------------------------------------------------
Super Mario 64 DS Strategy Guide by Alasdair Lo
System: Nintendo DS
Date: 16 September, 2005
Version 2.1
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Table of Contents: [Search Key]
1. Introduction [SMDS1]
2. Updates [SMDS2]
3. Getting Started [SMDS3]
---a. Story [SMDS3A]
---b. Characters [SMDS3B]
---c. Basics [SMDS3C]
4. First Floor, Mezzanine and Fountain Area [SMDS4]
---a. Storming Princess Peach's Castle [SMDS4A]
---b. Course 1: Bob-omb Battlefield [SMDS4B]
---c. Princess' Secret Slide [SMDS4C]
---d. Sunshine Isle [SMDS4D]
---e. Goomboss Battle [SMDS4E]
---f. Course 2: Whomp's Fortress [SMDS4F]
---g. ? Switch of the Rainbow Tower [SMDS4G]
---h. The Secret Aquarium [SMDS4H]
---i. Course 3: Jolly Roger Bay [SMDS4I]
---j. Course 4: Cool, Cool Mountain [SMDS4J]
---k. Exploring the Back Garden [SMDS4K]
---l. Course 5: Big Boo's Haunt [SMDS4L]
---m. Big Boo Battle [SMDS4M]
---n. Bowser in the Dark World [SMDS4N]
5. The Basement and Wario's Rescue [SMDS5]
---a. Bowser in the Fire Sea [SMDS5A]
---b. Chief Chilly Challenge [SMDS5B]
---c. The Secret under the Moat [SMDS5C]
---d. Course 6: Hazy Maze Cave [SMDS5D]
---e. Behind the Waterfall [SMDS5E]
---f. Course 7: Lethal Lava Land [SMDS5F]
---g. Course 8: Shifting Sand Land [SMDS5G]
---h. Course 9: Dire, Dire Docks [SMDS5H]
6. The Upper Levels of the Castle [SMDS6]
---a. Course 10: Snowman's Land [SMDS6A]
---b. Course 11: Wet-Dry World [SMDS6B]
---c. Course 12: Tall, Tall Mountain [SMDS6C]
---d. Course 13: Tiny-Huge Island [SMDS6D]
---e. Over the Rainbow [SMDS6E]
---f. Course 14: Tick Tock Clock [SMDS6F]
---g. Course 15: Rainbow Ride [SMDS6G]
---h. Bowser in the Sky [SMDS6H]
7. Have you got them all? [SMDS7]
---a. 100-Coin Stars [SMDS7A]
---b. Castle Secret Stars [SMDS7B]
---c. Red Coin Stars [SMDS7C]
---d. Silver Star Stars [SMDS7D]
---e. Switch Stars [SMDS7E]
---f. The Bosses' Stars [SMDS7F]
8. Creative Ways to Play the Game [SMDS8]
---a. The Minimalist's Finish [SMDS8A]
---b. Wario Bonanza [SMDS8B]
---c. Coin after Coin [SMDS8C]
9. Extras [SMDS9]
---a. Minigames [SMDS9A]
---b. Multiplayer [SMDS9B]
---c. Comparison Between the Versions [SMDS9C]
10. Conclusion [SMDS10]
Appendix I. Feedback Information [A1]

-----------------------
1. Introduction [SMDS1]
-----------------------
With the year 2004, came a new Nintendo handheld. It features two screens, 
one normal, and one with touch sensitivity. With the handheld came a stylus  
which allows for PDA style controls on the touch screen. The system is 
called Nintendo DS, short for Nintendo Developer's System. No one knows 
if this is a product Nintendo originally intended to release, or if it 
is something used to hold back Sony's foray into the Handheld market, the 
PSP (PlayStation Portable).

The Nintendo DS launched in the US in November 2004, and with it came a 
Mario game. It is another of those "older" Mario games remade for handhelds. 
(Nintendo's been doing that with all the Super Mario Bros. and Super Mario 
World games.) This time, it's Super Mario 64's turn. All they had to do 
was to add DS to the name! This results in a name with a rather long name. 
of course, when an old game is remade, not only the name is lengthened, 
so is the game! Super Mario 64 DS features some new levels, as well as 
30 more stars. (One for each course, and 15 more secret stars)

I originally intended to buy this game with the system as it came out in 
Hong Kong, but only the Japanese version was available! Not fair! (I bought 
Feel the Magic: XY/XX, instead with the system). Then came the Hong Kong 
public examinations. I was forced to postpone any purchase of new video 
games until after the exams. And now, 7 months after the US launch, I was 
able to get my hands on this new Mario game and write a guide on it. Whew...

I have added a new section called Creative Ways to Play the Game. It tells 
you how to beat the game in some special styles, like beating the game 
with the minimal requirements and playing as Wario predominantly in the 
later stages of the game. If you can read this, either jump to the standard 
walkthrough or that section.

------------------
2. Updates [SMDS2]
------------------
Version 2.1:
Added Chapter 9c: Comparison Between the Versions. This section is to 
compare the Nintendo 64 and Nintendo DS versions of Super Mario 64.

Version 2.0:
Completed Chapter 8c.

Version 1.9:
Continued work on the new chapter 8c, and I am now up to Course 14.

Version 1.8:
Continued work on the new chapter 8c, and I am now up to Course 12.

Version 1.7:
Continued work on the new chapter 8c, and I am now up to Course 7.

Version 1.6:
Added a subsection in Chapter 8 called Coin after Coin.

Version 1.5:
Added the section called Creative Ways to Play the Game.

Version 1.4:
Added the section after the Bosses' Stars in Chapter 7.

Version 1.3:
Added the Silver Star Stars and Switch Star section in Chapter 7.

Version 1.2:
Added the Red Coin Star Section in Chapter 7.

Version 1.1:
Added the Extras Section. It contains the minigames and a short paragraph 
on the multiplayer mode. (I don't play multiplayer myself)

--------------------------
3. Getting Started [SMDS3]
--------------------------
This is where I cover the basics of the game, such as the controls, 
characters and story.

-----------------
a. Story [SMDS3A]
-----------------
The story is slightly different from that of Super Mario 64. As before, 
Princess Peach Toadstool invited Mario to have a slice of her delicious 
cake at her castle. But this time, his nosy brothers, Luigi and Wario 
decided to come along to join the fun too! They entered the castle, and 
did not come out for a long time. This got a certain Latiku concerned. 
Meanwhile, Yoshi is fast asleep on the roof of the castle. Latiku wakes 
him up and tells him that something is seriously wrong. This is when Yoshi 
enters the castle to investigate.

----------------------
b. Characters [SMDS3B]
----------------------
There are 4 characters in Super Mario 64 DS. But they are not all playable 
right off the bat. It is just like Donkey Kong 64. You have to free them 
one by one before they can be available. Here are the 4 characters, in 
their order of appearance.

Yoshi:
Mario's old dinosaur buddy from Super Mario World is back. This time, he 
will not wait for Mario on the roof. He will be an active participant. 
Yoshi is a good jumper, and has inherited the skills in Super Mario Sunshine. 
Although he is not very powerful in the field of block smashing, Yoshi 
has his long tongue to overcome this shortcoming. He can swallow enemies, 
and turn them into eggs for long range attacks. The only drawback is that 
Mario, Luigi and Wario CANNOT ride on Yoshi in this game.

Mario:
Yes, the fat plumber with the red cap is back. But this time, he is not 
so lucky. He has been captured and locked up by someone and Yoshi's got 
to save him. Mario is the all round average character of the game. He can 
break most blocks, and can punch and grab, and this is something Yoshi 
cannot do. Mario seems to have the most special abilities. He is the only 
person who can perform the wall jump. He also can float up like a balloon 
and fly around with a winged cap.

Luigi:
Mario's younger brother, and sidekick must be happy. He was excluded from 
two straight Mario platformers, Super Mario 64 and Super Mario Sunshine. 
He is also given a game, Luigi's Mansion, a non-serious game that involved 
him running around a haunted mansion with a vacuum. If I were Luigi, I 
would become very angry that I am not made good use of! (Angrier than Anakin 
Skywalker!) I guess he's PLEASED as hell as he gets some of the action. 
Now, Luigi is the most aerobic of the 3 Mario Brothers. He has the highest 
jump in the game, and is the fastest runner. He runs so fast that he can 
run on the surface of water for a short time, just like Dash. Luigi gets 
to be the Invisible Man too, and can walk through walls.

Wario:
It's about time that Mario make up with his twin brother Wario, who claimed 
to be mistreated by Mario in his childhood, hence spawning a lot of hate 
over a castle. (See: Super Mario Land 2: 6 Golden Coins) Before Mario and 
Wario came together, Wario was, and will always be a money hungry person, 
starting his own Corporation, Wario Ware Inc. It seems that all these money 
grabbing bureaucratic practices have not sapped any of Wario's strength. 
He is still the strongest, with the power to break brick blocks. (Sorry 
if it's hard to pronounce) He can also make himself heavier by wearing 
a metal suit! Another funny thing about him is that he speaks and makes 
sounds like those of 20 retards in a dump truck that are about to be hauled 
off the Empire State Buildings! Sometimes, he tries to sound like a burly 
truckie. Either way, his voice is hilarious.

King Bowser Koopa:
Since Mario began his days as the hero, he has been fighting this monstrous 
turtle king. When something goes wrong in Mario's world, it is natural 
for the player to shift the blame on Bowser. Of course, this game is NOT 
an exception. Bowser has stolen the 150 Power Stars that protect the castle, 
and it is up to Mario and pals to retrieve them all for the sake of the 
Mushroom Kingdom. The kingdom's future is balanced in your hands, player.

Princess Peach Toadstool:
A simple invitation to a cake-eating tea party by the Princess of the 
Mushroom Kingdom went astray when no one was found in the castle. What 
to do now? Where is the princess? How can we find her?

-------------------
c. Basics [SMDS3C]
-------------------
Standard Mode Control Scheme:
Directional Pad: Move the character around
Stylus: Move the character around in a much more comfortable way than when 
using the D-Pad*, make selections on menus, rotating the camera
Start Button: Pause the game, maybe bringing up the Game Menu
Select Button: Enter the Control Scheme Selection Screen
A Button: Attack Button
B Button: Jump Button
X Button: Zoom the camera in and out
Y Button: Press and hold to run while using the D-Pad
L Button: Rotate camera for 180 degrees
R Button: Crouch

*Footnote 1: This is just solely MY opinion. I personally believe that 
the stylus provides an excellent simulation to analog control. It just 
takes time to get the hang of it, and if you have shaky hands (or are just 
a bit too conservative to accept new ideas), you might as well play the 
game with the D-pad.

*Footnote 2: While playing this game, I hold the Nintendo DS in my right 
hand, and the stylus in my left hand. I don't know whether I got the hang 
of the controls because I am a little ambidextrous. If you are a right 
handed person who can't do things well with your left hand, there is always 
the Dual Hand Mode for all of you who insist on using the right hand to 
hold the stylus.

Moving around:
It may sound stupid that I add a small paragraph on how to move Mario around. 
But it is absolutely necessary, due to the new control system. If you are 
using the D-pad, then your character can only move in two quantized speeds: 
Slow and fast. To run, press and hold Y while moving the D-pad.

The stylus can be used for movement with variable speeds. As you apply 
pressure to the touch screen with the stylus, you will notice a circle 
with 3 areas appearing. As long as the stylus is on the central red area, 
the character will stand still. If the stylus is on the yellow area, the 
character will walk. The further the point is away from the center, the 
faster the speed. When the point of the stylus is on the outermost blue 
area, the character will run. The position of the stylus on the circle 
determines the direction the character will move.

Jumping:
B is the jump button of Super Mario 64 DS. Pressing B twice in a row allows 
for a double jump that is slightly higher. If your character is running, 
he can perform a triple jump. Just press the B button 3 times in a row. 
When you are about to land from a jump, press the R button for a heavier 
stomp. (Also known as Ground Pounding) This is essential for breaking 
blocks, stomping switches and reducing (or negating) fall damage. Another 
way to jump is to do a back flip. Just press and hold R before pressing 
B and Mario will flip backwards.

To jump over long pits, the Long Jump is especially useful. Run, press 
R to squat and immediately press A to propel Mario forward. When jumping, 
Yoshi and Luigi can flip their legs into the air to increase their distance 
traveled. Just hold B while the character is in the air. (This can only 
be performed with normal jumps, but not long jumps)

Mario is the only person who can perform a wall jump. Jump into a wall 
and press B while Mario is in contact and he will bounce off. This is very 
effective in scaling two parallel walls which are close to each other.

Climbing:
There is always a safeguard measure in this game to prevent your character 
from falling into a certain doom. Most of the time, if a jump to a ledge 
or platform is not high enough for Mario to land on it, but high enough 
for his hands to touch the edge, Mario will grab onto the edge. Move the 
stylus in the direction of the ledge to make Mario climb up, or if you 
want to let go and drop down, move the stylus to the opposite direction 
to do so. Mario can also climb up poles. Just jump into a pole and move 
the stylus up and down to climb. 

When jumping from a pole, please note that Mario will jump in the direction 
his back is facing. So you must pay attention to the direction your 
character is facing on the Touch Screen Map before making your leap.

Mario can also move around on the monkey bars. Just press B to jump and 
hold it to hold on. Move the stylus around to determine which way Mario 
will go to. When you have reached the destination, release B for Mario 
to let go and drop down.

Attacking:
The A button is the standard attack button. Pressing A on the spot causes 
Mario to punch, or Yoshi to stick is tongue out to swallow an enemy. For 
all characters except Yoshi, press A 3 times in a row for a punch-punch-kick 
combo. When running, press A and the character will jump dive into the 
ground, sliding forward and hitting enemies as he goes. Pressing A while 
jumping will result in a jump kick.

Certain items or enemies can be grabbed. To grab an item, move next to 
it and press A. Press A again to throw. Yoshi will temporarily hold the 
enemy in his mouth. At this time, you can press A to spit the enemy back 
out or press R to digest it and lay an egg. (Some enemies, like Bob-ombs 
cannot be digested.) Yoshi can hold one egg at a time. Pressing A when 
he's got the egg will cause Yoshi to throw it at the nearest enemy. The 
aim is automated, so don't worry. It is possible for the egg to ricochet 
off several enemies, and landing you a large coin bonus.

The Power Flower:
The caps of Super Mario 64 have been replaced by Power Flower, obtained 
from ? blocks throughout the game. The Power Flower grants each character 
different abilities depending on his identity. Yoshi has the ability to 
breathe fire (having a bad case of heartburn!). Mario has the ability to 
inflate into a balloon, allowing him to reach new heights. (Press R to 
deflate and land.) Luigi gets the ability to become invisible and walk 
through walls and enemies. Wario gets the ability to turn metallic, 
allowing him to be invincible, killing enemies just by walking into them, 
and walking under water!

Mushrooms:
There are two types of Mushrooms in the game. The Super Mushrooms (red) 
turn your character into a HUGE size, enabling him to destroy anything 
just by walking into them. Even blocks, wooden pillars will fall before 
the giant. You will get a number of every enemy or item that you have 
destroyed. When the number reaches 8 or beyond, you will get an extra life 
for any additional things you break!

The traditional 1-up (green) mushrooms are back for more. Some will be 
attracted to Mario, and some will attempt to get away, making you chase 
them. Some just sit still and wait for you to collect them.

Flying:
The ability to fly is exclusive to Mario. Bumping the ? blocks sometimes 
makes a feather appear, and this is what Mario can use to fly. Jump in 
place for 3 times and Mario will take off. The same flight rudder controls 
apply. (Down for up, and vice versa). It is recommended that you hold the 
B button for the entire duration in order to maintain a stable altitude.

Different Types of Blocks:
There are 3 types of blocks in the entire game. The first type is made 
of wood, and can be broken by anyone except Yoshi. (Just punch or stomp 
hard on it.) The second type is made of ice. This time, only Yoshi can 
melt it with his fire breathing attack. The third type is made of bricks. 
To break the bricks, Wario MUST be used.

The 3 types of coins:
There are 3 types of coins in Super Mario 64 DS. The ordinary yellow coins 
are worth 1 coin each, and if you collect 100 of them, a star will appear. 
The Red coins are worth 2 coins each, and there are 8 of them in each level. 
Collecting them all will result in a Power Star appearing somewhere, most 
possibly a Star Shadow. Blue coins are only found by killing certain enemies, 
or stomping Blue Coin Switches. They are worth a whooping 5 coins each! 
If you looking for the 100 coin star of a course, you must keep an eye 
on these high class coins.

Health System:
Mario no longer starts out small and weak. In fact, all characters start 
out regular sized. Each character's health, or Power is shown on a gauge 
shaped like Mario's head. The circle in the middle is divided into 8 parts, 
representing 8 units of health. When there are 7 or 8 units of health, 
the circle appears blue. When there are 5 or 6 units, it appears green. 
When there are 3 to 4 units, it appears yellow. If there are only 1 or 
2 units left, the gauge appears red, and the alarm will sound. You better 
recover health or you will be knocked out and lose a life.

To recover health, Mario can collect coins. The number of units of health 
recovered is the same as the value of the coins. (For example, Blue Coins 
recover 5 units of health) Another way is to use a Spinning Heart. Spinning 
Heart can be used as many times as you like, and the faster you run through 
a Spinning Heart, the more health you recover. The Power Gauge also is 
a representation of how much air your character has when he is swimming 
underwater. The Gauge will slowly drop to zero. In fact, one unit of air 
is lost every 9 seconds. To recover air, head up to the surface and breath 
deeply. Of course, since in this game, air = health, jumping into water 
that is deep enough to swim in will result in your Power Gauge filling 
up completely! (This is also why the programmers behind Super Mario 
Sunshine decided to have 2 separate gauges for health and air.)

Ways of Collecting Stars:
In general, there are several ways of collecting stars. The first way is 
to following the instructions as given by the objectives of the star. The 
second way is to collect all 8 Red Coins in a level. 2 new ways of getting 
Power Stars include pressing a Star Switch, thus causing the star to appear 
somewhere for a fixed period of time (They always appear in Star Spheres); 
and the Silver Stars. There are 5 Silver Stars in a level, and hence it 
would be a good idea to find them all for the star to appear.

---------------------------------------------------
4. First Floor, Mezzanine and Fountain Area [SMDS4]
---------------------------------------------------
This is the meat of the guide, the strategy guide itself! Once you have 
turned on your DS, select the game Super Mario 64 DS, by Nintendo and the 
game will start. However, you will be no longer be greeted with "It's me! 
Mario!". However, Mario or Yoshi's face will appear, and you can touch 
his face to play around with the scribbles of his face! By pressing the 
pencil button, you can draw your own picture to play around with.

On the main menu, there are 3 options. Here they are:

The Vs mode, where you can compete for Power Stars with up to 3 of your 
friends. (See Chapter 8b)

The Adventure Mode, which is the main quest or 150 Stars (See below)

The Rec Room, where you play the minigames. Let's poke the Adventure button, 
to make a new file. (See Chapter 8a)

--------------------------------------------
a. Storming Princess Peach's Castle [SMDS4A]
--------------------------------------------
*****PLAYING AS YOSHI FOR THE MAIN CHARACTER*****
Mario has again been invited to Princess Peach Toadstool's castle for a 
cake she baked. The Latiku cameraman flies over to the gardens outside 
the castle, and a pipe pops up, and Mario jumps out! In front of Mario, 
2 more pipes pop out, and Luigi and Wario comes out! They goof around for 
a while before entering the castle. Meanwhile, Yoshi is fast asleep outside 
the castle, and Latiku wakes him up. He tells him that Mario has not returned 
yet! So, it's up to Yoshi to find out what's going on.

Try to open the door to the castle, but you will find that it is locked. 
The Latiku will tell you that it is in the mouth of a certain rabbit. The 
location of the rabbit will be found on the map on the Touch Screen. Go 
over to the hedges where the rabbit is, and give chase. Run around, and 
you can eventually use Yoshi's tongue to capture the rabbit! The rabbit 
will then surrender the key to Yoshi, and you can use it to open the castle 
door, and storm the castle itself! 

Inside the castle, you will hear a voice, of a certain arch villain that 
has a long criminal record of kidnapping princesses. His evil laughter 
is heard! Now, let us investigate. All the doors in the foyer area of the 
castle area require stars or keys to open. Except one, that is. Let's enter 
that room and jump into the painting featuring 3 Bob-ombs marching. It's 
the Bob-omb battlefield, and there's a war going on.

Several overviews of each course may be given, as the course will appear 
differently depending on which star you have chosen. When a Star can be 
collected at a certain point in a course, I will inform you, and the phrase 
*****STAR X COLLECTED***** will be typed. Also note that collecting a Star 
will cause the character to leave the level, so it is needed for a character 
to play through a level at least 7 times to collect all 7 stars plus the 
100 coin stars. (100 coin stars do not cause instant evacuation.) Besides, 
this guide will NOT collect stars in the order of number. The exact order 
will be revealed at the beginning of the guide for every level.

Here are the requirements for each of the courses:
Course 1: Bob-omb Battlefield --- None
Princess' Secret Slide --- 1 Star
Sunshine Isle --- 1 Star
Course 2: Whomp's Fortress --- 1 Star
The Secret Aquarium --- 3 Stars
Course 3: Jolly Roger Bay --- 3 Stars
Course 4: Cool, Cool Mountain --- 3 Stars
Goomboss Battle --- 8 Stars
The Secret of Battle Fort --- Unlock Mario
? Switch of the Rainbow Tower --- 14 Stars
Course 5: Big Boo's Haunt --- 15 Stars
Big Boo Battle --- 15 Stars
Bowser in the Dark World --- 12 Stars

-----------------------------------------
b. Course 1: Bob-omb Battlefield [SMDS4B]
-----------------------------------------
Stars available for collection:
1. Big Bob-omb on the Summit
2. Footrace with Koopa the Quick
3. 5 Silver Stars!
4. Big Bob-omb's Revenge
5. Mario Wings to the Sky
6. Find the 8 Red Coins
7. Behind Chain Chomp's Gate

I recommend that you collect the stars in this order:
7 --> 1 --> 6 --> 2 --> 3 --> 4 --> 5

---------------
Star 1 Selected
---------------
Yoshi flips several times and lands in the battlefield beside several pink 
Bob-omb buddies. You will be told to talk to the bob-omb buddy. He will 
tell you that a certain man in a red cap and moustache has passed by recently 
and has not returned. At the same time, the big Bob-omb has been bombarding 
them with Water Bombs since he's got his hands on a Power Star, so it is 
time for the crew to silence him for his own good.

Now, move forward and kill the Goombas. Under the wooden plank, there are 
5 yellow coins to be collected. To the right, there is a transparent ? 
block. You will have to visit a certain tower with the switch to activate 
those blocks, so there is no time to worry about it for the moment. Turn 
left to find even more Goombas and some Bob-ombs. Kill them all, and you 
will eventually reach a locked gate. The switch is on the other side. So, 
it's a dead end. Head back to where you were a few moments ago, and get 
up to the ledge above using the lifts. There is a Red Coin on the top of 
the lift. Collect it, and work your way up to the top.

To the right, is an open area where there are Goombas and Bob-ombs galore. 
Put them all to sleep, and watch out for the Water Bombs raining down from 
the sky. There is a second Red Coin on top of a rock, and some quick jumping 
is needed to get to the top for the coin.

Now, let's get back to the junction and turn left. There is a gigantic 
Chain Chomp guarding the area. To the right is a star locked up in a cage. 
It seems that Chain Chomp is being held at bay by a wooden pillar, with 
the third Red Coin on it. The Pillar, like many other interactive objects 
in the game can be flatted by stomping hard down on them with a ground 
pound. That is what you have to do. One the pillar is stomped flat, Chain 
Chomp will be set free. To thank you, he will ram open the cage containing 
the star, and there you have it, the 1st Star of the whole game!
*****STAR 7 COLLECTED*****

Past the Chain Chomp, there is a teetering bridge. Cross it carefully, 
and turn left. There are several Goombas hanging around the 4th and 5th 
Red Coins and 4 Wooden Pillars. The 4 Wooden Pillars can be cashed in by 
running around them until the coins pop out. Each pillar holds 5 coins, 
so it really is a worthwhile investment. After this, jump up the steps, 
and you will reach another area with Bob-ombs. Water Bombs are prevalent 
here, so watch out for large shadows on the ground. There is a flowerbed 
with 8 coins surrounding it at a far corner. Collecting all 8 will trigger 
the appearance of a 1-up Mushroom. Yoshi has to chase it around it collect 
it. Just hurry before it disappears. There is a slope leading downwards 
behind the flowerbed. It leads down to a small enclosure with the 6th Red 
Coin, a Bob-omb, a 1-Up Mushroom and a switch opening the locked gate.

With the coin and the extra life, get back up, and cross the bridge above 
to an area partially blocked off by bars. The grassy slope you see holds 
the 7th Red Coin of the course. To get it, run up the slope consistently 
without slowing down, or Yoshi will slip. Slide back down and make your 
way carefully past the pit with the iron balls. Make your way along the 
path to the top of the hill. There are lots of iron balls rolling down 
the path. Dodge them all. To help you to get to the top, you can always 
jump into the first iron ball dispenser you see on the mountain wall, and 
you will warp to the top of the hill.

Notice the floating island in the sky? That is where the 8th Red Coin is. 
Since the cannons are unavailable for use, you might as well save this 
star for later. The big Bob-omb will be waiting for you at the top. Run 
over to him and he is not that willing to give you his Power Star. You 
will face his Bob-omb minions. He will throw Bob-ombs are you every now 
and then, and you are to use them against him. Use your tongue to hold 
a Bob-omb in your mouth, and spit it back to the big Bob-omb. Repeat this 
3 times and he will be blown up! There's the Power Star.
*****STAR 1 COLLECTED*****

----------------
Star 2 Selected
----------------
You now have to challenge the athletic Koopa, known as Koopa the Quick 
on a race to the top of the hill where the Big Bob-omb used to be for the 
first star. Before doing so, I suggest that you talk to the Bob-omb buddy 
by the cannon so he can prepare the cannons around the course for your 
use. There may be lots of cannons in the Bob-omb Battlefield, but only 
two of them are particularly useful.

The first useful cannon is near the top of the hill. Before going there, 
please collect all the first 7 Red Coins as mentioned in the previous 
chapter. Also collect all the coins you find as you navigate the level. 
(Use the Egg Throw, destroy several enemies in a row to maximize your 
earnings. The egg seemed to have some sort of a "guidance system"! Hee 
hee.) While doing this, do not put on any Red Caps yet as they will turn 
you into Mario, and this will impede your coin collecting spree.

Then, climb up to the top of the peak and jump into the cannon. Aim slightly 
above the tree with the 8th and final Red Coin. Yoshi should be able to 
grab onto the tree as he soars through the air. Once the 8th Red Coin is 
retrieved, the Star will appear above the shadow at the open air where 
the 4th and 5th Red Coins are. Before jumping down to collect it, hop into 
the cannon on the floating island and aim at the coin rings in the sky. 
Collect as many coins at possible, but stop when you have collected a total 
of 97-99 coins from this course. I know that it is a bit tedious, but stars 
like those 100-coin stars are best collected earlier on so you don't have 
to worry about them later, right?

Notice that whenever Yoshi flies through the coin in the center of each 
ring, a Red Number will appear. There are 5 numbers in total, but the last 
one cannot be reached in your current stage. You will need to activate 
the ? blocks, and use the wings of Mario to get it, so forget about it 
now. Just focus on the coins.

Now, use the Touch Screen Map to find the location of the nearest Red Cap, 
and put it on your head. You will become Mario, although you will still 
make Yoshi's sounds. Got to the wooden block near Koopa the Quick and smash 
it, revealing 3 coins. Upon collecting these coins, you should have 100 
coins or more. A star will appear. It is the 100-coin star. Collect, it 
and you will not be evacuated. So, let's go back to where the Red Coin 
star is and collect it as well, ok?
*****100-COIN STAR COLLECTED*****
*****STAR 6 COLLECTED*****

With these 2 stars, come back, put on a Red Cap and turn to Mario. Run 
over to Koopa the Quick and challenge him this time, for real. The finish 
line is the top of the mountain where the big Bob-omb used to be. You have 
to run to the flag to win. Just run like always, and be careful not to 
fall off those narrow wooden planks. Another thing to note that shortcuts, 
that is the warp portal is not allowed in this race. Koopa the Quick may 
try to outsmart you using a short cut, you will still be able to outrun 
him to the flag and collect the trophy for your victory, the Power Star!
*****STAR 2 COLLECTED*****

----------------
Star 3 Selected
----------------
Here is a new way to collect Power Stars. Collect 5 Silver Stars which 
are 1/5th of the power of a normal Power Stars. The locations of the 5 
Power Stars are found on the Touch Screen Map. While collecting the Silver 
Stars, it is advised that you do not take damage, or you will lose a Silver 
Star and will have a lot of trouble chasing after them.

The first Silver Star is on top of a tree near the wooden ramp at the start 
of the level. The second is found on the tail of the free Chain Chomp. 
You can always throw an egg at him to stun him before collecting it. The 
third Silver Star is on a Goomba at the area with the 4 Wooden Pillars. 
The fourth one is on the flowerbed surrounded by 8 coins in the area above 
the steps. The fifth is on a Goomba in the open area at the base of the 
hill. Once the fifth star is collected, the Power Star will appear inside 
a Star Sphere at the start of the level, by the cannon. Jump into the sphere 
to smash it and get the star!
*****STAR 3 COLLECTED*****

----------------
Star 4 Selected
----------------
The Big Bob-omb is back for revenge. He has also restyled his moustache! 
This time, the only way to defeat him is for you to grab him and throw 
him like all the other Bob-ombs. Since Yoshi cannot grab and throw large 
objects, you need to have him put on a Red Cap found on a Goomba near the 
top of the peak. When you have turned into Mario, talk to the Big Bob-omb 
and fight. You will have to run in very tight circles around him so you 
can grab him from behind. Then you throw him on the ground to injure him. 
You must be careful not to be grabbed by the Big Bob-omb, as he can throw 
you off the hill and rendering your efforts useless. Once you have thrown 
him for the third time, the Big Bob-omb will truly be defeated and he will 
give up his second Power Star.
*****STAR 4 COLLECTED*****
	
---------------
Star 5 Selected
---------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
NOTE: This Star requires the use of the feather. Therefore, you must have 
stepped on the ? Switch in the Rainbow Tower to activate the ? Blocks 
throughout the game in order to access it.

Once the ? Switch has been pressed, get back here, and blast your way to 
the flying island. There is a ? Block here. Bump it to get the Magic Feather. 
Mario will don wings. Jump into the cannon. Aim at the center coin of the 
nearest coin ring. Open fire. Try to maneuver Mario so that he can fly 
through the central coins of all 5 coin rings in the sky. Once all 5 Red 
Numbers has been revealed, the Power Star will appear near the 4th and 
5th Red Coins. Swoop down and get it.
*****STAR 5 COLLECTED*****

----------------------------------
c. Princess' Secret Slide [SMDS4C]
----------------------------------
*****PLAYING AS YOSHI FOR THE MAIN CHARACTER*****
Since you should have more than 3 stars, let's explore the foyer area. 
How about entering the 1 Star Door on the balcony? You will find yourself 
in a room with 4 locked doors, labeled L, M and W. One of the doors is 
unlabeled. So, this is where the Mario Bros. are trapped! Before going 
through the only other unlocked door in this room, let's jump into the 
stained glass window to the right. It's the Princess' Secret Slide!

The first star seems simple enough. All you have to do is to slide down 
to the bottom of the slide and punch the yellow ! block open. The second 
star requires you to slide down to the bottom in 21 seconds or less. To 
do that, you must jump down to the lower section of the slide as you are 
about to slide down the first downward railed slope with yellow rails. 
To save time, you must jump off the left of that part of the slide. Yoshi 
will suffer fall damage, but don't let that stop you. Get up immediately 
and continue to slide down to the bottom. You should be able to get it 
within a couple of tries.
*****2 SECRET STARS COLLECTED*****

-------------------------
d. Sunshine Isle [SMDS4D]
-------------------------
With the 2 stars in hand, go through the double doors in the previous room 
between the other locked doors. You will find yourself in Princess 
Toadstool's recreation room. Talk to Toad. It seems that you will need 
keys to unlock the minigames here. Take note of that. There is a rather 
large picture of the beach that ripples when you jump near it. It's another 
hidden level, it's the Sunshine Isles! It has even adapted the music of 
Delfino Plaza of Super Mario Sunshine!

From the map, you should know the objectives of this level. You are to 
retrieve all 5 Silver Stars to get the Power Star. The first is on an island 
to the north of your starting position. The second Silver Star is located 
on top of a palm tree to the right of that island. The third Silver Star 
is in an alcove behind the island with the 2nd Silver Star. The fourth 
Silver Star is located at the top of the central island. The fifth and 
final Silver Star is in the talons of Klepto the Condor. Run after him 
and jump up to shake the Silver Star loose. Then you can collect it and 
make the Star appear in the Star Sphere, marked by 8 coins. Collect it 
before taking any more damage!
*****SECRET STAR COLLECTED*****

---------------------------
e. Goomboss Battle [SMDS4E]
---------------------------
I presume that you have more than 8 stars by now, right? Notice that there 
is an 8 Star Door. Go through it to find a large picture of Mario. Jump 
into it. It is time to free Mario!

---------------
Freeing Mario
---------------
You find yourself in an underground cavern. There is a large series of 
platforms above a large pool of water. The water is toxic, so do not jump 
into it, or risk taking lots of damage. Your target at the current moment 
will be to get to the red X on the map, that is where the boss battle is. 
There are 2 Power Stars in this level, however, they are not available 
right now. Also, there IS NO 100-Coin Star. So do not get distracted with 
collecting Red Coins or whatever at the moment. Slide down the ramp down 
to the platform with the Goombas.

Jump onto the grey platform in front of you, and make your way to the logs 
that are rising and falling. I suggest jumping on while each log is rising 
from its lowest point to avoid taking damage from the water. Shuffling 
your legs while jumping can be a great help. Use the Egg Throw to dethrone 
the Sleeping Piranha Plant. Kill the Latiku and jump up onto the ledge 
behind the Plant. Climb up the vine.

Once you jump off the vine, a 1-Up Mushroom will be released and given 
to you. Ignore the Red Coin for now. Run up the bridge, fighting any Goombas 
and Sleeping Piranha Plants that get into your way. You will eventually 
come to a very large hole on the highest log. Jump into it to fight Goomboss.

We have another king to deal with. He is the great Goomba. He reveals that 
he has locked Mario up in a room. Since he's so large, he cannot be stomped! 
There must be another way! It seems that Goomboss is leading a team of 
3 Goombas after you on a circular arena, surrounded by a bottomless chasm 
and with a poisonous lake in the middle. At first Goomboss is small, and 
can be run around. Grab a Goomba with your tongue, turn it into an egg 
and spit it out at Goomboss. When he is hit, Goomboss will get red with 
rage and grow slightly bigger. Now, it is quite difficult for you to run 
behind him. Also, he will lead a team of 6 Goombas against you! Run away 
from him on this circular ring. Since Yoshi runs faster than Goomboss, 
he will eventually reach his rear. Turn a Goomba into an egg and try to 
hit him again. (You may be able to drop all 6 Goombas like bowling pins 
while you are at it before even hitting Goomboss!)

Goomboss is mad now! His skin turns deep red, and he swells to an even 
larger size! He is also leading an army of 9 Goombas against you! As before, 
run away from him on the circular arena, eventually reaching his troops' 
rear guard. Grab one, turn him into an egg and throw! STRIKE! The Goomboss 
now wonders if it's the Goombas' fate to lose! He swells, and explodes. 
The Mario Key is released. Take it, now you can free Mario!

Get back to the room where Mario is locked up, and open it. Mario comes 
out! Let's play as Mario for now. Before we do anything else, let us jump 
back into Mario's picture as Mario, as there is something for him to get!

------------------
Getting the Stars
------------------
As before, slide down the ramp to the platform below. Turn right at this 
first junction, and walk through the twisted path to another platform. 
There is a ramp to the right leading up. Go up the ramp, being prepared 
to Dive Tackle the Sleeping Piranha Plant that is resting there. Then, 
you will find a series of 4 grey platforms balanced on small and thin pivots. 
When you jump on one, you will find that it will tilt towards the position 
you are standing on. Fortunately, it will not tilt as far as to cause Mario 
to slide off. Make your way past these platforms to the other side.

You are now on a rather long path. Kill all Goombas in the way, and you 
will find a Switch Star. Step onto it and a Star will appear in the Star 
Sphere on the top of that caged structure to the left. Run towards the 
structure and enter it. Have Mario wall jump up the 2 parallel walls to 
the top and get the Star from the sphere. There should be ample time for 
you to do this. (Otherwise, many people will gripe to Nintendo) This is 
only one of two stars in this level. Be sure to come back when you have 
freed Wario for the next one.
*****1 SECRET STAR COLLECTED*****

NOTE: The next star requires the usage of Wario. You will have to rescue 
him from the clutches of Chief Chilly in order to get this star.

*****PLAYING AS WARIO FOR THE MAIN CHARACTER*****
It is time to go for a Red Coin hunt. Slide down the wooden slide. Keep 
going forwards, past the logs that move up and down out of the poisonous 
water. Then, notice some checkered platforms moving to the main path from 
the left. Get onto that platform. Ride it to the next platform, over the 
waters and bottomless pit until you reach the remote platform with the 
Brick Block. Smash it apart to get the Red Coin inside. Ride back to the 
main path. Go right, and double jump to grab hold of the wire netting. 
Make your way over to the other side, collecting the Red Coin on the way. 
Then on the other side, get ready to punch the Sleeping Piranha Plant. 
Then, you can just backflip up onto the top of the wire netting and collect 
the 1-Up Mushroom that is nestled up there.

Jump down to the very wide platform in front of you. Go left, and over 
to the Goomba wearing the green cap. Punch it away, and steal the cap. 
Go back to the log with the wooden pillar and jump over to the platform 
on the other side. There is a Red Coin on a teetering platform over the 
water. Collect the coin, and make your way to the lone island to the right 
where the Red Question Block is. (Some teetering platforms lead to it.) 
Punch it for the Power Flower, and become Vanish Luigi. You will have to 
go quickly, all the way back to the place where you got the Green Cap, 
and backflip up into the cage above for the next Red Coin.

With the Red Coin in hand, it is time to get back to the Goomba with the 
Red Cap. Kill him, and take the cap and become Mario. Go back to the Red 
Question Block. This time, turn into Balloon Mario. Float up to the top 
of the large log with the caged Red Coin you have collected, and collect 
the Red Coin at the top. Then jump down to the ground below, taking care 
to Ground Pound just before impact to nullify any damage.

After this, go back to where you found the Red Cap, and go forwards. Then, 
go to the right. There should be a series of logs rising and falling. Jump 
carefully between logs and you will eventually reach a stationary log with 
another Red Coin guarded by a Piranha Plant. Surprise him as usual and 
the Red Coin should be a steal. Jump back to the mainland.

Jump over to the narrow path to the right, and you should run into another 
log that is rising and falling. Jump onto it to find a Red Coin at the 
top. Now, go over to where you would face Goomboss, and climb up the vine. 
The Red Coin should be sitting there, on a small branch. Take it, and the 
Power Star will appear on the Star Shadow on the stationary log that leads 
to the series of rising and falling logs to one of the Red Coins you have 
collected. Collect it, and both Stars in this level are yours.
*****1 SECRET STAR COLLECTED*****

--------------------------------------
f. Course 2: Whomp's Fortress [SMDS4F]
--------------------------------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
There is another 1 Star Door in the foyer. Enter it. You will find a picture 
of a Fortress. Jump in. You will be entering Whomp's Fortress.

Stars available for collection:
1. Chip Off Whomp's Block
2. To the Top of the Fortress
3. Shoot into the Wild Blue
4. Red Coins on the Floating Isle
5. Fall onto the Caged Island
6. Blast Away the Wall
7. Switch Star of the Fortress

I suggest that you collect the stars in this order:
7 --> 1 --> 4 --> 2 --> 5 --> 3 --> 6

---------------
Star 1 Selected
---------------
You start at the front lawn of the Fortress, and will be told of a way 
to sneak up on enemies. See the wall to your left? There is a way to jump 
up there. First walk up the ramp by the Sleeping Piranha Plant, and collect 
the 5 coins. Stand in the corner facing the ramp with Mario's back facing 
the grey stone wall. Perform a back flip to get up! You will find that 
this is a shortcut to the top of the fortress. Run up the ramp and collect 
the 5 coins, but do not go up yet. Instead, jump down to the moat. Collect 
the circle of 8 coins, and jump to dry land on the other side. Move along 
the path, collecting coins and slaying any Goombas you find.

On your way, you will notice a cannon covered up. Since there is no Red 
Bob-omb Buddy, you cannot activate the cannon. The cannon is used to collect 
2 of the 7 stars in the level. You will eventually reach a dead end. There 
is a blue coin switch there. Stomping it will cause 4 Blue Coins to appear 
in front of you for a short time. Collect them all, and go back to the 
front lawn of the Fortress. (I won't risk jumping to the other ledge due 
to the chasm and the high fence.)

Now, walk forward, kill the Goombas. See the Sleeping Piranha Plant? He 
can only damaged while he is sleeping. So, you must hit him with a Dive 
Tackle. Once the Flower shrivels up, he will drop a Blue Coin, worth 5 
coins! Collect the coins around the flower bed and from the pillar, then 
jump over the fence. Surprise! No more bottomless pit here! See that lone 
block in the alcove between the 2 walls? Smash it, and you will find a 
Star Switch. Do not step on it yet. Continue going forward.

Jump over the next gap. This time, there is a bottomless drop down there, 
so be careful. Dive tackle the Sleeping Piranha Plant and get his Blue 
Coin. Break the wooden box. There is a 1-Up Mushroom inside. Jump over 
the next gap and watch out for that deep brown box. It's a cannon, it fires 
Bullet Bills. The Bullet Bills of this game cannot be stomped. Break the 
Wooden Boxes for their coins. Then, jump up and run around the 3 wooden 
pillars to cash in even more coins.

Use caution when going over to the flowerbed, as there are 3 Sleeping 
Piranha Plants waiting to ambush you. Once they appear, run away for a 
while so they will fall asleep. Then it's Mario's turn to catch them off 
guard with his Diving Tackle. Get their 3 Blue Coins and the 100-Coin Star 
should appear at this point. Get it, now!

You should also note the Red Coin by the flowerbed, just in case that you 
have to collect it later. Around the corner, to the left of the flowerbed 
is the Star Sphere, where the Switch Star will appear upon pressing the 
switch. So, run back to where you found the Star Switch and step on it. 
The Star will appear in the Sphere. There will be ample time for you to 
get over to the ledge with the Switch Star, so take your time, jump carefully, 
and do not fall down any of the gaps. It's a long way down!
*****100-COIN STAR COLLECTED*****
*****STAR 7 COLLECTED*****

With this really out of the way star collected, it's time to come back. 
As before, go over to the grey stone wall and backflip up the wall. Run 
up the ramp and take the shortcut to the top. You will find yourself at 
the foot of the steps leading to another Sleeping Piranha Plant. Use stealth 
tactics to Dive Tackle him, and take him out. There is a Red Coin behind 
him. Take note of that. As you go left, notice that there is another Red 
Coin available for grabs on a narrow path near another Sleeping Piranha 
Plant. Wall hugs will work for that one. But ignore it for now.

Run across the grey bridge. You must hurry, as the grey bricks will collapse 
as soon as Mario steps onto them. Then, cross the wooden bridge. Avoid 
the Sleeping Piranha Plant, and wait for the swinging ledge to stop on 
your side. Run onto the ledge and stand in the center to avoid being pushed 
off by that grey triangular block. If you like, you can walk to the tip 
after the ledge has passed the other side to collect the Red Coin to the 
left. You may also be tempted to chase the 1-Up Mushroom that appears after 
you collect one of the coins, but it's best not to bother, just in case 
you fall off and waste precious time.

Continue along the path on the other side, and jump over the fence to the 
flag pole. Destroy the wooden block to reveal a Spinning Heart. Climb up 
to the top of the flagpole and another 1-Up Mushroom will appear and be 
given to you automatically. Slide down and return to the main path at this 
point. As you continue along the Fortress, you will encounter those large 
grey walking tiles called Whomps. When you step in front of a Whomp, he 
will attempt to slam down hard on your character. So quickly dodge. At 
this point, the Whomp is vulnerable. (See his bandaged back?) For the first 
5 times you jump on Whomp's back, you will be given a yellow coin for your 
effort. Then, as you Ground Pound his back, the Whomp will be smashed, 
and you will awarded with 5 more coins! That's 10 in total.

There are only 2 standard Whomps in the entire fortress! How ridiculous. 
At the end of the path, ride the lift up and you will face the Whomp King. 
He is mad that tiles are stepped on, and not even thanked for paving all 
our roads and building our houses! He is going to vent his anger at Mario! 
The same fighting strategies for Standard Whomps apply to the Whomp King, 
only that he will take 3 Ground Pounds to kill. You can witness his back 
slowly cracking. By the third ground pound, he will be turned into dust, 
and the Power Star will be yours for the taking!
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
You are back in the Fortress after the first 2 stars. This time, we will 
not cut corners, OK? First, turn around the corner and jump over the fence. 
Head all the way to the flowerbed where the 3 Sleeping Piranha Plants lie. 
Kill them all and take the Red Coin. Head back to the start. Walk up the 
ramp and this time, follow the lower path. Watch out for parts of the wall 
that stick out, they may knock you off the path (but not into certain doom, 
fortunately.), prompting you to go back to square one. The wall sections 
that move NO LONGER have eyes, so you must keep your own eyes peeled in 
order to prevent this from happening.

What do you know? The second Red Coin is perched above one of those moving 
wall sections. So get it now. Keep moving along the path. You will now 
find parts of the path moving in and out. The first gap is not dangerous, 
but the second one leads to a rather long drop out of the sky. Beware. 
After this, you will come across 2 wooden blocks. One of them holds 3 coins 
while the other holds a 1-Up Mushroom. The path now leads up. It is guarded 
by 2 Thwomps. (No longer those ugly Blue Thwomps of Super Mario 64.) They 
look nicer, but are just as deadly.

The Thwomps rise and drop in a pattern, and they drop regardless of whether 
Mario is nearby, so when a Thwomp starts to rise, run underneath. Once 
you have got past the second Thwomp, be sure to turn back and jump on him 
when he is down. As he rises up, you will find the third Red Coin for the 
taking above the Thwomp. You will now find yourself to be at the point 
where the normal path and the previous shortcut converge. Quickly run up 
the steps, and Dive Tackle the Sleeping Piranha Plant as before. Steal 
his Red Coin from him.

This time, instead of running on that collapsing bridge, wall hug to get 
the fifth Red Coin placed there. Quickly punch the Sleeping Piranha Plant 
before he knows what hit him! Get onto the rotating ledge, ride it all 
the way round, getting the sixth Red Coin on the way. Continue on your 
way to the top of Whomp's Fortress. Hey, where are the remaining to Red 
Coins? Has Shiggy played a trick on us? Apparently not. As you can see, 
there is a long wooden plank placed at the edge of this ledge, where a 
tower now stands. Jump kick it twice to knock it over, creating a bridge.

Cross the bridge and onto the arrow shaped platform. The next square 
platform holds the 7th Red Coin. Just jump over 2 more rotating circular 
platforms to get to the 8th and final Red Coin. The Power Star will then 
appear above the Star Shadow around the lawn near the Starting Point. All 
you have to do is to run forwards and jump down to get it.
*****STAR 4 COLLECTED*****

If you want to get Star 2, you should just get to the top of the Fortress, 
to where you first fought the Whomp King for Star 1. You will find a rather 
tall tower instead of the Whomp King this time. You must make your way 
up to the top of the tower to get the Power Star. See those ledges protruding 
out of the tower? Those are the steps you have to use. Notice that the 
2nd, 4th and 6th ledges move in and out. Once you have jumped up to the 8th 
and last ledge, it will move up like a lift, taking Mario to the top of 
the tower, where you can have a nice view of the Fortress, as well as the 
pleasure of adding another Power Star to your collection!
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
At the start of the course, there is a tree with a single coin above it. 
Sounds suspicious, right? Climb up to the top, and jump off. It seems that 
you have woken up an owl who was roosting in the tree. The owl is very 
kind, not only that he will not rebuke you for disturbing him, he will 
offer to take you up into the air. Just watch out for his shadow, and press 
B to jump up and grab him. While in the air, hold B to hold on. Release 
B to let go. You can then use the stylus to steer the owl to wherever you 
want to go. While collecting the Red Coins of this course, you should have 
noticed a Power Star trapped in a cage above the platform where you have 
obtained the 8th Red Coin. That is where you will want to land.

The programmers are much, much nicer than when they were programming Super 
Mario 64. The island with the caged star is much larger than before, so 
it is much easier to land without fear of falling to death. As soon as 
you see Mario's covering that particular platform on the Touch Screen Map, 
release B to let go and drop down. You should be careful not to land on 
the cage itself, as it is quite slippery, and can cause Mario to slide 
down to a rather long drop below! When you have landed, just walk into 
the cage and get the Power Star. Seeing how isolated this island is, it 
is no wonder Mario will be evacuated upon collection of Power Stars.
*****STAR 5 COLLECTED*****

The last 2 stars of Whomp's Fortress require the use of the cannon. So, 
let's go over to the grey stone wall and haul Mario up. Wade past the 
fountain and the Pink Bob-omb Buddy will be waiting for you at the other 
side. Talk to him and he will prepare the cannon for you.

Jump in and depending on where you aim, you can get 2 different Power Stars. 
First, see the alcove beneath the flagpole? Aim at a spot slightly higher 
than the inner pillar you can see. Mario will be blasted over there, and 
the pillar will be the only thing that is preventing Mario from overshooting 
and falling towards certain doom. It must also have been painful for Mario, 
hitting his head on a brick wall like that. Anyway, all you have to do 
now is to get up, and slide down the pole, and the Power Star will be waiting 
for you in the level below.
*****STAR 3 COLLECTED*****

----------------
Star 6 Selected
----------------
As for the previous star, hop into the cannon, and this time, aim to the 
right. See the two parallel walls? They both have structural weaknesses, 
and their cracks can be easily seen. Now, you are to aim Mario at the wall 
to the right and break it open. Once it is smashed, the Power Star will 
be freed from the wall. Run up the path, past the collapsing bridge to 
reach the top of that wall. Walk over to collect your prize.
*****STAR 6 COLLECTED*****

-----------------------------------------
g. ? Switch of the Rainbow Tower [SMDS4G]
-----------------------------------------
If you have followed this guide, you should have 18 stars at this current 
moment. (Excluding Star 5 of Course 1) If you go back to the foyer as Mario, 
you will notice that there is a beam of light shining onto the sun pad 
on the floor. Stand on the sun pad and look up into the light. Mario will 
be transported to the Rainbow Tower, and will be donning Wings!

There is one and only one star in this secret level. You have to collect 
the 8 Red Coins. While flying above the tower, follow the trail of the 
coins, eventually reaching a ring of coins with 2 Red Coins in the center. 
Collect them both. Then slowly glide downwards, following the path of coins, 
and collect the 3 other pairs of Red Coins as they appear. To ensure that 
your altitude does not fluctuate, please keep the stylus pointing at the 
red region of the circle. To turn, only move the stylus to the left and 
right, not even diagonally. It is quite a tricky star, given the 
maneuverability of the Wings.

When all 8 Red Coins have been collected, the Power Star will appear on 
the tower. Dive down onto the tower and stomp the ? Switch. Now, all ? 
Blocks throughout the game will turn solid, and you can bump them for their 
contents. Save, and get the Star. It's time to evacuate.

Now that the ? Blocks are avail; let's go back to the Bob-omb Battlefield. 
There are some loose ends Mario has to take care of. Scroll back up now. 
Have fun in the air!
*****1 SECRET STAR COLLECTED*****

-------------------------------
h. The Secret Aquarium [SMDS4H]
-------------------------------
When the star is collected, return to the Foyer, and go through the 3 Star 
Door to the right. You will find yourself in a room with a picture and 
an aquarium. Before jumping into the picture, go to the right of the room 
and jump into the hole in the wall.

You will find yourself in the Secret Aquarium. There are exactly 8 Red 
Coins you have to collect here for the Power Star. The locations of the 
Red Coins are very simple indeed. First, dive down to the bottom of the 
Aquarium and swim along the walls. The first 4 Red Coins are located at 
the 4 corners. Then, swim upwards and around the Aquarium. You will find 
4 rings of yellow coins, each with a Red Coin in its center. Collect them 
too. Once the 8th Red Coin is collected, the Power Star will appear on 
the Star Shadow in the center of the bottom of the Aquarium. Swim down 
to collect it. Since air is running low, you get to evacuate.
*****1 SECRET STAR COLLECTED*****

-------------------------------------
i. Course 3: Jolly Roger Bay [SMDS4I]
-------------------------------------
Now, once you get back out of the Aquarium, it's time to jump into the 
painting of the deep blue sea, into Jolly Roger Bay. The programmers of 
the Super Mario series have a tendency to use soft and gentle music in 
stages with water. This time, they have chosen a love song style theme!

The Power Stars available for Mario's collection are as follows:
1. Plunder in the Sunken Ship
2. Can the Eel Come Out to Play?
3. Treasure in the Ocean Cave
4. Blast to the Stone Pillar
5. Red Coins on the Ship Afloat
6. Switch Star of the Bay
7. Through the Jet Stream

I would prefer to collect the 7 Power Stars in this course in the following 
order: 3 --> 1 --> 2 --> 5 --> 4 --> 6 --> 7

---------------
Star 1 Selected
---------------
You will be dropped at the shorelines of the level. There are 2 wooden 
blocks to your right, as well as 2 Goombas and a Blue Coin Switch nearby. 
First, go and kill the 2 Goombas for some cash. Then break the Wooden Box 
to the right. A Koopa Shell will come out. Do not pick it up yet. Instead, 
go and Ground Pound the Blue Coin Switch. Immediately run back to the Koopa 
Shell to collect it before it disappears. Surf on the surface of the water, 
collecting the trail of a whopping 8 Blue Coins. Once they are collected, 
surf back to the start of the level and break the other wooden block. Collect 
the 3 coins. Wow, you already have 45 coins within the first minute of 
playing this course!

Now, press R to stop riding the Koopa Shell. It's time to take Mario on 
a little deep sea tour. We will start at the continental shelf, where you 
are right now. Notice the cannon. It is not ready at this star. Notice 
the ring of coins under water, surrounding a rock? Swim down there. Collect 
the 8 coins, then the first Red Coin of the level when the clam opens up. 
The other clam is holding another Koopa Shell. You can grab on and swim 
faster if you like. But I won't bother, as the effects are only temporary.

After this, swim in the direction of the other end of the bay. You will 
find a second clam guarding a second Red Coin. Grab it when the clam is 
open. To the left is a pillar surrounded by a ring of 8 more coins. Collect 
them as well, and turn right to the dry land. You should find yet another 
clam guarding a third Red Coin. Take it. Then go over to the dry land. 
Jump onto the wooden plank, and go right. Jump on to the pole and get to 
the top of the 4th Red Coin of the level. Then, go back onto the wood plank, 
and jump over to the wall with the 5 coins leaning against it. Jump up 
to the wall and climb up. There is a switch that will temporarily reveal 
a series of bridges covering several platforms. You will find that the 
bridges seem to lead to nowhere. I wonder what is going on.

The 3 Red Coins seemed to be floating in mid air and are completely 
unreachable. I wonder what is going on. Do not worry about them for now. 
Instead, dive down to the bottom of the deep trench below. There seems 
to be a sunken ship here. Ignore the Sunken Ship for now. Instead, swim 
over the clam which is guarding the 5th Red Coin of the level. Also collect 
all the coins on the sea bed, and the ring of 8 coins marking a tunnel. 
You should have collected 100 coins at this point, and a star will appear. 
So get it and continue with your dive.

Swim through the tunnel, and you will find yourself in a secret cave. Make 
your way to the left of the cave, watching out for all those rock pillars 
that crumble down on you, and killing all Goombas. You will eventually 
reach 4 Treasure Chests. You must open them in the right order in order 
for the Power Star to appear. First, open the one at the rear, then the 
one to the left, then the one to the right, and finally, the one in front. 
The Power Star will appear in the cave. Get it now.
*****100 COIN STAR COLLECTED*****
*****STAR 3 COLLECTED*****

Now that is taken care of, let's come back and select the same star. Dive 
down to the bottom of the trench as usual, and let's have a look at the 
Sunken Ship. It is guarded by an Eel, and once you swim near it, it will 
gnaw at you for a few times before swimming out, revealing a hole. Swim 
into the hole. You will find yourself inside the ship.

There is one and only one treasure chest here, compared to 4 in the original 
Super Mario 64, so we don't have to open the chests with any trial and 
error method while Mario gasps for air! Once that lone chest is opened, 
the water will drain. If you are running short of air, swim into the large 
air bubble evolved to fill up your Power Gauge. Once the water is completely 
drained, you will find a large series of ledges leading up.

If you want to jump up, you must jump while Mario is on the ledges. The 
slope here is designed in a way that Mario can jump while standing on it. 
Slowly make your way up to the top, and there will be a yellow exclamation 
block on the top ledge. Bump it to reveal the Power Star.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
When you are dropped into the course again, you will find that something 
has changed. It seems that the sunken ship has risen up and is now docked 
in the bay. I wonder what the sea bottom will be like once the ship is 
up. So, let's swim beneath the ship and dive down to the bottom of the 
trench. There is something new there. A Power Star is found over some 
Jacuzzi like machine, that sends out currents from it. Try as you might, 
and you will find that it is impossible for you to get the Power Star. 
Don't worry about that for now. This is not the star you are about to get.

Since the Sunken Ship has risen, the Eel has to find somewhere else to 
rest. Swim along the walls of the trench and you will find it staying in 
another alcove covered with seaweed. Once you swim near it, the Eel will 
swim out after gnawing at you a few times. This time, notice that a Power 
Star is connected to the tail of the Eel. So, go and swim after the Eel. 
While doing so, you better keep an eye on your Power Gauge, as a potential 
hazard of this Power Star is running out of breath. Once you come in contact 
with the Power Star, it will break free and move over to a position slightly 
beneath the alcove where the eel once stayed. Swim over to get it, just 
take care not to lose your breath!
*****STAR 2 COLLECTED*****

----------------
Star 4 Selected
----------------
First, dive down to the continental shelf, and get the 1st Red Coin guarded 
by the clam. Then, swim back up in the direction of the ship, and collect 
the second Red Coin guarded by that clam. Then, dive down to the bottom 
of the Challenger Deep (that is, the deepest trench), and collect the Red 
Coin guarded by the clam. Swim back up, to the area near the wooden plank. 
There is another clam underwater. Let it open up and steal the Red Coin. 
That leaves 4 more to go.

Jump up onto the Wooden Plank. Go over to the ledge where the Red Bob-omb 
Buddy is. Talk to him and he will open up the cannon portal. Then jump 
up the pole and get the Red Coin there. Get over to the switch to activate 
the bridge system. Quickly run across the bridges and jump onto the ship. 
There is 1 Red Coin at the stern and 2 more at the bow. Get them all and 
the star will appear at the bow. Here we go.
*****STAR 5 COLLECTED*****

It's time to get back to this level, selecting the same star as before. 
This time, the cannon should be ready for use. Jump into the cannon, and 
aim at the pillar with the ring of 8 coins at its base. Since the pillar 
is so far away, you must aim much higher than the pillar. After a few tries, 
Mario should be able to grab on. There is a 1-Up Mushroom on top of the 
pillar adjacent to the one you are grabbing on now, but I will not bother 
trying to get it. Instead, turn Mario so his back faces the ledge with 
the Power Star. All you now have to do is to jump over and get it.
*****STAR 4 COLLECTED*****

---------------
Star 6 Selected
---------------
Note: This Star requires the Vanish ability of Luigi, and hence cannot 
be collected until you rescue Luigi from the clutches of Big Boo in the 
Big Boo Battle, so feel free to skip this star until Luigi is found.

*****PLAYING AS LUIGI FOR THE MAIN CHARACTER*****
As Luigi, swim over to the ship, and dive down to the deep trench below. 
Swim through the tunnel you find there and enter the cave. See the caged 
area? You will need to turn into Vanish Luigi in order to enter it. So, 
go over to the Red Question Block and bump it. Take the Power Flower and 
Luigi will turn invisible. Run through the Goombas and falling stone 
pillars to the Star Switch in the cave, and press it. The Power Star will 
appear in the Star Sphere inside the cage. Then all you have to do is to 
run into the cage to get the Power Star.
*****STAR 6 COLLECTED*****

---------------
Star 7 Selected
---------------
NOTE: The following star requires the usage of Wario. You will have to 
rescue him from the clutches of Chief Chilly in order to get this star.

*****PLAYING AS WARIO FOR THE MAIN CHARACTER****
It is a long comeback, but once you get your hands on Wario, send him here 
as the main playable character. Swim over to the risen pirate ship, and 
then dive down to the bottom of the Challenger Deep trench. Wario may be 
the slowest swimmer, but he should be able to swim fast enough to reach 
the bottom without suffocating. As usual, the Power Star is there in the 
Jacuzzi like jet stream. You still cannot swim into it, in spite of Wario's 
imposing bulk. So, the solution to this problem lies somewhere else.

As before, swim through the tunnel to reach the cave deep underwater. Go 
to the Red Question Block and bump it, revealing a Power Flower. Get it, 
and Wario will be transformed into a metal machine. As described by the 
game, he can walk underwater, and of course, since metals are so dense, 
they cannot be moved by any water currents either. So, once you turn into 
Metal Wario, run back into the tunnel and into the water. Run to the jet 
stream, and this time, the bubbles cannot keep Wario at bay, and you can 
get the final star of Jolly Roger Bay after a jolly long delay!
*****STAR 7 COLLECTED*****

-----------------------------------------
j. Course 4: Cool, Cool Mountain [SMDS4J]
-----------------------------------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
It seems that you need the help of your other brothers in order to get 
the final 2 stars of Jolly Roger Bay. So, let's move out once we have 
obtained the 5th star. Get back to the Foyer, and go through the other 
3 Star Door. You will be in a room with 3 pictures of 2 snowmen (one large, 
one small) besides a tree. It's time to go skiing!

Here are the stars you can find in this ski resort:
1. Slip Sliding' Away
2. Li'l Penguin Lost
3. Big Penguin Race
4. Frosty Slide for 8 Red Coins
5. Snowman's Lost His Head
6. Mario's Super Wall Kick
7. Switch Star of Cool, Cool Mountain

I prefer that you collect the stars in this order:
1 --> 3 --> 2 --> 4 --> 5 --> 6 --> 7

---------------
Star 1 Selected
---------------
As soon as you dive into this level, you will be instructed to enter the 
cottage first. You can see that there is a column of coins pointing down 
the chimney, and that is where you will want to go. You will find yourself 
at the top of a slide! It is time to slide down this slide for the first 
star. Unlike the Princess' Secret Slide, you will be wagering a life in 
playing this ride. If you fall off, too bad. You will lose 1 life.

Start by sliding after the Blue Coin that seems to be bouncing away from 
you. Once you collected it, I suggest that you slow down by leaning the 
stylus backwards. Then, turn to the right, collect the coins, and prepare 
for a chain of coins leading up to a small arc of coins. If you jump at 
the right time, you will be able to collect them all. Then, turn right, 
then left, and you will see a line of coins leading into the wall. Collect 
them and turn left. Now, at the next turn, you will have to be careful 
and keep to the center of the slide. Why? It's because the slide will be 
slightly slanted to the right hand side. If you are not careful, you could 
slip right off the slide while you are trying to collect the coins on the 
inner bend of this section. This is the only tricky part of the slide.

Once you have survived that part of the slide. Brace for a treat. There 
is a long line of yellow coins in the middle of the next straight section 
of the slide for you to collect. Be sure to collect them all. Afterwards, 
there will be another anticlockwise bend with some more coins. Past that, 
you should be relatively safe, because you will be surrounded by walls 
on both side of the slide. Then, prepare for the final tricky part of the 
slide. You will find a narrow ice bridge taking you to the finish line. 
To avoid falling to your doom, make sure to follow the next long trail 
of coins leading you there. Once you cross the finish line, you can go 
out of this place, and possibly have collected more than 70 coins!

NOTE: If you have trouble sliding down this slide, there is a shortcut 
that you can use. Remember the 5 coins leading into the wall? Slide into 
the wall at that point and you will be sliding through a shortcut tunnel, 
filled with several 1-Up Mushrooms. This place is definitely safe, and 
will send your character straight to the finish line!

Once you have got out of the room, you will be in the bottom of the mountain. 
The Power Star will appear for your collection. Since you already have 
so many coins, it won't hurt if you took some more effort in finding more 
for the 100-coin star.

First, climb up a tree to Mario's right and collect the Red Coin on top. 
You will awaken an owl, but ignore him for now. Run past the mother penguin 
(She's looking for her baby), and kill the Goombas and collect their coins. 
Then, run over to the bridge, cross it and collect the Red Coin on the 
platform. There is one more Red Coin at the far corner of this area.

With these coins collected, run over to the broken bridge and stand on 
its edge. It is actually a warp. Mario will be warped back to the top of 
the mountain, which is the start of the level. Jump up to the ledge where 
the baby penguin is, but ignore her for the moment. Go left and jump down 
to the ledge below. There is a Spindrift on the platform. Jump kick her 
to release 3 more coins. Get back to the start of the level and slide down 
the slide, collecting all the coins that are in the way. By the time you 
reach the first U shaped bend, you should have more than 90 coins. So, 
jump off the slide at this point and land on the ledge in front of you.

There is a Blue Coin Switch hidden here. Stomp it to reveal 2 Blue Coins. 
Collect them and you should have more than 100 coins, and hence the 100-Coin 
Star will appear and be ready for your taking. Once you have this 100-Coin 
Star, jump off the ledge and you should land back on to the base of the 
Mountain, and be able to collect Star 1 of this course.
*****100-COIN STAR COLLECTED*****
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
After you have collected the first Power Star of Cool, Cool Mountain, you 
can access Star 2. The baby penguin you have to give to the mother is right 
on the ledge above the cottage. Ignore her and jump down into the cottage.

This time, you are not alone in the slide. There is a big penguin hanging 
around the top of it too. Talk to him and he will tell you that he is the 
fastest sledder of this mountain. He asks if you want to race him down 
the slide. Of course, let's go! So, let the race begin. This is just pure 
speed, not much brain here. Don't even bother to try collecting any of 
the coins as they can only distract you and result in Mario falling to 
his demise. Watch out for the same tricky corners, as it is very easy for 
a person to make mistakes when he is in a hurry or is very nervous. Once 
you have reached the narrow ice bridge leading to the finish line, you 
can be rest assured that the victory is in your hands, after all, the penguin 
CANNOT overtake you at that point.

Please note that shortcuts are not allowed, whether they involved following 
the line of coins into the wall, or jumping to a lower section of the slide 
from above. As long as you win it fairly, the big penguin will award you 
with the Power Star when you talk to him at the bottom.
*****STAR 3 COLLECTED*****

Once the race is won, we got the baby penguin to deal with. See the baby 
penguin on the ledge, making sounds similar to those of the car alarm 
systems? Jump up and grab her, causing her to cry for Mama, then get back 
to the starting point, and jump into the slide. Slide down the hill, and 
steer clear of any walls that are in the way, as bumping into them will 
cause the baby penguin to escape Mario's clutches. Another thing to note 
is that you cannot warp with the baby penguin in your hands, or you will 
lose it as well.

As before, jump onto the ledge as you approach the U shaped bend. Run over 
to the edge facing the base of the mountain and jump! I know that it is 
a long drop, and Mario may take fall damage. The baby penguin is also likely 
to escape your clutches, but fortunately, she cannot go far before you 
grab her again. Once she's back with you again, move her over to Mommy. 
The mother penguin will thank you for finding her baby, and give you a 
Power Star she found along with her eternal gratitude. So, get it now.
*****STAR 2 COLLECTED*****

Before you attempt to collect the next star, I'd suggest you get back to 
the Character Change Room, and set Yoshi as the current playable character. 
All you have to do is to enter Mario's room for Yoshi to come out.

---------------
Star 4 Selected
---------------
*****PLAYINS AS YOSHI FOR THE MAIN CHARACTER*****
Having dropped down into the level, jump up onto the ledge with the baby 
penguin. Take care not to eat her up! There is a Red Coin enclosed in an 
Ice Block. But how do I break it? The solution is over there on the left. 
See the fire? Press A when Yoshi is near the fire to have him "hold" the 
fire in his mouth! Talk about flame eaters! With the fire in his mouth, 
send Yoshi back to the Ice Block and press A to have him breathe fire! 
The fire will melt the Ice Block and allow Yoshi to get it.

Now, let's go and slide down the hill. This time, go all the way to the 
bottom of the slide, without jumping onto the ledge. At the bottom of the 
slide, you will find the second Red Coin hidden in a corner next to a Pink 
Bob-omb buddy. This Bob-omb buddy will tell you the locations of all the 
Red Coins of the level, so pay attention to their locations on the Touch 
Screen Map at this point.

There are several wooden blocks behind the stand with a snowman's head. 
The snowman complains that his body had melted away, leaving his head! 
Ignore his cries for help for now. Instead, jump onto the wooden block 
further away from the wall of the pair, and prepare to do a triple jump 
up the wall! It is a tricky practice, but you should be able to do it after 
a couple of tries. Just be careful not to break the blocks, or it will 
render the ledge above inaccessible! On the ledge, there is a Yellow 
Exclamation Block with a 1-Up Mushroom. There is yet another Red Coin 
encased in an Ice Block, and there are 2 more Ice Blocks stacked over it. 
Swallow some fire, and use it to melt the ice. For some strange reason, 
the 2 Ice Blocks above do not respond to gravity. So, you can just get 
the 3rd Power Star of the level easily.

Get back down and go over to the wooden bridge. There are 2 jumping snowmen 
on patrol. Slowly follow the first one, and when he turns back to go the 
other way, let him jump over you. Then run forwards to the next snowman, 
and let him jump over you as well. Then you can cross the bridge. There 
is a broken bridge with a Red Coin on the edge of it. Run over to get it. 
See the other end of the bridge? There is a Star Shadow there. Remember 
this for now. This leaves 4 Red Coins. Get back onto the main path, and 
slide down the wooden path, passing the Mr. Blizzard and Spindrift, 
eventually reaching the bottom of the course. There is this Red Coin on 
top of the tree to Yoshi's right. There is also this one hidden in a corner 
at the edge of the level on the far left side. Another one is on the platform 
linked to the main part of the course by a bridge. This leaves one left.

Run past the mother penguin, and the owl. There is a gondola leading up. 
Ride it. As you go up, you will find a Bob-omb Buddy on a small platform 
midway of the gondola's route. Ignore him for now. When you have rode the 
gondola all the way to the top, you will find the last Red Coin there.

Once the 8th Red Coin is collected, the Power Star will appear on the Star 
Shadow on the opposite end of the broken bridge. Long jump over to the 
other end of the bridge to get it. (Or warp back to the start of the level, 
slide down the mountain slide, jumping onto the ledge at the U-shaped bend.)
*****STAR 4 COLLECTED*****

---------------
Star 5 Selected
---------------
Remember that snowman with a very unhappy look on his face? Well, as you 
remembered, his body had molten off, leaving his head! It is up to you 
to find a body. How about looking around the ledge at the top of the mountain 
with the Spindrift? First kill the Spindrift, and observe the mount there. 
So, it's a small snowball. It can talk! It claims that it is looking for 
a head to fit on his body. It says that it will follow you. So, quickly 
slide down the mountain slide, and get down to the area where the snowman's 
head is. Stop as soon as you can stop sliding, and stand still in the path 
of the body. The body will get larger as it rolls down the hill. Once it 
is within sight, run in the direction of the snowman's head. The body should 
then roll towards the body, maybe right on top of you!

Once the body and the head collide, the snowman would have become whole 
again! His sad face changes to a smile. He will reward you with something 
that will warm you up, a Power Star!
*****STAR 5 COLLECTED*****

Now that the fifth star is collected, it is time for you to get back to 
the Character Change Room and change to Mario, after all, the title of 
the next star mentioned Mario's Jump Kick.

---------------
Star 6 Selected
---------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
Remember the cannon portal and the Pink Bob-omb Buddy by the Gondola? You 
need to find them now. Since they are located at the bottom of the course, 
the best course of action is to run over to the broken bridge near the 
start, and get warped all the way to the bottom! Simple, isn't it? Now, 
go over the gondola and ride it up. Midway up the top, jump onto the floating 
island where the Pink Bob-omb Buddy and a Star Switch is. Stepping on the 
Star Switch will cause a Star appear under the frozen pool of water where 
the mother penguin is hanging out. Since no one has the ability to break 
the ice for the moment, let's not deal with that star yet.

Talk to the Bob-omb Buddy and he will prepare the cannon below for you. 
Wait for the Gondola to come back down and then jump on it. If you are 
lazy, you can just long jump in the direction of the bottom of the course 
and hope that the gusts of wind can give you a boost. Hop into the Cannon.

There is one single tree on the other side of this deep chasm, and that 
is where you want to hang on when you have blast off. Aim much higher than 
the tree, as the distance is very far. (In fact, to maximize the range 
of this launch, the cannon should be inclined at 45 degrees to the 
horizontal.) Open fire, and then allow Mario to grab onto the tree. Slide 
down the tree after arrival.

Follow the narrow path you find, punching any Spindrifts that get in your 
way. You will eventually reach a coin arrow, pointing to another large 
gap. Use the long jump to jump over this chasm to the other side. A Spinning 
Heart is there for your use if you want to recover health. Then run up 
the slope. You will reach a wall, and a higher ledge is behind you. Jump 
at the wall, and wall jump to send Mario up. Then run along this path and 
get ready to perform a Triple Jump. Mario should be able to make contact 
with the wall to the left. At this point, you can perform another wall 
jump to reach the ledge above. Now, the only thing that separates you from 
the Power Star is an icy path, made twice as wide when compared to that 
of the original Super Mario 64. I presume you will have no problems in 
reaching it, right?
*****STAR 6 COLLECTED*****

---------------
Star 7 Selected
---------------

NOTE: The following star requires the usage of Wario. You will have to 
rescue him from the clutches of Chief Chilly in order to get this star.

*****PLAYING AS WARIO FOR THE MAIN CHARACTER****
Once you get Wario, enter Cool, Cool Mountain. Go over to the broken bridge 
by the top of the mountain, and warp all the way to the bottom of the course. 
Run over to the frozen pond next to the mother penguin. Ground Pound the 
Ice to break it, revealing the Star Sphere beneath. Now, go over to the 
Goomba wearing the green cap and knock him away. Then put on the cap and 
transform into Luigi. Ride up the gondola.

Halfway up the gondola, jump onto the ledge with the Pink Bob-omb Buddy, 
and trip the Star Switch. The Power Star should appear in the Star Sphere. 
Long jump down to the bottom of the level, and let the gusts of wind blow 
you forward, preventing Luigi ala Wario fall into the oblivion. Most of 
the time, Luigi ala Wario will land in a way so that his head is stuck 
in the snow. Wriggle the stylus and A and B buttons to pop back out, then 
run over to get the Star in the bottom of the pond before time expires.
*****STAR 7 COLLECTED*****

-------------------------------------
k. Exploring the Back Garden [SMDS4K]
-------------------------------------
Now, let us go through one of two wooden doors in the Foyer. You will be 
inside a hallway. There is a set of stairs leading down to the basement, 
but let's not worry about that yet, shall we? Instead, go over to the long 
corridor, where a Boo is grinning at you. Run after him, go through the 
door. You will find yourself in the back garden of the castle.

The back garden is infested with Boos! Remember that Boos thrive on fear. 
When you look directly into one, he will turn transparent, revealing the 
coin he is holding. On the other hand, if you turn your back on him, he 
will give chase. Boos are invincible in the transparent state. To defeat 
one, you must turn your back on him. Once he is close, give him the Ground 
Pound. Then he will disappear and cough up the coin!

Let's do some Boo bashing practice here, shall we? It seems that the Boos 
here now drop Red Coins! There are 8 in all, so let's be aggressive and 
Ground Pound every Boo you find, well, except the one who appears to be 
holding a cage in his body. Once the 8th Red Coin is collected, the star 
will appear in the back garden go and get it.
*****1 SECRET STAR COLLECTED*****

Now, notice that there are several wooden blocks in the back garden. Break 
them and you will find a hole in the ground. Jump in. It's the Battle Fort! 
There is only one secret star in this level. You have to collect all 5 
Silver Stars. First, jump down to the bottom pit below, and destroy a wooden 
block by one of the corners for the first Silver Star. Walk around the 
pit and kill all the Goombas you find. One of them will drop the second 
Silver Star. Get out of the pit, and walk along the walls of the level. 
You will find a set of 4 wooden blocks in one corner. Smash them to reveal 
the third Silver Star. Another Silver Star is found on a Goomba hanging 
around the walls. While you are collecting them, watch out for those 
mechanical flippers known as Heave Hos. Now, run up the ramp to the top 
of the level, onto the narrow path, past the Chuckya (The giant purple 
Bob-omb like thing), and to the 5th Silver Star on top of the pole. The 
Power Star will then appear above the Star Sphere right back where you 
ran into the path. Collect it and get out.
*****1 SECRET STAR COLLECTED*****

Once you are done with this secret star, find the Boo with the cage, and 
kill him. Walk over to the cage and Mario will jump right it, to Big Boo's 
Haunt, the one and only haunted mansion in Super Mario 64 DS.

-------------------------------------
l. Course 5: Big Boo's Haunt [SMDS4L]
-------------------------------------
These are the stars available for collection in this haunted mansion:
1. Go on a Ghost Hunt
2. Ride Big Boo's Merry Go Round
3. Secret of the Haunted Books
4. Seek the 8 Red Coins
5. Big Boo's Balcony
6. Eye to Eye in the Secret Room
7. Switch Star in the Basement

I prefer collecting the Power Stars in this order:
1 --> 4 --> 3 --> 5 --> 6 --> 2 --> 7

---------------
Star 1 Selected
---------------
You will start in front of the front door of the mansion. The double doors 
are right in front of you. But do not go in. Instead, let's stroll around 
the perimeter of the mansion in an anticlockwise direction, shall we? There 
is an insect known as a Scuttle Bug to the right. Stomp him and get his 
three coins. Then continue on your way. You will come to 2 more Scuttle 
Bugs and a Yellow Exclamation Block. Stomp the bugs, and bump the block 
for 10 more coins. You will now find a secret back door on a ledge.

Go through the door. This is a small room with 2 Boos. If you stare into 
them, you will find that they each hold a Blue Coin! Turn your back on 
them and Ground Pound them as they appear. As you destroy each one, you 
will be taunted like this, "Ghosts...don't...DIE! Heh, heh, heh! Can you get 
out of here...alive?" Of course, we will get out of here alive. With the 
two Boos killed, get back out to the perimeter, and continue in an 
anticlockwise direction. That is, to the left.

You will come to a shed, with 2 Brick Blocks next to it. You cannot break 
the blocks yet, so use them as stepping stones to jump up to the roof. 
There is a 1-Up Mushroom on the roof. Do not enter the shed for now. See 
the box with a confused looking face? It is a Crazed Crate. Grabbing one 
will cause it to bounce around. Use the stylus to control where it lands. 
Once the crate has bounced 2 times, it will break upon the 3rd impact on 
the ground, releasing 5 coins! Now, let's enter the mansion from the front.

You will find a lot of doors in the foyer of the mansion's ground floor. 
Let's go through the leftmost one and explore the first floor in a clockwise 
direction. In the first room, there is a grand piano, but it is not an 
ordinary piano, it will chomp at Mario when you approach him! So, it is 
a Mad Piano! To get the Red Coin it is guarding, you have to lure it away 
before running around it. Another way is to tiptoe and sneak around it. 
Then, go through the other door in this room.

You will be in a room with some bookshelves. The books are haunted too! 
Some giant books, called Bookends will fly out and dive at you. To destroy 
them, bump them from below. You will receive a Blue Coin for every Bookend 
you destroyed. There are 2 more Red Coins on top of the two bookshelves. 
Get them. Stay away from the chairs, as they are haunted, and can fly up 
and swoop down on you! Go through the other door and back to the lobby.

Then, go through the next door on the right. You will be inside a room 
with another Boo. Turn your back on him and Ground Pound him. There is 
also a giant eyeball in this room who would love to keep an eye on Mario. 
It's Mr. I! To defeat him, run around him repeatedly. The Mr. I will get 
dizzy while trying to follow Mario around and eventually spin himself out 
of existence! The reward for this is another Blue Coin! Let's get back 
out to the lobby, and go through the next door you find.

The next room has a collapsing bridge. Run across it quickly or Mario will 
fall down into the basement. There is another Boo on the other side. Ground 
Pound him as usual and cash in the Blue Coin. (In case you fall into the 
basement, swim around the water until you are at a wading depth. Follow 
the path to a door. Run through the waterlogged hallway to a lift that 
will take you back up to ground level. You will find yourself in a shack. 
Get out of the shack to find yourself standing in front of the front door 
of the mansion. Easy, isn't it?)

Go through the next door. You will find yourself in a room with a ledge 
with another Red Coin. Hug the wall to get onto that ledge. Get the Red 
Coin and kill the Boo there. You will hear a confirmation tune, and the 
Big Boo himself will announce his presence. So, let's wall hug to the other 
side of the room and go through the door there to get back to the lobby. 
Don't fall into the basement!

The Big Boo will be waiting for you in the lobby. You should be very careful 
when facing him. Big Boo can deal 3 units of damage to Mario when he hits 
you, so turn your back on him and Ground Pound with care. The Big Boo takes 
3 Ground Pounds to defeat. As you pound him down, he will shrink in size. 
After you pound him for the third time, he will disappear, and a Power 
Star will appear on the first floor. Is it unreachable? Not necessarily. 
Run over to that metal panel on the ground. It will rise up, revealing 
a set of steps that will allow you to reach the first floor and get the 
Power Star. Let's explore this floor later, ok?
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
As before, explore the perimeter of the mansion first. Kill the first 
Scuttle Bug, grab his coins and move on. Just like last time, stomp the 
2 Scuttle Bugs you then encounter, and bump the Yellow Exclamation Block 
for 16 more coins. Then enter the back room of the mansion. Ground Pound 
the 2 Boos here for 2 more blue coins. What do we know? One of the boos 
here is wearing a green cap! Put it on to turn into Luigi. Now, you can 
take advantage of his super jumping abilities!

Let's get back out to the perimeter. With Mario being turned into Luigi, 
backflips have been made more powerful. Not only will Luigi flip up high, 
he will glide in the air for a short distance. This should make collecting 
the 1-Up Mushroom on top of the shed an easy job. After this, jump down 
and grab the Crazed Crate. Break it open for 5 more coins. You should have 
34 coins at this point, assuming that you won't let any disappear.

Enter the mansion by the front door. Let's explore the rooms on the ground 
floor in the same order as we did for the first star shall we? In the piano 
room, sneak past the Mad Piano carefully, and grab the first Red Coin. 
It is vital that you do not take damage, or you will turn back to Mario. 
In the next room, bump the Bookend from below and get his Blue Coin. Then, 
while avoiding the 2 haunted chairs, grab the 2 Red Coins on top of the 
2 bookshelves in the room. You should have exactly 45 coins now.

Head back out to the lobby, and go through the next door you see. We have 
a single Boo and Mr. I in this room. Pound the Boo into the ground, taking 
his Blue Coin, and spin around the Mr. I until he disappears. You should 
now have 55 coins. Head back out to the lobby. Go through the next door. 
In this collapsing bridge room, run across the bridge before it 
disintegrates, and ground pound the Boo at the other side for another Blue 
Coin. Go to the next room, as in Star 1.

In the next room, wall hug to the next ledge you see and collect the 4th 
Red Coin of the course. Ground Pound the Boo and collect his Blue Coin. 
Then, head back to the lobby. So, there is a Pink Bob-omb Buddy here. 
According to him, green hats are pretty chic now. The stairs are already 
available for use. Jump up them to reach the next level. The 2 leftmost 
doors are to be ignored for the moment. Go through the door immediately 
to Mario's left as he reaches the first floor.

You should be standing on top of wire netting above the ground floor. The 
only item of interest is the Red Coin at the other end of the room. Jump 
over there to collect it, and go back to the lobby and go through the next 
door. As you enter, Mr. I is waiting for you! Quickly spin around him to 
defeat him. Get his Blue Coin. There is a coffin room next to where the 
Mr. I was. One of the coffins will open up, revealing a Red Coin. Hurry 
up and get it before it slams down on you again.

Get back to the hallway and go through the final door you can reach at 
the moment. There is another bookshelf, housing 2 Bookends! Bump them and 
destroy them now! There is another Red Coin around the corner, next to 
a door leading to a balcony above the ground floor. Watch out as you collect 
it, as parts of the floor may flip over, sending Mario down to the basement. 
Get back to the ledge facing the bookshelf, and backflip up to the ledge 
above. Go through the door there.

You will be in a room with a Luigi painting. Jumping into it will send 
you into a hidden level where you get to rescue Luigi. Don't bother entering 
now. Instead, pound the Blue Coin Switch, revealing 4 Blue Coins in this 
room. You should have over 100 coins at this point. Collect the Power Star 
that appears. Now, let the Boo in this room damage you so that you can 
turn back to Mario. Get out of this room, and drop down to the room below.

Go through the door next to where the Red Coin was. You will find a Red 
Question Block. Bump it to reveal a Power Flower. Take it and Mario will 
float up like a balloon. Float up to the ceiling to get the final Red Coin, 
causing the Power Star to appear over a Star Shadow on the first floor 
of the lobby. Go over and collect it.
*****100-COIN STAR COLLECTED*****
*****STAR 4 COLLECTED*****

With Star 4 Collected, head back to the mansion again. Go up to the first 
floor, and go through the first door on the left. Mario will find himself 
in a library. As you run between the bookshelves, watch out for books that 
fly out and try to hit you. Constant jumping is recommended if you want 
to avoid them all. You will eventually come to a dead end. At this point, 
3 books will stick out of the bookshelf directly in front of you. The whole 
point of this puzzle is for Mario to push in the books in the correct order. 
Please do it in this order: Center, Right, Left. If you make a mistake, 
a book will fly out and hit you. Once the puzzle is solved, the bookshelf 
will slide to the side, revealing a secret door. Go through.

You are inside a sealed room above the piano room. The Power Star is right 
in front of you, and you should be able to get it without interference.
*****STAR 3 COLLECTED*****

Head back into the mansion, and go up the first floor. Go through the door 
furthest to the right. Kill the 2 Bookends in the room here, and jump onto 
the ledge where the Red Question Block is. Wall jump up to the ledge above 
and go through the door. You will find yourself in the room with a portrait 
of Luigi again. Instead of jumping into the picture, go out through the 
double doors. You will be on a balcony.

You can really have a nice view of the entire front yard here, but Mario 
is not alone. Big Boo is here as well! As before, turn your back on him 
and Ground Pound him three times to get rid of him. I suggest you only 
stay in one place, as it is easy to fall off this balcony. After he has 
been defeated, Big Boo will leave the Power Star on a ledge at the top 
of the mansion. To reach it, bump the Red Question Block and get the Power 
Flower. Turn to Balloon Mario and float up to the ledge. Before getting 
the Power Star, be sure to break open the Yellow Exclamation Block for 
a 1-Up Mushroom. Then it is time to get out of here. (Another way is to 
jump onto the Question Block itself, and jump up to the ledge above.)
*****STAR 5 COLLECTED*****

With Star 5 in your hands, it's time to head back to the mansion again. 
This time, let's enter the secret back room first. Kill the 2 Boos, and 
then steal the green cap to turn into Luigi. Then you can enter the mansion 
by the front door, and go up to the first floor, then entering the door 
furthermost to the right. As for the previous star, bump the 2 Bookends 
to defeat them and then jump up onto the ledge with the Red Exclamation 
Block. This time, bump the block to get the Power Flower.

Mario, disguised as Luigi will then become invisible! Backflip up to the 
ledge above, and go through the door. In the following room, run all the 
way to the other end and run into the large Boo picture! You will find 
that Vanish Luigi can walk straight through these walls! There is a Boo 
here. Ground Pound him flat, oh, and what is this! There is another Mr. 
I in the room, but he is the biggest Mr. I I have ever seen. Don't bother 
spinning around him when you are invisible, he just can't see you. When 
Luigi appears again, run around the Big Mr. I and he should spin out of 
control and out of existence while trying to follow you. After disappearing, 
Mr. I will drop a Power Star for your collection.
*****STAR 6 COLLECTED*****

This time, let's enter the shed itself. There is a Mr. I inside as well. 
Spin him out of existence, and go over to the wire grating. As you step 
on it, it will descend. It is an elevator. Ride it down to the bottom and 
jump into the water. It is of wading depth. Run over to the door and go 
through. You will find yourself in another waterlogged hallway. Go through 
the door at the other end. Ugh, Mario must be under the water line.

You will hear carnival music in this room. So, let's enter the structure 
in the middle of the room to find out what is causing the source of the 
voice. It is a turntable. There are quite a number of Boos hanging out 
here. Some of the Boo pictures of the wall can spew flames, so watch out 
while you are on the turntable. As you kill the Boos, more will come out 
of the pictures. There should be 5 small Boos in total. After that you 
will hear the familiar confirmation tone. And, for the grand finale, the 
Big Boo comes out to play! As before, Ground Pound him 3 times. Since the 
rate of revolution of the turntable is faster than the speed of Big Boo, 
you will have to take the initiative to jump behind him, making him appear 
before pounding. Once he is defeated, the horrible turntable will stop 
turning, and the Power Star will appear in the room. Just watch out for 
the flames while you are going for it, as they will not stop.
*****STAR 2 COLLECTED*****

---------------
Star 7 Selected
---------------
NOTE: The following star requires the usage of Wario. You will have to 
rescue him from the clutches of Chief Chilly in order to get this star.

*****PLAYING AS WARIO FOR THE MAIN CHARACTER****
As for Star 2, enter the shed, and ride the lift down to the basement. 
Make your way through the waterlogged hallways until you reach the large 
room outside Big Boo's Merry Go Round. Go over to the Brick Block marked 
by the coin and break it open. There should be a Star Switch below. Stepping 
on it will cause a Power Star to appear in the Star Sphere at the other 
end of the room. Since there is a wall separating the Star Sphere from 
your entry point, you will be forced to go all the way round!

Since the time you are given is very small, it is recommended that you 
switch to a faster character. Therefore, go back up to the ground floor, 
and enter the back room of the mansion. Bust the Boos there for the green 
cap, and turn into Luigi. Get Luigi ala Wario back down to the basement 
and stomp the Star Switch. Then run along the path outside the Merry Go 
Round. To increase the speed, I suggest you long jump as many times as 
possible. Even so, you should JUST reach the Power Star, when you hear 
the rapid clicks, indicating time is running out. Whew... (You may be tempted 
to run through the Merry Go Round as a shortcut, but it is not recommended. 
It is because it takes some time for a character in the game to open and 
close doors. As a result, much more time is wasted than gained.)
*****STAR 7 COLLECTED*****

--------------------------
m. Big Boo Battle [SMDS4M]
--------------------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
Anxious for Luigi's safety, eh? Well, it's time to rescue him from Big 
Boo's clutches. Enter Big Boo's Haunt. Go all the way to the back of the 
mansion and go through the door there. Kill the 2 Boos to get the green 
cap. Put it on to transform into Luigi. Now, enter the mansion through 
the front door. Go up to the first floor, and through the rightmost door. 
In this room, kill the 2 Bookends, jump onto the ledge with the Red Question 
Block, and backflip up to the ledge above. Go through the door. You will 
be in a room with a picture of Luigi. Jump in.

---------------
Rescuing Luigi
---------------
You should still be disguised as Mario in this secret level. Ignore any 
Red Coins for now. You should be in a room with a turntable. There are 
a total of 4 doors. If you go through the correct door, you will go to 
the next area. If you go through the wrong one, one the other hand, you 
will be sent back to this starting room. First, go through the door to 
the right. You hear Big Boo's creepy laughter all the time!

You should be in a room with an island in the middle of a pit. There are 
3 other doors in this room on separate ledges. The central island has a 
Mr. I and a Boo on it. Each door is connected to the central island via 
collapsing bridges. Run across the bridge to the island, defeat the Mr. 
I and Boo, then run to the left for the door there. Don't worry if you 
fall, you will only be sent back to the first room with the carnival music.

In the next room, the doors are on 4 different ledges on each side of the 
square room. There is an island with a Red Question Block in the middle, 
as well as 2 Boos. Let the Boos come to you and destroy them, and jump 
onto the central island. Bump the Question Block for a Power Flower, and 
collect it carefully. (Parts of the floor tilt.) Luigi will turn invisible, 
and then you can go through the door to the right. (For your information, 
there is a red coin on that ledge too.)

The next room consists of 4 ledges on each side of the room, each with 
a door. The ledges are connected by a series of lifts that all move 
anticlockwise. Since time is of the essence, jump over to the ledge to 
the left, and use Luigi's flutter kick to extend his jumping range, and 
go through the door there. You should be in a room with a long collapsing 
bridge. This is the point of non return. Run across the long bridge, and 
then jump through the Boo picture while you are still invisible. There 
is a secret Power Star inside! Take it! Then jump back out.
*****1 SECRET STAR COLLECTED*****

NOTE: The following star requires the usage of Wario. You will have to 
rescue him from the clutches of Chief Chilly in order to get this star.

*****PLAYING AS WARIO FOR THE MAIN CHARACTER****
Now that we have Wario, it is time for a Red Coin Hunt. I suggest that 
you enter this level as Luigi ala Wario, that is, Wario disguised as Luigi. 
In the first Merry Go Round room, pound the Boo away and collect the only 
Red Coin in the room. Then go through the door to the right. In the next 
collapsing bridge room, there is one Red Coin on the central platform with 
Mr. I, as well as one on the collapsing bridge to the right.

Since Luigi has the longest jump in the game, he should be able to jump 
back onto the central platform, collect the 1-Up by the door in front, 
and then come back and go through the door on the left. In the next room, 
let's Ground Pound all the Boos, and then jump over to the ledge to the 
right for another Red Coin. There is a Red Coin that is pretty high up. 
It is time to change into Mario. Jump into the pit to get back to the Merry 
Go Round room. Put on the Red Cap, and send Mario ala Wario to the room 
with the Red Question Block. Take the Power Flower and float up to get 
it. Then deflate, and go through the door to the right.

In the next room, there is a system of horizontal lifts, as well as 3 Boos. 
Have one Boo hit Mario ala Wario to transform him back into Wario. Then 
pound them into oblivion. Ride each of the 4 lifts in an anticlockwise 
direction, collecting the 2 Red Coins, and the 1-Up Mushroom. Talking to 
the Pink Bob-omb reveals that the final Red Coin is in the next room. So, 
go through the door to the left of Wario as he entered the room.

To the right, is a Brick Block. Punch it open for the final Red Coin, and 
the Star will appear on the shadow to the left. Get it and leave.
*****1 SECRET STAR COLLECTED*****

---------------
Rescuing Luigi
---------------
There is a lift leading up. Ride it up and change lifts at the top. The 
next lift will move sideways to the final lift, which leads to the top 
of the wall. Jump up to the ledge, and go to the hole. Jump into it.

You will be inside a room with a mirror. Run around the room and then look 
in the mirror. A Big Boo wearing a crown will come out from behind and 
surprise you! He is surprised to see Luigi, as he thought he locked him 
up. Well, looks can be deceiving! It's time to fight!

Big Boo is invisible in this fight, the only thing that can help you find 
him is the mirror and his shadow. (Wow, these ghosts actually have shadows!) 
When he appears, run over to him, and turn your back to him. When you see 
that he is closing in on you in the mirror, perform a Ground Pound. This 
time, you will have to be careful as he breathes fire. Once you have pounded 
him three times, he will tell you that he is about to rise from the dead! 
He disappears, leaving the Luigi key behind. Get it, and you can free Luigi! 
Go back to the Character Switch Room and unlock the door. Luigi will come 
right out, and you can play as him now. Use him to take care of some loose 
ends in Jolly Roger Bay. After that, change back to Mario.

------------------------------------
n. Bowser in the Dark World [SMDS4N]
------------------------------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
It is finally time to take care of Bowser, since we have recovered most 
of the Mario Bros. Go back to the foyer of the castle. Run up the steps 
to the Star Door. It should open, now that you have more than 40 Power 
Stars. Then, since anyone can open the door, switch back to Luigi.

*****PLAYING AS LUIGI FOR THE MAIN CHARACTER*****
Go through the door, and you will be in a corridor with Princess Peach's 
picture at the other end. As you approach, it will suddenly change to the 
picture of Bowser! Run forward, and eventually, the floor will open up, 
allowing you to fall through. It's a trap made by Bowser!

This course has 2 Secret Stars, a Red Coin Star and a Switch Star. Luigi 
is chosen because of his maneuverability. At the start, follow the path 
until you reach the first switch guarded by a flame thrower. When the 
flamethrower stops spurting out flames, step on it. It will generate 2 
bridges, one at the start of the level, and one directly by the edge of 
the path you are on now. They lead to 2 Red Coins. Run over to collect 
them both before the bridges disappear.

After collecting these tough Red Coins, continue to the right. You will 
come across a pair of revolving lifts. Step on one when it is on your side, 
and ride it over to the other. Get off and run up the grey slope. Watch 
for the flamethrower as you proceed. You will eventually get to a spinning 
lift. Jump onto the spinning lift carefully and left it take you to the 
other side. Jump onto the ledge there. You will find some Goombas guarding 
a Yellow Exclamation Block. Take care of them and cash in.

The Yellow Exclamation Block holds a 1-Up Mushroom. Cross the bridge to 
the next path. As you proceed, watch out for those spinning electric balls 
known as Amps. They can give you a shock. Also watch out for a Red Coin 
in the middle of the path. You will eventually come to a sliding platform.

When the platform is just about to slide towards you, jump on, and quickly 
jump onto the stationary ledge above. The next Yellow Exclamation Block 
holds 3 coins. Then, when the yellow platform has just begun to slide out 
to the right, drop down and collect the Red Coin there. Jump back onto 
solid ground to the right. You will come to 2 pairs of revolving lifts. 
Ride the first pair so that you can collect the Red Coin, then, carefully 
transfer to the next pair, and let them carry you to the next solid ledge.

See the narrow blue path? Drop down to it and run along it to an isolated 
platform. There is a Red Coin guarded by an Amp. Get it, and return to 
the main path. You will then come across some teetering platforms. Make 
them tilt upwards to the front and jump to the next one, making that tilt 
upwards so you can reach the ledge above. Jump up and turn around. You 
will see a series of ledges in front of you. Long jump to the next ledge. 
A Bob-omb Buddy is here to tell you the locations of the Red Coins, although 
it's a little too late.

Jump to the next ledge to find a Star Sphere and a Red Coin. Now, only 
one Red Coin remains. Jump back to the first ledge, and drop down to the 
platform where the Goombas are. See the Red Coin? To get it, wall hug to 
reach that narrow path where it is. You can find 2 more 1-Up Mushrooms 
to the left, but it is just too risky. At this moment, the Power Star will 
appear next to the pipe that leads to Bowser. Jump back up to the ledge 
above, and press the switch. The slope will temporarily turn into a set 
of steps which you can jump up. Run over to the pipe and collect the star.

At this point, you will also notice a Star Switch. Step on it, and the 
Star will appear in the Star Sphere you saw earlier, just jump your way 
back there and get it before its timer runs out. Now, you can face Bowser.
*****2 SECRET STARS COLLECTED*****

---------------
Facing Bowser
----------------
When you come, you will be told by Bowser that the Princess is not here. 
He also taunts that you WILL NOT be able to GRAB him by the TAIL and SWING 
him around! Ha! He basically told you how to defeat him! So, that's what 
you will do. Bowser will try to breathe fire, but as long as you are fast, 
you should be able to run behind him and grab his tail. Then you can swing 
him around. Aim for one of the 8 Spiked Orbs in the level, particularly 
the one closest to you. When you are ready, press A and Luigi will fling 
Boswer into the orb, which explodes upon contact of Bowser. That's it! 
You have beaten Bowser for the first time. Bowser will then spin around, 
disappear, and give you the key to the basement!

------------------------------------------
5. The Basement and Wario's Rescue [SMDS5]
------------------------------------------
Once Bowser is defeated for the first time, we can unlock the door to the 
basement. So, go through either of the wooden doors in the castle lobby, 
and go down the stairs. The locked door is there. Use the key to unlock 
the door. You will be able to access 4 more courses in the basement. These 
are all the courses, and their requirements: (Note that the level where 
you rescue Wario is not in the basement, but I am adding it here anyway, 
since unlocking all Mario Brothers will be my highest priority.)

The Secret under the Moat --- 2nd Key, Unlock Wario
Course 6: Hazy Maze Cave --- 1st Key
Behind the Waterfall --- 1st Key
Course 7: Lethal Lava Land --- 1st Key
Course 8: Shifting Sand Land --- 1st Key
Course 9: Dire, Dire Docks --- 1st Key, 30 Stars
Bowser in the Fire Sea --- 1st Key, 30 Stars and Star 1 of Dire, Dire Docks
Chief Chilly Challenge --- Unlock Luigi, 2nd Key

Now, we will play the game in a special order. In fact, we will beat Bowser 
first! As you enter the basement, you will notice a Star Door. Change to 
Mario and open it, then change back to Luigi. Enter the room.

There is a wall of water blocking the portal that leads to the Bowser Battle. 
To make the water go back, you will have to jump into the wall of water 
and get the first Power Star of the course it represents (Dire, Dire Docks). 
To do that, simply dive down in the first area, and swim through the tunnel 
you will find at the bottom. Follow the tunnel and you will reach a large 
submarine pen. Go over to the dry ground, and step on the switch, revealing 
a bridge, or gangplank leading up to Bowser's submarine. Grab the star 
now, and evacuate. The water wall will move back, allowing you to jump 
into the hole that leads to the battle with Bowser in the Fire Sea!

----------------------------------
a. Bowser in the Fire Sea [SMDS5A]
----------------------------------
Bowser really is getting serious. You will be fighting against him in an 
arena surrounded by hot boiling lava. The path leading to him is also 
surrounded by lava, so watch out. If Luigi falls into the lava, he will 
jump up in pain and 3 units of health will be lost. In that case, the only 
thing to do is to use the stylus and try your best to steer him to dry 
land. Otherwise, get fried 3 times and you will lose a life.

Start by following the path to the moving platform. Once you step on it, 
the platform will follow the rail. Eventually, there will be a ledge in 
front of you, which the platform will move under. Therefore, jump onto 
the ledge, collect the 1-Up Mushroom, and wait for the moving platform 
to resurface again. Jump back onto the platform, and let it continue its 
way. All of a sudden, it will be submerged into the lava again, so jump 
onto those 2 teetering platforms by the side of the platform's path for 
some safety. Once the platform resurfaces, you can jump back onto it.

The next platform will hold another 1-Up Mushroom. Then, you will find 
3 platforms in the lava, which get submerge and resurface in a pattern. 
A narrow strip in the center of each platform will remain above the surface 
of the lava no matter one, so use them as safety zones. When all the 
platforms are surfaced, make your way to the next ledge.

The next ledge has a Bob-omb like enemy known as a Bully. They will try 
and ram you into the lava. You cannot grab them. The only way to defeat 
one is to punch him off the ledge into the lava, and let him melt. A yellow 
coin will be tossed up for your troubles. See the yellow path? Follow that 
path and you will eventually reach a Red Coin surrounded by 8 Yellow Coins. 
The Red Coin is floating above a hole, below which has a lot of lava, so 
walk over to the other side of the platform, and jump at the Red Coin. 
You should be able to land on the path where you came from. With this, 
return to the main path.

There are several Goombas guarding a Spinning Heart. Kill them and use 
the heart to replenish your health, just in case you have fallen into the 
lava. You will then come to a platform that rises and falls out of the 
lava. There is a pole on it, guarded by an Amp. Jump at the pole and hang 
on. Climb up and jump up to the ledge above. There is a Pink bob-omb Buddy 
that will tell you the locations of the Red Coins in the course. Then, 
jump over to the teetering platforms. As you move along to the next pole, 
there is a Red Coin on the edge of the first platform. Be careful as you 
collect it. Then go over to the pole and climb up.

As you climb up to the top, you will be rewarded with another 1-Up Mushroom. 
Jump off the pole into the cage. There is a Red Coin in a corner. Then 
go over to the lift. Step onto the lift to make it go up, and quickly run 
off. You will find the 4th Red Coin beneath where the lift was. Drop down 
to get it, then climb back up to this cage, and take the lift up.

It seems that the lava is very comprehensive. We now have a series of ledges 
and platforms floating above a pool of lava suspended over the lava sea! 
Jump off the lift and get a move on. There is a platform which goes back 
and forth between the ledge you are on and the next ledge. You can simply 
jump over to the next ledge, thanks to Luigi's jumping ability. You will 
then reach a steep ramp. Jump up the ramp. You may be tempted to follow 
the narrow path leading up. Actually, don't. A safer way to reach the 
platform above is to go over to the other side of the ramp, jump on top 
of the monkey bars, and backflip up to the platform above!

Punch the Bully of the platform, and collect the Red Coin, then jump back 
down onto the top of the monkey bars. Drop down to the path below. There 
are 2 Bullies on the next platform. Punch them into the lava and go to 
the path in front of you. This area consists of several platforms rising 
and falling, taking the paths linking them together with them, so you should 
watch out when the path becomes too steep to move up. The first platform 
has a Yellow Exclamation Block with a 1-Up Mushroom. The third platform 
has a Red Coin. Go to the 4th platform, and wait until it is high enough 
for you to jump into the next path. Move on.

This path is relatively safe. No lava, just a flame thrower. Run along 
the path, and take note of the Star Sphere. Blow up the Bob-omb, and you 
will come to another Yellow Exclamation Block with 10 coins. Then, there 
will be more of those platforms that partially submerge and resurface 
periodically. Some of the platforms are guarded by flame turrets, so beware. 
One of them, in particular has a Red Coin very close to the flame nozzle. 
Once the flame has stopped spewing, quickly grab the coin and go over to 
the safety of the platform on the other side. You will come to another 
trio of those rising and falling platforms with poles. Make your way through 
them. The final Red Coin is on top of the second pole. Once you have 
collected it, the Power Star will appear on the ledge high above the first 
pole platform. To get there, simply go back to the yellow grating above 
the second pole platform and backflip up to the platform above to the right. 
Ignore the Star Switch for now, and then jump to the platform to the left 
for the 1-Up Mushroom and Power Star.

Now, go and step on the Star Switch. The Star will appear in the Star Sphere 
I mentioned earlier. So, jump over to the platform with the first star, 
and then jump down to the Spinning Heart below. Then quickly make your 
way through those 5 submerging and resurfacing platforms and jump into 
the Star Sphere for the 2nd star of this course. Then you can go all the 
way back to the collapsing bridge. Run across the bridge, and jump into 
that funnel type structure, and you will face Bowser!
*****2 SECRET STARS COLLECTED*****

--------------
Facing Bowser
--------------
You will face Bowser in an arena surrounded by a sea of lava. He taunts 
you, telling you to return the Power Stars you stole so his minions trapped 
in the walls can have them! It is time to fight! As soon as the battle 
begins, Bowser will pound his side of the arena so that it tilts to his 
side. You are recommended to run to the other end of the arena, so that 
you may not slide into the lava. Don't panic, the arena will soon be level.

Bowser has a new ability here, he can teleport to another part of the arena. 
You can follow him by following his shadow, which will not disappear. Bowser 
will also charge at you, so prepare to dodge. Anyway, as before, try to 
maneuver around him and grab him by the tail. Spin him around and throw 
him at a Spiked Orb. Bowser will be blown up upon impact, and as before, 
he will fall in only one hit! This is just flat out lame. At least let 
him withstand two blasts!

Bowser asks you to consider this to be a draw, this is because the next 
time you meet him, he will be in a perfect condition. His disappears, 
leaving another key to the castle. Go over to get it, it is the key to 
the locked door on the mezzanine in the castle lobby! You now have access 
to every part of the castle! Congrats.

----------------------------------
b. Chief Chilly Challenge [SMDS5B]
----------------------------------
Now, it is time to save Wario. Go back to the castle lobby, and run up 
to the mezzanine. Go over to the door, and unlock it. You now have access 
to the upper levels of the castle. You will come to a set of stairs that 
go up anticlockwise. Run up, and go through the door to the next level. 
In this room, there is a toad standing at the central wall. Talk to him 
to receive a Secret Star!
*****1 SECRET STAR COLLECTED*****

Go over to the door surrounded by a wooden wall, and you will find yourself 
in a room with a large mirror. There are Power Flowers grown on the pillars. 
Jump into it to turn into Vanish Luigi. With this, Luigi can run into the 
mirror's reflection! First, go through the door in the reflection and you 
will find yourself in a rather blank, boring white room with another of 
the Castle's Secret Stars! Collect it and leave, there is nothing else.
*****1 SECRET STAR COLLECTED*****

With this, run around in the reflection, and you will find a picture of 
Wario. Jump into it for the Chief Chilly Challenge! Slide down the slide 
in front of you, and you will find that you are sliding towards a bottomless 
chasm! Is this the end of our green mustachioed hero? NO! A gust of wind 
will propel our plumber upwards, sending him to the safety of the next 
ledge. On this ledge, there are some Bullies, designed to knock you off 
and into the void. Note that there is no hot boiling lava below, so knocking 
the Bullies off will not be rewarding at all. So, just jump over to the 
teetering platforms to the left, and make your way to the next ledge.

The next ledge has another Bully on it. Ignore him and step onto the railed 
platform. Ride it to the next island, and collect the Red Coin on the way. 
You will come to a junction, to the left is a path leading to a brick block. 
Since there are such high winds, you cannot go over there yet. Instead, 
go right. There is another leap of faith here. Jump of the ledge, and let 
the gusts of wind propel Luigi upwards and forwards. As you soar up, try 
to get that Red Coin huddled up in the group of coins high above.

If you miss, you can always jump back up to the ledge you were on, using 
the wind. There is a pool of ice water on the next island. Collect the 
Red Coin in there quickly. Ice cold water is a killer. You will lose a 
unit of health every 3 seconds while you are in the water, and it does 
not matter whether your head is above water. There should also be a Pink 
Bob-omb Buddy on this ledge. Talking to him reveals that there are no Red 
Coins in that Brick Block you have just missed. So just move on.

Oh, the next fenced area has a large reception committee of 5 Bullies 
waiting for Luigi! Oh dear! Quickly get the Red Coin and jump over the 
fence on the other side. It is possible to knock all 5 of them off, but 
it's just too easy to be overpowered. You will then come to a series of 
moving blocks. The first 2 slide left to right. There is a Red Coin in 
the path of the second block. The third one moves up and down. The fourth 
one moves left and right, and has another Red Coin in its path. The fifth 
one also moves left and right. After that, you will be pleased to return 
to solid ground again. Whew...

You will immediately come to a caged Red Coin, and there is a Mr. Blizzard 
popping out to surprise you as well! Spin around him to make him tumble 
down. Don't worry, you will find a Power Flower soon enough. Make your 
way up the hillside, via those walls that keep moving in and out, and you 
will find a Red Question Block that holds a Power Flower. Take it and become 
Vanish Luigi. Then drop down in front of the cage, run into it and collect 
the Red Coin. There is still one left to go.

We will need to turn into Mario for the last Red Coin. Run over to the 
Red Cap on the map and put the cap on. Go back up to where you have previously 
found the Red Question Block. Take the Power Flower, and become Balloon 
Mario. Float up to the lone circle on the map. It's a hidden island high 
above the hill. The Red Coin should be there. Once it's collected, the 
Power Star will appear on a Shadow near where you found the Red Cap. Float 
back to the hills and collect it, then you can make your way to the top 
of the hills and jump into the large hole there to face Chief Chilly!
*****1 SECRET STAR COLLECTED*****

Oh, and once you get Wario, you can finally solve the mystery of that Brick 
Block. As usual, play as Luigi, and a Yellow Cap will be available for 
pick up. Put it on, and make your way to the T junction as usual, and punch 
the Red Question Block as Wario ala Luigi. Then turn into metal, and go 
left, penetrating the wind. Once you reach the block, punch it to reveal 
the Power Star. Collect it and evacuate.
*****1 SECRET STAR COLLECTED*****

--------------------
Facing Chief Chilly
--------------------
Chief Chilly greets you. He is the king of cold. He locks up anyone who 
challenges the greatness of his moustache! How ridiculous. He's the 
moustache master, and has locked up a rude fellow the other day. He is 
sick of him. He says that your moustache will Not be as grand as his. However, 
he does not like show offs! It's time to fight him!

You will find that he behaves like a Bully. He will try to knock you off 
the octagonal arena, so you can freeze to death. So, it's time to right 
back! Jump kick him hard, and knock him off the arena. He will struggle 
in the ice for a short moment, and then will bounce up, onto the edges 
of the arena, knocking off the outer rim before coming back. Don't let 
that deter you at all. Continue jump kicking. Once he is knocked off, he 
will again break off the outer rim of the downsized arena. The arena will 
tilt just a bit, but don't let that scare you. Great! So, you don't have 
to kick him as far to finish him off. Kick him off the arena one last time 
and he will realize that there is someone with a greater moustache than 
his! He threatens to come back when his moustache is styled!

Chief Chilly disappears, leaving a Wario Key. Then, you can come to the 
Character Switch Room to change to Wario. Man! There are just a lot of 
loose ends for this big guy to take care of, so start backtracking now.

-------------------------------------
c. The Secret under the Moat [SMDS5C]
-------------------------------------
*****PLAYING AS WARIO FOR THE MAIN CHARACTER*****
As Wario, get down to the basement, and go down the steps past the large 
30 Star Door, and go through the corridor to the door there and go through. 
You should be in the general area of the basement. Before I tell you where 
to go next, I will tell you how to enter the 3 courses here.

1. To enter Hazy Maze Cave, turn right at the picture of a giant grinning 
fireball and go through the only Star Door you will find there.
2. To enter Lethal Lava Land, jump into the fireball picture.
3. To enter Shifting Sand Land, turn left at the entrance to Lethal Lava 
Land, and follow the hallway to the dead end. Jump into the wall.

Before we tackle any of the levels here, let us go right, and go through 
the door without any stars on it. You will find a pool of water. Jump in, 
and dive. Dive, follow the arrows, and resurface at the other side. Jump 
up, and you will find 2 pillars sticking out of the water. Reading the 
sign to the left indicates that it is decreed that someone should pound 
the pillars. So, jump on both pillars and Ground Pound the pillars. The 
water will drain, allowing Wario to go through the door.

You find yourself outside the castle. Hey! The moat has drained! Go right, 
and you will find a Brick Block. Have Wario punch it or Ground Pound. There 
should be a square hole. Jump in for the Secret under the Moat. You find 
yourself at the top of a very big slide. First, go to the right, and backflip 
up for the 1-UP Mushroom. Watch out for the flame thrower. Go back to the 
left. If you look at the Touch Screen Map carefully, you will notice a 
series of ledges on the slide. Position Wario on the left so he is above 
the highest ledge of the slide. Slide down, and just as you are about to 
get onto the ledge, press B. The momentum of the sliding motion combined 
with the vertical motion will result in Wario jumping forwards. When you 
see Wario's shadow over the ledge, press R to ground pound onto the ledge. 
This technique can help prevent Wario from falling off the ledge.

The first ledge has a Red Coin. Then jump to the right, and slide down. 
Then, jump onto the ledge below. There is a second Red Coin there. Then, 
continue to the right and slide. The ledge below has a Yellow Exclamation 
Block. Inside is a 1-Up Mushroom. Then, jump down to the left. The next 
ledge down there has a Red Question Block, with a Power Flower. Metal power 
does nothing for Wario here, so it is best to ignore it. Then jump down 
to the ledge to the left. There is a 1-Up Mushroom on that ledge.

Then, jump to the 2 ledges to the right, and then get the Red Coins there. 
You can slide down to the bottom now. Just do not overshoot! Then, make 
your way to the right, along the path, avoiding all flame throwers in the 
way. Then jump onto the teetering platform. Make it tilt upwards to the 
front so you can jump up there. On the next ledge, run quickly past the 
Amp and Flame Thrower, and grab the Red Cap. As Mario ala Wario, jump up 
to the next ledge, and talk to the Pink Bob-omb Buddy for the locations 
of the other Red Coins in the area.

Jump up onto the lift. On the other side, there is another teetering ledge 
with 2 Red Coins at their ends. Then, jump over to the next lift. The 7th 
Red Coin is located in the air between this lift and the next. Jump carefully 
between lifts and avoid getting sweeped off by the flipping motion. The 
lift leads to the final ledge above. Put on the green cap to turn into 
Luigi. Then punch the Red Question Block to turn invisible, and collect 
the final Red Coin. The Power Star will appear on the other side of the 
wire netting. Run through to get it.
*****1 SECRET STAR COLLECTED*****

Ever wondered what other REAL use the Red Cap has? After all, you CAN get 
the previous Power Star without turning into Mario, only that it will be 
slightly harder. So, come back, and turn into Mario. Go back to the far 
left of the bottom of the slide. Punch the Red Question Block for a Power 
Flower. Turn into Balloon Mario, and float over to the small island in 
the far southwestern corner of the level. You should see it in your Touch 
Screen Map. Once you land. Go over to the Star Switch and press it.

The Star will appear in a Star Sphere far above where you are right now. 
Get the Power Flower from the Red Question Block and float up, following 
the coins in the structure. Remember to land in the next level for a Power 
Flower Refill before continuing up to the top. You should have ample time 
to get to the top and break open the Sphere for the Star.
*****1 SECRET STAR COLLECTED*****

------------------------------------
d. Course 6: Hazy Maze Cave [SMDS5D]
------------------------------------
Before jumping in the pool of murky water in the room, talk to Toad standing 
next to it. He will tell you that you will run out of luck if you lose 
your cap. When you are not wearing a cap, hitting a Question Block is 
dangerous. He gives you a Power Star he had hidden from Bowser.
*****1 SECRET STAR COLLECTED*****

Now, jump into the murky water to enter the first retro underground level, 
Hazy Maze Cave. Even the music sounds like that of the original Super Mario 
Bros., only with some real normal guitars. The stars available for 
collection are as follows:

1. Swimming Beast in the Cavern
2. Elevate for 8 Red Coins
3. Metal-head Wario can move
4. Navigating the Toxic Maze
5. A-maze-ing Emergency Exit
6. Watch for Rolling Rocks
7. Underground Switch Star

I suggest that you collect the Power Stars in this order:

6 --> 3 --> 1 --> 2 --> 7 --> 4 --> 5

----------------
Star 1 Selected
----------------
You will be on a ledge overlooking a 2 way junction as you start. First, 
jump down the ledge and kill the Scuttle Bug for 3 coins, then smash the 
small crate in front of you for 3 more. Turn left. There is an extremely 
long pit, that you definitely cannot go over unless you long jump, so do 
it now. Go through the door to the next area.

You will be on a path overlooking a black hole. Go right, and make your 
way carefully along the path, killing any Scuttle Bugs and Swoopers (the 
bats) as you go. If you do fall into the black hole, jump like mad to get 
out. Otherwise, Wario will fall in and be sucked into a singularity! At 
the end of the path, you will find a wide green path with boulders coming 
down from the right. Watch out! Go to the other side of the green path 
to a small path that leads to a Brick Block. Punch it open, to reveal a 
Super Mushroom. Get the mushroom and become Supersized! Run over to the 
Green Path, and up the slope, into any boulders that roll down to you. 
They will all be smashed upon contact with Wario. Eventually, one of the 
boulders will break open to reveal a Power Star, so get it!
*****STAR 6 COLLECTED*****

As before, reenter the level as Wario. Then, turn left, running along the 
path and long jumping over that horribly long pit. Go through the door. 
You will be in the black hole area again. Make your way carefully through 
the narrow path, engaging any Scuttle Bugs and Swooper Bats as you go. 
Again, do not go through the poor at the side of the path. Go left, and 
run to the other side of the green path, and punch open the Brick Block. 
Turn into Giant Wario and run through the path, collecting the coins and 
smashing all the giant boulders that get in the way!

At the end of the path, wait until Wario shrinks back to his normal size, 
and then turn right, and go through the door. You will be in a room with 
a Yellow Exclamation Block surrounded by 8 coins. Punch the block open 
for a 1-Up Mushroom. See the star on the other side fence? That is a separate 
star that cannot be collected by Wario yet. Wait until later. Then, take 
the lift all the way down to the bottom.

You are now in the underground lake area. You should find a Red Question 
Block next to you. Punch it open for a Power Flower. Then take it and turn 
into Metal Wario. Now, just run down into the lake, along the path, and 
don't be afraid of running underwater. Keep running along the path, and 
you should reach the switch at the end of the path JUST before the effect 
of the Power Flower wears off. The switch will cause the tall brown gates 
in front of you to open up, revealing a door. Go through.

You will find yourself in a long room, with 2 long pits. There is an 
unlimited number of Scuttle Bugs jumping out of the first one. Take a long 
jump over the first pit, and take another long jump over the second pit 
and the Power Star is yours.
*****STAR 3 COLLECTED*****

The first star of the course is also in the Underground Lake area. As before, 
ride the lift down to the lake, and run down the path. Swim over to the 
island with the big boulder surrounded by 8 coins. With Wario's muscular 
build, punch it open and reveal the Power Star! Now, don't tell me that 
it is this easy to get the first star, and that the large water dragon 
in the cavern is completely useless! Actually, it is not. You will see.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
This time, turn right at the beginning of the level. You will come to a 
series of pits in the hallway here, and the first pit dispenses an endless 
supply of Scuttle Bugs. Only the first one will reward you with 3 coins. 
Then, you will come to 2 Goombas, and a pit that spews flames. There is 
a narrow path by the right with5 more coins. Then, jump quickly over the 
next pit which spews a pair of flames. Go through the door.

You will be inside the area known as the Work Area, but for some strange 
reason, the miners don't seem to be using too much high tech equipment. 
Anyway, jump over to the red pole in front of you and slide down. Go right, 
and jump up the steps. There should be a Pink Bob-omb Buddy on top of the 
ledge. Talking to him will reveal the locations of the 8 Red Coins in the 
Work Area. So, now, it is time to use the Work Elevator.

The controls on the Work Elevator are simple. Just step on the arrowed 
switch pointing at the direction you want it to do to make it move in that 
direction. First, move forwards, and turn right. Rotate the camera so that 
you can see what is on the right. Steer the elevator to the first wooden 
block you see and punch it for a Red Coin. Then, keep on moving in the 
direction of the next wooden block closest to you, and when it is within 
punching range, punch it open for the 2nd Red Coin. Maneuver the elevator 
well past the Mr. I and turn left. Ignore the next wooden block, and move 
on to the ledge at the corner beyond it. There is a third Red Coin on it.

With these 3 Red Coins collected, jump back down to the ground and return 
to the steps. Jump back up, and ride the work elevator forwards to the 
ledge where the purple pole is. Climb up the purple pole, and then jump 
on the platform behind you. Step onto the lift, and let it move along its 
tracks. You will first come to a Wooden Block. Break it for the 4th Red 
Coin. The 5th Red Coin is directly in the path of the lift, and can be 
collecting without moving much. The 6th Red Coin is on a small ledge in 
the way of the path. Wait for the front of the lift to pass under it before 
jumping to get it. The 7th and 8th Red Coins are on the final platform.

The Power Star will then appear on the Star Shadow at the bottom of the 
Work Area. Jump down and get it.
*****STAR 2 COLLECTED*****

---------------
Star 4 Selected
---------------
As for the previous star, go back to the Work Area. Walk around the bottom 
of the Work Area and you will find a brick block. Break it open for a Star 
Switch. Stepping on it will cause a Power Star appear in the Star Sphere, 
located on the ledge with the purple pole. You may try to run to it, but 
Wario's jumps are just too incompetent for him to reach there in time. 
Therefore, the solution to this predicament is right there, in this room. 
Go over to the Goomba wearing the green hat and punch him into oblivion. 
Put on the cap and turn into Luigi.

Now, go and trip the switch. Run over to the steps, actually, long jumping 
may be a better choice in such circumstances. Use Luigi's powerful jumps 
to get to the top of this ledge, ride the work elevator for a short distance, 
and then long jump again for the Star inside the Sphere. You should be 
able to get it in the nick of time.
*****STAR 7 COLLECTED*****

Now, we are about to do one dangerous thing. So, let's put our gas masks 
on! Oh wait, there are no such things as gas masks in Super Mario 64 DS. 
So, let's just enter with our fingers crossed. As for the previous star, 
turn right at the starting junction, and go to the Work Area. Slide down 
the red pole and go left this time. There should be a set of 3 doors. The 
first door leads to a lift that heads back up to the Black Hole. The second 
one leads to the Hazy Maze, and that is where you want to go. So, it is 
time for our brave miner Wario to enter the maze.

In the hallway that follows, you will find a line of 5 coins leading to 
a hole. Drop down and you will find yourself surrounded by some blue toxic 
gas. Don't hang around there, you will suffocate! Quickly run forward to 
higher ground and dethrone the Snufit. Then, turn right, past the Monty 
Moles. Monty moles will not give you any coins after you defeat him, but 
if you stomp one enough times, you will be rewarded with a 1-Up Mushroom.

Turn around the corner beyond the Monty Moles, and you will come to a 
junction. The steps to the right lead to the "one way exit" of this toxic 
maze. The left leads to a path immersed in toxic gas. That is where Wario 
needs to go. I know that it is icky, but you should reach a ledge high 
above the gas that has a Spinning Heart and a Blue Coin Switch. Do not 
flip the Blue Coin Switch just yet. It's because the Blue Coins formed 
will be mislead your directions. Go beyond the blue coin switch, and then 
move along the gas filled path until you see a ledge above that has some 
moss dangling from it. Backflip up there. Then go through the door. There 
should be 5 more coins, with 2 more Swooper Bats in this hallway. Take 
care of them and then ride the lift up.

You will find yourself on the other side of the room where you got the 
1-Up Mushroom surrounded by 8 coins earlier. The star is right in front 
of you, so let's collect it and get the hell out.
*****STAR 4 COLLECTED*****

----------------
Star 5 Selected
----------------
Not only that we will collect the final star of Hazy Maze Cave, we are 
here to collect the 100-coin star as well. So, we will explore the entire 
cave thoroughly. So, at first, kill the Scuttle Bug in front of you, nab 
his 3 coins, and break the crate for another 3 coins. Turn left, and long 
jump over the long pit, then go through the door to the Black Hole area. 
See the Star above? That is the one you are to collect.

In the next room, the Scuttle Bug must be killed with caution. Lure him 
over to the wider part of the path by the door you entered from, and stomp 
him. The 3 coins that pop out should still be on the platform, and will 
not fall into the black hole and sucked into the singularity. The Swooper 
Bat is to be dealt with in the same way. Then, get onto the green path 
and collect the 5 coins while watching out for the boulders. Next, turn 
right and go through the door.

Collect the 8 coins in the elevator room as well as the 1-up Mushroom. 
Ride the lift down to the underwater lake. Walk down the path, and stomp 
each Goomba carefully. Grab their coins. Swim over to the island in the 
middle of the underground lake and then collect the 8 coins on the island. 
Now, your job here is temporarily over. Go all the way back to the start 
of the level. This time, turn right.

There is a pit in front of you where an endless supply of Scuttle Bugs 
will jump out from. Stomp the first one and collect the 3 coins. Try to 
lure the next 2 Goombas away from the pit before stomping them. Then, their 
coins can be grabbed. Then, run along the narrow path and collect the 5 
coins you see. Jump over the pit spewing flames and go through the door.

Let us check out the bottom of the Work Area first. There should be 2 Scuttle 
Bugs and 2 Goombas, making up a total of 8 coins. The Brick Block holds 
another 3 coins besides the Star Switch. Now, it is time to collect the 
8 Red Coins as you did for Star 2. While doing so, you can spin around 
the Mr. I in the room for a further blue coin.

Now, it is time to enter the Hazy Maze. Before you jump down the hole, 
I believe that you should have over 70 coins. If you have not missed a 
single coin, then you may have slightly over 80 coins. As soon as you drop 
down into the gas, run forwards and jump kick the Snufit. 2 coins will 
be in the bag. Turn right, and run past the Monty Moles. Turn around the 
corner, and turn left at the next junction. There should be 2 more Snufits, 
which means are 4 more coins to be collected. You will eventually reach 
the Blue Coin Switch. I suggest that you become Metal Wario first in order 
to remove any interference due to the gas before you go running after the 
Blue Coins in the maze.

Now, come to think of it, one of the Red Question Blocks near the Blue 
Coin Switch is guarded by some more Swooper Bats. Kill them and put on 
the cap. Then pound the Blue Coin Switch. Run after the first Blue Coin 
you see and turn right and find more Blue Coins. While you are collecting 
them, you should have just exceeded 100 coins, and a Power Star will appear 
above you. Grab it. You will also find a column of Blue Coins marking another 
hidden ledge. I believe that it will prove difficult for you to collect 
all the Blue Coins, since the appearance of the Star will waste a lot of 
time. But go over to the position where the column of Blue Coins was and 
backflip up to the ledge above.

At the end of this hallway, there should be a lift leading up. Go up, and 
through the door, and you will find yourself at the top of the Black Hole 
area. Jump up and hang on to the wirenetting. Just make your way first 
to the Yellow Exclamation Block for a 1-up Mushroom, and then to the star.
*****STAR 5 COLLECTED*****

--------------------------------
e. Behind the Waterfall [SMDS5E]
--------------------------------
It seems that the water dragon swimming in the Underwater Lake of Hazy 
Maze Cave is used to help you reach a secret course in the game. When you 
have entered the lake area, swim over to the dragon, and climb onto his 
back. Ground Pound him to make him lower his head so that Wario can get 
onto him. Then, steer him to the ledge high up, with a brown wire netting 
sticking out. To steer the dragon, simply face the direction in which you 
want the dragon to move. Jump off once you are close enough to the wire 
netting. There should be a pair of double doors there. Do through. Run 
through the tunnel, and you will find another pool of murky water. Jump 
in to enter the secret level.

Go through the hallway, bashing the Snufits that spray lead pellets at 
you, and you will come to a river. Man, the current really is fast! If 
you jump into the water, you will be washed away and be ejected out of 
the waterfall to the castle moat. So, the answer to the predicament is 
simple. Punch the Red Question Block to the left of you and turn into Metal 
Wario. Then you will be protected against the strong currents. Do not enter 
the water yet. Instead, go left, jump from ledge to ledge, cross the bridges 
until you reach an alcove with 2 Red Coins. Talk to the Pink Bob-omb if 
necessary to find out the locations of the Red Coins in this secret level.

Then, get out, and jump along the next platform to a final platform with 
2 Red Coins and another Red Exclamation Block. Get the Red Coins and punch 
the Red Exclamation Block for another Power Flower. Turn into Metal Wario. 
Jump into the water. There should be 4 more Red Coins underwater in the 
area surrounding the ledge you are on. Once the 8th Red Coin is collected, 
a Power Star will appear on the shadow underwater, surrounded by 8 coins. 
Get it before the effect of the Power Flower runs out.
*****1 SECRET STAR COLLECTED*****

There is an extra Power Star in this level, and that requires the usage 
of Mario ala Wario. As before, make your way to the platform with 2 Red 
Coins and the Red Question Block. This time, put on the Red Cap and turn 
into Mario. Punch the block for a Power Flower, which will turn you into 
a Balloon. Float straight up, following the coin arrow, and the Power Star 
will be waiting for you right at the top. This is one big no-brainer, all 
you need to do is to continuously tap B!
*****1 SECRET STAR COLLECTED*****

--------------------------------------
f. Course 7: Lethal Lava Land [SMDS5F]
--------------------------------------
After you have collected all the stars in Hazy Maze Cave and Behind the 
Waterfall, it is time to enter the Lethal Lava Land. To do this, get back 
to the waterlogged basement, and jump into the picture of a giant fireball.

There are, as usual, 7 Power Stars to be collected, and they are:
1. Boil the Big Bully
2. Bully the Bullies
3. 8-coin Puzzle with 15 Pieces
4. Red-Hot Log Rolling
5. Hot-Foot it into the Volcano
6. Inside the Volcano
7. Flaming Silver Stars

Wario is one great asset, due to his high power. A lot of things in this 
level are so easy reachable when you make use of his abilities. I suggest 
that you collect the Power Stars in this order:
3 --> 2 --> 1 --> 4 --> 5 --> 6 --> 7

---------------
Star 1 Selected
---------------
As you drop down to this course, you will be reminded not to be a pushover. 
If anyone tries to shove you around, push back. There will be one-on-one 
fights, with the loser being fried. With the reminder in hand, move forward, 
and jump over to the next platform in the lava. There is a Brick Block 
there. Punch it to reveal a Blue Coin Switch. I will not suggest stomping 
it now, as the Blue Coins will appear IN the lava, and there is no quick 
and effective way to navigate besides turning metal and risking its effect 
running out while you are inside the lava.

Turn left and jump up the steps. The platform there is guarded by a Bully. 
Use Wario's strong physique to punch him clean off the platform, and into 
the lava. Now, you can rejoice as you hear the Bully burn and explode inside 
the lava. Afterwards, the Bully will cough up a coin, and if you are lucky, 
the coin would be on the platform and not be in the lava. Now, turn left.

There is a bridge that rises and falls periodically. Wait until it is down 
and then run over the bridge. There is a Mr. I in the middle of the platform 
on the other side. Run around him and daze him out. Then collect his blue 
coin. The depression beneath where the Mr. I was is a warp. It warps Wario 
to an island behind the starting point of this level, and has a Red Question 
block in it. Remember this for now. Continue to go left. You will see a 
platform which slants forward and backward in and out of the lava. Move 
carefully, wait until the other end has resurfaced before running there 
and jumping onto the Bowser picture puzzle beyond this platform.

This puzzle is merely a sliding puzzle. I mean those puzzles with many 
pieces, and one empty square. You slide the pieces into the square to solve 
the puzzle. This is what it is. The 8 Red Coins are scattered on the puzzle 
pieces. While collecting the Red Coins, be sure to stay away from the blank 
space, as the pieces around the space are the most likely to move. Once 
the puzzle is "solved", that is, Bowser's picture is seen, a coin will 
pop up out of each piece, making up to 14 coins.

This really is an easy Power Star. Once the 8th Red Coin is collected, 
the Star will appear on a Shadow on a corner of the puzzle. Get it!
*****STAR 3 COLLECTED*****

For Star 2, let us also collect the 100 Coin Star at the same time. For 
one thing, let's follow the same route for the previous Star. Having 
collected all the 8 Red Coins and most of the 14 coins that pop out of 
the 14 piece puzzle, you should have collected more than 40 coins up till 
now. It is time to turn your attention to those islands in the middle of 
the lava that are too far to jump to. So, go and bump the Red Exclamation 
Block to the left of the puzzle. Run in the direction of the screen and 
you should find a small island with 3 coins. Collect the coins, and return 
to the mainland. Turn into Metal Wario again and move northeast, to another 
island there. There should be 4 more coins there.

With those coins in hand, go beyond the puzzle, to the next platform guarded 
by 2 Bullies. It is recommended for you to draw the Bullies' attention 
one by one, so you don't need to worry about being overpowered, although 
to tell you the truth, Wario really has a lot of power! You should gain 
two more coins by defeating the above Bullies.

You will then come to a revolving hexagonal platform, with a revolving 
flame. It seems that the flame and the platform are revolving with opposite 
spins. In short, they are designed to spin Wario into the flames! There 
are 6 coins on the platform. As long as Wario keeps moving clockwise, he 
should be able to safely avoid the 2 flames.

With the 6 coins in hand, jump onto the wooden platform to the right. Wow, 
it's amazing that this wood can still withstand such intense heat. Jump 
over to the next platform to the right. This platform rise and sinks in 
a way such that only the middle of the path (with the coins) will always 
stay above the surface of the lava. There are a total of 5 coins here. 
Get them all and jump onto the next platform.

There is a Big Bully on the next platform. Ignore him for now. Collect 
the 4 coins on this platform and then dodge the Big Bully until the moving 
metal platforms comes close to the other side of this platform. Jump onto 
the platform and move away. You will find 4 platforms on the lava arranged 
in a square. They rise and fall in a way that only the center, that is 
the part with the coin, will only be above the surface at all times. There 
are a total of 4 coins on these 4 platforms. With them, go over to the 
curved path. There is a Crazed Crate at the end of the path. Do not grab 
it yet unless you want Wario to be propelled right into the lava.

Instead, move along the path to the other end, collecting the 3 coins you 
find. At the other end, jump onto the arrowed platform, and move left. 
There is a platform with 2 Bullies and a circle of 8 coins. Melt the Bullies 
and collect the coins. You should have 10 more in total. Then, go back 
to the arrowed platform and jump down to the 2 platforms rising and sinking 
in the lava. Collect the 5 coins. Return to the curved path.

Punch the Red Exclamation Block for a Power Flower, and then run over the 
lava to the island to the right with the Mr. I. Run around the Mr. I while 
collecting the circle of 8 coins around him. When Mr. I gets sick and 
disappears. Take the Blue Coin. You should have more than 100 coins at 
this point. The Power Star will appear above you. Collect it, and the Metal 
Power will disappear. Trapped? Not exactly. Turn to face the 4 square 
platforms in the lava. When they have risen above the surface of the lava, 
long jump to them. Then go to the right.

See the large platform with the 3 Bullies in front of you? Wait for the 
moving metal platform to move here from the left and jump on it, then onto 
the platform. Knock all 3 Bullies into the lava and a Big Bully will drop 
down in an attempt to regain control. He is slightly tougher to knock off 
the platform, but with some hard work, he too, will fall into the lava 
and melt. He will leave a Power Star behind on the platform. There you 
have it, the 100-Coin Star of the level collected so quickly, and even 
the Blue Coin Switch is not needed!
*****100-COIN STAR COLLECTED*****
*****STAR 2 COLLECTED*****

Remember the Big Bully I told you to ignore before? Now, you can go and 
engage him. It does not really matter through which way you get to him, 
but I personally prefer going via the large Bowser puzzle, since the jumps 
are not as tricky for a poor jumper like Wario. When you get onto the 
platform, all you need to do is to punch the Big Bully into the lava, and 
that is it. No tricks. After exploding in the lava, the Power Star will 
appear on the high platform linked with your current platform by an arrowed 
bridge. This time, you will have to be fast, as the bridge is collapsible. 
There are 3 steps in total, for you to jump up. Get the star now. Even 
if you fall into the lava, the pain reflexes of Wario would still be enough 
to propel him onto the Star Platform! Ha ha! I am so mean!
*****STAR 1 COLLECTED*****

---------------
Star 4 Selected
---------------
Run forwards from the start of the level. Then, turn left. Jump onto the 
platform with the Bully and go right this time. Watch out for the flame 
nozzle in the lava as you get onto the arrowed platform. Jump onto the 
teetering platforms and then make your way to the rising and sinking long 
platforms. Move to the right, and onto the platform with the 2 Bullies 
and the coin circle. Knock the 2 Bullies into the lava and look for the 
metallic platform near the platform you are on. Jump onto the platform, 
and let it carry you to the fenced off the area with the log. There are 
flame nozzles in the lava on the platform's path, so be careful.

To roll the log to the left, stand to the left of the log, and keep jumping 
up in place. The log will roll slowly to the left. Eventually, the log 
will be linked to the ledge to the left. Jump onto the ledge and make your 
way across the arrowed path to the star there.
*****STAR 4 COLLECTED*****

---------------
Star 5 Selected
---------------
Move forward from the start and you will find that there is a new Yellow 
Exclamation Block with the Brick Block. Break open the Exclamation Block 
to reveal a Koopa Shell. Ride it to the spinning hexagonal platform, and 
jump over it. You will find a mini volcano. When the volcano is not erupting, 
go up and jump into the mouth while still riding the Koopa Shell. You will 
be inside the Volcano. Wow! This place is larger than I thought. Jump onto 
the island in front of you, and collect the coins. Move forward, avoiding 
the flames that pop out of the lava, and jump onto the solid ledge.

Make your way along the path, and avoid the flame spewing out of the nozzle 
in the way. Jump up to the next ledge and move on. There may be a Bully 
here, but it is very hard to punch him off the ledge since it's very narrow 
here. Jump up to the next ledge now. You may think there is nothing here, 
but watch out for the section of the wall that falls out. When it has just 
retreated back into the wall, run forward and backflip up to the next ledge 
before the thing can crush Wario again. (It will take 3 units of health 
off Wario if he IS crushed.)

You will then come to a series of small platforms. Jump carefully up them. 
In case you were crushed by the wall, there is a Spinning Heart on one 
of the platforms. At the top of the platforms, you will find a ledge with 
2 flame nozzles. Run quickly past them when they are not spewing flames. 
Jump up the step, and you will find another Bully. Since the path in front 
of you can be tough, you might as well punch him off the ledge. When he 
is off, walk carefully along the narrow path in front of you, and collect 
the 5 coins there. Don't worry, the you are getting warmer to the Star.

You will then come up to a pole. Jump and grab it. Climb up, Now, position 
Wario so that he is facing the opposite sides of the next pole. Use the 
Touch Screen Map to help you with your aim. It is just too easy for a player 
to think he's aiming correctly and end up jumping down to the hot lava 
below. Jump to the next pole, be rewarded with a 1-Up Mushroom, and then 
you can easily jump over to the next ledge, and that is where the 5th Power 
Star of Lethal Lava Land is.
*****STAR 5 COLLECTED*****

---------------
Star 6 Selected
---------------
The implications of this star is obvious, you have to enter the volcano 
again. So, enter it the same way you did for Star 5. This time, turn around 
when you enter, and follow the other path you see. Jump from platform to 
platform until you reach the lift. Ride the lift up. The first ride is 
uneventful. Do nothing while it moves along its tracks.

You will eventually come to another lift. Be ready to make the transfer 
to the next lift. The next lift ride is also uneventful, that is until 
you see the pole. Be ready to jump and grab on to the pole. When the lift 
reaches the end of its track, it will stop, and drop into the lava. Don't 
stay too long, I have learnt about this the hard way. Climb up.

There is a platform near the top of the pole. Aim carefully using the Touch 
Screen Map and jump up. You will be rewarded with a 1-Up Mushroom on the 
platform for your troubles. There is yet another pole here. Continue your 
ascent. On the top, aim Wario carefully and jump onto the platform above. 
The Power Star is just 2 more platforms above you.
*****STAR 6 COLLECTED*****

---------------
Star 7 Selected
---------------
The objective of this star is to collect the 5 Silver Stars found on all 
the remote islands of the open area of Lethal Lava Land. Walk forward from 
the start and run over to the Yellow Exclamation Block. Punch it to reveal 
the Koopa Shell. Then ride the shell around the level, collecting the 5 
Silver Stars. You should be able to find them on the Touch Screen Map.

The first Silver Star is on the island to the south of the Bowser Puzzle. 
(Assume the starting platform of the level is parallel to the southern 
edge of the level.) The second Silver Star is found on the island to the 
northeast of the Bowser Puzzle. The third Silver Star is found on the island 
in the northwestern corner of Lethal Lava Land. The fourth one is found 
on the high wooden ramp island in the northeastern corner of the course. 
The fifth and final is on the island with the Mr. I near the 4th Silver 
Star. The Power Star will then appear in the Star Sphere on the island 
with the Red Exclamation Block in the southwestern corner of the course. 
Surf over there and get it. There goes the final star of Lethal Lava Land.
*****STAR 7 COLLECTED*****

Progress Check!
You should have more or less broken the 80 Star Mark by now. You will be 
notified by the game that the mystery of the endless stairs has been 
resolved, and that Bowser is pissed off as ever. This means that the final 
showdown with Bowser is available. If you are anxious to beat the game, 
you can always challenge Bower now. See the guide on "Bowser in the Sky" 
for details on how to bring down Mario's nemesis.

----------------------------------------
g. Course 8: Shifting Sand Land [SMDS5G]
-----------------------------------------
I believe that Mario should be the main character in this level, since 
his abilities will be made the most use of. In this hot desert, you can 
find these Power Stars.
1. In the Talons of the Big Bird
2. Shining atop the Pyramid
3. Inside the Ancient Pyramid
4. Stand Tall on Four Pillars
5. Tox Box Switch Star
6. Pyramid Puzzle
7. Free Flying for 8 Red Coins

I suggest you tackle the stars outside the pyramid before you deal with 
the ones inside. Therefore, the suggested order of retrieving of Stars 
is as follows:
1 --> 5 --> 2 --> 7 --> 3 --> 4 --> 6

---------------
Star 1 Selected
---------------
You start on a rocky part of the ground. In front of you is a Crazed Crate. 
Grab it and release its 5 coins if you must, but avoid bouncing into the 
shifting stand to the right. There is no escape from that sand. You will 
then come to 2 Bob-ombs and a Flyguy. Jump kick the Flyguy while you blow 
up the Bob-ombs. Continue to move forward. Hey, and what's this, it's 
Mario's old spiky friend from Super Mario World, Pokey. After saying high, 
punch each of his body segments away until is head is within reach. Punch 
the head to defeat Pokey, and netting Mario a Blue Coin.

There is a 1-Up Mushroom right above the pool of shifting sand. Get it 
with a long jump if you are truly brave. Enter that pavilion. There are 
several Goombas in here, and one of them is wearing a green cap. Take this 
into account for now. There are 2 Wooden Blocks inside this pavilion. One 
of them holds a Red Coin. Get out and on your way. There is another Pokey 
for Mario to kill. You can get on top of the pavilion, but let's not worry 
about that now, shall we? You will find another shifting sand pit.

Read the side in front of the Tox Box Maze. It seems that the dark areas 
of shifting sand are bottomless pits. So, if you fall in, you will 
definitely lose a life. Now, enter the Tox Box Maze. The Tox Boxes roll 
along the path in a predetermined pattern. There is no way you can defeat 
them, and if they fall on Mario, he will be flattened. Fortunately, there 
is a safety zone in each Tox Box. One of the sides has a large square hole 
in which Mario can take cover. Then, even when the Tox Box slams down on 
him, he will NOT be squashed.

The first safety zone is located on the second square of the maze. The 
next is at the Y-Junction. Remember to take cover from the first Tox Box 
at those spots. Then, turn left. See the Red Coin to the right? Jump over 
there, and you will find that this part of the maze is not accessed by 
any Tox boxes. Then you can go forward and move on. The next junction you 
will find is another safety zone for the final Tox Box. It will be best 
for Mario if he waits on that square until the Tox Box has passed him before 
running to the exit of this annoying maze.

There is an oasis on the other side of the Tox Box Maze. There is a Red 
Coin in the water. Also take note of the Star Sphere. A Power Star will 
appear there when the Switch Star is pressed. Now, get on top of the tall 
orange pillar to your left. To get up, just run up the walls. No jumping. 
Wait for Klepto the Condor to fly by, and then bump him from below to make 
him let go of the Power Star. It should fall between this pillar and the 
next. Drop down to collect it.
*****STAR 1 COMPLETED*****

---------------
Star 2 Selected
---------------
As for the first star, run over the Tox box Maze and navigate through it. 
Head to the Oasis. Now, you should really watch out for Klepto the Condor. 
It seems that this guy is suffering from severe kelptomania, and cannot 
stand not having loot in his talons. When Mario gets close, Klepto will 
attempt to dive down and steal Mario's cap. You will hear his signature 
cry when he does that, so be ready to dodge when he does come. If he manages 
to steal your cap, then make like Star 1. Stand on top of one of those 
orange tall pillars, and jump at Klepto when he's near to make him drop 
the cap. Pick it up and put it back on.

Run in the sand, past the coins, and kill the next Pokey you find for another 
modest Blue Coin. There may also be a Crazed Crate, but I suggest you don't 
be distracted by it, otherwise, you may accidentally bounce into the 
Shifting Sand and be swallowed up, thus wasting a lot of time and effort 
in reaching this spot! As you run past the next hexagonal patch of Shifting 
Sand, you will notice a whirlwind brewing up in the middle of the patch. 
I would suggest that you run as fast as you can to prevent Mario from being 
lifted up into mid-air. If you do get lifted into midair, I'd suggest you 
steer Mario away from the Pyramid, of you may fall into the sand and again, 
be sucked up and swallowed.

Run up the ramp to the pyramid entrance, and punch the Yellow Exclamation 
Block to the right for a 1-Up Mushroom. Then, move to the left, and kill 
that Goomba wearing the Yellow Cap to steal it from him. Transform into 
Wario. As Wario ala Mario, move all the way back to the Tox Box Maze. 
Remember the area where you got the Red Coin? There is actually an extra 
platform behind it. You will have to long jump to reach that platform. 
See the Brick Block? Bash it open and you will find a Star Switch. The 
Star will appear in the Star Sphere by the oasis. Now, long jump back to 
the main path and make your way through the Tox Box Maze again to the oasis. 
You should be given ample time to reach this Power Star, since the 
programmers have taken into account the tedious waiting when it comes to 
navigating the Tox Box Maze. You can always jump between sections of the 
path to speed things up.
*****STAR 5 COLLECTED*****

Now, it is time to collect the Power Star that is shining atop the pyramid. 
As before, make your way through the Tox Box Maze, and hence reaching the 
Oasis. Run past the Pokies, Flyguy, Klepto. Get past the hexagonal patch 
of Shifting Sand, and watch out for the whirlwind. Run past it, and run 
up the ramp to the pyramid. Please refrain from running into the Pyramid 
for now. Instead, go to the right and you should find a Yellow Exclamation 
Block. Punch it for a 1-Up Mushroom. You will find a ledge that you can 
jump on to, so jump up and follow the path. At the end of the path, there 
is a Flame Thrower. Turn left and jump up onto the next ledge.

The next ledge should have a line of 5 coins for your collection. Turn 
left at the end of the path and jump up to the next ledge. The next ledge 
is guarded by a Flyguy. Do not hang around here or try to defeat him. If 
the Flyguy manages to set you on fire with his flames, the best thing to 
do is to tap B rapidly so that Mario jumps in place before the fire burns 
out. Don't panic, otherwise, Mario will run off the ledge and fall into 
the shifting sand surrounding the pyramid and be swallowed up. The finish 
line is very close. The next ledge should lead to an alcove on top of the 
pyramid that holds the Power Star.
*****STAR 2 COLLECTED*****

----------------
Star 3 Selected
----------------
Our next target will be the Red Coin Star. At the start of the level, turn 
around and run along the strip of land behind the starting point. The path 
gets narrower and narrower, and a Red Coin will be found at the end of 
the path. Collect it, and be careful not to run into the Shifting Sand. 
(There is no escape from this sand.) Then, go back to the start of the 
course and take care of any Bob-ombs and Flyguy that are in the way. Run 
into the pavilion and brick one of the wooden blocks for the 2nd Red Coin.

I know that you are curious as to what is on top of the pavilion. So, run 
in the direction of the Tox Box Maze, and turn around. Kill the Pokey, 
then run towards the pavilion and double jump up to the top of the structure. 
There should be a Yellow Exclamation Block and a Red Question Block. The 
Yellow Exclamation Block holds a Koopa Shell, while the Red Question Block 
holds a feather. Now, Mario can take to the air! (You can also use the 
Koopa Shell to surf on the shifting sand without fear of being swallowed 
up. The 1-up Mushroom below is collected by this mean.)

Take off by pressing the B button 3 times in a row, and fly to the 2 pillars 
on this side of the pyramid. A Red Coin is in mid air by the left of the 
left pillar. The 4th Red Coin is in midair to the right of the right pillar. 
With these 2 Red Coins in hand, Mario can fly back to the pavilion and 
land. Now, it is time to enter the Tox Box Maze.

As for all the previous Power Stars, navigate through the maze and grab 
the Red Coin in the middle. Then go on to the Oasis. Jump into the water 
to collect the 6th Red Coin. Just watch out for Klepto the Condor in order 
to prevent incidences of cap theft. Run over to the pyramid and up the 
ramp. There is another Red Question Block on the ledge. Punch it to reveal 
another feather. Fly up and collect the 2 Red Coins in the air by the 2 
pillars on this side.

Once the Red Coin is collected, the Power Star will appear on the Star 
Shadow on top of the pavilion. Just get on top of the orange pillar closer 
to the entrance of the pyramid and take off. Fly all the way back to the 
star to get it. If you are a wimp, you can always go the long way round 
and go through the tedious Tox Box Maze to get it! Either way, all 4 stars 
of the outside area of Shifting Sand Land are collected.
*****STAR 7 COLLECTED*****

Not only are we going to collect the star inside the ancient pyramid, we 
are also going to collect the 100-coin star for this run. So, turn around, 
and run along the slowly diminishing path until you reach the dead end 
with the Red Coin. Be careful not to fall in. Then, turn around and go 
all the way back to the start of the course. Grab the Crazed Crate and 
let it bounce along the path behind the starting point. Let's hope that 
the coins won't be scattered everywhere and collect the 5 coins that pop 
out. 7 down, 93 to go! Now, we have got 2 Bob-ombs and 1 Fly Guy to deal 
with first, throw the first Bob-omb away from the action and nab his coin. 
Then, throw the second one at the Flyguy while he is flying low to kill 
him. You should gain 4 more coins here. Then, it is time to deal with the 
Pokey. Double jump up to his head and kick it, to break the blue coin loose.

Now, enter the pavilion. Kill the 2 Goombas you find for 2 easy coins. 
Make sure that they are far away from the shifting sand beforehand. One 
of the wooden blocks also hold 3 coins. The other, of course, holds the 
Red Coin. The crate can be pounded open for another 3 coins. What a coin 
bonanza is this pavilion. Make sure you kill the Pokey prior to entering 
the Tox Box Maze. Grab his blue coin. Right now, you should have a total 
of 31 coins. Enter the maze.

In the maze, grab the Red Coin to add 2 more coins to Mario's total. Once 
you get to the oasis, jump in for another Red Coin. Kill the next Pokey 
you find for another Blue Coin. Then walk along between the 2 pillars, 
collecting the 5 coins on the ground. Next, pound the next crate for another 
3 coins. Then move forward. There is another Crazed Crate in front of you 
by the shifting sand. To avoid bouncing into the sand, I'd suggest that 
you grab the crate with your back to the sand. Collect the 5 coins that 
come out of the crate. Then, kill the next Pokey that you find for another 
Blue Coin. It is now time to enter the pyramid.

Do not bother jumping up the pyramid to collect the 5 coins there, as it 
is just dangerous to attempt getting down again. Just slide down the hole 
into the pyramid. Move forward, and you will find a Blue Coin Switch to 
your left. Pound it to make a stack of 4 Blue Coins appear behind the fence 
in the sand in front of you. Run over and get them all. You should have 
a total of 78 coins. Now, jump back to solid ground, and move left. (I'm 
referring to the direction Mario is facing when he came in.)

Follow the path, and engage all the Goombas you find. You will find a 
mummified block that is jumping in a predetermined path. Run to the side 
of him to the other end of the path. Now, you must jump into the sand. 
While in the sand, keep moving and jumping. If not, you will slowly sink 
into the sand. Jump up onto the ledge on the other side. Do not pick up 
the yellow cap. Move up the stairs and continue your way. You will come 
to a wirenetting with a circle of 8 coins guarded by an Amp. Hang on and 
grab the coins. There is a 1-up Mushroom above the wirenetting too.

Keep moving along the path, and kill the Goomba you find. You will then 
come to a gap in the ledge with another mummified block moving up and down. 
Feel free to use him as a stepping stone to get to the other side. You 
will come to another 2 Goombas before you reach the pole. Kill them, grab 
their coins and climb up. On top, run to the wirenetting and make your 
way to the other side, collecting the 5 coins you find on the way. Then, 
you will come to a series of steps with 3 more coins.

Jump up, and you will be in the path with a wide mummified log rolling 
back and forth. Wait until he is away, and then hide in the alcove. Then 
wait for the mummified log to roll past before moving on. You will then 
come some steps that rise and fall. As you go up, collect the coins. You 
should have exceeded the 100 coin mark by now. The Star will appear, get 
it and move on to the top.

The next path is guarded by 2 Amps. Run past them quickly and hug the wall 
for the next narrow path. Climb up the pole. You will come to a bridge 
guarded by another of those mummified blocks. I suggest you jump on the 
block and use him as a stepping stone to reach the other side. Jump up 
the next few steps, collect the coins, and the Power Star will be waiting 
for you at the top. Collect it. If my calculations are correct, you should 
have obtained exactly 113 coins.
*****100-STAR COLLECTED*****
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
For Star 4, you will have to enlist the aid of the wings. So, go over to 
the pavilion and double jump onto it. Punch the Red Question Block and 
grab the feather. Take off and fly to the tall orange pillar by the pyramid. 
When Mario's shadow is seen on the top, ground pound to land on it. Then, 
fly to the next pillar that is surrounded by the Shifting Sand. Land on 
it too. Now, fly over to the oasis, and land on top of the 2 pillars there. 

When the 4th pillar is stepped on, you will hear a confirmation sound. 
Look at the pyramid, it seems that the top will be blown clean off, and 
a hole is revealed. Fly over there and jump into the hole. You will land 
on a caged lift at the top of the pyramid. Once you land, it will descend, 
until it reaches the bottom. You will find yourself in front of a hole 
in the central orange block. Jump into the hole, punch open the entrance 
and run down the stairs.

You find yourself in a tomb. Run over to the casket and the blocks in front 
will come to life, turning into 2 hands! It seems that the hands are not 
pleased with you breaking the ancient seal and waking the ancient ones. 
Now, it's time to battle, hand to hand. These 2 hands like to pound on 
Mario, and when you see one stopping directly over him, you'd better run. 
Another way of attacking is to sweep you off the platform and into the 
bottomless pit below. To fight back, wait until a hand's eye is open, and 
punch it. When you have hit it enough times, the hand will be smashed.

You will have to destroy both hands. 3 hits will do for each hand. You 
have smashed the hands like pebble. You rule the ancient pyramid... for today. 
Now, the Star of Power will be released. Take it while they sleep in darkness. 
(Or in the Next World, maybe.)
*****STAR 4 COLLECTED*****

---------------
Star 6 Selected
---------------
The objective of this star used to be finding the 5 Secret Spots inside 
the Pyramid. Now, it is to find the 5 Silver Stars. Actually, the position 
of the Silver Stars are identical to the secret spots, so rest assured. 
As before, enter the pyramid and go to the top. You will see a Silver Star 
by the main path. Get it, and turn right, and drop off the gap in the path. 
You should land on a small platform with another Silver Star. Then, to 
get the next, jump to the left in a distance of 2 platform widths, and 
pound down for the 3rd Silver Star.

Now, drop down to the left of the platform for a rather sandy conveyor 
belt. Just let the belt carry you to the 2 Silver Stars, and the Star will 
appear in the Star Sphere at the end of the belt. Be sure to jump up a 
bit so that Mario can reach the star.
*****STAR 5 COLLECTED*****

At this point, as you wander in the basement as Mario, you will find 2 
Pink Rabbits in front of the entrance of Lethal Lava Land. Chase them and 
grab them both. They will each give Mario a key to Princess Toadstool's 
drawers in the Rec Room. Then, enter a course, collect one of the past 
stars and come out again. Notice that 1 of the rabbits is white and glowing. 
Catch him and he will say that he is the 2nd fastest of his brothers, and 
that you have caught 1 of 8 Glowing Rabbits. So, now, reenter a course, 
get another past star and get out, another Glowing Rabbit will appear. 
If not, reenter and get another past star.

Just keep entering and leaving courses, until all 8 Glowing Rabbits appear. 
The next 6 all claim to the second fastest, while the last one is the fastest. 
Once he is captured, he will give you a key to the empty room. Go back 
to the Character Switching Room and unlock the white door. Mario will go 
in, and come back out with another Secret Star.
*****1 SECRET STAR COLLECTED*****

--------------------------------------
h. Course 9: Dire, Dire Docks [SMDS5H]
--------------------------------------
Now, it is time to reenter the docks of Bowser. Go back to the entryway 
of the basement, and through the sliding Star Door. Run forward, past the 
entrance hole of the battle with Bowser in the Fire Sea, and jump into 
the water wall for the entrance to the Dire, Dire Docks.

Things may look dire, but still, you get another 7 stars to collect, and 
one of the may have been collected already.
1. Board Bowser's Sub
2. Chests in the Current
3. Pole-jumping for Red Coins
4. Through the Jet Stream
5. Koopa Surfing Switch Star
6. Inside the Cage
7. The Manta Ray's Reward

This level is divided into 2 parts, the bay and the sub pen. Since the 
sub pen is way inside the level, I'd suggest you collect the stars in this 
order. Star 1 must be collected first as that is how you get to Bowser.

1 --> 2 --> 5 --> 7 --> 3 --> 4 --> 6

---------------
Star 1 Selected
---------------
You will drop down into the bay. I know that you very well may have got 
this star early on so you can get to Bowser in the Fire Sea, but I will 
rewrite the guide for this star anyway. Dive down into the water, and avoid 
the whirlpool. Swim around the area until you find the tunnel opening marked 
by a circle of coins. Swim through the tunnel. You will reach a concrete 
wall in the water, and there is an arrow pointing up. Follow the arrow 
and quickly swim up. I know that this takes a lot of air, so feel free 
to surface and take a short breath of air.

Wow, this really is a secret tunnel. Swim forward, and you will find another 
yellow arrow on the wall pointing down. So, as instructed, dive down and 
swim through the tunnel down there. Then, resurface. You will find yourself 
inside Bowser's submarine pen. What a sub, swim over to the pier, and run 
around to find a large switch on the ground. Step on it to make a bridge, 
or gangplank appear so that you can jump on to the submarine. Try as you 
might, but you will be disappointed to find out that there is absolutely 
no way that Mario can enter it. You cannot sabotage the sub by placing 
explosive charges on it too.

Oh well, therefore, the only thing you can do is to grab the Power Star 
that is right on the deck of the submarine. With this star, the wall of 
water will move back to reveal the entrance of Bowser in the Fire Sea.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
It is amazing that treasure hunting is still in even when you are so close 
to a secret base of your worst enemy. In the bay area, dive down to the 
bottom. You will find a total of 3 treasure chests. As in Jolly Roger Bay, 
you must open them in the correct order for the star to appear. The first 
2 for you to open are in the outer rim of the bay. So, swim around the 
edges of this area to find them. The first one to open is right next to 
a clam. If you manage to swim past the clam as it opens up, a 1-Up Mushroom 
will appear. The second treasure chest to open is the one that is surrounded 
by seaweed. The third one is in the center, by the whirlpool. Swim up 
carefully and avoid getting sucked in. Once the third treasure chest is 
opened, the Power Star will appear to your right. Swim over to get it.
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
This star will require the use of Wario, since the yellow cap in this level 
is found in the submarine pen, you might as well go to the character switch 
room and switch to Wario beforehand.
*****PLAYING AS WARIO FOR THE MAIN CHARACTER*****

Reenter the bay. Swim around and there should be a small shoreline with 
3 Brick Blocks. Smash them all up, and grab their coins. One of the blocks 
is hiding a Star Switch. Before tripping it, punch the Yellow Exclamation 
Block for a Koopa Shell. Ride on it, and steer Wario slowly onto the switch. 
Once it is pressed, the Star will appear in a Star Sphere on the opposide 
end of the bay. Quickly surf over to the other side for the Power Star. 
I know this is extremely tough. You are given very few seconds to reach 
it, so jump forward to increase your speed if necessary.
*****STAR 5 COLLECTED*****

Now, I suggest you change back to Mario for the final star of the bay area.
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****

While swimming in the bay, look out for a giant Manta Ray beside the shark. 
(A manta ray is just a giant version of a stingray, hope this helps.) You 
will know that wherever he swims, he leaves behind a trail of white air 
rings. So, go and swim after him. Swim through 5 of his air rings in a 
row to collect 5 Red Numbers. Don't worry about running out of breath here, 
as you will have your Power Gauge refilled every time you swim through 
a ring. When the 5th Red Number is found, the Power Star will appear just 
above the top of the whirlpool. Swim carefully and get it.
*****STAR 7 COLLECTED*****

Wow, the first 4 stars are just easy pickings. Now, it is time to enter 
the submarine pen itself. While you are getting the 3rd Star, I suggest 
you go after the 100 Coin Star as well. Dive down, and notice the column 
of 5 coins by the whirlpool. Dive and quickly get them, then swim towards 
the rim of the bay to avoid getting sucked in. There should be another 
column of 5 coins by the clam. Get them too. Then, swim in an anticlockwise 
direction along the bottom of the bay to collect any coins you find.

There should be 6 coins by the treasure chest surrounded by seaweed. Then 
swim to the left. There is another column of coins by the central treasure 
chest. Then, swim up and to the tunnel. There will be 3 rings of yellow 
coins for you to collect as you go to the secret entrance of the submarine 
pen. Then, follow the yellow arrows and swim up to the top. Have a quick 
breath of air, and swim down as instructed by the arrows. There should 
be 2 more circles of coins for you to collect before you even have reached 
the submarine pen itself.

When you have reached the submarine pen, swim to the right, and go past 
the clams. Don't bother with the Koopa Shell in one of them. There should 
be another circle of 8 coins to the left of the leftmost clam. Then, continue 
to swim to the other end of the submarine pen. If you have defeated Bowser 
in the Fire Sea, the sub will be gone, and the pen's hatch would have opened. 
Avoid swimming through that hatch, as it is only an exit to the sea outside 
Princess Toadstool's castle. I guess Bowser has decided to get his troops 
into action after you have defeated him for the second time round. There 
are 5 coins below the exit though, and those are what you must get.

Now, you have collected all the coins in the water, so it's time to get 
to the pier. Wow, the coinage is so tight here. You have progressed so 
far in this course, and there are only 72 coins collected so far! If Bowser 
is defeated in the Fire Sea, I repeat, the sub will be gone, and a system 
of moving poles would have appeared at the top of the pen. But how to get 
up there? Then answer to this predicament is also the switch you tripped 
earlier to get on board the sub. (That transparent star is now floating 
in mid air in the middle of nowhere.)

Press the switch, and you will find that there is another set of blocks 
creating a stairway for Mario to get up to the system of poles. Those blocks 
are on the opposite side of the pier to that of the Red Question Block. 
Feel free to collect the line of 5 coins on the pier before you jump up 
the steps to the platform above.

There should be a Red Coin on the platform. Then, move to Mario's left 
and hang onto the pole as it comes to him. You will have to use this one 
pole to grab 3 Red Coins at once. For the first one, tend to the top, for 
the second, tend to the center, and for the 3rd, tend to the bottom. Then, 
let the pole carry you back to the starting platform and drop off. Now, 
it's time to get onto the other pole.

On the next platform, there is a Star Shadow. Go left, and grab onto the 
pole there. That pole will take Mario to a platform with a Blue Coin Switch. 
6 Blue Coins will appear on the platform. To get them, you will have to 
jump up for each of them. You should be able to get at least 5, and at 
this point, would have surpassed the 100 coin mark. The star will appear, 
so grab it. Now, grab on the other pole which serves this platform and 
let it carry Mario to another caged platform with the 5th Red Coin.

Return to the platform with the Star Shadow. Grab onto the pole which you 
have not grabbed on before. Then let it carry you to the far side of the 
system of poles. You will be required to make a pole transfer, so get ready 
to jump when this pole coincides with the other one. Ride this pole, and 
collect the Red Coin in its path. You will find a platform in the space 
between the 2 sets of wirenetting. In the original Mario 64, there WAS 
no platform, so you will have to do a mid-air pole transfer! But not any 
more. On that platform, transfer to the pole on the other side and collect 
the 2 Red Coins in its path.

Once you have collected the 8th Red Coin, the star will appear on the shadow 
on the platform you came from. Just ride the poles back there and get it, 
or, drop down to the pier, and get the Power Flower from the Red Question 
Block, and let Balloon Mario float up to it. Wow, this has got to be the 
most tedious guide for one single star ever!
*****100-COIN STAR COLLECTED*****
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
Remember the Jet Stream in Jolly Roger Bay? There is also one in the Dire, 
Dire Docks. So, swim into the tunnel in the bay and over to the submarine 
pen. You will find another Jacuzzi like jet stream underwater, but there 
is no Star. Let's swim over and examine the place closely, shall we? There 
is a series of rings that come out from the Jet Stream. Swim into the middle 
of the rings' path and let 5 rings pass through Mario. Then, the Power 
Star will appear in the middle of the Jet Stream. But how do you get it?

Simple. Notice that there is a yellow cap underwater. Use the Touch Screen 
Map to locate it and put it on. You will now turn into Wario. Move Wario 
ala Mario to the pier and punch the Red Question Block. The power flower 
will turn Wario into metal, and you can then jump into the water. Drop 
as close as possible to the jet stream, and quickly walk to the star and 
grab it before the effects wear off. (God knows why Mario will scream as 
he descends to the bottom.)
*****STAR 4 COLLECTED*****

---------------
Star 6 Selected
---------------
The final star of Dire, Dire Docks is also located in the submarine pen. 
As you swim around under the water, you will find the star inside a cage. 
But how do you get in a completely sealed cage? Use the Vanish Power. Put 
on the green cap on top of the cage and turn into Luigi, and then swim 
to the pier. Punch the Red Question Block for a Power Flower. Turn into 
Vanish Luigi. Quickly swim into the cage and collect the Power Star. You 
should be given ample time to do this.
*****STAR 6 COLLECTED*****

-----------------------------------------
6. The Upper Levels of the Castle [SMDS6]
-----------------------------------------
Now, it is time to take care of the remaining courses in the castle. With 
the key obtained from battling Bowser in the Fire Sea, head back to the 
castle lobby, and run up the stairs. There is a locked door here. Use the 
key to unlock it. Before tackling the next course, I would suggest you 
to change into Yoshi again. As Mario, run into his room and Yoshi will 
come out. Then, go through the door and climb up the spiraling stairs. 
These are the requirements for the levels.

Course 10: Snowman's Land --- 2nd Key
Course 11: Wet-Dry World --- 2nd Key
Course 12: Tall, Tall Mountain --- 2nd Key
Course 13: Tiny-Huge Island --- 2nd Key
Over the Rainbow --- 2nd Key and 50 Stars
Course 14: Tick Tock Clock --- 2nd Key and 50 Stars
Course 15: Rainbow Ride --- 2nd Key and 50 Stars
Bowser in the Sky --- 2nd Key, 80 Stars and play as Mario

Go through the door on top and you will be in a very large circular room 
with many pictures on the walls. If you talk to the Toad standing in front 
of the central pillar, he will give you a Power Star!
*****1 SECRET STAR COLLECTED*****

Now, go through the star door mounted on a wooden wall. You will be in 
a mirrored room. Go to the left. Look into the reflection. See the picture 
of 2 snowmen in the reflection? Jump into the corresponding part on the 
wall to enter Snowman's Land.

-------------------------------------
a. Course 10: Snowman's Land [SMDS6A]
-------------------------------------
*****PLAYING AS YOSHI FOR THE MAIN CHARACTER*****
You are back in another snowy land again. This is why Yoshi's ability to 
melt ice blocks is very handy. The stars that you can collect are:
1. Snowman's Big Head
2. Chill With the Bully
3. Yoshi's Ice Sculpture
4. Whirl from the Freezing Pond
5. Snowman's Silver Star
6. Into the Igloo
7. Red Coins inside the House

Let us collect the stars in this order, shall we?
3 --> 2 --> 1 --> 4 --> 5 --> 7 --> 6

---------------
Star 1 Selected
---------------
At the start of the level, move forward, and up the hill. There should 
be a Red Question Block on top of that small hill. Punch it for a Power 
Flower. This will allow Yoshi to have a bad case of heartburn from gobbling 
enemies! It's true! He can now breathe fire when you press A button. With 
Yoshi's mouth filled with fire, run back to the start and run to the 
immediate area behind the start. On your way, a Mr. Blizzard will pop out 
of the snow. Blast him with fire and he will melt down, leaving 3 coins! 
Ha, so now there is an alternate way to defeat these naughty snowmen besides 
making them feel dizzy. Go on along the wall.

There are 3 Spindrifts hanging around the wall. Give them the flame 
treatment if it has not expired already. If not, there is another fun way 
to deal with these enemies. Try to collect the 3 coins, as you move towards 
the third coin, it turns into a Money Bag! Quickly swallow it and turn 
it into an egg. Then, run to the dead end and turn around. Press A to throw 
the egg at the Spindrift. The egg will then bounce off the Spindrift, 
hitting any other Spindrifts in the way. For each Spindrift you kill with 
an egg, you get an extra coin! Take this into account for now. Now, it's 
time to approach the ice sculpture.

There should be a series of ice blocks mounted on wood, and the power star 
is at the top. You call this an ice sculpture? Talk about some obsessive 
sculptor deep into neo-cubism! Anyway, to get to the top of this weird 
thingamajig, Yoshi has to melt the correct ice blocks to create steps to 
go up. If the effect of the Power Flower runs out, go all the way back 
to the Red Question Block to get more fire! Boy, and Yoshi would need a 
lot of antacids after this! Jump up onto the block in the lower right corner, 
and turn left. Melt the block to the left and on the same level as you 
are, and jump on the block left below. Now, double jump up and melt the 
2 blocks in the upper left corner of the sculpture. Jump on the block there 
that remains. Melt the ice block that holds the Star, and possibly the 
block beneath that too. The Power Star will now be available for collection. 
Since Yoshi's jump is so high, reaching it by backflipping will not be 
too difficult, even for beginners.
*****STAR 3 COLLECTED*****

When you are on the star selection screen, you will be allowed to choose 
which cap you want Yoshi to put on at the start of the course. I would 
suggest that you choose the Yellow Cap. Yoshi will put on the yellow cap 
once he is dropped in, and become Wario. Run forward, and spin around the 
Mr. Blizzard to make him dizzy and fall down. Do not run up the hill this 
time. Instead, it is time to take the path to the right of it. There is 
another small "valley" between the 2 hills here, that is guarded by an 
Amp and a Flyguy. It is windy here, so I would not suggest entering.

Continue to go forwards and you will reach a pen with 3 Goombas inside, 
as well as a burning fire. Each Goomba should be wearing a cap of different 
colors, and since you are playing as Wario ala Yoshi, the Goomba that is 
supposed to be wearing the yellow cap will not be wearing any yellow caps. 
Don't bother with them for now. Go left, and run up the path beyond a small 
frozen ice pond. Since the water is completely frozen, you don't need to 
worry about getting drowned at all.

The path here really is slippery. While Wario ala Yoshi is running on the 
steepest parts of the path, stopping will cause him to slide down to the 
bottom again. You will find a large platform on top, and who's that? It's 
an Ice Bully. He is a relative of the Big Bullies of Lethal Lava Land, 
and he is very territorial indeed. He will try his best to knock Wario 
ala Yoshi off the platform, and what is beneath the platform? Super duper 
ice water! Falling into the ice water is just as bad as falling into lava. 
Yoshi will bounce up in pain, and lose 3 units of health every time he 
touches the surface of the ice.

The difficulty of this battle is compounded by the fact that the platform 
you are standing on is very slippery, so stand your ground. When the Ice 
Bully approaches, tap A repeatedly to punch him back. Then advance on him 
slowly but surely and punch him again. Since Wario has got the highest 
power rating, the Ice Bully may be able to be knocked off the platform 
in as few as 2 punches. When he is knocked off, he will explode in the 
water while he sinks. I guess that his core must have been red hot, and 
this super duper ice cold water only serves to crack it up completely. 
The Power Star will then appear on the platform, so don't hesitate anymore 
and grab it. There goes the last of the Bully family!
*****STAR 2 COLLECTED*****

Now, after a very long wait, it is now time to collect the Star that you 
have selected in the first place. This time, enter as plain Yoshi. Move 
forward, dethrone the Mr. Blizzard as you wish, and go over to the pen 
holding the 3 Goomba brothers. (hee hee, but they are all as grumpy with 
their 3 caps on.) Ignore them and turn left. Run past the pool of super 
duper ice water beneath the platform with the Ice Bully, and you will come 
to an open area. Hey, is that a coin?

But still, a lone coin in the middle of nowhere often seem suspicious, 
doesn't it? Creep up slowly. The coin will transform into another Money 
Bag! Use your tongue to hold him in your mouth before it can jump around 
like mad. Then turn him into an egg. Run over to the 2 Spindrifts. Try 
to lure them until they are both close and then press A to release the 
egg! The egg will hit both of them, and what is left is a super big coin 
fiesta! Take them all as you like. There is also a Yellow Exclamation Block 
nearby. Punch it open for a 1-Up Mushroom.

Then move as according to the arrowed signs. There is another Mr. Blizzard 
here waiting for a snowball fight. Show that you are not interested by 
running in circles around him. Move forward and you will come to another 
icy lake. The water in this lake is not super duper ice water, but super 
ice water nonetheless. If Yoshi falls in, he will lose 1 unit of health 
every 3 seconds, regardless of him being underwater or not. There are a 
couple of Spindrifts here too. Deal with them if you like.

Follow the path on the lake. You will find some Spindrifts hanging around 
in the water. If you jump on one, you will be boosted to the ledge on the 
far side of the lake in front of you, but let's not deal with that now. 
Turn left, and jump over the "waves" that come out of the dispenser in 
the other end of the path. Jump up onto the ledge above the dispenser and 
move right on. You should eventually come to a narrow path marked by a 
coin. Run up the wooden path and be prepared to wall hug.

Jump up to the next path, and you will find an ice bridge. As you prepare 
to cross, you will find the snowman waking up. He is mistaking Yoshi for 
an Ice Ant. He will then want to blow him off! Now, if you cross the bridge 
at any time, you will be blown clean off, and that is what the penguin 
is there for, to help you. As the penguin comes to your side, run along 
with him on the bridge. You must imitate every step the penguin takes to 
avoid the wind. The Penguin will move forward, and back, and suddenly move 
forward very quickly. Be accustomed to his patterns and you should be able 
to cross the bridge in no time. Now, just follow the path up to the top 
of the giant snowman's head and collect the Power Star.
*****STAR 1 COLLECTED*****

---------------
Star 4 Selected
---------------
The objective of this star clearly indicates that Yoshi has to bounce on 
one of the Spindrifts he has found in the super ice water lake to reach 
the star that is hidden on the high up ledge on one of the sides of the 
lake. I personally find that maneuver to be a very tedious one that often 
landed Yoshi into the freezing lake. Instead, there is another solution 
to your problem here.

Remember the hill where you found the Red Question Block near the start 
of the level? Well, there is a tree to the left of it. There is a lone 
coin on top, and this really is fishy, right? Climb up the tree and jump 
to get the coin. You will find another owl fly out. You have awoken him 
from his roost. But hey, as long as he is flying around, you can grab on 
and fly high. Steer the owl to the position of the Star on the Touch Screen 
Map and let go once you see Yoshi's head overlap the star. Yoshi should 
not take any fall damage if he falls onto snow, but Ground Pound just in 
case. There are 2 Yellow Exclamation Blocks here. One holds a Koopa Shell, 
while the other one holds the Power Star. Grab it now.

NOTE: You may notice that the owl flies even higher than the giant snowman's 
head. Which means that you could have gotten Star 1 of Snowman's Land by 
the owl using this shortcut. Keep this in mind if you are wanting to play 
a speed game to impress your friends, but I don't care myself as the time 
is not recorded in your saved file.
*****STAR 4 COLLECTED*****

---------------
Star 5 Selected
---------------
For some strange reason, the title of this Star is called "Snowman's Silver 
Star", and yet there are 5 Silver Stars to collect. I guess Nintendo has 
not been paying attention in proofreading their game to prepare it for 
the Nintendo DS' launch! Anyway, there are a total of 5 Silver Stars for 
Yoshi to collect. The first one is next to the pen where the 3 Goomba 
Brothers are. Now, move over to the super duper ice water pool. There is 
a Silver Star on the surface. Now, collecting it would be suicide, so let's 
skip this one for the time being, shall we?

Run past the ice water pool and you will find another Silver Star in the 
open area with the 2 Spindrifts. Then, go over to the ice water lake. Jump 
onto one of the Spindrifts in the water, and drift over to the ledge where 
you collected Star 4. Punch the other Yellow Exclamation Block besides 
that of the star for the Koopa Shell, then surf along the path to the right, 
collecting the 2 Silver Stars you will find. Then, drop back down to the 
open area below. Go over to the pool of super duper ice water and collect 
the last Silver Star there. The Power Star should appear in the Star Sphere 
near the start of the level, so all you have to do is to go all the way 
back there and pick it up, and the mission is complete.
*****STAR 5 COLLECTED*****

---------------
Star 6 Selected
---------------
The last 2 Power Stars of Snowman's Land involve entering the Igloo, one 
of the areas that still remain unexplored until now. Which collecting the 
Star 7, let us also collect the 100-coin star. At the start of the level, 
turn around and run back to the area with the ice sculpture. Collect the 
2 coins, and then sneak up on the Money Bag. Swallow him and turn him into 
an egg. Then run over to the wall. Lure the 3 Spindrifts so they are as 
close to each other as possible, and throw the egg. The egg should ricochet 
off all 3 of them and release a ton of coins. They may still be rather 
scattered, but collect as many as possible. You should be able to collect 
as many as 20 coins up till now.

Now, go over to the small crate by the Ice Sculpture and swallow it, lay 
and egg. Hey! The egg is square in shape! Go over to the Mr. Blizzard and 
throw it. You should receive a bonus in conjunction with the 6 coins you 
normally receive. In my case, I got 3 extra coins. Now, let's run up the 
hill and swallow the Spindrift, shall we? Lay her into an egg. Then go 
over to the pen with the 3 Goomba Bros. Do not throw the egg at the Goombas 
yet. Instead, throw it at the Spindrift. You should be able to gain another 
3 coin bonus. Right now, you should have exceeded 40 coins if you are fast 
and lucky enough. Go over to the open area. 

Swallow the Money Bag you find, and turn him into an egg. Throw it at the 
2 Spindrifts for more coins. Then, swallow the lone crate and turn it into 
an egg as well. Run past the open area and throw it at Mr. Blizzard. Collect 
the coins that pop out. Then it is time to go back to the pen with the 
Goomba Bros. Eat the Goomba with the Green Cap, and turn into Luigi. Send 
Luigi over to the tree where the owl resides and wake the owl up. Grab 
onto the owl and have him send you to the ledge high above the ice cold 
lake. Grab the Koopa Shell and jump down to the lake.

Notice the path marked by coins? Use the Koopa Shell to jump up the path 
to the entrance of the igloo. Then, crawl into the hole to enter. You are 
now to collect the 8 Red Coins inside the igloo. You should have collected 
more than 70 coins now. There is a large supply of Spindrifts hanging around 
the igloo. I suggest you let Luigi ala Yoshi get hit by one so he can turn 
back into Yoshi. Then you can swallow each Spindrift one by one, transform 
them into eggs and throw them at the wall for easy coin trios. Eventually, 
you should get more than 100 coins. Get the Power Star.

As for the 8 Red Coins, I don't even need to tell you their locations. 
Since the inside of the Igloo is just SOOOOOO small, you should be able 
to find it yourself with the trial and error method. If you are really 
stuck, consult the help of the Pink Bob-omb Buddy inside the igloo. The 
Power Star will of course, appear on a Star Shadow in the igloo.
*****100-COIN STAR COLLECTED*****
*****STAR 7 COLLECTED*****

Before you get the Star 6 of Snowman's Land, I suggest that you go and 
change to Luigi.
*****PLAYING AS LUIGI FOR THE MAIN CHARACTER*****

Reenter the igloo. See the star beneath the wirenetting as you enter? You 
need to become Vanish Luigi to get it. Fortunately, there is a Red Question 
Block in the far side of the igloo. Go over there and punch it. Take the 
Power Flower and become invisible. Now, make your way across the narrow 
platforms in the water and jump through the wirenetting for the final star.
*****STAR 6 COLLECTED*****

-------------------------------------
b. Course 11: Wet-Dry World [SMDS6B]
-------------------------------------
Once all of the stars of Snowman's Land are collected, get out of the room 
and into the central area. Run around until you find a large picture of 
a Skeeter. Jump in to enter Wet-Dry World. Note that the position of entry 
affects the depth of water in Wet-Dry World. The higher Luigi jumps, the 
deeper will be the water. In general, there will be 5 different depths 
available, in conjunction with the 7 Power Stars available.
1. Shocking Arrow Lifts!
2. Top O' the Town
3. 5 Secrets in the Shallows and Sky
4. Express Elevator-Hurry Up!
5. Go to Town for the Red Coins
6. Quick Race through Downtown!
7. Soaked Silver Stars

There really is no particular order that would prove to be more advantageous 
than the other, so I will suggest you collect the stars in the order they 
appear. How boring... here it is:
1 --> 2 --> 3 --> 4 --> 5 --> 6 --> 7

---------------
Star 1 Selected
---------------
When you jump into the level, be sure to jump into the middle part of the 
picture. Then, the water should be at medium depth. You will drop down 
onto a large wooden platform floating in the water. Jump onto the platform 
in front of you, and run over to the switch in front of you. Step on it 
to make a series of platforms materialize in front of you. Follow the 
platforms to a high ledge with a multi-coloured crystal. That is known 
as a Crystal Tap. It raises or lowers the water level to the level of the 
Crystal Tap. Now, the water should be of medium high depth.

Enter the water, and swim forward to the series of wooden platforms floating 
on the water. I mean the ones near the brown submerged walls with arrows 
on them. When you get onto them, turn left. Back flip up to the grey platform 
above. Jump to the next platform. You will find a block with an arrow 
pointing upwards and downwards. Step onto that block. This is the so called 
"Shocking Arrow Lift!". When the block has moved completely forward, it 
is time to make an inter-block transfer. Go left, and this block will move 
to the left. Then, move forward to the next block and it will move forward 
too. After this, move right to the next block and have it move right. Finally, 
when this block is linked to the last block. Move forward to the last block 
and have it move forward and carry Luigi to the final platform.

The whole series of lifts is guarded by an Amp, and this is why it's shocking. 
The good thing is, even if Luigi gets an electric shock, he will NOT be 
knocked off the shocking arrow lift. Now, your reward is inside the Yellow 
Exclamation Block. Bump it for the Power Star. Enjoy.

NOTE: There is a quick and easy way to get this star. Jump into the lower 
part of the painting to set the water level to the shallowest depth. You 
should be able to wade freely. Run forward, under the platform that would 
have been in front of you if you set the depth to medium. Turn right, and 
you will notice a white tower like structure with a Crystal Tap 
(Corresponding to medium depth) on top. Run over to the only corner of 
that structure, and stand still. Luigi will warp to an area near the cannon.

You are now at the top of the level. The ledge with the star needed is 
right below you. Now all you have to do is to drop down and punch the Yellow 
Exclamation Block in order to retrieve the star the easy way. That's really 
a shocking way, as you don't even have to use those Shocking Arrow Lifts!
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
The objective of this star is to get to the top of the town. But still, 
there don't seem to be any buildings around. Oh well. Since the objective 
is to get to the highest point of this flooded world, we might as well 
let the water help us. So, jump in through the top of the picture while 
in the castle. The water will be at its highest level. Now, just jump into 
the water from your starting platform and swim over to the series of wooden 
planks in the water to Luigi's right as he enters the level.

Follow the planks, and you will eventually reach a brown ledge attacked 
to the grey wall. Back flip up to the high ledge to the left. On this ledge, 
you will find something that is purple and resembling the Big Bob-omb. 
He is actually a Chuckya. He will run after Luigi and attempt to grab him. 
If he does manage to grab Luigi, he will turn around and throw Luigi in 
that particular direction he is facing. It is simply a matter of clockwork. 
To fight back, simply out maneuver Chuckya and grab him yourself. Remember 
that he is a wound up toy. He will pose for a few moments while he is being 
rewound. This is the moment to grab him. Now, throw him, and he will be 
destroyed upon hitting the ground, and leave 5 coins for your collection.

If you are a definite wimp, you can always punch the Red Exclamation Block 
for a Power Flower, and turn Luigi invisible. That way, Chuckya will have 
a hard time finding you. With the Chuckya taken care of, search the edge 
of this high ledge. There should be a narrow wooden plank suspended in 
mid-air. Jump up and walk along it. It may be another shocking experience 
due to the Amp guarding it. You now will be on a platform with 4 coins. 
Just use the next rotating platform as a stepping stone to get onto the 
final square platform with the Power Star.

NOTE: If you are playing as Mario, you can always punch the Red Exclamation 
Block for the Power Flower or Feathers inside. Either of those items will 
allow Mario to either float or fly to the top platform and collect the 
stars. Since Luigi is used here, you can ignore this. I put this here as 
I thought you would like to know an alternate method to this star. In fact, 
a LOT of these stars have many different methods to collect!
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
The objective of this star is to find the 5 Red Numbers hidden in the 
downtown area. I would suggest that you jump in the bottommost part of 
the picture so that the water level starts low. If the water level is not 
the lowest, then dive down to the bottom and swim to the right from the 
starting wooden block. You will find a Crystal Tap in the corner. Swim 
into it to lower the water level to a wading depth.

It is possible for Luigi to collect the 100-coin star here, along with 
the 5 Red Numbers, so it is best for him to start at the bottom. First, 
run along the wall to the left of the starting platform. (This time, I 
am referring to Luigi's left). Then punch the Skeeter for an easy 3 coins. 
Then you will come to a lot of wooden blocks. Punch them one by one to 
collect the coins inside. You will reach a corner. Turn right, and go to 
the other end of this waterlogged area. Punch the Skeeter you find for 
another 3 coins. At the other end of this area, there should be a Yellow 
Exclamation Block that is quite out of reach. Thankfully, there is a crate 
that can be pushed to the left. Push the crate to the left, and you would 
find the Red Number 1 pop out. It's the first secret. 

Now, punch the yellow exclamation block from below. It will release a total 
of 10 Coins, along with the second red number. Now, your work in the water 
is done. Go right, and jump up to the ledge above the brown wall. Ignore 
the mechanical flipper Heave-ho, and notice a large box in the wall. Run 
over, and push it further into the wall to trigger the third Red Number, 
Number 3. Now, go right and around the corner. There is a Blue Coin Switch. 
Stomp it to cause 5 Blue Coins to appear on the edges of the ledge you 
are currently on. You should be able to get them without much trouble. 
Now, you should have exceeded 50 coins as well.

Show the Heave-Ho that you can jump by yourself, and backflip up to the 
ledge above. There is nothing on the next ledge, so we will have to solicit 
the Heave-Ho's help to get Luigi up. On the next ledge, you should find 
a pillar with 8 coins and an Amp at its base. Grab the coins and backflip 
up to the top of the pillar. Punch the Yellow Exclamation Block for 10 
more coins and a 4th number. Now, where on earth is the 5th Red Number? 
The answer is behind Luigi. See the switch on the ground? Step on it to 
trigger a series of steps made of wooden blocks to the top of the cage. 
Punch the Yellow Exclamation Block for another 10 coins, and the 5th Red 
Number! The Power Star should appear on the platform that would have been 
in front of Luigi if the water level is set to medium. But first, let's 
get 100 coins. You should have more than 80 coins now. Get back down to 
the ledge below the cage, and go to the corner with another box. Push the 
box to the left, and jump up and punch the Yellow Exclamation Block above 
for 3 more coins. Then, jump up to the brown ledge above, and jump to the 
ledge to the right after that. There should be a Pink Bob-omb Buddy. Talk 
to him for him to prepare the cannon.

Then, jump down to the ledge beneath him for 4 more coins. Ignore the Goomba 
with the yellow cap. Then, jump back onto the ledge with the Chuckya and 
toss him at the wall for another 5 coins. Now, you should have well over 
90 coins. All you have to do is to rack up the coins on the top of the 
town, as well as the coins by the medium high depth Crystal Tap, and you 
should have enough coins. If not, rack up on the coins near the Power Star 
3 of this course. You should be able to jump down to the medium depth Crystal 
Tap from the platforms on the top of the town. Then, you can easily jump 
onto the platform with the Power Star.
*****100-COIN STAR COLLECTED*****
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
Remember the Star in the cage where you punched the block with the 5th 
Red Number on top? This is the star that requires the use of the so called 
Express Elevator. For this star, jump on top of the cage, and you will 
find that there is a large piece of wood holding the Star in place. You 
will also find a part of the wood sticking out for Luigi to jump onto. 
Jump onto the left part of the wood, and it will start to descend. Now, 
quickly drop off and be prepared to ground pound before Luigi hits the 
ground. Then, run into that hole in the bottom of the cage, and backflip 
up onto the part of the wood that is down.

Hurry up! If you can make it, Luigi will be carried up by this so called 
Express Elevator to Level S, where the Power Star is.
*****STAR 4 COLLCETED*****

---------------
Star 5 Selected
---------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
For this star, we will have to go to town, and play as Mario. So, jump 
in through the bottom of the picture. But still, where is the town? Actually, 
something in the course will give you a clue. Notice that hole in the water 
surrounded by an extremely tall wirenetting fence? That is the entrance 
to the town. You MUST use the cannon to get there. Go to the single corner 
at the bottom of the pillar like structure with the Medium depth Crystal 
Tap. Mario will be warped to the cannon. Jump in. When aiming, make sure 
that the "tunnel" containing the 2 1-Up Mushrooms are at the bottom of 
the viewing sight.

Eventually, after a few tries, you should be able to propel Mario behind 
the fence. Now, it is time to swim through the tunnel. It is quite a long 
one, but Mario's speed will enable to make it through before he runs out 
of breath. You will eventually reach the town. It is completely flooded. 
So, swim around, and you should find the Crystal Tap in one of the corners 
near the "ground". Drain the water. Now, let's get down to business. For 
one thing, run past the switch near the Crystal Tap, and wall jump up onto 
the roof of that grey building there. There is a wooden block on top. Punch 
it open for a Red Coin.

Then, triple jump to the top of that tall white building to the right, 
and punch open the wooden block on top for another Red Coin. You will then 
find a pavilion like structure, with another Red Coin on top. Jump and 
get it. Then go right. See the two tall buildings? Each of them has a wooden 
block on top. Wall Jump up to them, and punch open their respective blocks 
for their Red Coins. Now, drop down to the ground, and head to the town 
center. Jump onto the wall, and break the 2 wooden blocks on the edges 
of the wall for 2 more Red Coins. Finally, run past the monument with 8 
coins and break open the block up a step for the final Red Coin. The Star 
will then appear on a Star Shadow right in front of Mario,
*****STAR 5 COLLECTED*****

---------------
Star 6 Selected
---------------
*****PLAYING AS LUIGI FOR MAIN CHARCTER*****
Now, change back to Luigi and reenter the town. You will find a Star on 
top of a tall stone pillar inside a cage. This is a job for Vanish Luigi! 
Run over to the Red Question Block by the base of the wall, and get the 
Power Flower inside. Have Luigi backflip up the wall to the pavilion, and 
run beyond it and jump into the cage. Then, all you have to do is to backflip 
up the ledges to get the Power Star on top of the pillar!
*****STAR 6 COLLECTED*****

---------------
Star 7 Selected
---------------
Now, it is time to get the 5 Silver Stars in the first area of Wet-Dry 
World. There is no need to go to town at all. Set the Water Level to wading 
depth (the shallowest one). Run to the wall to the left of the wooden 
platform as you start. Punch open the first wooden block of the first pair 
for the first Silver Star. Then run over to the brown ledge near the bottom 
of the Express Elevator. Stand on the front right edge of the ledge and 
backflip up to get the Power Star beneath the ramp above.

Then, raise the water level to medium depth. (Level 3). Jump on the starting 
wooden platform and onto the platform in front of you. Step on the switch 
and run onto the bridge. Jump up to the medium high Crystal Tap and get 
the Silver Star there. Raise the water level to medium high. The next Silver 
Star is on a ledge by the Shocking Arrow Lifts! You will need to use the 
cannon for the final Silver Star. Raise the water level to the deepest. 
Then get into the cannon. The Silver Star is on top of the tube with the 
2 1-Up Mushrooms. Aim well above it, and pray that Luigi gets it. This 
is going to take a lot of tries. After that, the Power Star will appear 
in a Star Sphere on a grey ledge near the cannon. Use the Wooden platform 
to get to it. Triple Jump or Backflip as needed.
*****STAR 7 COLLECTED*****

------------------------------------------
c. Course 12: Tall, Tall Mountain [SMDS6C]
------------------------------------------
Now, get back to the circular room. Run around until you find this 
teeny-weeny picture of a hill with some tall mushrooms. Jump in for the 
Tall, Tall Mountain. These are the stars you will find on the mountain.
1. Scale the Mountain
2. Mystery of the Monkey Cage
3. Scary 'Shrooms, Red Coins
4. Mysterious Mountainside
5. Blast to the Lonely Mushroom
6. 5 Secrets of the Mountain
7. Breathtaking View from the Bridge

It seems that 3 of the stars are found in the base of the mountain, while 
4 of them are found at the top. So, let's collect the stars in the order:
3 --> 5 --> 4 --> 1 --> 2 --> 6 --> 7

---------------
Star 1 Selected
---------------
At the start of the level, turn around and run along the path. The path 
will get narrower and narrower, but at the very end of the path, there 
will be a 1-Up Mushroom. Then, turn back and follow the path as normal. 
There will be 3 Goombas in front of you. Take them all out and grab their 
coins. You will be given a choice of 2 paths. Take the upper path. Luigi 
will then come across 2 long gaps. The first one is not bottomless, and 
the second one is. Both can be scaled with a running jump coupled with 
Luigi's shuffling feet.

Now, you will find some tall mushrooms, or I should say 'shrooms to the 
left of the path. These are just the type that Mario would normal jump 
on in the third level of some worlds in the original Super Mario Bros. 
Those 'shrooms used to be easily reach since they were 2-D, but now, since 
it is 3-D, it is much harder to aim the jump. At least that's the 
justification for Nintendo to call those 'shrooms scary.

Actually, with a super jumper like Luigi, such 'shrooms are just small 
fry. The first 'shroom you see has a Red Coin on it. Jump on it to get 
it. Then, jump forward to the next 'shroom, and on to the next one for 
the second Red Coin. You will find that the surface area of the 'shrooms 
tends to get smaller and smaller as you collect additional coins, hence 
they are scary! But hey! Let me tell you a secret. You should use Luigi's 
shadow as a guide to whether or not he will land, or just fall to his doom. 
Once you see Luigi's shadow on the surface of a 'Shroom, it is time to 
press R and ground pound, landing hard onto the 'shroom. Then, you can 
be more confident with yourself and not be taken in by that title!

There should be a total of 4 Red Coins on the 'shrooms. Use the above tactic 
to get them all. There is a Yellow Exclamation Block with a 1-Up Mushroom 
on a 'shroom near the path. Just don't get carried away running after it 
that you fall off the 'shroom to your doom! (That rhymes!) But where are 
the other 4 Red Coins? Let's get back to the main path and walk along to 
find out. Run past the Brick Blocks, and you will come to an area inhabited 
with Monty Moles. Hug the wall to the left, and you will find a series 
of ledges. Jump up the ledges. As you ascend, you should be able to find 
the remaining 4 coins on various ledges. There is also a 1-up Mushroom. 
This system of ledges provides a convenient shortcut up the mountain, so 
please take note of this.

Once the 8th Red Coin has been collected, it is time to get the Star that 
has appeared on the Star Shadow on a lone 'shroom just off the path with 
the Monty Moles. Jump down to get it. It's not as scary as you think.
*****STAR 3 COLLECTED*****

---------------
Star 3 Selected
---------------
We will have to select Star 3 on purpose just to get Star 5 of Tall, Tall 
Mountain. Start by turning around and going to the dead end of the path 
to collect the 1-up. Then get back to the starting point. Climb up the 
tree and jump off. You would have awoken the owl from his slumber. Jump 
up to him and grab on. It is time to steer him to another lone 'shroom. 
This time, head for the 2 'shrooms that are packed close together. The 
star is on the 'shroom that is further away from Luigi.

Watch the Touch Screen Map carefully. As soon as Luigi's head overlaps 
with that particular 'shroom, let go. Upon letting go, I would recommend 
pressing R immediately to direct Luigi's drop. Otherwise, Luigi may 
sometimes take a forward trajectory as he falls, and miss the 'shroom, 
hence falling of the mountain to his doom. Luigi may sustain 2 units of 
fall damage, but that is peanuts compared to the thing that you are supposed 
to get. Just jump at the Power Star to get it. Evacuate at once.

NOTE: The game originally wants you to use the cannon to get to that 'shroom. 
To get the star in the way you are supposed to, run along the path normally 
and you should find a Pink Bob-omb Buddy. Talk to him and he will activate 
the cannon for you. To get to the cannon, jump on the shrooms one by one 
until you find the one that warps you to another place. There, follow the 
narrow path to the cannon and jump in. Aim so that the shroom with the 
star is at the bottom of the aiming sight. Fire away.
*****STAR 5 COLLECTED*****

---------------
Star 1 Selected
---------------
Let us go back to selecting Star 1 for this star. This time, we are really 
going to climb up the mountain, just not to the top. Mark my words. As 
before, turn back at the start, and go collect the 1-Up Mushroom in the 
tight corner there before going on your way. Pick the high road and long 
jump across the 2 gaps. Run along the path and ignore the 'shrooms this 
time. But do get the 1-UP. You will come to the area with Monty Moles again. 
Just ignore them and move on in the path.

Around the corner, you will find a path with 3 Bob-ombs. Blow them all 
up and move on. You will come to a bridge, and a Chuckya will be waiting 
to chuck you off this ledge. Since he is only capable of running in straight 
lines and turning like a robot, grabbing him from behind couldn't have 
been easier. Just don't get grabbed yourself or you may be thrown right 
off the mountain! Now, go and cross the bridge. There should be 5 coins 
on it. Then jump over the gap to the next ledge. The slope here can be 
run up, so don't worry about jumping.

There is a monkey here, he is called Ukiki. Don't try to grab him, or he 
will steal your cap. There is another of those logs to be rolled to the 
right. I highly recommend dealing with any interferences (ie. The Flyguy) 
before trying to roll it. Roll the log to the left. Then jump over to the 
ledge there. There is a wooden pillar. This time, pound it down to the 
ground and a Super Mushroom will come out. Take it, then run along the 
path, smashing the signpost. You will be given a choice of high road and 
low road. Of course, take the high road! While being big, any iron balls 
that hit Luigi will be smashed, and it is just to easy to smash more than 
8 of those iron balls so you should gain at least 4 free lives! Make sure 
to wait for the effect to wear off before exiting the path, as the slope 
leading down is very slippery.

Now, turn left, and move on. There are 3 Goombas. You will come to the 
waterfall again. You should long jump to the other side. Before that, 
collect the 1-UP Mushroom slightly hidden to the left of the path. Keep 
going, and you will see a trail of coins on the ground. They lead to a 
part of the mountain wall that moves! It's a portal. Jump in. Don't hang 
around here too long, or that white cloud, Whoosh, will blow you away, 
causing Luigi to lose his cap. (If you do lose your cap, find it on Ukiki.)

It's another mountain slide! So, go and slide down. Don't move Luigi at 
first, as he will slide right into a 1-up mushroom. Then, prepare for some 
insane turns. The first turn to the left is already very sharp! Then it 
goes right, then right again! There should be another 1-UP Mushroom in 
the path. Then, turn right again. At the next section, prepare to go to 
the side path, following the coins, as following the main path will only 
lead to a sign of a skeleton, which means falling to death!

Go right, on the brown path, and be prepared to make 2 jumps. Then get 
back to another cream path and be prepared to turn to the left. Then, Luigi 
will slide to temporary safety as he enters a part of the slide with walls. 
Then, the path gets narrower, and Luigi may have to jump to get to the 
next part of the slide. Then, 2 90 degree turns to the left are waiting 
for Luigi, then, another jump, and finally, the exit! You will be inside 
a caged alcove with the Star, since this area is completely sealed, you 
now know that you cannot rely on getting any of the coins inside the mountain 
slide in order to get the 100-coin star!
*****STAR 4 COLLECTED*****

---------------
Star 1 Selected
---------------
Now, it is time to get to the main point, which is the first star on this 
level, located at the top of Tall, Tall Mountain. As before, scale the 
mountain, and run past the entrance to the mountain slide. Continue along 
the path and you will find a mossy path with several Goombas. Take them 
out, and move on. There is a narrow bridge in front of the waterfall. Cross 
it and collect the 5 coins. The finish line is in sight. Just run up the 
slope and you will find the Star on the lookout platform at the very top 
of this tall, tall mountain. What a view.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
Climb up the mountain as before, and you will notice a star inside a cage 
in front of the waterfall near the top. Someone must have the key here. 
At the top of the mountain, you will find Ukiki again. This time, he is 
reluctant to be grabbed. This is obvious that he has something to hide. 
Chase him and eventually you should be able to grab him. He claims to be 
only joking around with you. He offers to trade. His freedom for something 
good. Free him and follow him back to the bridge.

He will stop by the bridge, go over and he will laugh. He jumps onto the 
cage and gives it a couple of turns. Then the cage falls down. It breaks 
open and the Power Star will be on a ledge by the waterfall below. Now, 
just jump down and get your prize. Do not grab Ukiki again or he will steal 
your cap and run around with it on.
*****STAR 2 COLLECTED*****

---------------
Star 6 Selected
---------------
Not only we will be after the Power Star, we will be after the 100-Coin 
Star as well, so listen up! Start by turning around and collecting the 
1-up in that hidden corner. Then backflip to collect the single coin on 
the tree without waking up the owl. Then move forward to engage the 3 Goombas. 
Grab their coins. Then take the low road this time. There should be a Crazed 
Crate. Do not grab it yet. Go and collect the circle of 8 coins in the 
dead end. If you have the guts, you can always grab the Crazed Crate. Stand 
in the direction of the dead end and press A. Do not move Luigi at all. 
If you are lucky, he should break the crate on the ledge above. In that 
case, try to salvage as many coins as possible. I managed to get 3 myself.

Now, get back onto the high road, and jump over those 2 gaps. It is time 
to collect the 4 Red Coins on the 'shrooms. You should have at least 20 
coins up till now. Go over to the Monty Mole area, and jump up the ledges 
to collect the 4 Red Coins. There is also a Goomba and a rack of vines 
that Luigi can grab on to. The vines hold 5 coins, while the Goomba holds 
one. Once you have collected them, drop back down to the path and continue 
with your way. You will find the 3 Bob-ombs as usual, and blow them up 
separately for 3 more coins. Go around the corner, and throw the Chuckya 
into the wall for 5 more coins. Then cross the bridge, collecting 5 more 
coins on the way. Do a coin count, you should have more than 45 coins.

The Flyguy guarding the log is quite annoying. Try to get at least 1 coin 
off him. Then roll the log to the left. Run around the wooden pillar for 
5 more coins. You will be lucky if you can just collect 2! Then jump up 
and follow the path. This time, do not take the high road. Take the low 
one. It's safer since there are no iron balls coming down. You will find 
2 Bob-ombs. You are now at the vine rack again. Go over to the other side 
and continue to follow the path.

You will find 3 Goombas around the corner. Take them out and collect the 
coins. Then long jump across the waterfall. Run past Whoosh, and collect 
all the coins that are marking the entrance to the mountain slide. DO NOT 
ENTER THE SLIDE. Then, in the mossy ground, kill the Goombas for their 
coins and do not forget to put on the red cap to turn into Mario. Go around 
the corner to cross the bridge. Remember to leave the 5 coins alone. Then 
at the top of the mountain, punch the Red Question Block to get the Feather. 
Then as Wing Mario, take to the air.

There are a total of 5 coin rings, each with a coin in the center. Your 
task is to collect those 5 central coins. Fly around in the sky and you 
should be able to find them by yourself. Collect some of the other coins 
as well, and stop when you have collected over 95. Land on the bridge and 
collect the 5 coins there for the 100-Coin Star to appear. Collect it now 
before taking off again. Once you have collected the 5 required coins, 
the star will appear on the top of the mountain. Fly back and get it.
*****100-COIN STAR COLLECTED*****
*****STAR 6 COLLECTED*****

---------------
Star 7 Selected
---------------
Climb up the mountain as usual. Put on the Yellow Cap to turn into Wario. 
Punch the Red Question block for the Power Flower. Turn into metal. Then 
run quickly down the path and drop down to a secret wooden path below. 
It should be slightly to the left of the bridge. Run along it and you will 
come to an alcove blocked by the waterfall. Since you are metal, water 
in not an hindrance so you can jump in, punch the Brick Block for the star.
*****STAR 7 COLLECTED*****

---------------------------------------
d. Course 13: Tiny-Huge Island [SMDS6D]
---------------------------------------
In the circular hall, run around until you find the door that is mounted 
directly on the wall. Enter. You will see a picture of 2 Goombas, one big, 
one large in front of you. For your information, this is not the course's 
entrance. You either jump into the small picture to the left for Tiny Island, 
or the large picture to the right for Huge Island. These are the stars 
you will find in this size changing place.
1. Pluck the Piranha Flower
2. The Tip-Top of the Huge Island
3. Rematch with Koopa the Quick
4. Klepto the Condor
5. Wiggler's Red Coins
6. Make Wiggler Squirm
7. Switch Star on the Island

The stars are just numbered so that you would collect them in the order 
of appearance. I would advise collecting them in the order of the numbers. 
Almost, that is.
1 --> 2 --> 3 --> 4 --> 5 --> 7 --> 6

---------------
Star 1 Selected
---------------
For this star, you will have to drop off on Tiny Island. On the starting 
ledge, you will find a very tiny Goomba. Don't worry about him hurting 
you! If he bumps into you, he will just disappear into thin air. But that 
would also render his coin uncollectible. So, it is best to jump up as 
he approaches and land on top of his head. He will be flattened, and a 
coin that is very large compared to him will pop out! This is crazy, I 
tell ya! Now, turn left and jump onto the next ledge. Swim there as you 
like. There is a Red Cap here, but you do not need to turn into Mario yet. 
There is also a tree with a coin on top. There is nothing in that tree.

So, jump onto the next ledge. There is a tiny Piranha Plant. However, he 
does spew a very large flame, and that is enough to light you up. Just 
stomp on him to defeat him. You will get another coin for your troubles. 
To the right of the pipe is a switch that when pressed, will cause a large 
bridge to appear. However, the bridge seems to lead to a remote island 
with only a coin on it. Ignore this bridge to nowhere and jump into the 
pipe. It is a shrinker pipe.

When Luigi comes out, you will find that everything is much larger than 
Luigi. That is right, you are on Huge Island. Run around on this giant 
ledge you are on and an extremely large Piranha Plant will pop out. He 
just spews even more flame. Dive tackle into him to get rid of him. It 
seems that the flame deals as much damage as the ones spat out by the small 
piranha plants. Walk around the ledge, and even more Piranha Plants will 
pop out. I suggest that you take it slow, so that you can face only 1 Piranha 
Plant at a time. There are a total of 5 Giant Piranha Plants on this ledge. 
Each will reward Luigi with 2 coins. The last one will cough up a Power 
Star when he dies. Don't worry, is also on the same ledge you are on, no 
need to get back to Tiny Island to get it.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
*****PLAYING AS YOSHI FOR THE MAIN CHARCTER*****
I suggest you play as Yoshi for this star, as I have found a way to get 
the 100-Coin Stars easily with him. For this star, you will have to jump 
into the large painting to enter Huge Island. Now, in the start, you will 
be on a ledge with 3 Giant Goombas. These guys give a yellow coin when 
stomped, and will cough up a Blue Coin when ground pounded! So, pound the 
Goombas and stock up on 15 coins. Then, run around the pillar for 5 more 
coins. With these 20 coins in your pockets, go through that small hole 
in the wall to the other side.

Get into the water and swim to the sandy slope to Yoshi's left. There is 
a Latiku here. He drops Spinies on Yoshi. Here's where the fun begins. 
See the Spinies? Let them land on the sand and have Yoshi swallow it. Then 
turn it into an egg. With the egg, go back to the start of the level, which 
is now deserted. Have Yoshi throw the egg at the wall. The egg will brick, 
and a coin will pop out. Collect it. Then, get back to the sandy slope 
and let the Latiku throw another Spiny at Yoshi. Swallow it, turn it into 
an egg again. Then go and throw the egg in privacy (at the start of the 
level). Another coin comes out of the egg! In fact, you can repeat this 
step more than 80 times until 100 coins are collected. Once the 100-Coin 
Star appears, get it!

Even if you screw up in the middle, you would still have obtain such a 
large coin bonus that will guarantee you to get the 100-Coin Star simply 
by staying on Huge Island! Run up the sandy slope, and you will find 2 
coins. A 1-UP Mushroom will appear once you have collected the second one. 
Then enter the water and continue to swim to the right. Avoid the fish 
named Bubba, as he will swallow Yoshi whole. There is now another ledge 
with a cannon portal that is closed down. There is also a Flyguy and a 
Giant Goomba. Kill them and maximize your coin earnings. 

Then long jump to the next high ledge. You will be in an area with a lot 
of wind. You will definitely miss the next jump to the ledge in front of 
you, but the wind can always give Yoshi a boost. Bump the Yellow Exclamation 
Block for another 1-up Mushroom, and run along the narrow wooden path to 
collect the 5 coins. You are now in the Windswept Valley.

There is a Giant Goomba on the next ledge. Pound him for a Blue Coin. Then 
turn left and cross the bridge. Don't let the wind blow you off. Then follow 
the path, and jump as necessary. Watch out for all the iron balls. On top, 
you will find the source of the balls, a hole in the mountainside! Run 
down along the path for 4 more coins. Then turn around the corner. 2 more 
Giant Goombas will be there. Pound them. Then, go back to the iron ball 
dispenser and jump up the hill next to it. Make your way up to the ledge 
with the Chuckya. Since Yoshi cannot grab, avoid him at all costs. Run 
along the wooden path, and collect 5 more coins. Continue up the hill. 
You should find a Yellow Exclamation Block near the top. Punch it for the 
Star.
*****100-COIN STAR COLLECTED*****
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
Start the level in Tiny Island. Jump onto the next ledge and grab the red 
cap. Now, you will turn into Mario. Jump into the tree, and use it to get 
to the ledge above. Now, go over to the shrinker pipe and jump in. You 
should now be on Huge Island again. Go to the path at Mario ala Yoshi's 
left. Run past the iron balls, and turn around the corner. You will find 
Koopa the Quick by the 2 Giant Goombas. Talk to him to start the race. 

Your goal is the Windswept Valley. You will have to run in the opposite 
direction you had taken to get the second Star. The tactic for this one 
is to keep running, and when jumping down the ledges, use the long jump 
to increase Yoshi's speed. As you cross the bridge, you will be repelled 
by strong winds. So, do not jump. Keep running to resist the wind and you 
should reach the finish line.

Koopa the Quick will be disappointed that all those new sports shoes he 
bought are now nothing but a waste. Get the star as your reward.
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
Continue to play as Yoshi. This time, jump into Tiny Island. Move forward 
from the start, and jump across 2 ledges to the one with the Piranha Plant. 
Eat the tiny Piranha Plant, and then go and step on the switch. A bridge 
will appear. Cross it and stay on that remote island. Eventually the bridge 
will disappear, leaving Yoshi stranded on the island! Trapped? Not exactly. 
Stay calm and wait. Eventually Klepto the Condor will fly over with a Star 
in his talons. Once he is above Yoshi, jump up and knock the star from 
him. The star will fall onto the island. Just get it and you can evacuate! 
In case you really wind up here for nothing, walk over to that lone coin 
and stand still, Yoshi will be warped back to the mainland.
*****STAR 4 COLLECTED*****

---------------
Star 5 Selected
---------------
*****PLAYING AS LUIGI FOR THE MAIN CHARACTER*****
I suggest you switch back to playing as Luigi for this star. First, jump 
into Tiny Island. Backflip up the wall to Luigi's right to get into the 
bay on the other side of the wall. Cross the bay, and watch out for Klepto 
the Condor. You will find a Pink Bob-omb Buddy in the grass. Talk to him 
and he will prepare the cannon for you. There is no animation now, since 
the cannon is just too small. Now, jump up to the path to the left of the 
sandy slope. Find the shrinker pipe by the tiny iron ball dispenser and 
jump into it. You will be on Huge Island again.

Jump back down into the bay and cross it. You will find the cannon on the 
grass. Jump in, and aim upwards. You will find a tree up the hill. Aim 
slightly higher than the hill, and Luigi should be able to grab onto it. 
Drop down to the ledge. There is a Giant Goomba sharing the ledge with 
you. Ground Pound him flat. Then, walk onto the wooden bridge in front 
of you, and eventually you will come to a hole in the wall. Enter.

You are now at the bottom level of Wiggler's house. There is a big bottomless 
pit down there, so watch your step. Move forward and talk to the Pink Bob-omb 
buddy to consult the location of the Red Coins. There is one on the platform 
you are currently on. The next 3 platforms you must jump on hold 3 more 
Red Coins. There is another platform slightly below the third with another 
Red Coin. To the left, is another platform with another Red Coin. Then, 
the next one will have a Red Exclamation Block, a Star Switch and a Blue 
Coin Switch. Pound the Blue Coin Switch for a measly sum of 2 Blue Coins 
to appear on the platform you are on now. Then, it is time to get onto 
the platform on the opposite side. The final Red Coin is on the highest 
pillar. A slightly lower pillar holds the Star Sphere. Go between the 2 
pillars and backflip up to the lower one, and jump up to the highest one 
for the coin. The Star will appear on the Star Shadow between the 2 pillars. 
You can always backflip up onto the wirenetting above to collect the 1-up 
Mushroom to your left before getting it.
*****STAR 5 COLLECTED*****

It is time to reenter the Lower Level of Wiggler's House. See the Star 
Switch? Step on it, and the star will appear inside the Star Sphere on 
the lower pillar of the platform where you found the previous star. Just 
jump over the platforms quickly, and backflip up the pillar for this star.
*****STAR 7 COLLECTED*****

---------------
Star 6 Selected
---------------
It is time to pay Wiggler a visit. First, jump into Tiny Island. Make your 
way to the very top of the island (the same location of Star 2), and jump 
into the shallow pool of water in the peak. Ground pound the pool, and 
a hole will be made, draining the water. You can now enter the top of 
Wiggler's House, if you are tiny. So, jump down the hill and into the 
shrinker pipe by the iron ball dispenser. Then you will be in Huge Island.

Make your way to the top of the hill, ignore the Yellow Exclamation Block, 
and walk up the slope to the peak. There is a big hole for Luigi to jump 
in. So, jump into the hole. You will find yourself on a platform, and Wiggler 
is on the wirenetting below you. He accuses you of flooding his house. 
In fact, Wiggler himself is completely drenched. The ceiling's ruined, 
the floor is soaked, it makes him MAD! He complains of the star. 
Everything's been going wrong since he has attained it. It's shiny, but 
he does feel strange. He then marches around angrily.

It is time to tame Wiggler. At first stomp on him. He will be mad at Luigi 
for stomping on him, and so he marches around much faster than before, 
with steam coming out of his head. Follow him carefully, and stomp on him 
once more. He now turns red! He calls Luigi linguine breath! He gets even 
faster, and it will hurt. Be careful and stomp him one last time. He decides 
to give up, he gives you the star. My, he feels much better now. He does 
not need the star, since he can see stars through his ceiling at night. 
The stars make him feel peaceful. He welcomes you to come back anytime. 
He shrinks to a much smaller size and coughs up the star. Unlike the original 
Super Mario 64, the wiggler will not be so small that he will fall clean 
off the wirenetting. Take it.
*****STAR 6 COLLECTED*****

--------------------------------------------------
Guide to Getting the 100-Coin Star the Normal Way
--------------------------------------------------
Think that the guidelines for the 100-Coin Star above are a little bit 
crazy? Well, I have added a section dedicated to telling you how to collect 
the 100-coin Star normally. First, we will have to play as Luigi and jump 
into Huge Island. On the starting ledge, there will be 3 Giant Goombas. 
Ground Pound them flat and get their Blue Coins. Then, there is also a 
pillar. Ground pound it to the ground to get the 5 coins. Then run through 
the hole in the wall to enter the bay.

Run up the slope, and let the Latiku come to you. Bump him from below to 
defeat him, releasing 5 coins in the progress. You must get them before 
they enter the water, or they will sink faster than Luigi can dive after 
them. Run up to the top of the slope, and get the 2 coins by the hill. 
A 1-up mushroom will sprout once you have collected both of them. Get the 
mushroom before it disappears. There is also a Flyguy hanging around the 
area. Lure him to fly low, and punch him for another 2 coins.

Now, we have the Koopa Troopa to deal with. He is rather cowardly, and 
will try to run away from Luigi. Jump on him to get his shell, and chase 
after him ride you are surfing. Just bump into him one more time and he 
will cough up another Blue Coin. You should have 34 coins at this point. 
Get on to the shore on the other side of the bay, and engage the Flyguy 
for 2 more coins. Then, ground pound the giant Goomba for another Blue 
Coin. Long jump across the gorge, and then jump across to the next one 
with the help of the wind.

Punch the Yellow Exclamation Block for a 1-up Mushroom. Then run along 
the wooden path for 5 more coins. You will come to another Giant Goomba. 
Ground Pound him flat for another Blue Coin. Then run across the next bridge 
through the Windswept Valley. Follow the path, jumping up and avoiding 
the iron balls as necessary. Then, go around the corner, past the ball 
dispenser and run down the slope for 4 more coins. Turn around the next 
corner. There are 2 more Giant Goombas for you to ground pound. Take their 
blue coins. Then, get back to the iron ball dispenser and jump up the hill 
behind it. On the ledge above, grab the Chuckya and throw him into the 
wall for another 5 coins.

Run onto the wooden path to the right of the ledge and cash in on the 5 
coins there. Then, jump back down to the iron ball dispenser. Jump off 
the path by it to get to the ledge below with the 5 Giant Piranha Plants. 
Take them all out for 10 more coins. If things go well, you should be able 
to get exactly 85 coins up till now. It is possible that you could get 
15 more coins from the 3 wooden pillars, but there is a high chance of 
some of the coins falling into the water. So, I do not suggest getting 
those coins. Instead, get back to the start of the level, and through the 
hole in the wall to the bay. Cross the bay and jump into the cannon. Aim 
up at the lower of the 2 ledges. Get up there, and pound the Giant Goomba 
for a Blue Coin. Then, run over to the side of the hill, and do a backflip. 
Steer Luigi forwards. He should be able to grab onto the ledge above. Kill 
the Giant Goomba the same way as before for another Blue Coin. Now, run 
across the bridge leading to the lower level of Wiggler's House. There 
should be 5 more coins, and this is enough to get Luigi past the 100-Coin 
Mark and the star.
*****100-COIN STAR COLLECTED*****

-----------------------------
e. Over the Rainbows [SMDS6E]
-----------------------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
It is time to climb up the stairs in the circular room to the next level. 
Before doing that, go the Character Switch Room and change into Mario. 
Then go through the Star Door. You will be in a rather blue room. There 
is a clock on the wall. First, go to the right of the clock and talk to 
Toad. He tells you that Bowser is waiting on the top floor. There is also 
something weird about the clock, so you should watch the position of the 
big hand as you enter. Oh, and he has found a Power Star. Get it.
*****1 SECRET STAR COLLECTED*****

Then, go over to the left of the clock and backflip up into the alcove 
above. There is a hole with light shining. Jump in. It's a secret level.

You are now over the rainbows. There are 2 stars, a Red Coin Star and a 
star hidden in a Brick Block. Let us first collect the Red Coin Star. There 
is a Red Coin on your cloud as you enter. Look around, and you will find 
2 rainbows linked to your cloud. Get a pair of wings from the Red Question 
Block and follow the Rainbow to the left. You will fly to another small 
cloud with a Red Coin on it. Get another feather to recharge your wings. 
Check the Touch Screen Map with a pink platform with a Yellow Cap on it. 
Fly to that platform next and collect the Red Coin. Talk to the pink Bob-omb 
Buddy and he will prepare the cannon. Jump in.

Aim for the other pink platform with the black hole in the middle of it. 
(Check the Touch Screen Map.) Aim as high as possible. You will fly to 
the next cannon. Jump in, and aim much higher than the cloud to the left 
with the 3 green poles at the bottom. On that cloud, there will be 2 Red 
Coins, and a Yellow Exclamation Block with a 1-up Mushroom. Get another 
feather to recharge the wings. Now, fly back to the starting cloud (It's 
the big one in the center according to the Touch Screen Map), and follow 
the rainbow to the right. You will fly down to a lone cloud with another 
Red Coin. Then, fly to the cannon below, and blast to the next. Aim at 
the cloud with the poles beneath it, and this time, aim slightly higher 
than the Red Coin. Mario should be able to grab onto that short pole, slide 
down to get the Red Coin, and drop onto another cloud with the final Red 
Coin. The Star will appear on the starting cloud. Fly back and get it.
*****1 SECRET STAR COLLECTED*****

Return to this level again, and fly back to the platform with the yellow 
cap. Put it on and turn into Wario. Jump into the cannon, and aim slightly 
high than the tree on the cloud with the brick block. Wario ala Mario should 
be able to hold on, and then slide down. Punch open the block for your 
prize. That's it.
*****1 SECRET STAR COLLECTED*****

--------------------------------------
f. Course 14: Tick Tock Clock [SMDS6F]
--------------------------------------
*****PLAYING AS LUIGI FOR THE MAIN CHARACTER*****
It's time to use Luigi again. Jump up to the clock face in this room, and 
watch the minute hand of the clock as you enter. If you enter while the 
minute hand is pointing to 12, every machine in the level will not move. 
If the minute hand is pointing to 3, everything moves slowly. If the minute 
hand points to 6, everything moves in a weird pattern. (eg. Conveyor belts 
sometimes move forwards, then backwards, certain blocks sometimes rotate 
clockwise, then anti-clockwise.) If the minute hand points to 9, everything 
moves in an obscene speed. For most of the stars, jump in when the hand 
points to 12. For some of the stars, you will have to jump in when the 
hand is pointing to 3. These are the stars that you can collect:
1. Luigi in the Cage
2. The Pendulum Switch Star
3. Get a Hand
4. Stomp on the Thwomp
5. Timed Jumps on Moving Bars
6. Stop Time for Red Coins
7. Tick Tock Silver Stars
I suggest that you collect the stars in this order:
6 --> 1 --> 2 --> 3 --> 5 --> 4 --> 7

---------------
Star 1 Selected
---------------
Jump into the clock when the minute hand is pointing at 12. This will stop 
everything inside. As soon as you start, turn around and walk the opposite 
way. You will find a Yellow Exclamation Block. Punch it for an extravaganza 
of 10 coins. Look up. You will find some brown horizontal platforms. Since 
the clock is completely stopped, they will not be moving. So, you can safely 
jump up and collect the Red Coins here.

The first Red Coin is on the first platform. The second is to the left, 
between this platform and the platform above. Then, jump up to the platform 
above and grab the Red Coin there. Between this platform and the next one 
above is another Red Coin. On that platform, there will be yet another 
Red Coin. Wow, the Red Coins in this level are so close to each other. 
There is another Red Coin on the platform to the left on the same level 
as the platform you are on now. You should now have 6 Red Coins. Keep on 
jumping up for the other 2 Red Coins. Afterwards, the Star will appear 
on the Star Shadow at the bottom of all these platforms. All you have to 
do is to drop down from this height and get them.
*****STAR 6 COLLECTED*****

As before, jump in with the time stopped. Move forward and jump past the 
stationary pendulum for the metal path in front. Run along the path, and 
jump up the yellow block that is not moving. Jump up, collect the coins, 
and move forward. Jump past the nest stationary pendulum for the next path. 
Run up the path and you will come to a set of 3 stationary moving blocks. 
Since they won't rotate at all, you don't need to worry about getting flung 
off. Just take your time and jump up to the top. Run past the non-moving 
bar in the wall and jump up onto the metallic ledge above.

There is a hand here, but it is not moving. There is a Yellow Exclamation 
Block above the hand. Punch it for 3 coins. Then, run over to the stationary 
conveyor belt and jump up to the platform above. There are then 4 hexagonal 
platforms arranged in a series of steps that you have to jump up. But they 
are not rotating at all. So don't worry as you go up to the path above. 
Run past the non-moving metal bar for a cage. Inside, is the Power Star 
we want. But where's the Power Flower? So, for now we have to run along 
the path beyond the cage in our search for the Vanish Power.

Jump up onto the next ledge for a trail of 5 coins leading to a pole guarded 
by an Amp. Climb up and jump onto the ledge above. There should be a series 
of ledges behind the top of the pole leading up. Jump up those ledges and 
you will find a large metal platform below. Jump on it. There is a Goomba 
here, as well as a Red Question Block. Now, take the Power Flower and turn 
into Vanish Luigi. It seems that this metallic platform cannot hold someone 
who is invincible. So, Luigi will fall right through the platform. Be sure 
to guide him so he moves towards the wall in front of him as he falls. 
He should then fall through the cage and be able to get the star inside.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
Star 2 used to be called the Pit and the Pendulums, but now, there is a 
Switch Star involved in getting this star. It is just too difficult to 
describe the places inside the Tick Tock Clock, so I will just have to 
copy the walkthrough for the previous star and change a few key words to 
tell you how to get the Star 2 of this crazy clock tower.

Jump in with the time stopped. Move forward and jump past the stationary 
pendulum for the metal path in front. Run along the path, and jump up the 
yellow block that is not moving. Jump up, collect the coins, and move 
forward. Jump past the nest stationary pendulum for the next path. Run 
up the path and you will come to a set of 3 stationary moving blocks. Since 
they won't rotate at all, you don't need to worry about getting flung off. 
Just take your time and jump up to the top. Run past the non-moving bar 
in the wall and jump up onto the metallic ledge above.

There is a hand here, but it is not moving. There is a Yellow Exclamation 
Block above the hand. Punch it for 3 coins. Then, run over to the stationary 
conveyor belt and jump up to the platform above. There are then 4 hexagonal 
platforms arranged in a series of steps that you have to jump up. But they 
are not rotating at all. So don't worry as you go up to the path above. 
Run past the non-moving metal bar for a cage. Inside, is the Power Star 
that Luigi has just collected. So, for now we have to run along the path 
beyond the cage in our search for the Star Switch.

Jump up onto the next ledge for a trail of 5 coins leading to a pole guarded 
by an Amp. Climb up and jump onto the ledge above. Instead of jumping up 
the ledges to the right, go left. You should come to an area with several 
Goombas, a Heave Ho and 2 Yellow Exclamation Blocks. The blocks hold 3 
coins each. There is a Switch Star and a Blue Coin Switch too. The Blue 
Coin Switch will cause 7 Blue Coins to appear on the platform to the left. 
You will have to jump onto a hexagonal platform to get there. See the 
platforms with pendulums near them to the left? There is a Star Sphere 
in the dead end beyond those platforms. Go back and step onto the Star 
Switch. The Star will appear in the Star Sphere in that dead end, and you 
will have to move to that dead end as fast as you were when you went after 
the blue coins. It should be a steal, unless you fall off. And no, the 
pendulum is NOT made of a sharp crescent shaped blade that will descend 
lower and lower to Luigi when he is lying and tied to a table below (That's 
the original scene from the Pit and the Pendulum.)
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
This time, you will have to set the clock on slow, that is jump in when 
the minute hand is pointing at 3. This time, everything is moving. Wait 
until the pendulum in front of Luigi has just moved out of the way before 
jumping onto the next ledge. Run up the path as usual. You will find that 
the large yellow block rotates 90 degrees to the right every now and then. 
Whenever the block is about to move, you will see it shuffle up and down 
for a second, and hear a funny noise. Just as the block has stopped, jump 
on, and then jump onto the stationary ledge in front of you.

There is yet another pendulum in the way, so you will have to be careful 
not to be knocked away by it as you jump. Run up the path. You will come 
to the set of 3 blocks again. This time, they will all rotate in unison. 
You should be able to maneuver past all of them if you are fast enough. 
But if you are slow, here's a life saving tip to avoid getting Luigi swung 
off into the void. Whenever you are on a block and you hear the sound of 
the machinery, quickly jump up and hold down the B button. Luigi's high 
jump and his flutter kick will keep him high enough in the air for the 
block to stop moving before he lands.

You will come to that moving iron bar again. It moves in a similar way 
to those moving walls in Whomp's Fortress. Just jump over the damn thing 
for convenience. You will eventually come to the large metallic platform. 
This time, the hand is moving, so it may not be there by the time you arrive. 
You will have to wait for the hand to complete its rotation. 

You must note that there is a flame thrower on this platform. He is on 
the other side. So, hang around the area you went up from, and let the 
hand sweep over. Jump on it, and you can relax as the hand rotates to the 
star. There is an Amp in the way, but don't worry. A little electric shock 
won't hurt anyone, particularly that you would still have a lot of health 
left. Jump into the alcove and claim your prize.
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
It is time to get Star 5. Although the title "Timed Jumps on Moving Bars" 
imply that the clock must be moving while you collect the star, there is 
actually a way to do it without having to bother. At the same time, let 
us collect the 100-coin star of this level, shall we? At the start, turn 
around and run over to the little pit with the spinning heart. Punch the 
Yellow Exclamation Block for the 10 coins. Then jump up those stationary 
platforms above and collect the 8 Red Coins. Refer to the guide on Star 
6 above for their exact locations.

Jump back down to the start, and jump across the gap past the non-moving 
pendulum. Run along the path, and jump up onto the yellow block. Get the 
2 coins on top. Continue along the path and jump your way up those non-moving 
yellow blocks and the moving bar. Get onto the metallic platform above. 
There is a single Yellow Exclamation Block on the non-moving hand. Punch 
it from below for 3 more coins. Run over to the frozen conveyor belt and 
jump up onto the platform above. Then jump past all 4 immobile hexagonal 
platforms to the path above. Another non-moving moving bar is in the way. 
Jump over it. Jump onto the cage with Star 1, and run past it.

As for most of the previous stars, jump up the high ledge with 5 coins 
leading to a pole guarded by an Amp. Climb up the pole and make your way 
to the ledge above. Turn left. Lure the Heave Ho away from the Yellow 
Exclamation Blocks, and punch them for 3 coins each. Then, stomp the 2 
Goombas for 2 more coins. Go over to the Blue Coin Switch and Ground Pound 
it. The Blue Coins will appear on a platform to the left. Jump via the 
hexagonal platform to get them before time expires. There is another Goomba 
with a red cap on his head. Stomp him when he is far away from the edge 
and get the coin. Then jump over to the ledge with the Star Sphere and 
kill that Goomba for another coin. Then head back to the pole.

If you are good, you should have 91 coins. Jump up the ledges to the right 
of the pole. Instead of jumping up the yellow blocks. Jump down to the 
metallic platform with the Red Question Block. Stomp the Goomba for another 
coin. You will see there is a cage with some non-moving bars at the top. 
You will see that they lead up to a Brick Block blocking a cage with a 
Star inside. This is the so called Star 5, and it is just so easy. In Super 
Mario 64, you almost always had to keep the clock running to get it!

Now, we have a new task. We have to find a yellow cap so that Luigi can 
turn into Wario. So, get back to the ledge facing the yellow blocks I told 
you to ignore earlier, and make your way up. First, get on top of the cage 
with the star. There is a Yellow Exclamation Block with another 3 coins, 
then go back to the left. Jump up to the striped path. Move along. There's 
your Yellow Cap! But do not put it on yet. Walk past it to the non-moving 
bars. There is a Yellow Exclamation Block above the first 2 bars, but it 
is caged up and hence temporarily inaccessible. As you go, you are advised 
to zoom in the camera and have it behind Luigi at all times, as the path 
is very narrow. You will find an opening to the cage on the other side 
of these bars. Jump up and go over to the Yellow Exclamation Block.

Bump the block and 10 coins will come out. Collect them all. If you have 
not missed a single coin on your way up, you should have 105 coins. This 
also means that the 100-coin star will appear. Collect it.

Now it is time to get the star. Go back and put on the yellow cap. Then 
jump back down on top of the cage with the star. You can now go down and 
pound the Brick Block open, enabling access to this star.
*****100-COIN STAR COLLECTED*****
*****STAR 5 COLLECTED*****

Star 4 of Tick Tock Clock is possibly the most tedious star a course ever 
has in Super Mario 64 DS. The objective seems simple enough, reach the 
top of this clock tower and get a boost from the Thwomp there for the star. 
But reaching the top isn't simple at all when you are forced to make 
everything move slowly. As for Star 3, you will have to set the clock on 
slow, that is jump in when the minute hand is pointing at 3. Wait until 
the pendulum in front of Luigi has just moved out of the way before jumping 
onto the next ledge. Run up the path as usual.

There is yet another pendulum in the way, so you will have to be careful 
not to be knocked away by it as you jump. Run up the path. You will come 
to the set of 3 blocks again. This time, they will all rotate in unison. 
You should be able to maneuver past all of them if you are fast enough. 
You will come to that moving iron bar again. It moves in a similar way 
to those moving walls in Whomp's Fortress. Just jump over the damn thing 
for convenience. You will eventually come to the large metallic platform.

Run over to the other side of the metallic platform, and run against the 
flow of the conveyor belt. Jump up onto the platform about, and this time, 
jump carefully up those 4 rotating hexagonal platforms. They all rotate 
in an anticlockwise direction. Run past the moving bar, and beyond the 
cage with Star 1. You will come to the ledge again. It seems that the yellow 
part of the path is now a lift. Let it carry Luigi up. Then you can reach 
the pole and climb up and beyond.

Turn right and jump onto those 2 lifts. Then go right at the next path 
and jump up those 2 rotating blocks. Since they are quite far from each 
other, you may want to take your time and wait for a rotation to finish 
before making the jump between the first block and the second. At the top, 
go left. You will come to the 4 moving bars again. It seems that they all 
move in unison. As soon as the first bar starts to move, run super fast 
past them to the other side.

You will now find a conveyor belt in front of you. They both move to the 
left, and that is where you want to be. Jump up to the next path on the 
second belt. To your right, there will be 3 rotating platforms leading 
towards a Yellow Exclamation Block. I would say that block contains an 
1-up Mushroom. But since these platforms rotate continuously without 
stopping, I would not recommend trying to get to that block.

Continue along the path. There is a Yellow Exclamation Block with 3 coins 
inside. Then move on. You will meet your worst fear. The next gap has 2 
of those rotating platforms I talked about before, and both of them are 
rotating in opposite directions. As soon as they start to be flat, make 
2 quick jumps across to the other side. Keep on moving along the path, 
and you will come to another gap with 2 rotating blocks. Jump up them. 
Then, continue along the path. You will come to a dead end, with another 
Yellow Exclamation Block as well as a Red Question Block. Punch the 
Exclamation Block for 10 coins. Then wait for the hand to swing over. Ride 
the hand to the conveyor belt on the other side.

Ride the belt to the Thwomp and jump on him. Use it as a boost to reach 
the ledge above with the star.
*****STAR 4 COLLECTED*****

---------------
Star 7 Selected
---------------
It is time to collect the last star of Tick Tock Clock. Stop the clock. 
As you can see in the Touch Screen Map, the stars are just bouncing around 
randomly as ever. Just stay on the bottom level and let the Silver Stars 
bounce down on you! It's just so easy. When you have all 5, the Star will 
appear in a Star Sphere somewhere high above. So, go up and get it. (I 
will now skip the walkthrough of the level all the way up to the pole guarded 
by the Amp) Climb up the pole and jump up. Jump up onto those 2 platforms 
to the right, and to the ledge high above.

Then jump to the left, and you will find a lot of non-moving bars sticking 
out of the wall. Jump beyond them for the platform with the Star.
*****STAR 7 COLLECTED*****

-----------------------------------
g. Course 15: Rainbow Ride [SMDS6G]
-----------------------------------
It is time to tackle the last course of Super Mario 64 DS. Jump out of 
the clock, and go right. Jump into that alcove. There should be another 
hole. Jump in for the Rainbow Ride. In this course, you are high up in 
the sky. These are the stars you can get.
1. Cruiser Crossing the Rainbow
2. The Big House in the Sky
3. Coins Amassed in a Maze
4. Swingin' in the Breeze
5. Tricky Triangles!
6. Somewhere over the Rainbow
7. Switch Star of the Manor

The Stars are distributed evenly in different zones of the level, which 
can all be accessed by the same junction. There really is no specific order 
in which to get the stars, so I will just do it in their order of appearance.
1 --> 2 --> 3 --> 4 --> 5 --> 6 --> 7

---------------
Star 1 Selected
---------------
You will be on a circular platform in the start. There is a bridge leading 
to a magic carpet. Step onto the magic carpet. It will move according to 
its tracks, which is the rainbow beneath it. There will be a large cuboid 
block in the path of the carpet. Jump onto it, and use it to jump onto 
the circular platform to the left of the carpet's path. There is a circle 
of 8 coins guarded by an Amp. Wait until the carpet has just got past the 
flame nozzle before jumping back on.

At the end of the rainbow track, there is a grey platform below. Jump down. 
You will find 4 spinning platforms arranged in a diamond in front of you. 
This is the central junction, which you choose different paths to get 
different stars. First, turn right at this junction. Get onto the magic 
carpet. You will come to two blue blocks in the path of the carpet. The 
first one has to be jumped over, but the second one need not. Then, there 
will be 2 grey platforms that can be jumped on as the carpet passes beneath. 
The second one has a wooden block with 3 coins inside.

You will then come to a junction of 2 carpets. Take the one on the left. 
The magic carpet will then travel in a spiraling path around some spinning 
platform with 2 ledges sticking out. Eventually, one of those ledges will 
get in the way of the path. So, at that moment, jump up, and run onto the 
center of this platform to get the 1-up mushroom on it. Then, jump back 
onto the carpet when it has moved substantially above this platform.

Next, the carpet will come to 2 more blocks blocking the way. Jump up and 
allow the carpet to pass from below. Finally, the carpet will stop in from 
of some collapsing ledges. Jump on and quickly backflip up to the platform 
above. Run across the gangplank onto the ship. You will find the star on 
the tip of the bow to the left. However, strong gusts of wind are blowing 
to the right, keeping you from getting it. The solution is simple. Go 
forward and put on the yellow cap, turning into Wario. Then go to the right, 
and bump the Red Question Block for a Power Flower. Once you a metal, the 
wind is no longer a hindrance. Run over to the bow, get the 1-up mushroom 
and the Star at the very tip.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
As for Star 1, ride the magic carpet from the junction. When you reach 
the junction of carpets, jump onto the one to the right. You will 
immediately come to a large glass block that only carpets can go through. 
Backflip up to the top of the blockand wait for the carpet to come up. 
Then, you will find the programmers on this game kindly offering you ways 
to quit if you don't want to explore the area further. You can always drop 
down to the maze below if you like. But anyway, the carpet will come towards 
the Cloud House. Let it carry you in.

There is nothing so special inside the house. There is a table with 5 coins 
on it, as well as a fireplace that spews out fire! Let the carpet carry 
Luigi out again. You will come to a transparent platform that only carpets 
can go through. So, jump on top of that platform and wait for the carpet 
to come out from below. The next platform of the same kind has 5 coins 
on it. Then, you will find 5 more coins in the carpet's path before you 
reenter the Cloud House through the window.

This time, the carpet will go down, right into the fire. Be prepared to 
jump. If you do get burnt, quickly jump in place, trying to keep up with 
the carpet at the same time. The carpet will then go up to the roof of 
the house. On the roof, there is a Yellow Exclamation Block. Be sure to 
punch it for a 1-up Mushroom before getting the star.
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
This time, we will be going after the Red Coin Star of this level. Ride 
the starting magic carpet to the junction of 4 rotating platforms. Get 
onto the one with the Spinning Heart. Then jump over to the lift when it 
comes near this platform, and it will take you to the island with the large 
3-D maze. There are a couple of Bob-ombs here, but do not let them distract 
you. First, backflip up the ledge to the left of the Star Shadow to collect 
the first Red Coin. Jump to the ledge to the left and jump up the first 
ledge you see. Go left, and over to the dead end with the second Red Coin.

Watch out for the flame thrower. You will see another Red Coin in the gap 
above. Backflip up and get that coin. There are 2 more red coins on the 
ledges above. Jump up and get them. Then to the left up there, is a sixth 
Red Coin hidden in the corner. Then, go back to the right, and slide down 
the slope. Jump while sliding to go up and forward to reach the seventh 
Red Coin. Allow Luigi to go through the gap to the right and then the eighth 
Red Coin is on the ledge on the other side.

The Star will appear on the Star Shadow in the bottom of the maze. Jump 
back down and get it.
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
There is a new shortcut you would like to try for this star. In the start 
of the level, turn around. You will find a pole on a nearby platform. Long 
jump over there and grab on. Then slide down the pole. Run down the steps. 
You will see a Flyguy. Jump kick him away. Then go and collect the 5 coins 
in the middle of the path. You will come to a teetering platform. Have 
it tilt to the platform to the right. (Luigi's right as he runs towards 
the platform in the first place.)

Then, jump up the platform. The next platform is swung on a pendulum. Wait 
for it to swing over to your side and jump on. You can always try to get 
the column of 5 coins. If you fall, there is always another platform below. 
The Yellow Exclamation Block holds a 1-up Mushroom. After the next platform, 
you will come to some collapsible ones. Do not stay on one too long or 
it will start to fall down. Jump onto the teetering platform and have it 
tilt upwards to the next collapsible platform. There are 2 coins on the 
piece furthest to the left. Get them if you dare. Jump up to the collapsible 
platform above. You will now jump past a flame nozzle onto a solid platform.

You will encounter a moving lift past the next collapsible platform. Wait 
until it comes to your side and hop on, let it carry you to the next platform. 
There is a lone Goomba there. Don't let him knock you off, or it's a long 
drop out of the sky. Stomp him first. Then, you will be in the position 
I will refer to as the Second Junction. (This helps to save a lot of typing 
in the guide for the next star, as it is very close to where you are now 
as well.) Jump up the wooden slope via the ledges.

Go left and you will come to another pendulum lift. This lift leads to 
the platform with Star 4. However, it's guarded by a flame nozzle. It is 
timed so that it starts spewing flames just as the lift arrives. The secret 
is timing. By the time it's stopped spewing, the lift would have already 
begun its retreat. You must make a well timed jump at this point to get 
to the star. (You can also try backflipping.)
*****STAR 4 COLLECTED*****

---------------
Star 5 Selected
---------------
As for Star 4, get back to the Second Junction. This time, keep on moving 
forward. You will jump onto another collapsible platform. Quickly run 
across it and go up the brown slope in front of you and slide down the 
other side. As you slide down, make another quick jump over to the next 
collapsible platform. You are just 1 platform away from the Tricky 
Triangles. There is a Flame Nozzle in the way. To prevent the platform 
from collapsing, keep jumping in place until it stops spewing fire.

Then, jump over to the platform. There is a series of tricky pyramids. 
Step on the switch to temporarily turn those pyramids upside down so Luigi 
can use them as ledges to jump up to the star. That's it. There may be 
a 1-up mushroom on a far pyramid, but I will not risk it.
*****STAR 5 COLLECTED*****

---------------
Star 6 Selected
---------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
We will be collecting the 100-coin star in conjunction with Star 6. So, 
you will have to change to Mario. Ride the magic carpet at the start, and 
be sure to jump onto the circular platform in the way to collect the 8 
coins there. Then, jump back onto the magic carpet and ride it to the central 
junction. There is a Latiku here. Avoid the Spinies and bump him from below 
for 5 more coins. Make sure that he is near the center of the platform 
to avoid loss of any coins.

There are also 2 circles of 8 coins on 2 of the spinning platforms. Collect 
these coins and head to the 3-D maze. There should be a Goomba wearing 
a Green Cap, and 2 Bob-ombs at the base of the maze. Kill them and collect 
their coins. Then go up to the 3-D maze and collect the 8 Red Coins. The 
Star will appear, but ignore it. Get back down to the base. You should 
find a Blue Coin Switch at the far end. Pound it and a Blue Coin will appear 
by the wall. Jump up and get it. Then quickly wall jump up these 2 parallel 
walls. The other 5 Blue Coins are at the top of this maze.

If you are good enough, you should be able to get at least 5 of the 6 Blue 
Coins, and have more than 70 coins right now. Talk to the Pink Bob-omb 
Buddy at the top of the maze. He will prepare the cannon for you, and that 
is on the cruiser crossing the rainbow. Go to the far right and ride the 
lift down. Then get back to the Central Junction. There is one path that 
you have not chosen before, and that leads to the pole that leads to Stars 
4 and 5. Slide down that pole, and engage the Flyguy. Take his 2 coins, 
if possible. Then collect the 5 coins from the path.

Jump onto the teetering platform and then over to the pendulum lift. Collect 
the column of 5 coins. Move all the way to the platform right before the 
pendulum lift that leads to Star 4, collecting any coins you find. You 
should have at least 85 coins by now. Then, go back to the ship. Go to 
the junction, and ride the magic carpets. Before you reach the junction 
of Magic Carpets, you should be able to collect up to 5 more coins. 

You should have collected 100 coins by now. The star will appear. Get it, 
and please, save! Good riddance to such a tough star. Take the left carpet 
at the junction and ride it to the ship. If you still have not collected 
100 coins, here's the chance. There is a Latiku and a circle of 8 coins. 
Jump into the cannon. It is at the stern. Aim at the center of the rainbow 
ring. Mario should be propelled to the pole on that lone island. Slide 
down the pole, punch the Yellow Exclamation Block for the star. Just look 
out for that Chuckya, as he can throw you out of the sky.
*****100-COIN STAR COLLECTED*****
*****STAR 6 COLLECTED*****

---------------
Star 7 Selected
---------------
You will have to enter Cloud House again. As you approach the house from 
the outside, you will see a pier right in front of one of the openings. 
Enter the Cloud House and jump off the carpet. Get to that exit, and drop 
down to the pier below. The Star Switch is at the far end of the pier. 
Step on it, and the star will appear in the Star Sphere on the roof of 
the house. Run back into the house and bump the Red Question Block for 
a Power Flower. Then let Balloon Mario float to the roof and get the star.
*****STAR 7 COLLECTED*****

-----------------------------
h. Bowser in the Sky [SMDS6H]
-----------------------------
It is time to fight Bowser. Jump up the steps opposite the clock. There 
will be another star door. You can open it, since you can have as many 
as 148 stars in your possession right now. The door opens. Run up the steps 
to the top. There will be a hole in front of a picture of Bowser. Jump 
in for the battle against Bowser in the Sky.

You start on an arrow platform. Jump forward across all the platforms until 
you reach the one with the crate. Push it in the direction of the start 
of the level. Then jump on it. You can reach the Red Coin above this way. 
Then, get back down and run along the next teetering path. You will then 
come to a path that is very steep. Just run up, following the arrows. Then, 
run past the path with the Goombas, and jump onto the rotating platform 
with the Star Sphere. On the other side, there is a path with a Red Coin 
on it. There is a small piranha plant, so watch out.

You will find a large platform below this path. Drop down there. Follow 
the line of 5 coins off the right of the platform. There is a Red Coin 
hidden on the ledge sticking out. On the far end of the platform is a Switch 
Star. Step on it to make a star appear in the Star Sphere on the rotating 
platform. Run back to the end you dropped down on, and jump up the ledges. 
Then run all the way back for the star.

It is time to continue on your way. Jump from the teetering platform to 
the swinging lift. Ride it to the other side, and to the next path. There 
is a Whomp in the way. There is little room, but trick him into diving 
down onto you. Then pound his back to get rid of him. Jump to the next 
ledge. To reach the path above, you will have to do a double jump off that 
triangular wedge in the air. You will then come to a Chuckya. Run past 
him, and get to the next switch. Step on it to turn the next set of slope 
into a series of steps which Mario can jump up.

At the top, talk to the Pink Bob-omb Buddy to find out the locations of 
the remaining Red Coins. Then run up the slope, avoiding the flames on 
the way. There is a Red Coin on the top. Run down the slope, avoiding the 
flames, and onto the striped path. There is a single tiny Piranha Plant. 
Stomp him, and get over to the next lift. There will be several wooden 
blocks in the way. Above of one of them is another log with a Red Coin 
on top. Jump up and get it, and try to land on the lift again. One of the 
wooden blocks has a 1-Up Mushroom on it. At the end of the lift's track, 
jump down to the platform with the Bob-ombs.

Run past them and onto the next rotating platform. Note that there is a 
Red Coin hidden behind the middle pivot of this platform. Collect it, and 
jump to the next platform, and climb up the pole. At the top, move forward, 
there is a pair of ledges that move in and out on both sides of the next 
gap. Get onto the ledge on your side, and jump into the pole. Hold on, 
and climb up for the 7th Red Coin. Turn around and jump to the other ledge.

Run along the path, past the Bob-ombs and Flame Thrower, and to the next 
set of swinging lifts. There is another set behind and above Mario as he 
jumps on to this set. Then, jump onto the final path to Bowser. There is 
a ledge with some Goombas and a Spinning Heart. The wind is strong here, 
so you will have to walk slowly to go against the wind. Wondering where 
the last Red Coin is? There is actually a ledge hidden beneath the steps 
to the pipe. The final coin is there. Take it, and a Star will appear behind 
the pipe to Bowser. Take it, of course. Congratulations! You now have 
collected all 100 of the stars. When you are fully prepared, jump into 
the pipe to face Mario's Nemesis.
*****2 SECRET STARS COLLECTED*****

---------------
Facing Bowser
---------------
Things must really be serious, you hear the sound of organs playing the 
boss theme. Bowser is pleased to meet Mario, since he is one of the things 
that he can fry with his flames. Now, Bowser attacks either by spitting 
out 3 balls of flame, or he will spray lots of fire into the air, resulting 
in a rain of fireballs. Some of the fireballs are blue, and will bounce 
around. Bowser will also charge at Mario if he is far away. He will also 
make shockwaves on the ground when he jumps. Be prepared to jump when they 
are coming. Bowser takes 3 Spiked Orbs to beat.

Just grab him and throw him at the Spiked Orbs as you did before. However, 
you must not throw Bowser off the platform. If you do, he will jump back 
up, and may break off a piece of the platform. You should be able to lure 
Bowser near the orbs for the first 2 hits and throw him without much trouble.

Once Bowser is hit for the second time, he will get up, and smash most 
of the arena away, leaving a star shaped arena in the center. You will 
again have to grab him by the tail, but your aim MUST be very precise, 
since there is no way you can get any close to the orbs. Don't worry if 
you miss this time. Bowser will only send Shockwaves after you when he 
jumps back up. No more arena smashing. Eventually, you should be able to 
blow Bowser up. (Either by your aim or luck!)

Bowser struggles on his back. He does not believe that he has been beaten. 
He cannot stand losing to Mario. He is mad that his troops turned out all 
of his Power Stars, and he is surprised that there are 150 of them, and 
that there are some in the castle that he missed. (Note: This phrase only 
appears if you have collected all 150 stars.) He is mad to see peace reign 
in this world. He tells you to keep that Touch Screen smoking. He leaves, 
and leaves behind one final star. Take it. Mario dons wings, and flies 
away from this isolated place in the sky.

He arrives at the castle, and Yoshi, Luigi and Wario are waiting for him. 
Mario places this star at the stained glass window of Princess Peach. Slowly, 
the Princess appears. She descends down to them. Yoshi and the others run 
up to her. They all take off their caps. Peach wakes up. "Oh! Yoshi!" She 
cries. "The power of the Stars has restored to the Castle! And it's all 
thanks to you. Thank you all. We all have to do something special for you," 
Peach kisses Mario, and Mario cries, "Here we go!" "I know, let's back 
a delicious cake for my heroes!" Peach says. Everyone enters the castle. 
Yoshi looks at the sky. Peace calls him. "Yoshi!" And he joins them. Now 
the credits roll.

Depending on the stars and characters you freed, the scenes on the top 
screen and the decoration on the cake will be different. For example. If 
you have not collected the star on top of the fortress, it will still be 
yellow in color, and not transparent. And, if you have not freed Wario, 
he would not have appeared on the cake. The possibilities go on. At the 
end, Peach, Yoshi, Mario, Luigi and Wario will wave at you. (If you freed 
the latter 2.) You will have a shot at the cake.
*****THE END. THANKS SO MUCH FOR TO PLAYING MY GAME! -MARIO*****

---------------------------------
7. Have you got them all? [SMDS7]
---------------------------------
Have you got them all? Yes, I am asking you. Each course has a total of 
7 numbered stars, which totals up to 105 stars. This leaves 45 stars that 
are out in the wild. They can be the 100-coin stars or the Castle Secret 
Stars. These stars are often tedious, as they can require your character 
to run through entire levels, or the entire castle. The Castle Secret Stars 
take up 20%, that is 30 out of the 150 stars, and when you collect them, 
they will not appear on your score card in a level by level basis. So, 
basically it is easy to miss some levels, and don't know where you missed 
it. As a result, you have spent hours and hours looking for those stars. 
So, I have dedicated this section especially for these hard to find stars.

--------------------------
a. 100-Coin Stars [SMDS7A]
--------------------------
There are a total of 15 100-Coin Stars in this game, one in each numbered 
course. To get one, you should collect 100 stars in a level. But of course, 
the difficulty in doing so varies by a lot. Here are some general tips 
on how to get 100-coin stars, or coins, in that matter:

1. Break Blocks
Blocks are almost always a sure-fire way to find coins. Each block will 
hope 3 coins if there are any inside. If you are short by a few coins, 
and you see some Brick Blocks that Mario could not break, then it is time 
to find a yellow cap and turn into Wario.

2. Kill enemies
All enemies that can be killed, except Monty Moles drop coins when defeated. 
They can drop from 1 coin to 5 coins when defeated. Some drop blue coins. 
So, whenever you see enemies coming, defeat them. However, do not defeat 
them while they are standing at the edge of a cliff. Otherwise, the coins 
may just fall off.

I will now list all the enemies that give out coins in the game and the 
coins they give out.

1 Coin: Goomba, Tiny Goomba, Bob-omb, Swooper, Bully, Tiny Piranha Plant
2 Coins: Snufit, Flyguy, Giant Piranha Plant
3 Coins: Spindrift, Mr. Blizzard, Scuttle Bug, Skeeter
5 Coins: Whomp, Chuckya, Money Bag, Latiku
1 Blue Coin: Koopa Trooper, Sleeping Piranha Plant, Boo, Bookend, Mr. I, 
Giant Goomba

3. Collect Red Coins
Each Red Coin has the face value of 2 coins. Since collecting 8 coins causes 
a star to appear, each level will always have 8 coins. This is equal to 
16 coins, a considerable amount. In earlier levels, the coins tend to be 
scattered around the level, while in later ones, they tend to be amassed 
in one and only one area only. Whenever you find yourself with 84 coins 
or more, and that the row of Red Coins on the bottom screen is empty, rejoice! 
You are very close to getting the star. Just get the Red Coins.

4. Blue Coin Switch
Every level, I mean almost every level starting from Course 2: Whomp's 
Fortress has a Blue Coin Switch. Ground Pounding one causes a certain number 
of Blue Coins to appear somewhere nearby in the level. The number can be 
as low as 2, or it can be 8 or more. Since the Blue Coins do not always 
appear in front of you, always memorize where they will appear. This will 
allow Mario and his brothers to collect all of the coins that appear, 
without missing any. In any case, the Blue Coins can prove to provide an 
extremely large boost to your coin tally, up to 40 coins and higher! In 
certain levels, whether you can get 100 coins is dependent on the number 
of Blue Coins you can get. I have listed the switches available in the 
game, and their corresponding number of Blue Coins below:

Whomp's Fortress: 4 Blue Coins
Jolly Roger Bay: 8 Blue Coins
Cool, Cool Mountain: 2 Blue Coins
Big Boo's Haunt: 4 Blue Coins
Hazy Maze Cave: 8 Blue Coins
Lethal Lava Land: More than 8 Blue Coins
Shifting Sand Land: 4 Blue Coins
Dire, Dire Docks: 6 Blue Coins
Wet-Dry World: 6 Blue Coins
Tiny-Huge Island: 2 Blue Coins
Tick Tock Clock: 7 Blue Coins
Rainbow Ride: 6 Blue Coins

5. Yellow Exclamation Blocks
Yellow Exclamation Blocks always hold a treat. There can be 3 coins, 10 
coins or even a 1-up Mushroom hidden in them. Whenever you see on, be sure 
to bump it and grab its contents.

----------------------------
Course by Course Star Guide
----------------------------
Course 1: Bob-omb Battlefield
Difficulty: Medium
Main Character: Yoshi

I find this star to be of medium difficulty because you cannot collect 
it right from the start. You will have to wait until the cannons are 
available before it can be collected. Besides, it is tedious to get without 
the wings. This star is best collected in conjunction with Star 6.

Before doing so, I suggest that you talk to the Bob-omb buddy by the cannon 
so he can prepare the cannons around the course for your use. There may 
be lots of cannons in the Bob-omb Battlefield, but only two of them are 
particularly useful.

The first useful cannon is near the top of the hill. Before going there, 
please collect all the first 7 Red Coins as mentioned in the previous 
chapter. Also collect all the coins you find as you navigate the level. 
(Use the Egg Throw, destroy several enemies in a row to maximize your 
earnings. The egg seemed to have some sort of a "guidance system"! Hee 
hee.) While doing this, do not put on any Red Caps yet as they will turn 
you into Mario, and this will impede your coin collecting spree.

Then, climb up to the top of the peak and jump into the cannon. Aim slightly 
above the tree with the 8th and final Red Coin. Yoshi should be able to 
grab onto the tree as he soars through the air. Once the 8th Red Coin is 
retrieved, the Star will appear above the shadow at the open air where 
the 4th and 5th Red Coins are. Before jumping down to collect it, hop into 
the cannon on the floating island and aim at the coin rings in the sky. 
Collect as many coins at possible, but stop when you have collected a total 
of 97-99 coins from this course. I know that it is a bit tedious, but stars 
like those 100-coin stars are best collected earlier on so you don't have 
to worry about them later, right?

Notice that whenever Yoshi flies through the coin in the center of each 
ring, a Red Number will appear. There are 5 numbers in total, but the last 
one cannot be reached in your current stage. You will need to activate 
the ? blocks, and use the wings of Mario to get it, so forget about it 
now. Just focus on the coins.

Now, use the Touch Screen Map to find the location of the nearest Red Cap, 
and put it on your head. You will become Mario, although you will still 
make Yoshi's sounds. Got to the wooden block near Koopa the Quick and smash 
it, revealing 3 coins. Upon collecting these coins, you should have 100 
coins or more. A star will appear. It is the 100-coin star. Collect, it 
and you will not be evacuated. So, let's go back to where the Red Coin 
star is and collect it as well, ok?
*****100-COIN STAR COLLECTED*****
*****STAR 6 COLLECTED*****

Course 2: Whomp's Fortress
Difficulty: Easy
Play as: Mario

This has got to be one of the easiest stars in the game. Whomp's Fortress 
has a large supply of enemies that give Blue Coins when defeated, and there 
are certain enemies that give out 10 coins when you defeat them. You can 
always collect this star with Star 7 right at the start.

You start at the front lawn of the Fortress, and will be told of a way 
to sneak up on enemies. See the wall to your left? There is a way to jump 
up there. First walk up the ramp by the Sleeping Piranha Plant, and collect 
the 5 coins. Stand in the corner facing the ramp with Mario's back facing 
the grey stone wall. Perform a back flip to get up! You will find that 
this is a shortcut to the top of the fortress. Run up the ramp and collect 
the 5 coins, but do not go up yet. Instead, jump down to the moat. Collect 
the circle of 8 coins, and jump to dry land on the other side. Move along 
the path, collecting coins and slaying any Goombas you find.

On your way, you will notice a cannon covered up. Since there is no Red 
Bob-omb Buddy, you cannot activate the cannon. The cannon is used to collect 
2 of the 7 stars in the level. You will eventually reach a dead end. There 
is a blue coin switch there. Stomping it will cause 4 Blue Coins to appear 
in front of you for a short time. Collect them all, and go back to the 
front lawn of the Fortress. (I won't risk jumping to the other ledge due 
to the chasm and the high fence.)

Now, walk forward, kill the Goombas. See the Sleeping Piranha Plant? He 
can only damaged while he is sleeping. So, you must hit him with a Dive 
Tackle. Once the Flower shrivels up, he will drop a Blue Coin, worth 5 
coins! Collect the coins around the flower bed and from the pillar, then 
jump over the fence. Surprise! No more bottomless pit here! See that lone 
block in the alcove between the 2 walls? Smash it, and you will find a 
Star Switch. Do not step on it yet. Continue going forward.

Jump over the next gap. This time, there is a bottomless drop down there, 
so be careful. Dive tackle the Sleeping Piranha Plant and get his Blue 
Coin. Break the wooden box. There is a 1-Up Mushroom inside. Jump over 
the next gap and watch out for that deep brown box. It's a cannon, it fires 
Bullet Bills. The Bullet Bills of this game cannot be stomped. Break the 
Wooden Boxes for their coins. Then, jump up and run around the 3 wooden 
pillars to cash in even more coins.

Use caution when going over to the flowerbed, as there are 3 Sleeping 
Piranha Plants waiting to ambush you. Once they appear, run away for a 
while so they will fall asleep. Then it's Mario's turn to catch them off 
guard with his Diving Tackle. Get their 3 Blue Coins and the 100-Coin Star 
should appear at this point. Get it, now!

You should also note the Red Coin by the flowerbed, just in case that you 
have to collect it later. Around the corner, to the left of the flowerbed 
is the Star Sphere, where the Switch Star will appear upon pressing the 
switch. So, run back to where you found the Star Switch and step on it. 
The Star will appear in the Sphere. There will be ample time for you to 
get over to the ledge with the Switch Star, so take your time, jump carefully, 
and do not fall down any of the gaps. It's a long way down!
*****100-COIN STAR COLLECTED*****
*****STAR 7 COLLECTED*****

Course 3: Jolly Roger Bay
Difficulty: Medium
Play as: Mario

I find the 100-Coin Star not so hard, nor very easy to collect. The reason 
is that although the coinage in this level is rather limited, the Blue 
Coin Switch gives Mario a good head start of 8 Blue Coins (40 normal coins!). 
This star can also be collected right at the start. Play as Mario, can 
have this star complement Star 3.

You will be dropped at the shorelines of the level. There are 2 wooden 
blocks to your right, as well as 2 Goombas and a Blue Coin Switch nearby. 
First, go and kill the 2 Goombas for some cash. Then break the Wooden Box 
to the right. A Koopa Shell will come out. Do not pick it up yet. Instead, 
go and Ground Pound the Blue Coin Switch. Immediately run back to the Koopa 
Shell to collect it before it disappears. Surf on the surface of the water, 
collecting the trail of a whopping 8 Blue Coins. Once they are collected, 
surf back to the start of the level and break the other wooden block. Collect 
the 3 coins. Wow, you already have 45 coins within the first minute of 
playing this course!

Now, press R to stop riding the Koopa Shell. It's time to take Mario on 
a little deep sea tour. We will start at the continental shelf, where you 
are right now. Notice the cannon. It is not ready at this star. Notice 
the ring of coins under water, surrounding a rock? Swim down there. Collect 
the 8 coins, then the first Red Coin of the level when the clam opens up. 
The other clam is holding another Koopa Shell. You can grab on and swim 
faster if you like. But I won't bother, as the effects are only temporary.

After this, swim in the direction of the other end of the bay. You will 
find a second clam guarding a second Red Coin. Grab it when the clam is 
open. To the left is a pillar surrounded by a ring of 8 more coins. Collect 
them as well, and turn right to the dry land. You should find yet another 
clam guarding a third Red Coin. Take it. Then go over to the dry land. 
Jump onto the wooden plank, and go right. Jump on to the pole and get to 
the top of the 4th Red Coin of the level. Then, go back onto the wood plank, 
and jump over to the wall with the 5 coins leaning against it. Jump up 
to the wall and climb up. There is a switch that will temporarily reveal 
a series of bridges covering several platforms. You will find that the 
bridges seem to lead to nowhere. I wonder what is going on.

The 3 Red Coins seemed to be floating in mid air and are completely 
unreachable. I wonder what is going on. Do not worry about them for now. 
Instead, dive down to the bottom of the deep trench below. There seems 
to be a sunken ship here. Ignore the Sunken Ship for now. Instead, swim 
over the clam which is guarding the 5th Red Coin of the level. Also collect 
all the coins on the sea bed, and the ring of 8 coins marking a tunnel. 
You should have collected 100 coins at this point, and a star will appear. 
So get it and continue with your dive.

Swim through the tunnel, and you will find yourself in a secret cave. Make 
your way to the left of the cave, watching out for all those rock pillars 
that crumble down on you, and killing all Goombas. You will eventually 
reach 4 Treasure Chests. You must open them in the right order in order 
for the Power Star to appear. First, open the one at the rear, then the 
one to the left, then the one to the right, and finally, the one in front. 
The Power Star will appear in the cave. Get it now.
*****100 COIN STAR COLLECTED*****
*****STAR 3 COLLECTED*****

Course 4: Cool, Cool Mountain
Difficulty: Easy
Play as: Mario

I find the Star in this level quite some easy pickings. This is because 
over 70 of the coins can be grabbed while Mario is sliding down the slide! 
Although some people may think that the slide is dangerous, it really is 
not if you have got the grip already. Get this star with Star 1.

As soon as you dive into this level, you will be instructed to enter the 
cottage first. You can see that there is a column of coins pointing down 
the chimney, and that is where you will want to go. You will find yourself 
at the top of a slide! It is time to slide down this slide for the first 
star. Unlike the Princess' Secret Slide, you will be wagering a life in 
playing this ride. If you fall off, too bad. You will lose 1 life.

Start by sliding after the Blue Coin that seems to be bouncing away from 
you. Once you collected it, I suggest that you slow down by leaning the 
stylus backwards. Then, turn to the right, collect the coins, and prepare 
for a chain of coins leading up to a small arc of coins. If you jump at 
the right time, you will be able to collect them all. Then, turn right, 
then left, and you will see a line of coins leading into the wall. Collect 
them and turn left. Now, at the next turn, you will have to be careful 
and keep to the center of the slide. Why? It's because the slide will be 
slightly slanted to the right hand side. If you are not careful, you could 
slip right off the slide while you are trying to collect the coins on the 
inner bend of this section. This is the only tricky part of the slide.

Once you have survived that part of the slide. Brace for a treat. There 
is a long line of yellow coins in the middle of the next straight section 
of the slide for you to collect. Be sure to collect them all. Afterwards, 
there will be another anticlockwise bend with some more coins. Past that, 
you should be relatively safe, because you will be surrounded by walls 
on both side of the slide. Then, prepare for the final tricky part of the 
slide. You will find a narrow ice bridge taking you to the finish line. 
To avoid falling to your doom, make sure to follow the next long trail 
of coins leading you there. Once you cross the finish line, you can go 
out of this place, and possibly have collected more than 70 coins!

NOTE: If you have trouble sliding down this slide, there is a shortcut 
that you can use. Remember the 5 coins leading into the wall? Slide into 
the wall at that point and you will be sliding through a shortcut tunnel, 
filled with several 1-Up Mushrooms. This place is definitely safe, and 
will send your character straight to the finish line!

Once you have got out of the room, you will be in the bottom of the mountain. 
The Power Star will appear for your collection. Since you already have 
so many coins, it won't hurt if you took some more effort in finding more 
for the 100-coin star.

First, climb up a tree to Mario's right and collect the Red Coin on top. 
You will awaken an owl, but ignore him for now. Run past the mother penguin 
(She's looking for her baby), and kill the Goombas and collect their coins. 
Then, run over to the bridge, cross it and collect the Red Coin on the 
platform. There is one more Red Coin at the far corner of this area.

With these coins collected, run over to the broken bridge and stand on 
its edge. It is actually a warp. Mario will be warped back to the top of 
the mountain, which is the start of the level. Jump up to the ledge where 
the baby penguin is, but ignore her for the moment. Go left and jump down 
to the ledge below. There is a Spindrift on the platform. Jump kick her 
to release 3 more coins. Get back to the start of the level and slide down 
the slide, collecting all the coins that are in the way. By the time you 
reach the first U shaped bend, you should have more than 90 coins. So, 
jump off the slide at this point and land on the ledge in front of you.

There is a Blue Coin Switch hidden here. Stomp it to reveal 2 Blue Coins. 
Collect them and you should have more than 100 coins, and hence the 100-Coin 
Star will appear and be ready for your taking. Once you have this 100-Coin 
Star, jump off the ledge and you should land back on to the base of the 
Mountain, and be able to collect Star 1 of this course.
*****100-COIN STAR COLLECTED*****
*****STAR 1 COLLECTED*****

Course 5: Big Boo's Haunt
Difficulty: Easy
Play as: Mario

This star is just as easy as the last one, primarily because that there 
are just far too many enemies that give out Blue Coins in this level. There 
are Boos, Bookends and Mr. Is, and they all reward you will Blue Coins. 
There is also a Blue Coin Switch in this level if you are still not sick 
and tired of those Blue Coins. Get this star along with Star 4.

As before, explore the perimeter of the mansion first. Kill the first 
Scuttle Bug, grab his coins and move on. Just like last time, stomp the 
2 Scuttle Bugs you then encounter, and bump the Yellow Exclamation Block 
for 16 more coins. Then enter the back room of the mansion. Ground Pound 
the 2 Boos here for 2 more blue coins. What do we know? One of the boos 
here is wearing a green cap! Put it on to turn into Luigi. Now, you can 
take advantage of his super jumping abilities!

Let's get back out to the perimeter. With Mario being turned into Luigi, 
backflips have been made more powerful. Not only will Luigi flip up high, 
he will glide in the air for a short distance. This should make collecting 
the 1-Up Mushroom on top of the shed an easy job. After this, jump down 
and grab the Crazed Crate. Break it open for 5 more coins. You should have 
34 coins at this point, assuming that you won't let any disappear.

Enter the mansion by the front door. Let's explore the rooms on the ground 
floor in the same order as we did for the first star shall we? In the piano 
room, sneak past the Mad Piano carefully, and grab the first Red Coin. 
It is vital that you do not take damage, or you will turn back to Mario. 
In the next room, bump the Bookend from below and get his Blue Coin. Then, 
while avoiding the 2 haunted chairs, grab the 2 Red Coins on top of the 
2 bookshelves in the room. You should have exactly 45 coins now.

Head back out to the lobby, and go through the next door you see. We have 
a single Boo and Mr. I in this room. Pound the Boo into the ground, taking 
his Blue Coin, and spin around the Mr. I until he disappears. You should 
now have 55 coins. Head back out to the lobby. Go through the next door. 
In this collapsing bridge room, run across the bridge before it 
disintegrates, and ground pound the Boo at the other side for another Blue 
Coin. Go to the next room, as in Star 1.

In the next room, wall hug to the next ledge you see and collect the 4th 
Red Coin of the course. Ground Pound the Boo and collect his Blue Coin. 
Then, head back to the lobby. So, there is a Pink Bob-omb Buddy here. 
According to him, green hats are pretty chic now. The stairs are already 
available for use. Jump up them to reach the next level. The 2 leftmost 
doors are to be ignored for the moment. Go through the door immediately 
to Mario's left as he reaches the first floor.

You should be standing on top of wire netting above the ground floor. The 
only item of interest is the Red Coin at the other end of the room. Jump 
over there to collect it, and go back to the lobby and go through the next 
door. As you enter, Mr. I is waiting for you! Quickly spin around him to 
defeat him. Get his Blue Coin. There is a coffin room next to where the 
Mr. I was. One of the coffins will open up, revealing a Red Coin. Hurry 
up and get it before it slams down on you again.

Get back to the hallway and go through the final door you can reach at 
the moment. There is another bookshelf, housing 2 Bookends! Bump them and 
destroy them now! There is another Red Coin around the corner, next to 
a door leading to a balcony above the ground floor. Watch out as you collect 
it, as parts of the floor may flip over, sending Mario down to the basement. 
Get back to the ledge facing the bookshelf, and backflip up to the ledge 
above. Go through the door there.

You will be in a room with a Luigi painting. Jumping into it will send 
you into a hidden level where you get to rescue Luigi. Don't bother entering 
now. Instead, pound the Blue Coin Switch, revealing 4 Blue Coins in this 
room. You should have over 100 coins at this point. Collect the Power Star 
that appears. Now, let the Boo in this room damage you so that you can 
turn back to Mario. Get out of this room, and drop down to the room below.

Go through the door next to where the Red Coin was. You will find a Red 
Question Block. Bump it to reveal a Power Flower. Take it and Mario will 
float up like a balloon. Float up to the ceiling to get the final Red Coin, 
causing the Power Star to appear over a Star Shadow on the first floor 
of the lobby. Go over and collect it.
*****100-COIN STAR COLLECTED*****
*****STAR 4 COLLECTED*****

Course 6: Hazy Maze Cave
Difficulty: Medium
Play as: Wario

The 100-Coin Star of Hazy Maze Cave may not be very hard, but it is quite 
tedious as you have to visit almost every area of the cave before you can 
get 100 coins. You should play as Wario and go after the Star 5 of this 
level while you are at it.

Not only that we will collect the final star of Hazy Maze Cave, we are 
here to collect the 100-coin star as well. So, we will explore the entire 
cave thoroughly. So, at first, kill the Scuttle Bug in front of you, nab 
his 3 coins, and break the crate for another 3 coins. Turn left, and long 
jump over the long pit, then go through the door to the Black Hole area. 
See the Star above? That is the one you are to collect.

In the next room, the Scuttle Bug must be killed with caution. Lure him 
over to the wider part of the path by the door you entered from, and stomp 
him. The 3 coins that pop out should still be on the platform, and will 
not fall into the black hole and sucked into the singularity. The Swooper 
Bat is to be dealt with in the same way. Then, get onto the green path 
and collect the 5 coins while watching out for the boulders. Next, turn 
right and go through the door.

Collect the 8 coins in the elevator room as well as the 1-up Mushroom. 
Ride the lift down to the underwater lake. Walk down the path, and stomp 
each Goomba carefully. Grab their coins. Swim over to the island in the 
middle of the underground lake and then collect the 8 coins on the island. 
Now, your job here is temporarily over. Go all the way back to the start 
of the level. This time, turn right.

There is a pit in front of you where an endless supply of Scuttle Bugs 
will jump out from. Stomp the first one and collect the 3 coins. Try to 
lure the next 2 Goombas away from the pit before stomping them. Then, their 
coins can be grabbed. Then, run along the narrow path and collect the 5 
coins you see. Jump over the pit spewing flames and go through the door.

Let us check out the bottom of the Work Area first. There should be 2 Scuttle 
Bugs and 2 Goombas, making up a total of 8 coins. The Brick Block holds 
another 3 coins besides the Star Switch. Now, it is time to collect the 
8 Red Coins as you did for Star 2. While doing so, you can spin around 
the Mr. I in the room for a further blue coin.

Now, it is time to enter the Hazy Maze. Before you jump down the hole, 
I believe that you should have over 70 coins. If you have not missed a 
single coin, then you may have slightly over 80 coins. As soon as you drop 
down into the gas, run forwards and jump kick the Snufit. 2 coins will 
be in the bag. Turn right, and run past the Monty Moles. Turn around the 
corner, and turn left at the next junction. There should be 2 more Snufits, 
which means are 4 more coins to be collected. You will eventually reach 
the Blue Coin Switch. I suggest that you become Metal Wario first in order 
to remove any interference due to the gas before you go running after the 
Blue Coins in the maze.

Now, come to think of it, one of the Red Question Blocks near the Blue 
Coin Switch is guarded by some more Swooper Bats. Kill them and put on 
the cap. Then pound the Blue Coin Switch. Run after the first Blue Coin 
you see and turn right and find more Blue Coins. While you are collecting 
them, you should have just exceeded 100 coins, and a Power Star will appear 
above you. Grab it. You will also find a column of Blue Coins marking another 
hidden ledge. I believe that it will prove difficult for you to collect 
all the Blue Coins, since the appearance of the Star will waste a lot of 
time. But go over to the position where the column of Blue Coins was and 
backflip up to the ledge above.

At the end of this hallway, there should be a lift leading up. Go up, and 
through the door, and you will find yourself at the top of the Black Hole 
area. Jump up and hang on to the wirenetting. Just make your way first 
to the Yellow Exclamation Block for a 1-up Mushroom, and then to the star.
*****100-COIN STAR COLLECTED*****
*****STAR 5 COLLECTED*****

Course 7: Lethal Lava Land
Difficulty: Medium
Play as: Wario

This Star is not very hard, but tedious, as you will have to send Wario 
around the entire outside area of Lethal Lava Land. The dangers of the 
lava are negated by Wario's Metal ability, so he won't get fried as easily. 
There may be a Blue Coin Switch in this level, but the Blue Coins will 
appear in the lava, prompting you to use the Koopa Shell. For the sake 
of speed, we will ignore the Koopa Shell in the following strategy, so 
we can get it in conjunction with Star 2.

For Star 2, let us also collect the 100 Coin Star at the same time. For 
one thing, let's follow the same route for the Bowser Puzzle. Having 
collected all the 8 Red Coins and most of the 14 coins that pop out of 
the 14 piece puzzle, you should have collected more than 40 coins up till 
now. It is time to turn your attention to those islands in the middle of 
the lava that are too far to jump to. So, go and bump the Red Exclamation 
Block to the left of the puzzle. Run in the direction of the screen and 
you should find a small island with 3 coins. Collect the coins, and return 
to the mainland. Turn into Metal Wario again and move northeast, to another 
island there. There should be 4 more coins there.

With those coins in hand, go beyond the puzzle, to the next platform guarded 
by 2 Bullies. It is recommended for you to draw the Bullies' attention 
one by one, so you don't need to worry about being overpowered, although 
to tell you the truth, Wario really has a lot of power! You should gain 
two more coins by defeating the above Bullies.

You will then come to a revolving hexagonal platform, with a revolving 
flame. It seems that the flame and the platform are revolving with opposite 
spins. In short, they are designed to spin Wario into the flames! There 
are 6 coins on the platform. As long as Wario keeps moving clockwise, he 
should be able to safely avoid the 2 flames.

With the 6 coins in hand, jump onto the wooden platform to the right. Wow, 
it's amazing that this wood can still withstand such intense heat. Jump 
over to the next platform to the right. This platform rise and sinks in 
a way such that only the middle of the path (with the coins) will always 
stay above the surface of the lava. There are a total of 5 coins here. 
Get them all and jump onto the next platform.

There is a Big Bully on the next platform. Ignore him for now. Collect 
the 4 coins on this platform and then dodge the Big Bully until the moving 
metal platforms comes close to the other side of this platform. Jump onto 
the platform and move away. You will find 4 platforms on the lava arranged 
in a square. They rise and fall in a way that only the center, that is 
the part with the coin, will only be above the surface at all times. There 
are a total of 4 coins on these 4 platforms. With them, go over to the 
curved path. There is a Crazed Crate at the end of the path. Do not grab 
it yet unless you want Wario to be propelled right into the lava.

Instead, move along the path to the other end, collecting the 3 coins you 
find. At the other end, jump onto the arrowed platform, and move left. 
There is a platform with 2 Bullies and a circle of 8 coins. Melt the Bullies 
and collect the coins. You should have 10 more in total. Then, go back 
to the arrowed platform and jump down to the 2 platforms rising and sinking 
in the lava. Collect the 5 coins. Return to the curved path.

Punch the Red Exclamation Block for a Power Flower, and then run over the 
lava to the island to the right with the Mr. I. Run around the Mr. I while 
collecting the circle of 8 coins around him. When Mr. I gets sick and 
disappears. Take the Blue Coin. You should have more than 100 coins at 
this point. The Power Star will appear above you. Collect it, and the Metal 
Power will disappear. Trapped? Not exactly. Turn to face the 4 square 
platforms in the lava. When they have risen above the surface of the lava, 
long jump to them. Then go to the right.

See the large platform with the 3 Bullies in front of you? Wait for the 
moving metal platform to move here from the left and jump on it, then onto 
the platform. Knock all 3 Bullies into the lava and a Big Bully will drop 
down in an attempt to regain control. He is slightly tougher to knock off 
the platform, but with some hard work, he too, will fall into the lava 
and melt. He will leave a Power Star behind on the platform. There you 
have it, the 100-Coin Star of the level collected so quickly, and even 
the Blue Coin Switch is not needed!
*****100-COIN STAR COLLECTED*****
*****STAR 2 COLLECTED*****

Course 8: Shifting Sand Land
Difficulty: Easy
Play as: Mario

This 100-Coin Star may require a visit to every part of the course, but 
it is still easy because the course is designed to be linear. The first 
part of Mario's exploit will be to journey to the pyramid, while the second 
part is to explore the pyramid. There are some enemies, notably the Pokies 
which will give out Blue Coins, as well as a Blue Coin Switch inside the 
Pyramid. It is best to get Star 3 with this star.

Not only are we going to collect the star inside the ancient pyramid, we 
are also going to collect the 100-coin star for this run. So, turn around, 
and run along the slowly diminishing path until you reach the dead end 
with the Red Coin. Be careful not to fall in. Then, turn around and go 
all the way back to the start of the course. Grab the Crazed Crate and 
let it bounce along the path behind the starting point. Let's hope that 
the coins won't be scattered everywhere and collect the 5 coins that pop 
out. 7 down, 93 to go! Now, we have got 2 Bob-ombs and 1 Fly Guy to deal 
with first, throw the first Bob-omb away from the action and nab his coin. 
Then, throw the second one at the Flyguy while he is flying low to kill 
him. You should gain 4 more coins here. Then, it is time to deal with the 
Pokey. Double jump up to his head and kick it, to break the blue coin loose.

Now, enter the pavilion. Kill the 2 Goombas you find for 2 easy coins. 
Make sure that they are far away from the shifting sand beforehand. One 
of the wooden blocks also hold 3 coins. The other, of course, holds the 
Red Coin. The crate can be pounded open for another 3 coins. What a coin 
bonanza is this pavilion. Make sure you kill the Pokey prior to entering 
the Tox Box Maze. Grab his blue coin. Right now, you should have a total 
of 31 coins. Enter the maze.

In the maze, grab the Red Coin to add 2 more coins to Mario's total. Once 
you get to the oasis, jump in for another Red Coin. Kill the next Pokey 
you find for another Blue Coin. Then walk along between the 2 pillars, 
collecting the 5 coins on the ground. Next, pound the next crate for another 
3 coins. Then move forward. There is another Crazed Crate in front of you 
by the shifting sand. To avoid bouncing into the sand, I'd suggest that 
you grab the crate with your back to the sand. Collect the 5 coins that 
come out of the crate. Then, kill the next Pokey that you find for another 
Blue Coin. It is now time to enter the pyramid.

Do not bother jumping up the pyramid to collect the 5 coins there, as it 
is just dangerous to attempt getting down again. Just slide down the hole 
into the pyramid. Move forward, and you will find a Blue Coin Switch to 
your left. Pound it to make a stack of 4 Blue Coins appear behind the fence 
in the sand in front of you. Run over and get them all. You should have 
a total of 78 coins. Now, jump back to solid ground, and move left. (I'm 
referring to the direction Mario is facing when he came in.)

Follow the path, and engage all the Goombas you find. You will find a 
mummified block that is jumping in a predetermined path. Run to the side 
of him to the other end of the path. Now, you must jump into the sand. 
While in the sand, keep moving and jumping. If not, you will slowly sink 
into the sand. Jump up onto the ledge on the other side. Do not pick up 
the yellow cap. Move up the stairs and continue your way. You will come 
to a wirenetting with a circle of 8 coins guarded by an Amp. Hang on and 
grab the coins. There is a 1-up Mushroom above the wirenetting too.

Keep moving along the path, and kill the Goomba you find. You will then 
come to a gap in the ledge with another mummified block moving up and down. 
Feel free to use him as a stepping stone to get to the other side. You 
will come to another 2 Goombas before you reach the pole. Kill them, grab 
their coins and climb up. On top, run to the wirenetting and make your 
way to the other side, collecting the 5 coins you find on the way. Then, 
you will come to a series of steps with 3 more coins.

Jump up, and you will be in the path with a wide mummified log rolling 
back and forth. Wait until he is away, and then hide in the alcove. Then 
wait for the mummified log to roll past before moving on. You will then 
come some steps that rise and fall. As you go up, collect the coins. You 
should have exceeded the 100 coin mark by now. The Star will appear, get 
it and move on to the top.

The next path is guarded by 2 Amps. Run past them quickly and hug the wall 
for the next narrow path. Climb up the pole. You will come to a bridge 
guarded by another of those mummified blocks. I suggest you jump on the 
block and use him as a stepping stone to reach the other side. Jump up 
the next few steps, collect the coins, and the Power Star will be waiting 
for you at the top. Collect it. If my calculations are correct, you should 
have obtained exactly 113 coins.
*****100-STAR COLLECTED*****
*****STAR 3 COLLECTED*****

Course 9: Dire, Dire Docks
Difficulty: Hard
Play as: Mario

Dire news, indeed. The 100-Coin Star of Dire, Dire Docks is extremely hard 
to get. One of the reasons is due to the extremely limited number of coins. 
(Fewer than 130 in total) At the same time, certain coins are just too 
close to elements of danger. (The whirlpool, for instance) You should play 
as Mario, and go after Star 3 while we are at it. The Blue Coin Switch 
will play an important role in this course as it gives out 5 Blue Coins.

While you are getting the 3rd Star, I suggest you go after the 100 Coin 
Star as well. Dive down, and notice the column of 5 coins by the whirlpool. 
Dive and quickly get them, then swim towards the rim of the bay to avoid 
getting sucked in. There should be another column of 5 coins by the clam. 
Get them too. Then, swim in an anticlockwise direction along the bottom 
of the bay to collect any coins you find.

There should be 6 coins by the treasure chest surrounded by seaweed. Then 
swim to the left. There is another column of coins by the central treasure 
chest. Then, swim up and to the tunnel. There will be 3 rings of yellow 
coins for you to collect as you go to the secret entrance of the submarine 
pen. Then, follow the yellow arrows and swim up to the top. Have a quick 
breath of air, and swim down as instructed by the arrows. There should 
be 2 more circles of coins for you to collect before you even have reached 
the submarine pen itself.

When you have reached the submarine pen, swim to the right, and go past 
the clams. Don't bother with the Koopa Shell in one of them. There should 
be another circle of 8 coins to the left of the leftmost clam. Then, continue 
to swim to the other end of the submarine pen. If you have defeated Bowser 
in the Fire Sea, the sub will be gone, and the pen's hatch would have opened. 
Avoid swimming through that hatch, as it is only an exit to the sea outside 
Princess Toadstool's castle. I guess Bowser has decided to get his troops 
into action after you have defeated him for the second time round. There 
are 5 coins below the exit though, and those are what you must get.

Now, you have collected all the coins in the water, so it's time to get 
to the pier. Wow, the coinage is so tight here. You have progressed so 
far in this course, and there are only 72 coins collected so far! If Bowser 
is defeated in the Fire Sea, I repeat, the sub will be gone, and a system 
of moving poles would have appeared at the top of the pen. But how to get 
up there? Then answer to this predicament is also the switch you tripped 
earlier to get on board the sub. (That transparent star is now floating 
in mid air in the middle of nowhere.)

Press the switch, and you will find that there is another set of blocks 
creating a stairway for Mario to get up to the system of poles. Those blocks 
are on the opposite side of the pier to that of the Red Question Block. 
Feel free to collect the line of 5 coins on the pier before you jump up 
the steps to the platform above.

There should be a Red Coin on the platform. Then, move to Mario's left 
and hang onto the pole as it comes to him. You will have to use this one 
pole to grab 3 Red Coins at once. For the first one, tend to the top, for 
the second, tend to the center, and for the 3rd, tend to the bottom. Then, 
let the pole carry you back to the starting platform and drop off. Now, 
it's time to get onto the other pole.

On the next platform, there is a Star Shadow. Go left, and grab onto the 
pole there. That pole will take Mario to a platform with a Blue Coin Switch. 
6 Blue Coins will appear on the platform. To get them, you will have to 
jump up for each of them. You should be able to get at least 5, and at 
this point, would have surpassed the 100 coin mark. The star will appear, 
so grab it. Now, grab on the other pole which serves this platform and 
let it carry Mario to another caged platform with the 5th Red Coin.

Return to the platform with the Star Shadow. Grab onto the pole which you 
have not grabbed on before. Then let it carry you to the far side of the 
system of poles. You will be required to make a pole transfer, so get ready 
to jump when this pole coincides with the other one. Ride this pole, and 
collect the Red Coin in its path. You will find a platform in the space 
between the 2 sets of wirenetting. In the original Mario 64, there WAS 
no platform, so you will have to do a mid-air pole transfer! But not any 
more. On that platform, transfer to the pole on the other side and collect 
the 2 Red Coins in its path.

Once you have collected the 8th Red Coin, the star will appear on the shadow 
on the platform you came from. Just ride the poles back there and get it, 
or, drop down to the pier, and get the Power Flower from the Red Question 
Block, and let Balloon Mario float up to it. Wow, this has got to be the 
most tedious guide for one single star ever!
*****100-COIN STAR COLLECTED*****
*****STAR 3 COLLECTED*****

Course 10: Snowman's Land
Difficulty: Easy
Play as: Yoshi

The 100-Coin Star of this level is easy. Coins are plentiful. There are 
even Money Bags that give out 5 coins each when defeated. In case you have 
not collected enough coins in the outside area, there is always the igloo 
which is coin rich. This place is the best place to make use of the egg 
throwing tricks of Yoshi.

The last 2 Power Stars of Snowman's Land involve entering the Igloo, one 
of the areas that still remain unexplored until now. Which collecting the 
Star 7, let us also collect the 100-coin star. At the start of the level, 
turn around and run back to the area with the ice sculpture. Collect the 
2 coins, and then sneak up on the Money Bag. Swallow him and turn him into 
an egg. Then run over to the wall. Lure the 3 Spindrifts so they are as 
close to each other as possible, and throw the egg. The egg should ricochet 
off all 3 of them and release a ton of coins. They may still be rather 
scattered, but collect as many as possible. You should be able to collect 
as many as 20 coins up till now.

Now, go over to the small crate by the Ice Sculpture and swallow it, lay 
and egg. Hey! The egg is square in shape! Go over to the Mr. Blizzard and 
throw it. You should receive a bonus in conjunction with the 6 coins you 
normally receive. In my case, I got 3 extra coins. Now, let's run up the 
hill and swallow the Spindrift, shall we? Lay her into an egg. Then go 
over to the pen with the 3 Goomba Bros. Do not throw the egg at the Goombas 
yet. Instead, throw it at the Spindrift. You should be able to gain another 
3 coin bonus. Right now, you should have exceeded 40 coins if you are fast 
and lucky enough. Go over to the open area. 

Swallow the Money Bag you find, and turn him into an egg. Throw it at the 
2 Spindrifts for more coins. Then, swallow the lone crate and turn it into 
an egg as well. Run past the open area and throw it at Mr. Blizzard. Collect 
the coins that pop out. Then it is time to go back to the pen with the 
Goomba Bros. Eat the Goomba with the Green Cap, and turn into Luigi. Send 
Luigi over to the tree where the owl resides and wake the owl up. Grab 
onto the owl and have him send you to the ledge high above the ice cold 
lake. Grab the Koopa Shell and jump down to the lake.

Notice the path marked by coins? Use the Koopa Shell to jump up the path 
to the entrance of the igloo. Then, crawl into the hole to enter. You are 
now to collect the 8 Red Coins inside the igloo. You should have collected 
more than 70 coins now. There is a large supply of Spindrifts hanging around 
the igloo. I suggest you let Luigi ala Yoshi get hit by one so he can turn 
back into Yoshi. Then you can swallow each Spindrift one by one, transform 
them into eggs and throw them at the wall for easy coin trios. Eventually, 
you should get more than 100 coins. Get the Power Star.

As for the 8 Red Coins, I don't even need to tell you their locations. 
Since the inside of the Igloo is just SOOOOOO small, you should be able 
to find it yourself with the trial and error method. If you are really 
stuck, consult the help of the Pink Bob-omb Buddy inside the igloo. The 
Power Star will of course, appear on a Star Shadow in the igloo.
*****100-COIN STAR COLLECTED*****
*****STAR 7 COLLECTED*****

Course 11: Wet-Dry World
Difficulty: Easy
Play as: Luigi

This is another easy 100-Coin Star. The starting area of Wet-Dry World 
is coin rich enough that you most likely won't need to go all the way to 
town in order to save up to 100 coins. The Blue Coin Switch will play a 
significant role here, as it accounts for 6 Blue Coins (30 of the total). 
While you are bumping certain blocks, you will trigger some Red Numbers. 
Hence it is best to get Star 3 with this star.

The objective of Star 3 is to find the 5 Red Numbers hidden in the downtown 
area. I would suggest that you jump in the bottommost part of the picture 
so that the water level starts low. If the water level is not the lowest, 
then dive down to the bottom and swim to the right from the starting wooden 
block. You will find a Crystal Tap in the corner. Swim into it to lower 
the water level to a wading depth.

It is possible for Luigi to collect the 100-coin star here, along with 
the 5 Red Numbers, so it is best for him to start at the bottom. First, 
run along the wall to the left of the starting platform. (This time, I 
am referring to Luigi's left). Then punch the Skeeter for an easy 3 coins. 
Then you will come to a lot of wooden blocks. Punch them one by one to 
collect the coins inside. You will reach a corner. Turn right, and go to 
the other end of this waterlogged area. Punch the Skeeter you find for 
another 3 coins. At the other end of this area, there should be a Yellow 
Exclamation Block that is quite out of reach. Thankfully, there is a crate 
that can be pushed to the left. Push the crate to the left, and you would 
find the Red Number 1 pop out. It's the first secret. 

Now, punch the yellow exclamation block from below. It will release a total 
of 10 Coins, along with the second red number. Now, your work in the water 
is done. Go right, and jump up to the ledge above the brown wall. Ignore 
the mechanical flipper Heave-ho, and notice a large box in the wall. Run 
over, and push it further into the wall to trigger the third Red Number, 
Number 3. Now, go right and around the corner. There is a Blue Coin Switch. 
Stomp it to cause 5 Blue Coins to appear on the edges of the ledge you 
are currently on. You should be able to get them without much trouble. 
Now, you should have exceeded 50 coins as well.

Show the Heave-Ho that you can jump by yourself, and backflip up to the 
ledge above. There is nothing on the next ledge, so we will have to solicit 
the Heave-Ho's help to get Luigi up. On the next ledge, you should find 
a pillar with 8 coins and an Amp at its base. Grab the coins and backflip 
up to the top of the pillar. Punch the Yellow Exclamation Block for 10 
more coins and a 4th number. Now, where on earth is the 5th Red Number? 
The answer is behind Luigi. See the switch on the ground? Step on it to 
trigger a series of steps made of wooden blocks to the top of the cage. 
Punch the Yellow Exclamation Block for another 10 coins, and the 5th Red 
Number! The Power Star should appear on the platform that would have been 
in front of Luigi if the water level is set to medium. But first, let's 
get 100 coins. You should have more than 80 coins now. Get back down to 
the ledge below the cage, and go to the corner with another box. Push the 
box to the left, and jump up and punch the Yellow Exclamation Block above 
for 3 more coins. Then, jump up to the brown ledge above, and jump to the 
ledge to the right after that. There should be a Pink Bob-omb Buddy. Talk 
to him for him to prepare the cannon.

Then, jump down to the ledge beneath him for 4 more coins. Ignore the Goomba 
with the yellow cap. Then, jump back onto the ledge with the Chuckya and 
toss him at the wall for another 5 coins. Now, you should have well over 
90 coins. All you have to do is to rack up the coins on the top of the 
town, as well as the coins by the medium high depth Crystal Tap, and you 
should have enough coins. If not, rack up on the coins near the Power Star 
3 of this course. You should be able to jump down to the medium depth Crystal 
Tap from the platforms on the top of the town. Then, you can easily jump 
onto the platform with the Power Star.
*****100-COIN STAR COLLECTED*****
*****STAR 3 COLLECTED*****

Course 12: Tall, Tall Mountain
Difficulty: Hard
Play as: Luigi

This star is difficult because you will have to climb up the entire mountain, 
getting any coins in the way, you will also have to change your identity 
and take to the air at the top of the mountain. The mountain slide no longer 
serves as a quick way to get coins, since you will be trapped and forced 
to get the star when you exit from it. It is best to collect Star 6 while 
you go after the 100 coins.

Not only we will be after Star 6, we will be after the 100-Coin Star as 
well, so listen up! Start by turning around and collecting the 1-up in 
that hidden corner. Then backflip to collect the single coin on the tree 
without waking up the owl. Then move forward to engage the 3 Goombas. Grab 
their coins. Then take the low road this time. There should be a Crazed 
Crate. Do not grab it yet. Go and collect the circle of 8 coins in the 
dead end. If you have the guts, you can always grab the Crazed Crate. Stand 
in the direction of the dead end and press A. Do not move Luigi at all. 
If you are lucky, he should break the crate on the ledge above. In that 
case, try to salvage as many coins as possible. I managed to get 3 myself.

Now, get back onto the high road, and jump over those 2 gaps. It is time 
to collect the 4 Red Coins on the 'shrooms. You should have at least 20 
coins up till now. Go over to the Monty Mole area, and jump up the ledges 
to collect the 4 Red Coins. There is also a Goomba and a rack of vines 
that Luigi can grab on to. The vines hold 5 coins, while the Goomba holds 
one. Once you have collected them, drop back down to the path and continue 
with your way. You will find the 3 Bob-ombs as usual, and blow them up 
separately for 3 more coins. Go around the corner, and throw the Chuckya 
into the wall for 5 more coins. Then cross the bridge, collecting 5 more 
coins on the way. Do a coin count, you should have more than 45 coins.

The Flyguy guarding the log is quite annoying. Try to get at least 1 coin 
off him. Then roll the log to the left. Run around the wooden pillar for 
5 more coins. You will be lucky if you can just collect 2! Then jump up 
and follow the path. This time, do not take the high road. Take the low 
one. It's safer since there are no iron balls coming down. You will find 
2 Bob-ombs. You are now at the vine rack again. Go over to the other side 
and continue to follow the path.

You will find 3 Goombas around the corner. Take them out and collect the 
coins. Then long jump across the waterfall. Run past Whoosh, and collect 
all the coins that are marking the entrance to the mountain slide. DO NOT 
ENTER THE SLIDE. Then, in the mossy ground, kill the Goombas for their 
coins and do not forget to put on the red cap to turn into Mario. Go around 
the corner to cross the bridge. Remember to leave the 5 coins alone. Then 
at the top of the mountain, punch the Red Question Block to get the Feather. 
Then as Wing Mario, take to the air.

There are a total of 5 coin rings, each with a coin in the center. Your 
task is to collect those 5 central coins. Fly around in the sky and you 
should be able to find them by yourself. Collect some of the other coins 
as well, and stop when you have collected over 95. Land on the bridge and 
collect the 5 coins there for the 100-Coin Star to appear. Collect it now 
before taking off again. Once you have collected the 5 required coins, 
the star will appear on the top of the mountain. Fly back and get it.
*****100-COIN STAR COLLECTED*****
*****STAR 6 COLLECTED*****

Course 13: Tiny-Huge Island
Difficulty: Medium
Play as: Yoshi

There is a lazy way to collect the 100-coin star in this level. All you 
have to do is to play as Yoshi and enter the bay area of the Huge Island. 
There is a Latiku flying around. He drops Spinies. Have Yoshi eat the 
Spinies, turn them into eggs and go back to the start of the level to throw 
the egg at the wall. A coin will pop out of the egg. Therefore, you can 
do this again and again until you have collected 100 coins. I consider 
this to be of medium difficulty because it just takes a long time.

Course 14: Tick Tock Clock
Difficulty: Medium
Play as: Luigi

The 100-Coin Star of this level is tedious, but not hard. The coins are 
distributed evenly in the various levels of the clock tower. But you usually 
should be able to collect 100 coins when you are halfway up to the top. 
The Blue Coin Switch in this course gives 7 Blue Coins, a significant amount. 
So be prepared to get it. I suggest you get Star 5 with this star, as it 
is closest to the midway point of the clock tower.

It is time to get Star 5. Although the title "Timed Jumps on Moving Bars" 
imply that the clock must be moving while you collect the star, there is 
actually a way to do it without having to bother. At the same time, let 
us collect the 100-coin star of this level, shall we? At the start, turn 
around and run over to the little pit with the spinning heart. Punch the 
Yellow Exclamation Block for the 10 coins. Then jump up those stationary 
platforms above and collect the 8 Red Coins. Refer to the guide on Star 
6 above for their exact locations.

Jump back down to the start, and jump across the gap past the non-moving 
pendulum. Run along the path, and jump up onto the yellow block. Get the 
2 coins on top. Continue along the path and jump your way up those non-moving 
yellow blocks and the moving bar. Get onto the metallic platform above. 
There is a single Yellow Exclamation Block on the non-moving hand. Punch 
it from below for 3 more coins. Run over to the frozen conveyor belt and 
jump up onto the platform above. Then jump past all 4 immobile hexagonal 
platforms to the path above. Another non-moving moving bar is in the way. 
Jump over it. Jump onto the cage with Star 1, and run past it.

As for most of the previous stars, jump up the high ledge with 5 coins 
leading to a pole guarded by an Amp. Climb up the pole and make your way 
to the ledge above. Turn left. Lure the Heave Ho away from the Yellow 
Exclamation Blocks, and punch them for 3 coins each. Then, stomp the 2 
Goombas for 2 more coins. Go over to the Blue Coin Switch and Ground Pound 
it. The Blue Coins will appear on a platform to the left. Jump via the 
hexagonal platform to get them before time expires. There is another Goomba 
with a red cap on his head. Stomp him when he is far away from the edge 
and get the coin. Then jump over to the ledge with the Star Sphere and 
kill that Goomba for another coin. Then head back to the pole.

If you are good, you should have 91 coins. Jump up the ledges to the right 
of the pole. Instead of jumping up the yellow blocks. Jump down to the 
metallic platform with the Red Question Block. Stomp the Goomba for another 
coin. You will see there is a cage with some non-moving bars at the top. 
You will see that they lead up to a Brick Block blocking a cage with a 
Star inside. This is the so called Star 5, and it is just so easy. In Super 
Mario 64, you almost always had to keep the clock running to get it!

Now, we have a new task. We have to find a yellow cap so that Luigi can 
turn into Wario. So, get back to the ledge facing the yellow blocks I told 
you to ignore earlier, and make your way up. First, get on top of the cage 
with the star. There is a Yellow Exclamation Block with another 3 coins, 
then go back to the left. Jump up to the striped path. Move along. There's 
your Yellow Cap! But do not put it on yet. Walk past it to the non-moving 
bars. There is a Yellow Exclamation Block above the first 2 bars, but it 
is caged up and hence temporarily inaccessible. As you go, you are advised 
to zoom in the camera and have it behind Luigi at all times, as the path 
is very narrow. You will find an opening to the cage on the other side 
of these bars. Jump up and go over to the Yellow Exclamation Block.

Bump the block and 10 coins will come out. Collect them all. If you have 
not missed a single coin on your way up, you should have 105 coins. This 
also means that the 100-coin star will appear. Collect it.

Now it is time to get the star. Go back and put on the yellow cap. Then 
jump back down on top of the cage with the star. You can now go down and 
pound the Brick Block open, enabling access to this star.
*****100-COIN STAR COLLECTED*****
*****STAR 5 COLLECTED*****

Course 15: Rainbow Ride
Difficulty: Hard
Play as: Mario

This is definitely the hardest 100-Coin Star in Super Mario 64 DS. The 
coins are extremely scattered in this level, the Blue Coins from the switch 
are so hard to reach, and most important of all, the bottomless drops can 
drive a person mad! It is time to use Mario to explore this level, and 
don't get too nervous!

We will be collecting the 100-coin star in conjunction with Star 6. So, 
you will have to change to Mario. Ride the magic carpet at the start, and 
be sure to jump onto the circular platform in the way to collect the 8 
coins there. Then, jump back onto the magic carpet and ride it to the central 
junction. There is a Latiku here. Avoid the Spinies and bump him from below 
for 5 more coins. Make sure that he is near the center of the platform 
to avoid loss of any coins.

There are also 2 circles of 8 coins on 2 of the spinning platforms. Collect 
these coins and head to the 3-D maze. There should be a Goomba wearing 
a Green Cap, and 2 Bob-ombs at the base of the maze. Kill them and collect 
their coins. Then go up to the 3-D maze and collect the 8 Red Coins. The 
Star will appear, but ignore it. Get back down to the base. You should 
find a Blue Coin Switch at the far end. Pound it and a Blue Coin will appear 
by the wall. Jump up and get it. Then quickly wall jump up these 2 parallel 
walls. The other 5 Blue Coins are at the top of this maze.

If you are good enough, you should be able to get at least 5 of the 6 Blue 
Coins, and have more than 70 coins right now. Talk to the Pink Bob-omb 
Buddy at the top of the maze. He will prepare the cannon for you, and that 
is on the cruiser crossing the rainbow. Go to the far right and ride the 
lift down. Then get back to the Central Junction. There is one path that 
you have not chosen before, and that leads to the pole that leads to Stars 
4 and 5. Slide down that pole, and engage the Flyguy. Take his 2 coins, 
if possible. Then collect the 5 coins from the path.

Jump onto the teetering platform and then over to the pendulum lift. Collect 
the column of 5 coins. Move all the way to the platform right before the 
pendulum lift that leads to Star 4, collecting any coins you find. You 
should have at least 85 coins by now. Then, go back to the ship. Go to 
the junction, and ride the magic carpets. Before you reach the junction 
of Magic Carpets, you should be able to collect up to 5 more coins. 

You should have collected 100 coins by now. The star will appear. Get it, 
and please, save! Good riddance to such a tough star. Take the left carpet 
at the junction and ride it to the ship. If you still have not collected 
100 coins, here's the chance. There is a Latiku and a circle of 8 coins. 
Jump into the cannon. It is at the stern. Aim at the center of the rainbow 
ring. Mario should be propelled to the pole on that lone island. Slide 
down the pole, punch the Yellow Exclamation Block for the star. Just look 
out for that Chuckya, as he can throw you out of the sky.
*****100-COIN STAR COLLECTED*****
*****STAR 6 COLLECTED*****

-------------------------------
b. Castle Secret Stars [SMDS7B]
-------------------------------
Castle Secret Stars are everywhere. They are usually found in hidden levels 
throughout the game. 3 of them are on Toads that hang around the castle. 
In my guide, any level without a course number has at least 1 Castle Secret 
Star in them. There are several ways of getting those secret stars. They 
include Star Switches, Red Coins and Silver Stars. Certain levels have 
stars hidden in lone brick blocks. Some stars in early levels in the game 
cannot be collected until much later. I bet that the programmers want you 
to forget about them. Beware!

To help you locate all the 30 secret stars, I have made a checklist below. 
Copy it to another text file and print it out. Then you can tick on the 
ones you got and will know where to backtrack in the future.

             Super Mario 64 DS Castle Secret Stars Checklist
Princess' Secret Slide
[]First Star	[]Second Star

Sunshine Isle
[]Silver Star's Star

Goomboss battle
[]Switch Star	[]Red Coin Star

? Switch
[]Red Coin Star

The Secret Aquarium
[]Red Coin Star

Big Boos in Castle Backyard
[]Red Coin Star

The Secret of Battle Fort
[]Silver Star's Star

Big Boo Battle
[]Red Coin Star	[]Star Hidden in Wall

Bowser in the Dark World
[]Red Coin Star	[]Switch Star

Bowser in the Fire Sea
[]Red Coin Star	[]Switch Star

Chief Chilly Challenge
[]Red Coin Star	[]Star in Brick Block

The Secret Under the Moat
[]Red Coin Star	[]Switch Star

Behind the Waterfall
[]Red Coin Star	[]Star Hidden High Above

Over the Rainbow
[]Red Coin Star	[]Star in Brick Block

Capturing the 8 Glowing Rabbits
[]Star Collected

Toads in the Castle
[]Star outside Hazy Maze Cave   []Star in circular room
[]Star next to Tick Tock Clock

Bowser in the Sky
[]Red Coin Star	[]Switch Star

----------------------
Princess' Secret Slide
----------------------
*****PLAYING AS YOSHI FOR THE MAIN CHARACTER*****
Since you should have more than 3 stars, let's explore the foyer area. 
How about entering the 1 Star Door on the balcony? You will find yourself 
in a room with 4 locked doors, labeled L, M and W. One of the doors is 
unlabeled. So, this is where the Mario Bros. are trapped! Before going 
through the only other unlocked door in this room, let's jump into the 
stained glass window to the right. It's the Princess' Secret Slide!

The first star seems simple enough. All you have to do is to slide down 
to the bottom of the slide and punch the yellow ! block open. The second 
star requires you to slide down to the bottom in 21 seconds or less. To 
do that, you must jump down to the lower section of the slide as you are 
about to slide down the first downward railed slope with yellow rails. 
To save time, you must jump off the left of that part of the slide. Yoshi 
will suffer fall damage, but don't let that stop you. Get up immediately 
and continue to slide down to the bottom. You should be able to get it 
within a couple of tries.
*****2 SECRET STARS COLLECTED*****

---------------
Sunshine Isle
---------------
With the 2 stars in hand, go through the double doors in the previous room 
between the other locked doors. You will find yourself in Princess 
Toadstool's recreation room. Talk to Toad. It seems that you will need 
keys to unlock the minigames here. Take note of that. There is a rather 
large picture of the beach that ripples when you jump near it. It's another 
hidden level, it's the Sunshine Isles! It has even adapted the music of 
Delfino Plaza of Super Mario Sunshine!

From the map, you should know the objectives of this level. You are to 
retrieve all 5 Silver Stars to get the Power Star. The first is on an island 
to the north of your starting position. The second Silver Star is located 
on top of a palm tree to the right of that island. The third Silver Star 
is in an alcove behind the island with the 2nd Silver Star. The fourth 
Silver Star is located at the top of the central island. The fifth and 
final Silver Star is in the talons of Klepto the Condor. Run after him 
and jump up to shake the Silver Star loose. Then you can collect it and 
make the Star appear in the Star Sphere, marked by 8 coins. Collect it 
before taking any more damage!
*****SECRET STAR COLLECTED*****

----------------
Goomboss Battle
----------------
I presume that you have more than 8 stars by now, right? Notice that there 
is an 8 Star Door. Go through it to find a large picture of Mario. Jump 
into it. You should save Mario first, but once you have saved him have 
him come back to collect the two Stars.

As before, slide down the ramp to the platform below. Turn right at this 
first junction, and walk through the twisted path to another platform. 
There is a ramp to the right leading up. Go up the ramp, being prepared 
to Dive Tackle the Sleeping Piranha Plant that is resting there. Then, 
you will find a series of 4 grey platforms balanced on small and thin pivots. 
When you jump on one, you will find that it will tilt towards the position 
you are standing on. Fortunately, it will not tilt as far as to cause Mario 
to slide off. Make your way past these platforms to the other side.

You are now on a rather long path. Kill all Goombas in the way, and you 
will find a Switch Star. Step onto it and a Star will appear in the Star 
Sphere on the top of that caged structure to the left. Run towards the 
structure and enter it. Have Mario wall jump up the 2 parallel walls to 
the top and get the Star from the sphere. There should be ample time for 
you to do this. (Otherwise, many people will gripe to Nintendo) This is 
only one of two stars in this level. Be sure to come back when you have 
freed Wario for the next one.
*****1 SECRET STAR COLLECTED*****

NOTE: The next star requires the usage of Wario. You will have to rescue 
him from the clutches of Chief Chilly in order to get this star.

*****PLAYING AS WARIO FOR THE MAIN CHARACTER*****
It is time to go for a Red Coin hunt. Slide down the wooden slide. Keep 
going forwards, past the logs that move up and down out of the poisonous 
water. Then, notice some checkered platforms moving to the main path from 
the left. Get onto that platform. Ride it to the next platform, over the 
waters and bottomless pit until you reach the remote platform with the 
Brick Block. Smash it apart to get the Red Coin inside. Ride back to the 
main path. Go right, and double jump to grab hold of the wire netting. 
Make your way over to the other side, collecting the Red Coin on the way. 
Then on the other side, get ready to punch the Sleeping Piranha Plant. 
Then, you can just backflip up onto the top of the wire netting and collect 
the 1-Up Mushroom that is nestled up there.

Jump down to the very wide platform in front of you. Go left, and over 
to the Goomba wearing the green cap. Punch it away, and steal the cap. 
Go back to the log with the wooden pillar and jump over to the platform 
on the other side. There is a Red Coin on a teetering platform over the 
water. Collect the coin, and make your way to the lone island to the right 
where the Red Question Block is. (Some teetering platforms lead to it.) 
Punch it for the Power Flower, and become Vanish Luigi. You will have to 
go quickly, all the way back to the place where you got the Green Cap, 
and backflip up into the cage above for the next Red Coin.

With the Red Coin in hand, it is time to get back to the Goomba with the 
Red Cap. Kill him, and take the cap and become Mario. Go back to the Red 
Question Block. This time, turn into Balloon Mario. Float up to the top 
of the large log with the caged Red Coin you have collected, and collect 
the Red Coin at the top. Then jump down to the ground below, taking care 
to Ground Pound just before impact to nullify any damage.

After this, go back to where you found the Red Cap, and go forwards. Then, 
go to the right. There should be a series of logs rising and falling. Jump 
carefully between logs and you will eventually reach a stationary log with 
another Red Coin guarded by a Piranha Plant. Surprise him as usual and 
the Red Coin should be a steal. Jump back to the mainland.

Jump over to the narrow path to the right, and you should run into another 
log that is rising and falling. Jump onto it to find a Red Coin at the 
top. Now, go over to where you would face Goomboss, and climb up the vine. 
The Red Coin should be sitting there, on a small branch. Take it, and the 
Power Star will appear on the Star Shadow on the stationary log that leads 
to the series of rising and falling logs to one of the Red Coins you have 
collected. Collect it, and both Stars in this level are yours.
*****1 SECRET STAR COLLECTED*****

------------------------------
? Switch of the Rainbow Tower
------------------------------
If you have followed this guide, you should have 18 stars at this current 
moment. (Excluding Star 5 of Course 1) If you go back to the foyer as Mario, 
you will notice that there is a beam of light shining onto the sun pad 
on the floor. Stand on the sun pad and look up into the light. Mario will 
be transported to the Rainbow Tower, and will be donning Wings!

There is one and only one star in this secret level. You have to collect 
the 8 Red Coins. While flying above the tower, follow the trail of the 
coins, eventually reaching a ring of coins with 2 Red Coins in the center. 
Collect them both. Then slowly glide downwards, following the path of coins, 
and collect the 3 other pairs of Red Coins as they appear. To ensure that 
your altitude does not fluctuate, please keep the stylus pointing at the 
red region of the circle. To turn, only move the stylus to the left and 
right, not even diagonally. It is quite a tricky star, given the 
maneuverability of the Wings.

When all 8 Red Coins have been collected, the Power Star will appear on 
the tower. Dive down onto the tower and stomp the ? Switch. Now, all ? 
Blocks throughout the game will turn solid, and you can bump them for their 
contents. Save, and get the Star. It's time to evacuate.

Now that the ? Blocks are avail; let's go back to the Bob-omb Battlefield. 
There are some loose ends Mario has to take care of. Scroll back up now. 
Have fun in the air!
*****1 SECRET STAR COLLECTED*****

--------------------
The Secret Aquarium
--------------------
When the star is collected, return to the Foyer, and go through the 3 Star 
Door to the right. You will find yourself in a room with a picture and 
an aquarium. Before jumping into the picture, go to the right of the room 
and jump into the hole in the wall.

You will find yourself in the Secret Aquarium. There are exactly 8 Red 
Coins you have to collect here for the Power Star. The locations of the 
Red Coins are very simple indeed. First, dive down to the bottom of the 
Aquarium and swim along the walls. The first 4 Red Coins are located at 
the 4 corners. Then, swim upwards and around the Aquarium. You will find 
4 rings of yellow coins, each with a Red Coin in its center. Collect them 
too. Once the 8th Red Coin is collected, the Power Star will appear on 
the Star Shadow in the center of the bottom of the Aquarium. Swim down 
to collect it. Since air is running low, you get to evacuate.
*****1 SECRET STAR COLLECTED*****

----------------
The Back Garden
----------------
Now, let us go through one of two wooden doors in the Foyer. You will be 
inside a hallway. There is a set of stairs leading down to the basement, 
but let's not worry about that yet, shall we? Instead, go over to the long 
corridor, where a Boo is grinning at you. Run after him, go through the 
door. You will find yourself in the back garden of the castle.

The back garden is infested with Boos! Remember that Boos thrive on fear. 
When you look directly into one, he will turn transparent, revealing the 
coin he is holding. On the other hand, if you turn your back on him, he 
will give chase. Boos are invincible in the transparent state. To defeat 
one, you must turn your back on him. Once he is close, give him the Ground 
Pound. Then he will disappear and cough up the coin!

Let's do some Boo bashing practice here, shall we? It seems that the Boos 
here now drop Red Coins! There are 8 in all, so let's be aggressive and 
Ground Pound every Boo you find, well, except the one who appears to be 
holding a cage in his body. Once the 8th Red Coin is collected, the star 
will appear in the back garden go and get it.
*****1 SECRET STAR COLLECTED*****

Now, notice that there are several wooden blocks in the back garden. Break 
them and you will find a hole in the ground. Jump in. It's the Battle Fort! 
There is only one secret star in this level. You have to collect all 5 
Silver Stars. First, jump down to the bottom pit below, and destroy a wooden 
block by one of the corners for the first Silver Star. Walk around the 
pit and kill all the Goombas you find. One of them will drop the second 
Silver Star. Get out of the pit, and walk along the walls of the level. 
You will find a set of 4 wooden blocks in one corner. Smash them to reveal 
the third Silver Star. Another Silver Star is found on a Goomba hanging 
around the walls. While you are collecting them, watch out for those 
mechanical flippers known as Heave Hos. Now, run up the ramp to the top 
of the level, onto the narrow path, past the Chuckya (The giant purple 
Bob-omb like thing), and to the 5th Silver Star on top of the pole. The 
Power Star will then appear above the Star Sphere right back where you 
ran into the path. Collect it and get out.
*****1 SECRET STAR COLLECTED*****

---------------
Big Boo Battle 
---------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
Anxious for Luigi's safety, eh? Well, it's time to rescue him from Big 
Boo's clutches. Enter Big Boo's Haunt. Go all the way to the back of the 
mansion and go through the door there. Kill the 2 Boos to get the green 
cap. Put it on to transform into Luigi. Now, enter the mansion through 
the front door. Go up to the first floor, and through the rightmost door. 
In this room, kill the 2 Bookends, jump onto the ledge with the Red Question 
Block, and backflip up to the ledge above. Go through the door. You will 
be in a room with a picture of Luigi. Jump in.

You should still be disguised as Mario in this secret level. Ignore any 
Red Coins for now. You should be in a room with a turntable. There are 
a total of 4 doors. If you go through the correct door, you will go to 
the next area. If you go through the wrong one, one the other hand, you 
will be sent back to this starting room. First, go through the door to 
the right. You hear Big Boo's creepy laughter all the time!

You should be in a room with an island in the middle of a pit. There are 
3 other doors in this room on separate ledges. The central island has a 
Mr. I and a Boo on it. Each door is connected to the central island via 
collapsing bridges. Run across the bridge to the island, defeat the Mr. 
I and Boo, then run to the left for the door there. Don't worry if you 
fall, you will only be sent back to the first room with the carnival music.

In the next room, the doors are on 4 different ledges on each side of the 
square room. There is an island with a Red Question Block in the middle, 
as well as 2 Boos. Let the Boos come to you and destroy them, and jump 
onto the central island. Bump the Question Block for a Power Flower, and 
collect it carefully. (Parts of the floor tilt.) Luigi will turn invisible, 
and then you can go through the door to the right. (For your information, 
there is a red coin on that ledge too.)

The next room consists of 4 ledges on each side of the room, each with 
a door. The ledges are connected by a series of lifts that all move 
anticlockwise. Since time is of the essence, jump over to the ledge to 
the left, and use Luigi's flutter kick to extend his jumping range, and 
go through the door there. You should be in a room with a long collapsing 
bridge. This is the point of non return. Run across the long bridge, and 
then jump through the Boo picture while you are still invisible. There 
is a secret Power Star inside! Take it! Then jump back out.
*****1 SECRET STAR COLLECTED*****

NOTE: The following star requires the usage of Wario. You will have to 
rescue him from the clutches of Chief Chilly in order to get this star.

*****PLAYING AS WARIO FOR THE MAIN CHARACTER****
Now that we have Wario, it is time for a Red Coin Hunt. I suggest that 
you enter this level as Luigi ala Wario, that is, Wario disguised as Luigi. 
In the first Merry Go Round room, pound the Boo away and collect the only 
Red Coin in the room. Then go through the door to the right. In the next 
collapsing bridge room, there is one Red Coin on the central platform with 
Mr. I, as well as one on the collapsing bridge to the right.

Since Luigi has the longest jump in the game, he should be able to jump 
back onto the central platform, collect the 1-Up by the door in front, 
and then come back and go through the door on the left. In the next room, 
let's Ground Pound all the Boos, and then jump over to the ledge to the 
right for another Red Coin. There is a Red Coin that is pretty high up. 
It is time to change into Mario. Jump into the pit to get back to the Merry 
Go Round room. Put on the Red Cap, and send Mario ala Wario to the room 
with the Red Question Block. Take the Power Flower and float up to get 
it. Then deflate, and go through the door to the right.

In the next room, there is a system of horizontal lifts, as well as 3 Boos. 
Have one Boo hit Mario ala Wario to transform him back into Wario. Then 
pound them into oblivion. Ride each of the 4 lifts in an anticlockwise 
direction, collecting the 2 Red Coins, and the 1-Up Mushroom. Talking to 
the Pink Bob-omb reveals that the final Red Coin is in the next room. So, 
go through the door to the left of Wario as he entered the room.

To the right, is a Brick Block. Punch it open for the final Red Coin, and 
the Star will appear on the shadow to the left. Get it and leave.
*****1 SECRET STAR COLLECTED*****

-------------------------
Bowser in the Dark World
-------------------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
It is finally time to take care of Bowser, since we have recovered most 
of the Mario Bros. Go back to the foyer of the castle. Run up the steps 
to the Star Door. It should open, now that you have more than 40 Power 
Stars. Then, since anyone can open the door, switch back to Luigi.

*****PLAYING AS LUIGI FOR THE MAIN CHARACTER*****
Go through the door, and you will be in a corridor with Princess Peach's 
picture at the other end. As you approach, it will suddenly change to the 
picture of Bowser! Run forward, and eventually, the floor will open up, 
allowing you to fall through. It's a trap made by Bowser!

This course has 2 Secret Stars, a Red Coin Star and a Switch Star. Luigi 
is chosen because of his maneuverability. At the start, follow the path 
until you reach the first switch guarded by a flame thrower. When the 
flamethrower stops spurting out flames, step on it. It will generate 2 
bridges, one at the start of the level, and one directly by the edge of 
the path you are on now. They lead to 2 Red Coins. Run over to collect 
them both before the bridges disappear.

After collecting these tough Red Coins, continue to the right. You will 
come across a pair of revolving lifts. Step on one when it is on your side, 
and ride it over to the other. Get off and run up the grey slope. Watch 
for the flamethrower as you proceed. You will eventually get to a spinning 
lift. Jump onto the spinning lift carefully and left it take you to the 
other side. Jump onto the ledge there. You will find some Goombas guarding 
a Yellow Exclamation Block. Take care of them and cash in.

The Yellow Exclamation Block holds a 1-Up Mushroom. Cross the bridge to 
the next path. As you proceed, watch out for those spinning electric balls 
known as Amps. They can give you a shock. Also watch out for a Red Coin 
in the middle of the path. You will eventually come to a sliding platform.

When the platform is just about to slide towards you, jump on, and quickly 
jump onto the stationary ledge above. The next Yellow Exclamation Block 
holds 3 coins. Then, when the yellow platform has just begun to slide out 
to the right, drop down and collect the Red Coin there. Jump back onto 
solid ground to the right. You will come to 2 pairs of revolving lifts. 
Ride the first pair so that you can collect the Red Coin, then, carefully 
transfer to the next pair, and let them carry you to the next solid ledge.

See the narrow blue path? Drop down to it and run along it to an isolated 
platform. There is a Red Coin guarded by an Amp. Get it, and return to 
the main path. You will then come across some teetering platforms. Make 
them tilt upwards to the front and jump to the next one, making that tilt 
upwards so you can reach the ledge above. Jump up and turn around. You 
will see a series of ledges in front of you. Long jump to the next ledge. 
A Bob-omb Buddy is here to tell you the locations of the Red Coins, although 
it's a little too late.

Jump to the next ledge to find a Star Sphere and a Red Coin. Now, only 
one Red Coin remains. Jump back to the first ledge, and drop down to the 
platform where the Goombas are. See the Red Coin? To get it, wall hug to 
reach that narrow path where it is. You can find 2 more 1-Up Mushrooms 
to the left, but it is just too risky. At this moment, the Power Star will 
appear next to the pipe that leads to Bowser. Jump back up to the ledge 
above, and press the switch. The slope will temporarily turn into a set 
of steps which you can jump up. Run over to the pipe and collect the star.

At this point, you will also notice a Star Switch. Step on it, and the 
Star will appear in the Star Sphere you saw earlier, just jump your way 
back there and get it before its timer runs out. Now, you can face Bowser.
*****2 SECRET STARS COLLECTED*****

-----------------------
Bowser in the Fire Sea
-----------------------
Bowser really is getting serious. You will be fighting against him in an 
arena surrounded by hot boiling lava. The path leading to him is also 
surrounded by lava, so watch out. If Luigi falls into the lava, he will 
jump up in pain and 3 units of health will be lost. In that case, the only 
thing to do is to use the stylus and try your best to steer him to dry 
land. Otherwise, get fried 3 times and you will lose a life.

Start by following the path to the moving platform. Once you step on it, 
the platform will follow the rail. Eventually, there will be a ledge in 
front of you, which the platform will move under. Therefore, jump onto 
the ledge, collect the 1-Up Mushroom, and wait for the moving platform 
to resurface again. Jump back onto the platform, and let it continue its 
way. All of a sudden, it will be submerged into the lava again, so jump 
onto those 2 teetering platforms by the side of the platform's path for 
some safety. Once the platform resurfaces, you can jump back onto it.

The next platform will hold another 1-Up Mushroom. Then, you will find 
3 platforms in the lava, which get submerge and resurface in a pattern. 
A narrow strip in the center of each platform will remain above the surface 
of the lava no matter one, so use them as safety zones. When all the 
platforms are surfaced, make your way to the next ledge.

The next ledge has a Bob-omb like enemy known as a Bully. They will try 
and ram you into the lava. You cannot grab them. The only way to defeat 
one is to punch him off the ledge into the lava, and let him melt. A yellow 
coin will be tossed up for your troubles. See the yellow path? Follow that 
path and you will eventually reach a Red Coin surrounded by 8 Yellow Coins. 
The Red Coin is floating above a hole, below which has a lot of lava, so 
walk over to the other side of the platform, and jump at the Red Coin. 
You should be able to land on the path where you came from. With this, 
return to the main path.

There are several Goombas guarding a Spinning Heart. Kill them and use 
the heart to replenish your health, just in case you have fallen into the 
lava. You will then come to a platform that rises and falls out of the 
lava. There is a pole on it, guarded by an Amp. Jump at the pole and hang 
on. Climb up and jump up to the ledge above. There is a Pink bob-omb Buddy 
that will tell you the locations of the Red Coins in the course. Then, 
jump over to the teetering platforms. As you move along to the next pole, 
there is a Red Coin on the edge of the first platform. Be careful as you 
collect it. Then go over to the pole and climb up.

As you climb up to the top, you will be rewarded with another 1-Up Mushroom. 
Jump off the pole into the cage. There is a Red Coin in a corner. Then 
go over to the lift. Step onto the lift to make it go up, and quickly run 
off. You will find the 4th Red Coin beneath where the lift was. Drop down 
to get it, then climb back up to this cage, and take the lift up.

It seems that the lava is very comprehensive. We now have a series of ledges 
and platforms floating above a pool of lava suspended over the lava sea! 
Jump off the lift and get a move on. There is a platform which goes back 
and forth between the ledge you are on and the next ledge. You can simply 
jump over to the next ledge, thanks to Luigi's jumping ability. You will 
then reach a steep ramp. Jump up the ramp. You may be tempted to follow 
the narrow path leading up. Actually, don't. A safer way to reach the 
platform above is to go over to the other side of the ramp, jump on top 
of the monkey bars, and backflip up to the platform above!

Punch the Bully of the platform, and collect the Red Coin, then jump back 
down onto the top of the monkey bars. Drop down to the path below. There 
are 2 Bullies on the next platform. Punch them into the lava and go to 
the path in front of you. This area consists of several platforms rising 
and falling, taking the paths linking them together with them, so you should 
watch out when the path becomes too steep to move up. The first platform 
has a Yellow Exclamation Block with a 1-Up Mushroom. The third platform 
has a Red Coin. Go to the 4th platform, and wait until it is high enough 
for you to jump into the next path. Move on.

This path is relatively safe. No lava, just a flame thrower. Run along 
the path, and take note of the Star Sphere. Blow up the Bob-omb, and you 
will come to another Yellow Exclamation Block with 10 coins. Then, there 
will be more of those platforms that partially submerge and resurface 
periodically. Some of the platforms are guarded by flame turrets, so beware. 
One of them, in particular has a Red Coin very close to the flame nozzle. 
Once the flame has stopped spewing, quickly grab the coin and go over to 
the safety of the platform on the other side. You will come to another 
trio of those rising and falling platforms with poles. Make your way through 
them. The final Red Coin is on top of the second pole. Once you have 
collected it, the Power Star will appear on the ledge high above the first 
pole platform. To get there, simply go back to the yellow grating above 
the second pole platform and backflip up to the platform above to the right. 
Ignore the Star Switch for now, and then jump to the platform to the left 
for the 1-Up Mushroom and Power Star.

Now, go and step on the Star Switch. The Star will appear in the Star Sphere 
I mentioned earlier. So, jump over to the platform with the first star, 
and then jump down to the Spinning Heart below. Then quickly make your 
way through those 5 submerging and resurfacing platforms and jump into 
the Star Sphere for the 2nd star of this course. Then you can go all the 
way back to the collapsing bridge. Run across the bridge, and jump into 
that funnel type structure, and you will face Bowser!
*****2 SECRET STARS COLLECTED*****

-----------------------
Chief Chilly Challenge
-----------------------
Now, it is time to save Wario. Go back to the castle lobby, and run up 
to the mezzanine. Go over to the door, and unlock it. You now have access 
to the upper levels of the castle. You will come to a set of stairs that 
go up anticlockwise. Run up, and go through the door to the next level. 
In this room, there is a toad standing at the central wall. Talk to him 
to receive a Secret Star!
*****1 SECRET STAR COLLECTED*****

Go over to the door surrounded by a wooden wall, and you will find yourself 
in a room with a large mirror. There are Power Flowers grown on the pillars. 
Jump into it to turn into Vanish Luigi. With this, Luigi can run into the 
mirror's reflection! First, go through the door in the reflection and you 
will find yourself in a rather blank, boring white room with another of 
the Castle's Secret Stars! Collect it and leave, there is nothing else.
*****1 SECRET STAR COLLECTED*****

With this, run around in the reflection, and you will find a picture of 
Wario. Jump into it for the Chief Chilly Challenge! Slide down the slide 
in front of you, and you will find that you are sliding towards a bottomless 
chasm! Is this the end of our green mustachioed hero? NO! A gust of wind 
will propel our plumber upwards, sending him to the safety of the next 
ledge. On this ledge, there are some Bullies, designed to knock you off 
and into the void. Note that there is no hot boiling lava below, so knocking 
the Bullies off will not be rewarding at all. So, just jump over to the 
teetering platforms to the left, and make your way to the next ledge.

The next ledge has another Bully on it. Ignore him and step onto the railed 
platform. Ride it to the next island, and collect the Red Coin on the way. 
You will come to a junction, to the left is a path leading to a brick block. 
Since there are such high winds, you cannot go over there yet. Instead, 
go right. There is another leap of faith here. Jump of the ledge, and let 
the gusts of wind propel Luigi upwards and forwards. As you soar up, try 
to get that Red Coin huddled up in the group of coins high above.

If you miss, you can always jump back up to the ledge you were on, using 
the wind. There is a pool of ice water on the next island. Collect the 
Red Coin in there quickly. Ice cold water is a killer. You will lose a 
unit of health every 3 seconds while you are in the water, and it does 
not matter whether your head is above water. There should also be a Pink 
Bob-omb Buddy on this ledge. Talking to him reveals that there are no Red 
Coins in that Brick Block you have just missed. So just move on.

Oh, the next fenced area has a large reception committee of 5 Bullies 
waiting for Luigi! Oh dear! Quickly get the Red Coin and jump over the 
fence on the other side. It is possible to knock all 5 of them off, but 
it's just too easy to be overpowered. You will then come to a series of 
moving blocks. The first 2 slide left to right. There is a Red Coin in 
the path of the second block. The third one moves up and down. The fourth 
one moves left and right, and has another Red Coin in its path. The fifth 
one also moves left and right. After that, you will be pleased to return 
to solid ground again. Whew...

You will immediately come to a caged Red Coin, and there is a Mr. Blizzard 
popping out to surprise you as well! Spin around him to make him tumble 
down. Don't worry, you will find a Power Flower soon enough. Make your 
way up the hillside, via those walls that keep moving in and out, and you 
will find a Red Question Block that holds a Power Flower. Take it and become 
Vanish Luigi. Then drop down in front of the cage, run into it and collect 
the Red Coin. There is still one left to go.

We will need to turn into Mario for the last Red Coin. Run over to the 
Red Cap on the map and put the cap on. Go back up to where you have previously 
found the Red Question Block. Take the Power Flower, and become Balloon 
Mario. Float up to the lone circle on the map. It's a hidden island high 
above the hill. The Red Coin should be there. Once it's collected, the 
Power Star will appear on a Shadow near where you found the Red Cap. Float 
back to the hills and collect it, then you can make your way to the top 
of the hills and jump into the large hole there to face Chief Chilly!
*****1 SECRET STAR COLLECTED*****

Oh, and once you get Wario, you can finally solve the mystery of that Brick 
Block. As usual, play as Luigi, and a Yellow Cap will be available for 
pick up. Put it on, and make your way to the T junction as usual, and punch 
the Red Question Block as Wario ala Luigi. Then turn into metal, and go 
left, penetrating the wind. Once you reach the block, punch it to reveal 
the Power Star. Collect it and evacuate.
*****1 SECRET STAR COLLECTED*****

--------------------------
The Secret under the Moat
--------------------------
*****PLAYING AS WARIO FOR THE MAIN CHARACTER*****
As Wario, get down to the basement, and go down the steps past the large 
30 Star Door, and go through the corridor to the door there and go through. 
You should be in the general area of the basement. Before I tell you where 
to go next, I will tell you how to enter the 3 courses here.

1. To enter Hazy Maze Cave, turn right at the picture of a giant grinning 
fireball and go through the only Star Door you will find there.
2. To enter Lethal Lava Land, jump into the fireball picture.
3. To enter Shifting Sand Land, turn left at the entrance to Lethal Lava 
Land, and follow the hallway to the dead end. Jump into the wall.

Before we tackle any of the levels here, let us go right, and go through 
the door without any stars on it. You will find a pool of water. Jump in, 
and dive. Dive, follow the arrows, and resurface at the other side. Jump 
up, and you will find 2 pillars sticking out of the water. Reading the 
sign to the left indicates that it is decreed that someone should pound 
the pillars. So, jump on both pillars and Ground Pound the pillars. The 
water will drain, allowing Wario to go through the door.

You find yourself outside the castle. Hey! The moat has drained! Go right, 
and you will find a Brick Block. Have Wario punch it or Ground Pound. There 
should be a square hole. Jump in for the Secret under the Moat. You find 
yourself at the top of a very big slide. First, go to the right, and backflip 
up for the 1-UP Mushroom. Watch out for the flame thrower. Go back to the 
left. If you look at the Touch Screen Map carefully, you will notice a 
series of ledges on the slide. Position Wario on the left so he is above 
the highest ledge of the slide. Slide down, and just as you are about to 
get onto the ledge, press B. The momentum of the sliding motion combined 
with the vertical motion will result in Wario jumping forwards. When you 
see Wario's shadow over the ledge, press R to ground pound onto the ledge. 
This technique can help prevent Wario from falling off the ledge.

The first ledge has a Red Coin. Then jump to the right, and slide down. 
Then, jump onto the ledge below. There is a second Red Coin there. Then, 
continue to the right and slide. The ledge below has a Yellow Exclamation 
Block. Inside is a 1-Up Mushroom. Then, jump down to the left. The next 
ledge down there has a Red Question Block, with a Power Flower. Metal power 
does nothing for Wario here, so it is best to ignore it. Then jump down 
to the ledge to the left. There is a 1-Up Mushroom on that ledge.

Then, jump to the 2 ledges to the right, and then get the Red Coins there. 
You can slide down to the bottom now. Just do not overshoot! Then, make 
your way to the right, along the path, avoiding all flame throwers in the 
way. Then jump onto the teetering platform. Make it tilt upwards to the 
front so you can jump up there. On the next ledge, run quickly past the 
Amp and Flame Thrower, and grab the Red Cap. As Mario ala Wario, jump up 
to the next ledge, and talk to the Pink Bob-omb Buddy for the locations 
of the other Red Coins in the area.

Jump up onto the lift. On the other side, there is another teetering ledge 
with 2 Red Coins at their ends. Then, jump over to the next lift. The 7th 
Red Coin is located in the air between this lift and the next. Jump carefully 
between lifts and avoid getting sweeped off by the flipping motion. The 
lift leads to the final ledge above. Put on the green cap to turn into 
Luigi. Then punch the Red Question Block to turn invisible, and collect 
the final Red Coin. The Power Star will appear on the other side of the 
wire netting. Run through to get it.
*****1 SECRET STAR COLLECTED*****

Ever wondered what other REAL use the Red Cap has? After all, you CAN get 
the previous Power Star without turning into Mario, only that it will be 
slightly harder. So, come back, and turn into Mario. Go back to the far 
left of the bottom of the slide. Punch the Red Question Block for a Power 
Flower. Turn into Balloon Mario, and float over to the small island in 
the far southwestern corner of the level. You should see it in your Touch 
Screen Map. Once you land. Go over to the Star Switch and press it.

The Star will appear in a Star Sphere far above where you are right now. 
Get the Power Flower from the Red Question Block and float up, following 
the coins in the structure. Remember to land in the next level for a Power 
Flower Refill before continuing up to the top. You should have ample time 
to get to the top and break open the Sphere for the Star.
*****1 SECRET STAR COLLECTED*****

------------------
Over the Rainbows
------------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
It is time to climb up the stairs in the circular room to the next level. 
Before doing that, go the Character Switch Room and change into Mario. 
Then go through the Star Door. You will be in a rather blue room. There 
is a clock on the wall. First, go to the right of the clock and talk to 
Toad. He tells you that Bowser is waiting on the top floor. There is also 
something weird about the clock, so you should watch the position of the 
big hand as you enter. Oh, and he has found a Power Star. Get it.
*****1 SECRET STAR COLLECTED*****

Then, go over to the left of the clock and backflip up into the alcove 
above. There is a hole with light shining. Jump in. It's a secret level.

You are now over the rainbows. There are 2 stars, a Red Coin Star and a 
star hidden in a Brick Block. Let us first collect the Red Coin Star. There 
is a Red Coin on your cloud as you enter. Look around, and you will find 
2 rainbows linked to your cloud. Get a pair of wings from the Red Question 
Block and follow the Rainbow to the left. You will fly to another small 
cloud with a Red Coin on it. Get another feather to recharge your wings. 
Check the Touch Screen Map with a pink platform with a Yellow Cap on it. 
Fly to that platform next and collect the Red Coin. Talk to the pink Bob-omb 
Buddy and he will prepare the cannon. Jump in.

Aim for the other pink platform with the black hole in the middle of it. 
(Check the Touch Screen Map.) Aim as high as possible. You will fly to 
the next cannon. Jump in, and aim much higher than the cloud to the left 
with the 3 green poles at the bottom. On that cloud, there will be 2 Red 
Coins, and a Yellow Exclamation Block with a 1-up Mushroom. Get another 
feather to recharge the wings. Now, fly back to the starting cloud (It's 
the big one in the center according to the Touch Screen Map), and follow 
the rainbow to the right. You will fly down to a lone cloud with another 
Red Coin. Then, fly to the cannon below, and blast to the next. Aim at 
the cloud with the poles beneath it, and this time, aim slightly higher 
than the Red Coin. Mario should be able to grab onto that short pole, slide 
down to get the Red Coin, and drop onto another cloud with the final Red 
Coin. The Star will appear on the starting cloud. Fly back and get it.
*****1 SECRET STAR COLLECTED*****

Return to this level again, and fly back to the platform with the yellow 
cap. Put it on and turn into Wario. Jump into the cannon, and aim slightly 
high than the tree on the cloud with the brick block. Wario ala Mario should 
be able to hold on, and then slide down. Punch open the block for your 
prize. That's it.
*****1 SECRET STAR COLLECTED*****

---------------------
Behind the Waterfall
---------------------
It seems that the water dragon swimming in the Underwater Lake of Hazy 
Maze Cave is used to help you reach a secret course in the game. When you 
have entered the lake area, swim over to the dragon, and climb onto his 
back. Ground Pound him to make him lower his head so that Wario can get 
onto him. Then, steer him to the ledge high up, with a brown wire netting 
sticking out. To steer the dragon, simply face the direction in which you 
want the dragon to move. Jump off once you are close enough to the wire 
netting. There should be a pair of double doors there. Do through. Run 
through the tunnel, and you will find another pool of murky water. Jump 
in to enter the secret level.

Go through the hallway, bashing the Snufits that spray lead pellets at 
you, and you will come to a river. Man, the current really is fast! If 
you jump into the water, you will be washed away and be ejected out of 
the waterfall to the castle moat. So, the answer to the predicament is 
simple. Punch the Red Question Block to the left of you and turn into Metal 
Wario. Then you will be protected against the strong currents. Do not enter 
the water yet. Instead, go left, jump from ledge to ledge, cross the bridges 
until you reach an alcove with 2 Red Coins. Talk to the Pink Bob-omb if 
necessary to find out the locations of the Red Coins in this secret level.

Then, get out, and jump along the next platform to a final platform with 
2 Red Coins and another Red Exclamation Block. Get the Red Coins and punch 
the Red Exclamation Block for another Power Flower. Turn into Metal Wario. 
Jump into the water. There should be 4 more Red Coins underwater in the 
area surrounding the ledge you are on. Once the 8th Red Coin is collected, 
a Power Star will appear on the shadow underwater, surrounded by 8 coins. 
Get it before the effect of the Power Flower runs out.
*****1 SECRET STAR COLLECTED*****

There is an extra Power Star in this level, and that requires the usage 
of Mario ala Wario. As before, make your way to the platform with 2 Red 
Coins and the Red Question Block. This time, put on the Red Cap and turn 
into Mario. Punch the block for a Power Flower, which will turn you into 
a Balloon. Float straight up, following the coin arrow, and the Power Star 
will be waiting for you right at the top. This is one big no-brainer, all 
you need to do is to continuously tap B!
*****1 SECRET STAR COLLECTED*****

------------------
Bowser in the Sky
------------------
It is time to fight Bowser. Jump up the steps opposite the clock. There 
will be another star door. You can open it, since you can have as many 
as 148 stars in your possession right now. The door opens. Run up the steps 
to the top. There will be a hole in front of a picture of Bowser. Jump 
in for the battle against Bowser in the Sky.

You start on an arrow platform. Jump forward across all the platforms until 
you reach the one with the crate. Push it in the direction of the start 
of the level. Then jump on it. You can reach the Red Coin above this way. 
Then, get back down and run along the next teetering path. You will then 
come to a path that is very steep. Just run up, following the arrows. Then, 
run past the path with the Goombas, and jump onto the rotating platform 
with the Star Sphere. On the other side, there is a path with a Red Coin 
on it. There is a small piranha plant, so watch out.

You will find a large platform below this path. Drop down there. Follow 
the line of 5 coins off the right of the platform. There is a Red Coin 
hidden on the ledge sticking out. On the far end of the platform is a Switch 
Star. Step on it to make a star appear in the Star Sphere on the rotating 
platform. Run back to the end you dropped down on, and jump up the ledges. 
Then run all the way back for the star.

It is time to continue on your way. Jump from the teetering platform to 
the swinging lift. Ride it to the other side, and to the next path. There 
is a Whomp in the way. There is little room, but trick him into diving 
down onto you. Then pound his back to get rid of him. Jump to the next 
ledge. To reach the path above, you will have to do a double jump off that 
triangular wedge in the air. You will then come to a Chuckya. Run past 
him, and get to the next switch. Step on it to turn the next set of slope 
into a series of steps which Mario can jump up.

At the top, talk to the Pink Bob-omb Buddy to find out the locations of 
the remaining Red Coins. Then run up the slope, avoiding the flames on 
the way. There is a Red Coin on the top. Run down the slope, avoiding the 
flames, and onto the striped path. There is a single tiny Piranha Plant. 
Stomp him, and get over to the next lift. There will be several wooden 
blocks in the way. Above of one of them is another log with a Red Coin 
on top. Jump up and get it, and try to land on the lift again. One of the 
wooden blocks has a 1-Up Mushroom on it. At the end of the lift's track, 
jump down to the platform with the Bob-ombs.

Run past them and onto the next rotating platform. Note that there is a 
Red Coin hidden behind the middle pivot of this platform. Collect it, and 
jump to the next platform, and climb up the pole. At the top, move forward, 
there is a pair of ledges that move in and out on both sides of the next 
gap. Get onto the ledge on your side, and jump into the pole. Hold on, 
and climb up for the 7th Red Coin. Turn around and jump to the other ledge.

Run along the path, past the Bob-ombs and Flame Thrower, and to the next 
set of swinging lifts. There is another set behind and above Mario as he 
jumps on to this set. Then, jump onto the final path to Bowser. There is 
a ledge with some Goombas and a Spinning Heart. The wind is strong here, 
so you will have to walk slowly to go against the wind. Wondering where 
the last Red Coin is? There is actually a ledge hidden beneath the steps 
to the pipe. The final coin is there. Take it, and a Star will appear behind 
the pipe to Bowser. Take it, of course. Congratulations! You now have 
collected all 100 of the stars. When you are fully prepared, jump into 
the pipe to face Mario's Nemesis.
*****2 SECRET STARS COLLECTED*****

--------------------------
c. Red Coin Stars [SMDS7C]
--------------------------
Red Coins are a new feature of the Super Mario series, starting from Super 
Mario 64. In all courses and certain secret levels, there will be 8 stars 
each. Collecting them all will cause a Star to appear on a Star Shadow 
somewhere in the level. The distribution of the Red Coins vary from level 
to level. In some levels, the Red Coins are distributed evenly in the level. 
In other places, they are all concentrated in one area. There are a total 
of 26 Red Coin Stars in this game.

Course 1: Bob-omb Battlefield
Distribution: Scattered     Play as: Yoshi
The Red Coins in this level are very scattered. You will have to explore 
the entire level before you can find them all. Due to the awkward location 
of one of the Red Coins, you cannot get this star in your first trial. 

Here are the locations of the Red Coins:
1. Above the rotating lift pairs to the left of the ramp at the start
2. On top of a small knoll in the open area to the right of the path to 
Chain Chomp
3. On the wooden pillar that is holding Chain Chomp in his place
4-5. In the open area with the 4 Wooden Pillars across the bridge from 
Chain Chomp
6. In the small cave beneath the bridge that leads to the hill
7. Up the slope to the left of the pit with the iron balls
8. On the island floating in the sky. You will need to use the cannon

The Star will appear on the Star Shadow near Red Coins 4 and 5.

Goomboss Battle
Distribution: Scattered     Play as: Wario
Although this level may be found very early in the game, you will need 
a certain late character's help to find it. It's Wario. He will be our 
man who breaks the Brick Blocks for us. Since this level is a confusing 
secret level, I will write down the entire walkthrough concerning this 
Red Coin Star.

Slide down the wooden slide. Keep going forwards, past the logs that move 
up and down out of the poisonous water. Then, notice some checkered 
platforms moving to the main path from the left. Get onto that platform. 
Ride it to the next platform, over the waters and bottomless pit until 
you reach the remote platform with the Brick Block. Smash it apart to get 
the Red Coin inside. Ride back to the main path. Go right, and double jump 
to grab hold of the wire netting. Make your way over to the other side, 
collecting the Red Coin on the way. Then on the other side, get ready to 
punch the Sleeping Piranha Plant. Then, you can just backflip up onto the 
top of the wire netting and collect the 1-Up Mushroom that is nestled up 
there.

Jump down to the very wide platform in front of you. Go left, and over 
to the Goomba wearing the green cap. Punch it away, and steal the cap. 
Go back to the log with the wooden pillar and jump over to the platform 
on the other side. There is a Red Coin on a teetering platform over the 
water. Collect the coin, and make your way to the lone island to the right 
where the Red Question Block is. (Some teetering platforms lead to it.) 
Punch it for the Power Flower, and become Vanish Luigi. You will have to 
go quickly, all the way back to the place where you got the Green Cap, 
and backflip up into the cage above for the next Red Coin.

With the Red Coin in hand, it is time to get back to the Goomba with the 
Red Cap. Kill him, and take the cap and become Mario. Go back to the Red 
Question Block. This time, turn into Balloon Mario. Float up to the top 
of the large log with the caged Red Coin you have collected, and collect 
the Red Coin at the top. Then jump down to the ground below, taking care 
to Ground Pound just before impact to nullify any damage.

After this, go back to where you found the Red Cap, and go forwards. Then, 
go to the right. There should be a series of logs rising and falling. Jump 
carefully between logs and you will eventually reach a stationary log with 
another Red Coin guarded by a Piranha Plant. Surprise him as usual and 
the Red Coin should be a steal. Jump back to the mainland.

Jump over to the narrow path to the right, and you should run into another 
log that is rising and falling. Jump onto it to find a Red Coin at the 
top. Now, go over to where you would face Goomboss, and climb up the vine. 
The Red Coin should be sitting there, on a small branch. Take it, and the 
Power Star will appear on the Star Shadow on the stationary log that leads 
to the series of rising and falling logs to one of the Red Coins you have 
collected. Collect it, and both Stars in this level are yours.

Course 2: Whomp's Fortress
Distribution: Scattered     Play as: Mario
As in the previous 2 courses, the Red Coins are scattered around the level. 
One point to note is that the position of one of the Red Coins has changed 
when compared to the original Super Mario 64.

1. At the end of the path in the base of the fortress. You will have to 
jump over the fence around the corner at the start to reach this path. 
(This is the path with the Star Switch.)
2. Above one of those walls that pop in and out.
3. Above the second Thwomp of the pair in this level.
4. Behind a Sleeping Piranha Plant at the top of the Thwomp's path
5. In the middle of the narrow path by the wall between the above Sleeping 
Piranha Plant and the next one.
6. In the string of coins in the path of the rotating path
7-8. On the floating isles in the sky. To get there, go up to the top of 
the fort, and find the wooden plank raised up. Punch it down to create 
a bridge to those isles.

The star will appear on a Star Shadow around the corner from the start 
of the course.

? Switch of the Rainbow Tower
Distribution: Concentrated     Play as: Mario
The collecting of the Red Coins in this level is a test of Mario's flying 
abilities. You are supposed to be flying in an anti-clockwise direction, 
following the coins, and collecting the 4 pairs of Red Coins in the middle 
of the coin rings in the sky. This may take a couple of tries as if you 
miss a coin, you most likely won't be able to turn around to collect it 
again. The star appears on the tower itself.

The Secret Aquarium
Distribution: Concentrated     Play as: Mario
This is one simple Red Coin Star. The Aquarium is so small, so it's 
impossible to get lost. 4 of the Red Coins are in the middle of coin rings 
near the top of the aquarium, and the other 4 are at the corners at the 
bottom. Since there is no air in this room, you should quickly get the 
Star once it appears before you run out of breath. It is on the bottom 
of the aquarium.

Course 3: Jolly Roger Bay
Distribution: Scattered     Play as: Mario
The bay is much larger than the aquarium, and half of the 4 Red Coins are 
found under water. This star cannot be collected until you have collected 
the first star, since there is no way for you to reach 3 of them if the 
ship has not risen from the bottom of the trench.

1. In a clam in the continental shelf
2. In a clam at little higher and beyond the continental shelf.
3. In a clam at the bottom of the trench.
4. In a clam in a shallow area near the ship access
5. On top of the pillar near the Red Bob-omb Buddy
6-8. On the ship. 2 of them are at the bow and 1 is at the stern.

The Star will also appear on the ship. No star shadows this time.

Course 4: Cool, Cool Mountain
Distribution: Scattered     Play as: Yoshi
Yoshi's help is needed for this Red Coin Star. This is because 2 of the 
Red coins are encased in ice. Only Yoshi can breathe fire and melt the 
ice blocks here.

1. In an ice block next to the baby penguin at the top of the mountain
2. At the end of the external mountain slide, by a Red Bob-omb Buddy
3. In an ice block on the high ledge behind the snowman's head. You will 
have to perform a triple jump off the wooden blocks behind him.
4. At the end of a broken bridge across the bridge with 2 Snowmen
5. At the far corner of the bottom of the mountain (not the side with the 
gondola)
6. On the small platform leading to the broken bridge warp at the bottom 
of the mountain. There is an arrow sign there.
7. On top of the tree by the gondola
8. At the top of the gondola ride.

The Star appears on a Star Shadow on the other side of the broken bridge 
where Star 4 is. Long jump to get there.

Back Garden Boo Red Coin Star
Distribution: Concentrated     Play as: Mario
Once you have 14 Stars, you will find the back garden of the castle infested 
with Boos. When you look at one, they turn transparent, revealing their 
contents. You will find that some Boos hold Red Coins. Ground Pound them 
to get rid of them, and collect the Red Coins. Collect all 8 for the star 
to appear. Note that this star may not be available if you take too long 
to get it. If the Red Coins do not appear, don't fret. Talk to the Toads 
near the Hazy Maze Cave entrance, on the second floor or by Tick Tock Clock 
until he gives you a backup star to compensate for it.

Course 5: Big Boo's Haunt
Distribution: Scattered     Play as: Mario
To get all the 8 Red Coins, you must unlock the access to the second floor 
of the haunted mansion. No Red Coins are found in the basement. You must 
defeat the first Big Boo (of star 1) before the steps are avail. Since 
Yoshi cannot pound Boos, you must use Mario for now.

1. On the ground floor, behind the Mad Piano.
2-3. On the ground floor, on top of bookshelves in the following room.
4. On the ground floor, on a ledge in a room to the right as Mario enters 
the lobby.
5. On a wire netting in a room on the first floor on the left closest to 
the steps Mario came up on.
6. Under a coffin in the room to the right of the aforesaid room.
7. In the room to the far right of the first floor, near the door that 
leads to a balcony overlooking the lobby.
8. In the air high above the lobby. Use the Power Flower to turn Mario 
into a balloon on the balcony to reach the Red Coin

The Star will appear on a Star Shadow on the first floor. Light from the 
outside is shining on the star. Spooky!

Big Boo Battle
Distribution: Scattered     Play as: Wario
The Red Coins are scattered in the rooms leading to the fight with Big 
Boo. To get all the Red Coins, one must transform to Mario at a certain 
time to make use of his powers. Since all coins are clearly visible, I 
will just tell you which coins appear in which rooms. The first Red Coin 
is in the first room. The second and third are in the second room. The 
third rooms has 2 more Red Coins. One of which is in the air above a pit. 
You must change to Mario and punch the Red Question Block to turn him into 
a balloon in order to float up. The fourth room holds 2 more Red Coins. 
The final room has a Red Coin in a Brick Block. Let a Boo hit you so you 
turn back to Wario. Get the coin and the Star should appear near you.

Bowser in the Dark World
Distribution: Scattered     Play as: Luigi
Mario is needed to open the door to the battle. Once you open the door, 
you can switch to any character to tackle the course. I suggest you use 
Luigi. The star will not evacuate Luigi when he collects it since you need 
to go and take care of Bowser. Since this star is collected on the run, 
I will display the walkthrough for this course below.

Go through the door, and you will be in a corridor with Princess Peach's 
picture at the other end. As you approach, it will suddenly change to the 
picture of Bowser! Run forward, and eventually, the floor will open up, 
allowing you to fall through. It's a trap made by Bowser!

This course has 2 Secret Stars, a Red Coin Star and a Switch Star. Luigi 
is chosen because of his maneuverability. At the start, follow the path 
until you reach the first switch guarded by a flame thrower. When the 
flamethrower stops spurting out flames, step on it. It will generate 2 
bridges, one at the start of the level, and one directly by the edge of 
the path you are on now. They lead to 2 Red Coins. Run over to collect 
them both before the bridges disappear.

After collecting these tough Red Coins, continue to the right. You will 
come across a pair of revolving lifts. Step on one when it is on your side, 
and ride it over to the other. Get off and run up the grey slope. Watch 
for the flamethrower as you proceed. You will eventually get to a spinning 
lift. Jump onto the spinning lift carefully and left it take you to the 
other side. Jump onto the ledge there. You will find some Goombas guarding 
a Yellow Exclamation Block. Take care of them and cash in.

The Yellow Exclamation Block holds a 1-Up Mushroom. Cross the bridge to 
the next path. As you proceed, watch out for those spinning electric balls 
known as Amps. They can give you a shock. Also watch out for a Red Coin 
in the middle of the path. You will eventually come to a sliding platform.

When the platform is just about to slide towards you, jump on, and quickly 
jump onto the stationary ledge above. The next Yellow Exclamation Block 
holds 3 coins. Then, when the yellow platform has just begun to slide out 
to the right, drop down and collect the Red Coin there. Jump back onto 
solid ground to the right. You will come to 2 pairs of revolving lifts. 
Ride the first pair so that you can collect the Red Coin, then, carefully 
transfer to the next pair, and let them carry you to the next solid ledge.

See the narrow blue path? Drop down to it and run along it to an isolated 
platform. There is a Red Coin guarded by an Amp. Get it, and return to 
the main path. You will then come across some teetering platforms. Make 
them tilt upwards to the front and jump to the next one, making that tilt 
upwards so you can reach the ledge above. Jump up and turn around. You 
will see a series of ledges in front of you. Long jump to the next ledge. 
A Bob-omb Buddy is here to tell you the locations of the Red Coins, although 
it's a little too late.

Jump to the next ledge to find a Star Sphere and a Red Coin. Now, only 
one Red Coin remains. Jump back to the first ledge, and drop down to the 
platform where the Goombas are. See the Red Coin? To get it, wall hug to 
reach that narrow path where it is. You can find 2 more 1-Up Mushrooms 
to the left, but it is just too risky. At this moment, the Power Star will 
appear next to the pipe that leads to Bowser. Jump back up to the ledge 
above, and press the switch. The slope will temporarily turn into a set 
of steps which you can jump up. Run over to the pipe and collect the star.

At this point, you will also notice a Star Switch. Step on it, and the 
Star will appear in the Star Sphere you saw earlier, just jump your way 
back there and get it before its timer runs out. Now, you can face Bowser.

Bowser in the Fire Sea
Distribution: Scattered     Play as: Luigi
Luigi's jumping abilities help a lot in collecting the Red Coins over the 
scary lava. This star can prove frustrating at times, since it requires 
you to go to some places you wouldn't want to go to get some Red Coins.

Bowser really is getting serious. You will be fighting against him in an 
arena surrounded by hot boiling lava. The path leading to him is also 
surrounded by lava, so watch out. If Luigi falls into the lava, he will 
jump up in pain and 3 units of health will be lost. In that case, the only 
thing to do is to use the stylus and try your best to steer him to dry 
land. Otherwise, get fried 3 times and you will lose a life.

Start by following the path to the moving platform. Once you step on it, 
the platform will follow the rail. Eventually, there will be a ledge in 
front of you, which the platform will move under. Therefore, jump onto 
the ledge, collect the 1-Up Mushroom, and wait for the moving platform 
to resurface again. Jump back onto the platform, and let it continue its 
way. All of a sudden, it will be submerged into the lava again, so jump 
onto those 2 teetering platforms by the side of the platform's path for 
some safety. Once the platform resurfaces, you can jump back onto it.

The next platform will hold another 1-Up Mushroom. Then, you will find 
3 platforms in the lava, which get submerge and resurface in a pattern. 
A narrow strip in the center of each platform will remain above the surface 
of the lava no matter one, so use them as safety zones. When all the 
platforms are surfaced, make your way to the next ledge.

The next ledge has a Bob-omb like enemy known as a Bully. They will try 
and ram you into the lava. You cannot grab them. The only way to defeat 
one is to punch him off the ledge into the lava, and let him melt. A yellow 
coin will be tossed up for your troubles. See the yellow path? Follow that 
path and you will eventually reach a Red Coin surrounded by 8 Yellow Coins. 
The Red Coin is floating above a hole, below which has a lot of lava, so 
walk over to the other side of the platform, and jump at the Red Coin. 
You should be able to land on the path where you came from. With this, 
return to the main path.

There are several Goombas guarding a Spinning Heart. Kill them and use 
the heart to replenish your health, just in case you have fallen into the 
lava. You will then come to a platform that rises and falls out of the 
lava. There is a pole on it, guarded by an Amp. Jump at the pole and hang 
on. Climb up and jump up to the ledge above. There is a Pink bob-omb Buddy 
that will tell you the locations of the Red Coins in the course. Then, 
jump over to the teetering platforms. As you move along to the next pole, 
there is a Red Coin on the edge of the first platform. Be careful as you 
collect it. Then go over to the pole and climb up.

As you climb up to the top, you will be rewarded with another 1-Up Mushroom. 
Jump off the pole into the cage. There is a Red Coin in a corner. Then 
go over to the lift. Step onto the lift to make it go up, and quickly run 
off. You will find the 4th Red Coin beneath where the lift was. Drop down 
to get it, then climb back up to this cage, and take the lift up.

It seems that the lava is very comprehensive. We now have a series of ledges 
and platforms floating above a pool of lava suspended over the lava sea! 
Jump off the lift and get a move on. There is a platform which goes back 
and forth between the ledge you are on and the next ledge. You can simply 
jump over to the next ledge, thanks to Luigi's jumping ability. You will 
then reach a steep ramp. Jump up the ramp. You may be tempted to follow 
the narrow path leading up. Actually, don't. A safer way to reach the 
platform above is to go over to the other side of the ramp, jump on top 
of the monkey bars, and backflip up to the platform above!

Punch the Bully of the platform, and collect the Red Coin, then jump back 
down onto the top of the monkey bars. Drop down to the path below. There 
are 2 Bullies on the next platform. Punch them into the lava and go to 
the path in front of you. This area consists of several platforms rising 
and falling, taking the paths linking them together with them, so you should 
watch out when the path becomes too steep to move up. The first platform 
has a Yellow Exclamation Block with a 1-Up Mushroom. The third platform 
has a Red Coin. Go to the 4th platform, and wait until it is high enough 
for you to jump into the next path. Move on.

This path is relatively safe. No lava, just a flame thrower. Run along 
the path, and take note of the Star Sphere. Blow up the Bob-omb, and you 
will come to another Yellow Exclamation Block with 10 coins. Then, there 
will be more of those platforms that partially submerge and resurface 
periodically. Some of the platforms are guarded by flame turrets, so beware. 
One of them, in particular has a Red Coin very close to the flame nozzle. 
Once the flame has stopped spewing, quickly grab the coin and go over to 
the safety of the platform on the other side. You will come to another 
trio of those rising and falling platforms with poles. Make your way through 
them. The final Red Coin is on top of the second pole. Once you have 
collected it, the Power Star will appear on the ledge high above the first 
pole platform. To get there, simply go back to the yellow grating above 
the second pole platform and backflip up to the platform above to the right. 
Ignore the Star Switch for now, and then jump to the platform to the left 
for the 1-Up Mushroom and Power Star.

Now, go and step on the Star Switch. The Star will appear in the Star Sphere 
I mentioned earlier. So, jump over to the platform with the first star, 
and then jump down to the Spinning Heart below. Then quickly make your 
way through those 5 submerging and resurfacing platforms and jump into 
the Star Sphere for the 2nd star of this course. Then you can go all the 
way back to the collapsing bridge. Run across the bridge, and jump into 
that funnel type structure, and you will face Bowser!

Chief Chilly Challenge
Distribution: Scattered     Play as: Luigi
Before challenging Chief Chilly, we get to collect a Red Coin Star. It 
is another of those stars collected on the run. 

Slide down the slide in front of you, and you will find that you are sliding 
towards a bottomless chasm! Is this the end of our green mustachioed hero? 
NO! A gust of wind will propel our plumber upwards, sending him to the 
safety of the next ledge. On this ledge, there are some Bullies, designed 
to knock you off and into the void. Note that there is no hot boiling lava 
below, so knocking the Bullies off will not be rewarding at all. So, just 
jump over to the teetering platforms to the left, and make your way to 
the next ledge.

The next ledge has another Bully on it. Ignore him and step onto the railed 
platform. Ride it to the next island, and collect the Red Coin on the way. 
You will come to a junction, to the left is a path leading to a brick block. 
Since there are such high winds, you cannot go over there yet. Instead, 
go right. There is another leap of faith here. Jump of the ledge, and let 
the gusts of wind propel Luigi upwards and forwards. As you soar up, try 
to get that Red Coin huddled up in the group of coins high above.

If you miss, you can always jump back up to the ledge you were on, using 
the wind. There is a pool of ice water on the next island. Collect the 
Red Coin in there quickly. Ice cold water is a killer. You will lose a 
unit of health every 3 seconds while you are in the water, and it does 
not matter whether your head is above water. There should also be a Pink 
Bob-omb Buddy on this ledge. Talking to him reveals that there are no Red 
Coins in that Brick Block you have just missed. So just move on.

Oh, the next fenced area has a large reception committee of 5 Bullies 
waiting for Luigi! Oh dear! Quickly get the Red Coin and jump over the 
fence on the other side. It is possible to knock all 5 of them off, but 
it's just too easy to be overpowered. You will then come to a series of 
moving blocks. The first 2 slide left to right. There is a Red Coin in 
the path of the second block. The third one moves up and down. The fourth 
one moves left and right, and has another Red Coin in its path. The fifth 
one also moves left and right. After that, you will be pleased to return 
to solid ground again. Whew...

You will immediately come to a caged Red Coin, and there is a Mr. Blizzard 
popping out to surprise you as well! Spin around him to make him tumble 
down. Don't worry, you will find a Power Flower soon enough. Make your 
way up the hillside, via those walls that keep moving in and out, and you 
will find a Red Question Block that holds a Power Flower. Take it and become 
Vanish Luigi. Then drop down in front of the cage, run into it and collect 
the Red Coin. There is still one left to go.

We will need to turn into Mario for the last Red Coin. Run over to the 
Red Cap on the map and put the cap on. Go back up to where you have previously 
found the Red Question Block. Take the Power Flower, and become Balloon 
Mario. Float up to the lone circle on the map. It's a hidden island high 
above the hill. The Red Coin should be there. Once it's collected, the 
Power Star will appear on a Shadow near where you found the Red Cap. Float 
back to the hills and collect it, then you can make your way to the top 
of the hills and jump into the large hole there to face Chief Chilly!

The Secret Under the Moat
Distribution: Scattered     Play as: Wario
Once the moat is drained, the Brick Block on the ground can be destroyed, 
creating a hole for Wario to jump through. The first 4 stars are collected 
by jumping down the ledges on the slope at the start. You should use the 
Touch Screen Map to determine the position of each ledge before you leap. 
Make your way through the course and you will come to a teetering platform. 
2 more Red Coins are on either side. Then, the 7th Red Coin is found between 
the next 2 sets of lifts. The 8th Red Coin is on the final ledge. The Star 
will then appear on the other side of the metal grating. Turn into Luigi 
and use the Power Flower to turn invisible. Walk through the grating for 
the Star.

Course 6: Hazy Maze Cave
Distribution: Concentrated     Play as: Wario
As the title of the Star suggests, the 8 Red Coins are all concentrated 
in the Work Area, making it easy for you to find them all. So, go and ride 
the manual lift. The first 2 Red Coins can be found by punching the wooden 
blocks in mid air as the lift goes near them. The 3rd Red Coin is on a  
high ledge in a corner of the room that is only accessible by the work 
elevator. You must ride another tracked elevator to collect the remaining 
5 Red Coins. Get back to the boarding area of the Work Elevator, and long 
jump to the ledge opposite. (It has a Star Sphere.) Climb up the pole, 
and ride the tracked elevator at the top. You will come to the 5 Red Coins. 
One of them is hidden in a block. The Star will then appear at the bottom 
of the Work Area.

Behind the Waterfall
Distribution: Concentrated     Play as: Wario
The Red Coins are found very close to each other here. 2 Red Coins are 
found in an alcove by the path to the Red Question Block. 2 more are found 
on the platform beyond the Red Question Block. 4 more are found underwater 
around that platform. Since current is so fast, Wario has to turn into 
Metal using the Power Flower before he can jump down and get it. The Star 
will also appear underwater, marked by a circle of 8 coins.

Course 7: Lethal Lava Land
Distribution: Concentrated     Play as: Wario
All 8 Red Coins are found on the 8-coin puzzle with 15 pieces. This is 
really a sliding puzzle of Bowser. To get there, turn left at the platform 
with the first Bully, go past the Mr. I and onto the tilting platform. 
The puzzle should be on the other side. Just run around, and collect the 
8 Red Coins on the puzzle pieces. Just watch out for the ones that are 
moving. What a cinch.

Course 8: Shifting Sand Lamd
Distribution: Scattered     Play as: Mario
Welcome back to the desert. The Red Coin Star in this level can be quite 
frustrating if you do not know how to fly properly, since many of the coins 
are above a sea of deadly shifting sand! Mario MUST be used.

1. At the dead end of the path behind the start of this course
2. Inside a wooden block underneath the pavilion
3. On a platform in the middle of the Tox Box Maze
4. In the water at the oasis
5-8. In the air around the pyramid. Mario has to fly around and collect 
them. The 4 pillars make good take off spots.

The Star will appear on top of the pavilion. Fly back for the prize.

Course 9: Dire, Dire Docks
Distribution: Scattered     Play as: Luigi
Things are really dire for the Mushroom Kingdom. Not only that Bowser has 
a new submarine, you cannot get the Red Coin Star until his sub has been 
deployed! Once that happens, the ceiling of the pen will be fitted with 
moving poles. To get up there, step on the switch on the pier, and an 
additional set of steps will appear on one end of the pier, allowing you 
to get up to the system of poles. I classify the distribution as scattered, 
since the pen itself is huge!

1. On the starting platform of the system
2-4. Collected on the ride to the first pole that travels the width of 
the pen and back. You will have to move Luigi up and down to collect them.
5. In a caged enclosure accessed by a pole from the Blue Coin Switch platform
6. In the middle of the pole ride at the far side of the submarine pen. 
(The one by the deployment bay.)
7-8. Collected while riding the pole on the other side of the red grating. 
(There is a platform in the gap between the gratings for you to drop down 
to change poles. Players of Super Mario 64 did not have this luxury.)

The Star will appear on one of the platforms in the system.

Course 10: Snowman's Land
Distribution: Concentrated     Play as: Luigi
This place may be a no man's land, but it is certainly the snowman's land! 
The Red Coins of this course are ridiculously concentrated. They are all 
found in the igloo. You should use the owl to send Luigi to the high ledge 
on one end of the frozen lake and use the Koopa Shell to enter the Igloo. 
Now, it is so simple that you can just find the Red Coins by probing around 
all the tiny ledges and the frozen water to find them.

Course 11: Wet-Dry World
Distribution: Scattered     Play as: Mario
You are to go to town for the Red Coins. Since the town is just so big, 
I consider the Red Coins to be scattered around the place. Mario is needed 
here since he has the wall jump to get up certain high walls that not even 
Luigi can go up.

1-4. Hidden in wooden blocks on the roofs of the buildings. Just jump up 
and search the buildings one by one. 2 of the buildings' roofs can only 
be reached by wall jumping between their walls.
5. On top of the pavilion like structure in the town square
6-7. Hidden in wooden blocks on top of the walls around the town square
8. Hidden in a wooden block on the step to the pavilion

The star will appear inside the pavilion.

Course 12: Tall, Tall Mountain
Distribution: Scattered     Play as: Luigi
This is another Red Coin hunt that involves 2 areas. The first 4 are found 
on 'shrooms. (Not the drugs, but the mushroom platforms.) The other 4 are 
found on ledges just around the corner from the shrooms. You should see 
those ledges to the left of the Monty Moles. Jump up, ledge by ledge and 
collect the Red Coins. The star will then appear on another shroom, just 
off the path from the Monty Moles. The reason I chose Luigi is because 
he is the best jumper, and it is the easiest to direct his jumps on the 
shrooms. This makes the 'shrooms not so scary.

Course 13: Tiny-Huge Island
Distribution: Concentrated     Play as: Luigi
The title Wiggler's Red Coins implies that all Red Coins are inside 
Wiggler's House! This is just too easy. You will need to activate the cannon 
in Tiny Island, and then return to Huge Island before you can get into 
the cannon. Fire up to the highest ledge with the Giant Goomba and run 
across the bridge to enter the basement of Wiggler's house. The coins are 
on the platforms inside. Jump carefully to get them all. Do not fall down 
into the bottomless pit.

Over the Rainbow
Distirbution: Scattered     Play as: Mario
This course used to be called Wing Mario over the Rainbow. Now, in Super 
Mario 64 DS, the objectives have not changed much. You are still to collect 
the 8 Red Coins here. Since they are scattered on different clouds, which 
are quite hard to describe with words, I will just write the walkthrough 
for this course.

You are now over the rainbows. There are 2 stars, a Red Coin Star and a 
star hidden in a Brick Block. Let us first collect the Red Coin Star. There 
is a Red Coin on your cloud as you enter. Look around, and you will find 
2 rainbows linked to your cloud. Get a pair of wings from the Red Question 
Block and follow the Rainbow to the left. You will fly to another small 
cloud with a Red Coin on it. Get another feather to recharge your wings. 
Check the Touch Screen Map with a pink platform with a Yellow Cap on it. 
Fly to that platform next and collect the Red Coin. Talk to the pink Bob-omb 
Buddy and he will prepare the cannon. Jump in.

Aim for the other pink platform with the black hole in the middle of it. 
(Check the Touch Screen Map.) Aim as high as possible. You will fly to 
the next cannon. Jump in, and aim much higher than the cloud to the left 
with the 3 green poles at the bottom. On that cloud, there will be 2 Red 
Coins, and a Yellow Exclamation Block with a 1-up Mushroom. Get another 
feather to recharge the wings. Now, fly back to the starting cloud (It's 
the big one in the center according to the Touch Screen Map), and follow 
the rainbow to the right. You will fly down to a lone cloud with another 
Red Coin. Then, fly to the cannon below, and blast to the next. Aim at 
the cloud with the poles beneath it, and this time, aim slightly higher 
than the Red Coin. Mario should be able to grab onto that short pole, slide 
down to get the Red Coin, and drop onto another cloud with the final Red 
Coin. The Star will appear on the starting cloud. Fly back and get it.

Course 14: Tick Tock Clock
Distribution: Concentrated     Play as: Luigi
The Red Coins of Tick Tock Clock are found in the series of revolving ledges 
near the start of the level. These ledges are definitely inaccessible when 
the clock is moving, since they will revolve without stopping. The trick 
is to jump into the clock when its minute hand is pointing to 12. Then 
the revolving ledges will be stopped completely, allowing Luigi to jump 
up and collect all the Red Coins.

Course 15: Rainbow Ride
Distribution: Concentrated     Play as: Luigi
The Red Coins are all amassed inside a 3-D maze in one of the areas of 
Rainbow Ride. You should see the maze by its large grey structure. We should 
use the best jumper to get the coins. Just jump up, search every corner, 
and take your time. Eventually, all the coins will be in the bag.

Bowser in the Sky
Distribution: Scattered     Play as: Mario
It is time for the final showdown. This is another star that is to be 
collected on the run. So, I will just write the entire walkthrough. Mario 
is the one to be used since no one else is allowed to challenge Bowser.

It is time to fight Bowser. Jump up the steps opposite the clock. There 
will be another star door. You can open it, since you can have as many 
as 148 stars in your possession right now. The door opens. Run up the steps 
to the top. There will be a hole in front of a picture of Bowser. Jump 
in for the battle against Bowser in the Sky.

You start on an arrow platform. Jump forward across all the platforms until 
you reach the one with the crate. Push it in the direction of the start 
of the level. Then jump on it. You can reach the Red Coin above this way. 
Then, get back down and run along the next teetering path. You will then 
come to a path that is very steep. Just run up, following the arrows. Then, 
run past the path with the Goombas, and jump onto the rotating platform 
with the Star Sphere. On the other side, there is a path with a Red Coin 
on it. There is a small piranha plant, so watch out.

You will find a large platform below this path. Drop down there. Follow 
the line of 5 coins off the right of the platform. There is a Red Coin 
hidden on the ledge sticking out. On the far end of the platform is a Switch 
Star. Step on it to make a star appear in the Star Sphere on the rotating 
platform. Run back to the end you dropped down on, and jump up the ledges. 
Then run all the way back for the star.

It is time to continue on your way. Jump from the teetering platform to 
the swinging lift. Ride it to the other side, and to the next path. There 
is a Whomp in the way. There is little room, but trick him into diving 
down onto you. Then pound his back to get rid of him. Jump to the next 
ledge. To reach the path above, you will have to do a double jump off that 
triangular wedge in the air. You will then come to a Chuckya. Run past 
him, and get to the next switch. Step on it to turn the next set of slope 
into a series of steps which Mario can jump up.

At the top, talk to the Pink Bob-omb Buddy to find out the locations of 
the remaining Red Coins. Then run up the slope, avoiding the flames on 
the way. There is a Red Coin on the top. Run down the slope, avoiding the 
flames, and onto the striped path. There is a single tiny Piranha Plant. 
Stomp him, and get over to the next lift. There will be several wooden 
blocks in the way. Above of one of them is another log with a Red Coin 
on top. Jump up and get it, and try to land on the lift again. One of the 
wooden blocks has a 1-Up Mushroom on it. At the end of the lift's track, 
jump down to the platform with the Bob-ombs.

Run past them and onto the next rotating platform. Note that there is a 
Red Coin hidden behind the middle pivot of this platform. Collect it, and 
jump to the next platform, and climb up the pole. At the top, move forward, 
there is a pair of ledges that move in and out on both sides of the next 
gap. Get onto the ledge on your side, and jump into the pole. Hold on, 
and climb up for the 7th Red Coin. Turn around and jump to the other ledge.

Run along the path, past the Bob-ombs and Flame Thrower, and to the next 
set of swinging lifts. There is another set behind and above Mario as he 
jumps on to this set. Then, jump onto the final path to Bowser. There is 
a ledge with some Goombas and a Spinning Heart. The wind is strong here, 
so you will have to walk slowly to go against the wind. Wondering where 
the last Red Coin is? There is actually a ledge hidden beneath the steps 
to the pipe. The final coin is there. Take it, and a Star will appear behind 
the pipe to Bowser. Take it, of course. Congratulations! You now have 
collected all 100 of the stars. When you are fully prepared, jump into 
the pipe to face Mario's Nemesis.

-----------------------------
d. Silver Star Stars [SMDS7D]
-----------------------------
A new feature of Super Mario 64 DS is the appearance of Silver Stars. These 
stars are silver in color, and will only appear if you select the 
corresponding Star in the level concerned. When that happens, Silver Stars 
will be scattered around. There may be only 5 Silver Stars in a level, 
but there is a catch. If you bump into enemies while carrying the stars, 
you will lose a Silver Stars. When all 5 are collected, the Star will appear 
in the Star Sphere of the level. Go over and break it open. Don't drop 
any Silver Stars at this point of the Star will disappear. Silver Stars 
are no very popular in Super Mario 64 DS, only 8 Stars are collected by 
finding Silver Stars.

Course 1: Bob-omb Battlefield
Difficulty: Easy     Play as: Yoshi
Here is a new way to collect Power Stars. Collect 5 Silver Stars which 
are 1/5th of the power of a normal Power Stars. The locations of the 5 
Power Stars are found on the Touch Screen Map. While collecting the Silver 
Stars, it is advised that you do not take damage, or you will lose a Silver 
Star and will have a lot of trouble chasing after them.

The first Silver Star is on top of a tree near the wooden ramp at the start 
of the level. The second is found on the tail of the free Chain Chomp. 
You can always throw an egg at him to stun him before collecting it. The 
third Silver Star is on a Goomba at the area with the 4 Wooden Pillars. 
The fourth one is on the flowerbed surrounded by 8 coins in the area above 
the steps. The fifth is on a Goomba in the open area at the base of the 
hill. Once the fifth star is collected, the Power Star will appear inside 
a Star Sphere at the start of the level, by the cannon. Jump into the sphere 
to smash it and get the star!
*****STAR 3 COLLECTED*****

Sunshine Isles:
Difficulty: Easy     Play as: Yoshi
With the 2 stars in hand, go through the double doors in the previous room 
between the other locked doors. You will find yourself in Princess 
Toadstool's recreation room. Talk to Toad. It seems that you will need 
keys to unlock the minigames here. Take note of that. There is a rather 
large picture of the beach that ripples when you jump near it. It's another 
hidden level, it's the Sunshine Isles! It has even adapted the music of 
Delfino Plaza of Super Mario Sunshine!

From the map, you should know the objectives of this level. You are to 
retrieve all 5 Silver Stars to get the Power Star. The first is on an island 
to the north of your starting position. The second Silver Star is located 
on top of a palm tree to the right of that island. The third Silver Star 
is in an alcove behind the island with the 2nd Silver Star. The fourth 
Silver Star is located at the top of the central island. The fifth and 
final Silver Star is in the talons of Klepto the Condor. Run after him 
and jump up to shake the Silver Star loose. Then you can collect it and 
make the Star appear in the Star Sphere, marked by 8 coins. Collect it 
before taking any more damage!
*****SECRET STAR COLLECTED*****

The Secret of Battle Fort:
Play as: Mario     Difficulty: Medium
Notice that there are several wooden blocks in the back garden. Break them 
and you will find a hole in the ground. Jump in. It's the Battle Fort! 
There is only one secret star in this level. You have to collect all 5 
Silver Stars. First, jump down to the bottom pit below, and destroy a wooden 
block by one of the corners for the first Silver Star. Walk around the 
pit and kill all the Goombas you find. One of them will drop the second 
Silver Star. Get out of the pit, and walk along the walls of the level. 
You will find a set of 4 wooden blocks in one corner. Smash them to reveal 
the third Silver Star. Another Silver Star is found on a Goomba hanging 
around the walls. While you are collecting them, watch out for those 
mechanical flippers known as Heave Hos. Now, run up the ramp to the top 
of the level, onto the narrow path, past the Chuckya (The giant purple 
Bob-omb like thing), and to the 5th Silver Star on top of the pole. The 
Power Star will then appear above the Star Sphere right back where you 
ran into the path. Collect it and get out.

Course 7: Lethal Lava Land
Play as: Wario     Difficulty: Medium
The objective of this star is to collect the 5 Silver Stars found on all 
the remote islands of the open area of Lethal Lava Land. Walk forward from 
the start and run over to the Yellow Exclamation Block. Punch it to reveal 
the Koopa Shell. Then ride the shell around the level, collecting the 5 
Silver Stars. You should be able to find them on the Touch Screen Map.

The first Silver Star is on the island to the south of the Bowser Puzzle. 
(Assume the starting platform of the level is parallel to the southern 
edge of the level.) The second Silver Star is found on the island to the 
northeast of the Bowser Puzzle. The third Silver Star is found on the island 
in the northwestern corner of Lethal Lava Land. The fourth one is found 
on the high wooden ramp island in the northeastern corner of the course. 
The fifth and final is on the island with the Mr. I near the 4th Silver 
Star. The Power Star will then appear in the Star Sphere on the island 
with the Red Exclamation Block in the southwestern corner of the course. 
Surf over there and get it. There goes the final star of Lethal Lava Land.
*****STAR 7 COLLECTED*****

Course 8: Shifting Sand Land
Play as: Mario     Difficulty: Medium
The objective of this star used to be finding the 5 Secret Spots inside 
the Pyramid. Now, it is to find the 5 Silver Stars. Actually, the position 
of the Silver Stars are identical to the secret spots, so rest assured. 
As before, enter the pyramid and go to the top. You will see a Silver Star 
by the main path. Get it, and turn right, and drop off the gap in the path. 
You should land on a small platform with another Silver Star. Then, to 
get the next, jump to the left in a distance of 2 platform widths, and 
pound down for the 3rd Silver Star.

Now, drop down to the left of the platform for a rather sandy conveyor 
belt. Just let the belt carry you to the 2 Silver Stars, and the Star will 
appear in the Star Sphere at the end of the belt. Be sure to jump up a 
bit so that Mario can reach the star.
*****STAR 5 COLLECTED*****

Course 10: Snowman's Land
Play as: Yoshi     Difficulty: Medium
For some strange reason, the title of this Star is called "Snowman's Silver 
Star", and yet there are 5 Silver Stars to collect. I guess Nintendo has 
not been paying attention in proofreading their game to prepare it for 
the Nintendo DS' launch! Anyway, there are a total of 5 Silver Stars for 
Yoshi to collect. The first one is next to the pen where the 3 Goomba 
Brothers are. Now, move over to the super duper ice water pool. There is 
a Silver Star on the surface. Now, collecting it would be suicide, so let's 
skip this one for the time being, shall we?

Run past the ice water pool and you will find another Silver Star in the 
open area with the 2 Spindrifts. Then, go over to the ice water lake. Jump 
onto one of the Spindrifts in the water, and drift over to the ledge where 
you collected Star 4. Punch the other Yellow Exclamation Block besides 
that of the star for the Koopa Shell, then surf along the path to the right, 
collecting the 2 Silver Stars you will find. Then, drop back down to the 
open area below. Go over to the pool of super duper ice water and collect 
the last Silver Star there. The Power Star should appear in the Star Sphere 
near the start of the level, so all you have to do is to go all the way 
back there and pick it up, and the mission is complete.
*****STAR 5 COLLECTED*****

Course 11: Wet-Dry World
Play as: Luigi     Difficulty: Easy
Now, it is time to get the 5 Silver Stars in the first area of Wet-Dry 
World. There is no need to go to town at all. Set the Water Level to wading 
depth (the shallowest one). Run to the wall to the left of the wooden 
platform as you start. Punch open the first wooden block of the first pair 
for the first Silver Star. Then run over to the brown ledge near the bottom 
of the Express Elevator. Stand on the front right edge of the ledge and 
backflip up to get the Power Star beneath the ramp above.

Then, raise the water level to medium depth. (Level 3). Jump on the starting 
wooden platform and onto the platform in front of you. Step on the switch 
and run onto the bridge. Jump up to the medium high Crystal Tap and get 
the Silver Star there. Raise the water level to medium high. The next Silver 
Star is on a ledge by the Shocking Arrow Lifts! You will need to use the 
cannon for the final Silver Star. Raise the water level to the deepest. 
Then get into the cannon. The Silver Star is on top of the tube with the 
2 1-Up Mushrooms. Aim well above it, and pray that Luigi gets it. This 
is going to take a lot of tries. After that, the Power Star will appear 
in a Star Sphere on a grey ledge near the cannon. Use the Wooden platform 
to get to it. Triple Jump or Backflip as needed.
*****STAR 7 COLLECTED*****

Course 14: Tick Tock Clock
Play as: Luigi     Difficulty: Easy
It is time to collect the last star of Tick Tock Clock. Stop the clock. 
As you can see in the Touch Screen Map, the stars are just bouncing around 
randomly as ever. Just stay on the bottom level and let the Silver Stars 
bounce down on you! It's just so easy. When you have all 5, the Star will 
appear in a Star Sphere somewhere high above. So, go up and get it. (I 
will now skip the walkthrough of the level all the way up to the pole guarded 
by the Amp) Climb up the pole and jump up. Jump up onto those 2 platforms 
to the right, and to the ledge high above.

Then jump to the left, and you will find a lot of non-moving bars sticking 
out of the wall. Jump beyond them for the platform with the Star.
*****STAR 7 COLLECTED*****

------------------------
e. Switch Stars [SMDS7E]
------------------------
Remember those Jiggy Switches back in Banjo-Kazooie? Their description 
appeared in the manual, but there were only 2 in the same level in the 
game! Nintendo now uses this idea with the Stars in Super Mario 64 DS. 
Whenever there is a yellow switch shaped like a star with an exclamation 
mark on it, step on and a Star will appear in a Star Sphere for a short 
time. You now have to run over and collect it before it disappears. 
Different Switch Stars have different time limits, and the difficulty is 
inversely related to the total time. (It's common sense.)

Goomboss Battle:
Play as: Mario     Difficulty: Easy
Slide down the ramp to the platform below. Turn right at this first junction, 
and walk through the twisted path to another platform. There is a ramp 
to the right leading up. Go up the ramp, being prepared to Dive Tackle 
the Sleeping Piranha Plant that is resting there. Then, you will find a 
series of 4 grey platforms balanced on small and thin pivots. When you 
jump on one, you will find that it will tilt towards the position you are 
standing on. Fortunately, it will not tilt as far as to cause Mario to 
slide off. Make your way past these platforms to the other side.

You are now on a rather long path. Kill all Goombas in the way, and you 
will find a Switch Star. Step onto it and a Star will appear in the Star 
Sphere on the top of that caged structure to the left. Run towards the 
structure and enter it. Have Mario wall jump up the 2 parallel walls to 
the top and get the Star from the sphere. There should be ample time for 
you to do this. (Otherwise, many people will gripe to Nintendo) This is 
only one of two stars in this level.
*****1 SECRET STAR COLLECTED*****

Course 2: Whomp's Fortress
Play as: Mario     Difficulty: Medium
At the start, kill the Goombas. See the Sleeping Piranha Plant? He can 
only damaged while he is sleeping. So, you must hit him with a Dive Tackle. 
Once the Flower shrivels up, he will drop a Blue Coin, worth 5 coins! Collect 
the coins around the flower bed and from the pillar, then jump over the 
fence. Surprise! No more bottomless pit here! See that lone block in the 
alcove between the 2 walls? Smash it, and you will find a Star Switch. 
Do not step on it yet. Continue going forward.

Jump over the next gap. This time, there is a bottomless drop down there, 
so be careful. Dive tackle the Sleeping Piranha Plant and get his Blue 
Coin. Break the wooden box. There is a 1-Up Mushroom inside. Jump over 
the next gap and watch out for that deep brown box. It's a cannon, it fires 
Bullet Bills. The Bullet Bills of this game cannot be stomped. Break the 
Wooden Boxes for their coins. Then, jump up and run around the 3 wooden 
pillars to cash in even more coins.

Use caution when going over to the flowerbed, as there are 3 Sleeping 
Piranha Plants waiting to ambush you. Once they appear, run away for a 
while so they will fall asleep. Then it's Mario's turn to catch them off 
guard with his Diving Tackle. Get their 3 Blue Coins and the 100-Coin Star 
should appear at this point. Get it, now!

You should also note the Red Coin by the flowerbed, just in case that you 
have to collect it later. Around the corner, to the left of the flowerbed 
is the Star Sphere, where the Switch Star will appear upon pressing the 
switch. So, run back to where you found the Star Switch and step on it. 
The Star will appear in the Sphere. There will be ample time for you to 
get over to the ledge with the Switch Star, so take your time, jump carefully, 
and do not fall down any of the gaps. It's a long way down!
*****STAR 7 COLLECTED*****

Course 3: Jolly Roger Bay
Play as: Luigi     Difficulty: Easy
Note: This Star requires the Vanish ability of Luigi, and hence cannot 
be collected until you rescue Luigi from the clutches of Big Boo in the 
Big Boo Battle, so feel free to skip this star until Luigi is found.

*****PLAYING AS LUIGI FOR THE MAIN CHARACTER*****
As Luigi, swim over to the ship, and dive down to the deep trench below. 
Swim through the tunnel you find there and enter the cave. See the caged 
area? You will need to turn into Vanish Luigi in order to enter it. So, 
go over to the Red Question Block and bump it. Take the Power Flower and 
Luigi will turn invisible. Run through the Goombas and falling stone 
pillars to the Star Switch in the cave, and press it. The Power Star will 
appear in the Star Sphere inside the cage. Then all you have to do is to 
run into the cage to get the Power Star.
*****STAR 6 COLLECTED*****

Course 4: Snowman's Land
Play as: Wario     Difficulty: Medium
NOTE: The following star requires the usage of Wario. You will have to 
rescue him from the clutches of Chief Chilly in order to get this star.

*****PLAYING AS WARIO FOR THE MAIN CHARACTER****
As for Star 2, enter the shed, and ride the lift down to the basement. 
Make your way through the waterlogged hallways until you reach the large 
room outside Big Boo's Merry Go Round. Go over to the Brick Block marked 
by the coin and break it open. There should be a Star Switch below. Stepping 
on it will cause a Power Star to appear in the Star Sphere at the other 
end of the room. Since there is a wall separating the Star Sphere from 
your entry point, you will be forced to go all the way round!

Since the time you are given is very small, it is recommended that you 
switch to a faster character. Therefore, go back up to the ground floor, 
and enter the back room of the mansion. Bust the Boos there for the green 
cap, and turn into Luigi. Get Luigi ala Wario back down to the basement 
and stomp the Star Switch. Then run along the path outside the Merry Go 
Round. To increase the speed, I suggest you long jump as many times as 
possible. Even so, you should JUST reach the Power Star, when you hear 
the rapid clicks, indicating time is running out. Whew... (You may be tempted 
to run through the Merry Go Round as a shortcut, but it is not recommended. 
It is because it takes some time for a character in the game to open and 
close doors. As a result, much more time is wasted than gained.)
*****STAR 7 COLLECTED*****

Course 5: Big Boo's Haunt
Play as: Wario     Difficulty: Hard
NOTE: The following star requires the usage of Wario. You will have to 
rescue him from the clutches of Chief Chilly in order to get this star.

*****PLAYING AS WARIO FOR THE MAIN CHARACTER****
As for Star 2, enter the shed, and ride the lift down to the basement. 
Make your way through the waterlogged hallways until you reach the large 
room outside Big Boo's Merry Go Round. Go over to the Brick Block marked 
by the coin and break it open. There should be a Star Switch below. Stepping 
on it will cause a Power Star to appear in the Star Sphere at the other 
end of the room. Since there is a wall separating the Star Sphere from 
your entry point, you will be forced to go all the way round!

Since the time you are given is very small, it is recommended that you 
switch to a faster character. Therefore, go back up to the ground floor, 
and enter the back room of the mansion. Bust the Boos there for the green 
cap, and turn into Luigi. Get Luigi ala Wario back down to the basement 
and stomp the Star Switch. Then run along the path outside the Merry Go 
Round. To increase the speed, I suggest you long jump as many times as 
possible. Even so, you should JUST reach the Power Star, when you hear 
the rapid clicks, indicating time is running out. Whew... (You may be tempted 
to run through the Merry Go Round as a shortcut, but it is not recommended. 
It is because it takes some time for a character in the game to open and 
close doors. As a result, much more time is wasted than gained.)
*****STAR 7 COLLECTED*****

Bowser in the Dark World
Play as: Luigi     Difficulty: Medium
This course has 2 Secret Stars, a Red Coin Star and a Switch Star. Luigi 
is chosen because of his maneuverability. At the start, follow the path 
until you reach the first switch guarded by a flame thrower. When the 
flamethrower stops spurting out flames, step on it. It will generate 2 
bridges, one at the start of the level, and one directly by the edge of 
the path you are on now. They lead to 2 Red Coins. Run over to collect 
them both before the bridges disappear.

After collecting these tough Red Coins, continue to the right. You will 
come across a pair of revolving lifts. Step on one when it is on your side, 
and ride it over to the other. Get off and run up the grey slope. Watch 
for the flamethrower as you proceed. You will eventually get to a spinning 
lift. Jump onto the spinning lift carefully and left it take you to the 
other side. Jump onto the ledge there. You will find some Goombas guarding 
a Yellow Exclamation Block. Take care of them and cash in.

The Yellow Exclamation Block holds a 1-Up Mushroom. Cross the bridge to 
the next path. As you proceed, watch out for those spinning electric balls 
known as Amps. They can give you a shock. Also watch out for a Red Coin 
in the middle of the path. You will eventually come to a sliding platform.

When the platform is just about to slide towards you, jump on, and quickly 
jump onto the stationary ledge above. The next Yellow Exclamation Block 
holds 3 coins. Then, when the yellow platform has just begun to slide out 
to the right, drop down and collect the Red Coin there. Jump back onto 
solid ground to the right. You will come to 2 pairs of revolving lifts. 
Ride the first pair so that you can collect the Red Coin, then, carefully 
transfer to the next pair, and let them carry you to the next solid ledge.

See the narrow blue path? Drop down to it and run along it to an isolated 
platform. There is a Red Coin guarded by an Amp. Get it, and return to 
the main path. You will then come across some teetering platforms. Make 
them tilt upwards to the front and jump to the next one, making that tilt 
upwards so you can reach the ledge above. Jump up and turn around. You 
will see a series of ledges in front of you. Long jump to the next ledge. 
A Bob-omb Buddy is here to tell you the locations of the Red Coins, although 
it's a little too late.

Jump to the next ledge to find a Star Sphere and a Red Coin. Now, only 
one Red Coin remains. Jump back to the first ledge, and drop down to the 
platform where the Goombas are. See the Red Coin? To get it, wall hug to 
reach that narrow path where it is. You can find 2 more 1-Up Mushrooms 
to the left, but it is just too risky. At this moment, the Power Star will 
appear next to the pipe that leads to Bowser. Jump back up to the ledge 
above, and press the switch. The slope will temporarily turn into a set 
of steps which you can jump up. Run over to the pipe and collect the star.

At this point, you will also notice a Star Switch. Step on it, and the 
Star will appear in the Star Sphere you saw earlier, just jump your way 
back there and get it before its timer runs out. Now, you can face Bowser.
*****2 SECRET STARS COLLECTED*****

Bowser in the Fire Sea
Play as: Luigi     Difficulty: Hard
At the top of the level, take note of the Star Sphere. Blow up the Bob-omb, 
and you will come to another Yellow Exclamation Block with 10 coins. Then, 
there will be more of those platforms that partially submerge and resurface 
periodically. Some of the platforms are guarded by flame turrets, so beware. 
One of them, in particular has a Red Coin very close to the flame nozzle. 
Once the flame has stopped spewing, quickly grab the coin and go over to 
the safety of the platform on the other side. You will come to another 
trio of those rising and falling platforms with poles. Make your way through 
them. The final Red Coin is on top of the second pole. Once you have 
collected it, the Power Star will appear on the ledge high above the first 
pole platform. To get there, simply go back to the yellow grating above 
the second pole platform and backflip up to the platform above to the right. 
Ignore the Star Switch for now, and then jump to the platform to the left 
for the 1-Up Mushroom and Power Star.

Now, go and step on the Star Switch. The Star will appear in the Star Sphere 
I mentioned earlier. So, jump over to the platform with the first star, 
and then jump down to the Spinning Heart below. Then quickly make your 
way through those 5 submerging and resurfacing platforms and jump into 
the Star Sphere for the 2nd star of this course. Then you can go all the 
way back to the collapsing bridge. Run across the bridge, and jump into 
that funnel type structure, and you will face Bowser!

The Secret Under the Moat:
Play as: Wario/Mario     Difficulty: Medium
Ever wondered what other REAL use the Red Cap has? After all, you CAN get 
the previous Power Star without turning into Mario, only that it will be 
slightly harder. So, come back, and turn into Mario. Go back to the far 
left of the bottom of the slide. Punch the Red Question Block for a Power 
Flower. Turn into Balloon Mario, and float over to the small island in 
the far southwestern corner of the level. You should see it in your Touch 
Screen Map. Once you land. Go over to the Star Switch and press it.

The Star will appear in a Star Sphere far above where you are right now. 
Get the Power Flower from the Red Question Block and float up, following 
the coins in the structure. Remember to land in the next level for a Power 
Flower Refill before continuing up to the top. You should have ample time 
to get to the top and break open the Sphere for the Star.
*****1 SECRET STAR COLLECTED*****

Course 6: Hazy Maze Cave
Play as: Wario/Luigi    Difficulty: Hard
Go back to the Work Area. Walk around the bottom of the Work Area and you 
will find a brick block. Break it open for a Star Switch. Stepping on it 
will cause a Power Star appear in the Star Sphere, located on the ledge 
with the purple pole. You may try to run to it, but Wario's jumps are just 
too incompetent for him to reach there in time. Therefore, the solution 
to this predicament is right there, in this room. Go over to the Goomba 
wearing the green hat and punch him into oblivion. Put on the cap and turn 
into Luigi.

Now, go and trip the switch. Run over to the steps, actually, long jumping 
may be a better choice in such circumstances. Use Luigi's powerful jumps 
to get to the top of this ledge, ride the work elevator for a short distance, 
and then long jump again for the Star inside the Sphere. You should be 
able to get it in the nick of time.
*****STAR 7 COLLECTED*****

Course 8: Shifting Sand Land
Play as: Mario/Wario     Difficulty: Medium
As for the first star, run over the Tox box Maze and navigate through it. 
Head to the Oasis. Now, you should really watch out for Klepto the Condor. 
It seems that this guy is suffering from severe kelptomania, and cannot 
stand not having loot in his talons. When Mario gets close, Klepto will 
attempt to dive down and steal Mario's cap. You will hear his signature 
cry when he does that, so be ready to dodge when he does come. If he manages 
to steal your cap, then make like Star 1. Stand on top of one of those 
orange tall pillars, and jump at Klepto when he's near to make him drop 
the cap. Pick it up and put it back on.

Run in the sand, past the coins, and kill the next Pokey you find for another 
modest Blue Coin. There may also be a Crazed Crate, but I suggest you don't 
be distracted by it, otherwise, you may accidentally bounce into the 
Shifting Sand and be swallowed up, thus wasting a lot of time and effort 
in reaching this spot! As you run past the next hexagonal patch of Shifting 
Sand, you will notice a whirlwind brewing up in the middle of the patch. 
I would suggest that you run as fast as you can to prevent Mario from being 
lifted up into mid-air. If you do get lifted into midair, I'd suggest you 
steer Mario away from the Pyramid, of you may fall into the sand and again, 
be sucked up and swallowed.

Run up the ramp to the pyramid entrance, and punch the Yellow Exclamation 
Block to the right for a 1-Up Mushroom. Then, move to the left, and kill 
that Goomba wearing the Yellow Cap to steal it from him. Transform into 
Wario. As Wario ala Mario, move all the way back to the Tox Box Maze. 
Remember the area where you got the Red Coin? There is actually an extra 
platform behind it. You will have to long jump to reach that platform. 
See the Brick Block? Bash it open and you will find a Star Switch. The 
Star will appear in the Star Sphere by the oasis. Now, long jump back to 
the main path and make your way through the Tox Box Maze again to the oasis. 
You should be given ample time to reach this Power Star, since the 
programmers have taken into account the tedious waiting when it comes to 
navigating the Tox Box Maze. You can always jump between sections of the 
path to speed things up.
*****STAR 5 COLLECTED*****

Course 9: Dire, Dire Docks
Play as: Wario     Difficulty: Hard
This star will require the use of Wario, since the yellow cap in this level 
is found in the submarine pen, you might as well go to the character switch 
room and switch to Wario beforehand.
*****PLAYING AS WARIO FOR THE MAIN CHARACTER*****

Reenter the bay. Swim around and there should be a small shoreline with 
3 Brick Blocks. Smash them all up, and grab their coins. One of the blocks 
is hiding a Star Switch. Before tripping it, punch the Yellow Exclamation 
Block for a Koopa Shell. Ride on it, and steer Wario slowly onto the switch. 
Once it is pressed, the Star will appear in a Star Sphere on the opposide 
end of the bay. Quickly surf over to the other side for the Power Star. 
I know this is extremely tough. You are given very few seconds to reach 
it, so jump forward to increase your speed if necessary.
*****STAR 5 COLLECTED*****

Course 13: Tiny-Huge Island
Play as: Luigi     Difficulty: Easy
I suggest you switch back to playing as Luigi for this star. First, jump 
into Tiny Island. Backflip up the wall to Luigi's right to get into the 
bay on the other side of the wall. Cross the bay, and watch out for Klepto 
the Condor. You will find a Pink Bob-omb Buddy in the grass. Talk to him 
and he will prepare the cannon for you. There is no animation now, since 
the cannon is just too small. Now, jump up to the path to the left of the 
sandy slope. Find the shrinker pipe by the tiny iron ball dispenser and 
jump into it. You will be on Huge Island again.

Jump back down into the bay and cross it. You will find the cannon on the 
grass. Jump in, and aim upwards. You will find a tree up the hill. Aim 
slightly higher than the hill, and Luigi should be able to grab onto it. 
Drop down to the ledge. There is a Giant Goomba sharing the ledge with 
you. Ground Pound him flat. Then, walk onto the wooden bridge in front 
of you, and eventually you will come to a hole in the wall. Enter.

You are now at the bottom level of Wiggler's house. There is a big bottomless 
pit down there, so watch your step. Move forward and talk to the Pink Bob-omb 
buddy to consult the location of the Red Coins. There is one on the platform 
you are currently on. The next 3 platforms you must jump on hold 3 more 
Red Coins. There is another platform slightly below the third with another 
Red Coin. To the left, is another platform with another Red Coin. Then, 
the next one will have a Red Exclamation Block, a Star Switch and a Blue 
Coin Switch. Pound the Blue Coin Switch for a measly sum of 2 Blue Coins 
to appear on the platform you are on now. Then, it is time to step onto 
the Star Switch. The final Red Coin is on the highest pillar. A slightly 
lower pillar holds the Star Sphere. Just jump over the platforms quickly, 
and backflip up the pillar for this star.

Course 14: Tick Tock Clock
Play as: Luigi     Difficulty: Medium
Star 2 used to be called the Pit and the Pendulums, but now, there is a 
Switch Star involved in getting this star. It is just too difficult to 
describe the places inside the Tick Tock Clock, so I will just have to 
copy the walkthrough for the previous star and change a few key words to 
tell you how to get the Star 2 of this crazy clock tower.

Jump in with the time stopped. Move forward and jump past the stationary 
pendulum for the metal path in front. Run along the path, and jump up the 
yellow block that is not moving. Jump up, collect the coins, and move 
forward. Jump past the nest stationary pendulum for the next path. Run 
up the path and you will come to a set of 3 stationary moving blocks. Since 
they won't rotate at all, you don't need to worry about getting flung off. 
Just take your time and jump up to the top. Run past the non-moving bar 
in the wall and jump up onto the metallic ledge above.

There is a hand here, but it is not moving. There is a Yellow Exclamation 
Block above the hand. Punch it for 3 coins. Then, run over to the stationary 
conveyor belt and jump up to the platform above. There are then 4 hexagonal 
platforms arranged in a series of steps that you have to jump up. But they 
are not rotating at all. So don't worry as you go up to the path above. 
Run past the non-moving metal bar for a cage. Inside, is the Power Star 
that Luigi has just collected. So, for now we have to run along the path 
beyond the cage in our search for the Star Switch.

Jump up onto the next ledge for a trail of 5 coins leading to a pole guarded 
by an Amp. Climb up and jump onto the ledge above. Instead of jumping up 
the ledges to the right, go left. You should come to an area with several 
Goombas, a Heave Ho and 2 Yellow Exclamation Blocks. The blocks hold 3 
coins each. There is a Switch Star and a Blue Coin Switch too. The Blue 
Coin Switch will cause 7 Blue Coins to appear on the platform to the left. 
You will have to jump onto a hexagonal platform to get there. See the 
platforms with pendulums near them to the left? There is a Star Sphere 
in the dead end beyond those platforms. Go back and step onto the Star 
Switch. The Star will appear in the Star Sphere in that dead end, and you 
will have to move to that dead end as fast as you were when you went after 
the blue coins. It should be a steal, unless you fall off. And no, the 
pendulum is NOT made of a sharp crescent shaped blade that will descend 
lower and lower to Luigi when he is lying and tied to a table below (That's 
the original scene from the Pit and the Pendulum.)
*****STAR 2 COLLECTED*****

Course 15: Rainbow Ride
Play as: Mario     Difficulty: Medium
As for Star 1, ride the magic carpet from the junction. When you reach 
the junction of carpets, jump onto the one to the right. You will 
immediately come to a large glass block that only carpets can go through. 
Backflip up to the top of the blockand wait for the carpet to come up. 
Then, you will find the programmers on this game kindly offering you ways 
to quit if you don't want to explore the area further. You can always drop 
down to the maze below if you like. But anyway, the carpet will come towards 
the Cloud House. Let it carry you in.

There is nothing so special inside the house. There is a table with 5 coins 
on it, as well as a fireplace that spews out fire! Let the carpet carry 
Mario out again. You will see a pier right in front of one of the openings. 
Enter the Cloud House and jump off the carpet. Get to that exit, and drop 
down to the pier below. The Star Switch is at the far end of the pier. 
Step on it, and the star will appear in the Star Sphere on the roof of 
the house. Run back into the house and bump the Red Question Block for 
a Power Flower. Then let Balloon Mario float to the roof and get the star.
*****STAR 7 COLLECTED*****

Bowser in the Fire Sea
Play as: Mario     Difficulty: Medium
You start on an arrow platform. Jump forward across all the platforms until 
you reach the one with the crate. Push it in the direction of the start 
of the level. Then jump on it. You can reach the Red Coin above this way. 
Then, get back down and run along the next teetering path. You will then 
come to a path that is very steep. Just run up, following the arrows. Then, 
run past the path with the Goombas, and jump onto the rotating platform 
with the Star Sphere. On the other side, there is a path with a Red Coin 
on it. There is a small piranha plant, so watch out.

You will find a large platform below this path. Drop down there. Follow 
the line of 5 coins off the right of the platform. There is a Red Coin 
hidden on the ledge sticking out. On the far end of the platform is a Switch 
Star. Step on it to make a star appear in the Star Sphere on the rotating 
platform. Run back to the end you dropped down on, and jump up the ledges. 
Then run all the way back for the star.

-----------------------------
f. The Bosses' Stars [SMDS7F]
-----------------------------
In many of the levels, there are always some enemies that are larger than 
the others of the same kind, and when you battle them, a boss battle theme 
will sound. Those enemies are what they call Bosses. There are plenty of 
bosses in this game, and some courses may even have multiple Boss encounters. 
Whenever you defeat the boss, he usually will explode and return to normal, 
and then cough up the star for you. So, here are all the Bosses' Stars.

Course 1: Bob-omb Battlefield
Star 1     Play as: Yoshi     Difficulty: Easy
Yoshi flips several times and lands in the battlefield beside several pink 
Bob-omb buddies. You will be told to talk to the bob-omb buddy. He will 
tell you that a certain man in a red cap and moustache has passed by recently 
and has not returned. At the same time, the big Bob-omb has been bombarding 
them with Water Bombs since he's got his hands on a Power Star, so it is 
time for the crew to silence him for his own good.

Now, move forward and kill the Goombas. Under the wooden plank, there are 
5 yellow coins to be collected. To the right, there is a transparent ? 
block. You will have to visit a certain tower with the switch to activate 
those blocks, so there is no time to worry about it for the moment. Turn 
left to find even more Goombas and some Bob-ombs. Kill them all, and you 
will eventually reach a locked gate. The switch is on the other side. So, 
it's a dead end. Head back to where you were a few moments ago, and get 
up to the ledge above using the lifts. There is a Red Coin on the top of 
the lift. Collect it, and work your way up to the top.

To the right, is an open area where there are Goombas and Bob-ombs galore. 
Put them all to sleep, and watch out for the Water Bombs raining down from 
the sky. There is a second Red Coin on top of a rock, and some quick jumping 
is needed to get to the top for the coin.

Now, let's get back to the junction and turn left. There is a gigantic 
Chain Chomp guarding the area. Past the Chain Chomp, there is a teetering 
bridge. Cross it carefully, and turn left. There are several Goombas 
hanging around the 4th and 5th Red Coins and 4 Wooden Pillars. The 4 Wooden 
Pillars can be cashed in by running around them until the coins pop out. 
Each pillar holds 5 coins, so it really is a worthwhile investment. After 
this, jump up the steps, and you will reach another area with Bob-ombs. 
Water Bombs are prevalent here, so watch out for large shadows on the ground. 
There is a flowerbed with 8 coins surrounding it at a far corner. Collecting 
all 8 will trigger the appearance of a 1-up Mushroom. Yoshi has to chase 
it around it collect it. Just hurry before it disappears. There is a slope 
leading downwards behind the flowerbed. It leads down to a small enclosure 
with the 6th Red Coin, a Bob-omb, a 1-Up Mushroom and a switch opening 
the locked gate.

With the coin and the extra life, get back up, and cross the bridge above 
to an area partially blocked off by bars. The grassy slope you see holds 
the 7th Red Coin of the course. To get it, run up the slope consistently 
without slowing down, or Yoshi will slip. Slide back down and make your 
way carefully past the pit with the iron balls. Make your way along the 
path to the top of the hill. There are lots of iron balls rolling down 
the path. Dodge them all. To help you to get to the top, you can always 
jump into the first iron ball dispenser you see on the mountain wall, and 
you will warp to the top of the hill.

Notice the floating island in the sky? That is where the 8th Red Coin is. 
Since the cannons are unavailable for use, you might as well save this 
star for later. The big Bob-omb will be waiting for you at the top. Run 
over to him and he is not that willing to give you his Power Star. You 
will face his Bob-omb minions. He will throw Bob-ombs are you every now 
and then, and you are to use them against him. Use your tongue to hold 
a Bob-omb in your mouth, and spit it back to the big Bob-omb. Repeat this 
3 times and he will be blown up! There's the Power Star.
*****STAR 1 COLLECTED*****

Star 4     Play as: Yoshi     Difficulty: Easy
The Big Bob-omb is back for revenge. He has also restyled his moustache! 
This time, the only way to defeat him is for you to grab him and throw 
him like all the other Bob-ombs. Since Yoshi cannot grab and throw large 
objects, you need to have him put on a Red Cap found on a Goomba near the 
top of the peak. When you have turned into Mario, talk to the Big Bob-omb 
and fight. You will have to run in very tight circles around him so you 
can grab him from behind. Then you throw him on the ground to injure him. 
You must be careful not to be grabbed by the Big Bob-omb, as he can throw 
you off the hill and rendering your efforts useless. Once you have thrown 
him for the third time, the Big Bob-omb will truly be defeated and he will 
give up his second Power Star.
*****STAR 4 COLLECTED*****

Course 2: Whomp's Fortress
Play as: Mario     Difficulty: Medium
You start at the base of a stone wall at the bottom of the fortress. Go 
over to the grey stone wall and backflip up the wall. Run up the ramp and 
take the shortcut to the top. You will find yourself at the foot of the 
steps leading to another Sleeping Piranha Plant. Use stealth tactics to 
Dive Tackle him, and take him out. There is a Red Coin behind him. Take 
note of that. As you go left, notice that there is another Red Coin available 
for grabs on a narrow path near another Sleeping Piranha Plant. Wall hugs 
will work for that one. But ignore it for now.

Run across the grey bridge. You must hurry, as the grey bricks will collapse 
as soon as Mario steps onto them. Then, cross the wooden bridge. Avoid 
the Sleeping Piranha Plant, and wait for the swinging ledge to stop on 
your side. Run onto the ledge and stand in the center to avoid being pushed 
off by that grey triangular block. If you like, you can walk to the tip 
after the ledge has passed the other side to collect the Red Coin to the 
left. You may also be tempted to chase the 1-Up Mushroom that appears after 
you collect one of the coins, but it's best not to bother, just in case 
you fall off and waste precious time.

Continue along the path on the other side, and jump over the fence to the 
flag pole. Destroy the wooden block to reveal a Spinning Heart. Climb up 
to the top of the flagpole and another 1-Up Mushroom will appear and be 
given to you automatically. Slide down and return to the main path at this 
point. As you continue along the Fortress, you will encounter those large 
grey walking tiles called Whomps. When you step in front of a Whomp, he 
will attempt to slam down hard on your character. So quickly dodge. At 
this point, the Whomp is vulnerable. (See his bandaged back?) For the first 
5 times you jump on Whomp's back, you will be given a yellow coin for your 
effort. Then, as you Ground Pound his back, the Whomp will be smashed, 
and you will awarded with 5 more coins! That's 10 in total.

There are only 2 standard Whomps in the entire fortress! How ridiculous. 
At the end of the path, ride the lift up and you will face the Whomp King. 
He is mad that tiles are stepped on, and not even thanked for paving all 
our roads and building our houses! He is going to vent his anger at Mario! 
The same fighting strategies for Standard Whomps apply to the Whomp King, 
only that he will take 3 Ground Pounds to kill. You can witness his back 
slowly cracking. By the third ground pound, he will be turned into dust, 
and the Power Star will be yours for the taking!
*****STAR 1 COLLECTED*****

Course 5: Big Boo's Haunt
Star 1     Play as: Mario     Difficulty: Medium
You will start in front of the front door of the mansion. The double doors 
are right in front of you. But do not go in. Instead, let's stroll around 
the perimeter of the mansion in an anticlockwise direction, shall we? There 
is an insect known as a Scuttle Bug to the right. Stomp him and get his 
three coins. Then continue on your way. You will come to 2 more Scuttle 
Bugs and a Yellow Exclamation Block. Stomp the bugs, and bump the block 
for 10 more coins. You will now find a secret back door on a ledge.

Go through the door. This is a small room with 2 Boos. If you stare into 
them, you will find that they each hold a Blue Coin! Turn your back on 
them and Ground Pound them as they appear. As you destroy each one, you 
will be taunted like this, "Ghosts...don't...DIE! Heh, heh, heh! Can you get 
out of here...alive?" Of course, we will get out of here alive. With the 
two Boos killed, get back out to the perimeter, and continue in an 
anticlockwise direction. That is, to the left.

You will come to a shed, with 2 Brick Blocks next to it. You cannot break 
the blocks yet, so use them as stepping stones to jump up to the roof. 
There is a 1-Up Mushroom on the roof. Do not enter the shed for now. See 
the box with a confused looking face? It is a Crazed Crate. Grabbing one 
will cause it to bounce around. Use the stylus to control where it lands. 
Once the crate has bounced 2 times, it will break upon the 3rd impact on 
the ground, releasing 5 coins! Now, let's enter the mansion from the front.

You will find a lot of doors in the foyer of the mansion's ground floor. 
Let's go through the leftmost one and explore the first floor in a clockwise 
direction. In the first room, there is a grand piano, but it is not an 
ordinary piano, it will chomp at Mario when you approach him! So, it is 
a Mad Piano! To get the Red Coin it is guarding, you have to lure it away 
before running around it. Another way is to tiptoe and sneak around it. 
Then, go through the other door in this room.

You will be in a room with some bookshelves. The books are haunted too! 
Some giant books, called Bookends will fly out and dive at you. To destroy 
them, bump them from below. You will receive a Blue Coin for every Bookend 
you destroyed. There are 2 more Red Coins on top of the two bookshelves. 
Get them. Stay away from the chairs, as they are haunted, and can fly up 
and swoop down on you! Go through the other door and back to the lobby.

Then, go through the next door on the right. You will be inside a room 
with another Boo. Turn your back on him and Ground Pound him. There is 
also a giant eyeball in this room who would love to keep an eye on Mario. 
It's Mr. I! To defeat him, run around him repeatedly. The Mr. I will get 
dizzy while trying to follow Mario around and eventually spin himself out 
of existence! The reward for this is another Blue Coin! Let's get back 
out to the lobby, and go through the next door you find.

The next room has a collapsing bridge. Run across it quickly or Mario will 
fall down into the basement. There is another Boo on the other side. Ground 
Pound him as usual and cash in the Blue Coin. (In case you fall into the 
basement, swim around the water until you are at a wading depth. Follow 
the path to a door. Run through the waterlogged hallway to a lift that 
will take you back up to ground level. You will find yourself in a shack. 
Get out of the shack to find yourself standing in front of the front door 
of the mansion. Easy, isn't it?)

Go through the next door. You will find yourself in a room with a ledge 
with another Red Coin. Hug the wall to get onto that ledge. Get the Red 
Coin and kill the Boo there. You will hear a confirmation tune, and the 
Big Boo himself will announce his presence. So, let's wall hug to the other 
side of the room and go through the door there to get back to the lobby. 
Don't fall into the basement!

The Big Boo will be waiting for you in the lobby. You should be very careful 
when facing him. Big Boo can deal 3 units of damage to Mario when he hits 
you, so turn your back on him and Ground Pound with care. The Big Boo takes 
3 Ground Pounds to defeat. As you pound him down, he will shrink in size. 
After you pound him for the third time, he will disappear, and a Power 
Star will appear on the first floor. Is it unreachable? Not necessarily. 
Run over to that metal panel on the ground. It will rise up, revealing 
a set of steps that will allow you to reach the first floor and get the 
Power Star. Let's explore this floor later, ok?
*****STAR 1 COLLECTED*****

Star 2     Play as: Mario     Difficulty: Medium
This time, let's enter the shed itself. There is a Mr. I inside as well. 
Spin him out of existence, and go over to the wire grating. As you step 
on it, it will descend. It is an elevator. Ride it down to the bottom and 
jump into the water. It is of wading depth. Run over to the door and go 
through. You will find yourself in another waterlogged hallway. Go through 
the door at the other end. Ugh, Mario must be under the water line.

You will hear carnival music in this room. So, let's enter the structure 
in the middle of the room to find out what is causing the source of the 
voice. It is a turntable. There are quite a number of Boos hanging out 
here. Some of the Boo pictures of the wall can spew flames, so watch out 
while you are on the turntable. As you kill the Boos, more will come out 
of the pictures. There should be 5 small Boos in total. After that you 
will hear the familiar confirmation tone. And, for the grand finale, the 
Big Boo comes out to play! As before, Ground Pound him 3 times. Since the 
rate of revolution of the turntable is faster than the speed of Big Boo, 
you will have to take the initiative to jump behind him, making him appear 
before pounding. Once he is defeated, the horrible turntable will stop 
turning, and the Power Star will appear in the room. Just watch out for 
the flames while you are going for it, as they will not stop.
*****STAR 2 COLLECTED*****

Star 5     Play as: Mario     Difficulty: Easy
Head back into the mansion, and go up the first floor. Go through the door 
furthest to the right. Kill the 2 Bookends in the room here, and jump onto 
the ledge where the Red Question Block is. Wall jump up to the ledge above 
and go through the door. You will find yourself in the room with a portrait 
of Luigi again. Instead of jumping into the picture, go out through the 
double doors. You will be on a balcony.

You can really have a nice view of the entire front yard here, but Mario 
is not alone. Big Boo is here as well! As before, turn your back on him 
and Ground Pound him three times to get rid of him. I suggest you only 
stay in one place, as it is easy to fall off this balcony. After he has 
been defeated, Big Boo will leave the Power Star on a ledge at the top 
of the mansion. To reach it, bump the Red Question Block and get the Power 
Flower. Turn to Balloon Mario and float up to the ledge. Before getting 
the Power Star, be sure to break open the Yellow Exclamation Block for 
a 1-Up Mushroom. Then it is time to get out of here. (Another way is to 
jump onto the Question Block itself, and jump up to the ledge above.)
*****STAR 5 COLLECTED*****

Star 6: Play as: Mario     Difficulty: Easy
With Star 5 in your hands, it's time to head back to the mansion again. 
This time, let's enter the secret back room first. Kill the 2 Boos, and 
then steal the green cap to turn into Luigi. Then you can enter the mansion 
by the front door, and go up to the first floor, then entering the door 
furthermost to the right. As for the previous star, bump the 2 Bookends 
to defeat them and then jump up onto the ledge with the Red Exclamation 
Block. This time, bump the block to get the Power Flower.

Mario, disguised as Luigi will then become invisible! Backflip up to the 
ledge above, and go through the door. In the following room, run all the 
way to the other end and run into the large Boo picture! You will find 
that Vanish Luigi can walk straight through these walls! There is a Boo 
here. Ground Pound him flat, oh, and what is this! There is another Mr. 
I in the room, but he is the biggest Mr. I I have ever seen. Don't bother 
spinning around him when you are invisible, he just can't see you. When 
Luigi appears again, run around the Big Mr. I and he should spin out of 
control and out of existence while trying to follow you. After disappearing, 
Mr. I will drop a Power Star for your collection.
*****STAR 6 COLLECTED*****

Course 7: Lethal Lava Land
Stars 2 and 1     Play as: Wario     Difficulty: Medium and Easy
For Star 2, let us also collect the 100 Coin Star at the same time. For 
one thing, let's follow the same route for the previous Star. Having 
collected all the 8 Red Coins and most of the 14 coins that pop out of 
the 14 piece puzzle, you should have collected more than 40 coins up till 
now. It is time to turn your attention to those islands in the middle of 
the lava that are too far to jump to. So, go and bump the Red Exclamation 
Block to the left of the puzzle. Run in the direction of the screen and 
you should find a small island with 3 coins. Collect the coins, and return 
to the mainland. Turn into Metal Wario again and move northeast, to another 
island there. There should be 4 more coins there.

With those coins in hand, go beyond the puzzle, to the next platform guarded 
by 2 Bullies. It is recommended for you to draw the Bullies' attention 
one by one, so you don't need to worry about being overpowered, although 
to tell you the truth, Wario really has a lot of power! You should gain 
two more coins by defeating the above Bullies.

You will then come to a revolving hexagonal platform, with a revolving 
flame. It seems that the flame and the platform are revolving with opposite 
spins. In short, they are designed to spin Wario into the flames! There 
are 6 coins on the platform. As long as Wario keeps moving clockwise, he 
should be able to safely avoid the 2 flames.

With the 6 coins in hand, jump onto the wooden platform to the right. Wow, 
it's amazing that this wood can still withstand such intense heat. Jump 
over to the next platform to the right. This platform rise and sinks in 
a way such that only the middle of the path (with the coins) will always 
stay above the surface of the lava. There are a total of 5 coins here. 
Get them all and jump onto the next platform.

There is a Big Bully on the next platform. Ignore him for now. Collect 
the 4 coins on this platform and then dodge the Big Bully until the moving 
metal platforms comes close to the other side of this platform. Jump onto 
the platform and move away. You will find 4 platforms on the lava arranged 
in a square. They rise and fall in a way that only the center, that is 
the part with the coin, will only be above the surface at all times. There 
are a total of 4 coins on these 4 platforms. With them, go over to the 
curved path. There is a Crazed Crate at the end of the path. Do not grab 
it yet unless you want Wario to be propelled right into the lava.

Instead, move along the path to the other end, collecting the 3 coins you 
find. At the other end, jump onto the arrowed platform, and move left. 
There is a platform with 2 Bullies and a circle of 8 coins. Melt the Bullies 
and collect the coins. You should have 10 more in total. Then, go back 
to the arrowed platform and jump down to the 2 platforms rising and sinking 
in the lava. Collect the 5 coins. Return to the curved path.

Punch the Red Exclamation Block for a Power Flower, and then run over the 
lava to the island to the right with the Mr. I. Run around the Mr. I while 
collecting the circle of 8 coins around him. When Mr. I gets sick and 
disappears. Take the Blue Coin. You should have more than 100 coins at 
this point. The Power Star will appear above you. Collect it, and the Metal 
Power will disappear. Trapped? Not exactly. Turn to face the 4 square 
platforms in the lava. When they have risen above the surface of the lava, 
long jump to them. Then go to the right.

See the large platform with the 3 Bullies in front of you? Wait for the 
moving metal platform to move here from the left and jump on it, then onto 
the platform. Knock all 3 Bullies into the lava and a Big Bully will drop 
down in an attempt to regain control. He is slightly tougher to knock off 
the platform, but with some hard work, he too, will fall into the lava 
and melt. He will leave a Power Star behind on the platform. There you 
have it, the 100-Coin Star of the level collected so quickly, and even 
the Blue Coin Switch is not needed!
*****100-COIN STAR COLLECTED*****
*****STAR 2 COLLECTED*****

Remember the Big Bully I told you to ignore before? Now, you can go and 
engage him. It does not really matter through which way you get to him, 
but I personally prefer going via the large Bowser puzzle, since the jumps 
are not as tricky for a poor jumper like Wario. When you get onto the 
platform, all you need to do is to punch the Big Bully into the lava, and 
that is it. No tricks. After exploding in the lava, the Power Star will 
appear on the high platform linked with your current platform by an arrowed 
bridge. This time, you will have to be fast, as the bridge is collapsible. 
There are 3 steps in total, for you to jump up. Get the star now. Even 
if you fall into the lava, the pain reflexes of Wario would still be enough 
to propel him onto the Star Platform! Ha ha! I am so mean!
*****STAR 1 COLLECTED*****

Course 8: Shifting Sand Land
Star 4     Play as: Mario     Difficulty: Hard
For Star 4, you will have to enlist the aid of the wings. So, go over to 
the pavilion and double jump onto it. Punch the Red Question Block and 
grab the feather. Take off and fly to the tall orange pillar by the pyramid. 
When Mario's shadow is seen on the top, ground pound to land on it. Then, 
fly to the next pillar that is surrounded by the Shifting Sand. Land on 
it too. Now, fly over to the oasis, and land on top of the 2 pillars there. 

When the 4th pillar is stepped on, you will hear a confirmation sound. 
Look at the pyramid, it seems that the top will be blown clean off, and 
a hole is revealed. Fly over there and jump into the hole. You will land 
on a caged lift at the top of the pyramid. Once you land, it will descend, 
until it reaches the bottom. You will find yourself in front of a hole 
in the central orange block. Jump into the hole, punch open the entrance 
and run down the stairs.

You find yourself in a tomb. Run over to the casket and the blocks in front 
will come to life, turning into 2 hands! It seems that the hands are not 
pleased with you breaking the ancient seal and waking the ancient ones. 
Now, it's time to battle, hand to hand. These 2 hands like to pound on 
Mario, and when you see one stopping directly over him, you'd better run. 
Another way of attacking is to sweep you off the platform and into the 
bottomless pit below. To fight back, wait until a hand's eye is open, and 
punch it. When you have hit it enough times, the hand will be smashed.

You will have to destroy both hands. 3 hits will do for each hand. You 
have smashed the hands like pebble. You rule the ancient pyramid... for today. 
Now, the Star of Power will be released. Take it while they sleep in darkness. 
(Or in the Next World, maybe.)
*****STAR 4 COLLECTED*****

Course 10: Snowman's Land
Play as: Luigi     Difficulty: Easy
When you are on the star selection screen, you will be allowed to choose 
which cap you want Yoshi to put on at the start of the course. I would 
suggest that you choose the Yellow Cap. Yoshi will put on the yellow cap 
once he is dropped in, and become Wario. Run forward, and spin around the 
Mr. Blizzard to make him dizzy and fall down. Do not run up the hill this 
time. Instead, it is time to take the path to the right of it. There is 
another small "valley" between the 2 hills here, that is guarded by an 
Amp and a Flyguy. It is windy here, so I would not suggest entering.

Continue to go forwards and you will reach a pen with 3 Goombas inside, 
as well as a burning fire. Each Goomba should be wearing a cap of different 
colors, and since you are playing as Wario ala Yoshi, the Goomba that is 
supposed to be wearing the yellow cap will not be wearing any yellow caps. 
Don't bother with them for now. Go left, and run up the path beyond a small 
frozen ice pond. Since the water is completely frozen, you don't need to 
worry about getting drowned at all.

The path here really is slippery. While Wario ala Yoshi is running on the 
steepest parts of the path, stopping will cause him to slide down to the 
bottom again. You will find a large platform on top, and who's that? It's 
an Ice Bully. He is a relative of the Big Bullies of Lethal Lava Land, 
and he is very territorial indeed. He will try his best to knock Wario 
ala Yoshi off the platform, and what is beneath the platform? Super duper 
ice water! Falling into the ice water is just as bad as falling into lava. 
Yoshi will bounce up in pain, and lose 3 units of health every time he 
touches the surface of the ice.

The difficulty of this battle is compounded by the fact that the platform 
you are standing on is very slippery, so stand your ground. When the Ice 
Bully approaches, tap A repeatedly to punch him back. Then advance on him 
slowly but surely and punch him again. Since Wario has got the highest 
power rating, the Ice Bully may be able to be knocked off the platform 
in as few as 2 punches. When he is knocked off, he will explode in the 
water while he sinks. I guess that his core must have been red hot, and 
this super duper ice cold water only serves to crack it up completely. 
The Power Star will then appear on the platform, so don't hesitate anymore 
and grab it. There goes the last of the Bully family!
*****STAR 2 COLLECTED*****

Course 13: Tiny Huge Island
Play as: Luigi     Difficulty: Medium
It is time to pay Wiggler a visit. First, jump into Tiny Island. Make your 
way to the very top of the island (the same location of Star 2), and jump 
into the shallow pool of water in the peak. Ground pound the pool, and 
a hole will be made, draining the water. You can now enter the top of 
Wiggler's House, if you are tiny. So, jump down the hill and into the 
shrinker pipe by the iron ball dispenser. Then you will be in Huge Island.

Make your way to the top of the hill, ignore the Yellow Exclamation Block, 
and walk up the slope to the peak. There is a big hole for Luigi to jump 
in. So, jump into the hole. You will find yourself on a platform, and Wiggler 
is on the wirenetting below you. He accuses you of flooding his house. 
In fact, Wiggler himself is completely drenched. The ceiling's ruined, 
the floor is soaked, it makes him MAD! He complains of the star. 
Everything's been going wrong since he has attained it. It's shiny, but 
he does feel strange. He then marches around angrily.

It is time to tame Wiggler. At first stomp on him. He will be mad at Luigi 
for stomping on him, and so he marches around much faster than before, 
with steam coming out of his head. Follow him carefully, and stomp on him 
once more. He now turns red! He calls Luigi linguine breath! He gets even 
faster, and it will hurt. Be careful and stomp him one last time. He decides 
to give up, he gives you the star. My, he feels much better now. He does 
not need the star, since he can see stars through his ceiling at night. 
The stars make him feel peaceful. He welcomes you to come back anytime. 
He shrinks to a much smaller size and coughs up the star. Unlike the original 
Super Mario 64, the wiggler will not be so small that he will fall clean 
off the wirenetting. Take it.
*****STAR 6 COLLECTED*****

-----------------------------------------
8. Creative Ways to Play the Game [SMDS8]
-----------------------------------------
So, you have completed the game all on your own, with or without the help 
of this guide, and you have collected all the Power Stars. Thinking about 
putting the game in a corner and never playing it again? Well, just don't 
do it. Since a great deal of freedom is given to the player over which 
stars and which characters to use, it's possible to replay the game again 
and again without feeling bored. I have thought of 2 ways to play the game. 
One is the Minimalist's Game, where you are concerned with facing Bowser 
while meeting the minimal requirements, and the Wario Bonanza, where you 
play as Wario for the majority of the time once you have freed him.

---------------------------------
a. The Minimalist's Game [SMDS8A]
---------------------------------
In this game, you may think that freeing Mario, Luigi and Wario are all 
compulsory and must be done in order to beat the game. However, this is 
not true. All you need to do is to free Mario, and you can already collect 
enough stars to face the wrath of Bowser. At the same time, the Star 
Requirement for the final battle is very loose. At only 80 Stars, this 
makes up a little over a half of the total number of Stars, and hence it's 
a breeze with only 2 characters. Let's start. I assume you have not read 
the previous main guide section, so the wordings will sound similar.

----------------------------------
Storming Princess Peach's Castle
----------------------------------
*****PLAYING AS YOSHI FOR THE MAIN CHARACTER*****
Mario has again been invited to Princess Peach Toadstool's castle for a 
cake she baked. The Latiku cameraman flies over to the gardens outside 
the castle, and a pipe pops up, and Mario jumps out! In front of Mario, 
2 more pipes pop out, and Luigi and Wario comes out! They goof around for 
a while before entering the castle. Meanwhile, Yoshi is fast asleep outside 
the castle, and Latiku wakes him up. He tells him that Mario has not returned 
yet! So, it's up to Yoshi to find out what's going on.

Try to open the door to the castle, but you will find that it is locked. 
The Latiku will tell you that it is in the mouth of a certain rabbit. The 
location of the rabbit will be found on the map on the Touch Screen. Go 
over to the hedges where the rabbit is, and give chase. Run around, and 
you can eventually use Yoshi's tongue to capture the rabbit! The rabbit 
will then surrender the key to Yoshi, and you can use it to open the castle 
door, and storm the castle itself! 

Inside the castle, you will hear a voice, of a certain arch villain that 
has a long criminal record of kidnapping princesses. His evil laughter 
is heard! Now, let us investigate. All the doors in the foyer area of the 
castle area require stars or keys to open. Except one, that is. Let's enter 
that room and jump into the painting featuring 3 Bob-ombs marching. It's 
the Bob-omb battlefield, and there's a war going on.

Several overviews of each course may be given, as the course will appear 
differently depending on which star you have chosen. When a Star can be 
collected at a certain point in a course, I will inform you, and the phrase 
*****STAR X COLLECTED***** will be typed. Also note that collecting a Star 
will cause the character to leave the level, so it is needed for a character 
to play through a level at least 7 times to collect all 7 stars plus the 
100 coin stars. (100 coin stars do not cause instant evacuation.) Besides, 
this guide will NOT collect stars in the order of number. The exact order 
will be revealed at the beginning of the guide for every level.

Here are the requirements for each of the courses:
Course 1: Bob-omb Battlefield --- None
Princess' Secret Slide --- 1 Star
Sunshine Isle --- 1 Star
Course 2: Whomp's Fortress --- 1 Star
The Secret Aquarium --- 3 Stars
Course 3: Jolly Roger Bay --- 3 Stars
Course 4: Cool, Cool Mountain --- 3 Stars
Goomboss Battle --- 8 Stars
The Secret of Battle Fort --- Unlock Mario
? Switch of the Rainbow Tower --- 14 Stars
Course 5: Big Boo's Haunt --- 15 Stars
Big Boo Battle --- 15 Stars
Bowser in the Dark World --- 12 Stars

------------------------------
Course 1: Bob-omb Battlefield
------------------------------
Stars available for collection:
1. Big Bob-omb on the Summit
2. Footrace with Koopa the Quick
3. 5 Silver Stars!
4. Big Bob-omb's Revenge
5. Mario Wings to the Sky
6. Find the 8 Red Coins
7. Behind Chain Chomp's Gate

I recommend that you collect the stars in this order:
7 --> 1 --> 6 --> 2 --> 3 --> 4 --> 5

---------------
Star 1 Selected
---------------
Yoshi flips several times and lands in the battlefield beside several pink 
Bob-omb buddies. You will be told to talk to the bob-omb buddy. He will 
tell you that a certain man in a red cap and moustache has passed by recently 
and has not returned. At the same time, the big Bob-omb has been bombarding 
them with Water Bombs since he's got his hands on a Power Star, so it is 
time for the crew to silence him for his own good.

Now, move forward and kill the Goombas. Under the wooden plank, there are 
5 yellow coins to be collected. To the right, there is a transparent ? 
block. You will have to visit a certain tower with the switch to activate 
those blocks, so there is no time to worry about it for the moment. Turn 
left to find even more Goombas and some Bob-ombs. Kill them all, and you 
will eventually reach a locked gate. The switch is on the other side. So, 
it's a dead end. Head back to where you were a few moments ago, and get 
up to the ledge above using the lifts. There is a Red Coin on the top of 
the lift. Collect it, and work your way up to the top.

To the right, is an open area where there are Goombas and Bob-ombs galore. 
Put them all to sleep, and watch out for the Water Bombs raining down from 
the sky. There is a second Red Coin on top of a rock, and some quick jumping 
is needed to get to the top for the coin.

Now, let's get back to the junction and turn left. There is a gigantic 
Chain Chomp guarding the area. To the right is a star locked up in a cage. 
It seems that Chain Chomp is being held at bay by a wooden pillar, with 
the third Red Coin on it. The Pillar, like many other interactive objects 
in the game can be flatted by stomping hard down on them with a ground 
pound. That is what you have to do. One the pillar is stomped flat, Chain 
Chomp will be set free. To thank you, he will ram open the cage containing 
the star, and there you have it, the 1st Star of the whole game!
*****STAR 7 COLLECTED*****

Past the Chain Chomp, there is a teetering bridge. Cross it carefully, 
and turn left. There are several Goombas hanging around the 4th and 5th 
Red Coins and 4 Wooden Pillars. The 4 Wooden Pillars can be cashed in by 
running around them until the coins pop out. Each pillar holds 5 coins, 
so it really is a worthwhile investment. After this, jump up the steps, 
and you will reach another area with Bob-ombs. Water Bombs are prevalent 
here, so watch out for large shadows on the ground. There is a flowerbed 
with 8 coins surrounding it at a far corner. Collecting all 8 will trigger 
the appearance of a 1-up Mushroom. Yoshi has to chase it around it collect 
it. Just hurry before it disappears. There is a slope leading downwards 
behind the flowerbed. It leads down to a small enclosure with the 6th Red 
Coin, a Bob-omb, a 1-Up Mushroom and a switch opening the locked gate.

With the coin and the extra life, get back up, and cross the bridge above 
to an area partially blocked off by bars. The grassy slope you see holds 
the 7th Red Coin of the course. To get it, run up the slope consistently 
without slowing down, or Yoshi will slip. Slide back down and make your 
way carefully past the pit with the iron balls. Make your way along the 
path to the top of the hill. There are lots of iron balls rolling down 
the path. Dodge them all. To help you to get to the top, you can always 
jump into the first iron ball dispenser you see on the mountain wall, and 
you will warp to the top of the hill.

Notice the floating island in the sky? That is where the 8th Red Coin is. 
Since the cannons are unavailable for use, you might as well save this 
star for later. The big Bob-omb will be waiting for you at the top. Run 
over to him and he is not that willing to give you his Power Star. You 
will face his Bob-omb minions. He will throw Bob-ombs are you every now 
and then, and you are to use them against him. Use your tongue to hold 
a Bob-omb in your mouth, and spit it back to the big Bob-omb. Repeat this 
3 times and he will be blown up! There's the Power Star.
*****STAR 1 COLLECTED*****

----------------
Star 2 Selected
----------------
You now have to challenge the athletic Koopa, known as Koopa the Quick 
on a race to the top of the hill where the Big Bob-omb used to be for the 
first star. Before doing so, I suggest that you talk to the Bob-omb buddy 
by the cannon so he can prepare the cannons around the course for your 
use. There may be lots of cannons in the Bob-omb Battlefield, but only 
two of them are particularly useful.

The first useful cannon is near the top of the hill. Before going there, 
please collect all the first 7 Red Coins as mentioned in the previous 
chapter. Also collect all the coins you find as you navigate the level. 
(Use the Egg Throw, destroy several enemies in a row to maximize your 
earnings. The egg seemed to have some sort of a "guidance system"! Hee 
hee.) While doing this, do not put on any Red Caps yet as they will turn 
you into Mario, and this will impede your coin collecting spree.

Then, climb up to the top of the peak and jump into the cannon. Aim slightly 
above the tree with the 8th and final Red Coin. Yoshi should be able to 
grab onto the tree as he soars through the air. Once the 8th Red Coin is 
retrieved, the Star will appear above the shadow at the open air where 
the 4th and 5th Red Coins are. Before jumping down to collect it, hop into 
the cannon on the floating island and aim at the coin rings in the sky. 
Collect as many coins at possible, but stop when you have collected a total 
of 97-99 coins from this course. I know that it is a bit tedious, but stars 
like those 100-coin stars are best collected earlier on so you don't have 
to worry about them later, right?

Notice that whenever Yoshi flies through the coin in the center of each 
ring, a Red Number will appear. There are 5 numbers in total, but the last 
one cannot be reached in your current stage. You will need to activate 
the ? blocks, and use the wings of Mario to get it, so forget about it 
now. Just focus on the coins.

Now, use the Touch Screen Map to find the location of the nearest Red Cap, 
and put it on your head. You will become Mario, although you will still 
make Yoshi's sounds. Got to the wooden block near Koopa the Quick and smash 
it, revealing 3 coins. Upon collecting these coins, you should have 100 
coins or more. A star will appear. It is the 100-coin star. Collect, it 
and you will not be evacuated. So, let's go back to where the Red Coin 
star is and collect it as well, ok?
*****100-COIN STAR COLLECTED*****
*****STAR 6 COLLECTED*****

With these 2 stars, come back, put on a Red Cap and turn to Mario. Run 
over to Koopa the Quick and challenge him this time, for real. The finish 
line is the top of the mountain where the big Bob-omb used to be. You have 
to run to the flag to win. Just run like always, and be careful not to 
fall off those narrow wooden planks. Another thing to note that shortcuts, 
that is the warp portal is not allowed in this race. Koopa the Quick may 
try to outsmart you using a short cut, you will still be able to outrun 
him to the flag and collect the trophy for your victory, the Power Star!
*****STAR 2 COLLECTED*****

----------------
Star 3 Selected
----------------
Here is a new way to collect Power Stars. Collect 5 Silver Stars which 
are 1/5th of the power of a normal Power Stars. The locations of the 5 
Power Stars are found on the Touch Screen Map. While collecting the Silver 
Stars, it is advised that you do not take damage, or you will lose a Silver 
Star and will have a lot of trouble chasing after them.

The first Silver Star is on top of a tree near the wooden ramp at the start 
of the level. The second is found on the tail of the free Chain Chomp. 
You can always throw an egg at him to stun him before collecting it. The 
third Silver Star is on a Goomba at the area with the 4 Wooden Pillars. 
The fourth one is on the flowerbed surrounded by 8 coins in the area above 
the steps. The fifth is on a Goomba in the open area at the base of the 
hill. Once the fifth star is collected, the Power Star will appear inside 
a Star Sphere at the start of the level, by the cannon. Jump into the sphere 
to smash it and get the star!
*****STAR 3 COLLECTED*****

----------------
Star 4 Selected
----------------
The Big Bob-omb is back for revenge. He has also restyled his moustache! 
This time, the only way to defeat him is for you to grab him and throw 
him like all the other Bob-ombs. Since Yoshi cannot grab and throw large 
objects, you need to have him put on a Red Cap found on a Goomba near the 
top of the peak. When you have turned into Mario, talk to the Big Bob-omb 
and fight. You will have to run in very tight circles around him so you 
can grab him from behind. Then you throw him on the ground to injure him. 
You must be careful not to be grabbed by the Big Bob-omb, as he can throw 
you off the hill and rendering your efforts useless. Once you have thrown 
him for the third time, the Big Bob-omb will truly be defeated and he will 
give up his second Power Star.
*****STAR 4 COLLECTED*****
	
---------------
Star 5 Selected
---------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
NOTE: This Star requires the use of the feather. Therefore, you must have 
stepped on the ? Switch in the Rainbow Tower to activate the ? Blocks 
throughout the game in order to access it.

Once the ? Switch has been pressed, get back here, and blast your way to 
the flying island. There is a ? Block here. Bump it to get the Magic Feather. 
Mario will don wings. Jump into the cannon. Aim at the center coin of the 
nearest coin ring. Open fire. Try to maneuver Mario so that he can fly 
through the central coins of all 5 coin rings in the sky. Once all 5 Red 
Numbers has been revealed, the Power Star will appear near the 4th and 
5th Red Coins. Swoop down and get it.
*****STAR 5 COLLECTED*****

------------------------
Princess' Secret Slide
------------------------
*****PLAYING AS YOSHI FOR THE MAIN CHARACTER*****
Since you should have more than 3 stars, let's explore the foyer area. 
How about entering the 1 Star Door on the balcony? You will find yourself 
in a room with 4 locked doors, labeled L, M and W. One of the doors is 
unlabeled. So, this is where the Mario Bros. are trapped! Before going 
through the only other unlocked door in this room, let's jump into the 
stained glass window to the right. It's the Princess' Secret Slide!

The first star seems simple enough. All you have to do is to slide down 
to the bottom of the slide and punch the yellow ! block open. The second 
star requires you to slide down to the bottom in 21 seconds or less. To 
do that, you must jump down to the lower section of the slide as you are 
about to slide down the first downward railed slope with yellow rails. 
To save time, you must jump off the left of that part of the slide. Yoshi 
will suffer fall damage, but don't let that stop you. Get up immediately 
and continue to slide down to the bottom. You should be able to get it 
within a couple of tries.
*****2 SECRET STARS COLLECTED*****

---------------
Sunshine Isle
---------------
With the 2 stars in hand, go through the double doors in the previous room 
between the other locked doors. You will find yourself in Princess 
Toadstool's recreation room. Talk to Toad. It seems that you will need 
keys to unlock the minigames here. Take note of that. There is a rather 
large picture of the beach that ripples when you jump near it. It's another 
hidden level, it's the Sunshine Isles! It has even adapted the music of 
Delfino Plaza of Super Mario Sunshine!

From the map, you should know the objectives of this level. You are to 
retrieve all 5 Silver Stars to get the Power Star. The first is on an island 
to the north of your starting position. The second Silver Star is located 
on top of a palm tree to the right of that island. The third Silver Star 
is in an alcove behind the island with the 2nd Silver Star. The fourth 
Silver Star is located at the top of the central island. The fifth and 
final Silver Star is in the talons of Klepto the Condor. Run after him 
and jump up to shake the Silver Star loose. Then you can collect it and 
make the Star appear in the Star Sphere, marked by 8 coins. Collect it 
before taking any more damage!
*****SECRET STAR COLLECTED*****

----------------
Goomboss Battle
----------------
I presume that you have more than 8 stars by now, right? Notice that there 
is an 8 Star Door. Go through it to find a large picture of Mario. Jump 
into it. It is time to free Mario!

---------------
Freeing Mario
---------------
You find yourself in an underground cavern. There is a large series of 
platforms above a large pool of water. The water is toxic, so do not jump 
into it, or risk taking lots of damage. Your target at the current moment 
will be to get to the red X on the map, that is where the boss battle is. 
There are 2 Power Stars in this level, however, they are not available 
right now. Also, there IS NO 100-Coin Star. So do not get distracted with 
collecting Red Coins or whatever at the moment. Slide down the ramp down 
to the platform with the Goombas.

Jump onto the grey platform in front of you, and make your way to the logs 
that are rising and falling. I suggest jumping on while each log is rising 
from its lowest point to avoid taking damage from the water. Shuffling 
your legs while jumping can be a great help. Use the Egg Throw to dethrone 
the Sleeping Piranha Plant. Kill the Latiku and jump up onto the ledge 
behind the Plant. Climb up the vine.

Once you jump off the vine, a 1-Up Mushroom will be released and given 
to you. Ignore the Red Coin for now. Run up the bridge, fighting any Goombas 
and Sleeping Piranha Plants that get into your way. You will eventually 
come to a very large hole on the highest log. Jump into it to fight Goomboss.

We have another king to deal with. He is the great Goomba. He reveals that 
he has locked Mario up in a room. Since he's so large, he cannot be stomped! 
There must be another way! It seems that Goomboss is leading a team of 
3 Goombas after you on a circular arena, surrounded by a bottomless chasm 
and with a poisonous lake in the middle. At first Goomboss is small, and 
can be run around. Grab a Goomba with your tongue, turn it into an egg 
and spit it out at Goomboss. When he is hit, Goomboss will get red with 
rage and grow slightly bigger. Now, it is quite difficult for you to run 
behind him. Also, he will lead a team of 6 Goombas against you! Run away 
from him on this circular ring. Since Yoshi runs faster than Goomboss, 
he will eventually reach his rear. Turn a Goomba into an egg and try to 
hit him again. (You may be able to drop all 6 Goombas like bowling pins 
while you are at it before even hitting Goomboss!)

Goomboss is mad now! His skin turns deep red, and he swells to an even 
larger size! He is also leading an army of 9 Goombas against you! As before, 
run away from him on the circular arena, eventually reaching his troops' 
rear guard. Grab one, turn him into an egg and throw! STRIKE! The Goomboss 
now wonders if it's the Goombas' fate to lose! He swells, and explodes. 
The Mario Key is released. Take it, now you can free Mario!

Get back to the room where Mario is locked up, and open it. Mario comes 
out! Let's play as Mario for now. Before we do anything else, let us jump 
back into Mario's picture as Mario, as there is something for him to get!

------------------
Getting the Stars
------------------
As before, slide down the ramp to the platform below. Turn right at this 
first junction, and walk through the twisted path to another platform. 
There is a ramp to the right leading up. Go up the ramp, being prepared 
to Dive Tackle the Sleeping Piranha Plant that is resting there. Then, 
you will find a series of 4 grey platforms balanced on small and thin pivots. 
When you jump on one, you will find that it will tilt towards the position 
you are standing on. Fortunately, it will not tilt as far as to cause Mario 
to slide off. Make your way past these platforms to the other side.

You are now on a rather long path. Kill all Goombas in the way, and you 
will find a Switch Star. Step onto it and a Star will appear in the Star 
Sphere on the top of that caged structure to the left. Run towards the 
structure and enter it. Have Mario wall jump up the 2 parallel walls to 
the top and get the Star from the sphere. There should be ample time for 
you to do this. (Otherwise, many people will gripe to Nintendo) This is 
only one of two stars in this level. Be sure to come back when you have 
freed Wario for the next one.
*****1 SECRET STAR COLLECTED*****

There is yet another Star in this level, it's a Red Coin Star. But since 
one of the Red Coins in this level is hidden inside a Brick Block, you 
cannot break it without the help of Wario. Besides, if you don't free Wario, 
his cap will not appear in this level so you cannot turn into him. As this 
mini-guide requires you to beat the game with the least number of characters, 
we will skip that Star.

---------------------------
Course 2: Whomp's Fortress
---------------------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
There is another 1 Star Door in the foyer. Enter it. You will find a picture 
of a Fortress. Jump in. You will be entering Whomp's Fortress.

Stars available for collection:
1. Chip Off Whomp's Block
2. To the Top of the Fortress
3. Shoot into the Wild Blue
4. Red Coins on the Floating Isle
5. Fall onto the Caged Island
6. Blast Away the Wall
7. Switch Star of the Fortress

I suggest that you collect the stars in this order:
7 --> 1 --> 4 --> 2 --> 5 --> 3 --> 6

---------------
Star 1 Selected
---------------
You start at the front lawn of the Fortress, and will be told of a way 
to sneak up on enemies. See the wall to your left? There is a way to jump 
up there. First walk up the ramp by the Sleeping Piranha Plant, and collect 
the 5 coins. Stand in the corner facing the ramp with Mario's back facing 
the grey stone wall. Perform a back flip to get up! You will find that 
this is a shortcut to the top of the fortress. Run up the ramp and collect 
the 5 coins, but do not go up yet. Instead, jump down to the moat. Collect 
the circle of 8 coins, and jump to dry land on the other side. Move along 
the path, collecting coins and slaying any Goombas you find.

On your way, you will notice a cannon covered up. Since there is no Red 
Bob-omb Buddy, you cannot activate the cannon. The cannon is used to collect 
2 of the 7 stars in the level. You will eventually reach a dead end. There 
is a blue coin switch there. Stomping it will cause 4 Blue Coins to appear 
in front of you for a short time. Collect them all, and go back to the 
front lawn of the Fortress. (I won't risk jumping to the other ledge due 
to the chasm and the high fence.)

Now, walk forward, kill the Goombas. See the Sleeping Piranha Plant? He 
can only damaged while he is sleeping. So, you must hit him with a Dive 
Tackle. Once the Flower shrivels up, he will drop a Blue Coin, worth 5 
coins! Collect the coins around the flower bed and from the pillar, then 
jump over the fence. Surprise! No more bottomless pit here! See that lone 
block in the alcove between the 2 walls? Smash it, and you will find a 
Star Switch. Do not step on it yet. Continue going forward.

Jump over the next gap. This time, there is a bottomless drop down there, 
so be careful. Dive tackle the Sleeping Piranha Plant and get his Blue 
Coin. Break the wooden box. There is a 1-Up Mushroom inside. Jump over 
the next gap and watch out for that deep brown box. It's a cannon, it fires 
Bullet Bills. The Bullet Bills of this game cannot be stomped. Break the 
Wooden Boxes for their coins. Then, jump up and run around the 3 wooden 
pillars to cash in even more coins.

Use caution when going over to the flowerbed, as there are 3 Sleeping 
Piranha Plants waiting to ambush you. Once they appear, run away for a 
while so they will fall asleep. Then it's Mario's turn to catch them off 
guard with his Diving Tackle. Get their 3 Blue Coins and the 100-Coin Star 
should appear at this point. Get it, now!

You should also note the Red Coin by the flowerbed, just in case that you 
have to collect it later. Around the corner, to the left of the flowerbed 
is the Star Sphere, where the Switch Star will appear upon pressing the 
switch. So, run back to where you found the Star Switch and step on it. 
The Star will appear in the Sphere. There will be ample time for you to 
get over to the ledge with the Switch Star, so take your time, jump carefully, 
and do not fall down any of the gaps. It's a long way down!
*****100-COIN STAR COLLECTED*****
*****STAR 7 COLLECTED*****

With this really out of the way star collected, it's time to come back. 
As before, go over to the grey stone wall and backflip up the wall. Run 
up the ramp and take the shortcut to the top. You will find yourself at 
the foot of the steps leading to another Sleeping Piranha Plant. Use stealth 
tactics to Dive Tackle him, and take him out. There is a Red Coin behind 
him. Take note of that. As you go left, notice that there is another Red 
Coin available for grabs on a narrow path near another Sleeping Piranha 
Plant. Wall hugs will work for that one. But ignore it for now.

Run across the grey bridge. You must hurry, as the grey bricks will collapse 
as soon as Mario steps onto them. Then, cross the wooden bridge. Avoid 
the Sleeping Piranha Plant, and wait for the swinging ledge to stop on 
your side. Run onto the ledge and stand in the center to avoid being pushed 
off by that grey triangular block. If you like, you can walk to the tip 
after the ledge has passed the other side to collect the Red Coin to the 
left. You may also be tempted to chase the 1-Up Mushroom that appears after 
you collect one of the coins, but it's best not to bother, just in case 
you fall off and waste precious time.

Continue along the path on the other side, and jump over the fence to the 
flag pole. Destroy the wooden block to reveal a Spinning Heart. Climb up 
to the top of the flagpole and another 1-Up Mushroom will appear and be 
given to you automatically. Slide down and return to the main path at this 
point. As you continue along the Fortress, you will encounter those large 
grey walking tiles called Whomps. When you step in front of a Whomp, he 
will attempt to slam down hard on your character. So quickly dodge. At 
this point, the Whomp is vulnerable. (See his bandaged back?) For the first 
5 times you jump on Whomp's back, you will be given a yellow coin for your 
effort. Then, as you Ground Pound his back, the Whomp will be smashed, 
and you will awarded with 5 more coins! That's 10 in total.

There are only 2 standard Whomps in the entire fortress! How ridiculous. 
At the end of the path, ride the lift up and you will face the Whomp King. 
He is mad that tiles are stepped on, and not even thanked for paving all 
our roads and building our houses! He is going to vent his anger at Mario! 
The same fighting strategies for Standard Whomps apply to the Whomp King, 
only that he will take 3 Ground Pounds to kill. You can witness his back 
slowly cracking. By the third ground pound, he will be turned into dust, 
and the Power Star will be yours for the taking!
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
You are back in the Fortress after the first 2 stars. This time, we will 
not cut corners, OK? First, turn around the corner and jump over the fence. 
Head all the way to the flowerbed where the 3 Sleeping Piranha Plants lie. 
Kill them all and take the Red Coin. Head back to the start. Walk up the 
ramp and this time, follow the lower path. Watch out for parts of the wall 
that stick out, they may knock you off the path (but not into certain doom, 
fortunately.), prompting you to go back to square one. The wall sections 
that move NO LONGER have eyes, so you must keep your own eyes peeled in 
order to prevent this from happening.

What do you know? The second Red Coin is perched above one of those moving 
wall sections. So get it now. Keep moving along the path. You will now 
find parts of the path moving in and out. The first gap is not dangerous, 
but the second one leads to a rather long drop out of the sky. Beware. 
After this, you will come across 2 wooden blocks. One of them holds 3 coins 
while the other holds a 1-Up Mushroom. The path now leads up. It is guarded 
by 2 Thwomps. (No longer those ugly Blue Thwomps of Super Mario 64.) They 
look nicer, but are just as deadly.

The Thwomps rise and drop in a pattern, and they drop regardless of whether 
Mario is nearby, so when a Thwomp starts to rise, run underneath. Once 
you have got past the second Thwomp, be sure to turn back and jump on him 
when he is down. As he rises up, you will find the third Red Coin for the 
taking above the Thwomp. You will now find yourself to be at the point 
where the normal path and the previous shortcut converge. Quickly run up 
the steps, and Dive Tackle the Sleeping Piranha Plant as before. Steal 
his Red Coin from him.

This time, instead of running on that collapsing bridge, wall hug to get 
the fifth Red Coin placed there. Quickly punch the Sleeping Piranha Plant 
before he knows what hit him! Get onto the rotating ledge, ride it all 
the way round, getting the sixth Red Coin on the way. Continue on your 
way to the top of Whomp's Fortress. Hey, where are the remaining to Red 
Coins? Has Shiggy played a trick on us? Apparently not. As you can see, 
there is a long wooden plank placed at the edge of this ledge, where a 
tower now stands. Jump kick it twice to knock it over, creating a bridge.

Cross the bridge and onto the arrow shaped platform. The next square 
platform holds the 7th Red Coin. Just jump over 2 more rotating circular 
platforms to get to the 8th and final Red Coin. The Power Star will then 
appear above the Star Shadow around the lawn near the Starting Point. All 
you have to do is to run forwards and jump down to get it.
*****STAR 4 COLLECTED*****

If you want to get Star 2, you should just get to the top of the Fortress, 
to where you first fought the Whomp King for Star 1. You will find a rather 
tall tower instead of the Whomp King this time. You must make your way 
up to the top of the tower to get the Power Star. See those ledges protruding 
out of the tower? Those are the steps you have to use. Notice that the 
2nd, 4th and 6th ledges move in and out. Once you have jumped up to the 8th 
and last ledge, it will move up like a lift, taking Mario to the top of 
the tower, where you can have a nice view of the Fortress, as well as the 
pleasure of adding another Power Star to your collection!
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
At the start of the course, there is a tree with a single coin above it. 
Sounds suspicious, right? Climb up to the top, and jump off. It seems that 
you have woken up an owl who was roosting in the tree. The owl is very 
kind, not only that he will not rebuke you for disturbing him, he will 
offer to take you up into the air. Just watch out for his shadow, and press 
B to jump up and grab him. While in the air, hold B to hold on. Release 
B to let go. You can then use the stylus to steer the owl to wherever you 
want to go. While collecting the Red Coins of this course, you should have 
noticed a Power Star trapped in a cage above the platform where you have 
obtained the 8th Red Coin. That is where you will want to land.

The programmers are much, much nicer than when they were programming Super 
Mario 64. The island with the caged star is much larger than before, so 
it is much easier to land without fear of falling to death. As soon as 
you see Mario's covering that particular platform on the Touch Screen Map, 
release B to let go and drop down. You should be careful not to land on 
the cage itself, as it is quite slippery, and can cause Mario to slide 
down to a rather long drop below! When you have landed, just walk into 
the cage and get the Power Star. Seeing how isolated this island is, it 
is no wonder Mario will be evacuated upon collection of Power Stars.
*****STAR 5 COLLECTED*****

The last 2 stars of Whomp's Fortress require the use of the cannon. So, 
let's go over to the grey stone wall and haul Mario up. Wade past the 
fountain and the Pink Bob-omb Buddy will be waiting for you at the other 
side. Talk to him and he will prepare the cannon for you.

Jump in and depending on where you aim, you can get 2 different Power Stars. 
First, see the alcove beneath the flagpole? Aim at a spot slightly higher 
than the inner pillar you can see. Mario will be blasted over there, and 
the pillar will be the only thing that is preventing Mario from overshooting 
and falling towards certain doom. It must also have been painful for Mario, 
hitting his head on a brick wall like that. Anyway, all you have to do 
now is to get up, and slide down the pole, and the Power Star will be waiting 
for you in the level below.
*****STAR 3 COLLECTED*****

----------------
Star 6 Selected
----------------
As for the previous star, hop into the cannon, and this time, aim to the 
right. See the two parallel walls? They both have structural weaknesses, 
and their cracks can be easily seen. Now, you are to aim Mario at the wall 
to the right and break it open. Once it is smashed, the Power Star will 
be freed from the wall. Run up the path, past the collapsing bridge to 
reach the top of that wall. Walk over to collect your prize.
*****STAR 6 COLLECTED*****

-------------------------------
? Switch of the Rainbow Tower
-------------------------------
If you have followed this guide, you should have 18 stars at this current 
moment. (Excluding Star 5 of Course 1) If you go back to the foyer as Mario, 
you will notice that there is a beam of light shining onto the sun pad 
on the floor. Stand on the sun pad and look up into the light. Mario will 
be transported to the Rainbow Tower, and will be donning Wings!

There is one and only one star in this secret level. You have to collect 
the 8 Red Coins. While flying above the tower, follow the trail of the 
coins, eventually reaching a ring of coins with 2 Red Coins in the center. 
Collect them both. Then slowly glide downwards, following the path of coins, 
and collect the 3 other pairs of Red Coins as they appear. To ensure that 
your altitude does not fluctuate, please keep the stylus pointing at the 
red region of the circle. To turn, only move the stylus to the left and 
right, not even diagonally. It is quite a tricky star, given the 
maneuverability of the Wings.

When all 8 Red Coins have been collected, the Power Star will appear on 
the tower. Dive down onto the tower and stomp the ? Switch. Now, all ? 
Blocks throughout the game will turn solid, and you can bump them for their 
contents. Save, and get the Star. It's time to evacuate.

Now that the ? Blocks are avail; let's go back to the Bob-omb Battlefield. 
There are some loose ends Mario has to take care of. Scroll back up now. 
Have fun in the air!
*****1 SECRET STAR COLLECTED*****

--------------------
The Secret Aquarium
--------------------
When the star is collected, return to the Foyer, and go through the 3 Star 
Door to the right. You will find yourself in a room with a picture and 
an aquarium. Before jumping into the picture, go to the right of the room 
and jump into the hole in the wall.

You will find yourself in the Secret Aquarium. There are exactly 8 Red 
Coins you have to collect here for the Power Star. The locations of the 
Red Coins are very simple indeed. First, dive down to the bottom of the 
Aquarium and swim along the walls. The first 4 Red Coins are located at 
the 4 corners. Then, swim upwards and around the Aquarium. You will find 
4 rings of yellow coins, each with a Red Coin in its center. Collect them 
too. Once the 8th Red Coin is collected, the Power Star will appear on 
the Star Shadow in the center of the bottom of the Aquarium. Swim down 
to collect it. Since air is running low, you get to evacuate.
*****1 SECRET STAR COLLECTED*****

------------------------------
i. Course 3: Jolly Roger Bay
------------------------------
Now, once you get back out of the Aquarium, it's time to jump into the 
painting of the deep blue sea, into Jolly Roger Bay. The programmers of 
the Super Mario series have a tendency to use soft and gentle music in 
stages with water. This time, they have chosen a love song style theme!

The Power Stars available for Mario's collection are as follows:
1. Plunder in the Sunken Ship
2. Can the Eel Come Out to Play?
3. Treasure in the Ocean Cave
4. Blast to the Stone Pillar
5. Red Coins on the Ship Afloat
6. Switch Star of the Bay
7. Through the Jet Stream

Of the 7 Stars available, the last 2 requires the use of Luigi and Wario 
respectively, so we will have to skip those two for now. Their caps would 
not be available for use if you don't free them anyway. I would prefer 
to collect the 7 Power Stars in this course in the following order: 3 --> 
1 --> 2 --> 5 --> 4

---------------
Star 1 Selected
---------------
You will be dropped at the shorelines of the level. There are 2 wooden 
blocks to your right, as well as 2 Goombas and a Blue Coin Switch nearby. 
First, go and kill the 2 Goombas for some cash. Then break the Wooden Box 
to the right. A Koopa Shell will come out. Do not pick it up yet. Instead, 
go and Ground Pound the Blue Coin Switch. Immediately run back to the Koopa 
Shell to collect it before it disappears. Surf on the surface of the water, 
collecting the trail of a whopping 8 Blue Coins. Once they are collected, 
surf back to the start of the level and break the other wooden block. Collect 
the 3 coins. Wow, you already have 45 coins within the first minute of 
playing this course!

Now, press R to stop riding the Koopa Shell. It's time to take Mario on 
a little deep sea tour. We will start at the continental shelf, where you 
are right now. Notice the cannon. It is not ready at this star. Notice 
the ring of coins under water, surrounding a rock? Swim down there. Collect 
the 8 coins, then the first Red Coin of the level when the clam opens up. 
The other clam is holding another Koopa Shell. You can grab on and swim 
faster if you like. But I won't bother, as the effects are only temporary.

After this, swim in the direction of the other end of the bay. You will 
find a second clam guarding a second Red Coin. Grab it when the clam is 
open. To the left is a pillar surrounded by a ring of 8 more coins. Collect 
them as well, and turn right to the dry land. You should find yet another 
clam guarding a third Red Coin. Take it. Then go over to the dry land. 
Jump onto the wooden plank, and go right. Jump on to the pole and get to 
the top of the 4th Red Coin of the level. Then, go back onto the wood plank, 
and jump over to the wall with the 5 coins leaning against it. Jump up 
to the wall and climb up. There is a switch that will temporarily reveal 
a series of bridges covering several platforms. You will find that the 
bridges seem to lead to nowhere. I wonder what is going on.

The 3 Red Coins seemed to be floating in mid air and are completely 
unreachable. I wonder what is going on. Do not worry about them for now. 
Instead, dive down to the bottom of the deep trench below. There seems 
to be a sunken ship here. Ignore the Sunken Ship for now. Instead, swim 
over the clam which is guarding the 5th Red Coin of the level. Also collect 
all the coins on the sea bed, and the ring of 8 coins marking a tunnel. 
You should have collected 100 coins at this point, and a star will appear. 
So get it and continue with your dive.

Swim through the tunnel, and you will find yourself in a secret cave. Make 
your way to the left of the cave, watching out for all those rock pillars 
that crumble down on you, and killing all Goombas. You will eventually 
reach 4 Treasure Chests. You must open them in the right order in order 
for the Power Star to appear. First, open the one at the rear, then the 
one to the left, then the one to the right, and finally, the one in front. 
The Power Star will appear in the cave. Get it now.
*****100 COIN STAR COLLECTED*****
*****STAR 3 COLLECTED*****

Now that is taken care of, let's come back and select the same star. Dive 
down to the bottom of the trench as usual, and let's have a look at the 
Sunken Ship. It is guarded by an Eel, and once you swim near it, it will 
gnaw at you for a few times before swimming out, revealing a hole. Swim 
into the hole. You will find yourself inside the ship.

There is one and only one treasure chest here, compared to 4 in the original 
Super Mario 64, so we don't have to open the chests with any trial and 
error method while Mario gasps for air! Once that lone chest is opened, 
the water will drain. If you are running short of air, swim into the large 
air bubble evolved to fill up your Power Gauge. Once the water is completely 
drained, you will find a large series of ledges leading up.

If you want to jump up, you must jump while Mario is on the ledges. The 
slope here is designed in a way that Mario can jump while standing on it. 
Slowly make your way up to the top, and there will be a yellow exclamation 
block on the top ledge. Bump it to reveal the Power Star.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
When you are dropped into the course again, you will find that something 
has changed. It seems that the sunken ship has risen up and is now docked 
in the bay. I wonder what the sea bottom will be like once the ship is 
up. So, let's swim beneath the ship and dive down to the bottom of the 
trench. There is something new there. A Power Star is found over some 
Jacuzzi like machine, that sends out currents from it. Try as you might, 
and you will find that it is impossible for you to get the Power Star. 
Don't worry about that for now. This is not the star you are about to get.

Since the Sunken Ship has risen, the Eel has to find somewhere else to 
rest. Swim along the walls of the trench and you will find it staying in 
another alcove covered with seaweed. Once you swim near it, the Eel will 
swim out after gnawing at you a few times. This time, notice that a Power 
Star is connected to the tail of the Eel. So, go and swim after the Eel. 
While doing so, you better keep an eye on your Power Gauge, as a potential 
hazard of this Power Star is running out of breath. Once you come in contact 
with the Power Star, it will break free and move over to a position slightly 
beneath the alcove where the eel once stayed. Swim over to get it, just 
take care not to lose your breath!
*****STAR 2 COLLECTED*****

----------------
Star 4 Selected
----------------
First, dive down to the continental shelf, and get the 1st Red Coin guarded 
by the clam. Then, swim back up in the direction of the ship, and collect 
the second Red Coin guarded by that clam. Then, dive down to the bottom 
of the Challenger Deep (that is, the deepest trench), and collect the Red 
Coin guarded by the clam. Swim back up, to the area near the wooden plank. 
There is another clam underwater. Let it open up and steal the Red Coin. 
That leaves 4 more to go.

Jump up onto the Wooden Plank. Go over to the ledge where the Red Bob-omb 
Buddy is. Talk to him and he will open up the cannon portal. Then jump 
up the pole and get the Red Coin there. Get over to the switch to activate 
the bridge system. Quickly run across the bridges and jump onto the ship. 
There is 1 Red Coin at the stern and 2 more at the bow. Get them all and 
the star will appear at the bow. Here we go.
*****STAR 5 COLLECTED*****

It's time to get back to this level, selecting the same star as before. 
This time, the cannon should be ready for use. Jump into the cannon, and 
aim at the pillar with the ring of 8 coins at its base. Since the pillar 
is so far away, you must aim much higher than the pillar. After a few tries, 
Mario should be able to grab on. There is a 1-Up Mushroom on top of the 
pillar adjacent to the one you are grabbing on now, but I will not bother 
trying to get it. Instead, turn Mario so his back faces the ledge with 
the Power Star. All you now have to do is to jump over and get it.
*****STAR 4 COLLECTED*****

-------------------------------
Course 4: Cool, Cool Mountain
-------------------------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
It seems that you need the help of your other brothers in order to get 
the final 2 stars of Jolly Roger Bay. So, let's move out once we have 
obtained the 5th star. Get back to the Foyer, and go through the other 
3 Star Door. You will be in a room with 3 pictures of 2 snowmen (one large, 
one small) besides a tree. It's time to go skiing!

Here are the stars you can find in this ski resort:
1. Slip Sliding' Away
2. Li'l Penguin Lost
3. Big Penguin Race
4. Frosty Slide for 8 Red Coins
5. Snowman's Lost His Head
6. Mario's Super Wall Kick
7. Switch Star of Cool, Cool Mountain

In this level, Star 7 requires the use of Wario, since the Star Sphere 
is hidden beneath a frozen pond, and only Wario can break through the ice. 
That's it, another Star to be skipped. I prefer that you collect the stars 
in this order:
1 --> 3 --> 2 --> 4 --> 5 --> 6

---------------
Star 1 Selected
---------------
As soon as you dive into this level, you will be instructed to enter the 
cottage first. You can see that there is a column of coins pointing down 
the chimney, and that is where you will want to go. You will find yourself 
at the top of a slide! It is time to slide down this slide for the first 
star. Unlike the Princess' Secret Slide, you will be wagering a life in 
playing this ride. If you fall off, too bad. You will lose 1 life.

Start by sliding after the Blue Coin that seems to be bouncing away from 
you. Once you collected it, I suggest that you slow down by leaning the 
stylus backwards. Then, turn to the right, collect the coins, and prepare 
for a chain of coins leading up to a small arc of coins. If you jump at 
the right time, you will be able to collect them all. Then, turn right, 
then left, and you will see a line of coins leading into the wall. Collect 
them and turn left. Now, at the next turn, you will have to be careful 
and keep to the center of the slide. Why? It's because the slide will be 
slightly slanted to the right hand side. If you are not careful, you could 
slip right off the slide while you are trying to collect the coins on the 
inner bend of this section. This is the only tricky part of the slide.

Once you have survived that part of the slide. Brace for a treat. There 
is a long line of yellow coins in the middle of the next straight section 
of the slide for you to collect. Be sure to collect them all. Afterwards, 
there will be another anticlockwise bend with some more coins. Past that, 
you should be relatively safe, because you will be surrounded by walls 
on both side of the slide. Then, prepare for the final tricky part of the 
slide. You will find a narrow ice bridge taking you to the finish line. 
To avoid falling to your doom, make sure to follow the next long trail 
of coins leading you there. Once you cross the finish line, you can go 
out of this place, and possibly have collected more than 70 coins!

NOTE: If you have trouble sliding down this slide, there is a shortcut 
that you can use. Remember the 5 coins leading into the wall? Slide into 
the wall at that point and you will be sliding through a shortcut tunnel, 
filled with several 1-Up Mushrooms. This place is definitely safe, and 
will send your character straight to the finish line!

Once you have got out of the room, you will be in the bottom of the mountain. 
The Power Star will appear for your collection. Since you already have 
so many coins, it won't hurt if you took some more effort in finding more 
for the 100-coin star.

First, climb up a tree to Mario's right and collect the Red Coin on top. 
You will awaken an owl, but ignore him for now. Run past the mother penguin 
(She's looking for her baby), and kill the Goombas and collect their coins. 
Then, run over to the bridge, cross it and collect the Red Coin on the 
platform. There is one more Red Coin at the far corner of this area.

With these coins collected, run over to the broken bridge and stand on 
its edge. It is actually a warp. Mario will be warped back to the top of 
the mountain, which is the start of the level. Jump up to the ledge where 
the baby penguin is, but ignore her for the moment. Go left and jump down 
to the ledge below. There is a Spindrift on the platform. Jump kick her 
to release 3 more coins. Get back to the start of the level and slide down 
the slide, collecting all the coins that are in the way. By the time you 
reach the first U shaped bend, you should have more than 90 coins. So, 
jump off the slide at this point and land on the ledge in front of you.

There is a Blue Coin Switch hidden here. Stomp it to reveal 2 Blue Coins. 
Collect them and you should have more than 100 coins, and hence the 100-Coin 
Star will appear and be ready for your taking. Once you have this 100-Coin 
Star, jump off the ledge and you should land back on to the base of the 
Mountain, and be able to collect Star 1 of this course.
*****100-COIN STAR COLLECTED*****
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
After you have collected the first Power Star of Cool, Cool Mountain, you 
can access Star 2. The baby penguin you have to give to the mother is right 
on the ledge above the cottage. Ignore her and jump down into the cottage.

This time, you are not alone in the slide. There is a big penguin hanging 
around the top of it too. Talk to him and he will tell you that he is the 
fastest sledder of this mountain. He asks if you want to race him down 
the slide. Of course, let's go! So, let the race begin. This is just pure 
speed, not much brain here. Don't even bother to try collecting any of 
the coins as they can only distract you and result in Mario falling to 
his demise. Watch out for the same tricky corners, as it is very easy for 
a person to make mistakes when he is in a hurry or is very nervous. Once 
you have reached the narrow ice bridge leading to the finish line, you 
can be rest assured that the victory is in your hands, after all, the penguin 
CANNOT overtake you at that point.

Please note that shortcuts are not allowed, whether they involved following 
the line of coins into the wall, or jumping to a lower section of the slide 
from above. As long as you win it fairly, the big penguin will award you 
with the Power Star when you talk to him at the bottom.
*****STAR 3 COLLECTED*****

Once the race is won, we got the baby penguin to deal with. See the baby 
penguin on the ledge, making sounds similar to those of the car alarm 
systems? Jump up and grab her, causing her to cry for Mama, then get back 
to the starting point, and jump into the slide. Slide down the hill, and 
steer clear of any walls that are in the way, as bumping into them will 
cause the baby penguin to escape Mario's clutches. Another thing to note 
is that you cannot warp with the baby penguin in your hands, or you will 
lose it as well.

As before, jump onto the ledge as you approach the U shaped bend. Run over 
to the edge facing the base of the mountain and jump! I know that it is 
a long drop, and Mario may take fall damage. The baby penguin is also likely 
to escape your clutches, but fortunately, she cannot go far before you 
grab her again. Once she's back with you again, move her over to Mommy. 
The mother penguin will thank you for finding her baby, and give you a 
Power Star she found along with her eternal gratitude. So, get it now.
*****STAR 2 COLLECTED*****

Before you attempt to collect the next star, I'd suggest you get back to 
the Character Change Room, and set Yoshi as the current playable character. 
All you have to do is to enter Mario's room for Yoshi to come out.

---------------
Star 4 Selected
---------------
*****PLAYINS AS YOSHI FOR THE MAIN CHARACTER*****
Having dropped down into the level, jump up onto the ledge with the baby 
penguin. Take care not to eat her up! There is a Red Coin enclosed in an 
Ice Block. But how do I break it? The solution is over there on the left. 
See the fire? Press A when Yoshi is near the fire to have him "hold" the 
fire in his mouth! Talk about flame eaters! With the fire in his mouth, 
send Yoshi back to the Ice Block and press A to have him breathe fire! 
The fire will melt the Ice Block and allow Yoshi to get it.

Now, let's go and slide down the hill. This time, go all the way to the 
bottom of the slide, without jumping onto the ledge. At the bottom of the 
slide, you will find the second Red Coin hidden in a corner next to a Pink 
Bob-omb buddy. This Bob-omb buddy will tell you the locations of all the 
Red Coins of the level, so pay attention to their locations on the Touch 
Screen Map at this point.

There are several wooden blocks behind the stand with a snowman's head. 
The snowman complains that his body had melted away, leaving his head! 
Ignore his cries for help for now. Instead, jump onto the wooden block 
further away from the wall of the pair, and prepare to do a triple jump 
up the wall! It is a tricky practice, but you should be able to do it after 
a couple of tries. Just be careful not to break the blocks, or it will 
render the ledge above inaccessible! On the ledge, there is a Yellow 
Exclamation Block with a 1-Up Mushroom. There is yet another Red Coin 
encased in an Ice Block, and there are 2 more Ice Blocks stacked over it. 
Swallow some fire, and use it to melt the ice. For some strange reason, 
the 2 Ice Blocks above do not respond to gravity. So, you can just get 
the 3rd Power Star of the level easily.

Get back down and go over to the wooden bridge. There are 2 jumping snowmen 
on patrol. Slowly follow the first one, and when he turns back to go the 
other way, let him jump over you. Then run forwards to the next snowman, 
and let him jump over you as well. Then you can cross the bridge. There 
is a broken bridge with a Red Coin on the edge of it. Run over to get it. 
See the other end of the bridge? There is a Star Shadow there. Remember 
this for now. This leaves 4 Red Coins. Get back onto the main path, and 
slide down the wooden path, passing the Mr. Blizzard and Spindrift, 
eventually reaching the bottom of the course. There is this Red Coin on 
top of the tree to Yoshi's right. There is also this one hidden in a corner 
at the edge of the level on the far left side. Another one is on the platform 
linked to the main part of the course by a bridge. This leaves one left.

Run past the mother penguin, and the owl. There is a gondola leading up. 
Ride it. As you go up, you will find a Bob-omb Buddy on a small platform 
midway of the gondola's route. Ignore him for now. When you have rode the 
gondola all the way to the top, you will find the last Red Coin there.

Once the 8th Red Coin is collected, the Power Star will appear on the Star 
Shadow on the opposite end of the broken bridge. Long jump over to the 
other end of the bridge to get it. (Or warp back to the start of the level, 
slide down the mountain slide, jumping onto the ledge at the U-shaped bend.)
*****STAR 4 COLLECTED*****

---------------
Star 5 Selected
---------------
Remember that snowman with a very unhappy look on his face? Well, as you 
remembered, his body had molten off, leaving his head! It is up to you 
to find a body. How about looking around the ledge at the top of the mountain 
with the Spindrift? First kill the Spindrift, and observe the mount there. 
So, it's a small snowball. It can talk! It claims that it is looking for 
a head to fit on his body. It says that it will follow you. So, quickly 
slide down the mountain slide, and get down to the area where the snowman's 
head is. Stop as soon as you can stop sliding, and stand still in the path 
of the body. The body will get larger as it rolls down the hill. Once it 
is within sight, run in the direction of the snowman's head. The body should 
then roll towards the body, maybe right on top of you!

Once the body and the head collide, the snowman would have become whole 
again! His sad face changes to a smile. He will reward you with something 
that will warm you up, a Power Star!
*****STAR 5 COLLECTED*****

Now that the fifth star is collected, it is time for you to get back to 
the Character Change Room and change to Mario, after all, the title of 
the next star mentioned Mario's Jump Kick.

---------------
Star 6 Selected
---------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
Remember the cannon portal and the Pink Bob-omb Buddy by the Gondola? You 
need to find them now. Since they are located at the bottom of the course, 
the best course of action is to run over to the broken bridge near the 
start, and get warped all the way to the bottom! Simple, isn't it? Now, 
go over the gondola and ride it up. Midway up the top, jump onto the floating 
island where the Pink Bob-omb Buddy and a Star Switch is. Stepping on the 
Star Switch will cause a Star appear under the frozen pool of water where 
the mother penguin is hanging out. Since no one has the ability to break 
the ice for the moment, let's not deal with that star yet.

Talk to the Bob-omb Buddy and he will prepare the cannon below for you. 
Wait for the Gondola to come back down and then jump on it. If you are 
lazy, you can just long jump in the direction of the bottom of the course 
and hope that the gusts of wind can give you a boost. Hop into the Cannon.

There is one single tree on the other side of this deep chasm, and that 
is where you want to hang on when you have blast off. Aim much higher than 
the tree, as the distance is very far. (In fact, to maximize the range 
of this launch, the cannon should be inclined at 45 degrees to the 
horizontal.) Open fire, and then allow Mario to grab onto the tree. Slide 
down the tree after arrival.

Follow the narrow path you find, punching any Spindrifts that get in your 
way. You will eventually reach a coin arrow, pointing to another large 
gap. Use the long jump to jump over this chasm to the other side. A Spinning 
Heart is there for your use if you want to recover health. Then run up 
the slope. You will reach a wall, and a higher ledge is behind you. Jump 
at the wall, and wall jump to send Mario up. Then run along this path and 
get ready to perform a Triple Jump. Mario should be able to make contact 
with the wall to the left. At this point, you can perform another wall 
jump to reach the ledge above. Now, the only thing that separates you from 
the Power Star is an icy path, made twice as wide when compared to that 
of the original Super Mario 64. I presume you will have no problems in 
reaching it, right?
*****STAR 6 COLLECTED*****

---------------------------
Exploring the Back Garden
---------------------------
Now, let us go through one of two wooden doors in the Foyer. You will be 
inside a hallway. There is a set of stairs leading down to the basement, 
but let's not worry about that yet, shall we? Instead, go over to the long 
corridor, where a Boo is grinning at you. Run after him, go through the 
door. You will find yourself in the back garden of the castle.

The back garden is infested with Boos! Remember that Boos thrive on fear. 
When you look directly into one, he will turn transparent, revealing the 
coin he is holding. On the other hand, if you turn your back on him, he 
will give chase. Boos are invincible in the transparent state. To defeat 
one, you must turn your back on him. Once he is close, give him the Ground 
Pound. Then he will disappear and cough up the coin!

Let's do some Boo bashing practice here, shall we? It seems that the Boos 
here now drop Red Coins! There are 8 in all, so let's be aggressive and 
Ground Pound every Boo you find, well, except the one who appears to be 
holding a cage in his body. Once the 8th Red Coin is collected, the star 
will appear in the back garden go and get it.
*****1 SECRET STAR COLLECTED*****

Now, notice that there are several wooden blocks in the back garden. Break 
them and you will find a hole in the ground. Jump in. It's the Battle Fort! 
There is only one secret star in this level. You have to collect all 5 
Silver Stars. First, jump down to the bottom pit below, and destroy a wooden 
block by one of the corners for the first Silver Star. Walk around the 
pit and kill all the Goombas you find. One of them will drop the second 
Silver Star. Get out of the pit, and walk along the walls of the level. 
You will find a set of 4 wooden blocks in one corner. Smash them to reveal 
the third Silver Star. Another Silver Star is found on a Goomba hanging 
around the walls. While you are collecting them, watch out for those 
mechanical flippers known as Heave Hos. Now, run up the ramp to the top 
of the level, onto the narrow path, past the Chuckya (The giant purple 
Bob-omb like thing), and to the 5th Silver Star on top of the pole. The 
Power Star will then appear above the Star Sphere right back where you 
ran into the path. Collect it and get out.
*****1 SECRET STAR COLLECTED*****

Once you are done with this secret star, find the Boo with the cage, and 
kill him. Walk over to the cage and Mario will jump right it, to Big Boo's 
Haunt, the one and only haunted mansion in Super Mario 64 DS.

--------------------------
Course 5: Big Boo's Haunt
--------------------------
These are the stars available for collection in this haunted mansion:
1. Go on a Ghost Hunt
2. Ride Big Boo's Merry Go Round
3. Secret of the Haunted Books
4. Seek the 8 Red Coins
5. Big Boo's Balcony
6. Eye to Eye in the Secret Room
7. Switch Star in the Basement

You will be pleased to know that Luigi's Cap can be found on a Boo in a 
backroom of the mansion even if you don't free him. Then, all the Stars 
to be collected by Luigi will be there for the taking. However, Wario's 
cap is still absent, so Star 7 has to be skipped as well. I prefer collecting 
the Power Stars in this order:
1 --> 4 --> 3 --> 5 --> 6 --> 2

---------------
Star 1 Selected
---------------
You will start in front of the front door of the mansion. The double doors 
are right in front of you. But do not go in. Instead, let's stroll around 
the perimeter of the mansion in an anticlockwise direction, shall we? There 
is an insect known as a Scuttle Bug to the right. Stomp him and get his 
three coins. Then continue on your way. You will come to 2 more Scuttle 
Bugs and a Yellow Exclamation Block. Stomp the bugs, and bump the block 
for 10 more coins. You will now find a secret back door on a ledge.

Go through the door. This is a small room with 2 Boos. If you stare into 
them, you will find that they each hold a Blue Coin! Turn your back on 
them and Ground Pound them as they appear. As you destroy each one, you 
will be taunted like this, "Ghosts...don't...DIE! Heh, heh, heh! Can you get 
out of here...alive?" Of course, we will get out of here alive. With the 
two Boos killed, get back out to the perimeter, and continue in an 
anticlockwise direction. That is, to the left.

You will come to a shed, with 2 Brick Blocks next to it. You cannot break 
the blocks yet, so use them as stepping stones to jump up to the roof. 
There is a 1-Up Mushroom on the roof. Do not enter the shed for now. See 
the box with a confused looking face? It is a Crazed Crate. Grabbing one 
will cause it to bounce around. Use the stylus to control where it lands. 
Once the crate has bounced 2 times, it will break upon the 3rd impact on 
the ground, releasing 5 coins! Now, let's enter the mansion from the front.

You will find a lot of doors in the foyer of the mansion's ground floor. 
Let's go through the leftmost one and explore the first floor in a clockwise 
direction. In the first room, there is a grand piano, but it is not an 
ordinary piano, it will chomp at Mario when you approach him! So, it is 
a Mad Piano! To get the Red Coin it is guarding, you have to lure it away 
before running around it. Another way is to tiptoe and sneak around it. 
Then, go through the other door in this room.

You will be in a room with some bookshelves. The books are haunted too! 
Some giant books, called Bookends will fly out and dive at you. To destroy 
them, bump them from below. You will receive a Blue Coin for every Bookend 
you destroyed. There are 2 more Red Coins on top of the two bookshelves. 
Get them. Stay away from the chairs, as they are haunted, and can fly up 
and swoop down on you! Go through the other door and back to the lobby.

Then, go through the next door on the right. You will be inside a room 
with another Boo. Turn your back on him and Ground Pound him. There is 
also a giant eyeball in this room who would love to keep an eye on Mario. 
It's Mr. I! To defeat him, run around him repeatedly. The Mr. I will get 
dizzy while trying to follow Mario around and eventually spin himself out 
of existence! The reward for this is another Blue Coin! Let's get back 
out to the lobby, and go through the next door you find.

The next room has a collapsing bridge. Run across it quickly or Mario will 
fall down into the basement. There is another Boo on the other side. Ground 
Pound him as usual and cash in the Blue Coin. (In case you fall into the 
basement, swim around the water until you are at a wading depth. Follow 
the path to a door. Run through the waterlogged hallway to a lift that 
will take you back up to ground level. You will find yourself in a shack. 
Get out of the shack to find yourself standing in front of the front door 
of the mansion. Easy, isn't it?)

Go through the next door. You will find yourself in a room with a ledge 
with another Red Coin. Hug the wall to get onto that ledge. Get the Red 
Coin and kill the Boo there. You will hear a confirmation tune, and the 
Big Boo himself will announce his presence. So, let's wall hug to the other 
side of the room and go through the door there to get back to the lobby. 
Don't fall into the basement!

The Big Boo will be waiting for you in the lobby. You should be very careful 
when facing him. Big Boo can deal 3 units of damage to Mario when he hits 
you, so turn your back on him and Ground Pound with care. The Big Boo takes 
3 Ground Pounds to defeat. As you pound him down, he will shrink in size. 
After you pound him for the third time, he will disappear, and a Power 
Star will appear on the first floor. Is it unreachable? Not necessarily. 
Run over to that metal panel on the ground. It will rise up, revealing 
a set of steps that will allow you to reach the first floor and get the 
Power Star. Let's explore this floor later, ok?
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
As before, explore the perimeter of the mansion first. Kill the first 
Scuttle Bug, grab his coins and move on. Just like last time, stomp the 
2 Scuttle Bugs you then encounter, and bump the Yellow Exclamation Block 
for 16 more coins. Then enter the back room of the mansion. Ground Pound 
the 2 Boos here for 2 more blue coins. What do we know? One of the boos 
here is wearing a green cap! Put it on to turn into Luigi. Now, you can 
take advantage of his super jumping abilities!

Let's get back out to the perimeter. With Mario being turned into Luigi, 
backflips have been made more powerful. Not only will Luigi flip up high, 
he will glide in the air for a short distance. This should make collecting 
the 1-Up Mushroom on top of the shed an easy job. After this, jump down 
and grab the Crazed Crate. Break it open for 5 more coins. You should have 
34 coins at this point, assuming that you won't let any disappear.

Enter the mansion by the front door. Let's explore the rooms on the ground 
floor in the same order as we did for the first star shall we? In the piano 
room, sneak past the Mad Piano carefully, and grab the first Red Coin. 
It is vital that you do not take damage, or you will turn back to Mario. 
In the next room, bump the Bookend from below and get his Blue Coin. Then, 
while avoiding the 2 haunted chairs, grab the 2 Red Coins on top of the 
2 bookshelves in the room. You should have exactly 45 coins now.

Head back out to the lobby, and go through the next door you see. We have 
a single Boo and Mr. I in this room. Pound the Boo into the ground, taking 
his Blue Coin, and spin around the Mr. I until he disappears. You should 
now have 55 coins. Head back out to the lobby. Go through the next door. 
In this collapsing bridge room, run across the bridge before it 
disintegrates, and ground pound the Boo at the other side for another Blue 
Coin. Go to the next room, as in Star 1.

In the next room, wall hug to the next ledge you see and collect the 4th 
Red Coin of the course. Ground Pound the Boo and collect his Blue Coin. 
Then, head back to the lobby. So, there is a Pink Bob-omb Buddy here. 
According to him, green hats are pretty chic now. The stairs are already 
available for use. Jump up them to reach the next level. The 2 leftmost 
doors are to be ignored for the moment. Go through the door immediately 
to Mario's left as he reaches the first floor.

You should be standing on top of wire netting above the ground floor. The 
only item of interest is the Red Coin at the other end of the room. Jump 
over there to collect it, and go back to the lobby and go through the next 
door. As you enter, Mr. I is waiting for you! Quickly spin around him to 
defeat him. Get his Blue Coin. There is a coffin room next to where the 
Mr. I was. One of the coffins will open up, revealing a Red Coin. Hurry 
up and get it before it slams down on you again.

Get back to the hallway and go through the final door you can reach at 
the moment. There is another bookshelf, housing 2 Bookends! Bump them and 
destroy them now! There is another Red Coin around the corner, next to 
a door leading to a balcony above the ground floor. Watch out as you collect 
it, as parts of the floor may flip over, sending Mario down to the basement. 
Get back to the ledge facing the bookshelf, and backflip up to the ledge 
above. Go through the door there.

You will be in a room with a Luigi painting. Jumping into it will send 
you into a hidden level where you get to rescue Luigi. Don't bother entering 
now. Instead, pound the Blue Coin Switch, revealing 4 Blue Coins in this 
room. You should have over 100 coins at this point. Collect the Power Star 
that appears. Now, let the Boo in this room damage you so that you can 
turn back to Mario. Get out of this room, and drop down to the room below.

Go through the door next to where the Red Coin was. You will find a Red 
Question Block. Bump it to reveal a Power Flower. Take it and Mario will 
float up like a balloon. Float up to the ceiling to get the final Red Coin, 
causing the Power Star to appear over a Star Shadow on the first floor 
of the lobby. Go over and collect it.
*****100-COIN STAR COLLECTED*****
*****STAR 4 COLLECTED*****

With Star 4 Collected, head back to the mansion again. Go up to the first 
floor, and go through the first door on the left. Mario will find himself 
in a library. As you run between the bookshelves, watch out for books that 
fly out and try to hit you. Constant jumping is recommended if you want 
to avoid them all. You will eventually come to a dead end. At this point, 
3 books will stick out of the bookshelf directly in front of you. The whole 
point of this puzzle is for Mario to push in the books in the correct order. 
Please do it in this order: Center, Right, Left. If you make a mistake, 
a book will fly out and hit you. Once the puzzle is solved, the bookshelf 
will slide to the side, revealing a secret door. Go through.

You are inside a sealed room above the piano room. The Power Star is right 
in front of you, and you should be able to get it without interference.
*****STAR 3 COLLECTED*****

Head back into the mansion, and go up the first floor. Go through the door 
furthest to the right. Kill the 2 Bookends in the room here, and jump onto 
the ledge where the Red Question Block is. Wall jump up to the ledge above 
and go through the door. You will find yourself in the room with a portrait 
of Luigi again. Instead of jumping into the picture, go out through the 
double doors. You will be on a balcony.

You can really have a nice view of the entire front yard here, but Mario 
is not alone. Big Boo is here as well! As before, turn your back on him 
and Ground Pound him three times to get rid of him. I suggest you only 
stay in one place, as it is easy to fall off this balcony. After he has 
been defeated, Big Boo will leave the Power Star on a ledge at the top 
of the mansion. To reach it, bump the Red Question Block and get the Power 
Flower. Turn to Balloon Mario and float up to the ledge. Before getting 
the Power Star, be sure to break open the Yellow Exclamation Block for 
a 1-Up Mushroom. Then it is time to get out of here. (Another way is to 
jump onto the Question Block itself, and jump up to the ledge above.)
*****STAR 5 COLLECTED*****

With Star 5 in your hands, it's time to head back to the mansion again. 
This time, let's enter the secret back room first. Kill the 2 Boos, and 
then steal the green cap to turn into Luigi. Then you can enter the mansion 
by the front door, and go up to the first floor, then entering the door 
furthermost to the right. As for the previous star, bump the 2 Bookends 
to defeat them and then jump up onto the ledge with the Red Exclamation 
Block. This time, bump the block to get the Power Flower.

Mario, disguised as Luigi will then become invisible! Backflip up to the 
ledge above, and go through the door. In the following room, run all the 
way to the other end and run into the large Boo picture! You will find 
that Vanish Luigi can walk straight through these walls! There is a Boo 
here. Ground Pound him flat, oh, and what is this! There is another Mr. 
I in the room, but he is the biggest Mr. I I have ever seen. Don't bother 
spinning around him when you are invisible, he just can't see you. When 
Luigi appears again, run around the Big Mr. I and he should spin out of 
control and out of existence while trying to follow you. After disappearing, 
Mr. I will drop a Power Star for your collection.
*****STAR 6 COLLECTED*****

This time, let's enter the shed itself. There is a Mr. I inside as well. 
Spin him out of existence, and go over to the wire grating. As you step 
on it, it will descend. It is an elevator. Ride it down to the bottom and 
jump into the water. It is of wading depth. Run over to the door and go 
through. You will find yourself in another waterlogged hallway. Go through 
the door at the other end. Ugh, Mario must be under the water line.

You will hear carnival music in this room. So, let's enter the structure 
in the middle of the room to find out what is causing the source of the 
voice. It is a turntable. There are quite a number of Boos hanging out 
here. Some of the Boo pictures of the wall can spew flames, so watch out 
while you are on the turntable. As you kill the Boos, more will come out 
of the pictures. There should be 5 small Boos in total. After that you 
will hear the familiar confirmation tone. And, for the grand finale, the 
Big Boo comes out to play! As before, Ground Pound him 3 times. Since the 
rate of revolution of the turntable is faster than the speed of Big Boo, 
you will have to take the initiative to jump behind him, making him appear 
before pounding. Once he is defeated, the horrible turntable will stop 
turning, and the Power Star will appear in the room. Just watch out for 
the flames while you are going for it, as they will not stop.
*****STAR 2 COLLECTED*****

--------------------------
Bowser in the Dark World
-------------------------
*****PLAYING AS MARIO FOR THE MAIN CHARACTER*****
It is finally time to take care of Bowser, since we have recovered most 
of the Mario Bros. Go back to the foyer of the castle. Run up the steps 
to the Star Door. It should open, now that you have around 40 Power Stars. 

Go through the door, and you will be in a corridor with Princess Peach's 
picture at the other end. As you approach, it will suddenly change to the 
picture of Bowser! Run forward, and eventually, the floor will open up, 
allowing you to fall through. It's a trap made by Bowser!

This course has 2 Secret Stars, a Red Coin Star and a Switch Star. Although 
Luigi would be a better choice for this mission due to his excellent jumping 
abilities, this is a minimalist game, so you will not use him. At the start, 
follow the path until you reach the first switch guarded by a flame thrower. 
When the flamethrower stops spurting out flames, step on it. It will 
generate 2 bridges, one at the start of the level, and one directly by 
the edge of the path you are on now. They lead to 2 Red Coins. Run over 
to collect them both before the bridges disappear.

After collecting these tough Red Coins, continue to the right. You will 
come across a pair of revolving lifts. Step on one when it is on your side, 
and ride it over to the other. Get off and run up the grey slope. Watch 
for the flamethrower as you proceed. You will eventually get to a spinning 
lift. Jump onto the spinning lift carefully and left it take you to the 
other side. Jump onto the ledge there. You will find some Goombas guarding 
a Yellow Exclamation Block. Take care of them and cash in.

The Yellow Exclamation Block holds a 1-Up Mushroom. Cross the bridge to 
the next path. As you proceed, watch out for those spinning electric balls 
known as Amps. They can give you a shock. Also watch out for a Red Coin 
in the middle of the path. You will eventually come to a sliding platform.

When the platform is just about to slide towards you, jump on, and quickly 
jump onto the stationary ledge above. The next Yellow Exclamation Block 
holds 3 coins. Then, when the yellow platform has just begun to slide out 
to the right, drop down and collect the Red Coin there. Jump back onto 
solid ground to the right. You will come to 2 pairs of revolving lifts. 
Ride the first pair so that you can collect the Red Coin, then, carefully 
transfer to the next pair, and let them carry you to the next solid ledge.

See the narrow blue path? Drop down to it and run along it to an isolated 
platform. There is a Red Coin guarded by an Amp. Get it, and return to 
the main path. You will then come across some teetering platforms. Make 
them tilt upwards to the front and jump to the next one, making that tilt 
upwards so you can reach the ledge above. Jump up and turn around. You 
will see a series of ledges in front of you. Long jump to the next ledge. 
A Bob-omb Buddy is here to tell you the locations of the Red Coins, although 
it's a little too late.

Jump to the next ledge to find a Star Sphere and a Red Coin. Now, only 
one Red Coin remains. Jump back to the first ledge, and drop down to the 
platform where the Goombas are. See the Red Coin? To get it, wall hug to 
reach that narrow path where it is. You can find 2 more 1-Up Mushrooms 
to the left, but it is just too risky. At this moment, the Power Star will 
appear next to the pipe that leads to Bowser. Jump back up to the ledge 
above, and press the switch. The slope will temporarily turn into a set 
of steps which you can jump up. Run over to the pipe and collect the star.

At this point, you will also notice a Star Switch. Step on it, and the 
Star will appear in the Star Sphere you saw earlier, just jump your way 
back there and get it before its timer runs out. Now, you can face Bowser.
*****2 SECRET STARS COLLECTED*****

---------------
Facing Bowser
---------------
When you come, you will be told by Bowser that the Princess is not here. 
He also taunts that you WILL NOT be able to GRAB him by the TAIL and SWING 
him around! Ha! He basically told you how to defeat him! So, that's what 
you will do. Bowser will try to breathe fire, but as long as you are fast, 
you should be able to run behind him and grab his tail. Then you can swing 
him around. Aim for one of the 8 Spiked Orbs in the level, particularly 
the one closest to you. When you are ready, press A and Luigi will fling 
Boswer into the orb, which explodes upon contact of Bowser. That's it! 
You have beaten Bowser for the first time. Bowser will then spin around, 
disappear, and give you the key to the basement!

----------------
The Basement
----------------
Once Bowser is defeated for the first time, we can unlock the door to the 
basement. So, go through either of the wooden doors in the castle lobby, 
and go down the stairs. The locked door is there. Use the key to unlock 
the door. You will be able to access 4 more courses in the basement. These 
are all the courses, and their requirements:

The Secret under the Moat --- 2nd Key, Unlock Wario
Course 6: Hazy Maze Cave --- 1st Key
Behind the Waterfall --- 1st Key
Course 7: Lethal Lava Land --- 1st Key
Course 8: Shifting Sand Land --- 1st Key
Course 9: Dire, Dire Docks --- 1st Key, 30 Stars
Bowser in the Fire Sea --- 1st Key, 30 Stars and Star 1 of Dire, Dire Docks

You can collect the Stars in any way you like, and you can also defeat 
Bowser first! Of course, once you do that, you can also save Wario, but 
since you have not saved Luigi, saving Wario is definitely out of the 
question, so is tackling the Secret Under the Moat.

There is a wall of water blocking the portal that leads to the Bowser Battle. 
To make the water go back, you will have to jump into the wall of water 
and get the first Power Star of the course it represents (Dire, Dire Docks). 
To do that, simply dive down in the first area, and swim through the tunnel 
you will find at the bottom. Follow the tunnel and you will reach a large 
submarine pen. Go over to the dry ground, and step on the switch, revealing 
a bridge, or gangplank leading up to Bowser's submarine. Grab the star 
now, and evacuate. The water wall will move back, allowing you to jump 
into the hole that leads to the battle with Bowser in the Fire Sea!

-----------------------
Bowser in the Fire Sea
-----------------------
Bowser really is getting serious. You will be fighting against him in an 
arena surrounded by hot boiling lava. The path leading to him is also 
surrounded by lava, so watch out. If Mario falls into the lava, he will 
jump up in pain and 3 units of health will be lost. In that case, the only 
thing to do is to use the stylus and try your best to steer him to dry 
land. Otherwise, get fried 3 times and you will lose a life.

Start by following the path to the moving platform. Once you step on it, 
the platform will follow the rail. Eventually, there will be a ledge in 
front of you, which the platform will move under. Therefore, jump onto 
the ledge, collect the 1-Up Mushroom, and wait for the moving platform 
to resurface again. Jump back onto the platform, and let it continue its 
way. All of a sudden, it will be submerged into the lava again, so jump 
onto those 2 teetering platforms by the side of the platform's path for 
some safety. Once the platform resurfaces, you can jump back onto it.

The next platform will hold another 1-Up Mushroom. Then, you will find 
3 platforms in the lava, which get submerge and resurface in a pattern. 
A narrow strip in the center of each platform will remain above the surface 
of the lava no matter one, so use them as safety zones. When all the 
platforms are surfaced, make your way to the next ledge.

The next ledge has a Bob-omb like enemy known as a Bully. They will try 
and ram you into the lava. You cannot grab them. The only way to defeat 
one is to punch him off the ledge into the lava, and let him melt. A yellow 
coin will be tossed up for your troubles. See the yellow path? Follow that 
path and you will eventually reach a Red Coin surrounded by 8 Yellow Coins. 
The Red Coin is floating above a hole, below which has a lot of lava, so 
walk over to the other side of the platform, and jump at the Red Coin. 
You should be able to land on the path where you came from. With this, 
return to the main path.

There are several Goombas guarding a Spinning Heart. Kill them and use 
the heart to replenish your health, just in case you have fallen into the 
lava. You will then come to a platform that rises and falls out of the 
lava. There is a pole on it, guarded by an Amp. Jump at the pole and hang 
on. Climb up and jump up to the ledge above. There is a Pink bob-omb Buddy 
that will tell you the locations of the Red Coins in the course. Then, 
jump over to the teetering platforms. As you move along to the next pole, 
there is a Red Coin on the edge of the first platform. Be careful as you 
collect it. Then go over to the pole and climb up.

As you climb up to the top, you will be rewarded with another 1-Up Mushroom. 
Jump off the pole into the cage. There is a Red Coin in a corner. Then 
go over to the lift. Step onto the lift to make it go up, and quickly run 
off. You will find the 4th Red Coin beneath where the lift was. Drop down 
to get it, then climb back up to this cage, and take the lift up.

It seems that the lava is very comprehensive. We now have a series of ledges 
and platforms floating above a pool of lava suspended over the lava sea! 
Jump off the lift and get a move on. There is a platform which goes back 
and forth between the ledge you are on and the next ledge. You can simply 
long jump over to the next ledge. You will then reach a steep ramp. Jump 
up the ramp. There is a narrow path leading up. It leads to another Red 
Coin, guarded by a Bully.

Punch the Bully of the platform, and collect the Red Coin, then jump back 
down onto the top of the monkey bars. Drop down to the path below. There 
are 2 Bullies on the next platform. Punch them into the lava and go to 
the path in front of you. This area consists of several platforms rising 
and falling, taking the paths linking them together with them, so you should 
watch out when the path becomes too steep to move up. The first platform 
has a Yellow Exclamation Block with a 1-Up Mushroom. The third platform 
has a Red Coin. Go to the 4th platform, and wait until it is high enough 
for you to jump into the next path. Move on.

This path is relatively safe. No lava, just a flame thrower. Run along 
the path, and take note of the Star Sphere. Blow up the Bob-omb, and you 
will come to another Yellow Exclamation Block with 10 coins. Then, there 
will be more of those platforms that partially submerge and resurface 
periodically. Some of the platforms are guarded by flame turrets, so beware. 
One of them, in particular has a Red Coin very close to the flame nozzle. 
Once the flame has stopped spewing, quickly grab the coin and go over to 
the safety of the platform on the other side. You will come to another 
trio of those rising and falling platforms with poles. Make your way through 
them. The final Red Coin is on top of the second pole. Once you have 
collected it, the Power Star will appear on the ledge high above the first 
pole platform. To get there, simply go back to the yellow grating above 
the second pole platform and backflip up to the platform above to the right. 
Ignore the Star Switch for now, and then jump to the platform to the left 
for the 1-Up Mushroom and Power Star.

Now, go and step on the Star Switch. The Star will appear in the Star Sphere 
I mentioned earlier. So, jump over to the platform with the first star, 
and then jump down to the Spinning Heart below. Then quickly make your 
way through those 5 submerging and resurfacing platforms and jump into 
the Star Sphere for the 2nd star of this course. Then you can go all the 
way back to the collapsing bridge. Run across the bridge, and jump into 
that funnel type structure, and you will face Bowser!
*****2 SECRET STARS COLLECTED*****

--------------
Facing Bowser
--------------
You will face Bowser in an arena surrounded by a sea of lava. He taunts 
you, telling you to return the Power Stars you stole so his minions trapped 
in the walls can have them! It is time to fight! As soon as the battle 
begins, Bowser will pound his side of the arena so that it tilts to his 
side. You are recommended to run to the other end of the arena, so that 
you may not slide into the lava. Don't panic, the arena will soon be level.

Bowser has a new ability here, he can teleport to another part of the arena. 
You can follow him by following his shadow, which will not disappear. Bowser 
will also charge at you, so prepare to dodge. Anyway, as before, try to 
maneuver around him and grab him by the tail. Spin him around and throw 
him at a Spiked Orb. Bowser will be blown up upon impact, and as before, 
he will fall in only one hit! This is just flat out lame. At least let 
him withstand two blasts!

Bowser asks you to consider this to be a draw, this is because the next 
time you meet him, he will be in a perfect condition. His disappears, 
leaving another key to the castle. Go over to get it, it is the key to 
the locked door on the mezzanine in the castle lobby! You now have access 
to every part of the castle! Congrats.

--------------------------
Course 6: Hazy Maze Cave
--------------------------
Before jumping in the pool of murky water in the room, talk to Toad standing 
next to it. He will tell you that you will run out of luck if you lose 
your cap. When you are not wearing a cap, hitting a Question Block is 
dangerous. He gives you a Power Star he had hidden from Bowser.
*****1 SECRET STAR COLLECTED*****

Now, jump into the murky water to enter the first retro underground level, 
Hazy Maze Cave. Even the music sounds like that of the original Super Mario 
Bros., only with some real normal guitars. The stars available for 
collection are as follows:

1. Swimming Beast in the Cavern
2. Elevate for 8 Red Coins
3. Metal-head Wario can move
4. Navigating the Toxic Maze
5. A-maze-ing Emergency Exit
6. Watch for Rolling Rocks
7. Underground Switch Star

You will be pleased to know that Wario's cap is available in this level 
all the time, so Mario can transform into Wario and get all the Stars in 
this level without even unlocking him. However, we will have to tackle 
the level in a different order. Wario's Cap is located on the head of the 
Sea Monster in the underground lake when you select Star 1. So, when you 
need to use Wario, you will have to select Star 1.

Collect the Stars in this order:
1 --> 3 --> 6 --> 2 --> 7 --> 4 --> 5

----------------
Star 1 Selected
----------------
You will be on a ledge overlooking a 2 way junction as you start. First, 
jump down the ledge and kill the Scuttle Bug for 3 coins, then smash the 
small crate in front of you for 3 more. Turn left. There is an extremely 
long pit, that you definitely cannot go over unless you long jump, so do 
it now. Go through the door to the next area.

You will be on a path overlooking a black hole. Go right, and make your 
way carefully along the path, killing any Scuttle Bugs and Swoopers (the 
bats) as you go. If you do fall into the black hole, jump like mad to get 
out. Otherwise, Mario will fall in and be sucked into a singularity! At 
the end of the path, you will find a wide green path with boulders coming 
down from the right. Watch out! Run past the Boulders and go through the 
door at the other end of the path. Inside, there is a room with a Yellow 
Exclamation Block marked by 8 coins. Punch it for a 1-Up, then take the 
lift down to the Underground Lake.

Run down the path to the lake and swim over to the Sea Monster. Jump onto 
his back, and ground pound him. He will lower his neck for you to jump 
onto his head. Since he's wearing Wario's Cap, you can transform into Wario 
at this point, and then jump down to the central island. Punch the gigantic 
boulder for a Power Star. That's Star 1.
*****STAR 1 COLLECTED*****

As before, reenter the level. Then, turn left, running along the path and 
long jumping over that horribly long pit. Go through the door. You will 
be in the black hole area again. Make your way carefully through the narrow 
path, engaging any Scuttle Bugs and Swooper Bats as you go. Again, do not 
go through the poor at the side of the path. Go left, and run to the other 
side of the green path and go through the door at the other end.

You will be in a room with a Yellow Exclamation Block surrounded by 8 coins. 
Punch the block open for a 1-Up Mushroom. See the star on the other side 
fence? That is a separate star that cannot be collected by Wario yet. Wait 
until later. Then, take the lift all the way down to the bottom.

You are now in the underground lake area. You should find a Red Question 
Block next to you. Don't punch it yet. Run down to the lake, and jump onto 
the Sea Monster's Hat to turn into Wario ala Mario. Go back up to the lift 
and punch the Red Question Block for a Power Flower. Then take it and turn 
into Metal Wario. Now, just run down into the lake, along the path, and 
don't be afraid of running underwater. Keep running along the path, and 
you should reach the switch at the end of the path JUST before the effect 
of the Power Flower wears off. The switch will cause the tall brown gates 
in front of you to open up, revealing a door. Go through.

You will find yourself in a long room, with 2 long pits. There is an 
unlimited number of Scuttle Bugs jumping out of the first one. Take a long 
jump over the first pit, and take another long jump over the second pit 
and the Power Star is yours.
*****STAR 3 COLLECTED*****

Reenter the level again, selecting Star 1. Go all the way back to the 
Underground Lake area and turn into Wario by jumping onto the Sea Monster's 
head. Remember the giant boulders rolling down the path? Take the lift 
back up to find them. Punch them one by one, and eventually one will release 
a Power Star. Get it now.
*****STAR 6 COLLECTED*****

---------------
Star 2 Selected
---------------
This time, turn right at the beginning of the level. You will come to a 
series of pits in the hallway here, and the first pit dispenses an endless 
supply of Scuttle Bugs. Only the first one will reward you with 3 coins. 
Then, you will come to 2 Goombas, and a pit that spews flames. There is 
a narrow path by the right with5 more coins. Then, jump quickly over the 
next pit which spews a pair of flames. Go through the door.

You will be inside the area known as the Work Area, but for some strange 
reason, the miners don't seem to be using too much high tech equipment. 
Anyway, jump over to the red pole in front of you and slide down. Go right, 
and jump up the steps. There should be a Pink Bob-omb Buddy on top of the 
ledge. Talking to him will reveal the locations of the 8 Red Coins in the 
Work Area. So, now, it is time to use the Work Elevator.

The controls on the Work Elevator are simple. Just step on the arrowed 
switch pointing at the direction you want it to do to make it move in that 
direction. First, move forwards, and turn right. Rotate the camera so that 
you can see what is on the right. Steer the elevator to the first wooden 
block you see and punch it for a Red Coin. Then, keep on moving in the 
direction of the next wooden block closest to you, and when it is within 
punching range, punch it open for the 2nd Red Coin. Maneuver the elevator 
well past the Mr. I and turn left. Ignore the next wooden block, and move 
on to the ledge at the corner beyond it. There is a third Red Coin on it.

With these 3 Red Coins collected, jump back down to the ground and return 
to the steps. Jump back up, and ride the work elevator forwards to the 
ledge where the purple pole is. Climb up the purple pole, and then jump 
on the platform behind you. Step onto the lift, and let it move along its 
tracks. You will first come to a Wooden Block. Break it for the 4th Red 
Coin. The 5th Red Coin is directly in the path of the lift, and can be 
collecting without moving much. The 6th Red Coin is on a small ledge in 
the way of the path. Wait for the front of the lift to pass under it before 
jumping to get it. The 7th and 8th Red Coins are on the final platform.

The Power Star will then appear on the Star Shadow at the bottom of the 
Work Area. Jump down and get it.
*****STAR 2 COLLECTED*****

---------------
Star 1 Selected
---------------
You need to turn into Wario before you collect Star 7. So, go back to the 
underground lake and jump onto the Sea Monster's head for the cap. As for 
the previous star, go back to the Work Area. Walk around the bottom of 
the Work Area and you will find a brick block. Break it open for a Star 
Switch. Stepping on it will cause a Power Star appear in the Star Sphere, 
located on the ledge with the purple pole. Speed is absolutely necessary, 
since Wario runs very slowly. Long jump twice over to the steps and follow 
up with a Triple Jump to reach the top step. Then double jump to reach 
the ledge where the work lift is. Run onto the Work Lift and Long Jump 
once more to the Star Sphere. That's close.
*****STAR 7 COLLECTED*****

Now, we are about to do one dangerous thing. So, let's put our gas masks 
on! Oh wait, there are no such things as gas masks in Super Mario 64 DS. 
So, let's just enter with our fingers crossed. As for the previous star, 
turn right at the starting junction, and go to the Work Area. Slide down 
the red pole and go left this time. There should be a set of 3 doors. The 
first door leads to a lift that heads back up to the Black Hole. The second 
one leads to the Hazy Maze, and that is where you want to go. So, it is 
time for our brave miner Mario to enter the maze.

In the hallway that follows, you will find a line of 5 coins leading to 
a hole. Drop down and you will find yourself surrounded by some blue toxic 
gas. Don't hang around there, you will suffocate! Quickly run forward to 
higher ground and dethrone the Snufit. Then, turn right, past the Monty 
Moles. Monty moles will not give you any coins after you defeat him, but 
if you stomp one enough times, you will be rewarded with a 1-Up Mushroom.

Turn around the corner beyond the Monty Moles, and you will come to a 
junction. The steps to the right lead to the "one way exit" of this toxic 
maze. The left leads to a path immersed in toxic gas. That is where Mario 
needs to go. I know that it is icky, but you should reach a ledge high 
above the gas that has a Spinning Heart and a Blue Coin Switch. Do not 
flip the Blue Coin Switch just yet. It's because the Blue Coins formed 
will be mislead your directions. Go beyond the blue coin switch, and then 
move along the gas filled path until you see a ledge above that has some 
moss dangling from it. Backflip up there. Then go through the door. There 
should be 5 more coins, with 2 more Swooper Bats in this hallway. Take 
care of them and then ride the lift up.

You will find yourself on the other side of the room where you got the 
1-Up Mushroom surrounded by 8 coins earlier. The star is right in front 
of you, so let's collect it and get the hell out.
*****STAR 4 COLLECTED*****

----------------
Star 1 Selected
----------------
Not only that we will collect the final star of Hazy Maze Cave, we are 
here to collect the 100-coin star as well. So, we will explore the entire 
cave thoroughly. So, at first, kill the Scuttle Bug in front of you, nab 
his 3 coins, and break the crate for another 3 coins. Turn left, and long 
jump over the long pit, then go through the door to the Black Hole area. 
See the Star above? That is the one you are to collect.

In the next room, the Scuttle Bug must be killed with caution. Lure him 
over to the wider part of the path by the door you entered from, and stomp 
him. The 3 coins that pop out should still be on the platform, and will 
not fall into the black hole and sucked into the singularity. The Swooper 
Bat is to be dealt with in the same way. Then, get onto the green path 
and collect the 5 coins while watching out for the boulders. Next, turn 
right and go through the door.

Collect the 8 coins in the elevator room as well as the 1-up Mushroom. 
Ride the lift down to the underwater lake. Walk down the path, and stomp 
each Goomba carefully. Grab their coins. Swim over to the island in the 
middle of the underground lake and then collect the 8 coins on the island. 
Jump onto the Sea Monster's head and turn into Wario. Now, your job here 
is temporarily over. Go all the way back to the start of the level. This 
time, turn right.

There is a pit in front of you where an endless supply of Scuttle Bugs 
will jump out from. Stomp the first one and collect the 3 coins. Try to 
lure the next 2 Goombas away from the pit before stomping them. Then, their 
coins can be grabbed. Then, run along the narrow path and collect the 5 
coins you see. Jump over the pit spewing flames and go through the door.

Let us check out the bottom of the Work Area first. There should be 2 Scuttle 
Bugs and 2 Goombas, making up a total of 8 coins. The Brick Block holds 
another 3 coins besides the Star Switch. Now, it is time to collect the 
8 Red Coins as you did for Star 2. While doing so, you can spin around 
the Mr. I in the room for a further blue coin.

Now, it is time to enter the Hazy Maze. Before you jump down the hole, 
I believe that you should have over 70 coins. If you have not missed a 
single coin, then you may have slightly over 80 coins. As soon as you drop 
down into the gas, run forwards and jump kick the Snufit. 2 coins will 
be in the bag. Turn right, and run past the Monty Moles. Turn around the 
corner, and turn left at the next junction. There should be 2 more Snufits, 
which means are 4 more coins to be collected. You will eventually reach 
the Blue Coin Switch. I suggest that you become Metal Wario first in order 
to remove any interference due to the gas before you go running after the 
Blue Coins in the maze.

Now, come to think of it, one of the Red Question Blocks near the Blue 
Coin Switch is guarded by some more Swooper Bats. Kill them and put on 
the cap. Then pound the Blue Coin Switch. Run after the first Blue Coin 
you see and turn right and find more Blue Coins. While you are collecting 
them, you should have just exceeded 100 coins, and a Power Star will appear 
above you. Grab it. You will also find a column of Blue Coins marking another 
hidden ledge. I believe that it will prove difficult for you to collect 
all the Blue Coins, since the appearance of the Star will waste a lot of 
time. But go over to the position where the column of Blue Coins was and 
backflip up to the ledge above.

At the end of this hallway, there should be a lift leading up. Go up, and 
through the door, and you will find yourself at the top of the Black Hole 
area. Jump up and hang on to the wirenetting. Just make your way first 
to the Yellow Exclamation Block for a 1-up Mushroom, and then to the star.
*****STAR 5 COLLECTED*****

---------------------
Behind the Waterfall
---------------------
It seems that the water dragon swimming in the Underwater Lake of Hazy 
Maze Cave is used to help you reach a secret course in the game. When you 
have entered the lake area, swim over to the dragon, and climb onto his 
back. Ground Pound him to make him lower his head so that Mario can get 
onto him and change into Wario. Then, steer him to the ledge high up, with 
a brown wire netting sticking out. To steer the dragon, simply face the 
direction in which you want the dragon to move. Jump off once you are close 
enough to the wire netting. There should be a pair of double doors there. 
Do through. Run through the tunnel, and you will find another pool of murky 
water. Jump in to enter the secret level.

Go through the hallway, bashing the Snufits that spray lead pellets at 
you, and you will come to a river. Man, the current really is fast! If 
you jump into the water, you will be washed away and be ejected out of 
the waterfall to the castle moat. So, the answer to the predicament is 
simple. Punch the Red Question Block to the left of you and turn into Metal 
Wario. Then you will be protected against the strong currents. Do not enter 
the water yet. Instead, go left, jump from ledge to ledge, cross the bridges 
until you reach an alcove with 2 Red Coins. Talk to the Pink Bob-omb if 
necessary to find out the locations of the Red Coins in this secret level.

Then, get out, and jump along the next platform to a final platform with 
2 Red Coins and another Red Exclamation Block. Get the Red Coins and punch 
the Red Exclamation Block for another Power Flower. Turn into Metal Wario. 
Jump into the water. There should be 4 more Red Coins underwater in the 
area surrounding the ledge you are on. Once the 8th Red Coin is collected, 
a Power Star will appear on the shadow underwater, surrounded by 8 coins. 
Get it before the effect of the Power Flower runs out.
*****1 SECRET STAR COLLECTED*****

There is an extra Power Star in this level, and that requires the usage 
of Mario ala Wario. As before, make your way to the platform with 2 Red 
Coins and the Red Question Block. This time, put on the Red Cap and turn 
into Mario. Punch the block for a Power Flower, which will turn you into 
a Balloon. Float straight up, following the coin arrow, and the Power Star 
will be waiting for you right at the top. This is one big no-brainer, all 
you need to do is to continuously tap B!
*****1 SECRET STAR COLLECTED*****

---------------------------
Course 7: Lethal Lava Land
---------------------------
After you have collected all the stars in Hazy Maze Cave and Behind the 
Waterfall, it is time to enter the Lethal Lava Land. To do this, get back 
to the waterlogged basement, and jump into the picture of a giant fireball.

There are, as usual, 7 Power Stars to be collected, and they are:
1. Boil the Big Bully
2. Bully the Bullies
3. 8-coin Puzzle with 15 Pieces
4. Red-Hot Log Rolling
5. Hot-Foot it into the Volcano
6. Inside the Volcano
7. Flaming Silver Stars

The lack of Wario is going to make things just a little bit harder, but 
the Star order remains the same for Mario. I suggest that you collect the 
Power Stars in this order:
3 --> 2 --> 1 --> 4 --> 5 --> 6 --> 7

---------------
Star 1 Selected
---------------
As you drop down to this course, you will be reminded not to be a pushover. 
If anyone tries to shove you around, push back. There will be one-on-one 
fights, with the loser being fried. With the reminder in hand, move forward, 
and jump over to the next platform in the lava. There is a Brick Block 
there. Punch it to reveal a Blue Coin Switch. I will not suggest stomping 
it now, as the Blue Coins will appear IN the lava, and there is no quick 
and effective way to navigate besides turning metal and risking its effect 
running out while you are inside the lava.

Turn left and jump up the steps. The platform there is guarded by a Bully. 
Use Mario's second strongest physique to punch him clean off the platform, 
and into the lava. Now, you can rejoice as you hear the Bully burn and 
explode inside the lava. Afterwards, the Bully will cough up a coin, and 
if you are lucky, the coin would be on the platform and not be in the lava. 
Now, turn left.

There is a bridge that rises and falls periodically. Wait until it is down 
and then run over the bridge. There is a Mr. I in the middle of the platform 
on the other side. Run around him and daze him out. Then collect his blue 
coin. The depression beneath where the Mr. I was is a warp. It warps Mario 
to an island behind the starting point of this level, and has a Red Question 
block in it. Remember this for now. Continue to go left. You will see a 
platform which slants forward and backward in and out of the lava. Move 
carefully, wait until the other end has resurfaced before running there 
and jumping onto the Bowser picture puzzle beyond this platform.

This puzzle is merely a sliding puzzle. I mean those puzzles with many 
pieces, and one empty square. You slide the pieces into the square to solve 
the puzzle. This is what it is. The 8 Red Coins are scattered on the puzzle 
pieces. While collecting the Red Coins, be sure to stay away from the blank 
space, as the pieces around the space are the most likely to move. Once 
the puzzle is "solved", that is, Bowser's picture is seen, a coin will 
pop up out of each piece, making up to 14 coins.

This really is an easy Power Star. Once the 8th Red Coin is collected, 
the Star will appear on a Shadow on a corner of the puzzle. Get it!
*****STAR 3 COLLECTED*****

For Star 2, let us also collect the 100 Coin Star at the same time. For 
one thing, let's follow the same route for the previous Star. Having 
collected all the 8 Red Coins and most of the 14 coins that pop out of 
the 14 piece puzzle, you should have collected more than 40 coins up till 
now. It is time to turn your attention to those islands in the middle of 
the lava that are too far to jump to. So, go and bump the Red Exclamation 
Block to the left of the puzzle. Run in the direction of the screen and 
you should find a small island with 3 coins. Collect the coins, and return 
to the mainland. 

With those coins in hand, go beyond the puzzle, to the next platform guarded 
by 2 Bullies. It is recommended for you to draw the Bullies' attention 
one by one, so you don't need to worry about being overpowered, although 
to tell you the truth, Mario still has a lot of power! You should gain 
two more coins by defeating the above Bullies.

You will then come to a revolving hexagonal platform, with a revolving 
flame. It seems that the flame and the platform are revolving with opposite 
spins. In short, they are designed to spin Mario into the flames! There 
are 6 coins on the platform. As long as Mario keeps moving clockwise, he 
should be able to safely avoid the 2 flames.

With the 6 coins in hand, jump onto the wooden platform to the right. Wow, 
it's amazing that this wood can still withstand such intense heat. Jump 
over to the next platform to the right. This platform rise and sinks in 
a way such that only the middle of the path (with the coins) will always 
stay above the surface of the lava. There are a total of 5 coins here. 
Get them all and jump onto the next platform.

There is a Big Bully on the next platform. Ignore him for now. Collect 
the 4 coins on this platform and then dodge the Big Bully until the moving 
metal platforms comes close to the other side of this platform. Jump onto 
the platform and move away. You will find 4 platforms on the lava arranged 
in a square. They rise and fall in a way that only the center, that is 
the part with the coin, will only be above the surface at all times. There 
are a total of 4 coins on these 4 platforms. With them, go over to the 
curved path. There is a Crazed Crate at the end of the path. Do not grab 
it yet unless you want Mario to be propelled right into the lava.

Instead, move along the path to the other end, collecting the 3 coins you 
find. At the other end, jump onto the arrowed platform, and move left. 
There is a platform with 2 Bullies and a circle of 8 coins. Melt the Bullies 
and collect the coins. You should have 10 more in total. Then, go back 
to the arrowed platform and jump down to the 2 platforms rising and sinking 
in the lava. Collect the 5 coins. Return to the curved path.

Punch the Red Exclamation Block for a Power Flower, and then run over the 
lava to the island to the right with the Mr. I. Run around the Mr. I while 
collecting the circle of 8 coins around him. When Mr. I gets sick and 
disappears. Take the Blue Coin. You should have more than 100 coins at 
this point. The Power Star will appear above you. Collect it, and the Metal 
Power will disappear. Trapped? Not exactly. Turn to face the 4 square 
platforms in the lava. When they have risen above the surface of the lava, 
long jump to them. Then go to the right.

See the large platform with the 3 Bullies in front of you? Wait for the 
moving metal platform to move here from the left and jump on it, then onto 
the platform. Knock all 3 Bullies into the lava and a Big Bully will drop 
down in an attempt to regain control. He is slightly tougher to knock off 
the platform, but with some hard work, he too, will fall into the lava 
and melt. He will leave a Power Star behind on the platform. There you 
have it, the 100-Coin Star of the level collected so quickly, and even 
the Blue Coin Switch is not needed!
*****100-COIN STAR COLLECTED*****
*****STAR 2 COLLECTED*****

Remember the Big Bully I told you to ignore before? Now, you can go and 
engage him. It does not really matter through which way you get to him, 
but I personally prefer going via the large Bowser puzzle. When you get 
onto the platform, all you need to do is to punch the Big Bully into the 
lava, and that is it. No tricks. After exploding in the lava, the Power 
Star will appear on the high platform linked with your current platform 
by an arrowed bridge. This time, you will have to be fast, as the bridge 
is collapsible. There are 3 steps in total, for you to jump up. Get the 
star now. Even if you fall into the lava, the pain reflexes of Mario would 
still be enough to propel him onto the Star Platform! Ha ha! I am so mean!
*****STAR 1 COLLECTED*****

---------------
Star 4 Selected
---------------
Run forwards from the start of the level. Then, turn left. Jump onto the 
platform with the Bully and go right this time. Watch out for the flame 
nozzle in the lava as you get onto the arrowed platform. Jump onto the 
teetering platforms and then make your way to the rising and sinking long 
platforms. Move to the right, and onto the platform with the 2 Bullies 
and the coin circle. Knock the 2 Bullies into the lava and look for the 
metallic platform near the platform you are on. Jump onto the platform, 
and let it carry you to the fenced off the area with the log. There are 
flame nozzles in the lava on the platform's path, so be careful.

To roll the log to the left, stand to the left of the log, and keep jumping 
up in place. The log will roll slowly to the left. Eventually, the log 
will be linked to the ledge to the left. Jump onto the ledge and make your 
way across the arrowed path to the star there.
*****STAR 4 COLLECTED*****

---------------
Star 5 Selected
---------------
Move forward from the start and you will find that there is a new Yellow 
Exclamation Block with the Brick Block. Break open the Exclamation Block 
to reveal a Koopa Shell. Ride it to the spinning hexagonal platform, and 
jump over it. You will find a mini volcano. When the volcano is not erupting, 
go up and jump into the mouth while still riding the Koopa Shell. You will 
be inside the Volcano. Wow! This place is larger than I thought. Jump onto 
the island in front of you, and collect the coins. Move forward, avoiding 
the flames that pop out of the lava, and jump onto the solid ledge.

Make your way along the path, and avoid the flame spewing out of the nozzle 
in the way. Jump up to the next ledge and move on. There may be a Bully 
here, but it is very hard to punch him off the ledge since it's very narrow 
here. Jump up to the next ledge now. You may think there is nothing here, 
but watch out for the section of the wall that falls out. When it has just 
retreated back into the wall, run forward and backflip up to the next ledge 
before the thing can crush Wario again. (It will take 3 units of health 
off Mario if he IS crushed.)

You will then come to a series of small platforms. Jump carefully up them. 
In case you were crushed by the wall, there is a Spinning Heart on one 
of the platforms. At the top of the platforms, you will find a ledge with 
2 flame nozzles. Run quickly past them when they are not spewing flames. 
Jump up the step, and you will find another Bully. Since the path in front 
of you can be tough, you might as well punch him off the ledge. When he 
is off, walk carefully along the narrow path in front of you, and collect 
the 5 coins there. Don't worry, the you are getting warmer to the Star.

You will then come up to a pole. Jump and grab it. Climb up, Now, position 
Wario so that he is facing the opposite sides of the next pole. Use the 
Touch Screen Map to help you with your aim. It is just too easy for a player 
to think he's aiming correctly and end up jumping down to the hot lava 
below. Jump to the next pole, be rewarded with a 1-Up Mushroom, and then 
you can easily jump over to the next ledge, and that is where the 5th Power 
Star of Lethal Lava Land is.
*****STAR 5 COLLECTED*****

---------------
Star 6 Selected
---------------
The implications of this star is obvious, you have to enter the volcano 
again. So, enter it the same way you did for Star 5. This time, turn around 
when you enter, and follow the other path you see. Jump from platform to 
platform until you reach the lift. Ride the lift up. The first ride is 
uneventful. Do nothing while it moves along its tracks.

You will eventually come to another lift. Be ready to make the transfer 
to the next lift. The next lift ride is also uneventful, that is until 
you see the pole. Be ready to jump and grab on to the pole. When the lift 
reaches the end of its track, it will stop, and drop into the lava. Don't 
stay too long, I have learnt about this the hard way. Climb up.

There is a platform near the top of the pole. Aim carefully using the Touch 
Screen Map and jump up. You will be rewarded with a 1-Up Mushroom on the 
platform for your troubles. There is yet another pole here. Continue your 
ascent. On the top, aim Wario carefully and jump onto the platform above. 
The Power Star is just 2 more platforms above you.
*****STAR 6 COLLECTED*****

---------------
Star 7 Selected
---------------
The objective of this star is to collect the 5 Silver Stars found on all 
the remote islands of the open area of Lethal Lava Land. Walk forward from 
the start and run over to the Yellow Exclamation Block. Punch it to reveal 
the Koopa Shell. Then ride the shell around the level, collecting the 5 
Silver Stars. You should be able to find them on the Touch Screen Map.

The first Silver Star is on the island to the south of the Bowser Puzzle. 
(Assume the starting platform of the level is parallel to the southern 
edge of the level.) The second Silver Star is found on the island to the 
northeast of the Bowser Puzzle. The third Silver Star is found on the island 
in the northwestern corner of Lethal Lava Land. The fourth one is found 
on the high wooden ramp island in the northeastern corner of the course. 
The fifth and final is on the island with the Mr. I near the 4th Silver 
Star. The Power Star will then appear in the Star Sphere on the island 
with the Red Exclamation Block in the southwestern corner of the course. 
Surf over there and get it. There goes the final star of Lethal Lava Land.
*****STAR 7 COLLECTED*****

-----------------------------
Course 8: Shifting Sand Land
-----------------------------
I believe that Mario should be the main character in this level, since 
his abilities will be made the most use of. In this hot desert, you can 
find these Power Stars.
1. In the Talons of the Big Bird
2. Shining atop the Pyramid
3. Inside the Ancient Pyramid
4. Stand Tall on Four Pillars
5. Tox Box Switch Star
6. Pyramid Puzzle
7. Free Flying for 8 Red Coins

I suggest you tackle the stars outside the pyramid before you deal with 
the ones inside. Of course, the Tox Box Switch Star is out of the question 
since it requires Wario. Therefore, the suggested order of retrieving of 
Stars is as follows:
1 --> 2 --> 7 --> 3 --> 4 --> 6

---------------
Star 1 Selected
---------------
You start on a rocky part of the ground. In front of you is a Crazed Crate. 
Grab it and release its 5 coins if you must, but avoid bouncing into the 
shifting stand to the right. There is no escape from that sand. You will 
then come to 2 Bob-ombs and a Flyguy. Jump kick the Flyguy while you blow 
up the Bob-ombs. Continue to move forward. Hey, and what's this, it's 
Mario's old spiky friend from Super Mario World, Pokey. After saying high, 
punch each of his body segments away until is head is within reach. Punch 
the head to defeat Pokey, and netting Mario a Blue Coin.

There is a 1-Up Mushroom right above the pool of shifting sand. Get it 
with a long jump if you are truly brave. Enter that pavilion. There are 
several Goombas in here, and one of them is wearing a green cap. Take this 
into account for now. There are 2 Wooden Blocks inside this pavilion. One 
of them holds a Red Coin. Get out and on your way. There is another Pokey 
for Mario to kill. You can get on top of the pavilion, but let's not worry 
about that now, shall we? You will find another shifting sand pit.

Read the side in front of the Tox Box Maze. It seems that the dark areas 
of shifting sand are bottomless pits. So, if you fall in, you will 
definitely lose a life. Now, enter the Tox Box Maze. The Tox Boxes roll 
along the path in a predetermined pattern. There is no way you can defeat 
them, and if they fall on Mario, he will be flattened. Fortunately, there 
is a safety zone in each Tox Box. One of the sides has a large square hole 
in which Mario can take cover. Then, even when the Tox Box slams down on 
him, he will NOT be squashed.

The first safety zone is located on the second square of the maze. The 
next is at the Y-Junction. Remember to take cover from the first Tox Box 
at those spots. Then, turn left. See the Red Coin to the right? Jump over 
there, and you will find that this part of the maze is not accessed by 
any Tox boxes. Then you can go forward and move on. The next junction you 
will find is another safety zone for the final Tox Box. It will be best 
for Mario if he waits on that square until the Tox Box has passed him before 
running to the exit of this annoying maze.

There is an oasis on the other side of the Tox Box Maze. There is a Red 
Coin in the water. Also take note of the Star Sphere. A Power Star will 
appear there when the Switch Star is pressed. Now, get on top of the tall 
orange pillar to your left. To get up, just run up the walls. No jumping. 
Wait for Klepto the Condor to fly by, and then bump him from below to make 
him let go of the Power Star. It should fall between this pillar and the 
next. Drop down to collect it.
*****STAR 1 COMPLETED*****

---------------
Star 2 Selected
---------------
As for the first star, run over the Tox box Maze and navigate through it. 
Head to the Oasis. Now, you should really watch out for Klepto the Condor. 
It seems that this guy is suffering from severe kelptomania, and cannot 
stand not having loot in his talons. When Mario gets close, Klepto will 
attempt to dive down and steal Mario's cap. You will hear his signature 
cry when he does that, so be ready to dodge when he does come. If he manages 
to steal your cap, then make like Star 1. Stand on top of one of those 
orange tall pillars, and jump at Klepto when he's near to make him drop 
the cap. Pick it up and put it back on.

Run in the sand, past the coins, and kill the next Pokey you find for another 
modest Blue Coin. There may also be a Crazed Crate, but I suggest you don't 
be distracted by it, otherwise, you may accidentally bounce into the 
Shifting Sand and be swallowed up, thus wasting a lot of time and effort 
in reaching this spot! As you run past the next hexagonal patch of Shifting 
Sand, you will notice a whirlwind brewing up in the middle of the patch. 
I would suggest that you run as fast as you can to prevent Mario from being 
lifted up into mid-air. If you do get lifted into midair, I'd suggest you 
steer Mario away from the Pyramid, of you may fall into the sand and again, 
be sucked up and swallowed.

Run up the ramp to the pyramid entrance, and punch the Yellow Exclamation 
Block to the right for a 1-Up Mushroom. You will find a ledge that you 
can jump on to, so jump up and follow the path. At the end of the path, 
there is a Flame Thrower. Turn left and jump up onto the next ledge.

The next ledge should have a line of 5 coins for your collection. Turn 
left at the end of the path and jump up to the next ledge. The next ledge 
is guarded by a Flyguy. Do not hang around here or try to defeat him. If 
the Flyguy manages to set you on fire with his flames, the best thing to 
do is to tap B rapidly so that Mario jumps in place before the fire burns 
out. Don't panic, otherwise, Mario will run off the ledge and fall into 
the shifting sand surrounding the pyramid and be swallowed up. The finish 
line is very close. The next ledge should lead to an alcove on top of the 
pyramid that holds the Power Star.
*****STAR 2 COLLECTED*****

----------------
Star 3 Selected
----------------
Our next target will be the Red Coin Star. At the start of the level, turn 
around and run along the strip of land behind the starting point. The path 
gets narrower and narrower, and a Red Coin will be found at the end of 
the path. Collect it, and be careful not to run into the Shifting Sand. 
(There is no escape from this sand.) Then, go back to the start of the 
course and take care of any Bob-ombs and Flyguy that are in the way. Run 
into the pavilion and brick one of the wooden blocks for the 2nd Red Coin.

I know that you are curious as to what is on top of the pavilion. So, run 
in the direction of the Tox Box Maze, and turn around. Kill the Pokey, 
then run towards the pavilion and double jump up to the top of the structure. 
There should be a Yellow Exclamation Block and a Red Question Block. The 
Yellow Exclamation Block holds a Koopa Shell, while the Red Question Block 
holds a feather. Now, Mario can take to the air! (You can also use the 
Koopa Shell to surf on the shifting sand without fear of being swallowed 
up. The 1-up Mushroom below is collected by this mean.)

Take off by pressing the B button 3 times in a row, and fly to the 2 pillars 
on this side of the pyramid. A Red Coin is in mid air by the left of the 
left pillar. The 4th Red Coin is in midair to the right of the right pillar. 
With these 2 Red Coins in hand, Mario can fly back to the pavilion and 
land. Now, it is time to enter the Tox Box Maze.

As for all the previous Power Stars, navigate through the maze and grab 
the Red Coin in the middle. Then go on to the Oasis. Jump into the water 
to collect the 6th Red Coin. Just watch out for Klepto the Condor in order 
to prevent incidences of cap theft. Run over to the pyramid and up the 
ramp. There is another Red Question Block on the ledge. Punch it to reveal 
another feather. Fly up and collect the 2 Red Coins in the air by the 2 
pillars on this side.

Once the Red Coin is collected, the Power Star will appear on the Star 
Shadow on top of the pavilion. Just get on top of the orange pillar closer 
to the entrance of the pyramid and take off. Fly all the way back to the 
star to get it. If you are a wimp, you can always go the long way round 
and go through the tedious Tox Box Maze to get it! Either way, all 4 stars 
of the outside area of Shifting Sand Land are collected.
*****STAR 7 COLLECTED*****

Not only are we going to collect the star inside the ancient pyramid, we 
are also going to collect the 100-coin star for this run. So, turn around, 
and run along the slowly diminishing path until you reach the dead end 
with the Red Coin. Be careful not to fall in. Then, turn around and go 
all the way back to the start of the course. Grab the Crazed Crate and 
let it bounce along the path behind the starting point. Let's hope that 
the coins won't be scattered everywhere and collect the 5 coins that pop 
out. 7 down, 93 to go! Now, we have got 2 Bob-ombs and 1 Fly Guy to deal 
with first, throw the first Bob-omb away from the action and nab his coin. 
Then, throw the second one at the Flyguy while he is flying low to kill 
him. You should gain 4 more coins here. Then, it is time to deal with the 
Pokey. Double jump up to his head and kick it, to break the blue coin loose.

Now, enter the pavilion. Kill the 2 Goombas you find for 2 easy coins. 
Make sure that they are far away from the shifting sand beforehand. One 
of the wooden blocks also hold 3 coins. The other, of course, holds the 
Red Coin. The crate can be pounded open for another 3 coins. What a coin 
bonanza is this pavilion. Make sure you kill the Pokey prior to entering 
the Tox Box Maze. Grab his blue coin. Right now, you should have a total 
of 31 coins. Enter the maze.

In the maze, grab the Red Coin to add 2 more coins to Mario's total. Once 
you get to the oasis, jump in for another Red Coin. Kill the next Pokey 
you find for another Blue Coin. Then walk along between the 2 pillars, 
collecting the 5 coins on the ground. Next, pound the next crate for another 
3 coins. Then move forward. There is another Crazed Crate in front of you 
by the shifting sand. To avoid bouncing into the sand, I'd suggest that 
you grab the crate with your back to the sand. Collect the 5 coins that 
come out of the crate. Then, kill the next Pokey that you find for another 
Blue Coin. It is now time to enter the pyramid.

Do not bother jumping up the pyramid to collect the 5 coins there, as it 
is just dangerous to attempt getting down again. Just slide down the hole 
into the pyramid. Move forward, and you will find a Blue Coin Switch to 
your left. Pound it to make a stack of 4 Blue Coins appear behind the fence 
in the sand in front of you. Run over and get them all. You should have 
a total of 78 coins. Now, jump back to solid ground, and move left. (I'm 
referring to the direction Mario is facing when he came in.)

Follow the path, and engage all the Goombas you find. You will find a 
mummified block that is jumping in a predetermined path. Run to the side 
of him to the other end of the path. Now, you must jump into the sand. 
While in the sand, keep moving and jumping. If not, you will slowly sink 
into the sand. Jump up onto the ledge on the other side. Do not pick up 
the yellow cap. Move up the stairs and continue your way. You will come 
to a wirenetting with a circle of 8 coins guarded by an Amp. Hang on and 
grab the coins. There is a 1-up Mushroom above the wirenetting too.

Keep moving along the path, and kill the Goomba you find. You will then 
come to a gap in the ledge with another mummified block moving up and down. 
Feel free to use him as a stepping stone to get to the other side. You 
will come to another 2 Goombas before you reach the pole. Kill them, grab 
their coins and climb up. On top, run to the wirenetting and make your 
way to the other side, collecting the 5 coins you find on the way. Then, 
you will come to a series of steps with 3 more coins.

Jump up, and you will be in the path with a wide mummified log rolling 
back and forth. Wait until he is away, and then hide in the alcove. Then 
wait for the mummified log to roll past before moving on. You will then 
come some steps that rise and fall. As you go up, collect the coins. You 
should have exceeded the 100 coin mark by now. The Star will appear, get 
it and move on to the top.

The next path is guarded by 2 Amps. Run past them quickly and hug the wall 
for the next narrow path. Climb up the pole. You will come to a bridge 
guarded by another of those mummified blocks. I suggest you jump on the 
block and use him as a stepping stone to reach the other side. Jump up 
the next few steps, collect the coins, and the Power Star will be waiting 
for you at the top. Collect it. If my calculations are correct, you should 
have obtained exactly 113 coins.
*****100-STAR COLLECTED*****
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
For Star 4, you will have to enlist the aid of the wings. So, go over to 
the pavilion and double jump onto it. Punch the Red Question Block and 
grab the feather. Take off and fly to the tall orange pillar by the pyramid. 
When Mario's shadow is seen on the top, ground pound to land on it. Then, 
fly to the next pillar that is surrounded by the Shifting Sand. Land on 
it too. Now, fly over to the oasis, and land on top of the 2 pillars there. 

When the 4th pillar is stepped on, you will hear a confirmation sound. 
Look at the pyramid, it seems that the top will be blown clean off, and 
a hole is revealed. Fly over there and jump into the hole. You will land 
on a caged lift at the top of the pyramid. Once you land, it will descend, 
until it reaches the bottom. You will find yourself in front of a hole 
in the central orange block. Jump into the hole, punch open the entrance 
and run down the stairs.

You find yourself in a tomb. Run over to the casket and the blocks in front 
will come to life, turning into 2 hands! It seems that the hands are not 
pleased with you breaking the ancient seal and waking the ancient ones. 
Now, it's time to battle, hand to hand. These 2 hands like to pound on 
Mario, and when you see one stopping directly over him, you'd better run. 
Another way of attacking is to sweep you off the platform and into the 
bottomless pit below. To fight back, wait until a hand's eye is open, and 
punch it. When you have hit it enough times, the hand will be smashed.

You will have to destroy both hands. 3 hits will do for each hand. You 
have smashed the hands like pebble. You rule the ancient pyramid... for today. 
Now, the Star of Power will be released. Take it while they sleep in darkness. 
(Or in the Next World, maybe.)
*****STAR 4 COLLECTED*****

---------------
Star 6 Selected
---------------
The objective of this star used to be finding the 5 Secret Spots inside 
the Pyramid. Now, it is to find the 5 Silver Stars. Actually, the position 
of the Silver Stars are identical to the secret spots, so rest assured. 
As before, enter the pyramid and go to the top. You will see a Silver Star 
by the main path. Get it, and turn right, and drop off the gap in the path. 
You should land on a small platform with another Silver Star. Then, to 
get the next, jump to the left in a distance of 2 platform widths, and 
pound down for the 3rd Silver Star.

Now, drop down to the left of the platform for a rather sandy conveyor 
belt. Just let the belt carry you to the 2 Silver Stars, and the Star will 
appear in the Star Sphere at the end of the belt. Be sure to jump up a 
bit so that Mario can reach the star.
*****STAR 5 COLLECTED*****

At this point, as you wander in the basement as Mario, you will find 2 
Pink Rabbits in front of the entrance of Lethal Lava Land. Chase them and 
grab them both. They will each give Mario a key to Princess Toadstool's 
drawers in the Rec Room. Then, enter a course, collect one of the past 
stars and come out again. Notice that 1 of the rabbits is white and glowing. 
Catch him and he will say that he is the 2nd fastest of his brothers, and 
that you have caught 1 of 8 Glowing Rabbits. So, now, reenter a course, 
get another past star and get out, another Glowing Rabbit will appear. 
If not, reenter and get another past star.

Just keep entering and leaving courses, until all 8 Glowing Rabbits appear. 
The next 6 all claim to the second fastest, while the last one is the fastest. 
Once he is captured, he will give you a key to the empty room. Go back 
to the Character Switching Room and unlock the white door. Mario will go 
in, and come back out with another Secret Star.
*****1 SECRET STAR COLLECTED*****

----------------------------
Course 9: Dire, Dire Docks
----------------------------
Now, it is time to reenter the docks of Bowser. Go back to the entryway 
of the basement, and through the sliding Star Door. Run forward, past the 
entrance hole of the battle with Bowser in the Fire Sea, and jump into 
the water wall for the entrance to the Dire, Dire Docks.

Things may look dire, but still, you get another 7 stars to collect, and 
one of the may have been collected already.
1. Board Bowser's Sub
2. Chests in the Current
3. Pole-jumping for Red Coins
4. Through the Jet Stream
5. Koopa Surfing Switch Star
6. Inside the Cage
7. The Manta Ray's Reward

This level is divided into 2 parts, the bay and the sub pen. Since the 
sub pen is way inside the level, I'd suggest you collect the stars in this 
order. Star 1 must be collected first as that is how you get to Bowser. 
Oh, by the way, this has got to be the level with the most Stars requiring 
the unlocking of Luigi and Wario. Stars 4 and 5 require Wario and Star 
6 requires Luigi. So, we will be skipping 3 stars here.

1 --> 2 --> 7 --> 3

---------------
Star 1 Selected
---------------
You will drop down into the bay. I know that you very well may have got 
this star early on so you can get to Bowser in the Fire Sea, but I will 
rewrite the guide for this star anyway. Dive down into the water, and avoid 
the whirlpool. Swim around the area until you find the tunnel opening marked 
by a circle of coins. Swim through the tunnel. You will reach a concrete 
wall in the water, and there is an arrow pointing up. Follow the arrow 
and quickly swim up. I know that this takes a lot of air, so feel free 
to surface and take a short breath of air.

Wow, this really is a secret tunnel. Swim forward, and you will find another 
yellow arrow on the wall pointing down. So, as instructed, dive down and 
swim through the tunnel down there. Then, resurface. You will find yourself 
inside Bowser's submarine pen. What a sub, swim over to the pier, and run 
around to find a large switch on the ground. Step on it to make a bridge, 
or gangplank appear so that you can jump on to the submarine. Try as you 
might, but you will be disappointed to find out that there is absolutely 
no way that Mario can enter it. You cannot sabotage the sub by placing 
explosive charges on it too.

Oh well, therefore, the only thing you can do is to grab the Power Star 
that is right on the deck of the submarine. With this star, the wall of 
water will move back to reveal the entrance of Bowser in the Fire Sea.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
It is amazing that treasure hunting is still in even when you are so close 
to a secret base of your worst enemy. In the bay area, dive down to the 
bottom. You will find a total of 3 treasure chests. As in Jolly Roger Bay, 
you must open them in the correct order for the star to appear. The first 
2 for you to open are in the outer rim of the bay. So, swim around the 
edges of this area to find them. The first one to open is right next to 
a clam. If you manage to swim past the clam as it opens up, a 1-Up Mushroom 
will appear. The second treasure chest to open is the one that is surrounded 
by seaweed. The third one is in the center, by the whirlpool. Swim up 
carefully and avoid getting sucked in. Once the third treasure chest is 
opened, the Power Star will appear to your right. Swim over to get it.
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
While swimming in the bay, look out for a giant Manta Ray beside the shark. 
(A manta ray is just a giant version of a stingray, hope this helps.) You 
will know that wherever he swims, he leaves behind a trail of white air 
rings. So, go and swim after him. Swim through 5 of his air rings in a 
row to collect 5 Red Numbers. Don't worry about running out of breath here, 
as you will have your Power Gauge refilled every time you swim through 
a ring. When the 5th Red Number is found, the Power Star will appear just 
above the top of the whirlpool. Swim carefully and get it.
*****STAR 7 COLLECTED*****

Wow, the first 3 stars are just easy pickings. Now, it is time to enter 
the submarine pen itself. While you are getting the 3rd Star, I suggest 
you go after the 100 Coin Star as well. Dive down, and notice the column 
of 5 coins by the whirlpool. Dive and quickly get them, then swim towards 
the rim of the bay to avoid getting sucked in. There should be another 
column of 5 coins by the clam. Get them too. Then, swim in an anticlockwise 
direction along the bottom of the bay to collect any coins you find.

There should be 6 coins by the treasure chest surrounded by seaweed. Then 
swim to the left. There is another column of coins by the central treasure 
chest. Then, swim up and to the tunnel. There will be 3 rings of yellow 
coins for you to collect as you go to the secret entrance of the submarine 
pen. Then, follow the yellow arrows and swim up to the top. Have a quick 
breath of air, and swim down as instructed by the arrows. There should 
be 2 more circles of coins for you to collect before you even have reached 
the submarine pen itself.

When you have reached the submarine pen, swim to the right, and go past 
the clams. Don't bother with the Koopa Shell in one of them. There should 
be another circle of 8 coins to the left of the leftmost clam. Then, continue 
to swim to the other end of the submarine pen. If you have defeated Bowser 
in the Fire Sea, the sub will be gone, and the pen's hatch would have opened. 
Avoid swimming through that hatch, as it is only an exit to the sea outside 
Princess Toadstool's castle. I guess Bowser has decided to get his troops 
into action after you have defeated him for the second time round. There 
are 5 coins below the exit though, and those are what you must get.

Now, you have collected all the coins in the water, so it's time to get 
to the pier. Wow, the coinage is so tight here. You have progressed so 
far in this course, and there are only 72 coins collected so far! If Bowser 
is defeated in the Fire Sea, I repeat, the sub will be gone, and a system 
of moving poles would have appeared at the top of the pen. But how to get 
up there? Then answer to this predicament is also the switch you tripped 
earlier to get on board the sub. (That transparent star is now floating 
in mid air in the middle of nowhere.)

Press the switch, and you will find that there is another set of blocks 
creating a stairway for Mario to get up to the system of poles. Those blocks 
are on the opposite side of the pier to that of the Red Question Block. 
Feel free to collect the line of 5 coins on the pier before you jump up 
the steps to the platform above.

There should be a Red Coin on the platform. Then, move to Mario's left 
and hang onto the pole as it comes to him. You will have to use this one 
pole to grab 3 Red Coins at once. For the first one, tend to the top, for 
the second, tend to the center, and for the 3rd, tend to the bottom. Then, 
let the pole carry you back to the starting platform and drop off. Now, 
it's time to get onto the other pole.

On the next platform, there is a Star Shadow. Go left, and grab onto the 
pole there. That pole will take Mario to a platform with a Blue Coin Switch. 
6 Blue Coins will appear on the platform. To get them, you will have to 
jump up for each of them. You should be able to get at least 5, and at 
this point, would have surpassed the 100 coin mark. The star will appear, 
so grab it. Now, grab on the other pole which serves this platform and 
let it carry Mario to another caged platform with the 5th Red Coin.

Return to the platform with the Star Shadow. Grab onto the pole which you 
have not grabbed on before. Then let it carry you to the far side of the 
system of poles. You will be required to make a pole transfer, so get ready 
to jump when this pole coincides with the other one. Ride this pole, and 
collect the Red Coin in its path. You will find a platform in the space 
between the 2 sets of wirenetting. In the original Mario 64, there WAS 
no platform, so you will have to do a mid-air pole transfer! But not any 
more. On that platform, transfer to the pole on the other side and collect 
the 2 Red Coins in its path.

Once you have collected the 8th Red Coin, the star will appear on the shadow 
on the platform you came from. Just ride the poles back there and get it, 
or, drop down to the pier, and get the Power Flower from the Red Question 
Block, and let Balloon Mario float up to it. Wow, this has got to be the 
most tedious guide for one single star ever!
*****100-COIN STAR COLLECTED*****
*****STAR 3 COLLECTED*****

-------------------------------
The Upper Levels of the Castle
-------------------------------
Now, it is time to take care of the remaining courses in the castle. With 
the key obtained from battling Bowser in the Fire Sea, head back to the 
castle lobby, and run up the stairs. There is a locked door here. Use the 
key to unlock it. Before tackling the next course, I would suggest you 
to change into Yoshi again. As Mario, run into his room and Yoshi will 
come out. Then, go through the door and climb up the spiraling stairs. 
These are the requirements for the levels. I have found that if you have 
collected all the Stars that be grabbed by Mario and Yoshi in the previous 
levels, all you need to do is to pick up a few more in Snowman's Land and 
you can have 80 Stars.

Course 10: Snowman's Land --- 2nd Key
Bowser in the Sky --- 2nd Key, 80 Stars and play as Mario

Go through the door on top and you will be in a very large circular room 
with many pictures on the walls. If you talk to the Toad standing in front 
of the central pillar, he will give you a Power Star!
*****1 SECRET STAR COLLECTED*****

Now, go through the star door mounted on a wooden wall. You will be in 
a mirrored room. Go to the left. Look into the reflection. See the picture 
of 2 snowmen in the reflection? Jump into the corresponding part on the 
wall to enter Snowman's Land.

--------------------------
Course 10: Snowman's Land
--------------------------
*****PLAYING AS YOSHI FOR THE MAIN CHARACTER*****
You are back in another snowy land again. This is why Yoshi's ability to 
melt ice blocks is very handy. The stars that you can collect are:
1. Snowman's Big Head
2. Chill With the Bully
3. Yoshi's Ice Sculpture
4. Whirl from the Freezing Pond
5. Snowman's Silver Star
6. Into the Igloo
7. Red Coins inside the House

Let us collect the stars in this order, shall we? Star 6 is omitted since 
Luigi is needed.
3 --> 2 --> 1 --> 4 --> 5 --> 7

---------------
Star 1 Selected
---------------
At the start of the level, move forward, and up the hill. There should 
be a Red Question Block on top of that small hill. Punch it for a Power 
Flower. This will allow Yoshi to have a bad case of heartburn from gobbling 
enemies! It's true! He can now breathe fire when you press A button. With 
Yoshi's mouth filled with fire, run back to the start and run to the 
immediate area behind the start. On your way, a Mr. Blizzard will pop out 
of the snow. Blast him with fire and he will melt down, leaving 3 coins! 
Ha, so now there is an alternate way to defeat these naughty snowmen besides 
making them feel dizzy. Go on along the wall.

There are 3 Spindrifts hanging around the wall. Give them the flame 
treatment if it has not expired already. If not, there is another fun way 
to deal with these enemies. Try to collect the 3 coins, as you move towards 
the third coin, it turns into a Money Bag! Quickly swallow it and turn 
it into an egg. Then, run to the dead end and turn around. Press A to throw 
the egg at the Spindrift. The egg will then bounce off the Spindrift, 
hitting any other Spindrifts in the way. For each Spindrift you kill with 
an egg, you get an extra coin! Take this into account for now. Now, it's 
time to approach the ice sculpture.

There should be a series of ice blocks mounted on wood, and the power star 
is at the top. You call this an ice sculpture? Talk about some obsessive 
sculptor deep into neo-cubism! Anyway, to get to the top of this weird 
thingamajig, Yoshi has to melt the correct ice blocks to create steps to 
go up. If the effect of the Power Flower runs out, go all the way back 
to the Red Question Block to get more fire! Boy, and Yoshi would need a 
lot of antacids after this! Jump up onto the block in the lower right corner, 
and turn left. Melt the block to the left and on the same level as you 
are, and jump on the block left below. Now, double jump up and melt the 
2 blocks in the upper left corner of the sculpture. Jump on the block there 
that remains. Melt the ice block that holds the Star, and possibly the 
block beneath that too. The Power Star will now be available for collection. 
Since Yoshi's jump is so high, reaching it by backflipping will not be 
too difficult, even for beginners.
*****STAR 3 COLLECTED*****

When you are on the star selection screen, you will be allowed to choose 
which cap you want Yoshi to put on at the start of the course. I would 
suggest that you choose the Red Cap. Yoshi will put on the yellow cap once 
he is dropped in, and become Mario. Run forward, and spin around the Mr. 
Blizzard to make him dizzy and fall down. Do not run up the hill this time. 
Instead, it is time to take the path to the right of it. There is another 
small "valley" between the 2 hills here that is guarded by an Amp and a 
Flyguy. It is windy here, so I would not suggest entering.

Continue to go forwards and you will reach a pen with 3 Goombas inside, 
as well as a burning fire. Each Goomba should be wearing a cap of different 
colors, and since you are playing as Mario ala Yoshi, the Goomba that is 
supposed to be wearing the yellow cap will not be wearing any yellow caps. 
Don't bother with them for now. Go left, and run up the path beyond a small 
frozen ice pond. Since the water is completely frozen, you don't need to 
worry about getting drowned at all.

The path here really is slippery. While Mario ala Yoshi is running on the 
steepest parts of the path, stopping will cause him to slide down to the 
bottom again. You will find a large platform on top, and who's that? It's 
an Ice Bully. He is a relative of the Big Bullies of Lethal Lava Land, 
and he is very territorial indeed. He will try his best to knock Mario 
ala Yoshi off the platform, and what is beneath the platform? Super duper 
ice water! Falling into the ice water is just as bad as falling into lava. 
Yoshi will bounce up in pain, and lose 3 units of health every time he 
touches the surface of the ice.

The difficulty of this battle is compounded by the fact that the platform 
you are standing on is very slippery, so stand your ground. When the Ice 
Bully approaches, tap A repeatedly to punch him back. Then advance on him 
slowly but surely and punch him again. Since Mario has got the highest 
power rating, the Ice Bully may be able to be knocked off the platform 
in as few as 2 punches. When he is knocked off, he will explode in the 
water while he sinks. I guess that his core must have been red hot, and 
this super duper ice cold water only serves to crack it up completely. 
The Power Star will then appear on the platform, so don't hesitate anymore 
and grab it. There goes the last of the Bully family!
*****STAR 2 COLLECTED*****

Now, after a very long wait, it is now time to collect the Star that you 
have selected in the first place. This time, enter as plain Yoshi. Move 
forward, dethrone the Mr. Blizzard as you wish, and go over to the pen 
holding the 3 Goomba brothers. (hee hee, but they are all as grumpy with 
their 3 caps on.) Ignore them and turn left. Run past the pool of super 
duper ice water beneath the platform with the Ice Bully, and you will come 
to an open area. Hey, is that a coin?

But still, a lone coin in the middle of nowhere often seem suspicious, 
doesn't it? Creep up slowly. The coin will transform into another Money 
Bag! Use your tongue to hold him in your mouth before it can jump around 
like mad. Then turn him into an egg. Run over to the 2 Spindrifts. Try 
to lure them until they are both close and then press A to release the 
egg! The egg will hit both of them, and what is left is a super big coin 
fiesta! Take them all as you like. There is also a Yellow Exclamation Block 
nearby. Punch it open for a 1-Up Mushroom.

Then move as according to the arrowed signs. There is another Mr. Blizzard 
here waiting for a snowball fight. Show that you are not interested by 
running in circles around him. Move forward and you will come to another 
icy lake. The water in this lake is not super duper ice water, but super 
ice water nonetheless. If Yoshi falls in, he will lose 1 unit of health 
every 3 seconds, regardless of him being underwater or not. There are a 
couple of Spindrifts here too. Deal with them if you like.

Follow the path on the lake. You will find some Spindrifts hanging around 
in the water. If you jump on one, you will be boosted to the ledge on the 
far side of the lake in front of you, but let's not deal with that now. 
Turn left, and jump over the "waves" that come out of the dispenser in 
the other end of the path. Jump up onto the ledge above the dispenser and 
move right on. You should eventually come to a narrow path marked by a 
coin. Run up the wooden path and be prepared to wall hug.

Jump up to the next path, and you will find an ice bridge. As you prepare 
to cross, you will find the snowman waking up. He is mistaking Yoshi for 
an Ice Ant. He will then want to blow him off! Now, if you cross the bridge 
at any time, you will be blown clean off, and that is what the penguin 
is there for, to help you. As the penguin comes to your side, run along 
with him on the bridge. You must imitate every step the penguin takes to 
avoid the wind. The Penguin will move forward, and back, and suddenly move 
forward very quickly. Be accustomed to his patterns and you should be able 
to cross the bridge in no time. Now, just follow the path up to the top 
of the giant snowman's head and collect the Power Star.
*****STAR 1 COLLECTED*****

---------------
Star 4 Selected
---------------
The objective of this star clearly indicates that Yoshi has to bounce on 
one of the Spindrifts he has found in the super ice water lake to reach 
the star that is hidden on the high up ledge on one of the sides of the 
lake. I personally find that maneuver to be a very tedious one that often 
landed Yoshi into the freezing lake. Instead, there is another solution 
to your problem here.

Remember the hill where you found the Red Question Block near the start 
of the level? Well, there is a tree to the left of it. There is a lone 
coin on top, and this really is fishy, right? Climb up the tree and jump 
to get the coin. You will find another owl fly out. You have awoken him 
from his roost. But hey, as long as he is flying around, you can grab on 
and fly high. Steer the owl to the position of the Star on the Touch Screen 
Map and let go once you see Yoshi's head overlap the star. Yoshi should 
not take any fall damage if he falls onto snow, but Ground Pound just in 
case. There are 2 Yellow Exclamation Blocks here. One holds a Koopa Shell, 
while the other one holds the Power Star. Grab it now.

NOTE: You may notice that the owl flies even higher than the giant snowman's 
head. Which means that you could have gotten Star 1 of Snowman's Land by 
the owl using this shortcut. Keep this in mind if you are wanting to play 
a speed game to impress your friends, but I don't care myself as the time 
is not recorded in your saved file.
*****STAR 4 COLLECTED*****

---------------
Star 5 Selected
---------------
For some strange reason, the title of this Star is called "Snowman's Silver 
Star", and yet there are 5 Silver Stars to collect. I guess Nintendo has 
not been paying attention in proofreading their game to prepare it for 
the Nintendo DS' launch! Anyway, there are a total of 5 Silver Stars for 
Yoshi to collect. The first one is next to the pen where the 3 Goomba 
Brothers are. Now, move over to the super duper ice water pool. There is 
a Silver Star on the surface. Now, collecting it would be suicide, so let's 
skip this one for the time being, shall we?

Run past the ice water pool and you will find another Silver Star in the 
open area with the 2 Spindrifts. Then, go over to the ice water lake. Jump 
onto one of the Spindrifts in the water, and drift over to the ledge where 
you collected Star 4. Punch the other Yellow Exclamation Block besides 
that of the star for the Koopa Shell, then surf along the path to the right, 
collecting the 2 Silver Stars you will find. Then, drop back down to the 
open area below. Go over to the pool of super duper ice water and collect 
the last Silver Star there. The Power Star should appear in the Star Sphere 
near the start of the level, so all you have to do is to go all the way 
back there and pick it up, and the mission is complete.
*****STAR 5 COLLECTED*****

---------------
Star 6 Selected
---------------
The last 2 Power Stars of Snowman's Land involve entering the Igloo, one 
of the areas that still remain unexplored until now. Which collecting the 
Star 7, let us also collect the 100-coin star. At the start of the level, 
turn around and run back to the area with the ice sculpture. Collect the 
2 coins, and then sneak up on the Money Bag. Swallow him and turn him into 
an egg. Then run over to the wall. Lure the 3 Spindrifts so they are as 
close to each other as possible, and throw the egg. The egg should ricochet 
off all 3 of them and release a ton of coins. They may still be rather 
scattered, but collect as many as possible. You should be able to collect 
as many as 20 coins up till now.

Now, go over to the small crate by the Ice Sculpture and swallow it, lay 
and egg. Hey! The egg is square in shape! Go over to the Mr. Blizzard and 
throw it. You should receive a bonus in conjunction with the 6 coins you 
normally receive. In my case, I got 3 extra coins. Now, let's run up the 
hill and swallow the Spindrift, shall we? Lay her into an egg. Then go 
over to the pen with the 3 Goomba Bros. Do not throw the egg at the Goombas 
yet. Instead, throw it at the Spindrift. You should be able to gain another 
3 coin bonus. Right now, you should have exceeded 40 coins if you are fast 
and lucky enough. Go over to the open area. 

Swallow the Money Bag you find, and turn him into an egg. Throw it at the 
2 Spindrifts for more coins. Then, swallow the lone crate and turn it into 
an egg as well. Run past the open area and throw it at Mr. Blizzard. Collect 
the coins that pop out. Then it is time to go back to the pen with the 
Goomba Bros. Eat the Goomba with the Green Cap, and turn into Luigi. Send 
Luigi over to the tree where the owl resides and wake the owl up. Grab 
onto the owl and have him send you to the ledge high above the ice cold 
lake. Grab the Koopa Shell and jump down to the lake.

Notice the path marked by coins? Use the Koopa Shell to jump up the path 
to the entrance of the igloo. Then, crawl into the hole to enter. You are 
now to collect the 8 Red Coins inside the igloo. You should have collected 
more than 70 coins now. There is a large supply of Spindrifts hanging around 
the igloo. I suggest you let Luigi ala Yoshi get hit by one so he can turn 
back into Yoshi. Then you can swallow each Spindrift one by one, transform 
them into eggs and throw them at the wall for easy coin trios. Eventually, 
you should get more than 100 coins. Get the Power Star.

As for the 8 Red Coins, I don't even need to tell you their locations. 
Since the inside of the Igloo is just SOOOOOO small, you should be able 
to find it yourself with the trial and error method. If you are really 
stuck, consult the help of the Pink Bob-omb Buddy inside the igloo. The 
Power Star will of course, appear on a Star Shadow in the igloo.
*****100-COIN STAR COLLECTED*****
*****STAR 7 COLLECTED*****

Progress Check!
You should have more or less broken the 80 Star Mark by now. You will be 
notified by the game that the mystery of the endless stairs has been 
resolved, and that Bowser is pissed off as ever. This means that the final 
showdown with Bowser is available. Then, it is time to challenge Bowser. 
Stop what you are doing, go back to the Character Change Room and send 
Mario out. Climb up the stairs to the top floor, and go through the Star 
Door there. Run up the steps to find the portal which leads to Bowser in 
the Sky. Let's fight.

------------------
Bowser in the Sky
------------------
It is time to fight Bowser. Jump up the steps opposite the clock. There 
will be another star door. You can open it, since you can have as many 
as 148 stars in your possession right now. The door opens. Run up the steps 
to the top. There will be a hole in front of a picture of Bowser. Jump 
in for the battle against Bowser in the Sky.

You start on an arrow platform. Jump forward across all the platforms until 
you reach the one with the crate. Push it in the direction of the start 
of the level. Then jump on it. You can reach the Red Coin above this way. 
Then, get back down and run along the next teetering path. You will then 
come to a path that is very steep. Just run up, following the arrows. Then, 
run past the path with the Goombas, and jump onto the rotating platform 
with the Star Sphere. On the other side, there is a path with a Red Coin 
on it. There is a small piranha plant, so watch out.

You will find a large platform below this path. Drop down there. Follow 
the line of 5 coins off the right of the platform. There is a Red Coin 
hidden on the ledge sticking out. On the far end of the platform is a Switch 
Star. Step on it to make a star appear in the Star Sphere on the rotating 
platform. Run back to the end you dropped down on, and jump up the ledges. 
Then run all the way back for the star.

It is time to continue on your way. Jump from the teetering platform to 
the swinging lift. Ride it to the other side, and to the next path. There 
is a Whomp in the way. There is little room, but trick him into diving 
down onto you. Then pound his back to get rid of him. Jump to the next 
ledge. To reach the path above, you will have to do a double jump off that 
triangular wedge in the air. You will then come to a Chuckya. Run past 
him, and get to the next switch. Step on it to turn the next set of slope 
into a series of steps which Mario can jump up.

At the top, talk to the Pink Bob-omb Buddy to find out the locations of 
the remaining Red Coins. Then run up the slope, avoiding the flames on 
the way. There is a Red Coin on the top. Run down the slope, avoiding the 
flames, and onto the striped path. There is a single tiny Piranha Plant. 
Stomp him, and get over to the next lift. There will be several wooden 
blocks in the way. Above of one of them is another log with a Red Coin 
on top. Jump up and get it, and try to land on the lift again. One of the 
wooden blocks has a 1-Up Mushroom on it. At the end of the lift's track, 
jump down to the platform with the Bob-ombs.

Run past them and onto the next rotating platform. Note that there is a 
Red Coin hidden behind the middle pivot of this platform. Collect it, and 
jump to the next platform, and climb up the pole. At the top, move forward, 
there is a pair of ledges that move in and out on both sides of the next 
gap. Get onto the ledge on your side, and jump into the pole. Hold on, 
and climb up for the 7th Red Coin. Turn around and jump to the other ledge.

Run along the path, past the Bob-ombs and Flame Thrower, and to the next 
set of swinging lifts. There is another set behind and above Mario as he 
jumps on to this set. Then, jump onto the final path to Bowser. There is 
a ledge with some Goombas and a Spinning Heart. The wind is strong here, 
so you will have to walk slowly to go against the wind. Wondering where 
the last Red Coin is? There is actually a ledge hidden beneath the steps 
to the pipe. The final coin is there. Take it, and a Star will appear behind 
the pipe to Bowser. Take it, of course. Congratulations! You now have 
collected all 100 of the stars. When you are fully prepared, jump into 
the pipe to face Mario's Nemesis.
*****2 SECRET STARS COLLECTED*****

---------------
Facing Bowser
---------------
Things must really be serious, you hear the sound of organs playing the 
boss theme. Bowser is pleased to meet Mario, since he is one of the things 
that he can fry with his flames. Now, Bowser attacks either by spitting 
out 3 balls of flame, or he will spray lots of fire into the air, resulting 
in a rain of fireballs. Some of the fireballs are blue, and will bounce 
around. Bowser will also charge at Mario if he is far away. He will also 
make shockwaves on the ground when he jumps. Be prepared to jump when they 
are coming. Bowser takes 3 Spiked Orbs to beat.

Just grab him and throw him at the Spiked Orbs as you did before. However, 
you must not throw Bowser off the platform. If you do, he will jump back 
up, and may break off a piece of the platform. You should be able to lure 
Bowser near the orbs for the first 2 hits and throw him without much trouble.

Once Bowser is hit for the second time, he will get up, and smash most 
of the arena away, leaving a star shaped arena in the center. You will 
again have to grab him by the tail, but your aim MUST be very precise, 
since there is no way you can get any close to the orbs. Don't worry if 
you miss this time. Bowser will only send Shockwaves after you when he 
jumps back up. No more arena smashing. Eventually, you should be able to 
blow Bowser up. (Either by your aim or luck!)

Bowser struggles on his back. He does not believe that he has been beaten. 
He cannot stand losing to Mario. He is mad to see peace reign in this world. 
He tells you to watch the ending together. He leaves, and leaves behind 
one final star. Take it. Mario dons wings, and flies away from this isolated 
place in the sky.

He arrives at the castle, and Yoshi is waiting for him. Mario places this 
star at the stained glass window of Princess Peach. Slowly, the Princess 
appears. She descends down to them. Yoshi and the others run up to her. 
They all take off their caps. Peach wakes up. "Oh! Yoshi!" She cries. "The 
power of the Stars has restored to the Castle! And it's all thanks to you. 
Thank you all. We all have to do something special for you," Peach kisses 
Mario, and Mario cries, "Here we go!" "I know, let's back a delicious cake 
for my heroes!" Peach says. Everyone enters the castle. Yoshi looks at 
the sky. Peace calls him. "Yoshi!" And he joins them. Now the credits roll.

Depending on the stars and characters you freed, the scenes on the top 
screen and the decoration on the cake will be different. For example. If 
you have not collected the star on top of the fortress, it will still be 
yellow in color, and not transparent. This time, only Yoshi and Mario are 
found on the cake. Luigi and Wario are still no where to be found! Poor 
guys. You will have a shot at the cake.
*****THE END. THANKS SO MUCH FOR TO PLAYING MY GAME! -MARIO*****

-------------------------
b. Wario Bonanza [SMDS8B]
-------------------------
If you have read my main guide from start to end, you will find that Wario 
doesn't get much attention after Lethal Lava Land, that's only the middle 
of the game, and he's obsolete! The poor guy. Of course, to make things 
fair for him, I will rewrite the guides for Courses 8 to 13, to cater for 
those people who would like to use Wario as the main character. (Or, ask 
Nintendo to take away the ability to change into other characters unless 
it's absolutely necessary for them to do so.) Courses 14 and 15 will not 
be covered since both levels require lots of jumping between platforms, 
and this is one ability Wario cannot do well, regardless of how hard you 
try. It's best left to the original Mario Bros. for those two.

-----------------------------
Course 8: Shifting Sand Land
------------------------------
Wario makes a good selection in this desert. Since some stars can be found 
in a streamlined route if you use Wario. It's not hard to enlist the help 
of Mario, since the Goomba with his cap is located early in the level. 
In this hot desert, you can find these Power Stars.
1. In the Talons of the Big Bird
2. Shining atop the Pyramid
3. Inside the Ancient Pyramid
4. Stand Tall on Four Pillars
5. Tox Box Switch Star
6. Pyramid Puzzle
7. Free Flying for 8 Red Coins

I suggest you tackle the stars outside the pyramid before you deal with 
the ones inside. Therefore, the suggested order of retrieving of Stars 
is as follows:
5 --> 1 --> 2 --> 7 --> 3 --> 4 --> 6

---------------
Star 1 Selected
---------------
You start on a rocky part of the ground. In front of you is a Crazed Crate. 
Grab it and release its 5 coins if you must, but avoid bouncing into the 
shifting stand to the right. There is no escape from that sand. You will 
then come to 2 Bob-ombs and a Flyguy. Jump kick the Flyguy while you blow 
up the Bob-ombs. Continue to move forward. Hey, and what's this, it's 
Mario's old spiky friend from Super Mario World, Pokey. After saying high, 
punch each of his body segments away until is head is within reach. Punch 
the head to defeat Pokey, and netting Mario a Blue Coin.

There is a 1-Up Mushroom right above the pool of shifting sand. Get it 
with a long jump if you are truly brave. Enter that pavilion. There are 
several Goombas in here, and one of them is wearing a green cap. Take this 
into account for now. There are 2 Wooden Blocks inside this pavilion. One 
of them holds a Red Coin. Get out and on your way. There is another Pokey 
for Mario to kill. You can get on top of the pavilion, but let's not worry 
about that now, shall we? You will find another shifting sand pit.

Read the side in front of the Tox Box Maze. It seems that the dark areas 
of shifting sand are bottomless pits. So, if you fall in, you will 
definitely lose a life. Now, enter the Tox Box Maze. The Tox Boxes roll 
along the path in a predetermined pattern. There is no way you can defeat 
them, and if they fall on Mario, he will be flattened. Fortunately, there 
is a safety zone in each Tox Box. One of the sides has a large square hole 
in which Mario can take cover. Then, even when the Tox Box slams down on 
him, he will NOT be squashed. Wario has an advantage here, since he can 
destroy Tox Boxes. When the box slams down, get into its hollow. That's 
the soft spot. Give the box a good old jump kick and it will be sent flying 
and smashed to bits.

The first safety zone is located on the second square of the maze. The 
next is at the Y-Junction. Remember to take cover from the first Tox Box 
at those spots. Then, turn left. See the Red Coin to the right? Jump over 
there, and you will find that this part of the maze is not accessed by 
any Tox boxes. Turn the camera around and you will find an island with 
a Brick Block. Long jump over. Smash the block. It's a Star Switch. Step 
on it. The Star will appear in the Star Sphere by the oasis on the other 
end of the Tox Box Maze. Hurry up!

Then you can go forward and move on. The next junction you will find is 
another safety zone for the final Tox Box. It will be best for Wario if 
he waits on that square until the Tox Box has passed him before running 
to the exit of this annoying maze.

There is an oasis on the other side of the Tox Box Maze. There is a Red 
Coin in the water. But first, go over to the Star Sphere and collect the 
Switch Star before it disappears!
*****STAR 5 COLLECTED*****

Let's get Star 1 after you have Star 5. Go through the Tox Box Maze as 
before to the oasis. Get on top of the tall orange pillar to your left. 
To get up, just run up the walls. No jumping. Wait for Klepto the Condor 
to fly by, and then bump him from below to make him let go of the Power 
Star. It should fall between this pillar and the next. Drop down to collect 
it. That's 2 stars in a row for Wario.
*****STAR 1 COMPLETED*****

---------------
Star 2 Selected
---------------
Now, it is time to collect the Power Star that is shining atop the pyramid. 
As before, make your way through the Tox Box Maze, and hence reaching the 
Oasis. Run past the Pokies, Flyguy, Klepto. Get past the hexagonal patch 
of Shifting Sand, and watch out for the whirlwind. Run past it, and run 
up the ramp to the pyramid. Please refrain from running into the Pyramid 
for now. Instead, go to the right and you should find a Yellow Exclamation 
Block. Punch it for a 1-Up Mushroom. You will find a ledge that you can 
jump on to, so jump up and follow the path. At the end of the path, there 
is a Flame Thrower. Turn left and jump up onto the next ledge.

The next ledge should have a line of 5 coins for your collection. Turn 
left at the end of the path and jump up to the next ledge. The next ledge 
is guarded by a Flyguy. Do not hang around here or try to defeat him. If 
the Flyguy manages to set you on fire with his flames, the best thing to 
do is to tap B rapidly so that Wario jumps in place before the fire burns 
out. Don't panic, otherwise, Wario will run off the ledge and fall into 
the shifting sand surrounding the pyramid and be swallowed up. The finish 
line is very close. The next ledge should lead to an alcove on top of the 
pyramid that holds the Power Star.

Another way to collect this Star is to turn into Mario. At the start of 
this level, confront the Goomba with the Red Cap and turn into Mario. Triple 
Jump to the top of the pavilion and get the Feather from the Red Question 
Block. Fly over to the top of the Pyramid and get the Star.
*****STAR 2 COLLECTED*****

----------------
Star 3 Selected
----------------
Our next target will be the Red Coin Star. At the start of the level, turn 
around and run along the strip of land behind the starting point. The path 
gets narrower and narrower, and a Red Coin will be found at the end of 
the path. Collect it, and be careful not to run into the Shifting Sand. 
(There is no escape from this sand.) Then, go back to the start of the 
course and take care of any Bob-ombs and Flyguy that are in the way. Run 
into the pavilion and brick one of the wooden blocks for the 2nd Red Coin. 
At the bottom of the pavilion, take out the Goomba with the Red Cap and 
steal it. Turn into Mario.

I know that you are curious as to what is on top of the pavilion. So, run 
in the direction of the Tox Box Maze, and turn around. Kill the Pokey, 
then run towards the pavilion and double jump up to the top of the structure. 
There should be a Yellow Exclamation Block and a Red Question Block. The 
Yellow Exclamation Block holds a Koopa Shell, while the Red Question Block 
holds a feather. Now, Mario ala Wario can take to the air! (You can also 
use the Koopa Shell to surf on the shifting sand without fear of being 
swallowed up. The 1-up Mushroom below is collected by this mean.)

Take off by pressing the B button 3 times in a row, and fly to the 2 pillars 
on this side of the pyramid. A Red Coin is in mid air by the left of the 
left pillar. The 4th Red Coin is in midair to the right of the right pillar. 
With these 2 Red Coins in hand, Mario ala Wario can fly back to the pavilion 
and land. Now, it is time to enter the Tox Box Maze.

As for all the previous Power Stars, navigate through the maze and grab 
the Red Coin in the middle. Then go on to the Oasis. Jump into the water 
to collect the 6th Red Coin. Just watch out for Klepto the Condor in order 
to prevent incidences of cap theft. Run over to the pyramid and up the 
ramp. There is another Red Question Block on the ledge. Punch it to reveal 
another feather. Fly up and collect the 2 Red Coins in the air by the 2 
pillars on this side.

Once the Red Coin is collected, the Power Star will appear on the Star 
Shadow on top of the pavilion. Just get on top of the orange pillar closer 
to the entrance of the pyramid and take off. Fly all the way back to the 
star to get it. If you are a wimp, you can always go the long way round 
and go through the tedious Tox Box Maze to get it! Either way, all 4 stars 
of the outside area of Shifting Sand Land are collected.
*****STAR 7 COLLECTED*****

Not only are we going to collect the star inside the ancient pyramid, we 
are also going to collect the 100-coin star for this run. So, turn around, 
and run along the slowly diminishing path until you reach the dead end 
with the Red Coin. Be careful not to fall in. Then, turn around and go 
all the way back to the start of the course. Grab the Crazed Crate and 
let it bounce along the path behind the starting point. Let's hope that 
the coins won't be scattered everywhere and collect the 5 coins that pop 
out. 7 down, 93 to go! Now, we have got 2 Bob-ombs and 1 Fly Guy to deal 
with first, throw the first Bob-omb away from the action and nab his coin. 
Then, throw the second one at the Flyguy while he is flying low to kill 
him. You should gain 4 more coins here. Then, it is time to deal with the 
Pokey. Double jump up to his head and kick it, to break the blue coin loose.

Now, enter the pavilion. Kill the 2 Goombas you find for 2 easy coins. 
Make sure that they are far away from the shifting sand beforehand. One 
of the wooden blocks also hold 3 coins. The other, of course, holds the 
Red Coin. The crate can be pounded open for another 3 coins. What a coin 
bonanza is this pavilion. Make sure you kill the Pokey prior to entering 
the Tox Box Maze. Grab his blue coin. Right now, you should have a total 
of 31 coins. Enter the maze.

In the maze, grab the Red Coin to add 2 more coins to Mario's total. Once 
you get to the oasis, jump in for another Red Coin. Kill the next Pokey 
you find for another Blue Coin. Then walk along between the 2 pillars, 
collecting the 5 coins on the ground. Next, pound the next crate for another 
3 coins. Then move forward. There is another Crazed Crate in front of you 
by the shifting sand. To avoid bouncing into the sand, I'd suggest that 
you grab the crate with your back to the sand. Collect the 5 coins that 
come out of the crate. Then, kill the next Pokey that you find for another 
Blue Coin. It is now time to enter the pyramid.

Do not bother jumping up the pyramid to collect the 5 coins there, as it 
is just dangerous to attempt getting down again. Just slide down the hole 
into the pyramid. Move forward, and you will find a Blue Coin Switch to 
your left. Pound it to make a stack of 4 Blue Coins appear behind the fence 
in the sand in front of you. Run over and get them all. You should have 
a total of 78 coins. Now, jump back to solid ground, and move left. (I'm 
referring to the direction Mario is facing when he came in.)

Follow the path, and engage all the Goombas you find. You will find a 
mummified block that is jumping in a predetermined path. Run to the side 
of him to the other end of the path. Now, you must jump into the sand. 
While in the sand, keep moving and jumping. If not, you will slowly sink 
into the sand. Jump up onto the ledge on the other side. Do not pick up 
the yellow cap. Move up the stairs and continue your way. You will come 
to a wirenetting with a circle of 8 coins guarded by an Amp. Hang on and 
grab the coins. There is a 1-up Mushroom above the wirenetting too.

Keep moving along the path, and kill the Goomba you find. You will then 
come to a gap in the ledge with another mummified block moving up and down. 
Feel free to use him as a stepping stone to get to the other side. You 
will come to another 2 Goombas before you reach the pole. Kill them, grab 
their coins and climb up. On top, run to the wirenetting and make your 
way to the other side, collecting the 5 coins you find on the way. Then, 
you will come to a series of steps with 3 more coins.

Jump up, and you will be in the path with a wide mummified log rolling 
back and forth. Wait until he is away, and then hide in the alcove. Then 
wait for the mummified log to roll past before moving on. You will then 
come some steps that rise and fall. As you go up, collect the coins. You 
should have exceeded the 100 coin mark by now. The Star will appear, get 
it and move on to the top.

The next path is guarded by 2 Amps. Run past them quickly and hug the wall 
for the next narrow path. Climb up the pole. You will come to a bridge 
guarded by another of those mummified blocks. I suggest you jump on the 
block and use him as a stepping stone to reach the other side. Jump up 
the next few steps, collect the coins, and the Power Star will be waiting 
for you at the top. Collect it. If my calculations are correct, you should 
have obtained exactly 113 coins.
*****100-STAR COLLECTED*****
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
For Star 4, you will have to enlist the aid of the wings. So, go over to 
the bottom of the pavilion and get the Red Cap. Triple jump onto the top. 
Punch the Red Question Block and grab the feather. Take off and fly to 
the tall orange pillar by the pyramid. When Mario ala Wario's shadow is 
seen on the top, ground pound to land on it. Then, fly to the next pillar 
that is surrounded by the Shifting Sand. Land on it too. Now, fly over 
to the oasis, and land on top of the 2 pillars there. 

When the 4th pillar is stepped on, you will hear a confirmation sound. 
Look at the pyramid, it seems that the top will be blown clean off, and 
a hole is revealed. Fly over there and jump into the hole. You will land 
on a caged lift at the top of the pyramid. Once you land, it will descend, 
until it reaches the bottom. You will find yourself in front of a hole 
in the central orange block. Jump into the hole, punch open the entrance 
and run down the stairs.

You find yourself in a tomb. Run over to the casket and the blocks in front 
will come to life, turning into 2 hands! It seems that the hands are not 
pleased with you breaking the ancient seal and waking the ancient ones. 
Now, it's time to battle, hand to hand. This monster is called Eyerok. 
These 2 hands like to pound on Mario ala Wario, and when you see one stopping 
directly over him, you'd better run. Another way of attacking is to sweep 
you off the platform and into the bottomless pit below. To fight back, 
wait until a hand's eye is open, and punch it. When you have hit it enough 
times, the hand will be smashed.

You will have to destroy both hands. 3 hits will do for each hand. You 
have smashed the hands like pebble. You rule the ancient pyramid... for today. 
Now, the Star of Power will be released. Take it while they sleep in darkness. 
(Or in the Next World, maybe.)
*****STAR 4 COLLECTED*****

---------------
Star 6 Selected
---------------
The objective of this star used to be finding the 5 Secret Spots inside 
the Pyramid. Now, it is to find the 5 Silver Stars. Actually, the position 
of the Silver Stars are identical to the secret spots, so rest assured. 
As before, enter the pyramid and go to the top. You will see a Silver Star 
by the main path. Get it, and turn right, and drop off the gap in the path. 
You should land on a small platform with another Silver Star. Then, to 
get the next, jump to the left in a distance of 2 platform widths, and 
pound down for the 3rd Silver Star.

Now, drop down to the left of the platform for a rather sandy conveyor 
belt. Just let the belt carry you to the 2 Silver Stars, and the Star will 
appear in the Star Sphere at the end of the belt. Be sure to jump up a 
bit so that Wario can reach the star.
*****STAR 5 COLLECTED*****

---------------------------
Course 9: Dire, Dire Docks
---------------------------
Now, it is time to reenter the docks of Bowser. Go back to the entryway 
of the basement, and through the sliding Star Door. Run forward, past the 
entrance hole of the battle with Bowser in the Fire Sea, and jump into 
the water wall for the entrance to the Dire, Dire Docks.

Things may look dire, but still, you get another 7 stars to collect, and 
one of the may have been collected already.
1. Board Bowser's Sub
2. Chests in the Current
3. Pole-jumping for Red Coins
4. Through the Jet Stream
5. Koopa Surfing Switch Star
6. Inside the Cage
7. The Manta Ray's Reward

This level is divided into 2 parts, the bay and the sub pen. Since the 
sub pen is way inside the level, I'd suggest you collect the stars in this 
order. Star 1 must be collected first as that is how you get to Bowser. 
I'm sorry, but you cannot play as Wario, since you have not unlocked him 
yet at this point. The order of the stars are the same, but it's harder 
for Wario to collect some of them.

1 --> 2 --> 5 --> 7 --> 3 --> 4 --> 6

---------------
Star 1 Selected
---------------
You will drop down into the bay. I know that you very well may have got 
this star early on so you can get to Bowser in the Fire Sea, but I will 
rewrite the guide for this star anyway. Dive down into the water, and avoid 
the whirlpool. Swim around the area until you find the tunnel opening marked 
by a circle of coins. Swim through the tunnel. You will reach a concrete 
wall in the water, and there is an arrow pointing up. Follow the arrow 
and quickly swim up. I know that this takes a lot of air, so feel free 
to surface and take a short breath of air.

Wow, this really is a secret tunnel. Swim forward, and you will find another 
yellow arrow on the wall pointing down. So, as instructed, dive down and 
swim through the tunnel down there. Then, resurface. You will find yourself 
inside Bowser's submarine pen. What a sub, swim over to the pier, and run 
around to find a large switch on the ground. Step on it to make a bridge, 
or gangplank appear so that you can jump on to the submarine. Try as you 
might, but you will be disappointed to find out that there is absolutely 
no way that Mario can enter it. You cannot sabotage the sub by placing 
explosive charges on it too.

Oh well, therefore, the only thing you can do is to grab the Power Star 
that is right on the deck of the submarine. With this star, the wall of 
water will move back to reveal the entrance of Bowser in the Fire Sea.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
It is amazing that treasure hunting is still in even when you are so close 
to a secret base of your worst enemy. In the bay area, dive down to the 
bottom. You will find a total of 3 treasure chests. As in Jolly Roger Bay, 
you must open them in the correct order for the star to appear. The first 
2 for you to open are in the outer rim of the bay. So, swim around the 
edges of this area to find them. The first one to open is right next to 
a clam. If you manage to swim past the clam as it opens up, a 1-Up Mushroom 
will appear. The second treasure chest to open is the one that is surrounded 
by seaweed. The third one is in the center, by the whirlpool. Swim up 
carefully and avoid getting sucked in. This Star is harder for Wario to 
get since he swims the slowest among the 4 players in the game. You must 
swim with extra care, if you start to experience the pull of the Whirlpool, 
Wario really is doomed. Once the third treasure chest is opened, the Power 
Star will appear to your right. Swim over to get it.
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
Reenter the bay. Swim around and there should be a small shoreline with 
3 Brick Blocks. Smash them all up, and grab their coins. One of the blocks 
is hiding a Star Switch. Before tripping it, punch the Yellow Exclamation 
Block for a Koopa Shell. Ride on it, and steer Wario slowly onto the switch. 
Once it is pressed, the Star will appear in a Star Sphere on the opposide 
end of the bay. Quickly surf over to the other side for the Power Star. 
I know this is extremely tough. You are given very few seconds to reach 
it, so jump forward to increase your speed if necessary.
*****STAR 5 COLLECTED*****

While swimming in the bay, look out for a giant Manta Ray beside the shark. 
(A manta ray is just a giant version of a stingray, hope this helps.) You 
will know that wherever he swims, he leaves behind a trail of white air 
rings. So, go and swim after him. If you try using Wario, you will find 
that it is almost impossible to catch up due to his slow speed. To deal 
with this setback, swim into the submarine pen and get the cap of Luigi 
under the water. Then come back. Swim through 5 of his air rings in a row 
to collect 5 Red Numbers. Don't worry about running out of breath here, 
as you will have your Power Gauge refilled every time you swim through 
a ring. When the 5th Red Number is found, the Power Star will appear just 
above the top of the whirlpool. Swim carefully and get it.
*****STAR 7 COLLECTED*****

Wow, the first 4 stars are just easy pickings. Now, it is time to enter 
the submarine pen itself. While you are getting the 3rd Star, I suggest 
you go after the 100 Coin Star as well. Dive down, and notice the column 
of 5 coins by the whirlpool. Dive and quickly get them, then swim towards 
the rim of the bay to avoid getting sucked in. There should be another 
column of 5 coins by the clam. Get them too. Then, swim in an anticlockwise 
direction along the bottom of the bay to collect any coins you find.

There should be 6 coins by the treasure chest surrounded by seaweed. Then 
swim to the left. There is another column of coins by the central treasure 
chest. Then, swim up and to the tunnel. There will be 3 rings of yellow 
coins for you to collect as you go to the secret entrance of the submarine 
pen. Then, follow the yellow arrows and swim up to the top. Have a quick 
breath of air, and swim down as instructed by the arrows. There should 
be 2 more circles of coins for you to collect before you even have reached 
the submarine pen itself.

When you have reached the submarine pen, swim to the right, and go past 
the clams. Don't bother with the Koopa Shell in one of them. There should 
be another circle of 8 coins to the left of the leftmost clam. Then, continue 
to swim to the other end of the submarine pen. If you have defeated Bowser 
in the Fire Sea, the sub will be gone, and the pen's hatch would have opened. 
Avoid swimming through that hatch, as it is only an exit to the sea outside 
Princess Toadstool's castle. I guess Bowser has decided to get his troops 
into action after you have defeated him for the second time round. There 
are 5 coins below the exit though, and those are what you must get.

Now, you have collected all the coins in the water, so it's time to get 
to the pier. Wow, the coinage is so tight here. You have progressed so 
far in this course, and there are only 72 coins collected so far! If Bowser 
is defeated in the Fire Sea, I repeat, the sub will be gone, and a system 
of moving poles would have appeared at the top of the pen. But how to get 
up there? Then answer to this predicament is also the switch you tripped 
earlier to get on board the sub. (That transparent star is now floating 
in mid air in the middle of nowhere.)

Press the switch, and you will find that there is another set of blocks 
creating a stairway for Mario to get up to the system of poles. Those blocks 
are on the opposite side of the pier to that of the Red Question Block. 
Feel free to collect the line of 5 coins on the pier before you jump up 
the steps to the platform above.

There should be a Red Coin on the platform. Then, move to Mario's left 
and hang onto the pole as it comes to him. You will have to use this one 
pole to grab 3 Red Coins at once. For the first one, tend to the top, for 
the second, tend to the center, and for the 3rd, tend to the bottom. Then, 
let the pole carry you back to the starting platform and drop off. Now, 
it's time to get onto the other pole.

On the next platform, there is a Star Shadow. Go left, and grab onto the 
pole there. That pole will take Mario to a platform with a Blue Coin Switch. 
6 Blue Coins will appear on the platform. To get them, you will have to 
jump up for each of them. You should be able to get at least 5, and at 
this point, would have surpassed the 100 coin mark. The star will appear, 
so grab it. Now, grab on the other pole which serves this platform and 
let it carry Mario to another caged platform with the 5th Red Coin.

Return to the platform with the Star Shadow. Grab onto the pole which you 
have not grabbed on before. Then let it carry you to the far side of the 
system of poles. You will be required to make a pole transfer, so get ready 
to jump when this pole coincides with the other one. Ride this pole, and 
collect the Red Coin in its path. You will find a platform in the space 
between the 2 sets of wirenetting. In the original Mario 64, there WAS 
no platform, so you will have to do a mid-air pole transfer! But not any 
more. On that platform, transfer to the pole on the other side and collect 
the 2 Red Coins in its path.

Once you have collected the 8th Red Coin, the star will appear on the shadow 
on the platform you came from. Just ride the poles back there and get it, 
or, drop down to the pier, and get the Power Flower from the Red Question 
Block, and let Balloon Mario float up to it. Wow, this has got to be the 
most tedious guide for one single star ever!
*****100-COIN STAR COLLECTED*****
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
Remember the Jet Stream in Jolly Roger Bay? There is also one in the Dire, 
Dire Docks. So, swim into the tunnel in the bay and over to the submarine 
pen. You will find another Jacuzzi like jet stream underwater, but there 
is no Star. Let's swim over and examine the place closely, shall we? There 
is a series of rings that come out from the Jet Stream. Swim into the middle 
of the rings' path and let 5 rings pass through Wario. Then, the Power 
Star will appear in the middle of the Jet Stream. But how do you get it?

Move Wario to the pier and punch the Red Question Block. The power flower 
will turn Wario into metal, and you can then jump into the water. Drop 
as close as possible to the jet stream, and quickly walk to the star and 
grab it before the effects wear off. (God knows why Wario will scream as 
he descends to the bottom. His descent is just so slow.)
*****STAR 4 COLLECTED*****

---------------
Star 6 Selected
---------------
The final star of Dire, Dire Docks is also located in the submarine pen. 
As you swim around under the water, you will find the star inside a cage. 
But how do you get in a completely sealed cage? Use the Vanish Power. Put 
on the green cap on top of the cage and turn into Luigi, and then swim 
to the pier. Punch the Red Question Block for a Power Flower. Turn into 
Vanish Luigi. Quickly swim into the cage and collect the Power Star. You 
should be given ample time to do this.
*****STAR 6 COLLECTED*****

--------------------------
Course 10: Snowman's Land
--------------------------
*****PLAYING AS YOSHI FOR THE MAIN CHARACTER*****
You are back in another snowy land again. This is why Yoshi's ability to 
melt ice blocks is very handy. The stars that you can collect are:
1. Snowman's Big Head
2. Chill With the Bully
3. Yoshi's Ice Sculpture
4. Whirl from the Freezing Pond
5. Snowman's Silver Star
6. Into the Igloo
7. Red Coins inside the House

Let us collect the stars in this order, shall we? One of the stars requires 
the use of Yoshi, and you cannot put on any caps to turn into Yoshi, so 
for that Star, you must use him instead of Wario. Use Wario for the rest 
of the Stars.
3 --> 2 --> 1 --> 4 --> 5 --> 7 --> 6

---------------
Star 1 Selected
---------------
At the start of the level, move forward, and up the hill. There should 
be a Red Question Block on top of that small hill. Punch it for a Power 
Flower. This will allow Yoshi to have a bad case of heartburn from gobbling 
enemies! It's true! He can now breathe fire when you press A button. With 
Yoshi's mouth filled with fire, run back to the start and run to the 
immediate area behind the start. On your way, a Mr. Blizzard will pop out 
of the snow. Blast him with fire and he will melt down, leaving 3 coins! 
Ha, so now there is an alternate way to defeat these naughty snowmen besides 
making them feel dizzy. Go on along the wall.

There are 3 Spindrifts hanging around the wall. Give them the flame 
treatment if it has not expired already. If not, there is another fun way 
to deal with these enemies. Try to collect the 3 coins, as you move towards 
the third coin, it turns into a Money Bag! Quickly swallow it and turn 
it into an egg. Then, run to the dead end and turn around. Press A to throw 
the egg at the Spindrift. The egg will then bounce off the Spindrift, 
hitting any other Spindrifts in the way. For each Spindrift you kill with 
an egg, you get an extra coin! Take this into account for now. Now, it's 
time to approach the ice sculpture.

There should be a series of ice blocks mounted on wood, and the power star 
is at the top. You call this an ice sculpture? Talk about some obsessive 
sculptor deep into neo-cubism! Anyway, to get to the top of this weird 
thingamajig, Yoshi has to melt the correct ice blocks to create steps to 
go up. If the effect of the Power Flower runs out, go all the way back 
to the Red Question Block to get more fire! Boy, and Yoshi would need a 
lot of antacids after this! Jump up onto the block in the lower right corner, 
and turn left. Melt the block to the left and on the same level as you 
are, and jump on the block left below. Now, double jump up and melt the 
2 blocks in the upper left corner of the sculpture. Jump on the block there 
that remains. Melt the ice block that holds the Star, and possibly the 
block beneath that too. The Power Star will now be available for collection. 
Since Yoshi's jump is so high, reaching it by backflipping will not be 
too difficult, even for beginners.
*****STAR 3 COLLECTED*****

Let's use Wario again for subsequent Stars. Run forward, and spin around 
the Mr. Blizzard to make him dizzy and fall down. Do not run up the hill 
this time. Instead, it is time to take the path to the right of it. There 
is another small "valley" between the 2 hills here, that is guarded by 
an Amp and a Flyguy. It is windy here, so I would not suggest entering.

Continue to go forwards and you will reach a pen with 3 Goombas inside, 
as well as a burning fire. Ignore the Goombas and continue your way. The 
path here really is slippery. While Wario ala Yoshi is running on the 
steepest parts of the path, stopping will cause him to slide down to the 
bottom again. You will find a large platform on top, and who's that? It's 
an Ice Bully. He is a relative of the Big Bullies of Lethal Lava Land, 
and he is very territorial indeed. He will try his best to knock Wario 
ala Yoshi off the platform, and what is beneath the platform? Super duper 
ice water! Falling into the ice water is just as bad as falling into lava. 
Yoshi will bounce up in pain, and lose 3 units of health every time he 
touches the surface of the ice.

The difficulty of this battle is compounded by the fact that the platform 
you are standing on is very slippery, so stand your ground. When the Ice 
Bully approaches, tap A repeatedly to punch him back. Then advance on him 
slowly but surely and punch him again. Since Wario has got the highest 
power rating, the Ice Bully may be able to be knocked off the platform 
in as few as 2 punches. When he is knocked off, he will explode in the 
water while he sinks. I guess that his core must have been red hot, and 
this super duper ice cold water only serves to crack it up completely. 
The Power Star will then appear on the platform, so don't hesitate anymore 
and grab it. There goes the last of the Bully family!
*****STAR 2 COLLECTED*****

Now, after a very long wait, it is now time to collect the Star that you 
have selected in the first place. Move forward, dethrone the Mr. Blizzard 
as you wish, and go over to the pen holding the 3 Goomba brothers. (hee 
hee, but they are all as grumpy with their 3 caps on.) Ignore them and 
turn left. Run past the pool of super duper ice water beneath the platform 
with the Ice Bully, and you will come to an open area. Hey, is that a coin?

But still, a lone coin in the middle of nowhere often seem suspicious, 
doesn't it? Creep up slowly. The coin will transform into another Money 
Bag! Use your tongue to hold him in your mouth before it can jump around 
like mad. Then turn him into an egg. Run over to the 2 Spindrifts. Try 
to lure them until they are both close and then press A to release the 
egg! The egg will hit both of them, and what is left is a super big coin 
fiesta! Take them all as you like. There is also a Yellow Exclamation Block 
nearby. Punch it open for a 1-Up Mushroom.

Then move as according to the arrowed signs. There is another Mr. Blizzard 
here waiting for a snowball fight. Show that you are not interested by 
running in circles around him. Move forward and you will come to another 
icy lake. The water in this lake is not super duper ice water, but super 
ice water nonetheless. If Wario falls in, he will lose 1 unit of health 
every 3 seconds, regardless of him being underwater or not. There are a 
couple of Spindrifts here too. Deal with them if you like.

Follow the path on the lake. You will find some Spindrifts hanging around 
in the water. If you jump on one, you will be boosted to the ledge on the 
far side of the lake in front of you, but let's not deal with that now. 
Turn left, and jump over the "waves" that come out of the dispenser in 
the other end of the path. Jump up onto the ledge above the dispenser and 
move right on. You should eventually come to a narrow path marked by a 
coin. Run up the wooden path and be prepared to wall hug.

Jump up to the next path, and you will find an ice bridge. As you prepare 
to cross, you will find the snowman waking up. He is mistaking Wario for 
an Ice Ant. He will then want to blow him off! Now, if you cross the bridge 
at any time, you will be blown clean off and your cap will be lost (If 
that happens, reenter the level, and Mr. Blizzard will have it), and that 
is what the penguin is there for, to help you. As the penguin comes to 
your side, run along with him on the bridge. You must imitate every step 
the penguin takes to avoid the wind. The Penguin will move forward, and 
back, and suddenly move forward very quickly. Be accustomed to his patterns 
and you should be able to cross the bridge in no time. Now, just follow 
the path up to the top of the giant snowman's head and collect the Power 
Star.
*****STAR 1 COLLECTED*****

---------------
Star 4 Selected
---------------
The objective of this star clearly indicates that Wario has to bounce on 
one of the Spindrifts he has found in the super ice water lake to reach 
the star that is hidden on the high up ledge on one of the sides of the 
lake. I personally find that maneuver to be a very tedious one that often 
landed Wario into the freezing lake. Instead, there is another solution 
to your problem here.

Remember the hill where you found the Red Question Block near the start 
of the level? Well, there is a tree to the left of it. There is a lone 
coin on top, and this really is fishy, right? Climb up the tree and jump 
to get the coin. You will find another owl fly out. You have awoken him 
from his roost. But hey, as long as he is flying around, you can grab on 
and fly high. Steer the owl to the position of the Star on the Touch Screen 
Map and let go once you see Wario's head overlap the star. Wario should 
not take any fall damage if he falls onto snow, but Ground Pound just in 
case. There are 2 Yellow Exclamation Blocks here. One holds a Koopa Shell, 
while the other one holds the Power Star. Grab it now.

NOTE: You may notice that the owl flies even higher than the giant snowman's 
head. Which means that you could have gotten Star 1 of Snowman's Land by 
the owl using this shortcut. Keep this in mind if you are wanting to play 
a speed game to impress your friends, but I don't care myself as the time 
is not recorded in your saved file.
*****STAR 4 COLLECTED*****

---------------
Star 5 Selected
---------------
For some strange reason, the title of this Star is called "Snowman's Silver 
Star", and yet there are 5 Silver Stars to collect. I guess Nintendo has 
not been paying attention in proofreading their game to prepare it for 
the Nintendo DS' launch! Anyway, there are a total of 5 Silver Stars for 
Yoshi to collect. The first one is next to the pen where the 3 Goomba 
Brothers are. Now, move over to the super duper ice water pool. There is 
a Silver Star on the surface. Now, collecting it would be suicide, so let's 
skip this one for the time being, shall we?

Run past the ice water pool and you will find another Silver Star in the 
open area with the 2 Spindrifts. Then, go over to the ice water lake. Jump 
onto one of the Spindrifts in the water, and drift over to the ledge where 
you collected Star 4. Punch the other Yellow Exclamation Block besides 
that of the star for the Koopa Shell, then surf along the path to the right, 
collecting the 2 Silver Stars you will find. Then, drop back down to the 
open area below. Go over to the pool of super duper ice water and collect 
the last Silver Star there. The Power Star should appear in the Star Sphere 
near the start of the level, so all you have to do is to go all the way 
back there and pick it up, and the mission is complete.
*****STAR 5 COLLECTED*****

---------------
Star 6 Selected
---------------
The last 2 Power Stars of Snowman's Land involve entering the Igloo, one 
of the areas that still remain unexplored until now. Which collecting the 
Star 7, let us also collect the 100-coin star. At the start of the level, 
turn around and run back to the area with the ice sculpture. Collect the 
2 coins, and then sneak up on the Money Bag. Stomp him so that he drops 
his 5 coins. Destroy the small Crate for 3 more coins, and kill the 3 
Spindrifts for 3 coins each.

There are also two Mr. Blizzards hiding in the Snow near the Red Question 
Block. Make them dizzy and fall over, giving you the 6 coins. Go over to 
the Goomba Bros and steal their coins. But don't put on any caps, since 
they are not needed. Kill the Spindrift and go over to the open area. 

Kill the Money Bag you find. Kick the 2 Spindrifts for more coins. Then, 
destroy the crate and get the 3 coins inside. Run past the open area and 
make Mr. Blizzard spin out of existence. Collect the coins that pop out. 
Then it is time to go back to the tree with the owl. Wake the owl up and 
grab onto the him and have him send you to the ledge high above the ice 
cold lake. Grab the Koopa Shell and jump down to the lake.

Notice the path marked by coins? Use the Koopa Shell to jump up the path 
to the entrance of the igloo. Then, crawl into the hole to enter. You are 
now to collect the 8 Red Coins inside the igloo. You should have collected 
more than 60 coins now. There is a large supply of Spindrifts hanging around 
the igloo. There are lots of coins in the air and in the super duper ice 
cold water as well. Collect as many as you find. You should get more than 
100 coins. Get the Power Star.

As for the 8 Red Coins, I don't even need to tell you their locations. 
Since the inside of the Igloo is just SOOOOOO small, you should be able 
to find it yourself with the trial and error method. If you are really 
stuck, consult the help of the Pink Bob-omb Buddy inside the igloo. The 
Power Star will of course, appear on a Star Shadow in the igloo.
*****100-COIN STAR COLLECTED*****
*****STAR 7 COLLECTED*****

Before you get the Star 6 of Snowman's Land, I suggest that you go and 
change to Luigi by putting on the Green Cap found on the Goomba inside 
the pen near the start of the level. Reenter the igloo. See the star beneath 
the wirenetting as you enter? You need to become Vanish Luigi to get it. 
Fortunately, there is a Red Question Block in the far side of the igloo. 
Go over there and punch it. Take the Power Flower and become invisible. 
Now, make your way across the narrow platforms in the water and jump through 
the wirenetting for the final star.
*****STAR 6 COLLECTED*****

-------------------------
Course 11: Wet-Dry World
-------------------------
Once all of the stars of Snowman's Land are collected, get out of the room 
and into the central area. Run around until you find a large picture of 
a Skeeter. Jump in to enter Wet-Dry World. Note that the position of entry 
affects the depth of water in Wet-Dry World. The higher Wario jumps, the 
deeper will be the water. In general, there will be 5 different depths 
available, in conjunction with the 7 Power Stars available.
1. Shocking Arrow Lifts!
2. Top O' the Town
3. 5 Secrets in the Shallows and Sky
4. Express Elevator-Hurry Up!
5. Go to Town for the Red Coins
6. Quick Race through Downtown!
7. Soaked Silver Stars

There really is no particular order that would prove to be more advantageous 
than the other, so I will suggest you collect the stars in the order they 
appear. All characters can get the Stars, but Wario is at a disadvantage 
here. His jump is not good enough. You will have to make extensive use 
of the Heave Hos in this level. How boring... here it is:
1 --> 2 --> 3 --> 4 --> 5 --> 6 --> 7

---------------
Star 1 Selected
---------------
When you jump into the level, be sure to jump into the middle part of the 
picture. Then, the water should be at medium depth. You will drop down 
onto a large wooden platform floating in the water. Jump onto the platform 
in front of you, and run over to the switch in front of you. Step on it 
to make a series of platforms materialize in front of you. Follow the 
platforms to a high ledge with a multi-coloured crystal. That is known 
as a Crystal Tap. It raises or lowers the water level to the level of the 
Crystal Tap. Now, the water should be of medium high depth.

Enter the water, and swim forward to the series of wooden platforms floating 
on the water. I mean the ones near the brown submerged walls with arrows 
on them. When you get onto them, turn left. Back flip up to the grey platform 
above. Jump to the next platform. You will find a block with an arrow 
pointing upwards and downwards. Step onto that block. This is the so called 
"Shocking Arrow Lift!". When the block has moved completely forward, it 
is time to make an inter-block transfer. Go left, and this block will move 
to the left. Then, move forward to the next block and it will move forward 
too. After this, move right to the next block and have it move right. Finally, 
when this block is linked to the last block. Move forward to the last block 
and have it move forward and carry Luigi to the final platform.

The whole series of lifts is guarded by an Amp, and this is why it's shocking. 
The good thing is, even if Wario gets an electric shock, he will NOT be 
knocked off the shocking arrow lift. Now, your reward is inside the Yellow 
Exclamation Block. Bump it for the Power Star. Enjoy.

NOTE: There is a quick and easy way to get this star. Jump into the lower 
part of the painting to set the water level to the shallowest depth. You 
should be able to wade freely. Run forward, under the platform that would 
have been in front of you if you set the depth to medium. Turn right, and 
you will notice a white tower like structure with a Crystal Tap 
(Corresponding to medium depth) on top. Run over to the only corner of 
that structure, and stand still. Wario will warp to an area near the cannon.

You are now at the top of the level. The ledge with the star needed is 
right below you. Now all you have to do is to drop down and punch the Yellow 
Exclamation Block in order to retrieve the star the easy way. That's really 
a shocking way, as you don't even have to use those Shocking Arrow Lifts!
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
The objective of this star is to get to the top of the town. But still, 
there don't seem to be any buildings around. Oh well. Since the objective 
is to get to the highest point of this flooded world, we might as well 
let the water help us. So, jump in through the top of the picture while 
in the castle. The water will be at its highest level. Now, just jump into 
the water from your starting platform and swim over to the series of wooden 
planks in the water to Wario's right as he enters the level.

Follow the planks, and you will eventually reach a brown ledge attacked 
to the grey wall. Back flip up to the high ledge to the left. On this ledge, 
you will find something that is purple and resembling the Big Bob-omb. 
He is actually a Chuckya. He will run after Wario and attempt to grab him. 
If he does manage to grab Wario, he will turn around and throw Wario in 
that particular direction he is facing. It is simply a matter of clockwork. 
To fight back, simply out maneuver Chuckya and grab him yourself. Remember 
that he is a wound up toy. He will pose for a few moments while he is being 
rewound. This is the moment to grab him. Now, throw him, and he will be 
destroyed upon hitting the ground, and leave 5 coins for your collection.

Since Wario has a very high power rating, he will throw Chuckya very far 
away. If you want his coins, you should throw him at the wall. With the 
Chuckya taken care of, search the edge of this high ledge. There should 
be a narrow wooden plank suspended in mid-air. Jump up and walk along it. 
It may be another shocking experience due to the Amp guarding it. You now 
will be on a platform with 4 coins. Just use the next rotating platform 
as a stepping stone to get onto the final square platform with the Power 
Star.
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
The objective of this star is to find the 5 Red Numbers hidden in the 
downtown area. I would suggest that you jump in the bottommost part of 
the picture so that the water level starts low. If the water level is not 
the lowest, then dive down to the bottom and swim to the right from the 
starting wooden block. You will find a Crystal Tap in the corner. Swim 
into it to lower the water level to a wading depth.

It is possible for Wario to collect the 100-coin star here, along with 
the 5 Red Numbers, so it is best for him to start at the bottom. First, 
run along the wall to the left of the starting platform. (This time, I 
am referring to Wario's left). Then punch the Skeeter for an easy 3 coins. 
Then you will come to a lot of wooden blocks. Punch them one by one to 
collect the coins inside. You will reach a corner. Turn right, and go to 
the other end of this waterlogged area. Punch the Skeeter you find for 
another 3 coins. At the other end of this area, there should be a Yellow 
Exclamation Block that is quite out of reach. Thankfully, there is a crate 
that can be pushed to the left. Push the crate to the left, and you would 
find the Red Number 1 pop out. It's the first secret. 

Now, punch the yellow exclamation block from below. It will release a total 
of 10 Coins, along with the second red number. Now, your work in the water 
is done. Go right, and jump up to the ledge above the brown wall. Ignore 
the mechanical flipper Heave-ho, and notice a large box in the wall. Run 
over, and push it further into the wall to trigger the third Red Number, 
Number 3. Now, go right and around the corner. There is a Blue Coin Switch. 
Stomp it to cause 5 Blue Coins to appear on the edges of the ledge you 
are currently on. You should be able to get them without much trouble. 
Now, you should have exceeded 50 coins as well.

Run onto Heave Ho's flipped while his back is facing the wall to have Wario 
sent upwards. There is nothing on the next ledge, so we will have to solicit 
the Heave-Ho's help to get Wario up. On the next ledge, you should find 
a pillar with 8 coins and an Amp at its base. Grab the coins and backflip 
up to the top of the pillar. Punch the Yellow Exclamation Block for 10 
more coins and a 4th number. Now, where on earth is the 5th Red Number? 
The answer is behind Wario. See the switch on the ground? Step on it to 
trigger a series of steps made of wooden blocks to the top of the cage. 
Punch the Yellow Exclamation Block for another 10 coins, and the 5th Red 
Number! The Power Star should appear on the platform that would have been 
in front of Luigi if the water level is set to medium. But first, let's 
get 100 coins. You should have more than 80 coins now. Get back down to 
the ledge below the cage, and go to the corner with another box. Push the 
box to the left, and jump up and punch the Yellow Exclamation Block above 
for 3 more coins. Then, jump up to the brown ledge above, and jump to the 
ledge to the right after that. There should be a Pink Bob-omb Buddy. Talk 
to him for him to prepare the cannon.

Then, jump down to the ledge beneath him for 4 more coins. Ignore the Goomba. 
Then, jump back onto the ledge with the Chuckya and toss him at the wall 
for another 5 coins. Now, you should have well over 90 coins. All you have 
to do is to rack up the coins on the top of the town, as well as the coins 
by the medium high depth Crystal Tap, and you should have enough coins. 
If not, rack up on the coins near the Power Star 3 of this course. You 
should be able to jump down to the medium depth Crystal Tap from the 
platforms on the top of the town. Then, you can easily jump onto the platform 
with the Power Star.
*****100-COIN STAR COLLECTED*****
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
Remember the Star in the cage where you punched the block with the 5th 
Red Number on top? This is the star that requires the use of the so called 
Express Elevator. For this star, jump on top of the cage, and you will 
find that there is a large piece of wood holding the Star in place. You 
will also find a part of the wood sticking out for Wario to jump onto. 
Jump onto the left part of the wood, and it will start to descend. Now, 
quickly drop off and be prepared to ground pound before Wario hits the 
ground. Then, run into that hole in the bottom of the cage, and backflip 
up onto the part of the wood that is down. The timing must be more precise 
for Wario since his backflip is not as high as Luigi's.

Hurry up! If you can make it, Wario will be carried up by this so called 
Express Elevator to Level S, where the Power Star is.
*****STAR 4 COLLCETED*****

---------------
Star 5 Selected
---------------
For this star, we will have to go to town. So, jump in through the bottom 
of the picture. Find the Red Cap and turn into Mario. But still, where 
is the town? Actually, something in the course will give you a clue. Notice 
that hole in the water surrounded by an extremely tall wirenetting fence? 
That is the entrance to the town. You MUST use the cannon to get there. 
Go to the single corner at the bottom of the pillar like structure with 
the Medium depth Crystal Tap. Mario ala Wario will be warped to the cannon. 
Jump in. When aiming, make sure that the "tunnel" containing the 2 1-Up 
Mushrooms are at the bottom of the viewing sight.

Eventually, after a few tries, you should be able to propel Mario behind 
the fence. Now, it is time to swim through the tunnel. It is quite a long 
one, but Mario's speed will enable to make it through before he runs out 
of breath. You will eventually reach the town. It is completely flooded. 
So, swim around, and you should find the Crystal Tap in one of the corners 
near the "ground". Drain the water. Now, let's get down to business. For 
one thing, run past the switch near the Crystal Tap, and wall jump up onto 
the roof of that grey building there. There is a wooden block on top. Punch 
it open for a Red Coin.

Then, triple jump to the top of that tall white building to the right, 
and punch open the wooden block on top for another Red Coin. You will then 
find a pavilion like structure, with another Red Coin on top. Jump and 
get it. Then go right. See the two tall buildings? Each of them has a wooden 
block on top. Wall Jump up to them, and punch open their respective blocks 
for their Red Coins. Now, drop down to the ground, and head to the town 
center. Jump onto the wall, and break the 2 wooden blocks on the edges 
of the wall for 2 more Red Coins. Finally, run past the monument with 8 
coins and break open the block up a step for the final Red Coin. The Star 
will then appear on a Star Shadow right in front of Mario,
*****STAR 5 COLLECTED*****

---------------
Star 6 Selected
---------------
*****PLAYING AS LUIGI FOR MAIN CHARCTER*****
Now, reenter the town. Drain the water, grab the Green Cap on the ground 
and turn into Luigi. You will find a Star on top of a tall stone pillar 
inside a cage. This is a job for Vanish Luigi! Run over to the Red Question 
Block by the base of the wall, and get the Power Flower inside. Have Luigi 
backflip up the wall to the pavilion, and run beyond it and jump into the 
cage. Then, all you have to do is to backflip up the ledges to get the 
Power Star on top of the pillar!
*****STAR 6 COLLECTED*****

---------------
Star 7 Selected
---------------
Now, it is time to get the 5 Silver Stars in the first area of Wet-Dry 
World. There is no need to go to town at all. Set the Water Level to wading 
depth (the shallowest one). Run to the wall to the left of the wooden 
platform as you start. Punch open the first wooden block of the first pair 
for the first Silver Star. Then run over to the brown ledge near the bottom 
of the Express Elevator. Stand on the front right edge of the ledge and 
backflip up to get the Power Star beneath the ramp above.

Then, raise the water level to medium depth. (Level 3). Jump on the starting 
wooden platform and onto the platform in front of you. Step on the switch 
and run onto the bridge. Jump up to the medium high Crystal Tap and get 
the Silver Star there. Raise the water level to medium high. The next Silver 
Star is on a ledge by the Shocking Arrow Lifts! You will need to use the 
cannon for the final Silver Star. Raise the water level to the deepest. 
Then get into the cannon. The Silver Star is on top of the tube with the 
2 1-Up Mushrooms. Aim well above it, and pray that Wario gets it. This 
is going to take a lot of tries. After that, the Power Star will appear 
in a Star Sphere on a grey ledge near the cannon. Use the Wooden platform 
to get to it. Triple Jump or Backflip as needed.
*****STAR 7 COLLECTED*****

-------------------------------
Course 12: Tall, Tall Mountain
-------------------------------
Now, get back to the circular room. Run around until you find this 
teeny-weeny picture of a hill with some tall mushrooms. Jump in for the 
Tall, Tall Mountain. These are the stars you will find on the mountain.
1. Scale the Mountain
2. Mystery of the Monkey Cage
3. Scary 'Shrooms, Red Coins
4. Mysterious Mountainside
5. Blast to the Lonely Mushroom
6. 5 Secrets of the Mountain
7. Breathtaking View from the Bridge

It seems that 3 of the stars are found in the base of the mountain, while 
4 of them are found at the top. So, let's collect the stars in the order:
3 --> 5 --> 4 --> 1 --> 2 --> 6 --> 7

---------------
Star 1 Selected
---------------
At the start of the level, turn around and run along the path. The path 
will get narrower and narrower, but at the very end of the path, there 
will be a 1-Up Mushroom. Then, turn back and follow the path as normal. 
There will be 3 Goombas in front of you. Take them all out and grab their 
coins. You will be given a choice of 2 paths. Take the upper path. Wario 
will then come across 2 long gaps. The first one is not bottomless, and 
the second one is. Both can be scaled with long jumps.

Now, you will find some tall mushrooms, or I should say 'shrooms to the 
left of the path. These are just the type that Mario would normal jump 
on in the third level of some worlds in the original Super Mario Bros. 
Those 'shrooms used to be easily reach since they were 2-D, but now, since 
it is 3-D, it is much harder to aim the jump. At least that's the 
justification for Nintendo to call those 'shrooms scary.

With extra care, the Shrooms are still a small fry for Wario. The first 
'shroom you see has a Red Coin on it. Jump on it to get it. Then, jump 
forward to the next 'shroom, and on to the next one for the second Red 
Coin. You will find that the surface area of the 'shrooms tends to get 
smaller and smaller as you collect additional coins, hence they are scary! 
But hey! Let me tell you a secret. You should use Wario's shadow as a guide 
to whether or not he will land, or just fall to his doom. Once you see 
Wario's shadow on the surface of a 'Shroom, it is time to press R and ground 
pound, landing hard onto the 'shroom. Then, you can be more confident with 
yourself and not be taken in by that title!

There should be a total of 4 Red Coins on the 'shrooms. Use the above tactic 
to get them all. There is a Yellow Exclamation Block with a 1-Up Mushroom 
on a 'shroom near the path. Just don't get carried away running after it 
that you fall off the 'shroom to your doom! (That rhymes!) But where are 
the other 4 Red Coins? Let's get back to the main path and walk along to 
find out. Run past the Brick Blocks, and you will come to an area inhabited 
with Monty Moles. Hug the wall to the left, and you will find a series 
of ledges. Jump up the ledges. As you ascend, you should be able to find 
the remaining 4 coins on various ledges. There is also a 1-up Mushroom. 
This system of ledges provides a convenient shortcut up the mountain, so 
please take note of this.

Once the 8th Red Coin has been collected, it is time to get the Star that 
has appeared on the Star Shadow on a lone 'shroom just off the path with 
the Monty Moles. Jump down to get it. It's not as scary as you think.
*****STAR 3 COLLECTED*****

---------------
Star 3 Selected
---------------
We will have to select Star 3 on purpose just to get Star 5 of Tall, Tall 
Mountain. Start by turning around and going to the dead end of the path 
to collect the 1-up. Then get back to the starting point. Climb up the 
tree and jump off. You would have awoken the owl from his slumber. Jump 
up to him and grab on. It is time to steer him to another lone 'shroom. 
This time, head for the 2 'shrooms that are packed close together. The 
star is on the 'shroom that is further away from Wario.

Watch the Touch Screen Map carefully. As soon as Wario's head overlaps 
with that particular 'shroom, let go. Upon letting go, I would recommend 
pressing R immediately to direct Wario's drop. Otherwise, Wario may 
sometimes take a forward trajectory as he falls, and miss the 'shroom, 
hence falling of the mountain to his doom. Wario may sustain 2 units of 
fall damage, but that is peanuts compared to the thing that you are supposed 
to get. Just jump at the Power Star to get it. Evacuate at once.

NOTE: The game originally wants you to use the cannon to get to that 'shroom. 
To get the star in the way you are supposed to, run along the path normally 
and you should find a Pink Bob-omb Buddy. Talk to him and he will activate 
the cannon for you. To get to the cannon, jump on the shrooms one by one 
until you find the one that warps you to another place. There, follow the 
narrow path to the cannon and jump in. Aim so that the shroom with the 
star is at the bottom of the aiming sight. Fire away.
*****STAR 5 COLLECTED*****

---------------
Star 1 Selected
---------------
Let us go back to selecting Star 1 for this star. This time, we are really 
going to climb up the mountain, just not to the top. Mark my words. As 
before, turn back at the start, and go collect the 1-Up Mushroom in the 
tight corner there before going on your way. Pick the high road and long 
jump across the 2 gaps. Run along the path and ignore the 'shrooms this 
time. But do get the 1-UP. You will come to the area with Monty Moles again. 
Just ignore them and move on in the path.

Around the corner, you will find a path with 3 Bob-ombs. Blow them all 
up and move on. You will come to a bridge, and a Chuckya will be waiting 
to chuck you off this ledge. Since he is only capable of running in straight 
lines and turning like a robot, grabbing him from behind couldn't have 
been easier. Just don't get grabbed yourself or you may be thrown right 
off the mountain! Now, go and cross the bridge. There should be 5 coins 
on it. Then jump over the gap to the next ledge. The slope here can be 
run up, so don't worry about jumping.

There is a monkey here, he is called Ukiki. Don't try to grab him, or he 
will steal your cap. There is another of those logs to be rolled to the 
right. I highly recommend dealing with any interferences (ie. The Flyguy) 
before trying to roll it. Roll the log to the left. Then jump over to the 
ledge there. There is a wooden pillar. This time, pound it down to the 
ground and a Super Mushroom will come out. Take it, then run along the 
path, smashing the signpost. You will be given a choice of high road and 
low road. Of course, take the high road! While being big, any iron balls 
that hit Wario will be smashed, and it is just to easy to smash more than 
8 of those iron balls so you should gain at least 4 free lives! Make sure 
to wait for the effect to wear off before exiting the path, as the slope 
leading down is very slippery.

Now, turn left, and move on. There are 3 Goombas. You will come to the 
waterfall again. You should long jump to the other side. Before that, 
collect the 1-UP Mushroom slightly hidden to the left of the path. Keep 
going, and you will see a trail of coins on the ground. They lead to a 
part of the mountain wall that moves! It's a portal. Jump in. Don't hang 
around here too long, or that white cloud, Whoosh, will blow you away, 
causing Wario to lose his cap. (If you do lose your cap, find it on Ukiki.)

It's another mountain slide! So, go and slide down. Don't move Wario at 
first, as he will slide right into a 1-up mushroom. Then, prepare for some 
insane turns. The first turn to the left is already very sharp! Then it 
goes right, then right again! There should be another 1-UP Mushroom in 
the path. Then, turn right again. At the next section, prepare to go to 
the side path, following the coins, as following the main path will only 
lead to a sign of a skeleton, which means falling to death!

Go right, on the brown path, and be prepared to make 2 jumps. Then get 
back to another cream path and be prepared to turn to the left. Then, Luigi 
will slide to temporary safety as he enters a part of the slide with walls. 
Then, the path gets narrower, and Wario may have to jump to get to the 
next part of the slide. Then, 2 90 degree turns to the left are waiting 
for Wario, then, another jump, and finally, the exit! You will be inside 
a caged alcove with the Star, since this area is completely sealed, you 
now know that you cannot rely on getting any of the coins inside the mountain 
slide in order to get the 100-coin star!
*****STAR 4 COLLECTED*****

---------------
Star 1 Selected
---------------
Now, it is time to get to the main point, which is the first star on this 
level, located at the top of Tall, Tall Mountain. As before, scale the 
mountain, and run past the entrance to the mountain slide. Continue along 
the path and you will find a mossy path with several Goombas. Take them 
out, and move on. There is a narrow bridge in front of the waterfall. Cross 
it and collect the 5 coins. The finish line is in sight. Just run up the 
slope and you will find the Star on the lookout platform at the very top 
of this tall, tall mountain. What a view.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
Climb up the mountain as before, and you will notice a star inside a cage 
in front of the waterfall near the top. Someone must have the key here. 
At the top of the mountain, you will find Ukiki again. This time, he is 
reluctant to be grabbed. This is obvious that he has something to hide. 
Chase him and eventually you should be able to grab him. He claims to be 
only joking around with you. He offers to trade. His freedom for something 
good. Free him and follow him back to the bridge.

He will stop by the bridge, go over and he will laugh. He jumps onto the 
cage and gives it a couple of turns. Then the cage falls down. It breaks 
open and the Power Star will be on a ledge by the waterfall below. Now, 
just jump down and get your prize. Do not grab Ukiki again or he will steal 
your cap and run around with it on.
*****STAR 2 COLLECTED*****

---------------
Star 6 Selected
---------------
Not only we will be after the Power Star, we will be after the 100-Coin 
Star as well, so listen up! Start by turning around and collecting the 
1-up in that hidden corner. Then backflip to collect the single coin on 
the tree without waking up the owl. Then move forward to engage the 3 Goombas. 
Grab their coins. Then take the low road this time. There should be a Crazed 
Crate. Do not grab it yet. Go and collect the circle of 8 coins in the 
dead end. If you have the guts, you can always grab the Crazed Crate. Stand 
in the direction of the dead end and press A. Do not move Wario at all. 
If you are lucky, he should break the crate on the ledge above. In that 
case, try to salvage as many coins as possible. I managed to get 3 myself.

Now, get back onto the high road, and jump over those 2 gaps. It is time 
to collect the 4 Red Coins on the 'shrooms. You should have at least 20 
coins up till now. Go over to the Monty Mole area, and jump up the ledges 
to collect the 4 Red Coins. There is also a Goomba and a rack of vines 
that Wario can grab on to. The vines hold 5 coins, while the Goomba holds 
one. Once you have collected them, drop back down to the path and continue 
with your way. You will find the 3 Bob-ombs as usual, and blow them up 
separately for 3 more coins. Go around the corner, and throw the Chuckya 
into the wall for 5 more coins. Then cross the bridge, collecting 5 more 
coins on the way. Do a coin count, you should have more than 45 coins.

The Flyguy guarding the log is quite annoying. Try to get at least 1 coin 
off him. Then roll the log to the left. Run around the wooden pillar for 
5 more coins. You will be lucky if you can just collect 2! Then jump up 
and follow the path. This time, do not take the high road. Take the low 
one. It's safer since there are no iron balls coming down. You will find 
2 Bob-ombs. You are now at the vine rack again. Go over to the other side 
and continue to follow the path.

You will find 3 Goombas around the corner. Take them out and collect the 
coins. Then long jump across the waterfall. Run past Whoosh, and collect 
all the coins that are marking the entrance to the mountain slide. DO NOT 
ENTER THE SLIDE. Then, in the mossy ground, kill the Goombas for their 
coins and do not forget to put on the red cap to turn into Mario. Go around 
the corner to cross the bridge. Remember to leave the 5 coins alone. Then 
at the top of the mountain, punch the Red Question Block to get the Feather. 
Then as Wing Mario, take to the air.

There are a total of 5 coin rings, each with a coin in the center. Your 
task is to collect those 5 central coins. Fly around in the sky and you 
should be able to find them by yourself. Collect some of the other coins 
as well, and stop when you have collected over 95. Land on the bridge and 
collect the 5 coins there for the 100-Coin Star to appear. Collect it now 
before taking off again. Once you have collected the 5 required coins, 
the star will appear on the top of the mountain. Fly back and get it.
*****100-COIN STAR COLLECTED*****
*****STAR 6 COLLECTED*****

---------------
Star 7 Selected
---------------
Climb up the mountain as usual. Punch the Red Question block for the Power 
Flower. Turn into metal. Then run quickly down the path and drop down to 
a secret wooden path below. It should be slightly to the left of the bridge. 
Run along it and you will come to an alcove blocked by the waterfall. Since 
you are metal, water in not a hindrance so you can jump in, punch the Brick 
Block for the star.
*****STAR 7 COLLECTED*****

----------------------------
Course 13: Tiny-Huge Island
----------------------------
In the circular hall, run around until you find the door that is mounted 
directly on the wall. Enter. You will see a picture of 2 Goombas, one big, 
one large in front of you. For your information, this is not the course's 
entrance. You either jump into the small picture to the left for Tiny Island, 
or the large picture to the right for Huge Island. These are the stars 
you will find in this size changing place.
1. Pluck the Piranha Flower
2. The Tip-Top of the Huge Island
3. Rematch with Koopa the Quick
4. Klepto the Condor
5. Wiggler's Red Coins
6. Make Wiggler Squirm
7. Switch Star on the Island

The stars are just numbered so that you would collect them in the order 
of appearance. I would advise collecting them in the order of the numbers. 
Almost, that is.
1 --> 2 --> 3 --> 4 --> 5 --> 7 --> 6

---------------
Star 1 Selected
---------------
For this star, you will have to drop off on Tiny Island. On the starting 
ledge, you will find a very tiny Goomba. Don't worry about him hurting 
you! If he bumps into you, he will just disappear into thin air. But that 
would also render his coin uncollectible. So, it is best to jump up as 
he approaches and land on top of his head. He will be flattened, and a 
coin that is very large compared to him will pop out! This is crazy, I 
tell ya! Now, turn left and jump onto the next ledge. Swim there as you 
like. There is a Red Cap here, since Wario's jump is not very good, it's 
a good idea for him to put it on and turn into Mario.

So, jump onto the next ledge. There is a tiny Piranha Plant. However, he 
does spew a very large flame, and that is enough to light you up. Just 
stomp on him to defeat him. You will get another coin for your troubles. 
To the right of the pipe is a switch that when pressed, will cause a large 
bridge to appear. However, the bridge seems to lead to a remote island 
with only a coin on it. Ignore this bridge to nowhere and jump into the 
pipe. It is a shrinker pipe.

When Mario ala Wario comes out, you will find that everything is much larger 
than him. That is right, you are on Huge Island. Run around on this giant 
ledge you are on and an extremely large Piranha Plant will pop out. He 
just spews even more flame. Dive tackle into him to get rid of him. It 
seems that the flame deals as much damage as the ones spat out by the small 
piranha plants. Walk around the ledge, and even more Piranha Plants will 
pop out. I suggest that you take it slow, so that you can face only 1 Piranha 
Plant at a time. There are a total of 5 Giant Piranha Plants on this ledge. 
Each will reward Wario with 2 coins. The last one will cough up a Power 
Star when he dies. Don't worry, is also on the same ledge you are on, no 
need to get back to Tiny Island to get it.
*****STAR 1 COLLECTED*****

---------------
Star 2 Selected
---------------
I suggest you play as Yoshi for this star, as I have found a way to get 
the 100-Coin Stars easily with him. For this star, you will have to jump 
into the large painting to enter Huge Island. Now, in the start, you will 
be on a ledge with 3 Giant Goombas. These guys give a yellow coin when 
stomped, and will cough up a Blue Coin when ground pounded! So, pound the 
Goombas and stock up on 15 coins. Then, run around the pillar for 5 more 
coins. With these 20 coins in your pockets, go through that small hole 
in the wall to the other side.

Get into the water and swim to the sandy slope to Wario's left. There is 
a Latiku here. Hit him or jump kick him from belong to get his 5 coins. 
There is also a Koopa Troopa on top of the slope. He's a wimp. He will 
try to run away when he sees you. You have to tackle him to get him out 
of his shell and quickly hit him to get his Blue Coin. You will find 2 
coins. A 1-UP Mushroom will appear once you have collected the second one. 
Then enter the water and continue to swim to the right. Avoid the fish 
named Bubba, as he will swallow Wario whole. There is now another ledge 
with a cannon portal that is closed down. There is also a Flyguy and a 
Giant Goomba. Kill them and maximize your coin earnings. 

Then long jump to the next high ledge. You will be in an area with a lot 
of wind. You will definitely miss the next jump to the ledge in front of 
you, but the wind can always give Wario a boost. Bump the Yellow Exclamation 
Block for another 1-up Mushroom, and run along the narrow wooden path to 
collect the 5 coins. You are now in the Windswept Valley.

There is a Giant Goomba on the next ledge. Pound him for a Blue Coin. Then 
turn left and cross the bridge. Don't let the wind blow you off. Then follow 
the path, and jump as necessary. Watch out for all the iron balls. On top, 
you will find the source of the balls, a hole in the mountainside! Run 
down along the path for 4 more coins. Then turn around the corner. 2 more 
Giant Goombas will be there. Pound them. Then, go back to the iron ball 
dispenser and jump up the hill next to it. Make your way up to the ledge 
with the Chuckya. Throw him at the wall to get his coins if you must. Run 
along the wooden path, and collect 5 more coins. Continue up the hill. 
You should find a Yellow Exclamation Block near the top. Punch it for the 
Star.
*****STAR 2 COLLECTED*****

---------------
Star 3 Selected
---------------
Start the level in Tiny Island. Jump onto the next ledge and grab the red 
cap. Now, you will turn into Mario. Jump into the tree, and use it to get 
to the ledge above. Now, go over to the shrinker pipe and jump in. You 
should now be on Huge Island again. Go to the path at Mario ala Wario's 
left. Run past the iron balls, and turn around the corner. You will find 
Koopa the Quick by the 2 Giant Goombas. Talk to him to start the race. 

Your goal is the Windswept Valley. You will have to run in the opposite 
direction you had taken to get the second Star. The tactic for this one 
is to keep running, and when jumping down the ledges, use the long jump 
to increase Mario ala Wario's speed. As you cross the bridge, you will 
be repelled by strong winds. So, do not jump. Keep running to resist the 
wind and you should reach the finish line.

Koopa the Quick will be disappointed that all those new sports shoes he 
bought are now nothing but a waste. Get the star as your reward.
*****STAR 3 COLLECTED*****

---------------
Star 4 Selected
---------------
This time, jump into Tiny Island. Move forward from the start, and jump 
across 2 ledges to the one with the Piranha Plant. Kill the tiny Piranha 
Plant, and then go and step on the switch. A bridge will appear. Cross 
it and stay on that remote island. Eventually the bridge will disappear, 
leaving Wario stranded on the island! Trapped? Not exactly. Stay calm and 
wait. Eventually Klepto the Condor will fly over with a Star in his talons. 
Once he is above Wario, backflip up and knock the star from him. The star 
will fall onto the island. Just get it and you can evacuate! In case you 
really wind up here for nothing, walk over to that lone coin and stand 
still, Wario will be warped back to the mainland.
*****STAR 4 COLLECTED*****

---------------
Star 5 Selected
---------------
First, jump into Tiny Island. Use the tree to get onto the ledge above 
and jump down to the bay. Cross the bay, and watch out for Klepto the Condor. 
You will find a Pink Bob-omb Buddy in the grass. Talk to him and he will 
prepare the cannon for you. There is no animation now, since the cannon 
is just too small. Now, jump up to the path to the left of the sandy slope. 
Find the shrinker pipe by the tiny iron ball dispenser and jump into it. 
You will be on Huge Island again.

Before getting into the Cannon, you should make a quick tour of the island 
and collect all the coins you find. Refer to the walkthrough for Star 2 
for this. When all the coins you need are found, grab a Red Cap near the 
start of the level and change into Mario. Jump back down into the bay and 
cross it. You will find the cannon on the grass. Jump in, and aim upwards. 
You will find a tree up the hill. Aim slightly higher than the hill, and 
Wario should be able to grab onto it. Drop down to the ledge. There is 
a Giant Goomba sharing the ledge with you. Ground Pound him flat. Then, 
walk onto the wooden bridge in front of you, and eventually you will come 
to a hole in the wall. Enter.

You are now at the bottom level of Wiggler's house. There is a big bottomless 
pit down there, so watch your step. Move forward and talk to the Pink Bob-omb 
buddy to consult the location of the Red Coins. There is one on the platform 
you are currently on. The next 3 platforms you must jump on hold 3 more 
Red Coins. There is another platform slightly below the third with another 
Red Coin. To the left, is another platform with another Red Coin. Then, 
the next one will have a Red Exclamation Block, a Star Switch and a Blue 
Coin Switch. Pound the Blue Coin Switch for a measly sum of 2 Blue Coins 
to appear on the platform you are on now. You should get the 100 Coin Star 
anytime soon. Then, it is time to get onto the platform on the opposite 
side. The final Red Coin is on the highest pillar. A slightly lower pillar 
holds the Star Sphere. Go between the 2 pillars and wall jump to the highest 
one for the coin. The Star will appear on the Star Shadow between the 2 
pillars. You can always backflip up onto the wirenetting above to collect 
the 1-up Mushroom to your left before getting it.
*****100 COIN STAR COLLECTED*****
*****STAR 5 COLLECTED*****

It is time to change to Mario and reenter the Lower Level of Wiggler's 
House. See the Star Switch? Step on it, and the star will appear inside 
the Star Sphere on the lower pillar of the platform where you found the 
previous star. Just jump over the platforms quickly, and wall jump up the 
pillar for this star.
*****STAR 7 COLLECTED*****

---------------
Star 6 Selected
---------------
It is time to pay Wiggler a visit. First, jump into Tiny Island. Make your 
way to the very top of the island (the same location of Star 2), and jump 
into the shallow pool of water in the peak. Ground pound the pool, and 
a hole will be made, draining the water. You can now enter the top of 
Wiggler's House, if you are tiny. So, jump down the hill and into the 
shrinker pipe by the iron ball dispenser. Then you will be in Huge Island.

Make your way to the top of the hill, ignore the Yellow Exclamation Block, 
and walk up the slope to the peak. There is a big hole for Luigi to jump 
in. So, jump into the hole. You will find yourself on a platform, and Wiggler 
is on the wirenetting below you. He accuses you of flooding his house. 
In fact, Wiggler himself is completely drenched. The ceiling's ruined, 
the floor is soaked, it makes him MAD! He complains of the star. 
Everything's been going wrong since he has attained it. It's shiny, but 
he does feel strange. He then marches around angrily.

It is time to tame Wiggler. At first stomp on him. He will be mad at Luigi 
for stomping on him, and so he marches around much faster than before, 
with steam coming out of his head. Follow him carefully, and stomp on him 
once more. He now turns red! He calls Wario linguine breath! He gets even 
faster, and it will hurt. Be careful and stomp him one last time. He decides 
to give up, he gives you the star. My, he feels much better now. He does 
not need the star, since he can see stars through his ceiling at night. 
The stars make him feel peaceful. He welcomes you to come back anytime. 
He shrinks to a much smaller size and coughs up the star. Unlike the original 
Super Mario 64, the wiggler will not be so small that he will fall clean 
off the wirenetting. Take it.
*****STAR 6 COLLECTED*****

---------------------------
c. Coin after Coin [SMDS8C]
---------------------------
This quest focuses on one thing that keeps the Mario games going, the coins! 
In every level, there are lots of coins, and collecting 100 coins used 
to lead to an extra life in the early Mario games. But now, collecting 
100 coins brings you a new Star. Most people would just collect 100 coins, 
get that extra Power Star and hop it. They will continue what they have 
to do, and just forget about the other coins. Since the abolition of the 
point system during the appearance of the 3-D games, Nintendo decided that 
the number of coins collecting while playing a level will be used as the 
score, and whenever you collect more coins than the number you previously 
collected, you would have achieved a new high score. How's about taking 
sometime to get that high score and impress your friends, eh? This part 
is for you. Before I begin, let's have a recap on the ways to collect coins.

1. Break Blocks
Blocks are almost always a sure-fire way to find coins. Each block will 
hope 3 coins if there are any inside. If you are short by a few coins, 
and you see some Brick Blocks that Mario could not break, then it is time 
to find a yellow cap and turn into Wario.

2. Kill enemies
All enemies that can be killed, except Monty Moles drop coins when defeated. 
They can drop from 1 coin to 5 coins when defeated. Some drop blue coins. 
So, whenever you see enemies coming, defeat them. However, do not defeat 
them while they are standing at the edge of a cliff. Otherwise, the coins 
may just fall off.

I will now list all the enemies that give out coins in the game and the 
coins they give out.

1 Coin: Goomba, Tiny Goomba, Bob-omb, Swooper, Bully, Tiny Piranha Plant
2 Coins: Snufit, Flyguy, Giant Piranha Plant
3 Coins: Spindrift, Mr. Blizzard, Scuttle Bug, Skeeter
5 Coins: Whomp, Chuckya, Money Bag, Latiku
1 Blue Coin: Koopa Trooper, Sleeping Piranha Plant, Boo, Bookend, Mr. I, 
Giant Goomba

3. Collect Red Coins
Each Red Coin has the face value of 2 coins. Since collecting 8 coins causes 
a star to appear, each level will always have 8 coins. This is equal to 
16 coins, a considerable amount. In earlier levels, the coins tend to be 
scattered around the level, while in later ones, they tend to be amassed 
in one and only one area only. Whenever you find yourself with 84 coins 
or more, and that the row of Red Coins on the bottom screen is empty, rejoice! 
You are very close to getting the star. Just get the Red Coins.

4. Blue Coin Switch
Every level, I mean almost every level starting from Course 2: Whomp's 
Fortress has a Blue Coin Switch. Ground Pounding one causes a certain number 
of Blue Coins to appear somewhere nearby in the level. The number can be 
as low as 2, or it can be 8 or more. Since the Blue Coins do not always 
appear in front of you, always memorize where they will appear. This will 
allow Mario and his brothers to collect all of the coins that appear, 
without missing any. In any case, the Blue Coins can prove to provide an 
extremely large boost to your coin tally, up to 40 coins and higher! In 
certain levels, whether you can get 100 coins is dependent on the number 
of Blue Coins you can get. I have listed the switches available in the 
game, and their corresponding number of Blue Coins below:

Whomp's Fortress: 4 Blue Coins
Jolly Roger Bay: 8 Blue Coins
Cool, Cool Mountain: 2 Blue Coins
Big Boo's Haunt: 4 Blue Coins
Hazy Maze Cave: 8 Blue Coins
Lethal Lava Land: 10 Blue Coins
Shifting Sand Land: 4 Blue Coins
Dire, Dire Docks: 6 Blue Coins
Wet-Dry World: 6 Blue Coins
Tiny-Huge Island: 2 Blue Coins
Tick Tock Clock: 7 Blue Coins
Rainbow Ride: 6 Blue Coins

5. Yellow Exclamation Blocks
Yellow Exclamation Blocks always hold a treat. There can be 3 coins, 10 
coins or even a 1-up Mushroom hidden in them. Whenever you see on, be sure 
to bump it and grab its contents.

This guide will assume that you use Yoshi or Luigi. The former because 
his egg throws will land coin bonuses when it ricochets off 2 or more enemies. 
Let's say you have a Koopa Troopa in an egg, and you throw it into a group 
of 2 Bob-ombs and 1 Goomba. The egg will ricochet off each of them before 
stopping. As a result, you get 1 Blue Coin for hitting each enemy, as well 
as the coins ordinarily held by the 3 enemies, so you have gained 10 Coins! 
Whenever there are groups of enemies that keep coming back, Yoshi is the 
choice for me. I am talking about closer Bob-omb pairs and trios. Otherwise, 
Luigi is used since he can jump very well.

------------------------------
Course 1: Bob-omb Battlefield
------------------------------
Your Target: 160+ Coins     Play as: Yoshi
Your target in this course is to get a total of more than 150 Coins. You 
are to play as Yoshi, and select Star 7. As soon as you start, run forward 
into the 2 Goombas by the bridge there. Swallow one, and turn him into 
an egg. Then move left over to the 2 Bob-ombs that are hanging around in 
a line close to each other. Throw the egg at them. The egg will hit them 
both and you will get a Yellow Coin off the egg each time you hit a Bob-omb, 
plus the 2 coins you get for killing Bob-ombs the normal way. Collect them 
both. Then return to that ramp and eat another Goomba. Lay an egg, and 
go back to the left. The 2 Bob-ombs have returned. Throw the egg at them. 
You get 2 coins from the egg, since it bounced off 2 enemies. The Bob-ombs 
may not give you any more coins, but you have just found out a valuable 
coin multiplier! Any Goomba laid into an egg and thrown into those 2 
Bob-ombs will give out twice the market value as normal! Now, you know 
what to do with all those Goombas!

There should be 2 more Goombas around the ramp. Swallow them and lay them 
into eggs, throwing them into the 2 Bob-ombs. Thus getting twice the number 
of coins than before. There is a Red Coin near that shuffling lift. Get 
it. It's an extra 2 coins into the pocket. Go over to the open area. See 
that Koopa Troopa? If you kill him now, you will get a Blue Coin, but what's 
a Blue Coin when it can be multiplied? Eat the Koopa and lay him into an 
egg. Jump back down to the pit with the 2 Bob-ombs. Only this time, run 
past them. You will come to 2 more Bob-ombs by the closed gate, and this 
time, there is a Goomba with a Green Cap hanging around. The 3 are standing 
in a line. Let the egg fly! Pop, pop, pop! You get a Blue Coin for EACH 
of the enemies hit by the egg! (As well as their initial Yellow Coins.) 
That's a bonus of 10 coins for you! Woo-hoo!

Now, that's the only Koopa Troopa you will find in the level, so you will 
have to continue relying on doubling coins from Goombas. Run around this 
open area. There may be more than 5 Goombas ready to be laid into eggs 
and thrown into the Bob-ombs. If there are any Goombas wearing caps, don't 
eat them. Instead, stomp them and get the coin they are holding. There 
is also a Bob-omb there too, but that is not organic matter, so it can't 
be turned into an egg, just spit it out so that it may explode. There is 
also a Red Coin on top of a small steep hill, and of course, that is something 
you don't want to miss. Move to the left of the open area, to the Chain 
Chomp. There is a red coin on his pillar. Jump onto the pillar and get 
the Red Coin, then quickly run away and cross that teetering bridge. To 
the left of the bridge is the area with the 4 pillars. There are 2 Red 
Coins, collect them, and there are also 2 Goombas. One of them should be 
wearing a Yellow Cap. Stomp on the Capped Goomba and grab his coin. Then 
swallow the other Goomba, turn him into an egg and take him down to meet 
his buddies, Bob-omb A and Bob-omb B. Throw him, boy! 2 more coins for 
you. Back to the pillars. There are a total of 4 pillars, and you should 
run around the pillars in order to make coins pop out of them. Each Pillar 
will give out 5 coins! I wonder what's the logic behind all this, huh? 
Maybe the pillars feel dizzy and want to throw up!

Jump up the steps to the next open area with the Bob-ombs. Blow each Bob-omb 
up for coins. Try to spit one Bob-omb at a wooden block in the pair. One 
of them will give out 3 coins, the other a Super Mushroom, run around with 
that on and have fun if you like, but we are to collect coins here, not 
extra lives. There is a flowerbed in this area, and there are 8 coins around 
it. Once you get all 8 coins, a 1-up mushroom will pop out for your 
collection. Get it. Run down the ramp by the flowerbed for that hidden 
room below. There is a Bob-omb, with a Red Coin. That's 3 more coins for 
your pocket. Get the 1-Up, and get back up.

Run up the ramp for the tall mountain. Run up the slope for the 7th Red 
Coin. Then, go over to that open area. There is a lone Goomba there. You 
know what to do with him. Just use him to egg the 2 Bob-ombs. Now, you 
have eliminated all Goombas in this level, and it's time to break open 
any wooden blocks you have left behind. Find a Red Cap and turn into Mario. 
Smash the block at the start of the level for 3 coins. Then, run up the 
hill, and collect the 10 coins by the cannon. Blast Mario ala Yoshi to 
that floating island. Climb up the tree and collect the 8th Red Coin. Then 
don the wings and jump into the cannon. You are to fly around the collect 
the 45 coins in the air. (Well, there are 5 coin rings, each with a coin 
at their centers.) Once you have done all of this, you should have collected 
over 150, or in my case, over 160 coins. Go down and collect the Red Coin 
Star and leave the level with 3 extra lives.

NOTE: It's possible to get even more than the above, with a 5 Bob-omb volley. 
The main difficulty here is to find the 5 Bob-ombs that are lined closely 
enough for you to get them all.

---------------------------
Course 2: Whomp's Fortress
---------------------------
Target: 190+ Coins     Play as: Yoshi
This has got to be the most coin plenty level ever in Super Mario 64, let 
alone Super Mario 64 DS. As long as you explore hard enough, with a bit 
of luck, you can get 200 coins! Select Star 7, as usual. You start at the 
lawn at the base of the Fortress. Climb up the tree behind you and get 
that lone coin on top. The owl may wake up and offer to help you, but let's 
ignore that, shall we? Move around the corner, ignoring the Sleeping 
Piranha Plant for now. There are 2 Goombas there. Instead of stomping them, 
eat one, and lay and egg. I guess you know what I am about to do! With 
this egg behind Yoshi, jump over the fence, to the new path below. Follow 
that path, jumping over any gaps you find. You come to another Sleeping 
Piranha Plant. But let's not disturb him yet. 

Instead, go left and jump over to the Bullet Bill launcher. Jump over those 
wooden blocks, and run over to the flower bush. Collect the Red Coin. 3 
Sleeping Piranha Plants will pop up to attack you. Throw the egg at them, 
since they are all lined up. Not only you receive the 3 Blue Coins for 
defeating them, the egg will also give out a Yellow Coin for each Piranha 
Plant they eat. That's thrice the market value earned from each Goomba! 
It's a triple multiplier. So, whenever you find Goombas (capless) in this 
level, you should bring them over to these 3 lazy plants since they will 
respawn again and again, allowing you to throw more eggs at them for a 
triple bonus. So, go back to the start and swallow the second Goomba, lay 
him into an egg, and bring him all the way back to the trio. Throw, and 
collect your prize.

Once those 2 Goombas are cashed in, it's time to move up the fort. Jump 
up onto the lower ramp and collect the 5 coins. Then, jump up to the upper 
ramp and collect the 5 coins there too. Jump into the water pool. There 
is a circle of 8 coins there. Then, run across the pool to the dry land 
on the other side. There are 4 more coins leading to the cannon. Jump in. 
As for Star number 3, aim slightly above the inner left pillar of the alcove 
above the Star. Yoshi should hit that pillar and land inside the Alcove. 
Collect the coins there. Then jump down and greet the Goombas. Some of 
them may be wearing caps, so just stomp them flat and hope that the coins 
won't fall off the Fort, or they will be lost forever. Any Goomba remaining 
that is not wearing any cap can be swallowed, turned into an egg, and sent 
to the Sleeping Piranha Plant Trio just around the corner. (You can now 
jump over there from this side.) You have not seen the last of the capless 
Goombas yet, so don't turn into Luigi or anyone else. Ground Pound the 
Blue Coin Switch so that the 4 Blue Coins will appear. Collect them all. 

It would not be surprising that you got the 100 Coin Star by now, but let's 
move on, shall we? Jump back down to the lower ramp and follow the path. 
There is a Red Coin above those wall sections that popped out for no good 
reason. Follow the path, jump over any gaps that appear and you will come 
to the Thwomps. Run up the path and jump onto the second Thwomp. There 
is a Red Coin above him. Then drop down and continue your way to the top 
of the Fortress. There is a Red Coin guarded by a Sleeping Piranha Plant. 
This is not the time to deal with him yet. 

Collect the next Red Coin near the next Piranha Plant and cross over to 
the other side using the swinging platform. More coins for Yoshi to collect. 
You will then come to 2 Whomps. Before ground pounding them, let's collect 
their extra coins. Jump on their backs 5 times to get 5 coins more from 
them. Only then ground pound them for 5 more coins. Let's hope none of 
them are lost. By the flagpole, is another Goomba. If he is not wearing 
any cap, swallow him and turn him into an egg, and throw him at the Piranha 
Trio at the bottom of the level. Now, you can transform into Luigi. Just 
find his cap and put it on. Your first order of business is to kill all 
those Sleeping Piranha Plants you missed. There are 2 in the bottom level 
of the fortress. You should also break the 3 wooden blocks by the Bullet 
Bill launcher to get their coins.

Move up the fort, and kill the 2 Sleeping Piranha Plants you missed. Then, 
punch the block by the flagpole for 3 more coins. If you are lucky, all 
those coins would not fall off the edge of the ledge and you can still 
pick them up. Now, get to the top of the fortress and kick that wooden 
plank down. Cross this bridge you created and collect the coins on the 
arrow shaped isle. Jump along all of the 2 floating isles and collect the 
coins there and the last 2 Red Coins. If you are lucky, and I repeat lucky, 
assuming that most of the coins that pop out of blocks or enemies don't 
go flying off the edge of the level, you can finish this level with a massive 
200 coins! Go and collect the Red Coin Star at the base of the Fortress 
so that your high score can be registered. This also means that you get 
4 extra lives, a record, I must say.

--------------------------
Course 3: Jolly Roger Bay
--------------------------
Target: 132 Coins     Play As: Yoshi
You will wonder why I gave an EXACT number of coins as your target in this 
course, instead of a rough approximate of the other levels. This is because, 
having played this game, and used the multiplier trick of Yoshi's eggs, 
I found out that 132 coins are the maximum number of coins that you can 
collect in this level. Although there are no black Bob-ombs for you to 
ricochet your eggs on, you still get to ricochet off 2 groups of Goombas 
inside the subterranean cavern. At the start, you are on the shore, and 
you have two Goombas there. Swallow one and turn him into an egg. Then 
with this egg behind you. Swim down to the continental shelf. There is 
a ring of 8 Yellow Coins there. Collect them, then swim over to one of 
the two clams and collect the Red Coin when it opens up. Then swim out 
of the continental shelf and over to the big trench. Collect the Red Coin 
inside the Clam overlooking it.

Dive all the way down to the bottom of the trench. There are some coins 
at the bottom, as well as a Red Coin inside another Clam. The entrance 
to the subterranean cavern is marked by a ring of coins. Collect them, 
as well as the 1-Up Mushroom that pops out and swim inside the cavern. 
You will see a small trio of Goombas close together. Throw the egg at them. 
Besides the 3 coins from the Goombas, you will gain another 3 due to the 
egg's ricocheting. There is another small group of Goombas (3 of them on 
the other side of this cave.) You have to egg them. But where to find the 
egg? Swim alllll the way back to the start of the course. Swallow the second 
Goomba, and turn him into an egg. With this egg, swim all the way back 
to the subterranean cavern and throw it at the next trio. You will get 
another bonus of 3 coins. Also collect the ring of 8 coins in this cavern. 
Then you can leave this area, and get back to the surface. Remember the 
2 caps at the bottom of the trench? Each of them is marked by 3 coins. 
Collect those coins and put on the green cap. It's time to turn into Luigi. 
As Luigi, go all the way back to the start of the level. Punch open the 
wooden block to the right for 3 coins. Then ground pound the Blue Coin 
Switch. A trail of Blue Coins will come out. Immediately turn around and 
punch open the second block for a Koopa Shell. Start shell surfing and 
collect the 8 Blue Coins. Hurry up! Afterwards, you can get off the Koopa 
Shell to swim around for any remaining coins.

Remember the sharp pillar you used to blast up on the cannon? Well, that 
pillar is marked by 8 Yellow Coins at its base. Swim around and get all 
of them. At this point, the 100 Coin Star is likely to appear, but let's 
ignore it if it is transparent. After all, what's the point in wasting 
your time watching Luigi ala Yoshi rejoice after collecting something that 
they have already retrieved? I ask you. After that, dive down into the 
water. Go over to that boarding area of the pirate ship. There should be 
another Clam nearby. When it opens up, swim over and collect the Red Coin 
it reveals. Then jump up to the wooden platform that bobs up and down the 
surface of the water. Run over to the ledge where the Pink Bob-omb buddy 
is. Jump onto that sharp pillar and climb up. There is a Red Coin at the 
top. Collect it, of course.

All this leaves are the coins at the boarding planks. Step on the switch 
to trigger the appearance of the bridge. Run along the gangplank, 
collecting all the coins you find on the way. Since the countdown timer 
of this switch is very long, you should be able to run around thoroughly 
on each platform and collect them all. When you are done, run across the 
final bridge and jump onto the pirate ship.

All this leaves are the 3 Red Coins found on the pirate ship. One of them 
is at the Stern, and the other 2 at the Bow. Collect them, and the Red 
Coin Star should appear right in front of you. Then you can grab this star 
and evacuate from this level immediately. That's it, congratulations. You 
have collected the maximum number of coins a player can collect in this 
level. Now, you can have full access to a wide range of prizes including 
your bragging rights and rights to humiliate your friends. Show them your 
high score and say, "Hey, here's my high score. Can you try and beat my 
record?" Then, you most likely will have a lot of amusement watching him 
struggle to break, or match your record. On the other hand, if he chose 
to use Mario, Luigi or Wario as the main character. You can laugh at him 
even before he has started! (Note: It may be possible to get more than 
132, if you can get the egg to ricochet across the cave off more than 3 
Goombas at once, but it's extremely difficult to do so!)

------------------------------
Course 4: Cool, Cool Mountain
------------------------------
Target: 155+ Coins     Play as: Yoshi
This coin collecting quest is one of the hardest in the game. The reason 
being the majority of the coins are located inside the internal slide, 
and it's easy to fall to your death and miss a coin or two. For the maximum 
collection of coins, you may have to reenter the slide more than once. 
You start at the top of the Mountain. Go over to the chimney, and jump 
down, collecting the 5 coins above. You find yourself in front of the 
largest internal slide in the game. 

Start by sliding after the Blue Coin that seems to be bouncing away from 
you. Once you collected it, I suggest that you slow down by leaning the 
stylus backwards. Then, turn to the right, collect the coins, and prepare 
for a chain of coins leading up to a small arc of coins. If you jump at 
the right time, you will be able to collect them all. Then, turn right, 
then left, and you will see a line of coins leading into the wall. Collect 
them and turn left. Now, at the next turn, you will have to be careful 
and keep to the center of the slide. Why? It's because the slide will be 
slightly slanted to the right hand side. If you are not careful, you could 
slip right off the slide while you are trying to collect the coins on the 
inner bend of this section. This is the only tricky part of the slide.

Once you have survived that part of the slide. Brace for a treat. There 
is a long line of yellow coins in the middle of the next straight section 
of the slide for you to collect. Be sure to collect them all. Afterwards, 
there will be another anticlockwise bend with some more coins. Past that, 
you should be relatively safe, because you will be surrounded by walls 
on both side of the slide. Then, prepare for the final tricky part of the 
slide. You will find a narrow ice bridge taking you to the finish line. 
To avoid falling to your doom, make sure to follow the next long trail 
of coins leading you there. Once you cross the finish line, you can go 
out of this place, and possibly have collected more than 70 coins!

NOTE: It is very likely that you will die a lot while trying to get the 
coins. So, there is a shortcut that you can use with enough life refills 
to last you forever. Remember the 5 coins leading into the wall? Slide 
into the wall at that point and you will be sliding through a shortcut 
tunnel, filled with several 1-Up Mushrooms. This place is definitely safe, 
and will send your character straight to the finish line!

With your 75+ Coins, let's get out of this cottage. You find yourself at 
the bottom of the level. First, go to the area to Yoshi's left. There is 
a tree with a Red Coin in it. Grab it and ignore the owl. Jump up to the 
path above the cottage. There is a Spindrift there. Swallow her and turn 
her into an egg. Get back down to the base. There are 3 Goombas down there, 
each of them wearing a different cap. The ones with a Green and Yellow 
caps are close together, but the one with the Red Cap is a little bit far 
off. You have to herd him to the other two before you throw the egg. That 
way, you will get a triple multiplier for those 3 coins carried by the 
Spindrift. That's a 6 coin bonus. It's quite a challenge to collect all 
those coins without picking up a cap and wasting time. But you should miss 
only 1 coin if that happens. 

Now that this bottom area is clear, go over to the warp that leads back 
to the top of the course, collecting the Red Coin on the way. Now you are 
at the top, you can go and retry the internal slide if you don't have enough 
coins, or simply explore the area above this top cottage. There is an open 
fire for Yoshi to swallow. Use the fire to thaw out the Red Coin. Then, 
you can kill the Spindrift for 3 more coins. Head back to the cottage and 
slide down the external slide. Take it slowly, being careful not to miss 
any coins. At the large hairpin turn, jump onto the ledge and get to the 
Blue Coin Switch. Stomp the switch for 2 more Blue Coins. Continue sliding 
down the external slide, and collect the next 5 coins and Red Coin that 
come your way. In this intermediate area, use the wooden blocks to give 
Yoshi a boost for him to triple jump up the ledge by the snowman (or his 
head if you have not helped him.). Swallow the open fire and thaw out the 
Red Coin. Then jump back down and walk over to the top of the Gondola cable. 
Collect the Red Coin there as well.

If there are any caps nearby, (It's very likely for there to be caps) grab 
one and turn into Luigi. Punch open all the wooden blocks for the coins 
inside. Only that one of them will contain a Shiny Shell. With these coins, 
cross the bridge patrolled by 2 jumping snowman. Then move over to the 
next broken bridge and get the Red Coin there. Proceed to walk down to 
the base of the mountain again. There is a Mr. Blizzard on the slope. Run 
around him to make him spin out of existence. Get any coins that are readily 
available. It's likely you will miss some.

Now you are at the bottom, change to Mario by picking up his cap. Go over 
to the Cannon, and blast him over to the area where you collect Star 6. 
Follow the narrow path, killing any Spindrift you find. It's quite hard 
to kill them and get their coins at the same time. (A trick is to let them 
turn you back to Yoshi, and swallow them, turning them into eggs and 
throwing them at a wall at the entry point.) But what the heck. Continue 
to collect all the coins that make up the arrow, and long jump across the 
ravine. Carry on to collect the star and be evacuated. You should have 
collected more than 155 Coins using this trick. (And 3 Extra Lives)

NOTE: This level actually has unlimited coins. All you have to do is to 
go down to the bottom of the level, kill the 3 Goombas for their coins, 
warp back to the top, slide back down the internal slide, and repeat! But 
due to memory constraints, the highest number of coins collectable is only 
255. The counter will stop at that number.

--------------------------
Course 5: Big Boo's Haunt
--------------------------
Target: 160 Coins     Play as: Luigi
Big Boo's Haunt requires your character to go into the back garden of the 
Castle, and ground pound the Boo with the level in his body. Since Yoshi 
cannot ground pound the Boo, you will have to enter as Luigi. The target 
above is an EXACT number. This is because all the coins that can be found 
can be collected without trouble, and since Yoshi cannot enter, variables 
won't be that common. So let's allow Luigi to jump into the fray. You start 
outside the mansion as before. Let us collect all the coins we find outside 
the mansion before we move in.

Right behind you is a Crazed Crate. Bounce around with it and let it break 
open, revealing the 5 coins inside. Then, run around the outside area in 
an anticlockwise direction. You will run into some Scuttle Bugs. Stomp 
each of them for 3 coins. There is also a Yellow Exclamation Block. Inside 
are a total of 10 coins. Continue forward and move towards the single side 
door of the mansion. Enter that room, and face the two Boos. Or I should 
say, face away from the 2 Boos, let them come over to you, and ground pound 
them each for their Blue Coins. Then, get out of there. Now, walk over 
to the shed outside the mansion. Inside, is Mr. I. Run around him. Mr. 
I will spin out of control trying to keep an eye on Luigi, and he will 
eventually shrink and disappear. Your reward for spinning him away is 
another Blue Coin. With this, ride the lift down to the bottom. Go through 
the door, run through the next waterlogged hallway and go through the next 
door. You will hear a familiar sound of a carousel.

Outside the Merry Go Round, find Wario's Cap under the water and put it 
on, turning into Wario. Swim over to the lone brick block, collect the 
coin and bash it open. There are 3 coins revealed besides the switch. 
Collect them, and enter the merry go round. It's quite a merry atmosphere, 
and there are boos coming out of the portraits to play. Face away from 
them, and when they get near, Ground Pound them flat! Get their Blue Coins, 
there are a total of 5 Boos for you to destroy here. All of a sudden, the 
Big Boo comes out to take care of his brothers! This is not good. Slaying 
him won't do you any good. Just get out of there, and get back up to the 
ground level.

Outside the shed, there are 2 brick blocks for Wario ala Luigi to break. 
So, break them open and get the coins inside. Each block will contain 3 
coins. So, pocket them and enter the mansion itself. We start on the ground 
floor. Tackle the rooms in a clockwise manner, ok? The first room you will 
find contains a delicate setting. There is a piano there. But it's not 
an ordinary piano. It's a Mad Piano! Since Wario's services are redundant 
now that you have broken all Brick Blocks, he's fired. Run into the Mad 
Piano so that you can get hurt and lose your cap. Then, go and pick up 
the Red Coin behind the Mad Piano. Run away quickly to the next room.

The next room contains 2 bookshelves, each with a Red Coin on their tops. 
The right bookshelf houses a Bookend. Once he pops out, quickly bump him 
from below to make him disappear. This will cause a Blue Coin to be awarded 
to you. Note that if you let him hit you first, he will disappear permanently, 
and you will not be able to get that Blue Coin, thus losing 5 coins. If 
you have not dealt with the 2 Boos from the side room, turn your back on 
the Boo screen, and let the Boos come over to see you. Go to the next room.

In the next room, you will encounter a Boo and a Mr. I. Take them out and 
get their Blue Coins. Go to the next room. In this room, there is a 
collapsing bridge. Run across it quickly and deal with the Boo at the other 
end. Go through the door to the next room. In the next room, there is a 
large pit in the center of the room. There is a Red Coin, and a Boo. Ground 
Pound the Boo as usual and get his Blue Coin. Then get out to the lobby.

You can now explore the second floor. There is a Red Coin found on the 
ceiling of the lobby. Jump up the steps, and at the top, turn your back 
on the steps, and do a backflip. You should be able to drift Luigi over 
to the Red Coin and collect it. Then jump back up the steps and tackle 
the rooms in a clockwise manner. Ignore the 2 doors to the left. In the 
first room, you will find a Mr. I, guarding some caskets. Spin the Mr. 
I into oblivion and then check the caskets. One of them will rise up and 
reveal a Red Coin, collect it before the casket comes down on you again.

In the next room, you will find yourself on a red grating. There is a Red 
Coin at the other end of this room. Collect it, and get out. In the next 
room, you find a bookshelf again. This time, there are 2 Bookends there. 
Be quick, make sure you bump them both before they hit you, or you will 
lose 10 coins here. Around the corner is another Red Coin. Now, let's go 
up another floor. Jump onto the ledge with the Red Question Block and 
backflip up to the ledge above. Go through the door there.

There is a Blue Coin Switch here. Ground Pound it for 4 Blue Coins. Wow, 
Blue Coins are really in here! Go around the corner and turn your back 
on the Big Boo screen. Lure the Boo out and ground pound him for another 
Blue Coin. Now, you can get out to the balcony. Big Boo is waiting for 
you. This time, be brave, but face away from him. Ground pound him 3 times 
to get rid of him, and the star will appear on the ledge high above and 
behind you. But don't get it yet. There are still 5 more Yellow Coins on 
the roof. Long jump onto the roof section to the right, and run up to the 
highest part of the roof. There are 5 coins there. Take them, and then 
go and get the Star. Then, you would have evacuated from this mansion having 
collected 160 Coins, and then you can have 3 extra lives.

-------------------------
Course 6: Hazy Maze Cave
-------------------------
Target: 145+ Coins     Play as: Wario
This time, due to the presence of many Wario favorable features in this 
level, please play as Wario as the main character. At the start, there 
will be a scuttle bug right beneath the ledge you are on. Stomp him for 
his 3 coins. Then, there is also a crate on the floor. Ground Pound it 
for 3 more coins. Then, go left, and take a running long jump across that 
large gap on the ground. Go through the door. You are now at the Black 
Hole Area. There is a Scuttle Bug to the right. Since this path is so narrow 
and overlooking the pit, you will have to lure the bug over to the slightly 
wider area near the door you went in through. It's going to take a while, 
and you may have to get hurt several times. Anyway, get those 3 coins and 
try not to let any fall down the pit. There is another Swooper Bat in this 
room. Lure him over to you, and stomp him. Punch him into the wall if 
necessary. Get the coin. Then, run over to the path with the falling rocks. 
Dodge or destroy all the rocks, and get the 5 coins at the side of the 
path.

Go through the door at the end of the path. In this room, are a circle 
of 8 coins surrounding the 1-Up Mushroom in the Yellow Exclamation Block. 
Ride the lift down. You will find the path leading to the underground lake. 
There are 3 Goombas down there. Stomp them flat one by one. Collect their 
coins. Then go all the way back up the path and punch the Red Question 
Block for the Power Flower. Turn into Metal Wario, and run along the path, 
at the bottom of the lake. Step onto the switch so that the gate in front 
of you will be opened. Enter that room, and lure the Scuttle Bug out. Stomp 
him for 3 more coins. Get out now. Swim over to the central island and 
get the 8 coins there. Get out of this area and get back to the start of 
the course.

This time, turn right. There should be a couple of Goombas hanging around. 
Kill them all, and then lure the next Scuttle Bug out. Stomp him flat for 
3 more coins. Collect the coins by the right hand side of the path, and 
then jump over the flaming pit for the door leading to the work area. We 
first will collect all the coins from the Goombas and Scuttle Bugs in this 
area. Then, go over to the Brick Block and break it open for 3 more coins. 
Then, let's repeat the Red Coin Star procedure. Jump up the steps. There 
should be a Pink Bob-omb Buddy on top of the ledge. Talking to him will 
reveal the locations of the 8 Red Coins in the Work Area. So, now, it is 
time to use the Work Elevator.

The controls on the Work Elevator are simple. Just step on the arrowed 
switch pointing at the direction you want it to do to make it move in that 
direction. First, move forwards, and turn right. Rotate the camera so that 
you can see what is on the right. Steer the elevator to the first wooden 
block you see and punch it for a Red Coin. Then, keep on moving in the 
direction of the next wooden block closest to you, and when it is within 
punching range, punch it open for the 2nd Red Coin. Maneuver the elevator 
well past the Mr. I and turn left. Ignore the next wooden block, and move 
on to the ledge at the corner beyond it. There is a third Red Coin on it.

With these 3 Red Coins collected, jump back down to the ground and return 
to the steps. Jump back up, and ride the work elevator forwards to the 
ledge where the purple pole is. Climb up the purple pole, and then jump 
on the platform behind you. Step onto the lift, and let it move along its 
tracks. You will first come to a Wooden Block. Break it for the 4th Red 
Coin. The 5th Red Coin is directly in the path of the lift, and can be 
collecting without moving much. The 6th Red Coin is on a small ledge in 
the way of the path. Wait for the front of the lift to pass under it before 
jumping to get it. The 7th and 8th Red Coins are on the final platform.

Please note that the block bridging towards the red coin tracked lift holds 
3 more coins. Ground pound it quickly. Hopefully, you should be able to 
grab all the 3 coins. Then, make your way to the hazy maze itself. Collect 
the coins near the hole and jump down. You will have to first navigate 
the maze with the help of the Metal ability and kill all enemies, thus 
getting all their coins by hitting all Snufits and Swoopers that come your 
way. There is no time to mess around with the Monty Moles here. Go over 
to the Blue Coin Switch and Ground Pound it. Follow the trail of 7 Blue 
Coins. Don't miss any! Then, go over to the exit that leads to the elevator 
leading to Star 4. There should be 2 Swoopers and some more coins to be 
found. Then, get to the exit that leads to Star 5. There are 5 more coins 
below the wirenetting. Get them while making your move on that Star. With 
this strategy, you should be able to get more than 145 Stars. If you use 
Yoshi, and find a spot where you can multiply your coins well with the 
Monty Moles, you may do even better. But that will not be discussed here.

---------------------------
Course 7: Lethal Lava Land
---------------------------
Target: 200+ Coins     Play as: Wario
This level used to be a very difficult coin collecting level in the early 
days of Super Mario 64. But now, it's super easy. You are to play as Wario 
again. Make sure that Star 6 is selected. Take a running long jump to the 
next platform in the lava, and make sure that the Camera is zoomed out 
completely. Punch the brick block for 3 coins, and a Blue Coin Switch, 
but don't ground pound it yet. Instead, punch the Yellow Exclamation Block 
for the Koopa Shell, and then trigger the switch. Immediately get onto 
the Koopa Shell and surf along the lava, quickly getting all the Blue Coins 
that are in your path, as well as the 5 Yellow Coins. There should be a 
total of 10 Blue Coins for you to collect. This makes up a total of 53 
coins after you have just started! Surf back to your starting path.

Make your way to the platform with the Bully. Collect the 3 coins in the 
way. Punch the Bully into the lava for a coin, then turn left. Cross the 
raising bridge. Run around Mr. I so that he spins out of control. Get his 
Blue Coin. There is a Green Cap on the platform. Get it and turn into Luigi. 
Get onto the teetering platform in the lava and get the 5 coins. Turn around, 
and jump onto that small island on the lava, and get the 3 coins. Now, 
get onto that 8 Coin Puzzle with 15 pieces. Stand on the bottom left piece 
(it never moves) and wait for the puzzle to be solved. If you are lucky, 
a Yellow Coin will pop out of each piece. Collect as many as you can. If 
no coins pop out, then it's rather impossible for you to get 200 coins. 
Now, collect the 8 Red Coins. The Star will appear, but let's not collect 
it. Jump over to the lone island to the right for 3 more coins, and then 
jump back. Go over to the other side of the puzzle, and defeat the 2 Bullies 
for their coins. Let's hope that they will not fall into the lava. Then, 
get onto the hexagonal turntable and get the 6 coins, while watching for 
the rotating flame nozzle. Go right, and jump onto the platform that is 
rising and sinking. There are 5 coins on that thing. Get them, and jump 
onto the platform with the Giant Bully. Get the 4 coins, and dodge him 
until the moving platform arrives on the other side. Ride it over to the 
large platform with 8 coins and 3 Bullies. Defeat the Bullies and get their 
coins. Another Giant Bully will drop down to fight you, but avoid him and 
get the 8 coins. Jump down onto the 4 floating and sinking platforms in 
the lava, and collect the 4 coins. There are safety zones located at the 
position of each coin. Move over to the side with the Mr. I, and backflip 
drift to that island. Run around Mr. I to make him cough up his Blue Coin, 
and get the 8 coins surrounding him.

Backflip back to the 4 floating platforms. Jump onto the curvy path, and 
stand behind the Crazed Crate, facing the platform with the Big Bully. 
Grab it and bounce onto that platform, and hopefully you can pick up all 
the 5 coins. With these coins, get back to the curvy path and follow it, 
collecting all the coins you find. You will come to a junction. Turn left, 
and get onto the platform with the 3 Bullies. Knock each of them into the 
lava, and get their coins. Collect the ring of 8 coins as well. Then, let's 
explore the area around the volcano. There is a platform in the lava that 
is rising and sinking. It contains 5 coins. There are lots of teetering 
platforms on the lava nearby that each hold a coin. Then, jump onto the 
rotating platform around the volcano itself and collect all the 6 coins.

Everything in the outside world is collected, except for one lone ramp 
island to the northeast. Use the Koopa Shell to scale that island, and 
collect the 5 coins there. Then you can ride the shell so as to get into 
the volcano. Note that you must not die in the volcano, or you will be 
sent in when you reenter, and will be precluded from getting the coins 
outside until you leave with a star.

First, follow the path that leads to Star 5. Jump across the islands on 
the lava until you reach the path. Collect any coins you find. Follow the 
path, and there will be quite a number of coins for you to collect. You 
will eventually reach the first Bully. If you knock him off here, you won't 
be able to get his coin. If you really want his coin, knock him along the 
path, down to the bottom. Then, knock him into the lava. He will explode, 
and the coin should be sent flying towards you. You must also be on the 
lookout for a wall section that will intermittently slam down on the main 
path. You will eventually reach the bridge overlooking the lava waterfall. 
Another Bully is present. Again, if you want his coin, knock him along 
the path down to the bottom before you send him into his hot fiery doom.

The bridge holds 5 coins. On the other side, you will find some small 
stepping stone like platforms, each with one coin on them that lead up. 
Hop up carefully. At the top, you will find the poles leading to the star, 
but this is the time to turn around. Get back down slowly. It's easy to 
fall into the lava into your fiery doom here. Follow the path to Star 6. 
There should be one more platform with a coin on it before you reach the 
lift. Ride the lift up, and change lifts on the way. Jump and grab onto 
the pillar at the top, and climb up. You should come to 2 more platforms 
with a coin on each before you reach the star. This time, get it and evacuate. 
You should be able to get more than 200 coins if you are lucky enough, 
as well as 4 extra lives.

-----------------------------
Course 8: Shifting Sand Land
-----------------------------
Target: 160+ Coins     Play as: Yoshi
This desert is home to a medium number of coins, and there are multipliers 
present in some places. Hence, Yoshi can come to get the coins. At the 
start of the level, turn around, and run all the way along the narrowing 
path until you reach the dead end. There is a Red Coin there. Get it. Then, 
turn all the way around and run to the Crazed Crate. Face towards the 
direction of the dead end and swallow the crate. Yoshi will bounce twice 
before slamming hard on the ground and releasing the 5 coins. Go over to 
the pavilion, but do not attract the attention of the Bob-ombs and Flyguy 
just yet. Inside the pavilion is a wooden crate. Swallow it and turn it 
into an egg. Go back to the 2 Bob-ombs and Flyguy. When they are lined 
up, throw the egg. Then, you can get 3*3 coins from that single crate. 
It may be possible to hit the Pokey as well, but well, don't count on it.

Once all the coins are collected, go over to the Pokey. Eat his body sections 
one by one until his head is eaten too. You will be rewarded instantly 
with the Blue Coin, instead of being allowed to turn his head into an egg. 
There is a second Pokey near the Tox Box Maze. Hit him piece by piece as 
well. Then get beneath the pavilion and eat the Goomba with the Red Cap. 
Turn into Mario. Triple Jump onto the top of the pavilion and bump the 
Red Question Block for a feather. Take to the skies. Fly around, and collect 
the 2 Red Coins in the air on this side of the pyramid. Also land on the 
2 towers and get the coins above them. Fly back to the start of the Tox 
Box Maze and land. Make your way through the Tox Box Maze. There is a Red 
Coin in the middle of the maze.

Remember to get into those hollows of the Tox Boxes to avoid getting hurt. 
At the other side of the maze, there is a Red Coin in the oasis. Get it. 
Run along the path, and get the 5 coins at the base of the tower. Run up 
the two towers and get the coins above them. The top of the pyramid may 
break open at this point, but ignore it. Grab the Crazed Crate and get 
the 5 coins inside. Run up the ramp at the base of the pyramid. Get the 
Feather from the Red Question Block, and fly around in the air, collecting 
the 2 coins you find. Then land, and wait for the effects of the cap to 
wear off. Bump into a Pokey to turn back into Yoshi. Eat the 2 Pokeys up. 
Yummy. So are their Blue Coins. Then go over to the standard crate and 
swallow it. Turn it into an egg, and go all the way back to the start of 
the level where the 2 Bob-ombs are. Throw it at them when they are lined 
up. Then you can get a bonus of 3 or maybe 6 more coins. Now, go to the 
pavilion and kill the Goomba with the Green Cap for one more coin. Pick 
up the green cap.

Now you have turned into Luigi, it's time to scale the Pyramid. Make your 
way to the top, and collect the 5 coins there. When you see the Flyguy, 
dodge his fireballs and make him attack you by swooping down. Then, you 
can get back to Yoshi, and you can then get his 2 coins by swallowing the 
Flyguy. Spit the flames out. Hmm, those Flyguys really are spicy. Get back 
down to the base of the pyramid and eat the Yellow Capped Goomba. Now, 
you are Wario. Get all the way back to the edge of the Tox Box Maze, and 
find the Brick Block covering the Star Switch. Smash it open and get the 
3 coins inside. Wario's usefulness is no more. Get back to Klepto, stand 
still and have him steal your cap. Turn back into Yoshi, and enter the 
Pyramid. There is a Blue Coin Switch right in front of you. Ground Pound 
it and make the 4 Blue Coins appear. Get them.

There is also a crate near the coins. Swallow it and turn it into an egg. 
Go right, see the 3 Goombas conveniently hanging around the place? Throw 
the Square Egg at them. It should ricochet of all 3 of them, and you can 
get a bonus of 6 to 9 coins for that! Take them all. Now, there really 
are no more good places for you to ricochet your eggs on, so that get to 
the top of the pyramid now.

Follow the path, and engage all the Goombas you find. You will find a 
mummified block that is jumping in a predetermined path. Run to the side 
of him to the other end of the path. Now, you must jump into the sand. 
While in the sand, keep moving and jumping. If not, you will slowly sink 
into the sand. Jump up onto the ledge on the other side. Do not pick up 
the yellow cap. Move up the stairs and continue your way. You will come 
to a wirenetting with a circle of 8 coins guarded by an Amp. Hang on and 
grab the coins. There is a 1-up Mushroom above the wirenetting too.

Keep moving along the path, and kill the Goomba you find. You will then 
come to a gap in the ledge with another mummified block moving up and down. 
Feel free to use him as a stepping stone to get to the other side. You 
will come to another 2 Goombas before you reach the pole. Kill them, grab 
their coins and climb up. On top, run to the wirenetting and make your 
way to the other side, collecting the 5 coins you find on the way. Also 
jump onto the sandy conveyor belt for 5 more coins. Then, you will come 
to a series of steps with 3 more coins.

Jump up, and you will be in the path with a wide mummified log rolling 
back and forth. Wait until he is away, and then hide in the alcove. Then 
wait for the mummified log to roll past before moving on. You will then 
come some steps that rise and fall. As you go up, collect the coins. You 
should have exceeded the 100 coin mark by now. The Star will appear, get 
it and move on to the top.

The next path is guarded by 2 Amps. Run past them quickly and hug the wall 
for the next narrow path. Climb up the pole. You will come to a bridge 
guarded by another of those mummified blocks. I suggest you jump on the 
block and use him as a stepping stone to reach the other side. Jump up 
the next few steps, collect the coins, and the Power Star will be waiting 
for you at the top. Collect it and evacuate. You should get around 160 
coins following this strategy.

---------------------------
Course 9: Dire, Dire Docks
---------------------------
Target: 132-147 Coins     Play as: Luigi
This level is just as plain and boring as Jolly Roger Bay. Coins are very 
scarce. If you don't deal with the 5 Skeeters at the bay area, you can 
only get up to 132 coins. It's very hard to get the coins dropped by the 
Skeeters, since they start sinking as soon as you defeat the bug. But for 
the super lucky, it is theoretically possible for you to do so. I will 
just rewrite the guide to how to get the 100 coin star below.

While you are getting the 3rd Star, I suggest you go after the 100 Coin 
Star as well. Dive down, and notice the column of 5 coins by the whirlpool. 
Dive and quickly get them, then swim towards the rim of the bay to avoid 
getting sucked in. There should be another column of 5 coins by the clam. 
Get them too. Then, swim in an anticlockwise direction along the bottom 
of the bay to collect any coins you find.

There should be 6 coins by the treasure chest surrounded by seaweed. Then 
swim to the left. There is another column of coins by the central treasure 
chest. Then, swim up and to the tunnel. There will be 3 rings of yellow 
coins for you to collect as you go to the secret entrance of the submarine 
pen. Then, follow the yellow arrows and swim up to the top. Have a quick 
breath of air, and swim down as instructed by the arrows. There should 
be 2 more circles of coins for you to collect before you even have reached 
the submarine pen itself.

When you have reached the submarine pen, swim to the right, and go past 
the clams. Don't bother with the Koopa Shell in one of them. There should 
be another circle of 8 coins to the left of the leftmost clam. Then, continue 
to swim to the other end of the submarine pen. If you have defeated Bowser 
in the Fire Sea, the sub will be gone, and the pen's hatch would have opened. 
Avoid swimming through that hatch, as it is only an exit to the sea outside 
Princess Toadstool's castle. I guess Bowser has decided to get his troops 
into action after you have defeated him for the second time round. There 
are 5 coins below the exit though, and those are what you must get.

Now, you have collected all the coins in the water, so it's time to get 
to the pier. Wow, the coinage is so tight here. You have progressed so 
far in this course, and there are only 72 coins collected so far! If Bowser 
is defeated in the Fire Sea, I repeat, the sub will be gone, and a system 
of moving poles would have appeared at the top of the pen. But how to get 
up there? Then answer to this predicament is also the switch you tripped 
earlier to get on board the sub. (That transparent star is now floating 
in mid air in the middle of nowhere.)

Press the switch, and you will find that there is another set of blocks 
creating a stairway for Mario to get up to the system of poles. Those blocks 
are on the opposite side of the pier to that of the Red Question Block. 
Feel free to collect the line of 5 coins on the pier before you jump up 
the steps to the platform above.

There should be a Red Coin on the platform. Then, move to Mario's left 
and hang onto the pole as it comes to him. You will have to use this one 
pole to grab 3 Red Coins at once. For the first one, tend to the top, for 
the second, tend to the center, and for the 3rd, tend to the bottom. Then, 
let the pole carry you back to the starting platform and drop off. Now, 
it's time to get onto the other pole.

On the next platform, there is a Star Shadow. Go left, and grab onto the 
pole there. That pole will take Mario to a platform with a Blue Coin Switch. 
6 Blue Coins will appear on the platform. To get them, you will have to 
jump up for each of them. You should be able to get at least 5, and at 
this point, would have surpassed the 100 coin mark. The star will appear, 
so grab it. Now, grab on the other pole which serves this platform and 
let it carry Mario to another caged platform with the 5th Red Coin.

Return to the platform with the Star Shadow. Grab onto the pole which you 
have not grabbed on before. Then let it carry you to the far side of the 
system of poles. You will be required to make a pole transfer, so get ready 
to jump when this pole coincides with the other one. Ride this pole, and 
collect the Red Coin in its path. You will find a platform in the space 
between the 2 sets of wirenetting. In the original Mario 64, there WAS 
no platform, so you will have to do a mid-air pole transfer! But not any 
more. On that platform, transfer to the pole on the other side and collect 
the 2 Red Coins in its path.

Once you have collected the 8th Red Coin, the star will appear on the shadow 
on the platform you came from. You may be tempted to get it, but by the 
time you are reading this, you may have got the Star already, so it is 
transparent. It's time to deal with those 3 Brick Blocks at the bay area. 
See the Yellow Cap in the bottom of the water? Swim down and get it. Then 
swim all the bay back to the bay. It's quite tedious, since Wario swims 
very slowly. You most likely will have to get your head above water at 
the hairpin tunnel, since you would have depleted a lot of Power. At the 
bay, make sure your back is facing the water when you hit the Brick Block. 
This will ensure that no coins will fall into the water. That's 9 more 
coins for you. If you are feeling super lucky, you can take on all those 
Skeeters in the bay. But it's super duper unlikely to get all 15 coins 
off them. So, well, have your fingers crossed!

--------------------------
Course 10: Snowman's Land
--------------------------
Target: 255 Coins     Play as: Yoshi
There, I said it. Your objective is to collect the maximum number of coins 
possible in one level in the game. 255 Coins. How do you do it, you say? 
Well, let's have a look at the 3 Goombas with caps, who I will call the 
Goomba Brothers. They are located so closely together in a "pen" near the 
start of the level. Whenever you swallow other enemies, and turn them into 
eggs, throwing the egg at them will result in the egg ricochetting off 
all 3 of them, resulting in a Triple Coin Bonus. That's not all, when you 
enter the igloo and get out again, the 3 Goombas would have magically 
returned! If you stomp each of them again, they will give out coins! So, 
like in Cool, Cool Mountain, you can get an infinite number of coins just 
by killing the 3 Goombas, entering and exiting the Igloo, and killing them 
again. This time, you get the help of numerous Spindrifts and Money Bags 
in the game. They are to increase your coin collecting range with the Triple 
Multiplier that the Goombas generously provide for you. Now, an easy way 
to enter the igloo is to put on Luigi's cap and backflip up to the entrance 
from the left side of the ledge above the wave generator. This makes things 
much less tedious than Cool, Cool Mountain. For the locations of the enemies, 
I will just display my walkthrough for this level again for your reference.

At the start of the level, move forward, and up the hill. There should 
be a Red Question Block on top of that small hill. Punch it for a Power 
Flower. This will allow Yoshi to have a bad case of heartburn from gobbling 
enemies! It's true! He can now breathe fire when you press A button. With 
Yoshi's mouth filled with fire, run back to the start and run to the 
immediate area behind the start. On your way, a Mr. Blizzard will pop out 
of the snow. Blast him with fire and he will melt down, leaving 3 coins! 
Ha, so now there is an alternate way to defeat these naughty snowmen besides 
making them feel dizzy. Go on along the wall.

There are 3 Spindrifts hanging around the wall. Try to collect the 3 coins, 
as you move towards the third coin, it turns into a Money Bag! Quickly 
swallow it and turn it into an egg. Then, run to the dead end and turn 
around. Press A to throw the egg at the Spindrift. The egg will then bounce 
off the Spindrift, hitting any other Spindrifts in the way. For each 
Spindrift you kill with an egg, you get an extra coin!

Do not run up the hill this time. Instead, it is time to take the path 
to the right of it. There is another small "valley" between the 2 hills 
here, that is guarded by an Amp and a Flyguy. It is windy here, so I would 
not suggest entering.

Continue to go forwards and you will reach a pen with 3 Goombas inside, 
as well as a burning fire. Each Goomba should be wearing a cap of different 
colors, and since you are playing as Wario ala Yoshi, the Goomba that is 
supposed to be wearing the yellow cap will not be wearing any yellow caps. 
Don't bother with them for now. Go left, and run up the path beyond a small 
frozen ice pond. Since the water is completely frozen, you don't need to 
worry about getting drowned at all. The path here really is slippery. Run 
past the pool of super duper ice water beneath the platform with the Ice 
Bully, and you will come to an open area. Hey, is that a coin?

But still, a lone coin in the middle of nowhere often seem suspicious, 
doesn't it? Creep up slowly. The coin will transform into another Money 
Bag! Use your tongue to hold him in your mouth before it can jump around 
like mad. Then turn him into an egg. There are also 2 Spindrifts. There 
is also a Yellow Exclamation Block nearby. Punch it open for a 1-Up 
Mushroom.

Then move as according to the arrowed signs. There is another Mr. Blizzard 
here waiting for a snowball fight. Show that you are not interested by 
running in circles around him. Move forward and you will come to another 
icy lake. The water in this lake is not super duper ice water, but super 
ice water nonetheless. If Yoshi falls in, he will lose 1 unit of health 
every 3 seconds, regardless of him being underwater or not. There are a 
couple of Spindrifts here too. Deal with them if you like.

Follow the path on the lake. You will find some Spindrifts hanging around 
in the water. If you jump on one, you will be boosted to the ledge on the 
far side of the lake in front of you, but let's not deal with that now. 
Turn left, and jump over the "waves" that come out of the dispenser in 
the other end of the path. Jump up onto the ledge above the dispenser and 
move right on. You should eventually come to a narrow path marked by a 
coin. Run up the wooden path and be prepared to wall hug.

The Igloo is one of the areas that still remain unexplored until now. Then, 
crawl into the hole to enter. You are now to collect the 8 Red Coins inside 
the igloo, as well as all the coins in the air and in the frozen water. 
There is a large supply of Spindrifts hanging around the igloo. I suggest 
you let Luigi ala Yoshi get hit by one so he can turn back into Yoshi. 
Then you can swallow each Spindrift one by one, transform them into eggs 
and throw them at the Goomba Brothers one by one.

As for the 8 Red Coins, I don't even need to tell you their locations. 
Since the inside of the Igloo is just SOOOOOO small, you should be able 
to find it yourself with the trial and error method. If you are really 
stuck, consult the help of the Pink Bob-omb Buddy inside the igloo.

-------------------------
Course 11: Wet-Dry World
-------------------------
Target: 150+ Coins     Play as: Luigi
This stage has very few edible enemies, only maybe a couple of Skeeters, 
and they are not packed closely together enough for Yoshi to ricochet eggs 
off, so the best way to collect coins here is to send in the best Jumper 
in the game. Luigi, come here for a sec, will you? You should start with 
the lowest water level, so jump into the picture at the bottom. You should 
start at the corner where the tunnel leading to the downtown area is. There 
are a couple of wooden blocks on the ground. Break them open one by one 
and get their contents. Each block should have around 3 coins. Then, run 
around this bottom area and kill all the Skeeters you find for their coins. 
In one of the corners, there is a Yellow Exclamation Block. Backflip up 
and break it open. You will receive a shower of 10 coins.

That's all you have for the bottom level. Jump up to the next one. There 
is a Blue Coin Switch by the Red Cap. Ground Pound the Blue Coin Switch 
and take the 6 Blue Coins around the edges. Now, it's about time to raise 
the water level. Jump up to the middle depth Crystal Tap and let the water 
rise up to the 3rd level. Then, jump up onto the starting wooden platform 
and get onto that high raised one. Bump the Yellow Exclamation Block for 
3 more coins, and step onto the switch. Create a temporary bridge for you 
to get to the level 4 Crystal Tap. Get the coins around that Crystal Tap 
and raise the water up once more.

Swim over to the high ledge. Go over to the pillar guarded by the Amp. 
There are 8 coins around that pillar. On top of that pillar is another 
Yellow Exclamation Block. Punch it for another 10 coins. Since this pillar 
has a very small top surface area, it's likely for many coins to be lost, 
so you must act quickly to scoop them all up. Then, go over to the Express 
Elevator Shaft and step onto the switch. A set of wooden stairs will appear 
allowing you to jump up. Jump up and hit that Yellow Exclamation Block. 
This time, there will also be 10 coins raining out of the box. This surface 
is larger than the top of the previous pillar, but still, it's likely for 
coins to be lost, so hurry up.

There is one more Yellow Exclamation Block in the corner to the left. Bump 
it open for 3 more Coins. Then, jump up to the top of the town via the 
ledge. To the right of the ledge are 4 coins by the Crystal Tap, with a 
Goomba wearing a Yellow Cap. Kill the Goomba, and hopefully, you can still 
pick up the coin. Raise the water all the way up. Go left now, and there 
is a lone Chuckya waiting for ya. Sneak behind him, grab him and throw 
him at the wall. Collect his 5 coins. Then jump onto the plank leading 
to Star 2, and go and collect all of the coins there.

It is time to go downtown. Before doing anything, make sure you pick up 
the Red Cap on the ledge below and turn into Mario. His wall jump ability 
is vital in collecting more coins Downtown. You MUST use the cannon to 
get there. Go to the single corner at the bottom of the pillar like structure 
with the Medium depth Crystal Tap. Mario ala Luigi will be warped to the 
cannon. Jump in. When aiming, make sure that the "tunnel" containing the 
2 1-Up Mushrooms are at the bottom of the viewing sight.

Eventually, after a few tries, you should be able to propel Mario behind 
the fence. Now, it is time to swim through the tunnel. It is quite a long 
one, but Mario ala Luigi's speed will enable to make it through before 
he runs out of breath. You will eventually reach the town. It is completely 
flooded. So, swim around, and you should find the Crystal Tap in one of 
the corners near the "ground". Drain the water. Hey, there are lots of 
flame throwers here that are completely soaked, so they can only watch 
you, but can't do a thing. What's the point of having them there if they 
can't even attack you? Now, let's get down to business. For one thing, 
run past the switch near the Crystal Tap, and wall jump up onto the roof 
of that grey building there. There is a wooden block on top. Punch it open 
for a Red Coin.

Then, triple jump to the top of that tall white building to the right, 
and punch open the wooden block on top for another Red Coin. You will then 
find a pavilion like structure, with another Red Coin on top. Jump and 
get it. Then go right. See the two tall buildings? Each of them has a wooden 
block on top. Wall Jump up to them, and punch open their respective blocks 
for their Red Coins. Now, drop down to the ground, and head to the town 
center. Jump onto the wall, and break the 2 wooden blocks on the edges 
of the wall for 2 more Red Coins. Finally, run past the monument with 8 
coins and break open the block up a step for the final Red Coin. The Star 
will then appear on a Star Shadow right in front of Mario ala Luigi. Since 
there are no more coins for you to collect, just get the Star and get the 
hell out. 

------------------------------
Course 12: Tall Tall Mountain
------------------------------
Target: 185+ Coins     Play as: Yoshi
If you have read my full guide at the top, you will find that the strategy 
for coin massing in Tall, Tall Mountain is similar to that of the quest 
to collect the 100 coin star. But this time, there is a slight change in 
programme. You are to play as Yoshi instead, since there is one extra factor 
to take account of. It's the coin multiplier! You should collect all the 
coins in the outside world first before collecting the coins in the slide. 
Note that you only can have ONE go at the Slide, so make sure you miss 
as few coins as possible. The above stat was obtained after I lost a couple 
of coins that have fallen off the mountain and a handful of coins in the 
internal mountain slide.

Start by turning around and collecting the 1-up in that hidden corner. 
Then backflip to collect the single coin on the tree without waking up 
the owl. Then move forward to find the 3 Goombas. This time, you should 
ignore them for now. Then take the low road this time. There should be 
a Crazed Crate. Do not grab it yet. Go and collect the circle of 8 coins 
in the dead end. If you have the guts, you can always grab the Crazed Crate. 
Stand in the direction of the dead end and press A. Do not move Yoshi at 
all. If you are lucky, he should break the crate on the ledge above, or 
maybe back on the ledge of the lower level. In the latter case, you should 
be able to get all 5 coins.

Now, get back onto the high road, swallow a single Goomba, turning him 
into an egg and jump over those 2 gaps. It is time to collect the 4 Red 
Coins on the 'shrooms. You should have at least 20 coins up till now. Go 
over to the Monty Mole area, and jump up the ledges to collect the 4 Red 
Coins. There is also a Goomba and a rack of vines that Yoshi can grab on 
to. The vines hold 5 coins, while the Goomba holds one (he should wear 
a cap, kill him for a coin). Once you have collected them, drop back down 
to the path and continue with your way. You will find the 3 Bob-ombs as 
usual, and blow them up separately for 3 more coins. Of course, you are 
going to use the multiplying rule of Yoshi's egg to increase your coin 
output. You should get a bonus of 2 more coins from the single Egg. If 
the Chuckya is also nearby, the egg will hit him and land you one more 
coin. (This does not kill the Chuckya.) Go back to the start and fish the 
2 Goombas there, and repeat the same steps. Go around the corner, and since 
you are playing as a character who can't grab, run away from the Chuckya. 
Then cross the bridge, collecting 5 more coins on the way. Do a coin count, 
you should have more than 45 coins.

The Flyguy guarding the log is quite annoying. But since you have the 
ability to eat the enemies, let him swoop down on you and swallow him. 
You will get the 2 coins automatically. This Flyguy sure is spicy. Let's 
spit out the flames at Ukiki the monkey! Then roll the log to the left. 
Run around the wooden pillar for 5 more coins. You will be lucky if you 
can just collect 2! (I lost a coin here, in getting the above result.) 
Then jump up and follow the path. This time, do not take the high road. 
Take the low one. It's safer since there are no iron balls coming down. 
You will find 2 Bob-ombs. You are now at the vine rack again. Go over to 
the other side and continue to follow the path.

You will find 3 Goombas around the corner. You are going to have to use 
the egg spooning technique. Swallow a Goomba, render him into an egg, drop 
down to the bottom of the level, find the 3 Goombas, and throw the egg. 
Go back up and repeat. Fortunately, there are only 3 Goombas, so things 
aren't that tedious. Then long jump across the waterfall. Run past Whoosh, 
and collect all the coins that are marking the entrance to the mountain 
slide. DO NOT ENTER THE SLIDE. Then, in the mossy ground, egg the Goombas 
at the Bob-ombs at the bottom level and do not forget to put on the red 
cap to turn into Mario. Go around the corner to cross the bridge. Remember 
to leave the 5 coins alone. Then at the top of the mountain, punch the 
Red Question Block to get the Feather. Then as Wing Mario (or Mario ala 
Yoshi to be precise), take to the air.

There are a total of 5 coin rings, each with a coin in the center. Your 
task is to collect those 5 central coins. Fly around in the sky and you 
should be able to find them by yourself. Collect some of the other coins 
as well, and stop when you have collected over 95. Land on the bridge and 
collect the 5 coins there for the 100-Coin Star to appear. Collect it now 
before taking off again. This is to avoid the possibility of the 100 Coin 
Star in the air. Then it's likely for you to accidentally collect it and 
waste a lot of time. (You are likely to drop down to the bottom of the 
level and do that dance with the Star!) Once you have collected the 5 
required coins, the star will appear on the top of the mountain. Ignore 
it for now, and take multiple flights from the observation deck until you 
have all 45 coins. It's going to take a while since the maneuverability 
of the Wings is poor, and you will have to get back once the altitude gets 
too low.

Once you have all coins, Put on the Yellow Cap and turn into Wario. Drop 
down to the bottom of the level again. Break the 2 Brick Blocks by the 
Scary Shrooms and get the 6 coins, assuming they don't fall off the cliff. 
Get the Super Mushroom if you want to go get some free lives from the Monty 
Moles nearby. Finally, put on the Green Cap and turn into Luigi. (The cap 
should be downstream) Enter the slide.

It's another mountain slide! This time, the pressure's on you. If you are 
unlucky enough to fall off the slide, you will have to repeat the above 
procedures again! To play safe, switch to Standard Mode and use the D-pad 
to steer Luigi ala yoshi. So, go and slide down. Don't move Luigi ala Luigi 
at first, as he will slide right into a 1-up mushroom. Then, prepare for 
some insane turns. The first turn to the left is already very sharp! Then 
it goes right, then right again! There should be another 1-UP Mushroom 
in the path. Then, turn right again. At the next section, prepare to go 
to the side path, following the coins, as following the main path will 
only lead to a sign of a skeleton, which means falling to death!

Go right, on the brown path, and be prepared to make 2 jumps. Then get 
back to another cream path and be prepared to turn to the left. Then, Luigi 
will slide to temporary safety as he enters a part of the slide with walls. 
Then, the path gets narrower, and Luigi may have to jump to get to the 
next part of the slide. Then, 2 90 degree turns to the left are waiting 
for Luigi, then, another jump, and finally, the exit! You will be inside 
a caged alcove with the Star. I got 188 coins using the above strategy, 
and I am sure you can do better if you don't miss as many coins in the 
slide as I did before.

----------------------------
Course 13: Tiny Huge Island
----------------------------
Target: 185+ Coins     Play as: Luigi
NOTE: It is possible to get 255 coins in this course. See the Lakitu by 
the bay in Huge Island? He drops lots of Spinies. Have Yoshi swallow each 
one in turn and throw them at the wall. You are sure to get an infinite 
number of coins by doing this. But this guide focuses on a more conventional 
way to get the coins, and it will make use of Luigi instead.

You should collect all the coins on Tiny Island first. Now, in the start, 
you will be on a ledge with 3 Giant Goombas. These guys give a yellow coin 
when stomped, and will cough up a Blue Coin when ground pounded! So, pound 
the Goombas and stock up on 15 coins. Then, run around the pillar for 5 
more coins. With these 20 coins in your pockets, go through that small 
hole in the wall to the other side.

Get into the water and swim to the sandy slope to Luigi's left. There is 
a Latiku here. He drops Spinies on Luigi. It is possible to get 255 coins 
if you use Yoshi at this point. See the Spinies? Let them land on the sand 
and have Yoshi swallow it. Then turn it into an egg. With the egg, go back 
to the start of the level, which is now deserted. Have Yoshi throw the 
egg at the wall. The egg will brick, and a coin will pop out. Collect it. 
Then, get back to the sandy slope and let the Latiku throw another Spiny 
at Yoshi. Swallow it, turn it into an egg again. Then go and throw the 
egg in privacy (at the start of the level). Another coin comes out of the 
egg! In fact, you can repeat this step more than 200 times until 255 coins 
are collected. This all sounds far too tedious for my tastes, so I won't 
bother. Just bump the Lakitu from below and get his 5 coins.

Run up the sandy slope, and you will find 2 coins. A 1-UP Mushroom will 
appear once you have collected the second one. There is a pillar in the 
water with a wooden pillar on it. Have Luigi stand a little bit high up 
and backflip drift onto it. Pound the Pillar for 5 more coins, assuming 
that one have fallen in. Then enter the water and continue to swim to the 
right. Avoid the fish named Bubba, as he will swallow Luigi whole. There 
is now another ledge with a cannon portal that is closed down. There is 
also a Flyguy and a Giant Goomba. Kill them and maximize your coin earnings. 

Then long jump to the next high ledge. You will be in an area with a lot 
of wind. You will definitely miss the next jump to the ledge in front of 
you, but the wind can always give Yoshi a boost. Bump the Yellow Exclamation 
Block for another 1-up Mushroom, and run along the narrow wooden path to 
collect the 5 coins. You are now in the Windswept Valley.

There is a Giant Goomba on the next ledge. Pound him for a Blue Coin. Then 
turn left and cross the bridge. Don't let the wind blow you off. Then follow 
the path, and jump as necessary. Watch out for all the iron balls. On top, 
you will find the source of the balls, a hole in the mountainside! Run 
down along the path for 4 more coins. Then turn around the corner. 2 more 
Giant Goombas will be there. Pound them. Then, go back to the iron ball 
dispenser and jump up the hill next to it. Make your way up to the ledge 
with the Chuckya. It's a tight spot, but you can still maneuver around 
him to grab him and throw him at the wall for 5 more coins. Run along the 
wooden path, and collect 5 more coins.

It's time to kill the Giant Piranha Plants that guard Star 1. Go back to 
the Iron Ball Dispenser, and jump off the edge at that point. You will 
find 5 Giant Piranha Plants. Take them all out and get their 10 coins. 
There are 3 wooden pillars here, all at the edges. It's going to be quite 
difficult to get all 15 coins without any dropping down to the water. Get 
back to the bay at once. Let us enter the bottom of Wiggler's house.

You will find the cannon on the grass. Jump in, and aim upwards. You will 
find a tree up the hill. Aim slightly higher than the hill, and Luigi should 
be able to grab onto it. Drop down to the ledge. There is a Giant Goomba 
sharing the ledge with you. Ground Pound him flat. There is one more Giant 
Goomba on the ledge below. Drop down and pound him as well. Then shoot 
yourself back to the top ledge again. Then, walk onto the wooden bridge 
in front of you, and eventually you will come to a hole in the wall. Enter.

You are now at the bottom level of Wiggler's house. There is a big bottomless 
pit down there, so watch your step. Move forward and talk to the Pink Bob-omb 
buddy to consult the location of the Red Coins. There is one on the platform 
you are currently on. The next 3 platforms you must jump on hold 3 more 
Red Coins. There is another platform slightly below the third with another 
Red Coin. To the left, is another platform with another Red Coin. Then, 
the next one will have a Red Exclamation Block, a Star Switch and a Blue 
Coin Switch. Pound the Blue Coin Switch for a measly sum of 2 Blue Coins 
to appear on the platform you are on now. Then, it is time to get onto 
the platform on the opposite side. The final Red Coin is on the highest 
pillar. A slightly lower pillar holds the Star Sphere. Go between the 2 
pillars and backflip up to the lower one, and jump up to the highest one 
for the coin. Now, you have collected all coins on the Huge Island, it 
is time to get to Tiny Island.

Get out of Wiggler's house carefully, and go all the way to the area with 
the Giant Iron Ball Dispenser. Jump into the Shrinker Pipe, and come out 
in Tiny Island. Jump up the small hill now. There are several tiny Goombas. 
Jump on each of them carefully, you don't want them to disappear permanently. 
Get their coins. The wooden path leading to the top of the mountain has 
5 coins too. Get to the water pool at the top and pound it. Drain the pool. 
Then come down to the fenced area with some more tiny Goombas. Stomp them 
all flat and cash in. There is a wimpy tiny Koopa Troopa as well. Stomp 
him for his Blue Coin. Jump down to the start of the level. Stomp the tiny 
Goomba for another coin. Then, jump over to the tree with a coin on top. 
Get the coin, and jump onto the island with a Shrinker Pipe on it. Kill 
the Tiny Piranha Plant for another coin. Step on the switch, and walk across 
the bridge to that desolate island. There is a single coin there. If you 
cannot make it back before the bridge disappears, there is a warp on the 
position of the coin, so you can get back to the mainland.

Let's continue exploring the bay area. This time, there are 2 coins on 
the sandy slope as well, as well as a Flame Thrower. Get away! Kelpto the 
kleptomanic condor is also there too. Swim across the bay and get to the 
grass at the other side. There are a couple more tiny Goombas around here. 
Stomp them all, and jump over to the minimized windswept valley. The Yellow 
Exclamation Block by the minimized plank holds 1 coin. The wooden plank 
is so narrow that it cannot be walked. The best way to collect those coins 
is to long jump to the opposite plateau and scoop up as many coins as 
possible. 2 more tiny Goombas are on the other side. Stomp them flat. Now, 
just make your way back to the mini-ball dispenser the same way as for 
Huge Island and collect all coins you find, ok?

Jump into the Shrinker Pipe and reenter Huge Island again. Jump up to the 
top of the mountain and jump into the hole to enter Wiggler's house. Defeat 
Wiggler by stomping on his head 3 times, and then collect the 10 coins 
in this small compartment before collecting the star to leave. You should 
collect over 185 coins using the standard strat, and 255 coins if you really 
bother to use the infinite coin trick of Yoshi.

---------------------------
Course 14: Tick Tock Clock
---------------------------
Target: 130+ Coins     Play as: Luigi
The strategy for this record is similar to that of the 100 coin star of 
this level, since coins are really more scarce than you think! At the start, 
turn around and run over to the little pit with the spinning heart. Punch 
the Yellow Exclamation Block for the 10 coins. Then jump up those stationary 
platforms above and collect the 8 Red Coins. I think that you should be 
able to get them all by instinct alone.

Jump back down to the start, and jump across the gap past the non-moving 
pendulum. Run along the path, and jump up onto the yellow block. Get the 
2 coins on top. Continue along the path and jump your way up those non-moving 
yellow blocks and the moving bar. Get onto the metallic platform above. 
There is a single Yellow Exclamation Block on the non-moving hand. Punch 
it from below for 3 more coins. Run over to the frozen conveyor belt and 
jump up onto the platform above. Then jump past all 4 immobile hexagonal 
platforms to the path above. Another non-moving moving bar is in the way. 
Jump over it. Jump onto the cage with Star 1, and run past it.

As for most of the previous stars, jump up the high ledge with 5 coins 
leading to a pole guarded by an Amp. Climb up the pole and make your way 
to the ledge above. Turn left. Lure the Heave Ho away from the Yellow 
Exclamation Blocks, and punch them for 3 coins each. Then, stomp the 2 
Goombas for 2 more coins. Go over to the Blue Coin Switch and Ground Pound 
it. The Blue Coins will appear on a platform to the left. Jump via the 
hexagonal platform to get them before time expires. There is another Goomba 
with a red cap on his head. Stomp him when he is far away from the edge 
and get the coin. Then jump over to the ledge with the Star Sphere and 
kill that Goomba for another coin. Then head back to the pole.

If you are good, you should have 91 coins. Jump up the ledges to the right 
of the pole. Instead of jumping up the yellow blocks. Jump down to the 
metallic platform with the Red Question Block. Stomp the Goomba for another 
coin. You will see there is a cage with some non-moving bars at the top. 
You will see that they lead up to a Brick Block blocking a cage with a 
Star inside. This is the so called Star 5, and it is just so easy. In Super 
Mario 64, you almost always had to keep the clock running to get it!

Now, we have a new task. We have to find a yellow cap so that Luigi can 
turn into Wario. So, get back to the ledge facing the yellow blocks I told 
you to ignore earlier, and make your way up. First, get on top of the cage 
with the star. There is a Yellow Exclamation Block with another 3 coins, 
then go back to the left. Jump up to the striped path. Move along. There's 
your Yellow Cap! But do not put it on yet. Walk past it to the non-moving 
bars. There is a Yellow Exclamation Block above the first 2 bars, but it 
is caged up and hence temporarily inaccessible. As you go, you are advised 
to zoom in the camera and have it behind Luigi at all times, as the path 
is very narrow. You will find an opening to the cage on the other side 
of these bars. Jump up and go over to the Yellow Exclamation Block.

Bump the block and 10 coins will come out. Collect them all. If you have 
not missed a single coin on your way up, you should have 105 coins. This 
also means that the 100-coin star will appear. Collect it if you like.

Now it is time to get the star. Go back and put on the yellow cap. Then 
jump back down on top of the cage with the star. You can now go down and 
pound the Brick Block open, revealing 3 coins and Star 5. If you are lucky, 
all 3 coins would be in the cage. Collect them if this is so. Now, Wario 
is redundant. Find a Goomba, run into him to turn back to Luigi and continue 
to make your way to the top. Now, it's time for me to cut and paste the 
walkthrough for Star 4, since it's just a little bit too similar. Head 
back to the part beyond the 4 stationary bars.

You will now find a conveyor belt in front of you. They both move to the 
left, and that is where you want to be. Jump up to the next path on the 
second belt. To your right, there will be 3 rotating platforms leading 
towards a Yellow Exclamation Block. I would say that block contains an 
1-up Mushroom. Nearby, you will find a lone metallic platform at the center 
of the tower with a Yellow Exclamation Block. Inside are 10 more coins. 
If you are lucky, all of them should stay on the platform.

Continue along the path. There is a Yellow Exclamation Block with 3 coins 
inside. Then move on. There are 2 rotating bars here, but luckily they 
are stationary. Keep on moving along the path, and you will come to another 
gap with 2 rotating blocks. Jump up them. Then, continue along the path. 
You will come to a dead end, with another Yellow Exclamation Block as well 
as a Red Question Block. Punch the Exclamation Block for 10 coins. Run 
over to the center of the hand, and climb up the pole. Jump towards the 
conveyor belt on the other side and use Luigi's flutter kick to make sure 
you don't undershoot your mark. Ride the belt to the Thwomp and jump on 
him. Use it as a boost to reach the ledge above with the star. You should 
get more than 130 coins here.

------------------------
Course 15: Rainbow Ride
------------------------
Target: 135+ Coins     Play as: Mario
NOTE: Since there is a Lakitu in this level, it is possible to collect 
255 Coins since you can repeatedly use Yoshi to swallow his eggs and throw 
them at a wall for the coins. However, this is insanely tedious, and I 
will just state the method of the conventional way of collecting coins.

This time, you will have to play as Mario as the main character. This is 
because certain coins cannot be grabbed without his wall jump ability and 
that the Red Cap is very hard to get without getting yourself isolated. 
Using the conventional method also brings out a dilemma since regardless 
of whichever area you go, you will end up isolated and forced to get the 
Star to leave and miss several coins. But hey, this following guide assumes 
you first visit the Coin Maze, then the Tricky Triangle and Swingin' in 
the Breeze area and then the Cruiser Crossing the Rainbow before finally 
getting the Star Somewhere Over the Rainbow.

You will be on a circular platform in the start. There is a bridge leading 
to a magic carpet. Step onto the magic carpet. It will move according to 
its tracks, which is the rainbow beneath it. There will be a large cuboid 
block in the path of the carpet. Jump onto it, and use it to jump onto 
the circular platform to the left of the carpet's path. There is a circle 
of 8 coins guarded by an Amp. Wait until the carpet has just got past the 
flame nozzle before jumping back on.

At the end of the rainbow track, there is a grey platform below. Jump down. 
You will find 4 spinning platforms arranged in a diamond in front of you. 
This is the central junction, which you choose different paths to get 
different stars. Let's visit the maze with the Red Coins first. Get onto 
the one with the Spinning Heart. Then jump over to the lift when it comes 
near this platform, and it will take you to the island with the large 3-D 
maze. There are a couple of Bob-ombs here, but do not let them distract 
you. First, backflip up the ledge to the left of the Star Shadow to collect 
the first Red Coin. Jump to the ledge to the left and jump up the first 
ledge you see. Go left, and over to the dead end with the second Red Coin.

Watch out for the flame thrower. You will see another Red Coin in the gap 
above. Backflip up and get that coin. There are 2 more red coins on the 
ledges above. Jump up and get them. Then to the left up there, is a sixth 
Red Coin hidden in the corner. Then, go back to the right, and slide down 
the slope. Jump while sliding to go up and forward to reach the seventh 
Red Coin. Allow Mario to go through the gap to the right and then the eighth 
Red Coin is on the ledge on the other side. Now, let's deal with the Bob-ombs 
and Goomba with cap below before tackling the Blue Coin Switch. If their 
coins collected, Stomp the switch. A single Blue Coin will appear on the 
wall in front of you. Jump towards the wall and collect the coin, then 
wall jump your way to the top between the two wall sections. Eventually, 
you have reached the top, and there are 5 more Blue Coins for you to collect. 
Collect them and ride the lift back down.
Get back to the junction and find the pole. Then slide down the pole. Run 
down the steps. You will see a Flyguy. Jump kick him away. Then go and 
collect the 5 coins in the middle of the path. You will come to a teetering 
platform. Have it tilt to the platform to the right. (Mario's right as 
he runs towards the platform in the first place.)

Then, jump up the platform. The next platform is swung on a pendulum. Wait 
for it to swing over to your side and jump on. You can always try to get 
the column of 5 coins. If you fall, there is always another platform below. 
The Yellow Exclamation Block holds a 1-up Mushroom. After the next platform, 
you will come to some collapsible ones. Do not stay on one too long or 
it will start to fall down. Jump onto the teetering platform and have it 
tilt upwards to the next collapsible platform. There are 2 coins on the 
piece furthest to the left. Get them if you dare, it's a must since you 
need to get a high score. Jump up to the collapsible platform above. You 
will now jump past a flame nozzle onto a solid platform.

You will encounter a moving lift past the next collapsible platform. Wait 
until it comes to your side and hop on, let it carry you to the next platform. 
There is a lone Goomba there. Don't let him knock you off, or it's a long 
drop out of the sky. Stomp him first. Then, you will be in the position 
I will refer to as the Second Junction. (This helps to save a lot of typing 
in the guide for the next star, as it is very close to where you are now 
as well.) Jump up the wooden slope via the ledges.

Go left and you will come to another pendulum lift. This lift leads to 
the platform with Star 4. However, it's guarded by a flame nozzle. It is 
timed so that it starts spewing flames just as the lift arrives. The secret 
is timing. By the time it's stopped spewing, the lift would have already 
begun its retreat. You must make a well timed jump at this point to get 
to the star. There are 5 coins in this area. Get them and get back.

Now, keep on moving forward. You will jump onto another collapsible 
platform. Quickly run across it and go up the brown slope in front of you 
and slide down the other side. There are 5 more coins on that slope. As 
you slide down, make another quick jump over to the next collapsible 
platform. You are just 1 platform away from the Tricky Triangles. There 
is a Flame Nozzle in the way. To prevent the platform from collapsing, 
keep jumping in place until it stops spewing fire. You have covered the 
entire area, it's time to return to the junction once again.

Get back to the junction and get to the path that you have not yet selected. 
Get onto the magic carpet. You will come to two blue blocks in the path 
of the carpet. The first one has to be jumped over, but the second one 
need not. Then, there will be 2 grey platforms that can be jumped on as 
the carpet passes beneath. The second one has a wooden block with 3 coins 
inside. Let's hope you collect one while the other 2 fall off.

You will then come to a junction of 2 carpets. Take the one on the left. 
The magic carpet will then travel in a spiraling path around some spinning 
platform with 2 ledges sticking out. Eventually, one of those ledges will 
get in the way of the path. So, at that moment, jump up, and run onto the 
center of this platform to get the 1-up mushroom on it. Then, jump back 
onto the carpet when it has moved substantially above this platform.

Next, the carpet will come to 2 more blocks blocking the way. Jump up and 
allow the carpet to pass from below. Finally, the carpet will stop in from 
of some collapsing ledges. Jump on and quickly backflip up to the platform 
above. Run across the gangplank onto the ship. You will find the star on 
the tip of the bow to the left. There are some Goombas and maybe a Bob-omb 
or 2 here. Resist the wind, and punch and throw them for their coins. The 
Lakitu here really is difficult to kill. It's hard to jump up and hit him 
accurately since the Wind will blow Mario back. You may want to consider 
putting on the Yellow Cap, becoming Wario and then turning into Metal here. 
Only then the wind will not affect you.

Jump into the cannon. It is at the stern. Aim at the center of the rainbow 
ring. Mario should be propelled to the pole on that lone island. Slide 
down the pole, punch the Yellow Exclamation Block for the star. Just look 
out for that Chuckya, as he can throw you out of the sky. But this time, 
maneuver around him and throw him at the ground and get his 5 coins before 
you get the stars. By doing so, you have effectively forgone the Coins 
in the Star House.

------------------
9. Extras [SMDS9]
------------------
Besides the normal adventure mode, you will have access to 2 more modes 
in the main menu. They are the Vs. Mode and the Rec Room. Vs. Mode allows 
you to play with 3 other friends using the wireless feature of the Nintendo 
DS, the DS download play. The Rec Room holds a wide assortment of minigames, 
which have to be unlocked by getting the keys to Princess Toadstool's 
drawer.

---------------------
a. Minigames [SMDS9A]
---------------------
Each of the 4 characters of the game start with 2 minigames, and 7 more 
can be unlocked by capturing rabbits running loose around the castle.

---------------
Yoshi
---------------
The rabbits of Yoshi are yellow in color and appear in the following places:
In the bushes to the left of the castle bridge (1)
In front of the castle bridge. (3)
In the flower bed beyond the wooden bridge outside the castle (1)
In the drained castle moat (1)
In the basement, in front of the picture leading to Lethal Lava Land (1)

Yoshi's Minigames:

Wanted
You see a Wanted Poster on the top screen, and you will have to find that 
particular character in the cluster of faces in the Touch Screen. Touch 
the correct face to arrest that character and get a 5 second extension. 
If you pick the wrong one, you will lose 10 seconds! As the levels get 
higher, the wanted character will be more and more hidden. So you must 
look out for their distinguishing features. For example, Mario will have 
a round face, Luigi has an oval one, and Wario has a devilish grin on his 
face. Yoshi has a very unique face so it will not be hard to find him. 
Also take note of the size of the characters' eyes. Sometimes, the heads 
will move around. The trick is to concentrate.

Loves me...?
This is an absolute no-brainer. Yoshi sits on the castle roof, and has 
a flower in hand. He wonders if his girlfriend loves him or not. The first, 
third and so on petals represents "Loves me" and any even number of petals 
represent "Loves me not". The number of petals are randomized, so there 
is a 50-50 chance of whether Yoshi is loved or not!

Hide and Boo Seek
The Boos will be hanging around in the dark room of the haunted house. 
And then the lights will turn off. You have to rub around in the dark to 
find the Boos. For the first 15 levels, you get 3 seconds to rub them out. 
For any after that, you have 2 seconds. The trick is to rub around the 
areas you see the Boos in the moment before the lights go out. Then just 
rub away. Another absolute no-brainer. Predicting where the Boos will be 
next will also help, but assuming that you rub so fast, this is irrelevant.

Puzzle Panel/Puzzle Panic
You will be given a sample in the top screen, and the puzzle to be solved 
is on the Touch Screen. You have to touch any panels to turn over it and 
any surrounding panels. This is just like the "Sign" minigame of Feel the 
Magic: XY/XX. Got it? Like Feel the Magic, you get 3 lives. The higher 
the level, the higher the turns required. My suggestion is that you draw 
a picture of the touch screen so that you can sort of project what will 
happen in future turns when you make your move. Puzzle Panic is a harder 
version of the minigame because you have a 6x6 grid instead of a 5x5 one.

Boom Box
This is a memory game. You have to match each treasure chest with another 
based on the sound they emit. To help you memorize, I suggest that you 
draw a picture of the Touch Screen and mark each chest based on the sounds 
they make. This is the only way to maximize your score.

Tox Box Shuffle
Yoshi is inside a Tox Box. Whenever he enters, his box will be shuffled 
along with other 2 boxes. You must keep an eye on Yoshi's Box to be able 
to find him. Kind of cheap, right?

Which Wiggler?
There is a Wiggler sleeping on the top screen. Your job is to match this 
Wiggler with the one with the same patterns on his back on the Touch Screen. 
There is a time limit in this game. For every right choice you make, you 
gain 5 seconds. For any mistakes, you lose 10 seconds. This is like Wanted. 
So, keep your concentration!

Mix a Mug
You see a projection of either Mario, Luigi or Wario's face on the Top 
Screen. Your job is to match his face on the Touch Screen. The face below 
will be divided into 3 segments which move around like that of a slot machine. 
Touch the screen to stop the top, middle and bottom pieces. If you make 
a match, you win coins. Otherwise, you lose coins.

---------------
Mario
---------------
The rabbits of Mario are pink in color. They appear in:
At the end of the path next to the castle waterfall (1)
In the drained castle moat (1)
In the basement, in front of the picture leading to Lethal Lava Land (2)
In the room with the picture leading to Jolly Roger Bay (1)
In the circular room on the upper floors of the castle (1)
In the room with the entrance to Snowman's Land (1)

Mario's Minigames:

Mario's Slides
Mario's head will move from the top of the screen to the touch screen. 
Draw lines on the tracks to guide him to the star. Whenever there is a 
branch in a main line, Mario will always follow through. The lines drawn 
will remain for each 5 levels. So, you must draw strategically and 
resourcefully in order to create enough room for lines serving 5 levels. 
The consequence of not guiding Mario to the correct spot is a devouring 
of his head by a Piranha Plant! By level 11, you will have to guide 2 Mario 
heads! By level 15, some lines have already been drawn. You get the picture.

Bounce and Pounce/Bounce and Trounce
A group of Marios will be falling out of the sky. Touching them makes them 
bounce back up. You will have to bounce them in a way that they will stomp 
all the Flyguys on screen. As the levels increase, you will have to stomp 
moving Flyguys and the number of Marios will increase. If a Mario falls 
down the bottom of the Touch Screen, you will take a miss. Take 3 misses 
and all the Marios will fall down and you lose! The stages are divided 
into 5 levels each. Each time you complete a stage, your misses will be 
reset. For levels 6-10, the Flyguys will appear smaller. For levels 11 
onwards, there will be some Flyguys in the top screen, and some in the 
Touch Screen. Some will fly up and down between screens.

In a similar minigame, Bounce and Trounce, Marios will be bouncing in the 
sky again. This time, the Flyguys will appear as they please, and there 
will be no stages for Mario to reset his misses.

Sort or 'Splode
You get a large number of Bob-ombs and Bob-omb Buddies coming out of the 
factory line. They don't like each other and will blow up if they are brought 
too close together. You will have to sort the Bob-omb Buddies to the red 
carpet and the Bob-ombs to the black one. If any Bob-omb were to enter 
the wrong colored carpet, they will explode and you will lose. The trick 
here is to be vigilant to any color differences. Concentrate! Always tell 
yourself, "Pink to the left, Black to the right!" Then your brain will 
take it as a reflex action and you can survive for a long time. When 40 
of a particular kind of Bob-omb is sorted, they will be taken away and 
tallied. I guess that takes some strain off the production line.

Trampoline Time/Trampoline Terror
Marios are now having fun at a construction site. They will jump from a 
height. You are to guide them to the exits by drawing trampolines beneath 
their feet. The closer Mario is to the trampoline when you draw it, the 
higher he bounces. There are 2 exits to the right of the site. They open 
and close periodically, so make sure Mario gets to the right exit. As a 
safety feature, there is a large trampoline in the bottom. That can 
withstand 3 bounces, then it disappears. As more Marios leave, more and 
more Marios will join the fun. (1 added for every 5 left) Up to 5 Marios 
will participate at a time, so draw quickly! Good luck on this one. When 
3 Marios fall out of the Touch Screen, the game will come to an end.

In a similar minigame, Trampoline, you will need to draw trampolines for 
Mario to jump through rings in the sky. Good luck. Remember that jumping 
through consecutive rings nets more points.

Shuffle Shell
You are to use the paddle to push the Koopa Shells into the target in the 
Top Screen. Your score is dependent on which area of the target the shell 
stops on. The Blue Area scores 100 points, the outer white area scores 
300 points, the red area scores 500 points. The central white area scores 
a massive 1000 points. If the earlier shells missed the target, you can 
use later shells to knock them back on target. Of course, it is also possible 
for you to knock shells on the target out. So be extra careful, and be 
gentle with your applied force.

Connect the Characters
In Connect the Characters, you will have to draw lines on the Touch Screen 
to guide Mario and Yoshi's heads to their correct bodies. It's even harder 
than before! The principle is the same as Mario's Slides. You get to draw 
the routes of the heads before you press Go. The best way is to draw a 
picture of the Touch Screen on a piece of paper, so you can plan your routes 
before drawing. Once a line is drawn, it cannot be rubbed out. Any lines 
drawn will be retained to the next level. Whenever you clear 5 levels, 
the lines will be gone. At level 6, Luigi will join in the action. By level 
11, Wario would have joined in as well, as we will have to sort out 4 
different heads!

Shell Smash
You are presented with a Green Shell, and there are 6 Red Shells all huddled 
together in the top screen. You are to use the paddle to knock the Green 
Shell into the other shells to score points. The more shells you hit in 
a row, the more points you get. Whenever a Green shell hits a Red Shell 
or when Red Shells hit each other, you start with 100 points, and the score 
given will increase 10 by 10 until you reach a maximum of 240 points. On 
the other hands, later Green Shells can hit the existing Green Shells for 
an even larger amount of points (up to 2400 points each). This is a luck 
based game, so I can only say good luck. It is possible to line up all 
5 Green shells in a row in the center so they hit each other for mega points, 
buy you need 2 styli for that. Since I only have 1 stylus, I cannot tell 
you exactly how.

---------------
Luigi
---------------
The rabbits of Luigi are green in color. These sickly bunnies can be found 
at the following places:
In the bushes to the left of the castle bridge (1)
In the room with the entrance to the Bob-omb Battlefield (1)
In the room with the picture of Mario behind the Rec Room (1)
In the hidden alcove above the door you went in with in the backyard (1)
In the drained tunnel leading to the 2 pillars that are used to drain the 
moat of the castle (1)
In the circular room on the upper floors of the castle (1)
On the roof of the castle (1)

Luigi's Minigames:
All of Luigi's minigames take place inside his casino. It seems that Luigi, 
with his green uniform has joined up with the Macao Socidade de Jogos (The 
largest operator of casinos in Macau, having held a monopoly from the 1960s 
up till 2004) to bring casino entertainment to your DS! All the scores 
of these minigames are based in coins. So, there is no such thing as top 
score. 

Rotten Tip! Gain Coins, not lose any!
Now, most casinos cause people to lose a lot of their money, resulting 
in mounting debt. Suicide results. But there is a mean way to ensure that 
coins are never lost. Whenever you win big, quit the game to save the amount 
of coins you have. Then reenter the minigame. If you lose a lot of coins, 
turn off your DS, and turn it back on again. You will find that the number 
of coins you have returned to the amount you got when you quit! They are 
just a determinant of the difficulty of the game. Whenever you get 5 stars, 
the minigames get slightly more difficult. It is possible to get as many 
as 9999 coins in these minigames! Let's strike it rich! Now! This is also 
why Luigi's minigames are my favorite, since you can NEVER lose anything 
at all! To make things easy, feel free to deliberately lose to keep the 
number of stars (hence the difficulty) down.

Memory Match/Memory Master
This is another memory game. You will have to open up the cards and make 
them match. You will be gambling with coins here. The best way to win would 
be to use a piece of paper to jot down the symbols of each card as you 
turn over them. Then you can uncover all the cards as fast as possible 
and win big! There is also the rotten trick described above to help. The 
more you win, the more stars you get. The number of stars is irrelevant 
considering that the number of coins you have is your score. The bet is 
3 coins. For each mismatch, you lose 1 coin. It should not take you more 
than 2 coins to find out the entire layout of the cards. For the first 
2 coins, you should touch 4 different cards to take a note of their symbols. 
There are only 4 symbols: Cloud, Flower, Star and Mushroom. If you now 
the locations of one of all 4 with your first 2 coins, you should be able 
to match them in future turns. And then, you can collect a payoff of 6 
coins. When you get 5 stars, things get difficult as there are 10 cards 
for you to match. A new symbol, one of Mario will appear.

Memory Master is a harder version of Memory Match. You get 16 cards to 
play with at the beginning. Fortunately, 4 of them are revealed to you 
for a short time before they are covered. So, the same sketch the screen 
tactic is to be used.

Pair-a-Gone/Pair-a-Gone and On
Luigi will be the dealer in this game. He throws out a set of 20 cards, 
arranged in a 4 by 5 rectangle. You should touch adjacent card (either 
horizontally, vertically or diagonally) with the same symbol on them to 
make them disappear. Then the remaining cards will shift to the left and 
up. Luigi will then deal 2 more cards to the bottom right hand corner of 
the grid. Eventually, Luigi will run out of cards, and you will have to 
carefully remove the cards remaining until none are left. When all cards 
are gone, you win and a star is added. The more stars you have, the more 
cards and the more types of symbols you will encounter. You can never lose, 
by the Rotten Tip I gave you, but it's hard to strike it rich quickly. 
A general tip will be to try your best to create pairs of cards that are 
adjacent to each other (horizontally only) starting from the upper left 
hand corner. This will make it easier to win.

Pair-a-Gone and On works in a similar way, but there will be an infinite 
number of cards for you to get rid of. You will not be playing for money 
in this game, just for a high score. The same strategies apply.

Picture Poker
I know that there are many ways of playing Poker, but this method is of 
the 5 card draw. (Unlike the 7-card stud played in casinos) 

The combinations available in ascending order of rank are as follows:
1 Pair < 2 Pairs < 3 of a Kind < Full House < 4 of a Kind < 5 of a Kind

There are only 6 types of cards, in ascending order of rank are:
Cloud < Mushroom < Flower < Luigi < Mario < Star

At first, you will be dealt 5 cards. If you are not satisfied with the 
cards given, you can touch them and then press hit to change it. You will 
have to place your bet before hitting or holding. Every time you win, a 
star is added, and every time you lose, a star is deducted. The minimum 
bet is dependent on the number of stars you have. If you have 0-4 Stars, 
the minimum bet is 1 Coin, if you have 5-9, it is 2 Coin. This increases 
coin by coin up to 4 coins when you get up to 15 stars. The maximum bet 
at the same time is 5 Coins.

After both sides have hit, the cards are revealed. The side with the combo 
with the higher rank wins. If both sides have the same combo, the cards 
involved in the combo are compared. The side with the cards of higher rank 
win. The winnings are as follows:

1 Pair: Bet x 2
2 Pairs: Bet x 3
3 of a Kind: Bet x 4
Full House: Bet x 6
4 of a Kind: Bet x 8
5 of a Kind: Bet x 16

Now, it is time to reveal my Betting and Hitting Strategies. First, remember 
that when all else fails, there is always the Rotten Tip to help you recover 
any coins lost. In most circumstances, bet the lowest amount possible. 
If you are given a set of cards that are junk (no combos), keep the 2 cards 
of the highest rank and switch the other 3 cards. This way you can still 
hope to win by a combo as high as a full house.

If you start with a pair or 2 pairs, I suggest that you keep the pair(s) 
and switch the remaining ones. Bid the lowest possible. This way, you can 
hope to get a combo as highly ranked as a 4 of a Kind (former case) or 
Full House (latter case). 

On the other hand, if you start with a 3 of a Kind or 4 of a Kind, it is 
time to be bold. Switch any cards that are not involved in the combo, and 
bid the highest, 5 coins. Then you can hope for a combo as highly ranked 
as a 5 of a kind. If you start with a Full House, don't bother hitting 
at all, just bid high and hold. In this way, you can hope to win quickly. 
This is definitely my favorite minigame. I have accumulated over 1000 coins 
as I type this guide. If you dare, you can set off for the ultimate challenge, 
9999 coins! You better have a lot of free time in your hands, or a long-haul 
flight to do this!

Mushroom Roulette
This is a simple roulette game. You place your bets on the wager, and Luigi 
throws the ball onto the wheel. If you have placed a bet on a wager 
corresponding to the correct symbol or color, you win. As simple as that. 
Note that you have a time limit to place your bets. I prefer to play it 
safe by betting on one color at a time. Then you will have a 50% chance 
of winning. Place bets on any symbol if you dare! There is no O or OO wager. 
This is definitely the hardest game of all, as it is nothing but luck!

Mario Slot/Super Mario Slot
These are the slot machines of Casino Luigi. The reels keep turning, and 
you touch them to make them stop at the desired time. There are a total 
of 6 different symbols. The Star with a red circle behind it (Superstar) 
is wild, and if you get one in the final combination, you will definitely 
win coins. If you get one Superstar with 2 other different symbols, you 
win the symbol's combo and the Superstar bonus. Here are all the winning 
combinations, in ascending order of wins. You place 1 to 3 coins every 
time.

1 Superstar: Bet x 2
2 Superstars: Bet x 4
3 Yoshi Eggs: Bet x 5
3 Feathers: Bet x 5
3 Mushrooms: Bet x 10
3 Flowers: Bet x 10
3 Stars: Bet x 15
3 Superstars: Bet x 20

It seems that Super Mario Slots have higher odds than Mario Slots. You 
should be able to win much more frequently there.

Lucky Stars
This is another game based primarily on luck. Luigi will give out 2 cards 
that are covered. You pick one card. If your card has more stars than Luigi's 
then you win! This is just a luck game. I hate this. The minimum bet starts 
at 1 Coin. You get 1 Star for each win, and if you get 5 stars, the minimum 
bet is increased to 2 Coins, and so on. This is just pathetic.

---------------
Wario
---------------
The rabbits of Wario are brown in color. They can be found in:
In the flowerbeds beyond the wooden bridge outside the castle (1)
In the room with the entrance of Whomp's Fortress (1)
In front of a wall in the castle backyard (1)
Next to Toad in a dead end of the basement (1)
In the room with the entrance to Tiny-Huge Island (1)
In the large room with the Tick Tock Clock in the upper levels (1)
In the alcove with the portal to the secret level Over the Rainbow (1)

Wario's Minigames:

Bob-omb Squad:
This is just like the old game Paratrooper. But instead of paratroopers 
we have para-Bob-ombs raining from the sky. It is time to use the castle 
slingshot to get rid of all of them. Use the Stylus to grab the elastic 
on the screen, pull it back, aim and release to launch the anti-air defense. 
Each Bob-omb shot down yields 100 points. You get twice the number of points 
than the previous Bob-omb if you destroy several in a row. The maximum 
number of points retrieved from a Bob-omb is 3200, which is obtainable 
if you hit 7 Bob-ombs in a row. When you are overrun and things are getting 
quite desperate, it is time to hit the Latiku in the sky, if he is there. 
Hitting him will blow up all the Bob-ombs on screen. The game ends when 
all the flowers in the castle are blown up by Bob-ombs.

Snowball Slalom/Giant Snowball Slalom
You have a single Snowman's head, and you are to bring him to the finish 
line. To make him speed up, use the Stylus to rub upwards on the Touch 
Screen. There are rocks in the way. Try not to hit them or the head will 
slow down. You can use the Stylus to change direction as well. You have 
20 seconds to reach the goal. As the head rolls in the snow, it will become 
larger and larger, so you will have to be more and more careful with your 
rubbing or the head could easily hit something and stop in its tracks. 
Do not touch the head either, or it will slow him down as well. 

For Giant Snowball Slalom, the course is twice as long, so is the time 
limit. In addition to rocks, you must dodge the penguins as well.

Bingo Ball
This is essentially a pinball game. You will have to use the stylus to 
pull the spring back in order to launch the ball up. Depending on your 
luck and strength of the hit, the ball will bounce through different things 
and land in different numbered slots. When a ball lands in one of the slots, 
the number corresponding to the slot will light up in a 3 by 3 grid above. 
It is like a Tic-Tac-Toe Game. If you can get 3 numbers lit up in a row, 
column or diagonal you can get a bonus. The highest possible score you 
can get is 14900, and that is by lighting up the entire grid.

Coincentration/Intense Coincentration
In this minigame, Wario will overpower a Money Bag, causing it to scatter 
its coins in the blocks below. You are to memorize the blocks in which 
there are coins, and touch them with the Stylus to cash in on them. (There 
are 40 in total) If you break a block without coins, you lose. I suggest 
that you draw a 3x8 grid, and then tick the boxes that correspond to the 
ones with coins in. In Intense Coincentration, there are even fewer coins 
for you to grab. (Only 16, to be precise)

You need to be very observant. Enlist the help of a friend if you cannot 
see them all. You can ask your friend(s) to keep an eye on particular blocks, 
the more friends helping, the higher is the chance of getting all the blocks. 
Another way is to record the entire scene with the coins falling into the 
blocks. (Use a cell phone with a recording function!) Then you can 
definitely get them all as you can replay the recording again and again. 
I was able to get a perfect score in Intense Coincentration because of 
this. (but not Coincentration, my phone can only record up to 9 seconds.)

Psyche Out!
There is a card in the Top Screen that shows only its back to you. It spins 
to the left, right, left, right. Somehow, you will have to be able to guess 
what symbol is on the back of the card based on some tiny little bits of 
detail that occasionally shows up. The higher the level, the more choices 
you have. It is just damn hard! When you make an incorrect selection, you 
lose immediately! The image on the back of the card appears like a watermark. 
The later the levels, the more unclear is the image. There are in total 
5 different images that can appear: They are the Mushroom, Flower, Star, 
Cloud and Feather. Take note of their distinctive features to guess it.

Slots Shot
This is a pinball slot machine hybrid. To trigger the slot machine, you 
will need to get a ball into the pipe. To open up the pipe, you will first 
need to launch a ball into a Piranha Plant. Then, the bars surrounding 
the pipe will open, and you can launch a ball in. Get 3 identical items 
in a row for some bonus points. If not, you can always score points by 
hitting the mushrooms. If a ball falls into a hole, you get 2000 points 
and an extra ball. If you get 3 Flowers in row, you get a bonus of 5000 
points, for 3 Stars, it's 8000 points.

Lakitu Launch
You are provided with another slingshot, and you are to shoot as many 
Spinies into the 2 flying baskets as you can. You have a total of 30 seconds.

-----------------------
b. Multiplayer [SMDS9B]
------------------------
To play the versus mode of Super Mario 64 DS, all you need is ONE game 
card. The DS with the card is the host. He will be the person who select 
Vs. from the menu. The other players, up to 3 of them will turn on their 
DS, and select DS Download Play from the Main Menu. After some time, the 
game will be downloaded to the guests' DS, and you will be able to play. 
I will not elaborate on the details.

The whole goal of the game is to fight each other and collect Stars. You 
can choose any of the 4 playable characters, and take advantage of their 
respective attributes. You can knock stars off other players' hands by 
hitting them. The person with the most stars wins! In each course, there 
are caps scattered around the place. Putting them on will turn you into 
a different character, allowing you to make use of his skills. There are 
in total 4 courses: Castle Grounds, which is the area outside the castle; 
Sunshine Isles, the secret level with the 5 Silver Stars; Princess' Secret 
Slide and Battle Fort (More Secret Levels). 

In every stage, there are 5 Stars for you to collect. Take note of this. 
This means that once you have 3 Stars, all you have to do is to stay away 
from any of your opponents and you will win when time is up. You are always 
provided with a time limit of 30 seconds. If 2 players have the same number 
of stars, the one with the most number of coins wins. Keep this in mind 
if you have collected 2 Stars, since most of the time, no one can have 
any more than you. The Mario Bros, can attack each other and Yoshi, but 
Yoshi can only defend himself by pounding the other 3.

Now, let me do an analysis of the 4 courses provided.

---------------
Castle Grounds
---------------
This is the front porch of Princess Peach's Castle. Everything looks quite 
normal, apart from that Chain Chomp that is running loose! He drops coins 
every now and then, so if you are looking for coins, follow him. The stars 
here appear in random positions listed below. But the first one will always 
appear as described.

The first star is in a Star Sphere in front of the bridge leading to the 
castle. Note that jumping into the Star Sphere does not automatically get 
the star. It only knocks it loose. Another star that appears is in a Star 
Sphere above a tree near the flowerbeds across the wooden bridge. A 3rd 
one will appear in the Star Sphere among the hedges of where you start. 
An additional one will appear on the tail of the Chain Chomp. Better run 
after him. The final one will appear in a Star Sphere on a platform above 
the harbor. You will have to ride a lift next to the sealed cannon to get 
to it.

Wario's cap is on a hedge to the left of where you start. Luigi's cap is 
by the cannon portal that is sealed. Mario's cap is on the ground next 
to the tree one of the stars.

---------------
Sunshine Isles
---------------
You are in the island paradise again. The layout is quite simple in nature. 
2 of the Stars appear in Star Spheres on the central island. (At the base 
and at the top) The other 3 appear in Star Spheres on the islands around 
the place. The 3 caps will be found at the base of the central island too.

----------------------
Princess' Secret Slide
----------------------
Everyone will start at the top of the slide. You then slide down, collecting 
any Stars and coins in the way before you all go past the finish line and 
bash each other for any stars that you have. Here's a guide to your descent.

There is a Power Star right in front of you as you start, as well as the 
3 Caps. So take your pick and transform into the character of your choice. 
Then slide down the slide. The first 3 coins you see are stationary. Then 
the next 2 will bounce away from you. You will then run into a row of 4 
coins bouncing away. You will come to a Star in the middle of the slide. 
Then the next couple of ones are rather immobile, until you reach the row 
of 4 Blue Coins. Collect as many of these as possible. Once you get past 
the finish line, you will find the 3 Stars in the small rooms that follows. 
They are within easy reach. Collect them all and start brawling!

If you fall off the slide into the pit below, you will be in the starting 
point again. Be aware of that.

---------------
Battle Fort
---------------
This is one chaotic level. It is also the largest. The blocks and Goombas 
may have disappeared, but the iron balls remain. 

The first star always appears in the Star Sphere above the pole on the 
wirenetting platform high above the center of the level. You will need 
to climb up the pole to get it. Once you bust it open, the star is bound 
to drop down to the pit below. This also means that the person who goes 
up to get it will be giving a "free gift" to anyone who is waiting below! 
So, be prepared for quick reactions if you want to win.

3 of the Stars appear in Star Spheres in the external corners of the level. 
(Excluding the one with the Yellow Exclamation Block at a low level) I 
mean the ones near the bars. The final one appears in one of the corners 
of the central pit. So, if the second star appears in the pit and one of 
your opponents are about to get it, it's always best for you to hang around 
the paths by the bars. Then you can at least narrow the gap.

Mario's cap is right in the middle of the pit. Luigi's and Wario's caps 
are on ledges above Mario's Cap to the left and right. Oh, one more thing. 
It seems that all the Yellow Exclamation Blocks in this level hold feathers. 
Anyone can put them on and fly to their star!

-------------------------------------------
c. Comparison Between the Versions [SMDS9C]
-------------------------------------------
Ever since the launch of the Gameboy Color, Nintendo has had a reputation 
of porting their older big screen consoles games to the handhelds. Super 
Mario Bros. got ported to the Gameboy Color as Super Mario Bros. Deluxe, 
Super Mario Bros. 2 got ported to the Gameboy Advance as Super Mario Advance. 
Super Mario Bros. 3 got ported to the Gameboy Advance as Super Mario Advance 
4: Super Mario Bros. 3. Super Mario World 2: Yoshi's Island got ported 
to the Gameboy Advance as Super Mario Advance 3: Yoshi's Island. Super 
Mario World got ported to the Gameboy Advance as Super Mario Advance 2: 
Super Mario World. Finally, Super Mario 64 got ported to the Nintendo DS 
as Super Mario 64 DS! Of course, to shake off criticism from the masses 
that "It's just the same game! Nintendo is sucking money out of us!", 
Nintendo couldn't resist adding new features to the games when they go 
portable. So, what new features do we have for Super Mario 64 DS when it's 
compared to Super Mario 64 for the Nintendo 64?

Controls:
The controls are one of the most drastic and significant thing that has 
changed in the transition from console to portable. In the old days, back 
when I got my Nintendo 64, Super Mario 64 requires the use of that 3 pronged 
controller. To move Mario around, you are supposed to hold the middle prong 
with your left hand and right prong with your right hand. The middle prong 
is where the Control Stick is. It's an analog control, and Mario will be 
moved around in the direction you tilt the stick. The further you tilt 
the stick away from its neutral position, the faster will Mario move. As 
far as I know, A is for jumping, and B is for attacking. The Z button, 
located at the bottom of the central prong is used for ducking. The C buttons 
are to adjust the camera, and C up and down are used to zoom in while C 
right and left are used to zoom. The L button is used to have a "Mario" 
view, so, you will view the game from Mario's perspective, rather than 
the Lakitu cameraman's.

When Super Mario 64 has been remade for the Nintendo DS as Super Mario 
64 DS, Nintendo had to make sure that the control scheme would make good 
use of the features the Nintendo DS provided, however, they also have to 
appease some of the gaming population well known for their interia 
(Resistence to change!). This is why they included a Standard Mode and 
a Touch Mode! In the Standard Mode, whiners who don't like using the Touch 
Screen can play the game the old way. 

The Directional Pad to the left of the touch screen is used to move the 
character around. However, if you really use that, the analogue controls 
would be rather gone. This is because you can only move in 2 quantized 
speeds, slow and fast. If you press in a direction in the D-pad only, Mario 
will just walk around slowly. To run, you have to hold the Y button to 
the right of the Touch Screen. This control scheme is similar to that of 
Super Mario World of the SNES, where you hold Y to run as well for that 
console. Just like Super Mario World, B is for jumping. A is used for 
attacking enemies, and X is used to zoom in the camera. L button is used 
to rate the camera, and R is the button with the same button as the Z button 
in the Nintendo 64. It is possible to use the Touch Screen to move Mario 
around too. Use a Thumb Strap or Stylus. The initial point of contact with 
the Touch Screen is the "neutral" position. The further you move away from 
the center red dot as shown on the touch screen, the faster Mario moves. 
These are the analog controls for the game. If you do use the Touch Screen, 
you can touch the left and right buttons there to rotate the camera.

The Touch Mode is for people like me who love to rely on the Touch Screen 
as a giant Control Stick. This mode absolute requires you to use the Touch 
Screen to move around, so the D-pad is useless. X and Y buttons can then 
be used to rotate the camera. In my opinion, using the Touch Screen is 
more comfortable than using quantized controls.

Display:
I was going to say Graphics here, however, since the Nintendo DS has a 
new type of display that separates it from the competition, I think I will 
talk about the Display features here. Firstly, Super Mario 64 had extremely 
chunky graphics back in the day. Although the game was 3 dimensional, I 
can see lots of specks on the screen, and that's ok for a 1996 class game. 
On the other hand, if Nintendo were to completely port the game and retain 
the old graphics, the fans will consider it to be rubbish with respect 
to the year of 2004. This is why Nintendo will improve the graphics 
considerably, and you should not have any more gripes with it now.

Another thing is, the Television is an electrical appliance with only one 
screen, so all the action in a video game takes place in that screen. For 
Super Mario 64, everything must take place on that screen. This includes 
the game environment, the number of lives on the upper left corner and, 
the number of coins and stars collected in the upper right corner. The 
current Camera mode is displayed on the lower right corner. When the game 
has been remade for the Nintendo DS, the game environment is completely 
based on the top screen. The number of Stars collected is displayed in 
the upper right hand corner of the Top Screen as usual. On the Touch Screen, 
you are given a map of the level or area you are in, and that map shows 
the current position of your character as well as the position of the Power 
Star and Caps of the other Mario Brothers. The number of lives available 
if displayed on the upper left corner of the Touch Screen, while the number 
of Coins collected is displayed on the upper right corner. There is no 
camera mode displayed down there. Instead, you get buttons to either rotate 
the camera (standard mode) or Zoom in and Out (Touch Mode, Dual Hand Mode).

Playable Characters:
In Super Mario 64, Mario is the only character available for you to play 
throughout the game. I know that certain people would have complained a 
lot back in the day. When the Nintendo DS announced, one of the games pending 
was Super Mario 64x4. The times 4 in the title implies that 4 characters 
will be present. They are Yoshi, Mario, Luigi and Wario. Of course, they 
all have their different attributes, to make it worth using them. You start 
only as Yoshi, and the rest of the characters are to be unlocked one by 
one. It is possible to beat the game by only unlocking Mario. They are 
shown below as follows.

Yoshi:
Mario's old dinosaur buddy from Super Mario World is back. This time, he 
will not wait for Mario on the roof. He will be an active participant. 
Yoshi is a good jumper, and has inherited the skills in Super Mario Sunshine. 
Although he is not very powerful in the field of block smashing, Yoshi 
has his long tongue to overcome this shortcoming. He can swallow enemies, 
and turn them into eggs for long range attacks. The only drawback is that 
Mario, Luigi and Wario CANNOT ride on Yoshi in this game.

Mario:
Yes, the fat plumber with the red cap is back. But this time, he is not 
so lucky. He has been captured and locked up by someone and Yoshi's got 
to save him. Mario is the all round average character of the game. He can 
break most blocks, and can punch and grab, and this is something Yoshi 
cannot do. Mario seems to have the most special abilities. He is the only 
person who can perform the wall jump. He also can float up like a balloon 
and fly around with a winged cap.

Luigi:
Mario's younger brother, and sidekick must be happy. He was excluded from 
two straight Mario platformers, Super Mario 64 and Super Mario Sunshine. 
He is also given a game, Luigi's Mansion, a non-serious game that involved 
him running around a haunted mansion with a vacuum. If I were Luigi, I 
would become very angry that I am not made good use of! (Angrier than Anakin 
Skywalker!) I guess he's PLEASED as hell as he gets some of the action. 
Now, Luigi is the most aerobic of the 3 Mario Brothers. He has the highest 
jump in the game, and is the fastest runner. He runs so fast that he can 
run on the surface of water for a short time, just like Dash. Luigi gets 
to be the Invisible Man too, and can walk through walls.

Wario:
It's about time that Mario make up with his twin brother Wario, who claimed 
to be mistreated by Mario in his childhood, hence spawning a lot of hate 
over a castle. (See: Super Mario Land 2: 6 Golden Coins) Before Mario and 
Wario came together, Wario was, and will always be a money hungry person, 
starting his own Corporation, Wario Ware Inc. It seems that all these money 
grabbing bureaucratic practices have not sapped any of Wario's strength. 
He is still the strongest, with the power to break brick blocks. (Sorry 
if it's hard to pronounce) He can also make himself heavier by wearing 
a metal suit! Another funny thing about him is that he speaks and makes 
sounds like those of 20 retards in a dump truck that are about to be hauled 
off the Empire State Building! Sometimes, he tries to sound like a burly 
truckie. Either way, his voice is hilarious.

The Opening Screen:
I still remember the first time I turned on my Nintendo 64 to play Super 
Mario 64. As soon as the system was turned on, I saw the logo Super Mario 
64 pop out with a sound of a coin being collected. I hear "It's-a-me! Mario!" 
Then, I come to a screen with a blue background, and I saw Mario's face. 
He cries, "Hello!" At this point, I can either press Start to access the 
main menu, or I can press A to reveal a cursor. I can move this cursor 
around and play around with Mario's strechy face! The main menu has a yellow 
background, and features a cursor for you to select a file, and each file 
is called Mario. So, File A is Mario A. 4 files are available for you to 
store 4 separate games. At the bottom of the screen are 3 buttons. The 
leftmost button allows you to check scores of each file. The second one 
from the left allows you to copy files. The first from the right allows 
you to erase files. The rightmost one allows you to set the sound system. 
As far as I can tell, the Check File menu has a Green Background, the Copy 
File menu has a Blue Background, and the Erase File menu has a Red Background. 
The Sound System menu has a Purple Background. Loading a File will result 
in Mario crying "Okee-Dokey!" before you start outside the Castle.

The new version for the Nintendo DS experienced several changes in the 
opening screen. As soon as I turned the DS on, the top screen and touch 
screen both had white backgrounds, showing the Nintendo Logo and the 
copyright. Then, both screens go black, and a Power Star will spin aroud 
the top screen, revealing the Super Mario 64 DS logo with a blue background. 
Meanwhile, the bottom screen will have a blue background with Super Mario 
64 DS arranged around. Mario's face appears the same time as "It's-a-me 
Mario!" is shouted. All the options are available on the Touch Screen.

On the upper right corner of the Touch Screen is the Settings Menu. The 
Vs-Mode is accessed by the orange button to the lower left, the Adventure 
mode is accessed by the yellow button in the middle, and the Rec Room is 
accessed by the Green Button to the lower right. The face of Mario can 
be played around with if you touch him with your stylus. A scribble of 
Mario's face will be drawn out, and you can drag the scribble with your 
stylus. You can also create your own image to play around with by touching 
the orange button with a picture of a pencil to the lower right. To return 
to the starting screen, touch the button to the lower left which may have 
a picture of Mario or Yoshi on it depending on who's being messed up!

When the Adventure Mode is selected, you get to select a file out of 3 
that you can load by touching them on the Touch Screen, so this is one 
step down from Super Mario 64. There is now a File Options button at the 
bottom of the Touch Screen. You get to check the scores, copy and erase 
files by pressing their respective buttons, which are all brown in colour. 
To get back to the main menu, press the back button, expressed by the arrow. 
One more things to note is that all buttons are placed on a background 
consisting of the Castle's moat. If you touch the water, ripples can be 
seen at the point of contact. The color of the water is different for each 
mode. In the normal file selection mode, the water is blue. In Check Mode, 
the water is yellow. In Copy Mode, the water is red. In Erase Mode, the 
water is green. 

One last thing of interest is the Check File screen. In Super Mario 64, 
when a file is selected, all 15 levels and the Castle Secret Stars will 
be displayed in 16 rows filling up the whole TV screen. You will get to 
see the number of stars collected from each level in form of a pictogram. 
(If you have 5 stars in Lethal Lava Land, for example, you will see 5 Stars 
next to the Lethal Lava Land title.) For Super Mario 64 DS, the 16 rows 
are distributed among the Top Screen and Touch Screen, and the pictogram 
system is replaced by a "Star x" display. (You see Star x 5 instead of 
5 Stars as in the above example.)

Changes to the Blocks:
In Super Mario 64, the old blocks that can be broken by punching were 
completely brown and dull in color. At the same time, there are different 
exclamation Blocks containing different caps available. The Red 
Exclamation Block holds the Wing Cap, the Blue Exclamation Block holds 
the Vanish Cap and the Green Exclamation Block holds the Metal Cap. The 
3 different colored power up blocks are unlocked by tripping their 
respective levels with their trigger switches. In Super Mario 64 DS, the 
standard breakable blocks have changed to look more classical, and they 
are deeper in color. New blocks include the Ice Block which can only be 
molten by Yoshi's flames and the Brick Block that can only be punched open 
by Wario. Now, all the power up blocks are united in one Red Question block, 
and you will have to beat the ? Switch level in order to use them. Their 
contents vary according to character. If you are playing as Mario, you 
will find feathers, which allow him to fly and Power Flowers, which enable 
him to inflate himself and float around. Yoshi gets the Power Flower which 
enables him to spit flames out. Luigi gets the Vanish Ability, while Wario 
gets the Metal Ability in their respective Power Flowers.

-----------------------
10. Conclusion [SMDS10]
-----------------------
This is the end of my first guide for a game for the Nintendo DS. Super 
Mario 64 DS, although a remake, already sold more than 1 million units 
worldwide. This shows a definite moral when it comes to releasing Nintendo 
systems. If you launch it with a "normal" Mario game, it is guaranteed 
to attract consistent sales in the future, in spite of it being a remake 
or not. I myself am a Super Mario Fan, so having a Mario game with a Nintendo 
System really is very fun. It's just a pity that Satoru Iwata and his cronies 
have adopted the 1 Mario platform game a generation rule. They should always 
make more, like in the NES days. Anyway, enough of that. I must finally 
say, "Thanks so much for to reading my guide!"

-------------------------------------
Appendix I. Feedback Information [A1]
-------------------------------------
Since the publishing of the original version of this guide, I decided that 
I must make some new rules for those people who want to give me a feedback 
about my guides. All future strategy guides will have this section. If 
the following rules are not observed, I will just consider your e-mail 
to be spam mail or flame mail, and I will delete it without reading it, 
and will blacklist your e-mail address.

For publishing permission:
This guide is intended to be published in GameFAQs and only GameFAQs. You 
can print it out to read it while your computer is off, but do not copy 
my work and claim it as your own. That is all. Although I do not have a 
lawyer to sue anyone if they do it without my permission, I expect everyone 
to have self discipline about these things.

Feedback Concerning Mistakes: (THIS IS THE MOST IMPORTANT PART, LISTEN 
UP)
As I am a human, and we are all humans, we all make mistakes. Nobody is 
perfect. If I had made any mistakes in my guide, feel free to e-mail me. 
But however, you must follow these rules. I have typed out some bad examples 
with each rule, and they are from some of the e-mail I received by people 
who are dissatisfied by my original Command and Conquer: Generals side 
comparison guide. 

You must:
Be polite, as I will take these feedback letters as seriously as formal 
letters, and you should specify the version number of my guide, then I 
can check my guide out. However, it need not be as formal as business letters, 
after all it is only a game. You should also present yourself clearly, 
I won't even think about anything that I cannot understand at the first 
glance, as I am a busy person.

For example, "I enjoyed reading your guide, but disagreed with you on some 
points." From a person called Alex Shikh or "I agree with you that China 
is the strongest factions, but it is not much stronger than the other 2." 
From Ives Gobau And so on.

You must not:
Say any foul language and offend me. 

For example, "Your guide was ********, full of lies and biased opinions." 
From K Truin. You are not going to make me listen by saying rude words 
to me, you will only give me the impression that you are either uneducated 
or have low EQ.

Conduct any surveys about how good my guide is and give it to me, as I 
could not care less about your so-called surveys. 

For example, "I have conducted a survey about your guide and over 90% said 
that it was a trashy tabloid." From Frozak.

Finally, you must not say anything I consider to be racist. 

For example, "You mentioned that you live in China that is obvious, 
considering your bias towards this side, etc..." "I am afraid that your 
living in China has blinded your judgment so much." From someone I could 
not remember his name. So, what are you trying to say, say that us Chinese 
are all idiots? Besides, the word bias is used to describe unfair 
comparisons due to neglecting some facts. As I have put all facts into 
account, I really cannot have made any bias towards any sides.

From all the 50 or so letters complaint I received, I decided to listen 
to less than 5 of them. Why? As only 5 of them could follow the rules stated 
above. So, you MUST take those points into consideration, or else, don't 
expect me to listen to you.

Submitting your own tips:
I am always ready to submit tips from readers. However, you should make 
sure that the tip has not been posted in my guide before you mail me. Also, 
write down your name or a pseudonym so I may credit you.

Game Help:
If you have read my guide and did not understand something, feel free to 
ask, but please do not do this too often, as my e-mail account has other 
uses. But do not ask about anything that was clearly written in my guide 
or I will not reply. Also please refer to the chapter you have problems 
with, as my guide is very long, and I cannot memorize everything that 
happens in this game!

You may have wondered why I put this section up. This is a new 
"Anti-disturbance" ordinance I set up for my own use, in order to minimize 
all those annoying and insulting things I receive. In fact, during 
September alone, I received at least a hundred of mail concerning my Side 
Comparison Guide, and I am now to make sure this will never ever happen 
again.

Thank you for your cooperation.

Yours,
Lo Kai Yan Alasdair, kylohk. (Kai Yan Lo From Hong Kong)