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    FAQ/Walkthrough by DBM11085

    Version: 1.1 | Updated: 06/01/07 | Search Guide | Bookmark Guide

    *****************************************************************************
    
                         WarioWare Touched! FAQ/Walkthrough
                                For the Nintendo DS
                        Version 1.1 (Last Updated 6/1/2007)
                                  By Devin Morgan
    
        This file is Copyright (c)2005-2007 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Story
    4. Controls
    5. Microgames
    6. Souvenirs
    7. Secrets/Tips and Tricks
    8. Credits
    9. Copyright Notice
    10. Contact Information
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.1 (6/1/07): Corrected information about the Silver Crowns.
    
    Version 1.05 (3/27/05): Made a small correction to a souvenir.
    
    Version 1.0 (3/19/05): The first, complete version of this FAQ.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Perhaps one of the greatest releases to date for the Nintendo DS is this 
    installment of WarioWare. Personally, this is the first WW game I've played, 
    and I feel they did a spectacular job incorporating the touch screen into 
    this game. After experiencing this title, I feel it would be harder to play 
    the other games without the stylus/touch screen adding to the fun. Either 
    way, there is a wide variety this goaround of microgames for you to try out. 
    Usage of the stylus and microphone plays heavily into completing these games, 
    so be ready to work to win some of them! Regardless, this is definitely one 
    of, if not the best, titles for the DS you can try out, so get out there and 
    try it immediately!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  3. Story  -=
    -=-=-=-=-=-=-=-=
    
    WA HAH HAH HAH!
    
    I'm filthy, dirty, gut-churningly rich!!! It's all thanks to WarioWare, Inc's 
    success! That still hasn't stopped me from swiping stuff. Just the other day, 
    I pilfered a couple of portable game systems! Well, then I fell and dropped 
    them down a manhole. This old guy popped out and asked me if I dropped those 
    two systems or this other system I'd never seen before. I lied and took them 
    both!
    
    ARRRGGG!
    
    How do I work this thing?! It's got two screens! Wait... I can use this weird 
    little stick on the screen to play! This is actually fun! I've got it - I'll 
    trick people to make me a bunch of microgames for free, and then I'll sell 
    'em to the masses. With two screens, I'll make twice as much money!
    
    CHA-CHING!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  4. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Touch Screen/Stylus: Control the action onscreen
    
    L: Skip cutscenes (if you viewed them already)
    
    Up/Start: Pause/resume game
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  5. Microgames -=
    -=-=-=-=-=-=-=-=-=-=
    
    ======================
    Wario (Touch Training)
    ======================
    
    Introduction
    ------------
    
    Wario is in his home, munching on sweets as you would expect out of him. He 
    gets a toothache because of it, and so he hops on his motorbike and rides 
    down to Dr. Payne's Dental Clinic. You are given a practice game here: Drill! 
    Simply tap the 3 blue pieces of plaque to clean the mouth, and that's it. 
    Wario will be cured for now, and the real microgames will begin.
    
    
    Microgames
    ----------
    
    1. Party Popper
        Objective: Pop the balloons onscreen (Pop!)
        Pass Score: 20 points
        Level 1: 6 balloons (3x2)
        Level 2: 9 balloons (3x3)
        Level 3: 12 balloons (4x3)
    
    2. Pet Peeved
        Objective: Poke the kitten that pops out of the hole (Poke!)
        Pass Score: 20 points
        Level 1: The entire cat comes out
        Level 2: Half the cat's body comes out
        Level 3: Only the head comes out
    
    3. Waste with Haste
        Objective: Tap the button until the pen's contents empties (Tap!)
        Pass Score: 20 points
        Level 1: The contents comes out at regular speed
        Level 2: The contents take a few more taps to empty
        Level 3: The contents take even more taps to empty
    
    4. Big Bang
        Objective: Detonate the fireworks that are being launched (Detonate!)
        Pass Score: 20 points
        Level 1: Only one firework needs to be detonated
        Level 2: Two fireworks are to be detonated
        Level 3: Three fireworks have to be detonated
    
    5. Taping a Leak
        Objective: Patch up the leaking sections of piping (Patch!)
        Pass Score: 20 points
        Level 1: Only one section is leaking
        Level 2: Two sections of pipe are leaking
        Level 3: Four sections of pipe are leaking
    
    6. Sleepy Head
        Objective: Wake up the sleeping person by tapping the object (Wake up!)
        Pass Score: 20 points
        Level 1: Tap the drum 3 times
        Level 2: Tap the drum 5 times
        Level 3: Tap the moving bell 7 times
    
    7. Up for Grabs
        Objective: Catch the rod that is dropped from above (Catch!)
        Pass Score: 15 points
        Level 1: Catch a regular sized rod
        Level 2: Catch a smaller, bent rod
        Level 3: Catch a small piece of rod moving back and forth
    
    8. Tune Out
        Objective: Play the proper notes you are shown (Play the notes!)
        Pass Score: 20 points
        Level 1: There are 2 notes to play
        Level 2: There are 3 notes to play
        Level 3: There are 4 notes to play
    
    9. Freak Mutation
        Objective: Point out the changed object when they fall (Pay attention!)
        Pass Score: 20 points
        Level 1: There are 3 small objects to watch
        Level 2: There are 4 slightly larger objects to watch
        Level 3: There are 4 moving complex objects to watch
    
    10. Bug Eyed
        Objective: Poke the camouflaged bugs on the tree (Poke a bug!)
        Pass Score: 20 points
        Level 1: Poke 1 bug
        Level 2: Poke 2 bugs
        Level 3: Poke 3 bugs
    
    11. Lose Your Marble
        Objective: Chisel the stone block to reveal a statue (Chisel!)
        Pass Score: 10 points
        Level 1: The block is easy to chisel quickly
        Level 2: There are more pieces to chisel
        Level 3: There are some more pieces to chisel, takes 2 taps to clear
    
    12. Wrap Sheet
        Objective: Pop the bubbles on the bubble wrap piece (Squish!)
        Pass Score: 20 points
        Level 1: There are 2 bubbles to pop
        Level 2: There are 4 bubbles to pop
        Level 3: There are 7 bubbles to pop
    
    13. Swamp Things
        Objective: Poke the eyes of the animals on the leaves (Poke!)
        Pass Score: 20 points
        Level 1: There is 1 snail to poke
        Level 2: There are 2 snails to poke
        Level 3: There are 2 snails and a small turtle to poke
    
    14. Number Cruncher
        Objective: Tap the 3 objects in numerical order (Tap in order!)
        Pass Score: 20 points
        Level 1: There are 3 simple objects to tap
        Level 2: The objects are slightly more complex
        Level 3: The objects to tap are all different
    
    15. Perfect Match
        Objective: Pick the match to the card displayed (Find a match!)
        Pass Score: 15 points
        Level 1: There are 2 pairs to memorize
        Level 2: There are 3 pairs to memorize
        Level 3: There are 3 more complex pairs to memorize
    
    16. Housewares
        Objective: Match the object with what is shown above (Find!)
        Pass Score: 20 points
        Level 1: There are few objects to choose from
        Level 2: There are more objects in the room to choose from
        Level 3: There are more objects, and they have slight differences
    
    17. Profiler
        Objective: Pick the correct object being profiled above (Choose!)
        Pass Score: 20 points
        Level 1: There are 3 simple objects to pick from
        Level 2: There are 3 more complex objects to pick from
        Level 3: There are 4 objects with similarities to catch/pick from
    
    18. Into the Sunset
        Objective: Shoot out all the stacked objects (Shoot!)
        Pass Score: 20 points
        Level 1: A small stack of barrels are to be shot
        Level 2: A brick wall needs to be shot down
        Level 3: A tall tower of people needs to be shot apart
    
    19. Character Development
        Objective: Spell out the word above with the letters below (Spell!)
        Pass Score: 15 points
        Level 1: Only the letters you need will be flying around
        Level 2: The letters you need move a bit quicker
        Level 3: All your letters are flying, plus ones you don't need at all
    
    20. Accountant Assault
        Objective: Enter the answer/calculate the equation above (Calculate!)
        Pass Score: 20 points
        Level 1: You are given a simple equation to solve
        Level 2: You are given 2-digit equations to solve
        Level 3: You are given 3-digit equations to solve
    
    21. Rump Roast
        Objective: Whip your horse into first place (Whip!)
        Pass Score: 15 points
        Level 1: The competition lies back, making it easy to win
        Level 2: The competition is faster, another horse tries to outrun you
        Level 3: The race is much closer with your competition speeding up
    
    Boss: You Break It, You Buy It
        Objective: Swat the flies as they move around under the glass (Swat!)
        Pass Score: 7 points
        Level 1: There are very few slow moving flies to hit
        Level 2: There are some slow and some faster flies to hit
        Level 3: There are even more faster flies to hit
    
    
    Conclusion
    ----------
    
    Wario pulls up at a local bakery stand, and asks for 10 pies. Totally 
    disregarding what Dr. Payne said, he eats them anyway and gets another round 
    of toothache. He gets his teeth taken care of once more after being scolded 
    by the dentist. Following this visit, Wario rides down to the Hawt House, 
    which Mona is dancing, and the scene ends there.
    
    
    ================
    Mona (Cute Cuts)
    ================
    
    Introduction
    ------------
    
    In Downtown Diamond City, at the TV station, there is a show called Ear Candy 
    taking place. It appears to be a Top 5 music countdown, in which Mona tops 
    the charts! Following the Top 5, it's announced that Mona is going to be 
    playing at the Hawt House that night. Meanwhile, her competition who she 
    dethroned, Vanessa, is watching the show and becomes furious. Back at Mona's 
    pizza shop, she performs on guitar while you play a microgame. Rub across the 
    strings to play the guitar (you do this twice). Following this, Mona rides 
    off on her scooter with her posse in the van trailing behind. Vanessa catches 
    up with her lackies, and kidnaps one of Mona's bandmates. So, to retaliate, 
    Mona sends her own flying device up to counter the giant flyer that kidnapped 
    her comrade.
    
    
    Microgames
    ----------
    
    1. Steel Chef
        Objective: Slice the flying fruit and vegetables (Slice!)
        Pass Score: 25 points
        Level 1: You must slice 2 objects
        Level 2: You must slice 3 objects
        Level 3: You must slice 4 objects
    
    2. Clog It
        Objective: Unroll the roll of toilet paper (Unroll!)
        Pass Score: 15 points
        Level 1: A small roll of toilet paper is to be unrolled
        Level 2: A medium sized roll of toilet paper is to be unrolled
        Level 3: A large roll of toilet paper is to be unrolled
    
    3. Snivel Disobedience
        Objective: Cut off the drip coming from the girl's nose (Snip!)
        Pass Score: 10 points
        Level 1: The drip just hangs stationary
        Level 2: The drip moves up and down from the nose
        Level 3: The girl moves sideways, and the drip moves up and down
    
    4. Zoooooooo
        Objective: Stretch out the animal silhouette (Stretch!)
        Pass Score: 10 points
        Level 1: Stretch out the elephant's nose
        Level 2: Stretch up the giraffe's neck
        Level 3: Stretch out the wiener dog's body
    
    5. Blowin' Up
        Objective: Pull the string on the party favor (Pull!)
        Pass Score: 10 points
        Level 1: There is 1 string to pull
        Level 2: There are 2 strings to pull
        Level 3: There are 3 strings to pull
    
    6. Running of the Bull's-eye
        Objective: Shoot an arrow at the moving target (Shoot!)
        Pass Score: 15 points
        Level 1: Shoot at a large target
        Level 2: Shoot at a medium-sized target
        Level 3: Shoot at a small target
    
    7. Sinking Feeling
        Objective: Raise the platforms so the car makes it safely across (Raise!)
        Pass Score: 15 points
        Level 1: There is 1 large platform to raise
        Level 2: There are 2 platforms to raise
        Level 3: There are 3 platforms to raise
    
    8. Star Struck
        Objective: Throw a ninja star at the middle ninja (Throw!)
        Pass Score: 20 points
        Level 1: The ninja stays stationary in the center
        Level 2: The ninja can move to 1 of 3 spots
        Level 3: The ninja can move to 1 of 5 spots
    
    9. Face-Lift
        Objective: Move parts of the face to match the top screen (Copy!)
        Pass Score: 20 points
        Level 1: There is 1 part to change, and the game gives a hint
        Level 2: There is 1 part to change, but no hints
        Level 3: There are 3 parts to change, no hints
    
    10. Cage Match
        Objective: Drop the cage when the animal is below it (Capture!)
        Pass Score: 10 points
        Level 1: You must capture a large duck
        Level 2: You must capture a lion
        Level 3: You must capture a small fast moving duck
    
    11. Straight Faces
        Objective: Spin the parts of the column so they all look alike (Match!)
        Pass Score: 15 points
        Level 1: 1 section of a 3-piece column is different
        Level 2: All sections of a 3-piece column are mismatched
        Level 3: 2 sections of a 4-piece column are mismatched
    
    12. No Love for You
        Objective: Pluck the petals from the flower (Pull!)
        Pass Score: 20 points
        Level 1: There are 4 large petals to pluck
        Level 2: There are 6 regular sized petals to pluck
        Level 3: There are 8 smaller petals to pluck
    
    13. Quite Puzzled
        Objective: Slide the tiles around to properly form the picture (Solve!)
        Pass Score: 20 points
        Level 1: You must slide 1+ tiles to solve
        Level 2: You must slide 2+ tiles to solve
        Level 3: You must slide 3+ tiles to solve
    
    14. Pass Agressive
        Objective: Pass the basketball to a teammate to make the shot (Pass!)
        Pass Score: 10 points
        Level 1: 1 teammate to pass to
        Level 2: 2 teammates to pass to, and an opponent trying to block
        Level 3: 2 teammates to pass to, and 2 opponents trying to block
    
    15. Tuft It Out
        Objective: Pluck the hair from the skin (Pluck!)
        Pass Score: 20 points
        Level 1: There is 1 hair to pluck
        Level 2: There are 2 hairs to pluck
        Level 3: There are 3 hairs to pluck
    
    16. Sweeping Victory
        Objective: Trip the person by slicing their legs from under them (Trip!)
        Pass Score: 10 points
        Level 1: Trip the man standing on one leg
        Level 2: Trip the man standing on both legs
        Level 3: Flip the meditator on his head
    
    17. Fresh Squeezed
        Objective: Milk the cow to accumulate milk in the cup (Milk!)
        Pass Score: 20 points
        Level 1: Pull the udders 3 times
        Level 2: Pull the udders 4 times
        Level 3: Pull the udders 5 times
    
    18. Got the Chops
        Objective: Chop the food up into many pieces (Chop!)
        Pass Score: 20 points
        Level 1: You have a lettuce to chop up
        Level 2: You have a zucchini to chop up
        Level 3: You have a carrot to chop up
    
    19. It Slices, It Dices
        Objective: Slice along the dotted line to cut the object (Chop!)
        Pass Score: 20 points
        Level 1: You must make 1 slice to cut
        Level 2: You must make 2 slices to cut
        Level 3: You must make 3 slices to cut
    
    20. Middle Management
        Objective: Slice the middle parts, but don't topple the head (Chop!)
        Pass Score: 20 points
        Level 1: There are 2 parts to knock off
        Level 2: There are 4 parts to knock off (slice alternatively)
        Level 3: There are 6 parts to knock off (slice alternatively)
    
    Boss: Pro Bowling
        Objective: Knock down all 10 pins in 3 balls or less (Bowl!)
        Pass Score: 7 points
        Level 1: The pins are in standard formation
        Level 2: The pins are arranged differently, but not too difficult
        Level 3: The pins are arranged in a difficult pattern
    
    
    Conclusion
    ----------
    
    Mona's shooting flyer eventually gets knocked out of the sky. In an attempt 
    to free their bandmate, the large driver of the van ejects himself, knocking 
    his head into the large flyer above. This frees the bandmate and sends the 
    cronies crashing into the ground. Mona and crew make it to the Hawt House to 
    perform, but in the middle of the show, Mona leaves to deliver her pizzas. 
    Vanessa attempts to jump on stage and steal the show, but to no avail. The 
    scene ends with the audience throwing food and such at Vanessa on stage.
    
    
    =========================
    Jimmy T. (Dance Club Rub)
    =========================
    
    Introduction
    ------------
    
    Over at Club Sugar, the night is young and the club scene is hopping. Jimmy 
    T. is on the dance floor grooving with his family, when a flying bug lands in 
    Jimmy's hair. This makes his afro itchy, and so you have to play a simple 
    practice microgame to get it out. Scratch it out by constantly rubbing where 
    the bug is. After it flies away, Jimmy and his crew continue dancing, then 
    the real microgames begin.
    
    
    Microgames
    ----------
    
    1. Impressionism
        Objective: Rub the paper to make a copy of the coin on it (Rub!)
        Pass Score: 15 points
        Level 1: The coin you have to rub is large
        Level 2: The coin you have to rub is of medium size
        Level 3: The coin you have to rub is small
    
    2. Shakedown
        Objective: Shake the tree to make its contents fall out (Shake!)
        Pass Score: 15 points
        Level 1: There is one tree to shake
        Level 2: There are two trees to shake with few items
        Level 3: There are two trees to shake with more items
    
    3. Pet Petter
        Objective: Pet the pictured animal until it is content (Pet!)
        Pass Score: 10 points
        Level 1: There is a dog for you to pet
        Level 2: There is a cat for you to pet
        Level 3: There is an egg for you to pet
    
    4. Arms Race
        Objective: Make the man do some chin-ups (Do chin-ups!)
        Pass Score: 10 points
        Level 1: Do 3 chin-ups
        Level 2: Do 4 chin-ups
        Level 3: Do 6 chin-ups
    
    5. Chalk Full
        Objective: Erase the blackboard of all the pictures on it (Erase!)
        Pass Score: 20 points
        Level 1: There is 1 small picture to erase
        Level 2: There are several pictures to erase
        Level 3: There are several pictures to erase, plus the chalk draws more
    
    6. Oh, Snap!
        Objective: Tickle the man's armpits until he drops the bar (Tickle!)
        Pass Score: 15 points
        Level 1: One of the men raises his arms
        Level 2: One of the men raises his arms, but the other attempts to
        Level 3: Both men attempt to raise their arms, so tickle one
    
    7. Scratch and Match
        Objective: Scratch the circles to find a match to the picture (Rub!)
        Pass Score: 20 points
        Level 1: There are 3 circles you can scratch
        Level 2: There are 4 circles you can scratch
        Level 3: There are 5 circles you can scratch
    
    8. Wishful Thinking
        Objective: Rub the lamp to make the genie come out (Rub!)
        Pass Score: 10 points
        Level 1: Rub a few times to free the genie
        Level 2: It takes slightly longer to free the genie
        Level 3: It takes even longer to free the genie
    
    9. Power Chord
        Objective: Rub across the strings to rock out (Rock!)
        Pass Score: 20 points
        Level 1: It doesn't take long to fill the meter
        Level 2: It takes slightly longer to fill the meter
        Level 3: It takes even longer to fill the meter
    
    10. Dish It
        Objective: Keep the objects atop the sticks spinning (Spin!)
        Pass Score: 20 points
        Level 1: There is only one stick to spin
        Level 2: There are 2 sticks to spin
        Level 3: There are 3 sticks to spin
    
    11. Early Release
        Objective: Rub across the rusty bars to break the girl out (Rescue!)
        Pass Score: 25 points
        Level 1: The rub points are easy to swipe quickly
        Level 2: The rub points are in easy but slightly different places
        Level 3: There are more rub points in odd places
    
    12. Ick Magnet
        Objective: Rub the plate in the air to pick up the junk (Rub!)
        Pass Score: 20 points
        Level 1: There is one plate slightly elevated to rub
        Level 2: There is one plate high in the air to rub
        Level 3: There are 2 small plates to rub
    
    13. Drama Clean
        Objective: Wipe the dirt off the window to clean it (Clean!)
        Pass Score: 10 points
        Level 1: The rag you use is large
        Level 2: The rag you use is medium sized
        Level 3: The rag you use is small
    
    14. Touchdown
        Objective: Use the fans to help the man land on the platform (Land!)
        Pass Score: 15 points
        Level 1: The landing platform is large
        Level 2: The tugboat you land on is a bit smaller
        Level 3: The block you land on is small as well
    
    15. Public Transportation
        Objective: Move the bar up and down to ditch the train (Get away!)
        Pass Score: 10 points
        Level 1: A slow moving guy with a hammer chases you
        Level 2: A man in a car chases you
        Level 3: A fast-moving train chases you
    
    16. Burning Rubber
        Objective: Rub the paper to wear down your eraser (Erase!)
        Pass Score: 15 points
        Level 1: You have a small eraser to wear down
        Level 2: You have a medium sized eraser to wear down
        Level 3: You have a large eraser to wear down
    
    17. Sweet Sorrow
        Objective: Wave goodbye to your departing relatives (Wave good-bye!)
        Pass Score: 10 points
        Level 1: There is one person leaving in the distance
        Level 2: There is one person leaving, but they're closer to you
        Level 3: There are 2 people leaving and you must wave to both separately
    
    18. Washed Up
        Objective: Clean off the child's face (Wipe!)
        Pass Score: 10 points
        Level 1: There is a small smudge of dirt on the face
        Level 2: There are a couple smudges of paint on the face
        Level 3: There are a couple slightly larger paint blots on the face
    
    19. Erosion
        Objective: Flatten the hills so the helicopter doesn't crash (Flatten!)
        Pass Score: 20 points
        Level 1: There is only one small hill to flatten
        Level 2: There are two medium sized hills to flatten
        Level 3: There are two very tall hills to flatten
    
    20. Worked to a Lather
        Objective: Rub the head to lather up the person (Lather!)
        Pass Score: 20 points
        Level 1: The person to lather simply stands there
        Level 2: The person to lather moves left and right
        Level 3: The person to lather does squats
    
    Boss: Rainbow Juice
        Objective: Rub the rainbow to drop water into the bucket, but avoid
                   watering the ground when possible (Rub the rainbow!)
        Pass Score: 7 points
        Level 1: The rain falls quickly, bucket stays open
        Level 2: The rain falls at a medium speed, bucket sometimes closes
        Level 3: The rain falls slowly, bucket sometimes closes
    
    
    Conclusion
    ----------
    
    After some dancing, Jimmy T. and the family exit the club and walk down the 
    street. That same bug from before returns and Jimmy goes wild just like 
    before, but his family thinks he's just busting some crazy dance moves. Shows 
    what they know. The scene ends when Jimmy T. makes it to the Hawt House.
    
    
    ======================
    Jamie T. (Jamie's Mix)
    ======================
    
    Introduction
    ------------
    
    Once again, the scene opens at Club Sugar. Immediately you jump into the 
    games, though. So much for an intro, eh?
    
    
    Microgames
    ----------
    
    Jamie has none of her own; it's just a random mix of Wario, Mona, and Jimmy 
    T.'s selections.
    
    
    Conclusion
    ----------
    
    After you play the initial run with Jamie, that's it. No storyline at all.
    
    
    ==========================
    Kat & Ana (Ninja Scribble)
    ==========================
    
    Introduction
    ------------
    
    The scene opens at Kat & Ana's house in the woods. Kat walks in and panics 
    because her bananas are missing. Her pet notices some footprints leading out 
    an open window, with a banana peel left behind. You will then get a practice 
    microgame where you have to write a note (just scribble around, it makes no 
    difference). Soon after Kat begins to give chase to the banana thief, Ana 
    catches up having read the note. The microgames then begin from here.
    
    
    Microgames
    ----------
    
    1. Finger Painting
        Objective: Paint the unpainted fingernails (Paint!)
        Pass Score: 15 points
        Level 1: There are 2 fingernails to paint
        Level 2: There are 3 fingernails to paint
        Level 3: There are 4 fingernails to paint, or 3 to paint, 1 to fix
    
    2. Long Division
        Objective: Draw a line between the different items (Divide!)
        Pass Score: 10 points
        Level 1: There are 2 distinct pairs to divide
        Level 2: There are 2 somewhat similar pairs to divide
        Level 3: There are 2 very similar pairs to divide
    
    3. Domestic Issue
        Objective: Pull the thread from the start through the loops (Thread!)
        Pass Score: 10 points
        Level 1: There is 1 needle to thread
        Level 2: There are 2 needles to thread
        Level 3: There are 3 moving needles to thread
    
    4. Feeling Saucy
        Objective: Grab the ketchup and pour it all over the food (Squeeze!)
        Pass Score: 10 points
        Level 1: There is a box of french fries to cover
        Level 2: There are 2 hot dogs to cover
        Level 3: There are 3 corn dogs to cover
    
    5. One-Liner
        Objective: Trace the design in the right direction with 1 stroke (Draw!)
        Pass Score: 20 points
        Level 1: You have a simple design to trace
        Level 2: You have a slightly more complex design to trace
        Level 3: You have a complex design to trace
    
    6. Finish Line
        Objective: Draw the path through the slalom to the finish (Finish!)
        Pass Score: 20 points
        Level 1: There is 1 set of poles to draw through
        Level 2: There are 2 sets of poles to draw through
        Level 3: There are 3 sets of poles to draw through
    
    7. Hair Supply
        Objective: Draw the hair as shown above on the guy's face (Draw!)
        Pass Score: 20 points
        Level 1: There is a small bit of hair to draw
        Level 2: There is slightly more hair for you to draw
        Level 3: There is a lot of hair to draw
    
    8. Bright Idea
        Objective: Connect the bulb wires to the battery (Connect!)
        Pass Score: 20 points
        Level 1: Only the connected wires are present
        Level 2: The connected wires plus 2 unconnected ones are present
        Level 3: The connected wires plus 4 unconnected ones are present
    
    9. What's Your Sign?
        Objective: Connect the stars as shown on the top screen (Connect!)
        Pass Score: 20 points
        Level 1: Your stars are lined up identically to the top
        Level 2: Your stars are flipped or otherwise moved compared to the top
        Level 3: Your stars are flipped around, and the design is complex
    
    10. Divide and Conquer
        Objective: Hold the stylus on the screen to saw (Saw in half!)
        Pass Score: 20 points
        Level 1: A large log needs to be cut
        Level 2: A curvy ribbon needs to be cut
        Level 3: A straw with a curve at the end needs to be cut
    
    11. Write On, Dude
        Objective: Trace the lines to draw the Kanji shown above (Trace!)
        Pass Score: 20 points
        Level 1: You have a simple character to draw
        Level 2: You have a slightly complex character to draw
        Level 3: You have a complex character to draw
    
    12. Hookin' Up
        Objective: Connect the boy and girl to hook them up (Hook up!)
        Pass Score: 20 points
        Level 1: No obstacles in the way
        Level 2: A cat and dog are in the way
        Level 3: 2 pairs of moving scissors are in the way
    
    13. Corrections Officer
        Objective: Circle the answers to the math problems (Circle answers!)
        Pass Score: 20 points
        Level 1: There is 1 answer to circle
        Level 2: There are 2 answers to circle
        Level 3: There are 4 answers to circle
    
    14. Midnight Weirdo
        Objective: Shine the light on the man hiding in the dark (Search!)
        Pass Score: 20 points
        Level 1: Your searchlight covers a large range
        Level 2: Your searchlight covers a medium range
        Level 3: Your searchlight covers a small range
    
    15. The Proud, the Fuse
        Objective: Draw the rest of the fuse to the flame to light it (Light!)
        Pass Score: 20 points
        Level 1: The maze is a simple path
        Level 2: The maze is a somewhat complex path
        Level 3: The maze is a complex path
    
    16. Ring Master
        Objective: Draw a line linking all the rings to clear them (Connect!)
        Pass Score: 10 points
        Level 1: There are 2 rings to connect
        Level 2: There are 4 rings to connect
        Level 3: There are 6 rings to connect
    
    17. Shoo!
        Objective: Rub the screen to clear the area of dirt monsters (Sweep!)
        Pass Score: 10 points
        Level 1: Clear a small amount of dirt monsters
        Level 2: Clear a medium amount of dirt monsters
        Level 3: Clear a large amount of dirt monsters
    
    18. In the Loop
        Objective: Draw a circle around the buttons onscreen (Circle!)
        Pass Score: 20 points
        Level 1: There are 2 buttons to circle
        Level 2: There are 3 buttons to circle
        Level 3: There are 2 moving buttons to circle
    
    19. Hi, Wire!
        Objective: Draw a bridge for the man to cross safely on (Lead him home!)
        Pass Score: 10 points
        Level 1: No obstacles are in the way
        Level 2: One spiked ball is in the air
        Level 3: Three spiked balls are in the air
    
    20. Ramp It Up
        Objective: Draw a ramp so the marble rolls into the box (Drop it in!)
        Pass Score: 15 points
        Level 1: There are only ramps to look at above
        Level 2: There is a black hole added to the area
        Level 3: There are 2 black holes added to the area
    
    Boss: Galaxy Bounce
        Objective: Draw horizontal lines for the ball to bounce on (Draw a line!)
        Pass Score: 7 points
        Level 1: No clouds are in the way
        Level 2: Some clouds are in the way to slow your ascent
        Level 3: Clouds are in the way and you can bounce atop them, be careful
    
    
    Conclusion
    ----------
    
    Kat & Ana eventually catch up to the thief, which turns out to be a monkey. 
    Instead of being angry, they think it's cute and decide to keep the monkey as 
    a pet, naming it Numchuck! The duo then walks down to the Hawt House and the 
    scene ends.
    
    
    ===================
    Ashley (Total Drag)
    ===================
    
    Introduction
    ------------
    
    The scene opens at Ashley's seemingly haunted mansion. She is inside making a 
    brew, which you have to play a microgame to practice with. Simply drag all 
    the ingredients into the pot and the brew will be made. Unfortunately it 
    doesn't work out well since Ashley is missing something. She and her devil 
    pet will walk along, only to be knocked over by some alien creature. Ashley 
    becomes angered and the alien runs off. Then, Ashley realizes the alien is 
    the last ingredient and sends her devil after it.
    
    
    Microgames
    ----------
    
    1. Separation Anxiety
        Objective: Sort the items into the 2 designated categories (Sort!)
        Pass Score: 25 points
        Level 1: Sort the 4 distinctly different items by shape
        Level 2: Sort the 4 somewhat distinct items by hair/clothes
        Level 3: Sort the 5 somewhat distinct items by hair/clothes
    
    2. Farm Fresh
        Objective: Move the animals into the fenced-in area (Capture!)
        Pass Score: 15 points
        Level 1: There are 2 animals to capture
        Level 2: There are 4 animals to capture
        Level 3: There are 5 animals to capture
    
    3. Basket Case
        Objective: Catch the dropped item in your bucket (Catch!)
        Pass Score: 20 points
        Level 1: A round rubber ball is dropped
        Level 2: A curvy rubber ball is dropped
        Level 3: A frisbee/UFO object is dropped
    
    4. Greedy Hands
        Objective: Pull all the coins into the change purse (Cash in!)
        Pass Score: 20 points
        Level 1: There are 2 coins to pull in
        Level 2: There are 4 coins to pull in
        Level 3: There are 6 coins to pull in
    
    5. I'm #1!
        Objective: Catch the falling rings with your finger (Catch!)
        Pass Score: 15 points
        Level 1: You must catch 1 ring
        Level 2: You must catch 2 rings, watch out for falling items
        Level 3: You must catch 3 rings, watch out for falling items
    
    6. Rock Fever
        Objective: Move the slide to zoom in on the virus you need (Search!)
        Pass Score: 10 points
        Level 1: There are 3 distinct viruses to pick out
        Level 2: There are 4 somewhat distinct viruses to pick out
        Level 3: There are 5 somewhat distinct viruses to pick out
    
    7. On Strike
        Objective: Rub the matchstick against the box to light it (Strike!)
        Pass Score: 10 points
        Level 1: There is a large matchbox to rub
        Level 2: There is a medium-sized matchbox to rub
        Level 3: There is a small matchbox to rub
    
    8. Drop in a Bucket
        Objective: Catch the water drops from the leaking ceiling (Catch!)
        Pass Score: 20 points
        Level 1: Catch 1 drop with a large plate
        Level 2: Catch 2 drops with a medium-sized tin can
        Level 3: Catch 3 drops with a small glass
    
    9. Sugar Rush
        Objective: Pull in all the sweets with your tongue (Gobble!)
        Pass Score: 10 points
        Level 1: There are 3 stationary candies to grab
        Level 2: There are 3 moving candies to grab
        Level 3: There are 5 stationary candies to grab
    
    10. Pipe Dream
        Objective: Move the object through the machine tube (Transform!)
        Pass Score: 20 points
        Level 1: The machine is a wide straightforward path
        Level 2: The machine is a narrower, but straightforward path
        Level 3: The machine is a narrower, but long and windy path
    
    11. Birdcicle
        Objective: Move the ice to form a complete bridge (Build a bridge!)
        Pass Score: 25 points
        Level 1: There are 2 blocks to move
        Level 2: There are 3 blocks to move
        Level 3: There are 4 blocks to move
    
    12. Sneeze, Please!
        Objective: Tickle around in the nostril until it sneezes (Sneeze!)
        Pass Score: 20 points
        Level 1: Both nostrils are unobstructed
        Level 2: One nostril has a cork in it, so tickle the open one
        Level 3: One nostril has a cork in it, and the nose moves back and forth
    
    13. Fatapult
        Objective: Lift/drop the fat man to launch the small man (Lift and drop!)
        Pass Score: 10 points
        Level 1: You need to launch 1 person to drop the bell
        Level 2: You need to launch 2 people to drop the bell
        Level 3: You need to launch 3 people to drop the bell
    
    14. Catch of the Day
        Objective: Catch the fish with your net (Catch!)
        Pass Score: 10 points
        Level 1: There is a minimal amount of fish to catch
        Level 2: There is a moderate amount of fish to catch
        Level 3: There is a large amount of fish to catch
    
    15. Cheap Thrill
        Objective: Take the selected item and stick it in the cart (Buy!)
        Pass Score: 25 points
        Level 1: You need 1 item from a small pile of clothes
        Level 2: You need 1 item from a larger pile of clothes
        Level 3: You need 2 items from a larger pile of clothes
    
    16. Fill 'Er Up
        Objective: Open the hatch to drop candy in, but don't overfill (Fill!)
        Pass Score: 20 points
        Level 1: You have large gumballs to drop into the jar
        Level 2: You have smaller jellybeans to drop into the jar
        Level 3: You have very small star candy to drop into the jar
    
    17. Don't Blow It
        Objective: Light the candles on the cake with a match (Light!)
        Pass Score: 10 points
        Level 1: There are 2 candles to light
        Level 2: There are 3 candles to light
        Level 3: There are 4 candles to light
    
    18. Chance of Showers
        Objective: Extinguish the flame with the water statue (Extinguish!)
        Pass Score: 10 points
        Level 1: 1 small flame needs to be put out
        Level 2: 1 large flame needs to be put out
        Level 3: 1 small and 1 large flame need to be put out
    
    19. Oh, the Irony
        Objective: Iron the wrinkles out of the clothes (Iron!)
        Pass Score: 15 points
        Level 1: A t-shirt with few wrinkles needs ironing
        Level 2: A t-shirt with lots of wrinkles needs ironing
        Level 3: A pair of jeans with lots of wrinkles needs ironing
    
    20. Very Attractive
        Objective: Move the paper clip past magnets to the goal (Drag!)
        Pass Score: 15 points
        Level 1: You have a wide path between 2 magnets
        Level 2: You have a narrow path between 3 magnets
        Level 3: You have a narrow path between 4 magnets
    
    Boss: Global Warning
        Objective: Help the astronaut and blast the orb at the end (Infiltrate!)
        Pass Score: 7 points
        Level 1: You face minimal resistance along the path
        Level 2: You face a bit more resistance along the path
        Level 3: You face a large amount of resistance along the path
    
    
    Conclusion
    ----------
    
    It turns out that the alien gets away. Ashley at first seems upset, but then 
    accepts the loss and decides to walk back to the mansion with her pet. She 
    mentions having figured out the formula for the brew, and that she will have 
    to use her devil pet instead. Following this, Ashley will go to Hawt House 
    and the scene will be over.
    
    
    ===============================
    Dr. Crygor (Slightly Unscrewed)
    ===============================
    
    Introduction
    ------------
    
    The scene opens at Dr. Crygor's Lab out on a lone island. He is about to test 
    out his latest invention, which is this machine that fixes things apparently. 
    He throws an apple core in and it becomes a full apple again. Crygor then 
    jumps into the machine and you will play a practice microgame. Simply spin 
    the wheel to open the gate. Dr. Crygor will then come out in his special 
    costume of sorts. The microgames then begin from this point.
    
    
    Microgames
    ----------
    
    1. Free Range
        Objective: Rotate the box to free the animal (Rescue!)
        Pass Score: 10 points
        Level 1: You rotate a simple box with a large opening
        Level 2: You rotate a hexagon with a medium-sized opening
        Level 3: You rotate an octagon with a small opening
    
    2. Heads Will Roll
        Objective: Roll the snowball left or right to build a snowman (Roll!)
        Pass Score: 10 points
        Level 1: The ball starts off relatively large
        Level 2: The ball starts off medium-sized
        Level 3: The ball starts off very small
    
    3. Space Buffet
        Objective: Spin the black hole swirl to suck everything in (Swirl!)
        Pass Score: 15 points
        Level 1: There are a few small objects to pull in
        Level 2: There are several larger objects to pull in
        Level 3: There is a giant-sized object to pull in
    
    4. Big as a Whale
        Objective: Spin the reel to pull up the fish (Reel!)
        Pass Score: 20 points
        Level 1: The fish is already on the hook, just reel it in
        Level 2: The fish swims up and down slowly; hook it before reeling in
        Level 3: The fish swims up and down quickly; hook it befor reeling in
    
    5. Watered Down
        Objective: Turn the water on, then close when glass is full (Fill!)
        Pass Score: 20 points
        Level 1: The acceptable water level has a wide margin
        Level 2: The acceptable water level has a smaller margin
        Level 3: The acceptable water level has a small margin
    
    6. Goin' Loopy
        Objective: Spin around the character's head until they fall (Spin!)
        Pass Score: 10 points
        Level 1: Spin around a stationary man's head
        Level 2: Spin around a flying bird's head
        Level 3: Spin around a leaping frog's head
    
    7. Engine Trouble
        Objective: Spin the propeller until the meter is maxed (Wind it up!)
        Pass Score: 20 points
        Level 1: Spin the blades a small amount to max the meter out
        Level 2: Spin the blades a moderate amount to max the meter out
        Level 3: Spin the blades a larger amount to max the meter out
    
    8. Catch a Tune
        Objective: Turn the dial until you reach a clear tune (Tune!)
        Pass Score: 20 points
        Level 1: You have to turn the dial a small amount to find a tune
        Level 2: You have to turn the dial a bit more to find a tune
        Level 3: You have to turn the dial a large amount to find a tune
    
    9. Unwind
        Objective: Spin the warped picture back to its original state (Spin!)
        Pass Score: 15 points
        Level 1: Turn the picture a small amount to fix
        Level 2: Turn the picture a medium amount to fix
        Level 3: Turn the picture a larger amount to fix
    
    10. Stroke of Genius
        Objective: Rotate the swimmer's arms to reach the end first (Swim!)
        Pass Score: 20 points
        Level 1: Swim a small amount to reach the end
        Level 2: Swim a medium amount to reach the end
        Level 3: Swim a large amount to reach the end
    
    11. Drop the Ball
        Objective: Tilt the box to get the ball out via the bottom hole (Tilt!)
        Pass Score: 15 points
        Level 1: The path to the hole is a simple one
        Level 2: The path to the hole is a slightly more complex one
        Level 3: The path to the hole is very complex
    
    12. Track and Field
        Objective: Spin the tracks around to help the train reach the end (Spin!)
        Pass Score: 10 points
        Level 1: Rotate the ring once to complete the trip
        Level 2: Rotate the ring twice to complete the trip
        Level 3: Rotate the ring three times to complete the trip
    
    13. Straight to Video
        Objective: Turn the dial to match up with the picture above (Match!)
        Pass Score: 20 points
        Level 1: The picture to match is simple to catch
        Level 2: The picture to match will take longer, but not hard to spot
        Level 3: The picture to match is complex and hard to spot
    
    14. Fried Goodness
        Objective: Spin the food around so the animal eats it all (Munch!)
        Pass Score: 20 points
        Level 1: The cat takes large bites
        Level 2: The horse takes medium-sized bites
        Level 3: The beavers take small bites together
    
    15. Good Times
        Objective: Spin the minute hand to match the specified time (Set!)
        Pass Score: 20 points
        Level 1: The time to reach is not far away
        Level 2: The time to reach is a few hours away
        Level 3: The time to reach is many hours away
    
    16. I'm Gonna Hurl
        Objective: Spin until the meter is maxed, then release when the arrow
                   points upward (Throw!)
        Pass Score: 15 points
        Level 1: You have a wide area to throw the ball onto
        Level 2: You have a somewhat narrower area to throw the ball onto
        Level 3: You have a narrow area to throw the ball onto
    
    17. Flower to Tower
        Objective: Spin the crank to raise the guy to the princess (Rotate!)
        Pass Score: 20 points
        Level 1: There is an archer in the tower shooting at you
        Level 2: There is an archer and a bird in the air
        Level 3: There are 2 archers and a bird in the air
    
    18. Gym Locker
        Objective: Open the lock by turning the dial for X amount of dots in the
                   specified directions (Unlock!)
        Pass Score: 15 points
        Level 1: Turn the dial 1-2 times in a given direction
        Level 2: Turn the dial 1-4 times in a given direction
        Level 3: Turn the dial 1-5 times in a given direction
    
    19. Spin a Yarn
        Objective: Unravel the stitched up object above (Unravel!)
        Pass Score: 25 points
        Level 1: Unravel a small winter hat
        Level 2: Unravel a long red sock
        Level 3: Unravel a green sleeveless shirt
    
    20. Luna-see
        Objective: Point the telescope at the moon in the sky (Find the moon!)
        Pass Score: 10 points
        Level 1: Only the moon will be in the sky
        Level 2: The moon and another odd object will be in the sky
        Level 3: The moon and some similar objects will be in the sky
    
    Boss: Living Room Rally
        Objective: Control the RC car and make it to the finish line (Escape!)
        Pass Score: 7 points
        Level 1: The course is relatively simple with few obstructions
        Level 2: The course is still simple, but with more turns and obstructions
        Level 3: The course is complex with many tight turns and narrow corridors
    
    
    Conclusion
    ----------
    
    Dr. Crygor is overjoyed that his machine actually works. He then lifts off 
    with his jetpack, and ends up in orbit shortly after. Following this, Dr. 
    Crygor will go to the Hawt House and the scene will end.
    
    
    =====================
    James T. (James' Mix)
    =====================
    
    Introduction
    ------------
    
    The scene opens at Club Sugar, where James T. is dancing. The microgames then 
    start from here.
    
    
    Microgames
    ----------
    
    James has none of his own; it's just a random mix of Kat & Ana, Ashley, and 
    Dr. Crygor's selections.
    
    
    Conclusion
    ----------
    
    Nothing happens after you play the microgames, no surprises to be had here.
    
    
    ==================
    Mike (Mic Rocking)
    ==================
    
    Introduction
    ------------
    
    This scene opens out at Dr. Crygor's Lab once again. The doctor has this 
    karaoke robot that will solve all his problems, which he named Mike. The good 
    doctor will go out for a while, leaving Mike to clean the lab. The robot will 
    start to clean up before entering a room where he detects dust. You will then 
    play a practice microgame where you blow into the mic to clear the dust from 
    the window sill. After the cleaning, Mike will decide to launch into space 
    and throw an intergalactic karaoke championship. The microgames will then 
    commence from here.
    
    
    Microgames
    ----------
    
    NOTE: There is a random microgame of sorts that appears every so often. There
          are several characters walking a tightrope and it will say "Shhhhhhh!"
          on the top screen. Simply stay silent to clear this game; an easy way
          to do this is cover the microphone hole with your finger.
    
    1. Spindy Day
        Objective: Blow to spin the pinwheel until a face appears (Spin!)
        Pass Score: 10 points
        Level 1: You have a small pinwheel to spin
        Level 2: You have a medium-sized pinwheel to spin
        Level 3: You have a large pinwheel to spin
    
    2. Sweet Nothings
        Objective: Blow into the girl's ear (Sweet-talk!)
        Pass Score: 15 points
        Level 1: The blower's head does not move
        Level 2: The blower's head moves up and down
        Level 3: You must blow into both ears while moving up and down
    
    3. Pop Art
        Objective: Blow slowly to create a bubble (Bubble!)
        Pass Score: 15 points
        Level 1: Make a small-sized bubble
        Level 2: Make a medium-sized bubble
        Level 3: Make a large-sized bubble
    
    4. Call of Nature
        Objective: Blow the same horn as the animal pictured above (Look up!)
        Pass Score: 15 points
        Level 1: There are 2 horns to choose from
        Level 2: There are 3 horns to choose from
        Level 3: There are 4 horns to choose from
    
    5. Cup Runneth Over
        Objective: Blow to make bubbles in the water cup (Bubble!)
        Pass Score: 15 points
        Level 1: You have to bubble up 1/4 of the glass
        Level 2: You have to bubble up 1/2 of the glass
        Level 3: You have to bubble up 3/4 of the glass
    
    6. Winter Fresh
        Objective: Blow to fog up the windows (Fog!)
        Pass Score: 10 points
        Level 1: The windows fog quickly
        Level 2: The windows take longer to fog
        Level 3: The windows take even longer to fog
    
    7. Light Sleeper
        Objective: Blow to keep the little old man afloat (Levitate!)
        Pass Score: 20 points
        Level 1: Simply keep the man afloat
        Level 2: Keep the man afloat above the giant fish head
        Level 3: Keep the man afloat between the arrows overhead and the fish
    
    8. Admiral Blowhard
        Objective: Blow the sailboat up to the goal (Sail!)
        Pass Score: 20 points
        Level 1: There is only 1 barrel moving across
        Level 2: There are 2 rows of barrels moving around
        Level 3: There are 3 rows of barrels moving around
    
    9. Cool It
        Objective: Blow to cool down the hot object (Cool!)
        Pass Score: 10 points
        Level 1: Cool off the cup of coffee
        Level 2: Cool off a sweaty person
        Level 3: Cool off a fiery scene
    
    10. Rising Inflation
        Objective: Blow to inflate the balloons onscreen (Inflate!)
        Pass Score: 10 points
        Level 1: You must inflate 1 balloon
        Level 2: You must inflate 2 balloons
        Level 3: You must inflate 3 balloons
    
    11. Crowd Control
        Objective: Blow to clear the groupies away (Blow off!)
        Pass Score: 10 points
        Level 1: There are 2 groupies to clear
        Level 2: There is a small crowd of groupies to clear
        Level 3: There is a large audience of groupies to clear
    
    12. Deep Breath
        Objective: Blow air bubbles to propel the diver to the surface (Blow!)
        Pass Score: 10 points
        Level 1: No obstacles are in your way
        Level 2: A single fish swims across under the water
        Level 3: 2 fish swim across under the water
    
    13. Abdominal Blowman
        Objective: Blow to inflate the balloon to do sit-ups (Do sit-ups!)
        Pass Score: 10 points
        Level 1: You must do 2 sit-ups
        Level 2: You must do 3 sit-ups
        Level 3: You must do 4 sit-ups
    
    14. Clearing the Air
        Objective: Blow the smoke away to see clearly (Blow!)
        Pass Score: 10 points
        Level 1: Blow away smoke from a cooking fish
        Level 2: Blow away smoke from a swirl heater
        Level 3: Blow away smoke from the hot springs
    
    15. Lung Capacity
        Objective: Blow to play the notes above with the trumpet (Trumpet!)
        Pass Score: 10 points
        Level 1: There are only a few notes to play
        Level 2: There are several more notes to play
        Level 3: There are a lot of notes to play
    
    16. In Your Face
        Objective: Blow to push the object at the opponent (Push!)
        Pass Score: 15 points
        Level 1: Blow the static ball a short distance at 1 guy
        Level 2: Blow the static ball a longer distance at 1 guy
        Level 3: Blow the bomb a longer distance at 3 people
    
    17. Silent buy Deadly
        Objective: Blow when the scope is aligned to shoot the objects (Shoot!)
        Pass Score: 15 points
        Level 1: There is 1 object to shoot
        Level 2: There are 2 objects to shoot
        Level 3: There are 3 objects to shoot
    
    18. Hit the Gust
        Objective: Blow to push the car to the opening in the ceiling (Drive!)
        Pass Score: 25 points
        Level 1: You have a wide safe area to drive into
        Level 2: You have a slightly smaller safe area to drive into
        Level 3: You have a narrow safe area to drive into
    
    19. Over Easy
        Objective: Blow to flip the item over (Flip!)
        Pass Score: 10 points
        Level 1: Flip a pog over
        Level 2: Flip a trading card over
        Level 3: Flip a gold coin over
    
    20. On the Fly
        Objective: Blow the paper airplane through the opening (Fly!)
        Pass Score: 15 points
        Level 1: Fly the plane through a ring in the air
        Level 2: Fly the plane through an open window
        Level 3: Fly the plane through the moving open mouth of an animal
    
    Boss: Seedy Area
        Objective: Blow the seed up and down and land it on the ground (Land!)
        Pass Score: 7 points
        Level 1: Very few obstacles, large landing area
        Level 2: Some more obstacles, medium-sized landing area
        Level 3: More obstacles, small landing area
    
    
    Conclusion
    ----------
    
    Mike proclaims that he has won the karaoke championship in space. Dr. Crygor 
    then catches up to him and decides it's time to go, then later suggests they 
    sing a duet. Following this, Mike says Crygor was awful, and so they have a 
    minor scuffle. Mike then leaves and heads to Hawt House, where the scene ends 
    as usual.
    
    
    ===============================
    9-Volt & 18-Volt (Retro Action)
    ===============================
    
    Introduction
    ------------
    
    The scene starts off at the Toy Express building. A huge crowd is gathered 
    outside in anticipation for the newest video game, 36-Volt Man. 9-Volt gets a 
    copy, and so they run home in a hurry to try it out. Once at the house, 9-
    Volt has to pop in the game. You have a practice microgame here where you 
    have to place the minidisc into the console (Gamecube anyone?). Both brothers 
    enjoy the game, and then the actual microgames commence.
    
    
    Microgames
    ----------
    
    1. Super Mario Bros.
        Objective: Hit the ? and regular brick blocks to get coins (Grab coins!)
        Pass Score: 20 points
        Level 1: Grab 2 coins
        Level 2: Grab 4 coins
        Level 3: Grab 6 coins
    
    2. The Legend of Zelda
        Objective: Collect the fairies to refill the health meter (Catch!)
        Pass Score: 25 points
        Level 1: Get 1 fairy by itself
        Level 2: Get 2 fairies surrounded by few enemies
        Level 3: Get 2 fairies surrounded by a lot of enemies
    
    3. Duck Hunt
        Objective: Shoot the discs before they land (Shoot!)
        Pass Score: 15 points
        Level 1: Shoot down 2 discs
        Level 2: Shoot down 3 discs
        Level 3: Shoot down 4 discs
    
    4. Metroid
        Objective: Pull the Metroids off Samus to keep her from dying (Detach!)
        Pass Score: 20 points
        Level 1: Pull off 1 Metroid
        Level 2: Pull off 2 Metroids
        Level 3: Pull off 3 Metroids
    
    5. Game & Watch Toss Up
        Objective: Move the arms to juggle the balls as they fall (Juggle!)
        Pass Score: 20 points
        Level 1: There is 1 ball to juggle
        Level 2: There are 2 balls to juggle
        Level 3: There are 3 balls to juggle
    
    6. Pushing Buttons
        Objective: Flip the system and push the specified button (Press!)
        Pass Score: 20 points
        Level 1: The system is upright, no flipping involved
        Level 2: The system is slightly tilted, possibly flipped over
        Level 3: The system is even more tilted, possibly flipped over
    
    7. Mario Paint
        Objective: Paint the colorless pictures on the painting
        Pass Score: 10 points
        Level 1: There is just 1 picture to color
        Level 2: There are 2 pictures to color
        Level 3: There are 3 pictures to color
    
    8. Game On
        Objective: Set up the Gamecube system (Set up!)
        Pass Score: 20 points
        Level 1: You have to perform one task for the system
        Level 2: You have to perform 2 tasks for the system
        Level 3: You have to perform 3 tasks for the system
    
    9. 8-Bit Hero
        Objective: Tap the different pixel from above (Find the difference!)
        Pass Score: 10 points
        Level 1: You have a small amount of pixels to look at
        Level 2: You have a medium amount of pixels to look at
        Level 3: You have a large amount of pixels to look at
    
    10. Game & Watch Flagman
        Objective: Tap the flags in the same order as Flagman (Remember!)
        Pass Score: 20 points
        Level 1: The pattern is 2 numbers long
        Level 2: The pattern is 3 numbers long
        Level 3: The pattern is 4 numbers long
    
    11. Gold Digger
        Objective: Tap the button to send the finger(s) up the nose (Pick!)
        Pass Score: 15 points
        Level 1: Put one small finger into the nose
        Level 2: Put one larger finger into the nose
        Level 3: Put two fingers into the nose together
    
    12. Super Mario Bros.
        Objective: Tap away the enemies; shelled ones can be kicked (Stomp!)
        Pass Score: 25 points
        Level 1: There are very few enemies to clear
        Level 2: There are some more enemies to clear
        Level 3: There are more shelled enemies to clear
    
    13. Button Masher
        Objective: Tap the A button to clear the line of objects (Fire!)
        Pass Score: 20 points
        Level 1: Tap to clear the line of spaceships
        Level 2: Tap to punch the 3 flying pots
        Level 3: Tap to punch out the opponent when there is an opening
    
    14. Game & Watch Oil Panic
        Objective: Move to catch the oil dripping from above (Catch!)
        Pass Score: 20 points
        Level 1: You must catch 1 drop of oil
        Level 2: You must catch 2 drops of oil
        Level 3: You must catch 3 drops of oil
    
    15. Clawing for More
        Objective: Pull the handles together to grab the ball above (Grab!)
        Pass Score: 20 points
        Level 1: There are no obstacles in the way
        Level 2: There is a bomb moving back and forth
        Level 3: There are 2 bombs moving back and forth
    
    16. Donkey Kong 3
        Objective: Blow to push Donkey Kong up the vines to the top (Blow!)
        Pass Score: 15 points
        Level 1: Donkey Kong hangs high in the air
        Level 2: Donkey Kong hangs lower in the air
        Level 3: Donkey Kong swings back and forth in the air
    
    17. Balloon Fight
        Objective: Tap all the enemies except the red balloon (Shoot 'em down!)
        Pass Score: 20 points
        Level 1: There are 3 enemies to tap down
        Level 2: There are 4 enemies to tap down
        Level 3: There are 4 enemies, but be careful of the red balloon
    
    18. Hogan's Alley
        Objective: Shoot the thugs, but not the innocent people (Shoot thugs!)
        Pass Score: 25 points
        Level 1: There are 2 thugs, no innocents
        Level 2: 3 people appear, can be thugs or innocents
        Level 3: 4 people appear, can be thugs or innocents
    
    19. Game & Watch Lion
        Objective: Move the tamers to keep the lions in the cage (Cage 'em!)
        Pass Score: 10 points
        Level 1: There is 1 lion moving back and forth
        Level 2: There are 2 lions moving back and forth
        Level 3: There are 2 lions moving back and forth, as well as up and down
    
    20. Famicom
        Objective: Blow to defeat the opponents (Destroy!)
        Pass Score: 25 points
        Level 1: Blow to clear all the spaceships above
        Level 2: Blow to defeat your opponent(s)
        Level 3: Turn up the volume onscreen, then blow to knock the boxer out
    
    Boss: Gunslinger
        Objective: Shoot cans onto the ledges, then break the big cans (Shoot!)
        Pass Score: 7 points
        Level 1: Shoot 3 cans onto ledges, then shoot 2 big cans
        Level 2: Shoot 5 cans onto ledges, then shoot 2 big cans
        Level 3: Shoot 5 cans only 2 remaining ledges, then shoot 2 big cans
    
    
    Conclusion
    ----------
    
    9-Volt & 18-Volt fall asleep after playing the new game for so long. They 
    wake up, apparently late for school, so they rush out the door! Following 
    this, they head to Hawt House and the scene is over.
    
    
    ======================
    Wario-Man (Super Zero)
    ======================
    
    Introduction
    ------------
    
    The scene starts off at Wario's House again, of course. Wario is sick in bed 
    wondering what will make him feel better. He then thinks of garlic, and gets 
    up to get it. However, the garlic he finds looks weird and he eats it anyway. 
    You then have to play a microgame for practice. Poke the 3 green spiked 
    objects 3 times each to neutralize them. Then, move the other 2 mouths to eat 
    the remaining 2 balls. Following this, Wario will transform into Wario-Man, 
    and the real microgames will begin.
    
    
    Microgames
    ----------
    
    1. Bubble Head
        Objective: Tap the bubbles to pop them all (Pop!)
        Pass Score: 25 points
        Level 1: There are a few large bubbles to pop
        Level 2: There are a few large and smaller bubbles to pop
        Level 3: There are several large and small bubbles to pop
    
    2. You Scratch Mine
        Objective: Scratch Wario's back until he's relieved (Scratch!)
        Pass Score: 15 points
        Level 1: You have to scratch Wario's back
        Level 2: You have to scratch Wario and Mario's backs
        Level 3: You have to scratch Wario, Mario, and Toad's backs
    
    3. Hot Flash
        Objective: Pull the clothes off the person (Strip!)
        Pass Score: 20 points
        Level 1: 4 articles of clothing need to come off
        Level 2: 5 articles of clothing need to come off
        Level 3: 7 articles of clothing need to come off
    
    4. Launch Line
        Objective: Connect the line to the box, then hit the button (Launch!)
        Pass Score: 20 points
        Level 1: No obstructions in the way
        Level 2: Several monsters are in the way
        Level 3: Several monsters and a couple moving ones are in the way
    
    5. Scrambled Egg
        Objective: Press the edge of the spinning platform until it stops (Stop!)
        Pass Score: 20 points
        Level 1: The platform spins in a stationary position
        Level 2: The platform moves up and down slowly while spinning
        Level 3: The platform moves up and down quickly while spinning
    
    6. Short Fuse
        Objective: Cut the specified wire to diffuse the bomb (Cut the wire!)
        Pass Score: 20 points
        Level 1: You have to cut 1 out of 3 wires
        Level 2: You have to cut 2 out of 4 wires
        Level 3: You have to cut 2 out of 6 wires
    
    7. Spario
        Objective: Punch the glowing gloves to spar with Wario (Punch!)
        Pass Score: 20 points
        Level 1: Punch the gloves 2 times
        Level 2: Punch the gloves 3 times
        Level 3: Punch the gloves 4 times
    
    8. Where's Wario
        Objective: Spin the ball around to find Wario's face
        Pass Score: 15 points
        Level 1: Find a large picture of Wario
        Level 2: Find a medium-sized picture of Wario
        Level 3: Find an 8-bit picture of Wario in a mix of other pictures
    
    9. Air Male
        Objective: Pump up the balloon above (Pump!)
        Pass Score: 15 points
        Level 1: It takes a few pumps to fill
        Level 2: It takes several more pumps to fill
        Level 3: It takes a lot of pumps to fill
    
    10. Wanna Slice?
        Objective: Rotate the pizza pie and slice it up (Cut into pieces!)
        Pass Score: 20 points
        Level 1: Slice it into 4 pieces, first cut is already made
        Level 2: Slice it into 4 pieces
        Level 3: Slice it into 8 pieces
    
    11. Nitpicking
        Objective: Tap the fleas to kill them off (Exterminate!)
        Pass Score: 20 points
        Level 1: There is 1 flea to kill
        Level 2: There are 2 fleas to kill
        Level 3: There are 4 fleas to kill
    
    12. Fan Fair
        Objective: Use the fan to push up the money from the flames (Rescue!)
        Pass Score: 10 points
        Level 1: A small amount of money is dropped
        Level 2: A medium amount of money is dropped
        Level 3: A large amount of money is dropped
    
    13. Daily Grind
        Objective: Tear down the calendar pages to match the date above (Match!)
        Pass Score: 25 points
        Level 1: The day to match is a few days ahead
        Level 2: The day to match is several days away
        Level 3: The day to match is at least a week away
    
    14. Feel the Beat
        Objective: Smash the heads popping out of the drums
        Pass Score: 20 points
        Level 1: There are 2 drums to hit
        Level 2: There are 3 drums to hit
        Level 3: There are 4 drums to hit
    
    15. Domino Theory
        Objective: Tap the fist to knock over the dominoes (Punch!)
        Pass Score: 20 points
        Level 1: All the dominoes are in place
        Level 2: Move the missing domino in place before punching
        Level 3: Punch, then move the domino up ahead quickly in place
    
    16. Upper Cut
        Objective: Push the fist upward when Wario jumps over it (Punch!)
        Pass Score: 10 points
        Level 1: You have a large fist to push
        Level 2: You have a medium-sized fist to push
        Level 3: You have 2 small fists to push
    
    17. Dead Simon Says
        Objective: Move the skeleton's bones to match the picture above (Match!)
        Pass Score: 20 points
        Level 1: You have to move 1 bone
        Level 2: You have to move 2 bones
        Level 3: You have to move 1 bone and its joint
    
    18. Buried Treasure
        Objective: Blow to clear the sand, then pick up the coin (Search!)
        Pass Score: 10 points
        Level 1: Blow a little bit of sand, get a bronze coin
        Level 2: Blow some more sand, get a silver coin
        Level 3: Blow a lot of sand, get a gold coin
    
    19. It'll Grow Back
        Objective: Hold the tail down so it falls off the lizard (Grab!)
        Pass Score: 10 points
        Level 1: The tail does not move
        Level 2: The tail swings back and forth
        Level 3: There are 2 tails swinging back and forth
    
    20. The Crate Escape
        Objective: Pile up the crates you are given to escape (Stack!)
        Pass Score: 20 points
        Level 1: Stack 2 large boxes to escape
        Level 2: Stack 3 medium boxes to escape
        Level 3: Stack 4 small boxes to escape
    
    Boss: Being Nosy
        Objective: Get through the nose tunnel; tap Wario to duck (Explore!)
        Pass Score: 7 points
        Level 1: A minimal amount of hazards are there to dodge
        Level 2: A medium amount of hazards are there to dodge
        Level 3: A large amount of hazards are there to dodge
    
    
    Conclusion
    ----------
    
    Wario-Man is then seen flexing around outside. He spots a train and tries to 
    crush it by standing in front of it, only to get knocked in the air. The 
    scene is over from here.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  6. Souvenirs  -=
    -=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    As you may notice throughout the game, the pig blimp Orbulan drops inanimate 
    items, or toys, into the area. These are souvenirs, which you can tap and 
    choose to move into the Toy Room. In the 2 rooms that compose the Toy Room, 
    you can play any of these games. They are not microgames, so what you do with 
    them has no bearing (unless noted otherwise). There are 34 total toys here to 
    unlock, which can be done by doing the following:
    
    1-11: Simply complete all the characters' stages
    12-22: Score above 30 points for all the regular characters
    23-25: Beat the scores set in Monster/Hardcore/Gnarly Mix
    26-27: Get all the silver crowns, then all golden crowns, in Album mode
    28: Play this game with the WarioWare Twisted cartridge in the GBA slot
    29: Get above 100 yards in Air Dude
    30: Get above 80 meters in Big Hurl
    31: Get above 40 points in Juggle Boy
    32: Get above 1000 miles in Orbit Ball
    33: Get above 3000 points in Pyoro T
    34: Get above 15 points in Snore Rope
    
    
    ====
    Toys
    ====
    
    Air Dude
        Use: Blow into the microphone to keep the glider flying straight and
             balanced. If it starts to tilt downward, blow to keep it straight,
             but don't blow too much or it'll start to fall back!
    
    Air Toss 2000
        Use: You have a pipe and a ball floating above it; all you can do is blow
             into the microphone to keep the ball floating, that's it.
    
    Big Hurl
        Use: Spin the guy around to build up power, then release when the arrow
             is pointing upward to throw. To throw farther, start by spinning
             quickly and releasing it fast, because you'll only tire him out if
             you keep spinning for a long period of time.
    
    Bubble Blast
        Use: Nothing special about this at all, it just blows bubbles constantly.
    
    Calculator
        Use: It's a simple add/subtract calculator, that's it.
    
    Clacker
        Use: Spin the 2 balls around the loop so they clash with each other,
             bouncing around. It's a fun little thing to try out.
    
    Custard
        Use: You see a plate of custard that can be wiggled around by pulling
             upon it. That's really all you can do to it, though.
    
    Game Credits
        Use: View the game's credits; no mystery here.
    
    Grandma Simulator
        Use: Blow into the microphone to cool down grandma's tea, and hear her
             advice.
    
    Juggle Boy
        Use: Tap the juggler's hands to juggle the item(s). As you progress, more
             items will be dropped in for you to juggle; some of these items will
             be rather unusual so be prepared!
    
    Kitchen Timer
        Use: A plain and simple timer. Punch in the time you want (in minutes and
             seconds) and hit start. Hit the bottom button to stop; tap a second
             time to reset the timer.
    
    Light Show
        Use: This is an interesting little toy; draw on the screen however you
             want and the ink will change colors before disappearing.
    
    Metronome
        Use: An odd ticking device that doesn't stop. You can hold the ticker
             hand to keep it still momentarily, or you can pull the knob on the
             side to cause the sound to be different. From what I noticed, you
             only hear a bell at the 1/2 setting.
    
    Mona Pizza Video
        Use: Watch the theme song for Mona's Pizza on your screen, complete with
             lyrics. You need to have the WarioWare Twisted cartridge in your
             system in order to access this, of course.
    
    Orbit Ball
        Use: Just like the boss stage for Kat & Ana, you must draw lines to act
             as a trampoline for the bean creature to bounce upon. The higher you
             go, the more obstacles there are to bounce on/through, such as
             clouds and stars. If you bounce into a UFO, it will take you up and
             spit you out at a high speed, so watch out!
    
    Party Tooter
        Use: Blow into the microphone to use the party tooter. Nothing much else
             to say about it, for it's just a simply party toy.
    
    Pet Brine Buddies
        Use: You have a beaker filled with water and small particles floating
             around inside. Use the magnifying glass to view things close-up, or
             the light bulb to shine light on the beaker. For some reason the
             small objects gravitate toward the light.
    
    Pet Chameleon
        Use: It's a pet chameleon; pull down different backgrounds to watch it
             blend in with its surroundings!
    
    Pet Parrot
        Use: Nothing but a parrot; talk into the mic and tap its beak, and it
             will repeat what you say.
    
    Piano
        Use: It's a simple 11-key piano you can mess around playing upon.
    
    Play By Ear
        Use: Blow into the person's ear to make them start playing the harmonica.
             Follow the chart on the top screen and press the buttons for
             different pitch levels.
    
    Pong Ping
        Use: An interesting game of table tennis you can play with another person
             (the top screen is flipped around so a second player can see). Use R
             to control P1 (red) and L to control P2 (blue).
    
    Pyoro T
        Use: Pull the bird's tail back to whip at flies and other objects flying
             towards you. Don't let anything touch the 4 flowers on your ball,
             though! To recover a flower, grab a star when it comes around. There
             are some enemies you will have to spin around to eat, though. Watch
             out for bombs since they can temporarily knock you out!
    
    Reel-to-Reel
        Use: Spin the reels with your stylus to play the film as you wish.
    
    Snore Rope
        Use: Blow into the microphone to keep the small old man floating in the
             air while the 2 ladies use the jump rope.
    
    Snow Man
        Use: Roll the snowball around to create a snowman, then tap the completed
             product to knock it down and start over!
    
    Spirometer
        Use: It's a spirometer like you've probably seen in a doctor's office.
             Take a deep breath and blow into the mic to see the ball rise. The
             ball will drop as soon as you stop exhaling, though.
    
    They Hunger
        Use: There are many small parasites on the screen; touch anywhere on it
             and they will all gravitate towards you.
    
    Turntable
        Use: Pick a record from the 3 themes you have available and hit play to
             listen to it. You can spin the record around to go back or make it
             speed up, too!
    
    Wario Paint
        Use: Pick from the 14-color pallette at the top and paint the picture!
    
    Wario Spinner
        Use: Blow on the 2-sided coin to spin it around, giving you the illusion
             of Wario's face.
    
    Whistle a Tune
        Use: Blow into the microphone to start whistling. The tune's pitch will
             increase by the degree in which you blow.
    
    Wind Chime
        Use: There is a picture of a wind chime on your screen; blow into the mic
             to move it around, causing it to jingle.
    
    Yo-Yo
        Use: Flip your DS upside-down and move the hand up and down to play with
             the yo-yo.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  7. Secrets/Tips and Tricks  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ======================================
    Access Wario-Man After Game Completion
    ======================================
    
    After you first beat Wario-Man's stage and win the game, you may notice a 
    "Nasty Garlic" appear on the character select screen. Drag it onto Wario and 
    he will eat it, transforming into Wario-Man. To revert him back to normal, 
    drag the Bomb (which only appears when in Wario-Man form) onto him.
    
    
    ===============
    Getting Flowers
    ===============
    
    In Album mode, you'll be able to play any microgame for that character you 
    want. If you look at the marquee, it'll display a passing score you must 
    beat. This means if you beat said score, you will receive a flower next to 
    that microgame. Get flowers on all the microgames for a particular character, 
    and you will get a gold crown for them!
    
    
    ==========
    Gnarly Mix
    ==========
    
    To unlock the final and craziest mix of all, you must complete Hardcore Mix 
    with a score of over 15 points. Then, this gold bear will appear on the 
    character selection screen. This version gives you 4 lives, but starts off 
    the random microgames at a ramped up speed.
    
    
    ==================
    Gold/Silver Crowns
    ==================
    
    You may notice when in Album mode that certain characters may have a silver 
    or gold crown atop their heads. Below I will list the requirements in order 
    to get each one:
    
    Silver: Get to Level 20 or higher in that character's story mode
    Gold: Get a flower on every microgame of a given character
    
    
    ============
    Hardcore Mix
    ============
    
    In order to unlock this crazy hard mix, you must first complete the Monster 
    Megamix and pass it with over 25 points. After you do this, the white teddy 
    bear will appear on the selection screen for this new mix. The difference 
    between this mix and the others is that you only have one life; fail one game 
    and it's over for you.
    
    
    ===============
    Monster Megamix
    ===============
    
    To unlock this megamix where you play games randomly from every character, 
    you must first complete Wario-Man's level. Then, the pink teddy bear for this 
    mix will appear on the character selection screen.
    
    
    ===========
    Toy Unlocks
    ===========
    
    Pyoro T: Get silver crowns on all 11 characters
    Whistle a Tune: Get gold crowns on all 11 characters
    
    
    =====================
    Unlockable Characters
    =====================
    
    9-Volt & 18-Volt: Complete James T.'s level
              Ashley: Complete Jamie T.'s level
          Dr. Crygor: Complete Jamie T.'s level
            James T.: Complete Kat & Ana, Ashley, and Dr. Crygor's levels
            Jamie T.: Complete Mona and Jimmy T.'s levels
            Jimmy T.: Complete Wario's level
           Kat & Ana: Complete Jamie T.'s level
                Mike: Complete James T.'s level
                Mona: Complete Wario's level
            Warioman: Complete Mike and 9-Volt & 18-Volt's levels
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  8. Credits  -=
    -=-=-=-=-=-=-=-=-=
    
    GameFAQs: For some of the information on unlockable Souvenirs and such.
    
    DeathsFlagShip: For a small correction about the Silver Crowns.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  9. Copyright Notice -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2005-2007 Devin Morgan. All rights reserved. Please 
    view the following URL to see the list of sites that are allowed to post my 
    work:
    
    http://www.freewebs.com/dbmfaqs/allowlist.html
    
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. If you wish to acquire permission, feel free to email me 
    (see the section below); permission may or may not granted at my discretion. 
    Please respect my work and do not steal it or post it without my permission. 
    I only want my most recent work to be available and I do not feel that can be 
    achieved if others take from me without my knowledge or permission.
    
    If you are writing a FAQ for this game as well, and would like to use some 
    information, contact me and we'll talk. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  10. Contact Information -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    As of this version, the file contains all the information I know to date. If 
    it is a work in progress, give me time before bombarding me with emails about 
    things being missing. All I ask is that you READ THE FAQ before emailing me, 
    since that's what it's here for! Don't waste my time (and yours) by asking me 
    for information obviously covered in the guide. If it's in reference to a 
    side quest or item, chances are they can be found in another section besides 
    the walkthrough, so check the appendices as well.
    
    If you have any questions, comments, or things to add that are not already in 
    this FAQ, feel free to email me. I usually do post submissions, credit given 
    of course, so long as I feel they are relevant to the game in question. My 
    email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
    check out the rest of my work at this URL:
    
    http://www.gamefaqs.com/features/recognition/3579.html
    
    =- End of File -=

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