hide results

    Boss FAQ by Zantomun

    Version: 1.6 | Updated: 10/14/05 | Search Guide | Bookmark Guide

             ___         _   _                   _      _ 
            / __|__ _ __| |_| |_____ ____ _ _ _ (_)__ _(_)
           | (__/ _` (_-<  _| / -_) V / _` | ' \| / _` |_ 
     ___                          __   ___                         
    |   \ __ ___ __ ___ _    ___ / _| / __| ___ _ _ _ _ _____ __ __
    | |) / _` \ V  V / ' \  / _ \  _| \__ \/ _ \ '_| '_/ _ \ V  V /
    |___/\__,_|\_/\_/|_||_| \___/_|   |___/\___/_| |_| \___/\_/\_/ 
                      Castlevania: Dawn of Sorrow
                 Akumajou Dracula: Sougetsu no Juujika
                             Boss Info/FAQ
                       Copyright 2005 German Vargas
    i. Table of Contents
     1. Info - Stuff you might want to read beforehand
     2. Version History
     3. Bosses
      a. Flying Armor                                    #FA
      b. Balore                                          #BA
      c. Dmitrii                                         #DI
      d. Malphas                                         #MA
      e. Dario (First Battle)                            #DA1
      f. Puppet Master                                   #PM
      g. Gergoth                                         #GE
      h. Rahab                                           #RA
      i. Zephyr                                          #ZE
      j. Bat Company                                     #BC
      k. Dario (Second Battle)                           #DA2
      l. Aguni                                           #AG
      m. Death                                           #DE
      n. Abaddon                                         #AB
      o. Menace                                          #ME
      p. Paranoia                                        #PA
      q. Soma                                            #SO
     4. Legal - Disclaimers and the like
     5. Credits
    1. Info  
     This guide was written by me, Zantomun, a.k.a Zan, on
     September 23, 2005.
     Like many FAQs have, I added tags onto the sections for easier
     searching. To jump directly to a section, hit Ctrl+F and enter
     the code (#xxx).
     I have written the FAQ as spoiler-free as possible, and you
     shouldn't be able to find many of them at all. However, the
     FAQ may or may not spoil some story-based things for you.
     All bosses have strategies for both Soma and Julius modes 
     listed. Souls are also described and tagged by type with
     either [B]ullet, [G]uardian, or [A]bility. All souls are
     listed in Japanese names.
     This is also the first FAQ I've ever typed up, and obviously, 
     it will have some formatting, grammatical, and typing errors.
     If you have any questions regarding this FAQ, the game, see 
     something wrong, or anything else, feel free to contact me by
     the methods below:
    e-mail: zan.exe(a)gmail.com
       AIM: Arima Zan
       MSN: i_have_holy_socks(a)hotmail.com
    2. Version History
     1.0 - Intial release; had most strategies and info on bosses
           that are on here now.
     1.1 - Changed Agni's name to Aguni. Never was uploaded.
     1.2 - Corrected all of the names to match the US release's.
     1.3 - Added a strategy for using Proserpina. Fixed some errors
           that were left in 1.2.
     1.4 - Added Abbadon strategies (there seems to be an endless
           amount of ways to fight this guy :<).
     1.5 - Added another Abaddon strategy. Edited the Legal section
           to show that other sites are now hosting this FAQ.
     1.6 - Added ASCII title art, version history, and fixed a typo
           on Bat Company's search code, and fixed some other
           mispellings. Also added some more detail to different
    3. Bosses
    Flying Armor                                    #FA
      Recommended Level: 3
      Seal Level: 1
      Soul: [G] Slows down falling speed
    -Soma Strategy-----------------------------------
    The Guardian Soul from Aria of Sorrow now comes in the
    form of a boss. He's not too hard. All you need to do is 
    jump in the air and attack him when he's floating around
    freely. After a few seconds of giving you a chance to deal
    some damage, he'll start to attack. It only has two moves,
    both of which are easy to dodge. If his swords move and 
    point towards you, simply backdash or step aside until the
    swords launch at you and go off-screen. Continue to beat
    him down after he starts his other move. His second is
    pretty easily dodged, just as the first one. If his swords
    point outwards, get ready to jump. Make sure you're not 
    standing directly under him,or you may end up taking some
    touch damage from it. His third attack simply makes his
    blades spin around him. Stand away from him, it shouldn't
    hurt you at all.
    -Julius Strategy---------------------------------
    Just follow Soma's strategy. The fight shouldn't be to
    difficult, even with Julius' limited abilities.
    Balore                                          #BA
      Recommended Level: 8
      Seal Level: 1
      Soul: [A] Allows you to break Crystal Blocks with stylus
    -Soma Strategy-----------------------------------
    The giant that smashed Giant Bat in the Aria of Sorrow
    Arena is back. When you enter the fight, immediately run
    up to his face and duck. I recommend you take an overhead-
    swinging weapon with you (you should have the Claymore),
    to avoid having to jump and attack. Keep swinging while
    ducked next to him. If he brings his fist towards the floor,
    slide out of the way to avoid his punch. It'll deal some 
    heavy damage, and push you up to the ceiling. His next skill
    is similar, although this time, he'll bring his hand towards
    his body. At first he'll punch forward, and it shouldn't
    hit you unless you're standing up or jumping. After he
    finishes this punch, he'll do it again along the ground.
    You'll either clear his swipe completely, or catch a ride
    on it. Either way, you won't take damage. His third is an
    eye laser,which you saw while walking up to the crystal
    blocks at the entrance to the room. He's pretty obvious to
    warn you whenhe's going to use it, as you'll hear a
    charging noise and see his eye glow. If you're not ducking,
    do so. It'll passright over your head. Stay ducked and
    keep attacking, he'll go down eventually. When you're done,
    break the crystal blocks to your right with the stylus.
    -Julius Strategy---------------------------------
    This can be pretty tough if you make a few wrong moves.
    Follow the same as Soma's strategy above. You'll want to
    constantly be throwing Axes as Julius, or occasionally
    use Holy Lightning as Yoko. Both do decent damage. If you
    decide to attack as Julius, you're going to have to jump
    to do any damage to Balore. If you use Yoko, however,
    attacking normally while standing up should reach him. You
    probably won't be able to kill him the first time around,
    but if you find yourself having to reset every few minutes,
    try heading back and leveling up a bit.
    Dmitrii                                         #DI
      Recommended Level: 13
      Seal Level: N/A, although door is level 2
      Soul: Human Soul (Relevant to Best ending)
    -Soma Strategy-----------------------------------
    Start of by attacking him with a Skeleton bullet soul. You
    should have one, unless you freed it or used it to upgrade
    a weapon. If you for some reason don't, use any other soul
    that can be dodged easily like the Axe Armor.
    After he absorbs the weak soul, hit him with your weapons.
    Keep in mind that he can also absorb your Guardian souls.
    -Julius Strategy---------------------------------
    Hit him with an Axe once, since it's the easiest spell to
    dodge that you have. Continue to lay beatings on him normally.
    Malphas                                         #MA
      Recommended Level: 14
      Seal Level: 2
      Soul: [A] Allows you to Double Jump and kick
    -Soma Strategy-----------------------------------
    Also known as "Karasuman" in other games.
    Stay near him and keep attacking. If he lands and ravens
    appear swarming into him, run close to him and slide under
    or behind him when he flies up into the air. He'll begin
    to throw tons of ravens, but they only reach so far to his
    side. If, however, he lands and does not summon ravens, 
    back up a bit. He'll either shoot out blue feathers both
    left and right (stand under him to dodge), or throw electric
    balls at you. Jump over them. Repeat the dodging patterns.
    -Julius Strategy---------------------------------
    Do the same as Soma. Axes and Holy Lightning help here also.
    Dario                                          #DA1
      Recommended Level: 16
      Seal Level: N/A - Door is level 2
      Soul: N/A
    -Soma Strategy-----------------------------------
    Keep a short distance from him while attacking. If he shoots
    a fireball, quickly jump over it or duck. He'll also send
    a flame wave, which can be tough to dodge if you're too
    close. If there's some space between you and him, simply jump
    over the wave. If you're close to him, you might want to 
    backdash first then jump. Occasionally, he'll summon three
    fire pillars. They make an orange cirle on the floor before
    they rise, so you have enough time to run away from them.
    They usually appear directly next to eachother. Souls that
    deal continuous damage such as Une
    -Julius Strategy---------------------------------
    It's best to use Julius for his decent range with his whip,
    but Yoko can also be fought with. If you play as Yoko, duck
    near him and keep kicking. Backdash to get away from the
    fire pillars. The fire wave will most likely hit you since
    you have very little time to get out of the way, which is
    why it's better to just stick with Julius.
    Puppet Master                                   #PM
      Recommended Level: 20
      Seal Level: 3
      Soul: [B] Allows you to throw a puppet to teleport with
    -Soma Strategy-----------------------------------
    The huge grotesque marionette isn't too hard to take down,
    but one of his moves can take a large chunk of health from
    you. You'll want to have an overhead-swinging weapon, either
    a large sword, hammer, or axe weapon. I recommend the large
    sword types the most, since they're slightly faster than
    axe types. Start off by just attacking from straight under
    it. Backdash and run around to avoid the floating dolls. 
    Assuming you have an overhead weapon, your normal swipes
    should be able to take them out The thing you
    really need to be careful about are his puppets and iron
    maidens. Every once in a while, you'll hear a bubbling sound
    and see a glow in one of his hands. When the puppet appears,
    destroy it. It normally takes two hits to destroy regardless
    of how much damage you do, and takes four in hard mode. If
    you fail to destroy puppet in time, you'll switch places
    with it and come flying out of the bloody cage. A few hits
    from this and you'll be dead. Obviously, this should be
    your top priority in the fight, and you'll want to go after
    it as soon as it appears.
    And since I noticed someone was complaining about this
    strategy being too vague: how simple can it get? Hit the
    puppet twice before he puts it in the iron maiden. It
    shouldn't be too hard unless you were born without thumbs
    or can't separate distinct noises from music.
    -Julius Strategy---------------------------------
    Use Yoko and stand right under him. Keep attacking with
    your club. Like on most bosses, shoot a Holy Lightning blast
    every once in a while to do some extra damage. Alternatively,
    you could switch to Julius and throw axes or boomerangs.
    Any character should work fine for destroying his puppets.
    Gergoth                                         #GE
      Recommended Level: 25+
      Seal Level: 3
      Soul: [G] Fires a continuous laser forward
    -Soma Strategy-----------------------------------
    Most of the time, you'll want to be directly under his head.
    This is to make sure you aren't hit by his feet, and have
    enough time to run away from him if he jumps or begins to
    suck in air. His most common attack is his jump. You'll know
    when he's about to do it simply by watching his movement.
    If he backs up completely to the wall without stepping
    forward at any time, he's about to leap. Stand somewhere
    where his head won't hit you while he ducks. When he takes
    off, run to the other side of the room. His next attack
    is a gas thing. He'll duck down and start shaking. Stand in
    the corner of the room. When he shoots the gas, it'll either
    be poison (purple) or stone (grey). Both can be repelled
    by swinging a weapon at it. If the skin on his head pulls
    back and you are sucked towards him, run away. Jump when he
    slams his head down. It should be pretty easy to avoid, but
    you'll find yourself occasionally being hit on the way down.
    His third attack is probably the easiest to avoid, although
    it does the most damage. When you see a big ball forming near
    his mouth, run under him. Make sure you don't hit his feet.
    He'll fire a beam that covers most of the area in front of
    him. As soon as the beam is being moved back up, slide out
    of under his head. If you don't, his feet will most likely
    hit you.
    When you do enough damage, he'll jump up in the air and break
    through the entire tower. You should be able to get about 
    four hits on the way down. Make sure to hit select to switch
    to your map (if you haven't done so), to know when you should
    start backing away from him while falling. Continue the
    strategy above. You're going to have to be a bit faster this
    time, though, since his movements will speed up after you land.
    Don't worry if you can't defeat him the first time. Just
    reload your data and keep trying.
    -Julius Strategy---------------------------------
    You're probably going to have a much more painful time
    playing as the trio than Soma. The best way to defeat him
    is to keep attacking as Julius with Holy Water and his whip.
    If you get hit by his foot or head, you could try regaining
    some health by switching over to Yoko and kicking him. Don't
    rely on this too much, though, as you'll quickly lose the
    health again. You could also use Yoko's backdash to get
    under his jumps or avoid his head slam.
    Rahab                                           #RA
      Recommended Level: 25
      Seal Level: 3
      Soul: [A] Allows you to walk underwater
    -Soma Strategy-----------------------------------
    Not too hard of a boss, either. Wait for the fish-snake-eel
    thing to jump up into the air; that's your chance to attack.
    When it comes up out of the water, it'll do one of 3 things.
    The first is jump over you, Free Willy-style. It leaves 
    behind a couple of ice spikes that fall down. Swim between
    them to avoid getting hit. It should stall a few seconds
    under you, where you can also jump up in the air and slash
    after you enter the water. The second thing it'll do is
    spin around and break all of the ice platforms it's made.
    Lastly, it'll make ice platforms that you can stand on.
    But don't. It's better to float in the water and avoid
    being hurt when he breaks the platforms.
    -Julius Strategy---------------------------------
    This plays a bit differently since the trio automatically
    has the ability to walk underwater. Just stay under him
    and keep attacking. When he swims to the bottom of the pool,
    duck down and attack. If you're standing up while it descends
    you'll be hit. You can also follow it when it jumps up out
    of the water and land a few blows on him, but you'll need
    to quickly get to the bottom of the pool after. You could
    also just keep double-jumping, but I found crouching at
    the bottom to be easier.
    Zephyr                                          #ZE
      Recommended Level: 28
      Seal Level: 4
      Soul: [B] Allows you to stop time for a short period
    -Soma Strategy-----------------------------------
    Fans of Jojo's Bizarre Adventure will laugh at this battle.
    So, basically, he can stop time, throw daggers, and yells
    "Toki yo tomare." At the beginning of the battle, he'll 
    either start walking towards you or stop time immediately.
    If he stops time and resumes it quickly, get ready to
    backdash and jump. He'll run at you, then swipe with his
    set of daggers. He might also jump in an arc over you and
    leave a few daggers in the air. When time continues, they'll
    fall. They're not too hard to avoid, especially since you
    have a few seconds to decide where to run before they fall.
    He can also do a triangle kick off the ceiling or wall. When
    he hits the ceiling, he'll throw a dagger. Either whack it
    or slide away from it. It's a simple battle, but a few
    screw-ups and you could end up dying.
    -Julius Strategy---------------------------------
    Do the same as Soma. Any character works, and Alucard comes
    in handy when Zephyr decides to dash at you. Use his telport
    slash to gain a few seconds of invincibility, and maybe
    hit him in the process. You may want to time this a bit
    carefully, though, since there's a chance he'll be right
    on you when you teleport back.
    Bat Company                                     #BC
      Recommended Level: 29-30
      Seal Level: 4
      Soul: [G] Allows you to turn into a bat
    -Soma Strategy-----------------------------------
    You might have some trouble with this at first, but when
    you get its pattern down, the fight will ease up a bit.
    The bat (or swarm of bats, rather) has three forms: a bat,
    a hand, and some kind of face. The bat form will follow you
    around in short intervals. Attack it when it's not moving,
    and jump over it with the Flying Armor soul. The hand creeps
    towards you slowly. Attack it while backdashing, and when
    you're almost pinned to the wall, jump over it. If it grabs
    you, it'll deal a few hits to you. The face floats up and
    down while shooting energy circles at you. Slash them away
    while moving closer to the face, then start attacking it.
    -Julius Strategy---------------------------------
    Your best bet is to use both Julius and Alucard. You can
    keep some distance from the bats while still being able to
    dodge it's moves. Throw a few boomerangs or axes at it
    while hitting it with your whip. When it changes to the
    hand, use Alucard's Change Bat skill or super jump to get
    over it. Julius' triple jump (jump, jump, L) also works,
    although it's safer to use Alucard.
    Dario (Second Battle)                          #DA2
      Recommended Level: 30+
      Seal Level: N/A - Door is level 4
      Soul: N/A
    -Soma Strategy-----------------------------------
    The same as the first fight. He only has one new move. He 
    will summon up two dragons that move in a DNA-strand-like
    manner. Dodging them is simple: stand where the two dragons
    don't touch- in between the circles they make. The only
    differences between this and the first fight is that he'll
    occasionally teleport around, and his fire pillars have
    the ability to appear right under you, regardless of where
    you are. Standing behind Dario will prevent him from using
    any of his attacks but his pillars, if you prefer fighting
    him that way.
    -Julius Strategy---------------------------------
    Same as above and the first Dario battle.
    Aguni                                           #AG
      Recommended Level: 30+
      Seal Level: 4
      Soul: [B] Throws a flame that works like Holy Water
    -Soma Strategy-----------------------------------
    In case you didn't know, you'll need to have beaten Paranoia
    to fight this boss and get the Bad/Best endings. Use the
    Paranoia soul to enter the mirror in Dario's second battle
    room to encounter Agni.
    Agni has a very repetitive pattern. The first move he will
    most likely do is one of the easiest to dodge. He'll fly
    up in the air - that's your cue to run in either direction -
    and come back down where you are. It'll send a wave of fire
    outwards. Jump over it, but make sure you aren't standing
    too close to the monster or his hand will hit you when he
    stretches out. After this, he can do one of many things.
    The first is to stay where he is and use Holy Water-like
    flames. Use the Medusa Head soul to hover next to his hand
    and keep attacking it. Make sure to drop down as soon as
    he stops spitting fire. Another of his attacks are hand
    smashes. It's somewhat hard to predict when he's going to
    use it, but he'll float over you for a split second before
    crushing you. Slide back and forth to avoid this. His last
    move isn't really a move at all. He'll slowly go over to
    one wall, then quickly fly to the other, and back again.
    If you're standing or jumping, this'll hurt you. Duck to
    avoid it.
    -Julius Strategy---------------------------------
    The same as Soma's. Use Julius and throw a lot of axes
    and boomerang crosses.
    Death                                           #DE
      Recommended Level: 35+
      Seal Level: 5
      Soul: [G] Random sickles appear and float around
    -Soma Strategy-----------------------------------
    His first form is easy. Jump up and attack him. Every once
    in a while, he'll start spinning his scythe and it'll burst
    into a cornucopia of sickles. They disappear upon being hit,
    so just slash at them. He can also float down from the air
    and  appear near you. He'll swipe twice with his scythe: once
    vertically and once horizontally. Backdash away from the 
    first attack and duck under the next. His third special is 
    fairly easy to dodge. He'll summon three copies of himself,
    and they will all be floating in the air next to eachother.
    A beam will be fired down from each clone. Stand in between
    any of them to avoid being hit. Keep attacking Death and
    he'll eventually transform.
    His second form is a bit tougher, but you should still be
    able to get through it with little trouble. His main attack
    returns from Aria of Sorrow: he'll summon random sickles
    and throw his scythe. It'll spin around the perimeter of the
    room and return to his hand. Jump while using the Flying Armor
    to avoid being hit. Make sure to destroy the sickles in
    mid-air, too, or else they'll bump you right back down and
    you'll find yourself being killed quickly by his weapon. His
    second attack is similar to his first form's double-swipe.
    He'll appear behind you and hold out his scythe, then pull
    it towards him. If you're crouching BEFORE he appears, a
    second attempt to hit you will be made. You can also jump
    over this.His last move is his most devastating, and if
    one hit connects, you're going to take a lot of damage. 
    When he holds his hands out to his sides, get ready to run
    back and forth. A head will come out and try to bite you
    from the side. Run to the left to avoid it. Another head
    will chomp at you from the left. Run right. Continue the 
    process until there aren't any skulls attacking you. If
    you're on Hard mode, there will be about twice as many.
    Alternatively, you can jump up and use the Medusa Head
    soul or Bat Company and stay floating near the ceiling.
    The skulls' jaws won't be able to reach you, and it saves
    a bit of thumb energy.
    Charbel also adds that you can use Proserpina's soul to
    suck up all the scythes without worrying about getting hit
    by any.
    -Julius Strategy---------------------------------
    Use Yoko. Her club has an overhead motion, which is perfect
    for hitting Death without the worry of taking crash damage.
    Shoot Holy Lightning at him every once in a while. Avoid
    his attacks the same way you would as Soma.
    Abaddon                                         #AB
      Recommended Level: 38+
      Seal Level: 5
      Soul: [B] Summons locusts that swarm the screen
    -Soma Strategy-----------------------------------
    Abadon can be a real pain if you're even a second late on
    dodging his attacks. All of them consist of him making 
    conducting motions with his baton and sending locusts after
    you. He has 4 motions: straight forward, a sideways "U",
    a "U", and a (very hard to dodge) waterfall-like motion. You
    can avoid taking damage by them if you have the Final Guard
    soul, although it's not completely necessary on any but
    his last motion. On the first, you can simply attack with an
    axe weapon. The attack is slow enough to hit all of the
    locusts coming at you on the ground. Agni soul MIGHT help,
    but I personally have not tried it myself. His sideways U
    is one of his less threatening motions, although if you get
    hit once, you'll continue to be hit by other locusts. Slide
    into the corner opposite of the bugs. You can also use the 
    Bat Company soul or Medusa Head soulto float in between
    them, but it's safer to stay in the corner. Firing off a
    few Flame Demon souls will also kill the locusts. For the
    U-shaped motion, use the Hippogryph or Bat Company souls 
    to stay on the ceiling in the middle of the room. You'll 
    barely avoid them. His waterfall motion is the one that'll
    annoy you the most. The only ways I have found to avoid 
    taking damage from it is the Final Guard and Buer (5/5)
    souls. You can also regain a bit of the health lost by
    using Proserpina's soul. Make sure to not run into Abadon
    himself, too, as he hops around the room in between
    Raph Stryker also adds that Gergoth can be used against
    all of his motions (except for the waterfall), and that
    Spin Devil is also very useful given you aren't stading
    where the locusts can hit you from below. This even works
    on his waterfall! However, Abaddon can still run right
    into you while you're using it, so let go of the Guardian
    button as soon as the locusts are gone. The Treant soul, 
    Rune Ring, and Chaos Ring all aid you in recovering your 
    MP so you have some left for his other attacks or your
    weapon specials.
    Another (rather obvious) strategy I missed was to simply
    hug the wall the locusts come from on the waterfall motion.
    -Julius Strategy---------------------------------
    Straight Forward: Brandish (hold attack) Julius' whip and
    keep it held. The locusts die as soon as they touch the
    Vampire Killer.
    Sideways U: See Soma's method. You can also try to brandish
    the whip and move the control pad around, although you'll
    probably get hit.
    U: Use Alucard's Change Bat or Super Jump in the same 
    fashion as Soma.
    Waterfall: Use Alucard's teleport slash just as they're
    about to hit you.
    Menace                                          #ME
      Recommended Level: 40+
      Seal Level: N/A
      Soul: N/A
    -Soma Strategy-----------------------------------
    The first part of the battle is easy. Clau Solais is the
    best weapon against him, doing about 150 damage with Golem
    (9/9) and some strength-boosting items equipped. When the
    battle starts, Menas won't do anything for a few seconds. 
    Proceed to attack that ugly face protruding from his chest 
    (if you can't find the chest, I don't blame you). If you
    see spikes pointing out from his stomache, move to the right
    corner. If you see them pointing out from the bottom, move
    to the middle of the screen. If his mouth opens, hide in the
    corner again. It'll spit poison gas out, and it does some
    heavy damage. If you find yourself unable to run away from
    the poison, simply use Proserpina's soul to vaccuum it up.
    Keep attacking the heart and it will eventually stand.
    The second form isn't too big of a deal either. The most
    annoying part about it is the small red and black things
    Menas is constantly spitting out. You can take them down with 
    two hits, but if they hit you, they can knock you off the 
    platforms or push you into Menas, allowing him to juggle you 
    back and forth with crash damage. He has two weak points: his
    knee and his face, both of which you have to destroy. Begin
    to do so.
    The Black Panther soul helps a bit here. You can use it 
    while jumping up to attack his knee to avoid falling on his
    foot and taking damage, and also push the flying blobs away.
    When the knee is destroyed, use the Hippogryph soul to jump
    onto the platforms above. If you don't have the Hippogryph
    soul, there's a few low platforms to the left that you can
    climb up on. While close to his face, he can do one of two 
    attacks. Both of them are punches. His first one uses his
    background arm to attack upwards. Step back a few platforms
    or use the Final Guard soul to avoid it. The foreground punch
    only hits the bottom row of platforms, so if you're not 
    standing on them, you probably won't get hit. However, if 
    you're too close, his arm will still make contact. Continue
    to cut up his face until he dies.
    -Julius Strategy---------------------------------
    Paranoia   (optional boss)                      #PA
      Recommended Level: 35
      Seal Level: 4
      Soul: [B] Lets you enter mirrors
    -Soma Strategy-----------------------------------
    If you want to fight Agni and get the bad/best endings, you
    must defeat this boss first. He's found in the upper-left 
    part of the castle (The Demon Reception Hall), behind an
    Axe Armor, Killer Clown, and Ukoback wall.
    His mini-me version is the first one you'll fight. He's not 
    too hard. When he's out of the mirror, attack him, but make
    sure to not get too close. He'll enter the mirror after 
    taking a bit of damage. The four mirrors at the corners of 
    the room will flash. If one of the mirrors is elevated slightly
    off the ground, slide under that one. Use the Medusa Head 
    or Bat Company souls to avoid his lasers. There's no 
    guarantee you'll avoid them, but this is the best way to do
    His second form is the same, but with slight changes. Instead
    of shooting one mirror beam, he'll shoot two. He also floats 
    around the room and attempts to fall right on you. Do the same
    as the previous fight.
    -Julius Strategy---------------------------------
    The same as Soma's strategy. The fight's a bit harder as 
    the trio, so you may want to be around level 38 before 
    fighting him.
    Soma                                            #SO
      Recommended Level: 40+
      Seal Level: N/A
      Soul: N/A
    -Soma Strategy-----------------------------------
    -Julius Strategy---------------------------------
    During the first part of the fight, you'll want to be 
    using Yoko. Her backdash makes it easy to avoid Soma's 
    attack, and her life leech is useful.
    Start by getting close enough to make Soma use his G-Axe 
    Armor soul on you. Backdash, avoid his Gyaibon, and then 
    run back up to him and continue to attack. Holy Lightning 
    helps here. Continue this same pattern, and make sure to 
    dodge first before attacking if you hear the Gyaibon. If 
    you get hit, you'll probably be able to recover your health. 
    Your clubs should be leeching about 7 health per hit by now. 
    His second form is a bit more complicated. He'll transform
    into the same monster Dracula did in the Symphony of the Night 
    prologue, which resembles the final boss from Castlevania 1. 
    Start off by switching to Julius. Wait for him to jump, 
    then quickly run up to him and slide under. The Larvae he
    sends out in mid-air should miss you by a few pixels, and 
    you shouldn't have slid far enough to let the Harpy hit 
    you with its razors. Keep throwing Holy Water and Axes, 
    they're very effective against him. If he brings his arms 
    in, back up as far as you can away from him. Use Alucard 
    and either super jump up to the ceiling or use his teleport 
    slash to avoid his locusts. When you get his pattern down, 
    he isn't too hard, like most bosses.
    4. Legal
       This guide is copyright 2005 German Vargas. Recreation,
      redistribution, or plagiarism of this file is scrictly
      forbidden. At the time, this file should only be found on
      Gamefaqs, 1up, and SuperCheats. If you come across this FAQ
      somewhere else, or see someone copying it, please notify me
      about it. Contact info is located at the top of the file.
    5. Credits
      -First of all, big thanks to GameFAQs and its users for making
       me want to create a Boss FAQ.
      -Tancients, whose FAQ inspired me the most to write this.
      -Sorakazi, for talking to me while I wrote this up, helping
       me with a few grammar mistakes, and also confirming Malphas,
       Zephyr, Dmitrii, Abaddon, and Menace's names.
      -Rupert Dunn, for confirming Aguni's name.
      -Charbel, for notifying me about some uses for Proserpina's
       soul on Death, Abaddon, and Menace.
      -Jakob Nilsson-Ehle, for telling me about using Medusa Head
       on one of Death's moves.
      -Raph Stryker, for telling me about Gergoth and Spin Devil
       souls being effective against Abaddon.
      -Tommy James for info about the Flame Demon soul used on 
      -Robin Morren for telling me about staying near the wall on
       one of Abaddon's moves.
      -Play-Asia for shipping Castlevania.
      -And thanks to you, the reader, for taking your time to read
       my guide. It makes me feel all happy inside.

    FAQ Display Options: Printable Version