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    Starter Deck FAQ by Asanque

    Version: 1.23 | Updated: 05/26/06 | Search Guide | Bookmark Guide

    Yu-Gi-Oh: Nightmare Troubadour
    Starter Deck FAQ version 1.23
    (North American Release Version)
    By Asanque, aka Logan Smith (greenpaladin@gmail.com)
    Created September 2, 2005
    Updated May 26th, 2006
    
    Disclaimer: This FAQ is Copyright 2005 by Logan Smith.  This FAQ is  
    copyright under US copyright law.  This FAQ is only allowed to be hosted
    at GameFAQs.  Use of this guide on any other web site or as a part of any
    public display is strictly prohibited, and a violation of copyright.  
    
    If you would like to host this FAQ, please e-mail me and ask permission.  
    Please inform me via e-mail if you see this guide elsewhere.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Purpose:  This FAQ tells you all about the cards in your Starter Deck, and 
    what those questions about you at the beginning of the game determine.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Version Updates: 
    1.23  Special Thanks and aesthetics updated.
    
    1.22  Fixed a pair of incorrect trap definitions.
    
    1.21  Added the Special Thanks section.
    
    1.12  General revisions for streamlining and aesthetics.
    
    1.11  Added section V; reversed sections II and III.
    
    1.10  Added Sections: "What the Question-Based Cards Do" and "Conclusion."
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    TABLE OF CONTENTS [TOC]:
    I.   Introduction
    II.  Which Cards Come From Which Answers [WC]
    III. Core Components to the Starter Deck [CC]
    IV.  What the Question-Based Cards Do [QBC]
    V.   The Other 34 Cards [OTH]
    VI.  Special Thanks [ST]
    VII. Conclusion [CON]
    
    Search codes within brackets allow you to find a section quickly by a web 
    browser's search method.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    I. Introduction
    
    How you answer the questions at the beginning of the game determines your 
    starter deck.  Six cards will depend upon your answers (two from each 
    question), while the other thirty-four will always be the cards in section 
    III.
    
    If the answers to these questions has any other bearing on the game (such as 
    with your potential friend status with the other duelists), I do not know; 
    if someone finds out anything regarding this, please e-mail me.  I for one 
    chose the answers of Knowledge, Scholar, and Soul, and have been making 
    friends easily with the more kind-hearted heroes and heroines of the story.
    
    If you have any questions, feel free to ask!  I'm always happy to be helpful 
    and I hope that I can be of further service.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    II. Which Cards Come From Which Answers [WC]
    
    First Question (2 Monster Cards):
    "What power do you desire?"
    >Sword:  Giant Red Seasnake, Whiptail Crow
    >Shield:  Prevent Rat (makes two total), Shining Abyss
    >Knowledge:  Copycat, Skelengel
    
    Second Question (2 Magic Cards):
    "What is your dream?"
    >Spellcaster:  Rush Recklessly, Stop Defense
    >Soldier:  Fairy Meteor Crush, Sword of Deep-Seated
    >Scholar:  Yami, Yellow Luster Shield
    
    Third Question (2 Trap Cards):
    "What will you test of yourself?"
    >Intuition:  Needle Wall, Waboku
    >Destiny:  Shadow of Eyes, Trap Hole
    >Soul:  Graverobber, Rope of Life
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    III.  Core Components to the Starter Deck [CC]
    
    You will receive these 34 cards regardless of choices.
    
    Normal Monsters:
    Baron of the Fiend x2
    Beaver Warrior
    Flame Cerebrus
    Great White x2
    Horn Imp
    Mushroom Man
    Neo the Magic Swordsman
    Oscillo Hero #2
    Prevent Rat
    Silver Fang
    Slot Machine
    Toon Alligator
    
    Effect Monsters:
    Armed Ninja
    Crimson Ninja
    Hane-Hane
    Kazejin
    Muka Muka
    The Unhappy Maiden
    
    Spell Cards:
    Block ATtack
    Eternal Rest
    Hinotama
    Paralyzing Potion
    Red Medicine
    Share the Pain
    Stim-Pack
    Sword of Dark Destruction
    
    Trap Cards:
    Magic Drain
    Negate Attack
    Reverse Trap
    Skull Dice
    Spellbinding Circle
    Two-Pronged Attack
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    IV.  What the Question-Based Cards Do [QBC]
    
    First Question:  "What power do you desire?"
    
    First Response:  "Sword."
    
    Giant Red Seasnake
    Normal Monster
    Level 4
    Water
    [Aqua]
    ATK 1800 DEF 800
    
    Whiptail Crow
    Normal Monster
    Level 4
    Dark
    [Fiend]
    ATK 1650 DEF 1600
    
    Second Response:  "Shield."
    
    Prevent Rat
    Normal Monster
    Level 4
    Earth
    [Beast]
    ATK 500 DEF 2000
    
    Shining Abyss
    Normal Monster
    Level 4
    Light
    [Fairy]
    ATK 1600 DEF 1800
    
    Third Response:  "Knowledge."
    
    Copycat
    Effect Monster
    Level 1
    Light
    [Spellcaster]
    ATK 0 DEF 0
    When this card is summoned (including Special Summon) it adopts the
    original ATK and DEF of 1 opponent's monster.
    
    Skelengel
    Effect Monster
    Level 2
    Light
    [Fairy]
    ATK 900 DEF 400
    FLIP: You can draw 1 card from your deck.
    
    ****************************************************************************
    
    Second Question:  "What is your dream?"
    
    First Response:  "Spellcaster."
    
    Rush Recklessly
    Spell, Quick
    Increase 1 face-up monster's ATK by 700 points until the end of this turn.
    
    Stop Defense
    Spell
    Select 1 Defense Position monster on your opponent's side of the field and
    change it to Attack Position.
    
    Second Response:  "Soldier."
    
    Fairy Meteor Crush
    Spell, Equip
    When a monster equipped with this card attacks with an ATK that is higher 
    than the DEF of a Defense position monster, inflict the difference as 
    Battle Damage to your opponent's Life Points.
    
    Sword of Deep-Seated
    Spell, Equip
    A Monster Card equipped with this card increases its ATK and DEF by 500
    points.  When this card is sent to the Graveyard, place it on top of your
    Deck.
    
    Third Response:  "Scholar."
    
    Yami
    Spell, Field
    Increases the ATK and DEF of all Fiend and Spellcaster-type monsters by
    200 points.  Also decreases the ATK and DEF of all Fairy-Type monsters
    by 200 points.
    
    Yellow Luster Shield
    Spell, Continuous
    Increases the DEF of all monsters on your side of the field by 300
    points.
    
    ****************************************************************************
    
    Third Question:  "What will you test of yourself?"
    
    First Response:  "My intuition."
    
    Needle Wall
    Trap, Continuous
    During your Standby Phase, roll a six-sided die once. Treat your opponent's
    Monster Card Zone as numbers 1-5, counting from your right. Destroy the 
    monster that is in the same Monster Card Zone as the die result. If the 
    result is 6, roll again.
    
    Waboku
    Trap
    Make all Battle Damage inflicted by monsters on your opponent's side of
    the field 0 during this turn.
    
    Second Response:  "My destiny."
    
    Shadow of Eyes
    Trap
    You can only activate this card when your opponent sets a Monster Card
    in Defense Position.  Change it to face-up Attack Position.  If the 
    Monster Card has a Flip Effect, it is not activated.
    
    Trap Hole
    Trap
    If the ATK of a Monster Card summoned by your opponent (excluding Special
    Summon) is 1000 or more, the monster is destroyed.
    
    Third Response:  "My soul."
    
    Graverobber
    Trap
    Select 1 Spell Card from your opponent's Graveyard.  You can use it as
    your hand until the end of the turn.  If you use it, you take 2000 points
    of damage.
    
    Rope of Life
    Trap
    When 1 of your monsters is sent to the Graveyard as a result of battle,
    discard your entire hand to activate this card.  Special Summon the monster
    to the field, increasing the ATK of the monster by 800 points.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    V. The Other 34 Cards [OTH]
    
    Normal Monsters:
    
    Baron of the Fiend (x2)
    Level 4
    Dark
    [Fiend]
    ATK 1550 DEF 800
    
    Beaver Warrior
    Level 4
    Earth
    [Beast-Warrior]
    ATK 1200 DEF 1500
    
    Flame Cerebrus
    Level 6
    Fire
    [Pyro]
    ATK 2100 DEF 1800
    
    Great White (x2)
    Level 4
    Water
    [Fish]
    ATK 1600 DEF 800
    
    Horn Imp
    Level 4
    Dark
    [Fiend]
    ATK 1300 DEF 1000
    
    Mushroom Man
    Level 2
    Earth
    [Plant]
    ATK 800 DEF 600
    
    Neo the Magic Swordsman
    Level 4
    Light
    [Spellcaster]
    ATK 1700 DEF 1000
    
    Oscillo Hero #2
    Level 3
    Light
    [Thunder]
    ATK 1000 DEF 500
    
    Prevent Rat
    Level 4
    Earth
    [Beast]
    ATK 500 DEF 2000
    
    Silver Fang
    Level 3
    Earth
    [Beast]
    ATK 1200 DEF 800
    
    Slot Machine
    Level 7
    Dark
    [Machine]
    ATK 2000 DEF 2300
    
    Toon Alligator
    Level 4
    Water
    [Reptile]
    ATK 800 DEF 1600
    
    ****************************************************************************
    
    Effect Monsters:
    
    Armed Ninja
    Level 1
    Earth
    [Warrior/Effect]
    ATK 300 DEF 300
    FLIP: Select 1 Spell Card on the field and destroy it.  If the selected
    card is Set, pick up and see the card.  If it is a Spell Card, it is
    destroyed.  If it is a Trap Card, return it to its original position.
    
    Crimson Ninja
    Level 1
    Earth
    [Warrior/Effect]
    ATK 300 DEF 300
    FLIP: Select 1 Trap Card on the field and destroy it.  If the selected card
    is Set, pick up and see the card.  If it is a Trap Card, it is destroyed.
    If it is a Spell Card, return it to its original position.
    
    Hane-Hane
    Level 2
    Earth
    [Beast/Effect]
    ATK 450 DEF 500
    FLIP: Select 1 monster on the field and return it to its owner's hand.
    
    Kazejin
    Level 7
    Wind
    [Spellcaster/Effect]
    ATK 2400 DEF 2200
    You can only activate this card's effect during your opponent's damage
    calculation.  Make the ATK of a monster attacking this card 0 during
    damage calculation.  This effect can only be used once as long as this card
    remains face-up on the field.
    
    Muka Muka
    Level 2
    Earth
    [Rock/Effect]
    ATK 600 DEF 300
    Increase the ATK and DEF of this card by 300 points for every card in your
    hand.
    
    The Unhappy Maiden
    Level 1
    Light
    [Spellcaster/Effect]
    ATK 0 DEF 100
    When this card is sent to the Graveyard as a result of battle, the Battle
    Phase for that turn ends immediately.
    
    ****************************************************************************
    
    Spell Cards:
    
    Block Attack
    Spell
    Select 1 of your opponent's monsters and shift it to Defense position.
    
    Eternal Rest
    Spell
    Destroy all monsters equipped with Equip Spell Cards.
    
    Hinotama
    Spell
    Inflict 500 points of damage to your opponent's Life Points.
    
    Paralyzing Potion
    Spell, Equip
    A non Machine-Type monster equipped with this card cannot attack.
    
    Red Medicine
    Spell
    Increase your Life Points by 500 points.
    
    Share the Pain
    Spell
    Offer 1 monster on your side of the field as a Tribute.  Your opponent must
    select 1 monster on his/her side of the field and offer it as a Tribute.
    
    Stim-Pack
    Spell, Equip
    A monster equipped with this card increases its ATK by 700 points.  Its ATK
    is then decreased by 200 points at each of its Standby Phases.
    
    Sword of Dark Destruction
    Spell, Equip
    A Dark monster equipped with this card increases its ATK by 400 points and
    decreases its DEF by 200 points.
    
    ****************************************************************************
    
    Trap Cards:
    
    Magic Drain
    Trap, Counter
    You can activate this card when your opponent activates a Spell Card.  Your
    opponent can discard 1 Spell Card from his/her hand to negate the effect of
    this card.  If your opponent does not, negate the activation of the Spell
    Card of your opponent and destroy it.
    
    Negate Attack
    Trap, Counter
    When your opponent attacks with a monster, negate the attack and make your
    opponent's Battle Phase end.
    
    Reverse Trap
    Trap
    All increaes and decreases to ATK and DEF are reversed for the turn in which
    this card is activated.
    
    Skull Dice
    Trap
    Roll 1 six-sided die.  The result is multiplied by 100 points and subtracted
    from the ATK and DEF of all monsters in your opponent's control until the
    end of your turn.  Monsters summoned after this card's activation are
    excluded.
    
    Spellbinding Circle
    Trap, Continuous
    Select 1 monster.  As long as this card remains face-up on the field, the
    selected monster cannot attack or change its battle position.  When the
    selected monster is destroyed, this card is also destroyed.
    
    Two-Pronged Attack
    Trap
    Select and destroy 2 of your monsters and 1 of your opponent's monsters.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    VI. Special Thanks [ST]
    
    Thanks to:
    
    Mark Hawkinson, mar_hawkman@hotmail.com, for pointing out an error.
    
    Andrew Fearson (Garfunkiel) for sending users my way in his general FAQ.
    
    GameFAQs.com for hosting this and being a useful site for many years now.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    VII. Conclusion [CON]
    
    Thanks for reading my first FAQ!  I hope it was helpful to you.
    
    Any suggestions, questions, or comments can be e-mailed to me at 
    greenpaladin@gmail.com with my encouragement.  I welcome constructive 
    criticism as well as the chance to better help those who have read this 
    guide.

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