WW    WWW    WW      AA      RRRRR   IIII   OOOOOO     __  __    _
 WW   WWWWW   WW     AAAA     RR  RR   II   OO    OO      \   \  / |
 WW  WW   WW  WW    AA  AA    RR  R    II  OO      OO    _/   |    |
  WWWW     WWWW    AAAAAAAA   RRRRR    II   OO    OO      \  /     |
   WW       WW    AA      AA  RR  RR  IIII   OOOOOO     __/ /__  __|__
                                                 ____  ____     _
 WW    WWW    WW      AA      RRRRR   EEEEEE    / \/ \/    \\/\/ \ !!! 
 WW   WWWWW   WW     AAAA     RR  RR  EEE      / |  | \    \ /\ \/ !!!  
 WW  WW   WW  WW    AA  AA    RR  R   EEEEEE  | ~~()~~ |   /POW! \ !!!  
  WWWW     WWWW    AAAAAAAA   RRRRR   EEE      \ \__/ /    \ \/ // !!!
   WW       WW    AA      AA  RR  RR  EEEEEE    \____/      \/\_/  !!!
                                                                   !!!
TTTTTTTTT   OOOOOO    UU    UU   CCCCCC  HH   HH  EEEEEE  DDDDDD   !!!
   TTT     OO    OO   UU    UU  CCCC     HH   HH  EEE     DD   DD  !!!
   TTT    OO      OO  UU    UU  CC       HHHHHHH  EEEEEE  DD   DD  
   TTT     OO    OO   UUUUUUUU  CCCC     HH   HH  EEE     DD   DD  !!!
   TTT      OOOOOO     UUUUUU    CCCCCC  HH   HH  EEEEEE  DDDDDD   !!!
 

WALKTHROUGH BY THUMB CRAMP 922
==============================================================================
Real name: Ryan Scott Clark       |||       E-mail: thumbcrampRSC(at)yahoo.com
Copyright 2011 - Ryan Clark       |||       Replace (at) with @ to contact me!
==============================================================================

NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE!
NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE!
NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE!
NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE! NOTICE!

This may not be reproduced under any circumstance except for personal, private 
use. It may not be placed on any web site or otherwise distributed publicly 
without advance written permission. Use of this guide on any other web site or 
as part of any public display is strictly prohibited, and a violation of 
copyright.

This walkthrough may ONLY be posted on:

GameFAQs
GameSpot
Neoseeker

If you see this document, this walkthrough, on ANY OTHER WEBSITE than the ones 
listed above, contact me IMMEDIATELY, as that is NOT tolerated.

______________________________________________________________________________


If you see any spelling errors or any mistakes in info, suggestions, help, 
ideas, format errors, ANYTHING at all, please contact me via e-mail. Make sure 
the subject of the e-mail has Wario Ware Touched in the name. Thanks!


#####################
#0-----------------0#
#|Table of Contents|#
#0-----------------0#
#####################

Chapter 0 - Version History

Chapter 1 - Introductions
            1a- Title Screen Info
            1b- Game Intro
            1c- About The Author
            1d- About Wario Ware Games
            1e- Characters
            1f- New Game File

Chapter 2 - Controls

Chapter 3 - Menus
            3a- Games
            3b- Album
            3c- Toy Room
            3d- Options
            3e- Arrange

Chapter 4 - Micro Games
            4a- Wario
            4b- Mona
            4c- Jimmy T.
            4d- Jamie T.
            4e- Kat/Ana
            4f- Ashley
            4g- Dr. Crygor
            4h- James T.
            4i- Mike
            4j- 9-Volt/18-Volt
            4k- Wario Man
            4l- Monster Mega Mix
            4m- Hardcore Mix
            4n- Gnarly Mix

Chapter 5 - Toys

Chapter 6 - Lyrics
            6a- Ashley
            6b- Mike
            6c- Mona Pizza

Chapter 7 - Cut Scenes
            7a- Intros
            7b- Outros

Chapter 8 - FAQs
            8a- Questions People Have Not Asked But Should Be Here
            8b- Questions From Real People

Chapter 9 - Credits
            9a- Wario Ware Touched Staff 
            9b- People Who Contacted/Helped Me
            9c- Credits Et Cetera (etc.)


###############################
#0---------------------------0#
#|Chapter 0 - Version History|# 
#0---------------------------0#
###############################


04/08/11 - Version 0.10
Just started, after finishing the game, and I loved it, so I started this. So 
far, I've got the title screen section, game intro section, about author 
section, characters section, new game file section, and controls. I plan to 
write much more.

04/22/11 - Version 0.20
Well, finally cranked out a new update after 14 days; this is my first 
walkthrough, and it's a lot of fun! Anyway, I finished the menus section, and 
I'm halfway through Mona. I'll call this an update!

05/13/11 - Version 0.30
21 days?! Whoa! Anyway, I'm finished with Kat/Ana's micro games, and I touched 
up some of the other stages and reread and done art and all sorts of tuning up. 
This is coming along nicely! Most likely, other games I do walkthroughs for 
won't be written this fast, but whatever. 

05/24/11 - Version 0.40
Well, this is quite an update; I'm halfway through Dr. Crygor's stage! I've 
also fixed typos here and there, added art there; dash of change there; the 
usual fare.

06/04/11 - Version 0.50
Halfway, about! Well, I am officially halfway through Mike! Not QUITE as far as 
other updates, but I also fine tuned things, more art, yadda yadda.

06/17/11 - Version 0.60
Wow! I'm officially through 9/18-Volts! Wario Man is coming! Didn't really fine 
tune things, but an update nonetheless.

06/25/11 - Version 0.70
YES!!!! Done with micro games! Wario Man complete! Hooray! I can't wait to 
start the toys! Also, I did some work with old stuff and retyping.

07/03/11 - Version 0.80
Well, I've got all but 4 or 5 of the toys, and I'm looking forward to 
submitting time. This walkthrough will be spectacular!

07/11/11 - Version 0.90
Almost! ALMOST! I finished toys, wrote lyrics, and did all the intros! Also, 
prototype Table of Contents! I just need outros, credits, and a few other 
things!  

07/20/11 - Version 1.00
DONE! I really love how the walkthrough turned out, and it is wonderful! I hope 
everyone loves this help, and I can't wait for feedback and such. This was very 
fun! Send in e-mails, and I'll enlarge this walkthrough! Also, coming soon, 
I'll add the game's descriptions for each micro game and toy.

08/29/11 - Version 1.20
UGH, school. That is the reason I've taken so long. Anyway, the reason this is 
a .20 update is because I read the ENTIRE walkthrough to spell check and revise 
and all that editing stuff. But you know what? The walkthrough is better! The 
reason I did this instead of a new walkthrough is because this is my first, and 
I am really proud of it. Well, time to move on.


#############################
#0-------------------------0#
#|Chapter 1 - Introductions|#
#0-------------------------0#
#############################


 ------------------------------
|Chapter 1a - Title Screen Info|
 ------------------------------


Just like all Wario Ware games, the title screen itself IS a minigame!! 
Basically, waiting for awhile allows different things to wander on the screen, 
and using the touch screen, you can play with the different things that hop on. 
Here is an overview of title encounters.
______________________________________________________________________________

Nostril Hoppers: These always appear first. they hop around, and tapping them 
makes them bounce. If you fling an object at them fast enough, they will start 
bouncing and spinning off the walls. Garlic makes them crazy...

Green Balls: Basically, they make green trails where they go, and you can fling 
them around. They do break after a while.

Rainbow Stars: Same as green balls, but instead of leaving a green trail, they 
leave a rainbow trail. Still, fling them around, and they break eventually.

Splash Blobs: These are the least fun. Pick it up, throw it, and it dissolves 
away. LAME!

Garlic: These can be flung around, but the real use rocks! Throw it at a 
Nostril Hopper fast enough to supersize the nose and have it roam slowly. Throw 
a ball or star at it and when both nose holes are plugged, it will shoot them 
out at high speed! Tap the Super Nostril now to stop it.

Oreo Eraser: Basically, it is what looks like a moldy, brown Oreo. It can erase 
ball and star trails, and can even wash off the title on the top screen! The 
title reforms, but it is fun to try to erase the title. 


 -----------------------
|Chapter 1b - Game Intro|
 -----------------------

Wario is walking home after stealing a GBA, GBA SP, and a mysterious 2 screen 
thingamajig. However, he falls when he stumbles on an annoying rock. Even 
worse, all his games fall straight into an open manhole! Lucky for him, a wise 
man floats out of the sewer, and with Wario's games! He asks Wario if he 
dropped the double screen one, or the 2 others. Wario wants all of 'em, but the 
wise man stubbornly refuses to give back all of them. So, Wario jumps at the 
wise man and wrestles away all 3. But now he's curious... What's up with the 
weird dual screen game? He plays the game inside the handheld device, but 
notices: there are no buttons! How is he supposed to whack the onscreen moles 
with no buttons? He tries tilting the darn thing, but no response. Wario is fed 
up! He shakes the game, but out pops a weird stick. He realizes what to do now; 
he pokes the moles with the stick!! Hey, this thing, this DS, is fun! Wario is 
struck by a brilliant idea: with double the screens comes double the money! 
It's time for him to make a new game...

 -----------------------------
|Chapter 1c - About The Author|
 -----------------------------

I'm Ryan Clark, with user name ThumbCramp922. I love to write, so I created 
this walkthrough, which is my first EVER! I wrote this because this game is a 
masterpiece, and I wanted to assist people who had troubles with this game. 
Video games are my passion, hobby, and life. I hope I will go on to write many 
more walkthroughs, in the hopes of helping people and sharing my knowledge with 
the gaming community. Enjoy the walkthrough, which I have spent countless hours 
on, and also which I have enjoyed writing greatly. Feedback via e-mail is 
greatly appreciated! 

 -----------------------------------
|Chapter 1d - About Wario Ware games|
 -----------------------------------

Like all Wario Ware games, you go through each stage, playing a continuing flow 
of micro games(5-10 second minigames) until you reach the boss. Going back to a 
completed level allows hi score runs. Basically, for those, when you beat the 
boss, all the micro games get harder, from lvl 1 to 2. Next boss after that 
will be level 2, and once you beat lvl 2 bosses, the micro games go to the 
highest level, level 3. Once you beat a third level boss, and any boss after 
that, it just gets a speed up and stays level 3. Also, as you go along, the 
micro games start to speed up. Every time you beat a boss, you get a 1-up. You 
can also go to the album to do individual micro game hi score runs, and they 
have hi scores to beat. If you beat them, you get a flower. Get a flower on 
every microgame to get something. You have 4 lives, and each micro game has you 
tapping, rubbing, slicing, and more on the screen. Lastly, there are rewards 
for getting hi scores and beating stuff: TOYS! They will fall out of Orbulon's 
ship if you poke it, and these toys can either be time wasters or mini games. 
Look out for 'em!

 -----------------------
|Chapter 1e - Characters|
 -----------------------

Main:

Wario: Wario is a greedy guy, always looking for opportunities to get rich 
quick. His latest schemes have been making collections of micro games. Wario 
eats tons of sweets, but is very burly. His main method of transportation is 
his sweet motorcycle.

Mona: Mona used to work at an ice cream parlor, but now works at Mona Pizza. 
She loves to rock out with her band, and is a hard worker. Mona has many 
enemies, such as Pizza Dinosaur and Vanessa. Like Wario, she rides a bike in 
the form of a moped. She allegedly loves Wario.

Jimmy T.: Jimmy is a disco dancer with serious dancing skills. He can usually 
be found partying at Club Sugar. He has a big afro and a big family, and loves 
his cell phone. However, his other passion is sports and getting active. In 
fact, his genre of micro games in the first Wario Ware was sports.

Kat/Ana: Kat & Ana are ninja kindergarteners, and love animals and nature. They 
travel with their dog and falcon, the dog named Shadow and the falcon named 
Shuriken. They live near a forest. Kat/Ana's names are actually a pun: Kat, 
Ana, katana. Get it?

Ashley: Ashley is a cruel witch child; she lives in a big, dark mansion, and 
can usually be found cooking up some evil potion. Her assistant is a devil 
named Red. In her theme song, she turned her teacher into a spoon, and 
threatens to use a potion on you. She is a friend of none.

Dr. Crygor: Dr. Crygor is a mad scientist, always working on some crazy 
invention. He lives on a laboratory on an isle miles away from Diamond City, 
having an ocean between him and everyone else. He has a robot suit that covers 
half his body, which changes color each game.

Mike: Mike is Dr. Crygor's invention, a karaoke machine used to clean Crygor's 
lab. Mike loves to party and sing, and even goes to space to karaoke with 
aliens! Wario Ware Touched is the only game he has a stage in. Mike's games are 
unique, because they use the microphone.

9-Volt: 9-Volt is a Nintendo fanatic, owning everything Nintendo has ever made. 
He loves his DJ table, and knows everything about Nintendo. His micro games all 
have a relation to a Nintendo game or toy. 9-Volt goes to school at Diamond 
Elementary.

18-Volt: 18-Volt is 9-Volt's friend, who loves his boom box. He loves to play 
with 9-Volt, and goes to Diamond Elementary school just like 9-Volt. 18-Volt is 
huge, with big hands, and is taller than his teacher. He hangs out with 9-Volt 
because he is the only one who appreciates 18-Volt's music.

Wario Man: Wario Man is the Super Hero version of Wario, who can punch soft 
walls, lift tires, and fly 3.5 inches above ground. Wario becomes Wario Man by 
eating rotten garlic. Wario Man is a pretty lame super hero, even called a 
Super Zero. 


Secondary:

Dribble/Spitz: Dribble and Spitz are taxi drivers who bring in new character 
levels. Dribble is a dog, Spitz is a cat. Their taxi can fly, swim, drive, and 
more. Their only problem is always forgetting to collect fare for people riding 
their taxi. They don't have a stage in this game.

Orbulon: Orbulon is an alien who has 300 IQ. He/She flies in a ship shaped like 
a pig, and always crashes and lands on Earth. Orbulon, in this game, brings you 
toys in the pig ship, which is Orbulon's main purpose. Orbulon lacks a stage in 
this game.

Momma T., Papa T., James T., and Jamie T.: Momma T. is Jimmy T.'s mom, Papa T. 
is Jimmy T.'s dad, and James T. and Jamie T. are Jimmy T.'s brother and sister. 
They are all disco dancers who love their phones. They can be found dancing at 
Club Sugar, along with Jimmy T.

Red: Red is Ashley's assistant. He gets scared easily, and he works with a 
witch, so he gets scared a lot. He is loyal to Ashley always, and encourages 
her and helps her. He is a devil, and has a spike rod to protect himself. Red 
is also unlucky.

Shadow the Dog: Kat/Ana's dog. Nothing else to write here.

Shuriken the Falcon: Kat/Ana's falcon. Nothing else to write here.

Vanessa: A pop diva who wants to be number 1 on Ear Candy (a top 5 list of best 
singers), but is 2, second to Mona. She tries to sabotage Mona at the Hawt 
House, but fails. She has 2 band members.

Pizza Joe: The manager of Mona Pizza.

Dr. Payne: Wario's dentist. 

Numchuck: A monkey who steals Kat/Ana's banana, but becomes their friend.

Ken: Ear Candy's host (Ear Candy is a Top 5 for best singers).

Rocky: A reporter.

4.1 & 4.2: Mona's "bodyguards" that are wolves.

Sewer Guru: A guru in the sewer who Wario fights to get his games when they 
drop in the sewer. He hates Wario.


 --------------------------
|Chapter 1f - New Game File|
 --------------------------

When you first start, hit start (duh) on the title screen to get things 
rolling! The game will first ask if you are left or right handed. Some micro 
games will be affected by which you choose, like being mirrored. The game goes 
on to inform you that either the start button or up on the d-pad will pause the 
game. Immediately after, the first level intro starts, then the games. Once you 
beat the first level, Dribble and Spitz in their taxi will come on screen and 
drop off Mona and Jimmy. Every time you beat new character stages, the taxi 
brings more in. Once you beat the first stage, also, Orbulon the alien will fly 
by in his space ship pig with a toy; tap it for the toy. Every time you beat a 
stage the first time, or get a hi score of 30+ on a stage, or hi score a toy, 
Orbulon will rush in a new toy for you.


########################
#0--------------------0#
#|Chapter 2 - Controls|#
#0--------------------0#
########################


The game mostly uses the stylus, but it uses other buttons a little bit.


Stylus: Tap, rub, cut, drag, rotate, scribble, and more with the stylus.

Microphone: Blow into it to make some micro games and toys do stuff.

D-Pad: Press up on it to pause.

Start: Pause.

Select, A,B,Y,X: N/A

L, R: Scroll text faster.


#####################
#0-----------------0#
#|Chapter 3 - Menus|#
#0-----------------0#
##################### 


 ------------------
|Chapter 3a - Games|
 ------------------

Tap on this menu button to view all the characters that have been dropped off 
by the taxi or whose stage has been beaten. Tap a character with the stylus to 
play their stage. Tap Orbulon the Alien's space pig ship if it has a toy to 
drop the toy. Any toys that are on the screen can be tapped; once tapped, you 
can play them or move them to a toy room. If you wait too long, characters will 
wander around, but when they are not wandering, this is their positions:
______________________________________________________________________________

     H C        O        GNA
 
          MI         #V

J1   K/A        A        DRC   J2

          MO         JT
      
     G/B        W        M M


KEY

W = Wario

MO = Mona

JT = Jimmy T.

J1 = Jamie T.

K/A = Kat & Ana

A = Ashley

DRC = Dr. Crygor

J2 = James T.

MI = Mike

#V = 9-Volt & 18-Volt

O = Orbulon

M M = Monster Mega Mix

H C = Hardcore Mix

GNA = Gnarly Mix

G/B = Garlic/Bomb for Wario
______________________________________________________________________________

 ------------------
|Chapter 3b - Album|
 ------------------

Tap this menu button to be able to play micro games individually; you can only 
play micro games that you have played in the game section levels. When you 
first beat a stage in games section, you can only play some micro games, but by 
replaying the levels and playing past boss lvl1, every micro game you play that 
you didn't play the first time will appear here in the album. In the album, tap 
a character to bring up all of their micro games, and tap 1 of the pictures 
twice to play the micro game in that picture. When you pick and play a micro 
game, it will cycle said micro games difficulty level speed as such: lvl1 
version, then lvl2 version, then lvl3 version, then speed up and repeat 
process: lvl1, lvl2, lvl3, speed up, lvl1, lvl2, lvl3, speed up, etc. you get 4 
lives, and every screw up loses you a life, until you lose all 4 and stop 
playing. Every time you win, you get a point. Every album micro game has a hi 
score; get more points than the hi score, get a flower. You get a toy for 
getting every micro game, then another for getting all the flowers. In the 
album, characters who don't have new micro games don't appear; here is the 
layout of the characters who do have new ones:
______________________________________________________________________________  

     MI         #V

K/A        A        DRC

     MO         JT
      
G/B        W       


KEY

W = Wario

MO = Mona

JT = Jimmy T.

K/A = Kat & Ana

A = Ashley

DRC = Dr. Crygor

MI = Mike

#V = 9-Volt & 18-Volt

G/B = Garlic/Bomb for Wario
______________________________________________________________________________

 ---------------------
|Chapter 3c - Toy Room|
 ---------------------

The toy room is where toys go, obviously; when you nab a toy from Orbulon the 
alien, tap it and select move on the pop up menu. The toy will then travel to 
either toy room 1, or toy room 2, both found in the toy room section. Toys are 
collected by beating levels and hi scoring. Once in the toy room, tap a toy and 
tap play to mess with it, or move to send it back to the games section. Here is 
a list of which toys go in toy room 1, and which go to toy room 2:
______________________________________________________________________________

Toy Room 1

Snow Man
Wario Spinner
Whistle a Tune
Calculator
Juggle Boy
Piano
Orbit Ball
Air Toss 2000
Metronome
Wario Paint
Pong Ping
Kitchen Timer
Pet Brine Buddies
Wind Chime
Reel-to-Reel
Bubble Blaster
Mona Pizza Promo Video

Toy Room 2

Clacker
They Hunger
Spirometer
Play By Ear
Air Dude 
Party Tooter
Turntable
Yo-Yo
Big Hurl
Grandma Simulator
Pet Parrot
Light Show
Snore Rope
Game Credits
Pet Chameleon 
Pyoro T
Custard


If someone could e-mail me to tell me which toy room the Mona Pizza Promo Video 
is in, I would appreciate it greatly! I just guess it is in toy room 1, because 
putting it there would evenly space 17 toys in each toy room.


 --------------------
|Chapter 3d - Options|
 --------------------

This is the options menu button. Tap it, and 4 choices pop up: Epilogue Movies, 
Change Hands, Erase Data, and Title Screen. Epilogue Movies is all the outros 
from the stages in games section. Change hands lets you reset which hand is 
your dominant one. Erase Data (GASP!) erases your data. and Title Screen takes 
you way back to the days of, well, the title screen. EXCITING!

 --------------------
|Chapter 3e - Arrange|
 --------------------

Tap this button when in the album or games areas, and the characters will be 
reset to the positions shown in the games section/album section of this 
walkthrough. Useful for when the characters wander around.


##############################
#0--------------------------0#
#|Chapter 4 - The Microgames|#
#0--------------------------0#
##############################


Micro games are the meat of the game. They will use this set up:

#. Micro Game Title

Play: Controls to play the micro game.

Goal: What you do to win.

Tips: Strategies to make the micro game easier.

LVL1: Easiest difficulty description.

LVL2: Medium difficulty description.

LVL3: Toughest difficulty description.

Note: Random notes about the micro game.

Hi-S: In the album, the hi score you beat to get a flower on the micro game.


And now, the micro games!
______________________________________________________________________________

 ------------------
|Chapter 4a - Wario|
 ------------------

Gimmick: TOUCH TRAINING! Just regular stylus tapping to get you used to the 
game. All you do is tap, so it takes a real loser to mess this up!

Games Section Quote: "Wario here! No offense, but you stink! my touch training 
stage is guaranteed to make you 138 percent less pathetic!" (Don't be a 
disgrace; score over 30 points!)

Album Section Quote: "Don't be an embarrassment to your family; play my touch 
training microgames!"

Intro: Wario is eating lots of sweets, but his teeth get cavities and he gets a 
bad toothache. He runs to his motorcycle, and goes to Dr. Payne's dentist 
place. The interactive part requires you to tap the cavities on his teeth to 
drill them. Dr. Payne tells Wario to stay away from the sweets. Wario is good 
as new, and gets back on his motorcycle. The micro games now begin.
______________________________________________________________________________

1. Party Popper 

Play: Tap the balloons to pop them.

Goal: Pop all the balloons to reveal something. 

Tips: Work from the inside out, because tapping fast overtime spreads your taps 
outward.

LVL1: Pop 6 balloons.

LVL2: Pop 9 balloons.

LVL3: Pop 12 balloons.

Note: Here are different things to uncover by popping balloons: koala, sushi on 
balloon, flute, man on balloon, cow in love (I'm being serious), octopus, and 
cat on balloon. O_o

Hi-S: 20 pts.


2. Pet Peeved

Play: Tap the kittens to have them react.

Goal: Poke the kitten! For some reason.

Tips: When 1 pops out of a hole, tap multiple times to make SURE you poke it.

LVL1: Poke 1 white kitten that comes all the way out its hole.

LVL2: Poke 1 brown kitten that comes halfway out its hole.

LVL3: Same as lvl2, but the now yellow kitten goes back to its hole quicker. 

Note: If you miss the kitten, another will pop out.

Hi-S: 20 pts.


3. Waste With Haste

Play: Tap the mechanical pencil's top to push out pencil lead.

Goal: Tap until the lead is all the way out.

Tips: When tapping, don't let your stylus get too high off the screen; do 
quick, small taps.

LVL1: Tap the pencil 7 times.

LVL2: Tap the pencil 11 times.

LVL3: Tap the pencil 15 times.

Note: Sometimes on level 3, the lead will be stringy and come out in a pile.

Hi-S: 20 pts.


4. Big Bang

Play: Tap the fire works to detonate them.

Goal: Detonate as many fireworks as there are people.

Tips: Tap repeatedly on the same firework to make sure you tap it right and not 
miss it.

LVL1: 1 person, tap 1 firework.

LVL2: 2 people, tap 2 fireworks.

LVL3: 3 people, tap 3 fireworks.

Note: Fireworks explode into different designs: person, circle, kitten, heart, 
and stars.

Hi-S: 20 pts.


5. Taping a Leak

Play: Tap the leaks to patch them.

Goal: Patch all the leaks in the pipe to get the shower going.

Tips: Tap the hole, not the water leaking, to get more accuracy. Also, here is 
a diagram(The leak locations on the pipes are randomized):
                  
                   |
                   |
                   |
          _________|
         |
         |    
_________|__________________


LVL1: 1 leak.

LVL2: 2 leaks.

LVL3: 4 leaks.

Note: You know you have some good shower pipes when 4 leaks occur at the same 
time. Jeez... 

Hi-S: 20 pts.


6. Sleepy Head

Play: Hit noisy stuff to wake people up.

Goal: Make noise until the person wakes. 

Tips: On lvl3, to hit the bell easily, Tap slightly ahead of the bell.

LVL1: Tap a metal barrel 3 times to wake up the lady.

LVL2: Tap a drum 5 times to wake up a Chinese guy. 

LVL3: Tap a swinging bell 5 times to wake up a super crazy muscle man. 

Note: Who hangs a bell where they sleep?

Hi-S: 20 pts.


7. Up for Grabs

Play: Touch the bar to grab it.

Goal: Grab the bar the guy drops.

Tips: You can only tap once, so be careful not to waste your 1 catch.

LVL1: The bar is straight, long, and not cut off.
 __         
|  |               
|  |            
|  |            
|  |              
|  |                  
|  |
|__|                    
               
LVL2: Either the bar will have a 1-2 bends or it will be shorter.
   ___        ___       __  
  /  /       /  /      |  |              
 /  /       /  /       |  |               
|  |       |  |        |  |             
|  |       |  |        |  |                 
|  |       |  |        |__|             
|  |        \  \                       
|__|         \__\                            

LVL3: The guy's hand will move left to right with the bar, and the bar will 
either be really short or sort of short with a diagonally cut end.
 __     __                            
|  |   |  |                       
|  |   |  |                         
|  |   |  |                           
|__|    \ |
         \|                              
                                            
Note: This is sort of like a microgame from Wario Ware Inc. Mega Microgames!

Hi-S: 15 pts.


8. Tune Out
 
Play: Tap the piano keys to play notes.

Goal: Memorize the sequence of notes teacher plays and recreate it with the 
piano.

Tips: Look for how many black keys are to the right/left of the notes she plays 
there are, and use that code to memorize the sequence.

LVL1: Play 2 keys as instructed.

LVL2: Play 3 keys as instructed.

LVL3: Play 4 keys as instructed.

Note: I love that if you lose, teacher makes a bull noise. What a great 
teacher! Also, refer to the diagram for help:

 x x S x x x         x=black key
O O O O O O O        O=white key
                     S=spot with no black key

Also, there is a toy that lets you freely play this piano set up.

Hi-S: 20 pts.


9. Freak Mutation

Play: Tap the objects to choose.

Goal: Choose the object that changed from the top screen to the bottom.

Tips: On lvl3, the only thing that changes is color, so try to say the colors 
aloud in order to memorize.

LVL1: 3 objects, full melons and half melons, find which changes.

LVL2: 4 objects, full and half watermelons, full and half melons, find which 
changes.

LVL3: 4 different colored dancers, find which changes color. Slightly harder 
than lvl2.

Note: How do you change a half fruit into a full one?! O_o

Hi-S: 20 pts.


10. Bug Eyed

Play: Poke the bugs to get them off the tree.

Goal: Get all the bugs off the tree.

Tips: The bugs are camouflaged. If you can't see 'em, tap everywhere randomly.

LVL1: Poke 1 bug.

LVL2: Poke 2 bugs.

LVL3: Poke 3 bugs.

Note: This micro game BUGS me! *Gets slapped*

Hi-S: 20 pts.


11. Lose Your Marble

Play: Tap the marble block to sculpt it bit by bit.

Goal: Chisel the entire marble block to make a sculpture.

Tips: Work from the top down to have a system, so you don't tap randomly and 
miss bits.

LVL1: It chisels fast.

LVL2: It takes more taps to chisel.

LVL3: It takes many taps to chisel.

Note: Here are different things you can make by chiseling: Speedo wearing hunk 
(O_o), stone head, and toilet. Also, this is in Brawl!

Hi-S: 10 pts.


12. Wrap Sheet

Play: Tap bubbles to pop them.

Goal: Pop all the bubbles.

Tips: Tap each bubble 2-3 times to make sure you pop it and not miss.

LVL1: Pop 2 bubbles.

LVL2: Pop 4 bubbles.

LVL3: Pop 6 bubbles.

Note: B is for bubble wrap and bubble wrap's for me!

Hi-S: 20 pts.


13. Swamp Things

Play: Tap the eyes/heads of the swamp things.

Goal: Tap all the eyes and heads.

Tips: Why do you need tips? Are you that lost?

LVL1: Tap both eyes of a snail.

LVL2: Tap both eyes of both snails.

LVL3: Tap both eyes of both snails and the turtle's head. 

Note: FUN FACT! Turtles hide in shells if scared or if sleeping. Snails can't.

Hi-S: 20 pts.


14. Number Cruncher

Play: Tap the numbers to activate them.

Goal: Tap the numbers or symbols in order 123.

Tips: The roman numerals are in this order: I II III. The hands count as number 
of fingers held up. The dice count the dots. Regular numbers are, of course, 
123. Cards go A 2 3.

LVL1: The symbols are all the same type, and they are not confusing.

LVL2: Same as lvl1, but the type of symbol is confusing. 

LVL3: All the symbols are different.

Note: It's as easy as 123! UGH.

Hi-S: 20 pts.


15. Perfect Match

Play: Tap the cards to flip them over.

Goal: Memorize the cards. Once they flip face down and when 1 flips up to see, 
find the card that matches the face up card(Each card has a match.).

Tips: Once you see the cards, pause and write down the pairs, marking each pair 
with a number. When you have to match the face up card, look at your notes to 
find which number it is and find the matching number.

LVL1: 2 pairs, 4 cards.

LVL2: 3 pairs, 6 cards.

LVL3: Same as lvl2, but the cards look more alike.

Note: Here are different outcomes for pictures on the cards: egg, mohawk dude, 
strawberry, star, weird scrunched face, snake, plug, pyramid, hand, soccer 
ball, fist, tree, hair, baseball, ball, cherry, apple.

Hi-S: 15 pts.


16. Housewares

Play: Tap an object to choose it.

Goal: Choose the object that looks exactly like the example picture.

Tips: The object you choose must be the right color, must be facing the right 
way, and the right pattern. If you see duplicates of the example, only one is 
EXACTLY the same.

LVL1: Not many objects, not many similar objects.

LVL2: More objects and more similar objects.

LVL3: MANY objects, with MANY similar objects.

Note: There will be a cat/bird that gets in the way and makes it hard to tap 
the right thing.

Hi-S: 20 pts.


17. Profiler

Play: Tap an icon to choose it.

Goal: A shadowy, rotating icon on top screen will appear. Find the nonshadowy 
icon at the bottom that matches it.

Tips: Don't be too hasty, try to take your time to make SURE you pick the right 
match.

LVL1: 3 icons, obvious match.

LVL2: 3 icons, unobvious match.

LVL3: 4 icons, unobvious match.

Note: Here are different possible icons: C, D, O, carrot, radish, scared 
radish, mushroom, scared or angry mushroom, big mushroom, or onion.

Hi-S: 20 pts.


18. Into the Sunset

Play: Tap the things to shoot them away.

Goal: Shoot all the things away.

Tips: Tap the lower ones to drop more from the top faster, as the things are 
stacked high.

LVL1: Shoot the 5 barrels.

LVL2: Shoot the 8 brick parts of the brick wall.

LVL3: Shoot the 8 moving men.

Note: When you win, a constellation of the things you shot will appear at the 
top screen. 

Hi-S: 20 pts.


19. Character Development

Play: Tap the letters to choose them.

Goal: Make the instructed word by tapping the letters that make it in order as 
they fall.

Tips: If you miss a letter, don't panic, as it shows up again. Also, ignore 
letter colors.

LVL1: 3 letter word that has 2 of the same letter, and nothing but the right 
letters fall.

LVL2: 3 letter word, now with 3 different letters, and different colors. 

LVL3: 3 letter word, multi colors, 3 different letters, and incorrect letters 
now fall.

Note: Different variations of words: AIR, BAT, BAY, BED, BEE, CAR, DIG, EYE, 
MOM, SOS.

Hi-S: 15 pts.


20. Accountant Assault

Play: Tap the numbers to input, C to redo the number, and = to input the 
answer.

Goal: On the calculator, solve the given problem.

Tips: Instead of solving manually, type the problem in the calculator. It'll 
solve for you.

LVL1: Easy problem, single digit+/-single digit.

LVL2: Harder problem, double digit +/- double digit.

LVL3: Difficult problem, double/triple digit +/- double/triple digit.

Note: Actually, you can just type the answer in and hit = to solve it yourself. 
But that makes you think. And thinking is for squares! Also, there is a toy 
that lets you freely use this calculator. Here is the diagram of the 
calculator:
 
 ______________________
|######################| # = Area that holds numbers
|======================| 7/8/9 = Numbers that are put at # when tapped,
| 7     8      9     C | C = Button that, when tapped, resets numbers
|----------------------| 4/5/6 = Numbers that are put at # when tapped,
| 4     5      6     + | + = Button that, when tapped, adds 2 inputted #s
|----------------------| 1/2/3 = Numbers that are put at # when tapped,
| 1     2      3     - | - = Button that, when tapped, subtracts 2 inputted #s
|----------------------| 0 = Number that are put at # when tapped,
| 0                  = | = = Button that calculates the sum/difference at #,
|______________________| or if the - or + is not pushed, verifies numbers at #
                         
Hi-S: 20 pts.


21. Rump Roast

Play: Tap the horse's butt to make it go faster.

Goal: Make the horse go fast enough to win the race.

Tips: To tap fast, don't lift your stylus too high off the screen.

LVL1: The other horses suck; you don't have to tap fast.

LVL2: The other horses are okay; tap a bit fast. 

LVL3: The other horses are speedy; Tap fast.

Note: SPANK SPANK SPANK! This is so weird. 

Hi-S: 15 pts.


22. You Break it, You Buy It. BOSS!

Play: Tap the flies to swat them.

Goal: Swat all the flies, and don't miss and hit the glass behind them too 
much, or the screen breaks and you lose.

Tips: Wait for the flies to stop flying and then hit them. Don't let them stay 
too long, or they'll hit the screen and crack it a bit.

LVL1: 5 flies.

LVL2: 8 flies.

LVL3: 12 flies.

Note: To break the screen and lose, it takes 20 taps.

Hi-S: 7 pts.
______________________________________________________________________________

Outro: Wario stops at The Sweet Spot to grab some pie, ignoring what Dr. Payne 
said. His teeth get messed up, and he goes back to the dentist. 

So now Wario is done. Next, Mona and Jimmy.
______________________________________________________________________________

 -----------------
|Chapter 4b - Mona|
 -----------------

Gimmick: CUTE CUTS! Basically, sliding the stylus across the screen really 
fast, hence the name "cuts."

Games Section Quote: "Heya! It's me, Mona! You'll have fun jamming with my cute 
cuts! (I hope you score over 30 points!)

Album Section Quote: "Rock out with my cute cuts!"

Intro: Diamond Broadcasting System is playing Ear Candy, a show about the best 
music artists in a Top 5 style countdown. A pop diva named Vanessa is observing 
this show. Number 5 is Go, Go, Go Go Mike! by Salout, Number 4 is Ashley's 
theme by Luna, Number 3 is a weird song by the Pork Loins. A highlight artist 
not in the countdown is Sammy Rai. 

Vanessa has been number 1 for a long time. But now, Vanessa is number 2! And 
Mona is NUMBER 1! Mona works at a pizza joint next to Pizza Dinosaur called 
Mona Pizza. She is number 1 musician, so she will perform at the Hawt House. 
Mona starts practicing with her 2 creatures that perform with her, a big yellow 
guy, and a small purple guy, and the interactive part has you strumming a 
guitar. But Vanessa is NOT happy. On the way to the Hawt House, Mona is 
attacked by Vanessa and her 2 goons. Vanessa circles Mona on her motorcycle, 
and the goons step in a flying ship. They capture the purple guy, and Mona's 
boss, a dog, flies on a ship and tries to stop Vanessa, but fails. Mona's 
bodyguards, wolf looking things, start firing at the ship, and the micro games 
start. Are you lost? Me too. What a long, weird scene!
______________________________________________________________________________

1. Steel Chef

Play: Slide across the things to cut them.

Goal: Cut the required amount of things flying across the screen.     

Tips: Try continuously slicing across the screen instead of slicing 
periodically.

LVL1: Cut 2 things.

LVL2: Cut 3 things.

LVL3: Cut 4 things.

Note: Things that fly by: watermelon, orange, pear, earth, turnip, log, meat on 
a bone, orange.

Hi-S: 25 pts.


2. Clog It

Play: Slide down on the toilet paper to roll it.

Goal: Roll out all the toilet paper.

Tips: Sliding up the TP won't roll it up and delay you, so in favor of not 
having to take time to lift the stylus, slide up 'n' down wildly.

LVL1: Very little TP to roll down.

LVL2: Fair amount of TP to roll down.

LVL3: A lot of TP to roll down.

Note: Try doing this at a restaurant and flush the TP down the toilet. Everyone 
will love you!

Hi-S: 15 pts.


3. Snivel Disobedience

Play: Cut across the booger to stop it.

Goal: Stop the booger.

Tips: Slice across the snot repeatedly, because sometimes the motion is not 
detected right.

LVL1: The booger stays hanging.

LVL2: The booger bounces up and down.

LVL3: The lady with the booger moves left to right.

Note: Reminds me of Wario Ware Inc 1!

Hi-S: 10 pts.


4. Zoooooooo

Play: Slide across the animal shadow to stretch part of it.

Goal: Stretch the right part of the animal all the way.

Tips: Try sliding everywhere to see where the right part to stretch is.

LVL1: Stretch the trunk of the elephant.

LVL2: Stretch the head of the giraffe.

LVL3: Stretch the back end of the dog.

Note: Treble Clef.

Hi-S: 10 pts.


5. Blowin' Up

Play: Tug on the strings of the party poppers to pop them.

Goal: Pop all the party poppers.

Tips: Before you tug on one, make absolutely SURE you're holding it.

LVL1: One party popper.

LVL2: Two party poppers.

LVL3: Three party poppers.

Note: Here are some images that pop up when you tug all the party poopers: lvl1 
birthday, lvl2 marriage, lvl3 Halloween party.

Hi-S: 10 pts.


6. Running of the Bull's-eye

Play: Pull back on the bow and arrow and release to shoot.

Goal: Shoot the moving target.

Tips: Shoot slightly before the target moves into the arrow's shooting zone so 
that by the time you shoot, it will have moved into your line of fire.

<----------------------------Bull's Eye Path--------------------------------->
                                   /|\
     MISSING ZONE             |    |||    |                   MISSING ZONE
                              |    |||    |
                              |___Arrow___|    


LVL1: Big target.

LVL2: Medium target.

LVL3: Small target.

Note: You have infinite arrows, so don't worry about missing once.

Hi-S: 15 pts.


7. Sinking Feeling

Play: Drag the sagging road sections in the sinkhole upward to raise them.

Goal: Raise the sagging road sections to ground level for the car to drive on.

Tips: For multiple sagging road parts, Raise the first segment up to the car, 
and when the car gets on it, raise or lower it to the next segment for the car 
to get on the next segment. On the last segment, when the car gets on it, raise 
it up to the left side of the road where the goal is. Don't let the car fall or 
hit a wall.

LVL1: One road segment.

LVL2: Two road segments.

LVL3: Three road segments.

Note: My tips aren't very good, so if you're confused, see another guide.

Hi-S: 15 pts.


8. Star Struck

Play: Slide the stylus upward quickly to fire the shuriken.

Goal: Fire the shuriken at the ninja.

Tips: You can only fire straight, so don't try to fire to the side.

LVL1: The ninja stands still.

LVL2: The ninja moves left and right, but not much.

LVL3: The ninja moves left and right very much.

Note: You have one shuriken, so don't waste it!

Hi-S: 20 pts.


9. Face-Lift

Play: Drag the different parts of the face on bottom screen to change the look 
of the face.

Goal: Change the parts of the face on the bottom screen so it matches the look 
of the top screen face.

Tips: Make small movements. The face parts are close, and making big movements 
can cause you to alter multiple face parts at once.

LVL1: The bottom face needs one movement to match the top one, and the face 
part you need to alter flashes yellow. Alter the yellow face part.

LVL2: Same as lvl1, but with no yellow indication of what to alter.

LVL3: To match the top face, the bottom face needs 2 adjustments.

Note: In the last stage, there's a similar micro game: Dead Simon Says.

Hi-S: 20 pts.


10. Cage Match

Play: Slide the stylus across the rope to cut it and drop the cage.

Goal: Drop the cage on the animal and catch it. 

Tips: On lvl3, the thing starts on the left, and runs very fast to the right of 
the cage. When he moves back toward the left after that, he moves slow. Because 
he moves slow going left, it is easiest to catch him while he goes left.

LVL1: Catch a goose that won't move out of the way of the cage at all.

LVL2: Catch a slow lion that moves back and forth under the cage. However, he 
can dodge the cage, because he moves out of the way of the cage at times. refer 
to the diagram:
                          |------CAGE------|
                          |                |
          <--------------------Lion path------------------->

LVL3: Same as lvl2, but now you're catching a thing that moves fast to the 
right, and slow to the left.

Note: What is the thing supposed to be in lvl3?

Hi-S: 10 pts.


11. Straight Faces

Play: Drag the cylinder things with faces left or right to rotate them and 
change their color.

Goal: Make all of the cylinder things the same color by rotating them.

Tips: It helps to memorize the order of colors: When a cylinder is blue, rotate 
clockwise to make it yellow, counter clockwise to make it red. When yellow, 
clockwise for red, counter clockwise to make it blue. When red, clockwise to 
make it blue, counter clockwise for yellow.

LVL1: Make a stack of three cylinders all the same color (all blue/
yellow/red.). 2 cylinders start out the same color, so just change 1.

LVL2: Same as lvl1, but with all the cylinders different colored.

LVL3: Same as lvl1, but with 4 cylinders instead of 3.

Note: The rotating control is kind of wonky, so it takes time to get used to 
the rotating.

Hi-S: 15 pts.


12. No Love for You 

Play: Tug the petals of the flower with the stylus to pluck them off.

Goal: Pluck all the petals on the flower.

Tips: To pluck the petals the easy way, pull outward from the center.

LVL1: 4 petals.

LVL2: 6 petals.

LVL3: 8 petals.

Note: When you win, a picture of a girl with a love letter looking at a boy 
pops up. Awwww...

Hi-S: 20 pts.


13. Quite Puzzled

Play: Slide the panels around to change the lay out of the panels.

Goal: Slide the panels in the right spots to solve the puzzle.

Tips: Each panel has part of a picture on it. Once the panels are slid the 
right way, they will form a full picture. The picture they have to form is 
shown on the top screen. Refer to the diagram of the setup:

 _________________
|     |     |     | 
|     |     |     | There is a square that has no piece in it, so that other
|_____|_____|_____| 
|     |     |     |
|     |     |     | pieces would be able to slide into said blank piece. The  
|_____|_____|_____|
|     |     |     |
|     |     |     | spot the blank piece is in is random each time you play.
|_____|_____|_____|

LVL1: Puzzle requires 1 move to finish.

LVL2: Puzzle requires 2 moves to finish.

LVL3: Puzzle requires 3 moves to finish.

Note: Here is some of the possible pictures: pig inside an apple, person inside 
a vase, chicken, bears, and mermaid joker with trumpet. O_o

Hi-S: 20 pts.


14. Pass Aggressive

Play: Slide the ball forward to pass straight forward, left to pass left, right 
to pass right.

Goal: Pass the ball to a black player, but don't let the ball touch a white 
player that is trying to block the ball.

Tips: Make sure that you pass to a player, not to an empty spot. Also, try to 
notice the pattern the white player(s) moves in, and pass when a black player 
opens up.

LVL1: One black player, no white player.

LVL2: 2 black players, 1 white player moving back and forth in front.

LVL3: 2 black players, 2 white players moving back and forth in front.

Note: The black players can be in 3 places: left, middle, and right.

Hi-S: 10 pts.


15. Tuft it Out

Play: Pull the hairs outward from the skin to pluck them.

Goal: Pluck all the hairs off the man's arm.

Tips: The hairs grow in varying directions. When plucking, pull the hair in the 
direction it grows to pluck correctly. If the hair is sticking out upward, pull 
upward. If it sticks out diagonally left, pull diagonally left, etc. Also, if 
you pull too slow, the man screams, and the hair won't get plucked. This micro 
game is VERY specific in how to do it.

LVL1: 1 hair to pluck.

LVL2: 2 hairs to pluck.

LVL3: 3 hairs to pluck.

Note: Wow, this must be painful!

Hi-S: 20 pts.


16. Sweeping Victory

Play: Slide the stylus across the person's legs to trip them.

Goal: Trip the person.

Tips: If you don't slide stylus fast enough, it won't trip. Slide fast.

LVL1: Trip a yoga man on 1 leg; slide across the leg.

LVL2: Trip a black belt fighter on 2 legs; slide across both.

LVL3: Trip a guy meditating on his knees; slide across the knees.

Note: This is the easiest micro game in Mona's stage.

Hi-S: 10 pts.


17. Fresh Squeezed

Play: Tug on the udders of the cow to squeeze drops of milk out of 'em.

Goal: Squeeze a certain amount of milk drops into the bucket.

Tips: There are 3 udders. It is better to alternate milking udders to get milk 
than just milking 1 udder the whole time, so alternate squeezing them to get 
milk faster. For example, squeeze the left udder, then the middle, then the 
right, repeat.

LVL1: Squeeze 2-4 drops of milk into a large bucket.

LVL2: Squeeze 3-5 drops of milk into a medium bucket.

LVL3: Squeeze 4-6 drops of milk into a small bucket.

Note: Because it is possible to shoot milk away from the bucket, you have to 
aim the direction you tug the udders so milk lands in the bucket. This means 
that the smaller the bucket, the harder to fill.

Hi-S: 20 pts.


18. Got the Chops

Play: Slide the stylus vertically across the food to chop part of it.

Goal: Chop the food into nothing but slices.

Tips: Don't slice the hand onscreen holding the food, and slice fast.

LVL1: The hand is not in the way that much.

LVL2: The hand is more in the way of your slices.

LVL3: The hand is right next to the spot you're trying to slice. 

Note: Different food you'll be cutting: cabbage, carrot, and cucumber.

Hi-S: 20 pts.


19. It Slices, It Dices

Play: Slide the stylus across the dotted line to cut the sphere.

Goal: Cut each dotted line.

Tips: The hit detection for the dotted lines is weird, so you may have to cut 
some dotted lines multiple times for it to work.

LVL1: 1 dotted line to cut.

LVL2: 2 dotted lines to cut.

LVL3: 3 dotted lines to cut.

Note: Different things to cut: Cantaloupe, Earth, watermelon.

Hi-S: 20 pts.


20. Middle Management

Play: Slice across the blocks that make up the base of the tower to make the 
blocks fly out from under the tower.

Goal: Slide all the blocks out of the tower except for the top block.

Tips: Make your slices quick and horizontal; alternate slicing blocks between 
left-right and right-left so that the top block falls evenly on the base.

LVL1: 2 blocks.

LVL2: 4 blocks.

LVL3: 6 blocks.

Note: If you slide too slow, the tower topples. Kinda cool for a loss. But 
losing is for losers!

Hi-S: 20 pts.


21. Pro Bowling BOSS!

Play: Hold the ball and move it to change its starting spot; slide the stylus 
upward to roll the bowling ball upward from the starting spot.

Goal: Topple each pin by rolling the ball into 'em; You get 3 balls.

Tips: For lvl1, roll the ball SLIGHTLY left/right of the front pin; for lvl2, 
aim for the very center with a quick flick of the ball; For lvl3, Try to aim 
for the pins that will knock over a lot of other pins. Lvl3 will most likely 
take at least 2 rolls.


LVL1:             Formation Below
                    1 O O O O
                       O O O
                        O O
                         O


LVL2:             Formations Below
      1  O O    2  O    3 O O     4 O O   O O
         O O      O O      O O      O O   O O
         O O     O O O      O O        O O
         O O    O O O O      O O
         O O                  O O


LVL3:             Formations Below
      1  O O O O O O   2   O   3  O O O O O O
         O                O O               O
         O               O O O              O
         O              O     O             O
         O             O       O            O


Note: Here are the easiest versions for each: lvl1: 1, lvl2: 1, lvl3: 2

Hi-S: 7 pts.
______________________________________________________________________________

Outro: At the Hawt House, Mona is jamming with her band. Vanessa is here, and 
is looking for a way to get her off stage. But Mona has to deliver 
pizza(Now?!). Vanessa dresses up as Mona, and tries to jam, but the audience 
throws things at her. Mona gets back, and Vanessa and Mona work together. And 
they lived happily ever after. THE END.

Now Mona is done. If you haven't already, do Jimmy. If you have, next is Jamie.
______________________________________________________________________________

 ---------------------
|Chapter 4c - Jimmy T.|
 ---------------------

Gimmick: DANCE CLUB RUB! Your main weapon for these microgames is rubbing the 
stylus on and around the touch screen! Rub-a-Dub-Dub! 

Games Section Quote: "Yo! My Dance Club Rub microgames will get you swayin' and 
gyratin'!" (Show Jimmy T. watcha got! Score over 30 points!)

Album Section Quote: "My Dance Club Rub microgames are so booty shakin', they 
break the scientific laws of funkstication! 

Intro: Jimmy is a disco dancer. At the disco, he is dancing, and calls in Mama 
T. and Papa T., then James T. and Jamie T. A fly is going by and lands in 
Jimmy's hair. Jimmy starts going nuts, and the interactive thing makes you rub 
it off. Then, the "Jimmies" take out their cell phones and start the micro 
games.
______________________________________________________________________________

1. Impressionism

Play: Rub the screen to wipe away the white stuff.

Goal: Wipe the white stuff away and find the coin. Once found, rub the white 
off of the coin until about 9/10 of it is shown and only 1/10 white stuff is 
covering the coin.

Tips: To find the coin, rub crazily around the screen, because it can be 
anywhere.

LVL1: Big coin, easy to find.

LVL2: Medium coin, sort of hard to find.

LVL3: Small coin, very hard to find.

Note: I find lvl3 easiest, since its small coin size makes it easier to get the 
white stuff off it, as there is not much room for white stuff on said coin.

Hi-S: 15 pts.


2. Shakedown

Play: Shake the tree left to right to shake the stuff out of the tree.

Goal: Shake all the stuff out of the tree(s)

Tips: With multiple trees, try to shake both trees at once.

LVL1: 1 tree.

LVL2: 2 trees, not much fruit.

LVL3: 2 trees, many fruit.

Note: Things found in the trees: Apples, oranges, seashells, beetles, star, 
coins. Each tree has something special fall out last. Here is what those are: 
Apple tree gives giant apple with an arrow; orange tree gives big orange with 
worm; seashell tree gives a huge fish; beetle tree gives enormous beetle; star 
tree gives a UFO; and coin tree gives a treasure chest guarded by an octopus.

Hi-S: 15 pts.


3. Pet Petter

Play: Rub the animal to make it happy.

Goal: Rub the animal until it becomes completely happy.

Tips: It doesn't matter where you rub, so rub the animal really fast.

LVL1: Pet a dog. Once you pet it enough, it sticks its tongue out.

LVL2: Pet a cat. Once you pet it enough, it falls asleep.

LVL3: Pet an egg. Once you pet it enough it either hatches into a chick, or 
yolk comes out.

Note: The egg sometimes breaks and yolk comes out. Maybe it's just me, but I 
don't think that's a pet...

Hi-S: 10 pts.


4. Arms Race

Play: Grab on to the athlete and drag him up to do chin ups, down to bring him 
down from the chin ups.

Goal: Make the athlete do a certain amount of chin ups by dragging him up and 
down.

Tips: Just drag the stylus on the screen up and down like crazy until the chin 
ups are done.

LVL1: Do 3 chin ups.

LVL2: Do 4 chin ups.

LVL3: Do 6 chin ups.

Note: This diagram explains this better than words:
                         
                         Above Bar (chin up)

Bring the athlete up to do the chin up, then back down to the start
                                                                 /\up
__bar_____________________________bar_______________________bar__||
  bar                             bar                       bar  ||
                                                                 \/down
position, and then up again for the 2nd chin up and then down, etc.
                       
                      Below Bar (start position) 

Hi-S: 10 pts.


5. Chalk Full

Play: Rub the eraser on the chalkboard to erase the doodles on it.

Goal: Erase 100% of the doodles.

Tips: Start on the left side of the chalkboard, and, while erasing up and down 
rapidly, work your way to the right side. Also, in lvl3, the chalk will 
eventually stop drawing, so wait for it to stop drawing before you try to erase 
its drawings.

LVL1: 1 big doodle to erase.

LVL2: 2 big doodles and 1 small doodle to erase OR 1 big doodle and 2-5 small 
doodles to erase.

LVL3: 1 big doodle and 3-5 small doodles to erase OR 2 big doodles and 1 small 
doodle, and there is chalk that temporarily doodles on the board.

Note: Different doodles: stars, flowers, alligators, dogs, and... MARIO! Wario, 
why is your enemy in the game?!!? O_o

Hi-S: 20 pts.


6. Oh, Snap!

Play: Rub 1 of the guys armpits to tickle 'em.

Goal: Tickle 1 of the 2 guys until they laugh.

Tips: Watch out for the fake out on lvl2, and constantly be ready to "pounce" 
on an armpit on lvl3, trying to be as quick as possible.

LVL1: Both men raise their arms, and both can instantly be tickled.

LVL2: 1 man raises his arm, and the other one fakes and raises his arm halfway. 
The faker's armpit can't be tickled, so ignore his fake out.

LVL3: Same as lvl1, but they constantly raise their arm up and down.

Note: The 2 men have a rubber band stretched, each holding 1 end of it in their 
mouth. When you win, the tickled guy releases the rubber band and the rubber 
band smacks the other guy. I'm sadly not making this up.

Hi-S: 15 pts.


7. Scratch and Match

Play: Rub the silver circles to reveal what is behind them.

Goal: Rub away the silver circle that hides a red target.

Tips: Rub a tiny bit of each circle, and when you see a sliver of red or white 
in one of them, rub at it, because the target is red/white.

LVL1: 3 silver circles.

LVL2: 4 silver circles.

LVL3: 5 silver circles.

Note: Things that the silver circles can hide are: man with glasses, man with 
beard and monocle, blue target(incorrect target), blushing woman, and blue face 
with patch on forehead(looks oddly like an alien).

Hi-S: 20 pts.


8. Wishful Thinking

Play: Rub the lamp to call upon the genie.

Goal: Call upon the genie.

Tips: If you need help with rubbing a lamp, this game is not for you.

LVL1: Rub the lamp just a little bit.

LVL2: Rub the lamp more than a little bit.

LVL3: Rub the lamp a lot.

Note: You can call upon these: vampire, wolf, Frankenstein, mad genie, fit 
genie, or fat genie.

Hi-S: 10 pts.


9. Power Chord

Play: Rub along the guitar back and forth to fill the "Rock Meter."

Goal: Fill the rock meter all the way.

Tips: If rubbing the guitar up and down is hard for you, tilt the DS sideways 
to rub left and right instead.

LVL1: The Rock Meter fills up fastest.

LVL2: The Rock Meter fills up less fast. 

LVL3: The Rock Meter fills up slowest.

Note: If you don't rock out fast enough, people throw soda cans, bottles, and 
chicken wings(is that what they are?). Also, if you stop rocking, the Rock 
Meter slowly depletes.

Hi-S: 20 pts.


10. Dish It

Play: Rub the flashing part of the long pole to keep the pot at the top of the 
stick spinning and not falling off.

Goal: Keep the pots on sticks spinning. if they stop spinning, they fall and 
you lose.

Tips: For multiple pots on poles, pay more attention to the poles with pots 
that're about to fall off, and work on them so they don't fall. Other than when 
that happens, work on alternating which poles to spin.

LVL1: 1 pot-on-a-pole.

LVL2: 2 pots-on-poles.

LVL3: 3 pots-on-poles.

Note: A pot on a pole is about to fall if it is spinning in big circles and 
teetering on the edge of the pole.

Hi-S: 20 pts.


11. Early Release

Play: Rub the stylus along the rust parts of the bars to chip 'em off.

Goal: Chip off every rust part on the prison bars to free the princess.

Tips: The rust spots need two flicks of the stylus to chip off, so don't glide 
past the rust parts too fast; take time to chip twice. Also, there are some 
rusty parts that have already been chipped off; ignore them. In the diagrams, 
#=rusty spot whether already chipped or not, and the lines are the bars.

LVL1: 4 rusty parts that have not been chipped off and 0 that have.

 |  |  |  |  |  |
 |  |  |  |  |  |
 |  |  #  #  |  |
 |  |  |  |  |  |
 |  |  |  |  |  |
 |  |  #  #  |  |
 |  |  |  |  |  |
 |  |  |  |  |  |
 |  |  |  |  |  |

LVL2: 4 rusty parts that have not been chipped off and 2 that have.

  |  |  |  |  |  |
  |  |  #  |  |  |
  |  |  |  #  |  |
  |  |  |  |  |  |
--|--|#-|--|#-|--|--
  |  |  |  |  |  |
  |  |  |  #  |  |
  |  |  #  |  |  |
  |  |  |  |  |  |

LVL3: 5 rusty parts that have not been chipped off and 5 that have.

  |  |  |  |  |  |
  |  |  #  #  |  |
  |  |  |  |  |  |
--|--|#-|--|-#|--|-- 
  |  #  |  |  |  |
--|-#|--|--|-#|--|--
  |  |  |  |  |  |
  |  #  |  #  |  |
  |  |  #  |  |  |

Note: Princess Peach needs to stop getting kidnapped...

Hi-S: 25 pts.


12. Ick Magnet

Play: Rub the plastic bar(s) to strengthen its magnetic power.

Goal: Get enough magnetic power in the plastic bar(s) to make it/them pick up 
the gunk on the floor.

Tips: If having to rub the bar(s) left to right is hard for you, tilt the DS 
sideways and you can try rubbing up and down.

LVL1: 1 bar to rub that is close to the gunk.

LVL2: 1 bar to rub that is high up from the gunk.

LVL3: 2 bars, 1 close to the gunk, 1 far from the gunk.

Note: The higher the bar, the more rubbing it needs to pick up gunk.

Hi-S: 20 pts.


13. Drama Clean

Play: Wipe on the window to clean it.

Goal: Clean the entire window.

Tips: Whether you wipe from one corner to the other, wipe from the middle 
outward, or otherwise, don't wipe randomly; follow a pattern.

LVL1: You get a big rag to wipe with.

LVL2: You get a medium rag to wipe with.

LVL3: You get a small rag to wipe with.

Note: On lvl1 you wipe to reveal a burglar, lvl2 a guy in a bunny suit, and 
lvl3 a pair of ladies talking.

Hi-S: 10 pts.


14. Touchdown

Play: Rub the left fan up and down to blow air at the guy falling and blow him 
right, rub the right fan to blow air at him and push him left.

Goal: Use fans/wind to guide the falling guy down safe on the landing spot in 
the water.

Tips: There'll be wind blowing naturally either left or right. Use the fans to 
blow the guy in the opposite direction the wind blows; if the wind is blowing 
right, use the right fan to blow him left against said wind. If the wind is 
blowing left, blow him right with the left fan.

LVL1: Make the guy land on an slightly big islet.

LVL2: Make the guy land on a small boat.

LVL3: Make the guy land on a tiny, puny, little pot in the water.

Note: Great, guy! You're safe on that thing in the water! Now what?

Hi-S: 15 pts.


15. Public Transportation

Play: Rub the stylus up and down on the lever to gain speed/ride the rails.

Goal: Gain speed on the rails and outrun the pursuer behind you.

Tips: If rubbing the stylus up and down is hard for you, tilt the DS sideways 
and rub left and right.

LVL1: A guy on a contraption similar to what you're riding with a hammer is 
pursuing you.

LVL2: Wario in his awesome hot rod from Wario Land 4 is pursuing you.

LVL3: A giant train is pursuing you.

Note: Near the end of the micro game, the pursuer speeds up. 

Hi-S: 10 pts.


16. Burning Rubber

Play: Rub the eraser on parts of the paper marked by pencil to use up some of 
the eraser.

Goal: Use up all of the eraser.

Tips: Try to erase the darker shaded parts of the sketch, as they use up the 
eraser fastest.

LVL1: Small eraser, small picture.

LVL2: Medium eraser, big picture.

LVL3: Huge eraser, screen spanning picture.

Note: The bigger the eraser, the more rubbing is required to use it up.

Hi-S: 15 pts.


17. Sweet Sorrow

Play: Wave the hand to move the person away from you.

Goal: Make the person move so far from you, you can't see him.

Tips: Don't stop waving the hand until it won't wave anymore, which is when the 
person has left; On lvl3, stay committed to waving one hand and finishing 
before moving on to the other one.

LVL1: Wave away a fast guy.

LVL2: Wave away a slow guy.

LVL3: Wave away 2 slow aliens, the left hand waving away the left one, the 
right hand the right one.

Note: I think it would rock to have alien relatives.

Hi-S: 10 pts.


18. Washed Up

Play: Rub the dirt to wipe it off.

Goal: Wipe off all the dirt from the kid's face.

Tips: You have to work at the stains; they don't come off immediately.

LVL1: Non-moving kid with 1 spot to clean.

LVL2: Horizontally moving kid with 2 spots to clean.

LVL3: Free roaming kid with 2 spots to clean.

Note: The kids can have a blue splat of water(is that what it is?), a spot of 
dirt, a red circle around the mouth, or a black ring around the eye.

Hi-S: 10 pts.


19. Erosion

Play: Push down the mountains with the stylus to lower them.

Goal: Lower the mountains so the helicopter has a clear path through them.

Tips: Push down the mountains closest to the helicopter first. Also, when you 
push a mountain downward, the hills beside it will grow higher. Make sure those 
hills don't grow too high, or they'll block the helicopter. In the diagrams, 
H=helicopter, G=goal.

LVL1: 1 medium mountain blocking the helicopter.

                    PUSH DOWN HERE\   /\
                                  _\//  \
H---------------------------------- /    \ ----------------------G
                                   /      \ 
                                  /        \
                                 /  MEDIUM  \
                                /            \
_______________________________/              \__________________


LVL2: 1 medium mountain and 1 small mountain blocking the helicopter.
                                            
            PUSH DOWN HERE FIRST,      THEN HERE \
                     |                          \/_                   
                     _\/                   /\                               
                                          /  \                           
H---------------------- /\ ------------- /    \ -----------------G 
                       /  \             /      \                         
                      /    \           /        \                          
                     /      \         /          \                  
                    / SMALL  \       /   MEDIUM   \                    
___________________/          \_____/              \_____________           

LVL3: 1 huge mountain and 1 medium mountain blocking the helicopter.
                                                                      
              PUSH DOWN HERE FIRST,          /\     THEN HERE              
                    |                       /  \     /    
                    _\/ /\                 /    \  \/_                
                       /  \               /      \                          
H-------------------- /    \ ------------/        \--------------G    
                     /      \           /          \                          
                    /        \         /            \                        
                   /          \       /              \                    
                  /            \     /                \                     
_________________/    MEDIUM    \___/      LARGE       \_________        
                                                                      

Note: Great for the helicopter guy, not so great for mountain hikers...

Hi-S: 20 pts.


20. Worked to a Lather

Play: Rub the water splotch on the guy's head to make it grow.

Goal: Make the water splotch bigger and bigger until he is clean.

Tips: Try making small, quick movements on the water splotch.

LVL1: The guy stands still. 

LVL2: The guy moves left to right.

LVL3: The guy bounces up and down.

Note: Here are some of his hairstyles when you win: yellow mohawk, aqua blue 
samurai hairdo, and pink puffy do.

Hi-S: 20 pts.


21. Rainbow Juice BOSS!

Play: Rub the rainbow to drop juice from it.

Goal: Keep rubbing rainbow juice into the moving bucket until it is full and a 
tree grows from it.

Tips: Rub juice slightly ahead of where the bucket is walking to get juice in 
more easily. On lvls 2/3, when the lid is closed on the bucket, STOP rubbing 
juice, as it will slide right off.

LVL1: No lid on the bucket, which moves slowly.

LVL2: There is a lid that slowly opens and closes on the medium speed bucket.

LVL3: There is a lid that rapidly opens and closes on the fast moving bucket.

Note: Rainbow juice that misses/slides off the bucket gathers in piles on the 
bottom of the screen. If one of the piles of said juice grows too big, the 
bucket will trip on it, all his juice falls out, he dies a horrible, slow, 
painful death, and you fail, leaving him to decompose and get eaten by bugs. 
Okay, it's not THAT graphic, but still...

Hi-S: 7 pts.
______________________________________________________________________________

Outro: Jimmy is walking home, reminiscing about the night. However, The fly 
comes back for revenge. It dives into Jimmy's hair, and Jimmy is going nuts 
AGAIN! 

Now Jimmy is done. If you haven't already, go beat Mona's stage. If you have, 
move on to Jamie T.
______________________________________________________________________________

 ---------------------
|Chapter 4d - Jamie T.|
 ---------------------

Gimmick: MIX UP! This is our first mix up stage. Basically, mix up stages make 
you play microgames from previous stages, but start the micro games at level 2 
instead of level 1. And the boss is one of the boss micro games from one of the 
said previous stages chosen at random, and also, of course, played on level 2 
difficulty. If you revisit for a hi score run, after the first boss, the 
difficulty raises to level 3. After the second boss-or any boss after it-the 
micro games speed up. This mix up provides selections from Wario's stage, 
Mona's stage, and Jimmy's stage. Wow, what a mouthful!

Games Section Quote: "I'm Jimmy's disco-fabulous sis, Jamie! My mix features 
the hottest micro games form Wario, Mona and Jimmy!" (Just try to score over 30 
points!)

Album Section Quote: Mix Up stages have no spot in the album, so no album 
quote. Leave me alone!

Once you've finished Jamie T., head on to Kat/Ana, Ashley, and Dr. Crygor.
______________________________________________________________________________

 --------------------
|Chapter 4e - Kat/Ana|
 --------------------

Gimmick: NINJA SCRIBBLE! Yep, get out your penc...I mean stylus, and doodle! 
Anyway, this is the stage where you draw and scribble. It's 1 of the more easy 
stages, and also a pretty fun one.

Games Section Quote: "Hi! I'm Kat! My sister, Ana, has been helping me make 
some sweet Ninja Scribble micro games!" (I bet you can't score over 30 points!)

Album Section Quote: "Show off your sharp skills in our Ninja Scribble micro 
games!"

Intro: Kat/Ana are ninja kindergartners. Ana is hungry, and goes for her 
banana, but it is gone!! The interactive part lets you write anything you want 
to her sister, Kat. They meet up, and hunt for the thing that took their 
banana.
______________________________________________________________________________

1. Finger Painting

Play: Scribble on the finger nails to paint them.

Goal: Paint every finger nail.

Tips: The game is pretty picky in how you paint the nails, so make sure to 
paint them COMPLETELY.

LVL1: Paint 2 short nails on a girl hand. If you win, a fashion girl pops out.

LVL2: Paint 3 long nails on a girl hand. If you win, a fashion girl pops out.

LVL3: Paint 4 medium nails on an old man hand. When you win, an...old man pops 
out? O_o

Note: You know a nail is fully painted when it shines and sparkles.

Hi-S: 15 pts.


2. Long Division

Play: Draw a line across the whole screen to divide it into 2 halves.

Goal: Divide the screen into 2 halves. There are 2 pairs of different objects; 
have 1 pair on 1 half, the other pair on the other half.

Tips: Try not to get too fancy with the line; make a simple, easy one.

LVL1: Divide 2 non similar pairs.

LVL2: Divide 2 kinda similar pairs.

LVL3: Divide 2 very similar pairs.

Note: Some possible types of objects: apple, apple with a bite in it, cabbage, 
banana, bushel of bananas, purple grapes, green grapes, green broccoli, yellow 
broccoli, eggplant, orange with no leaf, orange with a long leaf, and orange 
with a short leaf.

Hi-S: 10 pts. 


3. Domestic Issue

Play: Scribble a line starting at the glowing dot to guide the thread.

Goal: Guide the thread/line through (each of) the needle(s) to win.

Tips: You have no limit to how long the line can be, so if you somehow are 
drunk enough to miss a needle, you can go back for it.

LVL1: 1 unmoving needle.

LVL2: 2 unmoving needles.

LVL3: 3 moving needles.

Note: Remember Wario Ware Inc 1, with the thread needle level? It was harder.

Hi-S: 10 pts.


4. Feeling Saucy

Play: Scribble, and a line of ketchup will follow your scribble.

Goal: Squeeze a certain amount of ketchup on the food.

Tips: Usually, if you just scribble everywhere on the screen, you win.

LVL1: Squirt ketchup on fries.

LVL2: Squirt ketchup on 2 hot dogs.

LVL3: Squirt ketchup on 3 corndogs.

Note: Try writing stuff with the ketchup. It's fun!

Hi-S: 10 pts.


5. One-Liner

Play: Draw a line inside the gray area.

Goal: Copy the gray shape by drawing a line along the gray, thick line. You 
must make the shape without lifting your stylus AT ALL.

Tips: Don't retrace your line too much. You can do it a little bit, but not too 
much. For individual strategies, see the level descriptions. Also, there may be 
an arrow telling you where to start drawing. You don't HAVE to start there! 
Think for yourself! Don't let the man put you down! 

LVL1: Simple shapes.
 ______
|      |  Start at the bottomleft, go right, then up, then left, 
|      |  then back down to the start.
|______|   

   /\      Start at the bottom left, go upright, then downright, then   
  /  \     back left to the start.              
 /____\                 


LVL2: Mildly complex shapes
     
  /|\    Start at the bottom, go all the way up, then downleft,   
 / | \   then right, then upleft.                    
/__|__\                        
   |                          
   |                              
                               
 |\  /|   Start at the topleft, then down, then all the way upright,    
 | \/ |   then down, then back upleft to the start.                     
 | /\ |                            
 |/  \|                        
                                       
      
       ______
      |      |   Start at the bottomleft, then go up, then right       
  ____|_     |   until intersection, then down, then all the way           
 |    |_|____|   right, then up, then left, then down until         
 |      |        intersection, then right, then all the way down,  
 |______|        then back left to the start.  


LVL3: Very complex shapes
    /\
   /  \        Start on the middleright, then go down, then left,           
  /    \       then up until intersection, then right, then upleft, then   
 /      \      downleft.                             
/________\                                   
|        | 
|        |
|________|                                           
   ______                      
  /\    /\    Start at the topleft, then go downleft, then right until   
 /  \  /  \   intersection, then upleft, then right, then downleft,   
/____\/____\  then right, then upleft.                    

 _____
|\    |     Start at the topleft, go right, then down, then upleft, then down,
|  \  |     then right.
|____\| 
                                   
Note: These are just my opinions on the best way to complete the shapes; feel 
free to explore other solutions, or look at someone else's walkthrough.

Hi-S: 20 pts.


6. Finish Line

Play: Draw a line starting from the glowing dot, and the skier will follow it.

Goal: Male the skier follow a line that goes through all the flags and then 
through the finish line. 

Tips: Make sure not to draw a line too far to the side of the flags/goal, 
because sometimes the hit detection for going through them is weird.

LVL1: Draw a line through 1 pair of flags and then the goal.

LVL2: Draw a line through 2 pairs of flags and then the goal.

LVL3: Draw a line through 3 pairs of flags and then the goal.

Note: This is a little similar to a micro game from Wario Ware Inc. 1!

Hi-S: 20 pts. 


7. Hair Supply

Play: Draw lines to make facial hair.

Goal: Fill the gray, thick lines on the face with facial hair.

Tips: Make sure to draw the hair in the gray lines neatly, and don't
stray outside it.

LVL1: Draw a small 2 piece mustache or little beard.

LVL2: Draw a long beard or long mustache.

LVL3: Draw a 2 piece, VERY long mustache or ring shaped beard around the mouth 
or VERY long beard along chin and cheeks.

Note: What kind of hair salon helps you grow facial hair?!!? O_o

Hi-S: 20 pts.


8. Bright Idea

Play: Draw lines starting from one of the wires' gray ends at the top screen 
down to 1 end of the battery to connect the wire to the battery.

Goal: Select the 2 wires that come from the light bulb on the top screen and 
connect both to the battery.

Tips: Only 2 wires come from the light bulb; all the other wires are not 
connected to the light bulb. Only connect the 2 wires that come from the bulb. 
Also, the wires will be tangled, so it may be hard to tell which ones come from 
the bulb and which don't. A trick is to look for the 2 wires connected to the 
bulb, and trace them with your eyes down to the gray end of the said wires. 
Those 2 gray ends are the ones that need to connect to the bulb. 

LVL1: There are 2 wires in total, both are correct.

LVL2: There are 4 wires in total, 2 are correct, 2 incorrect.

LVL3: There are 6 wires in total, 2 are correct, 4 incorrect.

Note: If the trick from the tips is hard for you, just try every wire until you 
find the correct 2 wires, and do it fast. 

Hi-S: 20 pts.


9. What's Your Sign?

Play: Connect the stars by drawing lines between them.

Goal: Copy the image on the top screen by connecting the stars just like they 
are connected on the top screen.

Tips: Don't make lines connecting the stars too sloppy, or the game won't 
accept them.

LVL1: Simple lines need to be made for 2-3 dot constellations.

LVL2: Complex lines need to be made for 4-7 dot constellations.

LVL3: Same as constellations from lvls 1/2, but rotated 90 or 180 degrees.

Note: The different constellations are: Ursa Major, Cassiopeia, Aries, 
Vulpecula, Canis Minor, Corona Borealis, and Summer Triangle(as looked up on 
Wikipedia).

Hi-S: 20 pts.


10. Divide and Conquer 

Play: Hold the stylus on the falling object as it falls to cut through it.

Goal: Cut the entire falling object in half, without releasing the stylus or 
having the stylus stray off of the object.

Tips: Try to keep the stylus held in the center of the falling object so that 
it won't stray away from it and stop cutting the object.

LVL1: A wide log will fall.

  ___________      
 |           |      /\  
 |           |      ||
 |           |      ||
 |           |      ||
 |           |      || 
 |           |      ||
 |           |      ||
 |           |      || 
 |___________|      ||      

LVL2: A medium size red ribbon will fall, and it has many curves.
  ______  
 |      \    /\
  \      \   \\
   \      \   \\
    |     |    ||
   /     /    //
  /     /    //
 |     |    ||
  \     \    \\
   \     \    \\
    |_____|    \\

LVL3: A thin bendy straw will fall, and it has a curve at the tip of it.
   __     /\ 
  / /    //          
 | |    ||         
 | |    ||            
 | |    ||           
 | |    ||     
 |_|    ||   

Note: I actually find lvl3 easier than lvl2, because lvl2 has more zigzags. 

Hi-S: 20 pts.


11. Write On, Dude

Play: Draw along the gray lines to draw Japanese characters(text, not people)

Goal: Draw the Japanese characters perfectly along the gray lines; you lose if 
you make a sloppy Japanese character.

Tips: If you make mistakes, touch up your lines a bit, but don't overdo the fix 
too much. Also, each line only needs one stroke; don't spend too much time on 
each line. 

LVL1: 2-3 strokes, easy difficulty.
     
    |            Stroke 1: Start left, go all the way right.
 ___|___         Stroke 2: Start at top, go down, then downleft.    
    |            Stroke 3: Start at bottomright, go upleft.
   / \         
  /   \      

     |           Stroke 1: Start left, go all the way right, then down, then 
  ___|___                  downleft, then left.           
    /    |       Stroke 2: Start at top, go downleft.         
   /    /             
  /  __/                 

       /         Stroke 1: Start left, go all the way right.             
 ____ /______    Stroke 2: Start at top, go downleft, then all the way  
     /    /                downright.                   
    /    /       Stroke 3: Start at bottomleft, go all the way upright. 
    \   /                             
     \ /                        
      X                      
     / \

LVL2: 3-4 strokes, medium difficulty.

     |           Stroke 1: Start at top, go down, then downleft.        
     |           Stroke 2: Start middleleft, go all the way right, then
 ____|______               downleft, then downright, then right.    
     |     /     Stroke 3: At stroke 1's second intersection, make a dash going
     |    /                topleft to downright.
    \|   /                
    /\  |         
   /     \____ 

       |         Stroke 1: Start at top, go down until intersection, go left
  _____|_____              then down.            
 |           |   Stroke 2: Start at stroke 1's intersection, go right, then  
 |           |             down.                   
      / \        Stroke 3: Start at middle, go downleft, then left.     
     /   \       Stroke 4: Start at middle, go downright, then right.
  __/     \__                          
                                  
       |         Stroke 1: Start at top, go all the way down.     
   /___|____     Stroke 2: Start at the topright, go all the way left.       
  /    |         Stroke 3: Start at bottomright, go all the way left.         
       |         Stroke 4: Start at the topright of the only diagonal line, go
   ____|____               downleft.
       |
       |
 _________
|    |    |      Stroke 1: Start at bottomleft, go all the way up, all the way
|    |    |                right, all the way down, and finally left.
|____|____|      Stroke 2: Start at middletop, go down, then left.
|         |      Stroke 3: Start at middleright, go left until intersection.
|         |
|         |
|     ____|


LVL3: 4-6 strokes, challenging difficulty
                        
     |           Stroke 1: Start at the top, go all the way down.    
_____|_____      Stroke 2: Start at the topleft, go all the way right.   
    /|\          Stroke 3: Start at the bottomleft, go upright.         
   / | \         Stroke 4: Start at the bottomright, go upleft.          
  /  |  \                        
 /   |   \                     
     |                       
                              
__________       Stroke 1: Start at the topleft, go all the way right.
    |            Stroke 2: Start at the middleleft, go all the way right.
    |            Stroke 3: Start at the bottomleft, go all the way right.
____|_____       Stroke 4: Start at the middletop, go all the way down.
    |            Stroke 5: Start at the bottomright, go upleft.
    |   \
____|____\

     _____        
  /    |         Stroke 1: Start at the bottomleft of the only diagonal line, 
 /|    |                   go upright.   
/ |  __|__       Stroke 2: Start at bottom of the left half, go up.     
  |    |         Stroke 3: Start at the middletop of the right half, go all the
  |    |                   way down.      
  |  __|__       Stroke 4: Start at the topleft of the right half, go all the
                           way right.
 /\    /\        Stroke 5: Start at the middleleft of the right half, go all 
 ||    ||                  the way right.       
LEFT  RIGHT      Stroke 6: Start at the bottom left of the right half, go all 
HALF  HALF                 the way right.  

__________                        
    |            Stroke 1: Start at middletop, go all the way down.     
    |            Stroke 2: Start at topleft, go all the way right.     
____|_____       Stroke 3: Start at middleleft, go all the way right.   
    |            Stroke 4: Start at bottomleft, go all the way right.  
    |                                          
____|_____                       

Note: Wow, the Japanese players get a easy time here. It would be cool to learn 
Japanese. But that takes effort. And effort is for squares!

Hi-S: 20 pts.


12. Hookin' Up

Play: Draw a line starting from 1 kid and have the line connect to the other to 
hook them up.

Goal: Hook up the kids.

Tips: Try to draw the line between the boy and girl quick, because dogs, cats, 
and scissors will destroy the line, and the longer you take to try the line, 
the more time said hazards have to screw you up.

LVL1: No hazards.

LVL2: Cat and dog, the cat sleeps, the dog moves slowly up/down. Both stop the 
line.

LVL3: 2 pairs of scissors, both move fast up/down and both stop the line.

Note: When you hook up the boy and girl, they either say "Whassup, baby?", 
"What's your sign?", or "Wanna hang out?".

Hi-S: 20 pts.


13. Corrections Officer

Play: Draw circles around correct answers to mark them correct.

Goal: Mark all the correct answers correct on the math test.

Tips: Just so you know, all the answers will always be correct.

LVL1: 1 unmarked answer.

LVL2: 2 unmarked answers.

LVL3: 4 unmarked answers.

Note: Some answers are already marked correct. Also, this is the easiest test 
ever... Here are the possible problems on the test: 1+1, 3+1, 4-2, 7-4, 1*2, 
4*2, 4*3, 5*2, 6*1, 6/2, and 8/4.

Hi-S: 20 pts.


14. Midnight Weirdo 

Play: Wherever your stylus goes onscreen, a flashlight follows.

Goal: Guide the flashlight over the hiding baby.

Tips: Try rubbing the flashlight really fast on the screen until you see a 
sliver of the baby. Once you notice him, quickly find him and put him in time 
out.

LVL1: Huge flashlight.

LVL2: Medium flashlight.

LVL3: Small flashlight.

Note: How'd the baby get outside? BAD PARENTING!

Hi-S: 20 pts.


15. The Proud, the Fuse

Play: Draw a path through the maze, and the fuse will follow said path.

Goal: Lead the fuse to the fire so it can burn through the fuse and blow up the 
bomb.

Tips: Don't touch the walls of the maze. Also, find the shortest path possible, 
because the longer the path, the longer the fuse, and the longer it takes the 
fire to follow the fuse to the bomb. For the diagrams: S = start of fuse, 
F = fire that you need the fuse to touch, and O = path the fuse should take.

LVL1: Easy difficulty maze with lots of space.
 ____  S  ___________
|      O             | Path is self explanatory.
|       OOOOOOOO     |
|_____________  O    | 
|             |  O   |
|             |  O   |
|                 O  |
|  FF OOOOOOOOOOOO   |
|  FF                |
|____________________|


LVL2: Medium difficulty maze with decent space.
 ____  S  ___________
|      OOOOOOO       | You should take the right path, because the left path is
|    ________ O      | tighter and had less space, and you don't want to touch 
|            | OO    | the wall.
|_______     |___O   |
|       |         O  |
|       |        O   |
|  FF       OOOOO    |
|  FF OOOOOO  |      |   
|_____________|______|


LVL3: Hard difficulty maze with little space.
 _____ S  ___________
|       OOOOO        | You shouldn't go left and down due to how cramped it is,
|     _______O       | and going through the bottomright corner may be  
|______    |  O ___  | spacious, but takes too long. This path avoids cramped 
|      |    OO |     | space, and allows you to draw an almost straight line 
|      |   O   |     | downleft. 
|      |  O |  |     |
|  FF    O  |        |
|  FF OOO   |        | 
|______|____|________|


Note: Stuff that can come outta the bomb when it blows: birds, UFO, or stone 
creature. Because those are apparently BOMB ingredients...

Hi-S: 20 pts.


16. Ring Master

Play: Draw a line from 1 ring to another, and from that to another, and so on; 
each ring you draw a line through disappears.

Goal: Make all the rings disappear by drawing lines connecting the rings.

Tips: Honestly, the best method is to scribble randomly and rapidly all over 
the screen, and in the process, the rings will go away.

LVL1: 2 rings.

LVL2: 4 rings. 

LVL3: 6 rings.

Note: What is there to say about this one? 

Hi-S: 10 pts.


17. Shoo!

Play: Wherever you rub the stylus, the pests nearby the stylus will be pushed 
away from the stylus.

Goal: Using the stylus, push all the pests off the screen.

Tips: The best way to get all of them off-screen is to make tiny circles with 
the stylus in the middle of the swarm of pests. As the pests are pushed away, 
and as time goes by, slowly make the circles bigger and bigger.

LVL1: Not many pests.

LVL2: Fair amount of pests.

LVL3: A lot of pests.

Note: If you don't touch the screen, after a while, the pests will move 
randomly. Also, there is a toy similar to this.

Hi-S: 10 pts.


18. In the Loop

Play: Wherever the stylus touches the screen, a red line will follow. 

Goal: Guide the red line in a circle around all the buttons.

Tips: The line is limited, so don't make your circles too big. Moving buttons 
will bounce off of the line, so try to make circles quickly before buttons 
bounce away.

LVL1: 2 nonmoving buttons to trap.

LVL2: 3 nonmoving buttons to trap.

LVL3: 2 traveling buttons to trap.

Note: You don't have to make circles, you can make other shapes. And circles 
are for squares!... Wait, I said that wrong.

Hi-S: 20 pts.


19. Hi, Wire! 

Play: Draw a line from the start(where the person is) to the end(where the 
house is) and the person will follow it.

Goal: Guide the person from start to end without him walking into spikes.

Tips: The person is fairly tall, so make sure you don't draw the line close to 
the spikes, or his head will bonk it. Also, the person can walk on walls and 
upside down.

LVL1: No spikes.

LVL2: 1 spike.

LVL3: 3 spikes.

Note: If you make the person walk in loops, you get points. They're useless, 
but fun.

Hi-S: 10 pts.


20. Ramp it Up 

Play: Make a line with the stylus to make a ramp.

Goal: Make a ramp so that the ball rolls down it and into the hole, without 
falling in the pit around the hole.

Tips: Look at the level descriptions for strategies, and make sure the ball 
doesn't fall in a black hole. In the pictures, O=ramp that is already there, 
B=black hole to avoid, G=goal/hole, X=where the ball starts, P=path the ball 
follows, and !=ramp you should draw.

LVL1: ---------------------------

XP 
OOo P                                            
   OOOOo  P                                               
        OOOOo    P                                   
             OOOo  P                           
                     O                          
                  P O                                
                O                           
                 O  P O                             
                     O                    
                 O P                        
                  O   P
                    P  O
               P  P OOO   
             P    OO
              POOO
     !!!    P  
        !!!   P
           !!!  P
              !!!! P
                  !! PPP
                     GGGGGGG  

                                       
XP                                          
OOo P                                           
   OOOOo  P                                      
        OOOOo    P                              
             OOOo   P                               
                       oOO                     
             P   PoOOOO                        
          P  oOOOO                                  
    P    oOOO                                           
OOo    P                                                
   OOOOo   P                                               
        OOOOo  P                                                
             OOOo   P                                    
                       !!!                                  
                  P !!!                                   
             P   !!!                                               
           P !!!!    
        PPP!!
       GGGGGGG

 
XP                                        
 OOo  P                                       
    OOOOo  P                                 
         OOOOo    P                         
              OOOo    P                         
                     P oOO             
              P   oOOOO                       
           P  oOOO                                 
        P  oOO                                   
       P               oOO                
!!    P           oOOOO                         
  !!          oOOO                                
    !!  P  oOO                                
      !!                                         
        !!  P                                         
          !!   P  PPP
            !!   GGGGGG  

X   P                                             
OOo                                          
   OOo  P                                    
      Oo                                        
           P                                            
     OOOo   P                                             
         OOo   P                                    
             P   oOO                                       
          P  oOOO                  Just so you know, there is a setup just like
      OOo    P                     this, but the final ramp that is already
         OOOo   P                  there doesn't go downleft, but instead   
              P  oOO               downright. In that case, instead of making 
             oOOO                  your bridge on the bottomright going 
           P                       downleft, make a bridge on the bottomleft
       OOOo                        going downright.
           OOo  P   
              OOOOo  P
                   OOOo   P    !!!!
                            !!!
                     P   !!!
                     !!!!
             GGGGGGG


LVL2:----------------------
Some of the setups are the same as lvl1, but with black holes. They're not 
listed.

                 
XP 
OOo  P                   
   OOOOo  P
        OOOOo  P                                         
             OOOo   P                              
                       P                         
                           oOO                         
                    P oOOOO                                    
            P   P oOOO                                       
        P    oOOOO                                             
          O      
!    P   OOO                                              
 !!     OO OO                                                   
   !!P                                                      
B    !! PPP          B                                       
BB      GGGGG       BB                                               
BB                  BB

                                                      

XP                                                 
OOo  P                                        
   OOo  P                                    
      Oo                                        
          P                                             
     OOOo    P                                            
         OOo                                       
            P   PoOO                                       
         P   oOOO                                
      OOo   P                                          
         OOOo  P                                 
             P   oOO                                    
            oOOOO                                    
         P                                   
           O      
  !   P   OOO                                              
B  !!    OO OO        B                                              
BB   ! PPP           BB               
BB    !! GGGGG       BB                            
                       


XP  
OOo   P                                            
   OOOOo  P                                                    
        OOOOo   P                                     
             OOOo  P                           
                     O                          
                  P O                                
                O                           
                 O  P O                             
                   P O                    
                 O                          
                  O  P !                         
                      !   
           O      P  !
          OOO       !                                 
         OO OO  P  !                 
B                 !   B                                
BB           PPPP!   BB                               
BB      GGGGGGG !    BB                                   
                                              
LVL3: Every set up here is a copied set up from lvls 1/2, just with more black 
holes.

Notes: If I missed a set up somewhere, feel free to let me know via e-mail.

Hi-S: 15 pts.


21. Galaxy Bounce BOSS!

Play: Draw lines on the screen, and the blob will bounce off of them.

Goal: Make the blob bounce off of lines until it's in space. If it falls to the 
bottom of the screen, it dies.

Tips: To make the blob bounce off a line at an angle, draw the line at an 
angle. Also, your lines are limited in length, so you can't draw too big a 
line. Lastly, the smaller the line the blob bounces on, the higher it goes.

LVL1: The goal is not very high, and there are no hazards.

LVL2: The goal is fairly high, and clouds will be in the way. Clouds will make 
you bounce less high.

LVL3: The goal is very high, and the clouds now make you bounce lower AND curve 
the blob to the side on impact. 

Note: There is a toy in the game that is basically this, but with more 
obstacles.

Hi-S: 7 pts.
_______________________________________________________________________________

Outro: Kat/Ana find the thing that stole/ate their banana: a monkey! They name 
it Numchuk, and become friends. F is for friends who do stuff together, U is 
for you and me. N is for 'nywhere and 'ny time at all, down here in the deep 
blue sea! FUN!... Ugh, I can't believe I just referenced SpongeBob...

Now Kat/Ana is done. If you haven't already, go do Ashley and/or Dr. Crygor. If 
you have, do James T.
_______________________________________________________________________________

 -------------------
|Chapter 4f - Ashley|
 -------------------

Gimmick: TOTAL DRAG! In these micro games, you will be dragging things around 
with the stylus. See that eraser? Drag it. That bucket? Drag it. Etc.

Games Section Quote: "I'm Ashley, and I hope you find my micro games a total 
drag. Good luck trying not to embarrass yourself!" (There's no way you'll ever, 
ever, EVER score over 30 points! Ever.)

Album Section Quote: "All you have to do is grab stuff and move it around! But, 
I'm sure you'll still find a way to mess it up!"

Intro: Ashley is a witch girl, and she has a devil looking creature for an 
assistant. She lives in a mansion, and is mixing a potion. The interactive part 
here requires you to put ingredients in the potion; drag them in. However, the 
potion doesn't work. Meanwhile, on the top screen, Orbulon the alien falls out 
of his ship. Red, Ashley's assistant, tries to cheer her up about the ruined 
potion. Ashley and Orbulon run into each other, and Ashley realizes he is the 
missing ingredient. She tells Red to chase him, and the micro games start. 
However, the music for these micro games is special. In the album section, the 
micro games each have their own music. But in the regular games section, there 
is one music track that plays over the entire level, and only ends for the boss 
stage. Once the boss stage is done, the music track continues. Here it is! (by 
the way, parenthesis means a back up singer is singing, not Ashley)
_______________________________________________________________________________
(Who's the girl next door living in the haunted mansion?) 
You'd better learn my name 'cause I am
(Ashley!) 

(She knows the darkest spells and she brews the meanest potions.)
You might be the ingredient I seek.
(Don't let yourself be fooled by her innocent demeanor.)
You should be afraid of the great
(Ashley!) 

(She doesn't play with dolls and she never combs her hair.)
Who has time for girly things like that?

Eye of Newt, I cast a hex on you.
Grandma's wig, this will make you big. 
Kitten spit, soon your pants won't fit.
Pantalones Giganticus! Oh, no, not again...

(She can rule the world and still finish all her homework.)
Everyone knows I'm the greatest
(Ashley!)
(You'd better watch your step or she'll cast a spell on you.)
I turned my teacher into a spoon.

I refer to my spell book, and, yes, it's true:
I don't have as many friends as you. 
But I think you're nice and maybe we could be friends.
And if you say no, you're toast.

(Who's the girl next door living in the haunted mansion?) 
You'd better learn my name 'cause I am
(Ashley!)  
(Just remember this when you meet her on the street:)
I'm the cruelest girl you'll ever meet.
_______________________________________________________________________________
 

1. Separation Anxiety

Play: Drag the items to one of the two sorting piles to sort them.

Goal: Sort items in the correct sorting piles; if the 2 piles are triangle and 
circle, sort circle items into the circle pile and triangle items into the 
triangle pile.

Tips: Look at the piles to see what you're sorting, and THEN sort items, 
instead of randomly grabbing an item and then seeing the piles.

LVL1: 2 piles, 4 items to sort, items are not alike.

LVL2: 2 piles, 4 items to sort, items are more alike.

LVL3: 2 piles, 5 items to sort, items are alike.

Note: For the square pile, there can be TV or dice. For the triangle pile, 
there can be sushi or pyramid. For circle pile, there can be baseball or 
tomato. For hair pile, there can be samurai hair, short women's hair, or bald 
hair. For clothes pile, there can be t-shirt, suit, or Speedo.

Hi-S: 25 pts.


2. Farm Fresh

Play: Drag the animals into the pen to gather them.

Goal: Gather all the animals in the pen.

Tips: Make sure you don't put the animals on top of the fence around the pen, 
because they can escape if you do; make sure you put them entirely in the pen.

LVL1: 2 animals.

LVL2: 4 animals.

LVL3: 5 animals.

Note: Animals can be crows, pigs, chickens, or sheep.

Hi-S: 15 pts.


3. Basket Case

Play: Drag the guy with the basket under the ball to catch the ball in the 
basket.

Goal: Um, catch the ball in the basket.

Tips: Try to follow the path the ball bounces with the basket, having the 
basket follow under the ball.

LVL1: The object that falls bounces not very erratically.

LVL2: The object that falls bounces somewhat erratically.

LVL3: The object that falls bounces very erratically.

Note: The objects that fall can be: round ball, football, strawberry, banana, 
flower, or UFO.

Hi-S: 20 pts.


4. Greedy Hands

Play: Drag the coins into the purse to collect them.

Goal: Collect all the coins.

Tips: Once you grab a coin, drag it to the purse in a STRAIGHT line to go 
faster.

LVL1: 2 coins.

LVL2: 4 coins.

LVL3: 6 coins.

Note: Big whoop. You can't even buy gum with 2-6 cents.

Hi-S: 20 pts.


5. I'm #1!

Play: Drag the finger under rings to catch rings.

Goal: Catch a certain number of rings.   

Tips: Don't drag the finger too crazily; have control and move as little as 
possible.     

LVL1: Catch 1 ring, and nothing else but rings fall.

LVL2: Catch 2 rings, and rings and other stuff fall.

LVL3: Catch 3 rings, and rings and other stuff fall.

Note: Things other than rings that fall: UFO, dice, and football.

Hi-S: 15 pts.


6. Rock Fever

Play: Drag the slide around to view the things on the magnifier in the middle.

Goal: Using the magnifier in the middle, view the correct organism that is 
shown on top screen.

Tips: When you look at the top screen organism, notice the color, and look for 
the dot on the slide with that color; that dot is the organism.

LVL1: 3 nonmoving organisms.

LVL2: 4 nonmoving organisms.

LVL3: 5 traveling organisms.

Note: The organisms are viruses. Apparently Dr. Mario studied his patients' 
viruses... 

Hi-S: 10 pts.


7. On Strike

Play: Slide the match on the book of matches to light it.

Goal: Light the match.

Tips: To light the match easily, slide it as fast as possible.

LVL1: The book of matches is wide and the match easy to light.

LVL2: The book of matches is kinda wide and the match harder to light.

LVL3: The book of matches is thin and the match hardest to light.

Note: Playing with fire is fun, kids! No danger at all!!

Hi-S: 10 pts.


8. Drop in a Bucket

Play: Drag the bucket under the water droplets to catch them.

Goal: Catch all the drops of water.   

Tips: There are spots on the ceiling that can leak. The way you know a spot is 
about to leak is if it is drooping and hanging.

LVL1: Catch 1 drop, big pan to catch with.

LVL2: Catch 2 drops, medium can to catch with.

LVL3: Catch 3 drops, thin glass to catch with.

Note: You know you have a great roof when it is leaking everywhere. Sheesh...

Hi-S: 20 pts.


9. Sugar Rush

Play: Grab and drag the tongue into candy to grab it, let go to suck in the 
candy.

Goal: Suck in all the candy.

Tips: What works is to just grab the tongue and swing it around crazily 
everywhere, and once you've collected the candy, let go.

LVL1: Get 3 nonmoving candies.

LVL2: Get 3 traveling candies.

LVL3: Get 5 nonmoving candies.

Note: This guy's tongue is like the guy from Kiss's tongue!

Hi-S: 10 pts.


10. Pipe Dream

Play: Grab and drag the thing through the maze to turn it into something.

Goal: Turn the thing into something.

Tips: Don't drag the thing into a wall, or you'll lose time; take your time 
somewhat.

LVL1: Wide, small maze.
                 
                                           LEFT, UP, LEFT, UP
END              
 |                                         NOTE! There are a bit of variations 
 |                                         of this set up, but with longer  
 |______                                   sides and shorter sides and length
        |                                  differences and such.
        |
        |_________ START  


                                            
END                                        LEFT, UP
 |                                                   
 |                                                   
 |                                                        
 |                                                          
 |____________START                                        
                                                    
                                                  
LVL2: Thin, small maze. All are same as in lvl1, but with thinnerness.

LVL3: Thin, large maze.                        
                                           
                                               
END_______                                 LEFT, UP, LEFT, DOWN, LEFT, UP,
          |                                RIGHT, UP, LEFT   
          |                             
     _____|                                              
    |       ____                                   
    |      |    |                            
    |      |    |                         
    |      |    |                                
    |      |    |_____START                                
    |______|                                      
                                                          
                                 
                                                         


END____         _____                                             
       |       |     |                     LEFT, UP, LEFT, DOWN, LEFT, UP, LEFT
       |       |     |                               
       |       |     |                             
       |       |     |                            
       |       |     |                             
       |       |     |                              
       |_______|     |_____START       



END_______________                         LEFT, UP, RIGHT, UP, LEFT
                  |                        
                  |       
                  |
 _________________|
|
|
|                  
|                                                           
|__________________START  


Note: Things the thing can be, or turn into: Strawberry, smoothie, lady, 
princess, poodle, or dog.

Hi-S: 20 pts.


11. Birdcicle

Play: Drag the ice platforms up/down to place them.

Goal: Place all the ice platforms into a path for the penguin to walk through.

Tips: The penguin will be walking the whole time, so place platforms closer to 
him first, then the next one, and so on.
                 |PLATFORM|   
                      |
|PENGUIN| ---------- \./ -------------- /.\ ---------> |GOAL|
                                         |
                                    |PLATFORM|   

LVL1: 3 platform bridge to be made, 1 platform already placed in penguin's 
path.

LVL2: 3 platform bridge to be made, 0 platforms already placed in penguin's 
path.                                                               

LVL3: 4 platform bridge to be made, 0 platforms already placed in penguin's 
path.

Note: The platforms are ice and if you fail, the penguin falls in ice water. 
But, aren't penguins able to swim? What a dumb penguin!  

Hi-S: 25 pts.


12. Sneeze, Please!

Play: Drag the feather into the nose, and jiggle it to make the nose sneeze.

Goal: Make the nose sneeze.

Tips: When jiggling to make it sneeze, do fast, small jiggle motions for good 
results.

LVL1: Both nostrils are open to jiggle.

LVL2: 1 nostril is blocked by a cork, 1 open to jiggle. 

LVL3: Same as lvl2, but the nose is moving.

Note: Why would you block 1 of your nostrils with a cork?!!?O_o

Hi-S: 20 pts.


13. Fatapult

Play: Drag the fat guy on top of the seesaw to weigh it down.

Goal: Weigh down all the fat guys on the seesaw to send the thin guy flying.

Tips: Um, go fast? All you do is lift up a fattie, and drop him on the seesaw, 
moron.

LVL1: 1 fat guy to weigh down the seesaw.

LVL2: 2 fat guys to weigh down the seesaw.

LVL3: 3 fat guys to weigh down the seesaw.

Note: When you win, the thin guy flies into a bell that falls on the fattie. 
FAT-ALITY!

Hi-S: 10 pts.


14. Catch of the Day

Play: Drag the net into the fish to catch them.

Goal: Catch all the fish.

Tips: Only 1 end of the net can catch fish, so it may take a bit of maneuvering 
to drag the correct end into the fish.

LVL1: 4-6 fish.

LVL2: Um, a lot of fish.

LVL3: UM, a TON of fish.

Note: Shouldn't the fish be, like, running from the net?

Hi-S: 10 pts.


15. Cheap Thrill

Play: Drag clothes into the cart to select them.

Goal: Select the clothes shown on top screen. You lose by getting incorrect 
clothes.

Tips: Sometimes the clothes are hidden, so you'll have to drag away the 
incorrect clothes covering the correct clothes.

LVL1: Buy 1 clothes out of a small pile.

LVL2: Buy 1 clothes out of a large pile.

LVL3: Buy 2 clothes out of a large pile.

Note: There are WAAAY too many different styles of clothes to list here.

Hi-S: 25 pts.


16. Fill 'er Up

Play: Drag open the hatch to let candy flow into the jar, and close to stop the 
flow.

Goal: Fill the jar up to the red line, and DON'T let it overflow.

Tips: So the jar won't overflow, be careful about how wide you open the hatch. 
If you want a slower flow of candy, open the hatch only halfway.

LVL1: Big candy that fills the jar fast. 

LVL2: Medium candy that fills the jar slightly fast.

LVL3: Small candy that fills the jar slowly.

Note: Jawbreakers, jelly beans, and stars. I'm hungry! Also, the game will only 
register your win if the hatch of candy is closed. DON'T leave it open.

Hi-S: 20 pts.

          
17. Don't Blow It

Play: Drag the lit match over the candles to light them.

Goal: Light all the candles.

Tips: If you drag the match too fast over the candles, they won't light; you 
have to hover the match on the candle for 1-2 seconds.

LVL1: 2 candles.

LVL2: 3 candles.

LVL3: 4 candles.

Note: If you blow into the DS microphone thing after the candles are lit, you 
blow out the candles.

Hi-S: 10 pts.


18. Chance of Showers

Play: Drag the statue peeing left and right to aim the pee.

Goal: Aim the pee at the fires to put them out.

Tips: Aim as close to the centers of the fires as possible to put them out 
faster.

LVL1: Put out 1 small fire.

LVL2: Put out 1 large fire.

LVL3: Put out 1 large fire and 1 small fire.

Note: The pee of the statue curves, so take that into consideration when 
aiming. Also, how did THIS get past censors?

Hi-S: 10 pts.


19. Oh, the Irony                     

Play: Drag the iron over the wrinkles to flatten them.

Goal: Flatten all the wrinkles.

Tips: Have a pattern to follow while ironing, because if you iron randomly with 
no pattern, you could miss wrinkles. An example pattern is to start at the top, 
dragging left to right fast while slowly moving down the clothes.

LVL1: Iron a not-so-wrinkly, green shirt.

LVL2: Iron a sort of wrinkly, blue shirt.

LVL3: Iron crazily wrinkly, purple pants.

Note: Purple pants? NOOO!!! WE'RE IRONING WARIO'S PANTS!

Hi-S: 15 pts.


20. Very Attractive

Play: Drag the paper clip through the magnets to get to the flag.

Goal: Get to the flag WITHOUT getting the paper clip close to the magnets.

Tips: The faster you drag the paper clip through the magnets, the harder it is 
for the magnets to catch the clip and make you lose. Drag fast. Also, in the 
diagrams, the string of #s is the path the clip follows, the bunches of Os are 
the magnets, and the 2 Xs are the clip and the goal (each version is randomized 
in which X is the clip and which is the goal).

LVL1: Drag the clip straight through the middle of the 2 magnets that are far 
apart.

Version 1:  
      
       OOOO
       OOOO
       OOOO          The magnets are far from the path.
      
 
X ############## X


       OOOO
       OOOO
       OOOO

Version 2:
                  X 
OOOO          #
OOOO        #           The magnets are far from the path.
OOOO       #
         #
        #       OOOO
      #         OOOO
  X             OOOO

LVL2: Drag the clip on a curved path through 3 far apart magnets, 2 on 1 side, 
1 on the other OR drag the clip through the middle of 2 magnets that are close 
to the clip's path.

Version 1:

OOOO            OOOO
OOOO            OOOO
OOOO            OOOO        The magnets are decent distance from the path.
          #
       #     #
    #           #
  #               #
X       OOOO        X
        OOOO
        OOOO

Version 2:

       OOOO
       OOOO
       OOOO           The magnets are close to the path.

X ############## X

       OOOO
       OOOO
       OOOO

LVL3: Drag the clip straight through the middle of 4 close together magnets, 2 
on 1 side, 2 on the other.

Version 1 and only:

   OOOO   OOOO
   OOOO   OOOO
   OOOO   OOOO      The magnets are close to the path.

X ############## X

   OOOO   OOOO
   OOOO   OOOO
   OOOO   OOOO

Note: There is an arrow going through the magnets; follow the arrow's path.

Hi-S: 15 pts.


21. Global Warning BOSS! 

Play: Drag the Earth through the obstacles.

Goal: Dodge the obstacles until you get a baby that fires meteors. Shoot 
meteors at the blue planet at the end to win. Lose by hitting anything. You get 
1 hit.

Tips: See the level descriptions for strategies.

LVL1: Normal Mode (Still hard though)

PART 1: There will be a green asteroid shooting at you. Dodge the shots, which 
home in on you. Then, another will shoot spread shots; Dodge them too, by 
finding a safe spot where none of the shots fire at, and stay still in that 
spot. Then, 2 more will come down shooting 2 spots at a time. Don't let them 
run into you, and dodge their shots.
      
PART 2: Three blue meteors will come down at you. Maneuver in between 2 of 
them. Then, 2 will come down; dodge by hiding down in the middlebottom of the 
screen. Lastly, 4 will come down; maneuver between 2 of them.

PART 3: 2 giant meteors will bounce around a baby. Wait for them to separate, 
and go get the baby to start shooting.           

PART 4: Now the boss. You need to shoot the blue planet that has a ringed 
planet circling it, along with a brown planet circling it. The blue planet 
shoots blue meteors, the brown planet shoots green asteroids that explode into 
bullets that can kill you, and the ringed planet shoots big shots at you. Stay 
under the blue planet, shooting up at it. Only move if blue meteors come at 
you, or the big shots or exploding green asteroids. Shoot the green asteroids 
to make them spread shot/explode early. You should not do that, because if it 
explodes at the bottom, it is easier dodge the shots. After a bit, the three 
evil planets will start spinning and shooting blue meteors; hide in the 
bottomleft corner to dodge. The second time it spins, it will shoot in the 
opposite direction; now, you have to hide in the bottomright corner. After a 
bit of firepower at the blue planet, it explodes and you win.

LVL2: Brutal Mode (Veterans only)

PART 1: First, 2 green asteroids will come down shooting 2 spots at a time; 
don't let them run into you and dodge the shots. Follow that strategy. Then, 2 
green asteroids that don't fire will be swinging left to right while going down 
at you. They can't stop going down, but they will follow you. Hide in the 
bottomleft corner. when they get close, speed over to the right side and they 
won't be fast enough to catch you. Then, 2 green asteroids will fall very fast 
on the sides, 1 on the left, 1 on the right. they will fire triple shots at 
you. STAY IN THE CENTER, but dodge the shots too.

PART 2: 2 blue meteors will fall diagonally downward away from the middle, and 
1 will fall straight down the middle. To dodge, stay at the bottom of the 
screen, and stay just barely to the right or left of the middle meteor. Then, 4 
meteors fall straight down. Maneuver between 2 of them. Then, 5 meteors will 
fall straight down; dodge between 2 of them. 

PART 3: 3 giant meteors will be drifting, with a baby in the middle. Dodge the 
middle, faster giant meteor, and wait for the 2 others to drift apart; when 
they do, get the baby to start shooting.

PART 4: Same as part 4 of LVL1, but now a tiny, orange planet will be rotating 
the blue planet and shooting shots. Otherwise, follow the same strategy as in 
part 4 of LVL1, but more carefully dodging due to the orange planetoid.

LVL3: Ultima Mode (On the verge of impossible)

PART 1: Starting out, 2 green asteroids will fall very fast straight down, 1 on 
the left, 1 on the right. They shoot triple shots; stay away from the sides and 
dodge shots. Then, an asteroid starting at the left of the top screen will go 
right. Another asteroid does the opposite, starting right and going left. Both 
will shoot double shots; dodge them. Then, 3 asteroids will appear at the top 
screen, shoot 2 triple shots, and go back up and disappear. The shots home in 
on you, so hide in the bottomleft corner; when they get near you, quickly dodge 
to the other side. 

PART 2: 4 blue meteors will fall straight down; maneuver between 2 of them. 
Then, a wall of blue meteors will fall from the topleft to the bottomright; you 
can't dodge through them, so hide in the bottomleft corner. Then, another wall 
of blue meteors will fall, this time from the topright to the bottomleft. Hide 
in the bottomright corner. Lastly, 5 blue meteors will fall straight down; 
dodge between 2 of them.

PART 3: 3 giant meteors will drift down, blocking a baby. Wait for them to 
drift apart, weave through them, and get the baby to start firing.

PART 4: Same as part 4 of LVL2, but with added difficulty. Now, the planets 
will fire more often, and the blue planet takes much more shots. Also, when the 
planets first start spinning, they shoot blue meteors, but the second time they 
spin, they shoot 5-shot spread shots everywhere; the sides here are safest. 
After you struggle for your life, continue blasting. Once you win, realize that 
you were either VERY VERY VERY VERY VERY VERY VERY VERY (etc.) lucky and it was 
your first try, or it was your 5,000,000th try. 

Note: This is the hardest boss stage in the whole game; It's EVIL on lvl 2/3.

Hi-S: 7 pts.
_______________________________________________________________________________

Outro: Orbulon escapes, and Red is sad. Ashley says it's okay. She then 
realizes HE can also be the ingredient she needs. Not shown, but she probably 
horribly murders him. Happy thoughts...

Now Ashley's done. If you haven't already, go do Kat/Ana and/or Dr. Crygor. If 
you have, move on to James T.
_______________________________________________________________________________

 -----------------------
|Chapter 4g - Dr. Crygor|
 -----------------------

Gimmick: SLIGHTLY UNSCREWED! Get ready to get dizzy, because these micro games 
will have you spinning stuff and all around twirling!

Games Section Quote: "Ahem! Dr. Crygor here. My research has yielded a dizzying 
array of slightly unscrewed micro games!"(Can you accrue over 30 points?)

Album Section Quote: "Spin, twirl, and whirl my slightly unscrewed micro 
games!"

Intro: Dr. Crygor is a mad scientist, and he has a wild invention; a machine of 
some sorts. He puts an apple core in it, and the apple core turns into a full 
apple! Now, he jumps in it with the apple. The interactive part makes you spin 
the valve on the machine. Dr Crygor opens the door, and his suit is red like 
the apple! No time to marvel, micro game time!
_______________________________________________________________________________

1. Free Range

Play: Spin the shape with an opening (and an animal) to twist it around.

Goal: Tilt the shape so that the open end is facing down to let out the animal.

Tips: If you go too fast, the animal can't fall out the opening; go slow!

LVL1: Let the animal out a square with a large opening.

LVL2: Let the animal out a hexagon with a medium opening.

LVL3: Let the animal out an octagon with a tiny opening.

Note: Animals that can be trapped in the shapes are a mouse or pig or cat.

Hi-S: 10 pts. 


2. Heads Will Roll

Play: Make circles with the stylus on the snowball to roll the snowball.

Goal: Roll the snowball into the big snowball to make a snowman.

Tips: There's big snowballs on both sides of the small one; roll any direction 
you want.

LVL1: The big snowball is close.

LVL2: The big snowball is fairly far.

LVL3: The big snowball is distant.

Note: As you roll the small snowball, it gets bigger. 

Hi-S: 10 pts.


3. Space Buffet

Play: Make circles with the stylus on the black hole to suck things in.

Goal: Suck all the space things on screen in.

Tips: Try to make big circles to go faster.

LVL1: Not much to suck up.

LVL2: A lot to suck up.

LVL3: Suck up a giant meteor with Fronks on it that is hard to suck up.

Note: Different things to suck up: space shuttle, Earth, Uranus (lol), moon, 
satellite, and star.

Hi-S: 15 pts.


4. Big as a Whale

Play: Spin the reel of the fishing pole clockwise to reel in the fish.

Goal: Reel in the fish.

Tips: On lvls 2/3, have the stylus on the reel, but don't start spinning until 
the fish bites. Be ready to react FAST, because the fish can let go of the 
bobber.

LVL1: The fish begins hooked to the bobber, and doesn't swim back down.

LVL2: The fish begins off the bobber, and after a few seconds, catches onto the 
bobber. Once on the bobber, it won't swim back down off it.

LVL3: The fish begins off the bobber, and after a few seconds, catches onto the 
bobber. However, if you wait too long, he will get off it and you'll have to 
wait for him to get back on it. Be ready to react fast before he swims away.

Note: Different things you can catch: swordfish, purple fish, blue fish, 
and...yellow submarine! We all live in a yellow submarine...

Hi-S: 20 pts.


5. Watered Down

Play: Spin the valve counterclockwise to make water flow faster, clockwise for 
water to flow slower.

Goal: Fill the glass to the purple line. Lose by over flowing it.

Tips: To control the water best, start by turning it as far counterclockwise as 
possible to flow water fast. As the water approaches the glass' purple line, 
slowly rotate clockwise to slow the flow. Once the water reaches the line, turn 
the valve all the way clockwise to stop the water.

LVL1: The line is far from the top of the glass.

LVL2: The line is kinda far from the top of the glass.

LVL3: The line is close to the top of the glass. 

Note: If you win, a little boat floats atop the water. Whatever floats your 
boat(lol).

Hi-S: 20 pts.


6. Goin' Loopy   

Play: Spin circles around the creature's eyes to make him/her dizzy.

Goal: Make the creature dizzier and dizzier until they fall.

Tips: Because some of the creatures move, it actually works best to just draw 
circles around the entire screen; it works.

LVL1: Make a nonmoving person dizzy until they fall.

LVL2: Make a travelling birdy dizzy until they fall.

LVL3: Make a high-hopping frog dizzy until it falls.

Note: I love how the creature's eyes follow your stylus. It's a nice touch.

Hi-S: 10 pts.


7. Engine Trouble   

Play: Spin the propeller blade on the plane to fill the power meter.

Goal: Fill the meter until it is red. When it turns red, let go and stop 
spinning. 

Tips: The bigger the circles you spin, the faster the meter fills.  

LVL1: The meter fills fast.

LVL2: The meter fills sort of slowly.

LVL3: The meter fills very slowly.

Note: If you don't spin fast enough, the power meter depletes.

Hi-S: 20 pts.


8. Catch a Tune

Play: Spin the radio dial clockwise or counter clockwise to find a station.

Goal: Find the station that is not staticy. You know the station is right if 
the music note icon is not flickery; the music note icon should be clear and 
not flickery.     

Tips: There is a good station on the right and left, so you can spin clockwise 
OR counter clockwise. Also, don't rotate too fast or you'll pass the clear 
station.

LVL1: The correct station is close by.

LVL2: The correct station is mildly far.

LVL3: The correct station is very far.

Note: The correct station will play this tune: My name is Mike, and now let's 
robo-karaoke! Rock the Mike! Rock the Mike!

Hi-S: 20 pts.


9. Unwind

Play: Rotate the animal to either undistort him or distort him. 

Goal: Undistort the animal.

Tips: You can rotate clockwise or counterclockwise, but 1 of the 2 distorts the 
animal, 1 undistorts. If the animal gets weirder-looking, spin the other way. 

LVL1: Undistort a frog that is not very distorted and needs little rotation.

LVL2: Undistort a bird that is fairly distorted and needs a bit of rotation.

LVL3: Undistort a fish that is VERY distorted and requires lots of rotation.

Note: Even if you lose, it is fun to distort the animal and see what it looks 
like.

Hi-S: 15 pts.


10. Stroke of Genius

Play: Rotate clockwise to swim faster.

Goal: Swim fast enough to make it to the goal before time's up.

Tips: The bigger the circle you make, the faster you swim.

LVL1: Not very far from the goal.

LVL2: Fairly far from the goal.   

LVL3: VERY far from the goal.

Note: The swimmer can do back stroke, butterfly stroke, or normal stroke.

Hi-S: 20 pts.


11. Drop the Ball

Play: Rotate the box thing to move the ball through the maze in the box.

Goal: There's an opening in the maze box; tilt to get the ball through it.

Tips: See the level descriptions for strategies. In the diagrams, X=ball, 
O=hole, equals sign=insides of walls, and the dashes are the maze. Also, the 
numbers aren't in the micro game, I use them as explanation helpers.

LVL1: Easy------------------------------------
 __________________                                            
|                  |         Tilt the maze slightly clockwise 'til the ball 
|                  |         hits 1 without going too far and touching 3. Then
|                3 |         stop tilting so you pass 2 and get to the goal  
|X_______ 1 _______|         without touching the 4s.      
|                  |                                             
|         2        |                                        
|  4             4 |                                      
|________ O _______|                                                 
                                                     
                                                     
 __________________                                                      
|                  |         Tilt the maze slightly clockwise 'til the ball  
|_X___   1   ___3__|         hits 1 without going too far and touching 3. Then
|=====|     |======|         stop tilting so you get to the goal without
|=====|     |======|         touching the 4s.
|        2         |           
|__4___     ___4___|                                      
|======| O |=======|                                                     


 __________________              
|              |===|         Tilt clockwise about 50 degrees so you pass by 1 
|X________  1  |===|         and 2. Stop tilting after 2 so that you don't pass
|=========|    |===|         the goal into 3. Get in the goal. NOTE! There is
|=========|    |===|         another setup just like this, but  
|=========|    |===|         flipped/mirrored.
|=========|    |===|
|=========|    |===|
|=========| 2      |
|=========|____ O 3|                               
                                                    

 ________________                                                           
|                |           Tilt about 90 degrees counter clockwise to get the
| 1             X|           ball to 1, and then tilt clockwise enough to get 
|____   _________|           it to fall straight through 234 into the goal. 
|     2          |           Don't tilt so much that the ball hits a 5, though.
| 5            5 |           NOTE! There is another set up that is exactly the
|_______ 3 ______|           same, but the ball is at 1. In that case, ignore 
|                |           the first part.                  
|          4     |                             
|  5            5|                               
|__________ O ___|    
                                  
LVL2: Medium-----------------------------------          
                                   
 _______________                                        
|               |            Easy. Just slowly rotate in circles either   
|               |            clockwise or counter clockwise, and eventually the
|     /   \     |            ball will fall through.                      
|     | X |     |                      
|     |___|     |                       
|               |                            
|               |                         
|______ O ______|                                        
                           
 _________________                                          
|                 |          Tilt gently counterclockwise to go through 12
|__5________ 1 _X_|          without going too fast and hitting 5. Go through 3
|                 |          without tilting into 6, and tilt softly clockwise
|         2       |          once past 3, and go through 4. Don't turn       
|                 |          clockwise too much or you'll hit 7. Once through
|___ 3 ________6__|          4, you'll go into the goal. NOTE! There is a set 
|                 |          up like this but mirrored. For that, flip this
|      4          |          strategy around.               
|______ O _____7__| 
   

 _________________                                                     
|====|      X|====|          Softly, just barely tilt counter clockwise into
|======|1  |======|          123, and then softly, just barely clockwise into 4
|                 |          and the goal. NOTE! There is a mirrored/flipped 
|  2  _______     |          version of this setup with the ball on the    
|    |=======|    |          opposite side of the top, so for that, do the   
|    |=======|    |          opposite of this strategy.        
|    |=======|    |                                        
|    |=======|    |                                              
|                 |                                           
| 3               |                                         
|______4 O _______|                                     
                                                             
 _________________                                           
|                 |          Tilt clockwise just enough to drop the ball onto
|                 |          1, and then 2. Then, tilt counterclockwise just
|                1|          enough to roll into 3. Finally, roll clockwise 
|__X_|            |          into the goal. NOTE! There is a similar set up,
|                 |          but mirrored, so mirror this strategy for that.
|                 |                                      
|           _____2|                                   
|                 |                                      
|                 |                                         
|3______ O _______|     
                                     
 _________________                                           
|                 |         Tilt clockwise JUST ENOUGH to get to 1, but don't
|                 | 		 overdo it and fall onto 3. If you do, tilt 
|               3 |         counterclockwise JUST ENOUGH to get to 1, without 
|           ______|         going back to the beginning spot. Once you get past
|                 |         1 and 2 counter clockwise into the goal. NOTE! 
|__X____|  1      |         There is a flipped/mirrored version of this set up,
|                 |         so flip this strategy for it.     
|                 |                                     
|              2  |                                     
|_______ O _______|                                                       
                                             
LVL3: Hard-----------------------  
 
                                              
 ______________________                                           
|                   |==|    Tilt clockwise 90 degrees to hit 1, then tilt into
|_6_   3  ____   4  |==|    2. Tilt clockwise another 90 degrees into 3, and 
|===|    |====|     |==|    then counterclockwise into 4. Make sure you don't 
|===|    |====|     |==|    turn clockwise too much after 3, or you'll hit 6.
|===|    |====|     |==|    Anyway, tilt into 5, and fall through the goal
|===|    2 |==|     |==|    without tilting into 7. NOTE! There is a
|===|      |==|     |==|    flipped/mirrored version of this set up, so for
|===|      |==|     |==|    that, mirror this strategy.           
|===|      |==|     |==|                              
|          |==|  5  |==|                              
| X      1 |==|        |                                
|__________|==|_ O __7_|                                       
                                                     
 _________________                                            
|                 |         Tilt clockwise just enough to get to 1, and then
| X               |         stop so you don't hit 5. Once you fall on 2,
|________1        |         quickly turn counterclockwise into 3 before you 
|                 |         fall into 6. If you fall into 6, tilt counter  
|            ___5_|         clockwise just enough to hit 3. Once you hit 3, and
|                 |         fall on 4, turn clockwise into the goal. If you are
|__               |         very dumb, you might get caught at 7, but you'd 
| 7| 3 ____2      |         have to be a special kind of dumb. NOTE! There is
|  |        |     |         another set up just like this, but mirrored/ 
|           |     |         flipped. For that, use this strategy, but flipped.
|____4___ O |__6__|             

 _______________                                             
|               |           Tilt clockwise in circles slowly. That's all. As 
|               |           long as you keep spinning clockwise slowly, it'll
|    __   __    |           work. NOTE! There is a set up that is the same as
|   |   _   |   |           this, but flipped/mirrored. In that case, just tilt
|   |  | |  |   |           in counterclockwise circles.                   
|   |  |X   |   |                         
|   |  |_|  |   |                       
|   |_______|   |                                
|               |                                    
|______ O ______|                                                   
                                                            
                                 
 ___________________                                                 
|=====|2       1    |       Tilt clockwise 180 degrees so you hit 1. Then, turn
|=====|     __    __|       90 more degrees clockwise to hit the 2. Then, turn
|=====|    |==|  |==|       another 90 degrees clockwise so the ball hits 3. 
|=====|    |==|  |==|       The maze should now be at the angle it started at.
|=====|    |==|  |==|       Finally, turn counter clockwise into the goal.
|=====|    |==|  |==|       NOTE! There is a flipped/mirrored set up of this; 
|=====|    |==|  |==|       for that, flip this strategy.                
|=====|    |        |                         
|          |        |                    
|___ O _3__|___X____|                                  

Note: The ball is different colored each time. Here's some of the different 
colors of ball: yellow, gold, white with face, and pink. 
PIIIIINK!!!!!1!!!one!!!!eleven!!1!!!!2!!!!!!a!!!

Hi-S: 15 pts.


12. Track and Field

Play: Spin the big disc the track pieces are on to change what track piece is 
in front of the cart.

Goal: Spin the disc so the regular, correct, non-broken track piece is in front 
of the cart at the bottom of bottom screen. Rotate the correct track piece the 
cart is on in a half circle so that the track piece connects to the track at 
the top screen. The cart will now ride on to the track at the top. Also, 
something to note, there is a vertical track on the disc that can't rotate, but 
is part of the path the cart takes to the goal track.
                                    |GOAL TRACK|
                                       ||||||         /
                                    ____________      |TRACK PIECES ON THE DISC
             SPIN THE DISC         /   ______   \  /__|     Correct Track
             TO ROTATE THE        /  \/_    _\/  \ \  |    Broken, x track
             TRACK PIECES!       /                \   | Broken, bent rail track
             -------------      |       DISC       |  \
             GET THE CORRECT    |                  |
             TRACK IN FRONT     |      HAS 3       |
             OF THE CART         \  TRACK PIECES  /
                      |           \              /
                      |            \____________/
                       \                  
                       _\/             ||||||  
                      |CART THAT NEEDS TO REACH THE GOAL TRACK|
 
Tips: Make sure that the cart is off the correct track piece before moving the 
track piece, because if the cart is on the correct track piece and you are 
moving the said track piece, the cart moves with it, and that can mess up the 
path of the cart.

LVL1: The cart starts on the middle track that doesn't move that is in the 
disc(1), and then moves to the top of the middle track(2) and all you do is 
bring the correct track piece to the top, right before the goal(3).
                                    _____(3)____
                                   /    |(2)|   \
                                  /     |   |    \
                                 /      |   |     \
                                |       |   |      |
                                |       |   |      |
                                |       |   |      |
                                 \      |   |     /
                                  \     |   |    /
                                   \____|(1)|___/

LVL2: The cart starts at the bottom(1), so you need to bring the correct track 
piece to the bottom screen, have the cart travel up the middle track in the 
disc(2-3), and then bring the correct track piece to the top, right before the 
goal(4).
                                    _____(4)____
                                   /    |(3)|   \
                                  /     |   |    \
                                 /      |   |     \
                                |       |   |      |
                                |       |   |      |
                                |       |   |      |
                                 \      |   |     /
                                  \     |   |    /
                                   \____|(2)|___/
                                         (1)

LVL3: The cart starts at the bottom like in lvl2, but it is slightly to the 
side(1), so you need to bring the correct track piece to the side of the bottom 
of the disc(1), move the track piece with the cart to the middle track(2), and 
have the cart travel up the middle track(3), then bring the correct track piece 
to the top, near the goal(4), and the cart gets to the goal.
                                    _____(4)____   
                                   /    |(3)|   \
                                  /     |   |    \
                                 /      |   |     \
                                |       |   |      |
                                |       |   |      |
                                |       |   |      |
                                 \      |   |     /
                                  \     |   |    /
                                   \____|___|___/
                                         (2)   BOXCAR(1)

Note: You can actually turn the cart around! Just get the cart on the correct 
track piece at the top, right before the goal, but don't let the cart go to the 
goal; spin the disc so the correct track piece with the cart is at the bottom 
screen track, and the cart should be facing the bottom. The cart will return 
back below the screen. The cart actually WILL come back facing the right way, 
but you won't have time to win. LOL            

Hi-S: 10 pts.


13. Straight to Video

Play: Rotate the dial clockwise to fast forward, counterclockwise to rewind.

Goal: Use the dial to stop the video at the frame the top screen shows by fast 
forwarding to get to the frame.

Tips: If you pass the correct frame, you can rewind. Also, go fast to do this 
in time, but not too fast, or you'll skip the scene.

LVL1: Pause at the part where the 2 people kiss. They kiss fairly early in the 
video. Pass by the frame where they kiss, and you'll see them holding their 
heads.

LVL2: Pause at the part where the guy pees his pants doing squats. Passing the 
frame where he pees shows you him doing squats constantly. He pees on the 4th 
squat, far in the video. Oh my god, what kind of sick person wants to stop a 
video at a guy peeing? O_o

LVL3: Pause at the part where the ace of hearts is shown in the deck of cards. 
The ace of hearts appears at random, so don't go too fast, or you might miss 
it. Because the time the ace shows up is random, you might have to fast forward 
a lot or a little. Make sure you pause at the ace of hearts, not ace of spades, 
clubs, or diamonds.

Note: This is like a micro game in Wario Ware Twisted, in the WarioWatch level!

Hi-S: 20 pts.


14. Fried Goodness

Play: Rotate the donut so that it can be eaten by the animal. The animal only 
eats the parts of the donut below it.

Goal: Have the animal eat the whole donut.

Tips: Rotate the donut slowly and continuously to get the whole thing eaten.

LVL1: A dog eats the donut and takes big bites.

LVL2: A horse eats the donut and takes medium bites.

LVL3: A pair of moles eat the donut and take tiny bites.

Note: This is from Wario Ware Twisted, in Dribble and Spitz's level!

Hi-S: 20 pts.


15. Good Times

Play: Rotate the minute hand on the clock to change the time. By doing a full 
circle clockwise, you move the hour hand to the next hour, full circle counter 
clockwise makes the hour hand go back an hour.

Goal: Set the clock hands to match the clock hands on the top screen and match 
times.

Tips: Remember that each dot on the clock represents 5 minutes. Also, its best 
to figure out if its faster to go backwards in time to match the time or 
forward.

LVL1: Little time.

LVL2: A few hours of time.

LVL3: A lotta time. 

Note: If you're a kid and don't know how to use this type of clock, go Google 
how to. Or wait until 1st grade; whatever works. 

Hi-S: 20 pts.


16. I'm Gonna Hurl

Play: Spin the hammer tosser in circles to build up power.

Goal: Build up the power on the power meter until it is red, and then release 
the stylus off the tosser to throw the weight. Make sure you aim for the orange 
zone when throwing.

Tips: As long as you're not spinning, the meter depletes. To aim better, fill 
the meter full, and in the few seconds you have before the power stops being 
red and ready, aim and release.

LVL1: Huge orange zone to aim for.

LVL2: Medium orange zone to aim for.

LVL3: Small orange zone to aim for.

Note: There is a toy that replicates this micro game.

Hi-S: 15 pts.  


17. Flower to Tower

Play: Spin the wheel clockwise to raise the guy/basket, counterclockwise to 
lower him.

Goal: Raise the guy to the top of the tower to the princess, but don't get hit 
by the bird or Robin Hood's arrows.

Tips: The trick is to wait for Robin Hood at the bottom to fire the arrow. Once 
the arrow flies by, spin the wheel clockwise as fast as you can; as long as you 
spin fast enough, nothing else can hurt you. I'm serious; that's how the timing 
works.

LVL1: The only obstacle is Robin Hood at the bottom of the left tower shooting 
arrows.

LVL2: Same as lvl1, but with a bird roaming left/right on the top screen.

LVL3: Now, you have Robin Hood at the bottom of the left tower, the bird at the 
top screen, and above that bird, on the right tower, is Robin Hood's identical 
twin.

Note: The harder the difficulty level, the smaller the wheel, the harder to 
spin it.

Hi-S: 20 pts.


18. Gym Locker

Play: Tilt the dial clockwise or counterclockwise as instructed.

Goal: Follow the instructions. If it says 4 to the right, tilt the dial 
clockwise 4 dots. If it says 3 to the left, tilt the dial counterclockwise 3 
dots. Follow everything it says in order correctly to break in to the safe.

Tips: Don't rush, because if you go past the correct dot, it is really hard to 
fix it. 

LVL1: Follow 2 instructions that make you rotate 1-2 dots.

LVL2: Follow 2 instructions that make you rotate 2-3 dots.

LVL3: Follow 2 instructions that make you rotate 3-5 dots.

Note: Your "AMAZING TREASURE" behind the safe can be: pig doll, candy, or 4 
BFFs. Pretty "AMAZING TREASURE" eh?

Hi-S: 15 pts.


19. Spin a Yarn 

Play: Rotate the yarn to unravel it into a ball.

Goal: Unravel all the yarn into a ball.

Tips: Make big rotations to unravel the yarn faster, but don't make too big 
rotations, or you might spin circles around the ball of yarn.

LVL1: Unravel a small blue hat that needs very little unraveling to reveal a 
samurai.

LVL2: Unravel a medium red sock that needs a fair bit of unraveling to reveal 
Santa.

LVL3: Unravel a large green shirt that needs tons of unraveling to reveal... 
Luigi?

Note: So, we have Mario in Chalk Full from Jimmy's stage, and Luigi here; in 
WARIO'S game. Now, where could Waluigi be?

Hi-S: 25 pts.


20. Luna-See

Play: Rotate the telescope clockwise to see higher in the stars, counter 
clockwise to see lower.

Goal: View the moon. To do so, rotate the telescope to see different parts of 
the starry sky, and point the telescope at the moon.

Tips: Don't rotate too recklessly, because the telescope is very loose and 
touchy, and doing so will rotate it too fast. Rotate slow to have easier 
control on the telescope.

LVL1: The only thing in the sky is the moon.

LVL2: There will be the moon, and something else along with it. The thing other 
than the moon may look similar to the moon or it may not, and it may be in 
front of the moon making the moon hard to see with the telescope or it may not.

LVL3: Same as lvl2, but there will be 2 things other than the moon instead of 
1, and there will be something that looks like the moon for sure.

Note: The different moons can be: full, crescent, and something in between 
those 2. Also, the object that looks similar to a full moon is a coin, and the 
object that imitates the crescent moon is a banana. Other objects can be 
shrimp, soccer ball, and bowl.

Hi-S: 10 pts.


21. Living Room Rally BOSS! 

Play: Rotate the steering wheel clockwise to turn the remote control car right, 
and turn counterclockwise to turn the car left. Also, hold down the horn button 
on the controls to honk the horn and scare the cat. And possibly go deaf.

Goal: Go around the walls and other remote control cars while going forward to 
dodge them, and make sure the up-moving baby doesn't catch up to you, or you 
lose. Win by getting to the finish line without baby related death.

Tips: You don't die by hitting walls or other cars, but they slow you down, so 
avoid them. The other cars move left and right along a black skid mark, so 
dodge them by going around the skid mark; they don't go past the skid mark. 
Also, try to stay in the middle as much as possible, because if you stay to 1 
side too much, and a wall comes up on that side, it will take a long time to go 
around it. 

LVL1: Thin, short walls and few blocks, and the remote control cars move left 
to right only halfway across the track.

LVL2: Thick, short walls and more blocks, and the some of the other cars move 
left to right all the way across the track, some only halfway.

LVL3: Thick, long walls and many blocks, and the other cars usually go 
left/right all the way across the track or between MORE walls. 

Note: Shouldn't the horn scare the baby away from the car? DEAF BABY! 

Hi-S: 7 pts.
_______________________________________________________________________________

Outro: Now that Dr Crygor has been perfected (or turned red), he flies with his 
jet pack out of his laboratory island and into space. Because apparently red 
suits provide oxygen or something.

Now that Dr. Crygor is done, if you haven't, do Ashley and/or Kat/Ana. If you 
have, time for James.
_______________________________________________________________________________

 ---------------------
|Chapter 4h - James T.| 
 ---------------------

Gimmick: MIX UP! This is our second mix up stage. Basically, mix up stages make 
you play microgames from previous stages, but start the micro games at level 2 
instead of level 1. And the boss is one of the boss micro games from one of the 
said previous stages chosen at random, and also, of course, played on level 2 
difficulty. If you revisit for a hi score run, after the first boss, the 
difficulty raises to level 3. After the second boss-or any boss after it-the 
micro games speed up. This mix up provides selections from Ashley's stage, 
Kat/Ana's stage, and Dr. Crygor's stage. Wow, what a mouthful!

Games Section Quote: "I'm James, Jimmy's chick-magnet brother, and my sizzlin' 
mix is loaded with micro games by Kat & Ana, Ashley, and Dr. Crygor!" (Are you 
gonna score 30 points or more, or what?)

Album Section Quote: Mix Up stages have no spot in the album, so no album 
quote. Leave me alone! 

Once you beat James T., head to Mike and 9-Volt & 18-Volt.
_______________________________________________________________________________
 
 -----------------
|Chapter 4i - Mike|
 -----------------

Gimmick: MIC ROCKING! Use the DS microphone thing to blow into, and the game 
will respond. Or just yell into it and scare the cat. Your choice.

Games Section Quote: "Attention party people: I am Mike, a robot programmed to 
please crowds with high impact Mic Rocking microgames!" (Your human lungs will 
be challenged to score over 30 points!)

Album Section Quote: "Karaoke algorithms running at maximum efficiency! Ready 
to initiate Mic Rocking microgames!"

Intro: At Dr. Crygor's lab, Dr. Crygor has finished a karaoke robot named Mike, 
who will be used to help clean. Because karaoke robots totally care about 
cleaning. He turns it on, and the Go Mike theme starts playing (by the way, the 
"ROCK THE MIC!" and "Go! Go! Go go MIKE!" are backup singers, not Mike):
_______________________________________________________________________________ 
Go! Go! Go go MIKE! 
Go! Go! Go go MIKE! 

My name is Mike, and now let's robo-karaoke! 
ROCK THE MIC! ROCK THE MIC! 

Get up on the stage and sing a little ditty for me! 
ROCK THE MIC! ROCK THE MIC! 

All me, know what I mean? 
I'm a karaoke machine! 
ROCK THE MIC! 

I got two mics on my head and you sing into me!
ROCK THE MIC! ROCK THE MIC! 

Don't you wanna don't you wanna don't you wanna karaoke? 
ROCK THE MIC! ROCK THE MIC! 

All me, know what I mean? 
I' m a karaoke machine! 
ROCK THE MIC! 
(music solo) 
(repeats)
_______________________________________________________________________________
While the song plays, Dr. Crygor tells Mike to clean while he is away. Mike is 
cleaning, and for the interactive part, you have to blow into the microphone in 
your DS to blow dust off a windowsill. After that, Mike has a problem: He wants 
to PARTAY! By which I mean he wants to karaoke. He flies to an alien ship in 
space and has a karaoke contest with a bunch of aliens. Micro game time!

-------------------------------------------------------------------------------
NOTES! NOTES! NOTES! NOTES! NOTES! NOTES! NOTES! NOTES! NOTES! NOTES! NOTES!
-------------------------------------------------------------------------------

All these micro games use no buttons, and they don't use the touch screen. You 
have to blow into your DS. How? There is a microphone between the top screen 
and the bottom screen; it detects the blowing (this note based on microphone 
layout for DSi, so placement may vary with your DS).

Don't wear yourself out; take breaths, because if you try to blow a lot on 1 
breath, your breath will weaken and you won't power the micro games well 
enough. BREATHE!

Make sure you're not too close or too far from the mic, because the game won't 
pick up your blowing as well. Find a reasonable distance from your mic to blow 
from.

Don't worry! In the album and regular level, you get some breaks. In the album, 
every second lvl3 difficulty level, there will be a special micro game for you 
to catch your breath. In the regular level, this special micro game appears 
every few micro games. That micro game is micro game number 0. 
_______________________________________________________________________________

0. UNNAMED SPECIAL LEVEL

Play: Blow into the mic to blow away the Fronks on the rope.

Goal: Don't blow away the Fronks on the rope. Just catch your breath and do 
nothing.

Tips: Yeah, you do nothing here. This is just a microgame to help you catch 
your breath and not pass out.

LVL1: Do nothing.

LVL2: See lvl1.

LVL3: See lvl2.

Note: This microgame appears in the album/level. In any Mike micro game in the 
album, on every second lvl3 difficulty level, this will appear and you can 
catch your breath. In the regular level, this appears every few micro games.

Hi-S: N/A 


1. Spindy Day 

Play: Blow to spin the pinwheel.

Goal: Blow on the pinwheel until a person's head shows up.

Tips: Do you really need help blowing a pinwheel?!

LVL1: Blow a small pinwheel until a drooling kid shows. It doesn't need much 
blowing. 

LVL2: Blow a medium pinwheel until a blonde lady shows. It needs a bit more 
blowing. 

LVL3: Blow a huge pinwheel until a big bearded guy shows. It needs lots of 
blowing.

Note: Different colors of pinwheel are green & yellow or blue & yellow.

Hi-S: 10 pts.


2. Sweet Nothings

Play: Blow into the mic to blow some air from the right person to the left 
person's ear.

Goal: Blow into the lefty's left ear (not your left, his/her left).

Tips: One lvls 2/3, if you miss the ear, don't try to blow again immediately, 
because you'll blow again in the same place that you missed, and you'll lose 
time; take your time before blowing again.

LVL1: Just blow, because the right person is not moving.

LVL2: The right person is moving up and down; wait for the righty to stop in 
front of the lefty's ear before blowing.

LVL3: Same as lvl2, but you have to blow into lefty's right ear and make them 
turn around, and then blow again in their left ear. You're moving up and down 
again.

Note: Trust me, if you try to literally say stuff into the mic, it won't read; 
blow!

Hi-S: 15 pts.


3. Pop Art

Play: Blow into the mic to blow the bubble bigger.

Goal: Blow the bubble big enough to fill the outline.

Tips: Don't blow fast, because blowing too fast will pop the bubble; blow slow.

LVL1: Blow a bubble that fills a tiny outline.

LVL2: Blow a bubble that fills a medium outline.

LVL3: Blow a bubble that fills a big outline.

Note: Make sure you STOP blowing when the bubble fills the outline. 

Hi-S: 15 pts.


4. Call of Nature

Play: The kid will alternate the different horns. Blow into the mic to blow the 
horn the kid is under.

Goal: Look at the top screen animal. When the kid is under the horn that looks 
like that animal, blow.

Tips: The game sometimes has a tough time registering the blows. If you blow 
the right horn and it doesn't pick up, don't keep blowing, or you'll blow the 
horn after it. Wait for the kid to get back under the correct horn and then 
retry the blow.

LVL1: 2 different horns.

LVL2: 3 different horns.

LVL3: 4 different horns.

Note: Wouldn't the animals hear the horn call that imitates their call and, 
like, attack you?

Hi-S: 15 pts.


5. Cup Runneth Over

Play: Blow into the mic to bubble the drink.

Goal: Bubble the soda to the top to have bubbles run over the edge of the cup.

Tips: I find the best trick is to make an O with your mouth and blow through 
the O.

LVL1: Bubble up blue soda that is almost full and needs little blowing.

LVL2: Bubble up green soda that is half full and needs a fair bit of blowing.

LVL3: Bubble up orange soda that is almost empty and needs lots of blowing.

Note: The lady with the soda is from Wario Ware Twisted, in Dr. Crygor's stage!

Hi-S: 15 pts.


6. Winter Fresh

Play: Blow into the mic to fog the window.

Goal: Fog up the window until you can't see through it.

Tips: Don't stop blowing until you see a finger wipe the foggy window, even if 
you think you're done before that.

LVL1: Fog up a window that fogs easily and fast. Behind the window is a guy ice 
fishing with a penguin and a polar bear watching beside an igloo.

LVL2: Fog up a window that fogs less easy and less fast. Behind the window is a 
blue car parked in the driveway of a house.

LVL3: Fog up a window that doesn't fog easily or fast at all. Behind the window 
is a surfer and a polar bear w/sunglasses holding surfboards at da beach, near 
a palm tree.

Note: Wait. You're fogging up a window due to coldness, but lvl3 is at a sunny 
beach?

Hi-S: 10 pts.


7. Light Sleeper

Play: Blow in the mic to shoot air bubbles up at the old man to bounce him up.

Goal: Bounce the old man on air bubbles so that he doesn't fall into the mouth.

Tips: A prime opportunity to catch a breath is when the old man is high up 
because of your air bubbles and is not close to falling in the mouth/monster 
fish. However, you may have a hard time doing so on lvl3: There will be arrows 
high at the top of th top screen, and the trick is to breathe JUST ENOUGH to 
keep him from falling in the creatures mouth, but not so much that he hits the 
arrows.

LVL1: The only way you can lose is by dropping the old man in your mouth.

LVL2: Now there's a monster fish on the mouth; you have to keep the man higher.

LVL3: See lvl2, but now there's arrows being shot at the top screen. See tips.

Note: Man, everyone and everything wants that old man dead for some reason... 
Also, there is a toy like this.

Hi-S: 20 pts. 


8. Admiral Blowhard

Play: Blow into the mic to advance the ship forward.

Goal: Advance the ship all the way to the goal without getting hit by barrels.

Tips: For the difficulty levels that have lines of barrels going left to right 
or right to left, wait for 1 line of barrels to go by and breathe a short 
breath that gives JUST ENOUGH power to advance past just that 1 line of 
barrels, and then stop and wait for the next line of barrels, and repeat. 

LVL1: 1 barrel goes from 1 side of the screen to the other near the finish 
line.
           
                    FINISH
                
               <-- 1 BARREL -->
            


                      
                      /\
                     START

LVL2: A line of 3 barrels going from 1 side of the screen to the other near the 
finish line, and then 1 barrel doing the same right behind those 3.
       
                    FINISH
                             
               <-- 3 BARRELS -->
               <-- 1  BARREL -->         
                      

                      
                      /\
                     START

LVL3: Same as lvl2, but with a line of 3 barrels going from 1 side of the 
screen to the other right near the start as well. 

                    FINISH
                             
               <-- 3 BARRELS -->
               <-- 1  BARREL -->         
                      
                  
               <-- 3 BARRELS -->          
                      /\
                     START
 
Note: If you touch the side of your ship to a barrel, you lose. If you hit a 
barrel with the head of the ship, you just bounce off without loss. Also, the 
barrels screen wrap; when a barrel goes all the way to left of the screen, 
it'll reappear at the right edge of the screen and continue left. When a barrel 
goes all the way to the right of the screen, it'll reappear at the left edge of 
the screen and continue right.

Hi-S: 20 pts.


9. Cool It

Play: Blow into the mic to cool off the screen.

Goal: Cool off the screen completely.

Tips: If you know how to blow air, then I really can't come up with any tips.

LVL1: Cool off a cup of coffee that needs little blowing.

LVL2: Cool off a cold man that needs a fair bit of blowing.

LVL3: Cool off an entire city that needs tons of blowing.

Note: Cool off an entire city?? This looks like a job for Superman! ICE BREATH!

Hi-S: 20 pts. 


10. Rising Inflation

Play: Blow into the mic to inflate the balloon.

Goal: Inflate the balloon(s).

Tips: For multiple balloons, take a breath after every balloon you inflate, 
because you can only do 1 at a time.

LVL1: 1 balloon.

LVL2: 2 balloons.

LVL3: 3 balloons.

Note: 1 time, I over inflated a balloon, and it flew into my face and hit me. 
I've never looked at balloons the same way again.

Hi-S: 10 pts.


11. Crowd Control

Play: Blow into the mic to blow people away.

Goal: Blow everyone away.

Tips: Here's how you breathe: Deep breath, inhale, exhale. That's all you do.

LVL1: 2 fans around a kid in high school.

LVL2: 8 fans around a basket ball player.

LVL3: About ~20 or so fans around a band.

Note: The more fans, the more you have to blow into the mic.

Hi-S: 10 pts.


12. Deep Breath

Play: Blow into the Mic to swim up.

Goal: Swim up to the surface.

Tips: For level 2: When there is a yellow fish right near the start, just VERY 
quickly(at the start of the micro game) swim up past it and it won't get a 
chance to get in your way at all. I'm serious, the timing allows you to just 
pass it. For the jellyfish near the surface, Swim up just enough to get in the 
top screen, and wait under it until it passes by. When it does, quickly swim to 
the surface.

LVL1: No obstacles.

LVL2: Either a yellow fish near the start or a jellyfish near the top.

LVL3: Both a yellow fish near the start and a jellyfish near the top.

Note: What is that yellow fish?

Hi-S: 10 pts.


13. Abdominal Blowman

Play: Blow into the mic to inflate a doll into a button to sit up, stop blowing 
air to uninflate the doll.

Goal: Do a certain amount of sit ups.

Tips: Blow air to make the doll do a sit up. When it does the sit up, stop 
blowing so it can uninflate. Repeat. Simple!

LVL1: Do 2 sit ups.

LVL2: Do 3 sit ups. 

LVL3: Do 4 sit ups.

Note: Hey, you're exercising your breath for the doll. You're doing CARDIO! LOL

Hi-S: 10 pts.


14. Clearing the Air

Play: Blow into the mic to blow the smoke away.

Goal: Blow all the smoke away.

Tips: Blow into the mic. It's really easy.

LVL1: Blow just a little. You're blowing smoke from a grill with fish on it. 
When you win, cats will gather around the grill.

LVL2: Blow a fair bit. You're blowing smoke away from a mosquito repellant 
spiral thing. When you win, mosquitoes fall dead from it. 

LVL3: Blow quite a lot. You're blowing smoke from a bunch of gorillas. When you 
win, more gorillas show up.

Note: The gorillas are in a sauna. For some reason.

Hi-S: 10 pts.


15. Lung Capacity

Play: Blow into the mic to play a song.

Goal: Blow until the song is over.

Tips: If you stop blowing, you lose. You must do this all in 1 breath.

LVL1: Small song.

LVL2: Medium song.

LVL3: Big song.

Note: Ugh, I hate this. Doing it all in 1 breath hurts.

Hi-S: 10 pts.


16. In Your Face

Play: Blow to push the spike/bomb away into the others.

Goal: Blow the spike/bomb into the others. Lose by getting it blown at you, 
because the others blow back.

Tips: You have to hit them; you lose if either you get hit or no one gets hit.

LVL1: Blow a spike at someone blowing back softly.

LVL2: Blow a spike at someone blowing back hardly.

LVL3: Blow a bomb at 3 people blowing back hardly.

Note: Bombs away! UGH.

Hi-S: 15 pts.


17. Silent but Deadly 

Play: Blow into the mic to shoot a dart out the blowgun.

Goal: Shoot darts at every can with your blowgun.

Tips: You only have as many darts as there are cans, so aim carefully.

LVL1: Shoot 1 can.

LVL2: Shoot 2 cans.

LVL3: Shoot 3 cans.

Note: The kid moves back and forth behind the cans, and there is a line coming 
from the blowgun that shows where the dart will shoot.

Hi-S: 15 pts.


18. Hit the Gust

Play: Blow into the mic to move the car forward.

Goal: Blow the car forward into the safe zone before the ceiling falls on 
everything but the safe zone.

Tips: The car doesn't stop immediately. The harder you blow, the longer it 
takes to stop. So, make sure you stop blowing slightly before the safe zone so 
that it can skid into the safe zone and stop.

LVL1: Big safe zone.

LVL2: Medium safe zone.

LVL3: Small safe zone.

Note: You can't turn around, so don't try. However, there are multiple safe 
zones past the first if you blow past the left side of the screen. It takes too 
long to get to them, though.

Hi-S: 25 pts.


19. Over Easy

Play: Blow hard to flip the thing over.

Goal: Blow the thing over.

Tips: If you don't blow hard enough, the thing won't flip over. Your breath 
must be VERY heavy, or it will just slide off the table.

LVL1: Blow kinda heavily for a circular card.

LVL2: Blow pretty heavily for a trading card.

LVL3: Blow extremely heavily for a gold coin.

Note: It is actually harder to blow the thing off the table than to flip it 
over.

Hi-S: 10 pts.


20. On the Fly

Play: Blow to raise the plane, stop to lower it.

Goal: Fly the plane through the opening.

Tips: Try to guide the plane into the middle of the target area. If it looks 
like it is about to go too low, blow a quick huff to heighten it just enough to 
go through the target. Try not to blow too much, because if it flies too high, 
you can't lower it easily.

LVL1: Fly through the hoop that is very low.

LVL2: Fly through the window that is very high.

LVL3: Fly through the sock that moves up/down. It doesn't move fast, so don't 
worry.

Note: If the plane bumps into the top/bottom of the target, it crashes; don't 
do it.

Hi-S: 15 pts.


21. Seedy Area BOSS!

Play: Blow to raise the seed. Stop to lower it.

Goal: Guide the seed down into the island.

Tips: Don't go in the water, because it kills you. Don't fly too low, because 
there are hopping monsters in the water. Don't fly way too high, because there 
are enemies that like to hang up there. If the big, fast bird comes, fly above 
it. However, if it is near the top, drop below it. Try to fly through the 
middle, between the 2 screens, and move only when the fast, big bird is coming. 
When the island comes into view, DON'T fly high; focus only on going down, only 
lifting if you HAVE to.

LVL1: Few obstacles.

LVL2: Fair amount of obstacles.

LVL3: Lots of obstacles.

Note: This is my least favorite boss, because of how boring and slow it is.
_______________________________________________________________________________

Outro: Mike wins the karaoke, but Dr. Crygor comes in Dribble and Spit's 
taxi(because apparently taxis fly in space) and takes him back. Dr. Crygor 
feels bad, and tells Mike to sing with him. After an awkward singing section, 
Mike says Dr. Crygor sucks at singing. Mike leaves. 

Ok, now Mike is done. So, if you haven't, head to 9 Volt/18 Volt. If you have, 
head on to the final stage!
_______________________________________________________________________________

 ---------------------------
|Chapter 4j - 9 Volt/18 Volt|
 ---------------------------

Gimmick: RETRO ACTION! Anything and everything old school Nintendo. That's 
right, every micro game is based off of an old Nintendo game, even back to Game 
& Watch. Because of the nostalgia, this is my FAVORITE level. Enjoy! (By the 
way, in the notes of every micro game, there will be a bunch of facts about the 
game referenced in the micro game.)  

Games Section Quote: "Sup! I'm 9-Volt! My hot collection of classic Retro 
Action micro games are all about old-school Nintendo flavor!" (Secret codes 
won't help you score over 30 points!)

Album Section Quote: "Old-school rules in my Retro Action micro games!"

Intro: At the Toy Express, the game 36-Volt Man has finally come out. 9 Volt 
and 18 Volt are both Nintendo fanatics, together owning EVERY Nintendo game 
EVER. They get a copy, and can't wait to go home and play it. The interactive 
portion has you putting the game in the Game Cube. They play it together, and 
beat it. Now, they start playing on 9-Volt's DJ table. Before the micro games, 
there are 8 game systems under the DJ table. From left to right, they are: Game 
Boy(GB), Game Cube(GC), DS, Game Boy Advance(GBA), Famicom(Japanese Nintendo 
Entertainment System[NES]), Game Boy Advance SP(GBA SP), Super Nintendo 
Entertainment System(SNES), Nintendo 64(N64), and Poke-Mini.  Now, the micro 
games start. 
_______________________________________________________________________________

1. Super Mario Bros.(1)  
1985, NES. Content from Super Mario Bros. 1.

Play: Tap the ? blocks and some bricks to get coins.

Goal: Get a certain amount of coins.

Tips: On level 1a, the brick right above the pipes has many coins, so get coins 
there, or hit the 2 ? blocks in the middle. On level 1b, there are 2 ? blocks, 
1 on the left, 1 on the right. Hit them. On level 2a, there are 4 ? blocks that 
give coins. But, there is a hidden block left of the rightmost ? block that has 
a coin. On level 2b, there are 3 ? blocks on the left, 1 in the bottom middle, 
and 1 on the right, but none of the bricks have coins. On level 3a, there are 4 
? blocks in the middle with coins, but also the brick in the middle of them has 
many coins, and there are 2 bricks to the right, both with many coins. On level 
3b, It's a maze; there are 3 ? blocks with coins scattered, along with 2 bricks 
with many coins scattered as well.

LVL1: Get 2 coins, and there are 2 versions. See tips.

LVL2: Get 4 coins, and there are 2 versions. See tips.

LVL3: Get 6 coins, and there are 2 versions. See tips.

Note: As said in the tips, there are hidden blocks with coins. E-mail me if you 
see some I didn't list. Also, look at the World number! The levels are located 
in World 0! O_o

Super Mario Bros. was, for 2 decades, the best selling video game of all time, 
ending the Video Game Crash that lasted 2 years. It started the success of the 
NES. The game has 8 worlds, each with 4 levels. The game was 2 player, where 
player 2 controlled Luigi, Mario's younger brother. A fun glitch was the Minus 
World. To get to it, get to the end of 1-2, but don't enter the pipe; break the 
2nd and 3rd brick from the pipe, and go to the edge of the pipe, facing left. 
While facing left, jump to the right and break the unbroken brick, and go 
through the wall into the pipe. You now endlessly loop a water level. The game 
had a TV show based off of it. 

Hi-S: 20 pts.


2. The Legend of Zelda  
1987, NES. Content from The Legend of Zelda.

Play: Tap the fairy to collect it.

Goal: Collect the fairy.

Tips: If the screen is crowded and you can't find the fairies, just tap 
everywhere on the screen randomly and you'll eventually stumble on the fairies.

LVL1: 1 nonmoving fairy, no enemies to make it hard to find. 

LVL2: 2 moving fairies, 4 skeleton or ghost enemies that make them kinda hard 
to find.

LVL3: 2 moving fairies, Tons of enemies throwing arrows or evil treasure chests 
making them tough to find.

Note: In lvl1, the fairy is in the pond, and you're in a room with rock walls; 
or, you're in a side scrolling field where the fairy is in the middle. In lvl2, 
you're either in a graveyard of ghosts, or a blue dungeon with skeletons. In 
lvl3, you're either in a gray dungeon of evil treasure chests, or in a brown 
field of rocks and arrow throwing enemies. 

Legend of Zelda was a puzzle game, an adventure game, and an action game, and 
the game had a TV show based off it. It was a best seller on NES. This game 
series was inspired by Shigeru Miyamoto's (producer's) explorations, when he 
was young, in the hill sides around his childhood home. This game takes place 
in the fictional fantasy world of Hyrule. The game starred Link on his journey 
to find Zelda. Important to the story is the Tri Force; a relic made of 3 
triangles. Link has the tri force of courage, Zelda has the tri force of 
wisdom, and the antagonist Ganondorf has the tri force of power. 

Hi-S: 25 pts.


3. Duck Hunt   
1985, NES. Content from Duck Hunt. Used Zapper peripheral.

Play: Tap the discs that fly to shoot them.

Goal: Shoot all the discs.

Tips: Tap each disc multiple times to make SURE you hit them, in case you miss.

LVL1: 2 discs.

LVL2: 3 discs.

LVL3: 4 discs.

Note: The farther the discs, the harder it is to shoot them. Shoot quickly!

This game used the zapper peripheral, used to shoot the disc on the NES. It was 
one of the 2 pack in titles for the NES, and was based on an arcade game. The 
game mainly had you shooting ducks in the sky. In the arcade version, there was 
a dog that jumped around during the bonus round, and shooting it ended the 
bonus. The dog caught birds and laughed at your failure. He could not be shot 
in the NES version. Just so you know, the reason this micro game has you 
shooting discs is because there was a game mode that had you shoot said discs.

Hi-S: 15 pts.


4. Metroid  
1986, NES. Content from Metroid. 

Play: Drag the metroids off Samus's head to make her stop losing HP. 

Goal: Make sure Samus has all her HP by the end of the micro game. Lose by 
having the metroid(s) take all her HP.

Tips: For multiple metroids, have a rhythm: Take metroid #1 all the way away 
from her, then take metroid #2 away, and then metroid #3, and by that time #1 
is back, so take it away, then #2 is back, take it away, and so on. Alternate 
between metroids. With 1, just grab it, drag it away, and hold it away. If a 
metroid isn't on Samus draining her HP, it will be trying to fly back to her, 
so they will constantly home in on her. 

LVL1: 1 metroid.

LVL2: 2 metroids.

LVL3: 3 metroids.

Note: On lvl1, Samus has 17 HP. Lvl2, 35 HP. Lvl3, 53 HP. As long as a metroid 
is on her, she loses HP continuously. 

Metroid was revolutionary in how nonlinear it was. The series was side scroller 
until Metroid Prime, where it became first person perspective. The name metroid 
comes from metro, or rapid transit(it goes fast) and android, or robot. 
Metroids are a type of monster. The story took place on Planet Zebes, With main 
character Samus Aran, who tries to stop the Space Pirates from using the 
metroids for domination. Meanwhile, she has to fight Mother Brain. That is just 
the story of the first game though.

Hi-S: 20 pts.


5. Game & Watch Toss Up  
1980, Content from Game & Watch System. Content from Game & Watch Ball.

Play: Drag Mr. Game & Watch's arms left to right to move them left to right.

Goal: Drag the arms left and right so they are under the juggling balls when 
they come down. Lose by missing a ball.

Tips: On lvl1, drag the arms right to get the ball. On lvl2, Don't move the 
arms until the ball going left lands in the hand. When it does, drag the hands 
right for the other ball. On lvl3, quickly drag left for the first ball, then 
drag right just a bit to get the ball falling in the middle, then all the way 
right for the last one.

LVL1: Juggle 1 ball.

LVL2: Juggle 2 balls.

LVL3: Juggle 3 balls.

Note: Be gentle when trying to adjust the hands, because the hands are a little 
touchy.

Game & Watch was 1 of Nintendo's first series, with each game being it's own 
system. List of Game & Watch games: Ball, Balloon Fight, Black Jack, Bomb 
Sweeper, Boxing, Chef, Climber, Crab Grab, Donkey Kong, Donkey Kong 2, Donkey 
Kong 3, Donkey Kong Circus, Donkey Kong Hockey, Donkey Kong Jr., Egg, Fire, 
Fire Attack, Flag Man, Gold Cliff, Green House, Helmet, Judge, Life Boat, Lion, 
Manhole, Mario Bros., Mario's Bombs Away, Mario's Cement Factory, Mario the 
Juggler, Mickey & Donald, Mickey Mouse, Octopus, Oil Panic, Parachute, Pinball, 
Popeye, Rain Shower, Safebuster, Snoopy Tennis, Squish, Super Mario Bros., 
Tropical Fish, Turtle Bridge, Vermin, Zelda. This is based off of Ball. 

Hi-S: 20 pts.


6. Pushing Buttons 
2001, Game Boy Advance; 2003, Game Boy Advance SP; 2004, Nintendo DS. 

Play: Drag the handheld around to find the right button, and tap a button to 
input it.

Goal: Input the button shown on the top screen to win.

Tips: If you have a hard time finding the correct button, just randomly tap 
every button until you find the right one.

LVL1: The button is pretty easy to find.

LVL2: The button is kinda tough to find.

LVL3: The button is challenging to find.

Note: It's kind of fun to look at the logos and disclaimers on the backs of the 
handhelds, because you can read them. Nice touch.

The Game Boy Advance is a 32 bit game system. Before it came out, it was code 
named Project Atlantis. The system was able to have SNES graphics. A new model 
of it came out that was smaller and allowed more customization, dubbed the Game 
Boy Micro. 

The Game Boy Advance SP had SP as a shortened version of Special. It could 
close like a laptop, to protect scratches on the screen. Backlit models of it 
had a button that could brighten the screen. It was 32 bit like the GBA. It was 
able to play Game Boy games. 

The DS is what you're playing this with, obviously. It has 2 screens, the 
bottom one being a touch screen. It comes with a stylus that taps the touch 
screen. It came out with many versions: regular, DSi which had a camera and 
downloadable content, DSi XL which had a bigger screen, and finally, the 3DS, 
which is a version that allows 3D like you see in the movies.

Hi-S: 20 pts.


7. Mario Paint 
1992, SNES. Content from Mario Paint. Used mouse peripheral.

Play: Rub the white portion to color it in.

Goal: Color in the entire white portion of the picture.

Tips: Start from a bottom corner of the white portion, and slide the stylus 
left to right while slowly moving up to color in best.

LVL1: Little coloring needed.

LVL2: A bit of coloring needed.

LVL3: Lots of coloring needed.

Note: There is a toy based off of this. Also, the different pictures can be: 
vase of flowers, life at sea, a river with a lady standing by it, gods, car at 
night, and elephant. 

Mario Paint was the most popular game for the SNES to use the mouse. It allowed 
the user to paint pictures, create animations, compose music, and play a fly 
swatting game. On YouTube, the music capability has spawned countless videos of 
user music. Mario Paint had 60 different patterns and textures, 75 stamps, 15 
slots for user made stamps, the ability to save things, and 9 eraser effects. A 
fun Easter Egg is triggered by clicking the O in Mario Paint on the title 
screen with the mouse. It will play a special song made with the music creator.

Hi-S: 10 pts.


8. Game On
2001, Game Cube.

Play: Drag the controller plug into the controller outlet to connect the 
controller, drag the game into the Game Cube to input the CD, and slide the 
cover down to start the game.

Goal: Plug everything in, put in the game, and close the cover.

Tips: Don't close the cover until the CD is in, or you lose.

LVL1: Close the cover.

LVL2: Slide the game in, then close the cover.

LVL3: Plug in the controller, slide the game in, then close the cover.

Note: You can actually hit the ON button, but it is not required. 

The Game Cube, or GCN, was Nintendo's 4th home game console to have online 
capabilities. It came in many colors, like silver, indigo, orange, and black. 
It was code named Dolphin before it came out. It came out with launch title 
Luigi's Mansion, Tony Hawk's Pro Skater 3, Crazy Taxi, Super Monkey Ball, and 
others. Only 4 of it's games had online, and 3 were Phantasy Star games. Over 
600 games are on the system. A popular feature was the ability to not only 
connect the GCN to the Game Boy Advance, but to play GBA games.    

Hi-S: 20 pts.


9. 8-Bit Hero 
1985, Super Mario Bros., NES; 1987, The Legend of Zelda, NES; 1985, Ice 
Climber, NES.

Play: Tap a pixel to input it.

Goal: There are 2 almost identical pixel set ups on the top and bottom screen. 
Input the pixel on the bottom screen that is different color from the top 
screen. 

Tips: Try to look at groups of pixels and compare to the top screen, there's no 
time to look at each individually.

LVL1: Mario, 3x5 pixels.

LVL2: Link, 4x6 pixels.

LVL3: Ice Climber, 5x7 pixels.

Note: I would do ASCII art, but the pixel set up is different each time. 

Super Mario Bros. was, for 2 decades, the best selling video game of all time, 
ending the Video Game Crash that lasted 2 years. It started the success of the 
NES. The game has 8 worlds, each with 4 levels. The game was 2 player, where 
player 2 controlled Luigi, Mario's younger brother. A fun glitch was the Minus 
World. To get to it, get to the end of 1-2, but don't enter the pipe; break the 
2nd and 3rd brick from the pipe, and go to the edge of the pipe, facing left. 
While facing left, jump to the right and break the unbroken brick, and go 
through the wall into the pipe. You now endlessly loop a water level. The game 
had a TV show based off of it.

Legend of Zelda was a puzzle game, an adventure game, and an action game, and 
the game had a TV show based off it. It was a best seller on NES. This game 
series was inspired by Shigeru Miyamoto's (producer's) explorations, when he 
was young, in the hill sides around his childhood home. This game takes place 
in the fictional fantasy world of Hyrule. The game starred Link on his journey 
to find Zelda. Important to the story is the Tri Force; a relic made of 3 
triangles. Link has the tri force of courage, Zelda has the tri force of 
wisdom, and the antagonist Ganondorf has the tri force of power.  

In Ice Climbers, you used a mallet to bust through platforms to get up and 
stand on them. Some were indestructible, and some slid you. You played as Popo 
and Nana through 32 levels, trying to save vegetables from a condor. The game 
has been released multiple times, 1 version being on arcade. Kirby, a Nintendo 
character, sometimes gained the ability of ice, and put on a parka like the 
ones worn by the ice climbers. 

Hi-S: 10 pts.


10. Game & Watch Flagman
1980, Content from Game & Watch System. Content from Game & Watch Flagman.

Play: Tap a number to input it.

Goal: Memorize the order the numbered flags are waved, and input them in that 
order.

Tips: Say the numbers out loud as you see them waved to help remember.

LVL1: 2 numbers are waved.

LVL2: 3 numbers are waved.

LVL3: 4 numbers are waved.

Note: It's like Simon Says, but without the difficulty.

Game & Watch was 1 of Nintendo's first series, with each game being it's own 
system. List of Game & Watch games: Ball, Balloon Fight, Black Jack, Bomb 
Sweeper, Boxing, Chef, Climber, Crab Grab, Donkey Kong, Donkey Kong 2, Donkey 
Kong 3, Donkey Kong Circus, Donkey Kong Hockey, Donkey Kong Jr., Egg, Fire, 
Fire Attack, Flag Man, Gold Cliff, Green House, Helmet, Judge, Life Boat, Lion, 
Manhole, Mario Bros., Mario's Bombs Away, Mario's Cement Factory, Mario the 
Juggler, Mickey & Donald, Mickey Mouse, Octopus, Oil Panic, Parachute, Pinball, 
Popeye, Rain Shower, Safebuster, Snoopy Tennis, Squish, Super Mario Bros., 
Tropical Fish, Turtle Bridge, Vermin, Zelda. This is based off of Flag Man.

Hi-S: 20 pts.


11. Gold Digger
2003, GBA. Content from WarioWare Inc. Mega Microgame$

Play: Tap the A button on the GBA to pick the finger forward.

Goal: Hit A when the finger is under a nostril to go forward and pick the 
nostril. Lose by missing a nostril.

Tips: Try not to look at the A button, but look at the screen to improve 
timing.

LVL1: Small pinky needs to pick the nose.

LVL2: Large fore finger needs to pick the nose.

LVL3: Large fore and middle fingers need to pick both nostrils.

Note: Wait, 9-Volt is all about Nintendo. But the story for the Wario Ware 
Games is that the games are made by Wario and company. So it isn't Nintendo, it 
is Wario. So 9-Volt shouldn't have this. But Wario is a Nintendo made 
character. AGH! MY BRAIN! 

WarioWare Inc. Mega Microgame$ is the 1st game in the series. This is the 3rd 
game in the series. It consists of micro games, little minigames. It used 
mainly just the D-pad and A button. It had 10 characters: Wario, Jimmy, 
Dribble, Spitz, Mona, 9-Volt, Orbulon, Dr. Crygor, Kat, and Ana. Wario had 2 
stages, and Jimmy had 3 stages, 2 of which were mixes of previous levels. 
Wario's first stage had micro games reused through the whole game. Every level 
was nothing but fast paced micro games, boss stages, speed ups, level ups, cut 
scenes, and more. It was reviewed by many as great, and also VERY weird(like 
this game). 

Hi-S: 15 pts.


12. Super Mario Bros.(2) 
1985, NES. Content from Super Mario Bros. 1.

Play: Tap goombas to kill them. Tap shelled enemies once to ball them in their 
shell, again to fling them and bounce of walls, sliding forward, killing all 
other enemies in their path. Tap winged koopas to drop them. Dropped winged 
koopas become regular shelled enemies. Enemies that fall in pits die.

Goal: Kill every enemy.

Tips: For multiple enemies, fling a shell enemy at them to knock them out and 
the shell enemy. Hit bricks to kill an enemy above it. Spinies can only be 
killed by shells or bricks hit under them, or pits. 

LVL1: Few, easy to kill enemies.

LVL2: A fair amount of slightly hard to kill enemies.

LVL3: Lots of difficult to kill enemies.

Note: Wait! Look at the World number! The levels are in World 0! O_o

Super Mario Bros. was, for 2 decades, the best selling video game of all time, 
ending the Video Game Crash that lasted 2 years. It started the success of the 
NES. The game has 8 worlds, each with 4 levels. The game was 2 player, where 
player 2 controlled Luigi, Mario's younger brother. A fun glitch was the Minus 
World. To get to it, get to the end of 1-2, but don't enter the pipe; break the 
2nd and 3rd brick from the pipe, and go to the edge of the pipe, facing left. 
While facing left, jump to the right and break the unbroken brick, and go 
through the wall into the pipe. You now endlessly loop a water level. The game 
had a TV show based off of it.

Hi-S: 25 pts.


13. Button Masher
1985, NES.

Play: Tap the A button to shoot in lvl1, punch in lvl2, and punch in lvl3.

Goal: In lvl1, shoot all the ships. In lvl2, punch the vases thrown at you. In 
lvl3, punch the guy until he loses.

Tips: In lvl1, tap A fast. In lvl2, try to find a rhythm in the pattern the 
vases are thrown at you in. In lvl3, you don't even have to look at the top 
screen; just hit A every time you hear the charge sound.

LVL1: Tap A to shoot 10 ships coming at you.

LVL2: Tap A to punch the vases thrown.

LVL3: Tap A to punch the other guy. Your punches only hurt him while he is 
charging, but after charging, he does a 1-hit-kill attack. He has 6 health.

Note: Can someone with this game e-mail me as to what these 3 games are called?

The NES was an 8-bit system that was the best selling game system of its time. 
It helped stop the Video Game Crash of 1983, and revolutionized third party 
games from companies outside Nintendo. The NES had many peripherals: The Zapper 
to shoot onscreen things, ROB(Robotic Operating Buddy) who was a robot who 
played games with you, a piano, the Power Glove, Super Pad, and many more. It 
also came out with many controllers, like the NES advantage and the turbo 
controller, and there were different models, like the top loader and more.

Hi-S: 20 pts.


14. Game & Watch Oil Panic
1982, Content from Game & Watch system. Content from Game & Watch Oil Panic

Play: Drag the guy with a bucket left/right to catch dripping oil. 

Goal: Catch all the dripping oil.

Tips: This is really easy. Why do you need tips?

LVL1: Catch 1 drop.

LVL2: Catch 2 drops.

LVL3: Catch 3 drops.

Note: There is something really messed up with this house if OIL is leaking out 
the ceiling.

Game & Watch was 1 of Nintendo's first series, with each game being it's own 
system. List of Game & Watch games: Ball, Balloon Fight, Black Jack, Bomb 
Sweeper, Boxing, Chef, Climber, Crab Grab, Donkey Kong, Donkey Kong 2, Donkey 
Kong 3, Donkey Kong Circus, Donkey Kong Hockey, Donkey Kong Jr., Egg, Fire, 
Fire Attack, Flag Man, Gold Cliff, Green House, Helmet, Judge, Life Boat, Lion, 
Manhole, Mario Bros., Mario's Bombs Away, Mario's Cement Factory, Mario the 
Juggler, Mickey & Donald, Mickey Mouse, Octopus, Oil Panic, Parachute, Pinball, 
Popeye, Rain Shower, Safebuster, Snoopy Tennis, Squish, Super Mario Bros., 
Tropical Fish, Turtle Bridge, Vermin, Zelda. This is based off of Oil Panic.

Hi-S: 20 pts.


15. Clawing for More
1966, Ultra Hand.

Play: Drag the claw handles inward to extend the claw up to the ball, outward 
to bring the ball in.

Goal: Grab the ball and bring it back down to win.

Tips: Try to extend the claw and then bring it back as fast as possible, 
because the slower you get the ball, the more time the obstacles have to 
destroy you.

LVL1: No obstacles.

LVL2: 1 bomb moving left to right below the ball.

LVL3: 2 bombs moving left to right below the ball.

Note: Different things that can come out of the ball: bullet bills, lakitus, 
flies, cheep cheeps, and ducks. 

The magic hand was otherwise known as the Ultra Hand. It had handles you held 
like scissor handles, connected to a crisscross construct, at the end of which 
was 2 bowl shaped grippers. When you pulled the handles together, the 
crisscross extended, and the grippers grabbed a ball. When you pulled the 
handles apart, the crisscross would retract and so would the ball you picked 
up. 3 plastic balls came with the Ultra Hand that could be gripped. The Ultra 
Hand was invented by a worker at Nintendo, and successfully sold over a million 
units.

Hi-S: 20 pts.


16. Donkey Kong 3
1986, NES. Content from Donkey Kong 3.

Play: Blow the mic to shoot air at Donkey Kong and send him up.

Goal: Send Donkey Kong to the top of the vines.

Tips: Even on level 3, as long as you blow as hard as you can, you should win.

LVL1: Donkey Kong is nonmoving and high on the vines.

LVL2: Donkey Kong is nonmoving and low on the vines.  

LVL3: Donkey Kong is travelling and high on the vines.

Note: Like the Mike micro games, in the album, every second lvl3 is micro game 
0 from Mike's set in the album. 

In this game, it is very different from its predecessors. It is a shooter where 
Stanley the Bug Man is trying to make DK stop sending insects into his flowers 
by shooting repellant at him. This game, due to its differences with past 
games, was unsuccessful compared to previous DK titles. Stanley was a trophy in 
Smash Bros. Melee, and this game appeared in a segment of the show Saturday 
Supercade. A Game & Watch game called Greenhouse is based off of this. 

Hi-S: 15 pts.


17. Balloon Fight
1986, NES. Content from Balloon Fight.

Play: Tap green and pink balloon fighters to kill them, bubbles to pop them.

Goal: Kill all the pink and green balloon fighters.

Tips: Don't kill the red balloon guy, because that's you!

LVL1: 3 enemy balloon fighters. Bubbles too.

LVL2: 4 enemy balloon fighters. Bubbles too.

LVL3: 4 enemy balloon fighters, but don't pop yourself! You're the red balloon 
guy.

Note: You don't have to pop the bubbles, but you can.

Balloon Fight is a lot like Joust, by Williams Electronic. You played as the 
red guy, and you had 2 balloons. A or B rose you, but when you're hit, you lose 
a balloon and it's harder to rise. Lose by touching water/lightning, getting 
eaten by a fish, or losing both balloons. The game had 2 player capabilities, 
both players having 3 lives. A feature that was 1 player, called Balloon Trip, 
gave the player 1 life to go through a maze of lightning, and the player 
collected balloons as they tried to get a hi score. In the Smash Bros. games, 
Balloon Fight was referenced often. Balloon Fight has been ported and 
rereleased numerous times.

Hi-S: 20 pts.


18. Hogan's Alley
1985, NES. Content from Hogan's Alley. Used Zapper peripheral.

Play: Tap the robbers to kill them.

Goal: Kill all the robbers.

Tips: Don't tap the lady with the cat. Be fast, because the robbers shoot.

LVL1: 2 robbers, 0 ladies w/cats.

LVL2: 2-3 robbers, 0-1 ladies w/cats.

LVL3: 2-4 robbers, 0-2 ladies w/cats.

Note: Why do the ladies with cats think it is a good idea to LEAVE THE HOUSE 
while armed robbers are out?! 

Hogan's Alley was first in arcades, being 1 of the first zapper games. It was 
based on FBI training camp, where cardboard cutouts of police and innocent 
ladies were to not be shot, and crooks had to be shot. On the NES, there were 3 
modes; 1 mode had 3 spots where cardboard cutouts showed up in a blank 
background, 1 where there was a town where cardboard cutouts appeared 
everywhere, and a bonus level. 2 fun facts: The FBI actually does have a 
Hogan's Alley training camp; and someone hacked the arcade game to replace 
crooks with Andy Warhol.

Hi-S: 25 pts. 


19. Game & Watch Lion
1981, Content from Game & Watch system. Content from Game & Watch Lion.

Play: Drag the lion tamers on either side of the lion cage up and down to block 
the lions from escaping.

Goal: Keep the lions from escaping.

Tips: Make sure that the tamers are constantly blocking an exit where a lion is 
1 or 2 paces away from. ACT FAST!

LVL1: 1 lion.

LVL2: 2 lions.

LVL3: 2 lions, but now they move up and down as well as left and right.

Note: The lions' patterns of movement are randomized. 

Game & Watch was 1 of Nintendo's first series, with each game being it's own 
system. List of Game & Watch games: Ball, Balloon Fight, Black Jack, Bomb 
Sweeper, Boxing, Chef, Climber, Crab Grab, Donkey Kong, Donkey Kong 2, Donkey 
Kong 3, Donkey Kong Circus, Donkey Kong Hockey, Donkey Kong Jr., Egg, Fire, 
Fire Attack, Flag Man, Gold Cliff, Green House, Helmet, Judge, Life Boat, Lion, 
Manhole, Mario Bros., Mario's Bombs Away, Mario's Cement Factory, Mario the 
Juggler, Mickey & Donald, Mickey Mouse, Octopus, Oil Panic, Parachute, Pinball, 
Popeye, Rain Shower, Safebuster, Snoopy Tennis, Squish, Super Mario Bros., 
Tropical Fish, Turtle Bridge, Vermin, Zelda. This is based off of Lion.

Hi-S: 10 pts.


20. Famicom
1983, Famicom.

Play: Blow the mic to do things.

Goal: Beat the game.

Tips: In level 2, you do not have to defeat the other guy, but instead just 
survive, and in level 3, you must slide the volume switch right, or the blowing 
will not work.

LVL1: Blow to destroy the enemy ships.

LVL2: Blow to shoot air shots, which can destroy the air shots coming from the 
opponent. The air shots disappear on collision.

LVL3: Blow to knock out the enemy.

Note: Like Mike micro games, in the album, every second lvl3 is micro game 0 
from Mike's stage. 

The Famicom was a Japanese video game system, later released in America as NES. 
Games for it were released on disc cards that were like floppy discs. The full 
name of the Famicom was Family Computer Disc System. It came with an adapter, 
but batteries lasted 5 months on it. Piracy was a big problem, with copied 
discs and alterations. Fun fact: The Game Cube loading tune is a heavily slowed 
down version of Famicom startup tune.

Hi-S: 25 pts.


21. Gunslinger BOSS!
1985, NES. Content from Hogan's Alley.

Play: Shoot the cans to bounce them up as they fling to the left. Shoot huge 
barrels 5 times to destroy them and have Nintendo hardware come out. Cans that 
land on a ledge to the left would give points; the lower the ledge the more 
points.

Goal: Shoot the left flinging cans to bounce them left to win the first part. 
Shoot the huge barrels enough to destroy them to win the second part.

Tips: Don't go for cans points unless you know what you're doing, and destroy 
huge barrels 1 at a time.

LVL1: 3 cans, 2 huge barrels.

LVL2: 5 cans, 2 huge barrels.

LVL3: 5 cans, 2 huge barrels. However, instead of 3 shelves for the cans to 
land on, the top shelf is blocked. That's right, no 300 points, just 800 points 
and 5000 points.

Note: Different Nintendo hardware that comes out of the huge barrels are: NES 
Zapper, Super Pad, NES Advantage, SNES Super Scope, ROB(Robotic Operating 
Buddy), and NES. Winning lvl1 has the game tell you you're a sharpshooter, lvl2 
a super sharpshooter, and lvl3 an ultra sharp shooter. 

This is the bonus stage of Hogan's Alley. There are 3 types of game: Cardboard 
cutouts showing up in three places in front of a blank background, another one 
with cardboard cutouts showing up everywhere in the streets, and this bonus 
stage. The bonus stage saw you bouncing cans into points and shooting huge 
barrels. Hogan's Alley is based off of FBI training camp. There really is an 
FBI Hogan's Alley Training Camp. Also, fun fact: Somebody hacked arcade Hogan's 
Alley to have crooks turn into Andy Warhol.

Hi-S: 7 pts.
_______________________________________________________________________________

Outro: 9-Volt and 18-Volt have fallen asleep playing games, and wake up at 9:00 
o' clock AM to find out... THEY'RE LATE FOR SCHOOL!!! They run off, and the cut 
scene ends.

Now 9-Volt and 18-Volt are finished, so do Mike if you haven't. If you have, 
final stage time!
_______________________________________________________________________________

 ----------------------
|Chapter 4k - Wario Man|
 ----------------------

Gimmick: SUPER ZERO! Anything and everything you have done so far in the way of 
gimmicks is mixed in! To use Wario Man, grab garlic and feed it to Wario. To 
get back to normal, grab the bomb and feed it to Wario Man.

Games Section Quote: "I am Wario-Man! You never know what kind of touch control 
you'll have to use in my Super Zero Mix!" (You'll need a truckload of atomic 
garlic to score over 30 points!)

Album Section Quote: "My explosive Super Zero microgame mix will blow your un-
super mind!"

Intro: Wario has a nasty cold. He is searching for something that can make him 
better, and he sees garlic. However, the garlic is bad and rotten. He eats it 
anyway. Now, the garlic creates weird nose looking things in his stomach. The 
interactive part has you tapping the green fuzz on the anti bodies that are 
sick in Wario's stomach, and then dragging them into the garlic nose looking 
things. Wario starts going nuts, but he is not sick anymore. He breaks through 
the wall, as he is now... WARIO-MAN! A Super Zero!


1. Bubble Head

Play: Tap the bubbles as they blow out to pop them.

Goal: Pop all the bubbles Wario blows. 

Tips: Keep your eye on the bubbles as they fall through the top screen so you 
know where they appear on the bottom screen.

LVL1: 2-4 bubbles.

LVL2: 4-6 bubbles.

LVL3: 6-8 bubbles.

Note: The higher the difficulty, the smaller the bubbles will be.

Hi-S: 25 pts.


2. You Scratch Mine

Play: Rub the stylus on Wario/Toad/Mario to scratch their backs.

Goal: Scratch everyone's back until they feel good.

Tips: Scratching the characters' "sweet spot" will make them feel good faster 
(That can be SO misinterpreted..). Wario's sweet spot is his blue shirt, 
Mario's is the red shirt, and Toad's is his body.

LVL1: Just scratch Wario.

LVL2: Scratch Wario and Mario.

LVL3: Scratch Toad along with Mario and Wario.

Note: OH MY GOD this was the hardest hi score to get out of all the album...

Hi-S: 15 pts.


3. Hot Flash

Play: Drag an article of clothing off of Wario to strip it off.

Goal: Strip off all of Wario's clothes. Underwear (THANKFULLY) not required.

Tips: The game is lenient with how you strip Wario, so you don't have to drag 
his clothes too far. 

LVL1: Drag off the undershirt, the green pants, the shoes, and the socks. 4 
clothes in all.

LVL2: Drag off the over shirt, the green pants, the mittens, the shoes, and the 
socks. Also, sometimes you'll have to pull off layered full body suits. Either 
way, 5 clothes in all. 

LVL3: Drag off the coat, the green pants, the mittens, the over shirt, the 
shoes, the socks, and the false teeth. Also, sometimes, you'll have to pull off 
layered full body suits. Either way, 7 clothes in all.

Note: I'd rather not have to write this... Um, if you drag off Wario's 
underwear, he'll flip out and shake, and his... um... "stuff" will be censored 
by a leaf. And, sadly for creepy weirdoes, you can't take off the censoring 
leaf. There, I wrote it. 

Hi-S: 20 pts.


4. Launch Line

Play: Draw a line starting from the fuse to the button, and hit the button to 
send off the rocket.

Goal: Connect the fuse to the button and hit the button to launch the rocket.

Tips: Don't have the fuse touch the aliens, or the fuse will disappear and you 
have to retry! For moving aliens, know that the fuse only disappears if the tip 
of it (where your stylus is) is touched.

LVL1: No aliens.

LVL2: 3-5 nonmoving aliens.

LVL3: 2-4 nonmoving aliens, 2-4 moving aliens, 6-8 in all.

Note: The way the rocket launches is different every time. Here are different 
launch scenes: Rocket launches regularly; human launches; Only the tip of the 
rocket launches; Rocket, human, and half the planet launches.

Hi-S: 20 pts.


5. Scrambled Egg

Play: Tap and hold the stylus on the spinning gear to slow it down.

Goal: Slow down the gear enough so the egg guy stops spinning.

Tips: Try not to move the stylus too erratically, because even on lvl3, the 
gear doesn't move vertically very fast.

LVL1: The gear doesn't move.

LVL2: The gear moves up/down steadily and not very crazily.

LVL3: The gear moves up/down erratically with no rhythm. 

Note: When you win, the egg guy falls off. Just like a stupid Humpty Dumpty.

Hi-S: 20 pts.


6. Short Fuse

Play: Cut across a wire to cut it. There's yellow, red, and blue colors.

Goal: Cut every wire that is the same color as the instructions (if it says 
blue, cut every blue wire, etc.).

Tips: Try to make your cuts small so as not to accidentally cut multiple wires.

LVL1: 3 wires, 1 to cut. 1 of each color.

LVL2: 4 wires, 2 to cut. 2 each of 2 colors.

LVL3: 6 wires, 2 to cut. 2 of each color.

Note: If you're color blind, well, it sucks to be you.

Hi-S: 20 pts.


7. Spario

Play: Tap a glove to punch it.

Goal: Punch Wario's red flashing glove to get a point. Every time you get a 
point, he will switch which of his 2 gloves flashes red. Get a specified amount 
of points.

Tips: Because Wario moves his gloves so erratically, you may want to tap the 
flashing glove multiple times in case you miss. All that happens if you punch 
Wario is a cries like a sissy for a second, and you can continue.

LVL1: Big gloves, 2 punches.

LVL2: Medium gloves, 3 punches.

LVL3: Tiny gloves, 4 punches.

Note: Aw, you have to punch the gloves. I like to punch Wario's face...

Hi-S: 20 pts.


8. Where's Wario

Play: Drag the planet to search for Wario.

Goal: Search until you find Wario, and stop dragging when he is facing you.

Tips: On lvl3, it may look like there are many Warios, but the right one has a 
different mustache than the fakers.

LVL1: There is just 1 Wario, and no one else. Wario is big.

LVL2: Same as lvl1, but now Wario will be small, not large.

LVL3: Now, Wario will be puny and 8-bit, and there are tons of other guys: 
Goombas with Wario hats, Koopas with Wario hats, Princess Peaches with Wario 
hats, and Marios & Luigis with Wario hats. In fact, there are multiple Warios! 
see the tips to know which Wario is which.

Note: On lvls 1/2, Wario has his own planet! HOW DO YOU BUY A PLANET?!

Hi-S: 15 pts.


9. Air Male

Play: Rub the stylus up/down or up/down to pump, and as you pump, the balloon 
inflates.

Goal: Inflate the balloon until it pops.

Tips: If rubbing the stylus up/down is hard for you, rotate the DS 90 degrees 
and you can pump left/right. If you're on level 3, vice versa. Also, the more 
you exaggerate the pumping, the faster the balloon inflates.

LVL1: Pump a bicycle pump vertically a little to win.

LVL2: Pump a foot pump vertically a bit more and win.

LVL3: Pump a hand pump horizontally very much to win.

Note: On lvl1, winning will cause Wario to wave his arms up and down. On lvl2, 
winning will cause Wario to raise his hair OFF HIS HEAD...? On lvl3, winning 
will cause Wario to give you the peace sign. Also, when you overinflate the 
balloon and smaller balloons come out, the different colors the small balloons 
can be: red, light & dark blue, purple, green, yellow, orange, and pink. 

Hi-S: 15 pts.


10. Wanna Slice? 

Play: Rotate the pizza to align the dotted lines with the pizza cutter. When 
the pizza cutter under the pizza has the dotted line above it, drag it forward 
along the dotted line to make a cut. Solid, non dotted lines, when cut with the 
pizza cutter, do nothing. Basically, there are 2-4 lines that go straight from 
one end of the pizza to the other, and the lines you want the pizza cutter to 
cut are the dotted, non solid lines. What a mouthful! 

Goal: Cut all the dotted lines with the pizza cutter to divide the pizza.

Tips: Since the solid lines indicate that they have already been cut, only cut 
dotted lines. Also, try to rotate slowly so you don't pass the dotted lines. 
Finally, there may be 2 arrows pointing clockwise, but you can still rotate 
counter clockwise.

LVL1: You need 4 equal slices, 2 lines to cut. 1 is already cut.
    ___________
   /     |     \
  /      |      \
 /       |       \
|        |        |
|--------+--------|        
|        |        | 
 \       |       /
  \      |      /
   \_____|_____/


LVL2: You need 4 equal slices, 2 lines to cut. Cut both of them.
    ___________
   /     |     \
  /      |      \
 /       |       \
|        |        |
|--------+--------| 
|        |        | 
 \       |       /
  \      |      /
   \_____|_____/

LVL3: You need 8 equal slices, 4 lines to cut. Cut each of them.
    ___________
   /     |     \
  /\     |     /\
 /   \   |   /   \
|      \ | /      |
|--------*--------| 
|      / | \      | 
 \   /   |   \   /
  \/     |     \/
   \_____|_____/

Note: Make sure you cut all the way along the dotted lines, because if you 
don't cut all the way across, it won't count. Also, under the pizza for lvls 
1/2, There is Wario's nose, and under lvl3's pizza is a fat Wario with a slice 
of pizza in his hand. 

Hi-S: 20 pts.


11. Nitpicking

Play: Tap a flea to exterminate it.

Goal: Exterminate all the fleas on the Wario dog.

Tips: The hit box on the fleas extend out from their body, so you don't need to 
be EXACT when tapping on them.

LVL1: 1 flea. ZOMG SO HARD!!1!!one!

LVL2: 2 fleas.

LVL3: 4 fleas.

Note: The fleas jump around. What else do I say? 

Hi-S: 20 pts.


12. Fan Fair

Play: Drag Wario under cash falling into the fire to blow 'em up from the fire.

Goal: Let none of the cash fall in the fire! Because some moron decide to light 
a fire and drop money into it. Jerk.

Tips: I'm being serious, just drag Wario left to right crazily over the fire; 
the money won't burn. Easy!

LVL1: Around $30 falls from the sky.

LVL2: Around $80 falls from the sky.

LVL3: Around $130 falls from the sky.

Note: I'm 100% honest, sometimes I win without moving Wario. It's so easy!

Hi-S: 10 pts.


13. Daily Grind

Play: Cut from the calendar downward to rip off a page/date.

Goal: Rip off pages until you find the page with the date that matches the 
calendar on the top screen.

Tips: On higher levels, there will occasionally be fake pages with no date. 
React fast so this doesn't hinder your rhythm.

LVL1: Rip off 1-3 pages.

LVL2: Rip off 4-6 pages.

LVL3: Rip off 8 pages.

Note: Saturday dates are blue, Sunday dates are red. Also, the lvl descriptions 
don't count fake dates.

Hi-S: 25 pts.


14. Feel the Beat

Play: Tap a drum with no bulge to drum it. Tap a drum with a Wario bulge in it 
to smack Wario.

Goal: Smack Wario every time he tries to bust out of a drum.

Tips: Because Wario jumps out quickly, constantly be hitting drums in hopes 
you'll land an early smack on him.

LVL1: Smack Wario 4 times, with 2 drums he can come out of.

LVL2: Smack Wario 7 times, with 3 drums he can come out of.

LVL3: Smack Wario 8 times, with 4 drums he can come out of.

Note: Wait, if Wario is stuck in the drums, and we won't let him out, there 
isn't much air. So we're letting him suffocate while beating him to death?! 
Poor Wario!!

Hi-S: 20 pts.


15. Domino Theory

Play: Tap Wario to make him punch. If there is a flashing domino under the line 
of dominoes, drag it up into the line.

Goal: Punch the domino row to make them topple onto each other in a line. If 
there is a flashing domino, put it back in line. Keep the dominoes toppling 
until the last one lands on a switch.

Tips: For lvl3, the dominoes will topple, and the row of dominoes takes up 2 
screens. When the camera moves right to the 2nd screen, the flashing domino 
will always be the second to last domino. Memorize its location, and hover the 
stylus over that location after punching to quickly drag it in place.

LVL1: Just punch; no flashing dominoes.

LVL2: First, move the flashing domino up into the row and then punch.

LVL3: This set up stretches across 2 screens, and the flashing domino is on the 
rightmost screen. Refer to "tips." 

Note: Hey, this reminds me of Domino Row in Wario Land 4! What a great game!

Hi-S: 20 pts.


16. Upper Cut

Play: Cut a fist upward to punch.

Goal: Punch Wario as he jumps over a fist.

Tips: The hit detection for punching is weird, so make sure you drag the fist 
ALL THE WAY up. If you don't drag up far enough, it won't count.

LVL1: 1 big fist.

LVL2: 1 small fist.

LVL3: 2 small fists.

Note: FALCON, PAUNCH!!!

Hi-S: 10 pts.


17. Dead Simon Says

Play: Drag the skeleton's body parts around to alter his/her appearance.

Goal: Alter the skeleton's appearance on the touch screen to match the skeleton 
on the top screen.

Tips: Try to make small movements so you don't accidentally move multiple body 
parts. Also, the controls for moving body parts are weird, so practice in the 
album if need-be.

LVL1: 1 change.

LVL2: 2 changes.

LVL3: A hard to notice change.

Note: It's kind of fun to ignore the top screen and configure your skeleton any 
way you want. Also, this is what the skeleton looks like: 
                             _______
                            /       \
                           /  O   O  \
                          |           |
                           \  _____  /
                            \_______/
                            /--   --\
                          /| --   -- |\
                         / | --   -- | \
                        /   \_______/   \
                       O    /       \    O
                           |  O   O  |
                           |_________|
                             /     \
                            /       \                     
                           /         \       
                          O           O
Hi-S: 20 pts.


18. Buried Treasure

Play: Blow the microphone to blow away sand and uncover a coin. Once you 
uncover the coin, tap it to collect it.

Goal: Collect the coin.

Tips: Because you don't need to blow very hard for the game to react, and it's 
easiest to do this all in 1 blow, try to make your blow soft. Also, just like 
in Mike's micro games, in the album, every 3rd lvl3 difficulty is micro game 0 
from his set.

LVL1: You need little blowing, and you uncover a bronze coin.

LVL2: You need to blow more, and you uncover a silver coin.

LVL3: You need to blow quite a lot, and you uncover a gold coin.

Note: Looking at the box of "sand".. the way the box looks... IS WARIO DIGGING 
FOR COINS IN A LITTER BOX?!

Hi-S: 10 pts.


19. It'll Grow Back

Play: Tap and hold the tail(s) of the lizard to yank it/them off.

Goal: Yank off the tail(s)

Tips: If you don't hold the stylus on the tail(s) long enough, it/they won't 
fall off. In fact, on lvl1, just tapping the tail can make the lizard move! 
Make sure you hold the stylus on the tail(s) long enough.

LVL1: The lizard is sleeping, and his tail isn't moving.

LVL2: The lizard is awake and moving, and his tail is moving.

LVL3: Same as lvl2, but with 2 tails.

Note: Fun fact! Lizard tails DO grow back! Another fun fact! There IS such a 
thing as a 2 tailed lizard!

Hi-S: 10 pts.


20. The Crate Escape

Play: Drag the crates on top of each other to make a tower of crates.

Goal: Create a tower of crates the reaches up to bridge, and Wario will climb.

Tips: The micro game is very lenient about how you balance, so you don't have 
to worry too much about the crates toppling. Also, the game is won only if 
Wario makes it to the bridge; if you finish the tower but he doesn't go up it 
fast enough, you lose.

LVL1: It starts out with 2 crates already there, and the crates are tall/big.

LVL2: It starts out with 1 crate already there, and the crates are tall/big.

LVL3: It starts out with 1 crate already there, and the crates are small/short.

Note: Wario actually runs up the wall of crates! Or... is he SPIDER MAN?

Hi-S: 20 pts.


21. Being Nosy BOSS!

Play: Hold the stylus on Wario to make him duck, tap the rocks to make them 
fall, tap the rolling boulders to smash them, rub the nose hair to get it out 
of the way, and when Wario escapes, hold and move him to dodge the bumps of the 
cave. READ LVL1 FIRST!

Goal: Get the treasure at the end and make it out of the nose cave.

Tips: 

PART 1: Rub the roots of the nose hair to get them faster. 

PART 2: Tap the root of the rocks to drop clusters faster. 

PART 3: Take your time. 

PART 4: Tap the boulders rolling as they come. 

PART 5: Don't go until you know you're safe, nothing happens if you wait too 
long. 

PART 6: Because when you duck to dodge you also stop, duck often and then rub 
the nose. 

PART 7: At the first part of getting pushed back, don't touch Wario until you 
come to the first big bump. On lvl3, if you touch him right away, you will 
almost always hit something.

LVL1: 

PART 1: Rub the nose hair along the walkway.

PART 2: Tap the boulders on the ceiling to make them fall, not many rocks to 
get out of the way. 

PART 3: Duck and stop to not get hit by the boogers dropping from the ceiling, 
2 spots with boogers. 

PART 4: Smash incoming boulders, 2 of them. 

PART 5: Duck to dodge the boogers going left toward you, not many boogers. 

PART 6: While dodging boogers, rub the nose hair of the nose in the back of the 
cave. There is ice, so Wario goes slow. Don't get to close to the nose. Just 
rub that nose. 

PART 7: Now that you have the treasure out of the core nose, it will sneeze and 
you will get knocked back through the cave. Drag Wario to make him not crash. 
Wario is on his belly, so he does not take much space.

LVL2: 

PART 1: Now there is nose hair on the top as well as the walkway. Rub it away. 

PART 2: Tap the boulders, now there are more in the way. 

PART 3: Duck and stop to dodge the falling boogers, three spots where they 
fall. 

PART 4: Smash boulders, 3 of them now. 

PART 5: Dodge the boogers going left at you, now more of them. 

PART 6: While dodging boogers, rub the nose hair on the nose at the back. More 
boogers, and more nose hair. 

PART 7: Now you have the treasure from the core nose. It sneezes, and you must 
drag Wario through the cave as he is blown back, and make him not crash. Now, 
he is in sitting position, and takes more space.

LVL3: 

PART 1: Rub away the nose hair, now on the top and walkway, and closer 
together. 

PART 2: Tap the rocks on the ceiling, a lot this time. 

PART 3: Duck and stop to dodge falling boogers, now 4 spots where they fall. 

PART 4: Tap the 5 incoming boulders. 

PART 5: Dodge the boogers going left at you, now MANY of them. 

PART 6: As boogers go left at you, rub the nose hair of the nose in the back, 
now many boogers and a lot of nose hair. 

PART 7: Now that you have the treasure from the core nose, Wario will be 
sneezed back through the cave. Drag him to dodge bumps. He is standing now, so 
he takes up a lot of space.

Note: The "treasure" for lvl1 is gold bar, lvl2 is burger, lvl3 is flower. Some 
"treasure", eh? 

Hi-S: 7 pts.
_______________________________________________________________________________

Outro: Wario is flying... or, at least hovering 2-3 inches above ground. He 
starts marveling at his raw power! He's stouter than an iron burrito! Studlier 
than a snow tire! (he starts lifting weights with a stone) He is... Wario Man! 
But he looks a little worn out... A train is seen in the distance, and Wario 
Man wants to stop it. He walks into it and... BOOM! He is flung by the train 
into a random direction! And we get credits! This isn't credits for Nintendo, 
but instead just lists everyone in the game:

Wario
Mona
Jimmy T.
Kat & Ana
Ashley & Red
Dr. Crygor
Mike
9-Volt & 18-Volt
Wario-Man
Orbulon
Dribble & Spitz 
Papa T., Mama T., Jamie T., & James T. 
Art 
Decko 
Sewer Guru
Moles  
Bridget the Baker 
Dr. Payne  
Cavity 
The Yum Yums 
4.1 & 4.2
Ken the VJ 
Garbage Boy
Pizza Joe
Vanessa  
The Dinosaurs
The Security Dudes
The Pork Loins
Scratchy the Fro Bug 
Sammy Rai 
Shadow the Dog & Shuriken the Falcon 
Numchuck
Luna
Ashley's Creepy Crew
Fligby
Orbulon's Oinker 
Alien Bunnies 
Sal Out 
36-Volt Man 
Nasty Garlic 
Wario Virus & Awful Virus 
Rocky the Reporter
Sugar the Club Owner

SPECIAL THANKS: You
 
After the credits, we find out that Wario's made another bestseller with Wario 
Ware Touched! Copies are flying out of stores! But Wario getting hit by a train 
causes him to lose his superness. And now the train flung him near a sewer with 
the old man named Sewer Guru. Remember how, in the game intro, Wario tripped 
and dropped his games in a sewer and fought Sewer Guru for them? Well, Sewer 
Guru is mad. He smacks Wario over the head, and the game ends. Congratulations 
on beating story mode!
_______________________________________________________________________________ 

You may have beaten the story, but it isn't over! There are still hi scores, 
toys to get by hi scoring levels, and more. Also, now you get pig buildings, 
where you can play collections of all the micro games you collected. Remember, 
go back to levels to get microgames you missed. Anyway, the Pig Buildings!
_______________________________________________________________________________

 ------------------------------
|Chapter 4l - Monster Mega Mix!| 
 ------------------------------

Quote: "You never know what you'll play next in this grueling microgame 
medley!" (Try to score over 25 points!)

All the microgames you have, played regularly. Increasing speed, and every 18 
microgames, a level up. No bosses or 1 ups. 25 pts unlocks Hardcore Mix.
_______________________________________________________________________________

 --------------------------
|Chapter 4m - Hardcore Mix!|
 --------------------------

Quote: "In this hardcore mix you've got just one chance to prove your microgame 
mastery!" (You, score over 15 points? HAH!) 

All the microgames you have, played at lvl2, regular speed, never faster or 
harder. However, you get 1 life! 15 pts unlocks Gnarly Mix.
_______________________________________________________________________________

 ------------------------
|Chapter 4n - Gnarly Mix!|
 ------------------------

Quote: "This brutal blend of microgames starts off hard and keeps piling on the 
gnarlyness!" (You'll never score over 20 points!)

Here, it stays lvl1, but it starts off FAST and gets faster! This one is 
INSANE! 20 pts unlocks a toy.
_______________________________________________________________________________

And now, You've beaten story mode for real! Time to get hi scores and unlock 
more toys!


########################
#0--------------------0#
#|Chapter 5 - The Toys|#
#0--------------------0#
########################


All the toys follow this set up:


#. Toy Title

Play: Controls to play the toy.

Goal: The main idea of what you are supposed to do in the toy

Tips: Strategies for making the toy easier.

Type: It tells what play style it is; touch training is just tapping, cute cuts 
is quick cuts with the stylus, dance club rub is rubbing the stylus, ninja 
scribble is scribbling and drawing, total drag is dragging, slightly unscrewed 
is rotating, retro action is classic, old-school Nintendo stuff, and mic 
rocking is blowing into the DS microphone. 

Note: Random notes about the toy, or the hi score you beat to unlock more toys.
_______________________________________________________________________________

Also, almost every toy is unlocked randomly. The few toys that are not unlocked 
randomly have descriptions of how to unlock them in their Note section.

And now, the toys!
_______________________________________________________________________________

1. Snow Man

Play: Slide the snowball around, and it will slowly get bigger.

Goal: Get the snowball big enough to make it become a snow man.

Tips: Once the snowball becomes a snowman, you have to tap it to destroy it. 
Also, Don't try to cut across the snowball too fast, as it can only go so far 
in 1 roll.

Type: Cute Cuts (You cut across the snowball to roll it)

Note: It takes 15-19 rolls to make the snow man.


2. Wario Spinner

Play: Blow to spin the picture card that has Wario's head with no face on 1 
side, his face and nothing else on the other side.

Goal: Keep spinning the card, and, as an optical allusion, if you spin fast 
enough, the face and head will appear to mix into Wario's full head.

Tips: Take breaths. Also, try to not be too far or too close to the microphone.

Type: Mic Rocking (You blow into the mic to spin the card)

Note: You know, in real life, these never work.


3. Calculator

Play: Tap the numbers to input, C to redo the number, and = to input the 
answer. 

Goal: Learn basic math with something you probably already have anyway!

Tips: Fun trick: input 317, and turn the DS upside down. What do you see? LIE!

Type: Touch Training (You tap the buttons)

Note: Here is a diagram:
 ______________________
|######################| # = Area that holds numbers
|======================| 7/8/9 = Numbers that are put at # when tapped,
| 7     8      9     C | C = Button that, when tapped, resets numbers
|----------------------| 4/5/6 = Numbers that are put at # when tapped,
| 4     5      6     + | + = Button that, when tapped, adds 2 inputted #s
|----------------------| 1/2/3 = Numbers that are put at # when tapped,
| 1     2      3     - | - = Button that, when tapped, subtracts 2 inputted #s
|----------------------| 0 = Number that are put at # when tapped,
| 0                  = | = = Button that calculates the sum/difference at #,
|______________________| or if the - or + is not pushed, verifies numbers at #

Also, this is like a micro game from the first Wario stage!


4. Juggle Boy

Play: Tap a hand to slap it. If you slap a hand while a juggling toy is in 
front of his hand, you'll juggle it in the air over to the other hand.

Goal: Get a hi score juggling! 1 point per bounce.

Tips: Try to get a rhythm pattern going, and learn to not look at the hands; 
know where they are, but look at the juggling tools.

Type: Touch Training (you tap the hands) 

Note: Every time you reach a certain number of points, it gets harder. Start 
with 1 juggling club. Once you reach 10 pts, 2 juggling clubs. Starting at 25 
pts, a ball will sometimes fall. It will appear from time to time, and you only 
juggle it once. Can someone e-mail me about stuff I missed? That's as far as I 
got. Also, the hi score for this is 40. Beat it for another toy.


5. Piano

Play: Tap a piano key to play a note. left notes are heavy, right notes are 
light.

Goal: Make a masterpiece! Get inspired! Make some music! Boycott your 
government!... Um, never mind that last comment.

Tips: If you slide your stylus left to right, you'll create scale.

Type: Touch Training (you tap the keys)

Note: You can't play black notes. Which sucks. Also, this is like a micro game 
from Wario's first stage! In the diagram, O=white key, X=black key, #=blank.

X X # X X # X X X # X X
 O O O O O O O O O O O


6. Orbit Ball

Play: Draw lines, and the ball will bounce on them.

Goal: Bounce the ball as high as you can. Don't let it fall to the bottom of 
the screen.

Tips: Don't let the ball touch clouds, as they will make the ball bounce less 
high. Also, the ball bouncing on stars will bounce it erratically in a random 
direction. Plus, UFOs and planets will block the ball. You can draw diagonal 
lines to bounce the ball left/right. Lastly, The smaller you make the lines, 
the higher the ball bounces. Remember that there is a limit to the length of 
your lines. You may only have 1 line at a time.

Type: Ninja Scribble (you draw lines)

Note: This is like the boss stage in Kat/Ana's set! Also, the hi score is 1000. 
Beat it for a toy. By the way, the higher you go, the bigger your score.


7. Air Toss 2000

Play: Blow into the mic to levitate the ball.

Goal: Levitate the ball.

Tips: If you blow the ball high enough, it will change color.

Type: Mic Rocking (you blow to levitate the ball)

Note: What's a shallow micro game? LOL, seriously, this is a lame toy...


8. Metronome 

Play: There is a ticking metronome with the rod having a Wario nose on it. The 
higher the nose, the slower, the lower, the faster. There is a little thing 
sticking out the bottomright. Drag it left to right to change tempo. 1/2 means 
every 2 ticks the metronome will make a ding, 1/3 means every 3 ticks a ding, 
1/4 means every 4 ticks a ding, and 1/6 means every 6 ticks a ding. The 
metronome ticks every time the rod swings all the way to the side.

Goal: Drive people crazy as you play with chimes and ticks.

Tips: Put this under peoples' pillows with the sound set on high. Watch as they 
go bonkers looking for it. It's pretty funny!

Type: Total Drag (you drag the nose and the bottomright tempo thing)

Note: The BPM is the speed that the rod moves in. The highest speed is 218 BPM. 
I believe that 218 BPM is the BPM of speed metal. But why would you want to 
listen to stupid speed metal? *Waits in chair for angry e-mails to rush in*


9. Wario Paint

Play: Tap a color to select it, and then tap a part of the picture to fill it 
in with the selected color. Each part of the picture has a border around it 
that the color doesn't go past, so you can use many colors on the same picture.

Goal: Paint!

Tips: Paint Wario's teeth green or pink. It's totally worthwhile. 

Type: Retro Action (it is based on Mario Paint, a painting game)

Note: You can paint Wario, Mona, Jimmy, Kat, Ana, Ashley, Dr. Crygor, Mike, 9-
Volt, and Wario Man. Different colors are: red, orange, yellow, light green, 
dark green, light blue, dark blue, peach, brown, light pink, dark pink, black, 
gray, and white.

Mario Paint was the most popular game for the SNES to use the mouse. It allowed 
the user to paint pictures, create animations, compose music, and play a fly 
swatting game. On YouTube, the music capability has spawned countless videos of 
user music. Mario Paint had 60 different patterns and textures, 75 stamps, 15 
slots for user made stamps, the ability to save things, and 9 eraser effects. A 
fun Easter Egg is triggered by clicking the O in Mario Paint on the title 
screen with the mouse. It will play a special song made with the music creator.


10. Pong Ping

Play: 2 player! Player 1 looks at the DS right side up, and hits R to swing 
their paddle. Player 2 looks at the DS up side down, and hits L to swing their 
paddle. When the ball is swung into your paddle, swing your paddle to bounce it 
to the opposite player's paddle. Don't move the paddle, the game does that for 
you. To serve the ball, hit the swing button to throw it up. When it falls 
down, swing again to bounce it to the opposite player. Gain a point by bouncing 
the ball to your opponent without them swinging it back. What a mouthful!

Goal: Be the first to get 10 pts.

Tips: Give them to your waiter.

Type: 2 player (duh, there's 2 players)

Note: Fun trick! To win, just tickle the opponents hand! Then dodge the 
inevitable punch.


11. Kitchen Timer

Play: Tap the numbers (0-9) to input them into the number section. Press start 
to make the numbers you inputted start counting down to 0 like a timer. Press 
stop/reset to stop the countdown, again to reset the numbers back to 0. When 
the countdown hits 0, it will buzz.

Goal: Time stuff, usually in the kitchen.

Tips: Turn your DS to full volume at night while someone is asleep. Set it for 
15 seconds and run to your bedroom, making sure you hid it near them. Wait for 
a scream. 

Type: Touch Training (you tap the numbers and buttons)

Note: Diagram: 

 _____________________
|   M   S |   START   | 
| 00 ,00  |STOP/ RESET|
|_________|___________|
|  1   2   3   4   5  |
|---------------------|
|__6___7___8___9___0__|


12. Pet Brine Buddies

Play: Drag the magnifying glass over the micro organisms in the water glass to 
observe them and see them up close. Drag the light bulb around and the micro 
organisms will follow it. And, on occasion, try to see if the mermaid is in 
there! Pretty rare, but cool.

Goal: Be a scientist who isn't really a scientist.

Tips: Drag slow, as it is easy to pass micro organisms.

Type: Total Drag (you drag the magnifying glass/light bulb around)

Note: Science class! Aw, man...


13. Wind Chime

Play: Blow into the mic to blow the wind chime.

Goal: Blow the wind chime to make noise.

Tips: DON'T turn the volume up too much. It's LOUD.

Type: Mic Rocking (you blow the wind chime)

Note: I like optical illusion types better, but those cost more, I think. And 
Wario is cheap!


14. Reel-to-Reel

Play: Spin the film reel clockwise to play forward, counterclockwise to rewind.

Goal: Get charmed by the most heartwarming movie of the century! Fake critics 
call it mesmerizing, and enchanting. Now on DVD!

Tips: Since the goal was a joke, here: The movie you play and rewind is 
basically a chain chomp bouncing and running through walls.

Type: Slightly Unscrewed (you rotate the film reel)

Note: This movie should be called "The Boring Adventures of the Uninteresting 
Mr. Red Chomp Guy."


15. Bubble Blaster

Play: Blow into the mic to blow bubbles.

Goal: Blow bubbles.

Tips: To make big bubbles, blow softly and slowly. For tiny bubbles, blow fast.

Type: Mic Rocking (you blow bubbles)

Note: It's possible to alter bubble speed, but I haven't figured out the trick.


16. Clacker

Play: Drag the clackers in circles and let them swing and hit each other and 
bounce and swing in circles. 

Goal: Mess with the 2 balls on strings by spinning them in circles and hitting 
them together.

Tips: The faster you drag/release clackers, the faster they swing, the harder 
they clash, the crazier they get.

Type: Total Drag (you drag the clackers)

Note: The 2 clackers on strings are connected to a metal circle, which you can 
drag up and down to add craziness.


17. They Hunger

Play: Rub the stylus on the screen, and everywhere you rub, the blue and purple 
dots follow your stylus. Or, blow into the mic to push the dots off-screen. 

Goal: Screw around with blue and purple dots. 

Tips: Try to split the dots into 2 groups as they follow. It's fun!

Type: Dance Club Rub (you rub your stylus on the screen)

Note: If you wait long enough without doing anything, the dots will make 
formations, which are: 3 lines that rotate around each other, 3 circles around 
each other rotating, and a rotating star. Also, this is like a micro game from 
Kat/Ana's stage!


18. Spirometer

Play: Blow into the mic to levitate the ball. The higher it goes, the more 
points.

Goal: Test your breath.

Tips: You can't take a breath while blowing, so you must do this in 1 breath.

Type: Mic Rocking (you blow a ball upward) 

Note: It is, like, impossible to get a big score in this... 


19. Play by Ear

Play: Blow into the mic to play the instrument, and hold different buttons 
while doing it to play varying notes.

Goal: Make a masterpiece! Get inspired! Make some music! Don't let the man keep 
you down!... Um, forget that last comment.

Tips: The softer you blow, the less loud the notes.

Type: Mic Rocking (you blow into the mic to make music)

Note: Different buttons work different notes: L button is b, R button is #, 
down is a, left is c, up is b, right is g, b button is d, y button is f, x 
button is e, and a button is c. 
 ____                  ____
| B _|      NOTE      |_ # |
|  |       LAYOUT       |  |  
 \/   ___          ___   \/ 
     | B |        |_E_|
   _/     \_   ___     ___     
  |_C  +  G_| |_F_|   |_C_|
    \     /        ___ 
     |_A_|        |_D_|                   


20. Air Dude

Play: Once Air Dude (an airplane) lifts off, blow the mic to make it fly 
farther.

Goal: See how far you can fly Air Dude before he falls in water.

Tips: Don't blow too much, or it will stop flying as fast and will drop.

Type: Mic Rocking (you blow Air Dude to keep him up)

Note: The farther Air Dude flies without landing in water, the more points. The 
hi score is 100.


21. Party Tooter

Play: Blow into the mic to extend the party tooter.

Goal: Extend the party tooter.

Tips: Blow air; it's really easy. I don't know how you'd screw up breathing.

Type: Mic Rocking (you blow the party tooter) 

Note: Different patterns on the party tooter are: baby, snake, and dartboards.


22. Turn Table

Play: Select 1 of 3 music tracks to listen to by tapping them, hit play to 
start the song, eject to select another song, and stop to stop playing the 
song. Spin the disc clockwise to fast forward, counter clockwise to rewind.

Goal: Listen to Mario Paint theme, Hogan's Alley theme, and Ashley's theme.

Tips: Funny trick: Play Ashley's theme and fast forward through everything. At 
a certain time while fast forwarding, you'll hear Ashley say: "I have granted 
kids to h*ll!" SO WORTH IT! 

Type: Slightly Unscrewed (you rotate the record to fast forward and rewind)

Note: Here's Ashley's theme: 
_______________________________________________________________________________
(Who's the girl next door living in the haunted mansion?) 
You'd better learn my name 'cause I am
(Ashley!) 

(She knows the darkest spells and she brews the meanest potions.)
You might be the ingredient I seek.
(Don't let yourself be fooled by her innocent demeanor.)
You should be afraid of the great
(Ashley!) 

(She doesn't play with dolls and she never combs her hair.)
Who has time for girly things like that?

Eye of Newt, I cast a hex on you.
Grandma's wig, this will make you big. 
Kitten spit, soon your pants won't fit.
Pantalones Giganticus! Oh, no, not again...

(She can rule the world and still finish all her homework.)
Everyone knows I'm the greatest
(Ashley!)
(You'd better watch your step or she'll cast a spell on you.)
I turned my teacher into a spoon.

I refer to my spell book, and, yes, it's true:
I don't have as many friends as you. 
But I think you're nice and maybe we could be friends.
And if you say no, you're toast.

(Who's the girl next door living in the haunted mansion?) 
You'd better learn my name 'cause I am
(Ashley!)  
(Just remember this when you meet her on the street:)
I'm the cruelest girl you'll ever meet.
_______________________________________________________________________________

Also, unlock Turntable by scoring 15 points in Snore Rope


23. Yo-Yo 

Play: Hold the DS upside down to play. Drag the hand up and down to extend and 
retract the yo-yo.

Goal: Mess with a yo-yo.

Tips: If you drag the hand all the way down and hold it in the down position, 
the yo-yo will be stuck spinning and dangling from the hand.

Type: Total Drag (you drag the hand up and down)

Note: This would be cooler with tricks. And explosions.


24. Big Hurl

Play: Rotate the guy with a toss hammer to build up power and release to throw 
the weight. The faster you spin, the farther you'll toss. Make sure you release 
the weight into the yellow area, or it won't count.

Goal: Go for score; the farther you toss, the more points.

Tips: If you have trouble aiming the toss, get tons of power and-QUICKLY-set up 
the aiming by taking a second to make the tosser face forward and then 
releasing. If you don't spin fast or not at all, the power meter lowers.

Type: Slightly Unscrewed (you rotate to build power)

Note: This is like a micro game from Dr. Crygor's stage!


25. Grandma Simulator

Play: Blow into the mic to cool Grandma's tea.

Goal: Cool Grandma's tea and she'll say something funny.

Tips: Grandma can say 17 things, and usually the way you blow into the mic 
decides what she'll say.

Type: Mic Rocking (you blow Grandma's tea)

Note: The toy starts with Grandma saying: "Hello, dear! I'd like to share some 
advice. Will you humor your Grandma?" She'll say 1 of 17 different things when 
you blow the mic: "Mind your manatee." "Knitting rules!" "Practice makes 
pudding!" "Eh? What did you say?" "Listen to your elders." "I need more tea." 
"Wario is a big grump." "Never say diaper." "Take naps." "Use a coaster!" 
"Celery happens." "Make loafers, not war." "Rock the mic!" "I need to...Zzz..." 
"Easy come, easy go-kart." "There's always yesterday." "Don't rock the cruise 
boat."


26. Pet Parrot

Play: Say something in the mic, and press A. It will (supposedly) repeat you.

Goal: Make the parrot repeat you (which it won't).

Tips: Don't play this at all!

Type: Mic Rocking (you hope to get the parrot to say what you say in the mic)

Note: Oh my God, dumbest toy. I tried to say "STUPID PARROT" in the mic, and 
this mentally challenged bird would, 9 times out of 10, not respond, or make a 
loud, jarring crash. I tried tapping and stuff, and this bird continued to be 
dumb. THIS DOES NOT WORK. 

(Alright, now that I'm not annoyed, supposedly, you say something and the bird 
will repeat, but the mic doesn't pick up talking that well. Usually, you have 
to whisper closely to the mic, but the bird often picks up a wind noise. It 
doesn't work well. I heard in another walkthrough, someone can get it to work. 
I sure can't. Can someone e-mail me to help? If so, I'll take out the "this 
does not work" comments.)


27. Light Show

Play: Draw with the stylus, and everywhere you rub, a line will follow.

Goal: Draw pictures.

Tips: Your lines will eventually fade away, so what you draw is very limited.

Type: Ninja Scribble (you scribble)

Note: The lines you draw start out white, but as they fade away they change 
color. The color they fade into is randomized each time you play, out of: red, 
yellow, blue, purple, or rainbow.


28. Snore Rope

Play: Blow into the mic to levitate the old man higher.

Goal: Have the old man jump rope by having him levitate in the middle of the 
jump rope being swung.

Tips: The ladies holding the jump rope will move up/down, and so will the ever-
swinging rope. So, make sure you levitate old man Jenkins accordingly.

Type: Mic Rocking (you blow into the mic to levitate the old man)

Note: If you let the old man fall too far or hit the rope, you lose. Also, the 
hi score is 15; you get 1 point every time the rope makes a full rotation. By 
the way, unlock this by scoring 3000 points in Pyoro T.


29. Pet Chameleon

Play: Tap to the right or topright of the chameleon to have him stick his 
tongue that direction, but mainly you just drag down the wall paper and he'll 
blend into the background of the wall paper.

Goal: Screw around with the chameleon.

Tips: What? You need tips for this?

Type: Total Drag (the main point is to camouflage the chameleon with the 
wallpaper)

Note: The different wallpapers are: blue triangles, rocks, half Suns, green 
diamonds, smiling faces, silhouettes of dancers, and strawberries.


30. Custard

Play: Drag the custard around to make it wobble and bounce.

Goal: Make the custard wobble and bounce.

Tips: (Insert tips here. Can you? Nope! That's what I thought.)

Type: Total Drag (it's boring, and you drag to make the custard wobble/bounce)

Note: Why not eat it?


31. Pyoro T

Play: On the top screen is Pyoro on his little planet; on the bottom screen, he 
is in the middle. On the bottom touch screen, drag the stylus from Pyoro 
outward, and on the top screen, Pyoro's tail will follow; If you drag outward 
to the bottomleft, on the top screen Pyoro's tail will stretch downleft. If you 
drag outward to the top, Pyoro's tail will stretch upward. Once you release, 
Pyoro's tail will snap into his head on the top screen causing his tongue to 
extend. If his tail was stretched to the left, for example, his tongue would 
extend right. Tail stretched right, tongue extend left. Etc. Any enemies that 
get hit by Pyoro's extended tongue will drop points and die. If you hit 
multiple enemies, you get extra points. 1 enemy gives 10 points, but 2 enemies 
give 20 points each (40 total), 3 enemies give 30 points each (90 total), etc. 
There are flowers on Pyoro's planetoid (4 in all), and if an enemy gets to 1, 
it dies. All 4 flowers dead=game over. The enemies are: moths, which fly 
towards you, sometimes in cluster; orbs, which travel in clusters always and go 
straight at you; wasps, which go slow, but to kill you must lick them to get 
your tongue attached, and then spin the stylus in circles to blow up; dark 
creatures that appear and then stop, and after a few seconds rush at your 
flowers, and always come in clusters; red things that circle Pyoro's planetoid 
and close in to the flowers; and bombs that come in clusters fast and attack 
Pyoro by stunning him for a few seconds. Lastly, if you see a star, LICK IT, 
because it will revive a flower. Wow, what a mouthful!

Goal: Get a hi score and save a bird's flowers.

Tips: Get used to not looking down at the touch screen, because if you don't 
pay enough attention to the enemies, you'll get slaughtered.

Type: Total Drag (you drag Pyoro's tail)

Note: Unlock this toy by unlocking every micro game from every character by 
playing and finding their micro games. The hi score for this is 3000 pts, beat 
that to gain a toy.


32. Whistle a Tune 

Play: Blow into the mic to play a special tune for your amazing progress.

Goal: Play a special tune for your amazing progress.

Tips: Enjoy this toy, even though it is kind of lame knowing what you went 
through to get it. Also, as you blow the mic, the music notes you make fly by 
the Sun and make the Sun smile. By the way, this kind of sucks, because it's 
almost impossible to have a long enough breath to make the tune work.

Type: Mic Rocking (You blow into the mic to whistle a tune)

Note: This toy is special, because to get it, you have to get every micro game 
for every character, and get a flower on EVERY ONE OF THEM. How do you get 
those flowers? By reading the text for the micro game and finding out the hi 
score, then beating that score. Again, lame prize for your effort, but oh well.


33. Mona Pizza Promotional Video

Play: It's a movie; just watch.

Goal: See "Play"

Tips: Grab some popcorn, I guess?

Type: N/A

Note: This is only unlockable by having Wario Ware Twisted. Basically, have 
Touched in your DS card slot, and Twisted in the Game Boy Advance slot. If you 
have both in the right slot, this toy will activate. Basically, this is the 
Mona Pizza Promo Video. Remember Mona Pizza from Wario Ware Twisted? You know, 
Mona's pizza joint? Well, this is a joke promo for new employees at Mona Pizza 
to make them love their new job. Also, hit A to start karaoke mode! Here is the 
sound track (the lyrics in the () parenthesis are Joe, the manager, singing; 
the lyrics in the [] parenthesis are the customers; the lyrics in part 1 is 
Mona Pizza, Part 2 is Pizza Dinosaur):
_______________________________________________________________________________
PART 1

This here is Mona Pizza!
Makers of the world's best eats-a!

Fresh sauce and cheese gal-ore!
Brought straight to your front do-or!
[Yum! Yum! Yum! Yum!]

This here is Mona Pizza!
(Buon giorno!) 
Makers of all tasty treats-a!
(Buono!)

Our pies' crispy crunchy cru-st!
(Bellissima!)
Leaves others in the d-ust!
(Mamma Mia!)

Grab a hot slice and take a big bite!
It's so good that you'll start a fight

For more Mona Pizza!
(I'm the manager of this joint!)
Mona Pizza!
(My name is Joe!)
Mona Pizza!
(It's a pizza art!)
Mona Pizza!
(I said a "pizza art!")

*Music solo*

PART 2

We represent Pizza Dinosaur!
We got the most stores in the world!

Our crust is tough and the sauce is thin!
But we're everywhere so you gotta give in!

Mona Pizza's got nothing on us!
'Cause we've got six thousand stores plus!

Pizza Dinosaur!
Pizza Dinosaur!
Wahahaha, Wahahaha!
_______________________________________________________________________________

To see the video, just go search YouTube; there's some videos. Just search 
Wario Ware Touched Mona Pizza, click what should be the third option, which is 
the video named Mona Pizza Song. That's the one I watched. 


34. Game Credits

Play: There will be stars, W's, GameCube logos, hearts and triforces flying 
through space. I will call them treasures. Rub the stylus calmly while 
treasures are falling to bounce them up in the air, or rub left to right 
crazily to fling them every which way. At some points, there will be a spot 
where treasures will be flung upward from. Drag it along to change where that 
spot is, and change the location the treasures will come from. Sometimes, you 
will be able to rub the stylus on the screen, and treasures will fly outward 
wherever you rub. Lastly, there will be a time when treasures will be swirling 
in circles; rotate the stylus to spin them in circles faster.

Goal: While you can do all that stuff in the Play section, the main attraction 
is the staff credits rolling by.

Tips: Clap your hands; Nintendo did a good job with this game!

Type: Multiple: Total Drag (when the spot that spews treasure shows up, you 
drag the spot), Dance Club Rub (at one point, wherever you rub, treasure comes 
out), Slightly Unscrewed (when the treasures swirl, you can spin them to speed 
the spinning)

Note: To unlock, beat Wario Man.


That's it for toys. Abidee abidee, that's all, folks! Go away, pig.


######################
#0------------------0#
#|Chapter 6 - Lyrics|#
#0------------------0#
######################


Well, I know you can find all the song lyrics here anywhere else, but I figured 
I should put them here too so they are easy to find. 
 
 -------------------
|Chapter 6a - Ashley|
 -------------------


(by the way, parenthesis means a back up singer is singing, not Ashley)
_______________________________________________________________________________
(Who's the girl next door living in the haunted mansion?) 
You'd better learn my name 'cause I am
(Ashley!) 

(She knows the darkest spells and she brews the meanest potions.)
You might be the ingredient I seek.
(Don't let yourself be fooled by her innocent demeanor.)
You should be afraid of the great
(Ashley!) 

(She doesn't play with dolls and she never combs her hair.)
Who has time for girly things like that?

Eye of Newt, I cast a hex on you.
Grandma's wig, this will make you big. 
Kitten spit, soon your pants won't fit.
Pantalones Giganticus! Oh, no, not again...

(She can rule the world and still finish all her homework.)
Everyone knows I'm the greatest
(Ashley!)
(You'd better watch your step or she'll cast a spell on you.)
I turned my teacher into a spoon.

I refer to my spell book, and, yes, it's true:
I don't have as many friends as you. 
But I think you're nice and maybe we could be friends.
And if you say no, you're toast.

(Who's the girl next door living in the haunted mansion?) 
You'd better learn my name 'cause I am
(Ashley!)  
(Just remember this when you meet her on the street:)
I'm the cruelest girl you'll ever meet.
_______________________________________________________________________________
 
 -----------------
|Chapter 6b - Mike|
 -----------------

(by the way, the "ROCK THE MIC!" and "Go! Go! Go go MIKE!" are backup singers, 
not Mike):
_______________________________________________________________________________
Go! Go! Go go MIKE! 
Go! Go! Go go MIKE! 

My name is Mike, and now let's robo-karaoke! 
ROCK THE MIC! ROCK THE MIC! 

Get up on the stage and sing a little ditty for me! 
ROCK THE MIC! ROCK THE MIC! 

All me, know what I mean? 
I'm a karaoke machine! 
ROCK THE MIC! 

I got two mics on my head and you sing into me!
ROCK THE MIC! ROCK THE MIC! 

Don't you wanna don't you wanna don't you wanna karaoke? 
ROCK THE MIC! ROCK THE MIC! 

All me, know what I mean? 
I' m a karaoke machine! 
ROCK THE MIC! 
(music solo) 
(repeats)
_______________________________________________________________________________

 -----------------------
|Chapter 6c - Mona Pizza|
 -----------------------

Remember, to unlock this neat little unlockable, have the Wario Ware Touched 
cartridge in the DS cart slot, and the Wario Ware Twisted cartridge in the Game 
Boy Advance Slot.

(the lyrics in the () parenthesis are Joe, the manager, singing; the lyrics in 
the [] parenthesis are the customers; the lyrics in part 1 is Mona Pizza, Part 
2 is Pizza Dinosaur):
_______________________________________________________________________________
PART 1

This here is Mona Pizza!
Makers of the world's best eats-a!

Fresh sauce and cheese gal-ore!
Brought straight to your front do-or!
[Yum! Yum! Yum! Yum!]

This here is Mona Pizza!
(Buon giorno!) 
Makers of all tasty treats-a!
(Buono!)

Our pies' crispy crunchy cru-st!
(Bellissima!)
Leaves others in the d-ust!
(Mamma Mia!)

Grab a hot slice and take a big bite!
It's so good that you'll start a fight

For more Mona Pizza!
(I'm the manager of this joint!)
Mona Pizza!
(My name is Joe!)
Mona Pizza!
(It's a pizza art!)
Mona Pizza!
(I said a "pizza art!")

*Music solo*

PART 2

We represent Pizza Dinosaur!
We got the most stores in the world!

Our crust is tough and the sauce is thin
But we're everywhere so you gotta give in!

Mona Pizza's got nothing on us!
'Cause we've got six thousand stores plus!

Pizza Dinosaur!
Pizza Dinosaur!
Wahahaha, Wahahaha!
_______________________________________________________________________________


##########################
#0----------------------0#
#|Chapter 7 - Cut Scenes|#
#0----------------------0#
##########################

 
 -------------------
|Chapter 7a - Intros|
 -------------------

All the intros from the regular levels, which are shown at the beginning of 
each level. By the way, for some reason, Nintendo made the intros way longer 
than outros; I didn't lengthen them, they are just generally longer. Also, the 
intros have the interactive parts that take up space; and, I do a little tidbit 
about each character in the intro that I don't do in the outro.
_______________________________________________________________________________


Wario

Intro: Wario is eating lots of sweets, but his teeth get cavities and he gets a 
bad toothache. He runs to his motorcycle, and goes to Dr. Payne's dentist 
place. The interactive part requires you to tap the cavities on his teeth. Dr. 
Payne tells Wario to stay away from the sweets. Wario is good as new, and gets 
back on his motorcycle. The micro games now begin.


Mona

Intro: Diamond Broadcasting System is playing Ear Candy, a show about the best 
music artists in a Top 5 style countdown. A pop diva named Vanessa is observing 
this show. Number 5 is Go, Go, Go Go Mike! by Salout, Number 4 is Ashley's 
theme by Luna, Number 3 is a weird song by the Pork Loins. A highlight artist 
not in the countdown is Sammy Rai. 

Vanessa has been number 1 for a long time. But now, Vanessa is number 2! And 
Mona is NUMBER 1! Mona works at a pizza joint next to Pizza Dinosaur called 
Mona Pizza. She is number 1 musician, so she will perform at the Hawt House. 
Mona starts practicing with her 2 creatures that perform with her, a big yellow 
guy, and a small purple guy, and the interactive part has you strumming a 
guitar. But Vanessa is NOT happy. On the way to the Hawt House, Mona is 
attacked by Vanessa and her 2 goons. Vanessa circles Mona on her motorcycle, 
and the goons step in a flying ship. They capture the purple guy, and Mona's 
boss, a dog, flies on a ship and tries to stop Vanessa, but fails. Mona's 
bodyguards, wolf looking things, start firing at the ship, and the micro games 
start. Are you lost? Me too. What a long, weird scene!


Jimmy

Intro: Jimmy is a disco dancer. At the disco, he is dancing, and calls in Mama 
T. and Papa T., then James T. and Jamie T. A fly is going by and lands in 
Jimmy's hair. Jimmy starts going nuts, and the interactive thing makes you rub 
it off. Then, the "Jimmies" take out their cell phones and start the micro 
games. 


Kat/Ana

Intro: Kat/Ana are ninja kindergartners. Ana is hungry, and goes for her 
banana, but it is gone!! The interactive part lets you write anything you want 
to her sister, Kat. They meet up, and hunt for the thing that took their 
banana. 


Ashley

Intro: Ashley is a witch girl, and she has a devil looking creature for an 
assistant. She lives in a mansion, and is mixing a potion. The interactive part 
here requires you to put ingredients in the potion; drag them in. However, the 
potion doesn't work. Meanwhile, on the top screen, Orbulon the alien falls out 
of his ship. Red, Ashley's assistant, tries to cheer her up about the ruined 
potion. Ashley and Orbulon run into each other, and Ashley realizes he is the 
missing ingredient. She tells Red to chase him, and the micro games start. 


Dr. Crygor

Intro: Dr. Crygor is a mad scientist, and he has a wild invention; a machine of 
some sorts. He puts an apple core in it, and the apple core turns into a full 
apple! Now, he jumps in it with the apple. The interactive part makes you spin 
the valve on the machine. Dr Crygor opens the door, and his suit is red like 
the apple! No time to marvel, micro game time!

 
Mike

Intro: At Dr. Crygor's lab, Dr. Crygor has finished a karaoke robot named Mike, 
who will be used to help clean. Because karaoke robots totally care about 
cleaning. He turns it on, and the Go Mike theme starts playing. While the song 
plays, Dr. Crygor tells Mike to clean while he is away. Mike is cleaning, and 
for the interactive part, you have to blow into the microphone in your DS to 
blow dust off a windowsill. After that, Mike has a problem: He wants to PARTAY! 
By which I mean he wants to karaoke. He flies to an alien ship in space and has 
a karaoke contest with a bunch of aliens. Micro game time!
 

9-Volt/18-Volt

Intro: At the Toy Express, the game 36-Volt Man has finally come out. 9 Volt 
and 18 Volt are both Nintendo fanatics, together owning EVERY Nintendo game 
EVER. They get a copy, and can't wait to go home and play it. The interactive 
portion has you putting the game in the Game Cube. They play it together, and 
beat it. Now, they start playing on 9-Volt's DJ table. Before the micro games, 
there are 8 game systems under the DJ table. From left to right, they are: Game 
Boy(GB), Game Cube(GC), DS, Game Boy Advance(GBA), Famicom(Japanese Nintendo 
Entertainment System[NES]), Game Boy Advance SP(GBA SP), Super Nintendo 
Entertainment System(SNES), Nintendo 64(N64), and Poke-Mini.  Now, the micro 
games start. 
 

Wario Man 

Intro: Wario has a nasty cold. He is searching for something that can make him 
better, and he sees garlic. However, the garlic is bad and rotten. He eats it 
anyway. Now, the garlic creates weird nose looking things in his stomach. The 
interactive part has you tapping the green fuzz on the anti bodies that are 
sick in Wario's stomach, and then dragging them into the garlic nose looking 
things. Wario starts going nuts, but he is not sick anymore. He breaks through 
the wall, as he is now... WARIO-MAN! A Super Zero!


And that's the intros.
_______________________________________________________________________________

 -------------------
|Chapter 7b - Outros|
 -------------------

All the outros from the regular levels, which happen upon beating a level. By 
the way, for some reason, Nintendo made the outros way shorter than the intros; 
I didn't shorten them, the outros are just shorter in general. Also, the intros 
have the interactive parts that take up space; and, I do a little tidbit about 
each character in the intro that I don't do in the outro.


Wario

Outro: Wario stops at The Sweet Spot to grab some pie, ignoring what Dr. Payne 
said. His teeth get messed up, and he goes back to the dentist. 


Mona

Outro: At the Hawt House, Mona is jamming with her band. Vanessa is here, and 
is looking for a way to get her off stage. But Mona has to deliver 
pizza(Now?!). Vanessa dresses up as Mona, and tries to jam, but the audience 
throws things at her. Mona gets back, and Vanessa and Mona work together. And 
they lived happily ever after. THE END.

 
Jimmy

Outro: Jimmy is walking home, reminiscing about the night. However, The fly 
comes back for revenge. It dives into Jimmy's hair, and Jimmy is going nuts 
AGAIN!  

 
Kat/Ana

Outro: Kat/Ana find the thing that stole/ate their banana: a monkey! They name 
it Numchuk, and become friends. F is for friends who do stuff together, U is 
for you and me. N is for 'nywhere and 'ny time at all, down here in the deep 
blue sea! FUN!... Ugh, I can't believe I just referenced SpongeBob...
 

Ashley

Outro: Orbulon escapes, and Red is sad. Ashley says it's okay. She then 
realizes HE can also be the ingredient she needs. Not shown, but she probably 
horribly murders him. Happy thoughts...
 

Dr. Crygor

Outro: Now that Dr Crygor has been perfected (or turned red), he flies with his 
jet pack out of his laboratory island and into space. Because apparently red 
suits provide oxygen or something.
 

Mike

Outro: Mike wins the karaoke, but Dr. Crygor comes in Dribble and Spit's 
taxi(because apparently taxis fly in space) and takes him back. Dr. Crygor 
feels bad, and tells Mike to sing with him. After an awkward singing section, 
Mike says Dr. Crygor sucks at singing. Mike leaves. 


9-Volt/18-Volt

Outro: 9-Volt and 18-Volt have fallen asleep playing games, and wake up at 9:00 
o' clock AM to find out... THEY'RE LATE FOR SCHOOL!!! They run off, and the cut 
scene ends.
 

Wario Man

Outro: Wario is flying... or, at least hovering 2-3 inches above ground. He 
starts marveling at his raw power! He's stouter than an iron burrito! Studlier 
than a snow tire! (he starts lifting weights with a stone) He is... Wario Man! 
But he looks a little worn out... A train is seen in the distance, and Wario 
Man wants to stop it. He walks into it and... BOOM! He is flung by the train 
into a random direction! And we get credits! This isn't credits for Nintendo, 
but instead just lists everyone in the game. After the credits, we find out 
that Wario's made another bestseller with Wario Ware Touched! Copies are flying 
out of stores! But Wario getting hit by a train causes him to lose his 
superness. And now the train flung him near a sewer with the old wise man. 
Remember how, in the game intro, Wario tripped and dropped his games in a sewer 
and fought the wise man for them? Well, the wise man is mad. He smacks Wario 
over the head, and the game ends.


And that's the outros.
_______________________________________________________________________________


####################
#0----------------0#
#|Chapter 8 - FAQS|#
#0----------------0#
####################

 ---------------------------------------------------------------
|Chapter 8a - Questions People Have Not Asked But Should Be Here|
 ---------------------------------------------------------------


Q: Hey! Why is there more new characters here than Twisted? This came first!

A: Wrongo! In Japan, Twisted was originally before Touched.


Q: Aw, man! Now that I unlocked Wario Man, I can't play Wario's first stage! 
Doesn't that suck?

A: It doesn't suck, because that isn't true. When Wario is Wario Man, feed him 
a bomb to get regular Wario, and garlic to change back to Wario Man.


Q: What the? Why are Jamie T., James T., and the mixes not in the album 
section?!?!

A: Because, my fake friend, they do not have their own original micro games.


Q: Marco!

A: Polo!


 ---------------------------------------
|Chapter 8b - Questions From Real People| 
 ---------------------------------------


There's no questions yet! E-mail me to send in questions, and I'll answer them. 
Just make sure the subject of your e-mail says Wario Ware Touched in it, or it 
will not be answered. And be polite! No bad language or racism! E-mail me at:

thumbcrampRSC(at)yahoo.com              (replace the (at) with @, please!)


#######################
#0-------------------0#
#|Chapter 9 - Credits|#
#0-------------------0#
#######################


People who deserve mention!


 ------------------------------------
|Chapter 9a - Wario Ware Touched Staff|
 ------------------------------------


Producers

Yoshio Sakamoto
Ryoichi Kitanishi


Supervisors

Katsuya Yamano 
Toshio Sengoku


Concepts

Koichi Kawamoto


Chief Director
Ryuichi Nakada


Directors

Goro Abe
Taku Sugioka
Teruyuki Hirosawa


Game Design

Yoshio Sakamoto
Katsuya Yamano
Yoshinori Katsuki
Masani Ueda
Mikio Mishima
Takehiko Hosokawa
Nobuhiro Ozaki
Noriyuki Sato
Masahiro Kawano
Norikatsu Furuta
Masaru Tajima
Ryuichi Nakada
Kazuyoshi Osawa
Goro Abe
Hiroshi Momose
Hideo Hatayama 
Yasutaka Takeuchi
Fumiko Miyamoto
Ko Takeuchi
Takayashi Morisawa
Eisaku Nakae
Kyoko Miyamoto
Tadashi Matsushita
Ryutaro Takahashi
Masayuki Okada
Sachio Ikeo
Osamu Yamauchi
Kenichi Nishimaki
Taku Sugioka
Kenji Matsumoto
Yuuki Tsuji
Takeshi Ando 
Masanobu Matsunaga
Noako Mori
Nasaru Nishimura
Youhei Kubotsu
Kazuhiko Furukawa
Sensuke Obata
Kazuhito Norimoto
Yasuhito Fujisawa
Eiko Haruki
Teruyuki Hirosawa
Naotaka Onishi
Mami Nishimura
Yasuhisa Baba
Masayuki Taira
Yukie Kuwa
Waki Shigeta


Program Director

Taku Sugioka


Programming

Yoshinori Katsuki
Nobohiro Yuzaki
Masahiro Kawana
Hiroshi Momose 
Yasutaka Takeuchi
Eisaku Takae 
Ryotaro Takhashi
Osamu Yamauchi
Kenji Matsumoto
Yuuki Tsuji
Kazuhiro Furukawa
Sensuke Obata
Yasuhito Fujisawa
Masayuki Taira


Character Supervisor

Yoichi Kotabe


Wario Designer

Hiroji Kiyotake


Character Design

Ko Takeuchi


Design Director

Takayasu Morisawa
Nasaru Nishimura


Design

Masani Ueda
Mikio Mishima 
Takehiki Hosokawa
Noriyuki Sato
Norikatsu Furuta
Hideo Hatayama
Fumiko Miyamoto
Ko Takeuchi
Tadashi Matsushita
Masayuki Okada
Sachiko Ikeo
Naoko Mori
Youhei Kobatsu
Kazuhito Norimoto
Eiko Haruki
Naotaka Onishi
Mami Nishimura
Yukie Kuwa
Waki Shigeta


Sound Director

Masaru Tajima
Kenichi Nishimaki


Music

Masunobu Matsunaga
Yasahisa Baba


Artwork

Nanako Kinoshita
Chiharu Sakiyama
Kazuma Norisada
Yasou Inoue


Voice Acting

Charles Martinet
Tom Eberspecher
Tim O'Leary
Reiko Ninomiya
Leslie Swan
Sara Rades
Risa Tabata
Norihide Sasaki 
Takehiko Hosokawa
Norikatsu Furuta
Masaru Tajima
Hideo Hatayama
Kyoko Miyamoto
Fumiko Miyamoto
Takayasa Morisawa
Yasuko Takahashi
Yuuki Tsuji
Masanobu Matsunaga
Naoko Mori
Masaru Nishimura
Youhei Kobatsu\Eiko Haruki
Teruyoki Hirosowa
Mami Nishimura
Yasuhisa Baba
Masayuki Taira
Yukie Kuma 
Nate Bihldorff
Christina Peyser
Darren Smith
Jean Nishida
Jiro (Dog)


English Voice Engineer

Kirk Arndt


Models

Teruyuki Hirosawa
Yasuhisa Baba
Masyuki Taira
Yukie Kuwa
Boji (Cat)
Ralf (Dog)


Executive Producer

Satoru Iwata


All Rights, including the copyright of Game, Scenario, Music, and Program, 
reserved by Nintendo. (c)2004-2005 NINTENDO co-developed by Intelligent Systems


[Taken from Staff Credits toy]


(NOTE! I left out localization, debug, testing, and special thanks, because 
GameFAQs doesn't want those. If you find otherwise, please contact me via e-
mail. Also, sorry for any misspellings, and, once again, any names missing I 
would like to know about over e-mail. Thank you!)


 ------------------------------------------- 
|Chapter 9b - People Who Contacted/Helped Me|
 -------------------------------------------


None yet! Contact me at:
thumbcrampRSC(at)yahoo.com              (Replace the (at) with @, please!)


 -------------------------------------
|Chapter 9c - Credits Et Cetera (etc.)|
 -------------------------------------


Thanks to Nintendo and Intelligent systems for making a great game.

Thanks to me for spending WAY TOO MUCH time on this.

Thanks to GameFAQs for having a wonderful site and therefore being my favorite 
game site.

Thanks to chips for being my best friend when writing this. Chomp! Bye, chips!

Thanks to Word for being my choice typing program.

Thanks to the internet for providing me with a search website whose name starts 
with G and ends in E and has 6 letters and 2 Os and 2 Gs and an L that rhymes 
with frugal.

Thanks to YOU, my faithful viewing friend, for making this whole walkthrough 
totally worth the effort and for reading what I wrote. You're the BEST!

______________                 __________    _         
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      |          |________|   |_______      | |     
      |          |        |   |             | |
      |          |        |   |             | | 
      |          |        |   |__________   | |  
                                            | |
 ___________      _            _______      | |
|                | \      |   |       \     | |
|                |  \     |   |        \    | |
|________        |   \    |   |         |   |_| 
|                |    \   |   |        /     _
|                |     \  |   |       /     / \
|___________     |      \_|   |______/      \_/

                    
                    
                    ThumbCramp922
                    Ryan S. Clark