_____                          __    __            _           __ _  _
    / ____|                        |  \  /  |          (_)         / /| || |
   ( (____  _   _ ____   ___ _ __  | \ \/ / | __ _ _ __ _  ___    / /_| || |
    \____ \| | | |  _ \ / _ \ '__| | |\__/| |/ _` | '__| |/ _ \  | '_ \__  |
    _____) | |_| | |_) |  __/ |    | |    | | (_| | |  | | (_) | | (_) | | |
   |______/ \__,_|  __/ \___|_|    |_|    |_|\__,_|_|  |_|\___/   \___/  |_|
                 |_|
                                ____     _____
                               |  _ \   / ____|
                               | | | | ( (____
                               | | | |  \____ \
                               | |_| |  _____) )
                               |____/  |______/


                   O---------------------------------------O
                   |           Super Mario 64 DS           |
                   |           An FAQ/Walkthrough          |
                   |             By KeyBlade999            |
                   |                                       |
                   |           Total Data: 265 KB          |
                   |         Current Version: Final        |
                   |  Previous Update: 10:04 PM 1/13/2012  |
                   O---------------------------------------O

-1. Donations****************************SM64DS_-1*****************************
While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!

                          keyblade999.faqs@gmail.com

0. Contents***********************SM64DS_0*************************************
   __________________________________________________________________________
  /                                               |                          \
 |                 Section Title                  |        CTRL+F Tag         |
 |                                                |                           |
  >----------------------------------------------< >-------------------------<
 |     -1. Donations                              |      **SM64DS_-1**        |
 |      0. Contents                               |      **SM64DS_0**         |
 |      1. Intro                                  |      **SM64DS_1**         |
 |      2. Version History                        |      **SM64DS_2**         |
 |      3. Legalities                             |      **SM64DS_3**         |
  >----------------------------------------------< >-------------------------<
 |      4. Walkthrough                            |      **SM64DS_4**         |
 |        I - Layout Explanation (Read First)     |      **SM64DS_41**        |
 |                                                |                           |
 |        II - Beginning of the Game              |      **SM64DS_42**        |
 |                                                |                           |
 |        III - Power Stars Walkthrough           |      **SM64DS_43**        |
 |         1 - Bob-omb Battlefield                |      **SM64DS_431**       |
 |         2 - Whomp's Fortress                   |      **SM64DS_432**       |
 |         3 - Jolly Roger Bay                    |      **SM64DS_433**       |
 |         4 - Cool, Cool Mountain                |      **SM64DS_434**       |
 |         5 - Big Boo's Haunt                    |      **SM64DS_435**       |
 |         6 - Hazy Maze Cave                     |      **SM64DS_436**       |
 |         7 - Lethal Lava Land                   |      **SM64DS_437**       |
 |         8 - Shifting Sand Land                 |      **SM64DS_438**       |
 |         9 - Dire, Dire Docks                   |      **SM64DS_439**       |
 |         10 - Snowman's Land                    |      **SM64DS_4310**      |
 |         11 - Wet-Dry World                     |      **SM64DS_4311**      |
 |         12 - Tall, Tall Mountain               |      **SM64DS_4312**      |
 |         13 - Tiny-Huge Island                  |      **SM64DS_4313**      |
 |         14 - Tick-Tock Clock                   |      **SM64DS_4314**      |
 |         15 - Rainbow Ride                      |      **SM64DS_4315**      |
 |         16 - Secret Stars of the Castle        |      **SM64DS_4316**      |
 |                                                |                           |
 |       IV - Character Finding Walkthroughs      |      **SM64DS_44**        |
 |         1 - Mario                              |      **SM64DS_441**       |
 |         2 - Luigi                              |      **SM64DS_442**       |
 |         3 - Wario                              |      **SM64DS_443**       |
 |                                                |                           |
 |       V - Bowser Fights Walkthroughs           |      **SM64DS_45**        |
 |         1 - Bowser in the Dark World           |      **SM64DS_451**       |
 |         2 - Bowser in the Fire Sea             |      **SM64DS_452**       |
 |         3 - Bowser in the Sky                  |      **SM64DS_453**       |
  >----------------------------------------------< >-------------------------<
 |      5. Minigame Stuff                         |      **SM64DS_5**         |
 |        I - Some Notes                          |      **SM64DS_51**        |
 |                                                |                           |
 |        II - Rabbit Locations                   |      **SM64DS_52**        |
 |          1 - Yoshi's Rabbits                   |      **SM64DS_521**       |
 |          2 - Mario's Rabbits                   |      **SM64DS_522**       |
 |          3 - Luigi's Rabbits                   |      **SM64DS_523**       |
 |          4 - Wario's Rabbits                   |      **SM64DS_524**       |
 |          5 - White Rabbit Details              |      **SM64DS_525**       |
 |                                                |                           |
 |        III - Minigame Details                  |      **SM64DS_53**        |
 |          1 - Yoshi's Minigames                 |      **SM64DS_531**       |
 |          2 - Mario's Minigames                 |      **SM64DS_532**       |
 |          3 - Luigi's Minigames                 |      **SM64DS_533**       |
 |          4 - Wario's Minigames                 |      **SM64DS_534**       |
  \_______________________________________________|__________________________/


1. Intro***********************SM64DS_1****************************************
Welcome to yet another DS FAQ/Walkthrough of mine. This FAQ focuses on the
remake of what is possibly the greatest Mario game from the Nintendo 64, Super
Mario 64, now named Super Mario 64 DS. (Yeah, Nintendo never has been exactly
creative with game titles, have they?)

Anyway, this is actually my second FAQ for a game with such non-linear gameplay
as this. My previous one was for Super Mario Sunshine, the "sequel" of sorts to
the Nintendo 64 version of this game.

Okay, enough useless rambling. Here's an FAQ for you. Enjoy.

2. Version History***********************SM64DS_2******************************
v0.10 - Finished the whole general layout. Finished up the Contents, Intro,
        Legalities, and Section I of the walkthrough. Amazing that this all
        takes up ~42 KB. >_>  11:31 PM 1/3/2012
v0.22 - Finished up Section II and Section III-1 of the walkthrough.
        10:50 PM 1/4/2012
v0.25 - Finished Section III-2 of the walkthrough. (Yeah, I got distracted...)
        11:25 PM 1/5/2012
v0.30 - Probably would've gotten more done had I not been working on a map for
        Star Fox 64 3D -- it was one of those ideas you need to do immediately
        or you'll forget about it. Anyhow, Sections III-3 and III-4 finished.
        1:30 AM 1/7/2012
v0.35 - Finished Sections III-5 and III-6 of the walkthrough.
        11:55 PM 1/7/2012
v0.40 - Finished Sections III-7 and III-8 of the walkthrough. Also decided to
        expand this FAQ to include stuff about the minigames and the rabbits.
        12:00 AM 1/9/2012
v0.42 - Finished Section III-9 of the walkthrough.  11:24 PM 1/9/2012
v0.55 - Finished Sections III-10, III-11, and III-12 of the walkthrough.
        12:05 AM 1/11/2012
v0.70 - Finished Sections III-13, III-14, and III-15 of the walkthrough. 20%
        (6 Stars) done with Section III-16.  12:03 AM 1/12/2012
v1.10 - Finished Section III-16 and the whole of Sections IV and V. Section 5-I
        is also finished.  11:43 PM 1/12/2012
Final - I ended up finishing this guide, and probably my main FAQing for a fair
        while. I want to enjoy my games from my Bounties, so I'll take it easy
        for a bit. Anyways...
          ~~ Start-End Time: 10 days.
          ~~ File Size     : 265 KB.
          ~~ Time of Update: 10:04 PM 1/13/2012.

3. Legalities***********************SM64DS_3***********************************
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

İ 2012 Daniel Chaviers (aka KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs
message boards.

O-----------------------------------O    O------------------------------------O
|     Allowed sites for my FAQs     |    |        Forever-Banned Sites        |
O-----------------------------------O    O------------------------------------O
|    GameFAQs (www.gamefaqs.com)    |    |      CheatCC (www.cheatcc.com)     |
|   Neoseeker (www.neoseeker.com)   |    |       www.cheat-database.com       |
| SuperCheats (www.supercheats.com) |    |  Cheat Index (www.cheatindex.com)  |
|                                   |    | Cheat Search (www.cheatsearch.com) |
|                                   |    |    www.panstudio.com/cheatstop     |
|                                   |    | Game Express (www.gameexpress.com) |
|                                   |    |             Mega Games             |
|                                   |    |  Cheats Guru (www.cheatsguru.com)  |
O-----------------------------------O    O------------------------------------O


4. Walkthrough***********************SM64DS_4**********************************

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section I - Layout Explanation                      **SM64DS_41**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

There is a reason I laid out my walkthrough for this game in a way that goes
against the traditional beginning-to-end format you've seen and will see in
most other walkthroughs for other games.

The reason lies in the fact that game is just so non-linear. You can do things
in this game in almost any order you want. It would near-impossible for any
FAQ author to write it in a start-to-finish format without taking away some of
the non-linear fun for you. So I won't be doing that.

Instead, in Section III, you'll have the Power Stars walkthrough. All fifteen
main areas of the game are there, with all seven courses and their respective
100-Coin stars. That does total 120 Stars, by the way. After that, you'll find
all of the Secret Stars that are within Peach's Castle and the local area in
the sixteenth section.

In Section IV, you'll find the details on how to find each character of the
game.

In Section V, you'll find walkthroughs for how to beat Bowser in his three
respective worlds.

For all three sections (III, IV, and V), I only will state a requirement for
something (such as character) when it applies. Otherwise, you are to assume you
can use any character you wish. Additionally, for Sections IV and V, there are
some extra Stars in them. You may want to take a glance in there to find the
proper Stars that you may be missing. You'll also note that the same Stars are
in Section III-16, because they ARE Secret Stars.

Okay, I hope you understood that. Good luck with the game, and enjoy!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section II - Beginning of the Game                  **SM64DS_42**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the introductory cutscene, you'll begin controlling Yoshi. Press the
Pause button to change around the control settings if you want, then let's
get on with this. Go forward to the large castle, Peach's Castle, right in
front of you. Cross the bridge to find a door. Trying to open it, which is
done by getting near the door, results in failure because the door has been
locked. Go back across the bridge and Lakitu, who actually plays a benign role
in this game, primarily holding the camera for you.

Anyhow, Lakitu will notify you that a rabbit has the key to the castle and
then marks it on your map with a key symbol. Head over to the rabbit and start
chasing it around -- to catch it, you must use Yoshi's attack, which uses his
tongue, to swallow the rabbit. Afterwards, you'll get the key. Go back to the
castle and get in front of the door, then into the castle itself.

This castle will become the "hub" area of sorts. From here, you'll be able to
access a majority of the Power Stars within the game. Now, as you look around,
you'll notice doors with numbers on them. Those mark the number of Power Stars
required to enter that room. Initially, all you can do is go into the room on
the left. There, jump into the painting to reach your first world, Bob-omb
Battlefield.

This is where I must leave you due to the non-linearity of the game.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section III - Power Stars Walkthrough               **SM64DS_43**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|     Section 1 - Bob-omb Battlefield                    **SM64DS_431**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: First floor entrance room. Go left to the no-number door with the
            star. Inside is your painting.

- Power Star Requirement: None.

- Cannon Buddy: Next to the cannon panel near where you arrive.

- Cannon Locations:
  - Next to the Cannon Buddy.
  - Beneath the floating island, in a stone structure.
  - Near the arrow sign near the weight-sensitive bridge.
  - On your way up the main mountain.
  - Atop the floating island.

- Red Coin Buddy: On the path near the entrance towards the bridge.

- Owl: None.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Episode #1 - Big Bob-omb on the Summit
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

And so, you are probably visiting this course for the first time. Begin by
speaking with the red Bob-omb nearby, then start following the dirt path to
the bridge. Jump on or otherwise kill the Goombas if you want and continue
across the bridge. On the other side, turn left and continue following the
path. As you do, you'll note a Chain Chomp on your right. He's fairly harmless
if you move by fast enough.

Soon, you'll reach a bridge. This one is different in the fact that it is
weight-sensitive -- stay too long on one side and you'll fall off. On the
other side, go forward and take a right at the sign. From there, continue
forward and you'll notice a somewhat caged-off area. Go into it through the
hole in the cage nearby.

From here, you have a choice. One involves the intended path -- for such, turn
right and go up the spiraling hill. Or you can take a mild shortcut. To do so,
dash up the hill in front of you -- the one with the Red Coin on the way -- and
you'll be a fair way up the mountain. Either way, as you go up the mountain,
you will find a bunch of rolling black balls. This will damage you if they
touch you, so try to jump over them. Part of the way along, you'll also find a
Goomba near a red brick. Figured I would mention this, as you can kill it for
one Coin, which heals you.

Continue up the incline to eventually find an alcove on the left. This is one
of the spawn points for the black balls -- luckily, they tend to stop firing
when you're nearby. Continue along, past some bridges, cannons, and Coins, and
you'll soon find a heart nearby. This heart will heal you -- the faster you
run into it, the more you're healed! Anyhow, continue to the top of the incline
to find the big Bob-omb we've been looking for.

Get near him to start a conversation. Afterwards, you'll be forced to battle
him. For this battle, he'll toss Bob-ombs of regular sizes at you. You, since
you should be using Yoshi, need to swallow them up and quickly spit them back
at the King Bob-omb. Do this three times to defeat him, which releases your
first Power Star. Jump at it to get it.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                  Episode #2 - Footrace with Koopa the Quick
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this, you'll be required to utilize Mario or use his cap, which is found
in this area.

Upon arriving, assuming you're not using Mario, go forward to the large Koopa
nearby. He'll ask you if Mario is around; he wants to have a race with him.
Odds are, he's probably still locked up, so we're going to need to do something
to impersonate him. Look at your map -- you should see one or two red cap
markers there. These mark Mario's caps -- a character can use them to become
Mario. One should be on the other side of the nearby bridge, in the grassy
field. It is being worn by a Goomba -- kill the Goomba to get the cap.

Now, return to the large Koopa and speak with him to commence the race. (Note:
once you begin, if you get damaged and therefore lose the Mario cap, don't
fear -- there is a solution in the following paragraph.)

Initially, you'll probably have the lead. Go across the bridge and take a left.
Cross the Chain Chomp's area, go across the weight-sensitive bridge, and turn
right. Go forward to the caged-off area and through the hole nearby. This time,
instead of using the intended path (which involves turning to the right and
avoiding several black balls), just continue dashing forward and go up that
hill, grabbing the Red Coin on the way. Now, continue going up the spiral
incline. If you lost your cap on the way, a Goomba up here will be wearing
one, so take it back from him.

Continue up the incline, dodging all the black balls and whatnot that comes at
you. Near the top, you can save time by simply climbing up onto the platform
with the flag. There, touch the flag and wait for the large Koopa to come up
here and give you your Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Episode #3 - 5 Silver Stars!
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Episodes like this are those that require you to find five Silver Stars
scattered throughout the level. The locations are marked on your map, but
they rarely account for elevation or whether an enemy is holding them, which
is where I come in. I will generally just end up providing a list of the
Silver Stars and where to find them. So, here you go.

-- Go to the tree between the first bridge along the dirt path and where you
   begin. Climb to the top and do a handstand before jumping off to collect it.

-- Go across the first bridge along the dirt path now to the grassy field
   beneath the floating island. There should be a Chain Chomp roaming around
   here. (Again, the grassy field, not next to the weight-sensitive bridge!)
   Head to the Chain Chomp's tail to find the Silver Star. Touch it to get it.

-- Now go over the weight-sensitive bridge. On the other side, turn left to
   find a few Goombas ahead. Defeat them all -- one of them is carrying a
   Silver Star, which is made available to you once the holder is defeated.

-- From there, face the caged-off area and turn left slightly, so you are
   facing the flower beds instead. In the center of one, you'll find the Silver
   Star.

-- Now just go up the mountain incline, killing all the Goombas on the way. One
   of them is holding the Silver Star.

After get all five Silver Stars, return to the start of the level -- you can go
via the cannon on the mountain if you opened it up already -- and jump at the
Power Star within the glass orb to get it.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                      Episode #4 - Big Bob-omb's Revenge
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this particular episode, you must use Mario, Luigi, or Wario, or grab one
of their hats scattered throughout the level. Just using Yoshi will not be
sufficient.

As back in Episode #1, we are to go to the top of the mountain to fight the
King Bob-omb. You may need to grab a cap, too -- a Mario cap is part-way up the
incline. From the start, follow the dirt path to and across the bridge. On the
other side, take a left and continue forward, past the Chain Chomp, to the
weight-sensitive bridge. Quickly cross it. On the other side, turn right to
face the caged-off area. Go into there and start ascending the incline to soon
find a Goomba wearing a Mario cap. Grab it if you want (or need, if you're
using Yoshi), then continue up the incline. Before reaching the top, be sure to
run through the heart to heal up.

At the top of the mountain, you'll have a conversation with the King Bob-omb.
You are soon thrust into another fight with him. For this battle, the King
Bob-omb will walk around the field, tossing you away when you approach him from
his front. Instead, run around to his back and use your "Attack" button to pick
him up, then toss him down. By "down", I don't mean over the edge. That is
classified as cheating and not allowed. Just toss him onto the platform the
both of you are on, okay? Do this a total of three times to defeat him and
receive your Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                     Episode #5 - Mario Wings to the Sky
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

To complete this episode, you'll need to have solidified all of the red
? blocks. To do so, unlock Mario (see Section IV-1 for details). Next, get a
total of 16 Power Stars and, in the entrance room of the castle, you'll find
a ray of light beaming down. Have Mario look into it (default control setting
has you use the X button) to get into the air. From there, land on the central
castle tower and smash into the ? switch to solidify the ? blocks.

Once you do that, you can come to the level. Any character can be used, but
you'll need to be Mario or wear one of his caps.

Next, walk along the dirt path to the ? block. Bop into it, then jump to grab
the white feather, which gives Mario the ability to fly, which is explained to
you the first time you grab the feather. Now, quickly return to the cannon near
the entrance of the level. Speak with the Cannon Buddy (the Red Bob-omb) nearby
to open up the cannons. Now get inside the cannon nearby. Find the floating
island and aim high above the tree there, then launch yourself. You want Mario
to land on that island, so do so.

There, hit the ? block to find another feather. You'll also find another
cannon in the ground. Now, when you initially fire up the cannon, you'll
probably notice the Coin rings. You have to collect the center Coin from each
ring (there are five) to succeed.

You probably won't get all five Coins from the first shot. If so, fly around
and make another pass at them without using the cannon. Should that one fail
to get them all, return to the island, use the ? block to restore your flight
powers, then shoot out of the cannon and keep going. You'll get your Power
Star upon getting all five center Coins.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                      Episode #6 - Find the 8 Red Coins
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

I'll go ahead and note that, against some other beliefs, you DON'T need to
have Mario to complete this level. You didn't have to do the episodes in order
you know... Anyhow, the cannon on the mountain is what makes this possible.

This is one of those episodes where you collect eight Red Coins to obtain a
Power Star. It's a pretty simple concept, but the Red Coins are scattered
throughout the level. Therefore, I have a list right here...

-- Begin by going along the path towards the bridge. Instead of immediately
   getting on it, go to the left towards the rotating platforms. Get on one
   as it comes around and grab the Red Coin above you.

-- Once you do that, jump off onto this higher ledge and proceed forward to the
   grassy field under the floating island. Hug the hill on the left to find a
   rock. On the top, you'll find a Red Coin.

-- Now, get back on the dirt path and start going towards the Chain Chomp's
   territory. As you may notice, the Chain Chomp is stuck to a wooden peg. On
   the peg is a Red Coin.

-- Now cross the weight-sensitive bridge nearby. On the other side, turn left
   to the wooden peg area with the several Goombas. You'll find TWO Red Coins
   here.

-- Next, go towards the caged-off area. As you, don't proceed inside yet. From
   outside the entrance, facing it, head left and off of the ledge. Go beneath
   the bridge to find a Red Coin. (And a 1-Up Mushroom!)

-- Now, return to the entrance to the caged-off area. Go up the hill right in
   front of you, dashing, to reach the Red Coin.

-- Now that you're on the mountain, proceed up it to the cannon you can use.
   There, shoot to the floating island, aiming above the tree. If you aim it
   right, you'll hit the tree and hold on, or you'll hit the Red Coin that is
   above the tree itself. If the former occurred, climb up to the top, do a
   handstand, and jump off.

Now that you have all eight Red Coins, the Power Star will appear. It is in
the area where you found two Red Coins close to each other. (If you don't
remember, cross the weight-sensitive bridge near the Chain Chomp area, turn
left, and go forward.)

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Episode #7 - Behind Chain Chomp's Gate
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Perhaps the simplest of all these episodes... Upon arriving, go to the bridge
along the dirt path. Cross it to the other side and turn left. Go into the
territory of the Chain Chomp. There, you'll find the Chain Chomp is tied to a
wooden peg. Ground-pound this peg three times to release the Chain Chomp, which
opens up the gate nearby. Inside this gate, you'll find the Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              The 100-Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this, I tend to prefer Episode #5 - Mario Wings to the Sky, because it has
those Coin rings. You don't necessarily need Mario to complete this -- you can
just cannon-shot from the mountain to the island, then to the rings of Coins.
Of course, having Mario (actual Mario or via a cap) helps.

Begin by going to the bridge and going underneath it for about five Coins. Now,
take the side path in the trench and defeat some enemies along the way for more
Coins. Return to the bridge and cross it. Defeat the enemies in that field --
the Koopa is worth five Coins -- and grab the Red Coin from the rock in the
corner. (Red Coins are worth two Coins.)

Head over to the Chain Chomp area now and just grab the Red Coin. Cross the
weight-sensitive bridge nearby and, on the other side, turn left. Go into this
clearing to find some Goombas. Defeat them for some Coins, then ground-pound
all of the pegs here three times for some more Coins, about five each. Next,
proceed towards the caged-off area. Don't enter it yet -- go to the flower bed
nearby to find some Coins. Collect all of them and the resulting 1-Up Mushroom,
then go underneath the bridge to the caged-off area for a 1-Up Mushroom, a Red
Coin, and a Bob-omb.

Go into the caged-off area and ascend the incline. Collect all of the Coins on
the way by defeating enemies, breaking bricks, and just grabbing the Coins.
This may or may not be enough to have 100 Coins -- if not, cannonball over to
the floating island to use that cannon (and hopefully some flying with Mario)
to reach the Coin rings. THAT should be enough Coins.


O===========================================================================O
|     Section 2 - Whomp's Fortress                       **SM64DS_432**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: First floor entrance room. Go to the right side of the staircase
            and into the 1-Star door.

- Power Star Requirement: 1 Power Star.

- Cannon Buddy: Next to the cannon panel near the water pool.

- Cannon Locations:
  - Next to the Cannon Buddy.

- Red Coin Buddy: Next to the tree near where you arrive. Only in Episodes
                  5 through 7.

- Owl: In the tree near where you enter. Episodes 4 through 7 only.

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                     Episode #1 - Chip off Whomp's Block
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, go up the incline nearby. At the top of it, continue along
the ledge. As you do, beware the jutting out rocks from the wall, as well as
the retracting platforms nearby. On the other side, climb up the staircase
nearby. At the top, you probably should go along the stone bridge, so as to
avoid waking the Piranha Plant.

Either way you take (the alternate was the ledge next to the wall), you'll
soon find a gap with a floating, rotating bridge. Wait for it to reach your
ledge, then get on. Walk to the center and, when it connects to the other 
ledge, get off. Continue along the path. As you do, take notice of a block on
the left -- you can break it to find a 1-Up Mushroom.

Now, face the high ledge nearby. It is possible to triple-jump up to that ledge
if you feel like it. If not, return to the main path and continue forward to
find some rotating ledges. Either way, once you reach the top, you'll have to
fight a Whomp.

This battle is unusually simple (and I think recreated in Super Mario Galaxy 2)
for a battle. It is nothing more than fighting a giant Whomp. As it roams
around, get near its feet to cause it to fall over. Once it does, get on it and
ground-pound it. Do this a total of three times to find your Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Episode #2 - To the Top of the Fortress
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, go up the incline nearby. At the top of it, continue along
the ledge. As you do, beware the jutting out rocks from the wall, as well as
the retracting platforms nearby. On the other side, climb up the staircase
nearby. At the top, you probably should go along the stone bridge, so as to
avoid waking the Piranha Plant.

Either way you take (the alternate was the ledge next to the wall), you'll
soon find a gap with a floating, rotating bridge. Wait for it to reach your
ledge, then get on. Walk to the center and, when it connects to the other 
ledge, get off. Continue along the path. As you do, take notice of a block on
the left -- you can break it to find a 1-Up Mushroom.

Now, face the high ledge nearby. It is possible to triple-jump up to that ledge
if you feel like it. If not, return to the main path and continue forward to
find some rotating ledges. Either way, once you reach the high ledge, you'll
find a castle tower of sorts.

Not much left to do now. Get to the lowest platform and start climbing up in
a rotary manner. As you do, beware of platforms that retract. You'll find a
Power Star at the top, after getting on the last platform.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Episode #3 - Shoot into the Wild Blue
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, go up the incline nearby. At the top of it, continue along
the ledge. As you do, beware the jutting out rocks from the wall, as well as
the retracting platforms nearby. On the other side, climb up the staircase
nearby. At the top, continue forward and down the incline into the pool of
water.

There, go to the ledge on the other side of the water -- the one with the red
Bob-omb on it. Speak with him to open up the cannon nearby. Now, get inside.

Aim for that platform right in front of you -- the four-pillared one. To aim,
aim first at the second pillar going left. Tilt your aim up some -- about level
with the platform above the pillars -- and fire. You should smack into the
pillar and arrive on the platform. Use the pole nearby to descend to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                 Episode #4 - Red Coins on the Floating Isle
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Another Red Coin collecting episode. Here we go.

-- Begin by climbing the tree nearby. As you approach the top, an owl will
   fly out. After conversing with it, grab onto it by jumping and holding the
   button. Go forward and drop onto the floating islands to find TWO Red Coins.

-- Now drop the ground below. Continue around the rim of the island to the
   corner opposite where you arrived at. You should find a Red Coin in the
   flower bed there.

-- Now, continue along this path around the rim of the island. Once you reach
   the water area, go forward to the incline and drop to the other side onto
   the dirt incline. Ascend it to the pushy stones' area. As you cross here,
   you'll find a mid-air Red Coin.

-- Go across this ledge to the other side. There, start ascending the stairs.
   As you do, you'll want to get on the step above the Thwomp. Once it lands,
   jump onto it and let it carry you up to the Red Coin.

-- Now return to the stairway and to its apex. Turn and look at the Piranha
   Plant nearby. CRAWL towards it to find a Red Coin nearby.

-- See the narrow ledge nearby? Cross it to another Red Coin.

-- Go to the other side of the ledge, where you'll find the rotating bridge.
   Get on it when it reaches you and go to the center. Once it passes the wedge
   block, get on the "branch" of the bridge. Don't go to the other side; just
   line yourself up with the coin trail to touch the Red Coin.

Now that you have all eight Red Coins, drop off of the bridge to the water pool
and continue towards the area in which you enter this place. Now, go towards
the dirt incline and PAST it to find the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Episode #5 - Fall onto the Caged Island
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, climb up the tree nearby. As you do, an owl will fly out.
Once it does, drop to the ground and talk with it. Afterwards, jump at it and
hold the button to begin flying. Fly yourself over to the very obvious caged
island. Release the jump button to land on the island, then simply walk over
to the Star.

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                       Episode #6 - Blast Away the Wall
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, go up the incline nearby. At the top of it, continue along
the ledge. As you do, beware the jutting out rocks from the wall, as well as
the retracting platforms nearby. On the other side, climb up the staircase
nearby. At the top, continue forward and down the incline into the pool of
water.

There, go to the ledge on the other side of the water -- the one with the red
Bob-omb on it. Speak with him to open up the cannon nearby if needed, then get
inside.

Begin by aiming for the rotating bridge nearby, above the water pit and next
to the wall. Aim directly at it and center it in your crosshairs. Now, as you
know, that incline below the bridge is barred by two walls. On the one farthest
from you, you should notice a line at the high corner to your right. Aim and
shoot above that line to reveal the Star. Get back in the cannon and shoot at
the Star now.

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                   Episode #7 - Switch Star of the Fortress
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this episode, you'll need to have Mario, Luigi, or Wario, or somehow get
one of their caps. Yoshi alone cannot complete this level.

Okay, upon arriving, head around the rim of the island. As you get to the
opposite corner, you'll find a block. Break it to find a Mushroom, which makes
you grow large and destroy almost anything in your way. We're going to use it
to clear our way. Use it to get rid of the nearby Piranha Plant, then go along
and destroy every block and enemy you come across. You'll probably reach that
glass sphere before running out of Mushroom power -- if so, continue past it
to find some more Goombas to destroy.

(By the way, the above is worth doing mostly to make it easier on you and give
 you about five lives!)

Now that you're done and cleared a decent path, go back to the start of the
area and start ringing around the island again. As you do, after the first jump
to a lower ledge, pay attention to the alcoves on the left. Break the blocks in
there -- one has a switch beneath it. Stand on it and run around the island
back to the glass sphere, preferably through the path we cleared. Touch the
sphere to finish.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              The 100-Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

By this point, I'll probably just mention some good places to farm Coins.
Anyhow, I tend to prefer Episode #4 for this Star.

You probably should use the Mushroom thing mentioned in the above episode so
as to destroy enemies and blocks easily, then grabbing the Coins afterwards.
You can find some Coins on the incline next to the water pool, some in the
wooden stumps throughout the area, and there is a blue switch you can
ground-pound near the glass sphere for a few Blue Coins. I generally have about
110 Coins by now, although there are some enemies on the mountain that were
barely scratched (*cough* Whomps *cough*), and some Coins on the floating
isles.


O===========================================================================O
|     Section 3 - Jolly Roger Bay                        **SM64DS_433**     |
O===========================================================================O

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                            Area Information/Notes
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- Location: First floor entrance room. Go to far right side of the room and
            into the 3-Star door.

- Power Star Requirement: 3 Power Stars.

- Cannon Buddy: From where you start, look to the right. A ledge with a spike
                pillar is nearby. There is the Cannon Buddy.

- Cannon Locations:
  - From where you start, go into the water and into the small hill.

- Red Coin Buddy: On the ledge next to the wooden walkways next to the ship.

- Owl: None.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Episode #1 - Plunder in the Sunken Ship
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, go forward into the water. Continue swimming forward to the
other end of the area, where the deep pool of water is. Dive down there and go
to the bottom of the water pool, onto the deck of the ship. Look around there
and you'll see an entrance to the inside of it. Go inside.

Once you enter the ship, look around. You should find a wooden treasure chest
nearby. Touch it to open it, which releases an air bubble to increase your
gauge. In this case, it'll also lower the water level. Go up the ledges on the
opposite side of the room to the yellow block. Smack it to find the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                  Episode #2 - Can the Eel Come Out to Play?
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, go forward into the water. Continue swimming forward to the
other end of the area, where the deep pool of water is. Bump into the wall at
the farthest end of the pool from the area in which you arrived, then dive
down. As you do, notice the alcove. Continue down to it and a large eel will
emerge. As it does, try to get right behind it when its tail comes out -- the
Power Star is attached to the tail. If you time it right, you can get the Star
without having to chase the eel around the pool. If you fail in the timing,
you will have the chase the eel around. Remember to surface or grab Coins when
you start running low on air (around three units left).

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Episode #3 - Treasure in the Ocean Cave
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, go forward into the water. Continue swimming forward to the
other end of the area, where the deep pool of water is. Dive down there and go
to the bottom of the water pool, and look around. You'll probably notice a
hole in the wall. Swim through it to its end to find a hidden cave.

In this cave, proceed forward. As you do, however, beware the Goombas and the
falling pillars all over the place. At the end of the cave with the cage, look
around and you'll find four chests. You touch them to open them, and you must
open them in a certain order...


                                WALL THIS WAY
                                _____________
                               /      1      \
              WALL THIS WAY   /     2   3     \  CAGE THIS WAY
                             /        4        \
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                          EDGE OF THE LEDGE THIS WAY


The numbers represent the chests and the order in which you must open them (1,
2, 3, 4). After you do this, you'll find the Power Star.

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                    Episode #4 - Blast to the Stone Pillar
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need to first activate the cannon in the area for this episode. As
stated earlier, when you begin the level, face to the right and proceed forward
and towards the first large stone ledge you reach. Get between it and the other
one to find a wooden ledge. Get on it and jump on over to the first-mentioned
stone ledge. A red Bob-omb is there; speak with him to open up the cannon.

Now go to that cannon -- it is in front of where you arrived. Get inside. Once
you begin aiming, the Star will be right in front of you on the map. Lower your
aim to see better. Aim for the leftmost stone pillar and raise your aim a fair
deal, so that only one-half to two-thirds of the pillar remain on-screen. Shoot
and you should hopefully land on the pillar. Reshoot there if you failed.

Now, rotate your character and the camera -- the latter is better done with the
Touch Screen controls -- so that your character's back is facing the stone
ledge on the wall nearby. Jump now and you'll land on the ledge, hopefully.
Retry that if needed. Once you land on the ledge, just walk on over to the
Power Star.

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                  Episode #5 - Red Coins on the Ship Afloat
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

I think you know what this means. Red Coin collecting.

-- Head on over to the cannon, opened in the previous episode. (You don't need
   it; this is just for speed.) Now, do you remember where the Cannon Buddy
   was? Shoot onto the pillar next to the ledge, or just to the ledge itself,
   or swim there yourself. Anyway, on the ledge, climb up the pillar and
   handstand for a Red Coin.

-- Now, we're rather close to the central portion of this area, not counting
   the secret cave. Dive into the shallow portion of the water -- don't mess
   with the deep pool yet -- and open up the clams by getting near them. TWO
   have Red Coins.

-- Also head to the right portion of the area, where the stone ledges are, and
   look around for another clam. This one also contains a Red Coin.

-- Get on the wooden platform between the two stone ledges. Jump onto the stone
   ledge nearest the wooden ship. Cross the wooden platforms -- stand on the
   ! switch to make temporal bricks appear -- onto the ship. Get to the bow
   (front) to find a mid-air Red Coin.

-- Now head to the stern (back) of the ship to find TWO Red Coins in the air.

-- Drop into the deep pool of water and head to the bottom to find your final
   Red Coin.

Now, return to the wooden ship's deck by climbing up to the stone ledge near
it and crossing the wooden walkways. Head to the stern, where the two Red
Coins where, to find your Star.

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                     Episode #6 - Switch Star of the Bay
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this episode, you'll need to use Luigi or use one of his caps found in the
level as a result of unlocking him.

Once you arrive, go forward into the water. Continue swimming forward to the
other end of the area, where the deep pool of water is. Dive down there and go
to the bottom of the water pool, and look around. You'll probably notice a
hole in the wall. Swim through it to its end to find a hidden cave.

In this cave, hit the ? block nearby for a Power Flower. When using Luigi,
via cap or the actual character, this will make him invisible and allow him to
pass through certain objects. Right after getting the Power Flower and going
invisible, go forward through the cave, hugging the right wall. As you do,
you'll come across a yellow switch. Stand on it, then go through the cage wall
to enter it. The Star is within the sphere there, if you made within the proper
time interval. Touch the glass sphere to get it.

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                     Episode #7 - Through the Jet Stream
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Firstly, you'll need to use Wario or one his caps found within the area as a
result of unlocking him.

Secondly, the Jet Stream is actually a high-speed "river" of wind in the
troposphere about 10 ~ 20 miles (16 ~ 32 kilometers) in the air. It is not
really used for a high-power jet of water. Sorry, just had to mention that. >_>

Once you arrive, go forward into the water. Continue swimming forward to the
other end of the area, where the deep pool of water is. Dive down there and go
to the bottom of the water pool, and look around. You'll probably notice a
hole in the wall. Swim through it to its end to find a hidden cave.

In this cave, hit the ? block nearby for a Power Flower. For Wario, this makes
him metallic and very heavy, enough to avoid the force of buoyancy, even when
combined with an opposing jet of water. Have him walk into the water and simply
go forward to the Power Star.

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                              The 100-Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Any episode is suitable for this, although Episode #1 makes it a bit tough.

Anyhow, one major thing that will influence whether you actually get the Star
or not is if you use the Blue Coin switch near the start. Begin by using the
switch, quickly turning around and breaking the left brick, then riding the
Koopa shell across the water to find about eight Blue Coins, valued at forty
regular Coins!

You could also go underwater and open up the shells -- there are a bunch of
Coins there. There are some on the wooden walkways next to the wooden ship,
as well. The non-shelled Red Coins and the Goombas at the start and the cavern
also provide some Coins. Basically, that's about it, and that's BARELY ~110
Coins if you do it right. It basically all revolves on how many Blue Coins you
get with the switch.


O===========================================================================O
|     Section 4 - Cool, Cool Mountain                    **SM64DS_434**     |
O===========================================================================O

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                            Area Information/Notes
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- Location: First floor entrance room. Go to left side of the room and into
            the 3-Star door.

- Power Star Requirement: 3 Power Stars.

- Cannon Buddy: Go to the bottom area, near the exit cabin. Go ahead and ride
                the platform nearby. As you do, you'll pass a floating island.
                Get on it to find the Cannon Buddy. (Jump over the gap between
                there and the exit cabin to return to normal ground.)

- Cannon Locations:
  - At the bottom area, near the exit cabin, and next to the owl tree.
  - Across the gap next to the above cannon.

- Red Coin Buddy: Bottom of the snowy outdoor slide. Episode #4 only.

- Owl: In the tree near the exit cabin.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                        Episode #1 - Slip Slidin' Away
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, jump onto the wooden cabin nearby and get into it via the
chimney.

Inside, you'll have to slide down a long slide. For this, there's not a bunch
I can say. Try to stay in the middle as you go and following the Coins is a
good help. Try to speed up after the first tunnel and hang a bit left to make
the inclined turn ahead. Near the end, try to slow down because there will be
a narrow trail of ice cubes. At the end, you'll find your Star by going through
the door.

NOTE: There is a shortcut to this. In the first tunnel, you'll notice a very
      tight line of about five Coins. Follow it and bump into the wall to go
      THROUGH the wall and along a long tunnel, grabbing a 1-Up Mushroom on
      the way. Be sure to go as fast as possible. If you do, you'll land on a
      ledge. Follow it to a yellow block, which has a 1-Up Mushroom inside.
      Then just hit the ground and go out the door.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                        Episode #2 - Li'l Penguin Lost
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this episode, you'll need to be using Mario, Luigi, or Wario, or one of
their caps. Yoshi alone cannot do this episode very easily. You CAN, but it
solely based on luck, because you are to carry a penguin down the mountain.
Yoshi cannot carry, so you'll be lucky if the penguin actually gets in the
right place.

Anyhow, once you arrive, jump onto the cabin nearby. Pick up the penguin and
go down the snowy slide nearby. (You can jump down to the proper ledge, but it
is rather risky.) At the bottom of the slide, go forward to the bridge and
cautiously cross it while avoiding the snowmen. At the other side, jump forward
and off of the ledge to the ground, probably burying you in the snow a bit.
Jump out and pick up the penguin again if needed, then bring it over to the
larger penguin near the cabin for your Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                        Episode #3 - Big Penguin Race
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, jump into the cabin.

There, you'll find a large penguin. Speak with it to be challenged to a race.
Accept and, when you can, jump past the penguin onto the slide, holding the
Up button (or whatever you're using for the speed-up) to gain speed and
distance over the penguin. It is much like the first race in Episode #1, except
for one thing...

You cannot use the shortcut. Use of it is an automatic failure. So, just to be
careful, avoid the Coin trail in the first tunnel. For the rest, be fairly fast
when it is safe to be. If you reach the bottom first, you'll get a Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                  Episode #4 - Frosty Slide for 8 Red Coins
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

This episode absolutely requires Yoshi -- there is no known alternative. You
also will be grabbing another eight Red Coins, obviously.

-- Upon arriving, jump onto the cabin and onto the ledge above, where the small
   penguin is. Turn left and go forward to find a campfire. Have Yoshi swallow
   it, then return to the previous ledge. There, you'll find an ice cube with a
   Red Coin inside. Burn the cube and grab the Red Coin.

-- Now start going down the snowy slide nearby. As you do, stop at the bridge
   jump off to the right, towards the mountain. You'll soon reach a ledge.
   Swallow the campfire there and burn down the nearby ice cube for another
   (wet) Red Coin.

-- Next, go to the side of the ledge nearest the bottom of the snowy slope,
   where the snowman head is, and jump onto there. Go to the bottom of the
   snowy slope to find a Red Coin. (It is near the Red Coin Buddy.)

-- Turn around and start heading for the bridge. However, don't go onto the
   bridge yet. Go to the right to find a lower ledge. Drop there and look
   around, near the edge of the gap, for a Red Coin.

-- Now cross the bridge with the snowmen. On the other side, continue following
   the path on this ledge to a broken bridge. Your end has a Red Coin.

-- Now drop to the ground, where you'll find the large penguin and the exit
   cabin for the indoor slide. Go to the tree nearby and climb to the top, do a
   handstand, and jump to find a Red Coin. (Ignore the owl.)

-- Now, do a 180-turn and go forward. As you do, you'll notice a bridge on your
   left. Cross it to find a Red Coin.

-- Go back to the main ledge and continue along your previous course to the
   edge of the ledge. There, turn left to find a Red Coin.

Now that you have eight Red Coins, the Power Star will appear on the other
side of the broken bridge from earlier. You can use the owl from earlier to
go there, or just get to the bridge manually and long jump across.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                     Episode #5 - Snowman's Lost His Head
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, jump onto the cabin and onto the ledge above it (the one with
the little penguin). There, turn left and descend to the lower ledge. There,
you'll find a large snowball, which is actually a snowman's body. Speak with
it and head to the bottom of the slide. There, continue forward to the snowman
head and don't speak with it, as I think it won't let the body come over there.
Anyhow, the body will follow you, add itself to the head, and you'll get a
Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                     Episode #6 - Mario's Super Wall Kick
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this episode, you'll need to be Mario or use one of his caps in the level.

Upon arriving, head on to the bottom of the area. The fastest method by far is
to turn around after starting and get onto the broken bridge here. Stand still
for a moment to be warped to the bottom.

There, proceed to the main ledge and go towards and past the large penguin.
You'll find a wooden platform nearby. IF YOU HAVEN'T ACTIVATED THE CANNONS,
then get on there and, while riding, jump to the floating island. Speak with
the Cannon Buddy to open up the cannons, then jump off back to the ledge you
were on moments ago -- a gust of wind will catch you.

Back here, get into the cannon. Aim across the large abyss nearby and you'll
notice a tree. Aim for it and adjust your aim upwards some to account for the
effect of gravity. Blast yourself across the gap, hopefully hanging onto the
tree or just not losing a life. Once you successfully land, follow the path
nearby across a very narrow ledge -- you'll have to punch the enemies you come
across here.

Soon, you'll find an arrow formation of Coins. There is a gap they are pointing
to. Long jump across the gap. On the other side, climb up the incline nearby to
the wall. There, jump at the wall and wall jump to the next ledge. Go to the
end of it. Now, you are to wall jump at the wall the ledge is on, then the wall
opposite the ledge you were on, to make it to the next platform. Once you land,
go across the ice bridge to the Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
               Episode #7 - Switch Star of Cool, Cool Mountain
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this episode, you'll need to be Wario or wear one of his caps.

Upon arriving, head on to the bottom of the area. The fastest method by far is
to turn around after starting and get onto the broken bridge here. Stand still
for a moment to be warped to the bottom.

There, get on the wooden platform nearby. Ride it along and, when first
possible, jump onto the floating island. Stand on the yellow switch there to
make a Star appear across the gap. Have Wario long jump back across -- the
updraft will catch you -- and then ground-pound on the ice blocking you from
the Star to reach it.

NOTE -- While typing this, I came up with a currently-untested theory for
        this. If you're having trouble making it there in time, ground-pound
        the ice beforehand to avoid having to do that later.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              The 100-Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this one, any episode is sufficient.

There are two main components to this -- the indoor and outdoor slides. Use
them both (use the indoor twice, once for the main path and once for the
shortcut) to get around 80 Coins. After that, just go around and breaking some
bricks and defeating enemies and such to make up for the others. Additionally,
do you remember where the Red Coin Star popped up? It was near the non-warping
broken bridge. There, I think you can find a Blue Coin switch.


O===========================================================================O
|     Section 5 - Big Boo's Haunt                        **SM64DS_435**     |
O===========================================================================O

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                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: From the entrance room on the first floor, go through an unmarked
            door and you'll find a Boo. Chase it through the door outside.
            Defeat the largest Boo there to reveal a cage. Touch it to enter
            this area.

- Power Star Requirement: None. HOWEVER, as per the above statement, you'll
                          need Mario, Luigi, or Wario to enter the level.

- Cannon Buddy: None.

- Cannon Locations: None.

- Red Coin Buddy: Southeast corner of the entrance room of the mansion, on the
                  second floor. Episode #4 only.

- Owl: None.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                       Episode #1 - Go on a Ghost Hunt
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this episode, you are to find and get rid of five or so Boos. "Who you
gonna call!?"  *is hit with rotten tomatoes*  Anyhow, to defeat a Boo, it is
worth noting that you must attack it when it is solid (non-transparent), which
happens when you and it are not facing each other; attacking from behind is a
common method.

Anyhow, you'll see a large mansion in front of you. Go around to the back of
it, defeating a few enemies on the way, to find the back door. Go in there to
find a Boo, possibly two. Defeat either one or both of them, then return to
the front entrance of the mansion and go through the front door.

Here, go through the northern door on the western wall. Here, you may find a
Boo to defeat -- only if you beat just one in the back room. If you don't find
it here, hang out here the Boo painting for a moment. Then return to the main
room and through the western door on the northern wall. You'll find a Boo (and
a Mr. I) in here.

Defeat the Boo (and the Mr. I if you want -- do it by running around it) and
return to the main room. Go through the southeastern door. There, go along the
ledge ringing to the room to find another Boo. Defeat it and continue to the
next room. There, you'll find a Boo somewhere -- it likes to float around.
Defeat it and you'll get a message.

This message basically says that the Big Boo has appeared in the main entrance
room. Go there and you can fight it.

You fight it just like a normal, but extraneously large, Boo. You generally
try to hit while it is solid, which occurs when it and you are not locking
eyes. You also have to hit it three times before your Star appears. Stand on
the brown panel nearby to reach it.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                  Episode #2 - Ride Big Boo's Merry-Go-Round
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, turn left to find a small building. Go into it to find a Mr. I
and an elevator. Defeat the Mr. I by running around it a few times, if you
want, then go down the elevator.

At the bottom, continue forward along the path to a door. Go into it to find
a hallway. Go through the opposite door to reach the next room. There, turn
left and start going around the central portion of the room until you find a
door. Go through it.

Here, you'll be on a rotating platform. As you ride this merry-go-round of
sorts, Boos will pop out of the paintings, except for one that spews flames.
Do your best to defeat some Boos.

After you do, the Big Boo will appear again, and probably not for the last
time. As before, fight it like a normal Boo and hit it three times to defeat it
and grab your Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Episode #3 - Secret of the Haunted Books
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Once you arrive, go forward and into the mansion. There, head up the staircase
to the upper floor. There, go through the northern door on the western wall.
You'll be a long hall with a U-turn and a lot of bookshelves. As you go along
this hallway, be alert, as some books will shoot right of the walls to hurt
you.

At the end, you'll find a bookshelf with three books sticking out of it. Hit
them in this order:


                           |         [1]         |
                     LEFT  |    [3]              |  RIGHT
                           |              [2]    |


Of course, hit the [1] book, then the [2] book, and then the [3] book. You hit
them with punches or air kicks. Beware of hitting a wrong one, as a book will
hit you, unless you managed to repel yourself of the wall by hitting it. Once
you successfully hit the books in the correct order, the bookshelf will move
aside. Go through the newly-revealed door to a Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                      Episode #4 - Seek the 8 Red Coins
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Oh, goody. Another Red Coin episode. For this one, you'll be required to use
Mario.

-- Go into the mansion in front of you. There, go into the southwestern room
   to find a piano nearby. Go near it and quickly grab the Red Coin. (I say
   quickly because it is actually an enemy in disguise.)

-- Now go into the room north of this one (the piano room). Head to the eastern
   half of the room to find two bookshelves. Jump onto top of each to find one
   Red Coin each, totalling TWO Red Coins.

-- Exit this room to the main entrance room, then head into the southeastern
   room. Here, go along the ledges to the Red Coin.

-- Now, return to the main entrance room and head upstairs. There, go into the
   western room on the northern wall. Here, go to the opposite side of the room
   to find a Red Coin.

-- Return to the second floor balcony and go into the southeastern room. There,
   go around the room to a Red Coin. Beware the weight-sensitive platform near
   it!

-- Go through the door nearby to reach the balcony area again. Hit the ? block
   nearby to give Mario his Power Flower and become a balloon. Float on over
   to the Red Coin near the ceiling.

Once you have all eight Red Coins, the Power Star will appear on the southwest
portion of the second floor balcony. Float on over there, if you have enough
Power Flower time remaining, or walk otherwise, to get it.

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                        Episode #5 - Big Boo's Balcony
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Begin this episode by heading into the mansion. Go upstairs and into the
southeastern room, which is the library. Go to the ledge nearby, on which
you'll find a ? block.

You have a few options, depending on who you're using. Mario is the only one
who can use this Power Flower to rise up to the ledge above the door through
which you entered. Luigi and Wario have to either backflip from atop the
? block or somehow get a Mario cap and do the above.

Either way, go through the door on that ledge. In this room, you'll find a
Luigi painting. That is where you can rescue Luigi; see Section IV-2 for
details. You'll also find a Blue Coin switch. Save it for now, in case you need
a health refill in a second. Go through the doorway near it, though.

And here, you'll find the Big Boo. As usual, hit him three times when he is
solid to defeat him. Generally, you can't get behind him, so try to have him
approach from an angle or something. Anyways, when you win, the Power Star
will appear. Get to the roof (Mario's Power Flower in the ? block or a backflip
or something) to grab it.

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                  Episode #6 - Eye to Eye in the Secret Room
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this episode, you need to use Luigi or one of his caps.

Begin this episode by heading into the mansion. Go upstairs and into the
southeastern room, which is the library. Go to the ledge nearby, on which
you'll find a ? block.

You have a few options, depending on who you're using. Mario is the only one
who can use this Power Flower to rise up to the ledge above the door through
which you entered. Luigi and Wario have to either backflip from atop the
? block or somehow get a Mario cap and do the above.

Either way, go through the door on that ledge. In this room, you'll find a Boo
painting on the other side of the room. Go outside to find a ? block. Backflip
to hit it and make Luigi invisible. Go back inside and through that painting to
find a large Mr. I and probably a Boo. Defeat the Boo if you need to. Now just
wait until Luigi becomes visible, then run around the Mr. I a few times to get
a Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Episode #7 - Switch Star in the Basement
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need to initially use Wario or a cap of his for this episode. After a
certain point in the episode, you can switch to using another character by
getting a cap or losing Wario's.

Once you arrive, turn left to find a small building. Go into it to find a Mr. I
and an elevator. Defeat the Mr. I by running around it a few times, if you
want, then go down the elevator.

At the bottom, continue forward along the path to a door. Go into it to find
a hallway. Go through the opposite door to reach the next room. There, turn
left to find a black brick block. Smash it now.

Before using the yellow switch below it, try to find a Mario cap somewhere in
this level, or lose Wario's -- Wario is the slowest character in the game, and
this is a time-based Switch Star. Once you do, step on the aforementioned
yellow switch to make a Star appear in a glass sphere. Go around the room to
it -- long jumping is fastest, so you know.

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                              The 100-Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this 100-Coin Star, I recommend NOT coming on Episode #1, so as to have the
staircase to more easily access the second floor.

Anyhow, you'll get a lot of Coins from enemies. There are five or so Boos in
the mansion, which is 25 Coins. There are some Scuttlebugs (3 Coins each)
around the outside, as is a yellow block. You'll find a Blue Coin switch
(20 Coins total) on the third floor, in the Luigi painting room. You'll find a
Boo in there as well. You can go outside of there to find the roof, which has
some Coins of its own up there. While you're in the mansion, you can try for
some of the Red Coins as well.

If Coins are lacking there, go to the mansion basement through the smaller
building outside. Defeat the Mr. I in the entrance room for another five Coins,
then you'll have to defeat some Boos in the merry-go-round room. That should be
enough. Whether you can use the world in Luigi's painting for more, should they
SOMEHOW still be lacking, isn't yet known to me.


O===========================================================================O
|     Section 6 - Hazy Maze Cave                         **SM64DS_436**     |
O===========================================================================O

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                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: Basement area, through the door east of the fire painting.

- Power Star Requirement: 12 Power Stars.

- Cannon Buddy: None.

- Cannon Locations: None.

- Red Coin Buddy: Northeast area, southwest corner, up the stairs and next to
                  the arrow platform.

- Owl: None.

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                  Episode #1 - Swimming Beast in the Cavern
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Upon arriving, go forward to the map, then down the fork to your left. You'll
soon come to a gap. Long jump across it and go through the door to the next
area.

Here, follow the wire bridge to a green area, then go along the other bridge
to a green hill. There are large spherical boulders going down this hill, so
watch out. Run up the hill and, at the top, go through the door nearby. There,
go down the elevator (the differently-colored square; stand on it to work it).

At the bottom, at the underground lake, go down the incline to the water. Head
on over to the swimming beast -- it is the large blue thing in the water. Swim
over to its back end and climb onto it. There, ground-pound it to make it stop
moving and lower its head. Grab the Wario cap and swim to the central island.
Punch the rock there to find your Power Star.

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                     Episode #2 - Elevate for 8 Red Coins
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Upon arriving, go forward and down the right fork. As you do, beware the
enemies and the holes in the ground -- being hit pretty much always knocks you
into one. At the gap at the far end, wait for the fire to disperse and jump
across the gap, then go through the door.

Here, head to the ground below and to the southwest corner, where the steps
are, to find your Red Coin Buddy. You'll also find an elevator. To use the
elevator, step on the arrows to move it in that direction. If you remain off
of it for too long, it'll return to where the Red Coin Buddy is (southwest
corner, up the stairs). Now, to the Red Coin list...

-- Begin by heading to the center of the area, where you'll find two red
   bricks. Destroy them to find TWO Red Coins.

-- Also destroy the brick in the far left corner for another Red Coin.

-- Now, go back to where the arrow platform was. Instead of getting back on
   it, long jump across the gap to the opposite ledge. Climb up that pole and
   stand on the platform to make it move. Smash the red brick you first come
   across to find a Red Coin.

-- Stand on the right side to find another Red Coin soon enough.

-- Jump over the archway for another Red Coin.

-- Jump the ledge on your right for the final TWO Red Coins.

The Star will appear at the bottom of this area, on the ground and in the
central portion.

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                    Episode #3 - Metal-Head Wario Can Move
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this episode, you'll need to use Wario or utilize one of his caps.

Upon arriving, go forward to the map, then down the fork to your left. You'll
soon come to a gap. Long jump across it and go through the door to the next
area.

Here, follow the wire bridge to a green area, then go along the other bridge
to a green hill. There are large spherical boulders going down this hill, so
watch out. Run up the hill and, at the top, go through the door nearby. There,
go down the elevator (the differently-colored square; stand on it to work it).

At the bottom, at the underground lake, hit the nearby ? block to find a Power
Flower. Use it to make Wario metal and heavy. Go down the incline to the water
and go along the path underwater to find a ! switch. Stand on it to open up a
door. Get on the ledge and go through the door to find your Power Star across
two ngaps you need to long jump across.

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                    Episode #4 - Navigating the Toxic Maze
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Using Wario for this episode is largely preferred (through cap or the actual
character), because this episode can let you get hurt quite easily, and Wario's
metal Power Flower ability prevents that.

Upon arriving, go forward and down the right fork. As you do, beware the
enemies and the holes in the ground -- being hit pretty much always knocks you
into one. At the gap at the far end, wait for the fire to disperse and jump
across the gap, then go through the door.

Here, head to the ground below and through the door to your left. This should
bring you to the toxic maze, where the purple water will hurt a non-metal
person if touched. Drop down into the hole to reach the main portion.

Here, avoid the Shy Guy nearby and head over to the corner where you'll find
a ? block. Bop it to make Wario metal and avoid the damage of the water and
other most things. Then go right and up the ledge with the Blue Coin switch,
then go left to another ? block. Use it to restore Wario's metallic powers,
then go around the corner. High up, on the left, is a ledge. Get next to it,
then backflip to it. Go through the door.

Follow this corridor to an elevator. Get on it to rise up to a room with a
Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Episode #5 - A-Maze-Ing Emergency Exit
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Using Wario for this episode is largely preferred (through cap or the actual
character), because this episode can let you get hurt quite easily, and Wario's
metal Power Flower ability prevents that.

Upon arriving, go forward and down the right fork. As you do, beware the
enemies and the holes in the ground -- being hit pretty much always knocks you
into one. At the gap at the far end, wait for the fire to disperse and jump
across the gap, then go through the door.

Here, head to the ground below and through the door to your left. This should
bring you to the toxic maze, where the purple water will hurt a non-metal
person if touched. Drop down into the hole to reach the main portion.

Here, avoid the Shy Guy nearby and head over to the corner where you'll find
a ? block. Bop it to make Wario metal and avoid the damage of the water and
other most things. Go down the corridors now and take a bunch of lefts to find
a ledge with a door on it. Backflip to reach it, then go through it.

At the end of this corridor, you'll find an elevator. Get on it to rise up to
a higher floor, above the black hole (as it is called in the maps). See that
wire bridge above you? Jump to it and hold the jump button to hold on. Proceed
across to your Power Star ledge. Let go of the jump button to land on the ledge
to be able to grab it.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                     Episode #6 - Watch for Rolling Rocks
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Use of Wario, either through the actual character or a cap, is required for
this episode.

Once you arrive, go forward to the map, then down the fork to your left. You'll
soon come to a gap. Long jump across it and go through the door to the next
area.

Here, follow the wire bridge to a green area, then go along the other bridge
to a green hill. There are large spherical boulders going down this hill, so
watch out. Ignore this hill otherwise for the moment and continue going around
to a ledge with a black brick.

Smash it to find a Mushroom. Grab it and return to the green hill with the
rocks and let them roll into you until a Power Star appears. Grab it.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                     Episode #7 - Underground Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Use of Wario, either through the actual character or a cap, is required for
this episode, but only temporarily.

Upon arriving, go forward and down the right fork. As you do, beware the
enemies and the holes in the ground -- being hit pretty much always knocks you
into one. At the gap at the far end, wait for the fire to disperse and jump
across the gap, then go through the door.

Here, head to the ground below and to the corner opposite you to find a black
brick. Smash it with Wario to reveal a switch.

Now, you probably should grab another character's cap or lose Wario's
altogether, because it'll be faster this way. Once you're ready, step on the
switch to make the Star appear. Long jump to the stairs near the arrow platform
and the Red Coin Buddy. Get to that platform and then long jump across the
gap to the Power Star. Touch the sphere containing it to obtain it.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              The 100-Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

This 100-Coin Star is a bit more restrictive than the others, as far as how to
obtain the Coins goes, as well as the overall size of the area. Anyhow, I'll
give you a "fuller" guide to it. Use of Wario is recommended; using Episode #1
is NOT.

In the room in which you arrive, there will be a Scuttlebug nearby. Defeat it
and go down the right fork for another Scuttlebug and two or three Goombas.
That should bring you up to 8 ~ 9 Coins. Ignore other Scuttlebugs here; they
are worthless. Also be sure to smash the wooden crate near where you enter and
go down the right fork. You'll find a trail of Coins on a thin ledge down
there. Continue to the next room.

Here, you'll pretty much want to grab all 8 Red Coins, break every brick, and
defeat all of the Goombas, the Scuttlebug, and the Mr. I. That's pretty much
it for there; go through the door to the left of where you hit the ground to
find the toxic maze.

Before dropping in the hole, grab some Coins nearby. Then drop into the hole
and go to the ? block ledge. Become metal if you're using Wario, then head on
over to the Blue Coin switch nearby. Use it to obtain up to 8 Blue (40 regular)
Coins; get at least two or three to ensure you make it, okay? Defeat some of
the enemies here to get some Coins, then go through the door to the black hole
area (where you had to grab onto the wire bridge).

Here, climb along the bridge to the right to find some Coins, then head on over
and drop to the left ledge. On the lower ground, go forward, towards the hill,
and defeat the Scuttlebug and the Swooper, grabbing as many Coins as you can.
Then go up the hill with the boulders, grabbing the Coins from the left as you
go. Then go through the door nearby to the underground lake.

Here, you'll find a few Goombas at the bottom. If you're not Wario, ignore the
next two statements. If you ARE Wario, use the ? block nearby for a Power
Flower, then go underwater to the ! switch. Stand on it and go through the
opened door to find a Scuttlebug. You also go onto the central island of the
lake for some Coins.

That's the fullest trail of Coins I can give. That should manage to get you all
100 needed Coins. If not, you better do some more thorough checking around.


O===========================================================================O
|     Section 7 - Lethal Lava Land                       **SM64DS_437**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: Basement area. Go along the path to the fire painting.

- Power Star Requirement: 12 Power Stars.

- Cannon Buddy: None.

- Cannon Locations: None.

- Red Coin Buddy: None. 

- Owl: None.

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                       Episode #1 - Boil the Big Bully
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You'll need to use someone other than Yoshi for this, unless Yoshi wears a cap.

Upon arriving, head forward to the intersection. Take the fork to your left
towards the volcano. Head up the stairs for another intersection. Defeat the
Bully nearby (punch it into the lava), then go along the right branch. Cross
the metal grating carefully (fire likes to rise up here), then proceed to the
long gray platform. Cross it to the S-curve pathway. Go along it to its end.

There, you have two options. One is kind of risky. If you're using Mario or a
cap of his, you can use the ? block nearby (which has a Power Flower) to float
on over to the island where the Star is on the map. I prefer to go onto the
rising/sinking platforms nearby. On the other end, wait for a metal platform
to come along. Jump on over to it, or to the platform with the three Bullies.

Ride the metal platform away from the platform now to another platform with a
giant Bully on it. Much like with the smaller Bullies, just punch it over the
edge of the platform into the lava. I often try backflipping over it while I'm
near the edge so the Bully ends up near the edge, then ending the battle with
a single punch. That is the ONLY time you should be near the ledge. Once you
boil the Bully, you'll get a Power Star.

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                        Episode #2 - Bully the Bullies
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need to use someone other than Yoshi for this, unless Yoshi wears a cap.

Upon arriving, head forward to the intersection. Take the fork to your left
towards the volcano. Head up the stairs for another intersection. Defeat the
Bully nearby (punch it into the lava), then go along the right branch. Cross
the metal grating carefully (fire likes to rise up here), then proceed to the
long gray platform. Cross it to the S-curve pathway. Go along it to its end.

There, you have two options. One is kind of risky. If you're using Mario or a
cap of his, you can use the ? block nearby (which has a Power Flower) to float
on over to the island where the Star is on the map. I prefer to go onto the
rising/sinking platforms nearby. On the other end, wait for a metal platform
to come along. Jump on over to it, or to the platform with the three Bullies
directly. Either way, you'll want to end up on the three-Bully platform.

Here, you'll simply have to beat up three Bullies. Try to have them all charge
at you in a line, so it becomes almost like fighting one long Bully. You can
also try using Wario, for an alternate, as he is rather strong.

After defeating those three, you'll have to fight a Big Bully. Much like
before, you'll just have to punch it into the lava. I still suggest using my
backflip technique, then punching him into the lava. Otherwise, treat him as
you did before. Defeat him for a Power Star.

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                  Episode #3 - 8-Coin Puzzle with 15 Pieces
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, head forward to the intersection. Take the fork to your left
towards the volcano. Head up the stairs for another intersection. Defeat the
Bully nearby (punch it into the lava), then go along the left branch. You'll
soon come to a drawbridge. Let it lower and get onto the metal platform to
find a Mr. I. Defeat it and continue onward.

You'll soon find a bunch of tiles moving around. This image, occasionally,
will form an image of Bowser. That's not the important thing. On these fifteen
tiles are your eight Red Coins. Simply grab them all, avoid the gap if you
can, then grab your Power Star.

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                       Episode #4 - Red-Hot Log Rolling
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

There are two methods to this episode.

-------------------------
Method #1 - Any Character
-------------------------

Upon arriving, head forward to the intersection. Take the fork to your left
towards the volcano. Head up the stairs for another intersection. Defeat the
Bully nearby (punch it into the lava), then go along the right branch. Cross
the metal grating carefully (fire likes to rise up here), then proceed to the
long gray platform in front of you. From here, you should be able to get to
the circular platform with the two Bullies on it. Get there and defeat them.

Nearby, you should find a metal-wire platform. Get on it when possible and
start riding. As you do, stay out of the way of the fire jets as they come on
up. At the end, get onto the platform.

Proceed up to the big log. This is a balance kind of thing -- you want the log
to go left (assuming you're facing the way you came from, the Bully platform),
so stay somewhat on the left side to get it to roll left. Keep an eye on your
character as well -- we don't need to fall into the lava. Once the log stops
at the other platform, follow the ledge to your Star.

-------------------------------------
Method #2 - Requires Mario or his cap
-------------------------------------

Upon arriving, turn around. You should see a platform here. Long jump to it and
you'll also find a ? block. Bop it for a feather. From here, triple jump and
start flying. Go to the opposite corner (as in "go forward from the start") to
find your Star. You'll have to fly and be careful of the tight space you have
to turn in, unless you approach from another angle (how about the Bully
platform?), and also beware the fire jets. Additionally, when you're above the
Star, try to ground-pound to it rather than rush in directly to it -- it is a
bit more likely to work.

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                  Episode #5 - Hot-Foot It Into the Volcano
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, head forward to the intersection. Take the fork to your left
towards the volcano. Head up the stairs for another intersection. Defeat the
Bully nearby (punch it into the lava), then long jump to the platform around
the volcano. There, jump onto and into the volcano's crater.

Inside, follow the path forward to the ledge ringing the area and start going
up. During your climb, be aware of fire jets streaming from the walls. Also,
a while into your journey, you'll find a Bully. Get rid of it and you'll also
notice a high ledge ahead. Cautiously approach it, because the wall next to it
can fall over to smash you.

Jump up the ledge after the wall retracts and then continue. You'll come to
some floating platforms, after which are some fire streams, a Bully, and a
pole. Climb up it and jump to the ledge nearby, ignoring the other pole. You
Star is quite near.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                       Episode #6 - Inside the Volcano
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, head forward to the intersection. Take the fork to your left
towards the volcano. Head up the stairs for another intersection. Defeat the
Bully nearby (punch it into the lava), then long jump to the platform around
the volcano. There, jump onto and into the volcano's crater.

Inside, turn around and cautiously hop from island to island to a green
platform. This will pretty much take you up to the Star. As it goes along,
you'll soon reach another platform. Switch to this one. As this one goes, you
will find a pole. Climb it, jump over to the next, and go up some more to find
the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                      Episode #7 - Flaming Silver Stars
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, head forward to the intersection. Continue past it to find a
block further ahead. Hit to find a Green Shell. Keep in mind that, when you
ride this, you cannot run into non-enemies or you'll lose the Shell and have
almost-certain death. There is an unlimited period of use otherwise, so just
be careful. Now, to the Silver Stars!

-- Go towards the portion of the area where the original Big Bully was. From
   there, sort of head east to an island with Mr. I on it, as well as the
   Silver Star.

-- North of there is a hill-like ledge. Ride to its peak for a Silver Star.

-- Go back towards the Bully platforms and continue past them to the corner to
   find a Silver Star on an inclined ledge.

-- Go to a similar island between the volcano and fire platform for another
   Silver Star.

-- Go to the area behind where you start, in the corner. You'll find it as you
   go.

If you followed the above strategy, the Power Star will appear in a glass orb
nearby.

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                              The 100-Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this Star, I recommend a combination of using Wario and using Episode #7.

Upon arriving, head over to the intersection ahead of you, then continue to the
black brick. Shatter it to find a Blue Coin switch. Hit the block nearby first,
quickly ground-pound the switch, then quickly get on the Green Shell. You'll
find a backtracking trail of Blue Coins, totalling around 45, depending on how
many you get. (You don't even NEED the switch, but it makes things easier.)

After that, you can pretty much get rid of the enemies and grab the random
Yellow/Red Coins throughout the level to finish. If that isn't enough, there is
also a few in the volcano -- the Coin total carries into there.


O===========================================================================O
|     Section 8 - Shifting Sand Land                     **SM64DS_438**     |
O===========================================================================O

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                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: Basement area. Go along the path to the fire painting, but don't
            go in there. While facing the painting, go left to the dead end.
            Jump at the gray wall for a surprise.

- Power Star Requirement: 12 Power Stars.

- Cannon Buddy: By the oasis.

- Cannon Locations: 
  - In the corner of the dark-brown sand area.

- Red Coin Buddy: None. 

- Owl: None.

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                  Episode #1 - In the Talons of the Big Bird
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You'll need to use Mario or one of his caps for this one.

Upon arriving, simply walk forward to the two-layer stone structure. As you
approach it, triple-jump to the upper platform. There, you'll find a ? block.
Hit it to find a feather to make Mario fly. Triple-jump and start flying.

Now, look at your map. You should find the Star moving around. Head to it to
find the Star in the talons of the big bird. Run into the Star to dislodge it
and put it on the pyramid nearby. Fly over there to get the Star. (Just note
that you'll want to turn back AWAY from the pyramid if you've been flying for
a bit -- the sand around the pyramid instantly kills you.)

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Episode #2 - Shining Atop the Pyramid
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There are two methods to this episode.

-------------------------
Method #1 - Any Character
-------------------------

Upon arriving, grab that box nearby and immediately start heading left with
it, over that sand hill and past the fence. This puts very close to the
pyramid and is a much shorter way of doing things here. (Of course, you MAY
end up in a sand pit and not get whirlwinded out, but the coincidence of both
events is pretty rare. If it happens, just try again.)

Anyhow, get in front of the pyramid and start climbing up the ramp. Ignore the
alcove -- that's a whole other episode -- and simply start heading
counterclockwise and up the pyramid. Be careful though -- touching one of the
inclines generally makes you end up falling to your death. Eventually, you'll
find the Star. Pretty easy.

-------------------------------------
Method #2 - Requires Mario or his cap
-------------------------------------

Upon arriving, simply walk forward to the two-layer stone structure. As you
approach it, triple-jump to the upper platform. There, you'll find a ? block.
Hit it to find a feather to make Mario fly. Triple-jump and start flying.

Now, look at your map. You should find the Star in the vicinity of the big
pyramid. Fly up to the area near the top of the pyramid and just circle until
you find the Star, at which point you should ram into it.

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                   Episode #3 - Inside the Ancient Pyramid
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, grab that box nearby and immediately start heading left with
it, over that sand hill and past the fence. This puts very close to the
pyramid and is a much shorter way of doing things here. (Of course, you MAY
end up in a sand pit and not get whirlwinded out, but the coincidence of both
events is pretty rare. If it happens, just try again.)

Anyhow, get in front of the pyramid and start climbing up the ramp. Go down
the ramp into the alcove up there. To proceed to the Star, there are two
methods. (Yeah, I just love doing that.)

-------------------------
Method #1 - Any Character
-------------------------

Here, go forward to the intersection, then right. Defeat the Goombas and avoid
the Thwomp as you go to the ramp near the back. Continue along the path around
the wall and over the Thwomp to find a pole. Climb it to reach the floor above.
Here, climb across by using the overhead wire platform and hanging onto it,
then go up the corner. Now sprint up the path, hiding in the alcove as the
roller passes by, then continue to the end. Then go up the moving ledges to
the next floor and go along the path, avoiding the Zappies as you do so.
Further ahead, you'll find a pole. Climb up it and proceed forward across the
narrow path, avoiding the Thwomp as you do so. From the other side of the
path, just turn to the right and continue along this path to the Star.

-------------------------------------
Method #2 - Requires Mario or his cap
-------------------------------------

Here, go forward to the intersection, then left. Follow this to its end,
avoiding the Thwomp as you do. At the end is a ? block. Use it to find a Power
Flower, which you can use to float. Float up high, and back towards the
entrance. As you do, you'll find a pole on a ledge. Run into it to stop
floating and then climb up it. On that ledge, proceed forward across the
narrow path, avoiding the Thwomp as you do so. From the other side of the
path, just turn to the right and continue along this path to the Star.

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                 Episode #4 - Stand Tall on the Four Pillars
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You'll have to be Mario for this episode.

Now, since you're going to have to be Mario, I'll hand you the easier method.
Upon arriving, simply walk forward to the two-layer stone structure. As you
approach it, triple-jump to the upper platform. There, you'll find a ? block.
Hit it to find a feather to make Mario fly. Triple-jump and start flying.

Now, fly towards the pyramid. You'll find a large brown pillar rising up from
the sand near it -- there are four like these. Fly around to each one and land
on each one (easiest by ground-pounding). After all four pillars have been
landed upon, the top of the pyramid lifts off. Fly to it and drop into the
hole to reach the inside of the pyramid again.

You'll be in a cage, which soon lowers. When it does, go into the hole with
the brick nearby, smash the brick, and continue walking forward. You'll soon
reach a whole other room, in which you have to fight two hands. This boss is
very simple -- punch the eye of the open hand, and the hand that opens will
alternate. Just go back and forth punching eyes until the hands go away,
leaving you and the Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                       Episode #5 - Tox Box Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need to be Wario for this episode.

Upon arriving, go forward and, when the sand hill on your left ends, turn
left. Go forward, towards the dark brown sand pit, to find a path there with
a bunch of Tox Boxes rolling on it. Go onto the path nearby, then right at the
intersection. Long jump over to the platform with the black brick and smash
the brick to reveal a switch. Step on it to make the Star appear. Now, just go
on over to it, long jumping when possible.

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                         Episode #6 - Pyramid Puzzle
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, grab that box nearby and immediately start heading left with
it, over that sand hill and past the fence. This puts very close to the
pyramid and is a much shorter way of doing things here. (Of course, you MAY
end up in a sand pit and not get whirlwinded out, but the coincidence of both
events is pretty rare. If it happens, just try again.)

Anyhow, get in front of the pyramid and start climbing up the ramp. Go down
the ramp into the alcove up there. To proceed to the Star, there are two
methods.

-------------------------
Method #1 - Any Character
-------------------------

Here, go forward to the intersection, then right. Defeat the Goombas and avoid
the Thwomp as you go to the ramp near the back. Continue along the path around
the wall and over the Thwomp to find a pole. Climb it to reach the floor above.
Here, climb across by using the overhead wire platform and hanging onto it,
then go up the corner. Now sprint up the path, hiding in the alcove as the
roller passes by, then continue to the end. Then go up the moving ledges to
the next floor and go along the path, avoiding the Zappies as you do so.
Further ahead, you'll find a pole. Climb up it and proceed forward across the
narrow path, avoiding the Thwomp as you do so. From the other side of the
path, just turn to the right and continue along this path.

-------------------------------------
Method #2 - Requires Mario or his cap
-------------------------------------

Here, go forward to the intersection, then left. Follow this to its end,
avoiding the Thwomp as you do. At the end is a ? block. Use it to find a Power
Flower, which you can use to float. Float up high, and back towards the
entrance. As you do, you'll find a pole on a ledge. Run into it to stop
floating and then climb up it. On that ledge, proceed forward across the
narrow path, avoiding the Thwomp as you do so. From the other side of the
path, just turn to the right and continue along this path.


At the end of either path taken, you'll find some Silver Stars on the platforms
below you. Grab the first and second going down, then turn left to see another
one somewhat across. Jump to it and grab it, then drop to the sand river below
you. Follow it for another two Silver Stars, with the Power Star being found
in the glass orb at the end, if you get the five Silver Stars. (If you fail to
grab the Power Star itself, float up there with Mario or backtrack completely
back to it.)

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                   Episode #7 - Free-Flying for 8 Red Coins
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll have to be Mario for this episode, via the actual character or a cap.
Anyhow, we have another 8 Red Coin episode, so here is the list:

-- Upon arriving, do a one-eighty and cautiously walk over to that Red Coin.

-- Turn back around and head towards the bilayered stone structure. There are
   some bricks on the lower level. Break one for a Red Coin.

-- Head to the paths on the dark quicksand area. There, if you go ahead and
   left, you'll find another Red Coin on the right path. Jump to it.

-- Make your way over to the oasis portion of the area now. Once there, go
   underwater to grab the Red Coin.

-- The final four are in the air. Go to the corner of the dark quicksand pit
   with the cannon. There is also a ? block there. Grab it to get a feather and
   to let Mario fly. Shoot Mario into the air and try to stay airborne long
   enough to grab the four Red Coins around the pyramid.

After grabbing the eight Red Coins, fly/walk over to the bilayered stone
structure and get on the upper layer for your Star.

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                              The 100-Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

We'll pretty much have to start on Episode #7, where the aerial Red Coins can
be easily found. So you'll need Mario.

Go ahead and defeat all of the enemies you can find -- Goombas amount to one,
as do Bob-ombs; Shy-Guys amount to two; and Wigglers yield five. You can find
some in the bricks at the bilayered structure, and you can get 16 Coins from
the eight Red Coins. There are also Coins atop the four pillars around the
pyramid. That's pretty much it, I think. You can go inside the pyramid for a
few more enemies, Coins, and a Blue Coin switch worth 4 Blue (20 regular)
Coins.


O===========================================================================O
|     Section 9 - Dire, Dire Docks                       **SM64DS_439**     |
O===========================================================================O

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                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: Basement area. Upon arriving, turn left to find a big Star mark on
            a door. You'll find a rippling wall in here. After Episode #1, it
            will recede back some.

- Power Star Requirement: 30 Power Stars.

- Cannon Buddy: None.

- Cannon Locations: None.

- Red Coin Buddy: Near a pillar in the submarine area.

- Owl: None.

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                       Episode #1 - Board Bowser's Sub
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, swim down, towards the ground far below. As you do, beware the
whirlpool down there -- if you get sucked in, you'll die. Anyhow, closer to
the bottom, look around to find a hole through the wall. Go through this long
tunnel to the other side and surface in that room.

Here, you'll find Bowser's sub nearby. Head to the side of the room opposite
the tunnel entrance to find a ledge with a ? block. If you're Mario, use it to
float onto the sub for your Star. Otherwise, head to the right and onto the
ledge to find a ! switch. Use it to make some bricks appear nearby leading up
to the sub. Either way, on top of the sub, you'll find your Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                      Episode #2 - Chests in the Current
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, swim down, towards the ground far below. As you do, beware the
whirlpool down there -- if you get sucked in, you'll die. Anyhow, closer to
the bottom, look around to find a few chests. Like those featured in Jolly
Roger Bay, you need to activate them in a certain order. (To activate them, if
you don't know, simply touch them.)

Anyhow, open the chest near the clam, the one in the seaweed, and the one on
the ledge next to the whirlpool in that order. A Star will then appear for you
to grab ... assuming you don't get sucked into the whirlpool.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Episode #3 - Pole-Jumping for Red Coins
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

For this episode, it is highly recommended you first defeat Bowser in the Fire
Sea. It is not impossible if you haven't, but you'll be using Mario's floating
ability a bit too much for convenience.

Upon arriving, swim down, towards the ground far below. As you do, beware the
whirlpool down there -- if you get sucked in, you'll die. Anyhow, closer to
the bottom, look around to find a hole through the wall. Go through this long
tunnel to the other side and surface in the sub's (probably old) room. As this
is a Red Coin episode, you'll probably know that I'm about to make a list.

-- Head to the side of the room opposite the tunnel entrance to find a ? block.
   Mario can use it for the purposes of this episode, which is an alternate
   method I won't cover. Anyhow, from there, go to the right to find a ! switch
   on the ground. Stand on it and proceed further along the ledge to find a
   block staircase. Climb up it to find a Red Coin.

-- Now, there is a pole on the above rafters moving to and from the direction
   of the tunnel entrance. Get on this pole and properly position yourself as
   it moves for THREE Red Coins.

-- Continue along the next pole to another semi-caged platform with a Red Coin.

-- Ride back to the first platform (the single Red Coin one) and use the
   other pole. Jump to the next pole when first possible and jump off onto the
   platform on the way. Ride all of the poles here for the remaining THREE
   Red Coins.

Now your Power Star will appear. Go on over to it.

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                     Episode #4 - Through the Jet Stream
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There was an episode in Jolly Roger Bay named this, too. Much like with it,
you'll need to use Wario.

Upon arriving, swim down, towards the ground far below. As you do, beware the
whirlpool down there -- if you get sucked in, you'll die. Anyhow, closer to
the bottom, look around to find a hole through the wall. Go through this long
tunnel to the other side.

At the end of the tunnel, go forward to find some rings rising from a jet of
air nearby. Have Wario swim downward and through five of these to make a Star
appear. We can't get it yet.

Surface and go to the side of the room opposite the tunnel to find a ? block.
Use it to use Wario's metal powers. Now just jump into the water and head on
over to the Star.

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                    Episode #5 - Koopa Surfin' Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need to use Wario for this episode, but only temporarily. (Of course,
it won't really matter whether you switch after that point or not.)

Upon arriving, swim on over to the land area nearby with the black and yellow
blocks. Break all of the black blocks; one has a switch beneath it. Ignore it
for a moment and hit the yellow block nearby to reveal a Green Shell. Now,
QUICKLY stand on the yellow switch, then start riding the Green Shell over to
the location of the newly-appeared Star. Touch the glass orb to get it.

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                         Episode #6 - Inside the Cage
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need to use Luigi for this episode.

Upon arriving, swim down, towards the ground far below. As you do, beware the
whirlpool down there -- if you get sucked in, you'll die. Anyhow, closer to
the bottom, look around to find a hole through the wall. Go through this long
tunnel to the other side and surface in the sub's (probably old) room. Go to
the portion of the room opposite the tunnel entrance.

On the ledge there, you'll find a ? block. Grab the Power Flower from it to
become invisible, then proceed into the waters nearby. Proceed back towards
the tunnels, but hang a right to find a cage. Swim through it (need to be
invisible) to get your Star.

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                     Episode #7 - The Manta Ray's Reward
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

I'll go ahead and note that, while you CAN use anyone you want for this
episode, use of a fast swimmer, such as Luigi or Mario, is preferable.

Basically, when you arrive, swim down to find a manta ray swimming around.
It is releasing rings from its ... rear end. Follow it around and through five
rings to get a Star.

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                              The 100-Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Any episode is okay for this one, though use of Wario can provide a few extra
Coins from the black bricks near the start.

Anyhow, upon arriving, head on over to those black bricks. Shatter them if you
can for a few Coins, then hit the yellow block and ride the Green Shell around
this portion of the area to defeat a few enemies for a few Coins.

Then swim underwater, to the whirlpool area (but not into the whirlpool). Do
some major numismatics (Coin-collecting), then proceed to the submarine's area
on the other end of the tunnel. Do a bit of Coin collecting, if any, under the
water. Out of the water, all that's really left are the Red Coins and the Blue
Coin switch.


O===========================================================================O
|     Section 10 - Snowman's Land                       **SM64DS_4310**     |
O===========================================================================O

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                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: Upper floor. After the spiral staircase, turn to the right and go
            into the room NOT up the stairs. In there, go forward and turn
            left, opposite the Luigi painting, to find a gray wall. This is a
            fake -- jump into it.

- Power Star Requirement: 30 Power Stars.

- Cannon Buddy: In the igloo, near the ? block.

- Cannon Locations: 
  - Near the start.

- Red Coin Buddy: In a corner of the igloo.

- Owl: In a tree near the incomplete archway and the cannon.

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                       Episode #1 - Snowman's Big Head
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, you'll find a brown wall in front of you. To save us some time
and trouble, triple-jump over that wall to find a narrow path. This action will
probably also result in you hitting the water - get out of it quick, as you'll
take damage! Back on the narrow path, turn to where you came from to find a
ledge. Triple-jump at it, avoiding the ice wedges as you do.

Once on that ledge, carefully follow the path to an ice bridge.

Here, don't get on just yet. See, that snowman head will blow air at you,
which makes you lose your cap and basically start this whole thing over again.
Instead, carefully crawl on the left side of the bridge while the penguin is
beside you. Once on the other side, continue along to the Star.

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                      Episode #2 - Chill with the Bully
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Thought you left him back in Lethal Lava Land, didn't you? You'll have to fight
him again, so I recommend Wario, although everyone, except a cap-less Yoshi,
should work.

Anyhow, upon arriving, turn to the right and go forward. You'll note the owl
tree on the way. Ignore it and cross the gap in front of you, then turn left
and go up the incline. There, you'll find the icy platform with the Bully on
it. With this episode, I actually recommend doing an initial long jump at your
opponent before engaging in fisticuffs with the beast, as, it usually knocks
him right into the "icy lava" (the super-cold ice water you cannot swim in).
Should the long jump fail, just either try it again or punch your opponent.
For the latter, I'd prefer you keep your back to the edge of the incline from
which you came. Once you defeat the Bully, a Star is yours.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                      Episode #3 - Yoshi's Ice Sculpture
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You must use Yoshi to complete this episode.

Upon arriving, turn to the right and you'll find a ? block on the hill. For
the others, this thing releases a Bob-omb. However, for Yoshi, it releases a
Power Flower that makes him a Goomba-barbequing machine! (In other words,
Yoshi gets to breath fire as much as desired for a specific time interval.)

Once you have fire breath, face back towards where you came from and go there.
You should see a bunch of ice cubes nearby. Jump on the lowest stack, then jump
towards the one beside you (three cubes tall) with the Star in it. While in
mid-air, breathe fire at it (the top one is the minimum requirement).

Repeat this if needed. Once you free the Star, grab it.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                  Episode #4 - Whirl from the Freezing Area
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

No specific character is required here, but Yoshi or Luigi are recommended
because their jumps can be slowed down. (Luigi's slowed jump is best when he
backflips, just so you know.)

Upon arriving, you'll find a brown wall in front of you. To save us some time
and trouble, triple-jump over that wall to find a narrow path. This action will
probably also result in you hitting the water - get out of it quick, as you'll
take damage! Back on the narrow path, go towards the intersection nearby.

Nearby, over the water to your right (if you face from where you came), you'll
find two floating enemies. Jump onto them (backflip for Luigi) to land on one.
If you do, you'll end up twirling in the air. Continue across the water to the
higher ledge. Hit the left yellow block for your Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                      Episode #5 - Snowman's Silver Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

No specific character is required here, but Yoshi or Luigi are recommended
because their jumps can be slowed down. (Luigi's slowed jump is best when he
backflips, just so you know.)

Upon arriving, you'll find a brown wall in front of you. To save us some time
and trouble, triple-jump over that wall to find a narrow path. This action will
probably also result in you hitting the water - get out of it quick, as you'll
take damage! Back on the narrow path, go towards the intersection nearby.

Nearby, over the water to your right (if you face from where you came), you'll
find two floating enemies. Jump onto them (backflip for Luigi) to land on one.
If you do, you'll end up twirling in the air. Continue across the water to the
higher ledge. Hit the right yellow block to find a Green Shell, with which we
can finally begin to collect the five Silver Stars!

-- Ride the shell up the incline nearby to find a Silver Star.

-- Continue going to the end of the path for a Silver Star.

-- Drop off the incline now and grab the Silver Star from the niche nearby.

-- Remember where the icy platform is, on which you fight/fought the Bully in
   Episode #2? Ride the shell beneath it to find a Silver Star.

-- Continue forward to the Goombas around the fire. Defeat the Goombas and grab
   the final Silver Star.

Head towards the start of the area to find your Power Star in a glass orb.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Episode #6 - Into the Igloo
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need Luigi, through the actual character or a cap, for this episode.

Upon arriving, you'll find a brown wall in front of you. To save us some time
and trouble, triple-jump over that wall to find a narrow path. This action will
probably also result in you hitting the water - get out of it quick, as you'll
take damage! Back on the narrow path, turn to where you came from to find a
ledge. Triple-jump at it, avoiding the ice wedges as you do.

Once on that ledge, carefully follow the path to another brown wall on the
left. Backflip or triple-jump over it and you'll hopefully land next to a
snowy lump, which is actually the igloo. Crawl around to the hole in it and go
on through.

Inside, take note of the cage beneath your feet. Otherwise ignore it for the
moment and go on over to the ? block in the area. Use it to become invisible,
then return to the cage and grab the Star.

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                     Episode #7 - Red Coins in the Igloo
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Upon arriving, you'll find a brown wall in front of you. To save us some time
and trouble, triple-jump over that wall to find a narrow path. This action will
probably also result in you hitting the water - get out of it quick, as you'll
take damage! Back on the narrow path, turn to where you came from to find a
ledge. Triple-jump at it, avoiding the ice wedges as you do.

Once on that ledge, carefully follow the path to another brown wall on the
left. Backflip or triple-jump over it and you'll hopefully land next to a
snowy lump, which is actually the igloo. Crawl around to the hole in it and go
on through. You'll find the eight Red Coins scattered throughout the igloo.
They're pretty easy to find; just note some are in the air and in the water.

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                              The 100-Coin Star
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Nothing really to say about this episode. I'd prefer to use Yoshi, because of
his egg attack. Anyhow, when you arrive, go forward, swallow one of the flower
enemies, and then launch its egg at the other two for some Coins. Go to the
right of where you started and a Shy Guy should be nearby, then some Goombas
across this gap. Go to the area past the icy platform for a few more enemies,
a yellow block with Coins, and a crate with Coins. Go along the snowy path
near the water for a few more enemies, then jump onto the high ledge above
the ice wedge spitter. Go up to where the brown wall is on your left, then
backflip or triple-jump at it to hopefully land at the igloo. Go inside to find
what should amount to the rest of your 100 Coins.


O===========================================================================O
|     Section 11 - Wet-Dry World                        **SM64DS_4311**     |
O===========================================================================O

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                            Area Information/Notes
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- Location: Upper floor. After the spiral staircase, go into the painting right
            in front of you.

- Power Star Requirement: 30 Power Stars.

- Cannon Buddy: Highest portion of the area, in the middle of the top of the
                map.

- Cannon Locations: 
  - Atop the tower where you'll find Episode #1's Star.

- Red Coin Buddy: In the town portion of the level, near a yellow block.

- Owl: None.

MAJOR NOTE: This area is special in that it floods. You can change the initial
            flood level by jumping into the painting at a certain height. The
            higher you jump, the higher the water levels. I'll probably mention
            this a bunch in the following episodes, so pay attention.

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                      Episode #1 - Shocking Arrow Lifts!
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I'd recommend you enter with a low water level; you'll end up adjusting it in
the level, but it makes a nice path to go through and an intro to messing with
the water level.

If you entered and the water is low, turn around and hit the switch to make a
path. Follow the trail of Coins through the crystal switch, which makes the
water level rise. As the water rises, go towards the Star -- you can't directly
reach it yet, but we're getting there.

As you go to the Star, you'll find two small platforms next to a bigger one.
Go from the small platforms to the big platform, then head from one arrow block
to the next, being wary of falling down -- they'll actually move beneath you,
so jumping is discouraged. On the other side, on the tower, you'll find a
yellow block. Hit it for your Star.

ALTERNATE METHOD: If you want, you can long jump from the platform before the
                  arrow platforms to the yellow block's ledge.

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                         Episode #2 - Top o' the Town
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I recommend entering with a very high water level.

Upon arriving, head forward to the ramp in front of you. Climb to the top of
it. Go up the stairs and you'll find the Cannon Buddy. Activate the cannons if
you want, then cross the gap. On the other side, avoid the purple Bob-omb and
get the wooden plank nearby. Cross it, avoiding the Zappy, to find a platform
platform. On the other side, head to the spinning, lighter one, then up to
the Star.

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                 Episode #3 - 5 Secrets in the Shallows & Sky
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Enter with a very low water level. Manually adjust it as needed to make the
water level AS LOW AS POSSIBLE.

-- Upon starting, go left to the stone platform. There, go to the opposite
   side of it to find a metal block. Push it into the wall for the first
   secret.

-- Now, from the above metal block, do a 180 to see another metal block. Push
   it a distance to get another secret.

-- Now, from the above metal block, continue pushing the block underneath the
   yellow block. Hit the yellow block for a secret and Coins.

-- Remember that wooden platform you passed? Go back to it and triple-jump to
   the wall from it to the second level. Head left to find the platform enemy
   that tosses you. With its back to the higher third level, get on the
   platform. Up there, you'll find a Zappy circling a pillar. Get onto the
   pillar and hit the yellow block for the next secret (and some Coins).

-- Now, look around on this third level for a large cage. Get on the ! switch
   next to it, then ascend the bricks to the top of the cage. You'll find
   another yellow block here; bop it.

After the final secret is found, the Star will appear at the entrance bridge
of the area.

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                  Episode #4 - Express Elevator - Hurry Up!
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There is an extremely easy alternate method to this episode, which requires
the use of Luigi (through cap or character). I recommend entering with the
highest possible amount of water.

Upon arriving, head forward to the ramp and go on up. As you proceed past the
Cannon Buddy's gap, you'll find a ? block. Bop it for a Power Flower, which
will turn Luigi invisible. Continue forward and past the purple Bob-omb to the
wooden plank. Get onto it, then to the gray platform. Long jump to the cage
from there. You should fall through the cage and onto a platform.

Whichever platform you hit will not matter, so long as you remain in the cage.
If the platform nearest you fell, wait for it to come back up, then get the
Star.

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                  Episode #5 - Go to Town for the Red Coins
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For this, I recommend using a very high water level initially, to easily find
the cannon. Upon arriving, turn left and you'll find the tower that the Star
was on in the first episode. Go around this tower to the ramp and into the
cannon at the top. Aim towards the corner diagonal from you -- you'll want to
hit inside of the cage, so aim fairly high. Once you successfully land in
there, swim underwater and through the tunnel to the town area. Surface in
there and we'll begin.

We'll just assume that the Red Coin Buddy is facing north, to the steeple,
the entrance tunnel is to the southeast, and the cage is to the northwest, to
provide some cardinal directions. Additionally, those using Yoshi might want to
grab the Luigi hat, if any, nearby. Otherwise, you can't finish this...

-- You see the bridge the Red Coin Buddy is facing? Swim beneath the platform
   at the other end of the bridge to find a Red Coin.

-- Go to the bottom of the southeast corner (not into the tunnel) to find a
   crystal. Use it to drain the water, then hit the ! switch nearby. This will
   make a brick nearby. Use it to climb to the roof nearby and break the brick
   for a Red Coin.

-- See that stone wall to the north/northwest of your current position? Jump
   onto the wall (easiest with a Luigi backflip) and hit both bricks for TWO
   Red Coins.

-- Get on the west portion of the stone wall and jump (Luigi can backflip) to
   the building to the west. Break the brick on there for a Red Coin.

-- Go northeast from there to find the steeple. Climb up the ledge to the
   brick, then break it for a Red Coin.

-- See that building to the east with a brick? Jump to it (Luigi can backflip,
   Mario can use the nearby ? block's Power Flower, others may have to raise
   the water) and break the brick for a Red Coin.

-- Long jump to the building to the south to find another Red Coin in a brick.

Once you've found all eight Red Coins, go to the alcove in the steeple for a
Star.

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                  Episode #6 - Quick Race Through Downtown!
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You'll need Luigi for this level. You can find a cap of his in the town area,
so you know, or you can use the actual character.

For this, I recommend using a very high water level initially, to easily find
the cannon. Upon arriving, turn left and you'll find the tower that the Star
was on in the first episode. Go around this tower to the ramp and into the
cannon at the top. Aim towards the corner diagonal from you -- you'll want to
hit inside of the cage, so aim fairly high. Once you successfully land in
there, swim underwater and through the tunnel to the town area. Swim straight
down from the tunnel grating to find the water-lowering crystal.

Grab the Luigi hat if needed, then head north to the ? block. Face AWAY from
the Star and hit the ? block. Once Luigi is invisible, backflip to reach the
steeple ledge. From there, long jump into the cage. There, backflip up the
ledges to the Star.

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                       Episode #7 - Soaked Silver Stars
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I'd prefer using Mario for this, and using a moderate/high water level.

-- See the curving bridge in front of you? Go beneath it for a Silver Star.

-- Use the crystal below it to lower the water level and head back to the start
   of the level. Hit the bricks along the wall to find another Silver Star.

-- Use the crystal on the platform nearby, then head over to the small platform
   nearby with the Zappy. Use that crystal, then go back to the start's bridge.
   Use the ! switch on there and follow the path to the next Silver Star.

-- Remember that curving ramp from earlier? Go up it to the third level of the
   area, then triple-jump to the fourth. Go down the ramp nearby and trigger
   the crystal to raise the water. Cross the gap next to the Cannon Buddy now
   and go forward to the ? block. Since you're using Mario, use the Power
   Flower inside to float over to the Silver Star above the gray platform.

-- From the gray platform, you can pretty much jump off and find the Silver
   Star in the water nearby.

After getting the five Silver Stars, when the Star appears, get another Power
Float and float on over to it.

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                              The 100-Coin Star
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No specific episode is required, but I recommend using the lowest possible
water level.

This is an easy level to get the 100 Coins in. Just go around and break bricks,
defeat enemies, hit the yellow blocks, use the Blue Coin switch to the left of
the start, and always remember the town area (you'll need to raise the water
and use the cannon for that).


O===========================================================================O
|     Section 12 - Tall, Tall Mountain                  **SM64DS_4312**     |
O===========================================================================O

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                            Area Information/Notes
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- Location: Upper floor. After the spiral staircase, go behind the next
            staircase and into the painting.

- Power Star Requirement: 30 Power Stars.

- Cannon Buddy: In the area next to the monkey, on its side of the bridge, in
                a small stone area.

- Cannon Locations: 
  - In the multi-mushroom area, below the path. Stand on a small mushroom and
    one should warp you there.

- Red Coin Buddy: Starting path, before the first jump.

- Owl: Tree behind the start. Not in Episode #1.

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                       Episode #1 - Scale the Mountain
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At the start, go forward to some Goombas. Defeat them and continue to a fork;
go left. Continue forward, past the multi-mushroom area and some jumps. Past
them are Monty Mole holes. Ascend the vinery and ledges here to skip a bunch
of work, then continue forward.

You'll find three more Goombas further ahead. Defeat them and continue. You
will find a waterfall ahead. Turn left for a 1-Up Mushroom, then long jump
across the gap. Continue, trying to avoid the cap-removing cloud. Further on,
you'll find a grassy area with some Goombas. Defeat them and move on. After a
while, you'll reach a ? block, with the Star nearby.

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                   Episode #2 - Mystery of the Monkey Cage
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Use of Yoshi is preferable here.

Okay, upon arriving, turn around and climb up the tree to find the owl. (He
wasn't here last episode, okay!?) Anyhow, fly up to the top of the mountain,
where the previous episode's Star was, and you'll find a monkey. Grab or gobble
him and then, after a conversation, let him go and follow him to a cage. He'll
break it and give you a Power Star.

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                    Episode #3 - Scary 'Shrooms, Red Coins
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At the start, go forward to some Goombas. Defeat them and continue to a fork;
go left. Continue forward and you'll find the multi-mushroom area. You'll find
four easy-to-grab Red Coins here. After getting them, proceed.

At the Monty Mole area, go up the ledges to the Luigi-capped Goomba, grabbing
the three Red Coins as you do. Up there, proceed up the incline a bit and turn
around to see an eighth Red Coin. Double/triple-jump to it.

After getting all eight Red Coins, head to the Monty Mole area if needed,
then long jump over to the Star nearby.

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                     Episode #4 - Mysterious Mountainside
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At the start, turn around and climb up the tree to find the owl. Fly up to the
top of the mountain and land, then backtrack until you're just past the cloud
(if you were going forward). You should see a trail of Coins leading up against
the wall nearby. Jump at it.

This is one big long slide, much like that one in Cool, Cool Mountain, but a
bit tougher. As you go down, I'll just imply that you get the several 1-Up
Mushrooms. As you descend, at the fork (sand or wood), take the wooden path.
In the tunnel, speed up and hang to the right and get on the sand, or you'll
fall. Soon after the tunnel, you'll reach a tight trail of about five Coins;
as you collect them, jump. (Try maintaining a high speed beforehand; otherwise,
don't.)

FYI, there are 44 or 45 Coins on the slide and I think 2 1-Up Mushrooms.

Anyhow, at the end, you'll find a hole in the room. Go down it and there is
your Star.

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                  Episode #5 - Blast to the Lonely Mushroom
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Thank goodness for the owl! (Trust me, if you had to use the cannon...)

Upon arriving, turn around and climb up the tree to reveal the owl. Once you
can, grab onto it and use the Touch Screen to guide yourself over the Star.
Once you are, let go and IMMEDIATELY ground-pound. This is to prevent any
further distance that could be traveled due to inertia - a bit of pain is
better than a lost life, right? And you can see how small that mushroom is.
Once you land there, grab the Star.

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                    Episode #6 - 5 Secrets of the Mountain
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You'll need Mario (through character or cap) for this episode.

Upon arriving, turn around and climb up the tree to find the owl. Fly up to
the top of the mountain, where you'll find a ? block. Use it to get a feather
and then triple-jump and fly. Scattered around the mountain are five Coin
rings, all located at about the same altitude. Just simply go around and fly
through the center Coins of each to make your Star appear at the mountaintop.

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                Episode #7 - Breathtaking View from the Bridge
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You'll need Wario (through character or cap) for this episode.

Upon arriving, turn around and climb up the tree to find the owl. Fly up to
the top of the mountain, then backtrack to the waterfall. Get on the ledge
next to it, then get behind the waterfall. Break the brick there for a Star.

Wow. That was EASY.

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                              The 100-Coin Star
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Okay. This one can be problematic if you have troubles finding all the Coins
you need. You'll see why shortly. Mario is, as such, almost required for this.

Anyhow, the basic strategy applies. Since the mountain is so linear, there is
no real need for me to say much. Just go up the mountain, defeating every
single enemy and grabbing every single Coin possible. Don't immediately go into
the slide room from Episode #4, okay. That will be too tough for the Star.

At the top, use the ? block to get a feather and fly around, collecting all of
the possible Coins from the rings. Be sure to go back regularly and grab
another feather.

Now, here's our problem. What if you didn't grab enough Coins (as in, threw
enemies over the edge instead of killing them on the mountain)? Well, you only
have one choice after scouring the mountain (again, this method is not very
desireable). You'll have to go to the slide and collect Coins on the way down.
There is around 45, so you'll have plenty to grab. However, you'll want to go
at a very low speed the whole time, because you'll be moving, even when the
Star pops up. When it does, you better be rapidly pressing the jump button.


O===========================================================================O
|     Section 13 - Tiny-Huge Island                     **SM64DS_4313**     |
O===========================================================================O

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                            Area Information/Notes
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- Location: Upper floor. After the spiral staircase, go into the left room.
            Use either the painting on the left or right; the one in front is
            a phony. A BIG FAT PHONY! </Family Guy>

- Power Star Requirement: 30 Power Stars.

- Cannon Buddy: Southeast corner.

- Cannon Locations: 
  - Northeast corner.

- Red Coin Buddy: In the Red Coin cavern, near the entrance.

- Owl: Turn left to find an island with a tree when you start. Climb this tree
       when small to find the owl in certain episodes.

MAJOR NOTE: This area is special in that you can change your character's size
            by which painting you use (left is huge; right is miniscule). Also,
            pipes are in the level that can change this in-level for you.

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                    Episode #1 - Pluck the Piranha Flower
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Any character is usable here, but Yoshi makes things a bit tougher, unless you
are skilled at swallowing moving objects. Also, start the area huge (go through
the left painting).

Upon arriving, turn left to find an island. Go on over to it, then to the one
past it. There, you'll find a pipe. Go into it to turn to a smaller size.

Next, ground-pound on the pillar closest to the wall three times to find a
Mushroom. Use it to grow large, then quickly go around this platform and smash
all of the Piranha Plants here. There are six total. If you run out of Mushroom
power before defeating all six, just go around and punch them or eat their fire
and blow it at them (the latter is for Yoshi).

After all of the weeds are gone, you'll get your Power Star.

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                  Episode #2 - The Tip-Top of the Huge Island
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Start this area huge (left painting).

Upon arriving, turn left to find an island with a tree on it. Get on over to
that island and climb up the tree, facing your back to the higher ledge, then
jumping. Up there, go left and along the path to find a pipe. Jump into it to
become smaller.

When you're smaller, go back the way you came to soon find some ledges to your
left. Climb up both of them, being wary of the purple Bob-omb on the second
one. After avoiding it, go along the path and the narrow ledge, then some more
path to find a yellow block. Hit it to find the Star.

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                  Episode #3 - Rematch with Koopa the Quick
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You'll need to use Mario (through character or cap) for this episode. Begin
by going through the left painting.

Upon arriving, turn left to find an island with a tree on it. Get on over to
that island and climb up the tree, facing your back to the higher ledge, then
jumping. Up there, go left and along the path to find a pipe. Jump into it to
become smaller.

When you're smaller, go back the way you came and down the incline. You should
reach an area with some huge Goombas and Koopa the Quick walking around. Speak
with the latter and begin the race.

Go back towards the pipe, while running, then go past it. At the edge, turn
right and go forward and down the ledges for a bit. Once you reach the narrow
bridge, run at an oblique angle so as to counteract the force of the wind. On
the other side is the flag. Touch it to get your Star once Koopa the Quick
arrives.

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                        Episode #4 - Klepto the Condor
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Start the area small (go through the right painting).

Upon arriving, turn left to find an island. Go on over to it and climb the tree
to find the owl. Grab onto it and begin flying.

Now, our destination is somewhat complicated to find, as far as description
goes. Assume where you started the level from was the southeast corner. Go to
the southwest corner, then north some to find a lone floating ledge. Land on
there.

Now, eventually, Klepto the Condor will fly over. Jump at his legs to force
him to let go of the Star and let it fall on this ledge.

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                       Episode #5 - Wiggler's Red Coins
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I'd use Mario for this level. It isn't required, but, with where we're going,
a wall jump just might save you. Plus, it makes it easier to get one of the
Red Coins and a 1-Up Mushroom. Additionally, start this level small (right
painting).

There are two methods to get where we're going upon your arrival. I'm the type
to prefer the owl, as usual. Get onto the island to your left, climb up the
tree, and grab onto the owl. When you start flying, head over the large wall to
the beach area. Now, next to the mountain, you'll find a curving path that is
about 1/4 of a circle. It has a few Coins on it and, if looked at from the
proper angle, leads to a hole in the wall. Try to land on the path
(ground-pounding works well) from the owl. If you fail, get up there by
defeating the Koopa nearby, then riding his shell up the mountain to the path.
Either way, get inside when you can.

Inside, you'll want to start by getting the first few Coins on your right, then
hopping along the path to the ? block, grabbing all seven Red Coins on the way.
Once you reach the ? block, bop it to find a Power Flower. Float across the
room towards the final Red Coin (and the 1-Up Mushroom). The Star should appear
then. Ground-pound it, basically.

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                       Episode #6 - Make Wiggler Squirm
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Start this area huge (left painting).

Upon arriving, turn left to find an island with a tree on it. Get on over to
that island and climb up the tree, facing your back to the higher ledge, then
jumping. Up there, go left and along the path to find a pipe. Nearby are some
ledges. Get up them and go along the narrow ledge. Continue forward to the
watery mountain peak. There, ground-pound the peak to cause a cave-in and some
leaking.

Go back down the mountain, along the previously-taken path, to the pipe. Go
into it to become smaller, then go back to the mountaintop, avoiding the purple
Bob-omb as you go. At the top, drop into the hole to find a Wiggler that is not
exactly pleased. (Are they ever? I mean, consider all of the Mario games, and
in few, if any, there has never been an instance where an in-game Wiggler was
not angered at SOMETHING.)

Anyhow, the main concept of the battle is simple: ground-pound Wiggler's head
quite a bit. As you succeed more and more, Wiggler will get angrier and
faster. Just keep it up; use the twenty (or so) Coins around the arena for
health restoration. At the end of the battle, grab the Star.

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                    Episode #7 - Switch Star on the Island
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Start this level small (right painting).

There are two methods to get where we're going upon your arrival. I'm the type
to prefer the owl, as usual. Get onto the island to your left, climb up the
tree, and grab onto the owl. When you start flying, head over the large wall to
the beach area. Now, next to the mountain, you'll find a curving path that is
about 1/4 of a circle. It has a few Coins on it and, if looked at from the
proper angle, leads to a hole in the wall. Try to land on the path
(ground-pounding works well) from the owl. If you fail, get up there by
defeating the Koopa nearby, then riding his shell up the mountain to the path.
Either way, get inside when you can.

Inside, you'll want to start by getting the first few Coins on your right, then
hopping along the path to the ? block, grabbing all seven Red Coins on the way.
Once you reach the ? block, you'll also find a switch nearby.

Stand on the switch to make a Power Star appear across the cavern. Backflip and
hold on to the grating above, then just cross the cave to the Star.

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                              The 100-Coin Star
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Not really I can say here. Just start as a small character (left painting) and
go around and defeat all of the enemies, so as to get their Coins. There are
some wooden pegs on the Piranha Plant ledge, and there are a few stray Coins
throughout the area. Then enter the lower level of Wiggler's cavern to find the
Red Coins and the Blue Coin switch. If needed, exit and get huge, then scour
the area again, because some Coins are only available when large.


O===========================================================================O
|     Section 14 - Tick-Tock Clock                      **SM64DS_4314**     |
O===========================================================================O

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                            Area Information/Notes
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- Location: Highest floor. After the staircase, you'll find a clock in front
            of you. The clock face is really the entrance to the world.

- Power Star Requirement: 50 Power Stars.

- Cannon Buddy: None.

- Cannon Locations: None.

- Red Coin Buddy: Near the start, next to the heart.

- Owl: None.

MAJOR NOTE: Depending on the time at which you enter (as per the clock face),
            the terrain will change somewhat, mostly in speed. For a given
            episode, enter at the time I specify. (This is mostly based on
            12, 3, 6, and 9 o'clock, so don't worry too much about accuracy.
            It also is based on the MINUTE (longer) hand.)

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                        Episode #1 - Luigi in the Cage
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Enter using Luigi (through cap or character) when the minute hand is pointing
at the 12.

Upon arriving, jump across the gap and follow the path to a block. Jump on it,
cross the gap, and continue to a set of blocks. Ascend them, cross the gap,
and go to the metal platform further ahead. Continue in a counterclockwise
manner to an aerial platform.

Get on it, then ascend the hexagonal platforms to another wall-based ledge.
Continue and you'll find a Star in a cage. Ignore it and jump onto the cage,
continuing along the path. Jump onto the high ledge to find a Zappy circling a
pole. Climb up the pole and, at the top, get onto the aerial ledges nearby.
On the second one, backflip to reach the higher ledge.

Up here, go clockwise to the 12 area. There, you'll find a ? block. Bop it for
a Power Flower, then, as you fall, go towards the Star's cage. Once you fall
through, thanks to Luigi's invisibility, grab the Star.

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                    Episode #2 - The Pendulum Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Enter when the minute hand is pointing at the 12.

Upon arriving, jump across the gap and follow the path to a block. Jump on it,
cross the gap, and continue to a set of blocks. Ascend them, cross the gap,
and go to the metal platform further ahead. Continue in a counterclockwise
manner to an aerial platform.

Get on it, then ascend the hexagonal platforms to another wall-based ledge.
Continue and you'll find a Star in a cage. Ignore it and jump onto the cage,
continuing along the path. Jump onto the high ledge to find a Zappy circling a
pole. Climb up the pole and, at the top, go counterclockwise to find a switch.
Defeat the local Goombas first, then step on the switch. Now, continue going
counterclockwise. The path is pretty easy to follow. At the pendulum before
the Star, you can long jump right into the Star's glass sphere.

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                           Episode #3 - Get a Hand
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Enter when the minute hand is pointing at the 12 or 3. I prefer 3, but it is
possible with 12.

Upon arriving, jump across the gap and follow the path to a block. Jump on it,
cross the gap, and continue to a set of blocks. Ascend them, cross the gap,
and go to the metal platform further ahead. 

Here, you'll notice the Star in the alcove across the gap. If you used the
3 o'clock setting, you can stand on the clock hand as it moves to reach the
alcove.

What if you used 12 o'clock? Get onto the aerial hexagonal platforms in the
area and, from one of the highest ones, do a long jump and do some hoping.

Either way, once you reach the Star, grab it.

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                       Episode #4 - Stomp on the Thwomp
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Enter using Mario (through cap or character) when the minute hand is pointing
at the 12.

Upon arriving, jump across the gap and follow the path to a block. Jump on it,
cross the gap, and continue to a set of blocks. Ascend them, cross the gap,
and go to the metal platform further ahead. Continue in a counterclockwise
manner to an aerial platform.

Get on it, then ascend the hexagonal platforms to another wall-based ledge.
Continue and you'll find a Star in a cage. Ignore it and jump onto the cage,
continuing along the path. Jump onto the high ledge to find a Zappy circling a
pole. Climb up the pole and, at the top, get onto the aerial ledges nearby.
On the second one, backflip to reach the higher ledge.

Up here, go clockwise to the 12 area. There, you'll find a ? block. Use it if
you want -- it will speed things up, but it's tough to determine a good spot
at which you'd land, so I'll continue as if you never got it.

Anyhow, backtrack from the ? block some to find two yellow blocks. Jump up them
and to the metal platform above. From there, turn around and get onto that
platform, then proceed forward and into the cage via a triple-jump. Further
ahead, you'll find two inactivate conveyor belts. Ascend them to the curving
path above.

There, proceed forward a great deal, going up and along the path, crossing the
gaps and the blocks when needed. At the top, you'll find a ? block. Use it to
get a Power Flower and float directly across the area to the 6 o'clock zone.
You'll find a Thwomp there. If you got there fast enough, you'll be able to
avoid the Thwomp entirely and just grab the Star above it. Otherwise, if you
landed on the ledge, you'll have to triple-jump onto the Thwomp and use it as
an elevator to the Star's ledge.

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                   Episode #5 - Timed Jumps on Moving Bars
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Enter using Wario (through cap or character) when the minute hand is pointing
at the 12.

Upon arriving, jump across the gap and follow the path to a block. Jump on it,
cross the gap, and continue to a set of blocks. Ascend them, cross the gap,
and go to the metal platform further ahead. Continue in a counterclockwise
manner to an aerial platform.

Get on it, then ascend the hexagonal platforms to another wall-based ledge.
Continue and you'll find a Star in a cage. Ignore it and jump onto the cage,
continuing along the path. Jump onto the high ledge to find a Zappy circling a
pole. Climb up the pole and, at the top, get onto the aerial ledges nearby.
On the second one, backflip to reach the higher ledge.

Up here, go clockwise to the 12 area. There, you'll find a ? block. Ignore it
and continue clockwise to a ledge. Climb up it to find two pegs jutting from
the wall. Climb up them to a black brick. Destroy it to find a Star.

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                     Episode #6 - Stop Time for Red Coins
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Enter when the minute hand is pointing at the 12.

Upon arriving, turn around to find a bunch of platforms that, unless the clock
pointed at 12 o'clock, would be rotating.

-- Climb onto the first one for a Red Coin.

-- Climb onto the next one for a Red Coin.

-- Climb onto the next one for a Red Coin.

-- Climb onto the next one for a Red Coin.

-- Climb one ledge counterclockwise to find a Red Coin over a gap.

-- Continue counterclockwise to another Red Coin.

-- Go back clockwise and to the next highest ledge for a Red Coin.

-- Climb onto the next one for a Red Coin.

Once you grab all of the Red Coins, return to the ground for a Power Star.

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                     Episode #7 - Tick Tock Silver Stars
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Enter when the minute hand is pointing at the 12.

Now, just let the game sit there for about two to five minutes. I know you may
be thinking why I would say that. Well, these Silver Stars move around. Ever
notice how small everything about the level is? These Silver Stars are really
going to get to the bottom of the area pretty quick, and you'll want to grab
them once they do, assuming they don't come to you first. (I'm not joking. I
wrote this FAQ while playing the game itself, and got two Silver Stars just
while typing this!) 

Afterwards, go to the start, jump across the gap and follow the path to a
block. Jump on it, cross the gap, and continue to a set of blocks. Ascend them,
cross the gap, and go to the metal platform further ahead. Continue in a
counterclockwise manner to an aerial platform.

Get on it, then ascend the hexagonal platforms to another wall-based ledge.
Continue and you'll find a Star in a cage. Ignore it and jump onto the cage,
continuing along the path. Jump onto the high ledge to find a Zappy circling a
pole. Climb up the pole and, at the top, get onto the aerial ledges nearby.
On the second one, backflip to reach the higher ledge.

After that, turn around and go over to those ledges, across which you'll find
a Power Star.

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                              The 100-Coin Star
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This one is kinda tough to describe. Basically, enter with the minute hand on
the 12, then just go along the paths and their few branches. Defeat every
enemy you can, open every yellow block, and grab every stray Coin. Be sure to
use the Blue Coin switch, which is counterclockwise from the pole. Other than
that, not really much to say...


O===========================================================================O
|     Section 15 - Rainbow Ride                         **SM64DS_4315**     |
O===========================================================================O

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                            Area Information/Notes
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- Location: Highest floor. After the staircase, you'll find alcoves on the
            walls to your left and right. Go into the right alcove to find a
            hole. Drop into it.

- Power Star Requirement: 50 Power Stars.

- Cannon Buddy: Atop the Red Coin maze.

- Cannon Locations: 
  - Back (stern) of the large ship from Episode #1.

- Red Coin Buddy: Start platform, near the sign.

- Owl: None.

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                  Episode #1 - Cruiser Crossing the Rainbow
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"Cross the rainbow. Taste the rainbow." </Skittles>  Sorry, couldn't resist.

Once you arrive, get onto the magic flying carpet in front of you. As you ride,
you'll come across a stone block. Jump over it. Not much further ahead is a
fire jet. Try to stay as close to the back as possible and, when the carpet
starts getting in its path and it stops flaming, immediately head to the front.
Jump onto the platform at the end.

There, go forward to the spinning platforms. Go onto the one on your right (as
if you were still looking forward from when you dropped off) and continue going
this way to a flying carpet. As you fly, you'll soon come across two stone
blocks. Jump over them in succession. (I find this carpet easier if you try to
use a side view, like a 2D platformer.)

Further ahead are some more, longer blocks. Jump over them and you'll soon
reach two carpets. Take the one on the left. Follow it for a bit to find a
spinning platform with two planks extending from it. Stay on the carpet and
avoid them as best as you can. Further ahead, you'll find two more stone
blocks.

Further ahead is a tan platform. Get on it and backflip up to the colorful
ledge above you. Get onto the ship and grab the Wario cap from the nearby
Goomba. Go to the stern of the ship and grab the Power Flower from the ? block
to become metal. Now go to the front of the ship and onto the little path to
the Star.

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                    Episode #2 - The Big House in the Sky
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Once you arrive, get onto the magic flying carpet in front of you. As you ride,
you'll come across a stone block. Jump over it. Not much further ahead is a
fire jet. Try to stay as close to the back as possible and, when the carpet
starts getting in its path and it stops flaming, immediately head to the front.
Jump onto the platform at the end.

There, go forward to the spinning platforms. Go onto the one on your right (as
if you were still looking forward from when you dropped off) and continue going
this way to a flying carpet. As you fly, you'll soon come across two stone
blocks. Jump over them in succession. (I find this carpet easier if you try to
use a side view, like a 2D platformer.)

Further ahead are some more, longer blocks. Jump over them and you'll soon
reach two carpets. Take the one on the right. As you ascend, you'll get blocked
by a box. Backflip onto it, then get back onto the carpet as it passes through.

Further ahead, in the house, you'll find a fire-spewing fireplace. I assume
Mario might be able to use the Power Flower from the ? block inside to get to
the roof, our destination, but I'm not sure. Anyhow, continue riding the carpet
to some more blocks. Cross them, then get back into the house. There, avoid the
fireplace again. At the roof, get the 1-Up Mushroom from the yellow block, then
get the Star.

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                     Episode #3 - Coins Amassed in a Maze
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I recommend using Luigi (through character or cap) for this one. You'll get a
cap in a minute if you want, so don't really worry all to much about it.

Once you arrive, get onto the magic flying carpet in front of you. As you ride,
you'll come across a stone block. Jump over it. Not much further ahead is a
fire jet. Try to stay as close to the back as possible and, when the carpet
starts getting in its path and it stops flaming, immediately head to the front.
Jump onto the platform at the end.

There, go forward to the spinning platforms. Cross to the one farthest from
you and continue a bit more to the Red Coin maze.

-- Go ahead and grab the Luigi cap if needed. Head to where the unlit Star is
   and make the camera view this place as if it was a 2D vertical maze. 
   Backflip onto the left platform for a Red Coin.

-- Long jump to the other ledge and go to the end, where you'll find some small
   ledges near the edge of the maze. Get up them and to that small outside
   ledge for a Red Coin.

-- Now, go back to the ledge just to the right of the unlit Star. Get onto the
   small ledge above, then onto the bigger one. Go left to find a Red Coin near
   an enemy.

-- See that gap above you? Backflip up it to grab that Red Coin. Be sure to
   land on a ledge.

-- Get onto the left ledge and backflip to the right for a Red Coin.

-- Get onto the ledge to your left for another Red Coin.

-- Return to the previous platform and go to the right for another. Now, I'm
   sure you can see the incline to the right. Go down it and jump in mid-air
   for the Red Coin.

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                     Episode #4 - Swingin' in the Breeze
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I recommend using Luigi (through character or cap) for this one. The below
method is the relatively main one, and used to get you used to this area.
However, consider reading the alternate method below this one, although
reading the first paragraph of the main method is a bit crucial to the
alternate method.

-----------
MAIN METHOD
-----------

Upon arriving, turn around to note a bit of activity on those platforms. You
can spin jump over to the pole there; that's where going anyway. You'll
sustain a bit of damage, though, so be sure to grab the Coins ahead.

After getting off of the stairs near the pole, you'll find a weight-sensitive
platform. Get on the left side so you can get on the right side when it has
been raised enough. (Or you can backflip to it.)

Next up is a swinging ledge. Get on it when it gets close to you, then get on
the next ledge when possible. You'll soon come to a tan platform, followed by
a weight-sensitive platform. Get on the left side of the latter to rise the
other side up, then get onto that tan platform, the next one, then the gray
platform. (Alternately, you can backflip from the center of the
weight-sensitive platform to the gray platform.) Either way, beware the fire
jet.

Next up, another tan platform. Long jump across the gap, or utilize the mobile
platform, to get across. Defeat the Goomba. Get onto the first platform of the
incline and backflip to the top. There will be a gap with a swinging ledge and
a fire jet. Luigi can use his backflip with its slow-down effect to get across,
although possibly burnt, and to get the Star.

----------------
ALTERNATE METHOD
----------------

I'm keeping the above method as explained above. Anyhow, when you long jump to
the pole at the start, climb up it and get to the edge of the platform
surrounding the pole. Now, backflip to the five-Coin platform next to the
incline. You can then backflip across the gap with the swinging ledge to the
Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                        Episode #5 - Tricky Triangles!
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

I recommend using Luigi (through character or cap) for this one. The below
method is the relatively main one, and used to get you used to this area.
However, consider reading the alternate method below this one, although
reading the first paragraph of the main method is a bit crucial to the
alternate method.

-----------
MAIN METHOD
-----------

Upon arriving, turn around to note a bit of activity on those platforms. You
can spin jump over to the pole there; that's where going anyway. You'll
sustain a bit of damage, though, so be sure to grab the Coins ahead.

After getting off of the stairs near the pole, you'll find a weight-sensitive
platform. Get on the left side so you can get on the right side when it has
been raised enough. (Or you can backflip to it.)

Next up is a swinging ledge. Get on it when it gets close to you, then get on
the next ledge when possible. You'll soon come to a tan platform, followed by
a weight-sensitive platform. Get on the left side of the latter to rise the
other side up, then get onto that tan platform, the next one, then the gray
platform. (Alternately, you can backflip from the center of the
weight-sensitive platform to the gray platform.) Either way, beware the fire
jet.

Next up, another tan platform. Long jump across the gap, or utilize the mobile
platform, to get across. Defeat the Goomba. Now, there is an incline nearby.
Ignore it and continue forward to the tan platform, wedged incline, another
tan platform, and gap with a fire jet. You might be able to backflip over them
all.

Nearby is a ! switch. Hit it to make all of the pyramid shapes flatter. You'll
have to cross quickly; once the clock starts to tick faster, get off if you're
on the lower level, or backflip on the higher. Repeat if needed, then get to
the Star.

----------------
ALTERNATE METHOD
----------------

I'm keeping the above method as explained above. Anyhow, when you long jump to
the pole at the start, climb up it and get to the edge of the platform
surrounding the pole. Now, backflip to the five-Coin platform next to the
incline. From there, look around until you can a set of tan platforms with a
fire jet and wedge incline. Backflip from this platform to those, generally
at least making it to the last tan platform. Cross the gap to the other side.

Nearby is a ! switch. Hit it to make all of the pyramid shapes flatter. You'll
have to cross quickly; once the clock starts to tick faster, get off if you're
on the lower level, or backflip on the higher. Repeat if needed, then get to
the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Episode #6 - Somewhere Over the Rainbow
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You'll need Mario for this one.

Once you arrive, get onto the magic flying carpet in front of you. As you ride,
you'll come across a stone block. Jump over it. Not much further ahead is a
fire jet. Try to stay as close to the back as possible and, when the carpet
starts getting in its path and it stops flaming, immediately head to the front.
Jump onto the platform at the end.

O-----------------------------------------------------------------------------O
|  NOTE - The below is only required if you haven't activate the cannon yet!  |
O-----------------------------------------------------------------------------O

There, go forward to the spinning platforms. Cross to the one farthest from
you and continue a bit more to the Red Coin maze. There, go to the far end of
it, near the Blue Coin switch. Wall jump up the wall and go along the path,
using the Cannon Buddy as you go.

O-----------------------------------------------------------------------------O
|           NOTE - The below you'll have to deal with either way.             |
O-----------------------------------------------------------------------------O

Okay, if you activated the cannon, return to the spinning platforms and go to
the magic carpet. As you fly on the carpet, you'll soon come across two stone
blocks. Jump over them in succession. (I find this carpet easier if you try to
use a side view, like a 2D platformer.)

Further ahead are some more, longer blocks. Jump over them and you'll soon
reach two carpets. Take the one on the left. Follow it for a bit to find a
spinning platform with two planks extending from it. Stay on the carpet and
avoid them as best as you can. Further ahead, you'll find two more stone
blocks.

Further ahead is a tan platform. Get on it and backflip up to the colorful
ledge above you. Get onto the ship and into the cannon. Aim through the ring
in your targeting cursor -- you don't want to do this again -- and you'll
hopefully get onto the pole. Slide to the bottom and quickly head over to the
yellow block, avoiding the enemy nearby. Hit the block for your Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Episode #7 - Switch Star of the Manor
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You'll need Mario for this one.

Once you arrive, get onto the magic flying carpet in front of you. As you ride,
you'll come across a stone block. Jump over it. Not much further ahead is a
fire jet. Try to stay as close to the back as possible and, when the carpet
starts getting in its path and it stops flaming, immediately head to the front.
Jump onto the platform at the end.

There, go forward to the spinning platforms. Go onto the one on your right (as
if you were still looking forward from when you dropped off) and continue going
this way to a flying carpet. As you fly, you'll soon come across two stone
blocks. Jump over them in succession. (I find this carpet easier if you try to
use a side view, like a 2D platformer.)

Further ahead are some more, longer blocks. Jump over them and you'll soon
reach two carpets. Take the one on the right. As you ascend, you'll get blocked
by a box. Backflip onto it, then get back onto the carpet as it passes through.

Further ahead, in the house, get off of the carpet and proceed along the
carpet's path outside to a ledge. There should be a wooden ledge nearby. Get on
it and go to the end of it. There is a switch there.

Stand on that switch to make a Star appear on the roof. Quickly but carefully,
go back into the house and use the Power Flower from the ? block to reach the
roof. This is a precision move, so don't do any moving aside from going up
until you can see the hole in the roof. Anyhow, once you successfully get
through the hole, hit the glass sphere for a Star.

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                              The 100-Coin Star
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Perhaps the toughest 100-Coin Star of all, I guess I must be a bit specific
with it. Enter with Mario.

Upon arriving, go along the flying carpet's path. As you do, jump onto the
Zappy's platform and grab the Coins from there, then quickly get back onto the
carpet. Proceed to the platform at the end of the path. There, get on the
spinning platforms for some more Coins. You should be at ~24.

Go to the Red Coin maze next. There, grab the eight Red Coins. Then go on
over to the Blue Coin switch and wall jump up there for another bunch of Coins.
This brings you to ~70.

Now, return to the spinning platforms and take the path to the next magic
carpet. Go along it and along both the left and right paths, invading the
house and the airship. That might be enough. If not, head on over to the area
with the tricky triangles and all that. That'll finish it up for you.

FYI, save the tricky triangles area for last. If you end up with 95 Coins, go
there as soon as possible, grabbing no more Coins until then. We don't want a
100-Coin Star to end up in the air, and then we end up losing a life and doing
this crap all over again.


O===========================================================================O
|     Section 16 - Secret Stars of the Castle           **SM64DS_4316**     |
O===========================================================================O

These are arranged in approximate order of availability. Names are just made
up entirely.          ŻŻŻŻŻŻŻŻŻŻŻ

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                       Princess's Secret Slide, Star #1
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Availability: Always.

Details:
Do you know where the character-swapping room is? Go there now and into the
painting of Peach on the right. You'll find a slide. Go to the bottom and hit
the yellow block for a Star.

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                       Princess's Secret Slide, Star #1
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Availability: Always.

Details:
Go to the secret slide in the character-swapping room, as per the above
explanation (go there and into the right painting). For this, get to the bottom
in less than 21 (?) seconds. Basically, just go as fast as possible and ignore
the Coins.

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                  Courtyard's Construction Area Silver Stars
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Availability: Always.

Details:
From the entrance area, go through an unmarked door. In this hall, you'll find
a Boo. Chase it out the door. In the courtyard, you'll find a set of bricks.
Break them and go down the hole you find.

There, you'll find a new area. There are five Silver Stars here. Go forward
and up the pole for one. Defeat the Goomba nearby for another. Go to the bricks
nearby for another one, after destroying the bricks. The fourth Silver Star is
in a yellow block in the corner, and the final Silver Star is being held by a
Goomba near there. I'm pretty sure you can grab the Star appearing afterwards.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Isle Delfino...?
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Availability: Get 1 Power Star.

Details:
You'll understand the reference if you've played Super Mario Sunshine.

Anyhow, head to the character-swapping room, then into the recreation room
nearby. There is a painting of an island there. Jump into it.

Here, you'll have to find some Silver Stars. One is on a lone island to the
left. Another is atop the central island. Climb onto the top of the tree of
island nearby for another. Hit the ground and turn around to find another in
an alcove. Finally, touch the condor with the final Silver Star (you can use
a Yoshi Egg, too) to get it. Once you get all five Silver Stars, head on over
to the Power Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                        The Jolly Roger Swimming Hole
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Availability: Get 3 Power Stars.

Details:
Head on over to the room with the Jolly Roger Bay painting. On either side of
the room are holes in the walls. Go into the left one to reach our destination.

Here, you are to collect eight Red Coins. They alternate from going near the
ground to up in a Coin circle as you go around the room. Just grab them, then
the Star.

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                           Goomboss's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 8 Power Stars and unlock Mario (?), Luigi (?), and Wario (?).

Details:
Head on over to the room behind the recreation room to find the Goomboss world
in the Mario painting. Go inside as Mario.

Begin by going forward until you find a Piranha Plant on a tree stump. Climb
on the wire behind it to find a Red Coin. On the other side, turn to the right
and continually go that way until you find some moving tree stumps. Go to the
end to find a Piranha Plant with another Red Coin.

Back on the area before the tree stumps, look to the left to find a yellow
block, a gray platform, and a few Goombas. Go onto the gray platform to find
a Red Coin, then cross the gray platform bridge nearby. A ? block is at the
end. Use it to float to the top of the huge tree trunk nearby for a Red Coin.

Head to the ground near the trunk now and use the Luigi cap. Go back to the
? block from earlier. Once you use its Power Flower to become invisible,
backflip and float over to the ground near the tree trunk. Go to its front of
sorts and backflip into the cage for a Red Coin.

Now, backtrack to the yellow block platform, but keep going to the corner. Get
on the moving tree trunk here and, at the trunk's peak, backflip to the Red
Coin. Now, go to the next unvisited corner and climb the vine and look around
for a tree branch with a Red Coin. Grab it and hit the ground.

Now, nearby, you'll find a black brick on a far-off platform. Head on over to
that platform via the local mobile platforms. Get the Wario cap there and break
the brick for a Red Coin. Now just head on over to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Goomboss's Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 8 Power Stars and unlock Mario.

Details:
Head on over to the room behind the recreation room to find the Goomboss world
in the Mario painting. Go inside as Mario.

Head to where you can see a Piranha Plant on a tree stump. From it, turn to
the right to find a narrow incline. Climb up it to find a switch nearby. Stand
on it to make a Star appear. Go into the vertical ascent nearby and wall jump
up to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                          Red Coins of the Courtyard
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 15 Power Stars.

Details:
From the entrance area, go through an unmarked door. In this hall, you'll find
a Boo. Chase it out the door. In the courtyard, you'll have to defeat the Boos
around here. Eight of them have Red Coins. Get the Red Coins to make a Star
appear.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                          Giant Boo's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock Mario.

Details:
Enter the Big Boo's Haunt with Mario.

Begin this Power Star by heading into the mansion. Go upstairs and into the
southeastern room, which is the library. Go to the ledge nearby, on which
you'll find a ? block.

You have a few options, depending on who you're using. Mario is the only one
who can use this Power Flower to rise up to the ledge above the door through
which you entered. Luigi and Wario have to either backflip from atop the
? block or somehow get a Mario cap and do the above.

Either way, go through the door on that ledge. In this room, you'll find a
Luigi painting. Go into it.

Here, go to the nearby Red Coin next to a door, then go through the door on
the right (if the sign is right in front of your face).

In the next room, head to the corner for another Red Coin. From where you start
this room, go to the room on the right.

Go left to the next area, grabbing the Red Coin as you do.

Here, use the ? block to float up and reach the Red Coin, then go right to the
next Red Coin. Go right to the next room.

Here, go to the left and right sides of the room for Red Coins.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Giant Boo's Painting Mystery
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock Mario and Luigi.

Details:
Enter the Big Boo's Haunt with Luigi.

Begin this Power Star by heading into the mansion. Go upstairs and into the
southeastern room, which is the library. Go to the ledge nearby, on which
you'll find a ? block.

You have a few options, depending on who you're using. Mario is the only one
who can use this Power Flower to rise up to the ledge above the door through
which you entered. Luigi and Wario have to either backflip from atop the
? block or somehow get a Mario cap and do the above.

Either way, go through the door on that ledge. In this room, you'll find a
Luigi painting. Go into it.

Go right, left, right, and left through the doors to reach the Boo painting
room. As you do so, grab the Power Flower from the ? block to get invisible,
then proceed through the painting for the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Aerial Red Coins
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 16 Power Stars and unlock Mario.

Details:
After getting 16 Power Stars, a light will appear in the entrance room of the
castle. Get Mario and go there, then look into the light. Mario will then be
in the air, flying. Fly around and collect the eight Red Coins. You'll have
one flight at this -- if you can't get them all in one flight, because you got
too low or something, you'll have to retry. Once you get the Red Coins, the
Star appears on the tower with the ? block switch.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Bowser in the Dark World's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 12 Power Stars and go through the big Star door in the
              castle's entrance room.

Details:
You have to use Mario.

-- Go forward to the ? block and use it to start floating. Go back to the
   start to find the Red Coin.

-- Proceed along the ground path. As you ascend the gray incline, you'll come
   across a ! switch in the path of a fire jet. Stand on it and grab the Red
   Coin.

-- Continue along the ground path to the narrow green path. As you walk up,
   grab the Red Coin.

-- Further ahead is a gray block with a mobile middle. Use this part of it to
   get the Red Coin on the opposite side of the block.

-- Further ahead are some rotating platforms. Ride in the left corner of one to
   reach the Red Coin.

-- Once you reach the area past the double set of rotating platforms, look 
   around to find a side path leading to a lone platform. Go there for a Red
   Coin.

-- Return to the previous portion and cross the weight-sensitive platforms to
   the other side. There, get on the ledge nearest the incline/staircase and
   drop off on the side with the Red Coin.

-- Get back on the above ledges and go across to the final Red Coin.

The Star appears further ahead on the ledges.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Bowser in the Dark World's Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 12 Power Stars and go through the big Star door in the
              castle's entrance room.

Details:
You have to use Mario.

Once you enter, proceed to the end of the area. There, stand on the yellow
switch near the pipe and the Star will appear. Long jump over to the ledges
and, from there, use the weight-sensitive platform to get onto the ledge next
to the Star, then proceed to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                       The Gift of the Toad, Part One!
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the basement by beating Bowser in the Dark World.

Details:
When you enter the basement, proceed to the fire painting, then turn right.
Go through that door to find the area for the Hazy Maze Cave. Approach the
portal, but don't go in. Look around for a Toad and speak with him.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
            The World Beneath the Moat - Special Red Coin Edition!
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the basement by beating Bowser in the Dark World. Then go
              into the basement room with two pillars and ground-pound both to
              drain the moat. You'll need to use Wario for this.

Details:
Once you've drained the moat, head outside of the castle as Wario. Head into
the dry moat and look around for a black brick. Shatter it to find a black
brick, then jump into the hole beneath it.

Upon arriving, you'll be on a giant slide. Four Red Coins are on the ledges
there. One is on the top-left ledge, another on the top-middle, and two more
on the bottom ledges. If you fail to grab them all, go around the corner and
across the weight-sensitive bridge to a Mario cap, then go back to the bottom
of the slide to find a ? block. Float up to the central ledge if you need an
addition Power Flower to get higher.

Now, go forward as previously described to the Mario cap, then on the ledge
next to it. You'll see some rotating platforms nearby. Use them to get to the
weight-sensitive bridge and a Red Coin on each side of it. Continue across the
platforms to another in mid-air, and the final one at the end of the path. Then
grab the Luigi cap, hit the ? block, and dash into the cage for the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
          The World Beneath the Moat - Special Switch Star Edition!
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the basement by beating Bowser in the Dark World. Then go
              into the basement room with two pillars and ground-pound both to
              drain the moat. You'll need to use Wario for this.

Details:
Once you've drained the moat, head outside of the castle as Wario. Head into
the dry moat and look around for a black brick. Shatter it to find a black
brick, then jump into the hole beneath it.

Upon arriving, you'll be on a giant slide. For this, just go to the bottom and
around the corner to the Mario cap. Grab it and return to the bottom of the
slide. Use the ? block's Power Flower to go across the gap nearby to the corner
with the switch.

There, stand on the switch and quickly head over to the ? block nearby. Float
up some until you reach a ledge, then cross it to find another ? block. Float
up to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                        The Hazy Maze Cave Secret Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the basement by beating Bowser in the Dark World.

Details:
Head into the Hazy Maze Cave as Mario.

Upon arriving, go forward to the map, then down the fork to your left. You'll
soon come to a gap. Long jump across it and go through the door to the next
area.

Here, follow the wire bridge to a green area, then go along the other bridge
to a green hill. There are large spherical boulders going down this hill, so
watch out. Run up the hill and, at the top, go through the door nearby. There,
go down the elevator (the differently-colored square; stand on it to work it).

At the bottom, at the underground lake, go down the incline to the water. Head
on over to the swimming beast -- it is the large blue thing in the water. When
on it, whichever way you face makes it move that way. Head to the red metal
platform, through the door, and into the hole.

Here, go basically across the room, from platform to platform, until you reach
the ? block. Use it to float straight up, into the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   The Hazy Maze Cave Secret Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the basement by beating Bowser in the Dark World.

Details:
Head into the Hazy Maze Cave as anyone except Wario.

Upon arriving, go forward to the map, then down the fork to your left. You'll
soon come to a gap. Long jump across it and go through the door to the next
area.

Here, follow the wire bridge to a green area, then go along the other bridge
to a green hill. There are large spherical boulders going down this hill, so
watch out. Run up the hill and, at the top, go through the door nearby. There,
go down the elevator (the differently-colored square; stand on it to work it).

At the bottom, at the underground lake, go down the incline to the water. Head
on over to the swimming beast -- it is the large blue thing in the water. When
on it, whichever way you face makes it move that way. Head to the red metal
platform, through the door, and into the hole.

Inside, go across the platforms to the Wario cap. Continue to find two Red
Coins in the alcove, then grab the next two Red Coins from the final platform
of the cavern. Next, go forward to the ? block. Use it to become metal, then
hit the water. Go around the area now to find the remaining four Red Coins
under the water.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Bowser in the Fire Sea's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 30 Power Stars and go through the big Star door in the
              castle's first basement room.

Details:
You have to use Mario.

-- Proceed forward and use the metal platform and the side ledges to cross the
   lava. On the other side, look to the left after crossing the triangle-peak
   platforms to find a bridge. Follow it to find a Red Coin over a gap.

-- Return to the main ledge and go forward some more, to the pole. Climb up and
   jump off to the ledge. Look on the side of the ledge for a Red Coin.

-- Proceed further to another pole. Climb it to get into the room, then look
   around the room for the next Red Coin.

-- Go to the elevator but, after stepping on the platform, get off and let the
   platform rise. Try to drop through the shaft's center for the Red Coin.

-- Go back to the elevator area now and ascend. At the top, you'll find a wedge
   incline. Climb to the narrow top of it and go along the side path to a
   platform with a Red Coin.

-- As you climb the ramps ahead of you, watch above for a Red Coin.

-- Next, further ahead, at the next triangle-peak platform section, keep an
   eye on the left side.

-- Near the end, look atop the poles for a Red Coin.

Now, go backwards to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                     Bowser in the Fire Sea's Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 30 Power Stars and go through the big Star door in the
              castle's first basement room.

Details:
You have to use Mario.

Head towards end of the area, after the large triangle-peak platform section.
There, you'll find a pole rising and falling. Jump at the wall behind it and
wall jump to the top of that area. At the top, stand on the switch to make a
Star appear on the other side of the triangle-peak platform section. Long
jump on over to it.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                       The Gift of the Toad, Part Two!
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the upper floor by beating Bowser in the Fire Sea.

Details:
When you enter the upper floor, go around the room and behind the staircase.
Look around for a Toad and speak with him.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              The Mirrored World
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the upper floor by beating Bowser in the Fire Sea, and
              unlock Luigi.

Details:
Do you know where the room with the mirrors on the upper floor is? Before
heading there, swap to Luigi and go up there. From the staircase, go into the
room on the right. There are mirrors and Power Flowers in there. Grab a Power
Flower and go through the mirror, then through the door on the other side. You
will find a blank, white room with a Power Star in it.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Chief Chilly's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the upper floor by beating Bowser in the Fire Sea, and
              unlock Luigi.

Details:
Begin by going to the upper floor as Luigi. As soon as you arrive, turn right
and head into that room. Use a Power Flower to go through the mirror, then
jump into the Wario painting.

Here, go down the slide to the opposite, lower platform. Go to the next
platform across the gap, then get on the mobile metal platform. There, grab
the Red Coin. On the opposite ledge, turn right and head over the gap to be
caught by a gust of air. Use it to hit the in-air Red Coin.

The next Red Coin will be above the icy pool of water ahead. Grab it and go to
the Bullies' ledge for a fourth Red Coin. Use the movements of the second and
fourth ice pillars to get one Red Coin each, then continue to the platform
ahead.

There, ascend to the top and use the ? block to reveal a Power Flower. Grab it
and return to ground level to find a set of bars. Go through them for a Red
Coin. Go back through and head towards the lowest part of the platform for
a Mario cap. Grab it and return to the previously-used ? block. Float on over
to the large island in the vicinity, grab the Red Coin, then use the ? block
there to float back to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                          Chief Chilly's Block Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the upper floor by beating Bowser in the Fire Sea, and
              unlock Wario.

Details:
Begin by going to the upper floor as Luigi. As soon as you arrive, turn right
and head into that room. Use a Power Flower to go through the mirror, then
jump into the Wario painting.

Here, go down the slide to the opposite, lower platform. Go to the next
platform across the gap and grab the Wario cap. Use the metal platform to get
across the gap, then hit the ? block nearby. Become metal with the Power
Flower, then go across the narrow, gusty bridge nearby to a black brick.
Shatter it for your Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                      The Gift of the Toad, Part Three!
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the highest floor by getting 50 Power Stars, heading to
              the upper floor, and up the staircase. Mario must open the door.

Details:
When you get to the topmost floor, look around to the right of the Tick-Tock
Clock to find another Toad. Speak with him.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Super-High in the Sky - Red Coin Edition
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the highest floor by getting 50 Power Stars, heading to
              the upper floor, and up the staircase. Mario must open the door.

Details:
Use Mario and go to the highest floor of the castle. Turn left to see a hole in
the wall. Go into it, then into the hole further ahead.

For this area, grab the Red Coin nearby. Then get the feather from the ? block
near to start flying. Fly over to the cloud far below, grab the Red Coin there,
then proceed to the stone platform nearby. Land and grab the Red Coin, then
speak with the Bob-omb to activate the cannons. Now, fly to the remaining five
platforms and clouds, most having a Red Coin. Use cannons when needed, using
trees as targets when out of flying power.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                  Super-High in the Sky - Block Star Edition
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the highest floor by getting 50 Power Stars, heading to
              the upper floor, and up the staircase. Mario must open the door.

Details:
Use Mario and go to the highest floor of the castle. Turn left to see a hole in
the wall. Go into it, then into the hole further ahead.

For this area, grab the Red Coin nearby. Then get the feather from the ? block
near to start flying. Fly over to the stone platform nearby, the one with the
Cannon Buddy and the Wario cap. Activate the cannon, get the Wario cap, and
shoot on over to the platform with the black brick. There, shatter the brick
for your Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                  Be Very, Very Quiet - I'm Hunting Rabbits!
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 80 Power Stars.

Details:
After getting 80 Power Stars, you'll notice a bunch of white, glowing rabbits
going around in the place of normal rabbits used for the minigame keys. You
are to catch all eight of them, and they appear randomly. See Section 5-II for
details on their locations.

Once you've caught all eight, you'll receive a key. This key unlocks the
unmarked door in the character-swapping room. Inside there, you'll find a Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                      Bowser in the Sky's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 80 Power Stars and go through the big Star door in the
              highest floor of the castle.

Details:
You have to use Mario.

-- After a few gaps in the path, jump from the crate to the Red Coin.

-- After the glass sphere, look at the corner.

-- At the weight-sensitive platform, drop to the ledge below and you'll find a
   Red Coin on a tiny side ledge.

-- Further ahead, after the stairs activated by the ! switch, you'll find a
   steep incline. At the top is a Red Coin.

-- Once you reach the moving platform, look above the blocks for a Red Coin.

-- After the moving platform, you'll find two "Ferris wheel" structures. Look
   behind the first one's center column for the Red Coin.

-- Go to the top of the pole after the rotating platforms.

-- Once you reach the end, you'll find a staircase. Below it is a small ledge.
   Drop down from where the last Coin is under the stand.

Now just head on over to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                       Bowser in the Sky's Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 80 Power Stars and go through the big Star door in the
              highest floor of the castle.
Details:
You have to use Mario.

Once you reach the section with the "Ferris wheel" platforms, drop to the long
ledge below and go on over to the switch. Step on it, then backtrack across the
platform, climb the ledges, and backtrack to the glass sphere.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section IV - Character Finding Walkthroughs         **SM64DS_44**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|     Section 1 - Mario                                  **SM64DS_441**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: Go to the recreation room behind the character-swapping room of
            the upper floor. There, go to the 8-Star door and open it up to
            find a Mario painting. Jump in there.

- Power Stars Required: 8 Power Stars.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Main Walkthrough
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Remember that this is a generally shortened version of the main path, since
there is no need for this section to sidequest. You'll also need Yoshi.

Anyhow, upon arriving, go down the slide in front of you. You'll reach a fork
in the path. Go left and to the tree trunks. Cross them and head further to the
large log further ahead in the corner. Once there, climb up the vine to the top
and look around for a bridge. Go across it and you'll soon find a hole in the
large trunk ahead. Go inside.

Here, you'll find a large Goomba, Goomboss, running around. Try to get behind
him, ingest one of his Goombas to make an egg, then fire at him. Repeat this
process two more times for the key to Mario's room.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                           Goomboss's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 8 Power Stars and unlock Mario (?), Luigi (?), and Wario (?).

Details:
Head on over to the room behind the recreation room to find the Goomboss world
in the Mario painting. Go inside as Mario.

Begin by going forward until you find a Piranha Plant on a tree stump. Climb
on the wire behind it to find a Red Coin. On the other side, turn to the right
and continually go that way until you find some moving tree stumps. Go to the
end to find a Piranha Plant with another Red Coin.

Back on the area before the tree stumps, look to the left to find a yellow
block, a gray platform, and a few Goombas. Go onto the gray platform to find
a Red Coin, then cross the gray platform bridge nearby. A ? block is at the
end. Use it to float to the top of the huge tree trunk nearby for a Red Coin.

Head to the ground near the trunk now and use the Luigi cap. Go back to the
? block from earlier. Once you use its Power Flower to become invisible,
backflip and float over to the ground near the tree trunk. Go to its front of
sorts and backflip into the cage for a Red Coin.

Now, backtrack to the yellow block platform, but keep going to the corner. Get
on the moving tree trunk here and, at the trunk's peak, backflip to the Red
Coin. Now, go to the next unvisited corner and climb the vine and look around
for a tree branch with a Red Coin. Grab it and hit the ground.

Now, nearby, you'll find a black brick on a far-off platform. Head on over to
that platform via the local mobile platforms. Get the Wario cap there and break
the brick for a Red Coin. Now just head on over to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Goomboss's Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 8 Power Stars and unlock Mario.

Details:
Head on over to the room behind the recreation room to find the Goomboss world
in the Mario painting. Go inside as Mario.

Head to where you can see a Piranha Plant on a tree stump. From it, turn to
the right to find a narrow incline. Climb up it to find a switch nearby. Stand
on it to make a Star appear. Go into the vertical ascent nearby and wall jump
up to the Star.


O===========================================================================O
|     Section 2 - Luigi                                  **SM64DS_442**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: Go to the castle courtyard by going through an unmarked door on
            the ground floor of the castle. Outside, go ahead and finish off
            the largest Boo to find a cage. Touch it to go inside.

- Power Stars Required: 8 Power Stars.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Main Walkthrough
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need Mario for this one.

Begin this challenge by heading into the mansion. Go upstairs and into the
southeastern room, which is the library. Go to the ledge nearby, on which
you'll find a ? block.

You have a few options, depending on who you're using. Mario is the only one
who can use this Power Flower to rise up to the ledge above the door through
which you entered. Luigi and Wario have to either backflip from atop the
? block or somehow get a Mario cap and do the above.

Either way, go through the door on that ledge. In this room, you'll find a
Luigi painting. Go into it.

Go right, left, right, and left through the doors to reach the Boo painting
room. There, cross the bridge to find some platforms. Ride them to the top of
this area, then go into the hole up on the ledge.

Here, you'll end up fighting the Big Boo. You'll have to hit him in same manner
you do every other Boo - from behind or just not while looking at him when he
is looking right at you. Sometimes, you'll see him in the mirror, in which case
you should use the mirror as the guide. If he appears on your side of the
mirror ... I shouldn't have to explain that. After three hits, you'll get the
key to unlock Luigi.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                          Giant Boo's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock Mario.

Details:
Enter the Big Boo's Haunt with Mario.

Begin this Power Star by heading into the mansion. Go upstairs and into the
southeastern room, which is the library. Go to the ledge nearby, on which
you'll find a ? block.

You have a few options, depending on who you're using. Mario is the only one
who can use this Power Flower to rise up to the ledge above the door through
which you entered. Luigi and Wario have to either backflip from atop the
? block or somehow get a Mario cap and do the above.

Either way, go through the door on that ledge. In this room, you'll find a
Luigi painting. Go into it.

Here, go to the nearby Red Coin next to a door, then go through the door on
the right (if the sign is right in front of your face).

In the next room, head to the corner for another Red Coin. From where you start
this room, go to the room on the right.

Go left to the next area, grabbing the Red Coin as you do.

Here, use the ? block to float up and reach the Red Coin, then go right to the
next Red Coin. Go right to the next room, grabbing the Wario cap on the way.

In the next room, shatter the black brick for a Red Coin, then head on over to
the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Giant Boo's Painting Mystery
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock Mario and Luigi.

Details:
Enter the Big Boo's Haunt with Luigi.

Begin this Power Star by heading into the mansion. Go upstairs and into the
southeastern room, which is the library. Go to the ledge nearby, on which
you'll find a ? block.

You have a few options, depending on who you're using. Mario is the only one
who can use this Power Flower to rise up to the ledge above the door through
which you entered. Luigi and Wario have to either backflip from atop the
? block or somehow get a Mario cap and do the above.

Either way, go through the door on that ledge. In this room, you'll find a
Luigi painting. Go into it.

Go right, left, right, and left through the doors to reach the Boo painting
room. As you do so, grab the Power Flower from the ? block to get invisible,
then proceed through the painting for the Star.


O===========================================================================O
|     Section 3 - Wario                                  **SM64DS_443**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: After finishing "Bowser in the Fire Sea", go up to the upper floor
            as Luigi. Turn right and go into the room with the mirrors. There,
            grab a Power Flower, go through the mirror, and into the Wario
            painting.

- Power Stars Required: 30 Power Stars.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Main Walkthrough
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need Luigi for this.

Here, go down the slide to the opposite, lower platform. Go to the next
platform across the gap, then get on the mobile metal platform. On the opposite
ledge, turn right and head over the gap to be caught by a gust of air.

Upon landing, go across the two platforms to the ice pillars. Just safely get
on them when possible. Continue to reach the other side. There, ascend to the
top and go into the hole nearby. You'll end up fighting Chief Chilly.

Fighting Chief Chilly is much like fighting a Bully. Since it is icy here, I
prefer the jumping tackle: dash and attack while dashing. This will knock him
back a fair deal. Once he hangs off of the edge, punch him. Do this three times
to get the key to Wario's room.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Chief Chilly's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the upper floor by beating Bowser in the Fire Sea, and
              unlock Luigi.

Details:
Begin by going to the upper floor as Luigi. As soon as you arrive, turn right
and head into that room. Use a Power Flower to go through the mirror, then
jump into the Wario painting.

Here, go down the slide to the opposite, lower platform. Go to the next
platform across the gap, then get on the mobile metal platform. There, grab
the Red Coin. On the opposite ledge, turn right and head over the gap to be
caught by a gust of air. Use it to hit the in-air Red Coin.

The next Red Coin will be above the icy pool of water ahead. Grab it and go to
the Bullies' ledge for a fourth Red Coin. Use the movements of the second and
fourth ice pillars to get one Red Coin each, then continue to the platform
ahead.

There, ascend to the top and use the ? block to reveal a Power Flower. Grab it
and return to ground level to find a set of bars. Go through them for a Red
Coin. Go back through and head towards the lowest part of the platform for
a Mario cap. Grab it and return to the previously-used ? block. Float on over
to the large island in the vicinity, grab the Red Coin, then use the ? block
there to float back to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                          Chief Chilly's Block Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Unlock the upper floor by beating Bowser in the Fire Sea, and
              unlock Wario.

Details:
Begin by going to the upper floor as Luigi. As soon as you arrive, turn right
and head into that room. Use a Power Flower to go through the mirror, then
jump into the Wario painting.

Here, go down the slide to the opposite, lower platform. Go to the next
platform across the gap and grab the Wario cap. Use the metal platform to get
across the gap, then hit the ? block nearby. Become metal with the Power
Flower, then go across the narrow, gusty bridge nearby to a black brick.
Shatter it for your Star.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section V - Bowser Fights Walkthroughs              **SM64DS_45**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|     Section 1 - Bowser in the Dark World               **SM64DS_451**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: In the castle entrance room, big Star door, end of that hallway.

- Power Stars Required: 12 Power Stars.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Main Walkthrough
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need to use Mario for this.

Go forward to the ? block further ahead. Use the Power Flower within it to
float up to the green narrow path. You can probably shortcut some more, but I
generally end up here, so I'll continue as such.

Anyhow, continue along the path, avoiding the Zappies, to reach a gray block
with a yellow platform going in and out of it. Jump on it when possible and use
it to cross to the other side. There, jump on the rotating platforms, then walk
onto the next set when possible. On that set, get on the gray platform when it
is possible.

You'll find some weight-sensitive bridges nearby. Put Mario on one end to raise
the other end some, then dash across to the next bridge. Repeat this a few more
times to reach solid ground. There, stand on the ! switch and climb up the
nearby staircase. At the top, drop into the pipe.

In all of these Bowser fights, your goal is to grab Bowser's tail, spin him
around via the Touch Screen, then toss him into a bomb, which you only have to
do once here. Here, it is sufficient to just run around him to the tail, then
to grab it. Toss him into a bomb (the spiky balls) to win.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Bowser in the Dark World's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 12 Power Stars and go through the big Star door in the
              castle's entrance room.

Details:
You have to use Mario.

-- Go forward to the ? block and use it to start floating. Go back to the
   start to find the Red Coin.

-- Proceed along the ground path. As you ascend the gray incline, you'll come
   across a ! switch in the path of a fire jet. Stand on it and grab the Red
   Coin.

-- Continue along the ground path to the narrow green path. As you walk up,
   grab the Red Coin.

-- Further ahead is a gray block with a mobile middle. Use this part of it to
   get the Red Coin on the opposite side of the block.

-- Further ahead are some rotating platforms. Ride in the left corner of one to
   reach the Red Coin.

-- Once you reach the area past the double set of rotating platforms, look 
   around to find a side path leading to a lone platform. Go there for a Red
   Coin.

-- Return to the previous portion and cross the weight-sensitive platforms to
   the other side. There, get on the ledge nearest the incline/staircase and
   drop off on the side with the Red Coin.

-- Get back on the above ledges and go across to the final Red Coin.

The Star appears further ahead on the ledges.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Bowser in the Dark World's Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 12 Power Stars and go through the big Star door in the
              castle's entrance room.

Details:
You have to use Mario.

Once you enter, proceed to the end of the area. There, stand on the yellow
switch near the pipe and the Star will appear. Long jump over to the ledges
and, from there, use the weight-sensitive platform to get onto the ledge next
to the Star, then proceed to the Star.


O===========================================================================O
|     Section 2 - Bowser in the Fire Sea                 **SM64DS_452**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: In the first basement room, big Star door. You access the actual
            fight after Episode #1 of the Dire, Dire Docks.

- Power Stars Required: 30 Power Stars.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Main Walkthrough
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need to use Mario for this.

Go forward to the metal platform nearby. Get on it and start riding it across
the lava, using the stone block when the platform goes under the lava. On the
other side, cross the triangle-peak platforms when the lava has receded, then
go to the other ledge.

Continue forward to the heart. Use it to heal, then continue to the pole
nearby. Use it to reach the balance bridges above. Try to stay in their middle
as you cross to the long pole. Climb it and jump into the elevator shaft to go
up.

At the top, dash over the wedge incline and jump above the metal grating. Go
forward from there some more to reach a twisting incline. At the top, wait for
the incline to rise up to a stone ledge. Once it reaches it, continue to the
top.

Here, you'll have to cross some more of the triangle-peak platforms. Do so when
the lava is drained. On the other side, wall jump up the walls near the first
pole to reach the top of the area. Continue forward, skipping the pole section,
and drop off of the side of the ledge, then continue to the "pipe".

Much like before, you'll have to fight Bowser. As before, you have to get
behind him, grab his tail, use the Touch Screen to spin him around, then toss
him into a bomb, which has to happen twice here. That's the same as before,
obviously. However, Bowser also has a new attack. He can ground-pound the
platform to severely tilt it. When that happens, run against the incline.
Otherwise, same as before.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Bowser in the Fire Sea's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 30 Power Stars and go through the big Star door in the
              castle's first basement room.

Details:
You have to use Mario.

-- Proceed forward and use the metal platform and the side ledges to cross the
   lava. On the other side, look to the left after crossing the triangle-peak
   platforms to find a bridge. Follow it to find a Red Coin over a gap.

-- Return to the main ledge and go forward some more, to the pole. Climb up and
   jump off to the ledge. Look on the side of the ledge for a Red Coin.

-- Proceed further to another pole. Climb it to get into the room, then look
   around the room for the next Red Coin.

-- Go to the elevator but, after stepping on the platform, get off and let the
   platform rise. Try to drop through the shaft's center for the Red Coin.

-- Go back to the elevator area now and ascend. At the top, you'll find a wedge
   incline. Climb to the narrow top of it and go along the side path to a
   platform with a Red Coin.

-- As you climb the ramps ahead of you, watch above for a Red Coin.

-- Next, further ahead, at the next triangle-peak platform section, keep an
   eye on the left side.

-- Near the end, look atop the poles for a Red Coin.

Now, go backwards to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                     Bowser in the Fire Sea's Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 30 Power Stars and go through the big Star door in the
              castle's first basement room.

Details:
You have to use Mario.

Head towards end of the area, after the large triangle-peak platform section.
There, you'll find a pole rising and falling. Jump at the wall behind it and
wall jump to the top of that area. At the top, stand on the switch to make a
Star appear on the other side of the triangle-peak platform section. Long
jump on over to it.


O===========================================================================O
|     Section 3 - Bowser in the Sky                      **SM64DS_453**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Area Information/Notes
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

- Location: The highest floor of the castle, through the big Star door.

- Power Stars Required: 80 Power Stars.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Main Walkthrough
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You'll need to use Mario for this.

Upon arriving, cross the gaps and the ledges by jumping across them. Once you
reach the metal cube, you'll be on an S-curve platform. Don't stay on one side
for too long, as it will tilt. After this, you have a sharp incline to dash up.

After it, continue going up the less-steep incline to the spinning platform.
Cross it and follow the path to a weight-sensitive bridge. Use it to reach the
rotating platforms. As you ride them, do a backflip at the top to do a
shortcut.

Stand on the ! switch nearby and climb up the stairs. At the top, you'll have
to go up another steep incline. As you go along up and down, beware the fire
jets. You'll soon reach a checkerboard bridge. Cross it to reach a moving
platform. Move the camera to make it look like a 2D platformer, then get on the
moving platform and jump across the blocks as they come.

At the other side, proceed across the two spinning platforms to the pole. Climb
up it and land on the platform nearby. Use the pole further ahead to cross the
gap, then continue along the path to some more rotating platforms. Use them to
reach the path above, then simply continue around the corner. Fight the wind as
you go to the staircase, climb the staircase, and go into the pipe.

As before, you'll have to grab Bowser's tail, spin him, and toss him into a
bomb, with this one requiring three times. Other than his attacks and that, it
is the same. He can ground-pound and make shockwaves you need to jump over, and
he'll breath a bunch of fireballs you need to dodge.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                      Bowser in the Sky's Red Coin Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 80 Power Stars and go through the big Star door in the
              highest floor of the castle.

Details:
You have to use Mario.

-- After a few gaps in the path, jump from the crate to the Red Coin.

-- After the glass sphere, look at the corner.

-- At the weight-sensitive platform, drop to the ledge below and you'll find a
   Red Coin on a tiny side ledge.

-- Further ahead, after the stairs activated by the ! switch, you'll find a
   steep incline. At the top is a Red Coin.

-- Once you reach the moving platform, look above the blocks for a Red Coin.

-- After the moving platform, you'll find two "Ferris wheel" structures. Look
   behind the first one's center column for the Red Coin.

-- Go to the top of the pole after the rotating platforms.

-- Once you reach the end, you'll find a staircase. Below it is a small ledge.
   Drop down from where the last Coin is under the stand.

Now just head on over to the Star.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                       Bowser in the Sky's Switch Star
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Availability: Get 80 Power Stars and go through the big Star door in the
              highest floor of the castle.
Details:
You have to use Mario.

Once you reach the section with the "Ferris wheel" platforms, drop to the long
ledge below and go on over to the switch. Step on it, then backtrack across the
platform, climb the ledges, and backtrack to the glass sphere.

5. Minigame Stuff**************************SM64DS_5**************************

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section I - Some Notes                              **SM64DS_51**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

To play the minigames, you must either go to the Rec Room from the main menu,
speak with the Toad there in-game, or opt to go there after catching a minigame
key-holding rabbit. Anyway, you'll then be allowed to play certain groups of
minigames. Each character (Mario, Luigi, Yoshi, Wario) has their own group of
minigames, which cannot be played unless that character is unlocked on one of
the game cartridge's files.

Even after obtaining a character, the majority of their minigames will remain
locked. To unlock them, you must find the minigame keys rabbits throughout the
castle hold. Their locations are listed in Section II. Each rabbit corresponds
to a certain character and only that character's rabbits will appear at a given
time. (Mario cannot catch Yoshi's rabbits, for example.) To catch a rabbit, you
must either grab it or swallow it, depending on who you're using at the time.
Once you get the rabbit, you'll obtain the minigame key and unlock a new
minigame. Minigame rules and tips are listed in Section III.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section II - Rabbit Locations                       **SM64DS_52**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

O===========================================================================O
|     Section 1 - Yoshi's Rabbits                        **SM64DS_521**     |
O===========================================================================O

All of Yoshi's rabbits are of a yellowish or light-brown coloration.

Three of the rabbits are found in front of the castle, right outside of it.

When facing the castle entrance, turn to the right and go forward. Across the
bridge, in the flower beds, you'll find a rabbit.

When facing the castle entrance, turn left and go along the dirt path to the
miniature hedge maze. You'll find a rabbit in here somewhere.

In the basement area, with the maze-like hallways, there is a rabbit down there
somewhere.

Once you drain the castle's moat, go into the newly-dried moat and look around
for another rabbit.


O===========================================================================O
|     Section 2 - Mario's Rabbits                        **SM64DS_522**     |
O===========================================================================O

All of Mario's rabbits are of a reddish or pinkish coloration.

When facing the castle entrance, go left and towards waterfall. A rabbit is
roaming around there.

In the room with the Jolly Roger Bay painting, you'll find a rabbit.

In the basement area, where the maze-like hallways are, you'll find two rabbits
roaming around.

After draining the castle moat, go there and look around for another rabbit.

On the castle upper floor is another rabbit, generally found hanging around the
staircase.

A rabbit hangs out in the mirror room of the upper floor of the castle. It is
the same area where you'll find the entrance to Snowman's Land and the entrance
to the area where you find and save Wario.


O===========================================================================O
|     Section 3 - Luigi's Rabbits                        **SM64DS_523**     |
O===========================================================================O

All of Luigi's rabbits are of a green coloration.

Go to the area where you start the game each time you start it up, then turn
left and head forward some to a rabbit.

Go to the room with the Bob-omb Battlefield painting to find a rabbit.

Go to the castle courtyard (go through an unmarked door on the ground floor
and chase the Boo). Outside, backflip to the higher ledge above you for a
rabbit.

Head to the room with the Mario painting; it is behind the Rec Room and you
need eight Power Stars to get there.

Head to the basement area and ground-pound the two pillars if you haven't yet
done so. Once you have, exit this room and come back to find a rabbit in the
middle tunnel area.

In the hallway on the upper floor, you'll find this li'l critter running
around.

This is by far the most arduous and time-taking to get. You'll need to get all
150 Power Stars and go to the cannon in front of the castle. Shoot up to the
roof of the castle to find it.


O===========================================================================O
|     Section 4 - Wario's Rabbits                        **SM64DS_524**     |
O===========================================================================O

All of Mario's rabbits are of a brown coloration.

When facing the castle entrance, go right, across the bridge, then left to find
the ramp into the moat. Look around here; the rabbit is hiding somewhere...

Go to the castle courtyard (go through an unmarked door on the ground floor
and chase the Boo). Outside, check the wall near the fountain.

You'll find a rabbit in the room with the Whomp's Fortress painting.

Another rabbit is somewhere in the hall-maze of the basement.

On the upper floor, head into the room with the paintings to go to Tiny-Huge
Island to find another rabbit.

You'll find a rabbit running around on the upper floor.

Also on the upper floor, jump into the alcove on the wall with the Rainbow Ride
hole in the ground to find this rabbit.


O===========================================================================O
|     Section 5 - White Rabbit Details                   **SM64DS_525**     |
O===========================================================================O

After collecting 80 Power Stars, you will probably begin to notice white,
glowing rabbits popping up in locations, as described above, that the other
rabbits would pop up. Although these rabbits do not yield keys to the minigames
of the Rec Room, they serve a more valuable purpose. There are eight of these
rabbits and, if you catch them all, you'll get a key. This key unlocks the
unmarked door in the character-swapping room. Inside, you'll find a Power Star.
It is worth your time to try and find these li'l buggers -- you'll actually
need to get this Power Star (and all of the other 149) to get one of Luigi's
rabbits.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section III - Minigame Details                      **SM64DS_53**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I'll go ahead and mention that the high scores in this section are merely for
display. They are real, but I'm not making this into a high score FAQ. In other
words, don't send your own high scores...

O===========================================================================O
|     Section 1 - Yoshi's Minigames                      **SM64DS_531**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                   Wanted!
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
A picture of a character is shown on the top screen, and you soon find a bunch
of faces on the Touch Screen. Within the given time limit, you are to tap the
face of the character on the top screen. This nets you five more seconds and
you'll proceed to the next level.

Tips:
- Try to recognize certain features of characters. Cap color is crucial. Yoshi
  is fairly unique. Luigi's chin is more pointed than Mario's, and his eyes are
  narrower. Wario's eyes has no iris at all, and he has a jagged mustache with
  a lumpy chin.

Personal Best: Level 121.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Loves Me...?
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Not really a point to this minigame. Here, you'll find a flower on the Touch
Screen, and you'll have to pluck its petals by tapping them with the stylus.
They'll alternate between "Loves me" and "Loves me not". The end result is
whatever the result of the final petal is. "Loves me" is a pseudo-win and
"Loves me not" is a pseudo-loss. There are special messages for when the same
ending occurs thrice in a row, but that's really it.

Tips: None.

Personal Best: N/A.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              Hide-and-Boo Seek
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
For this minigame, you'll shortly watch Boos travel on the Touch Screen. Keep
track of them, because the room will blacken shortly and you'll have a mere
three seconds to reveal all of the Boos by rubbing over them. You'll have to
reveal them somewhat completely, and they can travel while the room is dark.
Other than that, not much to say. Reveal all of the Boos to reach the next
level. Level 16 and onward limit you to two seconds.

Tips: None.

Personal Best: Level 17.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Puzzle Panel
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
On the Touch Screen is a grid puzzle, and the version of it you want will be
on the top screen. With the number of turns given to you, you must tap tiles
to flip over them and the eight adjacent tiles to make the picture on the top
screen. You are allowed three misses per puzzle; losing them all ends the game.

Tips: 
- I find it best to figure out the "problem areas" of the puzzle; those with
  the incorrect tiles. I then try to figure out moves that would apply to that
  area and fix it. If areas are impossible with one flip, I try to flip it over
  with a second flip by extending the "flip area" of another "problem area", 
  then use a similar technique as I progress.

Personal Best: Level 23.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                   Boom Box
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
In this game, you'll open up treasure chests on the Touch Screen by tapping
them with the stylus. Each chest makes a unique sound; match two chests with
the same sound to do it right. Do this with each pair of chests to continue
to the next level. If you miss thrice in a single level, the game ends.

Tips: 
- Admittedly, it sometimes helps to be more familiar with the Mario series.
- You can try to purposely pick four different chests and miss. Odds are that
  this will reveal enough sounds for you to make some pairs when you open up
  the next chest. Then just go from there. But you'll have to note the sound
  carefully!

Personal Best: Level 9.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Tox Box Shuffle
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
On the screen, you'll see a Yoshi (at least one) standing next to a box. Keep
track it/them as the boxes move around, then select the box containing the
Yoshi requested on the top screen. Correct selections move you to the next
level.

Tips: None.

Personal Best: Level 11.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Which Wiggler?
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
On the top screen, you'll see a Wiggler. You'll need to select a Wiggler on
the bottom screen within the time limit; the Wiggler's back markings must
match the Wiggler you select, or you'll lose ten seconds. Correct selections
net you five seconds and the next level.

Tips: 
- Generally, memorizing only one or two of the Wiggler's body segments will
  work out (mathematically, anyhow). Since there are four combos per
  the four segments, there are 256 possible Wigglers. For each segment you
  memorize, you will cut down that number by 1/4! 

Personal Best: Level 21.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Mix-a-Mug
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
On the top screen, you'll see a character's face. Using the slots on the
bottom screen, you are to make that character's face. Stop the slots by tapping
each of the three rows. You'll lose three Coins for a bad combo; you'll earn
3 or 6 Coins for a correct guess and a correct guess in the center,
respectively. The latter two also net the next level.

Tips: 
- It is a matter of timing and focus. The slots are not randomized; they repeat
  at very regular intervals.

Personal Best: Level 63. Coin max unknown.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Puzzle Panic
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
On the Touch Screen is a grid puzzle, and the version of it you want will be
on the top screen. With the number of turns given to you, you must tap tiles
to flip over them and the eight adjacent tiles to make the picture on the top
screen. You are allowed three misses per puzzle; losing them all ends the game.

Tips: 
- I find it best to figure out the "problem areas" of the puzzle; those with
  the incorrect tiles. I then try to figure out moves that would apply to that
  area and fix it. If areas are impossible with one flip, I try to flip it over
  with a second flip by extending the "flip area" of another "problem area", 
  then use a similar technique as I progress.

Personal Best: Level 21.


O===========================================================================O
|     Section 2 - Mario's Minigames                      **SM64DS_532**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                             Mario's Slides
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Across the screens are these white lines. At the bottom are some Piranha
Plants and Stars. At the top is Mario's head. His head will slide down, taking
any possible side branch. You want to draw such side branches on the bottom
screen to move him over to the Star.

Tips: 
- Be minimalist. Draw as few lines as possible, because they only reset each
  five levels.
- Try to quickly plot out Mario's track and change it ahead of time.

Personal Best: Level 27.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              Bounce and Pounce
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
You'll have to control three Marios that are in the air. To do so, all you can
do is tap them to make them jump. You'll also find three Fly Guys on the
screen. You'll have to have the Marios jump on them to defeat them. Defeat them
all to proceed to the next level; if three Marios fall off the bottom of the
screen, the game is over.

Tips: 
- Try to be more focused on survival.

Personal Best: Level 11.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Sort or 'Splode
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Admittedly one of my favorite games. On the Touch Screen, red and black
Bob-ombs will pour into the room, at greater frequency as you go. You are to
move the black Bob-ombs into the black square, and the red Bob-ombs into the
red square. The game continues until you wait too long until putting a Bob-omb
in a square, or if you put a Bob-omb in the wrong pen.

Tips: 
- Try moving in chronological order. Move the first Bob-ombs first, and so on.

Personal Best: 303 Bob-ombs.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Trampoline Time
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Look on the right side of the screen. One of two ledges are lit up. Whenever a
ledge is lit up, you want a Mario to be there. To get him there, you generally
will want to let him bounce up there. To bounce him up there, draw a trampoline
on the Touch Screen with the stylus. You'll be limited to three trampolines,
excluding the safety trampoline that has three bounces. If three Marios fall
below the gap, you fail.

Tips: 
- Try to be survivalist with this.

Personal Best: 72 points.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Shuffle Shell
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Using the five Koopa Shells given to you, you want to knock them into the
target, as close to the center as possible. To knock them to it, drag the blue
paddle to the Koopa Shell. After all five Shells are shot, your score is
totaled.

Tips: 
- Remember, just because a Shell is scored one round doesn't mean it won't be
  scored again. Therefore, don't try to knock your Shells off of the target.

Personal Best: 1,700 points.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              Bounce and Trounce
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
You'll have to control three Marios that are in the air. To do so, all you can
do is tap them to make them jump. You'll also find three Fly Guys on the
screens. You'll have to have the Marios jump on them to defeat them. Defeat
them all to proceed to the next level; if three Marios fall off the bottom of
the screen, the game is over.

Tips: 
- Try to be more focused on survival.

Personal Best: Level 12.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Connect the Characters
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Across the screens are these white lines. At the bottom are some characters'
bodies. At the top are the characters' heads. They will slide down, taking
any possible side branch. You want to draw such side branches on the bottom
screen to move them over to the PROPER character.

Tips: 
- Honestly, just check your work before tapping "GO!".

Personal Best: Level 41.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Shell Smash
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Here, you'll want to smash your Shell into the others. To do so, just use the
blue paddle and smack it into the Shell. Of course, you'll want to hit the
Shells as much as possible, especially the green ones, who yield ten times
the normal point amount. You get five Shells.

Tips: None.

Personal Best: 60,310 points.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              Trampoline Terror
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
In this game, you will have a bunch of Marios on-screen. While they are, you
not only want to keep them alive by drawing trampolines beneath them, but you
also want to launch them through the hoops in the sky - you'll get points for
this, and more points for getting multiple hoops without using a trampoline.
The game will end when three Marios fall off the bottom of the screen,

Tips: 
- Try being a bit survivalist.

Personal Best: 32,500 points.

O===========================================================================O
|     Section 3 - Luigi's Minigames                      **SM64DS_533**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Memory Match
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Here, you'll tap cards to flip them over to match up pairs. For each round,
you bet three Coins. For each messed-up pair, you lose one of the three
Coins, and the round ends when you lose all three. You'll get six times the
amount remaining of the original three for winning.

Tips: None.

Personal Best: N/A.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Pair-a-Gone
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Here, you'll be dealt twenty cards. You must form pairs with them by tapping
any two cards that are the same, and they must be adjacent (that includes
diagonal). You'll be dealt an additional sixteen cards as the game continues.
Should you fail to remove all of the cards, you lose Coins equal to the number
of remaining cards. Winning nets you five Coins.

Tips: 
- Try working top-left to bottom-right.

Personal Best: N/A.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Picture Poker
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
You'll be dealt five cards. Of these cards, you'll want to form certain poker
combos: a pair, two pairs, three of a kind, full house (two of one kind, three
of another), four of a kind, or five of a kind. Those combos are ranked like
that, worst (aside from nothing) to best. You can choose to discard some cards
(tap the undesired cards and tap "Hit") or to hold them all. You can also up
your bet, if you're that confident.

Luigi will do the same for his hand. The hands are then compared, using a
"weight" system for hands that are the same - Cloud, Mushroom, Flower, Luigi,
Mario, and Star, from worst to best. If you win, you'll get a certain multiple
of your bet amount, listed in the chart on the top screen.

Tips: 
- Whenever you have nothing, get rid of it all.
- When you have a pair or better, get rid of the nonessential things.

Personal Best: N/A.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              Mushroom Roulette
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Place five Coins on the board wherever you want them to be. You can place them
on an exact place (x12 multipler), edge (x6 multipler), corner (x3 multipler),
or the color of space's color (x2 multipler).

Tips: Too simple to be worth it.

Personal Best: N/A.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Mario Slot
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Fairly simple concept. Touch the slots to stop them. Three pictures in a row
nets you a prize that multiplies your bet, and the Superstar is a wild card.
Basically, look at the chart on the top screen for the details on combos.

Tips: It's just luck, so...

Personal Best: N/A.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Lucky Stars
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
You get a choice of two cards. Your goal is to pick the card with the higher
number of Stars on it. Increase your bet if you want, then tap a card. If you
beat Luigi, you win.

Tips: It's just luck, so...

Personal Best: N/A.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              Pair-a-Gone And On
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Here, you'll be dealt twenty cards. You must form pairs with them by tapping
any two cards that are the same, and they must be adjacent (that includes
diagonal). You'll be dealt more additional cards as the game continues, which
will continue until you get stuck and cannot make a pair.

Tips: 
- Try working top-left to bottom-right.

Personal Best: 324 cards.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Memory Master
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
At the start, you'll deal with 16 cards, four of which will be shown to you.
Here, you'll tap cards to flip them over to match up pairs. For each round,
you bet five Coins. For each messed-up match-up, you lose one of the five
Coins, and the round ends when you lose all five. You'll get six times the
amount remaining of the original five for winning.

Tips: None.

Personal Best: N/A.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Super Mario Slot
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Fairly simple concept. Touch the slots to stop them. Three pictures in a row
nets you a prize that multiplies your bet, and the Superstar is a wild card.
Basically, look at the chart on the top screen for the details on combos.

Tips: It's just luck, but I must admit that it's easier than the original.

Personal Best: N/A.

O===========================================================================O
|     Section 4 - Wario's Minigames                      **SM64DS_534**     |
O===========================================================================O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Bob-omb Squad
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
You'll have to defend your four precious flowers on the Touch Screen from the
Bob-ombs raining from above. To do so, use the slingshot to launch a cannonball
at the Bob-ombs. You'll get points for that, and the points increase as the
same cannonball hits more and more Bob-ombs. You can also hit Lakitus to get
rid of all the on-screen Bob-ombs for 100 points each. The game gets more
hectic as you go, and ends upon all your flowers being burnt.

Tips: 
- Lakitus are your friends ... the friends you like to smack with cannonballs!
- Try more parabolic shots. In other words, use less-energized shots that end
  up staying on-screen and coming down, generally hitting more Bob-ombs.
- Remember, your slingshot has 360 degrees of aiming capability.

Personal Best: 74,300 points.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Snowball Slalom
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
You'll have to roll a snowball along a course. To do so, slide the stylus up
the Touch Screen. Try to avoid the rocks, and remember that the snowball gets
larger as you go along. You have fifteen seconds to finish.

Tips: 
- Use the top screen to see what's ahead.

Personal Best: 14.75 seconds.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Bingo Ball
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
You are to shoot twelve balls into the board above. Begin by pulling down the
launcher on the right and letting the ball fly. Your goal is to light up as
many numbers at the bottom as possible. You'll get 100 points for each, and
you'll get 500 points per row formed on the square above. The game ends after
shooting twelve balls.

Tips: None.

Personal Best: 3,800 points.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Coincentration
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Watch the Coins fall into the blocks. After they vanish from sight, tap the
blocks you think the Coins are in. The game ends when you tap an empty block.

Tips: None.

Personal Best: 13 Coins.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Psyche Out!
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
You'll see a card on the top screen, and your goal is to guess the image on the
other side of the card, with the possibilities being tappable on the Touch
Screen. You can generally see a faint outline of the image if you stare long
enough at the card. As progress with correct guesses, you'll be given more and
more choices.

Tips: 
- Stare at the card for an outline of the image on the other side.

Personal Best: Level 17.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Slots Shot
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Here, you want to shoot balls at the board above. Do so by lowering the
launcher on the right and letting it loose. You can hit the Mushroom bumpers
for points (300 each). You can also put it into a Piranha Plant's mouth to
open up the slot machine pipe, which, if the ball goes in there, you'll get
3,000 points and the chance to line up the slots for MORE points. You can also
land the balls in holes for 2,000 points and another ball. The game ends when
all balls are gone.

Tips: 
- Remember, the further the launcher goes down, the more powerful the shot.

Personal Best: 47,200 points.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Lakitu Launch
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
On the top screen are two Koopa Shell bowls into which you are to shoot Spinies
for points. To shoot the Spinies, pull back on the slingshot with the stylus.
Repeat over the thirty seconds to the end of the game.

Tips: 
- I tend to focus on one bowl. This way, the bowl will end up lowering itself
  some, eventually to the ground. When it does that, I can do rapid low-power
  shots into it.

Personal Best: 22 points.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Intense Coincentration
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
Watch the Coins fall into the blocks. After they vanish from sight, tap the
blocks you think the Coins are in. The game ends when you tap an empty block.

Tips: None.

Personal Best: 6 Coins.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Giant Snowball Slalom
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Details:
You'll have to roll a snowball along a course. To do so, slide the stylus up
the Touch Screen. Try to avoid the rocks and penguins, and remember that the
snowball enlargens as you progress. You have forty seconds to reach the
finish line.

Tips: 
- Use the top screen to see what's ahead.

Personal Best: 35.62 seconds.








++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++                                                                        +++
+++                    This is the end of KeyBlade999's                    +++
+++                   Super Mario 64 DS FAQ/Walkthrough.                   +++
+++                                                                        +++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

           ________________
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                                                               KeyBlade999