____________________________________________
|                                            |
|    #                                  #    |
|        ||||||||||||||||||||||||||||        |
|        ||                        ||        |
|        || ---------------------- ||        |
|        ||       NDS_Master       ||        |
|        ||        PRESENTS        ||        |
| ...... || ---------------------- || ...... |
| ...... ||                        || ...... |
| ...... |||||||||||||||||||||||||||| ...... |
|    o     ________________________     o    |
|_________| |---------|--------| | |_________|
 _________|_|_________|________|_|_|_________
|   ___  \ ________________________ /__   __ |
|  |___|  |                        ||__| |__||
|         |  Super Mario 64 DS FAQ |         |
|    _    |                        |         |
|  _| |_  |      Version 1.8       |   (X)   |
| |_   _| |                        | (Y) (A) |
|   |_|   |     Copyright 2005     |   (B)   |
|         |       NDS_Master       |         |
|         |________________________|         |
|________/              Nintend[]DS \________|
|           |MIC.              []            |
|____________________________________________|


====================================
Super Mario 64 DS: Table of Contents
====================================

1. Copyright
2. Introduction
3. Version History
4. FAQs
5. Controls
6. Moves Information
7. Items
8. Full Area Walkthroughs
       A. Bob-omb Battlefield
       B. Whomp's Fortress
       C. Jolly Roger Bay
       D. Cool, Cool Mountain
       E. Big Boo's Haunt
       F. Hazy Maze Cave
       G. Lethal Lava Land
       H. Shifting Sand Land
       I. Dire, Dire Docks
       J. Snowman's Land
       K. Wet-Dry World
       L. Tall, Tall Mountain
       M. Tiny-Huge Island
       N. Tick Tock Clock
       O. Rainbow Ride
9. Castle Secret Stars
10. Quick Walkthroughs
       a). Bob-omb Battlefield
       b). Whomp's Fortress
       c). Jolly Roger Bay
       d). Cool, Cool Mountain
       e). Big Boo's Haunt
       f). Hazy Maze Cave
       g). Lethal Lava Land
       h). Shifting Sand Land
       i). Dire, Dire Docks
       j). Snowman's Land
       k). Wet-Dry World
       l). Tall, Tall Mountain
       m). Tiny-Huge Island
       n). Tick Tock Clock
       o). Rainbow Ride
       p). Castle Secret Stars
11. Unlockables
12. Bowser Battles
13. Warps
14. Secrets and Glitches
15. Mini-Games
       I.   Rabbit Locations
       II.  Yoshi's Mini-Games
       III. Mario's Mini-Games
       IV.  Luigi's Mini-Games
       V.   Wario's Mini-Games  
16. Touch Draw
17. Versus
18. Credits

=================================
1. Copyright 2004-2006 NDS_Master
=================================

This guide is copyrighted to me, which grants me full permission to use this 
guide and to post it wherever I want. It also gives me exclusive rights to my 
guide. Therefore, everyone else does not have permission to use my guide or 
to post it on any websites, publications, or other documents. To defend my 
rights, the United States has laws and other countries have international 
treaties. With its copyright, this guide is under the protection of many 
countries, and each of them takes stealing literary works very seriously. 
Should someone plagiarize my works or blatantly steal them, he or she will be 
performing an illegal act that can lead to dire consequences.

Fortunately, there is an easy solution if you want to use my guide. Just ask 
me. I typically allow websites to publish my works if they simply ask me 
permission. If you want to use my guides or reviews, contact me and I will 
quickly consider your request and reply. The answer will usually be yes, but 
it is imperative that you contact me first to make your usage of my written 
work legal. Since my e-mail became overcome by spam when I posted it, I no 
longer use it. Instead, you will have to send me a Private Message via my My 
Nintendo account. If you don't have a My Nintendo account, you will have to 
go to Nintendo.com to get one. It's free and easy. Once you have one, just PM 
me, NDS_Master, with your request. Thanks in advance for only using this 
guide when you have my permission.

===============
2. Introduction
===============

Welcome to version 1.75 of the Super Mario 64 DS video game guide! I have 
additional tips, strategies, secrets, and glitches, enough to keep someone 
occupied for a long time. I have thoroughly enjoyed writing this guide, and 
I hope that it helps you. Now, searching through long documents such as 
this can be trying, so there is an easy way to find exactly what you are 
looking for. Go to the Table of Contents above, and decide what section of 
the guide you are looking for. Click on Edit in the toolbar at the top of 
the screen (if your computer has one), and go to Find. Type in what you are 
looking for [exactly as it appears in the table of contents ( h). Shifting 
Sand Land, V.   Wario's Mini-Games, etc. )] and then click Find. It will 
take you exactly where you want to go. Useful, isn't it? Anyway, I have 
packed this newer version full of addition tips and information, and I have 
also gone more in-depth for a few power stars. It has what you want to know 
and more. Enjoy! 

--------------------
The Classic is Back!
--------------------

Mario returns yet again to Mushroom Kingdom to save the day! Upon receiving 
an invitation from Princess Toadstool, Mario and his two friends, Luigi and 
Wario, head to the castle. When they arrive there, however, they learn that 
Bowser has taken Princess Toadstool and the castle's power stars. What is 
worse, they too are imprisoned by Bowser. Has Bowser succeeded in taken 
over Mushroom Kingdom?

There is but one hope for the kingdom, and that is Yoshi. He was asleep on 
the castle while Mario and his friends were captured, and now it is up to 
him to save his friends. Yoshi must venture through the castle, head into 
the mysterious paintings on the walls, free his friends, and save the 
kingdom from Bowser's evil rule.

==================
3. Version History
==================

Version 0.1: This version never appeared on GameFAQs or any other game 
guide site because it was donned 'incomplete.' It had the first world and 
Controls section completed, as well as all the other basic parts needed for 
an FAQ. It did appear on a personal website that I had for a short period 
of time until I fully finished the guide.

Version 1.0: This version was the completed version of my game guide. It 
had walkthroughs on all 150 power stars (though about 10 of those 
walkthroughs were meager), a Controls section, a Secrets section, and a 
Bowser Battles section (though the latter had little information in it).

Version 1.5: Unsatisfied with the first completed version, I resolved make 
a version 1.5 almost as soon as I finished my first version. However, I did 
not complete version 1.5 until around two months later. It added a lot to 
the guide. First, I improved a few of the meager level walkthroughs that 
were in my first version. I also added the Quick Walkthrough section for 
people who just wanted a little information on how to earn the power stars. 
The Warps section and Secrets and Glitches section were also added in this 
version. The original Secrets section was renamed the Unlockables section 
because of the many e-mails that I received asking how to unlock various 
characters. I also fixed several typos and other grammatical problems that 
I discovered.

Version 1.6: In this version I added the Moves Information and Items 
sections. I added a few new secrets and glitches and also wrote in-depth 
walkthroughs for a couple of levels that were lacking in description. In 
this update I also added my Mini-Game FAQ to this FAQ so that the many 
websites who had gained permission to use my FAQ/Walkthrough would not need 
to clutter my inbox with additional requests to use my Mini-Game FAQ.

Version 1.65 Not worthy enough to improve a full tenth, version 1.65 only 
added a few things to the guide. It added an in-depth walkthrough for the 
Bowser in the Fire Sea level, fixed a few typos, and added in-depth 
walkthroughs to a couple more of the information deprived power star 
walkthroughs.

Version 1.7 In-depth information on completing Bowser in the Sky was added 
for this walkthrough, as well in-depth walkthroughs for a couple more 
levels.

Version 1.75 I finally decided to put my version history into my FAQ for 
all to read, and I also did some work on improving strategies, making more 
in-depth level walkthroughs, and fixing typos. I added the Touch Draw 
section and all three control modes.

Version 1.8 Corrected a major error regarding the red coins in the courtyard, 
and I also added a versus mode.

=======
4. FAQs
=======

If you have questions about the game, check out this section first. This 
sections answers many of the common questions people have about the game, 
and it discusses other general things about the game.

Q: Where is the ? switch that makes invisible ? boxes solid?

A: Go to the circle in the main room of the castle when you have 14 power 
stars and look into the sky. If you need more help, the full answer is in 
the Unlockables section of the guide, so look there.

Q: I have at least fourteen stars, and light is now coming down from the 
sky to the circle on the floor. I stand on the circle and press A or B. 
Instead of warping me to another level, the game brings up a text box that 
says "A voice from above is saying, 'Hey... Mario...'" Isn't it supposed to 
warp me to a secret world?

A: The problem is that you are pressing the A or B button when you stand on 
the circle. Instead, press the X button and look up at the sun. That will 
take you to the other world.

Q: Are there any warps in this game?

A: Yes, there are several warps in this game. They make it easy to travel 
from one place to another. Some of warps make levels much easier, while 
other warps are just there to make traveling quicker. There is a list of 
warps in this FAQ, but that is not the easiest way to learn the locations 
of warps. If you want the easiest way to learn about warps locations, visit 
our web site since we have pictures and descriptions of many of the warps.

Q: I cannot find a character cap in a level, and I need to turn into that 
character to collect a certain power star. How do I make that cap appear?

A: You can find caps in several levels that allow you to turn into a 
character before you unlock that character. However, character caps will 
not appear in many levels until you unlock the character that they belong 
to. If you need to turn into a certain character to complete a challenge, 
and that character's cap is not in the level, then you will just have to 
wait until you unlock that character to complete that challenge. When you 
unlock a character, their cap appears in all of the levels, so you can 
easily switch to them whenever you want to. 

Q: What happens if I lose my cap?

A: Two negative things happen if you lose your cap. First, whenever you 
open a ? box a Bob-omb will come out. You will not be able to use power 
flowers or feathers because a Bob-omb will come out instead. Also, the 
damage you receive will increase by 50%. If an enemy would normally give 
you two damage, he will give you three damage if you do not have your cap. 
If you lose your cap you can always find it in the place where you lost it, 
so make sure that you get your cap back as soon as possible.

Q: I can't get through the door with a keyhole that is in the main room of 
the castle! How do I get in there?

A: To get into that door, you have to get the key the unlocks it. To get 
the key, you must defeat Bowser in the Fire Sea. Bowser in the Dark World 
also gives you a key, but it only unlocks the basement door. Check out the 
Bowser Battles section if you want to know more.

Q: Does anything special happen if I collect all 150 stars?

A: Yes. Nintendo would not just leave you completely empty-handed after 
collecting 150 stars, so they threw in a few special extras for you to try 
out when you retrieved 150 stars. The next few sentences will contain 
spoilers, so leave now if you don't want to learn what happens. First, the 
cannon outside the castle will open up, and you can get in it and shoot to 
the top of the castle. At the top of the castle you will find a ? box, 
which will have a feather in it if you are Mario and a power flower if you 
are anyone else. The special items do not help you with anything, but they 
are fun to play around with. Three green mushrooms are also at the top of 
the castle, and if you go there as Luigi you will find your eighth rabbit. 
Also when you earn all 150 stars, the third Bowser will say something 
different if you fight him. The penguin that you race in Cool, Cool 
Mountain will put on weight, making him harder to defeat. That's about it. 
The special triple jump and the walkway up to the top of the castle were 
taken out in this version, so you cannot earn them.

===========
5. Controls
===========

-------------
Standard Mode
-------------

(Y) Yoshi cannot perform move

D-Pad: Walk around
Y (with D-Pad): Run
B: Jump
   Swim
A: Talk to people
   Read Signs
   Attack
   Pick up objects (Y)
   Throw objects (Y)
X: Adjust Camera Distance
L: Centers Camera
R: Crouch
Start: Pause
Select: Brings up control modes

Swimming

B (Hold): Steady Swim
B: (Repeatedly pressed): Fast Swim

Jumping

B + R: Ground Pound
B + B: Continuous Jump
B + B + B (While running): Triple Jump
R + B: Backward Somersault
R + B (While running) Long Jump
--> + Y, then <-- + B: Sideways Somersault

Attacks

A + A + A: Kick (Y)
B + A: Jump Kick (Y)
R + A: Trip
R + A (While running): Slide Kick
A (While running) Slide Attack (Y)

Additional Techniques

R + D-Pad: Crawl
D-Pad (While hanging): Climb
Y (While climbing): Climb faster
B (Next to tree or pole): Grab onto tree or pole
D-Pad (While on tree or pole): Rotate, Climb up or down
^ (While at the top of tree or pole): Handstand
B (Under wire net): Grab onto wire net
D-Pad (On wire net): Move around
Spinning the D-Pad (While holding a large enemy): Swing

--------------------------------
Standard Mode Special Techniques
--------------------------------

Mario

Wall Kick: Press B to jump towards a wall, then press B again when you hit 
it
Floating Ability: Collect a Power Flower, then press B repeatedly to float. 
Control direction with D-Pad
Flying with Wings: B + B + B (you do not need to be running), control 
direction with D-Pad

Yoshi

Swallow Enemies: A
Flutter Kick: Press B and hold it
Fire Power: Collect a Power Flower, then breathe fire with A
Lay Eggs: Press R when an object is in Yoshi's mouth
Spit: Press A when an object is in Yoshi's mouth to spit it out

Luigi

Scuttle: Hold down B while jumping
Water Run: Run across water using Y + D-Pad, then jump using B
Invisibility Power: Collect a Power Flower to become invisible

Wario

Wario Whack: Press A for this more powerful punch
Metal Power: Collect a Power Flower to turn into metal

----------
Touch Mode
----------

(Y) Yoshi cannot perform move

Touch Screen: Walk/Run
B: Jump
   Swim
A: Talk to people
   Read Signs
   Attack
   Pick up objects (Y)
   Throw objects (Y)
X: Rotate Camera Right
Y: Rotate Camera Left
L: Centers Camera
Arrow on Touch Screen: Adjust Camera Distance
R: Crouch
Start: Pause
Select: Brings up control modes

Swimming

B (Hold): Steady Swim
B: (Repeatedly pressed): Fast Swim

Jumping

B + R: Ground Pound
B + B: Continuous Jump
B + B + B (While running): Triple Jump
R + B: Backward Somersault
R + B (While running) Long Jump
-->, then <-- + B: Sideways Somersault

Attacks

A + A + A: Kick (Y)
B + A: Jump Kick (Y)
R + A: Trip
R + A (While running): Slide Kick
A (While running) Slide Attack (Y)

Additional Techniques

R + Touch Screen: Crawl
Touch Screen (While hanging): Climb
B (Next to tree or pole): Grab onto tree or pole
Touch Screen (While on tree or pole): Rotate, Climb up or down
Touch Screen Up (While at the top of tree or pole): Handstand
B (Under wire net): Grab onto wire net
Touch Screen (On wire net): Move around
Circling around the Touch Screen (While holding a large enemy): Swing

-----------------------------
Touch Mode Special Techniques
-----------------------------

Mario

Wall Kick: Press B to jump towards a wall, then press B again when you hit 
it
Floating Ability: Collect a Power Flower, then press B repeatedly to float. 
Control direction with Touch Screen
Flying with Wings: B + B + B (you do not need to be running), control 
direction with Touch Screen

Yoshi

Swallow Enemies: A
Flutter Kick: Press B and hold it
Fire Power: Collect a Power Flower, then breathe fire with A
Lay Eggs: Press R when an object is in Yoshi's mouth
Spit: Press A when an object is in Yoshi's mouth to spit it out

Luigi

Scuttle: Hold down B while jumping
Water Run: Run across water using Touch Screen, then jump using B
Invisibility Power: Collect a Power Flower to become invisible

Wario

Wario Whack: Press A for this more powerful punch
Metal Power: Collect a Power Flower to turn into metal

--------------
Dual-Hand Mode
--------------

Touch Screen: Walk/Run
X or ^: Jump
   Swim
A or -->: Talk to people
   Read Signs
   Attack
   Pick up objects (Y)
   Throw objects (Y)
Double Sided Arrow on Touch Screen: Adjust Camera Distance
Y or <--: Centers Camera
B or v: Crouch
Start: Pause
Select: Brings up control modes

Swimming

X or ^: (Hold): Steady Swim
X or ^: (Repeatedly pressed): Fast Swim

Jumping

X or ^ + B or v: Ground Pound
X or ^ + X or ^: Continuous Jump
X or ^ + X or ^ + X or ^ (While running): Triple Jump
B or v + X or ^: Backward Somersault
B or v + X or ^ (While running) Long Jump
-->, then <-- + X or ^: Sideways Somersault

Attacks

A or --> + A or --> + A or -->: Kick (Y)
X or ^ + A or -->: Jump Kick (Y)
B or v + A or -->: Trip
B or v + A or --> (While running): Slide Kick
A or --> (While running) Slide Attack (Y)

Additional Techniques

B or v + Touch Screen: Crawl
Touch Screen (While hanging): Climb
X or ^ (Next to tree or pole): Grab onto tree or pole
Touch Screen (While on tree or pole): Rotate, Climb up or down
Touch Screen Up (While at the top of tree or pole): Handstand
X or ^ (Under wire net): Grab onto wire net
Touch Screen (On wire net): Move around
Circling around Touch Screen (While holding a large enemy): Swing

---------------------------------
Dual-Hand Mode Special Techniques
---------------------------------

Mario

Wall Kick: Press X or ^ to jump towards a wall, then press X or ^ again 
when you hit it
Floating Ability: Collect a Power Flower, then press X or ^ repeatedly to 
float. Control direction with Touch Screen
Flying with Wings: X or ^ + X or ^ + X or ^ (you do not need to be 
running), control direction with Touch Screen

Yoshi

Swallow Enemies: A or -->
Flutter Kick: Press X or ^ and hold it
Fire Power: Collect a Power Flower, then breathe fire with A or -->
Lay Eggs: Press B or v when an object is in Yoshi's mouth
Spit: Press A or --> when an object is in Yoshi's mouth to spit it out

Luigi

Scuttle: Hold down X or ^ while jumping
Water Run: Run across water using Touch Screen, then jump using X or ^
Invisibility Power: Collect a Power Flower to become invisible

Wario

Wario Whack: Press A or --> for this more powerful punch
Metal Power: Collect a Power Flower to turn into metal

====================
6. Moves Information
====================

Walk: This is a basic move, but it is important. If you walk for a short 
period of time, your character will start walking fast. Walking will get 
you just about everywhere that you need to go, so take full advantage of 
this move.

Run: Running helps speed up the game. Since it increases the game speed and 
allows you to do things quicker, you should spend most of your time 
running. Running also allows you to jump further, and you need to run to 
perform several of you moves.

Crawl: The crawl is by far the slowest method of transportation. When you 
use the crawl, you character will slowly crawl to their destination. There 
is virtually no use for this move in this game; walking is slow enough as 
it is.

Swim: Swimming is a useful technique, though it is only used in the water 
(go figure). If you need to get somewhere by going through water, you 
definitely need to swim. Press forward and B to dive into the water, and 
then use the D-Pad to swim in various direction. If you hold down B you 
will do the flutter kick, a useful move that propels you through the water 
at slow speeds. Since the flutter kick is slow, it is best if you press B 
repeatedly to do the breast stroke, a much faster means of transportation. 
When you are ready to exit the water, go to the surface and press backward 
and B.

Crouch: Crouching in itself has almost no use. You virtually never have to 
crouch for anything. Crouching does allow you to perform several other 
moves, so it is important in that aspect.

Talk to People: Talking is important in this game. By talking to characters 
you can learn a lot of information. Maybe someone will even give you a 
power star if you talk to them-you never know.

Read Signs: Reading signs is an important skill. While signs usually do not 
provide tips on power star locations, they do provide useful information 
throughout the game.

Pick up and Throw Objects: Picking up and throwing objects are two 
extremely important moves in this game (you cannot defeat Bowser without 
using them). With the ability to throw objects, you can easily defeat a 
variety of enemies that you could not defeat with a simple punch.

Jump: This is a basic move, but it is extremely important. Jumping allows 
you to get across small gaps and obstacles that are in your way, and it is 
an effective way to eliminate many enemies. Keep you finger over the jump 
button at all times.

Continuous Jump: The continuous jump is a great way to gain height. You can 
perform the continuous jump while standing still or while jumping, so it 
allows you to reach a variety of areas easily.

Triple Jump: The triple jump gives you an amazing amount of height and 
speed, but its usefulness is diminished since you can only use it when you 
are running. If you do manage to find a good area where you can use the 
triple jump, you will be able to use it to get into high areas.

Backward Somersault: Even though you can only use this technique when you 
are standing still and facing backwards, it is a excellent move. It gives 
you a little more height than the continuous jump, allowing you to get to 
areas higher up. The backward somersault is also an effective way to get 
behind enemies that are running at you. Luigi's backward somersault is 
amazingly high and he spins when he descends. Because Luigi's backward 
somersault is so effective, you should use it as your main way to get to 
higher  and farther places. Use Luigi's backward somersault over his triple 
jump; Luigi's backward somersault is better.

Long Jump: If you need to cross a large gap, the long jump is the way to 
go. The long jump allows you to jump a long distance with minimal running 
time. The long jump is also faster than running, so use it to get to places 
quickly.

Sideways Somersault: The sideways somersault has little usefulness in this 
game. It is a useful move against enemies like Bowser, but besides that 
there is little use for it. Pulling off the move is a challenge in itself, 
so stick with other moves that are more reliable and easier to use.

Flutter Kick: Yoshi is the only character that can use the flutter kick, 
and without it he could not even compete with the other characters. The 
flutter kick allows you to get a little more height and a lot more distance 
out of your jumps. You can go further using the flutter kick than you can 
using the long jump, so use the flutter kick to go across large gaps. 
Whether you need an extra bit of height, want to go further in your jumps, 
or you need both height and distance combined, the flutter kick is the way 
to go.

Scuttle: Scuttle is Luigi's way of gaining more distance. If you hold down 
B when you jump, Luigi will scuttle as he descends. The scuttle slows 
Luigi's descent by a small amount, allowing him to gain more distance. The 
farther you fall the less effective the scuttle is, and it will not protect 
you from fall damage.

Jump Kick: The jump kick is possibly the best overall move in the game, 
although it is frequently overlooked. Every character besides Yoshi can use 
the jump kick. You can use the jump kick to eliminate enemies in the air 
and to knock over large objects. Besides attacking, you can also use the 
jump kick as a jumping move. When you perform the jump kick, your character 
will push himself forward. This allows him to gain more distance. Since the 
jump kick gives you more distance, it is useful for getting across larger 
gaps. You can also use it after things such as Luigi's scuttle and the 
continuous jump, giving you maximum distance for your jumps. The only 
negative things about using the jump kick for additional distance is you 
will stop for half of a second when you land; you cannot immediately 
continue running.

Wall Kick: If you need height, the wall kick is the way to go. Even though 
Mario is the only one who can use this move, it is a useful move. The 
height that you can gain from it is only limited by the height of the walls 
that you are jumping against. It is a great move for getting up into 
various areas, especially if it is used with the triple jump.

Ground Pound: The ground pound is great as an aerial attack. You can use it 
to attack enemies from a unique direction, and you can use it to destroy 
various objects. The ground pound is particularly effective against ghosts; 
you do not have to worry about whether they are invisible or not when you 
attack them.

Punch: Punching is a useful technique that every character besides Yoshi 
can use. Punching allows you to eliminate many types of enemies, and it is 
useful in completing several challenges. You can also open up blocks with 
punches. Since the range of a punch is so small, it is best used as a way 
of opening boxes and solving puzzles instead of defeating enemies.

Kick: The kick has virtually no use whatsoever. It is about as strong as a 
regular punch, so there is no reason why you should use it. You also cannot 
move forward much when you use the kick, so it is almost useless for 
attacking enemies.

Trip: The trip is a cool move, but its usefulness is limited. Since you 
cannot move when you are going to use it, you usually have to wait for an 
enemy to come up to you before you can attack them with it. It is useful as 
a quick attack after you crawl toward an enemy, but you may not want to 
crawl since crawling is so slow.

Slide Kick: The slide kick is a useful, modified version of the slide. It 
is perhaps the best fast attack to use against an enemy. When you run at an 
enemy, all you need to do is to perform the slide kick to eliminate them. 
You can also control the slide kick better than the slide attack, making it 
the more useful of the two attacks. Press B when you are finished with the 
attack to get up quickly.

Slide Attack: While you have minimal control while using the slide attack, 
there are many times when you would want to use it. It has longer range 
than the slide kick, making it a useful attack for enemies that are far 
away. You lose control for short amount of time when you use it, but you 
can regain control quicker if you press B when you want to get up. It is 
also easier in terms of finger position to use the slide attack, so it you 
will probably use it as your main ranged attack. The slide attack also 
gives you additional distance after jumps, so use it if you want a little 
more distance. It is the only distance-enhancing move that you can use 
after the triple jump, making it useful for high distance moves. Also, no 
matter what height you did it from, you will not receive damage if you land 
with the slide attack. It is perfect for high fall situations. You can also 
use it to attack enemies from above.

Swallow: Swallowing is Yoshi's main form of attack. From enemies to coins, 
to power stars, to caps, to boxes, Yoshi can swallow almost anything. When 
you have an enemy in your mouth you can spit it back out by pressing A 
again. An enemy will usually die when you spit it out, and you can also use 
it to hurt other enemies.

Lay Eggs: When you have an enemy in your mouth, you can swallow it and lay 
an egg. You can shoot eggs straight across flat surface, and they will 
destroy any enemies that they come in contact with. When you defeat an 
enemy with an egg, you will receive coins for the enemy you defeated as 
well as for the enemy that you turned into an egg. Occasionally you will 
receive additional coins when you defeat an enemy with an egg.

Climb: Whether it's a pole or a tree, climbing is the best way to get up 
it. You can climb up poles and other objects, allowing you to reach great 
heights. Climbing is a necessity in several of the levels, so learn how to 
use it effectively. Certain objects will reward you if you climb them, so 
climb to the top of anything you grab onto to see if there is a reward.

========
7. Items
========

Throughout your journey, you will encounter many items that will help you. 
Each item does different things that will aid you. In case you are 
wondering what each item does, here is a list.

Yellow Coin

Increases your coin counter by one. Collect fifty yellow coins in a single 
level to earn a life, or one hundred coins in a regular level to earn a 
power star.

Red Coin

A red coin is worth two yellow coins, so it increases your coin counter by 
two. Collect 8 red coins in a single course to earn a power star.

Blue Coin

A blue coin is worth five yellow coins, so it increases your coins counter 
by five. You can find blue coins by pounding in blue coins switches and 
defeating more powerful enemies. If you are small, you receive blue coins 
from pounding Goombas.

Silver Star

Silver stars are found in a few levels. Collect five of them in a level to 
earn a power star.

Power Star

These protect Princess Peach's Castle, but Bowser has taken them. Collect 
power stars to advance through levels and restore peace to the castle. 
There are 150 power stars altogether.

Green Mushroom

When you take a green mushroom, your life counter will increase by one. 
Green mushrooms are found in hard-to-find places in levels and in boxes. 
You may also receive green mushrooms for performing certain tasks.

Red Mushroom

Red mushrooms are found in many of the levels. When you get one, you will 
grow to an enormous size. Since you are so large, you can easily destroy 
enemies and other things that you could not usually destroy by simply 
walking through them. Whenever you destroy something when you are large, a 
number will appear. The number will increase whenever you destroy 
something. When the number reaches 8, you will receive an extra life for 
each additional enemy that you destroy.

Koopa Shell

These are found in many boxes, but you can also get them by defeating a 
Koopa. When you step on a Koopa shell, you will start to ride it. On the 
Koopa shell, you cannot take damage from smaller enemies. Instead, you can 
ride right through them. When you are riding a Koopa shell, you can also 
surf over lava and water, making travel much quicker. Collide into a wall 
or large enemy and you will lose the Koopa shell. You can also press R 
while you are riding to make Koopa shell to disappear.

Sometimes Koopa shells appear underwater. If you find a Koopa shell 
underwater, press A next to it to pick it up. It will start glowing and 
moving through the water. When you are holding a Koopa shell underwater, 
you only need to use the D-Pad to move around. The Koopa shell only lasts 
for a short time however, making it virtually useless.

Feather

Take the feather, and you will get wings. Jump three times in a row (you do 
not need to run), and you will start to fly. Be careful though, the feather 
only lasts a short while.

Power Flower

When you get a power flower, you will receive a special ability depending 
on which character you are. Yoshi will breathe fire, Mario will float, 
Luigi will turn invisible, and Wario will turn into metal. Remember, the 
power flower only lasts a short while.

Cap

Even though your character starts out with their cap on, it is still an 
item. Caps decrease the amount of damage that you receive. Lose your cap, 
and the damage that you take will increase by fifty percent! If you lose 
your cap, you will no longer receive a power flower when you destroy a ? 
box. Instead, you will get a Bob-omb. If you lose your cap, you can always 
find it at the place where you lost it. If you lose your cap and then 
collect a power star in a level besides the level where you lost your cap, 
the Toad in the main room will get your cap and will wear it. Talk to the 
Toad to get your cap back. Also, if you take the cap of another character, 
you will transform into that character.

====================
8. Area Walkthroughs
====================

In order to enter the castle, you must first retrieve the key from the 
rabbit. The rabbit is hiding in the hedges, just to the left of where you 
start off. Run after him and swallow him. He will then give you the key to 
the castle. He will not appear until you go to the castle door, so make 
sure you stop there first.

=================================
A. Bob-omb Battlefield - Course 1
=================================

Once you enter the castle, go to the far left and up the small set of 
stairs. Go into the door, and you will enter a room with a painting of Bob-
ombs on the wall. Jump into that painting to enter this course.

---------------------------------
Star 1: Big Bob-omb on the Summit
---------------------------------

Recommended Character: Yoshi

In this level, you need to defeat the evil King Bomb-omb. You will begin on 
a path with several purple Bomb-ombs around you. Start by heading up the 
path towards the bridge. If any Goombas get in your way, defeat them by 
jumping on their heads. Go up the bridge and continue to follow the path, 
which will turn to the left. Keep following the path past the Chain Chomp 
and across the bridge that tilts when you walk on it. Be careful not to 
fall off the bridge. If you do, go back along the wall until you get back 
to the path. From there go up the slanted bridge and head back to where you 
fell off. 

Once you are past the tilting bridge, you will find stairs that are too 
steep for you to walk up. Jump over them onto the next large area. Turn 
towards the right and head to the mountain. Do not fall into the valley, 
but go across the path that spans the valley and leads to the mountain. 
When you get to the mountain, turn right and you will see a small pit with 
large balls rolling in it. Make your way carefully through the pit until 
you once again reach the path. 

Keep following the path up the mountain, being careful to dodge or jump 
over the balls that continuously roll down the mountain. Soon you will see 
an indentation in the mountain where balls come out to roll down the 
mountain. Go into it (when you are near it no balls come out), and stand 
motionless inside it for a couple seconds. You will then warp into another 
indentation higher up in the mountain. Walk out of it and follow the path 
up to the top of the mountain. 

At the top you will encounter King Bomb-omb and he will challenge you to a 
fight. Move away from him and wait until he throws a small Bob-omb at you. 
Pick it up (or swallow it), then throw it back at the King Bob-omb. If you 
hit him the explosion will knock him onto his back, and will pound the 
ground several times. Stay away from him while he does this. When he gets 
back up, prepare to pick up the next Bob-omb he will throw at you. Once you 
have hit him three times with his own Bob-ombs (as long as you have not 
left the mountain top) he will claim defeat and give you a power star.

-------------------------------------
Star 2: Footrace with Koopa the Quick
-------------------------------------

Recommended Character: Mario

When you begin the level, head over to where Koopa the Quick is standing. 
You need to be Mario to do this. If you are another character, you will 
need to find the Mario cap. To find the Mario cap, run along the path and 
go across the slanted bridge. At the top of the slanted bridge, keep going 
forward until you are in the grassy field. You will find the Mario cap in 
that field. After you put on the Mario cap, head back to the beginning of 
the level where Koopa is waiting.

Talk to Koopa, and he will challenge you to a race to the top of the 
mountain. When you accept his offer the race begins. The route is simple; 
just follow the path to the top of the mountain that you took in the 
previous level (Big Bob-Omb on the Summit). Be careful when you go through 
warps. If Koopa the Quick sees you go through a warp, he will accuse you of 
cheating at the end of the race. As long as he does not see you, you are 
safe when you go through warps. When you get to the top of the mountain, 
you will see a flag. Run over to the flag in order to complete the race. If 
you were faster than Koopa then you will receive a power star; if you were 
not then you will lose. One more thing: if you had to wear the Mario cap in 
order to race Koopa, need to still have the cap on when you get to the top 
of the mountain. If do not have it on, you will lose the race.

-----------------------
Star 3: 5 Silver Stars!
-----------------------

Recommended Character: None

This is a unique challenge that was added in. In it you must collect five 
silver stars in order to unlock a power star. As you start off, walk over 
to the beginning of the path. You will see the glass enclosure that the 
power star will appear in. After taking note of it, keep heading up the 
path. Above the tree that is closet to the bridge, there is a silver star. 
Jump onto the tree, and then climb up it. When you reach the top, press up 
once more to do a handstand. After that, jump and you will receive your 
first silver star.

Keep going down the path. Once you have passed the slanted bridge, jump 
over the fence and head into the large field. In the field you will see 
Chain Chomp running around wildly. His chain is still connected to him. At 
the very end of the chain is a silver star. Run up to where Chain Chomp is. 
When he passes you, run after him and perform several long jumps. Keep 
doing this until you have caught up with Chain Chomp and have taken your 
next silver star.

With two silver stars in your control, head across the field and back onto 
the path. Keep going as if you were headed to the top of the mountain. 
Immediately after you have crossed the tilting bridge, turn left and head 
onto the grassy area with a few trees on it. In the midst of a small group 
of four trees, there is a Goomba. Go over to it and jump on its head. When 
the Goomba is defeated it will produce the third silver star.

Next, jump onto the slightly higher area and run straight across it. Near 
the end of this higher field, in one of the flower beds, you will discover 
the fourth silver star. Once you have that power star in your hands, start 
heading up the mountain. In the first large grassy area you encounter, off 
to the right of the path, there are two Goombas. One of them has the final 
silver star, so jump on its head in order to defeat it. When the Goomba is 
gone, take the final silver star and the power star will appear. All you 
need to do now is to retrieve the power star. Jump over the fence that is 
next to the grassy area; you will fall down to the field where Chain Chomp 
is. Head back to the path and follow it back to the beginning. Jump at the 
glass enclosure in order to break it and retrieve the power star.

-----------------------------
Star 4: Big Bob-omb's Revenge
-----------------------------

Recommended Character: Mario

In this battle, King Bob-omb, angered by his previous defeat, challenges 
you to a rematch. In this fight you will need to pick up and throw the 
king. However, Yoshi is unable to perform these actions. If you are Yoshi, 
head up the mountain, but do not go into the warp. Instead, go past the 
warp and you will find a Goomba wearing Mario's hat. Defeat the Goomba and 
take Mario's hat. That will transform you into Mario, allowing you to fight 
King Bob-omb.

As with the other battle, you will need to get to the top of the mountain. 
Start by heading up the path, and go up the slanted bridge. When you are at 
the top of the bridge, turn right and jump over the fence. From there, walk 
into the flower bed and stand still. You will warp across the level, all 
the way to another flower bed. The entrance to the mountain is close to 
that flower bed, so head to the mountain. Follow the path all the way up 
the mountain until you reach the top of the mountain.

At the top of the mountain, you will encounter King Bob-omb. He will 
challenge you to a rematch. Run in circles around him until you manage to 
get behind him. Pick him up from behind and throw him. Be careful not to 
throw him off the mountain, or else he will jump back on and lecture you 
about how it is wrong to throw the king out of the ring. He will not take 
damage if he is thrown off of the mountain. Each time you successfully hurt 
him he will increase his speed, but you can still easily run behind him and 
grab him. If you throw him on the ground three consecutive times, (without 
leaving the top of the mountain) you will defeat him. He will disappear, 
leaving a power star. Jump into the power star to retrieve it.

------------------------------
Star 5: Mario Wings to the Sky
------------------------------

Recommended Character: Mario

This level requires the use of the cannon, and it is much easier to do if 
you have turned the ? boxes solid. First of all, go up to the purple Bomb-
omb that is next to the cannon plate and talk to him. If you talk to the 
correct Bomb-omb, he will open all the cannons in this level for you. When 
you have finished talking with the Bob-omb, head straight up the path and 
go across the slanted bridge. Instead of following the path to the left, 
keep going forward. Turn slightly right as you go. Soon you will see a 
large rock with a flat top. The top of the rock holds an entrance to a 
cannon. Go up to the top, and go into the cannon hole. The cannon will come 
up, and you will enter cannon view. 

Start by looking towards the mountain. In front of the mountain, a little 
to the left, is an island in the sky. Aim your cannon at the part of the 
island that is closest to the cannon, and then point the cannon upward as 
high as it will go. Shoot out of it and you will land on the island.

Once you are on the island, get the wing cap from the ? box. With the wing 
cap on, go into the cannon. In your sight you will see several groups of 
coins. There is a circle of gold coins that are around a center gold coin.

Shoot towards the center gold coins. When you are in the air, maneuver 
around to collect the center gold coins. When it is almost time for the 
wing to disappear, quickly fly back to the island. Get the wing cap once 
again, and repeat the process. Keep on doing this until you have gotten all 
five of the middle gold coins in the five groups. After that a power star 
will appear. Simply fly over to the power star and retrieve it to complete 
the level. Keep in mind that retrieving all five of the gold coins is 
difficult. It may require numerous attempts, but with perseverance you can 
complete this level.

----------------------------
Star 6: Find the 8 Red Coins
----------------------------

Recommended Character: None

This is the first mission where you have to collect all of the eight red 
coins in a level. As usual, start by heading up the path. Instead of going 
up the bridge, go to the left of the bridge. You will come across two 
platforms that are going up and down in a circular motion. Jump onto one of 
the platforms and ride it to the top. The first red coin is at the top. 
After retrieving the first red coin, jump onto the main land (do not fall 
back down). Run straight, going just to the right of the Chain Chomp's 
area. There is a rock with a red coin on the top of it. Simply run up the 
rock to retrieve the red coin. 

Once you have retrieved that coin, head to the cannon you used in the 
previous level to shoot to the island in the sky. Inside the cannon, shoot 
once again to the island. When you arrive, you will see a red coin above 
the tree on the island. Climb up to the top to the tree to get it. If you 
are not high enough when you get to the top, press up again to do a 
handstand on the tree. That will give you enough height. Press down to get 
down from the tree. After that, head back to where the Chain Chomp is. Just 
above the post that the Chain Chomp is chained to there is a red coin. As 
soon as the Chain Chomp jumps at you, run up to the post and get the red 
coin. Once the red coin is in your control, run back to the path to get 
away from the Chain Chomp's reach. 

Continue on just as if you were heading to the top of the mountain and go 
across the tilting bridge. Instead of jumping up the stairs, however, turn 
left and run to the area where the four posts are. There is a blue star on 
the ground; this is where the star will appear once you get all eight red 
coins. On either side of the blue star is a red coin; get both of them and 
head back to the path. Jump up the stairs. Now, instead of heading across 
the gray stone bridge, run past it and go into the small valley just behind 
it. From there, go under the stone bridge. There is a red coin there, as 
well as a switch that will open up the gates. Do not go through the gates; 
go back up to the top of the stone bridge and head to the mountain. 

Once you are next to the mountain, do not turn right to go through the pit 
with the balls in it. Instead, go to the left and start heading up the 
grassy incline. There is a red coin on it. You will slow down when going up 
the incline, but do not jump or try any other moves. Doing that will cause 
you to slide back down to the bottom. Just keep running (or walking as you 
get higher) until you reach the red coin. When you have the final red coin, 
the blue star you encountered earlier will produce a power star right above 
it. Slide down the slope, and leave the mountain. Run across the grassy 
plain until you reach the area with the power star. Go to the power star to 
complete the level.

---------------------------------
Star 7: Behind Chain Chomp's Gate
---------------------------------

Recommended Characters: Luigi or Wario

You may have noticed this power star in previous levels. It is tucked away 
in the small cage behind the Chain Chomp. Start by heading up the path 
until you reach the Chain Chomp. As soon as he jumps at you, run to the 
post he is chained to. Instead of merely getting the red coin that is 
there, jump above the post and pound it into the ground. It will go a short 
way into the ground each time you pound it. Keep pounding it until Chain 
Chomp gets ready to jump at you again, then quickly run away. Continue to 
do this until the post is completely in the ground. Wario can pound the 
entire post into the ground after pounding it just once, so this level is 
easiest with him. After the post is completely in the ground, Chain Chomp 
will be free to roam wherever he wants. He will smash down the gate, 
allowing you to get the power star inside of it.

If you are Luigi, there is another way that you can get this power star. 
When you begin the level, run just to the right of the slanted bridge. You 
will find a ? box. Break it open, and take the power flower that is inside 
of it. With the power flower, Luigi will become invisible. Run over to 
where the Chain Chomp is. Since you are invisible, you can run into the 
cage without worrying about the Chain Chomp.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Mario

To get the final power star in this level you will need to collect 100 
coins. There are well over 100 coins in the level, so accomplishing this 
task should not be that difficult. When you start the level, destroy the 
brick box by pounding it. It will give you coins. From there, go under the 
first bridge you would normally cross. There are several coins under it. 
Before heading up the bridge, travel through the valley area, getting near 
the Bomb-ombs so they will light their fuses and run after you. Run away 
from them so that when they explode you do not get hurt. Once they are 
destroyed, go back to where they exploded and take the few coins they leave 
behind. 

Head back to the main path and destroy the few Goombas there. Once you 
cross the first bridge take a right, heading off the normal path. A Koopa 
is there, as well as a few Goombas. The Goombas will give you a coin when 
you destroy them, and the Koopa will give you a blue coin, worth five 
yellow ones. You will find many coins in the place where you get the star 
for collecting all eight red coins (across the tilting bridge that is 
immediately after the Chain Chomp, and to the left). When you are near the 
star, get the few coins lying on the ground. Destroy the few Goombas to get 
their coins. Next, go to the short poles sticking out of the ground near 
the blue star. Do not destroy them. Instead, run in circles around one of 
them for a while. If you do it correctly it will produce several yellow 
coins. Do this to each of the four poles, collecting the coins that they 
give you. 

Once you have depleted that area of its coins, go up to the next area, 
slightly higher above the one you were just on. There are several coins 
scattered around the flower beds in the area, so do not hesitate to collect 
them. Having retrieved the coins near the flower beds, start heading up the 
mountain. After the pit and off to the side of the path, you will see a 
grassy area with a box and a Goomba. Destroy the Goomba to get its coins 
and then destroy the box to receive the coins that is contain. When you 
have those coins, keep heading up the mountain. Do not go in the warp, but 
simply continue up the mountain. Next to the two cannons, you should see 
two lines of coins that you can retrieve. 

If you still need coins, make your way down the mountain and go to the 
island in the sky. Get the wing cap and head into the cannon, as there are 
many coins in the sky that you can get. Gather as many as you need to reach 
the one hundred coin limit. Do not forget that red coins also count as two 
yellow coins. If you collect all eight red coins in the level, they will 
give you the equivalent of sixteen yellow coins. Remember, once you collect 
100 coins the power star will appear in the location of the last coin you 
got. Make sure that your 100th coin is in an easy area to get to. Using all 
the methods described in this section, you should easily acquire 100 coins 
receive power star.
NOTE: When you collect the power star for collecting 100 coins it will not 
take you out of the level. You can still continue to play the level and 
even collect another power star.

==============================
B. Whomp's Fortress - Course 2
==============================

Requirement: 1 Power Star
As soon as you collect your first power star, you can enter Whomp's 
Fortress. When you enter the castle, head to the right of the center set of 
stairs. You will find a wooden door, and a door with a one on it. Go into 
the door with a one on it, and you will enter a large room with a painting 
in it. The painting is of Whomp's Fortress. Jump into the painting to enter 
Whomp's Fortress.

------------------------------
Star 1: Chip Off Whomp's Block
------------------------------

Recommended Character: Yoshi

As in the previous world, you begin this world with a battle against a 
boss. First, however, you have to make it to the boss. Start of by going up 
the small ramp. Instead of turning right after you go up the ramp to 
continue on the path, face the wall and do a double-jump up to it. Doing 
this will allow you to grab onto the edge. Climb up, and then turn right to 
go up a much simpler path. Once you have done that, turn left and head to 
the wall of the fortress. There are some Piranha Plants in the way, but you 
can defeat them if you quickly attack them before they wake up. If they do 
wake up, run away from them until they fall back asleep, and then try to 
defeat them again. 

Once you are next to and facing the fortress, make your way to the left, 
staying next to the wall. You will encounter a narrow ledge extending from 
the fortress. It is small, but do not be alarmed. You can easily get past 
it if you side-step. When you are on the small ledge you will see a Piranha 
Plant that is asleep right in front of you. Even though you are still on 
the ledge, stop side-stepping and jump above the Piranha Plant. When you 
are above it, pound the ground before it wakes up to kill it. When the 
Piranha Plant is dead you can safely proceed.

If you happen to fall off, retrace your path back to the path you took to 
get to the higher level and continue on from there. After you are past the 
Piranha Plant, you will see a rotating board that occasionally stops. 
Carefully walk over to the place where the board stops. When it stops, run 
onto the middle of it since the obstacle will knock you off if you are not 
in the middle. Wait for the board to get past the obstacle, and then start 
running across to the other side so that when it does stop you can 
immediately move on to solid ground. 

Now that you are back on a solid area, you can easily run along the path 
until you come to the moving platforms. A few small Whomps are on the path, 
but they are slow and you can easily run past them. If you wish to fight 
them, run in front of them so they will jump down at you, but do not let 
them smash you. When they are on the ground, jump above them and do your 
pound the ground move. This will destroy them, producing several coins. 
Once you reach the moving platforms, jump onto one. It will take you up to 
the top of the fortress. At the top, simply jump off the platform and onto 
the main area. 

Go up to the large Whomp standing in the middle of the arena. He will start 
off by complaining about how people show no respect for blocks, and then he 
will start to fight you. Defeat him as you would the smaller Whomps; run in 
front of him so he jumps down at you (make sure you do not get hit), and 
then jump on top of him and do your pound the ground move. If you manage to 
do this three times without falling off the top of the fortress or dying, 
you will defeat him and he will give you a power star.

----------------------------------
Star 2: To the Top of the Fortress
----------------------------------

Recommended Character: Yoshi

With King Whomp gone, the fortress has a new addition. In this level you 
need to get to the top of the fortress. Start out by walk up the dirt ramp 
that is at the beginning of the level. Follow the dirt path as it goes 
slightly upward. Several block enemies will try to push you off of the 
path. To get past them, wait until they go into the fortress and then run 
past them.

When you are past the stone enemies in the wall, you will encounter several 
platform that move in and out of the wall. Wait until a platform is out of 
the wall, and then run across it onto a solid platform. Keep doing this 
until you reach the area with the Thwomp.

Instead of attempting to get past the Thwomp, head past the blocks until 
you reach the corner that is made of bricks and a wire wall. Stand in the 
corner and face the bricks. The game will warp you to the corner of a 
platform sticking out of the castle. After you complete the warp, run back 
onto the main ledge next to the fortress. Run along the ledge until you 
reach the moving platform. Jump onto the platform, and ride it as high as 
it will go. After that, jump onto the top of the fortress. At least, the 
top of the fortress as it was in the previous level. Once you get to the 
place where you fought the massive Whomp, you will discover the addition to 
the fortress-a tower. Avoiding the bullet bills that are occasionally shot, 
find the lowest platform sticking out of the tower. Once you find it, jump 
on it.

Safely on the first platform, look for the next platform that is sticking 
out of the tower. When you find it, jump to it. Keep jumping across the 
platforms that are sticking out of the tower. The easiest way to do this is 
to go to the outer edge of each platform before jumping to the next one so 
that the tower does not get in your way.

You will find that many of the platforms move in and out of the tower. Get 
past these the same as you would any other platform, but wait until they 
have come halfway out of the tower before you jump to them. This will give 
you maximum time to make the jump to the next stationary platform. Continue 
on until you reach the final platform, and then jump on it. This platform 
is really an elevator, and it will lift you to the top of the fortress when 
you land on it. When you are at the top, jump onto the tower and claim your 
power star.

--------------------------------
Star 3: Shoot into the Wild Blue
--------------------------------

Recommended Character: None

In order to get this star you need to access the cannon. Start by going up 
the small dirt ramp at the beginning of the level. Instead of turning 
right, head straight towards the brick wall and do a continuous jump. You 
will grab onto the edge of the brick wall. Pull yourself up, and then run 
straight through the shallow water. When you have gone through the water, 
you will once again be on paved ground. There is a cannon there with a 
purple Bob-omb next to it. Talk to the Bob-omb, and he will open up the 
cannon for you. Next, go into the cannon.

Once you are inside the cannon, turn to the left so that you can see a 
large pole sticking out of a higher level on the fortress. Line the pole up 
with the very center of the top and bottom crosshairs. After you have 
complete that, you should notice that the pole is on an extension of the 
wall, which has three floors coming out of it. Line up the bottom of the 
bottom crosshair with the lower line on the very top floor. When you have 
done that, shoot the cannon. You will fly across the land, and grab onto 
the another pole that is coming out of the lowest floor. Climb down from 
the pole and then walk over to get the star.

There are also two other ways to get this star, in case you want to try 
them. One them requires you to go onto the next highest level. After that, 
move away from the extended platform you are trying to get onto. Run 
towards the platform, and do a long jump. If you do it correctly, you will 
land on one of the lower two floors that comes out of the wall, allowing 
you to make your way to the star.

For the other method you need to be Luigi. As Luigi, go past the cannon 
down the slanted walkway. Keep going until you are almost under the lowest 
platform. Turn so your back is towards the platform, and then do a backward 
somersault. You will jump high enough so that you will land on the 
platform; from there all you need to do is get the star.

--------------------------------------
Star 4: Red Coins on the Floating Isle
--------------------------------------

Recommended Character: Mario

Once again you are presented with the challenge of collecting all eight red 
coins in a level. When the level commences, go up the small, dirt ramp. 
Once you are on the dirt walkway, turn right and head to where the blocks 
are coming in and out of the wall. Wait until they go into the wall. Run 
past them, jumping up to grab your first red coin as you go. Stop right 
next to where the platforms are coming out of the wall.

When the platforms start coming out of the wall, quickly run past them. 
After that, turn around and head up the stairs that the Thwomps are 
pounding. Wait until each Thwomp is going up into the air, and then run 
past the Thwomp onto a higher level. When you are on the stair past the 
second Thwomp, turn around and face him. When he comes down to the ground, 
do a continuous jump on top of him. Ride him as he goes up. When he is as 
high as he goes, jump up and collect your next red coin.

With two red coins in your possession, jump down from the Thwomp onto the 
stairs. Go to the top of the stairs, and then turn right to head to the 
fortress. A Piranha Plant is sleeping next to the fortress, and there is a 
red coin behind him. Attack the Piranha Plant, or sneak behind him. 
Whatever you do, make sure you get the red coin!

After that, face the fortress and turn left. Stay next to the fortress, 
even when the path becomes narrow. Side-step along the narrow path until 
you get your forth red coin. Once you have done that, run over to where the 
Piranha Plant is and attack him. That will clear the way for you to enter 
onto the spinning platform.

When the rotating platform stops next to the wall you are standing on, run 
onto it and go to the middle. Wait for it to turn completely around so that 
it stops at the other side. When it does, run to the edge of the platform, 
and ride it back to the place that you got on. You will get the red coin 
that is suspended in the air. Next, run back to the middle of the platform. 
When it once again stops at the other side, run across it back onto solid 
ground. Stay next to the fortress, and keep running until you encounter two 
revolving platforms. Jump onto one of them and ride it to the next level of 
the fortress.

When you are at the next level (the place where you fight Whomp), go until 
you see a tall board sticking up from the ground. Stand behind it, jump, 
and kick it (Yoshi cannot do this, so if you are Yoshi you need to get a 
cap). Do it one more time, and the board will fall down. Walk across the 
board, onto the arrow platform. From there, jump to the next platform and 
collect the red coin on it. Jump onto the spinning platform next to the 
platform the red coin was on. After that, jump down to the lowest spinning 
platform. On that platform, do a continuous jump to get up to the next 
spinning platform. Take the red coin on the spinning platform.

With seven red coins, you only need one more in order to finish the level. 
Run down onto the lowest spinning platform, and run across it toward the 
first spinning platform you were on. Next, run off of the spinning 
platform, still facing the first spinning platform you were on. Pound the 
ground in order eliminate taking damage. You should land where you first 
met the Thwomps. Run along the fence until you reach the corner where the 
fence meets the building (it is next to a ? box). When you reach that spot, 
jump forward and down to the lowest level. After that, jump onto the bricks 
and onto the next area. Run straight across that area until you reach the 
flower beds. When you do, jump over them, into the red coin. The blue star 
will produce a power star.

All you need to do now is to make it back to the power star. Run around the 
flower beds infested with Piranha Plants, and head back the way you came. 
Fall onto the lower level with the brick blocks on it, and then jump across 
the small gap. Stay near to the building as you pass the next Piranha 
Plant. Past the lone Piranha Plant, jump across the final gap you will 
encounter in this mission. Run past the Goomba until you are at a end of 
that area. Jump up and over the fence on the next area, and you will land 
in the area just above the place where you were at. At this point the power 
star will be right in front of you; run into it to get it.

----------------------------------
Star 5: Fall onto the Caged Island
----------------------------------

Recommended Character: None

In this stage, you need to collect a power star that is in a cage. Start by 
climbing up the tree at the beginning of the level. An owl will come out of 
it. The owl will then offer you a ride. Go under the owl and jump into its 
claws. You will grab onto the owl and the owl will fly up to the top of the 
level. If you wanted to, you could attempt to maneuver the owl so that you 
could drop into the cage from that height that you start out. However, this 
is difficult to do; it is best if you are lower when you drop.

As soon the owl is at the peak of its flight, turn sharply to the left. 
Keep turning left until you are back where you began. Now you will be much 
lower. Direct the owl towards the platform that the cage is on. When you 
see your shadow above the platform let go of the owl, and drop down onto 
the platform. Walk into the cage and take the power star to finish the 
level.

---------------------------
Star 6: Blast Away the Wall
---------------------------

Recommended Character: None

Even though it is one of the last power stars in the stage, this power star 
is one of the easiest power stars to get. Start by going up the first ramp 
in the level, and then double-jump next to the wall that is right in front 
of the ramp. You will grab onto the wall higher up. Pull yourself up and 
run straight across the water until you reach dry land, and then go into 
the cannon. If you have not opened the cannon up yet, talk to the Bob-omb 
Buddy next to the cannon entrance before you attempt to enter the cannon. 
Once you are inside the cannon, look around until you find the two, skinny 
walls that come out of the fortress. A spinning platform is in between 
them. 

After you have found the two walls, aim at the top, right corner of the one 
that is furthest away and shoot. When you hit the corner it will break off 
and you will fall back to the ground. A star will appear where the far 
wall's corner was. Get back into the cannon and shoot into the star to get 
it (you can also walk up to the top of the wall and then walk into the star 
if you want).

-----------------------------------
Star 7: Switch Star of the Fortress
-----------------------------------

Recommended Character: Mario

This is one of the easiest stars to get in this level; you just need to be 
fast. Start out by heading towards the Piranha Plant. Before you get to 
him, turn left and head across the grass. Keep running until you reach the 
fence, and then jump over the fence onto the lower area. A Goomba is in the 
lower area, as well as a brick block. Walk over to where the area ends with 
a bottomless pit, and then turn so you face the wall. The brick block is 
there.

Destroy the brick block, and you will find a star switch under it. Step on 
it to make the star appear. In order to get to the star, start by jumping 
over the pit. Run until you reach the Piranha Plant, and then turn left so 
that you do not wake him up. Keep going until you reach the next pit, and 
then jump over it. You will land on an area with a Bullet Bill cannon and 
three brick blocks. Jump over the bricks blocks, onto the next area. As you 
make your way through that area, stay next to the wall so that the Piranha 
Plants will not hurt you. Keep running until you can once again turn to the 
left, and then jump over the next gap. You will land on a small platform 
with an imprisoned power star on it. Simply jump into the glass enclosure 
free the power star.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Mario

Because Whomp's fortress has such a large number of coins, earning this 
star is simple. Start off by climbing up the tree, and getting the coin 
that is above it. From there, head to the first sleeping Piranha Plant. If 
you are Yoshi, jump above him and pound him before he wakes up. If you are 
one of the other characters, go up to the plant and hit it before it has a 
chance to bite. When the Piranha Plant has fully shriveled and died, a blue 
coin will appear where it was.

Turn left after you have defeated the Piranha Plant, and head along the 
grass. Defeat the two Goombas in order to acquire their coins. When they 
are gone, pound the two poles all the way into the ground. Take the coins 
they give you, and then head over to the flower bed and collect the eight 
coins there.

Having completed that area, jump over the fence and down to the lower area. 
There is a Goomba there for you to defeat. Next, jump over the small pit 
and go over to the Piranha Plant. Defeat it to collect its blue coins. 
There is a block there that you can destroy; it has a mushroom that will 
make you large for a short period of time. If you are large, you can easily 
collect coins and defeat enemies. When you have defeated the Piranha Plant, 
turn left and jump over the pit. There is a total of nine coins in the 
blocks across the gap. After you have collected the nine coins in the 
blocks, jump up to the next level and take on the three Piranha Plants that 
reside there. Each Piranha Plant will give you a blue coin, so from the 
three Piranha Plants you can obtain the equivalent of fifteen yellow coins.

Now you are almost done with this challenge. Grab the red coin for good 
measure, and then turn left and jump over the two gaps that you will 
encounter. Beyond the gaps are two Goombas that you can destroy. When they 
are out of the picture, pound down the blue coin switch and collect the 
four blue coins that will appear.

By this time you will be nearly finished with this star. Head up the ramp, 
defeating the Goomba as you go, and collect the five coins that are after 
it. Now you should have enough coins to complete the level. If not, head 
across the shallow water. Near the ramp that leads out of the water, you 
will find a group of eight coins. If you still do not have enough coins, 
head up the ramp and collect the five coins on it. After that, drop to the 
ramp directly below it and collect the five coins there.

By this time you should have more than enough coins to earn the power star, 
but there are many coins that you can still collect if you want a record. 
When you have the five coins that are on the ramp, keep going until you 
reach the block enemies that come out of the wall. A red coin is above 
them, and it will give you two yellow coins. After you have that red coin, 
continue onward until you reach the area with the Thwomps.

There are two brick blocks in the area with the Thwomps. The first one has 
a red mushroom in it, and the second one has three yellow coins in it. 
After you collect the yellow coins from the second brick block, head up the 
stairs. When you are past the second Thwomp, turn around and jump on top of 
it. There is a red coin above the second Thwomp, and it will give you two 
yellow coins.

After you have those coins, jump up the rest of the stairs. At the top of 
the stairs, turn right and head over to the Piranha Plant. Defeat the 
Piranha Plant to get its blue coin. Also, take the red coin that is behind 
the Piranha Plant. When you have done that, continue to follow the path 
next to the fortress. It will become extremely narrow, but you can still 
walk on it. Walk along the narrow portion of the path to collect another 
red coin. At the end of the narrow area you will find another Piranha 
Plant. Defeat it to earn another blue coin.

When you have done that, go onto the spinning board. Wait until the board 
goes past the obstacle, and then run to the end of it. As it spins around, 
you will get the five coins that are in the air. After you have those 
coins, walk back to the middle and wait for the board to get past the 
obstacle.

As soon as the board passes the obstacle, run across it onto the solid 
ground. To the left you will see a platform that is a large extension of 
the fortress. Jump onto the extension, and defeat the Goomba that is on it. 
There is also a brick block with three yellow coins in it.

After you have destroyed the brick block, get off of the extension. As you 
may have noticed, the extension that you were on is really the ceiling of a 
two-story extension. On the top story of the extension, there are several 
coins. You can long jump from the fortress into the top story to get the 
coins, or you could go to the cannon and shoot to the top story. No matter 
what way you do it, be sure to collect those coins if you are going for a 
high score.

With those coins in your control, jump down to the paved area beneath the 
extension. Run up the paved path, and then run across the area of shallow 
water. At the end of the water, there is a paved path that leads to the 
level of the fortress that you were on. Go up the paved path, and make it 
back to the place where you were at.

Upon your arrival back at the extension of the fortress, you will find a 
Whomp. You probably assume that you are supposed to defeat the Whomp in 
order to get all of its coins. While this would seem right, it is not. If 
you simply defeat the Whomp, you will only get five coins. If you use 
another method, however, you can get ten coins.

The other method is simple. Walk in front of the Whomp, and get it to jump 
down at you. When it does, run out of the way so that it does not hurt you. 
After that, jump on the back of the Whomp. A coin will come out, but the 
Whomp will remain alive. Keep doing this until you have received five 
yellow coins from the Whomp. When you have the five yellow coins from the 
Whomp, get it to jump down and then pound it. You will destroy the Whomp, 
and an additional five coins will come out. That gives you a total of ten 
coins from a single Whomp. Continue on along the path for a short amount of 
time, and get ten coins from the other Whomp the same way that you got ten 
coins from the first Whomp.

When you have defeated the second Whomp, jump onto one of the moving 
platforms and ride it as high as it will go. Jump off of it when you are at 
the top. From there, run over to the tall board and jump kick it twice. It 
will fall over, creating a walkway to another platform. Walk across the 
board until you reach the arrow platform. Take all of the coins on the 
arrow platform, and then jump to the platform with the red coin on it. 
Collect the red coin, and then jump onto the first spinning platform. It 
does not have any coin on it, so jump to the next spinning platform and 
collect the eight coins on it. Finally, jump to the final spinning platform 
and take the red coin on it. By this time you should have all of the coins 
in the level, although you may be able to get more using the extra coins 
with Yoshi trick.

=============================
C. Jolly Roger Bay - Course 3
=============================

Requirement: 3 Power Stars
As soon as you enter the castle, head all the way to the right side of the 
main room and go up the stairs that are there. You will find a door with a 
three on it. Go into the door, and you will enter a large room with several 
aquariums in it. In the center of the room you will find a picture. Jump 
into the picture to enter Jolly Roger Bay.

------------------------------------
Course 1: Plunder in the Sunken Ship
------------------------------------

Recommended Character: None

When you enter this world, you will drop onto a small piece of land. The 
rest of the level is water. Start by swimming out into the ocean. After a 
while you will be in an area that is like a circle. Dive down into the 
water. Just below the surface, you will see a pirate ship. Swim down to the 
pirate ship. Inside one of the windows of the pirate ship is an eel. Swim 
down to the left of the eel, but be sure to keep your distance. As you 
near, the eel will come out of the pirate ship. Once he is away, swim 
through the window the eel was in.

You will enter the pirate ship, which is full of water. There is a single 
treasure chest inside the pirate ship. Swim over to the front of the chest, 
and get right next to it. It will open up, and a large air bubble will come 
out of it. Swim into the air bubble. It will break, giving you a full 
supply of air. The water level in the ship will also go down. When all of 
the water is out of the ship, head over to where many small platforms are 
sticking out of slanted portion of the ship. Jump onto the platforms one at 
a time, making your way to the top (I would recommend staying to the left). 
At the top, jump over onto the platform that has the yellow box on it. 
Break the yellow box, and it will give you a power star.

-------------------------------------
Star 2: Can the Eel come out to Play?
-------------------------------------

Recommended Character: None

The second power star of this world is fairly simple to get. As you begin 
the level, run into the water and swim towards the pirate ship. Keep 
swimming until you reach the pirate ship. As soon as you reach the ship, 
dive underwater. In one of the walls of the sea, far beneath the pirate 
ship, you will see the venomous eel that you encountered in the last level. 
Go right up next to it-being careful not to touch it-until it comes out. If 
it does not come out while you are near it swim to the top for more air and 
try again. 

Once the eel comes out of its cavern you will see it swimming around. You 
will also see a power star connected to its tail. All you must do in this 
level is get the power star. This is easier said than done. The eel swims a 
little faster than you do, so simply chasing it probably will not work. 
Instead you will have to wait somewhere until the eel nears you, and then 
quick get the power star before the eel gets away. It will take time, but 
with persistence you can do it. As soon as you touch the power star on the 
eel's tail, it will float away from the eel and rest in a certain spot in 
the ocean. At this point you have accomplished the hardest task in the 
level. Swim over to where the power star rests, and take it to finish the 
level.

----------------------------------
Star 3: Treasure in the Ocean Cave
----------------------------------

Recommended Character: None

As its name suggests, this level requires you to find treasure in the ocean 
cave. This is not treasure like many people would think of it as; this is a 
power star. Start by swimming out into the ocean. Keep swimming through the 
long, dreary waters until you reach the ship. When you do, dive down into 
the water. Swim down for a while, and search for a tunnel as you head down. 
There are several yellow coins near the entrance of it, forming a circle. 
If you are having trouble locating the tunnel, use the map on the lower 
screen.

Once you have located the tunnel, swim over to it. Take the yellow coins 
that are there to increase your air supply, and bravely swim through it. 
After a while, the tunnel will head up to the surface. As you resurface on 
the other side of the underwater tunnel, you will notice that you are in a 
secret cave.

Head across to the other side of the cave; that is where the treasure is. 
Watch out for the pillars, since many of them fall when you near them. Go 
to the completely other side of the cave. There are four treasure chests 
there. In order to take the treasure, you need to open up all four treasure 
chests in the correct order. The treasure chests form a diamond shape; the 
directions here are given as if you are facing the front of the treasure 
chests. Start by heading to the treasure chest in the very back. Go right 
up next to its lock, and the treasure chest will open. Still facing the 
front of that treasure chest, go to the treasure chest that is to the left 
and open it up. Next, go to the treasure chest on the far right and open it 
up. Finally, open up the last treasure chest-the one that was in the front-
and you will complete the puzzle. A star will come out of the treasure 
chest, and land in the middle of the four treasure chests. Go over to the 
power star and take it.

---------------------------------
Star 4: Blast to the Stone Pillar
---------------------------------

Recommended Character: Mario

There are two methods to get this power star. One of them is much easier 
than the other. One method of acquiring the star requires the cannon. Jump 
into the cannon and aim so that you hit the tall, thin, rock structure to 
the far left when you shoot out. If you hit the right one you will grab 
onto it, and then you can jump onto the platform with the yellow box on it. 
It is difficult to figure out how to aim your cannon using this method, so 
the other one is recommended.

Another method of getting this power star requires Mario and the ? box. As 
Mario, stay on the small piece of land and go over to where the ? box is. 
Break it, and a power flower will come out of it. Take the power flower, 
which will cause you to float. Next, quickly float up and over to where the 
pole-like structures and the yellow box are. You will have just enough time 
to float onto the platform high in the air before the power flower runs 
out. After that, all you need to do is to break the box and claim your next 
power star.

------------------------------------
Star 5: Red Coins on the Ship Afloat
------------------------------------

Recommended Character: Luigi

It is time yet again to collect those 8 red coins. Begin the level by 
diving into the water, but do not go too deep. The ocean floor is near the 
surface when you first go underwater, and then it drops down a good 
distance, making the water above it semi-deep. Below the pirate ship, 
however, the water drops even further until it is as deep as it can get. 
Start out by swimming along ocean floor that is closest to the surface. 
Keep swimming underwater until you find a clam. Swim next to the clam, but 
do not touch it. It will open up, and then you can swim into its mouth. 
Take the red coin that is there and leave before it shuts its mouth.

When you have the first red coin, swim to the floor of the semi-deep area. 
There are several clams on the ground, as well as a circle of gold coins. 
Using the method stated above, swim next to each of the clams in the area, 
causing them to open their mouths. Two of the clams on this section of the 
underwater ground have red coins in their mouth.

After you have taken those red coins, swim down to the very bottom of the 
level. Several coins are on the ground, along with a single clam. Get the 
clam to open its mouth, and then take the red coin that it has.

Next, swim back to the surface, and head back towards the section of land 
that you start out on. Near the section of the land, a short ways into the 
water, is a large, block platform. It has a pole-like structure sticking 
out of the water next to it. Swim around the block platform until you find 
a floating platform that you can jump onto. Once you are on the floating 
platform, jump up to the block platform. Jump onto the pole-like structure, 
and climb to the top of it. At the very top of the structure, press up and 
your character will do a handstand. That will give you enough height to 
retrieve the red coin at the top of the structure.

After that, jump back down onto the block platform. Jump off of the block 
platform onto the floating platform. Run across the floating platform, and 
soon you will come to another block platform. Jump onto it, and walk over 
to the switch that is on it. Step on the switch to make blocks appear. The 
blocks will only be there a short while, so make your way across the 
platforms and the bricks as quickly as possible. Eventually the blocks will 
lead to a dead end, next to the ship. Wait for the front of the ship to go 
down low (if you have enough time), and then jump onto the ship. Stay at 
the very front of the ship as it goes back up. When the front of the ship 
is as high as it will go, you will see a red coin, hovering above the front 
of the ship. Jump up and take the red coin.

Next, head to the back of the ship. To get to the very back of the ship you 
need to get to the second story. There is a large wall separating the 
second story from the first. When you get to the wall, turn your back to 
it. Perform a backward somersault; it will give you enough height to make 
it to the second story of the ship. Wait for the back of the ship to go 
high into the air, and then take the two red coins that are on either side 
of the second story. Now you will have eight red coins, and the power star 
will appear on the second story of the ship. Jump into the power star to 
eliminate this challenge from your to-do list.

------------------------------
Star 6: Switch Star of the Bay
------------------------------

Recommended Character: Luigi

It is time now for the main attraction: Luigi's invisibility act! If you 
are not Luigi to begin the level, you can easily and quickly pick up his 
cap on the way to the show. Start off by swimming straight, all the way to 
where the pirate ship is. After you reach the pirate ship, dive down and 
head to the bottom of the level. If you are not Luigi, quickly head down to 
the ground and pick up his cap before continuing. When you are near the 
bottom of the level, turn and find the entrance to the tunnel. There is a 
ring of gold coins around it.

Once you have found the entrance to the underwater tunnel, swim into it. 
Follow it the short distance it goes, all the way until it leads to the 
surface. When you arrive at the surface, get out of the water and walk into 
the large cavern. You will find a ? box in the cavern. Walk over to where 
the ? box is. When you are under the ? box, look around until you see the 
large wire wall that is in the cavern. After you have found the wire wall, 
turn and face the wire wall. When you are facing it, break open the ? box 
and take the power flower that is inside of it. It will turn you invisible.

Run towards the wire wall, going along the wall to your right. There is a 
place where the right wall moves back, forming and indentation. Keep 
following the right wall as it forms the indentation. Inside the 
indentation, you will discover a star switch. Step on the star switch, and 
then run as fast as you can towards the wire wall. Since you are invisible, 
you will be able to walk right through it. Run through the wire wall, and 
break the glass enclosure to acquire the power star that is inside of it.

------------------------------
Star 7: Through the Jet Stream
------------------------------

Recommended Character: Wario

While you were playing this level, you should have seen this power star, 
taunting you as it sat calmly in the midst of a strong current that you 
could not get into. Finally it is time to take that power star away from 
its home and add it to your collection. If you are not Wario, go over to 
where his yellow cap is and put it on, and then head back to the beginning. 
As you begin the level, head out into the water. Swim for a short distance, 
and then turn to the right. You will see two block platforms sticking out 
of the water. Swim in between the two block platforms. Go onto the area of 
land that is next to the block platform that is farthest away from where 
you started off. Do a continuous jump to get onto the block platform (a 
backward somersault also works), and head over to the ? box. Break open the 
? box, and take the power flower that is inside of it. The power flower 
will make Wario metal.

Since your time with the power flower is limited, you will need to go 
quickly. Run straight towards the pirate ship and do a long jump into the 
water. If you do not do a long jump you might land on the slope heading to 
the lowest part of the sea, slowing your trip to the bottom and potentially 
causing you to not have enough time to retrieve the power star. If you did 
the long jump, and you positioned yourself correctly, you will land at the 
bottom of the sea. From there, all you need to do is walk into the power 
star to get it.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Luigi

Jolly Roger Bay has a limited amount of yellow coins, but it has several 
blue coins to make up for that. Start out the level as any character 
besides Yoshi. When you begin, go over to the brick block, and break the 
one that is closest to where you began. Take the three coins that come out 
of it.

Before you break the second block, run over to the blue coin switch. Pound 
it into the ground, and then quickly run over to the block and punch it. It 
will break, a you will find a shell inside it. Run onto the shell, and ride 
it across the water, following the path of the blue coins. There is a total 
of eight blue coins that you can collect, but there are plenty of yellow 
coins in the level if you do not get all eight of the blue coins.

Once the blue coins are gone, maneuver the shell back to the place where 
you began the level, and crash into the wall. The shell will disappear, and 
you will regain control of your character. Stay on the land, and defeat the 
Goombas that are there. Take the yellow coins that they give you.

When you have those yellow coins, run back to where the blue coin switch 
was. Enter the water at that point, and follow the sea floor down until it 
makes the first big drop. It will lead down to a small area where several 
clams are. Eight yellow coins are in the center of the area. Collect them 
and then head back up to the surface.

Back at the surface, swim over to where the three pole-like structures are 
sticking out of the water. Around one of them is eight yellow coins, hidden 
just below the surface of the water. Collect all eight of the yellow coins 
there.

Once you have done that, swim in between the two large block platforms, 
which are at the opposite side of the level. Go over onto the small piece 
of land that is between the large block platforms. There is a line of coins 
coming up from the ground. Stand under the line of coins, and perform a 
backward somersault. That will get you most, if not all, of the yellow 
coins there.

Next, jump onto the block platform that is connected to the small piece of 
land. There is a ! switch on it. Step on the ! switch, and then head across 
the blocks. Whenever you go across a row of blocks, you will end up on one 
the wooden walkways near the block platform. Each walkway has several coins 
on it, so collect them all.

When you have those coins, jump into the water and swim over to the pirate 
ship. When you are next to the pirate ship, dive straight down. Go to the 
very bottom of the level. Nine yellow coins are one the ground at the very 
bottom of the level.

Once you have those yellow coins, swim over to the entrance of the 
underwater tunnel. There is a ring of eight yellow coins in front of it. 
Collect the yellow coins there (you get a life if you swim through the ring 
of yellow coins!), and then make your way through the tunnel. 

When you are through the tunnel, you will resurface in a large cavern. Make 
your way towards the end of the cavern. Defeat any Goombas you encounter, 
and take the yellow coins that they give you. Near the wire wall is a group 
of eight yellow coins that you can collect. By the time you collect these 
eight yellow coins, you should have one hundred yellow coins. If you are 
still short on coins after collecting the yellow coins, remember that each 
red coin counts as two yellow coins. If you still need more coins, collect 
all of the red coins in the level. After that, you should have met or 
exceeded the one hundred coin goal. Take the power star and finish the 
level (or world).

=================================
D. Cool, Cool Mountain - Course 4
=================================

Requirements: 3 Power Stars
This is another easy area to get to. Start by heading into the castle. Once 
you are inside, head to the left of the center set of stairs. Do not go up 
the small set of stairs off to the side; instead, go into the door with a 
three on it. Inside the door, go straight forward. Jump over the small 
railing, and then jump into the center painting to enter this world.

-------------------------
Star 1: Slip Slidin' Away
-------------------------

Recommended Character: None

The first level of this world takes you to one of only three large slides 
in the game. To get to the slide, you first have to jump onto the small 
house at the beginning of the level, and then you have to jump into the 
chimney. Once you have done that, you will go to the beginning of a large 
slide. This slide offers a few challenging curves, but overall it is not 
that difficult. Head down the slide, going at whatever pace you decide, and 
turn slowly through the first curve. From there keep heading down the 
slide, but be careful as you maneuver through two more turns. When you are 
through those two curves, a wall will show up at one side of the slide, 
making it easier to go around the next turn.

In the area where there is a wall on one side of the slide, there is also a 
shortcut. As you go down the slide you will see a line of coins that heads 
into the wall. If you want to take the shortcut, follow the coins into the 
wall. You will go through the wall, and you will go down a different and 
easier route that is impossible to die on. At the end of the alternate 
route, you will fly off of the slide and onto the upper ledge of the end 
cabin. All you need to do is jump down, exit the cabin, and get the star.

If you decided not take the shortcut, keep going down the slide, carefully 
heading through each turn. Continue through the slide until you enter into 
the cavern. Be careful, since at the end of the slide there is a single, 
small line of ice cubes you will need to slide across. Once you are past 
the ice cubes, you can exit the cabin and take the power star.

-------------------------
Star 2: Li'l Penguin Lost
-------------------------

Recommended Character: Mario

In this level you need to find the correct little penguin and return it to 
its mother. Begin the level by jumping onto the chimney of the house, but 
do not go inside the chimney. Jump onto the level just above the chimney. A 
little penguin is walking around. Go over to the penguin and pick him up 
(you need a character besides Yoshi to do this). After that, jump back down 
to where you started. With the penguin still in your hands, head over to 
where the slippery ramp is (away from the broken bridge). Start sliding 
down the slippery ramp.

When the ramp starts to turn, do not turn with it. Keep going straight and 
jump over the railing. You will fall far down, but since you will land in 
snow you will not take damage. You will simply be stuck for a few seconds 
and you will drop the penguin. As soon as you are out of the snow, go over 
to the penguin and pick him up again. After that, look around until you see 
the large penguin. Bring the little penguin over to the large penguin. When 
you have brought the little penguin to the large penguin, the large penguin 
will reward you with a power star. Just jump up to the power star to get 
it.

There are several fun things to do with this level. Before you bring the 
child to the mother penguin, you can do something else that is fun. Jump 
down to where the mother penguin is, and then jump onto the cottage that is 
next to her. You will find a baby penguin on the cottage. If you bring that 
baby penguin to the mother, she will tell you that it is not her child. She 
will also tell you that the real mother of little the penguin must be 
worried sick. It is interesting to note that the only other penguin you 
meet in the level is the one in the slide, so perhaps the little penguin on 
the cottage is that penguin's child.

Also, the mother of the little penguin is happy when you bring her child to 
her. However, she is very protective of her little child, and you will make 
her angry if you take her little child away. If you pick up the little 
penguin again and start to run away, the mother penguin will put on an 
angry expression and start to run after you. She cannot hurt you, so there 
is nothing to worry about. It is just something fun you can do.

Finally, you can do something fun with the power star. After the mother 
penguin makes the power star appear, take the mother penguin's child. With 
the little penguin in your arms, run over to the power star and retrieve 
it. Your character will take the power star and do their victory dance, but 
the little penguin will remain frozen in the air.

------------------------
Star 3: Big Penguin Race
------------------------

Recommended Character: Mario

Once again, you need to enter the cabin in order to go to the slide. For 
this level, a large penguin is at the beginning of the slide. He will 
challenge you to a race. If you accept, you will need to race him down the 
slide. Go down quickly, pressing forward the entire way, and maneuver along 
the slide. Do not take the shortcut or try to jump from one level of the 
slide to another. If you do, the penguin will accuse you of cheating and 
will not give you the victory. If you manage to survive the slide and beat 
the penguin, the penguin will give you a star when you he gets to the end 
of the slide. This is a difficult level to beat, so you may have to play it 
several times in order to beat it.

When you have collected one hundred fifty stars, something will change in 
this level. If you go to race the penguin when you have one hundred fifty 
stars, you will discover that the penguin has gained a lot of weight. The 
penguin is much larger, but he is just as fast and he is ready to challenge 
you to a race. It is harder to beat the penguin when he is so large, giving 
you an additional challenge. After you have one hundred fifty stars and you 
want something else to do, head back to the large penguin and race him 
again.

------------------------------------
Star 4: Frosty Slide for 8 Red Coins
------------------------------------

Required Character: Yoshi

First, it is important to note that only Yoshi can complete this level. If 
you are not Yoshi, head back to the character room and switch to him before 
attempting this level. When you begin the level, jump onto the top of the 
cabin, and then onto the area with the little penguin on it. Frozen in an 
ice block is a red coin. Look at the red coin, and then turn completely 
around. Go down the first slope, and stop on the first flat area you come 
to. A campfire is there. Swallow the fire, and then jump back up to where 
the red coin is. Go over to the ice block, and breathe the fire at it. It 
will melt, allowing you to take the red coin.

Once you have your first red coin, jump back down to where you started. 
Head over to where the broken bridge is (just behind the spot where you 
start out). Run across the broken bridge, and fall onto the slope that is 
beneath it. Slide down the slope, and stop when the area becomes flat. Once 
again, there is a red coin inside of an ice cube. A campfire is also 
nearby. Swallow the campfire, and breathe the fire at the ice block. The 
ice block will melt, and you will be able to take the red coin that is in 
it.

Having completed that part of the level, turn so that you face the slope 
you just came down. When you are facing the slope, turn left and run across 
the area you are on. Keep running even when it ends, and fall onto the area 
that is a good ways below it. Next, turn right and run along the edge of 
the mountain. When you have ran for a while, you will see a red coin next 
to the mountain. Go past the brick blocks, and keep going until you find 
the red coin next to the purple Bob-omb. Take the red coin, and then turn 
around and head back the way you came. 

Run towards the bridge with the snowmen jumping on it. Instead of going 
across the bridge, go to the right of it. Stay next to the edge, and go 
until you are next to the top of the ski lift thing. In that small area you 
will find a red coin.

Jump back up to the higher area, and then go across the bridge that the 
snowmen are jumping on. Go under the snowmen when they jump into the air. 
When you are across the bridge, you will see two paths. One will go 
straight, the other will head down. For now, go onto the path that goes 
straight. There is a bridge that is broken, and a red coin is on the edge 
of the first part of the bridge. The star that will appear when you have 
all eight red coins is on the other side of the bridge. Since you do not 
have eight red coins yet, take the red coin that is on the bridge and head 
back to the bridge with the snowmen on it.

When you reach the place where the path splits, go onto the path that leads 
down (you could just fall through the broken part of the bridge), and head 
all the way to the lowest part of the level. When you have made it to the 
lowest level, run past the cabin and head over to the ski lift. There is a 
cannon plate there, and a tree is next to the cannon plate. Jump onto the 
tree and climb to the top of it. When you are at the top, press up one more 
time to do a handstand. That will give you enough height to get the red 
coin that is above the tree. Once you have the red coin, press down to get 
down from the tree.

Head away from the ski lift, going along the edge of the
mountain/cabin/wooden walkway. An area underneath the mountain is directly 
after the wooden walkway. The area underneath the mountain is not simply a 
cave, as it is mainly made of a large hole. A rickety bridge is the only 
thing to keep travelers from falling into the abyss if they decide to 
journey to the small piece of land under the mountain. Go across the bridge 
and make your way onto the small piece of land. No matter how unimportant 
the small piece of land may seem, it does hold a red coin and is invaluable 
in this mission. Take the red coin, and venture back across the bridge 
until you reach the safety of normal ground.

Back on normal ground, continue to head away from the ski lift. At the very 
edge of the base of the mountain, tucked away in a corner next to the 
mountain, is the final red coin. Carefully walk over to the red coin and 
pick it up. When you do, the power star will appear.

With all eight red coins in your control, head back to the cabin. The 
wooden walkway that you came down to get to the base of the mountain is 
next to the cabin. Go up the wooden walkway, following it through a one 
hundred eighty degree turn. Keep going as the path turns to snow, and make 
sure that you avoid the snowman that is in the snow. Past the snow area, 
the path will once again turn into a wooden bridge that slants upward. When 
you are at the top of the slanted wooden bridge-right before the bridge 
with the jumping snowmen-turn onto the snow area. Turn completely around so 
that you are facing the broken bridge. There are two main ways to get 
across the gap in the bridge. You can either run to the edge and do a long 
jump, or you can go to the edge, jump, and perform your flutter kick move. 
Once you have made it across the gap, all you have to do is collect the 
power star.

-------------------------------
Star 5: Snowman's Lost His Head
-------------------------------

Recommended Character: None

If you happened to meet the bodiless snowman in this level and you felt 
sorry for him, feel sorry no more! This is the level where that poor 
bodiless snowman becomes normal again. Start this level by jumping onto the 
chimney of the cabin. From there, jump onto the area that the little 
penguin is on. Slide down the small slope to the left, and get up as soon 
as you reach the area right before the long slope. There is a small 
pedestal there, and the a snowball is on the pedestal. Go up to the 
snowball and talk to it.

The snowball will tell you how it needs a head, and it will asks you to 
show it where one is. Wait a few seconds until the snowball starts to roll, 
and then quickly slide down the slope that is in front of the snowball. You 
will slide onto the main slippery slope. Press forward the entire way so 
that you will go at maximum speed, and head down the slope. Once you are at 
the bottom of the slope, jump back onto your feet and run. Run along the 
edge of the mountain until you see the head of the snowman. 

Run over next to the head of the snowman, and stand next to it. When the 
snowball comes rolling down, wait until it gets near you and then move out 
of the way. You must wait until the snowball is almost to you before you 
move away from the head of the snowman. If you move away too early, the 
snowball will not know where to go and it will roll of the mountain. 
Because of this, you need to make sure that you wait until the snowball is 
headed straight towards the head before you move out of the way. When you 
have directed the snowball to the head, you can sit back and watch what 
happens.

The snowball will collide with the head, and, in a gravity-defying feat, 
force the head on top of it to form a perfect snowman. When the snowman is 
complete, all you need to do is talk to him, and he will give you your next 
power star.

-------------------------------
Star 6: Mario's Super Wall Kick
-------------------------------

Recommended Character: Mario

Mario does have a super wall kick. In fact, he is the only one who has a 
super wall kick. For that reason, it is best if you switch to Mario for 
this level. When you enter the level, head backwards to the broken bridge. 
Go to the edge of the bridge and stand still for a moment. The game will 
warp you to the bottom of the level.

Now that you are at the bottom of the level, go across the two bridges and 
get back onto solid ground. As you leave the second bridge, turn Mario 
right. Head past the cabin, as well as the large penguin. Near the edge of 
the area you will find a cannon plate. If you did not open up the cannon 
plate in a previous level, you will need to do it now.

To open up the cannon plate, walk over to where the ski lift is. Stand on 
the ski lift, and wait as it goes up. Between the top and bottom of the ski 
lift is a small island. Jump onto the island; there is a Bob-omb buddy 
there. Talk to the Bob-omb buddy, and he will open up the cannons for you. 
When the ski lift gets all the way to the top, it will come back down. When 
it is next to you, jump onto it and ride it the rest of the way to the 
ground.

Safely back on solid ground, head into the cannon. In order to get across 
the large expanse, you will need to aim the cannon carefully. Start by 
finding the tree that is across the gap (not the tree on the island), and 
line up the middle of the crosshairs with that tree. Once you have done 
that, aim your cannon up a considerable amount. The cannon should still be 
lined up with the tree, and it should also be just below the center of the 
large rock above the tree. There is plenty of room for imperfection here; 
you only need to hit the tree to safely grab onto it. When you have 
properly aimed the cannon, shoot out of it. You will grab onto the tree, 
and from there you can slide down onto solid ground.

Run along the small ledge that extends from the mountain. Soon it will 
become narrow, and two enemies will appear on the narrow portion of the 
ledge. Walk carefully across the narrow ledge, and punch the enemies when 
you near them. Past the narrow ledge, you will discover a large gap that 
you need to do the long jump across. Have a decent running start, and when 
you near the edge, crouch and jump in order to do the long jump. After that 
gap, run a short ways and then get on the slanted hill that is there.

Now that you are on the slanted hill, you are finally ready for the wall 
kick portion of the level. Run up the slope as fast as you can, and jump 
towards the wall. When you hit the wall, quickly jump again to do the wall 
kick. You will jump off the wall, onto another slanted hill higher up.

On the higher hill, you will once again have to do the wall kick. Run up 
the hill, and, before you reach the end of the hill, jump once so that you 
land at the very edge of the hill. As soon as you land, jump forward again 
to do the continuous jump, acquiring enough height to do a decent wall 
kick. Upon hitting the wall, quickly jump again. Mario will do a wall kick, 
jumping up to the highest platform. Connected to the platform is a row of 
ice, with a power star at the end. Carefully make your way across the ice 
and over to the power star.

It is possible to beat this level without using the cannon or Mario. To do 
it without using the cannon or Mario, start off as Luigi. Make you way down 
the mountain until you reach the bridge with the jumping snowmen on it. 
Stand on the edge of the land next to the bridge, and face away from the 
bridge. Then, do a backward somersault. Luigi will fly into the air and 
begin to spin. Spin away from land until you are past the steep slope just 
under the main land. As soon as you are under the steep slope, twirl under 
the mountain and to the place where you go using the cannon.

When you have done that, you have made it past the part with the cannon 
without using the cannon. From there, make your way along the edge of the 
mountain, destroying the flower enemies as you go. As you reach the area 
where you need to do a long jump, do either a long jump or a backward 
somersault to get over it. From there, head up the slope. Whenever you get 
to a place where you need to use Mario's wall kick, use Luigi's backward 
somersault instead. It will give you enough height to get up to each of the 
higher areas. Upon reaching the highest piece of land, run over and collect 
the power star to finish the level.

------------------------------------------
Star 7: Switch Star of Cool, Cool Mountain
------------------------------------------

Recommended Character: Wario

As you begin this level, head backwards along the path until you come to 
the broken bridge. Stand motionless on the broken edge of the bridge. The 
game will warp you over to another bridge at the bottom of the level. Make 
you way off of the bridge that you are warped to, as well as the bridge 
that is next to it. Back on solid ground, you are ready for the next part 
of the level.

If you are Wario, make your way to the frozen pond that the large penguin 
is near. If you are not Wario, defeat the Goomba wearing Wario's hat. After 
taking the hat, make your way to the frozen pond. When you are on the pond, 
jump into the air and pound the ground. The ice of the pond will break, 
revealing the glass enclosure that the switch star will be in. With that 
done, jump out of the pond.

Next, run over to the ski lift thing. Stand on the ski lift, and wait for 
it to go up. Halfway up the ski lift, you will see an island in the sky. 
Jump onto the island. After that, step onto the switch star that is on the 
island. A star will appear in the glass enclosure. Run off the island, 
heading towards the area of ground that the star is on. Instead of falling 
to your death, a gust of wind will blow up, taking you across the gap and 
over to the area that the star is on. When you land, you may get stuck in 
the ground for a short amount of time. Once you get out of the ground, 
quickly run over to the pond where the star is. Break open the glass 
enclosure to take the star.

-------------------
100 Coin Power Star
-------------------

Recommended Character: None

This level has an abundance of coins; collecting this power star should not 
be that difficult. When you start off, jump onto the chimney of the cabin. 
There is a vertical line of five coins coming up from the chimney. Do a 
backward somersault and get them all.

When you have those coins, jump into the chimney. You will fall down to 
where the slide is. Go to the entrance of the slide. If the penguin 
challenges you to a race, do not accept the challenge. Head down the slide, 
and try to collect every single coin that is on the slide. Do not take the 
shortcut, as it contains no coins. Once you are at the end of the slide, 
leave the cabin. By collecting the five coins above the chimney, as well as 
every single coin on the slide, you could have a total of eighty-two coins 
by now.

As you leave the cabin, walk to the left, making your way to where the 
bridges are. Go across the first bridge, and then go to the end of the 
second bridge. Stand still for a moment, and you will warp to the top of 
the level. If you did not get many coins on the slide, head back into the 
cabin and try to get them on your second time through. If you have most of 
the coins in the slide, head straight along the path.

At one point the path will go up a short ways, and after that it becomes a 
long slope. Slide down the slope, collecting all of the yellow coins that 
are on it. Slow down so that you can get the coins easier. Once you are at 
the bottom of the slope, you could have a total of one hundred two coins, 
if you got all of the yellow coins (and the one blue coin of the slide) 
that were specified.

More than likely, you were unable to acquire one hundred coins from going 
down the two slopes. Never fear, there are plenty of other opportunities to 
get coins. Start by destroying the blocks next to the snowman, and taking 
the coins that are in them. Also, defeat all the flower enemies and Goombas 
that you find, taking their coins.

There are also the eight red coins, which will give you the equivalent of 
sixteen yellow coins. If you go to where the red coin star is (on the small 
piece of land, on the other side of the bridge with a large gap in it), you 
can get even more coins. When you reach the red coin star, face the wall 
that goes straight up, and jump. You should either grab onto the top of it, 
or land above it. When you are on the area above the red coin star, you 
will see a blue coin switch. Face the mountain, and pound it into the 
ground. The two blue coins will appear to your right. If you still need 
coins, head to the area where you complete Mario's Super Wall Kick. 
Directly in front of the large gap you need to do the long jump across, you 
will find an arrow made of eight yellow coins. By this time you should have 
enough coins to make the one hundred coin power star appear.

=============================
E. Big Boo's Haunt - Course 5
=============================

Requirement: 15 Power Stars
Note: Yoshi cannot enter this level.
Big Boo's Haunt has a unique entrance. In order to get to Big Boo's Haunt, 
enter the castle, and then go in one of the two wooden doors that do not 
have stars on them.  Once you are through the doors, you will see a ghost 
(if you have enough power stars). Chase him through the hallway. Follow him 
through the door he goes through, out into the courtyard. Run to the other 
side of the courtyard, going off the pavement to the left of the fountain. 
There are two ghosts there (one if you do not have enough power stars). One 
of them has the entrance to Big Boo's Haunt. Defeat the ghost, and a cage 
will appear on the ground. Run next to the cage to enter this level.

--------------------------
Star 1: Go on a Ghost Hunt
--------------------------

Recommended Character: Mario

The goal of this level is exactly as its name suggests; you need to hunt 
down and defeat all of the ghosts in the area. When you start out you face 
the haunted mansion. Instead of heading into the front door, go around to 
the back of the mansion and go into the back door. There are some ghosts in 
the back room you enter, defeat them by running up behind them and punching 
them. You can also jump above the ghosts and pound them, as this is easier 
to do. 

Once you have eliminated them, leave that room and head back to the front 
of the mansion. Head into the front door. When you enter the mansion, you 
will discover that the main room of the mansion has two levels, but that 
you can only access one of them. The task is simple: Go into each of the 
rooms and eliminate all of the ghosts that you find (the eyes are not 
ghosts). 

The two room to the left do not have any ghosts in them, so you do not have 
to worry about entering them. The left door on the back wall leads to a 
small room with an eye and a ghost in it. You only need to defeat the ghost 
in the room, but you can defeat the eye if you want to. After you exit the 
left door on the back wall, go into the right door on the back wall.

In that room, you will come across what seems like a bottomless pit. If you 
happen to fall in it, do not worry; it leads to the basement of the 
mansion. You can escape by going until you find the single door that leads 
to a hallway and finally to an elevator (do not worry about the two doors 
leading to the merry-go-round for now). At the top of the elevator you will 
find an exit that leads out of the small house near the mansion. 

When you enter the right door on the back wall, you will find yourself in a 
large room. Walk in the room until you find the bridge that connects the 
two ledges in the room. The bridge falls when you walk on it, so you will 
have to move quickly. Run across the bridge, and defeat the ghost that is 
on the other side. Upon completing that task, head into the door that is 
next to the ghost. You will enter another room that has several ledge 
suspended above black hole that leads to the basement. Walk carefully 
across the ledge, defeating the ghost as you go. After you defeat that 
ghost, a message will come up announcing Big Boo's arrival. Walk to the 
next door, and go in it to enter the main room.

Big Boo waits for you in the main room of the mansion, and he is ready to 
fight. Defeat him as you would any other ghost, just remember you must hit 
him three times to defeat him. Big Boo is easiest if you jump above him and 
pound him. If you leave the room, Big Boo will regain all of his strength. 
After you defeat Big Boo he will disappear, and a star will appear on the 
second level. Stairs will come up from the ground, leading to the second 
level. Go up the stairs and get the star to beat the level.

-------------------------------------
Star 2: Ride Big Boo's Merry-Go-Round
-------------------------------------

Recommended Character: None

The goal of this level is similar to that of the previous level, destroy 
all of the ghosts in an area and then defeat Big Boo. Instead of heading 
into the mansion at the beginning of this level, turn and go into the shed 
that is near the mansion. An eye resides inside the shed, but do not worry 
about it. Run onto the elevator, and stand on it as it goes down. If you 
get impatient waiting for the elevator to make it to the bottom, jump off 
of the elevator and do your pound the ground move so you will not receive 
damage. When you arrive in the basement, head through the only door in the 
room. It will lead to a hallway, at the end of which is another door. Go 
through that door and take an immediate left. Keep going until you come to 
a door, and then go in it. 

A large spinning disk is in the middle of the room, with several pictures 
of ghosts all around. Go onto the disk and wait until a ghost comes out of 
a picture. All of the ghosts come out of the same picture, so stay near 
that picture as you wait for other ghosts. Whenever a ghost comes out of 
the picture, defeat it. You can punch the ghosts to defeat them, but I 
recommend either pounding them from above or using your slide attack 
against them. One of the pictures also doubles as a fire emitter, so make 
sure that you avoid the fire. When you have destroyed all of the ghosts in 
the room, Big Boo will appear. Attack him as you would any other ghost. 
When you have hit him three times without leaving the room, he will give 
you a power star.

-----------------------------------
Star 3: Secret of the Haunted Books
-----------------------------------

Recommended Character: None

Mysterious books hold the key to this power star; you need to find the 
books and discover their secret. As you enter the level, head straight for 
the front door of the mansion. Go into the mansion. After that, ignore all 
of the doors on the first floor, and go up the large stairs to the second 
floor. Once you are on the second floor, turn and run straight to the left 
wall. Go into the first door you come to on that wall.

Inside the door you will find several shelves of books. They make a small 
passageway. Run through the passageway, and jump over the many books that 
are shot from the shelves. Make your way through that stretch of the 
passageway, and then turn with the passageway and follow it until you come 
to the end. A wall blocking is your path, with three books sticking out of 
it.

Jump up and hit the highest book that is sticking out. Then, punch the 
lowest book that is sticking out of the shelf. When those two books are in, 
hit the book that is between the highest and lowest books. Once you have 
done that, the shelf will move to the side, extending the passageway and 
revealing a door. Run up to the door and go through it. On the other side 
of the door is a small, enclosed platform with a star on it. Run over to 
the star and complete the level.

----------------------------
Star 4: Seek the 8 Red Coins
----------------------------

Recommended Character: Mario

Yet again, it is time to collect all eight red coins in a level. All of 
these coins are in the main mansion, so you do not have to worry about 
running all over the level to find these red coins. As you enter the 
mansion, turn to your left and go into the first door. There is a coin in 
that room, hidden behind the piano. Run and get the coin, but be cautious 
since the piano will come after you.

Instead of heading back through the door you came from, go through the 
other door in the room. It will take you to another room where there are 
two bookcases. There is a red coin on each of the bookcases, so make sure 
you collect them both. Watch out for the flying chairs in the room. Once 
you have collected those two coins, make your way back to the main room.

As you exit into the main room, run straight across to the wall opposite of 
the door you came out of. Go into the only door on that wall. As you enter 
the room, turn and side-step along the narrow path. There is a coin where 
the path widens once again. Take the coin (watch out for the ghost that is 
in the room), and head back the way you came.

With four coins in your control, you have retrieved all of the red coins on 
the first level. Head up the stairs to the second level. When you are at 
the second floor, you will see two doors in front of you. Go into the one 
on the left. The room you enter has only wire for a floor. Walk carefully 
across the wire until you get to the red coin in the room, and then head 
carefully back to the door of the room.

Outside of that room, go into the other door on that same wall. You will 
enter a room with a single eye in it. Ignore the eye and go to the area 
where the coffins are. Stand next to the first coffin on the right, and 
when it stands up, run under it to get the red coin. Leave that room.

Go into the door on the wall that is closest to the door you just exited. 
Go around the bookcase in that room, over to the next part of the room. A 
red coin is on what appears to be normal, solid ground. In front of the red 
coin is a tilting panel. Go past the panel and take the red coin.

With seven red coins now in your control, exit the room, using the door 
next to the red coin. Once you are through the door, you will be on a small 
platform on the second story. The red coin is way up high, in the middle of 
the room. If you are Mario, break open the ? box and take the power flower 
that is in it. Float up to the red coin to get it. If you are another 
character, jump on top of the ? box (do not break it), and from there jump 
to the red coin. When you have all eight red coins, the power star will 
appear on the main area of the second floor. Go up the stairs to the second 
floor, immediately turn left, and head over to where the power star is.

-------------------------
Star 5: Big Boo's Balcony
-------------------------

Recommended Character: Mario

If you fought him twice, you've got to fight him three times. Yes, Big Boo 
wants to challenge you again. If you should choose to accept his challenge, 
start by heading into the mansion. Go up to the second floor. Turn and head 
to the right wall, and go into the door that is there.

Run straight past the bookcase, but do not turn when you reach the end 
wall. Instead, head over to where the ? box is. If you are Mario, open up 
the ? box and take the power flower that is in it. Float up to the top of 
the room, and then over to the small platform at the top of the room. If 
you are another character, jump on top of the ? box, and then jump over to 
the platform at the top of the room.

Once you go through the door, you will find yourself in the attic. Ignore 
the painting of Luigi on the wall, and jump onto the raised platform in the 
room. Go through the door that is on the raised area. You will end up 
outside, stuck on a small balcony with-you guessed it-Big Boo. Fight him 
just like you did the other times; run partially behind him, and hit him 
while he is visible. You can also jump above him and pound him to defeat 
him. Once you have hit him three times without leaving the balcony, Big Boo 
will disappear. A power star will appear above you, on top of the roof.

If you are Mario, getting the power star is easy. Just break open the ? 
box. Take the power flower that comes out, and float up to the power star. 
If you are another character, it is harder to get to the power star. Run 
along the platform, and do a long jump over to the part of the roof that 
sticks out. Run up it until you are on the flat stretch of that part of the 
roof. Head over to the main roof, and walk up it until you once again are 
on a flat area. Walk carefully over to the middle of the roof, and then 
slide down to the next flat area. The power star is there, so all you need 
to do is walk over to the power star.

-------------------------------------
Star 6: Eye to Eye in the Secret Room
-------------------------------------

Recommended Character: Luigi

To get this star, you need to be Luigi. If you start the level as a 
character besides Luigi, get the Luigi cap before you continue. The Luigi 
cap is in the very back room of the mansion. When you are ready to take on 
this challenge, go into the mansion. From there, head up to the second 
floor. Turn and head to the right wall, and go into the door that is there.

Run straight past the bookcase, but do not turn when you reach the end 
wall. Instead, head over to where the ? box is. Break open the ? box, and 
take the power flower. You will become invisible. Wait a few seconds for 
the block to reappear. Jump on the block, and then jump onto the platform 
that is at the top of the room. Go through the door that is there.

You will enter the attic. Run straight across the floor until you are at 
the opposite wall in the attic. You will see a large painting of a Boo. 
Since you are invisible, you can run through the painting into the room. An 
eye is there. Run in circles around the eye until it becomes dizzy and 
shrinks. It will die, and a power star will appear in the room. Take the 
power star to finish the level.

-----------------------------------
Star 7: Switch Star in the Basement
-----------------------------------

Recommended Character: Wario

For this star, you need to head down to the basement. Go into the mansion 
and into the only door on the right wall. As soon as you are in the room, 
fall down the hole in the middle of the room. You will fall into a small 
pool in the basement. If you are not Wario, swim over to where his cap is. 
Once you have his cap on, get onto the regular ground. Follow it around (do 
not go in the doors) until you find a large block. It is made of black 
bricks. Punch it to break it open, and then run back to the water. Take 
either the Mario or Luigi cap.

With the Mario or Luigi cap on, head back to where you broke the block. On 
the ground, where the block used to be, is a star switch. Step on it to 
make the star appear. When it appears, run back around towards where the 
water is. Do long jumps, as these make you go faster. When you reach the 
water, turn so you do not run into it. Instead, keep running along the 
path. At the end of the path is a star inside a glass case. Jump into the 
case in order to get the star. If you were not fast enough the star will 
disappear, and you will have to go back to the star switch and try again.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Luigi

Since there are so many ghosts in this level (and each of them has a blue 
coin), this power star is easy to get. When you start the level, go over to 
the jumping box. Grab onto it, and hang onto it until it breaks. Take the 
coins that come out of it. Also, go over to the spider that is in front of 
the house. Defeat it and take its yellow coins. If you are Wario, you can 
break open the black brick blocks that are next to the shed in order to get 
their coins, but this is not necessary to earn this power star.

Having cleared away the coins directly in front of the mansion, head into 
the shed that is next to the house. Inside of it you will find an eye. Run 
in circles around the eye until it gets dizzy and dies, giving you a blue 
coin. Once you have the blue coin, head out of the shed.

Before you make your way into the front door of the mansion, run to the 
back of the mansion. Two spiders are there as well as a ! box. Defeat the 
spiders and take their yellow coins, and then break open the ! box. Take 
the coins that are inside of it. Now, head into the small door that is in 
the back of the mansion. It leads to a small room where two ghosts are. 
Defeat the ghosts by punching them (or jumping above them and pounding 
them). They each have a single blue coin, which you can retrieve after you 
defeat them.

With the area around the mansion now clear of coins, head to the front of 
the mansion. Go into the front door. Inside the main room, head to the left 
door that is on the back wall. You will enter a room with a ghost and an 
eye in it. Defeat the ghost first to get it out of your way, and collect 
the blue coin it gives you. After that, run in circles around the eye until 
it dies, and take a blue coin.

Leave that room, and go into the next room that is on the back wall. Walk 
along the ledge until you come to the bridge made of falling blocks. Run 
quickly (but carefully) across the bridge so that you do not fall, and then 
defeat the ghost that is on the other side of the bridge. Take his blue 
coin, and go through the door that is there.

You will enter another room, and the only things you have to walk on are 
small ledges. Walk across the narrow ledges until you get to a wider ledge. 
A red coin rests there, along with a ghost. Defeat the ghost and take his 
blue coin, and then walk across the next narrow ledge. When you are past 
that ledge, go into the door that is there. It will take you to the main 
room of the first floor.

You now have nearly all the coins on the first floor; head up the stairs to 
the second floor. At the second floor, go to the right door on the back 
wall. In the room you will enter is an eye. Run around the eye until it 
dies, and then you can retrieve its blue coin. With the eye gone, you can 
leave the room.

Next, go into the closest door on the right wall. Stand next to the 
bookcase until the flying book comes out. When it does, jump into the book 
to destroy it. When it disappears, it will leave a blue coin. After that, 
walk straight across the room until you come to the ? box. There is a ledge 
above you that leads into the attic. If you are Mario, open up the ? box, 
get the power flower, and float up to the attic. If you are Luigi, you can 
simply do a backward somersault to get onto the ledge. If you are Wario, 
you need to jump on top of the ? block, and then you have to jump to the 
ledge. Once you are on the ledge, go through the door that is there.

You will end up in the attic. On one side of the room is a wall, on the 
other side is a platform. A blue coin switch is in front of the platform. 
Pound the blue coin switch, and four blue coins will appear next to the 
platform. Collect them all. Once you have those blue coins, find the 
picture of a Boo. Stand a good distance away from it, and make sure you are 
not facing it. After a while, a ghost will come out of it. Defeat the ghost 
and take his blue coin.

Now, get onto the platform, and go through the door. You will enter Big 
Boo's Balcony. You are not here to pick a fight with Big Boo, so jump off 
of the balcony onto the ground. Pound the ground right before you land to 
eliminate damage. Head into the shed. There is an elevator inside the shed. 
Stand on it, and it will take you to the basement. When you reach the 
basement, go through the door that is there. After that, go across the wet 
hallway and through the next door.

You will enter the main room of the basement. Stay along the inner wall, 
and go into the first door that you find. Through the door is Big Boo's 
Merry-Go-Round. There is a total of five ghosts in the room, so wait for 
them to come out of the picture. When they do, defeat them and take the 
blue coin that they possess. By the time you defeat all five, you should 
have enough coins to finish the level. If you are still short on coins, 
remember to collect the red coins in the level, as they count as two yellow 
coins. Once you have one hundred coins, a power star will appear. Collect 
it to complete the level.

============================
F. Hazy Maze Cave - Course 6
============================

Requirement: Defeated First Bowser
This is a strange course with a strange entrance. When you enter the 
castle, go to either the left or right of the main staircase. You will find 
a wooden door on either side of the staircase. Go into one of the wooden 
doors. After that, head down the long staircase that is there. At the 
bottom of the stairs, there is a large door with a keyhole on it. Go 
through that door and you enter the basement. Inside the basement, head 
down the small staircase, and go through the metal hallway that is after 
the small staircase. When you come to a door, enter it. Turn right and go 
along the hallway. When the hallway turns, turn with it. After that, go 
straight until you reach the large painting of the fire bully. Next, turn 
right and go until you reach the small door with a star on it. Go into that 
door. In the room you enter, there is a large, circular, and dark pool. 
Jump into the pool to enter Hazy Maze Cave.

------------------------------------
Star 1: Swimming Beast in the Cavern
------------------------------------

Recommended Character: Wario

Despite its name, the beast is not really a beast at all. In fact, it is 
rather friendly. Anyway, you will see that for yourself when you make it to 
the cavern. When you start the level, there will be two paths for you to 
choose from. Go down the left route. Follow it as it goes, and do the long 
jump to get across the large gap. After the gap, you will see a door. Enter 
it.

Next, you will enter the black hole area. Follow the path there, and make 
your way around the hole. Keep going until you reach the solid ground that 
the rocks are rolling down. Once you are there, stick to the sides to 
minimize your chance of the rocks hitting you, and head up the hill. When 
you are at the top of the hill, head to the right, and go in the door 
there.

You will enter a room divided by a wire wall. There is an elevator in the 
room. Stand on the elevator, and ride it all the way down. Once it is at 
the bottom, leave the elevator. There will be a path that heads down to the 
water.

Follow the path, defeating any Goombas that are in your way. Make your way 
down to the water, and begin to swim. You are now in the cavern, and the 
beast is nearby. If you are not Wario, swim around the cavern until you 
find the beast. It is swimming gently along. Go behind it, and get on its 
tail. From there, run onto its back. When you walk onto the back of the 
beast, the beast will then lower its head. With its head down, you are free 
to run up and take the cap.

Now you will be Wario. Jump off the beast, and swim to the circular island 
in the middle of the lake. There is a large boulder on it. Get onto the 
island, and punch the boulder. Since Wario is so powerful, he will break 
the boulder. You will discover that the power star was hidden inside the 
boulder. When the boulder is gone, the power star will appear.. All you 
have to do is take it and finish the level.

-------------------------------
Star 2: Elevate for 8 Red Coins
-------------------------------

Recommended Character: Mario

For this level, start off as any character besides Yoshi. When you begin, 
head down the path that is to the right. Run along the path, avoiding the 
bottomless pits and spiders that are on it. Near the end of the path, there 
is a gap with fire coming out of it. Wait until the fire goes down, and 
then jump across the gap. Go in the door that is there.

On the other side of the door, you will find yourself on a high platform in 
a large room. Jump down from the platform, and pound the ground just as you 
are about to land. After that, head to the right side of the room. You will 
find three large steps leading up to a higher area. Jump up the steps onto 
the higher area.

Once you are there, turn until you see a metal platform. The platform has 
arrows on it, pointing four different directions. Stand on the high area, 
and face the platform. Walk onto the middle of the metal platform, and do 
not turn. You will be facing forward on the metal platform, and a glass 
enclosure will be in front of you on another area. All of the directions 
will be given from this angle, so make a note of that. Directly in front of 
you is the forward button, to the left of you is the left button, to the 
right of you is the right behind, and the backward button is behind you.

Step on the forward button, and wait until the metal platform crashes into 
the high platform with the glass enclosure next to it. Then, step onto the 
right button. Go until the left side of the platform is past the area you 
crashed into, and then step on the forward button. Ride the platform 
forward until the back of the platform is lined up with the area you 
crashed into, and then step on the right button.

To the right there is a brick block in the air. Stand in the middle of the 
platform until you are next to the brick, and then punch it open. The first 
red coin is inside of it. Next, keep waiting until the platform crashes 
into the area with an eye on it. As soon as it crashes, step on the 
backward button.

Ride the platform until the right button's arrow is lined up with a brick 
block, and then step on the right button. Punch the block to break it open, 
and take the red coin that will come out of it. Ride the platform to the 
edge of the room. As soon as it reaches the end of the room, step onto the 
forward button. Wait until the platform reaches the small area of land with 
a red coin on it. Jump off the platform, onto the piece of land, and take 
the red coin.

Now, you no longer need to worry about the platform. Jump off the high 
piece of land, onto the ground. Run all the way to the opposite corner of 
the area, the corner where the steps leading to the metal platform are. 
When you reach the steps, go all the up them. Once you are on the high area 
of land, run onto and across the metal platform. At the end of the metal 
platform, do a long jump towards the glass enclosure. You will land on 
another piece of land.

On that piece of land there is a purple pole. Jump onto the pole, and climb 
to the top of it. Off to the side of it, there is a ledge without a wire 
wall on it. Jump to that ledge. When you are on the ledge, walk across the 
brick block that is on it, and go onto the platform.

Stand in the middle of the platform, facing the direction that the platform 
is going. Soon you will come to a brick block; punch it and take the red 
coin that will appear. Continue to ride the platform, and you will see a 
red coin floating in the air. Stand in the middle of the platform, and you 
will get the red coin.

Continue to ride the platform, and it will go under a small piece of land. 
Jump over the small piece of land, back onto the platform. Make sure you 
get the red coin as you jump over the piece of land.

Stay on the platform, and soon you will see another piece of land, off to 
the right. The platform will go right next to the piece of land. When it 
does, jump onto the piece of land and take the two red coins that are on 
it. Since you will have all eight red coins, the power star will appear on 
the ground in the middle of the room. Jump down to the ground (pound the 
ground right before you land) and collect the power star.

---------------------------------
Star 3: Metal-Head Wario Can Move
---------------------------------

Recommended Character: Wario

Since Wario is the only character that can turn into metal, you need to be 
him to beat this level. If you do not start out as him, head a short ways 
down the right route. A Goomba there should be wearing his cap. Take the 
cap from the Goomba to turn into Wario, and then head back to the beginning 
of the level.

When you are at the beginning of the level, there will be two paths for you 
to choose from. Go down the left route. Follow it as it goes, and do the 
long jump to get across the large gap. After the gap, you will see a door. 
Enter it.

Next, you will be in the black hole area. Follow the path there, and make 
your way around the hole. Keep going until you reach the solid ground that 
the rocks are rolling down. Once you are there, stick to the sides to 
minimize your chance of being hit, and head up the hill. When you are at 
the top of the hill, head to the right, and go in the door there.

You will enter into a room, divided by a wire wall. There is an elevator in 
the room. Stand on the elevator, and ride it all the way down. Once it is 
at the bottom, leave the elevator. There will be a path that heads down to 
the water.

There is a ? box next to the path. Before heading down the path, break open 
the ? box and take the power flower that is inside of it. Since you are 
Wario, you will turn into metal. Quickly run down the path, following it 
into the water. Keep following the path when you are in the water. 
Eventually, the path will end. A small slope is at the end of the path. A ! 
switch is at the top of the slope. Jump up the slope, and step on the 
switch.

The large, wire doors will open. Jump out of the water, onto the piece of 
land that is next to the switch. Run through the wire doors, and into the 
small wooden door. You will enter a long hallway with several large gaps in 
it. Run and do a long jump across the first gap. Land on the small piece of 
land, and then do another long jump across the second gap. You will land on 
a piece of land with a power star on it, and all you need to do is to take 
the power star.

---------------------------------
Star 4: Navigating the Toxic Maze
---------------------------------

Recommended Character: Luigi

There are sometimes several different ways to beat levels, and sometimes 
the way you are supposed to beat a level is not the easiest way. This is 
one of those levels. For the easiest way, start off as Luigi.

When you are at the beginning of the level, there will be two paths for you 
to choose from. Go down the left route. Follow it as it goes, and do the 
long jump to get across the large gap. After the gap, you will see a door. 
Enter it.

Next, you will be in the black hole area. Follow the path there, and make 
your way around the hole. Keep going until you reach the solid ground that 
the rocks are rolling down. Once you are there, stick to the sides to 
minimize your chance of being hit, and head up the hill. When you are at 
the top of the hill, head to the right, and go in the door there.

You will enter into a room that is divided by a wire wall. There is an 
elevator in the room. Stand on the elevator, and wait until it starts to go 
down. When the elevator is below the floor of the room you were in, jump 
off of it. You will fall to the ground, so you should pound the ground 
right before you land to eliminate damage.

Now that you are on the ground, go under the ? block that is there. Jump up 
and break it open. Next, move a short distance away from it, and allow the 
power flower to land on the ground. Leave the power flower on the ground 
for a short amount of time, and wait for the elevator to reach the ground. 
When it does, take the power flower and jump onto the elevator.

Ride the elevator all the way up. It will stop in the room divided by a 
wire wall. Leave the elevator as soon as you can, and run through the wire 
wall. Now you will be on the other side of the room. The power star is also 
on that side of the room; take it and finish the level.

That is the easiest way to beat the level, but you can also beat it with 
Wario. If you decide to beat it with Wario, start by heading down the route 
to the right. Avoid the spiders, Goombas, and pits, and make your way to 
the large pit that fire occasionally comes out of. Wait until the fire goes 
down, and then long jump across the pit. Go in the door on the other side 
of the pit.

After that, you will enter the large room where you collect the eight red 
coins. Jump off of the piece of land that you start on. Pound the ground 
right before you land to eliminate damage. Immediately to your left, in the 
corner of the level, there is a path. That is not the path you need to 
take, so go forward until you reach the path that is immediately after 
that. It is directly after the map of the level and the sign. Go down that 
path, and follow the path as it slopes upward and lead to a door. Enter the 
door.

You will enter a room with a small hole in one corner of the room. Run over 
to the hole and fall in it. As soon as you fall through the hole, run up 
onto regular ground so that you do not take damage from the poisonous gas.

Run straight across the solid ground, over to where the ? box is. Break 
open the ? box, and take the power flower that is inside of it to become 
metal. When you are metal, do not head back to the regular ground. Instead, 
run through the toxic maze until you come to the regular ground with a 
single mole on it. Run over that piece of ground and continue to run 
through the toxic maze. Immediately after the mole there is an indentation 
high in the wall with a door in it. That is not the place that you need to 
go.

Keep running until you come to the second indentation high in the wall with 
a door in it. A small pit is under the indentation. Stand in the pit, and 
face away from the wall. Perform a backward somersault to get up to the 
indentation. You can get into the indentation with any character, but you 
will receive a small amount of damage from the toxic maze if you are not 
using Wario's metal power. When you are in the indentation, go through the 
door that is there. You will enter a hallway.

Head through the hallway until you come to the elevator. Jump onto the 
elevator, and ride it all the way to the top. You will enter the large room 
that is divided by a wire wall. This time, however, you are on the side of 
the wall with the power star. Take the power star to finish the level.

---------------------------------
Star 5: A-Maze-ing Emergency Exit
---------------------------------

Recommended Character: Wario

This level is easiest to beat with Wario. As Wario, start by heading down 
the route to the right. Avoid the spiders, Goombas, and pits, and make your 
way to the large pit that fire occasionally comes out of. Wait until the 
fire goes down, and then long jump across the pit. Go in the door on the 
other side of the pit.

After that, you will enter the large room where you collect the eight red 
coins. Jump off of the piece of land that you start on. Pound the ground 
right before you land to eliminate damage. Immediately to your left, in the 
corner of the level, there is a path. That is not the path you need to 
take, so go forward until you reach the path that is immediately after 
that. It is directly after the map of the level and the sign. Go down that 
path, and follow the path as it slopes upward and lead to a door. Enter the 
door.

You will enter a room with a small hole in one corner of the room. Run over 
to the hole and fall in it. As soon as you fall through the hole, run up 
onto regular ground so that you do not take damage from the poisonous gas.

Run straight across the solid ground, over to where the ? box is. Break 
open the ? box, and take the power flower that is inside of it to become 
metal. When you are metal, do not head back to the regular ground. Instead, 
run through the toxic maze until you come to the regular ground with a 
single mole on it. Run over that piece of ground and continue to run 
through the toxic maze. Immediately after the mole there is an indentation 
high in the wall with a door in it. Face away from the wall with the 
indentation, and do a backward somersault into the indentation. You can get 
into the indentation with any character using this method, but they will 
take damage from the toxic maze. If you use Mario's floating ability, it is 
possible to make it to the indentation before he stops floating.

Inside the indentation, go into the door. You will enter a long hallway 
without any enemies in it. Run through the hallway until you come to the 
elevator, and then jump onto the elevator. Ride it to the top, and then get 
off of it. Go through the door that is next to the elevator.

Through the door is the top part of the black hole room. Run onto the wire 
ground, and then do a backward somersault up to the wire netting at the top 
of the room. Hold onto the wire netting, and head to the power star. When 
you are above the platform with the power star, drop down and collect the 
power star.

You can also do this level without going into the toxic maze. You can do 
this with either Luigi or Mario. The first way is using Luigi. When you are 
at the beginning of the level, there will be two paths for you to choose 
from. Go down the left route. Follow it as it goes, and do the long jump to 
get across the large gap. After the gap, you will see a door. Enter it.

Next, you will be in the black hole area. Start off by heading to the 
right, and killing the spider that is there. Notice that the wire walkway 
that you are on becomes narrow for a short distance. Start out at the door 
you came in from, and go until you reach the part of the walkway that is 
more narrow than the part of the walkway you started out on. Walk a short 
distance on the narrow walkway, and stay in the middle of the walkway.

Now you should be in position to finish the level. Turn around so that you 
are facing the door you came in from. Crouch and do a backward somersault. 
In the air, head backwards and grab onto the platform that is there. Pull 
yourself up. Getting up to this platform can sometimes require multiple 
attempts, as you need to get into the right position. Keep trying and soon 
you will be able to make it.

Anyway, once you are on the platform, find the other platform that has the 
power star on it. Once you have found it, go to a place that does not have 
wire netting above it. Turn so that your back is to the power star. Crouch, 
do a backward somersault, and steer yourself to the power star. Land on the 
power star to finish the level.

You can also do this with Mario. Head into the black hole area, and walk 
along the wire walkways until you are right next to the piece of land that 
boulders come down. Face the black brick block, and then turn so that you 
are facing a little to the right of the black brick block. Run forward and 
do the triple jump, timing it so that you will hit the wall at the highest 
part of the third jump. As soon as you hit the wall, do a wall kick and 
jump to the platform with the star on it. Again, this may take some 
practice but it is worth it once you accomplish it.

-------------------------------
Star 6: Watch for Rolling Rocks
-------------------------------

Recommended Character: Wario

You will need to be Wario to beat this level. If you do not start out as 
him, head a short ways down the right route. A Goomba there should be 
wearing his cap. Defeat the Goomba and take the cap to turn into Wario. 
Now, head back to where you started the level.

At the beginning of the level, there are two paths for you to choose from. 
Go down the left route. Follow it until you reach the large gap, and do the 
long jump to get across the gap. After the gap, you will see a door. Enter 
it.

Next, you will enter in the black hole area. Follow the path there, and 
make your way around the hole. Keep going until you reach the solid ground 
that the rocks are rolling down. The rocks may look tough, but Wario is 
tougher. Stand in the middle of the path, and punch the rocks as they come 
near you.

Since Wario is so strong, a simple punch will destroy the large rocks. 
Stand there, and punch every rock that comes down. Every once in a while, a 
rock will come down that has the power star in it. If you break the rock 
with the power star in it, the power star will come out of the rock. The 
power star will land above the ledge that is on the hill. Go over to the 
power star, and take it to finish the level.

There is also another way to finish this level that is much easier. You 
must be Wario to beat it the second way. When you reach the black hole 
area, go to where the black brick block is. Break it open, and a mushroom 
will come out. Take the mushroom, and you will
become much larger. Since you are so big, you only need to walk into the 
rocks in order to destroy them. Stand in the middle of the path until you 
destroy the rock with the power star in it, and then take the power star to 
finish the level.

-------------------------------
Star 7: Underground Switch Star
-------------------------------

Recommended Character: Wario

Muscle is needed for this level, so start out as Wario. When you begin, 
head down the path that is to the right. Run along the path, avoiding the 
bottomless pits and spiders that are on it. Near the end of the path, there 
is a gap with fire coming out of it. Wait until the fire goes down, and 
then do the long jump (Wario has a pathetic normal jump so the long jump is 
safest) across the gap. Go in the door that is there.

On the other side of the door, you will find yourself on a high platform in 
a large room. Jump down from the platform, and pound the ground just as you 
are about to land. After that, head to the right side of the room. Once you 
are at the right side of the room from where you entered, turn left and 
head straight along the wall.

Soon you will come to a black brick block. Punch the block to break it 
open. It will reveal a star switch. Before you step on the switch, note 
that there should be other character caps in the room. We recommend finding 
another character cap before you step on the switch, since other characters 
are faster.

Anyway, when you are ready to step on the switch, turn and face the wall 
that the door you came in from is on. Step on the switch, and run straight 
towards the wall (not the door). You will come to a set of large stairs. 
Jump up the stairs, onto the platform that they lead up to.

When you are on top of that platform, turn and head to the platform with 
four arrows on it. Run straight towards the platform, and run straight 
across it. When you are at the end of the metal platform, do a long jump 
across the gap between it and the next platform. You will find the power 
star on that platform; run into it to finish the level.

There is also another way to finish this level. Before you step on the star 
switch, change to Mario. Then, step on the star switch. Run to the stairs, 
but do not jump up them. Go to the right of them, and you will find a small 
indentation in the platform to the right of the stairs. Use Mario to wall 
kick up the indentation. When you are at the top, wall kick one final time 
onto the platform with the star on it. If you are going to jump too far, 
quickly pound the ground to stop your jump. When you are there, take the 
power star.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Wario

The power stars preceding this one have been challenging; they skill to 
complete. The final power star in this level also requires skill, as it is 
the longest of all the levels. The course has lots of coins in it, but they 
are scattered throughout many rooms in the massive maze. If you can gather 
100 of them, this power star will be yours.

A long, lonely journey awaits you for this challenge. As you begin the 
journey, a lone spider will greet you. Jump on him, using Wario's massive 
weight to flatten him to the ground. Three coins will be yours after he is 
dead.

Pick up the box that is next to the map on the wall and throw it against 
the map. It will add three more coins to the coin counter. Instead of 
heading left after you get the coins, go to the right and run along the 
path until a spider jumps out of the first hole. Punch it when it lands to 
get three more coins.

Continue onward down the path (more spiders will jump out of the hole but 
they will not give you any coins) until you find two Goombas. They each 
have a coin, which you may want to collect. A solid punch will knock them 
out. However, their coins frequently fall into the pits when you defeat 
them, so try to punch them into an area where there is little chance that 
you will lose the coins.

As you go down the path, you will see five coins lying on the ground. They 
are on the path that leads to the right of a pit, so head down the path to 
collect them. After you have those coins, you will come to a pit with two 
flames coming out of it. Wait until the flames go down and, immediately 
after the disappear, do a long jump over the gap. You will land safely on 
the other side and you will be able to enter the door.

The door leads into a large cavern with many available coins. Slide down 
the pole to get to the base of the cavern, and start running towards the 
end of the cavern. You will meet a spider on the way, which you can punch 
for three coins.

At the end of the cavern, turn right and keep going. You will find two 
Goombas, each with a cap on. Since you will need to be Wario to get most of 
the coins, simply destroy the Goombas without collecting the caps. Two 
coins are the reward for destroying them both.

A black brick block is in the same corner as the Goombas. It is the same 
black brick block that you used to get the switch star. Destroy it to get 
its coins, but don't worry about the switch star. Continue on as if you 
were going to collect the switch star; jump up the stairs and go onto the 
metal platform.

The platform has arrows on it, pointing four different directions. Stand on 
the high area, and face the platform. Walk onto the middle of the metal 
platform, and do not turn. You will be facing forward on the metal 
platform, and a glass enclosure will be in front of you on another area. 
All of the directions will be given from this angle, because it is 
impossible for me to know which camera angle you will be using as you 
advance with the platform. Just keep this angle in mind, as it is the angle 
I will give all the directions for the metal platform from. Directly in 
front of you is the forward button, to the left of you is the left button, 
to the right of you is the right behind, and the backward button is behind 
you.

Step on the forward button, and wait until the metal platform crashes into 
the high platform with the glass enclosure next to it. Then, step onto the 
right button. Go until the left side of the platform is past the area you 
crashed into, and then step on the forward button. Ride the platform 
forward until the back of the platform is lined up with the area you 
crashed into, and then step on the right button.

To the right is a brick block in the air. Stand in the middle of the 
platform until you are next to the brick, and then punch it open. The first 
red coin is inside of it. Next, keep waiting until the platform crashes 
into the area with an eye on it. As soon as it crashes, jump off the 
platform and onto the area with the eye. Run around the eye until it 
becomes dizzy and dies. Collect the blue coin that appears. By the time you 
defeat it, the platform probably will have disappeared. You will have to 
get back on it and go the first few steps over again.

If you managed the defeat the eye before the platform disappeared (it 
disappears after you are off it for a while; jump onto it after every few 
seconds to keep it from going away), get back on the platform. Step onto 
the backward button. Ride the platform until the right button's arrow is 
lined up with a brick block, and then step on the right button. Punch the 
block to break it open, and take the red coin that will come out of it. 
Ride the platform to the edge of the room. As soon as it reaches the end of 
the room, step onto the forward button. Wait until the platform reaches the 
small area of land with a red coin on it. Jump off the platform, onto the 
piece of land, and take the red coin.

Now, you no longer need to worry about the platform. Jump off the high 
piece of land, onto the ground (do a ground pound to keep from attaining 
damage). Run all the way to the opposite corner of the area, the corner 
where the steps leading to the metal platform are. When you reach the 
steps, go all the up them. Once you are on the high area of land, run onto 
and across the metal platform. At the end of the metal platform, do a long 
jump towards the glass enclosure. You will land on another piece of land.

On that piece of land there is a purple pole. Jump onto the pole and climb 
to the top of it. Off to the side of it, there is a ledge without a wire 
wall on it. Jump to that ledge. When you are on the ledge, walk across the 
brick block that is on it and go onto the platform.

Stand in the middle of the platform, facing the direction that the platform 
is going. Soon you will come to a brick block; punch it and take the red 
coin that will appear. Continue to ride the platform, and you will see a 
red coin floating in the air. Stand in the middle of the platform, and you 
will get the red coin.

Continue to ride the platform, and it will go under a small piece of land. 
Jump over the small piece of land, back onto the platform. Make sure you 
get the red coin as you jump over the piece of land. Stay on the platform, 
and soon you will see another piece of land, off to the right. The platform 
will go right next to the piece of land. When it does, jump onto the piece 
of land and take the two red coins that are on it.

Since you will have all eight red coins, the red coin power star will 
appear in the middle of the room. However, now is not the time to get it. 
Jump down and pound the ground to keep from damaging yourself. In the 
center of the room, near the power star, you will find a spider. Destroy it 
to get three coins.

When the spider is dead, continue forward to the side of the cavern that 
has three caves leading out of it. Go to the map that is on the wall. Then, 
go to the cave that is immediately to the right of the map. It will take 
you up a small incline that will stop a little ways before the door. Enter 
the door.

The next room houses the entrance to the toxic maze. It also houses five 
coins. Collect them before dropping into the maze. When you land, you will 
take damage from the poison inside the maze. Quickly run onto solid ground 
to get out of the poison, and do a jump kick to rid yourself of the Snifit 
that shoots objects at you. Two coins are also an incentive.

Your next task requires you to spend a lot of time in the poisonous maze. 
To survive, you'll need to become metal. (Or large -- just head towards the 
moles in the ground, head right, take two immediate lefts, and long jump to 
the red brick block. Pound the ground to destroy it and collect a red 
mushroom, which you can use to safely traverse the poison.) To become 
metal, walk forward to the ? box. Since the poison is so low beneath the 
box, you can walk through it safely.

Once you become metal Wario, you will need to move quickly to get all of 
the blue coins. Before you break the box, turn to the right and look across 
the poison. You will see a blue coin switch with a heart next to it. Now 
that you can see your target, you are ready to begin.

Break open the ? box and take the power flower that is inside. Run like mad 
towards the blue coin switch, and do the continuous jump so that you will 
not have to stop at the wall and climb up. Quickly jump above the blue coin 
switch and pound the ground, which will make several blue coins appear in 
the maze.

Turn around and start heading back the way you came. You will see several 
blue coins in the toxic maze. They only last a short amount of time, so 
move quickly. They lead up to an indention in the wall, which you can reach 
by doing a continuous jump. The door in the indentation is where you need 
to go, so go into the indentation even if the coins disappear before you 
can fully reach it.

Inside the door, you will enter a long pathway. Run along the pathway until 
you reach the end, at which time you will see an elevator come down. Jump 
on the elevator and ride it to the top. Enter the door that you come to.

The door leads to the top of the black hole area. This is where you 
collected one of the power stars; however, you no longer need to collect 
that power star (if this is your last challenge). Instead, do a backward 
somersault and hold B to grab onto the wire netting that is above you. Keep 
holding B and start heading along the wire netting that leads to the right. 
It has five coins next to it.

After you have the five coins, turn around and head down the path to the 
left. When you reach the solid platform at the end of the wire netting, 
drop down. Stay lined up with the wire netting and face the ! box. Run 
forward and do a long jump off the platform; you will land safely on solid 
ground.

A spider is off to the side of where you land. If you want to, you can 
destroy the spider and attempt to collect his yellow coins. However, since 
most of the coins usually fall off the edge, it is best not to waste your 
effort.

Face the door that you landed next to and go to the left. Follow the path 
along the wall. When you reach the wire path that leads away from the wall 
and to the place where the rocks are rolling, go down it. Run onto the 
grassy area and start heading up the grassy slope. Go to the left side of 
the path as you run and collect the five coins that are there. When you 
reach the top of the slope, go to the right and enter the door.

Inside the room you will enter you will find eight yellow coins around a ! 
box. Run around the box and collect all eight yellow coins. Step onto the 
elevator after you are finished and ride it all the way down. You will come 
to a path with a few Goombas on it.

Jump on each of the Goombas and retrieve the coin that comes out to add 
their coins to your total. When you reach the water's edge, swim to the 
island that is in the center of the lake. You will find eight coins that 
you can collect. By this time you should have well over one hundred coins. 
When you get one hundred coins, take the power star that appears and add it 
to your collection.

==============================
G. Lethal Lava Land - Course 7
==============================

Requirements: Defeated First Bowser
When you enter the castle, go to either the left or right of the main 
staircase. You will find a wooden door on either side of the staircase. Go 
into one of the wooden doors. After that, head down the long staircase that 
is there. At the bottom of the stairs, there is a large door with a keyhole 
on it. Go through that door, and you will enter the basement. Inside the 
basement, head down the small staircase that is there, and go through the 
metal hallway that is after the small staircase. When you come to a door, 
enter it. Turn right and go along the hallway. When the hallway turns, turn 
with it. After that, go straight until you reach the large painting of a 
lava world. Jump into that painting to enter Lethal Lava Land.

--------------------------
Star 1: Boil the Big Bully
--------------------------

Recommended Character: Mario

The easiest way to get this star requires you to play as Mario and have all 
the ? boxes turned solid. When you begin the level, turn around so that you 
are facing opposite direction. You will see a small island, and it has a ? 
box on it. Run towards the island, and do a long jump to it.

Once you are on the island, break open the ? box. It will have the feather 
in it. Take the feather, and do the triple jump so that you start to fly. 
Fly straight across the level, heading to the middle of the far wall. There 
you will see a platform with a large bully on it. Pound the ground to land 
on the platform, and the battle will begin.

To beat the bully, go over to one of the edges of the platform. Stand 
there, and crouch. When the bully runs at you, do a backward somersault. 
The bully will run to the edge, and you will land safely on the platform. 
Now, all you need to do is to run up and punch the bully before he can 
recover. He will fall into the lava. Also, if you want, you can jump on top 
of the bully to push him. If you do it that way, you will not have to use 
the backward somersault. When he is dead, a star will appear on the 
platform next to the one you are on. A bridge will also appear, leading you 
to the next platform. Jump quickly across the bridge, jump onto the next 
platform, and take the power star.

-------------------------
Star 2: Bully the Bullies
-------------------------

Recommended Character: Mario

In order to be able to get this star as easily as possible, we recommend 
that you play as Mario. You should also have ? boxes unlocked. When you 
begin the level, turn around so that you are facing opposite direction. You 
will see a small island, and it has a ? box on it. Run towards the island, 
and do a long jump to it.

Once you are on the island, break open the ? box. It will have the feather 
in it. Take the feather, and do the triple jump so that you start to fly. 
Fly straight across the level, heading to the corner opposite of the one 
you were on (the corner furthest away from you). There you will see a 
platform with a three bullies on it. Pound the ground to land on the 
platform.

To beat the bullies, jump on top of them. When you land on them, you will 
push them. Keep jumping on them until you knock all three of them into the 
lava. You can also punch them, but jumping on them is much easier. When 
they are all dead, a big bully will appear on the platform.

To beat the bully, go over to one of the edges of the platform. Stand 
there, and crouch. When the bully runs at you, do a backward somersault. 
The bully will run to the edge, and you will land safely on the platform. 
Now, all you need to do is to run up and punch the bully before he can 
recover. He will fall into the lava. Also, if you want, you can jump on top 
of the bully to push him. If you do it that way, you will not have to use 
the backward somersault. When he is dead, a star will appear on the 
platform you are on. Take the power star, and proclaim your victory over 
the second bully.

------------------------------------
Star 3: 8-Coin Puzzle with 15 Pieces
------------------------------------

Recommended Character: Mario

To beat this level, you need to take on another red coin challenge. As 
Mario, turn completely around when you begin the level. You will see an 
island in the lava. Run and do a long jump over to the island.

There is a ? block on the island. Go under it, and face away from the 
level's walls as well as the place where you started out. Break open the 
box, and take the feather that is inside of it. Do a stationary triple jump 
to start flying, and fly straight until you see a large puzzle.

The puzzle is Bowser, all mixed up. The pieces are constantly shifting. 
When you are above the puzzle, pound the ground to land on it. Run around 
the puzzle, collecting the eight red coins that are on it. Beware of 
shifting puzzle pieces, as they reveal small sections of lava. Also, if you 
are standing on a puzzle piece when it moves, you will not move with it. It 
will come out from under you, dropping you into the lava.

Stay steady, and collect all eight red coins. They are all on the puzzle, 
so it is not that hard to get them. When you have all eight of them, a 
power star will appear on a solid platform. The platform is in the upper 
right section of the puzzle. Run over to it, and take the power star.

---------------------------
Star 4: Red-Hot Log Rolling
---------------------------

Recommended Character: Mario

This challenge has both an easy and difficult way to accomplish it. This 
guide will cover the easy way. Begin the level as Mario. Turn completely 
around as soon as you begin, and face the island in the lava. Run and 
perform a long jump in order to get to the island.

On the island, go to the ? box and break it. The feather will appear. Take 
the feather, and do the triple jump in order to start flying. Fly towards 
the platform you started out on, and go past it. You will see an arch, 
leading to another platform. Fly above the arch. Pound the ground so that 
when you land, you land on the top, flat area of the arch.

Once you are there, face the large, wire wall. Jump straight up three times 
to start flying, and fly towards the wire wall. Since you started off the 
top of the arch, you will have enough height to make it over the wire wall. 
Inside the walled in area, fly to the corner where the edge of the level 
and the wire wall meet. When you are there, pound the ground. You will drop 
onto a small platform, and the power star will be right next to you. Take 
the power star and finish the level.

------------------------------------
Star 5: Hot-Foot-It into the Volcano
------------------------------------

Recommended Character: None

Instead of long jumping to the island behind where you start off, as you 
usually do in levels, begin this level by running and long jumping across 
the gap directly in front of you. Keep running straight across the 
platform, and do not turn. Soon you will arrive at a circular platform. 
There is a ! box above the circular platform. Break it open, and jump onto 
the Koopa shell that comes out of it.

Ride the Koopa shell straight towards the wire wall. When you are at the 
wire wall, turn left. Head straight, and you will pass a platform on your 
left. Next, you will see a large, narrow platform. The platform is shaped 
like a circle, and it encircles a volcano. Steer towards the volcano (it 
will be to your left), and jump over the platform that encircles the 
volcano. Ride up the side of the volcano, and occasionally jump forward in 
order to keep from falling back down. When you are at the top, ride into 
the volcano.

You will fall onto a small, circular platform inside the volcano. It is in 
a sea of lava. A narrow, twisting platform is directly in front of the 
small, circular platform. Jump to that platform, and make you way to the 
end of it (watch out for the balls of lava that occasionally roll across 
it). When you are at the end of the platform, jump onto the ledge that is 
sticking out of the wall.

Make your way along the edge, and make sure you do not get burned by the 
fire emitter. Soon you will come to the end of that section of the ledge, 
and there will be another section higher up. Jump to that higher section, 
avoid the bully that is on it (jumping over the bully is best), and jump 
onto the ledge that is higher up.

Head to the middle of that ledge. When you are there, part of the wall will 
fall, blocking your path momentarily. Go to the edge of the ledge, and wait 
for the wall to start to go back up. When it does, run to the end of that 
portion of the ledge, and do a continuous jump up to the next section.

Run across that short portion of the ledge, and you will come to the end of 
the ledge. Now there will be several islands that you must cross, which are 
suspended in the sky. Jump across the islands that have coins on them, 
since you it is unnecessary to go onto the other islands. When you are at 
the final island, jump onto the ledge that will be in front of you.

Stand on the edge of the ledge until the fire emitters stop emitting fire, 
and then quickly run past the fire emitters. Jump up to the next highest 
level of the ledge. Run across that section, jumping over the bully that is 
there. The ledge will move away from the wall, but keep running across it. 

When you are at the end of the ledge, you will see an island with a pole on 
it. Jump onto the island, and jump onto the pole. Climb to the top of the 
pole, and you will find another pole that is on another island. Jump to the 
other pole (remember, your character jumps the direction his back is 
facing). Slide down onto the other island that the pole is on. From there, 
jump onto the ledge that is near the island. The power star is on that 
ledge, and all you have to do is take it.

--------------------------
Star 6: Inside the Volcano
--------------------------

Recommended Character: None

When the level commences, run straight across the platform, and perform a 
long jump over the gap in between the two platforms. Keep running straight 
across the platform you will land on, and do not turn. Soon you will arrive 
at a circular platform. There is a ! box above the circular platform. Break 
it open, and jump onto the Koopa shell that comes out of it.

Ride the Koopa shell straight towards the wire wall. When you are at the 
wire wall, turn left. Head straight, and you will pass a platform on your 
left. Next, you will see a large, narrow platform. The platform is shaped 
like a circle, and it encircles a volcano. Steer towards the volcano (it 
will be to your left), and jump over the platform that encircles the 
volcano. Ride up the side of the volcano, and occasionally jump forward in 
order to keep from falling back down. When you are at the top, ride into 
the volcano.

Inside the volcano, turn around. You will see several rock islands in the 
lava. Jump from one island to another, going until you reach the final 
island. A platform is stationed next to the final island. Jump onto it. It 
will move, following a specific path.

Ride the platform until it stops next to a second platform. Quickly jump 
onto the second platform (the first platform will fall after a few 
seconds), and ride it for a short ways. Soon the platform will near a pole, 
and it will circle around the pole. When you see the pole, jump to it 
before the second platform reaches the end of its path and falls.

Climb to the very top of the pole, and you will see an island with another 
pole on it. Jump onto the island (remember, your character will jump off a 
pole the direction his back is facing), and then jump onto the pole. Climb 
to the top of that pole, and you will see yet another island. Jump to the 
island that is closest to the pole. Next to that island are two other 
islands. Jump across the island until you are at the last one, and then 
take the power star that is on it.

----------------------------
Star 7: Flaming Silver Stars
----------------------------

Recommended Character: None

Super Mario 64 DS added some new challenges, and the silver star challenge 
is one of them. Actually, this is fairly easy to get, since each of the 
silver stars are placed in a logical order. Begin by running straight and 
doing a long jump over the stretch of lava. Keep running straight across 
the platform, and do not turn. Soon you will arrive at a circular platform.

A ! box is on the platform. Stand under it, and break it open. A turtle 
shell will come out. Now, step onto the turtle shell and get ready for a 
fun ride. Head out towards the edge of the level nearest your current 
location. When you start to get close to the edge, turn right.

Surf a short distance, and then turn right again, heading through the 
stretch of lava you did the long jump over. Once you have gone in between 
the two platforms, keep heading straight. Go under the bridge that moves up 
and down (it does not matter whether it is up or down; you will go under 
without any trouble).

Continue on, and go up the large hill that is in front of the bridge. If 
you have trouble getting up it, try jumping. When you are over it, go 
forward until you come to a small, curved platform. The first silver star 
is on the platform. Go on the platform, take the silver star, and continue 
through the curve. Once you have gone through the curve, you will be 
heading in a new direction. Keep going straight, all the way past the set 
of four platforms that rise and sink in the lava.

Just past the four platforms, there is a small, circular island with an eye 
on it. The second silver star it on the island. Collect the silver star, 
and then head left. There will be another large hill in front of you, with 
the third silver star on it. Go up the hill, and take your third silver 
star.

As you make your way down the hill, curve slightly to the left so that you 
do not crash into the edge of the level. Continue on straight, staying near 
the edge of the level. Soon you will see a curving platform, and the fourth 
silver star is on it. Go onto the platform, follow its natural curve, and 
take the fourth silver star.

After going through that curve, your character will head straight along 
another edge of the level. Go straight and you will see the final curved 
platform. The fifth and final silver star is on it. Surf onto the platform, 
and take the fifth silver star.

The power star will appear in a glass enclosure, on a small island just 
past the platform you are on. Go past the curved platform, and surf over to 
the small island. Crash into the glass enclosure to take the power star and 
finish the level.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Wario

There are well over a hundred coins in this level, so you should easily be 
able to win this power star. Nevertheless, there are over fifty coins in 
the level that you can only get as Wario. For this reason, we highly 
recommend that you start out as Wario.

When you begin, run straight along the platform. Do a long jump across the 
gap in between the platforms, and keep on running straight. Soon you will 
come to a circular platform. A sign, a ! box, and a black brick block are 
located on the circular platform.

First, break open the brick block with a solid punch, and collect the three 
coins that come out of it (if they are not in the lava, of course!). Next, 
break open the ! box, but do not get on the shell that comes out. Instead, 
quickly jump above the blue coin switch and pound it into the ground. Then, 
run and get on the shell.

Ride the shell away from the sign, towards the edge of the level that is 
closest to you. As you go, you will see a line of blue coins in the lava. 
Surf along the lava and follow the line blue coins. They go across the 
lava, under the bridge, and up the steep hill (jump forward to get up it). 
It is okay if you do not collect all of the red coins, as it is possible to 
get the one hundred coin power star without stepping on the blue coin 
switch at all.

When you have collected the blue coins, keep going over the steep hill. 
When you are over it, go forward until you come to a small, curved 
platform. Go along the curved platform, collecting any coins that are on 
it. Follow the curve of the platform. When you are off of it, keep heading 
straight. There will be four platforms that sink and rise in the lava. Each 
platform has a yellow coin on it, so collect those before continuing on 
your way.

Just past the four platforms there is an island in the lava. An eye is on 
the island, as well as several coins. Go onto the island, and circle around 
the eye several times. Collect the yellow coins that are on the island as 
you do this. After you have gone around it several times, the eye will die. 
Take the blue coin that will come out of the eye.

Stay next to the island until you are facing the edge of the level that is 
closest to the island. When you are facing the edge of the level, turn left 
and head towards the steep slope. Go up the slope (jump forward as you go 
up), and collect the yellow coins that are on it.

As you head down the slope, curve slightly to the left so that you do not 
run into the edge of the wall. After that, go straight for a long ways. 
Keep going straight until you reach the next curved platform. Go over it, 
and turn with it.

Once you have gone over that curved platform, keep going straight. Up ahead 
there will be another curved platform. Go on that curved platform, and 
curve with it. As soon as you are off of it, turn left and go onto the 
long, rectangular platform. The rectangular platform dips in and out of the 
lava, but since you are on a shell you do not have to worry about that.

Go along the platform, collect the coins that are on it. Then, jump onto 
the large puzzle that is right after it. Stay on the puzzle as the pieces 
slide around. Wait until the puzzle is finished. When the puzzle pieces are 
put back into correct order, one coin will come out of each piece. Go 
around and collect the coins that come out.

By this time, you should have enough coins to finish this power star. If 
you still need more coins, there are several other places to go. To begin, 
try collecting the eight red coins on the puzzle (although you probably 
already did while you were waiting). Also, go to the platform where you 
fought the first bully and take the coins on it. Next to it is a 
rectangular platform with several coins on it as well.

There is also the place where you fought the second bully, and the platform 
the circles around the volcano. Both of those places have several yellow 
coins. The platforms next to the platform that goes around the volcano are 
also full of coins, so collect those if you do not yet have one hundred 
coins. If you still need more coins, keep searching the level. Remember to 
defeat any enemies you encounter. Wario can also walk along the lava if he 
is metal (jump as you go so that you do not sink). With all the coins 
mentioned, you should be able to get well over the one hundred coin 
requirement.

================================
H: Shifting Sand Land - Course 8
================================

Requirements: Defeated First Bowser
When you enter the castle, go to either the left or right of the main 
staircase. You will find a wooden door on either side of the staircase. Go 
into one of the wooden doors. After that, head down the long staircase that 
is there. At the bottom of the stairs, there is a large door with a keyhole 
on it. Go through that door, and you enter the basement. Inside the 
basement, head down the small staircase that is there, and go through the 
metal hallway that is after the small staircase. When you come to a door, 
enter it. Turn right and go along the hallway. When the hallway turns, turn 
with it. After that, go straight until you reach the large painting of the 
fire bully. When you reach the painting, turn left and go into the hallway. 
You will come to a dead end. Jump into the wall at the end of the hallway, 
and you will enter Shifting Sand Land.

-------------------------------------
Star 1: In the Talons of the Big Bird
-------------------------------------

Recommended Character: None

A large bird has taken a power star, and it is up to you to get it back. 
Head straight across the bleak sand, turning left as you get to the 
circular quicksand pit. Keep running across the desert, avoiding any 
enemies you encounter, until you reach the metal path that large boxes are 
rolling on. Do not get on the metal path.

Wait until the box comes right next to you. Stand in the dirt as you wait 
to make sure that you are not crushed by the box. When the box reaches the 
last metal platform before the sand, the box will go back the other way. 
Follow it as it goes back, and make your way to the left. Keep going along 
the metal path, watching out for the other two boxes that are on it. 
Several parts of the paths are separated by only a small gap; you can jump 
over these gaps if you need to.

Soon you will be off the metal path, back onto normal sand. Take a quick 
dip in the pool of water to refill any health you lost. When you are ready, 
head over to the first tall pillar that is there. Go on top of the pillar. 
This may seem like a difficult task, but for some reason you can simply 
walk up the side of the pillars. Walk up to the top, and wait for the bird 
to come near you. Have patience and wait for the bird; it may take a while 
for him to come over to you. When he is right above you, jump up to knock 
the power star away from him. After that, you can easily acquire his power 
star.

--------------------------------
Star 2: Shining Atop the Pyramid
--------------------------------

Recommended Character: Mario

In this level you finally get to retrieve the power star the is sitting 
near the top of the pyramid. There are two ways to tackle this challenge, 
one being enormously easier than the other. The easiest way requires Mario. 
In order to get the power star the easiest way, head towards the large rock 
pavilion right in front of where you start off. As you near it do your 
triple flip in order to get the height to get on top of the pavilion. This 
requires practice and timing, but it is not that difficult to do.

Once you are on top of the pavilion, go over to the ? box, open it up, and 
take the feather. From there, all you need to do is to perform the triple 
jump in order to start flying, and then fly over to the star in order to 
get it.

If you like a challenge, there is a different way to complete the level. 
Using the method described in the first level of this area, head over to 
where the bird is flying around. Once you get there, keep going around the 
quicksand at the base of the pyramid. You will come to the stone bridge 
that leads onto the pyramid. Be careful, because as you near the bridge, a 
dust tornado will come out and follow you a short ways. If it picks you up, 
simply guide yourself back onto the ground.

Go onto the pyramid. Once you are facing the entrance into the pyramid, 
turn right and head to the edge of the pyramid. From there jump up onto the 
next ledge. Avoiding any obstacles you may encounter, make your way across 
each ledge and then jump onto a higher ledge. You will need to use extreme 
caution as you get higher, since the ledges become smaller. Once you are at 
the end of the very highest and smallest ledge, all you need to do is jump 
onto the ledge with the star on it to finish the level.

----------------------------------
Star 3: Inside the Ancient Pyramid
----------------------------------

Recommended Character: Yoshi

The time has come for you to enter the pyramid. Head straight across the 
bleak sand, turning left as you get to the circular quicksand pit. Keep 
running across the desert, avoiding any enemies you encounter, until you 
reach the metal path that large boxes are rolling on. Do not get on the 
metal path.

Wait until the box comes right next to you. Stand in the dirt as you wait 
to make sure that you are not crushed by the box. When the box reaches the 
last metal platform before the sand, the box will go back the other way. 
Follow it as it goes back, and make your way to the left. Keep going along 
the metal path, watching out for the other two boxes that are on it. 
Several parts of the paths are separated by only a small gap; you can jump 
over these gaps if you need to.

Soon you will be off the metal path, back onto normal sand. Take a quick 
dip in the pool of water to refill any health you lost. After that, keep 
going around the quicksand at the base of the pyramid. You will come to the 
stone bridge that leads onto the pyramid. Be careful as you near the 
bridge, because a dust tornado will come out and follow you a short ways. 
If it picks you up, simply guide yourself back onto the ground. Go onto the 
pyramid. Next, head into the entrance of the pyramid.

When you enter the pyramid, head over to where the fence separating the 
stone from the sand is, and head right. Follow the path, and turn when it 
does. After turning a corner, you will see a large Thwomp, pounding the 
ground. Instead of running under him when he is in the air, stand next to 
where he pounds. When he pounds, jump on top of him, face the wall, and 
jump to the platform to the right.

Now you are on the second floor. Head away from the Thwomp, and soon you 
will come to an area with Goombas and a rope. Jump onto the rope, and climb 
it up to the third floor. When you are at the top of the rope, jump towards 
the wall to get off.

Walk along the walkway of the third floor until you come to a wire net. The 
wire net is suspended above a slope that leads to quicksand. Jump up and 
grab onto the wire net. Hold on, and make your way to the other side of the 
wire net. When you are safely across, drop off of the wire net.

There will be several stairs in front of you. Jump up the stairs, onto the 
fourth floor. Walk along the fourth floor walkway. You will see a large 
roller, rolling back and forth along the walkway. If you are a good jumper, 
run at it as it comes near you. Then, jump over it and continue on your 
way. If your jumping skills are lacking, wait for it to roll back. When it 
does, run forward and go into the indentation in the wall. Wait there until 
it rolls past you, and continue on your way.

As you turn another corner, you will see several bricks moving up and down. 
Jump from one brick to another (there are no holes in between them, so it 
is not that difficult), and make your way to the fifth floor.

On the fifth floor, head across the walkway, avoiding the spherical enemies 
that are flying around. When you reach the first corner, the walkway will 
become narrow. Side-step across the ledge (or walk if you are brave 
enough), until it widens. There will be a rope there; climb up it and jump 
onto the sixth floor.

Once you are on the sixth floor, go along the platform until you find the 
path that the Thwomp is on. Wait next to the edge of the path that the 
Thwomp is on. When the Thwomp comes right next to you, jump on top of it. 
Ride the Thwomp as it goes across the path. When it reaches the end of the 
path, jump off of the Thwomp, onto the main walkway. Follow the coins up 
the ramp, until you are at the end of that walkway. There will be a 
vertical line of coins, leading up to a small platform. Jump (or continuous 
jump) up to the small platform, and take the star that is on it.

--------------------------------------
Star 4: Stand Tall on the Four Pillars
--------------------------------------

Recommended Character: Mario

Mario is the ideal character for this level, so start out as him. When you 
begin, head straight towards the pavilion. As you near it, do the triple 
jump so that when you land, you will land on top of the pavilion.

Once you are on the pavilion, head over to the ? box and break it open. 
Since you are Mario, a feather appear. Take the feather, and do the triple 
jump to start flying. Now that you are in the air, head over to each of the 
four pillars that are around the pyramid. When you are above a pillar, 
pound the ground to land on it. Then, do the stationary triple jump, and 
fly to the next pillar. Do the same thing to each of the four pillars. (If 
you are not Mario you can still get on top of the four pillars, since each 
character can run up the side of the pillars. This takes a lot more time to 
do, and is not recommended.)

Once you have stood on all four of the pillars, the top of the pyramid will 
break apart, making the top flat. Fly over to the top of the pyramid and 
land on it. A hole is in the top of it. Fall through the hole.

You will enter the pyramid, only this time it will be through the top. You 
will land in a small cage, and the cage will go down. Wait patiently inside 
the cage as it goes down. When the cage is a the bottom of the level, it 
will be right next to a large box in the center of the pyramid. There is a 
tunnel leading into the box. Jump into the tunnel; you will encounter a 
brick block. Punch the block to break it open, and then continue through 
the tunnel.

You will fall into a single platform in the midst of a large abyss. There 
is a coffin on one end of the platform. Go over to the coffin, and jump on 
it. The mummy inside the coffin will become angry at you, and several of 
the rocks around the coffin will form two hands. Move away from the coffin, 
heading to the other side of the platform. Face the hands and prepare to 
fight.

Dodge the hands when the try to push you off the edge, but stay close to 
the front of them so you can strike back. Watch out for when the hands rise 
into the air, as they will soon come down in an attempt to smash you. When 
the eye on one of the hands opens, go up to it and punch it. Repeat this 
process over and over. When you have hit the eye enough times, the hand 
will be destroyed.

You still have the other hand to destroy. Continue to dodge the hand 
whenever it tries to push you away, and punch its eye when it opens. After 
a few attacks, you will destroy the second hand. For your brave 
accomplishment, you will receive a power star. The power star will appear 
near the coffin; take it to complete the level.

---------------------------
Star 5: Toy Box Switch Star
---------------------------

Recommended Character: Wario

To acquire this star with the least amount of trouble, start off as Wario. 
If you do not, you will have to find his cap, lost somewhere in the level. 
As you start off, run along the stretch of sand in between the sand hills 
and the quicksand. When you reach the circular pit of quicksand, turn left 
and keep running. Run past the pavilion, all the way to the metal walkways 
with toy boxes on them.

Wait until the toy box rolls over the metal platform closest to the sand, 
and then follow it as it rolls back. Soon the metal walkway will split off 
into two ways, making a T shape. The toy box will go to the right, the same 
way that you need to go. Wait for a second or two until it stops, and then 
goes back across the left route. Now you need to run to the path that goes 
to the right. It will lead to a dead end, and there will be a single metal 
platform in the quicksand in front of it. Run and do a long jump to the 
single metal platform. When you are on it, run and do another long jump to 
the larger metal platform that is nearby.

On the larger metal platform, turn so that you are facing the black brick 
block. Walk up to it, and punch it. It will break open, revealing the star 
switch. Step on the star switch to make the star appear. Next, run straight 
past the star switch, and do a long jump in order to get across the large 
gap separating that platform from the one across from it. 

Now that you are on the other platform, run straight (at least, as straight 
as you can) across it. If a toy box blocks a portion of your route, 
remember you can jump across the small gaps in between the many of the 
platforms. Since you are Wario, long jumps are preferable. Keep running 
(and jumping) until you have made it past the metal walkway. You will end 
up on the sand. There will be a pond in front of you, and the switch star 
is directly past that pond. Run around the pond (its only a small pond, and 
Wario swims slow), and then run over to the switch star. Break the glass 
enclosure and claim your prize.

If you don't feel like using Wario's expert jumping skills to make it 
across the platforms to the switch star, there is an easier route that you 
can take. After you step on the switch, turn around and head straight back 
to the end of the platform that you are on. Turn right, and go along the 
platform until you are on the last square. Stand in the middle of the 
square. You will warp to the tree right next to the switch star, making it 
easy to acquire.

----------------------
Star 6: Pyramid Puzzle
----------------------

Recommended Character: Yoshi

This level requires you to head back into the pyramid. After that, you must 
head to the top of the pyramid. If you need to know how to get into and to 
the top of the pyramid, keep on reading. If you already know how to get to 
the top of the inside of the pyramid, head to the twelfth paragraph.

Head straight across the bleak sand, turning left as you get to the 
circular quicksand pit. Keep running across the desert, avoiding any 
enemies you encounter, until you reach the metal path that large boxes are 
rolling on. Do not get on the metal path.

Wait until the box comes right next to you. Stand in the dirt as you wait 
to make sure that you are not crushed by the box. When the box reaches the 
last metal platform before the sand, the box will go back the other way. 
Follow it as it goes back, and make your way to the left. Keep going along 
the metal path, watching out for the other two boxes that are on it. 
Several parts of the paths are separated by only a small gap; you can jump 
over these gaps if you need to.

Soon you will be off the metal path, back onto normal sand. Take a quick 
dip in the pool of water to refill any health you lost. After that, keep 
going around the quicksand at the base of the pyramid. You will come to the 
stone bridge that leads onto the pyramid. Be careful as you near the 
bridge, because a dust tornado will come out and follow you a short ways. 
If it picks you up, simply guide yourself back onto the ground. Go onto the 
pyramid. Next, head into the entrance of the pyramid.

When you enter the pyramid, head over to where the fence separating the 
stone from the sand is, and head right. Follow the path, and turn when it 
does. After turning a corner, you will see a large Thwomp, pounding the 
ground. Instead of running under him when he is in the air, stand next to 
where he pounds. When he pounds, jump on top of him, face the wall, and 
jump to the platform to the right.

Now you are on the second floor. Head away from the Thwomp, and soon you 
will come to an area with Goombas and a rope. Jump onto the rope, and climb 
it up to the third floor. When you are at the top of the rope, jump towards 
the wall to get off.

Walk along the walkway of the third floor until you come to a wire net. The 
wire net is suspended above a slope that leads to quicksand. Jump up and 
grab onto the wire net. Hold on, and make your way to the other side of the 
wire net. When you are safely across, drop off of the wire net.

There will be several stairs in front of you. Jump up the stairs, onto the 
fourth floor. Walk along the fourth floor walkway. You will see a large 
roller, rolling back and forth along the walkway. If you are a good jumper, 
run at it as it comes near you. Then, jump over it and continue on your 
way. If your jumping skills are lacking, wait for it to roll back. When it 
does, run forward and go into the indentation in the wall. Wait there until 
it rolls past you, and continue on your way.

As you turn another corner, you will see several bricks moving up and down. 
Jump from one brick to another (there are no holes in between them, so it 
is not that difficult), and make your way to the fifth floor.

On the fifth floor, head across the walkway, avoiding the spherical enemies 
that are flying around. When you reach the first corner, the walkway will 
become narrow. Side-step across the ledge (or walk if you are brave 
enough), until it widens. There will be a rope there; climb up it and jump 
onto the sixth floor.

Once you are on the sixth floor, go along the platform until you find the 
path that the Thwomp is on. Wait next to the edge of the path that the 
Thwomp is on. When the Thwomp comes right next to you, jump on top of it. 
Ride the Thwomp as it goes across the path. When it reaches the end of the 
path, jump off of the Thwomp, onto the main walkway. Follow the coins up 
the ramp, until you are at the end of that walkway.

At the end of the walkway, you will find your first silver star. Once you 
have it, look at the outside edge of the walkway you are on. There is a 
small wall, keeping you from walking off the edge. This small wall has a 
gap in it, and that gap is where the first silver star was.

Walk carefully and slowly through the gap in the small wall. Walk off the 
edge, and your character will go down so that he is holding onto the edge. 
Gently press the direction away from the ledge, causing your character to 
fall. He will fall onto a small platform with a silver star on it.

Just across the falling quicksand is another platform, with yet another 
silver star on it. Walk along the wall, towards where the quicksand is 
falling. Slowly walk off the edge of the platform, causing your character 
to grab onto the edge. Now, press and hold the direction away from the 
edge. Your character will land on the platform with the silver star on it.

Underneath the platform is a path, filled with the quicksand that you just 
saw falling. At each corner of the path is a silver star. Face the silver 
star at the first corner, and jump down to the path. You will land in the 
quicksand, and you will sink quite a ways. There is not enough quicksand 
for you to fully sink in, so you have nothing to worry about.

Once you are on the path, you have nothing left to do. The quicksand will 
carry you along, and it will guide you to both the silver stars, as well as 
the power star. As soon as you land in the quicksand on the path, let go of 
all the buttons. Wait patiently as you are carried to the two silver stars 
and the power star. You do not even have to jump up to collect any of them. 
On the quicksand path with the three other silver stars in your possession, 
this level is as good as beat.

-----------------------------------
Star 7: Free Flying for 8 Red Coins
-----------------------------------

Recommended Character: Mario

Start off this level as Mario; you need his ability to fly in order to beat 
this level. Start out by headings backwards from where you start off. The 
path that you will run on will become more narrow as you go. At the very 
end of the path, wedged in between quicksand and a hill, is the first red 
coin. Take it, and then run back the way you came.

Keep running until you come to the pavilion. Go past the first brick block 
in the pavilion, but destroy the second brick block. It will have the 
second red coin in it. Once you have those two red coins, it is time to 
take to the sky.

Run a short distance away from the pavilion, and then turn around. Run 
towards the pavilion, doing a triple jump as you go. Time it so that you 
will land on top of the pavilion. On top of the pavilion, run underneath 
the ? box. Break it open, and take the feather that is inside of it.

With the feather, perform the triple jump in order to start flying. There 
are four red coins in the air around the pyramid. Each red coin is a good 
distance from each of the four corners. Fly around the pyramid and collect 
the red coins. If you need more height, land on one of the four pillars. 
When you are on the pillar, you can do the stationary triple jump to start 
flying again at a higher altitude. If your time stars running low with the 
feather, be sure to fly back to the top of the pavilion to get a new 
feather.

Once you have the four red coins around the pyramid, fly over to the pond. 
The pond is right next to the pillar that is the farthest away from the 
pavilion. There is a red coin in the pond. With the feather still in your 
possession, fly over to the metal area where the toy boxes are rolling 
around. There is a red coin on one of the metal platforms. Fly around until 
you find it, and then pound the ground directly above it to stop flying.

Now that you have all eight red coins, you need to get to the power star. 
The power star is on top of the pavilion. You should still have the wing 
cap at this time, so do the triple jump in order to start flying. Fly over 
to the top of the pavilion, and collect the power star there.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Luigi

This level does not have an abundance of coins, however, collecting this 
power star should not be too hard. Start out by heading towards the 
pavilion. You will encounter a jumping box. Pick it up, and, after it jumps 
three times, it will break. Five coins will come out. Collect those coins. 
Also, defeat the Bob-ombs and the Shy Guy that are in the area.

Next, head towards the cactus. If you defeat him, he will give you a blue 
coin. Jump up and either kick or swallow his head, and you will defeat him. 
After receiving that blue coin, head under the pavilion. Break the brick 
block there, and take the yellow coins inside of it. Defeat the Goombas 
that are there too, and take their coins.

To break the small box in the middle of the pavilion, pick it up, and walk 
over to one of the pillars. Aim at the wall of the pillar, and throw the 
box. It will collide with the pillar and break, producing a few yellow 
coins. There is also another cactus enemy past the pavilion; defeat him and 
take his blue coin.

Next, make your way across the metal platforms until you reach the other 
side of the pyramid. In between the two pillars there are several coins. 
Pick them up, and then head over to the little, stationary block. It is 
near one of the pillars. Pick it up, and then throw it against the side of 
the pillar. When it breaks open, take the yellow coins that were in it. 
There are also two cactus enemies near the two pillars; defeat them to add 
another ten coins to your score.

When you have around fifty coins, head into the pyramid. If you still need 
more coins to reach fifty, try collecting the eight red coins in the level. 
There is also a coin above each of the four pillars. Behind the pyramid, on 
a ledge, you will find a row of yellow coins as well. By this time you 
should have at least fifty coins, so head into the pyramid.

Inside the pyramid, head down the initial hallway. When you reach the part 
where the path goes off two directions, turn to the left. Do not move, but 
look around until you see the blue coin switch. Pound it into the ground. 
Four blue coins will appear in a column. They are above a platform in the 
quicksand, directly in front of where you entered the pyramid.

With those blue coins in your control, head to the route to the right of 
where you came in. Soon you will see several Goombas. Defeat them, and take 
their coins. Keep going along the walkway, around the corner and past the 
Thwomp that goes straight up and down. Continue on, defeating any enemies 
that you encounter.

As the walkway turns another corner, you will see a few gaps in the 
walkway. Jump across the gaps, and take the coin that is on the platform 
after the gap. Once you are past the gaps, you will come to a set of 
stairs. Go up the stairs, and around the corner. You will now be on the 
second floor.

At the first major corner, you will see a spherical electrical enemy flying 
around a pole. Connected to that pole is a wire net. Jump onto the wire 
net, and hold it. Make your way around the net, collecting all of the coins 
that are on it. When you have them all, get back onto the path and keep 
going.

Make your way to the third floor and go until you encounter the wire net. 
Grab onto it and make your way across it, retrieving the yellow coins as 
you go. At the end of the wire net, drop down and head up the few stairs to 
the fourth floor. There are coins on the stairs.

When you are on the fourth floor, make you way past the rolling enemy. Go 
to where moving blocks make a path to the fifth floor. There are two lines 
of two coins above the stairs, so make sure that you get them. Go past the 
fifth floor, and make your way to the sixth floor. 

Go across the walkway that the Thwomp is on, and head to the ramp that 
heads up. There are several coins on the ramp. There are also some yellow 
coins leading up to the platform that a power star is on. By now you should 
have one hundred coins. If you still need more, collect the five coins that 
are on the quicksand path, and make sure you defeat all of the enemies. 
Make sure you had around fifty coins when you entered the pyramid; there 
are not one hundred coins inside of the pyramid.

==============================
I. Dire, Dire Docks - Course 9
==============================

Requirements: 30 Power Stars
When you have thirty power stars, you can enter Dire, Dire Docks. The room 
that holds the entrance to Dire, Dire Docks also holds the entrance to the 
second Bowser, so you are not to far from a second Bowser battle. When you 
enter the castle, go to the side of the center staircase and go in one of 
the wooden doors. Once you are through a wooden door, turn and go down the 
large staircase in the room. At the bottom of the staircase you will find a 
door. Go through the door to enter the basement. In the first room of the 
basement, turn left and you will find a large star door. Go through the 
door (you have to be Mario the first time that you go through it) and you 
will enter a long hallway. Jump into the weird wall at the end of the room 
to enter Dire, Dire Docks.

--------------------------
Star 1: Board Bowser's Sub
--------------------------

Recommended Character: Mario

This power star is easy to get, and when you have it it will open the way 
for your second Bowser battle. When you begin this level you will be 
dropped in the middle of a large body of water. Swim straight down towards 
the bottom, avoiding the sea creatures as well as the large water tornado 
at the bottom (which will instantly kill you). From there swim through the 
large tunnel near the bottom of the area. If you need more air gather a few 
coins in the area, but do not waste much time on them. Swim through the 
tunnel until you make your way to another large area of water, then 
resurface. It may seem like a long tunnel, but half-way through it there is 
a place where you can resurface for air, so do not worry. 

Once you have resurfaced in the other large room, you will notice a large 
submarine in the middle of the water. There is a star on the submarine, and 
that is the star you need to get. Swim to the opposite side of the room and 
get onto the small area of land that is there. Find the switch that is on 
the land, then head over to where the blocks appear and make a path to the 
top of the submarine. Move quickly and get to the top of the submarine. 
From there, all you need to do is get the power star, and prepare to engage 
Bowser a second time. 

-----------------------------
Star 2: Chests in the Current
-----------------------------

Recommended Character: None

When you begin the level, dive straight down into the water. Shortly after 
you dive down, you will see three treasure chests that are on the ground. 
One of them is right in front of the water tornado, one is in the midst of 
a group of seaweed, of to the side of the water tornado, and one is next to 
a clam, behind the water tornado. Head first to the treasure chest that is 
next to the clam. Swim all the way down to it, and then swim directly in 
front of it. It will open, and an air bubble will come out.

After you have opened the first treasure chest, swim along the edge of the 
underwater will that the tornado is on. Soon you will come to the treasure 
chest that is in the midst of seaweed. Swim directly in front of it, and it 
will open up. Take the air bubble that comes out of it, and prepare to open 
the final treasure chest.

The last treasure chest is directly in front of the water tornado, set on 
the top of the small hill. Swim up a short ways until you can easily see 
the top of the hill. From there, swim around until you find the treasure 
chest. Swim over to the front of it to open it up. Be careful not to get 
too close to the water tornado, or it will suck you in, killing you. After 
that final treasure chest is open, a power star will appear off to the 
side. Swim over and collect the power star to finish the level.

----------------------------------
Star 3: Pole-Jumping for Red Coins
----------------------------------

Recommended Character: Mario

Once again it is time for another exciting 8 red coins challenge. Dive 
straight down into the water, and head towards the tunnel. Go through the 
tunnel until you arrive in the other sea. Once you are there, swim up to 
the surface. Swim over to the small area of land that is there, and jump 
onto it.

When you are on the land, head over to where the switch is. Step on the 
switch, and then run over to the set of bricks that is farthest away from 
the switch. Jump up them, going until you reach the platform in the air. 
The first red coin is on that platform.

Turn left, and head to the edge of the platform. Wait for the moving pole 
to move directly above you. When it is above you, jump up to grab onto it. 
As it moves back, climb up or down in order to acquire the three coins that 
are there. You need to be high on the pole to take the first red coin, and 
for the other two coins you need to move down a little.

When you have those three red coins, wait for the pole to go back to the 
first platform you were on. Once you are above the platform, slide all the 
way down onto the platform. Walk straight across the platform, and turn 
left. There is another pole moving back and forth. Go up to the edge of the 
platform, and jump on the pole when it is above you. Ride it to the next 
platform, and then slide down onto the platform.

Go to the left, and get on the pole that is there. Ride that pole to the 
next platform, and get off of it. Ignore the blue coin switch for now, and 
head to the right of the platform. There will be yet another pole. Jump 
onto the pole and ride it over to where the cage is. When the pole is in 
the cage, slide off of it, and take the red coin that is there.

Jump back on the pole, and ride it over to where the blue coin switch is. 
Get off of it, and then ride the other pole over to the next platform. Once 
you are there, go to the end of the platform and turn left. There will be a 
pole moving back and forth. When it is above the platform, jump onto it.

Here is the part that can sometimes be tricky: ride the pole until it is 
next to another pole, and then jump onto the other pole. Sometimes it is 
difficult to position your character correctly to jump from one pole to 
another. Remember, your character will jump backward off the pole, so 
whatever way their back is facing is where they will jump. If you have a 
lot of trouble jumping from one pole to another, change into Mario, and 
break open the ? box to get the power flower in it. Since Mario floats, you 
can easily float up to where you need to go.

Once you are on the other pole, ride it as it goes past a platform. There 
is a red coin, suspended in the air, past the platform. Ride on the pole 
until you get the red coin, and then slide down onto the platform when you 
pass it again. Walk to the other side of the platform, where another pole 
is going back and forth. Jump onto it, and ride it back and forth, 
collecting the two red coins that are in the air.

Now that you have all eight red coins, the star will appear. It is on one 
of the platform. Leave the pole you were on to get the final two red coins, 
and head onto the small platform. Go to the other side of the platform, and 
get on the other pole. Ride that pole until it meets up with another pole, 
and then jump onto the other pole. Ride that pole over to the platform, and 
get off of it. The power star will be on that platform.

------------------------------
Star 4: Through the Jet Stream
------------------------------

Recommended Character: Wario

As you begin this level, swim down to the bottom of the sea. Once you are 
there, swim through the tunnel, all the way to the other sea. When you have 
resurfaced to fill your air supply, swim back down to the bottom of the sea 
and get the Wario cap (if you are not Wario already). With the cap on, swim 
up to the surface once again.

As Wario, swim over to where there is solid ground. Jump out of the water, 
onto the solid ground, and make your way over to where the ? box it. Break 
open the ? box, and take the power flower that is inside of it. It will 
turn you into metal. Next, jump down into the water, and sink all the way 
to the bottom. 

At the bottom of the sea, head over to the large, circular grate on the 
bottom of the sea. Rings will be coming out of it. Stand in the very middle 
of the grate, and let the rings come up around you. After you have gone 
through five of the rings, a power star will appear above the grate. If you 
were quick you can easily take the power star before your metal ability 
disappears.

---------------------------------
Star 5: Koopa Surfin' Switch Star
---------------------------------

Recommended Character: Wario

If you want to collect this level as quickly as possible, start off as 
Wario. If you do not start out as him, you will have to swim all the way to 
the other sea to collect his cap, and then you will have to swim all the 
way back to the beginning. As Wario, swim over to the small section of land 
that is in the area. Break the blocks that are there, and under one of them 
you will find a star switch.

Before you step on the switch, break the ! block that is there. It will 
give you a turtle shell that you can ride on. Jump onto the turtle shell to 
ride it. Ride the turtle shell over to where the star switch is. Run over 
the star switch with the turtle shell. A star will appear on the opposite 
side of the area. There is little time before the star appears, so quickly 
turn around and head straight towards the star. If you go quickly, you will 
be able to break open the glass enclosure, and take the star before it 
disappears.

-----------------------
Star 6: Inside the Cage
-----------------------

Recommended Character: Luigi

To complete this level, you need to head through the tunnel. When you are 
through the tunnel  resurface at the other sea (the area where Bowser's 
submarine was). After that-if you are not Luigi-swim down and get the Luigi 
cap. Once you are Luigi, swim over to where there is solid ground, and jump 
onto it.

Run along the solid ground, going over the wire walls and making your way 
to where the ? box is. When you are under the ? box, jump up and break it 
open. A power flower will come out. Take the power flower to become 
invisible, and then jump into the water.

Dive down, deep into the water, and make your way to where the large, metal 
cage is. There is a power star inside the cage. Swim quickly and straight 
over to the cage. Since you are invisible, you will easily be able to enter 
the cage. Inside the cage, all you need to do is collect the power star.

------------------------------
Star 7: The Manta Ray's Reward
------------------------------

Recommended Character: None

Once again, you drop into the middle of an ocean. Begin by diving down, 
heading towards the ocean floor. On your way down, you should notice a 
large manta ray that has large rings coming out from it. Swim over to the 
manta ray, and follow it closely. As the rings come out, swim through them. 
When you swim through five of the rings in a row, a power star will appear 
just above the water tornado. Being careful not to be sucked in by the 
water tornado, swim over to the power star and take it.

-------------------
100 Coin Power Star
-------------------

Recommended Character: None

Since this level only has a meager supply of coins, you need to get every 
single coin you can find. If you are Wario, swim to piece of land that has 
black brick blocks on it. Break open the blocks and take their coins. Once 
that is done, swim out into the middle of the water, where all the spiders 
are. Get next to a spider, and jump out of the water, onto its back. It 
will die and produce three yellow coins. Swim down and get as many of the 
coins as you can before they disappear. Do this to every spider, realizing 
that you will usually only get two of the three coins.

Now you are done with the coins on the surface. Dive down into the water, 
heading for the sea floor. You will see two lines of coins going up from 
the floor. Swim straight down over the lines, and collect all of the coins 
in them. There is another vertical line of coins above the treasure chest 
nearest the water tornado. On the sea floor, swim in between the chests and 
the sea weed. There are several coins that are on the ground.

When you have collected all those coins, head towards the tunnel. There are 
a total of five rings made of eight coins each (forty coins total) in front 
of and in the tunnel. Collect the few groups at the beginning of the 
tunnel, and then swim to the other end of the tunnel to get the other 
coins. By the time you have collected all forty of the coins there, you 
should be at the end of the tunnel nearest the other sea.

Swim over to where the large hole that leads out of the area is. There is a 
vertical line of coins directly in front of it. Collect those coins and 
then head up to the surface. At the surface, swim over to where there is 
land. Get onto the land, and walk around on it until you find a row of 
yellow coins. Collect them, and then head to where the switch is.

Step onto the switch and run to the blocks that are farthest away 
from the switch. Go up them, and get onto the platform in the air. Go 
straight across the platform, and jump onto the pole that is there. Ride it 
to the next platform, get off of it, and head left. There will be another 
pole that you can jump onto. Ride that other pole all the way to the next 
platform, and slide off of it. There is a blue coin switch on the platform. 
Pound the switch in, and six blue coins will appear on the platform. They 
are in the air, so you will have to jump up to get them. You should easily 
be able to get at least four of the blue coins. After that, if you still 
need more coins, collect all of the red coins in the level. By this time 
you should have one hundred coins, so you should be able to acquire the 
power star.

=============================
J. Snowman's Land - Course 10
=============================

Requirement: Defeated Second Bowser
To get to Snowman's Land, start by entering the castle. Go up the first set 
of stairs, and go through the door with a keyhole on it. Go up the next 
flight of stairs, and go through the door at the top of them. From there, 
turn to the right. Run over to where the door is, and go in it. Inside that 
door is a room with a large mirror in it. Walk over to the center of the 
room. Once you are there, turn left and run toward the blank wall. Jump 
into the middle of the wall in order to enter this level.

--------------------------
Star 1: Snowman's Big Head
--------------------------

Recommended Character: Luigi

All you need to do is get to the top of the massive snowman. Begin by 
running across the snow, staying next to the base of the snowman. Keeping 
near the base, make you way around the snowman until you come to the pond 
of icy water (you will encounter ice on your way there, but we are 
referring to actual water). Leave the base of the snowman, and walk across 
the bank, next to the water. When you are near the piece of land that is 
sticking up in the middle of the water, jump to it. Defeat the few enemies 
that are around. 

Make your way to the part of the land that has ice sheet shooting across 
it. Go onto that portion of the land, and make your way across it. Jump 
over any ice sheets that come. When you are at the wall that has ice sheets 
coming out of it, do a continuous jump. You will grab onto the edge of the 
wall. Pull yourself up, and then turn left. Keep going, jumping onto each 
higher level you come to. Make your way carefully up the narrow, winding 
paths that are on the snowman.

Near the top, there will be a long sheet of ice with a penguin walking on 
it. Walk over so that you are just barely on the ice. The snowman will 
talk. After he mentions that he thinks you are a flea, he will begin to 
blow. If you too far on the ice, the snowman will blow you off and you will 
lose your cap. Wait for the penguin to come near you. When it does, jump on 
top of it. Patiently wait while it walks across the ice. When the penguin 
is at the end of the ice, jump down onto the wooden walkway. You do not 
need to jump onto the penguin to get across the ice sheet, but it is 
safest. Another way to get across the ice sheet is to wait for the penguin 
to come near to you, and then walk beside the penguin as he goes across the 
ice. The penguin will block the air coming out of the snowman, so you can 
cross the ice safely. Also, if you are Luigi you can do a backward 
somersault to get over the ice sheet.

Once you are on the wooden walkway, you are nearly home free. Walk to the 
end of the walkway, and then jump up, onto the snowman's head. When you are 
on the snowman's head, carefully make your way to the star that is there. 
Once you take the star, you have finished the level.

----------------------------
Star 2: Chill with the Bully
----------------------------

Recommended Character: Luigi

This level is easiest to complete with Luigi, so I suggest that you switch 
to him before attempting this level. When you begin the level, run up the 
small hill. Run past the snowman, and go up the small hill. At the top of 
the hill, you will find a ? box. Break open the box, and take the power 
flower that comes out. Luigi will turn invisible, allowing him to walk 
through enemies. Next, run forward and do a long jump.

You will land next to the windy valley. Keep going until you reach the 
narrow slope. It leads to an ice arena where the bully is waiting. Go up 
the slope, and jump onto the ice arena. The bully will try to attack you, 
but he cannot since you are invisible. You, however, can attack the bully. 
Simply punch him when he gets near you, and continue to punch him until he 
falls off of the edge. He will die, and a power star will appear. Take the 
power star to finish the level. The arena is slippery, so make sure that 
you do not slide off when you attempt to get the power star!

You can also do this level easily with Yoshi. This is useful if you have 
not unlocked Luigi yet. It is also useful because you will need Yoshi for 
the next level. As the level commences, run up the hill. Run past the 
little snowman, and up the small hill. There will be a ? box there. Break 
open the box, and take the power flower that comes out. Yoshi will receive 
the ability to breath fire, and then you can run forward and do a long 
jump.

You will land in, or past, a windy valley. If you land in the valley, keep 
pressing forward until you are out of it. After that, head up the narrow 
slope. At the top of the slope is a sheet of ice. The bully waits for you 
up there, so get ready to do battle. When you get to the top of the slope, 
run onto the sheet of ice, and blow fire at the bully. If you hit him, you 
will knock him into freezing water, and he will die. A power star will 
appear, and all you need do to is collect it to beat the level. If you are 
not Yoshi for this level, you will have to fight the bully with only your 
fists. You can still do it, but it is much harder.

Wario is another good character for this level. When you begin the level as 
Wario, start by running up the hill. Run past the snowman, and keep going 
up the small hill that is past the sign. You will find a ? box. Break it 
open and take the power flower that is inside of it. Wario will turn into 
metal Wario.

As metal Wario, run across the top of the hill and head towards the arena 
where the bully is. Do a long jump off the edge of the hill, and you will 
land on the arena. Since you are metal Wario, the bully will not be able to 
harm you. All you have to do is to walk into him to knock him away. Just 
keep walking into him until you knock him off of the arena.

Although this next part has nothing to do with getting the power star, it 
does tell about some fun things that you can do with the bully. The bully 
is supposed to stay on the ice arena, but you can have a lot of fun with 
him if you knock him off. At one corner of the arena, the ice arena is 
extremely close to regular land. If you punch the bully off of that corner 
of the arena, he will fall onto the land. As soon as he falls, quickly jump 
down and push him farther away from the icy water.

The designers of the game programmed the bully to go to the ice arena, so 
he will continually head towards the ice arena. This makes it difficult to 
get him where you want him to go, but it is still possible. You can push 
the bully around the level, and you can get him to go to several different 
places. The cold pond is a fun place to do things with the bully.

When the bully is in the water, there is something that you can do. Run 
into the water, and let him push you backwards. When an enemy normally hits 
you in the water, you will flips backwards a short distance. If the bully 
hits you, you also flip backwards. However, you can make it so that the 
bully is close to the shore when he pushes you. If he pushes you close to 
the shore, you will flip backwards onto normal ground, and float above the 
ground. Air bubbles will also come out of their mouth. When you regain 
control of your character, they will drop back onto normal ground and start 
walking again.

Also, you can push the bully into the cannon. If you push the bully into 
the cannon, he will drop underneath the cannon and disappear. After that, 
you will not be able to see him or hurt him, so you cannot get his power 
star. You can still hear him walking, so you know that he is there.

-----------------------------
Star 3: Yoshi's Ice Sculpture
-----------------------------

Required Character: Yoshi

A star is frozen in a block of ice; it is up to you to free it. As Yoshi, 
head straight up the hill. There is a ? box at the top of the small hill. 
Open the box and collect the power flower that is in it. Now that you have 
a power flower in your mouth, turn around, and head back to where you 
began. When you arrive there, keep going until you see the wooden platform 
with several ice blocks on it. 

Jump onto the single ice block that is there. After that, jump towards the 
stack of ice blocks that has the star in it. As you come next to the stack, 
keep holding B so that you will do a flutter kick. At the peak of your 
flutter kick, breath fire. You should burn through the ice block that has 
the star. If you are having trouble getting enough height, try the 
continuous jump from the single ice block. Once you have freed the star, 
all you need to do is jump up to it (maybe try a backward somersault) and 
take it.

------------------------------------
Star 4: Whirl from the Freezing Pond
------------------------------------

Recommended Character: Yoshi

As its name implies, this level will take you to the freezing pond. Start 
by running alongside the base of the snowman. Follow it when it curves 
over hills and through valleys. Soon you will come to the freezing pond. 
Leave the base of the snowman, and walk along the edge of the pond. You 
will come to a place where you can jump onto a piece of land that is in the 
pond. Jump over to the land in the middle of the pond. When you are on the 
piece of land, go straight to the other side of it, past the place where 
the ice sheets are sliding. 

Safely on the other side of the piece of land, you will notice two flower 
enemies. Jump on the head of the one that is closest to you. When you jump 
on its head, you will bounce high up into the air. You will also begin to 
whirl. Steer yourself so that you whirl to the area of land just above the 
second flower enemy. If the first enemy did not give you enough height, 
land on the second flower enemy for the additional height. As Yoshi, you 
can merely run to the edge of the platform, jump, and do a flutter kick 
over to the higher piece of land. If you do not feel safe with a normal 
jump, you can also do a continuous jump. If you are Luigi, it is possible 
to do a backward somersault in order to reach the higher area. When you are 
on the higher area, you will find two yellow boxes. The one on the left has 
a power star in it. Break it open and collect the power star.

-----------------------------
Star 5: Snowman's Silver Star
-----------------------------

Recommended Character: Yoshi

I have been wondering whether this level should actually have been called 
"Snowman's Silver Stars" since there is more than one silver star -- never 
mind. Anyway, once you begin the level, head up the slope. When you reach 
the edge of the slope, do a long jump across the valley. Keep going, and 
soon you should find a fenced in area with several Goombas in it. They will 
be huddled around a fire. The first silver star is in the air, just outside 
of the fenced in area.

Once you have your first silver star, face the fenced in area and turn 
left. Run in that direction, going to the right of the slope that takes you 
up to the bully. Keep going, sticking to the edge of the level, and go to 
the very end of that edge. The second silver star will be there, and it is 
in the air.

With two silver stars in your possession, head straight towards the pond 
that will hurt you if you swim in it. Once you are there, jump over to the 
land in the middle of the pond. When you are on the piece of land, go 
straight to the other side of it, past the place where the ice sheets are 
sliding. 

Safely on the other side of the piece of land, you will notice two flower 
enemies. Jump on the head of the one that is closest to you. When you jump 
on its head, you will bounce high up into the air. You will also begin to 
whirl. Steer yourself so that you whirl to the area of land just above the 
second flower enemy. If the first enemy did not give you enough height, 
land on the second flower enemy for the additional height. Remember, Yoshi 
can jump and flutter kick over to the higher area. Also, if you are Luigi, 
it is possible to do a backward somersault in order to reach the higher 
area.

There will be two ! boxes on the area you will land on. The one to the 
right has a turtle shell in it. Break it open, and get on the turtle shell. 
Ride along the path that is not covered with snow, away from the other ! 
box. The path only goes a short ways, and then it ends. The third power 
star is next to the place where the path ends.

Keep traveling on the snow-covered path, high above the regular land in the 
level. Stay near the edge of the level, and go all the way across the snow-
covered path. At the very end of the path is the fourth silver star. Take 
the silver star, and then make a sharp turn right. Drop off of the high 
path, onto the low ground. Keep heading straight, all the way to where the 
icy area beneath the large bully. Surf straight across the icy area; the 
final silver star is beneath the platform that the bully is on.

Once you have that final silver star, the power star will appear. Keep 
surfing straight. When you are back on normal ground, veer right into the 
valley. Go through the valley until you reach the edge of the level, and 
then make a sharp right turn. You will see the power star, incarcerated in 
a glass enclosure. Run into the glass enclosure to break it open and free 
the poor power star.

----------------------
Star 6: Into the Igloo
----------------------

Recommended Character: Luigi

You need to be Luigi to beat this level, so switch to him before you enter 
it. Start by running alongside the base of the snowman. Follow it when it 
curves, over hills and through valleys. Soon you will come to the freezing 
pond. Leave the base of the snowman, and walk along the edge of the pond. 
You will come to place where you can jump onto a piece of land that is in 
the pond. Jump over to the land in the middle of the pond. When you are on 
the piece of land, go straight to the other side of it, past the place 
where the ice sheets are sliding. 

Safely on the other side of the piece of land, you will notice two flower 
enemies. Jump on the head of the one that is closest to you. When you jump 
on its head, you will bounce high up into the air. You will also begin to 
whirl. Steer yourself so that you whirl to the area of land just above the 
second flower enemy. If the first enemy did not give you enough height, 
land on the second flower enemy for the additional height. Remember, Luigi 
can do a simple backward somersault to get to the higher platform, and that 
is much easier than jumping off of the flower enemies.

When you are on the higher area, you will discover two yellow boxes. The 
box to the right has a shell in it. Break the box open, and get on the 
shell. Ride the shell off of the area you are on, back onto the water. Surf 
along the water, and head towards the base of the snowman that is in the 
water. A hill goes a small way up the snowman, and it has line of yellow 
coins going up it. Surf over to the hill and go up it. You will have to 
jump forward several times to get to the top. Once you are at the top, jump 
over the fence and crash into the igloo. Then, crawl into the igloo.

Even though the igloo seemed small on the outside, it is much bigger on the 
inside (or did you shrink?). Go to the left side of the igloo, and jump 
across the platforms until you reach the one with a ? box above it. Break 
it open, and take the power flower from it. Since you are Luigi, you will 
become invisible. Jump across the platforms, all the way back to the front 
of the igloo. There will be a wire net over the ground. Run onto the wire 
net (you will drop through it since you are invisible) and take the power 
star that is beneath it.

------------------------------
Star 7: Red Coins in the House
------------------------------

Recommended Character: Yoshi

Start by running alongside the base of the snowman. Follow it when it 
curves, over hills and through valleys. Soon you will come to the freezing 
pond. Leave the base of the snowman, and walk along the edge of the pond. 
You will come to the place where you can jump onto a piece of land that is 
in the pond. Jump over to the land in the middle of the pond. When you are 
on the piece of land, go straight to the other side of it, past the place 
where the ice sheets are sliding. 

Safely on the other side of the piece of land, you will notice two flower 
enemies. Jump on the head of the one that is closest to you. When you jump 
on its head, you will bounce high up into the air. You will also begin to 
whirl. Steer yourself so that you whirl to the area of land just above the 
second flower enemy. If the first enemy did not give you enough height, 
land on the second flower enemy for the additional height. As Yoshi, you 
can do a jump and a flutter kick to reach the higher area. If you are 
Luigi, it is also possible to do a backward somersault in order to reach 
the higher area.

When you are on the higher area, you will discover two yellow boxes. The 
box to the right has a shell in it. Break the box open, and get on the 
shell. Ride the shell off of the area you are on, back onto the water. Surf 
along the water, and head towards the base of the snowman that is in the 
water. A hill goes up from the water, and it has a line of yellow coins 
going up it. It is connected to the snowman, so it is easy to find. Surf 
over to the hill and go up it. You will have to jump forward several times 
to get to the top. Once you are at the top, jump over the fence and crash 
into the igloo. Then, crawl into the igloo.

Inside the igloo, all you need to do is collect all of the red coins. They 
are all in the igloo, so they are easy to get. Many are in the air, and we 
recommend doing backward somersaults to get those red coins. There is also 
a red coin in the water behind the ? box, and another one in the water in 
the center of the room. Talk to the Bob-omb buddy on the main piece of land 
if you need any help locating the red coins in the igloo. When you have 
them all, the power star will appear on a platform on the right side of the 
igloo.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Yoshi

This level is not anywhere short of the one hundred coins you need; so here 
is how to get those coins. To the left of where you start off, you will 
find three flower enemies and three coins on the ground. Defeat the flower 
enemies to get their coins. Then, take the first two coins that are on the 
ground. When you near the third coin, it turns into an enemy. Jump on top 
of the enemy, and several coins will come out of it. Also, find the box 
that is near the ice sculpture and break it; it has several coins in it.

Next, head back to where you started off. Follow the large sign up the hill 
until you see another flower enemy. Defeat the flower enemy to get the 
coins it possesses. After that, do a long jump across the windy valley, 
heading to where the "campsite" is. Three Goombas are huddled around a 
fire; defeat them in order to get their coins. A flower enemy is also there 
and, well, you know what to do with that.

When you are done with that, head along the path that is to the right of 
the path leading up to the bully. After you pass the frozen pond, you will 
come to an area with two flower enemies and a coin. Defeat the flower 
enemies to get their coins, and then walk near the coin that it on the 
ground. It will turn into an enemy. When it does, jump on it and take the 
coins that come out.

Head over to the frozen pond that is right next to the base of the large 
snowman. A single flower enemy is on the bank of the pond, and two flower 
enemies are on the piece of land in the middle of the pond. Defeat all 
three of them in order to get their coins.

Once you have done that, go to the place where you collect the power star 
for Whirl from the Freezing Pond. Break open the ! box that is next to the 
one with the power star in it. Get on the shell that comes out, and ride 
back down onto the freezing pond.

Surf along the water, and head to the slope that leads up to the igloo. 
There are several coins on the slope, so make sure that you get them. When 
you are at the top of the slope, crash into the igloo. Then crawl inside 
the igloo. There are several coins inside the igloo, so if you collect them 
all you should have enough to get the power star.

This level has a glitch in it that allows you to collect an infinite number 
of coins, although the counter only goes up to 255. It is recommended that 
you use Luigi when you are trying to use the glitch. First, go around and 
collect as many coins as you can. After you have gathered most of the coins 
in the level, head into the igloo. As soon as you enter it, leave.

Go behind the igloo, all the way to the wall. When you reach the wall, jump 
off to the right. You should land on the small piece of land above the ice 
shooter. If you jump all the way to the area where you begin, don't worry. 
You need to go there anyway.

When you jump down to the area where you begin the level, run over to the 
platform with several ice blocks on it. Next to the platform is a box. 
Throw the box into an ice cube to break it open, and then collect the coins 
that come out of it. After you have done that, stand next to the platform 
and face towards the cannon. Run straight towards the cannon, and go past 
it. Keep going until you reach the opposite side of the level.

You will see a fenced in area with three Goombas and a campfire. Destroy 
the Goombas, and take the coins that they have. Then, run along the small 
path next to the arena where you fight the Bully. Keep going straight until 
you reach the corner of the level. A box will be there, and when you break 
it it will give you three coins.

When you have the coins from the two boxes and the three Goombas, head back 
to the beginning of the level. At the beginning of the level, you will 
notice that most of the walls are completely covered with snow. One of the 
walls [the one next to where the flower enemies are (or were, if you have 
defeated them)] is not snow covered. Go to the place where the wall without 
snow meets the wall with snow. Since it meets a snow wall in two places, go 
to the place the is closest to the center of the level.

As Luigi, do a backward somersault. You should land just above the ice 
shooter. Look around, and you will soon find another ledge with a fence 
across it. The ledge is higher up than you are. It is also where the igloo 
is. Do another backward somersault, and go onto the ledge. From there enter 
the igloo. Leave as soon as you get into the igloo, and repeat the above 
steps.

Whenever you go into the igloo, the game put coins back into the two boxes, 
and it gives a coin to each of the three Goombas near the campfire. If you 
are patient, you can collect all of the coins, go into the igloo, and 
collect some more. It will take time, but after you finish you will be 
rewarded with the 255 coin maximum for Snowman's Land.

============================
K. Wet-Dry World - Course 11
============================

Requirement: Defeated Second Bowser
With the second Bowser battle out of the way, you can now head up to the 
second floor of the castle. When you enter the castle, head straight across 
the first floor, and go up the center set of stairs. Go through the center 
door with a large keyhole in it. Inside the door you will find a staircase. 
Travel up the staircase, and go through the door that is there. The picture 
that takes you into Wet-Dry World is right in front of where you come out.

Depending on how high you jump into the picture, the starting water level 
will change. For this guide, we will ask you to start the level with the 
water high or low. In order to make the water high, do a continuous jump or 
a backward somersault into the picture, making sure that you enter the 
picture at the peak of the jump. To enter the level with the water low, do 
a small jump into the picture, barely making it into the picture.

-----------------------------
Star 1: Shocking Arrow Lifts!
-----------------------------

Recommended Character: None

As the name suggests, there are arrow lifts you need to go on to get to the 
star. While this star is not too hard to get using that method, there is an 
even easier way to earn it. You will find that many levels in this world 
have easier ways to beat them.

When you enter the level, start out by making the water level low. Once you 
are in the level, turn completely around, facing the area covered by the 
large, rectangular platform. Run under the platform, going until you reach 
the end of it. As soon as you are no longer under the platform, turn to the 
right. Next, run straight until you come to a structure made of several 
large, brick steps. Stand in the corner between the lowest and the highest 
steps.

You will warp to a platform, high up in the level. Next, turn your 
character to the left, and walk to the edge of the platform. When you are 
there, walk off of the platform. You will land on another platform, lower 
down. An ! box is on the platform. The power star is in the ! box; all you 
need to do is break the box open.

To beat this level the way that you are supposed to, start out the level 
with a high jump into the painting. When you begin the level turn 
completely around and swim over the large wooden platform. When you are 
above the middle of the wooden platform, turn right and swim over to the 
large structure with the multi-colored diamond on it. Touch the diamond, 
and the water level will go down.

From there, run straight across the structure and swim over to the floating 
platform in the water. Jump onto the floating platform, and then do a 
continuous jump up to the brick platform that is next to it. After that, 
jump up to the brick platform that is after that one.

When you are on the second brick platform, you will see several small 
blocks with arrows on them. Step onto the first block, and it will begin to 
move. Wait until it is lined up with the next block, and then walk onto the 
other block. Keep doing this until you are right next to the brick area 
with the ! box on it, and then walk onto the brick area. Yoshi can do a 
flutter kick from the second brick block to the brick area, so you do not 
have to use the arrow blocks. Luigi can do the backward somersault to get 
to the brick area, and all of the characters can do a triple somersault 
with slide attack combination to get to the brick area. When you are at the 
brick area with the ! box, jump on top of the ! box and pound it to get the 
power star.

-----------------------
Star 2: Top O' the Town
-----------------------

Recommended Character: Mario

Enter the level so that the water level starts out as high as it can go. 
Once you are in the level, go straight and swim to the edge of the level. 
When you reach the edge, turn left and swim to the brick slope.

Run onto the brick slope and across the small flat area that is after it. 
Next, jump up the two stairs that are at the end of the flat area. A gap is 
in between the top stair and the next flat area, so do a long jump to get 
across the gap.

When you are on the main flat area at the top of the level, walk under the 
? box. Upon going under the ? box, turn to the left. Then, break open the ? 
box and take the power flower. It will make Mario float. Float up a short 
ways, and start heading straight. As you go, curve slightly to the left. 
You will see a power star, a short ways above a platform. Float over to the 
power star to finish the level.

It is possible to do this level using any character you want to. Start out 
with the water level high, and swim to the edge of the level. From there, 
turn to the left and go up the slanted brick path. Walk along the path 
until it goes straight up, and then jump to the top of it. A gap is in 
between the top of that path and the next flat area, so do a long jump to 
get across the gap.

Keep going forward, all the way past the ? box. When the flat area becomes 
much wider, turn left and head to the edge of the area. Avoid the large 
purple enemy, and jump onto the wooden bridge that is suspended in the air. 
A backward somersault is the easiest way to get onto the wooden bridge.

Go across the wooden bridge, and avoid the electrical enemies that fly 
around it. Soon you will come to a large platform. Jump onto the platform, 
and then jump onto the platforms to the left to get up to the power star. 
When you reach the power star, take it to finish the level.

-----------------------------------------
Star 3: 5 Secrets in the Shallows and Sky
-----------------------------------------

Recommended Character: Luigi

In this level, you need to perform five special tasks in order to find five 
secrets. It is best to start the level out with the water level as low as 
it can get. As soon as you enter the level, turn left and run for a while. 
You will run into the wall of the first floor of the large structure. Jump 
onto the first floor and keep running. As you run along the wall, you will 
find a place where there is a metal box inside the wall. Go next to the 
box, and push it in as far as it will go. A one will appear, letting you 
know that you have found the first secret.

After that, continue onward until you reach the edge of the level. Then, 
turn left and run along the side of the level. You will come to another 
metal box. Run up to the box, and push it forward. Soon a two will appear, 
letting you know that you have found the second secret. Keep pushing the 
box until it is under the ! box. Jump onto the metal box, and then break 
open the ! box. Several coins will come out, but more importantly a three 
will let you know that you have found the third secret.

After you break the ! box, run forward until you are at the other edge of 
the level. From there, turn left and run along the edge. Soon you will see 
a large structure with several steps on it. An electrical enemy is flying 
around the top step of the structure. Jump up the stairs until you are at 
the top step, and then touch the multi-colored diamond. The water level 
will rise.

With the new water level, you can get onto the ramp near the beginning of 
the level. Swim over to the wooden platform supported by four poles, and 
then turn left and swim straight. Soon you will come to a ramp that is 
barely in the water. Swim onto the ramp until you are out of the water, and 
then walk up it.

When you are at the top of the ramp, you will notice a large cage off to 
your left. Run to the other side of the cage, and you will find a large ! 
switch. Step on the switch and several bricks blocks will appear, creating 
a path to the top of the cage. Jump up the brick blocks until you are at 
the top of them, and then jump onto the top of the cage. A ! box is there. 
Break open the ! box and a four will appear, letting you know that you only 
have one more secret to find.

After you have found the four, jump back down to the area that you were on. 
Look around and you will soon find a small tower. There are several coins 
around the tower, and a electrical enemy is buzzing around the tower as 
well. A ! box is above the tower. Run over to the tower and jump on top of 
it. From there, break open the ! box. A five will appear, and the power 
star will also appear.

The power star will appear above the long wooden platform near the place 
where you started the level. Jump down off the tower and into the water. 
Swim over to the wooden platform, and jump onto it. After that, you only 
need to take the power star to finish the level.

-----------------------------------
Star 4: Express Elevator--Hurry Up!
-----------------------------------

Recommended Character: Luigi

For this level, you should start out as Luigi. Also, the water level needs 
to be high. Swim straight as soon as you start off, heading to the edge of 
the level. Upon reaching the edge of the level, turn left and swim to the 
brick slope. Swim onto the brick slope, and run across the small flat area 
that is at the top of the slope. After that, jump up the two stairs at the 
end of the flat area.

A Bob-omb buddy is on the top stair, but he is not important right now. 
Jump across the gap that is there, going to the area with a ? box above it. 
When you land, walk straight so that you are under the ? box. Turn around 
when you are under it.

With that done, break open the ? box and take the power flower. It will 
turn Luigi invisible. Next, run back across the area, and jump to the area 
where the Bob-omb buddy is. As you go, note the large, wire cage that is 
too your right. The power star is in it.

When you are on the area where the Bob-omb buddy is, go to the edge of the 
platform. Turn around so that Luigi is facing the Bob-omb buddy. Do a 
backward somersault. As you begin to twirl, maneuver yourself into the 
cage, onto the power star. It is right above the platform inside the cage 
that is closest to where you did the backward somersault.

The great thing about this is that even if you do not make it the first 
time, it is easy to retry. You do not have to go through a complicated maze 
for a second try. Simply swim to the brick slope you were on, and complete 
the steps again from there.

If you want to do this level the way you are supposed to, it is much more 
complicated. Begin with the water level down, and head to the first floor 
of the large structure. Use the wind-up enemies to get you to the level 
just below the top of the structure. When you are there, run over to the ! 
switch that is next to the wire cage. Step on the switch, and several brick 
blocks will appear. Jump up the blocks until you reach the top of the cage.

The power star is inside the cage, and it is above two wooden platforms 
that stick out of the cage. Drop onto the wooden platform that is not under 
the power star. As soon as you land on it, it will begin to go down. Jump 
off of the platform, and pound the ground before you land so that you do 
not take damage. When you land on the ground, quickly run into the cage, 
and stand on the side of the cage that is just below the power star.

As the wooden elevator platform nears the ground, turn so that you are 
facing away from it. As soon as it is as low as it will go, do a backward 
somersault onto it. It will take you to the top of the cage, and you can 
collect the power star from there.

------------------------------------
Star 5: Go to Town for the Red Coins
------------------------------------

Recommended Character: Mario

For this level, enter the picture so that the water level is high. Once you 
begin the level, swim straight and over to the right. Head towards the 
structure made of tall, wire walls. When you are next to it, jump out of 
the water. You will have enough height to grab onto the edge of the wire 
wall. Pull yourself up, and jump into the water on the other side of the 
wire wall.

Swim straight down as soon as you are in the water. Head to the bottom, and 
you will find a tunnel. Swim through the tunnel, going under the first wire 
wall and over the second. When you have swam over the second wire wall, 
swim straight down to the ground.

You will find yourself in a miniature town. Unfortunately, you cannot do 
much since the town is completely under water. Swim under the place where 
the second wire wall was, and you will see a multi-colored diamond. Touch 
the diamond, and the water level will decrease. Now you will be able to 
stand up.

You will have to collect all eight red coins that are in the town. Since 
the town is so small, they are easy to get to. Here are their locations.

Two red coins are in the two blocks that are on the edge of the courtyard 
wall.

One red coin is in the block that is right in front of the entrance to the 
castle.

One red coin is on the roof of the castle.

Four red coins are in the four blocks that are on the roofs of the four 
flat-roofed buildings around the castle. Use Mario's Wall kick to get on 
top of the buildings. Luigi's backward somersault is also useful for 
getting on two of the buildings. If you are Luigi and you need to get on 
the tallest buildings, step on the switch that is behind the building with 
the slanted roof. It will create steps next to the tallest building.

When you have all eight red coins, the power star will appear inside the 
castle. Go into the castle to claim the power star and to finish the level.

------------------------------------
Star 6: Quick Race Through Downtown!
------------------------------------

Recommended Character: Luigi

For this level, enter the picture so that the water level is high. Once you 
begin the level, swim straight and over to the right. Head towards the 
structure made of tall, wire walls. When you are next to it, jump out of 
the water. You will have enough height to grab onto the edge of the wire 
wall. Pull yourself up, and jump into the water on the other side of the 
wire wall.

Swim straight down as soon as you are in the water. Head to the bottom, and 
you will find a tunnel. Swim through the tunnel, and go under the first 
wire wall and over the second. When you have swam over the second wire 
wall, swim straight down to the ground.

You will find yourself in a miniature town. Unfortunately, you cannot do 
much since the town is completely under water. Swim under the place where 
the second wire wall was, and you will see a multi-colored diamond. Touch 
the diamond, and the water level will decrease. Now, you will be able to 
stand up.

Turn around, and wade straight through the water (do not go onto the small 
area above the water level. If you are not Luigi, quickly get his cap 
before continuing. Keep going straight until you see a ? box. Break open 
the box, and take the power flower that is inside of it. It will make you 
invisible. Now that you are invisible, you need to make it inside the wire 
cage that is in the town. Run along the edge of the large platform that the 
castle is on.

Soon you will be past the main platform that the castle is on, and you will 
be running along the courtyard wall. Since the wall is narrow and you are 
invisible, you can run through it. Run through both of the courtyard walls, 
and then head right towards the wire cage. Go into the cage, and run next 
to the large structure that is inside the cage. Do a backward somersault 
onto the first step of the structure, and then jump up to the top of the 
structure. The power star will be there for your taking.

---------------------------
Star 7: Soaked Silver Stars
---------------------------

Recommended Character: Mario

In this level you need to collect all five of the silver stars. We 
recommend that you start out with the water level high, and that you start 
out as Mario. For the first silver star, head over to the ? box (A Bob-omb 
buddy is near the ? box; talk to him to make him open up the cannon. If you 
have already opened up the cannon, never mind this piece of information). 
Break it open, and take the power flower that is inside of it. Float up 
high and you will find the first silver star in the middle of the level, 
high up in the air.

When you have that silver star, dive down to the large platform next to the 
wooden platform that you start off in front of. Swim into the silver star 
to collect it. Off to the side of that platform, a little higher up, is 
another platform made of red bricks. The third silver star is on it. Swim 
over to it and take it.

When you have that power star, swim over to the ramp that is in front of 
where you start off. Swim under the ramp, and you will find the fourth 
silver star. Now that you have four silver stars, swim straight down. You 
will see a multicolored diamond at the bottom of the level, directly under 
the ramp. Touch it to make the water level go down.

With the water level as low as it can go, head to the place where you start 
the level. Go off to the left of it, and destroy the first red brick block 
that is there. The final silver star is inside the block.

Since you will have all five silver stars, the power star will appear. Run 
to the second set of brick blocks, and then turn right. Run straight for a 
short distance, and then veer to the left. Go to the structure that is made 
of several large steps. Go in the corner that is between the lowest and the 
highest step, and stay there.

It will warp you to a platform high up in the level (you may have to adjust 
your position when you are trying to use the warp). A cannon is in the 
platform. Fall into the cannon. As soon as cannon view comes up, shoot out 
of the cannon (you do not need to aim). It will shoot you across the level, 
all the way to another platform. Go along the platform until you come to 
the ? box. Break it open, and take the power flower that is inside of it. 
Now, float all the way over to the power star, and finish the level.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Mario

This level is full of coins, so here are the locations of coins in the 
level. We recommend that you use any character besides Yoshi for this 
level. In the brick boxes, to the right of where you start out, you will 
find several coins. Defeat the two spiders in the level to get their coins. 
On the raised platform to the left of where you begin, there is a blue coin 
switch. When you pound it in, it creates six blue coins along the edge of 
the platform.

In the ! box, above the lower left corner, there are five coins. Also, in 
the ! box above the bridge that is behind where you start off, you will 
find three coins. There are five coins on the high platform that has a 
silver star (silver star challenge only) and a multi-colored diamond.

There are eight coins around the raised circular platform, located on the 
largest platform (the area you get to when you go up the curved ramp that 
sticks out). Several coins are also in the ! box above the raised circular 
platform. Staying on that same area, go to the ! box that has the moveable 
block next to it. The ! box has three coins inside of it.

If you go onto the wire cage that the power star for "Express Elevator-
Hurry Up!" is in, you will find a ! box. There are several coins in that 
box. On the to the side and down from the Bob-omb Buddy, you will find a 
Goomba and four coins. Take the coin and defeat the Goomba in order to get 
his yellow coin.

On the other side of the Bob-omb Buddy, on the highest connected platform, 
there is a purple enemy. Run behind the enemy, pick it up, and throw it 
against the wall. Several coins will come out of it. There are also several 
coins on the circular platforms in the top, middle of the level.

If you still need more coins, head over to the town (use the cannon). There 
are several coins on top of building, in the castle courtyard, and on the 
bridge at the top of the area. The red coins are also there, just in case 
you need them. When you collect all of these coins, you should have enough 
to complete the level.

==================================
L. Tall, Tall Mountain - Course 12
==================================

Requirement: Defeated Second Bowser
With the second Bowser battle out of the way, you can now head up to the 
second floor of the castle. When you enter the castle, head straight across 
the first floor, and go up the center set of stairs. Go through the center 
door with a large keyhole in it. Inside the door you will find a staircase. 
Travel up the staircase, and go through the door that is there. You will 
enter a circular room. Run around to the back of the room, and you will 
find a small painting of a mountain. Jump into the painting to enter Tall, 
Tall Mountain.

--------------------------
Star 1: Scale the Mountain
--------------------------

Recommended Character: Yoshi

This is the tallest mountain in the game, and it will take some skill to 
scale. When you begin, you will be on a path, near the base of the 
mountain. Head up the path, past the Goombas. Soon you will come to a gap 
in the path that you will need to jump over. It is best to do a long jump 
over it. There is another gap immediately after the first one, and you will 
need to do a long jump over it as well.

When you are past the gaps, continue to follow the path as it goes next to 
a bed of mushrooms. You will need to jump onto the mushroom in a later 
level, but for now, ignore them. Keep going along the path until you come 
to an area with several mole holes. Occasionally moles will come out and 
throw rocks at you.

While you could merely go past the mole area, there is a shortcut there 
that will make scaling the mountain much easier. As soon as you enter the 
mole area, head left and go next to the mountain. Get as close to the 
mountain as you can, and you will be in between two rock platforms. One is 
much bigger than the other.

Turn so that your back is towards the larger rock platform, and do a 
backward somersault onto it. As soon as you land, turn completely around 
and do another backward somersault, onto a small ledge sticking out of the 
mountain. When you land, once again turn around and do another backward 
somersault. You will land on a wide path, and you can continue on your 
journey.

Run across the path, and jump onto the area that is slightly higher than 
it. Keep going, and you will come to a large wall. The wall leads up to a 
higher area, so do a continuous jump (or backward somersault if you are 
Wario) onto the ledge.

You will come onto a higher path, so just run straight along the new path. 
There will be Goombas on the path; defeat them so they will not interfere 
with your travels. At the end of the path there is a massive gap, and it 
leads to another path. It is important that you get over the gap, so run to 
the edge of the path you are on, and do a long jump (Yoshi can cross the 
gap using his flutter kick, which is easier to use, so we recommend that 
you use that technique if you are Yoshi). If you did it correctly, you will 
land on the path.

Run along that path quickly. There is a cloud near the beginning of the 
path, and if you take too long he will blow you off. Once you are past the 
cloud, run steadily unto you come to a green area with several Goombas in 
it.

Run through the green area, and defeat the Goombas if you want to. At the 
end of the green area, you will need to jump up a short way in order to get 
back on normal land. The green land will hamper your jumping ability, so 
jump quickly several times in order to get enough height. 

When you are past the green area, you have passed all of the obstacles in 
the level. Now you need to continue to run along the path. The path will 
veer away from the mountain for a while, so be careful as you cross that 
portion. Soon you will come to an area that is fenced in. Go until you 
reach the slope you can easily walk up, and then walk to the top of the 
mountain. The power star will be their, and you can take it.

----------------------------------
Star 2: Mystery of the Monkey Cage
----------------------------------

Recommended Character: Mario

This level forces you to yet again make your way to the top of the 
mountain. There is an easier route to take this time. Start by climbing up 
the tree that is right behind where you start off. Climb to the top of the 
tree to make an owl come out, and then climb back down. The owl will offer 
you a ride. Stand under the owl's shadow, and jump. Your character will 
grab onto the owl, and he will take you to the top of the level. Hang on 
and steer towards the peak of the mountain. When you are above it, let go 
of the owl.

At the very top of the mountain is a monkey. The little monkey will run 
around the top of the mountain, avoiding you. To complete the level you 
need to capture the monkey. Run after him and attempt to capture him. When 
he runs into a wall he jumps backward, so a good strategy is to run him 
into a wall. Then, quickly turn around and grab him as soon as he lands.

Once you have captured him, he will beg you to let him go. He is a pesky 
monkey, but let him go anyway. After, he will reward you handsomely. When 
you let him go, follow him as he goes a short ways down the mountain. He 
will come to the spot where the monkey cage is, right in from of the 
waterfall.

The monkey will jump onto the cage, and make it fall. The cage will break 
open. The power star will appear above a small piece of land, next to the 
bottom of the first waterfall. Walk along the small bridge that goes next 
to the waterfall, and drop off of it. You will land in the water at the 
bottom of the first waterfall. The power star is on the piece of land to 
the right of the waterfall, so swim over to the land and retrieve it.

---------------------------------
Star 3: Scary 'Shrooms, Red Coins
---------------------------------

Recommended Character: Yoshi

Collecting the red coins of this world can be dangerous, but that's what 
makes it exciting. When you begin the level, head up the path. Go past the 
Goombas until you reach the two gaps that are in the past. Do long jumps 
past both of the gaps, and you will end up back on the path. Several 
mushrooms will be next to the path.

Go until you are next to the first mushroom. A red coin is spinning above 
it. Jump to the mushroom, and take the red coin that is on it. After that, 
there will be two mushrooms that you can jump on. One leads to a ! box, and 
the other one leads to another red coin. Jump to the one that is closest to 
the next red coin. As soon as you land on it, jump onto the next mushroom 
with a red coin on it. When you are there, jump to the next mushroom with a 
red coin on it, and take the red coin. Finally, jump to the final mushroom 
that has a red coin on it. As soon as you get the red coin, jump back onto 
the main path.

Keep going along the path until you come to an area with several mole 
holes. Occasionally moles will come out and throw rocks at you. As soon as 
you enter the mole area, head left and go next to the mountain. Get as 
close to the mountain as you can, and you will be in between two rock 
platforms. One is much bigger than the other.

Turn so that your back is towards the larger rock platform, and do a 
backward somersault onto it. As soon as you land, turn around and walk 
across  the rock platform. When you get to the end of it, jump up to the 
platform with the red coin on it. Take the red coin, and head back to the 
place where you landed after performing the backward somersault.

When you are there, turn around so that you are facing the place where you 
just got a red coin. Then, do another backward somersault. You will land on 
another platform, higher up, that has a red coin on it. Go forward until 
you get the red coin, and then do another backward somersault.

You will land on yet another area. Go forward until you come to the wall 
that leads up to a slightly higher area. Instead of jumping up the wall 
when you get to it, do another backward somersault.

Your character will land on a small ledge sticking out of the mountain, and 
he will get the red coin that is on it. As soon as you land on it, do a 
continuous jump. You will grab onto another platform that is higher up. 
Climb onto the platform. Then, turn around and jump to the ledge that is 
slightly higher that the area that you are on.

The first part of the ledge is slanted, so run past that until you are on 
the part of the ledge that is flat. When you are there, turn around and 
jump up to the next ledge. You will find the eighth red coin on that ledge, 
so make sure that you take it.

Once you have all eight red coins, the power star will appear. Jump down to 
the place where all the mole holes are. When you are there, face away from 
the mountain. You will see a mushroom with the red coin power star above 
it. Run, and jump onto the mushroom. Take the power star to finish the 
challenge.

-------------------------------
Star 4: Mysterious Mountainside
-------------------------------

Recommended Character: None

In this level you need to get to the area just past the blowing cloud. If 
you already know how to get there, skip to paragraph 7. When you begin, you 
will be on a path, near the base of the mountain. Head up the path, past 
the Goombas. Soon you will come to a gap in the path that you will need to 
jump over. It is best to do a long jump over it. There is another gap 
immediately after the first one, and you will need to do a long jump over 
it as well.

When you are past the gaps, continue to follow the path as it goes next to 
a bed of mushrooms. You will need to jump onto the mushroom in a later 
level, but for now, ignore them. Keep going along the path until you come 
to an area with several mole holes. Occasionally moles will come out and 
throw rocks at you.

While you could merely go past the mole area, there is a shortcut there 
that will make scaling the mountain much easier. As soon as you enter the 
mole area, head left and go next to the mountain. Get as close to the 
mountain as you can, and you will be in between two rock platforms. One is 
much bigger than the other.

Turn so that your back is towards the larger rock platform, and do a 
backward somersault onto it. As soon as you land, turn completely around 
and do another backward somersault, onto a small ledge sticking out of the 
mountain. When you land, once again turn around and do another backward 
somersault. You will land on a wide path, and you can continue on your 
journey.

Run across the path, and jump onto the area that is slightly higher than 
it. Keep going, and you will come to a large wall. The wall leads up to a 
higher area, so do a continuous jump (or backward somersault if you are 
Wario) onto the ledge.

You will come onto a higher path, so just run straight along the new path. 
There will be Goombas on the path; defeat them so they will not interfere 
with your travels. At the end of the path there is a massive gap, and it 
leads to another path. It is important that you get over the gap, so run to 
the edge of the path you are on, and do a long jump (Yoshi can cross the 
gap using his flutter kick, which is easier to use, so we recommend that 
you use that technique if you are Yoshi). If you did it correctly, you will 
land on the path.

Run along that path with the cloud near it quickly. The cloud near the 
beginning of the path will blow you off if you stay in front of him too 
long. Directly past the cloud is a group of coins, near a small part of the 
mountain wall. They seem to be leading into it. Jump into the wall there to 
be taken to another area.

You will enter an area housing the most complicated slide of the game. In 
order to take the power star you need to complete the slide. Tackle this 
slide as you would any other-cautiously. Overall, the slide is fairly 
normal. There are many turns, and there are two particular things you will 
want to look out for.

A good distance down the slide you will see several signs directing you to 
turn right onto a boarded area. While you will tend to continue on the 
normal path, it is imperative that you turn right onto the boarded area. If 
not, you will come to a dead end and will fall of the track. It only takes 
one time missing the boarded area to realize that you need to turn there, 
but you can make the turn without even making the mistake once.

Later on the slide will go into a tunnel. At the end of the tunnel the 
track will make a large curve-too large for you to go on. This will make 
the track extremely narrow for a short while. Then, the track will begin to 
widen again, and you will go through a turn. When you are once again 
heading straight, there is something you need to watch out for. A short 
distance after you straighten out, there will be a jump in the track. Yes, 
you need to actually jump to make it over the jump (okay, it is remotely 
possible to make the jump without jumping, but it is not recommended), so 
be ready for that.

When you have made it past the jump, you are nearly home free. Slide down 
the remainder of the slide, and slide into the hole at the end. You will be 
taken to a cave in the mountain. A wire wall prevents you from leaving the 
cave, though you will not need too. A power star is also in the cave; take 
it and finish the level.

------------------------------------
Star 5: Blast to the Lonely Mushroom
------------------------------------

Recommended Character: None

While this level recommends using the cannon, it is not necessary. There 
are other ways to beat the level. In order to beat the level an easier way, 
start out by climbing to the top of the tree that is where you start off. 
An owl will come out. When you climb down from the tree, the owl will offer 
you a ride.

Accept his ride by jumping underneath him and grabbing his claws. Hold on 
as he soars to the top of the level. When you are at the top of the level, 
stop looking at the top screen and focus on the lower screen. It is all you 
need to beat the level. Still holding onto the owl, turn so that the yellow 
arrow is pointing to the power star. Go until your character's face is over 
the power star (it should completely cover the power star, but it is not 
necessary), and then let go of the owl. Immediately after you let go, pound 
the ground so that you will fall straight down. You will land on the power 
star or right next to it.

---------------------------------
Star 6: 5 Secrets of the Mountain
---------------------------------

Recommended Character: Mario

You may have noticed that several of these levels force you to go to the 
top of the mountain. This one is no exception. Climb up the tree that is at 
the beginning of the level and ride the owl to the top of the mountain.

When you are directly above the top of the mountain, let go of the owl. You 
will drop onto the peak of the mountain. There is also a ? box above the 
peak. Break the box open, and, since you are Mario, you will find a 
feather. Take the feather, and do the triple jump in order to start flying.

In the sky around the top of the mountain, there are five clusters of 
coins. Each cluster has eight yellow coins circled around a single yellow 
coin. Fly to each group of coins, and take the coin that is in the middle. 
A number will appear. Collect each center coin in the five groups.

There are five groups, but you will not have enough height to collect all 
five center coins in one sitting. When you start to get low, fly over to 
the top of the mountain, and start over (don't forget to collect the 
feather again if your time starts running low). Do this as many times as 
you need to in order to collect all five center coins. Remember to start 
off in different directions so that you have enough height to collect 
specific yellow coins. Once you have all five center yellow coins, a star 
will appear at the top of the mountain. Fly into it to complete the level.

-----------------------------------------
Star 7: Breathtaking View from the Bridge
-----------------------------------------

Recommended Character: Wario

Yet again you need to make it to the top of the mountain. Climb the tree 
that is where you start off, ride the owl to the top of the mountain, and 
drop onto the top of the mountain. Even though you landed at the top of the 
mountain, that is not where the power star is. You need to make your way 
down the mountain a short distance.

Start heading down the path that leads away from the top of the mountain. 
You will need to be Wario to finish this level, so take his cap if you did 
not start out as him. Now, head over to where the path veers away from the 
mountain for a distance. Instead of following the path away from the 
mountain, stay next to the mountain and keep going straight. You will drop 
onto a small bridge.

Follow the bridge until it comes to an end. It leads to the entrance of a 
cave inside the mountain. Go into the cave, and you will find a black brick 
block blocking your way. Since you are Wario, you will be able to break the 
block with a single punch. Behind the block is the power star.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Mario

While there are many coins on Tall, Tall Mountain, they are scattered in 
many different locations. Here are the locations of many of the coins. We 
recommend that you use a character other than Yoshi for this. At the 
beginning of the level, when the path splits off into two ways, head down 
the path that goes down. There are eight coins at the bottom of it, and a 
jumping box with several coins in it (should you dare to pick it up).

On the main path, just before the two gaps, there are three Goombas walking 
around. Defeat them for their coins. When you have those coins, continue to 
head up the mountain. When you are past the area with all of the Gopher 
holes, you will see three Bob-ombs. Pick them up, and throw them against 
the wall to obtain their yellow coins. 

After that, continue on until you come to the purple enemy. Pick up the 
purple enemy from behind, and throw him against the wall. Several coins 
will come out of him. Go past the area where the purple enemy was, onto the 
wooden bridge that is there. Several coins are on the bridge.

You can also head to where the red coins are, hidden in the midst of 
several rocks. Underneath the hanging moss near the top of where the red 
coins are in the rocks, there are several yellow coins. You can also 
collect all eight red coins since they are worth two yellow coins each.

If you head to the place where the metal balls fall off the mountain, you 
will find a pole sticking out of the ground. Pound the pole into the ground 
since it will give you yellow coins. Also, if you head to the right of the 
slope where the metal balls are rolling down, you will find another path 
with two Bob-ombs on it. Defeat them in order to get their yellow coins.

Keep going along the mountain until you come to the Mysterious 
Mountainside. That is the place where you entered the mysterious slide. 
There are several coins around the entrance to the slide, so collect them. 
After you pass the entrance to the slide, you will come to a green area 
with four Goombas on it. Defeat the Goombas to get their coins.

Immediately after the green area, you will see a column of coins heading 
into the air. Stand under the column, and do a backward somersault to get 
the coins. Keep going, and you will find five coins on the ledge in front 
of the waterfall.

Once you have collected all those coins, head to the top of the mountain as 
Mario. Take the feather. Fly around the top of the mountain, collecting the 
forty-five coins that are in the air. When you have them all, you should 
have enough coins to beat this level.

===============================
M. Tiny-Huge Island - Course 13
===============================

Requirement: Defeated Second Bowser
Once you have beaten the second Bowser, you will be able to enter this 
area. When you enter the castle, head straight up the center stairs in the 
room. Go to the door with the keyhole on it, and go through it. Next, go up 
the spiraling set of stairs that is there. Once you have gone through the 
door at the top of the stairs, you will be on the second floor. Head left, 
and go into the door that is there. Once you are inside the room, go to the 
small platform in the middle of the room. There are three ways to go from 
there. If you go straight, you will end up at a simple picture that does 
nothing. If you go into the picture to the right, you shrink when you enter 
the level. If you go into the picture to the left, you will be big when you 
enter the level. Remember which ways allow you to enter the level as big or 
little. These can save you a lot of time inside the level, and they are 
referred to frequently in this level's walkthroughs.

--------------------------------
Star 1: Pluck the Piranha Flower
--------------------------------

Recommended Character: Luigi

When you enter this level, use the route that makes you big. You will start 
out on an island, next to a large mountain. Ignore the Goomba that is 
there; it can do you no harm. Turn to the left, and you will see two other 
islands that are also next to the mountain. Jump to the island next to the 
one you are on. Jump to the third island, avoiding the fire-breathing 
Piranha Plants that infest it. There is a pipe on the third island; jump 
into it.

After you jump into the pipe, you will jump back out of it. This time, 
however, you will be a lot smaller. You will also be the perfect size to 
take on the fire-breathing Piranha Plants that are on the island. There are 
Piranha Plants on both sides of the pipe; you will need to go near the area 
where they are, wait for them to come out of the ground, and punch them. 
When successfully punch one of the Piranha Plants, it will wither and die. 
Even though you have defeated one of the plants, do not be too excited. 
There are several Piranha Plants that are on this island that you need to 
defeat. Stay on the island, and kill all of the Piranha Plants that come 
up. When you have defeated them all, a power star will appear. Take the 
power star to complete the first level of this area.

--------------------------------------
Star 2: The Tip Top of the Huge Island
--------------------------------------

Recommended Character: None

Start out this level using the route that makes you big. As you start, jump 
onto the island next to the one you are on. Climb up the tree that is on 
the island. When you are at the top of the tree, jump onto the mountain. 
Turn left, and make your way over to the green pipe (next to where the 
metal balls come out). Jump into it.

When you come out of it, you will be small. Jump up onto the higher areas, 
one area at a time. Enemies are located on several of the areas, so you 
will need to watch out for them. Keep going until you reach the highest 
area. Since you cannot jump up to the peak from there, you will have to 
find a different route. Make sure that you avoid the large purple enemy 
that is there, and run along until you find the wooden bridge that goes 
along the edge of the mountain. Run across it, all the way to the other 
side of the mountain. The area on the other side of the bridge slants up, 
making a path to the top. Run up the path until you come to the ! box. 
Break it open, and you will find the power star inside of it.

------------------------------------
Star 3: Rematch with Koopa the Quick
------------------------------------

Recommended Character: Mario

Koopa the Quick is upset at his previous loss, and now he wants a chance to 
take revenge. I would like to say that he is a much harder to beat in this 
level, as he was in the N64 version of this game, but he is not. Enter the 
level using the picture that makes you big. When you begin, jump over to 
the island that is right next to the one you are on. Jump onto the tree 
that is there, and climb it all the way to the top. After that, jump off 
the tree onto the mountain. Face the mountain, and then turn left, heading 
past the hole where the balls come out. You will see a green pipe. Jump 
into the pipe.

Instantly your character will jump out of the pipe, only this time he will 
be much smaller. Go to where you are near the edge of the mountain, and 
then turn left. Once again, go past the hole that the large metal balls 
come out. Stay near the mountainside, and keep running. Soon you will pass 
the mountain, and you will see a fence off to the side. Run along the edge 
of the fence until you see Koopa the Quick. Talk to him as Mario, and he 
will challenge you to a race.

The race will then begin. Run (you do not have to do long jumps in this 
version) back the way you came. Go along the fence, along the mountain, and 
past the hole where the balls come out. Keep heading straight for a short 
while, and then turn right when you come to the path that heads downward. 
Follow the path that heads downward, falling from one level to another.

Run steadily until you come to the bridge without railing. The bridge is 
windy, and it is difficult to cross. Do not stop running, but make sure 
that you are not blown off of the bridge. Make your way across the bridge 
until you once again reach solid ground. The ending flag is on this piece 
of land directly after the windy bridge. Run over to it and, if you beat 
Koopa, you will win the race. Wait for Koopa to finish the race as well, 
and then he will give you your prize: a power star.

-------------------------
Star 4: Klepto the Condor
-------------------------

Recommended Character: None

Just as in the previous levels, you need to start off this level using the 
route that makes you big. When you enter the level, jump over to the island 
that is next to the island you start out on. Jump onto the tree, climb it 
to the top, and then jump onto the mountain. Several areas of land make a 
route to the top of the mountain; and you will need to get on the highest 
piece of land. Jump onto up the areas of land until you reach the one that 
is just below the top of the mountain. a small wooden walkway is connected 
to the area directly below the top of the mountain.

Once you have done that, you are in position to complete the level. Stand 
on the area patiently, waiting for the bird to fly around the mountain. 
When the bird is just above you, jump straight up in order to get the bird 
to drop the star.

The star will fly over to the floating island next to the mountain. Jump 
back down to where the tree is, and then jump to the island with the 
Piranha Plant on it. Stay next to the mountain when you are on the island, 
and drop down when you are past the mountain. You will fall onto a platform 
with a switch on it. Step on the switch to make blocks appear. Run across 
the blocks, over to the island. Take the power star.

---------------------------
Star 5: Wiggler's Red Coins
---------------------------

Recommended Character: None

For this level, use the route that makes you small. Head across the island, 
going into the small hole in the large wall. On the other side of the wall 
is a large body of water. Jump into it and start swimming.

Soon you will see a large beach to your left. Swim onto the beach. Next, 
head up the sandy hill until you find Koopa. Jump on Koopa in order to 
knock him out of his shell, and then hop on the shell. Ride the shell up 
the sandy hill, going until you are near the wall at the top of the hill. 
Turn sharply right, and go up the steep, rocky hill that is there.

Go up the rocky hill, jumping forward if you start to slow down. As you 
make your way up the hill, veer slightly to the right. You will come to a 
flat, grassy area with a tree, a Goomba, and a sign on it (if there is just 
a Goomba on it you are on the wrong area; head back to the beach and try 
again). Extending out from the area is a narrow bridge, leading into a hole 
in the mountain.

You could try to ride the shell across the bridge and into the mountain, 
but that is difficult to do. Simply press the R button and the shell will 
disappear, allowing you to control your character once again (you can also 
use the cannon; just aim a complete crosshair length above the highest 
point of the mountain). Walk (or crawl) along the bridge that is connected 
to the area. Follow it into the hole in the mountain.

Once you have gone through the hole, you will enter into the mountain. 
Several platforms are there, sticking out of a bottomless pit. Walk along 
the first platform, and collect the coin that is on it. When you reach the 
end of the first platform, jump to the platform that is closest to it and 
collect its red coin.

Continue to jump from one platform to another, and jump onto to platforms 
with red coins on them. Once you have collected the red coin on a platform, 
jump to the next one with a red coin on it. The platforms with red coins 
are set up in a logical order, so it is not difficult to get to each one of 
them.

When you have six red coins, you will be on a small platform. There are 
large platforms above and below you. Jump to the large platform that is 
higher up. Once you are on it, run to where the red coin is on it.

After you have collected that red coin, crouch and do a backward somersault 
(hold down jump when you do it). You will grab onto a wire net at the top 
of the level. Hold onto the wire net, and make your way to the tall 
platform with the red coin on it. When you are above it, drop onto it and 
take its red coin. Since you will have all eight red coins, the power star 
will appear. Drop down the gap in between that platform and the platform 
with the glass enclosure on it in order to get the power star.

---------------------------
Star 6: Make Wiggler Squirm
---------------------------

Recommended Character: None

Start out this level big. Jump onto the second island, and climb up the 
tree. When you are at the top of the tree, jump onto the mountain. When you 
are on the mountain, jump from one area to the next, getting as high as you 
can. When you are at the platform just below the top of the mountain, turn 
so that your back is to the mountain. Crouch, and do a backward somersault. 
You will land on top of the mountain. Stand in the pool of water, jump up, 
and pound the ground. A hole will appear in the top of the mountain, and 
the water will disappear.

Now that you have done that, jump off the peak of the mountain, onto the 
lower area that you were just on. Make your way over to the green pipe 
(next to where the metal balls come out) and jump into it.

When you come out of it, you will be small. Jump up onto the higher areas, 
one area at a time. Keep doing this until you are at the highest area. From 
there you cannot jump up to the peak, so you will have to find a different 
route. Run along until you find the wooden bridge that goes along the edge 
of the mountain. Run across it, all the way to the other side of the peak. 
The area on the other side of the bridge slants up, making a path to the 
top. Go up to the top, and fall down the hole that is there.

You will fall into Wiggler's area. He is angry about how you flooded his 
house. Begin by jumping down from the platform you landed on so that you 
are on the same floor as Wiggler. Jump on top of Wiggler's head. That will 
make him angrier, and he will move faster. Avoid him as he runs, and then 
jump on top of his head again. This time he will become furious. Full of 
anger, Wiggler will turn red and run with tremendous speed. Simply avoid 
his rampage and jump yet again on his head. This time he will concede, and 
he will give up his power star.

---------------------------------
Star 7: Switch Star on the Island
---------------------------------

Recommended Character: None

We recommend that you use any character except Wario to beat this level. 
Use the route that makes you small. Head across the island, going into the 
small hole in the large wall. On the other side of the wall is a large body 
of water. Jump into it and start swimming.

Soon you will see a large beach to your left. Swim onto the beach. Next, 
head up the sandy hill until you find the Koopa. Jump on Koopa in order to 
knock him out of his shell, and then hop on the shell. Ride the shell up 
the hill, going until you are near the wall at the top of the hill. Turn 
sharply right, and go up the steep, rocky hill that is there.

Go up the rocky hill, jumping forward if you start to slow down. As you 
make your way up the hill, veer slightly to the right. You will come to a 
flat, grassy area with a tree, a Goomba, and a sign on it (if there is just 
a Goomba on it you are on the wrong area; head back to the beach and try 
again). Extending out from the area is a narrow bridge, leading into a hole 
in the mountain.

You could try to ride the shell across the bridge and into the mountain, 
but that is difficult to do. Instead, steer so that you crash into the sign 
that is on the area. The shell will disappear, and you will control your 
character once again (you can also use the cannon; just aim a complete 
crosshair length above the highest point of the mountain). Walk (or crawl) 
along the bridge that extends out of the area. Follow it into the hole in 
the mountain.

Once you have gone through the hole, you will be inside the mountain. 
Several platforms are there, sticking out of a bottomless pit. Walk along 
the platform you start out on until you are past the narrow portion of it.

Off to your left there is a large platform, higher up. Go to the right side 
of the platform you start out on, and face the large platform. Jump towards 
the large platform, timing it so that you land just at the edge of the 
platform you are on. When you land, quickly jump forward again so that you 
do the continuous jump.

You will land on the ledge of the platform (remember this place; we will 
refer to it later on). Go to the other side of the platform, and you will 
find a star switch there. Step on the star switch to make the power star 
appear.

Now, run back over to the ledge. Once you are there, stop, crouch, and do a 
backward somersault (hold the jump button when you do it). You will grab 
onto the wire net. Hold onto the net, and make your way over to the 
platform with the power star above it. It is in one of the corners of the 
area; look at your map if you are having trouble finding it. When you are 
directly above the power star, drop down in order to retrieve it.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Mario

To begin this coin hunt, start out using the route that makes you small. On 
the island you begin on, there are three Goombas that you can defeat. If 
you jump above them and pound them, they will give you a blue coin instead 
of a yellow one. There is also a pole you can pound into the ground; it 
gives you five yellow coins. When you have all of those coins, head through 
the hole in the wall, and then swim to the sandy beach.

On the sandy beach there is a lot of coins. Start off by defeating the 
Koopa, as he gives you a blue coin. Retrieve the two coins at the top of 
the beach, and defeat the Lakitu and Shy Guy for their yellow coins. It is 
possible to get one hundred coins without going past the beach, but it does 
get tedious. When Lakitu throws a spiny enemy, use Yoshi to swallow the 
enemy. Turn the enemy into an egg, and then shoot the egg at a wall. The 
egg will break on contact, and it will produce a yellow coin. If you do 
this long enough, it may be possible to get over one hundred coins. Yoshi 
does tend to aim at the Lakitu when he shoots his eggs, so you will have to 
make sure that you are a good distance away from the Lakitu when you shoot 
the egg. After you have all of the coins that you want from the beach, swim 
to the piece of land that is past the beach. It has the cannon on it, and a 
Shy Guy and a Goomba are there. Defeat them for additional yellow coins. Do 
not forget that if you pound the large Goomba, it will give you a blue 
coin.

Once you are ready to move away from the area with the cannon, run to the 
section that does not have a fence. There is a small gap there, and a 
platform is past the gap. Run and do a long jump onto the platform. When 
you are on the platform, run straight across it and fall off of it. A gust 
of wind will blow you up into the air. When it does, move over to the left, 
and land on the ledge that is sticking out of the mountain.

A narrow, wooden bridge is connected to the ledge. It has five yellow coins 
on it. When you are past that wooden bridge, go along the land until you 
come to another wooden bridge. Run along that wooden bridge, and make sure 
you are not blown off.

Continue on, following the path of the metal balls backward. Follow it 
until you come to the place where the metal balls come out. Run past that 
place, and go down the slope that is after it. Four yellow coins are on the 
slope. When you have those yellow coins, turn around and go past the place 
where the metal balls come out. Head up the green slope that is after that 
spot, and go up to the tube that is at the top of the slope. Jump in the 
tube; its time to upgrade your size for the next portion of the treasure 
hunt.

As you leave the tube, head back down the slope. Run past the place where 
the metal balls come out, and collect the coin that is past it. Keep 
coming, and soon you will arrive at a wider area. A Koopa is there, smash 
him to the ground in order to confiscate his blue coin.

With that blue coin in your control, turn around and jump up the platforms 
sticking out of the mountain. Go up until you are on the platform that is 
closest to the top of the mountain. A wooden bridge is next to the 
platform, and there are five yellow coins on it.

Now, run to where the cannon is when you are little. A Bob-omb buddy will 
be there. Talk to him, and he will open up the cannon. Then, head to the 
beach, and jump onto the piece of land closest to the tube. Go into the 
tube to become small again.

Head back up mountain, and go to the wooden bridge. On the platform next to 
the wooden bridge, there is a large purple enemy. When you are on the 
platform, run behind the enemy, pick it up and throw it against the wall. 
It will give you five yellow coins. Then, run across the wooden bridge and 
get the coins that are on it.

When you are done with that, jump off of the wooden bridge, down onto the 
beach. After that, swim over to the area where the cannon is. Go into the 
cannon. Aim your cannon so that the bottom middle of the lower part of the 
crosshair is lined up with the peak of the mountain. Then, aim your cannon 
up one full crosshair length. Shoot your cannon, and you will fly to an 
area high in the mountain.

A Goomba is there, along with a tree and a sign. Defeat the Goomba, and he 
will reward you with a yellow coin. If you hit the Goomba while you are 
being shot out of a cannon, it will give you a blue coin. You can also 
pound it and it will give you a blue coin. Then, go along the wooden bridge 
that is connect to the area. It is narrow, so be careful when you go on it. 
Follow the wooden bridge all the way to the mountain, collecting the yellow 
coins that are on it. When you reach the end of the wooden bridge, go into 
the mountain.

Go around the area inside the mountain, collecting all the red coins. Also, 
step on the blue coin switch and take the two blue coins that appear. If 
you have over ninety coins by now and you are Luigi, break open the ? box 
and take the power flower that is inside of it. Then, wait for the box to 
appear again, and jump on top of it. When the time for you to be invisible 
is almost up, do a backward somersault through the wire netting. You will 
end up in Wiggler's area, and you can take the ten coins that are there.

If you do not have over ninety coins, leave that area and head to the area 
where you got the first power star of the level. If you are big when you 
get there, become small. Defeat the Piranha Plants that are there, as they 
give you coins. Also, pound in the poles in order to get their coins. If 
you still need more coins after depleting that area of its coins, head to 
the place where you fight Wiggler. There are ten coins in there, though 
there is no way to get out. Make sure you have at least ninety coins when 
you go in there. There are also many coins scattered about the island, 
collect them if you still need more coins. When you have enough coins, take 
the power star and finish the level.

==============================
N. Tick Tock Clock - Course 14
==============================

Requirement: 50 Power Stars
Tick Tock Clock has a unique entrance, and you can enter it when you have 
fifty power stars. When you enter the castle, go straight up the center 
staircase. From there, go into the large door in the middle of the room. 
Run up the staircase that is through that door, and go in the door at the 
top of the staircase. You will enter the second floor. As you enter the 
second floor, turn right and go until you reach the staircase. Go up the 
staircase, and go through the large star door at the end of the staircase. 
When you do that, you will enter the third floor. A clock is in the middle 
of the third floor. Jump into the clock to enter this world.

Depending on what number the big hand is pointing to when you begin this 
level, the parts of the clock will be moving faster or slower. The parts 
will be totally stopped if you enter when it is pointing to the twelve. If 
it is pointing to the three, the parts will be slowly moving. For each 
higher number after the three, the clock parts get progressively faster.

-------------------------
Star 1: Luigi in the Cage
-------------------------

Recommended Character: Luigi

For this power star, you need to be Luigi. Enter the clock when the big 
hand is pointing to the twelve, causing the clock to remain stationary the 
entire time that you are in the level.

As you begin, head straight and jump across the gap that is there. You will 
land on a wire path, and it will slant upward. Follow the path until you 
reach the large box. Jump onto the box. When you are on the box, run onto 
the platform that is next to it. From there, jump across the gap and onto 
the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Run across the wire area. At the end of the wire area you will find a 
platform and several gears. Do a continuous jump onto the lowest gear, and 
then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to the wall. 
Jump onto the path, and go along it until you come to the wire cage. The 
power star will be inside of it, but you cannot get it yet. Instead, jump 
onto the cage.

Run across the cage, and keep running when you come to a normal path. Soon 
you will come to a large wall. Do a continuous jump to get on the wall, and 
you will see that it is another platform. Go along the platform for a short 
distance, and then jump onto the pole that is on the platform.

When you are at the top of the pole, jump off of it, onto the large area 
that is there. There is a yellow platform next to the top of the pole. Jump 
onto that yellow platform, and then jump onto the yellow platform that is 
next to that one. High above that yellow platform, you will see another 
platform. Turn so that your back is to the higher platform, and then do a 
backward somersault onto the platform.

When you land on the platform, run across it. At the end of it, there will 
be another platform that is right above it. Go to the edge of the platform 
you are on, and then go to the very end of it. You will be right next to 
the platform that is a little higher up. You will also be a short distance 
from a area made of wire. Jump onto the wire, and go under the ? box that 
is there.

When you are under the ? box, jump up and break open the ? box. Wait there 
as the power flower floats down to the ground. Since you are right under 
it, it will float onto you. You will become invisible, and you will fall 
straight through the wire. If you do not move, you will fall onto a 
platform in between two pendulums. Run across that platforms, and jump to 
the wall that is closest to it. You will fall down, into the cage with the 
star in it. Take the star to finish the level.

--------------------------------
Star 2: The Pendulum Switch Star
--------------------------------

Recommended Character: Yoshi

Enter the clock when the big hand is pointing to the twelve, causing the 
clock to remain stationary the entire time that you are in the level.

As you begin, head straight and jump across the gap that is there. You will 
land on a wire path, and it will slant upward. Follow the path until you 
reach the large box. Jump onto the box. When you are on the box, run onto 
the platform that is next to it. From there, jump across the gap and onto 
the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path and jump onto the large, wire area that is next to it. 
Run across the wire area. At the end of the wire area you will find a 
platform and several gears. Do a continuous jump onto the lowest gear, and 
then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to the wall. 
Jump onto the path, and go along it until you come to the wire cage. Jump 
onto the cage. Run across the cage, and keep running when you come to a 
normal path. Soon you will come to a large wall. Do a continuous jump to 
get on the wall, and you will see that it is another platform. Go along the 
platform for a short distance, and then jump onto the pole that is on the 
platform.

When you are at the top of the pole, jump off of it, onto the large area 
that is there. Walk across the area until you see the star switch. Step on 
the star switch to make the switch star appear. After that, run across the 
remainder of the area. Make sure you are not hurt by the wind-up toy or the 
Goombas.

As soon as you reach the end of that area, jump across the gap, onto the 
gear that is there. After you land on the gear, jump across the next gap, 
onto the next area. As you go across that area, head to the left. There 
will be a small platform sticking out of the area.

Run onto the platform, and then jump onto the platform that is next to it. 
From there, jump yet again to the platform with the switch star on it. 
Break open the glass enclosure and the star will be yours. Remember, this 
challenge has limited time so you will need to move quickly.

------------------
Star 3: Get a Hand
------------------

Recommended Character: Luigi

Enter the clock when the big hand is pointing to the twelve, causing the 
clock to remain stationary the entire time that you are in the level. As 
you begin, head straight and jump across the gap that is there. You will 
land on a wire path, and it will slant upward. Follow the path until you 
reach the large box. Jump onto the box. When you are on the box, run onto 
the platform that is next to it. From there, jump across the gap and onto 
the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Go along the wire area, and you will notice that the big hand of the clock 
is on it. Go onto the hand of the clock, and go to the part of it that is 
closest to the middle. The power star will be right in front of you.

To get the power star, turn Luigi so that he is facing the arrow at the end 
of the hand. His back should be to the power star. Now, crouch and do a 
backward somersault. Luigi twirls so slowly after a backward somersault, so 
maneuver him into the area with the power star. Once you are there, all you 
need to do is to take the power star.

---------------------------
Star 4: Stomp on the Thwomp
---------------------------

Recommended Character: Mario

Enter the clock when the big hand is pointing to the twelve, causing the 
clock to remain stationary the entire time that you are in the level. As 
you begin, head straight and jump across the gap that is there. You will 
land on a wire path, and it will slant upward. Follow the path until you 
reach the large box. Jump onto the box. When you are on the box, run onto 
the platform that is next to it. From there, jump across the gap and onto 
the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Run across the wire area. At the end of the wire area you will find a 
platform and several gears. Do a continuous jump onto the lowest gear, and 
then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to the wall. 
Jump onto the path, and go along it until you come to the wire cage. Jump 
onto the cage. Run across the cage, and keep running when you come to a 
normal path. Soon you will come to a large wall. Do a continuous jump to 
get on the wall, and you will see that it is another platform. Go along the 
platform for a short distance, and then jump onto the pole that is on the 
platform.

When you are at the top of the pole, jump off of it, onto the large area 
that is there. There is a yellow platform next to the top of the pole. Jump 
onto that yellow platform, and then jump onto the yellow platform that is 
next to that one. High above that yellow platform, you will see another 
platform. Turn so that your back is to the higher platform, and then do a 
backward somersault onto the platform.

When you land on the platform, run across it. At the end of it, there will 
be another platform that is right above it. Go to the edge of the platform 
you are on, and then go to the very end of it. You will be right next to 
the platform that is a little higher up. You will also be a short distance 
from a area made of wire. Jump onto the wire, and go under the ? box that 
is there.

Break open the ? box, and jump up to get the power flower. It will make 
Mario float. Float over to the middle of the level, and then float quickly 
upward. Keep floating up until you are almost under a wire platform. When 
you are almost under the wire platform, stop floating upward. Instead, 
float over to the long path the circles up and around the wire platform.

Land on the path, and then start heading up it. Run up the path, and jump 
onto the occasional obstacles that are in the way. Keep heading up the path 
until you come to the end of it. There will be another ? box above the end 
of the path. Break open the ? box, and then take the power flower that is 
inside of it.

Mario will begin to float. Float up a short ways, and then float to the 
opposite side of the level. There will be a large opening in the wall, and 
a Thwomp and a power star are in the opening. Float into the opening, and 
over the Thwomp. Go until you reach the power star, and then land on it in 
order to finish the level.

----------------------------------
Star 5: Timed Jumps on Moving Bars
----------------------------------

Recommended Character: Wario

This level requires strength, so start off as Wario. Also, it is much 
easier if none of the parts of the clock are moving, so enter the level 
when the big hand is on the twelve.

As you begin, run straight and jump across the gap that is there. You will 
land on a wire path, and it will slant upward. Follow the path until you 
reach the large box. Jump onto the box. When you are on the box, run onto 
the platform that is next to it. From there, jump across the gap and onto 
the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Run across the wire area. At the end of the wire area you will find a 
platform and several gears. Do a continuous jump onto the lowest gear, and 
then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to the wall. 
Jump onto the path, and go along it until you come to the wire cage. Jump 
onto the cage. Run across the cage, and keep running when you come to a 
normal path. Soon you will come to a large wall. Do a continuous jump to 
get on the wall, and you will see that it is another platform. Go along the 
platform for a short distance, and then jump onto the pole that is on the 
platform.

When you are at the top of the pole, jump off of it, onto the large area 
that is there. There is a yellow platform next to the top of the pole. Jump 
onto that yellow platform, and then jump onto the yellow platform that is 
next to that one. High above that yellow platform, you will see another 
platform. Turn so that your back is to the higher platform, and then do a 
backward somersault onto the platform.

When you land on the platform, run across it. At the end of it, there will 
be another platform that is right above it. Go to the edge of the platform 
you are on, and then go to the very end of it. You will be right next to 
the platform that is a little higher up. You will also be a short distance 
from a area made of wire. Jump onto the wire area.

Run to the end of the wire area. You will find that there is a small, wire 
wall, and it leads to another wire area higher up. Jump up, onto the higher 
wire area. When you are on it, you will notice two bars sticking out of the 
wall. Jump onto the first bar, and from there jump onto the second bar. A 
black brick block is blocking your way. Since you are Wario, all you need 
to do is to punch the black brick block and it will break. With it out of 
the way, go into the wire cage that it was blocking. The power star is 
inside the wire cage.

-------------------------------
Star 6: Stop Time for Red Coins
-------------------------------

Recommended Character: None

As its name suggests, you need to enter this level so that the clock is not 
moving. Once you are inside the level, turn left and head to the wire area 
with a ! box and a heart in it. Several platforms that normally would 
rotate are above the area. Since you stopped time, they are motionless. 
That makes them more like platforms for this level.

Start by doing a backward somersault onto the lowest platform. There is a 
red coin above the platform, so jump up to get it. Next, go to the edge of 
the platform, and jump onto the platform that is a little higher than the 
one you were on. As you jump up, you should get the red coin that is in 
between the two platforms. From there, jump onto the next highest platform. 
Go to the end of it, and jump up to get the red coin.

After that, jump onto the next highest platform. You should get the red 
coin that is in between the two platforms. It will be your fourth red coin. 
Instead of jumping to the next highest platform, as you did before, run to 
the end of the platform. Jump to the platform that is next to the one you 
are on. There is a red coin in between the platforms. Run to the end of the 
platform you land on, and you will find the sixth red coin.

Now, head back along the platform, and jump to the platform that is right 
next to the fourth red coin. Jump onto the next highest platform, and get 
the red coin that is above it. After that, jump to the next highest 
platform in the area, and get the final red coin. When you have done that, 
jump down to the bottom of the level in order to get the power star that is 
there.

------------------------------
Star 7: Tick Tock Silver Stars
------------------------------

Recommended Character: None

We recommend that you stop the clock when you begin this level. For this 
level, you need to collect all five of the silver stars. While that may 
sound difficult, it really is not that hard. Stay on the lowest level of 
the clock, and wait there. The silver stars will remain motionless for a 
short amount of time, and then they will begin to bounce around. Since the 
clock is so open, the stars will soon find their way to the bottom of the 
level, and you can easily take them from there. Occasionally a star will 
stop moving completely, and you will have to venture through the level in 
order to find it. It is best to restart the level if this happens, since it 
is much easier to collect the silver stars when they bounce down to the 
lowest part of the level.

Stay on the lowest part of the level until you collect all of the silver 
stars. When you have them all, the power star will appear. Now, head to 
where you started the level. Go straight and jump across the gap that is at 
the beginning. You will land on a wire path, and it will slant upward. 
Follow the path until you reach the large box. Jump onto the box. When you 
are on the box, run onto the platform that is next to it. From there, jump 
across the gap and onto the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Run across the wire area. At the end of the wire area you will find a 
platform and several gears. Do a continuous jump onto the lowest gear, and 
then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to the wall. 
Jump onto the path, and go along it until you come to the wire cage. Jump 
onto the cage. Run across the cage, and keep running when you come to a 
normal path. Soon you will come to a large wall. Do a continuous jump to 
get on the wall, and you will see that it is another platform. Go along the 
platform for a short distance, and then jump onto the pole that is on the 
platform.

When you are at the top of the pole, jump off of it, onto the large area 
that is there. There is a yellow platform next to the top of the pole. Jump 
onto that yellow platform, and then jump onto the yellow platform that is 
next to that one. High above that yellow platform, you will see another 
platform. Turn so that your back is to the higher platform, and then do a 
backward somersault onto the platform.

As soon as you land on the platform, turn so that you are facing the wire 
platform. It is only a short distance away from the platform you are on, 
and it is just a little higher up. Run and jump to the wire platform (you 
may need to do the long jump).

Go to the end of the wire platform, and you will see three bars. Since you 
stopped the clock when you began the level, they will be sticking out. The 
power star is on a smaller wire platform, just past the three bars. Jump 
across the bars to the power star, and take it to finish the level.

-------------------
100 Coin Power Star
-------------------

Recommended Character: None

For this power star, we will give you the locations of many of the coins in 
the level. It is easiest if the clock is stopped, but you can get this star 
when the clock is moving.

In the ! box under the platforms that the red coins are on, there are ten 
coins.
There are the eight red coins, which equal sixteen yellow coins.
Two coins are above the first large, yellow block.
On the wire platform that the clock hand moves across, there is a ! box 
with three coins in it.
Next to the pole with the spherical enemy spinning around it, there are 
five yellow coins.
On the area with the wind-up toy enemy, there are two ! boxes. Each one has 
three yellow coins in it. There are also two Goombas, each with a yellow 
coin.
Also on that area, there is a blue coin switch. When you pound it, seven 
blue coins appear on the platform next to the one you are on.
On the area next to the two pendulums, there is a Goomba that has one 
yellow coin.
Next to the glass enclosure that holds the switch star, there is a Goomba 
with a yellow coin.
Next to the ? box that you use to beat Luigi in the Cage, there is a Goomba 
with a yellow coin.
Above the star of Timed Jumps on Moving Bars, there is a ! box with three 
yellow coins in it.
In the black brick block that bars the entrance to the star of Timed Jumps 
on Moving Bars, there are three yellow coins.
In the wire area next to Wario's hat, there is a ! box with ten yellow 
coins in it.
In a ! box at the beginning of the long, twisting path near the top of the 
level, there are three yellow coins.
In a ! box above the circular, wire platform in the middle of the level, 
there are ten yellow coins.
In a ! box at the end of the long, twisting path at the top of the level, 
there are ten yellow coins.

That is about it. If you go to the places specified above, you should be 
able to get over one hundred coins. After that, you can take the power star 
and finish the level.

===========================
O. Rainbow Ride - Course 15
===========================

Requirement: 50 Power Stars
When you have fifty power stars, you can enter Rainbow Ride. As soon as you 
enter the castle, run straight up the center staircase. At the top of the 
staircase is a large door. Go through the door and you will enter a room 
with a staircase in it. Go up that staircase, and enter the door at the end 
of it. You will enter the second floor. Turn right, and walk for a short 
distance. The staircase leading up to the third floor is to the right. Go 
up that staircase, and go through the large star door at the top of it. You 
will enter the third floor. Turn to the right, and run towards the wall. Do 
a triple somersault to land in the indentation in the wall, and then fall 
through the hole that is in the indentation. That will take you to Rainbow 
Ride.

------------------------------------
Star 1: Cruiser Crossing the Rainbow
------------------------------------

Recommended Character: None

This is the signature level of Rainbow Ride. In it you need to head all 
the way to the cruiser at the top of the level. As soon as you start the 
level, turn around. There will be a pole there, a good distance from the 
platform that you are on. Run, and do a long jump over to the pole.

When you reach the pole, climb all the way up to the top of it. After that, 
jump onto the platform that is there. Run across the platform until you 
reach the group of spinning, circular platforms. Jump onto the first 
spinning platform, and run straight across it. At the end of the first 
spinning platform, do a long jump over to the over straight across from it. 
Run across that spinning platform, and jump onto the solid platform that is 
after it. There is a floating carpet at the end of the solid platform

Go to the end of the platform, and jump onto the floating carpet. The 
carpet will begin to move along the rainbow path that is in front of it. 
Ride the floating carpet as it goes along the rainbow. Occasionally it will 
go under platforms. This is no reason for concern; all you have to do is 
jump over the platforms, and back onto the carpet when it comes out from 
under the platform.

Eventually, the floating carpet will reach the end of the rainbow. At the 
end of the rainbow, there will be two other carpets that you can jump onto. 
Since they are on opposite sides of each other, listen carefully so that 
you jump onto the correct carpet.

Face the direction that the carpet that you are on is going. When it 
reaches the end of the rainbow, jump onto the carpet that is to the left. 
You will then be on the correct carpet. Ride that carpet as it goes along.

Soon it will start circling around a circular platform with two smaller 
platforms sticking out of it. Continue to ride the carpet, but make sure 
that you jump over the platforms sticking out of the main platform. If you 
do not jump over them, they will knock you off of the carpet. Ride the 
carpet as it circles the circular platform several times. After a while, it 
will stop going around the circular platform and will once again go 
straight.

When it goes under more platforms, jump over that platforms and back onto 
the carpet. Soon it will come to a set of donut platforms (that's just what 
they are called; they don't look like donuts). The donut platforms fall 
when you step on them. Jump onto the donut platforms, and then do a 
continuous jump up to the platform above the donut platforms.

Once you are on that solid platform, you will be even with the Rainbow 
Cruiser. There is a bridge, leading from the platform to the cruiser. Go 
across the bridge, onto the cruiser. As soon as you step on the cruiser, 
strong winds will blow you to the back of the cruiser. Unfortunately, the 
power star is on the front of the cruiser. You need some way to get past 
the winds and over to the power star.

Fortunately, there is hope. There is a Wario cap on the cruiser. Take the 
cap to turn into Wario if you are not him already. Then, find the ? box 
that is at the back of the cruiser. Break it open, and take the power 
flower that is inside of it. It will turn Wario into Metal Wario. Now the 
winds will not affect you! Run to the front of the cruiser, and jump onto 
the stern of the cruiser. Go along it until you reach the power star, and 
then take it to finish the level.

--------------------------------
Star 2: The Big House in the Sky
--------------------------------

Recommended Character: Mario

This level requires the ability to float (actually it does not, but it is 
much easier if you have the ability). For this reason, you should start the 
level out as Mario. As soon as you start the level, turn around. There will 
be a pole there, a good distance from the platform that you are on. Run, 
and do a long jump over to the pole.

When you reach the pole, climb all the way up to the top of it. After that, 
jump onto the platform that is there. Run across the platform until you 
reach the group of spinning, circular platforms. Jump onto the first 
spinning platform, and run straight across it. At the end of the first 
spinning platform, do a long jump over to the over straight across from it. 
Run across that spinning platform, and jump onto the solid platform that is 
after it. There is a floating carpet at the end of the solid platform

Go to the end of the platform, and jump onto the floating carpet. The 
carpet will begin to move along the rainbow path that is in front of it. 
Ride the floating carpet as it goes along the rainbow. Occasionally it will 
go under platforms. This is no reason for concern; all you have to do is 
jump over the platforms, and back onto the carpet when it comes out from 
under the platform.

Eventually, the floating carpet will reach the end of the rainbow. At the 
end of the rainbow, there will be two other carpets that you can jump onto. 
Since they are on opposite sides of each other, listen carefully so that 
you jump onto the correct carpet.

Face the direction that the carpet that you are on is going. When it 
reaches the end of the rainbow, jump onto the carpet that is to the right. 
Ride the carpet as it goes along the rainbow. It will come to a large 
platform that the carpet will go through. When you reach the platform, jump 
over it, and then jump back onto the carpet.

Ride the carpet around the rainbow for a while. Soon the rainbow will take 
the carpet inside a large house. As soon as you are in the house, get off 
of the carpet. There is a ? box in the house. Break open the ? box, and 
take the power flower that is inside it. Since you are Mario, you will 
start to float.

Quickly float to the middle of the house, and then float straight up. There 
is a hole in the middle of the roof, so float up through the hole. When you 
are through the hole, float over one of the flat parts of the roof, and 
land. The power star is on the roof, all you need to do is to run over and 
take it.

-------------------------------
Star 3: Coins Amassed in a Maze
-------------------------------

Recommended Character: Luigi

As soon as you start the level, turn around. There will be a pole there, a 
good distance from the platform that you are on. Run, and do a long jump 
over to the pole. When you reach the pole, climb all the way up to the top 
of it. After that, jump onto the platform that is there.

Run across the platform until you reach the group of spinning, circular 
platforms. Jump onto the first spinning platform. As you go across the 
platform, go to the left. Jump to the platform that is to the left of the 
one you are on. Run across that platform, and on one side of it you will 
find a solid platform. Jump onto the solid platform. There will be another 
narrow platform next to the solid platform. Jump onto that platform, and 
then jump down from it.

You will land on a large platform. There is a large structure on one side 
of the large platform. There are several smaller platforms inside the large 
structure. Do a backward somersault in order to get onto the lower of these 
smaller platforms. You have now entered the maze. Go about the maze, 
searching for eight red coins. All eight red coins are in the maze. When 
you have them all, jump onto the main platform that holds the structure. 
The power star will be on it. Have fun!

------------------------------
Star 4: Swingin' in the Breeze
------------------------------

Recommended Character: Luigi

As soon as you start the level, turn around. There will be a pole there, a 
good distance from the platform that you are on. Run, and do a long jump 
over to the pole. Slide down the pole, onto the platform that it is on. The 
platform that you will be on is the highest in a chain of platforms. Run 
down the rest of the platforms that are there, going until you reach the 
large, tilting platform.

On one end of the tilting platform there is another platform; on the other 
end there is empty air. Run over to the side that is closest to empty air, 
and stand on it for a few seconds. Then, run across the tilting platform 
and jump onto the platform that is next to it.

Run across that platform, and you will come to another platform. The other 
platform swings back and forth. Wait until the swinging platform is close 
to you, and then jump on it. Ride the swinging platform as it swing to the 
other side. Then, jump onto the platform that it swings next to.

Walk across that platform. At the end of that platform, there will be a 
small gap. Three donut platforms are after the small gap. Jump onto the 
donut platforms and run across them. When you reach the end of the 
donut platforms, jump onto the tilting platform that is after them.

Wait on the tilting platform for a second, and then run to the other side 
of it. It is right next to another set of donut platforms. Jump onto the 
first donut platform. As soon as you land on it, do a backward somersault 
up to the next set of donut platforms.

Turn around when you land on the set of higher donut platforms and run to 
the end of them. There will be a small gap, and after the gap there is a 
solid platform. A fire emitter shoots fire at the gap. Wait until it stops 
shooting fire, and then jump across the gap (a long jump is best).

When you land on the solid platform, go to the other end of it. Jump across 
the gap that is there, onto the next set of donut platforms. Run across the 
donut platforms, and jump to the moving platform that is after them (do a 
regular jump or a long jump depending on how far away the moving platform 
is. Ride the moving platform to the platform with a Goomba on it, and then 
jump onto that platform.

When you are there, there will be two routes for you to go. You can either 
continue across the platform, or you can jump up the slope that is next to 
the platform. For this power star, you need to jump up the slope. There are 
three flat blocks sticking out of the slope; jump up them in order to get 
up the slope.

As soon as you get onto the platform at the top of the slope, turn left and 
go to the end of the platform. It is next to a platform that swings back 
and forth. Wait until the swinging platform is next to the platform that 
you are on, and then jump onto it. Ride the swinging platform across the 
sky. When it comes to another platform, jump onto that platform. As soon as 
you reach the platform after the swinging platform, run across it. You will 
find the power star that will allow you to beat this level.

-------------------------
Star 5: Tricky Triangles!
-------------------------

Recommended Character: Yoshi

As soon as you start the level, turn around. There will be a pole there, a 
good distance from the platform that you are on. Run, and do a long jump 
over to the pole. Slide down the pole, onto the platform that it is on. The 
platform that you will be on is the highest in a chain of platforms. Run 
down the rest of the platforms that are there, going until you reach the 
large, tilting platform.

On one end of the tilting platform there is another platform; on the other 
end there is empty air. Run over to the side that is closest to empty air, 
and stand on it for a few seconds. Then, run across the tilting platform 
and jump onto the platform that is next to it.

Run across that platform, and you will come to another platform. The other 
platform swings back and forth. Wait until the swinging platform is close 
to you, and then jump on it. Ride the swinging platform as it swing to the 
other side. Then, jump onto the platform that it swings next to.

Walk across that platform. At the end of that platform, there will be a 
small gap. Three donut platforms are after the small gap. Jump onto the 
donut platforms, and then run across them. When you reach the end of the 
donut platforms, jump onto the tilting platform that is after them.

Wait on the tilting platform for a second, and then run to the other side 
of it. It is right next to another set of donut platforms. Jump onto the 
first donut platform. As soon as you land on it, do a backward somersault 
up to the next set of donut platforms.

Turn around when you land on the set of higher donut platforms, and run to 
the end of them. There will be a small gap, and after the gap there is a 
solid platform. A fire emitter shoots fire at the gap. Wait until it stops 
shooting fire, and then jump across the gap (a long jump is best).

When you land on the solid platform, go to the other end of it. Jump across 
the gap that is there, onto the next set of donut platforms. Run across the 
donut platforms, and jump to the moving platform that is after them (do a 
regular jump or a long jump depending on how far away the moving platform 
is. Ride the moving platform to the platform with a Goomba on it, and then 
jump onto that platform.

When you are there, there will be two routes for you to go. You can either 
continue across the platform, or you can jump up the slope that is next to 
the platform. For this power star, you need to continue across the 
platform. When you reach the end of the platform, jump to the donut 
platforms that are after it.

Run across those donut platforms, and then run up the slope that is after 
them. Run over the slope, onto the next set of donut platforms. Since you 
will probably start sliding when you go down the slope, you need to slow 
yourself down so that you do not slide off of the level. When you are 
almost to the bottom of the slope, quickly jump and pound the ground to 
keep from sliding.

After that, run across that set of donut platforms, and jump onto the next 
group of donut platforms. At the end of that group of donut platforms, 
there is a gap followed by a solid platform. The only problem is, there is 
a fire emitter shooting fire at the gap. Wait until the fire emitter stops 
shooting fire, and then jump across the gap.

At the end of the solid platform, there is a ! switch followed by several 
triangles. When you step on the switch, all of the triangles will turn 
upside-down. They will make platforms that you can jump on. Jump across the 
triangles. You only have a limited amount of time, so make sure that you go 
quickly. At the end of the triangles there is a solid platform with a star 
on it. Take the star to finish the level.

----------------------------------
Star 6: Somewhere over the Rainbow
----------------------------------

Recommended Character: Mario

In order to open up the cannon for this level, you need to start out as 
Mario. As soon as you start the level, turn around. There will be a pole 
there, a good distance from the platform that you are on. Run, and do a 
long jump over to the pole. When you reach the pole, climb all the way up 
to the top of it. After that, jump onto the platform that is there.

Run across the platform until you reach the group of spinning, circular 
platforms. Jump onto the first spinning platform. As you go across the 
platform, go to the left. Jump to the platform that is to the left of the 
one you are on. Run across that platform, and on one side of it you will 
find a solid platform. Jump onto the solid platform. There will be another 
narrow platform next to the solid platform. Jump onto that platform, and 
then jump down from it.

You will land on a large platform. There is a large structure on one side 
of the large platform. Run to the other side of the platform, where the 
blue coin switch is. Since this is not the one hundred coin star, you do 
not need to press the blue coin switch yet. Just after the blue coin 
switch, you will find two tall walls. The walls go high up.

Since you are Mario, there is an easy way to get to the top of these walls. 
In order to get to the top of the walls, simply do wall kicks up them. When 
you are at the top, run across the platform that is there. Soon you will 
see a Bob-omb Buddy. Talk to him and he will open the cannon.

After you have talked to him, run the rest of the way across the platform. 
There is a yellow platform at the end of it. Step on the yellow platform, 
and it will take you down. When it is as low as it will go, do a long jump 
over to the nearest spinning platform.

When you land on it, go to the left and jump to the spinning platform that 
is there. Then, run across that spinning platform and jump onto the solid 
platform that is at the end of it. There is a floating carpet at the end of 
the solid platform

Go to the end of the platform, and jump onto the floating carpet. The 
carpet will begin to move along the rainbow path that is in front of it. 
Ride the floating carpet as it goes along the rainbow. Occasionally it will 
go under platforms. This is no reason for concern; all you have to do is 
jump over the platforms, and back onto the carpet when it comes out from 
under the platform.

Eventually, the floating carpet will reach the end of the rainbow. At the 
end of the rainbow, there will be two other carpets that you can jump onto. 
Since they are on opposite sides of each other, listen carefully so that 
you jump onto the correct carpet.

Face the direction that the carpet that you are on is going. When it 
reaches the end of the rainbow, jump onto the carpet that is to the left. 
You will then be on the correct carpet. Ride that carpet as it goes along.

Soon it will start circling around a circular platform with two smaller 
platforms sticking out of it. Continue to ride the carpet, but make sure 
that you jump over the platforms sticking out of the main platform. If you 
do not jump over them, they will knock you off of the carpet. Ride the 
carpet as it circles the circular platform several times. After a while, it 
will stop going around the circular platform and will once again go 
straight.

When it goes under more platforms, jump over that platforms and back onto 
the carpet. Soon it will come to a set of donut platforms (that's just what 
they are called; they don't look like donuts). The donut platforms fall 
when you step on them. Jump onto the donut platforms, and then do a 
continuous jump up to the platform above the donut platforms.

Once you are on that solid platform, you will be even with the Rainbow 
Cruiser. There is a bridge, leading from the platform to the cruiser. Go 
across the bridge, onto the cruiser. As soon as you step on the cruiser, 
strong winds will blow you to the back of the cruiser. Go to the very back 
of the cruiser, and you will find the cannon. Jump into the cannon.

Inside the cannon, start by looking at the platform in the distance. There 
is a pole sticking out of it. Move the cannon so that the middle of the top 
and bottom crosshairs are lined up with the pole. Then, move the cannon up 
so that the crosshair is inside the circular rainbow. Aim inside the 
rainbow, but make sure that your crosshair is in the top half of the 
rainbow. When you have done all that, shoot out of the cannon.

You will fly through the air, and you will grab onto the pole. Slide down 
the pole, onto the platform. There is a ! box on the platform. As you go to 
the ! box, make sure that you are not grabbed by the purple enemy that is 
on the platform. Break open the ! box, and you will find the power star 
inside of it.

--------------------------------
Star 7: Switch Star of the Manor
--------------------------------

Recommended Character: Mario

This level requires the ability to float. For this reason, you should start 
the level out as Mario. As soon as you start the level, turn around. There 
will be a pole there, a good distance from the platform that you are on. 
Run, and do a long jump over to the pole.

When you reach the pole, climb all the way up to the top of it. After that, 
jump onto the platform that is there. Run across the platform until you 
reach the group of spinning, circular platforms. Jump onto the first 
spinning platform, and run straight across it. At the end of the first 
spinning platform, do a long jump over to the over straight across from it. 
Run across that spinning platform, and jump onto the solid platform that is 
after it. There is a floating carpet at the end of the solid platform

Go to the end of the platform, and jump onto the floating carpet. The 
carpet will begin to move along the rainbow path that is in front of it. 
Ride the floating carpet as it goes along the rainbow. Occasionally it will 
go under platforms. This is no reason for concern; all you have to do is 
jump over the platforms, and back onto the carpet when it comes out from 
under the platform.

Eventually, the floating carpet will reach the end of the rainbow. At the 
end of the rainbow, there will be two other carpets that you can jump onto. 
Since they are on opposite sides of each other, listen carefully so that 
you jump onto the correct carpet.

Face the direction that the carpet that you are on is going. When it 
reaches the end of the rainbow, jump onto the carpet that is to the right. 
Ride the carpet as it goes along the rainbow. It will come to a large 
platform that the carpet will go through. When you reach the platform, jump 
over it, and then jump back onto the carpet.

Ride the carpet around the rainbow for a while. Soon the rainbow will take 
the carpet inside a large house. As soon as you are in the house, get off 
of the carpet. On one side of the house, there is a set of stairs leading 
outside. Go up the stairs, and head outside.

You will find yourself on a small platform sticking out of the house. A 
platform made of wooden planks is right next to it, a short ways down. Walk 
off the platform sticking out of the house, and onto the wooden plank 
platform. Then, run across all of the wooden planks until you reach the 
star switch.

As soon as you reach it, step on the star switch. Then, run all the way 
back into the house.  There is a ? box in the house. Break open the ? box, 
and take the power flower that is inside it. Since you are Mario, you will 
start to float. Quickly float to the middle of the house, and then float 
straight up. There is a hole in the middle of the roof, so float up through 
the hole. When you are through the hole, float over to the glass enclosure 
with the power star in it. Crash into the glass enclosure, and you will 
receive the power star that it holds.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Yoshi

All right, your coin collecting skills will be put to the ultimate test for 
the 100 coin challenge on the final level of the game. Not only will you 
have to collect 100 coins, but you will also have to travel through a large 
portion of the level without falling to your death. Now that I have that 
little word of encouragement out of the way, you can begin.

To get all of the blue coins, you will need to be Mario. However, since 
this level is easier to do if you have the flutter kick, I recommend that 
you begin as Yoshi. The Mario cap is there for the taking, and I will be 
sure to guide you to it.

First, step onto the carpet that is in front of the starting platform. It 
will begin to move, taking you along a rainbow path. In the middle of the 
path is a small, solid block that will knock you off the carpet. To avoid 
certain death, jump onto the block. To the left you will spy some 
tantalizing yellow coins, located on a large, circular platform. Jump to 
the platform to collect the coins, and make sure you avoid the electrical 
enemy.

The carpet will disappear if you are off it too long, so be quick. When you 
collect all eight coins, jump onto the carpet (if you take to long, perform 
the flutter kick to get back to the beginning of the level). You should 
reach it just as it nears the fire emitter. Stand near the back of the 
carpet to avoid the first flame, and then run to the front of the carpet to 
avoid being scorched when the emitter starts going again.

You will be safe until you reach the end of the rainbow run; if you don't 
jump onto the solid platform you will fall to your death. Once you are 
there, jump to the spinning platform that is connected to the solid 
platform. A Lakitu will come to challenge you, but you can avoid him by 
moving quickly. On second thought, just jump on his head to get five coins.

With him out of the way, you can proceed to the spinning platform on the 
left, which has eight coins. Keep jumping from platform to platform until 
you reach the last spinning platform, which also has eight coins. Collect 
those coins to bring your total to 29 coins.

The next part of your journey requires you to jump onto the long, solid 
platform next to the spinning circular platform you are on. At the end of 
the platform you will find a carpet. Since there is no where else to go, it 
is obvious that you should jump on the carpet.

Just like all the other carpets, it will start to move along a rainbow 
path. Jump over the first block in your way, and jump onto the second block 
to get the single coin that is on it. Wait for the carpet to pass under the 
second block, and then return to it.

The rainbow path will make a U-turn, so just wait patiently while the 
carpet crawls along the specified path. A coin is located in the middle of 
the path to make the trip less dull. At the end of the turn, you will 
encounter a thin platform, which you can easily jump on.

Go to the end of the platform, and jump back on the carpet when it appears 
from under the platform. Don't stay on the carpet long, though, as you will 
need to jump again to land on another platform. The platform has a block on 
it with three coins in it, but you can't break it open because you are 
Yoshi! Oh well, the coins are unimportant (besides, they usually fall off 
the edge when you break open the box). Anyway, jump back onto the carpet 
when you get the chance.

Back on the carpet, line the camera up so that it is facing the way that 
the carpet is heading. Then, wait until the carpet reaches the end of the 
path. At that point, jump onto the carpet to the right (the one with the 
donut platforms above it). It will start heading along its own rainbow 
path, which goes up quickly.

Before you get to the end of that path, however, you will want to pick up 
the five coins above the donut platforms. When the carpet is part of the 
way through the obstacle in the rainbow path, jump over to the donut 
platforms. Immediately use a continuous jump to get all five of the coins. 
Since the donut platforms fall if you stand on them too long, keep doing 
regular jumps on the platform that had all of the coins on it. This will 
keep the platform from falling until the carpet reappears, at which time 
you can jump on it.

The next time you ride the carpet, face backwards (the opposite way that 
the carpet is heading) until the obstacle in the rainbow path pushes you 
almost to the end of the carpet. At that time, perform a backward 
somersault to flip on top of the obstacles. Quickly turn around and jump 
back onto the carpet before it gets too far away.

For the time-being, everything is all right. Stay on the carpet as it 
follows the rainbow path and goes into the house. When it goes into the 
house, jump off of it to collect the five coins laying on the ground. Avoid 
the fire, and jump back onto the carpet as it starts heading up the stairs.

Outside of the house, you will notice the Mario cap. Be patient, it's not 
quite time to put it on. Wait until the carpet go into a glass block, and 
then jump onto the boards on top of the block so that you do not get pushed 
off. Avoid the electric enemy until the carpet comes out the other side, 
and then run onto the carpet.

Instantly you will meet another glass block with wooden boards on top of 
it. Jump on top of the block, and collect the five coins that are on it 
while you wait for the carpet to come out of the glass block. When it does, 
jump back onto it.

The carpet will follow the rainbow path back into the house. Five more 
coins are located above the rainbow line just before it goes into the 
house, so stand in the middle of the carpet to collect them. Once the 
carpet is inside the house, jump onto the floor. Your time with the carpet 
has expired.

To complete the next leg of your journey, jump up the steps in the house to 
get to the porch. It is on the porch that you will find the Mario cap. Run 
over and put it on to become the mustached plumber.

Now, you need to escape from the house. Go to the edge of the porch, and 
stand still. You will warp to the roof of the maze, where you will see a ! 
box. If you savor a green mushroom, break it open. If not, let the wind 
push you off the edge and send you to the bottom of the maze. Pound the 
ground right before you land to avoid taking damage.

At the bottom of the maze, you will see why you need Mario. A blue coin 
switch is there, and the blue coins that will appear require a character to 
use wall kicks. That is why you need Mario; without his wall kicks it is 
impossible to attain all the blue coins.

Before you do anything rash, use the heart to heal you wounds and adjust 
the camera so that it is in the position you want. When you are ready, use 
the pound the ground move to push the blue coin switch into the ground.

Once the switch is down, the action begins. Run to the wall and jump at the 
first blue coin. Jump so that you get the blue coins, and then immediately 
jump again when you reach the wall to do a wall kick. Keep doing wall kicks 
until you reach the top, where five more blue coins are located. Jump in 
the air to get the first coin or two (watch the shadows), and then run to 
get the other blue coins before time runs out. It's a one time deal, so you 
need to do it right.

Upon completing the blue coin challenge, you should have secured around 
eighty coins. Jump against the wall you came up and slide down it to ensure 
a smooth landing. Since running off into the wild blue yonder isn't 
necessarily the safest thing to do, your next goal should be to earn the 
red coins that are housed in the sheltered maze. Even prior to collecting 
the red coins, you should toss the two Bob-ombs and destroy the Goomba so 
you can gain three more coins. Should you choose, you can also take the 
Luigi cap to turn into Luigi. Considering he has an awesome backward 
somersault, you should probably switch to him. 

Go through the maze and collect all eight red coins. It's a small maze, and 
all of the coins are inside of it (except for one, which is on a small 
platform connected to the maze's outside wall). The coins are simple to 
find, so collect them as quickly as you can. Luigi's backward somersault 
will help you if you get stuck. By this time, you could have one hundred 
coins if you collected all of the coins I mentioned. If you didn't, I guess 
you'll have to keep reading.

You may have noticed that the entire maze is set on a large stone platform. 
At one end of the platform is the blue coin switch; at the other end is a 
moving platform. Jump onto the moving platform and the solid platforms next 
to it until you reach the large spinning platform, which you should jump 
on.

Face towards the other four spinning platforms, and jump to the spinning 
platform on the right. Run across it until you reach the solid platform 
right next to it, which you should jump on. At the end of the platform is a 
wooden section with pole sticking through it. Jump onto the pole and slide 
down it. You will reach a long, solid platform.

Five coins are near the end of the platform, so is a Shy Guy. Use a solid 
punch to defeat the Shy Guy, and never jump while he is near. If he hits 
you on the ground, he will knock you down and cause you damage. If he hits 
you in the air, you'll fly a bit further before you land. Factor the narrow 
length of the platform into the equation, and you'll see why it could be 
potentially suicidal to jump around the Shy Guy.

Jump onto the tilting platform and the end of the solid platform. Stand 
near the back of it for a short amount of time to bring the front of it up 
closer to the solid platform, and then run across the entire platform and 
jump onto the solid platform that is next to it.

Next to the solid platform is a swinging platform. Jump onto the swinging 
platform and use a well timed jump to get all five of the coins that are in 
the air. After you have all the coins, ride the swinging platform to the 
next solid platform and hop on. (Keep in mind that you jump off the 
swinging platform is usually very small.)

Once again, you have donut platforms to deal with. Run across the first 
set, and jump onto the first half of the tilting platform that is after 
them. Wait for the other half of the platform to rise a good distance, and 
then run across in and jump onto the next set of donut platforms.

Remember to jump constantly to keep the platforms from falling, and get the 
two coins on the platform. When you are ready, use a continuous jump to get 
onto the next set of donut platforms.

Collect the two coins, wait for the fire emitter to stop, and jump onto the 
solid platform that is after the donut platforms. Jump to the next set off 
donut platforms, jump to the moving platform after the donut platforms, and 
jump to the solid platform with a Goomba on it (lots of jumping, isn't 
there?).

All enemies are good for harvesting coins, so with a simple hop you can 
harvest a yellow coin from the Goomba. Next to the platform is a slope with 
several blocks sticking out of it. Since there are coins at the top of the 
slope, you should jump up it. Use Luigi's backward somersault to get to the 
top block, and from there you can use a regular jump to get to the coins.

There are five of them to gather, and then you can slide back down the 
slope (carefully, so you don't slide off the platform). Face the slope, and 
go to the right. You will come to donut platforms. Jump over to the donut 
platforms and run straight across the platforms and the hill. You'll get 
five coins as you go over the hill; just do a regular jump as you start 
sliding down to keep from sliding too far.

At this point you should have more than enough coins. If you still need 
more, you'll have to backtrack and to the path up to the rainbow cruiser, 
where you will find additional coins. And if you still need coins (or if 
you just want to get 255 on this level), switch to Yoshi when you are on 
the ship. Swallow the spiny enemies that the Lakitu throws at you, and turn 
them into eggs. Throw them at the wall (make sure Yoshi does not throw them 
at Lakitu) to get extra coins. Repeat until 255. That's all for this level; 
if you still need to collect more power stars, don't hesitate to look for 
them in this guide.

======================
9. Castle Secret Stars
======================

------------------------------------------
Secret Star 1: The Princess's Secret Slide
------------------------------------------

Recommended Character: Yoshi

In order to get your first secret star, head into the castle. Go up the 
stairs and head right, towards the small door. Enter the door (you need 1 
power star to do this), and you will find yourself in room several doors in 
it. In the room there will be two pictures of Princess Peach. Go to the 
center of the room, and then turn right and jump into the picture. You will 
enter one of the secret areas in the castle, in which a large slide is 
housed. Go onto the slide and ride it all the way to the bottom, using left 
and right to steer. Be careful not to fall off. When you get to the end, 
open up the yellow box on the platform. Inside will be the power star.

----------------------------------------------------
Secret Star 2: The Princess's Secret Slide Revisited
----------------------------------------------------

Recommended Character: Yoshi

Head into the same area where you got secret star one. Instead of merely 
completing the slide, you have to complete it in 21 seconds. There are 
three ways to do this.

(1) Go down the slide as quick as you can, always pressing forward, never 
hitting a wall, and never slowing down. It is a small challenge to do it 
this way, but with some practice it can be easily done. 

(2) After you get past the enclosed portion of the slide, jump off of it to 
your right as Yoshi. Do your flutter kick and keep heading to the right. If 
done at the right time and place, you will land on the top of the area 
where you collect the power star. Perform several long jumps, and make you 
way across the area, back to the track. Jump back onto the track and ride 
it the short way down to the end of the track. You should easily complete 
the slide in good time.

(3) Ride down the slide, looking at the lower screen to see where it makes 
a loop. When you at the place where slide goes over itself, jump off the 
edge of the slide and pound the ground. You will land on another part of 
the slide. Keep going until you reach the end of the slide. This little 
shortcut will save you some time, allowing you to collect the power star.

-----------------------------
Secret Star 3: Sunshine Isles
-----------------------------

Recommended Character: None

Once you have one power star, you can acquire this secret star. In order to 
get this secret star, head to the Rec. Room, which is after the character 
room. In the Rec. Room, you will find a picture of several islands. Jump 
into the picture to enter that world.

To get the single power star that is in the island world, all you need to 
do is to collect all five silver stars. Go around the level, using the map 
to help you find the silver stars. There is one silver star above a palm 
tree, another one is in the talons of the bird, another on is on a lone 
island, another one is on top of the main island, and the final silver star 
is in a cave at the bottom of the main island. Once you have all five 
silver stars, the power star will appear in the glass enclosure on one of 
the islands. Break the glass and you will receive the power star.

----------------------------------
Secret Star 4: The Secret Aquarium
----------------------------------

Recommended Character: None

Go into the same room where the picture that grants you access to Jolly 
Roger Bay is. Go up to the picture. Instead of jumping in it, turn around 
and face the opposite wall. On either side of the back wall is a small hole 
in the wall that can be accessed by performing a double jump. Enter the 
hole on the left, and it will take you to yet another secret area. This 
time you will be enclosed in a tank full of water. Swim around and collect 
all eight red coins, gathering yellow coins if you need them for air. Once 
you have collected all eight red coins a power star will appear in the 
center on the floor of the tank. Retrieve it and you will be released from 
your temporary imprisonment, not to mention you will have another power 
star to your name.

------------------------------------------
Secret Star 5: Goomboss Battle 8 Red Coins
------------------------------------------

Recommended Character: Yoshi

This secret star is in the Goomboss battle level. In order to get to the 
Goomboss battle level, start off by heading into the castle. Head up the 
first flight of stairs, then turn left and head to the door with a one on 
it. Go into it. Head straight across the carpet, and go through the center 
door. Now you will be in the rec. room. Turn right and head to the right 
wall of the room, and then turn left and go into the door with an eight on 
it. Inside that room you will see a picture of Mario. Jump into the picture 
to enter this level.

Inside the level, you have the daunting task of collecting every single red 
coin in the level. Start by sliding down the first log you are on. Keep 
going along the platform you land on, following it as it turns slightly to 
the left. Jump onto the square platform, and from there jump onto the next 
large platform. Defeat the Goomba if he gets in your way.

After that, keep heading straight, jumping onto the first log as soon as it 
comes above the murky water. Go to the edge of that log, and jump onto the 
next log when it starts to come out of the water. Do the same thing for the 
third log. Once you are on the third log, jump on the solid platform in 
front of you.

Now that you are on solid ground, turn left. There will be a single 
platform, moving forward and backward, out in the middle of emptiness. When 
the platform comes near, jump on it. Wait while it take you to the midpoint 
between a log and the platform you were. At this point it will meet up with 
another moving platform. Jump over to the other moving platform. Ride it to 
the log, and then jump onto the log. On the log is a large block that only 
Wario can destroy. If you are not Wario, defeat the Goomba that is also on 
the log, and take the Wario cap that he has on. As Wario, break the block 
and take your first red coin.

Next, make your way back across the moving platforms. Safely back on normal 
ground, go straight, taking the first right you come to. There will he a 
wire net, spanning a large gap. Jump up to the wire net, and hang on to it. 
Make your way to the middle of the net, where a red coin will be. Once you 
have taken the red coin, you are free to turn around and head back to where 
you first got on the wire net.

With two red coins in your possession, go straight, heading towards the log 
that is sticking out of the water. You will come to a Piranha Plant; merely 
defeat it and jump onto the log. Jump onto the pole on the log. Ignoring 
the Lakitu, quickly climb up to the top of the pole. Once you are there, 
jump off, onto the circular platform. Extending out of the circular 
platform is a large branch. Walk around the platform until you see the 
branch. Walk onto the branch, all the way out until you reach the red coin. 
When you have the red coin that was on the branch, head back to the pole, 
and slide down it to the log.

On one side of the log is a narrow walkway. Jump to the narrow walkway, and 
make your way across it. Destroy or jump over any boxes you encounter. When 
the path splits into two ways, take the left route. It will make one last 
turn, and then it will become a dead end. Just past the walkway is a log, 
going up and down. When it is near the ground, jump onto it. Ride it to the 
top. When it is as high as it will go, jump up to get the red coin (you may 
want to do a backward somersault).

Wait until the log goes back down to the ground, and then jump back onto 
the walkway. Follow the walkway, going straight when the road offers you 
two ways to go. Soon you will come to a semi-long and wide section of the 
walkway. It will be parallel to one of the main platforms. Jump onto the 
main platform. Turn to face both the Piranha Plant, and the logs that move 
up and down. Defeat the Piranha Plant, and then jump onto the first log. 
When the next log is low enough for you to safely jump on it, jump on it. 
Keep doing this until you are on the log right next to the final log. A 
Piranha Plant is sleeping on the final log, next to a red coin. Carefully 
jump onto the log, next to the Piranha Plant. Quickly defeat the Piranha 
Plant before it can wake up. With the log free of enemies, take the red 
coin.

Once you have done that, make your way back down the many logs until you 
are once again back on a normal platform. If the Piranha Plant has grown 
back, do not hesitate to destroy it. Facing away from the logs you were 
just on, turn to the left. You will see a large platform. Jump over to the 
platform (a long jump is safest). The platform is shaped like a large box, 
and there is a smaller platform in the middle of it. Jump onto the middle 
platform. There is a red coin just above it. Jump up to take the coin, and 
then jump back onto the box-shaped platform.

For the next red coin, you will need to be Mario. If you are not Mario, you 
will need to get his cap. There should be a Goomba on the box-shaped 
platform. He will most likely be wearing Mario's cap. (If he is not, you 
will need to look search for Mario's cap. If it is not there it is probably 
on the extremely large log. Just jump onto the log next to the platform you 
are on, and then go straight onto the next platform. The large log is right 
next to that platform.) Defeat the Goomba, and take Mario's hat.

As Mario, you are now ready to retrieve the next red coin. Next to the box-
shaped platform are several other platforms, suspended in the air. They are 
turned so that they are the shape of a diamond. Jump across the three 
platforms until you come to the platform with the ? box on it. Facing away 
from the diamond-shaped platforms, turn to the right. Still facing right, 
jump up and break open the ? box. Take the power flower that comes out. 
Once you have the power star, float straight ahead and up, to the top of 
the large log. Float fast, as you barely have enough time to make it to the 
top. The red coin is at the very top.

With seven red coins in your control, you only need one more to make the 
power star appear. Turn to the right, and jump down to the ground (just to 
make sure you fall in the right direction, look at the map and see that you 
are falling towards the area, not out into the abyss). There will be a 
Luigi cap on a Goomba. Defeat the Goomba, and take the cap. When you have 
the cap on, jump down from the log, onto the platform. Follow the platform 
as it turns to the right. As soon as you are at the end of the platform, 
jump onto the log. Go straight across the log, and jump onto the next 
platform. You should notice that you are once again on the box-shaped 
platform!

Once again, go up the diamond-shaped platforms. Go under the ? box, and 
open it to get the power flower inside of it. As Luigi, you will be 
invisible. Make your way back across the platforms, all the way to the base 
of the tree with last red coin you got on it. Go to around the middle of 
the tree, and then turn away from the tree. Crouch down, and do a backward 
somersault. If you positioned yourself correctly, you will land in a cut 
out portion of the tree. Go through the wire wall (you are invisible after 
all), and take your final red coin.

The power star will then appear. Head back to the box-shaped platform. 
Instead of turning to go up the diamond-shaped platforms, keep going 
straight. On the first log in front of you will be the power star. Do a 
long jump over to the log, and then get the power star on it.

------------------------------------------
Secret Star 6: Goomboss Battle Switch Star
------------------------------------------

Recommended Character: Mario

You need to be Mario to retrieve this power star, so it is advisable that 
you switch to him before entering the level. For this secret star, head 
into the Goomboss battle level. Once you are inside, slide down the log you 
start out on. Instead of following the path to the left, jump onto the 
square platform that is to the left. Once you are on it, jump to the small 
walkway next to the platform. Walk carefully along the walkway, going until 
you meet back up with the main path. Turn right onto the path. Follow the 
main path, and then take the first path off to the right. It will be 
narrow. Walk with it as it slants upward. 

At the top it will flatten out into a large area. There will be a Piranha 
Plant in the center. Defeat the Piranha Plant, and then jump across the set 
of four platforms. When you are past the platforms, you will end up on a 
walkway, high in the air. Go along the walkway, and turn into the first 
indention to your left. There will be a star switch there. Step on the 
switch, and then head out of the indentation and towards the end of the 
walkway.

At the end of the walkway, there will be a tall wall with several wire 
walls around it. Jump onto the tall wall, and then do a wall jump to the 
wire wall. Keep doing wall kicks from one wall to another. Soon you will be 
at the top, and you will land on a platform. The star is on the platform as 
well. Jump into the glass enclosure to break it and claim your next power 
star.

-------------------------------------------
Secret Star 7: Castle Courtyard 8 Red Coins
-------------------------------------------

Recommended Character: Mario

You can only acquire this power star for a short amount of time, so we 
recommend getting it as soon as you can become Mario. If you do not get it, 
just talk to one of the Toads that gives you a power star. They should give 
you this power star.

For this star, you should be Mario. When you enter the castle as Mario, 
head straight across the floor. Go slightly to either the left or right, 
and go into one of the plain, wooden doors. On the other side of the door, 
you will see a hallway with a ghost in it. Go into the hallway, and follow 
the ghost through the hallway.

At the other end of the hallway you will find a door. Go through the door, 
and you will enter the castle courtyard. There are many Boos in the 
courtyard, and several of them have red coins. Go around the courtyard, 
defeating the Boos and taking their red coins. To defeat the Boos, punch 
them while they are visible, or jump above them and pound them. Once you 
have collected all eight red coins from the Boos, a power star will appear 
on the side of the courtyard opposite the door you came from. Collect the 
power star.

----------------------------------------
Secret Star 8: The Secret of Battle Fort
----------------------------------------

Recommended Character: None

This is a fun challenge to do, but you need a character besides Yoshi do 
complete it. For this challenge, head into the courtyard. When you are 
there, head to the upper right corner of the courtyard. There will be 
several red brick blocks there. Punch the blocks to break them open. Under 
one of the blocks is a hole. When you find the hole, fall into it.

You will go  to Battle Fort. In order to get the power star that is held 
there, you need to collect all five silver stars. Start by running forward 
towards the pole. Jump over the wind-up enemy that is there, and jump onto 
the pole.

When you reach the pole, climb to the top of it. You will find a silver 
star above the wire path at the top of the pole. Jump off the pole and take 
the silver star. Then, jump down to the bast of the level, and pound the 
ground before you land so that you do not take damage. A Goomba is walking 
peacefully near the base of the pole. He is so calm, so you would not 
expect that he was a silver star thief. Run over to the Goomba and defeat 
it to take its silver star.

With two silver stars in your control, run over to the wall of the level. 
From there, run along the edge of the wall until you come to a corner with 
four brick blocks in it. Break open the brick block that is closest to the 
corner, and a silver star will appear.

With three silver stars in your control, run along the edge of the level. 
Destroy all of the Goombas that you encounter. One of the Goombas has a 
silver star, and it will appear when you defeat the Goomba.

After that, look at the map on the bottom screen to find which corner the 
last silver star is in. Run over to that corner, and break the brick block 
that is closest to the corner. When the block breaks, it will reveal the 
silver star that was inside of it. Take your fifth silver star, and the 
power star will appear inside of the glass enclosure. The glass enclosure 
is in one of the corners of the level, so run over to it and break it open. 
You will receive the power star, and you will exit the level.

---------------------------------------------------
Secret Star 9: Bowser in the Dark World 8 Red Coins
---------------------------------------------------

Recommended Character: Yoshi

When you have twelve power stars, you can attempt to collect the eight red 
coins in the Dark World. When you enter the castle, head up the center set 
of stairs, and go into the large star door to the left. Run straight 
through the hallway, until you fall down into the Dark World.

Inside the dark world, head straight until you come to the first fire 
emitter. As soon as it stops shooting fire, run onto the switch that is 
next to it. The switch will make block paths to two red coins. First, run 
straight across from the fire emitter to find the first red coin. Quickly 
get the red coin and head back to where you started the level, making sure 
that you are not burned by the fire emitter. Go to the very beginning of 
the level, and you will find a path made of three blocks, leading to the 
second red coin. Take the red coin, and get back onto solid ground before 
the blocks disappear.

With two red coins in your control, head all the way across the level, up 
to where the narrow, twisting path is (see next power star for more exact 
directions). The third red coin is beside the crystal that the second 
spherical enemy flying around. Take the coin, and keep on going.

When you get to the yellow platform that moves back and forth, jump onto it 
and over to the platform that is above it. When it starts to come out the 
other side, jump down, and take the red coin that is there. Then, before 
the yellow platform starts to go back the other way, jump onto the next 
platform.

There will be two moving platforms that go by the platform you will be on. 
Go onto the first one that passes you, and, if you are facing straight away 
from the yellow platform, go to the lower left corner of the platform. 
Stand there as it goes along its specified path, and you will get the red 
coin that is there.

With that red coin in your control, jump to the next set of moving 
platforms, and from there, jump onto the solid platform. Go straight to the 
end of the platform, and you will see a narrow walkway coming out to your 
right. Fall onto it, and follow it to the circular platform in the sky. The 
next red will be on the platform. Take your sixth red coin, and then head 
back to the platform that the walkway comes out of.

Jump onto the first tilting platform. Once you are on it, run to the other 
side of it and jump onto the higher tilting platform. Run across that 
platform, and at the end of it, jump on the platform that is high in the 
air.

On that platform, turn around and face away from Bowser's tube, which would 
be straight ahead. There are several other platforms in the air. Jump and 
flutter kick (or do long jumps if you are not Yoshi) from one platforms to 
another, until you reach the final platform. The red coin is on it. Next, 
jump back across the platforms until you are at the one you jumped on from 
the tilting platform.

From there, jump down onto the platform that is beneath you. Two Goombas 
are on it, and you may want to defeat them so that they do not get it your 
way. After that, turn around and face the tilting platforms. Walk to the 
upper right, and you will see that the platform you are on extends. On the 
extension is the final red coin. You can walk over to the extension 
(jumping is also a safe method, since the walkway to the extension is 
unusually narrow), and take the red coin.

The power star will appear directly behind the tube that takes you to 
Bowser. Start by getting off the extension, onto the main platform. Face 
away from the tilting platforms, and go to the upper right of the platform. 
There will be platforms sticking out of the wall. Jump onto the first 
platform, and then jump up to the next platform. From there, walk up and 
over to the switch. Step on the switch, and then quickly jump up the 
stairs. When you are at the top, run straight along the platform, going 
behind the tube, and take the power star that is there.

----------------------------------------------------
Secret Star 10: Bowser in the Dark World Switch Star
----------------------------------------------------

Recommended Character: Yoshi

Note: The switch of this switch star is next to Bowser's tube. If you 
already know how to get to Bowser's tube in the Dark World, skip to the 
seventh paragraph. Also, we highly recommend that you use Yoshi to get this 
star, since his flutter kick goes further than a long jump.

Once you have twelve stars, you can acquire this switch star. Head up the 
center stairs in the main room, and head left into the big star door. You 
will enter a hallway, and there will be a picture on the far wall. Run 
straight towards the picture, and you will fall into the Dark World.

In the Dark World, you will need to make it to Bowser. Begin by running 
straight across the platforms, all the way until you get to the fire 
emitter. Wait until it stops emitting fire, and then run straight past it.

After that, you will encounter two moving platforms. Run (or jump) across 
them. Back on solid ground, run up the left path. It will make a sharp U-
turn (watch out for the fire emitter), but you should keep following it. At 
the top, it will end. There will be several platforms going around in a 
circle. Run and jump onto one of them. Ride it until it is on the other 
side, and then jump onto the circular platform.

On the circular platform, go to the right and run across the bridge. You 
will then be on a narrow, twisting walkway. Follow the walkway as it goes, 
and avoid getting hit by the spherical enemies. When you are at the end of 
the twisting walkway, you will find a platform moving back and forth. When 
it is next to the walkway you are on, jump onto it, and then jump onto the 
platform above it. Wait for it to go all the way back. When it starts 
coming out again, run onto it and jump onto the next solid platform.

There will be a set of two moving platforms. Walk onto the first one that 
comes by, and turn to the right. You will see another set of moving 
platforms. When the platforms are lined up, run onto the moving platform 
next to yours. Ride that platforms over to the next solid platform, and 
then hop onto the solid platform. As you go to the other side of that 
platform, defeat the Goomba so that he does not get in your way.

Next, turn left and facing the large, tilting platforms. Jump onto the 
first way, and run to the end of it. When you are near the end of it, jump 
onto the next tilting platform. Before you go anywhere, wait a second or 
two so that the platform begins to tilt. When it does, run quickly across 
it, and jump up to the high platform at the end of it. On the high 
platform, you should see another platform with a switch on it, across a 
large gap. Run and do a long jump over to the platform. Step on the switch, 
and it will turn the slope into stairs. Jump all the way up the stairs. At 
the top you will find a circular platform with a tube on it.

The star switch is next to the tube. Step on it, and the switch star will 
appear. Run back the way you came, and go down the slope. You need to stay 
on the platform at the end of the slope. To keep from sliding off of the 
platform, jump and quickly pound the ground as you near the end of the 
slope. Once you are there, jump and flutter kick over to the next platform. 
On that platform, you will see that there are a few other rectangular 
platforms in the air. Jump and flutter kick from one of another. Keep doing 
this until you reach the final platform, which the switch star is on. Take 
it, and finish this power star.

------------------------------------
Secret Star 11: ? Switch 8 Red Coins
------------------------------------

Required Character: Mario

Since Mario is the only person who can use the wing cap, you will need him 
to beat this level. Once you have fourteen power stars, the circle pattern 
on the floor of the first castle room will suddenly have light streaming to 
it. Stand on the circle and look up to where the light is coming from. You 
will then be warped into another world, where you will start off with the 
feather, high in the sky. To get the power star in this level simply fly 
around with the feather, collecting all eight red coins in the area. You 
must go fast, as once you lose you initial feather you will be unable to 
get the height needed with the other feathers you can get. Also, you will 
lose altitude quickly so go for the higher red coins first. They are in a 
slanted line, starting to your left. Once you have all of the red coins a 
star will appear on top of the tower in the middle of the area. Fly over to 
the tower, and get the star to complete this challenge.

------------------------------------------
Secret Star 12: Big Boo Battle 8 Red Coins
------------------------------------------

Recommended Character: Mario

To find this secret star, you first need to enter Big Boo's Haunt. Once you 
are there, head into the mansion. Go up to the second floor. Turn and head 
to the right wall, and go into the door that is there.

Run straight past the bookcase, but do not turn when you reach the end 
wall. Instead, head over to where the ? box is. As Mario, open up the ? box 
and take the power flower that is in it. Float up to the top of the room, 
and then over to the small platform at the top of the room. Go through the 
door that is there. You will end up in the attic, and a picture of Luigi 
will be on the wall. Jump into the picture to enter Big Boo's secret world.

You will drop in a room that is similar to Big Boo's Merry-Go-Round. Head 
straight across the room, and take the red coin that is in the opposite 
doorway. Go through the door, and you will be back at the beginning. This 
time head through the door to your right.

You will enter another room, which has falling block bridges. Run across 
the first bridge, onto the center platform. Take the coin that is on the 
platform in the center of the room. Next, run across the bridge to the 
right; there is a red coin on it. Once you are past that bridge, head into 
the door and you will go back to the beginning. If you are not Mario, quick 
grab his cap before continuing; it should be in the left doorway. When you 
are back at the beginning, go through the door to the right, across the 
first bridge, and then across the bridge to the left.

Now you will enter the third room. First, jump onto the large, square 
platform in the middle of the room. When you are on it, run quickly under 
the ? box. The floor underneath the ? box tilts, so if you do not get to 
the middle of it (directly under the ? box) quickly, you will fall through. 
Break open the ? box, and take the power flower inside of it. Float quickly 
over to the upper right corner of the room, as there is a red coin there. 
Take that coin, and then float over to the platform that has a red coin on 
it (to the right of where you entered). Pick up the red coin, and go 
through the door on that platform. It will lead to the fourth room.

Inside the fourth room, walk onto the square platform directly in front of 
the one you start out on. When you walk on it, it will start moving. Ride 
it as it moves, and collect the red coin that it goes under. When it comes 
to the next platform, walk onto the platform. Connected to that platform 
will be another moving platform. Step on it, and ride it to the next 
platform. Once you are on a solid platform again, go over and take the 
Wario cap that is there; you will need it later. Finally, ride the next 
moving platform to the next solid platform. Take the red coin the you will 
come to. Now that you are on the final solid platform, go into the door.

Through the door, you will find the fifth room. Go to the right, and you 
will see a black brick block. Since you are Wario, you can easily punch it 
open. Inside the block will be the final red coin. Take it, and the power 
star will appear on the opposite side of the platform you are on. Walk over 
to the power star, and finish the level.

------------------------------------------
Secret Star 13: Big Boo Battle Secret Room
------------------------------------------

Recommended Character: Luigi

Luigi is required for this power star, so switch to him before trying to 
retrieve it. To find this secret star, you first need to enter Big Boo's 
Haunt. Once you are there, head into the mansion. Go up to the second 
floor. Turn and head to the right wall, and go into the door that is there.

Run straight past the bookcase, but do not turn when you reach the end 
wall. Instead, head over to where the ? box is. As Luigi, do a backward 
somersault, up to the ledge higher up in the room. Then, run go through the 
door that is there. You will end up in the attic, and a picture of Luigi 
will be on the wall. Jump into the picture to enter Big Boo's secret world.

Inside the Big Boo Battle level, go into the door that is to the right. You 
will enter another room with block bridges. Run across the first bridge, 
onto the platform that is in the middle of the level. From there, run 
across the bridge to the left and go in the door there.

You will enter a room with a large platform in the middle of the room. A ? 
box is above the middle of the platform. Quickly jump to the large 
platform, and run under the ? box. Break it, and take the power flower that 
is inside of it. It will make Luigi invisible. Next, jump to the small 
platform to the right, and go in the door that is on it.

When you enter the next room, turn slightly left so that you are facing the 
platform on the platform on the left wall. Next, do a long jump over to the 
platform. Go through the door that is there. Finally, you will enter a 
rectangular room. Run straight across the room, heading straight across the 
falling block bridge. When you are past the bridge, keep running straight. 
There will be a picture on the wall. Since you are invisible, you can jump 
through the picture. Once you jump through the picture, you will find 
yourself in a small room with a power star in it.

------------------------------------------------
Secret Star 14: Behind the Waterfall 8 Red Coins
------------------------------------------------

Recommended Character: Wario

This secret level is actually hidden inside another level. To get to it, 
start by heading into Hazy Maze Cave. When you start the level, there will 
be two paths for you to choose from. Go down the left route. Follow it as 
it goes, and do the long jump to get across the large gap. After the gap, 
you will see a door. Enter it.

Next, you will be in the black hole area. Follow the path there, and make 
your way around the hole. Keep going until you reach the solid ground that 
the rocks are rolling down. Once you are there, stick to the sides to 
minimize your chance of being hit, and head up the hill. When you are at 
the top of the hill, head to the right, and go in the door there.

You will be led into a room, divided by a wire wall. There is an elevator 
in the room. Stand on the elevator, and ride it all the way down. Once it 
is at the bottom, leave the elevator. There will be a path that heads down 
to the water.

Follow the path, defeating any Goombas that are in your way. Make your way 
down to the water, and begin to swim. You are now in the cavern, and the 
beast is nearby. Swim through the water until you see the beast. When you 
find him, swim up behind him and onto his back. Jump up, and pound the 
beast's back in order to make it lower its head. Then, walk along the neck 
of the beast until you are on the top of its head.

Wait there until it lifts its head. To get to the secret level, you need to 
go through the double metal doors that are on the piece of land that is 
high above the water level. Now that you are on the top of the beast's 
head, you can actually control where it goes. The beast will go the 
direction the you are facing. If you are facing forward, the beast will go 
forward. If you are facing right, the beast will turn right. Using this 
method, make the beast swim next to the piece of land that the metal double 
doors are on.

When the beast is there, jump off of it, onto the piece of land. Then, go 
through either one of the two doors. You will enter a small passageway. Run 
through the passageway until you come to a large room. A mysterious pool is 
in the center of the room. Jump into the pool to enter the secret level.

Inside the secret level, go along the path until you reach the river of 
water. The water is flowing rapidly. If you go into it, it will sweep you 
downstream. Face upstream, and jump to the island that is closest to the 
place you are at. Run to the end of that island, and then jump to the 
platform that is next to it.

Go across the platform, and over the small bridge that is on it. When you 
come off the bridge, you will be facing a small cave in the wall. There are 
two pillars at the entrance to the small cave. Go inside the cave, and take 
the two red coins that are there. When you have them, leave the cave. 
Outside of the cave, continue to go across the platform.

As soon as you are at the end of that platform, jump to the small platform 
that is after it. There is a Goomba on it that will be wearing Wario's cap 
if you are not Wario. If you are not Wario, defeat the Goomba and take the 
cap before continuing.

Next, jump onto the final platform. There are two red coins on it, as well 
as a ? box. Take the two red coins, and then break open the ? box. Grab the 
power flower that comes out of the box to turn into Metal Wario. As Metal 
Wario, jump into the water and run around the base of the platform that you 
were on. You will find the final four red coins stationed at the base of 
the platform. Go around the base of the platform until you have them all, 
and then the power star will appear. The power star is in under the water, 
in between the platform and the waterfall. Run around the base of the 
platform until you find it, and then take it to complete the challenge.

------------------------------------------------
Secret Star 15: Behind the Waterfall Secret Star
------------------------------------------------

Recommended Character: Mario

This secret level is actually hidden inside another level. To get to it, 
start by heading into Hazy Maze Cave. When you start the level, there will 
be two paths for you to choose from. Go down the left route. Follow it as 
it goes, and do the long jump to get across the large gap. After the gap, 
you will see a door. Enter it.

Next, you will be in the black hole area. Follow the path there, and make 
your way around the hole. Keep going until you reach the solid ground that 
the rocks are rolling down. Once you are there, stick to the sides to 
minimize your chance of being hit, and head up the hill. When you are at 
the top of the hill, head to the right, and go in the door there.

You will be led into a room, divided by a wire wall. There is an elevator 
in the room. Stand on the elevator, and ride it all the way down. Once it 
is at the bottom, leave the elevator. There will be a path that heads down 
to the water.

Follow the path, defeating any Goombas that are in your way. Make your way 
down to the water, and begin to swim. You are now in the cavern, and the 
beast is nearby. Swim through the water until you see the beast. When you 
find him, swim up behind him and onto his back. Jump up, and pound the 
beast's back in order to make it lower its head. Then, walk along the neck 
of the beast until you are on the top of its head.

Wait there until it lifts its head. To get to the secret level, you need to 
go through the double metal doors that are on the piece of land that is 
high above the water level. Now that you are on the top of the beast's 
head, you can actually control where it goes. The beast will go the 
direction the you are facing. If you are facing forward, the beast will go 
forward. If you are facing right, the beast will turn right. Using this 
method, make the beast swim next to the piece of land that the metal double 
doors are on.

When the beast is there, jump off of it, onto the piece of land. Then, go 
through either one of the two doors. You will enter a small passageway. Run 
through the passageway until you come to a large room. A mysterious pool is 
in the center of the room. Jump into the pool to enter the secret level.

Inside the secret level, go along the path until you reach the river of 
water. The water is flowing rapidly. If you go into it, it will sweep you 
downstream. Carefully jump across the islands and platforms as you make 
your way upstream. Keep going until you reach the final platform. It is 
circular, and it has a ? box on it. It will also have a Mario cap on it if 
you are not Mario.

If you are not Mario, pick up the Mario cap before you continue. Then, 
break open the ? box. A power flower will come out of it, and it will 
slowly float down to the ground. Jump up to get the power flower. It will 
make Mario float. Rapidly press the B button, causing Mario to float up. 
Keep floating straight up from where you received the power flower, since 
the power star is directly above that point. When you are high enough, you 
will get the power star.

-----------------------------------------------------
Secret Star 16: The Secret Under the Moat 8 Red Coins
-----------------------------------------------------

Required Character: Wario

For this secret star, you need to have drained the moat. You also need to 
be Wario. As Wario, go into the moat, now drained of its water. Walk around 
until you see a black brick block. Run up to the block, and punch it to 
break it open. You will discover that it was covering a hole in the moat. 
Go into the hole in order to enter this secret world.

You will find yourself on the top of a large slope. Begin by walking 
forward, onto the moat. As you start to slide, press backward in order to 
slow your descent. You will slide onto a platform with a red coin on it. 
Take the red coin.

Then, turn so that you are facing away from the wall that is next to you. 
Adjust the camera angle so that the camera is facing the same way as your 
character. You will see another platform, further down, with another red 
coin on it. Run and jump onto the platform, and then take the red coin that 
is on it.

After that, jump onto the platform with the ! box on it. Then, turn so that 
your character and the camera are facing away from the small wall that is 
there. You will see a platform with a ? box on it. Run, and jump to that 
platform.

Once you are on the platform with the ? box on it, walk over to the middle 
of the platform. Then, drop off of the platform and onto the slope. Again, 
press backward to slow your descent. You will slide onto another platform, 
and it has another red coin on it.

On either side of the platform that you are on, there are two other 
platforms. One of them has a red coin. Run, and jump onto the platform that 
has the red coin. Take the coin, and then slide the rest of the way down 
the slope.

After you are at the bottom of the slope, turn so that you are facing away 
from the ? box that is at the bottom of the slope. Run along the path, and 
turn when it does. Keep going along the path, and you will come to a 
wooden, tilting platform. Jump onto the tilting platform, and stand on the 
end of it for a few seconds. Then, run to the other side of the platform 
and jump onto the platform that is after it.

Continue to run across the platforms, and jump onto the platform that is 
higher than it. Run along that platform until you reach the end of it, and 
then turn to the right. There are two platforms there, moving around two 
poles. When one of the platforms is next to you, jump onto it.

Ride the platform up until it is next to a wooden, tilting platform. Jump 
onto the tilting platform, and get the red coin that is on the edge of it. 
Run to the other side of the wooden platform, and you will find another red 
coin.

After you have that red coin, stay on the edge of the tilting platform. 
Right next to the tilting platform, there is another set of moving 
platforms. When one of them comes near the tilting platform, jump onto it. 
If the tilting platforms starts to tilt too much, run to the other end of 
it to straighten in out. Then, run back so that you can jump onto one of 
the moving platforms.

When you are at the top of the route of the moving platforms, jump to one 
of the lower platforms that goes around the poles next to the poles that 
your platform goes around. If the platforms on the next set of poles are 
too far to jump to, jump onto a lower platform that goes on your route. 
Once a platform reach the top of its set of poles, it flips over. Make sure 
you are not on it when this happens.

Ride the platform on the next set of poles until it is near the top of its 
set of poles. Then, jump to one of the platforms that is on an even higher 
set of poles than the one you are on. The seventh red coin is in between 
the platform you are on and the platform you should jump to, so make sure 
that you get it.

You will then be on the final set of moving platforms. Ride the platform 
until it is as high as it will go, and then jump onto the solid piece of 
land that is there. Go along the piece of land, and pick up the Luigi cap 
that is on it.

When you are Luigi, go to the ? box and break it open. Take the power 
flower, and you will become invisible. Then, run along the piece of land. 
The eighth red coin is on the piece of land, so take it when you see it. 
With all eight red coins in your control, the power star will appear in the 
cage that is there. Since you are invisible, all you need to do is to run 
into the cage and to take the power star. There is a hole next to the power 
star that will take you out of the level if you fall in it, so make sure 
that you avoid it.

-----------------------------------------------------
Secret Star 17: The Secret Under the Moat Switch Star
-----------------------------------------------------

Required Character: Wario

For this secret star, you need to have drained the moat. You also need to 
be Wario. As Wario, go into the moat, now drained of its water. Walk around 
until you see a black brick block. Run up to the block, and punch it to 
break it open. You will discover that it was covering a hole in the moat. 
Go into the hole in order to enter this secret world.

You will find yourself on the top of a large slope. Slide all the way down 
to the bottom of the slope. After you are at the bottom of the slope, turn 
so that you are facing away from the ? box that is at the bottom of the 
slope. Run along the path, and turn when it does. Keep going along the 
path, and you will come to a wooden, tilting platform. Jump onto the 
tilting platform, and stand on the end of it for a few seconds. Then, run 
to the other side of the platform and jump onto the platform that is after 
it.

You will find the Mario cap at the end of that area. Put it on, and then 
head back to the ? box that is at the bottom of the slope. Break open the ? 
box, and take the power flower that is inside it. Float along wall, and 
head away from the slope. Soon you will come to a platform, standing calmly 
in the middle of the abyss. Land on the platform.

There is a star switch on the platform. Step on the switch to make the 
switch star appear. As soon as it appears, run over to the ? box that is on 
the platform. Break it open, and take the power flower that is inside it. 
Float straight up, and make sure that you do not turn at all. Eventually 
you will reach the top of the vertical path that you were going up, and you 
will see a horizontal path. Land on the horizontal path.

Run to the end of the path, and break open the ? box that is there. Again 
take the power flower and float straight up the vertical shaft. When you 
are at the top of the shaft, you will see the power star imprisoned in a 
glass enclosure. Crash into the glass enclosure to free the power star.

-------------------------------------
Secret Star 18: Toad's 1st Power Star
-------------------------------------

Recommended Character: None

While I do not have the exact requirements for this power star, it is easy 
to get so that should not be a problem. When you have enough power stars (I 
think that you must have 25, but I am not totally certain), talk to the 
Toad that is in the room that holds the entrance to Hazy Maze Cave. He will 
tell you about a power star that he found, and he will give it to you. 
That's all there is to it.

--------------------------------------------------
Secret Star 19: Bowser in the Fire Sea 8 Red Coins
--------------------------------------------------

Recommended Character: Mario

When you are ready to collect this power star, switch to Mario and enter 
the Bowser in the Fire Sea level. You will need to collect all 8 red coins 
in the level, so here are their locations. Each new paragraph gives the 
location of another red coin.

Past the first set of rectangular platforms that rise and sink in the lava, 
there is a solid platform with a bully on it. Directly after that solid 
platform, there is a wire path that leads up and away from the main path. 
Follow the wire path until you are at the top of it. The red coin is above 
the hole at the top of the wire path.

After the first pole of the level, on the side of the first large, tilting 
platform, you will find the second red coin.

When you jump off of the second pole of the level, you will be inside a 
large cage. In the corner of the cage that is away from the elevator, you 
will find the third red coin.

When you jump off of the second pole of the level, you will be inside a 
large cage. On one side of the cage you will find an elevator. Step on the 
elevator to make it go up, and then quickly get off of it. There will be a 
hole where the elevator was, and the red coin is in the center of the hole. 
Jump down the middle of the hole, and you will get the fourth red coin.

After you pass the first fire emitter, there will be a small slope. Go to 
the top of the slope, and stand on that flat part at the top of the slope. 
There will be a narrow path to the right, and it will lead up to a circular 
platform with a bully on it. The fifth red coin is above the center of that 
platform.

Soon you will come to a set of several yellow, wire paths that lead to 
small platforms. After you are on the platform that is after the third 
yellow, wire path, wait while the structure goes up and down. When the 
structure is as high as it will get, jump up and get the red coin that is 
above the platform.

On the third story of the area, you will once again come to rectangular 
platforms that rise and sink in the lava. There are two fire emitters that 
shoot fire across two of the platform. Next to the front of the second fire 
emitter, you will find the seventh red coin.

After the set of rectangular platforms on the third story, you will come to 
poles that move up and down. Just above the third pole that moves up and 
down, there is the eighth red coin. If you do a handstand on the top of the 
pole, you can get the final red coin.

When you have all 8 red coin, head to the wire platform that is above the 
second pole of the third story. Face the wall that is closest to the 
ground, and do a continuous jump, timing it so that you hit the wall at the 
peak of the second jump. As soon as you reach the wall, do a wall kick. If 
you did it correctly, you will have enough height to grab onto the top of 
the other wall. Climb up, and you will find the power star.

--------------------------------------------------
Secret Star 20: Bowser in the Fire Sea Switch Star
--------------------------------------------------

Recommended Character: Luigi

For this level, you get to acquire the switch star of the fire sea. First, 
you have to go to the Bowser in the Fire Sea level, which is housed in the 
same room that holds the entrance to Dire, Dire Docks. The best character 
for this star is Luigi. To get the switch star, you first need to get past 
the first set of sinking platforms on the third story. If you already know 
how to get to the third story, skip to the paragraph just after the ten 
stars (*). If not, keep reading.

When you begin the level, you will find yourself on a large platform in the 
middle of a large amount of lava (hence the name fire sea). Run across the 
platform  until you reach another wire platform. It is stationed above a 
metal pole.

Step on the platform, and it will begin to move. After a few seconds, it 
will go down under another solid platform. Jump onto the solid platform - 
run and get the green mushroom if you have the time, and then jump back 
onto the metal platform.

You will be safe for another second or two, and then you will face yet 
another obstacle. The platform will go under the lava. To avoid certain 
scorching, jump to the tilting platform that is next to you. Then, jump to 
the tilting platform that is next to that. By the time you get to the 
second tilting platform, the moving, wire platform should be out of the 
lava, so you can jump onto it.

It will soon come to the end of the metal pole, right next to a large, 
solid platform. As soon as it reaches the end of the metal pole it goes 
along, it will start to go backwards. Quickly jump onto the solid platform 
to rest, otherwise you will have to go back to the beginning. You can 
totally skip riding on the metal platform if you do long jumps to the other 
platforms, but that is risky and takes some skill.

Once you are off the moving, wire platform, you will come to a set of 
several low platforms. Each of the platforms will rise and sink in the 
lava. When they are as high as they will go, you can run straight across 
them. When they are low, however, you have to jump carefully from the peak 
of one platform to another. If you don't, you are bound to get burned.

Soon, you will have to jump up onto a higher platform. There is a bully on 
the platform that will come to attack you. If it is about to hit you when 
you jump up, do the jump kick to knock it out of the way. From there, walk 
across the solid platform and the wire platform that is next to it. The 
wire platform leads up and away from the course, and you should ignore it 
unless you are trying to collect all eight coins.

Right after the small wire platform that leads up and away from the course, 
you will find a large, circular platform with three Goombas on it. A 
spinning heart container will be in the middle of the platform. Since the 
Goombas are unimportant, ignore them as you travel across the circular 
platform. Run quickly through the heart to refill your health, and then 
continue on across the circular platform and the long, gray platform that 
is after it.

At the end of the long, gray platform, you will encounter a small, wire 
platform with a pole on it. An electrical enemy is spinning around the 
pole. Beyond the platform is a large wall. The platform will rise and sink 
in the lava. Since you need to jump onto the pole of the platform (which 
always stay out of the lava), you could jump even when the platform is 
under lava. However, you may want some security should you happen to miss 
the pole. Wait until the platform is above the lava, and then attempt to 
jump to the pole.

Since a wall is barring your way, you will have to go to the second story 
to continue. Climb to the top of the pole, and prepare to jump off. When 
you are at the top of the pole, jump to the tilting platform that is just 
above the gray platform you were just on. You can also jump to the top of 
the wall, but you will only find a Bob-omb Buddy and a few coins. It is not 
worth the effort.

You will need to get across the first tilting platform, jump onto the next 
tilting platform, and then make it to the pole at the end of the second 
platform. Since there are no enemies, you can do this easy by running 
across the platforms. Stay in the middle so that the platforms do not tilt 
much, and run as fast as you can. The second tilting platform is slightly 
higher than the first, so you will need to jump to get to it.

Upon reaching the pole, climb up it. I referred to the tilting platforms as 
the second story, but that is not totally correct. They are more of a 
precursor to the second story. Anyway, you will reach the second story 
shortly after you climb up the pole.

When you are at the top of the pole, you will find yourself in a cage. Jump 
off of the pole and into the cage (a green mushroom will come and chase you 
around until you get it, which is always a good thing). Walk around the 
yellow floored cage until you find a platform in the cage that is a 
different color. Step on the platform, and it will begin to rise. When it 
stops, it will be lined up with another platform on the real second story. 

Step off of the elevator platform and onto a solid platform on the second 
story; the elevator platform will go down immediately after it reaches the 
second story. Next to the solid platform next to the elevator platform, 
there is a wire platform. A moving platform goes under the wire platform, 
and from there it goes across a stretch of lava to another wire platform. A 
fire emitter is in the lava, emitting fire at frequent intervals. While you 
could try to ride the platform across the lava and attempt to avoid the 
fire that the fire emitter emits, it is not the easiest way to get across. 
Simply do a long jump from one wire platform to another to save yourself 
some trouble.

Just past the wire platform is a blue hill. It slopes up for a short ways, 
and then it slopes down for a short ways. Run up to the top of the slope, 
and then begin to run down it. As you run down the blue slope, you will 
begin to slide. As soon as you begin to slide, quickly jump and press 
forward. You should jump into the air and land on top of a wire net that 
spans a small portion of lava. From there, walk across the wire net and 
drop onto the platform that is after it. If you did not make the jump, you 
can simply grab onto the underside of the wire net and move across it.

Right after the platform past the wire net, there are two moving platforms. 
They go back and forth across the lava, occasionally making a path for you 
to go across. You can either run across the platforms or jump across them. 
Do whatever you prefer, just make sure that you avoid the boiling lava.

After the moving platforms, you will find a large platform with two bullies 
on it. While you could stay and fight, it is not necessary. Run straight 
across the platform, up onto the yellow, wire path that slopes upward. Run 
to the top of the yellow path, and then go across the platform that you 
encounter until you find yet another yellow, wire path. Continue to go 
across the yellow paths and the solid platforms they are connected to. 
(Watch out, one of the platforms has a hole in it). Eventually, you will 
reach the end of the yellow paths and regular platforms section.

When you reach the end, jump onto the solid, rock path that is there. If 
you do not see a path, just wait for a few seconds. The yellow paths move 
up and down, making the entire structure that you are on rise up and down 
as well. Wait until you are high enough to reach the rock path, and then 
jump onto it.

Run up the rock path, ignoring the spherical enemy that is there. Soon, you 
will reach the top. There is a ! box at the top, as well as a Bob-omb. 
Break open the ! box to gather some coins (if you need to refill part of 
your health bar), and throw the Bob-omb off of the rock path to get him out 
of your hair.

A yellow, wire path leads you to your next challenge. There are a variety 
of platform that rise and sink in the lava, and a few fire emitters. Wait 
until the platforms are all the way out of the lava, and then begin to run. 
Do a triple jump to get over the fire emitters and across the area easily. 
Remember, you can do a slide attack (press A), in the midst of a triple 
jump, so be prepare to use it if you don't like where you are going to 
land. That should get you across most if not all of the sinking platforms. 
Immediately jump up onto the solid platform with the heart on it. You will 
be safe there.

**********

After running through the heart to recover any damage that you may have 
sustained, wait for the wire platform with a pole on it to come up from the 
lava. When it as almost as high as it will get, jump onto the platform. 
Then, jump up to the solid platform after it. A simple jump should suffice 
with most characters, although with Wario you may need a double jump.

Run across the platform you land on until you come to a wire platform. 
There is a hole in the middle of the wire platform, and a pole goes in and 
out of the hole. Run towards the wall that is there. Jump towards it, and 
do a wall kick off of it. You will jump towards the wall on the other side. 
As soon as you reach that other wall, do a wall kick off of it. You should 
land on a platform, high in the level. A ! box and a star switch will be on 
the level.

Step on the star switch to make the star appear. Then, turn around and run 
back the way you came. Fall down onto the wire platform, run across the 
platforms that are there, and finally, jump across the rectangular 
platforms that rise and sink in the lava. At the end of the rectangular 
platforms, you will come to a wire platform. Jump onto the wire platform, 
and run across it until it turns into a brick path. Turn left as soon as it 
becomes a brick path, and run to the end of the path. The power star will 
be there, trapped in a glass enclosure. Break open the glass enclosure to 
claim the power star.

Another easier way to get this star is to use Luigi's backward somersault. 
As soon as you step on the switch star, jump over to the platform where the 
red coin star appears. Go to the end of the platform, and turn around. 
Crouch, and do a backward somersault towards the switch star. You should be 
able to clear the lava and easily get the power star.

--------------------------------------------
Secret Star 21: Power Star of the White Room
--------------------------------------------

Required Character: Luigi

In order to find this power star, you need to become Luigi. Head to the 
room that holds the entrance to Snowman's Land. There will be a large 
mirror on one side of the room. Several small stands stand stationary in 
the room. On two of these stands are what look to be normal flowers. 
Despite what they may look like, they are actually power flowers.

Jump onto one of the stands, and take the power flower that is on it. Since 
you are Luigi, the power flower will make you invisible. Run through the 
mirror, and you will find yourself in the other half of the room. Go across 
the floor, all the way to the door that is in this other half of the room. 
Enter the door, and you will find yourself in a completely white room. The 
only thing in the room is a power star. Take the power star and get out of 
that strange room!

--------------------------------------------------
Secret Star 22: Chief Chilly Challenge 8 Red Coins
--------------------------------------------------

Required Character: Luigi

For this challenge, you need to be Luigi. As Luigi, go to the room that 
holds the entrance to Snowman's Land. On the wall opposite of the entrance 
to Snowman's Land, there is a picture of Luigi. When you look at the Luigi 
picture in the mirror, however, you will see Wario. There are several 
flower stands in the room, and two of them have power flowers on them. Jump 
onto a stand a take a power flower. It will make Luigi invisible, so he can 
run through the mirror and jump into the Wario picture. When you have done 
that, you will enter Chief Chilly's world.

When you begin, you will find yourself on a lone, snowy area. There is a 
small slide extended out from the area. Head down the slide, going until 
the slide suddenly drops off. As soon as you drop off the slide, a gust of 
wind will come up and blow you into the air. Just keep pressing forward 
until it drops you on the piece of land with two bullies.

Turn left, and head to area with four tilting platforms. Make your way 
across the four square platforms until you reach solid ground again. There 
will be a bully there. Now, head to the right, and wait until the moving 
wire platform comes near. When it does, jump onto it and ride it. Make sure 
you are in position to take the red coin that is goes past.

After you have collected the red coin and are on the other side, jump onto 
the solid platform that is there. When you are on the solid platform, head 
to the right. Go to the edge of the platform that is next to the sign, and 
walk off of it. A gust of wind will blow you into the air. If you were in 
the middle, you will get a red coin as you go up. If you do not get the red 
coin, jump back into the wind and try again.

After you fly up from the gust of wind, it will drop you into a small, 
freezing pond. There red coin is on the surface of the pond. Get the red 
coin, and then get out of the pond. Walk around the platform until you find 
the fence that separates you from the area with all of the bullies in it. 
When you find it, jump over the fence and into the area with all of the 
bullies.

Run straight across the area with the bullies in it, and jump up to collect 
the red coin that is there. When you are at the end of that area, jump over 
the fence and onto the next area. Go to the end of that area, and you will 
see several large, moving blocks of ice. 

These blocks of ice move back and forth, and up and down. They move very 
close together at times, so as soon as two blocks of ice are lined up you 
need to run across to the next block of ice. Keep doing this until you are 
once again on solid ground. Also, there are two red coins in the midst of 
these moving blocks of ice. They are in the middle, so they are easy to 
spot. Make sure you have both of them before you get to the other side.

Once you are on the other side, run forward. Go just to the right of the 
large, metal bars. There is a piece of land there that is moving up and 
down. When it is low enough, jump onto it. Run forward to the end of it. 
There is another piece of land that is moving up and down. When the two 
pieces of land are lined up, jump onto the higher piece of land.

On that higher piece of land, you will see another piece of land, moving 
backward and forward. Wait until the piece of land that you are on is high, 
and then jump onto the piece of land that is moving back and forth. As soon 
as you land on the piece of land that is moving back and forth, jump up to 
the solid piece of land.

Go along that solid piece of land until you come to the ? box. Break it 
open, and take the power flower that is inside of it. Run along the fence 
until you come to an edge that has no fence. Drop off of that edge, onto 
the ground. When you are on the ground, run along the edge of the wall 
until you come to several wire bars. Run through the bars, and take the red 
coin that is behind them.

After you have that red coin, run along that area until you come to the 
Mario cap. Put it on to become Mario. When you have done that, make your 
way back up to where the ? box is. Break open the ? box, and take the power 
flower that is inside it. Float up a short distance, and the float forward 
to the massive, circular platform that is there. The final red coin is 
above the middle of that platform.

When you have the final red coin, go to the ? box that is on the massive 
platform. Break it open, and take the power flower that is inside of it. 
Float back over to the place that you were just at. The power star is on 
the lowest area of that place. Once you get it, you will complete this 
challenge.

--------------------------------------------------
Secret Star 23: Chief Chilly Challenge Secret Star
--------------------------------------------------

Required Character: Luigi

In order to get this power star, you need to have Wario unlocked. Once you 
are ready to tackle this challenge, switch to Luigi since he is the only 
one that can enter Chief Chilly's world. Once you are Luigi, go to the room 
that holds the entrance to Snowman's Land. On the wall opposite of the 
entrance to Snowman's Land, there is a picture of Luigi. When you look at 
the Luigi picture in the mirror, however, you will see Wario. There are 
several flower stands in the room, and two of them have power flowers on 
them. Jump onto a stand a take a power flower. It will make Luigi 
invisible, so he can run through the mirror and jump into the Wario 
picture. When you have done that, you will enter Chief Chilly's world.

When you begin, you will find yourself on a lone, snowy area. There is a 
small slide extended out from the area. Head down the slide, going until 
the slide suddenly drops off. As soon as you drop off the slide, a gust of 
wind will come up and blow you into the air. Just keep pressing forward 
until it drops you on the piece of land with two bullies.

Turn left, and head to area with four tilting platforms. Make your way 
across the four square platforms until you reach solid ground again. There 
will be a bully there, as well as Wario's cap. Pick up the cap to turn into 
Wario.

Now that you are Wario, jump onto the moving wire platform when it comes 
near. Ride it across the abyss, and jump off of it when it reaches the next 
solid piece of land. Once you are on that solid piece of land, turn left. 
You will see a ? box, as well as a narrow path. Strong winds blow across 
the narrow path, so you will have to gain a lot more weight in order to get 
across.

Go to the ? box, and break it open. A power flower will come out. Take the 
power flower, and you will turn into Metal Wario. Now, run across the 
narrow path. The strong winds will not affect you since you are metal. On 
the other side of the path, there is a solid piece of land with a black 
brick block on it. Punch the black brick block to break it open, and then 
take the power star that is inside of it.

-------------------------------------
Secret Star 24: Toad's 2nd Power Star
-------------------------------------

Recommended Character: None

After you have rescued Wario, there is an easy power star that you can get. 
Once you enter the castle, head up the center set of stair and go in the 
center door. When that is done, run up the spiraling stairs in order to get 
to the second floor. On the second floor, run around to the back of the 
room, staying next to the object that encloses the sets of stairs. In the 
back, next to the object in the center of the room, will be a Toad. Talk to 
him, and he will give you a power star. 

-------------------------------------
Secret Star 25: Toad's 3rd Power Star
-------------------------------------

Recommended Character: None

This power star takes little time to acquire; it is a gift from a Toad. 
Once you have fifty power stars, you can take this power star. When you 
enter the castle, head up the center set of stairs and the center door. Go 
up the spiral staircase until you come to the second floor. Make two sharp 
lefts, and you will see another staircase. Go up that staircase, and 
through the star door at the top. You will then be on the third floor. Head 
towards the right of the large clock, and you will see a Toad. Talk to him, 
and he will give you this power star.

---------------------------------------------
Secret Star 26: Over the Rainbows 8 Red Coins
---------------------------------------------

Recommended Character: Mario

For this level, head all the way up to the room that holds the entrance to 
Tick Tock Clock. When you enter the room, turn to the left. On the left 
wall, you will see a small opening. Run towards the wall, and do a triple 
jump into the opening. You will enter another portion of the room, and 
there will be a hole in that portion of the room. Drop down the hole to 
enter this area.

When you enter, you will find yourself on a lone cloud in the sky. Eight 
red coins are scattered throughout the area, and you need to collect them 
all. When you begin, go to the left and collect the red coin that is there. 
When you have the first red coin, turn around and walk to the ? box. As 
soon as you are under the ? box, turn left. You will face the same 
direction as the nearest rainbow.

Break open the ? box, and take the feather so that you get the wing cap. 
With the wing cap on your head, do the triple jump and fly next to the 
rainbow closest to the ? box. Land on the cloud that the rainbow stops at, 
and get the red coin that is on the cloud. Next, turn so that you are 
facing the largest solid platform in the level (use the lower screen to 
locate the platform), the one with Wario's cap on it. Do the triple jump 
and fly over to that platform.

Upon landing on that platform, take the red coin that is there. Then, talk 
to the Bob-omb Buddy so he will open up the cannon. After getting another 
feather (just to be safe), hop into the cannon.

Inside the cannon, you will need to aim towards your next destination. Look 
to the right, and you will see another solid platform. After aiming 
directly at the solid platform, aim up so that your cross-hair is pointing 
at the highest rainbow above the solid platform. When you have done that, 
shoot out of the cannon.

You will fly high into the air. Go straight until you are above the solid 
platform. When you are above the solid platform, land. When you are safely 
on the solid platform, hop into the cannon and prepare to shoot off again.

You will once again have to aim the cannon. Start by aiming to the left, 
going until you see the large cloud will poles sticking down from it. When 
your cross-hair is pointing at the cloud, push down on the D-Pad, making 
the cannon aim as high as it can go. As soon as the cannon is aiming as 
high as it can, shoot out of the cannon.

Fly straight across the level, and land on the large cloud that you were 
aiming at. There are two red coins on the cloud, so make sure that you get 
them both. With five red coins in your control, take another feather and 
prepare to fly again.

Since you have nothing else to do on the large cloud, do the triple jump to 
start fly again. Fly around the large cloud for a short amount of time. 
Wait until are low enough to fly under the large cloud, and then fly into 
the red coin that is under the cloud. You will grab onto the pole when you 
get the red coin. After you have the red coin, drop onto the cloud that is 
directly below you. The seventh red coin is on that cloud.

When you have your seventh red coin, get another feather for additional 
security. After that, look into the air. You will notice a rainbow comes 
out of the large cloud above you that goes to a smaller cloud. Do the 
triple jump to start flying, and fly to the smaller cloud at the end of the 
rainbow.

You will find the eighth red coin on that small cloud. Now the power star 
will appear, and you just need to figure out how to get it. Look around 
until you find the main cloud with the power star on it, high above. Then, 
jump on top of the ? box that is above the cloud. From there, face the main 
cloud and do a triple jump. You will start flying, and you will have just 
enough height to reach the main cloud. Fly straight until you reach the 
main cloud, and then take the power star to finish the level.

---------------------------------------------
Secret Star 27: Over the Rainbows Secret Star
---------------------------------------------

Recommended Character: Mario

You need to be Wario to beat this level, so we recommend that you start out 
as Mario. I know that seems a little strange. Let us just say that if you 
start out as Wario, you will not be able to get to the power star as Wario.

For this level, head all the way up to the room that holds the entrance to 
Tick Tock Clock. When you enter the room, turn to the left. On the left 
wall, you will see a small opening. Run towards the wall, and do a triple 
jump into the opening. You will enter another portion of the room, and 
there will be a hole in that portion of the room. Drop down the hole to 
enter this area.

When you enter, you will find yourself on a lone cloud in the sky. There is 
a ? box on the cloud. Break open the ? box, and, since you are Mario, a 
feather will come out. Take the feather, and do a triple jump in order to 
start flying.

As you fly around, look on the map for the Wario cap icon. Fly around until 
your character's face is directly above Wario's cap, and then pound the 
ground. You will land on a platform with a pole, Wario's cap, a cannon, and 
a Bob-omb Buddy. Pick up Wario's cap in order to turn into Wario.

Now that you are Wario, walk around the platform until you find the Bob-omb 
Buddy. When you do, talk to him so he will open the cannon. As soon as the 
cannon is open, go into it. Now you need to aim the cannon.

Start by aiming down until you are lined up with the tree in your view. 
Next, aim right so that the tree is in the middle of your crosshairs. When 
you have done that, aim up so that the bottom crosshair is at the top of 
the tree. After that, aim up the length of a full crosshair. When that is 
completed, shoot out of the cannon.

You will fly across the sky, and you will grab onto the tree. Slide off of 
the tree, onto the cloud. There is a black brick block on the cloud. Punch 
the block, and it will break open. The power star is inside, and all you 
need to do it to take it.

---------------------------------------------
Secret Star 28: Bowser in the Sky 8 Red Coins
---------------------------------------------

Required Character: Mario

You have entered the final level of the game, and you need to collect the 8 
red coins that are in it. Since Mario is the only character that can enter 
this level, you need to be him in order to complete this challenge. When 
you begin, Mario will fall onto a large arrow. It is not that hard to 
figure out where to go; simply follow the arrow.

As soon as you begin, run to the end of the arrow and jump onto the 
platform that is after it. When you land, jump again immediately to do a 
continuous jump. You will land on another platform, and you can do the 
triple somersault there by pressing the B button again.

If you started as soon as the level began, Mario will land on a purple 
platform going in and out of a stone platform. Quickly jump onto the large 
stone platform to avoid being dropped into the abyss below. A large metal 
box is stationed on the stone platform, and it is supposed to be there to 
help you get the first red coin. However, there is an easier way to 
acquire. Go to the edge of the stone platform (the one that has the purple 
platform going in and out of it), and stand in the middle. Face the metal 
box. Crouch and do a backward somersault. You will get the red coin. As 
soon as you do, press forward so that you land safely back on the stone 
platform. Then, jump over the box to keep going.

After the large, stone platform, you will see another platform made of 
stone. It winds back and forth, and it will tilt when Mario walks on either 
the left or right of it. While you could run back and forth along it to get 
across, I prefer to stay in the middle and to simply jump over the gaps in 
the platform.

The bleak, stone platform is followed by an exciting, colorful pathway. Red 
and yellowish arrows are painted on the pathway, and they point the way 
that you are supposed to go. The arrows appear to point up a path that is 
too steep to climb. The pathway has incredible friction, so Mario will be 
able to walk up it without falling.

At the end of the arrow filled pathway is a boring stone pathway with stone 
railing. It curves to the left, and it has Goombas on it. If you feel like 
being a bully and picking fights with wimps, go ahead and fight the 
Goombas. It is easier to simply run along the platform until it ends.

A spinning circular platform resides just after the stone path. A spherical 
enemy flies around above the circular platform. Jump onto the spinning 
platform and run across it, moving slightly to compensate for the spinning. 
At the end of the spinning platform you will see a stone path. Jump onto 
the stone path.

The stone path will curve, and at the curve a mini Piranha Plant will grow 
and shoot fire at you. Before it grows enough to attack, do a slide attack 
into the Piranha Plant to kill it (the stone wall will prevent you from 
flying off). You will see the red coin in the far corner, so be sure to 
take it. After you have your second red coin, keep going along the stone 
platform until it ends.

A wooden, tilting platform will be the next suitable thing to jump on. 
However, now is not the time to jump onto it. Run straight when the stone 
platform ends, and fall down. You will land on another stone platform. Run 
forward and fall onto the bluish-gray stone platform that is just in front 
of the one that you landed on.

Five yellow coins will be in front of you. Walk to the coins, and then turn 
Mario right. Walk straight along the coin path, and keep going when the 
coin path ends. Keep walking slowly, and walk straight off the bluish-gray 
platform. If you don't feel comfortable just walking off the platform, 
adjust your camera so that you can see where you are walking to.

When you walk off the platform, you will land on a small extension of the 
platform, and the extension has a red coin on it. After you have the coin, 
you can return to the main path. Jump back up onto the bluish-gray stone 
platform, and go to the beginning of it. Jump up the stone platforms that 
are there. Keep going until you are back on the main stone path. You will 
see a tilting wooden platform that you can jump onto.

The wooden platform is located a decent distance away, so run and jump to 
get to it. Run across it quickly so that you do not fall from its tilting, 
and jump onto the black and green checkered platforms that move around in a 
circle.

You may think that you are supposed to jump onto the stone platform past 
the moving platforms. You're wrong. That would work, but it would take much 
longer to earn the power star. There is a shortcut that you can utilize.

To access the shortcut, turn so that you are facing the wooden platform. 
When you are near the top of the platform's path, jump. Time it so that you 
land on the same platform at the peak of its journey. Quickly jump again to 
do a continuous jump, and move forward to grab onto the stone pathway above 
the moving platforms. If you succeed, pull yourself up and congratulate 
yourself on the successful use of a shortcut.

You still have plenty of ground to cover, so don't get too excited. Walk 
forward to the switch that is at the end of the pathway and step on it. It 
will go down and the checkered, slanted path after the switch will change 
and become a stairway.

Run and jump to get to the stairway (it's a long gap), and then proceed to 
jump up the stairs. You have plenty of time to get up the stairs, so keep 
yourself from getting nervous.

At the top of the stairs, you will find Mario on a stone pathway. A Bob-omb 
Buddy is also on the pathway. You can talk to him to learn about the 
locations of the eight red coins, but you have a complete guide telling you 
the exact location of each and every red coin. Why bother?

Run forward onto the metal pathway. It will slant up steeply, but it has 
great friction so Mario can easily walk up it. After a good distance it 
will become less steep, and then it will become very steep again.

In the middle of the second steep part of the metal pathway, there is a 
fire emitter. It will emit fire for a short period of time, and then it 
will stop for a little bit. Wait until it stops emitting fire, and then 
quickly run up the next steep part of the metal pathway. Keep going until 
the pathway becomes somewhat flat.

Five yellow coins will greet you, but the real prize is at the edge of the 
pathway. You will see a red coin floating in the air at the edge of the 
pathway, just before it turns to head downward. Walk carefully over to the 
red coins until you are directly under its shadow, and then jump straight 
up. Mario will collect the coin, and you will be able to move him away from 
the precarious edge.

Start running along the walkway until you reach the part where it goes 
steeply down. Stop before you reach that part, and take note of the two 
fire emitters that guard the steep section of the metal walkway. Wait until 
they both stop, and then run like mad to get down the steep part of the 
pathway.

When the metal pathway becomes flat, it will turn into a black and white 
checkered pathway. Walk along the checkered pathway until a mini Piranha 
Plant pops out of the ground. Before he can shoot fire at you, run up to 
him and punch him out. Proceed to the end of the checkered pathway.

A rectangular platform is next to the checkered path. It has bright arrows 
on it. Jump onto the platform and it will begin to move. The moving 
platform will go under a stone platform with a heart on it. Run through the 
heart to recover any health you have lost, and then get back on the 
platform.

Next, the platform will go under two wooden blocks. There is a coin to be 
retrieved here. Before the platform reaches the first wooden block, run and 
jump onto the block. Go to the edge of the wooden block, and line yourself 
up with the coin that is above the slanted block in between the two wooden 
blocks. Turn so that you are in position to do a backward somersault. Then, 
do the backward somersault. Press backwards the entire time to clear the 
slanted wooden block, and make sure that you land on the second flat wooden 
block. When you have done that, the moving platform should just be passing 
by the second wooden block. Jump onto it to continue your journey.

Next, two tall wooden blocks will bar your way. To get on them, quickly do 
a small jump (just tap B quickly), and then jump again to do a continuous 
jump. Doing that will get you more than enough height to land on top of the 
tall wooden block.

When the moving platform is in between the two wooden blocks, jump down 
onto the platform. Jump again as soon as you land to do a continuous jump 
up onto the next tall wooden block. From there, you can jump onto the Bob-
omb infested stone platform below.

You don't want to have to deal with the Bob-ombs, so quickly run across the 
platform and jump onto the spinning platform that is after it. If a Bob-omb 
manages to follow you onto the spinning platform, pick him up and throw him 
before he causes you any damage. In the center of the spinning platform, 
you will find a spike with a red coin next to it. Collect your sixth red 
coin before performing the brave jump onto the next spinning platform.

On the second spinning platform you will find a pole. Run over next to the 
pole, and then jump to grab onto the pole. Climb the pole. At the top of 
the pole, turn so Mario's back is facing the platform with the two Goombas 
on it. Jump to get off the pole and land on the platform. Punch or stomp on 
the Goombas to knock them off the platform, which will clear a path for 
your next move.

Right after the platform there is a purple platform that moves in and out 
of the platform you are on. A pole is after the purple platform, and yet 
another purple platform is after the pole. A red coin is above the pole.

Line yourself up with the pole, and wait until the purple platform closest 
to you is almost all the way out. When it is, run straight across the 
purple platform. Near the end of the purple platform, do a long jump. You 
will jump right over the pole, collecting your seventh red coin as you go. 
Keep pressing forward to land on the next purple platform, and then jump up 
onto the stone platform with the Bob-ombs on it.

Run across the platform, ignoring the Bob-ombs that come after you. Keep 
running until you are fully up the small incline and have reached the five 
yellow coins. After the five yellow coins, you will see a hole in the small 
wall that surrounds the pathway you are on. Across from the hole in the 
wall, you will see several green and black checkered platforms that move 
around in a circle. Run and jump onto the platforms.

Land on a moving checkered platform, and then turn around and wait for it 
to go as high as it will go. At that time, you will see more moving 
checkered platforms. Wait until your platform is lined up with another one, 
and then run and jump onto it.

Ride the higher moving checkered platform until you see a solid stone 
platform, and then jump onto it. Run along it until you come to a rocky 
platform higher up. Jump onto the rocky platform and run straight across 
it. Wind will hamper your journey, but if you keep running straight you can 
make it. (If you want an extra life, just run behind the far left pillar.) 
When you reach the blue steps, jump onto the first one to avoid the wind. 
The tube is just in front of you, but where is the last red coin?

It is hidden, so read carefully if you want to find it. When you are on the 
first blue step, turn to the right and jump onto the wall that is next to 
the step. When you are on the stone wall, walk forward and fall off. (If 
you don't trust me, just adjust your camera to see where you will fall.) 
You will land on a secret platform that goes under the steps. Walk under 
the blue steps to get your eighth red coins, and the power star will appear 
just behind Bowser's tube.

Get out from under the steps and jump back onto them. Jump up the blue 
steps until you are on the grassy area in front of Bowser's tube. Stay on 
the grassy area and run around the tube until you see the power star. Run 
under it and jump up to collect it. After you have it, you can either exit 
the course or enter the tube. 

---------------------------------------------
Secret Star 29: Bowser in the Sky Switch Star
---------------------------------------------

Required Character: Mario

When you can access the Bowser in the Sky level, switch to Mario so that 
you can get this power star. First, go up to the third floor of the castle, 
and go up the large stairs that are there. You will come to a star door. 
Enter the star door as Mario (you cannot enter as any other character). Go 
up the stairs that are after the star door. At the top of the stairs, there 
will be a hole. Fall into the hole to enter the Sky World.

When you begin, Mario will fall onto a large arrow. It is not that hard to 
figure out where to go; simply follow the arrow. As soon as you begin, run 
to the end of the arrow and jump onto the platform that is after it. When 
you land, jump again immediately to do a continuous jump. You will land on 
another platform, and you can do the triple somersault there by pressing 
the B button again.

If you started as soon as the level began, Mario will land on a purple 
platform going in and out of a stone platform. Quickly jump onto the large 
stone platform to avoid being pushed into the abyss below. A large metal 
box is stationed on the stone platform, but it is only there to aid you in 
getting the red coins of the level. Simply jump over it if you only want to 
go to Bowser.

After the large, stone platform, you will see another platform made of 
stone. It winds back and forth, and it will tilt when Mario walks on either 
the left or right of it. While you could run back and forth along it to get 
across, I prefer to stay in the middle and to simply jump over the gaps in 
the platform.

The bleak, stone platform is followed by an exciting, colorful pathway. Red 
and yellowish arrows are painted on the pathway, and they point the way 
that you are supposed to go. The arrows appear to point up a path that is 
too steep to climb. The pathway has incredible friction, so Mario will be 
able to walk up it without falling.

At the end of the arrow filled pathway is a boring stone pathway with stone 
railing. It curves to the left, and it has Goombas on it. If you feel like 
being a bully and picking fights with wimps, go ahead and fight the 
Goombas. It is easier to simply run along the platform until it ends.

A spinning circular platform resides just after the stone path. A spherical 
enemy flies around above the circular platform. Jump onto the spinning 
platform and run across it, moving slightly to compensate for the spinning. 
As you go across, take note of the glass enclosure on the spinning 
platform. It will contain the switch star when you step on the star switch. 
At the end of the spinning platform you will see a stone path. Jump onto 
the stone path.

The stone path will curve, and at the curve a mini Piranha Plant will grow 
and shoot fire at you. Before it grows enough to attack, do a slide attack 
into the Piranha Plant to kill it (the stone wall will prevent you from 
flying off). Keep going along the stone platform until it ends.

Instead of jumping onto the tilting wooden platform, just run straight when 
you reach the end of the stone platform. You will fall onto another stone 
platform; keep running straight to fall again, this time on a blue stone 
platform. Run straight across the platform, all the way until you find the 
star switch near the end of it.

Step on the star switch, and the power star will appear. Quickly turn and 
run all the way back across the blue stone platform. When you reach the 
end, jump onto the stone platform that is just above you. Then, jump onto 
the stone platform that is just above that.

Get out from under the stone path, and then jump onto it. Run backwards 
along the stone path, avoiding the mini Piranha Plant as you go. Jump onto 
the spinning platform, and then jump into the glass enclosure to break it 
open and free the switch star.

------------------------------
Secret Star 30: The White Door
------------------------------

Recommended Character: Yoshi

This star, unfortunately, is actually the mundane surprise behind the white 
door. In order to get the key to get to the white door, you need to catch 
all eight glowing rabbits. Glowing rabbits sometimes appear in the place of 
regular rabbits that you have already caught. When you are looking for 
glowing rabbits, go to all the rabbits that you have already caught. You 
need a lot of power stars before you can find the glowing rabbits, so wait 
a while before attempting to capture them all.

Since six of Yoshi's rabbits are in the courtyard, you can easily find 
glowing rabbits as Yoshi. Just go to the courtyard, and look at all six 
rabbits to see if they are glowing. If none are glowing, head into the 
castle and try again. I am certain that the rabbits are placed randomly, 
but I decided to post where I found the rabbits anyway. Once you have 
caught the eighth rabbit, he will give you the key to the white door next 
to Wario's door. Enter the door, and you will be given a power star.

As I stated before, I am certain that the glowing rabbits are placed 
randomly. Here are the locations where I caught the glowing rabbits, just 
so you can get an idea of the many places that you can find glowing 
rabbits.

1. Wario: Tiny-Huge Island Room
2. Mario: 2nd Floor's Main Room
3. Yoshi: In front of the bridge to get to the castle
4. Mario: Basement
5. Mario: Jolly Roger Bay Room
6. Luigi: Secret tunnel that leads from the basement to the outside
7. Wario: Courtyard (where all the ghosts are)
8. Yoshi: In front of the bridge to get to the castle

======================
10. Quick Walkthroughs
======================

If you needed a little help completing a level, but you did not want to 
look through an in-depth walkthrough for that level, you have come to the 
right place. We have quick, easy walkthroughs for every level of the game. 
They tell you where the power star is, and they give you a few tips on how 
to get there. Nothing else.

==================================
a). Bob-omb Battlefield - Course 1
==================================

Star 1: Big Bob-omb on the Summit

Make you way to the to of the mountain. Fight and defeat King Bob-omb, and 
he will give you this power star.

Star 2: Footrace with Koopa the Quick

Talk to Koopa, and then race him to the top of the mountain. Koopa will 
only race Mario, so get his cap if you are another character.

Star 3: 5 Silver Stars!

Go through the level and collect all five silver stars. Refer to the map on 
the bottom screen if you have trouble finding them. When you have all five, 
the power star will appear at the beginning of the level.

Star 4: Big Bob-omb's Revenge

Go to the top of the mountain. There you will need to fight King Bob-omb 
again. Yoshi cannot fight him this time, so get another character's cap if 
you are Yoshi.

Star 5: Mario Wings to the Sky

As Mario, get onto the island in the sky. Fly around and get the five 
middle coins in the middle of the five coin rings. After that, the power 
star will appear.

Star 6: Find the 8 Red Coins

Collect all 8 red coins and then take the power star.

(1) Above the rotating platforms
(2) On the jagged rock in the field
(3) Above Chain Chomp's Post 
(4) Next to the four wooden poles
(5) Next to the four wooden poles
(6) Behind the gate in the valley
(7) On the slope next to the mountain
(8) Above the tree on the island

Star 7: Behind Chain Chomp's Gate

Go over to Chain Chomp's area, and pound his post all the way into the 
ground. That will free Chain Chomp, and he will break open the cage that 
holds the power star.

100 Coin Power Star

Collect 100 coins in the level and then take the power star that appears.

===============================
b). Whomp's Fortress - Course 2
===============================

Star 1: Chip off Whomp's Block

Go to the top of the fortress. Whomp is there. Defeat him by pounding on 
his back, and he will give you the power star.

Star 2: To the Top of the Fortress

Make your way to the top of the fortress, and you will find this power 
star.

Star 3: Shoot into the Wild Blue

Go across the area of shallow water, and you will find a Bob-omb Buddy. 
Talk to him so he opens up the cannon, and then shoot to the power star 
that is in front of the cannon.

Star 4: Red Coins on Floating Isle

Collect the 8 Red Coins, and then take the power star.

(1) Above the rock enemies that push you off the ledge
(2) Above the second Thwomp on the stairs
(3) Behind the Piranha Plant after the stairs
(4) On the ledge of the fortress right next to the spinning platform
(5) Next to the spinning platform
(6) On an island in the sky
(7) On another island in the sky
(8) Behind the three Piranha Plants in the field

Star 5: Fall onto the Caged Island

Climb up the tree at the beginning of the level to make the owl come out. 
Grab onto the owl, and ride him to the top of the level. Steer so that you 
are above the caged island, and then drop onto it.

Star 6: Blast Away the Wall

Go into the cannon, and shoot at the corner of the far wall that is 
sticking out. A power star will come out. Shoot to the power star to 
collect it.

Star 7: Switch Star of the Fortress

Stay on the lowest level of ground, and go next to the fortress. You will 
find a brick block. Break open the block and step on the star switch. Run 
around the base of the fortress until you find the power star.

100 Coin Power Star

Collect 100 coins and then take the power star. There are many coins in the 
fields at the bottom of the fortress, so look there first.

==============================
c). Jolly Roger Bay - Course 3
==============================

Star 1: Plunder in the Sunken Ship

Swim to the middle of the ocean, and then swim down. Go to the sunken ship. 
Wait for the eel to come out, and then go through the window. Inside the 
ship, open up the treasure chest. The water level will decrease, and you 
can get the power star in the ship.

Star 2: Can the Eel Come Out to Play?

Swim to the other side of the level, and dive into the water. Go next to 
the eel and it will come out of its hole. When it is out, swim behind it 
and take the star off its tail.

Star 3: Treasure in the Ocean Cave

Swim into the ocean cave, and head to where the treasure chests are. Open 
them up in the right order and you will receive the power star.

         [1]
[2]             [3]
         [4]

Star 4: Blast to the Stone Pillar

Go into the cannon, and shoot to the far left pillar sticking out of the 
water. From there, jump from the pillar to the ledge with the power star on 
it.

Star 5: Red Coins on the Ship Afloat

Collect all 8 Red Coins, and then take the power star.

(1) Above the small pillar on the far right side of the level
(2) In a clam's mouth at the bottom of a shallow area of the ocean
(3) In a clam's mouth at the bottom of a shallow area of the ocean
(4) In a clam's mouth at the deepest part of the ocean
(5) In a clam's mouth at the shallowest part of the ocean
(6) Above the front part of the ship
(7) At the back of the ship
(8)  At the back of the ship

Star 6: Switch Star of the Bay

As Luigi, swim over to the ocean cave. Get the power flower so you become 
invisible, and then step on the star switch. Run into the cage at the end 
of the cave, and take the power star.

Star 7: Through the Jet Stream

As Wario, go to the platform with the ? box on it. Take the power flower, 
and sink to the bottom of the ocean. Walk into the power star to finish the 
level.

100 Coin Power Star

Go through the level and search out 100 coins. After that, you will receive 
the power star.

==================================
d). Cool, Cool Mountain - Course 4
==================================

Star 1: Slip Slidin' Away

Enter the cottage, and go down the slide. When you are done with the slide, 
go through the door to receive your reward.

Star 2: Li'l Penguin Lost

Above the cottage there is a penguin. Pick it up, and take it to its mother 
at the bottom of the course.

Star 3: Big Penguin Race

Go into the cottage, and race the penguin to the bottom of the slide. If 
you win, you will receive a power star.

Star 4: Frosty Slide for 8 Red Coins

Collect all 8 red coins, and then take the power star.

(1) In the ice cube at the top of the mountain.
(2) In the ice cube after the broken bridge that is at the top of the level
(3) Next to the mountain in the area where the snowman's head is
(4) At the top of the ski lift
(5) On the broken bridge after the bridge with the two snowmen on it
(6) On top of a tree at the bottom of the course.
(7) At one of the edges of the bottom of the course
(8) On the tiny platform at the end of the bridge at the bottom of the 
course

Star 5: Snowman's Lost his Head

Talk to the snowman body at the top of the level. As soon as you have done 
that, slide down until you reach the snowman's head. Stand next to the 
head, and the body will roll down and collide with the head, making a full 
snowman.

Star 6: Mario's Super Wall Kick

As Mario, head to the bottom of the level and get into the cannon. Shoot 
across the gap, and go along the path until you reach a large gap. Long 
jump over the gap, and then use wall kicks to go up the platforms that are 
after that gap.

Star 7: Switch Star of Cool, Cool Mountain

As Wario, go to the ice pond next to the large penguin. Pound the ice to 
break it, and then go onto the island next to the ski lift. Step on the 
star switch, and then jump over to the mainland to take the power star.

100 Coin Power Star

Collect 100 coins, and then you will receive the power star. To easily 
collect one hundred coins, collect most of the coins on the big slide in 
the cottage, and collect the coins on the slope that starts at the top of 
the mountain.

==============================
e). Big Boo's Haunt - Course 5
==============================

Star 1: Going on a Ghost Hunt

Go through the first floor of the mansion, and defeat all of the ghosts 
that are there. There is also a back door that leads to a room with two 
ghosts in it. When all of the ghosts are destroyed, Big Boo will enter the 
main room. Defeat him to receive the power star.

Star 2: Ride Big Boo's Merry-Go-Round

In the basement, you will find a merry-go-round. Defeat all of the ghosts 
that are on it, and then defeat Big Boo.

Star 3: Secret of the Haunted Books

On the second floor, you will find a hallway with many books in it. At the 
end of the hallway, you will find three books sticking out of a shelf. Hit 
them in the correct order and the bookshelf will move away, showing you the 
passageway to the star.

       [1]
 [3]
            [2]

Star 4: Seek the 8 Red Coins

Collect all 8 red coins, and then take the power star.

(1) Behind the piano on the first floor
(2) On top of a bookshelf on the first floor
(3) On top of the other bookshelf on the first floor
(4) On a small ledge on the first floor
(5) On a wire floor on the second floor
(6) Behind a coffin on the second floor
(7) In the room with a bookcase on the second floor
(8) At the top of the main room of the mansion

Star 5: Big Boo's Balcony

On the second floor, you will find a room with a ? box in it. As Mario, use 
the power flower to float to the door at the top of the room. From there, 
head to Big Boo's Balcony. Defeat Big Boo, and then float to the roof of 
the mansion to receive your reward.

Star 6: Eye to Eye in the Secret Room

As Luigi, head to the room that leads to the attic. Take the power flower, 
and then do a backward somersault up to the attic door. Run into the 
painting of the Boo, and then defeat the eye.

Star 7: Switch Star in the Basement

Using Wario, break open the black brick block in the basement. Step on the 
star switch, and then long jump to the switch star (you may want to switch 
to a faster character after you break the block).

100 Coin Power Star

Go throughout the mansion, and collect one hundred coins. Ghosts and eyes 
give you a blue coins whenever you kill them, so use them as your primary 
providers of coins. If you defeat the biting books before they hurt you, 
you will receive a blue coin as well.

=============================
F). Hazy Maze Cave - Course 6
=============================

Star 1: Swimming Beast in the Cavern

Go to the underground cavern in Hazy Maze Cave (in the door after the 
rolling rocks), and then take the Wario cap. Break open the rock in the 
center of the cave to earn the power star.

Star 2: Elevate for 8 Red Coins

In the large room to the right of where you begin, use the elevator to 
collect the 8 red coins.

(1) In a brick block on the second level
(2) In a brick block on the second level
(3) On a piece of land on the second level
(4) Inside a brick block on the third level
(5) Floating in the air on the third level
(6) Above a platform in the third level
(7) On a platform in the third level
(8) On a platform in the third level

Star 3: Metal-Head Wario Can Move

As Wario, head down to the large, underground cavern. Use his metal ability 
to run through the path in the water and step on the switch. When you step 
on the switch, the gates will open and lead you to the room with the power 
star in it.

Star 4: Navigating the Toxic Maze

Using Wario, make your way into the toxic maze. Use his metal ability to 
find the exit of the maze, as well as this power star.

Star 5: A-Maze-ing Emergency Exit

Head into the toxic maze as Wario. Using his metal ability, make your way 
through the maze until you find another exit. If you find the correct exit, 
you will enter the room that leads to this power star.

Star 6: Watch for Rolling Rocks

In the black hole room, use Wario's massive strength to destroy the 
boulders until you discover a power star.

Star 7: Underground Switch Star
As Wario, head to the large room to the right of where you start off. Break 
open the black brick block to find the star switch. After you step on the 
star switch, collect the switch star before time runs out. Mario's wall 
kick is a useful way to collect the switch star.

100 Coin Power Star

Go throughout the level and collect all one hundred coins. Remember to get 
the blue coins from the blue coins switch in the toxic maze, and remember 
that the underground cavern holds several coins as well. After you have one 
hundred coins, this power star will be yours.

===============================
g). Lethal Lava Land - Course 7
===============================

Star 1: Boil the Big Bully

Fly over to the platform where the large bully resides. Knock the big bully 
into the lava to receive the power star.

Star 2: Bully the Bullies

Head over to the platform with the three bullies on it, right next to the 
platform with the big bully on it. When you defeat the three bullies, a big 
bully will come out and fight you. Defeat the big bully to acquire yet 
another power star.

Star 3: 8-Coin Puzzle with 15 Pieces

Collect all eight red coins to earn this power star.

(1) On a piece in the Bowser puzzle
(2) On a piece in the Bowser puzzle
(3) On a piece in the Bowser puzzle
(4) On a piece in the Bowser puzzle
(5) On a piece in the Bowser puzzle
(6) On a piece in the Bowser puzzle
(7) On a piece in the Bowser puzzle
(8) On a piece in the Bowser puzzle

Star 4: Red-Hot Log Rolling

After taking the feather, head towards the large cage in the corner of the 
level. Fly into the cage without getting burned to take this power star.

Star 5: Hot-Foot-It into the Volcano

Venture into the volcano in the middle of the level. Make your way to the 
edge of the volcano, and stay on the ledges as you make your way to the 
top. At the top of the volcano you will receive your reward.

Star 6: Inside the Volcano

Take a trip into the volcano. Instead of heading towards the edge of the 
volcano, head the opposite way and go across the islands. Ride the elevator 
next to the last island if you want a route to the power star.

Star 7: Flaming Silver Stars

Surf along this level with your Koopa shell, collecting all five silver 
stars. When all five silver stars are in your control, the power star will 
appear.

100 Coin Power Star

Collect one hundred coins in this level. As Wario, press the black brick 
block near the beginning of the level to find a blue coin switch. Pound the 
switch in and ride the Koopa shell to acquire a great number of coins. The 
rest of the one hundred coins are scattered throughout the level. When you 
have one hundred, the power star will appear.

=================================
h). Shifting Sand Land - Course 8
=================================

Star 1: In the Talons of the Big Bird

Head to the other side of the pyramid, and knock the power star out of the 
talons of the big bird. After that, you only need to pick up the power star 
to finish the level.

Star 2: Shining Atop the Pyramid

Run or fly to the top of the pyramid, and take the power star that rests 
there.

Star 3: Inside the Ancient Pyramid

Make your way to the front of the pyramid, and then enter the pyramid. 
Maneuver past the many obstacles in the pyramid until you reach the top of 
the pyramid. When you are at the top of the pyramid, a peaceful power star 
will reward you.

Star 4: Stand Tall on the Four Pillars

The pillars around the pyramid hold an ancient secret. Stand on every 
single pillar, and the top of the pyramid will open. Enter the top of the 
pyramid to gain access to a secret chamber of the pyramid. Fight the mummy 
inside the chamber and take his power star.

Star 5: Toy Box Switch Star

In the toy box area, find the black brick block that is standing all alone. 
Break it open using Wario, and then dash out of there to acquire the switch 
star.

Star 6: Pyramid Puzzle

Yet again you must enter the pyramid. Inside the pyramid, make your way to 
the top of the pyramid. There you will find a silver star, and it will show 
you the path to the other silver stars. When all five silver stars are 
yours, the power star will appears inside the pyramid.

Star 7: Free Flying for 8 Red Coins

Collect the eight red coins around the pyramid to earn this power star

(1) Next to the quicksand, a good distance behind your starting point
(2) Inside a brick block under the pavilion
(3) Next to the oasis
(4) On one of the metal platforms where the toy boxes are
(5) In the air next to the pyramid
(6) In the air next to the pyramid
(7) In the air next to the pyramid
(8) In the air next to the pyramid

100 Coin Power Star

Collect one hundred coins to complete this power star. Cacti give you a 
blue coin when you defeat them, so use them as a primary means of 
collecting coins. The inside of the pyramid also holds many coins, but do 
not enter it until you have at least fifty coins. When you have one hundred 
coins, you will receive this power star.

===============================
i). Dire, Dire Docks - Course 9
===============================

Star 1: Board Bowser's Sub

Swim all the way to the other large area of water. When you are there you 
will need to get onto Bowser's sub. Use the switch to get onto the sub, and 
then take the power star to finish the level.

Star 2: Chests in the Current

Swim down to the bottom of the area and you will find three treasure 
chests. Open them up in the correct order to earn a power star.

 [ 2 ]
                      [ 1 ]
       [ 3 ] O (Water Tornado)

Star 3: Pole-Jumping for Red Coins

Swim to the large area where Bowser's sub was. Jump (or float) to the 
platforms above the water, and use the poles to collect 8 red coins.

(1) Above the platform you get on using the brick blocks
(2) To the left of the first red coin
(3) Next to the second red coin
(4) Next to the third red coin
(5) Inside the caged platform after the blue coins switch
(6) Past the floating platform that a pole goes over
(7) Past the floating platform that a pole goes over
(8) Past the floating platform that a pole goes over

Star 4: Through the Jet Stream

At the other large area of water, swim through five consecutive rings 
coming out of the vent. After that, use Wario's metal power to collect the 
power star.

Star 5: Koopa Surfin' Switch Star

At the surface of the area where you begin, head over to the piece of land 
with black brick blocks on it. Break open the blocks as Wario until you 
find the star switch. Step on the star switch and then use a Koopa shell to 
surf over to the switch star.

Star 6: Inside the Cage

In the second large room full of water, use Luigi's invisible act to get 
into the cage with the power star in it.

Star 7: The Manta Ray's Reward

In the area of water that you begin in, swim down until you find the manta 
ray. Swim through five consecutive rings that he creates, and then take the 
power star the will appear just above the water tornado.

100 Coin Power Star

Collect one hundred coins. Remember to use the blue coin switch to acquire 
a large amount of coins. There are also plenty of yellow coins scattered 
throughout the water, so you can easily pick up a large number of coins 
while you calmly swim.

==============================
j). Snowman's Land - Course 10
==============================

Star 1: Snowman's Big Head

Go around the base of the large snowman until you find the ice shooter. 
Jump on top of the ice shooter to find a path to the top of the snowman. 
Follow the path to the head of the snowman, and use the penguin to get 
across the large ice path. After that, head to the top of the snowman to 
claim your power star.

Star 2: Chill with the Bully

Go to the large bully that is above the freezing water. Push him into the 
freezing water to destroy him and earn a power star.

Star 3: Yoshi's Ice Sculpture

Use Yoshi's fire power to free a frozen power star near where you start 
off.

Star 4: Whirl from the Freezing Pond

Make your way to the island that sticks out of the icy waters. Use the 
flower enemies to float all the way across the water, onto the higher area 
of land. Break open the ! box on the land to find the power star.

Star 5: Snowman's Silver Star

Surf around the level using the Koopa shell, and collect all five silver 
stars. After that, take the power star to escape that frozen wasteland.

Star 6: Into the Igloo

Use the Koopa shell to get into the igloo. Inside the igloo, use Luigi's 
invisibility powers to acquire the power star.

Star 7: Red Coins in the House

Find eight red coins, and you will win the power star. Use the Koopa shell 
to get into the igloo.

(1) Inside the igloo
(2) Inside the igloo
(3) Inside the igloo
(4) Inside the igloo
(5) Inside the igloo 
(6) Inside the igloo
(7) Inside the igloo
(8) Inside the igloo

100 Coin Power Star

Collect one hundred coins. Defeat the enemies that roam the area to acquire 
a great number of coins. The igloo also has a lot of coins, if you are 
willing to venture inside of it.

=============================
k). Wet-Dry World - Course 11
=============================

Star 1: Shocking Arrow Lifts!

When the water level is at a medium height, swim to where the arrow blocks 
are. Ride the arrow blocks until you reach the ledge with the ! box on it, 
and then break open the box to claim the star.

Star 2: Top O' the Town

Start off with the water level high, and go onto the highest area in the 
level. Make your way onto the wooden plank, and go until you reach the 
power star at the end of several platforms.

Star 3: 5 Secrets in the Shallow & Sky

Search the level thoroughly until you find all five secrets.

(1) Push the block into the wall on the first floor
(2) Push the block in the far left corner of the level
(3) Break open the ! box near that block
(4) Break open the ! box above the wire cage with elevators in it
(5) Break open the ! above the small tower near the top of the level

Star 4: Express Elevator--Hurry Up!

Head to the cage that has the elevators in it. Step on the edge of the 
elevator sticking out of the cage to start this challenge. The elevator 
will immediately begin to drop. Jump to the ground as soon as the elevator 
begins to go down. When the elevator is as low as it will go, jump onto the 
part of the elevator that is inside the cage and ride it to the top for the 
power star.

Star 5: Go to Town for the Red Coins

Head into the town at the other side of the level, and collect the eight 
red coins there.

(1) In the brick block above the castle courtyard wall
(2) In the brick block above the castle courtyard wall
(3) On the roof of the castle
(4) In the brick block a short distance in front of the castle
(5) In the brick block on the large, flat roof of the small house
(6) In the brick block on the roof of a tall house
(7) In the brick block on the roof of a tall house
(8) In the brick block on the roof of a tall house

Star 6: Quick Race Through Downtown!

For this challenge, you need to head back into town as Luigi. Gain 
invisibility from the ? box on one side of the town, and then run into the 
cage on the other side of town to earn the power star.

Star 7: Soaked Silver Stars

Go throughout the main area, and collect all five silver stars. They are in 
boxes, above platforms, and high in the air. When you have all five, all 
you need to do is to take the power star and you will finish the level.

100 Coin Power Star

Go around the level and collect one hundred coins. The blue coin switch is 
a good place to start, and so are the boxes scattered throughout the level. 
If you need more coins, do not forget the eight red coins that remain 
downtown. When you have one hundred coins, you will win the power star.

===================================
l). Tall, Tall Mountain - Course 12
===================================

Star 1: Scale the Mountain

Go along the path the goes up the mountain. When you reach the top, you can 
easily take the power star.

Star 2: Mystery of the Monkey Cage

Climb to the top of the tree at the beginning of the level to make the owl 
come out. Ride the owl to the top of the mountain. Grab the monkey at the 
top of the mountain, and then free him so that he will reward you.

Star 3: Scary 'Shrooms, Red Coins

Collect eight red coins, and then the power star will be yours.

(1) Above a mushroom in the mushroom patch
(2) Above a mushroom in the mushroom patch
(3) Above a mushroom in the mushroom patch
(4) Above a mushroom in the mushroom patch
(5) On a rock above the mole area
(6) On a rock above the mole area
(7) On a rock above the mole area
(8) On a rock above the mole area

Star 4: Mysterious Mountainside

As you go up the mountain, you will find several coins surrounding part of 
the mountain wall. Jump into that part of the wall to enter a secret world. 
Survive the slide in that area, and you will receive a power star.

Star 5: Blast to the Lonely Mushroom

Use the owl to gain height, and then drop onto the star when you are 
directly above it.

Star 6: 5 Secrets of the Mountain

Go to the top of the mountain as Mario, and get the feather that is there. 
Fly around the top of the mountain, collecting the center coin in each of 
the five groups.

Star 7: Breathtaking View from the Bridge

As Wario, head to the top of the mountain. Go onto the bridge in front of 
the waterfall, and break open the black brick block to reveal a power star.

100 Coin Power Star

Scour the mountain until you find one hundred coins. You collect coins 
inside the slide area to achieve your goal; a wire wall prevents you from 
ever getting out. When you have one hundred coins, the power star will be 
yours.

================================
m). Tiny Huge Island - Course 13
================================

Star 1: Pluck the Piranha Flower

As a small person, go to the area with the Piranha Plants and destroy them 
all. When they are gone, your mission is complete.

Star 2: The Tip Top of the Huge Island

The name explains it all: go to the top of the mountain when you are small, 
and break open the ! box.

Star 3: Rematch with Koopa the Quick

As small Mario, find Koopa the Quick. Race him to Windswept Valley, where 
you will receive a power star if you win.

Star 4: Klepto the Condor

Knock the power star out of Klepto's talons, and then rescue it from the 
place that it lands.

Star 5: Wiggler's Red Coins

Use the small, wooden bridge to enter the mountain. Inside you will have to 
collect eight red coins.

(1) Above a platform in the mountain
(2) Above the next platform
(3) Above the next platform
(4) Above the next platform
(5) Above the next platform
(6) Above the next platform
(7) Above the next platform
(8) Above the highest platform

Star 6: Make Wiggler Squirm

As a large character, pound the top of the mountain to break it open. 
Switch to a small character. Enter the hole that you made and you will meet 
Wiggler. They say his head is extremely sensitive, just in case you were 
wondering.

Star 7: Switch Star on the Island

Go into the mountain using the wooden bridge. Jump over to the star switch, 
and press it. Make it to the switch star before time runs out and the power 
star is yours. 

100 Coin Power Star

Collect one hundred coins in the level. There are two Koopas that you can 
defeat, one when you are big and one when you are small. There are several 
posts in the level if you are small, and these give you five coins each if 
you pound them in. If you pound a large Goomba, you will receive a blue 
coin. When you have one hundred coins, take the power star and exit the 
level.

===============================
n). Tick Tock Clock - Course 14
===============================

Star 1: Luigi in the Cage

As Luigi, find the ? box that will allow you to enter the cage with the 
power star in it.

Star 2: The Pendulum Switch Star

Step on the star switch, and then make it past the pendulums before time 
runs out. The switch star is right behind the pendulums.

Star 3: Get a Hand

Ride the first clock hand that you encounter all the way around the clock. 
After all, you are bound to find a power star sometime.

Star 4: Stomp on the Thwomp

At the top of the level, there is an angry Thwomp that is pounding the 
entire area. Jump on top of the Thwomp, and he may bring you to a power 
star.

Star 5: Timed Jumps on Moving Bars

Use Wario's strength and agility to jump up the bars and break open the 
black brick block. The black brick block is the only thing keeping Wario 
from the power star, so it is in your best interest to eliminate it.

Star 6: Stop Time for Red Coins

When time is stopped, gather the eight red coins that are above the 
platforms.

(1) Above the platform at the bottom of the level
(2) Above another platform slightly higher up
(3) Above another platform slightly higher up
(4) Above another platform slightly higher up
(5) Above another platform
(6) Above another platform
(7) Above another platform slightly higher up
(8) Above another platform slightly higher up

Star 7: Tick Tock Silver Stars

Stay at the bottom of the level, and wait for the silver stars to fall to 
you. When you have all five silver stars, venture through the level until 
you come to the power star.

100 Coin Power Star

Collect one hundred coins in the level. Occasionally ! boxes will have ten 
coins in them, so make sure that you break open every ! box you see. There 
is also a blue coin switch, and that gives you a great number of coins. 
When one hundred coins are in your control, take the power star and finish 
the level.

============================
o). Rainbow Ride - Course 15
============================

Star 1: Cruiser Crossing the Rainbow

Make your way to the ship at the top of the level. Use Wario's metal 
ability to run through the wind to the power star.

Star 2: The Big House in the Sky

Ride the carpets until you reach the big house in the sky. Stay on the 
carpet that goes through the house until it takes you to the roof. There 
you will find the power star.

Star 3: Coins Amassed in a Maze

Find the maze that is next to the set of four spinning platforms, and 
collect the eight red coins that are in it.

(1) Inside the maze
(2) Inside the maze
(3) Inside the maze
(4) Inside the maze
(5) Inside the maze
(6) Inside the maze
(7) Inside the maze
(8) Inside the maze

Star 4: Swingin' in the Breeze

Find the area with several swings in it. Make your way through the 
obstacles until you find the power star-it is after the last swing.

Star 5: Tricky Triangles!

Go to the area with several triangular roofs. Step on the switch to make 
the roofs flat, and then jump across the roofs to find the power star.

Star 6: Somewhere over the Rainbow

Go to the large ship at the top of the level. Hop into the cannon, and 
shoot through the rainbow to find the island that holds this power star.

Star 7: Switch Star of the Manor

Head to the large house in the sky as Mario, but get of the carpet when it 
enters the house. Step on the star switch that is outside of the house, and 
then use the power flower inside of the house to float onto the roof. If 
you go fast enough, you will find the power star on the roof.

100 Coin Power Star

Scour the level and collect one hundred coins. Look around the level for 
large groups of coins that will quickly increase your coin meter. Also, use 
Mario's wall kick ability to get the blue coins by the maze. When you have 
one hundred coins, take the power star to finish the level.

=======================
p). Castle Secret Stars
=======================

Secret Star 1: The Princess's Secret Slide

The entrance to the Princess's secret slide is in the character select 
room. Jump into the painting of Peach that is to the right. When you reach 
the slide, you only need to complete it to earn the power star.

Secret Star 2: The Princess's Secret Slide Revisited

Once again you must go to the secret slide, but this time there is a twist. 
Complete the slide under twenty-one seconds to earn this power star.

Secret Star 3: Sunshine Isles

In the rec room, you will find a picture of a tropical paradise. Jump into 
the picture to enter this world. After that, collect all five silver stars 
to earn the power star.

Secret Star 4: The Secret Aquarium

After entering the secret aquarium from the room that holds the entrance to 
Jolly Roger Bay, collect eight red coins to earn the power star.

(1) In the middle of the secret aquarium
(2) In the middle of the secret aquarium
(3) In the middle of the secret aquarium
(4) In the middle of the secret aquarium
(5) On the ground of the secret aquarium
(6) On the ground of the secret aquarium
(7) On the ground of the secret aquarium
(8) On the ground of the secret aquarium

Secret Star 5: Goomboss Battle 8 Red Coins

In the Goomboss battle level, use a variety of characters to collect all 
eight red coins.

(1) On the platform to the far left of the main area
(2) In the middle of the wire net
(3) On the branch that extends out of the main platform on the second story
(4) On the wood platform at the top right corner of the level
(5) At the end of the row of six wooden platforms
(6) On the tilting platform in the middle of the large solid platform
(7) At the top of the large tree
(8) In the cage in the large tree

Secret Star 6: Goomboss Battle Switch Star

As Mario, head into the Goomboss battle level and go to the star switch. 
Step on the star switch and wall kick up the wire cage to get the switch 
star.

Secret Star 7: Castle Courtyard 8 Red Coins

Collect the eight red coins in the courtyard to make the power star appear. 

(1) In a ghost in the courtyard
(2) In a ghost in the courtyard
(3) In a ghost in the courtyard
(4) In a ghost in the courtyard
(5) In a ghost in the courtyard
(6) In a ghost in the courtyard
(7) In a ghost in the courtyard
(8) In a ghost in the courtyard

Secret Star 8: The Secret of Battle Fort

Break open the brick blocks in the courtyard to find the entrance to this 
secret level. Search the level carefully until you find five silver stars. 
After that, take the power star and you will finish the level.

Secret Star 9: Bowser in the Dark World 8 Red Coins

Collect eight red coins as you head towards Bowser to earn this power star.

(1) To the right of where you begin
(2) To the side of the first fire emitter
(3) Next to the third small crystal
(4) Above the moving yellow platform
(5) On the path of the moving platforms after the yellow platform.
(6) On the large, circular platform
(7) On a small ledge to the side of a tilting platform
(8) On a platform high above the tilting platforms

Secret Star 10: Bowser in the Dark World Switch Star

When you reach the tube that leads to Bowser, you will find the star 
switch. Step on the star switch, and then backtrack across the high 
platforms to find the switch star.

Secret Star 11: ? Switch 8 Red Coins

Fly around the ? switch area and collect all eight red coins. They are all 
in a line, so it is easy to collect them.

(1) In the sky to the right of where you start off
(2) In the sky to the right of where you start off
(3) In the sky in front of where you start off
(4) In the sky in front of where you start off
(5) In the sky to the left of where you start off
(6) In the sky to the left of where you start off
(7) In the sky below where you start off
(8) In the sky below where you start off

Secret Star 12: Big Boo Battle 8 Red Coins

Search this spooky area thoroughly until you find all eight red coins.

(1) In the room with the spinning ground
(2) On the platform that the eye is on
(3) On one of the bridges past the eye
(4) On one of the ledges in the room after the falling bridge room
(5) Up in a corner of the ledge room
(6) In the moving platform room
(7) In the moving platform room
(8) In a black brick block in the long room

Secret Star 13: Big Boo Battle Secret Room

Use Luigi's invisibility power to go through the painting of a Boo. When 
you are through the painting, you will find a trapped power star.

Secret Star 14: Behind the Waterfall 8 Red Coins

To get behind the waterfall, go through the double doors in the underground 
cavern of Hazy Maze Cave. When you are in this secret level, collect eight 
red coins.

(1) In the small cave area
(2) In the small cave area
(3) On the large platform
(4) On the large platform
(5) Underwater at the base of the large platform
(6) Underwater at the base of the large platform
(7) Underwater at the base of the large platform
(8) Underwater at the base of the large platform

Secret Star 15: Behind the Waterfall Secret Star

Get to the area behind the waterfall as Mario, and go to the ? box. Surely 
you will find something if you float straight up long enough...

Secret Star 16: The Secret Under the Moat 8 Red Coins

Collect the eight red coins under the moat to receive this power star.

(1) On a platform attached to the slide
(2) On a platform attached to the slide
(3) On a platform attached to the slide
(4) On a platform attached to the slide
(5) Above the tilting platform
(6) Above the tilting platform
(7) Above the second group of moving platforms
(8) In front of the wire cage at the end of the area

Secret Star 17: The Secret Under the Moat Switch Star

When you have completed the slide, go through the level until you find the 
Mario cap. After you put it on, head back to the base of the slide and open 
up the ? box. Float over to the small area in front of the slide, and then 
use power flowers to help you get the switch star.

Secret Star 18: Toad's First Power Star

When you have enough stars, talk to the Toad in the room that holds the 
entrance to Hazy Maze Cave. He has a power star that he will give you.

Secret Star 19: Bowser in the Fire Sea 8 Red Coins

Collect the eight red coins in this inferno to earn this power star.

(1) On the wire path directly after the first set of sinking platforms
(2) Above the first tilting platform
(3) Under the elevator after the second tilting platform
(4) In the wire cage at the top of the elevator
(5) At the end of the path to the right of the large slope
(6) In the air above the section of land that moves up and down
(7) In front of one of the fire emitters in the second set of sinking 
platforms
(8) Above one of the brick towers just before the entrance to Bowser

Secret Star 20: Bowser in the Fire Sea Switch Star

On the third level of the fire sea, find the star switch and step on it. 
When you do, quickly backtrack and take the switch star before time runs 
out.

Secret Star 21: Power Star of the White Room

As Luigi, head into the mirror room. Take a power flower and run through 
the mirror. Inside the mirror, run through the door to find the secret room 
that holds this power star.

Secret Star 22: Chief Chilly Challenge 8 Red Coins

Collect eight red coins in this frozen wasteland to earn this power star.

(1) Above the moving wire platform
(2) In windy area just before the lake
(3) Above the lake
(4) On the platform with all of the bullies
(5) Above one of the large, moving ice platforms
(6) Above one of the large, moving ice platforms
(7) Behind the wire wall
(8) In the middle of the large, circular platform

Secret Star 23: Chief Chilly Challenge Secret Star

Use metal Wario to get through the windy path. Destroy the black brick 
block at the end of the path to receive the power star.

Secret Star 24: Toad's Second Power Star

Talk to the Toad in front of the entrance to Tall, Tall Mountain. He has a 
power star that he will give you.

Secret Star 25: Toad's Third Power Star

Talk to the Toad next to Tick Tock Clock and he will give you a power star.

Secret Star 26: Over the Rainbows 8 Red Coins

Fly around using the wing cap to collect these eight red coins

(1) On the cloud you begin on
(2) On a cloud in the sky
(3) On a solid platform in the sky
(4) On a cloud in the sky
(5) On a cloud in the sky
(6) Under a cloud in the sky
(7) On a cloud in the sky
(8) On a cloud in the sky

Secret Star 27: Over the Rainbows Secret Star

Fly over to Wario's cap. Put it on, and then shoot to the island with the 
black brick block on it. Punch open the block to find the power star.

Secret Star 28: Bowser in the Sky 8 Red Coins

(1) Above the platform with the first metal box on it
(2) In the corner of the brick path, directly behind the Piranha Plant
(3) On a small ledge on the platform under the first tilting wooden 
platform
(4) At the top of the walkway that has the first fire emitter of the level
(5) On the tilted wood platform above a moving platform's path
(6) On the spinning circular platform with the spike in the middle of it
(7) Above the pole next to the moving red platform
(8) Under the stairs that leads to Bowser's tube

Secret Star 29: Bowser in the Sky Switch Star

Step on the star switch, and collect the switch star before time runs out.

Secret Star 30: The White Door

Catch eight glowing rabbits throughout the castle to earn this power star.

===============
11. Unlockables
===============

--------------------------------------------
Turning Invisible ? Boxes into Solid ? Boxes
--------------------------------------------

Requirements: 14 Power Stars + Mario

? Boxes are useful in this game, they contain both the feather and power 
flowers. In order to turn invisible ? boxes into solid ? boxes, you first 
need to collect fourteen power stars. Once you have fourteen power stars, 
go into the first large room of the castle. In the middle of the room there 
is a circle. Light will be shining down from the ceiling onto the circle. 
As Mario Stand on the circle, and then look up to where the light is coming 
from. You will be transported to another world.

Now, I have had a lot of people ask me about this, so I will put it in this 
section. I inserted this into the FAQ section, but apparently people don't 
look there because they still contact me with this problem. If you stand on 
the circle and press the A or B button, you will not be transported. A 
message will appear instead, and nothing will happen. Just out of 
curiosity, after collecting 14 power stars and learning that A is attack 
and B is jump, why would someone use those buttons to try to look around? 
Anyway, to access the secret world, you must press the X button to go into 
first person view. From there, look up into the sky.

In the other world you will start off with the wing cap on, high in the 
sky. Fly around for a little while if you want, and then pound the ground 
when you are above the large platform in the middle of the level. Once you 
are on the platform, go over to the large red switch and jump on it. It 
will make all ? boxes solid. Your mission is now complete; you can jump off 
the platform to exit the level (you will not die).

-----------------
Draining the Moat
-----------------

Requirement: Defeated First Bowser

To begin, head into the castle. Go to either the left or right of the 
stairs that are in the center of the castle, and go in one of the wooden 
doors that are there. When you are through the wooden doors, head down the 
long set of stairs that is there. Then, go in the large door with the 
keyhole.

After you have gone through that door, head down the small set of stairs to 
the right. Follow the path that leads into the dark, dirty basement. At the 
end of that path you will find a door. Go through it.

On the other side of the door, there are two paths. Take the path to the 
right. Go along it until you find another path that leads to the right, and 
then go through that path. Stick to the right, and you will find another 
wooden door. Go through the door.

You will find yourself in a room with a pool of water in it. Jump into the 
water, and swim down. there is a small tunnel through the water. Swim 
through the tunnel until you are on the other side of it. Then, swim up to 
the top.

In the area you come to, there is another pool of water. Two platforms 
stick out of the water. Jump on top of each of the platforms. Then, pound 
each of the platforms. When you have pounded both of the platforms, the 
water level will drop. You have successfully drained the moat.

---------------
Unlocking Mario
---------------

Requirement: 8 Power Stars

In order to get to the Goomboss battle level, start off by heading into the 
castle. Head up the first flight of stairs, then turn left and head to the 
door with a one on it. Go into it. Head straight across the carpet, and go 
through the center door. Now you will be in the rec. room. Turn right and 
head to the right wall of the room, and then turn left and go into the door 
with an eight on it. Inside that room you will see a picture of Mario. Jump 
into the picture to enter this level.

Inside the level, you will need to make your way to Goomboss. To get to him 
you need to fall through a hole, high in the level. Begin by sliding down 
the first log you are on. Keep going along the platform you land on, 
following it as it turns slightly to the left. Jump onto the square 
platform, and from there jump onto the next large platform. Defeat the 
Goomba if he gets in your way.

Keep heading straight, jumping onto the first log as soon as it comes above 
the murky water. Go to the edge of that log, and jump onto the next log 
when it starts to come out of the water. Do the same thing for the third 
log. Once you are on the third log, jump on the solid platform in front of 
you.

Follow the platform to the right, and take the first left that you see. Go 
on, and defeat the Piranha Plant when you get to it. With the Piranha Plant 
dead, ignore the Lakitu that flies around and jump onto the semi-tall log. 
Climb up the pole. When you are at the top of the pole, jump off of it, and 
head across the long bridge. Swallow any Goombas that get in your way. At 
the end of the bridge there will be three log platforms, each slightly 
higher than the last, that are connected. Defeat the Piranha Plant on the 
first one, the jump up to the third log platform. There will be a hole in 
the middle of it. Once you drop down the hole you will meet Goomboss.

Goomboss is not to happy about Mario's interference with his plans, and 
Yoshi does not make Goomboss any more happy. When the battle begins three 
Goombas will appear behind Goomboss. Goomboss will chase you, but you can 
easily outrun him. Run away from the Goomboss, and keep running until you 
go full circle and meet up with him again. Swallow one of the Goombas that 
is behind him, and spit it at Goomboss.

This will make Goomboss even madder, and he will once again come after you 
with even more Goombas behind him. Using the method just described, go 
around and spit Goombas at Goomboss (or make and throw eggs at him) until 
you have hit him three times. After that he will surrender to you and give 
you the key to Mario's door.

---------------
Unlocking Luigi
---------------

Requirements: Big Boo's Haunt must be unlocked

As you may have guessed from the requirements, you need to go to Big Boo's 
Haunt in order to rescue Luigi. Once you are there, head into the mansion. 
Go up to the second floor. Turn and head to the right wall, and go into the 
door that is there.

Run straight past the bookcase, but do not turn when you reach the end 
wall. Instead, head over to where the ? box is. As Mario, open up the ? box 
and take the power flower that is in it. Float up to the top of the room, 
and then over to the small platform at the top of the room. Go through the 
door that is there. You will end up in the attic, and a picture of Luigi 
will be on the wall. Jump into the picture to enter Big Boo's secret world.

You will drop in a room that is similar to Big Boo's Merry-Go-Round. After 
Big Boo taunts you, go to the right door and enter it. You will be taken to 
another area with several falling pathways. An eye is in the middle of the 
room. Run across the first walkway that is made of falling blocks. Next, 
turn left and run across the walkway that is there. Enter the door you come 
to.

In the room you enter, you will be on one of four ledges in the room. A 
large, square platform is in the middle of the room. Jump to the square 
platform, and then jump to the ledge that is on the right. You will be 
taken to another room, with four more ledges and moving platforms. Instead 
of riding the moving platforms all the way around the room in order to get 
to the correct door, do a long jump to the ledge on the left. Go into the 
door.

You will enter a long room. There is a large chasm in the middle of the 
room, but you can cross it by running across the blocks that fall. Several 
platforms are on the other side of the chasm. Jump on the lowest one and 
ride it up. Then, jump onto the next platform. Ride it across to the final 
platform. Jump onto the last platform, and ride it to the top. At the top, 
leave the platform and jump down the hole.

You will fall into a rectangular room with a mirror in it. Walk over to and 
stand by the mirror. Luigi will appear, and Big Boo will be next to him. 
Big Boo will challenge you to a fight. When the fight begins, all you need 
to do is defeat Big Boo. You accomplish this by running partially behind 
him, then punching while he is visible. In the mirror you will see Luigi, 
and he will do everything you do. Sometimes Big Boo will disappear in your 
area; look at the mirror and play as if you are Luigi. Keep going until you 
have hit Big Boo three times, and then he will surrender. Next, he will 
give you Luigi's key. Take the key, and you will be free.

---------------
Unlocking Wario
---------------

Requirements: Defeated 2nd Bowser

When you have defeated the second Bowser, you are ready to free Wario from 
the clutches of Chief Chilly. Before you begin, make sure that you have 
switched to Luigi, as he is the only one that can enter Chief Chilly's 
world. Once you are Luigi, go to the room that holds the entrance to 
Snowman's Land. On the wall opposite of the entrance to Snowman's Land, 
there is a picture of Luigi. When you look at the Luigi picture in the 
mirror, however, you will see Wario. There are several flower stands in the 
room, and two of them have power flowers on them. Jump onto a stand a take 
a power flower. It will make Luigi invisible, so he can run through the 
mirror and jump into the Wario picture. When you have done that, you will 
enter Chief Chilly's world.

When you begin, you will find yourself on a lone, snowy area. There is a 
small slide extended out from the area. Head down the slide, going until 
the slide suddenly drops off. As soon as you drop off the slide, a gust of 
wind will come up and blow you into the air. Just keep pressing forward 
until it drops you on the piece of land with two bullies.

Turn left, and head to area with four tilting platforms. Make your way 
across the four square platforms until you reach solid ground again. There 
will be a bully there. Now, head to the right, and wait until the moving 
wire platform comes near. When it does, jump onto it and ride it across the 
gap in between the solid pieces of land. Once you are on the other side of 
the gap, jump onto the solid piece of land that is there.

Head right, and go to the edge of the piece of land. It will not have a 
fence. Run off of the piece of land, and another gust of wind will keep you 
from falling. Keep going forward, and you will leave the reach of the wind. 
Then, you will fall into a freezing lake on another solid piece of land. 
Swim forward, and jump out of the lake.

When you are out of the lake, go forward until you come to a fence. On the 
other side of the fence is another piece of land with several bullies on 
it. Jump over the fence, and make your way across the land with the bullies 
on it (we recommend that you jump continually). When you are at the end of 
that area, you will come to another fence. A small piece of land with a 
large sign is on the other side of the fence. Jump over the fence, onto the 
small piece of land.

Go to the end of that piece of land, and you will see several large, moving 
blocks of ice. These blocks of ice move back and forth, and up and down. 
They move very close together at times, so as soon as two blocks of ice are 
lined up you need to run across to the next block of ice. Keep doing this 
until you are once again on solid ground.

Run forward, going just to the right of the large, metal bars. There is a 
piece of land there that is moving up and down. When it is low enough, jump 
onto it. Run forward to the end of it. There is another piece of land that 
is moving up and down. When the two pieces of land are lined up, jump onto 
the higher piece of land.

On that higher piece of land, you will see another piece of land, moving 
backward and forward. Wait until the piece of land that you are on is high, 
and then jump onto the piece of land that is moving back and forth. As soon 
as you land on the piece of land that is moving back and forth, jump up to 
the solid piece of land. 

When you are on that solid piece of land, go forward and to the left. A 
snowman will pop out of the ground, and you will see another piece of land 
that moves up and down. Jump onto the piece of land, and ride it all the 
way up. When you are as high as it will go, jump onto the large, solid 
piece of land at the top of the area. There is a large hole in it, so fall 
down the hole.

You will be taken to the arena where you will battle Chief Chilly. After he 
insults your mustache, he will challenge you to a fight. Now all you have 
to do is to knock Chief Chilly into the freezing ice three times. Punching 
him is a useful method to knock him off, but it can take a while.

The best thing to do is to get him away from you for a short period of 
time, and then you need to run to the edge of the area. Crouch, and do a 
backward somersault when he comes near. Then, maneuver your character so 
that you land on the part of Chief Chilly's head that is farthest away from 
the edge of the level. That will knock him off the edge, into the freezing 
ice. Each time you knock him into the ice, he will jump back out and break 
off a portion of the stage. Keep fighting him until you knock him into the 
ice three times, and then he will surrender and give you Wario's key.

==================
12. Bowser Battles
==================

------------------------
Bowser in the Dark World
------------------------

Once you have twelve stars and Mario, you can fight Bowser for the first 
time. Head up the center stairs in the main room, and head left into the 
big star door. You will enter a hallway, and there will be a picture on the 
far wall. Run straight towards the picture, and, well, let's just say you 
will unexpectedly enter the Dark World.

In the Dark World, you will need to make it to Bowser. Begin by running 
straight across the platforms, all the way until you get to the fire 
emitter. Wait until it stops emitting fire, and then run straight past it.

After that, you will encounter two moving platforms. Run (or jump) across 
them. Back on solid ground, run up the left path. The path will make a 
sharp U- turn (watch out for the fire emitter), but you should keep 
following it. At  the top, it will end. There will be several platforms 
going around in a  circle. Run and jump onto one of them. Ride it until it 
is on the other side, and then jump onto the circular platform.

On the circular platform, go to the right and run across the bridge. You 
will then be on a narrow, twisting walkway. Follow the walkway as it goes, 
and avoid getting hit by the spherical enemies. When you are at the end of 
the twisting walkway, you will find a platform moving back and forth. When 
it is next to the walkway you are on, jump onto it, and then jump onto the 
platform above it. Wait for it to go all the way back. When it starts 
coming out again, run onto it and jump onto the next solid platform.

There will be a set of two moving platforms. Walk onto the first one that 
comes by, and turn to the right. You will see another set of moving 
platforms. When the platforms are lined up, run onto the moving platform 
next to yours. Ride that platforms over to the next solid platform, and 
then hop onto the solid platform. As you go to the other side of that 
platform, defeat the Goomba so that he does not get in your way.

Next, turn left and facing the large, tilting platforms. Jump onto the 
first way, and run to the end of it. When you are near the end of it, jump 
onto the next tilting platform. Before you go anywhere, wait a second or 
two so that the platform begins to tilt. When it does, run quickly across 
it, and jump up to the high platform at the end of it. On the high 
platform, you should see another platform with a switch on it, across a 
large gap. Run and do a long jump over to the platform. Step on the switch, 
and it will turn the slope into stairs. Jump all the way up the stairs. At 
the top you will find a circular platform with a tube on it. Enter the tube 
to engage Bowser for the first time.

First Bowser Battle

The battle will begin on a large, circular platform. Bowser will enter and 
laugh at you; the princess is not there. After he has finished his taunt, 
start running around him. Soon he will stop to breath fire. As he leans 
forwards to spew fire out of his mouth, run behind him and grab onto his 
tail.

Now that you have Bowser in your control, swivel you finger around the D-
Pad, causing Mario to spin Bowser. Build up speed, and when you are aimed 
at a large spike, let Bowser go (press A again). He will fly into the 
spike, and will suffer substantial damage. After that, he will accept 
defeat-for now. If you miss, don't be afraid to try again. Should you 
happen to get too far away from Bowser, he will jump at you. Jump when he 
hits the ground, or you will be frozen for a substantial amount of time. In 
that time, he can deal you some serious damage. Keep trying until you get 
it, and then you will be victorious.

If you are Yoshi, you will soon realize that you cannot throw Bowser 
around. Never fear, there is still hope. Wait for Bowser to breath fire, 
and then stand next to the fire when it is on the ground. A cap of one of 
your friends will appear, so take it. When you transform into another 
character, you will then be able to defeat Bowser.

----------------------
Bowser in the Fire Sea
----------------------

To get to this Bowser, you must go into the level that holds the entrance 
to Dire, Dire Docks. After you collect the first power star in that level, 
the entrance to Dire, Dire Docks will move back. There will then be a hole 
that you can jump down. When you go down the hole, you will go to the fire 
sea.

When you begin, you will find yourself on a large platform in the middle of 
a large amount of lava (hence the name fire sea). Run across the platform 
until you reach another wire platform. It is stationed above a metal pole.

Step on the platform, and it will begin to move. After a few seconds, it 
will go down under another solid platform. Jump onto the solid platform - 
run and get the green mushroom if you have the time, and then jump back 
onto the metal platform.

You will be safe for another second or two, and then you will face yet 
another obstacle. The platform will go under the lava. To avoid certain 
scorching, jump to the tilting platform that is next to you. Then, jump to 
the tilting platform that is next to that. By the time you get to the 
second tilting platform, the moving, wire platform should be out of the 
lava, so you can jump onto it.

It will soon come to the end of the metal pole, right next to a large, 
solid platform. As soon as it reaches the end of the metal pole it goes 
along, it will start to go backwards. Quickly jump onto the solid platform 
to rest, otherwise you will have to go back to the beginning. You can 
totally skip riding on the metal platform if you do long jumps to the other 
platforms, but that is risky and takes some skill.

Once you are off the moving, wire platform, you will come to a set of 
several low platforms. Each of the platforms will rise and sink in the 
lava. When they are as high as they will go, you can run straight across 
them. When they are low, however, you have to jump carefully from the peak 
of one platform to another. If you don't, you are bound to get burned.

Soon, you will have to jump up onto a higher platform. There is a bully on 
the platform that will come to attack you. If it is about to hit you when 
you jump up, do the jump kick to knock it out of the way. From there, walk 
across the solid platform and the wire platform that is next to it. The 
wire platform leads up and away from the course, and you should ignore it 
unless you are trying to collect all eight coins.

Right after the small wire platform that leads up and away from the course, 
you will find a large, circular platform with three Goombas on it. A 
spinning heart container will be in the middle of the platform. Since the 
Goombas are unimportant, ignore them as you travel across the circular 
platform. Run quickly through the heart to refill your health, and then 
continue on across the circular platform and the long, gray platform that 
is after it.

At the end of the long, gray platform, you will encounter a small, wire 
platform with a pole on it. An electrical enemy is spinning around the 
pole. Beyond the platform is a large wall. The platform will rise and sink 
in the lava. Since you need to jump onto the pole of the platform (which 
always stay out of the lava), you could jump even when the platform is 
under lava. However, you may want some security should you happen to miss 
the pole. Wait until the platform is above the lava, and then attempt to 
jump to the pole.

Since a wall is barring your way, you will have to go to the second story 
to continue. Climb to the top of the pole, and prepare to jump off. When 
you are at the top of the pole, jump to the tilting platform that is just 
above the gray platform you were just on. You can also jump to the top of 
the wall, but you will only find a Bob-omb Buddy and a few coins. It is not 
worth the effort.

You will need to get across the first tilting platform, jump onto the next 
tilting platform, and then make it to the pole at the end of the second 
platform. Since there are no enemies, you can do this easy by running 
across the platforms. Stay in the middle so that the platforms do not tilt 
much, and run as fast as you can. The second tilting platform is slightly 
higher than the first, so you will need to jump to get to it.

Upon reaching the pole, climb up it. I referred to the tilting platforms as 
the second story, but that is not totally correct. They are more of a 
precursor to the second story. Anyway, you will reach the second story 
shortly after you climb up the pole.

When you are at the top of the pole, you will find yourself in a cage. Jump 
off of the pole and into the cage (a green mushroom will come and chase you 
around until you get it, which is always a good thing). Walk around the 
yellow floored cage until you find a platform in the cage that is a 
different color. Step on the platform, and it will begin to rise. When it 
stops, it will be lined up with another platform on the real second story. 

Step off of the elevator platform and onto a solid platform on the second 
story; the elevator platform will go down immediately after it reaches the 
second story. Next to the solid platform next to the elevator platform, 
there is a wire platform. A moving platform goes under the wire platform, 
and from there it goes across a stretch of lava to another wire platform. A 
fire emitter is in the lava, emitting fire at frequent intervals. While you 
could try to ride the platform across the lava and attempt to avoid the 
fire that the fire emitter emits, it is not the easiest way to get across. 
Simply do a long jump from one wire platform to another to save yourself 
some trouble.

Just past the wire platform is a blue hill. It slopes up for a short ways, 
and then it slopes down for a short ways. Run up to the top of the slope, 
and then begin to run down it. As you run down the blue slope, you will 
begin to slide. As soon as you begin to slide, quickly jump and press 
forward. You should jump into the air and land on top of a wire net that 
spans a small portion of lava. From there, walk across the wire net and 
drop onto the platform that is after it. If you did not make the jump, you 
can simply grab onto the underside of the wire net and move across it.

Right after the platform past the wire net, there are two moving platforms. 
They go back and forth across the lava, occasionally making a path for you 
to go across. You can either run across the platforms or jump across them. 
Do whatever you prefer, just make sure that you avoid the boiling lava.

After the moving platforms, you will find a large platform with two bullies 
on it. While you could stay and fight, it is not necessary. Run straight 
across the platform, up onto the yellow, wire path that slopes upward. Run 
to the top of the yellow path, and then go across the platform that you 
encounter until you find yet another yellow, wire path. Continue to go 
across the yellow paths and the solid platforms they are connected to. 
(Watch out, one of the platforms has a hole in it). Eventually, you will 
reach the end of the yellow paths and regular platforms section.

When you reach the end, jump onto the solid, rock path that is there. If 
you do not see a path, just wait for a few seconds. The yellow paths move 
up and down, making the entire structure that you are on rise up and down 
as well. Wait until you are high enough to reach the rock path, and then 
jump onto it.

Run up the rock path, ignoring the spherical enemy that is there. Soon, you 
will reach the top. There is a ! box at the top, as well as a Bob-omb. 
Break open the ! box to gather some coins (if you need to refill part of 
your health bar), and throw the Bob-omb off of the rock path to get him out 
of your hair.

A yellow, wire path leads you to your next challenge. There are a variety 
of platform that rise and sink in the lava, and a few fire emitters. Wait 
until the platforms are all the way out of the lava, and then begin to run. 
Do a triple jump to get over the fire emitters and across the area easily. 
Remember, you can do a slide attack (press A), in the midst of a triple 
jump, so be prepare to use it if you don't like where you are going to 
land. That should get you across most if not all of the sinking platforms. 
Immediately jump up onto the solid platform with the heart on it. You will 
be safe there.

After running through the heart to recover any damage that you may have 
sustained, wait for the wire platform with a pole on it to come up from the 
lava. When it as almost as high as it will get, jump onto the platform. 
Then, jump up to the solid platform after it. A simple jump should suffice 
with most characters, although with Wario you may need a double jump.

Run across the solid platform, and you will instantly find another wire 
platform with a hole in it. When a pole comes partially up through the 
hole, fall through the hole and grab onto the pole. Wait for the pole to go 
down as far as it will go, and then jump to the piece platform next to the 
pole.

Across that solid platform, you will find yet another wire platform with a 
pole on it. You should know what to do by know. Jump onto the pole, wait 
for the pole to go as high as it will go, and then jump onto the solid 
platform that is next to the pole. You can also pick up a red coin at the 
top of the pole, but that is not useful unless you are going for all eight 
red coins.

At this point, you are almost ready to meet Bowser for the second time. All 
that stands in your way are several falling yellow platforms. Run straight 
across the platforms, and keep running into the funnel-like object. That 
will take you to the second Bowser battle.

Second Bowser Battle

You will drop onto a large, circular platform. Bowser is there. When you 
begin, Bowser will tilt the platform. Run up the platform for a few seconds 
to avoid sliding into the lava. When it begins to tilt the other way, run 
up to where Bowser is standing. Then, run around Bowser until he stops 
moving. When he does, run behind him and grab his tail. Now that you have 
Bowser in your control, swivel you thumb around the D-Pad, causing Mario to 
spin Bowser. Build up speed, and when you are aimed at a large spike, let 
Bowser go (press A again) will fly into the spike, and will suffer  
substantial damage. If you miss, do not worry. Wait for Bowser to jump back 
onto the platform (if you threw him off), and try again. When you 
successfully throw him into a spike, he be knocked back to the middle of 
the stage. He will land on his back. After that, he will accept defeat -- 
for now.

If you are Yoshi, you will soon realize that you cannot throw Bowser 
around. Never fear, there is still hope. Wait for Bowser to breath fire, 
and then stand next to the fire when it is on the ground. A cap of one of 
your friends will appear, so take it. When you transform into another 
character, you will then be able to defeat Bowser.

-----------------
Bowser in the Sky
-----------------

When you have eighty stars, you can fight Bowser for the final time. Head 
up to the third floor of the castle, and go up the large stairs that are 
there. You will come to a star door. Enter the star door as Mario (you 
cannot engage Bowser as any other character). Go up the stairs that are 
after the star door. At the top of the stairs, there will be a hole. Fall 
into the hole to enter the Sky World.

The course leading up to the final Bowser is by far the most difficult of 
the three. A few shortcuts ease the difficulty of the journey, so pay 
attention. When you begin, Mario will fall onto a large arrow. It is not 
that hard to figure out where to go; simply follow the arrow.

As soon as you begin, run to the end of the arrow and jump onto the 
platform that is after it. When you land, jump again immediately to do a 
continuous jump. You will land on another platform, and you can do the 
triple somersault there by pressing the B button again.

If you started as soon as the level began, Mario will land on a purple 
platform going in and out of a stone platform. Quickly jump onto the large 
stone platform to avoid being pushed into the abyss below. A large metal 
box is stationed on the stone platform, but it is only there to aid you in 
getting the red coins of the level. Simply jump over it if you only want to 
go to Bowser.

After the large, stone platform, you will see another platform made of 
stone. It winds back and forth, and it will tilt when Mario walks on either 
the left or right of it. While you could run back and forth along it to get 
across, I prefer to stay in the middle and to simply jump over the gaps in 
the platform.

The bleak, stone platform is followed by an exciting, colorful pathway. Red 
and yellowish arrows are painted on the pathway, and they point the way 
that you are supposed to go. The arrows appear to point up a path that is 
too steep to climb. The pathway has incredible friction, so Mario will be 
able to walk up it without falling.

At the end of the arrow filled pathway is a boring stone pathway with stone 
railing. It curves to the left, and it has Goombas on it. If you feel like 
being a bully and picking fights with wimps, go ahead and fight the 
Goombas. It is easier to simply run along the platform until it ends.

A spinning circular platform resides just after the stone path. A spherical 
enemy flies around above the circular platform. Jump onto the spinning 
platform and run across it, moving slightly to compensate for the spinning. 
At the end of the spinning platform you will see a stone path. Jump onto 
the stone path.

The stone path will curve, and at the curve a mini Piranha Plant will grow 
and shoot fire at you. Before it grows enough to attack, do a slide attack 
into the Piranha Plant to kill it (the stone wall will prevent you from 
flying off). Keep going along the stone platform until it ends.

A wooden, tilting platform will be the next suitable thing to jump on. It 
is located a decent distance away, so run and jump to get to it. Run across 
it quickly so that you do not fall, and jump onto the black and green 
checkered platforms that move around in a circle.

You may think that you are supposed to jump onto the stone platform past 
the moving platforms. You're wrong. That would work, but it would take much 
longer to beat the level. There is a shortcut that you can utilize.

To access the shortcut, turn so that you are facing the wooden platform. 
When you are near the top of the platform's path, jump. Time it so that you 
land on the same platform at the peak of its journey. Quickly jump again to 
do a continuous jump, and move forward to grab onto the stone pathway above 
the moving platforms. If you succeed, pull yourself up and congratulate 
yourself on the successful use of a shortcut.

There are still two more shortcuts and plenty of more ground to cover, so 
don't get too excited. Walk forward to the switch that is at the end of the 
pathway and step on it. It will go down and the checkered, slanted path 
after the switch will change and become a stairway.

Run and jump to get to the stairway (it's a long gap), and then proceed to 
jump up the stairs. You have plenty of time to get up the stairs, so keep 
yourself from getting nervous.

At the top of the stairs, you will find Mario on a stone pathway. A Bob-omb 
Buddy is also on the pathway. You can talk to him to learn about the 
locations of the eight red coins, but you are not here to get the coins 
(besides, why talk to the Bob-omb when you have a complete guide telling 
you the exact location of each and every one of them?).

Run forward onto the metal pathway. It will slant up steeply, but it has 
great friction so Mario can easily walk up it. After a good distance it 
will become less steep, and then it will become very steep again.

Now, you could just run up the metal pathway, but you would miss a valuable 
shortcut. When the metal pathway becomes a lot less steep, stop. Turn 
around and face away from the next steep part of the pathway. Run and do a 
long jump. If performed correctly, you will land on a black and white 
checkered path, a good distance farther on it the level. You have just 
completed the second shortcut.

A rectangular platform is next to the checkered path. It has bright arrows 
on it. Jump onto the platform and it will begin to move. The moving 
platform will go under a stone platform with a heart on it. Run through the 
heart to recover any health you have lost, and then get back on the 
platform.

Next, the platform will go under two wooden blocks. Jump over each block 
and land back on the platform. After the two short wooden blocks, the 
moving platform will go under two tall wooden blocks.

There is a shortcut here that is difficult to do, so listen closely. First, 
make sure you are in the middle of the platform. When you are, stay in the 
center. Do not move to either side of the platform. As the platform comes 
to the first tall wooden block, do a continuous jump to get on top of it.

Now comes the shortcut. When the moving platform is in between the two tall 
wooden blocks, do a small jump down to the platform. As soon as you land, 
jump again to do a continuous jump up to the next tall wooden block. Upon 
landing the continuous jump, jump again to do the triple somersault (oh, 
and by the way, hold Y while you are doing all this). Go forward as far as 
you can with the triple somersault. At the peak of your triple somersault, 
press A to do the slide attack forward. If you do it right, you will grab 
onto a pole, high in the level. If you fail, you will have to go across a 
two spinning platforms, up another tall pole, and across a platform with 
Goombas to get to the pole.

On the pole, move the camera around until you see the platform with Bob-
ombs on it. It is on the opposite side as the platform with Goombas. Two 
purple platforms are moving in and out of the two solid platforms, and they 
go right next to the pole.

When you have found the platform that you want to jump to, turn Mario so 
that his back is facing the platform. When the purple platform is as far as 
it will go, jump backwards to land on the moving purple platform. As it 
goes in, jump onto the stone platform with the Bob-ombs on it.

Run across the platform, ignoring the Bob-ombs that come after you. Keep 
running until you are fully up the small incline and have reached the five 
yellow coins.

After the five yellow coins, you will see a hole in the small wall that 
surrounds the pathway you are on. Across from the hole in the wall, you 
will see several green and black checkered platforms that move around in a 
circle. Run and jump onto the platforms.

Land on a moving checkered platform, and then turn around and wait for it 
to go as high as it will go. At that time, you will see more moving 
checkered platforms. Wait until your platform is lined up with another one, 
and then run and jump onto it.

Ride the higher moving checkered platform until you see a solid stone 
platform, and then jump onto it. Run along it until you come to a rocky 
platform higher up. Jump onto the rocky platform and run straight across 
it. Wind will hamper your journey, but if you keep running straight you can 
make it. (If you want an extra life, just run behind the far left pillar.) 
When you reach the blue steps, jump onto them to escape the wind. Keep 
jumping up the many steps until you reach the green tube. Jump inside to 
complete the level and face the final Bowser.

Final Bowser Battle

You drop onto a large platform. Bowser will be there, and there will be 
several spikes evenly placed around the outside of the platform. Start by 
running next to the nearest spike. Crouch at the edge of the platform that 
is nearest to the spike. Make sure that you are far enough away from Bowser 
where he will run at you instead of breathing fire. Wait until Bowser 
charges at you. Occasionally he will jump high into the air, so just jump 
over the shock waves he sends out. Then, get back into position and wait 
some more. When Bowser finally runs at you, do a backward somersault. 
Bowser will run to the edge of the platform, and he will lose his balance. 
While he is off balance, run behind him and grab his tail. Spin him for a 
little while, and then throw him at the nearest spike. It will blow up and 
knock him to the middle of the platform. The battle is not over yet, 
however. As Bowser gets back up, run to another spike and repeat the above 
steps.

After you have injured Bowser two times, he will break off portions of the 
platform. It will make the platform look like a star. Run to one of the 
tips of the star that is near a spike. Crouch, and wait for Bowser to 
charge at you. When he does, do a backward somersault over him. Bowser will 
run to the edge of the platform, and he will lose his balance. While he is 
off balance, run behind him and grab his tail. Spin him around a lot, and 
then hurl him at the nearest spike. It is hard to hit the spike from such a 
far distance, so you will often miss. If you do, run to another arm of the 
star that has a spike near it and wait for Bowser to return so you can try 
again. When you do successfully hurt him, he will fly to the middle of the 
stage. Run over to him, and he will admit defeat.

=========
13. Warps
=========

Warps are an important part of this game. Warps are scattered throughout 
many of the levels, and they help you get from one place to another 
quickly. Here is a list of the warps.

Bob-omb Battlefield

After going up the first slanted bridge in the level, go right and stand in 
the flower bed. The game will warp you to another flower bed, near the 
mountain. You can also warp from the flower bed next to the mountain to the 
flower bed next to the slanted bridge.

Bob-omb Battlefield

Begin by heading up the mountain until you come to the first indentation in 
the mountain that metal balls come out of. Go into the indentation, and 
stand there. The game will warp you to another indentation higher up in the 
mountain.

Whomp's Fortress

Go through the level until you reach the area where a Thwomp is pounding 
the ground. There are several boxes and a ? box there as well. Stand in the 
corner between the wire wall and the fortress wall. The game will warp you 
to a ledge coming out of the fortress, next to a large pole. You can also 
warp from the ledge to the area where the Whomp is.

Cool, Cool Mountain

To use the warp in Cool, Cool Mountain, head to the base of the mountain. 
Next to the cottage at the base of the mountain, you will find a wooden 
bridge that leads inside the mountain. When you cross that bridge, you will 
be on a small piece of land with a red coin on it. Another bridge leads 
away from that piece of land. Go across that bridge until you come to the 
end of it. When you do, stand still and you will warp to the end of another 
broken bridge at the very top of the level. This is useful for getting up 
the mountain quickly. You can also warp from the broken bridge at the top 
of the level to the broken bridge at the base of the level if you want to.

Lethal Lava Land

The warp for Lethal Lava Land is on a small island. To get to the warp, 
turn around when you begin the level and do a long jump to the island. 
Stand in the middle of the island, and you will warp to the wire area. You 
will warp to the pit in the wire area, and you will be under an eye. Since 
you cannot get out when the eye is there, you need to kill the eye before 
you use this warp. You can also warp from the pit to the island.

Shifting Sand Land

In Shifting Sand Land, head over to the tree that is next to the oasis. 
Stand under the tree, and the game will warp you to a metal platform in the 
quicksand area. The cannon is there, as well as a black brick block. You 
can also warp from the metal platform to the tree.

Snowman's Land

For this warp, head over to fenced in area where three Goombas are huddled 
around a campfire. Stay outside of the fenced in area, and stand under the 
tree closest to the fence. Your character will warp to another tree, right 
next to the freezing pond. You can also warp from the tree in the freezing 
pond to the tree next to the campfire.

Wet-Dry World

For this warp, the water level needs to be as low as it can get. Walk 
around the base of the level until you find the brick structure that has 
several steps. Stand at the base of the structure, in the corner between 
the highest and lowest steps. The game will warp you to the top of the 
structure that holds the entrance to the cannon. You can also warp from the 
cannon to the other structure.

Tiny-Huge Island

The warp in Tiny-Huge Island is fairly simple. To use the warp, you need to 
be big. Go over to the island that is just past the area with all of the 
Piranha Plants. When you are on the island, stand in the corner of the 
island where the yellow coin is. You will warp to the area with all of the 
Piranha Plants. This warp is only there as a way to get off of the island; 
you cannot use it to warp from the Piranha Plant area to the island.

Tall, Tall Mountain

In Tall, Tall, Mountain, there is a warp that makes it easy to get to the 
cannon. In the area with all of the mushrooms, you will see two tiny 
mushrooms that are next to each other. Jump to the second tiny mushroom, 
and you will warp to a hidden area below the mountain. From there you can 
head to the cannon. You can also warp from the hidden area to the mushroom 
if you decide not to use the cannon.

Rainbow Ride

To access the warp in Rainbow Ride, head up to the big house in the sky. 
When you float inside the house via the carpet, jump off the carpet and run 
onto the platform outside of the house. Stand on the edge of the gray 
platform, right next to the wooden platform that leads to the star switch. 
You will warp to the top of the maze. It is extremely windy at the top of 
the maze, so be careful. There is a box with a 1-up there, and you can get 
off of the top of the maze by standing on the falling platform.

========================
14. Secrets and Glitches
========================

This section is full of all of the secrets that you want to know about 
Super Mario 64 DS. It has glitches, extras, and other fun things. The first 
part of this section contains secrets, and the other section contains 
glitches. If you have something to add to the secrets or glitches section, 
send it to me. I will give you credit for your submissions. I will 
personally verify all glitches and secrets, so I guarantee that all of 
these cheats are real. If I cannot get your glitch or secret to work, I 
will e-mail you back and let you know. Obviously these first few secrets 
were submitted by me, but I put them in to show you exactly how you will 
get credit (you will receive credit in the credits section as well). It 
will also help to identify who submitted what when more people submit 
secrets.

-------
Secrets
-------

Missing Characters in Ending Sequence
Submitted by: TheDSCentral

It is possible eliminate characters from the final ending sequence. To 
eliminate characters, simply do not unlock them in the game. If you do not 
unlock them in the game, they will not appear at the final ending sequence. 
Since you only need Mario and Yoshi to complete the game, you can finish 
the game without unlocking Luigi or Wario. Also, characters that you do not 
unlock during the game will not appear on the cake at the end. Because 
characters are missing from the cake, the game will rearrange the normal 
locations of characters on the cake if you do not unlock a certain 
character during the game.

Extra Coins with Yoshi Trick
Submitted by: TheDSCentral

This trick allows you to make new coins appear using Yoshi. You can use the 
extra coins to get to one hundred coins faster, or to increase your coin 
record on a particular level. This trick is fairly simple to do. Start off 
by choosing Yoshi and entering any level. Go up to an enemy, and swallow 
it. When you swallow the enemy, press R to turn it into an egg. Then, find 
another enemy, preferably one that is near several other enemies. Aim so 
that your egg will not directly hit the enemy, but will ricochet off of the 
enemy. Shoot the egg. The egg will hit the enemy and then bounce of.

Since the game thinks that the egg exploded, it will place the enemy coins 
at the place where the egg hit the enemy. It will also give you the coins 
for the enemy if you defeated it. Since the egg was not destroyed, however, 
it will continue to go and hit another enemy. When it hits the other enemy 
you will receive coins for defeating the enemy, and you will receive the 
enemy coins from the egg again! If the egg bounces off several enemies 
before it breaks, you will receive coins multiple times for the enemy that 
was in the egg. The more times the egg bounces off enemies, the more coins 
you get. This is especially useful when you swallow enemies that give you 
blue coins, since you can get many blue coins by using this trick. This 
trick is difficult to pull off on regular enemies, but it is worth it. This 
trick is easiest to use if you shoot the egg at a Bob-omb since they are 
small and usually do not break the egg.

--------
Glitches
--------

Wear your Cap without Wearing It
Submitted by: NDS_Master

This glitch has no purpose, but it is fun to do. To do this glitch, choose 
a capped character and go into Tiny-Huge Island. Make sure that you are 
big, and choose a level where Klepto is flying around without anything in 
his talons. First, go next to Klepto and let him steal your cap. When he 
has your cap, stand on the piece of land high above the lake. Wait for 
Klepto to fly over the lake, and then jump at him. If you hit him 
correctly, he will drop your cap towards the lake, and you will grab the 
cap before it hits the water. When you land in the water, your character 
will put the cap on, but you will not see it. Instead, it will disappear. 
You have successfully completed the glitch at this point. Because your cap 
does not appear, the other caps in the level will not return. You can know 
that you are wearing the cap because of two reasons: Klepto can swoop down 
and take the invisible cap off of your head (it will become visible at that 
point), and if you go into a pipe, die, or exit the level your cap will be 
on your head.

Wear your Cap on your Feet and Head
Submitted by: NDS_Master

This is a really cool glitch to do, but it takes some practice. To do this 
glitch, choose any character and go to Tiny-Huge Island. Make sure that you 
are big and that you are on a level where Klepto is flying around without 
anything in his talons. When you begin, find a character cap in the level 
and put it on. Then, go over to Klepto and let him take the cap that you 
are wearing. You will transform into the character you started as, and 
Klepto will take the cap. After that, stand on the piece of land high above 
the lake. Wait for Klepto to fly over the lake, and then jump into him. If 
done correctly, he will drop the cap when you hit him, and you will take it 
before you hit the water. When you land in the water, you will put the cap 
on and transform into the cap's character. One strange thing will happen, 
however. The character cap will appear at your feet, as well as on your 
head! When you leave the water, the cap will still be on your feet, and you 
will be able to walk around with it. Wherever you go, the cap will go, and 
it will stay on your feet. But there is even more! If Klepto steals your 
cap again, you will transform into the character that you started as, but 
the cap will still be on your feet. Klepto will fly around as if he has the 
cap, but his cap will be invisible. If you leave the area, you will return 
to normal.

Flood Tall, Tall Mountain
Discovered By: IceCube

This is possibly one of the best glitches in the game. Start out on level 
four, Mysterious Mountainside. Inside the level, climb up the tree that is 
at the beginning. An owl will come out, and he will offer you a ride. 
Accept the owl's ride by jumping into the owl's claws. The owl will fly to 
the tops of the level, carrying you with him. When he reaches the top of 
the mountain you will regain control.

Continue going straight until you are above the gray path right below the 
top of the mountain. When you are above the gray path, let go of the owl 
and fall to the ground. Ground pound when you get near the ground to 
eliminate damage. After that, walk along the path and head up the mountain. 
The path will veer away from the side of the mountain as it goes past the 
waterfall. There are five coins on this part of the path. Collect all five 
yellow coins as you go along the path. Go a short distance further, and 
then jump off of the path. Jump all the way down to the base of the 
mountain, right next to the mushroom patch. Do not jump in any water on 
your way down. When you are next to the mushroom patch, jump to the 
mushroom that warps you (see warps section for more information). When you 
warp under the mountain, the mountain will flood and you will start 
swimming.

You can swim for a great distance around the mountain. If you swim too 
high, you will reach the surface of the water. You can swim at the surface 
of the water, but do not jump out. Also, if you swim to close to the 
beginning of the level, you will reach the end of the water and you will 
fall onto normal land.

While you are underwater, there are several things you can do. For one, 
this is an easy way to get the power star for Blast to the Lonely Mushroom; 
you only need to swim over to the power star. You can still receive damage 
while you are underwater, so watch out for the moles. If you swim where it 
is windy, the wind will blow you back onto the level. You will start 
walking, but you will still be underwater. To start swimming again, simply 
go back into the warp. When you go near the cannon while you are swimming, 
it will suck you into it. When you are inside the cannon you can shoot out 
of it, but you will not start swimming. You can also pick up the bouncing 
box while you are underwater. If you pick it up, the game will act as if 
the box is an underwater Koopa shell, and you can swim around with it for a 
while. It is a fun glitch to do, and there are a lot of things that you can 
do with it.

Walk Underwater in Wet-Dry World
Discovered by: The Popcorn Demon

This is another interesting glitch, but it may require several tries. To 
begin, head into Wet-Dry World. Adjust the height of the water so that it 
almost covers the winding ramp that starts in mid-air and leads up to the 
structure. You want to have most of the ramp submersed, but you want some 
of it out of the water. When you have done that, swim behind the ramp. Face 
the ramp, and go to the left side of it. When you are under and behind the 
ramp, jump out of the water. If you do it correctly, you will hit the ramp 
and the game will push you all the way to the ground. It takes practice to 
get into the right position, so you may need to try it several times before 
you complete it.

When you are walking underwater, you can move just as if you were on normal 
land. You can collect coins, break brick blocks, and defeat enemies, and 
change characters. There is one strange thing about being underwater, 
however. You cannot destroy ! and ? boxes. When you jump up and hit them 
they will bounce, but they will not break. Also, you can taunt the 
spherical fire breathing enemies as much as you want when you are 
underwater, since they cannon shoot fire at you.

It is possible to walk underwater in the town. As Luigi, go to the top of 
Wet-Dry World and get a power flower. That will make Luigi invisible. When 
you are invisible, quickly go under the ramp and do the glitch. When you 
land on the ground, quickly run through the wire wall that is in the 
corner. After that you can easily get to the downtown area where you can 
play around. You can even complete the eight red coin challenge while you 
are walking underwater, but you cannot complete the Quick Race Through 
Downtown since you cannot break open ? boxes. You can still press the ! 
switch, and you can still touch the multi-colored diamonds, but the glitch 
will stop when you resurface.

Good View Serpent
Discovered by: Stuart Vincent

Inside Hazy Maze Cave, there is a glitch that allows you to zoom the camera 
far out in order to see a large portion of the course. When you enter Hazy 
Maze Cave, head to the elevator that takes you to the large cavern where 
the beast is swimming around. Stand on the middle of the elevator, and face 
the large cavern as the elevator goes down. Then, press X until the camera 
zooms right behind Mario. Adjust the camera a little with the D-Pad, and it 
will start to zoom out until you can no longer see Mario. Instead, you will 
be able to see a large portion of Hazy Maze Cave. While the camera is 
zoomed out, you can still move it as if it was a normal camera. When you 
leave this mode, you cannot get back into it unless you go down the 
elevator again.

==============
15. Mini-Games
==============

=====================
I.   Rabbit Locations
=====================

----------------
Yoshi's Rabbits:
----------------

(1) In the hedges to the left of where you begin
(2) In front of the main bridge to the castle
(3) In front of the main bridge to the castle
(4) In front of the main bridge to the castle
(5) In the flower bed after the wooden bridge
(6) In the castle moat
(7) In the basement in front of the entrance to Lethal Lava Land

---------------
Mario's Rabbits
---------------

(1) On the path next to the castle waterfall
(2) In the castle moat
(3) In the basement in front of the entrance to Lethal Lava Land
(4) In the basement in front of the entrance to Lethal Lava Land
(5) In the room that holds the entrance to Jolly Roger Bay
(6) On the second floor of the castle
(7) In the mirror room on the second floor

---------------
Luigi's Rabbits
---------------

(1) In the hedges to the left of where you begin.
(2) In the room that holds the entrance to Bob-omb Battlefield.
(3) In the room with Mario's painting, located behind the rec. room.
(4) Above the door that leads to the castle courtyard.
(5) In the tunnel leading to the two pillars that drain the moat.
(6) On the second floor of the castle
(7) On the roof of the castle

---------------
Wario's Rabbits
---------------

(1) In the field to the right of the castle
(2) In the room that holds the entrance to Whomp's Fortress
(3) Behind the star statue in the courtyard
(4) Next to the Toad in a hallway in the basement
(5) In the room that holds the entrance to Tiny-Huge Island
(6) On the third floor of the castle
(7) Next to the hole that leads to Over the Rainbows

=======================
II.  Yoshi's Mini-Games
=======================

------
Wanted
------

Wanted is an entertaining game, but after a while it becomes easy to play. 
When you become good at the game, the most difficult part of the game is 
concentrating after you have played it for hours straight. Here are a few 
tips to help you reach high levels.

The most important piece of advice that I can give is to focus on each 
person's exact characteristics. As you reach higher levels, you will see 
less and less of the character's overall face. Instead, you will have to 
focus on specific characteristics. One of these characteristics is the 
character's chin. Luigi has a thin chin, while Mario and Wario have 
progressively larger chins. Yoshi's entire face is unique, so he is easy to 
spot in a crowd. Another important characteristic to look for is the 
person's eyes. Learn exactly how large and how far apart the characters' 
eyes are. This is important as you advance through the levels.

You can still touch the correct faces even if they are behind another 
character's face. Let us say you are looking for a Luigi that is hidden 
behind several other characters. He is hidden so well that you can only see 
his eyes. If you touch where Luigi's chin would be, even though it is 
hidden behind another character, the game will say that you touched Luigi's 
face. This is especially useful in levels where all of the faces are 
moving, since the character's face will sometimes disappear completely 
behind other characters' faces.

Wanted Multiplayer Mode

Even though Wanted is not technically a multiplayer game, there is a way 
that you can make it multiplayer. You need an extra stylus to play Wanted 
with a friend. Give your friend the extra stylus, and then divide the 
screen into two halves (not literally, of course). Have your friend search 
one half of the screen, while you search the other half. This is a great 
way to play this mini-game with a friend, and it is also easier to find the 
characters' faces.

------------
Loves Me...?
------------

This game requires no skill to play as the results of it are random. When 
you play the game, all you have to do is to pick all of the petals off of 
the flower. When all of the petals are gone, you will learn whether your 
crush loves you or not. It is completely random, and there is a fifty/fifty 
chance that your crush will love you.

If you keep playing the game enough, it may say different things. For 
instance, if is says that your crush loves you three times consecutively, 
it will then say "Really Loves Me!" However, if it says that your crush 
does not love you three times consecutively, then it will say "Really Loves 
Me... Not!" I am uncertain whether the sayings change again if you are 
given the same answer more consecutive times than three.

-----------------
Hide and Boo Seek
-----------------

In this mini-game, you need to find where the Boos are after the lights go 
out. To find the Boos, simply rub over the place where they are at with the 
stylus or the wrist strap. There are a few things that are important to 
know for this challenge.

First of all, the Boos will stay at the same speed when the lights are 
turned off. They will not suddenly speed up or slow down. This allows you 
to predict where the Boos will be. Also, the Boos bounce off the wall at 
the same angle they hit it. If they hit the wall at a sharp angle, they 
will bounce off the wall at a sharp angle. It is important to learn to 
combine their speed and their angle in order to figure out where each Boo 
will be.

Also, Boos will bounce of any lines that you have written. If you draw a 
line through the middle of the screen, the Boos on either side of the line 
will bounce off it. This can sometimes cause trouble, especially when a Boo 
is not where it should be since it bounced off one of your lines.

Finally, you must light up the center of the Boo. If you light up the sides 
of the Boo, it will not count. There are games where I light up all of the 
Boo except for the center, and I lose even though I could clearly see where 
it was. Take all of these things into consideration when you play this 
game, and then combine those things with extreme stylus skills for a 
winning combination.

------------
Puzzle Panel
------------

Puzzle Panel is a puzzle game that requires gamers to think through various 
moves in order to complete a puzzle. The goal is to make the picture on the 
bottom screen match the picture on the top screen. There are several blocks 
on the top and lower screen, each one depicting either a mushroom or a 
feather. When you press a block, it and every block that touches it will 
change to the opposite picture. For instance, if you touch a mushroom block 
that only has mushroom blocks touching it, the block you touched and all of 
the blocks around it will turn into feather blocks. The beginning puzzles 
only take one turn to complete, but the puzzles take more time to complete 
when you reach higher levels. All you have to do is complete the puzzle and 
you will move onto the next level. The great thing about Puzzle Panel is 
that you can work it out on paper if you are unsure of what to do, allowing 
you to confidently complete every level.

--------
Boom Box
--------

To play Boom Box you will need good listening skills. When you touch a 
treasure chest, it will open up and the DS will play a sound. Listen to the 
sound carefully, and try to match it up with the same sound from another 
treasure chest. The game starts off with six treasure chests that you need 
to match, and occasionally it will give you eight treasure chests to match. 
Sometimes the sounds are hard to match since they sound similar. When you 
come to a situation such as that, listen carefully to which speakers the 
sounds come out of. That is the key to figuring out the harder sounds. 
Earphones make this game easier since you can easily tell which speaker the 
sound is coming from.

---------------
Toy Box Shuffle
---------------

This game begins with a single Yoshi in a toy box. The toy boxes will 
shuffle around, and you need to keep track of which toy box Yoshi is in. At 
the end of the round, you will need to choose the toy box that Yoshi is in. 
As the levels progress, the toy boxes will move faster. The game will also 
add a blue Yoshi, and at the end of the round you will have to choose the 
correct Yoshi. Concentrate on which box each Yoshi is in, and you will do 
well in this game. This game does require a lot of concentration, so focus 
carefully.

Toy Box Shuffle Multiplayer Mode

If you have more than one person, Toy Box Shuffle is easy to play. Have 
each person focus on one box (such as the box that holds blue Yoshi), and 
at the end of the round they can tell where their box is. The more people 
you have the easier the game becomes, since it is okay if one person 
accidentally loses track of their box.

--------------
Which Wiggler?
--------------

In this game, you need to match up a Wiggler on the bottom screen with one 
on the top screen. When you find the Wiggler that is the same as the one on 
the top screen, all you need to do is tap it to complete the level. You are 
timed for this game, so you must look quickly to find the two Wigglers that 
are the same. Match up the Wigglers by looking at the circles on their 
backs. If the patterns of circles are the same, then the Wigglers are the 
same.

There are three types of challenges you will encounter when you play this 
game. First, you will have to match two Wigglers that are sleeping. Next, 
you will have to match the top Wiggler with one that is walking in circles, 
and finally, you will have to match the top Wiggler with a Wiggler that is 
walking straight. The Wigglers that are walking straight are often in a 
large group, so you will have to pay close attention if you want to match 
one of them with the Wiggler on the top screen. Each time you choose the 
correct Wiggler you will receive five additional seconds. If you choose the 
wrong Wiggler, they will turn red and you will lose ten seconds of your 
time. Do not waste much time when deciding which Wiggler matches the one of 
the top screen, but make sure that you do not choose the wrong Wiggler. 
This game is even easier if more than one person plays, since you can look 
at several Wigglers at once.

---------
Mix-A-Mug
---------

Matching is the key to this mini-game. Once you reach level five or so, the 
game does not get any harder so it is easy to advance to higher levels. The 
only problem with the game not getting harder is that it becomes too easy 
to go through the levels, so you may reach exceptionally high levels 
without losing. To complete a level, first look at the top screen. A 
character's picture is in the box on the top screen, and you must put that 
character together in the bottom screen. In the bottom screen, three rows 
with either a character's hat, face, or chin are going across the bottom 
screen. You must stop all three rows so that they make the character on the 
top screen. To stop a row, simply tap it with the stylus. It will stop 
moving. Stop all three rows so that you make the character on the top 
screen, and you will beat the level. When you successfully create a 
character, you will receive three coins. If the character is in the middle 
of the bottom screen, you will receive six coins instead. Each time you 
fail to create the character, you will lose three coins. You can keep 
playing until you reach zero coins. At the beginning of the game, only 
Wario, Luigi, and Mario are in the game. As the levels progress, Peach and 
Yoshi will join the group.

While the most important thing to this game is concentration, there are 
things that you can do to help you. To begin, try to match up the character 
in the center as much as you can. That gives you six coins whenever you do 
it, and those coins will help keep you from losing. Also, the three rows 
move at different speeds, and it is important to deciding which order you 
will stop the rows. If you stop the slowest row first, it is easy to get 
the character in the middle so you can get six coins. It is also easier to 
concentrate on the faster rows when the slow row is out of the way, so I 
recommend stopping the slowest row first. You can also stop the fastest row 
first, and that will make it easier to line up the other two rows. If you 
stop the fastest row first, you run the risk of not getting the correct 
character on the screen at all. It is easier to stop the slower rows when 
there are less of them and the fastest one has stopped, but I found it was 
even easier to stop the slowest row first.

------------
Puzzle Panic
------------

Puzzle Panic is a puzzle game that requires gamers to think through various 
moves in order to complete a puzzle. This game is similar to Puzzle Panel, 
although the puzzles are larger. The goal is to make the picture on the 
bottom screen match the picture on the top screen. There are several blocks 
on the top and lower screen, each one depicting either a mushroom or a 
feather. When you press a block, it and every block that touches it will 
change to the opposite picture. For instance, if you touch a mushroom block 
that only has mushroom blocks touching it, the block you touched and all of 
the blocks around it will turn into feather blocks. The beginning puzzles 
only take one turn to complete, but the puzzles take more time to complete 
when you reach higher levels. All you have to do is complete the puzzle and 
you will move onto the next level. The great thing about Puzzle Panic is 
that you can work it out on paper if you are unsure of what to do, allowing 
you to confidently complete every level.

=======================
III. Mario's Mini-Games
=======================

--------------
Mario's Slides
--------------

In this game, you must guide the Mario head to the power star. There are 
four main lines, and there are smaller lines connected to the four main 
lines. When the level begins, Mario will go down the lines and head towards 
the bottom of the area. Watch to see where he heads, and draw additional 
lines to lead him to the power star. Mario will always travel down the 
lines, and he will always go on any side lines that he encounters. He can 
also go up slanted side lines. When you are confident Mario will reach the 
power star, press the arrows on the side of the screen to make him go 
faster. The side lines will pile up until you reach a level that is a 
multiple of five, and then you will go to another area. As you go on, the 
game becomes more difficult. Sometimes you will have to guide more than one 
Mario head to the power stars, and other times you will have to guide a 
single Mario head that moves quickly. Think and draw fast in order to excel 
at this mini-game.

-----------------
Bounce and Pounce
-----------------

Bounce and Pounce allows you to take out all of your anger on innocent Shy 
Guys. The game is set up into various levels, and there are different 
challenges for each level. Each challenge involves a variety of Shy Guys 
that Marios must defeat. The Marios will fall from the sky, and you must 
make them jump onto the Shy Guys using the touch screen. Tap a Mario to 
make him jump. Depending on where you tap Mario, he will jump in different 
directions. If you tap two Marios at once, they will both jump up. Guide 
the Marios on top of the Shy Guys, and when you defeat all of the Shy Guys 
you will advance to the next level. You can let Mario fall up to three 
times; after that you lose. Every five levels you receive your lives back, 
and that helps you survive through higher levels.

Dual Stylus Mode

It is possible to play Bounce and Pounce with two styluses. It is much 
easier to play when you have a stylus in each hand, since each hand can 
focus on one half of the screen. The only thing that is bad about dual 
stylus mode is that you can only use one stylus on the screen at a time. 
Two styluses allow to tap two Mario's extremely quickly, but if you tap the 
touch screen with both styluses at the same time, it will not register the 
taps. This can sometimes cause you to make mistakes, so you must be 
cautious when you use both styluses. If you are cautious about using two 
styluses, you will find the it is an entertaining and often easier way to 
play the game.

---------------
Sort or 'Splode
---------------

You have two options in this mini-game, and one of them is far better than 
the other. When this mini-game begins, a Bob-omb will come out of the top 
doorway with its fuse lit. If it is a black Bob-omb, use your stylus to 
take it to the black carpet. If it is a pink Bob-omb, use your stylus to 
take it to the red carpet. When you put a Bob-omb on the correct carpet, 
its fuse will go out and it will stay in the carpeted area. Should you 
happen to put a Bob-omb on the wrong colored carpet, however, it will 
explode and destroy all of the Bob-ombs that are on that carpet. After 
forty Bob-ombs are on a single carpet, they game will stop and the forty 
Bob-ombs will leave, leaving the carpet empty. The Bob-ombs will be added 
to your score, and you cannot lose the points you have received from them. 
This is good because you will not lose as many Bob-ombs should you 
accidentally place a Bob-omb on the wrong carpet.

As more Bob-ombs come out, the game gets harder. After ten Bob-ombs come 
out of the top doorway, the lower doorway will open and Bob-ombs will 
alternately come out of the doorways. They will start to come out faster, 
and then two Bob-ombs will come out at the same time. Shortly after that, 
two Bob-ombs will come out of a doorway at one time. When you have sorted 
using that style for a while, two Bob-ombs will come out of the top 
doorway, followed shortly by three Bob-ombs out of the lower doorway. Next, 
Bob-ombs will alternately come out of the top and lower doorways at fast 
speeds. Soon four Bob-ombs will come out at once. Finally, six Bob-ombs 
will come out at the same time. When you reach six Bob-ombs at once, the 
game is as hard as it will get. At that speed you need to flawlessly and 
speedily guide the Bob-ombs to the correct carpets. Go quickly, but make 
sure you put the Bob-ombs on the correct carpets lest they explode.

---------------
Trampoline Time
---------------

The goal of Trampoline Time is to make Mario bounce into the lit up 
doorway. There are two doorways that will alternately light up, one at the 
top and one near the bottom of the structure on the right. Your only method 
of control is trampoline, which you draw with the touch screen. A variety 
of factors causes Mario to jump at different heights and angles. The closer 
Mario is to the middle of the trampoline, the higher he will jump. 
Therefore, Mario can jump just as high off a long trampoline as he can a 
short one, but he needs to hit the center of the trampoline to jump high. 
Mario will jump at different angles depending on how the trampoline is 
tilted. Also, you can only have three trampolines on the screen at one 
time, and the trampolines disappear when Mario jumps off them.

When the game begins, the top door will be lit up. You must get Mario to 
jump to the door. Use small trampolines that specifically aim towards the 
door. Make sure that you do not make Mario jump towards the door too 
quickly, or else he will bounce of off the wall and will not reach the 
doorway. Soon the top door will begin to flash, and then it will go dark. 
Then the lower door will light up. When Mario jumps off the top left part 
of the building, he will end up near the lower doorway.  If Mario is going 
to land in the doorway, or if he is going to be able to grab onto wall 
beneath the doorway, do not bother creating a trampoline for him. If Mario 
is not going to land in the doorway, cause him to jump of the edge of a 
large trampoline. That will allow him to jump a very small amount, causing 
him to land in the doorway. Keep using trampolines to make Mario jump into 
the correct doorways. As the game progresses, the structure will increase 
in size. That makes it easier, since there is a large space between the 
lower doorway and bottom of the screen.

-------------
Shuffle Shell
-------------

Shuffle Shell is a mini-game where you attempt to shoot green shells onto a 
target on the ice. To shoot the green shell, use the touch screen to take 
the paddle and hit the green shell. The way that you hit the shell will 
determine the speed and direction of the green shell. The goal is to get 
the shell onto the target on the ice. The target has several different 
rings made of different colors. The ring on the outside of the target gives 
you one hundred points, and the next ring gives you three hundred points. 
The next ring gives you five hundred points, and the center circle gives 
you one thousand points.

Each time you hit a shell, it will move across the ice a short distance and 
then stop moving. The game will then show you your score. As more shells 
land on the target, you can get higher and higher scores. You must be 
careful when many shells are on the target, because it is easy to knock 
them off accidentally. After you shoot your last shell, the game will award 
you your points. In essence, the last round is the only round that matters; 
the other rounds are only there to help you get as many green shells on the 
target as possible.

Easy One Thousand

It is possible to get a green shell on the one thousand every single time 
the target is in the middle. The only negative thing about the easy one 
thousand is that you waste one green shell, and that shell will block your 
way in future rounds. To get the easy one thousand, you need two styluses. 
Place the first stylus on the lower right corner of the touch screen. Hold 
it there, and then place the other stylus on the top right corner of the 
touch screen. The paddle will hit the green shell forward at a fast speed. 
Then, do the same thing with the next shell. The shells will bounce against 
each other and then stop moving. When they stop moving, one of them will 
end on the one thousand circle, and the other one will stop just below the 
target. 

------------------
Bounce and Trounce
------------------

Bounce and Trounce allows you to take out all of your anger on innocent Shy 
Guys. This game uses no levels, but you receive a point each time Mario 
defeats a Shy Guy. As you gain more points, more Shy Guys will appear on 
the screens at one time. They will also move around, making them difficult 
to defeat. When the game begins, three Marios will fall from the sky. You 
must make them jump onto the Shy Guys using the touch screen. Tap a Mario 
to make him jump. Depending on where you tap Mario, he will jump in 
different directions. If you tap two Marios at once, they will both jump 
up. Guide the Marios on top of the Shy Guys in order to defeat them. You 
can let Mario fall up to three times; after that you lose. Keep defeating 
Shy Guys to get as high a score as you can.

Dual Stylus Mode

It is possible to play Bounce and Trounce with two styluses. It is much 
easier to play when you have a stylus in each hand, since each hand can 
focus on one half of the screen. The only thing that is bad about dual 
stylus mode is that you can only use one stylus touch the screen at a time. 
Two styluses allow to tap two Mario's extremely quickly, but if you tap the 
touch screen with both styluses at the same time, it will not register the 
taps. This can sometimes cause you to make mistakes, so you must be 
cautious when you use both styluses. If you are cautious about using two 
styluses, you will find that it is an entertaining and often easier way to 
play the game.

----------------------
Connect the Characters
----------------------

Connect the Characters is a puzzle game, and it requires pure thinking 
skills. You need no skill to play; you just have to be able to draw lines. 
Also, you have unlimited time to figure out the puzzle, so you are not 
rushed. This makes the game fairly simple, but it does require a lot of 
mental work. There are four heads at the top of the screen, and you must 
guide the heads to their bodies. Each head is at the top of one of four 
lines, and the bodies are at the bottom of those lines. When you press go, 
the heads will go straight down the lines and connect with the body that 
they reach. To make the heads go to different bodies, you must draw lines 
from one main line to another. Each head will go straight down, and it will 
travel across any line it comes to. It is possible to draw a line slanted 
up, and the heads will still go up the slanted line. Draw lines and make 
sure that they lead each head to the correct body. When you have finished, 
press go to see how well you did.

-----------
Shell Smash
-----------

The goal of Shell Smash is to knock a green shell into several red shells 
and score as many points as possible. Each time you hit a shell, the hit 
counter will increase by one (the hit counter does not appear on the 
screen). The first time you hit a red shell, you will receive ten points. 
With each additional hit, you will receive ten points times the number on 
the hit counter. For example, if you hit five shells in a single shot, you 
would get fifty points for the fifth shell that you hit. This will continue 
until you reach the maximum hit counter number of twenty-four.

Of course, red shells are not the only things that you can hit. It is 
possible to hit green shells together as you shoot more green shells. If 
two green shells collide, they will receive one hundred points time the 
number on the hit counter. Needless, to say, you receive a lot more points 
by hitting green shells together instead of hitting red shells. When you 
shoot, try to use the red shells to quickly increase your score counter so 
you will receive huge amounts of points when you hit green shells together. 
This game is primarily luck, but it is important to hit the green shell as 
hard as you can in order to maximize your points.

Super High Shell Smash Score
Discovered by: Peer

While it is fun to hit many shells together to get high points, another 
method allows you to attain almost unbelievably high scores. To use the 
other method, you will need two styluses. For your first shot, shoot the 
green shell as if it were a normal round. When everything stops moving, see 
if you have cleared a straight path in the middle of the ice. The path 
should be wide enough to shoot the next green shell straight through it 
without hitting any other shells. If there is a clear path, you are ready 
to move onto the next step. If there is not, restart and try again.

With a clear path directly in front of the next green shell, get your 
second stylus ready. Put one stylus on the lower right corner of the 
screen. Then, take the other stylus and put it on the top right corner of 
the screen. The green shell will shoot forward at maximum velocity, and it 
will bounce of the walls several times. Since it will go forward through 
the clear path, it will not hit any other shells. When that shell stops 
moving, use the same method again to shoot the next green shell. The two 
shells will hit each other over and over again, and they will stay in a 
straight line. Do that for the rest of the shells as well. At the end of 
the round, you will have around 145,000 points.

145,000 points is a lot for this game, but you can achieve even higher 
scores. It is possible to perfectly line up a single red shell with your 
first shot. If you line up a red shell, you will receive more points when 
you shoot the green shells, allowing you to reach a score of over 190,000. 
To get the perfect score, you need have the green shell line up perfectly 
with the next green shell on your first shot. This is extremely difficult 
to do, and you can only do it using luck. Keep practicing and you will be 
able to reach the perfect score.

-----------------
Trampoline Terror
-----------------

If you enjoyed Trampoline Time, you are going to enjoy Trampoline Terror a 
lot. Instead of guiding Mario to lighted doorways, you need to guide him 
through rings. You begin with one Mario that must survive. When you draw a 
line on the touch screen, it will turn into a trampoline. The closer Mario 
is to the middle of the trampoline the higher he will jump. If the 
trampoline is at an angle, it will affect Mario's direction when he jumps 
off it. As the level begins, there are rings that you need Mario to jump 
through. Draw trampolines in order to make Mario jump through the rings. 
After he jumps through a ring, it will disappear. When all of the rings are 
gone, new rings will appear for Mario to jump through.

When the game begins, a line will appear at the bottom of the touch screen 
and it will turn into a large trampoline. This trampoline is for additional 
safety. If Mario bounces off it, it will turn yellow, and the next time he 
bounces off it, it will turn red. The third time that Mario bounces off it, 
it will disappear. After it disappears, you will lose one of your three 
lives whenever Mario falls through the bottom of the screen.

While you start out with one Mario, more Marios will appear on the screen 
as you progress through the levels. When you get 1,000 points, a second 
Mario will jump onto the scene. After you reach 5,000 points, a third Mario 
will join your group. The fourth Mario will enter at 10,000 points, and the 
fifth Mario will appear after you collect 20,000 points. There are 
advantages and disadvantages to having more Marios on the screen at once. 
The advantage is that you will have a Mario go through the rings quicker, 
and the disadvantages are that it is harder to keep all of the Marios alive 
and it is harder to gain point combos.

You receive one hundred points each time Mario jumps through a ring. 
However, you will receive even more points if a single Mario jumps through 
multiple rings without bouncing back up using a trampoline. Each time a 
single Mario jumps consecutively through rings, the points that you receive 
from jumping through those rings will double. For example, if you jump 
through two rings without bouncing off a trampoline you will receive one 
hundred points for the first ring and two hundred points for the second 
ring, for a total of three hundred points. You receive four hundred points 
for the third consecutive ring, eight hundred for the fourth ring, one 
thousand six hundred for the fifth ring, and so on. While Bob-omb Squad 
sets the point limit for consecutively defeating Bob-ombs at thirty-two 
hundred points, I am not sure whether there is a limit on trampoline 
terror. So far I have had one Mario jump through seven rings at once and 
have received sixty-four hundred points for the seventh ring. I am not sure 
whether you would receive ten thousand eight hundred points for going 
through eight rings without using a trampoline.

=======================
IV.  Luigi's Mini-Games
=======================

-------------------------------
Never Lose Coins in Luigi Games
-------------------------------

This is an exceptionally useful method for gaining high scores in Luigi 
games. Most of Luigi's games are set up so that you gain or lose coins 
during the round. When you quit the round, the game saves your score 
whether you gained or lost points. This method, simplistic in nature, 
allows you to decide whether the game will save your high score or not. 
When you are done playing a mini-game, decide whether you lost or gained 
points that round. If you lost points, turn the system off instead of 
exiting the mini-game. It is extremely simple, but it allows you to earn 
high scores easily. It is best if you quit the mini-game after every round 
where you earned coins, so you will only keep higher scores. 

------------
Memory Match
------------

In this game, you get to use your thinking skills to go through levels. You 
begin on level one, and Luigi will deal out several cards. You must try to 
match all of the cards. Select two of the cards, and see if they match. If 
they do, both cards will disappear. If they do not, you will lose a coin. 
Continue to match all of the cards until you clear the board. When you 
clear the board, you will receive additional coins based on how many coins 
you had left, and you will advance a level. If you miss three times, you 
will go down a level and you will not receive any coins. As the levels get 
higher, Luigi will deal out more and more cards for you to match, making it 
difficult to beat without missing three times.

-----------
Pair-A-Gone
-----------

In Pair-A-Gone, you need to match up cards that are identical and adjacent. 
If two cards are touching each other and they are the same, you can remove 
them. Remove all of the cards that Luigi deals in order to complete the 
level and earn coins. As you move up to higher levels, Luigi will deal more 
cards and he will add new cards (i.e., Bowser cards). If you cannot clear 
all of the cards, you go back a level and you lose coins. Because you lose 
if you cannot clear all of the cards, you need to think carefully so that 
you do not make it impossible to complete the challenge. It is good to 
match up several pairs of cards at the top that you can remove at any time. 
That way you can focus on matching cards near the bottom, but you can 
always remove one of the pairs at the top if you need to alter the playing 
field. Putting pairs of cards near the top allows you to have a safety net 
when you play this game.

-------------
Picture Poker
-------------

This is poker with Mario cards, but it is really easy to win. Your goal is 
to get a better hand than Luigi by getting several cards with the same 
picture. At the beginning of the round, Luigi will deal you five cards. If 
you want to keep your entire hand, select hold. If you want to trade in 
cards for new ones, tap the cards you want to trade in and then press hit. 
Luigi will deal you new cards for all of the cards that you traded in.

On the top screen to the left, there is a box that shows you the values of 
matching a certain number of cards. If your match has a higher number than 
Luigi's, you will win the round. You will also win coins based on how much 
you bet and how high the number is. For example, if you bet four coins and 
you won with three of a kind, you will get four coins times four, for a 
total of sixteen coins. Since you win a lot more than you bet, it is good 
to bet all five coins except when you have a dismal hand.

While the matching pairs section will decide the winner in most games, 
there are times when both you and Luigi will have the same number of 
matches. When this happens, the winner will be decided based on who has the 
cards. The column on the bottom screen to the left shows the values of all 
the cards. The star is the highest value card and the cloud is the lowest 
value card. The value of a card is a good thing to take into consideration 
when you decide which cards to keep.

-----------------
Mushroom Roulette
-----------------

The chance of winning this game is small, so you will probably use the 
"Never Lose Coins in Luigi Games" method many times when you play it. On 
the top screen is a ball that rolls around a roulette board, and on the 
bottom screen there is a board with several black and red pictures. Each 
picture is on one of the slots on the roulette board, and your goal is to 
put a coin on the correct picture. You will get five coins to place on the 
roulette board. Choose the spaces to put your coins on, and then wait to 
see what happens. If the ball lands in one of the slots whose picture you 
have a coin on, you will receive twelve coins for each coin you put on the 
picture. You can also put coins on the lines in between pictures. If you do 
that, you will receive six coins if the ball lands on one of the slots with 
either of the pictures that your coin is touching. Finally, you can put 
your coin on the corner of the pictures, allowing you to win if the ball 
lands in one of four slots. However, you only receive three coins for 
having a coin on the corner. I would advise placing all five coins on one 
picture. If you win you will receive sixty coins, and if you lose you can 
turn off the system so that it does not record your loss.

-----------
Mario Slots
-----------

This is a repetitive game that has no real point, but you may find yourself 
playing it for hours to get that elusive 9999 score. The game is a slot 
machine, with two basic things that you do on it. At the bottom of the 
machine there is a place where you can increase the amount of coins that 
you put into the machine. After you choose between one and three coins, you 
must tap each of the three spinning sections to stop them. If you get three 
in a row, you will receive additional coins based on the amount of coins 
that you put into the machine. Super stars will also give you coins if you 
get them, and they are also wild. For example, if you got two mushrooms and 
a super star, it would count it as three mushrooms. Therefore you would get 
10x the amount you put in, plus 2x for the super star. The nice thing about 
super stars is that they will help you keep your coins, and they help you 
make matches. If you get two super stars in a single round, you will get a 
match no matter what the next slot is. You will also get 4x for having two 
stars. The chances of Mario Slots are slim--you will usually lose a lot 
more than you win. When you do win, you will receive a lot of coins. 
However, wins are infrequently so you will have to rely on the special 
method discussed at the beginning of Luigi's mini-games to keep from losing 
coins.

-----------
Lucky Stars
-----------

It is impossible to get a game that is more random than this. Luigi will 
deal two cards, and you have to guess which card has more stars on it. 
Since it is impossible to know which card has the higher number, just bet 
all five coins and make a guess. If you lose, turn off the system so that 
it does not record your score. If you win, quit the game so that it saves 
your score, and then go back and try again.

------------------
Pair-A-Gone and On
------------------

Pair-A-Gone is just like Pair-A-Gone, but there are no levels and you do 
not earn coins. Instead, you try to see how many cards you can clear from 
the board. The game will begin with several cards next to each other. Tap 
two cards with the same design that are adjacent to one another to make 
them disappear. When you clear two cards from the deck, the cards ahead of 
the two you removed will move up, and Luigi will deal two more cards to the 
bottom of the deck. Keep removing cards until there are no matches that you 
can make.

As you clear more cards, Luigi will deal additional types of cards, such as 
Boo and Bowser cards. Look ahead several moves to ensure that you will have 
a match should Luigi not deal favorable cards. Personally, I prefer to have 
several pairs of cards lined up at the top. If there are several pairs of 
cards that are together at the top, you will not have to worry about them 
during normal play and you can clear them just in case you cannot find any 
matches that are lower. Pairs of cards at the top are like a safety net, 
just in case you do not get the cards you want. Choose your moves carefully 
and you will do fine in this mini-game.

-------------
Memory Master
-------------

This game is a harder version of Memory Match. When you begin, Luigi will 
deal out several cards. Four cards will automatically turn over, allowing 
you to see what is on the back of them. From there, you must try to match 
all of the cards. Select two of the cards, and see if they match. If they 
do, both cards will disappear. If they do not, you will lose a coin. 
Continue to match all of the cards until you clear the board. When you 
clear the board, you will receive additional coins based on how many coins 
you had left, and you will advance a level. If you miss five times, you 
will go down a level and you will not receive any coins. As the levels get 
higher, Luigi will deal out more and more cards for you to match, making it 
difficult to beat without missing five times.

-----------------
Super Mario Slots
-----------------

This is a repetitive game that has no real point, but you may find yourself 
playing it for hours to get that elusive 9999 score. The game is a slot 
machine, with two basic things that you do on it. At the bottom of the 
machine there is a place where you can increase the amount of coins that 
you put into the machine. After you choose between one and three coins, you 
must tap each of the three spinning sections to stop them. If you get three 
in a row, you will receive additional coins based on the amount of coins 
that you put into the machine. Super stars will also give you coins if you 
get them, and they are also wild. For example, if you got two mushrooms and 
a super star, it would count it as three mushrooms. Therefore you would get 
10x the amount you put in, plus 2x for the super star. The nice thing about 
super stars is that they will help you keep your coins, and they help you 
make matches. If you get two super stars in a single round, you will get a 
match no matter what the next slot is. You will also get 4x for having two 
stars. Super Mario Slots has a high chance of winning. There are more super 
stars, so it is easier to win. For this reason, you should always put in as 
many coins as you can, and you will probably never need to use the special 
method to keep from losing coins. Since you win so often in Super Mario 
Slots, you can attain the highest score possible in just a few hours.

=======================
V.   Wario's Mini-Games
=======================

-------------
Bob-omb Squad
-------------

It would appear that this game relies only on pure skill, and no strategy, 
but that is not the case. There is one strategy that is important in this 
game if you are to gain high scores. Whenever you hit more than one Bob-omb 
with a single ball, you will gain more points from hitting the additional 
Bob-ombs. Below is a list of how many points you receive from defeating 
multiple Bob-ombs with a single ball. Remember, you get the points for each 
Bob-omb you killed. Therefore, if you kill two Bob-ombs with a single ball, 
you would get one hundred points for the first Bob-omb and two hundred 
points for the second Bob-omb. Your total score for killing those two Bob-
ombs would be three hundred points.

First Bob-omb: 100 Points
Second Bob-omb: 200 Points
Third Bob-omb: 400 Points
Fourth Bob-omb: 800 Points
Fifth Bob-omb: 1600 Points
Sixth Bob-omb and Up: 3200 Points

As you can see, the points that you receive from killing Bob-ombs increase 
dramatically if you kill several in a row. You may look at this and think, 
"So what?" This is very important in gaining high scores. Normally, you 
will get a lot of points near the end of the game, when many Bob-ombs 
appear on the screen. At the beginning of the game, however, you may be 
tempted to defeat every single Bob-omb when it comes onto the screen.

The best piece of advice that I can give you is to wait at the beginning. 
Do not just defeat every single Bob-omb when it comes onto the screen. Wait 
a while so that the screens are filled with Bob-ombs. With more Bob-ombs on 
the screen, there is a higher chance that you will defeat multiple Bob-ombs 
with a single ball. When you are ready to defeat the Bob-omb, aim your 
slingshot so that you will defeat as many Bob-ombs as possible with the 
ball. Now, do not simply aim so that the ball goes into the air and defeats 
many Bob-ombs. This is good, but you can get many more points if the ball 
comes back down. Whenever you shoot, aim at a line of Bob-ombs that is 
almost straight above the slingshot, and aim so that the ball will come 
down and destroy another line of Bob-ombs. This can give you high scores in 
just one shot, so it is a useful method to use. To make sure that the ball 
comes back down, you cannot shoot the ball with much power. Shoot so that 
the ball will make it to the top of the screen and then fall back down. 
When you shoot the ball off, your slingshot should be no lower than the top 
of the wall.

This is a useful strategy, since you attain a lot more points with it. It 
is good to try to defeat all of the Bob-ombs when you can, but you do not 
get as many points if you do it that way. I gained twenty thousand points 
when I tried to use this method. When I became better at defeating multiple 
Bob-ombs, I was able to easily triple my score.

---------------
Snowball Slalom
---------------

If you are ready for a fast-paced mini-game, you came to the right one. 
Snowball Slalom only lasts twenty seconds at the most, but it gives you 
fast-paced entertainment that will put your reflexes to the test. In 
Snowball Slalom, you control a small snowball. You make the snowball move 
by rubbing the touch screen. Using your stylus, start at the bottom of the 
touch screen and quickly slide the stylus to the top of the touch screen. 
When you get to the top of the touch screen, lift your stylus up from the 
touch screen and put it back at the bottom of the touch screen. Do this 
over and over again to move the snowball.

As the snowball goes forward, it will grow in size. You will also encounter 
rocks that will block your path. In order to avoid the rocks, slide the 
stylus to the left or to the right when you are rubbing the touch screen. 
That will cause the snowball to move left or right in order to avoid the 
rocks. When you become larger, you will go faster. At top speed, you will 
go too fast to avoid the rocks if you are watching only the lower screen. 
Because of that, you must focus on the top screen when you are playing this 
game. If you do not focus on the top screen, you will not have enough time 
to move the snowball out of the way when you see a rock. Continue to rub 
the touch screen and avoid rocks, and try to make it to the end before time 
runs out.

----------
Bingo Ball
----------

While this is more like Tic-Tac Toe than Bingo, Bingo Ball is nonetheless 
an addicting mini-game. At the begging of the game, you have twelve balls. 
There is a large machine similar to a pinball machine. At the bottom of the 
screen are nine slots. Launch the balls one by one into the machine, and 
see which slot they land in. They goal is to light up as many of the 
numbers on the Tic-Tac Toe board as you can. This game does not require 
skill because there is nothing you can do after you shoot a ball to control 
where it goes. When a ball lands in a slot that no balls have landed in, 
you receive points. If another ball has already landed in the slot, the 
ball will disappear and you will gain no points. You receive one hundred 
points for each slot a ball lands in that is not taken. You receive five 
hundred points each time the numbers on the Tic-Tac Toe board make three in 
a row. If you light up all nine slots, you receive an additional ten 
thousand points. For each ball you have left over after lighting up all 
nine slots, you will receive two thousand points. If you get the first nine 
balls into the nine slots, you will receive the maximum of 20,900 points 
and you will complete the mini-game. While this mini-game does not require 
skill, it does take a while to get the maximum score.

--------------
Coincentration
--------------

It is time to put your concentration skills to the test. This mini-game 
will require you to use all of your concentration skills in order to locate 
coins. At the beginning of the game, Wario will punch an enemy into the 
air. The enemy will fall to the ground, along with forty coins. The coins 
will bounce onto the lower screen, where they will disappear into several 
of the brick blocks on the lower screen. The goal of this mini-game is to 
collect as many coins as you can. That goal is much easier said than done. 
To get the coins in a block, you must tap the block. However, if you tap a 
block that does not have any coins in it, the block will explode and the 
round will end. The nice thing about this mini-game is that many coins fall 
into the block, so it is easy to collect a lot of coins. Collecting all 
forty coins is difficult, since you have to focus on several blocks at 
once. If you do manage to find all forty coins in a single round, you will 
not have to play the mini-game anymore since you will have beaten it. If 
you have good concentration, you can collect all forty coins without any 
trouble. Most people will probably not have that good concentration, but 
there are several things that they can do in order to collect all of the 
coins.

The first thing that people can do to help them collect all of the coins is 
to use a second stylus. With two styluses you can picture the general 
locations of where the coins are on each half of the screen. This method is 
useful and can make it easier to find the locations of coins. Since there 
are so many coins, it might be better to find the blocks that coins do not 
fall into. Another way to locate coins is to mark each block that a coin 
falls in (or doesn't fall in). The hole left by hole punchers are useful 
for doing this, as you can put several of them on the screen and then 
quickly move them above any boxes that coins fall into. Again, two styluses 
work best for this because you can move two holes at once, allowing you to 
find all of the boxes that coins are in. The third and most effective way 
to locate coins is to get a few friends together. Have each person focus on 
a specific set of boxes, and then have them choose all of the boxes in 
their section that had coins in them. This method makes the game extremely 
easy, especially if you have several people doing it. Keep trying and 
eventually you will be able to find all forty coins.

-----------
Psyche Out!
-----------

While this game requires intense focus to advance many of the levels, many 
times you might have to guess to advance. When you play this game, a card 
will appear on the top screen, and other cards will appear on the bottom 
screen. In order to advance through levels, you must match the card on the 
top screen with a card on the bottom screen. Look at the card on the top 
screen as it turns, and look specifically at the pixels making up the card. 
Figure out which pixels are darker than they should be, and determine which 
picture on the back of the card. When you figure it out, tap the card to 
see if you were correct. If you were, you will advance to the next level. 
If you were wrong, the game will end. This game becomes extremely hard in 
later levels because there are more options to choose from, and you must 
figure out which picture is on the card based on just a few discolored 
pixels. Do you best, and see how far you can make it.

----------
Slots Shot
----------

This game combines the launching action of pinball with slots. The goal of 
this game is to get as many points as possible with the nine balls you 
have. You can gain from a variety of things, and all you have to do is 
launch the balls. While this game does not really require skill, it is 
important that you learn to launch the balls so that you can get them where 
you want to go.

When the game begins, there is a pipe in the middle of the machine covered 
by three bars. Two piranha plants wait next to the pipe. Since the pipe is 
the only way to activate the slots, it is important that you quickly open 
the bars that block the entrance to it. To open the bars, shoot a ball into 
the mouth of a piranha plant. When you do, the piranha plant will disappear 
and the two bars on the sides of the pipe will open, allowing balls to 
enter the pipe. If you shoot another ball into the mouth of the other 
piranha, the piranha plant and the top bar will disappear. While it is not 
necessary to eliminate the top bar, it is highly recommended since it is 
easier to get balls into the pipe when the top bar is gone. However, if you 
learn to shoot well enough so that you can get the balls into the pipe 
without eliminating the top bar, you can save yourself a ball by not 
shooting one into the mouth of the second Piranha plant.

When a ball enters a pipe, you receive an automatic three thousand points. 
The slots will also activate. If you get three flowers, you will receive an 
additional five thousand points. Three stars will give you eight thousand 
points, and three sevens will reward you with ten thousand points. Besides 
the pipe, there are other ways to gain points. Each time a ball hits a 
mushroom, the game will give you three hundred points. If you get a ball 
into one of the four holes at the bottom of the machine, the hole will 
close up, you will get the ball back, and you will receive two thousand 
points. Since you get the ball back and you receive two thousand points for 
getting a ball into a hole, it is highly recommended that you close all 
four holes. After a ball goes through the pipe it will usually land in one 
of the two lower holes, so you just need to get two balls into the two 
higher holes. Keep playing until you use all nine balls, and then you will 
receive your final score.

-------------
Lakitu Launch
-------------

If you want to excel at this mini-game, you need to learn to shoot quickly. 
When the game begins, four Lakitus holding to tubs will float down to the 
top screen. There is a slingshot on the lower screen. Touch the lower 
screen, and move the stylus to aim the slingshot. The further you slide the 
stylus down on the touch screen, the further the slingshot will shoot. Aim 
towards one of the tubs, and shoot. The slingshot will shoot a spiny 
creature into the air, and the goal is to make it land in the tub on its 
way back down.

While precise aiming is important, shooting quickly is also important. When 
new ammo appears on the slingshot, take control of the slingshot and 
quickly shoot in the general direction of a tub. You will not make every 
single shot if you shoot quickly, but you will be able to shoot many more 
spiny creatures if you shoot often. Since you can only get in as many 
creatures as you shoot, shoot often in order to maximize your score.

----------------------
Intense Coincentration
----------------------

Can you concentrate on several things at once? I hope so, because that is 
exactly what this mini-game requires you to do. At the beginning of the 
game, Wario will punch an enemy into the air. The enemy will fall to the 
ground, along with sixteen coins. The coins will bounce onto the lower 
screen, where they will disappear into several of the brick blocks on the 
lower screen. The goal of this mini-game is to collect as many coins as you 
can. That goal is much easier said than done. To get the coins in a block, 
you must tap the block. However, if you tap a block that does not have any 
coins in it, the block will explode and the round will end. The nice thing 
about this mini-game is that only sixteen coins fall into the boxes, so 
once you collect all sixteen in a round you complete the mini-game. It is 
difficult to focus on every single coin, so this game will not end too 
quickly. If you have good concentration, you can collect all sixteen coins 
without any trouble. Most people will probably not have that good 
concentration, but there are several things that they can do in order to 
collect all of the coins.

The first thing that people can do to help them collect all of the coins is 
to use a second stylus. With two styluses you can picture the general 
locations of where the coins are on each half of the screen. This method is 
useful and can make it easier to find the locations of coins. Another way 
to locate coins is to mark each box that a coin falls in. The hole left by 
hole punchers are useful for doing this, as you can put several of them on 
the screen and then quickly move them above any boxes that coins fall into. 
Again, two styluses work best for this because you can move two holes at 
once, allowing you to find all of the boxes that coins are in. The third 
and most effective way to locate coins is to get a few friends together. 
Have each person focus on a specific set of boxes, and then have them 
choose all of the boxes in their section that had coins in them. This 
method makes the game extremely easy, especially if you have several people 
doing it. Keep trying and eventually you will be able to find all sixteen 
coins.

---------------------
Giant Snowball Slalom
---------------------

If you are ready for a fast-paced mini-game, you came to the right one. 
Giant Snowball Slalom only lasts forty seconds at the most, but it gives 
you fast-paced entertainment that will put your reflexes to the test. In 
Giant Snowball Slalom, you control a small snowball. You make the snowball 
move by rubbing the touch screen. Using your stylus, start at the bottom of 
the touch screen and quickly slide the stylus to the top of the touch 
screen. When you get to the top of the touch screen, lift your stylus up 
from the touch screen and put it back at the bottom of the touch screen. Do 
this over and over again to move the snowball.

As the snowball goes forward, it will grow in size. You will also encounter 
rocks and penguins that will block your path. In order to avoid the 
obstacles, slide the stylus to the left or to the right when you are 
rubbing the touch screen. That will cause the snowball to move left or 
right in order to avoid the obstacles. When you become larger, you will go 
faster. At top speed, you will go too fast to avoid the obstacles if you 
are watching only the lower screen. Because of that, you must focus on the 
top screen when you are playing this game. If you do not focus on the top 
screen, you will not have enough time to move the snowball out of the way 
when you see an obstacle. Continue to rub the touch screen and avoid 
obstacles as you play the level. You have forty seconds to make it to the 
end of the course.

==============
16. Touch Draw
==============

Super Mario 64 had a special mode at the beginning where gamers could play 
with Mario's face. By moving the onscreen hand around and pressing various 
buttons, gamers could distort his face into many weird forms. It had 
nothing to do with the game, but it was fun nonetheless.

When Super Mario 64 DS came out, many gamers desired another Mario Face 
game at the beginning, which they could access using the touch screen. Many 
people believed that it would happen, as Nintendo demonstrated a Mario Face 
demo when it first showed the DS. But it was not to be, and instead we 
received another mode, Touch Draw, to satisfy our scribbling desires.

To access Touch Draw, all you need to do is to tap on the face that appears 
when you start the game. It is above the VS, Adventure, and Rec Room 
panels. The face with either belong to Mario or Yoshi.

If you tap on the Mario face, the game will draw his face. Depending on 
when you touch the screen, it will appear in different ways. First, there 
is his face straight on. Second, there is a side view of his face. Finally, 
if you touch the screen at the right moment a side view of Luigi's face 
will appear. Yoshi is the same way. You will always see a side view of his 
head, but depending on when you touch the screen a star, a heart, or 
nothing will be next to it.

Wait a few seconds after the game draws the face and it will start 
distorting itself in a number of way. It is humorous to watch, so take a 
little amount of time to enjoy the programmed distortion. After you have 
had your fill of the game's distortions, it is time to make your own.

To distort the face, you can use both the buttons and the touch screen. By 
touching the screen and sliding the stylus, you can grab part of the face 
and move it around, causing the rest of the face to become all jumbled up.

The buttons also mess the face up. When the up or X button is pressed, the 
face will squeeze in so that it almost becomes a vertical line. The down 
and B buttons also squeeze the face, only they do it horizontally. Left and 
Y will spin the face counterclockwise, while right and A will spin the face 
clockwise. The faster it spins, the more bunched together it will become. R 
and L just distort the face in strange ways, and the face will return to 
normal as soon as you let go of them. You can also press multiple buttons 
at once, causing the face to distort in a variety of ways.

When you are done playing with the game's art, it is time to make your own. 
Tap the pencil on the lower right corner of the screen to clear off the 
face. After the face is gone, you are free to draw whatever you want with 
the stylus. Draw whatever you want!

Now, there is more to Touch Draw than merely drawing. The buttons assist in 
helping you create a masterpiece. By pressing L or R, you can place a color 
version of Yoshi's or Mario's face onto the screen, which you can draw on. 
To get rid of the face, just press L or R again and it will disappear, 
though your drawing won't.

Draw something, and then you can change it. Pressing up on the D-Pad will 
make the line thicker, while pressing down will make it thinner. Left will 
erase the last line you drew, while right will recover lines that you have 
erased. The other buttons do the same thing as their D-Pad counterparts.

You may notice the blue bar on the bottom of the screen. That's your ink 
meter. As you draw, the blue bar will decrease when it is all gone, you are 
done with drawing. If you erase a line, the ink you used for that line will 
return to the ink meter, so don't worry if you make a mistake. Also, there 
is no ink penalty for drawing with a thicker line, so choose whichever line 
size you want.

Upon completing your masterpiece, press the hand icon on the lower right 
corner of the screen (running out of ink causes the same thing to happen). 
That will solidify your drawing, and you can then distort it the same way 
you distorted the faces. It will even dance if you leave it alone! When you 
are done, tap the face icon on the lower left corner of the screen to 
return to the main menu. Unfortunately, you cannot save anything you draw 
in Touch Draw, so don't get too attached to anything.

==========
17. Versus
==========

Super Mario 64 DS also features a versus mode, where you can battle it out 
with up to 3 other friends in an attempt to gain the most power stars. 
Because it is download play, only one person needs the game cartridge.

The person with the game should select VS on the bottom left hand corner of 
the title screen. From there, they will be taken to a waiting room where they 
can wait for opponent. The other players need to go to Download Play on their 
DS's menu screen, and then they will be able to download VS mode.

Once you have everyone one ready (or if you just want to play alone), select 
Touch to Start to begin the match. As the host, you will be able to choose 
one of four special battle maps.

In every level, all the players start as Yoshi. When they go throughout the 
map in an attempt to collect power stars, they will be able to find caps that 
allow them to transform into different characters. Each character has its own 
unique strengths, most of which come from their special moves (all characters 
have the same moves that they do in the main game). Mario, Luigi, and Wario 
all are more powerful than Yoshi and can easily knock-out other players to 
steal their stars, and Wario can even pick up players from the ground and 
throw them around.

Two levels feature the feather, which allows any character to fly around the 
map. In the demo it appeared that the game permit multiple characters to fly, 
but it seems this is all the developers did with it.

===========
18. Credits
===========

This is the credit section where I will list all of the people who 
submitted ideas for this guide. I will also place the copyright notice here 
since many people look for it at the bottom of the guide. Before I go any 
further, I must say that many more people submitted ideas for the FAQ than 
are listed here. The reason for this is that most of the people who 
submitted ideas did not place their name/GameFAQs username in their letter, 
therefore I had no way of knowing who they were. It is also possible that I 
forget to record their name, so I did not realize they had submitted 
something to me. Anyway, if your name is not on here and you submitted an 
idea, had your idea placed in the guide, and you want credit, contact me 
right away and I will do everything I can to give you credit as soon as 
possible.

Mingy Jongo - Information on ground pounding large Goombas in Tiny Huge 
Island to get blue coins.

Th3l3fty (The Lefty, for all you non 1337 5p34|<3125) - Information on 
Yoshi's ability to flutter kick across the freezing pond in Snowman's Land, 
the third way to complete The Princess's Secret Slide in under twenty-one 
seconds, an alternate strategy for defeating Big Boo, and information on an 
accidentally repeated paragraph.

Corton - An alternate strategy that makes defeating the snow bully 
easier.

The Popcorn Demon - Discovered the walk underwater in Wet-Dry World glitch.

IceCube - Discovered the Flood Tall, Tall Mountain glitch.

Thieflord - Pointed out several typos

Stuart Vincent - Discovered the Good View Serpent glitch.

Mike_Oshay  Pointed out a very large error regarding my description of the 
red coins in the courtyard.

It would be impossible to have credits for this awesome game without 
listing all of the wonderful people that worked to make it possible. These 
are the credits that you see at the end of the game, and I made sure that 
everyone was in them. Without any further ramblings, here are the people 
behind one of the best games of all time.

Producer and Supervising Director
Shigeru Miyamoto

Director 
Shinichi Ikematsu

Player Director
Hirosho Matsunaga

Map & Level Design Director
Makoto Miyanaga

Script and Mini-Game Director
Motoi Okamoto

Sequence Director
Kentaro Tominaga

Map and Level Design
Jun Takamura
Shinko Takeshita
Euji Mukao

Map Design
Takafumi Kiuchi
Hanako Hisada
Michico Iwasawa

Enemy and Mini-Game Design Director
Daisuke Kageyama

Character and Enemy Design
Michiho Hayashi
Kenji Shinmoto

Effects Design
Keijiro Inoue
Motoaki Fukuda

Screen Design
Emi Tomita
Yasuyo Iwawaki

Mini-game Screen Design
Hiroko Tsuji
Hidekzu Ohta

Demo Design and Debug Support
Arisa Hosaka 

Music
Kenta Nagata

Sound Programming
Toru Asakawa
Mitshiro Hikino
Atsushi Masaki
Sanae Susaki

Programming Director
Toshihiko Nakago 

Main System Programming
Toshio Iawaki

System Programming
Kenzo Hyakawa
Yuichi Yamamoto
Kenji Matsutani
Hiroshi Umemiya

Player Programming
Keigo Nakanishi

Enemy Programming
Takamitsu Kuzuhare
Toshinori Kowai
Takafuni Noma
Masayuki Kuwajima

Screen Programming
Shigehiro Kasamatsu

Mini-Game Programming
Yuji Sawatani
Yukari Suzuki
Yoshitaka Takeshita
Eiji Nishikawa

3-d Engine Programming
Hiroki Sotoike

Touch Draw Programming 
Takuhiro Dohta

Voice
Charles Martinet
Leslie Swan
Kozumi Totaka
Jen Taylor

Progress Management
Kiezo Kato

North American Localization
Nate Bilhdorff
Thomas Connery
Ann Lin
Reiko Ninomya
Leslie Swan
Bill Trinen

Technical Support
Hironubo Kakui
Shingo Okamoto

Character Design and Supervision
Shinya Takahashi
Tsuyoshi Watanabe
Yo Ohnishi
Kanea Kobata

Object Design Support 
Kimihiro Ozaki
Kozue Muto
Mutsumi Oda

Programming Support
Masato Kimura
Yasuhiro Kaw
Kenji Yamamoto
Satoru Osako
Tetsayu Nakata
Keizo Ohta
Hiroyuki Okano
Shinji Nokane

Development Environment Support
Akio Terui
Hiroto Yada
Jin Ikada
Keiko Akyama
Kenji Nishida
Koji Yoshizaki
Makoto Takano

Masamichi Sakaino
Masashi Seiki
Shunsaku Kitamura
Shunsuke Makita
Takashi Endo
Takashi Shimida
Tetsuya Mominoki
Tomoyoshi Yamane

Toshikazu Kitani
Yasuki Tawaraishi
Yusunari Nishida
Yasushi Ida
Yashuyuki Tahara
Yoshinori Tanimoto
Yoshitaka Yasumoto
Yuki Moriwaki
Yusuke Kurahashi

NOA Product Testing
Yoshinubu Montani
Kyle Hudson
Eric Bush
Sean Egan
Rich Richardson
Tom Hertzog
Patrick Taylor
Mika Kurosawa
Teresa Lillygren

Product Management
Yoshikazu Yamashita

Special Thanks
Seiki Ishihara
Yutaka Arata
Norihisa Ashida
All EAD
SRD
Nintendo 64 Super Mario 64 Original Staff

Executive Producer
Satoru Iwata

-------------------------
Copyright 2005 NDS_Master
-------------------------

This guide is property of NDS_Master and is copyrighted and 
protected by United States copyright laws and international treaties. 
Therefore, the use of this guide in any websites, publications, or any 
other public documents is illegal and strictly prohibited. This guide may 
not be posted on the Internet, or any publications, without my express, 
written permission. If you wish to use this guide you must contact me at 
with your request.