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Super Mario 64 DS 1-Ups FAQ
By Mike Shay
*****************
Table of Contents
*****************

Note: Levels with no 1-Up Mushrooms will contain a "No 1-Ups" next to their
names, and will not have their own section. Ones with Mushrooms will have the
number of them in perentheses next to the level name.

1. Version History
2. Introduction
3. 1-Up Mushroom Locations In the 15 Main Stages
   Course 1: Bob-Omb Battlefield (3)
   Course 2: Whomp's Fortress (6)
   Course 3: Jolly Roger Bay (2)
   Course 4: Cool, Cool Mountain (6)
   Course 5: Big Boo's Haunt (3)
   Course 6: Hazy Maze Cave (3)
   Course 7: Lethal Lava Land (9)
   Course 8: Shifting Sand Land (6)
   Course 9: Dire, Dire Docks (1)
   Course 10: Snowman's Land (4)
   Course 11: Wet-Dry World (4)
   Course 12: Tall, Tall Mountain (7)
   Course 13: Tiny-Huge Island (5)
   Course 14: Tick Tock Clock (1)
   Course 15: Rainbow Ride (10)
4. "Other" Levels' 1-Up Mushroom Locations
   A. Castle/Outside/Courtyard (5)
   B. Sunshine Isles (1)
   C. The Secret Aquarium (1)
   D. The Secret of Battle Fort (2)
   E. The Princess' Secret Slide (2)
   F. Over the Rainbows (4)
   G. ? Switch **No 1-Ups**
   H. Behind the Waterfall (1)
   I. The Secret Under the Moat (4)
   J. Goomboss Battle (4)
   K. Big Boo Battle (3)
   L. Chief Chilly Challenge **No 1-Ups**
   M. Bowser in the Dark World (6)
   N. Bowser in the Fire Sea (6)
   O. Bowser in the Sky (5)
5. 1-Ups Without Getting Mushrooms
6. Tricks For Fast 1-Ups
7. FAQ
8. Special Thanks To...
9. Legal Information
10. Contact Information

******************
1. Version History
******************
Version 1.6: December 21, 2005
Two new mushrooms added. One for Secret Aquarium, one for Princess Secret
Slide. I've been putting off updating for a LONG time, but, due to the holiday
season, I've finally updated the FAQ with all the new information I've received
since June. (By that, I mean I've put in the two new 'shrooms stated above.)

Version 1.5: June 19, 2005
A new Mushroom for Tall, Tall Mountain added.

Version 1.4: May 7, 2005
An alternate method for Cool, Cool Mountain's third 1-Up is up.

Version 1.3: April 28, 2005
A new question added to the FAQ and the 1-Up count now updated to 112. Not much
else changed, though.

Version 1.2: April 17, 2005
A few things changed, and a new ASCII up. I find it better than the last one.
Otherwise, not much of an update, and no new 1-Ups.

Version 1.1: April 14, 2005
Some very minor changes done, but nothing too great. Two 1-Ups added, some
stuff fixed but once again, not too much changed. A new question added to the
FAQ section, though.

Version 1.0: April 13, 2005
First version of the FAQ. sleep_mode is helping me a TON with this, but I feel
it may not be complete, so if we missed any, please contact us. Information is
in the final section of the FAQ.

***************
2. Introduction
***************
Welcome to the Super Mario 64 DS 1-Ups FAQ! This is my, Mike Shay's (Mike OShay
on the boards) first ever FAQ. This FAQ will tell you the locations of every 1-
up mushroom in the game and will even tell you how to get them and some 1-ups
that can be obtained without getting any mushrooms. There are many questions on
the SM64DS board on www.GameFAQs.com on how to get 1-ups quickly, and I plan
to finally be able to reply with "in the FAQs!". I hope you enjoy this FAQ, as
me and sleep_mode have worked very hard on it.

************************************************
3. 1-Up Mushroom Locations In the 15 Main Stages
************************************************

=============================
Course 1: Bob-Omb Battlefield
=============================

1-Up count: 3

1st 1-Up (obtainable on: Stars 1-7): After you enter the level, just keep
walking straight. Go up the bridge, over the fence, and head over to the area
near the cannon. Climb the tree on the right side of the cannon, and a 1-Up 
will appear. It is one that will chase you around, so you don't need to worry
about grabbing it before it disappears. 

2nd 1-Up (obtainable on: Stars 1-7): Enter the level, and head over to the 
cannon from the left of where you start. You should see a circle of coins 
around a flower bed near the cannon. After you collect all of the coins in 
the circle, a 1-Up will appear out of the middle of the flowers. You will 
have to pick it up before it disappears.

3rd 1-Up (obtainable on: Stars 1-7): On the left side of the fence near the
area of the 2nd 1-Up, the ground forms a slant downwards. Go down that hill, 
and you will find a Bob-Omb, a red coin, a ! Switch, and a 1-Up. Walk over  
top of the 1-Up, and it's yours.  

==========================
Course 2: Whomp's Fortress
==========================

1-Up count: 6 

1st 1-Up (obtainable on: Stars 1-2): Head up to the area near the two 
Thwomps that are pounding the ground. Once you get to the area with a 
?Block and two boxes, punch the box that is closer to you. A 1-Up will pop 
out, and you should easily be able to grab it.

2nd 1-Up (obtainable on: Stars 1-2): When you enter the Course, start 
forward and right. (If you see two Goombas and two wooden posts, then you
are going in the right direction.) Continue to head forward, jumping over 
the fence and the gap. You may also kill the Piranha Plant if you wish. 
Now, just punch the block behind the flowers, and the 1-Up is yours!

3rd 1-Up (obtainable on: Stars 1-7): Climb half way up the castle, where you 
should see two Piranha Plants, and a rotating board. Jump on the rotating 
board, and collect the five coins to make a 1-Up appear. Note: This 1-Up
is nearly impossible to get, so don't be surprised if it disappears before
you collect it. 

4th 1-Up (obtainable on: Stars 1-7): Proceed past the rotating board, and 
jump over the fence toward the two Goombas and the pole. Climb all the way
to the top of the pole, and a 1-Up mushroom will appear. It will chase you, 
so you don't need to rush away trying to grab it.

5th 1-Up (obtainable on: Stars 2-7): Climb to the top of the castle, but
don't get on top of the tower. Instead, walk around the tower, and you will 
notice an octagonal shape. Now, stand in front of the side that is across 
from the giant pole, and punch in the middle of the wall. It will break, and  
a 1-Up mushroom will be revealed. 

6th 1-Up (obtainable on: Stars 1-7): Go to the area you saw in the second 1-Up
location and you'll see two flower patches. Walk around between them, and you
should see a group of three butterflies appear. One of them can be destroyed
(by kicking, punching, jumping on, walking into, walking on, etc.) and will
turn into a 1-Up Mushroom.

=========================
Course 3: Jolly Roger Bay 
=========================

1-Up count: 2

1st 1-Up (obtainable on: Stars 1-7): Enter the level, and jump 
straight into the cannon. Move the crosshair down and left so the three 
vertical spikes appear in view. Aim your crosshair so you will hit the top of 
the middle spike and fire. If you manage to grab on, climb all the way to the
top, do a handstand, and you are the proud owner of another 1-Up.

1st 1-Up (alternate method) (obtainable on: Stars 2-7): As an alternate way to
get the 1-Up, get on top of the ship as Luigi, backflip to the ledge with 
the star on it, and backflip over to the spike.

2nd 1-Up (obtainable on: Stars 1-7): Go to the area where the (sunken) ship 
is, and start swimming toward the underwater tunnel connecting the two 
sections of the level. Swim through the middle of the coin circle in front of
the tunnel and a 1-Up will appear.

=============================
Course 4: Cool, Cool Mountain    
=============================

1-Up count: 6

1-2nd 1-Ups (obtainable on: Stars 1-7): After entering the level, you 
should see a cabin with a hole in the chimney. Jump into the chimney, and you
will end up in a slide. Go down the slide until you see a row of coins 
leading up to a wall. Aiming at the wall, collect the row of coins, and you 
should pass through the wall. Inside the shortcut you just entered are two 
1-Up mushrooms. 

3rd 1-Up (obtainable on: Stars 1-7): In the same shortcut used for the 
previous 1-Ups, hold up on the D-pad when you get to the end of the tunnel, 
and you should fly off and land on a ledge. Walk to the right, and get the 
1-Up out of the yellow ! Block while you are still standing on the ledge. 

3rd 1-Up (alternate method) (obtainable on: Stars 1-7):Instead of having to do
the shortcut (which is easily the better and safer option), you could use Mario
to wall jump up to the secret area in the cabin after you finish the slide
normally. (This alternate method submitted by Mario Maniac.)

4th 1-Up (obtainable on: Stars 1-7): Enter the level, run past the trees, and
start sliding down the mountain. When you get to the second row of five coins,
jump over the right fence, and you should land on a ledge sticking out of the 
mountain. On this ledge, you will find a red coin, a campfire, and a yellow 
1-Up box. After getting the 1-Up, go to either side of the ledge, jump off, 
and you should land on solid ground.

5th 1-Up (obtainable on: Stars 1-7): Slide down the mountain until you get to
the bridge with the two snowmen jumping on it. On the right, there should be 
an area with lots of trees, and a cannon. Climb to the top of the tree closest
to the Snowman's Head, and a 1-Up should appear.

6th 1-Up (obtainable on: Stars 1-7): While you are still on the same section
with the trees, walk back toward the direction that you came down the slide. 
When you get to the end, you should see a yellow ! Block. Hit it, and you now 
have your 6th 1-Up of the level.   

=========================
Course 5: Big Boo's Haunt
=========================

1-Up count: 3

1st 1-Up (obtainable on: Stars 1-7): Turn around from where you start, and you
will be facing a shed. Go to the right side of the shed, stand on top of the
blocks, and triple jump onto the roof. If you are using Luigi, you can do a 
backflip instead of a triple jump. Walk toward the back of the roof, and grab
the 1-Up.

2nd 1-Up (obtainable on: Stars 1-7): Get on the mansion's balcony, and kill 
the Big Boo if you wish. Now, either use Luigi's backflip or Mario's balloon
ability to get onto the part of the roof with the star on it. Go past the 
star, and get the 1-Up out of the yellow ! Block. Don't get the star quite yet,
though, as there is one more 1-Up to get. 

3rd 1-Up (obtainable on: Stars 1-7): From the spot of the previous 1-Up, 
either double or triple jump onto the very top of the mansion, being careful
not to fall off the back. Collect the row of five coins, and a 1-Up will 
appear. Now you can either get the Big Boo's Balcony star, or exit the level.

========================
Course 6: Hazy Maze Cave        
========================

1-Up count: 3

1st 1-Up (obtainable on: Stars 1-7): From the beginning, go left and long-jump
across the pit to the door. Go through the door and make your way around to
where the boulders are falling from. Turn right and you'll see a door, in a
little area surrounded by two walls. As Luigi, backflip (or as Mario, wall-
jump) to the top of the wall in the direction the boulders are falling. Go to
the middle of the little area on top of it and a 1-Up Mushroom will appear.

2nd 1-Up (obtainable on: Stars 1-7): Jump off the platform you were just on and
go into the door. Walk further into the room and destroy the ! Block to get
another 1-Up Mushroom. 

3rd 1-Up (obtainable on: Stars 1-7): From the room in Mushroom 1, go into the
other door. Not the door you entered from, or the door from Mushroom 2, but the
door you should've passed on the way. Go down the elevator, forwards, then
through the door, to your left, and down the hole. Make note of the map on the
bottom screen. Find a path to the corridor that leads back to the boulder room.
Make your way through the maze to the area with the door leading to the boulder
room. Go down the hall and up the elevator, then through the door you see in
front of you. Go forwards and double-jump (triple-jump if you have to) so that
you're holding onto the grated roof. Follow the left path to the floating
island with the ! Block. Destroy the block and take your 1-Up Mushroom.

3rd 1-Up (alternate method) (obtainable on: Stars 1-7): As an alternate way to
get the 3rd 1-Up, as Luigi go to the door of the third Mushroom and turn the
screen to face the black block. Making sure you're Luigi, touch the wall where
it's diagonal a bit ahead of the door, and turn to face away from the hole in
the cavern. Backflip, and with luck, you'll grab onto the platform. This way
can save you much time, but will probably take a few tries to get Luigi to grab
the platform. Destroy the ! Block and you'll get the 1-Up Mushroom.

==========================
Course 7: Lethal Lava Land        
==========================

1-Up count: 9

1st 1-Up (obtainable on: Stars 1-7): Enter the level, and head over to the 
circle area around the volcano. You should see a black box spewing fire, and
the box should have a 1-Up on top of it. Jump on top of the fire-spewer, and 
the 1-Up should be yours.

2nd 1-Up (obtainable on: Stars 1-7): Once you get past Bowser puzzle, you will
see a spinning platform with two constant fire-spewers attached to the 
middle. Jump near the middle of the platform, get hit by the fire, and while
you're on fire, run around the platform in a clockwise direction.It's possible
to avoid the damage by using Luigi or Wario's Power Flower abilities. A 1-Up
will appear, and you'll have to jump on top of the middle part to grab it.

3rd 1-Up (obtainable on: Stars 1-7): To get this 1-Up, you must first enter 
the volcano by jumping into the center of it. When you're in the volcano, turn
around, and jump on checkered platform. Jump from this platform to the next 
one, then jump from that platform to the floating pole. Climb to the top, and 
jump onto the little island. You will see a 1-Up, so now you just have to grab
it. NOTE: If you are playing as Luigi, then don't jump off quite yet. 

4th 1-Up (obtainable on: Stars 1-7): If you are playing as Luigi, you can
backflip from the spot of the previous 1-Up and land on the platform with the
heart on it as a shortcut. if you aren't, then enter the volcano, and start
climbing. Go all the way past the heart and the "lavafall" (waterfall with 
lava) until you get to the pole. Do a handstand on the top, and the 1-Up will
appear. 

5th 1-Up (obtainable on: Stars 1-7, although it's suggested that you get it on
Stars 5-7, because the shell is available): Jump past the large gap, hit the
! Block, and get on the shell that comes out of it. While you're on the shell,
ride all the way to the back of the platform that the star appears on when you
beat the Big Bully. Grab the 1-Up, being careful not to hit the edge of the 
platform, or you will lose the shell and get burnt!

6-9th 1-Ups (obtainable on: Stars 1-7, although it's suggested that you get 
them on Stars 5-7, because the shell is available): Grab the shell, and start
surfing around the Course. You should eventually find two 1-Ups on "hills", 
and two 1-Ups on C-shaped sections. NOTE: On 1-Ups 5-9, you can also get to 
them with Luigi's backflip, but it's very likely that you will get burnt.

============================
Course 8: Shifting Sand Land
============================

1-Up count: 6

1st 1-Up (obtainable on: Stars 1-7): Start the level and go forward until you
reach a hole filled with quicksand. You'll notice a 1-up above it. A few ways
to get this 1-Up are long-jumping across the quicksand, backflipping over it
as Luigi, flying to get it with Mario, getting it while Shell-Surfing, Eating
with Yoshi's tongue, etc.

2nd 1-Up (obtainable on: Stars 1-7): From the quicksand, go over the pile of
sand nearby, and you'll see another 1-Up Mushroom blocked off by two other
quicksand holes. Go across and jump over the spot between the holes or run over
it or find some way to get over to the 1-Up Mushroom. You'll have to be quick,
as a tornado will sweep you up if you take too long.

3rd 1-Up (obtainable on: Stars 1-7): Go around to where the Tox Boxes are, and
go through the maze. At the end, you'll see a Bob-Omb Buddy near a small desert
oasis with a little pond and a palm tree. Climb to the top of the tree and a 1-
up will appear.

4th 1-Up (obtainable on: Stars 1-7): Go around to the entrance of the pyramid,
but don't enter yet! Instead, go to the right and destroy the ! Block for
another 1-Up Mushroom.

5th 1-Up (obtainable on: Stars 1-7): Enter the pyramid and make a left turn. Go
forwards, then right, and you'll see a Thwomp-like Mummy enemy bouncing up and
down. Get on top of him, and just wait. He'll bounce you right into a floating
1-Up Mushroom.

6th 1-Up (obtainable on: Stars 1-7): Find your way up to the second floor of
the pyramid, and you should see a corner where there's a ring of coins under a
grated surface you can grab onto, and a 1-Up Mushroom on top of it. I've found
that it's easiest to get there by backflipping from the 2nd-floor platform
underneath part of it.

==========================
Course 9: Dire, Dire Docks
==========================

1-Up count: 1

1st 1-Up (obtainable on: Stars 1-7): Enter the level, and swim down to the 
bottom of the water mass. You should see one of those clams that open and 
close when you get near them. Swim over to it, and when it opens up, swim 
through the bottom part of it. You'll now have a shiny new 1-Up.

=========================
Course 10: Snowman's Land
=========================

1-Up count: 4

1st 1-Up (obtainable on: Stars 1-7): Make your way across to the opposite side
of the level that you start from (between the Ice Bully platform and the ice-
cold lake) And you'll see an area with some Spindrifts, a Money Bags disguised
to look like a coin, and a ! Block. Destroy the block, and you'll receive your
1-Up.

2nd 1-Up (obtainable on: Stars 1-7): Follow the trail up the Snowman and use 
one of the main methods (the head of the Penguin or using Luigi's backflip) to 
bypass the wind the Snowman blows. Get on top of his head and climb up the
tree. Once near the top, you'll receive your 1-Up!

3rd 1-Up (obtainable on: Stars 1-7): Jump down part of the Snowman (or use the
cannon if you've already gone off him) to the little fenced-area with the
small igloo. Crouch and enter the igloo. If you want, you can collect some
coins and destroy some of the Spindrifts, but just make sure not to leave. Go
straight ahead from where you began, and you'll see what could be shown as a
vertically-flipped "L" shape. It has a coin and a ! Block on it. Destroy the !
Block and receive your 1-Up!

4th 1-Up (obtainable on: Stars 1-7): From the location of the last Mushroom, 
jump onto the platform in front of you that could be turned to look like an
extremely long L. Turn your camera by pressing the LEFT arrow, and you should
see another 1-Up Mushroom in the water. Run forwards and jump in to get it. (If
you feel you need to, you can also swim down, if you don't get it after just 
jumping in.)

========================
Course 11: Wet-Dry World  
========================

1-Up count: 4

1-2nd 1-Ups (obtainable on: Stars 1-7): After entering the Course, either get
to the cannon or start climbing. When you get past the Chuck-Ya and the long
floating board, you should see a floating white tunnel with two 1-Ups inside
it. Now, you can either jump, use Luigi's backflip, or
use the cannon to get them both.

3rd 1-Up (obtainable on: Stars 1-7): Before you get this 1-Up, you must be in
the Downtown section of the Course. Swim all the way to the top, and hit the
yellow ! Block. A 1-Up will appear. 

4th 1-Up (obtainable on: Stars 1-7): To get this 1-Up, you must be in the 
Downtown section, with the water drained to the bottom. Now, go over to the 
corner with the two trees, and you will spot a ! Block. Hit it, and you have 
another 1-Up.

==============================
Course 12: Tall, Tall Mountain
==============================

1-Up count: 8

1st 1-Up (obtainable on: Stars 1-7): Just after you begin, turn and head to
the little area where the path gets narrower. You'll notice a 1-Up Mushroom
just standing there. Run and get it.

2nd 1-Up (obtainable on: Stars 1-7): Run over to where the group of SMALL
mushrooms is (with the red coins). Destroy the ! Block you'll see to get a 1-
Up.

3rd 1-Up (obtainable on: Stars 1-7): Make your way over to the other area with
the red coins, and climb up. Near the top, you'll notice a 1-Up Mushroom on a
ledge.

4th 1-Up (obtainable on: Stars 1-7): Make your way forwards, past the group of
three Goombas, and you'll come at an area where the walkway ends, and there's
a waterfall. Stop at the edge and turn left. Walk a little and get a 1-Up!

5th 1-Up (obtainable on: Stars 1-7): Get into the slide area. Walk through the
archway but DON'T SLIDE YET. Turn right and move a little forward to get
another hidden 1-Up.

6th 1-Up (obtainable on: Stars 1-7): Make your way down the slide, and at the
first big drop, before the first curve, you'll see a 1-Up Mushroom sliding
down, too. Be faster than it and get it!

7th 1-Up (obtainable on: Stars 1-7): Make your way even further down the slide,
until just before you see the arrows showing you to turn to the right for the 
next section. You'll see another 1-Up Mushroom sliding. Be fast and get it, but
don't forget to make that turn!

8th 1-Up (obtainable on: Stars 1-7): Get up the mountain, just past the area
where you enter the slide. You should notice an area with a bunch of Goombas
and the ground should appear to be grass/moss/vines. Run around and three
butterflies should appear. Punch them and one should contain a 1-Up.

===========================
Course 13: Tiny-Huge Island  
===========================

1-Up count: 5

1st 1-Up (obtainable on: Stars 1-7): Enter the Tiny Island, walk around for a 
bit on the starting section, and three butterflies should appear. Try to punch
or step on one, and it will either turn into a black orb that will do damage to
you, or, if you're lucky, it will turn into a 1-Up. 

2nd 1-Up (obtainable on: Stars 1-7): After going into the Huge Island, turn to
you left and jump into the water. Avoiding the Bubba, swim down to the bottom,
and grab the 1-Up under the water. 

3rd 1-Up (obtainable on: Stars 1-7): In the Huge Island, walk through the hole
in the wall, and swim up to the sand hill with the Koopa, the Lakitu, and the
Fly Guy. Walk/run all the way to the top, and you should see two coins. Grab
them both, and a 1-Up will appear. 

4th 1-Up (obtainable on: Stars 1-7): After going through the hole in the wall
and going past the water area, turn to the left. You should see a Goomba and a
Fly Guy, so you can either kill them of avoid them. Do a long-jump over the 
gap, and jump into the wind gust. Land on the ledge above you, and hit the !
Block to reveal your final 1-Up for the Course.

5th 1-Up (obtainable on: Stars 1-7): Enter the Huge Island, and get into the
cave with the 8 Red Coins. Get to the Switch Star crystal, and jump across the
gap onto the small ledge with the Red Coin on it. Backflip, and grab onto the
ceiling by holding the jump button. Move toward the ledge with the Blue Coin
Switch on it, and grab the 1-Up near the top.

==========================
Course 14: Tick Tock Clock
==========================

1-Up count: 1

1st 1-Up (obtainable on: Stars 1-7): Make your way all the way up to just past
where you get the Wario Hat and walk by three of those bars that reel in then
spring out at you. Once passed there, you'll get to the beginning of the area
at the very top of the clock. Look right, and you'll see two rotating platforms
(such as in the red coins area) and a ! Block just after. Destroy the block,
and get your 1-Up Mushroom.

=======================
Course 15: Rainbow Ride  
=======================

1-Up count: 10

1st 1-Up (obtainable on: Stars 1-7): Ride the first carpet to the four 
spinning platforms, then jump over to the second carpet. When you get to the 
part with the carpets on each side, jump over to the one on the right. Ride it
all the way to the top of the mansion, and hit the ! Block up there to get a 
1-Up. 

2nd 1-Up (obtainable on: Stars 1-7): Get inside the mansion as Luigi, and grab
the Power Flower. Jump into the fireplace, and you will have a new 1-Up.
(Thanks to peteyboo for this 1-Up)

3rd 1-Up (obtainable on: Stars 1-7): While you're still up in the mansion, 
walk out toward the Switch Star, and stand near the edge of the doorway. You
should teleport to the top of the Red Coin Maze. It will be windy, so make to
not fall off. Now, very carefully, hit the ! Block, and a 1-Up will come out.
If you grab onto the edge then pull yourself up, and run to get the 1-Up. 
Don't teleport back, though, as there is another 1-Up you can get up there.

4th 1-Up (obtainable on: Stars 1-7): From the spot of the previous 1-Up, run 
all the way down the section, and you will see a wooden plank. Stand on
it, and as it lowers, a 1-Up will appear. Just make sure to jump off to the 
left or right before you descend too far.

5th 1-Up (obtainable on: Stars 1-7): Follow the same procedure as the 1st 
1-Up, but jump over to the left carpet instead of the right. Ride on it until
you get to the spinning platform with two planks sticking out from it. Jump
onto the middle of the platform, and grab the 1-Up. Now, you can either jump 
back onto the carpet before it disappears, or you can slide down the nearest
pole. 

6th 1-Up (obtainable on: Stars 1-7): Use the same process as the 1st 1-Up, but
when the carpet is about to go over the Red Coins Maze, backflip onto the 
three wooden planks, and grab the 1-Up on top of them.

7th 1-Up (obtainable on: Stars 1-7): Using the carpet from the 5th 1-Up, ride 
it as far as it goes, and jump onto the floating ship. After getting onto the 
ship, climb all the way to the top of the pole. A 1-Up will appear, and it's 
one that comes after you, so don't worry about jumping off to get it. Don't 
leave the ship yet, because there is another 1-Up on it.

8th 1-Up (obtainable on: Stars 1-7): Now, while you're still on the ship, walk
toward the wind, and grab the Wario cap. As Wario, go to the back of the ship,
and grab the Power Flower. Run back up to the front of the ship, jump onto the
bow that leads to the Star, and grab the 1-Up. NOTE: You can also get this 
1-Up by long-jumping into it, but it's a lot easier with Wario's Metal 
ability. 

9th 1-Up (obtainable on: Stars 1-7): Head to the area you would usually go to
when heading to the Tricky Triangles star. When you get past the first Fly 
Guy, you will see a platform that slants toward the side you're standing on.
Go past this platform, and slide all the way down the pole. Walk all the way
to the end of the section, and hit the ! Block for another 1-Up.

10th 1-Up (obtainable on: Stars 1-7): Go to the area with the actual Tricky 
Triangles, and hit the ! Switch. Head all the way to the farthest triangle, 
and grab the 1-Up floating over it. 

******************************************
4. "Other" Levels' 1-Up Mushroom Locations
******************************************

===========================
A. Castle/Outside/Courtyard
===========================

1-Up count: 5

1-3rd 1-Ups: Go outside and to the cannon. (Note: This must be done with 150
stars, or else the cannon will be covered by a grate and you cannot get through
without using some sort of cheat device or using one of the methods on
Kuragia's Caste-Top FAQ.) Shoot from the cannon to the top of the roof and go
over the fence on the right side. You'll see three 1-Up Mushrooms within the
fenced-off area.

4th 1-Up: Go around to the right side of the castle (without the waterfall) and
walk around between the last two trees. Three butterflies should appear at the
right spot. Destroy one of them and you'll get a 1-Up Mushroom.

5th 1-Up: Enter the castle and go to the right, through the three-star door.
Once entered, go to your left and you'll see a hole in the wall above you.
Enter the hole and a 1-Up Mushroom will appear. You're in an enclosed area, so
you don't need to worry about not getting it.

=================
B. Sunshine Isles
=================

1-Up count: 1

1st 1-Up: From the beginning, Climb up the tree to your right, handstand, and
jump. You'll receive a 1-Up. 

======================
C. The Secret Aquarium
======================

1-Up count: 1

1st 1-Up: When you enter, swim straight down and you should find a ring of
coins just above where the red coin star would go. Once you're under it, swim
up and a 1-Up should appear and follow you.


============================
D. The Secret of Battle Fort
============================

1-Up count: 2

1st 1-Up: Go to the opposite side of the level from the beginning, and destroy
one of the two red blocks. One of them should have a 1-Up Mushroom inside.

2nd 1-Up: From where you begin, go forwards a little and you should see an area
producing Cannonballs. During the pause between them rolling by, check
underneath a little square-enclosed area that they roll through. Look at the
underside of the walkway above, and you'll see a 1-Up Mushroom. Go under and
jump to get it.

=============================
E. The Princess' Secret Slide
=============================

1-Up count: 2

1st 1-Up: After sliding down, just before you go through the little archways
about halfway down the track. Be fast, and you'll get it.

2nd 1-Up: Collect 40 or more coins (blue coins are also acceptable) on your way
down the slide, and when you reach the bottom go to the wall that's behind the
star platform (on the opposite side of the stairs) and when you hit the ground
there, a 1-Up Mushroom should appear.

====================
F. Over the Rainbows
====================

1-Up count: 4

1st 1-Up: Make sure you are (or turn into) Mario, and fly down to the pink(ish)
platform with the Bob-Omb Buddy, the Wario Cap, a ? Block, a cannon, a pole,
and a red coin. Once down there, climb the pole and do a handstand at the top,
and you'll get your 1-Up.

2nd 1-Up: Get the feather in the ? Block, then get into the cannon. Look at the
touch screen map. You should see a SMALL grey cloud. This cloud is invisible,
but if you go through it properly, or just above it, you can get the 1-Up
Mushroom just on top of it.

3rd 1-Up: Get into the higher-level cannon on the next pink platform up, and
shoot yourself into the mass of poles underneath a certain cloud. Climb around
the poles, and you'll find yourself a 1-Up.

4th 1-Up: Get back onto the higher pink platform and shoot on TOP of the cloud
with the poles. You'll see a ! Block on top of there. Destroy it, and you'll
get another 1-Up Mushroom.

=======================
H. Behind the Waterfall
=======================

1-Up count: 1

1st 1-Up: Enter as (or turn into) Wario, and take the metal cap as to not be
swept away from the level by the water. Now, follow the current and get under
the ! Block you see. Jump, and wait for your mushroom to appear.

============================
I. The Secret Under the Moat
============================

1-Up count: 4

1st 1-Up: Enter the level and run to the right before sliding. You should see
a Fire-Spitter next to a 1-Up Mushroom floating. You could backflip to get it,
become Balloon Mario and float up to it, you could wall-jump to it, you could
side-flip to it, you could triple-jump into it, etc.

2nd 1-Up: From the location of the last 1-Up, stay near the right side, and go
down the slide, but make sure to hold back, as to go slower. You should come to
a platform with a ! Block on it. Destroy the block to get a 1-Up Mushroom.

3rd 1-Up: From the last 1-Up, keep sliding, but MOVE TO THE LEFT. If you wish,
you could just jump down from the last ledge to the next-down one, then down
again to the lowest one, but make sure it's the left one. That platform's got a
1-Up Mushroom just standing there on it, which is easy to get.

4th 1-Up: Run over to the Mario Hat and then go back to the base of the slide.
Destroy the Power Flower Box and you'll turn into Balloon Mario. Float over to
the other section of the level (a separate platform in front of the slide),
take the Power Flower on that platform up to a higher point, and then run over
a bit and either wall-jump in a certain spot or float up to another floating 1-
Up Mushroom in-between a row of coins.

==================
J. Goomboss Battle
==================

1-Up count: 4

1st 1-Up: Slide down the part at the beginning and go forwards. You'll soon see
a grated-roofed part (climbable) with a 1-Up Mushroom on top of it. Dodge the
Piranha Plant (or kill it) and triple-jump, side-jump, backflip, etc. to get
the 1-Up.

2nd 1-Up: Run across to the other side of the climbable area, get off, and go
to the right to see another 1-Up Mushroom on a platform, not doing anything.
Easy to get.

3rd 1-Up: Check your map and go to where the Luigi cap should be. Get the cap
if not already Luigi. Go to the right side of the tree-like thing you're under
and turn the camera. You should see a platform behind it. Backflip as Luigi and
get to the platform to receive a 1-Up!

4th 1-Up: Go back to the location of the 2nd 1-Up. Look around and you'll see a
vine leading up closer to the location of Goomboss. Go up it and handstand at
the top to get your 1-Up.

=================
K. Big Boo Battle
=================

1-Up count: 3

1st 1-Up: In the second room (mainly falling floor tiles), run across from
where you enter and you'll see this 1-Up Mushroom. Get it.

2nd 1-Up: In the fourth room (nothing in the middle, mainly some boos and some
moving tiles), go onto the moving tile in front of you. Step off onto the next
platform, and onto the next moving tile. As it's moving, you'll be moved right
into a 1-Up Mushroom.

3rd 1-Up: In the final room, run across the falling block road. About 3/5 to
the end, you'll run directly into a 1-Up.

===========================
M. Bowser in the Dark World
===========================

1-Up count: 6

1st 1-Up: Make your way up to the brown platform with the Goombas (just past a
four-platform rotating thing) and destroy the ! Block to get a 1-Up Mushroom.

2nd 1-Up: Follow the trail up more until you reach the part with the little
blue side-trail. Follow that to a brown platform with a spiked thing in the
middle of it. Walk around to the ! Block on the platform and destroy it for
another 1-Up Mushroom.

3-4th 1-Ups: Go back to the platforms that raise and lower based on where you
stand on them, and turn the camera to see two 1-Up Mushrooms in different
little interval sections along the way. Jump very carefully to get them.

5-6th 1-Ups: On top of two of the platforms above the raise/lower ones
previously mentioned.

=========================
N. Bowser in the Fire Sea
=========================

1-Up count: 6

1st 1-Up: Step on the moving, lava-floating platform at the beginning and
follow it until you hit something and have to jump. Just to your left on top of
the platform you just jumped on is a 1-Up Mushroom.

2nd 1-Up: In plain sight, just at the end of the trail that the moving, lava-
floating platform is on.

3rd 1-Up: Follow the trail until you get to a higher-up point, with a pole
leading to a cage. Climb to the top of the pole for your 1-Up.

4th 1-Up: Go further up the path until you get to the first platform of a
series of up-and-down-moving platforms attached by grated walkways. On the
first platform, you'll notice a ! Block. Destroy it to get your 1-Up Mushroom.

5th 1-Up: Very close to the end of the stage (but before the falling-brick
walkway), there's a platform with a Star Switch and a ! Block. Destroy the
block for your 1-Up Mushroom.

6th 1-Up: On the platform just next to the last one, there's a 1-Up right in
the middle of it. No way to miss it.

====================
O. Bowser in the Sky
====================

1-Up count: 5

1st 1-Up: Make your way through the level until you pass a Mini-Piranha Plant
and stand on the platform just before the platform that raises and lowers based
on where you're standing. There should be a little platform below you as kind
of a walkway to the lower section. Directly below you is a 1-Up Mushroom. Get
onto the platform below you and take it.

2nd 1-Up: Just past the raise/lower platform, in the middle of a set of four
revolving platforms. Jump when you're on the lowest platform to get it.

3rd 1-Up: Get on the platform that moves along a track further up the level and
you'll see a 1-Up on top of a somewhat-tall wooden platform near the track's
end.

4th 1-Up: Just ahead of the previous 1-Up, go to the spinning platform with the
pole and the three coins. Collect the three coins and a 1-Up will appear for
you to obtain watch out, though, and be sure to get it before it falls off.

5th 1-Up: Once you get further up and to the windy platform with the Goombas,
pillars, Health Heart, and stairs to Bowser's Warp Pipe at the end, go behind
the top-left platform and you'll get a 1-Up.

**************************
5. 1-Ups Without Mushrooms
**************************

1st 1-Up Method: Get 50 coins in a level (8-star level or "Other" level) and
obtain a star that will make you exit the level. For every group of 50 coins
you had from that level, you will receive a 1-Up.

2nd 1-Up Method: Within a level, become giant by touching a Super (Red)
Mushroom. Once giant, hit seven mobile non-part-of-scenery polygonal things
(signs, enemies, cannonballs, etc.) and you will see numbers going up to seven.
Once you hit an eighth thing, you will get a 1-Up. Everything you hit as giant
from that point on will earn you a 1-Up, as well.

3rd 1-Up Method: Enter Bob-Omb Battlefield and select star 2 as a character
other than Mario. Collect the cap in the area with the running around Goombas
(to the right of the Chain Chomp) and begin your race against Koopa the Quick.
Make your way up to the other Mario cap and get it. You should receive a 1-Up!

************************
6. Tricks for Fast 1-Ups
************************

Trick 1: Go to Hazy Maze Cave and make your way to the maze. Find a corner with
a Snufit and a red block. Destroy the block and get the Super Mushroom. Get
over to where there are two moles throwing rocks at you. Run back and forth
over them and you should get an easy 20-60 lives.

Trick 2: Go to Tall, Tall, Mountain and make it so you're either Wario or a
character with a Wario cap on. Go across from where the area with small
mushrooms is and you should see two black blocks. Destroy one of them and get
the mushroom. Then go over a little to where there are five moles throwing
rocks at you. Run over the moles when they pop up and you should get an easy
10-50 lives.

Trick 3: Go to Whomp's Fortress on star 3-7 and go to where you would get the
1st 1-Up Mushroom. Break the block and you should get a Super Mushroom. Go to
the corner where the fence meets the wall and you should teleport to the pole
area. Jump over the fence and double-jump up, press forward, and hold the jump
button, and you should get up to the platform with the tower of the fortress.
Go over to the wooden plank on your left and you'll see that there are two main
sides to it, one skinnier than the other. Go and touch the skinny side and it
should fall over. Run along it after it's fallen over or jump on top of it to
get a VERY easy 100 lives. (Thanks to aznbob for this trick)

******
7. FAQ
******

Q: What does a 1-Up Mushroom look like?
A: It's a green and white spotted mushroom with two eyes on it that, when
touched, will give you a life.

Q: I can't seem to do Trick 3 for fast 1-ups. What may be the problem?
A: Certain versions of the game cannot perform this trick. The trick has been
confirmed on certain game cards, and not others, so it's not your fault if you
cannot do it.

Q: Sometimes I follow exactly what the guide says in order to get a 1-up, but
nothing is there. What may be the problem?
A: Be sure to check again to make sure that you didn't miss anything or do
anything unnecessary. Also, check to make sure you're in the right level and
doing one of the right stars. Certain 1-Ups cannot be gotten on certain star
missions, so make absolutely sure you're within the range of stars that it can
be gotten on.

Q: Is this guide complete?
A: This guide may or may not be complete, but it contains all the information 
sleep_mode and I have been able to find. If you ever happen to see a 1-Up
mushroom that's not in this guide, PLEASE contact us immediately, and we'll put
it up.

Q: Which is the Tiny Island and which is the Huge Island?
A: You don't change size, the island does. The Tiny Island is in the tiny
PICTURE, and the opposite for the Huge one.

Q: What kinds of 1-Up Mushrooms are there?
A: Well, there're many kinds, but I can separate them into just a few different
major sections.
Scaredy-Cats: Ones that move away from you, whatever direction you're coming at
them from. Move quickly to get them before they disappear or get away.
Stalkers: Ones that chase you. No need to rush to get them.
Slowpokes: Most of the ones that appear from ! Blocks. They move very slowly,
and are pretty easy to catch.
Speed-Demons: Some of the ones that're coin-related. Like in Tiny-Huge Island,
where you get the two coins on the beach and one appears and moves down the
beach VERY quickly. Move fast to get these, as they're very fast.
and Stationaries: These ones stand still all the time until you catch them, and
are already in the level when you enter.

Q: How many 1-Up Mushrooms are there in the game altogether?
A: So far, we know of 115 in the game, yet there may be more.

Q: Help! My game resets to four lives every single time I reset! What's wrong
with it?!?
A: Settle down. This happens to everyone. The programmers were prolly too lazy
to have the game record your 1-Up count whenever you reset, so it just
automatically resets itself to four every time you quit. They're pretty easy to
get, usually, so you don't have to worry much.

***********************
8. Special Thanks To...
***********************

sleep_mode for many of the levels in the FAQ
The Super Mario 64 DS GameFAQs Boardmembers for helping and supporting us
Mebi for the FAQ questions and reading through to make sure it's accurate
Nintendo for making such a fantastic game
www.GameFAQs.com for hosting this for all to see
You, for reading this and not being too lazy to look at the FAQs

********************
9. Legal Information
********************

This FAQ is copyright (c) 2005 Michael Shay and is only to be shown on
www.gamefaqs.com, unless Mike Shay gives permission to the owner of any other
website that wishes to publish it. This game and all things in it mentioned in
this FAQ are copyright (c) 2004 Nintendo. This document is illegal to reproduce
in whole or in part without written permission of the creator, Michael Shay.

***********************
10. Contact Information
***********************

To contact Michael Shay for comments, questions, information to be changed,
taken out, or added in, or for permission purposes please e-mail me at
mike1022_@hotmail.com

If you wish to talk to me directly, you can IM me at
mike1022_@hotmail.com for MSN, or Mike OShay 1022 for AIM.

To talk to others that helped with this FAQ on AIM, contact sleep_mode at
sleepmode13 and Mebi at Mebi0001.

Well, thank you very much for reading this, and I wish to one day make another
FAQ. But, for now, enjoy the gaming, and goodbye.