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    Mini-Game FAQ by NDS_Master

    Version: 1.1 | Updated: 08/28/05 | Printable Version | Search This Guide

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    |         |  Super Mario 64 DS FAQ |         |
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    |  _| |_  |       Version 1.7      |   (X)   |
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    |   |_|   |     Copyright 2005     |   (B)   |
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    ==================
    Table of Contents:
    ==================
    
    1. Copyright
    2. Introduction
    3. Rabbit Locations
    4. Yoshi’s Mini-Games
    5. Mario’s Mini-Games
    6. Luigi’s Mini-Games
    7. Wario’s Mini-Games
    
    ============================
    1. Copyright 2005 NDS_Master
    ============================
    
    This guide is property of NDS_Master and is copyrighted and 
    protected by United States copyright laws and international treaties. 
    Therefore, the use of this guide in any websites, publications, or any 
    other public documents is illegal and strictly prohibited. This guide may 
    not be posted on the Internet, or any publications, without my express, 
    written permission. If you wish to use this guide you must contact me 
    with your request.
    
    ===============
    2. Introduction
    ===============
    
    Here it is, the Super Mario 64 DS Mini-Game Strategy Guide! It has 
    information on where to unlock mini-games and how to play mini-games, along 
    with strategies for gaining high scores in mini-games. This guide covers 
    all thirty-six mini-games, giving you in-depth strategies and other tips. 
    If you needed help with mini-games, you have come to the right place.
    
    ===================
    3. Rabbit Locations
    ===================
    
    ----------------
    Yoshi’s Rabbits:
    ----------------
    
    (1) In the hedges to the left of where you begin
    (2) In front of the main bridge to the castle
    (3) In front of the main bridge to the castle
    (4) In front of the main bridge to the castle
    (5) In the flower bed after the wooden bridge
    (6) In the castle moat
    (7) In the basement in front of the entrance to Lethal Lava Land
    
    ---------------
    Mario’s Rabbits
    ---------------
    
    (1) On the path next to the castle waterfall
    (2) In the castle moat
    (3) In the basement in front of the entrance to Lethal Lava Land
    (4) In the basement in front of the entrance to Lethal Lava Land
    (5) In the room that holds the entrance to Jolly Roger Bay
    (6) On the second floor of the castle
    (7) In the mirror room on the second floor
    
    ---------------
    Luigi’s Rabbits
    ---------------
    
    (1) In the hedges to the left of where you begin.
    (2) In the room that holds the entrance to Bob-omb Battlefield.
    (3) In the room with Mario’s painting, located behind the rec. room.
    (4) Above the door that leads to the castle courtyard.
    (5) In the tunnel leading to the two pillars that drain the moat.
    (6) On the second floor of the castle
    (7) On the roof of the castle
    
    ---------------
    Wario’s Rabbits
    ---------------
    
    (1) In the field to the right of the castle
    (2) In the room that holds the entrance to Whomp’s Fortress
    (3) Behind the star statue in the courtyard
    (4) Next to the Toad in a hallway in the basement
    (5) In the room that holds the entrance to Tiny-Huge Island
    (6) On the third floor of the castle
    (7) Next to the hole that leads to Over the Rainbows
    
    =====================
    4. Yoshi’s Mini-Games
    =====================
    
    ------
    Wanted
    ------
    
    Wanted is an entertaining game, but after a while it becomes easy to play. 
    When you become good at the game, the most difficult part of the game is 
    concentrating after you have played it for hours straight. Here are a few 
    tips to help you reach high levels.
    
    The most important piece of advice that I can give is to focus on each 
    person’s exact characteristics. As you reach higher levels, you will see 
    less and less of the character’s overall face. Instead, you will have to 
    focus on specific characteristics. One of these characteristics is the 
    character’s chin. Luigi has a thin chin, while Mario and Wario have 
    progressively larger chin. Yoshi’s entire face is unique, so he is easy to 
    spot in a crowd. Another important characteristic to look for is the 
    person’s eyes. Learn exactly how large and how far apart each character’s 
    eyes are. This is important as you advance through the levels.
    
    You can still touch the correct faces even if they are behind another 
    character’s face. Let us say that you are looking for a Luigi that is 
    hidden behind several other characters. He is hidden so well that you can 
    only see his eyes. If you touch where Luigi’s chin would be, even though it 
    is hidden behind another character, the game will say that you touched 
    Luigi’s face. This is especially useful in levels where all of the faces 
    are moving, since the character’s face will sometimes disappear completely 
    behind other characters’ faces.
    
    Wanted Multiplayer Mode
    
    Even though Wanted is not technically a multiplayer game, there is a way 
    that you can make it multiplayer. You need an extra stylus to play Wanted 
    with a friend. Give your friend the extra stylus, and then divide the 
    screen into two halves (not literally, of course). Have your friend search 
    one half of the screen, while you search the other half. This is a great 
    way to play this mini-game with a friend, and it is also easier to find the 
    character’s faces.
    
    --------
    Loves Me
    --------
    
    This game requires no skill to play as the results of it are random. When 
    you play the game, all you have to do is to pick all of the pedals off the 
    flower. When all of the pedals are gone, you will learn whether your crush 
    loves you or not. It is completely random, and there is a fifty/fifty 
    chance that your crush will loves you.
    
    If you keep playing the game enough, it may say different things. For 
    instance, if it says that your crush loves you three times consecutively, 
    it will then say “Really Loves Me.” However, if it says that your crush 
    does not love you three times consecutively, then it will say “Really... 
    Loves Me Not. I am uncertain whether the sayings change again if you are 
    given the same answer more consecutive times than three.
    
    -----------------
    Hide and Boo Seek
    -----------------
    
    In this mini-game, you need to find where the Boos are after the lights go 
    out. To find the Boos, simply rub over the place where they are at with the 
    stylus or the wrist strap. There are a few things that are important to 
    know for this challenge.
    
    First of all, the Boos will stay at the same speed when the lights are 
    turned off. They will not suddenly speed up or slow down. This allows you 
    to predict where the Boos will be. Also, the Boos bounce off the wall at 
    the same angle they hit it. If they hit the wall at a sharp angle, they 
    will bounce off the wall at a sharp angle. It is important to learn to 
    combine their speed and their angle in order to figure out where each Boo 
    will be.
    
    Also, Boos will bounce of any lines that you have written. If you draw a 
    line through the middle of the screen, the Boos on either side of the line 
    will bounce off it. This can sometimes cause trouble, especially when a Boo 
    is not where it should be since it bounced off one of your lines.
    
    Finally, you must light up the center of the Boo. If you light up the sides 
    of the Boo, it will not count. There are games where I light up all of the 
    Boo except for the center, and I lose even though I could clearly see where 
    it was. Take all of these things into consideration when you play this 
    game, and then combine it with extreme stylus skills for a winning 
    combination.
    
    ------------
    Puzzle Panel
    ------------
    
    Puzzle Panel is a puzzle game that requires gamers to think through various 
    moves in order to complete a puzzle. The goal is to make the picture on the 
    bottom screen match the picture on the top screen. There are several blocks 
    on the top and lower screen, each one depicting either a mushroom or a 
    feather. When you press a block, it and every block that touches it will 
    change to the opposite picture. For instance, if you touch a mushroom block 
    that only has mushroom blocks touching it, the block you touched and all of 
    the blocks around it will turn into feather blocks. The beginning puzzles 
    only take one turn to complete, but the puzzles take more time to complete 
    when you reach higher levels. All you have to do is complete the puzzle and 
    you will move onto the next level. The great thing about Puzzle Panel is 
    that you can work it out on paper if you are unsure of what to do, allowing 
    to confidently complete every level.
    
    --------
    Boom Box
    --------
    
    To play Boom Box you will need good listening skills. When you touch a 
    treasure chest, it will open up and the DS will play a sound. Listen to the 
    sound carefully, and try to match it up with the same sound from another 
    treasure chest. The game starts off with six treasure chests that you need 
    to match, and occasionally it will give you eight treasure chests to match. 
    Sometimes the sounds are hard to match since they sound similar. When you 
    come to a situation such as that, listen carefully to which speakers the 
    sounds come out of. That is the key to figuring out the harder sounds. 
    Earphones make this game easier since you can easily tell which speaker the 
    sound is coming from.
    
    ---------------
    Toy Box Shuffle
    ---------------
    
    This game begins with a single Yoshi in a toy box. The toy boxes will 
    shuffle around, and you need to keep track of which toy box Yoshi is in. At 
    the end of the round, you will need to choose the toy box that Yoshi is in. 
    As the levels progress, the toy boxes will move faster. The game will also 
    add a blue Yoshi, and at the end of the round you will have to choose the 
    correct Yoshi. Concentrate on which box each Yoshi is in, and you will do 
    well in this game. This game does require a lot of concentration, so focus 
    carefully.
    
    Toy Box Shuffle Multiplayer Mode
    
    If you have more than one person, Toy Box Shuffle is easy to play. Have 
    each person focus on one box (such as the box that holds blue Yoshi), and 
    at the end of the round they can tell where their box is. The more people 
    you have the easier the game becomes, since it is okay if one person 
    accidentally loses track of their box.
    
    --------------
    Which Wiggler?
    --------------
    
    In this game, you need to match up a Wiggler on the bottom screen with one 
    on the top screen. When you find the Wigglers that is the same as the one 
    on the top screen, all you need to do is to tap it to complete the level. 
    You are timed for this game, so you must look quickly to find the two 
    Wigglers that are the same. Match up the Wigglers by looking at the circles 
    on their backs. If the patterns of circles are the same, then the Wiggler’s 
    are the same.
    
    There are three types of challenges you will encounter when you play this 
    game. First, you will have to match two Wigglers that are sleeping. Next, 
    you will have to match the top Wiggler with on that is walking in circles, 
    and finally you will have to match the top Wiggler with a Wiggler that is 
    walking straight. The Wigglers that are walking straight are often in a 
    large group, so you will have to pay close attention if you want to match 
    one of them with the Wiggler on the top screen. Each time you choose the 
    correct Wiggler you will receive five additional seconds. If you choose the 
    wrong Wiggler, they will turn red and you will lose ten seconds of your 
    time. Do not waste much time when deciding which Wiggler matches the one of 
    the top screen, but make sure that you do not choose the wrong Wiggler. 
    This game is even easier if more than one person plays, since you can look 
    at several Wigglers at once.
    
    ---------
    Mix-A-Mug
    ---------
    
    Matching is the key to this mini-game. Once you reach level five or so, the 
    game does not get any harder so it is easy to advance to higher levels. The 
    only problem with the game not getting harder is that it becomes too easy 
    to go through the levels, so you may reach exceptionally high levels 
    without dying. To complete a level, first look at the top screen. A 
    character’s picture is in the box on the top screen, and you must put that 
    character together in the bottom screen. In the bottom screen, three rows 
    with either a character’s hat, face, or chin are going across the bottom 
    screen. You must stop all three rows so that they make the character on the 
    top screen. To stop a row, simply tap it with the stylus. It will stop 
    moving. Stop all three rows so that you make the character on the top 
    screen, and you will beat the level. When you successfully create a 
    character, you will receive three coins. If the character is in the middle 
    of the bottom screen, you will receive six coins instead. Each time you 
    fail to create the character, you will lose three coins. You can keep 
    playing until you reach zero coins. At the beginning of the game, only 
    Wario, Luigi, and Mario are in the game. As the levels progress, Peach and 
    Yoshi will join the group.
    
    While the most important thing to this game is concentration, there are 
    things that you can do to help you. To begin, try to match up the character 
    in the center as much as you can. That gives you six coins whenever you do 
    it, and those coins will help keep you from losing. Also, the three rows 
    move at different speeds, and it is important to deciding which order you 
    will stop the rows. If you stop the slowest row first, it is easy to get 
    the character in the middle so you can get six coins. It is also easier to 
    concentrate on the faster rows when the slow row is out of the way, so I 
    recommend stopping the slowest row first. You can also stop the fastest row 
    first, and that will make it easier to line up the other two rows. If you 
    stop the fastest row first, you run the risk of not getting the correct 
    character on the screen at all. It is easier to stop the slower rows when 
    there are less of them and the fastest one has stopped, but I found it was 
    easier to stop the slowest row first.
    
    ------------
    Puzzle Panic
    ------------
    
    Puzzle Panic is a puzzle game that requires gamers to think through various 
    moves in order to complete a puzzle. This game is similar to Puzzle Panel, 
    although the puzzles are larger. The goal is to make the picture on the 
    bottom screen match the picture on the top screen. There are several blocks 
    on the top and lower screen, each one depicting either a mushroom or a 
    feather. When you press a block, it and every block that touches it will 
    change to the opposite picture. For instance, if you touch a mushroom block 
    that only has mushroom blocks touching it, the block you touched and all of 
    the blocks around it will turn into feather blocks. The beginning puzzles 
    only take one turn to complete, but the puzzles take more time to complete 
    when you reach higher levels. All you have to do is complete the puzzle and 
    you will move onto the next level. The great thing about Puzzle Panic is 
    that you can work it out on paper if you are unsure of what to do, allowing 
    to confidently complete every level.
    
    =====================
    5. Mario’s Mini-Games
    =====================
    
    --------------
    Mario’s Slides
    --------------
    
    In this game, you must guide the Mario head to the power star. There are 
    four main lines, and there are smaller lines connected to the four main 
    lines. When the level begins, Mario will go down the lines and head towards 
    the bottom of the area. Watch to see where he is headed, and draw 
    additional lines to lead him to the power star. Mario will always travel 
    down the lines, and he will always go on any side lines that he encounters. 
    He can also go up slanted side lines. When you are confident Mario will 
    reach the power star, press the arrows on the side of the screen to make 
    him go faster. The side lines will pile up until you reach a level that is 
    a multiple of five, and then you will go to another area. As you go on, the 
    game becomes more difficult. Sometimes you will have to guide more than one 
    Mario head to the power stars, and other times the head move quickly. Think 
    and draw fast in order to excel at this mini-game.
    
    -----------------
    Bounce and Pounce
    -----------------
    
    Bounce and Pounce allows you to take out all of your anger on innocent Shy 
    Guys. The game is set up into various levels, and there are different 
    challenges for each level. Each challenge involves a variety of Shy Guys 
    that Marios must defeat. The Marios will fall from the sky, and you must 
    make them jump onto the Shy Guys using the touch screen. Tap a Mario to 
    make him jump. Depending on where you tap Mario, he will jump in different 
    directions. If you tap two Marios at once, they will both jump up. Guide 
    the Marios on top of the Shy Guys, and when you defeat all of the Shy Guys 
    you will advance to the next level. You can let Mario falls up to three, 
    times; after that you lose. Every five levels you receive your lives back, 
    and that helps you survive through higher levels.
    
    Dual Stylus Mode
    
    It is possible to play Bounce and Pounce with two styluses. It is much 
    easier to play when you have a stylus in each hand, since each hand can 
    focus on one half of the screen. The only thing that is bad about dual 
    stylus mode is that you can only use one stylus on the screen at a time. 
    Two styluses allow to tap two Mario's extremely quickly, but if you tap the 
    touch screen with both styluses at the same time, it will not register the 
    taps. This can sometimes cause you to make mistakes, so you must be 
    cautious when you use both styluses. If you are cautious about using two 
    styluses, you will find the it is an entertaining and often easier way to 
    play the game.
    
    ---------------
    Sort or ‘Splode
    ---------------
    
    You have two options in this mini-game, and one of them is far better than 
    the other. When this mini-game begins, a Bob-omb will come out of the top 
    doorway with its fuse lit. If it is a black Bob-omb, use your stylus to 
    take it to the black carpet. If it is a pink Bob-omb, use your stylus to 
    take it to the red carpet. When you put a Bob-omb on the correct carpet, 
    its fuse will go out and it will stay in the carpeted area. Should you 
    happen to put a Bob-omb on the wrong colored carpet, however, it will 
    explode and destroy all of the Bob-ombs that are on that carpet. After 
    forty Bob-ombs are on a single carpet, they game will stop and the forty 
    Bob-ombs will leave, leaving the carpet empty. The Bob-ombs will be added 
    to your score, and you cannot lose the points you have received from them. 
    This is good because you will not lose as many Bob-ombs should you 
    accidentally place a Bob-omb on the wrong carpet.
    
    As more Bob-ombs come out, the game gets harder. After ten Bob-ombs come 
    out of the top doorway, the lower doorway will open and Bob-ombs will 
    alternately come out of the doorways. They will start to come out faster, 
    and then two Bob-ombs will come out at the same time. Shortly after that, 
    two Bob-ombs will come out of a doorway at one time. When you have sorted 
    using that style for a while, two Bob-ombs will come out of the top 
    doorway, followed shortly by three Bob-ombs out of the lower doorway. Next, 
    Bob-ombs will alternately come out of the top and lower doorways at fast 
    speeds. Soon four Bob-ombs will come out at once. Finally, six Bob-ombs 
    will come out at the same time. When you reach six Bob-ombs at once, the 
    game is as hard as it will get. At that speed you need to flawlessly and 
    speedily guide the Bob-ombs to the correct carpets. Go quickly, but make 
    sure you put the Bob-ombs on the correct carpets lest they explode.
    
    ---------------
    Trampoline Time
    ---------------
    
    The goal of Trampoline Time is to make Mario bounce into the lit up 
    doorway. There are two doorways that will alternately light up, one at the 
    top and one near the bottom of the structure on the right. Your only method 
    of control is trampoline, which you draw with the touch screen. A variety 
    of factors cause Mario to jump at different heights and angles. The closer 
    Mario is to the middle of the trampoline, the higher he will jump. 
    Therefore, Mario can jump just as high off a long trampoline as he can a 
    short one, but he needs to hit the center of the trampoline to jump high. 
    Mario will jump at different angles depending on how the trampoline is 
    tilted. Also, you can only have three trampolines on the screen at one 
    time, and the trampolines disappear when Mario jumps off them.
    
    When the game begins, the top door will be lit up. You must get Mario to 
    jump to the door. Use small trampolines that specifically aim towards the 
    door. Make sure that you do not make Mario jump towards the door to 
    quickly, or else he will bounce of off the wall and will not reach the 
    doorway. Soon the top door will begin to flash, and then it will go dark. 
    Then the lower door will light up. When Mario jumps off the top left part 
    of the building, he will end up near the lower doorway.  If Mario is going 
    to land in the doorway, or if he is going to be able to grab onto wall 
    beneath the doorway, do not bother creating a trampoline for him. If Mario 
    is not going to land in the doorway, cause him to jump of the edge of a 
    large trampoline. That will allow him to jump a very small amount, causing 
    him to land in the doorway. Keep using trampolines to make Mario jump into 
    the correct doorways. As the game progresses, the structure will increase 
    in size. That makes it easier, since there is a large space between the 
    lower doorway and bottom of the screen.
    
    -------------
    Shuffle Shell
    -------------
    
    Shuffle Shell is a mini-game where you attempt to shoot green shells onto a 
    target on the ice. To shoot the green shell, use the touch screen to take 
    the paddle and hit the green shell. The way that you hit the shell will 
    determine the speed and direction of the green shell. The goal is to get 
    the shell onto the target on the ice. The target has several different 
    rings made of different colors. The ring on the outside of the target gives 
    you one hundred points, and the next ring gives you three hundred points. 
    The ring closest to the center gives you five hundred points, and 
    the center circle gives you one thousand points.
    
    Each time you hit a shell, it will move across the ice a short distance and 
    then stop moving. The game will then show you your score. As more shells 
    land on the target, you can get higher and higher scores. You must be 
    careful when many shells are on the target, because it is easy to knock 
    them off accidentally. After you shoot your last shell, the game will award 
    you your points. In essence, the last round is the only round that matters; 
    the other rounds are only there to help you get as many green shells on the 
    target as possible.
    
    Easy One Thousand
    
    It is possible to get a green shell on the one thousand every single time 
    the target is in the middle. The only negative thing about the easy one 
    thousand is that you waste one green shell, and that shell will block your 
    way in future rounds. To get the easy one thousand, you need two styluses. 
    Place the first stylus on the lower right corner of the touch screen. Hold 
    it there, and then place the other stylus on the top right corner of the 
    touch screen. The paddle will hit the green shell forward at a fast speed. 
    Then, do the same thing with the next shell. The shells will bounce against 
    each other and then stop moving. When they stop moving, one of them will 
    end on the one thousand circle, and the other one will stop just below the 
    target. 
    
    ------------------
    Bounce and Trounce
    ------------------
    
    Bounce and Trounce allows you to take out all of your anger on innocent Shy 
    Guys. This game uses no levels, but you receive a point each time Mario 
    defeats a Shy Guy. As you gain more points, more Shy Guys will appear on 
    the screens at one time. They will also move around, making them difficult 
    to defeat. When the game begins three Marios will fall from the sky. You 
    must make them jump onto the Shy Guys using the touch screen. Tap a Mario 
    to make him jump. Depending on where you tap Mario, he will jump in 
    different directions. If you tap two Marios at once, they will both jump 
    up. Guide the Marios on top of the Shy Guys in order to defeat them. You 
    can let Mario falls up to three, times; after that you lose. Keep defeating 
    Shy Guys to get as high a score as you can.
    
    Dual Stylus Mode
    
    It is possible to play Bounce and Trounce with two styluses. It is much 
    easier to play when you have a stylus in each hand, since each hand can 
    focus on one half of the screen. The only thing that is bad about dual 
    stylus mode is that you can only use one stylus touch the screen at a time. 
    Two styluses allow to tap two Mario's extremely quickly, but if you tap the 
    touch screen with both styluses at the same time, it will not register the 
    taps. This can sometimes cause you to make mistakes, so you must be 
    cautious when you use both styluses. If you are cautious about using two 
    styluses, you will find the it is an entertaining and often easier way to 
    play the game.
    
    ----------------------
    Connect the Characters
    ----------------------
    
    Connect the Characters is a puzzle game, and it requires pure thinking 
    skills. You need no skill to play; you just have to be able to draw lines. 
    Also, you have unlimited time to figure out the puzzle, so you are not 
    rushed. This makes the game fairly simple, but it does require a lot of 
    mental work. There are four heads at the top of the screen, and you must 
    guide the heads to their bodies. Each head is at the top of one of four 
    lines, and the bodies are at the bottom of those lines. When you press go, 
    the heads will go straight down the lines and connect with the body that 
    they reach. To make the heads go to different bodies, you must draw lines 
    from one main line to another. Each head will go straight down, and it will 
    travel across any line it comes to. It is possible to draw line slanted up, 
    and the heads will still go up the slanted line. Draw lines and make sure 
    that they lead each head to the correct body. When you have finished, press 
    go to see how well you did.
    
    -----------
    Shell Smash
    -----------
    
    The goal of Shell Smash is to knock a green shell into several red shells 
    and score as many points as possible. Each time you hit a shell, the hit 
    counter will increase by one (the hit counter does not appear on the 
    screen). The first time you hit a red shell, you will receive ten points. 
    With each additional hit, you will receive ten points times the number on 
    the hit counter. For example, if you hit five shells in a single shot, you 
    would get fifty points for the fifth shell that you hit. This will continue 
    until you reach the maximum hit counter number of twenty-four.
    
    Of course, red shells are not the only things that you can hit. It is 
    possible to hit green shells together as you shoot more green shells. If 
    two green shells collide, they will receive one hundred points time the 
    number on the hit counter. Needless, to say, you receive a lot more points 
    by hitting green shells together instead of hitting red shells. When you 
    shoot, try to use the red shells to quickly increase your score counter so 
    you will receive huge amounts of points when you hit green shells together. 
    This game is primarily luck, but it is important to hit the green shell as 
    hard as you can in order to maximize your points.
    
    Super High Shell Smash Score
    Discovered by: Peer
    
    While it is fun to hit many shells together to get high points, another 
    method allows you to attain almost unbelievably high scores. To use the 
    other method, you will need two styluses. For your first shot, shoot the 
    green shell as if it were a normal round. When everything stops moving, see 
    if you have cleared a straight path in the middle of the ice. The path 
    should be wide enough to shoot the next green shell straight through it 
    without hitting any other shells. If there is a clear path, you are ready 
    to move onto the next step. If there is not, restart and try again.
    
    With a clear path directly in front of the next green shell, get your 
    second stylus ready. Put one stylus on the lower right corner of the 
    screen. Then, take the other stylus and put it on the top right corner of 
    the screen. The green shell will shoot forward at maximum velocity, and it 
    will bounce of the walls several times. Since it will go forward through 
    the clear path, it will not hit any other shells. When those shell stops 
    moving, use the same method again to shoot the next green shell. The two 
    shells will hit each other over and over again, and they will stay in a 
    straight line. Do that for the rest of the shells as well. At the end of 
    the round, you will have around 145,000 points.
    
    145,000 points is a lot for this game, but you can achieve even higher 
    scores. It is possible to perfectly line up a single red shell with your 
    first shot. If you line up a red shell, you will receive more points when 
    you shoot the green shells, allowing you to reach a score of over 190,000. 
    To get the perfect score, you need have the green shell line up perfectly 
    with the next green shell on your first shot. This is extremely difficult 
    to do, and you can only do it using luck. Keep practicing and you will be 
    able to reach the perfect score.
    
    -----------------
    Trampoline Terror
    -----------------
    
    If you enjoyed Trampoline Time, you are going to enjoy Trampoline Terror a 
    lot. Instead of guiding Mario to lighted doorways, you need to guide him 
    through rings. You begin with one Mario that you need to keep alive. When 
    you draw a line on the touch screen, it will turn into a trampoline. The 
    closer Mario is to the middle of the trampoline the higher he will jump. If 
    the trampoline is at an angle, it will affect Mario’s direction when he 
    jumps off it. As the level begins, there are rings that you need Mario to 
    jump through. Draw trampolines in order to make Mario jump through the 
    rings. After he jumps through a ring, it will disappear. When all of the 
    rings are gone, new rings will appear for Mario to jump through.
    
    When the game begins, a line will appear at the bottom of the touch screen 
    and it will turn into a large trampoline. This trampoline is for additional 
    safety. If Mario bounces off it, it will turn yellow, and the next time he 
    bounces off it, it will turn red. The third time that Mario bounces off it, 
    it will disappear. After it disappears, you will lose one of your three 
    lives whenever Mario falls through the bottom of the screen.
    
    While you start out with one Mario, more Marios will appear on the screen 
    as you progress through the levels. When you get 1,000 points, a second 
    Mario will jump onto the scene. After you reach 5,000 points, a third Mario 
    will join your group. The fourth Mario will enter at 10,000 points, and the 
    fifth Mario will appear after you collect 20,000 points. There are 
    advantages and disadvantages to having more Marios on the screen at once. 
    The advantage is that you will have a Mario go through the rings quicker. 
    The disadvantages are that it is harder to keep all of the Marios alive 
    and it is harder to gain point combos.
    
    You receive one hundred points each time Mario jumps through a ring. 
    However, you will receive even more points if a single Mario jumps through 
    multiple rings without bouncing back up using a trampoline. Each time a 
    single Mario jumps consecutively through a ring, the points that you 
    receive from jumping through that ring will double. For example, if you 
    jump through two rings without bouncing off a trampoline, you will receive 
    one hundred points for the first ring and two hundred points for the second 
    ring, for a total of three hundred points. You receive four hundred points 
    for the third consecutive ring, eight hundred for the fourth ring, one 
    thousand six hundred for the fifth ring, and so on. While Bob-omb Squad 
    sets the point limit for consecutively defeating Bob-ombs at thirty-two 
    hundred points, I am not sure whether there is a limit on trampoline 
    terror. So far I have had one Mario jump through seven rings at once, and 
    I received sixty-four hundred points for the seventh ring. However, I 
    am not sure whether you would receive ten thousand eight hundred points for 
    going through eight rings without using a trampoline.
    
    =====================
    6. Luigi’s Mini-Games
    =====================
    
    -------------------------------
    Never Lose Coins in Luigi Games
    -------------------------------
    
    This is an exceptionally useful method for gaining high scores in Luigi 
    games. Most of Luigi's games are set up so that you gain or lose coins 
    during the round. When you quit the round, the game saves your score 
    whether you gained or lost points. This method, simplistic in nature, 
    allows you to decide whether the game will save your high score or not. 
    When you are done playing a mini-game, decide whether you lost or gained 
    points that round. If you lost points, turn the system off instead of 
    exiting the mini-game. It is extremely simple, but it allows you to earn 
    high scores easily. It is best if you quit the mini-game after every round 
    where you earned coins, so you will only keep higher scores. 
    
    ------------
    Memory Match
    ------------
    
    In this game, you get to use your thinking skills to go through levels. You 
    begin on level one, and Luigi will deal out several cards. You must try to 
    match all of the cards. Select two of the cards, and see if they match. If 
    they do, both cards will disappear. If they do not, you will lose a coin. 
    Continue to match all of the cards until you clear the board. When you 
    clear the board, you will receive additional coins based on how many coins 
    you had left, and you will advance a level. If you miss three times, you 
    will go down a level and you will not receive any coins. As the levels get 
    higher, Luigi will deal out more and more cards for you to match, making it 
    difficult to beat without missing three times.
    
    -----------
    Pair-A-Gone
    -----------
    
    In Pair-A-Gone, you need to match up cards that are identical and adjacent. 
    If two cards are touching each other and they are the same, you can remove 
    them. Remove all of the cards that Luigi deals in order to complete the 
    level and earn coins. As you move up to higher levels, Luigi will deal more 
    cards and he will add new cards (i.e. Bowser cards). If you cannot clear 
    all of the cards, you go back a level and you lose coins. Because you lose 
    if you cannot clear all of the cards, you need to think carefully so that 
    you do not make it impossible to complete the challenge. It is good to 
    match up several pairs of cards at the top that you can remove at any time. 
    That way you can focus on matching cards near the bottom, but you can 
    always remove one of the pairs at the top if you need to alter the playing 
    field. Putting pairs of cards near the top allows you to have a safety net 
    when you play this game.
    
    -------------
    Picture Poker
    -------------
    
    This is poker with Mario cards, but it is really easy to win. Your goal is 
    to get a better hand than Luigi by getting several cards with the same 
    picture. At the beginning of the round, Luigi will deal you five cards. If 
    you want to keep your entire hand, select hold. If you want to trade in 
    cards for new ones, tap the cards you want to trade in and then press hit. 
    Luigi will deal you new cards for all of the cards that you traded in.
    
    On the top screen to the left, there is a box that shows you the values of 
    matching a certain number of cards. If your match has a higher number than 
    Luigi’s, you will win the round. You will also coins based on how much you 
    bet and how high the number is. For example, if you bet four coins and you 
    won with three of a kind, you will get four coins times four, for a total 
    of sixteen coins. Since you win a lot more than you bet, it is good to bet 
    all five coins except when you have a dismal hand.
    
    While the matching pairs section will decide the winner in most games, 
    there are times when both you and Luigi will have the same number of 
    matches. When this happens, the winner will be decided based on who has the 
    cards. The column on the bottom screen to the left shows the values of all 
    the cards. The star is the highest value card and the cloud is the lowest 
    value card. The value of a card is a good thing to take into consideration 
    when you decide which cards to keep.
    
    -----------------
    Mushroom Roulette
    -----------------
    
    The chance of winning this game is small, so you will probably use the 
    “Never Lose Coins in Luigi Games” method many times when you play it. On 
    the top screen is a ball that rolls around a roulette board, and on the 
    bottom screen there is a board with several black and red pictures. Each 
    picture is on one of the slots on the roulette board, and your goal is to 
    put a coin on the correct picture. You will get five coins to place on the 
    roulette board. Choose the spaces to put your coins on, and then wait to 
    see what happens. If the ball lands in one of the slots whose picture you 
    have a coin on, you will receive twelve coins for each coin you put on the 
    picture. You can also put coins on the lines in between pictures. If you do 
    that, you will receive six coins if the ball lands on one of the slots with 
    either of the pictures that your coin is touching. Finally, you can put 
    your coin on the corner of the pictures, allowing you to win if the ball 
    lands in one of four slots. However, you only receive three coins for 
    having a coin on the corner. I would advise placing all five coins on one 
    picture. If you win you will receive sixty coins, and if you lose you can 
    turn off the system so that it does not record your loss.
    
    -----------
    Mario Slots
    -----------
    
    This is a repetitive game that has no real point, but you may find yourself 
    playing it for hours to get that elusive 9999 score. The game is a slot 
    machine, with two basic things that you do on it. At the bottom of the 
    machine there is a place where you can increase the amount of coins that 
    you put into the machine. After you choose between one and three coins, you 
    must tap each of the three spinning sections to stop them. If you get three 
    in a row, you will receive additional coins based on the amount of coins 
    that you put into the machine.
    
    Super stars will also give you coins if you get them, and they are also 
    wild. For example, if you got two mushrooms and a super star, it would 
    count it as three mushrooms. Therefore you would get 10x the amount you put 
    in, plus 2x for the super star. The nice thing about super stars is that 
    they will help you keep your coins, and they help you make matches. If you 
    get two super stars in a single round, you will get a match no matter what 
    the next slot is. You will also get 4x for having two stars. The chances of 
    Mario Slots are slim--you will usually lose a lot more than you win. When 
    you do win, you will receive a lot of coins. However, wins are infrequently 
    so you will have to rely on the special method discussed at the beginning 
    of Luigi’s mini-games to keep from losing coins.
    
    -----------
    Lucky Stars
    -----------
    
    It is impossible to get a game that is more random than this. Luigi will 
    deal two cards, and you have to guess which card has more stars on it. 
    Since it is impossible to know which card has the higher number, just bet 
    all five coins and make a guess. If you lose, turn off the system so that 
    it does not record your score. If you win, quit the game so that it saves 
    your score, and then go back and try again.
    
    ------------------
    Pair-A-Gone and On
    ------------------
    
    Pair-A-Gone is just like Pair-A-Gone, but there are no levels and you do 
    not earn coins. Instead, you try to see how many cards you can clear from 
    the board. The game will begin with several cards next to each other. Tap 
    two cards with the same design that are adjacent to one another to make 
    them disappear. When you clear two cards from the deck, the cards ahead of 
    the two you removed will move up, and Luigi will deal two more cards to the 
    bottom of the deck. Keep removing cards until there are no matches that you 
    can make.
    
    As you clear more cards, Luigi will deal additional types of cards, such as 
    Boo and Bowser cards. Look ahead several moves to ensure that you will have 
    a match should Luigi not deal favorable cards. Personally, I prefer to have 
    several pairs of cards lined up at the top. If there are several pairs of 
    cards that are together at the top, you will not have to worry about them 
    during normal play and you can clear them just in case you cannot find any 
    matches that are lower. Pairs of cards at the top are like a safety net, 
    just in case you do not get the cards you want. Choose your moves carefully 
    and you will do fine in this mini-game.
    
    -------------
    Memory Master
    -------------
    
    This game is a harder version of Memory Match. When you begin, Luigi will 
    deal out several cards. Four cards will automatically turn over, allowing 
    you to see what is on the back of them. From there, you must try to match 
    all of the cards. Select two of the cards, and see if they match. If they 
    do, both cards will disappear. If they do not, you will lose a coin. 
    Continue to match all of the cards until you clear the board. When you 
    clear the board, you will receive additional coins based on how many coins 
    you had left, and you will advance a level. If you miss five times, you 
    will go down a level and you will not receive any coins. As the levels get 
    higher, Luigi will deal out more and more cards for you to match, making it 
    difficult to beat without missing five times.
    
    -----------------
    Super Mario Slots
    -----------------
    
    This is a repetitive game that has no real point, but you may find yourself 
    playing it for hours to get that elusive 9999 score. The game is a slot 
    machine, with two basic things that you do on it. At the bottom of the 
    machine there is a place where you can increase the amount of coins that 
    you put into the machine. After you choose between one and three coins, you 
    must tap each of the three spinning sections to stop them. If you get three 
    in a row, you will receive additional coins based on the amount of coins 
    that you put into the machine. Super stars will also give you coins if you 
    get them, and they are also wild. For example, if you got two mushrooms and 
    a super star, it would count it as three mushrooms. Therefore you would get 
    10x the amount you put in, plus 2x for the super star. The nice thing about 
    super stars is that they will help you keep your coins, and they help you 
    make matches. If you get two super stars in a single round, you will get a 
    match no matter what the next slot is. You will also get 4x for having two 
    stars. Super Mario Slots has a high chance of winning. There are more super 
    stars, so it is easier to win. For this reason, you should always put in as 
    many coins as you can, and you will probably never need to use the special 
    method to keep from losing coins. Since you win so often in Super Mario 
    Slots, you can attain the highest score possible in just a few hours.
    
    =====================
    7. Wario’s Mini-Games
    =====================
    
    -------------
    Bob-omb Squad
    -------------
    
    It would appear that this game relies only on pure skill, and no strategy, 
    but that is not the case. There is one strategy that is important in this 
    game if you are to gain high scores. Whenever you hit more than one Bob-omb 
    with a single ball, you will gain more points from hitting the additional 
    Bob-ombs. Below is a list of how many points you receive from defeating 
    multiple Bob-ombs with a single ball. Remember, you get the points for each 
    Bob-omb you killed. Therefore, if you kill two Bob-ombs with a single ball, 
    you would get one hundred points for the first Bob-omb and two hundred 
    points for the second Bob-omb. Your total score for killing those two Bob-
    ombs would be three hundred points.
    
    First Bob-omb: 100 Points
    Second Bob-omb: 200 Points
    Third Bob-omb: 400 Points
    Fourth Bob-omb: 800 Points
    Fifth Bob-omb: 1600 Points
    Sixth Bob-omb and Up: 3200 Points
    
    As you can see, the points that you receive from killing Bob-ombs increase 
    dramatically if you kill several in a row. You may look at this and think, 
    “So what?” This is very important in gaining high scores. Normally, you 
    will get a lot of points near the end of the game, when there are a lot of 
    Bob-ombs on the screen. At the beginning of the game, however, you may be 
    tempted to defeat every single Bob-omb when it comes onto the screen.
    
    The best piece of advice that I can give you is to wait at the beginning. 
    Do not just defeat every single Bob-omb when it comes onto the screen. Wait 
    a while so that the screens are filled with Bob-ombs. With more Bob-ombs on 
    the screen, there is a higher chance that you will defeat multiple Bob-ombs 
    with a single ball. When you are ready to defeat the Bob-omb, aim your 
    slingshot so that you will defeat as many Bob-ombs as possible with the 
    ball. Now, do not simply aim so that the ball goes into the air and defeats 
    many Bob-ombs. This is good, but you can get many more points if the ball 
    comes back down. Whenever you shoot, aim at a line of Bob-ombs that is 
    almost straight above the slingshot, and aim so that the ball will come 
    down and destroy another line of Bob-ombs. This can give you high scores in 
    just one shot, so it is a useful method to use. To make sure that the ball 
    comes back down, you cannot shoot the ball with much power. Shoot so that 
    the ball will make it to the top of the screen and then fall back down. 
    When you shoot the ball off, your slingshot should be no lower than the top 
    of the wall.
    
    This is a useful strategy, since you attain a lot more points with it. It 
    is good to try to defeat all of the Bob-ombs when you can, but you do not 
    get as many points if you do it that way. I gained twenty thousand points 
    when I tried to use this method. When I became better at defeating multiple 
    Bob-ombs, I was able to easily triple my score.
    
    ---------------
    Snowball Slalom
    ---------------
    
    If you are ready for a fast-paced mini-game, you came to the right one. 
    Snowball Slalom only lasts twenty seconds at the most, but it gives you 
    fast-paced entertainment that will put your reflexes to the test. In 
    Snowball Slalom, you control a small snowball. You make the snowball move 
    by rubbing the touch screen. Using your stylus, start at the bottom of the 
    touch screen and quickly slide the stylus to the top of the touch screen. 
    When you get to the top of the touch screen, lift your stylus up from the 
    touch screen and put it back at the bottom of the touch screen. Do this 
    over and over again to move the snowball.
    
    As the snowball goes forward, it will grow in size. You will also encounter 
    rocks that will block your path. In order to avoid the rocks, slide the 
    stylus to the left of to the right when you are rubbing the touch screen. 
    That will cause the snowball to move left or right in order to avoid the 
    rocks. When you become larger, you will go faster. At top speed, you will 
    go too fast to avoid the rocks if you are watching only the lower screen. 
    Because of that, you must focus on the top screen when you are playing this 
    game. If you do not focus on the top screen, you will not have enough time 
    to move the snowball out of the way when you see a rock. Continue to rub 
    the touch screen and avoid rocks, and try to make it to the end before time 
    runs out.
    
    ----------
    Bingo Ball
    ----------
    
    While this is more like Tic-Tac Toe than Bingo, Bingo Ball is nonetheless 
    an addicting mini-game. At the begging of the game, you have twelve balls. 
    There is a large machine similar to a pinball machine. At the bottom of the 
    screen are nine slots. Launch the balls one by one into the machine, and 
    see which slot they land in. They goal is to light up as many of the 
    numbers on the Tic-Tac Toe board as you can. This game does not require 
    skill because there is nothing you can do after you shoot a ball to control 
    where it goes. When a ball lands in a slot that no balls have landed in, 
    you receive points. If another ball has already landed in the slot, the 
    ball will disappear and you will gain no points. You receive one hundred 
    points for each slot a ball lands in that is not taken, and you receive 
    five hundred points each time the numbers on the Tic-Tac Toe board make 
    three in a row. If you light up all nine slots, you receive an additional 
    ten thousand points. For each ball you have left over after lighting up all 
    nine slots, you will receive two thousand points. If you get the first nine 
    balls into the nine slots, you will receive the maximum of 20,900 points 
    and you will complete the mini-game. While this mini-game does not require 
    skill, it does take a while to get the maximum score.
    
    --------------
    Coincentration
    --------------
    
    It is time to put your concentration skills to the test. This mini-game 
    will require you to use all of your concentration skills in order to locate 
    coins. At the beginning of the game, Wario will punch an enemy into the 
    air. The enemy will from to the ground, along with forty coins. The coins 
    will bounce onto the lower screen, where they will disappear into several 
    of the brick blocks on the lower screen. The goal of this mini-game is to 
    collect as many coins as you can. That goal is much easier said than done. 
    To get the coins in a block, you must tap the block. However, if you tap a 
    block that does not have any coins in it, the block will explode and the 
    round will end. The nice thing about this mini-game is that many coins fall 
    into the block, so it is easy to collect a lot of coins. Collecting all 
    forty coins is difficult, since you have to focus on several blocks at 
    once. If you do manage to find all forty coins in a single round, you will 
    not have to play the mini-game anymore since you will have beaten it. If 
    you have good concentration, you can collect all forty coins without any 
    trouble. Most people will probably not have that good concentration, but 
    there are several things that they can do in order to collect all of the 
    coins.
    
    The first thing that people can do to help them collect all of the coins is 
    to use a second stylus. With two styluses you can picture the general 
    locations of where the coins are on each half of the screen. This method is 
    useful and can make it easier to find the locations of coins. Since there 
    are so many coins, it might be better to find the blocks that coins do not 
    fall into. Another way to locate coins is to mark each block that a coin 
    falls in (or doesn’t fall in). The hole left by hole punchers are useful 
    for doing this, as you can put several of them on the screen and then 
    quickly move them above any boxes that coins fall into. Again, two styluses 
    work best for this because you can move two holes at once, allowing you to 
    find all of the boxes that coins are in. The third and most effective way 
    to locate coins is to get a few friends together. Have each person focus on 
    a specific set of boxes, and then have them choose all of the boxes in 
    their section that had coins in them. This method makes the game extremely 
    easy, especially if you have several people doing it. Keep trying and 
    eventually you will be able to find all forty coins.
    
    -----------
    Psyche Out!
    -----------
    
    While this game requires intense focus to advance many of the levels, many 
    times you might have to guess to advance. When you play this game, a card 
    will appear on the top screen, and other cards will appear on the bottom 
    screen. In order to advance through levels, you must match the card on the 
    top screen with a card on the bottom screen. Look at the card on the top 
    screen as it turns, and look specifically at the pixels making up the card. 
    Figure out which pixels are darker than they should be, and determine which 
    picture on the back of the card. When you figure it out, tap the card to 
    see if you were correct. If you were, you will advance to the next level. 
    If you were wrong, the game will end. This game becomes extremely hard in 
    later levels because there are more options to choose from, and you must 
    figure out which picture is on the card based on just a few discolored 
    pixels. Do you best, and see how far you can make it.
    
    ----------
    Slots Shot
    ----------
    
    This game combines the launching action of pinball with slots. The goal of 
    this game is to get as many points as possible with the nine balls you 
    have. You can gain from a variety of things, and all you have to do is 
    launch the balls. While this game does not really require skill, it is 
    important that you learn to launch the balls so that you can get them where 
    you want to go.
    
    When the game begins, there is a pipe in the middle of the machine covered 
    by three bars. Two piranha plants wait next to the pipe. Since the pipe is 
    the only way to activate the slots, it is important that you quickly open 
    the bars that block the entrance to it. To open the bars, shoot a ball into 
    the mouth of a piranha plant. When you do, the piranha plant will disappear 
    and the two bars on the sides of the pipe will open, allowing balls to 
    enter the pipe. If you shoot another ball into the mouth of the other 
    piranha, the piranha plant and the top bar will disappear. While it is not 
    necessary to eliminate the top bar, it is highly recommended since it is 
    easier to get balls into the pipe when the top bar is gone. However, if you 
    learn to shoot well enough so that you can get the balls into the pipe 
    without eliminating the top bar, you can save yourself a ball by not 
    shooting one into the mouth of the second Piranha plant.
    
    When a ball enters a pipe, you receive an automatic three thousand points. 
    The slots will also activate. If you get three flowers, you will receive an 
    additional five thousand points. Three stars will give you eight thousand 
    points, and three sevens will reward you with ten thousand points. Besides 
    the pipe, there are other ways to gain points. Each time a ball hits a 
    mushroom, the game will give you three hundred points. If you get a ball 
    into one of the four holes at the bottom of the machine, the hole will 
    close up, you will get the ball back, and you will receive two thousand 
    points. Since you get the ball back and you receive two thousand points for 
    getting a ball into a hole, it is highly recommended that you close all 
    four holes. After a ball goes through the pipe it will usually land in one 
    of the two lower holes, so you just need to get two balls into the two 
    higher holes. Keep playing until you use all nine balls, and then you will 
    receive your final score.
    
    -------------
    Lakitu Launch
    -------------
    
    If you want to excel at this mini-game, you need to learn to shoot quickly. 
    When the game begins, four Lakitus holding to tubs will float down to the 
    top screen. There is a slingshot on the lower screen. Touch the lower 
    screen, and move the stylus to aim the slingshot. The further you slide the 
    stylus down on the touch screen, the further the slingshot will shoot. Aim 
    towards one of the tubs, and shoot. The slingshot will shoot a spiny 
    creature into the air, and the goal is to make it land in the tub on its 
    way back down.
    
    While precise aiming is important, shooting quickly is also important. When 
    new ammo appears on the slingshot, take control of the slingshot and 
    quickly shoot in the general direction of a tub. You will not make every 
    single shot if you shoot quickly, but you will be able to shoot many more 
    spiny creatures if you shoot often. Since you can only get in as many 
    creatures as you shoot, shoot often in order to maximize your score.
    
    ----------------------
    Intense Coincentration
    ----------------------
    
    Can you concentrate on several things at once? I hope so, because that is 
    exactly what this mini-game requires you to do. At the beginning of the 
    game, Wario will punch an enemy into the air. The enemy will from to the 
    ground, along with sixteen coins. The coins will bounce onto the lower 
    screen, where they will disappear into several of the brick blocks on the 
    lower screen. The goal of this mini-game is to collect as many coins as you 
    can. That goal is much easier said than done. To get the coins in a block, 
    you must tap the block. However, if you tap a block that does not have any 
    coins in it, the block will explode and the round will end. The nice thing 
    about this mini-game is that only sixteen coins fall into the boxes, so 
    once you collect all sixteen in a round you complete the mini-game. It is 
    difficult to focus on every single coin, so this game will not end too 
    quickly. If you have good concentration, you can collect all sixteen coins 
    without any trouble. Most people will probably not have that good 
    concentration, but there are several things that they can do in order to 
    collect all of the coins.
    
    The first thing that people can do to help them collect all of the coins is 
    to use a second stylus. With two styluses you can picture the general 
    locations of where the coins are on each half of the screen. This method is 
    useful and can make it easier to find the locations of coins. Another way 
    to locate coins is to mark each box that a coin falls in. The hole left by 
    hole punchers are useful for doing this, as you can put several of them on 
    the screen and then quickly move them above any boxes that coins fall into. 
    Again, two styluses work best for this because you can move two holes at 
    once, allowing you to find all of the boxes that coins are in. The third 
    and most effective way to locate coins is to get a few friends together. 
    Have each person focus on a specific set of boxes, and then have them 
    choose all of the boxes in their section that had coins in them. This 
    method makes the game extremely easy, especially if you have several people 
    doing it. Keep trying and eventually you will be able to find all sixteen 
    coins.
    
    ---------------------
    Giant Snowball Slalom
    ---------------------
    
    If you are ready for a fast-paced mini-game, you came to the right one. 
    Giant Snowball Slalom only lasts forty seconds at the most, but it gives 
    you fast-paced entertainment that will put your reflexes to the test. In 
    Giant Snowball Slalom, you control a small snowball. You make the snowball 
    move by rubbing the touch screen. Using your stylus, start at the bottom of 
    the touch screen and quickly slide the stylus to the top of the touch 
    screen. When you get to the top of the touch screen, lift your stylus up 
    from the touch screen and put it back at the bottom of the touch screen. Do 
    this over and over again to move the snowball.
    
    As the snowball goes forward, it will grow in size. You will also encounter 
    rocks and penguins that will block your path. In order to avoid the 
    obstacles, slide the stylus to the left of to the right when you are 
    rubbing the touch screen. That will cause the snowball to move left or 
    right in order to avoid the obstacles. When you become larger, you will go 
    faster. At top speed, you will go too fast to avoid the obstacles if you 
    are watching only the lower screen. Because of that, you must focus on the 
    top screen when you are playing this game. If you do not focus on the top 
    screen, you will not have enough time to move the snowball out of the way 
    when you see an obstacle. Continue to rub the touch screen and avoid 
    obstacles as you play the level. You have forty seconds to make it to the 
    end of the course.