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    Multiplayer FAQ by ZeroWil

    Version: 2.7 | Updated: 06/23/06 | Printable Version | Search This Guide

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                           Game Title: Metroid Prime: Hunters
                                  System: Nintendo DS
                              Release Date: March 20, 2006
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                                         Multiplayer FAQ
                                       Written By ZeroWil
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    Table of Contents
    
    1. Version History
    2. Introduction
    3. Hunters
     3a. Samus Aran
     3b. Kanden
     3c. Spire
     3d. Sylux 
     3e. Noxus 
     3f. Weavel
     3g. Trace
    4. Multiplayer Modes
     4a. Battle
     4b. Survival
     4c. Bounty
     4d. Defender
     4e. Prime Hunter
     4f. Capture
     4g. Nodes
    5. Multiplayer Maps
    6. Custom Matches
    7. Secrets and Glitches
     >>>:.Secret Stages.:<<<
     >>>:.Your Hunters License.:<<<
    8. Q&A
    9. Contact
    10. Contribution Information
     >>>:.Q&A.:<<<
     >>>:.Secrets Contribution.:<<<
     >>>:.Custom Games.:<<<
    11. Copyright
    12. Special Thanks
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     1. Version History
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    v1.0 April 30, 2006
    After about many days of writing this FAQ and playing MP: Hunters.
    v1.0 is finally finished!
    
    v1.2 May 7, 2006
    Various  updates thanks to  the people who e-mailed  me.
    This update will also include a brand new Secrets Section.
    (^Please heads to the section for information)
    As well as a Contribution section. This section just contains
    important information on how to Contribute.
    Also fixed the title (many of you probably won't notice the change).
    
    v1.9 June 2, 2006
    Wow.  Been a while  hasn't it? I finally  updated the FAQ. Added some
    questions, new glitches, and updated the contributors. But more updates
    will be coming. I'm not done yet.
    
    v2.4 June 8, 2006
    This FAQ is getting minor changes to the design. More space has been
    added for easier accessibility. A new kind of sub-sections also has been
    added. Please refer to the Introduction section for more info. And the
    Secrets section is now re-named to Secrets and Glitches. Watch out for 
    more regular updates.
    
    v2.7 June 23, 2006
    Added the rest of the power-ups that I missed.
    
    
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     2. Introduction
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    Welcome to the Metroid Prime: Hunters Hunter FAQ.
    Here, I will write about all of the Hunters. Their special abilities, affinity 
    weapons, etc. As well as multiplayer maps and modes.
    If you think you have anything to contribute, then feel free to contact me
    via e-mail. Contact Information is listed at the bottom of this FAQ.
    
    Also, if you look at the Table of Contents. You'll notice that some
    sub-sections may have >>>:.(enter sub-section title).:<<<
    These sections are a bit smaller, but are important. To find these parts.
    Press CTRL + F and put [>>>:.(Name of sub-section).:<<<]
    Without the brackets of course. But the arrows are needed.
    
    
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     3. Hunters
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    This is where all the fun begins. I will list all the hunters, in no particular
    order. And write detailed information  about them. Ranging from  their
    alternate (alt.) forms, affinity weapons, and  any special characteristics.
    
    
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        3a. Samus Aran
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       Species: Human
       Origins: Ysae Kaeps
    
       We'll kick things off with the heroine of the Metroid series, Samus
        Aran. Samus Aran is possibly the greatest bounty hunter in the whole
        galaxy. Raised by the Chozo, she now does missions for the Galactic
        Federation. Her new mission sends her to the Tetra Galaxy. Where 
        she must collect some ancient artifacts left by an extinct race called
        the Alimbics.
        
        -----------------
        Homing Missiles
        -----------------
        Samus' affinity weapon is a homing missile which can track enemy 
        movement. The charge attack increases its effectiveness. ONLY
        Samus is able to get it. It also consumes missile ammo, not universal
        ammo such as the Judicator or Volt Driver.
    
        My Impression: Apparently, you must charge it to have it track your
        enemies. Also, it makes a beeping noise. Both you and the opponent
        can hear it.
    
         ----------
         Alt. Form
         ----------
         Samus' alt. form is the morph ball. It can lay down three morph ball
         at a time. It's special ability allows it to boost. By sliding the stylus
         across the touch screen. Or by holding and releasing the R button.
    
    
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          3b. Kanden
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         Species: Enoema
         Origins: A Sinister Laboratory
    
         Kanden is a lab experiment gone awry. He was made to be the
         ultimate soldier. Immortal and relentless. He seeks the ultimate
         power to prove he's the finest bounty hunter in the galaxy.
    
         ------------
         Volt Driver
         ------------
         Kanden's affinity weapon is the Volt Driver. when charged by
         Kanden, the volt seems to track the enemy a bit. If it hits, it
         interupts the visor. Making it harder to aim. This weapon is 
         similar to the Lob Gun in Metroid Prime: First Hunt demo.
      
         My Impression: It's very useful against human players. Or course,
         I'm not sure if the BOTs are affected by it. If you can press the fire
         button quickly. Then this weapon will make use of your opponents
         quickly. Great after you've disorted their visor.
    
         ----------
         Alt. Form
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         The name of his alt. form is Stinglarva. It's tail can detach itself and 
         track your enemy if he/she approaches the tail. Like the morph ball, 
         it can "jump" if you slither right on to it as it explodes. Standing just
         on top of it won't work.
    
    
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          3c. Spire
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         Species: Daimont
         Origins: Mondreus
    
          The last of his kind (and my personal favorite). Spire seeks the
          ultimate power to help solve the mystery of his lost race. As well as
          figuring out the mystery of his own.
    
         ----------
         Magmaul
         ----------
         When Magmaul is in the hands of Spire. It becomes a very deadly
         weapon. When charged, it'll explode on impact. Not only is it more
         powerful. It'll burn the target (and you, if you're too close to the
         explosion). The burning takes out 10-20 Hit Points towards your
         target. While it makes you lose about 10 Hit Points.
    
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         Alt. Form
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         Dailanche is the name and man, is it powerful. When used the rocks
         on the sides release and circle Spire. A few hits will take your enemy
         out. Also, Dailanche allows to to climb walls, only vertically though.
         Good if you need to get to a high place quickly.
         
    
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          3d. Sylux
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         Species: Unknown
         Origins: Cylosis
    
         A hunter who harbors an intense hatred for the Galactic Federation.
         As well as Samus Aran for assisting them in the past. It doesn't seem
         there are any reasons for Sylux for obtaining the Ultimate Power.
         Possibly to just destroy Samus and the Galatic Federation with it.
    
         ------------
         Shock Coil
         ------------
         Some sort of electrical magnetic beam. It practically targets you and 
         never lets go. When Sylux uses it, he replenishes his health while
         depleting yours. It can also kill VERY quickly sometimes.
      
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         Alt. Form
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         Lockjaw may indeed be the hardest to master. Sylux lays down an
         object which looks similar to a morph ball bomb. When two are laid
         down close to each other. If you touch the beam, they will track you
         until they explode. An electrical beam will emit from them.
         Causing a lot of damage if you're caught in it. It seems like you can
         "connect" three of them. Forming a triangle. When three bombs are
          placed, they will explode. But if someone is inside the triangle, the
          bombs will track the enemy until they explode. (Using the triangle
          perfectly can kill your opponents instantly)
    
    
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          3e. Noxus
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         Species: Vhozon
         Origins: Vho
    
          A proud member of the Vhozon. He seeks the ultimate power to
          keep it away from lawbreakers or the unworthy.
    
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          Judicator
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          This weapon is very similar to the Ice Beam.When used by Noxus,
          some sort of Snow Shield will appear in front of Noxus. I don't think
          any beam is released like the rest of the hunters do. If an enemy is 
          close enough. (S)he will be frozen. Allowing the hunter(s) to inflict
          a lot of damage on your opponent.
    
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         Alt. Form
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         Vhosycthe is a very sharp edged alt. form attack. When holding the 
         fire button. Some sort of scythe, possibly his leg or something. Starts
         circling Noxus. If it hits someone, it'll cause quite a lot of damage and
         possibly knock them off the edge. But it you must hold the fire button
         again if you want to use the scythe. Since it'll go away after hitting 
         someone.
    
    
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          3f. Weavel
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         Species: Cybernetic Space Pirate
         Origins: Unknown
        
         A cybernetic warrior. He was badly injured in a battle with Samus Aran.
         He has been reconstructed and fused with a Power Suit.
    
          --------------
          Battlehammer
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          This weapon is kind of like the Magmaul. Mainly because it lobs. If you
          played the First Hunt demo, this weapons should be really familiar. But
          when Weavel uses it, the Battlehammer explodes on impact, causing 
          more damage. As well as splash damage.
    
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          Alt. Form
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          Weavel merely splits himself in half. The bottom half becomes a turret. It
           fires a battlehammer-like weapon. While the top half walks around. You
           control the top half. You can actually damage your opponent by getting
           very close. He jumps from his hands and attacks you with them.
           Finally, your health is split in half. For example, if you have 90HP. The
           bottom turret takes half (45HP) and the top part takes the other half 
          (45HP). If the bottom turret is destroyed or damage, then you lose those
           HP. If the top half is destroyed, you're dead.
    
    
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          3g. Trace
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         Species: Kriken
         Origins: Kiriken Empire
    
          Part of one of the most hated and feared species in the galaxy. When
          coming of age, a Kriken is exiled, in order for it to expand the galaxy.
          Trace tends to use the Ultimate Power to bringing supremacy to the
          Krikens and himself.
    
          -----------
          Imperialist
          -----------
          The sniper rifle of the game. Double tapping the icon or pressing R
          (for Stylus Right), you can zoom in. If you find someone, it'll zoom
           in even more. When Trace has this weapon equipped, he'll turn
           invisible. ONLY, by standing still. Making him a deadly sniper.
    
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          Alt. Form
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          Triskelion. Brings a shiver down people's spine. The fastest and
          possibly the best alt. form in the game. Trace becomes something
          that looks very similar to the Ing creature in Metroid Prime 2: Echoes.
          It has a lunge attack. This attack takes out between 49-51 HP. So
          yeah, you better hope you have a LOT of health if you want to go up
          against it.
          Finally, if you stand still, you'll turn invisible.
    
    
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     4. Multiplayer Modes
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    Multiplayer in the Metroid series first appeared in Metroid Prime 2: Echoes.
    It was pretty fun, but wasn't as fun as Halo 2 or any other shooters. In the
    multiplayer aspect that is.
    Well was then, this is now. Metroid Prime: Hunters is possibly one of the
    greatest multiplayer game on ANY handheld. Which is no surprise since
    Nintendo help make it.
    As with many multiplayer games. there are different modes of play.
    And here they are. While listing the modes, I display their options. Such as
    Team Play and Time Limit (which is only in minutes). Advanced Options 
    will be added right here. Since it's the same for every mode, except Prime
    Hunter. Whereas Friendly Fire is disabled. As there is no Team Play in that
    mode.
    Also, I'll list the type of stages that are available for each mode. They'll be
    listed by their sizes.
    
    Hunters on Radar: On/Off*
      If this is off, only items will be displayed. If on, the Hunters will be
      displayed as well. In red dots that is.
    
    Damage Level: Low, Medium*, High
      This indicates how much damage you take.
    
    Friendly Fire**: On/Off*
      Only applied for Team Play. If on, you can damage your partner. If off,
      you can shoot your partner a hundred times and (s)he won't take any 
      damage.
    
    Available Weapons: Default Weapons*, Affinity Weapons
      If left as Default. Any weapon that's on the map can be obtained. As
      for affinity, only the hunter's affinity weapon can be obtained.
    
    *This option is always preset.
    **Friendly Fire is in every mode except Prime Hunter.
    
    
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          4a. Battle
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         The basic shoot em' 'till they're dead while racking up points.
         
         --------
         Options
         --------
         Point Goal: 1, 5, 7*, 10, 15, 20, 25, 30, 40, 60, 70, 80, 90, 100
         Time Limit: 3, 5, 7*, 9, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60
         Team Play: Off*, On
    
         Stages: All stages are available
    
    
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          4b. Survival
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         It's Battle, but with lives. The last hunter standing wins.
         This mode also has something special though. If you stay away from
         the battles by standing still and hiding. You'll be marked as a coward.
         And your position will be revealed. With a white dot on every hunter's
         screen. So they can follow it and track you down.
    
         Lives: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10*
         Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 
         60
         Team Play: Off*, On
    
         Stages: All stages are available.
    
    
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          4c. Bounty
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         This is the almost like 1-Capture the Flag and this is what Hunters
         is about. There is an Octolith somewhere in the stage and you must
         retrieve it. Once in your possession. You  must take it to the 
         designated place on the map.
    
         Octolith: 1, 2, 3*, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25
         Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 60
         Auto Reset: On*/Off
           This means, if the octolith is dropped, then it'll automatically go back
           to it's original position. If on that is. If off, then someone else can 
           pick it up where it was dropped.
         Team Play: On/Off*
     
         Stages: Transfer Lock, Council Chamber, Elder Passage, Fault Line
           These stages are all large.
         Team Play: Off*, On
    
    
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          4d. Defender
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         This is Metroid Prime: Hunter's version of King of the Hill. The object
         is to stay in a ring (the hill) for a certain amount of time. If there 
         are two or more hunters inside the ring. The ring will be contested.
         In team mode, both you and your partner don't have to be in the
         ring at the same time. But if you both are, there are no time bonuses
         for having two hunters in the ring together.
    
         Time Goal: 1, 1.5*, 2, 2.5, 3, 3.5, 4, 4.5, 5, 6, 7, 8, 9, 10
         Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 
        60
         Team Play: On/Off*
    
         Stages: Combat Hall, Data Shrine, Processor Core, Ice Hive, 
         Alinos Perch, Sic Transit, Transfer Lock, Sanctorus,
         Subterranean, Outer Reach, Harvester, Weapons Complex,
         Council Chamber, Stasis Bunker,  Celestial Gateway,
         Alinos Gateway, Voo Gateway, Arcterra Gateway, Dubliette
        
           This gives for a total of 19 stages. These all range from small
           to large.
    
    
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          4e. Prime Hunter
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         This mode is similar to both Halo 2's Juggernut and Star War
         Battlefront II's Hero characters. The first person to get a kill
         becomes the Prime Hunter. Here are its powers:
         -Higher Damage Level (possibly 25% stronger)
         -Increased Running Speed
         -Higher and Farther Jumping Distance 
             (Possibly due to increased speed)
         -Every Affinity Power
            This means if Spire gets the Judicator when he's the Prime
            Hunter. He too, can freeze his opponents.
         But, like SW: Battlefront II's Hero Characters, you are
         constantly losing health. You cannot obtain health orbs. You
         must kill opponents to gain back health. I believe you gain
         50 energy points. If the Prime Hunter dies by the health
         effect. Someone must kill someone else to become the
         Prime Hunter. Its not random like in Halo 2. Whereas, if
         the Juggernut kills him/herself, someone else is randomly
         chosen.
         Finally, in order to win, you must stay the Prime Hunter
         for the allotted time goal. Similar to Defender.
    
         Time Goal: 1, 1.5*, 2, 2.5, 3, 3.5, 4, 4.5, 5, 6, 7, 8, 9, 10
         Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 
         60
    
         Stages: All stages are available.
    
    
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          4f. Capture
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         This is merely Capture The Flag. Only that this time, the flag
         is an octolith. Capture the enemy's octolith and return it to your
         flag. If your flag is captured and you return it. You will not get
         a point/.
    
         Octolith Goal: 1, 2, 3, 4, 5*, 6, 7, 8, 9, 10, 15, 20, 25
         Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 
         60
         Auto Reset: On*/Off
           This means, if the flag is dropped, it'll automatically return to
           its owner's base.
    
         Stages: Every stage except small stages, Oubliette, High Ground
         and a few others (someone confirm the rest of the unavailable
         stages for Capture)
    
    
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          4g. Nodes
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         Similar to Defender. There are rings (The number of nodes vary
         between the size of) around the stage. When you capture one, 
         you'll gain bonus points (possibly one) for kills. Capturing two
         will double the bonus. With three or more nodes, you'll start
         gaining points while time passes.
    
         Point Goal: 40, 50, 60, 70*, 80, 90, 100, 120, 140, 160, 180,
         200, 250
         Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 
         60
         Team Play: On/Off*
    
         Stages: Every stage except one. (Need confirmation)
    
    
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     5. Multiplayer Maps
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    Here are the maps. Note, some maps are merely extensions of others.
    Council Chamber is an extension of Alinos Perch. Just with an extra
    lava section and another room under the room with the Imperialist.
    I will also feature attributes*, power-ups**, etc. This will take a few
    updates to complete. More details MAY be added in future updates.
    
    *Not every stage will have attributes posted. Attributes merely list
    things like Ice, Lava, Low Gravity, etc.
    **Some stages may have power-ups that I don't know. Confirm
    by telling me the power-up and its location in the stage.
    
    Combat Hall
    Size: Small
    
    
    Data Shrine
    Size: Medium
    
    
    Processor Core
    Size: Small
    Power-ups: Double Damage and Death-Alt* 
    (*exluded from Survivor)
    
    High Ground
    Size: Medium
    Power-ups: Double Damage
    
    
    Ice Hive
    Size: Medium
    Attributes: Ice
    Power-ups: Double Damage and Deathalt
    
    
    Alinos Perch
    Size: Large
    
    
    Sic Transit
    Size: Medium
    Power-ups: Double Damage and Cloak
    
    
    Transfer Lock
    Size: Medium
    
    
    Sanctorus
    Size: Small
    Attributes: Ice
    Power-ups: Double Damage
    
    
    Compression Chamber
    Size: Small
    Power-ups: Double Damage
    
    
    Incubation Vault
    Size: Small
    Atrributes: The green thing is acid.
    
    
    Suberranean
    Size: Large
    Atrributes: Ice
    Power-ups: Cloak and Double Damage
    
    
    Outer Reach
    Size: Medium
    Power-ups: Double Damage
    
    
    Harvester
    Size: Large
    Power-ups: Cloak
    
    
    Weapons Complex
    Size: Large
    Attributes: Low Gravity in center of stage.
    Power-ups: Cloak
    
    
    Council Chamber (extension of Alinos Perch)
    Size: Large
    Attributes: Lava in extended area.
    
    
    Elder Passage (extension of High Ground)
    Size: Large
    
    
    Fuel Stack
    Size: Large
    Attributes: Anti-Gravity Lift (taking it to the ceiling will kill you)
    Power-ups: Cloak and Double Damage
    
    
    Fault Line (I believe this is an extension of Subterranean)
    Size: Large
    Attributes: Ice
    Power-ups: Cloak and Double Damage
    
    
    Stasis Bunker
    Size: Medium
    
    
    Head Shot
    Size: Large
    Attributes: Low Gravity (outside of building)
    Power-ups: Deathalt
    
    
    Celestial Gateway
    Size: Large
    
    
    Alinos Gateway
    Size: Large
    Attributes: Lava
    
    
    Vdo Gateway
    Size: Large
    Power-ups: Double Damage
    
    
    Arcterra Gateway
    Size: Large
    Attributes: Ice
    
    
    Oubliette (only stage with the Omega Cannon. OMG for short, really)
    Size: Large
    Power-ups: OMG
    
    
    = = = = = = = = = =
     6. Custom Matches
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    As with many multiplayer games, people tend to make up their own
    matches. In this section, I'll list custom matches. Note: Some of 
    these matches were not made up by myself, if I make any. If I do, 
    I am sorry. BUT! If it's slightly different, then e-mail me your 
    variations.
    
    
    METEORS! (By ZeroWil):
    Players: 2-4
    Teams: Optional
    Map: Any open-spaced large stage. Alinos Gateway is perfect for this.
    Mode: Battle or Survival
    Hunter: Spire
    Weapons: Affinity
    Info: Only Magmaul should be used. Just start shooting your 
    opponents.Try launching it in the air. Then they'll really look like
    meteors.
    *This wasn't totally my idea, but the variations are.
    **You can do this with Weavel. The Battlehammer lobs as well.
    
    
    ROCKETS FOR LIFE (by Flint247):
    
    Players: 4
    Teams: Optional
    Map: Any
    Mode: Battle or Survival
    Hunter: Samus
    Weapons: Affinity
    Info: Everyone choose Samus and her affinity. Then let the rockets 
    fly.
    
    
    LASER TAG (power beam only, by Flint247)
    
    Players: 2-4
    Teams: Optional
    Map: Small-meduim,  closed in area
    Mode: Survival
    Hunter: Any
    Damage: High
    Info: High damage, no morphing, no other weapons usage. Just 
    clean power beam fragging. Best on Small Maps.
    
    
    PREDATOR (by MyNameGoesHere)
    
    Players: 4
    Teams: All Samus' on teams
    Map: Any
    Mode: Battle or Survival
    Hunter: 1 person is Trace, 3 are Samus
    Weapons: Affinity
    Info: Trace uses the sniper, Samus uses the default weapon.
    
    
    HALO (by MyNameGoesHere)
    
    Players: 2-4
    Teams: Yes (Weavel on team with Weavel or alone)
    Map: Anywhere Cybernetic (Weapons Complex)
    Mode: Battle
    Hunter: 1 or 2 Weavel, 3 or 2 Noxus
    Weapons: Default/Affinity
    Info: Classic Master Chief vs. Covenant Elites
    
    
    SERIOUS HIDE AND SEEK (by MyNameGoesHere) 
    
    Players: 2-4
    Teams: No
    Map: Any
    Mode: Battle, Prime Hunter
    Hunter: All Trace
    Weapons: Default
    Info: Everybody cloak and hide,someone finds you
    and kills you. Turning a child's game Serious.
    
    
    ROCK N ROLL (by Flint247x2)
    
    Players: 2-4
    Teams: Optional
    Map: Small-medium
    Mode: Battle or Survival
    Hunter: Spire
    Weapons: Default
    Damage: High
    Info: Perfect on a closed in area level. You stay morphed the whole time 
    and rock smash each other.
    
    
    TOP SPIN (by Flint 247x2)
    
    Players: 2-4
    Teams: Optional
    Map: Combat Hall
    Mode: Battle or Survival
    Hunter: Noxus
    Weapons: Default
    Damage: High
    Info: Stay morph the whole time and hit each other.
    
    
    ALIENS VERSUS PREDATORS (by conker squirrel)
     
    Players: 4
    Teams: No
    Map: Any (Medium to Small)
    Mode: Battle or Survival
    Hunter: Any (but are called Imperialists)
    Weapons: Affinity
    Damage: High
    Info: Basically, once you get killed. You stay in Alt form(alien) 
    while hunting the other Imperials(Invisible preditors). I have 
    played versions where when everyone is an alien, its game 
    over, or when everyone is an alien.The ones with the lowest 
    points get to be predators again.
    
    
    
    Information regarding adding a Custom Game is in the
    >>>:.Custom Games.:<<< Sub-Section.
    
    = = = = = = = = = = = =
     7. Secrets and Glitches
    = = = = = = = = = = = =
    As with many video games. The multiplayer aspect is filled with glitches,
    secrets, and other things. Whether its the super jump in Halo 2
    or passing the boundaries. This game is no different. This section
    is dedicated to the glitches and secrets of Metroid Prime: Hunters.
    Please take note that all these glitches/secrets have been tested by me
    and proven successful. I also wanted to try them for myself. :)
    
    
      --------------------
      The Invisible Ceiling
      --------------------
    Stage: Head Shot (exterior)
    Hunters: Samus and/or Kanden
      
    Info: Apparently, on the upper section of the exterior of Head Shot.
    There is an invisible ceiling that can be traveled on. First, choose Samus
    or Kanden (Samus is a bit easier). Go to the upper section (outside)
    and lay a morph ball bomb. Then, it'll propell you into the air. Then
    you'll be stopped by an invisible ceiling. You can actually travel on
    the ceiling. Now, to stay stuck to the ceiling. You must lay a morph
    ball bomb about every 3-4 seconds. Or you'll fall (and possibly die).
    for Kanden, it's the same thing as the morph ball jump. But when you
    lay the tail seeker (that's what I call it). You must slither into it or
    you won't stay stuck to the ceiling. Handy for wasting time and hiding
    from your opponents.
    (Contributed by Shine)
    
    
      ----------------------------
      Gravity is Your Best Friend
      ----------------------------
    Stage: Head Shot (exterior)
    Hunters: Sylux
    
    Info: Turn into alt. form and fall of the stage. Before you die, lay 3
    bombs and they'll explode. Propelling you into the air a bit. Continue
    doing this so you won't die and can waste time AND hide from your
    opponent.
    
    
      -----------------
      The Spire Glitch
      -----------------
    Stage: Alinos Gateway
    Hunters: Spire (duh!)
    
    Info: Go to Alinos Gateway, head to the lavafall, go to the left side of the 
    arch shaped rock, look completely up and hold up on the d-pad, you will 
    go up. If you notice a stop, move left or right, and you should keep going, 
    when you see through the wall and your character can't control it, turn into 
    alt. form. If you are very, very, very lucky, you should go through the rock 
    and you can see through it, a perfect spot for sniping!
    (posted by Chocobacon, just fixed grammar errors)
    
    
      -------
      OMG
      -------
    Stage: Oubliette
    Hunters: Any
    
    Info:You must play on the stage, Oubliette. But only 1-on-1. The
    Omega Cannon is located at the top. Beware, the blast radius is
    HUGE when it hits!
    UPDATE: It seems the OMG appears in 3 player battles as well. For I
    have seen it in an online game I played.
    
    
       ----------------
       Is that a crack?
       ----------------
    Stage: Oubliette
    Hunters: Any (But Samus/Trace are probably the best)
    
    Info: On one of the paths leading to the Omega Cannon. There's a hole
    you can get in with the alt. form. Trace can lunge into the rock and you
    can get the Omega Cannon from that crack.
    
    
       --------------
       Line Bombing
       --------------
    Stage: Any
    Hunters: Sylux
    
    Info: Lay  down  two bombs  and  have  someone cross  the trip wire. 
    This will cause the  bombs to track their target and explode. When 
    you see  one explode.Lay  another  bomb  quickly. It will  be connected 
    to the trip wire. Keep doing this until the opponent is dead.
    
    
    --------------------------
    >>>:.Secret Stages.:<<<
    --------------------------
    Compression Chamber	play 4 local games
    Council Chamber	play 16 local games
    Elder Passage	play 18 local games
    Fault Line	                  play 22 local games
    Fuel Stack           	play 20 local games
    Gateway Arenas	Land on a new level in single player
    (^Alinos, Arcterra, Vdo, and Celestial Gateways)
    Harvester	                  play 12 local games
    Head Shot	                  play a four-player match
    Incubation Vault	play 6 local games
    Oubliette	                  Beat the second form of the final boss
    Outer Reach	play 10 local games
    Sanctorus	                  play 2 local games
    Stasis Bunker	play 40 local games OR a wifi game
    Subterranean	play 8 local games
    Weapons Complex	play 14 local games
    (thanks to DS200, Toon_Yoyoboy, and Jared Sol)
    
    
    ----------------------------------
    >>>:.Your Hunters License.:<<<
    ----------------------------------
    This really has to do with the items that appear on your Hunter's License.
    
    :.Emblems.:
    Bronze Medal: Win  25  Matches
    Silver  Medal: Win 100 Matches
    Gold  Medal: Win  200 Matches
    
    
    :.Borders.:
    Border: Play over 500 matches.
    Golden Border: Play 500 matches with a 5-Star Rankings
    
    
    :.Rankings.:
    1 Star - Bounty Hunter: 0-39 Multi-Player Points
    2 Stars - Super Hunter: 40-139 Multi-Player Points
    3 Stars - Elite Hunter: 140-389 Multi-Player Points
    4 Stars - Master Hunter: 380-749 Multi-Player Points
    5 Stars - Legendary Hunter: 750-MAX Multi-Player Points
    
    
    :.Single Player Symbols.:
    Alimbic Symbol (Blue Spiral): Beat the game
    Octolith Symbol: Beat the game with 100%
    
    For Emblems and Borders. The matches can be either local/Wi-Fi.
    As for Multi-Player points, they can be gained by winning online
    or local games (with other humans only, including download play!).
    
    
    = = = = =
     8. Q&A
    = = = = =
    Q: What does lob mean?
    A: That means the weapon arcs. Doesn't fire in a straight line. So  it  can
    go over walls. Try throwing a round ball, softly, in the air. And you'll get
    a good idea.
    
    
    Q: Do you have a Friends Code?
    A: 2319-9785-7925 Name is ZeroWilEXE
    
    
    Q: Can we battle?
    A: Sure, just go to GameFAQs and make an ATTN: ZeroWil EXE topic.
    Or e-mail me. But I'll probably almost never be on now. Tight schedue.
    
    
    Q: I have something to contribute to your FAQ. How can I help?
    A: E-mail me whatever you have to contribute.
    
    
    Q: People say the octolith's messages come from Gorea. Is it true?
    A: MAYBE. In one of the lores, it says "Within each Octolith is a spirit, 
    the transferred Essence of an Alimbic Elder." The spirit is the one that
    gives you the telepathic message after you obtain an octolith.
    [Alimbic Order 04]
    But there is a high possibily it IS Gorea.
    
    
    Q: I hear you can use the Omega Cannon in multiplayer. How?
    A: Check the Secrets and Glitches section.
    
    
    Q: What is the Spire glitch?
    A: Check the Secrets and Glitches section.
    
    
    Q: What are the number of games needed to be played to unlock
    "(enter name of stage)"
    A: Check the Secrets and Glitches section.
    
    
    Q: I have 100%, but the Octolith won't appear on my Hunter's
    Licence! Why won't it appear? I need the bragging rights.
    A: Try beating the game again (just the final boss). But make sure
    you beat Gorea Phase 2.
    
    
    Q: Does playing single player make you stronger in
    multiplayer?
    A: No
    
    
    = = = = = =
     9. Contact
    = = = = = =
    Email: wil6192@optonline.net
    AIM: ZeroWil
    GameFAQs Message Boards: ZeroWil EXE
    
    
    I prefer you email me though. E-mail me questions or custom matches.
    If you don't see your custom match, it may be very similar to another, or
    I didn't have time to add it. Your variation CAN be added though. Just
    give me the custom game's name and give me your variation.
    Variations will be denoted with a *. Shown in my variation of 
    METEORS!
    Finally, if you got a cool logo for this FAQ. Submit one and I may take
    that one. Just leave me a username or something so I can give credit.
    
    
    = = = = = = = = = = = = = = = =
      10. Contribution Information
    = = = = = = = = = = = = = = = =
    Please read if you wish to contribute anything.
    And when you e-mail, please post a name. Such as ZeroWil EXE. If you 
    don't, then I will add your e-mail for credit.
    
    
    >>>:.Q&A.:<<<
    E-mail me a question that has something to do with the multiplayer
    aspect of the game. Questions will be posted in a future updates.
    Along with answers.
    
    
    >>>:.Secrets Contribution.:<<<
    E-mail me the secret. Please explain it easily and tell me if a particular
    hunter is needed. As well as the stage(s) where the glitch/secret can be
    performed.
    
    
    >>>:.Custom Games.:<<<
    Alright, for those that want to submit a game, here's the default format.
    Players:
    Teams:
    Map:
    Mode:
    Hunter:
    Weapons:
    Info:
    Radar, Damage, etc. can be added. Please, for the info. Grammar is
    VERY important. And don't write an essay explaining how to play the modes.
    A good paragraph, or a few sentences, will do.
    
    
    = = = = = = =
     11. Copyright
    = = = = = = =
    This FAQ is copyrighted by ZeroWil EXE (April 2006)
    and should not be copied, posted on other websites, or
    anything that has to do with this FAQ without it's
    owner's consent.
    
    Allowed Sites:
    GameFAQs.com
    IGN.com
    Supercheats.com
    Gamespot.com
    Neoseeker.com
    1up.com
    
    Any other sites must e-mail me for permission if this FAQ is to be
    posted.
    
    
    = = = = = = = = = 
     12. Special Thanks
    = = = = = = = = = 
    CJayC for GameFAQs
    Nintendo for the Metroid games
    NST for Metroid Prime: Hunters
    NDS_Master, for while he had nothing to do with this FAQ 
      (as of this wrtiting). His MP: Hunters FAQ (truly incredible)
       helped me achieve 100%. Keep up the good work.
    A hyper-metroid-fan, 'V!roN.X. For telling me Samus' origin.
    Shine, for info. on the Samus and Kanden glitch on
    Head Shot.
    (^Posted in the Secrets section)
    supernova457 and dc95 for info. on the crack in Oubliette
    felixphaeton on what he calls "line bombing"
    neon_screen for the locations of all the missed power-ups.
    The other FAQ writers and secrets contributors for MP: Hunters.