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			|      Bokura no Taiyou DS	|
WwWwWwWwWwWwWwWwWwWwWwW	|				|WwWwWwWwWwWwWwWwWwWwW
			|	Django and Sabata	|
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Lunar Knights

Climate Effects FAQ

===========================
||	Introduction	 ||
===========================

Climate effects can change certain foods into processed food, make certain
areas accessable, change the appearance of different elements of certain 
enemies etc and so on. In this FAQ I will expain processing food, Terrenial 
effects, melting chocolate and so on.....

Also in the FAQ I will be using metric measurements as to the Japanese version
of Boktai DS. Imperial Units may be updated later.

==================================================
||	  Update Versions/Version History	||
==================================================

**** Version 1.0 ****

March 11th, 2007 - Started FAQ.

June 30th, 2007 - Written FAQ up to "Statue activation".

July 2nd, 2007 - finished FAQ up to "Monster Elements".

July 4th, 2007 -  Added "Contact Me" section.

July 19th, 2007 - FAQ Version 1.0 complete.

July 26th, 2007 - Added an "Authorised Websites" section

October 24th, 2007 - Added extra conditions on Weather Satues.

November 7th, 2007 - Converted metric into imperial. Hope you Americans are
happy now. :D If I missed any contact me please.


==========================
||	 Contents	||
==========================

1. Processed Food [PROFD]
	a. Frigid Artic
	b. Balmy Subtropical
	c. Tropical Rainforest
	d. Arid Desert
	e. Chocolate
		i. Melting Chocolate
		ii. Processing Chocolate

2. Terrenial Effects [TRLEF]
	a. Riza/Erza
	b. Aashura/Ursula
	c. Toobe/Tove
	d. Otofuriito/Otfried
	e. Nero
	f. Otenko/Toasty
	g. War Rock

3. Statue activation [STACT]
	a. Wind
	b. Heat
	c. Ice
	d. Humidity
	e. Vines

4. Monster elements [MONEL]
	a. Sol
	b. Dark
	c. Flame
	d. Frost
	e. Cloud
	f. Earth

5. Credits [CREDIT]

6. Authorised Websites [AUSIT]

7. Contact Me [CNTME]



==========================================
||	Processed Food [PROFD]		||
==========================================

-------------------------------
Frigid Artic (Riza/Erza)
-------------------------------

Item: Magical Juice
Result: Miracle Candy/Miracle Ice Pop (ENE +60%)
Conditions: mainly temperature, around -20C [-4F]
Time: around 20-30 minutes

-------------------------------
Balmy Subtropical
-------------------------------

Item: Milk
Result: Yoghurt (TRC +40%)
Conditions: high temp 30C+ [86F+], humidity 60%-70%
Time: around 30 minutes (whole day)

Item: Milk (with a fruit in the next slot, either left or right)
Result: Fruit Yoghurt (TRC +60%)
Conditions: high temp 30C+[86F+], humidity 60%-70%
Time: around 30 minutes (whole day)

-------------------------------
Tropical Rainforest (Toobe/Tove)
-------------------------------

Item: Heal Fruit
Result: Cure Bulb (LIFE +50%)
Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+]
Time: 20-30 minutes

Item: Solar Fruit
Result: Magic Bulb (ENE +50%)
Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+]
Time: 20-30 minutes

-------------------------------
Arid Desert (Aashuura/Ursula)
-------------------------------

Item: Delicious Meat
Result: Dried Meat (LIFE +60%)
Conditions: High temp 30C+ [86F+]
Time: 20-30 minutes

Item: Heal Fruit
Result: Cure Bulb (LIFE +50%)
Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+]
Time: 20-30 minutes

Item: Solar Fruit
Result: Magic Bulb (ENE +50%)
Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+]
Time: 20-30 minutes

-------------------------------
Chocolate
-------------------------------

Chocolate may seem quite weak or useless on it's own, only healing 20% of HP 
and ENE. But combined with other items, chocolate can turn into items that you
can't do without. How? Well, first is the well-known trick from "Zoku - Bokura 
no Taiyou, Taiyou Shounen Django/Bokai 2, Solar Boy Django", which is melting 
choclate with an item in the space underneath it, thus preserving the item. 
Second, is combining chocolate with other foods to creat new foods when melted 
- processed chocolate.

++++++++++++++++++++++++++
Melting Chocolate
++++++++++++++++++++++++++

To get choclate to melt, all you have to do and have is a little patience for 
the circle of freshness to empty. After the chocolate goes "bad", the chocolate
will melt onto the item directly underneath if you have one, covering it and 
the contents will be unkown, unless it is one of the proccessable foods. If you
don't have an item underneath, it'll become Melted Chocolate, healing 15% HP
and ENE. Unlike Zoktai, in Boktai DS if you eat the chocolate it won't reveal 
the item underneath, and the effects of the item are no longer effective, but 
heals a certain percentage of LIFE and ENE. 
Such as a chocolate covered Solar fruit. If you eat it, it would heal 40% of 
your ENE and heal a bit of your LIFE.

++++++++++++++++++++++++++
Processing Chocolate
++++++++++++++++++++++++++

Once choclate melts onto a certain item, the item can either become Chocolate 
covered or turn into a totally new item. Such as milk, if chocolate melts on 
top of milk, it will turn into Chocomilk. The newly enchanced item will have 
boosted effects, which is why it's reconmmended to have chocolate items during 
Arena Challenges and such.

------------------
Chocomilk
------------------

Item: Milk
Result: Chocomilk (LIFE, ENE, TRC +20%)
Conditions: position the chocolate one slot above the milk
Time: varies depending on weather

------------------
Chocolate Banana
------------------

Item: Banana
Result: Choco Banana (SKILL x2)
Conditions: position the chocolate one slot above the banana
Time: varies depending on weather


------------------
Deluxe Chocolate
------------------

Item: chocolate
Result: Deluxe Choco (LIFE, ENE+40%)
Conditions: position the chocolate one slot above another chocolate
Time: varies depending on weather

------------------
Chocolate Gob
------------------

Item: any item apart from proccessable items
Result: Chocolate Gob
Conditions: position the chocolate one slot above another unproccessable item
Time: varies depending on weather

------------------
Melted Chocolate
------------------

Item: none
Result: Melted Chocolate (LIFE, ENE +15%)
Conditions: position the chocolate anywhere with out an item underneath
Time: varies depending on weather

==========================================
||	Terrenial Effects [TRLEF]	||
==========================================

Terrenial, or Seireijuu, have special abilities that can be activated according
to climate conditions, such as temperature. All Terrenials will have abilities
that will activite if you constantly keep them equipped, but having the right 
conditions or their antive climate speeds the "powering up" process much 
faster. I put in gender for fun, as some people have been debating over their 
gender. :3
To activate the effect, simply blow into your mic.

----------------------
Riza/Erza
----------------------

Gender: Female
Element: Frost
Effect: Freezes the enemy closet to you and deals 1 damage
Appearance: Blue crystalized particles rise off Riza's body.
Activation: Temperature 0C- [32F-]

----------------------
Aashuura/Ursula
----------------------

Gender: Male
Element: Flame
Effect: Charges forwards to nearest enemy and deals a certain amount of damage
Appearance: Crimson petal-like particles rise off Aashuura's body.
Activation: Temperature 30C+ [86F+]

----------------------
Toobe/Tove
----------------------

Gender: Male
Element: Earth
Effect: Heals a certain amount of health depending on your skill
Appearance: Crystalized green particles rise off Toobe's body.
Activation: Humidity 75% +

----------------------
Otofuriito/Alexander
----------------------

Gender: Male
Element: Cloud
Effect: Rushes forwards and releases a circle of purple triangular spikes 
around you, stunning enemies and pushing them back
Appearance: Petal-like purple particles rise off Otofuriito's body.
Activation: Wind 6m+ [19-20 feet+]

----------------------
Nero
----------------------

Gender: Male
Element: Dark
Effect: Rushes forwards and mugs the enemy (without dealing damage)
Appearance: Petal-like Dark Matter rises off Nero's body
Activation: night time, near midnight, Lunar gauge 3+

----------------------
Otenko/Toasty
----------------------

Gender: Male
Element: Sol
Effect: Heals a certian amount of energy
Appearance: Crystalized golden particles rise off Otenko's body
Activation: Day time, near noon, Solar gauge 3+

---------------------------
War Rock (JP version only)
---------------------------

Gender: Male, Unknown
Element: None
Effect: Converts dropped Soll into items
Appearance: Fine glittery lilac particles rise off War Rock's body
Activation: Anytime, no particular condition needed


==========================================
||	Statue activation [STACT]	||
==========================================

The funny Tiki-like statues that sit there and do nothing are indicators of 
climatical change. Normally, a certain statue would glow red once conditions 
are right, and allow you to succesfully complete a task that needs a certain 
cimatical element such as wind speed. What are the requirements for this? Well,
after doing some experiments, you do not have to have the right climate to 
activate the statute, but just the right conditions.

------------------------
Wind Statue
------------------------

Task: Wind glider to access certain areas
Activation: Wind speed 6m+ [19-20 feet+]
Climate: Humid Continental

------------------------
Heat Temperature Statue
------------------------

Task: Dry liquid to access areas or open paths
Activation: Temperature 30C+ [86F+]
Climate: Arid Desert

------------------------
Ice Temperature Statue
------------------------

Task: Freeze poisonous liqiud to access new areas
Activation: Temperature 0C- [32F-]
Climate: Frigid Artic

------------------------
Humidity Statue
------------------------

Task: Flood a dam to open paths that access new areas
Activation: Humidity 70%+, rainfall
Climate: Tropical Rainforest
Note: this statue has a weird habit of activating with temperatures 25C+

------------------------
Vines Statue
------------------------

Task: Grow vines that opens paths and access to new areas
Activation: Humidity 75%+
Climate: Tropical Rainforest

==========================================
||	Monster Elements [MONEL]	||
==========================================

Some monsters have element attributes. Depending on your climate, temperature, 
humidity or wind speed, the element of the monster may change accordingly.
These "climate triggers" are the same as the statue activation and the 
Terrenial activiation requirements.

------------------------
Sol
------------------------

Trigger: day time

------------------------
Dark
------------------------

Trigger: night time

------------------------
Flame
------------------------

Trigger: Temperature 30C+ [86F+]

------------------------
Frost
------------------------

Trigger: Temperature 0C- [32F-]

------------------------
Cloud
------------------------

Trigger: Wind Speed 6m+ [19-20 feet+]

------------------------
Earth
------------------------

Trigger: Humidity 75%+

If there are no climaical triggers, the monsters would most commonly be sol or 
dark element.




==================================
||	Credits [CREDIT]	||
==================================

Where would this FAQ be if KONAMI didn't make this game? Thanks to Konami for 
making this awesome-matic game, and Kojima Hideo for creating Boktai!

Also thanks to all people on the Boktai Online forums, who helped list the 
foods and effects. Especially Vaku who started the topic!

==================================
|| Authorised Websites [AUSIT]	||
==================================

This FAQ is only allowed to be used on/at:

GameFAQs
Neoseeker
SuperCheats

NO other websites using this FAQ without permission, and if you wish to, please
contact me for permission.

==================================
||	Contact Me [CNTME]	||
==================================

You can contact me through rollexechan [at] gmail [dot] com, I check my mail 
almost everyday, so I'll get back on you quite quickly. Also, please title the 
email something like "Question to FAQ" or "GameFAQ something", "Boktai DS FAQ",
"Climate Changes FAQ" and the like.

Critism welcome, not too negative though. XD
Any spamming, discrimination etc will be ignored. So don't try.