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    FAQ/Walkthrough by Shotgunnova

    Updated: 06/27/11 | Search Guide | Bookmark Guide

    \ŻŻŻŻ/ \ŻŻŻŻ/    /ŻŻŻŻ'ŻŻ/   )Ż\_/Ż''Ż\_/Ż(        World Championship 2011:
     Ż\ (   ) /Ż    / ,'Ż\_/Ż /Ż\ \   /ŻŻ\   /|            "OVER THE NEXUS"
       \ \ / /     ( (        \_/  ) (    ) ( {           FAQ/Walkthrough by
        \   /   _  | |        ___  | |    | | (        Shotgunnova (P. Summers)
         ) (Ż) ( ) | (       (   ) ( (    ) )  '.
         | | | | | | |  ,'ŻŻ\ ) (   \ \  / /|    \    For hosting permission and
         | ( (_) ) | (  \/\ ( | |    \ \/ / ) (Ż\ \   all that jazz, check bottom
       __| [\___/  ( (_____) )|_|     \  /  |_|  ) )  of the guide. Thankee-sai!
       \_____/      \_____,_/          \/       /_/
    
        I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
       II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
    
           Duel Board ....................................................... DLBR
           How to Play ...................................................... HWTP
           Types of Cards ................................................... CRDS
           Types of Summons ................................................. SMNS
           Turbo Duels ...................................................... TRBD
           Duel Minigame .................................................... DLMN
           Tips N' Tricks ................................................... TPST
    
      III. WALKTHROUGH (CHAPTERS) . . . . . . . . . . . . . . . . . . . . . . WLKT
    
           01) ~The Beginning~ The Frontier Lands, Crash Town ............... WK01
           02) ~The Encounter~ Team Satisfaction ............................ WK02
           03) ~The Turning Point~ Just Me and My Duel Runner ............... WK03
           04) ~Completion~ New Friends, New Partnerships ................... WK04
           05) ~Going Home~ Memories Long Past and a Hand of Hope ........... WK05
           06) ~Changes~ Preparing for the Tournament and a Looming Shadow .. WK06
           07) ~To the Future~ State of the WRGP and the World .............. WK07
    
       IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN
    
           Banlist .......................................................... BNLS
           Duel Bonuses ..................................................... DLBN
           NPC Duel Rewards ................................................. NPCD
           Pack List ........................................................ PCKL
           Sidequests ....................................................... SDQS
           Structure Deck List .............................................. STRC
           Unlockables ...................................................... UNLC
    
        V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
       VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
      VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I. CONTROLS                                                              [CNTR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     __________________________
    |      ______________      |  D-PAD : Navigating menus, moving around
    |     ||ŻŻŻŻŻŻŻŻŻŻŻŻ||     |  START : ---
    |     ||    TOP     ||     |  SELECT: Toggle cards' Sets to manual (in-duel)
    |     ||  SCREEN    ||     |  X-BTTN: Opens main menu
    | ''' ||            || ''' |  Y-BTTN: ---
    | ''' ||____________|| ''' |  A-BTTN: "Action" button for menus, speaking, etc.
    |_     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     _|  B-BTTN: "Cancel" button for menus
    |      ______________      |  L-SHLD: Use boosters (during duel runner trials)
    |     ||ŻŻŻŻŻŻŻŻŻŻŻŻ||     |  R-SHLD: Use boosters (during duel runner trials)
    |  |  ||  BOTTOM    ||  X  |
    | -+- ||    SCREEN  || Y A |  The stylus can also double as the A-button for
    |  |  ||            ||  B  |  most purposes. There's no option to change the
    |     ||____________||Start|  controller config beyond what's listed, though,
    |      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻSelect|  unfortunately.
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    II. TH' BASICS                                                           [THBS]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    DUEL BOARD             [DLBR]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   Monster Zones
                                         |
                                   .-----'-----.   Graveyard
                  Field Spell-._   _  _  _  _  _   _/ _
                      Zone    |_| |_||_||_||_||_| |_||_|
                               _   _  _  _  _  _   _   \
                              |_| |_||_||_||_||_| |_|  Banished Zone
                              /                     \
                      Extra Deck   '-----.-----'    Deck
                                         |
                                 Spell/Trap Zones
    
     Each card duel will take place on its own field, with each player having
     zones as shown above. An overview:
    
     BANISHED ZONE --: a.k.a. the Removed from Play Zone. Cards that are banished
                       (removed from play) by card effects are placed here face-up,
                       unless otherwise noted, such as with Different Dimension
                       Capsule.
    
     DECK -----------: This is where one's library of cards is kept. All cards're
                       face-down, unless otherwise noted.
    
     EXTRA DECK -----: a.k.a. the Fusion Deck. Synchro and Fusion Monsters are
                       kept here instead of in the main deck (limit: 15 slots).
                       Xyz Monsters (not found in this particular game) are to be
                       kept here as well. All cards are face-down.
    
     FIELD SPELL ZONE: A special zone for field spells, such as Necrovalley or
                       Zombie World. A face-up field spell affects the entire
                       board; when a new field spell is played face-up, the old
                       face-up one (if applicable) is destroyed. In Turbo Duels,
                       the Field Spell is automatically set to Speed World 2 -- it
                       cannot be destroyed and new field spells cannot be played.
    
     GRAVEYARD ------: Spells, Traps and Monsters that are destroyed, discarded,
                       or used up are sent here face-up, with the newest card at
                       the top.
    
     MONSTER ZONES --: Monsters that are Summoned or Set are placed here, either
                       in face-up Attack/Defense Position, or face-down Defense
                       Position. There's five total.
    
     SPELL/TRAP ZONES: Spells/Traps that are used or Set are placed here, with 5
                       total slots. If one wants to play such a card from the hand,
                       there must be an unoccupied slot to do so.
    
    HOW TO PLAY            [HWTP]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     I'll just give the gist of things for the uninitiated. Those who want some
     full in-depth coverage can actually just check the game's tutorial, which is
     pretty useful for anyone looking to learn the rules or just brush up on the
     basics.
    
     ---
    
     Both players start with 8000 life points (LP) and five cards from their deck.
     The most common objective to winning a duel is reducing an opponent's LP to
     0 by dealing battle damage (attacking with monster cards), although there are
     some instant win conditions available, such as the effect of "Final Countdown"
     or collecting all 5 Exodia pieces in one's hand.
    
     Each turn, a player is alloted one (1) Normal Summon and any number of Special
     Summons. A Normal Summon takes place when a monster in the Hand is summoned
     in face-up Attack Position. A Normal "Set" is putting a monster from the hand
     in face-down Defense Position, and counts towards the Normal Summon quota. A
     Special Summon is pretty much any other type of summon, including Fusion,
     Ritual, and commonly, Synchro Summons.
    
     1) Draw Phase: cards are drawn here
     2) Standby Phase: generally applies to cards' maintenance costs
     3) Main Phase 1: Can Normal Summon and use cards in hand/field/etc.
     4) Battle Phase: Use own cards to attack
     5) Main Phase 2: Like Main Phase 1, but used to prepare for next turn, mostly
     6) End Phase: the turn is ending (applies to some card effects, too).
    
     Each "phase" happens once per turn, in the given order. Some even have
     stipulations, like Main Phase 2 -- it can't occur without Main Phase 1 first
     occuring. Some cards can make a player skip/end phases, typically the Battle
     Phase (where a majority of the action happens).
    
     The Battle Phase is one of the most important phases. Here, monsters can
     attack to destroy the opponent's monsters. If one launches an attack while
     the opponent controls no monsters, it's considered a "direct attack" -- a
     free assault on one's LP. [Some monsters can attack directly innately, too.]
    
     Each monster card has an ATK and DEF value. The ATK is the strength of the
     card, while the DEF is the card's damage threshold while in defense position.
     Example: Thunder King Rai-Oh (1900 ATK) attacks an attack-position Kunoichi
     (1800 ATK); this destroys Kunoichi since its ATK is lower. Now, let's say
     Thunder King Rai-Oh attacks a defense position Obsidian Dragon (2100 DEF).
     Since Rai-Oh's ATK is lower, it can't defeat Obsidian Dragon, and the
     attacking card's owner actually incurs damage equal to the difference in ATK
     and DEF -- in this case, 200 damage (2100 DEF - 1900 ATK = 200). If an attack
     goes through, it's considered to be "damage calculation".
    
     Card effects come into play as well. If Rai-Oh attacks an attack position
     Black Stego (1200 ATK), Black Stego's effect switches it to defense position
     (2000 ATK) before damage calculation. Again, Rai-Oh's controller would suffer
     battle damage. Some cards can destroy monsters with their own effect rather
     than deal damage. Example: Ninja Grandmaster Sasuke attacks Black Stego in
     face-up defense position. Sasuke's ATK (1800) is lower, but using its effect,
     Black Stego is destroyed anyway. Other monsters have ways of defeating
     face-up and face-down monsters immediately, such as Ally of Justice Catastor
     and Search Striker, respectively. Some monsters deal "piercing damage." For
     example: Spear Dragon (1900 ATK) attacks a defense position Marshmallon (300
     DEF). Marshmallon's effect won't let it be destroyed by battle, but Spear
     Dragon still deals damage since it's ATK is higher than the opponent's DEF
     (1900 ATK - 300 DEF = 1600 damage).
    
     This all sound confusing? The tutorial and first-hand experience can soon
     change that. It's not all so frustrating or difficult once it's had time to
     sink in.
    
    TYPES OF CARDS         [CRDS]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Essentially, there's three types of cards one can put in their deck.
    
     MONSTER: Monster cards are placed in the monster zones. They contain ATK and
              DEF values, and fight during the Battle Phase. These cards come in
              many colors: yellow (Normal), orange (Effect), blue (Ritual), white
              (Synchro), and Fusion (Purple). When Exceed/Xyz monsters come out,
              they'll have a black background.
    
     SPELL -: These are colored green and come in three types: Normal, Continuous,
              and Quickplay. Normal and Continuous Spells can be Set and activated
              in the same turn; Quickplay Spells can't. Spells carry effects that
              can destroy monsters, increase ATK or DEF, or even give supplemental
              effects. Since they can be played instantly (almost always), they
              have a large role in the game. Two other kinds of Spells: Ritual
              Spells are used to summon Ritual Monsters, and Equip Spells are
              equipped to face-up monsters and remain on the field like Continuous
              Spells.
    
     TRAP --: These are colored red and are placed in the Spell/Trap zone beneath
              the monster zones. Traps carry many of the same roles as spells, but
              are meant for anticipatory play -- that is, trapping the opponent.
              Example: if the opponent summons a monster, you can use Solemn
              Warning to negate that summon and destroy the monster. Sucks for
              them! Unlike Spells, Traps cannot be used in the turn they are Set,
              and there are few circumstances that break this rule. There's also
              such a thing as a "trap monster" -- when activated, the trap can be
              Special Summoned to a monster zone and used in battle. However, a
              trap monster wastes a Spell/Trap zone while summoned, and being 
              treated as a monster AND trap means its susceptibilities increase,
              too. Additionally, there are "Counter Traps" meant to specifically
              counter certain situations. Counter Traps are the fastest cards in
              the game, meaning other cards cannot be chained to them (except
              other Counter Traps).
    
    TYPES OF SUMMONS       [SMMN]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Here's a little rundown on types of summons.
    
     • NORMAL SUMMON: A normal summon occurs when a player summons a monster from
       the hand in face-up Attack Position, generally during the Main Phase 1 or 2.
       One can also "Set" a card -- i.e. place it in face-down defense position --
       instead. Only one of these can be used per turn by default. Whether or not
       a monster can be Set is specified in the card text. Example: Rare Metal
       Dragon cannot be Normal Summoned or Set, even though it's a Level 4 card;
       this is done to offset its high ATK (2400!).
    
     • TRIBUTE SUMMON: [This is also considered a normal summon.] Some monsters'
       levels are high enough that they can't be summoned without first tributing
       -- or sacrificing one's monsters already on the field. Tribute summons can
       be done in face-up Attack Position or in face-down defense position (called
       a "tribute set"). Some monsters specify conditions in which they can be
       tributed, even. Monsters of Level 4 and lower do not need tributes; monsters
       of levels 5 & 6 need 1 tribute typically; monsters of higher levels need
       two minimum, unless their effects specify differently.
    
     • SPECIAL SUMMON: These can be performed any number of times per turn, and
       during either player's turn, too. Types of Special Summons: Fusion, Synchro,
       Ritual. Additionally there are special summons that are just "general," and
       don't fall under any of those categories. Example: Cyber Dragon can Special
       Summon itself if its owner doesn't control a monster but the opponent does.
     
     • FUSION SUMMON: A type of Special Summon that summons a Fusion Monster from
       the Extra Deck. Fusion Monsters have monsters listed on their text -- these
       are considered "Fusion Material" monsters. There's two basic ways to Fusion
       Summon: (1) by means of a general card, like Polymerization, or a specialty
       card for archetypes, like Dark Fusion or Pyroxene Fusion (2) Contact Fusion,
       which requires the Fusion Material monsters to be on the field; the monsters
       are then sent to the Graveyard without use of a "catalyst" card. Note that
       Special Summoning a Fusion Monster by means OTHER than a Fusion Summon does
       make a difference: only properly summoned Fusion Monsters can be Special
       Summoned from the Graveyard!
    
     • SYNCHRO SUMMON: Like Fusion Monsters, Synchro Monsters have requirements
       listed on their card. I'll just do an example: let's say you wanted to
       summon Ally of Justice Catastor, a Level 5 Synchro. This requires having a
       Tuner and another monster(s) on the field, then sending 'em to the Graveyard
       to Special Summon the Synchro Monster. The catch is the monsters sent have
       to be equal to Synchro Monster's Level. Example: Dark Resonator (LV3) and
       Quillbolt Hedgehog (LV2) can summon Catastor since LV3 + LV2 = LV5. Some
       Synchro Monsters require specific Tuners. Moon Dragon Quilla (LV6) requires
       the Supay (LV1) tuner. Let's say you use Dark Resonator (LV3) and Dandylion
       (LV3) and try to Synchro Quilla -- it won't work, even though the levels
       add up correctly. [Like Fusion and Ritual Summons, a generic Special Summon
       of a Synchro Monster means that monster can't be Special Summoned from the
       Graveyard. Example: the Starlight Road trap will Special Summon "Stardust
       Dragon"; however, if Stardust Dragon's negation effect activates, it won't
       be able to return during the End Phase, since it wasn't properly Synchro
       Summoned.]
    
     • RITUAL SUMMON: Ritual summons require having a Ritual Monster and Ritual
       Spell Card in hand. If one activates a Ritual Spell card while having the
       proper summoning Spell Card, one must also tribute monsters -- from one's
       hand or own field -- before that Ritual Monster can be summoned. Example:
       you want to summon the LV6 "Hungry Burger" using the "Hamburger Recipe"
       Ritual Spell. First, you need both of those cards in the hand; then, you
       need monsters on the field/hand whose level(s) add up to LV6 or greater.
       Some monsters, like Ritual Raven, have effects that allow them to be used
       as an entire Ritual tribute, bypassing some of the annoyances.
    
     • XYZ (EXCEED) SUMMON: These aren't present in the game, but I figure I'd
       go over 'em anyway. An Exceed Summon is similar to a Synchro Summon, but
       in this case, it simply requires having monsters of the same level on the
       field. Example: Black Ray Lancer requires having 2 Level 3 monsters on one's
       own field. Instead of sending those cards to the Graveyard to summon, like
       in a Synchro Summon, those 2 Level 3 monsters are placed underneath the
       Exceed Monster. Cards placed underneath like this are considered "Exceed
       Material" monsters, and are removed by the Exceed Monster's effect to fuel
       its abilities. [NOTE: Xyz is the official name of these monsters, but they
       were first known as Exceeds, which translates better in English; call 'em
       Xyz if you want, though...even though it's kinda dumb...]
    
    TURBO DUELS            [TRBD]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Turbo Duels are a special type of duel performed on a duel runner (that
     motorcycle-lookin' vehicle), and it's only fitting that the rules are a bit
     different. Here's the changes:
    
     - The field spell is automatically set to "Speed World 2," and it cannot be
       destroyed. New field spells cannot be played either, although that's not
       a problem (see below). SW2 allows the turn player to activate an effect
       based off his/her current speed counters by revealing 1 Speed Spell card
       from the hand.
    
       04: Inflict 800 damage to opponent
       07: Draw 1 card
       10: Destroy 1 card on the field
    
     - Only spell cards starting with "Speed Spell" can be played in Turbo Duels.
       These are typically obtained by purchasing special packs that arrive around
       the same time Turbo Duels are available. Many of these cards are based off
       existing spell cards, the only difference being activation requirements now
       depend on speed counters. Also, spells normally forbidden, like "Last Will,"
       have counterparts that are perfectly fine. In fact, there are no forbidden,
       limited or semi-limited Speed Spells at all! Note that not all existing
       spells will have counterparts, though (such as field spells, obviously).
    
     - Speed Counters are the "currency" upon which Speed Spells are used. During
       each player's Standby Phase, each player gains 1 Speed Counter. There are
       also Speed Spells/Traps that can influence one's counters.
    
     A tip is that, since Turbo Duels have an indestructible, unchangeable Field
     Spell, archetypes that depend on Field Spells -- such as Malefics and the
     Earthbound Immortals -- can really have a field day.
    
    DUEL MINIGAME          [DLMN]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     After (manually) initiating a duel and defeating the opponent in battle, one
     gets to do a little minigame to earn rewards. It's essentially a matching game
     on a 3x3 grid. Each game contains 3 pairs of present cards, 1 helpful card,
     1 DP prize, and 1 bad card. Each NPC has six (6) winnable cards available, and
     by playing that NPC early, one can often acquire cards not yet found in packs
     or structure decks.
      _______ ___________________________________________________________________
     | ICON  | EFFECT GIVEN                                                      |
     |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Akiza | Temporarily reveals 1 card on the sheet                           |
     | Arrow | Shuffles face-down cards around                                   |
     | Card  | Present card; match 2 to obtain the shown card                    |
     | Crow  | Temporarily reveals 3 cards on the sheet                          |
     | DP    | Earns duel points (DP) to buy cards with                          |
     | Eye   | Resets sheet; all prizes and DP are forfeited                     |
     | Flag  | Ends game; all prizes and DP won are retained                     |
     | Jack  | Destroys all bad/traps on the sheet                               |
     | Luna  | Allows 1 free miss on the sheet                                   |
     | Skull | Ends game; all prizes and DP won are forfeited                    |
     | Trap  | One pair of present cards turns into trap-type cards (if able)    |
     | Yusei | Doubles any received card prizes earned on that sheet             |
     |_______|___________________________________________________________________|
    
     An NPC opponent's star ranking starts at LV1 and, after the player beats that
     NPC five times, the ranking goes up by 1 level (max: 5). The higher an NPC's
     star ranking, the better chance of receiving rare cards and finding better
     miscellaneous cards in the puzzle. For instance, after an NPC reaches LV2,
     that annoying white flag card can be replaced with the shuffle card, which
     is a nuisance but doesn't end the game automatically. 
    
    TIPS N' TRICKS         [TPST]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This section's mostly geared towards those still learning the ropes or not
     yet familiarized with this game. Got a good tip? Send it in and I'll probably
     stick it here!
     
     • A deck must have at least 40 cards, but there's no reason for it to contain
       the maximum of 60. It may seem like having more cards would equal better
       results, but in reality, it just dilutes the deck's searching power. In
       essence, your hand will be coming up short more often than naught, and that
       simply won't do. Try to keep a deck to a minimum of 40-43 cards for best
       effect.
    
     • Try to save a recipe just containing staple cards -- cards that fit well
       into any deck. Examples: Call of the Haunted, Dark Hole, Monster Reborn,
       Torrential Tribute, Giant Trunade, Bottomless Trap Hole, Dimensional Prison,
       etc. If you save a recipe like this, that way, you can just load it up,
       add in/remove cards to make a new deck, and save it under a different name.
       This method cuts down on a lot of time, not to mention works better than
       simply memorizing everything.
    
     • Many archetypes aren't properly supported at the beginning of the game,
       so try dueling town NPCs for better cards. Additionally, CPU opponents are
       available, too, and often contain hard-to-get cards or cards that aren't
       readily available in current packs. Structure decks also contain cards of
       this nature. Remember: by constantly dueling everyone and everything (and
       racking up 3 wins apiece), new packs or CPU opponents are unlocked, thus
       helping one's card situation. [Progressing through the story unlocks things
       as well.]
    
     • Get a card but forget where it came from? In the deck construction menu,
       go into "Card List" and check "All Cards". It'll show the most probable
       source of the highlighted card. [There's often more than one source, too,
       although the list doesn't mention it.]
    
     • Part of the fun of dueling is just knowing what cards to look for and
       card effects -- this helps with deckbuilding and, well, increasing one's
       pool of knowledge helps. Look up cards at yugioh.wikia.com, or try reading
       some of card game specialty sites, like Pojo.com
    
     • Netdecking is the practice of copying other people's decks and using them
       as your own. While this practice is looked down upon in general, for new
       players, it can serve as a stepping stone, not just for learning basics,
       but for having fun with a deck's revolving theme. So, if you're having
       trouble building a Synchro, Turbo, Blackwing, etc. deck, just try looking
       around for someone else's, and work off that. [Just don't go around talking
       about how great your netdecking prowess is, unless you've got a king-sized
       flame shield, heh heh...]
                                                        _________________________
      /\/\_____________________________________________/ III. WALKTHROUGH [WLKT] |_
     //\\\\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    / \//// 01) ~THE BEGINNING~ THE FRONTIER LANDS, CRASH TOWN               [WK01]
    \  / /_________________________________________________________________________
     \/\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Once all the nationality-type info is put in, the player is automatically
     put in the shoes of the avatar they made. You can take a peek at your default
     deck before starting the first chapter properly, too:            
    
     MONSTERS [22]                      EXTRA DECK [4]
     1 - Alien Shocktrooper             1 - Gaia Knight, the Force of Earth
     1 - Anarchist Monk Ranshin         1 - Lightning Warrior
     1 - Armored Bee                    1 - Magical Android
     1 - Chiron the Mage                1 - X-Saber Wayne
     1 - Des Koala
     1 - Exploder Dragon                SIDE DECK [15 - 5/5/5]
     1 - Frostosaurus                   1 - Consecrated Light
     2 - Gem-Knight Garnet              1 - Delg the Dark Monarch
     2 - Giant Rat                      1 - Magna Drago
     1 - Mobius the Frost Monarch       1 - Reese the Ice Mistress
     3 - Naturia Cherries               1 - Saber Beetle
     1 - Ryko, Lightsworn Hunter        
     1 - Super-Nimble Mega Hamster      1 - Double Cyclone
     2 - Trident Warrior                1 - Foolish Return
     1 - Winged Rhynos                  1 - Heat Wave
     1 - X-Saber Airbellum              1 - Twister
     1 - Zaborg the Thunder Monarch     1 - Warrior Elimination
    
     SPELLS [11]                        1 - Chaos Trap Hole
     1 - Axe of Despair                 1 - Crevice Into the Different Dimension
     2 - Fissure                        1 - Dust Tornado
     1 - Hammer Shot                    1 - Light-Imprisoning Mirror
     1 - Intercept Wave                 1 - Trap Jammer
     1 - Lucky Iron Axe
     1 - Monster Reincarnation
     1 - Shield Crush
     2 - Shrink
     1 - Twister
    
     TRAPS [7]
     1 - Dust Tornado
     1 - Limit Reverse
     1 - Raigeki Break
     2 - Seven Tools of the Bandit
     2 - Trap Hole
    
     Once the menu is left, the player is treated to some scenes involving a 
     stadium and some weirdos standing atop pillars. Those who've followed the
     5D's anime should already be intimately familiar with all these events and
     characters. In any case, the game reminds newcomers to check out the Tutorial
     (accessible from menu) to get the hang of things.
    
     =====
    
     After awakening in Crash Town, claim your deck from the table -- it's the one
     mentioned above. The bookshelf shares its wisdom as well: one can find 
     glittering (and sometimes invisible) objects laying around, or just by
     rooting around containers. These objects can be cards or DP, the latter being
     the "currency" used to buy things in this game, namely packs of cards. That
     green diamond thing is the savepoint, but it doesn't take a genius to figure
     that out, eh?
    
     Outside, our hero/ine meets up with West and Nico, two duelists who happen to
     be brother and sister. West says the card shop opens today and runs off to
     "the hideout," which is the northernmost shack in town. With no bothersome
     NPCs to speak with, we're free to explore this dusty burg. Here's a list of
     stuff to loot.
    
     • STAR CHIP: SW corner of town, by fence
     • STAR CHIP: In flower shop planter, left side
     • 43 DP: Screen between town crossroads and hideout; left side (visible)
     • HANEWATA: Red chest near hideout
    
     Note that until you meet West & Nico, none of the shops will be open, and you
     (still) can't exit town. You can try your hand at battling some of the local
     NPCs, but their decks are liable to eat you up and spit you out, especially
     Minegishi's beatdown deck filled with popular monsters and traps. It's almost
     cruel putting him so early in the game!
    
     Visit the kids in the northern shack to learn about a forthcoming surprise...
     that isn't ready yet. West challenges the player as a way to pass the time,
     and talks about the "Crash Town Style" of determining who goes first. Unlike
     rock-paper-scissors in previous games, here, a player can go first by speedily
     (and correctly) pressing the button prompts on the screen. Not only is this
     often easy to win at, but those who want to go 2nd can also do so at their
     leisure. Sure beats any ol' game of chance, huh? Note that in Crash Town, this
     style is MANDATORY, so try to get good at it.
    
     Save before taking West up on his challenge.
                               ________________________________________________
      ________________________/ PLOT DUEL #01: West [My Almighty Legend - 750] |_
     |                     |   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 1 Copycat           | 1 Fissure             | 1 Call of the Haunted       |
     | 3 Cyber Valley      | 1 Limiter Removal     | 3 Limit Reverse             |
     | 3 Darksea Rescue    | 2 Machine Duplication | 1 Raigeki Break             |
     | 1 Emes the Infinity | 1 One for One         |                             |
     | 3 Jester Confit     | 1 Scapegoat           |                             |
     | 3 Mecha Bunny       |_______________________|_____________________________|
     | 3 Quick-Span Knight |
     | 1 Searchlightman    | Assessment: A deck geared towards getting out low-
     | 2 Swift Scarecrow   | -attack monsters, clogging up the field in an effort
     | 3 Tuningware        | to make Synchros or serve as tributes for "Emes the
     | 3 Turbo Booster     | Infinity," the trump card. This coterie of weaklings
     | 3 Turbo Rocket      | can be steamrolled with the player's default deck
     |---------------------| rather easily, although Turbo Cannon's ability to
     | 3 Armory Arm        | destroy a face-up monster and inflict effect damage
     | 3 Turbo Cannon      | to its controller can be problematic at times. Without
     |_____________________| cards that negate your own, his kamikaze style of
                             play typically works against him.
    
     Since this is the first battle of the game, you'll get a crapload of bonus
     DP, about 3000+. West coughs up his Spore tuner as a reward for beating him.
     Spore has become a staple in plant-themed decks, and is good to have on-hand
     if you plan to use one. Nico will have to be fought next to progress the plot,
     so retool your deck if needed before then.
                                _______________________________________________
      ________________________ / PLOT DUEL #02: Nico [Pretty & Prettier - 780] |_
     |                        | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Botanical Girl       | 2 Book of Moon                                   |
     | 3 Cherry Inmato        | 2 Miracle Fertilizer                             |
     | 1 Dandylion            | 1 One for One                                    |
     | 1 Gigaplant            |--------------------------------------------------|
     | 1 Glow-Up Bulb         | 2 Limit Reverse                                  |
     | 3 Hedge Guard          | 2 Plant Food Chain                               |
     | 3 Inmato               | 1 Torrential Tribute                             |
     | 1 Level Eater          | 1 Return from the Different Dimension            |
     | 3 Naturia Beans        | 2 Wall of Thorns                                 |
     | 3 Naturia Cherries     |__________________________________________________|
     | 3 Spore                |
     | 2 Sweet Corn           | Assessment: Nico's plant-themed deck is actually
     | 1 Twilight Rose Knight | rather competent, although by focusing on cutesy
     |------------------------| cards instead of powerhouses, like Botanical Lion
     | 2 Magical Android      | or Black Rose Dragon, she gimps her offense a bit.
     | 2 Queen of Thorns      | Still, her offense will be more prominent than her
     |________________________| bro's, with cards like Cherry Inmato and Gigaplant
                                able to keep her field filled via Special Summons,
     and traps like Wall of Thorns able to wipe your minions out. The player's
     default deck still does well, however, as its monsters are inherently tougher
     and it has more countermeasures against the opponent's destructive powers.
     Example: Nico has no means of destroying your backrow, while you can use 
     "Seven Tools of the Bandit" to defeat her traps 100% of the time. This also
     means she has no way of forcing your hand in playing those Spells/Traps, so
     you can build up a large back row from the get-go. Her best monster is
     Gigaplant, a 2400-ATK monster that can Special Summon Plant (and Insect,
     not that it matters much) monsters from her Graveyard or Hand.
    
     Nico's reward for defeating her is Krebons, a tuner monster that can negate
     any attack on itself for an 800 LP fee. Pretty good in any deck, really. The
     "fun" continues as the siblings announce they've created duel puzzles for
     the player to solve; completing three will earn a prize! And, yes, this too
     is mandatory... Essentially, duel puzzles are staged situations that test a
     player's knowledge of abilities and tactics. Here's the solutions so you can
     bypass all this crap and get to the good stuff! [Failing earns hints, also.]
    
    DUEL PUZZLE 1 [Bonus: 200 DP]
    
     01) Use Raigeki Break: discard Steelswarm Caucastag to destroy Gravity Bind
     02) Use Recurring Nightmare: select Steelswarm Sentinel & Steelswarm Caucastag
     03) Use Double Summon
     04) Normal Summon Steelswarm Sentinel
     05) Tribute Summon Steelswarm Caucastag; destroy all other monsters on field
     06) Attack directly to win
    
    DUEL PUZZLE 2 [Bonus: 400 DP]
    
     01) Discard Gishki Vanity by its own effect
     02) Use Gishki Ceremonial Mirror: select Evigishki Soul Ogre
     03) Use Gishki Abyss and Evigishki Mind Augus as the tributes
     04) Soul Ogre effect: discard Gishki Erial, send Scrap Goblin back to deck
     05) Attack directly to win
    
    DUEL PUZZLE 3 [Bonus: 600 DP]
    
     01) Normal Summon Gusto Gulldo
     02) Activate Thunder Crash
     03) Use Gulldo's ability to Special Summon Gusto Skwirl from your deck
     04) Activate the 2nd Thunder Crash
     05) Use Skwirl's ability to Special Summon "Reeze, Whirlwind of Gusto"
     06) Activate Limit Reverse to resurrect Gusto Skwirl
     07) Use Reeze's ability to switch control of Archfiend Zombie-Skull & Skwirl
     08) Attack with Archfiend Zombie-Skull and Reeze to win
    
    DUEL PUZZLE 4 [Bonus: 800 DP]
    
     01) Equip Supervise to Gigaplant
     02) Activate Fine: select Spore and Naturia Bamboo Shoot as discard targets
     03) Chain Naturia Rock's Special Summon ability to Fine's activation
     04) Gigaplant: Special Summon Naturia Bamboo Shoot from the Graveyard
     05) Genex Ally Birdman: Special Summon by returning N. Bamboo Shoot to hand
     06) Tribute Summon Naturia Bamboo Shoot using Naturia Rock
     07) Spore: Special Summon from Graveyard by removing from play Cursed Fig
     08) Synchro Summon Red Dragon Archfiend using Gigaplant and Spore
     09) Gigaplant will be Special Summoned back due to Supervise's effect
     10) Attack with Red Dragon Archfiend (destroys all Marshmallons)
     11) Attack w/ Genex Ally Birdman, N. Bamboo Shoot and Gigaplant to win
    
    DUEL PUZZLE 5 [Bonus: 1000 DP]
    
     01) Activate Aegis of Gaia
     02) Normal Summon Gale Dogra
     03) Use Gale Dogra's effect to send Shooting Star Dragon to Graveyard
     04) Activate Miracle Fusion to Fusion Summon Dragon Knight Draco-Equiste
     05) Burial from Another Dimension: target Scrap Goblin, Scrap Beast, S.S. Drgn
     06) Pot of Benevolence: return Scrap Goblin and Scrap Beast to your deck
     07) Draco-Equiste: target Shooting Star Dragon in Graveyard with its effect
     08) Draco-Equiste: use Shooting Star Dragon's effect to reveal deck's 5 cards
     09) Activate Emergency Teleport to summon Psychic Commander
     10) Activate Soul of the Pure
     11) Activate Instant Fusion to Special Summon Flower Wolf
     12) Synchro Summon Scrap Dragon using Psychic Commander and Flower Wolf
     13) Scrap Dragon effect: destroy Gale Dogra and Gravity Bind
     14) Attack with Draco-Equiste (five times) and Scrap Dragon to win
    
     NOTE: If you want to unlock the "Steelswarm's Invasion!!" pack when it comes
     out later on, do all the duel puzzles now.
    
    ====
    
     After winning thrice, the kids reward the effort with the Enemy Controller
     card. The ability to create one's own duel puzzles is given, too, by going
     into the duelist menu. At this point, Toru, a teen with a coif that could
     drill through metal, debuts; his appearance is cut short by the card shop's
     opening, though.
    
     Head south to find West's entered a Rental Deck Tournament, which is a deck
     made from the card shop's original recipes. What this means for the player is
     the decks used in the tournament (which you automatically sign up for when the
     shop is entered) CANNOT be purchased like other structure decks.
    
     In any case, the following decks are available by default (check pack listing
     for full details):
    
     • Dark Beginning 1
     • Dark Beginning 2
     • Dark Revelation Volume 1
     • Dark Revelation Volume 2
     • Synchro Awaken!!
     • Invasion of Worms!!
     • Justice Strikes Back!!
    
     Those unfamiliar with how card shops work shouldn't find it too hard. Packs
     are open by default, but more can be unlocked by completing chapters or by
     dueling people certain amounts of time (example: winning three duels against
     all the townspeople). Structure decks, the ones that cost 2000 DP right off
     the bat, contain ready-made decks and will often have a couple unique cards
     that can't be obtained from packs. Structure decks will automatically change
     after every 10 duels. NOTE: You can use the Password option, available under
     the Duelist Menu, to obtain multiple copies of cards. This can be done easily
     by obtaining the card in-game; if you don't have the card, you need to obtain
     80% completion of the pack(s) it appears in first. Cards typically range from
     double digits up to several thousand.
    
     As for what packs to purchase, the first two (Dark Beginnings) contain a lot
     of fundamental cards, plus a lot of crappy ones you'll probably never use.
     Example: Mirror Force can only be obtained from the Dark Beginning 2 pack.
     The Dark Revelations boast a better selection and give better support to some
     archetypes such as Gravekeeper's. "Synchro Awaken!!" contains cards relating
     to facilitation of Synchro Monsters; since they're a gigantic part of this
     game's strategy, this would be a good starting point. "Invasion of Worms!!"
     contains surprisingly little support for Worm decks, instead offering extra
     support for X-Saber and Ally of Justice archetypes. It's also a very small
     deck size so reaching 80% would probably be simple. "Justice Strikes Back!!"
     offers Worm, Ally of Justice, Ice Barrier and Naturia support, among other
     things. Again, check the pack listings if you're looking for a particular
     card...too many to sum up in one paragraph!
    
     PROTIP: You can win decent cards by completing NPCs' post-battle minigames,
     and some of these aren't available until later on. For instance, Minegishi
     carries the fan-favorite "Dark Armed Dragon", Nico carries the awfully rare
     "X-Saber Faultroll" and West has "Dandylion". But that's just in-game NPCs!
     You can also win cards from opponents in CPU Duel (listed under "Free Duel"
     in menu) and get even more!
    
     You can go around town dueling the denizens to earn DP if needed -- there's
     no rush. Speak with Iranami at the card shop to start the tournament.
                                             __________________________________
                                            / PLOT DUEL #03: West [??? - 1000] |
                                           / PLOT DUEL #04: Nico [??? - 1000]  |
     _____________________________________/ PLOT DUEL #05: Narumi [??? - 1000] |_
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     There's really not much to say for these duels, since the opponent picks a
     random deck each time. If you've played previous games' rental battles, you
     may find these decks are actually quite good, particularly the Lightsworn
     ("Lightsworn Judgment"), Blackwing ("Blackwing Frenzy"), Six Samurai ("Six
     Samurai Clan") and X-Saber ("X-Sabers, Assemble!") decks. They all involve
     swarming with Special Summons and should be formidable as-is. Heck, I swept
     the tourney the first time through with the Six Samurai deck; you don't even
     have to switch up between fights. Note that the enemy can pick the same decks
     as you -- it's not a first-come, first-serve thing.
    
     In any case, winning isn't mandatory, and the prize is determined on one's
     finishing rank. Runner-up gets a "The Fabled Cerburrel," while the winner
     (which requires beating everyone) earns a "Dark End Dragon". The crowd will
     split up afterwards, leaving our hero/ine to walk around town. (Iranami can
     now be dueled.
    
     NOTE: Doing the duel tournament unlocks the following structure decks in the
     shop, although they still appear randomly: Spellcaster's Judgement, Warrior's
     Triumph, Invincible Fortress and Fury from the Deep. Remember that some cards
     are only available from these decks, and you can always get doubles of good
     cards already obtained, too.
                              _________________________________________________
      _______________________/ PLOT DUEL #06: Bronson [Wasteland Blokes - 820] |_
     |                        ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 1 Breaker the Magical Warrior | 1 Burial from a Different Dimension       |
     | 2 Crusader of Endymion        | 2 Gemini Spark                            |
     | 3 Dawnbreak Gardna            | 1 Mystical Space Typhoon                  |
     | 2 Elemental Hero Neos Alius   | 1 Reinforcement of the Army               |
     | 3 Energy Bravery              | 2 Supervise                               |
     | 3 Freed the Brave Wanderer    | 1 Super Double Summon                     |
     | 3 Future Samurai              | 2 Symbols of Duty                         |
     | 2 Gemini Soldier              | 1 The Warrior Returning Alive             |
     | 3 Marauding Captain           | 1 Unleash Your Power!                     |
     | 2 Rocket Warrior              |-------------------------------------------|
     | 1 Ryko, Lightsworn Hunter     | 1 Raigeki Break                           | 
     |                               | 2 Wild Tornado                            |
     |_______________________________|___________________________________________|
    
      Assessment: Bronson's deck is a Warrior-themed Gemini deck. For those
      unfamiliar with Geminis, they're a type of monster initially classified as
      a Normal Monster; however, when normal summoned a 2nd time, they gain a
      unique and often powerful effect. It doesn't take a genius to spot the fatal
      flaw in this deck -- it's just very slow. Bronson uses Supervise and Super
      Double Summon to get his monsters' effects out, but all it takes is flipping
      the monster face down (Book of Moon, Morphing Jar #2) or removing it from the
      field (Brionac, Dragon of the Ice Barrier; Compulsory Evacuation Device) to
      thwart his plans. Most of his Spells are Gemini-themed as well, and become
      worthless without proper targets on his field. Combine that with his dearth
      of Trap Cards, and that he has to use Equip Cards to Special Summon monsters
      from the Graveyard, and it should be easy to maintain field advantage. [You
      can use "Seven Tools of the Bandit," "Solemn Judgment" and "Magic Drain" to
      decimate his backrow, too.]
    
     With Bronson's ire cooled, he forks over a "Soul Taker" Spell as recompense
     and can become a regular duel target (good cards he carries: Elemental Hero
     Stratos, Kuraz the Light Monarch, Card Destruction). Return back home to 
     learn Klaus is heading into Satellite the next day, and the protagonist is
     coming along! Speak with him to rest up and start the next chapter, or just
     screw around dueling the good citizens of Crash Town to your heart's content.
    
      /\/\_________________________________________________________________________
     //\\\\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    / \//// 02) ~THE ENCOUNTER~ TEAM SATISFACTION                            [WK02]
    \  / /_________________________________________________________________________
     \/\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • The "Dinosaur's Rage" and "Machine Re-Volt" structure decks are unlocked,
       and can be purchased at the store (although Satellite has no store, so you
       have to use the "Get Cards" option under Deck Construction). The "Soul of
       the Duelist" pack is also unlocked, and contains a lot of LV cards like the
       Mystic Swordsman and Armed Dragon types. Those looking to build a lockdown
       deck with Jinzo/Horus the Black Flame Dragon cards should check it out!
       The "Flaming Eternity" pack is unlocked around this time, too; if it's not
       out immediately, duel for a bit and recheck. It centers around Fusion- and
       LV-related cards.
    
     Before leaving Dullsville..err, Crash Town, Toru gives over a list for parts
     and the covering costs. In Satellite, Klaus comments that the neighborhood
     isn't safe, and promptly leaves our hero/ine alone -- what if we wake up in
     any icy bathtub with no kidney, Klaus!? Regardless, the industrial town is
     explorable.
    
     South of there, meet Lilie, a little girl looking for Crow, an orange-haired
     dude with a big mouth. Head east (the only direction possible) to find the
     guy. Naturally, there's a contrivance to have you duel him!
                                 ______________________________________________
      __________________________/ PLOT DUEL #07: Crow [Ascending Legend - 920] |_
     |                           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 1 Blackwing - Abrolhos the Megaquake    | 1 Black-Winged Strafe           |
     | 2 Blackwing - Bora the Spear            | 1 Black Whirlwind               |
     | 1 Blackwing - Boreas the Sharp          | 2 Dark Eruption                 |
     | 2 Blackwing - Breeze the Zephyr         | 1 Mystical Space Typhoon        |
     | 1 Blackwing - Elphin the Raven          | 2 Raptor Wing Strike            |
     | 1 Blackwing - Etesian of Two Swords     | 1 Smashing Ground               |
     | 2 Blackwing - Fane the Steel Chain      |---------------------------------|
     | 1 Blackwing - Jetstream the Blue Sky    | 1 Blackwing - Backlash          |
     | 3 Blackwing - Mistral the Silver Shield | 1 Blackwing - Boobytrap         |
     | 2 Blackwing - Kalut the Moon Shadow     | 1 Call of the Haunted           |
     | 3 Blackwing - Shura the Blue Flame      | 1 Delta Crow - Anti Reverse     |
     | 1 Blackwing - Sirocco the Dawn          | 1 Ebon Arrow                    |
     | 2 D.D. Crow                             | 2 Fake Feather                  |
     |-----------------------------------------| 1 Icarus Attack                 |
     | 3 Blackwing Armor Master                | 2 Trap Stun                     |
     |_________________________________________|_________________________________|
    
     Those familiar with the anime know Crow's Blackwing deck can hit hard and
     fast, with plentiful Special Summons and specialized Spell/Trap support. One
     look at the above deck confirms it to a degree, although there's quite a bit
     of fat (Mistral, Jestream, Etesian) and some key cards (Blizzard the Far
     North, Blackwing Armed Wing) are missing entirely. Still, this deck's nothing
     to snuff at, and is more than capable of capitalizing on a player who's
     overextended (that is, put too many cards on the field). Much of Crow's
     destructive power is found in his Trap arsenal, and negating their activation
     goes a long way towards victory. Seven Tools of the Bandit and Solemn Judgment
     are all available by this time, as well as the monster Jinzo, which can negate
     all Traps' effects and activations. Additionally, "Consecrated Light" slows
     the deck's Special Summoning...and without that, Blackwings are dead in the
     water (or air, as it were). In the end, this deck might pose a problem for
     those still using the starter deck, but veterans who've created their own
     should be able to exploit Crow's weaknesses without too much hassle.
    
     Beating Crow earns the stupendous, fantabulous "Blizzard the Far North" tuner,
     one of the foundations of a good Blackwing deck. Unfortunately there's little
     to no Blackwing cards available (curse you, Konami!) so it'll be shelved for
     awhile.
    
     Anyway, some new NPCs can be fought. Masaki uses a Heart of the Underdog-run
     Exodia deck, and has useful prizes in Deep Diver and Solemn Judgment.
     Hayakawa uses a Monarch-themed deck, and has the Thought Ruler Archfiend
     Synchro as his best reward. Those are the only ones available right now,
     though.
    
     Speak with Gordon in the SW alley to kickstart the next event. He'll lead the
     team to the slum bike shop, now populated by Kumoe, who'll hook the player up
     with Toru's parts. On the way back, Gordon'll steal your parts and run off to
     the tenament in the screen just east of there. Following a scene with Team
     Satisfaction, check the right-hand room to corner the perp...naturally there
     is only one way to settle a disagreement...
                                   ____________________________________________
      ____________________________/ PLOT DUEL #08: Gordon [Gotham World - 870] |__
     |                             ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ   |
     | 1 Caravan of the Ice Barrier         | 1 Cold Wave                         |
     | 2 Cryomancer of the Ice Barrier      | 1 Forbidden Chalice                 |
     | 2 Dai-sojo of the Ice Barrier        | 1 Magic Triangle of the Ice Barrier |
     | 3 Dance Princess of the Ice Barrier  | 3 Medallion of the Ice Barrier      |
     | 3 Defender of the Ice Barrier        | 2 Moray of Greed                    |
     | 2 Dewdark of the Ice Barrier         | 1 Mystical Space Typhoon            |
     | 1 General Gantala of the Ice Barrier | 2 Salvage                           |
     | 1 General Raiho of the Ice Barrier   |-------------------------------------|
     | 2 Geomancer of the Ice Barrier       | 1 Bottomless Trap Hole              |
     | 1 Medium of the Ice Barrier          | 1 Torrential Tribute                |
     | 1 Numbing Grub of the Ice Barrier    |_____________________________________|
     | 2 Pilgrim of the Ice Barrier                                               |
     | 1 Samurai of the Ice Barrier           1 Strategist of the Ice Barrier     |
     | 2 Secret Guards of the Ice Barrier     1 Warlock of the Ice Barrier        |
     | 2 Shock Troops of the Ice Barrier                                          |
     |----------------------------------------------------------------------------|
     | 2 Dewloren, Tiger King of the Ice Barrier                                  |
     | 2 Gungnir, Dragon of the Ice Barrier                                       |
     |____________________________________________________________________________|
    
      Assessment: Most Ice Barrier monsters have effects that apply when other Ice
      Barrier monsters are face-up, giving it lockdown potential if one's not fast
      to establish field dominance. Just looking at the deck shows an overwhelming
      amount of monsters (most of which weaklings), no Counter Traps and only 1
      Spell with a destruction effect. In short, if you can get a monster with
      1800-1900 ATK out immediately, you might be able to keep it out the entire
      duel! If you've played World Championship 2010, you'll find this deck is a
      step back from Gordon's previous incarnation, which at least had "Brionac,
      Dragon of the Ice Barrier" as a trump card.
    
     NOTE: Dueling Gordon (apparently) unlocks the "Curse of Darkness" and "Surge
     of Radiance" structure decks. The former contains a key Zombie card (Goblin
     Zombie).
    
     After reclaiming Toru's parts, it'll be time to get a refund from that crook
     Kuroe (this is done automatically). The next step is thanking Jack, who's up
     north by the defunct card shop's savepoint.
                             __________________________________________________
      ______________________/ PLOT DUEL #09: Jack Atlas [Dragons' Lair - 1020] |_
     |                      \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Battle Fader        ) 1 Giant Trunade          | 2 Bottomless Trap Hole |
     | 3 Blizzard Dragon     | 1 Mystical Space Typhoon | 1 Dark Bribe           |
     | 2 Dark Resonator      | 1 Scapegoat              | 3 Prideful Roar        |
     | 2 Debris Dragon       | 1 Smashing Ground        | 2 Raigeki Break        |
     | 2 Luster Dragon       | 2 Stamping Destruction   | 1 Shadow Spell         |
     | 2 Magna Drago         |                          | 1 Torrential Tribute   |
     | 3 Masked Dragon       |__________________________|________________________|
     | 3 Strong Wind Dragon  |
     | 2 Trigon              | Assessment: Jack's Dragon-themed deck boasts an
     | 3 Vice Dragon         | arsenal of firepower, with many cards capable of
     |-----------------------| Special Summoning (Debris Dragon, Vice Dragon,
     | 3 Exploder Dragonwing | Masked Dragon) and better traps than most of the
     |_______________________| other scrubs have been using. One of Jack's most
                               common tactics is Tribute Summoning a Strong Wind
     Dragon, which gets additional ATK based on the Dragon used to tribute it.
     Surprisingly, you may find that Jack's Special Summoning ways often deplete
     his hand.
    
     Jack gives a "Vice Dragon" as a reward for shaming him, and the duel catches
     Kalin's eye. Guess who the next fight's with? [You can save in-between.]
                              _________________________________________________
      _______________________/ PLOT DUEL #10: Kalin [The Enforcing Ones - 940] |_
     |                        ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Archfiend General            | 1 Allure of Darkness                     |
     | 3 Archfiend Soldier            | 1 Axe of Despair                         |
     | 1 Battle Fader                 | 2 Falling Down                           |
     | 2 Desrook Archfiend            | 2 Fires of Doomsday                      |
     | 2 Gene-Warped Werewolf         | 1 Gold Sarcophagus                       |
     | 3 Giant Germ                   | 3 Pandemonium                            |
     | 1 Sangan                       | 2 Terraforming                           |
     | 2 Skull Archfiend of Lightning |------------------------------------------|
     | 2 Terrorking Archfiend         | 1 Bottomless Trap Hole                   |
     | 1 Tragoedia                    | 3 Hate Buster                            |
     | 2 Wall of Illusion             | 1 Mirror Force                           |
     | 2 Vorse Raider                 |__________________________________________|
     |________________________________|
                                        Assessment: Kalin's DARK-themed deck is
      often beatdown-oriented, with cards like "Skull Archfiend of Lightning" and
      "Terrorking Archfiend" able to negate effects that target them, while cards
      like "Fires of Doomsday" and "Giant Germ" help ensure there's always a card
      to be used for their Tribute Summons. However, Archfiend monsters also have
      a stiff price: during each of Kalin's Standby phases, he has to pay a fee in
      life points, often 800-900 per each! This is why there's 3 "Pandemonium" and
      cards (Archfiend General, Terraforming) that search it out -- it makes it so
      he doesn't have to pay the upkeep costs! Repeatedly destroying Pandemonium
      will also make the aforementioned searchers in his hand nigh useless. Don't
      forget that stall tactics could lead to Kalin's Archfiend costs eating up his
      LP, too. Overall, it's not as difficult as the circumstances could allow...if
      your deck's up to par.
    
     With Kalin satisfied, our hero/ine earns the "Vorse Raider" card. Sure it's
     already available, but it's a decent vanilla beatdowner. Now, Yusei will want
     to have a duel. Make sure to check the "Get Cards" option to see what new
     packs and decks are available, if y'want -- Cybernetic Revolution, which has
     a lot of Spellcaster and Machine types, should be released by now.
                              ________________________________________________
      _______________________/ PLOT DUEL #11: Yusei [Rallying Warriors - 980] |_
     |                      | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Dandylion          | 2 Battle Waltz           | 1 Bottomless Trap Hole |
     | 1 Fortress Warrior   | 1 Dark Eruption          | 1 Call of the Haunted  |
     | 2 Junk Warrior       | 1 Fighting Spirit        | 1 Defense Draw         |
     | 1 Level Eater        | 1 Giant Trunade          | 1 Graceful Revival     |
     | 1 Level Warrior      | 1 Lightning Vortex       | 1 Limit Reverse        |
     | 3 Quickdraw Synchron | 1 Mystical Space Typhoon | 1 Mirror Force         |
     | 2 Quillbolt Hedgehog | 2 Pot of Avarice         | 1 Scrap-Iron Scarecrow |
     | 2 Shield Warrior     | 1 Smashing Ground        | 1 Spirit Force         |
     | 2 Speed Warrior      | 2 Tuning                 |                        |
     | 2 Synchron Explorer  |__________________________|________________________|
     | 1 Tuningware         |
     |----------------------| Assessment: Although Yusei's deck has more Spells &
     | 2 Armory Arm         | Traps than monsters, this works perfectly for him.
     | 1 Drill Warrior      | His strategy is to use low-level, low-ATK monsters
     | 2 Junk Archer        | and Special Summon them (from Graveyard or hand) as
     | 1 Junk Destroyer     | Synchro fodder. Yes, he's got a full Extra Deck, the
     | 2 Junk Gardna        | first one seen in a plot battle so far. 
     | 2 Junk Warrior       |
     | 2 Nitro Warrior      | Battling his strategy can sometimes be as simple as
     | 1 Road Warrior       | outmuscling him; after all, his cards can be pretty
     | 2 Turbo Warrior      | wimpy. You can also limit his Special Summoning
     |______________________| ability with Royal Oppression or other traps that
                              counter such things, like "Black Horn of Heaven" or
      "Solemn Judgment." Additionally, since much of his strategy requires monsters
      to be summoned from the Graveyard, cards like Necrovalley (field spell) can
      throw a wrench in his plans. Note that, like Jack, Yusei's Special Summoning
      can take its toll on his hand, and constantly fouling up his plans can leave
      him with little to work with.
    
     As those before him, Yusei gives a card (Junk Synchron) as his reward for a
     good match. Team Satisfaction will stick around, but can't be re-dueled. On
     the flipside, Gordon can be. Useful cards he carries: Marshmallon, Bottomless
     Trap Hole, Glow-Up Bulb. A new NPC (Reimi) also appears by the northern exit,
     and can be dueled normally, too. Prizes to keep an eye out for: Naturia Rock,
     Cyber End Dragon, Armageddon Knight. She uses a Dark World deck, so be mindful
     of using effects that discard from her hand!
    
     Speaking with Klaus by the north exit ends the chapter, but the neighborhood
     has a little loot to snatch first:
    
     • Goblin Attack Force - on incomplete eastern bridge (visible)
     • 1500 DP - by tires in Kumoe's shop
    
      /\/\_________________________________________________________________________
     //\\\\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    / \//// 03) ~THE TURNING POINT~ JUST ME AND MY DUEL RUNNER               [WK03]
    \  / /_________________________________________________________________________
     \/\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Two new packs are unlocked now. "Power of the Duelist" doesn't really have
       a specific theme, but caters to Roid, Alien and Destiny Hero archetypes.
       "Shadow of Infinity" generally supports Ancient Gear and Sacred Beast
       archetypes, with some Insect and Fusion stuff in there as well. On that
       note, the "The Dark Emperor" and "Rise of the Dragon Lords" structure decks
       are available, too. The former in particular can be useful as it contains
       that synch up with banishing strategies, which many future players' decks
       have a hard time battling.
    
     Now that the fun in the big city's over, it's time to return Toru's junk...
     err, special duel runner parts. He's the next-door neighbor, so the walk's
     pretty short. Visit him, then West & Nico at the northern hideout, then back
     to the entrance by your house. Toru'll give a little exhibition, and even let
     our hero/ine drive!
    
     This'll be the introduction into racing, a relatively small facet of the game
     that has nothing to do with dueling. The controls are relatively simple, and
     you'll have a time limit to complete the course, usually about 2:00-3:00. The
     courses always have obstacles of some sort: fallen rocks, oil slicks, gaps,
     overpass holes, etc. Occasionally you can pick up (read: run into) DP codes
     and cards; finishing the race will obtain them. This course is rotund and not
     very challenging, so don't be surprised to finish in half the time limit. Just
     be careful at the end where y'can fall through the highway!
    
     A few time skips later, it'll be time to find Nico at the hideout. There'll
     be numerous annoyances along the way due to the Malcolm-Ramon turf war
     breaking out, though. The first annoyance ends up being...
                            ___________________________________________________
     ______________________/ PLOT DUEL #12: Virgil [Angel's Bitter Dart - 940] |_
    |                       ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
    | 3 Airknight Parshath           | 2 Cards from the Sky                      |
    | 2 Arcana Force 0 - The Fool    | 2 D.D.R. - Different Dimension Reincarnation
    | 2 Gellenduo                    | 1 My Body as a Shield                     |
    | 2 Hecatrice                    | 1 Mystical Space Typhoon                  |
    | 3 Herald of Orange Light       | 1 Smashing Ground                         |
    | 2 Honest                       | 3 Valhalla, Hall of the Fallen            |
    | 2 Hyper Synchron               |-------------------------------------------|
    | 1 Marshmallon                  | 1 Mirror Force                            |
    | 2 Neo-Parshath the Sky Paladin | 2 Solemn Warning                          |
    | 3 Nova Summoner                | 1 Torrential Tribute                      |
    | 2 Shining Angel                |___________________________________________|
    | 2 Soul of Purity and Light     |
    |--------------------------------| Assessment: Virgil's LIGHT Fairy deck has a
    | 3 Avenging Knight Parshath     | lot of synergy, and it can be a real pain
    |________________________________| for those using a patchwork deck. For one,
                                       he has a lot of cards (Gellenduo, Arcana
     Force 0, Marshmallon) that can't be destroyed by battle, and two searchers
     (Nova Summoner, Shining Angel) that can keep his field clogged. He'll use
     this, and Valhalla, to Tribute or Special Summon his Parshath cards, which
     inflict piercing damage and allow their controller to draw 1 card when they
     do. Taking out Valhalla goes a long way in reducing his attack force, but
     it doesn't do everything -- cards with indiscriminate destruction (Mirror
     Force, Torrential Tribute, Lightning Vortex) tend to work very well, just as
     those with piercing abilities (Spear Dragon, for example) do. Since his
     can't-be-destroyed-by-battle monsters will be in defense position, you can
     use cards like Ninja Grandmaster Sasuke to destroy them immediately. Traps
     like Light-Imprisoning Mirror can negate LIGHT monsters' effect activations
     on the field, too. Fortunately, Virgil cares more about monsters than an
     adequate backrow, so the typical Counter Traps and Quickplay Spells (Shrink,
     MST, etc.) can be very useful.
    
     Virgil runs off afterwards, and we can continue towards the hideout. Check
     your menu to see if any new packs unlocked; if they did, "Strike of Neos"
     should be available. It provides Neos, basic Six Samurai, Dark World, and
     some Ritual support.
    
     Try to pass the crossroads and another lackey will pick up the challenge.
                                 ______________________________________________
      __________________________/ PLOT DUEL #13: Jemma [Bone Destroyer - 1020] |_
     |                           ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Bone Crusher              | 3 Book of Life                              |
     | 2 Don Zaloog                | 1 Monster Reborn                            |
     | 1 Mezuki                    | 1 My Body as a Shield                       |
     | 3 Mystic Tomato             | 1 Mystical Space Typhoon                    |
     | 1 Plaguespreader Zombie     | 1 Smashing Ground                           |
     | 3 Pyramid Turtle            | 3 Zombie World                              |
     | 3 Soul-Absorbing Bone Tower |---------------------------------------------|
     | 2 The Lady in Wight         | 1 Call of the Haunted                       |
     | 3 Zombie Master             | 1 Hallowed Life Barrier                     |
     |-----------------------------| 2 Limit Reverse                             |
     | 3 Archfiend Zombie-Skull    | 1 Mirror Force                              |
     | 3 Revived King Ha Des       | 1 Solemn Warning                            | 
     |_____________________________| 1 Torrential Tribute                        |
                                   | 3 Zoma the Spirit                           |
                                   |_____________________________________________|
    
      Assessment: Jemma uses a fun Zombie deck, and most of his monsters, spells,
      and traps are meant to facilitate getting them out onto the field. [Zombies
      are this author's personal favorite, by the way!] However, this deck type has
      a number of flaws that can be easily exploited: (1) banishing zombies makes
      them nigh useless, and while cards like Macro Cosmos aren't available, there
      are other solutions, like Chaos Sorcerer (2) preventing Special Summoning
      itself, as by Royal Oppression, or normal summoning, as by Consecrated Light
      (3) a card like Rivalry of Warlords prevents Jemma from having more than one
      Type on the field, hampering his offense a bit (4) finally, preventing 90%
      of resurrections from the Graveyard, as by Necrovalley, goes a long way in
      maintaining field control. It's also worth mentioning that while Jemma can
      handle himself decently in the Spell/Trap department, it can't change the
      fact his monsters just aren't that strong. His best is Archfiend
      Zombie-Skull, a Synchro that prevents Zombies from being destroyed by card
      effects...and also a rather hard one to get out, as it needs Plaguespreader
      Zombie + Two Zombies whose total levels equal 4! Bringing the smackdown early
      and often might be all that's needed! Just be mindful of Zombie World -- if
      active, you can't tribute summon monsters except Zombie-Type ones! [Like
      others, Jemma's Special Summoning often depletes his hand quickly.]
    
     After reaching the hideout, escort Nico back towards home. The third stooge
     automatically initiates battle en route!
                               ________________________________________________
      ________________________/ PLOT DUEL #14: Scotch [Rotten Recycler - 1080] |__
     |                         Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ   |
     | 3 Giant Rat              | 1 Allure of Darkness     | 1 Call of the Haunted|
     | 2 Goblin Zombie          | 3 Book of Life           | 1 Fiendish Chain     |
     | 1 Mezuki                 | 1 Monster Reborn         | 1 Mirror Force       |
     | 3 Mystic Tomato          | 1 Mystical Space Typhoon | 1 Solemn Warning     |
     | 1 Necroface              | 1 Smashing Ground        | 1 Torrential Tribute |
     | 1 Plaguespreader Zombie  | 3 Zombie World           | 1 Zoma the Spirit    |
     | 3 Pyramid Turtle         |__________________________|______________________|
     | 2 Red-Eyes Zombie Dragon |
     | 2 Ryu Kokki              | Assessment: What's this? Another Zombie deck so
     | 3 Shutendoji             | soon? Amazing. Unlike Jemma, this guy knows how
     | 3 Zombie Master          | to abuse Pyramid Turtle's searching ability (as
     |--------------------------| it seeks out DEF-related monsters, not ATK-based
     | 3 Archfiend Zombie-Skull | ones) to bring out Red-Eyes Zombie Dragon and Ryu
     | 3 Revived King Ha Des    | Kokki, two Zombies with 2400 ATK. To boot, eleven
     |__________________________| of his twenty-four monsters search out others in
                                  his deck, typically keeping his field occupied.
      Most of the same weaknesses (banishing, Necrovalley preventing resurrections
      from Graveyard, etc.) still apply, but given his amount of searchers, you
      might want to try negating effects of destroyed monsters. Monsters equipped
      with the "Wicked-Breaking Flamberge - Baou" will gain this effect, while
      some monsters (Terrorking Archfiend for one) are already imbued with this
      effect. Since Zombie World makes all monsters on the field Zombie-Type, and
      Revived King Ha Des makes his controller's monsters negate opponent's effect
      monsters when they're destroyed by battle, stealing that Ha Des can give you
      a huge boost as well.
    
     With Scotch sent home to his mommy, we can finally get home to see grandpa!
     Klaus will end up wanting to duel, too.
                              _________________________________________________
      _______________________/ PLOT DUEL #15: Klaus [My Eyes Are Clear - 1140] |_
     |                        ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Cloudian - Acid Cloud         | 3 Cloudian Squall                       |
     | 3 Cloudian - Altus              | 1 Giant Trunade                         |
     | 3 Cloudian - Cirrostratus       | 1 Mystical Space Typhoon                |
     | 2 Cloudian - Eye of the Typhoon | 2 Salvage                               |
     | 1 Cloudian - Nimbusman          | 1 Swords of Revealing Light             |
     | 2 Cloudian - Sheep Cloud        | 2 The Sanctuary in the Sky              |
     | 3 Cloudian - Smoke Ball         |-----------------------------------------|
     | 2 Cloudian - Turbulence         | 1 Bottomless Trap Hole                  |
     | 1 Mermaid Archer                | 1 Dimensional Prison                    |
     | 3 Mother Grizzly                | 2 Magic Cylinder                        |
     |_________________________________| 1 Mirror Force                          |
                                       | 2 Spirit Barrier                        |
                                       |_________________________________________|
    
      Assessment: Klaus uses a Cloudian deck, whose members are WATER Fairy-Types
      with low ATK, AND most can't be destroyed by battle. Yeah, that's right. They
      do have a severe downside, though: if they're in defense position, they're
      automatically destroyed. This means (1) low ATK monsters forced into attack
      position can result in some easy battle damage (2) cards like Stumbling,
      which force monsters into defense position when they're summoned, cripples
      the entire archetype. Klaus will use "The Sanctuary in the Sky" and "Spirit
      Barrier" to eliminate battle damage to him entirely, but eliminating those
      will really put his back to the wall. Klaus' trump card, Eye of the Typhoon,
      changes the battle position of all non-Cloudian monsters when it attacks,
      allowing it to eliminate your arsenal with pinpoint precision. However,
      it can still fall prey to normal Traps and stuff, so keep your back row
      intact, eh? Without EOTT, his offense tends to be very subpar.
    
     Klaus' reward is the "Beast King Barbaros" card, a pretty awesome beatstick
     card that works well in Skill Drain decks (or any deck that temporarily
     negates its effect or removes it from play, really). In a weird whirlwind
     of information, Klaus decides to pack up and move to the city, then gives our
     hero/ine a free duel runner!
    
     Anyway, visit the northern hideout to say goodbyes, then return to Klaus. He
     reminds one there's time to dawdle, which is just the game's way of saying to
     duel people and win their card prizes. Additionally items to find:
    
     • 42 DP - next to eastern bar (visible)
     • Star Chip - Toru's room, upper-right bookshelf
    
     But yeah, when ready to leave, confirm it with Klaus. We won't be able to come
     back until chapter after next, so be prepared. The fact that Jemma, Virgil and
     Scotch can't be re-dueled now makes the decision easier... =(
    
      /\/\_________________________________________________________________________
     //\\\\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    / \//// 04) ~COMPLETION~ NEW FRIENDS, NEW PARTNERSHIPS                   [WK04]
    \  / /_________________________________________________________________________
     \/\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • New packs unlocked! "Tactical Evolution" focuses on Geminis and Reptiles,
       and contains the nigh-indestructible "Vennominaga, the Deity of Poisonous
       Snakes". For Zombie lovers like me, Zombie Master is available here. Frost
       and Flame Dragon can be obtained here as well. "Phantom Darkness" contains,
       unsurprisingly, a lot of Dark monsters: Dark Armed Dragon, Imprisoned Queen
       Archfiend, Yubel types, and Rainbow Dark Dragon, among others. Dark Illusion
       (trap) and Gigaplant (monster) are available here, plus a couple "Gladiator
       Beasts"! Structure deck-wise, Zombie World is finally accessible. It has a
       lot of the best Zombie cards, particularly the titular field spell, 
       Red-Eyes Zombie Dragon, Paladin of the Cursed Dragon, and Malevolent Mech -
       Goku En.
    
     Alright, we finally reached the big city! Klaus' first order is to explore.
     There'll be various NPCs around, and I'll list some of the better prizes they
     carry. [NPCs encountered later are included; don't worry, no spoilerific
     people.] Remember: in the city, people don't use the Crash Town Style, so it's
     boring old rock-paper-scissors from now on...
    
     • Angie: Card Trooper, Mist Wurm, Black Salvo
     • Blister: Machina Fortress, Limiter Removal, Machina Force
     • Bolt Tanner: Tragoedia, Giant Trunade, Jirai Gumo
     • Corse: Herald of Purple Light, Herald of Green Light, Gather Your Mind
     • Facility Chief: Prime Material Dragon, Iron Chain Dragon
     • Figaro: Elemental Hero Ocean, D.D.R. - Different Dimension Reincarnation
     • Helio: Machina Gearframe, UFO Turtle
     • Honda: Ehren, Lightsworn Monk; Geartown, Solar Recharge
     • Klaus: Trap Stun, Burial from a Different Dimension, Magic Drain
     • Kazuhiro: Burden of the Mighty, Shutendoji, Treeborn Frog
     • Misaki: Wattchimera, Watthydra, Wattgiraffe, Wattberyx, Wattmole, Watthopper
     • Nelson: Magic Drain, Gravekeeper's Guard, Reinforcement of the Army
     • Toru: Atomic Scrap Dragon, Scrap Twin Dragon, Scrap Golem, Scrap Chimera
     • Yagiura: Cunning of the Six Samurai, Miracle Fusion, Mind Master
    
     Head along the east road until a scene with Misaki, a weird chick who won't
     reveal her identity without a duel!
                                   ____________________________________________
      __________________ _________/ PLOT DUEL #16: Misaki [Electrikiss - 1220] |_
     |                  |          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Honest         | 2 Mystical Space Typhoon    | 1 Bottomless Trap Hole   |
     | 2 Shining Angel  | 1 Smashing Ground           | 1 Call of the Haunted    |
     | 1 Wattberyx      | 1 Swords of Revealing Light | 2 Sakuretsu Armor        |
     | 1 Wattbetta      | 3 Wattcastle                | 2 Threatening Roar       |
     | 3 Wattdragonfly  | 1 Wattcine                  | 2 Wattkeeper             |
     | 2 Wattfox        | 1 Wattcube                  |__________________________|
     | 2 Wattgiraffe    | 1 Wattjustment              |
     | 2 Watthopper     |_____________________________|
     | 2 Wattkiwi       |
     | 1 Wattmole       | Assessment: Misaki's Watts at LIGHT Thunder-Types, and
     | 2 Wattpheasant   | have outrageous effects at the expense of having very
     | 2 Wattwoodpecker | low ATK. Seriously, on even ground, any monster you have
     |------------------| could probably destroy EVERY monster in the archetype.
     | 2 Wattchimera    | However, it's those effects that are a problem. For
     | 2 Watthydra      | instance, Wattgiraffe, one of the best in the group, can
     |__________________| prevent all your card effects from activating for the
                          turn's duration, just by inflicting direct damage. Did I
      mention it (and most others) can attack directly? Yeah. Putting a few "Light-
      -Imprisoning Mirrors" in your deck sufficiently hamstrings the deck, although
      effects that activate in the Graveyard, like Wattdragonfly's, still apply. A
      fun thing to do is prevent Misaki's direct attacks with cards like "Staunch
      Defender," which forces her monster(s) to attack one of yours. Overall, a fun
      challenge, but one that's not too difficult. [Tip: She uses her searchers to
      maintain field presence, and summons Wattgiraffe when your last monster's
      attacked. Very easy to spot. Also beware her summoning a weak monster in
      attack position; it usually means she has an Honest in hand, and will kill
      whatever attacks it. You can pick a weak monster to bait it, though, heh...]
    
     Misaki'll donates a "Des Wombat" to our hero/ine's cause before leading the
     way to Toru's garage. Looking over the new duel runner, it's decided it'll
     need a new CPU, engine and frame. Because the bike shop is closed for holiday
     (Harley Davidson Day? Haha...) we'll need to speak with the owner of Bootleg,
     the local bar. It's just east of the garage, by the intersection.
    
     The owner is Oswald Cobblepot (just kidding!) and is poised to give out some
     info...but first he demands we complete more duel puzzles! Yes, I can hear
     your screams from my house. Like before, three of five must be completed, so
     here's their solutions:
    
    DUEL PUZZLE 1 - [Reward: 1200 DP]
    
     • Activate Raigeki Break (discard Quillbolt Hedgehog) to destroy Mirror Force
     • Normal Summon Junk Synchron (Special Summon Speed Warrior from Graveyard)
     • Special Summon Quillbolt Hedgehog from Graveyard in Attack Position
     • Synchro Summon Junk Warrior using Junk Synchron and Speed Warrior
     • Attack Goyo Guardian with Junk Warrior
     • Attack directly with Quillbolt Hedgehog
    
    DUEL PUZZLE 2 - [Reward: 1400 DP]
    
     • Activate Junk Archer's ability (banish Stardust Dragon)
     • Activate Turbo Cannon's ability (destroy Red Dragon Archfiend)
     • Activate Scrap Dragon's ability (destroy Turbo Cannon & Black Rose Dragon)
     • Attack directly with Junk Archer and Scrap Dragon
    
    DUEL PUZZLE 3 - [Reward: 1600 DP]
    
     • Activate Double Summon
     • Normal Summon Naturia Butterfly
     • Activate Give and Take (target Naturia Beans and Naturia Butterfly)
     • Normal Summon Naturia Pumpkin (Special Summon Naturia Dragonfly, ATK Postn)
     • Activate Smashing Ground
     • Synchro Summon Naturia Leodrake using Naturia Butterfly & Naturia Pumpkin
     • Attack directly with Naturia Leodrake and Naturia Dragonfly 
    
    DUEL PUZZLE 4 - [Reward: 1800 DP]
    
     • Use Brain Control on XX-Saber Gottoms (MUST be put in defense position)
     • Use Foolish Revival to Special Summon Shiny Black "C" to opponent's side
     • Use Karma Cut (discard Fabled Lurrie as cost) on Shiny Black "C"
     • Use Emergency Teleport to Special Summon Krebons
     • Normal Summon Synchro Fusionist
     • Synchro Summon Magical Android (using Krebons, Synchro Fusionist, Fabled L.)
     • Use Synchro Fusionist ability to add "Miracle Synchro Fusion" to hand
     • Use Miracle Synchro Fusion (Magical Android + Krebons) for Ultimate Axon K.
     • Attack Black-Winged Dragon with Ultimate Axon Kicker
     • Main Phase 2: Use Dimension Fusion to Special Summon Krebons & Magical Andr.
     • Synchro Summon Dark Strike Fighter (Magical Android + Krebons)
     • Use D.S.F.'s effect on other XX-Saber G. & U.A.K., with himself being last
     • Use Wicked Rebirth on Dark Strike Fighter
     • Use D.S.F.'s effect to tribute himself again
    
    DUEL PUZZLE 5 - [Reward: 2000 DP]
    
     • Use Limit Impulse (discard Dandylion/A.O.J. Core Destroyer) - Put in ATK Ps.
     • Use Nightmare Archfiends (tribute 1 'Fluff Token')
     • Use Enemy Controller (tribute 1 'Fluff Token') to steal a Nightmare A. Token
     • Activate Allure of Darkness (banish Gravi-Crush Dragon)
     • Special Summon Spell Striker with its own effect in Attack Position
     • Activate Escape from the Dark Dimension (target Gravi-Crush Dragon)
     • Special Summon Lava Golem by tributing enemy's Nightmare Archfiend Tokens
     • Equip Scroll of Bewitchment to Lava Golem (select LIGHT attribute)
     • Activate Leeching the Light on Lava Golem
     • Use Gravi-Crush Dragon's effect (destroy The Dark Door, then Lava Golem)
     • Attack w/ Gravi-Crush Dragon, Spell Striker and the three tokens
    
     NOTE: If you complete all 5 duel puzzles, and completed all 5 of Nico's as
     well, the "Steelswarm's Invasion!!" pack is unlocked. It offers some Vylon,
     Gusto, and Steelswarm support.
    
     Completing the test earns a "Letter from the Owner," which is meant for a
     man (Blister) on the 4th floor of the apartment complex. Speak with him to
     get a free CPU, and learn the underground duel arena SE of Bootleg might have
     some more leads. You can also duel Blister's Machina deck, which has a lot of
     Machina cards to win, plus Limiter Removal, too.
    
     Anyway, the duel arena (which was locked before now) can be accessed, so get
     over there. Go downstairs and speak with Figaro, which spawns an "Engine" by
     some crates. That's right -- someone hauled an entire engine down there. It's
     perfectly explainable! Afterwards, Figaro and her beau Corse are duelable.
    
     With the Engine in hand, return to the garage to learn Misaki saw a frame in
     the plaza nearby. The south exit is a no-go at this time, forcing the player
     to go upstreet and see a scene where Blister enters the fenced-off area.
     Follow 'em for an introduction to Bolt Tanner, the guy who owns all that junk
     ...and also the frame within it. [Yes, this is Misaki's "plaza."] Naturally,
     nothing's for free and Bolt suddenly wants to duel for it. The only difference
     is it's gonna be a tag duel! Bolt'll go over the rules if y'need it.
    
                          _____________________________________________________
      ___________________/ PLOT DUEL #17: Blister [Blister's Machiners - 1100] |_
     |                    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Commander Covington | 1 Fairy Meteor Crush     | 2 Confusion Chaff      |
     | 2 Kinetic Soldier     | 3 Machina Armored Unit   | 2 Malfunction          |
     | 3 Oilman              | 3 Machina Assembly Line  | 1 Trap Hole            |
     | 1 Machina Cannon      | 2 Magical Mallet         |________________________|
     | 2 Machina Defender    | 2 Mist Body              |
     | 2 Machina Force       | 1 Mystical Space Typhoon |
     | 1 Machina Fortress    | 2 Ruthless Denial        |
     | 2 Machina Gearframe   |__________________________|
     | 1 Machina Peacekeeper |
     | 1 Machina Sniper      | Assessment: One may have played this guy already to
     | 2 Machina Soldier     | find his machine-themed deck really isn't that good.
     |_______________________| Its star card, Machina Force, needs the stars to
                               align in order to get out, and it's ridiculously
      easy to stop the threat from occuring. His Spells and Traps are mostly
      nothing to worry about -- with few exceptions, they're designed to help with
      field presence, not destruction. There's only 1 Machina Fortress in the
      deck, and that's really the more annoying card one may see, given its easy
      Special Summoning conditions and nasty on-field effects. Try to banish it
      if possible. So, how does this deck mesh with Bolt's? His stall tactics may
      give it a bit more life than normal, so be on your best behavior, eh?
    
                      _________________________________________________________
      _______________/ PLOT DUEL #17: Bolt Tanner [Ex-Champion's Glory - 1100] |_
     |                ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Bee List Soldier    | 1 Double Summon                                   |
     | 2 Dark Spider         | 1 Intercept Wave                                  |
     | 1 Grasschopper        | 2 Nightmare's Steelcage                           |
     | 2 Ground Spider       | 2 Rush Recklessly                                 |
     | 3 Howling Insect      | 1 Spider Web                                      |
     | 2 Jirai Gumo          | 2 Twister                                         |
     | 2 Mother Spider       |---------------------------------------------------|
     | 3 Relinquished Spider | 2 Interdimensional Matter Transporter             |
     | 1 Saber Beetle        | 3 Lair Wire                                       |
     | 3 Spyder Spider       | 2 Spider Egg                                      |
     | 1 Tragoedia           | 2 Spiritual Earth Art - Kurogane                  |
     |_______________________|___________________________________________________|
    
      Assessment: Bolt's deck is mostly Insect-themed, with special attention paid
      to "Spider" cards. With cards like Nightmare's Steelcage, Spider Web, Spider
      Egg and Spiritual Earth Art (to bring back Howling Insect), he has a lot of
      stall tactics befitting his theme. However, he doesn't really bring as much
      "oomph" to the table in terms of firepower, at least compared to his beatdown
      deck in YGO!2010, meaning he has to rely on cards like Tragoedia and his
      searchers to avoid being wiped out easily. Other than that, he's got no
      Synchros to worry about; Intercept Wave will affect Misaki (and maybe your
      character's) Synchros, however. So how does this deck mesh with Blister's?
      The answer: it doesn't. They're really incompatible monster-wise, but with
      enough stall tactics, the two might be able to get out their best monsters
      (Machina Force, Mother Spider) and do some stompin'.
    
     Tag duels are pretty easy to understand -- it's just both teams alternating
     turns. However, whereas the opponents may not have any decent chemistry
     monster-wise, having the same situation with your tag partner (Misaki in this
     case) can make battles long and boring. Tag duels can already be long due to
     the amount of participants and processing the AI has to do, so try not to
     gimp your partner's chances! An example of good playing would be, say, using
     a Thunder- or LIGHT-type deck with Misaki. This facilitates her strategies &
     Synchro Summoning. You'll find that some aspects of tag dueling can really
     grate, like one's cards being sent back to the hand/deck during the ally's
     turn; in this case, they'd end up in the ally's hand/deck, not the original
     owner's. Awful news for Gladiator Beast fans, for instance.
    
     Annnnyyway, with the first tag duel squared away, the "Frame" is received,
     plus Bolt's reward: a "Sangan" generic searcher monster! Unfortunately, only
     one can be in the deck and it's been available since forever. Thanks, bro...
     Now that the duel runner's shipshape, everyone decides to break 'til the
     morrow. Quite a few things are unlocked at this time, including CPU tag duels
     and the ability to customize the duel runner. Misaki and Toru can now be
     dueled normally, too, if y'want a headstart on Watt and Scrap-themed decks,
     respectively.
    
     And now's a good time to recap all the slum's junk so far:
    
     • STAR CHIP: left of apartment entrance, near Kazuhiro (visible)
     • Leo's Custom Disk: in front of Securities building (N of apartment complex)
     • 36 DP: In front of Securities building (")
     • STAR CHIP: barrel by (exterior) entrance to underground dueling arena
     • STAR CHIP: barrels in underground dueling arena
     • STAR CHIP: Behind portrait hanging in 4F Apartment hallway, by Blister's
     • 2000 DP: box in Blister's apartment
     • 1500 DP: box in fenced-in area by card shop (where duel runner frame is)
    
     Note that, if one's protagonist is female, "Luna's Custom Disk" is found
     in place of Leo's. Also, for reference, the duel runner's default parts:
    
     Frame : Alpha Frame I
     Engine: DWE-L100
     CPU --: KPC-200
    
     Return to the apartment to get some shuteye. Klaus will give the "Riding Suit"
     outfit at this time; outfits can be worn in the "Change Image" section of User
     Settings. Visit the garage to learn the duel shop's opened, and the inaugural
     test drive is gonna take place on the mountain pass! Everyone automatically
     goes there.
    
     To work out the kinks, the race will be a turbo duel with Toru. Feel free to
     visit the duel runner shop (located conveniently nearby) to upgrade parts n'
     whatnot. NPC Richard is also duelable there, and carries Royal Decree and
     Amazoness Sage, among others.
                                   ____________________________________________
      ____________________________/ PLOT DUEL #18: Toru [Thanks, Scrap - 1160] |_
     |                       |     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Scrap Beast         | 1 Speed Spell - Creature Swap                     |
     | 3 Scrap Chimera       | 1 Speed Spell - Hammer Shot                       |
     | 3 Scrap Goblin        | 2 Speed Spell - Magical Mallet                    |
     | 1 Scrap Golem         | 1 Speed Spell - Monster Reborn                    |
     | 2 Scrap Hunter        | 1 Speed Spell - Monster Reincarnation             |
     | 2 Scrap Orthros       | 2 Speed Spell - Pot of Avarice                    |
     | 1 Scrap Searcher      | 1 Speed Spell - Scapegoat                         |
     | 2 Scrap Shark         | 3 Speed Spell - Scrapstorm                        |
     | 1 Scrap Soldier       | 1 Speed Spell - Shield Crush                      |
     | 2 Scrap Worm          | 1 Speed Spell - Smashing Ground                   |
     |-----------------------+---------------------------------------------------|
     | 2 Atomic Scrap Dragon | 3 Scrap Crash                                     |
     | 2 Scrap Dragon        | 3 Scrap Rage                                      |
     | 2 Scrap Twin Dragon   |___________________________________________________|
     |_______________________| 
                               Assessment: Toru's turbo Scrap deck isn't that far
      removed from his normal deck, and mostly focuses on getting out Scrap Dragon
      to cause havoc. He packs a little more heat with cards like "Hammer Shot,"
      "Smashing Ground" and "Creature Swap," but like most Speed Spells, they now
      have costs and can't be used immediately, which may cause him to miss an
      advantageous play. Naturally, the same goes for the player. (The default deck
      is basically a souped-up version of the regular default deck, but may get
      stomped if left as-is -- try to make a new turbo deck, using the sum of the
      great cards obtained since the game started.) As for combating Scrap Dragon,
      which Special Summons another non-Synchro Scrap when destroyed, there's a few
      ways: (1) banishing it not only avoids its aftereffect, but prevents Toru
      from adding it back to the deck with Pot of Avarice (2) negating the Synchro
      Summon means the summon didn't count, i.e. its effect can't activate and it
      can't be Special Summoned from the Graveyard. (3) banish the crucial tuners,
      like Scrap Goblin, or key cards like Scrap Chimera, to help in the long run.
      This is easiest done with Kycoo the Ghost Destroyer and similar cards. 
     
     After an odd scene with the Magic 8-Ball Gang, Misaki gives our hero/ine the
     Gene-Warped Werewolf card. It's a 4-star vanilla card with 2000 ATK, so it's
     not too shabby. Soon after, a pushy doofus (Breo) demands the crew leaves so
     he can have the practice space. This will be an actual race, so buy all the
     best parts from the duel runner shop beforehand (one can buy more than just
     frames now!). Also: the "Acceleration 1st Gear" card pack is unlocked, and
     contains a bunch of Speed Spells for turbo duels. 
    
     The race itself is 90% preparation, 10% driving. If you bought a bunch of
     adjuncts your frame can't handle, its performance will be so severe, there's
     no chance at winning. A good setup would be the Gamma Frame with the basic
     CPU/Engine upgrades available, but nothing else. As for the driving portion,
     don't be surprised when Breo pulls out to an early lead -- his bike is quick
     and accelerates well, but plateaus after awhile, letting your vehicle pull
     ahead (but only if the player hugs the inside curve and avoids obstacles,
     like mud slicks and those blue-block things). With the above setup, it's not
     too hard to pull ahead by the northern section; it's all downhill from there
     (literally) which can help acceleration. There's also some prizes to be had,
     and they can be collected by running 'em down; they seem to be randomized,
     however, or perhaps time-based. (The cards are all Speed Spell types, usually
     rare/useful ones.)
    
     Afterwards, there'll be some scenes, eventually leading to an urgent return
     to Crash Town. The prodigal son (or daughter) returns!
     
      /\/\_________________________________________________________________________
     //\\\\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    / \//// 05) ~GOING HOME~ MEMORIES LONG PAST AND A HAND OF HOPE           [WK05]
    \  / /_________________________________________________________________________
     \/\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • The "Crossroads of Chaos" pack has been unlocked now, and supports Plants
       and Morphtronics, including the Black Rose Dragon Synchro. Plaguespreader
       Zombie appears here, too, as does most of the Synchros (Doomkaiser Dragon, 
       Revived King Ha Des). Psychics get support, too, in Psychic Lifetrancer,
       Psychokinesis, and a few others. The "Spellcaster's Command" and "Machina
       Mayhem" structure decks are available now, also. Hooray!
    
     This begins what's probably the most fulfilling chapter in the entire game.
     First things first, find the kids at the hideout. If you explore town a bit,
     you'll find that some new NPCs are available -- rather, the ones who forced
     the player to fight 'em are. I'll just list the NPCs' best rewards:
    
     • Jemma: XX-Saber Emmersblade, Allure of Darkness
     • Malcolm: Lyla, Lightsworn Sorceress; Return from the Different Dimension
     • Seluga: Honest, Ultimate Axon Kicker, 
     • Virgil: Rekindling, Return from the Different Dimension, Back to Square One
    
     The east part of town starts out off-limits, for reference. Speak with the
     kids to learn Malcolm, the "ruler" of the west side of town, might know
     something about the disappearances. Speak with Seluga at the bar -- he has
     Malcolm's whereabouts, but won't give 'em up without a fight. Oy vey...
                             _________________________________________________
      ______________________/ PLOT DUEL #19: Seluga [Silent Swordsman - 1210] |_
     |                       ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Cyber Dragon                 | 3 Book of Moon                          |
     | 2 D.D. Warrior Lady            | 3 Enemy Controller                      |
     | 2 Defender, the Magical Knight | 1 Lightning Vortex                      |
     | 2 Doomcaliber Knight           | 1 Mystical Space Typhoon                |
     | 2 Honest                       | 1 Pot of Avarice                        |
     | 3 Shining Angel                | 1 Scapegoat                             |
     | 3 Silent Swordsman LV3         | 1 Smashing Ground                       |
     | 2 Silent Swordsman LV5         | 1 Swords of Revealing Light             |
     | 2 Silent Swordsman LV7         |-----------------------------------------|
     | 3 Thunder King Rai-Oh          | 1 Limit Reverse                         |
     |                                | 3 Royal Decree                          |
     |________________________________|_________________________________________|
    
      Assessment: Seluga runs an offensive LIGHT Monster deck, based off of the
      "Silent Swordsman" series of LV monsters. His arsenal revolves around
      negation and limitation, with Thunder King Rai-Oh (Special Summons), Silent
      Swordsmen types (Spells), Doomcaliber Knight (Monster effects) and Royal
      Decree (Traps) all playing a big part. Seluga will also use Shining Angel,
      either to get out Silent Swordsman LV3 during a final attack, or D.D. Warrior
      Lady as a kamikaze banisher. Honest needs no introduction, of course. Since
      all his monsters save Doomcaliber are LIGHT Attribute, there are a few ways
      to even the odds: (1) Light-Imprisoning Mirror strips a lot of force out
      from his monsters, as most have trigger activations (2) Gozen Match slows
      down Seluga's advancement, since his monsters have a vast array of Types
      despite their shared Attribute; naturally it helps to use a deck that uses
      only one type, thus (3) Use "Ally of Justice Catastor", which is a staple in
      plenty of decks for good reason: it kills non-DARK monsters instantly, before
      damage calculation. That means it gets around D.D. Warrior Lady, Honest,
      and just about all of Seluga's other cards (although its summoning can still
      be negated). My personal favorite method is using a Zombie World deck, which
      not only allows many of his beatsticks to be revived by Paladin of the Cursed
      Dragon and Red-Eyes Zombie Dragon, but prevents him from getting rid of those
      Cyber Dragons/Silent Swordsman tributers sitting in his hand. It's also very
      easy to just negate defeated monsters effects' thanks to Revived King Ha Des.
    
     Once the meathead tastes defeat, the mad skillz on display catch Malcolm's
     eye, and he wants to duel, too. But, in the spirit of human progress, he
     won't do anything until he gets a duel, too!
                              _________________________________________________
      _______________________/ PLOT DUEL #20: Malcolm [The Secret of X - 1280] |_
     |                        ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Giant Rat               | 1 Mystical Space Typhoon                      |
     | 1 Ryko, Lightsworn Hunter | 3 Saber Slash                                 |
     | 3 X-Saber Airbellum       | 1 Scapegoat                                   |
     | 2 X-Saber Palomuro        | 1 Smashing Ground                             |
     | 2 X-Saber Pashuul         | 1 Swords of Revealing Light                   |
     | 3 XX-Saber Emmersblade    |-----------------------------------------------|
     | 3 XX-Saber Faultroll      | 1 Bottomless Trap Hole                        |
     | 3 XX-Saber Fulhelmknight  | 2 Gottoms' Emergency Call                     |
     | 2 XX-Saber Gardestrike    | 1 Mirror Force                                |
     | 2 XX-Saber Garsem         | 2 Saber Hole                                  |
     | 3 XX-Saber Ragigura       |_______________________________________________|
     |---------------------------|
     | 2 X-Saber Urbellum        | Assessment: X-Sabers are swarmers, and once
     | 2 X-Saber Wayne           | one's on the field, there's often a way to get
     | 2 XX-Saber Gottoms        | more, such as Special Summoning (Faultroll) or
     | 3 XX-Saber Hyunlei        | traps (Gottoms' Emergency Call). Most of their
     |___________________________| specialized Spells/Traps require a face-up
                                   X-Saber, however, so the name of the game is
      stifling their advance by whatever means necessary: if it's not outright
      destruction or banishing, cards that simply return cards to the deck (Raiza
      the Storm Monarch, Back to Square One) or hand (Compulsory Evacuation Device)
      will suffice. Negating traps outright (Jinzo, Sky Scourge Invincil, Royal
      Decree) helps, but playing off the fact that Sabers' are a ragtag band of
      marauders may work best -- Rivalry of Warlords makes their Special Summoning
      ability dead in the water. That said, get rid of Faultroll and Fulhelmknight
      in particular, as they're the most annoying (Faultroll can't be summoned
      from the Graveyard, but Fulhelmknight is brought back at every convenience).
      Like most people playing these popular archetypes, Malcolm has no way to
      return banished cards back to play, so a deck revolving around Macro Cosmos
      (etc.) can make a killing. Make no mistake, this fight might be the hardest
      one yet, especially if one's deck is ramshackle or using an archetype whose
      full support hasn't been gotten yet. Rivalry of Warlords helps tons, though.
      (In fact, I got Malcolm to do a Palomalu loop 16-18 times -- hilarious.)
    
     Winning the duel means winning Malcolm's interest, and he agrees to divulge
     Sergio's whereabouts if the next day's duel is won. Return to the hideout to
     pass the time, c
                        ________________________________________________________
     __________________/ PLOT DUEL #21: Kalin Kessler [Master of Demise - 1360] |_
    |                   ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
    | 3 Infernity Archfiend   | 1 Dark Hole              | 2 Bottomless Trap Hole |
    | 2 Infernity Avenger     | 1 Foolish Burial         | 1 Call of the Haunted  |
    | 1 Infernity Beast       | 1 Forbidden Chalice      | 1 Dimensional Prison   |
    | 3 Infernity Beetle      | 1 Infernity Launcher     | 1 Divine Wrath         |
    | 1 Infernity Destroyer   | 1 Lightning Vortex       | 1 Dust Tornado         |
    | 1 Infernity Dwarf       | 1 Monster Reborn         | 1 Full Salvo           |
    | 3 Infernity Guardian    | 1 Mystical Space Typhoon | 1 Infernity Break      |
    | 3 Infernity Mirage      | 1 ZERO-MAX               | 1 Infernity Force      |
    | 3 Infernity Necromancer |__________________________| 1 Infernity Inferno    |
    |-------------------------|                          | 1 Infernity Reflector  |
    | 3 Infernity Doom Dragon |                          | 1 Torrential Tribute   |
    |_________________________|                          |________________________|
    
      Assessment: Befitting his there's-nothing-left attitude, Kalin's Infernities
      gain their awesome effects when he has no cards in his hand. He accomplishes
      this via mass discarding (Full Salvo, Infernity Reflector) and intentional
      overextending. Naturally, cards that annihilate his hand will work against a
      player here, particularly where Infernity Archfiend and Infernity Necromancer
      are concerned. Still, there's a number of weaknesses in Kalin's deck that
      fluctuates his effectiveness: (1) no corrective strategies to banishing (2)
      negating his traps undercuts almost all of his defense; the highest DEF his
      his non-Synchros hve is Necromancer's 2000 (3) preventing resurrections
      from the Graveyard, a la Necrovalley, makes Infernity Necromancer and Mirage
      mere meat shields (4) cards that hamper DARK effects on the field, such as
      Shadow-Imprisoning Mirror or the monster Consecrated Light cut Kalin's deck
      off at the knees (5) forcing Kalin to have cards in hand, as by Morphing Jar,
      will foul up his plans (6) preventing discarding altogether, as by Goblin of
      Greed, also takes the bite out of Infernities. In short, Kalin REALLY needs
      to have an empty hand to put up a real fight; without it, he's just got a
      bunch of halfway decent monsters and a back row desperately trying to keep
      'em on the field. [Kalin's overextending can backfire if his back row gets
      too full; then, he's forced to keep Spells/Traps in hand.]
    
     After the events, everyone vacations at the scenic Crash Town Mine. Exit
     through the west tunnel to revisit that dusty burg. Save at Klaus' old house
     and head towards the central crossroads. Here, no one passes without first
     defeating...                _______________________________________________
      __________________________/ PLOT DUEL #22: Ramon [Treasure Digger - 1320] |_
     |                           ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Crystal Beast Amber Mammoth     | 3 Ancient City - Rainbow Ruins         |
     | 2 Crystal Beast Amethyst Cat      | 3 Burden of the Mighty                 |
     | 1 Crystal Beast Cobalt Eagle      | 3 Crystal Abundance                    |
     | 3 Crystal Beast Emerald Tortoise  | 2 Crystal Blessing                     |
     | 2 Crystal Beast Ruby Carbuncle    | 1 Dark Hole                            |
     | 3 Crystal Beast Sapphire Pegasus  | 1 Rare Value                           |
     | 3 Crystal Beast Topaz Tiger       | 1 Smashing Ground                      |
     | 3 Hamon, Lord of Striking Thunder |----------------------------------------|
     | 1 Mist Valley Soldier             | 1 Crystal Raigeki 1 Dimensional Prison |
     |___________________________________| 1 Crystal Pair    1 Solemn Warning     |
                                         | 1 Dark Bribe      1 Torrential Tribute |
      Assessment: Crystal Beasts have an |________________________________________|
      unusual effect: if destroyed while
      in a Monster Zone, the monster can be placed face-up in the Spell/Trap Zone
      instead of being sent to the Graveyard. They have no inherent effect while
      placed this way, but all the "Crystal" Support Cards are dependent on them
      being there. Additionally, "Ancient City - Rainbow Ruins" gets multiple
      effects depending on how many Crystal Beasts are treated as Continuous
      Spells. Ramon's 4000-ATK trump card (Hamon, Lord of Striking Thunder) isn't
      part of the archetype, but works well with it -- he can only be Special
      Summoned by sending 3 face-up Continuous Spells to the Graveyard. That said,
      without Hamon's frightful presence, or Synchro summons for variety, Ramon's
      deck can actually be quite tolerable. Cards that inflict burn damage based
      on field cards, such as "Princess of Tsurugi" or "Ceasefire" are especially
      useful. Other than that, Ramon's deck falls prey to some of the other big-
      -name archetypes' weaknesses, namely banishing and returning to the hand.
      Cards like "Compulsory Evacuation Device" and "Mist Worm" can waste Ramon's
      precious time while a player snipes at his open field. Finally, cards that
      restrict the opponent's Monster or Spell/Trap Zones (Spatial Collapse, Ground
      Collapse, Ojama King, Ojama Knight) or waste their zones' space (Cursed Fig,
      Ojama Trio) work well; Gozen Match helps, too. [Note that the "put in Spell
      or Trap Zone" effect goes before Special Summoning effects like Goyo Guardian
      or Red-Eyes Zombie Dragon's.] Overall, it usually takes a few turns before
      there's enough Continuous Spells to use "Crystal" cards' effects, giving
      plenty of time for swarmers to beatdown -- this is where a lack of traps'll
      come back to bite Ramon.
    
     A little further north, there's another problem. This will be the last battle
     in the chapter, so here's a recap of all the chapter's items:
    
     • GRAVE OF THE SUPER ANCIENT ORGANISM: By Malcolm's bar (after beating him)
     • NECKLACE OF COMMAND: Near western town exit (after beating Malcolm?)
     • SPELL SHATTERING ARROW: Table in Malcolm's bar
     • SMASHING GROUND: downstairs toolbox in protagonist's old house
     • STAR CHIP: On shelf in Toru's old house
     • STAR CHIP: In mine tunnel area
     • VANITY'S EMPTINESS: By Malcolm's bar (after beating him)
    
     Save in the card shop before fighting...
                               _______________________________________________
      ________________________/ PLOT DUEL #23: Lawton [Combat Realist - 1400] |_
     |                      |  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 1 Cannon Soldier     | 2 Chain Strike           | 1 Ceasefire            |
     | 3 Cyber Valley       | 1 Dark Room of Nightmare | 2 Chain Detonation     |
     | 2 Des Koala          | 3 Hinotama               | 2 Fire Darts           |
     | 3 Fire Trooper       | 2 Meteor of Destruction  | 1 Judgment of Anubis   |
     | 1 Morphing Jar       | 1 Ookazi                 | 1 Magical Explosion    |
     | 1 Phantom Skyblaster | 3 Poison of the Old Man  | 1 Meteor Flare         |
     | 1 Volcanic Queen     | 1 Soul of Fire           | 2 Secret Barrel        |
     |______________________| 2 Sparks                 |________________________|
                            | 1 Tremendous Fire        |
                            | 2 Wave-Motion Cannon     |
                            |__________________________|
    
      Assessment: There's some creedence to why players find this one of the
      toughest battles in the game: Lawton, who uses a burn (effect damage) deck,
      starts with 10 cards, which he thinks is only fair since this is a tag team
      fight with Kalin. This is especially hard to combat if the player doesn't
      go first, so that should be top priority -- remember, going last in a tag
      duel doesn't mean 2nd, it means last out of EVERYONE (in this case, third).
      Secondly, no preparation makes this fight beastly. There are some key cards
      that can turn this fight around single-handedly: (1) Prime Material Dragon,
      which makes effect damage heal instead of hurt, and it offers some decent
      damage protection, too (2) Heavy Slump, a trap that's normally unwieldy, but
      in this case, forces Lawton to discard his entire 10-card hand and draw just
      two cards. Needless to say, this pretty much wins the duel. (3) Des Wombat,
      which negates effect damage to its controller (4) Secret Village of the
      Spellcasters, a field spell that prevents the opponent from using Spells if
      the field spell's controller has a Spellcaster on the field. Lawton doesn't
      have any of that kind, so this effect would make much of his hand worthless.
      (5) the Rainbow Life trap allows any kind of damage to heal during that turn,
      which can certainly be a stall tactic until one draws into a card listed
      above.
    
      /\/\_________________________________________________________________________
     //\\\\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    / \//// 06) ~CHANGES~ PREPARING FOR THE TOURNAMENT AND A LOOMING SHADOW  [WK06]
    \  / /_________________________________________________________________________
     \/\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • The "Duelist Genesis" and "Acceleration 2nd Gear" packs are now available.
       The former contains tons of Psychic, Gladiator Beast and Spirit monster
       support, including Synchros and Stardust Dragon and Red Dragon Archfiend;
       the latter contains more Speed Spells. Also, two new structure decks have
       unlocked: Lost Sanctuary and Dragunity Legion.
    
     Now that all the duel runners are in order, it's time to pick an official
     (premade) name. Yusei will have left his tools at the garage, so they'll need
     to be returned -- his garage is in the Plaza, an area accessible from the
     world map. 
    
     Crash Town and the Mine can be revisited as well (the latter only has Siegel,
     half-hidden on the upper-right side of the first screen). Here's a list of
     new NPCs' prizes from those two areas (plus Rossi in DAIMON Area):
    
     • Barbara: Icarus Attack, Splendid Rose, Card Destruction
     • Kalin: Infernity Doom Dragon, Infernity Launcher, Infernity Archfiend
     • Rossi: Cyber Eltanin, Dimensional Prison, Cloudian - Cirrostratus
     • Scotch: Cold Wave, G.B. Hunter, Dark Valkyria, D2 Shield
     • Siegel: Herald of Perfection, X-Saber Palomuro, Threatening Roar
    
     "The Lost Millennium" pack is unlocked by defeating all the gang subordinates
     (Minegishi, Seluga, Bronson, Jemma, Virgil, Clint, Scotch) thrice. It has some
     basic Elemental Hero cards, Ancient Gear support, King of the Skull Servants,
     and assorted Charmers. "Force of the Breaker" unlocks by dueling the DAIMON
     Area kids thrice, that is, the five at street level (Kazuhiro, Honda, Helio,
     Yagiura, Rossi) and the four in the duel arena (Angie, Nelson, Figaro, Corse).
     If a player's been diligent, then Rossi might be the last stop left -- he's at
     the duel runner shop. "Force of the Breaker" heavily supports Crystal Beasts,
     and also includes the Field Spell searchers like Gravekeeper's Commandant and
     Harpie Queen.
    
    ===
    
     Visiting the Plaza opens up some more duel opponents. As usual, here's their
     best prizes:
    
     • Carly: Future Visions, Future Fusion, Fortune Lady Dark, Fortune Lady Light
     • Dexter: Avenging Knight Parshath, Ancient Sacred Wyvern
     • Stephanie: Chaos King Archfiend, Creation Resonator, Barrier Resonator
     • Sumetana: Goldd, Wu-Lord of Dark World; Silva, Warlord of Dark World
    
     At the garage, speak with Yusei to learn there's a rogue turbo duelist known
     as "Ghost," challenging people and bumping them off the road. Interesting...
     Before leaving, speak with Sumetana in the alley behind Yusei's for a weird
     guessing game. Pick any box to obtain the "Lucky Item," a key for an unknown
     lock. It actually unlocks the DAIMON Area apartment's 4F suite, which holds a
     few items: 2 Star Chips, Suit Style (outfit), Shield Wing (card), and KPC-000
     (duel runner CPU). That CPU in particular is amazing, and should be put on
     the vehicle immediately.
    
     NOTE: Talking with Klaus at this time can initiate a little sidequest that
     opens up the apartment's 4F floor. Head up and do the mandatory fight with
     Lenny (bug user), then visit the next-door apartment for a small scene. Tell
     Klaus of the goings-on to get a DWE-CG duel runner engine. Doing this li'l
     quest seems to unlock the "Extra Pack" at the card shop, which contains a lot
     of Gemini cards, plus some Gladiator Beast/Pyro support. [Finishing this
     event lets Lenny, Lug and Larry be normal duel opponents.]
    
     • Larry: Dark End Dragon, Gravekeeper's Commandant, Iron Core of Koa'ki Meiru
     • Lenny: Mist Wurm, Dragunity Arma Leyvaten, Dark Bribe
     • Lug: Gungnir, Dragon of the Ice Barrier; Teleport, Double Summon
    
     Report back to Toru to initiate "combat training" -- this will take place in
     the Outer Rim, a location now unlocked on the world map. Speak with Toru to
     start, and wouldn't y'know it, Ghost attacks!
                                        ________________________________________
      _________________________________/ PLOT DUEL #24: Ghost [GHOST-01 - ????] |_
     |                                  Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Ally of Justice Core Destroyer  | 2 Speed Spell - Allure of Darkness     |
     | 1 Ally of Justice Cosmic Gateway  | 3 Speed Spell - Book of Moon           |
     | 1 Ally of Justice Cycle Reader    | 1 Speed Spell - Heavy Storm            |
     | 1 Ally of Justice Enemy Catcher   | 2 Speed Spell - Mystical Space Typhoon |
     | 2 Ally of Justice Garadholg       | 1 Speed Spell - Shrink                 |
     | 3 Ally of Justice Nullifier       | 1 Speed Spell - Special Hurricane      |
     | 3 Ally of Justice Quarantine      | 2 Speed Spell - The End of the Storm   |
     | 1 Ally of Justice Thunder Armor   |----------------------------------------|
     | 3 Ally of Justice Unlimiter       | 2 Destruct Potion                      |
     | 1 Ally of Justice Unknown Crusher | 3 DNA Transplant                       |
     | 3 Ally Salvo                      |________________________________________|
     | 3 Meklord Emperor Wisel           |
     |___________________________________| NOTE: Ghost always goes first... =/
    
      Assessment: Ally of Justice cards are meant to combat LIGHT monsters, and
      they have the ability to stop special summons (Quarantine), destroy without
      damage calculation (Core Destroyer), and banish (Unknown Crusher). However,
      the turbo deck isn't without its faults -- AOJs are all DARK Machine-Types,
      meaning cards like Shadow-Imprisoning Mirror and Consecrated Light, or even
      unassuming monsters like Magnetic Mosquito, can rip holes in his strategy.
      Ghost will use DNA Transplant to make all field monsters LIGHT attribute,
      too, a safeguard against his opponent having no LIGHT monsters. However, as
      most of Ghost's monsters are completely wimpy, he uses his Meklord Emperor
      as a failsafe. Said monster can only be Special Summoned when a monster he
      controls is destroyed by a card effect, and once on the field, can use its
      effect to equip your Synchro monsters as Equip Spells, increasing its own
      attack. However, when on the field, only Wisel can attack, meaning Ghost's
      offense typically goes down, not up. [Wisel can also negate a Spell's
      activation once per turn.] Combating Wisel is really the "hardest" part, but
      really only takes a Bottomless Trap Hole (etc.) to get rid of. And, like
      many others before him, his Special Summoning tactics typically leave his
      hand very small, so this fight isn't as hard as it possibly could be.
    
     Note that, if you beat Ghost without letting him summon Wisel, the fight will
     repeat. [This is what his opening line meant, even if came out all wrong...
     thanks translators!] Back at the garage, Crow and Akiza will show up. One
     thing leads to another, and it's another fight at the Outer Rim.
                                  _____________________________________________
     ____________________________/ PLOT DUEL #25: Akiza [Feel the Wind - 1420] |_
    |                             ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
    | 2 Blue Rose Dragon                 | 2 Speed Spell - Creature Swap         |
    | 3 Botanical Lion                   | 1 Speed Spell - Harpie's Feather Duster
    | 1 Dandylion                        | 1 Speed Spell - Monster Reborn        |
    | 2 Gigaplant                        | 2 Speed Spell - Mystical Space Typhoon|
    | 1 Glow-Up Bulb                     | 1 Speed Spell - Smashing Ground       |
    | 1 Koa'ki Meiru Gravirose           |---------------------------------------|
    | 2 Lord Poison                      | 2 Blossom Bombardment                 |
    | 2 Lonefire Blossom                 | 1 Bottomless Trap Hole                |
    | 3 Naturia Cherries                 | 2 Dimensional Prison                  |
    | 1 Naturia Rosewhip                 | 1 Mirror Force                        |
    | 2 Revival Rose                     | 1 Proof of Powerlessness              |
    | 1 Spore                            | 1 Seven Tools of the Bandit           |
    | 2 Tytannial, Princess of Camellias | 1 Torrential Tribute                  |
    | 1 Twilight Rose Knight             |_______________________________________|
    |------------------------------------|
    | 3 Black Rose Dragon                | Assessment: For fans of the 5D's show,
    | 2 Queen of Thorns                  | it's no surprise that Akiza uses a 
    | 3 Splendid Rose                    | hard-hitting plant deck, or that it's
    |____________________________________| star card is Black Rose Dragon, widely
                                           considered to be an annoying "nuke"
      card. Akiza's deck uses a few combos, notably Lonefire Blossom tributing a
      monster (usually itself) for Tytannial, or Gravirose using its effect to
      dump tuners like Spore and Glow-Up Bulb into the Graveyard. As before, decks
      themed around banishing or Special Summon prevention typically work well,
      and traps like Gozen Match and Rivalry of Warlords can even see a little use
      (although not much). If one can manage Tytannial and Gigaplant -- which have
      2800 and 2400 ATK, respectively -- then that just leaves Synchro Summoning,
      which can be handled with cards like Discord or the aforementioned banishing
      strategies. Other than that, be careful not to overextend in case Black Rose
      Dragon nukes the field; or, have precautions ready (Divine Wrath, Forbidden
      Lance, Fiendish Chain) that can prevent its effect. Remember that it can only
      destroy the field when it's Synchro Summoned, not in any other manner. Unlike
      other players reliant on Special Summoning and Synchros, Akiza's plants have
      such good chemistry, her hand might not deplete that much throughout the
      duel...without a little help, of course. 
    
     Winning the fight is optional, but doing so earns the "Glow-Up Bulb" tuner
     from Akiza. While the other two are hitting the highway, Crow gets an itch
     that can only be scratched by dueling!
                             __________________________________________________
     _______________________/ PLOT DUEL #26: Crow [Driven on Blackwing - 1410] |_
    |                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
    | 3 Blackwing - Bora the Spear           | 1 Speed Spell - Angel Baton       |
    | 3 Blackwing - Blizzard the Far North   | 1 Speed Spell - Book of Moon      |
    | 1 Blackwing - Calima the Haza          | 1 Speed Spell - Giant Trunade     |
    | 1 Blackwing - Gale the Whirlwind       | 1 Speed Spell - Monster Reborn    |
    | 1 Blackwing - Jin the Rain Shadow      | 1 Speed Spell - Mystical Space T. |
    | 3 Blackwing - Kalut the Moon Shadow    | 1 Speed Spell - Speed Force       |
    | 1 Blackwing - Kochi the Daybreak       |-----------------------------------|
    | 3 Blackwing - Shura the Blue Flame     | 1 Blackback                       |
    | 3 Blackwing - Sirocco the Dawn         | 2 Bottomless Trap Hole            |
    | 1 Blackwing - Zephyrus the Elite       | 2 Delta Crow - Anti Reverse       |
    | 1 Blackwing - Vayu the Emblem of Honor | 2 Dimensional Prison              |
    |----------------------------------------| 2 Icarus Attack                   |
    | 3 Black-Winged Dragon                  | 1 Mirror Force                    |
    | 3 Blackwing - Silverwind the Ascendant | 2 Trap Stun                       |
    | 3 Blackwing Armed Wing                 |___________________________________|
    | 3 Blackwing Armor Master               |
    |________________________________________| Assessment: Compared to his regular
                                               deck, this one's a vast improvement,
      and has most of the essential monsters, plus all of the Synchros together.
      However, it's not without some fluff (Kochi, Jin, Calima). One thing about
      this deck is how much destructive Crow's traps are, Icarus Attack and Delta
      Crow in particular. Being able to factor those out of the battle goes a long
      way in winning this fight -- remember that none of them are Counter Traps,
      so you can use Trap Stun to negate any of them (this is particularly useful
      against Icarus Attack which requires the Tribute to activate). Royal Decree
      and Jinzo also work, if one prefers. Other than that, limiting Crow's
      Special Summoning (Royal Surrender, Vanity's Emptiness, Consecrated Light)
      is really all one needs to defang his primary strength. And, like 90% of
      opponents, banishing strategies kill. I know that's the millionth time I've
      said it, but a deck based solely around banishing throws a curveball to just
      about everyone!
    
     Like the last fight, winning isn't mandatory, but does net one a card reward:
     in this case, "Blackwing - Elphin the Raven". The final step of training will
     be a time attack run on the highway system. If a player's gotten used to
     driving and upgraded the duel runner accordingly -- especially with that
     KPC-000 CPU from the Lucky Item sidequest -- then this should be a cinch. As
     before, collecting items on the racetrack can earn random Speed Spells and DP.
     Just watch out for the drop-off points in the latter half of the track, as
     they lead to tedious detours and will hurt the overall time. It shouldn't
     endanger the 3:00 limit, though, unless your duel runner's slower than a
     rickshaw with square wheels. ;)
    
     Time automatically advances a bit, and it'll be time to visit the garage. Do
     so and learn someone stole Toru's bike. Misaki suggests getting Yusei's help,
     and over at his place, apparently someone's swiped Jack's runner, too. Trudge
     thinks Satellite's chop-shopping has a connection; said location is unlocked
     on the world map. As usual, here's a list of new NPCs' goodies:
    
     • Bass: Mist Wurm, Red-Eyes Wyvern, Gishki Ceremonial Mirror/Steelswarm Caller
     • Hakamada: Avenging Knight Parshath, Laval Miller, Gem-Knight Emerald
     • Kuroe: Mind Control, Arcana Force 0 - The Fool, Blessings for Gusto
     • Lilie: Arcanite Magician, The Immortal Bushi, Hecatrice, Psychokinesis
    
     Note that most of the NPCs from "old Satellite" will be here, and all the
     wins/losses racked up against 'em still count. A few people (like Lilie) are
     now normal duelists.
    
     Importantly, there's a free "Solemn Warning" Counter Trap in the west part of
     town, and it has the ability to negate summons or cards that Special Summon
     at the cost of 2000 life points. Most people run two of these (the maximum),
     and many of the higher-ranking duelists will have some as well, so why not
     have use your own? Anyway, the goal is to find Kuroe in the last remnants of
     the slum: the duel runner shop. His lips are sealed without a duel, though.
                             __________________________________________________
      ______________________/ PLOT DUEL #27: Kuroe [Masterful Magician - 1370] |_
     |                       ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Apprentice Magician          | 1 Arcane Barrier                         |
     | 1 Breaker the Magical Warrior  | 3 Magican Citadel of Endymion            |
     | 3 Crusader of Endymion         | 2 Magical Dimension                      |
     | 1 Defender, the Magical Knight | 1 Monster Reborn                         |
     | 2 Frequency Magician           | 1 Mystical Space Typhoon                 |
     | 2 Geomancer of the Ice Barrier | 3 Spell Power Grasp                      |
     | 3 Magical Exemplar             | 3 Toon Table of Contents                 |
     | 3 Night's End Sorcerer         |------------------------------------------|
     | 3 Old Vindictive Magician      | 1 Magical Explosion                      |
     | 1 Toon Gemini Elf              | 1 Magician's Circle                      |
     |--------------------------------| 2 Pitch-Black Power Stone                |
     | 3 Arcanite Magician            |__________________________________________|
     | 3 Tempest Magician             |
     |________________________________| Assessment: Not much to say about Kuroe's
                                        Magician deck, as it focuses more on
      generating Spell Counters than it does with preparing an adequate defense
      (hence the lack of worthwhile Traps). But that doesn't mean it should be
      taken too lightly -- Magical Citadel of Endymion will collect the counters
      of all destroyed Magicians, and if he gets out his trump Synchros, they'll
      have a large pool to draw from. Besides that, most of his monsters are pretty
      wimpy, with 1900 ATK or less. Some have destructive effects (Breaker, Old
      Vindictive Magician) but most are meant to Special Summon other Magicians or
      facilitate Synchros/Spell Counters. Note that the effect of "Magical Citadel
      of Endymion" that allow a spell counter to be removed to prevent destruction
      does NOT prevent its inherent destruction when a new Field Spell is played.
      If you can get control of your opponent's Tempest Magician (Creature Swap,
      Zombie World tactics, Monster Reborn, etc.) you can use its effect to remove
      your opponent's Spell Counters he's stocked up, since the card text doesn't
      specify. Also, Kuroe uses so many cards in his pursuit of spell counters, he
      can often decimate his hand on his first turn. D'oh!
    
     Defeated, Kuroe coughs up the info: a dealer named Syd sold him the parts,
     and his base of operations is at the northern port. [NOTE: You can now play
     Kuroe as a regular duelist, and if you've fought everyone else in town three
     times, he should be the last step to unlocking the "Enemy of Justice" pack,
     which contains a lot of Destiny Hero support cards.]
    
     Anywho, once the Port's visited from the world map, head east to eavesdrop on
     the two lackeys, Ida and Kameno. Jack will make a surprise appearance and it
     turns into a 2-on-2 battle.      _________________________________________
      _______________________________/ PLOT DUEL #28: Ida [Ida Dragons - 1390] |_
     |                               \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Dragunity Arma Leyvaten      ) 1 A Wingbeat of Giant Dragon             |
     | 3 Dragunity Darkspear          | 3 Dragon Ravine                          |
     | 3 Dragunity Dux                | 1 Giant Trunade                          |
     | 1 Dragunity Javelin            | 1 Monster Reborn                         |
     | 3 Dragunity Legionnaire        | 1 Monster Reincarnation                  |
     | 1 Dragunity Militum            | 1 Mystical Space Typhoon                 |
     | 3 Dragunity Phalanx            |------------------------------------------|
     | 3 Masked Dragon                | 3 Dragon's Rage                          |
     | 3 Prime Material Dragon        | 2 Seven Tools of the Bandit              |
     |--------------------------------| 1 Solemn Warning                         |
     | 2 Dragunity Knight - Barcha    |__________________________________________|
     | 2 Dragunity Knight - Gae Bulg  |
     | 2 Dragunity Knight - Gae Dearg | Assessment: Dragunity decks revolve around
     | 1 Dragunity Knight - Trident   | equipping Winged Beast monsters with low-
     | 2 Dragunity Knight - Vajrayana | -level Dragon types; most of their effects
     |________________________________| are given when equipped in this way, or by
                                        discarding the attached card. This deck is
      a little unstable without "Dragon Ravine," however -- it allows its user to
      discard 1 card (typically a LV3 or lower Dragon) to add 1 "Dragunity" card
      from the deck (typically a Winged Beast type). The card allows Ida "toolbox"
      -- or select cards based on current circumstances -- and retaliate with some
      force. Needless to say, without Dragon Ravine, Ida has to rely on topdecking
      good cards, and his strategies move at glacial speeds.
                            ___________________________________________________
      _____________________/ PLOT DUEL #28: Kameno [Lucky Turtle Shell - 1390] |_
     |                      ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Crystal Beast Emerald Tortoise | 3 Gem-Knight Fusion                    |
     | 3 Gem-Armadillo                  | 2 My Body as a Shield                  |
     | 3 Gem-Knight Sapphire            | 1 Mystical Space Typhoon               |
     | 3 Gem-Knight Tourmaline          |----------------------------------------|
     | 3 Gem-Turtle                     | 1 Call of the Haunted                  |
     | 3 Mask of Darkness               | 2 Compulsory Evacuation Device         |
     | 2 Solar Flare Dragon             | 2 D2 Shield                            |
     | 2 UFO Turtle                     | 1 Drastic Drop Off                     |
     |----------------------------------| 3 Jar of Greed                         |
     | 3 Gem-Knight Aquamarine          | 2 Mask of Weakness                     |
     | 3 Gem-Knight Citrine             | 2 Pyroxene Fusion                      |
     | 3 Gem-Knight Prism Aura          |________________________________________|
     | 3 Gem-Knight Topaz               |
     |__________________________________| Assessment: Kameno's deck has received a
                                          facelift since the last YGO game, and now
      stars Gem-Knights, a series of EARTH monsters that can Fusion Summon very
      fast (thanks to Gem-Knight Fusion, which can return itself to the hand by
      banishing 1 Gem-Knight in the Graveyard). However, his deck doesn't have much
      horsepower in it, with Gem-Knight Prism Aura having the highest ATK at 2450.
      A card like "Burden of the Mighty" makes any of the opponent's monsters a
      tolerable level, save perhaps the 2100-DEF Gem-Knight Sapphire. Still, this
      deck is mostly supposed to work with Ida's beatdown-style deck, and provide
      extra defensive measures (like "My Body as a Shield") to work with Prime
      Material Dragon. Monster-wise, this deck has little in common with Ida's,
      so expect situations where you kill Ida's "Masked Dragon" during Kameno's
      turn (or Kameno's "UFO Turtle" during Ida's turn) and they'll have nothing
      to Special Summon.
    
     Luckily, Jack's ace monster "Red Dragon Archfiend" murders those who rely on
     defensive tactics, and can clear the opponent's field of any defense position
     monsters after attacking. This is one situation where it might not matter too
     much what deck the player has; Jack's is pure offense, and it shows.
    
     Afterwards, the boss shows up...
                                   ____________________________________________
      ____________________ _______/ PLOT DUEL #29: Syd [Breaking Wheel - 1460] |_
     |                    |        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Giant Germ       | 1 Book of Moon              | 3 Imperial Custom      |
     | 3 Green Gadget     | 2 Dark Room of Nightmare    | 2 Mask of Restrict     |
     | 1 Machina Fortress | 2 Enemy Controller          | 2 Metal Reflect Slime  |
     | 1 Mask of Darkness | 1 Forbidden Chalice         | 3 Nightmare Wheel      |
     | 3 Red Gadget       | 1 Giant Trunade             | 2 Tuner's Scheme       |
     | 3 Stealth Bird     | 1 Mystical Space Typhoon    | 2 Zoma the Spirit      |
     | 3 Yellow Gadget    | 1 Swords of Revealing Light |________________________|
     |____________________|_____________________________|
    
      Assessment: Syd uses a stall/burn deck, which isn't that difficult on paper
      but can become more than the sum of its parts. Syd uses Trap Monsters (Zoma
      the Spirit, Metal Reflect Slime) and prevents their destruction with Imperial
      Custom, which gives plenty of time for him to build up his hand with Gadgets
      or buy time with his other time-wasting tactics. This is a great fight to
      pack Trap Stun in -- not only does it negate Imperial Custom's effect for a
      turn, but active Trap Monsters affected by it become useless, even after the
      effect's passed. This can clog up Syd's Spell/Trap zones and play off his
      deck's low amount of monsters. Other than that, Syd uses his Gadgets to
      keep summoning Machina Fortress; however, he only has one, and removing it
      from play puts the kibosh on his offense, pretty much.
    
     Following, the bikes are reclaimed and everyone has cake. Just kidding...no
     one has cake... But, Akiza does come over and suggests Bruno help Misaki with
     her programming. [You can also visit the Port again to duel with Hana and
     Natsumi. They don't count towards unlocking packs, though...] Visit Yusei's
     garage to meet Luna and Leo, the latter of which is itching for a duel...and
     he won't let the protagonist exit without one! Kids these days...
                                 ______________________________________________
      __________________________/ PLOT DUEL #30: Leo [Equipped! Click! - 1290] |_
     |                         | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Morphtronic Boarden   | 1 Break! Draw!             1 Power Pickaxe      |
     | 3 Morphtronic Boomboxen | 2 Double Tool C&D          1 Rocket Pilder      |
     | 3 Morphtronic Celfon    | 2 Mage Power               2 United We Stand    |
     | 2 Morphtronic Magnen    | 2 Morphtronic Accelerator                       |
     | 3 Morphtronic Radion    |-------------------------------------------------|
     | 1 Morphtronic Remoten   | 1 Bottomless Trap Hole                          |
     | 3 Morphtronic Scopen    | 1 Mirror Force                                  |
     | 2 Morphtronic Vacuumen  | 2 Morphtronic Bind                              |
     | 1 Morphtronic Videon    | 1 Morphtronic Forcefield                        |
     |-------------------------| 2 Morphtronics, Scramble!                       |
     | 3 Power Tool Dragon     | 1 Solemn Warning                                |
     |_________________________|_________________________________________________|
    
      Assessment: Leo uses Machine-Type "Morphtronics," whose effects depend on
      their face-up battle position. Each Morphtronic is pretty weak, but when a
      bunch get together, they can become quite a nuisance. Leo's trump card is
      "Power Tool Dragon," which allows him to search for Equip Spell cards,
      which not only power PTD up but extend its lifespan -- he can send one to the
      Graveyard to negate its destruction. Using cards that remove from the field
      without destroying (Dimensional Prison, Compulsory Evacuation Device, etc.)
      can work reasonably well. Trap Stun can get around any annoying stall
      tactics (Morphtronic Bind) he has, too.
    
     Winning this duel is completly optional, but if one desires a prize (United
     We Stand) he has to be. The kids can now be regular duel opponents, too. Luna
     has the "Ancient Fairy Dragon" prize, while Leo has "Power Tool Dragon" and
     a couple Morphtronics/Equip Spells. On the way out, Jack suggests checking in
     on the progress at Toru's garage; doing so unlocks the Bay Parking spot on the
     world map.
    
     Anyway, the test drive is basically meant to show a player how to do start
     dash. Pretty simple, actually -- hold the A-button when the second-to-last
     light brightens. The track itself bifurcates a few times, but it's mostly
     flat and not very challenging. In fact, if it takes more than 1:00 to get
     through, it might be time to upgrade or go back to driving school. ;p
    
     Afterwards, Jack (!?) will show up and immediately challenge the player to a
     duel. This starts automatically; there's no prep time to change decks or to
     save.                        _____________________________________________
      _________________________ _/ PLOT DUEL #31: Jack [Tyrant's Reign - 1420] |_
     |                         |  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 1 Archfiend Interceptor | 1 Speed Spell - Mystical Space Typhoon          |
     | 2 Battle Fader          | 1 Speed Spell - Power Baton                     |
     | 1 Big Piece Golem       | 1 Speed Spell - Smashing Ground                 |
     | 3 Blizzard Dragon       | 2 Speed Spell - Stamping Destruction            |
     | 2 Dark Resonator        |-------------------------------------------------|
     | 2 Dread Dragon          | 2 Bottomless Trap Hole                          |
     | 1 Flare Resonator       | 2 Fiendish Chain                                |
     | 1 Lancer Archfiend      | 1 Lineage of Destruction                        |
     | 2 Luster Dragon         | 1 Mirror Force                                  |
     | 1 Mad Archfiend         | 1 Prideful Roar                                 |
     | 1 Mist Valley Soldier   | 1 Solemn Warning                                |
     | 1 Power Giant           | 1 Torrential Tribute                            |
     | 1 Sangan                |_________________________________________________|
     | 2 Strong Wind Dragon    |
     | 1 Synchro Magnet        | Assessment: Jack's previous deck was a lot more
     | 1 Trap Eater            | concise, with its monster pool having a better
     | 3 Vice Dragon           | ratio of Dragons to non-Dragons, and a slightly
     |-------------------------| more destructive back row. The "Tyrant's Reign"
     | 3 Exploder Dragonwing   | deck aims to be even more destructive, and it
     | 3 Red Dragon Archfiend  | certainly has the potential; however, by diluting
     |_________________________| the Dragon deck with a bunch of non-Dragons, and
                                 simply having too many monsters (twenty-six!), it
      walks the thin line between success and failure every turn. I would highly
      recommend running a few Trap Stuns here, as Jack can't do anything to block
      'em (only preempt). Cards that prevent Special Summoning, such as Royal
      Oppression or Archlord Kristya, will also help cripple this fool, as his
      entire deck is based around that whizbang, hit-'em-hard-and-fast style of
      gameplay. Forcing him to slow down usually works in a player's favor. [This
      fight is mandatory to win, also.]
    
      /\/\_________________________________________________________________________
     //\\\\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    / \//// 07) ~TO THE FUTURE~ STATE OF THE WRGP AND THE WORLD              [WK07]
    \  / /_________________________________________________________________________
     \/\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     There'll be a time skip once the "fake Jack" event finishes, and the WRGP'll
     finally arrive! MC will announce that Toru's team will fight Team Unicorn in
     the opening match. [The "Acceleration Finish" and "Crimson Crisis" packs
     should be unlocked now. The former contains new Speed Spells; the latter has
     support for Alien, Assault Mode, Blackwing and Psychic types.]
    
     Talking to Toru will start the first match. Before then, however, let's recap
     all the items thus far in this longtastic chapter. [Items found after this
     point will be recapped towards the end.]
    
     • 47 DP: On ground at Bay Parking, west side
     • 1000 DP: box in Satellite's SW sector
     • 1500 DP: box in Crash Town's eastern bar
     • 1500 DP: box at Satellite's port
     • CYBERNETIC HIDDEN TECHNOLOGY: Under Crash Town hideout (visible)
     • DWE-CG: Do Klaus' miniquest to get this reward (see above)
     • HEAVY MECH SUPPORT PLATFORM: Fountain Plaza, left-hand side (visible)
     • KPC-000: In locked DAIMON Area 4F suite (see above)
     • LEATHER TOP AND BOTTOM SET: Box behind Yusei's garage
     • LION ALLIGATOR: Under bed in DAIMON Area 3F room (see above)
     • LUCKY ITEM: Do Sumetana's event behind Yusei's garage (see above)
     • MIST VALLEY FALCON: Box on Mountain Pass' sidewalk
     • MYSTICAL SPACE TYPHOON: Box in DAIMON Area 3F room (see above)
     • REVIVED KING HA DES: In magazine in DAIMON Area 4F suite (see above)
     • ROSE, WARRIOR OF REVENGE: Box at Outer Rim
     • RYKO, LIGHTSWORN HUNTER: On Mountain Pass' sidewalk
     • SEVEN TOOLS OF THE BANDIT: Outer Rim area (after finishing time attack)
     • SHIELD WING: In locked DAIMON AREA 4F suite (see above)
     • SOLEMN WARNING: In a box by west part of Satellite
     • SOLIDARITY: Outside Satellite duel runner shop (after beating Kuroe)
     • STAR CHIP: Ground in front of DAIMON Area Securities building (invisible)
     • STAR CHIP: Under table in Bootleg bar
     • STAR CHIP: Upper-right corner of entrance to Facility (invisible)
     • STAR CHIP: Fountain Plaza's plaza fountain!
     • STAR CHIP: Underneath Yusei's garage's interior stairway (hidden)
     • STAR CHIP: In locked DAIMON Area 4F suite (see above)
     • STAR CHIP: In locked DAIMON Area 4F suite (see above)
     • STAR CHIP: Under bench at Outer Rim
     • STAR CHIP: Hidden behind SWmost pillar at Bay Parking
     • SUIT STYLE: In locked DAIMON Area 4F suite (see above)
     • SUPER-NIMBLE MEGA HAMSTER: Box by Fountain Plaza vendor
     • THE AGENT OF CREATION - VENUS: On ground at the Port (after beating Syd)
    
     As far as preparations go, there's a billion and one ways to get through the
     tourney. General advice is to open up more packs of cards, always buy the new
     structure decks (some have cards unique to those decks), and don't forget to
     do CPU duels! "World Championship" packs unlock based on how many CPU duel
     opponents are available, and this can count for CPU Tag Duels, Turbo Duels,
     and so on. Not only are "World Championship" packs chock full of good stuff,
     but the CPU opponents also have good cards to win. Some archetypes might not
     be fully supported via buyable decks, so this can be a good way to get some
     extra firepower.
    
     When ready, hit up Toru and face off against Team Unicorn at the Stadium (now
     unlocked from World Map). This will be a 3-on-3 match, with the team order
     being Toru -> Misaki -> Player. These battles aren't too hard to understand.
     When a player loses, the next person in line fills in; they start with 8000
     LP and have their own hand. All cards on the field in-between that time will
     remain, but the Graveyard of the losing team resets.
    
     It's actually possible to roam around before the match, and even leave the
     location. The mountain pass's duel runner shop, and Crash Town's card shop,
     have permanently relocated to the stadium grounds, too. Finally, new places
     equal new opponents carrying good prize cards!
    
     • Alvaro: Darklord Desire, Jinzo, Flamvell Firedog, The Fabled Catsith
     • Lazar: Armityle the Chaos Phantom, Imperial Custom, Discord, Jester Confit
     • MC: Skill Drain, Birthright
     • Seria: Darklord Asmodeus, Mask Change, Steelswarm Moth
    
     Now, onto the tournament -- speak with Toru to get started. Each team will
     knock out the first contestant, and eventually it'll be the player against
     the final two bozos...err, respectable competitors.
                           ____________________________________________________
      ____________________/ PLOT DUEL #32: Andre [One Horn, One Strike - 1500] |_
     |                     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 1 Behemoth, the King of All Animals    | 1 SS - Dash Pilfer               |
     | 2 Egotistical Ape                      | 2 SS - Instant Fusion            |
     | 2 Elephun                              | 1 SS - Mystical Space Typhoon    |
     | 3 Giant Rat                            | 1 SS - One for One               |
     | 1 Green Baboon, Defender of the Forest | 2 SS - Speed Energy              |
     | 2 Key Mouse                            | 1 SS - The End of the Storm      |
     | 3 Nimble Momonga                       |----------------------------------|
     | 2 Playful Possum                       | 1 Bottomless Trap Hole           |
     | 2 Ryko, Lightsworn Hunter              | 2 Dimensional Prison             |
     | 2 Scrap Beast                          | 2 Horn of the Phantom Beast      |
     | 2 Super-Nimble Mega Hamster            | 1 Mirror Force                   |
     | 2 X-Saber Airbellum                    | 1 Solemn Warning                 |
     |----------------------------------------| 1 Torrential Tribute             |
     | 3 Flower Wolf                          |__________________________________|
     | 3 Fusionist                            |
     | 3 Naturia Leodrake                     | Assessment: Andre -- and all of
     | 3 Thunder Unicorn                      | Team Unicorn, for that matter --
     |________________________________________| uses Beast-Type monsters, most of
                                                which have searching or Special
      Summoning effects for other Beasts. This keeps his field clogged up enough
      to Synchro Summon Thunder Unicorn (which has an ATK-reducing effect) or the
      3000-ATK beatstick Naturia Leodrake. Luckily, Misaki took a bite out of him
      beforehand and he's starting with a mere 2000 LP and almost half his deck in
      the Graveyard! She also left two Set cards (One for One, Mystical Space
      Typhoon), common cards that can supplement one's own deck. Andre's field'll
      consist of a face-up Thunder Unicorn and a face-down Playful Possum; the
      latter'll get used as Synchro Material for Naturia Leodrake during the
      ensuing turn if it's not taken care of! Other than that, remember that one's
      field, Graveyard, and LP total carries over to the next fight, so try to end
      in tiptop shape! Try to eliminate any of the opponent's tuners before winning
      so they don't end up used in the next fight.
    
     Immediately afterwards, one faces off with...
                             __________________________________________________
      ______________________/ PLOT DUEL #33: Jean [Call of the Trihorn - 1530] |_
     |                     | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Delta Flyer       | 1 Speed Spell - Dash Pilfer                         |
     | 2 Egotistical Ape   | 2 Speed Spell - Instant Fusion                      |
     | 2 Elephun           | 1 Speed Spell - Mystical Space Typhoon              |
     | 3 Giant Rat         | 1 Speed Spell - One for One                         |
     | 2 Hypnocorn         | 2 Speed Spell - Speed Energy                        |
     | 2 Key Mouse         |-----------------------------------------------------|
     | 3 Nimble Momonga    | 1 Bottomless Trap Hole        1 Mirror Force        |
     | 3 Rhinotaurus       | 1 Barrier Wave                1 Reanimation Wave    |
     | 2 Trident Warrior   | 1 Chain Whirlwind             1 Solemn Warning      |
     | 2 X-Saber Airbellum | 1 Dimensional Prison          1 Torrential Tribute  |
     |---------------------| 2 Horn of the Phantom Beast                         |
     | 3 Flower Wolf       |_____________________________________________________|
     | 3 Fusionist         |
     | 3 Lightning Tricorn | Assessment: Like his compatriots, Jean uses Beast
     | 3 Thunder Unicorn   | monsters and facilitates his Synchro Summoning via
     | 3 Voltic Bicorn     | inherent monster searchers (Key Mouse, Giant Rat,
     |_____________________| Nimble Momonga) and similar Spell Cards (Instant
                             Fusion, One for One). His deck really isn't that much
      different than Andre's except he's got more Unicorn-themed Synchros, and more
      traps. However, despite any advantages he may have on paper, it doesn't
      change the fact that the player's already had time to setup a (massive?)
      field, and planned ahead for this fight, so it should be more of a cinch
      than anything. Remember that if a Synchro Summon is negated, as with "Black
      Horn of Heaven" or "Solemn Warning," that monster didn't count as being
      properly summoned, and thus can't be Special Summoned from the Graveyard!
    
     Following the win, the next opponent's revealed: Team Catastrophe! Report to
     the Stadium's pit in the morning to continue the fights. [For me, after a few
     more fights, the "Duelist Revolution" pack unlocked. It contains some Watt,
     Scrap, Amazoness, and generic Beast support. Scrap Dragon, Ultimate Axon
     Kicker and Dragon Knight Draco-Equiste are found here, too.] The order will
     be changed this time, with the player going 2nd, before Misaki.
    
     Toru'll win the first match, but then it's time for...
                              _________________________________________________
      _______________________/ PLOT DUEL #34: Hermann [Nightmare Clown - 1570] |_
     |                      | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Adhesive Explosive | 1 SS - Book of Moon      3 SS - Ignition           |
     | 3 Black Salvo        | 1 SS - Enemy Controller  3 SS - Book of Moon       |
     | 3 Blade Rabbit       |----------------------------------------------------|
     | 3 Blast Sphere       | 1 Call of the Haunted    3 Labyrinth of Nightmare  |
     | 3 Dream Clown        | 1 Fiendish Chain         3 No Entry!!              |
     | 2 Mechanicalchaser   | 2 Limit Reverse          3 Zero Gravity            |
     | 3 Phantom Skyblaster |----------------------------------------------------|
     |______________________| 3 Karakuri Shogun mdl 00 "Burei"                   |
                            |____________________________________________________|
    
      Assessment: Hermann uses a "Clown Control" deck, which is based upon "Dream
      Clown" and "Blade Rabbit," whose effects destroy monsters when changed from
      Attack Position to Defense Position. Almost all of his traps will force this
      situation, creating an irritating mass-destruction situation. However, there
      are plenty of solutions: (1) Final Attack Orders prevents face-up monsters
      from going to defense position, stripping the deck's heart out (2) Jinzo or
      Trap Stun will screw up a carefully laid back row, none Counter Traps, to
      push ahead and put him on the defensive (3) King Tiger Wanghu destroys all
      monsters with 1400 ATK or less when they're Normal/Special Summoned, which
      also forces Hermann to Set his monsters. (4) Weed Out will destroy all LV3
      or lower monsters on the field. (5) Shadow-Imprisoning Mirror negates Dream
      Clown and a few others' effects. Hermann has no repercussions against those
      Continuous Traps/Spells, so a little preparation can junk his chances easily.
      Any continuous Traps he has will benefit the next player, too, so make sure
      they're destroyed before finishing! [Toru's Set cards: Smashing Ground, Pot
      of Avarice. Hermann has 4000 LP.]
    
     After Hermann, it's the final member...
                              __________________________________________________
      _______________________/ PLOT DUEL #35: Nicolas [Karakuri Squared - 1620] |_
     |                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 1 Cyber Dragon                             | 2 SS - Angel Baton            |
     | 3 Karakuri Bushi mdl 6318 "Muzanichiha"    | 1 SS - Enemy Controller       |
     | 2 Karakuri Merchant mdl 177 "Inashichi"    | 1 SS - Giant Trunade          |
     | 3 Karakuri Ninja mdl 919 "Kuick"           | 2 SS - Ignition               |
     | 2 Karakuri Ninja mdl 339 "Sazank"          | 1 SS - Limiter Removal        |
     | 3 Karakuri Soldier mdl 236 "Nisamu"        | 1 SS - Mystical Space Typhoon |
     | 2 Karakuri Strategist mdl 248 "Nishipachi" | 1 SS - Speed Energy           |
     | 3 Karakuri Watchdog mdl 313 "Saizan"       | 1 SS - Speed Storm            |
     | 1 Machina Fortress                         |-------------------------------|
     | 1 Machina Gearframe                        | 1 Bottomless Trap Hole        |
     |--------------------------------------------| 1 Call of the Haunted         |
     | 1 Chimeratech Fortress Dragon              | 2 Karakuri Trick House        |
     | 3 Karakuri Shogun mdl 00 "Burei"           | 1 Labyrinth of Nightmare      |
     | 3 Karakuri Steel Shogun mdl 00x "Bureido"  | 1 Mirror Force                |
     |____________________________________________| 1 Self-Destruct Button        |
                                                  | 1 Zero Gravity                |
      Assessment: Nicolas uses a Karakuri deck, a |_______________________________|
      group of EARTH Machine monsters forced to
      switch to defense position when attacked -- this doesn't just protect them
      at times, but prevents any battle damage from taking place (unless the
      attacker has piercing effects). Since Nicolas also depends on changing his
      positions, some of the same strategies used on Hermann can work: (1) Final
      Attack Orders keeps his Karakuris in place, which also makes "Karakuri Trick
      House" unable to work (2) Magnetic Mosquito will kill all his monsters, as
      they're all Machine-Type (3) one can use his own Cyber Dragon and Machine
      monsters to summon "Chimeratech Fortress Dragon" (4) Special Summoning
      preventers like "Royal Oppression" or "Vanity's Emptiness" foils a lot of
      Karakuri's tactics, as all their Synchros can Special Summon another one from
      their deck. Since Nicolas loves to Synchro Summon, he often will often use
      up his field/hand; negating that Synchro Summon with the usual cards leaves
      his field empty(er). Also, Nicky might not make the smartest plays anyway,
      as he'll use Nisamu to Special Summon Muzanichiha, which has awful defense.
    
     For some reason, losing this fight treats the entire match as a loss, even
     though Misaki was the anchor. Back at the garage, our blue-haired gal orders
     practice with Crow at Bay Parking. [If one's wondering about fighting Team
     Unicorn and Catastrophe in the downtime, they disappear until the post-game,
     sorry!]
    
     Anyway, the "race" with Crow is really just a lap around that last track (the
     one with a figure-eight portion in the middle). That part's easy, and no one
     really cares about strategy. Following, the "Blank Card" key item is obtained
     via a weird vision. Return back to the DAIMON Area for a time skip, then exit
     the apartment to learn Toru wants to meet up at the Outer Rim. Once there,
     save and accept his proposition.
    
     This time, the "intensive training" goes awry, and Ghosts from all over will
     start chasing the protagonist. This starts a "minigame" of sorts, where one
     has to dodge the Ghosts' projectiles in "Battle Royale Mode". The prize? Not
     dying. The easiest way to do it is to stay on one side of the highway, lag a
     little to draw most of the projectile fire, and zoom to the other side. Rinse,
     repeat. Going slowly through the middle can be a mixed bag, and may end up
     with the Ghosts bracketing the area, making it harder to evade. Green arrows
     signify an item (DP, Card) coming up. Survive for 1:00 to finish. [Getting
     hit once loses, however, so this section can be quite annoying. Thanks for
     nothing, duel runner shields! Crashing into the wall too many times also
     results in failure. Use boosters to obtain a commanding lead, temporarily at
     least.]
    
     This ends in a duel with...  _____________________________________________
      ___________________________/ PLOT DUEL #36: Primo [Meklord Ruler - 2500] |_
     |                            ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Archfiend General           | 1 Speed Spell - Book of Moon              |
     | 3 Elemental Hero Captain Gold | 2 Speed Spell - Enemy Controller          |
     | 3 Meklord Emperor Wisel       | 1 Speed Spell - Forbidden Chalice         |
     | 3 Playful Possum              | 1 Speed Spell - Giant Trunade             |
     | 3 Reptilianne Servant         | 1 Speed Spell - Gold Sarcophagus          |
     | 3 Scrap Shark                 | 1 Speed Spell - Mystical Space Typhoon    |
     | 3 Thunder Nyan Nyan           | 1 Speed Spell - Smashing Ground           |
     |_______________________________| 1 Speed Spell - The End of the Storm      |
                                     |-------------------------------------------|
      Assessment: Primo's deck bases | 1 Bottomless Trap Hole  1 Gravity Bind    |
      itself around Meklord Emperor  | 1 Call of the Haunted   1 Mirror Force    |
      Wisel, which can summon itself | 3 Fiendish Chain        2 Waboku          |
      from the hand when a monster's |___________________________________________|
      destroyed by a card effect.
      This makes his monster selection more useful: almost all of his cards will
      instantly destroy themselves due to inherent limitations (Archfiend General,
      Captain Gold, Thunder Nyan Nyan, Reptilianne Servant) or can self-destroy
      under other conditions (Playful Possum, Scrap Shark). However, the text
      specifies "destroyed AND sent to the Graveyard" -- this means a deck using
      banishing cards (Banisher of the Light, Macro Cosmos, Dimensional Fissure,
      etc.) makes the deck almost worthless. Additionally, although Wisel has some
      great abilities, like once-per-turn Spell negation and equipping opponent's
      Synchros to increase its ATK, while face-up, it's the only monster that can
      attack; and, it can't be Special Summoned except from the hand. Even 1 Royal
      Oppression can be enough to nix this deck -- I beat him on Turn 5 with my
      Zombies; imagine what a Dragon deck could do, for instance. [NOTE: Wisel is
      LV1, meaning it's not affected by Gravity Bind -- watch out!]
    
     When the dust settles, most of the duelists will have sustained injuries,
     except for Yusei, Jack and the player. Thus, they'll form the final tag team
     for the final stretch of the tourney. Head to the Stadium and agree to fight
     the penultimate squad, Team Sherry.
                            ___________________________________________________
      _____________________/ PLOT DUEL #37: Elsworth [Chivalric Keeper - 1590] |_
     |                      ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Koa'ki Meiru Bergzak     | 1 Speed Spell - My Body as a Shield          |
     | 2 Koa'ki Meiru War Arms    | 2 Speed Spell - Mystical Space Typhoon       |
     | 3 Marauding Captain        | 2 Speed Spell - Speed Energy                 |
     | 3 Mataza the Zapper        | 1 Speed Spell - Smashing Ground              |
     | 3 Rose, Warrior of Revenge |----------------------------------------------|
     | 3 Samurai Sword Baron      | 2 Bottomless Trap Hole                       |
     | 3 Sword Master             | 1 Call of the Haunted                        |
     | 1 The Immortal Bushi       | 3 Dimensional Prison                         |
     | 3 Twin-Sword Marauder      | 2 Rivalry of Warlords                        |
     |----------------------------| 2 Solemn Warning                             |
     | 3 Colossal Fighter         |______________________________________________|
     | 3 Driven Daredevil         |
     |____________________________| Assessment: Elsworth uses a Warrior beatdown
                                    deck, and supplements it with familiar traps
      like "Rivalry of Warlords" to penalize an opponent's deck that uses many
      different monster types. His ultimate card is "Colossal Fighter," a Synchro
      who gets additional power from Warriors in the Graveyard, and can Special
      Summon one from there (including himself) when destroyed by battle. This
      deck is really nothing special, and in fact, leaving Rivalry of Warlords on
      the field for the next fight will be detrimental to the next player. Elsworth
      does start with a Driven Daredevil Synchro, but his hand is pretty small and
      shouldn't mount a proper counterattack once DD's dead. Plus, he only starts
      with 6000 LP. [Cards Yusei set: Bottomless Trap Hole, Angel Baton, Starlight
      Road]
    
     Like before, losing this fight loses the entire match, even though Jack's
     still left. The final step in the two-man group is...
                            ____________________________________________________
      _____________________/ PLOT DUEL #38: Sherry [Flower of Vengeance - 1680] |_
     |                      ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Dandylion                       | 2 Speed Spell - Instant Fusion         |
     | 3 Defender, the Magical Knight    | 1 Speed Spell - Overboost              |
     | 3 Fleur Synchron                  | 1 Speed Spell - Mystical Space Typhoon |
     | 3 Marauding Captain               | 1 Speed Spell - Speed Energy           |
     | 1 Marie the Fallen One            | 1 Speed Spell - Speed Fusion           |
     | 3 Quickdraw Synchron              | 1 Speed Spell - Smashing Fusion        |
     | 3 Rose, Warrior of Revenge        | 2 Speed Spell - Tuning                 |
     | 3 Sacred Knight Joan              |----------------------------------------|
     | 1 The Forgiving Maiden            | 2 Bottomless Trap Hole                 |
     |-----------------------------------| 1 Call of the Haunted                  |
     | 3 Avenging Knight Parshath        | 3 Dimensional Prison                   |
     | 3 Chevalier de Fleur              | 2 Liberty at Last!                     |
     | 2 Dragoness the Wicked Knight     | 1 Solemn Warning                       |
     | 2 Gaia Knight, the Force of Earth |________________________________________|
     | 2 Giltia the D. Knight            |
     | 2 Karbonala Warrior               | Assessment: Sherry's deck is a weird
     | 1 St. Joan                        | mishmash of Warrior, Plant, and Machine
     |___________________________________| Types, which can certainly work against
                                           her if Elsworth left a "Rivalry of
      Warlords" on the field for her. Her strategies often involve reusing cards
      with "Sacred Knight Joan," which also dumps cards into her Graveyard; or,
      capitalizing on a growing monster field with "Liberty at Last!" which sends
      2 face-up monsters back to the Deck. Her trump card is "Chevalier de Fleur,"
      which can negate a Spell or Trap once per each of her turns. Her other
      monsters, however, are very wimpy, and without Synchro Summons or Traps to
      screw around, just about any deck can penetrate 'em. And, since Elsworth's
      defeat, one's own field is probably packed with monsters and the advantage
      should be to oneself. [Since Sherry focuses on Synchro/Fusion Summoning
      without harnessing her Graveyard, she tends to exhaust her hand pretty fast,
      so that helps.]
    
     With Team Sherry outta the ballgame, it's on to another match. Like usual, go
     to the Stadium pit and talk to Yusei to continue. Note that all three matches
     must be won to continue...like before, the game just considers Yusei to have
     lost afterwards.
                                 ______________________________________________
      __________________________/ PLOT DUEL #39: Dragan [Thor's Hammer - 1840] |_
     |                           ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Garmr of the Nordic Beasts       | 1 Burial from a Different Dimension  |
     | 3 Giant Rat                        | 2 Instant Fusion                     |
     | 3 Guldfaxe of the Nordic Beasts    | 2 Gold Sarcophagus                   |
     | 1 Mad Dog of Darkness              | 1 Mystical Space Typhoon             |
     | 3 Nimble Momonga                   | 1 Scapegoat                          |
     | 3 Tanngnjostr of the Nordic Beasts | 1 Speed Energy                       |
     | 3 Tanngrisnir of the Nordic Beasts | 1 Speed Force                        |
     |------------------------------------| 1 Smashing Ground                    |
     | 2 Charubin the Fire Knight         |--------------------------------------|
     | 2 Kamionwizard                     | 1 Bottomless Trap Hole               |
     | 2 Kaminari Attack                  | 1 Call of the Haunted                |
     | 3 Thor, Lord of the Aesir          | 2 Dimensional Prison                 |
     |____________________________________| 1 Divine Relic Mjollnir              |
                                          | 1 Horn of the Phantom Beast          |
      Assessment: Dragan's Beast deck is  | 1 Nordic Relic Brisingamen           |
      about swarming the field to Synchro | 1 Solemn Authority                   |
      his ace, "Thor, Lord of the Aesir." | 2 Solemn Warning                     |
      And he already has, thanks to the   |______________________________________|
      incompetence of Jack Atlas. Thor's
      main ability is reviving itself from the Graveyard by removing a "Nordic
      Beast" tuner. Naturally, this raises two weakpoints, ones that'll also work
      on the future opponents: (1) he has to be in the Graveyard to revive itself
      (2) he has to have a Nordic Beast in the Graveyard to revive itself. Dragan
      realizes the disadvantage and includes a "Burial from a Different Dimension"
      to return his banished tuners, but by then, hopefully it'll be too late. [He
      starts with 4000 LP. Jack's Set cards: Prideful Roar, Mystical Space Typhoon,
      The End of the Storm, Ultimate Offering] Note that Thor is an EARTH Beast-
      -Warrior type, while most of his other monsters are Beasts, so with "Rivalry
      of Warlords" on the field, it becomes an permanent "Discord" that can carry
      over into the next fight, too. Monsters like "Ally of Justice Catastor" or
      "Brionac, Dragon of the Ice Barrier" deal with Thor very easily; the latter
      is particularly good as it returns Synchros to the deck, and only cards on
      the field are passed on to the next duelist. Cha-ching!
                                  _____________________________________________
      ___________________________/ PLOT DUEL #40: Brave [Loki's Tricks - 1900] |_
     |                            ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Cyber Dragon                     | 1 Burial from a Different Dimension  |
     | 1 Mimir of the Nordic Ascendant    | 1 Fires of Doomsday                  |
     | 3 Mystic Tomato                    | 2 Gold Sarcophagus                   |
     | 3 Dverg of the Nordic Alfar        | 2 Instant Fusion                     |
     | 2 Level Eater                      | 1 Mystical Space Typhoon             |
     | 3 Ljosalf of the Nordic Alfar      | 1 Smashing Ground                    |
     | 1 Spell Striker                    | 1 Speed Energy                       |
     | 3 Svartalf of the Noric Alfar      | 1 Speed Force                        |
     | 3 Tanngrisnir of the Nordic Beasts |--------------------------------------|
     |------------------------------------| 1 Bottomless Trap Hole               |
     | 2 Charubin the Fire Knight         | 1 Call of the Haunted                |
     | 2 Kaminari Attack                  | 2 Dimensional Prison                 |
     | 3 Kamionwizard                     | 2 Nordic Relic Laevateinn            |
     | 3 Loki, Lord of the Aesir          | 2 Solemn Warning                     |
     |                                    | 1 The Golden Apples                  |
     |____________________________________|______________________________________|
    
      Assessment: Despite the name, Brave doesn't run many new tricks. He uses
      Tanngrisnir to generate tokens upon death, Instant Fusion to summon crappy
      Synchro Material monsters, and Laevateinn to destroy his opponent's monsters
      who battle (without repercussion!). Other than that, Brave might have a hard
      time getting his strategies off the ground, if one's adequately prepared.
      Traps like "Gozen Match" and "Rivalry of Warlords" take advantage of his
      deck's patchwork structure, and screw him over big time. Should he get out
      his star Synchro, it can be rather formidable, with a once-per-turn Spell
      or Trap negation (battle phase only) and a self-resurrection ability. But,
      he can only resurrect with Nordic Alfar tuners, and he'll start the fight
      with an empty Graveyard -- d'oh! Like before, cards that instantly destroy
      (Catastor), return to hand (Brionac) or simply can't be destroyed by battle
      (Blackwing Armored Wing) generally do well in this fight. Trap Stuns help,
      too, and if one's lucky, Brave'll carve his own LP using Solemn Warnings.
    
     Finally...                   _____________________________________________
      ___________________________/ PLOT DUEL #41: Harald [Odin's Spear - 1990] |_
     |                            ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 2 Cyber Dragon                     | 1 Burial from a Different Dimension  |
     | 2 Level Eater                      | 1 Fires of Doomsday                  |
     | 3 Mimir of the Nordic Ascendant    | 2 Gold Sarcophagus                   |
     | 2 Shining Angel                    | 2 Instant Fusion                     |
     | 2 Spell Striker                    | 1 Mystical Space Typhoon             |
     | 3 Tanngrisnir of the Nordic Beasts | 1 Smashing Ground                    |
     | 1 The Tricky                       | 1 Speed Energy                       |
     | 3 Tyr of the Nordic Ascendant      | 1 Speed Force                        |
     | 3 Valkyrie of the Nordic Ascendant |--------------------------------------|
     |------------------------------------| 1 Bottomless Trap Hole               |
     | 2 Charubin the Fire Knight         | 1 Call of the Haunted                |
     | 2 Kaminari Attack                  | 2 Dimensional Prison                 |
     | 2 Kamionwizard                     | 1 Nordic Relic Gungnir               |
     | 3 Odin, Father of the Aesir        | 1 Nordic Relic Laevateinn            |
     |____________________________________| 2 Solemn Warning                     |
                                          | 1 The Golden Apples                  |
      Assessment: Look familiar? The deck |______________________________________|
      is awfully similar to Brave's, just
      with a couple tweaks and Nordic Ascendant cards included. "Odin's Spear"
      is highly dependant on Special Summoning, with easy-to-summon cards like
      "The Tricky" and "Spell Striker" included. It's all to facilitate summoning
      "Odin, Father of the Aesir". Unlike the other Aesirs, Odin actually has an
      amazing effect: it can make itself unaffected by Spells/Traps until its
      player's End Phase. Plus, when it self-revives, its controller draws a card.
      With 4000 ATK, it's pretty formidable, too. However, for the losing team, a
      drawn-out match means the opponent's had plenty of time to prepare defenses,
      and by now, one's either got great defenses (Scrap-Iron Scarecrow, Gozen
      Match, Rivalry of Warlords, Royal Decree, etc.) or awful defenses that are
      barely holding back a loss. There's really not much to say, except negating
      Odin's Special Summon (Solemn Warning, Black Horn of Heaven, etc.) factors
      out a lot of Harald's offense, forcing him to rely on 2000ish-ATK cards like
      Cyber Dragon, The Tricky, and Tyr of the Nordic Ascendant (the latter of
      which destroys itself without another N.A. present).
    
     Beating the Nords is like winning the Yu-Gi-Oh Triple Crown, eh? The finals
     matchup is now secured, and everyone automatically goes to the Stadium again.
     Before I forget, here's the final set of items available in normal gameplay:
    
     • 1500 DP: Box in Stadium interior (right room)
     • CHIRON THE MAGE: Stadium, by Team Unicorn's computers (after beating them)
     • STAR CHIP: Flowerpot, Stadium interior (left room)
    
     Starting up the final match sees the other deadweight...err, allies fail
     immediately, once again shouldering the player with all the duels in the
     match. LAAAME! However, the "Blank Card" key item changes into three Synchros
     at this time: Ally of Justice Decisive Armor, Trident Dragion, and Trishula,
     Dragon of the Ice Barrier. Only the last one is probably worth splashing in a
     random deck, though. [One can tweak the deck at this point.]
    
     Leandro Andrade writes: "If you build an Exodia turbo deck (really easy
     assembled with speed spells who arent banned) and, since you keep all cards
     in field/hand once you win, if you win with the Exodia, you will insta-win
     the other matches as well! Loved how it worked wonders in the semi-finals and
     Finals, which all i had to battle was one time!"
                                  _____________________________________________
      ___________________________/ PLOT DUEL #42: Primo [Meklord Ruler - 2500] |_
     |                            ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Archfiend General           | 1 Speed Spell - Book of Moon              |
     | 3 Elemental Hero Captain Gold | 2 Speed Spell - Enemy Controller          |
     | 3 Meklord Emperor Wisel       | 1 Speed Spell - Forbidden Chalice         |
     | 3 Playful Possum              | 1 Speed Spell - Giant Trunade             |
     | 3 Reptilianne Servant         | 1 Speed Spell - Gold Sarcophagus          |
     | 3 Scrap Shark                 | 1 Speed Spell - Mystical Space Typhoon    |
     | 3 Thunder Nyan Nyan           | 1 Speed Spell - Smashing Ground           |
     |_______________________________| 1 Speed Spell - The End of the Storm      |
                                     |-------------------------------------------|
      Assessment: No giant strategy  | 1 Bottomless Trap Hole  1 Gravity Bind    |
      should be needed for a deck we | 1 Call of the Haunted   1 Mirror Force    |
      already kicked around. Primo   | 3 Fiendish Chain        2 Waboku          |
      does start the battle with his |___________________________________________|
      ace monster already out and
      equipped with Jack's awesome "Red Nova Dragon," increasing its ATK to 6000.
      [Jack's cards: Sangan, Synchro Material] Nothing that can't be solved with
      a destructive card (Smashing Ground, Fissure) or something like Book of
      Moon, which destroys the equipped Synchro. If one starts with a Tuner in
      hand, activate Synchro Material and use Wisel & Sangan to get out something
      awesome -- child's play. Add in the fact that Wisel has no backup cards and
      Primo's hand is empty, and this should be more of a cakewalk than a heated
      duel. [This also sends Red Nova Dragon to the player's Graveyard, even
      though it's Jack's card...awesome. If you have Dark Armed Dragon in the deck,
      this is good news.]
    
     DJ Hansen writes: "In my Turbo duel against Team Ragnarok, I led off with
     Enemy Controller to take control of Thor and won using him. During the next
     Turbo duel, Thor remained on my side, and control never switched back, even
     while dueling their followups. I think this glitch arises since the End Phase
     of the turn doesn't occur when you win the duel or something, I dunno.  Just
     something that may help somebody struggling against the task of beating 3
     people in a row; it might work with Primo's Meklord but you'd have to take
     out 8,000 life points in one shot."
    
     Afterwards, it's time to tango with...
                                    ____________________________________________
      _____________________________/ PLOT DUEL #43: Lester [Sky Meklord - 2750] |_
     |                             )ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Cloudian - Acid Cloud     | 1 Book of Moon          1 Mystical Space Ty. |
     | 3 Cloudian - Altus          | 1 Enemy Controller      1 Smashing Ground    |
     | 3 Arcana Force 0 - The Fool | 1 Forbidden Challice    1 Summon Close       |
     | 3 Cloudian - Cirrostratus   | 1 Giant Trunade                              |
     | 1 Marshmallon               |----------------------------------------------|
     | 3 Meklord Emperor Skiel     | 1 Bottomless Trap Hole  1 Spirit Barrier     |
     | 2 Naturia Beans             | 1 Call of the Haunted   1 Torrential Tribute |
     | 1 Reese the Ice Mistress    | 2 Fiendish Chain        1 Trap Stun          |
     | 1 Spirit Reaper             | 1 Gravity Bind          1 Tuner's Scheme     |
     |_____________________________| 1 Mirror Force          2 Waboku             |
                                   |______________________________________________|
      Assessment: Just looking at
      this idiot's monsters, it's easy to tell what to expect: monsters that can't
      be destroyed by battle, clogging up the field and staying there (since their
      controller has no Synchros or Tribute Summoners). Yes, it's just meant to be
      a time-waster, none of the monsters being difficult at all. The Cloudians
      in Lester's deck provide a twofold strategy: they can clog up the field and
      keep themselves alive with Spirit Barrier, and can self-destruct to bring
      out Skiel. Skiel is the weakest of all the Meklords, but can expend equipped
      Synchros to attack directly, and doesn't prevent other cards from attacking
      either. Overall, not that difficult for those with piercing damage or
      generally destructive cards. Just try not to let any Spirit Barriers carry
      over to the final fight, as they'll help protect the final Meklord. [Again,
      the Rivalry of Warlords/Gozen Match strategies clamp down on these mixed-up
      decks. I probably don't have to even recommend this anymore.]
    
     At long last, the game's final boss will appear.
                                   ____________________________________________
      ____________________________/ PLOT DUEL #44: Jakob [Land Meklord - 3000] |_
     |                            \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
     | 3 Berserk Gorilla           ) 1 Speed Spell - Book of Moon                |
     | 3 King Tiger Wanghu         | 2 Speed Spell - Gold Sarcophagus            |
     | 3 Meklord Emperor Granel    | 1 Speed Spell - Monster Reincarnation       |
     | 1 Meklord Emperor Skiel     | 1 Speed Spell - Pot of Avarice              |
     | 2 Meklord Emperor Wisel     | 1 Speed Spell - Wild Nature's Release       |
     | 3 Nimble Momonga            |---------------------------------------------|
     | 3 Playful Possum            | 1 Aegis of Gaia                             |
     | 3 Ryko, Lightsworn Hunter   | 2 Destruct Potion                           |
     | 3 Super-Nimble Mega Hamster | 2 Draining Shield                           |
     | 2 Vampire Koala             | 3 Limit Reverse                             |
     |_____________________________|_____________________________________________|
    
      Assessment: Do my eyes deceive me? Is this a Beast-themed LP-increaser deck?
      However, such a weaksauce strategy plays right into Jakob's hand. Why? His
      Meklord Granel's ATK is equal to half his LP! That means right at the start,
      he could break out a 4000-6000 ATK behemoth, and that's not counting its
      awesome effect: it can Special Summon the Synchros it hijacks, AND it doesn't
      prevent its other monsters from attacking like Wisel. And that's not even
      mentioning the other Meklords Jakob has. Still, despite the hefty amount of
      firepower, a deck with adequate defenses can still pierce through, mostly
      because Jakob's confident enough to exclude staple Spells/Traps. No BTH? No
      Dimensional Prison? He's too great for 'em! Cards that take advantage of
      high-ATK monsteres can simply murder Jakob. Magic Cylinder? If Jakob's left
      to his own devices, it could probably one-shot him! Other than his Meklords,
      he often relies on flip effect monsters for instant destruction or to keep
      his field fattened, so negating destroyed monsters' effects can pay plenty
      of dividends, too.
    
     And that's all she wrote! After the credits, hit "Continue" to do all the
     post-game jazz. This opens up the tag-team service at Bootleg, and other
     assorted things. Check out the Sidequest section for a full overview. [NOTE:
     The Synchro summons obtained from the Blank Card disappear afterwards, so
     they'll have to be found again.]
    
                                                          _______________________
    |ŻŻŻŻŻ|______________________________________________/ IV. APPENDICES [APPN] |_
    ||ŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ||___|| BANLIST                                                          [BNLS]
    |     |________________________________________________________________________
    |_____|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     A banlist is the overall rulings of what cards cannot be used in any Yu-Gi-Oh
     duels, as well as rulings that ensure only certain amounts are used per deck.
     Some cards on the list were alright back in the olden days but are too over-
     -powered now, while some cards are simply too good -- or give one archetype
     a ridiculous advantage -- to _not_ be limited.
    
     The list has three tiers:
    
     Forbidden ---- 0 copies of this card can be used
     Limited ------ 1 copy of this card can be used
     Semi-Limited - 2 copies of this card can be used
    
     Note that, after obtaining 90% of all cards, it's possible to unlock a new
     "banlist" that allows for 1 Forbidden card per Deck. Banlists of any kind can
     be checked/toggled under the Duel menu.
    
    ________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 132
     SEPTEMBER 2010 BANLIST |------------------------------------------------------
    ________________________| Unlock: none (default banlist)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    FORBIDDEN [47]
    
     Black Luster Soldier - Envoy of the Beginning
     Chaos Emperor Dragon - Envoy of the End
     Cyber Jar
     Cyber-Stein
     Dark Magician of Chaos
     Dark Strike Fighter
     Destiny Hero - Disk Commander
     Fiber Jar
     Magical Scientist
     Magician of Faith
     Makyura the Destructor
     Rescue Cat
     Sinister Serpent
     Substitoad
     Thousand-Eyes Restrict
     Tribe-Infecting Virus
     Tsukuyomi
     Victory Dragon
     Witch of the Black Forest
     Yata-Garasu
    
     Brain Control
     Butterfly Dagger - Elma
     Card of Safe Return
     Change of Heart
     Confiscation
     Delinquent Duo
     Dimension Fusion
     Graceful Charity
     Harpie's Feather Duster
     Heavy Storm
     Last Will
     Metamorphosis
     Mirage of Nightmare
     Painful Choice
     Pot of Greed
     Premature Burial
     Raigeki
     Snatch Steal
     Temple of the Kings
     The Forceful Sentry
    
     Crush Card Virus
     Exchange of the Spirit
     Imperial Order
     Last Turn
     Ring of Destruction
     Sixth Sense
     Time Seal
     
    
    LIMITED [67]
    
     Blackwing - Gale the Whirlwind
     Brionac, Dragon of the Ice Barrier
     Card Trooper
     Dark Armed Dragon
     Elemental Hero Stratos
     Exodia the Forbidden One
     Gladiator Beast Bestiari
     Gorz the Emissary of Darkness
     Goyo Guardian
     Left Arm of the Forbidden One
     Left Leg of the Forbidden One
     Lumina, Lightsworn Summoner
     Marshmallon
     Mezuki
     Mind Master
     Morphing Jar
     Necro Gardna
     Neo-Spacian Grand Mole
     Night Assailant
     Plaguespreader Zombie
     Right Arm of the Forbidden One
     Right Leg of the Forbidden One
     Sangan
     Spirit Reaper
     Summoner Monk
     Tragoedia
     Trishula, Dragon of the Ice Barrier
    
     Advanced Ritual Art
     Allure of Darkness
     Black Whirlwind
     Burial from a Different Dimension
     Card Destruction
     Charge of the Light Brigade
     Cold Wave
     Dark Hole
     Destiny Draw
     Emergency Teleport
     Foolish Burial
     Future Fusion
     Giant Trunade
     Infernity Launcher
     Level Limit - Area B
     Limiter Removal
     Megamorph
     Mind Control
     Monster Gate
     Monster Reborn
     One for One
     Overload Fusion
     Reasoning
     Reinforcement of the Army
     Scapegoat
     Swords of Revealing Light
    
     Call of the Haunted
     Ceasefire
     Gravity Bind
     Magical Explosion
     Mind Crush
     Mirror Force
     Return from the Different Dimension
     Royal Oppression
     Solemn Judgment
     The Transmigration Prophecy
     Torrential Tribute
     Trap Dustshoot
     Wall of Revealing Light
    
    
    SEMI-LIMITED [18]
    
     Chaos Sorcerer
     Dandylion
     Destiny Hero - Malicious
     Honest
     Judgment Dragon
     Lonefire Blossom
     Snipe Hunter
     Demise, King of Armageddon
     Dewloren, Tiger King of the Ice Barrier
    
     Chain Strike
     Gold Sarcophagus
     Magical Stone Excavation
     Mystical Space Typhoon
    
     Bottomless Trap Hole
     Magic Cylinder
     Ojama Trio
     Skill Drain
     Ultimate Offering  
    
    ____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 140
     MARCH 2011 BANLIST |----------------------------------------------------------
    ____________________| Unlock: downloaded from Wi-Fi.
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    FORBIDDEN [50]
    
     Black Luster Soldier - Envoy of the Beginning
     Chaos Emperor Dragon - Envoy of the End
     Cyber Jar
     Cyber-Stein
     Dark Magician of Chaos
     Dark Strike Fighter
     Destiny Hero - Disk Commander
     Fiber Jar
     Goyo Guardian
     Magical Scientist
     Magician of Faith
     Makyura the Destructor
     Rescue Cat
     Sinister Serpent
     Substitoad
     Thousand-Eyes Restrict
     Tribe-Infecting Virus
     Tsukuyomi
     Victory Dragon
     Witch of the Black Forest
     Yata-Garasu
    
     Brain Control
     Butterfly Dagger - Elma
     Card of Safe Return
     Change of Heart
     Cold Wave
     Confiscation
     Delinquent Duo
     Dimension Fusion
     Graceful Charity
     Harpie's Feather Duster
     Heavy Storm
     Last Will
     Mass Driver
     Metamorphosis
     Mirage of Nightmare
     Painful Choice
     Pot of Greed
     Premature Burial
     Raigeki
     Snatch Steal
     Temple of the Kings
     The Forceful Sentry
    
     Crush Card Virus
     Exchange of the Spirit
     Imperial Order
     Last Turn
     Ring of Destruction
     Sixth Sense
     Time Seal
     
    LIMITED [65]
    
     Blackwing - Gale the Whirlwind
     Blackwing - Kalut the Moon Shadow
     Brionac, Dragon of the Ice Barrier
     Dandylion
     Dark Armed Dragon
     Elemental Hero Stratos
     Exodia the Forbidden One
     Gladiator Beast Bestiari
     Gorz the Emissary of Darkness
     Honest
     Left Arm of the Forbidden One
     Left Leg of the Forbidden One
     Lumina, Lightsworn Summoner
     Marshmallon
     Mezuki
     Mind Master
     Morphing Jar
     Necro Gardna
     Neo-Spacian Grand Mole
     Night Assailant
     Plaguespreader Zombie
     Right Arm of the Forbidden One
     Right Leg of the Forbidden One
     Sangan
     Summoner Monk
     Tragoedia
     Trishula, Dragon of the Ice Barrier
    
     Advanced Ritual Art
     Allure of Darkness
     Black Whirlwind
     Book of Moon
     Burial from a Different Dimension
     Card Destruction
     Charge of the Light Brigade
     Dark Hole
     Destiny Draw
     Emergency Teleport
     Foolish Burial
     Future Fusion
     Gateway of the Six
     Giant Trunade
     Infernity Launcher
     Level Limit - Area B
     Limiter Removal
     Mind Control
     Monster Gate
     Monster Reborn
     One for One
     Reasoning
     Reinforcement of the Army
     Scapegoat
     Swords of Revealing Light
    
     Call of the Haunted
     Ceasefire
     Gravity Bind
     Magical Explosion
     Mind Crush
     Mirror Force
     Return from the Different Dimension
     Royal Oppression
     Solemn Judgment
     The Transmigration Prophecy
     Torrential Tribute
     Trap Dustshoot
     Wall of Revealing Light
    
    SEMI-LIMITED [25]
    
     Archlord Kristya
     Card Trooper
     Chaos Sorcerer
     Debris Dragon
     Destiny Hero - Malicious
     Judgment Dragon
     Lonefire Blossom
     Snipe Hunter
     Spirit Reaper
     Demise, King of Armageddon
     Dewloren, Tiger King of the Ice Barrier
    
     Chain Strike
     Gold Sarcophagus
     Magical Stone Excavation
     Megamorph
     Mystical Space Typhoon
     Overload Fusion
     Royal Tribute
    
     Bottomless Trap Hole
     Icarus Attack
     Magic Cylinder
     Ojama Trio
     Skill Drain
     Solemn Warning
     Ultimate Offering
    
    ________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 139
     SEPTEMBER 2011 BANLIST |------------------------------------------------------
    ________________________| Unlock: downloaded from Wi-Fi.
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    FORBIDDEN [52]
    
     Chaos Emperor Dragon - Envoy of the End
     Cyber Jar
     Cyber-Stein
     Dark Magician of Chaos
     Dark Strike Fighter
     Destiny Hero - Disk Commander
     Fiber Jar
     Fishborg Blaster
     Goyo Guardian
     Magical Scientist
     Magician of Faith
     Makyura the Destructor
     Rescue Cat
     Sinister Serpent
     Substitoad
     Thousand-Eyes Restrict
     Tribe-Infecting Virus
     Tsukuyomi
     Victory Dragon
     Witch of the Black Forest
     Yata-Garasu
    
     Brain Control
     Butterfly Dagger - Elma
     Card of Safe Return
     Change of Heart
     Cold Wave
     Confiscation
     Delinquent Duo
     Dimension Fusion
     Giant Trunade
     Graceful Charity
     Harpie's Feather Duster
     Heavy Storm
     Last Will
     Mass Driver
     Metamorphosis
     Mirage of Nightmare
     Painful Choice
     Pot of Greed
     Premature Burial
     Raigeki
     Snatch Steal
     Temple of the Kings
     The Forceful Sentry
    
     Crush Card Virus
     Exchange of the Spirit
     Imperial Order
     Last Turn
     Ring of Destruction
     Royal Oppression
     Sixth Sense
     Time Seal
     
    LIMITED [65]
    
     Black Luster Soldier - Envoy of the Beginning
     Blackwing - Gale the Whirlwind
     Blackwing - Kalut the Moon Shadow
     Brionac, Dragon of the Ice Barrier
     Dandylion
     Dark Armed Dragon
     Debris Dragon
     Elemental Hero Stratos
     Exodia the Forbidden One
     Formula Synchron
     Gladiator Beast Bestiari
     Gorz the Emissary of Darkness
     Honest
     Left Arm of the Forbidden One
     Left Leg of the Forbidden One
     Legendary Six Samurai - Shi En
     Lonefire Blossom
     Lumina, Lightsworn Summoner
     Marshmallon
     Mezuki
     Morphing Jar
     Neo-Spacian Grand Mole
     Night Assailant
     Plaguespreader Zombie
     Right Arm of the Forbidden One
     Right Leg of the Forbidden One
     Sangan
     Summoner Monk
     T.G. Hyper Librarian (note: not found in-game)
     Trishula, Dragon of the Ice Barrier
    
     Advanced Ritual Art
     Allure of Darkness
     Black Whirlwind
     Book of Moon
     Burial from a Different Dimension
     Card Destruction
     Charge of the Light Brigade
     Dark Hole
     Emergency Teleport
     Foolish Burial
     Future Fusion
     Gateway of the Six
     Heavy Storm
     Infernity Launcher
     Level Limit - Area B
     Limiter Removal
     Mind Control
     Monster Gate
     Monster Reborn
     One for One
     Pot of Avarice
     Primal Seed
     Reasoning
     Reinforcement of the Army
     Scapegoat
     Shien's Smoke Signal
    
     Ceasefire
     Magical Explosion
     Mirror Force
     Return from the Different Dimension
     Solemn Judgment
     The Transmigration Prophecy
     Torrential Tribute
     Trap Dustshoot
     Wall of Revealing Light
    
    SEMI-LIMITED [22]
    
     Archlord Kristya
     Card Trooper
     Chaos Sorcerer
     Demise, King of Armageddon
     Dewloren, Tiger King of the Ice Barrier
     Destiny Hero - Malicious
     Snipe Hunter
     Summoner Monk
    
     Chain Strike
     Destiny Draw
     Gold Sarcophagus
     Magical Stone Excavation
     Royal Tribute
     Swords of Revealing Light
    
     Bottomless Trap Hole
     Call of the Haunted
     Magic Cylinder
     Mind Crush
     Ojama Trio
     Skill Drain
     Solemn Warning
     Ultimate Offering
    
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 143
    MARCH 2012 BANLIST |-----------------------------------------------------------
    ___________________| Unlock: downloaded from Wi-Fi.
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    FORBIDDEN [56]
    
     Chaos Emperor Dragon - Envoy of the End
     Cyber Jar
     Cyber-Stein
     Dark Magician of Chaos
     Dark Strike Fighter
     Destiny Hero - Disk Commander
     Fiber Jar
     Fishborg Blaster
     Glow-Up Bulb
     Goyo Guardian
     Magical Scientist
     Magician of Faith
     Makyura the Destructor
     Rescue Cat
     Sinister Serpent
     Spore
     Substitoad
     Thousand-Eyes Restrict
     Tribe-Infecting Virus
     Trishula, Dragon of the Ice Barrier
     Tsukuyomi
     Victory Dragon
     Witch of the Black Forest
     Yata-Garasu
    
     Brain Control
     Butterfly Dagger - Elma
     Card of Safe Return
     Change of Heart
     Cold Wave
     Confiscation
     Delinquent Duo
     Dimension Fusion
     Giant Trunade
     Graceful Charity
     Harpie's Feather Duster
     Heavy Storm
     Last Will
     Mass Driver
     Metamorphosis
     Mirage of Nightmare
     Painful Choice
     Pot of Greed
     Premature Burial
     Raigeki
     Snatch Steal
     Temple of the Kings
     The Forceful Sentry
    
     Crush Card Virus
     Exchange of the Spirit
     Imperial Order
     Last Turn
     Ring of Destruction
     Royal Oppression
     Sixth Sense
     Time Seal
     Trap Dustshoot
     
    LIMITED [59]
    
     Agent of Mystery - Earth
     Black Luster Soldier - Envoy of the Beginning
     Blackwing - Gale the Whirlwind
     Blackwing - Kalut the Moon Shadow
     Brionac, Dragon of the Ice Barrier
     Dandylion
     Dark Armed Dragon
     Debris Dragon
     Elemental Hero Stratos
     Exodia the Forbidden One
     Formula Synchron
     Gladiator Beast Bestiari
     Gorz the Emissary of Darkness
     Honest
     Left Arm of the Forbidden One
     Left Leg of the Forbidden One
     Legendary Six Samurai - Shi En
     Lonefire Blossom
     Mezuki
     Morphing Jar
     Neo-Spacian Grand Mole
     Night Assailant
     Plaguespreader Zombie
     Right Arm of the Forbidden One
     Right Leg of the Forbidden One
     Sangan
     Summoner Monk
     T.G. Hyper Librarian (note: not found in-game)
     T.G. Striker
    
     Advanced Ritual Art
     Allure of Darkness
     Black Whirlwind
     Book of Moon
     Burial from a Different Dimension
     Card Destruction
     Charge of the Light Brigade
     Dark Hole
     Foolish Burial
     Future Fusion
     Gateway of the Six
     Heavy Storm
     Infernity Launcher
     Limiter Removal
     Mind Control
     Monster Gate
     Monster Reborn
     One for One
     Pot of Avarice
     Primal Seed
     Reasoning
     Reinforcement of the Army
     Scapegoat
    
     Ceasefire
     Magical Explosion
     Mirror Force
     Return from the Different Dimension
     Solemn Judgment
     The Transmigration Prophecy
     Wall of Revealing Light
    
    SEMI-LIMITED [28]
    
     Archlord Kristya
     Card Trooper
     Chaos Sorcerer
     Demise, King of Armageddon
     Dewloren, Tiger King of the Ice Barrier
     Destiny Hero - Malicious
     Lumina, Lightsworn Summoner
     Marshmallon
     Reborn Tengu (note: not found in-game)
     Snipe Hunter
     Summoner Monk
    
     Chain Strike
     Destiny Draw
     Emergency Teleport
     Gold Sarcophagus
     Level Limit - Area B
     Magical Stone Excavation
     Royal Tribute
     Shien's Smoke Signal
     Swords of Revealing Light
    
     Bottomless Trap Hole
     Magic Cylinder
     Mind Crush
     Ojama Trio
     Skill Drain
     Solemn Warning
     Torrential Tribute
     Ultimate Offering
    
    |ŻŻŻŻŻ|________________________________________________________________________
    ||ŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ||___|| DUEL BONUSES                                                     [DLBN]
    |     |________________________________________________________________________
    |_____|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Bonuses are obtained by accomplishing certain feats in duels, whether it's
     simply winning on the opponent's turn or summoning a hard-to-summon monster.
     There's little else bonuses accomplish besides LP, although unlocking 50% of
     them opens "Thestalos the Flame Monarch" as a CPU Duel opponent. Bonuses can
     be checked from the "Duel Record" section of "Records" (at the very bottom).
     Most of these bonuses are also self-explanitory. If anyone wants clarification
     on how to get a bonus, write in and I'll add in a note about it.
    
    001) Egyptian God Finish Bonus
    002) Sacred Beast Finish Bonus
    003) The Wicked Finish Bonus
    004) Exodia Finish Bonus
    005) Destiny Board Finish Bonus
    006) No More Cards Bonus
    007) Final Countdown Finish Bonus
    008) Skull Servant Finish Bonus (win by attacking with Skull Servant)
    009) Sparks Finish Bonus
    010) Vennominaga Finish Bonus (win using Vennominaga's instant win condition)
    011) Exodius Finish Bonus
    012) Quick Finish Bonus (finish in 5 turns or less)
    013) Reversal Finish Bonus
    014) Opponent's Turn Finish Bonus
    015) Low LP Bonus
    016) Extremely Low LP Bonus
    017) No Damage Bonus
    018) Over 20000 LP Bonus
    019) Low Deck Bonus
    020) Extremely Low Deck Bonus
    021) Spell Card Bonus
    022) Trap Card Bonus
    023) No Spell Cards Bonus
    024) No Trap Cards Bonus
    025) Fusion Summon Bonus
    026) Ritual Summon Bonus
    027) Tribute Summon Bonus
    028) Synchro Summon Bonus
    029) Normal Summon or Set Bonus
    030) Special Summon Bonus
    031) No Special Summon Bonus
    032) Chain Bonus
    033) Graveyard Activation Bonus
    034) Max ATK Bonus
    035) Max Damage Bonus
    036) LP Differential Bonus
    037) Max Reflected Damage Bonus
    038) Exactly 0 LP Bonus
    039) Battle Damage Only Bonus
    040) Effect Damage Only Bonus
    041) Destroy in Battle Bonus
    042) Battle Reversal Bonus
    043) Destroy by Effect Bonus
    044) Removed from Play Bonus
    045) Hand Destruction Bonus
    046) Deck Destruction Bonus
    047) Return to Hand Bonus
    048) First Damage Bonus
    049) Key Card Bonus
    050) Luck Bonus (win three straight coinflips)
    051) Spell Counter Bonus
    052) Union Bonus
    053) LV Monsters Bonus
    054) Position Change Bonus (use cards like Senet Switch & Alien Infiltrator)
    055) Gemini Bonus
    056) Alien Bonus (have 3 Alien Counters on opponent's monster)
    057) Crystal Beast Bonus
    058) Max Speed Bonus (reach 12 speed counters in a Turbo or Tag Turbo Duel)
    059) Same Card Bonus
    060) All Monster Card Zone Bonus
    061) All Spell & Trap Card Zone Bonus
    062) No Monster Card Zone Bonus (block all 5 of opponent's monster card zones)
    063) Perfectly Ultimate Great Moth
    064) Wall Shadow
    065) Gate Guardian
    066) Blue-Eyes Ultimate Dragon
    067) Metalzoa
    068) Red-Eyes Black Metal Dragon
    069) Obelisk the Tormentor
    070) Slifer the Sky Dragon
    071) The Winged Dragon of Ra
    072) Valkyrion the Magna Warrior
    073) Dark Sage
    074) XYZ-Dragon Cannon
    075) Exodia Necross
    076) Ojama King
    077) Mokey Mokey King
    078) Spirit of the Pharaoh
    079) Blue-Eyes Shining Dragon
    080) Cyber End Dragon
    081) Water Dragon
    082) Elemental Hero Tempest
    083) Armed Dragon LV10
    084) Uria, Lord of Searing Flames
    085) Hamon, Lord of Striking Thunder
    086) Raviel, Lord of Phantasms
    087) Cyber Laser Dragon
    088) Elemental Hero Electrum
    089) Super Vehicroid Jumbo Drill
    090) Cyberdark Dragon
    091) The Wicked Dreadroot
    092) The Wicked Avatar
    093) The Wicked Eraser
    094) Destiny Hero - Dogma
    095) Destiny Hero - Plasma
    096) Winged Kuriboh LV10
    097) Arcana Knight Joker
    098) VWXYZ-Dragon Catapult Cannon
    099) D.3.S. Frog
    100) Volcanic Doomfire
    101) Sky Scourge Enrise
    102) Sky Scourge Norleras
    103) Rainbow Dragon
    104) Vennominaga the Deity of Poisonous Snakes
    105) Elemental Hero Chaos Neos
    106) Gladiator Beast Heraklinos
    107) Arcana Force EX - The Light Ruler
    108) Armityle the Chaos Phantom
    109) Five-Headed Dragon
    110) Mirage Knight
    111) Berserk Dragon
    112) Theinen the Great Sphinx
    113) Sorcerer of Dark Magic
    114) Machina Force
    115) Princess Pikeru
    116) Princess Curran
    117) Super Vehicroid - Stealth Union
    118) Elemental Hero Marine Neos
    119) Elemental Hero Magma Neos
    120) Rainbow Dark Dragon
    121) Yubel - The Ultimate Nightmare
    122) Elemental Hero Storm Neos
    123) Arcana Force EX - The Dark Ruler
    124) Ultimate Ancient Gear Golem
    125) Road Warrior
    126) Neos Wiseman
    127) Elemental Hero Divine Neos
    128) Flying Fortress SKY FIRE
    129) Archfiend Zombie-Skull
    130) Majestic Star Dragon
    131) Blackwing - Silverwind the Ascendant
    132) Jurrac Meteor
    133) Majestic Red Dragon
    134) Chaos Goddess
    135) Dragon Knight Draco-Equiste
    136) Ultimate Axon Kicker
    137) Malefic Truth Dragon
    138) Supreme Arcanite Magician
    139) Gaia Drake, the Universal Force
    140) Shooting Star Dragon
    141) Red Nova Dragon
    142) Vision Hero Trinity
    143) Meklord Emperor Wisel
    144) Meklord Emperor Granel
    145) Meklord Emperor Skiel
    146) Thor, Lord of the Aesir
    147) Loki, Lord of the Aesir
    148) Odin, Father of the Aesir
    149) Atomic Scrap Dragon
    150) Steelswarm Hercules
    151) Vylon Omega
    152) Mega Ton Magical Cannon
    153) Yu-Jo Friendship
    154) Dark Scorpion Combination
    155) Ojama Delta Hurricane!!
    156) Blasting the Ruins
    157) The Law of the Normal
    158) Inferno Tempest
    159) Fuh-Rin-Ka-Zan
    160) Elemental Burst
    161) HERO Flash!!
    162) Flash of the Forbidden Spell
    163) Miraculous Rebirth
    164) Straight Flush
    165) Accumulated Fortune
    166) Vanity's Call
    167) Crystal Abundance
    168) Assault Mode Activate
    169) Crimson Fire
    170) Magic Triangle of the Ice Barrier
    171) Mirror of the Ice Barrier
    172) Six Strike - Triple Impact
    173) No Monsters Deck
    174) No Forbidden Cards Deck (must have option to use Forbiddens enabled 1st!)
    175) No Limited/Semi-Limited Cards Deck
    176) 1 Copy per Card Deck
    177) Limited Type Deck (All monsters in deck are of same type)
    178) Limited Attribute Deck (All monsters in deck are of same attribute)
    179) All Monster Levels Deck (Winning deck contained monsters from LV1 to LV12)
    180) Level 1 Monsters Deck
    
    |ŻŻŻŻŻ|________________________________________________________________________
    ||ŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ||___|| NPC DUEL REWARDS                                                 [NPCD]
    |     |________________________________________________________________________
    |_____|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     When NPCs are fought, afterwards there's a minigame to win more cards. These
     suckers often carry cards not yet available, so playing someone 10-20 times
     can actually be worthwhile in the end. Example: Nico has XX-Saber Faultroll.
     Anyway, to avoid confusion, they'll be listed in the same order as they are
     in-game (in "Duel Statistics") in the same descending manner.
    
     NOTE: Some duelists open up by summoning a certain card. In the case of
     Fusion monsters, such as "Gaia Drake, the Universal Force," this must be a
     proper summon. Ex: Don't use "The Earth - Hex-Sealed Fusion" for the above
     card, or it won't unlock the opponent!
    
     Also: wondering how to unlock so-and-so as a tag duelist? It's pretty easy
     to find out who's eligible: checking their duel statistics will have a "tag
     duel" counter. If they don't have that counter, they're ineligible. Beating
     a person with that counter three times (in all categories listed in the duel
     statistics section) should unlock them as a tag partner, although for some
     of the generic NPC partners, they just require tag duel wins. [NOTE: You can't
     tag/turbo tag duel without a partner who can do those things. Make sure the
     person you select in Bootleg's capable!]
    
    01) Lenny [Bug Stampede/930]
        Found: DAIMON Area 3F, after Klaus' noise complaint quest
    
        • Mist Wurm
        • Dragunity Arma Leyvaten
        • Dark Bribe
        • Harpies' Hunting Ground
        • Generation Shift
        • Chainsaw Insect
    
    02) Tetsu Trudge [Tetsu's Justice/1380]
        Found: Post-game, Outer Rim
    
        • Dark End Dragon
        • Tragoedia
        • Stygian Sergeants
        • Stygian Security
        • Stygian Street Patrol
        • Montage Dragon
    
    03) Bolt Tanner [Ex-Champion's Glory/1100]
        Found: DAIMON Area 4F, Blister's room
    
        • Giant Trunade
        • Tragoedia
        • Jirai Gumo
        • Spider Web
        • Spyder Spider
        • Informer Spider
    
    04) Facility Chief [The Facility/1240]
        Found: DAIMON Area, in front of the Facility
    
        • Prime Material Dragon
        • Fiendish Chain
        • Iron Chain Dragon
        • Iron Chain Repairman
        • Iron Chain Snake
        • Iron Chain Coil
    
    05) Hunter Pace (TD) [Burning Speed/1340]
        Found: Post-game, in front of Stadium
    
        • Mirror Force
        • Archfiend Zombie-Skull
        • Doomkaiser Dragon
        • Skull Flame
        • Supersonic Skull Flame
        • Burning Skull Head
    
    06) Greiger (TD) [Firebomber/1480]
        Found: Post-game, in front of Stadium
    
        • Dark Flattop
        • Armageddon Knight
        • Breaker the Magical Warrior
        • Intercept Wave
        • Darksea Rescue
        • Darksea Float
    
    07) Kuroe [Masterful Magician/1370]
        Found: Satellite duel runner shop (playable in Ch. 6+)
    
        • Mind Control
        • Valhalla, Hall of the Fallen
        • Arcana Force 0 - The Fool
        • O - Oversoul
        • Blessings for Gusto
        • Warrior Lady of the Wasteland
    
    08) Hakamada (TD) [Boneyard Battle/1170]
        Found: Near Satellite's east entrance
    
        • Avenging Knight Parshath
        • D.D. Crow
        • The Agent of Mystery - Earth
        • Fairy Wind
        • Laval Miller
        • Gem-Knight Emerald
    
    09) Lug [The Sea's Torment/830]
        Found: DAIMON Area Apartment 3F, during Klaus' noise complaint quest
    
        • Gungnir, Dragon of the Ice Barrier
        • Double Summon
        • Hunter Dragon
        • Teleport
        • Master Kyonshee
        • Mask of Darkness
    
    10) Larry [Cc: Sea Hunter/850]
        Found: DAIMON Area Apartment 3F, during Klaus' noise complaint quest
    
        • Dark End Dragon
        • Gravekeeper's Commandant
        • The Transmigration Prophecy
        • Iron Core of Koa'ki Meiru
        • Inmato
        • The Calculator
    
    11) Blister [Blister's Machiners/1100]
        Found: DAIMON Area Apartment 4F (Ch. 4+)
    
        • Machina Fortress
        • Limiter Removal
        • Machina Force
        • Machina Armored Unit
        • Machina Peacekeeper
        • Machina Defender
    
    12) Randsborg [Knight's Oath/1380]
        Found: Post-game, Stadium's left-hand room
    
        • Silent Swordsman LV7
        • Silent Swordsman LV5
        • Silent Swordsman LV3
        • Level Up!
        • Raigeki Break
        • Waboku
    
    13) Hayakawa [Dandy Deck/770]
        Found: Satellite's west district
    
        • Thought Ruler Archfiend
        • Super Polymerization
        • Mage Power
        • Ookazi
        • Nightmare's Steelcage
        • Obsidian Dragon
    
    14) Reimi [Chums of Dark World/750]
        Found: Satellite (end of Ch. 2+)
    
        • Cyber End Dragon
        • Armageddon Knight
        • Naturia Rock
        • Domino Effect
        • Poison of the Old Man
        • Kinka-byo
    
    15) Kyono [Today's Guard/1170]
        Found: Post-game, DAIMON Area's Facility
    
        • Naturia Barkion
        • Dragon's Mirror
        • Exiled Force
        • System Down
        • Enlightenment
        • Drillroid
    
    16) Fudagawa [Remove from Fray/1200]
        Found: Post-game, DAIMON Area's Facility
    
        • Monster Reborn
        • Reptilianne Gardna
        • Reptilianne Naga
        • Dragon Mastery
        • Conscription
        • Armed Sea Hunter 
    
    17) Kazuhiro [Want a Star?/800]
        Found: DAIMON Area, westernmost screen [Ch. 4+]
    
        • Treeborn Frog
        • Shutendoji
        • Burden of the Mighty
        • Umiiruka
        • Counter Counter
        • Symphonic Warrior Piaano
    
    18) Seria [Auction Price!/1250]
        Found: Stadium interior (Ch. 6+)
    
        • Darklord Asmodeus
        • Mask Change
        • Steelswarm Moth
        • Lighten the Load
        • Fox Fire
        • Bubonic Vermin
    
    19) Figaro [Classic Deck/880]
        Found: DAIMON Area Underground Arena [Ch. 4+, after Blister's tipoff]
    
        • Card Trooper
        • Elemental Hero Ocean
        • Swift Birdman Joe
        • D.D.R. - Different Dimension Reincarnation
        • Interdimensional Matter Transporter
        • Cactus Bouncer
    
    20) Rossi [Duel Catenaccio/850]
        Found: DAIMON Area duel runner shop (Ch. 6+)
    
        • Cyber Eltanin
        • Dimensional Prison
        • Instant Fusion
        • Miracle Fertilizer
        • Royal Magical Library
        • Cloudian - Cirrostratus
    
    21) Narumi [Colorful Jurrac/1330]
        Found: Post-game, Stadium card shop
    
        • Creature Swap
        • Supervise
        • Gemini Spark
        • Summoner's Art
        • Rite of Spirit
        • Morphing Jar #2
    
    22) Salida Noula [Picture Musketeers/1240]
        Found: Post-game, Stadium card shop
    
        • Allure of Darkness
        • Deep Sea Diva
        • Mermaid Archer
        • Smoke Grenade of the Thief
        • Doom Shaman
        • The Six Samurai - Yariza
    
    23) Grammy [Endymion's Award/1280]
        Found: Post-game, DAIMON Area card shop
    
        • Burial from a Different Dimension
        • Phoenixian Cluster Amaryllis
        • One for One
        • Stamping Destruction
        • Security Orb
        • Elemental Hero Marine Neos
    
    24) Alina Noula [Where's the Arcana?/1300]
        Found: Post-game, DAIMON Area card shop
    
        • Naturia Bamboo Shoot
        • Defender, the Magical Knight
        • Magical Citadel of Endymion
        • Thousand Knives
        • Malevolent Catastrophe
        • Goblin Elite Attack Force
    
    25) Iranami [Iranami's Temptation/720]
        Found: Crash Town card shop (Ch. 1-5), Stadium card shop (Ch. 6+)
    
        • Naturia Bamboo Shoot
        • The White Stone of Legend
        • Fiendish Chain
        • D.D.R. - Different Dimension Reincarnation
        • Dark Spirit Art - Greed
        • Hane-Hane
    
    26) Globe [Growing Up!/1310]
        Found: Post-game, Stadium duel runner shop
    
        • Soul Exchange
        • Fabled Kushano
        • Violet Witch
        • Chorus of Sanctuary
        • Metal Shooter
        • Shien's Footsoldier
    
    27) Lagoon Noula [Arcana Presence/1260]
        Found: Post-game, Stadium duel runner shop
    
        • Light and Darkness Dragon
        • Assault Beast
        • Night Wing Sorceress
        • Graceful Dice
        • Shadowpriestess of Ohm
        • Warrior of Atlantis
    
    28) Oscar [Gladiators Award/1320]
        Found: Post-game, DAIMON Area duel runner shop
    
        • Thunder King Rai-Oh
        • Koa'ki Meiru Valafar
        • Koa'ki Meiru Powerhand
        • Warrior Elimination
        • Electric Virus
        • Diabolos, King of the Abyss
    
    29) Kalisse Noula [The Samurai/1290]
        Found: Post-game, DAIMON Area duel runner shop
    
        • Avenging Knight Parshath
        • Dragon's Mirror
        • The Wicked Dreadroot
        • Skyscraper
        • A Rival Appears!
        • D.D. Crazy Beast
    
    30) Masaki [MA-SA-KI/790]
        Found: Satellite (Ch. 2+)
    
        • Solemn Judgment
        • Deep Diver
        • Fog King
        • Jurassic World
        • Cup of Ace
        • Worm Zero
    
    31) MC [Fight! Impact!/1280]
        Found: Stadium interior (Ch. 6+)
    
        • Call of the Haunted
        • Skill Drain
        • Gene-Warped Warwolf
        • Birthright
        • Gladiator Beast Andal
        • Luster Dragon
    
    32) Ida [Ida Dragons/1390]
        Found: Post-game, DAIMON Area Facility
    
        • Dandylion
        • Dust Tornado
        • Hunter Dragon
        • Double Summon
        • Karakuri Trick House
        • Elemental Hero Wildheart
    
    33) Kameno [Lucky Turtle Shell/1390]
        Found: Post-game, DAIMON Area Facility
    
        • Thunder King Rai-Oh
        • Gladiator Beast Bestiari
        • Dark Bribe
        • Good Goblin Housekeeping
        • Horn of the Phantom Beast
        • Familiar-Possessed - Eria
    
    34) Helio [The Prime Dragons/830]
        Found: DAIMON Area card shop (Ch. 4+)
    
        • Machina Gearframe
        • Herald of Creation
        • Trade-In
        • Soul Release
        • UFO Turtle
        • Muka Muka
    
    35) Honda [Fresh Catch/820]
        Found: DAIMON Area, western street (Ch. 4+)
    
        • Solar Recharge
        • Geartown
        • Ehren, Lightsworn Monk
        • Snake Rain
        • Treacherous Trap Hole
        • Destructotron
    
    36) Natsumi [Unimpeded Fruit/940]
        Found: Satellite's Port (Ch. 6+, after finishing events there)
    
        • Scrap Dragon
        • Royal Decree
        • Super Polymerization
        • Intercept Wave
        • Metalmorph
        • Musician King
    
    37) Sumetana [Fermentation/1320]
        Found: Fountain Plaza, alley behind Yusei's garage (Ch. 6+)
    
        • Future Fusion
        • Silva, Warlord of Dark World
        • Goldd, Wu-Lord of Dark World
        • Trap Hole
        • Fiend Comedian
        • Volcanic Shell
    
    38) Bass (TD) [Bass/Assault Mode, 1130]
        Found: Satellite (Ch. 6+)
    
        • Mist Wurm
        • Giant Trunade
        • Red-Eyes Wyvern
        • Gishki Ceremonial Mirror
        • Skill Successor
        • Steelswarm Caller
    
    39) Angie [Underground Darkness/900]
        Found: DAIMON Area Underground Arena (Ch. 4+, after Blister's tipoff)
    
        • Mist Wurm
        • Royal Decree
        • Black Salvo
        • Molten Destruction
        • Vengeful Shinobi
        • Shining Angel
    
    40) Corse [Modern Deck/870]
        Found: DAIMON Area Underground Arena (Ch. 4+, after Blister's tipoff)
    
        • Swords of Revealing Light
        • Herald of Purple Light
        • Herald of Green Light
        • Gather Your Mind
        • Big Bang Shot
        • Magna Drago
    
    41) Graton [Fallen Light/1290]
        Found: DAIMON Area Apartment 2F (Post-game, after Angie's event)
    
        • Gladiator Beast Gyzarus
        • Blast with Chain
        • Mage Power
        • Broken Bamboo Sword
        • Destructive Draw
        • Gravitic Orb
    
    42) Lazar [Court Jester/1320]
        Found: Stadium's right-side room (Ch. 6+)
    
        • Armityle the Chaos Phantom
        • Imperial Custom
        • Discord
        • Spirit Burner
        • Jester Lord
        • Jester Confit
    
    43) Nelson [Earth's New Light/880]
        Found: DAIMON Area Underground Arena (Ch. 4+, after Blister's tipoff)
    
        • Reinforcement of the Army
        • Magic Drain
        • Phantom of Chaos
        • Dragon Capture Jar
        • Gravekeeper's Guard
        • Cursed Fig
    
    44) Carly [Fortunetelling/1160]
        Found: Fountain Plaza (Ch. 6+)
    
        • Future Fusion
        • Future Visions
        • Red Screen
        • Fortune Lady Light
        • Fortune Lady Fire
        • Fortune Lady Dark
    
    45) Kalin (Past) [The Enforcing Ones/940]
        Found: Post-game, Satellite duel runner shop computer
    
        • [Has no minigames]
    
    46) Richard [Richard's Gishki/840]
        Found: Mountain Pass duel runner shop (Ch. 4), Stadium runner shop (Ch. 6+)
    
        • Royal Decree
        • Amazoness Sage
        • Double Cyclone
        • Doriado's Blessing
        • Limit Reverse
        • Zombie Warrior
    
    47) Bronson [Wasteland Blokes/820]
        Found: Crash Town, southern street (Ch. 1+)
    
        • Elemental Hero Stratos
        • Kuraz the Light Monarch
        • Card Destruction
        • Dimensionhole
        • Jar of Greed
        • Marauding Captain
    
    48) Regulus [Lion King's Pride/1460]
        Found: Post-game, Spirit World (see sidequests)
    
        • Marshmallon
        • Ancient Sacred Wyvern
        • Magical Android
        • Horn of the Phantom Beast
        • Regulus
        • X-Saber Airbellum
    
    49) Hana [Wandering Naturia/860]
        Found: Satellite's Port (Ch. 6+, after finishing events there)
    
        • Demise, King of Armageddon
        • The Fabled Cerburrel
        • Fabled Krus
        • Saber Slash
        • Needle Ceiling
        • Two-Pronged Attack
    
    50) Yusei (Past) [Rallying Warriors/980]
        Found: Post-game, Satellite duel runner shop computer  
    
        • [Has no minigame]
    
    51) Jack (Past) [Dragons' Lair/1020]
        Found: Post-game, Satellite duel runner shop computer
    
        • [Has no minigame]
    
    52) Crow (Past) [Ascending Legend/920]
        Found: Post-game, Satellite duel runner shop computer
    
        • [Has no minigame]
    
    53) Dexter [Angel Inside/980]
        Found: Fountain Plaza (Ch. 6+)
    
        • Neo-Parshath, the Sky Paladin
        • Avenging Knight Parshath
        • Ancient Sacred Wyvern
        • Airknight Parshath
        • Herald of Purple Light
        • Layard the Liberator
    
    54) Akiza [Queen of Roses/1630]
        Found: Post-game, Outer Rim
    
        • Black Rose Dragon
        • Tytannial, Princess of Camellias
        • Fallen Angel of Roses
        • Mark of the Rose
        • Lonefire Blossom
        • Witch of the Black Forest
    
    55) Akiza (TD) [Feel the Wind/1420]
        Found: Post-game, Outer Rim
    
        • Black Rose Dragon
        • Phoenixian Cluster Amaryllis
        • Fallen Angel of Roses
        • Mark of the Rose
        • Spore
        • Witch of the Black Rose
    
    56) Gordon [Gotham World/870]
        Found: Satellite (Ch. 2+)
    
        • Marshmallon
        • Bottomless Trap Hole
        • Glow-Up Bulb
        • Chain Summoning
        • Xing Zhen Hu
        • Minefieldriller
    
    57) Torunka [Legendary Magician/1350]
        Found: Post-game, Spirit World (see sidequests)
    
        • Mirror Force
        • Tempest Magician
        • Breaker the Magical Warrior
        • Skilled Dark Magician
        • Magical Exemplar
        • Defender, the Magical Knight
    
    58) Lilie [Nurse's Medicine/760]
        Found: Satellite (Ch. 6+)
    
        • Arcanite Magician
        • The Immortal Bushi
        • Hecatrice
        • Psychokinesis
        • Blast Sphere
        • Ojama Blue
    
    59) Alvaro [Thrilling Twin Attack/1220]
        Found: Stadium (Ch. 6+)
    
        • Darklord Desire
        • Flamvell Firedog
        • Jinzo
        • Windstorm of Etaqua
        • Cloudian - Eye of the Typhoon
        • The Fabled Catsith
    
    60) Yagiura [Bending Willow/810]
        Found: DAIMON Area, east street (Ch. 4+)
    
        • Miracle Fusion
        • Zoma the Spirit
        • Cunning of the Six Samurai
        • The World Tree
        • By Order of the Emperor
        • Mind Master
    
    61) Morrison [Forsaken Light/1290]
        Found: DAIMON Area Apartment 2F (Post-game, after Angie's event)
    
        • Evil Hero Dark Gaia
        • Swallow's Nest
        • Vampire Lord
        • Card Trader
        • Mystical Wind Typhoon
        • Phantom Beast Rock-Lizard
    
    62) Klaus [My Eyes Are Clear/1140]
        Found: DAIMON Area Apartment 2F (Ch. 4+)
    
        • Burial from a Different Dimension
        • Oyster Meister
        • Magic Drain
        • Gaia Power
        • Backup Power
        • Trap Stun
    
    63) Toru [Scrap Garage/980]
        Found: DAIMON Area Garage (Ch. 4+)
    
        • Atomic Scrap Dragon
        • Scrap Twin Dragon
        • Scrap Golem
        • Scrapyard
        • Scrap Chimera
        • Scrap Searcher
    
    64) Toru (TD) [Thanks, Scrap/1160]
        Found: DAIMON Area Garage (Ch. 4+)
    
        • Atomic Scrap Dragon
        • Scrap Twin Dragon
        • Scrap Golem
        • Scrapyard
        • Scrap Chimera
        • Scrap Searcher
    
    65) Misaki [Electrikiss/1220]
        Found: DAIMON Area Garage (Ch. 4+)
    
        • Watthydra
        • Wattchimera
        • Wattgiraffe
        • Wattberyx
        • Wattmole
        • Watthopper
    
    66) Misaki (TD) [Electrikiss Plus/1450]
        Found: DAIMON Area Garage (Ch. 4+)
    
        • Watthydra
        • Wattchimera
        • Wattgiraffe
        • Wattberyx
        • Wattmole
        • Watthopper
    
    67) Yusei [Awakened Mind/1800]
        Found: Post-game, Stadium pit
    
        • Shooting Star Dragon
        • Majestic Star Dragon
        • Stardust Dragon
        • Nitro Synchron
        • Stronghold Guardian
        • Big One Warrior
    
    68) Yusei (TD) [Full-Steam Synchro/1800]
        Found: Post-game, Stadium pit; also available from Yusei's garage computer
    
        • Shooting Star Dragon
        • Majestic Star Dragon
        • Stardust Dragon
        • Nitro Synchron
        • Stronghold Warrior
        • Big One Warrior
    
    69) Jack [Burning Inferno/1770]
        Found: Post-game, Stadium pit
    
        • Red Nova Dragon
        • Red Dragon Archfiend
        • Exploder Dragonwing
        • Mad Archfiend
        • Lancer Archfiend
        • Barrier Resonator
    
    70) Jack (TD) [Speeding Inferno/1770]
        Found: Post-game, Stadium pit; also available on Yusei's garage computer
    
        • Red Nova Dragon
        • Red Dragon Archfiend
        • Exploder Dragonwing
        • Mad Archfiend
        • Lancer Archfiend
        • Barrier Resonator
    
    71) Crow [Rise, Blackwing!/1680]
        Found: Post-game, Stadium pit
    
        • Black-Winged Dragon
        • Blackwing Armed Wing
        • Blackwing - Silverwind the Ascendant
        • Cards for Black Feathers
        • Fake Feather
        • Blackwing - Aurora of the Northern Lights
    
    72) Crow (TD) [Driven on Blackwing/1410]
        Found: Post-game, Stadium pit; also available on Yusei's garage computer
    
        • Black-Winged Dragon
        • Blackwing Armed Wing
        • Blackwing - Silverwind the Ascendant
        • Cards for Black Feathers
        • Fake Feather
        • Blackwing - Aurora of the Northern Lights
    
    73) Primo (TD) [Meklord Ruler/2500]
        Found: Post-game, Stadium right-side room's computer
    
        • [Has no minigame]
    
    74) Lester (TD) [Sky Meklord/2750]
        Found: Post-game, Stadium right-side room's computer
    
        • [Has no minigame]
    
    75) Jakob (TD) [Land Meklord/3000]
        Found: Post-game, Stadium right-side room's computer
    
        • [Has no minigame]
    
    76) Kalin Kessler [Master of Demise/1360]
        Found: Crash Town, protagonist's old house [Ch. 6+]
    
        • Infernity Doom Dragon
        • Infernity Launcher
        • Infernity Archfiend
        • Infernity Inferno
        • Infernity Beetle
        • Infernity Mirage
    
    77) Sherry (TD) [Flower of Vengeance/1680]
        Found: Post-game, Bay Parking
    
        • Chevalier de Fleur
        • Liberty at Last!
        • Fleur Synchron
        • Sacred Knight Joan
        • Guardian Angel Joan
        • St. Joan
    
    78) Elsworth (TD) [Chivalric Keeper/1590]
        Found: Post-game, Bay Parking
    
        • Driven Daredevil
        • Armed Samurai - Ben Kei
        • Kagemusha of the Six Samurai
        • Samurai of the Ice Barrier
        • The Immortal Bushi
        • The Six Samurai - Kamon
    
    79) Ramon [Treasure Digger/1320]
        Found: Post-game, DAIMON Area Facility
    
        • Dimensional Prison
        • Good Goblin Housekeeping
        • Ancient Gear Gadjiltron Dragon
        • Koa'ki Meiru Initialize!
        • Wild Tornado
        • Codarus
    
    80) Malcolm [The Secret of X/1280]
        Found: Post-game, DAIMON Area Facility
    
        • Lyla, Lightsworn Sorceress
        • Return from the Different Dimension
        • Divine Wrath
        • Cemetary Bomb
        • Barrier Statue of the Inferno
        • Pitch-Black Warwolf
    
    81) Lawton [Combat Realist/1400]
        Found: Post-game, DAIMON Area Facility
    
        • Monster Reborn
        • Secret Village of the Spellcasters
        • Prime Material Dragon
        • Dark Illusion
        • Scrap Crash
        • Gundari
    
    82) Barbara [Nasty Cyber Lady/920]
        Found: Crash Town flower shop (Ch. 6+)
    
        • Splendid Rose
        • Icarus Attack
        • Card Destruction
        • Pestilence
        • Worm Tentacles
        • Hedge Guard
    
    83) West [My Almighty Legend/750]
        Found: Crash Town hideout (Ch. 1+)
    
        • Dandylion
        • Majestic Mech - Ohka
        • Cyber Valley
        • Swing of Memories
        • Tornado
        • Crystal Seer
    
    84) Nico [Pretty & Prettier/780]
        Found: Crash Town hideout (Ch. 1+)
    
        • Scapegoat
        • XX-Saber Faultroll
        • Instant Fusion
        • Restructer Revolution
        • Darksea Rescue
        • Mei-Kou, Master of Barriers
    
    85) Sergio [Dad's Revolver/1320]
        Found: Crash Town, northern street (see sidequests)
    
        • Archlord Kristya
        • Gallis the Star Beast
        • Tragoedia
        • Diffusion Wave-Motion
        • Hero's Rule 2
        • Harpie Queen
    
    86) Andre (TD) [One Horn, One Strike/1500]
        Found: Post-game, Stadium pit
    
        • Thunder Unicorn
        • Green Baboon, Defender of the Forest
        • Monoceros
        • Howl of the Wind
        • D.D. Unicorn Knight
        • Unibird 
    
    87) Breo (TD) [Card-piercing Bihorn/1460]
        Found: Post-game, Stadium pit
    
        • Voltic Bicorn
        • Wild Nature's Release
        • Bicorn Re'em
        • Beast Rising
        • Battle Instinct
        • Mine Mole
    
    88) Jean (TD) [Call of the Trihorn/1530]
        Found: Post-game, Stadium pit
    
        • Lightning Tricorn
        • Royal Decree
        • Trident Warrior
        • Horn of the Phantom Beast
        • Delta Flyer
        • Rhinotaurus
    
    89) Hermann (TD) [Nightmare Clown/1570]
        Found: Post-game, Mountain Pass
    
        • Ally of Justice Catastor
        • Ultimate Axon Kicker
        • Dark Valkyria
        • Big Wave Small Wave
        • Frost and Flame Dragon
        • Dream Clown
    
    90) Nicolas (TD) [Karakuri Squared/1620]
        Found: Post-game, Mountain Pass
    
        • Karakuri Steel Shogun mdl 00X "Bureido"
        • Karakuri Ninja mdl 919 "Kuick"
        • Karakuri Ninja mdl 339 "Sazank"
        • Karakuri Showdown Castle
        • Karakuri Soldier mdl 236 "Nisamu"
        • Karakuri Bushi mdl 6318 "Muzanichiha"
    
    91) Hans (TD) [Stealth Blaster/1540]
        Found: Post-game, Mountain Pass
    
        • Super Vehicroid - Stealth Union
        • Pot of Avarice
        • Stealth Bird
        • Tremendous Fire
        • Evil Hero Malicious Fiend
        • Vortex Trooper
    
    92) Harald [Odin's Spear/1990]
        Found: Post-game, Stadium pit
    
        • Odin, Father of the Aesir
        • Gleipnir, the Fetters of Fenrir
        • Valkyrie of the Nordic Ascendant
        • Odin's Eye
        • Tyr of the Nordic Champions
        • Solemn Judgment
    
    93) Dragan (TD) [Thor's Hammer/1840]
        Found: Post-game, Stadium pit
    
        • Thor, Lord of the Aesir
        • Tanngnjostr of the Nordic Beasts
        • Guldfaxe of the Nordic Beasts
        • Solemn Authority
        • Garmr of the Nordic Beasts
        • Malevolent Catastrophe
    
    94) Brave (TD) [Loki's Tricks/1900]
        Found: Post-game, Stadium Pit
    
        • Loki, Lord of the Aesir
        • Svartalf of the Nordic Alfar
        • The Golden Apples
        • Nordic Relic Laevateinn
        • Ljosalf of the Nordic Alfar
        • Solemn Warning
    
    95) Stephanie [Fresh Blue-Eyes/1090]
        Found: Fountain Plaza (Ch. 6+)
    
        • Chaos King Archfiend
        • Red Screen
        • The White Stone of Legend
        • D - Time
        • Creation Resonator
        • Barrier Resonator
    
    96) Virgil [Angel's Bitter Dart/940]
        Found: Crash Town (Ch. 5+)
    
        • Rekindling
        • Return from the Different Dimension
        • Double Cyclone
        • The A. Forces
        • Back to Square One
        • Flying Kamikari #1
    
    97) Clint [Sparking Flint/750]
        Found: Crash Town (Ch. 1, Ch. 5+)
    
        • Necrovalley
        • Zoma the Spirit
        • Black Salvo
        • Synthesis Spell
        • Limit Reverse
        • The Earth - Hex-Sealed Fusion
    
    98) Scotch [Rotten Recycler/1080]
        Found: Crash Town (Ch. 5+)
    
        • Cold Wave
        • The Big March of Animals
        • Dark Valkyria
        • Ballista of Rampart Smashing
        • D2 Shield
        • G.B. Hunter
    
    99) Jemma [Bone Destroyer/1020]
        Found: Crash Town (Ch. 5+)
    
        • Allure of Darkness
        • XX-Saber Emmersblade
        • Behemoth the King of All Animals
        • Insect Neglect
        • Offering to the Snake Deity
        • Fusionist
    
    100) Minegishi [Minegishi: Scorpio/760]
         Found: Crash Town (Ch. 1+)
    
         • Dark Armed Dragon
         • Vortex Trooper
         • X-Saber Airbellum
         • Unstable Evolution
         • Eternal Rest
         • Acid Trap Hole
    
    101) Seluga [Silent Swordsman/1210]
         Found: Crash Town (Ch. 4+)
    
         • Honest
         • Ultimate Axon Kicker
         • Justi-Break
         • Tokkosho of Ghost Destroying
         • Forced Ceasefire
         • Dekoichi the Battlechanted Locomotive
    
    102) Siegel [Laval Lover/880]
         Found: Crash Town Mine (Ch. 5+)
    
         • Herald of Perfection
         • Threatening Roar
         • X-Saber Palomuro
         • Pot of Generosity
         • Graverobber
         • Jowls of Dark Demise
    
    103) Guard Robot [Lock 'n' Burn X/1210]
         Found: Post-game, DAIMON Area Facility
    
         • Light and Darkness Dragon
         • Messenger of Peace
         • Level Limit - Area B
         • Negate Attack
         • Magic Jammer
         • Malfunction
    
    104) Leo [Equipped! Click!/1290]
         Found: Fountain Plaza, Yusei's garage (Ch. 6+)
    
         • Power Tool Dragon
         • Limiter Removal
         • Megamorph
         • Morphtronic Accelerator
         • Morphtronic Radion
         • Double Tool C&D
    
    105) Luna [Inverse Order/1290]
         Found: Fountain Plaza, Yusei's garage (Ch. 6+)
    
         • Dark Hole
         • Ancient Fairy Dragon
         • Regulus
         • Kuribon
         • Sunny Pixie
         • Bad Reaction to Simochi
    
    106) Fake Jack Atlas (TD) [Tyrant's Reign/1420]
         Found: DAIMON Area, in front of Securities building (see sidequests)
    
         • Exploder Dragonwing
         • Vice Dragon
         • Trap Eater
         • Archfiend Interceptor
         • Medium Piece Golem
         • Big Piece Golem
    
    107) Syd [Breaking Wheel/1460]
         Found: Post-game, DAIMON Area Facility
    
         • Kasha
         • Gladiator Beast War Chariot
         • Geartown
         • Nightmare Wheel
         • Golden Gearbox
         • Dekoichi the Battlechanted Locomotive
    
    108) Mina [Hidden Feelings/1170]
         Found: Post-game, DAIMON Area Securities Building
    
         • Advanced Ritual Art
         • Evigishki Tetrogre
         • Divine Grace - Northwemko
         • Manju of the Ten Thousand Hands
         • Senju of the Thousand Hands
         • Sonic Bird
    
    109) Ghost (TD) [GHOST-01/1440]
         Found: Post-game, Satellite slums (see sidequests)
    
         • Ally of Justice Catastor
         • Ally of Justice Field Marshal
         • Ally of Justice Light Gazer
         • Ally of Justice Core Destroyer
         • Ally of Justice Quarantine
         • Ally of Justice Thunder Armor
    
    110) Duel Bot (TD) [GHOST-02/1440]
         Found: Post-game, DAIMON Area Facility (see sidequests)
    
         • Ally of Justice Catastor
         • Ally of Justice Core Destroyer
         • Ally of Justice Quarantine
         • Ally of Justice Thunder Armor
         • Ally of Justice Reverse Break
         • Ally of Justice Unlimiter
    
    ------------------
    
     Tagteams are available in the post-game. To challenge a tagteam, make sure to
     have a tagteam partner capable of playing the opponent. For instance, Kalin
     can't do tag turbo duels because he doesn't have a turbo deck. Similarly, the
     tagteam can't be fought if a member of that tagteam is absent (i.e. in your
     own tagteam).
    
    110) Rush & Crush [Misaki/Toru tagteam]
    
         • Watthydra
         • Wattchimera
         • Scrap Twin Dragon
         • Wattcastle
         • Wattjustment
         • Scrap Beast 
    
    111) Fated Pair [Yusei/Jack tagteam]
    
         • Shooting Star Dragon
         • Red Dragon Archfiend
         • Formula Synchron
         • Junk Synchron
         • Dark Synchron
         • Flare Resonator
    
    112) Power Cuties [Nico/West tagteam]
    
         • Arcanite Magician
         • Aqua Spirit
         • Divine Wrath
         • Shrink
         • The Graveyard in the Fourth Dimension
         • Naturia Butterfly
    
    113) Celebrity Twins [Luna/Leo tagteam]
    
         • Power Tool Dragon
         • Ancient Fairy Dragon
         • Regulus
         • Morphtronic Engine
         • Morphtronic Datatron
         • Morphtronic Boomboxen
    
    114) Jack's Fan Club [Carly/Stephanie tagteam]
    
         • Future Fusion
         • Vice Dragon
         • Red Screen
         • Fortune Lady Light
         • Fortune Lady Fire
         • Dark Resonator
    
    115) A Duel of Men [Blister/Bolt Tanner tagteam]
    
         • Machina Fortress
         • Tragoedia
         • Machina Gearframe
         • Machina Armored Unit
         • Dark Spider
         • Ground Spider
    
    116) Light & Darkness [Angie/Nelson tagteam]
    
         • Beast King Barbaros
         • Zoma the Spirit
         • Prime Material Dragdon
         • Spell Economics
         • Begone, Knave!
         • King of the Skull Servants
    
    117) New Old Lesson [Figaro/Corse tagteam]
    
         • Archlord Kristya
         • Dark Bribe
         • Glow-Up Bulb
         • Amazoness Village
         • Dance Princess of the Ice Barrier
         • Aussa the Earth Charmer
    
    118) Bad End Boys [Morrison/Graton tagteam -- see sidequests]
    
         • Machina Gearframe
         • Dragunity Knight - Barcha
         • Dragon Ravine
         • Soul Taker
         • Thunder of Ruler
         • Granmarg the Rock Monarch
    
    119) Ocean Folk [Larry/Lug tagteam -- see sidequests]
    
         • Soul Exchange
         • D.D. Crow
         • Ancient Gear Gadjiltron Dragon
         • Ante
         • Overpowering Eye
         • Iron Blacksmith Kotetsu
    
    120) Familial Bonds [Hana/Natsumi tagteam]
    
         • Monster Reborn
         • Elemental Hero Prisma
         • Green Baboon, Defender of the Forest
         • Special Hurricane
         • Tower of Babel
         • Harpie Lady 3
    
    121) DragonATK, TurtleDEF [Kameno/Ida tagteam]
    
         • Thunder King Rai-Oh
         • Bottomless Trap Hole
         • Dewloren, Tiger King of the Ice Barrier
         • Wattcube
         • Gravekeeper's Priestess
         • Naturia Mantis
    
    122) Rush & Crush [Misaki (TD)/Toru (TD) tagteam]
    
         • Watthydra
         • Wattchimera
         • Scrap Twin Dragon
         • Wattcastle
         • Wattjustment
         • Scrap Beast
    
    123) Fated Pair [Yusei (TD)/Jack (TD) tagteam]
    
         • Shooting Star Dragon
         • Red Dragon Archfiend
         • Formula Synchron
         • Junk Synchron
         • Dark Resonator
         • Flare Resonator
    
    124) Justice Roses [Akiza (TD)/Trudge (TD) tagteam]
    
         • Black Rose Dragon
         • Queen Angel of Roses
         • Stygian Sergeants
         • Stygian Street Patrol
         • Twilight Rose Knight
         • Witch of the Black Rose
    
    125) Team Sherry [Sherry (TD)/Elsworth (TD) tagteam]
    
         • Chevalier de Fleur
         • Liberty at Last!
         • Fleur Synchron
         • Sacred Knight Joan
         • Guardian Angel Joan
         • St. Joan
    
    126) Horned Masters [Andre (TD)/Jean (TD) tagteam]
    
         • Lightning Tricorn
         • Thunder Unicorn
         • Dewloren, Tiger King of the Ice Barrier
         • Mine Mole
         • D.D. Unicorn Knight
         • Unibird
    
    127) Double Dirty [Nicolas (TD)/Hermann (TD) tagteam]
    
         • Karakuri Steel Shogun mdl 00X "Bureido"
         • The Agent of Miracles - Jupiter
         • Karakuri Ninja mdl 339 "Sazank"
         • Foolish Return
         • Karakuri Gold Dust
         • Karakuri Ninja mdl 919 "Kuick"
    
    128) Aesirs in Conflict [Harald (TD)/Dragan (TD) tagteam]
    
         • Light and Darkness Dragon
         • Valkyrie of the Nordic Ascendant
         • Tanngnjostr of the Nordic Beasts
         • Odin's Eye
         • Tyr of the Nordic Champions
         • Garmr of the Nordic Beasts
    
    -----------------------------------[CPU DUEL]----------------------------------
    
    01) Moja [Dingy Daredevil/680]
        Unlock: Available by default
    
        • Gungnir, Dragon of the Ice Barrier
        • Fires of Doomsday
        • Black Salvo
        • Warrior Elimination
        • Dopplewarrior
        • Genetic Woman
    
    02) Cherry Inmato [Tomato Alliance/680]
        Unlock: Available by default
    
        • Tytannial, Princess of Camellias
        • Reinforcement of the Army
        • Quickdraw Synchron
        • E - Emergency Call
        • Leeching the Light
        • Drill Synchron
    
    03) Hypnocorn [Hip Hypnocorn/680]
        Unlock: Available by default
    
        • Ancient Fairy Dragon
        • Bottomless Trap Hole
        • Glow-Up Bulb
        • Polymerization
        • Metaphysical Regeneration
        • Mother Grizzly
    
    04) Naturia Cherries [Organic Cherries/680]
        Unlock: Available by default
    
        • Naturia Beast
        • Naturia Cliff
        • Card Trooper
        • Rush Recklessly
        • Ancient Rules
        • Anarchist Monk Ranshin
    
    05) Wattmole [Watt's Up?/680]
        Unlock: Available by default
    
        • Junk Destroyer
        • Scapegoat
        • Parallel World Fusion
        • Cursed Armaments
        • Different Dimension Ground
        • Gaia Soul the Combustible Collective
    
    06) Tiki Curse [Statues: Standby/780]
        Unlock: Available by default
    
        • Ally of Justice Catastor
        • Zoma the Spirit
        • Tiki Soul
        • Blind Spot Strike
        • Power Frame
        • Enraged Battle Ox
    
    07) Tender of the Laval Volcano [Laval-Pattern Burn/780]
        Unlock: Complete Chapter 2
    
        • Mirror Force
        • Cold Wave
        • Cosmic Fortress Gol'gar
        • Shrink
        • Cards of Sacrifice
        • Shining Angel
    
    08) Gishki Erial [Ritua Poor/780]
        Unlock: Complete Chapter 2
    
        • Dandylion
        • Evigishki Mind Augus
        • Deck Devastation Virus
        • Two-Man Cell Battle
        • Fortune Lady Dark
        • Giant Soldier of Stone
    
    09) Genex Ally Axel [Accelerating Genex/780]
        Unlock: Complete Chapter 2
    
        • Locomotion R-Genex
        • Dark Grepher
        • Swords of Revealing Light
        • Mist Body
        • Hand Destruction
        • Genex Ally Birdman
    
    10) Gem-Knight Prism Aura [Sparkling Knights/780]
        Unlock: Complete Chapter 2
    
        • Lightning Warrior
        • Majestic Mech - Ohka
        • Ryko, Lightsworn Hunter
        • Ally of Justice Light Gazer
        • Lightsworn Barrier
        • Lightwave Tuning
    
    11) Thunder Unicorn [Unicorn Grit/880]
        Unlock: Complete Chapter 2
    
        • Dark End Dragon
        • Sakuretsu Armor
        • Fusilier Dragon, the Dual-Mode Beast
        • Lightning Vortex
        • A Legendary Ocean
        • Sangan
    
    12) Wynnda, Priestess of Gusto [Me Gusto/880]
        Unlock: Complete Chapter 2
    
        • Torrential Tribute
        • Diagusto Eguls
        • Daigusto Gulldos
        • Mystical Space Typhoon
        • Gusto Thunbolt
        • Gusto Egul
    
    13) Masked Hero Vapor [Masked Hero/880]
        Unlock: Complete Chapter 3
    
        • Effect Veiler
        • Lumina, Lightsworn Summoner
        • Psychic Lifetrancer
        • Amazoness Trainee
        • Night Wing Sorceress
        • Botanical Girl
    
    14) King Tiger Wanghu [Wonderful Wanghu/880]
        Unlock: Complete Chapter 3
    
        • Thought Ruler Archfiend
        • Royal Decree
        • Debris Dragon
        • Spell Reproduction
        • A/D Changer
        • Greenkappa
    
    15) Wightmare [Skull Savant/880]
        Unlock: Complete Chapter 3
    
        • Splendid Rose
        • Return from the Different Dimension
        • Bottomless Trap Hole
        • Forbidden Graveyard
        • The Warrior Returning Alive
        • Pitch-Black Warwolf
    
    16) Amazoness Queen [Amazoness Law/980]
        Unlock: Complete Chapter 3
    
        • Monster Reborn
        • Pot of Avarice
        • Spore
        • End of the World
        • King Pyron
        • Elemental Hero Glow Neos
    
    17) Reptilianne Vaskii [Reptilian Wrecker/980]
        Unlock: Complete Chapter 3
    
        • Cyber End Dragon
        • Cyber Eltanin
        • Cyber Valley
        • Cyber Shark
        • Cyberdark Keel
        • Cyber Summon Blaster
    
    18) Great Maju Garzett [I am the Great Maju!/980]
        Unlock: Complete Chapter 3
    
        • Elemental Hero Absolute Zero
        • Swallow's Nest
        • Cyber Dragon
        • Stumbling
        • Drop Off
        • Ronintoadin
    
    19) Karakuri Steel Shogun mdl 00X "Bureido" [Karakuri Kamakazi/980]
        Unlock: Complete Chapter 4
    
        • Karakuri Shogun mdl 00 "Burei"
        • Level Limit - Area B
        • Magic Cylinder
        • Monster Reincarnation
        • Nobleman of Crossout
        • Testudo erat Numen
    
    20) Needle Burrower [Manly Burrower/980]
        Unlock: Complete Chapter 4
    
        • Gorz the Emissary of Darkness
        • Icarus Attack
        • Fiendish Chain
        • Shrink
        • Liberty at Last!
        • Gemini Elf
    
    21) Magical Merchant [Plateful of Monsters/1080]
        Unlock: Complete Chapter 4
    
        • Dark Armed Dragon
        • Magical Merchant
        • Mist Valley Falcon
        • Double Cyclone
        • Dark Dust Spirit
        • Biofalcon
    
    22) Legendary Jujitsu Master [Supple Beats Strong/1080]
        Unlock: Complete Chapter 4
    
        • Future Fusion
        • Legendary Jujitsu Master
        • Giant Trunade
        • Into the Void
        • Samsara
        • Trident Warrior
    
    23) Ronintoadin [Swamp Concert/1080]
        Unlock: Complete Chapter 4
    
        • Mist Wurm
        • Honest
        • Instant Fusion
        • Emergency Teleport
        • Dark Cure
        • Archfiend Interceptor
    
    24) Vylon Omega [Mega Omega/1080]
        Unlock: Complete Chapter 4
    
        • Vylon Omega
        • Dimensional Prison
        • Card Destruction
        • Divine Sword - Phoenix Blade
        • Des Lacooda
        • Dark Verger
    
    25) Naturia Bamboo Shoot [Bamboo Shoot Forest/1080]
        Unlock: Complete Chapter 5
    
        • Naturia Bamboo Shoot
        • Vice Dragon
        • Smashing Ground
        • Dark Room of Nightmare
        • Iron Core of Koa'ki Meiru
        • Synchro Fusionist
    
    26) Wattchimera [Watt Killers/1080]
        Unlock: Complete Chapter 5
    
        • Armory Arm
        • Watthydra
        • Wattchimera
        • The Dark Door
        • Mystik Wok
        • Alien Overlord
    
    27) Fabled Ragin [Cry of the Fabled/1180]
        Unlock: Complete Chapter 5
    
        • Arcanite Magician
        • Lyla, Lightsworn Sorceress
        • Night Wing Sorceress
        • Magician's Circle
        • Magician's Valkyria
        • Tuned Magician
    
    28) Worm Illidan [A Worm Feeling/1180]
        Unlock: Complete Chapter 5
    
        • Blackwing - Zephyrus the Elite
        • Creature Swap
        • Call of the Haunted
        • Autonomous Action Unit
        • Psychic Jumper
        • Dark Elf
    
    29) Koa'ki Meiru Maximus [Feeling Koa'ki/1180]
        Unlock: Complete Chapter 5
    
        • Elemental Hero Stratos
        • Doomcalibur Knight
        • Royal Oppression
        • Ground Collapse
        • Chain Energy
        • Supay
    
    30) Gravekeeper's Visionary [Graveyard Closed!/1180]
        Unlock: Complete Chapter 5
    
        • Necrovalley
        • D.D. Scout Plane
        • Gravekeeper's Spy
        • Karakuri Ninja mdl 919 "Kuick"
        • Hiro's Shadow Scout
        • Scarr, Scout of Dark World
    
    31) Herald of Perfection [Herald Generation/1280]
        Unlock: Complete Chapter 6
    
        • Herald of Perfection
        • Royal Decree
        • Spirit Reaper
        • Dragged Down into the Grave
        • Offering to the Snake Deity
        • Swift Scarecrow
    
    32) Flamvell Baby [True Flame Backdraft/1280]
        Unlock: Complete Chapter 6
    
        • Rekindling
        • Flamvell Firedog
        • Junk Synchron
        • Emergency Provisions
        • Megamorph
        • Faustian Bargain
    
    33) Scrap Twin Dragon [Ruin & Renewal/1280]
        Unlock: Complete Chapter 6
    
        • Scrap Dragon
        • Scrap Lube
        • Scrap Chimera
        • Scrap Hunter
        • Scrap Golem
        • Scrap Sheen
    
    34) Earthbound Immortal Ccapac Apu [Unbound Immortal/1280]
        Unlock: Complete Chapter 6
    
        • Earthbound Immortal Ccapac Apu
        • Earthbound Whirlwind
        • Earthbound Immortal Aslla Piscu
        • Earthbound Revival
        • Earthbound Linewalker
        • Self-Destruct Button
    
    35) Steelswarm Caucastag [Steelswarm Space/1280]
        Unlock: Complete Chapter 6
    
        • Steelswarm Girastag
        • Steelswarm Scout
        • Tragoedia
        • Fossil Dig
        • Nightmare Wheel
        • Dragunity Corsesca
    
    36) Deep Sea Diva [Diva of the Dead/1380]
        Unlock: Complete Chapter 6
    
        • Light and Darkness Dragon
        • Fires of Doomsday
        • Destiny Hero - Plasma
        • Contract with the Abyss
        • Success Probability 0%
        • Koa'ki Meiru Urnight
    
    37) Master Hyperion [Galaxy Master/1380]
        Unlock: Defeat "Tiki Curse" thrice
    
        • Master Hyperion
        • The Agent of Miracles - Earth
        • The Agent of Mystery - Jupiter
        • Celestial Transformation
        • Terraforming
        • Shining Angel
    
    38) Power Tool Dragon [Vidi! Geri! Vici!/1380]
        Unlock: Defeat "Wynnda, Priestess of Gusto" thrice
    
        • Power Tool Dragon
        • United We Stand
        • Mage Power
        • Big Bang Shot
        • Psychic Sword
        • Broken Bamboo Sword
    
    39) Stardust Dragon/Assault Mode [Assault Academy/1380]
        Unlock: Defeat "Great Maju Garzett" thrice
    
        • Stardust Dragon/Assault Mode
        • Assault Mode Activate!
        • Jinzo
        • Heat Wave
        • Nutrient Z
        • Elemental Hero Neo Bubbleman
    
    40) Dark Simorgh [Mist Vale Blackwings/1380]
        Unlock: Defeat "Vylon Omega" thrice
    
        • Allure of Darkness
        • Dimensional Prison
        • Grandmaster of the Six Samurai
        • Offerings to the Doomed
        • Nobleman of Crossout
        • Lyna the Light Charmer
    
    41) Thunder King Rai-Oh [Gemini of Light/1480]
        Unlock: Defeat "Gravekeeper's Visionary" thrice
    
        • Thunder King Rai-Oh
        • Watthopper
        • Batteryman Fuel Cell
        • Morphtronic Radion
        • Elemental Hero Voltic
        • Thunder Dragon
    
    42) Bountiful Artemis [Counter Angel/1480]
        Unlock: Defeat "Deep Sea Diva" thrice
    
        • Black Rose Dragon
        • Solemn Judgment
        • Widespread Ruin
        • Wiseman's Chalice
        • Psychic Soul
        • Genex Ally Birdman
    
    43) Queen Angel of Roses [Such a Fallen Angel/1480]
        Unlock: Defeat "Flamvell Baby" thrice
    
        • Queen Angel of Roses
        • Lonefire Blossom
        • Ryko, Lightsworn Hunter
        • Justi-Break
        • Kycoo the Ghost Destroyer
        • Fairy Archer
    
    44) Meklord Emperor Granel [Meklord Summon Works/1480]
        Unlock: Defeat "Earthbound Immortal Ccapac Apu" thrice 
    
        • Dark Hole
        • Smashing Ground
        • Fissure
        • Tribute to the Doomed
        • Trap Hole
        • Raigeki Break
    
    45) Archlord Kristya [Archangel's Advent/1480]
        Unlock: Defeat "Guardian Eatos" thrice
    
        • Archlord Kristya
        • Valhalla, Hall of the Fallen
        • Giant Trunade
        • Summoning Curse
        • Core Blast
        • Gene-Warped Warwolf
    
    46) Evil Hero Dark Gaia [Gaia Impact/1580]
        Unlock: Reach 50 hours playtime
    
        • Evil Hero Dark Gaia
        • Dark Calling
        • Starlight Road
        • End of the World
        • Morphtronic Remoten
        • Flying Kamakiri #1
    
    47) Guardian Eatos [Dimensional Love/1580]
        Unlock: Reach 100 hours playtime
    
        • Beast King Barbaros
        • D.D. Survivor
        • Chimeratech Fortress Dragon
        • Autonomous Action Unit
        • Harvest Angel of Wisdom
        • Elemental Hero Phoenix Enforcer
    
    48) Thestalos the Firestorm Monarch [Frog Kaiser/1580]
        Unlock: Achieve 50% of all duel bonuses
    
        • Caius the Shadow Monarch
        • Treeborn Frog
        • Smashing Ground
        • Gottoms' Emergency Call
        • Queen's Pawn
        • Mother Grizzly
    
    49) Gladiator Beast Gyzarus [Gladiator Gradation/1580]
        Unlock: Win 10 straight duels
    
        • Gladiator Beast Gyzarus
        • Gladiator Beast Bestiari
        • Fossil Dyna Pachycephalo
        • Naturia Forest
        • Embodiment of Apophis
        • The Earth - Hex-Sealed Fusion
    
    50) X-Saber Souza [X-Soul Successor/1580]
        Unlock: Have 10,000 max damage. You can check your maximum damage under
        the "Duel Record" in the "Records" section.
    
        • XX-Saber Gottoms
        • XX-Saber Hyunlei
        • XX-Saber Emmersblade
        • Darkworld Shackles
        • Synchro Gift
        • XX-Saber Ragigura
    
    51) Infernity Doom Dragon [Infinite Inferno/1680]
        Unlock: Win duel by effect of "Final Countdown"
    
        • Infernity Doom Dragon
        • Infernity Launcher
        • Scapegoat
        • Hero's Bond
        • Cactus Bouncer
        • Earthquake Giant
    
    52) Junk Destroyer [Hunk of Junk/1680]
        Unlock: Summon "Shooting Star Dragon"
    
        • Tuning
        • Tuningware
        • Junk Archer
        • Swallow's Nest
        • Iron Core of Koa'ki Meiru
        • Destiny Hero - Malicious
    
    53) Malefic Paradox Dragon [Malefic Planet/1680]
        Unlock: Summon "Malefic Paradox Dragon"
    
        • Malefic Stardust Dragon
        • Malefic World
        • Royal Oppression
        • Fusion Recovery
        • Scrap-Iron Scarecrow
        • Steelswarm Moth
    
    54) Ehren, Lightsworn Monk [Ehren There/1680]
        Unlock: Summon "Judgment Dragon"
    
        • Charge of the Light Brigade
        • Solar Recharge
        • Red Dragon Archfiend
        • Scrapstorm
        • Des Croaking
        • Jurrac Velphito
    
    55) Dragunity Arma Leyvaten [Dragon-Riding Beasts/1680]
        Unlock: Summon 666+ times
    
        • Dragunity Arma Leyvaten
        • Dragunity Phalanx
        • Call of the Haunted
        • Polymerization
        • Serpent Suppression
        • Mystic Tomato
    
    56) Elemental Hero The Shining [Time of Heroes/1780]
        Unlock: Summon "Vylon Omega"
    
        • Goyo Guardian
        • Miracle Fusion
        • Super Polymerization
        • Supervise
        • Descending Lost Star
        • Swift Scarecrow
    
    57) Red-Eyes Darkness Metal Dragon [Dr. RED, M.D./1780]
        Unlock: Summon "Red Nova Dragon"
    
        • Red-Eyes Darkness Metal Dragon
        • Red-Eyes Wyvern
        • Colossal Fighter
        • Soul Taker
        • Dimension Wall
        • Injection Fairy Lily
    
    58) Blackwing - Zephyrus the Elite [Blackwing Elite/1780]
        Unlock: Summon "Blackwing - Silverwind the Ascendant"
    
        • Brionac, Dragon of the Ice Barrier
        • Blackwing - Sirocco the Dawn
        • Blackwing - Shura the Blue Flame
        • Demotion
        • Overwhelm
        • Elemental Hero Air Neos
    
    59) Legendary Six Samurai - Shi En [Six Samurai Spirits/1780]
        Unlock: Summon "Gladiator Beast Heraklinos"
    
        • Legendary Six Samurai - Shi En
        • Legendary Six Samurai - Kizan
        • Gateway of the Six
        • Stumbling
        • Wicked Rebirth
        • Battle Fader
    
    60) Machina Fortress [Mobile Cog Fortress/1780]
        Unlock: Summon "Odin, Father of the Aesir"
    
        • Pot of Duality
        • Machina Gearframe
        • Ancient Ritual Art
        • Synchron Explorer
        • Proof of Powerlessness
        • Sea Dragon Lord Gilshilodon
    
    --------------------------------[CPU TURBO DUEL]-------------------------------
    
    01) The Little Swordsman of Aile [Aile Be Back/1220]
        Unlock: Available by default
    
        • Dark Armed Dragon
        • Cyber Twin Dragon
        • Ryko, Lightsworn Hunter
        • Arcane Barrier
        • Pyramid Turtle
        • Dewdark of the Ice Barrier
    
    02) Dragon Manipulator [Dragon Dash/1220]
        Unlock: Available by default
    
        • Dark Hole
        • Hundred Eyes Dragon
        • D.D. Crow
        • Symphonic Warrior Basses
        • Symphonic Warrior Drumss
        • Symphonic Warrior Piaano
    
    03) Steamroid [Runway Train/1220]
        Unlock: Available by default
    
        • Black Rose Dragon
        • Tempest Magician
        • Magic Cylinder
        • First Step Towards Infestation
        • Needlebug Nest
        • Lava Golem
    
    04) Psychic Commander [Psychic Sidekick/1320]
        Unlock: Available by default
    
        • Raiza the Storm Monarch
        • Blackwing Armor Master
        • Hyper Psychic Blaster
        • Psychic Commander
        • Psychic Snail
        • Telekinetic Shocker
    
    05) Naturia Dragonfly [Naturunner/1320]
        Unlock: Available by default
    
        • Torrential Tribute
        • Elemental Hero Prisma
        • Parallel World Fusion
        • Naturia Mosquito
        • Naturia Beans
        • Iron Chain Dragon
    
    06) Dokurorider [Skel's Angels/1320]
        Unlock: Available by default
    
        • Naturia Barkion
        • Ancient Sacred Wyvern
        • Swords of Revealing Light
        • Monster Reincarnation
        • Scrap-Iron Scarecrow
        • Diskblade Rider
    
    07) Mefist the Infernal General [Mefast Mefist/1420]
        Unlock: Available by default
    
        • Monster Reborn
        • Dragunity Knight - Barcha
        • Dragon Ravine
        • Release Restraint Wave
        • Forgotten Temple of the Deep
        • Mist Valley Baby Roc
    
    08) Delta Tri [Dragon Racer/1420]
        Unlock: Complete Chapter 4
    
        • Demise, King of Armageddon
        • Zeman the Ape King
        • Tragoedia
        • Brain Research Lab
        • Vanity's Emptiness
        • Wightmare
    
    09) Vylon Sigma [Sigmax Speed/1420]
        Unlock: Complete Chapter 5
    
        • Goyo Guardian
        • Royal Oppression
        • Turbo Warrior
        • Verdant Sanctuary
        • Vylon Tetrah
        • Vylon Stella
    
    10) Ally of Justice Searcher [In Justice's Name/1520]
        Unlock: Complete Chapter 6
    
        • Dandylion
        • Chaos King Archfiend
        • Zombie World
        • Koa'ki Ring
        • Dragonic Tactics
        • At One With the Sword
    
    11) Kasha [Vile Deeds/1520]
        Unlock: Defeat "Mefist the Infernal General" thrice
    
        • Allure of Darkness
        • Kasha
        • Blackwing - Vayu the Emblem of Honor
        • Raging Mad Plants
        • Ojama Red
        • Ojama Blue
    
    12) Destiny Hero - Dasher [Dashing Dasher/1520]
        Unlock: Defeat "Delta Tri" thrice
    
        • Darklord Zerato
        • Red-Eyes Wyvern
        • Advanced Ritual Art
        • Mist Body
        • The Dragon Dwelling in the Deep
        • Reptilianne Hydra
    
    13) Gaia Drake, the Universal Force [Gaia's Sunrise/1620]
        Unlock: Defeat "Vylon Sigma" thrice
    
        • Red-Eyes Darkness Metal Dragon
        • Honest
        • Gaia Knight, the Force of Earth
        • Karakuri Anatomy
        • Book of Eclipse
        • Powered Tuner
    
    14) Fossil Dyna Pachycephalo [Fissile Fossil/1620]
        Unlock: Defeat "Ally of Justice Searcher" thrice
    
        • Archlord Kristya
        • Red-Eyes Zombie Dragon
        • Fossil Dyno Pachycephalo
        • Worm Victory
        • Worm Xex
        • Worm Yagan
    
    15) Dragunity Knight - Gae Bulg [Dragunity Storm/1620]
        Unlock: Perform 200 Synchro Summons
    
        • Scrap Dragon
        • Dragunity Phalanx
        • Deck Devastation Virus
        • Medallion of the Ice Barrier
        • Trap Hole
        • UFO Turtle
    
    16) Formula Synchron [Full Throttle!/1720]
        Unlock: ???
    
        • Brionac, Dragon of the Ice Barrier
        • Formula Synchron
        • Red Dragon Archfiend
        • Advance Draw
        • X-Saber Pashuul
        • Blackwing - Mistral the Silver Shield
    
    17) Earthbound Immortal Aslla Piscu [Nazca Liner/1720]
        Unlock: ???
    
        • Beast King Barbaros
        • Pot of Avarice
        • Grandmaster of the Six Samurai
        • Battle Waltz
        • Cyborg Doctor
        • Reptilianne Medusa
    
    18) Judgment Dragon [Lightsworn Runner/1720]
        Unlock: Achieve the "Max Speed Bonus" (max speed counters in a Turbo Duel)
    
        • Gorz the Emissary of Darkness
        • Lyla, Lightsworn Sorceress
        • Scrap Twin Dragon
        • Jain, Lightsworn Paladin
        • Garoth, Lightsworn Warrior
        • Gragonith, Lightsworn Dragon
    
    19) Machina Fortress [Superspeed Fortress/1820]
        Unlock: Summon "Machina Force"
    
        • Pot of Duality
        • Legendary Six Samurai - Kizan
        • Super Polymerization
        • Telekinetic Power Well
        • Pyramid Turtle
        • Jester Confit
    
    20) Malefic Stardust Dragon [Transcendental Evil/1820]
        Unlock: Summon "Evigishki Soul Ogre"
    
        • Stardust Dragon
        • Majestic Star Dragon
        • Chimeratech Fortress Dragon
        • Mark of the Rose
        • Shield Wing
        • Shiny Black "C"
    
    ---------------------------------[CPU TAG DUEL]--------------------------------
    
    01) Harmonic Resonators
        Creation Resonator/Barrier Resonator
        Unlock: Available by default
    
        • Elemental Hero Shining Phoenix Enforcer
        • Lumina, Lightsworn Summoner
        • Psychic Lifetrancer
        • System Down
        • Helios - The Primordial Sun
        • Shadowpriestess of Ohm
    
    02) Shallow Eon Leaders
        Oshaleon/Majioshaleon
        Unlock: Available by default
    
        • Archlord Kristya
        • Fishborg Blaster
        • Card Trooper
        • Ancient Rules
        • Vampire's Curse
        • Megarock Dragon
    
    03) Comers & Goers
        Gundari/Yaksha
        Unlock: Available by default
    
        • Dark End Dragon
        • Enishi, Shien's Chancellor
        • Fabled Krus
        • Intercept Wave
        • Machina Armored Unit
        • Ojama Blue
    
    04) Dark Fighting Spirit
        Frozen Fitzgerald/Dark Diviner
        Unlock: Complete Chapter 4
    
        • Torrential Tribute
        • Light-Imprisoning Mirror
        • Shadow-Imprisoning Mirror
        • Savage Colosseum
        • Magic Drain
        • Drillroid
    
    05) Downy Duo
        Watapon/Spore
        Unlock: Complete Chapter 5
    
        • Cold Wave
        • Dark Grepher
        • Widespread Ruin
        • Arcane Barrier
        • Cactus Fighter
        • Overdrive Teleporter
    
    06) Fool Around Get Hurt
        Masked Chopper/KA-2 Des Scissors
        Complete: Complete Chapter 6
    
        • The Fabled Cerburrel
        • Darklord Asmodeus
        • Ryko, Lightsworn Hunter
        • Saber Slash
        • Sword of Sparkles
        • Widespread Dud
    
    07) Forbidding Fellows
        Angel O7/Naturia Bamboo Shoot
        Unlock: Defeat "Downy Duo" thrice
    
        • XX-Saber Gardestrike
        • Flamvell Firedog
        • Junk Synchron
        • Gateway to Dark World
        • Batteryman AAA
        • Batteryman Fuel Cell
    
    08) Burn Girls
        Nurse Reficule the Fallen One/Fire Princess
        Unlock: Defeat "Fool Around Get Hurt" thrice
    
        • Ally of Justice Catastor
        • Creature Swap
        • Call of the Haunted
        • Crevice into the Different Dimension
        • Neo Flamvell Origin
        • Neo Flamvell Hedgehog
    
    09) 100-Monster Parade
        Swift Scarecrow/Gallis the Star Beast
        Unlock: ???
    
        • Elemental Hero Shining Flare Wingman
        • Armageddon Knight
        • Trade-In
        • Moja
        • Ancient Gear Golem
        • Elemental Hero Necroshade
    
    10) Terrorizing Tyrants
        Terrorking Salmon/Terrorking Archfiend
        Unlock: Single Duel two hundred (200) times
    
        • Dark Hole
        • Prime Material Dragon
        • Decoy Dragon
        • Discord
        • Gemini Scorpion
        • Metabo-Shark
    
    11) Alien Meets Snake
        Reptilianne Viper/Alien Kid
        Unlock: Play 100 Tag Duels
    
        • Dragunity Arma Mystletainn
        • Burden of the Mighty
        • Gottoms' Emergency Call
        • Viper's Rebirth
        • Jurrac Protops
        • Rocket Warrior
    
    12) Stardust Battle
        Formula Synchron/Shooting Star Dragon
        Unlock: Turbo Duel fifty (50) times
    
        • Celestia, Lightsworn Angel
        • Dimensional Prison
        • Grandmaster of the Six Samurai
        • Tuner's Scheme
        • Fuh-Rin-Ka-Zan
        • The Light - Hex-Sealed Fusion
    
    13) Samurai Twelve
        Shien's Squire/Shien's Footsoldier
        Unlock: Tag Turbo Duel twenty-five (25) times
    
        • Light and Darkness Dragon
        • Phantom Skyblaster
        • Gladiator Beast Bestiari
        • Naturia Stinkbug
        • Naturia Mantis
        • Divine Dragon Aquabizzare
    
    14) Girls-Only Duel
        Harpie Girl/Amazoness Trainee
        Unlock: Summon "Five-Headed Dragon"
    
        • Darklord Zerato
        • Great Shogun Shien
        • Deck Devastation Virus
        • Updraft
        • Magical Hats
        • Slate Warrior
    
    15) Dark Sea Ritual
        Demise, King of Armageddon/Evigishki Soul Ogre
        Unlock: Win duel by attacking with Skull Servant ("Skull Servant Finish")
    
        • Legendary Six Samurai - Shi En
        • Tragoedia
        • Darkblaze Dragon
        • Warrior Elimination
        • Morphtronic Forcefield
        • Ojama Red
    
    16) Flash! Fusion!
        Elemental Hero Prisma/Gem-Knight Emerald
        Unlock: Summon "Koa'ki Meiru Maximus"
    
        • Allure of Darkness
        • Icarus Attack
        • Fiendish Chain
        • Contract with the Abyss
        • Success Probability 0%
        • Ko'aki Meiru Urnight
    
    17) Sky Masters
        Mist Valley Baby Roc/Blackwing - Jin the Rain Shadow
        Unlock: Summon "Gaia Drake, the Universal Force"
    
        • Arcanite Magician
        • Eradicator Epidemic Virus
        • Spell Striker
        • The Fabled Kokkator
        • Brain Golem
        • Jurrac Monoloph
    
    18) Dimension Walkers
        D.D. Scout Plane/D.D. Survivor
        Unlock: Summon "Dragon Knight Draco-Equiste"
    
        • Steelswarm Caucastag
        • Royal Decree
        • Super Polymerization
        • Intercept Wave
        • Goldd, Wu-Lord of Dark World
        • D.3.S. Frog
    
    19) Queen's Collection
        Dragon Queen of Tragic Endings/Crystal Beast Sapphire Pegasus
        Unlock: Summon "Dragon Queen of Tragic Endings"
    
        • Elemental Hero Absolute Zero
        • Dark Calling
        • Spell Striker
        • Ojamagic
        • Majestic Mech - Goryu
        • Elemental Hero Mariner
    
    20) Moon & Sun
        Moon Dragon Quilla/Sun Dragon Inti
        Unlock: Summon "Steelswarm Hercules"
    
        • Pot of Duality
        • Pot of Avarice
        • Glow-Up Bulb
        • Creature Seizure
        • Magical Explosion
        • Delg the Dark Monarch
    
    --------------------------------[CPU TURBO TAG]--------------------------------
    
    01) Riding Cycles
        D.D. Trainer/Unicyclar
        Unlock: Available by default
    
        • Blackwing Armed Wing
        • Solemn Judgment
        • Fiendish Chain
        • Pseudo Space
        • The Fabled Catsith
        • XX-Saber Garsem
    
    02) Sonic Sprint
        Sonic Chick/Sonic Duck
        Unlock: Available by default
    
        • Underground Arachnid
        • Swords of Revealing Light
        • Dragon Ravine
        • Spiritual Eart Art - Kurogane
        • Harpie Lady 1
        • Koa'ki Meiru Drago
    
    03) Sort of Wild Charge
        Abare Ushioni/Mad Sword Beast
        Unlock: Available by default
    
        • Junk Destroyer
        • Quickdraw Synchron
        • D.D. Crow
        • Spiritual Wind Art - Miyabi
        • Harpie Lady 2
        • Koa'ki Meiru Ice
    
    04) Food Chain Friends
        Super-Nimble Mega Hamster/Gilasaurus
        Unlock: Complete Chapter 4
    
        • Driven Daredevil
        • Dragunity Phalanx
        • Debris Dragon
        • Spiritual Water Art - Aoi
        • Harpie Lady 3
        • Koa'ki Meiru Doom
    
    05) Down to the Sea
        Shark Cruiser/The Legendary Fisherman
        Unlock: Complete Chapter 5
    
        • Evil Hero Dark Gaia
        • Elemental Hero Prisma
        • Cyber Valley
        • Spiritual Fire Art - Kurenai
        • Harpie Girl
        • Koa'ki Meiru Crusader
    
    06) We're On a Mission
        Chaosrider Gustaph/Diskblade Rider
        Unlock: Defeat "Sonic Sprint" thrice
    
        • Locomotion R-Genex
        • Royal Oppression
        • XX-Saber Hyunlei
        • Alien Grey
        • Alien Mars
        • Alien Warrior
    
    07) Underworld Cops
        Stygian Street Patrol/Stygian Sergeants
        Unlock: Defeat "Food Chain Friends" thrice
    
        • Blackwing - Zephyrus the Elite
        • Tuningware
        • Card Trooper
        • Gemini Spark
        • Catoblepas and the Witch of Fate
        • XX-Saber Faultroll
    
    08) Unified in Darkness
        Dark Blade the Dragon Knight/Reaper on the Nightmare
        Unlock: Defeat "Down to the Sea" thrice
    
        • Thunder King Rai-Oh
        • Valhalla, Hall of the Fallen
        • Dewloren, Tiger King of the Ice Barrier
        • Horus the Black Flame Dragon LV4
        • Horus the Black Flame Dragon LV6
        • Horus the Black Flame Dragon LV8
    
    09) Hurricane Regiment
        Blackwing - Zephyrus the Elite/Harpie's Pet Baby Dragon
        Unlock: Summon "Ultimate Axon Kicker"
    
        • Red-Eyes Darkness Metal Dragon
        • Gateway of the Six
        • Blackwing - Vayu the Emblem of Honor
        • Gravekeeper's Stele
        • Pot of Benevolence
        • Koa'ki Meiru Initialize!
    
    10) You-Go!
        Elemental Hero Flame Wingman/Supply
        Unlock: Summon "Scrap Twin Dragon"
    
        • Beast King Barbaros
        • Great Shogun Shien
        • Junk Synchron
        • Elemental Hero Avian
        • Gem-Knight Sapphire
        • Final Psychic Ogre
    
    
    |ŻŻŻŻŻ|________________________________________________________________________
    ||ŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ||___|| PACK LIST                                                        [PCKL]
    |     |________________________________________________________________________
    |_____|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     All decks cost 150 DP and contain five cards: four commons and a rare, super
     rare, or ultra rear. (Typically, anyway.) Buying cards adds 1 copy of each
     of those cards to the overall amount the player has, and new cards increase
     the deck's completion rating. Reaching 80% allows one to use passwords to get
     any remaining cards not yet found, and unlocks the pack in the 'Card List' to
     see what's left.
    
     Rarities are how cards are noted when buying packs (this is shown nowhere
     else, mind you) -- just look at the cards' onscreen appearances. Common
     cards are unadorned and have nothing special about 'em. Rare cards have a
     shimmer effect, super rares have a sparkle effect, and Ultra Rares have both
     of those effects at once.
    
     [I checked and rechecked a lot of the pack info, but there still might be
     some errors present, probably in the Common section(s), so if y'see any, drop
     me a note and I'll update! Thanks!]
    
     01) Dark Beginning 1 ................................................... DC01
     02) Dark Beginning 2 ................................................... DC02
     03) Dark Revelations Volume 1 .......................................... DC03
     04) Dark Revelations Volume 2 .......................................... DC04
     05) Soul of the Duelist ................................................ DC05
     06) Rise of Eternity ................................................... DC06
     07) Flaming Eternity ................................................... DC07
     08) The Lost Millennium ................................................ DC08
     09) Cybernetic Revolution .............................................. DC09
     10) Elemental Energy ................................................... DC10
     11) Shadow of Infinity ................................................. DC11
     12) Enemy of Justice ................................................... DC12
     13) Power of the Duelist ............................................... DC13
     14) Cyberdark Impact ................................................... DC14
     15) Strike of Neos ..................................................... DC15
     16) Force of the Breaker ............................................... DC16
     17) Tactical Evolution ................................................. DC17
     18) Gladiator's Assault ................................................ DC18
     19) Phantom Darkness ................................................... DC19
     20) Light of Destruction ............................................... DC20
     21) The Duelist Genesis ................................................ DC21
     22) Crossroads of Chaos ................................................ DC22
     23) Crimson Crisis ..................................................... DC23
     24) Raging Battle ...................................................... DC24
     25) Ancient Prophecy ................................................... DC25
     26) Stardust Overdrive ................................................. DC26
     27) Absolute Powerforce ................................................ DC27
     28) The Shining Darkness ............................................... DC28
     29) Duelist Revolution ................................................. DC29
     30) Starstrike Blast ................................................... DC30
     31) Storm of Ragnarok .................................................. DC31
     32) Synchro Awaken!! ................................................... DC32
     33) Invasion of Worms!! ................................................ DC33
     34) Justice Strikes Back!! ............................................. DC34
     35) Revival of the Fableds!! ........................................... DC35
     36) Ruler of Chaos!! ................................................... DC36
     37) Whirlwind of Dragunity!! ........................................... DC37
     38) Genex's Onslaught!! ................................................ DC38
     39) Pulse of Trishula!! ................................................ DC39
     40) Vylon's Descent!! .................................................. DC40
     41) Steelswarm's Invasion!! ............................................ DC41
     42) Omega's Judgement!! ................................................ DC42
     43) Extra Pack ......................................................... DC43
     44) Extra Pack 2 ....................................................... DC44
     45) Extra Pack 3 ....................................................... DC45
     46) World Championship Edition 1 ....................................... DC46
     47) World Championship Edition 2 ....................................... DC47
     48) World Championship Edition 3 ....................................... DC48
     49) World Championship Edition 4 ....................................... DC49
     50) World Championship Edition 5 ....................................... DC50
     51) World Championship Edition 6 ....................................... DC51
     52) World Championship Edition 7 ....................................... DC52
     53) World Championship Edition 8 ....................................... DC53
     54) World Championship Edition 9 ....................................... DC54
     55) World Championship Edition 10 ...................................... DC55
     56) World Championship Edition 11 ...................................... DC56
     57) Acceleration 1st Gear .............................................. DC57
     58) Acceleration 2nd Gear .............................................. DC58
     59) Acceleration Finish ................................................ DC59
     60) All at Random ...................................................... DC60
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 238                                 [DC01]
     01: Dark Beginning 1 |--------------------------------------------------------
    ______________________| Unlock: Available by default
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
    Ultra Rares [15]
    
     Big Shield Gardna
     Blue-Eyes White Dragon
     Change of Heart
     Dark Magician
     Dark Sage
     Exodia the Forbidden One
     Imperial Order
     Jinzo
     Mage Power
     Monster Reborn
     Raigeki
     Snatch Steal
     Thousand-Eyes Restrict
     Torrential Tribute
     United We Stand
    
    Super Rare [20]
    
     B. Skull Dragon
     Blue-Eyes Toon Dragon
     Buster Blader
     Call of the Haunted
     Ceasefire
     Dark Hole
     Delinquent Duo
     Exchange
     Goblin Attack Force
     Makyura the Destructor
     Megamorph
     Mystical Space Typhoon
     Nobleman of Crossout
     Pot of Greed
     Premature Burial
     Red-Eyes B. Dragon
     Relinquished
     Summoned Skull
     Swords of Revealing Light
     The Masked Beast
    
    Rare [30]
    
     Axe of Despair
     Black Pendant
     Cyber Jar
     Dust Tornado
     Fairy Meteor Crush
     Fissure
     Flame Swordsman
     Gaia the Dragon Champion
     Gaia the Fierce Knight
     Gearfried the Iron Knight
     Giant Rat
     Giant Trunade
     Hayabusa Knight
     Jar of Greed
     Limiter Removal
     Mad Sword Beast
     Magic Drain
     Magical Hats
     Magician of Faith
     Man-Eater Bug
     Morphing Jar #2
     Mystic Tomato
     Nimble Momonga
     Spellbinding Circle
     The Fiend Megacyber
     The Forceful Sentry
     The Legendary Fisherman
     Toon Summoned Skull
     Trap Hole
     Tribute to the Doomed
    
    Common [173]
    
     4-Starred Ladybug of Doom
     Amazoness Archer
     Ameba
     Amphibian Beast
     Aqua Madoor
     Armed Ninja
     Armored Lizard
     Armored Zombie
     Attack and Receive
     Backup Soldier
     Banisher of the Light
     Beaver Warrior
     Big Eye
     Bombardment Beetle
     Bubonic Vermin
     Burning Land
     Card of Safe Return
     Celtic Guardian
     Ceremonial Bell
     Chain Destruction
     Chain Energy
     Chorus of Sanctuary
     Chosen One
     Cocoon of Evolution
     Confiscation
     Cure Mermaid
     Curse of Dragon
     Curse of the Masked Beast
     Dancing Fairy
     Dimensionhole
     DNA Surgery
     Dragon Capture Jar
     Drill Bug
     Elegant Egotist
     Enchanted Javelin
     Eternal Rest
     Fairy Box
     Fairy's Hand Mirror
     Fake Trap
     Feral Imp
     Final Destiny
     Fire Princess
     Flame Manipulator
     Flash Assailant
     Flying Kamakiri #1
     Forced Requisition
     Gaia Power
     Gamble
     Giant Germ
     Giant Soldier of Stone
     Gift of the Mystical Elf
     Gradius
     Grand Tiki Elder
     Gravekeeper's Servant
     Graverobber
     Gravity Bind
     Ground Collapse
     Hane-Hane
     Harpie Lady
     Harpie Lady Sisters
     Headless Knight
     Hinotama
     Hiro's Shadow Scout
     Hitotsu-Me Giant
     Horn of Light
     Horn of the Unicorn
     Humanoid Slime
     Humanoid Worm Drake
     Hysteric Fairy
     Infinite Cards
     Infinite Dismissal
     Insect Barrier
     Invader of the Throne
     Jam Breeding Machine
     Jam Defender
     Jinzo #7
     Kazejin
     Kojikocy
     Kotodama
     Labyrinth Wall
     Larvae Moth
     Left Arm of the Forbidden One
     Left Leg of the Forbidden One
     Light of Intervention
     Lightforce Sword
     Lightning Blade
     Luminous Spark
     Maha Vailo
     Malevolent Nuzzler
     Mammoth Graveyard
     Manga Ryu-Ran
     Marie the Fallen One
     Masaki the Legendary Swordsman
     Mask of Brutality
     Mask of Darkness
     Mask of Dispel
     Mask of Restrict
     Mask of the Accursed
     Mask of Weakness
     Masked Sorcerer
     Melchid the Four-Face Beast
     Messenger of Peace
     Minar
     Minor Goblin Official
     Mirror Wall
     Molten Destruction
     Monster Recovery
     Mother Grizzly
     Mystic Plasma Zone
     Mystical Elf
     Nobleman of Extermination
     Numinous Healer
     Nuvia the Wicked
     Painful Choice
     Parasite Paracide
     Penguin Knight
     Petit Moth
     Polymerization
     Rain of Mercy
     Reaper of the Cards
     Red Archery Girl
     Red Medicine
     Red-Moon Baby
     Respect Play
     Return of the Doomed
     Revival Jam
     Right Arm of the Forbidden One
     Right Leg of the Forbidden One
     Rising Air Current
     Rush Recklessly
     Sanga of the Thunder
     Scroll of Bewitchment
     Senju of the Thousand Hands
     Shadow of Eyes
     Shift
     Shining Abyss
     Shining Angel
     Silver Fang
     Skull Invitation
     Skull Servant
     Slot Machine
     Solemn Wishes
     Sonic Bird
     Soul Release
     Spirit of the Breeze
     St. Joan
     Stop Defense
     Suijin
     Swordsman of Landstar
     Tailor of the Fickle
     The Cheerful Coffin
     The Earl of Demise
     The Eye of Truth
     The Forgiving Maiden
     The Gross Ghost of Fled Dreams
     The Portrait's Secret
     The Reliable Guardian
     The Shallow Grave
     Thousand-Eyes Idol
     Time Seal
     Toll
     Toon Mermaid
     Toon World
     Tornado Wall
     Type Zero Magic Crusher
     UFO Turtle
     Umi
     Umiiruka
     Upstart Goblin
     Uraby
     White Magical Hat
     Winged Dragon, Guardian of the Fortress #1
     Worm Drake
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 226                                 [DC02]
     02: Dark Beginning 2 |--------------------------------------------------------
    ______________________| Unlock: Available by default
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [14]
    
     Barrel Dragon
     Blade Knight 
     Dark Necrofear 
     Dark Ruler Ha Des 
     Freed the Matchless General 
     Guardian Sphinx 
     Hino-Kagu-Tsuchi
     Injection Fairy Lily 
     Insect Queen 
     Obnoxious Celtic Guard 
     Perfectly Ultimate Great Moth 
     Swift Gaia the Fierce Knight 
     Tyrant Dragon 
     Vampire Lord 
    
    Super Rare [17]
    
     Airknight Parshath 
     Book of Life 
     Cannon Soldier 
     Catapult Turtle 
     Command Knight 
     Creature Swap 
     Don Zaloog 
     Heavy Storm 
     Magic Jammer 
     Mirror Force 
     Royal Decree 
     Seven Tools of the Bandit 
     Solemn Judgment 
     Spear Dragon
     The Last Warrior from Another Planet 
     Time Wizard 
     Yamata Dragon 
    
    Rare [30]
    
     Bazoo the Soul-Eater 
     Blast with Chain 
     Cyber-Stein 
     Dark Balter the Terrible 
     Emergency Provisions 
     Fiber Jar 
     Fiend Skull Dragon 
     Fusion Gate 
     Graceful Charity 
     Horn of Heaven 
     Jowgen the Spiritualist 
     Kuriboh 
     Kycoo the Ghost Destroyer 
     Last Turn 
     Marauding Captain 
     Morphing Jar 
     Penguin Soldier 
     Pyramid Turtle 
     Reinforcement of the Army 
     Ring of Magnetism 
     Riryoku Field 
     Royal Command 
     Royal Oppression
     Ryu Senshi
     Sangan
     Sasuke Samurai
     Spiritualism
     Statue of the Wicked
     Thunder Nyan Nyan
     Witch of the Black Forest
    
    Common [165]
    
     A Legendary Ocean
     A Wingbeat of Giant Dragon
     After the Struggle
     Aqua Spirit
     Array of Revealing Light
     Arsenal Bug
     Asura Priest
     Axe Raider
     Baby Dragon
     Bad Reaction to Simochi
     Bark of Dark Ruler
     Battle Steer
     Birdface
     Black Illusion Ritual
     Blackland Fire Dragon
     Bladefly
     Blind Destruction
     Block Attack
     Book of Moon
     Book of Taiyou
     Bottomless Shifting Sand
     Bottomless Trap Hole
     Bubble Crash
     Burst Breath
     Call of the Mummy
     Convulsion of Nature
     Crass Clown
     Curse of Royal
     Cyclon Laser
     Dark Coffin
     Dark Dust Spirit
     Dark Scorpion Burglars
     Dark Spirit of the Silent
     Dark-Piercing Light
     De-Fusion
     Destiny Board
     Destruction Punch
     Dice Jar
     Disappear
     Double Snare
     Dragon Manipulator
     Dragon Piper
     Dragon Seeker
     Dragon's Gunfire
     Dragon's Rage
     Dream Clown
     Drop Off
     Ekibyo Drakmord
     Exiled Force
     Fatal Abacus
     Fusion Sage
     Fusion Sword Murasame Blade
     Gazelle the King of Mythical Beasts
     Gemini Elf
     Gilasaurus
     Goddess with the Third Eye
     Gora Turtle
     Gradius' Option
     Graverobber's Retribution
     Great Moth
     Greenkappa
     Heart of Clear Water
     Hoshiningen
     Illusionist Faceless Mage
     Inaba White Rabbit
     Jirai Gumo
     Jowls of Dark Demise
     Kaiser Sea Horse
     King of Yamimakai
     King Tiger Wanghu
     Kryuel
     Launcher Spider
     Little Chimera
     Luminous Soldier
     Luster Dragon #2
     Machine King
     Magic Reflector
     Magical Thorn
     Maharaghi
     Maiden of the Aqua
     Maryokutai
     Mechanicalchaser
     Milus Radiant
     Miracle Dig
     Mirage of Nightmare
     Moisture Creature
     Mucus Yolk
     Muka Muka
     Mysterious Guard
     Mystic Horseman
     Needle Ceiling
     Needle Wall
     Needle Worm
     Ominous Fortunetelling
     Ordeal of a Traveler
     Otohime
     Patrician of Darkness
     Pharaoh's Treasure
     Princess of Tsurugi
     Pyramid Energy
     Rabid Horseman
     Reckless Greed
     Restructer Revolution
     Robbin' Goblin
     Ryu-Kishin Powered
     Saggi the Dark Clown
     Second Coin Toss
     Serpentine Princess
     Shadow Ghoul
     Shadow Tamer
     Share the Pain
     Shield & Sword
     Skull Lair
     Smoke Grenade of the Thief
     Soul Demotion
     Soul of Purity and Light
     Soul of the Pure
     Spirit Message "A"
     Spirit Message "E"
     Spirit Message "H"
     Spirit Message "T"
     Spirit's Invitation
     Spiritual Energy Settle Machine
     Spring of Rebirth
     Stamping Destruction
     Star Boy
     Super Rejuvenation
     Swarm of Locusts
     Swarm of Scarabs
     The A. Forces
     The Bistro Butcher
     The Dark Door
     The Dragon's Bead
     The Emperor's Holiday
     The Immortal of Thunder
     The Puppet Magic of Dark Ruler
     The Rock Spirit
     The Secret of the Bandit
     The Statue of Easter Island
     The Unhappy Maiden
     The Warrior Returning Alive
     The Wicked Worm Beast
     Thousand Dragon
     Thunder Dragon
     Tiger Axe
     Timidity
     Toon Cannon Soldier
     Toon Defense
     Toon Gemini Elf
     Toon Goblin Attack Force
     Toom Masked Sorcerer
     Toon Table of Contents
     Tornado Bird
     Trap Dustshoot
     Tremendous Fire
     Tutan Mask
     Twin-Headed Behemoth
     Twin-Headed Thunder Dragon
     Two-Headed King Rex
     Vengeful Bog Spirit
     Wattkid
     Witch's Apprentice
     Woodland Sprite
     Yata-Garasu
     Zombyra the Dark
    
    ______________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 243                         [DC03]
     03: Dark Revelation Volume 1 |------------------------------------------------
    ______________________________| Unlock: Available by default
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [14]
    
     Blast Held by a Tribute
     Breaker the Magical Warrior
     Byser Shock
     Cost Down
     Dark Paladin
     Diffusion Wave-Motion
     Double Spell
     Interdimensional Matter Transporter
     Judgment of Anubis
     Lava Golem
     Nightmare Wheel
     Skull Archfiend of Lightning
     Spell Canceller
     XYZ-Dragon Cannon
    
    Super Rare [20]
    
     Amazoness Archers
     Amazoness Swords Woman
     Berserk Dragon
     Chaos Command Magician
     Coffin Seller
     D.D. Warrior Lady
     Dark Flare Knight
     Dark Master - Zorc
     Different Dimension Dragon
     Exodia Necross
     Helpoemer
     Mirage Knight
     Mystical Knight of Jackal
     Necrovalley
     Paladin of White Dragon
     Question
     Reflect Bounder
     Shinato, King of a Higher Plane
     Spell Shield Type-8
     Terrorking Archfiend
    
    Rare [26]
    
     Barrel Behind the Door
     Big Bang Shot
     Butterfly Dagger - Elma
     Dark Jeroid
     Des Koala
     Different Dimension Gate
     Dramatic Rescue
     Gravekeeper's Chief
     Magical Scientist
     Mudora
     Newdoria
     Pandemonium
     Reaper on the Nightmare
     Rope of Life
     Skill Drain
     Skilled Dark Magician
     Skilled White Magician
     Spell Vanishing
     Spirit Reaper
     Tribe-Infecting Virus
     X-Head Cannon
     XY-Dragon Cannon
     XZ-Tank Cannon
     Y-Dragon Head
     YZ-Tank Dragon
     Z-Metal Tank
    
    Common [183]
    
     A Cat of Ill Omen
     A Deal with Dark Ruler
     A Man with Wdjat
     Acrobat Monkey
     Adhesion Trap Hole
     Agido
     Aitsu
     Altar for Tribute
     Amazoness Blowpiper
     Amazoness Fighter
     Amazoness Paladin
     Amazoness Spellcaster
     Amazoness Tiger
     An Owl of Luck
     Ante
     Anti-Spell
     Apprentice Magician
     Archfiend Soldier
     Archfiend's Oath
     Archfiend's Roar
     Armor Exe
     Arsenal Robber
     Arsenal Summoner
     Autonomous Action Unit
     Banner of Courage
     Battle Footballer
     Battle-Scarred
     Blindly Loyal Goblin
     Burning Beast
     Buster Rancher
     Card Shuffle
     Cat's Ear Tribe
     Cestus of Dagla
     Charm of Shabti
     Checkmate
     Cliff the Trap Remover
     Cobra Jar
     Combination Attack
     Continuous Destruction Punch
     Contract with Exodia
     Contract with the Abyss
     Contract with the Dark Master
     Curse of Aging
     Cyber Raider
     D. Tribe
     D.D. Crazy Beast
     Dark Blade
     Dark Cat with White Tail
     Dark Core
     Dark Designator
     Dark Room of Nightmare
     Dark Scorpion - Chick the Yellow
     Dark Scorpion - Gorg the Strong
     Dark Scorpion - Meanae the Thorn
     Dark Scorpion Combination
     Dark Snake Syndrome
     Darkbishop Archfiend
     Demotion
     Des Dendle
     Despair from the Dark
     Desrook Archfiend
     Dice Re-Roll
     Different Dimension Capsule
     Dimension Jar
     Disarmament
     Disturbance Strategy
     Dragged Down into the Grave
     Emblem of Dragon Destroyer
     Exhausting Spell
     Fairy of the Spring
     Falling Down
     Final Attack Orders
     Final Countdown
     Formation Union
     Freezing Beast
     Frontline Base
     Frozen Soul
     Gagagigo
     Gather Your Mind
     Giant Orc
     Goblin of Greed
     Gravekeeper's Assailant
     Gravekeeper's Cannonholder
     Gravekeeper's Curse
     Gravekeeper's Guard
     Gravekeeper's Spear Soldier
     Gravekeeper's Spy
     Gravekeeper's Vassal
     Gravekeeper's Watcher
     Gravity Axe - Grarl
     Great Angus
     Great Maju Garzett
     Great Phantom Thief
     Gyaku-Gire Panda
     Helping Robo for Combat
     Hidden Book of Spell
     Hieroglyph Lithograph
     Infernalqueen Archfiend
     Inpachi
     Iron Blacksmith Kotetsu
     Jar Robber
     Kabazauls
     Kaiser Colosseum
     Kelbek
     Kiryu
     Kishido Spirit
     Koitsu
     Little-Winguard
     Luster Dragon
     Magical Marionette
     Magical Merchant
     Magical Plant Mandragola
     Mass Driver
     Master Kyonshee
     Mefist the Infernal General
     Mega Ton Magical Cannon
     Metallizing Parasite - Lunatite
     Metamorphosis
     Meteorain
     Miracle Restoring
     Morale Boost
     Mustering of the Dark Scorpions
     My Body as a Shield
     Narrow Pass
     Neko Mane King
     Nightmare Horse
     Non Aggression Area
     Non-Spellcasting Area
     Ojama Green
     Ojama Trio
     Old Vindictive Magician
     Outstanding Dog Marron
     Pandemonium Watchbear
     Physical Double
     Pigeonholing Books of Spell
     Pineapple Blast
     Pitch-Black Power Stone
     Pitch-Dark Dragon
     Pixie Knight
     Poison of the Old Man
     Precious Cards from Beyond
     Raigeki Break
     Raregold Armor
     Ray of Hope
     Really Eternal Rest
     Reasoning
     Remove Brainwashing
     Reversal Quiz
     Rite of Spirit
     Rivalry of Warlords
     Rod of Silence - Kay'est
     Rod of Mind's Eye
     Roulette Barrel
     Royal Magician Library
     Royal Tribute
     Sakuretsu Armor
     Sasuke Samurai #2
     Second Goblin
     Secret Barrel
     Senri Eye
     Shadowknight Archfiend
     Shinato's Ark
     Shooting Star Bow - Ceal
     Sonic Duck
     Spell Reproduction
     Staunch Defender
     Terraforming
     The Spell Absorbing Life
     Thunder of Ruler
     Token Thanksgiving
     Trap of Board Eraser
     Tribute Doll
     Tsukuyomi
     Twin Swords of Flashing Light - Tryce
     Ultimate Obedient Fiend
     Union Rider
     Vampire Orchis
     Wave-Motion Cannon
     White Dragon Ritual
     Wicked-Breaking Flamberge - Baou
     Winged Sage Falcos
     Yomi Ship
     Zolga
    
    ______________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 189                         [DC04]
     04: Dark Revelation Volume 2 |------------------------------------------------
    ______________________________| Unlock: Available by default
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [12]
    
     Black Luster Soldier - Envoy of the Beginning
     Black Tyranno
     Blowback Dragon
     Chaos Emperor Dragon - Envoy of the End
     Dark Magician Attack
     Dark Magician of Chaos
     Ghost Knight of Jackal
     Insect Princess
     Levia-Dragon - Daedalus
     Spirit of the Pharaoh
     Strike Ninja
     The End of Anubis
    
    Super Rare [20]
    
     Big Burn
     Burst Stream of Destruction
     Chaosrider Gustaph
     Curse of Anubis
     D.D. Designator
     Dark Mirror Force
     Dedication Through Light and Darkness
     Dimension Fusion
     Emissary of the Afterlife
     Enemy Controller
     Freed the Brave Wanderer
     Gear Golem the Moving Fortress
     Guardian Angel Joan
     Legacy Hunter
     Manticore of Darkness
     Reload
     Ryu Kokki
     The Agent of Judgment - Saturn
     The First Sarcophagus
     Zaborg the Thunder Monarch
    
    Rare [29]
    
     Amphibious Bugroth MK-3
     Amplifier
     Berserk Gorilla
     Chain Disappearance
     Compulsory Evacuation Device
     Curse of Darkness
     D.D. Scout Plane
     Des Counterblow
     Double Coston
     Draining Shield
     Drillago
     Fenrir
     Lekunga
     Level Limit - Area B
     Mataza the Zapper
     Mermaid Knight
     Needle Burrower
     Night Assailant
     Orca Mega-Fortress of Darkness
     Protector of the Sanctuary
     Robbin' Zombie
     Soul Resurrection
     Special Hurricane
     Spell Economics
     Stealth Bird
     Stone Statue of the Aztecs
     Stray Lambs
     Trap Jammer
     Wild Nature's Release
    
    Common [128]
    
     7
     A Hero Emerges
     Absorbing Kid from the Sky
     Arcane Archer of the Forest
     Armor Break
     Aswan Apparition
     Backfire
     Beckoning Light
     Begone, Knave!
     Big Koala
     Blasting the Ruins
     Blazing Inpachi
     Blessings of the Nile
     Bowganian
     Cannonball Spear Shellfish
     Chaos End
     Chaos Greed
     Chaos Necromancer
     Chaos Sorcerer
     Chopman the Desperate Outlaw
     Crimson Ninja
     Cursed Seal of the Forbidden Spell
     D.D. Borderline
     Dark Driceratops
     Delta Attacker
     Des Kangaroo
     Desert Sunlight
     Destruction Ring
     Dimension Distortion
     DNA Transplant
     Dora of Fate
     Dust Barrier
     Earth Chant
     Earthquake
     Elephant Statue of Blessing
     Elephant Statue of Disaster
     Enchanting Fitting Room
     Energy Drain
     Enraged Battle Ox
     Fiend's Hand Mirror
     Fuhma Shuriken
     Gale Lizard
     Getsu Fuhma
     Giga Gagagigo
     Gigantes
     Gigobyte
     Goblin King
     Goblin Thief
     Gogiga Gagagigo
     Granadora
     Grave Protector
     Gren Maju Da Eiza
     Gryphon's Feather Duster
     Heart of the Underdog
     Human-Wave Tactics
     Hyper Hammerhead
     Inferno
     Jade Insect Whistle
     Judgment of the Desert
     KA-2 Des Scissors
     King of the Swamp
     Labyrinth of Nightmare
     Lady Ninja Yae
     Legendary Jujitsu Master
     Light of Judgment
     Lord Poison
     Mad Dog of Darkness
     Manju of the Ten Thousand Hands
     Man-Thro' Tro'
     Micro Ray
     Mokey Mokey
     Molten Zombie
     Monster Gate
     Multiplication of Ants
     Mystical Shine Ball
     Mystik Wok
     Neo Bug
     Ninjitsu Art of Transformation
     Ojama Black
     Ojama Delta Hurricane!!
     Ojama Yellow
     Opti-Camouflage Armor
     Order to Charge
     Order to Smash
     Pinch Hopper
     Primal Seed
     Recycle
     Regenerating Mummy
     Sacred Crane
     Salvage
     Sasuke Samurai #3
     Sea Serpent Warrior of Darkness
     Self-Destruct Button
     Silpheed
     Skull-Mark Ladybug
     Smashing Ground
     Solar Flare Dragon
     Solar Ray
     Sonic Jammer
     Soul Absorption
     Soul Reversal
     Soul-Absorbing Bone Tower
     Spatial Collapse
     Spirit of the Pot of Greed
     Stumbling
     Sword of the Soul-Eater
     The Agent of Creation - Venus
     The Agent of Force - Mars
     The Agent of Wisdom - Mercury
     The Kick Man
     The Law of the Normal
     The Sanctuary in the Sky
     The Second Sarcophagus
     The Thing in the Crater
     The Third Sarcophagus
     The Unhappy Girl
     Thousand Energy
     Thunder Crash
     Torpedo Fish
     Tower of Babel
     Triangle Power
     Ultra Evolution Pill
     Vampire Lady
     Wall of Revealing Light
     Weapon Change
     White Magician Pikeru
     Yellow Luster Shield
     Zero Gravity
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 52                               [DC05]
     05: Soul of the Duelist |-----------------------------------------------------
    _________________________| Unlock: Chapter 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Armed Dragon LV7
     Horus the Black Flame Dragon LV8
     Inferno Fire Blast
     Mystic Swordsman LV4 
    
    Super Rare [6]
    
     Ectoplasmer
     Greed
     Hallowed Life Barrier
     Horus the Black Flame Dragon LV6
     Mobius the Frost Monarch
     Null and Void
    
    Rare [13]
    
     Armed Dragon LV5
     Charcoal Inpachi
     Dark Mimic LV3
     Enervating Mist
     Hammer Shot
     Horus the Black Flame Dragon LV4
     Master of Oz
     Mind on Air
     Mystic Swordsman LV2
     Ninja Grandmaster Sasuke
     Ojama King
     Spirit Barrier
     Ultimate Insect LV1
    
    Common [29]
    
     Absolute End
     Abyssal Designator
     Armed Dragon LV3
     Big Wave Small Wave
     Cemetary Bomb
     Dark Factory of Mass Production
     Dark Mimic LV1
     Element Dragon
     Enraged Muka Muka
     Fusion Weapon
     Gorgon's Eye
     Heavy Slump
     Howling Insect
     Level Up!
     Malice Doll of Demise
     Masked Dragon
     Mind Crush
     Mind Wipe
     Neo Aqua Madoor
     Ninjitsu Art of Decoy
     Red-Eyes B. Chick
     Ritual Weapon
     Skull Dog Marron
     Taunt
     The Graveyard in the Fourth Dimension
     The Trojan Horse
     Two-Man Cell Battle
     Ultimate Baseball Kid
     Unshaven Angler
    
    _____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 53                                   [DC06]
     06: Rise of Destiny |---------------------------------------------------------
    _____________________| Unlock: Single Duel fifty (50) times
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Mystic Swordsman LV6
     Perfect Machine King
     Silent Swordsman LV3
     The Creator
    
    Super Rare [6]
    
     Divine Wrath
     Monster Reincarnation 
     Pikeru's Circle of Enchantment
     Thestalos the Firestorm Monarch
     Tragedy
     Triangle Ecstacy Spark
    
    Rare [14]
    
     A-Team: Trap Disposal Unit
     Chain Burst
     Covering Fire
     Dark Blade the Dragon Knight
     Dekoichi the Battlechanted Locomotive
     Flint
     Fusilier Dragon, the Dual-Mode Beast
     Gaia Soul the Combustible Collective
     Machine Duplication
     Necklace of Command
     Rare Metalmorph
     Sasuke Samurai #4
     Serial Spell
     Ultimate Insect LV3
    
    Common [29]
    
     Astral Barrier
     Back to Square One
     Ballista of Rampart Smashing
     Big Core
     Creeping Doom Manta
     Fox Fire
     Fruits of Kozaky's Studies
     Fuh-Rin-Ka-Zan
     Harpie Girl
     Harpie Lady 1
     Harpie Lady 2
     Harpie Lady 3
     Harpies' Hunting Ground
     Heavy Mech Support Platform
     Homunculus the Alchemic Being
     Lighten the Load
     Malice Dispersion
     Mind Haxorz
     Mirage Dragon
     Mokey Mokey King
     Mokey Mokey Smackdown
     Nightmare Penguin
     Pitch-Black Warwolf
     Raging Flame Sprite
     Roc from the Valley of Haze
     Spell Purification
     The Creator Incarnate
     Woodborg Inpachi
     Xing Zhen Hu
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 51                                  [DC07]
     07: Flaming Eternity |--------------------------------------------------------
    ______________________| Unlock: Chapter 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Gatling Dragon
     Gearfried the Swordmaster
     Sacred Phoenix of Nephthys
     Silent Swordsman LV5
    
    Super Rare [7]
    
     A Feather of the Phoenix
     Behemoth the King of All Animals
     Blast Magician
     Deck Devastation Virus
     Granmarg the Rock Monarch 
     King Dragun
     Lightning Vortex
    
    Rare [12]
    
     Assault on GHQ
     Brain Jacker
     Chiron the Mage
     Cross Counter
     Forced Ceasefire
     Meteor of Destruction
     Penalty Game!
     Phoenix Wing Wind Blast
     Spell Absorption
     Spiral Spear Strike
     Swords of Concealing Light
     Ultimate Insect LV5
    
    Common [28]
    
     Armed Samurai - Ben Kei
     Beast Soul Swap
     Blade Rabbit
     Catnipped Kitty
     Centrifugal Field
     D.D. Dynamite
     Divine Dragon Ragnarok
     Elemental Burst
     Flame Ruler
     Fulfillment of the Contract
     Golem Sentry
     Good Goblin Housekeeping
     Hand of Nephthys
     Hyena
     Insect Knight
     Maji-Gire Panda
     Mecha-Dog Marron
     Poison Fangs
     Re-Fusion
     Release Restraint
     Rescue Cat
     Space Mambo
     The Big March of Animals
     The Dark - Hex-Sealed Fusion
     The Earth - Hex-Sealed Fusion
     The Light - Hex-Sealed Fusion
     Threatening Roar
     Whirlwind Prodigy
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 52                               [DC08]
     08: The Lost Millennium |-----------------------------------------------------
    _________________________| Unlock: Defeat Bronson, Clint, Jemma, Minegishi,
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Scotch, Seluga, and Virgil thrice. [Earliest this
                               can be done is Chapter 6.]
    Ultra Rare [4]
    
     Ancient Gear Golem
     Elemental Hero Flame Wingman
     Elemental Hero Thunder Giant
     Reshef the Dark Being
    
    Super Rare [6]
    
     Brain Control
     Card of Sanctity
     Hieracosphinx
     Megarock Dragon
     Ultimate Insect LV7 
     Winged Kuriboh 
    
    Rare [10]
    
     Ancient Gear Beast
     Criosphinx
     D.D. Survivor
     Elemental Mistress Doriado
     Hero Signal
     Koazky's Self-Destruct Button
     Nitro Unit
     Royal Surrender
     Spell-Stopping Statute
     Token Feastevil
    
    Common [32]
    
     Ancient Gear Soldier
     Aussa the Earth Charmer
     Battery Charger
     Batteryman AA
     Des Wombat
     Doriado's Blessing
     Double Attack
     Dummy Golem
     Elemental Hero Avian
     Elemental Hero Burstinatrix
     Elemental Hero Clayman
     Elemental Hero Sparkman
     Eria the Water Charmer
     Final Ritual of the Ancients
     Gift of the Martyr
     Grave Lure
     Guardian Statue
     Hiita the Fire Charmer
     Impenetrable Formation
     King of the Skull Servants
     Level Conversion Lab
     Lost Guardian
     Medusa Worm
     Mine Golem
     Minefield Eruption
     Mispolymerization
     Moai Interceptor Cannon
     Pikeru's Second Sight
     Rock Bombardment
     Shifting Shadows
     White Ninja
     Wynn the Wind Charmer
    
    ___________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 55                             [DC09]
     09: Cybernetic Revolution |---------------------------------------------------
    ___________________________| Unlock: Chapter 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Cyber End Dragon
     Power Bond
     UFOroid Fighter
     Winged Kuriboh LV10
    
    Super Rare [5]
    
     Cyber Dragon
     Cyber Twin Dragon
     Goblin Elite Attack Force
     Skyscraper
     UFOroid
    
    Rare [13]
    
     Bubble Shuffle
     D.D. Trap Hole
     D.D.M. - Different Dimension Master
     Dimension Wall
     Elemental Hero Bubbleman
     Fire Darts
     Magical Explosion
     Miracle Fusion
     Rising Energy
     Spark Blaster
     System Down
     Transcendent Wings
     Wroughtweiler
    
    Common [33]
    
     A Rival Appears!
     B.E.S. Crystal Core
     Batteryman C
     Conscription
     Cyber Archfiend
     Cybernetic Magician
     Des Croaking
     Des Frog
     Doitsu
     Dragon's Mirror
     Drillroid
     Ebon Magician Curran
     Fusion Recovery
     Giant Kozaky
     Gyroid
     Jerry Beans Man
     Jetroid
     Mad Lobster
     Mechanical Hound
     Patroid
     Poison Draw Frog
     Pot of Generosity
     Prepare to Strike Back
     Shien's Spy
     Soitsu
     Spiritual Earth Art - Kurogane
     Spiritual Fire Art - Kurenai
     Spiritual Water Art - Aoi
     Spiritual Wind Art - Miyabi
     Steam Gyroid
     Steamroid
     T.A.D.P.O.L.E.
     Tyranno Infinity
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 58                                  [DC10]
     10: Elemental Energy |--------------------------------------------------------
    ______________________| Unlock: Single Duel a hundred (100) times
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Elemental Hero Rampart Blaster
     Elemental Hero Shining Flare Wingman
     Elemental Hero Tempest
     Elemental Hero Wildedge
    
    Super Rare [6]
    
     Cyber Blader
     Elemental Hero Bladedge
     Goldd, Wu-Lord of Dark World
     Pot of Avarice
     VWXYZ-Dragon Catapult Cannon
     Water Dragon
    
    Rare [13]
    
     Armed Charger
     Broww, Huntsman of Dark World
     Brron, Mad King of Dark World
     Chthonian Alliance
     Chthonian Blast
     Feather Shot
     Hero Barrier
     Jack's Knight
     King's Knight
     Level Limit - Area A
     Queen's Knight
     Rapid-Fire Magician
     Sillva, Warlord of Dark World
    
    Common [35]
    
     B.E.S. Tetran
     Beiige, Vanguard of Dark World
     Blade Skater
     Bonding - H20
     Boss Rush
     Branch!
     Chthonian Polymer
     Dark Deal
     Dark World Lightning
     Elemental Hero Wildheart
     Etoile Cyber
     Familiar-Possessed - Aussa
     Familiar-Possessed - Eria
     Familiar-Possessed - Hiita
     Familiar-Possessed - Wynn
     Feather Wind
     Gateway to Dark World
     Hydrogeddon
     Level Modulation
     Nanobreaker
     Non-Fusion Area
     Ojamagic
     Ojamuscle
     Oxygeddon
     Reborn Zombie
     Roll Out!
     Scarr, Scout of Dark World
     Simultaneous Loss
     The Forces of Darkness
     The League of Uniform Nomenclature
     V-Tiger Jet
     VW-Tiger Catapult
     Weed Out
     W-Wing Catapult
     Zure, Knight of Dark World
    
    ________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 48                                [DC11]
     11: Shadow of Infinity |------------------------------------------------------
    ________________________| Unlock: Chapter 3
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Cyber Laser Dragon
     Hamon, Lord of Striking Thunder
     Raviel, Lord of Phantasms
     Uria, Lord of Searing Flames 
    
    Super Rare [4]
    
     Ancient Gear Castle
     Damage Condenser
     Demise, King of Armageddon
     Ruin, Queen of Oblivion
    
    Rare [12]
    
     Adhesive Explosive
     Chainsaw Insect
     Cyclone Boomerang
     Doom Dozer
     Goblin Out of the Frying Pan
     Karma Cut
     Malfunction
     Memory Crusher
     Option Hunter
     Phantasmal Martyrs
     Proto-Cyber Dragon
     Treeborn Frog
    
    Common [28]
    
     Ancient Gear
     Ancient Gear Cannon
     Ancient Gear Drill
     Ancient Gear Factory
     Anteatereatingant
     B.E.S. Covered Core
     Beelze Frog
     D.3.S. Frog
     Elemental Hero Neo Bubbleman
     End of the World
     Full Salvo
     Generation Shift
     Gokipon
     Hero Heart
     Hero Kid
     Magnet Circle LV2
     Miracle Kids
     Next to be Lost
     Photon Generator Unit
     Princess Curran
     Princess Pikeru
     Saber Beetle
     Samsara
     Sand Moth
     Success Probability 0%
     Super Junior Confrontation
     Symbol of Heritage
     Trial of the Princesses
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 55                                  [DC12]
     12: Enemy of Justice |--------------------------------------------------------
    ______________________| Unlock: Defeat Gordon, Hayakawa, Kuroe, Masaki, Lilie,
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  and Reimi thrice. [Earliest possible unlock: Chapter 6]
    
    Ultra Rare [4]
    
     Destiny Hero - Dreadmaster
     Elemental Hero Phoenix Enforcer
     Elemental Hero Shining Phoenix Enforcer
     Voltanis the Adjudicator
    
    Super Rare [6]
    
     Clock Tower Prison
     Cyber Phoenix 
     Elemental Hero Wild Wingman
     Majestic Mech - Goryu
     Super-Electromagnetic Voltech Dragon
     Victory Viper XX03
    
    Rare [12]
    
     Banisher of the Radiance
     D - Time
     Destiny Hero - Diamond Dude
     Destruction of Destiny
     Elemental Absorber
     Forced Back
     Guard Penalty
     Harpie's Pet Baby Dragon
     HERO Flash!!
     Life Equalizer
     Majestic Mech - Ohka
     Miraculous Descent
    
    Common [33]
    
     Avalanching Aussa
     Batteryman D
     Blazing Hiita
     Bountiful Artemis
     Celestial Transformation
     Cyber Tutu
     D - Shield
     Destiny Hero - Captain Tenacious
     Destiny Hero - Doom Lord
     Destiny Signal
     Dimensional Fissure
     E - Emergency Call
     Elemental Hero Mariner
     Elemental Hero Necroid Shaman
     Elemental Recharge
     Grand Convergence
     Guard Dot
     H - Heated Heart
     Herald of Green Light
     Herald of Purple Light
     Icarus Attack
     Layard the Liberator
     Macro Cosmos
     Misfortune
     O - Oversoul
     Power Capsule
     R - Righteous Justice
     Raging Eria
     Royal Knight
     Searchlightman
     Shattered Axe
     Storming Wynn
     Swift Birdman Joe
    
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 55                              [DC13]
     13: Power of the Duelist |----------------------------------------------------
    __________________________| Unlock: Chapter 3
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Chimeratech Overdragon
     Elemental Hero Aqua Neos
     Elemental Hero Dark Neos 
     Elemental Hero Flare Neos
    
    Super Rare [7]
    
     Destiny Hero - Dogma
     Destiny Hero - Double Dude
     Neo-Spacian Aqua Dolphin
     Neo-Spacian Dark Panther
     Neo-Spacian Flare Scarab
     Super Vehicroid Jumbo Drill
     Ultimate Tyranno
    
    Rare [14]
    
     Alien Mother
     Alien Warrior
     Cosmic Horror Gangi'el
     Cyber Summon Blaster
     Cyclone Blade
     D - Chain
     Dark City
     Destiny Hero - Dasher
     Future Fusion
     Neo Space
     Overload Fusion
     Spell Calling
     Submarineroid
     Supercharge
    
    Common [30]
    
     Alien Grey
     Alien Hunter
     Alien Skull
     Babycerasaurus
     Bitelon
     Black Ptera
     Black Stego
     Brainwashing Beam
     Crysalis Dolphin
     Common Soul
     Contact
     Crop Circles
     D - Spirit
     Destiny Hero - Blade Master
     Destiny Hero - Defender
     Destiny Hero - Fear Monger
     Destiny Mirage
     Elemental Hero Neos
     Fake Hero
     Flying Saucer Muusik'i
     Fossil Excavation
     Mausoleum of the Emperor
     Miracle Jurassic Egg
     Orbital Bombardment
     Rallis the Star Bird
     Royal Writ of Taxation
     Sabersaurus
     The Paths of Destiny
     Vehicroid Connection Zone
     Wonder Garage
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 49                                  [DC14]
     14: Cyberdark Impact |--------------------------------------------------------
    ______________________| Unlock: Single Duel two hundred (200) times
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Allure Queen LV7
     Cyber Ogre 2
     Cyberdark Dragon
     Dark Lucius LV8
    
    Super Rare [5]
    
     Cyber Shadow Gardna
     Cyberdark Edge
     Cyberdark Horn
     Cyberdark Keel
     Trojan Blast
    
    Rare [10]
    
     Allure Queen LV5
     Black Horn of Heaven
     Blasting Fuse
     Dark Lucius LV6
     Degenerate Circuit
     Dimensional Inversion
     Flash of the Forbidden Spell 
     Miraculous Rebirth
     Vanity's Fiend
     Vanity's Ruler
    
    Common [30]
    
     Accumulated Fortune
     Alien Infiltrator
     Alien Mars
     Allure Queen LV3
     Barrier Statue of the Abyss
     Barrier Statue of the Drought
     Barrier Statue of the Heavens
     Barrier Statue of the Inferno
     Barrier Statue of the Stormwinds
     Barrier Statue of the Torrent
     Blast Asmodian
     Byroad Sacrifice
     Chain Detonation
     Chain Healing
     Chain Strike
     Corruption Cell "A"
     Counter Cleaner
     Cyber Ogre
     Dark Lucius LV4
     Instant Fusion
     Justi-Break
     Level Down!?
     Linear Acceleration Cannon
     Mystical Wind Typhoon
     Queen's Bodyguard
     Ritual Foregone
     Senet Switch
     Snipe Hunter
     Straight Flush
     Vanity's Call
    
    ____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 50                                    [DC15]
     15: Strike of Neos |----------------------------------------------------------
    ____________________| Unlock: Chapter 3
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Elemental Hero Air Neos 
     Elemental Hero Glow Neos
     Elemental Hero Grand Neos
     Reign-Beaux, Overlord of Dark World
    
    Super Rare [7]
    
     Birthright
     Card Trader
     Dark World Dealings
     Gene-Warped Warwolf
     Great Shogun Shien
     Neo-Spacian Air Hummingbird
     Skyscraper 2 - Hero City
    
    Rare [12]
    
     Ancient Rules
     Cloak and Dagger
     D.D. Crow
     Eliminating the League
     Frostosaurus
     Hero Medal
     Neos Force
     Neo-Spacian Grand Mole
     Pulling the Rug
     Spiral Serpent
     The Transmigration Prophecy
     Twister
    
    Common [27]
    
     "A" Cell Scatter Burst
     Advanced Ritual Art
     Alien Psychic
     Anti-Fusion Device
     Change of Hero - Reflector Ray
     Cú Chulainn the Awakened
     Electric Virus
     Emblem of the Awakening
     Flashbang
     Gren, Tactician of Dark World
     Kahkki, Guerilla of Dark World
     Legendary Ebon Steed
     Lycanthrope
     Marionette Mite
     Neo-Spacian Glow Moss
     Return of the Six Samurai
     Ritual Sealing
     Shien's Castle of Mist
     Shien's Footsoldier
     Swift Samurai Storm!
     Synthesis Spell
     The Six Samurai - Irou
     The Six Samurai - Kamon
     The Six Samurai - Nisashi
     The Six Samurai - Yaichi
     The Six Samurai - Yariza
     The Six Samurai - Zanji
    
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 56                              [DC16]
     16: Force of the Breaker |----------------------------------------------------
    __________________________| Unlock: Defeat Angie, Corse, Figaro, Helio, Honda,
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Kazuhiro, Nelson, Rossi, and Yagiura thrice. [The
                                earliest unlocking point: Chapter 6]
    Ultra Rare [4]
    
     Crystal Beast Sapphire Pegasus
     Elemental Hero Captain Gold
     Rare Value
     Volcanic Doomfire
    
    Super Rare [7]
    
     Radiant Mirror Force
     Raiza the Storm Monarch
     Sky Scourge Enrise 
     Sky Scourge Invicil
     Sky Scourge Norleras
     Soul of Fire
     Tri-Blaze Accelerator
    
    Rare [14]
    
     Ancient City - Rainbow Ruins
     Archfiend General
     Crystal Beast Topaz Tiger
     Destroyersaurus
     Firewall
     Goe Goe the Gallant Ninja
     Gravekeeper's Commandant
     Harpie Queen
     Lucky Iron Axe
     Triggered Summon
     Volcanic Shell
     Volcanic Slicer
     Warrior of Atlantis
     Zeradias, Herald of Heaven
    
    Common [31]
    
     "A" Cell Breeding Device
     Backs to the Wall
     Blaze Accelerator
     Breakthrough!
     Crystal Abundance
     Crystal Beacon
     Crystal Beast Amber Mammoth
     Crystal Beast Amethyst Cat
     Crystal Beast Cobalt Eagle
     Crystal Beast Emerald Tortoise
     Crystal Beast Ruby Carbuncle
     Crystal Blessing
     Crystal Promise
     Crystal Raigeki
     Field Barrier
     Gem Flash Energy
     Gravi-Crush Dragon
     Hard-sellin' Goblin
     Hard-sellin' Zombie
     Introduction to Gallantry
     Last Resort
     Magna-Slash Dragon
     Mass Hypnosis
     Mei-Kou, Master of Barriers
     Otherworld - The "A" Zone
     Secrets of the Gallant
     Terrible Deal
     Tornado
     Volcanic Hammerer
     Volcanic Recharge
     Volcanic Scattershot
    
    ________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 77                                [DC17]
     17: Tactical Evolution |------------------------------------------------------
    ________________________| Unlock: Chapter 4
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [5]
    
     Elemental Hero Magma Neos
     Elemental Hero Neos Alius
     Mirror Gate
     Rainbow Dragon
     Vennominaga the Deity of Poisonous Snakes
    
    Super Rare [8]
    
     Aquarian Alessa
     Chthonian Emperor Dragon
     Cyberdark Impact!
     Doom Shaman
     Elemental Hero Darkbright
     Frost and Flame Dragon
     Lucky Pied Piper
     Vennominon the King of Poisonous Snakes
    
    Rare [18]
    
     Amulet of Ambition
     Common Charity
     Counter Counter
     Creature Seizure
     Double Summon
     Elemental Hero Marine Neos
     Fifth Hope
     Grasschopper
     Hunter Dragon
     Necro Gardna
     Neo Space Pathfinder
     Shadow Delver
     Snake Deity's Command
     Snake Rain
     Spell Reclamation
     Summoner's Art
     Trap Reclamation
     Zombie Master
    
    Common [46]
    
     Alien Shocktrooper
     Ambush Fangs
     Broken Bamboo Sword
     Crysalis Chicky
     Crysalis Larva
     Crysalis Mole
     Crysalis Pantail
     Crysalis Pinny
     Cocoon Party
     Cocoon Rebirth
     Cocoon Veil
     Convert Contact
     Crystal Seer
     Damage = Reptile
     Dark Effigy
     Dawnbreak Gardna
     Desert Twister
     Destructive Draw
     Flint Lock
     Flint Missile
     Gift Card
     Gravitic Orb
     Hero Counterattack
     King Pyron
     Light Effigy
     Neo-Spacian Marine Dolphin
     NEX
     Ojama Knight
     Phalanx Pike
     Razor Lizard
     Renge, Gatekeeper of Dark World
     Reverse of Neos
     Rise of the Snake Deity
     Ritual Raven
     Shield Spear
     Snake Whistle
     Strike Slash
     Symbols of Duty
     The Gift of Greed
     Venom Boa
     Venom Burn
     Venom Cobra
     Venom Serpent
     Venom Shot
     Venom Snake
     Venom Swamp
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 79                               [DC18]
     18: Gladiator's Assault |-----------------------------------------------------
    _________________________| Unlock: Defeat Hunter, Larry, Lenny, Lug & Randsborg
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  thrice. [Earliest possible unlock: Post-Game]
    
    Ultra Rare [5]
    
     Cloudian - Eye of the Typhoon
     Elemental Hero Chaos Neos
     Evil Hero Inferno Wing
     Gladiator Beast Alexander
     Gladiator Beast Heraklinos
    
    Super Rare [9]
    
     Dark Fusion
     Elemental Hero Plasma Vice
     Energy-Absorbing Monolith
     Enishi, Shien's Chancellor
     Evil Hero Dark Gaia
     Evil Hero Malicious Edge 
     Gladiator Beast Spartacus
     No Entry!!
     Super Vehicroid - Stealth Union
    
    Rare [17]
    
     Alien Telepath
     Ancient Gear Knight
     Cell Explosion Virus
     Cloudian - Altus
     Cloudian - Cirrostratus
     Cloudian - Sheep Cloud
     Colosseum - Cage of the Gladiator Beasts
     Evil Hero Infernal Gainer
     Evil Hero Lightning Golem
     Expressroid
     Gladiator Beast Laquari
     Gladiator Beast Murmillo
     Goblin Black Ops
     Release from Stone
     Stealthroid
     Truckroid
     Updraft
    
    Common [48]
    
     "A" Cell Incubator
     Alien Hypno
     An Unfortunate Report
     Chamberlain of the Six Samurai
     Cloudian - Acid Cloud
     Cloudian - Ghost Fog
     Cloudian - Nimbusman
     Cloudian - Poison Cloud
     Cloudian - Smoke Ball
     Cloudian - Turbulence
     Cloudian - Squall
     Contact Out
     Cunning of the Six Samurai
     Detonator Circle "A"
     Diamond-Dust Cyclone
     Disarm
     Double-Edged Sword Technique
     Fog Control
     Foolish Revival
     Gladiator Beast Bestiari
     Gladiator Beast Dimacari
     Gladiator Beast Gaiodiaz
     Gladiator Beast Hoplomus
     Gladiator Beast Secutor
     Gladiator Beast's Battle Gladius
     Gladiator Beast's Battle Halberd
     Gladiator Beast's Battle Manica
     Gladiator Beast's Respite
     Gladiator's Return
     Infinity Dark
     Interdimensional Warp
     Light-Imprisoning Mirror
     Lucky Cloud
     Magical Reflect Slime
     Natural Disaster
     Over Limit
     Parry
     Rain Storm
     Shadow-Imprisoning Mirror
     Soul Devouring Bamboo Sword
     Spirit of the Six Samurai
     Summon Cloud
     Super Double Summon
     Superally Beast Raptinus
     Swiftstrike Armor
     Swing of Memories
     Test Ape
     Witch Doctor of Sparta
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                                  [DC19]
     19: Phantom Darkness |--------------------------------------------------------
    ______________________| Unlock: Chapter 4
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [5]
    
     Dark Horus
     Elemental Hero Storm Neos
     Rainbow Dark Dragon
     Rainbow Neos
     Yubel - The Ultimate Nightmare
    
    Super Rare [9]
    
     Cyber Valley
     Dark Nephthys
     Dark Spirit Art - Greed
     Dimension Explosion
     Field-Commander Rahz
     Hate Buster
     Super Polymerization
     Volcanic Counter
     Yubel - Terror Incarnate
    
    Rare [18]
    
     Armageddon Knight
     Armored Cybern
     Blue Thunder T-45
     Cry Havoc!
     Cybernetic Hidden Technology
     Dark Armed Dragon
     Dark Eruption
     Drastic Drop Off
     Fire Trooper
     Future Samurai
     Mirage Tube
     Rainbow Life
     Rainbow Veil
     The Beginning of the End
     The Calculator
     The Dark Creator
     The Immortal Bushi
     Vicious Claw
    
    Common [48]
    
     Acidic Downpour
     Alchemy Cycle
     All-Out Attacks
     Atlantean Pikeman
     Black Veloci
     Cannon Soldier MK-2
     Chain material
     Chain Summoning
     Cyber Ouroboros
     Cybernetic Zone
     Dark Crusader
     Dark Illusion
     Dark World Grimoire
     Destiny Hero - Departed
     Destiny Hero - Dunker
     Doomsday Horror
     Double Tag Team
     Earth Effigy
     Escape from the Dark Dimension
     Fine
     Fires of Doomsday
     Gemini Lancer
     Gemini Trap Hole
     Gigaplant
     Gladiator Beast Andal
     Gladiator Beast Darius
     Gladiator Beast's Battle Archfiend Shield
     Gladiator Proving Ground
     Imprisoned Queen Archfiend
     Instant Neo Space
     Magnetic Mosquito
     Neo-Spacian Twinkle Moss
     Obsidian Dragon
     Offering to the Snake Deity
     Rainbow Path
     Regenerating Rose
     Samsara Lotus
     Sea Koala
     Shadowpriestess of Ohm
     Sinister Seeds
     Six Samurai United
     Spell Chronicle
     Superancient Deepsea King Coelacanth
     Transmigration Break
     Unleash Your Power!
     Vengeful Shinobi
     Wind Effigy
     Yubel
    
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 79                              [DC20]
     20: Light of Destruction |----------------------------------------------------
    __________________________| Unlock: Defeat Elsworth, Lazar & Sherry thrice (it
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  can only be unlocked in Post-Game)
    
    Ultra Rare [5]
    
     Arcana Force EX - The Dark Ruler
     Destiny End Dragoon
     Honest
     Judgment Dragon
     Ultimate Ancient Gear Golem
    
    Super Rare [9]
    
     Arcana Force XXI - The World
     Celestia, Lightsworn Angel 
     Diskblade Rider
     DUCKER Mobile Cannon
     Jinzo - Lord
     Light of Redemption
     Limit Reverse
     Lyla, Lightsworn Sorceress
     Phantom Dragon
    
    Rare [17]
    
     Arcana Force XIV - Temperance
     Batteryman Industrial Strength
     Batteryman Micro-Cell
     D - Fortune
     Dark Valkyria
     Demise of the Land
     Destruction Jammer
     Froggy Forcefield
     Hero Blast
     Jinzo - Returner
     Light Barrier
     Realm of Light
     Reversal of Fate
     Short Circuit
     Simorgh, Bird of Ancestry
     Substitoad
     Summon Limit
    
    Common [48]
    
     Arcana Call
     Arcana Force 0 - The Fool
     Arcana Force I - The Magician
     Arcana Force III - The Empress
     Arcana Force IV - The Emperor
     Arcana Force VI - The Lovers
     Arcana Force VII - The Chariot
     Arcana Force XVIII - The Moon
     Batteryman Charger
     Cloudian - Storm Dragon
     Cross Porter
     Cup of Ace
     D - Formation
     Deck Lockdown
     Destiny Hero - Dread Servant
     Dice Try!
     Garoth, Lightsworn Warrior
     Gladiator Beast Gyzarus
     Gladiator Lash
     Glorious Illusion
     Golden Bamboo Sword
     Golden Ladybug
     Gragonith, Lightsworn Dragon
     Hero Mask
     Interplanetary Invader "A"
     Jain, Lightsworn Paladin
     Level Tuning
     Light Spiral
     Lucky Chance
     Lumina, Lightsworn Summoner
     Miracle Flipper
     Mystical Cards of Light
     Portable Battery Pack
     Quick Charger
     Raging Cloudian
     Rainbow Gravity
     Ribbon of Rebirth
     Ryko, Lightsworn Hunter
     Sanguine Swamp
     Solar Recharge
     Space Gift
     Spell Gear
     The Lady in Wight
     Tour of Doom
     Unifrog
     Volcanic Queen
     Wetlands
     Wulf, Lightsworn Beast
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                               [DC21]
     21: THE DUELIST GENESIS |-----------------------------------------------------
    _________________________| Unlock: Chapter 6
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [5]
    
     Goyo Guardian
     Nitro Warrior
     Red Dragon Archfiend
     Stardust Dragon
     Thought Ruler Archfiend
    
    Super Rare [9]
    
     Big Piece Golem
     Defense Draw
     De-Synchro
     Graceful Revival
     Montage Dragon
     Multiple Piece Golem
     Nitro Synchron 
     Quillbolt Hedgehog
     Sinister Sprocket
    
    Rare [18]
    
     Destructotron
     Doctor Cranium
     Domino Effect
     Fighting Spirit
     Handcuffs Dragon
     Intercept
     Junk Barrage
     Medium Piece Golem
     Mind Master
     Psi-Impulse
     Psychic Overload
     Psychic Snail
     Shield Warrior
     Spacegate
     Synchro Deflector
     Twin-Barrel Dragon
     Unstable Evolution
     Yamato-no-Kami
    
    Common [48]
    
     Battle Tuned
     Beast of the Pharaoh
     Book of Eclipse
     Broken Blocker
     Dark Hunter
     Dark Resonator
     Dharc the Dark Charmer
     Emergency Teleport
     Equip Shot
     Fish Depth Charge
     Geartown
     Ghost Gardna
     Gladiator Beast Equeste
     Gladiator Beast War Chariot
     Gonogo
     Izanagi
     Jenis, Lightsworn Mender
     Judgment of Thunder
     Jutte Fighter
     Kinka-byo
     Krebons
     Kunoichi
     Lightsworn Barrier
     Lightsworn Sabre
     Lightwave Tuning
     Magical Android
     Mecha Bunny
     Mind Over Matter
     Mind Protector
     Mirror of Yata
     Needlebug Nest
     Noisy Gnat
     Orb of Yasaka
     Overworked
     Oyster Meister
     Power Filter
     Psi-Station
     Psychic Commander
     Psychic Rejuvenation
     Recycling Batteries
     Remote Revenge
     Silent Strider
     Small Piece Golem
     Sword of Kusanagi
     Telekinetic Shocker
     Telepathic Power
     Turbo Booster
     Twin-Shield Defender
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                               [DC22]
     22: CROSSROADS OF CHAOS |-----------------------------------------------------
    _________________________| Unlock: Chapter 5
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [5]
    
     Black Rose Dragon
     Doomkaiser Dragon
     Revived King Ha Des
     Turbo Warrior
     Urgent Tuning
    
    Super Rare [9]
    
     Black Garden
     Hanewata
     Lineage of Destruction
     Mark of the Rose
     Psychic Trigger
     Queen of Thorns
     Storm Caller
     Tiger Dragon 
     Tytannial, Princess of Camellias
    
    Rare [18]
    
     Battle Mania
     Botanical Girl
     Everliving Underworld Cannon
     Gadget Driver
     Iron Chain Dragon
     Iron Chain Snake
     Jade Knight
     Mad Archfiend
     Morphtronic Accelerator
     Morphtronic Boomboxen
     Morphtronic Cameran
     Plaguespreader Zombie
     Prideful Roar
     Psychic Lifetrancer
     Psychokinesis
     Search Striker
     Secret Village of the Spellcasters
     Zombie Mammoth
    
    Common [48]
    
     Bamboo Scrap
     Card Rotator
     Comrade Swordsman of Landstar
     Confusion Chaff
     Copy Plant
     Cursed Fig
     DNA Checkup
     Doppelganger
     Factory of 100 Machines
     Fragrance Storm
     Gadget Hauler
     Giant Trap Hole
     Gigantic Cephalotus
     Goblin Decoy Squad
     Gozen Match
     Healing Wave Generator
     Horseytail
     Iron Chain Blaster
     Iron Chain Coil
     Iron Chain Repairman
     Miracle Fertilizer
     Morphtransition
     Morphtronic Celfon
     Morphtronic Clocken
     Morphtronic Cord
     Morphtronic Datatron
     Morphtronic Engine
     Morphtronic Magnen
     Morphtronic Monitron
     Morphtronic Radino
     Nettles
     Omega Goggles
     Paralyzing Chain
     Plant Food Chain
     Poison Chain
     Pollinosis
     Power Injector
     Psychic Jumper
     Pursuit Chaser
     Revival Gift
     Seed of Deception
     Synchro Strike
     Teleport
     The White Stone of Legend
     The World Tree
     Trap of the Imperial Tomb
     Turbo Synchron
     Wall of Ivy
    
    ____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                                    [DC23]
     23: CRIMSON CRISIS |----------------------------------------------------------
    ____________________| Unlock: Chapter 6
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [5]
    
     Arcanite Magician/Assault Mode
     Blackwing Armor Master
     Doomkaiser Dragon/Assault Mode
     Hyper Psychic Blaster/Assault Mode
     Red Dragon Archfiend/Assault Mode
    
    Super Rare [9]
    
     Arcanite Magician
     B.E.S. Big Core MK-2
     Blackwing - Sirocco the Dawn
     Cosmic Fortress Gol'gar
     Dark Strike Fighter
     Hyper Psychic Blaster
     Shining Silver Force
     Turret Warrior 
     Twilight Rose Knight
    
    Rare [18]
    
     Alien Ammonite
     Alien Overlord
     Assault Beast
     Assault Mode Activate
     Assault Teleport
     Black Salvo
     Debris Dragon
     Dupe Frog
     Flying Fortress SKY FIRE
     Lifeforce Harmonizer
     Planet Pollutant Virus
     Psychic Tuning
     Raptor Wing Strike
     Scanner
     Spirit Force
     Star Blast
     Super Solar Nutrient
     Wall of Thorns
    
    Common [50]
    
     Arcane Apprentice
     Arcane Barrier
     Assault Counter
     Assault Mercenary
     Assault Overload
     Assault Revival
     Assault Slash
     Bee List Soldier
     Blackwing - Bora the Spear
     Blackwing - Gale the Whirlwind
     Cross-Sword Beetle
     Dark Tinker
     Descending Lost Star
     Desert Protector
     Dimension Fortress Weapon
     Ebon Arrow
     Fake Explosion
     Flip Flop Frog
     Gladiator Beast Samnite
     Half or Nothing
     Hydra Viper
     Hyper Synchron
     Indomitable Gladiator Beast
     Inmato
     Ivy Shackles
     Metaphysical Regeneration
     Morphtronic Boarden
     Morphtronic Forcefield
     Morphtronic Map
     Morphtronic Mix-Up
     Morphtronic Rusty Engine
     Morphtronic Slingen
     Mysterious Triangle
     Night Wing Sorceress
     Nightmare Archfiends
     Prevention Star
     Psychic Sword
     Seed Cannon
     Six Scrolls of the Samurai
     Spell Reactor •RE
     Summon Reactor •SK
     Telekinetic Power Well
     Trap Eater
     Trap Reactor •Y FI
     Trojan Gladiator Beast
     Twin-Sword Marauder
     Vengeful Servant
     Verdant Sanctuary
    
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                                     [DC24]
     24: RAGING BATTLE |-----------------------------------------------------------
    ___________________| Unlock: Defeat Team Satisfaction in Kuroe's Satellite
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  computer (must be done in post-game).
    
    Ultra Rare [5]
    
     Earthbound Immortal Aslla Piscu
     Earthbound Immortal Ccapac Apu
     Exploder Dragonwing
     Power Tool Dragon
     Trident Dragion 
    
    Super Rare [9]
    
     Blackwing - Elphin the Raven
     Blackwing Armed wing
     Forbidden Chalice
     Grave of the Super Ancient Organism
     Koa'ki Meiru Powerhand
     Koa'ki Meiru Valafar
     Rockstone Warrior
     Sea Dragon Lord Gishilnodon
     Strong Wind Dragon
    
    Rare [18]
    
     Against the Wind
     Blackwing - Kalut the Moon Shadow
     Brain Golem
     Calming Magic
     Dark Verger
     Deep Sea Diva
     Delta Crow - Anti Reverse
     Iron Core of Koa'ki Meiru
     Junk Box
     Koa'ki Meiru Ice
     Level Warrior
     Magic Planter
     Morphtronic Remoten
     Morphtronic Repair Unit
     One for One
     Swallow Flip
     Torapart
     Trap Stun
    
    Common [48]
    
     Alien Dog
     Attack of the Cornered Rat
     Automatic Laser
     Black Whirlwind
     Blackwing - Blizzard the Far North
     Blackwing - Shura the Blue Flame
     Bone Temple Block
     Crimson Fire
     Double Tool C&D
     Emissary from Pandemonium
     Evil Thorn
     Fake Feather
     G.B. Hunter
     Gadget Arms
     Gigastone Omega
     Hedge Guard
     Iron Core Immediate Disposal
     Koa'ki Meiru Doom
     Koa'ki Meiru Drago
     Koa'ki Meiru Guardian
     Lava Dragon
     Level Returner
     Master Gig
     Mermaid Archer
     Mind Trust
     Minoan Centaur
     Miracle Locus
     Mirror of Oaths
     Morphtronic Bind
     Morphtronic Scopen
     Morphtronic Videon
     Natural Tune
     Overdoom Line
     Phoenixian Cluster Amaryllis
     Phoenixian Seed
     Proof of Powerlessness
     Psychic Path
     Reckoned Power
     Reinforced Human Psychic Borg
     Rose Tentacles
     Spined Gillman
     Supremacy Berry
     Thorn of Malice
     Tuner Capture
     Urgent Synthesis
     Vanguard of the Dragon
     Wicked Rebirth
     Wonder Clover
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                                  [DC25]
     25: ANCIENT PROPHECY |--------------------------------------------------------
    ______________________| Unlock: Defeat Regulus & Torunka thrice (in post-game)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [5]
    
     Ancient Fairy Dragon
     Archfiend Zombie-Skull
     Earthbound Immortal Chacu Challhua
     Earthbound Immortal Cusillu 
     XX-Saber Gottoms
    
    Super Rare [9]
    
     Ancient Sacred Wyvern
     Blackwing - Vayu the Emblem of Honor
     Discord
     Future Visions
     Jester Confit
     Koa'ki Meiru Crusader
     Minefieldriller
     Skill Successor
     Turbo Cannon
    
    Rare [18]
    
     Ancient Forest
     Core Compression
     Cyborg Doctor
     Fairy Wind
     Falchion Beta
     Flamvell Firedog
     Fortune Lady Fire
     Fortune Lady Light
     Iron Core Luster
     Koa'ki Meiru Hydro Barrier
     Koa'ki Meiru Tornado
     Kuribon
     Magicat
     Reinforce Truth
     Release Restraint Wave
     Slip of Fortune
     Turbo Rocket
     Water Hazard
    
    Common [48]
    
     A Major Upset
     Advance Draw
     Aegis of the Ocean Dragon Lord
     Ancient Crimson Ape
     Ancient Leaf
     Armed Sea Hunter
     Armored Axon Kicker
     At One with the Sword
     Battle of the Elements
     Battle Teleportation
     Blackwing - Fane the Steel Chain
     Blackwing - Mistral the Silver Shield
     Brain Research Lab
     Core Blaster
     Core Reinforcement
     Damage Translation
     Darksea Float
     Darksea Rescue
     Depth Amulet
     Divine Dragon Aquabizarre
     Emergency Assistance
     Fishborg Blaster
     Flamvell Counter
     Fossil Dig
     Genetic Woman
     Hydro Pressure Cannon
     Imperial Custom
     Infernity Beast
     Jester Lord
     Koa'ki Meiru Boulder
     Koa'ki Meiru Speeder
     Morphtronic Magnen Bar
     Pixie Ring
     Psychic Soul
     Rekindling
     Saber Slash
     Scary Moth
     Shark Cruiser
     Shiny Black "C"
     Silver Wing
     Solidarity
     Spirit Burner
     Sunlight Unicorn
     Sunny Pixie
     Sword of Sparkles
     White Potan
     XX-Saber Faultroll
     XX-Saber Ragigura
    
    ________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                                [DC26]
     26: STARDUST OVERDRIVE |------------------------------------------------------
    ________________________| Unlock: Defeat Yusei's WRGP team on his garage's 
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  computer (must be done post-game)
    
    Ultra Rare [5]
    
     Blackwing - Silverwind the Ascendant
     Earthbound Immortal Ccarayhua
     Earthbound Immortal Uru
     Earthbound Immortal Wiraqocha Rasca
     Majestic Star Dragon
    
    Super Rare [9]
    
     Black Brutdrago
     Catoblepas and the Witch of Fate
     Crusader of Endymion
     Divine Grace - Northwemko
     Explosive Magician
     Koa'ki Meiru Rooklord
     Max Warrior
     Reptilianne Hydra
     Seal of Wickedness
    
    Rare [18]
    
     Fortune Lady Dark
     Fortune Lady Earth
     Fortune Lady Water
     Fortune Lady Wind
     Gemini Counter
     Gemini Spark
     Koa'ki Meiru Sea Panther
     Level Eater
     Lord British Space Fighter
     Majestic Dragon
     Mother Spider
     Nega-Ton Corepanel
     Preparation of Rites
     Raging Mad Plants
     Reptilianne Gorgon
     Savage Colosseum
     Slip Summon
     Spyder Spider
    
    Common [38]
    
     Appointer of the Red Lotus
     Attack Pheromones
     Bending Destiny
     Dark Spider
     Djinn Presider of Rituals
     Djinn Releaser of Rituals
     Earthbound Wave
     Earthbound Whirlwind
     Energy Bravery
     Enlightenment
     Faustian Bargain
     Fortune's Future
     Gemini Booster
     Ground Spider
     Herculean Power
     Infernity Force
     Infernity Necromancer
     Inherited Fortune
     Insect Neglect
     Iron Core Armor
     Knight of the Red Lotus
     Limit Impulse
     Molting Escape
     Moray of Greed
     Oshaleon
     Quickdraw Synchron
     Regulus
     Relinquished Spider
     Reptilianne Medusa
     Reptilianne Scylla
     Reptilianne Spawn
     Reptilianne Viper
     Ritual Buster
     Ritual of Grace
     Roar of the Earthbound
     Solitaire Magician
     Spider Egg
     Spider Web
     Stardust Xiaolong
     Stygian Dirge
     Swap Frog
     Synchro Barrier
     Time Passage
     Tuned Magician
     Wolf in Sheep's Clothing
     Woodland Archer
     Zero Gardna
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                               [DC27]
     27: ABSOLUTE POWERFORCE |-----------------------------------------------------
    _________________________| Unlock: Defeat Team New world on Lazar's computer
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  at the Stadium (must be done post-game).
    
    Ultra Rare [5]
    
     Drill Warrior
     Majestic Red Dragon
     Moon Dragon Quilla
     Sun Dragon Inti 
     XX-Saber Hyunlei
    
    Super Rare [9]
    
     Cards of Consonance
     Dragon Queen of Tragic Endings
     Fiendish Chain
     Garlandolf, King of Destruction
     Gravekeeper's Visionary
     Koa'ki Meiru Urnight
     Oracle of the Sun
     Reptilianne Vaskii
     Witch of the Black Forest
    
    Rare [18]
    
     Codarus
     Cyber Dragon Zwei
     Dark Bug
     Drill Synchron
     Forgotten Temple of the Deep
     Gravekeeper's Descendant
     Gundari
     Iron Core Specimen Lab
     Lair Wire
     Magic Hole Golem
     Offering to the Immortals
     Pandaborg
     Power Invader
     Power Pickaxe
     Reptilianne Rage
     Shreddder
     Synchro Control
     XX-Saber Garsem
    
    Common [48]
    
     Advance Force
     Alien Brain
     Apocatequil
     Ascending Soul
     Battle Fader
     Bicular
     Black Potan
     Break! Draw!
     Call of the Reaper
     Changing Destiny
     Consecrated Light
     Core Blast
     Destruct Potion
     Djinn Cursenchanter of Rituals
     Djinn Prognosticator of Rituals
     Fire Ant Ascator
     Gravekeeper's Stele
     Informer Spider
     Inverse Universe
     Machine Assembly Line
     Machine King - 3000 B.C.
     Meteor Flare
     Nature's Reflection
     Ogre of the Scarlet Sorrow
     Oilman
     Pot of Benevolence
     Power Supplier
     Psi-Curse
     Reptilianne Gardna
     Reptilianne Naga
     Reptilianne Servant
     Ritual Cage
     Ritual of Destruction
     Rocket Pilder
     Rose Fairy
     Saber Hole
     Serpent Suppression
     Spiders' Lair
     Supay
     Sword Master
     Temple of the Sun
     Tricular
     Tuner's Scheme
     Unicycular
     Variety Comes Out
     Viper's Rebirth
     Weeping Idol
     Widespread Dud
    
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                              [DC28]
     28: THE SHINING DARKNESS |----------------------------------------------------
    __________________________| Unlock: Defeat Barbara, Kalin, Nico, Sergio and
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  West thrice (earliest possible unlock: post-game).
    
    Ultra Rare [5]
    
     Black-Winged Dragon
     Chaos Goddess
     Chaos King Archfiend
     Infernity Doom Dragon
     Splendid Rose
    
    Super Rare [9]
    
     Bird of Roses 
     Blackwing - Breeze the Zephyr
     Damage Gate
     Herald of Perfection
     Intercept Wave
     Magidog
     Power Frame
     Trust Guardian
     Wattgiraffe
    
    Rare [18]
    
     Batteryman Fuel Cell
     Blackwing - Gust the Backblast
     Card Breaker
     Cards for Black Feathers
     Cherry Inmato
     Crevice into the Different Dimension
     Delta Tri
     Dread Dragon
     Forbidden Graveyard
     Guard Mines
     Infernity Avenger
     Infernity Inferno
     Into the Void
     Koa'ki Meiru Sandman
     Morphtronic Vacuumen
     Revival Rose
     Ronintoadin
     ZERO-MAX
     
    Common [48]
    
     Ally of Justice Core Destroyer
     Archfiend Interceptor
     Assault Spirits
     Batteryman AAA
     Biofalcon
     Black Thunder
     Blackwing - Backlast
     Blackwing - Bombardment
     Blackwing - Ghibli the Searing Wind
     Black-Winged Strafe
     Blossom Bombardment
     Changer Synchron
     Chaos Trap Hole
     Corridor of Agony
     Dawn of the Herald
     Dragon Laser
     Electromagnetic Shield
     Fariy Archer
     Flare Resonator
     Hunter of Black Feathers
     Infernity Beetle
     Infernity Break
     Infernity Launcher
     Infernity Mirage
     Infernity Randomizer
     Infernity Reflector
     Key Mouse
     Koa'ki Meiru Initialize!
     Koa'ki Meiru Shield
     Leeching the Light
     Lyna the Light Charmer
     Magic Triangle of the Ice Barrier
     Memory Crush King
     Morphtronics, Scramble!
     Phantom Hand
     Power Break
     Pyramid of Wonders
     Second Boost
     Spore
     Synchro Ejection
     Synchro Magnet
     Testudo erat Numen
     The Fountain in the Sky
     Trigon
     Wattcube
     Wattfox
     Wattwoodpecker
     Worm Call
    
    ________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                                [DC29]
     29: DUELIST REVOLUTION |------------------------------------------------------
    ________________________| Unlock: Chapter 6
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [5]
    
     Dragon Knight Draco-Equiste
     Lightning Tricorn 
     Scrap Dragon
     Voltic Bicorn
     Wattchimera
    
    Super Rare [9]
    
     Amazoness Queen
     Chivalry
     Effect Veiler
     Naturia Bamboo Shoot
     Pot of Duality
     Scrap Chimera
     Thunder Unicorn
     Trident Warrior
     Ultimate Axon Kicker
    
    Rare [18]
    
     Amazoness Village
     Amazoness Willpower
     Ambitious Gofer
     Anti-Magic Prism
     D.D. Unicorn Knight
     Delta Flyer
     Egotistical Ape
     Horn of the Phantom Beast
     Hypnocorn
     Landoise's Luminous Moss
     Monoceros
     Parallel Selection
     Reanimation Wave
     Scrap Beast
     Scrap Golem
     Scrapstorm
     Synchro Fusionist
     Wiseman's Chalice
    
    Common [48]
    
     A/D Changer
     Amazoness Fighting Spirit
     Amazoness Sage
     Amazoness Trainee
     Barrier Wave
     Battle Instinct
     Beast Rage
     Beast Rising
     Bicorn Re'em
     Blind Spot Strike
     Chain Whirlwind
     Cursed Armaments
     Damage Eater
     Dash Warrior
     Desperate Tag
     Double Cyclone
     Earthquake Giant
     Elephun
     Final Psychic Ogre
     Howl of the Wild
     Light of Destruction
     Lock Cat
     Mine Mole
     Miracle Synchro Fusion
     Naturia Beans
     Naturia Forest
     Naturia Mosquito
     Paradox Fusion
     Pestilence
     Playful Possum
     Queen's Pawn
     Rhinotaurus
     Scrap Goblin
     Scrap Hunter
     Scrap Rage
     Scrap Sheen
     Scrapyard
     Solemn Warning
     Stronghold Guardian
     Summoning Curse
     Unibird
     Unicorn Beacon
     Uni-Horned Familiar
     Wattbetta
     Wattcannon
     Wattcine
     Wattlemur
     Wattpheasant
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                                  [DC30]
     30: STARSTRIKE BLAST |--------------------------------------------------------
    ______________________| Unlock: Defeat Yusei, Jack, and Crow thrice in Single,
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Tag and Tag Turbo duels (whichever apply; done in the
                            post-game).
    Ultra Rare [5]
    
     Karakuri Shogun mdl 00 "Burei"
     Red Nova Dragon
     Scrap Twin Dragon
     Shooting Star Dragon
     Supreme Arcanite Magician 
    
    Super Rare [9]
    
     Anarchist Monk Ranshin
     Delg the Dark Monarch
     Different Dimension Ground
     Formula Synchron
     Gaia Drake, the Universal Force
     Karakuri Ninja mdl 339 "Sazank"
     Power Breaker
     Power Giant
     Tuning
    
    Rare [18]
    
     Blackback
     Blackwing - Abrolhos the Megaquake
     Blackwing - Aurora the Northern Lights
     Chain Dog
     Creation Resonator
     Dance Princess of the Ice Barrier
     Gravity Collapse
     Heat Wave
     Karakuri Bushi mdl 6318 "Muzanichiha"
     Karakuri Merchant mdl 177 "Inashichi"
     Karakuri Showdown Castle
     Lancer Archfiend
     Mirror of the Ice Barrier
     Naturia Cherries
     Scrap Soldier
     Tokkosho of Ghost Destroying
     Tyrant's Temper
     Wattsquirrel
    
    Common [48]
    
     Attack Gainer
     Axe of Fools
     Barkion's Bark
     Blackwing - Boobytrap
     Blackwing - Etesian of Two Swords
     Cursed Bill
     D2 Shield
     Dark Trap Hole
     Darkworld Shackles
     Defenders Intersect
     Exterio's Fang
     Extra Veiler
     Glow-Up Bulb
     Golden Gearbox
     Half Counter
     Karakuri Anatomy
     Karakuri Klock
     Karakuri Soldier mdl 236 "Nisamu"
     Karakuri Strategist mdl 248 "Nishipachi"
     Karakuri Trick House
     Koa'ki Ring
     Leodrake's Mane
     Medallion of the Ice Barrier
     Mirror Ladybug
     Naturia Pumpkin
     Naturia Stag Beetle
     Necro Linker
     Needle Soldier
     Powersink Stone
     Red Screen
     Reed Butterfly
     Rescue Warrior
     Scrap Crash
     Scrap Lube
     Scrap Searcher
     Star Siphon
     Swift Scarecrow
     Synchro Soldier
     Vanity's Emptiness
     Vice Berserker
     Wattcastle
     Wattdragonfly
     Watthopper
     Wattjustment
     Wattkeeper
     Wattkiwi
     White Elephant's Gift
     Wightmare
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 80                                 [DC31]
     31: STORM OF RAGNAROK |-------------------------------------------------------
    _______________________| Unlock: Defeat Brave, Harald & Dragan in Turbo and/or
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Tag Turbo duels (whichever apply; done in post-game)
    
    Ultra Rare [5]
    
     Atomic Scrap Dragon
     Karakuri Steel Shogun mdl 00X "Bureido"
     Loki, Lord of the Aesir
     Odin, Father of the Aesir
     Thor, Lord of the Aesir
    
    Super Rare [9]
    
     D.D. Sprite
     Forbidden Lance
     Legendary Six Samurai - Enishi
     Legendary Six Samurai - Kizan
     Legendary Six Samurai - Shi En
     Stardust Shimmer
     The Golden Apples
     Valkyrie of the Nordic Ascendant
     Watthydra
    
    Rare [18]
    
     Asceticism of the Six Samurai
     Blackwing - Boreas the Sharp
     Doppelwarrior
     Dverg of the Nordic Alfar
     Foolish Return 
     Gleipnir, the Fetters of Fenrir
     Guldfaxe of the Nordic Beasts
     Hope for Escape
     Legendary Six Samurai - Kageki
     Musakani Magatama
     Nordic Relic Gungnir
     Scrap Worm
     Shien's Smoke Signal
     Stardust Phantom
     Svartalf of the Nordic Alfar
     Tanngnjostr of the Nordic Beasts
     Tyr of the Nordic Champions
     Wattberyx
    
    Common [48]
    
     Barrier Resonator
     Blackboost
     Blackwing - Brisote the Tailwind
     Blackwing - Calima the Haze
     Cosmic Compass
     Divine Relic Mjollnir
     Divine Wind of Mist Valley
     Garmr of the Nordic Beasts
     Gotterdammerung
     Kagemusha of the Six Samurai
     Karakuri Cash Cache
     Karakuri Gold Dust
     Karakuri Ninja mdl 919 "Kuick"
     Karakuri Watchdog mdl 313 "Saizan"
     Legendary Six Samurai - Mizuho
     Legendary Six Samurai - Shinai
     Ljosalf of the Nordic Alfar
     Majioshaleon
     March Towards Ragnarok
     Mimir of the Nordic Ascendant
     Nordic Relic Brisingamen
     Nordic Relic Draupnir
     Nordic Relic Laevateinn
     Odin's Eye
     Resonator Engine
     Scrap Shark
     Shien's Scheme
     Shien's Squire
     Six Strike - Triple Impact
     Solemn Authority
     Symphonic Warrior Basses
     Symphonic Warrior Drumss
     Symphonic Warrior Piaano
     Tanngrisnir of the Nordic Beasts
     Temple of the Six
     Terminal World
     tiki Curse
     Tiki Soul
     Token Stampede
     Token Sundae
     Top Runner
     Tyrant's tirade
     Vylon Matter
     Wattkey
     Wattmole
     Xing Zhen Hu Replica
     Yaksha
     Zero Force
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 50                                  [DC32]
     32: SYNCHRO AWAKEN!! |--------------------------------------------------------
    ______________________| Unlock: Available by default
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Brionac, Dragon of the Ice Barrier
     Mist Wurm
     Wrath of Neos
     X-Saber Urbellum
    
    Super Rare [6]
    
     Blizzed, Defender of the Ice Barrier
     Blue-Eyes White Dragon
     Commander Gottoms, Swordmaster
     Mist Valley Shaman
     Worm Erokin
     X-Saber Airbellum
    
    Rare [10]
    
     Ally of Justice Catastor
     Burst Stream of Destruction
     Cryomancer of the Ice Barrier
     Cyber Dragon
     Dark Magician
     Elemental Hero Neos
     Evolution Burst
     Flamvell Uruquizas 
     Inferno Fire Blast
     Red-Eyes B. Dragon
    
    Common [30]
    
     Ally of Justice Clausolas
     Ally of Justice Garadholg
     Ally of Justice Rudra
     Berserker Crush
     Blizzard Warrior
     Buster Blader
     Dark Magic Attack
     Detonate
     Dust Tornado
     Flamvell Dragnov
     Flamvell Guard
     Flamvell Magician
     Kuriboh
     Magic Jammer
     Malevolent Nuzzler
     Mask of Weakness
     Mist Valley Soldier
     Mist Valley Thunderbird
     Negate Attack
     Nobleman of Extermination
     Ojama Yellow
     Reinforcements
     Soul Exchange
     Winged Kuriboh
     Worm Apocalypse
     Worm Barses
     Worm Cartaros
     Worm Dimikles
     X-Saber Axel
     X-Saber Uruz
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 50                               [DC33]
     33: INVASION OF WORMS!! |-----------------------------------------------------
    _________________________| Unlock: Available from beginning
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Ally of Justice Light Gazer
     Hydro Genex
     Worm King
     X-Saber Wayne
    
    Super Rare [6]
    
     Flamvell Fiend
     Genex Undine
     Goyo Guardian
     Nitro Warrior
     Royal Knight of the Ice Barrier
     Worm Illidan
    
    Rare [10]
    
     Ally of Justice Unknown Crusher
     Ally Salvo
     Big Piece Golem
     Flamvell Poun
     Genex Controller 
     Mist Condor
     Nitro Synchron
     Numbing Grub in the Ice Barrier
     Worm Jetelikpse
     X-Saber Galahad
    
    Common [30]
    
     Adhesion Trap Hole
     Ally of Justice Thousand Arms
     Black Horn of Heaven
     Black Pendant
     Crystal Beast Sapphire Pegasus
     Crystal Raigeki
     Dark Resonator
     Fairy Meteor Crush
     Flamvell Archer
     Genex Power Planner
     Genex Searcher
     Genex Worker
     Ghost Gardna
     Handcuffs Dragon
     Harpie Lady 1
     Michizure
     Mist Valley Watcher
     Mist Valley Windmaster
     Mystical Space Typhoon
     Reese the Ice Mistress
     Riryoku
     Shadow of Eyes
     Share the Pain
     Swift Gaia the Fierce Knight
     Worm Falco
     Worm Gulse
     Worm Hope
     X-Saber Anu Piranha
     X-Saber Palomuro
     X-Saber Pashuul
    
    ____________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 53                            [DC34]
     34: JUSTICE STRIKES BACK!! |--------------------------------------------------
    ____________________________| Unlock: Available from beginning
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [7]
    
     Ally of Justice Cyclone Creator
     Ally of Justice Field Marshal
     Dewloren, Tiger King of the Ice Barrier
     Fabled Raven
     Genex Neutron
     Naturia Beast
     Thermal Genex
    
    Super Rare [6]
    
     Ally of Justice Cosmic Gateway
     Barrel Dragon
     Dai-sojo of the Ice Barrier
     Genex Solar
     Geo Genex
     Naturia Guardian
    
    Rare [10]
    
     Ally of Justice Enemy Catcher
     Ally of Justice Searcher
     Ally of Justice Thunder Armor
     Drillroid
     Enemy Controller
     Flamvell Grunika
     Genex Furnace
     Genex Turbine
     Shield Crush
     Worm Noble
    
    Common [30]
    
     7 Completed
     A Hero Emerges
     Acid Rain
     Ally Mind
     Ally of Justice Nullifier
     Earthquake
     Flamvell Baby
     Gadget Hauler
     Genex Doctor
     Genex Gaia
     Genex Spare
     Light of Intervention
     Mad Archfiend
     Magical Arm Shield
     Medium of the Ice Barrier
     Metalmorph
     Mist Valley Baby Roc
     Mist Valley Executor
     Morphtransition
     Morphtronic Celfon
     Naturia Beetle
     Naturia Rock
     Naturia Vein
     No Entry!!
     Offerings to the Doomed
     Straight Flush
     Trap Jammer
     Turbo Synchron
     Worm Linx
     Worm Millidith
    
    ______________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 51                          [DC35]
     35: REVIVAL OF THE FABLEDS!! |------------------------------------------------
    ______________________________| Unlock: Defeat Carly, Mina and Stephanie thrice
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  in Single and/or Tag Duels (whichever applies;
                                    done in post-game).
    Ultra Rare [5]
    
     Black Rose Dragon
     Fabled Valkyrus
     Jurrac Giganoto
     Mist Valley Thunder Lord
     Windmill Genex
    
    Super Rare [6]
    
     Card Trooper
     Fabled Grimro
     Genex Army
     Jurrac Tyrannus
     Naturia Leodrake
     Worm Queen 
    
    Rare [10]
    
     Ally of Justice Reverse Break
     Dark Necrofear
     Fabled Gallabas
     Jurrac Velo
     Mark of the Rose
     Mist Valley Apex Avian
     Montage Dragon
     Naturia Rosewhip
     Ultimate Tyranno
     Worm Opera
    
    Common [30]
    
     Ally of Justice Unlimiter
     Axe of Despair
     Big Evolution Pill
     Destruction Punch
     Fabled Kushano
     Fabled Lurrie
     Genex Blastfan
     Genex Recycled
     Geomancer of the Ice Barrier
     Goblin Zombie
     Hammer Shot
     Hyper Synchron
     Infernal Dragon
     Ivy Shackles
     Jurrac Monoloph
     Jurrac Protops
     Magical Mallet
     Mist Valley Falcon
     Morphtronic Boomboxen
     Mystic Box
     Naturia Antjaw
     Naturia Cosmobeet
     Naturia Spiderfang
     Panther Warrior
     Pilgrim of the Ice Barrier
     Prideful Roar
     Trap Hole
     Twilight Rose Knight
     Worm Prince
     Worm Rakuyeh
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 50                                  [DC36]
     36: RULER OF CHAOS!! |--------------------------------------------------------
    ______________________| Unlock: Defeat Hans, Hermann & Nicolas thrice in Turbo
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  and/or Tag Turbo (whichever applies; done in post-game)
    
    Ultra Rare [4]
    
     Fabled Leviathan
     Gungnir, Dragon of the Ice Barrier
     Locomotion R-Genex
     Naturia Barkion
    
    Super Rare [6]
    
     Burial from a Different Dimension
     Fabled Soulkius
     Jurrac Velphito 
     Lava Golem
     Naturia Cliff
     Worm Victory
    
    Rare [10]
    
     Dark Paladin
     Fabled Krus
     Junk Synchron
     Jurrac Iguanon
     Jurrac Spinos
     R-Genex Overseer
     Samurai of the Ice Barrier
     Smashing Ground
     Threatening Roar
     Worm Solid
    
    Common [30]
    
     Blackwing - Bora the Spear
     Caravan of the Ice Barrier
     Compulsory Evacuation Device
     Damage Condenser
     Dewdark of the Ice Barrier
     Elemental Hero Flame Wingman
     Elemental Hero Prisma
     Fabled Miztoji
     Fabled Topi
     Fabled Urustos
     Jurrac Brachis
     Jurrac Ptera
     Naturia Dragonfly
     Naturia Sunflower
     Naturia Tulip
     Newdoria
     Nobleman of Crossout
     R-Genex Crusher
     R-Genex Magma
     R-Genex Turbo
     Rush Recklessly
     Shadow Spell
     Shock Troops of the Ice Barrier
     Spell of Pain
     Time Wizard
     Ultimate Ancient Gear Golem
     Vorse Raider
     Widespread Ruin
     Worm Tentacles
     Worm Ugly
    
    ______________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 57                          [DC37]
     37: WHIRLWIND OF DRAGUNITY!! |------------------------------------------------
    ______________________________| Unlock: Defeat Akiza, Leo, Luna, and Trudge in
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Single Duel, Tag Duel, Turbo Duel and/or Tag
                                    Turbo Duel (whichever applies; do in post-game)
    Ultra Rare [5]
    
     Ally of Justice Decisive Armor
     Dragunity Knight - Gae Bulg
     Dragunity Knight - Gae Dearg
     Fabled Ragin
     Vindikite R-Genex
    
    Super Rare [6]
    
     Ally of Justice Omni-Weapon
     Dragunity Dux
     Fabled Ashenveil
     General Grunard of the Ice Barrier
     Jurrac Titano
     Worm Zero
    
    Rare [14]
    
     Ally of Justice Cycle Reader
     Ancient Fairy Dragon
     Book of Moon
     Dragunity Phalanx
     Dragunity Tribus
     Elemental Hero Shining Flare Wingman
     Elemental Hero Stratos
     Naturia Horneedle
     Power Tool Dragon
     R-Genex Ultimum
     Red Dragon Archfiend
     Stardust Dragon
     Ultimate Offering
     Worm Warlord
    
    Common [32]
    
     Ally of Justice Quarantine
     Archfiend of Gilfer
     Brain Control
     Cyber Twin Dragon
     Debris Dragon
     Destiny Draw
     Destiny Hero - Malicious
     Dragunity Darkspear
     Dragunity Legionnaire
     Fabled Dyf
     Fabled Oltro
     Golden Ladybug
     Green Baboon, Defender of the Forest
     Jurrac Guaiba
     Jurrac Stauriko
     Kuribon
     Naturia Fruitfly
     Naturia Hydrangea
     Night Assailant
     Offering to the Snake Deity
     Pixie Ring
     R-Genex Accelerator
     R-Genex Oracle
     Shield Wing
     Skill Drain
     Spellbreaker of the Ice Barrier
     The Shallow Grave
     United We Stand
     Vice Dragon
     Waboku
     Worm Xex
     Worm Yagan
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 53                               [DC38]
     38: GENEX'S ONSLAUGHT!! |-----------------------------------------------------
    _________________________| Unlock: Defeat Facility Chief, Lawton, Malcolm,
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Ramon and Syd thrice (must be done in post-game).
    
    Ultra Rare [7]
    
     Dragunity Knight - Trident
     Dragunity Knight - Vajrayana
     Genex Ally Duradark
     Genex Ally Triarm
     Jurrac Meteor
     Naturia Landoise
     The Fabled Rubyruda
    
    Super Rare [6]
    
     Dragunity Primus Pilus
     General Raiho of the Ice Barrier
     Genex Ally Powercell
     The Fabled Cerburrel
     The Fabled Unicore
     White Night Dragon
    
    Rare [10]
    
     Arcana Knight Joker
     Blade Knight
     Defender of the Ice Barrier
     Dragunity Militum
     Elemental Hero Necroshade
     Genex Ally Remote
     Icarus Attack
     Jurrac Herra 
     Naturia Butterfly
     The Fabled Catsith
    
    Common [30]
    
     Botanical Lion
     Cyberdark Horn
     Different Dimension Dragon
     Discord
     Divine Wrath
     Dragunity Brandistock
     Dragunity Javelin
     Elemental Hero Darkbright
     Genex Ally Changer
     Genex Ally Solid
     Genex Ally Volcannon
     Jester Lord
     Jurrac Aeolo
     Jurrac Dino
     Jurrac Gallim
     Limiter Removal
     Megamorph
     Naturia Ladybug
     Naturia Strawberry
     Nightmare Penguin
     Polymerization
     Rigorous Reaver
     Royal Oppression
     Sacred Spirit of the Ice Barrier
     The Fabled Chawa
     The Fabled Ganashia
     The Fabled Nozoochee
     The Flute of Summoning Kuriboh
     Warlock of the Ice Barrier
     Warrior Lady of the Wasteland
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 51                               [DC39]
     39: PULSE OF TRISHULA!! |-----------------------------------------------------
    _________________________| Unlock: Duel against all (128) duelists in storyline
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  mode. (Can only unlock in post-game)
    
    Ultra Rare [5]
    
     Ancient Flamvell Deity
     Genex Ally Axel
     Genex Ally Triforce
     Naturia Exterio
     Trishula, Dragon of the Ice Barrier
    
    Super Rare [6]
    
     Dragunity Knight - Barcha
     General Gantala of the Ice Barrier
     Genex Ally Receiver
     Naturia White Oak
     Neo Flamvell Sabre
     The Fabled Kudabbi 
    
    Rare [10
    
     Anti-Spell Fragrance
     Assault Armor
     Dragunity Pilum
     Elemental Hero Terra Firma
     Elemental Hero Woodsman
     Fabled Dianaira
     Genex Ally Bellflame
     Grave Squirmer
     Neo Flamvell Hedgehog
     The Fabled Kokkator
    
    Common [30]
    
     Alligator's Sword Dragon
     Cyberdark Edge
     De-Fusion
     Dragunity Angusticlavii
     Dragunity Corsesca
     Dragunity Partisan
     Exploder Dragon
     Genex Ally Birdman
     Genex Ally Chemistrer
     Genex Ally Crusher
     Hate Buster
     Infernity Necromancer
     Instant Fusion
     King of the Swamp
     Masked Dragon
     Monster Reincarnation
     Naturia Mantis
     Naturia Ragweed
     Naturia Stinkbug
     Neo Flamvell Garuda
     Neo Flamvell Origin
     Neo Flamvell Shaman
     Phoenix Wing Wind Blast
     Red-Eyes Darkness Metal Dragon
     Secret Guards of the Ice Barrier
     Snipe Hunter
     Strategist of the Ice Barrier
     The Fabled Peggulsus
     Trap Dustshoot
     Wall of Illusion
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 55                                 [DC40]
     40: VYLON'S DESCENT!! |-------------------------------------------------------
    _______________________| Unlock: Defeat all shopkeepers (including Iranami) and
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  duel runner clerks thrice. This can only be done in
                             the post-game.
    Ultra Rare [4]
    
     Gem-Knight Ruby
     Gem-Knight Topaz
     Lavalval Dragon
     Vylon Epsilon
    
    Super Rare [6]
    
     Gem-Knight Alexandrite
     Gem-Knight Aquamarine
     Laval Judgment Lord
     Laval the Greater
     Tualatin 
     Vylon Sigma
    
    Rare [15]
    
     Cyber End Dragon
     Gandora the Dragon of Destruction
     Gem-Armadillo
     Gem-Enhancement
     Laval Miller
     Laval Warrior
     Majestic Red Dragon
     Majestic Star Dragon
     Rainbow Dragon
     Silent Swordsman LV3
     Soaring Eagle Above the Searing Land
     Summoned Skull
     Vylon Cube
     Vylon Material
     Vylon Soldier
    
    Common [30]
    
     Aussa the Earth Charmer
     Card Ejector
     Cyberdark Keel
     D.D. Crow
     Elemental Hero Ocean
     Foolish Burial
     Gellenduo
     Gem-Knight Fusion
     Gem-Knight Garnet
     Gem-Knight Sapphire
     Gem-Knight Tourmaline
     Gem-Merchant
     Kayenn, the Master Magma Blacksmith
     Kunai with Chain
     Laval Burner
     Laval Forest Sprite
     Level Eater
     Magflare the Molten Swordsman
     Maha Vailo
     Molten Whirlwind Wall
     My Body as a Shield
     Necro Gardna
     Nimble Momonga
     Searing Fire Wall
     Skill Successor
     Slate Warrior
     Spear Cretin
     Trap Stun
     Vylon Charger
     Vylon Vanguard
    _____________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 58                           [DC41]
     41: STEELSWARM'S INVASION!! |-------------------------------------------------
    _____________________________| Unlock: Complete all 10 duel puzzles (5 at Nico
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  and West's Hideout, 5 at Bootleg in DAIMON Area)
    
    Ultra Rare [8]
    
     Daigusto Eguls
     Evigishki Soul Ogre
     Gem-Knight Emerald
     Laval Twin Slayer
     Steelswarm Caucastag
     Steelswarm Girastag
     Vylon Delta
     Vylon Ohm
    
    Super Rare [6]
    
     Caam, Serenity of Gusto
     Daigusto Gulldos
     Evigishki Mind Augus
     Gishki Chain
     Silent Swordsman LV5
     Thought Ruler Archfiend
    
    Rare [14]
    
     Armed Dragon LV10
     Armed Dragon LV7
     Ceremonial Mirror Meditation
     Contact with Gusto
     Cyberdark Dragon
     Gishki Marker
     Horus the Black Flame Dragon LV8
     Infestation Wave
     Steelswarm Caller
     Steelswarm Moth
     Steelswarm Scout
     Tyrant Dragon
     Windaar, Sage of Gusto 
     XYZ-Dragon Cannon
    
    Common [30]
    
     Black Salvo
     Blast Held by a Tribute
     Blessings for Gusto
     Cyberdark Impact!
     Emperor Sem
     First Step Towards Infestation
     Gishki Abyss
     Gishki Ceremonial Mirror
     Gishki Erial
     Gishki Shadow
     Gishki Vanity
     Gusto Egul
     Gusto Gulldo
     Gusto Thunbolt
     Karma Cut
     Kelbek
     Krebons
     Magical Android
     Puppet Master
     Senju of the Thousand Hands
     Sonic Bird
     Star Blast
     Steelswarm Cell
     Steelswarm Gatekeeper
     Steelswarm Mantis
     The Tricky
     Volcanic Counter
     Volcanic Rocket
     Wynn the Wind Charmer
     Wynnda, Priestess of Gusto
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 50                               [DC42]
     42: OMEGA'S JUDGEMENT!! |-----------------------------------------------------
    _________________________| Unlock: Defeat Klaus, Misaki, and Toru thrice in
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Single Duel, Tag Duel, Turbo and Tag Turbo Duels
                               (whichever apply).
    Ultra Rare [4]
    
     Evigishki Tetrogre
     Steelswarm Hercules
     Vylon Alpha
     Vylon Omega
    
    Super Rare [6]
    
     Daigusto Sphreeze
     Gem-Knight Citrine
     Gem-Knight Prism Aura 
     Laval Stannon
     Silent Swordsman LV7
     Steelswarm Longhorn
    
    Rare [10]
    
     Arcana Force EX - The Light Ruler
     Gem-Knight Crystal
     Gishki Noelia
     Gusto Skwirl
     Laval Cannoneer
     Sacred Phoenix of Nephthys
     Steelswarm Needle
     Vylon Hapt
     Vylon Prism
     Vylon Sphere
    
    Common [30]
    
     Advanced Ritual Art
     Arcana Force 0 - The Fool
     Athena
     Battle Fader
     Copycat
     Drastic Drop Off
     Elemental Hero Gaia
     Elemental Hero Voltic
     Eria the Water Charmer
     Forbidden Arts of the Gishki
     Freed the Brave Wanderer
     Future Fusion
     Gishki Eater
     Guardian Angel Joan
     Hand of Nephthys
     Infestation Ripples
     Manju of the Ten Thousand Hands
     Means of Infestation
     Mystic Tomato
     Pyroxene Fusion
     Reeze, Whirlwind of Gusto
     Steelswarm Genesoid
     Steelswarm Sentinel
     Tender of the Laval Volcano
     Timeater
     Vylon Component
     Vylon Element
     Vylon Stella
     Vylon Tetrah
     Wall of Revealing Light
    
    ________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 32                                        [DC43]
     43: EXTRA PACK |--------------------------------------------------------------
    ________________| Unlock: Do Klaus' apartment sidequest (available Ch. 6+)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [2]
    
     Darklord Zerato 
     Grandmaster of the Six Samurai
    
    Super Rare [4]
    
     Allure of Darkness
     Gladiator Beast Octavius
     Prime Material Dragon
     Royal Firestorm Guards
    
    Rare [5]
    
     Blazewing Butterfly
     Darknight Parshath
     Lonefire Blossom
     Skreech
     Test Tiger
    
    Common [21]
    
     Abyssal Kingshark
     Aztekipede, the Worm Warrior
     Cranium Fish
     Dark Grepher
     Deepsea Macrotrema
     Defensive Tactics
     Dragon Ice
     Fossil Tusker
     Gemini Summoner
     Gladiator Beast Torax
     Golden Flying Fish
     Il Blud
     Metabo Globster
     Mormolith
     Ocean's Keeper
     Phantom Dragonray Bronto
     Security Orb
     Thousand-Eyes Jellyfish
     Tongue Twister
     Veil of Darkness
     Volcanic Rocket
    
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 40                                   44 [DC44]
     44: EXTRA PACK 2 |------------------------------------------------------------
    __________________| Unlock: Make Toru your tag partner and revisit Crash Town
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  for some scenes (post-game only; requires doing Sergio's
                        amnesia sidequest first)
    Ultra Rare [2]
    
     Colossal Fighter/Assault Mode
     Guardian of Order
    
    Super Rare [4]
    
     Avenging Knight Parshath
     Ehren, Lightsworn Monk
     Rose, Warrior of Revenge
     Tempest Magician
    
    Rare [6]
    
     Charge of the Light Brigade
     Dark Voltanis 
     Herald of Orange Light
     Magical Exemplar
     Super-Ancient Dinobeast
     Synchro Change
    
    Common [28]
    
     Alien Kid
     Aurkus, Lightsworn Druid
     Bone Crusher
     Cactus Fighter
     Code A Ancient Ruins
     Counselor Lily
     Cyber Shark
     Dark General Freed
     Flame Spirit Ignis
     Gladiator Beast Retiari
     Grapple Blocker
     Hand of the Six Samurai
     Izanami
     Maiden of the Macabre
     Maniacal Servant
     Night's End Sorcerer
     Nimble Musasabi
     Overdrive Teleporter
     Prime Material Falcon
     Rai-Jin
     Rai-Mei
     Royal Swamp Eel
     Seed of Flame
     Submarine Frog
     Telekinetic Charging Cell
     Totem Dragon
     Treacherous Trap Hole
     Vanquishing Light
    
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 40                                      [DC45]
     45: EXTRA PACK 3 |------------------------------------------------------------
    __________________| Unlock: Complete Misaki's Spirit World event (requires
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  unlocking Spirit World first; see sidequests section)
    
    Ultra Rare [2]
    
     Battlestorm
     XX-Saber Gardestrike
    
    Super Rare [4]
    
     Card Guard
     Gateway of the Six
     Koa'ki Meiru Maximus
     Swallow's Nest
    
    Rare [6]
    
     Gravekeeper's Priestess
     Hardened Armed Dragon 
     King of the Beasts
     Revival of the Immortals
     XX-Saber Emmersblade
     Yellow Baboon, Archer of the Forest
    
    Common [28]
    
     Alchemist of Black Spells
     Beast Striker
     Berserking
     Cactus Bouncer
     Core Transport Unit
     Djinn Disserere of Rituals
     Dragonic Guard
     Earthbound Linewalker
     Earthbound Revival
     Flamvell Commando
     Gemini Scorpion
     Greed Grado
     Immortal Ruler
     Koa'ki Meiru Beetle
     Koa'ki Meiru Ghoulungulate
     Koa'ki Meiru Gravirose
     Koa'ki Meiru War Arms
     Metabo-Shark
     Moja
     Overwhelm
     Pseudo Space
     Psychic Emperor
     Reptilianne Poison
     Rinyan, Lightsworn Rogue
     Shire, Lightsworn Spirit
     Super-Nimble Mega Hamster
     The Dragon Dwelling in the Deep
     XX-Saber Fulhelmknight
    
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 64                      [DC46]
     46: WORLD CHAMPIONSHIP EDITION 1 |--------------------------------------------
    __________________________________| Unlock: Defeat first 6 CPU duel opponents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ("Moja" through "Tiki Curse") thrice.
    
    Ultra Rare [4]
    
     Blue-Eyes Shining Dragon
     Red-Eyes Darkness Metal Dragon
     Sinister Serpent
     Sorcerer of Dark Magic
    
    Super Rare [6]
    
     Elemental Hero Electrum
     Mind Control 
     Silent Swordsman LV7
     Van'Dalgyon the Dark Dragon Lord
     Victory Dragon
     Violet Witch
    
    Rare [12]
    
     Abyss Soldier
     Copycat
     Deep Diver
     Elemental Hero Necroshade
     Exarion Universe
     Gilford the Lightning
     Kinetic Soldier
     Red-Eyes Black Metal Dragon
     Satellite Cannon
     Toon Dark Magician Girl
     Watapon
     Winged Rhynos
    
    Common [42]
    
     Archfiend Marmot of Nefariousness
     Armor Breaker
     Battle Warrior
     Beast Fangs
     Beastking of the Swamps
     Beautiful Headhuntress
     Book of Secret Arts
     Bubble Blaster
     Bubble Illusion
     Burst Return
     Clay Charge
     Clown Zombie
     Cockroach Knight
     Dark Artist
     Dark Energy
     Darkfire Dragon
     Dragon Treasure
     Dragoness the Wicked Knight
     Electro-Whip
     Elf's Light
     Faith Bird
     Insect Armor with Laser Cannon
     Invigoration
     Kaibaman
     Laser Cannon Armor
     Legendary Sword
     Lord of D.
     Mysterious Puppeteer
     Mystical Moon
     Petit Dragon
     Prevent Rat
     Protector of the Throne
     Pumpking the King of Ghosts
     Rare Fish
     Silver Bow and Arrow
     Steel Shell
     The Flute of Summoning Dragon
     The Little Swordsman of Aile
     Trap Master
     Versago the Destroyer
     Vile Germs
     Violet Crystal
    
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 64                      [DC47]
     47: WORLD CHAMPIONSHIP EDITION 2 |--------------------------------------------
    __________________________________| Unlock: Obtain 34 CPU Duel opponents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Chimeratech Fortress Dragon 
     Destiny Hero - Plasma
     Elemental Hero Divine Neos
     Harpie's Feather Duster 
    
    Super Rare [6]
    
     Arcana Knight Joker
     Dandylion
     Destiny Hero - Malicious
     Dimensional Prison
     Elemental Hero Stratos
     Hidden Armory
    
    Rare [12]
    
     Dark Calling
     Dark Magician Girl
     Destiny Draw
     Evil Hero Infernal Prodigy
     Evil Hero Infernal Sniper
     Evil Hero Malicious Fiend
     Evil Hero Wild Cyclone
     Gaia Plate the Earth Giant
     Gate Guardian
     Magician of Black Chaos
     Sauropod Brachion
     Unity
    
    Common [42]
    
     Acid Trap Hole
     Amazon of the Seas
     Beastly Mirror Ritual
     Bickuribox
     Black Luster Ritual
     Black Luster Soldier
     Black Magic Ritual
     D - Counter
     Dark Magic Curtain
     Dark Rabbit
     Dragonic Attack
     Eatgaboon
     Eternal Dread
     Fiend's Mirror
     Giltia the D. Knight
     Goblin Fan
     Hamburger Recipe
     Harpie's Pet Dragon
     House of Adhesive Tape
     Hungry Burger
     Judgment of Pharaoh
     Kanan the Swordmistress
     Kunai with Chain
     Labyrinth Tank
     Magical Labyrinth
     Man-eating Black Shark
     Millennium Shield
     Mystical Sheep #1
     Over Destiny
     Parrot Dragon
     Pendulum Machine
     Reverse Trap
     Revoke Fusion
     Rude Kaiser
     Sage's Stone
     Thousand Knives
     Toon Alligator
     Wall Shadow
     Weather Report
     Yu-Jo Friendship
     Zera Ritual
     Zera the Mant
    
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 64                      [DC48]
     48: WORLD CHAMPIONSHIP EDITION 3 |--------------------------------------------
    __________________________________| Unlock: Obtain 48 CPU Duel opponents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Gorz the Emissary of Darkness
     Last Will
     Tualatin
     White-Horned Dragon
    
    Super Rare [6]
    
     Blue-Eyes Ultimate Dragon
     Dragon Master Knight
     Five-Headed Dragon
     Light and Darkness Dragon
     Scapegoat
     Splendid Venus
    
    Rare [12]
    
     Armoroid
     Belial - Marquis of Darkness
     Carrierroid
     Elemental Hero Inferno
     Fiendish Engine Omega ("Omega" denotes the symbol, not the word "Omega")
     Gaap the Divine Soldier
     Inferno Reckless Summon
     Owner's Seal
     Phantom Skyblaster
     Puppet Master
     The Big Saturn
     Union Attack 
     
    Common [42]
    
     Alligator's Sword
     Berfomet
     Blast Sphere
     Chimera the Flying Mythical Beast
     Collected Power
     Cyber-Tech Alligator
     Dungeon Worm
     Elemental Hero Heat
     Elemental Hero Lady heat
     Elemental Hero Voltic
     Firewing Pegasus
     Fortress Whale
     Fortress Whale's Oath
     Garma Sword
     Garma Sword Oath
     Germ Infection
     Graceful Dice
     Gruesome Goo
     Invitation to a Dark Sleep
     Jigen Bakudan
     Meteor B. Dragon
     Molten Behemoth
     Monster Tamer
     Mountain
     Multiply
     Mystical Refpanel
     Neo the Magic Swordsman
     Paralyzing Potion
     Robotic Knight
     Ryu-Ran
     Salamandra
     Skull Dice
     Spear Cretin
     Steel Ogre Grotto #2
     Sword of Deep-Seated
     Swordstalker
     Three-Headed Geedo
     Time Machine
     Wall of Illusion
     Warrior Elimination
     Wasteland
     Whiptail Crow
    
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 64                      [DC49]
     49: WORLD CHAMPIONSHIP EDITION 4 |--------------------------------------------
    __________________________________| Unlock: Obtain 7 CPU Tag Duel opponents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Dark Simorgh
     Gold Sarcophagus
     Green Baboon, Defender of the Forest
     Kuraz the Light Monarch 
    
    Super Rare [6]
    
     Armed Dragon LV10
     D.D. Assailant
     Doomcaliber Knight
     Fog King
     Fossil Dyna Pachycephalo
     Necrophace
    
    Rare [12]
    
     Anti-Spell Fragrance
     Blizzard Dragon
     Hunter Owl
     Inferno Tempest
     Masked Chopper
     Metal Shooter
     Terra Firma Gravity
     The Tricky
     Tricky Spell 4
     Valkyrion the Magna Warrior
     Vortex Trooper
     Winged Kuriboh LV9
    
    Common [42]
    
     Alligator's Sword Dragon
     Alpha the Magnet Warrior
     Amazoness Chain Master
     Ancient Lamp
     Archfiend of Gilfer
     Beta the Magnet Warrior
     Boneheimer
     Brain Crusher
     Call of the Earthbound
     Cyber Harpie Lady
     Cyber Shield
     Earthshaker
     Electormagnetic Bagworm
     Embodiment of Apophis
     Fairy King Truesdale
     Flame Dancer
     Gadget Soldier
     Gamma the Magnet Warrior
     Garuda the Wind Spirit
     La Jinn the Mystical Genie of the Lamp
     Legacy of Yata-Garasu
     Magic Formula
     Makiu, the Magical Mist
     Masked Beast Des Gardius
     Ready for Intercepting
     Rigorous Reaver
     Rocket Warrior
     Seal of the Ancients
     Servant of Catabolism
     Shapesnatch
     Souleater
     Spirit of Flames
     Summoner of Illusions
     Sword of Dark Destruction
     Sword of Dragon's Soul
     The Illusory Gentleman
     The Mask of Remnants
     Timeater
     Vorse Raider
     Windstorm of Etaqua
     Wolf Axwielder
     Zoma the Spirit
    
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 64                      [DC50]
     50: WORLD CHAMPIONSHIP EDITION 5 |--------------------------------------------
    __________________________________| Unlock: Obtain 12 CPU Tag Duel opponents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Athena
     Temple of the Kings
     Tethys, Goddess of Light
     Tragoedia
    
    Super Rare [6]
    
     Armityle the Chaos Phantom
     Elemental Hero Prisma
     Marshmallon
     The Wicked Avatar
     The Wicked Dreadroot
     The Wicked Eraser
    
    Rare [12]
    
     Elemental Hero Ocean
     Elemental Hero Terra Firma
     Elemental Hero Woodsman 
     Evil Dragon Ananta
     Fiend's Sanctuary
     Gallis the Star Beast
     Hecatrice
     Magician's Valkyria
     Mystical Beast of Serket
     Phantom Beast Rock-Lizard
     Phantom Beast Thunder-Pegasus
     Valhalla, Hall of the Fallen
    
    Common [42]
    
     A Feint Plan
     Ancient Telescope
     Baron of the Fiend Sword
     Blue Medicine
     Burning Spear
     Castle Walls
     Cloning
     Curse of Fiend
     Darkness Approaches
     Deal of Phantom
     De-Spell
     Exile of the Wicked
     Fengsheng Mirror
     Fiend Comedian
     Gilgarth
     Grappler
     Gravedigger Ghoul
     Gust
     Gust Fan
     Hidden Soldiers
     Jellyfish
     Kairyu-Shin
     Krokodilus
     Last Day of Witch
     Man-Eating Treasure Chest
     Marshmallon Glasses
     Megazowler
     Nutrient Z
     Raimei
     Relieve Monster
     Remove Trap
     Silent Doom
     Snake Fang
     Sorcerer of the Doomed
     Soul Rope
     Spell of Pain
     Stim-Pack
     The Inexperienced Spy
     The Selection
     Trap of Darkness
     Two-Pronged Attack
     Viser Des
    
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 64                      [DC51]
     51: WORLD CHAMPIONSHIP EDITION 6 |--------------------------------------------
    __________________________________| Unlock: Obtain 16 CPU Tag Duel opponents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Alector, Sovereign of Birds
     Angel O7 
     Beast King Barbaros
     Ring of Destruction
    
    Super Rare [6]
    
     Arcana Force EX - The Light Ruler
     Beast Machine King Barbaros Ür
     Burial from a Different Dimension
     Dark Bribe
     Exodius the Ultimate Forbidden Lord
     Phantom of Chaos
    
    Rare [12]
    
     Genesis Dragon
     Golden Homunculus
     Helios - The Primordial Sun
     Helios Duo Megistus
     Helios Trice Megistus
     Hero's Bond
     Legendary Fiend
     Machine Lord Ür
     Metal Reflect Slime
     Mezuki
     Shutendoji
     The Flute of Summoning Kuriboh
    
    Common [42]
    
     Appropriate
     Armored Glass
     Battle Ox
     Castle of Dark Illusions
     Crawling Dragon
     Dark Chimera
     Dian Keto the Cure Master
     Dragon Zombie
     Driving Snow
     Elemental Hero Knospe
     Elemental Hero Mudballman
     Elemental Hero Poison Rose
     Elemental Hero Steam Healer
     Final Flame
     Goblin's Secret Remedy
     Gyakutenno Megami
     Hero Ring
     Hero Spirit
     Horn Imp
     Inspection
     Judge Man
     Karbonala Warrior
     Koumori Dragon
     Major Riot
     Metal Guardian
     Mooyan Curry
     Ookazi
     Prohibition
     Ring of Defense
     Rock Ogre Grotto #1
     Rose Bud
     Sogen
     Solomon's Lawbook
     Sparks
     The Grave of Enkindling
     The Regulation of Tribe
     The Snake Hair
     Treasure Map
     Tyhone
     Yami
     Zanki
     Zombie Warrior
    
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 64                      [DC52]
     52: WORLD CHAMPIONSHIP EDITION 7 |--------------------------------------------
    __________________________________| Unlock: Obtain 12 CPU Turbo Duel opponents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Elemental Hero Absolute Zero
     Exchange of the Spirit
     Ice Queen
     White Night Queen
    
    Super Rare [6]
    
     Dark End Dragon
     Destiny Hero - Disk Commander
     Light End Dragon 
     Nurse Reficule the Fallen One
     Thunder King Rai-Oh
     White Night Dragon
    
    Rare [12]
    
     Botanical Lion
     Burden of the Mighty
     Chaos Burst
     Cold Enchanter
     Dark Cure
     Darkness Destroyer
     Emperor Sem
     Grave Squirmer
     Grinder Golem
     Mad Reloader
     Victoria
     Voltic Kong
    
    Common [42]
    
     Aqua Dragon
     Bait Doll
     Bracchio-raidus
     Brutal Potion
     Crimson Sunbird
     Crystal Counter
     Crystal Pair
     Crystal Release
     Crystal Tree
     Damage Polarizer
     Dark Elf
     Edge Hammer
     Flame Cerebrus
     Follow Wind
     Forest
     Fusion Guard
     Gale Dogra
     Giant Red Seasnake
     Goddess of Whim
     Hand Destruction
     Hero's Rule 2
     Kid Guard
     Lava Battleguard
     Light Laser
     Machine Conversion Factory
     Mech Bass
     Metal Detector
     Metalzoa
     Mushroom Man
     Mystic Probe
     Power of Kaishin
     Raise Body Heat
     Return Soul
     Rogue Doll
     Ruthless Denial
     Ryu-Kishin
     Skelengel
     Steel Scorpion
     Swamp Battleguard
     Sword Arm of Dragon
     World Suppression
     Zoa
    
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 64                      [DC53]
     53: WORLD CHAMPIONSHIP EDITION 8 |--------------------------------------------
    __________________________________| Unlock: Obtain 16 CPU Turbo Duel opponents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Armory Arm
     Shield Wing
     Sixth Sense
     Stardust Dragon/Assault Mode
    
    Super Rare [6]
    
     Fortress Warrior
     Ido the Supreme Magical Force
     Neos Wiseman
     Red-Eyes Wyvern
     Tuningware
     Vice Dragon
    
    Rare [12]
    
     Assault Armor 
     Card Ejector
     Chaos-End Master
     Elemental Hero Gaia
     Elemental Hero Ice Edge
     Evil Blast
     Exploder Dragon
     Kasha
     Machina Force
     Red Ogre
     Spell Striker
     Sphere of Chaos
    
    Common [42]
    
     Anti Raigeki
     Basic Insect
     Big Insect
     Breath of Light
     Call of Darkness
     Call of the Grave
     Chakra
     Commander Covington
     Cosmo Queen
     Crawling Dragon #2
     Dangerous Machine Type-6
     Eradicating Aerosol
     Eternal Drought
     Fiend Kraken
     Garoozis
     Giant Flea
     Give and Take
     Gokibore
     Great White
     Griffore
     Gryphon Wing
     Hercules Beetle
     Insect Imitation
     Killer Needle
     Life Absorbing Machine
     Limiter Overload
     Machina Defender
     Machina Sniper
     Machina Soldier
     Meteor Dragon
     Miniaturize
     Pyro Clock of Destiny
     Resurrection of Chakra
     Sengenjin
     Shadow Spell
     Shine Palace
     Torike
     Tri-Horned Dragon
     Ushi Oni
     Virus Cannon
     White Hole
     Wolf
    
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 68                      [DC54]
     54: WORLD CHAMPIONSHIP EDITION 9 |--------------------------------------------
    __________________________________| Unlock: Get 8 CPU Tag Turbo Duel opponents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Colossal Fighter 
     Elemental Hero Great Tornado
     Junk Gardna
     Lightning Warrior
    
    Super Rare [6]
    
     Darkness Neosphere
     Elemental Hero The Shining
     Guardian Eatos
     Junk Archer
     Koa'ki Meiru Bergzak
     The Tyrant Neptune
    
    Rare [12]
    
     Blackwing - Zephyrus the Elite
     Elemental Hero Neos Knight
     Elemental Hero Nova Knight
     Gaia Knight, The Force of Earth
     Orichalcos Shunoros
     Parallel World Fusion
     Road Warrior
     Scarred Warrior
     Seven Swords Warrior
     Snowman Eater
     Vision Hero Adoration
     Vision Hero Trinity
    
    Common [46]
    
     A Hero Lives
     Andro Sphinx
     Backup Warrior
     Barox
     Black Feather Beacon
     Black Return
     Blackwing - Jetstream the Blue Sky
     Blackwing - Jin the Rain Shadow
     Blackwing - Kochi the Daybreak
     Burning Skull Head
     Charubin the Fire Knight
     Clear Vice Dragon
     Clear World
     Deepsea Shark
     Elemental Hero Flash
     Flame Ghost
     Frequency Magician
     Fusionist
     Gottoms' Emergency Call
     Junk Blader
     Junk Collector
     Junk Defender
     Junk Forward
     Kaminari Attack
     Kamionwizard
     Magna Drago
     Mask Change
     Masked Hero Goka
     Masked Hero Vapor
     Mavelus
     Miracle's Wake
     Phantom Magician
     Pride of the Weak
     Pyramid of Light
     Quick-Span Knight
     Road Synchron
     Skull Conductor
     Skull Flame
     Sonic Chick
     Sphinx Teleia
     Supersonic Skull Flame
     Synchro Blast Wave
     Synchronized Realm
     Theinen the Great Sphinx
     Tune Warrior
     Water Spirit
    
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 68                     [DC55]
     55: WORLD CHAMPIONSHIP EDITION 10 |-------------------------------------------
    ___________________________________| Unlock: Get 9 CPU Tag Turbo Duel opponents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Hundred Eyes Dragon
     Stygian Sergeants
     Underground Arachnid
     Zeman the Ape King
    
    Super Rare [6]
    
     Armored Bee
     Cyber Eltanin
     Justice Bringer
     Poseidon Giant Beetle
     Stygian Security
     The Atmosphere
    
    Rare [10]
    
     Coat of Justice
     Darklord Asmodeus
     Darklord Desire
     Darklord Edeh Area
     Darklord Superbia
     Frozen Fitzgerald 
     Infernity Destroyer
     Lion Alligator
     Starlight Road
     Transforming Sphere
    
    Common [48]
    
     Ape Fighter
     Ape Magician
     Amphibious Bugroth
     Battle Waltz
     Big One Warrior
     Blizzard Princess
     Boost Warrior
     Bri Synchron
     Card of Sacrifice
     Closed Forest
     Cyber Larva
     Cyber Saurus
     Dark Diviner
     Dark Flattop
     Dokurorider
     Dragonic Tactics
     Eccentric Boy
     Flower Wolf
     Gauntlet Warrior
     Golem Dragon
     Happy Lover
     Ice Master
     Infernity Archfiend
     Infernity Dwarf
     Infernity Guardian
     Lancer Lindwurm
     Marine Beast
     Musician King
     Ojama Blue
     Ojama Country
     Ojama Red
     Pragtical
     Regretful Rebirth
     Revival of Dokurorider
     Roaring Earth
     Samurai Sword Baron
     Scrubbed Raid
     Shield Worm
     Spawn Alligator
     Spirit of the Harp
     Stygian Street Patrol
     Synchro Gift
     Synchro Material
     Troposphere
     Tuner's Barrier
     Vermillion Sparrow
     Warm Worm
     Worm Bait
    
    ___________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 67                     [DC56]
     56: WORLD CHAMPIONSHIP EDITION 11 |-------------------------------------------
    ___________________________________| Unlock: Obtain other 10 World Champ. packs
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Malefic Paradox Dragon
     Meklord Emperor Granel
     Meklord Emperor Skiel
     Meklord Emperor Wisel
    
    Super Rare [6]
    
     Chevalier de Fleur
     Malefic Cyber End Dragon
     Malefic Stardust Dragon
     Malefic Truth Dragon 
     Sorciere de Fleur
     X-Saber Souza
    
    Rare [12]
    
     Barbaroid, the Ultimate Battle Machine
     Blaze Fenix, the Burning Bombardment Bird
     Crimson Mefist
     Dark Highlander
     Driven Daredevil
     Fallen Angel of Roses
     Ignition Beast Volcannon
     Koalo-Koala
     Malefic Blue-Eyes White Dragon
     Malefic Rainbow Dragon
     Queen Angel of Roses
     Z-ONE
    
    Common [45]
    
     Blockman
     Blue Rose Dragon
     Castle Gate
     Cyber Dinosaur
     Danipon
     Dreamsprite
     Dust Lord Ash Gash
     Emes the Infinity
     Familiar Knight
     Fleur Synchron
     Gem-Turtle
     Gishki Beast
     Gladiator Beast Lanista
     Goka, the Pyre of Malice
     Greed Quasar
     Inferno Hammer
     Laval Lancelord
     Liberty at Last!
     Machina Cannon
     Malefic Claw Stream
     Malefic Parallel Gear
     Malefic Red-Eyes B. Dragon
     Malefic World
     Meklord Fortress
     Mosaic Manticore
     Naturia Eggplant
     Necro Fleur
     Peten the Dark Clown
     Phantom Beast Cross-Wing
     Phantom Beast Wild-Horn
     Puppet King
     Rancer Dragonute
     Rare Metal Dragon
     Rose Witch
     Sacred Knight Joan
     Scrap Orthros
     Sergeant Electro
     Snap Dragon
     Supply
     Sweet Corn
     The Dragon Dwelling in the Cave
     The Unfriendly Amazon
     Tree Otter
     Twinheaded Beast
     Vampire Koala
    
    ___________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 50                             [DC57]
     57: ACCELERATION 1ST GEAR |---------------------------------------------------
    ___________________________| Unlock: Chapter 4
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Speed Spell - Angel Baton
     Speed Spell - Reinforcement of the Army
     Speed Spell - Soul Release 
     Speed Spell - The End of the Storm
    
    Super Rare [6]
    
     Speed Spell - Emergency Teleport
     Speed Spell - Gap Storm
     Speed Spell - Shift Down
     Speed Spell - Silver Contrails
     Speed Spell - Smashing Ground
     Speed Spell - Vision Wind
    
    Rare [12]
    
     Speed Spell - Acceleration Limiter
     Speed Spell - Accelerator Draw
     Speed Spell - Dash Pilfer
     Speed Spell - Final Attack
     Speed Spell - Fissure
     Speed Spell - Mind Control
     Speed Spell - Mystical Space Typhoon
     Speed Spell - Scapegoat
     Speed Spell - Speed Energy
     Speed Spell - Speed Fusion
     Speed Spell - Tremendous Fire
     Speed Spell - Tribute to the Doomed
    
    Common [28]
    
     Speed Spell - Back to Square One
     Speed Spell - Bait Doll
     Speed Spell - Book of Moon
     Speed Spell - Chaos End
     Speed Spell - Dark Core
     Speed Spell - De-Fusion
     Speed Spell - Double Summon
     Speed Spell - Final Destiny
     Speed Spell - Gold Sarcophagus
     Speed Spell - Hammer Shot
     Speed Spell - Instant Fusion
     Speed Spell - Magical Mallet
     Speed Spell - Mystic Box
     Speed Spell - Nobleman of Crossout
     Speed Spell - Nobleman of Extermination
     Speed Spell - Offerings to the Doomed
     Speed Spell - Overboost
     Speed Spell - Reload
     Speed Spell - Riryoku
     Speed Spell - Shield Crush
     Speed Spell - Soul Exchange
     Speed Spell - Soul Taker
     Speed Spell - Special Hurricane
     Speed Spell - Stray Lambs
     Speed Spell - The Shallow Grave
     Speed Spell - The Warrior Returning Alive
     Speed Spell - Tornado
     Speed Spell - Twister
    
    ___________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 50                             [DC58]
     58: ACCELERATION 2ND GEAR |---------------------------------------------------
    ___________________________| Unlock: Chapter 6
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Speed Spell - Miracle Fusion
     Speed Spell - Monster Reborn
     Speed Spell - Power Baton
     Speed Spell - Summon Close
    
    Super Rare [6]
    
     Speed Spell - Book of Life
     Speed Spell - Card Destruction
     Speed Spell - Foolish Burial
     Speed Spell - Limiter Removal
     Speed Spell - Monster Reincarnation
     Speed Spell - Speed Storm
    
    Rare [12]
    
     Speed Spell - A Wingbeat of Giant Dragon
     Speed Spell - Allure of Darkness
     Speed Spell - Charge of the Light Brigade
     Speed Spell - Creature Swap
     Speed Spell - Destiny Draw
     Speed Spell - Enemy Controller
     Speed Spell - Giant Trunade
     Speed Spell - Insect Imitation
     Speed Spell - My Body as a Shield
     Speed Spell - One for One
     Speed Spell - Overload Fusion
     Speed Spell - Shrink
    
    Common [28]
    
     Speed Spell - Ancient Leaf
     Speed Spell - Ancient Rules
     Speed Spell - Battle Tuned
     Speed Spell - Count Up
     Speed Spell - Dark Factory of Mass Production
     Speed Spell - Diffusion Wave-Motion
     Speed Spell - Earthbound Whirlwind
     Speed Spell - Faustian Bargain
     Speed Spell - Fiend's Sanctuary
     Speed Spell - Fires of Doomsday
     Speed Spell - Gladiator Proving Ground
     Speed Spell - Moray of Greed
     Speed Spell - Pot of Avarice
     Speed Spell - Rapid Shotwing
     Speed Spell - Reactor Pod
     Speed Spell - Recycling Batteries
     Speed Spell - Saber Slash
     Speed Spell - Salvage
     Speed Spell - Slowdown Machine
     Speed Spell - Solar Recharge
     Speed Spell - Sonic Buster
     Speed Spell - Stamping Destruction
     Speed Spell - Summon Speeder
     Speed Spell - Summoner's Art
     Speed Spell - Swing of Memories
     Speed Spell - Tail Swipe
     Speed Spell - Trade-In
     Speed Spell - Wild Nature's Release
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: 50                               [DC59]
     59: ACCELERATION FINISH |-----------------------------------------------------
    _________________________| Unlock: Chapter 6
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ultra Rare [4]
    
     Speed Spell - Confiscation
     Speed Spell - Painful Choice
     Speed Spell - The Forceful Sentry
     Speed Spell - Tyrant Force
    
    Super Rare [6]
    
     Speed Spell - Cold Wave
     Speed Spell - Curse of Fate
     Speed Spell - Heavy Storm
     Speed Spell - Metamorphosis
     Speed Spell - Pot of Duality
     Speed Spell - Speed Jammer
    
    Rare [12]
    
     Acceleration Zone
     Des Accelerator
     Full Throttle
     Slip Stream
     Slowdown Trap
     Speed Booster
     Speed Edge
     Speed Spell - Brain Control
     Speed Spell - Final Countdown
     Speed Spell - Half Seize
     Speed Spell - Last Will
     Speed Spell - Tuning 
    
    Common [28]
    
     Speed Spell - Advanced Ritual Art
     Speed Spell - Burial from a Different Dimension
     Speed Spell - Cards of Consonance
     Speed Spell - Chain Strike
     Speed Spell - Contract with the Abyss
     Speed Spell - Dawn of the Herald
     Speed Spell - Earth Chant
     Speed Spell - Forbidden Chalice
     Speed Spell - Forbidden Lance
     Speed Spell - High Speed Crash
     Speed Spell - Ignition
     Speed Spell - Inferno Reckless Summon
     Speed Spell - Miracle Synchro Fusion
     Speed Spell - Overtune
     Speed Spell - Preparation of Rites
     Speed Spell - Psychokinesis
     Speed Spell - Rekindling
     Speed Spell - Scrapstorm
     Speed Spell - Speed Force
     Speed Spell - Star Force
     Speed Spell - Stardust Shimmer
     Speed Spell - Swallow's Nest
     Speed Spell - Synchro Defuse
     Speed Spell - Synchro Return
     Speed Spell - Telekinetic Power Well
     Speed Spell - Tune Up 123
     Speed Spell - Upstart Goblin
     Speed Spell - Zero Reverse
    
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Total Cards: All                                    [DC60]
     60: ALL AT RANDOM |-----------------------------------------------------------
    ___________________| Unlock: Obtain all other packs + find 95% of all cards
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     All at Random is essentially all other card packs and structure decks rolled
     into one. Rarities stay the same, though. There is no "All at Random" entry
     for the in-game Card List.
    
     
    |ŻŻŻŻŻ|________________________________________________________________________
    ||ŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ||___|| SIDEQUESTS                                                       [SDQS]
    |     |________________________________________________________________________
    |_____|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Lawd, what a long chapter. Well, now that the plot's over, there's a lot of
     little miniquests and such that can be done. The first thing Toru & Misaki'll
     say is that Bootleg's Tag-Team service is open, and allows the player (and
     his/her tag partner) to tag duel teams around the game.
    
     01) Amnesia ........................................................... SQ01
     02) Cipher Madness .................................................... SQ02
     03) Dexter's Dilemma .................................................. SQ03
     04) Errand Boy ........................................................ SQ04
     05) I Ain't Lion ...................................................... SQ05
     06) Jack's Slacks ..................................................... SQ06
     07) Journey Home ...................................................... SQ07
     08) Luck Key .......................................................... SQ08
     09) Mina's Machines ................................................... SQ09
     10) Power of Love ..................................................... SQ10
     11) Satellite Scraps .................................................. SQ11
     12) Star Chips ........................................................ SQ12
     13) The Spirit World .................................................. SQ13
     14) Upstairs .......................................................... SQ14
     15) Wait for Me! ...................................................... SQ15
     16) Wedding Bells ..................................................... SQ16
     17) Where's Crow? ..................................................... SQ17
     18) White Knight ...................................................... SQ18
     19) Zero Admittance ................................................... SQ19
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    AMNESIA          [SQ01]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     Visit the Mine to find our ol' pal Sergio! Turns out he didn't plummet to his
     death, but instead just hit his noggin' and got amnesia. [Seriously, he
     probably fell 2 feet off-screen and got brained on a rock!] After talking to
     him, tell West & Nico of the news for a touching reunion scene. Speak with
     Sergio once more, then fetch [Sergio's Pendant] in the next-door tunnel. This
     will make him remember, etc., and he'll become a regular duelist, after he's
     relocated to Satisfaction Town (in-between crossroads and hideout). There's
     no actual reward.
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CIPHER MADNESS   [SQ02]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Chapter 6+
    
     Enter Blister's room to start the event. Both men will have made a cipher (a
     type of poetic code) and want the protagonist to solve 'em. These appear as
     key items in the form of "Bolt's Cipher" and "Blister's Cipher," naturally.
    
     Bolt's riddle: "An early afternoon coffee break. Amidst all the happy
     couples, it's always a table for one." That's simple: it's the Fountain Plaza
     table near the coffee shop. Blister's riddle: "The difference between rivals
     on the field was using their names at the shop. In town, only names remain."
     That one's a bit harder: it's the "Ramon's Diner" sign in Satisfaction Town.
     The rewards are Reinforced Human Psychic Borg and Trap Stun, respectively.
    
     Return to the two, tell whose was harder (it matters not), and get the final
     cipher, appropriately named "Cipher of Blister and Bolt". It reads: "If you
     don't follow in someone else's tracks, you might tip over and mess yourself
     up." This riddle's a bit more abstract, but one might be able to piece it
     together. The answer? The overturned cart in the mine, which contains the
     "Dark Grepher" card. That pretty much ends the event...no further reward.
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    DEXTER'S DILEMMA [SQ03]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Start of Chapter 6
    
     In the Fountain Plaza, a little nerdling...I mean, smart kid (Dexter) will
     reveal -- if talked to -- that he's researching cards. Basically, he'll say
     the name of a card, and once one is shown to him (i.e. it's in the player's
     possession), he'll give a reward. Here's the order, card wanted, and card
     given, in that order:
    
     1) Dark Grepher --------------------> D.D. Warrior Lady 
     2) Revived King Ha Des -------------> Creature Swap
     3) Speed Spell - Enemy Controller --> D.D. Crow
     4) Dimensional Prison --------------> Swift Scarecrow
     5) Speed Spell - Deceased Synchron -> Synchron Explorer
    
     Most of these cards are pretty easy to get (check pack list). There's a free
     "Revived King Ha Des" in the DAIMON Area's locked 4F apartment, but requires
     the Luck-Key sidequest to be done. Additionally, finishing the Spirit World
     quest earns a free Dimensional Prison, although it's available earlier (Rossi
     in the DAIMON duel runner shop has it as a prize); it's also in the "World
     Championship Edition 2" pack. The hardest might be the Deceased Synchron
     Speed Spell, which isn't available in any pack. Instead, it's available on
     the "Highway" map accessible from duel runner shops' computer. It doesn't
     unlock until that part in Chapter 6 is completed though, and going through
     Survival repeatedly to pick up cards can try one's patience.
     
     Anyway, besides the prizes, he doesn't give anything worthwhile, so...yeah.
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ERRAND BOY       [SQ04]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     After doing the Guard Robot event (in "Zero Admittance"), speak with Trudge to
     learn he forgot to furnish the new bot's deck. Deliver the "Duel Bot's Deck"
     to the titular machine to obtain the "Gungnir, Dragon of the Ice Barrier"
     Synchro Monster.
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I AIN'T LION     [SQ05]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     This quest has two prerequisites besides finishing the plot: (1) Misaki can't
     be the tag partner (2) one must have unlocked the Spirit World already. With
     those done, speak to Misaki at Toru's garage to learn her deep dark wish: to
     meet a lion. Now, make her the tag partner and find Regulus at the Spirit
     World. This starts a fairly hilarious exchange between the predator and the
     prey, and results in one having to duel Regulus as a stall tactic. [This
     starts automatically.] The reward for this wish fulfillment is the "Naturia
     Barkion" LV6 Synchro. Misaki automatically leaves as tag partner, too, for
     some reason. Finishing this event should unlock the "Extra Pack 3" pack.
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    JACK'S SLACKS    [SQ06]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     Speak with Jack at the Stadium to learn he's trying his hand at fashion
     designing (!?), and wants the protagonist to spread the word about his
     clothes. The player then obtains the "King Replica Model" or "Witch's Dress,"
     depending on the chosen gender, and is tasked with finding those in Jack's
     target demographic. These folks will either by guys in overalls or girls in
     dresses -- again, depending on the player's gender. There's three in all to
     find (remember to wear the outfit when talking to them!):
    
     • Bass (Satellite)                    • Reimi (Satellite)
     • Rossi (DAIMON duel runner shop)     • Natsumi (Satellite Port)
     • Corse (DAIMON Underground Arena)    • Noko (DAIMON lot, by card shop)
    
     Return to Jack for the compensation: the DWE-X engine, which probably blows
     the other engines out of the water. And, the outfit gets to be kept, too.
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    JOURNEY HOME     [SQ07]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     To unlock this event, first do Sergio's amnesia event. Once done, speak with
     Toru to learn he's itchin' to return to his hometown. Make him the tag partner
     and revisit the place; after a little reminiscing, it'll be a tag duel against
     West and Nico. Most unfair duel in the game? Yeah. The kids are gonna get
     spanked, although Toru's AI is so fixated on summoning Scrap Dragon, he may
     screw up field advantage. To commemorate the visit, the children give a gift
     of the "Cards of Consonance" Spell. This crappy event actually unlocks the
     "Extra Pack 2" pack at the card shop, though, so it's worthwhile.
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    LUCK KEY         [SQ08]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Chapter 6+
    
     This event can be done as soon as the Fountain Plaza's available. Once inside
     Yusei's garage, exit into the alley (north door) to find Sumetana. Speak with
     him for a "minigame" regarding three chests; pick any of 'em to automatically
     get the "Lucky Item," a key to somewhere. Well, it unlocks the DAIMON Area
     apartment's 4F suite, which contains a few items: 2 Star chips, Suit Style
     (outfit), KPC-000 (duel runner CPU) and Shield Wing (card). The CPU in
     particular outclasses what's available at the time, so be sure to equip it!
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MINA'S MACHINES  [SQ09]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     Misaki must be the tag partner to continue the sidequest (Mina hints at her
     involvement). Visit the Securities building -- which is the exit right near
     the DAIMON Area apartment -- and speak to our blue-haired lass to start the
     event. Misaki'll ask for the J-ACK-A parts, which should be at any junk shop;
     she'll then disband the tag team. Visit the Satellite duel runner shop and
     tell Kuroe about the parts to get 'em for free. Make sure to pick the correct
     option, or Misaki (at the garage) will send the player back to exchange 'em.
    
     Once the right ones are brought, the reward soon becomes evident: Mina's
     repaired the broken Fake Jack Atlas robot, which can now be a regular duel
     opponent. Mina also gives the Lambda Frame for duel runners -- it's pretty
     competitive with the other ones.
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    POWER OF LOVE    [SQ10]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     To start this event, first Tag Duel Angie/Nelson (DAIMON Area's underground
     arena) thrice. At Bootleg, select Angie as your tag partner and leave the
     bar...to run into her ex-boyfriend, Morrison! [Remember him from the last
     game? Weird age difference...] Morrison and Graton will initiate an immediate
     tag duel -- they use the LIGHT Fabled and Lightsworn archetypes, and can be a
     handful. If the event is lost, Angie leaves as tag partner (don't worry, the
     event can be replayed). If the event's won, Nelson gives the player a prize:
     Hardened Armed Dragon! Additionally, this event is the only way to unlock
     Morrison and Graton as normal duelists -- they can be found at the DAIMON
     Area apartment complex henceforth.
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SATELLITE SCRAPS [SQ11]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     To see this event, Misaki must be the tag partner. In the slum section of
     Satellite, there's a defunct Ghost moping around. Normally he does nothing;
     however, with Misaki's intervention, she'll fix that bad boy up. He'll then
     appear in the southern district as a gatekeeper/watchdog. The reward for
     this good deed: the Duel Phantom, a sweet-looking duel runner frame.
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    STAR CHIPS       [SQ12]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Chapter 4+
    
     Near the duel runner shop is Kazuhiro, a blonde-haired NPC carrying on his
     sister's quest of collecting Star Chips. Remember all those things found on
     the ground or won in CPU duels? Yeah, this guy wants 'em. He'll allow the
     player to exchange them for cards with alternate pictures, outfits, duel
     disks and even a duel runner frame. Note that most of the best stuff isn't
     available until the post-game, so...yeah.
      ____ ______________________________________________________________________
     | ## | PRIZE OBTAINED                                                       |
     |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | 05 | Alternate Picture Card Set 1 (Blue-Eyes White Dragon)                |
     | 05 | Alternate Picture Card Set 2 (Dark Magician)                         |
     | 05 | Alternate Picture Card Set 3 (Red-Eyes B. Dragon)                    |
     | 05 | Alternate Picture Card Set 4 (Dark Magician Girl)                    |
     | 05 | Alternate Picture Card Set 5 (Gilford the Lightning)                 |
     | 05 | Alternate Picture Card Set 6 (Cyber Dragon)                          |
     | 05 | Alternate Picture Card Set 7 (Cyber End Dragon)                      |
     | 10 | Alternate Picture Card Set 8 (Kuriboh)                               |
     | 10 | Alternate Picture Card Set 9 (Dark Magician)                         |
     | 10 | Wild Style (outfit)                                                  |
     | 10 | The Enforcers (outfit)                                               |
     | 15 | Dark Signer (outfit)                                                 |
     | 05 | K.C. Mass Production Disk (duel disk)                                |
     | 05 | Academia Disk (Red) (duel disk)                                      |
     | 10 | Dark Signer Disk (duel disk)                                         |
     | 05 | Custom Color: Blue (duel disk)                                       |
     | 25 | Omega Hawk (duel runner frame)                                       |
     |____|______________________________________________________________________|
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    THE SPIRIT WORLD [SQ13]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     When strolling through the scenic Fountain Plaza, one may have wondered what
     that weird northern door is for. It's locked and has seemingly no way to open
     it! Well, it can only be opened after beating the WRGP tournament (post-game)
     and with a little work.
    
     First thing, that door takes three keys to unlock. These are obtained in the
     following places in any order:
    
     • Stadium's right-hand room (speak with Lazar) --> Fight: Team New World
     • Satellite duel runner shop (speak with Kuroe) -> Fight: Team Satisfaction
     • Yusei's Garage (speak with Bruno) -------------> Fight: Yusei's WRGP Team
     
     Speak with the computer's owner, then inspect the gadget itself to initiate
     a 3- or 4-round fights with opponents past. These are not tournament-style
     duels, though, and each duel in the series starts anew (i.e. no cards carry
     over in-between fights) EXCEPT for LP totals. That's probably to make it more
     of an endurance challenge. Beating each trial earns a "key" card: Mind Control
     (Stadium), Torrential Tribute (Satellite), and Gold Sarcophagus (the Garage).
    
     NOTE: Doing Lazar's computer event unlocks the "Absolute Powerforce" pack.
           Doing Yusei's computer event unlocks the "Stardust Overdrive" pack.
           Doing Kuroe's computer event unlocks the "Raging Battle" pack.
    
     Once all three "keys" are collected, the door will open --IF-- you notified
     the owners about the weird duels. Otherwise, that sucker's clamped shut. In
     the dark room beyond, there's an invisible Star Chip on the right-hand side, 
     plus a weird letter that says: "The people managed the unstoppable flow by
     dividing it into '12'. The path to take is the path at hand. Any mistakes
     shall return to the beginning. 9, 0, 3, 0, and finally 12. There you will find
     a world that defies all reason."
    
     The reference might be a little too obvious, eh? Through the crevice into the
     dork dimension (hurrr!), one arrives at bizzaro Crash Town. Here, one must
     use the clue to reach the final screen; any others reset it. Of course, the
     "unstoppable flow" is that of "time," and the numbers reference the hours.
     So, to solve the puzzle, head: West, North, East, North, North. [Luckily,
     this only has to be done once.]
    
     At the end is the Spirit World, the place featured in the last Yu-Gi-Oh
     game. The wise sage Torunka appears in his kid form, and congratulates the
     player on arriving. His reward? The "Dimensional Prison" card. Always a good
     trap to have, but it's been available for awhile now...still, good to get a
     free one. Additionally, beating Torunka in a duel gives the option to change
     one's facial features "permanently"...that is, until the next time one wants
     to. Completely random, but some people like that jazz.
    
     Torunka and Regulus will become regular duel opponents at this point. Don't
     forget to loot the chests almost hidden in the south part of the area! They
     contain: Giant Trunade, Missing Ring (duel disk), Stuffed Collar Uniform,
     5730 DP, and a Star Chip. NOTE: If you're playing as a female, the Sailor
     Uniform will replace the Stuffed Collar Uniform as a prize.
     
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    UPSTAIRS         [SQ14]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Chapter 6+
    
     Speak with Klaus to learn there's some weird noise happening upstairs, and
     it's got him a bit miffed. This dialogue opens up the apartment's 3F. Visit
     the floor and duel Lenny, who won't let anyone past 'til they beat him. Then,
     simply enter the left-hand room to find Larry and Lug; a bit of discourse'll
     make them quieter. Klaus' reward is the DWE-CG engine, which outclasses all
     the stuff available at that time, and even afterwards it ain't too shabby.
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    WAIT FOR ME!     [SQ15]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     Initiate this quest by speaking to Stephanie in the Fountain Plaza. Apparently
     the coffee shop's in a crisis and Steph needs the player to pass out coffee
     coupons to rich people in suits. Such people are:
    
     • Alvaro (Stadium)
     • Mina (DAIMON Area Securities Bldg.)
     • Nelson (DAIMON Area underground duel arena)
     • Seria (Stadium)
    
     Return to Stephanie to obtain the "Waiter Tuxedo".
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    WEDDING BELLS    [SQ16]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     To start this sidequest, speak with Seria at the Stadium. She'll confess she
     wants to settle down, and recruits the player for her husband hunt. To do
     this, one must recruit a male character as a tag partner and speak with her.
     Do this five times and the quest automatically finishes, earning the "Drill
     Warrior" Synchro Monster. Try all sorts of men to hear her funny dismissals.
    
     Carl Anderson writes: "I thought I would share something for the Wedding
     Bells Sidequest. You dont just have to take men to Seria. You can also take
     Sherry LaBlanch her dismissal is interesting."
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    WHERE'S CROW?    [SQ17]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     Remember that brat Lilie from Satellite? Speak with her on the street to find
     she wants a reunion with Crow. Recruit him as a tag partner (beat him three
     times in Duel and Turbo Duel) and talk to her again for a small scene. Long
     story short, the player earns a free "Blackwing Armor Master" Synchro Monster
     from Crow. [He automatically leaves the tag after this.]
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    WHITE KNIGHT     [SQ18]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Post-Game
    
     This event is available after beating Sherry three times in a Turbo Duel
     (seemingly). Speak with Randsborg at the Stadium and he'll want to meet her
     to educate her in knightly ways. Unfortunately, he doesn't have his own duel
     runner, so Sherry decides to duel the player in Randsborg's stead. Winning
     the duel earns the "Golden Shield Disk" from Randsborg, a replica of his own.
     [Losing allows the event to be replayed.]
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ZERO ADMITTANCE  [SQ19]
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Available: Chapter 6+
    
     I guess this could be considered a "sidequest". Visit the Facility, north of
     Bootleg, to find the entrance blocked by a Guard Robot and the Facility Chief
     nowhere in sight. For some reason, the player'll have to duel the robot to
     gain entrance. (It uses a lockdown/burn deck...yawn.) Once defeated, a "D.D.
     Assailant" is earned from the head honcho. Now one can explore the facility
     and find new jailers to duel, as well as duel those who got locked up earlier
     (Malcolm, Lawton, Syd, etcetera).
    
     
    
    
    |ŻŻŻŻŻ|________________________________________________________________________
    ||ŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ||___|| STRUCTURE DECK LIST                                              [STRC]
    |     |________________________________________________________________________
    |_____|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     As said elsewhere, structure decks are available at shops, offering a premade
     deck for 2000 DP. The store changes SDs every 10 duels, cycling through to
     the other SDs that haven't yet been purchased. To see an SD overview, one must
     go to: Duelist Menu -> Deck Construction -> Upper-Left Button -> Read Recipe
     -> Sample Recipe. Whew. [Also found are non-SD premade decks, such as those
     found in rental duels.] Note that most decks contain forbidden cards, so they
     often can't be used as-is.
    
     01) 5D's Starter Deck ................................................. SD01
     02) Blaze of Destruction .............................................. SD02
     03) Curse of Darkness ................................................. SD03
     04) Dinosaur's Rage ................................................... SD04
     05) Dragon's Roar ..................................................... SD05
     06) Dragunity Legion .................................................. SD06
     07) Fury from the Deep ................................................ SD07
     08) Invincible Fortress ............................................... SD08
     09) Lord of the Storm ................................................. SD09
     10) Lost Sanctuary .................................................... SD10
     11) Machina Mayhem .................................................... SD11
     12) Machine Re-Volt ................................................... SD12
     13) Rise of the Dragon Lords .......................................... SD13
     14) Spellcaster's Command ............................................. SD14
     15) Spellcaster's Judgment ............................................ SD15
     16) Surge of Radiance ................................................. SD16
     17) The Dark Emperor .................................................. SD17
     18) Warrior's Strike .................................................. SD18
     19) Warrior's Triumph ................................................. SD19
     20) Zombie Madness .................................................... SD20
     21) Zombie World ...................................................... SD21
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                  [SD01]
    01) 5D's STARTER DECK |--------------------------------------------------------
    ______________________| Unlock: Available from beginning
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [20]
    
     Battle Footballer
     Blazing Inpachi
     Crimson Ninja
     Frequency Magician
     Giga Gagagigo
     Goblin Attack Force
     Hayabusa Knight
     Hyper Synchron
     Junk Synchron
     Level Warrior
     Marauding Captain
     Powered Tuner
     Quillbolt Hedgehog
     Rapid Warrior
     Speed Warrior
     Synchron Explorer
     Tune Warrior
     Turret Warrior
     Warrior Lady of the Wasteland
     Water Spirit
    
    SPELLS [10]
    
     Banner of Courage
     Enemy Controller
     Half Shut
     Hammer Shot
     Monster Reincarnation
     Reinforcement of the Army
     Synchron Boost
     The Warrior Returning Alive
     Twister
     Unstable Evolution
    
    TRAPS [10]
    
     Defense Draw
     Dust Tornado
     Graceful Revival
     Limit Reverse
     Magic Jammer
     Raigeki Break
     Scrap-Iron Scarecrow
     Secret Barrel
     Trap Hole
     Wild Tornado
    
    EXTRA DECK [3]
    
     Gaia Knight, the Force of Earth
     Junk Destroyer
     Junk Warrior
    
    _________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                               [SD02]
    02) BLAZE OF DESTRUCTION |-----------------------------------------------------
    _________________________| Unlock: Available from beginning
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [18]
    
     Blazing Inpachi
     Fox Fire
     Gaia Soul the Combustible Collective
     Great Angus
     Infernal Flame Emperor
     Inferno (2)
     Little Chimera
     Molten Zombie
     Raging Flame Sprite
     Solar Flare Dragon (2)
     Thestalos the Firestorm Monarch
     UFO Turtle (3)
     Ultimate Baseball Kid (2)
    
    SPELLS [15]
    
     Dark Room of Nightmare
     Heavy Storm
     Level Limit - Area B (2)
     Meteor of Destruction
     Molten Destruction (2)
     Mystical Space Typhoon
     Necklace of Command
     Nobleman of Crossout
     Pot of Greed
     Premature Burial
     Reload
     Snatch Steal
     Tribute to the Doomed
    
    TRAPS [7]
    
     Backfire (2)
     Call of the Haunted
     Dust Tornado (2)
     Jar of Greed
     Spell Shield Type-8
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                  [SD03]
    03) CURSE OF DARKNESS |--------------------------------------------------------
    ______________________| Unlock: Chapter 2 (after dueling Gordon)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [18]
    
     Axe Dragonute (2)
     Diabolos, King of the Abyss
     Giant Orc (3)
     Goblin Zombie
     Lich Lord, King of the Underworld
     Malice Doll of Demise (2)
     Mask of Darkness
     Mist Archfiend
     Mystic Tomato
     Plague Wolf
     Prometheus, King of the Shadows
     Spirit Reaper
     Stealth Bird (2)
    
    SPELLS [13]
    
     Ectoplasmer (2)
     Giant Trunade
     Heavy Storm
     Magical Mallet
     Megamorph
     Mystical Space Typhoon
     Nightmare's Steelcage
     Nobleman of Crossout
     Pot of Avarice
     Recurring Nightmare
     Shield Crush
     Sword of Dark Rites
    
    TRAPS [9]
    
     Crush Card Virus
     Dark Mirror Force
     Deck Devastation Virus (2)
     Dimension Wall (2)
     Eradicator Epidemic Virus
     Just Desserts
     Magic Cylinder
    
    ____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                    [SD04]
    04) DINOSAUR'S RAGE |----------------------------------------------------------
    ____________________| Unlock: Start of Chapter 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [19]
    
     Babycerasaurus
     Black Ptera
     Black Stego
     Black Tyranno
     Dark Driceratops
     Gilasaurus (2)
     Hydrogeddon (2)
     Hyper Hammerhead (2)
     Kabazauls
     Mad Sword Beast
     Miracle Jurassic Egg
     Oxygeddon
     Sabersaurus
     Super Conductor Tyranno
     Tyranno Infinity
     Ultimate Tyranno
    
    SPELLS [12]
    
     Big Evolution Pill
     Heavy Storm
     Jurassic World
     Lightning Vortex
     Magical Mallet (2)
     Megamorph
     Mesmeric Control
     Mystical Space Typhoon
     Riryoku
     Sebek's Blessing
     Tail Swipe
    
    TRAPS [9]
    
     Fossil Excavation
     Goblin Out of the Frying Pan
     Hunting Instinct
     Magical Arm Shield
     Malfunction
     Negate Attack
     Seismic Shockwave
     Survival Instinct
     Volcanic Eruption
    
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                               [SD05]
    05) DRAGON'S ROAR |------------------------------------------------------------
    __________________| Unlock: ???
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [14]
    
     Armed Dragon LV3 (2)
     Armed Dragon LV5 (2)
     Element Dragon
     Luster Dragon (2)
     Masked Dragon (3)
     Red-Eyes B. Chick
     Red-Eyes Darkness Dragon
     Red-Eyes B. Dragon
     Twin-Headed Behemoth
    
    SPELLS [16]
    
     Creature Swap (2)
     Heavy Storm
     Mystical Space Typhoon
     Nobleman of Crossout (2)
     Pot of Greed
     Premature Burial
     Reload (2)
     Snatch Steal
     Stamping Destruction (3)
     Swords of Revealing Light
     The Graveyard in the Fourth Dimension
    
    TRAPS [10]
    
     Call of the Haunted
     Ceasefire
     Curse of Anubis
     Dragon's Rage (2)
     Interdimensional Matter Transporter
     Reckless Greed
     The Dragon's Bead
     Trap Jammer
    
    _____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                   [SD06]
    06) DRAGUNITY LEGION |---------------------------------------------------------
    _____________________| Unlock: Chapter 6
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [20]
    
     Armed Dragon LV3
     Armed Dragon LV5
     Dragunity Aklys
     Dragunity Arma Leyvaten
     Dragunity Arma Mystletainn
     Dragunity Brandistock
     Dragunity Darkspear
     Dragunity Dux
     Dragunity Javelin
     Dragunity Legionnaire
     Dragunity Militum
     Dragunity Primus Pilus
     Dragunity Tribus
     Flying Kamakiri #1
     Garuda the Wind Spirit
     Hunter Owl
     Masked Dragon (2)
     Mist Valley Falcon
     Red-Eyes Wyvern
    
    SPELLS [10]
    
     Card Destruction
     Creature Swap
     Dragon Mastery
     Dragon Ravine
     Dragon's Gunfire
     Foolish Burial
     Mage Power
     Monster Reincarnation
     Ruthless Denial
     Stamping Destruction
    
    TRAPS [10]
    
     Bottomless Trap Hole
     Dragon's Rage
     Icarus Attack
     Legacy of Yata-Garasu
     Malevolent Catastrophe
     Mirror Force
     Relieve Monster
     Spiritual Wind Art - Miyabi
     The Selection
     Windstorm of Etaqua
    
    _______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                 [SD07]
    07) FURY FROM THE DEEP |-------------------------------------------------------
    _______________________| Unlock: Chapter 1 (after doing duel tournament)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [17]
    
     7 Colored Fish
     Amphibious Bugroth MK-3
     Creeping Doom Manta
     Fenrir (2)
     Levia-Dragon - Daedalus
     Mermaid Knight
     Mobius the Frost Monarch
     Mother Grizzly (3)
     Ocean Dragon Lord - Neo-Daedalus
     Sea Serpent Warrior of Darkness
     Space Mambo
     Star Boy
     Tribe-Infecting Virus
     Unshaven Angler
    
    SPELLS [15]
    
     A Legendary Ocean (3)
     Big Wave Small Wave
     Creature Swap
     Hammer Shot
     Heavy Storm
     Mystical Space Typhoon
     Pot of Greed
     Premature Burial
     Reload (2)
     Salvage (2)
     Snatch Steal
    
    TRAPS [8]
    
     Call of the Haunted
     Dust Tornado
     Gravity Bind (2)
     Spell Shield Type-8
     Tornado Wall
     Torrential Tribute
     Xing Zhen Hu
    
    ________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                [SD08]
    08) INVINCIBLE FORTRESS |------------------------------------------------------
    ________________________| Unlock: Chapter 1 (after doing duel tournament)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [19]
    
     Criosphinx
     Exxod, Master of the Guard
     Giant Rat (3)
     Gigantes (2)
     Golem Sentry
     Great Spirit
     Guardian Sphinx
     Guardian Statue
     Hieracosphinx
     Maharaghi
     Medusa Worm
     Megarock Dragon
     Moai Interceptor Cannons
     Sand Moth
     Stone Statue of the Aztecs 
    
    SPELLS [11]
    
     Brain Control
     Canyon
     Ectoplasmer
     Hammer Shot
     Magical Mallet
     Mystical Space Typhoon
     Premature Burial
     Shield & Sword (2)
     Shifting Shadows
     Swords of Revealing Light
    
    TRAPS [10]
    
     Compulsory Evacuation Device (2)
     Magic Drain (2)
     Ordeal of a Traveler (2)
     Reckless Greed
     Robbin' Goblin
     Ultimate Offering
     Waboku
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                  [SD09]
    09) LORD OF THE STORM |--------------------------------------------------------
    ______________________| Unlock: Chapter 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [19]
    
     Birdface
     Bladefly
     Flying Kamakiri #1
     Harpie Girl
     Harpie Lady 1
     Harpie Lady 2
     Harpie Lady 3
     Harpie Lady Sisters
     Harpie's Pet Baby Dragon
     Lady Ninja Yae
     Roc from the Valley of Haze
     Silpheed
     Simorgh, Bird of Divinity
     Slate Warrior
     Sonic Duck
     Sonic Shooter
     Swift Birdman Joe
    
    SPELLS [11]
    
     Card Destruction
     Elegant Egotist (2)
     Harpies' Hunting Ground (2)
     Heavy Storm
     Lightning Vortex
     Mystical Space Typhoon
     Nobleman of Crossout
     Reload
     Triangle Ecstacy Spark
    
    TRAPS [10]
    
     Aqua Chorus
     Call of the Haunted
     Dark Coffin
     Dust Tornado
     Hysteric Party
     Icarus Attack
     Magic Jammer
     Ninjitsu Art of Transformation
     Reckless Greed
     Sakuretsu Armor
    
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                     [SD10]
    10) LOST SANCTUARY |-----------------------------------------------------------
    ___________________| Unlock: Chapter 6
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [22]
    
     Airknight Parshath
     Archlord Kristya
     Consecrated Light
     Hanewata
     Hecatrice
     Honest
     Marshmallon
     Master Hyperion
     Mystical Shine Ball
     Nova Summoner
     Shining Angel
     Soul of Purity and Light
     Splendid Venus
     Tethys, Goddess of Light
     The Agent of Creation - Venus
     The Agent of Force - Mars
     The Agent of Judgment - Saturn
     The Agent of Miracles - Jupiter
     The Agent of Mystery - Earth
     The Agent of Wisdom - Mercury
     Victoria
     Zeradias, Herald of Heaven
    
    SPELLS [11]
    
     Burial from a Different Dimension
     Cards from the Sky
     Celestial Transformation
     Mausoleum of the Emperor
     Smashing Ground
     Solidarity
     Terraforming
     The Fountain in the Sky
     The Sanctuary in the Sky (2)
     Valhalla, Hall of the Fallen
    
    TRAPS [7]
    
     Beckoning Light
     Divine Punishment
     Miraculous Descent (2)
     Return from the Different Dimension
     Solemn Judgment
     Torrential Tribute
    
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                     [SD11]
    11) MACHINA MAYHEM |-----------------------------------------------------------
    ___________________| Unlock: Chapter 5
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [20]
    
     Armored Cybern
     Blast Sphere
     Commander Covington
     Cyber Dragon
     Cyber Valley
     Green Gadget
     Heavy Mech Support Platform (2)
     Kinetic Soldier
     Machina Defender
     Machina Force
     Machina Fortress
     Machina Gearframe
     Machina Peacekeeper
     Machina Sniper
     Machina Soldier
     Proto-Cyber Dragon
     Red Gadget
     Scrap Recycler
     Yellow Gadget
    
    SPELLS [11]
    
     Card Trader
     Combination Attack
     Frontline Base
     Hand Destruction
     Inferno Reckless Summon
     Machina Armored Unit
     Machine Duplication
     Prohibition
     Shrink
     Swords of Revealing Light
     Wave-Motion Cannon
    
    TRAPS [9]
    
     Ceasefire
     Compulsory Evacuation Device
     Dimensional Prison
     Formation Union
     Metalmorph
     Rare Metalmorph
     Roll Out! (2)
     Time Machine
     
    ____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                    [SD12]
    12) MACHINE RE-VOLT |----------------------------------------------------------
    ____________________| Unlock: Chapter 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [18]
    
     Ancient Gear
     Ancient Gear Beast (2)
     Ancient Gear Cannon
     Ancient Gear Engineer
     Ancient Gear Gadjiltron Chimera
     Ancient Gear Gadjiltron Dragon
     Ancient Gear Golem
     Ancient Gear Soldier
     Boot-Up Soldier - Dread Dynamo
     Cannon Soldier
     Gear Golem the Moving Fortress
     Green Gadget
     Heavy Mech Support Platform (2)
     Mechanicalchaser
     Red Gadget
     Yellow Gadget
    
    SPELLS [14]
    
     Ancient Gear Castle
     Ancient Gear Drill
     Ancient Gear Explosive
     Ancient Gear Factory
     Ancient Gear Fist
     Ancient Gear Tank
     Ancient Gear Workshop
     Enemy Controller
     Heavy Storm
     Limiter Remover
     Machine Duplication
     Mystical Space Typhoon
     Pot of Avarice
     Weapon Change
    
    TRAPS [8]
    
     Covering Fire
     Micro Ray
     Rare Metalmorph
     Roll Out!
     Sakuretsu Armor (2)
     Stronghold the Moving Fortress
     Ultimate Offering
    
    _____________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                           [SD13]
    13) RISE OF THE DRAGON LORDS |-------------------------------------------------
    _____________________________| Unlock: Chapter 3
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [19]
    
     Darkblaze Dragon
     Decoy Dragon
     Different Dimension Dragon
     Felgrand Dragon
     Flame Ruler
     Guardian Angel Joan
     Herald of Creation
     Kaiser Sea Horse (2)
     Majestic Mech - Goryu
     Masked Dragon (2)
     Morphing Jar
     Night Assailant
     Spirit Reaper
     The Creator
     The Creator Incarnate
     Tyrant Dragon
     Yamata Dragon
    
    SPELLS [14]
    
     A Wingbeat of Giant Dragon
     Card of Safe Return
     Foolish Burial
     Lighten the Load
     Lightning Vortex
     Mausoleum of the Emperor (2)
     Mystik Wok
     Premature Burial
     Riryoku
     Terraforming
     The Shallow Grave
     Trade-In
     Twister
    
    TRAPS [7]
    
     Call of the Haunted
     Good Goblin Housekeeping (2)
     Interdimensional Matter Transporter
     Judgment of Anubis
     Magic Jammer
     Malevolent Catastrophe
    
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                              [SD14]
    14) SPELLCASTER'S COMMAND |----------------------------------------------------
    __________________________| Unlock: Chapter 5
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [20]
    
     Apprentice Magician
     Blast Magician
     Breaker the Magical Warrior
     Crystal Seer
     Dark Red Enchanter
     Defender, the Magical Knight
     Disenchanter
     Endymion, the Master Magician
     Hannibal Necromancer
     Magical Marionette
     Magical Plant Mandragola
     Mei-Kou, Master of Barriers
     Mythical Beast Cerberus
     Old Vindictive Magician
     Royal Magical Library
     Silent Magician LV4
     Silent Magician LV8
     Skilled Dark Magician
     Skilled White Magician
     Summoner Monk
    
    SPELLS [12]
    
     Fissure
     Giant Trunade
     Mage Power
     Magical Blast
     Magical Citadel of Enymion
     Magical Dimension
     Magicians Unite
     Mega Ton Magical Cannon
     Mist Body
     Spell Power Grasp
     Terraforming
     Twister
     
    TRAPS [8]
    
     Anti-Spell
     Black Horn of Heaven
     Hidden Book of Spell
     Magic Cylinder
     Magician's Circle
     Pitch-Black Power Stone (2)
     Tower of Babel
    
    ___________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                             [SD15]
    15) SPELLCASTER'S JUDGMENT |---------------------------------------------------
    ___________________________| Unlock: Chapter 1 (after doing duel tournament)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [19]
    
     Apprentice Magician (2)
     Blast Magician
     Breaker the Magical Warrior
     Chaos Command Magician
     Chaos Sorcerer
     Dark Eradicator Warlock
     Dark Magician
     Ebon Magician Curran
     Gemini Elf
     Magician of Faith
     Mythical Beast Cerberus
     Rapid-Fire Magician
     Royal Magical Library
     Skilled Dark Magician (2)
     Tsukuyomi
     White Magician Pikeru
    
    SPELLS [16]
    
     Dark Magic Attack
     Diffusion Wave-Motion
     Heavy Storm
     Lightning Vortex
     Mage Power
     Magical Blast
     Magical Dimension (2)
     Mystic Box
     Mystical Space typhoon
     Nightmare's Steelcage
     Nobleman of Crossout
     Premature Burial
     Reload
     Spell Absorption
     Swords of Revealing Light
    
    TRAPS [5]
    
     Call of the Haunted
     Divine Wrath
     Magic Cylinder
     Pitch-Black Power Stone
     Spell Shield Type-8
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                  [SD16]
    16) SURGE OF RADIANCE |--------------------------------------------------------
    ______________________| Unlock: Chapter 2 (after dueling Gordon)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [20]
    
     Absorbing Kid from the Sky
     Airknight Parshath (2)
     Bountiful Artemis
     Dunames Dark Witch
     Freya, Spirit of Victory
     Gellenduo
     Guardian Angel Joan
     Harvest Angel of Wisdom
     Layard the Liberator
     Meltiel, Sage of the Sky
     Neo-Parshath, the Sky Paladin
     Nova Summoner
     Radiant Jeral
     Royal Knight
     Shining Angel (2)
     Soul of Purity and Light
     The Agent of Force - Mars
     Voltanis the Adjudicator
    
    SPELLS [11]
    
     Cestus of Dagla
     Heavy Storm
     Lightning Vortex
     Magical Mallet
     Mystical Space Typhoon
     Nobleman of Crossout
     Premature Burial
     Swords of Revealing Light
     Terraforming
     The Sanctuary in the Sky (2)
    
    TRAPS [9]
    
     Aegis of Gaia
     Beckoning Light
     Divine Wrath
     Magic Jammer
     Negate Attack (2)
     Seven Tools of the Bandit
     Solemn Judgment
     Widespread Ruin
    
    _____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                   [SD17]
    17) THE DARK EMPEROR |---------------------------------------------------------
    _____________________| Unlock: Chapter 3
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [18]
    
     Banisher of the Light
     Banisher of the Radiance
     Caius the Shadow Monarch
     Chaosrider Gustaph
     D.D. Scout Plane (2)
     D.D. Survivor (2)
     D.D. Warrior
     D.D.M. - Different Dimension Master
     Dimensional Alchemist
     Granmarg the Rock Monarch
     Lady Assailant of Flames
     Mobius the Frost Monarch
     Raiza the Storm Monarch
     Samsara Kaiser
     Thestalos the Firestorm Monarch
     Zaborg the Thunder Monarch
    
    SPELLS [14]
    
     Big Bang Shot
     Brain Control
     Card of Sanctity
     D.D.R. - Different Dimension Reincarnation
     Dimension Distortion
     Dimensional Fissure
     Enemy Controller
     Nobleman of Crossout
     Shrink
     Soul Absorption
     Soul Exchange
     Soul Release
     Tornado
    
    TRAPS [8]
    
     By Order of the Emperor
     Counter Counter
     Dust Tornado
     Macro Cosmos
     Return from the Different Dimension
     Skull Lair
     Solemn Judgment
     Statue of the Wicked
    
    _____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                   [SD18]
    18) WARRIOR'S STRIKE |---------------------------------------------------------
    _____________________| Unlock: Chapter 4
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [20]
    
     Blazewing Butterfly (2)
     Card Trooper
     D.D. Warrior
     D.D. Warrior Lady
     Dark Valkyria
     Divine Knight Ishzark
     Evocator Chevalier
     Exiled Force
     Exodius the Ultimate Forbidden Lord
     Featherizer
     Field-Commander Rahz
     Freed the Matchless General
     Future Samurai
     Gemini Soldier
     Gemini Summoner
     Kuraz the Light Monarch
     Marauding Captain
     Phoenix Gearfried
     Spell Striker
    
    SPELLS [14]
    
     Big Bang Shot
     Burden of the Mighty
     Dark Factory of Mass Production
     Divine Sword - Phoenix Blade
     Double Summon
     Hidden Armory
     Mind Control
     Reinforcement of the Army
     Ribbon of Rebirth
     Silent Doom
     Supervise
     Swing of Memories
     Symbols of Duty
     Unleash Your Power!
    
    TRAPS [6]
    
     Birthright
     Dark Bribe
     Gemini Trap Hole
     Justi-Break
     Kunai with Chain
     Sakuretsu Armor
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                  [SD19]
    19) WARRIOR'S TRIUMPH |--------------------------------------------------------
    ______________________| Unlock: Chapter 1 (after doing duel tourmanent)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [19]
    
     Armed Samurai - Ben Kei
     Command Knight
     D.D. Warrior Lady
     Dark Blade
     Exiled Force
     Gearfried the Iron Knight (2)
     Gearfried the Swordmaster 
     Gilford the Legend
     Goblin Attack Force
     Marauding Captain (2)
     Mataza the Zapper
     Mystic Swordsman LV2
     Mystic Swordsman LV4
     Ninja Grandmaster Sasuke
     Obnoxious Celtic Guard
     Swift Gaia the Fierce Knight
     Warrior Lady of the Wasteland
    
    SPELLS [17]
    
     Divine Sword - Phoenix Blade
     Fairy of the Spring
     Fusion Sword Murasame Blade
     Giant Trunade
     Heavy Storm
     Lightning Blade
     Lightning Vortex
     Mystical Space Typhoon
     Reinforcement of the Army (2)
     Release Restraint
     Reload (2)
     Snatch Steal
     Swords of Concealing Light
     The Warrior Returning Alive
     Wicked-Breaking Flamberge - Baou
    
    TRAPS [4]
    
     Blast with Chain
     Call of the Haunted
     Magic Jammer
     Royal Decree
    
    ___________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                     [SD20]
    20) ZOMBIE MADNESS |-----------------------------------------------------------
    ___________________| Unlock: Available by default
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [17]
    
     Dark Dust Spirit
     Despair from the Dark (2)
     Double Coston
     Master Kyonshee
     Pyramid Turtle (3)
     Regenerating Mummy (2)
     Ryu Kokki (2)
     Soul-Absorbing Bone Tower
     Spirit Reaper
     Vampire Genesis
     Vampire Lady
     Vampire Lord
    
    SPELLS [16]
    
     Book of Life (2)
     Call of the Mummy (3)
     Card of Safe Return
     Creature Swap (2)
     Giant Trunade
     Heavy Storm
     Mystical Space Typhoon
     Nobleman of Crossout
     Pot of Greed
     Reload (2)
     Snatch Steal
    
    TRAPS [7]
    
     Compulsory Evacuation Device (3)
     Dust Tornado
     Magic Jammer
     Reckless Greed
     Torrential Tribute
    
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                                                       [SD21]
    21) ZOMBIE WORLD |-------------------------------------------------------------
    _________________| Unlock: Chapter 4
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    MONSTERS [18]
    
     Blood Sucker
     Des Lacooda
     Gernia
     Malevolent Mech - Goku En
     Marionette Mite (2)
     Paladin of the Cursed Dragon
     Patrician of Darkness
     Pyramid Turtle (2)
     Reborn Zombie
     Red-Eyes Zombie Dragon
     Red-Moon Baby
     Regenerating Mummy
     Ryu Kokki
     Vampire's Curse
     Zombie Master (2)
    
    SPELLS [14]
    
     Book of Life
     Call of the Mummy
     Card Destruction
     Card of Safe Return
     Cold Wave
     Creature Swap
     Different Dimension Capsule
     Field Barrier
     Magical Stone Excavation
     Overpowering Eye
     Pot of Avarice
     Soul Taker
     Spell Shattering Arrow
     Zombie World
    
    TRAPS [8]
    
     Bottomless Trap Hole
     Dark Mirror Force
     Imperial Iron Wall
     Interdimensional Matter Transporter
     Magical Arm Shield
     Mask of Restrict
     Tutan Mask
     Waboku
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    UNLOCKABLES                                                              [UNLC]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Just a list of unlockable stuff. Outfits, discs, and duel runner stuff can
     all be changed in the "User Settings" main menu option. Asterisked (*) things
     mean it's only unlocked post-game.
    
      ____________________________ ______________________________________________
     | OUTFIT                     | UNLOCK                                       |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Bloody Kiss                | Win 10 Turbo Tag Duels vs. Misaki/Toru*      |
     | Cowboy Style               | Default                                      |
     | Dark Magician              | Defeat all shopkeepers thrice (male-only)*   |
     | Dark Magician Girl         | Defeat all shopkeepers thrice (female-only)* |
     | Dark Signer                | Purchase from Kazehiro in DAIMON Area        |
     | Delta Eagle                | Win 10 Turbo Tag Duels vs. Misaki/Toru*      |
     | Duel Academia Uniform      | Win 10 Tag Duels against Luna & Leo          |
     | King Replica Model         | Obtain from Jack (male-only)*                |
     | Leather Top and Bottom Set | In alley behind Yusei's garage               |
     | Sailor Suit                | Found in the Spirit World (female-only)*     |
     | Stuffed Collar Uniform     | Found in the Spirit World (male-only)*       |
     | Suit Style                 | DAIMON Area Apartment 4F (needs Lucky Item)  |
     | Tag Force Set              | Default                                      |
     | Team 5D's Crew             | Win 10 Tag Duels against Yusei and Jack*     |
     | Waiter Tuxedo              | Finish Stephanie's sidequest*                |
     | Witch's Dress              | Obtain from Jack (female-only)*              |
     |____________________________|______________________________________________|
    
      _______________________ ___________________________________________________
     | DISK                  | UNLOCK                                            |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | 5D's Standard Disk    | Complete plot (Chapter 6)                         |
     | Barbarian Disk        | Win 10 Turbo Duels vs. Elsworth*                  |
     | Blackbird Disk        | Win 10 duels vs. Crow*                            |
     | Golden Shield Disk    | Complete Randsborg's sidequest*                   |
     | Gunman's Disk         | Default                                           |
     | Hybrid Disk           | Win 10 duels vs. Yusei*                           |
     | Leo's Custom Disk     | Box by DAIMON Area Securities Bldg. (male-only)   |
     | Luna's Custom Disk    | Box by DAIMON Area Securities Bldg. (female-only) |
     | Missing Ring          | Found in a Spirit World Chest*                    |
     | Storm Disk            | Win 10 Turbo Duels vs. Sherry*                    |
     | Wheel of Fortune Disk | Win 10 duels vs. Jack*                            |
     |_______________________|___________________________________________________|
    
    DUEL RUNNER PARTS
      __________________ _______ ________________________________________________
     | FRAME            | RANK  | SPECIAL UNLOCK CONDITION?                      |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Alpha Frame I    | *     | ---------------------------------------------- |
     | Alpha Frame II   | ***   | ---------------------------------------------- |
     | Alpha Frame III  | ****  | ---------------------------------------------- |
     | Beta Frame I     | **    | ---------------------------------------------- |
     | Beta Frame II    | ***   | ---------------------------------------------- |
     | Beta Frame III   | ****  | ---------------------------------------------- |
     | Gamma Frame I    | **    | ---------------------------------------------- |
     | Gamma Frame II   | ***   | ---------------------------------------------- |
     | Gamma Frame III  | ****  | ---------------------------------------------- |
     | Lambda Frame     | ***** | Complete Mina's sidequest*                     |
     | Yusei Frame      | ***** | S-Rank all Time Trial races                    |
     | Wheel of Fortune | ***** | S-Rank all Battle races                        |
     | Blackbird        | ***** | S-Rank all Battle Royal difficulties           |
     | Omega Hawk       | ***** | Purchase from Kazehiro (25 Star Chips)*        |
     | Duel Phantom     | ***** | Do Ghost/Misaki sidequest*                     |
     | Junk Frame       | ***** | ---------------------------------------------- |
     |__________________|_______|________________________________________________|
    
      __________ _______ ________________________________________________________
     | ENGINE   | RANK  | SPECIAL UNLOCK CONDITION?                              |
     |ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | DWE-L100 | *     | ------------------------------------------------------ |
     | DWE-1000 | *     | ------------------------------------------------------ |
     | DWE-2000 | **    | ------------------------------------------------------ |
     | DWE-3000 | ***   | ------------------------------------------------------ |
     | DWE-4000 | ****  | ------------------------------------------------------ |
     | DWE-X    | ***** | Complete Jack's sidequest*                             |
     | DWE-CG   | ***** | Complete Klaus' apartment sidequest                    |
     |__________|_______|________________________________________________________|
    
      __________ _______ ________________________________________________________
     | CPU      | RANK  | SPECIAL UNLOCK CONDITION                               |
     |ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | KPC-200  | *     | ------------------------------------------------------ |
     | KPC-200x | *     | ------------------------------------------------------ |
     | KPC-450  | **    | ------------------------------------------------------ |
     | KPC-450x | ***   | ------------------------------------------------------ |
     | KPC-900  | ****  | ------------------------------------------------------ |
     | KPC-000  | ***** | Located in DAIMON Area's locked 4F apartment           |
     |__________|_______|________________________________________________________|
    
      __________________ _______ ________________________________________________
     | FRONT            | RANK  | INFORMATION                                    |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Frame Shield I   | **    | Frame shields protect from general collisions  |
     | Frame Shield II  | ***   | ---------------------------------------------- |
     | Frame Shield III | ****  | ---------------------------------------------- |
     | Wheel Shield I   | **    | Wheel shields protect from obstacles like oil  |
     | Wheel Shield II  | ***   | ---------------------------------------------- |
     | Wheel Shield III | ****  | ---------------------------------------------- |
     | Full Shield I    | **    | Basically frame shield & wheel shield in one   |
     | Full Shield II   | ***   | ---------------------------------------------- |
     | Full Shield III  | ****  | ---------------------------------------------- |
     | Overheat         | ***   | Increases speed but puts heavy burden on frame |
     | Cool Down        | ***   | Recovers durability but limits frame's output  |
     | S Force I        | **    | Press X-button to attack during races          |
     | S Force II       | ***   | ---------------------------------------------- |
     | S Force III      | ****  | ---------------------------------------------- |
     |__________________|_______|________________________________________________|
    
      _________________ _______ _________________________________________________
     | CENTER          | RANK  | INFORMATION                                     |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Wing I          | **    | Wings improve acceleration and max speed        |
     | Wing II         | ***   | ----------------------------------------------- |
     | Side Armor I    | **    | Side Armor increases duel runner's endurance    |
     | Side Armor II   | ***   | ----------------------------------------------- |
     | Side Armor III  | ****  | ----------------------------------------------- |
     | Feather I       | ***   | Feathers increase duel runner's acceleration    |
     | Feather II      | ****  | ----------------------------------------------- |
     | Feather III     | ***** | ----------------------------------------------- |
     | Follow Sail I   | ***   | Follow Sails improve acceleration & max speed   |
     | Follow Sail II  | ****  | ----------------------------------------------- |
     | Follow Sail III | ***** | ----------------------------------------------- |
     |_________________|_______|_________________________________________________|
    
      ________________ _______ __________________________________________________
     | R PARTS        | RANK  | INFORMATION                                      |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Booster I      | **    | Temporarily increase speed (limited # of uses)   |
     | Booster II     | ***   | ------------------------------------------------ |
     | Booster III    | ****  | ------------------------------------------------ |
     | Hi-Booster I   | **    | Temporarily increase speed but lower handling    |
     | Hi-Booster II  | ***   | ------------------------------------------------ |
     | Hi-Booster III | ****  | ------------------------------------------------ |
     | Turbo Jet I    | ***   | Increases dash plate acceleration time           |
     | Turbo Jet II   | ****  | ------------------------------------------------ |
     | Turbo Jet III  | ***** | ------------------------------------------------ |
     | Over Boost I   | ***   | Uses huge power boost; performance suffers after |
     | Over Boost II  | ****  | ------------------------------------------------ |
     | Over Boost III | ***** | ------------------------------------------------ |
     |________________|_______|__________________________________________________|
    
      _________________ _______ _________________________________________________
     | INTERIOR        | RANK  | INFORMATION                                     |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Accelerator I   | **    | Increases acceleration                          |
     | Accelerator II  | ***   | ----------------------------------------------- |
     | Accelerator III | ****  | ----------------------------------------------- |
     | Turbo Chip I    | **    | Increases max speed                             |
     | Turbo Chip II   | ***   | ----------------------------------------------- |
     | Turbo Chip III  | ****  | ----------------------------------------------- |
     | Balancer I      | **    | Improves duel runner's handling                 |
     | Balancer II     | ***   | ----------------------------------------------- |
     | Balancer III    | ****  | ----------------------------------------------- |
     | Quick Chip I    | ***   | Overlimits Accel/MaxSPD for first ten seconds,  |
     | Quick Chip II   | ****  | but duel runner's performance suffers afterward |
     | Quick Chip III  | ***** | ----------------------------------------------- |
     | Rapid Chip I    | ***   | Ups acceleration for easier start dashes        |
     | Rapid Chip II   | ****  | ----------------------------------------------- |
     | Rapid Chip III  | ***** | ----------------------------------------------- |
     |_________________|_______|_________________________________________________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     [Q] - Duel statistics list Tag Duels. Why can't I tag duel!?
     [A] - It's not available until the post-game, just as it was in YGO!2010.
    
     [Q] - Why don't my passwords work? I double-checked 'em.
     [A] - In an effort to curb people from just using the best cards from the
           get-go, there are restrictions on passwords: [1] you need to find the
           card in-game to get more copies this way, OR [2] you need 80% completion
           for the pack(s) the card is found in. A similar setup was found in the
           previous World Championship DS game.
    
     [Q] - How do I get in the 4F room in the DAIMON Area apartment?
     [A] - In Chapter 5, the Fountain Plaza area is unlocked. Speak with Sumetana
           behind Yusei's garage for a little "game," which rewards the player with
           a "Lucky Item" (actually a key). It unlocks that apartment, which has a
           few Star Chips, an amazing duel runner CPU, and the Shield Wing/Revived
           King Ha Des cards. I believe this is a throwback reference to the last
           game, where two Arcadia students stayed there.
    
     [Q] - Any point in playing the races on the duel runner shop computers?
     [A] - Sure. They're a free way of obtaining Speed Spells and DP, plus some
           things can only be unlocked through 'em. Obtaining all S-Ranks in the
           maps' battle races unlocks Jack's "Wheel of Fortune" frame; obtaining
           all S-Ranks in the Time Attacks unlocks Yusei's "Yusei-Go" frame. And,
           finally, S-Ranking all maps' Battle Royale stages unlocks Crow's
           "Blackbird" frame. How to unlock each map's sections? Easy: S-rank
           the available stage(s) to unlock the next.
    
     [Q] - I beat someone but couldn't access their minigame?
     [A] - This is often the case with mandatory battles where the NPCs aren't
           unlocked as normal duelists until later.
    
     [Q] - What's a start dash?
     [A] - In a duel runner race/time trial, when the lights flash prior to the
           race's beginning, hold the acceleration button on the penultimate
           (second-to-last) light. Do it right and you'll get a boost of speed to
           start the race.
    
     [Q] - How do I get "Speed Spell - Deceased Synchron"?
     [A] - It's not available in any packs or structure decks. It's a random prize
           in the Battle Royale mode of the duel runner computer maps. It's only
           unlocked in Chapter 6, too, to make things more annoying. Look for blue
           cards! [Equipping the DWE-CG -- gotten from Klaus -- can help obtain
           rarer cards, mind you.] Note that "Speed Spell - Wheelie Breaker," which
           has similar circumstances to Deceased Synchron, can be found in much the
           same way. ADDENDUM: Check the wifi downloadables to see if these pesky
           cards can be obtained that way!
    
     [Q] - How do I unlock recipe duels?
     [A] - Collect 90% of all cards. The option'll then unlock from the CPU Duel
           area in the main menu.
    
     [Q] - How do put Forbidden cards in my deck?
     [A] - First, obtain 90% of all cards in the game -- naturally this is done
           in the post-game. Then, go into "Duelist Menu" and find the Forbidden &
           Limited option. Hit the icon of two papers switching and select the
           appropriate option (September 2010 Banlist is the default). This will
           allow a player to use up to 1 Forbidden card per deck -- so if you want
           to rock casbahs with Black Luster Soldier - Envoy of the Beginning, have
           fun! [Try not to use 'em online, though...not everyone has unlocked the
           ability to have their own!]
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VI. UPDATES & CONTRIBUTORS                                               [UPDT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     06-02-11 -------------------------+ Started walkthrough
     06-27-11 -------------------------+ Finished walkthrough
     07-01-11 -------------------------+ Added banlist & pack list
    
    THANKS TO...
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     • Sailor/Ceej, for hosting my junk all these years
     • Yugioh Wiki, for most of the deck layouts
     • HeartofSwordz, for Rise of Destiny correction
     • A. Osten, for tip on using Consecrated Light vs. Crow
     • DJ Hansen, for Primo battle tip
     • Anrita, missing Ch. 3 star chip
     • David Ivers, initial deck unlock corrections
     • Leandro Andrade, for WRGP Exodia tip
     • c0rps3 & the OTN GFaqs board, for some of the weird pack unlock requirements
     • Nak Dog, for battle royale tip
     • levelmaster2, for Cipher Madness sidequest timing correction
    
    NOTES TO SELF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • Klaus' apartment sidequest available earlier than Chapter 6?
     • Only 10 CPU Tag Turbo duelists?
     • Blackbird/Hybrid/Wheel of Fortune Disk: 10 duels of any kind to unlock?
     • Do downloadable puzzle solutions maybe? I dunno.
     • World Championship Edition 11: listed unlock method incorrect?
    
     Any suggestions from readers on what to add might help, too.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VII. LEGALITY                                                            [LGLT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This document is intended for private home use ONLY, and may not be reproduced
    through electronic or commercial means without the expressed consent of the
    author (P. Summers). It cannot be hosted, edited, or distributed for profit,
    and may not be given away as an add-in/gift to bought items. All rights are
    reserved to respective parties, even those not explicitly stated herein. Those
    who find this document on sites not listed below should e-mail the author (me).
    Thanks for reading this, and thanks for respectin' FAQ authors.
    
     Allowed Sites:                       Disallowed Sites:
    
      • Gametalk.com                       • cheatcc.com
      • GameFAQs.com                       • gamershell.com
      • MyCheats.com
      • Neoseeker.com
      • Gamesradar.com
      • Supercheats.com
      • Cheathappens.com
      • Honestgamers.com
      • Chaptercheats.com                           E-mail me for permissions ~
      • Cavesofnarshe.com                        shotgunnova (a+) gmail (d0t) com.
    
    _____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SUPPLEMENTARY READING
    _____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Yu-Gi-Oh Wiki (yugioh.wikia.com)
       Contains a large compendium of cards, and other things that would pertain
       to those interested in the game, especially those playing or thinking about
       playing it in real life. A pretty good resource overall.
    
     • Pojo (pojo.com)
       A lot of people flock to this site for info and articles on Yu-Gi-Oh's
       metagame, or just for discussions in general. Some people don't like the
       site, but reading it can't hurt, eh?
    
     • Dueling Network (duelingnetwork.com)
       An online dueling site based off up-to-date YGO cards. It's pretty popular
       among players, although it seems to have had some legal troubles lately...
       But, it's still going, so might want to check it out.
    
    _______________________________________________________________________________
    DON'T EVER                    Document İ Shotgunnova, 1997-2011 (and countin'!)
    TRUST THE NEEDLE                         Yu-Gi-Oh! namesake İ respective owners
    IT LIES!                                          E N D   O F   D O C U M E N T

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