FAQ/Walkthrough by RedIsPoetic

Version 2.20, Last Updated 2012-10-22

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Table of Contents

  1. Introduction
  2. Basics
    1. Controls
    2. Exploring, Collecting and Battling
  3. Main Walkthrough
    1. Preparing For Your Adventure
    2. Aspertia City
    3. Route 19
    4. Floccesy Town
    5. Route 20
    6. Floccesy Ranch
    7. Floccesy Town - Alder's House
    8. Aspertia City Gym
    9. Route 20 - Onwards to Virbank City!
    10. Virbank City
    11. Virbank Complex
    12. Virbank City Gym
    13. PokeStar Studios
    14. Virbank City - Team Plasma Strikes!
    15. Route 20 - Chasing Team Plasma
    16. Virbank City - Headed For The Mainland
    17. Castelia City
    18. Castelia City Sewers
    19. Relic Passage - Castelia City Sewers Entrance
    20. Castelia City Gym
    21. Route 4
    22. Desert Resort
    23. Relic Castle - Desert Resort Entrance
    24. Join Avenue
    25. Nimbasa City
    26. Anville Town
    27. Old Nimbasa City Gym
    28. Route 5
    29. Route 16
    30. Lostlorn Forest
    31. New Nimbasa City Gym
    32. Nimbasa City - Team Plasma Strike Again!
    33. Route 5 & The Driftveil Drawbridge
    34. Driftveil City
    35. Route 6
    36. Chargestone Cave
    37. Driftveil City Gym
    38. PWT
    39. Plasma Frigate - PWT
    40. Relic Passage - PWT Entrance
    41. Relic Castle - Relic Passage Entrance
    42. Chargestone Cave - Onwards To Mistralton City!
    43. Mistralton Cave
    44. Mistralton City
    45. Route 7
    46. Celestial Tower
    47. Mistralton City Gym
    48. Lentimas Town
    49. Reversal Mountain
    50. Strange House
    51. Undella Town
    52. Undella Bay
    53. Route 14
    54. Abundant Shrine
    55. Route 13
    56. Lacunosa Town
    57. Route 12
    58. Village Bridge
    59. Route 11
    60. Opelucid City
    61. Route 9
    62. Shopping Mall Nine
    63. Opelucid City Gym
    64. Opelucid City - Team Plasma's Gone Too Far!
    65. Marine Tube
    66. Humilau City
    67. Humilau City Gym
    68. Route 22
    69. Route 21
    70. Seaside Cave
    71. Plasma Frigate - Route 21
    72. Giant Chasm
    73. Plasma Frigate - Giant Chasm
    74. Giant Chasm - The Final Chase
    75. Route 23
    76. Victory Road
    77. Pokemon League
  4. Post-Game Walkthrough
    1. Back At Aspertia City
    2. Skyarrow Bridge
    3. Pinwheel Forest
    4. Nacrene City
    5. Route 3
    6. Wellspring Cave
    7. Striaton City
    8. Dreamyard
    9. Route 2
    10. Accumula Town
    11. Route 1
    12. Nuvema Town
    13. Route 17
    14. Route 18
    15. Route 17 Again
    16. P2 Laboratory
    17. Route 18 Again
    18. Victory Road - Entering N's Castle
    19. N's Castle
    20. Tubeline Bridge
    21. Route 8
    22. Moor of Icirrus
    23. Icirrus City
    24. Dragonspiral Tower
    25. Giant Chasm - Kyurem
    26. Black City
    27. White Forest
    28. Route 15
    29. Marvelous Bridge
    30. Cave of Being
    31. Reversal Mountain - Heatran
    32. Clay Tunnel
    33. Underground Ruins
    34. Twist Mountain
    35. Abyssal Ruins
  5. Other Areas
    1. Surf Required Areas
    2. Waterfall Required Areas
    3. Battle Subway
    4. Pokemon Musicals
    5. Big Stadium
    6. Small Court
    7. Pokemon World Tournament
  6. Appendices
    1. Legendary Pokemon
    2. Type Vs. Type Chart
    3. Medal List
    4. Move List
    5. Shop List
    6. Item List - General
    7. Item List - Medicine
    8. Item List - Berries
    9. Item List - TMs & HMs
    10. Item List - Key Items
  7. Version History
  8. Legal Notice
  9. Contact Me
  10. Credits
  11. Final Word
TypeKindPowerAccuracyPPTargetLong RangeContact
ElectricSpecial1207010One EnemyNoNo
      • A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TypeKindPowerAccuracyPPTargetLong RangeContact
ElectricPhysical659515One EnemyNoYes
      • The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
TypeKindPowerAccuracyPPTargetLong RangeContact
ElectricStatus-10020One EnemyNoNo
      • A weak electric charge is launched at the target. It causes paralysis if it hits.
TypeKindPowerAccuracyPPTargetLong RangeContact
ElectricPhysical7510015One EnemyNoYes
      • The target is punched with an electrified fist. It may also leave the target with paralysis.
TypeKindPowerAccuracyPPTargetLong RangeContact
ElectricSpecial4010030One EnemyNoNo
      • A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
TypeKindPowerAccuracyPPTargetLong RangeContact
ElectricSpecial9510015One EnemyNoNo
      • A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalStatus-10020One EnemyNoNo
      • The user tickles the target into laughing, reducing its Attack and Defense stats.
TypeKindPowerAccuracyPPTargetLong RangeContact
DarkStatus-10015One EnemyNoNo
      • The user torments and enrages the target, making it incapable of using the same move twice in a row.
TypeKindPowerAccuracyPPTargetLong RangeContact
PoisonStatus-9010One EnemyNoNo
      • A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TypeKindPowerAccuracyPPTargetLong RangeContact
PoisonStatus--20Opposite SideNoNo
      • The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalStatus--10One EnemyNoNo
      • The user transforms into a copy of the target right down to having the same move set.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalSpecial8010010One EnemyNoNo
      • The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
TypeKindPowerAccuracyPPTargetLong RangeContact
PsychicStatus-10010One EnemyNoNo
      • The user catches the target off guard and swaps its held item with its own.
TypeKindPowerAccuracyPPTargetLong RangeContact
PsychicStatus--5Both SidesNoNo
      • The user creates a bizarre area in which slower Pokemon get to move first for five turns.
TypeKindPowerAccuracyPPTargetLong RangeContact
FightingPhysical109010One EnemyNoYes
      • A consecutive three-kick attack that becomes more powerful with each successive hit.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalSpecial--5One EnemyNoYes
      • The fewer PP this move has, the greater its attack power.
TypeKindPowerAccuracyPPTargetLong RangeContact
BugPhysical2510020One EnemyNoNo
      • The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
TypeKindPowerAccuracyPPTargetLong RangeContact
DragonSpecial4010020Many OthersNoNo
      • The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
TypeKindPowerAccuracyPPTargetLong RangeContact
BugPhysical7010020One EnemyNoYes
      • After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalSpecial9010010One RandomNoNo
      • The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
TypeKindPowerAccuracyPPTargetLong RangeContact
FightingSpecial4010030One EnemyNoNo
      • The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
TypeKindPowerAccuracyPPTargetLong RangeContact
PoisonSpecial6510010One EnemyNoNo
      • The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalPhysical5510030One EnemyNoYes
      • The target is gripped and squeezed from both sides to inflict damage.
TypeKindPowerAccuracyPPTargetLong RangeContact
GrassPhysical3510015One EnemyNoYes
      • The target is struck with slender whiplike vines to inflict damage.
TypeKindPowerAccuracyPPTargetLong RangeContact
FightingPhysical70-10One EnemyNoYes
      • The user attacks last. In return, this throw move is guaranteed not to miss.
TypeKindPowerAccuracyPPTargetLong RangeContact
ElectricSpecial7010020One EnemyNoNo
      • After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
TypeKindPowerAccuracyPPTargetLong RangeContact
ElectricPhysical12010015One EnemyNoYes
      • The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
TypeKindPowerAccuracyPPTargetLong RangeContact
FightingPhysical6010010One EnemyNoYes
      • This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
TypeKindPowerAccuracyPPTargetLong RangeContact
WaterSpecial4010025One EnemyNoYes
      • The target is blasted with a forceful shot of water.
TypeKindPowerAccuracyPPTargetLong RangeContact
WaterSpecial5010010One EnemyNoNo
      • A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
TypeKindPowerAccuracyPPTargetLong RangeContact
WaterSpecial6010020One EnemyYesNo
      • The user attacks the target with a pulsing blast of water. It may also confuse the target.
TypeKindPowerAccuracyPPTargetLong RangeContact
WaterStatus--15Both SidesNoNo
      • The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
TypeKindPowerAccuracyPPTargetLong RangeContact
WaterSpecial1501005Many OthersNoNo
      • The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
TypeKindPowerAccuracyPPTargetLong RangeContact
WaterPhysical8010015One EnemyNoYes
      • The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalSpecial5010010One EnemyNoNo
      • An attack move that varies in power and type depending on the weather.
TypeKindPowerAccuracyPPTargetLong RangeContact
WaterSpecial358515One EnemyNoNo
      • Traps foes in a violent swirling whirlpool for four to five turns.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalStatus-10020One EnemyNoNo
      • The target is blown away, to be replaced by another Pokemon in its party. In the wild, the battle ends.
TypeKindPowerAccuracyPPTargetLong RangeContact
RockStatus--10Own SideNoNo
      • The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
TypeKindPowerAccuracyPPTargetLong RangeContact
ElectricPhysical9010015One EnemyNoYes
      • The user shrouds itself in electricity and smashes into the target. It also damages the user a little.
TypeKindPowerAccuracyPPTargetLong RangeContact
FireStatus-7515One EnemyNoNo
      • The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TypeKindPowerAccuracyPPTargetLong RangeContact
FlyPhysical6010035One EnemyYesYes
      • The target is struck with large, imposing wings spread wide to inflict damage.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalStatus--10SelfNoNo
      • One turn after this move is used, the target's HP is restored by half the user's maximum.
TypeKindPowerAccuracyPPTargetLong RangeContact
WaterStatus--40SelfNoNo
      • The user withdraws its body into its hard shell, raising its Defense stat.
TypeKindPowerAccuracyPPTargetLong RangeContact
PsychicStatus--10Both SidesNoNo
      • The user creates a bizarre area in which Pokemon's Defense and Sp. Def stats are swapped for five turns.
TypeKindPowerAccuracyPPTargetLong RangeContact
GrassPhysical12010015One EnemyNoYes
      • The user slams its rugged body into the target to attack. The user also sustains serious damage.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalStatus--30SelfNoNo
      • The user is roused, and its Attack and Sp. Atk stats increase.
TypeKindPowerAccuracyPPTargetLong RangeContact
GrassStatus-10010One EnemyNoNo
      • A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalPhysical159020One EnemyNoYes
      • A long body or vines are used to wrap and squeeze the target for four to five turns.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalSpecial-1005One EnemyNoYes
      • The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
TypeKindPowerAccuracyPPTargetLong RangeContact
BugPhysical8010015One EnemyNoYes
      • The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TypeKindPowerAccuracyPPTargetLong RangeContact
NormalStatus--10One EnemyNoNo
      • The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
TypeKindPowerAccuracyPPTargetLong RangeContact
ElectricSpecial120505One EnemyNoNo
      • The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TypeKindPowerAccuracyPPTargetLong RangeContact
PsychicPhysical809015One EnemyNoYes
      • The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

More Coming Soon!

0 Badge Shop - General

Top Pokemart Clerk
ItemCost
Poke Ball$200
Potion$300

1 Badge Shop - General

Top Pokemart Clerk
ItemCost
Poke Ball$200
Great Ball$600
Potion$300
Super Potion$700
Antidote$100
Parlyz Heal$200
Awakening$250
Burn Heal$250
Ice Heal$250
Escape Rope$550
Repel$350

2 Badge Shop - General

Top Pokemart Clerk
ItemCost
Poke Ball$200
Great Ball$600
Potion$300
Super Potion$700
Antidote$100
Parlyz Heal$200
Awakening$250
Burn Heal$250
Ice Heal$250
Escape Rope$550
Repel$350

3 Badge Shop - General

Top Pokemart Clerk
ItemCost
Poke Ball$200
Great Ball$600
Potion$300
Super Potion$700
Hyper Potion$1200
Revive$1500
Antidote$100
Parlyz Heal$200
Awakening$250
Burn Heal$250
Ice Heal$250
Escape Rope$550
Repel$350
Super Repel$550

3 Badge Shop - TMs

Bottom Pokemart Clerk
ItemCost
TM73 - Thunder Wave$10000
TM74 - Gyro Ball$10000
TM16 - Light Screen$30000
TM33 - Reflect$30000

Type: Item - Poke Ball

      • A device for catching wild Pokemon. It is thrown like a ball at the target. It is designed as a capsule system.

Type: Item - Poke Ball

      • A good, high-performance Ball that provides a higher Pokemon catch rate than a standard Poke Ball.

Type: Item - Poke Ball

      • An ultra-performance Ball that provides a higher Pokemon catch rate than a Great Ball.

Type: Item - Poke Ball

      • The best Ball with the ultimate level of performance. It will catch any wild Pokemon without fail.

Type: Item - Poke Ball

      • A quite rare Poke Ball that has been specifically crafted to commemorate an occasion of some sort.

Type: Item - Poke Ball

      • A somewhat different Poke Ball that works especially well on Pokemon that live underwater.

Type: Item - Poke Ball

      • A special Poke Ball that appears out of nowhere in a bag at the Entree Forest. It can catch any Pokemon.

Type: Item - Poke Ball

      • A somewhat different Poke Ball that makes it easier to catch wild Pokemon at night or in dark places like caves.

Type: Item - Poke Ball

      • A remedial Poke Ball that restores the caught Pokemon's HP and eliminates any status problem.

Type: Item - Poke Ball

      • A comfortable Poke Ball that makes a caught wild Pokemon quickly grow friendly.

Type: Item - Poke Ball

      • A somewhat different Poke Ball that works especially well on weaker Pokemon in the wild.

Type: Item - Poke Ball

      • A somewhat different Poke Ball that works especially well on Water- and Bug-type Pokemon.

Type: Item - Poke Ball

      • A somewhat rare Poke Ball that has been specifically made to commemorate an event of some sort.

Type: Item - Poke Ball

      • A somewhat different Poke Ball that provides a better catch rate if it used at the start of a wild encounter.

Type: Item - Poke Ball

      • A somewhat different Poke Ball that works especially well on Pokemon species that were previously caught.

Type: Item - Poke Ball

      • A somewhat different Ball that becomes progressively better the more turns there are in a battle.

Type: Item - Hold

      • A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.

Type: Item - Hold

      • A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves.

Type: Item - Hold

      • When held by a Pokemon, the Pokemon will float into the air. When the holder is attacked, this item will burst.

Type: Item - Hold

      • An item to be held by a Pokemon. It doubles a battle's prize money if the holding Pokemon joins in.

Type: Item - Hold

      • A Pokemon held item that boosts the power of HP-stealing moves to let the holder recover more HP.

Type: Item - Hold

      • A band that increases the power of binding moves when held.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a belt that boosts determination and Fighting- type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a shady-looking pair of glasses that boosts Dark-type moves.

Type: Item - Hold

      • A held item that gradually restores the HP of Poison-type Pokemon. It inflicts damage on all other types.

Type: Item - Hold

      • An item to be held by a Pokemon. It boosts the Beauty aspect of the holder in a Contest.

Type: Item - Hold

      • An item to be held by a Pokemon. It casts a tricky glare that lowers the opponent's accuracy.

Type: Item - Hold

      • A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once.

Type: Item - Hold

      • A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.

Type: Item - Hold

      • A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a combustible fuel that boosts the power of Fire-type moves.

Type: Item - Hold

      • A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.

Type: Item - Hold

      • An item to be held by a Pokemon. This headband ups Attack, but allows the use of only one of its moves.

Type: Item - Hold

      • An item to be held by a Pokemon. This scarf boosts Speed, but allows the use of only one of its moves.

Type: Item - Hold

      • An item to be held by a Pokemon. These distinctive glasses boost Sp. Atk but allow the use of only one of its moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It helps keed wild Pokemon away if holder is the first one in the party.

Type: Item - Hold

      • A Pokemon held item that extends the duration of the move Rain Dance used by the holder.

Type: Item - Hold

      • A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once.

Type: Item - Hold

      • A long, thin, bright-red string to be held by a Pokemon. If the holder becomes infatuated, the foe does too.

Type: Item - Hold

      • A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Dragon- type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a hard and sharp fang that ups the power of Dragon-type moves.

Type: Item - Hold

      • A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Dark-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Ground- type moves.

Type: Item - Hold

      • If the holder is hit by an attack, it will switch with another Pokemon in your party.

Type: Item - Hold

      • A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. The Pokemon holding this peculiar stone is prevented from evolving.

Type: Item - Hold

      • A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def of a Pokemon that can still evolve.

Type: Item - Hold

      • An item to be held by a Pokemon. The holder gets a share of a battle's Exp. Points without battling.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a well-worn belt that slightly boosts the power of supereffective moves.

Type: Item - Hold

      • A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once.

Type: Item - Hold

      • A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Fighting-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a bizarre orb that inflicts a burn on the holder in battle.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Fire-type moves.

Type: Item - Hold

      • A very light stone. It reduces the weight of a Pokemon when held.

Type: Item - Hold

      • A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. The holder may endure a potential KO attack, leaving it with just 1 HP.

Type: Item - Hold

      • An item to be held by a Pokemon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.

Type: Item - Hold

      • An item to be held by a Pokemon. It is an exotic-smelling incense that makes the holder bloated and slow moving.

Type: Item - Hold

      • A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once.

Type: Item - Hold

      • A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. It boosts the Smart aspect of the holder in a Contest.

Type: Item - Hold

      • A Pokemon held item that extends the duration of multiturn attacks like Bind and Wrap.

Type: Item - Hold

      • A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.

Type: Item - Hold

      • A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. It is an unbreakable stone that ups the power of Rock- type moves.

Type: Item - Hold

      • A Pokemon held item that extends the duration of the move Sunny Day used by the holder.

Type: Item - Hold

      • A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Ice-type moves.

Type: Item - Hold

      • A Pokemon held item that extends the duration of the move Hail used by the holder.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Bug-type moves.

Type: Item - Hold

      • A Pokemon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Steel- type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is tremendously heavy and makes the holder move slower than usual.

Type: Item - Hold

      • An item to be held by a Pokemon. The tricky aroma of this incense may make attacks miss the holder.

Type: Item - Hold

      • An item to be held by a Pokemon. The holder's HP is gradually restored during battle.

Type: Item - Hold

      • An item to be held by a Pokemon. It boosts the power of moves, but at the cost of some HP on each hit.

Type: Item - Hold

      • An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.

Type: Item - Hold

      • A Pokemon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.

Type: Item - Hold

      • An item to be held by a Pokemon. It doubles a battle's prize money if the holding Pokemon joins in.

Type: Item - Hold

      • An item to be held by a Pokemon. It is an egg filled with happiness that earns extra Exp. Points in battle.

Type: Item - Hold

      • An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio.

Type: Item - Hold

      • A beautifully glowing orb to be held by Palkia. It boosts the power Dragon- and Water-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stiff and heavy brace that promotes strong growth but lowers Speed.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a powerful magnet that boosts the power of Electric-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Grass-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It snaps the holder out of infatuation. It can be used only once.

Type: Item - Hold

      • An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.

Type: Item - Hold

      • A Pokemon held item that boosts a move used consecutively. Its effect is reset if another move is used.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Psychic-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a seed imbued with life that ups the power of Grass-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a headband that slightly boosts the power of physical moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a teardrop-shaped get that ups the power of Water-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a piece of ice that repels heat and boosts Ice-type moves.

Type: Item - Hold

      • A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It boosts the Cute aspect of the holder in a Contest.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a small, poisonous barb that ups the power of Poison-type moves.

Type: Item - Hold

      • A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once.

Type: Item - Hold

      • A Pokemon held item that promotes Speed gain on leveling, but reduces the Speed stat.

Type: Item - Hold

      • A Pokemon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.

Type: Item - Hold

      • A Pokemon held item that promotes Defense gain on leveling, but reduces the Speed stat.

Type: Item - Hold

      • A Pokemon held item that promotes Attack gain on leveling, but reduces the Speed stat.

Type: Item - Hold

      • An single-use item to be held by a Pokemon. It allows the immediate use of a move that charges on the first turn.

Type: Item - Hold

      • A Pokemon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.

Type: Item - Hold

      • A Pokemon held item that promotes Hp gain on leveling, but reduces the Speed stat.

Type: Item - Hold

      • A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. It helps keep wild Pokemon away if the holder is the first one in the party.

Type: Item - Hold

      • An item to be held by a Pokemon. A light, sharp claw that lets the bearer move first occasionally.

Type: Item - Hold

      • An item to be held by a Pokemon. Extremely fine yet hard, this odd powder boosts the Speed stat.

Type: Item - Hold

      • A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.

Type: Item - Hold

      • An item to be held by a Pokemon. It boosts the Cool aspect of the holder in a Contest.

Type: Item - Hold

      • Moves that would otherwise have no effect will land on the Pokemon that holds it.

Type: Item - Hold

      • A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. It is an exotic-smelling incense that boosts the power of Rock-type moves.

Type: Item - Hold

      • If the holder of this item takes damage, the attacker will also be damaged upon contact.

Type: Item - Hold

      • An item to be held by a Pokemon. It is an exotic-smelling incense that boosts the power of Grass-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a lens that boosts the holder's critical-hit ratio.

Type: Item - Hold

      • An item to be held by a Pokemon. It is incense with a curious aroma that boosts the power of Water-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a long, sharp beak that boosts the power of Flying-type moves.

Type: Item - Hold

      • A tough, discarded carapace to be held by a Pokemon. It enables the holder to switch with a waiting Pokemon in battle.

Type: Item - Hold

      • An item to be held by a Pokemon. The holder's HP is restored a little every time it inflicts damage.

Type: Item - Hold

      • A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a sumptuous scarf that boosts the power of Normal-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a shiny, silver powder that ups the power of Bug-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Flying-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It enables the holder to flee from any wild Pokemon without fail.

Type: Item - Hold

      • A Pokemon held item that extends the duration of the move Sandstorm used by the holder.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a loose, silky sand that boosts the power of Ground-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a bell with a comforting chime that calms the holder and makes it friendly.

Type: Item - Hold

      • A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Water-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Ghost-type moves.

Type: Item - Hold

      • A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once.

Type: Item - Hold

      • An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.

Type: Item - Hold

      • A held item that damages the holder on every turn. It may latch on to foes and allies that touch the holder.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Rock-type moves.

Type: Item - Hold

      • An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a bizarre orb that badly poisons the holder in battle.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a stone tablet that boosts the power of Poison-type movs.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.

Type: Item - Hold

      • A gem with an essence of water. When held, it strengthens the power of a Water-type move only once.

Type: Item - Hold

      • An item to be held by a Pokemon. It is incense with a curious aroma that boosts the power of Water-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It restores any lowered stat in battle. It can be used only once.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a magnifying lens that slightly boosts the accuracy of moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It is a thick pair of glasses that slightly boosts the power of special moves.

Type: Item - Hold

      • An item to be held by a Pokemon. It boosts the Tough aspect of the holder in a Contest.

Type: Item - Hold

      • An item to be held by a Pokemon. it is a stone tablet that boosts the power of Electric-type moves.

Type: Item - Hold

      • An item to be held by a Pokemon. If the holder moves after its target, its accuracy will be boosted.

Type: Item - Travel

      • A long, durable rope. Use it to escape instantly from a cave or a dungeon.

Type: Item - Travel

      • A sweet honey with a lush aroma that attracts wild Pokemon when it is used in grass, caves, or on special trees.

Type: Item - Travel

      • An item that prevents weak wild Pokemon from appearing for 100 steps after its use.

Type: Item - Travel

      • An item that prevents weak wild Pokemon from appearing for 200 steps after its use.

Type: Item - Travel

      • An item that prevents weak wild Pokemon from appearing for 250 steps after its use.

Type: Item - Battle

      • It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokemon is withdrawn.

Type: Item - Battle

      • An item that attracts Pokemon. Use it to flee from any battle with a wild Pokemon.

Type: Item - Battle

      • An item that prevents stat reduction among the Trainer's party Pokemon for five turns after use.

Type: Item - Battle

      • A doll that attracts Pokemon. Use it to flee from any battle with a wild Pokemon.

Type: Item - Battle

      • An item that attracts Pokemon. Use it to flee from any battle with a wild Pokemon.

Type: Item - Battle

      • An item that raises the accuracy of a Pokemon in battle. It wears off if the Pokemon is withdrawn.

Type: Item - Battle

      • An item that raises the Attack stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn.

Type: Item - Battle

      • An item that raises the Defense stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn.

Type: Item - Battle

      • An item that raises the Sp. Def stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn.

Type: Item - Battle

      • An item that raises the Sp. Atk stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn.

Type: Item - Battle

      • An item that raises the Speed stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn.

Type: Item - Fossil

      • A fossil from a Pokemon that lived on the land. It appears to be part of a collar.

Type: Item - Fossil

      • A fossil of an ancient Pokemon that lived in the sea. It appears to be part of a claw.

Type: Item - Fossil

      • A fossil of an ancient Pokemon that lived in the sea in ancient times. It appears to be part of its back.

Type: Item - Fossil

      • A fossil of an ancient Pokemon that lived in the sea. It appears to be part of a shell.

Type: Item - Fossil

      • A fossil of an ancient Pokemon that lived in the sea. It appears to be part of a seashell.

Type: Item - Fossil

      • A piece of amber that contains the genetic material of an ancient Pokemon. It is clear with a reddish tint.

Type: Item - Fossil

      • A fossil of an ancient Pokemon that flew in the sky in ancient times. It appears to be part of its wing.

Type: Item - Fossil

      • A fossil of an ancient Pokemon that lived in the sea. It appears to be part of a plant root.

Type: Item - Fossil

      • A fossil from a prehistoric Pokemon that lived on the land. It appears to be part of a head.

Type: Item - Evolution

      • A peculiar stone that makes certain species of Pokemon evolve. It sparkles like eyes.

Type: Item - Evolution

      • An item to be held by Clamperl. A scale that shines a faint pink, it raisees the Sp. Def stat.

Type: Item - Evolution

      • An item to be held by a Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.

Type: Item - Evolution

      • A thick and tough scale. Dragon-type Pokemon may be holding this item when caught.

Type: Item - Evolution

      • A transparent device overflowing with dubious data. Its producer is unknown.

Type: Item - Evolution

      • A peculiar stone that makes certain species of Pokemon evolve. It is as dark as dark can be.

Type: Item - Evolution

      • A box packed with a tremendous amount of electrical energy. It is loved by a certain Pokemon..

Type: Item - Evolution

      • A peculiar stone that makes certain species of Pokemon evolve. It is colored orange.

Type: Item - Evolution

      • An item to be held by a Pokemon. When the holder inflicts damage, the target may flinch.

Type: Item - Evolution

      • A peculiar stone that makes certain species of Pokemon evolve. It has a leaf pattern.

Type: Item - Evolution

      • A box packed with a tremendous amount of magma energy. It is loved by a certain Pokemon.

Type: Item - Evolution

      • An item to be held by a Pokemon. It is a special metallic film that ups the power of Steel-type moves.

Type: Item - Evolution

      • A peculiar stone that makes certain species of Pokemon evolve. It is as black as the night sky.

Type: Item - Evolution

      • A peculiar stone that makes certain species of Pokemon evolve. It is shaped like an egg.

Type: Item - Evolution

      • A mysterious scale that evolves certain Pokemon. It shines in rainbow colors.

Type: Item - Evolution

      • A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokemon..

Type: Item - Evolution

      • An item to be held by a Pokemon. It is a sharply hooked claw that ups the holder's critical-hit ratio.

Type: Item - Evolution

      • A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokemon.

Type: Item - Evolution

      • A peculiar stone that makes certain species of Pokemon evolve. It shines with a dazzling light.

Type: Item - Evolution

      • A peculiar stone that makes certain species of Pokemon evolve. It is as red as the sun.

Type: Item - Evolution

      • A peculiar stone that makes certain species of Pokemon evolve. It has a thunderbolt pattern.

Type: Item - Evolution

      • A transparent device filled with all sorts of data. It was produced by Silph Co.

Type: Item - Evolution

      • A peculiar stone that makes certain species of Pokemon evolve. It is a clear, light blue.

Type: Item - Valuable

      • A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.

Type: Item - Valuable

      • A large and rare mushroom. It is sought after by collectors.

Type: Item - Valuable

      • A big nugget of pure gold that gives of a lustrous gleam. A maniac will buy it for a high price.

Type: Item - Valuable

      • A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.

Type: Item - Valuable

      • A toy flute made from black glass. A maniac will buy it for a high price.

Type: Item - Valuable

      • A toy flute made from blue glass. A maniac will buy it for a high price.

Type: Item - Valuable

      • A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.

Type: Item - Valuable

      • A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.

Type: Item - Valuable

      • A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

Type: Item - Valuable

      • A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.

Type: Item - Valuable

      • Very large pearls that sparkle in a pretty silver color. A maniac will buy it for a high price.

Type: Item - Valuable

      • Though this feather is beautiful, it's just a regular feather and has no effect on Pokemon.

Type: Item - Valuable

      • A bone that is extremely valuable for Pokemon archeology. It can be sold for a high price to shops.

Type: Item - Valuable

      • A toy flute made from red glass. A maniac will buy it for a high price.

Type: Item - Valuable

      • A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Type: Item - Valuable

      • A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Type: Item - Valuable

      • A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Type: Item - Valuable

      • A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Type: Item - Valuable

      • A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Type: Item - Valuable

      • A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Type: Item - Valuable

      • A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.

Type: Item - Valuable

      • Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price.

Type: Item - Valuable

      • A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price.

Type: Item - Valuable

      • Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.

Type: Item - Valuable

      • A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.

Type: Item - Valuable

      • A small and rare mushroom. It is sought after by collectors.

Type: Item - Valuable

      • A toy flute made from white glass. A maniac will buy it for a high price.

Type: Item - Valuable

      • A toy flute made from yellow glass. A maniac will buy it for a high price.

Type: Item - Shard

      • A small blue shard. It appears to be from some sort of implement made long ago.

Type: Item - Shard

      • A small green shard. It appears to be from some sort of implement made long ago.

Type: Item - Shard

      • A small red shard. It appears to be from some sort of implement made long ago.

Type: Item - Shard

      • A small yellow shard. It appears to be from some sort of implement made long ago.

Type: Item - Mail

      • Stationery featuring a print of a red drawbridge. Let a Pokemon hold it for use.

Type: Item - Mail

      • Stationery featuring a print of an arched bridge. Let a Pokemon hold it for use.

Type: Item - Mail

      • Stationery featuring a print of a sky-piercing bridge. Let a Pokemon hold it for use.

Type: Item - Mail

      • Stationery featuring a print of a steel suspension bridge. Let a Pokemon hold it for use.

Type: Item - Mail

      • Stationery featuring a print of a brick bridge. Let a Pokemon hold it for use.

Type: Item - Mail

      • Stationery designed for writing about your favorite things. Let a Pokemon hold it for delivery.

Type: Item - Mail

      • Stationery designed for introductory greetings. Let a Pokemon hold it for delivery.

Type: Item - Mail

      • Stationery designed for writing questions. Let a Pokemon hold it for delivery.

Type: Item - Mail

      • Stationery designed for writing recommendations. Let a Pokemon hold it for delivery.

Type: Item - Mail

      • Stationery designed for writing a reply. Let a Pokemon hold it for delivery.

Type: Item - Mail

      • Stationery designed for invitations. Let a Pokemon hold it for delivery.

Type: Item - Mail

      • Stationery designed for a thank-you note. Let a Pokemon hold it for delivery.

Type: Medicine - Heal

      • A spray-type medicine for wounds. It restores the HP of one Pokemon by just 20 points.

Type: Medicine - Heal

      • A spray-type medicine for wounds. It restores the HP of one Pokemon by 50 points.

Type: Medicine - Heal

      • A spray-type medicine for wounds. It restores the HP of one Pokemon by 200 points.

Type: Medicine - Heal

      • A spray-type medicine for wounds. It completely restores the HP of a single Pokemon.

Type: Medicine - Heal

      • A medicine that fully restores the HP and heals any status problems of a single Pokemon.

Type: Medicine - Heal

      • Water with a high mineral content. It restores the HP of one Pokemon by 50 points.

Type: Medicine - Heal

      • A fizzy soda drink. It restores the HP of one Pokemon by 60 points.

Type: Medicine - Heal

      • A very sweet drink. It restores the HP of one Pokemon by 80 points.

Type: Medicine - Heal

      • A very bitter medicine powder. It restores the HP of one Pokemon by 50 points.

Type: Medicine - Heal

      • A very bitter root. It restores the HP of one Pokemon by 200 points.

Type: Medicine - Heal

      • Milk with a very high nutrition content. It restores the HP of one Pokemon by 100 points.

Type: Medicine - Heal

      • A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokemon by 20 points.

Type: Medicine - Heal

      • Very sweet chocolate. It restores the HP of one Pokemon by only 20 points.

Type: Medicine - Heal

      • It restores the PP of a Pokemon's selected move by a maximum of 10 points.

Type: Medicine - Heal

      • It fully restores the PP of a single selected move that has been learned by the target Pokemon.

Type: Medicine - Heal

      • It restores the PP of all the moves learned by the targeted Pokemon by 10 points each.

Type: Medicine - Heal

      • It fully restores the PP of all the moves learned by the targeted Pokemon.

Type: Medicine - Heal

      • A medicine that revives a fainted Pokemon. It restores half the Pokemon's maximum HP.

Type: Medicine - Heal

      • A medicine that revives a fainted Pokemon. It fully restores the Pokemon's HP.

Type: Medicine - Heal

      • A very bitter medicinal herb. It revives a fainted Pokemon, fully restoring its HP.

Type: Medicine - Heal

      • It revives all fainted Pokemon. In doing so, it also fully restores their HP.

Type: Medicine - Status

      • A spray-type medicine. It lifts the effects of poison from one Pokemon.

Type: Medicine - Status

      • A spray-type medicine. It awakens a Pokemon from the clutches of sleep.

Type: Medicine - Status

      • A spray-type medicine. It heals a single Pokemon that is suffering from a burn.

Type: Medicine - Status

      • A spray-type medicine. It defrosts a Pokemon that has been frozen solid.

Type: Medicine - Status

      • A spray-type medicine. It eliminates paralysis from a single Pokemon.

Type: Medicine - Status

      • A spray-type medicine. It heals all the status problems of a single Pokemon.

Type: Medicine - Status

      • A 100% pure juice made of Berries. It restores the HP of one Pokemon by just 20 points.

Type: Medicine - Status

      • Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokemon.

Type: Medicine - Status

      • A very bitter medicine powder. It heals all the status problems of a single Pokemon.

Type: Medicine - Status

      • Lavaridge Town's local specialty. It heals all the status problems of one Pokemon.

Type: Medicine - Status

      • Old Chateau's hidden specialty. It heals all the status problems of a single Pokemon.

Type: Medicine - Stat-Up

      • An item for use on a Pokemon. It slightly increases the base Sp. Def of a single Pokemon.

Type: Medicine - Stat-Up

      • An item for use on a Pokemon. It slightly increases the base Sp. Atk of a single Pokemon.

Type: Medicine - Stat-Up

      • An item for use on a Pokemon. It slightly increases the base HP of a single Pokemon.

Type: Medicine - Stat-Up

      • An item for use on a Pokemon. It slightly increases the base Attack of a single Pokemon.

Type: Medicine - Stat-Up

      • An item for use on a Pokemon. It slightly increases the base Defense of a single Pokemon.

Type: Medicine - Stat-Up

      • An item for use on a Pokemon. It slightly increases the base Speed of a single Pokemon.

Type: Medicine - Stat-Up

      • A nutritious drink for Pokemon. It raises the base Sp. Atk (Special Attack) stat of a single Pokemon.

Type: Medicine - Stat-Up

      • A nutritious drink for Pokemon. It raises the base Speed stat of a single Pokemon.

Type: Medicine - Stat-Up

      • A nutritious drink for Pokemon. It raises the base Defense stat of a single Pokemon.

Type: Medicine - Stat-Up

      • A nutritious drink for Pokemon. It raises the base Attack stat of a single Pokemon.

Type: Medicine - Stat-Up

      • A nutritious drink for Pokemon. It raises the base Sp. Def (Special Defense) stat of a single Pokemon.

Type: Medicine - Stat-Up

      • A nutritious drink for Pokemon. It raises the base HP of a single Pokemon.

Type: Medicine - Stat-Up

      • It slightly raises the maximum PP of a selected move that has been learned by the target Pokemon.

Type: Medicine - Stat-Up

      • A candy that is packed with energy. It raises the level of a single Pokemon by one.