Review by coolblue16
"Metroid has passed its prime"
Metroid Prime: Hunters. I was looking forward to this game. However, it was nothing but a disappointment. I can't understand why I have not seen any bad reviews for this game yet, so I am going to give you my opinion of this game so that you're not tricked into buying this like I was by all of the great reviews.
An unknown person sends out a telepathic message to some bounty hunters about an ultimate power, and the hunters go look for it. How inspired. One mistake that Nintendo made was adding these other hunters. They feel like they were thrown in at the last minute and they take away from the "Metroid" feeling of the game.
The single player is terrible. Metroid games are all about exploration, right? Well, this one is not. All you do is follow a linear path of rooms, fight a boss, and then run back to your ship within the time limit. That's right; there are lots of time limits. And while you try to make it back into your ship in time, you are ambushed by those other bounty hunters and some bizarre alien monkeys called guardians. If you lose to one of the hunters (they have perfect aim by the way) they will steal one of your octoliths (clever name, there are 8 of them. Get it?) which you need to progress in the game, then you have to hunt them down on other planets and defeat them in combat to win it back. When running back to your ship during a time limit, if you escape in time, the planet doesn't blow up as you might expect. And when you return to that planet there is no sign that anything even happened after you left. Yet, if you don't make it in time you die. No explanation. You just die. I'd like to know what exactly is going on that necessitates my hurried departure from this planet. Another thing: there are two bosses in this game, but you fight the same two bosses over and over again all of the time. It's a weak attempt at padding the game, to say the least. Lastly, starting in Metroid Prime 2: Echoes, Nintendo decided to add an ammo system into the game. The general consensus seemed to be that the ammo system was no good, and most people never wanted to see it in a Metroid game again. Nintendo didn't listen. The ammo system returns in this game, and it still doesn't function well.
The sounds and music are nothing great. You certainly won't be replaying certain levels just to listen to the music. The sound effects are very bland and generic. One thing though: when the countdown timer begins, your ears are violently assaulted by some screeching alien robot creature that sounds like it is being electrocuted. Each time a countdown begins, you're treated to this inexplicable noise.
The graphics in this game are pretty good for the DS. There are even some FMVs that you see when you fight a boss, but since you fight the same two bosses over and over again, you see the same FMVs again as well. Backgrounds are blocky and you can see the large pixels up close, but that's really the best you can expect from the DS.
The controls are abysmal, simply put. You can use the stylus to aim and the control pad to move, but it is so hard to make Samus go where you want her to. You can also use just the control pads, but good luck aiming in that mode. No matter which control mode you use, you don't have much control over Samus. Let's say you are trying to jump across a platform in the lava while shooting at an enemy. In most games this would be easy, but not Metroid Prime Hunters, no, Nintendo has to force touch control into every game they make whether it is a good choice for the game or not. Without good controls, the entire game suffers greatly. There isn't even an auto-aim function to compensate for this.
You can us WiFi to play with people from around the world. Although it is better than the main game, The controls are still crappy and that ruins what could have been this game's only saving grace. The multiplayer is pretty bare bones. You have deathmatches and other FPS traditions, but it has so little substance that you're unlikely to spend much time with it.
Replay Value: 1/10
Most, nay, all Metroid games have lots of replay value because you can explore. Unfortunately, you can't explore in this linear game and so there is no replay value.
This game could have been great, but Nintendo ruined it with their touch screen controls and crappy single player mode. I must advise against buying or even playing this game.
Rent or Buy: Rent, if you must
Metroid Prime: Hunters had potential. Unfortunately, it is hindered by awful controls and one of the worst single player campaigns to date. Presumably, this game was meant primarily as an online multiplayer FPS, but its many flaws hold it back from fulfilling this purpose.
Reviewer's Score: 4/10 | Originally Posted: 07/18/06, Updated 07/19/10
Game Release: Metroid Prime: Hunters (US, 03/20/06)
Got Your Own Opinion?
You can submit your own review for this game using our Review Submission Form.