MMM MMM EEEEEEEEE TTTTTTTTTTT RRRRRRRRRRR OOOOOOOOOO IIII DDDDDDDDD MMMM MMMM EEEEEEEEE TTTTTTTTTTT RRRRRRRRRRRR OOOOOOOOOOOO II DDDDDDDDDD MMMMM MMMMM EEE TTTT RRRR RRRR OOOOO OOOO II DDD DDDD MMMMMM MMMMMM EEEEEE TTTT RRRR RRRR OOOOO OOOO II DDD DDDD MM MMMMMMM MM EEEEEEE TTTT RRRRRRRRRRRR OOOOO OOOO II DDD DDDD MM MMMMM MM EEEEEE TTTT RRRRRRRRRR OOOOO OOOO II DDD DDDD MM MMM MM EEE TTTT RRRR RRRRR OOOOO OOOO II DDD DDDD MM M MM EEEEEEEEE TTTT RRRR RRRRR OOOOOOOOOO II DDDDDDDDD MMM MMM EEEEEEEEE TTTT RRRR RRRRR OOOOOOOO IIII DDDDDDDDD PPPPPP RRRRRR IIII MMM MMM EEEEEEE PP PP RR RR II MMMM MMMM EEEE PPPPPP RRRRRR II MM MM MM MM EEEEE PP RR RR II MM MMM MM EEEE PP RR RR IIII MMM M MMM EEEEEEE HH HH UU UU NNN NN TTTTTTTTTT EEEEEE RRRRRRR SSSSSSSS HH HH UU UU NNNN NN T TT T EE RR RR SSS SSSS HH HH UU UU NN NN NN TT EE RR RR SSSS SS HHHHHHHH UU UU NN NNN NN TT EEEEE RRRRRRR SSSS HH HH UU UU NN NN NN TT EE RR RR SS SSSSS HH HH UUU UUU NN NNNNN TT EE RR RR SSS SSSS HH HH UUUUUUU NN NNNN TTTT EEEEEE RR RR SSSSSSSS ====================================================================== ========= SSSSSSSSSSSSS YYYYYY YYYYYY LLLLL UUUUU UUUUU XXXXX XXXXX SSSSSSSSSSSSSSS YYYYY YYYYY LLLLL UUUUU UUUUU XXXX XXXX SSSSSS SS YYYYY YYYYY LLLLL UUUUU UUUUU XXXX XXXX SSSS S YYYYYYYYYY LLLLL UUUUU UUUUU XXXX XXXX SSSSSSSSSSSSSS YYYYYYYY LLLLL UUUUU UUUUU XXXXXXX SSSSSSSSSSSSSSS YYYYYY LLLLL UUUUU UUUUU XXXXX SSSSSSSSSSSSSS YYYY LLLLL UUUUU UUUUU XXXXXXX S SSSSSSS YYYY LLLLL L UUUUU UUUUU XXXX XXXX SS SSSSS YYYY LLLLL LL UUUUU UUUUU XXXX XXXX SSSSSSSSSSSSSSS Y YYYY Y LLLLLLLLLLL UUUUU UUUUU XXXX XXXX SSSSSSSSSSSSS YYYYYYYYYY LLLLLLLLLLL UUUUUUUUUUU XXXXX XXXXX ====================================================================== ========= ***************** * Content Table * ***************** 1. Copyright --------------------------------------------------------- --- Cprt 2. Contact Me -------------------------------------------------------- --- Ctme 3. Guide's History --------------------------------------------------- --- Gdhy 4. Introduction ------------------------------------------------------ --- Intr * Introduction to the Game ........................................... Intr1 * Weapons ............................................................ Intr2 * Other Characters ................................................... Intr3 5. Sylux's Story ----------------------------------------------------- --- Sxsy 6. Sylux In-Game ----------------------------------------------------- --- Sxig 7. Sylux's Alt. (Lockjaw) -------------------------------------------- --- Lkjw 8. Sylux's Weapon (Shock Coil) --------------------------------------- --- Skcl 9. Sylux's Advantages ------------------------------------------------ --- Sxas 10. Sylux's Disadvantages -------------------------------------------- --- Sxds 11. Sylux's Strategies ----------------------------------------------- --- Sxss * Special Strategies ---------------------------------------------- --- Sxss1 12. Sylux Vs. ???? --------------------------------------------------- --- Sxvs 13. Sylux Damage Chart ----------------------------------------------- --- Sxdc 14. FAQ -------------------------------------------------------------- --- FAQ 15. Credits ---------------------------------------------------------- --- Crdt ====================================================================== ========= *********************** * 1. Copyright - Cprt * *********************** Copyright 2006 Wilson Tejeda. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you decide to use this guide without my permission, I shall hunt you down and beat you with a rotten fish! <.< You're all warned! Yes, I used the original text posted by GameFAQs, sue me... Oh, wait, you can't. <3 GamesFAQs. These Sites are authorised use this guide: Neoseeker.com Freewebs.com/mphds ************************ * 2. Contact Me - Ctme * ************************ To contact me, all you have to do is send me an e-mail to alex_lordeliwood(at)hotmail.com. Please, follow the next format to communicate with me via e-mail or I may erase your mail without even reading it (I erase my dad's, think I won't erase someone I don't know? <.<): 1. The title: Have Sylux somewhere, otherwise I'll pass it. 2. Proper Spelling: I have a really, really, really hard time trying to translate those "u r me g0dz no!!!!!!!1!one+shift!!2"... I never understand a single word. So, please... USE ENGLISH! Or... Spanish. I understand Spanish too <<... 3. Do not: - Send me "you suck" messages. I'll send you a Trojan back ;x. <3. - Send me "you rock" messages. Though, I appreciate them, they just fill my mail. - Send me mails asking for the FAQ... I won't allow it any other site no more. Personal reasons. <3 Sorry. Thanks for the time. My e-mail is always empty, so help and request and stuff, will always be accepted. ***************************** * 3. Guide's History - Gdhy * ***************************** April 19, 2006 - Version 1.00: Whee. Guide on Sylux, completed. April 22, 2006 - Version 1.10: Some errors fixed, Damage Chart added, Omega Cannon information added. Head Shot, Combat Hall and Harvester exclusive strategies added. First Authorized site to display this Guide added. Help against Spire users added. April 25, 2006 - Version 1.15: Minor changes. Made a correction in the credits (coughcough), added some info to the chart and Vs. Trace information. Line Nuke added as well. Alinos Peach and Ice Hive strategies. June 8, 2006 - Version 1.20: Yeah, I know, I haven't updated in a while... I apologize for that. Hard moments in life, college starting and stuff... Yeah, I won't bore you with my personal life. Anyways, I corrected some stuff I made mistakes, answered questions and added some new strategy. June 27, 2006 - Version 1.22: Title finally corrected. <<... Line Nuke more detailed explanation. My Friend code added to the guide. Minor errors fixed. My grammar sucks, I said it, sue me ;_;... September 16, 2006 - Version 1.2222222...: Oh dear god, it's really been that long? Gawd... I apologize for not answering to the god knows how many mails you've sent me, but I've been computer less and Internet less too. College also tends to take more time that you'd like. There's not much added this time, except something in the FAQ part... ************************** * 4. Introduction - Intr * ************************** Hello, my fellow gamers. This is the first time I make a guide for any game here on GameFAQs. I greet you all... With a cake in the face! *Throws cake* ...*Ahem* Now that I... Made you enjoy a delicious cake, is time to move on. I made this Guide on Sylux cause I think he is awesome-O. But when I entered Nintendo's Wi-Fi Gaming Hub stuff, I saw that Sylux was the least used character. At first, I didn't know whether it was true or the server was just crazy. Afterwards, I just thought that, maybe if I showed people how amazing Sylux was, maybe that low % would increase! So, here I am, making this guide and reading everything for you to read it... I'm NOT a Sylux expert. As a matter of fact, I'm NOT a Metroid Prime Hunters expert. I'm just another player that wants to promote more his character. Please, Enjoy this! ;x let's get started, ha! *Get's killed by emos for singing rap* ----------------------------------- - Introduction to the Game - Intr1- ----------------------------------- Well, to play with Sylux, you first need to know the basics of the game, right? Right. Get your MPH card in your DS, and start it, then select MPH and watch those lovely intro videos... After that, go to Options and to Controls. Here, you'll be able to select 4 different Control Types: Stylus Right Mode, Stylus Left Mode, Dual Right Mode and Dual Left Mode. Select whatever you feel better with. Here are the controls for all of them: 1. Stylus Right Mode: - Control Pad: Move around. - L Button: Fire. - A, B, X, Y: Jump. - R Button: Boost (Samus's Morph Ball Boost), Zoom (Imperialist). - Touch Screen: Aim (Move Round), Jump (Double Tap), Change Weapons, Morph, Change Visor. - Start: Pause in Adventure, Show Stats in Multiplayer. 2. Stylus Left Mode: - Control Pad: Jump. - L Button: Boost (Samus's Morph Ball Boost), Zoom (Imperialist). - A, B, X, Y: Move Around. - R Button: Fire. - Touch Screen: Aim (Move Stylus), Jump (Double Tap), Change Weapons, Morph, Change Visor. - Start: Pause in Adventure, Show Stats in Multiplayer. 3. Dual Right Mode: - Control Pad: Move Around. - L Button: Fire. - A, B, X, Y: Aim. - R Button: Jump, Boost, Zoom. - Touch Screen: Change Weapons, Morph, Change Visor. - Start: Pause in Adventure, Show Stats in Multiplayer. 4. Dual Left Mode: - Control Pad: Aim. - L Button: Jump, Boost, Zoom. - A, B, X, Y: Move Around. - R Button: Fire. - Touch Screen: Change Weapons, Morph, Change Visor. - Start: Pause in Adventure, Show Stats in Multiplayer. (I don't think it's necessary to say what that Button that says "power" does...) I myself use the Stylus Right Mode. Makes everything easier and you feel the passion of the game a lot more. Plus, the Dual Mode kind of takes the idea out of MPH and makes it just another FPS, without analog controls. In other words...Meh. But, suit yourself. That's your call. After you decided your control mode, time to explore the game. We got the Multiplayer mode and Adventure mode. In Adventure, there's not much to see beside your original Adventure files (Duuhhhh) and the video gallery. In Multiplayer, however there's a Single Card Play, Multi Card Play and Wi-Fi Play. Single Card Play is to play against your friends with DS but without MPH's card. All you have to do is sit there, create the games and your friends sit near you and go to their DS's download function and then the war starts. Wi-Fi, well, duh, it's explained by itself. To Play Online. You need to be near a Wi-Fi hotspot to play that, thought. You get to play against your friends and rivals if, you have any, by creating a game and contacting them to play with you. In Multi Card, it's the only place where you can play all by yourself Vs. a bunch of bots. In other words PRACTICE!! There are many game types in Multi Card: 1. Battle: Kill as much as you can and get the most points or the set limit and win. 2. Survival: Kill everyone else. Whoever stands last, wins. NOTE: If you stay in a place for too long in Survival Mode, the radar shows your current location (HAHA! TAKE THAT TRACE USERS! NO SNIPING!) 3. Bounty: Take the Octoliths to specific spots. Whoever gets to the set number first, wins. You can put the "Auto Reset" feature on for this type of game, which means Octoliths will reappear immediately after a point is earn. 4. Defender: Keep an area for yourself. The more time you spend in it, the more points you'll earn. 5. Prime Hunter: FAST! KILL FAST! Whoever kills someone first will become the Prime Hunter and everyone else has to kill him now. Doesn't sound too tasty, eh? Well, whoever spends the most time as Prime Hunter wins, so you'll have to deal with it. 6. Capture: Attack, kill, steal and repeat. This time, the idea is to take the enemy's Octoliths and bring 'em back to your place. Like capture the Flag! 7. Nodes: Somewhat like Defender...The idea here is to, get the Nodes and stay in them for 10 seconds to "capture" them. After wards, you get points for every node captured. The best way to practice your shooting or testing stuff, is in battle mode. ------------------- - Weapons - Intr2 - ------------------- Here, I'll explain a little of the weapons for you to pick up your favourite from now on. - Power beam: The basic weapon. Doesn't require ammunition, but isn't very powerful. However, the charged shot is useful every now and then... - Missiles: Everyone can use this weapon and start with it (10 ammo). It is very powerful (Specially charged) and has a Splash effect, which means people caught in the explosion also get hurt. Affinity: Samus - When Samus shoots charged missiles, they get a seeking ability. Watch out, they hit HARD. - Magmaul: A fire-based weapon. It has an arc, which means it won't go very far away. However, when it's charged it gets a splash effect. Also, the normal "bullets" bounce for a while on the ground. It can also, bounce back at you and hit you. Affinity: Spire - When Spire fires the fully charged Magmaul, it will burn the enemy, causing extra damage for a short while after being hit. - Judicator: An ice-based weapon. It's a fast, long ranged, bouncing bullet. Whenever it hits hard surfaces, it will bounce off. No, it can't come back at you (At least, it has never come back at me). Affinity: Noxus - WATCH OUT!! When Noxus has this thing charged, it will fire (...fire ice, hah, irony) a short ranged mist, a freezing mist. If you're in range, it will freeze you and allow Noxus to constantly hit you (And most users will go for headshots now). So, STAY AWAY FROM NOXUS! - Imperialist: Ahh, the sniping weapon... I just hate this thing. It's way too easy to kill with it. But it's also funny to see your opponents frustrated by it. I recommend make yourself an expert of this weapon too, so you can snipe snipers back. Affinity: Trace - With this weapon equipped, Trace will go invisible. Watch out, the radar won't show him either, so he can snipe very easily (...). - Battlehammer: Damn, this thing is a danger... It's a constant firing, with a slight arc and splash effect. When someone is using this against you... Just get the heck away from them! Affinity: Weavel - When Weavel uses the battlehammer, the splash damage is WAY more than other characters, which also increases damage... Ouch... Thanks to Lynch for pointing this out. - Volt Driver: A rapid fire weapon, with a very powerful Charged shot. It has a splash effect when fully charged. It's like an upgraded Power Beam for normal characters but... Affinity: Kanden - For Kanden, it's more than that. Firstly, when charged with Kanden and shot, it will move slowly, but will seek the enemy. If it hits the enemy, it will disrupt their vision and it's time for attacking with fast shots. The splash effect will also disrupt. - Omega Cannon: It has been confirmed to me that the Omega Cannon (Cough) is indeed a slow moving, non-chargeable 1 kill shot with a splash effect. If you're too close to the splash when it happens, you can self-destruct. Careful with it. Only available in Oubliette - Thanks to Curtis for the information. Affinity: None. There's 1 weapon missing: The Shock Coil. That's Sylux's affinity weapon and I'll explained very detailed later, don't worry ;x. --------------------- - Character - Intr3 - --------------------- I'll explain the characters In-Game. At least a little, so you can pick your favourite. Maybe Sylux is not the good for you, but someone else... Who know. However, all I'll explain is the basic game play with that character, nothing else. Samus: We all know the good ol' Samus... She's very well balanced and her alt. form can be very damaging. Plus her Boost ability let's her flee dangers very easily. The perfect character to start with when you're a beginner. She is better in long-ranged combat, abusing her missile's seeking ability to hit your opponents more than not. Kanden: It seems Kanden has a good defence. His alt. form is a perfect way to run away when there's a lot of danger. Not many people would go after a stinglarva, it's just crazy. Kanden works great in Medium-long ranged battles, to ensure the Volt Driver hits and disrupt your enemies. Spire: Spire is a very nice character. First, he's not affected by lava at all, so Lava camps will be great for him. Sit down in the lava and kill your enemies from afar (Sniper!). In Alt. form, he can climb walls. I don't see many uses for that, but you can be creative... I'm not a Spire user, damnit <.<. He's kind of slow, but his defense seems to be very good. He can be very good in both, sniping and medium ranged. The Magmaul's arc won't allow you use it very well in long ranged battles, though. It works better in short-medium. Trace: Did someone say sniper? I did. When he has his affinity, he'll go invisible and his affinity is a long ranged snipping weapon... Yeah, we got an sniper... His alt. form is also a danger. It deals quite a blow and it can always go stealth, even without affinity. He's pretty fast too, but his defense, well... It just sucks. Trace is the perfect-for-sniping character. 'Nuff Said. Noxus: Hello, Mr. Cold... This guy is a friggin danger in close ranged combat. He can freeze you and then headshot you dead... Also, his stupid alt. form has an infinite attack. Yes, that's right! He will keep spinning and while doing so, attacking and attacking and attacking and at... You got the idea. Just, get away from him. Weavel: Is it just me, or this guy deals more damage than normal? God, this guy's attack is crazy, it seems. And his multi task ability is also a pain in the... arse. It can divide and do 2 things at the same time. And if you happened to encounter them both at the same time, damage city! Good thing is his health is halved; divided in the halfturrent and the upper part. So, killing him is easy. Just kill the upper part (Just in case...The one that moves). There's one character missing, guess which... No? Times up. It's Sylux. In depth later ;x. *************************** * 5. Sylux's Story - Sxsy * *************************** Sylux is an enigmatic bounty hunter. Little is known about him, side his incredible hate towards the Galactic Federation and their #1 help, Samus Aran. And of course, his origins from Cylosis. Why does he hate the Galactic Federation? Who knows. But I'm quite sure he has ties with it, because otherwise he wouldn't have his Awesome Power Suit. Or his ship. Or his Shock coil! Everything he now possesses is stolen Galactic Federation stolen technology. My theory? He used to be a Galactic Federation soldier. Samus, somehow, killed or destroyed something important to him and made him just hate her. So he stole the technology to go after her and kill her. Or, maybe Samus destroyed/ate his biscuit!! That'd make me go crazy and kill her!! <.<!! *************************** * 6. Sylux In-Game - Sxig * *************************** Sylux is definitely one of the most amazing characters in the game. Not only he looks plainly awesome, but his abilities are just crazy! His defense and speed are very well balanced. Good defense and good speed, that's good (Though, he is still a little lacky in defense). His attack power is very good. Even though, you won't need this if you use his affinity; attack power isn't important with that speed of fire! Also, Sylux's head is normal size, so sniping him (most common strategy in Wi- Fi playing, trust me) won't be so easy. To top it, his head is smaller when the enemy is snipping from behind (Not exactly smaller, it's just actually harder to hit. Thanks back protector thingy). But still, be careful of snipers. No, Sylux is not a sniper. Sylux is perfect to trap opponents. His gameplay is, chase, trap, and kill. Let's move on to his incredible alt. form! ************************************ * 7. Sylux's Alt. (Lockjaw) - Lkjw * ************************************ Lockjaw, ahh. How perfect. It's an awesome tool to trap the enemies, thanks to his little energy linked bombs. See, whenever Sylux deploys more than 1 bomb (limit 3), they get linked by an energy beam. If an enemy touches that energy beam, both bombs will be pulled towards him IMMEDIATELY, dealing great damage. This is perfect to put in doors exits, or very transited passages. Chances are, someone will not realize there's your energy link and get, literally, nuked. There's other great thing to his alt.. His powerful "Triangle Nuke". Whenever you put 3 bombs, they'll create a triangle and whoever is inside of the triangle's line, will pull all 3 bombs towards them. This will deal INSANE damage. It's a +100 for sure, so it WILL kill a Re-spawned enemy, if you're fast enough (Though, with Lockjaw's speed, it's not a problem). There's one problem for the bombs. If there's any, ANY, obstacle between the first 2 bombs energy beam, they will detonate immediately. Chances are, not hitting anything. Also, your friend third bomb will detonate the other 2 bombs and itself. This will make Sylux jump a little in alt. form and probably making the other 2 bombs hit nothing but air. If your enemy jumps BEFORE you create the third bomb, they will probably be on the air when you create it and the bombs won't be pulled towards him, making the Triangle Nuke a failure. HOWEVER, if your enemy is very close to the ground (as in, the same height Sylux jumps by the third bomb's explosion) the bombs WILL be pulled and the enemy will suffer a lot of damage. The Lockjaw also has another advantage beside its awesome killing bombs. Its speed. It's second only to Samus's morph ball, and only when it's using Boost constantly. Otherwise, it's second to none. That speed means you'll be able to get away from everyone very easily, when you're in danger. And to get them away from you, you can leave bombs behind and they'll think twice before getting any closer. "- As you've seen, the Triangle Nuke (I call it the Tripwire Triangle) in capable of incredible damage. But what if there was something even better that you can do with bomb links that can kill enemies faster? And there is. Call it the Line Nuke. First of all, I'm not totally sure how to get this to activate, but lay down two bombs in Lockjaw form (and make sure they link). The timing of this has to be fairly right. Wait for an enemy to fall in the tripwire. Pay attention to the bombs. When you see one go off (and just one), immediately lay another, within range, to make another tripwire. It might have to be done right before the remaining bomb goes off. Note, this will work even if you enemy jumps in the air. As long as they hit the wire, you're fine. It could be another form of the Triangle Nuke, but it doesn't seem so to me. And yes, it takes time to get it right. - The Double Damage power-up is almost god-like when used with Sylux and the Shock Coil. Plus, it does four times the damage when connected for two seconds! And Triangle Nukes will kill in one hit ;)" - Thanks to master_of_light for this information. An extra note: I tried myself the Line Nuke my friend here mentioned. You need to practice this A LOT, but once pulled, Lockjaw pwns more. With this technique you can set up to 4 bombs. Yes, 4 bombs. Problem is, you need to be very fast for 1 of the bombs you set before, has to explode first; once it explodes, set the fourth bomb BEFORE the other two bombs explode, or it won't be pulled by the trip wires. If you are able to pull this, it's an instant kill (Check the chart for more info) It's VERY hard, but you can do it. I'm still practicing it x_x In any case, do not become an alt. form spammer with Sylux. Just don't. You'll take his best features away from him, and you'll see them now... ***************************************** * 8. Sylux's Weapon (Shock Coil) - Skcl * ***************************************** I wuv the shock coil so much! See, it's a constant energy ray with seeker ability and when you use it with Sylux, it restores the same amount you caused on the enemy. Its range is not much, short-medium. That's why Sylux works better in short-medium range. Let me give you reasons for why this weapon owns everything else. First, this weapon's fire speed is just crazy. There's no lag to it whatsoever, like the Power Beam. You can leave L/R pressed and it'll keep firing and firing. That's a good advantage. Fast firing is something very good. Second, the "bullets" it uses. When you have a full load of universal ammo, you'll have 59 "bullets". It sounds like too little ammo for a weapon with a great fire speed, right? Well, not necessarily. For every bullet, you can shot 10 times without leaving L button pushed. It should last 4 seconds every bullet when you leave it pushed. In other words, You have around 500 bullets for this weapon. And, all you need to kill an enemy is, what, 10-25? Third, it's mini seeking ability. As long as your enemy is within a couple of cm around your sight/aim thingy, you'll hit him (cm in your DS's screen, damnit!). Soooo, all you have to do is not let them get too far away from you or your sight/aim and you'll have a secure hit. Fourth, it has an anti-invisibility ability (HAH! TAKE THAT TRACE!!). So, you can go walking around shooting Shocks to everywhere and if there's an invisible enemy around there, you can spot him before he realizes. The best thing is, the attack won't be noticed by the enemy until they see their health is already very low, for the shock coil won't move them at all. Fifth and more importantly, the life-sucking ability. The Shock coil is Sylux's affinity and as we all know, affinity weapons work better on their character. Sylux and the Shock Coil are not the exception. When Sylux uses this attack and hits the enemy, he will heal in the same amount he dealt to the enemy. That means, that he fights an enemy with 199 health while he is at barely 10, and the enemy never hits you because he/she/it is retarded, you will heal completely and they will die. There is a big problem to the Shock Coil, though... When the enemy goes into alt. form, hitting them is hard. With the Shock coil, that is. But of course, you can always go into your alt. form as well and own them. However, if you're low on HP and you hoped to heal by hurting them, just go away. Shock coil hits barely, if any, to alt. forms. "- After a few seconds (I think two) of using the Shock Coil on an enemy, the Shock Coil bolt will connect with them, dealing double damage and gaining double life." - Thanks again to master_of_light for this information. There is an exception. With the shock coil it's very easy to kill the halfturrent (Weavel's alt. form lower part) and then just hit the upper part once and he'll be probably dead. ---Details--- "As you may have noticed, when Sylux's trip wire is... tripped... the bombs both home in on the enemy. So, basically, what you do is lay down a trip wire, and when it is activated (you pretty much need to be in sight range) start jamming the fire button. As long as you keep it steady and stay close to your enemy, you'll keep pumping bombs into them for a good long time, usually enough to kill them. But there is one disadvantage. After a while, you'll temporarily "run out" of bombs, and you won't be able to use any more for about ten seconds." - Thanks to AngentWiggles. Simply put, put 2 bombs and stay near to where they are (so you can see them) and as soon as someone passes by them, start pressing your fire button like crazy. You must be fast or the bombs will all explode and the ones your are dropping will stop homing your enemy. You also must not get very far away from your enemy or the bombs will not wire with the others and the attack will be over. ******************************** * 9. Sylux's Advantages - Sxas * ******************************** Every character (I... Think) has territorial or environmental advantages. For example, Spire's lava immunity. Well, Sylux has his territorial advantages too. No! He's not immune to lava! *Dummy slaps you* Sylux will always have the advantage in small, tight grounds. Use that to your advantage. With the shock coil chasing your enemies and leaving bombs by the only ways to get out of the tight passages, you'll be the owner of the play ground. Also, remember that jump he does when he deploys his third bomb? Well, when there is low gravity, that ain't a little cute jump. It's a huge, crazy floating jump. So, in places like Head Shot, you can abuse alt. form a lot more than in any other place. I don't use it much, but I suppose you could look for a use for it. ************************************ * 10. Sylux's Disadvantages - Sxds * ************************************ With Sylux, you'll have problems in very big areas, and wide passages. At all cost, avoid them. These places practically kill Sylux's strategy; there are too many ways to escape. In these places, the best thing to do is... Go to alt. form most of the time. And when you get someone near you, go to biped and start sucking life. When they get away, just go back to alt. and get close enough again. Also, looking for ways to get your enemies into the tight passages and shock them to dead would be great too. Snipers are also a problem for Sylux, since he has short range weapon. However, his constant movement is just perfect to avoid being killed by them. ********************************* * 11. Sylux's Strategies - Sxss * ********************************* The base you need to follow is: Chase your enemies, trap them, and finally kill them. "But how?!" ... Well, you can firstly, go into alt. form for very fast movement. Once in alt., start looking for ammo and affinity or shock coil orbs. While doing so, block your enemy's passages with a couple of bombs. Once you feel that you have enough ammo, go to biped and start chasing. By this time, someone may have already fallen for your bomb traps, or they may have exploded by themselves, so creating new ones would be wise. "But what if it's a wide map?!" ... Be creative. <.<... Nah. Just kidding. Like I said before, go to alt., look for ammo and weapons and chase them till they drop in alt.. Whenever you can, go back to biped and own them. While in biped, be cautious. In wide worlds, there's 1 sniper for sure. Be careful with him. Here are some strategies that works better for certain levels! --------------- - Combat Hall - --------------- For combat hall, I recommend getting the affinity as soon as possible and a couple of health energy stuff. Afterwards, block the main passage (The one in the middle of the stage) and start making people fall for it, by chasing with the Shock Coil. It has worked for me quite well Everytime I use it in combat hall. Your biggest problem here will be Trace users, who sit in the top part of the stage (Near the affinity, upper part) or Kanden alt. form spammers. For Kanden, spam them back with your triangle nuke. For Trace, I recommend going to where they sit snipping and triangle them as soon as they get there. ------------- - Head Shot - ------------- MMkay... its really cheap, but it will score a win... In Head Shot, Sylux is t3h h4x. The outer area of the map is low grav, and Sylux can fly by continually placing bombs. So, simply grab the Deathalt and get the first kill. Ok, now get outside. Start flying towards the edge of the map. Find the corner of the map, and just keep jamming on the L button. As long as you do this, you'll stay afloat, and since it's nearly impossible to see or find you, you'll win the match. - Thanks to AgentWiggles This is a great, fast victory against one opponent. Score as many kills as possible when it's multiplayer, because some others may get killed and you won't score a sure victory if that happens. ------------- - Harvester - ------------- You'll hate this stage. It's just that, a harvester. Good for sitting down and sniping. A lot of snipers will come in this freaking stage, so I try to avoid it as much as possible. But it's unavoidable, well... Firstly, pick the Imperialist. You'll need it. After that, go to the centre of the stage and get yourself ammo and your coil, of course. If you're playing against sniping Trace, be careful. Try to always find him (Trace is not completely invisible, you can still see him if you try hard enough) before he finds you. Never, ever stay in 1 place without moving at all. I firmly insist you keep moving, preferably from side to side and randomly. If you move back and forth, you'll be easily sniped... When you track a sniper, get back into the middle of the stage. Snipers don't move of their place unless you shoot them. So, time to use the Imperialist you got at the beginning. Inside the centre stage, you'll be covered by the semitransparent doors. Shoot from behind them and try to hit the head. After that, just run in alt. form as much as you can so they can't snipe you. If you're facing other characters, non-sniper ones. Well, get them in the centre of the stage and abuse your coil there. It's a very small place and the shock coil will always hit here. At least, most of the time. ---------------- - Alinos Peach - ---------------- Sniping map. Gah. Okay, first thing to do is go to the upper level, where you get the Imperialist and Shock Coil, and health too of course. Take the weapons and health and leave through the big door (The one in front of the imperialist. Once you leave this, put a couple of bombs trip-wired to cover this exit. Preferably in the outside part of the door (Contrary to the imperialist) so when they come out after looking for the imperialist, they get damaged. After doing this, look for kills in alt. form. When you find your prey, back to biped and start to shock coil. You will have hard times in this map because most of it is huge and escaping from Sylux turns easy. To avoid this, you can do 2 things: Use your shock coil the less and snipe or become an alt. spammer... I personally like either. You can use the jump machine thingy and get in the high peach in the middle of the stage. You have a clear view of everything from this point, except for the inside stuff where you get imperialist. You can also snipe people from behind the door you get the imperialist from, just like you do in Harvester. ------------ - Ice Hive - ------------ I wuv Ice Hive. It's tight EVERYWHERE! Whoo. Sylux got his place. Any corridor is perfect for a couple of bombs. Every place is perfect for always get hit by coil. Strategy here? All you need to do is, block the main corridors with trip wires, try to get the Double damage and go nuts with the coil. Trust me, in this map you'll kill at least, AT LEAST, once. Just be careful, though. This place is also perfect for Judicator. And since you get it, well... Be careful with jumping bullets. They got quite a blow if spammed + double damage + charged = you x_x... So, just stick near to them to coil 'em. A perfect place to put trip-wires is where you fall after using the jump machine. Most likely, they won't notice it. Also, the other entrance of that room is also a good place. ***************************** * 12. Sylux vs. ???? - Sxvs * ***************************** Sylux vs. Samus: Samus users might be a little troublesome for you. They tend to spam their missiles and charged missiles to hit you hard, even in alt. form, thanks to the seeker ability. What you have to do, is get as close as possible to them. Like that, they'll have problems using their missiles (<3 Splash effect), they'll hurt themselves if they are close enough. When they go to alt., they'll move very fast probably (</3 Boost), so be sure to block their most common escape route with bombs, that way they'll think it twice before running away. Sylux vs. Kanden: gah! I hate these guys. Most of Kanden Users seem to be alt. form spammers and that is a real pain in the arse! >.< Though, really good Kanden users will constantly destroy you with Volt Driver charged shots, then finish you off with fast fired normal shots. So, if you come across alt. form spammers, alt. spam them back. Use your Triangle Nuke to shock them to dead. Sylux moves faster than Kanden in alt. form, so creating the triangle won't be much of a problem. If you come across good, biped killers... Well, first of all, avoid the charged shot AT ALL COST! Running to your sides is the best option; running back won't help much... When you manage to weak them enough, they will probably try to run away in alt. form, so block their escape route with a bunch of bombs ;x. Sylux vs. Spire: I haven't come across many Spire users, and the ones I have fought weren't exactly... Very capable. The ones I've faced usually go rampage with the Magmaul and try to burn you down to ashes or you cut in half with the Dialanche. That's not much problem, really. The Magmaul's arc makes it so they have a hard time hitting something and the Dialanche is very slow, so you can easily make the Triangle Nuke on him when he's in alt. form and shock him to dead in biped. He isn't very much a problem. However, since I haven't fought a very good Spire user, well, I don't how to counter those that are indeed good. Be careful. "First of all there are three kinds of spire players. One goes burn people with the magmaul. I call these people the burners. Another who just stays in Alt. and just attacks. I call these guys the Alt. spammers. Last the one who goes verity (aka the one that you could have trouble with). I call these guys trouble. The people who burn you (aka the burners) make sure you shock coil them (dur) They make sure to jump side to side and being accurate with the shock coil. They will probably run away. Just chase them until they die. The alt spammers are real easy to take care of. If they follow you. Which they should just set up trip wires. That should be enough because they will chase you, but oh noes. They are running away. This is were you speed in front of them and start nuking them. BAM good bye alt spammers. Now here is the tricky part. The actually good people who use their alt form and their magmaul. Now if they are good with the magmaul then better watch out because the filled up magmaul also has splash damage so they don't have to aim that much. Make sure you have at least 150 health when you face these people. When they are in biped magmauling you shock coil them. Eventually they will get a hint and go in alt for the kill. Now don't just stand there and go " COMMON SHOCK COIL DON'T LET ME DOWN." Chances are it will and you just set yourself up to get smashed. Instead get in alt form and run away for a distance. Once your are a good distance away. You must get in biped and use your missles if they are still in alt form. If not shock coil them. Might take awhile, but it will work" - Thanks to Zuto for this information. Sylux vs. Trace: whenever I notice I have a Trace user opponent, I just go "ARG! SNIPERS!!" Advanced Trace users take that to their advantage. They make you think they are going to snipe you and you being prepared for a headshot, go to alt. form and move around for them to have a very hard time hitting you. That's when good Trace users shine. While you dance around in alt. form, hoping for them not to hit you, they sit in a corner in alt. as well and wait for you to pass by and dash you to dead. But, being cautious, you can avoid them from hitting you. If you notice where they are, just shock them and they'll start moving, go to alt. and triangle them. Be careful not to be hit by their dash. You can also Triangle those who try to sniper during all the game. "Strategy to use agaisnt Trace alt. spammers: when someone goes into their alt. I alt. unless they stay in alt constantly....but when it's a alt. war between Sylux in Trace I become a bullfighter, in that I'll lay a trip wire when they're about to dash at me and chances are they'll mis if you keep going slightly horizontal. 40 dmg." - Thanks to Corales =O Sylux vs. Noxus: Mr. Cold can be a problem to you x_x... Both of you are close ranged user (Shock Coil vs. Judicator), so... Damn, just get away from him when you see his arm shinning. Be careful when he goes to alt. form and get away from his scythe, it packs a strong punch... Slash, whatever <.<. Mr. Cold is a very easy character to n00biz3. When your opponent is COMPLETELY focused on freezing you, you got a n00b. Just don't get close enough for him to freeze you and you'll be fine. With advanced users, however... While they WILL try to freeze you, they will be focused in using Judicator's bouncing power in their advantage, and it can be quite an advantage. They'll become medium- long ranged now and it'll be harder for you to kill 'em. My advice in this case is to stay away from long, tight passages. Here is where Noxus shine. So, BE CAREFUL!! Sylux vs. Sylux: ... Well, you'll probably expect me to tell you how to kill yourself... Fine. Take a weapon to your head and pull the trigger; you should be dead in an instant! =D... << Okay, I'll help you... Many Sylux users are alt. form spammers. Counter them the same way, spam alt. form. When they go to biped and have shock coil, just DO NOT GO TO BIPED AND USE SHOCK COIL BACK AT HIM. None of you will kill each other. Instead just triangle them. The best way to counter Sylux is with alt. forms... And me saying that means we'll have many more Sylux killers e_e... Sylux vs. Weavel: You'll have problems against this guy too... He's a short- medium ranged too, which means he'll get to hit you quite a lot, especially with that damned weapon. </3 Splash! X_x... But, thanks to your life- sucking ability, that damage you take will be fastly healed. They will probably try going to alt. form. At this time, move around the lower part of the body using your shock, you'll heal and it'll die quickly. But the upper part will still be there. So, you have to destroy it. But any shot would kill him now, so no worries. I haven't go into very, very skilled Weavel users either, so... Maybe this isn't the best strategy. "I must dissagree with your statement that weavel characters are hard with sylux, as i have found easy ways to kill them. First is the methood against halfturret spammers. Yes, don't you hate those morons? Since most are n00bs, they will leave their turret lying around and not pay attention to it. there are 2 ways that you can exploit this. 1, stand around and shock coil it like a vampire. The health that you get will be much more than you lose. the second is to go into lockjaw and give it the bermuda triangle (what I call the "triangle nuke." they will be somewhere else and not see they're precious legs explode. Then, there are the more advanced players who will go for the imperialist and use the turret to distract you. Since they pay attention to the turret sometimes, your only strategy is to bermuda triangle the turret. they also might hang around the turret and try to slice you. Keep doing the same thing, they won't be able to hit you with a slice or battlehammer shoved up their arse, because lockjaw is to fast. Then there are the experts. I know their kind well because i went up against a 5 star weaveler online. I have no strategey for them except this: get the f*** away. Go after the other players instead in alt form, as they will snipe with deadly aim. hopefully you will get 7 kills on the other people. If you follow this advice, no weavel is too hard. Except the ones who are too hard. If they stay biped, shock 'em so hard that they lose they're connection and are booted off the internet." - Thanks to Steve for this. ********************************* * 13. Sylux Damage Chart - Sxdc * ********************************* Power Beam: PwrB. Missiles: Mssl. Volt Driver: Vtdr. Magmaul: Mgml. Imperialist: Impr. Imperialist (Zoomed): Impz. Judicator: Jdcr. Shock Coil: ShkC. Battlehammer: Bthr. Alt. Form Bomb #1: Alt1. Alt. Form Trip Wire bomb (2): Alt2. Alt. Form Triangle Nuke (3): Alt3. Alt. Form Line Nuke (4): Alt4. Chart: First damage is the normal damage of a normal weapon. Second is charged shot. When there's a --, that weapon has no charged. Some weapons don't have headshot either. They are -- too. For damage dealt, there are 4 divisions. 1st, damage dealt in 4 sec. with normal shots; 2nd, charged to chest; 3rd, headshot, normal; 4th, headshots charged. ---------------------------------------------------------------------- ------- -Weapon-Normal Shot-Head Shot-Fire Speed (Shots/4sec)-Damage dealt in 4 Sec.- ---------------------------------------------------------------------- ------- - Pwrb - 6/33 - 8/48 - 15/3 - 90/- 99/120/144 - - Mssl - 32/48 - --/-- - 5/2 - 160/-92/---/- -- - - Vtdr - 14/56 - 21/-- - 13/1 - 182/-56/273/- -- - - Mgml - 32/56 - --/-- - 6/2 - 192/112/---/- -- - - Impr - 36/-- - 100/-- - 2/- - 72/---/200/- -- - - Impz - 72/-- - 199/-- - 2/- - 144/---/398/- -- - - Jdcr - 22/72 - 32/96 - 5/3 - 110/216/160/288 - - Shkc - 1/-- - --/-- - 4/- - 199/---/---/- -- - - Bthr - 12/-- - --/-- - 13/- - 156/---/---/- -- - - Alt1 - 10/-- - --/-- - --/- - ---/---/---/- -- - - Alt2 - 40/-- - --/-- - --/- - ---/---/---/- -- - - Alt3 - 180/-- - --/-- - --/- - ---/---/---/- -- - - Alt4 - 199/-- - --/-- - --/- - ---/---/---/- -- - ---------------------------------------------------------------------- ------- Yes. Sylux's constant Shock coiling will be enough to kill an average defence character in 4 seconds and you'll only waste 4 bullets. This was tested in a normal defence player (Samus), all of these weapons. The results WILL vary against Kanden, Trace and Spire. With Noxus and Weavel, the results will be very similar to these. They will vary a little, maybe not so notorious, though. To be honest, I think a Zoomed Imperialist will not deal 199, but 200. And 400, if double. The reason I put 199 is cause the life meter can't go further... Yes, the shock coil only deals 1 damage per shock tap (Press L and release immediately). But if left pushed, in 4 seconds against a dummy enemy (Doesn't jump, doesn't move around) is enough to kill. Against moving enemies, around 6- 10 is the media I take to do it. These are the damages done by Sylux. They may, and will, vary with Weavel and Kanden for sure. I think they are the ones with most damage. Yes, the triangle nuke is a 180 hit. Do it, and then make 'em step on a trip wire and they're done... Or go back to alt. and 1 second will be enough to kill 'em. *********** * 14. FAQ * *********** Okay... Many people started asking this stuff... I'll answer this stuff now. Q: Why did you pick Sylux as your main? A: Cause when you face him in the game for the first time, he's hard. Very. Or at least, annoying. He's also the most balanced character in all terms, speed, defence and attack. And he heals himself with every attack; no need to health thingies. Also, he looks freaking awesome. Q: How do you deal with snipers?! A: I don't like it, or I'm not very proud of it... But, I alt. spam them. It's hard to hit Lockjaw with a imperialist, and it won't kill you whatsoever, so it's all good. I also snipe them from places they can't hit me or can't see me. Q: Sylux sux0rz!!!1one!!" A: So do you =D. Q: Are all Sylux users Alt. spammers? A: No. But I must agree that many Sylux users are alt. spammers. Reason? Cause Lockjaw rocks. But the biped rocks more, people just don't realize that and just spam. Also, the insane quantity of Trace-Sniping. It doesn't make anyone want to stand in two feet waiting for a headshot. No, no. Just no. Q: Why did the chicken cross the street? A: To get hit by a 20 wheels car. ASK STUFF ABOUT THE GUIDE, PEOPLE! X_X Q: c4n 1 |a1k oo53 ur gd3?!1one A: ...My mom's a saint! *slaps for offending mom* Q: What's the Spire Glitch? A: "on alinos gateway, there's a big rock spire just to the left of the platform where u get the imperialist. there's a small lava corridor between it and that lower walkway under the platform. spire users can walk into this corridor, get against the far wall, go into alt form, and attack while moving towards the rock. this causes them to pass through the rock. for the spire user, the rock has dissapeared. they can fire through it, walk in it, accidentally walk out of it because they cant see the boundary, stuff like that. oh, and tryin to get in that corridor in alt form is impossible for spire-it makes them climb the wall instead of going back far enough. anyway, yeah, this kinda sux for non-spire users." Q: How do I deal with it? A: "first, i heard that you can shoot through the rock if you're close enough. bad idea, cuz u cant see them, and they can see u. they are gonna be a lot more accurate than u. so, second method: prevention. dont ask me how this works, but if you hit them with the shock coil while they're tryin to do the glitch, it wont work (the glitch, that is). i think the constant contact has somethin to do with it, cuz none of the other weapons work. if you do this, you can heal more than you take from the lava, and they cant do the glitch, so they may come after you. thats a good thing, cuz you can back onto a platform at this point to nullify lava damage. just watch out for snipers when you do this." Q: What's your Friend Code? A: Here: 3436-6512-1346. Let me know if you add me. Q: Why haven't you answer my mail about a guide request?! *cries* A: Sorry, I won't be borrowing my guide anymore. Why? Personal reasons... Sorry. If you want someone to blame, blame Bush! o:< Q: Where the heck is Sylux?! A: ...Well, there are walkthroughs for that, you know? <.<... But oh well. You get him in the Vesper Defense Outpost thingy. In this fight he's hard, hard, HARD to beat cause his Shock Coil does heal him and I think it's stronger than it should be. To make it worst, you have low life and then his ship comes to help him. Q: How do I add Friend Codes? ;_; A: ... Well, if you read the MPH Manuel, it's probably there... But since I'm cool... First you go to multiplayer and then to Wi-Fi Connection. There's a small symbol in the right bottom part of the screen. That's where you check your friends and rivals. Now here there's another button in the bottom right part of the screen, where you get to add friend codes. In the top screen, you'll also be able to see your own friend code. Q: Why don't you answer my e-mails?! A: Sorry. I'm currently without Computer and without internet. I'll ask you not to send me notifications saying you added me to your friends, because I won't be able to play Wi-Fi either for a long while. When I can play again, I'll make the note here. Peace! That's all for now. <3! ********************** * 15. Credits - Crdt * ********************** Thanks to Nintendo for this awesome game. Thanks to GameFAQs for posting my little guide. Thanks to my brainless younger brother, who helped me with the tests. Thanks to my brainless younger brother's friend who lend us his DS for the tests. Thanks to Sylux for existing! ;X Thanks to you for reading. Special Thanks to Zuto, for helping me against Spire users and the Spire Glitch. Special Thanks to RedWingedAngel for the info of Spire Glitch. Special Thanks to AgentWiggles, for a strategy for Head Shot stage and the info of Infini-Bomb and details on Shock Coil. Special Thanks to Curtis, for the info on Omega Beam... CANNON! CANNON!! X_x Special Thanks to Coralus, for the strategy versus Trace Alt. spammers. Special Thanks to master_of_light, for the Line Nuke information! Special Thanks to Neb555 for finally noticing the title xD.