*******************************************************************************
*                                                                             *
*                             _|\/|__                                         *
*                           __\=/\  /                                         *
*                       \  /  |\\//_\                                         *
*        __ __ __        \/\\ //\/|  __ __ __                                 *
*       |  |  |  |____  _  \---/__  |  |  |  |____  _  _ ___  TM              *
*       |  |  |  |__  \| |/_| |/  \ |  |  |  |__  \| |/_|   \                 *
*       |  |  |  |/||  |  / | | || ||  |  |  |/||  |  /|  || |                *
*       |  |  |  | ||  | |  | | || ||  |  |  | ||  | | |   __|                *
*       \___/\___/\___/|_|  |_|\__/ \___/\___/\___/|_|  \____/                *
*                                                                             *
*                                                                             *
*  _ |\__ _                                 |/                    |/    ||    *
*   =-\==--                                 \|                     |    |/    *
*     ||     __ _ _                  _  _    |         __     __ _\|    \     *
*    ||  |\ /|=-- =\ /|  \|   //  /|==-_\  |\/-=|   /|-= -\  /|   ||    /|    *
*    \|   \\//\\//\\//  |     /|  |\       ||    \  |\_-==/  |    |/    /\    *
*    ||    \| X__X //   |\     |  ||    _  /|   /| -|/       |\   |           *
*     |     \-_==-_/|    |\=-=_/  \=--=_/| |\   |   \=_-__=   \_-=|/    |\    *
*                                                                             *
*                                                                             *
*******************************************************************************

Copyright 2005 Christopher Warriner - KingDarian(at)gmail.com
                                       [replace (at) with @]

This COMPLETE Walkthrough/FAQ covers the North American release of the game
WarioWare Touched! I saw a few guides for this game, but not very complete
ones, and some of the ones that were near being done had some incorrect
information, so I thought I'd make my own. Before you is the fruit of my many
hours of labor. I hope this provides you with EVERYTHING you could ever want
to know about the game. I have spent many hours compiling all of the data,
formatting it, and putting it together in the form you see before me. I welcome
your feedback through the email address provided above. If you have any
questions, comments, suggestions, additions, spelling-errors, etc., feel free
to email me with whatever you wanna say. I hope you like it.

All ASCII art was hand-created by myself. If you would like to use any of it,
ask me through email for permission. I will be more than happy to share my work
with those that respect it!

This document may not be reproduced in whole or in part without permission of
the author. If you wish to use this guide on your website, please request so by
the email address shown above.

WarioWare Touched! is Copyright 2004-2005 Nintendo

This Walkthrough/FAQ is officially available at:
                             www.gamefaqs.com
                             www.neoseeker.com
                             www.supercheats.com

*******************************************************************************
-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------
*******************************************************************************

Section 00. Version History
Section 01. Introduction
Section 02. Getting Started
        02.a. Setting up WarioWare Touched!
        02.b. Controlling the Craziness
        02.c. Using the Stylus
        02.d. Using the Microphone
        02.e. Sleep Mode
Section 03. Menus
        03.a. Title Screen
        03.b. Game
        03.c. Album
        03.d. Toy Room
        03.e. Options
Section 04. Walkthrough
        04.a. Touch Training with Wario
        04.b. Cute Cuts with Mona
        04.c. Dance Club Rub with Jimmy T.
        04.d. Jamie's Mix with Jamie T.
        04.e. Ninja Scribble with Kat & Ana
        04.f. Total Drag with Ashley
        04.g. Slightly Unscrewed with Dr. Crygor
        04.h. James's Mix with James T.
        04.i. Mic Rocking with Mike
        04.j. Retro Action with 9-Volt & 18-Volt
        04.k. Super Zero with Wario-Man
        04.l. Monster Megamix
        04.m. Hardcore Mix
        04.n. Gnarly Mix
Section 05. Microgames
        05.a. Touch Training with Wario
        05.b. Cute Cuts with Mona
        05.c. Dance Club Rub with Jimmy T.
        05.d. Ninja Scribble with Kat & Ana
        05.e. Total Drag with Ashley
        05.f. Slightly Unscrewed with Dr. Crygor
        05.g. Mic Rocking with Mike
        05.h. Retro Action with 9-Volt & 18-Volt
        05.i. Super Zero with Wario-Man
Section 06. Souvenirs
Section 07. Extra
        07.a. Secrets
        07.b. Lyrics
Section 08. FAQs
Section 09. Credits
        09.a. Game Credits
        09.b. Contributors
        09.c. Everyone Else

*******************************************************************************
-------------------------------------------------------------------------------
Section 00. Version History
-------------------------------------------------------------------------------
*******************************************************************************

Walkthrough/FAQ started.......................................February 26, 2005
First release: Version 1.0.......................................March 04, 2005
First revision: Version 1.1......................................April 15, 2005

*******************************************************************************
-------------------------------------------------------------------------------
Section 01. Introduction
-------------------------------------------------------------------------------
*******************************************************************************

Wario is back in the Microgame business in the third installment of the
WarioWare series: WarioWare Touched! Utilizing the stylus controller only
available on the Nintendo DS, 180+ touch screen microgames challenge you to
tap, rub, slice, spin, and drag your way through a gaming experience like none
ever seen before. The Nintendo DS's microphone controller is even used in some
of the microgames! The wackiness of the original is back with a vengence. This
game proves that touching is indeed good.

I have created this Walkthrough/FAQ to guide those in need of help with this
game. I hope to provide an easy-to-follow system that will make it possible to
best all of the challenging microgames. If you have any questions or feel that
my descriptions or instructions aren't clear enough, feel free to email me at
the address at the top of the document.

----------
Game Specs
----------

The ESRB has given this game a rating of E for Everyone. It contains Cartoon
Violence and Crude Humor. For more information visit www.esrb.org.
The product number is NTR-AZWE-USA.
The label has two shades of orange, as well as the WarioWare Touched! logo, the
ESRB rating, Nintendo logo, and the Nintendo Seal of Quality.

The current MSRP is $34.99(US).

The packaging includes:
(1) WarioWare Touched! Nintendo DS game cartridge
(1) WarioWare Touched! Instruction Booklet
(1) Product Registration/Nintendo Power pamphlet (register at my.nintendo.com)
(1) Nintendo DS Health and Safety Precaution Booklet

As with all Nintendo DS game boxes, there is an empty slot above the DS
cartridge slot for one Gameboy Advance game cartridge. I recommend using it for
WarioWare Inc. Mega Microgames or the upcoming WarioWare Twisted.
*******************************************************************************
-------------------------------------------------------------------------------
Section 02. Getting Started
-------------------------------------------------------------------------------
*******************************************************************************
****************************************
----------------------------------------
02.a. Setting up WarioWare Touched!
----------------------------------------
****************************************

You just purchased a brand new copy of WarioWare Touched! for your Nintendo DS
portable video game system. This will help you set up the game in case you are
new to playing the Nintendo DS. First, remove open the box and remove the game
cartridge from the slot by gently pushing toward the direction the arrow next
to the cartridge is facing and lifting the cartridge. Once you have the game in
your hands, it is time to insert it into your Nintendo DS.

Make sure the Nintendo DS is turned off. Hold the WarioWare Touched! cartridge
so that the label on the front of the game is facing toward the bottom of the
Nintendo DS. Find the game slot at the top of the console and push the game
into the slot until you hear a click. If you let go of the game, it should
now be firmly in place.

                     (DS Cart Slot)
                          __
                         |  |
                        _|  |_
                        \    /
                         \  /
                          \/
(Bottom of Nintendo DS)
  ___________________________________________________
 /  L )   / __|___|__[__________]__[]__()__ \   ( R  \
(____)_____/                               \_____(____)
\____________| ___________          |___|____________/
 \___________|____________|_________|___|___________/

(Top of Nintendo DS)

Now open up the Nintendo DS so that both screens are visible. Push the power
button located at the top left corner of the lower section of the Nintendo DS.
If this is your first time using the Nintendo DS it will prompt you to set up
some things before you can start playing any games. Just follow the on-screen
instructions until you get to a menu that has a clock and calendar on the top
screen and selections on the bottom screen. Using the stylus, gently press on
the icon that has WarioWare: Touched! written on it to start up the game.

The first time you play WarioWare Touched! the game you will need to set up a
few things. A short animation will play explaining the basic story of this
game. You can skip this story by touching the touch screen with the stylus.

After the animation you are brought to the main menu. Press the blue START
button on the touch screen using the stylus. It will ask if you are left- or
right-handed. Using the stylus, click on whichever hand you are going to use
to play. It will then tell you which buttons you can use to pause the game.
You are then taken directly into Wario's microgames. For more information,
see the walkthrough section.

****************************************
----------------------------------------
02.b. Controlling the Craziness
----------------------------------------
****************************************
    ______________________________________________________
   /    []                                          []    \
  |           ||||||||||||||||||||||||||||||||||           |
  |           ||                              ||           |
  |           ||                              ||           |
  |           ||                              ||           |
  |           ||     NON-TOUCH LCD SCREEN     ||           |
  |           ||                              ||           |
  | .......   ||                              ||   ....... |
  | .......   ||                              ||   ....... |
  | .......   ||                              ||   ....... |
  | .......   ||                              ||   ....... |
  |           ||||||||||||||||||||||||||||||||||           |
  |      []      _ ___________ ______________ _ _   []     |
 (L\____________|_|___________|______________|_|_|________/R)
 |_________   __________________________________   _________|  _
 |         | |\ ______________________________ /| |         | |||
 | [Power] | | |                              | | | (ST][SE)| ||(  S
 |         | | |                              | | |         | ||   T
 |         | | |                              | | |         | ||   Y
 |    _    | | |        TOUCH SCREEN          | | |         | ||   L
 |  _| |_  | | |     (Touching is Good!)      | | |   (X)   | ||   U
 | |_( )_| | | |                              | | | (Y) (A) | ||   S
 |   |_|   | | |                              | | |   (B)   | ||   !
 |         | | |                              | | |         | ||  <-
 |         | | |______________________________| | |         | ||
 |         | | /                  NINTENDO|\['\ | |         | ||
 |         | |/__________________________O|/_]_\| |         | ||
 |_________|______________________________________|_________| ||   Use this
 |            []MIC.                        [][]            | U  <-end on the
 \__________________________________________________________/      touch screen

The Stylus will be used to play all of the mini games. You can find the stylus
in the back of the system in the circular hole near the DS cartridge slot. To
remove it, simply push up from under the ridge the slightly sticks out. All of
the touching will happen on the bottom screen, which was created just for that
purpose. Nothing will happen when you touch the top screen.

Here is what each button does:

*Power - Turns the system on and off
*Control Pad - Pushing Up pauses during microgame play
*Start(ST in diagram) - Also pauses during microgame play
*L/R - Hold either to scroll through text faster in the menus
*Microphone(MIC. in diagram) - blow into this during certain mini games
*A/B/X/Y/Select(SE in Diagram) - No purpose in this game

****************************************
----------------------------------------
02.c. Using the Stylus
----------------------------------------
****************************************

The stylus will be used as the controller in most of the microgames. There are
a few different ways in which the stylus will be used. A short practice for
each method is found during each character's introduction sequence. These
practice sessions aren't timed and are helpful in getting you used to what the
future games are going to be like. As soon as the practice is over, however,
the microgames quickly follow. For more on those, check out the microgames
section.

----------
(1) Poking
----------
This is the basic method of using the stylus. It is used in Wario's microgames.
Simply touch the touch screen with the stylus by quickly jabbing at it with
enough force that the screen recognizes the touch, but not too much force. The
screens are highly durable, but not invincible. After hitting the screen, pull
the stylus away from the screen to begin poking again.

Practice with Wario: When Wario goes to the dentist, help get rid of the
cavities. When his mouth is wide open poke the grinning blue creatures that
move around. If done correctly, they will make a noise and then disappear.

Practice with Wario-Man: In the first part of Wario-Man's practice session,
you need to poke the green things in Wario's stomache. If done correctly you
should be able to start part two, mentioned in the dragging section.

----------
(2) Cutting
----------
This is the second method you'll learn to use with the help of Mona. Using the
stylus, press down as you would while poking, except this time you will hold
the stylus against the screen and pull it a certain direction to accomplish a
task. As soon as you complete that task, lift the stylus from the screen to
start the process again.

Practice with Mona: Help Mona rock! When you get to Mona's Pizza, Mona and her
band are on stage. A guitar is on the bottom screen. Using the stylus, try to
cut from above the guitar to below in one motion. If done correctly, the music
in the background will slightly change. Repeat the process again and the music
will change again slightly.

----------
(3) Rubbing
----------
This is the third method you'll learn. This follows the same basic concept as
cutting: hold the stylus on the screen and move from one section to another.
But this time, instead of simply going from one section of the screen to
another and then releasing, you hold the stylus on the screen and rub it back
and forth across the screen, usually not lifting the stylus until the microgame
is completely done.

Practice with Jimmy T.: While dancing, a bug flies into Jimmy T.'s fro. Scratch
his hair to get the bug out of there. Try rubbing the bug in his hair until it
it flies away.

----------
(4) Scribbling
----------
This is the fourth method you'll learn. It is basically the same as cutting, 
but instead of simply pulling the stylus from one point to another in a 
straight line, you will pull the stylus across the touch screen in different
shapes and patterns.

Practice with Kat and Ana: Write a note on a piece of paper so Kat knows where
Ana is going. You can scribble anything on the paper. As soon as you are done
with that Ana will jet out the door.

----------
(5) Dragging
----------
This is the fifth method you'll learn. It follows the same concept as cutting
and scribbling, except now instead of just cutting or scribbling anywhere on
the screen, you start by pressing the stylus on top of an object and pulling
it somewhere or rubbing it against something to perform some goal.

Practice with Ashley: Add some ingredients to Ashley's soup. Start by holding
the stylus on top of an object and then pulling the stylus down toward the pot
at the bottom of the screen and then letting go. If done successfully, Red
will complain about ruining it and go off in search of better ingredients.

Practice with 9-Volt and 18-Volt: Help put the game into the Gamecube. Drag
the 36-Volt man game disk into the disk tray. If done correctly, 9-Volt &
18-Volt will start playing the game.

Practice with Wario-Man: In the second part of Wario-Man's practice session,
you need to drag the onions over the blue faces. If done correctly, the
onions will whistle and Wario will become Wario-Man!

----------
(6) Turning
----------
This is the final stylus technique you'll learn. This follows the concept used
in Scribbling, but instead of drawing any shape, you will be circling an object
on the touch screen.

Practice with Dr. Crygor: You will see how Dr. Crygor spins the wheel on his
machine to turn the apple core into an apple. Now, spin it when he jumps in. If
done correctly, the door will open and Dr. Crygor will be squatting in the
machine.

****************************************
----------------------------------------
02.d. Using the Microphone
----------------------------------------
****************************************

The Microphone, located near the bottom left corner of the touch screen, is
used during certain microgames that require you to blow. To use it properly,
hold the Nintendo DS slightly closer to your face than when you use the stylus.
Blow loudly and directly toward the microphone. This will take some practice to
perfect. Also, after a fair amount of blowing into the microphone you may get
out of breath or feel light headed. Take a break if this happens and try to
blow softer. You shouldn't have to blow too hard at all, just blow directly
into the microphone.

Practice with Mike: While cleaning, Mike finds some dust on the windowsill.
Help him blow it away by blowing into the microphone. If done correctly he will
fly off to party in space.

****************************************
----------------------------------------
02.e. Sleep Mode
----------------------------------------
****************************************

If you ever want to keep your system powered on but want to stop playing for a
while, consider entering sleep mode. To do this, simply fold the Nintendo DS
into the closed position. The game will freeze in the exact spot you were in
when the system closes. Minimal battery power will be used and when you unfold
the the system, you can start off right where you left off instead of having to
go through the entire DS start up sequence.

*******************************************************************************
-------------------------------------------------------------------------------
Section.03. Menus
-------------------------------------------------------------------------------
*******************************************************************************
****************************************
----------------------------------------
03.a. Title Screen
----------------------------------------
****************************************

When the game starts up, after the intro animation, there will be a title
screen with the WarioWare Touched Logo at the top and a START button on the
bottom. Here you can poke around and play with the things that float around the
touch screen.

*Bubble: If you touch the blue water bubble it will bounce and then explode.

*Eraser: That fuzzy brown thing will erase the logo at the top if you aim it at
the top screen as you drag it upward and let go.

*Giant Nose: A large purple nose. Try stuffing its nostrils with green balls or
other items and then rubbing it.

*Green Ball: You can bounce this around except it leaves a green trail. It is
very bouncy. Try dragging and releasing the Wario noses toward them.

*Miniature Wario Nose: Much like it's larger counterpart, but they will be
squished if hit with the green balls.

*Garlic: You can bounce this around. If you drag and release it while aiming at
the Wario Nose it could cause the Wario Nose to grow larger.

*Star: If you drag the star and let go of it it will leave a rainbow trail as
it bounces around. They knock over whatever other objects they bounce off of.

*Wario Nose: The mustache makes great jumping legs. If you poke them, they will
jump

Clicking on the blue START button on the touch screen brings you to the main
menu.

The main menu consists of four sub-menus as well as an Arrange button.
Here is an in-depth look at these sub-menus:

****************************************
----------------------------------------
03.b. Games
----------------------------------------
****************************************

[Games]Poke someone below to play their mad microgames! If they get unruly,
tap ARRANGE!

Blue background

This is the main section of WarioWare Touched! It becomes available after
finishing Wario's microgames for the first time. This is where all of the
characters will gather after unlocking them.
If you click on a character a menu will pop up with two options: Start will
take you to that character's microgames while Forget it will take you back to
the Games menu. Tapping Arrange will put all of the characters into order,
which is helpful when they clump up in different portions of the screen.

----------
Microgames
----------
When you start the game you will be bombarded with 3-8 second microgames. The
instructions for what to do will be displayed at the top of the touch screen
and then move to the top screen. The instructions are short and sometimes
vague, but half the fun is trying to figure out what exactly to do. There will
be a short break between each microgame that will show you how many chances you
have left. You start with four chances and every time you fail to complete a
microgame you lose a chance. The top screen also shows you what round you are
in. Even if you fail a microgame, you will still advance to the next round, 
unless you only have one chance left.

----------
Speed Up
----------
As five rounds pass, the speed will increase. Games get more difficult to
execute when the game speeds up because the elements inside the microgame will
move faster and there will be less time to finish them. Practicing the games
in the album will help you play better with faster speeds.

----------
Boss Stage
----------
After a certain amount of rounds, you will face a boss microgame. Boss
microgames are longer than regular ones and usually more difficult to finish.
If you manage to defeat a boss microgame, you will get a 1-Up resulting in an
extra chance. You can have no more than 4 chances however.

----------
First Fime
----------
The first time you play a character's stage, after you defeat the boss
microgame, you will see the epilogue movie for that character. After that, the
character you just played will go to the HAWT HOUSE where he/she/they will join
the characters that you have already cleared the stages of.

----------
Subsequent Time
----------
If it isn't the first time you played that character's stage, after you defeat
the boss microgame you will continue playing microgames and the difficulty
level will increase. There are only three difficulties however, so after you get
to level 3 all the microgames will be at the third difficulty from that point
onward. There is also a high score that you must try to beat. If you manage to
score higher than the listed score, you will earn another souvenir. Also, a
short break sequence, featuring the character who's stage you are in, will
appear after the boss stage. If you poke them, they will do something.

----------
Arrange
----------

      Hardcore Mix                       Gnarly Mix
                    Orbulon's Ship
                 Mike           9-Volt & 18-Volt

Jamie     Kat & Ana     Ashley     Dr. Crygor    James

                 Mona              Jimmy T.

                        Wario          Monster Megamix
                    or Wario-Man     

----------
To change between Wario and Wario-Man
----------
Wario      ->    Wario-Man: Feed him the nasty garlic
[Nasty Garlic]Feed this rotten little treat to Wario!
Wario-Man  ->    Wario: Feed him the bomb
[Bomb]Feed this gut buster to Wario-Man!

****************************************
----------------------------------------
03.c. Album
----------------------------------------
****************************************

[Album]Use this album to play any microgame you've already playd. Just poke a
character and choose the game you desire. Score lots of points to earn a
flower! Wooopeee.

Pink Background

----------
Overview
----------
In this area you are able to play any microgame, previously played in Game
mode, as many times as you want. Once you play every game from one character,
a silver crown will appear above the head of that character.

----------
Choosing Microgames
----------
To choose the microgame, click on the character and another submenu will pop
up with all of the microgames in boxes next to the character. To scroll to
more of the microgames click on the yellow arrow on either side of the top
of the scroll box the microgames are in or drag the scroll bar at the bottom
of the scroll box. The boss microgame is the farthest to the right. Click on
a microgame's box and a short description, as well as the score to beat and
your high score will appear in the top screen. A little START button will
appear below the microgame's picture in the bottom menu. Click on the START
button or click on the microgame box again to start the microgame.

----------
Playing Microgames
----------
When the microgame starts, it will be at Level 1 at the normal speed. As you
progress through the game, the speed will gradually increase and the levels
will alternate. You will go from a Level 1 game to a Level 2 game to a Level
3 game and then back to Level 1 and so on. You start with four chances and
there is no way to gain a 1-Up. Once you lose all of your chances your score
for that round, as well as the high score, will display. You will also have
the option of retrying that microgame or quitting the microgame.

----------
High Scores
----------
If you beat the high score of a microgame a rose will appear in the top left
corner of the box the microgame is in. If you beat the high score of each
microgame a character has, a golden jeweled crown will appear above the head
of that character.

For more on the microgames check out the Microgames section.

----------
Arrange
----------
                     Mike        9-Volt

                Kat     Ashley     Dr. Crygor

                 Mona            Jimmy T.

                          Wario 
                       or Wario-Man

----------
To change between Wario and Wario-Man
----------
Wario      ->    Wario-Man: Feed him the nasty garlic
[Nasty Garlic]Feed this rotten little treat to Wario!
Wario-Man  ->    Wario: Feed him the bomb
[Bomb]Feed this gut buster to Wario-Man!

****************************************
----------------------------------------
03.d. Toy Room
----------------------------------------
****************************************

[Toy Room]Chuck your souvenirs into this room! You can come back anytime to
mess around with 'em.

Green background

Every time you win a souvenir, more of the game menu is taken up. To keep
your screen organized, move those souvenirs into the Toy Room. To do this,
click on the souvenir and when the item's submenu comes up, choose Move, the
option in the green circle.

There are two Toy Rooms. To navigate between the two, click on the yellow
arrow at the top right of Room 1 or the top left of Room 2.

If you unlock all of the souvenirs, a rose will adorn either side of the Room
title

----------
Toy Room 1
----------
Snow Man
Wario Spinner
Whistle a Tune
Calculator
Juggle Boy
Piano
Orbit Ball
Air Toss
Metronome
Wario Paint
Pong Ping
Kitchen Timer
Pet Brine Buddies
Wind Chimes
Reel-to-Reel
Bubble Blaster
----------
Toy Room 2
----------
Clacker
They Hunger
Spirometer
Play By Ear
Air Dude
Party Tooter
Turntable
yo-yo
Big Hurl
Grandma Simulator
Pet Parrot
Light Show
Snore Rope
Game Credits
Pet Chameleon
Pyoro T
Custard

For more on souvenirs, see the Section 06. Souvenirs.

****************************************
----------------------------------------
03.e. Options
----------------------------------------
****************************************

[Options]It's always gotta be about you, huh? Now you're learning! Set the game
options just how you want 'em!

Goldenrod Background

There are four choices in the Options menu:

*[Epilogue Movies]Wanna watch some epilogue movies, eh? Hey gimme some for 
your popcorn.

After you beat a character, their epilogue movie will show up here. These are
the movies you after you beat them for the first time and can only be seen 
here from now on. Just click on their picture to view it. To scroll down,
click the yellow arrow or drag the scroll bar.

----------
Order
----------
Wario
Mona
Jimmy T.
Kat & Ana
Ashley
Dr. Crygor
Mike
9-Volt & 18-Volt
Wario-Man

*[Change Hands]You wanna change the hand that you hold the stylus with? ARRRG!
Make up your mind!

This will allow you to switch between Left and Right hands. Click on the 
picture of whichever hand you are going to use to play.

*[Erase Data]WHOA THERE! Are you sure you wanna erase all of your data? You'll
lose EVERYTHING!

HOLD UP! All your data will be erased!
Use this only if you want to erase everything.
Click yes to erase everything or no to back out.

*[Title Screen]
This'll just take you back to the title screen, starting with the Nintendo 
logo.

*******************************************************************************
-------------------------------------------------------------------------------
Section 04. Walkthrough
-------------------------------------------------------------------------------
*******************************************************************************

This section is designed to get you through the game one stage at a time.
Let's start at the beginning.

While walking down the street Wario slips and drops two handheld video game
systems down a sewer. An the sewer guru comes out of the sewer, ala the the
Great Fairies of the Zelda games, asking which he dropped: the two handhelds or
a newer dual-screened system. Being the greedy man he is, Wario wants 'em all
and jumps on the man. He winds up with the dual-screened system and once he
figures out how to use it, decides to make more money by creating microgames
for it.

WarioWare Touched!

Press the blue START button at the bottom of the touch screen and you will
start Wario's microgames.

****************************************
----------------------------------------
04.a. Touch Training with Wario
----------------------------------------
****************************************

Purple background

This'll be easy.
No pressure.
Just don't screw up!

[Touch Training] "Wario here! No offense, but you stink! My Touch Training
stage is guaranteed to make you 138 percent less pathetic!" (Don't be a
disgrace: Score over 30 points!)

----------
Overview
----------
These games will use the Poking method described in 02.c. Using the Stylus.
Wario rides a motorcycle after visiting the dentist. The chance icons are
speedometers. If you pass the microgame, Wario will laugh and his bike will
jump. If you fail the microgame, Wario will have a weird look on his face as he
rides.

Speed Up after 5 rounds.

Boss Stage after 8 rounds.

If you successfully pass this stage you will win a souvenir and a taxi will
drive up. Mona and Jimmy T. will emerge from the cab.

----------
Break Sequence
----------
Why hasn't someone invented garlic toothpaste?
Poke Wario and he will brush his teeth.

----------
Winning Phrases
----------
"Hah!"
"Yahoo!"
"Excellent!"
"Yeah!"
"Okay!"
"Wow!"
"Right!"

----------
Losing Phrases
----------
"Oh, boy!"
"Grr!"
"Hurry up!"
"Bye-bye
"Good luck!"
"Mama mia!"
"Sorry!"

****************************************
----------------------------------------
04.b. Cute Cuts with Mona
----------------------------------------
****************************************

Pink background

You'll love
my cute
microgames!

[Cute Cuts]"Heya! It's me, Mona! You'll have fun jamming with my Cute Cuts!" (I
hope you score over 30 points!)

----------
Overview
----------
These games will use the Cutting method described in 02.c. Using the Stylus.
Mona is being chased by a rival band and they have abducted one of her band
members. You need to help Mona's friends stop the evildoers. The chances are
represented by soccer balls. If you complete a microgame you will hit the
rival band's ship. If you fail, the ship will hit you.

Speed Up after 5 rounds.

Boss Stage after 10 rounds.

If you successfully pass this stage you will win a souvenir and if you beat
both Mona and Jimmy T. another Taxi will arrive with Jimmy T.'s sister Jamie
T.

----------
Break Sequence
----------
What should I wear today?
Click on Mona and change her outfit.

[NOTE]New outfits appear depending on how many rounds you play.
0-10
1.) Rock band uniform      (WarioWare Touched!).
2.) Casual clothes         (WarioWare, Inc.:  Mega Microgame$).
3.) Gelateria uniform      (WarioWare, Inc.:  Mega Microgame$).
4.) Sora-sora uniform      (WarioWare, Inc.:  Mega Party Game$).
After 20
5.) Mona Pizza uniform     (WarioWare Twisted!).
After 30
6.) Wario's clothes        (WarioWare Touched!).


----------
Winning Phrases
----------
"Right On!"
"Cool!"
"Okay!"
"Wow!"
"Nice!"
"Yeah!"
"Alright!"
"Ooo!"
"Yes!"

----------
Losing Phrases
----------
"No!"
"Aww!"
"Hurry Up!"
"Hey!"
"Oh!"
"Too Bad!"
"Monkey!"
"Bye!"

****************************************
----------------------------------------
04.c. Dance Club Rub with Jimmy T.
----------------------------------------
****************************************

Blue background

My body-bumpin' games
are gonna rub you
the right way!

[Dance Club Rub]"Yo! My Dance Club Rub microgames will get you swayin' and
gyratin'!" (Show Jimmy T. watcha got! Score over 30 points!)

----------
Overview
----------
These games will use the Rubbing method described in 02.c. Using the Stylus.
Jimmy T. and his family are gathered around his cellphone. Play the games on
his phone. The chances are represented by the smiling disco balls on the
ceiling. If you successfully complete a game, everyone will smile and laugh and
stars will sparkle in Jimmy T.'s glasses. If you miss everyone will sink a bit
and look sad as red Xs appear on Jimmy T.'s glasses.

Speed up after 6 rounds.

Boss Stage after 12 rounds.

If you successfully pass this stage you will win a souvenir and if you beat
both Mona and Jimmy T. another Taxi will arrive with Jimmy T.'s sister Jamie
T.

----------
Break Sequence
----------
Iime for a cold glass of chill! Awww, yeah!
Poke Jimmy T. and he will turn around with a glass of milk.

----------
Winning Phrases
----------
"Oh, yeah!"
"Sweet!"
"Wow!"
"Baby!"
"C'mon!"
"Good!"
"Hey!"

----------
Losing Phrases
----------
"Aww!"
"No!"
"Too Bad!"
"Be Real!"
"Hey!"
"Ouch!"
"Ow"
"Ha ha ha ha!"

****************************************
----------------------------------------
04.d. Jamie's Mix with Jamie T.
----------------------------------------
****************************************

Purple background

Wario, Mona, and
Jimmy's microgames
are in the mix!

[Jamie's Mix]"I'm Jimmy's disco-fabulous sis, Jamie! My mix features the
hottest microgames from Wario, Mona, and Jimmy!" (Just try to score over 30
points!)

----------
Overview
----------
These games will use the Poking, Cutting, and Rubbing methods described in 
02.c. Using the Stylus. Jamie T. is on the phone by herself and the same disco
balls as in Jimmy T.'s stage are used to display the number of chances left. If
you win a microgame, she'll laugh. If you lose a microgame, she'll frown and
sink. These games start off at Level 2.

Speed Up after 5 rounds.

Boss Stage after 15 rounds.

After beating Jamie's mix you'll get another souvenir and another taxi will pull
up with Kat & Ana, Ashley, and Dr. Crygor.

----------
Break Sequence
----------
none

----------
Winning Phrases
----------
Same as Jimmy T.

----------
Losing Phrases
----------
Same as Jimmy T.

****************************************
----------------------------------------
04.e. Ninja Scribble with Kat & Ana
----------------------------------------
****************************************

Green background

Test your scribblin' skills
skills in our
stylish games!

[Ninja Scribble]"Hi! I'm Kat! My sister, Ana, has been helping me make some
sweet Ninja Scribble microgames!" (I bet you can't score over 30 points!)

----------
Overview
----------
These games will use the Scribbling method described in 02.c. Using the Stylus.
Kat and Ana are searching the forest for the banana thief. The bananas at the
top of the screen represent the remaining chances. If you win a microgame, Kat
& Ana will laugh. If you lose a microgame, Kat & Ana will grin and sweat.

Speed Up after 4 rounds.

Boss Stage after 12 rounds.

After beat Kat & Ana, Ashley, and Dr. Crygor, a taxi will drive up and James
T. will step out. You'll also get a souvenir.

----------
Break Sequence
----------
Keep it up! You're doing great!
If you poke Ana, she'll throw a stick for her dog, Shadow, to fetch, but she
hits Kat instead, who chases her off the screen.

----------
Winning Phrases
----------
"Good Work!"
"Yeah!"
"Wow!"
"Onimushi!"
"Whoa!"
"Bien!" ?

----------
Losing Phrases
----------
"Attack!"
"No!"
"Aggh!"
"Ow!"
"Um!"

****************************************
----------------------------------------
04.f. Total Drag with Ashley
----------------------------------------
****************************************

Red background

Just drag stuff.
Even you can
do that.

[Total Drag]"I'm Ashley, and I hope you find my microgames a Total Drag.
Good luck trying not to embarrass yourself!" (There's no way you'll ever, ever,
EVER score over 30 points! Ever.)

----------
Overview
----------
These games will use the Dragging method described in 02.c. Using the Stylus.
Ashley needs a missing ingredient. The Jack-o-lanterns at the top of the screen
represent the remaining chances. If you win a microgame, the skulls on the gate
will smile and music notes will gyrate on the screen. If you fail a microgame,
the skulls will get steamed.

Speed Up after 4 rounds.

Boss Stage after 12 rounds.

After beat Kat & Ana, Ashley, and Dr. Crygor, a taxi will drive up and James
T. will step out. You'll also get a souvenir.

----------
Break Sequence
----------
Go ahead...pet my stuffed bunny. Mweheheh!
Poke Ashley and the stuffed bunny's head will fall off.

----------
Winning Phrases
----------
"Pretty Good!"
"Not Bad!"
"Wicked!"

----------
Losing Phrases
----------
"Awful!"
"Bad!"
"Lame!"
"Pathetic!"

****************************************
----------------------------------------
04.g. Slightly Unscrewed with Dr. Crygor
----------------------------------------
****************************************

Goldenrod background

It's really quite
simple:
spin to win!

[Slightly Unscrewed] "Ahem! Dr.Crygor here. My research has yielded a dizzying
array of Slightly Unscrewed microgames!" (Can you accrue over 30 points?)

----------
Overview
----------
These games will use the Turning method described in 02.c. Using the Stylus.
Dr. Crygor's machine holds these microgames. The chances are represented by
the half-mechanical-half-real apples at the top of the screen. If you win a
microgame, the machine will glow in shades of yellow and red. If you miss a
microgame, the machine will overheat and smoke will escape from the door.

Speed Up after 4 rounds.

Boss Stage after 12 rounds.

After beat Kat & Ana, Ashley, and Dr. Crygor, a taxi will drive up and James
T. will step out. You'll also get a souvenir.

----------
Break Sequence
----------
My experiment is a freakish success!
If you click on Dr. Crygor, he will do the butterfly.

----------
Winning Phrases
----------
"Okay!"
"Yes!"
"Excellent!"
"Wow!"
"Amazing!"
"Perfect!"

----------
Losing Phrases
----------
"Bad!"
"Ohhh!"
"Ahhh!"
"No!"
"Kaput!"
"Too Bad!"

****************************************
----------------------------------------
04.h. James's Mix with James T.
----------------------------------------
****************************************

Purple background

Ashley, Dr. Crygor,
and Kat & Ana's
games make up this hot mix!

[James's Mix]"I'm James, Jimmy's chick-magnet brother, and my sizzlin' mix is
loaded with microgames by Kat & Ana, Ashley, and Dr. Crygor!" (Are you gonna
score over 30 points, or what?)

----------
Overview
----------
These games will use the Scribbling, Dragging, and Turning methods described in
02.c. Using the Stylus. Just like his other two siblings, James is holding his
cellphone and smiling disco balls represent the remaining chances. If you win a
microgame, James will laugh. If you fail a microgame, and he will squint and
sink a bit. As with his sister, James starts off at Level 2.

Speed Up after 5 rounds.

Boss Stage after 15 rounds.

If you manage to beat James, not only will you get a souvenir, but a taxi will
pull up and Mike and 9-Volt & 18-Volt will step out.

----------
Break Sequence
----------
none

----------
Winning Phrases
----------
Same as Jimmy T.

----------
Losing Phrases
----------
Same as Jimmy T.

****************************************
----------------------------------------
04.i. Mic Rocking with Mike
----------------------------------------
****************************************

Blue background

Query:
can you rock
the mic?

[Mic Rocking]"Attention party people: I am Mike, a robot programmed to please
crowds with high-impact Mic Rocking microgames!" (Your human lungs will be
challenged to score over 30 points!)

----------
Overview
----------
These games will use the Microphone as described in 02.d. Using the Microphone.
Mike is on stage in front of the Alien Bunnies in space. Microphones show
how many chances are left. If you win a microgame, Mike will flash a bit and
move his arms and body up and down as the crowd cheers. If you miss a 
microgame, Mike will drop his microphone and stand, jaw-dropped, on stage.

Speed Up after 5 rounds.

Boss Stage after 10 rounds.

If you beat both Mike and 9-Volt & 18 Volt you'll snag a souvenir and a chance
to fight Wario-Man.

----------
Break Sequence
----------
Robo-rockin' systems on standby!
Touch Mike and he'll move.

----------
Winning Phrases
----------
"You've got it!"
"You rock!"
"Rock on!"
"You're a machine!"

----------
Losing Phrases
----------
"Failure!"
"Error!"
"Malfunction!"

****************************************
----------------------------------------
04.j. Retro Action with 9-Volt & 18-Volt
----------------------------------------
****************************************

Orange background

Strictly
old-school
Nintendo!

[Retro Action]"Sup! I'm 9-Volt! My hot collection of classic Retro Action
microgames are all about old-school Nintendo flavor!" (Secret codes won't help
you score over 30 points!)

----------
Overview
----------
These games use a mix of all the methods mentioned in 02.c. Using the Stylus as
well as 02.d. Using the Microphone. The practice session is covered in the
Dragging section. 9-Volt plays old-school vinyl records on his turntable. The
vinyl records at the top represent the chances remaining. If you win a
microgame, 9-Volt, as well as the Mario and Luigi stauettes on the turntable,
will punch into the air. If you fail a microgame, swirls will cover 9-Volt's
eyes, the Mario and Luigi statuettes will fall, and 18-Volt will slump.

Speed Up after 5 rounds.

Boss Stage after 10 rounds.

If you beat both Mike and 9-Volt & 18 Volt you'll snag a souvenir and a chance
to fight Wario-Man.

----------
Break Sequence
----------
I wish I could play games all day!
Touch the screen and 9-Volt & 18-Volt will turn around.

----------
Winning Phrases
----------
"You've got it!"
"Hello?"
"Nice!"
"Okay!"
"Awesome!"
"Wow!"
"9-Volt!"
"Yes!"
"Yeah!"

----------
Losing Phrases
----------
"Oh!"
"Ah!"
"Fire!"
"Ready?"
"Okay!"
"Too Bad"
"Work It!"

****************************************
----------------------------------------
04.k. Super Zero with Wario-Man
----------------------------------------
****************************************

Purple background

Expect the
unexpectable!

[Super Zero]"I am Wario-Man! You never know what kind of touch control you will
have to use in my Supe Zero microgame mix!" (You'll need a truckload of atomic
garlic to score over 30 points!)

----------
Overview
----------
These microgames use all of the methods mentioned in 02.c. Using the Stylus as
well as 02.d. Using the Microphone. The practice session is covered in the
Poking and the Dragging sections. Wario-Man punches through walls. The pink
garlic at the top represent the number of chances remaining. If you win a
microgame, Wario-Man will laugh maniacally and flex his arm. If you fail a
microgame, Wario-Man will slump a bit and and X will appear over his eye.

Speed Up after 5 rounds.

Boss Stage after 14 rounds.

If you beat Wario-man you'll get souvenir and you get to view the credits.
After that, you'll get to play the Monster Megamix.

----------
Break Sequence
----------
Faster than a doughnut! Stronger than cardboard!
Wario-Man stands in a Batman-like stance. Poke him and he will face you.

----------
Winning Phrases
----------
Same as Wario

----------
Losing Phrases
----------
Same as Wario

****************************************
----------------------------------------
04.l. Monster Megamix
----------------------------------------
****************************************

Pink Bear

[Monster Megamix]"You never know what you'll play next in this grueling
microgame medley!" (Try to score over 25 points!)

----------
Overview
----------
Again, this uses all of the methods mentioned in 02.c. Using the Stylus as
well as 02.d. Using the Microphone. There is a pink elevator with a pink bear
on the doors. The hearts on the top screen represent the remaining chances.
If you win a microgame, the bear will be happy and sparkle. If you miss, the
bear will cry and drool, it isn't a pretty picture.

Level Up after 18 rounds.

No Speed Up.

There are no chances for a 1-Up in this stage.

If you beat the Monster Megamix with a score of more than 25 points you will
unlock the Harcore Mix and get a souvenir.

----------
Break Sequence
----------
none

----------
Winning Phrases
----------
Same as Wario

----------
Losing Phrases
----------
Same as Wario

****************************************
----------------------------------------
04.m. Hardcore Mix
----------------------------------------
****************************************

White Bear

[Hardcore Mix]"In this Hardcore Mix, you've got just one chance to prove your
microgame mastery!" (You, score over 15 points? HAH!)

----------
Overview
----------
Again, this uses all of the methods mentioned in 02.c. Using the Stylus as
well as 02.d. Using the Microphone. There is a gray elevator with a white bear
on the doors. There is only one heart on the top screen. You miss once, it's
game over. Scoring 15 points isn't going to be easy. If you win a microgame,
the bear will be happy and sparkle. If you miss, the bear will cry and drool.
These games start at Level 2.

There is no chance for a 1-Up in this stage.

If you beat the Hardcore Mix with a score of more than 15 points you will
unlock the Gnarly Mix and get a souvenir.

----------
Break Sequence
----------
none

----------
Winning Phrases
----------
Same as Wario

----------
Losing Phrases
----------
Same as Wario

****************************************
----------------------------------------
04.n. Gnarly Mix
----------------------------------------
****************************************

Gold Bear

[Gnarly Mix]"This brutal blend of microgames starts off hard and keeps
piling on the gnarliness!" (You'll never score over 20 points!)

----------
Overview
----------
Again, this uses all of the methods mentioned in 02.c. Using the Stylus as
well as 02.d. Using the Microphone. There is a gold elevator with a gold bear
on the doors. The hearts on the top screen represent the remaining chances.
Scoring 20 points is quite a task to complete. If you win a microgame, the
bear will be happy and sparkle. If you miss, the bear will cry and drool.
These games start at a high speed.

There is no chance for a 1-Up in this stage.

After completing the Gnarly Mix with more than 20 points you'll get a
souvenir.

----------
Break Sequence
----------
none

----------
Winning Phrases
----------
Same as Wario

----------
Losing Phrases
----------
Same as Wario

*******************************************************************************
-------------------------------------------------------------------------------
Section 05. Microgames
-------------------------------------------------------------------------------
*******************************************************************************

This section holds information about every microgame in the game, 190 in total
(including boss games). Here's how this section is set up.

Number.[Game Title]

Score to beat in order to win a rose

Game's description

My description

Instruction shown at the beginning of the game

Basic information about the three Levels of difficulty

Strategy to give you a way to beat each microgame easily

Any other random information about the game I thought I'd add.

****************************************
----------------------------------------
05.a. Touch Training with Wario
----------------------------------------
****************************************

[Touch Training]Don't be an embarrasment to your family; play my Touch Training
Stage!"

----------

001.[Party Popper]

Score 20 points to pass.

Balloons are lame. Pop 'em!

In this game, you have to pop balloons by poking them with your stylus to
reveal whatever is hidden behind them.

Instruction: Pop!

*Level 1 - Six Balloons
Strategy: Pop them in a counter-clockwise pattern.

*Level 2 - Nine Balloons
Strategy: Pop them in a counter-clockwise pattern, working your way inward.

*Level 3 - Twelve balloons
Strategy: Pop in a row pattern:
          01->02->03->04
          08<-07<-06<-05
          09->10->11->12

What can be hidden behind the balloons:
-A tiny man held up by a pink balloon
-A cat tied to a purple balloon
-A recorder with musical notes
-A piece of maguro sushi tied to an orange balloon
-A blushing cow with hearts
-A red octopus balloon that pops
-A Jack-o-lantern
-A Koala wearing pink tights

----------

002.[Pet Peeved]

Score 20 points to pass.

Poke a kitty...before we're all DOOMED!

In this whack-a-mole-like game cats will poke their heads out of one of five
doors at the top of the touch screen. Poke one of them while they are out.

Instruction: Poke!

*Level 1 - White cats that poke almost their entire body out

*Level 2 - Orange/White cats that poke out less of their body

*Level 3 - Black/Orange/White cats that only poke out their heads

Strategy: You need to develop good reflexes by practicing. 

The cat logo at the top of the screen lights up when you touch a cat as well as
a circle of hearts that springs from the spot where you touched it. When you
win, all the cats come in and out of the holes in waves.

----------

003.[Waste with Haste]

Score 20 points to pass.

Tap the end of the mechanical pencil! WASTE, WASTE, WASTE!

If you've ever owned a mechanical pencil, you've likely tapped the end to see
how much graphite you get out before it broke off. Now you can get that same
enjoyment in this fun microgame. Tap the end of the pencil until all of the
pencil's filling is out.

Instruction: Tap!

*Level 1 - Tap the top of the pencil seven times

*Level 2 - Tap the top of the pencil eleven times

*Level 3 - Tap the top of the pencil fifteen times

Strategy: Just keep poking until you see confetti

Sometimes the content of the pen will be gooey, instead of the regular stick.

----------

004.[Big Bang]

Score 20 points to pass.

Tap the fireworks to set 'em off! KABOOOM!

You have to tap the fireworks as they shoot up the screen in order to
detonate them. They are those red glowing objects that have yellow arrows
pointing at them.

Instruction: Detonate!

*Level 1 - Detonate one firework

*Level 2 - Detonate two fireworks

*Level 3 - Detonate three fireworks

Strategy: Just try and follow the fireworks as they head upscreen and poke 'em.
If done correctly, OK! will appear in the background. Everytime you set off one
firework, one of the people watching will jump up and down happily.

Fireworks can be:
-Hearts with hearts as the individual parts
-Cats with cats as the individual parts
-Circles with stars as the individual parts
-Circles with little people as the individual parts
-Circles with circles as the individual parts

----------

005.[Taping a Leak]

Score 20 points to pass.

Nobody likes leakages. Patch it!

You have to tap the leaks that are spraying water out of the pipe. The man at
the top needs to take a shower.

Instruction: Patch!

*Level 1 - One leak to patch

*Level 2 - Two leaks to patch

*Level 3 - Three leaks to patch

Strategy: Poke the spot where the hole is on the pipe. If done correctly, tape
will cover the leak. Once all the leaks are patched, the man at the top of the
screen will become pink and take a shower. The question mark over his head will
turn into a heart. A harp chord will also play.

----------

006.[Sleepy Head]

Score 20 points to pass.

Bang on something loud! They didn't want to sleep, anyway!

A person is sleeping on a Japanese futon. You must bang a drum or bell near the
to wake them up.

Instruction: Wake Up!

*Level 1 - A woman is sleeping. Constantly bang the drum near her.
Strategy: The green steel drum needs to be tapped in order to wake her. The
number of times you tap it isn't what wakes them, it is how constantly you tap.
If done successfully, the woman will gasp as she wakes up and then smile and
wink.

*Level 2 - A man is sleeping. Constantly bang the drum near him.
Strategy: The small blue drum needs to be tapped in order to wake him. As with
Level 1, you need to constantly tap it until he wakes up. If done correctly,
he will wake in a sweat.

*Level 3 - A bigger man is sleeping. Constantly ring the bell as it swings back
and forth above his head.
Strategy: The bell that swings above the big man's head needs to be tapped to
wake him up. Tap it constantly by following the path the bell swings. If done
correctly, he will wake up shocked.

----------

007.[Up for Grabs]

Score 15 points to pass.

Some people will tell you that grabbing is rude. Ignore 'em! In fact, touch
this falling stick to grab it!

A hand in the top screen will release a stick. When it falls into to touch
screen, tap it to catch it.

Instruction: Catch!

*Level 1 - The hand will be stationary and drop a straight stick down.
Strategy: Position your stylus directly below the hand and click on the stick
as it falls, but before it reaches the bottom of the screen. If done correctly,
the stick will be in a hand on the touch screen and the hand on the top screen
will give you a thumbs up.

*Level 2 - The hand will be stationary and drop a bent or straight stick down.
Strategy: Follow the strategy of Level 1 but try to touch only the vertical
portion of the stick in order to grab it.

*Level 3 - The hand will move and drop a short stick down.
Strategy: Follow the path of the hand and try to click on the stick before it
hits the bottom.


Here is what the sticks can look like. They can also be flipped versions of
those shown below.

     Straight
     ----------
      _
     | |
     | |
     | |
     | |
     | |
     | |
     | |
     |_|

     Bent
     ----------
         __                        __
        / /                       / /
       / /                   _   / /
      / /  _                |   | |
     | |   |                |   | |
     | |   |                |   | |
     | |   |--- Grab Here---|_  | |
     | |   |                     \ \
     |_|  _|                      \_\


     Short
     ----------
      _            _
     | |          | |
     | |          | |
     | |          | |
     | |          | |
     |_|          |/

----------

008.[Tune Out]

Score 20 points to pass.

Pay attention and play the same notes theteacher plays or she'll go ballistic!

The teacher will play certain notes on a keyboard for you. Pay attention to the
notes the teacher plays, and when she's done, repeat them. It's sort of like
the memory game Simon, with a Piano.

Instruction: Pay attention! then Play the Notes!

*Level 1 - Two keys

*Level 2 - Three keys

*Level 3 - Four keys

Strategy: Focus on what notes the teacher plays and memorize them. Try to think
of notes that play next to each other, or the placement of the keys between the
black keys. If done correctly, the teacher will applaud.

----------

009.[Freak Mutation]
Score 20 points to pass.
Watch whatever falls from the top screen and choose the thing that changed.

The top screen will feature a number of objects. Study them carefully. They
will drop to the bottom screen and one of them will change. Poke that one to
win.

Instruction: Pay attention! then Which one changed?

*Level 1 - Three of the same object appear. Choose the one that changed.

*Level 2 - Four different objects appear. Choose the one that changed.

*Level 3 - Four animal people dance on the top screen. Choose the one whose
clothes color has changed.

Strategy: Pay attention to which fruits are whole and which are sliced. If the
objects are the animal people, pay attention to the color of what they are
wearing. If done correctly, Good! will appear above the objects and a finger
will point to your choice.

Objects
-----
Apple
Watermelon
Cantaloupe
Animal people(Level 3)

----------

010.[Bug Eyed]

Score 20 points to pass.

A starving, carnivorous bug is hiding over there on that tree trunk. Go ahead
and poke it! It probably won't bite.

There will be a number of bugs well hidden on a tree trunk. Find them and
poke them to make them fly away.

Instruction: Poke a bug! or Poke two bugs! or Poke three bugs!

*Level 1 - One bug

*Level 2 - Two bugs

*Level 3 - Three bugs

Strategy: Look closely for the bugs and then poke them. This shouldn't be
too difficult. If done correctly, the bugs will fly away.

----------

011.[Lose Your Marble]

Score 10 points to pass.

Chisel the marble block! Not everyone can have a chiseled body like Wario.

Poke at the block of marble until all that remains is a statue. You'll have to
poke all around to block to dislodge all the pieces.

Instruction: Chisel!

*Level 1 - Poke the marble to reveal a statue of a man in a speedo.
Strategy: This can easily be done with three pokes: Top, Bottom, + Middle

*Level 2 - Poke the marble to reveal a female Easter Island statue.
Strategy: Similar to Level 1, but you'll have to double-poke the top, bottom,
and middle.

*Level 3 - Poke the marble to reveal a toilet.
Strategy: Similar to Level 2, except that the piece you poke off will be
smaller, so poke at the top, mid-top, middle, mid-bottom, and bottom.

Strategy for all: Try to poke down the center of the marble as much as possible
for a faster win.

----------

012.[Wrap Sheet]

Score 20 points to pass.

Squish, pop, snap! This is almost as much fun as sitting on birthday cakes!

Popping bubble wrap, a fun pastime, now a microgame. This should be easy
enough. Find the full bubble and pop them!

Instruction: Squish!

*Level 1 - Two bubbles

*Level 2 - Four bubbles

*Level 3 - Six bubbles

Strategy: Try to pop the bubbles in an effective pattern, moving from one side
of the screen to the other. If you successfully pop a bubble, it will make a
squishing sound and go flat.

----------

013.[Swamp Things]

Score 20 points to pass.

Poke 'em in the eyes before they go for your head!

Snails and turtles are on a pond. Poke the snails' eyes and the turtle's head.

Instruction: Poke!

*Level 1 - One snail
Strategy: Poke the snail's two eyes. It will appear in one of two places on the
left side of the screen. If done correctly the snail will retreat to its shell.

*Level 2 - Two snails
Strategy: Poke the top snail's eyes and work your way down to the bottom
snail's eyes. There are two places the snails will always be so work on a
pattern to poke effeciently. If done correctly, both snails will retreat to
their shells.

*Level 3 - Two snails and a turtle
Strategy: Take care of the two snails as you did in Level 2 and then go for the
turtle's head. If done correctly, all three creatures will retreat into their
shells.

----------

014.[Number Cruncher]

Score 20 points to pass.

Tap 'em in order!

There will be three objects that represent the numbers 1, 2, and 3. Poke them
in numerical order.

Instruction: Tap in order!

*Level 1 - All three objects will be of the same type.

Objects
-----
-Dice: (1)One red dot, (2)Two black dots, (3)Three black dots
-Balls: (1)Red, (2)Blue, (3)Green
-Hands: (1)One finger, (2)Two fingers, (3)Three fingers

*Level 2 - All three objects will be of the same type, but not as easy to
number as the objects used in Level 1.

Objects
-----
-Cards: (1)Blue Ace of Spades, (2)Pink 2 of Hearts, (3)Green 3 of Clubs
-Flags: (1)Yellow flag with I, (2)Blue flag with II, (3)Red flag with III
-Aliens: (1)Blue w/one leg, (2)Red w/two feet, (3)Yellow w/three feet

*Level 3 - All three objects will be randomly chosen from three different
object sets from Level 1 and Level 2.

Objects
-----
Check Level 1 and Level 2

Strategy: Poke the object representing 1, then 2, then 3. If done correctly,
good will appear next to the object you just poked and the next number will
highlight in the top left. If all three numbers get poked correctly, "Right
On!" will show up on the screen.

----------

015.[Perfect Match]

Score 15 points to pass.

Study the cards; when they flip over, find a match!

A few pairs of cards will first be face up on the screen, then all but one will
flip over. You must find its matching card.

Instruction: Remember! then Find a match!

Card Faces
-----
Apple tree
Leafless tree
Fruitless tree
Blue hose
Blue electric chord
Striped snake
Sad purple face
Happy purple face
Smiling pink face
Squinting red face
Face with broccoli-like hair
Bald face
Back of side of half-man-half-woman face
Profile of a man side of half-man-half-woman face
Profile of a woman side of half-man-half-woman face
Front view of half-man-half-woman face
Fist
Hand with three fingers up
Hand with three awkward fingers up
Hand with five fingers up
Egg 
Baseball
Soccer ball
Golf ball
Sliced Watermelon
Apple
Strawberry
Cherries
Star
Triangular Prism
Sphere
Cube


*Level 1 - Two pairs of differnt objects

*Level 2 - Three pairs of different objects

*Level 3 - Three pairs of similar objects

Strategy: As with most memory games, you just have to try and remember where
each of the objects are. For the higher difficulties to to remember one pair,
as well as the layout of other pairs.

----------

016.[Housewares]

Score 20 points to pass.

Search the house for an item that matches the example!

A picture will be shown in the top screen. Try to find the matching item on the
touch screen. There is only one. Pay attention to the direction the item is
facing, it's color, as well as what the object is. Cats will jump around the
room, obstructing your view, as well as birds. If you click on those animals,
they will stop for a moment, preventing you from hitting anything behind them.

Instruction: Find!

*Level 1 - Three to five objects are in the room.
Strategy: Make sure the one you click on matches the item being looked for.
If done correctly, the item will be circled.

*Level 2 - Seven to ten objects are in the room.
Strategy: Try to find the object in the top screen. There will be a few other
objects that look like yours. Pay attention to the details of the object. If
done correctly, the item will be circled.

*Level 3 - Thirteen to sixteen objects are in the room.
Stragegy: Look for the object in the top screen. There will be many objects
that looks similar to yours. Pay attention to the details of the object. If
done correctly, the item will be circled.

Items
-----
Bottle
-Look at label.

Hat
-Look at color of stripe and which side is higher.

Flower pot
-Check the color and position of the flowers.

Mug
-Check the design and the way the handle is facing.

----------

017.[Profiler]

Score 20 points to pass.

Check out the spinning silhouette on the top screen, and then tap its match
on the Touch Screen!

This one practically speaks for itself. Pay attention to the 3D silhouette on
the top screen and try to find the appropriate match on the touch screen.

Instruction: Choose!

*Level 1 - Three very different things to choose from.
Strategy: This one is pretty simple. Match the silhouette with the object. If
done correctly, all of the other objects will leave the screen. 

*Level 2 - Three objects; two are similar
Strategy: Decide which of the two similar objects it could be by figuring out
what is differnt between the two. If done correctly, all of the other objects
will leave the screen.

*Level 3 - Four objects; they are all slightly similar, but you can rule some
out after seeing the silhouette spin a few times. Try looking at specific
details on the object. If done correctly, all of the other objects will leave
the screen.

Objects
-----
Skinny mushroom with purple top and face and fat stem
Skinny white mushroom with thin stem
Big round mushroom with a thin top
Big conical mushroom with a thick top
Skinny daikon radish with a face
Medium daikon radish
Shinrimei(Watermelon radish)
Onion
Leafless carrot
The letter C
The letter D
The letter I
The letter O

----------

018.[Into the Sunset]

Score 20 points to pass.

Smack everything into the sunset!

You have to poke objects/people that appear on the screen to shoot them into
the sunset.

Instruction: Shoot!

*Level 1 - Shoot the blue barrels. There are five of them.
Strategy: Aim at the blue barrels. Once you shoot and entire layer away, the
layer on top will fall down. Keep poking until they're all gone. If done
correctly, a constellation will appear in the sky in the top screen in the
shape of a barrel.

*Level 2 - Shoot at the brick wall eight times.
Strategy: The brick wall is set up in eight sections. Shoot at them in the
following way:

     8 <- 7
     5 -> 6
     4 <- 3
     1 -> 2

If done correctly, a brick wall constellation will appear in the top screen.

*Level 3 - Shoot the eight fighters.
Strategy: There will by a stack of fighters that walk left and right from one
side of the screen to the other and back again. Try to take care of them in a
similar pattern as Level 2 by taking care of the ones at the bottom first and
letting the top ones fall down to get taken care of next. If done correctly, a
constellation will appear in the sky in the top screen in the form of the face
of a fighter.

----------

019.[Character Development]

Score 15 points to pass.

Tap flying letters to spell the word. If you grab the wrong letter, you have to
start all over!

You must click on 3D letters that fly at you to spell a simple, three-letter
word.

Instruction: Spell [Word]!

*Level 1 - A word where only two different letters are used.

Words
-----
BEE   DAD   EGG   EYE   SEE   SOS

*Level 2 - A word with three different letters.

Words
-----
AIR   BAD   BAT   BAY   BED   BIG
BOY   BYE   CAR   CAT   DIG   DOG
HEY   MAN   SUN   TEA   YOU   YUM

*Level 3 - A word with three different letters. Letters not in the word also
float around the screen.

Words
---
Same as Level 2

Strategy: Spell the word by clicking on the letters that appear in the word
from the first letter to the third. If done correctly, the screen will flash
in shades of red and yellow.

----------

020.[Accountant Assault]

Score 20 points to pass.

Calculate the equation! If you're a geek and already know the answer, just
punch it in and press the = button.

A math problem appears on the top screen. Use the calculator to solve it. Some
of them are simple enough for you to solve in your head. If you know the answer
just tap it in and press =, otherwise use the calculator on the touch screen
by tapping the buttons the same way you would use a real calculator. If you
make a mistake, hit C to start over. Hurry up!

Instruction: Calculate!

*Level 1 - Single digit addition or subtraction
Strategy: These should be easy enough for you to solve in your head. If not,
then use the calculator to solve the equation for you. Type the numbers in
quickly and hit =.

*Level 2 - Double digit number addition or subtraction
Strategy: These are a little tougher than the Level 1 problems so you should
use the calculator if you have a little trouble with speedy math. Type the
numbers in quickly and hit =.

*Level 3 - Triple and double digit addition or subtraction
Strategy: These will test your calculator skills. Type in the numbers as
quickly as you possibly can and hit =.

----------

021.[Rump Roast]

Score 15 points to pass.

Whip that rump and race to victory!

You have to tap the rear of the horse in order to make it go faster. Tap as
fast as you can to score a victory. If you tap the horse's head, it will
snare at you. You can see your progress on the top screen. It's a photo
finish!

Instruction: Whip!

*Level 1 - The other horses are pretty slow.
Strategy: Don't tap as fast as you can, save your energy for the harder
difficulties. Constantly tap the horse's rear to make it run harder

*Level 2 - Most of the other horses are slow, but there is one in the lead.
Strategy: Tap faster than you did in Level 1 to beat the horse leading the pack
so that victory will be yours.

*Level 3 - All the horses will run faster.
Strategy: Tap as fast as you can to win in this level. Give it all you've got.

----------

022.BOSS STAGE [You Break It, You Buy It]

Score 7 points to pass.

Flies are crawling all over your window! Swat the screen to knock 'em off, but
don't crack it too many times or you'll shatter the screen!

Instruction: Swat!

This is the first BOSS STAGE. Here, you have to swat flies using your stylus.
You'll have to hit accurately in order to win. The flies fly in below a glass
screen, and everytime you poke at it, it cracks. Take your time and get the job
done right. But, don't take too long or the flies will start damaging the
screen, themselves. If you miss too many times, you will shatter the screen in
the game and the remaining flies will fly at you. 

*Level 1 - Five slow flies

*Level 2 - Eight medium speed flies

*Level 3 - Twelve fast flies

Strategy: Those flies are your targets. Try to catch them by figuring out where
they are flying. If they stop flying they become an easy target, so if you are
having difficulty getting them when they fly around, wait until they rest. You
should try nabbing the flies as they enter the screen.

****************************************
----------------------------------------
05.b. Cute Cuts with Mona
----------------------------------------
****************************************

[Cute Cuts]"Rock out with my Cute Cuts!"

----------

023.[Steel Chef]

Score 25 points to pass.

Go on a chopping rampage and slice anything that gets in your way!

Instruction: Slice!

Various objects fly across the screen. It is up to you to slice them in half by
cutting them. The gray icons at the bottom left of the screen represent how
many objects you must slice

*Level 1 - Two objects

*Level 2 - Three objects

*Level 3 - Four Objects

Strategy: Try to cut the objects by holding the stylus where the object is
going to leave the screen and pulling it toward and through the object. If done
correctly, the object will split in half and one of the gray logos will turn
green. Once all the objects are cut, "SWEET!" will show up.

Objects
-----
A daikon radish
A log
Meat on a bone (similar to the meat of the first Legend of Zelda)
Earth
A pear
A melon

----------

024.[Clog It]

Score 15 point to pass.

Use up the entire roll!

A roll of toilet paper needs to be unrolled. Use the stylus to pull off all the
tissue.

Instruction: Unroll!

*Level 1 - About four strokes

*Level 2 - About six strokes

*Level 3 - About eight strokes

Strategy: Keep cutting from the top of the screen downward, lifting the stylus
when returning to the top to cut down again. If done correctly, there will be
no more paper on the roll and the message "SAVE THE TREES" will appear.

----------

025.[Snivel Disobedience]

Score 10 points to pass.

Snip the drip!

Cut the drippage from the lady's nose as it enters the bottom screen by cutting
across horizontally.

Instruction: Snip!

*Level 1 - The woman stands stationary as her drippage falls downward and stops.

*Level 2 - The woman stands stationary as her drippage falls downward and up.

*Level 3 - The woman moves as her drippage swings left to right.

Strategy: Pay attention to the pattern of the drip. Try to cut it when it gets
to the touch screen. I recommend rubbing back and forth over the drip just to
be sure you get it. This is one of the easiest games, in my opinion. I managed
to score 306 points with little effort.

----------

026.[Zoooooooo]

Score 10 points to pass.

Grab the animal and stretch it! Not recommended with venomous snakes.

Pull on a part of the animal's silhouette to stretch it into shape.

Instruction: Stretch!

*Level 1 - Elephant
Strategy: Pull on the left-most portion of the black silhouette to stretch the
trunk. Be sure to pull it all the way left. If done correctly, an elephant will
show up.

*Level 2 - Giraffe
Strategy: Pull on the top-most portion of the black silhouette to stretch the
neck. Be sure to pull it all the way up. If done correctly, a giraffe will show
up.

*Level 3 - Dachshund
Strategy: Pull on the right-most portion of the black silhouette to stretch the
body. Be sure to pull it all the way right. If done correctly, a dachshund will
show up.

----------

027.[Blowin' Up]

Score 10 points to pass.

Pull the string and plug your ears!

Simply pull downward on the white strings below the party poppers to make them
pop.

Instruction: Pull!

*Level 1 - One popper
Strategy: Pull downward on the white string to make a party scene appear.

*Level 2 - Two poppers
Strategy: Take care of the strings from right-to-left or from left-to-right,
whichever works best for you. If done correctly, a wedding scene will appear.

*Level 3 - Three poppers
Strategy: Same as Level 2. If done correctly, trick-or-treaters will appear.

----------

028.[Running of the Bull's Eye]

Score 15 points to pass.

Tag the target right in the bull's-eye!

Pull back on the string of the bow and let go to shoot off the arrow. Hit the
target anywhere to pass.

Instruction: Shoot!

*Level 1 - Big target with five rings

*Level 2 - Medium target with four rings

*Level 3 - Small target with three rings

Strategy: Pull back on the string and release it just as the target is about
to pass in front of the arrow. This will take some practice to perfect, but
once you figure out the timing, it should be easy to accomplish.

----------

029.[Sinking Feeling]

Score 15 points to pass.

Hold the sagging road up and get the car across the sinkhole!

A car drives from the right to the left of the touch screen. There is a hole
in the middle of the screen where the road has sunk. Hold up the road to get
the car from one side to the other.

Instruction: Raise!

*Level 1 - One big sunken road
Strategy: Simply press the stylus onto the road, cut up, and hold until the
car passes.

*Level 2 - Two pieces of sunken road
Strategy: Hold up the right road until the car drives onto it, then let it
sink. When the car drives onto the second road, lift it up and hold until
the car makes it across to the left side.

*Level 3 - Three pieces of sunken road
Strategy: Hold up the right road until the car drives onto it and let it
sink. Lift up the middle road to let the car drive from the right sunken
piece over to the left sunken piece. Then, quickly lift the left piece up so
the car can pass over to left side.

----------

030.[Star Struck]

Score 20 points to pass.

Ninjas are cool, except when they try to steal your ice cream! Hurl a star to
show him what's up!

Throw a shuriken at a ninja in front of you by cutting up when he is in front
of you.

Instruction: Throw!

*Level 1 - One ninja
Strategy: Just cut up to throw the star at the ninja in front of you.

*Level 2 - Three ninja shadows
Strategy: There will be three ninja shadows and the real ninja will take up
one of the three slots by moving left to center to right to center to left
over and over. Cut up when he is in the middle in front of you.

*Level 3 - Five ninja shadows
Strategy: Similar to Level 2's strategy, but this time there are five places
the ninja could be. Wait until he enters the middle spot and then fire.

----------

031.[Face Lift]

Score 20 points to pass.

Make the face match the one on the top screen.

Move the parts of the face on the touch screen to match the top screen.

Instruction: Copy!

*Level 1 - One highlighted change
Strategy: The one part you must change will be highlighted. Simply cut it to
the direction it needs to be. If done correctly a ring of flowers will
appear.

*Level 2 - One change
Strategy: Same strategy as Level 1, but this time you have to look for the
change yourself.

*Level 3 - Three changes
Strategy: There will be thee changes you have to look for. Look carefully
at the top and touch screens to figure out what is different.

Parts
-----
-Eyebrows: Cut up or down to switch which diagonal they are.
-Eyes: Cut up to open or cut down to close.
-Nose: Cut up to pull up or cut down to pull down.
-Mouth: Cut either side up to make that side face up or cut down to make that
side face down.

----------

032.[Cage Match]

Score 10 points to pass.

Slice the rope to drop the cage and trap the animal!

An animal walks back and forth. Cut the rope when it walks directly under the
cage to catch it. Slice horizontally to cut.

Instruction: Capture!

*Level 1 - Duck
Strategy: Simply cut the rope. The duck only walks back and forth where the
cage lands.

*Level 2 - Lion
Strategy: Wait until the lion is at least halfway under the cage and then cut
the rope to catch it.

*Level 3 - Little Pixel Critter
Strategy: Let it walk past the cage and turn around. It walks slower on the
return and is easier to catch. Cut the rope as soon as it touches the area
where the cage drops.

----------

033.[Straight Faces]

Score 15 points to pass.

Spin the wheels to make 'em all match!

A 3D structure with three pieces needs to be matched up with like colors on
each side. Rotate each face by cutting horizontally.

Instruction: Match!

*Level 1 - Two matching colors
Strategy: Rotate the color that doesn't match the other two until it becomes
the same as the other two.

*Level 2 - Three different colors
Strategy: Rotate the top face. Now two colors should match. Rotate the color
that doesn't match to match the other two.

*Level 3 - Four colors with one pair
Strategy: Rotate the two colors that aren't part of a pair until they match the
two matching colors.

Faces
-----
[1] Emotions: Happy(blue), Angry(red), Sad(yellow)
[2] Monkeys:  Hear no Evil(blue), See no Evil(red), Speak no Evil(yellow)
[3] Dogs:     Star eyes(blue), Circle eyes(pink), Heart eyes(yellow)

Colors
-----
Pink/red -> Blue -> Yellow

----------

034.[No Love for You]

Score 20 points to pass.

Tear off the petals! Don't get your hopes up...

Pull the petals off of a flower to find out if he loves her or not. Each petal
will alternate between "loves me not" and "loves me." A face on the inside
portrays the emotions.

Instruction: Pull!

*Level 1 - Four-leaf clover

*Level 2 - Red flower with six petals

*Level 3 - White flower with eight petals

Strategy: Pull out each petal by cutting from the middle of the petal out.
Pull in a clockwise or counterclockwise order. You will see a picture if you
win.

Pictures
-----
-A girl holds a love letter and gazes at a boy standing under a tree
-A bald boy with glasses holds a love letter as he breathes heavily as a girl
stands behind a tree.
-A blonde girl in a white dress gazes at the night sky.

----------

035.[Quite Puzzled]

Score 20 points to pass.

Slide the panels to solve the puzzle!

Solve the simple slide puzzle by sliding the squares around. Cutting a square
toward the hole will move it.

Instruction: Solve!

*Level 1 - 1 move
Strategy: Look at the image at the top screen to figure out which of the
squares you need to move to complete the puzzle. If you win, confetti will
fly.

*Level 2 - 2 moves
Strategy: Just like in Level 1, look for what squares need to be moved. You
can move more than one square at a time. If you win, confetti will fly.

*Level 3 - 3 moves
Strategy: This is more difficult than Level 2 because knowing what pieces to
move is not as obvious. If you win, confetti will fly.

Pictures + Winning Animations
-----
Chick - grows a rooster's crown and wattles
Bears - move around
Apple - opens up to reveal a pig inside
Pot   - woman's head pops out of the bottom
Joker - mermaid blows her trumpet

----------

036.[Pass Agressive]

Score 10 points to pass.

Don't be a hog; pass the ball!

Pass the basketball to the black players by cutting from the ball toward them,
avoiding the white defenders. The players can be on the left, in the center, or
on the right. The defenders will move back and forth in front of them.

Instruction: Pass!

*Level 1 - One player & no defenders

*Level 2 - Two players & one defender

*Level 3 - Two players & one defender

Strategy: This is simple enough. Aim your cuts toward the players. Watch the
pattern the defenders move and pass when an area opens up. If done correctly,
your teammates will shoot the ball into the basket.

----------

037.[Tuft It Out]

Score 20 points to pass.

Life getting a little hairy? Get hold of the problem and pull!

Pluck the hairs by cutting from the glowing spot outward.

Instruction: Pluck!

*Level 1 - One hair

*Level 2 - Two hairs

*Level 3 - Three hairs

Strategy: The hairs will grow in different directions. When you pluck, be
sure to cut in the direction the hair grows to get it out correctly. With
multiple hairs, pull from left-to-right or right-to-left. If done correctly,
you'll hear a moan and and the hair will come out completely. If you pull it
out too slowly, a word bubble will pop up with "...!!" written inside and a
man will scream.

----------

038.[Sweeping Victory]

Score 10 points to pass.

Drop him like a sack of potatoes!

Cut horizontally across a person's legs to make them fall.

Instruction: Trip!

*Level 1 - Male ballet dancer standing on one leg
Strategy: Cut across his leg to make him fall on his behind

*Level 2 - Martial Artist standing on both legs
Strategy: Cut across his legs to make him fall on his face.

*Level 3 - Yoga man
Strategy: When he jumps or lands, cut across one of this bent knees to tip
him upside down. The window of opportunity is very short, so act fast.

Strategy for all: To score big simply rub back and forth in the area above
the men's shadows.

----------

039.[Fresh Squeezed]

Score 20 points to pass.

Tug on the udders to full your bucket with milk. Alternate udders for maximum
milking action!

It is up to you to milk the cow to fill the bucket. Cut from one udder at a
time toward the bucket. Fill it up over the yellow line.

Instruction: Milk!

*Level 1 - Milk about three times

*Level 2 - Milk about four times

*Level 3 - Milk about five times

Strategy: How far you cut from the udder to the bucket affects how much milk
each drop adds. Take care in aiming, as well. For best results, alternate the
udder by using the left, then middle, then right, and then back to the left,
repeating that process. If you do it correctly, the cow will moo and no more
milk will leave the udders.

----------

040.[Got the Chops]

Score 20 points to pass.

Prove you've got the chops!

In this game you have to quickly slice the vegetable vertically without
cutting the hand holding it.

Instruction: Chop!

*Level 1 - Thick slices

*Level 2 - Medium slices

*Level 3 - Thin slices

Strategy: Hold the stylus on the side of the hand on the screen that
corresponds to the hand you are holding the stylus in to play the game. Now
cut back and forth vertically, taking care not to get the hand. If done
correctly, a meal will appear with your food. This one is pretty difficult.

Vegetables + Meals
-----
Cabbage  - Salad
Cucumber - Sliced cucumber
Carrot   - Sliced carrot

----------

041.[It Slices, It Dices]

Score 20 points to pass.

Don't ask; just CUT!

Cut the sphere on the touch screen by following the dotted lines across it.

Instruction: Chop!

*Level 1 - One cut

*Level 2 - Two cuts

*Level 3 - Three cuts

Strategy: Cut straight and quick over the dotted red line. The line can
cover the sphere in many different angles, so be prepared. If done
correctly, the sphere will split and animate between being together and
apart.

Spheres
-----
Cantaloupe
Earth
Watermelon

----------

042.[Middle Management]

Score 20 points to pass.

Slash your stylus across the clown's belly blocks, but don't let it topple
over!

Cut the colorful blocks horizontally to knock them out of the clown. Make
sure the head can land on the bottom.

Instruction: Chop!

*Level 1 - Two blocks

*Level 2 - Four blocks

*Level 3 - Six blocks

Strategy: Cut quick and horizontally to knock the blocks out. Alternate between
cutting left-to-right and right-to-left to keep the head straight so that it
can fall onto the base. If you cut too slowly, everything will topple. If you
do it correctly, one, two or three people, depending on the Level, will come
out of the head and dance. If you align the head perfectly on the base, it
will launch into the sky like a rocket.

----------

043.BOSS STAGE [Pro Bowling]

Score 7 points to pass.

Bowl like you've never bowled before!

Use the stylus to move the bowling ball and then cutting to push it toward the
pins. Knock them all down to win. You have three chances to roll. You also
have a limited amount of time for each roll: A timer will start on the ball
icons at the bottom left of the screen. The ball won't roll until after it
passes the white line. The arrows under the diagrams will show where you
should aim first.

Instruction: Bowl!

*Level 1 - Regular bowling pin layout
Strategy: Aim the ball a bit to the left or right of the front pin. Use the
arrows on the lane as a guide. If done correctly, all the pins will fall over
and confetti will fall. If there are a few still standing, try to roll so you
will hit multiple pins at once and go for pins that will fall over onto others
ones.

  ()  ()  ()  ()

    ()  ()  ()

      ()  ()

        ()

       /\
      /  \
       ||
       ||

*Level 2 - Weird shapes
Strategy: Aim for the middle and roll hard.

a)                    b)

() ()      () ()           ()  ()

() ()      () ()           ()  ()

     ()  ()                ()  ()

       /\                  ()  ()
      /  \
       ||                  ()  ()
       ||
                             /\
                            /  \
                             ||
                             ||


c)                    d)

  () ()                       ()

    () ()                   ()  ()

      () ()               ()  ()  ()

        () ()           ()  ()  ()  ()

          () ()               /\
                             /  \
            /\                ||
           /  \               ||
            ||
            ||


*Level 3 - More weird shapes
Strategy: Aim for pins that will knock over more pins.

a)                    b)

        ()            ()  ()  ()  ()  ()  ()

      ()  ()                              ()

    ()  ()  ()                            ()

  ()          ()                          ()

()              ()                        ()
                                         /\
 /\            /\                       /  \
/  \          /  \                       ||
 ||            ||                        ||
 ||            ||


c)

()  ()  ()  ()  ()  ()

()

()

()

()
 /\
/  \
 ||
 ||

****************************************
----------------------------------------
05.c. Dance Club Rub with Jimmy T.
----------------------------------------
****************************************

[Dance Club Run]"My Dance Club Rub microgames are so booty shakin', they break
the scientific law of funkstication!"

----------

044.[Impressionism]

Score 15 points to pass.

Rub the paper to make a copy of the coin underneath.

Rub back and forth over the touch screen until you come across the outline of a
coin, and then rub vigorously around it until about 80% is uncovered.

Instruction: Rub!

*Level 1 - A big coin

*Level 2 - A small coin

*Level 3 - A tiny coin

Strategy: Once you find the location of the coin, which could be anywhere on
the touch screen, rub vigorously as you move the stylus over the coin to reveal
as much of the game as you can. This game gets nearly impossible to play once
you get around round 20.

Coin Faces
-----
[1] A toilet
    Three layer strawberry cake
[2] Tiolet paper
    A banana
[3] Soft serve ice cream cone

----------

045.[Shakedown]

Score 15 points to pass.

Shake the tree!

Rub the trunks of the trees to shake the fruit out of them.

Instruction: Shake!

*Level 1 - One tree

*Level 2 - Two trees

*Level 3 - Two trees with more fruit

Strategy, just rub back and forth horizontally until all the fruit fall. If
done correctly, you all of the fruit will hit the ground as well as a bonus
that accompanies each fruit.

Fruit + Bonus
-----
Stag beetles   - Giant beetle
Apples         - Giant apple w/arrow
Gold coins     - Treasure chest w/octopus
Oranges        - Giant orange w/worm
Seashells      - Giant fish
Colorful Stars - UFO that resembles the Sky Runner from Earthbound(SNES)


----------

046.[Pet Petter]

Score 10 points to pass.

Bleh, it's a hideous monster! You go ahead and pet it, sicko!

Pet the animal until it is satisfied. Rub across the top of its head where the
white hand is.

Instruction: Pet!

*Level 1 - Golden retriever

*Level 2 - Kitten

*Level 3 - Egg

Strategy: Start by pressing down where the white hand is and then rubbing
horizontally, back and forth. If done correctly, the pet will do what is
described below.

Pets
-----
Golden retriever - Sticks its tongue out
Kitten           - Goes to sleep
Egg              - Breaks and yolk comes out
                 - Chick hatches

----------

047.[Arms Race]

Score 10 points to pass.

Hey, weakling! Lift that body and do some chin-ups!

Rub the man vertically to make him perform chin-ups. The number of chin-ups
that need to be done is represented by the icons in the bottom portion of the
touch screen.

Instruction: Do [number] chin-ups!

*Level 1 - Do three chin-ups with a luchador

*Level 2 - Do four chin-ups with a pink leotard-clad man

*Level 3 - Do six chin-ups with a lanky athlete

Strategy: Simply put the stylus down on the athlete and rub it up and back to
the starting point and back up repeatedly until all the sit-ups are done. If
done correctly, all of the icons will change from cyan to gray and the athlete
will remain stationary above the bar.

----------

048.[Chalk Full]

Score 20 points to pass.

You've been scribbling on the blackboard. CLEAN UP YOUR MESS!

Erase the chalk on the board, 100% percent of it.

Instruction: Erase!

*Level 1 - One main image

*Level 2 - Two main images and some mini images

*Level 3 - One main image, some mini images, and a piece of chalk that is
still drawing OR Two main images, one mini image, and a piece of chalk that is
still drawing.

Strategy: Work your way from one side of the screen to the other, rubbing
diagonally over the images as you slide the stylus from one corner to the
other. Make sure you get all of the chalk. If done correctly, the eraser will
leave the board and the board will sparkle.

Images
-----
Mario
Alligator
Dog

Mini images
-----
Stars
Flowers

----------

049.[Oh, Snap!]

Score 15 points to pass.

Tickle tickle tickle!

When one of the men raises his arm, tickle his armpit to make him laugh.

Instruction: Tickle!

*Level 1 - One man raises his arm.

*Level 2 - Both men start to raise their arms but only one raises it fully

*Level 3 - Both men raise and drop their arms

Strategy: As soon as one of them raises an arm, go for it and rub at it until
he laughs. If done correctly, he will release a rubber band which will smack
the other man in the face. This one gets a little tricky to pull off as the
speed increases.

----------

050.[Scratch and Match]

Score 20 points to pass.

Scratch away the silver circles to find a match!

Scratch the scratch-off circles on the bottom screen to find the one that
matches the target on the top screen.

Instruction: Rub!

*Level 1 - Three circles to rub

*Level 2 - Four circles to rub

*Level 3 - Five circles to rub

Strategy: Scratch a line through each circle until you see the target. Then
rub vigorously at that circle until it is about 75% uncovered.

Faces
------
Old Man with a monocle
Blushing Woman
Blue Face
Blushing Man with glasses
Blue target with broken arrows
Red target with an arrow(this is what you're after)

----------

051.[Wishful Thinking]

Score 10 points to pass.

Rub the magic lamp to free the genie! Hmm...wealth, fame, or a swimming pool 
full of custard?

Rub the magic lamp to make a genie appear.

Instruction: Rub!

*Level 1 - A little rubbing

*Level 2 - More rubbing

*Level 3 - Lots of rubbing

Strategy: Rub vigorously in a horizontal fashion across the lamp. If done
correctly, one of the following will appear:

Inside lamp
-----
Angry Genie
Fit Genie
Fat Genie
Vampire
Frankenstein monster
Wolf

----------

052.[Power Chord]

Score 20 points to pass.

Do you wanna rock? I mean, really ROCK! Wail on your electronic axe and take 
the concert to the next level!

Strum the guitar in order to fill the ROCK gauge at the left of the screen.
Notice the Famicom Disk Man(Diskun) tatooed on the rocker's arm.

Left Handed: The rocker is female and the guitar is reversed.

Instruction: Rock!

*Level 1 - Not much effort

*Level 2 - More effort

*Level 3 - Lots of effort

Strategy: Start from one side of the strings and rub, diagonally, across the
strings. If done correctly, Thank You! will appear on the top screen and the
rocker will lift his/her arm.

----------

053.[Dish It]

Score 20 points to pass.

As long as you keep the dish spinning, Mom will never find out!

Rub the poles to keep the plates spinning. Don't let the plates fall!

Instruction: Spin!

*Level 1 - One object

*Level 2 - Two objects

*Level 3 - Three objects

Strategy: Keep rubbing back and forth across the pole. When there are more
poles on the screen, quickly alternate between them. Pay more attention to the
objects that look like they're gonna fall. Try rubbing as close to the inside
of the pole as possible

Objects
-----
Plates
Vases

----------

054.[Early Release]

Score 25 points to pass.

Rub the rusty bars to let out the lady! The prison guards said it was fine. 
Really.

Rub the portions of the jail cell that have rusted to free the imprisoned
princess.

Instruction: Rescue!

*Level 1 - Four rusty spots in two rows

*Level 2 - Four rusty spots in random spots around a rectangular chunk

*Level 3 - Five rusty spots randomly placed apart from each other

Strategy: Try getting multiple rust spots at once by taking out one row at a
time. If done correctly, a chunk of the bars will fall off and the princess
will strangely run off.

----------

055.[Ick Magnet]

Score 20 points to pass.

Rub the plastic to charge it up with static juice and suck up the gunk!

Build up the static electricity of the plastic piece so that it will pick up
all the fuzz on the floor.

Instruction: Rub!

*Level 1 - One low plastic piece

*Level 2 - One high plastic piece

*Level 3 - One low and one high plastic piece

Strategy: Take care of one plastic piece at a time and don't stop horizontally
rubbing until all of the fuzz below it is picked up. Then, quickly head over
to the next one. The higher the piece, the more rubbing required. If done
correctly, all of the fuzz will be picked up and magenta, cyan, and yellow
bolts will surround the pieces of plastic.

----------

056.[Drama Clean]

Score 10 points to pass.

Clean the window!

Wipe the window clean to win. You have to clean off about 80% of the black soot
to pass.

Instruction: Clean!

*Level 1 - Burglar / Big towel

*Level 2 - Bunny Suit / Medium rag

*Level 3 - Two ladies talking / Small rag

Strategy: The best method I've found is to start at one corner and wipe down
to the opposite corner diagonally. You can also try starting in the center and
working your way outward in a circle. You'll clean a lot of the window either
way. If done correctly, the entire window will become clean and the picture
will change.

----------

057.[Touchdown]

Score 15 points to pass.

Wave the fans to guide the floating dude to the ground.

Try to get the man to land on the ground by fanning against the wind. The
clouds in the sky are in the shapes of animals. A shark will chase him if he
lands in the water.

Instruction: Land!

*Level 1 - A medium island

*Level 2 - A ship

*Level 3 - An overturned pot

Strategy: Fan against the direction the wind is blowing. To move the fan, rub
vertically over the fan. Fan enough so that the man isn't blown to the edge of
the screen, but not too much so that he doesn't reach the ground. If done
correctly, the man will wave after he lands.

----------

058.[Public Transportation]

Score 10 points to pass.

Pump the lever to ride the rails away from that psycho!

Rub vertically to make the railcart go. Watch out for the car chasing you.
When they flash yellow, they go faster.

Instruction: Get Away!

*Level 1 - A steamcar chases you

*Level 2 - Wario chases you in his Wario Car

*Level 3 - A train or giant man chases you

Strategy: Simply rub vertically across the screen as fast as you can. If done
correctly, you will outrun whatever is chasing you and will not be hit.

----------

059.[Burning Rubber]

Score 15 points to pass.

Rub away the eraser! Has anyone ever used up an entire eraser?

Erase the picture to use up the eraser. You don't have to erase much of it,
just enough to make the eraser vanish.

Instruction: Erase!

*Level 1 - One small picture

*Level 2 - One giant picture

*Level 3 - Drawings cover the touch screen

Strategy: Erase the picture horizontally and work your way down. If done
correctly, The eraser will disappear and a circle of stars will burst from the
spot where the eraser disappeared.

Pictures
-----
Baseball game
Black crab
Creature and two faces
Creatures from [Fried Goodness] and Lizard from [It'll Grow Back]
Puffy poodle
Two people and a Shag

----------

060.[Sweet Sorrow]

Score 10 points to pass.

Your annoying relatives are FINALLY going home; wave 'em good riddance!

Rub the hand of the person on the touch screen to wave good-bye.

Instruction: Wave good-bye!

*Level 1 - Fast mustachioed man

*Level 2 - Slow strawberry man

*Level 3 - Slow white and blue aliens

Strategy: Keep waving back and forth horizontally until the person exits into
the horizon. When there are two hands, take care of one at a time. If done
correctly, the sky will change to night.

----------

061.[Washed Up]

Score 10 points to pass.

That kid's face is filthy! Wipe it off!

Wash the rings and dirt patches on the child's face.

Instruction: Wipe!

*Level 1 - One child with one place to clean

*Level 2 - One left-to-right moving child with two spots to clean

*Level 3 - One circular moving child with two spots to clean

Strategy: Keep rubbing each individual spot until it vanishes. Move with the
children that move.

Dirt spots
-----
Blue splotch on cheek
Black ring around an eye
Brown dirt clump on forehead
Red ring around the mouth

----------

062.[Erosion]

Score 20 points to pass.

Smoosh the mountain or you'll go splat!

Rub the top of the mountains vertically until they sink low enough to let the
helicopter pass.

Instruction: Flatten!

*Level 1 - One mountain-top

*Level 2 - Two medium mountain-tops

*Level 3 - Two high mountain-tops

Strategy: Quickly rub the mountain closest to the helicopter first, then move
on to the next one if possible. Stop once it gets low enough. If you keep
rubbing, you may raise the land the helicopter is heading toward. If done
correctly, the helicopter will leave the screen.

----------

063.[Worked to a Lather]

Score 20 points to pass.

Work up a lather.

Rub the soapy lather in the person's head to help him finish shampooing.

Instruction: Lather!

*Level 1 - Stationary man

*Level 2 - Moving man

*Level 3 - Squatting man

Strategy: Follow the man and rub the soapy lather as quickly as you can. If
you rub correctly, the lather will disappear and a sparkly hairstyle will
emerge from the foam.

Hairstyles
-----
Blonde mohawk
Pink explosion
Samurai chonmage

----------

064.BOSS STAGE[Rainbow Juice]

Score 7 points to pass.

Rub the rainbow to fill the happy, dancing bucket with rainbow juice. Ugh, I 
can't believe I just said that...

Rub the rainbow above the bucket, as it moves around, until it's filled to the
brim. There is no time limit, but everytime you rub the rainbow and it misses
the bucket, it will slowly pile up on the bottom. If a mound of rainbow dust
rises above the white line and the bucket walks over it, he will trip and the
game will be over.

Instruction: Rub the Rainbow!

*Level 1 - Slow-moving bucket

*Level 2 - Slightly faster bucket with lid

*Level 3 - Bucket with lid moves back and forth more

Strategy: Rub slightly ahead of where the bucket is walking. When he stops, be
sure to stop rubbing ahead of him. If he closes his lid, stop rubbing
altogether. Keep rubbing until the bucket glows in different colors and a
rainbow tree grows from it.

****************************************
----------------------------------------
05.d. Ninja Scribble with Kat & Ana
----------------------------------------
****************************************

[Ninja Scribble]"Show off your sharp skills in our Ninja Scribble microgames!"

----------

065.[Finger Painting]

Score 15 points to pass.

Paint those nails and make 'em pretty! Pink is the new mauve!

Paint the white fingernails by scribbling over them. You have to cover 100% of
the nails.

Instruction: Paint!

*Level 1 - Two rainbow nails for the lady

*Level 2 - Three pink nails for the lady

*Level 3 - Four red nails for the old man

Strategy: Scribble over each nail, one at a time. Paint the nails from left-to
-right or from right-to-left. You'll know that a nail is completely painted
once it shines. Once all the nails are completely painted, a person will come
from the side with a "Fabulous!" word bubble.

----------

066.[Long Division]

Score 10 points to pass.

Separate the two types of stuff!

Divide the fruit by type by drawing a line across the entire screen.

Instruction: Divide!

*Level 1 - Two pairs of different objects divided by straight line

*Level 2 - Two pairs of different objects divided by a curve

*Level 3 - Two pairs of similar objects

Strategy: After finding the two pairs, draw a line from one side of the screen
to another, keeping each pair on one side of the line. If done correctly, "OK"
will appear on the screen.

Objects
-----
Green Broccoli
Golden Broccoli
Apple
Apple with bite
Green Grapes
Purple Grapes
Cabbage
Orange with no leaf
Orange with small leaf
Orange with big leaf
Banana
Three bananas
Eggplant

----------

067.[Domestic Issue]

Score 10 points to pass.

Thread that needle!

Draw a line from the end of the thread, through the eyes of the needles. You do
not get penalized for missing the eyes, just be sure to thread them all before
time runs out.

Instruction: Thread!

*Level 1 - One stationary needle

*Level 2 - Two stationary needles

*Level 3 - Three moving needles

Strategy: Starting from the glowing dot. Draw a line straight through the eye
of the needle by going horizontally through it. For the moving needles, follow
the pattern and cut through when you get an opportunity. If done correctly,
the needles will disappear. 

----------

068.[Feeling Saucy]

Score 10 points to pass.

Squirt ketchup all over that grub!

Keep squirting the ketchup over the food by starting with your stylus on top of
the bottle and scribbling over the the food.

Instruction:

*Level 1 - Fries

*Level 2 - Two hot dogs

*Level 3 - Three corn dogs

Strategy: Start rubbing as soon as the game starts to squirt all over the food.
If done correctly, a smiley face will pop up for each food item and a word
bubble with "Yummy!" and a picture of a boy will pop up when they are all
covered.

----------

069.[One-Liner]

Score 20 points to pass.

Trace the line without lifting your stylus!

You have to copy the entire image without lifting your stylus by drawing inside
the thick lines. An arrow will show you where to start.

Instruction: Draw in 1 stroke!

*Level 1 - Simple Shape
Strategy:

Square
-----
Simply trace inside the gray line.
 _____
|     |
|     |
|_____|

Triangle
-----
Simply trace inside the gray line.

  /\
 /  \
/____\


*Level 2 - Slightly complex shape
Strategy:

Double Squares
-----
Starting with the bottom go right, up until the first intersection, then right,
up, left, down until the intersection, right, down until the intersection,
left, up until the intersection, left, then down to the starting point.
     _____
    |     |
 ___|_    | 
|   |_|___| 
|     |
|_____|

Bowtie
-----
Draw from the top left to the bottom right, up, from the top right to the
bottom left, and then up to the starting point.

|\       /|
|   \ /   |
|   / \   |
|/       \|

Arrow
-----
From the top, trace the triangle and then draw down.

  /|\
 / | \
/__|__\
   |
   |

*Level 3 - Complex shape
Strategy:

Triangles (that happen to form a trapezoid)
-----
Starting with the top left, go right, down left, all the way left, up right,
down left, up right to the a previously drawn line.
    ____
  /\    /\
 /  \  /  \
/____\/____\

House
-----
Starting with the left, draw the roof, then draw down, left, up, and right.

  /\
 /  \
/____\
|    |
|____|

----------

070.[Finish Line]

Score 20 points to pass.

Draw a line through the course to the finish line!

Help the skier finish by drawing a line from the flashing dot, through the
flags, in alternating colors, to the finish line. Don't draw too near the sides
or too steep near the finish or the skier will fall down.

Instruction: Finish!

*Level 1 - One set of flags

*Level 2 - Two sets of flags

*Level 3 - Three sets of flags

Strategy: Draw a simple course through the flags from the flashing dot without
lifting the stylus.

----------

071.[Hair Supply]

Score 20 points to pass.

Draw a sweet 'stache or a beefy beard on the dude's face! Just match the 
picture above!

Draw the facial hair on the man's face to make him look like the man on the top
screen. The place you need to draw will be highlighted in cyan.

Instruction: Draw!

*Level 1 - Small beard or Mustache

*Level 2 - Beard or long mustache

*Level 3 - Burly beard or goatee or handlebar mustache

Strategy: Try to stay in the cyan drawing area. If you draw too far out of it,
you will fail the microgame. Once you fill about 80% of the area, you will win.
If done correctly, the cyan area will disappear and the hair will sparkle.

----------

072.[Bright Idea]

Score 20 points to pass.

Connect both ends of the battery!

Figure out which wires are connected to the light bulb and connect one to
either side of the battery to reveal the image in the background.

Instruction: Connect!

*Level 1 - Two wires with Santa Claus

*Level 2 - Four wires with a burglar

*Level 3 - Six wires with a lady eating a cake or a Man putting on lipstick

Strategy: Starting with the gray box at the end of each wire, pull it to one
side of the battery until it clicks on. Repeat with the second wire to the
other side of the battery. If done correctly, an image will be revealed in the
background after the bulb lights up.

----------

073.[What's Your Sign?]

Score 20 points to pass.

Connect the stars to draw a constellation. If the line breaks, you aren't 
connecting 'em right!

Look at the constellation on the top screen and try to copy it by connecting
the same dots that are connected above. If you stray too much from the path
you have to follow, your line will disappear, causing you to start over.

Instruction: Connect!

*Level 1 - Simple connection with to to three dots

*Level 2 - More complex connection with four to seven dots

*Level 3 - Rotated versions of Level 1 and Level 2 connections

Strategy: Pay attention to how the dots are connected and draw one line that
goes from dot to dot for the fastest way to completion. If done correctly, the
constellation on the top screen will turn into an image representing what the
constellation is named for.

Constellations
-----
Aries
Canis Minor
Cassiopeia
Corona Borealis
Summer Triangle
Ursa Major
Vulpecula

----------

074.[Divide and Conquer]

Score 20 points to pass.

Press the Touch Screen to saw stuff in half!

An object will come down from the top screen into the touch screen. Use your
stylus to saw it in half by holding it in place near the middle of the object
as it slides down.

Instruction: Saw in half!

*Level 1 - Thick log

*Level 2 - Wavy red ribbon

*Level 3 - Thin drinking straw

Strategy: Keep watch of the object on the top screen to look at how it might
change direction as it slides downward. Keep your stylus on the touch screen
until the object completely passes through the screen. If done correctly, some
confetti will fall.

----------

075.[Write On, Dude]

Score 20 points to pass.

Trace the lines to paint a Japanese character!

Trace the Kanji character on the paper as best you can to pass. Fill in as much
of the outline as possible without straying too much from the pattern.

Instruction:

*Level 1 - Two to three strokes

Kanji
-----
- Dai = "large; big". [3 strokes]
- On'na = "woman; female". [3 strokes]
- Chikara = "power; strong; strain; bear up; exert". [2 strokes]

*Level 2 - Four to five strokes

Kanji
-----
- Ana = "hole; aperture; slit; cave; den". [5 strokes]
- Maru = "circle; yen; round". [4 strokes]
- Ushi = "cattle; cow". [4 strokes]


*Level 3 - More difficult four to six strokes

Kanji
-----
- Ke = "fur; hair; feather; down". [4 strokes]
- Nin = "responsibility; duty; term; entrust to; appoint". [6 strokes]
-  = "king; rule; magnate". [4 strokes]
- Tama = "jewel; ball". [5 strokes]

Strategy: One stroke per line is enough to pass. Draw carefully to follow the
light blue outline as close as possible. If you stray too much from the pattern
simply touch it up a bit, but don't overdo it. You can stray a little from the
outline, but don't paint too much outside of it. If done correctly,
"Excellent!" will appear as you are awarded a first place ribbon is put next to
your calligraphy.

----------

076.[Hookin' Up]

Score 20 points to pass.

Draw a line to hook up the couple! Watch out for dogs, cats, and other 
relationship destroyers!

Connect the boy and girl with a line while avoiding the obstacles between them.

Instruction: Hook up!

*Level 1 - No obstacles

*Level 2 - A cat sleeps and a dog wanders around a bit

*Level 3 - Scissors constantly move up and down

Strategy: Simply draw a line that connects the boy and girl together by looking
out for the obstacles that sometimes come between them. If done correctly, a
new image will pop up with the boy and girl with a title quote, accompanied by
a note that reads "To be continued..."

Title Quotes
-----
"Wanna hang out?"
"Whassup, baby?"
"What's your sign?"

----------

077.[Corrections Officer]

Score 20 points to pass.

Circle all the answers on the test!

Draw a circle around each of the squares that have an answer in them.

Instruction: Circle!

*Level 1 - One answer to circle

*Level 2 - Two answers to circle

*Level 3 - Four answers to cirle

Strategy: Look for the boxes that aren't circled yet and quickly circle them.
Take care of one of the columns and then move on to the other, if there is one.
If done correcly, a bell will chime. If all of the answers are circled an "A+"
will be added to the top of the paper.

----------

078.[Midnight Weirdo]

Score 20 points to pass.

A creepy little man is lurking in this dark room. Use this flashlight to find 
him!

By pressing the stylus against the touch screen, a circle of light will appear.
Use this light to uncover a hidden man.

Instruction: Search!

*Level 1 - Big circle of light

*Level 2 - Medium circle of light

*Level 3 - Small circle of light

Strategy: From a top corner quickly move the stylus horizontally back and forth
while slowly dragging it downward. If you see the man, focus the light directly
over him. If done correctly, he will notice the light and turn around.

----------

079.[The Proud, the Fuse]

Score 20 points to pass.

Draw a fuse through the maze to set off the bomb!

From the top of the screen. Draw a rope through the maze to the fire. Take care
not to touch the walls or you will fail the game.

Instruction: Light!

*Level 1 - Simple maze with wide fire room

*Level 2 - More complex maze with smaller fire room

*Level 3 - Complex maze with small fire room

Strategy: Follow the maze carefully after quickly looking to see which course
will be the most effective to navigate to the fire. If done correctly, the fuse
will light, leading to the bomb exploding to reveal something.

Inside Bomb
-----
UFO
Stone head
Doves

----------

080.[Ring Master]

Score 10 points to pass.

Drag a line between the rings to make 'em dissapear!

Draw a line from ring to ring, connecting all of them, to make them disappear.
Don't lift the stylus until they are all connected.

Instruction: Connect!

*Level 1 - Two circles

*Level 2 - Four circles

*Level 3 - Six circles

Strategy: Find the most effective way to connect the circles by either drawing
a line through all of them in a row or drawing a circle that connects circles
on the outer edge. If done correctly, all of the circles will disappear.

----------

081.[Shoo!]

Score 10 points to pass.

Get off my screen, ya darn dirt monsters!

Scribble around the screen to sweep all of the little blue creatures away.

Instruction: Sweep!

*Level 1 - A few creatures

*Level 2 - A good amount of creatures

*Level 3 - A lot of monsters

Strategy: Start rubbing horizontally across the area the creatures are in. Pull
the stylus down while rubbing to get all of the creatures to leave the area. If
done correctly, "OK" will show up.

----------

082.[In the Loop]

Score 20 points to pass.

Draw a circle around the buttons to make 'em disappear. Don't draw a circle 
that's too big, or it'll fade away!

Circle all of the buttons on the screen with a circle that is close to them.

Instruction: Circle!

*Level 1 - Two buttons

*Level 2 - Three buttons

*Level 3 - Two moving buttons

Strategy: The shape you draw doesn't have to be a circle, as long as it
completely surrounds the buttons. For the moving buttons, draw 3/4 around one
of the buttons to trap it and then go for the other one. If done correctly, the
buttons will disappear and colorful marbles will pop out.

----------

083.[Hi, Wire!]

Score 10 points to pass.

Draw a bridge across the pit of spikes! It took a lot of convincing to sell him 
this house...

Draw a line connecting the two circled spots so the stick man can get home.
Look out for obstacles. He will travel one any path you draw as long as it is
not too long. If you draw a loop, sometimes he will say Excellent.

Instruction: Lead him home!

*Level 1 - No obstacles

*Level 2 - One obstacle

*Level 3 - Three obstacles

Strategy: Draw a line so that the stick man can easily walk from the left side
to his house without hitting anything. Draw above the mines that are below the
path you need to walk and low enough below the ones above your projected path
so that he can walk past them without hitting them. Be weary of the spikes at
the top of the screen. If done correctly, he will enter the house and it will
become night.

----------

084.[Ramp It Up]

Score 15 points to pass.

Draw ramps to roll the ball into the hole!

Watch for the spot the ball will fall and draw ramps to guide it to the hole at
the bottom of the screen.

Instruction: Drop it in!

*Level 1 - Simple fall

*Level 2 - Bigger fall

*Level 3 - Steeper fall

Strategy: Find the path that the ball will fall and draw a line from that spot
to the hole. Avoid drawing the ramp so that the ball will cross paths with the
spiral holes. If done correctly, something will come out of the hole.

Out of the hole comes
-----
Firework
Flower
Snake

----------

085.BOSS STAGE[Galaxy Bounce]

Score 7 points to pass.

Draw lines to bounce Orbit Ball into space! The sooner you get him outta here, 
the better!

Keep drawing a line under the ball to keep it bouncing upward. Clouds slow it
down.

Instruction: Draw a line! then Don't let him fall!

*Level 1 - No obstacles

*Level 2 - A few clouds

*Level 3 - More clouds

Strategy: Pay attention to where he is is going to fall. Drawing the line at an
angle will make the head bounce in different directions. If he heads toward the
side of the screen as he falls, draw from the inside of the touch screen to the
side that he is about to come down. If you bounce him high enough, he will land
on the moon.

****************************************
----------------------------------------
05.e. Total Drag with Ashley
----------------------------------------
****************************************

[Total Drag]"All you have to do is grab stuff and move it around! But, I'm sure
you'll still find a way to mess it up!"

----------

086.[Separation Anxiety]

Score 25 points to pass.

Sort stuff! I'm too lazy to do it myself.

There will be two seperate boxes for sorting stuff. Drag the corresponding
items from the bottom into the boxes to win.

Instruction: Sort by [type]!

*Level 1 - Four easily sorted objects

*Level 2 - Four objects not too difficult to sort

*Level 3 - Five difficultly sorted objects

Strategy: Quickly sort the objects into the two boxes. It shouldn't be that
hard at all. If you accidentally put one into the wrong box, you can still move
it if there is at least one object left to sort at the bottom.

Shapes
-----
Triangle
---
Sushi
Pyramid

Circle
---
Baseball
Tomato

Square
---
Dice
TV

Hairstyles
-----
Bald
Samurai
Short women's

Clothes
-----
Suit
T-Shirt
Speedo

----------

087.[Farm Fresh]

Score 15 points to pass.

Chuck the fugitive animals back in their pins!

Drag the runaway animals into the fenced-in area. Put your stylus on them and
cut to the inside of the fence, then lift.

Instruction: Capture!

*Level 1 - Two animals

*Level 2 - Four animals

*Level 3 - Five animals

Strategy: Work your way around the fenced in area as you drag the animals in.
Try to be quick about it. If done correctly, flowers will bloom around the
fence.

Animals
-----
Sheep
Chickens
Kiwi birds
Pigs

----------

088.[Basket Case]

Score 20 points to pass.

Catch the call in the basket! Was that so hard to figure out?

Drag the little man with the basket horizontally to catch the dropped object.

Instruction: Catch!

*Level 1 - Round Ball

*Level 2 - Smaller object

*Level 3 - Odd-shaped object

Strategy: Don't go for the first throw. Wait until it hits the floor and set up
for the rebound. The object will move a bit slower and it will be easier to
figure out where it lands. The oddly shaped objects will bounce differently
than the regularly-shaped ones. If done correctly, the background color will
change.

Objects
---
Round ball
UFO
Flower
Strawberry
Banana
Football

----------

089.[Greedy Hands]

Score 20 points to pass.

Get greedy! Stuff the coins into your wallet!

Drag the coins into the coin purse.

Instruction: Cash in!

*Level 1 - Two coins

*Level 2 - Four coins

*Level 3 - Six coins

Strategy: Grab the coins quickly and drag them into the coin purse by moving
from one side of the screen to the other. When you successfully cash in a coin,
you will hear a ka-ching sound. If done correctly, the coin purse will animate.

----------

090.[I'm #1!]

Score 15 points to pass.

Catch falling rings on your finger! Next time, I gotta make this game with 
doughnuts...

Drag the hand back and forth and try to catch the colorful rings that fall.
Don't let the obstacles get in your way.

Instruction: Catch [number]!

*Level 1 - Catch 1 with no obstacles

*Level 2 - Catch 2 with few obstacles

*Level 3 - Catch 3 with obstacles

Strategy: Watch the top screen to see in what direction the rings are going to
fall. Position the hand where you think the ring will land and adjust if it
doesn't look like it will land when it gets closer. The obstacles will prevent
you from catching rings, so try to steer clear of them. Watch for multiple
rings that fall from the same are for an easy win. If done successfully, your
hand will smile at you.

Obstacles
-----
Dice
UFO
Football

----------

091.[Rock Fever]

Score 10 points to pass.

Move the slide around under the microscope to find the virus that matches the 
example. Wooohoooo! VIRUS DANCE PARTY!

Zoom in on the viruses to find the one that matches the one on the top screen.
The top screen shows a zoomed in view. The touch screen shows the slide, which
you move in order to find the viruses. The red circle in the center is what
becomes zoomed in.

Instruction: Search!

*Level 1 - Three viruses

*Level 2 - Four viruses

*Level 3 - Five viruses

Strategy: Start by finding viruses with the same color as the one above. Zoom
in on it. If it isn't the one you are looking for, quickly find another of the
same color to zoom in on. If done correctly, the zoomed in Virus will dance.

----------

092.[On Strike]

Score 10 points to pass.

Rub the match along the rough stuff!

Grab the match and cut it against the brown portion of the box. Don't try this
at home, kiddies!

Instruction: Strike!

*Level 1 - Thick box

*Level 2 - Medium box

*Level 3 - Thin box

Strategy: Simply grab the match, take it to one side of the box, and quickly
cut across the box until the match lights up. If done correctly, a black screen
will appear with the message "OK!" and your match will show up.

----------

093.[Drop in a Bucket]

Score 20 points to pass.

Catch every drop from the leaking ceiling before it hits my vintage shag 
carpet!

Drag the bucket back and forth horizontally to catch all the water droplets.

Instruction: Catch!

*Level 1 - Large pan with one drop

*Level 2 - Medium can with two drops

*Level 3 - Tall glass with three drops

Strategy: From Level 1 on, try to catch the water droplets in the center of the
pan to work on your aiming skills. As your bucket becomes smaller, you will
have to be more precise in your catching, so carefully watch where the water
drips from.

----------

094.[Sugar Rush]

Score 10 points to pass.

Tap and stretch the tongue to gobble up the candy, then let go to send it 
snapping back into his mouth!

Drag the tongue from the mouth of the man to the candy pieces floating to his
right. Release to snap them into his mouth.

Instruction: Gobble!

*Level 1 - Three stationary pieces

*Level 2 - Three moving pieces

*Level 3 - Five stationary pieces

Strategy: This one isn't too difficult. Just grab his tongue, pull it to the
top of the screen, sweep downward, and release. You should pick up all the
candy without much effort. If done correctly, he will chew the candy as hearts
animate around him.

----------

095.[Pipe Dream]

Score 20 points to pass.

Grab that thing and drag it through the machine to turn it into some other 
thing. Things are cool!

Grab the object on the touch screen and drag it through the machine to change
it into something else once it passes the yellow line. If the object hits the
edge, it will stop moving until you grab it again.

Instruction: Transform!

*Level 1 - Simple, thick tube

*Level 2 - Thinner, longer tube

*Level 3 - Even longer tube with more curves

Strategy: Simply grab the object and follow the path as best you can to reach
the end of the tube. If done correctly, the object will come out as something
else.

Objects(Women aren't objects, but I can't think of anything else to call this)
-----
Ragged lady
Princess
Strawberry
Fruit Parfait
Fluffy poodle
Cat

----------

096.[Birdcicle]

Score 25 points to pass.

Make a bridge for the fancy penguin. It's too good to swim!

Build a bridge for the penguin by moving the ice blocks together near the
center of the screen, where the penguin is walking. Move the blocks by grabbing
their light blue sides.

Instruction: Build a bridge!

*Level 1 - Move two ice blocks

*Level 2 - Move three ice blocks

*Level 3 - Move four ice blocks

Strategy: Be as accurate as you can be when placing the ice blocks next to each
other. Start with the block closest to the penguin and work your way to the
other side. If done correctly, the penguin will make it to the other side and
jump for joy.

----------

097.[Sneeze, Please!]

Score 20 points to pass.

Tickle until it sneezes!

Grab the twirled paper, stick it into a nostril, and rub back and forth until
the nose sneezes.

Instruction: Sneeze!

*Level 1 - Two free nostrils

*Level 2 - One free nostril

*Level 3 - Moving nose with one free nostril

Strategy: Aim at a nostril and rub as fast as you can once you make it inside.
You know you're doing it correctly if the nose turns purple. If done correctly,
the nose will sneeze.

----------

098.[Fatapult]

Score 10 points to pass.

Lift the big-boned guy and plop him down to catapult the acrobat!

Lift the heavy person up and release him to cause the smaller person to fly
and hit the bell. The number of times you need to do this is indicated by the
icons at the top left corner of the screen.

Instruction: Lift and drop!

*Level 1 - One drop

*Level 2 - Two drops

*Level 3 - Three drops

Strategy: After dropping him, he will flash red for a while. When he turns
orange you will be able to pick up the heavy man again to start lifting again.
If done correctly, the bell will fall and the background color will change.

----------

099.[Catch of the Day]

Score 10 points to pass.

Catch some fish!

Grab the net and drag it toward the fish, catching them.

Instruction: Catch!

*Level 1 - Four fish

*Level 2 - Lots of fish

*Level 3 - A whole lot of fish

Strategy: Try catching clumps of fish by moving towards them and then circling
the net around to catch any that are left. If done correctly, "OK!" will appear
and all the fish will be in your net.

Fish
-----
Blue Regal Tang(Blue fish with black stripe)
Butterfly Fish(White and yellow fish with black eyes)
Jellyfish
Snails
Little pixel critters

----------

100.[Cheap Thrill]

Score 25 points to pass.

Dig through the sale pile, find what you want, and chuck it into your cart!

The top screen shows what you're after. Dig through the pile of clothes on sale
to find it.

Instruction: Buy!

*Level 1 - Easy-to-find piece of clothing

*Level 2 - Clothes that requires a little digging

*Level 3 - Two pieces of clothing that require digging

Strategy: Simply find the matching shirt/pants/etc. from the pile and put it
into the blue shopping cart as fast as you can. If done correctly, the lady
will push the cart forward and smile.

----------

101.[Fill 'Er Up]

Score 20 points to pass.

Open the hatch to fill the jar with candy, but don't let it overflow! Oh, and 
NO MORE "TASTE TESTING!"

Drag the flashing handle down to let the candy flow into the jar until it
reaches the line. Push the handle back up to close the door.

Instruction: Fill!

*Level 1 - Gum balls

*Level 2 - Jellybeans

*Level 3 - Small candy stars

Strategy: When the jar get close to being filled to the red line, start closing
it to allow fewer candy pieces to fall. Close it completely once the candy
flows a little bit above the red line. If done correctly, a lid will appear on
top of the jar just before time runs out.

----------

102.[Don't Blow It]

Score 10 points to pass.

Light all the candles with the match! Don't even think about singing that song!

Drag the lit match over the candles to light them. When they are all lit, blow
into the mic to blow them out, if you want to make a wish.

Instruction:

*Level 1 - Two candles

*Level 2 - Three candles

*Level 3 - Four candles

Strategy: Try to get the end of the candle near the bottom of the flame as
close to the top of the unlit candle as possible for the fastest lighting. If
done correctly, the match will disappear and the background will flash in
different colors.

----------

103.[Chance of Showers]

Score 10 points to pass.

Aim the statue's fountain to douse the fire!

Heh, this microgame is great!  Aim the manneken pis(That's what it's called. It
is a European landmark)'s stream at the fire to douse it.

Instruction: Extinguish!

*Level 1 - One close fire

*Level 2 - One far fire

*Level 3 - Two far fires

Strategy: Take care aiming the stream at the fire. Aim as close to the center
of the flame as possible so you won't have to move it until the flame is
completely extinguished.

----------

104.[Oh, the Irony]

Score 15 points to pass.

Iron my clothes, slacker!

Drag the iron across the wrinkles on the clothes.

Instruction: Iron!

*Level 1 - One shirt with a few wrinkles

*Level 2 - One big shirt with more wrinkles

*Level 3 - Very wrinkly purple jeans

Strategy: Simply work your way from one corner of the shirt/pants to the
opposite corner by rubbing diagonally as you move the iron. This shouldn't be
too hard to accomplish if you rub fast enough. If done correctly, the shirt/
pants will sparkle.

----------

105.[Very Attractive]

Score 15 points to pass.

Drag the paper clip between the magnets without getting sucked in!

Carefully follow the black path between the magnets to get the paper clip
safely from one side to the other.

Instruction:

*Level 1 - Two magnets

*Level 2 - Two to Three closer magnets

*Level 3 - Four magnets

Strategy: Grab ahold of the end of the paper clip that is closest to the finish
line. Then try as best you can to trace the black path drawn that leads your
paper clip to the finish line.

----------

106.BOSS STAGE [Global Warning]

Score 7 points to pass.

Grab the earth and use it to crush an alien invasion!

This is the hardest of all the microgames. You have to drag the earth through
an obstacle course in space while avoiding comets and firing planets. Save the
astronaut and shoot at the giant silver sphere to win.

Instruction: Infiltrate! then Help! then Destroy!

*Level 1 - Normal mode(It's still kind of hard, though)
Strategy: Avoid the fireballs being shot by the watermelons in the beginning.
When an opening appears between the second line of watermelons, quickly pass
them. Then avoid the three comets that shoot at you by moving a little to the
left or right of the middle, then back to the middle for two rounds. Go between
the two asteroids and get the floatin astronaut to gain shooting abilities. As
you approach the giant sphere, stay in the middle and shoot at it, avoiding the
fireballs and comet attacks. It will start to shoot diagonal comets at you when
it runs low on energy. If done correctly, the planets will explode.

*Level 2 - Hard mode(This is far from easy)
Strategy: Pass through the first wave of watermelons when you see an opening,
avoiding the fireballs. The second wave will move back and forth horizontally
as they slide downward. Slide through when you get the chance. Find an opening
throught the third wave of fast moving, firing watermelons, and watch out for
the waves of comets that rain down in three, four, and five at a time. Let the
top two asteroids bump into each other as you avoid the lowest asteroid and
then slide through the opening when it gets wide enough to save the astronaut.
There will be a lot more action as you battle the silver sphere this time. As
it runs low on energy, it will shoot more comets at you diagonally. Avoid them
and keep shooting to win.

*Level 3 -Oni mode(Ahhh, make it stop!)
Strategy: Avoid the fireballs as three waves of watermelons come at you by
first moving quickly down, then moving horizontally, then slowly down and back
up. Then three waves of four comets each will come at you straight down, down
left diagonally, then down right diagonally, then a wave of five comes down at
you. Look for the largest opening between the three asteroids that fall and
quickly get the astronaut. There is a ton of stuff going on in the final battle
against the sphere. Watch out for the asteroids, fireballs, rotating planets,
and you will make it through this battle if you're lucky. Consider yourself
skilled if you pass this stage.

****************************************
----------------------------------------
05.f. Slightly Unscrewed with Dr. Crygor
----------------------------------------
****************************************

[Slightly Unscrewed]"Spin, twirl, and whirl my Slightly Unscrewed microgames!"

----------

107.[Free Range]

Score 10 points to pass.

Spin the cage to free the beast!

Rotate the shape holding the animal until the missing side faces down, allowing
the animal to escape.

Instruction: Rescue!

*Level 1 - Square

*Level 2 - Hexagon

*Level 3 - Octagon

Strategy: This isn't too difficult. Just rotate the shape in a clockwise or
counter-clockwise pattern until the missing side faces down. If done correctly,
the animal will fall down to the ground.

Animals
-----
Pig
Rat
Cat

----------

108.[Heads Will Roll]

Score 10 points to pass.

Roll the snowball to build an enormous snowman! Use it to take over the 
world...or at least the cold parts.

Rotate the snowball clockwise or counterclockwise to roll it to to larger
snowball. You can rotate it back and forth if you want to.

Instruction: Roll!

*Level 1 - Medium-sized snowball

*Level 2 - Small snowball

*Level 3 - Tiny snowball

Strategy: Rotate the stylus within the snowball to get it to move and keep
rotating until it reaches the other snowball. If done correctly, the two will
form a snowman and snowflakes will fall.

----------

109.[Space Buffet]

Score 15 points to pass.

Spin the black hole! It's hungry enough to eat an entire intergalactic buffet!

Rotate the black hole in the direction opposite the way the ends of the spirals
are pointing to cause it to spin and devour the celestial objects.

Instruction: Swirl!

*Level 1 - A few objects

*Level 2 - More objects

*Level 3 - A gigantic asteroid with strange creatures

Strategy: Rotate as quickly as you possibly can to devour all of the objects
floating in space. If done correctly, the objects will all be devoured and a
mouth will appear in the black hole.

Objects
-----
Earth
Saturn
Crescent moon
Meteor inhabited by four Shags
Little stars
Space shuttle
Satellite

----------

110.[Big as a Whale]

Score 20 points to pass.

Spin the reel to haul in the fish!

Wait until the fish bites and then rotate the reel. Rotate in the direction the
arrows are pointing.

Instruction: Reel!

*Level 1 - The fish is on the hook

*Level 2 - Fish swims up to hook

*Level 3 - Fish plays with hook by moving up and down

Strategy: Hold the stylus on the reel. As soon as you see the fish snap onto
the hook, rotate the reel as quickly as you can catch it.

Fish
-----
Tiny purple fish
Small blue fish
Swordfish
Yellow submarine

----------

111.[Watered Down]

Score 20 points to pass.

Spin the valve to fill the cup over the line, but don't let it overflow!

Turn the valve counter-clockwise to open it and clockwise to close it. Let the
fill the jar above the lower pink line and below the upper pink line.

Instruction: Fill!

*Level 1 - Big area between lines

*Level 2 - Medium area between lines

*Level 3 - Small area between lines

Strategy: Open the valve completely as the game begins. As the water gets near
the bottom line, close the valve as quickly as you can to stop the flow of the
water before it reaches the top line. If done correctly, a sailboat will float
atop the water.

----------

112[Goin' Loopy]

Score 10 points to pass.

Spin circle around their heads! Better keep a bucket handy...

Keep spinning the stylus around the head of the creature as until they fall.

Instruction: Spin!

*Level 1 - Stationary man

*Level 2 - Slow-flying bird

*Level 3 - High-jumping frog

Strategy: Spin as fast as you can, following the moving characters' paths as
you keep spinning as fast as you can. You know you're doing it the right way
if their eyes follow the stylus. If done correctly, the character will keel
over.

----------

113.[Engine Trouble]

Score 20 points to pass.

Spin the propeller as fast as you can until the gauge hits MAX, then let her 
rip!

Rotate the red propellar quickly to fill the gauge the the left. Don't lift the
stylus until the gauge flashes red MAX pops out. Release it with a filled gauge
to watch it go.

Instruction: Wind it up!

*Level 1 - Easy-to-fill gauge

*Level 2 - Harder-filling gauge

*Level 3 - Even-harder-to-fill gauge

Strategy: Simply spin, fill the gauge, pull back the stylus. Be sure the meter
is set to max before you release it. If done correctly, the plane will fly off
as "LIFTOFF!" appears on the top screen.

----------

114.[Catch a Tune]

Score 20 points to pass.

Brrrrrrzzzzt...turn the...brrrrrzzzztttt...radio...bzzzt...dial to bzzzzzttttt 
tune in!

Keep turning the radio dial until the static in the bubble turns into a solid
music note.

Instruction: Tune in!

*Level 1 - Small range

*Level 2 - Bigger range

*Level 3 - Largest range

Strategy: Spin the dial quickly until you see the static shift shape, then
slowly turn back the dial until you get the music note to clearly appear. If
done correctly, Mike will sing his first line from his theme as the music note
flashes red.

----------

115.[Unwind]

Score 15 points to pass.

This picture is all wonky! Spin it back to normal!

Quickly spin the spiral in the opposite direction the ends of wound-up picture
is facing to make it normal again.

Instruction: Spin!

*Level 1 - Simple spin

*Level 2 - A few spins

*Level 3 - Lots of spins

Strategy: First figure out in what direction the picture is twisted by
carefully looking at what direction the ends of the spiralled picture point
toward, then quickly spin in the opposite direction. If done correctly, the
picture will stop in its normal position and animate.

Pictures
-----
Blue frog
Red bird
Yellow fish

----------

116.[Stroke of Genius]

Score 20 points to pass.

Swing the swimmer's arms in a circle to beat the other fools to the end of the 
pool!

Rotate the stylus around the screen clockwise to move the swimmer toward the
end of the pool to the right. He will swim using the 'normal' stroke, back
stroke, or butterfly stroke.

Instruction: Swim!

*Level 1 - Head start on the other swimmers

*Level 2 - Start among the other swimmers

*Level 3 - Start behind the other swimmers

Strategy: Simply rotate as quickly as you can until the swimmer reaches the end
of the pool. There's not much else to it. If done correctly, the swimmer will
stand in the water as confetti falls.

----------

117.[Drop the Ball]

Score 15 points to pass.

Tilt the box to roll the ball through the hole! It's just not right to cage a 
wild ball!

Rotate the box to guide the ball toward the exit.

Instruction: Tilt!

*Level 1 - A simple maze with a few holes to pass before the exit

*Level 2 - Slightly less-simple maze with a few holes before the exit

*Level 3 - Complicated maze that needs to be rotated in many directions

Strategy: Tilt just enough to allow the ball to roll into the hole and down. If
you tilt it too much, it will roll right over the hole. Once it passes through
the hole, quickly begin working on tilting it toward the next hole. If done
correctly, applauding hands will appear.

Balls
-----
Yellow ball
Pink ball
Gold ball
White face

----------

118.[Track and Field]

Score 10 points to pass.

Spin the turntable to get the cart to the people; they need their applesauce!

Spin the disk the track connectors are on to allow the cart to travel to the
top of the top screen.

Instruction: Spin!

*Level 1 - Cart starts after first connector

*Level 2 - Cart comes from center track at the bottom

*Level 3 - Cart comes from random track at the bottom

Strategy: Connect the track the cart is travelling on by using the complete
connector of the three on the disk. After it passes the first connector,
quickly spin the disk until the connector connects the middle track portion to
the top. If done correctly, hearts will come from the apple maidens.

----------

119.[Straight to Video]

Score 20 points to pass.

Turn the VCR dial to match the picture on the two screens!

Rotate the dial on the VCR to find the frame of animation in the video that
matches the still shot on the top screen.

Instruction: Match!

*Level 1 - Kissing dolls

*Level 2 - Squatting man soils himself

*Level 3 - Ace of hearts in the deck of cards

Strategy: Pay attention to the animation as you rotate the dial. Keep rotating
until you see a frame that looks like the above image and then slowly rewind
and stop on that frame. If done correctly, hearts will fly out of the picture.

----------

120.[Fried Goodness]

Score 20 points to pass.

CHOMP! Spin. CHOMP! Spin. CHOMP!

Rotate the doughnut to let the animal eat the portion at the bottom.

Instruction: Munch!

*Level 1 - Big-biting bobcat

*Level 2 - Medium-munching mare

*Level 3 - Closely-crunching chipmunks

Strategy: As the level increases, the amount of the doughnut eaten becomes
slightly smaller. Try to get a big chunk near the bottom for the animal to eat.
You'll learn how much they eat as you play to find a pattern that is good for
you. For best results, try to get the animal to eat continuous pieces of the
doughnut instead of randomly sending pieces down for it to eat. If done
correctly, the doughnut will diappear and the animal will continue chewing.

----------

121.[Good Times]

Score 20 points to pass.

Spin the long hand to set the clock

Grab the minute hand and spin the stylus around the clock to set the time.

Instruction: Set to XX:XX! where XX:XX is the time

*Level 1 - Little movement

*Level 2 - A few hours ahead

*Level 3 - Many hours ahead

Strategy: You don't have to know how to tell time on an analog clock in order
to work this game. You can copy the top screen if you want. Remember the time
when it displays and then quickly move the minute hand until you set the time.
If done correctly, the clock will smile.

----------

122.[I'm Gonna Hurl]

Score 15 points to pass.

Spin the beefy boy and throw the hammer!

Spin the stylus around the man a few times, it doesn't have to be too fast, to
fill up the meter until it flashes MAX. Then lift up the stylus when it gets
directly in front of him to hurl the hammer. 

Instruction: Throw!

*Level 1 - A few spins

*Level 2 - More spins

*Level 3 - Lots of spins

Strategy: This isn't too hard, you just have to adjust your aim so that the
hammer flies onto the brown section in front of you. You can slow down a bit
before you get ready to lift off, for better aim, but don't slow down too much.
If done correctly, the hammer will land on the brown portion and the thrower
will laugh.

----------

123.[Flower to Tower]

Score 20 points to pass.

Spin the crank to raise the basket and deliver flowers! Hey, where's my tip?!

Rotate the crank to raise the basket the man with the flowers is in, while
avoiding the arrows of the archers as well as any birds in the towers.

Instruction: Rotate!

*Level 1 - One archer

*Level 2 - One archer and a bird

*Level 3 - Two archers and a bird

Strategy: Pay attention to when the archers shoot and make a break for it right
after they shoot for a clean path. Pay attention to the obstacles above you.
Also, try to rotate as close to the inside of the crank as possible for a
smooth ride to the top. If done correctly, the man will present the flowers to
the princess in the tower.

----------

124.[Gym Locker]

Score 15 points to pass.

Follow the directions on the top screen and spin the dial to crack the safe.

Spin the dial one notch in a direction for every number in the directions. The
arrow shows you which direction to start turning. Once you go the number of
notches in one direction, the flashing dot will go to that spot. Then go in the
next direction. Don't turn too quickly.

Instruction: [number] to the left/right! [number] to the left/right!

*Level 1 - One direction

*Level 2 - Two directions

*Level 3 - Two more complicated directions

In the safe
-----
Inflatable pig chair
Butterflies and a candy wrapper
Dancing people

Strategy: Carefully turn the dial and listen to the clicks. When you hear as
many clicks as the first number says, stop. After the spot you are on flashes
turn in the other direction the next number of times. Careful: If you passed
the first number, you might hear an extra click when turning the other
direction. The second number does not include the notch you stop on after you
finish turning for the first number. If done correctly, the safe will open.

----------

125.[Spin a Yarn]

Score 25 points to pass.

Unravel the yarn!

Spin, spin, spin the ball of yarn as fast as you can to unravel the knitted
item on the top screen.

Instruction: Unravel!

*Level 1 - Hat reveals a samurai

*Level 2 - Stocking reveals Santa Claus

*Level 3 - Green vest reveals Luigi

Strategy: Not much to do except spin, spin, spin! This is one of the easiest
microgames. If done correctly, something will be revealed.

----------

126.[Luna-see]

Score 10 points to pass.

Aim the telescope at the moon; there's some kind of alien infestation!

Rotate the telescope to capture the moon in its line of sight.

Instruction: Find the moon

*Level 1 - Moon

*Level 2 - Moon and one other object in the sky

*Level 3 - Moon and two other objects in the sky

Strategy: Find the moon and then see where the telescope is pointing. To make
it point up, cut down slowly. To make it point up, cut down slowly. Once you
get the moon completely in the sight of the lens at the top of the screen, stop
moving the telescope. If done correctly, you will see an animation on the moon
and "It's an alien!" will appear below the moon.

Other Objects
-----
Banana(looks like crescent moon; be careful)
Bowl
Shrimp

Phases of the Moon
-----
Full Moon = A mouse appears.
Waxing Gibbous = A rabbit pounding a mochi (Japanese ricecakes).
Waxing Crescent = A mouse hanging onto the moon.

----------

127.BOSS STAGE [Living Room Rally]

Score 7 points to pass.

A giant, slobbering monster is chasing after you! Steer you radio-controlled 
car to get away!

Turn the steering wheel to turn the car, avoiding the obstacles and outrunning
the giant baby. The horn button works!

Instruction: Escape!

*Level 1 - Few obstacles

*Level 2 - More obstacles

*Level 3 - Many obstacles and tighter barriers

Strategy: Look at the path ahead on the top screen and steer accordingly to
avoid the barriers and moving obstacles. Rotate the wheel a few times in one
direction to make sharp turns. If done correctly, "GOAL" will appear in a
rainbow of colors on the top screen.

****************************************
----------------------------------------
05.g. Mic Rocking with Mike
----------------------------------------
****************************************

[Mic Rocking]"Karaoke algorithms running at maximum efficiency! Ready to
initiate Mic Rocking microgames!"

A Note about Microphone games: Sometimes, instead of the microgame that you are
playing, a tightrope will appear on which a shag will walk across. One of them
holds up a sign with a strike through the lips symbol used to signify using the
microphone as well as the instruction: Shhhhhhh! DO NOT BLOW INTO THE
MICROPHONE! This gives you a short break every few microgames to let you catch
your breath a bit. This will happen every other Level 3 game.

----------

128.[Spindy Day]

Score 10 points to pass.

This is just a pinwheel. You can blow on it if you want.

Blow into the microphone to make the pinwheel spin.

Instruction: [Lips] Spin!

*Level 1 - Lightly blow - Black-haired lady drooling

*Level 2 - Blow - Blonde-haired lady smiling

*Level 3 - Blow longer - Bald and bearded man blowing

Strategy: Simply blow into the microphone until the pinwheel spins. If done
correctly, a face will show up in the pinwheel.

----------

129.[Sweet Nothings]

Score 15 points to pass.

Blow into the microphone to whisper sweet nothing. You love the Wario!

When the mouth and ear line up, blow into the microphone to whisper into the
ear.

Instruction: Sweet-talk!

*Level 1 - Both heads are stationary

*Level 2 - Mouth is moving

*Level 3 - Mouth is moving and two ears need whipering

Strategy: Watch the speed of the head to time when you should blow into the
microphone. If done correctly, the head with the ear will blush.

----------

130.[Pop Art]

Score 15 points to pass.

Blow a bubble with your gum. Blow gently, or you'll pop it all over your face!

Blow softly into the microphone to blow a bubble as big as the circle.

Instruction: [Lips] Bubble!

*Level 1 - Balloon with small circle

*Level 2 - Bubble gum with small circle

*Level 3 - Bubble gum with big circle

Strategy: This might take some time to get used to. Blow into the microphone as
directly as you can so that it can pick up the noise as you blow into it. You
need to blow with a little force, but not too much or the bubble will explode.
If done correctly, the bubble will float off.

----------

131.[Call of Nature]

Score 15 points to pass.

Blow the right horn to imitate the animal on the top screen!

Blow into the microphone as the face gets in front of the horn that matches the
head of the animal in the top screen.

Instruction: Look up!

*Level 1 - Two horns

*Level 2 - Three horns

*Level 3 - Four horns

Animals
-----
Pig
Frog
Cow
Sheep
Chicken

----------

132.[Cup Runneth Over]

Score 15 points to pass.

Blow into the straw to make your water bubble up. Fun, right? Try it next time 
you eat dinner at a fancy restaurant! Everyone will love you!

Keep blowing into the microphone until the drink bubbles all the way to the top
of the glass. If you continue to blow bubbles will begin to float off.

Instruction: [Lips] Bubble!

*Level 1 - Three fourths full glass

*Level 2 - Half-full glass(or is it half-empty)

*Level 3 - One fourth full glass

Strategy: Just keep blowing as long as you can by inhaling before the game
starts and keep blowing until the bubbles fill the glass. If done correctly,
you'll hear the victory trumpet.

----------

133.[Winter Fresh]

Score 10 points to pass.

Fog up the window!

Keep blowing into the microphone until the window completely fogs up.

Instruction: [Lips] Fog!

*Level 1 - Arctic outdoors

*Level 2 - Winter garage

*Level 3 - Summer beach

Strategy: Just keep blowing until the entire screen fills up with white. If
done correctly, a finger will streak across the right window pane.

----------

134.[Light Sleeper]

Score 20 points to pass.

Keep the old man floating over your head!

Keep blowing into the microphone to levitate the floating man. Be sure to keep
him on over the monster on the touch screen, but below the arrows shooting at
the top of the top screen.

Instruction: Levitate

*Level 1 - No obstacles

*Level 2 - Monster waits near you

*Level 3 - Monster waits and arrows shoot

Strategy: Blow in puffs to keep the man in the air. For the first two levels,
you can just keep blowing, but for the third level, alternate between blowing
and not blowing to keep the man above the monster but below the arrows.

----------

135.[Admiral Blowhard]

Score 20 points to pass.

Blow some wind for hat ship!

Blow into the microphone to push the ship forward. Hitting the barrels will
slow you down. If the barrels hit your ship on the side, it will sink.

Instruction: [Lips] Sail!

*Level 1 - One barrel

*Level 2 - Two rows of barrels

*Level 3 - Three rows of barrels

Strategy: Look for openings and blow hard to shoot the ship forward. Avoid the
barrels as best you can and don't stop until you pass the finish line. If done
correctly, confetti will fall.

----------

136.[Cool It]

Score 10 points to pass.

Use your minty-fresh breath to cool things off!

Since you have the icy cold breath that lasts, why not blow into the microphone
to cool down the object. The infrared image at the top shows the heat of the
object. Keep blowing until it turns blue and green.

Instruction: [Lips] Cool!

*Level 1 - Coffee - Cooled

*Level 2 - Overheated man - Iced

*Level 3 - Heatwave in the city - Snowed on

Strategy: Just keep blowing, not much else to it. Take a deep breath before
each round and blow once the hot item appears. If done correctly, there will be
an animation.

----------

137.[Rising Inflation]

Score 10 points to pass.

Inflate the balloon and send it flying!

Keep blowing to inflate the balloons and don't stop until they fly away.

Instruction: [Lips] Inflate!

*Level 1 - One balloon

*Level 2 - Two balloons

*Level 3 - Three balloons

Strategy: Keep blowing. It doesn't have to be hard, just don't stop blowing
until all the balloons disappear.

----------

138.[Crowd Control]

Score 10 points to pass.

Rabid fans cramp your superstar style! Blow 'em off!

Blow into the microphone to get the fans away from the celebrity.

Instruction: Blow off!

*Level 1 - Two fans and the schoolboy

*Level 2 - Many fans and the basketball player

*Level 3 - Rabid fans and the boy band

Strategy: Again, keep blowing into the microphone until all of the fans leave
the screen. If done correctly, the top screen will show a color closeup of the
celebrity.

----------

139.[Deep Breath]

Score 10 points to pass.

Blow air bubbles to rocket to the surface!

Blow into the microphone to cause the swimmer to blow bubbles and float upward.
Avoid the sea creatures.

Instruction: Blow!

*Level 1 - No obstacles
Strategy: Just keep blowing.

*Level 2 - One sea creature
Strategy: Blow until you get below the jellyfish. Let it pass and then blow
again.

*Level 3 - Two sea creatures
Strategy: Blow until you pass the first fish, then follow the strategy used in
Level 2.

----------

140.[Abdominal Blowman]

Score 10 points to pass.

Blow air into the inflatable doll to make it do sit-ups! Why? I have no idea!

Blow into the microphone to inflate the man and cause his face to hit the
button as he does a situp!

Instruction: Do [Number] Situps!

*Level 1 - Do two situps

*Level 2 - Do three situps

*Level 3 - Do four situps

Strategy: Blow hard, inhale, repeat. Do this for the number of situps needed.

----------

141.[Clearing the Air]

Score 10 points to pass.

Blow away the smoke!

Keep blowing until all the smoke clears.

Instruction: [Lips] Blow!

*Level 1 - Kitties and a grilled fish

*Level 2 - Mosquito repellant

*Level 3 - Monkey(and bear) sauna

Strategy: Blow to your heart's content until all the smoke clears. If done
correctly, the screen will animate.

----------

142.[Lung Capacity]

Score 10 points to pass.

Trumpet until the song is over!

Keep blowing until all of the black notes turn orange. If you stop blowing, the
game is over.

Instruction: [Lips] Trumpet!

*Level 1 - A few notes

*Level 2 - More notes

*Level 3 - A whole lot of notes

Strategy: Take as deep a breath as you can and blow at a medium speed into the
microphone until all of the notes light up orange.

----------

143.[In Your Face]

Score 15 points to pass.

Blow as hard as you can to push the ball back at your friend's face!

The game's description says it all.

Instruction: [Lips] Push!

*Level 1 - Very little opposing force

*Level 2 - Little opposing force

*Level 3 - A lot of opposing force - Three people

Strategy: Take a deep breath and blow as long as you can! Keep blowing until
the spiky ball/bomb hits your opponent. If done correctly, red bolts will
exhert from his mouth.

----------

144.[Silent but Deadly]

Score 15 points to pass.

Blow into the microphone to hit the targets with your blowgun!

When the shooter lines up with the object, blow into the microphone to knock it
down. You only have one chance.

Instruction: [Lips] Shoot!

*Level 1 - One object

*Level 2 - Two objects

*Level 3 - Three objects

Strategy: Simply wait and blow as the line barely touches the object from the
side. Repeat for any other objects. If you miss an object, he will return after
hitting the wall in the direction he is going.

Objects
-----
Can
Egg
Kokeshi (Japanese wooden doll)

----------

145.[Hit the Gust]

Score 25 points to pass.

Blow the wind-powered car! Don't blow it too far, or it'll get flattened!

Blow into the microphone to make the car go forward to the safe area to avoid
being smashed.

Instruction: [Lips] Drive!

*Level 1 - Short drive

*Level 2 - Medium drive

*Level 3 - Long drive

Strategy: Blow into the microphone until just before the car touches the safe
flashing land. If done correctly, the man will lift his arms up and down.

----------

146.[Over Easy]

Score 10 points to pass.

Blow it over!

Blow into the microphone to flip the object over.

Instruction: Flip!

*Level 1 - Circular card

*Level 2 - Trading card

*Level 3 - Coin

Strategy: Just blow hard into the microphone until the object completely
flips over. If done correctly, the object's face will animate.

----------

147.[On the Fly]

Score 15 points to pass.

Blow the airplane through the hoop!

Blow into the microphone to keep the airplane flying through the target area.

Instruction: Fly!

*Level 1 - Through the jumping dolphin hoop

*Level 2 - Into the swatting cat's window

*Level 3 - Into the mouth of the goat

Strategy: Blow hard until the airplane reaches about half the height of the
target area. Let it glide toward the target area a bit more and if it looks
like it will hit the bottom, give it a little gust to boost it. If it's going
too high, there's nothing you can do but learn not to blow as much next time.
If done correctly, there will be a little animation.

----------

148.BOSS STAGE [Seedy Area]

Score 7 points to pass.

Blow the seed to them ground! Beware: geese and fish are evil!

Blow into the microphone to keep the seed floating until it reaches the island.
Avoid contact with the geese, as they will snatch the seed and take it away. If
they touch any dragonflies, they will fall straight down.

Instruction: [Lips] Land!

*Level 1 - Big island

*Level 2 - Medium island

*Level 3 - Small island

Strategy: Try to keep the seed at about the middle of the screen to prepare for
any obstacles. If you see a goose coming from the top of the screen, let it
fall a bit. If it is coming from the lower part of the top screen, blow to lift
it up. When you get toward the island try to aim for dragonflies so that you
hit them as they fly over the island. You could also just let it drift down to
the island. If done correctly, the background color will change after the seed
sprouts.

****************************************
----------------------------------------
05.h. Retro Action with 9-Volt & 18-Volt
----------------------------------------
****************************************

[Retro Action]"Old-school rules in my Retro Action microgames!"

A Note about Microphone games: Sometimes, instead of the microgame that you are
playing, a tightrope will appear on which a shag will walk across. One of them
holds up a sign with a strike through the lips symbol used to signify using the
microphone as well as the instruction: Shhhhhhh! DO NOT BLOW INTO THE
MICROPHONE! This gives you a short break every few microgames to let you catch
your breath a bit.

----------

149.[Super Mario Bros.]

Score 20 points to pass.

Bump the blocks to get some coins! Don't forget the hidden blocks!

1985: Super Mario Bros. / NES

Poke the blocks to collect coins. The ? blocks contain one coin each, while
hidden blocks contain multiple coins.

Instruction: Collect [number] coins!

*Level 1 - Collect 2 coins
Strategy: Simply go for the two ? blocks. If done correctly, Mario will emerge
from a pipe.

*Level 2 - Collect 4 coins
Strategy: Again, go for the ? blocks to collect the coins. Be sure to move from
one side of the screen to the other for more effeciency.

*Level 3 - Collect 6 coins
Strategy: For the fastest coins go for the light gray blocks instead of the ?
blocks.

----------
150.[The Legend of Zelda]

Score 25 points to pass.

Grab the fairies!

1987: The Legend of Zelda / NES

Look for the fairies, sometimes amongst monsters, and click them.

Instruction: Catch!

*Level 1 - One fairy in the fairy pond or in an Adventure of Link platform
stage.

*Level 2 - Two fairies among the ghosts in the graveyard or among the Stalfos
in the dungeon

*Level 3 - Two fairies among the Like-likes in the dungeon or among Moblins in
the overworld

Strategy: Simply hunt down the fairies and click on them to catch them. To
easily catch them, simply rub the stylus across the screen near them. If done
correctly, a circle of hearts will fill the screen and Link's hearts will
refill as he enters the screen holding a Nintendo DS as if it were a piece of
the triforce.

----------

151.[Duck Hunt]

Score 15 points to pass.

Gun down anything that flies!

1985: Duck Hunt / NES

Aim for the clay pigeon and poke them to shoot them down.

Instruction: Shoot!

*Level 1 - Two clay pigeon

*Level 2 - Three clay pigeon

*Level 3 - Four clay pigeon

Strategy: Watch where the clay pigeon are flying and get the stylus ready at a
spot they are going toward, clicking down when disk gets there. If done
correctly, the disks will explode.

----------

152.[Metroid]

Score 20 points to pass.

Pull those things off her head!

1986: Metroid / NES

Pull the metroids off of Samus's body to keep them from draining all the life
out of her. Sometimes she will appear "just in bailey!"

Instruction: Detach!

*Level 1 - One metroid

*Level 2 - Two metroids

*Level 3 - Three metroids

Strategy: Grab, cut away, and release each metroid to send them flying away
Samus. If there is only one, simply grab it and hold it. When more return, keep
repeating the process to keep them from draining all of her power. If done
correctly, Samus will still stand at the end of the game.

----------

153.[Game & Watch Toss Up]

Score 20 points to pass.

Grab the hands and move 'em to keep the balls in the air.

1980: Game & Watch Toss Up

Cut the arms left or right to where the ball is about to land to keep it in
the air.

Instruction: Juggle!

*Level 1 - One ball

*Level 2 - Two balls

*Level 3 - Three balls

Strategy: Watch to see which of the balls is going to reach the bottom spot
first and move the hand to spot to catch it and then get ready to move it to
the next position. 

----------

154.[Pushing Buttons]

Score 20 points to pass.

Flip and spin the game system to find the right button, and then press it!

2001: Game Boy Advance
2003: Game Boy Advance SP
2004: Nintendo DS

The button you have to press is highlighted on the top screen. Rotate the
console on the bottom screen until you see that button and then press it.

Instruction: Press!

*Level 1 - No rotation necessary

*Level 2 - A little rotation necessary

*Level 3 - Some rotation necessary

Strategy: Remember which button is circled on the top screen and quickly try to
find it on the touch screen. For best results, try to rotate the console to its
upright position before pressing the button so you don't confuse any of the
buttons. If done correctly, Wario will crash into the screen.

----------

155.[Mario Paint]

Score 10 points to pass.

Finish the ugly painting!

1992: Mario Paint / Super NES

Color in the white images outlined with a thick black border. Color 99% of it.

Instruction: Paint!

*Level 1 - One image to color

*Level 2 - Two images to color

*Level 3 - Three images to color

Strategy: Quickly scribble over each individual image until there is no more
white space left, lift the stylus and move on to the next one. If done
correctly, the entire picture will fill in.

Paintings
-----
Flowers in a vase
Wind God, Fjin, and Thunder God, Raijin
Sea life
Car driving at night
Elephant
A lady by a river

----------

156.[Game On]

Score 20 points to pass.

Plug in, turn on, and start playing!

2001: Nintendo GameCube

Finish setting up the Gamecube by plugging in the controller, putting the disc
in, and closing the lid. You can push the power button if you want to. The open
button also works.

Instruction: Set up! or Plug it in! or

*Level 1 - One task

*Level 2 - Two tasks

*Level 3 - Three tasks

Strategy: To put the disc into the console, simply drag it in until it pops in.
To close the lid, cut down from the top of the screen. To plug in the
controller, drag the plug to the socket until it clicks.

----------

157.[8-Bit Hero]

Score 10 points to pass.

Look at both pictures and tap the pixel that's different!

1985: Super Mario Bros. / NES,
1987: The Legend of Zelda / NES,
1985: Ice Climber / NES (featuring the Japanese seal Topi)

Pay close attention to see which pixel has changed, then click on it to see an
animation.

Instruction: Find the difference!

*Level 1 - Mario (3x5)

*Level 2 - Link (4x6)

*Level 3 - Ice Climber (5x7)

Strategy: Just look closely at the top and bottom images to see which one is
different. The three clusters of pixels shown are always the same, so remember
where certain patterns of colors are.

----------

158.[Game & Watch Flagman]

Score 20 points to pass.

Pay attention to the order that the flags are waved, and then repeat it!

1980: Game& Watch Flagman

In this classic game of memory, you have to pay attention to what flags the
pirate raises and in what order he raises them, then repeat the pattern.

Instruction: Match!

*Level 1 - Two flags

*Level 2 - Three flags

*Level 3 - Four flags

Strategy: The pattern will be random, but should be easy to follow. Click on
the area where he raised the flags when you repeat the pattern. Clicking on the
numbers on the side won't cause anything to happen. If done correctly, "OK!"
will appear in red letters across the screen.

----------

159.[Gold Digger]

Score 15 points to pass.

Push the button to dig for gold! Ooooh, that's a big one!

2003: WarioWare Inc.: Mega Microgame$ / Game Boy Advance

Nothing says old-school like a two-year-old prequel's microgame. Push the A
button on the Gameboy Advance to send the finger(s) into the nostril(s). If
there are two fingers, they each have to go into a nostril.

Instruction: Pick!

*Level 1 - Pinky finger

*Level 2 - Index finger

*Level 3 - Index and middle finger

Strategy: Aim carefully! Once the finger aligns with the nostril, press the A
button on the touch screen. Pressing the A button on your Nintendo DS will
cause nothing to happen.

----------

160.[Super Mario Bros.] (Yes, there's another one with the same name)

Score 25 points to pass.

Poke your foes!

1985: Super Mario Bros. / NES

Knock out all of the enemies by clicking on them! Clicking on Spinys will cause
them to stop moving, so just let them walk off a cliff or get them with a koopa
shell.

Instruction: Stomp!

*Level 1 - A few enemies -> Mario on a Lakitu cloud

*Level 2 - More enemies -> Super Mario on a Lakitu cloud

*Level 3 - Farther away enemies -> Giant Super Mario on a Bullet Bill

Strategy: Try to send the top-most Koopa Troopa at the rest of the enemies by
clicking on it to make it retreat into its shell and then clicking again on the
opposite side of where you want it to go. The shell can take care of most, if
not all, of the enemies if your aim and timing is right. You could also just
click on each of the enemies individually to take care of them. Make sure that
shelled enemies fall completely off the screen. If done correctly, Mario will
appear.

----------

161.[Button Masher]

Score 20 points to pass.

Tap the A button to issue an 8-bit beatdown!

1985: NES

Press the A button according to the Strategies listed below.

Instruction: Varies depending on Level

*Level 1 - Fire!
Strategy: Keep tapping the A button until all of the enemy space ships in front
of you explode. There are ten enemies in all. If done correctly, "STAGE CLEAR"
will show up.

*Level 2 - Shatter!
Strategy: Tap the A button just before the pot is about to hit you. If done
correctly, "CLEAR" will show up on the screen.

*Level 3 - Beat him down!
Strategy: When the opponent's face flashes red tap the A button to punch him,
keep repeating this process until all his health depletes. If done correctly,
he will be knocked out.

----------

162.[Game & Watch Oil Panic]

Score 20 points to pass.

Catch the leaking oil in your bucket! You can use it later to fry me up 
something greasy!

1982: Game & Watch Oil Panic

Drag Mr. Game & Watch back and forth to catch the oil in the bucket.

Instruction: Catch!

*Level 1 - One drop

*Level 2 - Two drops

*Level 3 - Three drops

Strategy: Watch as the oil drops from the ceiling. Pay attention to which drops
fall first and catch them in that order.

----------

163.[Clawing for More]

Score 20 points to pass.

Pull the claw handles together to stretch the arm and grab the ball! Fear the 
claw!

1966: Magic Hand (Originally called the Ultra Hand)

Cut down to cause the claw to reach for the ball at the top of the screen. When
it gets the ball, cut up to retract the arms and bring the ball back. Watch out
for the bombs.

Instruction: Grab!

*Level 1 - No obstacles

*Level 2 - One bomb

*Level 3 - Two bombs

Strategy: Wait until you have an opening, right after a bomb exits the path
between you and the ball, and go for it. Quickly cut down and then up to grab
and bring back the ball. If done correctly, the ball will open to reveal 8-bit
creatures.

Inside the ball
-----
Ducks from Duck Hunt
Lakitu from Super Mario Bros.
Flying bloopers from Super Mario Bros.
Paratroopers from Super Mario Bros.
Bullet Bills from Super Mario Bros.
Balloon Rider from Balloon Fight

----------

164.[Donkey Kong 3]

Score 15 points to pass.

Blow the ape to the top!

1986: Donkey Kong 3 / NES

Blow into the microphone to cause Stanley to blow at Donkey Kong. Don't stop
until Donkey Kong reaches the top of the screen.

Instruction: [Lips] Blow

*Level 1 - Straight path

*Level 2 - Longer straight path

*Level 3 - Swinging Donkey Kong

Strategy: When Donkey Kong is about to get direcly above the man, blow into the
microphone to send him upward. This is easy for the first two Levels since the
ape is always above the man, but when he starts swinging it gets tricky. If
done correctly, the background will change color.

----------

165.[Balloon Fight]

Score 20 points to pass.

Tap enemy balloon riders to make 'em crash and burn, but don't hit the dude 
with the red balloon!

1986: Balloon Fight / NES

Pop the enemy fighters(pointy face) and let the hero(blue and red) survive. You
can also pop the balloons for 500 points a piece!

Instruction: Shoot 'em down!

*Level 1 - Three enemies

*Level 2 - Four enemies

*Level 3 - Four enemies and the hero

Strategy: Move from one side of the screen to the other while getting enemies
close to each other. Look for an easy pattern to follow while taking them out,
like a loop or line.

----------

166.[Hogan's Alley]

Score 25 points to pass.

Grease the goons! You better spare the innocent hostages, too.

1985: Hogan's Alley / NES 

Click on the gangsters but leave the innocent lady alone. The gangsters will be
pointing guns at you.

Instruction: Shoot thugs!

*Level 1 - Two thugs

*Level 2 - Three people

*Level 3 - Four people

Strategy: Shoot the gangsters as they appear to avoid being shot. Act quickly.

----------

167.[Game & Watch Lion]

Score 10 points to pass.

Lions may be ferocious, buy they can't stand up to the awesome power of 
a...chair.

1981: Game & Watch Lion

Move the Mr. Game & Watch on either side of the cage vertically to a spot where
they will be able to keep the lions from escaping. Only one lion moves at a
time.

Instruction: Cage 'em!

*Level 1 - One lion

*Level 2 - Two lions

*Level 3 - Two lions that can move vertically

Strategy: Line up the Mr. Game & Watch near the exits of the cage where lions
are one or two steps away from escaping. If they get to the last frame inside
the cage, quickly drag the Mr. Game & Watch to that spot to stop the lion.

----------

168.[Famicom]

Score 25 points to pass.

I ordered this weird old system from Japan. It has a microphone built into the 
controller. Blow it to crush the enemies!

1983: Famicom

Blow into the microphone to win.

Instruction: Destroy!

*Level 1 - Space shooter
Strategy: Just blow into the mic to blow up the ships. Blow once. If done
correctly, "STAGE CLEAR" will appear on the screen.

*Level 2 - Cave explorer
Strategy: Blow into the microphone to spit stuff at zombies. Keep blowing until
the time runs out. If done correctly, "CLEAR" will appear on the screen.

*Level 3 - Boxing
Strategy: After turning the volume up, blow once into the microphone to knock
out the boxer.

----------

169.BOSS STAGE [Gunslinger]

Score 7 points to pass.

Shoot the cans to the bins. I can't be bothered to carry 'em there.

1985: Hogan's Alley / NES

Shooting the cans will cause them to bounce upward a bit. Don't let them fall.
Get them into the slots at the left. Once all the 8-bit cans are secure, 3D
barrels will fly in. Keep poking at them to destroy them.

Instruction: Shoot!

*Level 1 - Three cans and two barrels

*Level 2 - Five cans and two barrels

*Level 3 - Five cans and two barrels with the top slot blocked

Strategy: Just poke at the cans as they fall to keep them from falling off the
screen. It doesn't matter which slot they land in, but aim for the bottom one
if you like a little challenge. If done correctly, two Nintendo relics will
appear and "SHARPSHOOTER!", "SUPER SHARPSHOOTER!", or "ULTRA SHARPSHOOTER!"
will show up across the screen.

Prizes
-----
ROB
NES ADVANTAGE
POWER PAD
NES
SUPER SCOPE
ZAPPER

****************************************
----------------------------------------
05.i. Super Zero with Wario-Man
----------------------------------------
****************************************

[Super Zero]"My explosive Super Zero microgame mix will blow your un-super
mind!"

A Note about Microphone games: Sometimes, instead of the microgame that you are
playing, a tightrope will appear on which a shag will walk across. One of them
holds up a sign with a strike through the lips symbol used to signify using the
microphone as well as the instruction: Shhhhhhh! DO NOT BLOW INTO THE
MICROPHONE! This gives you a short break every few microgames to let you catch
your breath a bit.

----------

170.[Bubble Head]

Score 25 points to pass.

Don'tcha hate bubbles? Destroy 'em!

Pop the bubbles Wario shoots at you by poking at them with your stylus.

Instruction: Pop!

*Level 1 - Two - Four bubbles

*Level 2 - Four - Six bubbles

*Level 3 - Six - Eight bubbles

Strategy: Watch as the bubbles leave the top screen and enter the touch screen
to anticipate where they are going to appear so you can pop them more easily.
Pop them from one side of the screen to the other in any patterns you see, such
as lines and loops. If done correctly, tears will flow from Wario's eyes.

----------

171.[You Scratch Mine]

Score 15 points to pass.

Scratch my back! Eh? You want me to scratch yours? Bwahaha!

Rub across dot on the back of the character on the screen until they stop
scratching.

Instruction: Scratch!

*Level 1 - Wario

*Level 2 - Mario and Wario

*Level 3 - Mario, Toad, and Wario

Strategy: Rub as close to the inside of the dot as possible. It is a slightly
different shade than the rest of their shirt and pretty easy to spot. Work on
one character at a time and then quickly move on to the next. If you are
working on the correct spot, the character will say "So good!" or "Oh yeah!"
If done correctly, Mario and Toad will say "Thank You!" and Wario will say
"Excellent!"

----------

172.[Hot Flash]

Score 20 points to pass.

Get me out of all these clothes! I'm sweating like a Goomba at a plumber 
parade!

Drag all of the clothes off of Wario's body to cool him down. Who wears layers
to the beach?

Instruction: Strip!

*Level 1 - Four pieces of clothing

*Level 2 - Five layers of clothing

*Level 3 - Seven layers of clothing

Strategy: Keep dragging, pulling, dropping, his clothes starting with his shirt
and working your way down to his pants, shoes, socks, etc. If you pull off his
underwear a leaf will appear in his special area and he will shriek in
embarassment. 

----------

173.[Launch Line]

Score 20 points to pass.

Draw a fuse and push the launch button!

From the end of the green fuse, draw a line to the little green nub on the
launch button. Then launch the rocket.

Instruction: Launch!

*Level 1 - No obstacles
Strategy: Simply draw the line and press the button. If done correctly,
something will launch.

*Level 2 - Three - Five giant squids block your path
Strategy: Draw around and through the openings between the squids to get the
fuse box. If done correctly, something will launch.

*Level 3 - Lots of giant squids block you path
Strategy: Draw around the static squid while avoiding the moving ones. If done
correctly, something will launch.

Launches
-----
Rocket
Cockpit
Top of moon
Person

----------

174.[Scrambled Egg]

Score 20 points to pass.

Sticking your finger into heavy machinery is usually a bad idea. Except in this 
game.

Hold the stylus on the rotating gear to stop it.

Instruction: Stop!

*Level 1 - Stationary gear

*Level 2 - Vertically-moving gear

*Level 3 - Faster vertically-moving gear

Strategy: Keep the stylus on the side of the gear until it stops. Move as the
gear moves. If done correctly, the egg will fall and "OK!" will appear.

----------

175.[Short Fuse]

Score 20 points to pass.

Cut the blue wire! WAIT...no...the red one! Maybe the yellow one? Oh, no...

Using the stylus, cut across the wires it tells you to cut.

Instruction: Cut the [color] wire!

*Level 1 - One out of three wires

*Level 2 - Two out of four wires

*Level 3 - Two out of six wires

Strategy: Pay attention to which wires you have to cut, and then cut it. It's
that simple...really. If done correctly, Wario will give you two victory signs.

----------

176.[Spario]

Score 20 points to pass.

Punch the bags to get in shape for the title fight! You gotta want it, kid!

Punch the gloves that flash red. The punching glove icons show how many punches
you have left. Wario sometimes dons a bunny suit as an incentive to punch
faster!

Instruction: Punch [number] times!

*Level 1 - Punch two times

*Level 2 - Punch three times

*Level 3 - Punch four times

Strategy: Watch as the flashing glove moves around and strike it with the
stylus to punch it. Then go for the other glove and repeat the process until
you punch as many times as it said in the instruction. If done correctly, Wario
will laugh.

----------

177.[Where's Wario]

Score 15 points to pass.

Roll the ball to find a picture of His Stankyness!

Cutting across the sphere will cause it to rotate. Keep rotating until you find
Wario's face.

Instruction: Find Wario!

*Level 1 - Small sphere

*Level 2 - Large sphere

*Level 3 - Large sphere with 8-bit characters

Strategy: For the first two Levels, simply rotate until you see the big, non-
blue area that holds Wario's face. For Level 3, look closely at the 8-bit
sprites that encompass the sphere. Try to find the one that matches the one up
above by first rotating it completely in one direction and if you see it, go to
it, but if you don't, try rotating in other directions. Be careful, many of the
sprites look very similar. If done correctly, Wario's face or sprite on the
sphere will animate.

----------

178.[Air Male]

Score 15 points to pass.

Pump the plunger to fill the balloon and pop it!

Rub the stylus up and down or left and right to inflate the balloon. Rub in
the area between the two arrows.

Instruction: Pump!

*Level 1 - Hand pump

*Level 2 - Foot pump

*Level 3 - Horizontal hand pump

Strategy: Just rub the stylus quickly to pump air into the balloon. If done
correctly, the balloon will pop to reveal more balloons.

----------

179.[Wanna Slice?]

Score 20 points to pass.

Spin the melted mound of cheesy goodness and cut along the lines!

Turn the pizza so that the dotted line aligns with the pizza cutter. Cut up to
slice.

Instruction: Cut into [number] pieces

*Level 1 - Cut into four pieces
Strategy: Turn, cut.

*Level 2 - Cut into four pieces
Strategy: Cut, turn, cut

*Level 3 - Cut into eight pieces
Strategy: Cut, turn, cut, turn, cut, turn, cut...breath!

Strategy for all: As soon as you finish cutting, lift the stylus and the cutter
will automatically return to its starting spot, so put the stylus back down in
the same spot to avoid wasting any time, and turn the pizza to the next cutting
line and cut up and repeat if necessary. If done correctly, the pizza will
split.

Picture on Plate
-----
Level 1 & 2 - Wario's nose
Level 3 - An obese Wario eating pizza.

----------

180.[Nitpicking]

Score 20 points to pass.

Squish the fleas!

Poke at the fleas to exterminate them!

Instruction: Exterminate

*Level 1 - One flea

*Level 2 - Two fleas

*Level 3 - Four fleas

Strategy: Seek out the fleas and try to poke them when they rest. Try to catch
the ones that jump, too, by poking them as they land. Develop a pattern that
works for you to knock out multiple targets by getting them in a line or loop.
If done correctly, the touch screen will zoom out to a Wario-nosed dog.

----------

181.[Fan Fair]

Score 10 points to pass.

Don't let my sweet, sweet, cash fall into the incinerator! Oh... the humanity!

Drag Wario horizontally below the falling cash to keep it from falling into the
inferno below.

Instruction: Rescue!

*Level 1 - Some money

*Level 2 - More money

*Level 3 - Lots of money

Strategy: Keep pulling Wario back and forth at a medium speed, but pay
attention to individual bills that are especially low.

----------

182.[Daily Grind]

Score 25 points to pass.

Tear away the pages to match the date on the top screen!

Cut down from the calendar until you get to the date you are looking for.

Instruction: Match!

*Level 1 - One - Three days

*Level 2 - Four - Six days

*Level 3 - Eight days

Strategy: Try subtracting the number of the touch screen from the number of the
touch screen and cutting that many times. The easiest way, however, is to keep
cutting until the top number appears. Be sure to notice if the top number is a
Saturday(blue) or a Sunday(red) as that will ease your search. Also, watch out
for pages that have a Wario face on them. The do not count as a date, so you
will have to cut an extra turn if you use the subtraction method. If done
correctly, "OK!" will pop up.

----------

183.[Feel the Beat]

Score 20 points to pass.

Some freak is trying to pop out of the drums! Whack him!

Tap the drum when a figure starts emerging. If you're too slow, Wario will pop
out and laugh at you. You better have good reflexes!

Instruction: Drum!

*Level 1 - Four times on two drums

*Level 2 - Seven times on three drums

*Level 3 - Eight times on four drums

Strategy: In this whack-a-mole inspired game you must quickly click on Wario
as he tries to pop out of the drum. Quickly hit them as they appear. If done
correctly, drum sticks will appear and beat on all the drums.

----------

184.[Domino Theory]

Score 20 points to pass.

Tap to punch the domino blocks over. If you see a piece out of line, fix it!

The game's description says it all.

Instruction: Punch!

*Level 1 - All dominos are aligned
Strategy: Just poke Wario to make him punch the dominos. If done correctly, the
trigger will cause a flag to rise.

*Level 2 - One domino is out of line
Strategy: Drag the disaligned domino back into line and then follow the Level 1
strategy.

*Level 3 - One domino is out of line; fix it after Wario punches
Strategy: Click on Wario and when the screen shifts, quickly drag the domino
that is out of place back into line.

----------

185.[Upper Cut]

Score 10 points to pass.

Punch me with the fist!

Cut up on the red balls to cause the fist to punch upward. Try to slam Wario
into the sky.

Instruction: Punch!

*Level 1 - Wario and giant glove

*Level 2 - Wario and smaller glove

*Level 3 - Wario and two smaller gloves

Strategy: Wait until Wario goes toward a fist and get ready to punch as soon as
he jumps by cutting quickly upward. If done correctly, Wario will fly off into
the blue.

----------

186.[Dead Simon Says]

Score 20 points to pass.

Change the skeleton's pose to match the example!

Drag the bones to new positions until the skeleton matches the one on the top
screen. Each bone moves independently of the others, remember that.

Instruction: Match!

*Level 1 - One change

*Level 2 - Two changes

*Level 3 - Difficult to notice changes

Strategy: Pay attention to the positioning of the bones. Move the inside bones
first, the ones connected to the torso, if needed and then the outside ones.
Look at each individual appendage to see if they completely match. If done
correctly, the skeleton will shake.

----------

187.[Buried Treasure]

Score 10 points to pass.

Blow away the sand to search for a buried coin, then grab it!

Blow into the microphone to blow the sand away. If you spot a coin, poke it.

Instruction: [Lips] Search! then Grab the coin!

*Level 1 - Shallow Copper Wario coin

*Level 2 - Somewhat deep Silver Wario coin

*Level 3 - Deep Gold Wario coin

Strategy: Keep blowing until you see something in the sand. Focus your breath
on that spot. After you blow enough sand away, you will have to grab the coin.
Quickly poke at it to pick it up. If done correctly, the coin will get bigger.
----------

188.[It'll Grow Back]

Score 10 points to pass.

Grab the tail and pull it off! Don't worry; it'll grow back. Right?

Poke the tail with the stylus to pull it off the lizard.

Instruction: Grab!

*Level 1 - Stationary lizard

*Level 2 - Moving lizard

*Level 3 - Double-tailed moving lizard

Strategy: Simply poke the moving tail at any position where it glows. Watch how
it swings to plan and time a spot to poke. If done correctly, the tail will
fall off of the lizard and it will run off as the tail still moves.

----------

189.[The Crate Escape]

Score 20 points to pass.

Get off your duff and pile up some crates!

Drag the boxes from Wario to stack them on top of the others. Stack them to the
top of the green bar.

Instruction: Stack!

*Level 1 - Half stack

*Level 2 - Short stack

*Level 3 - Short and thin stack

Strategy: Grab, drag, drop onto the highest box. Let go just a little above the
box and then quickly repeat the process until the stack gets high enough. If
done correctly, Wario will climb the boxes and jump on top of the green bar.

----------

190.BOSS STAGE [Being Nosy]

Score 7 points to pass.

Golden treasures await you in scenic Nostril Cavern!

Traverse the Nostril Cavern by trimming nose hair, smashing 'boulders,' and
avoiding drips to find the golden treasure.

Instruction: Explore! then Bushwack! then Smash! then Dodge! then Smash! then
Dodge! then Bushwack! then Escape!

*Level 1 - Easy obstacles

*Level 2 - Somewhat difficult obstacles

*Level 3 - Difficult obstacles

Strategy: As you enter the Nostril Cavern, cut the nosehair by rubbing over it
until it gets trimmed whenever Bushwack! appears. Smash the boulders by poking
them whenever Smash! appears. Avoid the drips by poking and holding the stylus
on Wario to get him to stop moving and duck whenever Dodge! appears. At the
nostril at the end of the cavern you must rub the hair off while avoiding the
drips. If done correctly, "Buried Treasure!" and "You're filthy rich!" will
appear as Wario gets a treasure. But then, the nose sneezes and you are
expelled in a gush of liquid. Drag Wario up and down to avoid hitting the
walls. If you guide him out successfully, Wario will land safely outside with
his treasure!

Treasure
-----
Gold bar
Hamburger
White rose

*******************************************************************************
-------------------------------------------------------------------------------
Section 06. Souvenirs
-------------------------------------------------------------------------------
*******************************************************************************
----------
Obtaining Souvenirs
----------
Every time you defeat a BOSS STAGE for the first time, beat at least 30 of a
character's stages in a row, or meet other predifined conditions, you will
unlock a new souvenir. These souvenirs can contain a fun minigame, a mini tool,
a musical instrument, and more. All of the souvenirs are obtained in a random
order except those that are obtained for meeting certain conditions. To find
out how to obtain a specific souvenir, look for the How to Unlock section under
the souvenir's name. Also, beating the predefined score of certain minigame
souvenirs will unlock another souvenir.
----------
Air Dude
----------
Toy Room 2
Icon: Airplane with legs
How to Unlock: Random

Blow into the microphone to keep Air Dude gliding! I tried to fly once, and my
face has never been the same. (You have no chance of flying over 100 yards!)

Keep blowing directly into the microphone to keep the Air Dude gliding. It
takes some time to get used to. This souvenir is great practice for using the
microphone.

----------
Air Toss 2000
----------
Toy Room 1
Icon: Pink pipe with a green ball over it
How to Unlock: Random

Blow into the microphone to levitate the ball. Warning: you are guaranteed to
look stupid.

If you blow the ball into the top screen it will change color.

----------
Big Hurl
----------
Toy Room 2
Icon: Man holding on to a blue ball
How to Unlock: Random

Spin fast and hurl the hammer! Just don't spin him too long, or...

Swirl the stylus around the person and let go when you've been spinning around
for a while and worked up a good speed. If you let go when the stylus is
directly in front of you it will go farther. The meter on the left shows your
current power. Your current score is in the top left portion of the screen and
the record in in the top right of the screen.

----------
Bubble Blaster
----------
Toy Room 1
Icon: Green stick with two blue bubbles
How to Unlock: Random

Bubbles have only two purposes in life: confusing animals and irritating
adults. Choose one and run with it!

Blow into the microphone to make bubbles pop out of the green tube. The
faster you blow, the smaller the bubbles.

----------
Calculator
----------
Toy Room 1
Icon: A calculator
How to Unlock: Random

WHAT?! This cheap calculator only adds and subtracts! The salesman told me it
could cavuum and bake beans!

You can now easily add and subtract with your DS. It is capable of both
positive and negative numbers.

----------
Clacker
----------
Toy Room 2
Icon: A blue and a green ball connected together
How to Unlock: Random

You don't know old-school gaming until you've tried this thing!

Hold one ball with the stylus to let it go to clack against the other ball.
You can also throw one ball into the other to make it go faster. You can also
lift up the ring and shake it up and down to make the clacker spin.

----------
Custard
----------
Toy Room 2
Icon: A yellow custard on a white plate
How to Unlock: Random

Smack that pudding! Jigglejigglejigglejiggle...

You can stretch the custard and let it go and it will jiggle around.

----------
Game Credits
----------
Toy Room 2
Icon: Two black aliens
How to Unlock: Beat Wario-Man's Stage

This is a list of all the people who made WarioWare: Touched!

Ws, Triforces, Gamecube logos, and stars fill the screen as the credits roll.
Interact with them using your stylus.

Complete list in Section 09.a. Game Credits.

----------
Grandma Simulator
----------
Toy Room 2
Icon: Little old lady
How to Unlock: Random

Grandma has some advice for you! Blow into the microphone to cool off her tea,
and she might share a pearl of wisdom with you. She'll say different things
depending on how you blow into the microphone.

Grandma will start by saying:
Hello, dear!
I'd like to share some advice.
Will you humor your grandma?

Sayings
----------
Celery happens.
Easy come, easy go-cart.
Eh? What did you say?
Knitting rules!
I need more tea!
Listen to your elders.
Make loafers, not war.
Mind your manatee.
Never say diaper.
Practice makes pudding!
Take naps.
Use a coaster!
Wario is a big grump.

----------
Juggle Boy
----------
Toy Room 1
Icon: Pink man with green hands
How to Unlock: Random

Slap Juggle Boy's hands to keep him juggling! Juggle, boy, juggle (Don't let
him stop juggling until you've earned over 40 points!)

Keep track of which hand will have something land on it first and poke it
right before the item hits it to keep it in the air.

----------
Kitchen Timer
----------
Toy Room 1
Icon: Orange timer with white buttons
How to Unlock: Random

Use this kitchen timer to improve your awful cooking. Oh, and hurry up and
bake me a pie.

This is an actual timer. Type in your time starting with the minutes and then
the seconds. Press start to start the timer. Press stop once to stop the timer
and again to reset the timer. When the time runs out, it beeps in typical
digital timer fashion.

----------
Light Show
----------
Toy Room 2
Icon: Gray flashlight
How to Unlock: Random

Scribbling...Ooooooh. Scribble scribble...Ooooooh. Scribble scribble
scribble...Ahhhhhh!

Draw around on the screen and a trail of light will be left. The trail
eventually fades. The color is random. It can either be a solid color or a
rainbow of colors. A lightsaber-esque sound effect plays as you use the
flashlight.

----------
Metronome
----------
Toy Room 1
Icon: A wooden, triangular metronome
How to Unlock: Random

This stupid thing won't stop ticking! I threw it against a wall, hurled it into
an industial grinder, and even sat on it...and it still won't shut up!

The green stick oscillates back and forth. The position of the nose changes
how fast it oscillates. If you move it to the top, it will swing at 40 beats
per minute(40 BPM). At the bottom it will swing at 218 beats per minute(218
BPM). Pulling the yellow knob near the bottom of the metronome will change the
meter of the metronome. There will be a 'ding' every 2nd, 3rd, 4th, or 6th
beat depending on which meter you choose.

----------
Orbit Ball
----------
Toy Room 1
Icon: A face with an open mouth atop a green line
How to Unlock: Random

Draw lines to bounce this freakishly happy little ball into orbit. He'll
ricochet off stars and UFOs, so watch out! (Something will happen if you bounce
him over 1000 miles.)

Draw a line to create a trampoline for the head to bounce off of. Clouds will
slow him down. Stars will shoot him upward. He will bounce off of the planets.
Drawing the line at an angle will cause the head to bounce in different
directions.

----------
Party Tooter
----------
Toy Room 2
Icon: One of those party favors that you blow into
How to Unlock: Random

This is a party tooter. Use it to toot at parties.

Blow the party tooter to unfurl it.

Designs
-----
Cyan and red targets
Magenta snake
Yellow people


----------
Pet Brine Buddies
----------
Toy Room 1
Icon: A beaker filled with water
How to Unlock: Random

Zoom in on those salty little freaks with the magnifying glass! What does this
stupid light bulb do?

You can use the magnifying glass to zoom in on the creatures. If you use the
light bulb, the creatures will all go toward where the bulb currently is. One
of the creatures is a mermaid.

----------
Pet Chameleon
----------
Toy Room 2
Icon: A green chameleon atop a brown branch
How to Unlock: Random

Chameleons blend into their surroundings. If you threw one onto a giant mound
of butter, it would look like a chameleon-shaped stick of butter! Try pulling
down the wallpaper to see this buttery ability in action.

The chameleon will change from its current color to the design of the wallpaper
you just pulled down. Its eye follows you stylus and if you poke at the
wallpaper to the right of him, he will lick it. You can play with the
background music by holding the wallpaper as you pull it down and lifting it up
and down.

----------
Wallpaper
--------
Blue diamonds
Gray faces
Colorful puzzle pieces
Green circles
Strawberries
Silhouettes of a person posing
White circles on a red background
Strange brown/tan design

----------
Pet Parrot
----------
Toy Room 2
Icon: A red parrot with blue wings
How to Unlock: Random

This stupid parrot imitates everything...you...say, Hey, stop that! SHADDUP!

Say something into the microphone and he will repeat it.

----------
Piano
----------
Toy Room 1
Icon: A tiny black piano
How to Unlock: Random

Don't try to play this mini piano in a concert, because you'll ge laughed at.
They'll throw things, too...sticky things.

This miniature piano is quite fun to play with. It features eleven notes. Only
the white keys are playable.

----------
Play By Ear
----------
Toy Room 2
Icon: A silver harmonica
How to Unlock: Random

Hey, Nerdy McGeekerson! You might be a little less of a dweeb if you joined
a band! But you gotta learn how to play an instrument, first!

Hold the buttons that correspond to the notes and blow into the microphone to
play.

----------
Pong Ping
----------
Toy Room 1
Icon: Ping Pong paddle and ball
How to Unlock: Random

If you want to settle a rivalry once and for all, you've gotta do it with the
ultimate game of skill...Pong Ping! Use both the L and R buttons to settle your
spat on the court. The first player to score 10 points wins!

In this game one person controls the L Button (top screen) while the other
controls the R Button (touch screen). Press both the L and R buttons to start
playing on the screen that shows a red and blue person on either side of the
Nintendo DS. Press your button to swing the paddle. The paddles automatically
follow the ball, so swinging is all you have to worry about.

----------
Pyoro T
----------
Toy Room 2
Icon: Red bird(Pyoro)
How to Unlock: Get a Silver Crown for every character. To do this you must fill
every character's album.

Grab Pyoro's tail, stretch it back, and let go to skewer insects! Don't let
'em land on your flowers! (Try to score 3000 points!)

On the touch screen grab anywhere and pull in a direction to pull the tail of
the Pyoro in the to screen. Release it to hit invading bugs. For the fat bugs,
one you have a hold of them, swirl the stylus in a circle until they are taken
care of. Keep the bugs from flying into the flowers. Hit more bugs in a row for
a chain combo.

----------
Reel-to-Reel
----------
Toy Room 1
Icon: A reel-to-reel
How to Unlock: Random

Spin the reels to play, fast-forward, and rewind the film.

A movie of a red chain chomp appears in the top screen. Rotate either reel on
the touch screen clockwise to make it move forward. Rotate counterclockwise to
make it move backwards.

----------
Snow Man
----------
Toy Room 1
Icon: A Japanese-style snowman(yuki daruma) with a yellow bucket head
How to Unlock: Random

I'm bored...and freezing! Roll a snowball and make a snowman so I can kick it
over!

Roll the snowball around a while and it will eventually become a snowman. Poke
it to smash it to snowy bits. A new snowball will roll in.

----------
Snore Rope
----------
Toy Room 2
Icon: An old, floating man
How to Unlock: Score over 3000 points in Pyoro T

Blow carefully to keep the miniature senior citizen floating up and over the
swinging rope. (Can you rack up over 15 points?)

Blow into the microphone to levitate the old man. Keep him above the bottom
part where the rope swings but try to keep it below the top part. If he hits
the rope it's game over.

----------
Spirometer
----------
Toy Room 2
Icon: A clear tube with a red ball on the inside
How to Unlock: Random

This tube measures your hot-air capacity. People say you're full of it!

Blow into the microphone to measure the strength of your breath. The longer you
blow, the higher the ball inside the tube goes. After you are done breathing, a
number will show up telling you how well you scored, though this number isn't
saved. Blow harder than 3968 to make the red cap pop off.

----------
Turntable
----------
Toy Room 2
Icon: A turntable
How to Unlock: Score over 15 points in Snore Rope

Pick a record and press play!

This nifty thing has three great songs to choose from:
MARIO PAINT     - The background music from the SNES game, then a remix
HOGAN'S ALLEY   - Background music from the NES game
ASHLEY'S THEME  - Ashley's theme from this game

Once you choose a record, press the green play button to play the game.
Pressing the orange stop button will stop the record. Pressing the red eject
button located above the play button will allow you to choose another record.
Rotating the record clockwise makes it play faster, rotating it in reverse does
nothing. The music doesn't loop.

If you play Ashley's theme quickly, it sounds as if she sings "I granted kids
to hell." This is purely coincidental, but what a coincidence it is...

----------
They Hunger
----------
Toy Room 2
Icon: One pink and four blue circles connected together
How to Unlock: Random

Don't touch the screen! They're hungry! No...it's too late! They're all over
me! Get 'em off! Aggghhhh!

Wherever you poke the stylus, all of the little dots will go to that spot. If
you blow into the microphone, they will scatter. The also create fun shapes.

----------
Shapes
-----
Star
Triple-Helix
Three circles

----------
Wario Spinner
----------
Toy Room 1
Icon: A white circle with Wario's face held by a green stand
How to Unlock: Random

Blow on the contraption to see the gnarliness that is Wario!

Blow into the microphone to make the circle of paper spin fast enough so that
you will be able to see both sides at once, creating Wario's face. One side has
a blank face while the other has Wario's facial features.

----------
Wario Paint
----------
Toy Room 1
Icon: A miniature version of the Super Famicom Mario Paint Box with Wario on
the cover
How to Unlock: Random

Pick a color from the palette on the top and start painting!

The basic Mario Paint palette is available and you are able to color predefined
pictures of Wario, Mona, Jimmy T., Kat, Ana, Ashley, Dr. Crygor, Mike, 9-Volt,
and Wario Man. Sorry, no 18-Volt! To choose a color, tap it. To use the color,
tap anywhere on the white part of the screen.

----------
Whistle a Tune
----------
Toy Room 1
Icon: A pair of lips with a blue and red musical note
How to Unlock: Get a Gold Crown for every character. To do this you must beat
the high score for every microgame in every character's album.

Blow into the microphone to whistle!

When you blow into the microphone, a tune will play. Keep playing to make the
sun happy.

----------
Wind Chimes
----------
Toy Room 1
Icon: Wind Chimes
How to Unlock: Random

You could cut this air with a plastic spork! Blow into the microphone to cool
it down!

Blow into the microphone to cause the wind chimes to move.

----------
yo-yo
----------
Toy Room 2
Icon: A yo-yo
How to Unlock: Random

Hold your Nintendo DS upside down to play with the yo-yo!

While holding your DS upside down, cut toward the top screen to throw down the
yo-yo. The faster you cut, the faster it spins. Cut up again to retract the
yo-yo.


*******************************************************************************
-------------------------------------------------------------------------------
Section 07. Extra
-------------------------------------------------------------------------------
*******************************************************************************

****************************************
----------------------------------------
07.a. Secrets
----------------------------------------
****************************************

Mona's Pizza Promotional Video
-----

If you insert WarioWare Twisted! into the Gameboy Advance slot of the Nintendo
DS and insert WarioWare Touched! into the DS slot, when you start up WarioWare
Touched! you will be treated to a new souvenir: Mona Pizza Promotional Video.
Both games need to be from the same region to make this work. This information
has been verified by Nintendo Power.

****************************************
----------------------------------------
07.b. Lyrics
----------------------------------------
****************************************

As far as I know, this is what I hear when I listen to the songs. If you don't
think these lyrics are accurate, I will change them if you convince me that
your lyrics are in fact what is sung. My email address can be found at the top
of this document.

----------
Ashley's Theme
----------
Singers
(Ashley)
[Male Vocal]

[Who's the girl nextdoor living in the haunted mansion?]
(You better learn my name 'cause I am) [Ashley]
[She knows the darkest spells and she brews the meanest potions]
(You might be the ingredient I seek)

[Don't let yourself be fooled by her innocent demeanor]
(You should be afraid of the great) [Ashley]
[She doesn't play with dolls and she never combs her hair]
(Who has time for girly things like that?)

(Eye of newt; I cast a hex on you)
(Grandma's wig; This'll make you big)
(Kitten Spitz; soon your pants won't fit)
Spoken:(Pantalones Gigantikus)
Spoken:(Oh no; not again)

[She can rule the world and still finish all her homework]
(Everyone knows I'm the greatest) [Ashley]
[You better watch your step or she'll cast a spell on you]
(I turned my teacher into a spoon)

(I must get to my spellbook and yes it's true)
(I don't have as many friends as you)
(But I think you're nice and maybe we could be friends)
(And if you say no: You're toast)

[Who's the girl nextdoor living in the haunted mansion?]
(You better learn my name 'cause I am) [Ashley]
[Just remember this when you see her on the street]
(I'm the cruelest girl you'll ever meet)

----------
Mike's Theme
----------
(Mike)
[Male]
{Female}

{Go...Go...Go, Go Mike}
{Go...Go...Go, Go Mike}

(My name is Mike)
(C'mon, let's robo-karaoke)

[Rock..the mic]
[Rock..the mic]

(Get up on the stage and)
(Sing a little ditty for me)

[Rock..the mic]
[Rock..the mic]

(Rock...me)
(Kno'what I mean?)
(I'm a karaoke machine)

[Rock..the mic]

(I've got two mics on my head)
(And you sing into me)

[Rock..the mic]
[Rock..the mic]

(Don't you wanna)
(Don't you wanna)
(Don't you wanna karaoke?)

[Rock..the mic]
[Rock..the mic]

(Rock...me)
(Kno'what I mean?)
(I'm a karaoke machine)

[Rock..the mic]

----------
Mike's Stage between Microgames
----------
{Female vocal}

{Go, Go, Mike}


*******************************************************************************
-------------------------------------------------------------------------------
Section 08. FAQs
-------------------------------------------------------------------------------
*******************************************************************************

E-mail your questions to:

KingDarian(at)gmail.com     [replace (at) with @]

Make the subject "WarioWare Touched! Question"

*******************************************************************************
-------------------------------------------------------------------------------
Section 09. Credits
-------------------------------------------------------------------------------
*******************************************************************************

****************************************
----------------------------------------
09.a. Game Credits
----------------------------------------
****************************************

WarioWare: Touched!
Staff

Producers

Yoshio Sakamoto
Ryoichi Kitanishi


Supervisors

Katsuya Yamano
Toshio Sengoku


Concepts

Koichi Kawamoto


Chief Director

Ryuichi Nakada


Directors

Goro Abe
Taku Sugioka
Teruyuki Hirosawa


Game Design

Yoshio Sakamoto
Katsuya Yamano
Yoshinori Katsuki
Masani Ueda
Mikio Mishima
Takehiko Hosokawa
Nubuhiro Ozaki
Noriyuki Sato
Masuhiro Kawano
Norikatsu Furuta
Masaru Tajima
Ryuichi Nakada
Kazuyoshi Osawa
Goro Abe
Hiroshi Momose
Hideo Hatayama
Yasutaka Takeuchi
Fumiko Miyamoto
Ko Takeuchi
Takayashi Morisawa
Eisaku Nakae
Kyoko Miyamoto
Tadashi Matsushita
Ryutaro Takahashi
Masayuki Okada
Sachio Ikeo
Osamu Yamauchi
Kenichi Nishimaki
Taku Sugioka
Kenji Matsumoto
Yuuki Tsuji
Takeshi Ando
Masanobu Matsunaga
Noako Mori
Nasaru Nishimura
Youhei Kubotsu
Yasuhiro Kobayashi
Kazuhiko Furukawa
Sensuke Obata
Kazuhito Norimoto
Yasuhito Fujisawa
Eiko Haruki
Teruyuki Hirosawa
Naotaka Onishi
Mami Nishimura
Yasuhisa Baba
Masayuki Taira
Yukie Kuwa
Waki Shigeta


Program Director

Taku Sugioka


Programming

Yoshinori Katsuki
Nobohiro Yuzaki
Masahiro Kawana
Hiroshi Momose
Yasutaka Takeuchi
Eisaku Takae
Ryotaro Takahashi
Osamu Yamauchi
Kenji Matsumoto
Yuuki Tsuji
Kazuhiro Furukawa
Sensuke Obata
Yasuhito Fujisawa
Masayuki Taira


Character Supervisor

Yoichi Kotabe


Wario Designer

Hiroji Kiyotake


Character Design

Ko Takeuchi


Design Director

Takayasu Morisawa
Nasaru Nishimura


Design

Masani Ueda
Mikio Mishima
Takehiki Hosokawa
Noriyuki Sato
Norikatsu Furuta
Hideo Hatayama
Fumiko Miyamoto
Ko Takeuchi
Tadashi Matsushita
Masayuki Okada
Sachiko Ikeo
Naoko Mori
Youhei Kobatsu
Kazuhito Norimoto
Eiko Haruki
Naotaka Onishi
Mami Nishimura
Yukie Kuwa
Waki Shigeta


Sound Director

Masaru Tajima
Kenichi Nishimaki


Music

Masunobu Matsunaga
Yasahisa Baba


Artwork

Nanako Kinoshita
Chiharu Sakiyama
Kazuma Norisada
Yasou Inoue


Voice Acting

Charles Martinet
Tom Eberspecher
Tim O'Leary
Reiko Ninomiya
Leslie Swan
Sara Rades
Risa Tabata
Norihide Sasaki
Takehiko Hosokawa
Norikatsu Furuta
Masaru Tajima
Hideo Hatayama
Kyoko Miyamoto
Fumiko Miyamoto
Takayasa Morisawa
Yasuko Takahashi
Yuuki Tsuji
Masanobu Matsunaga
Naoko Mori
Masaru Nishimura
Youhei Kobatsu
Eiko Haruki
Teruyoki Hirosowa
Mami Nishimura
Yasuhisa Baba
Masayuki Taira
Yukie Kuma
Nate Bihldorff
Christina Peyser
Darren Smith
Jean Nishida
Jiro(Dog)


English Voice Engineer

Kirk Arndt


Models

Teruyuki Hirosawa
Yasuhisa Baba
Masyuki Taira
Yukie Kuwa
Boji(Cat)
Ralf(Dog)


North American Localization

Rich Amtower
Thomas Connery 
Ann Lin
Reiko
Erik Peterson


Localization Management

Jeff Miller
Leslie Swan
Bill Trinen


Debug

Super Mario Club
Takeshi Akino
Mitsutoshi Asai
Takeichiro Azuma
Rieko Ishini
Rika Imaeda
Tetsuya Oishi
Masahiro Okuda
Satoe Kunikata
Masatomo Koga
Koji Kobayashi
Ryotaru Shiba
Masaharu Shima
Rika Sugo
Noboru Sunada
Yuuki Takeda
Akinori Tsuyama
Takahiro Nakamura
Go Nakamura
Takeshi Nishizawa
Narimasa Hakodate
Mami Hatta
Junyo Hanai
Kotaro Haneda
Ryuji Hamaguchi
Kouki Hagashino
Yuji Fukuda
Akihito Fujiki
Osamu Fujita
Toshimune Hosei
Motoyuki Matsuoka
Keiki Miwa
Miho Murata
Kosuke Yoshimura


NOA Product Testing Dept.

Yoshinobu Mantini
Kyle Hudson
Eric Bush
Jim Holdeman
Mika Kurosawa
Teresa Lillygren
Michael Chipman
Roger Harrison


Special Thanks

COROCORO COMIC
Hidemi Osawa
Ryuta Kaimoto
Kazunobu Eri
Yukiko Furuta
Seiko Ishihara
Ryoji Yoshitomi
Manabu Matsumoto
Akira Yano
Yuichi Sakamoto
Kenji Yamada
Masahiro Oku
Takeshi Narita
Yasuhiro Kobayashi
Michiko Yoshida
NOA Lot Check
Naoko Saeki
Masatoshi Okuno
Yasuhiro Matsumoto
Mike Fukuda
Tatsumi Kimishima


Executive Producer

Sotaru Iwata

All Rights, including the copyright of
Game, Scenario, Music, and Program,
reserved by Nintendo.
(c)2004-2005 NINTENDO
co-developed by INTELLIGENT SYSTEMS.

****************************************
----------------------------------------
09.b. Contributors
----------------------------------------
****************************************

[]Nintendo Power - Mona Pizza Promotional Video confirmation
[]enigmaopoeia - She's contributed a ton of corrections and suggestions for
this guide. BIG THANKS to her!
[]Dylan Guevara - Pointed out a spelling error
[]Panichurtz Omega - Winning/Losing Phrase clarification
[]Max Wilde - Clarification on the Microphone break stage
[]Dan Schmiedeler - Winning Phrase clarification

****************************************
----------------------------------------
09.c. Everyone Else
----------------------------------------
****************************************

For Making this Game Possible
-----
WarioWare Touched! Staff
(mentioned above)
Nintendo
Intelligent Designs


For Hosting this Walkthrough/FAQ
-----
CJayC at www.gamefaqs.com
gamefaqs.com staff


For Choosing this Walkthrough/FAQ
-----
You, the reader

*******************************************************************************

THE END...?

*******************************************************************************