Lost in Blue FAQ
Version 1.4, FINAL, 6/19/06 (First Version started on 10/22/05)
Written by Jereden
NOTE: I am not accepting emails about this game anymore, so I have removed my
address from the FAQ.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This walkthrough may not be reproduced under any circumstance except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advanced written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

Copyright 2005 A. Parks

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Introduction

I love this game. The premise is that you are stuck on an island, and you need
to figure out how to survive until you can escape. Following the tradition of
games like Harvest Moon, time passes quickly (5 minutes every 30 seconds or so)
and you need to balance taking care of your basic needs (food, water, rest)
with making progress in your exploration of the island. Being able to optimize
your time is important, because otherwise you will get stuck in a holding
pattern and the game will get really REALLY boring. That's why I decided to
write this FAQ. It's not enough to know about the individual parts of the game.
You have to know how they interact!

In order to properly understand how the game works, you have to get an idea
of what different tasks you need to manage and what things stand in the way of
managing them. Some of these things are legitimate, and some are just the
result of poor game design. I will talk about both here, just so that you know
what your limitations and potential frustrations are.

As a side note, I am not going to spend much time talking about basic
mechanical things like picking items up, climbing, pushing logs, jumping, etc.
The game teaches you this stuff and people cover it pretty well in other FAQs.
I focused on the things that aren't really discussed elsewhere. A lot of the
time, by the way, these things are not discussed with good reason. It is
really difficult to explain where things are in this game because the
navigation is so complicated! I try to do that here, but like I said it has a
pretty confusing layout so I apologize if it isn't that easy to follow. Also, I
am not sure whether some of the things that I have included here vary from
person to person. It may be that none of my item locations work for you because
they are randomly determined for each player. If you find some sort of gross
discrepancy between what I say and what you see, please let me know.

Anyway, I hope this is helpful to you.

ONE LAST THING! There is no way whatsoever that I can make this FAQ not have
spoilers. Not that much happens, and when it does it directly determines what
you have to do, there is no avoiding talking about it. Don't read if you don't
want things to be given away.

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Table of Contents

     I. Version Notes
     II. Starting Out - How to get the game going
     III. Basic Needs - How to keep yourself alive
     IV. Moving on Up - How to get better at keeping yourself alive
     V. Exploration - Where to go to move the plot along
     VI. Miscellaneous stuff
     VII. Shortcuts
     VIII. Skye Mode

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I. Version Notes

Version .8: I haven't finished the game yet, but I already have a lot to say.
Have completed sections about managing your vital stats and getting better at
finding food. Exploration/plot section is complete up to the puzzle rooms in
the ruins.

Version .9: Finished puzzle rooms in ruins, made it to hideout and started
FAQing that area. Updated info on jerky and the point of the switch across the
lake, added directions on how to get feathers. The latter three pieces of info
are courtesy of Rachel and Ryan.

Version .98: Close to done! Wrote about four ways to get off of the island,
none of which I have gotten to work yet (but I have made substantial progress
on each). Added a few notes here and there.

Version 1.2: I beat the game and added some information about the different
endings and how to get them. Now I am working through Skye mode. It was rough
at first, but I think I have pretty much gotten the hang of it and it's not
hard at all. The only thing I am having trouble with is recipes... based on
what I have seen around online, though, it looks like *everyone* is having
trouble with recipes. ;) Anyway, I added a section at the end of the FAQ on
Skye mode for your enjoyment!

Version 1.3: Added a lot more recipes. Modified section on Skye mode to be more
accurate based on my experiences since the last update.

Version 1.4 (FINAL): Added the shortcut, which I had been meaning to do for A
LONG TIME.
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II. Starting Out - How to get the game going

You start out on a beach with all of your stats at 25%.  Don't worry too much
about what they mean and how they interact, as you can do very little about
those gauges until a few things happen. I'll explain everything in the next
section.

1. First, you need to sleep. In order to do this, you need to do four things:
    a. Get above 30% on hunger and thirst (gather some coconuts, they
       restore both)
    b. Build a device to help you make a fire (gather tree bark and a
       twig)
    c. Find shelter (get to the cave)
    d. Build a fire there (use the firemaker and an additional twig)

The following is a list of steps to follow. You don't have a lot of energy,
so stick to this agenda and don't wander around.

From where you wake up...

- Follow the beach east, stopping at palm trees along the way to grab coconuts.
Consume them as needed to keep your green and blue meters above 30%. Don't
worry about the yellow meter. You will pass seaweed and clams (hidden under
little sand piles labeled ???; you have to dig them up using the stylus) but
you can't eat them yet so only grab them if you aren't out of your way.

- When you reach a dead end, head north along the river until see a little
beach along the water. While this isn't of any use to you at the moment,
remember where it is because it's your primary water source starting tomorrow.

- Go northwest a little bit and you will find a cave. Head in for a little
sequence.

- Hunt down some bark and a twig. From the cave, head all the way east to the
river and follow it north. It shouldn't be hard to find both of them lying
around. You might find more twigs around there as well, which you should grab
for good measure. If you don't get at least 2 twigs, try following the wall
west and north from the cave. If you follow it long enough, you will find one.

- Head back to the cave and save your game. Build the firemaker using the tree
bark and the twig. Eat whatever you need in order to get your green gauge above
30% (save the rest), then build a fire and sleep.

2. Now you need to find the girl. Eat until your green gauge is above 30% and
leave the cave. Go east to the river and you will find that the tide has gone
down and you can cross. Go for it, and you will enter a sequence where you
meet Skye. Take her back to the cave.

Alright, now you are ready to start the game for real!

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III. Basic Needs - How to keep yourself alive

First, some good general practices:

- Talk to Skye every day and ask her how she's doing. She usually won't say
anything interesting but now and then she suggests that you build useful stuff
and opens up the menu option to do so.

- Check the beach every couple of days because sometimes very good things wash
up

- Items that you find on the ground reappear every 3 days or so. Sometimes, if
the item falls from a tree (twigs, fruit; if you find it right next to a tree
it probably came from there) you can shake the tree and get the item to fall
out after 2 days.

- Keep your upper screen on your and Skye's stats so that you can constantly
track how you are doing. You can switch this around with L and R so that you
are looking at either a pretty picture of the whole island or a map, but try
to make limited use of them (they aren't really that helpful with few
exceptions)


*****GAUGES*****

Now it's time to care about the gauges. There are four gauges, one big gauge
for your overall health and three sub-gauges for your energy, thirst and
hunger.


1. HEALTH: The overall health gauge is represented by the blue or red gauge
(the color depends on whether you are looking at your gauge or Skye's) that is
the shape of your body. It is determined based on the three sub-gauges.

In general, you want to keep the sub-gauges above 30%, preferably WAY above 30%
so that you don't have to worry about them for a while. Once a sub-gauge gets
under 30%, it starts going down a whole lot quicker. Once a gauge gets to zero,
it starts hurting your overall health and if you get hurt enough you die.
Nobody wants that. Food is scarce and you can't afford to have your body
sucking it up faster than normal. Keep your gauges above 30%.


2. ENERGY: The yellow gauge is your energy, and you recover energy by sleeping
or using the "rest" command. Both sleeping and resting make time pass, which
means they consume your food and water. A lot. I spend very little time
worrying about my energy gauge because it gets restored when you sleep at
night. It's pretty rare for me to have to rest more than once or twice during
the day. Just be sure that before you rest, you have some food and water
available after it's over.


3. THIRST: The blue gauge is your thirst, and as you probably noticed earlier
it really isn't a problem as long as you drink from the river now and then.
Whenever Skye gets thirsty, just hold her hand and take her to the river bank.
You will both drink up!


4. HUNGER: The green one is your hunger, and this is going to be the biggest
pain in the butt for you throughout the game. The problem is that the only
really effective food is cooked, and not only do you not have access to any
real meat, Skye starts out as a pretty crappy cook. The idea is that you go
around gathering different food, then come back home, give it to Skye, and let
her have her way with it. She will prepare 1-4 dishes using what she has and
you will share them. Occasionally she will save some, but don't count on it.
ESPECIALLY don't count on her not overcooking if you give her a bunch of really
great food. There is nothing more infuriating than having her waste a 20%
increase  on you when you only have 5% of your gauge empty. Once you get an
idea of the % output you get from certain food combinations, budget what you
give her so that she doesn't do stupid things with your food.

In the beginning, you will have to deal with hunger by collecting what you find
lying around. There are two good places to do this. First, you can find clams,
coconuts and seaweed on the beach south of the cave. Second, you can climb
across the river and head east to find coconuts and potatoes. If you go
northeast instead, you will find new mushrooms, as well as some carrots if you
climb up the northern wall and walk around there. The latter is a better food
source, but it's also much further from home.


*****TAKING CARE OF SKYE*****

Even if I wrote down everything I know about taking care of Skye, you would
still have problems keeping her safe because she is a pretty dumb AI.

Here are some things Skye needs:

1. Fire:

You need to keep a fire burning constantly or Skye becomes totally useless. At
first, this is a huge pain, but before long she makes a woodpile and you can
start storing twigs there. As long as there is wood in the woodpile, she will
keep the fire going. Sort of. Sometimes she screws up for whatever reason. I
think it might have to do with when you rest; time passes but she doesn't move,
so if the fire runs low and you rest through that she won't add wood. So with
that caveat, if you keep the wood pile full then she will MOSTLY be fine on
this front. Keeping the wood pile full is hard at first because there aren't
that many twigs around, but as the game progresses twigs get easier and easier
to find.

2. Water:

Skye needs water. At first, you take care of this by holding her hand and
walking her to the river. When you drink, she drinks. This won't work forever,
since as the game goes on you will make longer and longer trips away from home
(sometimes for a couple of days). Eventually, you will find a metal tub on the
beach, which you can stock full of water. This sort of solves this problem.
She drinks from it, but not reliably. Sometimes she will be sitting there
parched for hours and I have to go all the way home to make her drink. What the
heck. The tub is full of 18 servings of water. ARGH.

3. Food:

Skye needs food just like you do. That's easy to take care of, though, because
most of the time when you eat, she has cooked the food you are eating and you
automatically share it. If her hunger meter gets way lower than yours, you
might want to even it out by just handing her some edible food (fruits work
best). Later on, you will build a shelf, and when you go away for a long time
you can leave her food there and she will (again, sort of) eat it.

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IV. Moving on Up - How to get better at keeping yourself alive

Note that in this section, I refer to certain items that you don't have and
don't always explain how to get them. That's because the procedure for getting
them is very complicated and gets explained in the section about exploring. So
if you are wondering where the heck sharpened bones and furs come from, scroll
down to the next section.

*****Maximizing Your Energy*****

As the game progresses, you can build better beds, which make you recover more
energy when you sleep at night. The first two can happen relatively early on,
because both stones and logs are just lying around on the beach nearby. The
third upgrade requires that you learn to hunt, which is quite a while off.

BED UPGRADE 1: 2 stones

BED UPGRADE 2: 2 logs, 2 stones

BED UPGRADE 3: 2 logs, 2 furs

There are also certain kinds of mushrooms that will keep your energy from
decreasing for a while. Experiment with the different colors you find (which
color does what is randomly determined for each individual person so I can't
tell you) and then only pick and eat the ones that are helpful. If you give
them to Skye along with the other food ingredients you have gathered, then the
mushroom's effect will work on both of you.

*****Keeping Hydrated*****

Later on, you will find a water bottle washed up on the shore over near where
you washed up. You can fill this bottle with water and carry it around with
you in case you get thirsty and aren't near a water source. More and more
bottles will appear throughout the game. These make it easy to fill up Skye's
water tub, but are otherwise sort of useless because you won't ever really
need more than one bottle of water on you.

*****Finding Better Food*****

The food situation really sucks at first. You will spend the entire day doing
the basic crap that you have to do to stay alive. You can fill your entire
inventory with food that you gather from nearby and still barely get any
nutrition out of it. This limits your ability to explore because you are
sinking all of this time into gathering a ton of food for a very small
benefit. If you keep a fire burning in the cave and gather some spices for
Skye, it will help to some extent (you can get rock salt really easily by
digging around on the beach; everything else is a crapshoot). Once you get the
clay pot for her way later, it makes a HUGE difference. For now, though, the
big thing holding you back is your access to a limited and crappy selection of
food. The sooner you get good at finding good food, the better. And by "food,"
I mean MEAT.


FISHING

First, you've got to start fishing. In order to do this, you need a spear or a
fishing pole.

You can only make spears at first. Here are the different kinds (don't ask me
what the numbers mean, I have no freaking clue):

SPEAR 1 - Bamboo
SPEAR 2 - Bamboo, sharpened stone
SPEAR 3 - Bamboo, sharpened bone
SPEAR 4 - Stick
SPEAR 5 - Stick, sharpened stone
SPEAR 6 - Stick, sharpened bone

For now, you are limited to Spears 1, 2, 4 and 5. So that means you need a
stick (which is NOT the same as a twig) or a piece of bamboo. Both are sort of
hard to find in your immediate surroundings, but I'll try and give you
directions.

First, the stick. Head across the river and north. Follow the wall north and
east until you see a bunch of mushrooms and a climbable wall (there is either
a log up against the wall or a log nearby that you can push up against it; I
can't remember). Climb up, head north and west. On a rectangle of land alone,
there is a tree that drops twigs and sometimes a stick. If you don't see a
stick now, try shaking the tree or check back in a day or two.

For the bamboo, again go across the river but this time go south and follow
the beach east. When you hit the wall, there should be a tiny square of green
that you can climb up. There should be a stick of bamboo on that ledge. If
not, there will be in a day or two.

Alternatively, if you want to hit the bamboo jackpot, there is a sort of
tricky way, but it has the potential to backfire so save before you try it.
It's really worth doing, especially because Skye jacks your first bamboo and
makes a basket out of it. You have so many better things to do with bamboo
than make baskets, DOESN'T SHE SEE???? :P  Anyway, on that part of the beach
where you just went climbing around looking for bamboo, you can go southeast
along the rocks and over to another piece of beach. The trick is, this is only
possible when the tide is at its lowest, and if you dawdle long enough that
the tide goes back up, you are stuck on that useless, boring side of the beach
for hours and hours and hours. So go as soon as the tide is low enough and
hurry up! Once you make it to the other side, run all the way north. You will
see some oysters along the beach but don't get distracted, they aren't that
great and it takes too much time. Climb the ledge to the west, and keep
climbing westward until you get to the top area. You should find a gazillion
pieces of bamboo there. Don't be enticed by the bamboo shoots to the
northwest. They aren't particularly useful and digging them up takes precious
time. Once you collect enough bamboo, RUN RUN RUN back and cross west to the
other side of the beach.

Once you have a stick or bamboo, you can create a spear. The spear will be
even better if you pick up a stone (they are scattered all around; off the top
of my head there is one on each end of the beach south of the cave and one
near Skye's crashed lifeboat), sharpen it, and use it as a spearhead. Stones
are pretty common so there is really no reason not to use them.

You can use the spear to get fishies, which are infinitely better to eat than
seaweed or whatever else you have found lying around. I suggest using the best
materials you can find (bamboo is better than stick, with a sharpened stone is
better than without one), because you will find better fish and your spear
will break less often.

Regarding the actual act of spear fishing, there's not much to say about it.
Wait until a fish swims by and try to stab it by hitting it with your stylus.
Sometimes it helps to stab a bit ahead of where the fish is going. Quicksave
before you go fishing; I realize it's cheesy, but if you miss a bunch of times
in a row I suggest resetting the game because materials for spears are scarce
and you don't want to break it. You get different kinds of fish depending on
if you fish in a river or in the ocean. I've tried fishing in weird and exotic
places but it doesn't seem to make a difference.

Once you are able to make a fishing pole (this won't happen until you get some
vines, which won't happen until you explore a lot more), here are the
different kinds you can make:

FISHING ROD 1 - Bamboo, vine, sharpened bone
FISHING ROD 2 - Bamboo, vine, sharpened stone
FISHING ROD 3 - Stick, vine, sharpened bone
FISHING ROD 4 - Stick, vine, sharpened stone

If you're going to make a fishing rod, make it with bamboo because you have
better things to do with sticks (see traps below). It's OK to use a sharpened
stone until you can get a hold of some bones, but upgrade as soon as you can.
The fish you catch with the best fishing rod are totally superior.

When fishing with a rod, just wait until you see the hook sink down. Press the
A button and use the direction pad to pull it towards you. If it heads to the
right, pull it to the left, etc. When it gets close enough, you can hit A to
reel it in.

In general, when I take fish back to Skye I like to bring some other stuff
(like potatoes or seaweed) to eat with it. I have no idea if this is helpful,
but I think she runs on recipes, so I imagine she can make the fish work
better with certain ingredients along with it. Your call.


HUNTING

Hunting is AWESOME. Not only do you get some very filling meat, you get some
other useful supplies and if you play it right have the chance to domesticate
animals for Skye to watch over.

The first thing you need to hunt is a bow and arrow. To make a bow, you can
use either a stick and a vine (Bow 1) or a bamboo and a vine (Bow 2).
Definitely go with bamboo. Arrows are a lot more complicated.

Arrow 1: Bamboo, sharpened stone
Arrow 2: Bamboo, sharpened stone, feather
Arrow 3: Bamboo, sharpened bone
Arrow 4: Bamboo, sharpened bone, feather
Arrow 5: Twig, sharpened stone
Arrow 6: Twig, sharpened stone, feather
Arrow 7: Twig, sharpened bone
Arrow 8: Twig, sharpened bone, feather

I don't really know how they all compare, at least not exactly. Anything with
a feather is going to be substantially better than anything without a feather.
Bone is better than stone, bamboo is better than twig. That's all I've got for
you.

If you have good arrows (bamboo, feather, and bone/stone) then go ahead and
hunt small animals without a trap. Your arrows are accurate enough to hit them,
and they die in one hit. This is especially true in the area across the lake,
there are ducks just walking around in the open, hitting them is SO EASY.

If you are hunting with traps, then the accuracy of your arrow is not all that
important. It's not like the critter is going anywhere! As long as your arrows
don't break before you kill the thing, you're ok. If you plan to hunt stuff
trapless, though, you'd better be accurate because you only get one shot.
Personally, I enjoy traps. Whatever.

If you are going to use traps, there are two kinds: small and large. Ok, so
there is also a fish trap, but I am not going to even grace that with a
discussion because why would you ever use a trap instead of a fishing pole? So
yeah, small and large.

Small traps are made of a basket and a twig. You get baskets from Skye, who
uses bamboo to make them. I never really got into using small traps, so I
can't give you many good pointers. I know that you can trap and domesticate
chickens, which might be a worthwhile reason to figure it out. If I do, I'll
add a section on it.

Large traps are made of a stick and a tree vine. I LOVE these things! Here's
what you do: go to the grassland (see next section for how to get there) and
wander around until you see a deer, boar or goat. Stay as far away from it as
you can and figure out where it's headed. They tend to stop and eat, then
stumble forward a little bit, then eat, then stumble some more, usually in a
circle. So place a large trap wherever they are going and wait for them to
walk over it. They will get stuck and then you can kill them. If it's a goat,
you can choose to domesticate it. Apparently, Skye can milk goats, though I
brought one home the other day and she just let it die so I have no idea. She
asked me for bottles and then never filled them. Whatever.

When you kill a large animal, you get three things: meat, lard, and fur. The
meat is awesome. Take it home and chow down next time your tummies are running
on empty. After you eat it, you will be left with the bones, which you can
sharpen and use as a supply for a fishing pole or set of arrows. Fur is used
for the final bed upgrade. I am pretty sure it has no other purpose so don't
bother picking it up once you have 2. Lard has two uses. First, you can use it
to make torches (which I am reluctant to call a "use" since I have found no
reason to use a torch thus far; in case you care, you can make a torch with
lard and either bamboo or a stick). Second, you can give it to Skye for
cooking. She can make fried stuff with lard, which fills the belly right
quick.

Ok, so that's it with food. You can find lots of new stuff on the ground as
you explore (various fruits in the jungle, various veggies in the grassland)
but those become pretty unimportant the further along you get. Use these to
keep yourself full as you explore, but don't bother bringing them home.

In my opinion, the best way to stay full is to fish with the best fishing rod.
Meat is good too, but once you start getting salmon and carp (which you will
with this nice fishing pole) you will be fine with potatoes or seaweed or
whatever.

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V. Exploration (i.e. actually advancing the plot)

This part isn't complete yet because I haven't finished the game, but it
should get you pretty far along.

As you do all of these things, make sure that for every tall climb you make,
there is a way that you can bring Skye along with you. There would need to be
a big log for her to climb up on (you will often find these conveniently
located in such a way that it is totally obvious where you are supposed to
push them). or an alternate route that does not involve steep climbing. Before
you bring Skye anywhere, be sure to check out the route and make sure it's
Skye-friendly. You don't want to get stuck wandering around when you have an
extra person's stats to worry about.

Ok, without further ado:

***** Find the stone by the waterfall *****

From your cave, cross the river and head east and north. The first place that
you can climb north, go (the Skye-friendly path is further east near some
mushrooms FYI). Walk and climb west until you reach a thin path that runs
along the river. Go north along that path, climbing as necessary, until you
can go west. Continue to move westerly for a good long time, jumping and
climbing as necessary (you may have to weave north or south to find a
climbable spot). I won't get more specific than that because there is no wrong
way to go for this leg of the trip, it is all one path. After you walk past
the waterfall and wind your way up the hill to its left, you will see a cut
scene about needing to push the big stone but needing Skye to help you do it.
So now you get to go back, get Skye, and make the exact same trip again.

BUT FIRST! Instead of heading home right away, why not head to the left and
forage around up there? You will find a ton of twigs and some sticks.

***** Get Skye to help you push the stone *****

Do exactly what you just did, except drag Skye along. You might have to push
some logs around to make this doable but it's all pretty intuitive. Once you
get there and push the stone, you should be automatically taken back home.

Spend the next day or two getting food together so that you can have a nice
big meal the morning of your next journey out. Make sure you leave a few fish
for Skye on the shelf and take her to the river bank before you leave. Also
leave an ample supply of twigs and water. If her gauges are basically full
when you go, you should have nothing to worry about. Talk to her as you are
heading out and tell her you'll be gone for a few days. You probably won't be,
but better to overestimate so that she doesn't act like a moron and starve
herself.

***** Go into the cavern *****

OK, it's time to make the exact same journey again and then some! Get used to
it, you're going to have to run this path over and over and over again. Head
to where you and Skye pushed the rock and climb over to the cavern entrance
behind the waterfall. Head north to a fork in the road. You can either go west
to the jungle or north to the grasslands. Note that there is also a water
source in here. It's not far from the fork in the direction of the jungle.

I recommend walking into the grassland just to see the brief cut scene then
head back in and do the jungle. Save the grassland for next trip when you can
actually hunt.

***** Explore the jungle, get vines, find the lake *****

First things first, you will see vines on the ground all over the place. Grab
as many as you can carry! Also pick up any logs you see. These become a
precious commodity soon. There are three log generating spots in the jungle
and it's too complicated to explain but just spend a day hunting around and
figuring out what grows where so that you know for future visits.

That said, there are three main ways to go from the main entrance to the
jungle. The first is west and way south (kind of hard to see, you have to go
through some bushes). This path leads around the perimeter of the jungle and
is the way you will have to take Skye when you bring her through later. There
is usually a log along this path. The second is straight north, and there is
no point in going there because it's the wrong way up a one-way shortcut back
to the entrance. The third path is west and a little bit south. It will take
you the way you want to go, past some breadfruit and papaya trees and into a
swamp. I often pass a log here, too. Cross the swamp north (there are two
places to leave the swamp but both go in the same direction) and head east.
There is often a log between the two pieces of swamp shore (that is, northwest
of the easternmost exit of the swamp). Head north and eastish from there. You
should arrive at a place where you can climb up to the east or west. East will
take you up some gigantic steps and south back to the entrance (it's a one way
trip). West will take you where you want to go. Don't keep going west once you
climb up; that will take you back along the path you will use with Skye.
Rather, head north and climb up the wall on your west and follow that path up.

You will find yourself in a new area with a lake in it. Climb down and
approach the lake for a cut scene.

Head home. You've done enough for one day. When you get there, Skye will freak
out and get excited about the vines and you will be able to ask her to make
ropes out of them. You will also have the option to create bows and arrows, as
well as a fishing pole. Do both of those things pronto.  Also, make a couple
of large traps (stick and vine) to take with you on your next outing. Hang
around for a couple of days, gather some food together like you did last time
(only this time you have a fishing pole, rowr!). Once you're ready to go, eat
a good meal and leave some snacks and supplies for Skye.


***** Explore the grassland, hunt, find the ruins *****

Head back up to the cavern and go to the grasslands. There are lots of twigs
all over the place if you need them, and there is a stick to the far east in a
little nook that goes south from the main area. Like everything else, it comes
back every few days. First things first, head north from the main entrance and
find the ruins. Watch the little cut scene and you're done with the plot-
related stuff for this area. There is a water source in the upper northwest
corner (the ruins water supply is drinkable) but I don't know why you would
use it since there was a pool back in the cavern. Anyway, you can spend the
rest of the day hunting now. Try to kill at least one big critter before you
go home.

Ryan gave me this awesome piece of info: while you are in the grassland,
take a look at that map. There is a place in the southeast corner where you
walk south onto a little square of land and there is nothing there but a tree.
Well, there IS something there, some rocks to your left that lead down to a
new place. Not only can you find feathers and eggs lying around, there are two
spots where you can push logs down and gain easy access to the eastern beach.
You will never have to make mediocre arrows if you do this early on (god, I
wish I had known)!

***** Build the raft and cross the lake *****

To build the raft, you need to collect a lot of logs and vines. The latter is
easy because vines are all over the jungle. Just get as many as you need and
ask Skye to make them into ropes. The former is not as easy because as far as
I can tell there are only 3 log generation spots in the jungle. I know there
must be others in other areas but I can't find them. Sometimes they wash up on
the shore, they used to a lot more but now not very frequently. I think it has
something to do with the moon.

Anyway, you build the raft in 6 stages, so you don't have to have all of the
logs at once. Just make a trip to the jungle every few days to collect the
logs that have regenerated and use them to do an installment or two on the
raft. All in all, you need 12 logs and 10 ropes (I think, maybe it's only 8.
Whatever, just have her make 10 because you'll need the rope for other stuff
anyway and there is no disadvantage to carrying extra rope since it takes up
no space in your inventory).

Before you complete the final installment of the raft, do a quicksave because
you will automatically cross to the other side of the lake after the raft is
completed.

***** Find the trigger across the lake *****

Ok, so you're across the lake now! There are a couple of critters around
(chickens, I think) but don't worry about hunting right now since you can't
do any cooking on your own. Head north towards the huge cavern entrance and
climb up to your left to find a campsite. Just remember where it is for now.
Then go east of the cave entrance and climb up on the ledge. Follow the path
around to two switches, which you will discover don't stay down unless someone
is stepping on them both. Oh boy, time to bring Skye again!

As a side note (thank you to the several readers who reminded me), there is a
hot spring across the lake that gives you 20-30 points back to your energy
meter.

***** Get Skye to help you push the trigger *****

Go home and talk to Skye. She will agree to go with you, so rest up and bring
her along. Like I said, you have to take a special path through the jungle,
the one that goes southmost and around the western perimeter. Lots of fruit on
the way! Don't be shy about feeding some of it to Skye, that's what it's there
for. Once you get across the river, head over to the switch and activate it.
You will be automatically taken back home (phew, I didn't feel like dragging
Skye all the way back) after that and can rest.

I didn't know what this switch was for, but now I do, courtesy of Ryan! It
turns on the water source inside the ruins so that when you do the fill-the-
room-with-water puzzles there is water with which to fill the room!

***** Explore the big cave and find the back entrance to the ruins *****

Rest rest rest! Hopefully, by now you can make your shelves bigger and can
thus expand the stash of food that you leave with Skye when you go away. This
next trip is a long 'un! Gather whatever materials you need to make whatever
tools you need. The only thing I am sure you want to bring with you is a fire
maker so that you can sleep. I also imagine that the torch is intended for use
in this area since you have to light it on fire in order to use it and there
just happens to be a campground right by the cave entrance. So go ahead and
bring a torch if you want. NOTE: I think maybe if you have a lit torch it will
get rid of that grody gas that blocks your path in certain spots in the big
cave. I haven't tried this out yet but it's worth a shot.

Ok, so there is this gigantic cave. Basically, all you have to do is walk
around and jump over little gaps until you reach the exit in the northeastern
corner. This is the only situation I have encountered thus far where using the
map is actually helpful. The exit looks pretty obvious the map.

***** Complete the puzzles in the ruins *****

By the way, I recommend figuring out which mushrooms have an energizing effect
on you if you haven't already. Get as many as you can and bring them. You are
going to get tuh-hired, it's a long trip and the puzzles require a lot of
pushing and climbing. Also, leave your tools at home (except for the fire
maker and the torch if you want it) so that you have room to bring food with
you. There is no food once you cross the lake so a) eat until you are full and
b) bring as much as you can carry along with you.

You will find yourself in the ruins from the grasslands and there will be some
puzzle rooms. It starts off easy: push a box into a hole and a door opens.
Note that you can also drink from the flowing water in this room!

In the rest of the rooms, there is a little rectangle in the top of the room
that you can use to escape into the grasslands.

In the next room, you have to push some crates so that the two platforms on
either side of the room and each of the two crates are only 2 squares apart
from each other. Then step on the switch on the upper level and the room will
fill up with water. You should be able to jump onto the floating blocks and
make it across to the next room. On your way to the next room, you will stand
on a switch, which will click down and freeze the room so that the puzzle is
permanently done.

In the next room, you again need to get from one platform to the other, but
this time there is only one crate and there is some concrete in the way of
where that box would need to be in order to help you. Only it's not the big
long slab of concrete that it looks like it is. It's 3 separate concrete
blocks! Shuffle them around until the crate is on the top row in the middle.
It doesn't matter where the concrete blocks end up. Stand on the switch near
the door to fill the room with water. Be sure that you stand on top of the
switch on the opposite platform for a few seconds once you get there; again,
this freezes the room so that you don't have to do the puzzle over again when
you come back.

After that, you will see something trickier. There are two sets of six squares
where you can push around crates like this (imagine that each dash is a square
that a crate could rest on):

     ---
     ------
        ---

You want to make it like this:

     -x-
     -x--x-
        -x-

That way you can jump across onto the lower right crate, walk up to the next
crate, jump from that crate to the lower left crate, walk up to the upper left
crate and jump left to the next platform. Again, stand on the switch on the
opposite platform and wait until it clicks down.

In the next room, you do the exact same thing except this time there are
concrete blocks around, which makes getting the crates in place a little
slower and more annoying. However, it isn't very tricky. 

The next one looks really hard, but it isn't. There are WAY more crates than
you need to get across and the part in the middle where crates COULD be but
aren't is just pointless (maybe these puzzles are generated differently for
different players and that part just wasn't used in mine. dunno!). Just do
what you normally do... make sure there is a crate every 1-2 spaces between
the starting platform and the ending platform.

After that, it's a little trickier but still not that bad. What you are going
for is this (x=crate, -=blank spot):

    -x--x-
    ------

The next one... OMG. Look at it. What a pain. There are three important things
to notice about this room. 1) If there is an empty space inside a ring of
blocks/crates, you can climb over them and push them out from the middle, 2)
You don't have to use the starting platform as your starting point, 3) You
don't need all of the crates.

There is no way that I could possibly explain how I finished this puzzle (if
you are looking at it, you know what I mean). However, I can show you what my
final configuration looked like. 1 is the starting platform, 2 is the end
platform. Note that with this configuration, I jumped onto the first crate
from the area right in front of the entrance, NOT from the starting platform

  --c-
  ---- 1
2 -c--
   ---
   ---
   c--


Man, these puzzles don't get any simpler to FAQ! Well, the good news about the
next one, which has about a gazillion blocks and crates and unmovable stone,
is that you hardly have to move anything to make it work. Take a look, it's
almost ready to go. Just slide a couple of blocks around and give it a try. Do
your best to minimize the number of jumps you have to make because once you
fill the room with water, you only have a few seconds before it starts
draining. If it starts draining at all while you are still on the blocks, you
won't make the final jump.


Ok, one more! This one is a big pain, and moreso than the others I really
can't explain how I did it. It takes place on a 5x5 grid and here's what my
final product looked like (S=unmovable, B=block, c=crate):

2 cBBBB
  c---B
  --S-B
  ----B
  cBBcB 1

The key is the lower left corner, where there are only two blocks instead of
3. The idea is to get the concrete blocks out of the way as soon as possible
while maintaining the mobility of each crate until you've placed it where you
want it to stay. Once that's happened, pack as many blocks around it as you
can because that makes room for you to move the other crates around.

Ok, now you are done with the puzzles! This next room has two very obvious
tasks, just push the blocks into the holes to open the doors on your right and
left. The left door takes you to a big room at the top of which is a door to
the first room of the ruins (the one with an exit back out to the cave and a
water source). The right door takes you to a new area.

***** Exploring the Hideout *****

SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS







































There are people on the island. There, I said it.

They are bandits of some kind. They are mean, mean bandits who want to kill
the crap out of you, and worse than that, they are REALLY WHINY. For whichever
of the two reasons you prefer, avoid them at all costs. Spy on them, make fun
of them, dig up their potatoes and chow down, just don't let them see you.

First things first: you can only make good headway in banditland during the
day. The guards goof off during the day, but at night they get in trouble for
having goofed off and sit there watching for jerks like you to wander in. They
have searchlights going and everything. Yeah, forget about exploring the
hideout at night.

STUFF YOU MIGHT AS WELL DO BEFORE YOU DO ANYTHING ELSE

One thing you will eventually need to do in this new area is go straight north
and push the log a few times. Crap, does this mean that you are going to have
to bring Skye with you some day? Aghhhhhh. Anyway, that is quick and easy. If
you get stuck in the vicinity at nighttime you might as well do it then.
There's a water source north of there and a few mushrooms.

You can also skulk your way to the grasslands. Head all the way south and
east. You will find another log, which you can roll to your right and climb
up. Head south and follow the path west. You will find nothing interesting
except for a long log. This leads back to the grassland, but it's a one way
trip so only jump off the log if you want to head home!

If you go west instead of east at the log, you will find a water source.

If you head due east from the entrance and manage to sneak past the guards,
you will see a boat. Woah, cool! Not much else to do but see it, but it's good
to know.

BUSTING IN, PART 1: SNEAKING AROUND LIKE A CHICKEN

You have to do this part during the daytime. First you have to find the
hideout. This is really really easy. It's in the middle of the screen. Go east
and north. If the bad guys start chasing you, run and you will probably make
it to the next screen before they get you. Somehow, if you make it to the next
screen over, they forget that they were ever chasing you. Nice!!

Once you make it to the hideout, you will see to whiny bandits whining
whinily. You will find a door on the front of the building to the eastish.
This leads to the supply room. Go in, climb up on the shelves in the upper
left hand corner, and crawl  around on the pipes for some cut scenes. Don't
run, or you will get busted.

You will learn who the different characters are. Once you're done
eavesdropping, head out, stopping on the way to read the piece of paper on the
lockers. Looks like the boss has rented a massage device. Yuck. I really didn't
need that detail, Lost in Blue. Anyway, you will get some other important, not
totally revolting information as well.
    - The foreman has the key to the warehouse
    - The Squad Leader has the boat key (BOAT?!?) and "sailing for dummies"
    - Guard B has a set of playing cards.

You will also see a uniform on a shelf in there (thanks to Micah and Ivo for
pointing this out). Grab it, and wear it. You can pretty much wander freely
wearing the uniform as long as you salute guards whenever you encounter them.
If you talk to them, they will ask you if you have any food. You can give them
poisonous mushrooms if you want; making a soldier pass out can come in handy
now and then, but not really as a regular habit.

Ok, anyway, so leave that building and head north and around the back of the
building. You won't find anything interesting except for a patch of potatoes
(mmm, grub). Don't feel guilty stealing, ll the bandits do is whine about how
they hate potatoes anyway, maybe they'd like it better if they STARVE.
Whiners. ;) You will also walk past a warehouse, which matters for one of the
endings later on.

BUSTING IN, PART 2: TIME FOR STEALIN'!

Head into the main entrance of the hideout (to the left of the room with the
uniform). The area looks like this (the foreman and squad leaders' rooms are
slightly more complicated than this map would tell you but hey, I am lazy):

  Boss's Room (Radio is in here)

   __________| |________
  |                     |
  | -----     -------   |
  | -   ---             |     F = Foreman
  | -  F      -  PR -   |     SL = Squad Leader
  | -------   -------   |     PR = Pointless room
  |           -------   |     Boss = The boss!
  | -----     -     -   |
  | -   ---   -  PR -   |
  | -  SL     -     -   |
  | -------   --   --   |
  |                     |
  |________   __________|
           | |

OK, this is where you have to start caring about which ending you want. There
are four ways you can do this thing, and I have given instructions for each.

General note:

Once you tell Skye about all of the different ways that you can escape, she
starts asking you if it's time to escape every time you try to leave the cave.
Say no as long as you want to. When you *are* ready to roll, you have the
choice of taking her with you or leaving her behind while you go get help. I
have no idea what difference it makes in the grand scheme of things to take
her vs. not take her (I think you probably want to bring her along unless you
are just going to use the radio; she might starve without you and even if she
doesn't, it makes her sad if you leave her!!!). Anyway, once you finally do
decide to go, you can't go back so don't say it unless you mean it. I suggest
preparing for all three endings, sleeping and doing a real save, then only
doing quicksaves after that (don't save if you sleep in cave 2). That way if
you make a stupid mistake or change your mind about something you aren't
screwed.

1. Steal the boat
    - See the boat, go home and tell Skye about it
    - Get the boat key from the squad leader (give him a sleepy mushroom while
      he is tending to his potatoes, which usually happens around noon; he
      will drop it)
    - Get the gas can from the supply room (it's right there on the shelf, but
      only after you have told Skye about the boat)
    - Get the map hanging on the back wall behind the desk in the boss's room
      (sneak into his room not wearing the uniform while he is en route from
      his desk to his bed; this happens at about 7pm nightly and for whatever
      reason he isn't paying attention during that short couple of minutes)
    - Bring Skye along to the hideout and get to the boat

2. Sneak into the boat by hiding in cargo crates
    - Eavesdrop on the boss and the foreman to get an idea of which create is
      getting shipped on what day.
    - Get the warehouse key from the foreman. Do this by waiting outside his
      room until he gets up to go to the bathroom. This happens around noon
      each day. Talk to him while he's in the hall (after saluting of course)
      and he will take food from you. Drug him with a sleepy mushroom and
      voila!
    - Bring Skye to the warehouse and get into the crate, dodging a plethora
      of guards. The crates are set up like this, in case you are trying to
      figure out which one to sneak into:

       1  2  3

       4  5  6

       7  8  9

      If you pick the wrong one, you die, so be sure.

3. Using the boss's radio and calling a rescue boat
    - Walk over to the part of the rafters that is over the boss's room late
      at night and hear him mumble a radio frequency
    - Sneak into his room and use the radio (use the method described above
      for getting the map, only head for the radio on his desk)
    - Get back to the cave and prepare to be rescued! I think the boat comes
      to get you in 3-4 days.

4. Using Skye's old rescue boat
    - Go check out Skye's old rescue boat and notice that it's usable
    - Tell Skye about it
    - Go to the supply room in the hideout and find the flare gun
    - Take the raft out to sea with Skye

------------------------------------------------------------------------------

VI. Building and other random stuff

As the game progresses, Skye will suggest that you build various things. Here
are the ones I have found so far. I know there are others but I won't include
them until I find them myself:

Table and Chairs: Helps Skye make items faster

Extra Storage Shelves: More storage space (5 slots per upgrade)! Each shelf
costs a log and a rope to build (I think).

Jerky Shelf: Thanks to Rachel for the info on this. Just put fish or meat on
the jerky shelf then ask Skye to make jerky. In a couple of days, it will be
ready. Jerky is excellent for when you are traveling. The worst fish jerky I
could manage gave me +10%, decent jerky gives +20%, and I haven't even tried
any of the best fish yet.

You can also make a better fire maker by adding a bow into the mix (use a
crappy bow, the quality doesn't matter) but I don't exactly see the point.

------------------------------------------------------------------------------
VII. Shortcut - I hope this is correct, I haven't played the game in almost
a year and am doing this by memory.

In the area by the waterfall where you bring Skye to push the big rock,
you can create a shortcut. After you are done having Skye help you with the
rock and everything, go back to that area by the waterfall cave and look at
your log configuration. You will notice that you have this kind of pointless
log. You needed it before to get Skye up on the ledge to push the block, but
now it's just sitting there. It should be horizontal. Push it as far south
as it goes, climb on top, and jump east. There is a tiny square ledge
(seriously, it is only one square). Climb up from that square to the area
above and follow it east. You will find a log. Push it east, climb down, push
the next log east, and climb down. You will find yourself in the little
twig-filled area northeast of your cave. Neat!!


------------------------------------------------------------------------------
VIII. Skye mode

It sounds complicated, but it is so, so simple.

The basics:

1. You gather stuff, like twigs, food, and spices.

2. You cook for yourself and Keith, you use the extra food to make lunch boxes,
which you give to him to make him like you.

3. You dig around on the beach and collect seashells so that you can make him a
bracelet (50 shells) and necklace (100 shells), which also makes him like you
more. After that, you can keep digging and make more of these, but it gets
harder to find shells and you are too busy for that.

4. You keep the fire going because if you don't, Keith gets agitated with you.

5. You ask Keith to get you stuff that you can't get, particularly food stuff
you don't have access to. You can also ask him for twigs, but you can find
plenty lying around so you don't have to do that very often.

6. You do jobs for Keith as jobs come up.

The rest is just making the most of what you have and being at the right place
at the right time. Most days, you want to let Keith go off and explore. Each
morning, unless you distract him straight away by asking him to get you food
or whatever, he will decide to go out for the day at about 8:05am. If you are
in the room, you will have the chance to give him stuff, say he shouldn't go,
etc. If you aren't in the room, he will just go.

If you do want him to go exploring, this is how your day should go:

- PREP KEITH: Wake up in the morning, feed Keith so that he is as full as you
  can get him given your food supply. Give him a few lunches. If you have a
  bottle of water then "give" it to him (he will drink it and give you the
  empty bottle back). Feed him an energy-boost mushroom if you have one.

- LEAVE HIM ALONE: Get the heck out of dodge ASAP. Don't dawdle. Go get some
  seaweed and clams or something. When you go back to the cave, Keith should
  be gone off on his own. You can wait around for him to say goodbye, but that
  is a waste of time you could spend doing other stuff.

- DO YOUR THING: If the fire went out the other night, Keith will have relit
  it before he left. This allows you to conduct business as usual while he is
  away. Collect food that is lying around and either make lunches out of it
  for you to eat or save it to cook when Keith gets home. Early on, he won't
  bring food back with him after exploring, and he won't be gone for that long,
  so just hang onto your food and cook it when he gets back. Later, he won't be
  back until the middle of the night and he will be munching on your lunch
  boxes all day anyway so use the food that you find on the beach to feed
  yourself. Use what he brings back (he usually does bring something once he
  starts doing heavy duty exploring) to feed the two of you in the evening and
  morning.

- FEED THE MAN: When Keith gets back, he may well have totally failed to take
  care of himself. MEN! Have a bottle of water handy in case he's dehydrated.
  Throw some food at him. Even if he isn't that hungry, he will be in the
  morning anyway so you might as well. You want to keep him as full as
  possible, since this allows him to stay out for longer exploring.

- EXPLOIT HIM: After that, feel free to make him get food as often as you can
  before nighttime (this mostly only works early on when he isn't exploring
  very far, but sometimes even late in the game he will come back at 6:30. Skip
  this if he's really exhausted. While you do need to take care of your own
  needs, he is no use to you if he wakes up with 30% energy so get him to sleep
  as soon as you can. Sadly, he will be too much of a lunkhead to build better
  beds for ages, so don't get your hopes up.

Some general pointers:

1. Have your inventory as empty as possible when Keith gets home from finding
food
at your request. He won't give you everything he found if you don't have room
for it, and as far as I can tell there is no way to access his inventory
without asking him to go out again and getting it when he comes back.

2. Be hardcore about gathering shells and making lunches. The more Keith likes
you, the more he will do to make your life easier.

3. Do tasks that Keith asks you to do ASAP. It's not like you have anything
better
to do.

4. COOK!!!

You will eventually have 6 cooking methods available to you. At first, you can
only make things RAW or ROASTED. Keith will eventually find the slate, which
is a big deal because it lets you make all sorts of great stuff using the STIR
FRY option. Lastly, he will bring you a clay pot, which opens up 3 more
options: DEEP FRY (which requires lard), BOIL and STEAM.

Use recipes as much as you can. I hardly know any, but that is partially
because I am pretty limited in terms of methods of cooking and ingredients this
early on. There are a lot of recipes floating around online and half of them
don't work; I have only listed the ones that I have actually gotten to work
myself.

NOTE: Some of these only work with certain #s of ingredients, so if it isn't
happening for you and I forgot to specify how much of each thing to use, mess
around a bit. I have never found it necessary to use 2 salts if salt is the
only seasoning you are using, but that may make a difference in some recipes
I have yet to find.

I have also included values for how much nutrition each recipe gives you if it
is prepared perfectly IN A BOX LUNCH. Divide the number by half to get the
amount that each of you would get if you split the dish for dinner. I don't
have this info for some of them since I send them off with Keith, but I figure
every little bit helps. :)

Anyway, here's what I have:

1. BAKED POTATO
Method: Roast
Ingredients: Any number of potatoes
Seasonings: Rock Salt, Pepper Seed
Notes: This is really easy to make and is very filling. Use it often.

2. BROILED EEL
Method: Roast
Ingredients: 1 eel
Seasonings: Purple Bean, Tree Sap

3. SALT BROILED SWEET SMELT
Method: Roast
Ingredients: 1 sweet fish
Seasonings: Rock salt

4. BAKED CLAM
Method: Roast
Ingredients: 1 clam
Seasonings: 1 Purple Bean
Notes: A little recipe, but it gives you way more per clam than you would get
cooking them in one big dish together.

5. BROILED CHICKEN
Method: Roast
Ingredients: 1 chicken meat
Seasonings: Rock Salt, Pepper Seed

6.

7.

8. FRIED SMELT
Method: Deep fry
Ingredients: Lard, 1 siliganoid (it says "sand borer" in the recipe, huh??)
Seasonings: Salt
Nutritional Value: 18%

9.

10. FRENCH FRY
Method: Deep fry
Ingredients: Lard, any number of potatoes
Seasonings: Rock Salt, Pepper Seed
Nutritional Value (four potatoes): 60%

11. FRIED OYSTER
Method: Deep fry
Ingredients: 1 oyster (not sure if you can include more than 1), lard
Seasonings: Salt
Nutritional Value: 16%

12.

13.

14.

15. POTATO SALAD
Method: Raw
Ingredients: 1 potato, 1 carrot
Seasonings: Rock Salt, Pepper Seed
Nutritional Value: 24%

16. BOILED PORK SALAD
Method: Raw
Ingredients: 1 boar meat, 1 vegetable
Seasonings: Purple Bean, Blue Seed
Notes: If you cook this for a meal, it completely fills your tummy! When I made
it with a carrot, it gave us each 99%!!! Don't ask me why you make the pork raw
because that sounds dag nasty to me.

17. EGG SALAD
Method: Raw
Ingredients: 1 egg, 1 carrot
Seasonings: Rock Salt, Pepper Seed (the scrapbook says blue seed but I got it
using pepper, whatever)
Nutritional Value: 18%

18. RADISH SALAD
Method: Raw
Ingredients: Any number of radishes
Seasonings: Rock Salt, Blue Seed
Notes: Keith seems to bring you a lot of radishes at first, so it's nice to
know there is something good to do with them.

19. BURDOCK ROOT SALAD
Method: Raw
Ingredients: Burdock
Seasonings: Purple Bean, Chili

20. SEAWEED SALAD
Method: Raw
Ingredients: Seaweed
Seasonings: Purple Bean, Blue Seed
Nutritional Value: 32%
Notes: This is kind of difficult to make, but it is one of the only recipe you
will definitely have the ingredients to make every day (there are 4 seaweeds on
the beach each morning) so get good at it.

21. MUSHROOM SALAD
Method: Raw
Ingredients: Mushroom, Dandelion
Seasonings: Salt, Pepper

22.

23.

24.

25.

26.

27.

28.

29.

30. BOILED EGG
Method: Boil
Ingredients: 1 egg
Seasonings: Rock Salt

31.

32.

33.

34.

35.

36. STEAMED CRAB
Method: Steam
Ingredients: 1 crab (any kind)
Seasonings: Purple Bean

37.

38.

39.

40.

41. CRAB OMELETTE
Method: Stir Fry
Ingredients: 1 crab (I have only used coconut crabs so far, not sure if it
works on others), 1 egg
Seasonings: Rock Salt, Pepper Seed

42. MUSHROOM OMELETTE
Method: Stir Fry
Ingredients: 1 mushroom (preferably the energizing kind!), 1 egg
Seasonings: Rock Salt, Pepper Seed
Nutritional Value: 16%

43.

44. BUTTER FRIED CLAM
Method: Stir Fry
Ingredients: Any number of short-necks
Seasonings: Rock Salt, Brown Seed
Nutritional Value: 20%
Notes: Here's another one you should get used to making every day. You can
find 4 short-necks on the beach each morning, use them to make a lunch box!

45. SATE MUSHROOM
Method: Stir Fry
Ingredients: 1 mushroom (I haven't gotten it to work with more than one, but
maybe it's ok if they are all the same type?)
Seasonings: Rock Salt, Pepper Seed

46.

47. EGGS SUNNY-SIDE UP
METHOD: Stir fry
Ingredients: 1 egg (I am pretty sure you can only use 1 egg in this recipe,
but much like baked clams it helps you get the most out of your egg)
Seasonings: Rock Salt, Pepper Seed