out to Dry./
    M40: 5/20
         ADS: *****
         Rating: ****
         SNIPER RIFLE! Only use if you plan to shoot from afar. I call
         afar about 1/3 of the course's length away. It's a one hit kill, though 
         no crosshair at all. 
         /In the Secret Room in Breaking Free./
    M40-Sup: 5/20
              ADS: *****
              Rating: *****
              [150 Kills with the M40]
              SNIPER RIFLE! Only use if you plan to shoot from afar. I call
              afar about 1/3 of the course's length away. It's a one hit kill,
              though no crosshair at all. But I thought sniping was supposed to
              be silent? Well now it is! A suppressor bumps this gun up to 
              5 stars. 
              /Primary in The Payback./
    <8.4 Rockets>
    M72 LAW: 1/2
             ADS: ****
             Rating: *****
             [150 Kills with the Remington 870]
             Now this is a rocket launcher! Beast ADS, a nice gold color, and 
             just a plain better performance. Use this instead of the RPG-7.
             /ONLY in the Secret Room in Breaking Free./
    RPG-7: 1/2
           ADS: ***
           Rating: ***1/2
           [150 Kills with the Ithaca Model 37]
           An RPG with okay iron sights. Just aim at the top of the front post and
           you should be good. 
           /On the first crate in Behind Enemy Lines./
    <8.5 Grenades>
    Frag Grenades: 1/4
                   ADS: N/A
                   Rating: *****
                   It's a grenade. There's honestly not much else to it. 5 sec. 
                   fuse, or 4 "bounces" if you have a crosshair. You CAN blow 
                   yourslef up though, so be careful.
                   /Always have these./
    M79: 1/3
         ADS: ****
         Rating: *****
         [150 Kills with the M72 LAW]
         A grenade lauancher. Not as good as the grenades because it has no fuse,
         it just explodes when it touches something. The only reason to use it in
         multiplayer is to show that you have it. 
         /Behind you in Welcome to the Jungle./
    <8.6 Pistols>
    MK 22 Mod 0: 8/32
                 ADS: ****
                 Rating: ****
                 A constantly silenced pistol that is available from the start in
                 multiplayer. A trusty side-kick, it always gets the job done with
                 as little noise as possible.
    Makarov PM: 12/48
                ADS: *****
                Rating: ****
                A reliable pistol with decent stopping power and a great clip
                size. The suppressed version is only available in Singleplayer 
                and when you go into last stand.
    <8.7 Shotguns>
    Ithaca Model 37: 8/32
                 ADS: ***
                 Rating: *****
                 I realize that many people use this cheaply, but there is a 
                 reason why. Beneath all that spamming, there is a solid gun that
                 is slightly overused. Don't look down on it because of other 
                 people's usage, but use it for those tight stages with close-
                 quarters combat.
                 /Almost every level./
    Remington 870: 8/32
                   ADS: ***
                   Rating: *****
                   The same goes for this gun. When you use other guns
                   appropriately and have the shotgun as your sidearm, they could
                   possibly see the light, and not spam this all around gun.
                   /To the Motherland. I'm still looking for it specifically, but
                   I know it's there./
    <8.8 Knives>
    Knife: Used only for close, and I mean CLOSE combat, as in a foot away from 
           you. It's a one-hit kill though, so if you can use it, DO IT!
    Throwing Knife: Unlimited
                    ADS: Used to get the throw
                    Rating: ****
                    Also a one hit kill, this is your option for when you are 
                    fresh out of lead and need a gun. It does have an okay range,
                    leaving it a viable choice for any player.
    <8.9 Other>
    Explosive Tip: 1/6
                   ADS: ****
                   Rating: ****
                   [You have to find the Snowman.]
                   This gun is pretty useful if you can find it, though it only
                   has 6 bolts. Each bolt has a small explosive attatched to it.
                   The scope has a little bit less of a zoom than the sniper
                   rifles, though it is a mainly close-range weapon. The bolts do
                   arc a bit, but not by much. 
                   /Not in SP/
    ^Gl(1) means the actual gun part, the GL(2) means the grenade launcher. 
    9. Awards
    Name- Condition.- Reward.
    Easiest way to get it.
    The Recruit- Beat the Campaign Mode on Recruit difficulty.- Title: Recruit.
    Beat campaign mode.
    The Commander- Beat Campaign Mode on Regular.- Title: Commander.
    Beat campaign mode.
    The Elite- Beat the Campaign Mode on Hardened.- Title: Elite.
    Beat campaign mode.
    Record Breaker- Beat the record time for Killhouse.- Title: Swift.
    Practice, and find a weapon combo that works. I usse double shotguns.
    Fast Hands- Kill an enemy with a returned grenade in SP.- Title: Postman.
    Return every grenade.
    Slow Learner- Die 10 times in SP.- Title: Blood-Soaked.
    Die a lot.
    Moving Target- Die 50 times in SP.- Title: Dreadful.
    Die a lot.
    Practicing- Complete 10 QP levels.- Title: Trainee.
    Play quick play a lot.
    Batle Tested- Complete 50 QP levels.- Title: Battle-Tested.
    Play quick play a lot.
    Hack-n-Slash- Complete an SP level using only the knife.- Title: Impaler.
    Into the Jungle.
    From the Hip- Complete an SP Ground Mission without using ADS.- Title- Lucky.
    Into the Jungle.
    Detonated- Detonate an enemy grenade with your own in SP.- Title: Detonator.
    Find a place in a mission where an enemy always throws a grenade, and cook it
    before he throws it.
    Crackshot- Shoot a grenade out of the air in SP.- Title: Crackshot.
    Nine Lives- Have 9 near-death experiences.- Title: Cat.
    ALMOST die a lot.
    Challenger- Complete all 24 challenge missions.- Title: Challenge Master.
    Get REALLY good with all of the weapons.
    Finish Him- Kill 250 enemies in SP while they are in Last Stand.- Title:
    Don't get headshots.
    Boomerang- Kill 25 enemies in SP by returning grenades.- Title: Boomerang.
    Throw back all grenades.
    Tink-Tink-Tink- Get 100 kills with grenades in SP.- Title: Bomber.
    Use grenades a lot.
    Cut Up- Kill 100 enemies in SP from meelee (Can be knife or firing at close
            range and it automatically goes to knife.).- Title: Blade.
    Into the Jungle.
    Long Distance- Kill 100 enemies in SP with sniper rifles (Dragunov & M40).-
                   Title: Sniper
    The sniper part of The Payback.
    Head Hunter- Get 250 headshots in SP.- Title: Head Hunter.
    Always aim for the head.
    Gunslinger- Kill 250 enemies with a pistol in SP.- Title: Gunslinger.
    Into the Jungle.
    Cleaner- Get 1500 kills in SP.- Title- Cleaner.
    Find a level that you are good at with a lot of enemies.
    Collector- Find and get all collectables.- Collector.
    Search all nooks and crannies.
    Toys!- Kill an enemy with every weapon in SP.- The Weapons Room (In the KH).
    Find all weapons. Search thouroughly.
    Survivor- Kill 500 zombies in SP Zombie Mode.- Title: Sole Survivor.
    Play Zombies a lot.
    Powered Up- Collect all 6 powerups in Zombie Mode.- Title: Enchanted.
    Play Zombies.
    Medic- Revive 50 players in Co-Op Zombie Mode.
    Do Zombie Co-Op a lot.
    Team Player- Kill 500 zombies in Co-Op Zombie Mode.- Title: Team Player.
    Play Co-Op Zombies a lot.
    Silent Assassin- Win an MP match using only the knife (10 kill min)- Title:
    No Respect- Win an MP match without using ADS (10 kill min).- Title- Wild One.
    Domination- Wn an MP match with a 3:1 K/D ratio or better (10 kill min).- 
                Title: Dominator.
    Get GOOD. Good ways to do this are team games or 1v1's.
    Dominated- End an MP match with a 1:10 K/D ratio or worse.- Title: Dominated.
    Die. A lot. 
    Perfection- Win an MP match without dying (10 kill min)- Title- Invincible.
    Borrowed Weapon- Get the winning kill of a TEAM GAME using a weapon of the 
                     opposite faction.- Title: Scavenger.
    Pick up enemy weapons.
    Rampage: Get a 15 kill streak in MP.- Title: Streaker.
    Zero Sum- Kill 5 players in an MP match while holding a grenade.- Title:
    Do a team game with 5 enemies.
    From the Grave- Get 25 MP kills after you have died.- Title: Avenger.
    Spawn into a heavy fought over area.
    Camper- Kill 25 enemies in MP within 3 seconds of them spawning.- Title: 
    Spawn camp.
    Last Word- Kill 25 players while you are in Last Stand.- Title: Vengeful.
    Equip the perk last stand.
    Knife Fighter- Stab 10 enemines in MP while they have knives drawn.- Title: 
                   Knife Fighter.
    Do knife only matches.
    Slice and Dice- Knife more than 1 player with a single swipe in MP.- Title: 
                    Cutting Man.
    I did this in Zombie Mode.
    Unseen- Get 250 kills while camouflaged in MP.- Title: Unseen.
    Have Camouflage equipped a lot.
    Perky- Use each perk to win an MP match.- Title: Adept.
    Get all of the perks.
    Full Arsenal- Unlock all 20 MP weapons (Explosive Tip not included).- Title:
    Play A LOT!
    Lone Wolf- Win an MP team game with 5 enemies.- Title: Lone Wolf.
    Get friends that will agree to do that.
    Reaper- Get 10,000 MP kills.- Title: Reaper.
    Play A TON!!!
    Bowling with Grenades- Take out 5 enemies with 1 grenade.- Title: Grenade 
    Do a team game with 5 enemies.
    Carpenter- Repair 100 barricades in SP Zombie Mode- Title: Carpenter.
    Play Zombies a LOT.
    Shopping Spree- Buy all weapons and get a weapon from the Mystery Box in 1
                    Zombie Mode game.- Title: Mad Shopper.
    Get all headshots for the most points.
    Zombie Hunter- Survive to Round 15 in SP Zombie Mode.- Title: Banisher.
    Find a good strategy for you.
    100K- Get your total score to 100,000 or more points in any Zombie Mode-
          Title: Miser.
    Play MP with a good player.
    **[NOTE: From here, it's all MP Ranks]**
    Private 2- Achieve MP Rank 2.- Perk: Protections.
    Private First Class- Achieve MP Rank 3.- Title: Rookie.
    Specialist- Achieve MP Rank 4.- Title: Rat.
    Corporal- Achieve MP Rank 5.- Perk: Stealth.
    Sergeant- Achieve MP Rank 6- Title: Snake.
    Staff Sergeant- Achieve MP Rank 7- Perk: Martyrdom.
    Sergeant First Class- Achieve MP Rank 8.- Perk: Last Stand.
    Master Sergeant- Achieve MP Rank 9.- Perk: More Bang.
    First Sergeant- Achieve MP Rank 10.- Title: Ghost.
    Sergeant Major- Achieve MP Rank 11.- Perk: Extra Pockets.
    Command Sergeant Major- Achieve MP Rank 12.- Perk: Sleight of Hand.
    Sergeant Major of the Army- Achieve MP Rank 13.- Perk: Paper Walls.
    Warrant Officer- Achieve MP Rank 14.- Perk: Extreme Conditioning.
    Chief Warrant Officer 2- Achieve MP Rank 15.- Title: Wanted.
    Chief Warrant Officer 3- Achieve MP Rank 16.- Perk: Body Armor.
    Chief Warrant Officer 4- Achieve MP Rank 17.- Title: Renegade.
    Chief Warrant Officer 5- Achieve MP Rank 18.- Perk: Camouflage
    Second Lieutenant- Avhieve MP Rank 19.- Perk: Fast Hands.
    First Lieutenant- Achieve MP Rank 20.- Perk: Team Player.
    Captain- Achieve MP 21.- Title: Fox.
    Major- Achieve MP Rank 22.- Perk: Steady Aim.
    Lieutenant Colonel: Achieve MP Rank 23.- Perk: Stopping Power.
    Colonel- Achive MP Rank 24.- Perk: Super Clip.
    Brigadier General- Achieve MP Rank 25.- Title: Shadow.
    Major General- Achieve MP Rank 26.- Title: Snowman.
    Lieuteant General- Achieve MP Rank 27.- Perk: Bandolier.
    General- Achieve MP Rank 28.- Title: General.
    General of the Army- Achive MP Rank 29.- Perk: Nerves of Steel.
    **[NOTE: From here, it's weapons for multiplayer. All kills are in MP.]**
    M14-Scope- 150 kills with the M14.
    M16A1-SC- 150 kills with the M16A1.
    M10- 150 kills with the Mk 22 Mod 0.
    M79 Grenade Launcher- 150 kills with the M72 LAW.
    M60- 150 kills with the XM22.
    M40-Suppressor- 150 kills with the M40.
    M10-Suppressor- 300 kills with the M10.
    M14-Suppressor- 300 kills with the M14 Scoped.
    M72 LAW- 150 kills with the Remington 870.
    M16A1-GL- 100 headshots with Allied weapons.
    M1891/59-SC- 150 kills with the M1891/59.
    Ak-47-Scope- 150 kills with Ak-47
    MAT 49- 150 kills with the Makarov PM.
    PPsh-41- 150 kills with the RPD.
    SKS- 300 kills with the M1891/59-SC.
    PPS-43- 300 kills with the MAT 49.
    Dragunov-Suppressor- 150 kills with the Dragunov.
    PPsh-41-Suppressor- 300 kills with the PPsh-41.
    RPG-7- 150 kills with the Model 37.
    AK-47- Grenade Launcher- 100 headshots with enemy weapons.
    Mastered- 100% Completion.- Title: Master.
         The Awards here are listed in the order that you can find the in the 
    statistics menu. MP is Multiplayer, SP is Singleplayer, QP is Quick Play. 
    Also, all titles have a "the" in front of them. So, if you choose the title 
    "Avenger" which comes from the Achievement "From the Grave", your name would 
    be _______ the Avenger.
         There is another MP weapon as well that is not obtained through an
    achivement, the Explosive Tip (crossbow). Go into the Weapons Room (after 
    unlocked), and enter Room B. There's a panel there that is actually a door,
    so walk straight through it. There will be a snowman there with the crossbow 
    in front of it. Shoot it, and you will obtain the crossbow for MULTIPLAYER 
    10. Perks
    MP Level Acquired
    5 seconds of invincibility after spawning.
    Level 2
    Rushing, getting into a close position, stopping spawn-campers.
    Doesn't show on enemy radar.
    Level 5
    Sniping, stealth recon, traps.
    Drop a live grenade after dying.
    Level 7
    Useful on close range maps.
    Last Stand
    Player will go into last stand before death.
    Level 8
    Making sure that your score can stay balanced.
    More Bang
    Grenades have a larger blast effect.
    Level 9
    For a player who likes grenades but maybe isn't the best at aiming them.
    Extra Pockets
    Have 2 extra grenades when spawned.
    Level 11
    For a player who loves, and I mean LOVES, grenades.
    Sleight of Hand
    Decreases reload time. 
    Level 12
    Keeps the bullets coming faster, good for close-range combat.
    Paper Walls
    Player can shoot through walls.
    Level 13
    Good for taking out campers, noob tubing.
    Extreme Conditioning
    Run for a longer time. Not faster, just longer.
    Level 14
    Good for recon, running away, and getting there first.
    Body Armor
    Damage is decreased, except for headshots and explosives.
    Level 16
    Good for rushing, assaulting, and for damage prone players.
    The player is semi-transparent when crouch or not moving.
    Level 18 
    Sniper's invisibility, traps, camping. Pair with Stealth to become totally 
    Fast Hands
    Decrease time to arm and disarm bomb in Sabotage.
    Level 19
    If you're playing sabotage, this one goes on no matter what.
    Team Player
    Appear as a friendly on enemy radars.
    Level 20
    Good for Team Games, traps, camping.
    Steady Aim
    Increased accuracy.
    Level 22
    Good for sniping and long-range combat.
    Stopping Power
    Player does more damage with guns.
    Level 23
    Heavy assaulting, pistols are now more effective.
    Super Clip
    Doubles all clip sizes for guns.
    Level 24
    Heavy assaulters get to fire twice as long.
    Doubles all reserve ammo for weapons except grenades.
    Level 27
    Useful with Super Clip, awesome for really long kill streaks.
    Nerves of Steel
    Recoil is decreased.
    Level 29
    Useful for a missed sniper shot, and mid-range combat.
    11. Leveling Up
    Kill Type  | Points
    Normal     |1
    Knife      |2
    Throw Knife|3
    Grenade    |3
    Headshot   |4
    Rank | Total Points | Level Points
    2    |100           |100
    3    |225           |125
    4    |375           |150
    5    |550           |175
    6    |750           |200        
    7    |970           |225
    8    |1225          |250
    9    |1500          |275
    10   |1800          |300
    11   |2125          |325
    12   |2475          |350
    13   |2850          |375
    14   |3250          |400
    15   |3675          |425
    16   |4125          |450
    17   |4600          |475
    18   |5100          |500
    19   |5625          |525
    20   |6175          |550
    21   |6750          |575
    22   |7350          |600
    23   |7975          |625
    24   |8625          |650
    25   |9300          |675
    26   |10000         |700
    27   |10725         |725
    28   |11475         |750
    29   |12250         |775
         Basically, the required number of points to advance to the next level
    is increased by 25 each time, astarting at 100. So first, you need 100, then
    125, 150, etc... A normal kill is shooting them anywhere but the head. 
    All the rest are pretty self explanatory. I strongly urge you to keep track as
    best as you can. You can check, though it's off most of the time.
    11. Clans
         In an attempt to replicate the console versions, players form clans and
    have clan wars, unofficially of course. Many clans have a website that you can
    go to and get tested. If you pass, you're in. Most clans have positions and
    ranks, and all members must have a tag. For example, the Legends of War clan
    requires members to have an LoW with a squigley in front of it.
         Most clans have a rival clan that they war with, and they keep track of 
    wins and losses. Large clans are the Legends of War (LoW) and Chaos 
    Mercenaries. Just look on the GameFAQs board, you'll see.
    12. Conclusion
    	I hope this guide has been helpful to you, and that you took away 
    information that will help you throughout the game. All of the opinions in 
    this FAQ are my own, I am not telling you to believe anything, I am just
    putting my opinion out there to try and help you through the game. If you
    have any sugestions for the FAQ, please e-mail me at dpw1998@comcast.net.
    Thanks for reading!
    13. Controls
    Stylus Controls
    D-Pad/ABXY: Move
    L/R Bumpers: Fire
    Double Tap UP: Sprint
    Double Tap DOWN: Crouch/Stand
    Hold L/R with Grenade: Cook grenade
    Action Button: Pick up weapon, 180 degree turn, event
    Reload: Tap Prim. Weapon 
    Change Weapon: Tap other weapon icon
    Throwing Knife: Tap ADS while Knife is equipped.
    Start: Pause
    Button Controls
    D-Pad: Move
    ABXY: Aim
    L Bumper: Hold to go into ADS, release to fire from the hip.
    R Bumper: Fire
    Start: Pause
    Touch Controls: Same as Stylus Mode
    |-----------------------|------|  ]
    |Information            |   |  |  ]
    |-----|----------|------| --|--|  ] Tap anywhere to get into ADS.
    |Ammo |Timer     |      |   |  |  ]
    |-----|----------|------|------|  ]
    |Prim.|      Radar      |Grnd. |
    |Wpn. |   Blue: Friend  |      |
    |     |   Red: Enemy    |------|
    |     | Star: Objective | Scnd.|
    |     | Bullets: Ammo   | Wpn. |
    |     |                 |      |
    |     |                 |      |
    |-----|-----------------|      |
    |Knife|  Action Button  |      |
    14. FAQ's
         So yeah, if you guys have any questions, I'll try my best to answer. If 
    I don't know the answer, I'll post the question anyway and if anybody knows,
    they can email me at dpw1998@comcast.net. I'll also create a topic on the 
    message board, and hopefully, somebody would respond. In the email, if you 
    don't wish for your name to be included, just say so. If you answer a 
    question and it gets put up, you will get credit.
    Q. Will you be posting glitches and hacks on this FAQ?
    A. No I will not, because glitching and hacking anywhere in a game, especially
       multiplayer (which is what this guide focuses on), is low and shows that 
       you don't have the skill to play for real.
    Q. How do you get the Explosive Tip? And can it only be used in multiplayer?
    A. Ok, so first you need to get the Weapons Room by killing an enemy in 
       campaign with every gun in the game. Go to the Killhouse and head in (it's
       to the left). Go to Weapons Room B and head to the back. See the electric
       panel to the left of the table with the RPG-7 and RPD? Walk through it. 
       You will see a snowman with the ETC in front of it. Shoot it, and it's 
       unlocked in Multiplayer. Yes, it can only be used in Multiplayer.
    Q. What's the Secret Roomm in Breaking Free?
    A. Okay, so after you contact intel by radio, fight you way through until you
       get to the large room with two desks and a room in front of you. There
       should be two boxes that are shootable stacked atop on each other. Turn
       right and go down the hall, there's one enemy in the hall and two in the
       room. All the way back, behind the fence, is the M40, M10, M10-Sup., and
       M72 LAW, among others.
    Q. What weapons do most people consider as cheap?
    A. Shotguns. People who spam shotguns. Since they are semi-automatic, and they
       have quite a large spread, it's easy to press both triggers several times
       in a row and kill an enemy in a few seconds. Also, snipinig to much angers
       people immeasurably.
    Q. Is there any real purpose to MP Titles?
    A. No, not really, they're just to show that you got this beast achievement
       that took you a week. Wouldn't you like to show off that you have 100 
       percent completion?
    Q. What's your facorite weapon combo in multiplayer?
    A. Allies: M40-Sup. & Remington 870
       Communists: SKS & Dragunov/AK-47 GL 
       I like the Allied pair because the sniper rifle is my main source of kills,
       and the Remington provides me close range protection. The SKS is an all-
       round killing machine, and the secondary is wether I choose to go sniping
       or fighting.
    15. Credits
         I would like to thank my brosquito for helping me write this FAQ, and the
    CoD Wiki for some of the weapon stats. Thank you to Iceflame57 for allowing me
    to use The Specialists game mode. Thanks to GameFAQs and Neoseeker for putting
    my work out there. Also, hats off to N-Space for a great game. 
    16. My Other FAQs
    Greg Hastings Paintball 2 FAQ (Wii)

    FAQ Display Options: Printable Version