FAQ/Walkthrough by RedIsPoetic

Version 2.20, Last Updated 2012-10-22

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Table of Contents

  1. Introduction
  2. Basics
    1. Controls
    2. Exploring, Collecting and Battling
  3. Main Walkthrough
    1. Preparing For Your Adventure
    2. Aspertia City
    3. Route 19
    4. Floccesy Town
    5. Route 20
    6. Floccesy Ranch
    7. Floccesy Town - Alder's House
    8. Aspertia City Gym
    9. Route 20 - Onwards to Virbank City!
    10. Virbank City
    11. Virbank Complex
    12. Virbank City Gym
    13. PokeStar Studios
    14. Virbank City - Team Plasma Strikes!
    15. Route 20 - Chasing Team Plasma
    16. Virbank City - Headed For The Mainland
    17. Castelia City
    18. Castelia City Sewers
    19. Relic Passage - Castelia City Sewers Entrance
    20. Castelia City Gym
    21. Route 4
    22. Desert Resort
    23. Relic Castle - Desert Resort Entrance
    24. Join Avenue
    25. Nimbasa City
    26. Anville Town
    27. Old Nimbasa City Gym
    28. Route 5
    29. Route 16
    30. Lostlorn Forest
    31. New Nimbasa City Gym
    32. Nimbasa City - Team Plasma Strike Again!
    33. Route 5 & The Driftveil Drawbridge
    34. Driftveil City
    35. Route 6
    36. Chargestone Cave
    37. Driftveil City Gym
    38. PWT
    39. Plasma Frigate - PWT
    40. Relic Passage - PWT Entrance
    41. Relic Castle - Relic Passage Entrance
    42. Chargestone Cave - Onwards To Mistralton City!
    43. Mistralton Cave
    44. Mistralton City
    45. Route 7
    46. Celestial Tower
    47. Mistralton City Gym
    48. Lentimas Town
    49. Reversal Mountain
    50. Strange House
    51. Undella Town
    52. Undella Bay
    53. Route 14
    54. Abundant Shrine
    55. Route 13
    56. Lacunosa Town
    57. Route 12
    58. Village Bridge
    59. Route 11
    60. Opelucid City
    61. Route 9
    62. Shopping Mall Nine
    63. Opelucid City Gym
    64. Opelucid City - Team Plasma's Gone Too Far!
    65. Marine Tube
    66. Humilau City
    67. Humilau City Gym
    68. Route 22
    69. Route 21
    70. Seaside Cave
    71. Plasma Frigate - Route 21
    72. Giant Chasm
    73. Plasma Frigate - Giant Chasm
    74. Giant Chasm - The Final Chase
    75. Route 23
    76. Victory Road
    77. Pokemon League
  4. Post-Game Walkthrough
    1. Back At Aspertia City
    2. Skyarrow Bridge
    3. Pinwheel Forest
    4. Nacrene City
    5. Route 3
    6. Wellspring Cave
    7. Striaton City
    8. Dreamyard
    9. Route 2
    10. Accumula Town
    11. Route 1
    12. Nuvema Town
    13. Route 17
    14. Route 18
    15. Route 17 Again
    16. P2 Laboratory
    17. Route 18 Again
    18. Victory Road - Entering N's Castle
    19. N's Castle
    20. Tubeline Bridge
    21. Route 8
    22. Moor of Icirrus
    23. Icirrus City
    24. Dragonspiral Tower
    25. Giant Chasm - Kyurem
    26. Black City
    27. White Forest
    28. Route 15
    29. Marvelous Bridge
    30. Cave of Being
    31. Reversal Mountain - Heatran
    32. Clay Tunnel
    33. Underground Ruins
    34. Twist Mountain
    35. Abyssal Ruins
  5. Other Areas
    1. Surf Required Areas
    2. Waterfall Required Areas
    3. Battle Subway
    4. Pokemon Musicals
    5. Big Stadium
    6. Small Court
    7. Pokemon World Tournament
  6. Appendices
    1. Legendary Pokemon
    2. Type Vs. Type Chart
    3. Medal List
    4. Move List
    5. Shop List
    6. Item List - General
    7. Item List - Medicine
    8. Item List - Berries
    9. Item List - TMs & HMs
    10. Item List - Key Items
  7. Version History
  8. Legal Notice
  9. Contact Me
  10. Credits
  11. Final Word

Main Walkthrough (Continued)

Giant Chasm - Crater Forest Once More

PokemonTypeChance of EncounterPossible LevelsFound In
ClefairyNormal20%45Tall Grass
DelibirdIce/Flying5%44Tall Grass
DittoNormal15%45-47Tall Grass
LunatoneRock/Psychic10%46Tall Grass
MetangSteel/Psychic10%45-47Tall Grass
PiloswineIce/Ground30%44-46Tall Grass
SolrockRock/Psychic10%46Tall Grass
ClefairyNormal20%50Dark Grass
DelibirdIce/Flying5%49Dark Grass
DittoNormal15%50-52Dark Grass
LunatoneRock/Psychic10%51Dark Grass
MetangSteel/Psychic10%50-52Dark Grass
PiloswineIce/Ground30%49-51Dark Grass
SolrockRock/Psychic10%51Dark Grass
AudinoNormal85%44-47Shaking Grass
ClefableNormal5%47Shaking Grass
MamoswineIce/Ground5%47Shaking Grass
MetagrossSteel/Psychic5%47Shaking Grass

Outside, the Frigate will have left, leaving a mess of destroyed trees. That said, there's a few items you can get here that you couldn't get before. Move down the steps, head east, then south when you reach the corner. Continue down until you see the gap in the trees taking you west and head through them into the clearing where the Frigate was. Feel free to talk to the Old Team Plasma members. Once you're done, move into the Dark Grass a far way to their north-east. Move through to the other side. You'll notice an item to your south, between the dead trees. There's a little gap between the eastern-most dead tree and the wall of trees east of it. Move through this gap and grab the item, which happens to be a mega awesome PP Up!

Backtrack back to the Old Team Plasma people and head into the Tall Grass just west of them. Move through it and head north into the Dark Grass. Move over and grab TM03 - Psyshock then once again head back to Old Team Plasma. To their south-west is even more Dark Grass. Head south through this, then head east through the next patch. Once you're past it, follow the thin path east through the trees. At the very end is a Star Piece. Grab it then skip merrily back to Old Team Plasma.

Move north from Old Team Plasma. The first path of Tall Grass (not Dark Grass) you reach, move east through it. Now move south-west down to the thin gap through the trees. Move through it then jump over the ledge taking you north. Follow the path around and move through the Tall Grass between the trees. From there, head north-east between the two patches of Dark Grass, then west into the north-west of the two patches. You'll see a Carbos here. Grab it then head back through the Dark Grass. Now move east through the other patch of Dark Grass. Once you're past it, you'll find another item, a Sun Stone. Move back into the Dark Grass and head north until you're out of it. There'll be a ledge to your right. Jump over it. Follow the path back around to the clearing and head back to Old Team Plasma one last time.

Now head south a little, then west into and through the Tall Grass. Once you're past it, head south to the stairs. Move up them back into the cave. Move up the steps, then south down to the southern wall. Follow the wall west. When you reach the corner turning north, continue to follow it. Continue until you reach the exit out of the cave to your left. Move through it and you'll be in Route 23!

Route 23

PokemonTypeChance of EncounterPossible LevelsFound In
BouffalantNormal25%49-51Tall Grass
MienfooFighting15%48Tall Grass
GligarGround/Flying10%49Tall Grass
AmoongussGrass/Poison10%49Tall Grass
GolduckWater10%50Tall Grass
BouffalantNormal25%54-56Dark Grass
MienshaoFighting15%53Dark Grass
GligarGround/Flying10%54Dark Grass
AmoongussGrass/Poison10%54Dark Grass
GolduckWater10%55Dark Grass
AudinoNormal80%48-51Shaking Grass
EmolgaElectric/Flying10%49Shaking Grass
GliscorGround/Flying5%51Shaking Grass
BasculinWater70%40-55Water
BuizelWater30%40-55Water
BasculinWater30%40-55Rippling Water
BuizelWater60%40-55Rippling Water
FloatzelWater10%45-55Rippling Water
BasculinWater30%40-60Fishing
PoliwagWater70%40-70Fishing
BasculinWater30%40-60Fishing Spots
PoliwhirlWater65%40-70Fishing Spots
PoliwrathWater/Fighting5%50-70Fishing Spots
BLACK 2 ONLY
SawkFighting25%48-49Tall Grass
VullabyDark/Flying5%47Tall Grass
SawkFighting25%53-54Dark Grass
VullabyDark/Flying5%52Dark Grass
ThrohFighting5%51Shaking Grass
WHITE 2 ONLY
ThrohFighting25%48-49Tall Grass
RuffletDark/Flying5%47Tall Grass
ThrohFighting25%53-54Dark Grass
RuffletDark/Flying5%52Dark Grass
SawkFighting5%51Shaking Grass

Last Route before the Pokemon League! Whoa! Move up the stairs to your north and enter the shack. The woman inside will heal your Pokemon when you talk to her. Feel free to come back to here anytime during this Route to have your Pokemon healed. Head back outside. Head west to the bridge. When you reach, head south along the stream. You'll reach a small tree that can be Cut down to get to a Heart Scale. Alternatively, you can Surf around to it and grab it. Use one of these methods to retrieve it, then head back to the bridge.

Head over the bridge and follow the stream north. You'll be stopped by a Battle Girl who'll challenge you to a battle.

Trainer Battle: Battle Girl Jun
PokemonLevelType
Throh53Fighting
Reward:$1696

Move around the Battle Girl and continue north, following the stream along. Keep going until you reach the Ace Trainer.

Trainer Battle: Ace Trainer Taiki
PokemonLevelType
Emolga53Electric/Flying
Jellicent53Water/Ghost
Reward:$3180

Once he's defeated, head east through the small gap between the cliff face and a rock, then head north. Continue to follow the stream along. You'll reach a Hiker, who you can battle.

Trainer Battle: Hiker Tamotsu
PokemonLevelType
Piloswine51Ice/Ground
Probopass51Rock/Steel
Reward:$1632

Once the battle's over, continue east under the bridge, over to the stairs. Continue east past the stairs over to the stream. You'll see a shack on the other side of it. Surf across and enter the shack. Talk to the man inside and he'll give you TM35 - Flamethrower. Exit and Surf back to the stairs. Head up them to the Ace Trainer above. If you head up the left side of the stairs, you won't be challenged by the trainer at the top.

If you wish to, you can head straight to Victory Road now. Head west from the top of the steps along the dirt path. Continue under the bridge and you'll reach some stairs leading north. Move around the Pokemon Ranger to avoide the battle and head up them. If you do, you'll be in Victory Road! Feel free to skip ahead to that section. If you want to explore the rest of Route 23 though, read on!

First, let's battle the Ace Trainer at the top of the steps.

Trainer Battle: Ace Trainer Kotono
PokemonLevelType
Swanna53Water/Flying
Galvantula53Bug/Electric
Reward:$3180

Head over the bridge east of the Ace Trainer and turn on your Dowsing MCHN. Use it to find the Rare Candy in the south-west corner of the area on the other side. Head back to the Ace Trainer. Head over the bridge just west and south of the trainer. The 'item' in the Tall Grass here is actually an Amoonguss.

Wild Pokemon Battle
PokemonLevelType
Amoonguss52Grass/Poison

Now let's head over the next bridge leading south. Move over to the big, totally inconspicuous leaf and a Pokemon Ranger will jump out and valiantly challenge you to a battle of Pokemon.

Trainer Battle: Pokemon Ranger Sutibu
PokemonLevelType
Stunfisk52Ground/Electric
Amoonguss52Grass/Poison
Reward:$3120

Note: After defeating Sutibu, he'll give you a Sitrus Berry.

Grab the TM05 behind the Ranger, which contains Roar. Now head back over the bridge and battle the Black Belt to your east.

Trainer Battle: Black Belt Shinpei
PokemonLevelType
Sawk53Fighting
Reward:$1696

Continue along the path (head through the Tall Grass around the Black Belt if he's blocked you from moving through normally) and continue along the path south. When you reach the bridge taking you east, stop and turn on your Dowsing MCHN. Use it to check the rock south-east of the bridge to find a Star Piece. Now continue south to the end of the path. You'll find some Iron at the end. Now head back to the bridge and head over it.

Once you're over the bridge, head south through the Tall Grass. When you reach the small tree, use Cut on it and head through the gap. Head back north and grab the item near the ledge, which happens to be another Star Piece. Drop down the ledge and head back over the bridge. If you don't have Cut, you can take the long way to the very southern end of the path and then move north up the western path to the Star Piece.

Once you're back over the bridge, head north, past the Black Belt. Head over the bridge past him taking you back north. Now let's head north along the dirt path. You'll reach a Pokemon Ranger near some stairs. Interact with her if you wish to partake in a battle.

Trainer Battle: Pokemon Ranger Rena
PokemonLevelType
Floatzel53Water
Lucario53Fighting/Steel
Reward:$3180

Note: After defeating Rena, she'll give you a Sitrus Berry.

Continue west past Rena until you reach the small tree. Cut it and move through the first patch of Tall Grass. From there, head south-west over to the stairs. Move up them and grab the Full Heal. Move back down the steps and use Strength on the boulder at the foot of them and push it south into the hole. move back north-east over to where the small tree is. Now move west into the gap in the trees. When the gap splits in two, take the bottom of the two paths. Follow it along until you come upon a Hiker who's looking for someone to battle.

Trainer Battle: Hiker Tomotaka
PokemonLevelType
Boldore53Rock
Aggron53Steel/Rock
Reward:$1696

Cut the tree near him. Move south through the gap you just created. To your south-west is another boulder which can be pushed. Push it south two tiles, then head west along the thin path. You'll eventually reach an Ace Trainer.

Trainer Battle: Ace Trainer Miki
PokemonLevelType
Scolipede54Grass/Poison
Arcanine54Fire
Reward:$3240

Move back to where the Hiker is. There's an Amoonguss in the patch of Tall Grass to your west, which you can battle if you wish to.

Wild Pokemon Battle
PokemonLevelType
Amoonguss56Grass/Poison

Once you're done, continue following the path west, which will double back on itself and head east before turning north. At the end is a Black Belt. Move up behind him and talk to him to begin the battle.

Trainer Battle: Black Belt Tetsuji
PokemonLevelType
Gurdurr53Fighting
Scrafty53Dark/Fighting
Reward:$1696

Move all the way back to the Hiker and continue back east over to the small tree. Use Cut on it and move through the gap. Follow the path taking you east until you reach the end. When you do, turn on your Dowsing MCHN and use it to find the Ultra Ball. Head back west and when the two paths split, take the northern of the two. Head west and an Ace Trainer will stop and challenge you.

Trainer Battle: Ace Trainer Kento
PokemonLevelType
Magmar54Fire
Mamoswine54Ice/Ground
Reward:$3240

Head back around and take the southern of the two split paths. Now head west all the way past the Ace Trainer to the Black Belt. Just before the blackbelt is a hidden little path, just north of the path of Tall Grass. Move up into it then head west up the stairs. Move over until you reach the stairs leading back down and find the HP Up at the end. Now backtrack to the main path and continue onto the Black Belt.

Continue until you reach the small tree. When you do, use Cut on it, move through the gap and head south through the Tall Grass. Continue all the way through it to the other side and grab the Calcium at the end of the path here. Move north back through the Tall Grass until you see the ledge to your east. Move through the gap and jump over the ledge.

Move east and head down the steps to the pond below. Use Surf and head across it to the eastern side. Now head east, not taking the stairs. You'll see a boulder than can be pushed into a hole. Do so, then head up the stairs past them. There's a boulder to your west which you should push one tile west. Now head back down the steps that you just came up and head back to the water. Move up the stairs near the water and jump over the ledge at the top. Now push the boulder two tiles north. Move around back to the water and Surf back to the north-western shore.

Move back up the steps and head east and push the boulder one tile east. Now push it one tile north, into the hole. There's a boulder just east of the boulder that you pushed into the hole. If you pushed it a little way south before, you'll be able to push it east now. Push it east into the hole there.

There's another boulder to the south-east of the hole that you just pushed the last one into. Push this one one tile east. Now, assuming you pushed the boulder to its north into the hole before, move around and over it so that you can push the boulder south. Push it south all the way into the hole, then move over it and push the final boulder east. That's that puzzle done!

First, let's head back west. When you're near the steps, turn your Dowsing MCHN on and use it to find the Yellow Shard hidden in the rock near the edge of a small cliff. Head back to where you pushed the last boulder into the hole. Head over it and up the stairs. You'll find a Battle Girl running around some trees here. Challenge her to a duel! I mean, battle.

Trainer Battle: Battle Girl Chisato
PokemonLevelType
Gurdurr53Fighting
Mienshao53Fighting
Reward:$1696

Once she's defeated, you'll have defeated every trainer in Route 23! There's not much left to do now. First grab the item sitting to the left of the rock to the Battle Girl's east. It's obscured by a tree and will turn out to be a Max Potion. Now, continue east until you reach the bridge and head north over it. On the other side is an item hidden between the Tall Grass. Use your Dowsing MCHN to find it. It turns out to be a PP Up! Now head west over the next bridge. Head through the Dark Grass on the other side to find TM12 - Taunt. Now head back over both bridge, back past the Battle Girl and down the stairs.

Move through the Tall Grass just left of the stairs, leading north. The item near the start of the patch of Tall Grass is actually another Amoonguss.

Wild Pokemon Battle
PokemonLevelType
Amoonguss56Grass/Poison

Continue through the patch. Towards the end you'll see another item (which is actually an item) sitting snugly in the Tall Grass. Move over and grab it. You'll find that it's a Green Shard. Now head east and jump over the ledge. You're back relatively close to the entrance to Victory Road. Move back east and you'll see the female Pokemon Ranger near the stairs. Head up the stairs to enter the final area before the Pokemon League!

Victory Road - Entrance

Once you've move up the stairs into Victory Road, follow the black and white path north. You'll come upon N who will speak with you for a while before eventually giving you HM05 - Waterfall. You can use this to move up waterfalls, allowing you to explore areas that you wouldn't have been able to access before, including some that you've had to skip in previous places in Unova. All of these areas are listed in the Waterfall Required Areas section. Feel free to check it out if you so wish to.

N will leave soon after. Now follow the path west. Each time you move between two of the pillars, it will check to see if you have the badge that that pillar represents. If you do, it will light up and you'll be able to continue onto the next pillar.

At this point, you have all eight Gym Badges, so getting through will be no problem. Once you've moved through all of them, follow the path north to the main gate. You'll watch the gate light up, before sliding down into the ground. Once it has, move past it and north to the entrance to Victory Road itself. Just east of the entrance is somewhat of a makeshift Pokemon Center, outfitted with a Nurse, PC and Poke Mart. Head inside and heal your Pokemon and restock items if you wish to, then head back outside.

First, let's head east. You'll see a line of trees moving between two cliffs, move between the trees and the north of the two cliffs (yes, there's an obscured path here). Follow the path all the way along and you'll find TM01 - Hone Claws at the end. Grab it, then backtrack all the way back to the entrance of the Pokemon Center.

Just south of the ledge to the south-east is a path leading to a few nice items. Move into it and take the south past first. At the end of the path is a hidden Iron. Now head back and take the west path. When you reach the two trees, you'll see a path leading east on the opposite side, with a rock at the end. Move over to and check this rock to find a Dusk Stone. Head back to the main path, then continue south, then east. When you see the first path leading south along this path, take it and head to its end. You'll find a PP Up there. Head back to the path and continue east. Take the second path leading south when you reach it.

Follow this path to the grassy part. When you reach it, head east and then head north up the eastern side of the area. Continue following it north-west until you reach the item just before the ledge. Grab the item, which turns out to be a Star Piece, then jump down the ledge. Head west and enter Victory Road itself.

Victory Road - Black 2 Version

PokemonTypeChance of EncounterPossible LevelsFound In
BanetteGhost70%47-50Anywhere
GolurkGround/Ghost30%48-50Anywhere
BasculinWater70%35-50Water
MarillWater30%35-50Water
BasculinWater35%35-50Rippling Water
MarillWater60%35-50Rippling Water
AzumarillWater5%40-50Rippling Water
BasculinWater30%40-60Fishing
PoliwagWater70%40-70Fishing
BasculinWater30%40-60Fishing Spots
PoliwhirlWater65%40-70Fishing Spots
PoliwrathWater/Fighting5%50-70Fishing Spots

Head north over the first bridge to the first trainer, an Ace Trainer.

Trainer Battle: Ace Trainer Tomoya
PokemonLevelType
Golurk55Ground/Ghost
Sigilyph55Psychic/Flying
Reward:$3300

Continue north until you reach the boulder. Use Strength on it and move it west one tile, then push it north into the hole. Move over the boulder and continue until you reach the bridge heading west. Move over it and take on the Psychic on the other side.

Trainer Battle: Psychic Mizuki
PokemonLevelType
Lampent54Ghost/Fire
Musharna54Psychic
Reward:$1728

From there, move north through the doorway so that you're back outside.

PokemonTypeChance of EncounterPossible LevelsFound In
AltariaDragon/Flying20%49-50Tall Grass
TranquillNormal/Flying80%47-50Tall Grass
AltariaDragon/Flying20%54-55Dark Grass
TranquillNormal/Flying80%52-55Dark Grass
AudinoNormal85%47-50Shaking Grass
DunsparceNormal10%49Shaking Grass
UnfezantNormal/Flying5%50Shaking Grass
BasculinWater70%35-50Water
BuizelWater30%35-50Water
BasculinWater30%35-50Rippling Water
BuizelWater60%35-50Rippling Water
FloatzelWater10%40-50Rippling Water
BasculinWater30%40-60Fishing
PoliwagWater70%40-70Fishing
BasculinWater30%40-60Fishing Spots
PoliwhirlWater65%40-70Fishing Spots
PolitoedWater5%50-70Fishing Spots

First, head east into the Dark Grass ahead. Continue until you reach the item. Grab the Full Restore. Follow the path north around to the stairs and move down them. Head over to the water and head onto it using Surf. Head west under the bridge until you reach the shore with the stairs on it. Move onto the shore and head up the stairs. Take on the Veteran here.

Trainer Battle: Veteran Asuke
PokemonLevelType
Sigilyph55Psychic/Flying
Crobat55Poison/Flying
Reward:$4400

From there, grab the Ultra Ball to her south and move up the next set of stairs. Follow the path north until you reach the Doctor.

Trainer Battle: Doctor Teruyuki
PokemonLevelType
Clefable54Normal
Reward:$3240

After beating the Doctor, he'll heal your Pokemon. You can come back and talk to him at any time to have your Pokemon healed. Move east and take on the next Ace Trainer.

Trainer Battle: Ace Trainer Suguru
PokemonLevelType
Whimsicott55Grass
Unfezant55Normal/Flying
Reward:$3300

Move over and grab the Max Repel to the east. Move north-east over to the stairs and head down them. There's one last Ace Trainer in this area and she's here.

Trainer Battle: Ace Trainer Shelly
PokemonLevelType
Swoobat55Psychic/Flying
Lilligant55Grass
Reward:$3300

Heading south over the bridge here will simply lead you back to the part of Victory Road that you just came from. Instead head back to where the Doctor is and enter the nearby cave.

PokemonTypeChance of EncounterPossible LevelsFound In
BoldoreRock80%41-44Anywhere
OnixRock/Ground20%43-44Anywhere
ExcadrillGround/Steel80%41-44Dust Cloud
OnixRock/Ground20%41-44Dust Cloud

Inside, you'll find hidden item in the little alcove to your north (use the Dowsing MCHN to find it if you need). When you grab it, you'll find out that it's a Max Revive. Now head west. When the path splits into two, take the southern one and you'll be challenged by a female Ace Trainer when you're partway down it.

Trainer Battle: Ace Trainer Sayaka
PokemonLevelType
Heatmor55Fire
Galvantula55Bug/Electric
Reward:$3300

Now move back around and head down the north of the two paths. Talk to the male Ace Trainer at the end to initiate a battle.

Trainer Battle: Ace Trainer Yuji
PokemonLevelType
Durant55Bug/Steel
Ferrothorn55Grass/Steel
Reward:$3300

Once he's defeated, follow the path west. Head up the stairs. You'll find yourself in the middle of four possible paths. Take the one south first and continue until you reach the exit to this area.

PokemonTypeChance of EncounterPossible LevelsFound In
AltariaDragon/Flying20%49-50Tall Grass
TranquillNormal/Flying80%47-50Tall Grass
AltariaDragon/Flying20%54-55Dark Grass
TranquillNormal/Flying80%52-55Dark Grass
AudinoNormal85%47-50Shaking Grass
DunsparceNormal10%49Shaking Grass
UnfezantNormal/Flying5%50Shaking Grass
BasculinWater70%35-50Water
BuizelWater30%35-50Water
BasculinWater30%35-50Rippling Water
BuizelWater60%35-50Rippling Water
FloatzelWater10%40-50Rippling Water
BasculinWater30%40-60Fishing
PoliwagWater70%40-70Fishing
BasculinWater30%40-60Fishing Spots
PoliwhirlWater65%40-70Fishing Spots
PolitoedWater5%50-70Fishing Spots

Outside, you'll immediately be stopped by a female Backpacker who will ask if you'd like to battle!

Trainer Battle: Backpacker Mayoi
PokemonLevelType
Sawsbuck54Normal/Grass
Reward:$1296

Head over the stream to the other side by using Surf. Grab the Escape Rope there then head back onto the water. If you haven't already, I'd suggest teaching one of your Pokemon Waterfall so that you can explore bonus areas. If you have a Pokemon with Waterfall, use it to head down the waterfall to your south. At the bottom of the waterfall, follow the stream east and continue following it until you reach the very end. You'll find a cave there. Move onto the ground and enter the cave.

PokemonTypeChance of EncounterPossible LevelsFound In
BanetteGhost70%47-50Anywhere
GolurkGround/Ghost30%48-50Anywhere
BasculinWater70%35-50Water
MarillWater30%35-50Water
BasculinWater35%35-50Rippling Water
MarillWater60%35-50Rippling Water
AzumarillWater5%40-50Rippling Water
BasculinWater30%40-60Fishing
PoliwagWater70%40-70Fishing
BasculinWater30%40-60Fishing Spots
PoliwhirlWater65%40-70Fishing Spots
PoliwrathWater/Fighting5%50-70Fishing Spots

You're back in the first area, but you can take on trainers that you couldn't before. Move down the steps to your south and head out onto the water. Head south until you reach the point where the paths split, one leading west and one south. The west path is blocked off, so head south and continue under the bridge. Keep going until you reach some ground at the very end that you can move onto. Head up the stairs and take on the two Veterans here, in a double battle!

Double Battle: Veteran Claude and Veteran Cecil
PokemonLevelType
Claude's Party
Braviary55Normal/Flying
Carracosta55Water/Rock
Cecil's Party
Mandibuzz55Dark/Flying
Archeops55Rock/Flying
Combined Reward:$8800

Once the Veteran couple are defeated, move east then turn around and head up the stairs taking you west. At the end is TM93 - Wild Charge patiently waiting for you to pick it up. Do so, then head back east and jump over the ledge. There's a Psychic circling a hole in the floor. Move over and take him on!

Trainer Battle: Psychic Al
PokemonLevelType
Metang54Steel/Psychic
Cofagrigus54Ghost
Reward:$1728

Continue north from the Psychic, past the large crack taking up all but the very eastern side of the path. Head up to where the Ace Trainer is and take her on.

Trainer Battle: Ace Trainer Hitomi
PokemonLevelType
Driftblim55Ghost/Flying
Claydol55Ground/Psychic
Reward:$3300

Now head south, then east over the ledge. You can now head back outside to your south to heal your Pokemon at the Pokemon Center. Now head all the way back to the part of Victory Road where there is the intersection with the four paths to choose from.

This time, take the western stairs. Head south-west and over to a suspicuous rock. Check it to find a Full Restore. As usual, use your Dowsing MCHN if you need helping finding it (That's what it's there for!). Continue heading west until you reach the Veteran near an exit to the cave.

Trainer Battle: Veteran Abram
PokemonLevelType
Gigalith55Rock
Skarmory55Steel/Flying
Reward:$4400

Head through the doorway to the exterior of the cave!

PokemonTypeChance of EncounterPossible LevelsFound In
RoseliaGrass/Poison30%48-50Tall Grass
RoseliaGrass/Poison30%53-55Dark Grass
AudinoNormal80%47-50Shaking Grass
DunsparceNormal10%49Shaking Grass
RoseradeGrass/Poison5%50Shaking Grass
BLACK 2 ONLY
CottoneeGrass70%47-50Tall Grass
CottoneeGrass70%52-55Dark Grass
WhimsicottGrass5%50Shaking Grass
WHITE 2 ONLY
PetililGrass70%47-50Tall Grass
PetililGrass70%52-55Dark Grass
LilligantGrass5%50Shaking Grass

Head east through the Dark Grass here. Grab the Max Repel at the southern tip then snake your way back and forth down the stairs. You'll eventually reach an Ace Trainer who, naturally, wants to battle.

Trainer Battle: Ace Trainer Hitoshi
PokemonLevelType
Swanna55Water/Flying
Ampharos55Electric
Reward:$3300

Once he's defeated, head down the steps and out onto the water using Surf. Head south to the shore there. Move onto it, up the stairs, through the Dark Grass and through the trees into the forest.

Take the western-most of the three paths leading south. Follow it through the Tall Grass to the small tree at the end. Use Cut on it and continue through the Dark Grass down to the Full Restore at the bottom. Collect it then move back north to the entrance. This time take the eastern path south and allow yourself to battle the Ace Trainer here.

Trainer Battle: Ace Trainer Hikaru
PokemonLevelType
Darmanitan55Fire
Tangrowth55Grass
Reward:$3300

Head into the Dark Grass to your east and head north-east through it to the end, where an item resides. It's a lovely little Ultra Ball. Pick it up, head back through the Dark Grass and continue south. You'll reach some steps back down to the first cave of Victory Road. There's actually nothing else to do in this area, so you can backtrack if you want or head through the cave and backtrack from there. This walkthrough will assume that you'll backtrack by taking the cave. Head inside.

PokemonTypeChance of EncounterPossible LevelsFound In
BanetteGhost70%47-50Anywhere
GolurkGround/Ghost30%48-50Anywhere
BasculinWater70%35-50Water
MarillWater30%35-50Water
BasculinWater35%35-50Rippling Water
MarillWater60%35-50Rippling Water
AzumarillWater5%40-50Rippling Water
BasculinWater30%40-60Fishing
PoliwagWater70%40-70Fishing
BasculinWater30%40-60Fishing Spots
PoliwhirlWater65%40-70Fishing Spots
PoliwrathWater/Fighting5%50-70Fishing Spots

Once inside, head south over the bridge. You'll see a boulder here. Use Strength to first push it west so that you can move around and be able to push it south. Push it two tiles west, then one tile south, then push it east until it's just north of the hole. Push it south into it. Now head east over the bridge, then south until you reach the ledge to your east. Jump over it. You can now head back outside to your south and heal yourself at the Pokemon Center. Once you're ready, head back through Victory Road until you reach the point where there are four intersection. This time, take the one leading north.

There are two boulders up here, but only the one that can be pushed into a hole, the eastern one. Do so and push it into the hole using Strength. Now head over it and enter the nearby door.

PokemonTypeChance of EncounterPossible LevelsFound In
BoldoreRock80%47-50Anywhere
OnixRock/Ground20%49-50Anywhere
ExcadrillGround/Steel80%47-50Dust Cloud
OnixRock/Ground20%47Dust Cloud

Inside it's pitch black and you can only see a slight distance around you. You should have a TM that teaches Flash. If you teach this move to a Pokemon and get them to use it like a HM, the area can be temporarily elluminated and the player can navigate with much greater ease. Feel free to teach this to a Pokemon and get them to use it. When it wears off, simply use it again.

Now, head west, then north past the stairs. To your east you'll see an item tucked away here. Grab it to find that it's a magnificent PP Max! Head back to the stairs and move up them. The first rock at the top of the stairs contains a Red Shard that you can collect by interacting with it. Head further east and move down the set of stairs. Use Surf and head out onto the water. Move to the ground at the north-eastern corner of the body of water and jump onto it. Use your Dowsing MCHn to find the hidden Max Elixir here. Surf back to the main area. Head west and move north up the set of stairs. Follow the path around and exit the cave.

Move up the thin set of stairs and grab the Dragon Fang. Now head down the eastern set of stairs and enter the cave there.

PokemonTypeChance of EncounterPossible LevelsFound In
BanetteGhost70%47-50Anywhere
GolurkGround/Ghost30%48-50Anywhere
BasculinWater70%35-50Water
MarillWater30%35-50Water
BasculinWater35%35-50Rippling Water
MarillWater60%35-50Rippling Water
AzumarillWater5%40-50Rippling Water
BasculinWater30%40-60Fishing
PoliwagWater70%40-70Fishing
BasculinWater30%40-60Fishing Spots
PoliwhirlWater65%40-70Fishing Spots
PoliwrathWater/Fighting5%50-70Fishing Spots

Move down the first set of steps to your west, then move south until you're noticed by a Veteran. Take him on.

Trainer Battle: Veteran Yugo
PokemonLevelType
Fraxure54Dragon
Zweilous54Dark/Dragon
Flygon54Ground/Dragon
Reward:$4320

Now head down the large staircase leading west. Grab the Dragon Scale at the bottom. If you jump over the ledge and head out of the cave at the bottom, you'll see a Pokemon guarding an entrance to another cave, but there's nothing can do to get in just yet, so instead backtrack to the start of this cave and leave.

PokemonTypeChance of EncounterPossible LevelsFound In
GurdurrFighting70%47-50Tall Grass
ThrohFighting30%48-50Tall Grass
GurdurrFighting70%52-55Dark Grass
ThrohFighting30%53-55Dark Grass
AudinoNormal95%47-50Shaking Grass
SawkFighting5%50Shaking Grass

Head back to where you found the Dragon Fang and continue up the steps taking you north. You'll see a large set of steps leading north with a female Veteran guarding them. These lead to the Pokemon League. We still have a little more to explore first though, so let's get onto that. If you do wish to simply skip ahead to the Pokemon League, feel free to head up. There are still a few trainer battles before you reach it though. If not, let's head west from the large staircase until we find stairs leading back south. Move down them. Continue down the steps until you reach the Battle Girl. Feel free to take her on.

Trainer Battle: Battle Girl Chigusa
PokemonLevelType
Throh54Fighting
Sawk54Fighting
Reward:$1728

From there, head south down one more set of stairs, then head north-east through the Tall Grass up the small set of steps into an area with a number of rocks in it. One of these rocks contains a Rare Candy. Use the Dowsing MCHN to find it then head back through the tall grass to the south-west, then head south down another set of stairs. There's a Max Revive on this level. Grab it then head on down the mountain. You'll reach another Ace Trainer just before another set of stairs. Take him on.

Trainer Battle: Ace Trainer Yuichi
PokemonLevelType
Zweilous55Dark/Dragon
Eelektross55Electric
Reward:$3300

Continue down to the cave at the bottom and enter it.

PokemonTypeChance of EncounterPossible LevelsFound In
BoldoreRock80%41-44Anywhere
OnixRock/Ground20%43-44Anywhere
ExcadrillGround/Steel80%41-44Dust Cloud
OnixRock/Ground20%41-44Dust Cloud

Take on the Pokemon Ranger just inside.

Trainer Battle: Pokemon Ranger Elle
PokemonLevelType
Magmar54Fire
Camerupt54Fire/Ground
Reward:$3240

Note: After defeating Elle, she'll give you a Rawst Berry.

From there continue east through the cave. When you reach the boulders, push the one still out of the hole into it using Strength. Now head east, over both boulders and continue until you reach the Pokemon Ranger at the end.

Trainer Battle: Pokemon Ranger Eddie
PokemonLevelType
Electabuzz54Electric
Probopass54Rock/Steel
Reward:$3240

Note: After defeating Eddie, he'll give you a Cheri Berry.

Continue east and head out the door.

PokemonTypeChance of EncounterPossible LevelsFound In
GurdurrFighting70%47-50Tall Grass
ThrohFighting30%48-50Tall Grass
GurdurrFighting70%52-55Dark Grass
ThrohFighting30%53-55Dark Grass
AudinoNormal95%47-50Shaking Grass
SawkFighting5%50Shaking Grass

Now head west and move up the stairs. Head east and continue up the next set and you'll reach the Black Belt here.

Trainer Battle: Black Belt Tatsuma
PokemonLevelType
Pinsir54Bug
Heracross54Bug/Fighting
Reward:$1728

To the west of the Black Belt is a Max Elixir, just chillin'. Go over and grab it then head back and continue up the stairs. Once you've moved up the first set, head west, then north-west through the tall grass to the small set of stairs leading into an area with a number of rocks. The north-eastern-most of the rocks contains a Normal Gem. Interact with it to grab it, then head back and head up the rest of the stairs, or at least until you're stopped by that female Ace Trainer.

Trainer Battle: Ace Trainer Carroll
PokemonLevelType
Fraxure55Dragon
Vanilluxe55Ice
Reward:$3300

Run up the last set of stairs, then head west until you reach the large set of stairs leading north. Take on the Veteran here so that you can move up them.

Trainer Battle: Veteran Satoe
PokemonLevelType
Zebstrika54Electric
Starmie54Water/Psychic
Sawk54Fighting
Reward:$4320

Head up the stairs and fight that Veteran!

Trainer Battle: Veteran Ginji
PokemonLevelType
Beartic54Ice
Golurk54Ground/Ghost
Throh54Fighting
Reward:$4320

Enter the cave at the top. Head through until you're near the end of it and you'll be stopped by Hugh. He challenges you to one final battle. Let's go!

Rival Battle!

[If Snivy was your starter]

PokemonLevelType
Unfezant55Normal/Flying
Simipour55Water
Bouffalant55Normal
Emboar57Fire/Fighting
Reward:$5700

[If Tepig was your starter]

PokemonLevelType
Unfezant55Normal/Flying
Simisage55Grass
Bouffalant55Normal
Samurott57Water
Reward:$5700

[If Oshawott was your starter]

PokemonLevelType
Unfezant55Normal/Flying
Simisear55Fire
Bouffalant55Normal
Serperior57Grass
Reward:$5700

Once you've handed Hugh's ass to him, he'll hand you TM24 - Thunderbolt in return. Continue on and head out the door. Move around and head through the gate.

Victory Road - White Version 2

Section Coming Soon!

Pokemon League

Soak in the f***ing glory! Enter the large building to your north-west. Inside is another makeshift pokemon Center. Heal your Pokemon and most definitely stock up on those items! To make the Elite Four a little easier, you're able to use items in between each battle, so I recommend using Revives and Hyper Potions on all of your hurt or fainted Pokemon after each battle with a member of the Elite Four. You may also want to use some items in-battle. For this, I'd recommend Hyper Potions for damaged Pokemon without a status ailment, Revives for fainted Pokemon and Full Restores for those with status ailments (combining it with a Max Potion which allows you to kill birds with one stone by healing at the same time).

When you're ready to, head outside and move over to the Veteran standing in front of the stairs to the Elite Four themselves. Head up to him and answer 'Yes' to his question to have him allow you to pass. Head on through!

Elite Four

So here we are. The Elite Four, quite obviously, consists of four elite, very powerful trainers. These four trainers can be defeated in any order that tickles your fancy and you're able to prepare between battles for the next battle. After the Elite Four are defeated, there will be one last battle, against the Pokemon Champion himself/herself. This will be the culmination of the entire main game and once this battle has been won, you'll be progressing into post-game stuff! How cool!

Anyway, once you've move up the steps into the Elite Four area, you'll find four sets of stairs, each leading into a different building. Within each building is a member of the Elite Four. They will be listed from left to right within this walkthrough, but feel more than free to challenge them in whatever order you prefer. Okay, so here goes.

Elite Four Battle!: Elite Four Shauntal
PokemonLevelTypeMove 1Move 2Move 3Move 4
Cofagrigus56GhostWill-O-WispShadow BallPsychicGrass Knot
Drifblim56Ghost/FlyingShadow BallThunderboltPsychicAcrobatics
Golurk56Ground/GhostShadow PunchHeavy SlamEarthquakeBrick Break
Chandelure58Ghost/FirePsychicShadow BallFire BlastEnergy Ball
Reward:$6960

In general, you should have at least one Dark-type for this battle. Definitely no Psychic-, Fighting- or Grass-types. Normal-types will be good if they have strong moves of a good type against Ghost-types, but otherwise are useless as they can't actually hit them. They shouldn't be used against Golurk at all though. Water-types are surprisingly one to steer away from, unless you think you can just outpower all but Golurk as the rest have moves that are effective against Water-types. Against Golurk they work very well however. Steel-types may seem nice at first, but all but Drifblim have moves that are Super Effective against the type. Most other types are pretty neutral, so feel free to use them here too.

First up we have Cofagrigus. You really only need to watch out for its Shadow Ball, which benefits from STAB, but other than that, it's a pretty straightforward battle. As long as you use a Pokemon that's either neutral or strong against it which is at a decent level, you should do fine. There's not a lot else to say.

When Drifblim decides to join the party, you should greet him with a Dark- or Electric-type. If you choose the Dark-type, its Psychic won't work on you and Shadow Ball, one of its stronger attacks, will be much less effective. If you go for an Electric-type, your Electric-type moves will be Super Effective and its Acrobatics and Thunderbolt moves will be less effective. Either is a nice idea, but moreso Electric- because you'll find more use for Dark-Types later on. As a side note, you should be using a Pokemon that has a hold item, otherwise you're going to take a crapload of damage from Acrobatics. That said, you should have every one of the Pokemon in your party holding a hold item anyway, if not then you're just playing horribly. For Drifblim, you should be looking out for Shadow Ball especially, being its most powerful move. Acrobatics can do a scary amount of damage too, but if you're using a type that Flying-types are weak against, you should have no real problem. Besides that, the other moves do a fair amount of damage, but nothing scary. Just make use of type match-ups and take it out as soon as you can.

When Golurk gets sent out, I'd recommend putting a Water-type out, or possibly even a Flying-type. Dark-types will work nicely too, but they'd be better saved for another Pokemon. You want to get this one down before he uses Heavy Slam, which does more damage the heavier the user is in comparison to the target. Because Golurk is insanely heavy, he will do some serious damage to all but very heavy targets. Earthquake is the other move to watch out for. With a base damage of 150 when STAB is taken into account, this can pack some serious punch. For this reason, a Flying-type would work wonders, simply because Earthquake would have no effect. Because this Pokemon can deal seem serious damage, you want him out as quick as possible.

You should be up against Chandelure last. This Pokemon can be a pain in the ass. If you haven't used your Dark-type yet, you should definitely use it here. Other than that, you might want to even look at using a Fire-Type with strong moves of types that are strong or neutral towards Ghost/Fire-types. If you do that, you'll make it difficult for Chandelure to do much damage except with Shadow Ball, which will more than likely do large damage anyway. Other than that, just use neutral types and hope that you can overpower it.

Chandelure's Fire Blast does crazy damage (ie. 180 base damage including STAB), so seriously watch out for it. It's Grass-type move is more in place to use against you if you happen to use a type that it's strong against. Psychic won't do extreme amounts of damage and won't do any at all if you have a Dark-type and Shadow Ball will do some good damage, unless you're using a Dark-type. Overall, it only has damage-based moves, so it's once more just a matter of getting your insane on and going all out. Enjoy taking it on! Just use moves that are strong against the Ghost/Fire-type and continue until its done.

If you can't hack Chandelure's Fire Blast, you can take advantage of its low PP and simply Revive a Pokemon, have the Pokemon that's currently out faint from Chendelure's Fire Blast, send the recently Revive]d Pokemon out, use it to Revive the Pokemon that just founded and then have the one out fain once more from Fire Blast. Switch between the two until all five Fire Blasts have been used, then take him on with a Dark- or Normal-type (with moves strong against Ghost/Fire-types). Make sure to use Pokemon that Fire-type moves are strong against to coax Chandelure into using the move. You'll have used more resources, but you'll be able to take him down with greater ease once [[Fire Blast is out.

Once all four of Shauntal's Pokemon have been taken out, you'll be able to proceed onto the next Member, or the Champion if you've defeated all of the other Members. Leave the room by entering the teleportation pad near Shauntal. Don't forget to Revive and heal your Pokemon between fights!

Elite Four Battle!: Elite Four Grimsley
PokemonLevelTypeMove 1Move 2Move 3Move 4
Liepard56DarkFake OutNight SlashAerial AceAttract
Scrafty56Dark/FightingBrick BreakCrunchRock TombPoison Jab
Krookodile56Ground/DarkCrunchEarthquakeDragon ClawRock Tomb
Bisharp58Dark/SteelMetal ClawNight SlashAerial AceX-Scissor
Reward:$6960

For this battle Fighting-types are your friend! With them, you'll do wonderfully. Other decent types include Dark-types (with strong moves of types that are neutral or strong towards Dark-types), Steel-types against Liepard and Bisharp but not against the other Pokemon, also works well. Absolutely no Psychic-types. No Ghost-types either. Although Bug-types are good against Dark-types, Rock- and Flying-type moves, which all of Grimsley's Pokemon have at least one of, are strong against them. Having a non-Bug-type using Bug-type moves will work well though. Finally, Water-types are actually quite useful here. Your opponent doesn't have any moves that are effective towards them and they don't suffer penalties when against Steel-types like most types do. Most other types are fairly neutral towards Grimsley's Pokemon. Onwards to specific Pokemon information!

Firstly, Liepard. Honestly, it's dodgy as, like all Liepards are. Look out for Attract. You might want to use female Pokemon to combat this, or switch your Pokemon out if it becomes infatuated. Its actual damage-based moves are all pretty weak, so you shouldn't need to worry about them, except if your Pokemon's weak against one of them, although I don't know why you'd have it out then. Just finish it off at your leisure. At some point, Grimsley will be using a Full Restore. It's better to force him to use it early on. Liepard is an outstanding choice to use for this job, as it's utter crap, so he'll be wasting it.

Scrafty. You don't want to use Flying-, Normal- or Steel- types here. Consider a Fighting-type, as Rock Tomb and Crunch won't do much damage against it. Water-types' neutrality will work nicely here if you need another Pokemon to use. Other than that, most types should do alright. Scrafty's scariest move is Brick Break being able to dish out a lot of damage. Besides Rock Tomb, the other moves aren't really anything to be afraid of. If you can take this one out quickly, you shouldn't have a whole lot of trouble.

Krookodile's weak against Water-types, so using one is a wonderful decision for this guy. Fighting-types work wonders too. Nothing else is really worth considering, but a lot of types are neutral, so you can use one of those if you must. Although it might seem like a nice idea to use a Flying-type here, don't because Krookodile's Rock Tomb will quickly and easily take it out. Truthfully, it's once again not all that hard and with good match-ups, you should do pretty well.

Fire-types all the way for Bisharp! Fighting-types aren't as good here as Bisharp's Aerial Ace will deal a lot of damage, but if you can get even one Fighting-type move in, you may very well defeat it, considering that moves of that type are good against both of Bisharp's. I'd recommend a Ground-type too. They're good against Steel- and decent against Dark-. With Bisharp having no moves that are strong against Ground-types, it's a nice idea. The only other ones to really consider are Water-types and Steel-types. Using Steel-types is going to make for a freaking slow battle though. All other types are going to be weak against Steel-, so you're going to be in for a tough fight if you use one of them. Luckily Bisharp's not all that quick, so with a decently fast Pokemon at a decent level, you should be able to get in first.

As long as you have a good match-up, you should find Bisharp pretty easy (yes, Grimsley's entire party is pretty east). None of his attacks are actually freakishly strong, so it's not really that hard. I wish I had more to say, but I really don't. If you struggle against Grimsley, you're probably not going to be able to beat the other Members. Once he's defeated, enter the nearby Teleportation Pad, then head to the next Elite Four Member, or the Champion if you've defeated all of the Elite Four Members!

Elite Four Battle!: Elite Four Caitlin
PokemonLevelTypeMove 1Move 2Move 3Move 4
Musharna56PsychicReflectCharge BeamDream EaterYawn
Sigilyph56Psychic/FlyingAir SlashPsychicIce BeamShadow Ball
Reuniclus56PsychicRecoverPsychicFocus BlastEnergy Ball
Gothitelle58PsychicPsychicCalm MindThunderboltShadow Ball
Reward:$6960

Dark-types are your friend here. Bug-, Ghost- and Steel-types are nice too, along with Psychic-types that have strong non-Psychic-type moves that are decent against Psychic-types. Other than that, stay away from Fighting- and Poison-types and you should be alright. Flying-types won't do well against any Pokemon except for Reuniclus either.

For Musharna, you want to be using a Ghost-, Bug- or of course Dark-type (although it'd be better to save that for later). Steel- will quite well too, as would Psychic- if it has strong moves of a type that's neutral or good against Psychic-types. Definitely no Fighting-, Poison-, Flying- or Water-types here. The main thing to watch out for is Musharna's Yawn. If it uses it, either switch your Pokemon out before they fall asleep or make sure it's defeated before then. If your Pokemon falls asleep, switch them out or wake them immediately, otherwise Musharna's Dream Eater is going to have a field day. Other than this combo, Reflect can be a pain for trying to damamge it, but that's the only thing you really need to worry about. If you can take care of it before your Pokemon passes out, you're fine. Unfortunately it's fairly sturdy, so you need to try and be patient and outlast it.

Once you're put up against Sigilyph, you should have an Electric-, Ice-, Rock- or Steel-type Pokemon. Dark-types work wonderfully too, but they're better spent later on. Don't use Bug-, Flying-, Grass-, Psychic-, Ghost-, Fighting-, Ground- or Poison-types. It rules out a lot, but you should have a few types that are at least neutral towards Sigilyph. As for its moves, you obviously need to watch out for Psychic which can do some serious damage as usual. The other moves are also fairly damaging, but none so much as that move. There's not a whole lot to say about this Pokemon, other than to obviously take it out using a good match-up. It's pretty powerful, so taking it out earlier is obviously better.

For Reuniclus, you shouldn't be using Steel-, Fighting-, Poison- or Water-types. That said, Dark-, Flying- and Bug-types work wonderfully here! Bug- most of all, with every single one of Reuniclus' damage-based moves being weak against it, as well as Bug- being strong against the Pokemon. The biggest pains here are Psychic and of course Recover. You just need to persever and hope that it won't use Recover once, allowing you to completely take it out. First-striking moves are nice here. Psychic is really only a pain because of how powerful it is.

Last up will be Gothitelle. You should be saving up your Dark-type for this one. Steel- and Bug-types are the only other types really worth mentioning. If you don't use one of these three, just make sure you're using a type that isn't vulnerable to Psychic-, Ghost- or Electric- moves and you'll be right. Once again, Psychic is the scary move here, although having Gothitelle using Calm Mind is going to make your job so much harder, so that moves no fun at all either. Oh, and its [[Sitrus Berry] is a pain in the ass. You really just need to try and hold out so that you can get this Pokemon down. It's not nearly as bad as some of the other Elite Four Pokemon though!

At some point in the battle, Caitlin has a Full Restore she can use. It's probably best to try and force her to use it on Musharna as its the Pokemon least likely to do huge damage to you if you play your cards right. Because Reuniclus has Recover, it will use that to heal HP instead of the Full Restore. Having her using it on her other two Pokemon is not at all fun, so Musharna for sure.

Once all of Caitlin's Pokemon are done for, collect your reward and exit her area by the teleportation pad next to her. Heal up, then head to the next Elite Four Member, or Champion if you've already defeated them all.

Elite Four Battle!: Elite Four Marshal
PokemonLevelTypeMove 1Move 2Move 3Move 4
Throh56FightingStorm ThrowRock TombPaybackBulldoze
Sawk56FightingBrick BreakRetaliatePaybackRock Slide
Mienshao56FightingU-TurnBounceHi Jump KickRetaliate
Conkeldurr58FightingBulk UpHammer ArmStone EdgeRetaliate
Reward:$6960

Although you may have thought Flying-types would be a clear winner here, it's not so. All but Mienshao have strong counters to Flying-types, so you really don't want to use them except against that one. As well as that, all have good counters against Psychic-types too, except for Conkeldurr. Truthfully, this battle's a b**ch for match-ups. Match-ups tend to be too situational to give general ones, so simply read the information for each opponent Pokemon below to find out what you should use against it.

Throh is first up! You literally have four types that you can use, every other one is weak against at least one of the opponent's moves. Grass- and Ground-types are slightly above neutral, while Water- and Dragon-types are totally neutral. Use one of these four types. The only other ones to consider are Psychic- or Flying-types, but only if you think you can quickly take Throh out before he can use moves strong against these types to deal serious damage. As for what Throh can do, luckily it's not a whole lot. It has two moves (Rock Tomb and Bulldoze) which can both lower Speed, but none of its moves are extremely strong, so with a decent Pokemon of one of the four types above, you should do fine and be able to take it out.

Sawk is the same as Throh, match-up-wise, but you have one more type that you can use due to its lack of a Ground-type move. That's an Electric-type! Honestly, this is basically the same battle as against Throh, but it has no Speed-slowing moves and a stronger main attack (Brick Break). Basically take this Pokemon on in the same way as you did Throh and you should fair fine.

Flying- or Poison- are definitely the types of choice against Mienshao. As well as this, Grass-, Ground-, Water-, Dragon-, Electric-, Ghost- and Fire-types work decently well too. Use one of these types against it and you should do fairly well. Hi Jump Kick is definitely the move to watch out for here. Using Fly before it is used so that it misses and damages Mienshao is a smart idea and will quickly take the Pokemon out. Honestly with this, you can quickly win. If it does land a hit though, it can do some serious damage. The other moves don't tend to do nearly as much damage and generally don't really need to be worried about too much. Thankfully, this Pokemon's not very sturdy, so can be taken out without too much trouble, especially if you use its Hi Jump Kick against it.

Last up we have the brute, Conkeldurr. Ironically, Fighting-types work well, although Psychic-types work a little better. Poison-, Ground- and Ghost-types also work decently. Grass-, Water-, Electric- and Dragon-types are neutral and all other types have some weakness against Conkeldurr and so shouldn't be used. Obviously use one of the types mentioned to work well. Conkeldurr is quite slow and less sturdy then he may seem from his appearance. Make sure to use both of these things to your advantage. You want to be using non-Physical damage-based moves as your other moves will become weak as Conkeldurr uses Bulk Up more and more (which you should be scared of, because his attacks become insanely strong). You just need to take this Pokemon out as soon as you can. If he uses Hammer Arm it's basically game over for you Pokemon. Really just go all out here. I can't say anything more.

Once you're done, teleport back to the main area by using the pad, then head to the next Elite Four Member, or the Champion if you've defeated all Members.

Once all four members of the Elite Four have been defeated, head back to the main area connecting the four members. You'll see a statue. Move up to the statue and press the orange buttton on its front side. You, along with the statue, will move underground. Once you stop, you'll find yourself in a massive room. Head north up the three lots of steps to the building back above ground. Enter the building and move up one last lot of steps to the Champion. Wut? It's Iris?! The room will light up. Move up to her when you're ready to and talk to begin the battle. Be sure to fully Revive and heal your Pokemon first. Also, if any needed moves are dangerously low on PP, use an Ether or the like to restore its PP. When you're ready, talk to Iris and the final battle will begin.

Pokemon Champion Battle!: Champion Iris
PokemonLevelTypeMove 1Move 2Move 3Move 4
Hydreigon57Dark/DragonDragon PulseFlamethrowerCharge BeamSurf
Druddigon57DragonDragon TailFlamethrowerFocus BlastRock Slide
Aggron57Steel/RockAutotomizeDouble-EdgeEarthquakeRock Slide
Archeops57Rock/FlyingAcrobaticsEndeavorRock SlideDragon Claw
Lapras57Water/IceSingIce BeamThunderboltSurf
Haxorus59DragonDual ChopDragon DanceEarthquakeX-Scissor
Reward:$11800

Okay, this is the final battle! Opponent types tend to vary a bit in this battle, so there's no good or bad type to use overall. Instead, each one's specific for each Pokemon. Let's get onto the information on each Pokemon then!

First up you're going to be up against a Hydreigon. Fighting-types are easily your best bet here. Normal- and Poison-types are totally neutral. Unfortunately, Ice-, Bug-, Ground-, Rock- and Dragon-types would work decently, but one of Hydreigon's moves is strong against each of these types. You can risk using one of these types (except Dragon-) as Hydreigon just tends to spam Dragon Pulse anyway. I wouldn't go using any other type besides these though. Unforunately, you aren't left with a huge range of types, but you should be able to make do. Of all the moves, Dragon Pulse is by far Hydreigon's scariest. It does huge damage compared to the others and can mean serious trouble for your Pokemon if he uses it. Other than that, it's all about power against this one. You just need to out-muscle this Pokemon, so to speak. Keep going until it's down and out.

Ahh, Druddigon. In this battle you should be using, in order from awesome to good, Ghost-, Ground-, Poison-, Fighting- or Psychic-types. The only other two that I'd consider, although they're weak against Dragon-types, are the Water- and Electric-types. All others have some sort of vulnerability to at least one of Druddigon's moves. Now, as for the battling. Druddigon's slow, so you should be able to strike first with most Pokemon. Obviously, take advantage of this to slowly whittle down its health. Other than this, its attacks aren't as powerful as you'd expect, so if your Pokemon's a decent level, it might be able to survive a few hits and return some too before it goes down. Focus Blast has a low Accuracy, so it's fairly likely to miss. Keep this in mind and hope that it misses so that you can get an extra hit in before you actually take damage. As usual, it's all about overpowering it.

Aggron, a Steel/Rock-type, can be a real pain to take down. Your best bets are most definitely Fighting- and Ground-types. These two types can completely own. Water-types are above average, Grass-types are slightly neutral and all others are below average or worse. Definitely steer away from Flying-, Poison- and Normal-types although you could possible get away with Psychic-, Dark-, Dragon-, Electric-, Steel- or Fire-types, although it wouldn't be easy. As for the actual moves, with Automize, Aggron is basically always going to naturally strike first. Luckily, his moves aren't all that powerful if they're against a neutral or bad match-up, so you have a chance to take him out with a decent type. Simply go immediately all out and don't let up until it's not getting up.

Archeops is a Rock/Flying-type. Steel-types are the best to use here, but Electric-, Rock- and Water-types are also great! Psychic-, Dark- and Ghost-types are neutral and the others are below average. Using one of the types just mentioned will make the battle much easier and actually quite simple. When it comes to moves, none of Archeops stand out. Acrobatics is probably the scariest and will do the most damage, especially if your Pokemon doesn't have a held item (if so, there better be a damn good reason). The others are just generic damage-doing moves, except for Endeavor. This move lowers your HP so that it's the same as Archeops. If it has more Pokemon than yours does, the move fails. It sounds cool and good in theory, but (in this case anyway), it completely fails in practise. This Pokemon is quite fast, but isn't excessively sturdy and doesn't have a huge damage output. You shouldn't have all that much trouble with it.

When Lapras gets put out, you should throw out a Fighting- or Electric-type yourself. If not one of those types, a Normal-, Psychic-, Bug-, Poison-, Dark-, Steel- or Ghost-type will do fine as it's totally neutral to the Pokemon. Rock-, Ice- and Grass-types you'll be taking a chance with and you shouldn't use Flying-, Fire-, Water-, Ground- or Dragon-types at all. Throw out as good a type as possible and get ready to battle! Luckily Lapras isn't too quick or sturdy and its attacks aren't that powerful. It's not too hard a battle, except for Sing's presence, which can cause problems. Luckily, because you should be striking first, if you wake your Pokemon up immediately after them falling asleep, you shouldn't lose any turns as Lapras lost one to use Sing in the first place. And if it misses, it's a free turn to you! It shouldn't be hugely troublesome and you should win fairly easily.

Haxorus, the highest level Pokemon of Iris' party. Flying- and Ice-types are the most promising, followed by Fighting-, Bug- and Ghost-types. Normal-, Ground- and Rock- are all neutral types, as are Water-types that use strong moves that are of a different, neutral or better type. All other types are vulnerable to at least one of Haxorus' attacks. The actual battle itself is less difficult than you may think. None of his attacks, unless bosltered by Dragon Dance, do that much damage. If you have a fairly high level Pokemon (Level 58 or higher), it should be able to stand a few hits. If so, simply spam it with a decent attack and heal with Hyper Potions when needed. Continue this until it's down. You only have a problem if it begins using Dragon Dance, raising its Attack and Speed. The Speed doesn't matter as it will probably be faster than your Pokemon already, but a higher Attack means it's more likely to completely destroy your party. It doesn't seem to use it often though. If it does, go all out and take it down as quickly as possible.

Once all six of Iris' Pokemon have fainted, you'll have won. Awesomesauce!

And that's it! Congraturations, you've completed the game! Virtual fist bump! Walk up the steps when they appear, into the Hall of Fame room. The Pokemon you used against the Elite Four will be placed on a machine and registered, so that you'll have a record of the Pokemon that made it into the Hall of Fame and their level when they did so. After they've been registered, you will be. Your name, ID No. and time spent playing so far will all be recorded. After all the celebration and showing off of your clearly overpowered Pokemon, you will be able to press 'A' and the game will continue through the screens. Keep going until it fades to black and the game is saved.

Watch the rest of the celebrating and fame, then the credits will finally roll. Enjoy the cool art! It will show what ensues between the time that you beat the Pokemon League and regain control of your character, including some important stuff like the rebuilding of Opelucid City. Once the credits have finished, you'll see your character heading back to their house and speaking with their mother. There it ends and you'll wind up back at the main menu.

You're far from done yet, though! There's still a ton of post-game content, with the rest of the Unova region finally open, including south-east Unova, everything between Twist Mountain and Tubeline Bridge and everything between Marvelous Bridge and Black City/White Forest. Small bits of post-game content are also unlocked in various locations that you've already explored, too! Let's get going!

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