= = = = = = = = = = = = = = = = = = = = =
                       Game Title: Metroid Prime: Hunters
                              System: Nintendo DS
                          Release Date: March 20, 2006
                 = = = = = = = = = = = = = = = = = = = = =


                             = = = = = = = = = = = = =
                                     Multiplayer FAQ
                                   Written By ZeroWil
                             = = = = = = = = = = = = =


= = = = = = = = = = = = = =
Table of Contents

1. Version History
2. Introduction
3. Hunters
 3a. Samus Aran
 3b. Kanden
 3c. Spire
 3d. Sylux 
 3e. Noxus 
 3f. Weavel
 3g. Trace
4. Multiplayer Modes
 4a. Battle
 4b. Survival
 4c. Bounty
 4d. Defender
 4e. Prime Hunter
 4f. Capture
 4g. Nodes
5. Multiplayer Maps
6. Custom Matches
7. Secrets and Glitches
 >>>:.Secret Stages.:<<<
 >>>:.Your Hunters License.:<<<
8. Q&A
9. Contact
10. Contribution Information
 >>>:.Q&A.:<<<
 >>>:.Secrets Contribution.:<<<
 >>>:.Custom Games.:<<<
11. Copyright
12. Special Thanks
= = = = = = = = = = = = = =


= = = = = = = = = =
 1. Version History
= = = = = = = = = =
v1.0 April 30, 2006
After about many days of writing this FAQ and playing MP: Hunters.
v1.0 is finally finished!

v1.2 May 7, 2006
Various  updates thanks to  the people who e-mailed  me.
This update will also include a brand new Secrets Section.
(^Please heads to the section for information)
As well as a Contribution section. This section just contains
important information on how to Contribute.
Also fixed the title (many of you probably won't notice the change).

v1.9 June 2, 2006
Wow.  Been a while  hasn't it? I finally  updated the FAQ. Added some
questions, new glitches, and updated the contributors. But more updates
will be coming. I'm not done yet.

v2.4 June 8, 2006
This FAQ is getting minor changes to the design. More space has been
added for easier accessibility. A new kind of sub-sections also has been
added. Please refer to the Introduction section for more info. And the
Secrets section is now re-named to Secrets and Glitches. Watch out for 
more regular updates.

v2.7 June 23, 2006
Added the rest of the power-ups that I missed.


= = = = = = = = = =
 2. Introduction
= = = = = = = = = =
Welcome to the Metroid Prime: Hunters Hunter FAQ.
Here, I will write about all of the Hunters. Their special abilities, affinity 
weapons, etc. As well as multiplayer maps and modes.
If you think you have anything to contribute, then feel free to contact me
via e-mail. Contact Information is listed at the bottom of this FAQ.

Also, if you look at the Table of Contents. You'll notice that some
sub-sections may have >>>:.(enter sub-section title).:<<<
These sections are a bit smaller, but are important. To find these parts.
Press CTRL + F and put [>>>:.(Name of sub-section).:<<<]
Without the brackets of course. But the arrows are needed.


= = = = = = = = = =
 3. Hunters
= = = = = = = = = =
This is where all the fun begins. I will list all the hunters, in no particular
order. And write detailed information  about them. Ranging from  their
alternate (alt.) forms, affinity weapons, and  any special characteristics.


   = = = = = = = = = =
    3a. Samus Aran
   = = = = = = = = = =
   Species: Human
   Origins: Ysae Kaeps

   We'll kick things off with the heroine of the Metroid series, Samus
    Aran. Samus Aran is possibly the greatest bounty hunter in the whole
    galaxy. Raised by the Chozo, she now does missions for the Galactic
    Federation. Her new mission sends her to the Tetra Galaxy. Where 
    she must collect some ancient artifacts left by an extinct race called
    the Alimbics.
    
    -----------------
    Homing Missiles
    -----------------
    Samus' affinity weapon is a homing missile which can track enemy 
    movement. The charge attack increases its effectiveness. ONLY
    Samus is able to get it. It also consumes missile ammo, not universal
    ammo such as the Judicator or Volt Driver.

    My Impression: Apparently, you must charge it to have it track your
    enemies. Also, it makes a beeping noise. Both you and the opponent
    can hear it.

     ----------
     Alt. Form
     ----------
     Samus' alt. form is the morph ball. It can lay down three morph ball
     at a time. It's special ability allows it to boost. By sliding the stylus
     across the touch screen. Or by holding and releasing the R button.


     = = = = = = = =
      3b. Kanden
     = = = = = = = =
     Species: Enoema
     Origins: A Sinister Laboratory

     Kanden is a lab experiment gone awry. He was made to be the
     ultimate soldier. Immortal and relentless. He seeks the ultimate
     power to prove he's the finest bounty hunter in the galaxy.

     ------------
     Volt Driver
     ------------
     Kanden's affinity weapon is the Volt Driver. when charged by
     Kanden, the volt seems to track the enemy a bit. If it hits, it
     interupts the visor. Making it harder to aim. This weapon is 
     similar to the Lob Gun in Metroid Prime: First Hunt demo.
  
     My Impression: It's very useful against human players. Or course,
     I'm not sure if the BOTs are affected by it. If you can press the fire
     button quickly. Then this weapon will make use of your opponents
     quickly. Great after you've disorted their visor.

     ----------
     Alt. Form
     ----------
     The name of his alt. form is Stinglarva. It's tail can detach itself and 
     track your enemy if he/she approaches the tail. Like the morph ball, 
     it can "jump" if you slither right on to it as it explodes. Standing just
     on top of it won't work.


     = = = = = = =
      3c. Spire
     = = = = = = =
     Species: Daimont
     Origins: Mondreus

      The last of his kind (and my personal favorite). Spire seeks the
      ultimate power to help solve the mystery of his lost race. As well as
      figuring out the mystery of his own.

     ----------
     Magmaul
     ----------
     When Magmaul is in the hands of Spire. It becomes a very deadly
     weapon. When charged, it'll explode on impact. Not only is it more
     powerful. It'll burn the target (and you, if you're too close to the
     explosion). The burning takes out 10-20 Hit Points towards your
     target. While it makes you lose about 10 Hit Points.

     ----------
     Alt. Form
     ----------
     Dailanche is the name and man, is it powerful. When used the rocks
     on the sides release and circle Spire. A few hits will take your enemy
     out. Also, Dailanche allows to to climb walls, only vertically though.
     Good if you need to get to a high place quickly.
     

     = = = = = = =
      3d. Sylux
     = = = = = = =
     Species: Unknown
     Origins: Cylosis

     A hunter who harbors an intense hatred for the Galactic Federation.
     As well as Samus Aran for assisting them in the past. It doesn't seem
     there are any reasons for Sylux for obtaining the Ultimate Power.
     Possibly to just destroy Samus and the Galatic Federation with it.

     ------------
     Shock Coil
     ------------
     Some sort of electrical magnetic beam. It practically targets you and 
     never lets go. When Sylux uses it, he replenishes his health while
     depleting yours. It can also kill VERY quickly sometimes.
  
     ----------
     Alt. Form
     ----------
     Lockjaw may indeed be the hardest to master. Sylux lays down an
     object which looks similar to a morph ball bomb. When two are laid
     down close to each other. If you touch the beam, they will track you
     until they explode. An electrical beam will emit from them.
     Causing a lot of damage if you're caught in it. It seems like you can
     "connect" three of them. Forming a triangle. When three bombs are
      placed, they will explode. But if someone is inside the triangle, the
      bombs will track the enemy until they explode. (Using the triangle
      perfectly can kill your opponents instantly)


     = = = = = = =
      3e. Noxus
     = = = = = = =
     Species: Vhozon
     Origins: Vho

      A proud member of the Vhozon. He seeks the ultimate power to
      keep it away from lawbreakers or the unworthy.

      ----------
      Judicator
      ----------
      This weapon is very similar to the Ice Beam.When used by Noxus,
      some sort of Snow Shield will appear in front of Noxus. I don't think
      any beam is released like the rest of the hunters do. If an enemy is 
      close enough. (S)he will be frozen. Allowing the hunter(s) to inflict
      a lot of damage on your opponent.

     ----------
     Alt. Form
     ----------
     Vhosycthe is a very sharp edged alt. form attack. When holding the 
     fire button. Some sort of scythe, possibly his leg or something. Starts
     circling Noxus. If it hits someone, it'll cause quite a lot of damage and
     possibly knock them off the edge. But it you must hold the fire button
     again if you want to use the scythe. Since it'll go away after hitting 
     someone.


     = = = = = = =
      3f. Weavel
     = = = = = = =
     Species: Cybernetic Space Pirate
     Origins: Unknown
    
     A cybernetic warrior. He was badly injured in a battle with Samus Aran.
     He has been reconstructed and fused with a Power Suit.

      --------------
      Battlehammer
      --------------
      This weapon is kind of like the Magmaul. Mainly because it lobs. If you
      played the First Hunt demo, this weapons should be really familiar. But
      when Weavel uses it, the Battlehammer explodes on impact, causing 
      more damage. As well as splash damage.

      ----------
      Alt. Form
      ----------
      Weavel merely splits himself in half. The bottom half becomes a turret. It
       fires a battlehammer-like weapon. While the top half walks around. You
       control the top half. You can actually damage your opponent by getting
       very close. He jumps from his hands and attacks you with them.
       Finally, your health is split in half. For example, if you have 90HP. The
       bottom turret takes half (45HP) and the top part takes the other half 
      (45HP). If the bottom turret is destroyed or damage, then you lose those
       HP. If the top half is destroyed, you're dead.


     = = = = = = =
      3g. Trace
     = = = = = = =
     Species: Kriken
     Origins: Kiriken Empire

      Part of one of the most hated and feared species in the galaxy. When
      coming of age, a Kriken is exiled, in order for it to expand the galaxy.
      Trace tends to use the Ultimate Power to bringing supremacy to the
      Krikens and himself.

      -----------
      Imperialist
      -----------
      The sniper rifle of the game. Double tapping the icon or pressing R
      (for Stylus Right), you can zoom in. If you find someone, it'll zoom
       in even more. When Trace has this weapon equipped, he'll turn
       invisible. ONLY, by standing still. Making him a deadly sniper.

      ----------
      Alt. Form
      ----------
      Triskelion. Brings a shiver down people's spine. The fastest and
      possibly the best alt. form in the game. Trace becomes something
      that looks very similar to the Ing creature in Metroid Prime 2: Echoes.
      It has a lunge attack. This attack takes out between 49-51 HP. So
      yeah, you better hope you have a LOT of health if you want to go up
      against it.
      Finally, if you stand still, you'll turn invisible.


= = = = = = = = = = =
 4. Multiplayer Modes
= = = = = = = = = = =
Multiplayer in the Metroid series first appeared in Metroid Prime 2: Echoes.
It was pretty fun, but wasn't as fun as Halo 2 or any other shooters. In the
multiplayer aspect that is.
Well was then, this is now. Metroid Prime: Hunters is possibly one of the
greatest multiplayer game on ANY handheld. Which is no surprise since
Nintendo help make it.
As with many multiplayer games. there are different modes of play.
And here they are. While listing the modes, I display their options. Such as
Team Play and Time Limit (which is only in minutes). Advanced Options 
will be added right here. Since it's the same for every mode, except Prime
Hunter. Whereas Friendly Fire is disabled. As there is no Team Play in that
mode.
Also, I'll list the type of stages that are available for each mode. They'll be
listed by their sizes.

Hunters on Radar: On/Off*
  If this is off, only items will be displayed. If on, the Hunters will be
  displayed as well. In red dots that is.

Damage Level: Low, Medium*, High
  This indicates how much damage you take.

Friendly Fire**: On/Off*
  Only applied for Team Play. If on, you can damage your partner. If off,
  you can shoot your partner a hundred times and (s)he won't take any 
  damage.

Available Weapons: Default Weapons*, Affinity Weapons
  If left as Default. Any weapon that's on the map can be obtained. As
  for affinity, only the hunter's affinity weapon can be obtained.

*This option is always preset.
**Friendly Fire is in every mode except Prime Hunter.


     = = = = = = =
      4a. Battle
     = = = = = = =
     The basic shoot em' 'till they're dead while racking up points.
     
     --------
     Options
     --------
     Point Goal: 1, 5, 7*, 10, 15, 20, 25, 30, 40, 60, 70, 80, 90, 100
     Time Limit: 3, 5, 7*, 9, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60
     Team Play: Off*, On

     Stages: All stages are available


     = = = = = = = =
      4b. Survival
     = = = = = = = =
     It's Battle, but with lives. The last hunter standing wins.
     This mode also has something special though. If you stay away from
     the battles by standing still and hiding. You'll be marked as a coward.
     And your position will be revealed. With a white dot on every hunter's
     screen. So they can follow it and track you down.

     Lives: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10*
     Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 
     60
     Team Play: Off*, On

     Stages: All stages are available.


     = = = = = = = =
      4c. Bounty
     = = = = = = = =
     This is the almost like 1-Capture the Flag and this is what Hunters
     is about. There is an Octolith somewhere in the stage and you must
     retrieve it. Once in your possession. You  must take it to the 
     designated place on the map.

     Octolith: 1, 2, 3*, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25
     Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 60
     Auto Reset: On*/Off
       This means, if the octolith is dropped, then it'll automatically go back
       to it's original position. If on that is. If off, then someone else can 
       pick it up where it was dropped.
     Team Play: On/Off*
 
     Stages: Transfer Lock, Council Chamber, Elder Passage, Fault Line
       These stages are all large.
     Team Play: Off*, On


     = = = = = = = = =
      4d. Defender
     = = = = = = = = =

     This is Metroid Prime: Hunter's version of King of the Hill. The object
     is to stay in a ring (the hill) for a certain amount of time. If there 
     are two or more hunters inside the ring. The ring will be contested.
     In team mode, both you and your partner don't have to be in the
     ring at the same time. But if you both are, there are no time bonuses
     for having two hunters in the ring together.

     Time Goal: 1, 1.5*, 2, 2.5, 3, 3.5, 4, 4.5, 5, 6, 7, 8, 9, 10
     Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 
    60
     Team Play: On/Off*

     Stages: Combat Hall, Data Shrine, Processor Core, Ice Hive, 
     Alinos Perch, Sic Transit, Transfer Lock, Sanctorus,
     Subterranean, Outer Reach, Harvester, Weapons Complex,
     Council Chamber, Stasis Bunker,  Celestial Gateway,
     Alinos Gateway, Voo Gateway, Arcterra Gateway, Dubliette
    
       This gives for a total of 19 stages. These all range from small
       to large.


     = = = = = = = = = = =
      4e. Prime Hunter
     = = = = = = = = = = =
     This mode is similar to both Halo 2's Juggernut and Star War
     Battlefront II's Hero characters. The first person to get a kill
     becomes the Prime Hunter. Here are its powers:
     -Higher Damage Level (possibly 25% stronger)
     -Increased Running Speed
     -Higher and Farther Jumping Distance 
         (Possibly due to increased speed)
     -Every Affinity Power
        This means if Spire gets the Judicator when he's the Prime
        Hunter. He too, can freeze his opponents.
     But, like SW: Battlefront II's Hero Characters, you are
     constantly losing health. You cannot obtain health orbs. You
     must kill opponents to gain back health. I believe you gain
     50 energy points. If the Prime Hunter dies by the health
     effect. Someone must kill someone else to become the
     Prime Hunter. Its not random like in Halo 2. Whereas, if
     the Juggernut kills him/herself, someone else is randomly
     chosen.
     Finally, in order to win, you must stay the Prime Hunter
     for the allotted time goal. Similar to Defender.

     Time Goal: 1, 1.5*, 2, 2.5, 3, 3.5, 4, 4.5, 5, 6, 7, 8, 9, 10
     Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 
     60

     Stages: All stages are available.


     = = = = = = = = 
      4f. Capture
     = = = = = = = = 
     This is merely Capture The Flag. Only that this time, the flag
     is an octolith. Capture the enemy's octolith and return it to your
     flag. If your flag is captured and you return it. You will not get
     a point/.

     Octolith Goal: 1, 2, 3, 4, 5*, 6, 7, 8, 9, 10, 15, 20, 25
     Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 
     60
     Auto Reset: On*/Off
       This means, if the flag is dropped, it'll automatically return to
       its owner's base.

     Stages: Every stage except small stages, Oubliette, High Ground
     and a few others (someone confirm the rest of the unavailable
     stages for Capture)


     = = = = = = = = 
      4g. Nodes
     = = = = = = = = 
     Similar to Defender. There are rings (The number of nodes vary
     between the size of) around the stage. When you capture one, 
     you'll gain bonus points (possibly one) for kills. Capturing two
     will double the bonus. With three or more nodes, you'll start
     gaining points while time passes.

     Point Goal: 40, 50, 60, 70*, 80, 90, 100, 120, 140, 160, 180,
     200, 250
     Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 
     60
     Team Play: On/Off*

     Stages: Every stage except one. (Need confirmation)


= = = = = = = = = = 
 5. Multiplayer Maps
= = = = = = = = = = 
Here are the maps. Note, some maps are merely extensions of others.
Council Chamber is an extension of Alinos Perch. Just with an extra
lava section and another room under the room with the Imperialist.
I will also feature attributes*, power-ups**, etc. This will take a few
updates to complete. More details MAY be added in future updates.

*Not every stage will have attributes posted. Attributes merely list
things like Ice, Lava, Low Gravity, etc.
**Some stages may have power-ups that I don't know. Confirm
by telling me the power-up and its location in the stage.

Combat Hall
Size: Small


Data Shrine
Size: Medium


Processor Core
Size: Small
Power-ups: Double Damage and Death-Alt* 
(*exluded from Survivor)

High Ground
Size: Medium
Power-ups: Double Damage


Ice Hive
Size: Medium
Attributes: Ice
Power-ups: Double Damage and Deathalt


Alinos Perch
Size: Large


Sic Transit
Size: Medium
Power-ups: Double Damage and Cloak


Transfer Lock
Size: Medium


Sanctorus
Size: Small
Attributes: Ice
Power-ups: Double Damage


Compression Chamber
Size: Small
Power-ups: Double Damage


Incubation Vault
Size: Small
Atrributes: The green thing is acid.


Suberranean
Size: Large
Atrributes: Ice
Power-ups: Cloak and Double Damage


Outer Reach
Size: Medium
Power-ups: Double Damage


Harvester
Size: Large
Power-ups: Cloak


Weapons Complex
Size: Large
Attributes: Low Gravity in center of stage.
Power-ups: Cloak


Council Chamber (extension of Alinos Perch)
Size: Large
Attributes: Lava in extended area.


Elder Passage (extension of High Ground)
Size: Large


Fuel Stack
Size: Large
Attributes: Anti-Gravity Lift (taking it to the ceiling will kill you)
Power-ups: Cloak and Double Damage


Fault Line (I believe this is an extension of Subterranean)
Size: Large
Attributes: Ice
Power-ups: Cloak and Double Damage


Stasis Bunker
Size: Medium


Head Shot
Size: Large
Attributes: Low Gravity (outside of building)
Power-ups: Deathalt


Celestial Gateway
Size: Large


Alinos Gateway
Size: Large
Attributes: Lava


Vdo Gateway
Size: Large
Power-ups: Double Damage


Arcterra Gateway
Size: Large
Attributes: Ice


Oubliette (only stage with the Omega Cannon. OMG for short, really)
Size: Large
Power-ups: OMG


= = = = = = = = = =
 6. Custom Matches
= = = = = = = = = =
As with many multiplayer games, people tend to make up their own
matches. In this section, I'll list custom matches. Note: Some of 
these matches were not made up by myself, if I make any. If I do, 
I am sorry. BUT! If it's slightly different, then e-mail me your 
variations.


METEORS! (By ZeroWil):
Players: 2-4
Teams: Optional
Map: Any open-spaced large stage. Alinos Gateway is perfect for this.
Mode: Battle or Survival
Hunter: Spire
Weapons: Affinity
Info: Only Magmaul should be used. Just start shooting your 
opponents.Try launching it in the air. Then they'll really look like
meteors.
*This wasn't totally my idea, but the variations are.
**You can do this with Weavel. The Battlehammer lobs as well.


ROCKETS FOR LIFE (by Flint247):

Players: 4
Teams: Optional
Map: Any
Mode: Battle or Survival
Hunter: Samus
Weapons: Affinity
Info: Everyone choose Samus and her affinity. Then let the rockets 
fly.


LASER TAG (power beam only, by Flint247)

Players: 2-4
Teams: Optional
Map: Small-meduim,  closed in area
Mode: Survival
Hunter: Any
Damage: High
Info: High damage, no morphing, no other weapons usage. Just 
clean power beam fragging. Best on Small Maps.


PREDATOR (by MyNameGoesHere)

Players: 4
Teams: All Samus' on teams
Map: Any
Mode: Battle or Survival
Hunter: 1 person is Trace, 3 are Samus
Weapons: Affinity
Info: Trace uses the sniper, Samus uses the default weapon.


HALO (by MyNameGoesHere)

Players: 2-4
Teams: Yes (Weavel on team with Weavel or alone)
Map: Anywhere Cybernetic (Weapons Complex)
Mode: Battle
Hunter: 1 or 2 Weavel, 3 or 2 Noxus
Weapons: Default/Affinity
Info: Classic Master Chief vs. Covenant Elites


SERIOUS HIDE AND SEEK (by MyNameGoesHere) 

Players: 2-4
Teams: No
Map: Any
Mode: Battle, Prime Hunter
Hunter: All Trace
Weapons: Default
Info: Everybody cloak and hide,someone finds you
and kills you. Turning a child's game Serious.


ROCK N ROLL (by Flint247x2)

Players: 2-4
Teams: Optional
Map: Small-medium
Mode: Battle or Survival
Hunter: Spire
Weapons: Default
Damage: High
Info: Perfect on a closed in area level. You stay morphed the whole time 
and rock smash each other.


TOP SPIN (by Flint 247x2)

Players: 2-4
Teams: Optional
Map: Combat Hall
Mode: Battle or Survival
Hunter: Noxus
Weapons: Default
Damage: High
Info: Stay morph the whole time and hit each other.


ALIENS VERSUS PREDATORS (by conker squirrel)
 
Players: 4
Teams: No
Map: Any (Medium to Small)
Mode: Battle or Survival
Hunter: Any (but are called Imperialists)
Weapons: Affinity
Damage: High
Info: Basically, once you get killed. You stay in Alt form(alien) 
while hunting the other Imperials(Invisible preditors). I have 
played versions where when everyone is an alien, its game 
over, or when everyone is an alien.The ones with the lowest 
points get to be predators again.



Information regarding adding a Custom Game is in the
>>>:.Custom Games.:<<< Sub-Section.

= = = = = = = = = = = =
 7. Secrets and Glitches
= = = = = = = = = = = =
As with many video games. The multiplayer aspect is filled with glitches,
secrets, and other things. Whether its the super jump in Halo 2
or passing the boundaries. This game is no different. This section
is dedicated to the glitches and secrets of Metroid Prime: Hunters.
Please take note that all these glitches/secrets have been tested by me
and proven successful. I also wanted to try them for myself. :)


  --------------------
  The Invisible Ceiling
  --------------------
Stage: Head Shot (exterior)
Hunters: Samus and/or Kanden
  
Info: Apparently, on the upper section of the exterior of Head Shot.
There is an invisible ceiling that can be traveled on. First, choose Samus
or Kanden (Samus is a bit easier). Go to the upper section (outside)
and lay a morph ball bomb. Then, it'll propell you into the air. Then
you'll be stopped by an invisible ceiling. You can actually travel on
the ceiling. Now, to stay stuck to the ceiling. You must lay a morph
ball bomb about every 3-4 seconds. Or you'll fall (and possibly die).
for Kanden, it's the same thing as the morph ball jump. But when you
lay the tail seeker (that's what I call it). You must slither into it or
you won't stay stuck to the ceiling. Handy for wasting time and hiding
from your opponents.
(Contributed by Shine)


  ----------------------------
  Gravity is Your Best Friend
  ----------------------------
Stage: Head Shot (exterior)
Hunters: Sylux

Info: Turn into alt. form and fall of the stage. Before you die, lay 3
bombs and they'll explode. Propelling you into the air a bit. Continue
doing this so you won't die and can waste time AND hide from your
opponent.


  -----------------
  The Spire Glitch
  -----------------
Stage: Alinos Gateway
Hunters: Spire (duh!)

Info: Go to Alinos Gateway, head to the lavafall, go to the left side of the 
arch shaped rock, look completely up and hold up on the d-pad, you will 
go up. If you notice a stop, move left or right, and you should keep going, 
when you see through the wall and your character can't control it, turn into 
alt. form. If you are very, very, very lucky, you should go through the rock 
and you can see through it, a perfect spot for sniping!
(posted by Chocobacon, just fixed grammar errors)


  -------
  OMG
  -------
Stage: Oubliette
Hunters: Any

Info:You must play on the stage, Oubliette. But only 1-on-1. The
Omega Cannon is located at the top. Beware, the blast radius is
HUGE when it hits!
UPDATE: It seems the OMG appears in 3 player battles as well. For I
have seen it in an online game I played.


   ----------------
   Is that a crack?
   ----------------
Stage: Oubliette
Hunters: Any (But Samus/Trace are probably the best)

Info: On one of the paths leading to the Omega Cannon. There's a hole
you can get in with the alt. form. Trace can lunge into the rock and you
can get the Omega Cannon from that crack.


   --------------
   Line Bombing
   --------------
Stage: Any
Hunters: Sylux

Info: Lay  down  two bombs  and  have  someone cross  the trip wire. 
This will cause the  bombs to track their target and explode. When 
you see  one explode.Lay  another  bomb  quickly. It will  be connected 
to the trip wire. Keep doing this until the opponent is dead.


--------------------------
>>>:.Secret Stages.:<<<
--------------------------
Compression Chamber	play 4 local games
Council Chamber	play 16 local games
Elder Passage	play 18 local games
Fault Line	                  play 22 local games
Fuel Stack           	play 20 local games
Gateway Arenas	Land on a new level in single player
(^Alinos, Arcterra, Vdo, and Celestial Gateways)
Harvester	                  play 12 local games
Head Shot	                  play a four-player match
Incubation Vault	play 6 local games
Oubliette	                  Beat the second form of the final boss
Outer Reach	play 10 local games
Sanctorus	                  play 2 local games
Stasis Bunker	play 40 local games OR a wifi game
Subterranean	play 8 local games
Weapons Complex	play 14 local games
(thanks to DS200, Toon_Yoyoboy, and Jared Sol)


----------------------------------
>>>:.Your Hunters License.:<<<
----------------------------------
This really has to do with the items that appear on your Hunter's License.

:.Emblems.:
Bronze Medal: Win  25  Matches
Silver  Medal: Win 100 Matches
Gold  Medal: Win  200 Matches


:.Borders.:
Border: Play over 500 matches.
Golden Border: Play 500 matches with a 5-Star Rankings


:.Rankings.:
1 Star - Bounty Hunter: 0-39 Multi-Player Points
2 Stars - Super Hunter: 40-139 Multi-Player Points
3 Stars - Elite Hunter: 140-389 Multi-Player Points
4 Stars - Master Hunter: 380-749 Multi-Player Points
5 Stars - Legendary Hunter: 750-MAX Multi-Player Points


:.Single Player Symbols.:
Alimbic Symbol (Blue Spiral): Beat the game
Octolith Symbol: Beat the game with 100%

For Emblems and Borders. The matches can be either local/Wi-Fi.
As for Multi-Player points, they can be gained by winning online
or local games (with other humans only, including download play!).


= = = = =
 8. Q&A
= = = = =
Q: What does lob mean?
A: That means the weapon arcs. Doesn't fire in a straight line. So  it  can
go over walls. Try throwing a round ball, softly, in the air. And you'll get
a good idea.


Q: Do you have a Friends Code?
A: 2319-9785-7925 Name is ZeroWilEXE


Q: Can we battle?
A: Sure, just go to GameFAQs and make an ATTN: ZeroWil EXE topic.
Or e-mail me. But I'll probably almost never be on now. Tight schedue.


Q: I have something to contribute to your FAQ. How can I help?
A: E-mail me whatever you have to contribute.


Q: People say the octolith's messages come from Gorea. Is it true?
A: MAYBE. In one of the lores, it says "Within each Octolith is a spirit, 
the transferred Essence of an Alimbic Elder." The spirit is the one that
gives you the telepathic message after you obtain an octolith.
[Alimbic Order 04]
But there is a high possibily it IS Gorea.


Q: I hear you can use the Omega Cannon in multiplayer. How?
A: Check the Secrets and Glitches section.


Q: What is the Spire glitch?
A: Check the Secrets and Glitches section.


Q: What are the number of games needed to be played to unlock
"(enter name of stage)"
A: Check the Secrets and Glitches section.


Q: I have 100%, but the Octolith won't appear on my Hunter's
Licence! Why won't it appear? I need the bragging rights.
A: Try beating the game again (just the final boss). But make sure
you beat Gorea Phase 2.


Q: Does playing single player make you stronger in
multiplayer?
A: No


= = = = = =
 9. Contact
= = = = = =
Email: wil6192@optonline.net
AIM: ZeroWil
GameFAQs Message Boards: ZeroWil EXE


I prefer you email me though. E-mail me questions or custom matches.
If you don't see your custom match, it may be very similar to another, or
I didn't have time to add it. Your variation CAN be added though. Just
give me the custom game's name and give me your variation.
Variations will be denoted with a *. Shown in my variation of 
METEORS!
Finally, if you got a cool logo for this FAQ. Submit one and I may take
that one. Just leave me a username or something so I can give credit.


= = = = = = = = = = = = = = = =
  10. Contribution Information
= = = = = = = = = = = = = = = =
Please read if you wish to contribute anything.
And when you e-mail, please post a name. Such as ZeroWil EXE. If you 
don't, then I will add your e-mail for credit.


>>>:.Q&A.:<<<
E-mail me a question that has something to do with the multiplayer
aspect of the game. Questions will be posted in a future updates.
Along with answers.


>>>:.Secrets Contribution.:<<<
E-mail me the secret. Please explain it easily and tell me if a particular
hunter is needed. As well as the stage(s) where the glitch/secret can be
performed.


>>>:.Custom Games.:<<<
Alright, for those that want to submit a game, here's the default format.
Players:
Teams:
Map:
Mode:
Hunter:
Weapons:
Info:
Radar, Damage, etc. can be added. Please, for the info. Grammar is
VERY important. And don't write an essay explaining how to play the modes.
A good paragraph, or a few sentences, will do.


= = = = = = =
 11. Copyright
= = = = = = =
This FAQ is copyrighted by ZeroWil EXE (April 2006)
and should not be copied, posted on other websites, or
anything that has to do with this FAQ without it's
owner's consent.

Allowed Sites:
GameFAQs.com
IGN.com
Supercheats.com
Gamespot.com
Neoseeker.com
1up.com

Any other sites must e-mail me for permission if this FAQ is to be
posted.


= = = = = = = = = 
 12. Special Thanks
= = = = = = = = = 
CJayC for GameFAQs
Nintendo for the Metroid games
NST for Metroid Prime: Hunters
NDS_Master, for while he had nothing to do with this FAQ 
  (as of this wrtiting). His MP: Hunters FAQ (truly incredible)
   helped me achieve 100%. Keep up the good work.
A hyper-metroid-fan, 'V!roN.X. For telling me Samus' origin.
Shine, for info. on the Samus and Kanden glitch on
Head Shot.
(^Posted in the Secrets section)
supernova457 and dc95 for info. on the crack in Oubliette
felixphaeton on what he calls "line bombing"
neon_screen for the locations of all the missed power-ups.
The other FAQ writers and secrets contributors for MP: Hunters.