_        _______  _______  _______ 
( \      (  ____ \(  ____ \(  ___  )
| (      | (    \/| (    \/| (   ) |
| |      | (__    | |      | |   | |
| |      |  __)   | | ____ | |   | |
| |      | (      | | \_  )| |   | |
| (____/\| (____/\| (___) || (___) |
(_______/(_______/(_______)(_______)
                                    
 ______   _______ _________ _______  _______  _          _______ 
(  ___ \ (  ___  )\__   __/(       )(  ___  )( (    /|  / ___   )
| (   ) )| (   ) |   ) (   | () () || (   ) ||  \  ( |  \/   )  |
| (__/ / | (___) |   | |   | || || || (___) ||   \ | |      /   )
|  __ (  |  ___  |   | |   | |(_)| ||  ___  || (\ \) |    _/   / 
| (  \ \ | (   ) |   | |   | |   | || (   ) || | \   |   /   _/  
| )___) )| )   ( |   | |   | )   ( || )   ( || )  \  |  (   (__/\
|/ \___/ |/     \|   )_(   |/     \||/     \||/    )_)  \_______/

Walkthrough by Jerrynsteph4eva
Version 1.0
Copyright 2013 Jerry Martin

I dedicate this guide to my beautiful fianceť, who is incredibly supportive
and without her love and support this guide would cease to be.

______________________________________________________________________________

                                  INTRODUCTION

______________________________________________________________________________

What happens when the Joker and all of Gotham's criminals team up with Lex
Luthor and the other DC villains in an attempt to take over Gotham City?  You
get Lego Batman 2: DC Super Heroes of course!  The sequel to 2007's Lego
Batman features not just the two masked superheroes anymore, but rather an
entire cast of Super Friends and, in a new addition to the series, voiced
cutscenes.  This guide is based on the Playstation Vita version (which is also
compatible with the DS & 3DS versions) and will help you complete this game
100%.  Please bear in mind that this is NOT COMPATIBLE WITH THE PS3, XBOX 360,
WII OR PC VERSIONS, which are seperate games with the same storyline.  Make
sure you read the rules before contacting me.  If you're planning on asking
to host this guide, don't bother.  Just to reiterate, ANY E-MAILS ASKING TO
HOST THIS GUIDE WILL BE AUTOMATICALLY DELETED.  GAMEFAQS AND GAMESPOT ARE THE
ONLY WEBSITES ALLOWED TO USE THIS GUIDE, PLEASE DO NOT ASK TO HOST IT.

A FEW RULES BEFORE WE CONTINUE:

-Feel free to send in any information that is missing from this guide or any
strategies you find easier than the ones I've mentioned (although this game is
quite easy).

-Please notify me if there is any misinformation or errors with my guide.

-You may use this guide ONLY for reference or to help you beat this game.
Feel free to print this guide out and use it for yourself or give it to your
friends.  You may NOT sell this guide or give it away to anyone in any
promotional deal with or without the game.

-You are NOT allowed to use any part of this guide for your own work.

-You are NOT allowed to plagarize this guide, calling any part of it your own
work, nor are you allowed to make changes yourself and call it your own.

-Do not send me spam

-Do not send me anything already in the Walkthrough

-Do not ask for or send me cheats, roms, money, job offers or anything that
is not information about Lego Batman 2.

-Please at least put Lego Batman 2 Walkthrough in the subject line when you
e-mail me.

-THE ONLY WEBSITE ALLOWED TO USE THE TEXT GUIDE IS WWW.GAMEFAQS.COM AND ITS
SISTER SITE WWW.GAMESPOT.COM.  DO NOT E-MAIL ME ASKING PERMISSION TO HOST
THE TEXT GUIDE IT WILL BE DELETED.  You'd be surprised how many people don't
read this and still think it's OK to ask.

This guide also makes use of keywords.  In the table of contents, you will
find a word enclosed between two brackets next to each section of the guide
(i.e. [word]).  Just hit CTRL + F to open up your browser's handy dandy
search function.  Enter the keyword for the section you'd like to visit
and hit Enter.  KAPOW!  You're now at the section!

______________________________________________________________________________

                               LEGAL INFORMATION

______________________________________________________________________________

Lego Batman 2 is copyright 2012 TT Games Publishing Ltd.  Lego is copyright to
the LEGO group.  All other trademarks and copyrights are the property of their
respective owners, all rights reserved.  This guide is copyright 2013 Jerry
Martin.  By using this guide, you agree to the terms and conditions outlined
in this section.  If you do not, please exit from this page.  This guide may
only be used as a reference for personal use only.  It may be downloaded and
printed for personal use.  You may distribute this amongst your friends,
however, you are not allowed to sell this guide for any reason.  This guide
may not be distributed in any promotional deal with the game itself, given
away as a prize, or distributed for any reason other than personal use.  You
may not use any part of this guide for your own work, be it for any collective
work, personal guide or otherwise.  The author, Jerry Martin, reserves the
final say in the contents and use of this guide.  This guide is protected from
plagarism and may not be hosted on any website other than www.gamefaqs.com or
its associates.  This guide was written as a fan based work and Jerry Martin
does not have any affiliation with Traveler's Tales, DC Comics or the LEGO
group.

______________________________________________________________________________

                              VERSION INFORMATION

______________________________________________________________________________

-Version 1.1 (January 26, 2013): I can't believe it, but somehow my file got
reverted before I sent it to GameFAQs and the incomplete version got posted
instead.  Sorry about the confusion.  This version should be complete as long
as no other errors occur.

-Version 1.0 (January 24, 2013): All the sections in this guide should be
done and should help you complete the game 100%.  There won't be much reason
to update this in the future, unless extra content comes out or new strategies
come to light.

______________________________________________________________________________

                               TABLE OF CONTENTS

______________________________________________________________________________

I.    Things You Should Know         [THING]
II.   Story Walkthroughs             [STORY]
      -Gotham Theatre                [STRY1]
      -Joker Getaway                 [STRY2]
      -Arkham Estate                 [STRY3]
      -Arkham Asylum                 [STRY4]
      -ACE Chemicals                 [STRY5]
      -Juggernaut Chase              [STRY6]
      -The Batcave                   [STRY7]
      -Assault the VTOL              [STRY8]
      -Attack on LexCorp             [STRY9]
      -Robot Sky Battle              [STR10]
      -Gotham Metro                  [STR11]
      -Brawl at City Hall            [STR12]
      -Wayne Industries              [STR13]
      -The Final Battle              [STR14]
III.  Freeplay Walkthroughs          [FREEP]
      -Gotham Theatre                [FREE1]
      -Joker Getaway                 [FREE2]
      -Arkham Estate                 [FREE3]
      -Arkham Asylum                 [FREE4]
      -ACE Chemicals                 [FREE5]
      -Juggernaut Chase              [FREE6]
      -The Batcave                   [FREE7]
      -Assault the VTOL              [FREE8]
      -Attack on LexCorp             [FREE9]
      -Robot Sky Battle              [FRE10]
      -Gotham Metro                  [FRE11]
      -Brawl at City Hall            [FRE12]
      -Wayne Industries              [FRE13]
      -The Final Battle              [FRE14]
IV.   Justice League Mode            [JUSTL]
V.    Collectables                   [COLLE]
      -Characters                    [CHARS]
      -Sound Bites                   [SBITE]
      -Red Bricks                    [BRICK]
      -Hints                         [HINTS]
VI.   Vita Trophies                  [VITAT]
VII.  Checklist                      [CHECK]
VIII. FAQs                           [FAQS]
IX.   Thanks To...                   [THANK]
X.    Closure                        [CLOSE]


______________________________________________________________________________

                           I. THINGS YOU SHOULD KNOW                   [THING]

______________________________________________________________________________

Nearly every Lego game features the same underlying system: several story
levels with collectables that you can only get during free play, different
classes of characters required to unlock everything, true ____ status, etc.
If you're new to the Lego series or simply want to see how the formula has
trascribed to Lego Batman 2, this section is a required read.  I will assume
that you know and are following these tips during the story and freeplay
walkthroughs.

*Nearly everything in the world is breakable and will produce studs (money)
 which will be required to get both True Hero and purchase the collectables
 later on.  If it looks LEGO, 9 times out of 10 you can break it.  If not,
 it's either scenery or important.  You'll need all the studs you can get,
 so break everything you see!

*While you should certainly try to collect every stud you can and work your
 way towards True Hero, don't spend too much time looking for that last stud
 to push you over.  Also, if you don't get True Hero on your first try, it's
 not worth it to go back and do it again.  Trust me, once we get the multiplier
 bricks, True Hero will become a breeze, so don't worry too much about it yet.

*Speaking of stud multipliers, you should save all the studs you get in
 preperation for the score multipliers.  While they may cost 100K~20M, they
 are absolutely worth every penny.  Just think, levels where you may have
 gotten 15K on a runthrough will net you 30K with just the 2X.  Imagine when
 you have all 5 and have x3840!  If you can resist the impulse to purchase new
 chars/hints/bricks until after the multipliers, they'll more than make up for
 it.

*Unlike the console versions, story and free play have seperate True Hero bars.
 Keep that in mind if you're wondering why you're at 99.2% later in the game.

*If you see collectables and can't get them, there's a good chance you have to
 return with a special character class in free play.  Just note it and move on.

*Try not to look for collectables while you're running through the story.  90%
 of the levels have free play only collectables that require certain character
 classes that are unobtainable in story.  If you're gonna have to come back,
 why not just wait until you have to do it later and do it all at once?  There
 are a few exceptions to this, but they will be noted in the story walkthroughs
 in obvious sections.

*There are several character classes in this game that are required to get all
 the collectables.  Just like the Jedi class in Lego Star Wars or the Death
 Eaters in Harry Potter, Lego Batman 2 has it's own set of classes.  Below are
 the classes and my recommended characters that I will be using during the
 walkthrough (by order of availibility):

    -Acrobats (Can wall jump, hops through chutes): Robin
    -Explosions (Destroys silver objects): Batman (Power Suit)/Green Lantern
    -Super Strength (Pulls orange handles): Batman (Power Suit)/Superman
    -Wall Walker (Can walk up magnet walls): Robin (Magnet Suit)
    -Spill Cleaner (Cleans up spills, puts out fires): Robin (Hazard Suit)
    -Vine Remover (Removes vines): Poison Ivy
    -Electric Transfer (Walk in electricity, Transfer electricity from hubs):
                        Batman (Electric Suit)
    -Laser Vision (Destroys gold objects, cuts through wires, destroys
                   red lego walls): Superman
    -Flyers (Can fly up red arrows): Superman
    -Freezers (Can freeze liquid water): Superman
    -Green Builder (Builds green blocks): Green Lantern
    -Swimmers (Can swim underwater): Aquaman
    -Super Speed (Destroys treadmills): The Flash
    -Deconstructor (Destroys black walls): Lex Luthor

*The Batcave will become available after completing the first level, which
 acts as your overworld hub.  You can access the character creator to the
 left of the starting point, the shop right in front of your starting point,
 the Justice League missions all the way up top on the left and the story mode
 to the right near the Batmobile.  If you need a quick supply of studs, you
 can always return here and collect the ones that are scattered around the
 hub.

*Unlike the other games in the series, characters that need to be purchased
 are not unlocked after missions nor are they found as tokens in levels.
 Instead, characters are unlocked by collecting minikits (which is why there
 are only 5 minikits per level now).  They still need to be purchased, but
 they are a little more hidden in this installment.

*Most levels require you to use the Batarang (or use powers) to complete them
 fully.  To use it, press and hold the Square/Y button until a small circle
 shows up on the screen.  Move over the targets you want to fire at and
 release to use it.  To use a special power (such as explosives or heat
 vision), press and hold Circle/B.

______________________________________________________________________________

                            II. STORY WALKTHROUGHS                     [STORY]

______________________________________________________________________________

Welcome to the story walkthrough, which will help you through beating all 14
story levels.  I'll show you the True Hero stud count you need to reach, as
well as any characters you unlock from beating the story mode.  I will also
put in little sections that will show you how to unlock the Vita trophies,
though it's not required to do so.  Please note that there may be SPOILERS
from here on out, so if you don't want anything spoiled, TURN BACK NOW.

AGAIN SPOILERS FROM HERE ON OUT.

Thank you, now onto the walkthrough!

 __________________________________________________________________
|                                                                  |
|                        GOTHAM THEATRE                     [STRY1]|
|------------------------------------------------------------------|
|TRUE HERO:          40,000                                        |
|CHARS UNLOCKED:     Batman, Batman (Sensor Suit), Robin           |
 ------------------------------------------------------------------

As soon as you start up the game, you're shown a cutscene of Lex
Luthor and Bruce Wayne chatting over the Man of the Year award, of
which this ceremony is for.  Once the cutscene is over, you'll be
thrown in the middle of the fray.  Your objective here is to defeat
15 enemies to make Harley Quinn reveal herself.  Four of them
immediately rush you once the level starts.  If you want to make
quick work of them, pick them up with Circle/A and throw them with
Square/Y.  Keep in mind that smashing everything is a good idea, as
you'll certainly want the studs later on down the road.  Pick up the
loose studs too.  Once you're ready, we'll search for the remaining
villains.  (If you find Bane's sound bite, don't fret.  Just
remember that you've already found it when we return for free play).

Head over to the bottom right corner and four more enemies will
rush at you (8/15).  If you're trying to destroy the tables but
find that some won't break down all the way, it's because they're
made of silver underneath and won't break till we return in free
play with explosives.  Head to the top right corner for two more
enemies (10/15) and break the piano to create a pile of buildable
Lego bricks.  Press and hold Circle/A to build a set of stairs.
Get into the habit of breaking everything you see.  I know I just
told you about it, but trust me, every little bit counts in the
end, especially when we're just a few studs shy of a multiplier
brick.

Head up the stairs and two more enemies will rappel down to you.
You know what to do (12/15).  Once you get to the podium in the
center, another one will come to attack you (13/15).  Did I
mention to break everything you see?  Cause it's really important.
You Vita players can even pick up a trophy if you collect 40,000
studs in one go, but don't go out of your way to retry if you
miss the mark.

Go to the left corner of the stage to find the final two enemies
just waiting to get a thrashing from you (15/15).  Once the last
enemy is broken, Harley Quinn will come down and start swinging
her hammer.  Go down and meet her but don't get too close!  Use
your Batarang (Square/Y) to hit her from a distance, which makes
her jump to the right and takes a chunk of her health away.
Same thing on the right side: Batarang her from afar and she'll
jump to the stage.  Head up the stairs and shoot her one final
time and she'll jump on the golden statue, which opens up a
target shaped circuit breaker.  Hmm...interesting.  Go over to
the right when the cutscene ends and shoot the target with your
Batarang.  She'll hop to the left one, so follow her and shoot
the left target.

The jolt will send her flying through a trap door in the stage,
opening a new area to travel.  Collect the gold studs and follow
her down into the new area.

____________________________

          AREA 2

____________________________

The Riddler will greet you as the game tells you Harley Quinn has
been defeated.  Cool: one down, three to go!  Collect the studs in
this room and take note of the instruments and their odd colors.
See the three targets on the wall to the right?  Hold down the
Square/Y button and target all three of them, then let go.  You'll
unlock some sheet music: blue, purple, yellow, red.  Hmm...maybe
this is a clue?  The sounds should give it away too, but if not,
play the blue gong on the left by walking to the blue circle in
front of it and pressing Circle/A.  Then run over to the purple
Piano to the right (wait for the gong to finish playing so the blue
circle will show up) and play that.  Then play the yellow tuba to
the left of the piano and finally the red Cello in the center.
The sheet music will pull back to reveal a blue hatch.

Switch to Robin with Triangle/X and use the hatch to reach an area
below where you just were.  Break the crates and build the pile of
bricks to create a ladder, which allows Batman to jump down to the
area as well.  Stand in front of one of the switches and press
Circle/A, which should cause your partner to run over and help.
If they were mistimed or you haven't built the ladder yet, the lever
will fail (they have to be thrown at around the same time).  A door
above you will open so head up the ladder and go through.

____________________________

          AREA 3

____________________________

As soon as you walk in, there will be a jail cell with an orange
handle.  Ignore it (we need super strength to open it, which we'll
do when we return in free play).  Keep going and you'll see the
Riddler disappear.  Destroy the Riddler goons so they don't bother
you and you'll get a shiny new key.  Pick it up and use it in the
crank to your left (the game will show you were) and hold Circle/A
to continue cranking it, which lowers a door in front of you.  Take
a look around before you continue (ignore the red wall, we need heat
vision for that).  Notice how every time we try and continue, the
camera catches us and puts up a wall?  We'll need to collect a
special new suit to get past it.  

Return to the door we opened and you'll find a blue circle.  Press
Circle/A to fire your grapple hook into it, pulling down the crate
and destroying it, leaving a pile of bricks to build.  If you hadn't
guessed yet, build it (this isn't called LEGO Batman for nothing!).
Pull the lever you create and the curtain to the left will pull
back, revealing an acrobat wall.  If you're not playing as Robin
still, switch back and wall jump up the wall, either with X/B or
by pressing Circle/A until you reach the top.  Break the crate and
build the grapple point to allow Batman to grapple up then run over
to the right.  See those poles sticking out of the wall?  Acrobat
characters use those to swing to new locations.  Double jump up to
them and jump from pole to pole until you land next to a lever.
Pull it to make a bridge appear for Batman.  But what's this?  It's
too short!  Guess we're gonna have to glide!  Switch to Batman,
jump up and hold X/B to glide over to the bridge.  Follow the path
to the edge and fall onto the suit change to become...Sensor Suit
Batman!

Sensor Suit Batman has a few new powers we should note.  First, he
can become invisible by pressing Circle/A (which helps us solve our
current camera dilemma!).  Second, he can see through walls,
allowing us to fix wires (which comes in handy later).  Hop down
and use Sensor Suit Batman's new power to become invisible.  Since
he's invisible, the camera will no longer see us when we walk to the
right and we can freely walk into the room we saw the Riddler in.
Pull the lever inside to disable the camera, allowing Robin to
follow us.  Once you're done breaking things and collecting the
studs (you ARE doing that right?), jump up onto one of the hanging
rods and Robin will do the same with the other, opening your way
to the next area.

____________________________

          AREA 4

____________________________

It's time to take down The Riddler!  Collect the studs and you'll
see three safes with question marks on them.  Looks like we're
gonna have to find him!  It's time to use the other power of the
Sensor Suit: X-Ray!  Run up to the safes and search them until you
find Riddler.  He'll disappear, breaking the safe and sending a
good after you.  Defeat the goon and search the remaining two for
him.  When you find him, he'll send out two goons.  Defeat them and
search the remaining safe.  Once you defeat the last goon, the
Riddler will come down the elevator with two goons and throw a
switch, electrifying the elevator.  Defeat the two goons and smack
The Riddler around until it shows he is defeated.  Two down, one
last one to go!  Grab the keycard he dropped and use it on the
terminal by the elevator, unelectrifying the elevator.  Get on
and throw the switch.

____________________________

          AREA 5

____________________________

Joker goons greet you this time around, so give them a good welcome
by grappling them and throwing them to the ground!  Once they're
gone, use the grapple point to the left to grapple the statue with
your partner, bringing it crashing down!  You can destroy the
remnants of it for extra studs, but the hat will give you the parts
necessary to build a lever.  Throw it to start a fan, leading to
the top floor.  When you're done exploring for studs, hit the
target in the center with your Batarang to lower two more hanging
rods.  These will open the door downstairs, which you should take.

____________________________

          AREA 6

____________________________

The Penguin is your guest here and you'll notice that the support
beams are made from shiny silver, which can only be destroyed by
explosives (if you destroyed the tables, you'll know what it looks
like already).  While normally you'd have to return in free play
with an explosives character, this time around you'll be able to
use the Penguin's powers against him.

Notice how he's sending penguin bombs after you?  Hit them with
your Batarang from a distance and they'll freeze up.  Grab them
with Circle/A and hold the button down to bring up a targeting
circle.  Target one of the shiny silver pillars and release to
throw the explosive penguin into it, destroying it.  Repeat three
more times and you'll take down Penguin.  Just don't wait too
long or they'll explode automatically.  Build the Lego pile and
grapple up to the second floor, following the stud trail to the
next area. 

____________________________

          AREA 7

____________________________


The Joker is waiting here for you and blows up the way you came in.
Guess we're not going back any time soon.  He'll send Mimes after
you, which can't be grappled, so mash Square/Y to beat them down the
old fashioned way.  Continue all the way to the right, where you'll
find a blue circle in front a blue wall and two wheels on either
side.  Ignore it momentarily and destroy the vending machine to the
right of it.  This will give you a build pile, which builds a
generator to the blue wall we just saw.  Awesome!  Now use Batman
to look through the wall and you'll see that things aren't connected
right.  Lazy electricians!  Good thing they left us an easy way to
fix it!

While you're looking through the wall with Batman, switch to Robin
and use the wheels on both sides until the pipes line up perfectly
(should be once per wheel).  The electricity can finally flow
through, opening up the Joker's hiding place, who is riding a
camera that doubles as a rocket launcher.  The 3D effect is a little
too real and can curve towards you, so watch out for it and keep
moving side to side.  When you get a chance to, whip out your
Batarang and shoot it at the Joker.  A great way to do this is to
stand directly behind your partner (though watch out if he dies).
Keep shooting Joker with your Batarang until the heart drains and
his camera spirals out of control, destroying the wall behind him.
Follow the stud trail to it and jump through to complete the level.

HINT: You now have access to the Batcave, which has quite a bit of
studs to collect, as well as a store to buy new things and a
character creator.  You also unlock free play for this mission,
but hold off on it until you've finished the story mode.  Also,
be sure to save your studs for the multiplier red bricks.  You'll
thank me later!

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|Now that you've unlocked the Batcave, there are two trophies that |
|can be unlocked at the moment.  The first is The Big Brick Theory |
|which is unlocked by creating a character.  Head over to the left |
|until you reach three giant pods.  There should be a blue circle  |
|in front of them.  Go up to it and press Circle.  Once you've     |
|created a character and saved it, the trophy will unlock.         |
|                                                                  |
|The second is the Batter Up! trophy, which is gliding for 5+      |
|seconds.  From the character creation pods, go up where you will  |
|reach a helipad and terminal.  To the right is a trail of studs   |
|leading off of the edge.  Jump off and hold X to glide through the|
|trail of studs.  Once you're close to landing, head back over the |
|water and continue gliding until this trophy unlocks.  If you     |
|don't get it, head back up the ladder in the lower left corner and|
|try again.                                                        |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 __________________________________________________________________
|                                                                  |
|                      THE JOKER GETAWAY                    [STRY2]|
|------------------------------------------------------------------|
|TRUE HERO:          25,000                                        |
|CHARS UNLOCKED:     Batman (Power Suit), Robin (Magnet Suit)      |
 ------------------------------------------------------------------

When the game loads, you'll be put outside a large building.  The
objective here is to get three different parts for Robin's
helicopter to repair it.  Head left and destroy the fire hydrant
to reveal a blue grapple point circle.  Use it to take down the
poster and build the lego pile to make a new suit change for Batman:
Power Suit Batman!  This new suit gives you two new powers: Super
Strength to pull those orange handles you've seen around and
grenades that can blow up silver objects.  Cool, that will come in
handy!  Go ahead and break the stuff to the left for the studs and
return to the start point.

See those two shiny silver objects to the right of the door?  Press
Circle/A to launch a grenade into them and blow them up.  The silver
telescope will reveal a lego pile that allows you to build a new
suit change for Robin: Magnet Suit!  This suit also has two powers:
the first is that it lets you walk up magnet walls (of which one is
to the left of the suit change where we blew up the silver gate).
The second power is a stud magnet, which attracts studs to you if
you hold Circle/A.

Before we head up the magnet wall, look to the right of the magnet
wall and past the suit change.  See that gold cage with a silver
gate covering an electrified area?  Blow it up with your grenades.
While you're at it, go behind it and blow up the silver picture
frame of the Traveler's Tales logo and build the Lego pile to
create a lever.  This won't do anything right now, but later on
it will help us get back to the roof.

Return to the magnet wall and switch to Robin.  Walk up the wall
and to the left and jump off onto the second floor.  There's
another magnet wall here, but it's missing a section.  Is there
anything nearby that might be hiding the section?  Smash the
gargoyle to reveal a grapple point and use it to bring down the
grate, revealing a pile of magnet planks.  Build them and you'll
repair the magnet wall, so go ahead and climb up to the third floor
now.  You'll notice that the gap is too wide to cross and the path
to the right leads nowhere.  Guess we're stuck and have to play
something else!  ...Just kidding.  If you stand near the gargoyle
on the right side of the ledge, you'll notice a small target off in
the distance.  Hit it with your Batarang.  This will lower the rod
above you, so jump up and hang onto it.  The curtain to your left
will rise and create a grapple point for you, so head across to the
left.

You'll notice the magnet wall here, but it's more of a bridge at
the moment.  How can we fix it?  Remember what we did last time?
Smash that gargoyle and build the pile that it creates to make a
wheel that raises the magnet wall.  Cool, now we can get up to the
next floor!  Climb to the top and jump off to the ledge.  Use the
grapple point to swing across the gap and build the pile to create
a circuit breaker.  This will unelecrify the lift we opened earlier
and raise the magnet wall in front of you so you can climb up to
the roof.

Obviously Batman has to get up here to continue our search for
parts as all three paths require Power Suit Batman to continue.
However, one part is right in front of you to grab (the red tool
box with the R on it).  Pick it up with Circle/A and hop off the
roof to the right to the ground below.  Hurry and pick up the tools
again when you fall and place it in the middle.  It will create a
pile for you to build and several goons will rush you (1/3).  Defeat
the goons and build the pile, then switch to Batman and enter the
lift we just unelectrified and pull the lever to return to the roof.
Blow up the silver gargoyle statue for a lever (this returns the
lift to the roof if you should ever leave it on the ground floor).
Similarly, the lever we built earlier returns the lift to the
ground floor if we fall off and need to return to the roof.

Blow up the silver gate on the magnet wall (take note of this for
later) and then pull the orange handle on the gate to the right.
Climb up the ladder and blow up the two silver pipes to release
another Robin tool box.  Pick it up and jump down to the roof below
you (if you try to jump to the helicopter like last time, you'll
instantly kill yourself).  Hurriedly pick up the box again before
it returns back up the ladder and jump down from the roof to the
helicopter below (or take the lift if you want to do it the safe
way).  Place the box on the left circle and it will create another
pile for you to build and summon more goons.  Defeat the goons and
build the parts then switch to Robin (2/3).

more likely than not, Robin will be stuck inbetween floors so hop
down to the ground and summon the lift (if you left it on the roof).
Head back up to the roof and take the magnet wall we cleared with
Batman.  The final tool box will be here, so grab it and jump off
the edge to the left.  Pick it back up and carry it to the
helicopter, placing it on the last green circle.  Defeat the goons
again and build the pile to complete Robin's helicopter (3/3).

____________________________

          AREA 2

____________________________

We're now in a parking lot fighting the Joker, who is firing at us
from his boat.  We're gonna have to build three contraptions to hit
him, as anytime we get near he shoots us with purple gas.  For some
reason, we've also lost our suit powers, so we're gonna have to go
look for those again.  See the big box to the Joker's left?  Hit it
three times to reveal Robin's suit change and he will get back his
Magnet Suit.  To the right of Joker is another box that looks
exactly like the other.  This one houses Batman's Power Suit.

Head to the bottom left corner of the map and fire a grenade at the
shiny silver car there to create two Lego piles.  Build them both
to make a cannon and an orange handled push bar.  Use the push bar
to align the cannon and then pull the orange handles on the cannon
to fire it at the Joker's boat, taking 1/3 of his life away and
summoning goons.  Defeat them and head to the top right corner.

Hmm...that car looks awfully familiar...maybe we should blow it up
too?  Do so and build the pile to create a strength test game!
With Power Suit Batman, this should be a fairly easy carnival game
to win, so why not take a break and test your luck by pressing
Circle/A on it?  ...Whoops!  We were so strong that the bell flew
off and hit Joker!  It also causes the wall nearby to fall down,
revealing a magnet wall to climb (and several goons we should
defeat).

Switch to Robin and climb the magnet wall to find a second magnet
wall.  Climb it also to get to the roof and collect all the studs
here.  If you want more studs (which you should), jump down to the
back left to find 3200 studs (make sure you climb back up to the
roof afterwards).  When you're ready, use the wheel in the middle
of the roof to drop the ball on Joker, defeating him and finishing
the level.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                    PREP FOR THE FUTURE                           |
|------------------------------------------------------------------|
|                                                                  |
|While it's normally customary to wait until beating story mode to |
|collect extras in free play, there are a few exceptions for this  |
|title and this is one of them.  Now that you've unlocked Power    |
|Suit Batman, you can destroy the metal tables in Gotham Theatre.  |
|Head back into that level in free play and destroy the tables     |
|until you find all four metal ones.  Use Circle/A to blow them up |
|and the plane in the middle will open.  Grab the red brick and    |
|exit the level and you'll unlock Score x4 in the shop for 300,000.|
|When you get the studs, BUY IT IMMEDIATELY and activate it in the |
|pause menu under extras.  It will quadruple your collected studs  |
|and make life much easier when I tell you to purchase characters  |
|later.  Keep in mind that you will have to activate it each time  |
|you restart the game.                                             |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 __________________________________________________________________
|                                                                  |
|                        ARKHAM ESTATE                      [STRY3]|
|------------------------------------------------------------------|
|TRUE HERO:          15,000                                        |
|CHARS UNLOCKED:     Robin (Hazard Suit)                           |
 ------------------------------------------------------------------

This level is very maze like, but it's pretty simple and shouldn't
be that confusing.  The main objective this time is to whither the
vines with weed killer, which can be done by activating the giant
silver tanks.  KEEP THE LOCATION OF THESE TANKS IN MIND.  You will
need to return to them to unlock a vital character for free play,
which we will be getting now (instead of waiting for free play, as
it's necessary to get this character to complete free play).

First off, run to the right and destroy the purple cylinder to
create a Lego pile.  Build it and you'll create a purple sprinkler.
We need to activate it for it to kill the vine, however, so head
south until you see one of the silver tanks I mentioned earlier.
Activate it to turn on the sprinkler and kill the vine.  Head back
up and past the sprinkler and a large red plant will emerge from
the ground, spraying toxic gas around itself.  We'll have to defeat
it to continue, as the gas will kill us every time we try to walk
past it.  Hold your Batarang on it's center and when it opens it's
leaves, fire it to kill it instantly.  Wait till the studs appear
before trying to cross and continue following the stud trail.

When the plant monsters pop out of the ground, ignore them and
follow the stud trail to the right and down, where more plant
monsters pop out of the ground.  Keep going until you reach a hatch
and a large pile of toxic goo.  Switch to Robin and use the hatch,
defeating any plant monsters that are making your life hard on the
way.  You'll reach a new suit change: Hazard Suit Robin!  Hazard
Suit Robin has three functions: the first is he can walk across
toxic goo (like that which you see in front of you).  The second is
that he can absorb liquid and use it with his hose, such as using
water to clean up toxic goo piles.  The third (which we won't use
until later), is that he can sink underwater like a scuba diver.

Run across the goo and defeat any plant monsters that are there,
running back to the silver tank we passed.  Before we activate it,
run across the toxic goo to find another purple canister and a tank
of water.  Jump in the tank to fill your suit up with water and
destroy the canister to build another sprinkler.  Make sure you
spray down the toxic goo with Circle/A until it's all gone to make
things a little easier later.  You're now free to activate the
silver tank, which destroys the vine below us.  Head back across the
now toxic goo free path to where we destroyed the vine and continue,
destroying the plant monsters.  Hmm...this tank sure is easy this
time!  The sprinkler is already set up and the tank is right next
to it!  Activate it to destroy the vine and open up a path to a
Power Suit change for Batman.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                    PREP FOR THE FUTURE                           |
|------------------------------------------------------------------|
|                                                                  |
|One of the characters required to complete Freeplay is in this    |
|level and can be acquired during story mode.  Once you have Power |
|Suit Batman, you'll have to destroy the three tanks you used to   |
|kill the vines.  Head down from the suit change to find the first |
|one.  Blow it up with a grenade then head to the left, destroying |
|the toxic plant and pulling the orange handle.  You'll be at the  |
|entrance, where the second tank will be on your right.  Blow it up|
|and follow the path up and to the right.  Below the silver gate is|
|the final tank.  The minikit will appear at the end of the path to|
|the upper left.  Head up through the gap and follow the path to   |
|the left to grab the minikit, which unlocks Poison Ivy for        |
|purchase.  You'll need her to destroy vines in free play later on.|
|DO NOT BUY HER, HOWEVER.  WAIT UNTIL WE START FREE PLAY.  That way|
|you'll have the studs to get the multipliers first.  Same with all|
|three remaining free play characters we'll get before we start    |
|free play.                                                        |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you've gotten the minikit, destroy the silver gate above the
second tank and follow the stud path through the archway.

____________________________

          AREA 2

____________________________

Catwoman and Poison Ivy will greet you as you walk in, but Catwoman
will run off, leaving Poison Ivy behind a plant shield.  Using your
Batarang won't work this time, so we'll have to find more of that
weed killer.  Defeat the plant monsters and two toxic plants will
pop up on the left and right.  Defeat the plant monsters that rush
you and then kill the plants before they respawn for two lego piles.
Build them to create a sprinkler and an orange handle behind a pile
of toxic goo.  Jump in the fountain as Robin to fill his suit up
with water, then use it to remove the toxic goo pile.  Switch to
Batman and pull the orange handle to open the doors, building the
pile to create a lawnmower that removes the vine covering a wheel.
Turn the wheel to release the weed killer that defeats Poison Ivy
and creates a build pile for a Sensor Suit change.

Catwoman comes out of hiding when you change and promptly
disappears.  Your sensor suit can detect invisible enemies, so
walk around until you see three lines above Batman's head and
investigate the area until Catwoman reappears.  Smack her around
and she'll go back into hiding.  Repeat this process three times and
she'll finally call it quits, leaving behind a key.  Pick it up and
use it on the crank to lower the gate.  Head in.

____________________________

          AREA 3

____________________________

Two Face is waiting in this area and sends his goons after you when
you enter.  Defeat them and head right until you see a multicolored
dynamite plunger.  Destroy it and build the pile to create an
orange handle push lever.  Hmm...does it seem like we have to use
Power Suit Batman again here?  Continue right until you see a weird
generator like object just to the right.  Destroy it to find the
suit change that will finally let us become Power Suit Batman.
Before we head back, continue to the right to find a second plunger
and some goons.  Destroy the plunger and the goons, then build the
pile to create an orange handle for the pillar.  Push it back to
the wall and then go back to the orange handle push lever and use
it to turn the other pillar sideways.  Finally, hold Circle/A and
target the silver grate on the wall to the left to destroy it and
switch to Robin.  Climb the wall and head to the suit change to
become normal Robin.

Return to where we turned the first pillar and you'll see a
circular platform with a stud trail leading to the turned pillar.
Hop up as Robin and follow the stud trails to a grapple point (being
careful not to fall down as you do so).  Defeat the goon and walk
to the left, watching as the goon falls down to the ground.  You
can double jump over to the rod and fight the goon, but it's not
necessary so jump down to the ground and build the orange handle
the goon dropped.  Switch to Batman, who will cause a domino effect
and open up the pathway to the right.  Go through it.

____________________________

          AREA 4

____________________________

Pull the orange handle near where you start to get a suit change,
which changes you back to normal Batman, which is needed to glide
over the gap to the right.  Do so and crank the wheel to create
acrobat poles for Robin.  Climb up the ladder and run right to find
Two Face, who blows a hole in the wall.  Man, can't he just learn
to play nice?  Guess we'll have to fix it!

If you're keen, you'll also notice that the pillars supporting Two
Face are made of silver steel.  If only we hadn't had to glide over!
But we'll make it work.  Jump up the acrobat wall as Robin and head
to the right, building the grapple point for Batman.  Hop over the
gap, defeating the goons and building the pile to patch the leak.
Two Face will shrug and several of his goons will appear.  Great.
Guess we'll have to show them who's boss!  Do so, but beware the
bald one as you can't grapple him.  Once all are dead though the
last goon will drop TNT, so pick it up and stick it on one of the
silver poles.  Guess we don't need Power Suit Batman after all!

More goons will come to aid their boss, so show them why villains
never win in Lego games and you'll get a second batch of TNT.
Stick it on the other pole and they'll explode, sending Two Face
tumbling down and defeating him and ending the level.

 __________________________________________________________________
|                                                                  |
|                        ARKHAM ASYLUM                      [STRY4]|
|------------------------------------------------------------------|
|TRUE HERO:          35,000                                        |
|CHARS UNLOCKED:     Batman (Electric Suit), Robin (Ice Suit)      |
 ------------------------------------------------------------------

You'll notice when you start the level that there's a suit change
for Robin above you.  Unfortunately, no matter how much you attack
the garbage beneath it, it won't lower.  However, that target next
to it looks suspicious.  Try hitting it with your Batarang.  That
worked!  Change into Hazard Suit Robin and hop in the water in the
middle of the map to fill your suit.  Put out the fire to your left
as well as the two fires to the right and collect all the studs that
drop.  Continue on to the right and hop in the water to sink to the
bottom.  Collect the studs and break the items but make sure not to
venture too far right or the giant fan will destroy you instantly.
Instead, head left and build the lever.  Pull it to open a door
and raise a new suit change for Batman: Electric Suit Batman!
Electric Suit Batman is impervious to electricity and can transfer
electricity between two switches, powering devices with it.

As ElectriC Suit Batman, cross the elecrified pipes and follow the
path until you find your first electric switch (it's next to the
wheelchair).  Use it to take the electricity from it, powering down
the fan and allowing Robin to pass by it.  Notice how Batman now
has a charge around him?  We can use that to power other switches.
Ignore the multicolored wires (we need heat vision for those) and
switch to Robin, passing by the deactivated fan and building the
piles, creating platforms for Batman.  You'll also be introduced to
Killer Croc, who plays a minor role in this game.  Destroy the
seaweed in front of the lever and pull it, lowering an electric
switch.

Swap to Batman and jump across the platforms.  Don't worry if you
fall into the water.  For some reason, Batman won't electrocute
anyone when he does so (who says Batman doesn't have powers?) and
you can simply jump back onto the platforms from the water.  Jump
up to the right, where there's a rod you can hang from.  Use it to
jump over the electrified pipe and reach the electric switch we
lowered with Robin.  Activate it to cook a chicken for Killer Croc,
who leaves his area to eat the chicken and ignores you as he messily
devours it.  Guess he was hungry!  We're free to explore his area
as Robin now, so switch to him.

Go to the right and into Killer Croc's area, where you'll notice
two wheels that need to be activated at the same time to work.  How
are we gonna get Batman down here when he can't swim?  Well, destroy
the arch on the left side of the room.  At first, it will seem as if
you can't destroy it but if you start on the right, you'll
eventually take it down and leave a pile that can be built into a
lever.  Pull it and the water will drain, allowing Batman to jump
down.  Try turning the wheel again and it will open up the door.
Go through it.

____________________________

          AREA 2

____________________________

In here, go ahead and collect the studs, then grab the electricity
from the switch.  Next to it, destroy the large lego object to
reveal a Robin suit change, returning him to normal and allowing
him to use the acrobat wall you just opened.  Up here, build the
rest of the pipe on the left to trigger the lever on the ground
floor.  Hop down, hugging the left wall and you'll collect some
studs.  Hop down from here and throw the lever to solidify the
waterfall, allowing Batman and Robin to climb up it.

Switch to Batman and climb the frozen waterfall, walking up to the
electricity switch on the right side of the room.  Transfer the
electricity to it to activate a heater, melting the ice on the
ladder.  Climb up it.

____________________________

          AREA 3

____________________________

Mr. Freeze is waiting for you in here and sends his goons after you.
Man, how do these villains know where to find us and how many more
do we have to defeat before we get to Joker and Lex Luthor?  Start
by grabbing the electricity on the left and transfering it to the
switch by the ice.  You'll power a heater, which melts the ice on
the wheel, so use it.  You'll start to overload the thermometer,
but not quite yet.  Head over to the right and throw that wheel
switch, which blows up the wall, creating a waterfall and sending
Mr. Freeze down to our level.  Smack him around until you defeat
him and he drops a card key.  Grab it and follow the arrow to the
slot, which opens the pod containing a new suit change for Robin:
Ice Suit!  This suit allows Robin to freeze enemies and water,
so test it out on the new waterfall we created.  Climb up the
frozen waterfall and throw the switch, creating two water geysers.

Hop down to the ground and use your new freeze gun to solidify the
geysers.  The stud path should clue you in on your next objective,
but if not, climb back up the waterfall and hop across the geysers
to the other side.  Throw the switch to activate the heater,
unfreezing the elevator.  Take it.

____________________________

          AREA 4

____________________________

Uh oh, another boss?  Mad Hatter is waiting for you here, but he
doesn't pose a real threat.  In fact, we don't even fight him
directly!  Run over to the giant green hat and defeat all the goons.
Once they're defeated, the hat will collapse and create a pile that
becomes a suit change for Batman.  Use it to become Sensor Suit
Batman and defeat the goons that are popping out of the other hat.
Once they're all defeated, the hat will create a pile that builds
into a wheel.

Using Sensor Suit Batman, head in front of the wall and use your
x-ray vision on it to see the wires.  Switch to Robin and use the
wheel to realign them, causing a jolt of electricity to power the
security, electrocuting Mad Hatter and defeating him.  Well that
was easy.  Grab the studs and switch to Batman, following the stud
trail.  Make sure to activate your stealth power or the camera will
electrocute you to death.  Be careful too as this one detects heat,
so don't linger or it will still find you and electrocute you.
Once you're past it, run over to the terminal and hack it.

Since this is likely your first time doing so, let me explain.  The
game randomly arranges three symbols in the top, bottom left and
bottom right corners.  You have to memorize which symbol is in what
section.  The game will then go blank and show you one symbol, which
you have to drag with your finger/stylus to it's correct location.
If not, you will fail and have to start over with new locations.

Once you finish, the security camera will deactivate, allowing Robin
to join you.  Flip the lever and Robin should flip the other one,
opening the door.  Go through.

____________________________

          AREA 5

____________________________

We're in the jail area of Arkham, which means more security!  These
are heat detectors too, so you'll have to move quick.  Joy.  Sneak
past the first camera and go in that cell.  Destroy everything in
this room to find a suit change for Robin and a grapple point, which
tears down the wall and allows Robin to come through.  Switch to
Robin and grab the Magnet Suit, walking up the nearby magnet wall
to the right and flipping the lever.  This deactivates the lasers,
allowing Batman to continue sneaking past the cameras.  Switch to
him and sneak past two cameras (keep in mind that they only detect
when you're on the metal floors near them).  Shoot the two targets
with your Batarang, collapsing the cell door and allowing you
access to a Batman tool box.  Carry it back towards the cameras and
drop it on the green circle, building the lever and using it.

Time for some sneaking Snake style!  Switch to Robin and put on the
box.  This allows you to sneak past the cameras, but keep in mind
that you're much slower wearing the box.  Once you're past them,
take off the box and climb the magnet wall, flipping the switch at
the top.  This deactivates the second wall of lasers, where convicts
wait with guns.  Hop down and defeat them all then access the
terminal with Robin.  Again, match the symbols to where they were
randomly generated to deactivate the security system and open the
door on the other side.

But before we can leave, Mr. Zsasz walks through and wants to fight.
What's with all the bosses here?  This fight is similar to the
Catwoman fight.  Mr. Zsasz will disappear and try to sneak attack
you.  Move around until bars appear around your head.  Once you get
to three, Mr. Zsasz will appear so beat him down until he hides
again.  Make sure to defeat the convicts so they don't interfere
and once you do this three times, Mr. Zsasz falls, dropping a key
card.  use it in the nearby door and go through.

____________________________

          AREA 6

____________________________

Scarecrow is waiting here for us.  I swear, this is the last boss
we have to fight here but it's a doozy of a fight.  Start by
defeating the skeletons attacking you.  Once they're all dead,
Scarecrow will appear and make the tentacle things in the corners
come to life and attack you.  Wait until they drop down and get
stuck, then run up to them and attack.  They'll glow green when
hit and once you defeat them, they'll go back to their corner and
remain motionless.  If you wait too long, Scarecrow will summon more
skeletons.  Defeat them but concentrate on the tentacle things.

Once they're both defeated, Scarecrow will make the chandelier
come to life and attack you.  The same rules apply: dodge the
attack and attack back when it misses.  Once it's done, the world
will shift and Scarecrow will appear so start beating him down.
Once you get three hits in, he starts distorting the world again.

Defeat the tentacle things once more, but watch out as Scarecrow
sends spiders to attack you this time.  Once they're done, the
chandelier will come to life without warning.  Defeat it to return
the world to normal again.  Three more hits and he's done for, as
is the level.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                    PREP FOR THE FUTURE                           |
|------------------------------------------------------------------|
|                                                                  |
|Once you beat this level, there's one more extra we'll want to hop|
|in and get really quick: the 6X multiplier.  While it's quite     |
|expensive at the moment, once you've gotten both the 4X multiplier|
|in Gotham Theatre and the 2X in the next level, the 800,000 cost  |
|is easily obtained (and it will help boost your stud multiplier to|
|x48!).                                                            |
|                                                                  |
|Bring Robin in with you to free play and head through the level   |
|normally until you reach the Mad Hatter boss battle in area 4.  On|
|the left side is a hatch.  Go through it and smash the crate to   |
|get the red brick.  Finish the level like normal and keep it in   |
|the back of your mind to get this after you've bought the 2X and  |
|4X bricks.  This will be the last multiplier brick we get until   |
|we start doing free play missions, as the last two require special|
|characters to get.                                                |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 __________________________________________________________________
|                                                                  |
|                        ACE CHEMICALS                      [STRY5]|
|------------------------------------------------------------------|
|TRUE HERO:          48,000                                        |
|CHARS UNLOCKED:     Superman                                      |
 ------------------------------------------------------------------

Just so you know, this level is the longest in the entire game, but
at the end we'll get two things that will be well worth it: Superman
and the 2x multiplier.  Superman is invincible (unless there's
kryptonite around), can fly up red arrows, can hover around, has
heat vision, can freeze water AND can walk across toxic goo without
being hurt.  He'll be our main character in free play and is
powerful to the point of being unfair.  The multiplier brick is
obviously one of the most important extras and will make things SO
much easier in the long run.

Our main goal at the moment is to activate five different machines
to get chemical samples.  Head right and you'll see a suit change
for Robin behind glass.  Ignore it and break the cube next to it,
building the pile to create a terminal.  Change to Robin and use
it to open the pod to Robin's Hazard Suit change so grab it.  Head
up the stairs and use the grapple point, which opens up the tank of
water.  Hop in and flip the switch to raise the machine, then head
out of the water to the right and activate it (1/5).  Goons will
drop in, so make them wish they hadn't.  The last one will drop a
key card.  Use it on the machine by the door, which opens so head
through

____________________________

          AREA 2

____________________________

Goons ambush you as soon as you walk through the door so make quick
work of them.  Once they're gone, the mimes will notice you and kick
down a bridge to get to you.  Obviously the Joker isn't hiring
anybody smart, as they don't even cross it and it will allow us to
venture further!  Keep in mind that you can't grapple mimes as you
defeat them and flip the switch to the right with your partner,
revealing an Electric Suit change for Batman.  Grab it and run
forward, watching as a Jack-in-the-box explodes, sending the
elevator crashing to the ground and starting a blaze.  Robin should
still have water from the tank earlier, but if not, hop in the small
puddle beneath the raised ladder to refill your suit and put out
the fires.

The ladder is still electrified so switch to Batman and climb up,
taking the electricity from the switch at the top so Robin can climb
up too.  Hop over to the grate with the studs and follow it around
to another electric switch.  Activate it to open a gate to the
second machine, so activate that as well (2/5).  Great, more
goons...but when they're dead, they drop a key card so take it back
to where we climbed up and use it in the machine to open up a water
tank.

This is obviously a Robin puzzle so switch to him and use the
wheel at the end to drain the water and open the door.  Defeat the
mimes and destroy the Lego object in the upper right, building the
pile once you're done to get a Magnet Suit change for Robin.  Get
it and climb up the magnet wall and jump left off the ledge at the
top to reach a small area with a double switch.  Destroy the yellow
trash can and build the pile to make a grapple point then flip the
double switch to create a fan.  Ride it up to the top and use the
double wheel to get the third sample (3/5).  Some mimes rush in,
but go ahead and ignore them and run through the newly opened door.

____________________________

          AREA 3

____________________________

A goon and a mime will jump down to fight you when you walk in, so
take care of them so they won't get in the way.  Go down the steps
to find an electric switch and three different colored pools of
liquid.  Guess we're using Hazard Suit Robin shortly, don't you
think?  Run over and activate the machine just to the right of the
stairs to open the valves in front of the pools (4/5).  Grab the
electricity from the switch on the left and carry it to the switch
on the right.  This will raise a platform with a Hazard Suit
switch, so get it and run to the yellow pool to fill up your suit
with it.  Jump out and hold down Circle/A to target the yellow
circle in front of you.  Once the tank fills up, the valve will
close, so head over to the purple one next to you and repeat the
process.  If you're targeting the circles and can't hit them, get
out of the pools and try again.  Once the purple valve closes, go
over to the green pool and do it one final time.  The tanks will
transfer to a larger tank and mix together, creating water, which
purifies the toxic lake next to us.

Switch to Batman and swim across, where you'll find an electrified
pipe that acts as a platform to the next area.  Hop up and you'll
see the electric switch behind a gate.  Hmm...what to do?  Look
up to see a Batarang target.  That might do the trick!  Hit it
with your Batarang and grab the electricity so Robin can jump up.
Next, destroy the cart with the barrels in it to create a grapple
point.  Use it and switch to Robin, hopping up on the stairlike
barrels to reach the final machine.  Activate it (5/5) and more
goons will show up.  Man, they always know when you're doing
something important, don't they?  Once they're down for the count,
two mimes rush down to aid them.  Defeat them and another mime will
burst through the door, look around and decide to run back.  Follow
him.

____________________________

          AREA 4

____________________________

Looks like that mime that ran isn't having that fun of a time.  His
friend left him to get beat up by us!  Two more mimes come in after
you beat him up, so make them pay by thrashing them then transfer
your electricity to the electric switch on the right.  This will
lower acrobat poles so you should know what to expect now!  Hop
in the pool in the middle of the area if you need water and put out
the fires at the top of the screen.  Bust the Lego object and build
the pile to build a suit change for Robin.  Now you can use those
poles we just lowered!  Double jump up to one and hold X/B to
quickly hop across, then build the terminal and activate it to
make a bridge for Batman to cross.  Watch out for the mime and
goon.  Once Batman crosses, run to the right and build the wheel,
then use the double wheel to open the pipe, which spews out a pile.
Build it for a Power Suit change.  Use it to blow up the silver
wall, then use the orange handle to open the door.  Go through.

____________________________

          AREA 5

____________________________

This time, a goon is waiting for you and blows up a section of the
path when you arrive.  Whoop dee doo, we can just hop over that gap!
If you fall down, you can destroy the yellow garbage can to make a
grapple point (there's a few studs down there too).  Otherwise
defeat the goon and open the orange handle door.  Switch to Robin
and hop up the acrobat wall, then destroy the object to create a
grapple point for Batman (watch out for the goons with guns up
here).  Switch to Batman and blow up the silver base to the pillar,
creating a makeshift bridge.  Defeat the mimes and break the object
to the right of the pool, then build the pile for a Hazard Suit
change (can't they just stick to it instead of switching back and
forth?).  Use it to douse the fires on the left and break the box
next to it, building the pile for a lever.  Use it to lower the
ladder and climb up.

Make sure you're still using Robin and run through the gas pipes,
building the button at the end to turn them off and allow Batman
to cross in front of them.  Flip the double switch to bring a cube
on a crane closer, so jump on it to start a cutscene that takes you
to a new area.

____________________________

          AREA 6

____________________________

Alright, Superman time!  Switch to him and test out his powers if
you like.  His heat vision (Square/Y) can melt ice, break gold, cut
wires and cut through red walls while his ice breath (Circle/A) can
freeze water and enemies.  You can also hover with X/B, which allows
you to go up red arrows (such as the one in front of you).  You can
one hit kill many enemies by freezing them and punching them, even
ones you can't grapple like mimes.  Once you've gotten use to his
powers, switch to Batman and blow the silver grate in front of you,
pulling the switch behind it.  This opens the door above you so
switch to Superman and fly up there, defeating any mimes with the
above combo.  Use Superman's super strength to pull the orange
handle, creating a mini waterfall which you should hop down and
freeze for Batman.  Continue to the right and use Superman's X-Ray
vision to look through the wall and switch to Batman to realign
the pipes with the wheels.  This opens up a double wheel directly
below you.  Hop down and use the wheel to open the door.  Ignore
the mimes and run through the door.

____________________________

          AREA 7

____________________________

Use Superman's breath/hit technique to kill the mime and goon, then
put out the fires with his ice breath.  Switch to Batman to blow up
the silver box and build the pile to create a lever, which you
should use.  This opens a door to a red wall so switch to Superman
and fly up the red arrow to the left and around to the red wall.
Press Circle/A to start cutting it with your heat vision and direct
it around in the shape of a circle to cut out a section of the wall.
Break the cover behind it to create a waterfall, which you should
freeze for Mr. No Powers down there.  Switch to Batman to climb up
and blow up the silver crate in the corner, revealing a key card.
Bring it back down to the lower level and use it to raise a bridge
across, since the actual one fell into the fire.

Freeze kill the mines across the bridge then flip the double switch.
Freeze the waterfall and climb up, following the path to an
elevator with a silver grate in front of it.  See that on the
elevator?  It's the 2X multiplier brick!  Blow up the grate to gain
access to it and grab it.  If you've been trying for True Hero,
you'll have more than the 100,000 required for this brick, so BUY
IT IMMEDIATELY AFTER FINISHING THIS LEVEL!  It will be vitally
important to your future success.  This level alone has more than
48,000 studs, which is half of the total required, so if you know
for certain that you're not there yet, try and pick up as many studs
now as you can.  When you've gotten the brick, press the button
to take the elevator up.

____________________________

          AREA 8

____________________________

Ignore the build pile for now.  It creates a lever that brings up
a minikit in a silver box, but we'll get that during free play.
Instead, freeze kill the enemies until an electrified bridge is
created.  Destroy the Lego object left of the elevator for an
Electric Suit change.  Use it to cross the electric bridge, being
especially careful on the narrow pieces that connect the bridges
together (you should probably hop over to the next bridge instead
of trying to walk across the narrow pieces).  On the other side,
defeat the goons and mime, then build the pile for an electric
switch.  Use it so Superman can fly across the gap.  Once he meets
up with you, destroy the blue box and build the pile for a button,
then step on it to raise a Lego object.  Break it and build this
pile for a Power Suit change (really?  Why bother with the Electric
Suit?).  Use the Power Suit to blow up the silver support next to
the suit change and you'll finally finish the level.

HINT: MAKE SURE YOU BUY THE 2X MULTIPLIER!!!  If you don't have the
studs, you weren't listening when I said to break everything so
start doing that from now on and repeat a few of the previous story
levels for studs until you can afford it.  It's very vital that you
get it now, as it will make the difference later when we buy all the
free play characters!

Now that you have the 2X multiplier, every stud you pick up is
multiplied and you should have no trouble getting True Hero on
stages now.  Keep grabbing studs and make sure that when you get
300,000 studs you buy the 4X multiplier.  Rather than have 6X like
you'd think, you have 8X as the multipliers stack.  Imagine how
much you'll make once you get the 6X multiplier too!  Just one blue
stud would get us True Hero in this stage and it's the longest one
in the game!  So make sure you buy the 4X multiplier AS SOON AS YOU
POSSIBLY CAN!  Once you have that, it's just a few trips around the
Batcave to get the 800K for 6X and you'll never ever have to worry
about studs again!

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|After beating this level, you should have enough characters to    |
|unlock the All Change! trophy.  Go into any level and choose free |
|play.  Once the level loads, press L/R to swap characters and     |
|touch the icon in the lower right corner that looks like an S.    |
|Once that opens, choose the character you didn't bring along and  |
|tap them (it will make a buzzing sound if that character is in    |
|your party).  Once it loads, this trophy will unlock and you can  |
|exit the level.                                                   |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 __________________________________________________________________
|                                                                  |
|                       JUGGERNAUT CHASE                    [STRY6]|
|------------------------------------------------------------------|
|TRUE HERO:          17,000                                        |
|CHARS UNLOCKED:     None                                          |
 ------------------------------------------------------------------

I'm going to assume that you've gotten the 2X multiplier already.
If not, immediately exit out of this level and buy it (or collect
studs in previous levels until you get enough).  Once you get it,
feel free to continue story mode.

You'll be driving the Batmobile to start with no clear intention of
what to do.  However, be aware that the Batmobile has a grenade
power and Robin's motorcycle has a grapple power so hold Circle/A
and target the silver box in the middle of the vehicle to blow it
up, then switch to Robin and grapple the hook with Square/Y.  This
will pull the door off and two enemies will start shooting at you.
Switch back to the Batmobile and target them with Square/Y.  Once
they're both gone, you'll see two grapple hooks.  Grapple them with
Robin's bike and switch back to Batman to kill the new enemies.
Keep an eye out for the bombs the cameras are dropping towards you
and once you defeat the enemies, you'll get a minikit (Heavy Joker
Goon).  Dodge the remaining bombs and you'll drive up to the side.

____________________________

          AREA 2

____________________________

You're now inside the vehicle and will fight a new enemy: Boba Fett.
Just kidding, but they do look like him with a gray helmet.  Keep
defeating the robots to make their spawners blow up for studs and
a Magnet Suit change pile.  Build it and switch to Robin, climbing
up the wall to the next level.  Kill the robot and turn the wheel
to lower a grapple point for Batman (only temporarily though).
Then use the terminal in the room to the right to drop in a Lego
crate.  Destroy it and build the Sensor Suit change, which you can
use to sneak past the camera to a switch back in the other room.
Use it to deactivate the camera and the force field covering the
ladder.

____________________________

          AREA 3

____________________________

Up here, defeat the robots until their spawner destroys itself then
continue right until you reach an area you can't get past because of
wind.  C'mon Batman, I know you're a Lego figurine but you should be
able to walk past wind!  Instead, switch to Robin and walk down the
nearby magnet wall and follow it to the other side of the windy
generators (be sure to grab the four blue studs at the bottom of
the magnet wall as you walk past).  Break the radar antenna and
build the pile for a button, which disables the vent causing the
wind.


Switch to Batman and turn on your stealth so the nearby camera
doesn't see you.  Walk up to the blue circle to grapple the switch
on the other side, creating the bottom parts of the magnet wall and
disabling security (but not the windy vent that's blocking Batman's
path).  Switch back to Robin and follow the magnet wall around to
the button on the other side, disabling this vent (you can hop up
onto the top of the wall to grab these four blue studs, which you
should do).  To your right will be a spinning globe structure with
three Batarang targets on it.  Carefully line up your target with
one of them and fire it before it can get away (don't do all three
at once, you'll hit the middle and cancel it).  This will slow it
down, making it easier to hit the other two, which finally stops
it.

Now for the tricky part.  See the electric generators blocking our
path?  You'll want to follow the narrow ledge just in front of them.
You'll reach an area below you with a thrown switch and two grapple
points.  Target the Batarang target and fire, giving you a build
pile for two buttons.  Step on them both to open the hatches and
raise the switch, which you should throw.  This extends a bridge
to the front of the vehicle.  Follow the narrow path down to a
wall with a Batarang target and a wheel.  Shoot the Batarang
target and switch to Batman, who is likely still standing in front
of the generators like an idiot, and use your Sensor Suit's x-ray
vision to look through the wall you just dropped.  Switch back to
Robin and use the wheel to align the pipes, which opens the door.
Go through.

____________________________

          AREA 4

____________________________

Break the crate in front of you to make a build pile for a lever,
which opens the door to your left.  Break the crates for studs and
continue on to the left to exit this extremely short area.

____________________________

          AREA 5

____________________________

Lex Luthor and the Joker are waiting here for you!  They've gotten
some Kryptonite and have it secured with force field guns.  Guess
we'll have to disable them since we can't directly attack Lex and
Joker!  Watch out for the laser camera, which shoots a laser
when you get in it's line of sight.

Start by defeating the robots until it's spawner breaks.  Then sneak
past the camera to a grapple point that leads to a small platform
with a force field generator.  Break it to disable one of the guns
then hop down to where the robot spawner was to find another.
Break it too and you'll only have one more to go!

Head left and break the robot here.  Joker will get frustrated and
spawn a spider, so break it too and step on the button.  This will
disable the security around the switch next to the magnet wall and
spawn a minikit (Black Canary).  Flip the switch to disable the
electric floor panel and use Robin to climb the magnet wall to the
final generator.  This disables the force field completely, making
Lex and Joker grimace and ending the level.

 __________________________________________________________________
|                                                                  |
|                          THE BATCAVE                      [STRY7]|
|------------------------------------------------------------------|
|TRUE HERO:          20,000                                        |
|CHARS UNLOCKED:     None                                          |
 ------------------------------------------------------------------

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|This is the perfect level to try for the Unbreakable trophy.  It  |
|only has a few enemies (of which Superman is immune to) and the   |
|first half of the level has no pits to fall into.  The only part  |
|you have to be careful on is climbing up the pit, which will kill |
|you if you fall too far.  Keep in mind that you can get hit, just |
|not die.                                                          |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Whoops!  Looks like we led Lex and the Joker to our secret Batcave!
Hope they don't realize that it's close to Bruce Wayne's manor or
our secret identity will be blown!

Beat up the goons nearby and destroy the crate at the very top for
a lever build pile.  Use it to extend acrobat poles for Robin, which
you should use.  Once at the helipad, defeat the soldiers and
destroy another crate for another lever build pile that extends the
bridge to Batman.  Destroy the computer for an Electric Suit change
pile and switch to Batman to grab it.  Go back across the bridge and
hop down to the beginning.  Head down and to the right to find an
electrified bridge, which you should cross as Batman and use the
electric switch at the end.  Smash the object here and build the
terminal, then switch to Robin to use it and extend the next bridge.
Switch back to Batman (as it's electrified) and some silver bricks
will fall down and prevent you from reaching Lex Luthor and Joker.
Guess we'll have to postpone their trashing for a minute!

Destroy the Batman crate for a lever that disables the electricity
and then continue across the bridge to the right to find a red
object.  Smash it for an Ice Suit change andd switch to Robin to
grab it.  Head back across and put out the fires consuming the
Power Suit change, then use it to destroy the silver bricks in front
of Joker and Lex Luthor.  Head up to them to trigger a cutscene.

(Before you leave, head all the way right to the end of the bridge
and swim out to the top right corner for a lot of studs, then return
back and exit to the next area).

____________________________

          AREA 2

____________________________

We'll now have access to Superman, but you'll have to manually
switch to him using the touch screen, so swap him out for Robin
then use Power Suit Batman to destroy the silver object blocking the
red wall.  Switch to Superman to cut a doorway out and take the
grapple points up.  Destroy the object for a suit change for Robin
(go ahead and switch back to him momentarily to get it), then go
and put out the fires on the left with Superman.  Destroy the silver
grate with Batman and switch Superman back to Robin to use the
acrobat chute.  Double jump up to the acrobat poles and swing across
to a ledge with gold blocking your way to a climbable wall.

Switch back to Superman and use your heat vision to destroy the
gold, then destroy the Batman crate for a grapple point pile.  Build
it and climb up the wall, heading left and putting out the fires
blocking another grapple point.  Not sure why Batman decided to
build his lair like a mountain climbing course but I guess it's up
to him in the long run.  Use Superman to destroy the gold brick
covering another grapple point and destroy the crate at the end
covering ANOTHER grapple point.

Destroy the bricks blocking your way for some studs then switch to
Robin to use the acrobat pole, switching back when you land to
pull the orange handle.  Break the crate to create yet another
grapple point and then freeze the waterfall so we can climb up it.
FINALLY!  We're at the top!  The two pathways to the left and right
only contain some studs, but if you want them be careful not to
fall.

Freeze kill the two enemies and switch to Batman (who is likely
still near the middle of the course, so grapple up to the top).
Blow up the two silver pipes for a double wheel pile.  Build it and
use it to open the door, grabbing the studs as you leave the level.

 __________________________________________________________________
|                                                                  |
|                       ASSAULT THE VTOL                    [STRY8]|
|------------------------------------------------------------------|
|TRUE HERO:          20,000                                        |
|CHARS UNLOCKED:     None                                          |
 ------------------------------------------------------------------

Start this level off by freeze killing the two enemies and grabbing
the studs.  Use Batman to grapple the two hooks on the middle left
and middle right, revealing golden wheels.  Break them with
Superman's heat vision to disable the force field in front of the
door.  Freeze kill two more enemies and Batarang the two targets
above the door.  Use Superman's heat vision to create a doorway in
through the red wall.

____________________________

          AREA 2

____________________________

Freeze kill the two soldiers and defeat the robot (you can't freeze
kill these), then turn your attention to the gold handle at the top
left corner of the map.  You should know by now what to do with gold
objects!  Unfortunately we don't yet have the electric suit, but
smash the two giant crates (defeating the robot behind the right
one) to find the build pile for it.  Use Electric Suit Batman on the
electric switch behind the door, then transfer it to the electric
switch next to the silver door on the right.  This will lower a lift
that takes you to the second floor, so hop up and ride it to the
top.  Destroy the two crates on either side to create a double
wheel, so activate it (or switch to your partner and ride up the
lift if they're still on the ground floor and then activate it) to
open up the doorway.

____________________________

          AREA 3

____________________________

There's a nasty surprise waiting for you when you run towards the
door: kryptonite!  This vile stuff deactivates all of Superman's
powers and leaves him vunerable to attack.  He can still defeat
enemies, but he'll only be as effective as a normal character while
doing so.  Switch to Batman and defeat the goons, then defeat the
three soldiers that jump in after they're gone and the two enemies
that jump in after that.  Run into the new area that the last
enemies ran in from and use the electric switch to deactivate the
kryptonite.  You can then run over to the wires in the top right
corner and cut them with Superman's heat vision.  Run in the newly
opened door and transfer your electricity to the switch, opening
another door (great designing Joker).  Collect the studs and climb
the ladder up.

____________________________

          AREA 4

____________________________

Two robots and a soldier rush you when you enter this area, so make
quick work of them.  A quick look around shows that there's a
terminal we can't use and an area being blocked by a security
camera.  Where do we go from here?  Try the bottom left corner.
Destroy the big green crate for a Power Suit change.  Use it to
destroy the two silver crates in the middle, which creates two
orange handle push lever piles.  Use either Batman or Superman to
push them, opening the hatch beneath you and revealing a giant
rocket with a golden circle.  You know what to do with that:
use Superman's heat vision of course!  This will fire the rocket at
the doorway, opening it up but starting a fire.  Freeze kill the
soldiers, then use the double orange handle to open the doorway.

____________________________

          AREA 5

____________________________

Lex and Joker run off and leave you with three goons to take care
of.  Don't they ever learn what happens to their buddies?  I'd look
for a different line of work if I were them.  But alas, they don't
so just make quick work of them and the robots that follow (head
into the two cubbies they come out of to get a few studs).  Be
careful, as the robots contain kryptonite, which deactivates
Superman's powers.  Grab the key card they drop and use it to open
two panels, revealing crystals.  Use Superman's heat vision on them
and it will reflect into the golden objects above them.  This will
lower a grapple point for you to take up to the next floor.  Use
Batman's grenades to destroy the silver object and hop down into
the gap it reveals to finish the level.

 __________________________________________________________________
|                                                                  |
|                       ATTACK ON LEXCORP                   [STRY9]|
|------------------------------------------------------------------|
|TRUE HERO:          13,000                                        |
|CHARS UNLOCKED:     None                                          |
 ------------------------------------------------------------------

After the amusing cutscene, the receptionist leaves and calls in
soldiers to attack.  Great.  Switch to Superman and freeze kill all
the enemies who attack you.  There will be quite a bit (over 10),
so just keep freeze killing them until the receptionist returns.
So she was an evil robot all along?  That explains it.

The bad thing about this fight is the kryptonite the robot has in
it's stomach area.  Dodge the bullets until it stops and reveals a
Batarang target, which you should hit.  This will close the
kryptonite compartment and the robot will rest their arm on the
desk.  Notice the orange handle on it?  Use it to rip off the gun.
Repeat the process of using the Batarang and ripping off the other
gun and Superman will attack the robot with it's own gun arm.
Switch to Batman and use the grapple point, then destroy the gold
circuit with Superman's heat vision.  This will create two wheel
build piles and a Power Suit change for Batman.  Grab it and build
the two wheels, then destroy the silver wall to find an x-ray wall.
Use Superman's x-ray vision and align the wires with the wheels in
the shape of a U.  Throw the switch to open the doors on both sides.

Head up the right staircase (defeating the enemy here) and head
left, destroying the silver objects here.  Cut the wires with
Superman's heat vision to disable the security camera and use his
heat vision once more to destroy the gold H covering an orange
handle.  Before you pull it, head left and destroy a similar silver
H covering another orange handle, then pull them both to open the
doorway to an elevator.  Hop in.

____________________________

          AREA 2

____________________________

It seems as though you're trapped!  The green bars seem to be
holding you in, but once you realize it's merely kryptonite in laser
form, you'll know what to do next.  Switch to Batman and walk
through the green lasers, destroying the power mechanism next to a
large gold conductor.  This disables the bars and allows Superman
to use his powers again.  Destroy the golden conductor to get an
Electric Suit change pile.  Use it to cross the electricity and
use the electric switch on the other side to disable it.

Head to the right and you'll find another area where you seem
trapped.  Fire seemingly traps you where you are...until you realize
Superman can walk through it!  Do so and use your heat vision to
destroy the grate on the golden door (not the door itself) to
somehow disable the flame and allow Batman to continue across.
Walk through the next fire pillar and use the golden handle to
disable this one too.  Use the electric switch to lower a door to
two generators.

The key here is to raise and lower the temperatures of these
generators.  Do you know of any powers we can use that raise and
lower temperatures?  That's right, Superman has both those powers!
Use your heat vision on the silver circle on the left to raise the
temperature of the first generator.  Once it sets on fire, go over
to the other circle leaking water and freeze it with your cold
breath.  The crane these generators power goes haywire, destroying
the glass to the next area and summoning soldiers to fight you.
Grab the electricity from the switch we just powered and build the
grapple point up.  Freeze kill the two enemies and power the
electric switch up here to power a deconstructor (and open a
kryptonite valve, so be careful if you haven't yet defeated the
enemies).

Hop down to the lower level again and run left to the deconstructor.
Flip the switch to destroy the door and head through it.

____________________________

          AREA 3

____________________________

Down here, grab the electricity from the switch and defeat all the
enemies that attack by freeze killing them.  Break the gold covering
the electric switch on the right side of the room and transfer your
electricity to it to open a door to a Sensor Suit change.  Grab it
and defeat more enemies, then use Batman's x-ray vision on the
right x-ray wall.  Switch to Superman and pull the orange handle to
align the wires and unlatch the left door lock.  On the left x-ray
wall, use Superman's x-ray vision and have Batman use the terminal
to align these wires, unlatching the second door lock.  Go through.

____________________________

          AREA 4

____________________________

Freeze kill all the enemies in the cool minature version of Gotham
until the spawners start spitting out robots, then switch to Batman
and destroy them both.  Four soldiers rappel in, so freeze kill them
all and three flying robots will start to attack (even more like
Boba Fett!).  Use your Batarang to ground them (you may have to run
to the back of the room to reach) and kill them (these ones don't
have Kryptonite).  Go through the newly opened door and you'll
finish the stage.

 __________________________________________________________________
|                                                                  |
|                       ROBOT SKY BATTLE                    [STR10]|
|------------------------------------------------------------------|
|TRUE HERO:          5,000                                         |
|CHARS UNLOCKED:     None                                          |
 ------------------------------------------------------------------

Just an FYI, this level is extremely short and you will obtain
every single collectable on the way to beating this level.  That's
right, all five minikits, the sound bite and the red brick will all
be obtained with no effort on your part to find them, so don't
hesitate to pick them up.  Also, if for some odd reason you don't
yet have the True Hero trophy on Vita, this level will get you it
for sure (but if you've been collecting studs and have the 2x like
I told you to get, you'll have gotten this a long time ago).

Start by freeze killing all six enemies to make a helicopter come
and start attacking.  Use your heat vision to destroy the gold
windshield, causing it to crash and destroy the generator
electrifying the bridge in front of you.  Switch to Batman and
destroy the two robots, which causes the spawner to self destruct
and reveal the Lady Shiva minikit.  Swap back to Superman and
destroy the gold circle, causing the robot to grimace.  Guess it's
alive now?

Anyway, a suit change pile will fall out as will the Manbat sound
bite and the Big Heads red brick.  Grab them and build the Power
Suit change.  As you walk to the right, you'll be ambushed by
spiders, so destroy them quickly and blow up the silver object to
stop the electricity and generate a stud trail (which is pretty
vital since there are hardly any studs on this level).  Grab them
and continue down to attract another helicopter.  Grab the studs
and shoot out the silver windshield here to send this one crashing
down as well.  Pick up the studs and stand on the double button to
raise a Lego object containing an Electric Suit change and the
LexCorp Heavy minikit.

Swap suits and head back up to where we broke the gold circle.  Hop
up to the electric switch and activate it so Superman can come up,
then defeat the robots for another minikit, this one Ra's al Ghul.
Use Superman to destroy the two gold gates revealing two switches
and the last two minikits: Supergirl and Hawkgirl.  Pull the double
switch to end the level.

 __________________________________________________________________
|                                                                  |
|                         GOTHAM METRO                      [STR11]|
|------------------------------------------------------------------|
|TRUE HERO:          17,500                                        |
|CHARS UNLOCKED:     None                                          |
 ------------------------------------------------------------------

Looks like we've gotta dodge that robot's attacks as we go through
the metro.  To start, destroy the box between the two benches for
a wheel build pile, which lets you use x-ray vision on the wall.
Do so and align the pipes with the wheels to open up a grapple
point.  This in turn opens a wall with an orange handle, which opens
up a staircase to the next area.  Do so.

____________________________

          AREA 2

____________________________

Hop down to the subway tracks and follow the tunnel to the right,
where several enemies try to attack us.  Freeze kill them and
continue on, only to nearly be run over by the subway.  That was
close!  Well, for Batman anyway.  The subway screeches past and
runs into the wall, destroying the tunnel.  Looks like we're gonna
have to go another way.  We better check on those passengers to see
if they're alright.  But as you do, the robot will try to attack us
from the ceiling, letting out a few enemies from it's hand.  Defeat
them and the hand will attack again, crumbling a part of the wall
and releasing more enemies.  Grapple them and destroy the gold pipe
in the fresh new hole in the left wall.  This will let out a lot of
water and flood the area the hand is in.  See those wires on the
right that are in the pool?  We're gonna use those to our advantage.

Keep destroying enemies until a hazard crate drops down.  Break it
for an orange handle build pile and head up to the generator to use
it.  Flip the switch to electrocute the hand and reveal a minikit:
Killer Croc.  Go ahead and grab it since it's easily gotten then
head into the wrecked subway.

____________________________

          AREA 3

____________________________

The train collapses as we get out of it so I guess we're not going
back to get anything.  You'll also find a new enemy here: drill
monsters!  They can be grappled, so go ahead and throw them around
to get rid of them then smash the top recycle bin to create a
grapple point, then use it to create a waterfall.  Freeze it with
Superman and climb up to the top with Batman to find another grapple
point.  Swing over and use one final grapple point to bring down
a build pile and summon more drill monsters.

Build the pile with Superman and head up the ladder, destroying the
gold circle when you get up there.  Use the orange handle to find
a Lego object.  Break it and build the pile to create a Power Suit
change for Batman.  Grab it and blow up the silver door on the
subway car, then head through.

____________________________

          AREA 4

____________________________

The robot will finally get us and pull us up a floor before
dropping us and caving in the hole.  Why not just take us up top
and finish us if you're trying to get rid of us?  Oh well.  Blow
up the silver grate to the north and use Superman to cut a door
Head through.

____________________________

          AREA 5

____________________________

We finally get to fight this hand for real now!  It's about time
too as I was getting tired of running from it.  It happens to have
golden knuckles too.  Wonder what we can do with those.  Watch out
for his electric attacks (they'll be shown as a red circle on the
ground) and keep dodging them until it stops.  Target one of the
knuckles with Superman's heat vision until it's destroyed.  You'll
barely have enough time to do so before it retracts and starts
electrocuting you again.  When you do so, you'll uncover a Batarang
target.  Hit it and you'll damage the boss.

The pattern will repeat itself so destroy the other two gold
knuckles and Batarang the targets underneath until all three targets
have been hit, upon which the hand will smash the ground, revealing
a huge Batarang target.  Hop up on the sides so you can reach the
target and hit it with your Batarang to end the level.

HINT: Just a friendly reminder that you should purchase the 4x
multiplier as soon as you have 300K studs.  It will be invaluable in
the long run, especially when we need to purchase characters for
free play that total more than 1,000,000 studs.  Also remember that
when you get it, roam around the Batcave for studs, stopping by the
character creator to regenerate them until you have the 800,000
studs required to get the 6x multiplier.  You'll be surprised how
quickly you get it.

 __________________________________________________________________
|                                                                  |
|                       BRAWL AT CITY HALL                  [STR12]|
|------------------------------------------------------------------|
|TRUE HERO:          10,000                                        |
|CHARS UNLOCKED:     None                                          |
 ------------------------------------------------------------------

Run up the staircase and destroy the gold bar with your heat vision,
which opens up a Power Suit change.  Grab it and head over to the
red wall, cutting it down with Superman to reveal silver pipes
underneath.  Blow those up too to create a waterfall, which by now
you should know means to freeze it.  Head up and build the button,
then stand on it (wait for Batman to stand on his) to reveal a blue
crate.  Pick up the Batman tool box and put it on the green circle
beneath you, then build the lever and pull it.  This raises a
platform.  Notice the golden beams underneath?  Destroy them (not
the whole gold circle) to get an Electric Suit change.  Head back
up the waterfall and hop over to the platform, climbing the electric
wall to the switch.  Deactivate it for Superman, then destroy the
gold hand of the statue.

Build the orange handle and pull it to lower a ladder, then climb
up it and build the semi-hidden pile to create an electric switch.
Transfer your electricity to it to make the clock reverse to noon.
A giant boxing glove then destroys it for some odd reason.  Go
through the door the glove came out of.

____________________________

          AREA 2

____________________________

Destroy the only Lego object here for a Power Suit change and then
use the double orange handle to open the door.  Blow up the silver
behind it and go through.

____________________________

          AREA 3

____________________________

We're on the roof now and the Joker robot is nearby.  Hasn't that
thing learned yet?  We destroyed his hand, destroyed his flying
mechanism mid flight and have regularly foiled plans involving it!
Why not just count your blessings and move on?  Oh well.

Pull the nearby orange handle to raise the ladder to a lever, but
ignore it for now and continue to the right until you reach two
blue boxes and a platform up to a small red wall.  Cut a small
door into the red wall and use Batman on the grapple point to
raise two silver boxes.  Blow them up with grenades, then build
the piles to create antennas for the electricity, which opens the
doorway blocking the orange handled box below.  Hop down and push
the block in question forward to raise two spotlights next to the
levers.  Hop back up and throw the lever to align the spotlight
into the Joker robot's eyes.

Head back left to the ladder we raised and pull the other lever,
which should blind the robot.  Don't worry about that gold colored
object on his hand (it isn't breakable), rather, head in front of
the robot to find a grapple point.  This pulls off his squirt flower
revealing a Batarang target.  Hit it and it turns to reveal a gold
object, which you should destroy with Superman.  If you take too
long, the robot will destroy the spotlights so hurry.  However, if
you already pulled off his flower, you can hit the target and
destroy the gold object without stunning him again.  Once you do so,
the level will be complete.

 __________________________________________________________________
|                                                                  |
|                        WAYNE INDUSTRIES                   [STR13]|
|------------------------------------------------------------------|
|TRUE HERO:          15,000                                        |
|CHARS UNLOCKED:     Green Lantern                                 |
 ------------------------------------------------------------------

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|Keep in mind that the Taking the Plunge trophy can only be        |
|unlocked in this level.  Any time you see an enemy and there is an|
|open gap in the far wall, pick the enemy up with Circle and throw |
|them out of the gap.  They'll break instantly against it and the  |
|trophy should unlock.  If not, keep trying until you get it.      |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With Superman and Wonder Woman holding up the building, it's up to
us (and a few DC heroes) to help finish off the level.  You're given
Cyborg and Robin to start with.  Cyborg has heat vision and can
climb magnet walls, but he's no Superman.  Later on, we'll take
control of Green Lantern, who can fly, destroy silver objects and
rearrange special green objects.  Again, he's no Superman, but it's
still cool to get new heroes to play as.

Start off by destroying the two gold supports to your left with
Cyborg's heat vision.  As you run left, the robot will destroy the
wall, letting villains rush in.  If you're playing the Vita version,
be sure to grab one and throw them out the newly created hole for
a trophy.  Defeat them all and go out the hole.

____________________________

          AREA 2

____________________________

Have Robin use the grapple point and build the pile for a terminal.
Use it to turn the nearby magnet wall so Cyborg can climb up it.
Pull the orange handle at the end and build the grapple point for
Robin.  Destroy the gold boulder and hop up as Robin to climb the
acrobat wall.  Flip the switch to lower the ladder and hop across
the acrobat poles to the platform on the other side.  Fortunately,
a lift breaks through the wall so Cyborg can cross over just as we
reach the platform (we sure do have impeccable timing, wouldn't you
say?).  Swap to Cyborn and pull the orange handle for more acrobat
poles, so swap back and hop up.  Pull the nearby switch to
unelectrify the magnet wall and defeat the mimes that attack
afterwards.

Swap back to Cyborg and climb up the magnet wall.  Use your heat
vision to destroy the gold grate and stand on the double button
to go up the elevator.

____________________________

          AREA 3

____________________________

Head left an a soldier will raise an electric grate, breaking the
control wheel.  Man, why didn't you just shoot him with your heat
vision Cyborg?  Oh well, too late now.  Destroy the objects nearby
and build the grapple point to the generator.  Use it to disable it
and have Cyborg pull the orange handles to break your way through.
That same soldier now breaks the pipe, flooding the area with toxic
gas.  We'll get you once we disable this trap!

Build the wheel the soldier broke earlier, which somehow changed to
controlling something else, and it will cover one of the broken
sections, allowing you to traverse just far enough forward to see a
gold object.  Break it with your heat vision, then switch to Robin
to hit it with his Batarang.  This turns on the fan, redirecting
the toxic gas into it and allowing you to reach a terminal, which
opens up the doorway next to us.  Go through to finally meet up
with that jerk who's been messing with us and give him pain equal
to what he's done to us.  Another guard comes in, so do the same
with him.

Break the two crates near the silver lock to make build piles for
double wheels, which drops the nearby wall and reveals a magnet
wall with timed toxic gas.  Oh boy.  Be careful as you walk up
and only go forward when the gas stops.  Do the same for the
electricity and second toxic gas and you'll reach the next floor.
Pull the lever to open up a chute for Robin and use him to grapple
up to the next floor.  Destroy all the Lego objects on the left to
reach a ladder build pile and switch to Cyborg.  Have him destroy
the gold cover in front of the acrobat chute and hop through as
Robin.  Pull the lever up here to disable the electricity for
Cyborg and switch to him to walk up the magnet wall to this floor.

Once both of you reach this floor, several enemies fall down.
Destroy them with grapples and two enemies open the door and rush
in to aid their fallen comrades.  Slip past them into the doorway.

____________________________

          AREA 4

____________________________

Switch time!  You're now playing as Batman and Green Lantern.
Hop up the grapple point and the mime will shoot at you, but will
be confused when no one shows up.  Destroy him when he comes to look
around and run out the now open elevator door.  Break the blue crate
for a grapple point and use it to pull up a crate with a key card in
it.  Use it on the card reader to the north and grab the Electric
Suit from the suit change, destroying the soldiers who rappel in.
Grab the electricity from the switch and use Green Lantern to fly
across the gap.  The robot attacks the wall again, sending spiders
flying in.  See the silver support beam?  Hold Square/Y to target
it until the symbol changes from a triangle to a star and fire
(if you do it while the symbol is triangle, you won't blow it up).

Switch to Batman and run across the pillar bridge.  Keep running
towards the right and transfer your electricity to the electric
switch.  This drops a translucent green cube, which is Green
Lantern's specialty blocks.  Switch to him and use it to transform
it into a feather, tickling the robot somehow.  Strange.  Head up
the section that just fell down over the fire gap.

____________________________

          AREA 5

____________________________

Switch to Batman and continue upwards through the electric field.
Destroy the soldier and head to the top left corner, where a double
switch is.  Use it to disable the electricity and turn the diodes
into green diodes.  Whenever you see that color green, Green Lantern
can do something with it, so switch to him and rearrange the diodes
into a cannon.  Pull the switch to destroy the wall and reveal a
green wall beneath it.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                    PREP FOR THE FUTURE                           |
|------------------------------------------------------------------|
|                                                                  |
|You'll need Cyborg to get some of the minikits in the upcoming    |
|free play levels.  There are four buttons here that need to be    |
|pressed in the right order.  Unfortunately, it's random, so do    |
|your best to remember the order and when you do, the minikit will |
|appear in the center.  Just in case, my order was top left, bottom|
|right, top right, bottom left.                                    |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rearrange the wall into a 100T weight and switch to Batman.  Head
right onto the platform we came to this area on and use the new
grapple point to pull down a beam, creating a huge build pile.  Build
the fan and ride it up to the next floor.

The robot again destroys the wall, letting in unnecessary pests.
Head right and use Green Lantern to destroy the silver statue,
turning it green.  Rearrange the statue into defribulators, which
Green Lantern uses to shock the robot.  Ouch!  Rearrange them again
to save the annoying civilian screaming 'help!' every two seconds.
He'll open the door for you, but let in two goons.  Destroy them
and enter the door.

____________________________

          AREA 6

____________________________

It's finally time to set this robot down once and for all.  Wait
for it to come up from below and dodge it's heat vision until it
stops.  The robot's eyes change to Batarang targets, so quickly
whip out your Batarang and fire it at them both.  This will cause
the robot to strangely hack up a green object (did the Joker create
artificial life?), which you should morph with Green Lantern.  He
will turn it into a pepper shaker, which causes the robot to
sneeze and lose his grip on the building.  It's almost as if we're
facing Joker himself!

However, the robot will grab hold of a neon green rod affixed to
the floor.  Guess what we have to do?  Defeat the enemies quickly
and morph the base of the pillar into a generator, shocking the
robot and releasing his grip.  The robot, however, will climb back
up just fine and return to shooting you with his laser sight.
Again, quickly dodge his attacks and shoot his eyes with the
Batarang when you get a chance.  Morph the object he hacks up into
a boxing glove, which smashes the robot.  Ooh, that's gotta hurt!
He reaches up and clings to a different pillar this time, one with
a silver base.  Charge up Green Lantern's attack and destroy the
base again.  This time, the robot falls for good, just as Cyborg
and Robin arrive.  Thanks for nothing guys.  That will, however,
end the level.  Only one more to go!

 __________________________________________________________________
|                                                                  |
|                        THE FINAL BATTLE                   [STR14]|
|------------------------------------------------------------------|
|TRUE HERO:          1,000                                         |
|CHARS UNLOCKED:     None                                          |
 ------------------------------------------------------------------

This is it, the final battle against Lex Luthor!  It's a short one
though, but there are a couple things we have to do before we beat
him, so start by switching Superman out for Robin.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                    PREP FOR THE FUTURE                           |
|------------------------------------------------------------------|
|                                                                  |
|Two of the characters required for completing free play are       |
|located in this mission.  The first is Aquaman and is located to  |
|the right of your starting location.  Use Batman and Robin to pull|
|off the grate containing the minikit and collect it.  The second  |
|is Flash.  Switch to Superman and look behind the boss.  See that |
|face with golden eyes behind it?  You'll need to use Superman's   |
|heat vision to destroy both of the eyes.  The minikit will appear |
|afterwards so collect it.                                         |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After you've collected the two minikits, look at Lex's robot
carefully.  Notice the gold cover on it's face?  Melt it off with
Superman's heat vision.  Be extremely careful as the boss can
actually hurt Superman!  Lex will laugh and take off, switching to
a silver cover.  Switch to Green Lantern and use his charged shot to
destroy the silver cover.  He'll come back with another gold cover
so switch back to Superman and shoot it off.  Again, he returns
with a silver cover so shoot that one off too.

This time he's changing things up and dons a black cover that can
only be broken with a deconstructor (naturally a Lex Luthor
exclusive ability) and opens up a prism that he uses to reflect
his deconstructor beam around the level.  Jump over it to dodge it
and look where we got Flash's minikit.  See the silver object in
what appears to be the face's mouth?  Shoot it with a charged Green
Lantern shot, then morph the green bricks underneath to create a
handle (1/3).  Next, go to the right side of the level and pull the
double orange handles (watch out for the beam).  This will drop a
wall on the truck, revealing another green object.  Cut it out of
there with Superman's heat vision then morph it into a hammer head
(2/3).  Finally, use Batman and Robin on the double grapple points
on the left side of the screen to reveal a magnet wall.  Climb up
it with Cyborg and flip the switch to open up the greenish wall,
revealing another green object.  Cut it out with either Cyborg or
Superman and have Green Lantern morph this one into an anvil (3/3).

Fly over to it and use the green hammer & anvil and watch as Green
Lantern smashes Lex with it.  Build the pile that is created to
create a deconstructor and pull the lever on the back side to
destroy Lex's cover.  Finally, use the grapple point next to the
deconstructor to pull Lex Luthor out of his robot.  Congrats, you
just beat the story mode and saved Gotham City!  You've now
unlocked Justice League mode and can revisit the levels in free
play mode to get the collectables we passed up the first time.
You may have finished the story but the fun's only just begun!

NOTE: If you happened to grab just enough studs to True Hero every
level and didn't go out of your way for any extras, you'll have
exactly 300,000 studs when you finish this mission.  You should have
no excuse now to not have the first two multiplier extras now and
if you truly haven't any more studs than the 300,000 you need, make
SURE to get the 6X multiplier now before getting anything else.  You
will need it to make up the deficit required to pay for the
necessary free play characters we'll be buying shortly that will be
required to complete it.

______________________________________________________________________________

                           III. FREEPLAY WALKTHROUGHS                  [FREEP]

______________________________________________________________________________

In order to complete free play and get all the collectables, we'll need five
character minikits first.  If you've been following my guide from the
beginning, you'll only be missing one: Lex Luthor.  For the others, check
under Arkham Estate and The Final Battle for their locations.  Once you're
done, prepare for the final minikit before we start going through the
missions.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                    PREP FOR THE FUTURE                           |
|------------------------------------------------------------------|
|                                                                  |
|There's one last character we need for free play: Lex Luthor.     |
|Go to Attack on LexCorp and select free play.  Ignore the rest of |
|the level for now and keep playing until you reach the second     |
|area.  Walk through the electricity with Electric Suit Batman and |
|once you reach the other side, you'll see a hatch.  Switch to     |
|Robin and go through, then hack the terminal next to it.  It will |
|open the door to a minikit: Lex Luthor.  Grab it and exit.  We'll |
|be back in a little while to complete it.                         |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now that you have all five minikits, head to the shop and purchase the
characters.  You'll need 300,000 for Flash, 100,000 for Aquaman, 100,000 for
Poison Ivy, 100,000 for Cyborg and 500,000 for Lex Luthor.  If you collected
the multipliers when I told you to, you should have enough to buy all four.
If not, replay the story missions to get True Hero on all of them.  By the
time you do, you should have enough.  If you STILL don't, grab the studs
around the Batcave and replay ACE Chemicals with multipliers and you should
come up with the money.  But with all three multipliers, you can make 500,000
in one run of exploration so it shouldn't take long to make the money up.

Just to let you know, your main character should be Superman.  He has most
of the powers in the game and is invincible to boot.  Another note: once
you've bought and obtained all five multiplier studs (and amassed an
amazing x3840 multiplier), feel free to purchase everything in the shop.
You won't need to save your studs anymore as you'll be making almost 400K
on one single gold stud!

You may want to start with the Gotham Metro and Brawl at City Hall levels,
as they contain the remaining stud multiplier bricks.  Entirely up to you,
but you will never have to go out of your way for another stud again with
them, as you'll be making almost 4 mil per blue stud and half a mil
with a gold stud.  Just a recommendation, but it'll really help you
in the long run.  See those sections for their precise locations.

 __________________________________________________________________
|                                                                  |
|                        GOTHAM THEATRE                     [FREE1]|
|------------------------------------------------------------------|
|TRUE HERO:          50,000                                        |
|MINIKIT CHARS:      The Penguin, The Riddler, Harley Quinn,       |
|                    Riddler Goon, Bruce Wayne                     |
|SOUNDBITE:          Bane                                          |
|RED BRICK:          Score x4                                      |
 ------------------------------------------------------------------

Start off by running to the left and destroying the red harp in the
top left corner for Bane's sound bite (SOUND 1/1).  You should
already have the red brick, but in case you don't, switch to Power
Suit Batman and destroy all the tables.  Once you find the four
silver tables and destroy them, the airplane in the center will open
and reveal the red brick (BRICK 1/1).

That should wrap up the extras in this location, so go around and
destroy the 15 enemies and defeat Harley Quinn again to go to
area 2.

____________________________

          AREA 2

____________________________

Alright, time for the first minikit!  See the green drumset in the
corner?  Use Green Lantern to morph it into a guitar, which blows
the amp and takes you to a new area!

____________________________

       SECRET AREA 1

____________________________

Defeat the goons and switch to Poison Ivy, then remove the vine in
the far left section of the room.  You'll free a green gnome, so
morph him into a switch, then use it to get rid of Clayface's ugly
face.  Take the studs and minikit behind it to get The Penguin
(MINIKIT 1/5).  Go back to Area 2.

____________________________

          AREA 2

____________________________

Use your batarang on the three targets and play the instruments in
order of their color.  Switch to Robin and destroy the crate,
building the ladder in the process.  Pull the double lever and go
back up the stairs and through the door.

____________________________

          AREA 3

____________________________

Switch back to Superman and pull the orange handle in front of you
when you walk in.  Hop in and destroy the frontmost crate for a
minikit: The Riddler (MINIKIT 2/5).  Continue down the stairs and
use heat vision on the red wall in the top right corner.  Grab the
minikit for Harley Quinn (MINIKIT 3/5).  Then switch to Sensor Suit
Batman (if you don't have him use the Super Freeplay icon to swap
one of your extra characters for him).  Sneak past the camera and
disable the security by pulling the lever.  Then pull the double
rod to get to area 4.

____________________________

          AREA 4

____________________________

Proceed through this area as normal by using Superman to search
the safes and defeating the goons when they appear.  Then beat the
Riddler when he makes his way down the elevator (you can actually
freeze him with Superman to make things easier).  Use the key card
and switch to get to area 5.

____________________________

          AREA 5

____________________________

Freeze the waterfall on the right and follow the narrow path to a
flower pot, in which you'll find the Riddler Goon minikit (MINIKIT
4/5).  Hop down and use Lex Luthor's deconstructor on the black
lock on the right door, then switch to Robin and use the acrobat
chute.  Grab the level's final minikit, Bruce Wayne (MINIKIT 5/5).
This is the level's final collectable so go ahead an leave the
level now.  Ignore the warning about it not saving your progress.
It still saves the collectables, just not how far you've progressed
into the free play level (which accounts for nothing).

 __________________________________________________________________
|                                                                  |
|                        THE JOKER GETAWAY                  [FREE2]|
|------------------------------------------------------------------|
|TRUE HERO:          35,000                                        |
|MINIKIT CHARS:      Killer Moth, Bane, Robin (Classic Suit),      |
|                    Joker Goon, Tim Drake                         |
|SOUNDBITE:          Captain Boomerang                             |
|RED BRICK:          Stud Magnet                                   |
 ------------------------------------------------------------------

You'll see your first objective without even moving: the gold door
up the stairs.  Shoot it with Superman's heat vision for a switch.
Pull it to make a Batman symbol out of studs and put a minikit in
the middle, Killer Moth (MINIKIT 1/5).  Use Power Suit Batman to
blow up the silver grate on the magnet wall and head up it to find
your first gargoyle.  We're gonna have to destroy nine of them to
get the red brick (GARGOYLE 1/9).  To the left is another one
(GARGOYLE 2/9).  Use the grapple point and build the missing magnet
wall, then climb up it to find another gargoyle to your right
(GARGOYLE 3/9).  Hit the Batarang switch and pull the hanging rod,
then grapple across the ledge to find another gargoyle that gives
us a build pile (GARGOYLE 4/9).  BEFORE YOU USE THE WHEEL, WALK
ACROSS THE MAGNET BRIDGE TO THE GARGOYLE.  If you don't, then you'll
have to pull some fancy moves to get to it and it's not worth it.
Watch that you don't fall at the end or you'll have to climb back
up (GARGOYLE 5/9).

Go back across and use the wheel to raise the magnet wall and
find two more gargoyles (GARGOYLE 7/9).  Grapple across to find
the last two gargoyles (GARGOYLE 9/9) and get the red brick:
Stud Magnet (BRICK 1/1).  This is also a useful extra as it pulls
nearby studs to you (even some out of reach), but it's not worth
it yet if you haven't got the stud multipliers.

Build the generator and climb the magnet wall to the top.  Use
Power Suit Batman to destroy the silver objects up here and build
the lever.  Use Magnet Suit Robin to climb the wall and follow it
to the left.  About halfway, jump off the magnet wall and follow
the path to the middle up to find a golden gargoyle.  Use Superman
to break it for a minikit, Bane (MINIKIT 2/5).  Then jump down to
the platform on the left and use Power Suit Batman to blow up the
silver gargoyle for a third minikit, Robin (Classic Suit) (MINIKIT
3/5).  Finish the area as normal by carrying this tool box down,
then grabbing the tool box we ignored and the one behind the
orange handle door and building the Robin Copter.

____________________________

          AREA 2

____________________________

Start by running to the left until you find a billboard on golden
support beams.  Break them with Superman's heat vision and you'll
get the Captain Boomerang sound bite (SOUND 1/1).  There's one on
the right side, but it's simply studs.  One of the minikits is
obtained by smashing 5 Joker balloons.  There's one just to the
right of the billboard we just got the sound bite from (BALLOON 1/5)
and another on the right side inbetween the top and bottom parking
spots (BALLOON 2/5).  Now use Power Suit Batman to destroy the
silver car in the bottom left corner.  Build the pile and align
the cannon with the orange push handle, then use the cannon to hit
Joker.  Go to the right side and destroy the second silver car in
the top right corner, then use the strength tester to hit Joker
a second time and lower the wall in front of us.

Climb up the wall with Magnet Suit Robin and smash the balloons
on the right side (BALLOON 3/5).  Climb up the magnet wall on the
left and follow the path until you reach the wheel, then dip down
into the pit on the left.  Use your Batarang to destroy the balloons
on the pole to the left (BALLOON 4/5) and then switch to Superman
to destroy the gold grate to your right.  Go through to get the
Joker Goon minikit (MINIKIT 4/5) and climb all the way back up
to the top.  This time, hop down onto the ledge on the left with
all the blue studs and destroy the final set of balloons to make
a minikit appear on the ground.  Jump down and grab it for Tim
Drake (MINIKIT 5/5).  Return to the roof one final time and turn
the wheel to finish the level.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|Now that you've gotten the Bane minikit, you can get the Bane of  |
|my Life trophy.  Purchase him from the shop for 200,000 (with x48 |
|this is half of a trip around the Batcave) and go into free play. |
|Choose any level and choose Bane as your main character.  Switch  |
|your partner to Batman and destroy him to unlock the trophy, then |
|quit out of the level.  It may take a few tries to unlock the     |
|trophy so don't get discouraged if it doesn't unlock on the first |
|try.  Just try again until it does.                               |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 __________________________________________________________________
|                                                                  |
|                        ARKHAM ESTATE                      [FREE3]|
|------------------------------------------------------------------|
|TRUE HERO:          18,000                                        |
|MINIKIT CHARS:      Poison Ivy, Asylum Inmate, Catwoman, Two Face |
|                    Goon, Killer Frost                            |
|SOUNDBITE:          Clayface                                      |
|RED BRICK:          Fast Build                                    |
 ------------------------------------------------------------------

You should already have one of the five minikits in this level as I
already told you to get it back in story mode, however, if you
didn't listen, I'll mention it briefly in a seperate paragraph.

At the start, you'll see a golden fence.  Use Superman's heat vision
to break it and head through, but be extremely careful.  Walk to the
next square only after the electricity shifts in front of you (or
simply switch to Electric Suit Batman to ignore it).  At the end,
swap to Robin and hop through the acrobat chute.  It will take you
to a reverse electric puzzle.  Walk up and hop over the electrified
square as it reaches the middle, then grab the red brick, Fast Build
(BRICK 1/1).  Flip the switch to deactivate the electricity and head
back through the chute and out to the main area.

You can use Poison Ivy to recede the vines instead of searching for
the weed killer this time, so do so.  Follow the level around to
where the massive toxic goo trail is and use Aquaman to clean it up,
the have Poison Ivy recede the second vine.  Head to the bottom left
and use Superman on the orange handle to break the wall open for
easy access, then head to the bottom right corner where you'll find
a red and yellow treadmill.  Switch to the Flash and run on it while
holding Circle/A to light up all three lights.  As soon as you do,
you'll activate the sound bite, which will promptly run away from
you.  Using Flash's super speed, follow it around the map until you
catch it (if you fail, you can always reactivate the treadmill to
start over).  It may take a few tries to get it, but you'll get the
Clayface sound bite afterwords (SOUND 1/1).

Switch to Poison Ivy to recede the third vine and head up to where
the Power Suit change was in story mode.  Notice the black wall
stopping you from getting a minikit?  Use Lex Luthor to deconstruct
the wall and grab it to get the Asylum Inmate minikit (MINIKIT 2/5).

(Only follow this paragraph if you've missed Poison Ivy's minikit in
story mode.  With all three vines receded, you'll have access to the
full map now.  Switch to Power Suit Batman and head to where we
receded the third vine to find the first silver tank.  Blow it up
(1/3) and head all the way left and follow the path up to where we
started the level.  On your right should be the second tank (2/3).
Follow the path around to a silver gate, under which is the last
silver tank (3/3).  This causes the minikit to appear where the
plant monsters came from.  Follow that path to the end to get the
Poison Ivy minikit (MINIKIT 1/5)).

Now head up to the silver gate in the top corner and blow it up with
Power Suit Batman.  Notice how Catwoman left her bike here?  Let's
ensure she can't use it later to escape and thrash it.  You'll end
up getting the Catwoman minikit after it's gone (MINIKIT 3/5).
Head through the doorway to area 2.

____________________________

          AREA 2

____________________________

This area is devoid of collectables, so simply beat it as normal and
head to area 3.

____________________________

          AREA 3

____________________________

Go ahead and destroy the two Two Face plungers on the ground floor
to build the objects, then use Superman to align them properly.
Switch to Robin and head up the pillars to the top and use the
grapple point, then use the acrobat poles to the right to jump over
to the Two-Face Goon minikit (MINIKIT 4/5).  Hop back over and
watch the goon drop the final Two Face plunger, then build it and
use Superman on the orange handle to create an exit to area 4.
Take it.

____________________________

          AREA 4

____________________________

You'll see three waterfalls when you enter this area.  Freeze the
middle one as Superman, then climb up to the top and hop up through
the gap in the fencing.  On your left is a frozen minikit, so use
your heat vision to get the Killer Frost minikit (MINIKIT 5/5).
That wraps up this level for collectables so go ahead and exit the
level.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|Another trophy is unlockable now that you've gotten the Catwoman  |
|minikit: Siamese Bat.  Purchase Catwoman in the store for 100,000 |
|and take her into a free play level with Batman.  Hold Circle to  |
|activate her stealth power and then use Square todestroy Batman.  |
|It may take a couple tries, but keep trying until it unlocks.     |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 __________________________________________________________________
|                                                                  |
|                        ARKHAM ASYLUM                      [FREE4]|
|------------------------------------------------------------------|
|TRUE HERO:          40,000                                        |
|MINIKIT CHARS:      Asylum Patient, Mad Hatter, Scarecrow, Mr.    |
|                    Zsasz, Mr. Freeze                             |
|SOUNDBITE:          General Zod                                   |
|RED BRICK:          Score x6                                      |
 ------------------------------------------------------------------

You should have already gotten the red brick for this level, so I'll
only mention it in passing.  Start by using Superman to put out the
fires and then switch to Robin.  Climb up the stairs and use the
acrobat chute to reach the first minikit, Asylum Patient (MINIKIT
1/5).  Go back through and use Aquaman to sink to the bottom of the
mini lake.  Pull the orange handles to get the second minikit:
Mad Hatter (MINIKIT 2/5).  Swap to your partner and switch to
Electric Suit Batman to cross the pipe.  Grab the electricity to
stop the fan, then switch to Superman to cut the wires to your
right.  This stops a fan next to a minikit, so keep it in mind.
Swap back to Aquaman and build the two platforms for Batman and
pull the switch to lower the electric switch.

Swap back to Electric Suit Batman and hop across the platforms,
hopping over the electric pipe.  You'll see a silver door.  Switch
to Power Suit Batman and use an explosive on it, then walk to the
left and grab the Scarecrow minikit by the fan we disabled earlier
(MINIKIT 3/5).  Head back and transfer the electricity to the
switch to distract Killer Croc and swap back to Aquaman.  Destroy
the underwater arch and build the switch, draining the pool.
Use the double wheel to access Area 2.

____________________________

          AREA 2

____________________________

Simply freeze the waterfall with Superman, then climb up and melt
the ice on the ladder with his heat vision to skip this area
entirely.

____________________________

          AREA 3

____________________________

Use Superman to unfreeze the wheels, then use them both and destroy
Mr. Freeze.  Freeze the waterfall and climb up it, then head left
to find an orange handle.  Use it to open up a hatch, then fly up
the red arrow to collect the Mr. Zsasz minikit (MINIKIT 4/5).  Head
back down and use the keycard to open the inoperable suit change,
then head back up to flip the switch.  Freeze the two geysers and
fly across as Superman.  Use heat vision to melt the ice on the
elevator and take it up.

____________________________

          AREA 4

____________________________

(If you missed the Score x6 brick, head left and use the acrobat
chute as Robin, then break the box to get it).

Freeze kill all the goons and realign the wires in the x-ray wall to
stop Mad Hatter, then use Electric Suit Batman to walk across the
security camera.  Use the terminal and throw the double switch to
go to area 5.

____________________________

          AREA 5

____________________________

Use Electric Suit Batman to get past security, then use Magnet Suit
Robin to climb up the magnet wall and deactivate the lasers.  Switch
back to Electric Suit Batman and walk to the gold jail cell.  Switch
to Superman (make sure you're not on the electric floor) and break
the gold door with heat vision.  Grab the Mr. Freeze minikit (MINIKIT
5/5) and switch back to Electric Suit Batman.  Keep walking until
you see a green pipe.  Use Green Lantern to rearrange it into a
switch, which opens the door nearby.  Go in and and use the wall to
find a new type of puzzle.  Rearrange the pieces using Circle/A to
swap them until you make a question mark.  The wall will then open
up and give you the General Zod sound bite.  That does it for the
collectables so go ahead and exit the stage to save our progress
(ignore the warning, it will still save collectables).

 __________________________________________________________________
|                                                                  |
|                        ACE CHEMICALS                      [FREE5]|
|------------------------------------------------------------------|
|TRUE HERO:          52,000                                        |
|MINIKIT CHARS:      Clark Kent, Freeze Goon, Black Mask, Vicki    |
|                    Vale, Captain Cold                            |
|SOUNDBITE:          Harley Quinn                                  |
|RED BRICK:          Score x2                                      |
 ------------------------------------------------------------------

Start by hopping down through the broken rail in front of your
starting location.  You'll see a giant golden hatch.  Break it with
Superman to create a lift, which takes you up to a minikit hidden
behind a vine.  Switch to Poison Ivy to release it and grab the
Clark Kent minikit (MINIKIT 1/5).  Break the lego object for a
grapple point to head back up and use the grapple point up the
stairs.  Pull the underwater switch with Aquaman and get the first
sample.  Defeat the goons to get the keycard and head to area 2.

____________________________

          AREA 2

____________________________

Defeat the goons to make the mimes lower the bridge, then head
across.  Use Superman to put out the fires in the top corner (after
the cutscene of course) and switch to Electric Suit Batman.  Climb
up the ladder and use the switch.  Run left to grab the sample,
then defeat the goons for the key card.  Take it back right to open
the hatch, then use Aquaman to throw the underwater switch.  Once
the water is gone, switch to Superman and destroy the gold object
for the Harley Quinn sound bite (SOUND 1/1).  Use Magnet Suit Robin
to climb the wall, then jump down and build the grapple point.
Throw the double switch, then ride up and turn the double wheel to
get the third sample.  Head to area 3.

____________________________

          AREA 3

____________________________

Switch to Hazard Suit Robin and grab the fourth sample, then finish
the color puzzle and head across to the electric pipe.  Climb it as
Electric Suit Batman and disable the electric switch so your partner
can climb up.  Use Hazard Suit Robin to grab the obvious minikit
by the grapple point barrels, Freeze Goon (MINIKIT 2/5), then head
up and collect the fifth sample.  Defeat the goons and head to
area 4.

____________________________

          AREA 4

____________________________

Switch to Aquaman and clean up all four goo puddles nearby to get
the Black Mask minikit (MINIKIT 3/5).  Use Electric Suit Batman to
lower the acrobat poles and use Robin to hop across.  Build the
terminal and activate it to extend the bridge.  Use Power Suit
Batman to destroy the silver wall and pull the orange handle, then
go to area 5.

____________________________

          AREA 5

____________________________

Hop across the gap and jump up the acrobat wall, then build the
grapple point and destroy the silver base.  Walk across the
makeshift bridge, then destroy object and build the lever to drop
the ladder.  Use Superman to blow out the fires and cross the
gas, then build and step on the button.  use the double lever to
head to area 6.

____________________________

          AREA 6

____________________________

Head right to the green pipe and use Green Lantern to rearrange
it into a switch.  Flip it to open up the gate to the nearby fan
and ride it up to the fourth minikit: Vicki Vale (MINIKIT 4/5).
Use Superman on the x-ray wall and realign the pipes to open a
double switch.  Use it to go to area 7.

____________________________

          AREA 7

____________________________

You can bypass most of this area by flying up the red arrow as
Superman, then flying across the gap where the catwalk broke.
Switch to your partner, switch them to Superman and do the
same.  You can then flip the double lever, freeze and climb
the waterfall and blow up the silver elevator door to reach
area 8.  (If you missed the red brick, SHAME ON YOU!  It's on the
elevator as you ride up and it's one of the most important in the
game).  (BRICK 1/1)

____________________________

          AREA 8

____________________________

The final collectable is quite easy: build the lever pile and
throw it to raise a silver box.  Blow it up for the final
minikit, Captain Cold (MINIKIT 5/5).  From here, just freeze
kill the goons to make the eletric bridge appear.  Head
across it and switch to Power Suit Batman to destroy the
silver support to complete the level.

 __________________________________________________________________
|                                                                  |
|                        JUGGERNAUT CHASE                   [FREE6]|
|------------------------------------------------------------------|
|TRUE HERO:          21,000                                        |
|MINIKIT CHARS:      Heavy Joker Goon, Two-Face, Katana, LexBot,   |
|                    Black Canary                                  |
|SOUNDBITE:          Hush                                          |
|RED BRICK:          Regenerate Hearts                             |
 ------------------------------------------------------------------

You'll start off as the Batmobile and Robin's motorcycle.  If you
forgot how to beat this part, use the Batmobile to destroy the
silver cube and use Robin to pull the grapple point.  Defeat the
robots to create grapple points, then use Robin again.  Defeat two
more robots and a minikit will drop.  Be sure to line up with it so
you get it or you'll have to restart the level!  You'll get Heavy
Joker Goon for your troubles (MINIKIT 1/5) and go to area 2
afterwards.

____________________________

          AREA 2

____________________________

Climb up the magnet wall with Magnet Suit Robin and destroy the
gold object at the top for another minikit: Two-Face (MINIKIT 2/5).
Use Sensor Suit Batman to climb up the ladder to area 3.

____________________________

          AREA 3

____________________________

Destroy the red & green antenna and build the pile to get another
treadmill.  Switch to the Flash and use it to deactivate the force
field to your left.  Hop down to the secret area.

____________________________

       SECRET AREA 1

____________________________

Destroy the upper right crate to get the sound bite for Hush (SOUND
1/1).  Then head back up the grapple point to area 3.

____________________________

          AREA 3

____________________________

Head right and traverse the magnet wall.  Destroy the antenna to
build a button that stops the vent.  Use Sensor Suit Batman to grab
the grapple point and use Magnet Suit Robin to climb the magnet
wall across.  Step on the button to disable the vent and use
Superman to cut through the red wall for another secret area.

____________________________

       SECRET AREA 2

____________________________

Several goons rush you when you enter so destroy them quickly for
a key card.  Use it in the machine to raise a crystal, allowing you
to destroy the rightmost gold object.  Now turn the wheel to the
left and use the crystal again to destroy the gold object on the
left.  This will raise the wall and allow you to collect the
Katana minikit, as well as a few studs (MINIKIT 3/5).  Use the
grapple point in the main room to return to area 3.

____________________________

          AREA 3

____________________________

Hit the three rotating targets to disable the electricity and
head around it to the drop.  Use the Batarang target and build
the two buttons then use them.  Use the switch and then go
across the bridge.  Keep heading right to the edge of the vehicle.
See the hanging rod at the front of it?  Grab onto it and drop
down to the LexBot minikit (MINIKIT 4/5), then head back up and
hit the Batarang target.  Use your x-ray vision to realign the
wires and go to area 4.

____________________________

          AREA 4

____________________________

Destroy the nearby crate for a lever, then head left to the
final area.

____________________________

          AREA 5

____________________________

Use Superman's heat vision to destroy the gold object as soon as we
head in.  Use Robin on the acrobat chute and step on the button to
open the door.  Step on both red squares to get the Regenrate Hearts
red brick (BRICK 1/1).  Destroy the robots and the spider to
lower the force field to a switch that unelectrifies the magnet wall,
allowing you access to the final minikit, Black Canary (MINIKIT 5/5).
Climb the magnet wall and destroy the force field generator, then
destroy the second one by the robots. Grapple up on the right to the
final one to finish the level.

 __________________________________________________________________
|                                                                  |
|                           THE BATCAVE                     [FREE7]|
|------------------------------------------------------------------|
|TRUE HERO:          22,000                                        |
|MINIKIT CHARS:      Batman (ClassiC Suit), Batgirl, Alfred        |
|                    Pennyworth, Nightwing, Poison Ivy Goon        |
|SOUNDBITE:          Killer Croc                                   |
|RED BRICK:          Minikit Detector                              |
 ------------------------------------------------------------------

Defeat the goons and destroy the gold object nearby for a build
pile.  Use it to build an electric switch.  Keep it in mind and
switch to Electric Suit Batman to cross the electrified bridge to
the right.  Grab the electricity from the switch over here and take
it back to the switch we just built to open the character creation
pods to a minikit.  Grab it for the Batman (Classic Suit) character
(MINIKIT 1/5).

Head back right and destroy the red box for a terminal.  Use it
to extend the bridge and cross it with Electric Suit Batman.  Head
all the way right to find a crate on fire.  Use Superman to put out
the flames and break the crate to grab the Batgirl minikit (MINIKIT
2/5).  Now switch to Aquaman and hop into the water.  Fall down the
nearby waterfall and grab the underwater sound bite, which is
Killer Croc's (SOUND 1/1).  Now swim over to the platform with the
ladder and use your Batarang to take out the four small objects in
the water for a third minikit: Alfred Pennyworth (MINIKIT 3/5).

That should just about do it for this part of the level, so break
the silver debris between you and Lex Luthor/Joker and head to area
2.

____________________________

          AREA 2

____________________________

Break the silver debris and cut the red wall as Superman to gain
access to a grapple point.  Head up and destroy the silver object
on the wall (SILVER 1/3).  We'll need to find two more before we
can get the miinikt.  Put out all the fires on the left and destroy
the silver grate covering the acrobat chute.  Go through it to the
next floor and cross the acrobat poles.  Destroy the giant gold
object to gain access to a climbable wall, so climb it and head up.

As you cross the catwalk, you'll notice another silver object
(SILVER 2/3).  Put out the fires and head to the next floor.
Destroy the gold object and grapple across, then destroy the crate
for another grapple point.  Up here you'll find the third silver
object (SILVER 3/3), which gives you the Nightwing minikit (MINIKIT
4/5).  Next to that is a green object, so switch to Green Lantern
and rearrange it into a jackhammer, granting you access to the
red brick, Minikit detector (BRICK 1/1).  You won't need it with
this guide, but it'll help clarify things if you can't understand
what to do.

Jump up more acrobat poles and pull the orange handle for a
freezable waterfall.  Climb up it and notice the crate to the right
with vines covering it.  Use Poison Ivy to remove them and break
the crate for the final minikit: Poison Ivy Goon (MINIKIT 5/5).
Break the two silver pipes for wheels, then use the double wheel
to exit the stage.


 __________________________________________________________________
|                                                                  |
|                        ASSAULT THE VTOL                   [FREE8]|
|------------------------------------------------------------------|
|TRUE HERO:          28,000                                        |
|MINIKIT CHARS:      Shazam, Vixen, Commissioner Gordon, Captain   |
|                    Boomerang, Talia al Ghul                      |
|SOUNDBITE:          Killer Moth                                   |
|RED BRICK:          Invincibility                                 |
 ------------------------------------------------------------------

Use Batman on the two grapple points and use Superman to destroy
the gold shields left behind.  Use the Batarang to destroy the
targets and use Superman to cut through the red wall.  Enter in the
building.

____________________________

          AREA 2

____________________________

Head right until you see the green pipe and use Green Lantern to
rearrange it into a switch.  Then use that to raise a crate.
Destroy it and pull the switch again.  Destroy this and pull the
switch a third time.  Inside this crate is the Shazam minikit
(MINIKIT 1/5).  Now head up to the silver door and blow it up to
gain access to the Killer Moth sound bite (SOUND 1/1).  From here,
destroy the gold handle on the door to the left and use Electric
Suit Batman to transfer the electricity to the switch near the
silver door we just went through.  Then ride the lift up and
destroy the two crates to build a double wheel to area 3.

____________________________

          AREA 3

____________________________

Destroy the crate nearby and head through the acrobat chute.  This
takes you to the Vixen minikit (MINIKIT 2/5).  Head back down and
defeat the goons to open a door.  Use the electric switch to
remove the kryptonite and then use Superman to cut the wires.
Use the electric switch and climb the ladder.

____________________________

          AREA 4

____________________________

Head to the left to find a terminal.  Use it to open the nearby
door and head through.

____________________________

      SECRET AREA 1

____________________________

This area is full of Kryptonite.  Head left until you find two gold
objects.  Since Superman is no good here, switch to Cyborg and
destroy the two gold objects.  This stops the force field protecting
the Invincibility red brick (BRICK 1/1).  Head back to Area 4.

____________________________

          AREA 4

____________________________

As soon as you get back in the room, switch to Aquaman and squirt
water into the nearby blue circle.  The minikit will shoot over to
the other side, so grab it for the Commissioner Gordon minikit
(MINIKIT 3/5).  Now swap to Sensor Suit Batman and sneak past the
camera to the right.

____________________________

      SECRET AREA 2

____________________________

Head right until you see a green L with three Batarang targets on
it.  Go ahead and destroy them for the Captain Boomerang minikit
(MINIKIT 4/5).  Keep to the right and use Aquaman to clean up the
toxic goop.  About halfway through will be two barrels.  Destroy the
one on the left to get the Talia al Ghul minikit (MINIKIT 5/5).
You can now exit the level or continue it normally until the end.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|You can now buy the Commissioner Gordon character for 20,000 studs|
|so go ahead and buy him, then take him into Free Play.  Then shoot|
|an enemy with Square to stun them.  Use Square again to kill them |
|and unlock the trophy.  It may take a couple tries but keep at it!|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 __________________________________________________________________
|                                                                  |
|                       ATTACK ON LEXCORP                   [FREE9]|
|------------------------------------------------------------------|
|TRUE HERO:          14,000                                        |
|MINIKIT CHARS:      Lex Luthor, Huntress, Lois Lane, LexCorp      |
|                    Security, Superboy                            |
|SOUNDBITE:          Mad Hatter                                    |
|RED BRICK:          Red Brick Detector                            |
 ------------------------------------------------------------------

Defeat all the enemies to make the receptionist appear, then defeat
it by hitting the Batarang target and ripping off the orange handles.
Pull the grapple point and destroy the gold object to defeat it and
build two wheels.  Destroy the silver wall and use x-ray to realign
the pipes and throw the switch to open the doors.

Head up the right side first and go through the acrobat chute to
the second floor.  Use Superman to cut through the red wall and
grab the Huntress minikit (MINIKIT 2/5).  Head left some more to
a LexCorp logo with three Batarang targets on it.  Destroy them all
in one go to knock down the wall, revealing the Mad Hatter sound
bite (SOUND 1/1).  When you've got both, head down through the
acrobat chute to the first floor.

Head all the way left and you'll find a terminal.  Use it to lower
the wall to the Lois Lane minikit (MINIKIT 3/5).  We're done here
so blow up the silver object to the right of the security cameras
and cut the wires to deactivate it.  Destroy the gold and silver
objects and pull the orange handles to unlock the elevator to
area 2.

____________________________

          AREA 2

____________________________

We're gonna need Lex Luthor in this area to deconstruct 3 black
Superman statues, the first is right as soon as you walk in (STATUE
1/3).  Break the generator just right of the kryptonite bars and use
Superman to break the gold object here.  Switch to Electric Suit
Batman to cross the electric field and disable it with the switch.

(ONLY FOLLOW THIS IF YOU DIDN'T LISTEN AND GRAB LEX'S MINIKIT WHEN
I TOLD YOU TO.  Head through the acrobat chute to a terminal and
use it to open the door to Lex Luthor's minikit (MINIKIT 1/5).)

Head right to find the second Superman statue (STATUE 2/3) and
continue to the right, using Superman to pass through and deactivate
the fires.  Once you get to the far right, the final statue will be
there.  Destroy it (STATUE 3/3) and a minikit will appear in front
of the generator.  Grab it for the LexCorp Security minikit (MINIKIT
4/5).  Now head back right and use Superman to heat up and freeze
the two circles and grab the electricity back when the crane breaks
the window upstairs.  Flip the switch on the generator after you
power it up with the upstairs electric switch then head through the
door to area 3.

____________________________

          AREA 3

____________________________

Head over to the acrobat wall and jump up it.  Pull the switch and
go through the door.

____________________________

       SECRET AREA 1

____________________________

Be extremely careful here.  If you trip one of the security cameras,
they'll activate a sweeping set of kryptonite and deadly lasers that
will kill anyone who it touches.  Use Sensor Suit Batman to sneak
past them and flip the switch to deactivate the system, then grab
the red brick: Red Brick Detector (BRICK 1/1).  Head back out to
area 3.

____________________________

          AREA 3

____________________________

Head down and use Superman and another strong character to solve
the right x-ray puzzle.  Then switch to Superman and Robin to solve
the left and leave this area.

____________________________

          AREA 4

____________________________

Your goal in this room is to destroy all the buildings in the mini
scale Gotham.  There are six of them and they're all bunched
together so they're impossible to miss (Wayne Tower is not breakable
and is not counted towards this total).  Once you break all six,
you'll get the final minikit: Superboy.  Go ahead and exit the level
now that we've gotten everything.

 __________________________________________________________________
|                                                                  |
|                       ROBOT SKY BATTLE                    [FRE10]|
|------------------------------------------------------------------|
|TRUE HERO:          5,000                                         |
|MINIKIT CHARS:      Lady Shiva, LexCorp Heavy, Ra's Al Ghul,      |
|                    Supergirl, Hawkgirl                           |
|SOUNDBITE:          Manbat                                        |
|RED BRICK:          Big Heads                                     |
 ------------------------------------------------------------------

It's pretty much impossible to have missed the collectables while
playing through story mode.  In fact, the only way you could have
missed them is if you flat out avoided them.  So you should only
need to True Hero this free play mission in order to get 100%.  You
shouldn't need any help to get True Hero (with x48 or higher you
should get it on your first stud), but in case you're worried you
missed a collectable, below is a complete walkthrough, even though
you really don't need it.

Switch to Electric Suit Batman and run across the bridge, destroying
the two robots.  This should make the first minikit appear: Lady
Shiva (MINIKIT 1/5).  Switch to Superman to destroy the gold circle
and you'll get the Manbat sound bite (SOUND 1/1) and the Big Heads
red brick (BRICK 1/1).  Walk to the right, switching back to
Electric Suit Batman to run across the bridge.  Switch to Power Suit
Batman to destroy the silver windshield of this helicopter.  Swap
back to your second character and head back to the double button,
raising the Lego object and breaking it for the third minikit:
LexCorp Heavy (MINIKIT 2/5).

Head up to the top of the area where the gold circle was and use
the electric switch with Electric Suit Batman.  Defeat the robots
up here for the third minikit: Ra's Al Ghul (MINIKIT 3/5).  Use
Superman to destroy the two gold gates and grab the final two
minikits hidden behind them: Supergirl (MINIKIT 4/5) and Hawkgirl
(MINIKIT 5/5).  Hit the double switch to end the level.

 __________________________________________________________________
|                                                                  |
|                         GOTHAM METRO                      [FRE11]|
|------------------------------------------------------------------|
|TRUE HERO:          20,000                                        |
|MINIKIT CHARS:      Killer Croc, Man Bat, Clayface, Scarecrow     |
|                    Goon, 
|SOUNDBITE:          Poison Ivy                                    |
|RED BRICK:          Score x8                                      |
 ------------------------------------------------------------------

You likely already have one minikit for this level, since it's
almost impossible to avoid it during the story, but I'll still
mention it when the time comes around.  Just keep that in mind if
you're wondering why I start with minikit 2.

Head right and you'll find a mess of toxic goo.  Use Aquaman to
clean it up and use Magnet Suit Robin to climb up the wall to a
switch.  This drops a bunch of bats and a minikit.  Grab it for
the Man Bat character (MINIKIT 2/5).  Now realign the pipes in the
x-ray wall and use Superman to pull the orange handles off and
head to Area 2.

____________________________

          AREA 2

____________________________

Head down the train track to the right and defeat the goons.
Destroy the silver lock and enter in this small room.  Head up the
ladder and destroy the two bins, building the switch to lower the
barrels.  Destroy them to get the Poison Ivy sound bite (SOUND 1/1).
Head back down the train track and watch out for the train.  More
importantly, notice the ladder with the vines on it?  Remove them
with Poison Ivy and head up the ladder.

____________________________

       SECRET AREA 1

____________________________

Up here, go left and defeat the mime, then destroy the barrels for
a grapple point.  Use it to pull the statue down.  Next, head right
and do the exact same thing: defeat the mime, destroy the leftmost
crate and grapple the statue.  This should disable the electricity
near the chute.  Use it to access the Score X8 multiplier brick
(BUY THIS ASAP!  YOU WILL NOT REGRET IT!).  Head back out the chute
and down the ladder into Area 2.

____________________________

          AREA 2

____________________________

Keep heading to the right and the hand will send some goons out at
you.  Defeat them until you can access the gold pipe and destroy
it, then defeat more goons until you can pull the orange handle
on the circuit breaker.  Use it and pull the switch then head
to Area 3.

(If you didn't get the Killer Croc minikit, it will be obvious
here.  Grab it (MINIKIT 1/5)).

____________________________

          AREA 3

____________________________

On the left is a green pipe.  Hope you know by now what to do with
them!  Green Lantern will transform it into a punching glove and
destroy part of the debris by the train.  Head into the alcove to
reach a secret part of Area 3.  Use Aquaman to clean up the trashy
goop surrounding the third minikit: Clayface (MINIKIT 3/5).  Now
head back and defeat the drill monsters and head all the way right
to a train with a silver door.  Destroy it to go to Area 4.

____________________________

          AREA 4

____________________________

Head right until you see a large black section of the wall.  Guess
what's hidden behind it?  You guessed it, a minikit!  Use Lex Luthor
to deconstruct the wall and destroy the coffin for the Scarecrow
Goon minikit (MINIKIT 4/5).  Destroy the silver grating covering
the red wall, then cut through it to go to Area 5.

____________________________

          AREA 5

____________________________

In here, use the grapple hook to take down the clock and build the
pile to an air lift.  Use it to get the last minikit, Azrael
(MINIKIT 5/5).  Exit the level, as we're all done here.

NOTE: MAKE SURE TO BUY THE SCORE X8 MULTIPLIER BRICK AFTER THIS
LEVEL.  It's only 4,000,000 (which you should easily have by now
with the three stud multipliers) and it will boost your total
score multiplier to x384 (meaning 1 blue stud will get you nearly
half a mil!).  IT IS IMPERATIVE TO COLLECT IT ASAP.

 __________________________________________________________________
|                                                                  |
|                       BRAWL AT CITY HALL                  [FRE12]|
|------------------------------------------------------------------|
|TRUE HERO:          15,000                                        |
|MINIKIT CHARS:      Hawkman, Red Hood, Red Robin, Deadshot,       |
|                    Lucius Fox                                    |
|SOUNDBITE:          Ra's al Ghul                                  |
|RED BRICK:          Score x10                                     |
 ------------------------------------------------------------------

Start by heading to the left.  See the green plant?  Use Green
Lantern to morph it into a hammer and destroy the stone.  Then build
the switch and use it to lower a lift with two crates on it.  Break
the one on the left for the Hawkman minikit (MINIKIT 1/5).  Next,
head to the right and cut out the red wall and blow up the silver
pipes to create a waterfall.  Freeze it and head up, then use the
double button for a switch that raises the bridge.

Head to the right momentarily and you will find a dumpster near
some retracted acrobat poles.  Destroy it for the Red Hood minikit
(MINIKIT 2/5).  Then use Lex Luthor to deconstruct the black crate
to reveal a grapple point.  Use it and build the lever that extends
the acrobat poles, then hop across them.  Keep in mind you actually
have to alternate your direction on the first two jumps and can't
just hold X/B or you'll jump down.  When you reach the top, you'll
grab the Score x10 red brick (BRICK 1/1).  BUY THIS AS SOON AS YOU
POSSIBLY CAN!  With the other four multipliers, you should be able
to afford this after a few trips around the Batcave (as each one
gives you 2+ mil a trip) or a few levels.  But even though it's
one of the costliest items in the game, it will make it so you
never need to search for money ever again and is likely to be the
most important extra in the game.  Buy it.

Hop down to the ground and build the switch on the ground near
the frozen waterfall, then climb back up it and fly across the gap
to your left with Superman.  You'll find a treadmill for The Flash.
This will lower the nearby acrobat chute, which leads to the third
minikit, Red Robin (MINIKIT 3/5).

Climb up the waterfall one last time and jump over to the bridge
we made.  Switch to Electric Suit Batman and climb the electrified
bridge, grabbing the electricity from the switch.  Use Superman to
destroy the gold statue hand and use the resulting orange handle to
lower a ladder.  Climb up it and transfer your electricity to the
switch then head to the front of where the clock was and jump off.
If you did it right, you'll land on a small ledge with some studs
and the Ra's al Ghul sound bite (SOUND 1/1).  Switch back to your
partner and head to Area 2.

____________________________

          AREA 2

____________________________

This area contains nothing and is extremely simple.  Pull the
handles, blow up the silver door, go to Area 3.

____________________________

          AREA 3

____________________________

One of the minikits is obtained by breaking four large blue crates.
The first is straight up from our starting location (CRATES 1/4).
Head down and go right to find two more (CRATES 3/4).  The last
one is in the bottom right corner (CRATES 4/4) and you'll see
the minikit appear in the middle of the stage.  Grab it for the
Deadshot minikit (MINIKIT 4/5).

Head to the upper left and pull the orange handle here to raise a
ladder.  Follow the catwalk around to another treadmill for The
Flash, which raises a crate below us.  Head down there and break it
for the final minikit: Lucius Fox (MINIKIT 5/5).  Exit the level.

NOTE: MAKE SURE TO BUY THE SCORE x10 RED BRICK.  Even if you didn't
listen for the other bricks, even if you have to choose one, make it
this one.  It will make every stud worth 10x their total value and
with the other four multipliers, you'll get x3840 whatever stud
value you collect.  This will allow you to make up all 20 million
you just spent on it in one runthrough of the Batcave.  Even if you
have to replay a few levels for the 20 mil, it's totally worth it.
Get it ASAP.

 __________________________________________________________________
|                                                                  |
|                        WAYNE INDUSTRIES                   [FRE13]|
|------------------------------------------------------------------|
|TRUE HERO:          20,000                                        |
|MINIKIT CHARS:      Cyborg, Green Arrow, Diana Prince, The Joker  |
|                    (Tropical), Two-Face (Classic)                |
|SOUNDBITE:          Scarecrow                                     |
|RED BRICK:          Grab Expert                                   |
 ------------------------------------------------------------------

Start off by destroying the nearby computer in the top part of the
screen.  Build the switch and activate it to create Batarang
targets.  Make sure you hit all three at once or you won't do
anything!  When you break all three, they'll explode and give you
the Green Arrow minikit (MINIKIT 2/5).  Now go ahead and blow out
the fires on the two gold supports and destroy them with Superman.
Next, destroy the silver statue and you'll get the Grab Expert
red brick (BRICK 1/1).  Then go to Area 2 when the hand destroys
the wall.

____________________________

          AREA 2

____________________________

Pull the grapple point for a terminal and use it to reveal the
magnet wall.  Use Magnet Suit Robin (or Cyborg) to climb the wall
then head left to find a minikit blocked by a black cage.  Use
Lex Luthor to deconstruct it for the Diana Prince minikit (MINIKIT
3/5).  Pull the orange handle to the right and destroy the gold
blocks, then hop up the acrobat wall to the top.  Flip the switch
to extend the ladder and hop across the acrobat poles.  Pull the
orange handle and hop up these acrobat poles.  Switch to your
partner and hop up the acrobat poles again to reach the top, then
destroy the gold fence and stand on the buttons to reach Area 3.

____________________________

          AREA 3

____________________________

Head right and destroy the yellow pipe for a grapple point.  Use
it to disable the electricity and pull the orange pipe to go to
the next part of the level.  Build the wheel and use it to cover
the pipe, then destroy the gold object and Batarang the target to
turn on the fan, removing the toxic gas from the area.  Use the
terminal to open the door and go right until you find a silver lock.
Destroy it and build the treadmill for The Flash.  Use it to destroy
the nearby radio antenna for the level's fourth minikit: The Joker
(Tropical) (MINIKIT 4/5).  Head left to use the double wheel and
head up the magnet wall (watch out for the traps).

Up here, head to the left to find a stud trail over a gap.  Use
a flying character to fly across the gap (for some reason, Superman
didn't work for me so I had to use Killer Moth).  Destroy the two
statues with explosives and Lex Luthor and build the coin, then
use the lever to flip the coin.  Defeat the goons and do it again
then do it once more to destroy the coin and get the Two-Face
(Classic) minikit (MINIKIT 5/5).  Glide back left and use the switch
to activate the acrobat chute and destroy the nearby gold pipe.
Head up the grapple point and build the ladder on the left, then
destroy the gold grating over an acrobat chute.  Head up then
switch to your partner and do the same.  Defeat the goons until the
door opens and head to Area 4.

____________________________

          AREA 4

____________________________

Use the grapple point and defeat the mime when he comes in.
Destroy the gold object in the top left corner for the Scarecrow
sound bite (SOUND 1/1).  This should be your last collectable,
so go ahead and exit.  If not, then you weren't listening earlier
when I told you to grab Cyborg.  The remaining part of this is
for the people who didn't grab him.

Head through the electric field as Electric Suit Batman and grab
the electricity from the switch so your partner can follow.  Fly
across as Superman and switch to your partner so you can do the
same with him.  Transfer the electricity to the switch all the
way on the right and use Green Lantern to rearrange it into a
feather.  Head left and destroy the silver object to create a ramp
upward to Area 5.

____________________________

          AREA 5

____________________________

Throw the double switch to disable the electricity going to the
machine and use Green Lantern to rearrange the antennas into
a laser.  Use the switch to destroy the nearby wall.

Here there are four buttons.  They're supposed to be pressed in a
random order, so write it down if you have to but press all four in
the right order to get the Cyborg minikit (MINIKIT 1/5).  For
reference, my order was top left, bottom right, top right, bottom
left.  You can now exit the level.

 __________________________________________________________________
|                                                                  |
|                        THE FINAL BATTLE                   [FRE14]|
|------------------------------------------------------------------|
|TRUE HERO:          1,200                                         |
|MINIKIT CHARS:      Aquaman, Flash, Wonder Woman, Martian         |
|                    Manhunter, The Joker                          |
|SOUNDBITE:          Sinestro                                      |
|RED BRICK:          Super Goons                                   |
 ------------------------------------------------------------------

(Only follow this paragraph if you didn't pick up Aquaman and Flash
when I told you to.  Head to the left and use the double grapple
point to get the first minikit of the level, Aquaman (MINIKIT 1/5).
Next, head to where the boss is and look behind him for a face with
gold eyes.  Destroy them for the second minikit, Flash (MINIKIT
2/5).)

Assuming you followed my directions earlier, the first thing you
should do is head all the way left to find a silver block.  Destroy
it for the Wonder Woman minikit (MINIKIT 3/5).  Next, head left.
See the black grate with the purple circular thing on top?  This
can be deconstructed with Lex Luthor for access to a treadmill.
Use the Flash to cause an explosion, giving you the final red brick
of the game: Super Goons (BRICK 1/1).

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|With the final red brick in your possession, the Brick by Brick   |
|trophy should unlock.                                             |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head up to the cage with the sound bite in it and destroy the
Batarang target to lower the gate.  Grab it for the Sinestro sound
bite (SOUND 1/1).

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|The Sound Advice trophy will unlock now that you've collected all |
|14 sound bites in the game.                                       |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head to the right to find a crate with vines all over it.  Use
Poison Ivy to recede them and destroy the crate for the Martian
Manhunter minikit (MINIKIT 4/5).  Finally, use Lex Luthor to
deconstruct the nearby black car and grab the game's final minikit:
The Joker (MINIKIT 5/5).  You're found all the collectables!  Pat
yourself on the back and get ready for the game's final challenge:
Justice League mode!  Don't get comfortable just yet!

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|You'll likely unlock the Super Friends trophy somewhere in this   |
|level, most likely after picking up the Martian Manhunter minikit.|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|Now that you've gotten all the minikit characters, make sure to   |
|purchase them in the shop (you should have all the multipliers    |
|which will give you millions just walking around the Batcave).    |
|While you're purchasing all the characters, the Starter Pack      |
|trophy will unlock somewhere in the midst of you doing so.        |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

______________________________________________________________________________

                         IV. JUSTICE LEAGUE MODE                       [JUSTL]

______________________________________________________________________________

Justice League mode is unlocked after completing story mode and can be
accessed by following the left path in the Batcave all the way up to a
terminal, which can be activated to access this mode.

The way Justice League mode works is that it will give you a certain character
to play as and you will have to defeat a wave of enemies.  Once you beat those
particular enemies, you'll be able to grab a mask/helmet and start the next
wave.  Once you defeat all waves, you'll be graded based on the amount of
times you died.  If you've died 10 or more times, you'll get a bronze medal.
Five to nine times gets you silver and four or less gets you gold. Also keep
in mind that all your extras are disabled when you're in this mode.  Below is
a guide to each stage, the character you unlock and the matches you'll face.
Keep in mind you only need a bronze to unlock that level's particular
character, but you will need to get gold on them for 100% (and the Vita
trophy).  You'll be able to see your current trophy level at the top of the
screen, so if it changes you can restart.

___________________________________

         GENERAL TIPS

___________________________________

*Use grapples to throw any enemies you may encounter.  It will speed things up
 a lot.  You can also grapple enemies that normally can't be grappled by using
 a jump attack to stun them (or by throwing a lesser enemy into them).

*Use strategy.  If you've got two mindless goons attacking you and two gun
 goons shooting you from afar and doing two hearts of damage every five
 seconds, which one would you kill?  Right, the gun enemies!

*Some heroes can regenerate hearts (such as Green Lantern, Hawkman and
 Hawkgirl).  Use this to your advantage by making sure you're at full hearts
 before switching to a non regenerating character.

*When you're in an area that has a trap, focus on that mainly before doing
 anything else.  You're looking to minimize your deaths, so when you notice
 that instant kill laser firing up, it's worth waiting the extra two seconds
 to dodge it versus trying your luck at defeating that last enemy.  Similarly,
 some enemies can be defeated using traps, such as the electricity in LexCorp
 War Room or the subway switch in Gotham Metro.  Use this to your advantage.

*Just a friendly tip: aside from the first time you use him in Gotham
 Theatre, every time you switch to Superman you'll either have to fight enemies
 near some kryptonite or fight a major enemy with him.

*If you're looking for gold, try to memorize which parts of the level you
 struggle with and try to accomodate for that particular section.  For
 example, if you notice that you die three times per run on the Martian
 Manhunter section of Arkham Nightmare, try your hardest to make sure that you
 keep your deaths under 1 or 2 until that point.

*I suggest doing one playthrough of each level before trying to get gold.  That
 way, you'll know what to expect and can prepare yourself for it.  Otherwise,
 you may find yourself shocked and die an unexpected death when a penguin
 bomb comes out of nowhere and blows you up.


___________________________________

         GOTHAM THEATRE

___________________________________

*Character: Hush
*Battles:

  1. Batman VS. Goons: Simply grab them and throw them using Circle/A.
  2. Hawkman VS. Goons and Mimes: Grab the goons with the guns and defeat
     them, then attack the mimes.  Throw any remaining goons.
  3. Wonder Woman VS. Balloon Goons: Use your tiara (same as Batarang) to
     destroy one of their balloons, then grab them and throw them into the
     remaining balloon goons to destroy their balloons.  Repeat until done.
  4. Superman VS. Goons: Same strategy as #1, only this time they're Riddler
     goons.  This is basically a free round.
  5. Power Suit Batman VS. Goons & Penguin Bombs: Be extremely careful to
     avoid the penguin bombs.  Use your own bombs to destroy the goons from
     afar until the next suit appears.  You can't destroy the penguin boxes.
  6. The Flash VS. Goons, Heavy Goons & Penguin Bombs: This time you're stuck
     fighting Two-Face goons while penguin bombs chase you down.  Avoid the
     bombs and throw the goons into the ungrappleable heavy goons to stun
     them and defeat them easier.  Try to lure the penguin bombs into enemies
     and stand back so you don't get mixed up in the explosion.
  7. Green Arrow VS. Joker Cameras: Oh boy.  Your hearts won't regenerate here
     and you'll need to defeat two of the Joker Cameras.  Dodge the bullets
     they fire and fire back with your bow and arrow to attack them.  I've
     found it's easiest if you run back and forth between the silver pillars
     so they can't keep up with you and then use the pillars as shields when
     you're not running.  Keep at it until they both disappear, then grab the
     fire in the center to finish the level.

___________________________________

          GOTHAM METRO

___________________________________

*Character: Deathstroke
*Battles:

  1. Green Arrow VS. Arkham Inmates & Spiders: Just throw the inmates around
     and break the spiders.  Make sure to go after the ones with guns first.
     Keep in mind you can shoot the target on the left wall to make the
     subway come in and break anything in the center.
  2. Wonder Woman VS. Plant Monsters in Goo: Watch your step here and throw
     the plant monsters when you can.
  3. Aquaman VS. Plant Monsters in Goo: Same as above but when they're dead,
     clean up the goo and build the orange handle to the next battle.
  4. Black Canary VS. Toxic Plants, Crazies and Spiders: This is gonna be
     tough!  Ignore the plants as you can't kill them and defeat the spiders.
     Watch out that the crazies don't creep up from behind or they'll grab
     you!  The only way to defeat them is to use your sonic voice (Circle/A)
     to stun them then attack.  Once the crazies and spiders are dead, switch.
  5. Green Lantern VS. Toxic Plants, Drill Monsters & Hazard Suits: This just
     keeps getting better and better!  Throw the hazard suits into the drill
     monsters to stun them and use your arm gun to defeat the plants when you
     feel it's safe to do so (if you want, you can ignore them and continue
     on, but they may damage you too much).
  6. Superman VS. Drill Monsters & Hazard Suits: Watch out as the drill
     monsters have kryptonite in them!  Try to throw the hazard suits at them
     to stun them and try to fight them one on one so they don't damage you.
  7. The Flash VS. Hazard Suits: Use Flash's Super Speed to dodge the bullets
     and throw the hazard suits at each other to stun them so you don't get
     shot.
  8. Sensor Suit Batman VS. Inmates, Crazies & Mr.Zsasz: Throw the goons
     around until they're defeated and Mr.Zsasz will come in with some crazies.
     Ignore the crazies as they're infinitely spawned and focus on Mr. Zsasz.
     Remember to look for three bars when he hides and don't let the crazies
     sneak up behind you.

___________________________________

         LEXCORP WAR ROOM

___________________________________

*Character: General Zod
*Battles:

  1. Electric Suit Batman VS. Security: Just keep tossing them away until
     the next round.
  2. Hawkman VS. Heavy Security: Things just got tougher!  Watch out for
     the electricity and throw the lesser security away.  Keep an eye on
     where the electricity will go next.
  3. The Flash VS. Electricity: You'll spawn on electric panels.  Just use
     his super speed to avoid them and run around until the walls break.
  4. Wonder Woman VS. Flying Robots: While you normally can't grab them,
     shoot one down and jump/attack to stun them so you can pick them up.
     Toss them into the other flying robots and take them down.
  5. Superman VS. Robots & Kryptonite: As the kryptonite only affects one
     side, avoid that side like the plague and attack the rocket launcher
     robots.
  6. Martian Manhunter VS. Hazard Suits & Lasers: Throw the suits around
     and keep an eye on the top right corner.  When it starts to move,
     JUMP.  Otherwise you'll get OHKOed.  Jump back over when it returns
     and keep throwing the suits (watch out for the glitch here!  If the
     suits get defeated when the laser is activated, you'll get randomly
     killed!)
  7. Electric Suit Batman VS. Mr. Freeze: Watch out for his freeze gun
     and ignore the goons.  Attack him relentlessly and he'll fall and
     finish the level.

___________________________________

         ARKHAM NIGHTMARE

___________________________________

*Character: Sinestro
*Battles:

  1. Hawkgirl VS. Inmates & Crazies: Just throw the inmates and stun the
     crazies.  Watch out for the armed inmates however.
  2. Wonder Woman VS. Skeletons & Spiders: This one is pretty easy.  Just
     defeat the skeletons & spiders.
  3. Black Canary VS. Hatter Goons: The white suit ones can't be grappled
     until stunned so throw one of the orange suit ones into them and
     repeat till the fourth wave.
  4. Martian Manhunter VS. Hazard Suits: Watch out for the fire!  Other
     than that just keep throwing them until the next round.
  5. Shazam VS. Inmates & Crazies: See the first round for suggestions.
  6. Superman VS. Kryptonite & Skeletons: Attack the skeletons and
     try to avoid the kryptonite as best as you can.  It's best if you
     just follow the back of the last kryptonite and grapple the
     skeletons near there.
  7. Batman VS. The Joker & Chandelier: Watch out for the armed Joker in
     the corner.  Otherwise, they're just heavy goons that can be
     stunned and killed.  The Chandelier from Arkham Asylum returns and
     should be your main focus.  Use it to kill any pesky Jokers by
     running to them and waiting for the target to solidify, then
     dodge quickly.  Keep attacking it until wave 8.
  8. Green Lantern VS. Spiders, Skeletons & Pillars: Defeat the spiders
     to make the pillars appear.  Use them to your advantage.  When you
     see their crosshairs appear, lead them to skeletons to OHKO them and
     then attack them until the pillars disappear.

___________________________________

          LEXCORP LOBBY

___________________________________

*Character: Brainiac
*Battles:

  1. Martian Manhunter VS. Robots: Just stun/grapple them away.
  2. Wonder Woman VS. Flying Robots: Hit one with your tiara and then stun
     throw him into another one.  Keep the chain going.
  3. Hawkgirl VS. Hazard Suits: Throw them and watch out for the laser that
     spins around.  When you see it rise, fly in the air and don't stop until
     it recedes.
  4. Cyborg VS. Golden Helicopters: Shoot out their windshields with your heat
     vision but beware of their lasers/shots.
  5. Lantern VS. Hazard Suits: A double spinning laser this time.  Be wary as
     this one remains on.  Use enemies to block the lower laser and jump just
     after the higher one passes.
  6. The Flash VS. Robots: I found it easiest to run past the rocket launchers
     and pick on just the left two.  This gave me enough time that I could
     defeat them by the time the other spawned and wouldn't have to worry about
     their shots (the other two couldn't hit me because of the barrels and the
     second guy taking their shots).  Then run over and defeat the other two,
     who are likely bunched together.
  7. Power Suit Batman VS. Receptionist: Dodge the rockets by staying close to
     the far sides and pull off the arms by hitting the Batarang symbol and
     pulling the orange handles.  Repeat until it's done.
  8. Superman VS. Security: It starts out as filler, but once the security is
     dead, you'll fight Braniac in a parallel of the final battle.  Use
     Superman to destroy the gold panel covering Braniac, then switch to
     Batman when it turns silver.  If you need health, switch to Green Lantern
     or Hawkgirl to regenerate hearts.  Keep it up until he flies off.

If you've been following this guide from the beginning, CONGRATS!  You've just
gotten 100% on this game!  From here on out, you're welcome to create
more characters, play through missions again or just see how many studs you
can collect till you grow bored.  Thanks for following this guide and if you
need more help, the following sections should go into more detail.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                  |
|                      VITA TROPHY TIME                            |
|------------------------------------------------------------------|
|                                                                  |
|All the remaining trophies should unlock now.  The Bad Influence  |
|will because we got Brainiac, the Starter Pack will because we got|
|all the characters, the MVP and Justice Is Served will unlock for |
|beating Justice League mode and getting all golds.  That should be|
|enough for the platinum to unlock!  If not, take a look at the    |
|trophies section to see which trophies you're missing and how to  |
|get them.                                                         |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

______________________________________________________________________________

                           V. COLLECTABLES                             [COLLE]

______________________________________________________________________________

Welcome to the collectables section, which should help you find each and every
collectable in the game.  Just go to the section you're looking for to find
a list of the collectables, their location and their price.  If you're looking
to 100% this game, you'll need to accomplish the following:

*True Hero in all 14 story missions.
*True Hero in all 14 free play missions.
*All 85 characters found and purchased.
*All 70 minikits found.
*All 14 sound bites found and purchased.
*All 14 red bricks found and purchased.
*All 10 hints purchased.
*All 5 Justice League missions beaten with gold medals.

____________________________________________________________

                      CHARACTERS                     [CHARS]

____________________________________________________________

This section contains a list of characters and where to find them.

___________________________________

      UNLOCKED THROUGH STORY

___________________________________

*Batman: After Gotham Theatre
*Batman (Sensor Suit): After Gotham Theatre
*Robin: After Gotham Theatre
*Batman (Power Suit): After The Joker Getaway
*Robin (Magnet Suit): After The Joker Getaway
*Robin (Hazard Suit): After Arkham Estate
*Batman (Electric Suit): After Arkham Asylum
*Robin (Ice Suit): After Arkham Asylum
*Superman: After ACE Chemicals
*Green Lantern: After Wayne Industries

___________________________________

     GOTHAM THEATRE MINIKITS

___________________________________

*The Penguin (Secret Area 1, 100,000): In area 2 is a
 green drum set on the left wall.  Use it to access
 Secret Area 1.  In here, switch to Poison Ivy and
 remove the vine from the green gnome on the left wall
 and switch to Green Lantern to change it into a switch.
 Pull it to open a secret compartment with the minikit.

*The Riddler (Area 3, 100,000): As soon as you walk in area
 3, you'll see a door with an orange handle.  Use Superman
 to remove it and go in the caged area.  Break the crate
 closest to the screen on the right to find this minikit.

*Harley Quinn (Area 3, 100,000): Right before the area with
 the camera you'll see a red wall in the northeast corner.
 Use Superman to cut open a door and you'll find the minikit
 behind it.

*Riddler Goon (Area 5, 2,500): When you first enter area 5,
 you'll see a large waterfall on the back wall.  Freeze it
 with Superman and climb up, walking across the narrow path
 to a flower pot.  Smash it for this minikit.

*Bruce Wayne (Area 5, 20,000): Right after the waterfall,
 you'll find two doors on either side of a fountain.  The
 one on the right has a black lock on it.  Use Lex Luthor
 to deconstruct it and go through the acrobat chute inside.
 You'll get transported to a ledge with this minikit on it.

___________________________________

    THE JOKER GETAWAY MINIKITS

___________________________________

*Killer Moth (Area 1, 50,000): As soon as you start the
 level, you'll see a golden double door atop some stairs.
 Use Superman to destroy them and flip the switch behind
 the doors.  You'll create a batman symbol from silver
 studs and make this minikit appear in the middle.

*Bane (Area 1, 200,000): In the first area after you've
 gotten to the roof where the lift is, destroy the silver
 grate covering the magnet wall on the left.  Once you get
 about halfway, drop down onto the platform and go towards
 the screen to find a golden gargoyle.  Use heat vision to
 destroy it and get this minikit.

*Robin (Classic Suit) (Area 1, 80,000): In the first area,
 climb up to the roof where the lift is and destroy the
 metal grate covering the magnet wall.  Climb across and
 drop down to where the tool box is.  Destroy the giant
 silver gargoyle to get this minikit.

*Joker Goon (Area 2, 2,500): In area 2, head all the way to
 the roof and go past the wheel in the center.  Drop down
 into the pit and go to the far back left wall.  See the
 golden grate to your right?  Destroy it with Superman and
 head in to get this minikit.

*Tim Drake (Area 2, 20,000): In area 2 there are 5 balloons
 to pop.  The first two are in the parking lot in the left
 and right corners.  The third is just after the first
 magnet wall.  The fourth is reachable by Batarang from the
 far left dip on the roof.  The final balloon is on the
 far left platform with the blue studs.  Once all five have
 been destroyed, the minikit will appear in the middle of
 the parking lot.

___________________________________

     ARKHAM ESTATE MINIKITS

___________________________________

*Poison Ivy (Area 1, 100,000): In the first area, after you
 destroy all three vines with weed killer you'll have access
 to a Power Suit change.  Grab it and use it to blow up the
 three silver tanks in the level.  The first is directly
 below the suit change.  Follow the path to the left and use
 the orange handle, then go up to find the second.  Follow
 the path around to the north and east until you reach a
 silver gate.  Below it is the last tank.  Once all three are
 gone, follow the path to the left to grab the minikit.

*Asylum Inmate (Area 1, 3,000): In the first area where you
 get the Power Suit change in story mode is a black wall
 blocking a minikit.  Use Lex Luthor to destroy it and collect
 this not-so-hidden minikit.

*Catwoman (Area 1, 100,000): In the first area, just after
 you blow up the silver fence you'll see a purple bike in
 front of the exit.  Smash it to pieces to get this minikit.

*Two Face Goon (Area 3, 2,500): In the third area, align the
 pillars with Superman and use Robin to hop up them to a
 grapple point.  Double jump to the right to an acrobat pole
 and follow it to the right to find this minikit out in the
 open.

*Killer Frost (Area 4, 80,000): In the fourth and final area,
 you'll notice three waterfalls when you walk in.  Freeze the
 middle one and climb up it to a broken fence.  Hop through
 the gap and unfreeze the minikit with heat vision to get it.

___________________________________

     ARKHAM ASYLUM MINIKITS

___________________________________

*Asylum Patient (Area 1, 5,000): When you first get to the
 electric pipe in the first area, look in front of it to
 find an acrobat chute.  Use it to reach this minikit.

*Mad Hatter (Area 1, 60,000): In the lake you use to raise
 the Electric Suit for Batman is a gate with an orange
 handle.  Use Aquaman to pull it off and grab the minikit.

*Scarecrow (Area 1, 100,000): When you cross the electric
 pipe, you'll see some wires next to the electric switch.
 Use Superman's heat vision to snap them, disabling a fan.
 Raise the underwater platforms and hop across to another
 electric pipe with a silver door nearby.  Destroy the
 silver door and go through it to the left to get this
 minikit.

*Mr. Zsasz (Area 3, 80,000): When you use both wheels to
 create a waterfall in area 3, use Superman's cold breath
 to freeze it and climb up to the second floor.  Pull the
 orange handle to open the hatch to this minikit and fly
 up the red arrow to reach it.

*Mr. Freeze (Area 5, 100,000): In the fifth area with the
 security cameras, disable the first set of lasers and
 look to find a gold jail cell.  Get off the electric floor
 and switch to Superman to destroy the door and grab this
 minikit.

___________________________________

     ACE CHEMICALS MINIKITS

___________________________________

*Clark Kent (Area 1, 20,000): From the start, head down
 until you reach a ledge with a giant golden hatch on it.
 Break it with Superman to create a vent, leading to a
 minikit entrapped by a vine.  Use Poison Ivy to recede
 it and get the minikit.

*Freeze Goon (Area 3, 3,000): In Area 3, after climbing
 up the electrified pipe, you'll see an obvious minikit
 next to the grapple stairs.  Use Hazard Suit Robin or
 Superman to run across the toxic goo and grab it.

*Black Mask (Area 4, 50,000): In Area 4, you'll see four
 goo puddles as soon as you walk into the area.  Use
 Aquaman to clean up all four to make the minikit appear.

*Vicki Vale (Area 6, 10,000): When you start the area,
 head right to find a green pipe.  Use Green Lantern to
 rearrange it into a switch.  This opens the nearby lift
 that pushes you into this minikit.

*Captain Cold (Area 8, 80,000): You'll find a build pile
 nearby when you start this area.  Build it and activate
 the switch to raise a silver box.  Destroy it for this
 minikit.

___________________________________

     JUGGERNAUT CHASE MINIKITS

___________________________________

*Heavy Joker Goon (Area 1, 3,000): After defeating all
 four LexBots as the Batmobile, watch for this minikit as
 it replaces one of the rolling bombs.  Get it or you'll
 have to restart the level.

*Two-Face (Area 2, 100,000): Climb up the magnet wall with
 Robin, then switch to Superman.  Destroy the gold object
 at the top for this minikit.

*Katana (Secret Area 2, 80,000): To access Secret Area 2,
 use Superman on the red wall by the second vent.  In here,
 destroy the goons that rush you to get a key card and use
 it to raise a crystal.  Use it with Superman to destroy
 the right gold object.  Use the wheel nearby to realign
 the crystal to the left side and destroy the left gold
 object to raise the wall to this minikit.

*LexBot (Area 3, 5,000): After extending the bridge over
 the gap near the end of the area, follow the path to the
 right and look at the front of the vehicle to spot a
 hanging bar.  Drop to it and you'll see this minikit.
 Drop down further to nab it.

*Black Canary (Area 5, 100,000): Destroy all the robots in
 area 5 to make a spider spawn.  Destroy it to create a
 button, which disables the force field blocking a switch.
 Use the switch to disable the electric panel, allowing
 you to grab this minikit.

___________________________________

      THE BATCAVE MINIKITS

___________________________________

*Batman (Classic Suit) (Area 1, 100,000): When you start,
 you'll see a gold object nearby.  Destroy it to build an
 electric switch.  Either grab the electricity on the other
 side of the electrified bridge or use The Joker to
 activate it, opening up the character creation pods.  In
 the middle one is this minikit.

*Batgirl (Area 1, 100,000): Head all the way right to the
 furthest point of the level (without going into water) to
 find a crate on fire.  Use Superman to put out the fires
 and destroy the crate to get this minikit.

*Alfred Pennyworth (Area 1, 10,000): Either follow the water
 to the left to the platform or head down the ladder at the
 start to find four objects floating in the water.  Use
 your Batarang to take them all out and this minikit will
 appear.

*Nightwing (Area 2, 300,000): There are three silver objects
 scattered through the level.  The first is located just
 after destroying the red wall and grappling up.  The
 second is located after taking the acrobat chute and using
 the poles to cross.  The final one is after grappling
 across the gold object grapple point and grappling up a
 floor.  The minikit will fall out of the third silver
 object.

*Poison Ivy Goon (Area 2, 3,000): As soon as you reach the
 top of area 2, you'll see a crate on the right covered by
 a vine.  Use Poison Ivy to recede them and break the crate
 to get this minikit.

___________________________________

     ASSAULT THE VTOL MINIKITS

___________________________________

*Shazam (Area 2, 100,000): Head right until you find the
 green pipe.  Use Green Lantern to switch the pipe around
 to a switch.  Use it to bring up a crate.  Smash it and
 pull the switch again.  Destroy this one and pull the
 switch a final time for a crate with this minikit.

*Vixen (Area 3, 80,000): You'll see an acrobat chute when
 you enter this room.  Use Robin to hop in it and grab
 this minikit.

*Commissioner Gordon (Area 4, 20,000): On the left side of
 the room is a blue circle.  Use Aquaman to fill it up with
 water, which pushes out a minikit on the right side of the
 room.

*Captain Boomerang (Secret Area 2, 20,000): You'll have to
 get to Secret Area 2 to get this one.  Use Sensor Suit
 Batman to sneak past the security camera in Area 4 to get
 there.  On the right, you'll find a big L with three
 Batarang targets.  Hit all three to get this minikit.

*Talia al Ghul (Secret Area 2, 100,000): From the above
 minikit, head right more and you'll find toxic goop.  Use
 Aquaman to clean it up until you see two barrels.  Destroy
 the leftmost one and you'll get this minikit.

___________________________________

    ATTACK ON LEXCORP MINIKITS

___________________________________

*Lex Luthor (Area 2, 500,000): In Area 2, you'll find an
 acrobat chute near the middle.  Hop in it and use the
 terminal to open the door to this minikit.

*Huntress (Area 1, 100,000): When you defeat the
 receptionist and open the two doors, head through the right
 one.  Go through the acrobat chute here to access the
 second floor and cut through the red wall to the left.
 Behind it is this minikit.

*Lois Lane (Area 1, 10,000): Head through the left door in
 area 1 to reach a terminal.  Use it to lower the door to
 this minikit.

*LexCorp Security (Area 2, 2,500): There are three black
 Superman statues that can be deconstructed with Lex Luthor
 in Area 2.  The first is right near the entrance by the
 kryptonite bars.  The second is in the middle where the
 generator is.  The last is on the far right near the
 crane that goes haywire.  The minikit will appear in the
 center where the second statue was (seems like too much
 work for this minor character).

*Superboy (Area 4, 150,000): You'll see a miniature makeup
 of Gotham when you enter this area.  Six of the buildings
 are breakable (not Wayne Tower).  Once you break all six,
 you'll unlock this minikit.

___________________________________

     ROBOT SKY BATTLE MINIKITS

___________________________________

*Lady Shiva (80,000): Destroy the robots after the first
 electrified bridge until the spawner explodes, revealing
 this minikit.

*LexCorp Heavy (5,000): Destroy the silver helicopter and
 press the double button to raise a Lego object.  Break it
 to reveal this minikit.

*Ra's Al Ghul (150,000): Once you get Electric Suit Batman,
 hop up onto the robot's back above where you found the
 sound bite.  Defeat the robots up here until the spawner
 explodes, revealing this minikit.

*Supergirl (150,000): At the end of the level, where you
 have to destroy the two gold gates.  Her minikit will be
 on the right.

*Hawkgirl (200,000): At the end of the level, where you
 have to destroy the two gold gates.  Her minikit will be
 on the left.

___________________________________

       GOTHAM METRO MINIKITS

___________________________________

*Killer Croc (Area 2, 100,000): This one is practically
 given to you, but if you still need help, it's at the
 section of Area 2 where you fight the robot hand.
 Defeat the goons it spawns and it will destroy part of
 the wall containing a gold pipe.  Destroy it to flood
 the area and defeat the goons again.  This time it will
 bring down a crate.  Destroy it and build the orange
 handle.  Break it and use the switch to defeat the
 hand, which leaves behind this minikit.

*Man Bat (Area 1, 80,000): At the far right of the first
 area, use Aquaman to clean up the goop and use Magnet
 Suit Robin to climb the wall to the switch.  Activate
 the switch to drop this minikit down.

*Clayface (Area 3, 50,000): On the left is a green pipe.
 Use Green Lantern to rearrange it into a boxing glove,
 opening up a small alcove next to the train.  Go
 through it to find a minikit surrounded by clay.  Use
 Aquaman to clean it up and grab the minikit.

*Scarecrow Goon (Area 4, 5,000): Use Lex Luthor to
 deconstruct the black wall on the right and destroy the
 coffin inside to get this minikit.

*Azrael (Area 5, 300,000): Use Batman/Robin to grapple
 the clock in this area and build the pile to make an
 air lift.  Use it to grab this minikit.

___________________________________

   BRAWL AT CITY HALL MINIKITS

___________________________________

*Hawkman (Area 1, 100,000): When the level starts, head to
 the left to find a green flower pot.  Use Green Lantern
 to rearrange it into a hammer and build the switch pile
 the hammer leaves behind.  This will lower a lift which
 has two crates on it.  Destroy the left one for this
 minikit.

*Red Hood (Area 1, 200,000): Head all the way right to
 find a small alcove with a black object, receded acrobat
 poles and a dumpster.  Destroy the dumpster for this
 minikit.

*Red Robin (Area 1, 200,000): In the middle of the level is
 a red wall.  Destroy it with Superman and use Power Suit
 Batman to destroy the silver pipes for a waterfall.  Freeze
 it and head up it to a roof.  Glide across the gap on the
 left to a treadmill.  Use The Flash to activate it, which
 lowers the nearby acrobat chute.  Hop down and use Robin
 to go through it and grab this minikit.

*Deadshot (Area 3, 80,000): In the third area are four blue
 crates.  Destroy them all to make this minikit appear in
 the middle of the stage.  The first is in the upper left
 corner.  The next two are just right of the middle of the
 area.  The last is in the bottom right corner.

*Lucius Fox (Area 3, 10,000): In the top left corner of the
 area is a treadmill.  You'll have to pull the orange handle
 nearby to raise the ladder and follow the catwalk to get to
 it.  When you activate it with the Flash, you'll raise a
 crate in the bottom left corner.  Destroy it for this
 minikit.

___________________________________

    WAYNE INDUSTRIES MINIKITS

___________________________________

*Cyborg (Area 5, 100,000): When you enter the area, use the
 switch to disable the electricity.  Rearrange the green
 objects into a laser and pull the switch to raise four
 buttons.  They need to be pressed in a random order and
 you can tell whether or not they shock you if they're
 right.  Once you're done, the minikit will appear in the
 center.

*Green Arrow (Area 1, 200,000): Destroy the computer in
 the back of the first area and throw the switch to create
 three Batarang targets.  Hit them all at once for the
 minikit.

*Diana Prince (Area 2, 80,000): After the first magnet wall,
 head left to find a minikit trapped in a black cage.  use
 Lex Luthor to deconstruct the cage and grab this minikit.

*The Joker (Tropical) (Area 3, 500,000): When you finally
 reach the enemy who has been using traps against you, you'll
 find a silver lock to your right.  Use someone with
 explosives to destroy the lock and go in the room.  Use the
 red/yellow treadmill with The Flash to destroy the radio
 antenna and grab this minikit.

*Two Face (Classic) (Area 3, 150,000): When you climb the
 magnet wall just after the last minikit, head left to find
 a stud trail leading over a gap.  Use a glider/flier to
 get across and destroy the silver and black statues to
 build a coin.  Use the lever to flip it, then destroy the
 goons that flood in.  When you use the lever three times,
 the coin explodes and you can grab this minikit.

___________________________________

     THE FINAL BATTLE MINIKITS

___________________________________

*Aquaman (100,000): Use the double grapple point on the
 right side of the level to pull down a grate covering
 this minikit.

*Flash (300,000): Behind Lex's starting location is a
 face with golden eyes.  Use Superman to burn off the
 gold eyes for this minikit.

*Wonder Woman (100,000): In the bottom left corner is
 a silver object.  Blow it up for this minikit.

*Martian Manhunter (200,000): In the bottom right corner
 is a crate with vines on it.  Use Poison Ivy to recede
 the vines and break the crate for this minikit.

*The Joker (500,000): Right next to the previous minikit
 is a black car.  Use Lex Luthor to deconstruct the car
 and grab this minikit.

___________________________________

  UNLOCKED THROUGH JUSTICE LEAGUE

___________________________________

*Hush (Gotham Theatre)
*Deathstroke (Gotham Metro)
*General Zod (LexCorp War Room)
*Sinestro (Arkham Nightmare)
*Brainiac (LexCorp Lobby)

___________________________________

 LIST OF ALL CHARACTERS & LOCATIONS

___________________________________

*Batman: Beat Gotham Theatre
*Batman (Classic Suit): The Batcave, Area 1
*Batman (Power Suit): Beat The Joker Getaway
*Batman (Sensor Suit): Beat Gotham Theatre
*Batman (Electric Suit): Beat Arkham Asylum
*Bruce Wayne: Gotham Theatre, Area 5
*Robin: Beat Gotham Theatre
*Robin (Classic Suit): The Joker Getaway, Area 1
*Robin (Magnet Suit): Beat The Joker Getaway
*Robin (Ice Suit): Beat Arkham Asylum
*Robin (Hazard Suit): Beat Arkham Estate
*Red Robin: Brawl at City Hall, Area 1
*Tim Drake: The Joker Getaway, Area 2
*Nightwing: The Batcave, Area 2
*Batgirl: The Batcave, Area 1

*Superman: Beat ACE Chemicals
*Clark Kent: ACE Chemicals, Area 1
*Green Lantern: Beat Wayne Industries
*Cyborg: Wayne Industries, Area 5
*Flash: The Final Battle
*Aquaman: The Final Battle
*Wonder Woman: The Final Battle
*Diana Prince: Wayne Industries, Area 2
*Martian Manhunter: The Final Battle
*Shazam: Assault the VTOL, Area 2
*Hawkgirl: Robot Sky Battle
*Hawkman: Brawl at City Hall, Area 1
*Vixen: Assault the VTOL, Area 3
*Green Arrow: Wayne Industries, Area 1
*Black Canary: Juggernaut Chase, Area 5
*Supergirl: Robot Sky Battle
*Superboy: Attack on LexCorp, Area 4

*Katana: Juggernaut Chase, Secret Area 2
*The Joker: The Final Battle
*The Joker (Tropical): Wayne Industries, Area 3
*Harley Quinn: Gotham Theatre, Area 3
*The Riddler: Gotham Theatre, Area 3
*The Penguin: Gotham Theatre, Secret Area 1
*Two-Face: Juggernaut Chase, Area 2
*Two-Face (Classic): Wayne Industries, Area 3
*Bane: The Joker Getaway, Area 1
*Catwoman: Arkham Estate, Area 1
*Mr. Freeze: Arkham Asylum, Area 5
*Poison Ivy: Arkham Estate, Area 1
*Scarecrow: Arkham Asylum, Area 1
*Hush: Beat Justice League Mode, Gotham Theatre
*Man Bat: Gotham Metro, Area 1
*Clayface: Gotham Metro, Area 3
*Killer Croc: Gotham Metro, Area 2
*Black Mask: ACE Chemicals, Area 4
*Ra's al Ghul: Robot Sky Battle
*Talia al Ghul: Assault the VTOL, Secret Area 2
*Mr. Zsasz: Arkham Asylum, Area 3
*Mad Hatter: Arkham Asylum, Area 1
*Killer Moth: The Joker Getaway, Area 1
*Lex Luthor: Attack on LexCorp, Area 2
*Brainiac: Beat Justice League Mode, LexCorp Lobby
*Sinestro: Beat Justice League Mode, Arkham Nightmare
*Deathstroke: Beat Justice League Mode, Gotham Metro
*General Zod: Beat Justice League Mode, LexCorp War Room
*Red Hood: Brawl at City Hall, Area 1
*Azrael: Gotham Metro, Area 5
*Deadshot: Brawl at City Hall, Area 3
*Huntress: Attack on LexCorp, Area 1
*Lady Shiva: Robot Sky Battle

*Commissioner Gordon: Assault the VTOL, Area 4
*Alfred Pennyworth: The Batcave, Area 1
*Vicki Vale: ACE Chemicals, Area 6
*Lois Lane: Attack on LexCorp, Area 1
*Lucius Fox: Brawl at City Hall, Area 3
*Captain Cold: ACE Chemicals, Area 8
*Killer Frost: Arkham Estate, Area 4
*Heavy Joker Goon: Juggernaut Chase, Area 1
*Joker Goon: The Joker Getaway, Area 2
*Captain Boomerang: Assault the VTOL, Secret Area 2
*Riddler Goon: Gotham Theatre, Area 5
*Two-Face Goon: Arkham Estate, Area 3
*Arkham Inmate: Arkham Estate, Area 1
*Arkham Patient: Arkham Asylum, Area 1
*Freeze Goon: ACE Chemicals, Area 3
*LexCorp Security: Attack on LexCorp, Area 2
*LexCorp Heavy: Robot Sky Battle
*Poison Ivy Goon: The Batcave, Area 2
*Scarecrow Goon: Gotham Metro, Area 4
*LexBot: Juggernaut Chase, Area 3

____________________________________________________________

                       SOUND BITES                   [SBITE]

____________________________________________________________

All fourteen missions have one sound bite to collect.  Check
the list below for their locations.

___________________________________

              BANE

___________________________________

*Location: Gotham Theatre (Area 1)
*Price: 1,000 studs
*Power Needed: None
*How to get: In the first area in the upper left corner is
 a harp.  Destroy the harp and you'll get this sound bite.

___________________________________

        CAPTAIN BOOMERANG

___________________________________

*Location: The Joker Getaway (Area 2)
*Price: 2,000 studs
*Power Needed: Heat Vision
*How to get: In the second area on the left side of the
 parking lot is a golden billboard.  Use Superman's heat
 vision to destroy it and get the sound bite.

___________________________________

            CLAYFACE

___________________________________

*Location: Arkham Estate (Area 1)
*Price: 3,000 studs
*Power Needed: Super Speed
*How to get: In the first area, head to the bottom right
 corner to find a treadmill.  Use the Flash's super speed to
 activate it, then use his super speed to chase the sound bite
 around the level.  Grab it before it exits or you'll have to
 activate the treadmill again.

___________________________________

           GENERAL ZOD

___________________________________

*Location: Arkham Asylum (Area 5)
*Price: 4,000 studs
*Power Needed: Green Lantern
*How to get: In the fifth area, disable the first set of lasers
 and run to the right until you find a green pipe.  Use Green
 Lantern to rearrange it into a switch, which opens the door
 nearby.  Head in and use the blue circle in front of the
 painting to play a puzzle.  Swap the pieces with Circle/A to
 make a question mark, which opens up the painting to reveal
 this sound bite.

___________________________________

          HARLEY QUINN

___________________________________

*Location: ACE Chemicals (Area 2)
*Price: 5,000 studs
*Power Needed: Head Vision
*How to get: After using the keycard to open up the hatch to
 the underwater switch, use it to drain the water from the
 cylinder and use Superman's heat vision to destroy the
 nearby golden object for this sound bite.

___________________________________

              HUSH

___________________________________

*Location: Juggernaut Chase (Secret Area 1)
*Price: 6,000 studs
*Power Needed: Super Speed
*How to get: Destroy the radar antenna nearby when you start
 area 3 to create a treadmill.  Use The Flash to activate it,
 disabling the force field nearby.  Drop into it to go to
 Secret Area 1.  Destroy the upper right crate to get this
 sound bite.

___________________________________

            KILLER CROC

___________________________________

*Location: The Batcave (Area 1)
*Price: 7,000 studs
*Power Needed: Diving Underwater
*How to get: Switch to Aquaman and either hop down into the
 water from Batgirl's location (the farthest right pier) and
 follow it left down a waterfall to find this or hop down
 the ladder at the level's start and hop into the water and
 follow it right to find this sound bite.

___________________________________

           KILLER MOTH

___________________________________

*Location: Assault the VTOL (Area 2)
*Price: 8,000 studs
*Power Needed: Explosives
*How to get: This sound bite is extremely obvious, but can
 only be picked up in free play.  Destroy the silver door on
 the right and you'll be able to pick this one up.

___________________________________

            MAD HATTER

___________________________________

*Location: Attack on LexCorp (Area 1)
*Price: 9,000 studs
*Power Needed: Acrobat
*How to get: Once you defeat the receptionist and open the
 doors, go through the right one and head through an acrobat
 chute.  Head to the far left to find a LexCorp logo with
 three Batarang targets.  Hit them all at the same time to
 destroy the symbol.  Grab the sound bite hidden behind it.

___________________________________

             MANBAT

___________________________________

*Location: Robot Sky Battle
*Price: 10,000 studs
*Power Needed: Heat vision
*How to get: After disabling the electric bridge, walk across
 until you see a gold circle on a wall.  Destroy it with heat
 vision and the sound bite will tumble out.

___________________________________

           POISON IVY

___________________________________

*Location: Gotham Metro (Area 2)
*Price: 11,000 studs
*Power Needed: Explosives
*How to get: Along the subway track you follow, you'll find
 a silver lock.  Blow it up and destroy the leftmost bin on
 the top floor to create a switch, lowering a set of barrels.
 Destroy them for this sound bite.

___________________________________

           RA'S AL GHUL

___________________________________

*Location: Brawl at City Hall (Area 1)
*Price: 12,000 studs
*Power Needed: None
*How to get: When you get to the top of area 1, you'll find
 a large clock face.  Head directly in front of it and hop off
 the ledge, hugging the wall to land on a small ledge with
 studs and this sound bite.

___________________________________

           SCARECROW

___________________________________

*Location: Wayne Industries (Area 4)
*Price: 13,000 studs
*Power Needed: Heat Vision
*How to get: After leaving the elevator, you'll see a golden
 box in the top left corner of the room.  Destroy it with
 Superman to grab this sound bite.

___________________________________

            SINESTRO

___________________________________

*Location: The Final Battle
*Price: 14,000 studs
*Power Needed: Batarang
*How to get: On the left side of the stage is a cage with
 this obvious sound bite in it.  Use your Batarang to lower
 the gate to this sound bite.

____________________________________________________________

                        RED BRICKS                   [BRICK]

____________________________________________________________

There are fourteen red bricks to obtain in this game and
they act as cheats or extras (though there is no penalty for
using them).  Below is a list of their prices and locations,
in order of their appearance on the shop list.

___________________________________

          2X MULTIPLIER

___________________________________

*Location: ACE Chemicals (Area 7)
*Price: 100,000 studs
*Power Needed: None
*How to get: Once you reach the elevator going up to Area 8,
 you'll see this.  It's extremely hard to miss and is likely
 impossible for you not to pick this up.

___________________________________

          4X MULTIPLIER

___________________________________

*Location: Gotham Theatre (Area 1, free play)
*Price: 300,000 studs
*Power needed: Explosions
*How to get: In the first area there are several tables that
 can be smashed.  Four of them are silver underneath.  Use
 a character that can destroy silver, such as Power Suit
 Batman, to destroy all four tables and the airplane in the
 center of the stage will open up, revealing the brick.

___________________________________

          6X MULTIPLIER

___________________________________

*Location: Arkham Asylum (Area 4, free play)
*Price: 800,000 studs
*Power needed: Acrobat
*How to get: In the fourth area where you have to battle Mad
 Hatter, run past him to the left and you'll find a blue
 hatch.  Jump through it with an acrobatic character (Robin)
 and destroy the crate to get the red brick.

___________________________________

          8X MULTIPLIER

___________________________________

*Location: Gotham Metro (Secret Area 1, free play)
*Price: 4,000,000 studs
*Power needed: Poison Ivy, Acrobat
*How to get: In the second area, there will be a cutscene
 where you dodge an incoming Subway car.  In this alcove is a
 ladder blocked by a vine.  Use Poison Ivy to recede it to
 access Secret Area 1.  In here, defeat the mimes on both
 sides and destroy the objects to reveal grapple points.  Use
 both of them to disable the electricity in front of an
 acrobat chute in the middle.  Use it to get this minikit.

___________________________________

          10X MULTIPLIER

___________________________________

*Location: Brawl at City Hall (Area 1, free play)
*Price: 20,000,000 studs
*Power needed: Lex Luthor, Acrobat
*How to get: Head all the way right to find a black lego
 object near some receded acrobat poles.  Use Lex Luthor to
 deconstruct the object for a switch that extends the poles.
 Use Robin to hop up them (making sure to switch direction on
 the first two jumps or you'll jump off) and at the top of the
 poles is a small ledge with this brick on it.

___________________________________

         RED BRICK DETECTOR

___________________________________

*Location: Attack on LexCorp (Secret Area 1, free play)
*Price: 250,000 studs
*Power needed: Acrobat, Stealth
*How to get: In Area 3, you'll find an acrobat wall leading
 up to a switch.  Use it to access Secret Area 1.  In here,
 be extremely careful.  If the cameras detect you, they'll
 send out sweeping lasers that contain kryptonite, so they'll
 instantly kill any character.  Use Sensor Suit Batman (or
 any stealth character) to sneak past all three cameras and
 flip the switch to deactivate them.  Grab this brick in
 the nearby container.

___________________________________

         MINIKIT DETECTOR

___________________________________

*Location: The Batcave (Area 1, free play)
*Price: 250,000 studs
*Power needed: Green Lantern
*How to get: Right next to where you get Nightwing (about
 halfway up the level), you'll run into a green pipe.  Use
 Green Lantern to morph it into a jackhammer and destroy the
 wall, revealing this minikit.

___________________________________

         REGENERATE HEARTS

___________________________________

*Location: Juggernaut Chase (Area 5, free play)
*Price: 200,000 studs
*Power needed: Heat Vision, Acrobat
*How to get: Destroy the gold object in area 5 to open up an
 acrobat chute leading to a hidden area.  Step on the switch
 to open it up for your partner and step on both red panels
 to activate them, revealing this red brick.

___________________________________

          INVINCIBILITY

___________________________________

*Location: Attack the VTOL (Secret Area 1, free play)
*Price: 20,000,000 studs
*Power needed: Cyborg
*How to get: Once you reach Area 4, you'll find a terminal.
 Use it to gain access to Secret Area 1.  There's a ton of
 kryptonite in here, so Superman will be useless (hence the
 need for Cyborg).  Head left and destroy the two gold plates
 on the wall and grab this brick in the cylinder.

___________________________________

          STUD MULTIPLIER

___________________________________

*Location: The Joker Getaway (Area 1)
*Price: 5,000,000 studs
*Power needed: None
*How to get: In the first area, you'll notice stone
 gargoyles as you climb up the magnet walls.  There are nine
 of them total and they're all along the main path aside
 from one.  Make sure to walk across the magnet wall before
 raising it with the wheel and destroy the lone gargoyle on
 the platform.  Once all nine are destroyed, you'll get this
 brick automatically.

___________________________________

           SUPER GOONS

___________________________________

*Location: The Final Battle (free play)
*Price: 5,000,000 studs
*Power needed: Deconstructor, Super Speed
*How to get: Use Lex Luthor to deconstruct the black wall on
 the far left corner of the map, then use Flash on the
 treadmill to overload it and cause an explosion.  This will
 make the red brick appear.

___________________________________

           FAST BUILD

___________________________________

*Location: Arkham Estate (Area 1, free play)
*Price: 5,000,000 studs
*Power needed: Heat Vision, Acrobat
*How to get: When you start the level, there will be a golden
 gate to your left.  Destroy it and hop across the squares,
 avoiding the electricity to get to an acrobat chute.  Use it
 and hop across these squares, again avoiding the electricity.
 The brick is laying in the open at the end of the electric
 squares.

___________________________________

            BIG HEADS

___________________________________

*Location: Robot Sky Battle
*Price: 5,000,000 studs
*Power needed: Heat Vision
*How to get: After destroying the first helicopter and
 unelectrifying the bridge, walk across until you see a
 large gold circle.  Use heat vision to destroy it and the
 red brick will be inside.

___________________________________

          GRAB EXPERT

___________________________________

*Location: Wayne Industries (Area 1, free play)
*Price: 5,000,000 studs
*Power needed: Explosives
*How to get: After collapsing the golden supports, you'll
 come across a silver statue.  Use explosives to destroy it
 and grab this red brick.

____________________________________________________________

                          HINTS                      [HINTS]

____________________________________________________________

Hints are purchaseable from the beginning of the game and
are available in the store under hints.  There are ten of
them and all of them cost 500 studs.

*Man in Black: Lex Luthor is the only character with the
 Deconstructor.  This removes black LEGO parts in Freeplay.

*One With Nature: Only Poison Ivy and her goons can remove
 LEGO vines in areas.

*Speed Of Light: The Flash can run faster than anyone else.
 Use this to run rings around enemies and speed through
 levels.

*World's Greatest Detector: A special LEGO red brick allows
 you to find where other collectables are hidden.

*Last Son of Krypton: Some hidden areas are blocked off by
 Kryptonite, meaning Kryptonian characters cannot use their
 powers.

*From the Depths: Aquaman is the only hero who can use a
 water jet without needing a water source nearby.

*Quick Spin: Holding down X/B will allow you to quickly hop
 between acrobat poles.

*Quite A Shock: The Joker has an electric buzzer, which
 charges electric switches without needing to move it from
 another.

*Counter Productive: If another enemy attacks you while
 holding an enemy, press Circle/A to counter attack them
 whilst they run towards you.

*Mind Over Matter: Some characters can use mind control by
 holding Circle/A.  This lets you stun enemies and defeat
 them quickly!

______________________________________________________________________________

                             VI. VITA TROPHIES                         [VITAT]

______________________________________________________________________________

Exclusive to the Playstation Vita version of the game are unlockable trophies,
Playstation's version of achievements.  Below is the list of trophies and how
to unlock them.

-(Platinum) Complete Hero: Collect all trophies.
     Once you obtain every trophy in the game, this will unlock automatically.

-(Bronze) Open Mic Knight: Complete Gotham Theatre.
     This unlocks automatically after completing the first level.

-(Bronze) The Joke's on you!: Complete The Joker Getaway.
     This unlocks automatically after completing the second level.

-(Bronze) A-maze-ing Chase: Complete Arkham Estate.
     This unlocks automatically after completing the third level.

-(Bronze) Dishonourably Discharged!: Complete Arkham Asylum.
     This unlocks automatically after completing the fourth level.

-(Bronze) A Winning Formula: Complete ACE Chemicals.
     This unlocks automatically after completing the fifth level.

-(Bronze) Road to Ruin: Complete Juggernaut Chase.
     This unlocks automatically after completing the sixth level.

-(Bronze) Deconstructive Criticism: Complete The Batcave.
     This unlocks automatically after completing the seventh level.

-(Bronze) Flying Lessons: Complete Assault the VTOL.
     This unlocks automatically after completing the eighth level.

-(Bronze) Behind Enemy Lines: Complete Attack on LexCorp.
     This unlocks automatically after completing the ninth level.

-(Bronze) Frequent Flyer: Complete Robot Sky Battle.
     This unlocks automatically after completing the tenth level.

-(Bronze) Hero in Train-ing: Complete Gotham Metro.
     This unlocks automatically after completing the eleventh level.

-(Bronze) Double-crossed!: Complete Brawl at City Hall.
     This unlocks automatically after completing the twelveth level.

-(Bronze) Hostile Takeover: Complete Wayne Industries.
     This unlocks automatically after completing the thirteenth level.

-(Bronze) Justice Leauge, Assemble!: Complete The Final Battle.
     This unlocks automatically after completing the fourteenth level.

-(Bronze) The Big Brick Theory: Create your first character.
     After completing Gotham Theatre, you will be able to go to the Batcave.
     Once there, head left until you see several pods.  Go up to the blue
     circle and press circle to enter character creation mode.  Create any
     character you want and save it and this trophy will unlock.

-(Bronze) Bane of my Life: Take down Batman with Bane.
     Once you unlock Bane in mission 2, go into free play and choose both
     Batman and Bane.  Switch to Bane and destroy Batman with Bane.  It may
     take a few tries for the trophy to unlock.

-(Silver) All Change!: Swap characters using Super Freeplay.
     After you beat ACE Chemicals, you should have enough characters to get
     this.  Go into any level and choose free play.  Once it loads, swap
     characters using L/R and tap the S icon at the end of the character
     list.  Choose the character you didn't bring with you and when you
     return to the game, this trophy will unlock.

-(Silver) Sound Advice: Collect all the Sound Bite tokens.
     There are 14 sound bites in the game (one for each mission).  For their
     locations, see the section under [SBITE].  You do not have to purchase
     them to unlock the trophy.

-(Silver) Call Shotgun: Stun an enemy with Commisioner Gordon and kill them.
     Once you unlock Commisioner Gordon in mission 8, go into free play
     and look for any enemy (you could even choose one as your second
     character).  Stun them with your weapon and kill them for the trophy.
     It may take a few times to unlock.

-(Silver) Taking the Plunge: Help an enemy off a ledge in Wayne Industries.
     The way I got it was during the first area.  Once the Joker bot attacks
     and brings down the wall, enemies will rush at you.  Pick one up with
     circle and throw them into the newly destroyed wall and they will break,
     unlocking this trophy at the same time.

-(Silver) Siamese Bat: As Catwoman, use the Stealth Takedown to attack Batman.
     You actually have to kill Batman for this to work.  Go into free play
     and select Catwoman and Batman.  Press circle to use Catwoman's stealth
     power and kill Batman with it.  It may take a few tries to unlock.
     You get her in mission 3.

-(Silver) Batter Up!: Glide with Batman for 5+ seconds.
     This can be obtained after Gotham Theatre.  Head back to the Batcave
     and head up to where you can access the Justice League missions.  See
     the trail of studs to the right?  Jump off the ledge and hold X to
     glide.  Once you're close to landing, turn around and continue gliding
     across the water.  The trophy will pop up when you've gilded long
     enough.  If it doesn't, climb back up and try again.

-(Silver) True Hero: Achieve a True Hero stud total.
     You only have to get one True Hero for this trophy.  The easiest one is
     likely Robot Sky Battle (5,000 studs) or The Final Battle (1,000 studs),
     but if you take time collecting studs you'll get this as early as
     Gotham Theatre.

-(Silver) Starter Pack: Unlock all the Ability packs for the char customiser.
     These are unlocked from purchasing characters and you'll likely get it
     along the way to Super Friends and Bad Influence.  Just follow the guide
     to find all the characters and purchase them.  This will unlock shortly
     afterwards.  This will likely unlock during the Justice League missions.

-(Silver) Brick by Brick: Collect all the Red Bricks.
     There are 14 red bricks in the game, one per level.  Check the section
     [BRICK] for their locations.  You don't have to buy them to unlock this.

-(Gold) Super Friends: Collect all the Hero characters.
     I'm told you don't need to buy all the Hero characters, but this should
     come naturally on your way to 100%.  For a list of characters and their
     locations, check [CHARS].  This will unlock sometime during The Final
     Battle, if you happened to be following my guide that is.

-(Gold) Bad Influence: Collect all the Villain Characters.
     I'm told you don't need to buy all the Villain characters, but this
     should come naturally on your way to 100%.  For a list of characters and
     their locations, check [CHARS].  This will unlock after beating Justice
     League mode if you followed my guide.

-(Gold) Happy Daze: Stun 100 enemies.
     A stunned enemy is one that stands dazed, with stars circling their head.
     The easiest way to do this is to jump and attack, which should send a
     shockwave out, stunning nearby enemies.  Keep doing this until the
     trophy unlocks.

-(Gold) Unbreakable: Finish a level without losing all your hearts.
     This can be done at any point, but the easiest level I've found to get
     this on is level 7, The Batcave.  There are hardly any enemies, no
     pitfalls on the first area and it's short enough that it can be retried
     in a few minutes if you mess up.  Just use Superman (who is near
     invincible anyway) and watch your step during the climbing section.

-(Gold) MVP: Complete every arena in Justice League Mode.
     Justice League mode is unlocked after beating story mode.  You can
     access it from the left path of the Batcave at the top.  There are five
     levels.  For more information, check out [JUSTL].

-(Gold) Justice is Served: Win Gold in every arena in Justice League Mode.
     Justice League mode is unlocked after beating story mode.  You can
     access it from the left path of the Batcave at the top.  There are five
     levels and you have to minimize your deaths in order to win the gold
     medals on each.  For more information, check out [JUSTL].

______________________________________________________________________________

                              VII. CHECKLIST                           [CHECK]

______________________________________________________________________________

GOTHAM THEATRE:

[ ] Story Cleared
[ ] Story True Hero: 40,000
[ ] Free Play True Hero: 50,000
[ ] Sound Bite: Bane (Area 1)
[ ] Minikit 1: The Penguin (Secret Area 1)
[ ] Minikit 2: The Riddler (Area 3)
[ ] Minikit 3: Harley Quinn (Area 3)
[ ] Minikit 4: Riddler Goon (Area 5)
[ ] Minikit 5: Bruce Wayne (Area 5)
[ ] Red Brick: Score x4 (Area 1)

THE JOKER GETAWAY:

[ ] Story Cleared
[ ] Story True Hero: 25,000
[ ] Free Play True Hero: 35,000
[ ] Sound Bite: Captain Boomerang (Area 2)
[ ] Minikit 1: Killer Moth (Area 1)
[ ] Minikit 2: Bane (Area 1)
[ ] Minikit 3: Robin (Classic Suit) (Area 1)
[ ] Minikit 4: Joker Goon (Area 2)
[ ] Minikit 5: Tim Drake (Area 2)
[ ] Red Brick: Stud Magnet (Area 1)

ARKHAM ESTATE:

[ ] Story Cleared
[ ] Story True Hero: 15,000
[ ] Free Play True Hero: 18,000
[ ] Sound Bite: Clayface (Area 1)
[ ] Minikit 1: Poison Ivy (Area 1)
[ ] Minikit 2: Asylum Inmate (Area 1)
[ ] Minikit 3: Catwoman (Area 1)
[ ] Minikit 4: Two Face Goon (Area 3)
[ ] Minikit 5: Killer Frost (Area 4)
[ ] Red Brick: Fast Build (Area 1)

ARKHAM ASYLUM:

[ ] Story Cleared
[ ] Story True Hero: 35,000
[ ] Free Play True Hero: 40,000
[ ] Sound Bite: General Zod (Area 5)
[ ] Minikit 1: Asylum Patient (Area 1)
[ ] Minikit 2: Mad Hatter (Area 1)
[ ] Minikit 3: Scarecrow (Area 1)
[ ] Minikit 4: Mr. Zsasz (Area 3)
[ ] Minikit 5: Mr. Freeze (Area 5)
[ ] Red Brick: Score x6 (Area 4)

ACE CHEMICALS:

[ ] Story Cleared
[ ] Story True Hero: 48,000
[ ] Free Play True Hero: 52,000
[ ] Sound Bite: Harley Quinn (Area 2)
[ ] Minikit 1: Clark Kent (Area 1)
[ ] Minikit 2: Freeze Goon (Area 3)
[ ] Minikit 3: Black Mask (Area 4)
[ ] Minikit 4: Vicki Vale (Area 6)
[ ] Minikit 5: Captain Cold (Area 8)
[ ] Red Brick: Score x2 (Area 7)

JUGGERNAUT CHASE:

[ ] Story Cleared
[ ] Story True Hero: 17,000
[ ] Free Play True Hero: 21,000
[ ] Sound Bite: Hush (Secret Area 1)
[ ] Minikit 1: Heavy Joker Goon (Area 1)
[ ] Minikit 2: Two-Face (Area 2)
[ ] Minikit 3: Katana (Secret Area 2)
[ ] Minikit 4: LexBot (Area 3)
[ ] Minikit 5: Black Canary (Area 5)
[ ] Red Brick: Regenerate Hearts (Area 5)

THE BATCAVE:

[ ] Story Cleared
[ ] Story True Hero: 20,000
[ ] Free Play True Hero: 22,000
[ ] Sound Bite: Killer Croc (Area 1)
[ ] Minikit 1: Batman (ClassiC Suit) (Area 1)
[ ] Minikit 2: Batgirl (Area 1)
[ ] Minikit 3: Alfred Pennyworth (Area 1)
[ ] Minikit 4: Nightwing (Area 2)
[ ] Minikit 5: Poison Ivy Goon (Area 2)
[ ] Red Brick: Minikit Detector (Area 2)

ASSAULT THE VTOL:

[ ] Story Cleared
[ ] Story True Hero: 20,000
[ ] Free Play True Hero: 28,000
[ ] Sound Bite: Killer Moth (Area 2)
[ ] Minikit 1: Shazam (Area 2)
[ ] Minikit 2: Vixen (Area 3)
[ ] Minikit 3: Commissioner Gordon (Area 4)
[ ] Minikit 4: Captain Boomerang (Secret Area 2)
[ ] Minikit 5: Talia al Ghul (Secret Area 2)
[ ] Red Brick: Invincibility (Secret Area 1)

ATTACK ON LEXCORP:

[ ] Story Cleared
[ ] Story True Hero: 13,000
[ ] Free Play True Hero: 14,000
[ ] Sound Bite: Mad Hatter (Area 1)
[ ] Minikit 1: Lex Luthor (Area 2)
[ ] Minikit 2: Huntress (Area 1)
[ ] Minikit 3: Lois Lane (Area 1)
[ ] Minikit 4: LexCorp Security (Area 2)
[ ] Minikit 5: Superboy (Area 4)
[ ] Red Brick: Red Brick Detector (Secret Area 1)

ROBOT SKY BATTLE:

[ ] Story Cleared
[ ] Story True Hero: 5,000
[ ] Free Play True Hero: 5,000
[ ] Sound Bite: Manbat
[ ] Minikit 1: Lady Shiva
[ ] Minikit 2: LexCorp Heavy
[ ] Minikit 3: Ra's Al Ghul
[ ] Minikit 4: Supergirl
[ ] Minikit 5: Hawkgirl
[ ] Red Brick: Big Heads

GOTHAM METRO:

[ ] Story Cleared
[ ] Story True Hero: 17,500
[ ] Free Play True Hero: 20,000
[ ] Sound Bite: Poison Ivy (Area 2)
[ ] Minikit 1: Killer Croc (Area 2)
[ ] Minikit 2: Man Bat (Area 1)
[ ] Minikit 3: Clayface (Area 3)
[ ] Minikit 4: Scarecrow Goon (Area 4)
[ ] Minikit 5: Azrael (Area 5)
[ ] Red Brick: Score x8 (Secret Area 1)

BRAWL AT CITY HALL:

[ ] Story Cleared
[ ] Story True Hero: 10,000
[ ] Free Play True Hero: 15,000
[ ] Sound Bite: Ra's al Ghul (Area 1)
[ ] Minikit 1: Hawkman (Area 1)
[ ] Minikit 2: Red Hood (Area 1)
[ ] Minikit 3: Red Robin (Area 1)
[ ] Minikit 4: Deadshot (Area 3)
[ ] Minikit 5: Lucius Fox (Area 3)
[ ] Red Brick: Score x10

WAYNE INDUSTRIES:

[ ] Story Cleared
[ ] Story True Hero: 15,000
[ ] Free Play True Hero: 20,000
[ ] Sound Bite: Scarecrow (Area 4)
[ ] Minikit 1: Cyborg (Area 5)
[ ] Minikit 2: Green Arrow (Area 1)
[ ] Minikit 3: Diana Prince (Area 2)
[ ] Minikit 4: The Joker (Tropical) (Area 3)
[ ] Minikit 5: Two Face (Classic) (Area 3)
[ ] Red Brick: Grab Expert (Area 1)


THE FINAL BATTLE:

[ ] Story Cleared
[ ] Story True Hero: 1,000
[ ] Free Play True Hero: 1,200
[ ] Sound Bite: Sinestro
[ ] Minikit 1: Aquaman
[ ] Minikit 2: The Flash
[ ] Minikit 3: Wonder Woman
[ ] Minikit 4: Martian Manhunter
[ ] Minikit 5: The Joker
[ ] Red Brick: Super Goons

JUSTICE LEAGUE:

[ ] Mission 1 Beat
[ ] Mission 2 Beat
[ ] Mission 3 Beat
[ ] Mission 4 Beat
[ ] Mission 5 Beat

[ ] Mission 1 Gold
[ ] Mission 2 Gold
[ ] Mission 3 Gold
[ ] Mission 4 Gold
[ ] Mission 5 Gold

CHARACTERS BOUGHT:

[ ] Batman (Free)
[ ] Batman (Classic Suit) (100,000)
[ ] Batman (Power Suit) (Free)
[ ] Batman (Sensor Suit) (Free)
[ ] Batman (Electric Suit) (Free)
[ ] Bruce Wayne (20,000)
[ ] Robin (Free)
[ ] Robin (Classic Suit) (80,000)
[ ] Robin (Magnet Suit) (Free)
[ ] Robin (Ice Suit) (Free)
[ ] Robin (Hazard Suit) (Free)
[ ] Red Robin (200,000)
[ ] Tim Drake (20,000)
[ ] Nightwing (300,000)
[ ] Batgirl (100,000)

[ ] Superman (Free)
[ ] Clark Kent (20,000)
[ ] Green Lantern (Free)
[ ] Cyborg (100,000)
[ ] Flash (300,000)
[ ] Aquaman (100,000)
[ ] Wonder Woman (100,000)
[ ] Diana Prince (80,000)
[ ] Martian Manhunter (200,000)
[ ] Shazam (100,000)
[ ] Hawkgirl (200,000)
[ ] Hawkman (100,000)
[ ] Vixen (80,000)
[ ] Green Arrow (200,000)
[ ] Black Canary (100,000)
[ ] Supergirl (150,000)
[ ] Superboy (150,000)

[ ] Katana (80,000)
[ ] The Joker (500,000)
[ ] The Joker (Tropical) (500,000)
[ ] Harley Quinn (100,000)
[ ] The Riddler (100,000)
[ ] The Penguin (100,000)
[ ] Two-Face (100,000)
[ ] Two-Face (Classic) (150,000)
[ ] Bane (200,000)
[ ] Catwoman (100,000)
[ ] Mr. Freeze (100,000)
[ ] Poison Ivy (100,000)
[ ] Scarecrow (100,000)
[ ] Hush (Free)
[ ] Man Bat (80,000)
[ ] Clayface (50,000)
[ ] Killer Croc (100,000)
[ ] Black Mask (50,000)
[ ] Ra's al Ghul (150,000)
[ ] Talia al Ghul (100,000)
[ ] Mr. Zsasz (80,000)
[ ] Mad Hatter (60,000)
[ ] Killer Moth (50,000)
[ ] Lex Luthor (500,000)
[ ] Brainiac (Free)
[ ] Sinestro (Free)
[ ] Deathstroke (Free)
[ ] General Zod (Free)
[ ] Red Hood (200,000)
[ ] Azrael (300,000)
[ ] Deadshot (80,000)
[ ] Huntress (100,000)
[ ] Lady Shiva (80,000)

[ ] Commissioner Gordon (20,000)
[ ] Alfred Pennyworth (10,000)
[ ] Vicki Vale (10,000)
[ ] Lois Lane (10,000)
[ ] Lucius Fox (10,000)
[ ] Captain Cold (80,000)
[ ] Killer Frost (80,000)
[ ] Heavy Joker Goon (3,000)
[ ] Joker Goon (2,500)
[ ] Captain Boomerang (20,000)
[ ] Riddler Goon (2,500)
[ ] Two-Face Goon (2,500)
[ ] Arkham Inmate (3,000)
[ ] Arkham Patient (5,000)
[ ] Freeze Goon (3,000)
[ ] LexCorp Security (2,500)
[ ] LexCorp Heavy (5,000)
[ ] Poison Ivy Goon (3,000)
[ ] Scarecrow Goon (5,000)
[ ] LexBot (5,000)

RED BRICKS:

[ ] Score x2 (100,000)
[ ] Score x4 (300,000)
[ ] Score x6 (800,000)
[ ] Score x8 (4,000,000)
[ ] Score x10 (20,000,000)
[ ] Red Brick Detector (250,000)
[ ] Minikit Detector (250,000)
[ ] Regenerate Hearts (200,000)
[ ] Invincibility (20,000,000)
[ ] Stud Magnet (5,000,000)
[ ] Super Goons (5,000,000)
[ ] Fast Build (5,000,000)
[ ] Big Heads (5,000,000)
[ ] Grab Expert (5,000,000)

SOUND BITES:

[ ] Bane (1,000)
[ ] Captain Boomerang (2,000)
[ ] Clayface (3,000)
[ ] General Zod (4,000)
[ ] Harley Quinn (5,000)
[ ] Hush (6,000)
[ ] Killer Croc (7,000)
[ ] Killer Moth (8,000)
[ ] Mad Hatter (9,000)
[ ] Manbat (10,000)
[ ] Poison Ivy (11,000)
[ ] Ra's al Ghul (12,000)
[ ] Scarecrow (13,000)
[ ] Sinestro (14,000)

HINTS PURCHASED:

[ ] Man In Black (500)
[ ] One With Nature (500)
[ ] Speed Of Light (500)
[ ] World's Greatest Detector (500)
[ ] Last Son of Krypton (500)
[ ] From the Depths (500)
[ ] Quick Spin (500)
[ ] Quite A Shock (500)
[ ] Counter Productive (500)
[ ] Mind Over Matter (500)

TROPHIES UNLOCKED (VITA ONLY):

[ ] All Trophies
[ ] Beat Gotham Theatre
[ ] Beat The Joker Getaway
[ ] Beat Arkham Estate
[ ] Beat Arkham Asylum
[ ] Beat ACE Chemicals
[ ] Beat Juggernaut Chase
[ ] Beat The Batcave
[ ] Beat Assault the VTOL
[ ] Beat Attack on LexCorp
[ ] Beat Robot Sky Battle
[ ] Beat Gotham Metro
[ ] Beat Brawl at City Hall
[ ] Beat Wayne Industries
[ ] Beat The Final Battle
[ ] Create a character
[ ] Destroy Batman with Bane
[ ] Swap with Super Freeplay
[ ] All Sound Bites
[ ] Stun & Kill with Com. Gordon
[ ] Throw an enemy out the window on Wayne Industries
[ ] Kill Batman with stealth as Catwoman
[ ] Glide for 5+ seconds
[ ] Get a True Hero
[ ] All Ability Packs
[ ] All Red Bricks
[ ] All Heroes
[ ] All Villains
[ ] Stun 100 enemies
[ ] Beat a level without dying
[ ] Beat every Justice League Level
[ ] Get gold in every Justice League Level


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                               VIII. FAQS                               [FAQS]

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________________________________

        ABOUT GAME
________________________________

Q: I've never seen a sound bite/Who is ____?  A DLC character?/Where's your
   section for Gold Bricks & Citizens in Peril?
A: You must be using the Xbox 360/PS3/PC version.  This guide does not apply
   to those three versions.  It is only for the Vita/3DS/DS versions.

Q: How is this different from the console version?
A: The console version's levels are much more fleshed out for starters.  There
   is also a huge explorable replica of Gotham City that contains hundreds of
   collectables just waiting to be found (as well as a radar so you can keep
   track).  The console version also has gold bricks, citizens in peril and
   free flying.  There are also different characters.

Q: What's the difference between the Vita, 3DS and DS versions?
A: They're all the same game with minor differences.  The DS is the most
   lacking and has no extra features.  The 3DS is obviously in 3D and has
   streetpass and the Vita is the most high definition, with PS3 trophy
   support and Near.  All three can use the touch screen to aim the
   Batarang (or their powers).  It also seems like the 3DS version is more
   zoomed in than the Vita version and there are a few minor differences
   here and there (such as the grapple point in level 2 being a bar you can
   hop across.)

Q: What's Streetpass/Near do?
A: Streetpass allows you to save a small amount of information to your 3DS,
   so when you put it on standby mode (with or without the game), it will
   search for other 3DS signals.  When it finds one that has Lego Batman 2
   data, each player will get a stud bonus.  The Vita version has Near,
   which allows you to choose a character/red brick as a gift to give to
   other players.  Then you can search the surrounding area for other
   players and if they're giving a Lego Batman 2 gift, you can download it
   to your game.

Q: Is this game based off of the movies or the comics at all?
A: No, it's a completely new story that follows what would happen if Lex
   Luthor and the Joker teamed up to try and take down Gotham city.

Q: Do I have to play Lego Batman 1 to understand this game?
A: Nope!  Completely seperate stories.

Q: What's new and improved in Lego Batman 2?
A: Well, for starters, the missions aren't one per villain like in one.
   Instead, there's a super team of villains you take down throughout
   the missions.  The biggest improvement is that the Lego figurines
   now have spoken dialogue, so it has an actual story now.  There's also
   a few new gameplay features and it also includes heroes and villains
   from other DC series, such as Green Lantern, Aquaman and Superman.

Q: What other games are in the Lego series?
A: As of this writing, they have three Star Wars games (not including
   complete collection), two Indiana Jones games, two Harry Potter
   games, another Batman game, a Rock Band game, a Pirates of the
   Carribbean game and a Lord of the Rings game.  Marvel Superheroes
   was just announced and should be out soon.  For you Vita players,
   you're limited to Batman 2, Harry Potter Years 5-7 and Lord of the
   Rings at the moment (as well as a few downloadable PSP ones).

Q: How do I play multiplayer?
A: Unlike the console versions, which feature drop in/drop out
   multiplayer at the push of a button, you actually have to start it
   up from the main menu.  Keep scrolling to the right until you see
   it.  The first player should host, while player two should join.

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           GAMEPLAY
________________________________

Q: What's the difference between story and free play?
A: In story mode, you're forced to use the characters you're given
   and are shown cutscenes that progress the story.  In free play,
   you can play as any character you want and the cutscenes are
   automatically skipped.

Q: How do I beat/unlock _________?
A: There's a reason I wrote this guide and it's to show you how to
   beat the game and unlock everything while doing it.  Please see
   the walkthroughs and collectables sections, as they have every
   unlockable you can ever want.

Q: How do I unlock Justice League mode?
A: Beat the story and then follow the path to the left and up.
   Use the terminal to summon a helicopter to take you to the
   missions.

Q: How do I get golds on Justice League Mode?  It's impossible!
A: It's not impossible.  In fact, it's quite easy with pratice.  Just
   remember to use strategy.  For example, if you have one heart left
   and the character you're about to change to doesn't regenerate hearts,
   wait till you get full health to switch.  It also helps to grapple
   the enemies, as this cuts down on time and is pretty effective.
   You can grapple the non-grapple enemies by stunning them with a jump
   attack.  Other than that, just practice and learn where the toughest
   parts are so you can account for your deaths being there.

Q: What's required for 100%?
A: True Hero on all 14 story AND free play missions, all 14
   sound bites found and unlocked, all 85 characters purchased and
   unlocked, all 70 minikits found, all 10 hints purchased and
   all five Justice League missions beaten with gold medals.

Q: How do I use Super Freeplay mode?
A: Press L/R to change characters and tap the symbol in the corner
   that resembles an S.  Choose your character from the list.

Q: What's the deal with the minikits this time around?
A: Each minikit gives you a new unlockable character.  Not sure
   why they did it but it's fun and sure beats searching worlds
   for the character tokens.

Q: What's a good way to collect studs?
A: Well, you can get a good amount of studs from the Batcave just
   by running around.  The best part is that if you quickly enter
   the character creator and exit out, the studs will reappear.
   After you've gotten a score multiplier, another good trick is
   to collect 1,100 studs and die.  Each time you die, you'll drop
   a blue 1,000 stud and a gold 100 stud, but with multipliers
   you'll pick it up at the multiplied rate (so with Score x2
   you'll get 2,200).  You can keep doing this to multiply your
   studs each time.  Of course, once you afford all 5 multipliers
   you won't need to go out of your way to get studs.

Q: Why do you suggest to get things before free play?
A: Because they're necessary in the long run.  You can't get
   everything, even in free play, without the things I suggest.
   The multipliers will help in the long run when you need studs.
   Why not get them as early as possible?

Q: Hey!  Where's the collectable you mentioned?  All I can find
   is a green check mark!
A: You've already gotten that particular collectable.

Q: How can I differentiate collectables I've already gotten?
A: Minikit characters will have a blue swirl around the check mark,
   while red bricks will have a red aura.  Sound bites have nothing.

Q: Why does it keep saving after every level?  It's getting annoying!
A: Because it's autosaving your progress so if your battery dies or
   you otherwise turn off your system, you'll start right at the area
   you left off.  Trust me, it helps.  My copy froze several times
   during the making of this walkthrough and I was glad it did save my
   progress so I wouldn't have to redo the parts I had already
   covered.

Q: Why don't you show how to hack terminals?
A: Because they're random each time you do it.  Try to focus on two
   of the symbols if you're having trouble (that way you'll automatically
   know where the third is).  If you're still having trouble, hit the
   Home/PS button to pause the action and write down the color combo.

________________________________

             MISC
________________________________

Q: This trophy won't unlock!  What am I doing wrong?
A: If it's the villain trophy, make sure you beat Justice League mode to
   unlock five more characters (same with the Ability Pack trophy).  For
   the free play destroy X with X trophies, keep trying it over and over
   until it unlocks.  For any of the others, just verify that you've
   met the criteria in the trophies section.

Q: Can I e-mail you this uber cheat?
A: No you may not.  Not only is this game easy, but this guide gives
   you the information you need to find any collectable in the game,
   thereby invalidating the need for cheats.

Q: Where is your extras/codes section?
A: I figure there's enough websites that offer you the 6 symbol
   codes out there that you can get them from there.  Not only that,
   the codes only unlock collectables in this game that my guide shows
   you how to get without cheating (which is way more fun in my eyes).

Q: Your guide is awesome!  Can I host it?
A: No, you may not.  This guide is only to be hosted on www.gamefaqs.com and
   its affiliate www.gamespot.com.  It's amazing that I still get e-mailed
   this question even though it says no clearly in four spots.

Q: Are you considering writing any more guides for the Lego series?
A: I may, depending on my free time.  If I do, the next one will likely be
   Lego Harry Potter 5-7 (or Lego Lord of the Rings) for Vita.

Q: You suck.
A: I know I don't even need to vacuum anymore but thanks for the observation.

Q: Do you have any other contributed works?
A: For a complete list of my published walkthroughs and reviews, visit
   http://www.gamefaqs.com/users/Jerrynsteph4eva/contributions .

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                               IX. THANKS TO...                        [THANK]

______________________________________________________________________________

-My fianceť for everything she does every day.  You're loved beautiful.
-Traveler's Tales for their amazing Lego series.  I've been smashing bricks
since Lego Star Wars 2 and I don't see myself stopping any time soon.
-Lego for countless hours of fun growing up as well as being the basis for
this series.
-GameFAQs for hosting the text walkthrough as well as helping me through
countless games.
-http://www.network-science.de/ascii/ for the ascii logo.
-You for reading this guide

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                                 X. CLOSURE                            [CLOSE]

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Thank you very much for choosing my guide to help you beat this awesome game.
I hope it helped you on your way to 100% completion and hopefully added a
platinum trophy to your PSN ID (unless you're playing the 3DS/DS version).
I hope to see you at Hogwarts soon, whenever that guide may be out!