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    FAQ/Walkthrough by nekofjung

    Version: 1.1 | Updated: 09/06/11 | Search Guide | Bookmark Guide

    Yugioh 5D's World Championship 2011
    Guide and FaQ
    by nekofjung
    I. Introduction
    II. Legal Garbage
    III. About WC 2011
    IV. Basics of play
    V. Story Walkthrough
       A. Chapter 1
       B. Chapter 2
       C. Chapter 3
       D. Chapter 4
       E. Chapter 5
       F. Chapter 6
       G. Final Chapter
    VI. After-Story Walkthrough
    VII. Unlockables and Bonuses
    VIII. Deck Lists
    IX. Other Information and Credits
    I. Introduction
    Yo yo everyone!  I'm nekofjung and I'm back with a guide for Yugioh 5D's World 
    Championship 2011!!  So basically, before I begin I'd like to give a huge 
    thanks to all the people who sent me emails saying things like "Hey dude, your 
    previous guides were flippin' sweet . . . I need you to do a guide for 2011 
    too!!" Well, I had initially decided not to do a guide since I had already 
    left the Yugioh scene about a year ago, aside from playing this game.  All of 
    the encouragement and bullheadedness of my fans out there, however, was 
    apparently too much for me to say no to (although I tried several times), so 
    here I am again, with another in-depth guide for WC 2011.
    A little bit about me - I started playing Yugioh the year it 1st came to North 
    America (when it was the Yugi and Kaiba starter decks), and since then have 
    competed in several tournaments, was a member of Team Splash, was an article 
    team member for kaibacorporation.com (where you can find the online Kaiba Corp 
    Virtual Dueling System [KCVDS]), and was an admin and leader of the article 
    team for duelacademy.net, ranked the internet's largest and most active yugioh 
    academy.  I have produced dozens of articles and about half a dozen very in-
    depth guides for yugioh, including my in-depth deckbuilder's guide, and guides 
    for WC 2009 and 2010.
    So, I like to keep my guides fairly light-hearted and loose, while at the same 
    time providing you with as much information as possible to make your gameplay 
    experience and enjoyable as it can be with as little frustration as can be 
    managed.  Now, enough about me - read on to the next section.
    Seriously, read the next section.
    I mean it.
    II. Legal Garbage
    This guide is my own creation with credit given only to people who send fixes 
    and responses within 1 year after its creation to my email, which is:
    Please do not bother sending a bunch of spam mail there, as it is not my main 
    email address so anything that looks like spam is just going to be filtered to 
    a spam folder and get deleted.
    I am willing to allow others to post this guide on other sites so long as the 
    following criteria are followed:
    1. I receive credit for all of my work regardless of who posts it.
    2. I receive a formal request via email, asking for permission to post this 
    guide on a site.
    3. After permission is granted, I must receive another email with a link to 
    the posted guide so that I can check to make certain everything looks alright.
    So, I think that pretty much covers the legal stuff.  What you should get out 
    of this is, please don't steal my work, and I'm willing to share it as long as 
    credit is given where it is due.
    III. About WC 2011
    If you have played any of the 5D's Nintendo DS games, then you will pretty 
    much learn that the format of the game is similar here.  There are several 
    types of duels you will be having here including:
    Normal Duel: normal 1v1 rules of dueling.
    Tag Duel: you and a partner (sometimes of your choosing, sometimes not) will 
    have a 2v2 duel against opponents.  You can use all cards your partner plays 
    on the field, and cannot influence any of the moves of the game during your 
    partner's turn nor the opponent's turn after your partner's turn.  You and 
    your partner share Life Points.  It will go in the order of: You, Opponent 1, 
    Partner, Opponent 2, and repeat.
    Turbo Duel: Spell cards are replaced with Speed Spells, some new traps are 
    added, and you play using a constant Field Spell card called Speed World 2, 
    which has the following effects that you can activate if you have a Speed 
    Spell in your hand:
    1. Remove 4 Speed Counters to deal 800 damage to your opponent.
    2. Remove 7 Speed Counters to draw a card.
    3. Remove 10 Speed Counters to destroy a card on the field.
    You and your opponent each receive a Speed Counter every Standby Phase.
    Tag Turbo Duel: same as a Tag Duel, but with Turbo Duel rules.
    Chain Duel: You play multiple opponents, one after the other, and keep all of 
    your Life Points, cards in graveyard, cards on the field, and cards in hand 
    after each duel is over.
    Continuous Duel: You play multiple opponents, one after the other, and keep up 
    to a maximum 10,000 Life Points after each duel is over.
    The card pool has increased again (as it always should).
    Duelists no longer have a chance of giving you a card after random duels.  
    This has instead been replaced with a "memory" bonus game involving 9 cards.  
    There are 3 pairs of normal cards, a flip again card, a DP card, and an 
    instant lose card.  Pairing a set of cards gets you 1 copy of that card.  The 
    flip again card gives you another chance if you guess wrong (unless you hit 
    the instant loss card).  The DP card gives you an amount of DP based on the 
    level of your opponent's deck.  Each opponent's memory puzzle will not change 
    until you clear it, and then a fresh puzzle with potentially different cards 
    will appear in its place.
    After 5 wins, the game can randomly add an Akiza card (momentarily reveals 1 
    card on the field) and a Shuffle card (shuffles the cards on the field) in 
    place of the "instant loss" and "try again" cards.  After 10 wins, you have a 
    chance of getting a Crow card, which temporarily reveals 3 of the face-down 
    cards, and the tear drop card, that resets the entire field with new cards.  
    After 15 wins, you have a chance to get a Jack card, which destroys all bonus 
    cards on the field, leaving only the duped cards.  After 20 wins, you have a 
    chance of getting a Yusei card, which doubles any rewards you get.
    New Story focusing away from Yusei and the gang for most of the time.
    Bad News: The AI in WC 2011 is even slower than in the previous versions!!  
    This means that there may be times on occassion when you are waiting a solid 
    2-3 minutes for the AI to take a full turn (pausing 10-30 seconds between each 
    move).  This is especially annoying for Tag Duels and Tag Turbo Duels where 
    you have to wait for 3 AI's to make turns before you get the chance to make 1 
    That pretty much sums up what's new and different for WC 2011.  So . . . on we 
    IV. Basics of play
    This section is going to be short for a few reasons.  First of all, the game 
    has a pretty good tutorial in it for newbies if you are entirely new to the 
    Yugioh franchise.  For everyone else who would like some more advanced tactics 
    such as the art of deckbuilding and how to play in a smart manner, I'm going 
    to suggest some of my previous guides to look at instead so I'm not re-writing 
    things I've already said in the past.
    In general, here are a few tips:
    1. Try to keep a focus to your deck.  Have a strategy of either something you 
    want to summon or a combo you want to utilize and make all the cards in your 
    deck be effective ways in helping you make that happen.
    2. Don't overextend your hand by playing too many cards to the field unless 
    you know it will win you the duel in that turn.  It gives your opponent more 
    information about what you have and gives you less options should the field be 
    cleared by any of a number of means.
    3. Keep track of the card count.  Being ahead in Life Points is fine, but 
    having more cards than your opponent is typically more important, because it 
    means you have more options than him/her with which to control the duel.  You 
    will often hear me refer to card advantage in this guide.  A +1 effect, means 
    the effect leaves you with 1 more card than your opponent if you had the same 
    number of cards beforehand.  So if you both have 3 cards and you create a +1 
    effect, you will either have 4 cards with your opponent still at 3, or you 
    will have 3 cards while your opponent drops down to 2.  Try to avoid cards 
    that lose you card advantage (have -1 effects or worse).
    4. Try to use a 40-card deck.  Less cards means statistically drawing into 
    your most important cards faster.  On the same note, utilize cards that allow 
    you to either draw into your deck, search out your opponent cards, or in some 
    cases mill cards from the top of the deck.  These will thin your deck and make 
    it seem like you are using a deck of even less than 40 cards, leading to even 
    higher consistency for your strategy.  Don't worry too much about decking out, 
    because there are very few decks capable of doing that to you, and if you are 
    dueling correctly, on average your duels should last less than 10-15 turns.
    Okay, got all that?  Good, because I'm tired of talking about it so blah.  
    Let's move on to what most of you really came here to see anyway - the 
    V. Story Walkthrough
    Okay, here we are finally!  This walkthrough/guide is going to go through 
    Story Mode slowly, unlocking as much as possible along the way to make the 
    road as easy as possible.  If you're just looking to blast through Story Mode 
    to move on to the After Story content, this walkthrough probably isn't for 
    One thing of importance to note - there are a ton of packs in this game (many 
    more than in WC 2010), and therefore collecting a lot of DP is going to be 
    important.  Aside from unlocking more content, 1 of the reasons I'll be having 
    you constantly go back to Free Duel Mode is to gather more DP.
    Another quick note - once you have 1 copy of card, you can use the Card 
    Password feature to get up to another 2 copies of it for a fairly cheap price 
    if you need them.  Just go to google and type in "wiki yugioh [name of card]".  
    Find the picture of the card and look at the bottom left corner for the code 
    to input into the Card Password section.
    Now, make your character, select your country, choose your name, face, hairs . 
    . . all the basic stuff.  You'll start out with 1500 DP and a few card packs 
    to choose to spend it on.  Here they are with my suggestions.  Note that I 
    only included a list of what I felt were key cards, disregarding most support 
    cards and trash cards (and all banned cards):
    Dark Beginning 1:
    Blue-Eyes White Dragon
    Call of the Haunted
    Dark Hole
    Dark Magician
    Dust Tornado
    Exodia pieces
    Fairy Box
    Giant Rat
    Giant Trunade
    Limiter Removal
    Man-Eater Bug
    Mage Power
    Magic Dragon
    Monster Reborn
    Mother Grizzly
    Mystic Tomato
    Mystical Space Typhoon
    Nimble Momonga
    Nobleman of Crossout
    Nobleman of Extermination
    Shining Angel
    Swords of Revealing Light
    The Shallow Grave
    Torrential Tribute
    Trap Hole
    UFO Turtle
    United We Stand
    Dark Beginning 2:
    Airknight Parshath
    Bazoo the Soul Eater
    Book of Life
    Book of Moon
    Creature Swap
    Dark Ruler Ha Des
    Don Zaloog
    Drop Off
    Exiled Force
    Guardian Sphinx
    Injection Fairy Lily
    King Tiger Wanghu
    Kycoo the Ghost Destroyer
    Marauding Captain
    Mirror Force
    Morphing Jar
    Pyramid Turtle
    Reinforcement of the Army
    Royal Decree
    Royal Oppression
    Seven Tools of the Bandit
    Solemn Judgment
    Trap Dustshoot
    Twin-Headed Behemoth
    Yamata Dragon
    Dark Revelation Volume 1:
    Amazoness set
    Apprentice Magician
    Archfiend set
    Autonomous Action Unit
    Breaker the Magical Warrior
    Chaos Command Magician
    D.D. Warrior Lady
    Dark Scorpion set
    Final Countdown
    Gravekeeper's set
    Great Maju Garzett
    Lava Golem
    Magic Drain
    Magical Merchant
    Ojama Trio
    Old Vindictive Magician
    Raigeki Break
    Rivalry of Warlords
    Royal Magical Library
    Sakuretsu Armor
    Skill Drain
    Spirit Reaper
    Tribe-Infecting Virus
    Wave-Motion Cannon
    XYZ set
    Dark Revelation Volume 2:
    Beckoning Light
    Chaos Sorcerer
    Compulsory Evacuation Device
    D.D. Scout Plane
    Dark Driceratops
    Enemy Controller
    Legendary Jujitsu Master
    Level Limit Area B
    Mataza the Zapper
    Manju of the Ten Thousand Hands
    Monster Gate
    Night Assailant
    Ojama set
    Ryu Kokki
    Self-Destruct Button
    Smashing Ground
    The End of Anubis
    The Sanctuary in the Sky
    Wall of Revealing Light
    The 1st 4 packs consist of a crapload of random cards from the much older 
    sets.  There are a few gems in these packs, but also there is a ton of trash 
    that you can't use.  It is a gamble to buy these packs early on.  Many of the 
    cards in these packs you can get later, and I suggest you wait until you have 
    some of the good cards from other packs before venturing your DP toward the 
    gems in these packs.
    Synchro Awaken!!:
    Ally of Justice set
    Ally of Justice Catastor
    Blue-Eyes White Dragon
    Brionac, Dragon of the Ice Barrier
    Cyber Dragon
    Dark Magician
    Dust Tornado
    Ice Barrier set
    Flamvell set
    Flamvell Uruquizas
    Mist Valley set
    Mist Valley Soldier
    Wist Wurm
    Nobleman of Extermination
    Ojama set
    Soul Exchange
    Worm set
    X-Saber set
    X-Saber Airbellum
    X-Saber Urbellum
    There are tons of wonderful generic Synchro monsters in here that you can put 
    into most of your decks.  Airbellum and Mist Valley Soldier are also tuner 
    monsters with pretty good effects that can last you as your main tuners for 
    quite awhile, or at least until you get enough cards to start putting more of 
    a strategic focus into your deck.  Nobleman of Extermination and Dust Tornado 
    are great for spell/trap removal.  Cyber Dragon is an awesome monster who can 
    fit into almost any deck either as an easily summoned beatstick, tribute 
    fodder for larger monsters, or he can be used as synchro material by normal 
    summoning a tuner after bringing him out.
    Invasion of the Worms!!:
    Ally of Justice set
    Ally of Justice Light Gazer
    Big Piece Golem
    Dark Resonator
    Flamvell set
    Genex set
    Genex Controller
    Goyo Guardian
    Hydro Genex
    Ice Barrier set
    Mist Valley set
    Mystical Space Typhoon
    Nitro Synchron
    Nitro Warrior
    X-Saber set
    X-Saber Pashuul
    X-Saber Palomuro
    X-Saber Wayne
    Worm set
    There are more useful generic Synchro monsters here.  If you're looking to 
    make a Saber or Genex deck early on, you'll probably want some of these packs 
    as they have some of the better cards for the sets.  Big Piece Golem is a 
    decent beatstick.  Mystical Space Typhoon is an awesome card, and I struggle 
    to think of a deck that doesn't benefit from having 2 copies of it in use.
    Justice Strikes Back!!:
    Ally of Justice set
    Ally of Justice Field Marshal
    Dewloren, Tiger King of the Ice Barrier
    Enemy Controller
    Fabled Raven
    Flamvell set
    Genex set
    Geo Genex
    Mist Valley set
    Morphtronic set
    Naturia set
    Naturia Beast
    Thermal Genex
    Turbo Synchron
    Worm set
    More good generic Synchro monsters await you in this pack.  There are also 
    many excellent Genex and Naturia cards in this set for if you are planning on 
    using 1 of those archetypes.  Additionally, Enemy Controller is a very good, 
    multi-functional card that can be used both to attack and defend and is useful 
    in many combos.
    You'll also receive 1 random Starter Deck.  I highly suggest collecting the 
    Starter Decks as they often have many useful cards in them, and can allow you 
    to make some useful decks early on if used with the Card Password system.  For 
    every 10 duels you play, a new Starter Deck will appear in the pack list and 
    will replace the previous Starter Deck whether you bought it or not.  All 
    Starter Decks cost 2000 DP.
    Dependent on what packs you chose to purchase you may make initial changes to 
    your deck in various ways.  Here's a few basic changes to make though:
    -Des Koala
    -2 Trident Warrior
    -Axe of Despair
    -Intercept Wave
    -Lucky Iron Axe
    -Monster Reincarnation
    -1 (or 2) Seven Tools of the Bandit
    From Side deck:
    +Delg the Dark Monarch
    +Saber Beetle
    +Dust Tornado
    +Trap Jammer
    These changes, plus additions from whatever extra cards you got will get you 
    along the way toward making a deck that focuses primarily on creating fodder 
    for tribute and synchro summons.  Looking at the possible cards available to 
    you right now, you may want to work toward a deck that looks something similar 
    to this:
    1x Breaker the Magical Warrior
    1x Chaos Command Magician
    2x Chaos Sorcerer
    3x Cyber Dragon
    2x Gravekeeper's Guard
    3x Gravekeeper's Spy
    1x Jinzo
    2x Kycoo the Ghost Destroyer
    1x Mist Valley Soldier
    1x Mobius the Frost Monarch
    1x Ryko, Lightsworn Hunter
    1x Spirit Reaper
    1x Super-Nimble Mega Hamster
    2x X-Saber Airbellum
    1x Zaborg the Thunder Monarch
    2x Book of Moon
    1x Dark Hole
    1x Monster Reborn
    2x Mystical Space Typhoon
    2x Soul Exchange
    2x Bottomless Trap Hole
    1x Call of the Haunted
    2x Dust Tornado
    1x Mirror Force
    1x Royal Oppression
    1x Solemn Judgment
    1x Torrential Tribute
    2x Ally of Justice Catastor
    1x Ally of Justice Field Marshal
    1x Ally of Justice Light Gazer
    1x Brionac, Dragon of the Ice Barrier
    1x Goyo Guardian
    1x Lightning Warrior
    1x Magical Android
    1x Mist Wurm
    1x Naturia Beast
    1x X-Saber Urbellum
    1x X-Saber Wayne
    Keep in mind, if you received a particularly good Starter Deck, you can always 
    just use Card Passwords to get extra copies of some of those cards and make a 
    legitimate deck from that.  Now head into Free Duel.  Click Duel Settings and 
    change "Display Card Details" to OFF.  If you don't do this, the game will 
    pause to show you EVERY CARD PLAYED, which will make your duels take 5 years 
    apiece.  Turn it off.  Now, head into CPU Duel and we'll be taking on 
    everyoneavailable to us to get some early DP and some unlocks.  It takes 3 
    wins against opponents in both Free Duel and in Story Mode to unlock various 
    things, so beat these guys 3x each.  You also need 1 win against each opponent 
    in CPU Duel to receive a Star Chip, which can be used to buy things later.  
    Whenever you voluntarily play an opponent, if you win at the end of the duel 
    you'll get to play a short "memory" bonus game.  There will always be 3 
    matching pairs of cards, a DP tile, an Extra Flip tile, and an Instant Lose 
    tile.  Each time you match a pair of cards, you'll receive a copy of that 
    card.  For a given opponent, his/her puzzle will not change until you clear 
    it, so remembering what cards were where will help you nab extra cards and DP 
    after duels.
    Dingy Daredevil
    Save your spell/trap destruction effects for Spiritual Forest, which can make 
    this duel a bit of a pain.  He uses a deck with Beasts in it and quite a few 
    searching monsters, so destroying monsters by effects rather than battle is 
    optimal.  His big monster is King of Beasts, who is basically a 2500 ATK 
    beatstick with no useful effect other than that he can keep getting himself 
    summoned.  If you can plant a monster with >2500 ATK on the field, or just 
    remove King of Beasts from play via Bottomless Trap Hole or other means, then 
    you're opponent won't have much left to beat you with.
    Cherry Inmato
    Tomato Alliance
    This guy has a lot of ways to special summon his tiny Plant critters to the 
    field.  You should be trying to establish control over the field early on, 
    since he doesn't have a ton of destruction effects.  If you can plant a couple 
    decent beatsticks onto the field early, his plants won't be able to swarm you, 
    and his means of victory won't ever come through.  He has a lot of cute 
    combos, but in the end his monsters are almost all weaklings.
    Hip Hypnocorn
    This guy runs a Beast-type deck that focuses heavily on synchro summoning some 
    very high ATK monsters.  He can also buff them up with Equip Spells like Lucky 
    Iron Axe.  The best solution is just to utilize a bunch of monster destruction 
    Naturia Cherries
    Organic Cherries
    Naturia decks are capable of negating your card effects while special 
    summoning a lot of weak monsters.  You'll want some extra spell/trap hate here 
    to get rid of stuff like Burden of the Mighty.  All you need to do is put out 
    a 2000+ ATK beatstick and keep it alive to win against this opponent.
    If you're playing perfect, you could have gotten 10 wins in a row while 
    dueling this guy, which unlocks Gladiator Beast Gyzarus as a new CPU Opponent.
    Watt's Up?
    Many Watt monsters are capable of attacking you directly, so having some 
    Sakuretsu Armors and the like will be useful here.  I suggest just working to 
    keep control of the field to make swarming you as difficult as possible.  Be 
    ready to take out his Field Spell Wattcastle if it pops up, so that you don't 
    run into issues when attacking his monsters.  One last thing, if he manages to 
    break out 2 Watthoppers onto the field, you will be unable to attack.  
    Therefore, for your safety make sure you have some ways to get his monsters 
    off the field via effects.
    Tiki Curse
    Statues: Standby
    This guy uses Trap/Monsters to special summon several monsters to the field at 
    once.  The good news is this - Trap/Monsters can be destroyed both by cards 
    that destroy monsters AND cards that destroy spells and traps.  Use that, 
    along with the fact that his backrow capacity is heavily diminished since 
    Trap/Monsters take up both a backrow and frontrow space, and you should be 
    able to maintain control.
    Defeating Tiki Curse 3x unlocks Master Hyperion as a CPU Opponent.  If you've 
    also unlocked Gyzarus, then that means 8 opponents have now been unlocked, 
    which also unlocks a new card pack!  Let's take a quick look:
    World Championship Edition 1:
    Abyss Soldier
    Blue-Eyes Shining Dragon
    Gilford the Lightning
    Mind Control
    Red-Eyes Darkness Metal Dragon
    Satellite Cannon
    Silent Swordsman L7
    Sorcerer of Dark Magic
    Van'Dalgyon the Dark Dragon Lord
    Until later in the game, you probably won't need any copies of this pack.  
    Van'Dalgyon is only good once you have access to Bountiful Artemis and more 
    Counter Traps.  For REDMD you'd need more Dragons than you currently have 
    access to.  The only currently useful card in the entire pack right now is 
    Mind Control, so it's probably not worth the investment of your DP for now.  
    Let's continue where we left off.
    Master Hyperion
    Galaxy Master
    This opponent uses a Fairy deck.  Get rid of Valhalla and Sanctuary in the Sky 
    as quickly as possible to stop many of his biggest plays.  You'll also want a 
    respectable amount of monster removal and spell/trap destruction effects to 
    counter his searcher monsters and his many Counter Traps.  Also, very 
    important - watch out for Honest!  Any of his monsters in attack mode can take 
    out any of your own in battle if he has a copy of Honest in his hand, so be 
    careful when you attack.
    Gladiator Beast Gyzarus
    Gladiator Gradation
    This guy might be too much for you right now, but try him a few times to see 
    if you can get lucky.  He runs a full-fledged Gladiator Beast deck, and is 
    going to be just straight up difficult to take down unless you can catch him 
    with a bad hand, or with you having a particularly good starting hand.
    With that, we've done all we can with Free Duel mode for the time being.  Time 
    to head over to Story Mode and hang out there for awhile. ;D
    Story starts out in Crash Town, with 2 guys facing each other.  Then goes to 
    Duel runners.  Then some duelists are talking.  Then there's a couple more 
    Duel Runners.  Then it's the Grand Prix.  Then it's a big catastrophe.  Then 
    it's a few guys next to chairs.  Finally someone says something after quite 
    possibly the worst ADHD intro ever.  The 3 guys talk about things you don't 
    Now the game asks if you've played Yugioh before.  Say yes.  Even if you 
    haven't, there's no need to read explanations when there's a perfectly good 
    Tutorial system available from the main menu.
    Chapter 1: The Beginning
    The game starts out with you competing in the Grand Prix . . . yeah you wish.  
    So you like to dream big, eh?  Well, leaves the dreams behind because you're 
    actually in Crash Town and have just been in a dream sequence.  Klaus, your 
    grandpa, wakes you up sounding very annoyed (maybe because you're a lazy ass 
    who doesn't wake up for anything?).  Klaus "reminds" you of why Crash Town is 
    around (to make fuel for Duel Runners), and then takes his leave.
    Unlike in 2010, you get to start off with your actual deck right away just by 
    clicking the glowing orb on the table.  Save up at the diamond with the S 
    inside it so you don't have to go through that opening sequence ever again.
    Head out of your home and you'll run into West and Nico.  They're your friends 
    . . . your much younger friends.  After a brief talk about how the Card Shop 
    will open today, West says he'll meet you at the hideout, and Nico runs off 
    after him.  Well, good riddance to them, go ahead and take your leave to the 
    south, realize that the game says "No, we want you to follow the storyline our 
    way", and then dejectedly head back toward your home.  In the southwest corner 
    of this screen, you can check the ground to find a Star Chip.  Now head north 
    a screen.
    The Card Shop on the right here is still setting up, so you can't enter.  The 
    little flower shop on the left, however, is open.  Walk in and check the 
    flowers on the left side for a Star Chip, then walk back out.
    Head west 1 screen and you'll find a guy just standing around.  Go ahead and 
    beat him in a duel 3x.  Note that when in Crash Town, who goes 1st in a duel 
    is decided by pressing a button combination before your opponent, rather than 
    by flipping a coin.
    Minegishi: Scorpio
    This guy has a pretty strong Chaos deck, which uses powerful LIGHT and DARK 
    monsters to control the field, and then allows him to later summon Chaos 
    Sorcerer who has 2300 ATK and an effect that lets him remove from play a face-
    up monster on the field in exchange for not attacking.  Controlling the field 
    will be important here.  He also has the hugely powerful Dark Armed Dragon at 
    his disposal, so you'll need to be on top of your game to take him down.
    Head east 2 screens to find another guy just standing around.  Beat him 3x.
    Sparking Flint
    Clint will use a bunch of cards that stop your monsters from attacking and 
    have varying other side effects that can damage you.  Your best bet for 
    winning here is to concentrate on spell/trap destruction.  Just watch out for 
    his Honests too.  His deck may be poorly themed, but the cards he uses are 
    very solid in comparison to what you are likely to have at this time.  Don't 
    feel too bad if you have some trouble here.
    Head back west a screen, then head north.  On the left is a shiny ball.  Click 
    it for a Worm Erokin, and then continue north.
    In the southwest corner of this screen is a prize box.  Open it for a 
    Hanewata.  Head north from there to find West and Nico.  This tiny little 
    shack is your "hideout".  After a short talk, West wants to battle you (for 
    funnzies).  Ignore the explanation on Crash Town rules, I already told them to 
    you.  Talk to West to duel him.
    My Almighty Legend
    Compared to the duels you've had so far, this should be significantly easier.  
    He uses a Turbo Rocket deck.  You should have no problem surviving the small 
    amounts of Burn damage, so just run over his extremely low ATK monsters with 
    whatever you have on hand and add in just a bit of spell/trap hate to make 
    sure you can finish the job.
    If you beat West, he'll give you a copy of Spore (awesome card alert!).  If 
    you don't win, then reset your game before saving and try it again . . . but 
    you did win, right?  Right?
    So, Nico and West are having a little spat here, and now it's time to beat up 
    little girls . . . erm, I mean duel Nico!
    Pretty & Prettier
    Nico uses a pretty basic Plant deck.  This isn't an easy win persay, but if 
    you keep your wits about you, you shouldn't have too much difficulty.  Watch 
    out for Wall of Thorns, which is basically Mirror Force if she has a face-up 
    Plant on the field.  Also, watch out for Return from the Different Dimension 
    if she ends up with a bunch of monsters removed from play.
    If you beat Nico, she'll give you a copy of Krebons (dood, another nice 
    card!).  So, now that you've beaten them both, it's time for them to try to 
    puzzle you . . . with some Duel Puzzles.  Translation: Free DP.  Oh, and FYI 
    if I tell you to summon a monster, assume attack position unless I say 
    Duel Puzzle 1:
    1. Activate Raigeki Break, discarding Caucastag and targeting Gravity Bind.
    2. Activate Recurring Nightmate.
    3. Summon Sentinel.
    4. Activate Double Summon and tribute your monsters for Caucastag.  Use his 
    effect to destroy all Marshmallons.
    5. Attack to win.
    (200 DP)
    Duel Puzzle 2:
    1. Activate Gishki Vanity's effect.
    2. Activate Gishki Ceremonial Mirror, summoning Soul Ogre.  Use his effect to 
    get rid of Scrap Goblin.
    3. Attack to win.
    (400 DP)
    Duel Puzzle 3:
    1. Summon Gulldo.
    2. Activate Thunder Crash and use Gulldo's effect to summon Skwirl.
    3. Activate another Thunder Crash and use Skwirl's effect to summon Reeze.
    4. Activate Limit Reverse selecting Skwirl.
    5. Activate Reeze's effect, discarding Egul to swap Skwirl with Archfiend 
    6. Attack to win.
    (600 DP)
    Duel Puzzle 4:
    1. Activate Fine and chain Naturia Rock to its effect.  Discard Spore and 
    Bamboo Shoot.
    2. Activate Supervise and use Gigaplant's effect to summon Bamboo Shoot.
    3. Activate Birdman's effect and choose to add Bamboo Shoot to your hand.
    4. Summon Bamboo Shoot tributing Naturia Rock.
    5. Activate Spore's effect removing Cursed Fig.
    6. Synchro summon Red Dragon Archfiend using Spore and Gigaplant.  Use the 
    effect of Supervise to re-summon Gigaplant.
    7. Attack with Red Dragon Archfiend.
    8. Attack to win.
    (800 DP)
    Duel Puzzle 5:
    1. Activate Aegis of Gaia.
    2. Summon Gale Dogra and use its effect to send Shooting Star Dragon to the 
    3. Activate Miracle Synchro Fusion to summon Draco-Equiste (all effect damage 
    you receive from now on will be diverted over to your opponent).
    4. Activate Burial from a Different Dimension to bring back Scrap Beast, Scrap 
    Goblin, and Shooting Star Dragon.
    5. Activate Draco's effect and remove Shooting Star Dragon (gaining its 
    6. Activate Pot of Benevolence and return Beast and Goblin back to your deck.
    7. Activate Soul of the Pure.
    8. Activate Draco's new effect to see the 5 tuner monsters (giving Draco 5 
    attacks this turn)
    9. Activate Emergency Teleport to summon Psychic Commander.
    10. Activate Instant Fusion to summon Flower Wolf.
    11. Synchro Summon Scrap Dragon and use his effect to destroy Gale Dogra and 
    Gravity Bind.
    12. Attack to win.
    (1000 DP)
    After completing 3 Duel Puzzles, Nico and West will give you a copy of Enemy 
    Controller (a very versatile card).  You'll have to come back for the other 2 
    puzzles later, since Toru is going to come in and crash your little shindig.  
    He's here to pick up a tool to work on his Duel Runner with.  As there is 
    never a dull moment, the card shop is now open for business and they've got a 
    little grand opening tournament planned for you - so let's head over there!
    When you get over to the Card Shop, West explains there is going to be a 
    Rental Deck tournament.  If you enter the Card Shop, Iranami will come up and 
    ask if you want to participate in the tournament since 1 of the players didn't 
    show up.  Talk to Iranami again to start up the tournament.
    Your 1st opponent is West (not that it matters since all these duels will use 
    Rental decks anyway).  Here's my top picks for the Rental decks:
    Emperor, Arise!
    Lightsworn Judgment
    Fusion Heroes
    Dragunity Flight
    Infernity Infinity
    Fight, Gladiators!
    X-Sabers Assemble
    Fabled Invaders
    That being said it is possible to win with any of the decks and they are 
    generally much better decks than what you had to choose from in WC 2010.  Last 
    thing to note - save before each match!  I used the GB, LS, and Monarch decks.
    You 2nd opponent is Nico (again, not that it matters).
    In the 3rd and final round, your opponent is Narumi (one of the workers from 
    the shop).
    For beating all 3 opponents (I highly recommend you keep saving and restarting 
    until you do), you'll win a copy of Dark End Dragon! (one seriously kickas 
    Synchro monster) Funny enough, is that Dark End Dragon used to be the normal 
    grand prize of real life Yugioh tournaments. ;D  After receiving your DED, 
    Iranami gets taken away to be scolded for rooting for you instead of Narumi.
    If you head back to the hideout, you'll be able to finish the 2 Duel Puzzles 
    you didn't get to from before.  After you're done with that, you can duel Nico 
    and West 2 more times each to total out at 3 wins apiece.
    Head back over to the Card Shop to find Iranami standing there.  Go ahead and 
    beat her 3 times.
    Iranami's Temptation
    She'll use Mausoleum of the Emperor to summon high level monsters.  A nice 
    trick is to wait until she activates it, then chain MST or Dust Tornado so 
    that she ends up paying the LP cost, but doesn't get the ability to do the 
    summon.  Other than that, she runs a pretty basic Spirit monster deck.  If you 
    can swarm the field with a few monsters that have 1800+ ATK and avoid letting 
    her summon her big monsters with Mausoleum, then you should be fine.
    If you've been dueling all the duels I've been telling you to, then by now you 
    should have probably reached the 50 duel mark.  This opens up a new card pack:
    Rise of Destiny:
    Dekoichi the Battlechanted Locomotive
    Divine Wrath
    Fusilier Dragon, the Dual-Mode Beast
    Machine Duplication
    Mystic Swordsman LV6
    Nightmare Penguin
    The Creator
    Thestalos the Firestorm Monarch
    Overall, this pack has almost nothing worthwhile in it.  You could maybe use 
    The Creator in some decks, and Thestalos is a useful Monarch.  Divine Wrath is 
    good against certain deck-types and might be useful later on.  Personally, I 
    suggest not getting this pack until you're at the point where you're just 
    trying to collect all the cards in post game.
    Head back over toward your home and you'll eventually run into Bronson.  He's 
    the guy who didn't show up to the tournament and he's not happy that you took 
    his position (uh, because you should always shift blame away from yourself 
    even when it's your own screw up).  Therefore, he's going to duel you.
    Wasteland Blokes
    Bronson is using a fairly weak Gemini deck.  He can do some swarming with 
    Marauding Captain and he has some halfway decent beatsticks, but overall this 
    should be an easier duel for you.  Just play smart and you shouldn't have too 
    much trouble.
    For beating him, Bronson will give you a copy of Soul Taker (a good 1 for 1 if 
    you're currently lacking a bit in monster removal effects).  You can now duel 
    him another 2 times to make that vital 3 wins.
    When you're done, head back to your home and talk to Klaus.  You'll be heading 
    to the city tomorrow for some shopping.  Talk to him again to start the next 
    Chapter 2: The Encounter
    As you get ready to leave, Toru comes over to request that you pick up some 
    Duel Runner parts for him while you're in the city.  Personally, I'd say he 
    should go get them himself.  You're not his slave.  You don't work for him.  
    Alas, the game says otherwise and forces you to agree to running errands for 
    your "friend".
    It is 3 seconds to get from Crash Town to The City.  When you arrive, you 
    separate from Klaus and are on your own in a dangerous neighborhood with no 
    directions or instructions on where to go.  What a great guy Klaus is...
    Anyway, head south a bit and you'll run into Lilie.  She asks you where Crow 
    is.  You point at a big black bird on top of one of the buildings.  She smacks 
    you.  Continue conversation.  She says Crow has orange pointy hair.  You say 
    no, crows have black hair.  She smacks you again.  She wants you to help her 
    find Crow.  You agree (whether you want to or not).
    Save the game at this point and head out.  By getting to Chapter 2, a new card 
    pack has been unlocked!
    Soul of the Duelist:
    Armed Dragon LV3, LV5, and LV7
    Big Wave Small Wave
    Hammer Shot
    Horus the Black Flame Dragon LV4, LV6, and LV8
    Howling Insect
    Masked Dragon
    Mystic Swordsman LV4
    Mind Crush
    Ninja Grandmaster Sasuke
    There is really little here worth going after.  Mind Crush is a decent card.  
    Hammer Shot is a nice 1 for 1 monster removal card if you're short on that for 
    now.  Other than those, however, not much here.  I suggest not buying into 
    copies of these packs.  Back to Story Mode.
    You can't head south without Lilie being annoyed, so head east instead.  There 
    you see I guy moving around quite frantically.  He has orange hair.  His name 
    is Crow.  His name should be Cheese.  Lilie smacks you again.  Lilie runs 
    toward Crow crying.  Crow sees Lilie running away from you crying.  Crow 
    decides you're an asshole who made Lilie cry.  Crow wants to beat you up.
    Crow Hogan
    Ascending Legend
    Crow uses a Blackwing deck.  They're very good at swarming the field very 
    quickly and summoning some pretty decent synchro monsters.  You'll want to 
    save your BTH's and such for just the right moment.  Also have some amount of 
    spell/trap destruction so he can't pwn you with Black Whirlwind.
    After you beat him, Lilie FINALLY tells him that you didn't do anything wrong 
    . . . except get him confused with an ugly black bird.  So, Crow begins to 
    apologize, but Lilie, annoying as she is, goes and runs off interrupting any 
    chance at a real apology.  Don't worry though, he still has time to slip you a 
    copy of Blackwing - Blizzard the Far North.
    Head up the bridge to the east here and click the shiny orb to receive 39 DP.  
    Head south a screen from here.  Head into the building and save.  By 
    completing this short Lilie arc, you've unlocked a new card pack, so check it 
    Flaming Eternity:
    Chiron the Mage
    Deck Devastation Virus
    Granmarg the Rock Monarch
    King Dragun
    Lightning Vortex
    Meteor of Destruction
    Phoenix Wing Wind Blast
    Sacred Phoenix of Nephthys
    Silent Swordsman LV5
    Threatening Roar
    Ultimate Insect LV5
    Have you started noticing that only the crappy packs get unlocked 1st?  Well, 
    at least this one has a few useful features.  Granmarg is one of the worst 
    Monarchs, but he's still a decent card for you early on.  Lightning Vortex is 
    good monster removal.  PWWB and Threatening Roar are both decent for certain 
    deck-types.  If you really want 1 or more of those, you can invest in a few 
    packs to see if you get lucky.  Otherwise, your DP will be better spent on 
    other things later on.  Once again, back to story mode.
    Head out of the building (nothing in here until later) and go west a screen.  
    You'll find a kid standing around.  Beat him 3 times.
    He's using a Normal monster deck as an Exodia draw engine.  You'll want some 
    beatsticks with >1900 ATK to hold off his many 4-star monsters, and you'll 
    want some s/t control to get rid of Heart of the Underdog.  If he doesn't get 
    an early Heart of the Underdog, he's a piece of cake.  If he does, then you 
    need to either get rid of it immediately, or kill him in your next 2 turns or 
    else he'll use it to very rapidly draw into all the pieces of Exodia.  Another 
    option is to have Spirit Reaper, Thestalos, and X-Saber Airbellum to try to 
    discard any piece of Exodia which pretty much creates an auto-loss for him.
    Northwest of Masaki are 2 punks.  Let's take the northern 1 first.
    Dandy Deck
    He has crafted a deck with tons of searcher monsters, and some Monarchs.  You 
    should utilize monster destruction effects to keep his field as clear as 
    possible so that he can't keep on summoning his stronger monsters.  I also 
    highly suggest Chaos Sorcerer, Kycoo, or some other means of removing monsters 
    from the grave so you can get rid of annoyances like Treeborn Frog and 
    When you talk to the southern punk (Gordon), he hints that he can get you some 
    cheap Duel Runner parts.  He directs you over to a shop 1 screen south.  Head 
    into the shop and check the tires on the ground for 1500 DP!  Now, talk with 
    the guy standing there.  Kuroe seems friendly enough when you mention Gordon's 
    name, and promptly trades you some parts for Toru's money.  Head out of the 
    shop and when you try to go 1 screen north, Gordon will come up behind you and 
    pick your pocket!  Head east a screen to pursue him and attempt to go into the 
    building.  You'll be stopped by a "Rude Man", who denies seeing Gordon and 
    attempts to gang up on your with his 2 buddies.  Good news for you is that 
    Kalin, Jack and Yusei are in the house and their here to save you! (notice his 
    name changes to "Sinister-looking Man" [giggles]) They'll take care of the 
    trash while you chase after Gordon.  You'll find him in the eastern room of 
    the building.  Time to kick his ass.
    Gotham World
    He uses an Ice Barrier deck.  It's a horribly weak archetype.  You don't need 
    my help crushing this one.
    Beat Gordon and he'll give you back the parts you bought.  Now beat him 2 more 
    When you leave the building you'll see that Kalin and Yusei have cleaned 
    things up quite splendidly (note the name has changed to "Weak Thug" now).  
    Yusei takes a look at the parts you bought, only to discover that (gasp) you 
    were sold bogus parts!  The 3 of you walk down to the shop looking for an 
    explanation and Kalin does some things to Kuroe that are best left unsaid lest 
    some of the younger players out there become emotionally scarred.  So . . . 
    point is that Kalin gets back the money you paid for the parts and gives it to 
    you, but now you're back where you started with no parts for Toru's Duel 
    Runner.  Yusei, however, is willing to rectify that.  Meanwhile, apparently 
    you want to thank Jack for his help (aren't you the nice guy?) and Kalin tells 
    you to check the card shop district for him.  Head out of this area and then 
    go north 1 screen.  You'll find Jack right next to the save point.  Before you 
    duel him, note that your exploits thus far have opened up another new card 
    pack - so let's check that out!
    Cybernetic Revolution:
    Cyber Dragon
    Cyber End Dragon
    Cyber Twin Dragon
    Des Croaking
    Des Frog
    Dragon's Mirror
    Miracle Fusion
    Power Bond
    Winged Kuribo LV10
    Again, not much here that you'll want at this time.  Cyber Dragon is the big 
    kahuna of this pack.  Des Frog and Des Croaking could be nice later if you 
    want to make a Froggy deck.  Drillroid is an overall decent card for some 
    decks.  There's not enough Dragons yet for Dragon's Mirror, and not enough E 
    Heroes yet for Miracle Fusion.
    Back in story mode, you're ready to thank Jack.  Jack, however, doesn't want 
    thanks.  He wants a duel.  Let's oblige him.
    Jack Atlas
    Dragons' Lair
    Jack prefers strong beatsticks that can be easily summoned or special 
    summoned.  He will also attempt to summon Red Dragon Archfiend, who has 3000 
    ATK and an effect that destroys defense position monsters.  I suggest a fair 
    number of Traps to help deal with this, and planting a good beatstick of your 
    own on the field won't hurt either.
    Jack will give you a copy of Vice Dragon if you beat him.  Of course, Kalin 
    was watching your duel and it got him super pumped to duel you too.  So do it.
    Kalin Kessler
    The Enforcing Ones
    Kalin uses an Archfiend deck.  If you've ever heard the joke about decks that 
    "Archfiend Tier" you'll know that it means this guy is practically a pushover.  
    The only upside to his deck is his high ATK 4-star monsters, but if you can 
    plant any decently strong monster on the field and protect it a bit, you 
    should have this won.
    For beating Kalin, you get a copy of Vorse Raide (bleh).  Just as Kalin runs 
    off, Yusei returns with the parts that Toru needs . . . and even hands them to 
    you for free!?  Well, not that you'll complain.  It's all good.  Jack 
    convinces Yusei that you're a pretty good duelist so of course Yusei is ready 
    for a duel himself.
    Yusei Fudo
    Rallying Warriors
    Yusei is using a Quickdraw deck, which is capable of summoning some decent 
    Synchro monsters so I suggest having plenty of Traps ready to get rid of those 
    Synchro monsters as they pop up.
    Beating Yusei will net you a copy of Junk Synchron (a very nice tuner).  The 
    band disperses, and you're almost ready to leave.  Before you talk to the old 
    man again up north, there's a girl just south of his location who we haven't 
    beaten 3 times yet.  Get on that.
    Chums of Dark World
    Dark World decks work by discarding DW monsters to the grave to gain effects 
    that either summon them or destroy cards on the field or allow you to draw 
    cards.  As such, get rid of any Airbellums or Spirit Reapers, or Don Zaloogs 
    you might have in your deck before starting this fight.  Other than that, a 
    2400 ATK beatstick should be enough to deal with almost anything you're going 
    to see from this deck.
    Ok, now talk to Klaus to head back to Crash Town.
    Chapter 3: The Turning Point
    You're back in Crash Town now.  However, before you do anything, save and head 
    out of Story Mode.  Getting to this chapter gets you some more CPU Opponents 
    along with 2 new card packs!
    Shadow of Infinity:
    Ancient Gear set
    Chainsaw Insect
    Demise, King of Armageddon
    Doom Dozer
    Hamon, Lord of Striking Thunder
    Karma Cut
    Proto-Cyber Dragon
    Raviel, Lord of Phantasms
    Ruin, Queen of Oblivion
    Treeborn Frog
    Uria, Lord of Searing Flames
    If you want to make a Demise deck, that may be somewhat feasible at this time.  
    Karma Cut is a pretty good monster removal trap.  The big bad boy of thise 
    card pack, however, is Treeborn Frog who is useful in several different deck-
    types.  If you see something you want or need, feel free to invest in some 
    packs.  If not, keep saving your DP for better things.
    Power of the Duelist:
    Alien set
    Chimeratech Overdragon
    Cosmic Horror Gangi'el
    Destiny Hero set
    Future Fusion
    Mausoleum of the Emperor
    Neo-Spacian set
    Overload Fusion
    Roid set
    If you were looking to make an Overdragon OTK deck, you can do so now.  The 
    Destiny Heroes have some decent monsters within them.  Future Fusion is useful 
    for Dragon decks.  You could potentially focus on a Mausoleum deck as well.  
    None of these choices sound particularly juicy to me, however, so I just 
    skipped over this pack until later.
    We've got several new opponents in CPU Duel mode, so let's beat them all 3 
    times each.
    Tender of the Laval Volcano
    Laval-Pattern Burn
    The Laval deck used here is so disjointed and unorganized that even though 
    normally Laval archetypes can be made into decent decks, this one falls into 
    the range of "easy as pie" (mmm pie).  Just play smart, be prepared if a 
    couple Synchro monsters come out, and you should be fine.
    Gishki Erial
    Ritua Poor
    Gishki decks use Ritual summons to get powerful monsters on the field.  If 
    used properly they can be a formidable archetype, but the AI doesn't really do 
    a good job of this, so what will happen is it'll end up using up all its cards 
    trying to Ritual summon monsters, and will have very few cards left after the 
    summon is performed.  For you, this means that if you can destroy those few 
    monsters your opponent will have no follow up and you will win.  Royal 
    Oppression, Solemn Judgment, Dark Bribe, and a few others can even help you 
    stop the summons from occurring in the 1st place.
    Genex Ally Axel
    Accelerating Genex
    Genex decks are sort of slow to start up, but if you let your opponent gets 
    too many monsters on the field you'll start running into some serious problem.  
    This duel is a lesson in the importance of controlling the field.
    Gem-Knight Prism Aura
    Sparkling Knights
    Gem-Knights are a new type of Fusion deck.  The weak part about them is they 
    require a bunch of Normal monsters in order to work.  The strong part is that 
    the Fusion monsters are really frickin' strong.  Utilize BTH, Royal 
    Oppression, Solemn Judgment, and as many other good Traps as you have to get 
    rid of those Fusion monsters or stop them from being summoned in the 1st 
    place.  Good news for you, is that after 2-3 summons your opponent should be 
    getting low on cards and won't be able to do as much summoning because of it.
    Thunder Unicorn
    Unicorn Grit
    Any AI that owns Instant Fusion will 80% of the time simply misuse it and 
    damage themselves by 1000 LP for no reason.  Yay for you.  This guy uses a 
    pretty weak Beast deck.  You should be able to basically steamroll him.  Oh, 
    and save your spell/trap hate for Solidarity.
    Wynnda, Priestess of Gusto
    Me Gusto
    She has an overall well-rounded deck with decent support spells and traps, but 
    her strategy is not very focused at all.  By now, you should have a deck with 
    at least a reasonably focused strategy, and that should be enough to beat her 
    in a straight up duel.  She uses Gusto and Psychic monsters.
    Beating Wynnda 3 times unlocks Power Tool Dragon as a CPU Opponent.  No reason 
    not to just jump right in.
    Power Tool Dragon
    Vidi! Geri! Vici!
    Morphtronic monsters gain different effects dependent on whether they're in 
    attack or defense position.  Many are also LIGHT monsters so beware of Honest.  
    Remember, for decks that use a lot of Equip cards, just using basic monster 
    destruction is typically best since those 1 for 1 destruction effects can 
    easily be turned into +1 or better effects when the monster they destroy is 
    equipped with Spell cards.
    Well, after all of that you should have saved up a respectable amount of DP.  
    You've also probably gotten a bunch of Starter Decks by this time, and you 
    should be using those along with Card Passwords to be making your deck into 
    something fairly reasonable by now.  So, with all those long duels behind us, 
    let's move back into Story Mode.
    You need to go to Toru's place (just east of your home) to give him his parts.  
    Toru gets blown away by how much better the parts are that Yusei gave you 
    versus what he asked for.  He tells you to go tell West about your exploits.  
    He's up at your hideout, so start heading north.  When you get to the hideout 
    you tell West and Nico what happened in the city.  Toru shows up and tries to 
    act cool but completely fails when flaws in his logic are pointed out by Nico.  
    However, he does get to mention the fact that his Duel Runner is now complete!  
    Toru says he and West will be waiting for you on the south side of town (near 
    your home) so head over there now.
    When you get there, Toru will show up on his Duel Runner and try to act cool, 
    but he will fail yet again, just barely not wiping out.  Now, he wants you to 
    take a spin in it.  Just hold down the A button to drive it.  Making the 
    required time is super easy.  You don't even really need half the time they 
    give you.
    After completing the course, West makes sure to let Toru know that you 
    freakin' rock compared to Toru's awful driving.  The game moves on to "The 
    Next Day".
    You wake up to hear Toru shouting for you to come outside.  Head out and Toru 
    will be on his Duel Runner saying that he's leaving to permanently move to the 
    city (boo hoo, sob?).  He expects you'll follow him to the city eventually so 
    that he can show you his (improved?) skills.  The game cuts to "Some time 
    West gets you and says he can't find Nico.  He starts to pull you over to the 
    hideout when Klaus appears sputtering some nonsense about something terrible 
    happening.  Apparently, the feud between the 2 big families of Crash Town 
    (Malcolm and Ramon) is heating up.  Klaus doesn't like the idea of West going 
    to look for Nico with a bunch of badasses around, but apparently he wants to 
    show off his parenting skills by once again letting his grandson (you) go out 
    on your own to find Nico.  Before heading off to find Nico, 1st save and get 
    out of Story Mode.  Completing the Toru arc has unlocked a new pack!
    Strike of Neos:
    Advanced Ritual Art
    Ancient Rules
    D.D. Crow
    Dark World set
    Dark World Dealings
    Gene-Warped Warwolf
    Neo-Spacian set
    Neo-Spacian Grand Mole
    Pulling the Rug
    Skyscraper 2 - Hero City
    The Six Samurai set (minus Grandmaster)
    The Transmigration Prophecy
    There are actually a few decent cards in this pack.  Even without Grandmaster, 
    The Six Samurai set is pretty decent if you like that archetype.  Hero City is 
    now available, putting you 1 step closer to a solid Elemental Hero deck.  D.D. 
    Crow, Pulling the Rug and Transmigration Prophecy are all solid cards when 
    dueling certain archetypes.  Neo-Spacian Grand Mole is another solid generic 
    card that is good against a bunch of things.  If you were working on that 
    Demise deck from earlier, you now have access to ARA.  The Dark World cards 
    can be a bit inconsistent until you have access to more of them, but they are 
    a reasonable archetype as well.  Fix your deck up if you need to, then head 
    back into the Story Mode so we can go rescue Nico!
    Head back over to Toru's place and check the shelf in the northeast corner.  
    Toru left you a Star Chip there.  Now exit and head north a screen.  You'll 
    get stopped by Virgil.  Destroy all who oppose your mission!!
    Angel's Bitter Dart
    He uses an Fairy deck that focuses on Airknight Parshath and Neo-Parshath.  
    Just make sure you have some decent trap ready to intercept him and you should 
    be fine.  You'll also probably want a respectable amount of monster 
    destruction since Fairy decks contain A TON of searcher monsters.
    Keep heading north and Jemma will stop you.
    Bone Destroyer
    He's using a Zombie deck, so having a lot of cards that remove stuff from play 
    will be useful here.  You'll also want to be getting rid of Zombie World 
    before it causes you too many headaches.
    Finally, you reach the hideout and find Nico there looking terrified.  She 
    joins you, so start heading back toward your home.  Just as you get close to 
    your home, Scotch will stop you.
    Rotten Recycler
    It's another Zombie deck, but this 1 is a bit better made, so be careful.  If 
    you can get your hands on a Zombie Master via Goyo Guardian or Monster Reborn 
    or Creature Swap while Zombie World is on the field, you can use your 
    opponent's own strategy against him!
    With that, the last badguy in your way is gone and you can bring Nico back to 
    your home.  There's a tearful reunion and everyone is happy.  Klaus wants Nico 
    and West to stay at your place until the fighting dies down.  In the morning 
    he takes them back to their homes safely.  Apparently your heroic actions are 
    making Klaus feel like he needs to show you his own moves at last.  Before you 
    do that, save and get out of Story Mode, because by this time you probably 
    have 100 (or at least close to 100) total duels played (win or loss), which 
    unlocks a new card pack!
    Elemental Energy:
    Dark World set
    Dark World Lightning
    Elemental Hero set
    Elemental Hero Wildheart
    Pot of Avarice
    VWXYZ set
    There's not a whole lot here, but what there is pretty much rocks.  If you 
    were considering a Dark World deck, you now basically have almost everything 
    you need for it (I chose to use to go with one, at least for awhile).  
    Wildheart is a nice monster for Stun and Beatdown decks.  Pot of Avarice is 
    good for decks with heavy milling (and it's a +1).
    At this time, I now had 3 usable decks.  A Monarch deck, a Gadget deck (card 
    password + Machine Starter deck), and a Dark World deck which was my main 
    deck.  Any of these will work, but I'll show you what my Dark World deck 
    looked like at this point in time:
    2x Beiige, Vanguard of Dark World
    3x Broww, Huntsman of Dark World
    3x Cyber Dragon
    2x Fabled Raven
    3x Goldd, Wu-Lord of Dark World
    1x Morphing Jar
    1x Sangan
    3x Sillva, Warlord of Dark World
    2x X-Saber Airbellum
    1x Dark Hole
    3x Dark World Dealings
    3x Dark World Lightning
    2x Gateway to Dark World
    1x Monster Reborn
    2x Mystical Space Typhoon
    3x Dust Tornado
    1x Mirror Force
    1x Solemn Judgment
    1x The Forces of Darkness
    1x Torrential Tribute
    1x Ally of Justice Catastor
    1x Ally of Justice Field Marshall
    2x Ally of Justice Light Gazer
    1x Brionac, Dragon of the Ice Barrier
    2x Dark End Dragon
    1x Flamvell Uruquizas
    1x Goyo Guardian
    1x Lightning Warrior
    1x Magical Android
    1x Mist Wurm
    1x Naturia Beast
    2x X-Saber Urbellum
    Back in story mode, it's time to challenge Klaus!
    My Eyes are Clear
    Klaus uses a Cloudian deck, which means you'll want to bring a bunch of 
    monster destruction cards since most of his monsters cannot be destroyed by 
    battle.  If you can take out his monsters with effects, winning should be a 
    piece of cake.  Enemy Controller and Book of Moon are great friends for you 
    here, because his monsters destroy themselves if they're ever in face-up 
    defense position!
    Beat Klaus and he'll give you a copy of Beast King Barbaros (a very nice 
    card).  Klaus then proceeds to show you some hidden stairs leading down into a 
    basement where you can find your father's old Duel Runner!  After a sad story 
    about your and Toru's parents, Klaus declares that you and he will be moving 
    to the city to get away from the violence in Crash Town.  He wants you to tell 
    Nico and West what's going on.  If you check the tool box in the room, you'll 
    find a copy of Smashing Ground.
    Head north to the hideout to find West and Nico waiting there for you.  You 
    give them the low down of the situation and they wish you the best of luck in 
    becoming a Turbo Duelist.  When you're ready, head back to Klaus in your home 
    and you'll head off to the city once again!
    Chapter 4: Completion
    You wind up in an apartment building in the city.  Save and head out of Story 
    Mode since getting to this chapter has unlocked new CPU opponents and new card 
    Tactical Evolution:
    Chrysalis set
    Common Charity
    Crystal Seer
    Damage = Reptile
    Doom Shaman
    Elemental Hero set
    Elemental Hero Neos Alius
    Frost and Flame Dragon
    Hunter Dragon
    Necro Gardna
    Rainbow Dragon
    Symbols of Duty
    Vennominaga the Deity of Poisonous Snakes
    Vennominon the King of Poisonous Snakes
    Venom set
    Zombie Master
    Several good cards in this pack.  Zombie Master is key to any Zombie deck.  
    Necro Gardna is an awesome addition to any deck that mills or discards a lot 
    of cards.  Crystal Seer is a good generic card.  Common Charity and Symbols of 
    Duty are good for Vanilla (Normal monster) decks.  Hunter Dragon is worthless 
    right now, but will be great later when you have access to Dragunity monsters.  
    The Venom set and Reptile decks can now be created.  Those have some fun and 
    interesting combos, but are more a recreational deck because they have very 
    little consistency.  Still, always fun to bust out a 5000 ATK Vennominon, or 
    to win via the effect of Vennominaga.  You also have access to Rainbow Dragon 
    even though you have yet to see a single Crystal Beast monster (doh!).
    Phantom Darkness:
    All-Out Attacks
    Armageddon Knight
    Black Veloci
    Blue Thunder T-45
    Cyber Valley
    Dark Armed Dragon
    Dark Horus
    Dark Eruption
    Dark Nephthys
    Desiny Hero set
    Doomsday Horrow
    Drastic Drop Off
    Elemental Hero set
    Fires of Doomsday
    Future Samurai
    Gemini Trap Hole
    Gladiator Beast set
    Neo-Spacian set
    Rainbow Dark Dragon
    Shadowpriestess of Ohm
    Six Samurai United
    Super Polymerization
    Superancient Deepsea King Coelacanth
    The Beginning of the End
    The Calculator
    The Dark Creator
    The Immortal Bushi
    Yubel set
    If you couldn't tell just by the sheer length of the above list, this pack is 
    freaking awesome!!  I highly suggest getting a bunch of the cards from this 
    pack.  Dark Armed Dragon, Arma Knight, Cyber Valley and others are good in 
    several decks.  All-Out Attacks has a deck-out OTK with Morphing Jar #2.  Dark 
    Eruption is great in any deck using many DARK monsters.  Dark Horus, Dark 
    Nephthys, and The Dark Creator can come together in a DARK deck to create some 
    very nice pwnage.  If you're looking to make a Counter Fairy deck eventually, 
    Drastic Dropp Off is a nice addition.  Fires of Doomsday is good in DARK decks 
    and others, since you can use it on your opponent's turn, and even if you have 
    no high level DARK monster to use for tribute summoning, the tokens can also 
    always be used as Synchro fodder.  There's some nice GB cards in here.  
    Gigaplant is a necessary if you're looking to make a Plant deck in the future.  
    If you were working with The Six Samurai set, then Six Samurai United is a 
    100% MUST HAVE.  Super Polymerization can work well in many Elemental Hero 
    decks.  You don't have enough good Fish monsters yet to utilize Coelacanth, 
    but he's here if you want him.  The Immortal Bushi is almost a must-have in 
    any deck that uses only Warrior-type monsters.  Finally, Yubel decks are 
    another fun, although inconsistent deck-type that you can play with and enjoy.  
    Personally, I traded up for a DARK deck at this point.
    Now head over to Free Duel and lets check out some of these new AI Opponents!
    Masked Hero Vapor
    Masked Hero
    He runs an Elemental Hero deck featuring Absolute Zero.  When Absolute Zero is 
    removed from the field by any means, he destroys all of your face-up monsters.  
    Therefore, the best way to combat him is to either negate his summoning with 
    Solemn Judgment, Royal Oppression . . . etc or to just only keep a couple 
    monsters on the field and have a lot of monster removal cards ready to go.  I 
    might even suggest utilizing Divine Wrath to negate Absolute Zero's effect.  
    This will probably be a more difficult set of duels.
    King Tiger Wanghu
    Wonderful Wanghu
    He uses Burden of the Mighty and Wanghu to destroy almost any monster you 
    attempt to summon.  Carry around enough s/t hate to get rid of Burden quickly 
    and you should have a much easier time with these duels.
    Skull Savant
    This opponent runs a ZombieSworn deck, which utilizes a LS mill engine to get 
    Zombies to the grave very quickly.  My suggestion is to use Royal Oppression, 
    Solemn Judgment, and a bunch of cards that remove stuff from play to put a 
    stop to this strategy.  His primary goal is to summon a very high ATK King of 
    Skull Servants.
    Amazoness Queen
    Amazoness Law
    As long as your opponent doesn't get too many monsters on the field you should 
    be fine.  Keep control of the field, and bring a bit extra monster removal and 
    you'll be fine here.  Oh, and make sure to get rid of her Field Spell as soon 
    as it's played.
    Reptilianne Vaskii
    Reptilian Wrecker
    Reptilianne decks utilize monsters on both sides of the field that have 0 ATK 
    (she'll make your monsters have 0 ATK too).  They are slow to start up 
    typically and Book of Moon can often do wonders against them.  Hit them hard 
    and fast, and keep BoM around along with a respectable amount of monster 
    Defeating Reptilianne Vaskii 3 times unlocks Dragunity Arma Leyvaten as a CPU 
    Great Maju Garzette
    I am the Great Maju!
    He basically uses various means to attempt to summon a giant Great Maju 
    Garzette.  Just save some traps so that you can destroy is Garzette when he 
    attempts to use it.  Other than that, it's a pretty standard duel.  Oh, and 
    watch out when you direct attack because he has Gorz.
    Defeating Great Maju Garzette 3 times unlocks Stardust Dragon/Assault Mode as 
    a CPU Opponent.
    I don't think we probably have good enough decks to take on any of the 
    remaining opponents at this time, so enjoy the DP you've raised, the extra 
    Starter Decks you've attained, and your Star Chips and let's head on back over 
    to Story Mode.
    At this point, you can beat Klaus 2 more times to get your 3 wins in against 
    him.  After that, head out of the room and take the elevator to the entrance.  
    Exit the building.  Look just a touch to the left to find a prize box.  Open 
    it for a Star Chip.  The Duel Runner shop is closed, but the guy standing 
    outside is open.  This is the guy to talk to for trading in your Star Chips 
    when you want to.  Right now, head has some card prints, apparel, and some 
    duel disks you can purchase.  I prefer to hold out until the After Story 
    section when he's selling some very expensive Duel Runners which can help you 
    with unlocking more stuff later.  Your choice though if you want to pimp out 
    your outfit feel free to do so.  The other thing this guy does is duel, so 
    beat him 3 times please.
    Want a Star?
    He uses a deck based around Synchro summoning.  You can shut him down pretty 
    hard with Solemn Judgment and Royal Oppression, or you can just duke it out 
    with him straight up.  Your choice.
    East of Kazuhiro is another guy standing around.  Take him down 3 times.
    Fresh Catch
    He uses a Coelacanth deck.  Keep his monster count on the field low, and save 
    your Solemn and BTH's for Coelacanth, who is your only real threat.
    Head north 1 screen from Honda.  On the ground is a glowing sphere.  Pick it 
    up for 36 DP.  To the west side of the screen you can check the ground for a 
    Star Chip.  In the northeast corner is a prize box containing Leo's Custom 
    Disk.  Head back south a screen, and then east.  Head into the Card Shop over 
    here and duel the kid checking out the showcase.  Win 3 times.
    The Prime Dragons
    Helio is using a Dragon deck featuring BEWD and The White Stone of Legend.  
    His big play is to use Future Fusion to create Five-Headed Dragon.  Save your 
    traps for the appropriate times and you should come out on top.
    Head south from the Card Shop and you'll run into Misaki.  She knows who you 
    are.  She'll tell you how she knows if you can pwn her.  Begin.
    She uses a Watt deck, which uses a bunch of monsters that can attack you 
    directly.  Also, watch out for Honest.  Bring some monster control cards and 
    you should be fine.
    She'll give you Des Wombat (good anti-burn card) for winning.  She wants you 
    to follow her.  Do so.  Heading into the garage just south of you, you'll find 
    Toru (turns out Misaki is his gf).  After an annoying reunion with the weirdo, 
    you tell him why Klaus forced you to leave Crash Town.  Toru wants to create a 
    riding team with you to be able to compete in tournaments.  He doesn't realize 
    that you already have a Duel Runner, but you fill the poor codfish in.  Your 
    Duel Runner magically appears inside the garage (ta-da!) but of course it 
    doesn't work until it has the necessary parts.  Since the Duel Runner Shop is 
    closed, Toru and Misaki suggest asking the owner of Bootleg for some advice.
    Head out of the garage and east just a bit.  Now, we could head straight into 
    Bootleg, but let's do some more exploring 1st.  Standing just west of the 
    Bootleg is another duelist for us to beat...
    Bending Willow
    He runs a pretty standard Plant deck.  Be ready to see Tytannial and Botanical 
    Lion, who are both pretty good beatsticks, and Snowman Eater, who is a pretty 
    decent control card.
    Head north a screen to reach the entrance to the prison.  We can't go in until 
    the After Story, but for now we can beat the head guard 3 times.
    Facility Chief
    The Facility
    He uses an Iron Chain deck, which is a very weak way of trying to make you 
    deck out and burning you at the same time.  These 2 competing strategies in 1 
    deck means he accomplishes neither very effectively.  This should be no 
    trouble for you.
    So, FYI at this point in the game I finally got the Monarch structure deck.  
    Between that and some card password usage, I put together a new main deck that 
    looks a little something like this:
    3x Caius the Shadow Monarch
    3x Cyber Dragon
    1x Dark Armed Dragon
    1x Jinzo
    1x Mobius the Frost Monarch
    1x Necro Gardna
    3x Raiza the Storm Monarch
    3x Ryko, Lightsworn Hunter
    1x Sangan
    2x Super-Nimble Mega Hamster
    2x Treeborn Frog
    1x Yamata Dragon
    1x Book of Moon
    1x Dark Hole
    1x Enemy Controller
    1x Foolish Burial
    1x Monster Reborn
    2x Mystical Space Typhoon
    3x Soul Exchange
    2x Bottomless Trap Hole
    1x Call of the Haunted
    2x Dust Tornado
    1x Mirror Force
    1x Solemn Judgment
    1x Torrential Tribute
    2x Ally of Justice Catastor
    1x Ally of Justice Field Marshall
    1x Ally of Justice Light Gazer
    1x Brionac, Dragon of the Ice Barrier
    2x Dark End Dragon
    1x Flamvell Uruquizas
    1x Goyo Guardian
    1x Lightning Warrior
    1x Magical Android
    1x Mist Wurm
    1x Naturia Beast
    2x X-Saber Urbellum
    If you can get to something like that, it should last you quite awhile.
    Head back south, then east.  In the southeastern corner there's a barrel on 
    the ground containing a Star Chip.  Finally, the only place left to go is into 
    the Bootleg, so head on in.  The only person here is the owner, so talk to 
    him.  He'll help you out, but only if you can prove yourself worthy by solving 
    his Duel Puzzles.  Not that you'll be solving anything . . . here's the 
    answers you lazy bum.
    Duel Puzzle 1:
    1. Activate Raigeki Break discarding Quillbolt Hedgehog and targeting Mirror 
    2. Summon Junk Synchron and use his effect to bring back Speed Warrior.
    3. Activate Quillbolt Hedgehog's effect to summon him.
    4. Synchro summon Junk Warrior using Speed Warrior as the other material.
    5. Attack Goyo with Junk Warrior.
    6. Attack to win.
    (1200 DP)
    Duel Puzzle 2:
    1. Activate Junk Archer's effect removing Stardust Dragon from play.
    2. Activate Turbo Cannon's effect destroying Red Dragon Archfiend.
    3. Activate Scrap Dragon's effect destroying Turbo Cannon and Black Rose 
    4. Attack to win.
    (1400 DP)
    Duel Puzzle 3:
    1. Summon Butterfly.
    2. Activate Gave and Take targeting the only cards allowed.
    3. Activate Double Summon, then summon Pumpkin activating his effect to summon 
    4. Activate Smashing Ground.
    5. Synchro summon Leodrake using Pumpkin as the other material.
    6. Attack to win.
    (1600 DP)
    Duel Puzzle 4:
    1. Activate Brain Control to take XX-Saber Gottoms, then change him to defense 
    2. Activate Foolish Revival targeting Shiny Black "C".
    3. Activate Karma Cut discarding Lurrie to remove all copies of Shiny Black 
    "C" and special summon Lurrie.
    4. Activate Emergency Teleport to summon Krebons.
    5. Summon Synchro Fusionist, then Synchro Summon Magical Android, activating 
    the effect of Synchro Fusionist to obtain Miracle Synchro Fusion.
    6. Activate Miracle Synchro Fusion to summon Ultimate Axon Kicker.
    7. Enter the Battle Phase and attack Black-Winged Dragon with Ultimate Axon 
    8. Enter Main Phase 2 and activate Dimension Fusion to summon Magical Android 
    and Krebons.
    9. Synchro Summon Dark Strike Fighter and use his effect to tribute all 
    monsters you control for Burn damage, lastly tributing himself.
    10. Activate Wicked Rebirth to summon Dark Strike Fighter, and use his effect 
    on himself again (his effect is not negated, because tributing himself is a 
    cost, so he is in the graveyard when his effect is resolving and is no longer 
    under the influence of Wicked Rebirth).
    (1800 DP)
    Duel Puzzle 5:
    1. Activate Limit Impulse discarding Dandylion and Core Destroyer to summon 2 
    tokens (make sure they're in attack position).
    2. Activate Nightmare Archfiends tributing a Fluff token to summon 3 tokens to 
    your opponent's field.
    3. Activate Enemy Controller tributing the other Fluff token to take 1 of the 
    Nightmare Archfiend tokens.
    4. Activate Allure of Darkness removing Gravi-Crush Dragon.
    5. Special summon Spell Striker.
    6. Activate Escape from the Dark Dimension to summon Gravi-Crush Dragon.
    7. Summon Lava Golem to your opponent's field.
    8. Equip Lava Golem with Scroll of Bewitchment and choose LIGHT.
    9. Activate Leeching the Light and select Lava Golem.
    10. Activate Gravi-Crush Dragon's effect tributing The Dark Door to destroy 
    Lava Golem.
    11. Attack to win.
    (2000 DP)
    After completing 3 of his puzzles, the Owner will give you a "Letter from the 
    Owner" that you're supposed to give to Blister who's on the 4th floor of the 
    apartment you live in.  He'll hook you up.  You have nothing better to do at 
    this point, so head back to your apartment and take the elevator to the 4th 
    floor.  There's a picture just before the eastern door, check the wall where 
    it is to find a Star Chip.  Open the eastern door and enter.  You'll see 
    Blister standing there, and there's also a prize box in the northeast corner.  
    Open it for 2000 DP!!  Talk to Blister and he'll greet you warmly enough.  He 
    happens to have a CPU on hand that he can just give to you for free (starting 
    to like this guy [no-homo]).  He doesn't have the other parts you need (didn't 
    really think it would be that easy, did you?), but he suggests checking out 
    the Underground Duel Arena for more info.  Before we leave him to check that 
    out, let's get in our 3 duels.
    Blister's Machiners
    He uses a pretty weak Machina deck.  These should be relatively easier duels 
    compared to what you're used to.  Machina Fortress is the only card you have 
    to worry about, but if you can remove it from play then you should be solid.
    Head back over toward the Bootleg.  Just southeast of it is the Underground 
    Duel Arena.  Enter to find 2 people near the entrance.  Beat them both 3 
    Underground Darkness
    She runs a DARK deck with mostly just random powerful DARK monsters stuffed 
    together.  Use your focused strategy to outplay her.
    Earth's New Light
    He runs a LIGHT Fairy deck, so watch out for Honest, and don't let him keep 
    Valhalla or Sanctuary on the field.  You'll need a good balance of monster 
    removal and spell/trap removal effects or else these duels could get rough.
    Head down the steps from here.  Along the northern wall is a barrel with a 
    Star Chip inside.  Grab that, then talk to the girl in the middle of the room.  
    She'll tell you that anything you can find in the room is your's.  If you look 
    over by the stairs again, you'll notice a glowing orb.  Grab it to obtain an 
    Engine.  We're not done here though, it's time to beat both of the people here 
    3 times each.
    Classic Deck
    She runs a Dark Magician Spellcaster deck with basic Spellcaster support cards 
    and a reasonable arsenal of beatsticks.  The deck is pretty well-rounded, but 
    not particularly scary unless you get a bad hand or somehow manage to let her 
    get control over the field.
    Modern Deck
    He uses something that could almost be considered a Stun deck with Rai-Oh, 
    Gorz, and a bunch of other singularly strong monsters.  His deck has very 
    little synergy between its cards so he sucks pretty much when it comes to 
    swarming the field or pulling off big combos, but each card he has is a threat 
    in and of itself.  Therefore, I suggest trying to plant a big beatstick on the 
    field early, and use plenty of monster removal to take care of problems as 
    they arise.
    Once you're done here, head out and go back to Toru's garage.  On your way 
    there, Misaki will stop you to say that there is a frame in the plaza that she 
    can't get to.  Head into Toru's garage and you'll get your 1st chance to 
    complete your last 2 wins against Misaki.
    Head out of the garage and go north a bit to see Blister and some other fellow 
    enter the gated area.  Blister is telling that guy, Bolt (like the dog in that 
    cartoon movie!), that he was planning on giving you the frame in the garbage 
    there, but he wants Bolt's permission 1st since it's technically still his 
    stuff.  Misaki butts in right during the argument (?) and announces that Bolt 
    must be the final boss (queue Dragon Quest music!) before you can complete the 
    Duel Runner.  Bolt agrees with that logic and will make you fight a Tag Duel 
    with you and Misaki against him and Blister.  Before beginning the duel, nab 
    the prize box over here, which contains 1500 DP!!  Now, begin what will be for 
    you the 1st of a slue of grudgingly annoying Tag Duels, where your AI partner 
    will almost actively try to screw you over.  Good luck (as far as not throwing 
    your DS across the room goes).
    A Duel of Men
    Blister (Blister's Machiners)
    Bolt Tanner (Ex-Champion's Glory)
    Until late into the post-game when you can have an actual good partner with 
    both of you using similar good strategies (such as LS), all Tag Duels are 
    going to be a pain in the ass.  Just be glad that Blister and Bolt don't have 
    very kickass decks - it will only get harder from here.
    Bolt will give you the frame after you take him down.  He'll then also give 
    you a copy of Sangan (if you didn't have this card already, it is useful in 
    any deck with multiple <1500 ATK monsters).  Back at the garage, you and 
    Misaki announce to Toru that all the Duel Runner parts have been obtained.  
    After a few seconds of god awful cinematography, your Duel Runner is complete!  
    Well, you would've gotten to race but that weakling Toru has gotten all 
    "tired" and needs to sleep.  At this point, you could exit and start working 
    on CPU Tag Duels in Free Duel mode, but I highly suggest waiting on that until 
    you have unlocked some MUCH better partners.  Instead of that, go back and 
    complete the last 2 Duel Puzzles at the Bootleg.  Completing all the Bootleg 
    Duel Puzzles will net you a new card pack - let's take a look!
    Steelswarm's Invasion!!:
    Armed Dragon LV7 and LV10
    Black Salvo
    Cyberdark Dragon
    Daigusto Eguls
    Daigusto Gulldos
    Emperor Sem
    Evigishki Mind Augus
    Evigishki Soul Ogre
    Gem-Knight set
    Gishki set
    Gishki Ceremonial Mirror
    Gusto set
    Horus the Black Flame Dragon LV8
    Karma Cut
    Laval Twin Slayer
    Magical Android
    Silent Swordsman LV5
    Star Blast
    Steelswarm set
    The Tricky
    Thought Ruler Archfiend
    Volcanic set
    Vylon set
    Vylon Delta
    XYZ-Dragon Cannon
    We're finally making our 1st foray into some of the newer cards available in 
    2011!  The Gishki set utilizes special Ritual summon cards to bring out some 
    fairly powerful Ritual monsters without losing much (if any) card advantage.  
    The Vylon set utilizes Equip cards (and I therefore don't suggest it since 
    Equip cards can often end up giving you bad hands and dead draws).  The 
    Steelswarm set is like a 2nd try at Monarchs.  Personally, I prefer Monarchs 
    over Steelswarm, but you can feel free to try them out as you like.  The Gem-
    Knight set is like a 2nd try at Elemental Heroes fusions, and it works pretty 
    well, with good beatsticks and effects that will let you summon several 
    powerful Fusion monsters.  Aside from the sets, we've got several of the 
    strongest LV monsters here if you're into that (although I'm not).  Black 
    Salvo is a good tuner monster.  Karma Cut is a nice way to remove monsters 
    from play (sometimes multiple monsters).  Krebons is another awesome tuner 
    who's easily summoned in many ways and can keep himself alive if you're in 
    trouble and need to stall a bit.  Magical Android, Thought Ruler Archfiend and 
    Vylon Delta are all good Synchro monsters.  The Tricky is useful in Fabled 
    Continuing in Story Mode, head back toward the area near the Card Shop where 
    you got your Duel Runner Frame and you'll find a girl standing there.  She 
    does Rental Deck duels.  Any Rental deck you beat her with can then be 
    obtained as 1 of the random Starter decks you can receive every 10 duels.  
    Beat her with every Rental deck (this may take awhile but it's worth it and 
    you'll make some solid amounts of DP too).  Now, head back to Toru's garage.  
    You can take the opportunity to beat Toru 3 times as well here.
    Scrap Garage
    Scrap monsters gain effects when destroyed by the effect of another Scrap 
    card.  They are quite good at churning out a Synchro monster every turn, but 
    Toru's Scrap deck is pretty pathetic by comparison to a real one, so this 
    should be a good intro to the genre.  Removing monsters from play is a good 
    way to stop many of the combos of this deck.
    When you're done, head back to your apartment room.  You rush in and tell 
    Klaus that some dummy is neighbors with the 2 of you again.  You tell him that 
    your Duel Runner is fixed and he nags you about making sure to be safe.  Then 
    the game transitions to "The Next Day".
    When you wake up, Klaus is there with a present.  It's a riding suit.  It does 
    nothing except allow you to ride your Duel Runner on the specified tracks and 
    at specified times in the story.  It's his way of apologizing for lecturing 
    you so harshly.
    Head back to the shop and get ready for your 1st ride on your Duel Runner 
    (compared to your 1st ride on Toru's Duel Runner).  The game shifts over to a 
    Mountain Pass area.  There's a Duel Runner shop here, so let's enter that 1st 
    and pick up a Gamma Frame I.  Next, there's a guy in the shop near the 
    entrance who we can beat 3 times.
    Richard's Gishki
    This will be your 1st time checking out a Gishki deck.  Remember, they do 
    Ritual summons, so Royal Oppression is nearly an auto-win here.  Other than 
    that, Solemn Judgment and BTH work well here too.  Just save your traps for 
    the Ritual monsters.
    Exit the Shop.  Go directly south and check the guard rail for a Star Chip.  
    In the northeast corner is a prize box containing Mist Valley Falcon.  Next, 
    you'll want to check out of Story Mode for a second, because you need to 
    create a deck for Turbo Dueling.  Here's what I used:
    2x Breaker the Magical Warrior
    3x Caius the Shadow Monarch
    2x Chaos Sorcerer
    3x Cyber Dragon
    2x Green Gadget
    2x Krebons
    1x Kycoo the Ghost Destroyer
    1x Mobius the Frost Monarch
    1x Neo-Spacian Grand Mole
    2x Red Gadget
    2x Ryko, Lightsworn Hunter
    1x Sangan
    2x Yellow Gadget
    Speed Spells(5):
    2x Fissure
    1x Hammer Shot
    1x Soul Exchange
    1x Soul Taker
    2x Bottomless Trap Hole
    1x Call of the Haunted
    3x Dust Tornado
    1x Mirror Force
    1x Royal Oppression
    2x Sakuretsu Armor
    1x Solemn Judgment
    1x Torrential Tribute
    2x Ally of Justice Catastor
    1x Ally of Justice Field Marshall
    1x Brionac, Dragon of the Ice Barrier
    2x Dark End Dragon
    1x Flamvell Uruquizas
    1x Goyo Guardian
    1x Lightning Warrior
    1x Magical Android
    1x Mist Wurm
    2x Thought Ruler Archfiend
    1x Vylon Delta
    1x X-Saber Urbellum
    With only a few Speed Spells available to you at this point in the game, I 
    felt it more prudent to go with a deck that benefits from being a bit Trap 
    heavy.  So I chose to work with a Gadget deck.  Back in Story Mode, speak with 
    Toru to start up your 1st Turbo Duel!
    Thanks, Scrap
    Basically the same as his normal Scrap deck, but with Speed Spells.
    After winning, the game switches it up on you to the 3 bad guys from the very 
    beginning.  They're talking about a circuit in a way so that you have no clue 
    what anything means.  Back where you are, Toru is complaining because he is 
    weak and you are strong.  Weak, weak, weak Toru.  Man, I feel he is just the 
    most annoying "I say I'm strong but am actually damn weak" character in this 
    game.  Pisses me off... Anyway, Misaki will toss a copy of Gene-Warped Warwolf 
    your way for winning.  After that, some punk named Breo appears telling you 
    that public land belongs to him and you can't be on it.  He challenges you to 
    a race, with the winner having to leave the area.  Before you challenge him, 
    head back to the Duel Runner shop.  Miraculously in just 15 minutes they 
    managed to restock their shelves with some new items.  Here's what my setup 
    looked like:
    Junk Frame
    Wheel Shield I
    Feather I
    Booster I
    Turbo Chip I
    A quick note, if you begin holding A just as the "next to last" light comes on 
    you can get an early speed boost in the beginning.  This takes some practice, 
    but is great if you want to make races easier and crucial if you want to S 
    Rank in later races.  Also, you have received a new card pack since you 
    completed your 1st Turbo Duel.  It's called "Acceleration 1st Gear".  I'm not 
    going to list out the main cards in it, because it's basically all Speed 
    Spells and a few Turbo Duel only Trap cards.  Just know that you should get 
    some copies of it to help make your Turbo decks a bit better.
    Back in Story Mode, talk to Breo to start up the race.  Try to get the early 
    speed boost, but either way, use 1 of your boosts from Booster I to get a kick 
    start.  After that, just avoid the objects in the road and you should win 
    easily.  If you feel you're going to slow, you can take off the Wheel Shield 
    After the win, Breo will run off and you'll be greeted shortly by Crow.  He's 
    willing to help with the repairs to your Duel Runners, which all apparently 
    got damaged during the race (wtf?).  The game switches to Toru's garage, and 
    Crow brings over Yusei to help with the repairs.  After a quick reunion, Yusei 
    announces that he's too busy for you today, but he'll help fix up your Duel 
    Runners tomorrow.  Suddenly, Klaus sprints into the garage carrying a Letter 
    from Nico on him.  The letter says "HELP".  Well shit, Nico is very persuasive 
    ain't she?  I mean sure, she could've given SOME details, but noooooo, she 
    just wants you to come blindly to her rescue.  Apparently, your Duel Runner is 
    the only 1 that's operational, so you get to head on over to Crash Town to 
    clean things up there by yourself (wanna bet on whether ANYONE gets over there 
    to help you before you single-handedly do that job?).
    Chapter 5: Going Home
    The game tells you to check the hideout to see if Nico and West are there.  I 
    tell you to save at your home, and then check out the new card pack you've 
    unlocked by making it to this chapter:
    Crossroads of Chaos:
    Battle Mania
    Black Garden
    Black Rose Dragon
    Doomkaiser Dragon
    Fragrance Storm
    Iron Chain set
    Iron Chain Dragon
    Miracle Fertilizer
    Mark of the Rose
    Morphtronic set
    Plaguespreader Zombie
    Psychic Lifetrancer
    Queen of Thorns
    Revived King Ha Des
    Secret Village of the Spellcasters
    The White Stone of Legend
    Turbo Warrior
    Tytannial, Princess of Camellias
    So much goodness here.  Definitely pick up copies of this pack.  There are now 
    enough Plant monsters and Plant support available for you to make a Plant deck 
    or a Black Garden deck.  You could also make a Psychic deck, which is 1 of 
    those inconsistent but fun-to-use decks.  You now have access to Secret 
    Village, which means you can make a decent Spellcaster deck.  Black Rose 
    Dragon and Psychic Lifetrancer are both good generic Synchro monsters.  The 
    White Stone of Legend is a good card that can help you with a Dragon deck, but 
    it isn't a great card until you can get your hands on Cards of Consonance.  
    The big prize of this pack, however, definitely goes to Plaguespreader Zombie, 
    who is an awesome tuner that can be splashed into most decks, including any 
    deck with a focus on the graveyard.  Very kick ass.  Go get your deck worked 
    on after all this.
    When you're done fixing up your deck, it's time to be taking on more opponents 
    in CPU Duel and we'll also be working on the CPU Turbo Duel opponents.  Let's 
    do it.
    Karakuri Steel Shogun mdl OOX "Bureido"
    Karakuri Kamikaze
    The Karakuri monsters are big on changing battle positions, but without their 
    support cards they can be pretty worthless.  Therefore, have some monster 
    control cards and a bunch of spell/trap control cards will help you gain an 
    advantage here.  He also uses some Machina monsters including Fortress so 
    watch out for them, and try to keep some spell/trap control waiting to destroy 
    Solidarity since you don't want to fight against all monsters with +800 ATK.
    Needle Burrower
    Manly Burrower
    This guy has a Machine deck that is poorly put together with a lot of tiny 
    monsters whom you can easily take care of with your own monsters so long as 
    you destroy all of his traps.
    Magical Merchant
    Plateful of Monsters
    The best way to deal with Magical Merchant is to use cards that can destroy or 
    remove face-down monsters so he never even gets the chance to use the effect.  
    This includes primarily Nobleman of Crossout (which will also take out all 
    other copies of Merchant in his deck) and the Monarchs, although there are a 
    few other cards you can use.  The good news for you, is that his deck is 
    almost entirely monsters, so he has plenty of times when he can get bad hands 
    with no supporting spell or trap cards.
    At this point, I managed to reach 50 hours of total play time, which unlocks 
    Evil Hero Dark Gaia as a CPU opponent.  Additionally, I unlocked 2 more packs.  
    The 1st is unlocked by having completed 200 single duels.  The other, is for 
    unlocking 7 CPU Tag Duel opponents.  Let's check them out now:
    Cyberdark Impact:
    Alient set
    Allure Queen LV3, LV5, and LV7
    Barrier Statue set
    Black Horn of Heaven
    Chain Detonation
    Chain Strike
    Cyberdark set
    Dark Lucius LV4, LV6, and LV8
    Instant Fusion
    Ritual Foregone
    Snipe Hunter
    Vanity's Fiend
    Vanity's Ruler
    A few important cards in this pack.  Vanity's Ruler is great in stun decks, 
    while Vanity's Fiend goes well in Monarch decks.  Justi-Break is essential if 
    you're using a deck that utilizes Normal Monsters.  If you're into Burn decks 
    (although I'm not personally), then Chain Detonation and Chain Strike will be 
    appealing to you.  Instant Fusion is great for both Synchro decks and Monarch 
    decks since it gives you free fodder to be tributed off or used as Synchro 
    World Championship Edition 4:
    Amazoness set
    Anti-Spell Fragrance
    Armed Dragon LV10
    Blizzard Dragon
    D.D. Assailant
    Dark Simorgh
    Doomcaliber Knight
    Embodiment of Apophis
    Fog King
    Fossil Dyna Pachycephalo
    Gold Sarcophagus
    Green Baboon, Defender of the Forest
    Kuraz the Light Monarch
    The Tricky
    Vortex Trooper
    Winged Kuriboh LV9
    Now then, you will almost definitely want to get some copies of this pack.  It 
    has a lot of tasty treats inside.  Dark Simorgh decks are extremely fun, and 
    can be very scary if you manage to plant Simorgh on the field and follow up 
    with Anti-Spell Fragrance, making all of your opponent's spell and trap cards 
    completely worthless while forcing them to summon a monster with minimum 2700 
    ATK to compete with your Simorgh!  D.D. Assailant is an overall well-rounded 
    monster that can fit in several decks.  Doomcaliber Knight and Fossil Dyna are 
    HUGE monsters who will allow you to build a very sexy Stun deck, or you can 
    add them to a Gadget deck to add even more control to the deck.  Gold 
    Sarcophagus is a great card to add to any deck that centers around 1 or 2 
    specific cards.  You may have to wait a couple turns, but it can often be 
    worthwhile to be assured that you'll be getting the card you need.  Necroface 
    is useful in some decks.  If you didn't collect The Tricky earlier and still 
    want him, then you can nab him here.  Of course, I save the best for last.  
    The hands down best card in the game is available in this pack!  It's the one, 
    the only . . . SHAPESNATCH!  You win the duel just by placing this monster in 
    your deck!  His power's exceed the limits of what the human mind is capable of 
    understanding!  Use him!!
    So yeah, you'll probably want to fix up your deck a bit before continuing.
    Legendary Jujitsu Master
    Supple Beats Strong
    He uses a lot of cards that return monsters to the hand or deck.  This can 
    sometimes be good for you, however, because although it is frustrating to 
    fight against, he should slowly start to lose card advantage.  A card that 
    works really well against his strategy is Thought Ruler Archfiend, by the way.  
    Jinzo is another good choice.
    Swamp Concert
    Thankfully, he's not using the control version of a Froggy deck, which is a 
    pain in the ass to deal with.  To beat this deck, remove Roanintoadin from 
    play by any means and destroy Wetlands whenever it pops up.  Easy.
    Vylon Omega
    Mega Omega
    Vylons use Equip cards quite often, so having a good amount of monster control 
    will mean destroying monsters and all cards equipped to them for easy swings 
    in card advantage.  It also means there's good chances of your opponent having 
    some lousy hands.
    Defeating Vylon Omega 3 times unlocks Dark Simorgh as a CPU Opponent.  We'll 
    get to him later, but for now we're done with CPU Duel, and will be moving on 
    to CPU Turbo Duels, so use all those new cards you have to make a decent Turbo 
    deck and let's get started!
    Here's what I'll be using:
    3x Breaker the Magical Warrior
    2x Caius the Shadow Monarch
    3x Cyber Dragon
    3x Doomcaliber Knight
    2x Fossil Dyna Pachycephalo
    2x Krebons
    2x Kycoo the Ghost Destroyer
    1x Neo-Spacian Grand Mole
    1x Sangan
    1x Spirit Reaper
    2x Vanity's Fiend
    Speed Spells(8):
    1x Angel Baton
    1x Fissure
    2x Mystical Space Typhoon
    2x Shift Down
    2x Smashing Ground
    2x Bottomless Trap Hole
    1x Call of the Haunted
    2x Dust Tornado
    1x Mirror Force
    2x Sakuretsu Armor
    1x Solemn Judgment
    1x Torrential Tribute
    2x Ally of Justice Catastor
    1x Ally of Justice Field Marshall
    2x Black Rose Dragon
    1x Brionac, Dragon of the Ice Barrier
    2x Dark End Dragon
    1x Flamvel Uruquizas
    1x Goyo Guardian
    1x Mist Wurm
    1x Naturia Beast
    2x Thought Ruler Archfiend
    1x X-Saber Urbellum
    Thought I'd change things up a bit and go with a Stun deck. ;D
    The Little Swordsman of Aile
    Aile Be Back
    Well, he uses a Warrior deck with The Immortal Bushi, but really...it sucks 
    pretty damn bad.  You should be a bit embarrassed if you lose to this.
    Dragon Manipulator
    Dragon Dash
    Umm...so yeah you're an idiot if you put any Dragons in your deck when you go 
    to fight this guy knowing what his name is.  Other than that, he utilizes 
    cards that can take control of your own cards for a turn.  The easy part of 
    this, is that most of the time, this will happen during YOUR turn, so the 
    monsters he takes control of won't be able to attack you, and you'll get them 
    back at the end of the turn!  This should be overall another easy set of 
    Runway Train
    Roid decks have a few slightly annoying monsters, but should mostly be no 
    trouble to you except for their 1 Fusion spell, Vehicroid Connection Zone.  
    Good news is, this guy doesn't have it.  Stomp him.
    Psychic Commander
    Psychic Sidekick
    Psychic decks have some powerful combos, but many of their effects require 
    them to lose LP.  Just keep a balanced amount of monster and spell/trap 
    control, and try to deal some early damage to minimize the number of times he 
    can use his effects and you should be fine.  Oh, effects that stop special 
    summons should work well here too.
    Defeating Psychic Commander 3 times unlocks Earthbound Immortal Asila piscu as 
    a CPU Turbo Opponent.
    Naturia Dragonfly
    This Naturia deck is complete with most of the cards and support necessary to 
    make it a reasonable threat.  I can't think of many natural weaknesses it has, 
    so just try to play it straight up and do your best!  Macro and Stun probably 
    are the most reasonable decks to use.
    Skel's Angels
    Don't ask why, but he has a Ritual deck based around Dokurorider (no effect, 
    1900/1850 stats).  Ummm...crush him?  Maybe even show no mercy by adding Royal 
    Oppression, Fossil Dyna, and Vanity's Fiend to your deck?
    Mefist the Infernal General
    Mefast Mefist
    He uses monsters with piercing effects . . . and that's about it.  Just don't 
    use a deck with a lot of low DEF flip effect monsters and you'll be fine.
    Defeating Mefist 3 times unlocks Kasha as a CPU Turbo Opponent.
    Delta Tri
    Dragon Racer
    He's using a LIGHT Machine deck where he powers up monsters that can attack 
    multiple times with Honest and Limiter Removal.  It's an OTK deck, so it will 
    probably be useful to include Solemn Judgment and Divine Wrath in your deck to 
    help out here with stopping the OTK.  Other good choices are Trap Hole and 
    Book of Moon.  Be wary of using Cyber Dragon here, because he does have 
    Chimeratech Fortress Dragon.
    Defeating Delta Tri 3 times unlocks Destiny Hero - Dasher as a CPU Turbo 
    For the time being, we're done with these duels.  We could beat the rest of 
    these opponents, but it will be easier once we have access to some better 
    cards and it's not going to unlock anything new for us just yet anyway.  
    Therefore, it's finally time to return to Story Mode!
    Ok, so if you remember we just arrived in Crash Town and need to go to the 
    hideout.  Head north 1 screen and to your left will be Jemma.  You beat him 
    once awhile go, but now let's beat him 2 more times.  To the right is Virgil.  
    Beat him 2 more times too.  When you're done, head up north to your hideout.
    West and Nico will be there.  Nico's 1st line to you is "Thanks for dropping 
    by."  Well [insert explitive], ain't that just the right way to greet someone 
    who came after sent him a note saying only "Help!" on it?!  Anyway, it turns 
    out their dad is missing and Kalin is in Crash Town.  Apparently, Kalin is 
    much gloomier than he used to be (reference WC 2010 storyline).  So, their dad 
    went to work for Malcolm and now is missing.  The Malcolm family controls the 
    west side, so I suppose you should probably start there, no?
    Head south to the card shop, then west.  Enter the building here.  Check the 
    west-most table for a copy of Spell Shattering Arrow.  Well, only 1 other 
    person in here, might as well have a chat.  Seluga is his name and he ain't 
    letting you anywhere near Malcolm (well, he wouldn't be much of a guard 
    otherwise, right?).  Well, in this world there is apparently only 1 way to 
    deal with these types of situations.  Fisticuffs, right?  Just sock him in the 
    jaw and walk in, right?  Bust out a knife/pistol/[insert random crazy-ass 
    never-before-heard-of weapon here] and kick his ass with it, right?  Meh, I 
    hate this world, the answer is always to beat him in a children's card game. -
    Silent Swordsman
    He runs a LIGHT beatdown deck.  His monsters and support aren't bad, they just 
    don't have a very focused theme.  You should be able to fight him straight up, 
    but if you don't think you can, you could cheat with some Ally of Justice 
    cards or Light-Imprisoning Mirror.
    Well, you beat him and now you can see the Malcolm guy . . . and there he is 
    coming in from the entrance (did you think he was hiding in the back?).  Yup, 
    had you just waited there for 5 minutes you would've met him anyway.  Oh well, 
    that's life.  Malcolm is willing to listen to what you have to say - you just 
    have to do 1 thing 1st.  Wanna guess what it is?  How are all dispute solved 
    in the world again?
    The Secret of X
    He runs a X-Saber deck, and it's a pretty solid 1.  Royal Oppression might 
    help you out here some, but other than that you'll just need to do some heavy 
    duty brawling and hope he doesn't get a god hand in the beginning.
    You beat him and he says he likes you (no-homo).  He wants you to be in his 
    gang.  He'll pay you good money (yay, money money money).  You ask where 
    Sergio is, and although he said he'd answer your questions if you beat him, 
    now he's saying he'll answer if you win a duel for him tomorrow (I don't like 
    being led around like this).  Of course, rather than arguing or beating the 
    snot out of him you simply agree to his demands.  Before you do anything, you 
    can beat Seluga 2 more times.
    Heading out of the bar, you'll see 2 glowing orbs.  The left 1 contains Grave 
    of the Super Ancient Organism and the 1 on the right contains Vanity's 
    Emptiness.  Head back to the hideout to tell West and Nico what happened.  
    Then the game skips to -The Next Day-.
    Head back to Malcolm's place.  Talk to him a couple times to get this shindig 
    started.  You meet up with Ramon in the center of town and Malcolm shares some 
    words with him, then you get to find out that, surprise (well maybe not), your 
    opponent is Kalin!  After Kalin gives you his life's story, it's time to do 
    Kalin Kessler
    Master of Demise
    Kalin has changed his deck to an Infernity deck.  You could cheat here by 
    using Shadow-Imprisoning Mirror, Skill Drain, and Royal Oppression to totally 
    shut him down.  Macro decks also work quite well.  Infernity decks work by 
    getting rid of all the cards in the hand to allow other cards gain additional, 
    very powerful effects.
    After beating Kalin, he's ready to end his life, but Yusei suddenly bursts out 
    of the Flower Shop screaming for everyone to get out of the town ASAP!  His 
    friend Barbara inside is apparently not such a friend (this is 1 of those "wtf 
    is going on right now" parts of the storyline where I'm assuming you have to 
    watch the anime cartoon in order to understand it) and she turns you all over 
    to Malcolm.  Malcolm shows that he's really some sort of evil mastermind (like 
    it was never hinted to?) and sends you all off to work the mines - never to 
    return!! (well, maybe)  He also mentions something about his brother, Lawton, 
    coming back to Crash Town soon . . . whatever it means little to you since 
    they do such a horrid job of telling you anything about any of the characters 
    . . . pisses me off. -_-
    In the mine you meet up with Sergio who has given up all hope.  Move a bit 
    west and you'll meet up with Yusei and Kalin.  Yusei he's found a way to 
    possibly escape, but Sergio has his doubts.  Yusei, however, uses his silver 
    tongue to convince Sergio to join up with you, although this talk seems lost 
    on Kalin who is being really depressing.  You all follow Yusei through a hole, 
    and Kalin nearly gets hit by some rocks, but Sergio rushes in to save him.  
    Sergio gives Kalin a little farewell speech to move Kalin's heart before 
    plummeting to his doom.  Did it work?  Did it?  Of course it did.  Kalin has 
    gotten himself back together and is ready to be a kickass awesome guy once 
    again.  It just took someone dieing a horrible death.  Think about that.  He 
    fell to his death.  He frickin' fell to his death.  Isn't this supposed to be 
    a child's game?  Wow.  Just wow.
    Head around the crevice and check the southern side of the crevice for a Star 
    Chip.  Save and head out to the west.  Turns out it does lead to the surface, 
    and Toru and Misaki are right there looking to save you, even though you 
    obviously don't need their help.  Toru brought your Duel Runner so you'll go 
    back and fix the problems in the town while he saves the people in the mine.  
    When you get to town, it turns out that the war has officially started.  Yusei 
    takes on punk #1 and tells Kalin to save the kids.  Head slightly more north, 
    then tell Kalin about the hideout.  Ramon bumps into you and you decide to 
    take him on so that Kalin can reach the kids.
    Treasure Digger
    Ramon uses a Crystal Beast deck.  The easiest way to win is with a Macro deck 
    to remove all his stuff from play, but any form of control deck should do a 
    pretty good job.  Make sure you have enough s/t control to get rid of his 
    Field Spell and Burden of the Mighty.  Also, please do watch out for Haman if 
    he gets 3 or more monsters/continuous spells on his backrow.
    So, you beat him and he calls it a draw . . . right.  Keep moving north to see 
    Kalin beating Malcolm.  As soon as he wins, Lawton comes over and decides he's 
    gonna beat you both up.  Just FYI, this is probably the most stupid duel of 
    the entire storyline coming up.  Since he's alone, he starts with 10 cards to 
    each of your 5.
    Combat Realist
    He uses a Burn deck.  Normally this would be an easy win, but when he starts 
    with 10 cards it means he can potentially FTK you, and even if he doesn't he 
    can deal enough damage to make it easy for him to win in the next turn or 2.  
    Since it's a Tag Duel, also keep in mind that your Tag Partner, as usual, will 
    typically do jack to help you out.  The best you can probably do to help 
    yourself out is do as much damage as quickly as possible and toss Des Wombat 
    into your deck.  If you're particularly unlucky, this could take several 
    attempts to win.  It's much easier when it's just 1 on 1 and he starts with 
    only 5 cards as usual.
    Lawton may have lost, but he's still got plenty of confidence, because he has 
    a posse and their gonna come beat you up . . . or not.  Turns out Crow, Jack, 
    and Yusei already took care of the goons.  Lucky for you, not so lucky for 
    Lawton.  Lawton tries to run for it and instead gets caught by Toru and 
    Misaki!  It's good to have friends, isn't it?
    The game moves a bit to the future to see you talking with Trudge who is 
    singing you all praises for catching the criminals (isn't that supposed to be 
    HIS job??).  Apparently, Kalin told Nico and West about their father, and has 
    decided to take care of them from now on.  Kalin has found a new reason to 
    live it seems.  Oh, and importantly the town has been renamed to Satisfaction 
    Town (yeah, Kalin's ego is definitely back)!
    Chapter 6: Changes
    You're back in Toru's garage with Misaki and Toru.  Big news, you're going to 
    join a big riding tournament called the WRGP.  Woot.  It requires a 3-person 
    team to enter and compete.  Toru attempts to name your team "Team Future 
    Speed" but Misaki objects.  You get to choose between the 1st name along with 
    "Team Shining Storm", "Team Caprice Trio", "Team Triwinds", and "Team Twilight 
    Moon".  I liked Twilight Moon the best, but pick what you like.  Sucks that 
    you can't just pick your own though.  Your Duel Runners are apparently covered 
    in sand since leaving Satisfaction Town so some maintenance needs to be done.  
    When Misaki checks the toolkit, she finds some of Yusei's tools.  Toru wants 
    you to take them back to him.  Instead, head out and save at the Card Shop.  
    Then exit Story Mode.  You'll find new CPU opponents and new card packs!  I 
    hope you've been saving up your DP like I told you to in the beginning, 
    because you're gonna be using a lot of it right now!
    The Duelist Genesis:
    Dark Resonator
    Emergency Teleport
    Gladiator Beast set
    Lightsworn set
    Magical Android
    Montage Dragon
    Nitro Warrior
    Oyster Meister
    Piece Golem set
    Psychic set
    Quillbolt Hedgehog
    Red Dragon Archfiend
    Sinister Sprocket
    Stardust Dragon
    Thought Ruler Archfiend
    Now this is what I'm talking about!  Some of the best Synchro monsters in the 
    game can be found here, including: Magical Android, Red Dragon Archfiend, 
    Thought Ruler Archfiend and Stardust Dragon!!  All of those are must-haves!  
    Emergency Teleport works great with Krebons or Psychic Commander to quickly 
    summon a 2 or 3-star tuner from your deck.  There's plenty of support for a 
    Spirit monsters deck here.  Oyster Meister is a nice addition to a Fish deck.  
    Quillbolt Hedgehog is a great card for Synchro-oriented decks that also happen 
    to mill cards.
    World Championship Edition 2:
    Arcana Knight Joker
    Chimeratech Fortress Dragon
    Dark Calling
    Destiny Draw
    Destiny Hero - Malicious
    Destiny Hero - Plasma
    Dimensional Prison
    Elemental Hero Divine Neos
    Elemental Hero Stratos
    Evil Hero set
    Gaia Plate the Earth Giant
    Hidden Armory
    If you're looking for Destiny Heroes or Evil Heroes, then you'll want this 
    pack.  Stratos is 1 of the most important parts of an Elemental Hero deck, so 
    be happy that you can finally get him here!  Dandylion is an AWESOME card - be 
    sure to pick it up!  Chimeratech Fortress Dragon is useful to have in your 
    Extra Deck, especially if you yourself are running Cyber Dragon.  Dimensional 
    Prison is an incredible trap as well and you now finally have access to it.  
    Definitely invest in this pack until you have everything you need.
    World Championship Edition 7:
    Botanical Lion
    Burden of the Mighty
    Crystal Beast set
    Dark End Dragon
    Elemental Hero Absolute Zero
    Grave Squirmer
    Grinder Golem
    Hand Destruction
    Hero's Rule 2
    Ice set
    Light End Dragon
    Nurse Reficule the Fallen One
    Thunder King Rai-Oh
    White Night Dragon
    Some of these you might already have, but others you don't.  Botanical Lion is 
    a huge addition to a Plant deck.  You should already have Dark End Dragon from 
    earlier.  Burden of the Mighty is a good card you've encountered before.  You 
    finally have access to Absolute Zero, which is just awesome!  You can now make 
    a really strong Elemental Hero deck!  Hero's Rule 2 is a great card to counter 
    certain archetypes.  Nurse Reficule work like Bad Reaction to Simochi if you 
    want to make an anti-heal deck.  Lastly, Thunder King Rai-Oh is a seriously 
    kickass monster who can fit into many decks!  Definitely at least pick up 
    Absolute Zero and Rai-Oh.
    Acceleration 2nd Gear:
    Again, I'm not going to go through these types of packs, but their basically 
    all Speed Spell cards and you should probably pick up a solid number of these 
    packs to help build your Turbo deck.
    We're going to be fighting more CPU opponents now.  Here's a look at the deck 
    I'll be using thanks to the new cards available:
    2x Genex Controller
    3x Elemental Hero Alius
    1x Elemental Hero Stratos
    2x Elemental Hero Wildheart
    2x Genex Undine
    3x King of the Swamp
    1x Mobius the Frost Monarch
    1x Thunder King Rai-Oh
    2x Treeborn Frog
    1x Burial from a Different Dimension
    1x Dark Hole
    1x Future Fusion
    2x Miracle Fusion
    1x Monster Reborn
    2x Mystical Space Typhoon
    3x Polymerization
    2x Skyscraper 2 - Hero City
    2x Bottomless Trap Hole
    1x Call of the Haunted
    3x Dust Tornado
    1x Interdimensional Matter Transporter
    1x Mirror Force
    1x Solemn Judgment
    1x Torrential Tribute
    1x Chimeratech Fortress Dragon
    3x Elemental Hero Absolute Zero
    1x Ally of Justice Catastor
    1x Black Rose Dragon
    1x Brionac, Dragon of the Ice Barrier
    1x Goyo Guardian
    1x Hydro Genex
    1x Mist Wurm
    1x Red Dragon Archfiend
    2x Stardust Dragon
    1x Thought Ruler Archfiend
    1x X-Saber Urbellum
    Yay for an Absolute Zero deck finally!  Ok, let's get down to business!  Head 
    over to CPU Duel 1st.
    Naturia Bamboo Shoot
    Bamboo Shoot Forest
    It's another Naturia deck, this time with some extra EARTH monsters and a full 
    synchro lineup.  You should know what to do against this archetype by now.
    Watt Killers
    You've already experienced this archetype before and this deck is really about 
    the same as the last.  Just go a bit heavier on the traps and you should be 
    Fabled Ragin
    Cry of the Fabled
    Fabled decks utilize discarding their monsters to gain effects allowing them 
    to swarm the field and synchro summon big monsters.  Royal Oppression and 
    Vanity's Fiend can shut the deck down hard, as can to some extent, Light-
    Imprisoning Mirror.  Just make sure you're not using cards like Spirit Reaper 
    and Airbellum in this fight.
    Worm Illidan
    A Worm Feeling
    Worm decks work by flipping monsters down and back up and gaining extra 
    effects for doing so.  They don't work well unless they're able to get control 
    of the field, so if you can stop him from getting more than 2 monsters on the 
    field, you should have a quite easy time with this duel.  I suggest some form 
    of control deck be it Gadgets, Monarchs, or whatever.
    Koa'ki Meiru Maximus
    Feeling Koa'ki
    He's going to have a lot of very powerful 4-star monsters.  You'll either need 
    a control deck that can get rid of them as they appear, or you'll need a deck 
    that can simply clear the field and swarm in some bigger monsters.  This can 
    be a tough fight if he gets a good starting hand.
    Gravekeeper's Visionary
    Graveyard Closed!
    Gravekeeper decks use Necrovalley to power up their monsters while making it 
    so the opponent can't use several types of graveyard effects.  As such, don't 
    use a deck that relies heavily on graveyard effects here.  Shadow-Imprisoning 
    Mirror, Skill Drain, and Nobleman of Crossout are your friends if you need 
    help in this fight.  Keep in mind, most of his face-down monsters will have 
    1900 or 2000 DEF.
    Defeating Visionary 3 times unlocks Thunder King Rai-Oh as a CPU Opponent.
    Now, let's move on to some CPU Turbo duels.  Make sure to update your Turbo 
    deck if you haven't.  Here's mine:
    3x Cyber Dragon
    2x Green Gadget
    1x Machina Force
    3x Machina Fortress
    3x Machina Gearframe
    1x Machina Peacekeeper
    2x Red Gadget
    2x Thunder King Rai-Oh
    2x Yellow Gadget
    Speed Spells(12):
    1x Angel Baton
    2x Fissure
    2x Hammer Shot
    2x Limiter Removal
    3x Mystical Space Typhoon
    2x Pot of Avarice
    2x Bottomless Trap Hole
    1x Call of the Haunted
    3x Dimensional Prison
    3x Dust Tornado
    1x Mirror Force
    1x Solemn Judgment
    1x Torrential Tribute
    2x Chimeratech Fortress Dragon
    1x Ally of Justice Catastor
    1x Black Rose Dragon
    1x Brionac, Dragon of the Ice Barrier
    1x Flamvell Uruquizas
    1x Goyo Guardian
    1x Magical Android
    1x Mist Wurm
    1x Naturia Beast
    1x Red Dragon Archfiend
    2x Stardust Dragon
    1x Thought Ruler Archfiend
    1x X-Saber Urbellum
    Yeah, got that Machina starter deck and pimped it out with some card 
    passwords.  Good stuff, now let's get going!
    Vylon Sigma
    Sigmax Speed
    Remember, Vylons use lots of Equip cards, so having plenty of monster control 
    will get you oodles of card advantage.  Watch out for both Honest and Shrink 
    Defeating Vylon Sigma 3 times unlocks Gaia Drake, the Universal Force as a CPU 
    Turbo Opponent.
    That's actually the only Turbo opponent we need to take care of for right now 
    (anti-climactic, I know).  Therefore, let's continue with the Story Mode!
    If you remember, you just found out you're competing in the WRGP and you have 
    to bring Yusei some tools he forgot at Toru's garage.  Before heading out too 
    far, note that the Duel Runner shop is selling new parts that you may want to 
    pick up.  If you're done, exit the entire area through 1 of the orange exits 
    and head to . . . Satisfaction Town!  Yup, we're gonna take a bit of a side 
    trip here.  From the Card Shop area, go east a screen and enter the restaurant 
    there.  In the northwest corner of the building is a prize box containing 1500 
    DP.  Scotch is also here in the building so beat him (or her, I'm not sure) 2 
    more times.  Just doing that takes care of the last Satisfaction Town duelist 
    beaten 3 times, which nets us a new card pack!
    The Lost Millennium:
    Ancient Gear set
    Batteryman AA
    D.D. Survivor
    Des Wombat
    Elemental Hero set
    King of Skull Servants
    Megarock Dragon
    Reshef the Dark Being
    Ok, so maybe not up to the standards of some of the recent packs we've 
    unlocked, but there's still some gems in here.  King of Skull Servants has 
    some fun decks based around him, although you don't have all the pieces for 
    that yet.  Batteryman AA is a necessary part of the Batteryman OTK deck, so if 
    you're looking to eventually make that, then you can collect him here.  Other 
    than that, the original Elemental Hero monsters and Fusions can be found here, 
    which may or may not be useful to you depending on how nostalgic you want your 
    Hero deck to feel, although if you're aiming for a Normal Heroes Fusion deck, 
    then you can probably use these cards.
    There is 1 more thing to be done in Satisfaction Town.  Kalin has taken up 
    residence in your old home.  You can beat him 2 more times.  That will get you 
    Kalin as an available Tag Partner.  Actually, if you want to be really smart 
    and tenacious, you could duel Kalin a bunch more times in order to get the 
    entire Infernity set earlier than you would normally be able to via the game 
    after your wins.
    Next, you can head out of Satisfaction Town and over to the mine.  Just 
    outside the mine is Siegel, who you can beat 3 times.
    Laval Lover
    Laval decks have a mix of special summon effects, synchros, and burn damage.  
    A Macro deck could make pretty good work of them, since they need to have 
    several monsters in the graveyard.  OTK decks also work well, just don't use 
    something that takes too long to kill them, because if their graveyard starts 
    filling up your job will get harder.
    Head into the mine.  In the 1st screen, go west a bit then south to find a 
    prize box containing Book of Moon.  Go west 1 screen, then move south just a 
    bit and check the ground for 2000 DP!  Ok, everything is clear here for now.  
    Time to get back to the actual storyline.  Head out and go to the Fountain 
    Plaza.  Just west of the entrance is Dexter.  Beat him 3 times.
    Angel Inside
    Dexter uses a Fatty Fairy deck, which utilizes Valhalla to summon powerful 
    Fairy monsters.  You need monster control in case he gets them out, but make 
    sure you have enough spell/trap control to take out Valhalla quickly.
    In the northwest corner of the area, hidden by a fruit stand, is a prize box 
    containing Super-Nimble Mega Hamster.  In the southwest corner are 2 ladies 
    for you to beat 3 times each.
    Carly Carmine
    She uses a Fortune Lady deck.  Royal Oppression or Vanity's Fiend will shut 
    her down pretty hard.  Make sure you have enough s/t control to break her 
    Field Spell when she puts it out.  Other than that, just don't let her keep 
    too many monsters on the field and you'll be fine.
    Fresh Blue-Eyes
    As you might tell by her deck's name, she runs a BEWD deck.  Watch out for 
    Future Fusion, and using Royal Oppression will, as usual be helpful against 
    Dragon decks.  A Macro deck can also be useful here.  This shouldn't be hard 
    though, her deck isn't very strong.
    Check the fountain in the center of the screen for a Star Chip.  Finally, 
    Yusei's place is in the southeast corner of this screen.  Go head there now.  
    In his place, head up the stairs and out the door to the back.  To the west 
    here is a prize box with a Leather Top and Bottom Set (a new wardrobe).  Talk 
    to the guy over here and he'll tell you to pick the right box for a lucky 
    item.  Well, you just need to pick the "right" box, aka the 1 on the right.  
    Say yes to him 1,000,000 times and he'll open it up and give you the "Lucky 
    Item".  Once that's done, you can beat him 3 times.
    He's actually got a pretty good Zombie deck.  Shadow-Imprisoning Mirror will 
    help you here, as will Royal Oppression.  Other than that . . . good luck?
    Alright, head back in and finally talk to Yusei.  You'll give him his tools, 
    then Trudge and Mina will join you.  Trudge is here to inform Yusei that there 
    have been attacks on turbo duelists recently.  The culprit is some unknown 
    named Ghost.  Don't worry, you'll never have to meet him and duel him and beat 
    him, because this game would never make you do such a thing, right?  After 
    Trudge and Mina leave, some guy named Bruno shows up.  Bruno has amnesia, and 
    only remembers how to ride a bike and play a children's card game.  Yusei 
    suggests going to tell your friends about Ghost.  There's nothing more you can 
    do in this area, so head on back to Daimon district.
    Rather than going to Toru's garage, instead head over to your apartment.  Go 
    up to the 4th Floor and check the room on the left.  That "Luckey" you got 
    earlier behind Yusei's place will open the door.  In the room, check the table 
    for Revived King Ha Des.  There are also 5 prize boxes here containing: Suit 
    Style (a wardrobe), 2 Star Chips, KPC-000 (for the Duel Runner), and Shield 
    Wing.  Not too shabby for a quick run.  Now you can head on over to Toru's 
    When you arrive, you tell Toru and Misaki what's going on.  Toru decides that 
    the most cautious action is to go out and ride your Duel Runners (seriously?  
    really?).  Well, Toru wants you to head to the outer rim.  Before you go, make 
    sure your Duel Runner is prepared.  Here's my setup:
    Junk Frame (you can use Gamma Frame II if you're having difficulty not 
    crashing, but for pure speed it's gotta be the Junk Frame until much later 
    when there's better options)
    No parts (optionally can use Wheel Shield I or II, but it will slow you down 
    Feather II
    Booster II
    Turbo Chip II
    When you're ready, leave the area and head to the Outer Rim.  When you get 
    there, just north of the entrance is a prize box containing Rose, Warrior of 
    Revenge (a nice 4-star tuner).  Check the bench in the southwest corner for a 
    Star Chip.  Finally, save and talk with Toru.  Talk with him again to start up 
    a training race.  However, as soon as the race begins you'll be confronted by 
    This guy has the insanely OP Meklord Emperor Wisel.  You could potentially 
    shut him down with Royal Oppression, but most of the time he's gonna be able 
    to summon him at some point.  I suggest not using a Synchro deck here, since 
    Wisel can steal your Synchro monsters.  He also has 2500 ATK, so be wary of 
    that as well.  Aside from his 1 overpowered monster, his deck is actually a 
    bit of a pushover featuring mostly Ally of Justice cards.
    Win, and Ghost will fall back.  Toru decides to fall back as well for the time 
    being so the game skips to "A few days later...".  Crow joins you at Toru's 
    garage looking to help Akiza Izinski who is a rookie turbo duelist (so she 
    sucks at riding bikes, but if you know the story from WC's 2009 and 2010 she 
    certainly isn't a rookie at dueling).  Crow wants to know if he could use your 
    group as practice partners for Akiza and himself.  Because Toru never thinks 
    that "hey, helping the competition might be a bad thing" he agrees right away 
    without letting you get a word in edgewise.  Before he leaves, Crow lets you 
    know he'll be waiting at the outer rim.  Toru decides he'll join up with you 
    while Misaki finishes with the tune-ups.  You can head on over to the Outer 
    When you reach the place, Crow drills you on where Misaki is (well yeah, she's 
    gotta be a better duelist than Toru).  Turns out you'll be up 1st against 
    Akiza.  Talk to her to initiate it.
    Akiza Izinski
    Feel the Wind
    Akiza uses a Plant deck, although fortunately you won't have to deal with 
    Black Garden since there's only 1 Field Spell in Turbo Duels.  However, be 
    ready to face several strong 4-star beatsticks along with the potential for 
    some pretty powerful Synchro monsters.  Her spell and trap lineup is also 
    fairly impressive too, but you should be able to craft a strong enough deck by 
    now to deal with it.
    For winning, Akiza will give you a copy of Glow-Up Bulb (a very powerful card 
    that is useful in any deck that mills cards to the graveyard!!).  Next up is 
    Akiza vs Toru.  Meanwhile, Crow wants to train with you too.  Well, go oblige 
    Crow Hogan
    Driven on Blackwing
    Basically, he's still running Blackwings just like his normal deck.  He's just 
    added a bit more support than last time you fought him.
    If you beat him, Crow will give you a copy of Blackwing - Elphin the Raven 
    (bleh).  Toru comes back grinning because he just barely won (meaning a novice 
    almost beat him, which says SOOO much for his skills).  Now Crow just wants 
    you to do a timed run without dueling before going home, and you're (as usual) 
    1st to go.  With 3 minutes available, I will tell you it is possible to do it 
    in under 30 seconds.  However, just completing the race isn't the end of 
    things.  Some lady decides she's gonna party with you a bit.  She tells you 
    that you need to be better at Synchro summoning (what a bitch!) and then 
    leaves you on those words.
    Afterwards, Toru notes that you're faster than him (as usual), and the rookie 
    Akiza agrees.  Crow dotes on the good qualities of team training (even though 
    you're all rivals) and then everyone takes their leave.  The game does another 
    jump in time and you're back in your room with Klaus, who is complaining about 
    some guy riding aorund in the middle of the night disturbing the peace.  Now, 
    I know you must have seen that glowing orb after your race, so head back over 
    to the Outer Rim and pick it up!  Inside, you'll find Seven Tools of the 
    Bandit.  Next, head back to the Daimon district and over to Toru's garage.
    It turns out Toru's Duel Runner has gone missing!  Turns out someone stole it 
    in the middle of the night.  Misaki wants you to ask Yusei if he knows 
    anything.  You've got nothing better to do (this is like, the longest we've 
    stuck with the storyline, eh?) so head over to Fountain Plaza and Yusei's 
    place.  When you get there, you find out that Jack's Duel Runner was also 
    stolen!  Egads, we have a serial bike thief in our midst!  Trudge and Mina are 
    already on the scene and explain that there is some sort of syndicate 
    responsible for the thefts.  Jack takes off after them, then you tell Trudge 
    that Toru was hit too.  Mina questions whether the Duel Runner parts that have 
    been popping up in Satellite might have something to do with all of this, so 
    she has Trudge go with her to Satellite to investigate.  You should do the 
    When you arrive in Satellite you'll see a policeman near the entrance.  Looks 
    like fodder for 3 more wins to me.
    Boneyard Battle
    Your opponent is using another Zombie deck.  Not the most difficult one you've 
    faced to date, but nothing to laugh at either.
    Check near the foot of the bridge to the east to find a Star Chip.  You can 
    find Lilie a bit to the west.  Beat up the little girl 3 times, because that 
    the way we do things around here.
    Nurse's Medicine
    She runs a deck meant to keep her Life Points high so that she can use effects 
    that cost her Life Points and to take advantage of Fire Princess.  It 
    shouldn't be too much for you to deal with at all.
    Just south of her is another guy to beat 3 times.
    Bass/Assault Mode
    He will attempt to summon Stardust Dragon/Assault Mode.  You need to make sure 
    that doesn't happen or else you're pretty much toast.  Use s/t control to 
    destroy Assault Mode Activate! before he gets the chance to use it, and if he 
    summons Stardust Dragon, make sure to either have something with higher ATK to 
    summon, or find a way to use an effect that returns to hand, removes from 
    play, or returns to the deck without destroying to get rid of it before he can 
    bring out his ultimate monster.
    Head west a screen to find a prize box containing Solemn Warning (FINALLY!!).  
    Just to note, Solemn Warning can be added to almost any deck that has room for 
    it.  A single copy of Solemn Warning with a copy of Solemn Judgment can allow 
    you to negate many of your opponent's biggest plays during a duel.  There's 
    also a save point just north of here if you need it.
    Head south from here a screen.  Just west of the entrance is a prize box 
    containing 1000 DP.  If you check near the tree in the southeast corner you 
    can find a copy of Sakuretsu Armor.  Head east a screen and check the corner 
    of a building just north of the entrance for a Star Chip.  Head back to the 
    west a screen and then head south and enter the building here (where you got 
    conned on your 1st trip to Satellite).
    Kuroe is there to greet you, but he isn't quite able to remember you at 1st . 
    . . but Kalin's beating seems to have jogged his memory quite well.  You ask 
    him about the thieves and he tries to play koy - how cute.  Well, he's not 
    going to spill the beans until you beat him (although I think you probably 
    knew that by now going into this), so let's go ahead and put him out of his 
    Masterful Magician
    He uses an Endymion (Spellcaster) deck.  It's pretty decent, but not something 
    that should trouble you too much at this point.
    After winning, he tells you that someone named Syd sold him the parts for a 
    "good price".  Kuroe tells you he can probably be found around the port.  
    Before heading out, make sure to beat the snot out of Kuroe 2 more times.  
    When you leave, just outside his "shop" is a glowing orb containing 
    Solidarity.  Head north and save, because beating Kuroe for the 3rd time along 
    with all the other Satellite scum has unlocked a new card pack for you!
    Enemy of Justice:
    Banisher of the Radiance
    Batteryman D
    Bountiful Artemis
    Clock Tower Prison
    Destiny Hero set
    Dimensional Fissure
    Elemental Hero set
    Forced Back
    Herald of Green Light
    Herald of Purple Light
    Icarus Attack
    Macro Cosmos
    Majestic Mech set
    Super-Electromagnetic Voltech Dragon
    Victory Viper XX03
    Voltanis the Adjudicator
    Most of this stuff you should already have access to, but some of it is new.  
    If you were wanting to build a nostalgic Destiny Hero deck, then you now have 
    access to all the card you should need for it.  Batteryman D and Voltech 
    Dragon are both good parts to a Batteryman deck.  Victory Viper is useful in a 
    LIGHT Machine deck.  Grab these packs if you need any of these cards.
    Back in Story Mode, head out of the area, and go north to the Port.  On the 
    north side of the area is a prize box containing 1500 DP.  If you continue 
    east, you'll bump into Ida and Kameno who are boasting over their recent haul 
    including Jack's Duel Runner (hmm...maybe these are the guys we're after?).  
    Turns out, the ship is a hideout for the syndicate.  The 2 of them spot you, 
    but Jack is there to help you.  Team up with Jack in a Tag Duel to defeat 
    DragonATK, TurtleDEF
    Kameno (Lucky Turtle Shell)
    Ida (Ida Dragons)
    Ida uses a Dragunity deck, while Kameno uses a Gem Knight deck.  Both decks 
    have some good qualities, but if you can bust out a halfway decent monster 
    (and hope for SOME support from your partner), then you should be able to pull 
    After losing, the dumb duo realize that Jack being the "former" King doesn't 
    make him a weakling, so they run away...to their 3rd friend to make it 3v2.  
    Meanwhile, Syd (the boss) sneaks up behind you to challenge you to a 1v1, to 
    make it a 3v1 for Jack.  Well, I'd rather do 1v1 than 1v3, so let's go beat 
    the crap outta Syd!
    Breaking Wheel
    Syd uses a Burn deck so as long as you don't dawdle too much in taking him out 
    this should be relatively easy.
    Syd is a bit spiteful that you beat him, but is still willing to continue 
    fighting the bad fight ... until he realizes that Jack has taken out all 3 of 
    his goonies.  Then, at just the right time to take credit, Trudge jumps in to 
    take the leader to jail.  Syd attempts to run away by jumping into the ocean, 
    remembers that he doesn't know how to swim, and gives up on that plan allowing 
    the police to nab him.  You and Jack get thank yous from Trudge and Mina, and 
    Trudge attempts to recruit you into Securities (but seriously, why be a cop 
    when you can be a pain in the ass for cops?).  Thankfully, both you and Jack 
    decline the offer.  Trudge makes sure that the Duel Runners get returned and 
    the game skips over to Toru's garage.  Toru thanks you and Misaki, and then 
    heads off to thank Jack too.  Suddenly, Akiza steps in asking for more 
    practice help.  The subject of Yusei and Bruno working on Duel Runners comes 
    up, and Misaki decides she wants to meet him.  However, rather than just going 
    over there, she send you (errand boy) to go get him and bring him back to 
    Toru's garage (yeah, whatever - you're not her servant but the game says you 
    gotta do it to progress further . . . screw that).
    Well, seriously annoyed that you don't get anything for getting this far into 
    the story, so let's just continue it further (yawn).  Head on over to Fountain 
    Plaza, then to Yusei's place.  When you enter, you'll find Yusei and Bruno 
    doing what they do best - fixing up Duel Runners.  Apparently, Toru challenged 
    Jack to a Turbo Duel (he thanks him by showing Jack that he sucks at dueling 
    so there's nothing to fear from the competition).  However, you make it known 
    that you don't care at all for Toru.  You want Bruno, or more specifically, 
    Misaki wants him.  He heads off to meet her, and Yusei starts taking off to 
    train with Akiza.  You can start to head out when Leo and Luna suddenly erupt 
    into the building.  Leo has apparently been on a roll recently, so he figures 
    he'll challenge you to a duel.  Teach him that you're a few tiers above his 
    school friends! Mwahaha!!
    Equipped! Click!
    He uses a Morphtronic deck.  Watch out for Honest and make sure you can take 
    care of his s/t support cards, but other than that this is a pretty simple 
    duel.  Just do your best to make sure he never gets more than 2 monsters onto 
    the field at a time.
    Leo will give you United We Stand for breaking his winning streak.  Luna and 
    Leo decide to compare you to Yusei, and then let you know they'll be rooting 
    for you in the WRGP.  Now, finish off Leo by beating him 2 more times, then 
    move on to the innocent Luna.
    Inverse Order
    Luna uses an Anti-Heal deck.  You'll be fine as long as you take down Bad 
    Reaction to Simochi and Nurse Reficule when they each come out.  Also, watch 
    out for Honest.
    When you head out of Yusei's place, Jack will just be entering.  He informs 
    you that Bruno has prepared something in Toru's garage, so you'd better go 
    check it out.  Looks like Bruno has been working on a new program for your 
    Duel Runners.  In exchange, Misaki allow Bruno to take a look at your team's 
    boosts, to which Toru makes his 1st ever intelligent comment reminding Misaki 
    that he's from a rival group!  Misaki says, and I quote, "Stronger rivals 
    means we try harder."  Really?  Really?  Personally, I'm all for the path of 
    least resistance.  What Bruno did give you is the ability to do a Start Dash 
    by hitting the go button as the "next to last" light comes on in a race.  It's 
    a good thing to learn how to do, but takes fairly unforgiving timing.  Misaki 
    wants to try it out at the Bay Parking course, and the game transitions to -
    The Next Day-.
    Head out of the area and over to the Bay Parking zone.  Just south of the 
    entrance is a prize box containing a Star Chip.  Just west of that is a 
    glowing orb containing The Six Samurai - Zanji.  In the southwest corner 
    (hidden behind a pillar) is another prize box containing another Star Chip.  
    Talk to Toru and Misaki will arrive.  Misaki reminds you how to do the Start 
    Dash.  Talk to Misaki to begin the race.  You have 3 minutes, but completing 
    it in under 45 seconds is completely obtainable.
    As you complete the race, a very "dark"-looking Jack will come up to you and 
    challenge you to a duel.
    Jack Atlas
    Tyrant's Reign
    He's using a beatdown deck with primarily 4-star monsters and some 4-star 
    tuners that can get him Red Dragon Archfiend.  It's not an easy duel persay, 
    but you've seen tougher by this point.
    After winning, you find out that you were actually dueling an android that 
    only looked like Jack (and somehow had his exact same deck).  The real Jack 
    shows up to spit on the corpse of fake Jack (black Jack?).  The game reverts 
    back to those 3 weirdos whom we know nothing about.  Still muttering stuff 
    about circuits.  We only know that they made the ghosts and the android.
    Final Chapter
    It's the start of the WRGP!!  Yay!!  Woot!!  Ok, I'm bored again.  Let's hear 
    the rules.  Each duel is 1v1.  However, the winner of each duel gets to keep 
    everything in his/her hand, field, and graveyard, along with all of his/her 
    current LP.  Therefore, if you are assured of a win, wait until you are in a 
    dominating position with 9+ cards available to you, so that when your next 
    opponent comes out with his measely 6 cards, you can be already prepared to 
    stomp him.  Your 1st opponents are Team Unicorn.
    Games switches back to Toru's garage.  Everyone is getting prepared.  You 
    should do the same, so save and exit so that we can check out new card packs 
    available from getting this far in the story!
    Crimson Crisis:
    Alien set
    Arcanite Magician
    Arcanite Magician/Assault Mode
    Assault set
    Black Salvo
    Blackwing set
    Blackwing Armor Master
    Blackwing - Gale the Whirlwind
    Cosmic Fortress Gol'gar
    Debris Dragon
    Doomkaiser Dragon/Assault Mode
    Dupe Frog
    Gladiator Beast set
    Hyper Psychic Blaster
    Hyper Psychic Blaster/Assault Mode
    Hyper Synchron
    Morphtronic set
    Psychic set
    Red Dragon Archfiend/Assault Mode
    Trap Eater
    Turret Warrior
    Twilight Rose Knight
    Wall of Thorns
    You can now finally make a Blackwing deck!  It won't have all the new 
    Blackwing cards unless you've dueled Crow a bunch of times, but it should have 
    enough.  I don't recommend any Assault Mode decks aside from Stardust 
    Dragon/Assault Mode, but that isn't available to you yet.  Debris Dragon is an 
    excellent tuner if you're using many low-ATK monsters in your deck.  He works 
    especially well with Dandylion.  Dupe Frog gets you 1 step closer to a Froggy 
    deck (which is an amazingly fun deck-type that I recommend trying out once you 
    have the cards).  You've got more support for a Gladiator Beast deck here too.  
    There's also more support for Psychic decks and Plant decks and Morphtronic 
    decks.  I would say 1 of the biggest finds in this pack, however, is Arcanite 
    Magician who is a great Synchro monster that you should add to any deck that 
    uses any Spellcasters like Lyla, Breaker the Magical Warrior . . . etc.
    Acceleration Finish:
    Contains the "best" Speed Spells, well at least it contains many good ones 
    that are worth checking out.
    So, let's get to this.  My suggestions:
    1. Don't use Gadgets, they're great in general, but they lose you too much LP 
    and only rarely reach the dominating position you want to be in at the end of 
    each duel.
    2. Don't use Solemn Judgment, and try to stay away from cards that cost you LP 
    to use.  Reasoning is simply that you don't want to start the next duel with 
    too little LP.  By the same reasoning, summoning Thought Ruler Archfiend and 
    using him to destroy a few monsters can be very helpful.
    3. Suggested decks include: Chaos deck, Monarchs, Destiny Heroes (keep in mind 
    you can use 3x Destiny Draw and Allure of Darkness since speed spells are 
    unaffected by ban lists), Macro Monarchs, Blackwings (only if you've got some 
    more cards from fighting Crow earlier), Light Beatdown/Stun, and Dragons.
    4. Don't kill your opponent right away unless he has a chance to make a 
    comeback.  Once you're in a big lead, get as many powerful monsters to the 
    field as possible so that you can crush your next opponent(s).
    5. It's okay to have a slightly more than 40-card deck for these duels, since 
    you not only don't want to deck out, but you also don't want to use up all 
    your best cards just in the 1st duel.  That being said, I don't suggest going 
    much over 45 cards.
    Personally, I'll be using a Chaos deck like this:
    1x Blackwing - Gale the Whirlwind
    1x Caius the Shadow Monarch
    2x Chaos Sorcerer
    2x Cyber Dragon
    1x Dark Armed Dragon
    3x Destiny Hero - Defender
    2x Destiny Hero - Malicious
    1x Glow-Up Bulb
    2x Honest
    1x Krebons
    1x Necro Gardna
    1x Plaguespreader Zombie
    3x Ryko, Lightsworn Hunter
    1x Sangan
    2x Thunder King Rai-Oh
    Speed Spells(10):
    2x Allure of Darkness
    1x Burial from a Different Dimension
    3x Destiny Draw
    2x Last Will
    1x Mystical Space Typhoon
    1x Pot of Avarice
    2x Bottomless Trap Hole
    1x Call of the Haunted
    2x Dimensional Prison
    2x Dust Tornado
    2x Escape from the Dark Dimension
    1x Mirror Force
    1x Torrential Tribute
    1x Chimeratech Fortress Dragon
    1x Ally of Justice Catastor
    1x Black Rose Dragon
    1x Blackwing Armor Master
    1x Brionac, Dragon of the Ice Barrier
    2x Dark End Dragon
    1x Goyo Guardian
    1x Magical Android
    1x Mist Wurm
    1x Red Dragon Archfiend
    2x Stardust Dragon
    2x Thought Ruler Archfiend
    Before we start our WRGP debut, you can head over to the Duel Runner shop 
    where they're selling more new toys.  However, once you're ready talk with 
    Toru to get things started.
    You all arrive at the your designated pit area.  Toru is a wreck, but notices 
    how calm you look (because you're not a friggin' n00b like him!!).  Toru 
    decides that he'll go 1st, with Misaki 2nd, and you'll hold the rear post.  
    Before you start the race, head west 1 screen.  Check the computers on the 
    north side of this area for Chiron the Mage.  Head back east, then south.  Go 
    into the western room here and check the plant for a Star Chip.  In the 
    eastern room there is a prize box in the northeast corner containing 1500 DP.  
    In the main lobby area, talk to the announcer to the north and beat him 3 
    times in a duel.
    Fight! Impact!
    His deck tosses high-star Normal monsters to the grave and then revives them.  
    You could use a Macro deck, but you shouldn't really need to.  The rest of his 
    deck is primarily Normal monsters and their support cards.
    Next up is the lady just south of him.
    Auction Price!
    She runs a deck-out deck.  If you want to totally destroy her, just add in 
    Nobleman of Crossout and Shield Crush.  Otherwise, you shouldn't have too much 
    trouble anyway as long as you're not too slow about beating her up.
    In the eastern room, take out the guard standing between the tables 3 times.
    Thrilling Twin Attack
    He uses Burden of the Mighty along with monsters that can attack twice to deal 
    some pretty good damage.  Make sure you have enough s/t control to deal with 
    the Burden.
    Lastly, beat the clown just south of him 3 times.
    Court Jester
    He special summons monsters from his hand so he can tribute them off for 
    bigger, better monsters.  If you're prepared for them though, then all he's 
    doing is losing card advantage.
    Beating Lazar 3 times will add him as an available Tag Partner.  Now, if 
    you're sufficiently warmed up, let's start this party!  Go talk to Toru to get 
    things underway.
    Round 1: Breo vs Toru
    Toru's gets to go 1st and starts out swinging, but Breo gets the deck-out 
    victory (you didn't think Toru would actually win even 1 duel here, did you?).
    Round 2: Breo vs Misaki
    Misaki does the right thing and tries to finish things quickly before Breo can 
    deck her out too.  Breo attempts to turn the tides, but Misaki is ready and 
    waiting, making her counter play to win the duel.
    Round 3: Misaki vs Andre
    Misaki and Andre are apparently evenly matched, but Andre manages to pull 
    ahead in the end for the victory.  Now it's time for you to step up to the 
    (A quick note, I'll be going over all these guys' decks later on, but for now 
    I'll be assuming that after the 1st duel you complete you're in a dominating 
    position and can win the remainder easily through sheer card advantage, so I 
    may not give a complete synopsis of the decks of anyone except the 1st person 
    you duel).
    One Horn, One Strike
    On his field area face-down monster (Playful Possum) and Thunder Unicorn, who 
    has 2200 ATK and an effect that can decrease the ATK of 1 of your monsters 
    each turn, and he has only 2000 LP remaining..  Misaki left you with One for 
    One (worthless unless you happen to have a useful 1-star monster in your deck) 
    and Mystical Space Typhoon.  Fortunately, the card advantage starts out evenly 
    for you, so you don't have to worry about making a comeback here.  I found One 
    for One nice, however, since I had Necro Gardna and Caius in-hand with Glow-Up 
    Bulb in my deck, which made for a very nice opening play!  With how low his LP 
    is, you should be able to get in some quick hits and finish with a minimum 6-7 
    cards to use left on the field/hand (giving you a card advantage against the 
    next opponent) and full LP.
    Call of the Trihorn
    Well, I didn't actually get to see much of his deck since I started with such 
    a strong advantage, but it looks like it's a Beast deck with some somewhat 
    weak support cards.  You should be able to crush him no matter what if you 
    properly waited for a dominating position in your duel against Andre.
    With that, your team has made it through the 1st qualifier!  The game sends 
    you back to Toru's garage where he tells you that the 2nd qualifier match will 
    be against Team Catastrophe.  After saying that you'll all meet up at the pit 
    tomorrow, the games transitions to -The Next Day-.
    Head over to the stadium and you can go north until you reach the pit.  You'll 
    meet up with Toru and Misaki.  Toru still wants to go 1st, but this time 
    you'll be 2nd with Misaki bringing up the rear.  If you're ready, talk with 
    Toru again to start things up!
    Round 1: Hans vs Toru
    Toru takes the corner to win the 1st move again, but this time apparently it's 
    because Hans wanted him to.  Toru pelts him with attacks, and Hans just takes 
    them.  Toru finishes him off with a direct attack (wtf, Toru won?).  In 
    between, however, it looks like Hans threw the match (so it wasn't that Toru 
    won off his own skills).
    Round 2: Toru vs Hermann
    Toru almost manages to win quickly and decisively here, but suddenly trouble 
    is afoot!  Hermann's Duel Runner glows a dark color and Toru horribly crashes!  
    If Toru can't switch off with you, then it's a loss for the team (those damn 
    dirty cheats!).  Thankfully, what Toru lacks in skill he makes up for in 
    tenacity as he pushes his Duel Runner into the pit to allow you to take his 
    Nightmare Clown
    You know, considering how dominating the announcer made that 2nd duel seem, 
    Hermann actually isn't so bad off.  He's got Dream Clown on the field, with a 
    face-down (No Entry!!) and 3 cards in-hand with half of his LP left.  Toru 
    left you with a Scrap Goblin (in case you wanted to Synchro summon on your 1st 
    turn), and a face-down Smashing Ground and Pot of Avarice.  Note that Hermann 
    can flip No Entry!! to change Dream Clown to defense position and knock out 1 
    of your monsters (unless you managed to summon Stardust Dragon or Thought 
    Ruler Archfiend before that).  He uses a Clown control deck, but you're 
    starting with a significant card advantage and LP advantage so you should be 
    fine.  To give an example of how to finish someone off in these duels, when I 
    finally destroyed him I had Stardust Dragon, Dark Armed Dragon, Gale the 
    Whirlwind, and Dimensional Prison on the field.  Plus, I hadn't yet used the 
    face-down Smashing Ground of Pot of Avarice Toru leaves you, and I had a 
    Destiny Hero - Defender in-hand, 10 speed counters, with 6000 LP remaining.  
    That is what I mean when I say dominating position.
    Karakuri Squared
    He runs a Karakuri deck the likes of which you've faced before, and you've 
    faced better before, and you should already have an overwhelming advantage.  
    Make short work of this guy.
    After beating him, Nicolas attempts to de-rail you in the same way Hermann did 
    with Toru, but his plan backfires and he is the 1 whose Duel Runner explodes!  
    Apparently, 1 of those 3 sinister dudes was working behind Team Catastrophe 
    and pulling the strings there.  AFterwards, Misaki makes Toru get patched up, 
    and you hear Nicolas walk about complaining about "the power of darkness".  
    Misaki decides to investigate a bit.  She heads over to Team Catastrophe's pit 
    and glares at them for awhile, making them all (and me) feel a bit uneasy (and 
    that reminds me, don't piss that woman off) until they all run away.  You meet 
    up with Toru in the lounge area and he explains that the doctors patched him 
    up and that he'll be ready for the next match.  Congratulations on making it 
    through the qualifiers!  The game moves on to -The Next Day-.
    You're back in Toru's garage, and he's super hyped that you're in the main 
    event and just 3 wins away from total victory!  Yusei comes in to congratulate 
    you, and Toru congratulates him right back on making it to the main stage 
    (shouldn't defending champs be seeded or something?).  Toru tries to act cool, 
    but Misaki shows Yusei the weakling Toru really is.  Before leaving, Yusei 
    lets you know that Crow is looking for a practice session over in the Bay 
    Parking area.  Go over there and show him what he's up against!
    This will be a time trial race, not a Turbo Duel (and not a 1v1 race either, 
    surprisingly), so here's what I'm using:
    Junk Frame
    No parts (Wheel Shield III optional.  If you're using Gamma Frame III instead 
    of the Junk Frame, Overheat is another option.)
    Feather III
    Booster III
    Turbo Chip III
    You get 3 minutes, you need only 45 seconds if you're doing it right.  After 
    completing the race, a big talking statue will give you a blank card 
    (umm..quasi-woot?).  Apparently, 1 of those 3 bad guys isn't very happy about 
    that, and then the other 2 join him in his displeasure.  You get back, Crow 
    compliments you, and that's all for now.  Just south of Crow, is a glowing orb 
    containing (oh god yes finally) Colossal Fighter!  That is 1 sexy Synchro 
    monster who should be in pretty much all of your decks!
    When you head back to Daimon district, Misaki approaches you and just says "Be 
    Careful" (wtf).  The game immediately progresses to -The Next Day-.
    When you exit your apartment, Toru is there to pick you up (you're his hot 
    date).  He wanted you to know he'll be at the outer rim to give you some 
    advice.  The game wants you to go there.  You must go there.  Go there.
    When you get to the outer rim it turns out Toru just wants to be training 
    "super hard" today.  Before you start, make sure you're using Gamma Frame III, 
    and NOT the Junk Frame or the Overheat add-on.  You'll see why eventually.  
    When you start up the race, a bunch of guys will come out of nowhere.  Misaki 
    will hear it and respond appropriately bay turning into a superheroine.  Those 
    guys start knocking out people on Duel Runners and Jack rides over to you 
    asking what's going on.  He's got a bad feeling about this and so do I.  The 
    Ghosts are back and their wrecking up all the Duel Runners!  Your's included!  
    Run away!
    The strategy behind this "Run Away" race is to start on 1 side (say the left), 
    then slow down and those guys will shoot balls of energy at you.  When the 
    balls come, speed up and move to the other side, then proceed to slow down 
    again until the balls get near you again.  Rinse and repeat and hopefully you 
    shouldn't take too many hits.  The reason for not using the Junk Frame here is 
    that speed doesn't matter for this race.  All that matters is being able to 
    survive for a specific amount of times.  For that you need something with 
    decent handling, but also decent health - therefore the Gamma Frame III is the 
    best choice imo.
    Afterwards, the Ghosts are still chasing you, but superheroine Misaki is there 
    to destroy them!  And yes, this plotline makes no sense as usual.  I totally 
    expect that you must see the animated show to understand ANY of this (which I 
    haven't D;).  Apparently, Misaki is here to protect you in particular (again, 
    don't ask why.  I don't know).  However, she can't protect you against Primo!  
    That's something you'll just have to do on your own!
    Meklord Ruler
    Before you ask, yes if you lose to him you also have to do the entire race 
    sequence again.  Yes, it does suck.  For his deck, he's also got that OP 
    Meklord Emperor Wisel, so be careful with summoning too many Synchro monsters 
    prematurely.  Other than that, however, the rest of his deck should be a piece 
    of cake for you by this point.  I even managed to win with an ultra crappy 
    starting hand.
    Primo questions how he could lose to you . . . and then explodes.  Apparently, 
    all your friends won their duels against the Ghosts as well, but low and 
    behold - finally the evil threesome show themselves to you.  Their names are 
    Primo, Jakob, and Lester.  They are the Three Emperors of Yliaster (brush up 
    on your Norse mythology please), and they're going to destroy New Domino City 
    in order to save the world!  They know that in the future Ener-D will explode 
    and destroy the entire planet, so they're here to stop that from happening!  
    Yes, they are the good guys and you should just accept their story, give up 
    now and go find a new place to live before they blow up your current 
    There is a twist though, apparently Yusei, Jack, and yourself have been given 
    cards from the gods to defend yourselves with (although your's is still blank, 
    doh!).  You will have to fight it out with your god cards vs the Meklord cards 
    that those 3 have to decide whether New Domino City is destroyed or not.  
    Basically, you're the bad guy and you want to destroy the world!  Yay, I'm 
    finally starting to enjoy this storyline even though I still don't understand 
    anything that is happening!!
    Well, the good guys will be going back into the past to fix Primo and place 
    themselves into the WRGP main event so that they can duel you in the finals.  
    That is all.  The game transfers you over to Toru and Misaki (who apparently 
    got out of her superheroine costume) and you explain what happened to them.  
    Misaki is telling Toru that his injuries have worsened because he got too 
    excited, and when Toru suggests that Misaki might've gotten hurt, she responds 
    with, and I quote, "...I'm not as weak as you, Toru." At this point I am 
    laughing in my chair shouting "Of course not!  Nobody is as weak as Toru!!" 
    Toru finally admits his weakness and allows you to team up with Yusei and 
    Jack, leaving your current team behind to give everyone the best possible 
    chances of winning (I guess that means Crow is a weak link too, sorry Crow!).
    The game jumps to Yusei's place.  Yusei mentions that Crow and Akiza managed 
    to get hurt in the scuffle so they're out, leaving no problem for you to join 
    up with Jack and himself.  Suddenly, Crow busts in shouting that there is 
    serious trouble afoot!  Apparently, nobody remembers the Ghosts except for 
    those who dueled them, and the town is totally repaired and back to normal!  
    Yusei deduces that they changed the past because too many Duel Runner crashes 
    could end up canceling the WRGP, but they left everyone else injured to make 
    sure that you, Jack and Yusei ended up competing together.  Team New World has 
    been added to the WRGP teams (take a guess who that is).  The game moves on to 
    the day of the WRGP main event.
    You're back in Toru's garage getting words of advice and support from Misaki 
    and Toru.  Head over to the stadium and north to the pits.  Toru, Misaki, and 
    Crow will be in their seats rooting you on, so don't disappoint them!  As they 
    head for their seats, Misaki notices that a "Rude Man" has bumped into Luna 
    and is trying to start something.  She gives him her patented "glare at him 
    with intent to kill until he runs away" stare and he does as he's supposed to.  
    Luna thanks Misaki, then Leo shows up (a bit late) and he also thanks Misaki 
    for helping Luna (because he wasn't around to help out his own sister!).  
    Akiza shows up and gets the exaggerated version of the story from Leo, and 
    then Misaki runs away.  The rest take their seats and Bruno shows up last 
    feeling left out.
    As the 3 of you make plans for the tournament, a lady named Sherry shows up to 
    tell you that she and her butler will be your next opponents (that's right, 
    only 2 of them).  She wants to be the 1 to take down Yliaster (again, nobody 
    knows how this character is connected unless you've watched the anime, and 
    this game will never tell you).  The lineup is gonna be Yusei 1st, with you 
    coming up 2nd and Jack bringing up the rear.  Talk to Yusei to start the 
    Round 1: Yusei vs Elsworth
    Yusei gets to make the 1st move, but soon begins to falter as Elsworth's 
    combos deal some serious damage.  Elsworth breaks through Yusei's defenses and 
    takes the win against Yusei (I thought Yusei was never supposed to lose?)!
    Well, with that you get to take on Elsworth right away.
    Chivalric Keeper
    He has 2 cards in-hand and Driven Daredevil on the field with 6000 LP 
    remaining.  Driven Daredevil has to be destroyed by a card effect, so be wary 
    of that.  Yusei leaves you with Starlight Road, Angel Baton, and Bottomless 
    Trap Hole.  There's almost no reason not to use Angel Baton right away to 
    improve your hand.  You are also sitting on an immediate +6 card advantage, so 
    you should be able to keep it up and take him down reasonably easily.  He runs 
    a Warrior deck and already has The Immortal Bushi in his graveyard, which 
    he'll typically use to combine with tuners for Synchro Summons.  I was able to 
    end it with 9200 LP and Chaos Sorcerer, Black Rose Dragon, Thought Ruler 
    Archfiend, and Thunder King Rai-Oh on the field with a face-down Starlight 
    Road and Dimensional Prison and Gale and another Chaos Sorcerer in-hand. for a 
    total of 8 cards that Sherry will have to go through in the next duel.  If you 
    can achieve those results or better, your next duel should be a breeze.
    Sherry LeBlanc
    Flower of Vengeance
    Her deck uses a bunch of "Joan" monsters, who are all LIGHT, so she has Honest 
    with them.  However, overall Elsworth actually has a much stronger deck than 
    her, so she shouldn't give you too much trouble.
    With that, you move on to the next round!  Yusei and Jack give you some 
    appropriate congrats.  Sherry comes by to say that revenge is not enough fuel 
    to win with (so she has to take revenge on something that trio did?  
    Seriously, super confusing that they don't say ANYTHING!!) and she wishes you 
    luck on defeating Yliaster.  The game skips ahead to -The Next Day-.
    You're back in Toru's garage (why can't they just spawn you at the track?!).  
    Head over to the stadium and north toward the pits.  On your way there you'll 
    run into Jack who seems seriously peeved at the person he's conversing with.  
    Harald (your next opponent) doesn't think you have what it takes to defeat 
    Team New World, and believes that instead his team will be the ones to defeat 
    them and save the world (I thought you were trying to save New Domino City and 
    destroy the world??).  Harald doesn't think much of Yusei's lineage and 
    assures you that your team won't win against his Team Ragnarok.  Really 
    annoying how there are so many conflicting storylines and this game does such 
    a horrible job when it comes to explaining ANY OF THEM!!!
    Back at the pits, the order is gonna be Jack 1st, with you coming up 2nd.  
    Talk to Yusei to start the match.
    Round 1: Jack vs Dragan
    Jacks gets the opportunity to go 1st and the match proceeds seemingly evenly.  
    Unfortunately, Dragan begins to take the advantage and then the duel in its 
    Your turn.
    Thor's Hammer
    Dragan has only half is LP and 2 cards in-hand (Speed Force, which can keep 
    his monsters from being "destroyed for 1 turn, and Scapegoat) with Thor, Lord 
    of the Aesir planted on the field.  If you destroy Thor by either card effect 
    or battle, Dragan can resummon him in the End Phase provided he has a Nordic 
    monster in his grave.  Therefore, you need to either remove him from play or 
    use a return to hand or return to deck effect to take him off the field.  Jack 
    has left you with 4 face-downs including: The End of the Storm, Mystical Space 
    Typhoon, Ultimate Offering, and Prideful Roar.  None of that really helps you 
    deal with Thor, but it does take up a lot of room in your s/t zones.  I 
    managed to bust out Brionac, send him back to the extra deck, then summon Rai-
    Oh with Ultimate Offerings and attack with enough damage for the win.  If you 
    can get him to activate Scapegoat by targeting it with MST while you have very 
    few monsters, then activate End of the Storm and you can clean up quite 
    Loki's Tricks
    His deck, like the others in this team, focuses around Nordic monsters.  The 
    regular monsters themselves aren't too much of a problem as long as you don't 
    let him bust out his Synchro monsters.  Hopefully, you were able to end the 
    1st duel with at least somewhat of a decent lead.  Try to take any small lead 
    you got at the end of the 1st game and turn it into a big lead by the end of 
    this 1.  At the end of this duel I had Brionac, Stardust Dragon, Goyo 
    Guardian, and Cyber Dragon with Ultimate Offerings, The End of the Storm, and 
    Prideful Roar still on the field, Torrential Tribute in-hand, and 7600 LP 
    remaining (partially thanks to a Magical Android I summoned).
    Odin's Spear
    Once again, it's a Nordic deck.  This should be much easier though since by 
    now you should have created a commanding lead going into this duel.
    Harald can't believe that you won, and neither can the MC!  More congrats from 
    Jack and Yusei occur, and now you are go for the final match!  Harald comes 
    over to apologize and give his own congratulations, wishing you luck against 
    Team New World.  The game skips to The Day of the Finals...
    And once again you're back in Toru's garage (WHY WHY WHY???).  This time, you 
    will automatically get led back toward the pit with Toru and Misaki, bumping 
    into Yusei along the way and meeting Jack at the pit.  Yusei checks your god 
    card to find it is still blank (bleh), so he decides to stick you at the end 
    with Yusei going 1st and Jack in the middle.  Talk to Yusei to begin the 
    Round 1: Yusei vs Primo
    You were able to beat Primo earlier, so Yusei should have no problem, right?  
    Wrong.  Primo mops the floor with Yusei.
    Round 2: Jack vs Primo
    Jack announces he'll finish off Primo, but Primo only cares about the loss he 
    had against you, and he wants himself some revenge.  He blows through Jack 
    with the greatest of ease.
    So yeah, you of course knew you'd have to beat all 3 of them?  Right?  
    Furthermore, you know you won't be in a very advantageous situation going into 
    this duel against Primo, yes?  Well, everyone is cheering for you so don't 
    disappoint!  Just as you're about to start the duel, your blank cards change 
    into 3 Synchro monsters - Ally of Justice Decisive Armor, Trident Dragion, and 
    Trishula Dragon of the Ice Barrier.  You now get a chance to change your deck 
    and add those cards in if you desire.  Decisive Armor is nifty, if you think 
    you can summon it.  Trident Dragion is worthless unless you're running a 
    Dragon deck.  Trishula is friggin' amazing and should definitely be added to 
    your extra deck!
    Meklord Ruler
    He has full LP along with a Meklord Emperor Wisel equipped with Red Nova 
    Dragon giving him a total 6000 ATK!  The good news is, you have a Sangan and a 
    face-down trap - Synchro Material!  You can activate the Trap, then summon a 
    Tuner and use Wisel as 1 of your own Synchro material monsters!  Very very 
    handy!!  After that, with the rest of your card advantage you should be able 
    to get a strong lead and work your way to a big victory.
    Primo is not happy about losing to you again, and Lester's teasing seems to 
    have REALLY PISSED HIM OFF.  Not that it matters, here comes your next duel.
    Sky Meklord
    Lester has a lot of stall cards and some Burn abilities.  He may not be able 
    to defeat you in all likeliness, just make sure he doesn't drain too much of 
    your LP or too much of your deck so that you can still be kicking for your 3rd 
    duel.  He has Meklord Emperor Skiel, who is also capable of taking your 
    Synchro monsters, and can attack you directly, so have something prepared for 
    Lester feels bad now about making fun of Primo, and it's time for you to move 
    on to your final opponent.
    Land Meklord
    He runs a Beast deck that uses King Tiger Wanghu, Super-Nimble Mega Hamster, 
    and Ryko, Lightsworn Hunter.  His Meklord is Meklord Emperor Granel and along 
    with taking your Synchro monsters, and can take the equipped Synchro monsters 
    and summon them to his own side of the field!  Personally, I had such a huge 
    advantage going into this duel, however, that it was a piece of cake.
    Jakob admits defeat and you get magically transported to a very white place 
    with the trio surrounding you.  They inform you that you won and have saved 
    New Domino City, but the threat to the world yet remains.  You then get 
    teleported back to your pit, managing to spook Yusei and Jack out of their 
    wits.  You explain to them what was said, and then your cards turn blank again 
    (NO!!  MY POOR TRISHULA!!  GIVE ME MY PRECIOUS!!).  Anyway, you all take your 
    victory lap, because more important than saving New Domino City or the future 
    of the world, you have just won the WRGP!!!  Hurrah and rejoice knowing that 
    Yusei and Jack defeated exactly 0 duelists and you quite literally did ALL of 
    the work!
    The game skips to "A few days later" where you are once again back at Toru's 
    garage.  You, Toru, and Misaki head to the stadium.  Misaki gives the cutest 
    speech with the most emotion she's shown all game long.  Of course, you're 
    here because you need to determine whether the champions should be yourself, 
    Toru, and Misaki; or Crow, Yusei, and Jack.  I have just 1 thing to say . . . 
    roll credits!!
    You have just finished the Story Mode.  Stick around for unlocking all sorts 
    of stuff during the After Story!
    VI. After-Story Walkthrough
    Make sure to click Continue, and not New Game or New Game (existing data).  
    You'll find by beating the game you've unlocked new CPU opponents, a new Duel 
    Disk, new music, and 1 new pack!  Let's check it out:
    Duelist Revolution:
    Amazoness set
    Dragon Knight Draco-Equiste
    Lightning Tricorn
    Naturia set
    Pot of Duality
    Scrap set
    Scrap Dragon
    Solemn Warning
    Thunder Unicorn
    Ultimate Axon Kicker
    Voltic Bicorn
    Watt set
    You now have all the materials necessary to make an Amazoness deck if you're 
    into that kind of thing.  You basically have enough for a halfway decent Watt 
    deck too.  Solemn Warning you should already have.  This pack does give the 
    finishing touches to an excellent Naturia deck, which I highly suggest at 
    least trying out.  You can also make a pretty decent Scrap deck (although you 
    don't have all the materials for the best version of this quite yet).  Scrap 
    Dragon can also be useful in other decks.  The biggest star of this pack, 
    however, is Pot of Duality, which is especially useful for decks that don't do 
    a lot of special summoning anyway, and is still useful for any deck that has 
    room to add it.  When you're done perfecting your next deck, let's head on 
    over to CPU Duel to keep the fun going.  I'll be using a Scrap deck like this:
    2x Dandylion
    1x Glow-Up Bulb
    1x Necro Gardna
    1x Plaguespreader Zombie
    3x Ryko, Lightsworn Hunter
    1x Sangan
    3x Scrap Beast
    3x Scrap Chimera
    2x Scrap Goblin
    2x Scrap Golem
    2x Thunder King Rai-Oh
    1x Dark Hole
    1x Foolish Burial
    1x Mind Control
    1x Monster Reborn
    2x Mystical Space Typhoon
    3x Scrapstorm
    2x Bottomless Trap Hole
    1x Call of the Haunted
    1x Dimensional Prison
    2x Dust Tornado
    1x Mirror Force
    1x Solemn Judgment
    1x Solemn Warning
    1x Torrential Tribute
    1x Ally of Justice Catastor
    2x Black Rose Dragon
    1x Brionac, Dragon of the Ice Barrier
    1x Colossal Fighter
    1x Goyo Guardian
    2x Naturia Beast
    1x Red Dragon Archfiend
    3x Scrap Dragon
    2x Stardust Dragon
    1x Thought Ruler Archfiend
    Remember, beat everyone 3 times.  We won't be unlocking much by doing this, 
    but we'll need the DP for when we do start unlocking packs (and believe me, 
    we'll unlock plenty).
    Herald of Perfection
    Herald Generation
    It's a Ritual deck attempting to summon Herald, who can negate all your spells 
    and traps as long as he has a Fairy in his hand to discard.  Very annoying, 
    but easily defeated by Royal Oppression, Vanity's Fiend, and Fossil Dyna.
    Flamvell Baby
    True Flame Backdraft
    Flamvell decks load the grave with monsters, then use Rekindling to 
    potentially max out the field or bust out some huge synchro monsters.  A Macro 
    deck works well here, or anti-special summon cards.
    Beating Flamvell Baby 3 times unlocks Queen Angel of Roses as a CPU Opponent.
    Scrap Twin Dragon
    Ruin & Renewal
    This is basically an improved version of Toru's deck, but not quite as good as 
    what I posted above.  Again, Macro decks and anti-special summon cards will 
    work well here.  I decided to fight this guy a few more times to pick up some 
    extra cards from the set.
    Earthbound Immortal Ccapac Apu
    Unbound Immortal
    Understand that Earthbound monsters must have a face-up Field Spell on the 
    field or else they are destroyed.  Therefore, if you just save some s/t 
    control effects, you can destroy the Field Spell after he tries to summon his 
    Earthbound Immortal taking out 2 for 1 (and more considering the monsters he 
    had to tribute).  This is 1 of the reasons Earthbound Immortal decks are 
    primarily just good in Turbo Duels where the Field Spell cannot be destroyed.  
    His only chance is tribute a Hardened Armed Dragon when summoning the 
    Earthbound Immortal, which will make it unable to be destroyed by its own 
    effect or by any other effect (you gotta remove it from the field without 
    destroying it via a card effect.
    Defeating Ccapac Apu 3 times unlocks Meklord Emperor Granel Infinity as a CPU 
    Steelswarm Caucastag
    Steelswarm Space
    These guys are similar to Monarchs in many ways, although I still prefer a 
    Monarch deck over them anyday.  Mask of Restrict and Zombie World are both 
    instant wins for you fyi.  You'll probably also want a way to remove 
    Steelswarm Scout from play, since it is a very annoying card like Treeborn 
    Frog or Immortal Bushi.
    That's all with this for the time being.  We'll do more later.  Gotta pace 
    ourselves or else we risk getting bored!  Let's head over to Story Mode and 
    check some stuff out.
    When you enter Story Mode, you'll be in Toru's garage talking to Toru and 
    Misaki.  Apparently, you can swap out Tag partners at the Bootleg.  
    *IMPORTANT* swapping monsters in story mode is different than swapping them in 
    WC Mode!  Your WC Mode partner is not your Story Mode partner, so make sure 
    you keep track of who you're with for each!
    Head over to Bootleg and you'll see a guy just south of the owner at the bar.  
    He's who you talk to, to change Tag Partners in Story Mode.  Off the bat here, 
    you should be able to choose between Toru, Misaki, Kalin, and Lazar (if you 
    beat Kalin and Lazar 3 times each like I told you to).  Of the initial 3, 
    Kalin has the best deck hands down, but Lazar is good at providing you with 
    fodder for Synchro and Tribute summons.
    Head out of there after choosing a partner, and head west to the guy who sells 
    you stuff for Star Chips.  You should have 60+ Star Chips at this point, so 
    dole out 25 for the Omega Hawk, which is the best Duel Runner you can get for 
    the most part.  After that, you can spend the rest on whatever you like.  You 
    can head into the Duel Runner shop next and pick up some of their new 
    equipment.  With that, let's do some S Ranking!  Here's the setup I'll be 
    using for it!
    Omega Hawk
    No Parts
    Feather III
    Booster III
    Turbo Chip III (optionally, you can do Quick Chip III, and it's recommended 
    for the shorter courses)
    Use the computer on the right in the Duel Runner shop to access the tracks.  
    You have to at least B Rank on each difficulty to unlock the next difficulty, 
    but if you can get S Ranks on every track and every difficulty, you'll unlock 
    the Yusei-Go, and even more powerful Duel Runner!  This is also a good way to 
    pick up some extra DP and Speed Spells.  S Ranking on the toughest difficulty 
    typically can only be accomplished by hitting no objects or walls and 
    achieving the Start Dash.
    Ok, I basically used that to spout off some steam and cool down from the 
    constant dueling, but we'll be getting right back into things now.  Head over 
    to Satisfaction Town and enter the flower shop.  You can finally duel against 
    Barbara here, so beat her 3 times.
    Nasty Cyber Lady
    She runs a Harpie deck, which means she can do a pretty decent job of clearing 
    your back row while swarming several monsters to the field.  Destroy her field 
    spell quickly before she can start picking off your traps.  That should even 
    the odds more than enough for you to beat her heads up.
    Head over to the mine next.  Go north into the mine and in the northwest 
    corner is Sergio.  He can't remember who he is, and is determined not to 
    leave.  Head back out of the mine and back to Satisfaction Town.  Go all the 
    way north to the hideout and talk with either Nico or West to tell them that 
    their dad is still alive!  West and Nico head right over to see him, but he 
    doesn't remember who they are.  Talk to him again and he'll wonder if there 
    could be a clue to his memories back where he had the accident.  Go west a 
    screen and check the wall to the north to find Sergio's Pendant.  Go back and 
    talk to Sergio again and his kids will recognize the pendant.  They give the 
    pendant to their father, which is enough to uncloud his amnesia!  Yay (I'm not 
    crying - I promise not to cry)!  With good news for all, everyone heads back 
    to town.  Head to the short straightaway just south of the hideout to find 
    Sergio again.  Now you need to beat him 3 times in a duel.
    Dad's Revolver
    He runs an Ancient Gear deck, complete with Geartown.  Geartown should be the 
    only troubling part, since if he sets another Geartown on top of it, he'll get 
    to summon the 3000 ATK Ancient Gear Gadjiltron Dragon directly from his deck!  
    As long as you can have something ready to beat up Gadjiltron Dragon you 
    should be fine, since the rest of his deck only has 1 other decent beatstick.  
    In general, traps that respond to attacks will be near-worthless in these 
    duels so don't bother bringing them along (Dimensional Prison, Mirror Force) 
    and replace them with anything else you can use.
    Beating Sergio 3 times should unlock a new card pack - let's check it out!
    The Shining Darkness:
    Ally of Justice set
    Batteryman set
    Black-Winged Dragon
    Blackwing set
    Chaos Goddess
    Chaos King Archfiend
    Delta Tri
    Herald of Perfection
    Infernity set
    Infernity Doom Dragon
    Inmato set
    Koa'ki Meiru set
    Morphtronic set
    Splendid Rose
    Watt set
    Oh yes there is a lot of excellent stuff here.  If you've been eyeing a 
    Batteryman deck you'll have some useful cards in here for that.  If you've 
    been working on a Blackwing deck, well we still don't have Vayu and some of 
    the Synchro monsters, but the cards in this pack will let you build a 
    respectable deck all the same.  Herald of Perfection decks are great fun too 
    and I highly suggest at least trying it out to see if you enjoy it.  You 
    finally have access to some Infernity cards, and if you were dueling Kalin a 
    bit, then you probably have more than enough now to build your own Infernity 
    deck which is an awesome and powerful deck-type!  Infernity Doom Dragon is, 
    regardless, a nice generic Synchro monster that can be added to many decks.  
    If you're a Morphtronic kinda guy/gal, then you've got some more support for 
    those here.  There's also extra support for Plant decks and Watt decks.  
    Lastly, Ronintoadin is over here, so if you're like me and enjoy a good Froggy 
    deck, feel free to pick him up as well.
    I also achieved 100 hours of play time at this point, unlocking Guardian Eatos 
    as a CPU Opponent.  This also gave me just enough CPU Opponents unlocked (48) 
    to unlock another card pack:
    World Championship Edition 3:
    Blue-Eyes Ultimate Dragon
    Dragon Master Knight
    Elemental Hero set
    Five-Headed Dragon
    Gaap the Divine Soldier
    Gorz the Emissary of Darkness
    Inferno Reckless Summon
    Light and Darkness Dragon
    Roid set
    Spear Cretin
    Splendid Venus
    White-Horned Dragon
    This pack has all the Dragon Fusion monsters you need to make the best use of 
    Dragon's Mirror, so be happy for that.  Light and Darkness Dragon works very 
    well in some Monarch decks.  You finally have access to Scapegoat, which is a 
    good defensive card, and can be used to create material for Synchro summons.  
    The important reason to get this pack, however, is Gorz.  He is useful in ANY 
    control deck, decks that use very few Traps (and no Field Spells), and decks 
    that clear the field.  When your opponent direct attacks you while you have a 
    totally empty field, you can summon him (2700 ATK) along with a token that has 
    ATK/DEF equal to the damage you took!  It's a very powerful effect.
    So please, go make changes to your deck before we continue.  When you're done, 
    head back to Daimon area and talk to Toru.  He'll tell you he's heading back 
    to Satisfaction Town.  Form a Tag Team with Toru at the Bootleg, then head 
    back to Satisfaction Town.
    When you arrive, Toru begins reminiscing.  The 2 of you bump into Sergio, and 
    then meet up with West and Nico.  There's some happy greetings with Toru 
    getting made fun of (as usual).  The end result of the conversation, however, 
    is a Tag Duel!
    Power Cuties
    West (My Almighty Legend)
    Nico (Pretty and Prettier)
    Their decks may have leveled up a bit, but they're still as crappy as ever.  
    If you are having any troubles at this point . . . then you suck.  Run a Scrap 
    deck here with Toru also running Scraps as your partner and it will be even 
    Looks like everyone had fun, even though the kiddies lost.  With that done, 
    Toru decides it's time to head back to the city.  Before you go, the kids give 
    you a copy of Cards of Consonance as a memorable gift.  Hey, you know what I 
    think is fun?  Unlocking new packs.  Guess what completing this event did?
    Extra Pack 2:
    Alien set
    Avenging Knight Parshath
    Cactus Fighter
    Charge of the Light Brigade
    Colossal Fighter/Assault Mode
    Dark General Freed
    Dark Voltanis
    Gladiator Beast set
    Hand of the Six Samurai
    Herald of Orange Light
    Lightsworn set
    Magical Exemplar
    Maiden of Macabre
    Night's End Sorcerer
    Psychic set
    Rose, Warrior of Revenge
    Royal Swamp Eel
    Tempest Magician
    Treacherous Trap Hole
    Hurray for Lightsworn support cards!  Now we just need to unlock the other 
    pack that contains the rest of them... but anyway there's other stuff here 
    too.  Cactus Fighter is good for Plant decks.  Dark decks gain a bit of 
    additional support.  Herald of Orange Light is a good tuner, and excellent in 
    Fairy decks (like Herald of Perfection and Fatty Fairies).  Izanami rounds out 
    your Spirit monster collection nicely if you want to make a Spirit deck.  
    There's several cards here that work well with an Endymion deck.  Royal Swamp 
    Eel is a must-have for making a good Coelacanth deck (summon 2 Eels and 2 non-
    tuner 4-star Fish to instantly bring out 2 8-star Synchro monsters).  Tempest 
    Magician is a good Synchro if you have spellcasters in your deck.  Last, 
    Treacherou Trap Hole works well with decks that use very few or no traps (like 
    Lightsworn decks).
    Alright, I've been avoiding this for a long time, but we're going to be 
    getting into a lot of Tag Duels in the near future.  I will be making a B-Line 
    toward getting the rest of the Lightsworn set and a Lightsworn duelist for a 
    partner as quickly as I can with you, since that's gonna be probably your best 
    Tag setup since the AI doesn't screw with you too much when using that 
    archetype.  Until then, you basically have 3 options:
    Option 1: Use your best deck along with Lazar as a partner and just let him 
    provide you with fodder and hope he survives each turn reasonably.
    Option 2: Create a Scrap deck and partner with Toru who is also using Scraps.  
    The issue here is not that Scrap decks are bad, but rather that the AI sucks 
    at using them, and Toru's support spells and traps sorta suck.
    Option 3: Duel Kalin a whole bunch of times until you have the extra cards 
    necessary to put together a good Infernity deck, then team up with Kalin.
    I personally suggest doing Option 3.  It is worth it to spend the time beating 
    up Kalin, rather than spending a lot more time losing half or more of your Tag 
    Duels due to incompetent partners.  The AI does a reasonable job handling 
    Infernity deck (not great, but reasonable), and it should suffice until we get 
    the LS strategy up and running.  Additionally, having an Infernity deck for 
    Single Duels is also a great idea.  Just use a stun or beatdown deck with 
    Skill Drain, Shadow-Imprisoning Mirror, Royal Oppression, and Consecrated 
    Light and you're duels against Kalin will be a piece of cake.  Remember, once 
    you have 1 copy of an Infernity card, you can make 2 more with Card Passwords.
    If you're ready, head over to Bay Parking.  Sherry and her butler are both 
    here.  Beat them each 2 more times, then challenge them to a Tag Turbo duel 
    and win 3 times (that means you'll have to team with either Toru or Misaki 
    unless you've been unlocking more partners behind my back).
    Sherry LeBlanc
    Flower of Vengeance
    She uses a Warrior and Spellcaster deck containing several cards with Joan in 
    their name.  She's actually pretty easy to beat.
    During these duels, I unlocked Judgment Dragon by having 12 Speed Counters in 
    a single Turbo Duel, which unlocks Judgment Dragon as a CPU Turbo Opponent.  
    That also makes 16 CPU Turbo Opponents unlocked at this point, which unlocks 
    another card pack!
    World Championship Edition 8:
    Armory Arm
    Chaos-End Master
    Elemental Hero set
    Elemental Hero Gaia
    Exploder Dragon
    Ido the Supreme Magical Force
    Machina set
    Neos Wiseman
    Red-Eyes Wyvern
    Spell Striker
    Stardust Dragon/Assault Mode
    The only big gem here is Stardust Dragon/Assault Mode, which makes for a very 
    fun and moderately powerful deck.  If you're making a Dragon deck and haven't 
    collected Wyvern or Exploder Dragon, then you can get them here too.  A bit of 
    Elemental Hero support is here, and Armory Arm is an interesting Synchro 
    monster useful in some decks.
    Chivalric Keeper
    He uses many powerful 4-star monsters in his Koa'ki beatdown deck.  Just make 
    sure you can plant some decent beatsticks and you should be fine.
    Beating the 2 of them 3 times each is enough to unlock the card pack that I 
    was trying to get to as quickly as possible.  Let's take a look:
    Light of Destruction:
    Arcana Force set
    Arcana Force 0 - The Fool
    Batteryman set
    Cloudian - Storm Dragon
    Destiny End Dragoon
    Destiny Hero set
    Froggy Forcefield
    Gladiator Beast Gyzarus
    Judgment Dragon
    Lightsworn set
    Neo-Spacian set
    Simorgh, Bird of Ancestry
    Solar Recharge
    The Lady in Wight
    Ultimate Ancient Gear Golem
    Volcanic Queen
    This pack can help us put the finishing touches on several decks!  If you've 
    been getting more and more excited as I've talked about Froggy decks, well you 
    now have access to every card but 1 that is useful in them, so that is more 
    than enough to make it worthwhile to make the deck!  If you're into GB decks, 
    Gyzarus is here, which should be the last piece you need to complete that 
    deck.  If you haven't picked up Honest yet, it's available here.  If you like 
    King of Skull Servant decks, you'll want The Lady in Wight.  You can now also 
    complete the building of a Batteryman OTK deck, which can be quite powerful is 
    created/used properly.  Last, but certainly not least, you now have all the 
    parts for creating the very powerful Lightsworn deck!  If you're not making 
    deck changes after this pack, then I'm afraid I may have to call you a 
    psychotic freak suffering from a severe neurosis that makes you unable to see 
    how awesome cards can be!
    Team Sherry
    Even with a new LS deck, these duels will probably be annoying just because 
    your only current options are Toru or Misaki.  You probably won't win 3 in a 
    row unless you get quite lucky, but the good news is that beating them 3 times 
    in Tag Turbo duels will unlock both of them as Tag Partners.
    From here, head to Daimon district and change your partner to either Kalin or 
    Lazar.  Next, head just southeast a bit to the Underground Dueling Area.  
    Challenge Angie and Nelson to a Tag Duel and win 3 times.
    Light & Darkness
    Angie uses a DARK deck, while Nelson uses a Fairy deck.  Both are decent, but 
    neither is great.  Just watch out for Honest, and you don't need to bother too 
    much about getting rid of tuners right away, because they have only 4 Synchro 
    monsters between the 2 of them.
    Beating them 3 times unlocks them as Tag Partners.  Go over and make Angie 
    your new Tag Partner.  Save before leaving the Bootleg.  When you exit the 
    Bootleg, a couple of Angie's fans come up to you accusing you of being her new 
    boyfriend.  Well, that's not very pleasant of them.  They challenge you to a 
    Tag Duel.  Beware, this will not be an easy one.
    Bad End Boys
    Morrison (Forsaken Light)
    Graton (Fallen Light)
    One of them runs a Fabled deck, while the other runs a LS deck.  These will be 
    hard duels even though Angie is a decent partner, just because both of your 
    opponents do have pretty good decks.  By the way, can you guess who we'll be 
    shooting for as a future Tag Partner?
    After winning, Angie will correct them that you aren't her boyfriend (rats), 
    so they decide to leave you be and go after her real boyfriend!  You rush over 
    to make sure he's ok, and it turns out he took them both out with ease.  For 
    protecting Angie, her real boyfriend gives you a copy of Hardened Armed 
    Head back to your apartment building and have a talk with Klaus.  He mentions 
    some strange noises on the floor above you that he wants you to check out 
    (damn noisy neighbors).  More importantly 1st, check the other room on the 
    same floor as your own to find the 2 guys you just got done beating!  Beat 
    them each separately 3 times, then together 2 more times.
    Forsaken Light
    He runs a Fabled deck, you've seen them before.  This one is about average - 
    not bad, but not superior.
    Fallen Light
    This may actually be your 1st fight against a LS deck.  Light-Imprisoning 
    Mirror, Royal Oppression, and Macro decks could be helpful, or you could fight 
    him heads up with your own LS deck.  Lightsworns mill cards from the deck in 
    order to summon Judgment Dragon and to use the effects of cards that like 
    being in the graveyard.
    Yes, having to beat these guys in their Tag Team 2 additional times is a pain 
    in the ass, but it's worth it in the long run, just so you can have Graton as 
    a partner from now on.  Beating their Tag Team 3 times unlocks them both as 
    Tag Partners, so we now have a LS deck and a LS partner.  Awesome.  This will 
    make all of our Tag Duels much much easier.  Time to check out what Klaus was 
    talking about - head up to the 3rd floor.
    When you get there, Lenny will be there and he will proclaim it to be his 
    floor so you can't check things out . . . unless you beat him up.
    Bug Stampede
    He uses an Insect deck complete with the new Koa'ki Meiru Beetle.  Insect 
    decks are pretty straight forward in that they typically just try to summon 
    beatsticks while using several searcher monsters.  You should be able to beat 
    this without resorting to any particular tricks.
    Head over to the east room and check the bed for a copy of Lion Alligator.  In 
    the west room are 2 weirdos dueling, and 1 of them talks like "Sss ss ss ss 
    ss" which is the strange noise that Klaus was hearing.  Turns out he's not 
    such a bad guy, he just has a weird way of talking and will try to keep it 
    down.  Also in the room is a prize box containing Mystical Space Typhoon.  
    Head back to Klaus and talk to him to tell him what happened.  As a reward for 
    helping out, Klaus will give you a DWE-CG for your Duel Runner.  Additionally, 
    completing this "quest" nabs you a new card pack!
    Extra Pack:
    Allure of Darkness
    Aztekipede, the Worm Warrior
    Dark Grepher
    Darknight Parshath
    Darklord Zerato
    Gladiator Beast set
    Golden Flying Fish
    Grandmaster of the Six Samurai
    Il Blud
    Lonefire Blossom
    Prime Material Dragon
    Royal Firestorm Guards
    Test Tiger
    Volcanic Rocket
    This pack has some seriously important cards!  Allure of Darkness should be in 
    any deck you have that contains more than 6 DARK monsters.  Dark Grepher is a 
    big support card for several decks such as Dark Simorgh decks and Infernities.  
    You are now completely able to make a Coelacanth deck, as you now have access 
    to all the relevant Fish monsters that you would need for it.  Royal Firestorm 
    Guards compliments a Flamvell deck quite well, and Test Tiger is indispensible 
    in a Gladiator Beast deck.  I would say the best card in this pack, however, 
    is Grandmaster of the Six Samurai!  This finally gives you the last card you 
    absolutely needed (still some more out there that are useful though) to make a 
    Six Samurai deck - which is a very powerful archetype!  Enjoy, and when you're 
    done head back to Story Mode.
    Back in story mode, go back to the 3rd floor and beat Lenny 2 more times.  
    Next up are the 2 guys in the west room.  Beat them separately and together in 
    Tag 3 times each.
    Cc: Sea Hunter
    His big play is using Deep Sea Diva to summon Spined Gilman, then synchro them 
    for Sea Dragon Lord Gishilnodon, who has 2300 ATK and that ups to 3000 ATK for 
    1 turn if a 3-star or lower monster is sent from the field to the graveyard.  
    Basically, that's all he has to throw at you.  If you can beat that you can 
    beat him.
    The Sea's Torment
    He's also using a WATER deck, although his is a bit different from Larry's.  
    He uses Fishborg Blaster and several monsters that gain effects when Umi is on 
    the field.  The good news is that he actually uses Umi, and not A Legendary 
    Ocean, which makes things much easier for you.
    Ocean Folk
    This should be a relatively easy tag duel if you're using LS with Graton as 
    your partner.  You shouldn't need any extra advice for this.
    Beating their Tag 3 times unlocks them as Tag Partners.  Now, head up to the 
    4th floor and go to the east room where Bolt will be waiting for you.  Blister 
    explains that he wants you to decipher some code that he and Bolt came up with 
    to see whose was better.  You'll get a card for guessing the correct location 
    of the cipher.  We'll get back to that in a bit.  First, beat Bolt 3 times, 
    then beat their Tag Team 2 more times (you beat them once when getting parts 
    for your Duel Runner, remember?).
    Bolt Tanner
    Ex-Champion's Glory
    Bolt is using a Spider deck, which concentrates on making your monsters go to 
    defense position and then destroying them with effects from his monsters.  If 
    you can get rid of his support traps this will be a bit easier, so I suggest a 
    bit more s/t control effects in your deck for this.  However, that's not 
    saying this is a particularly difficult fight, because it's not.
    Beat their team 3 times unlocks them as partners.  Now we can start up with 
    their little puzzle.  Head over to Fountain Plaza and check 1 of the tables in 
    the southwest corner for a Reinforced Human Psychic Borg (cipher #1).  Next, 
    head to Satisfaction Town and go east from the Card Shop, checking out the 
    sign that says Ramon's Diner for a copy of Trap Stun.  Now, head back to 
    Daimon district and to the 4th floor of your apartment to Blister and Bolt's 
    room.  They're happy you solved both (it doesn't matter which 1 you said was 
    more difficult).  Also, the 2 of them have worked together to make an extra 
    hard cipher for you that you don't have to figure out because I'm going to 
    tell you the answer.
    Head out again, and this time go over to the Mine.  Go to the last area of the 
    mine and check an overturned card on the west side for a Dark Grepher, then 
    head back to Bolt and Blister.  They will both admit defeat to your (well my) 
    brilliance at codebreaking.  Yeah, that's all there is.  No more rewards.  
    Sucks, don't it?
    Head over to the Duel Runner shop by your apartment and fight the guy standing 
    around and win 3 times.
    Duel Catenaccio
    He runs a Rock deck, where he'll use flip effect monsters and monsters with 
    high DEF to defeat you by bouncing your monsters back to the hand and deck, 
    and hitting you with recoil damage when you attack.  Cards that can destroy 
    face-down monsters will give you a HUGE advantage in this duel.
    With that you've been the list of "everyone standing around inside a card or 
    duel runner shop" and that gets you a new card pack!
    Force of the Breaker:
    Alien set
    Archfiend set
    Blaze Accelerator
    Crystal Beast set
    Elemental Hero Captain Gold
    Gravekeeper's Commandant
    Harpie Queen
    Raiza the Storm Monarch
    Sky Scourge Enrise
    Sky Scourge Invicil
    Sky Scourge Norleras
    Volcanic set
    Warrior of Atlantis
    If you're looking for more support cards for a Volcanic deck then you've come 
    to the right place.  If you've been itching for awhile to make a Crystal Beast 
    deck, now you can do it.  If your Gravekeepers have been feeling inconsistent, 
    you now have Commandant to help smooth things out.  The other card in this 
    pack to look for is Sky Scourge Norleras.  Normally, he's too difficult to 
    summon, but a Phantom of Chaos deck is the right place for him to go, since 
    PoC can simply remove him from the grave, then take and use his awesome 
    Next thing to do is beat each of the shopkeepers at the Duel Runner shop 3 
    times each.  You can duel Shop Keepers now that it is the After Story.
    Gladiators Award
    Gladiator Beasts send themselves back to the deck in order to summon others of 
    the archetype who gain effects when summoned by the effect of a Gladiator 
    Beast.  It is a very powerful control deck that has 2 very powerful contact 
    fusion monsters.  Royal Oppression and Skill Drain are going to be some of 
    your best methods of shutting them down, along with a respectable amount of 
    s/t control.
    Kalisse Noula
    The Samurai
    He runs a Sasuke Samurai deck.  The only annoyance here is Sasuke Samurai #4, 
    who has a 50% chance of winning every battle via a coin flip.  If Second Coin 
    Toss is on the field, that goes up to a 75% chance of winning each battle - 
    not good.  The best way to beat this is to just have a high amount of monster 
    destruction effects.
    If you head north from the apartment area you'll find an empty area, except 
    for Mina.  Beat her 3 times.
    Mina Simington
    Hidden Feelings
    She runs an End of the World deck with Demise and Ruin.  As with any Ritual 
    deck, cards that stop special summons are nearly an instant win.
    Beating Mina 3 times adds her as a Tag Partner.  Next, head over to the Card 
    Shop near Toru's garage.  You'll be fighting each of the Shop Keepers here 
    Endymion's Award
    She runs an Endymion deck, so beware of using too many Spell cards and look 
    out for the typical Spellcaster support cards too.
    Alina Noula
    Where's the Arcana?
    Arcana monsters all have a coin flip when they're summoned to determine what 
    effect they'll receive, although this can be bypassed with the Field Spell and 
    aided with Second Coin Toss.  They're all LIGHT, so beware of Honest.  Other 
    than that, the effects of the main monsters are not really all that rough.  
    Arcana Force 0 - The Fool, has the most annoying effect since he can be tough 
    to destroy, but other than that you'll only need to watch out for her high-
    star monsters who you shouldn't even see unless you allow her to get a bunch 
    of monsters on the field.
    Next up on the list of people's butts to kick, head on over to Toru's garage.  
    Now you've already beat them in normal duels, but now you also need to win 3 
    times in Turbo duels, Tag duels, and Tag Turbo duels!  You already know their 
    decks by now, so I don't think I need to go over that again.  For the Tag 
    Turbo duels, I teamed up with Elsworth.  Enjoy!  Beating them in all those 
    ways will open up a new card pack for ya!
    Omega's Judgement!!:  (I would like to note that "Judgment" only has 1 "e", 
    stupid programmers need to spellcheck)
    Advanced Ritual Art
    Arcana Force 0 - The Fool
    Battle Fader
    Daigusto Sphreeze
    Drastic Drop Off
    Elemental Hero set
    Evigishki Tetrogre
    Future Fusion
    Gem-Knight set
    Gem-Knight Citrine
    Gem-Knight Prism Aura
    Gishki set
    Gusto set
    Laval set
    Laval Stannon
    Manju of the Ten Thousand Hands
    Mystic Tomato
    Sacred Phoenix of Nephthys
    Steelswarm set
    Vylon set
    Vylon Alpha
    Vylon Omega
    Wall of Revealing Light
    Well, there is certainly a lot of "stuff" in this pack, although much of it is 
    available elsewhere and most of it is not crucial unless you're aiming for to 
    work with a specific archetype.  If you're looking to make a Vylon deck, you 
    now should have all the parts you need.  If you're going after a Gishki deck, 
    you can now make a semi-respectable one, although not quite perfect yet.  
    Laval decks get some support from here too.  If the Gem-Knights appeal to you, 
    then you've got a good chunk of support for them in this pack as well.  The 1 
    card that really stands out to me from this pack is Battle Fader, who is an 
    excellent defensive card and heavily useful in Monarch decks, since he can be 
    used as a tribute after he stops the opponent from attacking.
    Back in Story Mode, head over to the Underground Dueling Area southeast of 
    Bootleg.  You need to win a Tag Duel 3 times against the duo in the basement 
    who you already beat previously in single duels.  Beating their tag team 3 
    times unlocks both of them as Tag Partners.  Now, head north from the Bootleg 
    to the prison.  There's a big robot blocking your way this time.  Apparently, 
    the Chief needs help because the robot is malfunctioning.  It has jailed the 
    jailors and won't let anyone pass without a duel.  Time to break some 
    Guard Robot
    Lock 'n' Burn X
    It uses a Burn deck, but most of the cards it uses are so incredibly weak 
    (Hinotama?!?) that this should be a piece of cake.  The very fact that all the 
    guards lost to this thing indicates that they suck at dueling like bugs suck 
    at not getting squashed when they enter my house!
    After beating it, the robot calls for the end of the lockdown and the Chief 
    gives you a D.D. Assailant as thanks.  You can now enter the jail.  Once 
    inside, beat the robot 2 more times.  Next, take down the guard just west of 
    the robot 3 times.
    Today's Guard
    He runs a Scrap deck, but it is more heavily based on the EARTH aspect than 
    most should be, so look for less synchro summoning, and more generally 
    powerful beatsticks that can be given high ATK via his Field Spell and some 
    other ATK-boosting cards.
    Head north a screen and duel the guard by the entrance here.
    Remove from Fray
    He is running a Macro deck, so you may want to change things up if you're 
    using a deck that focuses heavily on the graveyard (or add in A LOT of s/t 
    Ok, time to start beating up prisoners.  I'm just gonna make a sweep of the 
    rooms from west to east.  First up is Kameno and Ida.  Beat them each 3 times 
    separately, then 2 more times (you already beat their tag once) in tag.
    Lucky Turtle Shell
    He runs a deck with a bunch of monsters that happen to be turtles (not an 
    actual archetype).  Some are good cards, some aren't.  He also has a handful 
    of Gem-Knight cards, but not enough to be worthy of calling his deck focused.  
    He has decent spell/trap cards, but not anything great.  This should be an 
    easy fight.
    Ida Dragons
    He runs a Dragunity deck, which sends monsters to the graveyard, then equips 
    them to monsters on the field to gain additional effects, swarm the field, and 
    bust out some pretty nasty Synchro monsters.  Royal Oppression and Skill Drain 
    are both useful here, and Macro decks work well too.  Make sure to get rid of 
    his Field Spell, as that is what adds most of the consistency to his deck.
    Next up is Syd, who you can beat 2 more times.  Also, in his room is a prize 
    box containing Necro Gardna.  In the next room, check the eastern bed for a 
    copy of Chaos Sorcerer, then move on to beating Lawton 3 times.
    Combat Realist
    He's not nearly a scary as before when he started with 10 cards.  With only 
    the normal number of starting cards he can't do nearly as much Burn damage 
    right off the bat, and he will end up losing enormous amounts of card 
    advantage in the process, which you can take full advantage of.
    In the next room, check the floor for a Star Chip and then beat up Malcolm 2 
    more times.  There's a prize box in the last room containing Blackwing - Gale 
    the Whirlwind.  Finally, take down Ramon 2 more times so that you've beaten 
    everyone in the prison 3 times each.  Of course, that unlocks a new card pack!
    Genex's Onslaught!!:
    Arcana Knight Joker
    Botanical Lion
    Divine Wrath
    Dragunity set
    Dragunity Knight - Trident
    Dragunity Knight - Vajrayana
    Elemental Hero Darkbright
    Fabled set
    Genex Ally set
    Genex Ally Triarm
    Icarus Attack
    Ice Barrier set
    Jester Lord
    Jurrac set
    Jurrac Meteor
    Limiter Removal
    Naturia set
    Royal Oppression
    The Fabled Unicore
    White Night Dragon
    The Genex Ally set adds some much needed support to the Genex archetype, so if 
    you like that archetype you now have enough to make a decent deck from it.  
    You also should now have enough to make a halfway decent Fabled deck.  Jurrac 
    decks are not particularly good (I don't recommend them), but you now have 
    enough cards that if you wanted to make 1 just for fun, feel free to do so.  
    There is also now enough support for you to make a pretty good Dragunity deck, 
    which I do recommend since it is a powerful swarm deck capable of summoning 
    Synchro monsters on every turn.  It's only weakness is how much it relies on 
    its Field Spell card.
    The next place to head to is the Mountain Pass.  On the north side is a 
    shining orb containing Ryko, Lightsworn Hunter.  There's 3 people here to duel 
    (from the prelims of the WRGP), and 2 to do tag duels against.  Let's start 
    with the single guy off to the east.  Turbo duel against him and win 3 times.
    Stealth Blaster
    His deck focuses on using Fairy Box along with defensive monsters to keep you 
    from attacking and punish you when you do.  Bring along a solid amount of s/t 
    control and the monsters will present less of a problem.
    Beating Hans 3 times unlocks him as a Tag Partner.
    The other 2 are Hermann and Nicolas.  You've beaten each of them once before 
    separately, so beat them 2 more times individually and then 3 times in a Tag 
    Turbo duel.  I chose Elsworth again, although you could pick Hans if you want 
    someone who will definitely defend you on his turn(s).  Since both of your 
    opponents are using the same archetype, this could be a bit more difficult of 
    a match than you've seen recently.  Beating everyone here 3 times in every way 
    nets you another card pack!
    Ruler of Chaos!!:
    Blackwing - Bora the Spear
    Burial from a Different Dimension
    Compulsory Evacuation Device
    Elemental Hero Prisma
    Fabled set
    Fabled Leviathan
    Gungnir, Dragon of the Ice Barrier
    Ice Barrier set
    Junk Synchron
    Jurrac set
    Jurrac Velphito
    Lava Golem
    Locomotion R-Genx
    Naturia set
    Naturia Barkion
    R-Genex set
    Smashing Ground
    Threatening Roar
    Worm set
    If you are enjoying a Fabled or Naturia deck, this pack has the support cards 
    you need to make them into truly terrifying decks.  The R-Genex set is a 
    support set for Genex that gives them enormous amounts of swarm potential that 
    can lead to several OTK's.  Note that if you have multiple R-Genex monsters in 
    your hand, you can basically summon all of them to the field with their 
    effects 1 after the other.  The downside to R-Genex is that it leaves you with 
    very little left in your hand, so your backup plans if the OTK doesn't work 
    are limited.  Worms and Ice Barrier still suck imo.  There's some more Jurrac 
    support here too if you like that archetype, and several decent generic cards 
    that you can also find in other places.
    The next place to head to is Fountain Plaza.  Carly and Stephanie in the 
    southwest still need to lose 3 times in tag duels.  Oblige them if you would.  
    Beating their tag team 3 times will add them as partners while also unlocking 
    a new card pack!
    Revival of the Fableds!!:
    Ally of Justice set
    Black Rose Dragon
    Card Trooper
    Fabled set
    Fabled Valkyrus
    Genex set
    Goblin Zombie
    Ice Barrier set
    Jurrac set
    Jurrac Giganoto
    Mark of the Rose
    Mist Valley set
    Mist Valley Thunder Lord
    Montage Dragon
    Morphtronic set
    Naturia set
    Naturia Leodrake
    Twilight Rose Knight
    Windmill Genex
    Worm set
    Many of the cards in this pack can be found in other places, but a few cannot.  
    Of the new cards, this pack should give you enough to make a damn good Fabled 
    deck, which is quite a powerful archetype that relies on discarding its 
    monsters for effects that give control and swarming ability, along with a 
    multitude of Synchro monsters to summon.  There are also some very important 
    Naturia monsters in this pack if you're looking to make a Naturia deck.  There 
    is also some pretty decent Genex support here.
    Next, head over to Yusei's place and talk to Bruno in the corner.  He'll tell 
    you something is wrong with the computer.  If you check it, you'll have to 
    face off against Team 5D's, 1 after the other in this order:
    This is the 1st of 3 ghosts that we'll have to deal with.  Don't be reckless 
    with your LP, since you will be keeping the same amount from 1 duel to the 
    next.  That being said, this isn't like the duels where you keep all the stuff 
    on your field for the next duel, so if you're using something like LS, don't 
    worry about holding back since you're not gonna instantly deck out on the next 
    duel.  Keep in mind that your LP is important here, because if it gets low 
    your opponent can win quickly with a couple shots of -800 from Speed World 2, 
    so if you're given the chance summoning monsters like Magical Android and 
    Thought Ruler Archfiend will be helpful here for keeping yourself out of the 
    danger zone.  For beating this ghost you receive a copy of Gold Sarcophagus.  
    Talk to Bruno again and he'll say how impressed he is with you, and that will 
    also unlock a new card pack!
    Stardust Overdrive:
    Black Brutdrago
    Blackwing - Silverwind the Ascendant
    Divine Grace - Northwenko
    Djinn set
    Earthbound set
    Earthbound Immortal Ccarayhua
    Earthbound Immortal Uru
    Earthbound Immortal Wiraqocha Rasca
    Explosive Magician
    Faustian Bargain
    Fortune Lady set
    Gemini set
    Gemini Counter
    Gemini Spark
    Infernity set
    Koa'ki Meiru set
    Level Eater
    Lord British Space Fighter
    Majestic Dragon
    Majestic Star Dragon
    Moray of Greed
    Preparation of Rites
    Quickdraw Synchron
    Red Lotus set
    Reptilianne set
    Reptilianne Hydra
    Spider set
    Stardust Xiaolong
    Swap Frog
    Hopefully you can tell by the size of the list that this pack has A LOT OF 
    AWESOME SHIT IN IT!!  Oh my gosh, where to begin?  You now have a bunch of new 
    Gemini support, so you can make a Gemini deck or use Gemini Spark, Crusader of 
    Endymion, Neos Alius, and other LIGHT Gemini monsters to make a LIGHT Beatdown 
    deck that is a great control deck.  If you are into Gishki decks or Herald of 
    Perfection decks, then you'll just love the Ritual support cards available in 
    this pack including the Djinns and Preparation of Rites.  While I don't 
    recommend them for normal duels, in Turbo duels the Earthbound Immortals cards 
    fair very well either just with a couple copies by themselves, or by making a 
    deck around them and using their Earthbound support cards.  There's some 
    important Infernity support in this pack, as well as some good Koa'ki Meiru 
    cards too.  If you're into a LIGHT Machines deck, then you'll be wanting Lord 
    British Space Fighter.  Level Eater is a particularly tasty card for any deck 
    that revolves around bringing out Synchro monsters or high-star monsters in 
    general (like Monarchs), and that can do some graveyard milling.  It is 
    basically a free monster that can keep being summoned as long as you have a 5-
    star or higher monster on the field.  You could make a Fortune Lady deck here, 
    or you could steal just a few Fortune Lady cards (Wind and Dark) and use them 
    in a Dark Simorgh Lockdown deck, which is a particularly fun treat.  You use 
    Fortune Lady support along with Dark World support to mill quickly through 
    your deck, then bust out a Dark Simorgh or 2 and set Anti-Spell Fragrance 
    along with either Divine Wrath, Solemn Judgment, or Solemn Warning.  It's a 
    lot of fun to play with.  Quickdraw Synchron allows you to now make a 
    Quickdraw DandyWarrior deck (not my fault for its weird name), which is a 
    control deck based on using Dandylion, Quickdraw Synchron, and Drill Warrior 
    to slowly whittle down your opponent.  Moray of Greed is a great addition to 
    Coelacanth decks, who often suffer from bad hands due to some of the weaker 
    monsters they are forced to use.  The Reptilianne set is based on making your 
    opponent's monsters have 0 ATK, and tributing 0 ATK monsters on either side of 
    the field to special summon monsters and use effects (this includes 0 ATK 
    tokens btw).  Lastly, Swap Frog is a huge addition to Froggy decks, and is a 
    cornerstone of the Froggy Monarchs deck, which utilizes Swap Frog to easily 
    get Treeborn Frog to the grave for easy and consistent Monarch summonings.  
    Notice how I didn't even mention Majestic Star Dragon?  That would be because 
    despite the fact it is nearly an instant win if you summon it, its summoning 
    condition is so ridiculous that most of the time when you try to make a deck 
    around it you'll end up with nothing but bad hands and horrid defeats.  Just 
    something to keep in mind.  Anyways, you definitely want to invest in this 
    pack because it is flippin' awesome!
    Back in the land of Story Mode, it's time to deal with the twins Leo and Luna 
    by beating them 3 times in Tag Duels.  Beating their tag team 3 times unlocks 
    both of them as Tag Partners.  The next place to head to is the Outer Rim.  On 
    the ground is a shining orb containing Brutal Potion.  Over here are Trudge 
    and Akiza.  Akiza you've had 1 Turbo Duel with, but need to beat her 2 more 
    times and win 3 regular duels as well.  Trudge you have not yet faced and need 
    to beat 3 times in a Turbo duel.  Then, you need to beat both of them 3 times 
    in a Tag Turbo duel.
    Tetsu Trudge
    Tetsu's Justice
    Trudge uses a bunch of very defensive monsters, but he doesn't really have a 
    lot of ways to beat you.  His best plan is to get your monsters into defense 
    position then take them out with effects.  Just be aggressive and you'll break 
    through his defenses.  His monsters aren't much to worry about, so investing 
    in extra s/t control will do some good here.
    I went with Nicolas this time for my turbo tag partner.  Beating their tag 
    team 3 times unlocks them as Tag Partners (Akiza is a pretty decent partner 
    for Turbo duels btw), and beating them in all ways 3 times unlocks a new card 
    Whirlwind of Dragunity!!:
    Ally of Justice set
    Ancient Fairy Dragon
    Book of Moon
    Debris Dragon
    Destiny Hero set
    Dragunity set
    Dragunity Knight - Gae Bulg
    Dragunity Knight - Gae Dearg
    Elemental Hero Stratos
    Fabled set
    Fabled Ragin
    Ice Barrier set
    Jurrac set
    Naturia set
    Night Assailant
    Power Tool Dragon
    R-Genex set
    Red Dragon Archfiend
    Skill Drain
    United We Stand
    Vindikite R-Genex
    Worm set
    Quite literally about half of the cards in this pack can be found elsewhere.  
    However, that's not to say there aren't some major gems.  If you've been 
    working on a Dragunity deck, there is some serious support here for the 
    archetype and the same goes with the Fabled archetype.  This should allow you 
    to make some seriously powerful Fabled and Dragunity decks, which are both fun 
    and competitive.  This pack contains Ancient Fairy Dragon, who is a wonderful 
    Synchro monster who is useless in Turbo decks, but if you can afford a slot 
    for it in your regular deck it can serve you well.  The R-Genex set gets a 
    boost from this pack, and this pack also contains Power Tool Dragon for you 
    Morphtronic fans out there.
    Back in Story Mode, if you talk with Trudge he has a deck for Duel Bot that he 
    would like you to run over and deliver it.  Head back over to the prison area 
    and talk to the guy outside on the Duel Runner.  He'll give you a copy of 
    Gungnir, Dragon of the Ice Barrier as thanks.  Of course, you also need to 
    beat him 3 times. ;D
    Duel Bot
    He uses an Ally of Justice deck, so I wouldn't suggest running LS against him.  
    Basically, use any deck that doesn't have a bunch of LIGHT monsters and you'll 
    be fine.
    Next up, head over to Satellite.  On the bridge is a shining orb containing 
    The Six Samurai - Irou.  Now, head over to Kuroe's "fake" shop in the 
    southwest and talk to Kuroe.  He'll tell you his computer is acting up.  Guess 
    what?  It's another ghost.  This time it's Team 5D's, but in regular duels 
    rather than Turbo duels.  Here's the lineup:
    At this point there are several good decks you could make to get through this, 
    although that trusty LS deck will almost always work, and remember that a 
    well-placed Thought Ruler Archfiend or Magical Android can help give you the 
    LP you need to make it through these duels.  Win, and you'll get a copy of 
    Torrential Tribute, then talk to Kuroe again to freak him out and unlock 
    another card pack!
    Raging Battle:
    Blackwing set
    Blackwing Armed Wing
    Deep Sea Diva
    Earthbound Immortal Aslla piscu
    Earthbound Immortal Ccapac Apu
    Exploder Dragonwing
    Forbidden Chalice
    Grave of the Super Ancient Organism
    Koa'ki Meiru set
    Magic Planter
    Mirror of Oaths
    Morphtronic set
    One for One
    Power Tool Dragon
    Sea Dragon Lord Gishilnodon
    Trap Stun
    Finally you can make a reasonably powerful Blackwing deck (minus only a couple 
    good cards)!  That is a very strong archetype that I highly recommend testing 
    out.  Deep Sea Diva is a great tuner who works well in WATER decks, Zombie 
    decks (surprisingly enough), and Absolute Zero decks.  She can either bring 
    out another copy of herself, or she can bring out something like Spined Gilman 
    for an instant 5-star Synchro monster.  There are more Earthbound Immortals 
    here, so if you're looking to use them in your Turbo deck . . . here they are?  
    If you are looking to build a Koa'ki Meiru deck (I haven't had much success 
    with them, but I know people who like them), then you should have all the 
    components you need at this point.  If you're into Morphtronic decks, there's 
    some more support for you over here.  Gishilnodon is an interesting choice for 
    a 5-star Synchro monster, so feel free to run it in decks where you think 
    you'll be able to summon it and use its effect well.  One for One is a card 
    that is useful in a few decks, including Froggy decks (and Froggy Monarchs) 
    and Saber decks for summoning Ragigura.  Lastly, Trap Stun is a nice card for 
    decks that run <8 Trap cards, since it acts like Royal Decree, but only lasts 
    for 1 turn so as not to mess too much with your own traps.
    Next up, head over to the port.  In the southeast corner you can check behind 
    the large container for a Star Chip.  There's a lady here with her little 
    girl.  You know how I feel about beating up poor defenseless women . . . so 
    please do it for me.  Beat each of them 3 times, then beat them in tag 3 times 
    as well.
    Wandering Naturia
    She's got some halfway decent Naturia monsters along with 1 of the worst s/t 
    lineups known to Duel Monsters.  Without any decent support, her monsters 
    should fall easily.
    Unimpeded Fruit
    She also runs a Plant deck, but its an Inmato deck, rather than Naturia.  She 
    has very slightly better s/t cards to back up her deck, but it's still is 
    pretty much something to laugh at considering the types of decks you are 
    capable of making.
    Beating both of them in tag 3 times unlocks them as Tag Partners (not that you 
    would ever WANT them as such).
    Ok, last place to go is the Stadium.  First, let's enter the Duel Runner shop 
    to the east and beat both of the Shopkeepers here 3 times apiece.
    Growing Up!
    He uses a deck with the Familiar-Possessed and Charmer set.  As long as you 
    can summon something with >1850 ATK you should be fine.  He's got a halfway 
    decent s/t lineup to back thme up, but the monsters are not particularly 
    powerful.  Bring extra s/t control.
    Lagoon Noula
    Arcana Presence
    This deck is more a Fairy deck than anything with a bunch of annoying searcher 
    monsters and stall cards.  I suggest bringing copious amount of monster 
    removal so that he can't stall until his strategy is ready - to but out a huge 
    Arcana Force monster that requires 3 tributes and can kick your butt.
    You'll get a new wardrobe and a new hairstyle for beating all the Duel Runner 
    shopkeepers.  Now, head over to the Card shop in the west and take out the 
    shopkeepers sitting pretty behind the counter over there 3 times each.
    Colorful Jurrac
    Jurrac have some swarming ability and a lot of very high ATK monsters.  Your 
    best option is to simply keep a solid amount of monster control in your deck.
    Salida Noula
    Picture Musketeers
    She has an Arcana Knight Joker deck.  The monsters in it are bad.  The spells 
    and traps in it are decent, but not decent enough to make up for the awful 
    monsters.  Her only win condition is to somehow summon her ultimate monster, 
    and even that isn't a guaranteed win.  Crush her.
    As you probably suspected, beating all the shopkeepers unlocks a new card 
    pack!  Let's have a look!
    Vylon's Descent!!:
    D.D. Crow
    Elemental Hero Ocean
    Foolish Burial
    Gem-Knight set
    Laval set
    Laval the Greater
    Lavalval Dragon
    Level Eater
    Majestic Red Dragon
    Majestic Star Dragon
    My Body as a Shield
    Necro Gardna
    Spear Cretin
    Trap Stun
    Vylon set
    Vylon Epsilon
    Vylon Sigma
    If you're interested in the Vylon or Laval archetype, you now have all you 
    need to make a full-fledged version of either of those decks.  The same can be 
    said for the Gem-Knight archetype.  Many of the good cards in this pack are 
    available elsewhere, but this is the 1st place you've found Elemental Hero 
    Ocean, and he is very necessary if you want to make a Little City deck, or 
    really anything based around Elemental Hero fusions.
    Next up is beating the 2 guys just outside the Stadium 3 times each in Turbo 
    Hunter Pace
    Burning Speed
    He runs a Zombie burn deck that utilizes Flame Skull and some decent support 
    cards.  Macro or Royal Oppression can help you here if you're having trouble.
    He runs a Reactor Burn deck that uses Trap Reactor, Spell Reactor, and Summon 
    Reactor to make you pay to activate certain cards or summon monsters.  Getting 
    out a Magical Android or Thought Ruler Archfiend here can be helpful for 
    maintaining your LP.  He's also got Speed Fusion, which he uses to summon 
    Ignition Beast Volcannon, who can immediately destroy itself and 1 of your 
    monsters, then deal damage to you equal to your monster's ATK...which is quite 
    a lot of damage if you have decent monsters on the field.  Last, he has a 
    bunch of pretty decent 4-star beatsticks along with Cyber Dragon, so you'll 
    need to be able to plant a decent monster on the field early on.
    Enter the lobby area to the north, then check the west room to find another 
    guy to beat 3 times.
    Knight's Oath
    Hmm...he runs a Warrior deck that basically seems to have a bunch of good 
    albeit random 4-star warriors with good s/t support.  A focused deck should be 
    able to take down this LIGHT Beatdown deck pretty consistently.
    Beating those 3 duelists from WC 2010 unlocks a new card pack!
    Gladiator's Assault:
    Alien set
    Ancient Gear set
    Cloudian set
    Elemental Hero set
    Evil Hero set
    Evil Hero Dark Gaia
    Gladiator Beast set
    Light-Imprisoning Mirror
    Roid set
    Shadow-Imprisoning Mirror
    Six Samurai set
    This list may be short, but there's good stuff in this pack!  Some very nice 
    Elemental Hero fusion monsters are here, along with the Evil Heroes and their 
    fusions, including Dark Gaia, who is capable of some wonderfully fun OTK 
    strategies.  If you are a GB fan, then this pack has all the rest of the 
    pieces for your GB deck to be fully complete.  The Imprisoning Mirror traps 
    are over here, which are great against specific archetypes.  Last, there is 
    some major Six Samurai support in this pack including Enishi, Cunning of the 
    Six Samurai and Spirit of the Six Samurai, so if you've been working on that 
    6SAM deck, then this will help bring it that much closer to completion.
    In Story Mode, head into the eastern room now and talk to Lazar.  He's having 
    troubles with his computer (hmm...just like 2 other people we know).  Go take 
    a look at it to challenge the last of the 3 ghosts.  This time its Team New 
    World in Turbo duels!  Here's the order:
    As usual, getting out a Thought Ruler Archfiend or Magical Android can be very 
    helpful.  I went with a Froggy Monarchs deck for this ghost.  For beating them 
    all, you get a copy of Mind Control.  Talk to Lazar and he'll get confused, 
    but that's ok because it unlocks you another card pack!
    Absolute Powerforce:
    Cards of Consonance
    Consecrated Light
    Cyber Dragon Zwei
    Djinn set
    Drill Warrior
    Garlandolf, King of Destruction
    Gravekeeper set
    Koa'ki Meiru set
    Majestic Red Dragon
    Moon Dragon Quilla
    Reptilianne set
    Spider set
    Sun Dragon Inti
    Tuner's Scheme
    Widespread Dud
    X-Saber set
    XX-Saber Hyunlei
    Lots of powerful stuff in here.  Codarus is great for most WATER and Fish 
    decks.  Consecrated Light works great against DARK decks, Gravekeepers, 
    Blackwings, Destiny Heroes, Infernities, and others.  Cyber Dragon Zwei means 
    you can make a pretty kickass Cyber fusion deck if you like.  Drill Warrior 
    allows you to complete the Quickdraw DandyWarrior control deck.  Gravekeeper's 
    Visionary and Descendant are big and important additions to any GK deck.  
    There's a bit of Koa'ki Meiru support in here.  You could make a Sun & Moon 
    deck, although I've found them to be quite inconsistent and difficult to get 
    good clean wins out of.  Tuner's Scheme is a nice card to use against any type 
    of Synchro deck.  If you like Sabers, then you'll love Hyunlei and Saber Hole 
    as a couple more awesome additions to your Saber deck (although we're still 
    missing a couple cards).
    Head up north to the tracks.  Just east of the entrance you can find a prize 
    box with a Star Chip.  Go east a screen and just north of the southern 
    entrance to that area (behind a big blue thingy) is another prize box - this 
    one containing Quickdraw Synchron.   Next go to the western section.  In the 
    northwest corner is a glowing orb containing Minoan Centaur.  Breo, Jean, and 
    Andre are 
    all over here.  Beat them each 3 times individually, and beat Jean and Andre's 
    Turbo Tag 3 times as well.  For these duels, you'll have to do a quick race to 
    determine who goes 1st.  Getting a Start Dash here is all-important if you 
    want to go 1st in the duel, and using the Quick Chip helps too.
    Card-piercing Bihorn
    He uses a deck-out strategy that works . . . slower than 1 normally should.  
    If you want to throw a huge wrench in his plans, just add in some copies of 
    Nobleman of Crossout.
    Beating Breo 3 times unlocks him as a Tag Partner.
    Call of the Trihorn
    He runs a Beast/Warrior deck.  There really isn't a whole lot to say about it 
    since the strategy isn't very focused.  He can summon some okayish beatsticks 
    and can make them stronger with his support cards and does have access to some 
    Synchro summoning, but it's not something where he should be dominating you.  
    His s/t lineup definitely could be a lot better.
    One Horn, One Strike
    He's using a deck very similar to Jean's deck.
    For these guys I changed it up and used a Gladiator Beast deck to win.  For 
    the Tag Turbo Duels, I chose Akiza as a partner and ran a Quickdraw 
    DandyWarrior deck, which has a solid amount of synergy with Akiza's plants.  
    By the way, if you're interested in any of these decks I'm talking about and 
    aren't sure how to make them, I have posted examples of each deck later on in 
    this guide.
    Beating Jean and Andre's tag team unlocks them both as Tag Partners.  Now, 
    let's head over to the eastern area where we can find that team that uses all 
    Nordic decks.  You'll need to beat each of them in a Turbo duel 2 additional 
    times, then 2 of them in a Tag Turbo duel 3 times.
    Loki's Tricks
    Nordic decks basically like to stall until they can make a play to summon 1 of 
    their big synchro monsters.  Keep along Solemn Judgment, Solemn Warning, 
    Thunder King Rai-Oh, and maybe Royal Oppression and you should be fine against 
    any of these Nordic decks.
    Defeating Brave 3 times unlocks him as a Tag Partner.
    Odin's Spear
    Basically, same strategy as Brave.
    Thor's Hammer
    Uses a few more searcher cards than the other 2, so destroying monsters by 
    effects rather than in battle is important here to keep him from gaining card 
    and field advantages.  Otherwise, same basic strategy as Brave and Harald.
    Again, for the Tag Turbo duels, using Akiza with a Quickdraw DandyWarrior deck 
    is a good way to go about things.  Here, you could also potentially use Brave, 
    who has a pretty solid deck that can get you lots of good tribute/synchro 
    fodder while placing down decent s/t support and then use just about any deck 
    that can utilize that, but I prefer the synergy that DandyWarrior has with 
    Akiza's deck.
    Beating their tag team 3 times unlocks them as Tag Partners.  Additionally, 
    for beating all of the teams you faced in WRGP, you now get a new card pack!
    Storm of Ragnarok:
    Atomic Scrap Dragon
    Blackwing set
    D.D. Sprite
    Karakuri set
    Karakuri Steel Shogun mdl 00X "Bureido"
    Legendary Six Samurai set
    Legendary Six Samurai - Shi En
    Loki, Lord of the Aesir
    Nordic set
    Odin, Father of the Aesir
    Scrap set
    Six Samurai set
    Symphonic Warrior set
    Thor, Lord of the Aesir
    Vylon set
    Watt set
    Mmm.... num nums!!  So, since we just got done taking out Brave and his gang 
    you should basically understand how Nordic decks operate.  They're not too 
    shabby if built properly, so if you want to try 1 out they do tend to be fun.  
    There is some nice support here for Blackwing decks and Vylon decks.  The Watt 
    set is here, but you also could've found those cards in other places.  If you 
    were looking to make a Karakuri deck (not my personal taste, but hey if you 
    like it that's fine), then there are cards here to help you with that.  There 
    is some VERY nice support cards for Scrap decks, which were already powerful, 
    so if you liked playing with that archetype (I know I did), then you can now 
    remake your deck with some of the new support!  Most importantly in this pack, 
    however, is the Legendary Six Samurai set, along with tons of additional Six 
    Samurai support cards.  These guys make Six Samurai decks just absolutely 
    ridiculously powerful.  They are like a combination between Six Samurai and 
    Blackwings, so they help you gain additional effects when you have multiple 
    monsters, and they also help you swarm the field with monsters so that you can 
    get those additional effects!  They work great with both Grandmaster and Great 
    Shogun Shien, and they even have a kickass Synchro monster - Shi En, who can 
    negate s/t effects, and if he would be destroyed you can destroy a different 
    Six Samurai monster on the field.  If you want a heavy-duty competitive deck, 
    I'd definitely suggest giving these guys a run through.  I know I will.
    Back in Story Mode it is finally time to face off against Team 5D's!  Let's 
    start with Crow.  You should've beaten him twice so far in Turbo duels, but 
    you have not yet faced his current normal deck.
    Crow Hogan
    Rise, Black-wing!
    Hey guess what?  It's a Blackwing deck.  As usual, Consecrated Light and Royal 
    Oppression create a nearly auto-win against this archetype.  This is nearly a 
    full-fledged Tier 1 deck at this point, so be careful with your play.
    Beating Crow 3 times in both ways unlocks him as a Tag Duel partner.  Go make 
    a Blackwing deck and use him for your Tag Turbo duels from now on, and you can 
    also use him for Tag Duels if you're sick of LS by this point.
    You've played Jack and Yusei in Turbo duels, but not yet in a regular duel (at 
    least not with their current decks), so you'll need to win 3 times against 
    each of them in regular duels, twice in turbo duels, 3 times in Tag duels, and 
    3 times in Tag Turbo duels.  Let's do it.
    Jack Atlas
    Burning Inferno
    He can special summon Vice Dragon, then summon a 3-star tuner to bring out his 
    main weapon - Red Dragon Archfiend.  Be prepared to eventually deal with this 
    3000 ATK beatstick with some means.  Well, that's all there is.  Summoning 
    that monster is really the main focus of his deck.  The rest of his deck is a 
    few Dragons, some random tuners, and some decent s/t support.
    Yusei Fudo
    Awakened Mind
    He uses a Synchron deck that can pretty consistently summon decent high ATK 
    aaSynchro monsters, but the main monsters being used are quite a bit lacking 
    so it should be possible to pull out a win due to that.  Using anti-special 
    summon cards will also be useful here.
    If you want an extra outfit and duel disk you can beat both of them 10 times.  
    Meanwhile, you've also unlocked a new card pack by beating them 3 times in 
    every possible manner!
    Starstrike Blast:
    Blackwing set
    Dark Trap Hole
    Formula Synchron
    Gaia Drake, the Universal Force
    Glow-Up Bulb
    Ice Barrier set
    Karakuri set
    Karakuri Shogun mdl 00 "Burei"
    Koa'ki set
    Naturia set
    Red Nova Dragon
    Scrap set
    Scrap Twin Dragon
    Shooting Star Dragon
    Supreme Arcanite Magician
    Swift Scarecrow
    Watt set
    There's good cards here.  More support for Blackwing decks, and some very 
    scary, although difficult to summon monsters are available here.  You can also 
    pick up the Karakuri set if you like that archetype (I personally find them 
    inconsistent and weak) and there's some extra Scrap support here.  If you're 
    into Watt monsters, there's good things for you here, and Wightmare is an 
    awesome card to add to a King of Skull Servants deck.
    Talk to Jack and he'll give you his clothes.  Yes, that is very awkward, but 
    now you can dress up like Jack!  He tells you to advertise his clothes while 
    talking to men in overalls.  There's 3 targets to talk to, so put on Jacks 
    outfit, then head on over to Daimon area and go talk to Corse in the 
    Underground Dueling Arena (southeast of Bootleg).  While you're in Daimon, 
    head over to the Duel Runner shop and talk to the guy standing around in 
    there.  Last, head to Satellite and go to the northeast section (where you 
    should appear).  Bass is standing around in the southern portion of this 
    section, so talk to him.  With that done, head back to the King (Jack).  He's 
    happy you were able to show off the suit, but pissed that nobody wanted to 
    order it.  As a reward, Jack will hand you the DWE-X, an awesome part for your 
    Duel Runner.
    So, I totally forgot to have you guys beat up Nico and West 2 additional times 
    in Tag Duels.  Hurry back over to Satisfaction Town and get that done!  Doing 
    that unlocks both of them as Tag Partners!
    Ok, now head over to Fountain Plaza.  On the north end is Dexter whom we 
    already defeated.  This time, just talk with him.  He'll ask if anyone has 
    Dark Grepher.  You should have one from Story Mode, but it's also available in 
    the Extra Pack.  He'll give you a D.D. Warrior Lady for showing it to him.  
    Next, he wants to see Revived King Ha Des.  This was also available in Story 
    Mode if you paid attention to the guide, and is also available in Crossroads 
    of Chaos.  He'll give you a Creature Swap for showing it to him.  Next, he 
    wants to see Speed Spell - Enemy Controller, which you should have if you did 
    buy a decent number of those Speed Spell packs.  He hands you a D.D. Crow for 
    showing it to him.  The next card he wants to see is Dimensional Prison.  It 
    is available in World Championship Edition 2.  He gives you Swift Scarecrow 
    for showing it to him.  The last card he is looking or is a bit tougher to 
    find.  It is Speed Spell - Deceased Synchron and it is unavailable in any of 
    the card packs.  To get it, you have to do that final race (Battle Royale) 
    with the DWE-CG to make the cards you find on the track rarer, then survive 
    the Battle Royale (the one where guys are shooting stuff at you) and collect 
    the cards on the ground while hoping 1 of the ones you receive is the card you 
    need.  If you're able to obtain Speed Spell - Deceased Synchron, Dexter will 
    toss a copy of Synchron Explorer your way!
    Now, while we're still in Fountain Plaza, there is a door that has been locked 
    forever.  By defeating those 3 ghosts, however, apparently the cards we 
    received were considered "keys" for unlocking this door (strange that they 
    don't look like keys).  So anyone, head on in and you'll see a bright light.  
    Head toward the light!  Along the eastern wall of the room search the ground 
    for a Star Chip.  Near the north of the room is a little coded message.  Read 
    it if you want, but I'll be helpin you out anyway. :p
    So, the message said 9,0,3,0,12.  This refers to directions on a clock.  You 
    want to go left, up, right, up, up (0 and 12 are the same on a clock).  This 
    will get you to the Spirit World!
    You'll be greeted ere by Torunka (the little annoying wizard from WC2010).  
    Torunka will tell you that he saved a bunch of his thoughts (not sure if it's 
    he or she, but going with he for now) inside computers and knows you're the 
    one who defeated them all (the ghosts).  He'll give you a copy of Dimensional 
    Prison as a prize for defeating his thoughts.  He then introduces you to 
    Regulus, who is apparently hungry and looking for some nice mage flesh to chew 
    on (yay, entertainment!).  Before dueling them, there are 5 prize boxes on the 
    ground.  Check them out for a Giant Trunade, a "Missing Ring", a Stuffed 
    Collar Uniform, 5730 DP, and a Star Chip.  Now let's go ahead and beat those 
    guys 3 times each!
    Legendary Magician
    He uses a Spellcaster Endymion deck.  Just don't let him swarm the field too 
    easily and you should be fine.  The most annoying thing he can do is bring out 
    a Defender, the Magical Knight while Citadel has several counters on it, 
    making it difficult to destroy him, but you can always knock him out in a 
    manner that doesn't "destroy" too.  He also has several plays that can bring 
    out Arcanite Magician, who is a pain to deal with if he can take a bunch of 
    Spell Counters from Citadel to destroy all cards on your field without losing 
    any ATK.  Also, be careful not to let him keep Royal Magical Library on the 
    field for too long, lest he gain load of card advantage with it using Citadel 
    as well.  In fairness, this is a decent deck with some good spellcasters and 
    some pretty decent support, but you should have enough top tier decks that it 
    shouldn't be too much of a problem for you.
    Lion King's Pride
    He basically is running a Beast deck with a bunch of high ATK 4-star 
    beatsticks in it.  Whom he powers up further with his s/t support.  Because of 
    this type of structure, he can be apt to getting some bad hands, and as long 
    as you can place down a few good beatsticks of your own (or deal with his 
    support cards) you should be fine.
    Beating each of them 3 times unlocks a new card pack!  Let's check it out!
    Ancient Prophecy:
    Ancient Forest
    Ancient Sacred Wyvern
    Archfiend Zombie-Skull
    Blackwing set
    Earthbound Immortal Chacu Challhua
    Earthbound Immortal Cusillu
    Fishborg Blaster
    Flamvell set
    Fortune Lady set
    Future Visions
    Infernity set
    Jester Lord
    Koa'ki Meiru set
    Morphtronic set
    Psychic set
    Shiny Black "C"
    Turbo Cannon
    Water Hazard
    X-Saber set
    XX-Saber set
    XX-Saber Gottoms
    Alright, yet another pack with tons of good stuff in it!  If you were building 
    Blackwings, you now have access to all the cards, including Vayu!  There's 
    some more Earthbound Immortals here if you've been building an Earthbound 
    Turbo deck.  FalchionB works wonders in a LIGHT Machines deck.  There is extra 
    Fish support with Fishborg Blaster and Water Hazard here.  Infernity Beast is 
    a good addition to your Infernity deck.  If you've been making it work with 
    Koa'ki Meirus, then there is even more good, solid support in this pack.  
    Flamvell Firedog is finally here so you can complete a Flamvell deck (using 
    some LS in Flamvells is typically a good idea to load up the grave for 
    Rekindling).  Shiny Black "C" is finally available to you, which works wonders 
    against any deck focused on Synchro summons, but requires you to have a deck 
    capable of milling cards to the graveyard.  Finally, and most impressively, 
    you can now create a real X-Saber deck with all the bells and whistles!  That 
    is a very powerful Tier 1 archetype so definitely go have some fun playing 
    with it.
    Additionally, this should now mean you've dueled every possible opponent in 
    Story Mode, which unlocks yet another card pack!
    Pulse of Trishula!!:
    Ancient Flamvell Deity
    Anti-Spell Fragrance
    Dragunity set
    Dragunity Knight - Barcha
    Elemental Hero set
    Fabled set
    Genex Ally set
    Genex Ally Axel
    Genex Ally Triforce
    Grave Squirmer
    Ice Barrier set
    Infernity set
    Instant Fusion
    Naturia set
    Naturia Exterio
    Neo Flamvell set
    Red-Eyes Darkness Metal Dragon
    The Fabled Kudabbi
    Trishula, Dragon of the Ice Barrier
    There's good support for several sets in here.  The Dragunity set gets some 
    great support from this pack, so if you've been building a deck for that 
    archetype you should be very pleased with this pack.  The same can be said for 
    Fabled decks.  Genex Ally and Neo Flamvell cards are like extra support for 
    Genex and Flamvell decks, and they're really quite good, so if you want to 
    play around with those archetypes feel free.  There's also some really great 
    Naturia support in here.  Of course, there is 1 card above all others that 
    stands out in this pack, and that is Trishula!!  She is a BEAST!!  Put her in 
    any deck that you think can summon her.  She can be run either with Mist Wurm 
    or in place of.
    Now that you've unlocked the Spirit World, head back to Toru's garage and talk 
    with Misaki.  She tells you she wants to meet a lion, and you just saw a lion.  
    Make her your Tag Partner, then head back to Spirit World.  When you enter, 
    Torunka will greet the both of you, followed shortly by Regulus.  Misaki wants 
    to pet the lion (meh, one track mind).  She is even willing to feed Torunka to 
    the lion if he'll let her pet him (yay yay yay!!).  Instead, however, she just 
    decides to pet him while you duel him.  So go beat the lion for the 4th time 
    now.  After winning, Misaki takes off to pet the pretty kitty (most terrified 
    you will EVER see Regulus).  Regulus is finally tamed, you get transported out 
    of the real world, and Misaki will give you a copy of Naturia Barkion as 
    thanks, but that's not all!  Your actions have also unlocked a new card pack!!
    Extra Pack 3:
    Djinn set
    Earthbound set
    Flamvell set
    Gateway of the Six
    Gravekeeper set
    Hardened Armed Dragon
    King of the Beasts
    Koa'ki Meiru set
    Lightsworn set
    Psychic set
    Reptilianne set
    Super-Nimble Mega Hamster
    Swallow's Nest
    XX-Saber set
    Before I say anything, a quick note at this point.  If you have 100% 
    completion of every pack you've unlocked up to this point, you have now 
    collected enough cards to give you a new ban list that allows you to use 1 
    Forbidden card in each of your decks.  This can be useful later on for 
    completing all the bonuses, so please keep that in mind.  Now, back to this 
    card pack.  Gateway of the Six is an incredible boost to your Six Samurai 
    deck, and there should now be nothing left to add to that deck-type.  
    Gravekeeper's Priestess is a nice addition to GK decks.  You could make a King 
    of the Beasts deck (although I don't particularly find it appealing since all 
    it does is allow you to keep bringing out a 2500 ATK beatstick who doesn't 
    have any useful effects once he's on the field).  There are a couple new LS 
    monsters in this pack, including a Fairy-type LS monster who, when combined 
    with Honest and Celestia, allows you to run Archlord Kristya in your LS decks, 
    which solidifies any strong position you find yourself in by locking down 
    either player's ability to special summon monsters.  The fact that she can 
    also re-add a copy of Honest to your hand is also praise-worthy.  Metabo-Shark 
    is a good addition to a Coelacanth deck.  Lastly, if you've been working on 
    those Saber decks, this pack has almost all the rest of the Saber cards you 
    didn't have before, allowing you to nearly perfect the deck (just missing 
    Gottoms Emergency Call) and make it into a truly unstoppable killer archetype.
    Back in Story Mode, you can once again head over to Fountain Plaza.  Head to 
    the southwest corner and talk with Stephanie.  She'll mention that her shop is 
    in a real crisis and she needs your help in passing out coffee coupons to 
    people.  She wants you to find people in suits to give them to.  First, head 
    over to the Daimon district and the Underground Dueling Arena.  Talk to Nelson 
    at the entrance there.  Next, head to that area just north of your apartment 
    where Mina is at and talk to her.  Exit Daimon district and head to the 
    Stadium.  Go to the lobby area, then head to the eastern room and talk with 
    Alvaro.  In the main lobby is Seria, so go talk to her to give out the final 
    coupon.  Head back to Stephanie and she'll give you a Waiter Tuxedo (new 
    costume) for your efforts.
    Head over and make Misaki your partner again.  Now head back up north to Mina 
    and have a chat with her.  She takes Misaki inside with her for some secretive 
    stuff (although I prefer to believe that they were doing "this and that" in 
    there).  Misaki wants you to bring her parts J-ACK-A (ss edition).  Head over 
    to Kuroe's junk shop in the southwest corner of Satellite district to pick up 
    the parts.  Make sure you select the correct one or else you'll have to come 
    back.  Once you get it, head back to Toru's garage and talk with Misaki.  You 
    both head back over to Mina and they have some more (sexy) time together.  
    Turns out they've fixed up the Jack Atlas robot for you to duel to your 
    heart's content.  For your efforts, Mina will hand you the Lambda Frame, which 
    can be considered the 2nd best possible frame to use for your Duel Runner 
    (nice!).  Head back over to "Fake Jack" and beat him in 2 additional Turbo 
    duels (since you already beat him once).
    Once again, make Misaki your Tag Partner.  Now head to Satellite and go over 
    to Kuroe's shop in the southwest.  Just outside his shop is Ghost, and Misaki 
    is willing to fix up the Duel Bot.  For doing this, Ghost will hand you the 
    Duel Phantom (a pretty nice frame for your Duel Runner).  Ghost can be found 
    in the southeastern area of Satellite, so go there and beat him an additional 
    2 times (since you beat him once already in Story Mode).
    Head back to Satellite and join up with Crow as a Tag Partner again.  Head to 
    the northeastern section of Satellite (where you appear) and talk with Lilie.  
    She'll be delighted that Crow is back.  The 2 of them duel . . . and Crow 
    loses!  Wow!  As thanks for letting you meet up with Lilie again, Crow will 
    give you a copy of Blackwing Armor Master.
    Next up, while you're in the Stadium, meet up with Randsborg in the room west 
    of the lobby.  He wants to meet with Sherry.  Take him to her as he wants a 
    duel.  Unfortunately, she only does Turbo duels and Randsborg has no Duel 
    Runner, so she'll be dueling you instead and he'll just watch.  You've beaten 
    her before, you can do it again.  Randsborg gets in a bit of a tiff with 
    Sherry after the duel, the end result being Randsborg handing you a Golden 
    Shield Disk.
    Ok, we are FINALLY done with Story Mode.  From now on, it's all WC Mode!  
    We'll start out with regular old CPU duels.  I'm going to use some Six Samurai 
    for these (and maybe I'll switch it up with some Infernities too while I'm at 
    Deep Sea Diva
    Diva of the Dead
    She is running Diva Zombies, a deck-type capable of pushing out tons of 
    Synchro monsters, so you'll want either anti-synchro support or anti-special 
    summon support.  Macro decks work well too since it is a Zombie deck.
    Defeating Deep Sea Diva 3 times unlocks Bountiful Artemis as a WC Mode 
    Stardust Dragon/Assault Mode
    Assault Academy
    Ok, 1st off that's a horrible name for an academy.  That being said, he's 
    gonna try to summon Stardust Dragon, then bring out his Assault Mode version 
    (who is ultra powerful).  Your best bet is going to be using anti-special 
    summon cards along with Divine Wrath to negate Stardust or Stardust/AM when it 
    tries to use its effect (this will also prevent it from being summoned during 
    the End Phase).  You can also try keeping a lot of s/t destruction to get rid 
    of Assault Mode Activate! before it has the chance to be used.  This is also 
    useful since he runs Burden of the Mighty.
    Dark Simorgh
    Mist Vale Blackwings
    The mixing of the Mist Valley and Blackwing archetypes is only so that he can 
    summon Dark Simorgh.  The mixing of archetypes damages both strategies in a 
    huge way, making the deck highly inconsistent and prone to bad hands.  That 
    being said, make sure you have either monsters who can summon synchros without 
    s/t support, destroy/remove large monster or have plenty of ways to get rid of 
    spells and traps, because if he brings out Dark Simorgh and then flips Anti-
    Spell Fragrance, you'll no longer be able to use any spells or traps in your 
    Thunder King Rai-Oh
    Gemini of Light
    He runs a LIGHT Beat deck.  It's fairly consistent and will basically summon 
    powerful 4-star monsters every turn, while destroying your monsters with s/t 
    cards and through the use of Honest.  The deck doesn't have any great secret 
    weakness other than that it doesn't really swarm monsters to the field 
    quickly.  It doesn't use OTK's, it is a control deck made to keep you from 
    doing anything while he attacks you each turn for reasonable amounts of 
    damage.  Only way to deal with that is to just beat it straight up.
    Bountiful Artemis
    Counter Angel
    Best way to beat a Counter Fairy deck?  Just use Royal Decree, Trap Stun, and 
    Jinzo!  Problem solved, auto-wins, gg.
    Queen Angel of Roses
    Such a Fallen Angel
    She uses a Plant deck with Debris Dragon in it for additional special summons 
    and synchro opportunities.  You've faced several Plant decks before, and while 
    this 1 isn't a pushover by any means, you should know what to expect.
    Meklord Emperor Granel oo
    Meklord Summon Works
    I suggest running a Six Samurai deck against Meklords since they don't need to 
    summon Synchro monsters, and can easily deal with the ATK power of a Meklord 
    via Gateway of the Six, Great Shogun Shien, and a variety of other ways.  
    Another good option is Froggy Monarchs.
    Evil Hero Dark Gaia
    Gaia Impact
    The name of the game here is don't let him summon Dark Gaia in the 1st place.  
    Once on the field, he can be a near-unstoppable force if he has enough ATK.  
    Royal Oppression and anti-special summon cards are a good way of dealing with 
    this deck, as is Skill Drain.  This is an OTK deck, so you just need to make 
    it through his initial wave in order to have a huge advantage.  If summoned 
    with Dark Fusion (not Dark Calling), Dark Gaia cannot be targeted by effects, 
    but he can still be taken out with Torrential Tribute, Mirror Force, 
    Bottomless Trap Hole, and most of the 1 for 1 spells like Smashing Ground.
    Guardian Eatos
    Dimensional Love
    He'll use a Macro deck so be prepared for the basic D.D. stuffs with the free 
    2500 ATK beatstick Eatos to be special summoned almost at will.  Fight back 
    with pretty much any deck that doesn't rely heavily on the graveyard (my 
    choice will be to use another Macro deck, butSix Samurai, Gladiator Beasts and 
    several others work well too).
    For defeating Guardian Eatos 3 times, you'll unlock Archlord Kristya as a CPU 
    Dragunity Arma Leyvaten
    Dragon-Riding Beasts
    You've seen Dragunity decks before, so you should know that you're up against 
    something heavily graveyard dependent.  A Macro deck will work well here, or 
    you can just try to go heads up against it - just make sure you bring enough 
    s/t control to take care of the Field Spell.  Funny enough, if you place 
    Dimensional Fissure on the field while Dragon Ravine is on the field, I've 
    seen the AI screw up so horribly that literally every turn it will just 
    activate Ravine's 2nd effect, mindlessly discarding cards in its hand while 
    removing from play all the monsters in its deck!
    Ok, we're basically done with CPU Duel.  We could unlock a few more opponents 
    by summoning specific monsters during a duel, but none of that is going to get 
    us any more card packs - just a few more Star Chips.  So let's go ahead and 
    move on to CPU Turbo Duel opponents!  I think that this time I'll just pick 
    and choose opponents to get to new opponents, then we can go back and clean up 
    the rest later, ok?
    Ally of Justice Searcher
    In Justice's Name
    As usual, don't use a deck with LIGHT monsters and have enough s/t control 
    cards that he won't be able to turn all your monsters into LIGHT monsters.
    Beating Ally of Justice Searcher 3 times unlocks Fossil Dyna Pachycephalo as a 
    CPU Turbo opponent.  The only way to unlock more opponents now for CPU Turbo 
    duels is by summoning specific monsters, which we'll get to later.
    CPU Tag Duel is our next target.  There are only 3 reasonable ways to approach 
    these duels:
    1. Akiza Izinski + Quickdraw DandyWarrior or Plant deck
    2. Graton + Lightsworn deck
    3. Crow Hogan + Blackwing deck
    There really isn't a way better than those for making consistent wins that the 
    AI won't completely screw you over about.  Now, let's pick and choose what Tag 
    opponents we want to duel so we can unlock new things (definitely don't want 
    to fight any more Tag opponents than we have to, just because of how 
    frustrating it can become).
    Downy Duo
    Spore (The Spoils of Spore)
    Watapon (Wat a Ponisher)
    Spore's deck consists primarily of Plants, while Watapon's is more down with 
    the searchers and annoying stall cards.  Expect a lot of special summons to be 
    coming your way, so if you want to toss in a bit extra monster destruction 
    effects, feel free.
    Defeat Downy Duo 3 times and it'll unlock Forbidding Fellows as a CPU Tag 
    Fool Around Get Hurt
    Masked Chopper (Go, Chopper!)
    KA-2 Des Scissors (Bisque's Revenge)
    Expect Masked Chopper to bust out a bunch of tinier monsters with a lot of 
    special summons, and about the same from Des Scissors.  Bring some extra s/t 
    control and then steamroll the weakling monsters.
    Beating up Fool Around Get Hurt 3 times unlocks Burn Girls as a CPU Tag 
    opponent.  That should also give you 12 Tag opponents unlocked (maybe), which 
    unlocks a new card pack!
    World Championship Edition 5:
    Armityle the Chaos Phantom
    Elemental Hero set
    Evil Dragon Ananta
    Fiend's Sanctuary
    Gallis the Star Beast
    Tethys, Goddess of Light
    The Wicked Avatar
    The Wicked Dreadroot
    The Wicked Eraser
    Valhalla, Hall of the Fallen
    All the Fatty Fairies and support can be found in other packs, but they're 
    here if you don't have them.  There is some pretty good Elemental Hero support 
    here.  If you're looking for monsters that may not be easily summoned, but can 
    come out with a big bang, this pack is the 1 you want.  Unfortunately, the 
    only unique card to this pack that is good enough to warrant purchasing up 
    this pack is Tragoedia, who works awesome in Froggy Monarchs alongisde Battle 
    Fader and Gorz, and is basically an awesome and generic defensive card.
    We're done with Tag duels, but we're not done unlocking Tag Duel opponents.  
    We can unlock another card pack if we unlock 16 Tag opponents and we'll 
    accomplish this by summoning certain monsters during any normal duel and 
    winning.  For these duels, I suggest dueling Nico or West, since they are 
    extremely weak and will let you assert your strategy with ease.  Here's a list 
    of the cards we need to summon, who the card unlocks, and helpful hints for 
    summoning the card:
    Summon: Dragon Knight Draco-Equiste
    Unlocks: Team Dimension Walkers
    Hints: I highly suggest using Dandylion and Debris Dragon to summon Stardust 
    Dragon (although there are plenty of other methods), then just find a nice 2-
    star warrior monster like Fortress Warrior, Mystic Swordsman LV2, Sasuke 
    Samurai, Jutte Fighter, or X-Saber Pashuul and use Polymerization to fuse 
    them.  Jutte Fighter and Pashuul are recommended since they can also be used 
    with any Monarch to bring out Stardust in the 1st place.  Reinforcement of the 
    Army can make sure you have the warrior you need, and King of the Swamp or 
    Fusion Sage can make sure you have access to Polymerization.  Use Foolish 
    Burial to mill Dandylion and get tokens, then summon Debris Dragon to bring 
    back Dandylion and use Debris, Dandylion, and 1 token to make Stardust Dragon.
    Summon: Koa'ki Meiru Maximus
    Unlocks: Team Flash! Fusion!
    Hints: Well, you obviously will need Iron Core of Koa'ki Meiru, so you might 
    as well make a Koa'ki Meiru deck.  Now, that being said while most Koa'ki 
    Meiru monsters are individually awesome, the ones you'll want for an archetype 
    deck will need to be specific, because you need to be able to have the right 
    cards in-hand to show in the End Phase to keep your monsters from being 
    destroyed.  Book of Moon is another way to prevent this and is a good generic 
    utility card anyways.  Anyway, here are some of the Koa'ki Meiru monsters that 
    can be useful for this deck (you don't need to use all of them): Boulder, 
    Crusader, Guardian, Hydro Barrier, Rooklord, Sandman, Urnight, and War Arms.
    Summon: Five-Headed Dragon
    Unlocks: Team Girls-Only Duel
    Hints: Future Fusion and Dragon's Mirror make this easy.
    Summon: Steelswarm Hercules
    Unlocks: Team Moon & Sun
    Hints: You just need to build a Steelswarm deck.  Steelswarm Scout and Cell 
    are useful in getting and easy 1st monster on the field.  Gatekeeper is a 
    great way of getting extra summon(s) each turn.  Genesoid can count as 2 of 
    your 3 tributes.  Mystic Tomato and Sangan are great additions to the deck, 
    along with Recurring Nightmare for searchability of your monsters.
    Summon: Dragon Queen of Tragic Endings
    Unlocks: Queen's Collection
    Hints: Crystal Beast deck.  Easy as pie.  Hamon is a nice way to clean up 
    There's 1 more card we could summon for an additional opponent, but we don't 
    need to do that just yet.  It doesn't matter, because the above is enough to 
    unlock the card pack we are after!
    World Championship Edition 6:
    Alector, Sovereign of Birds
    Angel O7
    Beast King Barbaros
    Beast Machine King Barbaros Ur
    Burial from a Different Dimension
    Dark Bribe
    Exodius the Ultimate Forbidden Lord
    Genesis Dragon
    Helios - The Primordial Sun
    Helios Duo Megistus
    Helios Trice Megistus
    Machine Lord Ur
    Metal Reflect Slime
    Phantom of Chaos
    There's quite a bit of crap in this pack and some things you can get 
    elsewhere, but there are also a few hidden gems.  Angel O7 does wonders in a 
    Fatty Fairies deck.  Genesis Dragon can be useful in Dragon decks.  Phantom of 
    Chaos has a few decks dedicated to using its effect for maximum damage, and 
    can also be run in some Twilight decks.  Most importantly are 2 of our best 
    Zombie friends - Shutendoji and Mezuki.  These 2 will finally allow you to 
    create a respectable Zombie deck (which is loads of fun and has always been 1 
    of my favorite archetypes).  Enjoy!
    Let's move on to CPU Tag Turbo Duels.  We just need to defeat 3 specific teams 
    of these guys and summon 2 additional monsters during duels (actually, we need 
    to only do 3 of those 5 things) in order to unlock 2 more packs!  Well, let's 
    get right on that, eh? (no, I'm not Canadian, but yes I do like to say "eh?" 
    at the end of my sentences)
    Sonic Sprint
    Sonic Chick (Highway Sprinter)
    Sonic Duck (Mach Quacker)
    You can expect fairly strong but random Winged Beasts from 1 opponent, but 
    without their Field Spell they're relatively tame (although can still end up 
    with decently high ATK if you let them swarm too much).  The other opponent 
    uses smaller 2-star monsters with support like Junk Synchron.  Both opponents 
    are capable of Synchro summons.
    Defeating Team Sonic Sprint 3 times unlocks Team We're on a Mission as a CPU 
    Tag Turbo opponent.
    Food Chain Friends
    Super-Nimble Mega Hamster (Hamster Strike!)
    Gilasaurus (Gila Monster)
    Gilasaurus runs a pretty decent Jurrac deck, while Hamster runs what I suppose 
    can just be referred to as a Synchro deck that has practically no focus other 
    than to get out Synchro monsters, which it does quite poorly on most 
    Beating Team Food Chain Friends 3 times unlocks Team Underworld Cops as a CPU 
    Tag Turbo opponent.  This should now give you 8 CPU Tag Turbo opponents 
    unlocked, which unlocks a new card pack!
    World Championship Edition 9:
    Andro Sphinx
    Blackwing set
    Clear Vice Dragon
    Colossal Fighter
    Darkness Neosphere
    Elemental Hero set
    Gaia Knight, the Force of Earth
    Gottoms' Emergency Call
    Guardian Eatos
    Junk Archer
    Junk Gardna
    Koa'ki Meiru set
    Masked Hero Goka
    Masked Hero Vapor
    Orichalcos Shunoros
    Parallel World Fusion
    Road Synchron
    Road Warrior
    Scarred Warrior
    Seven Swords Warrior
    Skull Flame
    Snowman Eater
    Sphinx Teleia
    Supersonic Skull Falme
    Theinen the Great Sphinx
    Vision Hero Adoration
    Vision Hero Trinity
    So yeah, this is a HUGE pack.  There's TONS of awesome stuff flying around in 
    this pack.  Blackwings get some seriously awesome support here, including 
    Zephyrus!  There's tons of awesome Synchro monsters here, many of which have 
    generic summoning conditions.  If you are the type who like Hero decks, then 
    you'll want tons of this pack because the support in here can actually help 
    make your Heroes competitive (that's right, I'm saying they weren't before.  
    Got a problem with that?).  An ENORMOUS boost for Saber decks is here in the 
    form of Gottoms' Emergency Call, which will allow your Saber deck to reach 
    Tier 1 status.  There's some nice Koa'ki Meiru support here.  Snowman Eater is 
    an excellent control card, and works awesome in Absolute Zero decks.  Overall, 
    there's overwhelming amounts of Warrior and Hero support in this pack, and 
    plenty of other delicious goodies that should make your mouth wet.
    Continuing on with our last Tag Turbo duel...
    Down to the Sea
    Shark Cruiser (Shark Attack)
    The Legendary Fisherman (Wave Runner)
    The good news here is hugely good news.  Most Water decks can't function 
    properly without Umi or A Legendary Ocean, so that automatically is going to 
    give you a much easier time.  Shark Cruiser runs a Fish deck, while Fisherman 
    sticks with just your simple and reasonably effective Water deck.
    Defeat Team Down to the Sea 3 times to unlock Team Unified Darkness.  Having 9 
    Tag Turbo opponents unlocks 1 pack, and having all the WC Edition packs 
    unlocks another pack!  That's it!  We've just unlocked all the card packs!  
    Let's take a look at our achievement!
    World Championship Edition 10:
    Card of Sacrifice
    Coat of Justice
    Cyber Eltanin
    Dark Diviner
    Darklord Asmodeus
    Darklord Desire
    Darklord Edeh Arae
    Darklord Superbia
    Frozen Fitzgerald
    Hundred Eyes Dragon
    Ice set
    Infernity set
    Justice Bringer
    Ojama set
    Scrubbed Raid
    Starlight Road
    Stygian set
    Stygian Sergeants
    The Atmosphere
    Underground Arachnid
    Worm set
    Zeman the Ape King
    Ok, so prepare for a lot of "oohs" and "ahhs" here.  Coat of Justice and the 
    Darklord cards from this pack allow Fatty Fairies to be a competitive (not to 
    mention exhilerating and fun) archetype, so enjoy your duels with them.  
    There's a few good Synchro monsters in this pack.  Cyber Eltanin is the coup 
    de gras for your LIGHT Machine deck, which is 1 of the best OTK decks you can 
    build (since it's capable of OTK'ing your opponent using SEVERAL methods).  
    There's a couple really good Infernity cards in this pack for you Infernity 
    players out there.  For those of you who like fun archetypes, I highly 
    recommend running an Ojama deck now that you have access to Blue, Red, and 
    Ojama Country!  Very fun OTK deck and good for pissing your opponent off by 
    being able to win with very tiny monsters.  Scrubbed Raid is an EXCELLENT 
    stall card (remember, you can activate a spell or trap, and then chain 
    Scrubbed Raid so that it loses you no card advantage) and works great in Chain 
    burn decks and other decks that utilize stall cards like Froggies.  Starlight 
    Road is a great card to include a single copy of in your deck to counter 
    Torrential Tribute, Mirror Force, Dark Hole and others, and you can side in 
    more copies against decks like Blackwings that use Icarus Attack and the like.  
    A free Stardust Dragon while negating an opponent's card is always welcome.
    Well, happy enough with that pack?  I hope not, because here's another one!
    World Championship Edition 11:
    Barbaroid, the Ultimate Battle Machine
    Blaza Fenix, the Burning Bombardment Bird
    Chevalier de Fleur
    Crimson Mefist
    Dark Highlander
    Driven Daredevil
    Emes the Infinity
    Fallen Angel of Roses
    Gem-Knight set
    Gladiator Beast set
    Ignition Beast Volcannon
    Laval set
    Malefic set
    Malefic Blue-Eyes White Dragon
    Malefic Cyber End Dragon
    Malefic Paradox Dragon
    Malefic Rainbow Dragon
    Malefic Red-Eyes B. Dragon
    Malefic Stardust Dragon
    Malefic Truth Dragon
    Meklord set
    Meklord Emperor Granel oo
    Meklord Emperor Skiel oo
    Meklord Emperor Wisel
    Mosaic Manticore
    Naturia set
    Scrap set
    Sorciere de Fleur
    X-Saber Souza
    Awesome stuff here, almost too much to comment on.  The Malefic monsters are 
    super OP.  You just remove a card from your deck or extra deck (depending on 
    which Malefic monster you are summoning) and you can bust out 1 of these bad 
    boys for free, although like the Earthbound Immortals, they need a Field Spell 
    around or else they die.  There's also the Meklord set here which you've faced 
    firsthand before, and so you should know just how OP those cards are as well!  
    There's the Fleur set here and a bunch of nice Synchro and Fusion monsters, as 
    well as some extra support for Laval, Naturia, Sabers, and Scrap decks.
    Of course, that's not saying enough just yet, because by unlocking that card 
    pack (and all the other ones) we've also unlocked the card pack (as long as 
    you have at minimum 95% card completion):
    All at Random:
    Has all cards in the game.
    Congratulations!  You have now unlocked all the cards in the game!  All that's 
    left to do is unlock some more opponents, and try to accomplish all the 
    VII. Unlockables and Bonuses
    Well, you now have access to all the cards, so let's get down to completing 
    all the Bonuses!  Each bonus activated gets you 1 extra DP per duel, so 
    completing these early on can really add up!  Here's a list of the bonuses, 
    with explanations and help as necessary (some are pretty straight-forward):
    Egyptian God Finish - win with an attack from Obelisk, Slifer, or Ra (not 
    possible without wi-fi or cheating)
    Sacred Beast Finish - win with an attack from Uria, Hamon, or Raviel
    The Wicked Finish - win with an attack from The Wicked Avatar, The Wicked 
    Dreadroot, or The Wicked Eraser
    Exodia Finish - win with the effect of Exodia (hint: Normal monsters + Heart 
    of the Underdog)
    Destiny Board Finish - win with the effect of Destiny Board
    No More Cards - win by decking out your opponent
    Final Countdown Finish - win with the effect of Final Countdown **note - 
    unlocks Infernity Doom Dragon as a CPU Opponent**
    Skull Servant Finish - lower your opponent's LP to 0 with an attack from Skull 
    Servant (hint: boost his ATK) **note - unlocks Team Dark Sea Ritual as a CPU 
    Tag opponent**
    Sparks Finish - lower your opponent's LP to 0 with the Sparks spell card
    Vennominaga Finish - win via the effect of Vennominaga (attacking 3 times)
    Exodius Finish - win via the effect of Exodius (by milling all 5 pieces with 
    his effect)
    Quick Finish - win in 5 turns or less
    Reversal Finish - win on a turn where you started out with less LP than your 
    Opponent's Turn Finish - win on your opponent's turn
    Low LP - win with 500 or less LP
    Extremely Low LP - win with 100 or less LP
    No Damage - take no LP damage throughout the entire duel
    Over 20000 LP - finish the duel with 20,000 or more LP
    Low Deck - Finish the duel with 3 or less cards in your deck
    Extremely Low Deck - Finish the duel with no cards left in your deck
    Spell Card - Activate 10 Spell cards
    Trap card - Activate 10 Trap cards
    No Spell Cards - don't use a Spell card
    No Trap Cards - don't use a Trap card
    Fusion Summon - perform at least 1 Fusion summon
    Ritual Summon - perform at least 1 Ritual summon
    Tribute Summon - perform at least 1 Tribute summon
    Synchro Summon - perform at least 1 Synchro summon
    Normal Summon or Set - Normal summon or Set monsters at least 5 times
    Special Summon - Special summon at least 5 times
    No Special Summon - don't special summon
    Chain - create a chain of 3 or more links
    Graveyard Activation - activate a card from the graveyard (i.e., 
    Plaguespreader Zombie)
    Max ATK - have a monster with at least 3,000 ATK
    Max Damage - deal 3,000 or more damage in a single attack
    LP Differential - have 4,000 or less LP than your opponent at some point
    Max Reflected Damage - deal damage by your opponent attacking your defense 
    position monsters
    Exactly 0 LP - have no overkill when you bring down the last of your 
    opponent's LP
    Battle Damage Only - only deal damage via battles (not effects)
    Effect Damage Only - only deal damage via effects (not battles)
    Destroy in Battle - destroy at least 5 monsters in battle
    Battle Reversal - increase your monster's ATK or decrease your opponent's 
    monster's ATK after an attack is declared to swing the favor of the battle in 
    your direction
    Destroy by Effect - destroy 5 or more monsters with effects
    Remove from Play - remove at least 3 cards from play
    Hand Destruction - discard at least 3 cards from your opponent's hand
    Deck Destruction - mill at least 5 cards from your opponent's deck
    Return to Hand - return at least 5 cards to your opponent's hand
    First Damage - inflict damage before your opponent does
    Key Card - summon/activate your Key card (can be selected during Deck 
    Luck - win 3 or more coin flips in a row
    Spell Counter - create 3 or more Spell counters
    Union - equip a Union monster to an appropriate monster
    LV Monsters - level up a LV monster
    Position Change - change battle positions by effects at least 5 times
    Gemini - Second summon a Gemini monster
    Alien - create 3 or more Alien counters
    Crystal Beast - place 5 or more Crystal Beasts in s/t zones
    Max Speed - win with 12 Speed counters
    Same Card - summon/activate the same card 3 or more times
    All Monster Card Zone - fill all 5 of your monster card zones
    All Spell & Trap Card Zone - fill all 5 of your s/t zones
    No Monster Card Zone - use effects to stop your opponent from using any of his 
    monster card zones
    Perfectly Ultimate Great Moth - summon
    Wall Shadow - summon
    Gate Guardian - summon
    Blue-Eyes Ultimate Dragon - summon
    Metalzoa - summon
    Red-Eyes Black Metal Dragon - summon
    Obelisk the Tormentor - summon (impossible without wi-fi or cheating)
    Slifer the Sky Dragon - summon (impossible without wi-fi or cheating)
    The Winged Dragon of Ra - summon (impossible without wi-fi or cheating)
    Valkyrion the Magna Warrior - summon
    Dark Sage - summon
    XYZ-Dragon Cannon - summon
    Exodia Necross - summon
    Ojama King - summon
    Mokey Mokey King - summon
    Spirit of the Pharaoh - summon
    Blue-Eyes Shining Dragon - summon
    Cyber End Dragon - summon
    Water Dragon - summon
    Elemental Hero Tempest - summon
    Armed Dragon LV10 - summon
    Uria, Lord of Searing Flames - summon
    Hamon, Lord of Striking Thunder - summon
    Raviel, Lord of Phantasms - summon
    Cyber Laser Dragon - summon
    Elemental Hero Electrum - summon
    Super Vehicroid Jumbo Drill - summon
    Cyberdark Dragon - summon
    The Wicked Dreadroot - summon
    The Wicked Avatar - summon
    The Wicked Eraser - summon
    Destiny Hero - Dogma - summon
    Destiny Hero - Plasma - summon
    Winged Kuriboh LV10 - summon
    Arcana Knight Joker - summon
    VWXYZ-Dragon Catapult Cannon - summon
    D.3.S. Frog - summon
    Volcanic Doomfire - summon
    Sky Scourge Enrise - summon
    Sky Scourge Norleras - summon
    Rainbow Dragon - summon
    Vennominaga the Deity of Poisonous Snakes - summon
    Elemental Hero Chaos Neos - summon
    Gladiator Beast Heraklinos - summon **note - unlocks Legendary Six Samurai - 
    Shi En as a CPU opponent**
    Arcana Force EX - The Light Ruler - summon
    Armityle the Chaos Phantom - summon
    Five-Headed Dragon - summon **note - unlocks Team Girls-Only Duel as a CPU Tag 
    Mirage Knight - summon
    Berserk Dragon - summon
    Theinen the Great Sphinx - summon
    Sorcerer of Dark Magic - summon
    Machina Force - summon **note - unlocks Machina Frotress as a CPU Turbo 
    Princess Pikeru - summon
    Princess Curran - summon
    Super Vehicroid - Stealth Union - summon
    Elemental Hero Marine Neos - summon
    Elemental Hero Magma Neos - summon
    Rainbow Dark Dragon - summon
    Yubel - The Ultimate Nightmare - summon
    Elemental Hero Storm Neos - summon
    Arcana Force EX - The Dark Ruler - summon
    Ultimate Ancient Gear Golem - summon
    Road Warrior - summon
    Neos Wiseman - summon
    Elemental Hero Divine Neos - summon
    Flying Fortress SKY FIRE - summon
    Archfiend Zombie-Skull - summon
    Majestic Star Dragon - summon
    Blackwing - Silverwind the Ascendant - summon **note - unlocks Blackwing - 
    Zephyrus the Elite as a CPU opponent**
    Jurrac Meteor - summon
    Majestic Red Dragon - summon
    Chaos Goddess - summon
    Dragon Knight Draco-Equiste - summon **note - unlocks Team Dimension Walkers 
    as a CPU Tag opponent**
    Ultimate Axon Kicker - summon **note - unlocks Team Hurricane Regiment as a 
    CPU Tag Turbo opponent**
    Malefic Truth Dragon - summon
    Supreme Arcanite Magician - summon
    Gaia Drake, the Universal Force - summon **note - unlocks Team Sky Masters as 
    a CPU Tag opponent**
    Shooting Star Dragon - summon **note - unlocks Junk Destroyer as a CPU 
    Red Nova Dragon - summon **note - unlocks Red-Eyes Darkness Metal Dragon as a 
    CPU opponent**
    Vision Hero Trinity - summon
    Meklord Emperor Wisel - summon
    Meklord Emperor Granel - summon
    Meklord Emperor Skiel - summon
    Thor, Lord of the Aesir - summon
    Loki, Lord of the Aesir - summon
    Odin, Father of the Aesir - summon **note - unlocks Machina Fortress as a CPU 
    Atomic Scrap Dragon - summon
    Steelswarm Hercule - summon
    Vylon Omega - summon **note - unlocks Elemental Hero The Shining as a CPU 
    Mega Ton Magical Cannon - activate
    Yu-Jo Friendship - activate
    Dark Scorpion Combination - activate
    Ojama Delta Hurricane!! - activate
    Blasting the Ruins - activate
    The Law of the Normal - activate
    Inferno Tempest - activate
    Fuh-Rin-Ka-Zan - activate
    Elemental Burst - activate
    HERO Flash!! - activate
    Flash of the Forbidden Spell - activate
    Miraculous Rebirth - activate
    Straight Flush - activate (almost impossible without help, but try Tag duels)
    Accumulated Fortune - activate
    Vanity's Call - activate
    Crystal Abundance - activate
    Assault Mode Activate - ...activate
    Crimson Fire - activate
    Magic Triangle of the Ice Barrier - activate
    Mirror of the Ice Barrier - activate
    Six Strike - Triple Impact - activate
    No Monsters Deck - run a deck that doesn't have monsters
    No Forbidden Cards Deck - ...okay I seriously have know idea how to get this 
    No Limited/Semi-Limited Cards Deck - your deck can't have any limited or semi-
    limited cards
    1 Copy per Card Deck - your deck can't have more than 1 copy of any card
    Limited Type Deck - your deck can contain only 1 type of monster (i.e. 
    Limited Attribute Deck - your deck can contain only 1 attribute of monster 
    (i.e. DARK)
    All Monster Levels Deck - your deck must contain at least 1 copy of a level 1, 
    2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12-star monster
    Level 1 Monsters Deck - all your monsters must be 1-star (and you must have at 
    least 1 monster)
    In case you're curious, that's a total of 180 available bonuses.  Imagine an 
    extra 180 DP for each duel you win.  Beating just 3 people, 3 times each, you 
    would gain 1,620 extra DP than usual!  If you don't want to run into troubles 
    with running low on DP, it is important to clear these bonuses as early as 
    Now, aside from these, there are a few extra unlockables that do not include 
    getting extra cards or more opponents to duel.  I'll label these as 
    "miscellaneous" unlockables, that include Duel Runner parts (not including 
    those already unlocked in the walkthrough), Outfits, and Duel Disks.
    Duel Runners and parts:
    Achieve an S Rank for Battle Royale on all difficulties
    Bloody Kiss/Delta Eagle
    Defeat Toru and Misaki in 10 Tag Turbo duels
    Wheel of Fortune
    Achieve an S Rank for all Battle Races on all difficulties and all tracks
    Achieve an S Rank for all Time Trials on all difficulties and all tracks
    Duel Disks:
    Barbarian Disk
    Defeat Elsworth in 10 Turbo duels
    Blackbird Disk
    Defeat Crow in 10 duels
    Storm Disk
    Defeat Sherry in 10 Turbo duels
    Wheel of Fortune Disk
    Defeat Jack in 10 duels
    Yusei's Hybrid Disk
    Defeat Yusei in 10 duels
    Duel Academia Outfit
    Defeat Leo and Luna in 10 Tag duels
    Team 5D's Crew Outfit
    Defeat Jack and Yusei in 10 Tag Turbo duels
    VIII. Deck Lists
    Ok, that's pretty much everything you can unlock in the entire game!  Woot 
    woot!!  The only thing left to do is to polish up on your dueling skills, 
    construct a killer deck, and play against other duelists in wi-fi mode!  To 
    help you along, here are some generic versions of fun and useful decks (as I 
    promised to provide a couple times in the walkthrough).  First off, a few 
    things to note:
    1. These decks can be used as a goal, so if you don't have all the cards 
    unlocked yet don't worry - just get as close as you can.
    2. If you don't like my card choice for a deck, don't email me about it 
    telling me so.  I don't want to hear it.  These are generic decks and you can 
    trick them out and make changes as you desire.
    3. Don't use these decks 3 times and go "oh, this deck sucks!" Many of these 
    decks require some skill and familiarity for them to be used effectively, so 
    be patient and play a dozen or more games before deciding that you don't like 
    an archetype.
    4. I won't be including Extra deck choices in these lists.  Just know you 
    should always have 15 cards there, and use your best judgment - the Extra deck 
    is often quite a bit based on personal preference save a few cards that 
    everyone already knows belong there all the time.
    With those things said, here's the decks!
    1. Gadgets
    3x Cyber Dragon
    1x Gorz the Emissary of Darkness
    3x Green Gadget
    3x Red Gadget
    1x Sangan
    1x Thunder King Rai-Oh
    1x Tragoedia
    2x Yellow Gadget
    1x Dark Hole
    1x Limiter Removal
    1x Monster Reborn
    2x Mystical Space Typhoon
    2x Pot of Avarice
    2x Pot of Duality
    3x Smashing Ground
    2x Bottomless Trap Hole
    1x Call of the Haunted
    3x Dimensional Prison
    2x Dust Tornado
    1x Mirror Force
    1x Royal Oppression
    1x Solemn Judgment
    1x Solemn Warning
    1x Torrential Tribute
    2. Absolute Zero
    3x Deep Sea Diva
    3x Elemental Hero Neos Alius
    3x Elemental Hero Ocean
    1x Elemental Hero Stratos
    1x Elemental Hero Woodsman
    3x King of the Swamp
    1x Mobius the Frost Monarch
    1x Treeborn Frog
    1x Burial from a Different Dimension
    1x Dark Hole
    1x Future Fusion
    2x Miracle Fusion
    1x Monster Reborn
    2x Mystical Space Typhoon
    3x Polymerization
    1x Pot of Avarice
    1x Reinforcement of the Army
    2x Bottomless Trap Hole
    1x Call of the Haunted
    2x Dimensional Prison
    2x Dust Tornado
    1x Interdimensional Matter Transporter
    1x Mirror Force
    1x Solemn Judgment
    1x Torrential Tribute
    3. Machina Gadgets
    3x Cyber Dragon
    3x Green Gadget
    1x Machina Force
    3x Machina Fortress
    3x Machina Gearframe
    3x Red Gadget
    2x Yellow Gadget
    1x Dark Hole
    1x Limiter Removal
    2x Machina Armored Unit
    1x Monster Reborn
    2x Mystical Space Typhoon
    2x Pot of Avarice
    3x Smashing Ground
    2x Bottomless Trap Hole
    1x Call of the Haunted
    3x Dimensional Prison
    2x Dust Tornado
    1x Mirror Force
    1x Solemn Judgment
    1x Torrential Tribute
    4. Scraps
    2x Dandylion
    3x Meklord Emperor Wisel oo
    3x Ryko, Lightsworn Hunter
    1x Sangan
    3x Scrap Beast
    3x Scrap Chimera
    1x Scrap Goblin
    2x Scrap Golem
    3x Scrap Orthros
    2x Super-Nimble Mega Hamster
    1x Dark Hole
    1x Foolish Burial
    1x Mind Control
    1x Monster Reborn
    2x Mystical Space Typhoon
    3x Scrapstorm
    2x Bottomless Trap Hole
    1x Call of the Haunted
    1x Dimensional Prison
    1x Mirror Force
    1x Solemn Judgment
    1x Solemn Warning
    1x Torrential Tribute
    5. Twilight
    1x Aurkus, Lightsworn Druid
    1x Celestia, Lightsworn Angel
    2x Chaos Sorcerer
    1x Dark Armed Dragon
    1x Ehren, Lightsworn Monk
    1x Garoth, Lightsworn Warrior
    1x Glow-Up Bulb
    1x Gorz the Emissary of Darkness
    2x Honest
    1x Jain, Lightsworn Paladin
    2x Judgment Dragon
    1x Lumina, Lightsworn Summoner
    1x Lyla, Lightsworn Sorceress
    1x Meklord Emperor Wisel oo
    1x Necro Gardna
    1x Plaguespreader Zombie
    1x Ryko, Lightsworn Hunter
    1x Shire, Lightsworn Spirit
    1x Tragoedia
    3x Wulf, Lightsworn Beast
    1x Burial from a Different Dimension
    1x Charge of the Light Brigade
    1x Cold Wave
    1x Dark Hole
    1x Giant Trunade
    1x Monster Reborn
    3x Monster Reincarnation
    2x Mystical Space Typhoon
    3x Solar Recharge
    1x Treacherous Trap Hole
    6. Lightsworn
    3x Archlord Kristya
    1x Aurkus, Lightsworn Druid
    3x Celestia, Lightsworn Angel
    1x Ehren, Lightsworn Monk
    1x Garoth, Lightsworn Warrior
    1x Glow-Up Bulb
    1x Gorz the Emissary of Darkness
    2x Honest
    1x Jain, Lightsworn Paladin
    2x Judgment Dragon
    1x Lumina, Lightsworn Summoner
    2x Lyla, Lightsworn Sorceress
    1x Necro Gardna
    1x Plaguespreader Zombie
    1x Ryko, Lightsworn Hunter
    2x Shire, Lightsworn Spirit
    3x Wulf, Lightsworn Beast
    1x Charge of the Light Brigade
    1x Cold Wave
    1x Dark Hole
    1x Giant Trunade
    1x Monster Reborn
    2x Monster Reincarnation
    2x Mystical Space Typhoon
    3x Solar Recharge
    1x Treacherous Trap Hole
    7. Six Samurai
    1x Enishi, Shien's Chancellor
    3x Grandmaster of the Six Samurai
    2x Great Shogun Shien
    3x Legendary Six Samurai - Kizan
    3x Legendary Six Samurai - Mizuho
    3x Legendary Six Samurai - Shinai
    1x Meklord Emperor Wisel oo
    1x The Six Samurai - Irou
    1x The Six Samurai - Kamon
    1x The Six Samurai - Yaichi
    3x The Six Samurai - Zanji
    1x Cold Wave
    1x Dark Hole
    3x Gateway of the Six
    1x Giant Trunade
    1x Monster Reborn
    3x Six Samurai United
    1x Six Strike - Triple Impact
    1x Call of the Haunted
    1x Mirror Force
    3x Musakani Magatama
    1x Solemn Judgment
    1x Torrential Tribute
    8. Blackwing
    3x Blackwing - Blizzard the Far North
    3x Blackwing - Bora the Spear
    1x Blackwing - Gale the Whirlwind
    3x Blackwing - Kalut the Moon Shadow
    3x Blackwing - Shura the Blue Flame
    3x Blackwing - Sirocco the Dawn
    2x Blackwing - Vayu the Emblem of Honor
    1x Blackwing - Zephyrus the Elite
    1x Dark Armed Dragon
    1x Gorz the Emissary of the Afterlife
    1x Allure of Darkness
    1x Black Whirlwind
    2x Dark Eruption
    1x Dark Hole
    1x Mind Control
    1x Monster Reborn
    2x Mystical Space Typhoon
    2x Bottomless Trap Hole
    1x Call of the Haunted
    2x Delta Crow - Anti Reverse
    3x Icarus Attack
    1x Mirror Force
    1x Torrential Tribute
    9. Infernity
    1x Dark Armed Dragon
    3x Dark Grepher
    3x Infernity Archfiend
    1x Infernity Avenger
    3x Infernity Beetle
    2x Infernity Destroyer
    1x Infernity Guardian
    3x Infernity Mirage
    3x Infernity Necromancer
    1x Plaguespreader Zombie
    1x Allure of Darkness
    1x Burial from a Different Dimension
    1x Dark Hole
    1x Foolish Burial
    1x Infernity Launcher
    1x Monster Reborn
    2x Mystical Space Typhoon
    1x One for One
    1x Pot of Avarice
    2x Bottomless Trap Hole
    1x Call of the Haunted
    1x Infernity Force
    2x Infernity Inferno
    1x Mirror Force
    1x Solemn Judgment
    1x Torrential Tribute
    10. Sabers
    1x X-Saber Galahad
    2x X-Saber Palomuro
    2x X-Saber Pashuul
    3x XX-Saber Emmersblade
    3x XX-Saber Faultroll
    3x XX-Saber Fulhelmknight
    2x XX-Saber Gardestrike
    1x XX-Saber Garsem
    1x XX-Saber Ragigura
    1x Cold Wave
    1x Dark Hole
    1x Giant Trunade
    1x Gold Sarcophagus
    1x Mind Control
    1x Monster Reborn
    2x Mystical Space Typhoon
    2x Saber Slash
    2x Bottomless Trap Hole
    1x Call of the Haunted
    3x Gottoms Emergency Call
    3x Saber Hole
    1x Solemn Judgment
    1x Solemn Warning
    1x Torrential Tribute
    11. Froggy Monarchs
    3x Battle Fader
    3x Caius the Shadow Monarch
    3x Cyber Dragon
    1x Gorz the Emissary of Darkness
    2x Light and Darkness Dragon
    1x Mobius the Frost Monarch
    3x Raiza the Storm Monarch
    2x Ronintoadin
    1x Sangan
    3x Swap Frog
    1x Tragoedia
    2x Treeborn Frog
    1x Yamata Dragon
    2x Book of Moon
    1x Dark Hole
    3x Enemy Controller
    1x Giant Trunade
    1x Monster Reborn
    2x Mystical Space Typhoon
    3x Soul Exchange
    1x Treacherous Trap Hole
    12. Gem-Knights
    3x Gem-Knight Garnet
    1x Gem-Knight Sapphire
    3x Gem-Knight Tourmaline
    3x Gem-Armadillo
    3x Gem-Knight Alexandrite
    2x Gem-Knight Emerald
    3x Gem-Merchant
    2x Gem-Turtle
    1x Gorz the Emissary of Darkness
    1x Dark Hole
    1x Future Fusion
    3x Gem-Knight Fusion
    1x Giant Trunade
    1x Monster Reborn
    2x Mystical Space Typhoon
    2x Bottomless Trap Hole
    1x Call of the Haunted
    2x Gem-Enhancement
    2x Pyroxene Fusion
    1x Solemn Judgment
    1x Solemn Warning
    1x Torrential Tribute
    13. Quickdraw DandyWarrior
    2x Caius the Shadow Monarch
    2x Dandylion
    3x Debris Dragon
    1x Glow-Up Bulb
    1x Jinzo
    2x Level Eater
    1x Light and Darkness Dragon
    2x Lonefire Blossom
    1x Plaguespreader Zombie
    3x Quickdraw Synchron
    3x Ryko, Lightsworn Hunter
    1x Sangan
    1x Spore
    1x Super-Nimble Mega Hamster
    1x Tytannial, Princess of Camellias
    2x Book of Moon
    1x Charge of the Light Brigade
    1x Dark Hole
    1x Giant Trunade
    1x Mind Control
    1x Monster Reborn
    2x Mystical Space Typhoon
    1x One for One
    2x Pot of Avarice
    3x Royal Decree
    Keep in mind that these are only some of my favorite decks.  There are tons of 
    more good and powerful decks out there, and I'm sure you can find example of 
    them on wiki or just about any Yugioh site on the net.  Find what works for 
    you and make it your own.  Enjoy!
    IX. Other Information and Credits
    Anybody who sends me genuinely 
    useful fixes or edits (not "ooh, you spelled this wrong" or "there should be a 
    comma here") will receive credit for them in this section.  Again, if you want 
    to contact me for edits, corrections, questions, or to ask to place this guide 
    on your site, my email is:
    Zeoknight: correction on %completion to reach All at Random pack and some 
    hidden prize boxes. 
    Wilko Heiken: correction for unlocking Elemental Energy pack.
    So, with that I say to you all have a wonderful time playing this 

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