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    Mini-Game FAQ by Rej72380

    Updated: 11/11/07 | Printable Version | Search This Guide

                                NEW SUPER MARIO BROS.
                                   MINI-GAME FAQ
    
                        By Robert Johnson (Rej72380@aol.com)
    
                                 For the Nintendo DS
    
                           Created on November 10th, 2007
    
    
    
    TABLE OF CONTENTS
    
    
    1) INTRODUCTION
    2) WHAT IS A MINI-GAME?
    3) THE FOUR MINI-GAME TYPES
    4) ACTON MINI-GAMES
        4.1) SNOWBALL SLALOM
        4.2) LAKITU LAUNCH
        4.3) DANGER, BOB-OM! DANGER!
        4.4) WHACK-A-MONTY
        4.5) BALLOON RACING
    5) PUZZLE MINI-GAMES
        5.1) WANTED!
        5.2) WHICH WIGGLER?
        5.3) HIDE AND BOO SEEK
        5.4) PUZZLE PANEL
        5.5) COINCENTRATION
    6) TABLE MINI-GAMES
        6.1) MEMORY MATCH
        6.2) PICTURE POKER
        6.3) PAIR-A-GONE
    7) MINI-GAMES OF VARIETY
        7.1) MARIO'S SLIDES
        7.2) SORT OR 'SPLODE
        7.3) BOUNCE AND TROUNCE
        7.4) BOB-OM SQUAD
        7.5) TRAMPOLINE TIME
    8) IN CLOSING
    9) CONTACT INFORMATION
    10) LEGAL INFORMATION
    
    
    
    
    1) INTRODUCTION
    
    Welcome, folks, to my newest guide on GameFAQs. The subject matter in this
    one is a guide on the various mini-games that are available in the Nintendo
    DS platformer "New Super Mario Bros." Keep in mind that some of
    the mini-games involved were originally in Super Mario 64 DS, which
    was release at the DS's launch of November 2004. Also note that every
    mini-game in this game, with the lone exception of "Balloon
    Racing", use the touch screen in some way or form. Without further ado,
    here's the guide.
    
    
    
    2) WHAT IS A MINI-GAME?
    
    For thoses who have only been playing video games since the PSOne era,
    a mini-game is a small, simple game that is inside a much bigger game.
    Mini-games usually last about 2-3 minutes at the very most.
    
    The first example of a mini-game was the famous "Money Game" in the 1986
    NES hit "The Legend of Zelda". Mini-games would not become a hit until
    the 1997 PSOne RPG "Final Fantasy VII" and the subsequent N64 title
    "The Legend of Zelda: Ocarina of Time".
    
    Nowadays, a video game that doesn't have at least one mini-game
    is considered, usually in the eyes of biased fanboys, terrible.
    With that said, the mini-games in New Super Mario Bros. will
    provide you with hours upon hours of addictive fun.
    
    
    
    3) THE FOUR MINI-GAME TYPES
    
    
    In NSMB, there are four types of mini games it has to offer:
    
    
    
    Action--As it's name suggests, it is a set of fast-paced action
    mini-games.
    
    
    Puzzle--Mini-games that requires that you use your brain instead of
    your button-mashing skills.
    
    
    Table--Min-games that usually use a deck of cards. In all games of this
    type, you'll wager coins in hope of winning big. Keep in mind that
    those coins are not redeemable for real cash, so don't go
    thinking you've found a gold mine.
    
    
    Variety--Mini-game of different genres.
    
    
    
    4) ACTION MINI-GAMES
    
    With the following list of games and strategies, expect to put
    some real good use in your stylus, or in the case of Balloon
    Racing, your DS microphone and your pair of lungs.
    
    
    
    4.1) SNOWBALL SLALOM
    
    
    In this mini, you are given the task of rolling a small snowball down
    the snow-covered hill and across the finish line. This one is a real
    doozy, given the fact you only got 20 seconds to work with. Just simply
    repeatedly slide the stylus across the snowball to make it roll down the
    hill. If your snowball crashes into either a tree or a giant
    penguin, the snowball's momentum will come to a screeching
    halt.
    
    Overall, this is a very tough mini-game to play, so you better
    get some practice.
    
    
    
    TIPS FOR SUCCESS
    
    1) Remember to keep a steady momentum going in hopes of crossing the
    finish line within the allotted time.
    
    2) As the snowball rolls down the hill, it becomes bigger from
    the snowpack that is on the hill. The best way to avoid the trees
    and penguins is to slide the stylus slightly to either the left or the
    right to ensure you'll avoid that particullar hazard.
    
    
    
    4.2) LAKITU LAUNCH
    
    This is a mini-game involving the use of dragging your stylus
    to lob Spinies into giant Koopa shells that are being carried
    by Lakitus, via a Gigantor-sized slingshot. You have a limited
    amount of time to get as many Spinies into the shells
    as possible.
    
    
    
    TIPS FOR SUCCESS
    
    1) Focus on only one giant shell for the entire game. That way,
    you can accuratly get a lot of Spinies inside of it
    early on.
    
    2) Fire off as many Spinies as possible to try and pad your
    score total.
    
    
    
    
    4.3) DANGER, BOB-OM! DANGER!
    
    Here's a mini-game of pure survival. You use your stylus to drag a
    Bob-Om around a fire pit in Bowser's castle. Be sure to avoid not
    only the fireballs that come from every direction, including
    the ever-elusive Area 51, but also avoid the firey breath of
    a Bowser Statue as well. The game is over when the Bob-Om
    get's hit by either a fireball or the fire breath.
    
    
    TIPS FOR SUCCESS
    
    
    1) Because this is a fast-action mini-game that uses the stylus,
    you'll have a blind spot blocking the path of the fireballs, usually
    in the form of your writing hand. Keep that in mind.
    
    2) If the Bowser Statue has moved to the side of the screen, now is
    your chance for some easy points, because you'll have plenty of room
    to avoid a ton of fireballs while the fire breath is on the other
    side.
    
    
    
    
    4.4) WHACK-A-MONTY
    
    This is a new take on the classic arcade game, in which
    moles come out of their hole and you'll have to whack them
    with the hammer the game provides you with.
    
    In this version, you use your stylus to whach Monty Mole.
    The goal is to whack as many Monty Moles as possible within
    the time limit, without accidentally whacking Luigi.
    
    
    TIPS FOR SUCCESS
    
    1) It is best to keep your stylus as close to the touch screen
    as possible, because the Monty Moles will come and go real
    quickly.
    
    
    2) Whatever you do, do not whack poor ol' Luigi, as you'll be
    penalized 3 Monty Moles for doing this terrible deed.
    
    
    4.5) BALLOON RACE
    
    This one is a new take on the classic NES game "Balloon Fight", with
    two major differences--first you have to reach the top of the airship
    in less than 20 seconds and second, you have to blow into the DS
    microphone in order to propel Yoshi up into the air.
    
    This mini-game is not without it's hazards--There'll be FlyGuys up in the
    air trying to pop your balloons. You get a DNF (Did not finsh) if
    you either get hit by flyGuy two times or you run out of time.
    
    
    TIPS FOR SUCCESS
    
    
    1) For starters, this is a mini-game that requires equal amounts of
    air being blown into the mic. Try to vary your blowing intervals
    to ensure you'll avoid the FlyGuys and get to the top in
    the quickest time possible.
    
    2) A very important tip, especially to those who live in the
    rarified air of Colorado--Take an occasional break every ten
    minutes, otherwise you could wind up dead due to hyper-
    ventilation (This is not a joke, folks!).
    
    
    
    5) PUZZLE MINI-GAMES
    
    With the following mini-games, you'll have to use your mental
    abilities to reach your goals. With the Puzzle Panel and Coincentration
    mini-games, you'll have all of the time in the world to decide
    which is the best move to make.
    
    
    
    5.1) WANTED!
    
    Basically, this mini-game goes like this--You'll see a wanted poster
    of a character from the Mario series. This doesn't mean that he/she
    is accused of commiting any crimes such as murder, but anyhow?
    
    Your job is to touch the character portrait of the one in the
    wanted poster. Keep in mind that you're on a time limit. Also
    making matters worse is the fact that you'll be penalized 10
    seconds for choosing the wrong portrait, so pick charefully.
    
    
    TIPS FOR SUCCESS
    
    1) Try to pick the right portrait as quickly as possible, as
    it'll give you an extra 5 seconds on the clock.
    
    2) In the really hard stages of this mini-game, there'll be
    a ton of portraits, with one of them on the wanted poster.
    Try to distinguish that character from the others by
    the way his/her chin and/or eyes are shaped.
    
    
    
    5.2) WHICH WIGGLER?
    
    This is basically the same mini-game as Wanted!, but uses Wigglers
    instead of portraits. Each Wiggler will have different shapes on it's
    segments, Same rules of Wanted! apply to this mini-game.
    
    
    TIPS FOR SUCCESS
    
    1) Just like Wanted!, you'll earn an extra five seconds if you
    pick the right Wiggler, so pick it quickly and carefully.
    
    2) In harder levels, there'll be a ton of Wigglers running around.
    Try comparing the shapes of the rear two segments of the
    Wiggler on the top screen with the Wigglers on the bottom
    screen.
    
    
    5.3) HIDE AND BOO SEEK
    
    This mini-game involves using the stylus as a scratching device,
    scratching off the darkness to uncover the hidden Boos.
    Keep in mind that you have only three seconds to find them all,
    otherwise the game is over. The worst part of it--You do
    not get any bonus time for finding them all.
    
    
    TIPS FOR SUCCESS
    
    1) The only tip I can offer for this mini-game is to scratch off
    the entire darkness as quickly as possible to find all the Boos.
    
    
    
    5.4) PUZZLE PANEL
    
    This is a mini-game similar to that of the electronic
    game known as "Lights Out!". You are given three chances to
    correctly solve the puzzle. If you get it wrong three
    consecutive times, the game is over. Some levels
    will have you complete the puzzle in two moves.
    
    
    TIPS FOR SUCCESS
    
    1) Take your time in deciding which is the best panel to flip over
    to solve the puzzle. There's no need to get into a rush in this one.
    
    2) Pick your panel carefully, as you will not only flip the
    panel you touched, but also the panels surrounding it, up
    to a 3X3 block.
    
    
    
    5.5) COINCENTRATION
    
    At the beginning of this mini-game, Wario will throw an enemy
    up the air, causing coins to all into the brick on the bottom
    screen. The game is over when you touch a brick that has no coins
    or if you've gotten all of the coins out of their respective
    blocks.
    
    
    TIPS FOR SUCCESS
    
    1) When the coins start falling, keep a close eye on which bricks
    they fall into. This will give you a general idea of where some of
    them are.
    
    2) Keep in mind that there are a total of 30 coins in this mini-game.
    It'll take a ton of luck and some skill to find them all.
    
    
    
    6) TABLE MINI-GAMES
    
    
    These are you ordinary casino games, all of them use cards to play.
    Also, you'll be wagering coins to see if you're a winner. Each game
    starts you off with 10 coins.
    
    
    6.1) MEMORY MATCH
    
    This your run-of-the-mill game of memory. You have to pick two cards
    to see if they match. If they match, they'll clear off the board.
    If they don't, that is a strike on you.
    
    If you get three strikes in this one, you'll lose your coins. If
    you managed to clear off the entire board, you'll win your bet.
    
    
    TIPS FOR SUCCESS
    
    1) If you get one card in one of your strikes, but get another of the same
    type, remember where the first one is to clear it off in a quick fashion.
    
    2) Remember, you're only allowed to have two strikes on you before
    you finally clear off the entire board, so don't miss too
    often.
    
    
    
    6.2) PICTURE POKER
    
    This is the old-style gambling game, with an unique Mario twist--
    Insteads of numbers, such as Ace, King and 7, there are pictures
    of various Mario characters.
    
    Your job is to get a better hand than the dealer, so bet high if
    you're confident that you have an excellent chance to win.
    
    
    
    TIPS FOR SUCCESS
    
    
    1) The first thing to learn about this poker game is the order of rank
    of the six differnt card types, with the one on top being the
    highest-ranking card type and the one on bottom being the lowest:
    
    
    
    Starman
    Mario
    Luigi
    Fire Flower
    Super Mushroom
    Lakitu Cloud
    
    
    2) If get a really good hand, keep those good cards and
    throw away the cards that are hindering your efforts to
    beat the dealer.
    
    3) Should you get junk on the first go around, but managed to get a Starman,
    throw away all of the cards except for the Starman in hopes of getting
    a better hand out of the mix.
    
    
    6.3) PAIR-A-GONE
    
    The object is simple--Tap on two of the same card that are next
    to each other, whether they be vertically, horizontally, or diagonally.
    You lose your wager if you run out of moves.
    
    
    TIPS FOR SUCCESS
    
    1) Think of which cards you want to tap, since the cards on the bottom-
    right will move upward when you clear a pair.
    
    
    
    7) MINI-GAMES OF VARIETY
    
    These mini-games are of various genres. You'll never know what comes up with
    these games.
    
    
    7.1) MARIO'S SLIDES
    
    
    In this mini-game, you'll be drawing a path for Mario to slide down
    to the coin, while avoiding the pirhana plants. If Mario falls into
    the mouth of a pirhana plant, it is game over for you..
    
    
    TIPS FOR SUCCESS
    
    
    1) Plan ahead of where you want to draw your line at. Once you're able
    to anticipate of where Mario is going, you should be able
    to the coin in a breeze.
    
    2) If you're fortunate enough to have Mario land on the coin without
    you drawing any lines, that is an added bonus to your efforts.
    
    
    
    
    7.2) SORT OR 'SPLODE
    
    In this mini-game, there will be two different colors of Bob-Oms--
    red ones and black ones. Try to get them in their specific carpets--
    red ones on the red carpet and black ones on the black carpet.
    
    As you progress throught the game, Bob-Oms will come out of the woodwork.
    The game is over if one of the Bob-Oms eventually explodes or
    if you accidentally get a Bob-Om on the wrong carpet (i.e.,
    red Bob-Oms on the black carpet and vice-versa.).
    
    
    TIPS FOR SUCCESS
    
    1) Take the time to get used to the sorting process of this
    mini-game. It is the difference between a really high score and
    a complete shutout.
    
    2) Remember to keep your cool and not hit the panic button if there are
    too many Bob-Oms on screen at once.
    
    
    
    
    7.3) BOUND AND TROUNCE
    
    In this mini-game, your job is to get Mario in the air and bouncing on
    Flyguys. To keep Mario in the air, you have to tap on him to make him
    jump. You can also just to the left or the right.
    
    The game is over if Mario falls off the bottom screen three times.
    
    
    TIPS FOR SUCCESS
    
    1) Remember that you can control where Mario can jump to, so
    plan your strategy carefully.
    
    2) Be careful not to have Mario jump and bump his head on a Flyguy, as
    he'll fall right back down, which means you have to deal with him
    quicker than expected.
    
    
    
    7.4) BOB-OM SQUAD
    
    This is a throwback to the classic arcade game "Missile Command", where
    the object is to destroy as many falling Bob-Oms before they
    land on the flowerbed and destroy the flowers. This mini-game
    uses the same controls as Lakitu Launch.
    
    
    
    TIPS FOR SUCCESS
    
    
    1) lob off the Koopa shells as quickly as possible from the slingshot,
    as there'll be Bob-Oms coming from everywhere.
    
    2) On occasion, there'll be a Paratroopa in the air. If you successfully
    hit him, he'll disappear and all of the Bob-Oms on screen will
    be destroyed at once, giving you a ton of bonus points.
    
    
    
    
    7.5) TRAMPOLINE TIME
    
    
    In this mini-game, your job is to get Mario up to the open door.
    In order to do that, you have to draw lines to create
    trampolines in which he can bounce off of. The game is over
    if Mario falls off the bottom screen three times.
    
    
    TIPS FOR SUCCESS
    
    1) Depending on where the open door is, draw your lines at different angles.
    this will all but ensure that Mario reaches that door.
    
    2) You better be quick on the draw, as there'll be a ton of Marios
    jumping off at anytime of the game.
    
    
    
    8) IN CLOSING
    
    
    I hope you've enjoyed this guide on mini-games for New Super Mario
    Bros. I owuld like to point out that if you find a tactic in any
    of the mini-games that are very helpful, e-mail them at my
    e-mail address in the next section. I'll definatlly give
    credit where credit is due.
    
    
    
    
    9) CONTACT INFORMATION
    
    
    If you got any questions (or tips) about this guide or any of my
    other guides on GameFAQs, drop me a line at the following
    E-mail address:
    
    
    Rej72380@aol.com
    
    
    
    10) LEGAL INFORMATION
    
    
    
    This document is the copyright (c) 2007 of Robert Johnson. You are free
    to post this document on your website, as long as the original
    author's name is included with the copy.
    
    
    New Super Mario Bros. and DS are trademarks of Nintendo of America.
    This document was not endorsed, licensed nor approved by
    Nintendo of America.