_______________________________________________________________________________ ------------------------------------------------------------------------------- Pokemon Conquest Walkthrough/FAQ Written by: kyuubitao 07/21/2012 - 08/17/2012 v0.71 Contact: email@example.com / ArothePack@hotmail.com (first one is spam mail, for user comments, feedback, and stuff like that; other is mail I would prefer kept as silent as possible unless you'd like to provide corrections or help fill information for this FAQ) _______________________________________________________________________________ ------------------------------------------------------------------------------- =========================================================================== || SECTION A - Taking Care of Business || =========================================================================== O-----------------------------------------------------------------------------O | Table of Contents [A100] | O-----------------------------------------------------------------------------O -Lost? Ctrl+F!- SECTION A - Taking Care of Business -Table of Contents.....................................................[A100] -Update List >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[A200] -Foreward/Intro........................................................[A300] SECTION B - The Game -Game Controls Overview >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B100] -The Main Plot.........................................................[B200] -Story Mode >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B300] --Becoming Aurora's Warlord...........................................[B301] --To the Grindstone >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B302] --"And so, we Go to War!".............................................[B303] --Army Strong >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B304] --The Strategist of Greenleaf.........................................[B305] --Fontaine and the Rebels >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B306] --Veteran Warlord and Suave Wanderer..................................[B307] --Let's Play Pokemari! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B308] --Gambling Man........................................................[B309] --Inner Powers Unleashed! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B310] --Kenshin's Resolve...................................................[B311] --Shingen's Might >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B312] --Allegiance..........................................................[B313] --The Father Figure >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B314] --Ninja of Mayhem!....................................................[B315] --No Troublemakers Allowed! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B316] --One-Eyed Dragon.....................................................[B317] --Viper >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B318] --Resolution..........................................................[B319] --Cold Eyes >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B320] SECTION E - Dat Legal Stuff -Who Can Use This, and How?............................................[E100] -Permissions >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[E200] -To Get Permissions....................................................[E300] -Credits >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[E400] -Special Thanks........................................................[E500] O-----------------------------------------------------------------------------O | Update List [A200] | O-----------------------------------------------------------------------------O 07-22-12 - v0.20: Submitted to GameFAQs. Finished up to Greenleaf. 07-23-12 - v0.20: GameFAQs graciously posted my partial guide. Must work on it. 07-25-12 - v0.30: Finished up to Violight. Added legal section. 07-29-12 - v0.36: Finished up to Chrysalia. Made some prior adjustments too. 07-31-12 - v0.41: Finished up to Pugilis. 08-01-12 - v0.51: Finished up to Illusio and Terrera. 08-08-12 - v0.61: Finished up to Yaksha. 08-17-12 - v0.71: Finished up to Avia. O-----------------------------------------------------------------------------O | Foreward/Intro [A300] | O-----------------------------------------------------------------------------O Hello, and welcome to the world of Pokemon... with... warlords? [Oda] Nobunaga? A Feudal Japan-like land? Conquest and domination of an entire region? Sweet! Sounds like a good time! Ah, I didn't notice you there! I was just practicing my opening speech for this FAQ right here. You know, trying to make it sound awesome and all. But now that that's over and done with, I'd like to say a few words about the game and the effect it had on me (for real this time). What can I say? When I first heard of this game, I was just like "Meh, another Pokemon themed game again? Sorry, but the other ones kind of let me down. I bet this one will be just as boring." A legitimate thing for a critical gamer to think when it comes to what he will and won't be willing to buy, right? But just before its release date, some friend of mine who follows anything and everything related to Pokemon quite closely told me that it was going to be a tactics type of game. Let me tell you, that caught my interest enough to just pay at least some attention. Then, upon release, I went to the local game store to just ask the salesman a few questions about it. He told me it was supposed to be some kind of Final Fantasy Tactics/Pokemon mixture game. With FFT being my #1 favorite game of all time, I just HAD to get this game now! I had to know! In all fairness, going into the game with the expectations I originally had, it's only reasonable to say that I was let down... severely. BUT, given the basic quality of the game in and of itself, it was still a fairly decent play. While I felt that that music was somewhat awful, and the story and back-story were just plain garbage, the gameplay system itself was still pretty dang good, although not even similar to FFT quality level. Even so, on just the gameplay alone, I got sucked in for a good 145+ game hours (being the completionist that I am), and I'm probably going to dabble in it a bit more still, for gallery completion purposes, wireless battles, wi-fi events, and stuff like that. Gotta keep on top of this FAQ after all, as well as follow the series that is likely to follow this game. Normally I avoid sequel media, as they are usually just reguritations of the less glorious aspects of the originals, but this original feels like it has potential. Kind of like that Mega Man Battle Network series for the GBA. Number one might have been a bit dry (somewhat like this game was), but it led to number three, which is one of the best games out there. Anyway, enough of this cynic's boring-as-reading-the-dictionary analysis of how the game made him feel, and on to the walkthrough, right? Just take my advice and watch this series closely. I have a feeling it could become big if properly improved upon! _______________________________________________________________________________ ------------------------------------------------------------------------------- =========================================================================== || SECTION B - The Game || =========================================================================== O-----------------------------------------------------------------------------O | Game Controls Overview [B100] | O-----------------------------------------------------------------------------O The game controls are relatively simple, and self-explanatory for the most part, so I won't get into too much detail about how the controls work. Most people will probably skip this chapter anyway. D-pad(/Joystik) (for 3DS Joystik users) - The directional controls in the game. The relationship in which they work is exactly as it appears on-screen in your game. On the world view map, it works by a free roam style, meaning diagonals, circles, and all other complex types of directional inputs are possible. On the in-batte maps, everything is divided up into square-shaped spaces. Your directional controls navigate these spaces in one straight direction at a time, one space per directional input. In many instances, holding down your directional input will activate an "autoscroll" movement for your cursor until you release the button. Quite handy when dealing with units all over different areas of the map. A Button - The basic action button for the game. Used to select your many different possible choices in the game, and used to confirm them. B Button - The "back" button, if you will. This button generally serves as the opposite meaning to the A Button, and is a good way to deselect, undo, cancel, and otherwise unconfirm the selections you have made with the A Button. Not all choices can be undone once made though, in this game. Make your choices with extreme deliberation and thought before finalizing them. X Button - As far as I know, there is only one use for this button in the entire game, and that is to end your turn from either one of the Battle Maps, or from the World View map. This is pretty much the only use you will ever need to know. There is another function it provides in the "Gallery" of the game, and that is to view "Perfect Link"s from the Warrior Gallery, and "Habitat"s from the Pokemon Gallery. Almost a useless function. Y Button - Probably the least important or second-least important button in the game. On the World View map, it opens up the "Lists" menu, in the Equip view, it was the "Remove Item" button, in the Gallery it serves as the "Change Order" function, and in the Warrior Gallery it serves as a "Change Emotion View" type of function. It is useful, however, as a map rotator button in Battle Maps. I never once used this button myself in the game, except for the "Remove Item" action, and as a map rotator. It was so unimportant, using the touchscreen felt more natural than pushing the button. Start Button - A somewhat gimmicky button. I can only remember its only use being to open "The Menu", which was a rare thing to do anyway. I preferred using the touchscreen over this button, but then again, I am using a 3DS. 3DS Start and Select buttons are just plain weird to use anyway, being right next to a button that can effectively make you quit your current game. Select Button - About as unimportant as the Y button. Used in only a few of the menus in the game, and as far as I can remember, its only function was to rearrange the orders of the lists in your menus (and only temporarily). Yet despite this, I still used the button. Probably because it often has to be used in succession until you get the right list order you want. Hitting a single button rapidly is much easier than tapping the touchscreen multiple times, after all. L & R Buttons - Serve the same function as each other: to scroll through the information in certain menus and lists. L scrolls to what can be seen on the top-left corner of whatever is on that screen, and R scrolls to whatever is seen on the top-right corner of said screen. In closed menus, when you reach the end of scrollable information in one direction, pressing the scrolling button in that direction again WILL loop you to the entirely opposite side of whatever list you're looking at. In other words, it DOES loop. Very convenient, if you ask me. I used my L and R buttons a lot, a lot, a lot in this game, although my L Button likes to not freaking work sometimes, so I often had to use the touchscreen as well. I have also not tried using L and R on a Battle Map, but I would imagine there's a 50/50 chance it might scroll through your troops in listing order. That would be cool. Someone try it and let me know, if you really want to. The Touchscreen - It is possible to use the touchscreen for literally every function in this game, except one. That function is: Scrolling to places you annot already see in Battle Maps and the World View Map. You'll need the D-pad/Joystik for that. I might have forgotten another exception or two to this rule, but I think I pretty much nailed it on the head here. The touchscreen is practically universally useful as a substitute for nearly ANY button. It can even be used to pass through dialogue! Very handy. O-----------------------------------------------------------------------------O | The Main Plot [B200] | O-----------------------------------------------------------------------------O According to the game, there are 17 kingdoms in the region of Ransei, and legend has it that if one individual were to conquer and control all 17 kingdoms, a legendary pokemon would appear to that individual. Okay, I guess that's a pretty basic setup there. Each kingdom is ruled by a "Warlord" that governs its people and military. Each kingdom also basically specializes in one of the 17 Pokemon types found in the Pokemon game series. As you might imagine, each kingdom's Warlord's best pokemon is one of his kingdom's specialty type. Warlords and "warriors" (like the military underlings to Warlords) each have a Pokemon they use for battle. A Warlord/warrior can only use one Pokemon each in every battle they take part in, but they can OWN more than one. This gives you some options at times. For example, if your warrior owns both one Poison type Pokemon and one Fighting type Pokemon, and you're about to go into battle against people with Steel type Pokemon, you're going to want your warrior to bring his Fighting type, even if it's not as strong as his Poison type. Why? Well, aside from the fact of type advantages, in this game, your Pokemon each only know ONE move at a time. Usually of the same type they are. In other words, taking a Pokemon into battle against Steel types when it only knows a Poison type move is a good way to make that warrior and his Pokemon USELESS to you. Each Pokemon owned by a Warlord/warrior is referred to as a "partner Pokemon". Every Warlord/warrior has at least one to begin with, but can "form a Link with" (catch) more, according to that Warlord's/warrior's capacity. If you reach your capacity you can still Link with more Pokemon, but each new Link you make will require you to release one of that Warlord's/warrior's previous partner Pokemon to make room. With these Warlords/warriors and their partner Pokemon, you can go to battle against other kingdoms to conquer them, and when certain criteria is met, even recruit members of the opposing army after you win. Each kingdom has a cpacity of six Warlords/warriors, so to expand your army size, you're going to need to conquer other kingdoms to give yourself the room. If you reach your limit and try to recruit new Warlords/warriors, you'll either have to give up on the new recruits, and/or replace old Warlords/warriors with the new ones. As you might have guessed, the main object of this game is to be the one to use these Warlords/warriors and their parter Pokemon to conquer all 17 kingdoms in the region. As a part of the story, your motivation to do so it to pre-empt another Warlord (Nobunaga) in his own goal to do so. According to the game, he plans to make the legendary Pokemon appear before him so he can use it to destroy the region. A fairly silly notion, if you ask me, since he would then already OWN that region. Owning something is almost always better than destroying it because you can't have it. Know what I mean? Yeah, the plot was not really thought over very carefully. But anyhow, the main object of the game is where the fun is at anyway, so moving on. For those of you either unfamiliar with the Pokemon types in the franchise, and/or the matchups to each kingdom in the region for each type, I'll list them now. Aurora - Normal type. (Also the starting kingdom for the main character.) Ignis - Fire type. Warlord: Hideyoshi - Male Greenleaf - Grass type. Warlord: Motonari - Male Fontaine - Water type. Warlord: Motochika - Male Violight - Electric type. Warlord: Ginchiyo - Female Chrysalia - Bug type. Warlord: Yoshimoto - Male Pugilis - Fighting type. Warlord: Yoshihiro - Male Illusio - Psychic type. Warlord: Kenshin - Male Terrera - Ground type. Warlord: Shingen - Male Cragspur - Rock type. Warlord: Ujiyasu - Male Yaksha - Dark type. Warlord: Kotaro - Male Viperia - Poison type. Warlord: Nene - Female Avia - Flying type. Warlord: Masamune - Male Spectra - Ghost type. Warlord: No - Female Valora - Steel type. Warlord: Ieyasu - Male Nixtorm - Ice type. Warlord: Mitsuhide - Male Dragnor - Dragon type. Warlord: Nobunaga - Male (This is the main antagonist.) It might look either extra complex, or extra short to some of you right now, but this is a pretty balanced amount for this game. These kingdoms, with the exception of your starting one in the story (Aurora) are all the ones you have to conquer before Nobunaga conquers them all. In actuality though, you don't really learn much of Nobunaga and his plan to conquer the region until halfway through your conquest of the region. And furthermore, it's not very likely that you can even actually LOSE. The game is heavily in your favor from the start. In fact, I don't personally think that it IS possible to lose the game. Kind of a letdown there if you ask me. O-----------------------------------------------------------------------------O | Story Mode [B300] | O-----------------------------------------------------------------------------O At the very beginning of the game, you will be prompted to choose a gender and a name for your main character. The stage will then become set by showing a relatively short cinematic of you finding an Eevee as a child and forming a link with it. That's right, you get to start out with what is possibly the most awesome Pokemon to ever be created! o>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>o | Becoming Aurora's Warlord [B301] | o<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<o Remember the stage setting we just talked about? Well now the timeline has suddenly jumped years into the future and your character is effectively now a young adult, and most likely the youngest Warlord in the region (and there are some seriously old farts you'll be coming across during the story). Anyway, the game informs you that you have just been made the new warlord of Aurora, and that the kingdom is now your responsibility. But any time for would-be celebration is cut short by your very first battle... an attack on your kingdom from the neighboring Ignis! It turns out that your nextdoor neighbors thought that the ascension of a new leader over Aurora would be the perfect time to begin the conquest of your kingdom, because Warlord Hideyoshi just began his regional conquest campaign... on YOU! I mean seriously, what better time to attack a kingdom than when its leader is still green, am I right? ******************************************************************************* Kingdom: Aurora Difficulty Factor: 0/5 Fun Factor: 0/5 Annoyance Factor: 0/5 Enemies: Koroku - Tepig, Nagayasu - Bidoof. Enemy Skills: Does not matter. You automatically win this fight before they ever get a chance to use any. A standard flat map with only a couple of logs for obstacles (that they honestly could have done without, in my opinion). Perfect for learning the ropes of battling. You start out all alone with only your Eevee to take on the two attacking Pokemon, and the opponents comment on how this will be an easy fight of two on one. Your character shows a little concern for these odds, but not overwhelming stress or anything. But just as the battle is about to get underway, a unique warrior named Oichi shows up with her Jigglypuff and offers to assist you in your plight. Now it's a fair fight, right? Not really. You had the advantage all along, in actuality, and now it's just obscenely in your favor. Oichi will coach you on how to do stuff during this fight. After you win, your enemies will comment on how their Warlord (Hideyoshi) will be angry with them for losing to you. ******************************************************************************* Oichi will also ask to join your army after you win. I never tried saying no, but I'm positive that the game forces the yes anyway, so you might as well just let her. She isn't all that bad, you know. o>>>>>>>>>>>>>>>>>>>>>>>>>>o | To the Grindstone [B302] | o<<<<<<<<<<<<<<<<<<<<<<<<<<o After your first battle, the game will briefly tell you about the menu and saving the game, which is a good idea if you've just started. The World Map becomes available, and Oichi will tell you that you should take a look at your kingdom. I doubt you need to read my Controls Overview to know how to do this. Extremely straightforward, you shouldn't have any trouble viewing a kingdom. As you enter your kingdom, Oichi will bump into a character you may have noticed just before your first battle. The encounter is relatively unimportant, so moving on. Oichi will inform you that there is a farm in your kingdom, and tell you to select it so you can go training there. Trust me when I say that you'll want to oblige the request. FINALLY, you get to control your forces somewhat freely now, but alas, you can't quite use warrior skills on your own just yet, but your Pokemon's abilities are now useable. After the battle, which you CAN lose, but seriously have no real reason to, you will then be quickly informed of how each warrior only gets one turn per month to perform an action, and you are then prompted to end your turn and proceed to the next month. There's nothing else you can do, so do it. After you do so, the game shows a quick rant from Warlord Hideyoshi about how useless his warriors are, and how they need to stop being so pathetic. He raves about how he needs to make your kingdom his, and that's it. New month, and your turn again. Enter your kingdom once again, and a new place to train will appear. Go there. In this battle, you may now use your warrior skills! End of month and turn. Go to the next one. And feel free to train as much as you want to from now on. But a word of caution: don't spend hours upon hours of just training, thinking that you'll be able to plow through the whole game because you're so overpowered now. Trust me, the strength of your enemies will definitely scale up dramatically over the story, and it will be time wasted. Just train enough to get a significant strength advantage over your next enemy in line, and then go conquer them. Battles of conquest improve your team's strength FAR more than training does anyway. At the start of the next month (it should be the third month of the story), a few unique characters will show up and talk about how they know you've been training a lot but not doing any conquering. These three are known as Mitsunari, Masanori, and Kiyomasa. They will show up many times during the story, but never really do anything significant. Anyway, they tell you that you can't just only train every month. You'll have to conquer other kingdoms and recruit other warriors if you want your kingdom to be strong. Oichi mentions to you that she knows they are right, and that it might be time to conquer Ignis now. Honestly, it might serve you best to just do a little bit more training though before going into battle. While you do have a significant advantage already, it's best to consolidate everything, since your enemies can't train their own armies! o>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>o | "And so, we Go to War!" [B303] | o<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<o When you attack Ignis, the Warlord, Hideyoshi, is surprised to see you on the attacking side, but mentions how he thinks Oichi is kind of "cute". And I know you didn't mean to Nintendo, but you really should watch the innuendos, because Hideyoshi makes one. ******************************************************************************* Kingdom: Ignis Difficulty: 1/5 Fun: 2/5 Annoyance: 1/5 Enemies: Hideyoshi - Chimchar, Koroku - Tepig, Nagayasu - Bidoof. Enemy Skills: I can't seem to recall. Perhaps someone would like to inform me? With pillars of fire that you cannot travel through, nor douse, there are quite a few obstacles for you in this map. And if that wasn't enough, there's a huge lava pit with rock paths across it that takes up about half the map, and only fire types can cross this lava. Clearly this means that your Pokemon have no choice but to have Hideyoshi bring the fight to them on land. Don't worry though, he will. You have two real options here: 1. Either wait near your starting positions for his warriors to come to you, and take them out as they come. or 2. Take your battle next to the only open path across the lava, but stay near the main landmass just in case, because two of the enemy Pokemon have range! Either of these strategies should put victory in your hands easily. On his first turn in battle, Hideyoshi mentions how he has big ambitions for the region of Ransei (we can only assume he means to conquer it), and that he can't lose to you now. Prove him wrong, eh? On your second turn, Oichi will inform you about the warrior skills that I just mentioned earlier. Now aren't you glad I just did that? You already have a head start on how yours work! Don't worry though, the game does not force you to use them now. On Hideyoshi's second turn, Nagayasu makes a remark about how useless his bidoof is, because it can't walk on the lava like Chimchar and Tepig. Every once in a while, rocks will fall from the sky (they must be part of a volcano you are fighting at the base of, or something like that...) on random spaces on the map. If they land on a Pokemon, they will deal Fire type damage to it. These rocks CAN hurt your enemies as well as you, but most of the time they won't hit anything. Even so some people just have really good or really bad luck compared to others (I tend to have really bad luck most of the time, but that's just a personal problem). I regret to inform you that no matter what you do, no matter how you try, there are two things you just CANNOT accomplish on this map. 1. Recruit the current enemies you are fighting. While it is normally possible in many other conquest battles, it just isn't in this one. 2. Get to those items inside that ring of fire in the corner of the map. The pillars over there never extinguish on their own, and you don't currently have the proper Pokemon to put them out yourself. ******************************************************************************* After you win, Hideyoshi will be upset over losing his castle (and kingdom) to you, but makes mention that he still plans on seeing the legendary Pokemon. So THAT'S what his ambitions were! Anyway, he promises to return and defeat you someday. But for the moment, you are definitely the victor. Oichi congratulates you on your hard-earned second kingdom, and makes mention that soon you will have new warriors to join your army at this rate... but that she has no idea just how to get them. That's when a strange, muscular, unique warrior appears to you and chides her for not knowing something so clearly basic. He also congratulates you on your victory, and introduces himself as Keiji. He tells you that he'll be willing to teach you how to recruit other warriors if you meet him in Ignis, so let's end this month and get to it! o>>>>>>>>>>>>>>>>>>>>o | Army Strong [B304] | o<<<<<<<<<<<<<<<<<<<<o Let's enter Ignis now, and go meet up with that Keiji guy now. He tells you the basics of how to recruit new warriors into your army, and points you to your very first location where you can do this. He then decides to hit the road. You might as well enter the cave he mentioned now. There will be one warrior in there, by the name of Takatora, and he is linked with a Charmander, a Pokemon with a ranged move! The goal here is to defeat Takatora's Charmander by your fourth turn, which is really quite easy to do. Like your Eevee, the Charmander also has a movement range of four! After you win, the game will tell you a few more specifics on ways to recruit enemy warriors, so pay attention. Afterwards, Mitsunari and the gang will drop by again to comment on how you can't just stop with two kingdoms, but should keep on going. They even give you a couple of tips about who you might want to attack next. The kingdoms of Greenleaf and Fontaine will now become available to attack, but I would suggest you first build up your forces and train a bit more until you have a crystal, clear-cut advantage again. Get yourself some fire type Pokemon that only Ignis can provide you with, and prepare for battle. o>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>o | The Strategist of Greenleaf [B305] | o<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<o Now that you're even stronger and prepared to take on the next kingdom, it's time to take a look at your options here. The Grass type kingdom, or the Water type kingdom? Which to attack? Well, clearly the Grass type kingdom has less army strength than the Water kingdom, and everyone knows fire is weak against water, grass is weak against fire, and water is weak against grass, so we'd better start with Greenleaf so we can get some grass types to go against Fontaine with next. But before we go, let's drop by the Ponigiri shop this month to boost up the energy of our Pokemon, because more energy means more primed stats. By this point, if you have at least five warriors including yourself and Oichi, then you're doing it right. If not, then don't worry, as long as your army is about 25% stronger than Motonari's, you're doing fine. However, now is the time things get serious. It's time to attack a relatively well-fortified kingdom for the first time. It's time to conquer Greenleaf. ******************************************************************************* Kingdom: Greenleaf Diffculty: 3 Fun: 2 Annoyance: 3 Enemies: Motonari - Snivy, Motoharu - Pansage, Takakage - Sewaddle, Takamoto - Sewaddle. Enemy Skills: Brotherhood, Mighty Blow, Adrenaline, Brotherhood. Enter and behold the wondrous greenhouse arena, with secret passage grass patches, hidden pitfalls, and a vine bridge. Beware your opponents and their clever placement of those nasty little pitfalls that cancel your current attack plans and cause you to miss a turn as well! Be most cautious of Takamoto's Sewaddle, which has and uses the Stealth ability quite often, which makes any of your attacks upon it miss whenever this ability is triggered. Lions, tigers, and bears, oh my! This sounds like quite a challenge! Well, to a beginner, yes. But to a seasoned veteran like myself, who has taken the task upon himself to guide you through? Nah, not even close. Unfortunately, I don't currently have a map made with which to mark the warning zones of the pitfalls, although I sure will make one with time. My main caution to you is that the pitfall near the center flag tends to be one-to-two spaces away from it, either below it, or to the right of it (or both below and to the right of it). There is only one pitfall assigned to each flag in the map, but they are placed in certain possible "hot zones" randomly at the start of the battle, so there is no way to KNOW where they are until you fall into them. The pitfall around the bottom-left flag tends to be either to the right of it by one-to-two spaces, or below it by one space, or to the right of it by one-to-two spaces combined with above it by one more space. The pitfall that goes to the top-right flag is either one-to-two spaces below it, one space to the right of it, one space to the left of it, or one space to the left and one space below it combined. Use good judgment when stepping on these "hot zones", because you might end up in a pitfall, which could turn the battle around against your favor in a single turn. There is also one more pitfall that is ALWAYS in the same spot. It's between the middle and bottom-left flags, just around the corner of the hedge you start by. It's exactly one space to the left and one space down combined, from the patch of Lime Grass on the side closer to the middle flag. It's the space right next to the jutting left end of the hedge, in case that first description was not clear enough. Try and lure your enemy there, and whatever you do, DO NOT STEP THERE. As far as I know, once triggered, a pitfall will never reappear. Also a neat trick is that if you kill an enemy unit and it drops an item on one of the hot zone spaces, that space is guaranteed to be safe to step on. Anyway, this battle, if you haven't gathered by now, is not your basic smash and win type of fight. You must control all three flags (called "banners" in the game) at once to win. Do not let Motonari's army do this, or you lose. To take control of a flag, simply step on its space. You also lose if you don't win in 15 turns, or your army is defeated. Take my advice and just wipe out Motonari's army before capturing all the flags. Make sure to keep at least one flag away from his troops' possession at all times, and if you have a lone Pokemon near a flag with no enemies nearby or approaching, don't hesitate to take that flag anyway. Be careful about Takamoto's Sewaddle, as it can hold its ground quite well with its Stealth ability, especially since units on top of flag spaces get healed every turn. KILL IT WITH FIRE! At the start of your first turn, Warlord Motonari asks you what you think it takes to win battles. He tells you that it is not just strength. On Motonari's first turn, Oichi makes note that you may have to split up your army to take all the banners. Unfortunately in this battle, you can never recruit Motonari, no matter how hard you try. The exception is with a special downloadable Wi-fi event, and then activating that special event before ever having started your story game. You CAN, however, recruit any of and even all of his subordinate warriors! ******************************************************************************* After you win, Motonari claims he suspected you might beat him, and mentions how he can now have moments of peace for himself again. As he leaves, his only request is that you take good care of his kingdom. Recruit as many of his warriors as you can, finish up whatever business you have left for this month, and get on to the next one! We have a Water type kingdom to take down next! o>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>o | Fontaine and the Rebels [B306] | o<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<o Now that we've cleaned up two of the three kingdoms we've come across so far, it's time to set our sights on Fontaine, the last of the kingdoms to surround Aurora, and the third of the Pokemon series' elementary three types: Water. But first, I would advise taking just a month or two to recruit a few more warriors, as we may want them soon (not to mention that gathering a few grass types for the upcoming battle is a novel idea). If you've been following all my little pieces of advice so far, your main army's strength should now easily be at least twice that of the Fontaine army, and you ought to have at least 11 warriors total. If you don't fit either of these descriptions, fear not, for the upcoming battle is actually a really easy one (especially if you have grass type pokemon like I told you to get). At this point, my own main attack team usually consists of an obscenely strong Eevee, and a strong Jigglypuff, Charmander, Darumaka, Pansage, and Carnivine. Normally this would be a HORRIBLE team to have, but considering the fact that we're still quite early into the game, I'm totally going to be fine with zero trouble, and if you have even a similar setup, the same applies to you. In fact, you could probably take Fontaine with nothing but your two important warriors and four fire types (but let's play smart, shall we?). Now has come time to take your next step toward regional domination! When you enter Fontaine, Motochika also expresses the same surpise toward your aggressiveness that Hideyoshi did, but in the end, he seems to relish the challenge. ******************************************************************************* Kingdom: Fontaine Difficulty: 1 Fun: 2 Annoyance: 0 Enemies: Motochika - Oshawott, Nobuchika - Panpour, Morichika - Wooper, Chikisama - Piplup Enemy Skills: Rally, Crack Shot, Eagle Eye, Shout Before the start of the match, Motochika will open the floodgates in his castle arena, making it quite difficult for you to approach him without closing them first. One might think at first that this should count toward the annoyance rating for this battle, but if you don't open the gates yourself, Motochika will either just do that anyway, or simply have his Water type units cross the canals and go to you. Not really annoying at all, so long as you remember that pretty much every Water type unit in the game has some solid attack range. Once the floodgates open, Oichi is surprised about all the water everywhere (not too bright, is she?) so suddenly. Motochika then taunts you about having to deal with this additional obstacle in your battle. Show him who's boss! There's not much to know about this battle, since it's extremely short and straightforward once you close one or both of the floodgates and engage. If you step on the little buttons on your side of the canals like Motochika's troops did earlier, it will close the floodgate corresponding to the location of the button you stepped on. If you step on a button again, it will open that floodgate again. Pretty basic. You can also try to lure Motochika's units onto these buttons if you don't want to do it yourself for any reason. If you brought Carnivine with you into this battle like I did, take note that he can float over obstacles, including the water. Also, notice that little fountain on the left side of the map? If you step on a space next to it, you will take Water type damage from it. On your first turn, you'll almost certainly spend it merely APPROACHING the floodgate switches, and that's fine. Either cluster your troops together, or line them up along the canals and near the switches. Sticking together is the key to utterly mauling your opponent here. If on Motochika's first turn, he opts to close the longer of the two floodgates, then great, this match will be lightning fast in your favor. If not, don't fret; you can either close the same gate yourself, or close the other one and go around as a unit. Alternatively, if you're one of those extra timid types, you can wait on your side of the canals for the enemy to come to you. But not only is this no fun, it lessens your odds of recruiting enemy warriors if you didn't bring a bunch of grass types. Sometimes Motochika will opt to wait for YOU to open the gates though, so you might as well be offensive here for safe measure. On Motochika's first turn, he mentions that he can feel something big flowing down from "the North", and asks if you can feel it too. He describes it as a "crushing, black wave", and claims that it will never sweep him away. On his second turn, he becomes excited about the battle that you two are going to have. One of his warriors, Morichika, talks about proving himself in battle. When you wipe out one or two of his troops, Motochika will comment on how the fight isn't over yet (Interactive enemies! Now that's what I'm talking about!). Once again, you cannot ever recruit Motochika without that same Wi-fi event that enables the recruitment of Motonari, but you can recruit any and all of his subordinate warriors! If you can, you may want to do so. Nobuchika is a great long-term recruit with his Panpour (because of what it can evolve into). Morichika isn't bad either, but in the long-term sense, one Water type will probably be best. That's right, now we're starting to look toward the bigger picture. ****************************************************************************** After you win this battle, Motochika tells you that you straight up won, and that he gives you his kingdom. He says his Pokemon will never leave him though, despite you defeating him. He then makes a declaration of his nature of rebellion against fate and leaves. After all that war business is said and done, Oichi will congratulate you on your recent victories. She will then relate to you the tale of the legendary Pokemon of Ransei. Instead of telling you this part, you should just experience it for yourself, as it's one of the VERY few actual parts of real story development in this game. Once the EXTREMELY short story piece is done, three more kingdoms become visible to you: Violight, Chrysalia, and Pugilis. Finish up business and move to your next month so you can gear up to take over these little ants as well! Oichi will attempt to describe how fearsome your next opponents are supposed to be, and why. She also lets you know that these guys are a bit more aggressive than the most recent two Warlords, and that they will probably take any openings for invasion that they can. If you've gotten a lot of warriors by now, you'll be glad you did. Just their presence can make the difference in how aggressive your enemies will be toward you. And while I personally view being invaded as a GREAT thing (wonderful opportunity for battles with your enemies not in full force, and thereby essentially free experience for your troops if you win), we'll just try to avoid it for now, since it can become annoying to the less dedicated (or war-loving, in my case) player rather quickly. Though for those who really do WANT to experience being invaded, I would advise this procedure of steps to maximize the experience gain for your troops: 1. Leave only one or two sissy warriors in your border kingdom, or just none at all. 2. Enemy should feel compelled to attack you if they have a strength advantage. They will never use ALL of their troops to leave home with, so they won't be at 100% strength compared to if you were attacking their home kingdom. 3. When they attack you, DO NOT DEFEND. Retreat instead. 4. On your turn, gather an attack force together and invade the kingdom the enemy just took from you. 5. Win. Period. DO NOT LOSE, or the ENEMY will gain experience! 6. In the end, you have the same number of kingdoms, and you just got yourself a free training session, but much better than the regular ones, since conquest battles give out way more experience! This is an easy manipulation of the game's experience system (and not even necessary in story mode!), and is repeatable as long as you have any enemy kingdoms at all. If you want to force rapid evolutions for your troops, this is THE BEST way to do it. o>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>o | Veteran Warrior and Suave Wanderer [B307] | o<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<o I hope you're ready to take on the next three kingdoms that just appeared! So, do you think you are? Well maybe... but once again, let's be careful about our long-term plans (remember? we were just starting to think in those terms now.) and go back to the grind once again. I know, I know, it's not the most glamorous thing in the world, but you'll thank me later, I swear. All you really need to do is take one-to-two more months to recruit a few more warriors. Water types wouldn't hurt. You can even send troops stationed in Greenleaf mining for gold if there are no warriors to recruit from there! Now how about that! You should also not forget to boost your team's energy with some ponigiri before you go. You don't have to max out or anything, just make sure your average energy level is at least above the middle rating. Oh, and whatever you do, avoid any offers for second helpings like the plague. They drain your energy more often than they fill it. A healthy mixture of types for your team would probably now be your two unique warriors, one fire type (I tend to use Takatora or Hideaki), one water type (I personally prefer Nobuchika), and two grass types (I went with Motoharu and Takeyoshi). Well, now that you're all equipped and properly geared up to take on the next kingdom, let's take a look at your neighbors and which one would be the best target. Hmmm... well, only Violight and Pugilis are currently reachable, and Pugilis has a considerably stronger army than Violight, as well as the fact that your unique warriors have a weakness against fighting types... so let's choose Violight first! Violight is an Electric type kingdom, so our Grass types will be of great use to us here, but our Water types will struggle. Try to only send in one Water type, if any, and two or three Grass types. The team I just mentioned previously would actually be an ideal setup though. If you've been following my awesome tips so far, you should be almost 80% stronger than the next enemy's army by the time you're ready to attack. Upon entering Violight, the Warlord of the kingdom, Ginchiyo, immediately decides that you will be no match for her. Humph, so much for estimating your opponents correctly! Immediately after her conclusion, however, her assistant Muneshige blasts her declaration out of the water by calling her "a child" for being so quick to judge you. This guy seems a lot more insightful. As the response to Muneshige's insult, she raves that she will prove her power (as well as her point) on the battlefield then. ******************************************************************************* Kingdom: Violight Difficulty: 1.5 Fun: 1 Annoyance: 1 Enemies: Ginchiyo - Shinx, Muneshige - Starly, Shoun - Pichu, Sorin - Panpour, Takatane - Mareep Enemy Skills: Bustle, Marksman, Rally, Rally, Top Speed When the battle opens up, Ginchiyo tells a bit about her "clan"'s legacy... battle, battle, battle. She tells you that this place was not intended for you. Shall we correct her mistake? Make no mistake though, while the battle is mostly straightforward, the enemies all have GREAT warrior skills. You may even note that one of them has the same one as your main character! Bustle will increase the range of the user by one, and do the same for all adjacent allies! Rally does the same thing, but with the attack stat instead! And Marksman will increase accuracy and critical hit rates for THREE TURNS! In this battle obstacles are, for the first time, not your worst enemies. This time it's your actual enemies! They aren't incredibly powerful or anything, but they are tougher than the average foes. Still, you should have a MASSIVE advantage over them anyway. There are also four buttons to watch out for on this map. When a button is stepped on, it sends a storm of electrical energy to the corner of the map opposite from it. This storm does hurt some, but not in worrisome amounts. The "corners" of this map are marked by colored squares. Everywhere in those colored zones (including the spaces over the electricity spots that aren't colored, but are within those areas) is a potential hazard zone for a burst of electricity. Your enemy will often utilize this fact on their first turn, but then usually not ever again, unless you fail to engage their force quickly. If you brought Carnivine with you, note that he can float over electric spaces, and even step on them safely. Other than this Pokemon (because of its Levitate ability), only Electric types and Flying types can do the same. Every once in a while, the arena will become overcharged with electric energy, and send down bolts that hit a single space each on a few random spaces in the arena. These do Electric type damage, but usually don't hit anything. I believe they can also cause paralysis sometimes. They can hit both you and your enemies, so keep a weather eye out for this. The damage is fairly painful to take. For the first time in the game, you can now recruit unique warriors when you defeat them! All the same basic rules of recruitment apply to them, with one extra requirement: the killing blow must be dealt to them by another unique warrior. If you can't tell by now, unique warriors are differentiated not only by importance in the story, but also by having a YELLOW character window, as opposed to the gray ones your other warriors have. At this point, the only unique warriors you should have (unless you did the Wi-fi event) are your main character, and Oichi. If you fail to recruit a unique warrior, don't worry; they will eventually show up in the training areas just like regular warriors do. My advice to you on recruiting unique warriors for Violight is to focus heavily on MAKING SURE you get Muneshige. He will be one of THE BEST warriors you can ever get, and infinitely useful. Try to also get Ginchiyo, but she comes second to Muneshige if you ask me. If you accidentally deal a killing blow to a unique warrior with a regular warrior, you will NOT get the recruit, so watch yourself and plan things out carefully. Also, don't overly concern yourself will collecting all the item drops here, as they serve as more of distractions than rewards. ******************************************************************************* After you win, Ginchiyo compliments you on your skill and gives you her castle. Muneshige seems surprised by this, and she explains that losing to someone just plain better than you is no shame at all. Recruit all the warriors you can (hopefully you got Muneshige and Ginchiyo!) and Mitsunari and the gang will run into you yet again! They will explain a new mechanic of the World Map to you: Delegation! This makes running everything much easier on you, and can often be more beneficial than doing thing on your own, if you manipulate things right. You can either have a kingdom train, develop, or search. Training is exactly what it sounds like, so I won't go into that. Developing is to have that kingdom harvest funds for your army so you can buy more stuff at shops (and outside of story mode, it serves an additional purpose). Searching means that the delegated kingdom will search for warriors to recruit, and do something else that you have not yet learned how to do (they can't do it either, until you learn). All of them train your army in that kingdom a little bit, but Training will of course train them the most. Try delegating your kingdoms to do stuff, and you will be able to end your turn without having to manually go through and MAKE them do the stuff! You should probably set Greenleaf to Develop, and the rest to Train for now, but that's just my way. You are free to do as you wish, and it really won't make that different of an impact from what I said anyway. So seriously, play your OWN style. You can also NEVER delegate to the kingdom your main character is in. You have to do actions in that kingdom manually. End the month and get on with business as usual, and Keiji will make another appearance as well! He will teach you something called "Linking". And guess what? That was the second part to the Search delegation as well! It's now going to officially be unlocked! He doesn't actually SHOW you how to do it, but it's a function you can perform when you are training with wild Pokemon. It has now simply been added to the action choices in battle, right up there with "Attack" and "Wait". To link with a Pokemon you need to do what you might consider a sort of minigame. Go ahead and train for this month so you can try it out! But before you do, I would suggest putting Muneshige in your main party (and maybe Ginchiyo too, if you really want to, although she'll be replaced pretty soon by someone MUCH better.) just to catch him up on some training. We want his Starly to evolve as soon as possible! If you're trying to follow my style to the letter, then I'll let you know that I did indeed put both of them in my own army, and replaced Motoharu and Takeyoshi to do it. I know, that Carnivine was really useful, but using it is like a drug. He'll stop getting stronger just when you need strength the most in this story, despite all the power he provides RIGHT NOW. Cut loose while you still can. Besides, he's total junk in the next major battle, so now is the best time to do it. Now you can either choose to work out for an additional month (that's what I would do), or just steamroll on in to our next target: Chrysalia! Either choice is a good one at this point. o>>>>>>>>>>>>>>>>>>>>>>>>>>>>>o | Let's Play Pokemari! [B308] | o<<<<<<<<<<<<<<<<<<<<<<<<<<<<<o Prepare yourself for a strange map indeed, potentially very fun, and sometimes frustrating too! Chrysalia is one of the best-made maps in the game if you ask me. What could I possibly be talking about? Oh, you'll find out very soon! When you first enter Chrysalia, you see the Warlord speaking about how he enjoys a game called "Pokemari". He's a strange looking fellow to a lot of people, but anyone with just a little knowledge of Japanese culture might not find him quite so repulsive as many others probably would. That look was once all the rage for nobility in Japan during one point in time, I swear. Whether or not you can't help but think he's weird/ugly/strange/etc., just roll with it, OK? Anyway, one of his warriors startles the man when he approaches to inform him of your army's arrival (OK, so he's a total sissy... yeah, maybe I don't much like him either... "^w^). When they tell him exactly who it is that has come to challenge him (you), he's even confused as to who they're even referring to! Then he decides that he doesn't care WHO it is, so long as they want to play this "Pokemari" game with him. Of course, his subordinates are somewhat worried by this... but off to battle we go! ******************************************************************************* Kingdom: Chrysalia Difficulty: 2 Fun: 3 Annoyance: 3 Enemies: Yoshimoto - Pineco, Ujichika - Venipede, Sessai - Spheal, Masatsuna - Venipede, Yasumoto - Sewaddle Enemy Skills: Deep Breath, Temperate, Quick Strike, Rally, Mighty Blow So you enter the arena, and what are you greeted with? It looks like some kind of life-sized game board! And there seem to be some interesting spheres of some kind that are on it as well. These are referred to as "Pokemari Balls". That's right, you're about to play his little game after all, so get ready for it! You might want to know a few things about this field before you start though: 1. If you hit these balls, they will go flying (bouncing, really) in the direction the impact hit them at. So basically, they are nice little ranged weapons! Beware, because the foe uses them too! 2. There are certain spots on this map that behave just like in Greenleaf, except that instead of pitfalls, they are hidden switches that if stepped on, will surround your Pokemon with a small fence! And what's more, they can be reactivated indefinitely! From your starting position, look at the board of the game, and ignore the rest of the map for a moment. One space up from the lower-right hand square, there is a permanent switch that triggers a fence. Now look at the two rocks on this board. The smaller one is closer to you, right? One space to the left of the larger rock is another permanent fence switch. And then there's one more switch on the field, and it's always in a random square on the board, but I have never once seen it on a square adjacent to either of the two permanent traps (but that doesn't mean it isn't possible, so someone correct me if I'm wrong). If you brought Muneshige like I have advised, then you will find that his Flying type Pokemon (Starly) is immune to these switches because it can fly! It can go anywhere on this map without needing to worry about terrain traps! Also: On VERY rare occasions known to me has the trap to the left of the big rock not been there. BEWARE, it is still on the board, just somewhere unknown. 3. If you kill an enemy with a Pokemari ball, you CANNOT recruit them. Period. 4. The Warlord has a crazy skill that causes complete HP restoration on his Pokemon that he will use when its HP gets low. Either wipe it out all in one turn, or take it down last, because it will be annoying (because of the Pokemon's ability, "Jagged Edge", which causes all your physical attacks on it to deal you recoil damage!) to kill. Now that you know some of the riskier things about this map, it's time to get on with the battle, eh? Well actually, there isn't much to talk about here. Yoshimoto wants to get into it right away, and that's exactly what you do! While Yoshimoto is recruitable, just like all the warriors in this battle, he's absolute trash in my opinion. His ability has a good effect... and then a TERRIBLE effect. If his Pokemon evolves, it becomes harder to kill, but does nearly NO damage in most situations. My advice is to recruit him only AFTER the rest of his warriors, if possible at all. Make sure to recruit Sessai though. While his power is lackluster, it's not horrific. His other stats are great, his ability is great, his Pokemon's attack is good, and his Pokemon is the first Ice type you can get at this point! Ice is a REALLY good type overall, so GET HIM, even if you won't be using him for very long (if even at all). It's just never a bad idea to recruit good stuff, even if you have better stuff in your main party. Either defeat him fast to accomplish this, or if you brought Ginchiyo, kill his Spheal with her Shinx (or both!). Anyway, recruit as many warriors as you reasonably can and get on with things. ******************************************************************************* When you win, Yoshimoto will become upset that he can't "play" anymore. Apparently the dolt doesn't realize that he's just lost more than a game, because Sessai has to tell him exactly what the cost is here. It takes a moment to sink in (WOW this guy is dense!)... Just move on to the next month after you get done with business. As a natural trigger, some wandering old man will now appear to you (one-time only in the story) and offer to impart some of his "wisdom" to you. It's up to you whether or not you want to listen to him, but since I haven't yet explained everything about what he can, you might as well. It never hurts to know the game mechanics a little better. Now prepare yourself for a bit of a challenge, because the Fighting type kingdom of Pugilis is next, and if you haven't been training at least as much as I have been suggesting up until this point, Oichi and your main character are NOT going to have much fun there. o>>>>>>>>>>>>>>>>>>>>>o | Gambling Man [B309] | o<<<<<<<<<<<<<<<<<<<<<o Take at least one or two more months of training before taking your next step (I sound like a broken record at this point, don't I?) toward taking Pugilis, because you seriously shouldn't go in unprepared for it. While I personally have never lost there no matter my level of disadvantage going in, not everyone is quite so expert at tactical games as a 17-year veteran like myself, and you should just never be so overconfident that you go into things underprepared if you can help it. Like last time, Muneshige will be of great use to you here, and you should try and see if you can get his Starly to evolve before going into this next battle so it can be almost godly. It shouldn't even take very long either. Don't forget to give your main character and Oichi some intensive training too, because you have to attack both of them in the party, and Fighting types can really lay down the hurt on Normal types! Once you get all that standard stuff out of the way, it's time to begin the assault! When you enter Pugilis, Yoshihiro claims that he has been waiting for you, and explains that the other Warlords near him are just weaklings that would not even entertain him if he were to invade. He makes one of those increasingly common comments about something going on in the North too. He says that he thinks you'll provide him with the fun he's been looking for. ******************************************************************************* Kingdom: Pugilis Difficulty: 3 Fun: 5 Annoyance: 1 Enemies: Yoshihiro - Gurrdurr, Tadamoto - Timburr, Tadatsune - Pansage, Takahisa - Machop, Kanemori - Timburr Enemy Skills: Mighty Blow, Fortify, Top Speed, Impact, Brotherhood Prepare yourself for what is my favorite map in this game, and one of the better-designed ones, purely for its simplicity but enjoyability. Before going into battle here though, you should know the special gimmicks of this map. First off, when a Pokemon is on the edge of the center ring of the map (the part where the flags are), if it is hit by an attack going in the direction toward the edge, it will fall out of the ring and have to go all the way back around to get back up! Muneshige and his Flying type Starly/Staravia will have no trouble with this, because the ability to fly rids him of the need to go around to climb back up. He can just fly right up at any time! Second, if a Pokemon hits the big fight bell on his side of the map, that Pokemon will receive an attack boost (it is unknown whether this boost is turn limited or battle limited). If a bell is hit three times, it breaks and goes away. These bells are highly unnecessary though, and you'll probably never find a good reason to hit them at all, so just focus on the fight. Also, lining up troops along the enemy's bridge to the ring is a good way to keep them from getting to the flags, so if you find yourself losing the battle but in possession of all the flags, this is a great winning tactic. And if you ever feel like you just can't kill one of the enemies, but you also can't let it go on a rampage in the ring either, just knock him off the edge, no problem. This battle starts off rather quickly, and is completely straightforward, save for the little gimmicks I mentioned beforehand. Just kick butt like usual, and capturing the flags should be a piece of cake. Just know, however, that instead of just needing to control all the flags to win, you need to either control them for five turns in a row, or control them all once all your enemies are beaten. It's really not hard to wipe everyone out though, since none of them can bypass the climbing problem this stage can present, unlike YOU, if you heeded my advice. Also, if Muneshige has at least a Staravia by this point, he can recruit Yoshihiro by dealing the killing blow at any time, because Flying type is super effective against Fighting type! As a matter of fact, Muneshige can recruit ALL of the enemies because they are ALL weak to Flying type! Yoshihiro is a good target for recruitment, as his ability and Pokemon are both very solid throughout the game. Try to get him if you can. So now let's get to work and take down Pugilis, eh? And as a little tip, more than half of the enemy team's Pokemon possess an ability called "Thrust", which pushes the target Pokemon by one space whenever an attack hits. To prevent this ability from messing up your strategy, you can line up your troops behind each other to fill the space Thrust would normally send them to. They cannot be pushed to the space if it is filled! ******************************************************************************* When you win, Yoshihiro decides that you are worthy of your victory, and shares a little bit of his philosophy of battle with you. He then tells you that this battle will not be forgotten by anyone for a long time. Recruit who you can and get on with business as usual. Oichi congratulates you on your sweet victory, but Mitsunari kills the celebration with some very grim news that you should see for yourself. Kiyomasa and Masanori express their own fears about the situation and Mitsunari tells you the solution he has come up with for the situation. Just end the month and get a move on. There's something coming up soon, and you don't want to wait for this for any longer than you have to! o>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>o | Inner Powers Unleashed! [B310] | o<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<o As always, the first order of business should be to train. You must be getting sick of it by now, but if you want to be able to claim that you won without ever losing a single battle during the course of the game, then it just might be worth it to you after all (Btw, I'm totally doing a no-save story mode game as I write this FAQ, and I haven't lost a fight yet, so I guess that's one way to prove this method.)! Get through it as quickly as possible though, because something exciting is coming up! You might want to take a MINIMUM of three months this time though, because the next enemies are not pushovers at all. Try and even get Muneshige's Staravia to evolve into Staraptor if you can, because that would be extra useful! I'll let you in on a little secret too, if you promise to make your own decision, and not just copy me. By this time, I already got myself a Leafeon (evolved from main character's Eevee). No joke! Of course, I never would have done that unless it was one of the three best Eevee evolution choices in this game! If you plan on taking on Terrera next, then this is a neat idea for people who want the advantage. If you're curious, to get a Leafeon, your Eevee needs to have 94+ Defense and take a turn in Greenleaf. Ponigiri or mining is an easy way to spend that turn. But you should still think long and hard about doing any evolving before you just go and do it. I personally didn't hesitate because I KNEW what I wanted already. You should be absolutely certain of any Eevee evolutions before you go for them, because it's a big deal! You only get to choose one! Admitted, once your Eevee evolves, you'll have the chance to Link with another wild one, but that's not the point. The point is to be careful, because you have four more options coming up in the immediate future too, another in the near future, and one more near the end of the story! Don't get me wrong, they're all good, but you should be 100% sure of yourself before going ahead with ANY evolutions. By this point all your current kingdoms should be full, or you should be close to it. If not, then get back to the grind again! Having more warriors whether or not you ever use them is still beneficial to you. Don't oversaturate yourself if you tend to lose kingdoms to the enemy a lot. Now that all the boring stuff is out of the way, it's time to challenge either Illusio or Terrera. It doesn't matter very much which one you try to take, because you'll trigger an event no matter what. When you enter the target kingdom, the Warlord deems you as an unworthy opponent and sends you away back to whatever kingdom you attacked from! He will then send his whole army except himself to attack YOU! You'll be forced to defend whichever kingdom it was that you chose to raid from. Honestly though, both Chrysalia and Pugilis are easy to hold (especially Chrysalia). Win this battle and you will trigger a forced event through the story. Find out for yourself though! It's too exciting to tell you right now! Now wasn't that just sweet!? Now you can also attack either Illusio or Terrera and you'll be accepted into battle regardless. For newbies, novices, and intermediate skill level players, I would recommend Illusio. For strong, expert, and master skill level tacticians, I'd dare say that Terrera would be more fun for you. Not only are the troops in Illusio weaker than the ones in Terrera, but Psychic isn't as devastating of a type as Ground type, generally speaking. Additionally, one of the warriors in Illusio uses an Abra, which only has an attack that cannot deal damage at all, essentially reducing the enemy troops to 5 instead of 6. While Illusio does have Aya, who possesses the "Sweet Song" warrior skill (the same skill as Oichi), which is a huge threat, the overall army toughness in Illusio is just plain softer. Also, warping through portals is fun for newbies, and irritating for experienced players (at least from my own experience of the game), and Illusio is where you'll find those. Terrera has a straightforward battle where if you have inferior troops you're just going to lose unless you have some serious luck. While the Warlord of Illusio is better recruit-wise than the Warlord of Terrera, don't worry about that right now. It'll all come together. But despite Illusio's Aya, Terrera's subordinate unique warriors are better than Illusio's, recruit-wise. Also, beware the Rhyhorn in Terrera. That's just a great Pokemon to have in general. Tougher to kill, but more valuable as a recruit. In short, these battles will be tough. If you're more determined to win than to recruit, or you're kinda shaky on skill and/or army strength, Illusio is for you. If you're dead-set on recruiting strong warriors and need a bit more challenging (and less annoying) of a game, Terrera is the place to go. On my first play through, I raided Illusio. This time, however, I'm going to take down Terrera! I REALLY want Yukimura and Kunoichi! Not to mention that my army strength is already 1621 and my main character is 463 of that, so I'll be more than OK! For those of you taking on Illusio, read chapter B311 and skip B312. For those of you challenging Terrera, skip chapter B311 and read B312. A decent all-around team at this splitting point that would be able to easily MANHANDLE either enemy army would consist of... well, what I'M about to go into battle with: 1. Main Character - (Eevee/)Leafeon! 2. Oichi - Jigglypuff 3. Ginchiyo - Luxio/Luxray 4. Yoshihiro - Gurrdurr/Conkledurr 5. Yoshimoto (even though I hate him and he'll be useless in Terrera) - Pineco 6. Muneshige - Staravia/Staraptor This is the point where you should be developing your own style though, so unless you're really insecure, you probably shouldn't copy me. I'm actually going into this next battle with only two major advantages and FOUR moajor disadvantages! But because I'm totally insane like that, I'll be perfectly fine! The real question is, will you? Either way, if you don't bring Muneshige to EITHER of these battles, you'll make me sad. o>>>>>>>>>>>>>>>>>>>>>>>>>>o | Kenshin's Resolve [B311] | o<<<<<<<<<<<<<<<<<<<<<<<<<<o When you enter Illusio, you will now be greeted by Kenshin in a different manner than before. Instead of being ridiculed for trying to challenge his kingdom, he'll take note of a new power that he can sense within you. He will decide that you are now a worthy adversary, and a challenge as well. Show him just how challenging you've become! ******************************************************************************* Kingdom: Illusio Difficulty: 3 Fun : 3 Annoyance: 3 Enemies: Kenshin - Gallade, Aya - Chubchoo, Kanetsugu - Kirlia, Kagekatsu - Abra, Yataro - Drilbur, Sen - Ralts Enemy Skills: Bustle, Sweet Song, Rally, Marksman, Impact, Brotherhood This is another flag control battle, but one of the last that you'll ever have to put up with. To get to the enemy you must take the floating cubes (the little metal bricks in the air) and the portals. Kenshin has bad tactics, and will often prioritize the capture of flags over fighting. Use this to your advantage and strike his troops from outside their hitboxes! The portals will also change colors every one-to-two turns, changing where they lead to as well! Muneshige's flying Pokemon with a movement range of 4 will be of unlimited use to you here, because he can cut the cheapest little corners over the pit in the middle of the map, enabling him to strike from ever so many places. He's even super-effective against Kenshin's Gallade! Be united with your troops in your efforts here though, or else Aya might use Sweet Song at the worst possible moment for you on an enemy you've almost defeated. Take her out first if you can help it. Play things right and your victory should be assured! ******************************************************************************* After you win, recruit as many warriors as you can. Kenshin will give his own little losing speech (like every other Warlord) and then join you. Yes, it is a story-forced join-up, so recruiting him should ALWAYS be available after the battle. Shingen from Terrera will also show up and comment on your latest achievement and automatically join you as well (but not his subordinate warriors). o>>>>>>>>>>>>>>>>>>>>>>>>o | Shingen's Might [B312] | o<<<<<<<<<<<<<<<<<<<<<<<<o When you enter Terrera, you will now be greeted by Shingen in a different manner than before. Instead of being laughed at for trying to challenge his kingdom, he'll take note of a new power that he can sense within you. He will decide that you are now a worthy adversary, and a challenge as well. Show him just how challenging you've become! ******************************************************************************* Kingdom: Terrera Difficulty: 3 Fun: 3 Annoyance: 2 Enemies: Shingen - Rhyperior, Yukimura - Tepig, Kunoichi - Scraggy, Katsuyori - Rhyhorn, Masatoyo - Drilbur, Kei - Charmander Enemy Skills: Rally, Mighty Blow, Convalesce, Mighty Blow, Brotherhood, Adrenaline At the start of the battle Shingen will comment on the "tower" (really, it's three towers, but whatever) in the middle of his kingdom. He'll tell you that it's the tallest building in the entire region of Ransei! Guess what? You can't fly or levitate up there. You have to use the elevator lifts to get up. But don't be hasty! The on the very first turn that a Pokemon ascends the a lift (doesn't matter whose team it belongs to), at the end of Shingen's turn on that round, a sandstorm will blow all elevated Pokemon back onto the ground. The sandstorm will then blow once every 2-to-3 turns (number changes randomly), so be careful of it. Whenever a Pokemon gets blown down, the sandstorm deals Ground type damage, with a couple of exeptions: 1. Ground, Rock, and Steel types are immune to any damage that the storm would deal. Flying is still immune as well. 2. Pokemon with the Levitate ability will NOT be counted as immune to this Ground damage. Enemies killed by the sandstorm CANNOT be recruited. Other than this, the battle is extremely direct. Shingen has bad tactics and will be extremely hasty in getting his team on the elevators FIRST AT ALL COSTS. Punish this bad battle style by just slaughtering his army and ignoring the flags except in the case of emergency (which shouldn't happen to you if you're an expert at the game anyway). Once everything is annihilated, collect your loot and grab the flags. Muneshige is a great flag capturing unit, since his Flying type is immune to any damage dealt by the sandstorms. Do NOT let Shingen smack Muneshige with Rock Wrecker, or he's as good as done. If Shingen doesn't finish him, his warriors will. While Shingen is not a very strategic battler, he still won't hesitate to finish off any of your Pokemon if given the clear opportunity. Make sure you keep your strong units up front until Rhyperior is taken out (for me, that would be Leafeon, Gurrdurr, and Jigglypuff), and then you can fly Muneshige around with impugnity. Don't hesitate to put him in the danger zone though, if it furthers your strategy and gives you a chance to OHKO Rhyperior with a Grass or Water type Pokemon. If you're here because you're good, then you should have EASILY cleared out the enemy in ample time to recruit them all, like I just did! Recruit everyone you can and get on with things. ******************************************************************************* When you win, Shingen congratulates you and Yukimura sulks about how he should have done better. Shingen just tells him that he never actually intended on winning this battle after all, but he was planning to join you no matter what. Kenshin then appears and declares that the same goes for him too. He compliments you and joins up with you just like Shingen. No matter how your battle went, they will both automatically join you, forced by the storyline. Kenshin is REALLY useful to have, so be glad! o>>>>>>>>>>>>>>>>>>>o | Allegiance [B313] | o<<<<<<<<<<<<<<<<<<<o Now that both Kenshin and Shingen have joined you, the plot begins to thicken! Yeah, that sounded cheesy, I know. But seriously though, you now own more than half of Ransei... and the other half belongs to none other than your newest and greatest foe, Nobunaga! It is this man that Kenshin, Shingen, and Oichi begin to talk with you about going to war against now. BUT FIIIIIIIIRST (old cartoon reference is old)... it's time to take a break and feast! Notice how only Kenshin's and Shingen's Pokemon are shown in this image with all the people. Doesn't Gallade just look awesome? Let's see, who else do we have here? Oh! Oichi is a given, but lookie at what we have here! Mitsunari, Masanori, and Kiyomasa! Why are they here? They've done nothing important as of yet, and they seriously never will. Oh well, it's still a nice picture. Man, is that Gallade just photogenic, or what? My eyes keep going back to it. *Ahem*. Moving on. Now we go to a scene of Nobunaga! The man shares his philosophy with someone we just can't seem to see yet, and we just begin to get an idea of how this guy operates in his mind. Wait a minute... he's talking to Oichi?! I'll save the juicy bits for you to find out. No point in me narrating the whole freaking story, right? Anyway put short, the guy challenges you to conquer your way to him and see who the ultimate victor will be. Oh, by the way, more story bits coming up. I'll just zip it now. Get on to the next month once you get the chance. It's time to prepare for a great series of conquests across the rest of the region, so get your new team in order here and be ready to steamroll your way through Nobunaga's kingdoms! If you've been keeping close to my style so far, then I'll tell you that I'm about to take out Ginchiyo and Yoshimoto in favor of Kenshin and Shingen. And once I recruit Aya from a training session spot, I'll be removing Shingen too. Whatever you do, I still strongly suggest you add Kenshin to your permanent party list, just like I suggested with Muneshige. This is the time for you to stop being just a little version of me, and to really develop your OWN style, so please do what you REALLY want to, and not just what I say. While I do consider myself to be a master of this game, there is not only one perfect way to master the game. Be yourself. While the suggestions I make are for your great benefit, I didn't buy YOUR game for you. I bought mine, so I play it my way. You bought yours, so make sure to enjoy it your way. Anyway, this is the second of three STRONG suggestions I'm going to make to you during this storyline. Take my advice however you wish, but I do promise that it pays to listen. o>>>>>>>>>>>>>>>>>>>>>>>>>>o | The Father Figure [B314] | o<<<<<<<<<<<<<<<<<<<<<<<<<<o I must now share a bit of bad news with you. All your conquest battles will have a new little change to them that might bother you a bit: No enemy warriors are recruitable anymore. Yep, you heard me right. It will no longer give you the opportunity to do so, no matter what you do. No matter what castle you raid, no matter how you defeat the enemy, and no matter how well you maul them, they will never join you. Even if you try attacking the other castles in a different order than this guide goes, there will no longer be conquest recruitment. All your recruits come from training spots now. So with this in mind, you can now fight your future battles freely, without the pressure of having to fight PERFECTLY in order to recruit EVERYONE. Just go right ahead and slaughter them however you please now, and take however much time you desire! Anyway, next up is the mountain fortress of Cragspur! Honestly, this may be one of the only times in the game where you need absolutely zero training to be ready for the attack. However, it's your choice. I'm actually going to attack right away, myself. I feel more than confident that my near-2000 strength army by this point will be able to murder the enemy's 1300 strength army into little pieces. At this point, my main party consists of (exluding the required ones): Yoshihiro, Shingen, Kenshin, and Muneshige. I plan to swap out Shingen at a later time, but let's not worry about that right now. Now, before we attack, I would like to warn you in advance that since you can't recruit from battles for new kingdoms, you'll want to push up your army lines to fill the places your attacking party will leave empty each time. If you don't, there's a good chance that Nobunaga's army will attack that kingdom and take it for free. While I find this to be easy experience, we're just going to play as though this game requires actual REAL war strategy. It's the only way some of us hardcore strategy gamers can cope with the easiness of this game. Do whatever you want though, really. I'm not your boss. When you feel ready, prepare for battle with Cragspur and let's get this ball rolling! Upon entrance to Cragspur, Ujiyasu, the Warlord of the kingdom will greet you as though you're some famous person. So wait, we take a few castles and we're famous now? I guess it's not that hard to become a celebrity these days. Ujiyasu speaks to you of ambition, and a fight breaks out between Oichi and Ujiyasu's right hand warrior, Kai. Stage set, and battle begin! ******************************************************************************* Kingdom: Cragspur Difficulty: 2.5 Fun: 1.5 Annoyance: 2.5 Enemies: Ujiyasu - Boldore, Kai - Pansear, Tsunashige - Machop, Ujimasa - Larvitar, Ujiteru - Onix, Ujikuni - Roggenrola Enemy Skills: Brotherhood, Quick Strike, Marksman, Adrenaline, Shout, Brotherhood Ujiyasu opens up with a speech of how "protecting" something is his reason for battle, and tells you that he can't hold back in an apologetic fashion, as though he could whip you if he tried. Yeah right! He may be our elder, but he's about to get thouroughly thrashed! You'll notice that you start inside a rock cage with a button next to you. If you look even closer, you'll see that there are a couple more buttons outside the cage too, so the enemy can use them too. Once one button is stepped on, the doors (should be obvious by how they look) to the cage will open and you can engage the enemy, and vice-versa. Once a button is stepped on, all the buttons on the map will disappear forever, making sure that the doors can't be closed again and the battle will unfold. Just choose someone you don't feel HAS to leave the cage on your first turn (preferably someone in the back or with low movement range) and step on it now, before doing anything else. There's no real point in delaying this. Now beware; you'll notice rocks at the top of each slope on each side of your little cage. These rocks, when hit in any way at all, will always roll DOWN the slopes, rolling right over everything until the rock hits a wall. Everything in the path of a rolling rock will receive Rock type damage, with two abnormal immunities to it: 1. Rock types. 2. Ground types. I don't really know why Steel types are only resistant to the damage, seeing the pattern the game followed at Terrera with the abnormal immunities, and the fact that Steel is clearly tougher than Rock. Well, whatever. The enemy isn't always particularly smart about using these rocks though, as they seldom roll them down on purpose, so you don't have a whole lot to worry about in that department, except for the fact that one of your enemies has a Pansear, whose attack has splash range, which means that they sometimes hit rocks by complete ACCIDENT. Usually this is a bad thing for you, but sometimes they're just an idiot and kill themselves with it, which is especially GOOD for you. Just to be safe, you should avoid lining Muneshige's Staravia/Staraptor along any of the open rock-fall paths near Kai's Pansear if you brought him. And last, and probably least worrisome, the enemy Boldore has an ability called "Sturdy", which means it CANNOT be killed in one hit if it is at full HP, and if you try, it will retain at least 1 HP every time. It's not too tough to deal with, but it can sometimes get on one's nerves when you just want to KILL the little bugger already! For tactics, I would advise splitting your force through each of the three doors that open up after you step on the button. You don't have to split evenly, although it's not inherently bad to do so. In many situations though, it really is a horrible way to play. It just depends on who you brought. Divide up either according to balanced strength, or by type-advantages corresponding with the enemies who will meet you in each respective direction. The enemies on the left side of the map tend to become isolated from the rest of their forces with this type of play, so if you have type-advantage troops, this is a sure way to cripple the enemy, and it's hard to lose. Ujiyasu will often be the last one to fall, and the one to deal the most damage to your team, so try to gang up on him after picking off half of his troops if you can. Finish the job and get on with stuff. ******************************************************************************* After you win, Kai will freak out about losing "again". Wait, again? Let's find out more. As it turns out, Nobunaga was the previous person to conquer Cragspur. So it must be that they were forced to become his allies, and they didn't actually have a choice in the matter! But then... why do they refuse to join you? I thought being put into forced servitude would make anyone bitter at their master! Apparently they must still like Nobunaga more than you, or they're just idiots. Or both, heheh. But Ujiyasu does wish you victory in your quest to take down Nobunaga (although he doesn't actually SAY it), so he can't be all bad. Keiji will now show up again and note the changes in your main character. He will then give you a Water Stone, Fire Stone, and Thunder Stone. These will enable you to evolve certain Pokemon (like Eevee). For Eevee, the Water Stone will turn it into a Vaporeon, the Fire Stone will evolve it into a Flareon, and the Thunder Stone will evolve it into a Jolteon. If you have an unevolved Eevee, then now would be a good time to change that. The best choices are Vaporeon, Jolteon, or the Leafeon I got earlier on. They are all equal in terms of which one is "best", so the choice is up to you. On my first playthrough, I used a Jolteon and never regretted it once. Vaporeon is also a widely popular choice. As you know by now, I've gone with Leafeon for this playthrough, and I must say, it's quite good despite being one of the worst types in the Pokemon franchise (Grass type)! I love its raw strength, at the cost of attack range. You can also wait until near the end of the game to get yourself a Glaceon, which will be super-effective at the final castle of the game, but not really beyond that, so it isn't really the best choice in the end, though still good. If you want to evolve your Eevee now (highly advised if you haven't done so yet), choose the one you want the most (while my advice on "best" is useful, it's not worth it if you just don't have the same love for one of them as you might for another evolution) and... well... go get it. If you're using a stone to evolve, then you have to equip that stone and enter that Pokemon into a battle (training battles count) to make the evolution work. If you want Leafeon, then you should return to Greenleaf and just do general business there (assuming your Eevee's stats meet the evolution requirements). If you want and Espeon (Psychic type) or Umbreon (Dark type), you should wait for just ONE more chapter before going and getting them. Mostly because you CAN'T get Umbreon until one chapter later anyway, and Espeon will be useless in the next chapter! After he gives you the stones, Keiji will make his final disappearance, never to return (at least not in the story). Remember to fill the empty spot you left when you raided Cragspur, and get on with business as usual. Only next month and afterward can you use any of those stones to evolve Eevee anyway. Take the time you planned on evolving your Eevee if you wanted a stone/Greenleaf evolution, and then continue business as usual afterward. o>>>>>>>>>>>>>>>>>>>>>>>>>o | Ninja of Mayhem! [B315] | o<<<<<<<<<<<<<<<<<<<<<<<<<o You may now still choose to continue on your path of conquest, or to take more training time. I personally don't need any more training at the moment, and Shingen's replacement warrior hasn't shown up in any of the training spots yet, so I'm going to keep going straight on through to Yaksha. Once you're ready, read on ahead. Upon entrance to Yaksha, Kotaro will greet you by saying he wants the satisfaction of destroying you. WOW, why does this guy hate us so much? Well, as it turns out, he doesn't hate us at all. He just enjoys causing chaos and taking down big targets... for fun. Stage set, begin battle! ******************************************************************************* Kingdom: Yaksha Difficulty: 3 Fun: 3 Annoyance: 3 Enemies: Kotaro - Zoroark, Shimoyama - Krokorok, Genba - Pawniard, Danzo - Scrafty, Yazaemon - Zubat, Isuke - Scraggy Enemy Skills: Quick Strike, Shout, Top Speed, Crack Shot, Eagle Eye, Top Speed As always, the Warlord of the castle just HAS to give his little starting speech, and Kotaro doesn't really say anything revealing. Let's just kick this ninja's sorry butt and send him packing, shall we? As always, the map will have some sort of gimmick to it, right? Well, the secret to this map is kind of an irritating one. Every other turn, a little "roulette" will randomly select a Pokemon on the battlefield (yours or your enemy's) and transport it to a secluded little cage full of items, but far from the battle. You can exit using a familiar transport system from your Greenleaf battle: grass patches. You can only enter it via roulette or flying though. If you get a Pokemon transported there, get him back into the battle and ignore the items. If the enemy gets transported there, he will do the same, so no worries about cowardice. There are also two dark pools of water in the middle of the map. There are no special properties to them other than just being water, so don't worry about being poisoned or somesuch nonsense. And as usual, that water can only be traveled over via Flying, Levitate, or a Water type. The roulette can be very irksome, and screw over your team formation during the battle, but the water can be very advantageous to you if you're a good tactician. Whether or not you have people who can move over it, its ability to restrict enemy movement possibilities is a wonderful tool. Use it wisely, and always keep in mind that the roulette can always undo all your wonderful planning, as it has a nasty tendency to frequently pick your most critical team member at the time. So have a backup plan too, just in case. Other than this, the battle is quite straightforward. The enemy has decent stats and Pokemon, so this should be either an extremely long battle (if you have relatively close army strength), or a super-short one (if you have a significant strength advantage). Also, Kotaro's Zoroark has an Iron Wristband, so it may be a bit of an effort to take it down, because that item increases the holder's defense. Fear not though, because there is a chance with each of your attacks that you can break this item. Whether or not this fight is easy for you, it will still always have rough patches. ******************************************************************************* After you secure victory, Kotaro will say that you kept him entertained for the short period of time that was your battle. He then gets all giddy about the thought of your eventual fight with Nobunaga and bids you farewell. What a weirdo, don't you think? Nah, I think he's just a little off-kilter is all, but not broken inside or anything. Remember to extend you lines to fill the kingdom you just came from, and end the month and get on with business. At the start of the next month, Oichi will say that her Jigglypuff has been acting strange ever since the battle against Nobunaga's army began, and you get the one-of-a-kind item "Jigglypuff Charm". I am told that the occurrence of this particular event is actually random, and not set, and I tend to believe it, because on my first playthrough, I NEVER had this event happen to me. The item is supposedly required in order to evolve Oichi later on (after the story is over), but I also managed to do so without said item, so I'm kind of unsure about the actual importance of this item. Either way, don't worry too much about it if the event doesn't occur for you now, or ever. The item is a regular equip object, and not just a single-use item, and can only be equipped by Oichi. It grants the holder immunity to status problems. Decent, but hardly all that desirable, with the exception of in two certain kingdoms we have yet to learn of. Anyway, prepare for our next order of business: Invading Viperia! This one can be rather interesting. If you want to get Espeon or Umbreon now, this is the time to do so. If you have Kenshin in your party though, I wouldn't advise Espeon. To get Espeon, you must have at least a 70% link with your Eevee and just do any kind of business in Illusio. The same requirements stand for Umbreon, except your business should be done in Yaksha, whatever it may be. o>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>o | No Troublemakers Allowed! [B316] | o<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<o Trained up and ready to go? Good, because it's time to take Viperia now! So let's move onward into the other ninja-run kingdom of the Ransei region! By now you may or may not have encountered a random-event peddler who wanders around Ransei selling rare and valuable items. It's good to have stockpiled gold for when these peddlers come around, because the items we want from them are expensive. They sell things like evolution stones for goodness sake! And at 5k gold a pop! If you haven't seen one yet, don't worry, you eventually will. If you have and weren't able to afford anything, don't worry; they come around again at some other random time. The peddlers will never stop randomly showing up out of the blue no matter how many times you meet them. BUT, it isn't frequent, so make sure to get money if you don't have any. You'll want to have AT LEAST 5k gold for the first time, so you can buy a Moon Stone (the item to evolving Jigglypuff). These peddlers have some cool stuff, so don't miss out! If you have enough money for it, feel free to stockpile around four of each special evolution item they have, and about eight of each evolution stone (except Moon Stone, of which you should only ever need about FOUR of, EVER, EVER, EVER). Maybe ten of the Dawn and Dusk Stones, but that just depends on your call. You can always get more later, so don't feel like you failed if you didn't get them all NOW. Just remember to stockpile as much money as you can between each visit from the peddler. To do this, simply make sure all your kingdoms with mines are full of warriors who are delegated to "Develop". Upon your arrival in Viperia, Nene, the Warlord will meet you and call you a "naughty child". Wait... what? Basically she talks about how she's going to punish you for your "unfriendly" behavior, when Hideyoshi - that's right, Hideyoshi, in the flesh! - shows up as an EVOLVED Warlord! And his Chimchar is a Monferno now too! He talks about how he's going to beat you, and the battle begins thereafter. ******************************************************************************* Kingdom: Viperia Difficulty: 2 Fun: 3 Annoyance: 1.5 Enemies: Nene - Golbat, Hideyoshi - Monferno, Hanzo - Spiritomb, Hatsume - Zubat, Sandayu - Arbok, Chiyome - Ekans Enemy Skills: Rally, Grand Dream, Marksman, Top Speed, Bustle, Crack Shot So Nene gives her little opening speech that all the enemy Warlords seem to feel obligated to, and the fight begins. Blah, blah, blah. There are four irregularities about this particular map. The first is that there are poison spills all over the floor. If you step on them your Pokemon will be poisoned. Fliers and Levitators are immune, as well as the Poison and Steel types, which can naturally never be poisoned anyway. The second detail is that there are trapdoors scattered across the map. These trapdoors will instantly transport anyone that steps on them (unless the other end is blocked, which is difficult to do). They basically function like the portals in Illusio, except that they never change which destination they correspond to, and fliers and Levitators cannot use them. If you place a flier or a Levitator on them, both ends will be blocked and cannot be used until you move off of that space. Multiple units can use these trapdoors in a single turn as well, and you can use them to go back to the original destination they led from at any time. The third detail to note is a minor one. There are little wooden doors called "shades" on the top left and right corner rooms of the map. If you attack them, they will break and open up access to an extra room full of items. I usually tend to ignore these rooms. The fourth special thing to note is the presence of little wooden buckets of water on the map. These will heal HP and cure status ailments, just like the hot springs in Ignis and Terrera. Fliers and Levitators are unable to use these healing stations. Also, if you equipped the Jigglypuff Charm to Oichi at this point, then good for you. You can add your Jigglypuff to the list of Pokemon that are immune to the poison spills. This map is separated into seven (plus two) different rooms, and the three running along the center (if you're counting the extra rooms as the "top" rooms) each have flags in them. Yes, this is another capture the flag battle, but it is your last one, so don't worry. The strategy here should be to wipe out all the enemies first, and just hold one flag away from them if possible. Beware Hanzo and his Spiritomb. Not only does it have NO weaknesses, but the fact that it's a ghost type means he can walk RIGHT THROUGH your troops (yet oddly enough, he's still confined to walls...). There are also a lot of other tough enemies here, and Nene is one of them. Take her down with a Rock, Psychic, Electric, or Ice type if you're having trouble dealing much damage. Avoid engaging her with Grass types, because she will maul them! Kenshin will be most valuable on this map, although he can't hurt Hanzo because of Spiritomb's second type: Dark. And while Hideyoshi's Warrior Skill is one-of-a-kind, it sucks, so it's not worrisome. Hanzo is the #1 threat here, followed closely by Nene as #2. Honestly though, if you ignore all the trapdoors except the first one (the one that goes up, not left), you'll be in great shape tactics-wise. It's not necessarily bad to use the trapdoors, it's just a less controlled battle for you if you do. ******************************************************************************* Once victory is yours, Nene gets all emotional about losing and "not being able to protect Viperia and repay Nobunaga." Huh? Repay? Just what does she owe him? Apparently after he conquered Viperia before, he still let her run her own kingdom, and that seems to constitute for a debt here... well whatever. Some people are just weird. If my kingdom had been conquered, I would probably have thought everything was Nobunaga's FAULT. Then Hideyoshi says that he and Nene have to go back to Nobunaga, and calls him "the most powerful Warlord of all". Pffft, after us thrashing him TWO times now, he still can't see it? This guy will never learn! But at least Nene concedes that "you're not that naughty after all". As if we cared what she thought in the first place though... She wishes you to take good care of her Kingdom after she's gone, just like Motonari once said to you about Greenleaf. Well, I guess her heart's in the right place. Get on with stuff and get to the next month ASAP. o>>>>>>>>>>>>>>>>>>>>>>>>o | One-Eyed Dragon [B317] | o<<<<<<<<<<<<<<<<<<<<<<<<o Before beginning the next battle, you may want to take a serious breather and train, train, train. Manually select some of your delegated warriors and just make them do general stuff. Chances are you'll see a few Pokemon evolutions happen now. Woot! Our useless guys got stronger! No but seriously, this will be helpful in the long run. If you want to use evolution stones/items on these guys (only recommended if you have a lot stored up), you'll have to make their order of business battle-training. Work on improving your main team too, and don't forget to gather lots of gold! Do this for a MINIMUM of three-to-five months before moving on. Even with my own overpowered team, I'll be much better off training for a few months before taking on Avia. I'll also be looking to recruit Aya from a training spot soon if I can help it. She'll be Shingen's replacement on my team, giving me TWO Sweet Song users. All that said and done, let's go into Avia now that we're ready to raid. Upon entry, Masamune will greet you by basically calling you an idiot. Wow, this guy is a real charmer! Suddenly, Magoichi, Masamune's right-hand man interjects and tells Masamune that he shouldn't be rude when there's a lady present. If your main character is female, OK, he could be talking about you, but if your main is male like mine... wow, so it's fine to be rude to you, but just not Oichi? Yeah... REAL gentleman here. I think we all know what he really wants (not gonna say it; there are kids who read these things). But of course, even if you are a female, it soon becomes quite clear that he IS, in fact, talking about Oichi, and not you. He then attempts to win her over with a string of compliments, and she seems to actually LIKE the weirdo. But of course, leave it to the Warlord of the kingdom to bring us all back down to Earth (Pun completely intended. You'll have to see the context to get this joke though.). Anyway, stage set, and prepare for battle! ******************************************************************************* Kingdom: Avia Difficulty: 3.5 Fun: 3 Annoyance: 2 Enemies: Masamune - Braviary, Magoichi - Carnivine, Kagetsuna - Starly, Shigezane - Staravia, Tsunamoto - Golbat, Iroha - Rufflet Enemy Skills: Bustle, Crack Shot, Fortify, Bustle, Adrenaline, Added Bonus Masamune gives his little Warlord's speech, whatever, let's get to the fight! The two only things to note about this map are both very simple. The first is that there are "jump ramps" on this map, and whenever you step on one, your Pokemon will be sent hurtling in the direction the arrows indicate and somehow manage to still land safely at the other end. Frequently, you may end up landing on another jump ramp, which will automatically trigger that ramp as well. If all possible landing spots assigned to a jump ramp have a Pokemon filling them, then that jump ramp will not work until someone moves out of the way. Fliers and Levitators cannot use the jump ramps, which is actually an advantage to you here, since ALL of the enemies either fly or Levitate. Jump ramps are an efficient way to move across large portions of the map quickly. The second detail to note is that there is a "rope bridge" near the place you start out (I can't help but just think of it as a plank bridge, since you never actually see any ROPES). Like the vine bridge in Greenleaf, it will extend and retract every other turn, unless a Pokemon (or treasure box, for those interested in little tricks) is on it while extended. In which case, it will remain extended until conditions change. The bridge is really only useful in a specific few types of scenarios, so don't work too hard on trying to get everyone across it. Just use it for fliers and Levitators with movement range less than four. That's practically all it's good for (aside from some advanced tactics). The enemies mostly have decently strong Pokemon, but nearly all of them have CRAPPY warrior skills, so your own strength will pretty much determine the outcome of this match. As for effective strategies, you can either choose to rush the top platform (if you're confident in having a succesful offense), choose to meet them at the far right of the map (something I frequently do, since I can still choose to increase my aggression from there) if you feel that you will most likely win direct confrontation, you can wait for them in the largest area and middle of the map if you feel like defense is better for you here, or if you're extremely worried about losing this fight, you can wait for them to come to you at your starting spot so you can maul each single enemy as a group. The more aggressive you are, the faster this match will be, whether you win or lose, so keep that in mind. Despite the fact that the party I'm going into this with has only two major advantages and FOUR major disadvantages, I'm going to be highly aggressive for this match and try to rush the top with three or more warriors. This should be fun, yet still sadly easy. ******************************************************************************* After you assure the capture of Avia, Masamune is still too arrogant to admit that you're better, so he just claims that he let his guard down and went easy on you. Yeah whatever, sore loser. Magoichi then actually suggests a great idea, but Masamune shoots it down because he's obviously as blind as the other Warlords you've defeated. But Magoichi finally acts like a (true) decent guy and at least tells you he hopes to meet you again. All-in-all, neither of the two are such bad dudes in my book, but Masamune IS a bit full of himself. After the whole standard castle capture scene, one of Nobunaga's Generals approaches you declaring that you are an impressive figure in your recent winning streak. His name is Mitsuhide, and he's the Warlord of the second-to-last kingdom we'll be taking in this game. He apparently came to "inform" you that your actions against Nobunaga will all be for nothing if you continue to oppose him. Oichi gives you a little pep-talk after Mitsuhide leaves though. And I suppose now is the time to mention that Mitsuhide is one of my favorite Warlords in this game. He's... well... cool (no pun intended this time) in so many ways. He's also probably one of the toughest people you'll ever have to face off with, so prepare yourself. The next few battles are actually going to be somewhat more REAL, if you will, than all the past easy-peasy little skirmishes we've had up to this point. Mostly because the castle arenas for the kingdoms are ANNOYING, and therefore just more difficult to navigate safely. In fact, the next place we're going is the MOST annoying map in the game, hands down. So I hope you've gained some tactical skill since we started the storyline, because this map even ticks ME off (when I'm the attacker, anyway; I love defending it). o>>>>>>>>>>>>>>o | Viper [B318] | o<<<<<<<<<<<<<<o The moment you walk into Spectra, the Warlord's aide, Okuni immediately comments on how "cute" you are. Obviously this could be seen as either just girlish, or possibly plain creepy. It partially depends on what gender you chose for your hero, and then how you take the comment. She goes and gets No, the Warlord of Spectra, who thanks you for making the effort to come out to her kingdom and then tells you that you'll be leaving with nothing to show for it. Stage set, and let's do this thing! ******************************************************************************* Kingdom: Spectra Difficulty: 4 Annoyance: 5 Fun: 3 Enemies: No - Mismagius, Okuni - Scolipede, Dosan - Lampent, Ittetsu - Drifloon, Bokuzen - Dusclops, Morinari - Misdreavus Enemy Skills: Added Bonus, Convalesce, Quick Strike, Rally, Added Bonus, Bustle No gives the usual opening Warlord speech and makes a comment about on of the two gimmicks of the map that I'm about to cover. First of all, those little ghostly lights of purple fire are not condusive to your health. Avoid touching them. They kind of remind me of the Japanese culture for "spirits", and that's probably what they are, but anyway... if you touch one of them, you will be afflicted by a new status problem. If you so happen to have Oichi's unique item equipped to Jigglypuff, then this won't be a problem for those two. Also, if you brought a Poison or Steel type, you might get lucky whenever you touch the things, and the random status problem might be poison, which those two types are immune from having happen to them. In such a case, the affliction will "miss", according to the game. These little flames go out whenever they touch a Pokemon, and will relight in a new location on the map (seemingly in a preset pattern) on the start of the next player's turn. Every time you and the enemy end both of your turns, the flames will also take a turn by moving randomly across the map with a movement range of 2. If any Pokemon gets close to a flame, it will move TOWARD that Pokemon on purpose. If you move within the movement range of a flame, they WILL move onto your space the moment they get the chance. The flames do not discriminate between your two teams, so both of you are equally endangered by them. Second thing to know is that on the same turn the little flames take, the statues that look like models of Misdreavus will also take a turn, with a movement range of 3. They cannot hurt you, ghosts cannot phase through them like they can other Pokemon, and they cannot land on a previously occupied space by anything else. Not all of them move every turn either, and it seems to be 100% random in which ones move, and where they move to, although they tend to form lines next to each other. This is the most annoying gimmick in the game because it changes the very borders and obstacles of the battlefield, and often forces you to waste turns just getting around them to fight the enemy. The fact that they always take their turn after the enemy does means that the battlefield always changes right BEFORE your next turn. So you have to work harder getting around them when your turn comes, and the enemy can use this wasted time you took to exploit your troops when they are out of position (sometimes the statues will separate your army!), or they can simply use the statues as obstacles that help them run away when they get low on HP, so that they can waste the rest of your battle turns and make you lose by default! Spectra is extremely easy to defend because of these statues, and very hard to conquer. In the extra scenarios after the campaign, I could consistently hold Spectra with ONE warrior against six of similar strength. You can also fly or Levitate over the statues. This is why you want as much of a stength advantage as you can get before coming to Spectra! If you brought Muneshige with you, then pat yourself on the back. Not only can he ignore the statues for the most part by flying over them, but his Staraptor is immune to the attacks of 4/6 of your enemies, due to it's secondary Normal Type! Ghost attacks can't hurt Normal types (and vice-versa)! But since his attack is Flying type, they have no immunity to him, and even one weakness (Okuni and her Scolipede, one of the 2/6 that CAN hurt Staraptor). If you take out Scolipede and Lampent quickly, then Muneshige will become unkillable unless you let him get poisoned at any time (by Scolipede or by the "spirits"), and this battle becomes much easier! However, one of the spirits at the very start of the battle is placed just so that it effectively splits your army down the middle, and you'll have to either take two squads around the map and risk being taken down more easily because of it, or potentially sacrifice one of your Pokemon by deliberately landing on this flame right away. If you choose to land on the spirit, I would advise using Oichi, regardless of if the charm is equipped or not. She's almost useless in this battle anyway, since Jugglypuff uses Normal attacks, and 5/6 of your enemies are Ghost types. Usually though, she won't be able to reach it on the first turn, which means you'll just HAVE to split your troops anyway. We want to fully commit to one strategy after all. If you brought Yoshihiro with you, then you'll find he's only good for a meat shield here. The ONE enemy he CAN hurt is still resistant to him, so... I tend to use him as a placeholder. I put him in spots I DO NOT want the statues to fill or cross, so the battle goes a little more smoothly for me. If you brought Kenshin with you, then be careful. While he's just plain useful almost no matter where you go, the Psychic type in his Gallade makes him weak to Ghost type attacks. At least they aren't resistant to your Psychic moves though. Kenshin is still valuable here, as he can give moement range boosts to people when you need them to have it the most, and that can slightly offset the trouble the statues give you. The one other thing I must mention to you here is that the state of the battle is extremely volatile every turn. Things can suddenly go from excellent to completely bleak JUST because of the statues and spirits. Whenever you attack the enemy, focus fire them down one at a time, because if you don't kill them quickly, they can come back to haunt you (oh look, a pun). Ghost types have some seriously annoying attacks that can do things like make you miss a turn. That's already in short supply here! When you decide to make someone die, make sure they DIE. Don't get yourself too out of position to chase someone though. That's worse than letting them live, and both the enemy and the statues can make you suffer for it. ******************************************************************************* Once you make Spectra yours, No tells you to keep moving forward, and that she would be disappointed if you didn't. Let's not disappoint her then, eh? Oichi also tries to ask No more about Nobunaga and what he truly desires... but No just says to go see him and find out for yourself. Before you end the month, don't forget to fill in your border kingdom of Avia if you attacked from there! Get ready to go straight on to the next kingdom without any waiting! o>>>>>>>>>>>>>>>>>>>o | Resolution [B319] | o<<<<<<<<<<<<<<<<<<<o o>>>>>>>>>>>>>>>>>>o | Cold Eyes [B320] | o<<<<<<<<<<<<<<<<<<o _______________________________________________________________________________ ------------------------------------------------------------------------------- =========================================================================== || SECTION E - Dat Legal Stuff || =========================================================================== I REALLY hate to have to stipulate this stuff THIS early, but I've already been receiving requests for permission to post this FAQ on other sites, so I figure that now is the time to get this out there. I don't like getting all lawyer-ey on people because it makes hostiles quickly, but I don't seem to have much choice here. O-----------------------------------------------------------------------------O | Who Can Use This, and How? [E100] | O-----------------------------------------------------------------------------O Anyone can view this and apply it to their personal gameplay in whatever manner they wish, but under no circumstances is anyone to replicate, redistribute, alter, advertise with, and/or create their own similar version and/or do any of the aforementioned with said version, without either my WRITTEN consent or the specific stipulation of permissions put in this section BY ME. 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P.S.: Thank you for asking! cheatcc.com - Can display this in an unlimited fashion, except for advertisements, replications, redistributions, alterations not submitted by me, plagiarized versions, and all other similar restrictions, not limited to those specifically listed (use common law sense). cheatcc shall recognize that I have first claim to this FAQ, and that all proper credits should be given where due. cheatcc must do its best to keep its display of this FAQ as up-to-date as GameFAQs' display, or will be asked to remove it, and it will lose permissions. Reasonable time for updates will be allowed. P.S.: Thank you for asking! O-----------------------------------------------------------------------------O | To Get Permissions [E300] | O-----------------------------------------------------------------------------O If you are not listed in the Permissions chapter of this FAQ and you wish to be granted permissions by me, simply send me an e-mail requesting these permissions. If you wish to be removed from the list, or have the restrictions changed on your listed permissions, e-mailing me about it is still the best route to take care of that business. Keep in mind that I am not obligated to acquiesce any requests (though I will always do my best to do so with self-removal requests), and that if I do so, it will be of my own volition. O-----------------------------------------------------------------------------O | Credits [E400] | O-----------------------------------------------------------------------------O Don't really have any people to mention here yet... except maybe myself for writing this FAQ? But that sounds conceited, so... maybe GameFAQs for posting this? I dunno. I'm sure credits will come in soon enough. O-----------------------------------------------------------------------------O | Special Thanks [E500] | O-----------------------------------------------------------------------------O GameFAQs - For displaying my FAQ for everyone to see. You guys rock! The music team for Final Fantasy Tactics - Whoever you guys are, your sound tracks have really kept me going through this as I listen and write! Sean "Day" Plott - For keeping me entertained with those Funday Mondays, and always being a great motivator without even realizing it! Sarah "Chu" Wilson - For creating the best webcomic I've ever read, Slightly Damned, which has kept me smiling through the weeks, and inspired me more than you know. Nintendo - For making this game, and so many other good old classics that I still enjoy to this day! All those great people who use my guide - You make what I do important, and encourage me to do this more often in the future!