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Mr. Driller Drill Spirits Guide (European Version) 
by KeeperBvK aka Burkhart von Klitzing (KeeperBvK@web.de)

Dedication: I dedicate this work to my beloved dad who passed away too early.
            I always loved you and I always will. Thank you so much for the  
            time we had.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               0.1 Legal Stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This Guide may only be posted on these websites:
www.gamefaqs.com and its affiliates
www.cheatcc.com
www.neoseeker.com
www.supercheats.com
www.gamerstemple.com
www.ign.com
www.gamerhelp.com
www.honestgamers.com
www.geeksdontlie.com
www.myds.com.au
and it may not be used commercially in any possible way.
If you want to post it on another site please contact me via E-Mail or via 
the Message Board.
Do not claim this guide or any part of it to be your creation.
If you find any mistakes (even regarding the language as I'm German) please 
let me know.
Copyright 2010 Burkhart von Klitzing

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                0.2 Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When searching for something specific just press Ctrl + F and type whatever 
you are looking for.

                                               | Latest Update | Search Key |
-----------------------------------------------|---------------|------------|
0.1 Legal Stuff                                |      1.24     |            |
0.2 Contents                                   |      1.24     |            |
-----------------------------------------------|---------------|------------|
1.0 About the Game                             |      0.2      |     AAA    |
2.0 Controls                                   |      0.2      |     BBB    |
3.0 Game Play                                  |      0.2      |     CCC    |
    3.1 Game Basics (standard blocks)          |      0.2      |     CC1    |
    3.2 Game Basics (special blocks)           |      0.45     |     CC2    |
    3.3 Game Basics (items)                    |      0.92     |     CC3    |
    3.4 Game Basics (further info and tactics) |      1.00     |     CC4    |
    3.5 Scoring System                         |      1.20     |     CC5    |
    3.6 Character List                         |      0.97     |     CC6    |
    3.7 Deleting the Save File                 |      1.21     |     CC7    |
-----------------------------------------------|---------------|------------|
4.0 1P Driller                                 |      0.2      |     DDD    |
                                               |               |            |
    4.1 Mission Driller                        |      0.2      |     DD1    |
    4.1.1 Walkthrough                          |      1.05     |     D11    |
    4.1.2 Ending Dialogues                     |      1.10     |     D12    |
    4.1.3 Records                              |      1.20     |     D13    |
                                               |               |            |
    4.2 Pressure Driller                       |      0.2      |     DD2    |
    4.2.1 Walkthrough                          |      0.8      |     D21    |
    4.2.2 Records                              |      1.20     |     D22    |
                                               |               |            |
    4.3 Time Attack Driller                    |      0.2      |     DD3    |
    4.3.1 Walkthrough                          |      1.20     |     D31    |
    4.3.2 Records                              |      1.20     |     D32    |
                                               |               |            |
    4.4 Dristone Driller                       |      0.2      |     DD4    |
    4.4.1 Walkthrough                          |      0.6      |     D41    |
    4.4.2 Dristone List                        |      0.6      |     D42    |
    4.4.3 Records                              |      0.6      |     D43    |
                                               |               |            |
    4.5 Driller Store                          |      0.2      |     DD5    |
    4.5.1 Mission Driller                      |      0.75     |     D51    |
    4.5.2 Pressure Driller                     |      0.75     |     D52    |
                                               |               |            |
    4.6 Unlockables                            |      1.00     |     DD6    |
-----------------------------------------------|---------------|------------|
5.0 Guide Ending                               |      0.2      |     EEE    |
    5.1 Version History                        |      1.24     |     EE1    |
    5.2 Final Comments                         |      1.22     |     EE2    |
    5.3 Experimental                           |      1.14     |     EE3    |
-----------------------------------------------|---------------|------------|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             1.0 About the Game                           AAA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mr. Driller Drill Spirits is the newest addition to a not-that-popular 
action-puzzle series that debuted on the Dreamcast and on the Playstation. 
You control a driller-wielding guy (usually Susumu the son of Dig-Dug's main 
character) drilling his way through hundreds of differently-coloured blocks 
in order to reach the bottom of a tunnel.
The gameplay can get very action-paced and sometimes frantic maybe somewhat 
reminiscent of Tetris Plus (Game boy).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                2.0 Controls                              BBB
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

         _______________________________________
        |      _                         _      |
        |     |_|  ___________________  |_|     |
        |         | _________________ |         |
        |         ||                 ||         |
        |         ||                 ||         |
        |         ||                 ||         |
        | ::::::: ||                 || ::::::: |
        | ::::::: ||_________________|| ::::::: |
      __|      _  |___________________|  _      |__
     /_L|     |_|                       |_|     |R_\
     || |_______________________________________| ||
     ||_________   ___________________            ||
     ||   ___   | ||                 ||  ___  ___ ||
     ||  |___|  | ||   Touchscreen   || |SEL||SRT|||
     ||    _    | ||                 ||           ||
     ||  _| |_  | ||                 ||     X     ||
     || |_ D _| | ||_________________||   Y   A   ||
     ||   |_|   | | |     NINTENDO  | |     B     ||
     ||         | |/_____________O_DS\|           ||
     ||_________|                                 ||
     ||____________|MIC____________||_____________||
     |_____________________________________________|

Start (SRT) : Pause the game.

Select (SEL): Not used in Mr. Driller DS.

L           : Not used in Mr. Driller DS.

R           : Not used in Mr. Driller DS.

A           : In-game: Drill.
              In-menu: Accept.

B           : In-game: Drill.
              In-menu: Abort.

Y           : In-game: Drill.
              In-menu: Accept.

X           : Shoot a fireball (only in Pressure Driller Mode).
              Open the Dristone-Menu.

D-Pad (D)   : In-game: Move your character.
              In-menu: Choose options.

Touchscreen : In-game: Move your character.
                       Drill.
              In-menu: Choose and accept options.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                3.0 Game Play                             CCC
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

----------------------3.1 Game Basics (standard blocks)-------------------CC1

Basically you just try to reach the bottom of a deep cave by digging or 
drilling through dozens of block layers.
A single drill usually destroys a single block leaving every block laying on 
top of it open to whatever gravity wants to do with it (let it fall down of 
course, d'oh) but of course it is not always that simple.
There are 4 different kinds of normal blocks (blue, green, red and yellow) 
each with the same characteristics:

- They are destroyed with a single drill.

           X
 ______  __\/___ ______        ______          ______
|red   ||green ||blue  |      |red   |        |blue  |
|      ||      ||      |  --> |      |        |      |
|______||______||______|      |______|   X    |______|

- If they happen to be in mid-air they start shaking for a brief moment 
  before falling straight down.

 ______
|yellow|
|      |
|______|        -->  ______
|red   |  O         |yellow| \O/
|      |<-Y         |      |  Y
|______| / \        |______| / \

- If two or three blocks of the same colour get in contact (no matter if  
  horizontally or vertically) they link to each other creating a bigger  
  block that can't be split up again but is still destroyed with a single 
  drill.

         ______
        |yellow|
        |      |
 ______ |______|           ______________
|yellow||red   |  O       |yellow        |  O       \O/
|      ||      |<-Y   --> |              |<-Y  -->   Y
|______||______| / \      |______________| / \      / \

- If four or more blocks of the same colour (or big blocks equal of 4 
  single blocks) connect they disappear. Should there be a big block  
  consisting of four or more single blocks from the beginning it must fall 
  down at least one row or get in contact with another block of the same 
  colour to disappear.

         ______
        |red   |        
        |      |        
 ______ |______| ______
|red   ||yellow||green |
|      ||      ||      |       
|      ||______||______|                ______________
|      ||green ||red   |  O       -->  |red           |         \O/
|      ||      ||      |<-Y            |              |          Y
|______||      ||______| /_\___        |        ______|         /_\___
|                      ||yellow|       |      ||yellow|        |yellow|
|                      ||      |       |      ||      |        |      |
|______________________||______|       |______||______|        |______|

----------------------3.2 Game Basics (special blocks)--------------------CC2

Besides the normal blocks Mr Driller also contains some special blocks:

- Brown X-blocks generally have the same characteristics as the normal  
  blocks with two exceptions: First of all they need to be drilled five 
  times to be desegregated and second you lose 20 percent points of air 
  every time you destroy one by drilling. (I'll talk about air in 3.3)
  Appears in every play mode.

- White blocks completely "act" just like coloured blocks minus the ability 
  of chaining up with other white blocks. (Only appears in Mission Driller,   
  Pressure Driller and Dristone Driller)

- Crystal blocks are the most unstable blocks by far: A few seconds after 
  they appear on-screen they stop flashing announcing their implosion, 
  sometimes starting a chain-reaction with blocks situated on top of it.
  Appears in every play mode.

- Metal blocks might be regarded the complete opposite of the crystal 
  blocks as they cannot be destroyed in any way. (Only appears in Time 
  Attack)

---------------------------3.3 Game Basics (items)------------------------CC3

- The most important item in every Mr Driller game is the oxygen tank:  
  These green capsules that can be found in every play mode except for the 
  Time Attack replenish your air meter by 20 percent points. As you lose 
  air automatically all the time and even fiercer when breaking an X-block 
  with an amount of 0% of air leading to a painful death this item can 
  definitely be regarded as essential. (Does not appear in Time Attack)
        __ 
       /  \
      /    \ 
     /  /\  )
    / \ \/_/
   /   \ \/
  / /\  \/
 (  \/\ /
  \  \ /
   \__/

- The red POW capsules only appear in Pressure Driller mode and providing  
  you with energy for your flamethrower which I'll cover later in this  
  guide (in 4.2 to be more precise).      
       __
      /  \
     //\  \
    (/\/   \
     \  /\  \
      \/ /   \
       \/ /   \
        \/ /   )
         \/ / /
          \/_/
 
- Dristones are coloured gems that can only be found in Dristone Driller 
  which is exclusive to the Japanese and the European version of Mr. 
  Driller DS. I'll cover them in detail in section 4.4.2.

- Flip blocks: These yellow blocks marked with an arrow turn the screen 
  upside-down. (Only appears in Time Attack)

- Turn blocks: These orange blocks marked with an arrow turn the screen 
  90 degrees. (Only appears in Time Attack)

- Crystals: These blue blocks marked with a star turn certain metal blocks  
  into crystal blocks.

- Clocks come with one of six different numbers on them: 0.5, 1, 2, 3, 4 
  or 5 which indicates how many seconds will be subtracted from the time 
  taken so far. These items are essential to beating any records. (Only  
  appears in Time Attack Driller)
________
?-boxes:|
These yellow goodies resemble the boxes found in the 3D-Mario Kart-games as 
they contain randomly chosen items but here you cannot choose if and where to 
use them; instead they're used right when you pick them up. (Only appear in 
The Moon and Outer Space in Mission Driller)

- Good effects       : - Speed-Up    : A white shoe on a blue background.
(according to the game)                This speeds up your movement (not your  
                                       drilling) for a certain amount of time.
                       - Full Air    : A blue air capsule and the word "full" 
                                       on a blue background.
                                       This completely refills your air meter.
                       - Max Up      : A blue air capsule with a small 
                                       double-sided arrow over it on a blue 
                                       background.
                                       This adds five percentage points to 
                                       your maximum air capacity, even after 
                                       a death.
                       - Smart Bomb:   A few black lines on blue background; 
                                       looks like when something disappears 
                                       in a comic.
                                       Destroys all block son screen and a 
                                       little further (but leaves the items).
                       - Barrier     : A black man covered by a white shield 
                                       on a blue background.
                                       This temporarily gives you a shield 
                                       that protects you from a falling block. 
                                       Either disappears after a certain time 
                                       or after being hit once (or running 
                                       out of air).
                       - Low Gravity : A blue block with white lines over it, 
                                       indicating that it is falling, on blue 
                                       background.
                                       For a short amount of time every block  
                                       and every item will fall down 
                                       extremely slowly.

- Negative effects   : - Turn Block  : A black arrow and a "90" on an orange 
(according to the game)                background; just the same as the 
                                       normal Turn Block.
                       - Half Air    : A blue, half-filled air capsule and 
                                       the word "half" over it on an orange 
                                       background.
                       - Flip Block  : A black arrow on an orange background; 
                                       just the same as the normal Flip Block 
                                       except for the background.
                       - X Creator   : A pink cross on a red background.
                                       This changes a lot of blocks to X-
                                       blocks.
                       - W Creator   : A white block on a red background.
                                       This changes a lot of blocks to white 
                                       blocks.
                       - C Creator   : A white star on a red background.
                                       This changes a lot of blocks to 
                                       crystal blocks which might cause 
                                       dangerous chain-reactions over your 
                                       head but it can also assist you by 
                                       cleaning the screen a bit so in my 
                                       opinion this actually is not 
                                       necessarily a bad effect.

-----------------3.4 Game Basics (further info and tactics)---------------CC4

- When you're not aiming for any items or any other place you definitely want   
  to go to (like huge blocks in Dristone Driller) you should just drill   
  straight down instead of moving to a different column as alternating 
  between columns usually puts you in danger and it costs time

- X-blocks linking up have the same characteristics as normal blocks that 
  link up, except for one thing: When drilling through one of the segments of 
  the big X-block not the whole thing will be destroyed but only the sole 
  block you drilled at.
 
         O
         E--|
 _______/_\_|__________        ______          ______
|                      |      |      |  \O/   |      |
|                      |      |      |   Y    |      |
|          X           |      |      |__/_\___|      |
|                      |  --> |                      |
|                      |      |          X           |
|______________________|      |______________________|

- When collecting a falling oxygen-capsule or a POW-capsule before it lands 
  safely anything lying on top of it will continue its fall at full speed.  
  Hence you better wait for the tanks to land before you lay your greedy 
  little hands on them. ;)
 ______  ______  ______                       ______
|red   ||yellow||green |                     |green |
|      ||      ||      |                     |      |
|______||______||      |        ______       |      |
|green ||oxygen||      |       |red   |      |      |
|      ||      ||      |       |      |      |      |
|______||______||      |       |______|      |      |
|blue          ||      |  -->  |green |      |      |
|              ||      |       |      |      |      |
|______________||      |       |______|______|      |
|red   |   /_\  |      |       |red   |yellow|      |
|      |    |   |      |       |      |      |      |
|______|    X   |______|       |______|......|______|
          
- Sometimes you'll uncover a blue creature named undergrounder (or a yellow  
  space undergrounder in the levels The Moon and Outer Space) when 
  drilling a block. Usually they only give you a small point boost but 
  sometimes they even provide you with an additional life (only in Mission 
  Driller). To be honest I have absolutely no idea when they appear (in 
  certain randomly-chosen blocks or maybe after a accumulating certain 
  amount of points or after certain combo-sizes or whatever) and what 
  determines whether they give you an extra life or not so I'd really 
  appreciate it if anyone could tell me (of course I'd thank you in this 
  guide for any good info).
  Update: I think I've at least found out that those undergrounders giving 
          you an extra life appear when having met certain point 
          requirements.
          The amount of points necessary differs from level to level.

- You should drill straight down without moving to either side as long as 
  possible as you avoid being crushed by any falling blocks this way.
  If you have to move left or right (e.g. when you're low on air and need  
  to grab an oxygen tank or when you stand on an X-block) take a second to 
  check if the lowest block in the column you're going to move on will 
  securely chain up with any other block so you will not have to worry 
  about dodging any falling blocks.

- You can climb up one block to your left by pressing left or one block to 
  your right by pressing right on the D-pad (or by moving via Touchscreen).

                      \O/
                       Y
 ______             __/_\_
|blue  | \O/   --> |blue  |
|      |  Y        |      |
|______| / \       |______|

- You better forget about the Touchscreen-ability of the DS from the 
  scratch: Moving and drilling via stylus is way to imprecise if you want  
  to navigate through the later levels.

- Remember that drilling a block is quicker than destroying it via a chain-  
  reaction, so if you need to change columns quickly (e.g. when a block is 
  falling down from above) and you see that the block you need to destroy in 
  order to be able to move is about to become part of a chain-reaction, you 
  better destroy it yourself before that happens.

- When losing a life any block located above you in your column and the 
  adjacent column to your left and right will be destroyed (but will not 
  count towards the number of destroyed blocks and therefore won't grant 
  you any points) but items will stay unharmed meaning that when you 
  inevitably will die (e.g. when being low on air with no oxygen tank being 
  near) you should move to a place with lots of brick above you.
 ______
|oxygen|
|      |
|______| ______  ______         ______        ______
|red   ||yellow||green |       |oxygen|      |green |
|      ||      ||      |       |      |      |      |
|______||______||      |       |______|      |      |
|green ||oxygen||      |       |red   |      |      |
|      ||      ||      |       |      |      |      |
|______||______||      |       |______|      |      |
|blue          ||      |  -->  |green |      |      | -->
|              ||      |       |      |      |      |
|______________||      |       |______|______|      |      ______
|red   |   /_\  |      |       |red   |yellow|      |     |oxygen| \O/
|      |    |   |      |       |      |      |      |     |      |  Y
|______|    X   |______|       |______|......|______|     |______| / \

- When a chain-reaction has already begun (i.e. when four or more blocks of 
  the same colour have connected and start flashing) other blocks of the 
  same colour can still "join" the fading away if they reach the big block 
  before it's already disappeared.
         ______
        |green |
        |      |
 ______ |______|
|green ||yellow|
|      ||      |
|______||      |
|              |  O
|              |<-Y
|______________|_/_\___
|green                 |  -->   \O/
|                      |         Y
|______________________|        / \

  In this example you drill the big yellow block causing the left-most small   
  green block to fall on the big green block starting a fade away.
  As the other small green block reaches the big brick soon after the first  
  one it joins the reaction.
  The reaction is over just as soon as if the green block in the middle would 
  not exist so it does not set the reaction back to the original countdown.

- In later levels you should try to get directly below X-blocks when having 
  to move left or right on your way down: X-blocks are quite numerous but not 
  too numerous then, so the block above you should be stopped somewhere soon 
  by connecting to another brown block but without causing any chain-
  reactions, hence the avalanche is stopped in most cases.

- When standing directly under a column full of blocks that's about to fall 
  down destroy the block being directly over your head to set back the timer 
  for the whole column to crash down.

- When an air tank is kept within four non-adjacent X-blocks you should try 
  to clear out any blocks above the left-most or right-most brown block and 
  then destroy the block directly below it:

           O
           E--|
 _________/_\_|________
|green                 |
|                      |
|_______________       |   ______  ______             ______  ______
|red   ||      ||      |  |red   ||      |           |red   ||      |
|      ||  X   ||      |  |      ||  X   |           |      ||  X   |
|______||______||______|  |______||______| ______    |______||______|
|      ||oxygen||      |->|      ||oxygen||      |   |      ||oxygen|  \O/
|  X   ||      ||  X   |  |  X   ||      ||  X   |-->|  X   ||      |   Y
|______||______||______|  |______||______||______|   |______||______| _/_\__
|blue  ||      ||yellow|  |blue  ||      ||yellow| O |blue  ||      ||      |
|      ||  X   ||      |  |      ||  X   ||      |<Y |      ||  X   ||  X   |
|______||______||______|  |______||______||______|/ \|______||______||______|

- If there is another X-block that connects to of the higher brown blocks 
there is another good way of reaching the "creamy filling" ^^:   
 
 ______________________     ______  ______________
|red   ||              |   |red   ||              |
|      ||          X   |   |      ||          X   |
|______||_______       |   |______||_______       |   ______ 
|      ||oxygen||      |-->|      ||oxygen||      |  |red   |
|  X   ||      ||      |   |  X   ||      ||      |->|      |
|______||______||______|   |______||______||______|  |______| ______
|blue  ||      ||yellow| O |blue  ||      |    O     |blue  ||oxygen|
|      ||  X   ||      |<Y |      ||  X   | |--Y     |      ||      |
|______||______||______|/ \|______||______|_|_/_\_   |______||______|
|yellow||red           |   |yellow||red           |  |yellow||      | \O/
|      ||              |   |      ||              |  |      ||  X   |  Y
|______||______________|   |______||______________|  |______||______| / \

-----------------------------3.5 Scoring System---------------------------CC5

- Every block you destroy by drilling may it be a normal block or a special 
  block raises your points by 10. Drilling a chained-up block gets you 10 
  times X points with X being the number of single blocks the big one 
  consists of (e.g. a 9-block stone is worth 90 points).

- A Crystal block disappearing all by itself is worth 10 points.

- A block destroyed by a chain-reaction is worth 40 points times X with 
  again being the number of blocks involved.

- Finding an undergrounder that does not grant you a 1-Up is worth 765 
  points.

- The first Air Capsule you collect is worth 100 points, the second one 200 
  points, the third one 300 points and so on.

- After every game in Mission Driller you have the chance to get a special 
  bonus: Every life left will grant you 30,000 points, collecting 
  all air tanks give you 50,000 points and the faster you've been the more 
  points you awarded as a time bonus. The best time bonus I've had so far 
  is 421,450 points (with Holinger-Z in Egypt) so I don't know what might be 
  the highest possible.

- When you're aiming for a high score in an easy level in Mission Driller it  
  is essential not to waste too much time trying to reach an air capsule. If 
  getting one would usually require some thinking and some waiting, instead 
  dimply drill through an X-block to cut it short.

- As far as I am concerned there is no such thing as a combo multiplier or 
  anything similar so even in a really long chain-reaction still every 
  block is worth 40 points and no more than that.

- After completing a stage you get two point bonuses:
  First you get a bonus, of which I actually can't say how it is determined, 
  so if you have any idea please let me know.
  Right after that you receive a bonus for simply having beaten the stage. 
  Beating the first hundred meters will earn you 1.000 pts, beating the 
  second hundred meters will earn you 2.000 pts and so on.

-----------------------------3.6 Character List---------------------------CC6

There is a total of seven characters playable in Mr. Driller Drill Spirits 
with only Susumu being unlocked at the beginning.
I list the characters in the order of their availability.
             _______________________________________________________________
            |speed     |air         |special ability  |recommendation given |  
            |          |consumption |                 |by the game          |
____________|__________|____________|_________________|_____________________|
Susumu:     |average   |average     |none             |for players of all   |
            |          |            |                 |skill levels         |
____________|__________|____________|_________________|_____________________|
Puchi:      |slow      |low         |can climb up two |for novice players   |
            |          |            |blocks           |                     |
____________|__________|____________|_________________|_____________________|
Holinger-Z: |slow      |low         |survives being   |for novice players   |
            |          |            |crushed by a     |                     |
            |          |            |block once       |                     |
____________|__________|____________|_________________|_____________________|
Anna:       |fast      |high        |none             |for intermediate     |
            |          |            |                 |players              |
____________|__________|____________|_________________|_____________________|
Taizo:      |fast      |extremely   |drills faster    |for advanced drillers|
            |          |high        |                 |                     |
____________|__________|____________|_________________|_____________________|
Ataru:      |extremely |extremely   |none             |for advanced drillers|
            |fast      |high        |                 |                     |
____________|__________|____________|_________________|_____________________|
Usagi:      |extremely |extremely   |-can climb up    |none (but definitely |
            |fast      |high        | two blocks      |the best character): |
            |          |            |-drilling        |Ataru's mysterious   |
            |          |            | destroys three  |friend.              |
            |          |            | blocks          |It appears to have   |
            |          |            |-drills faster   |special abilities of |
            |          |            |                 |some kind...         |
____________|__________|____________|_________________|_____________________|

-------------------------3.7 Deleting the Save File-----------------------CC7

Press Select, L, X and B at the same time when booting the game to delete 
your save file.
         
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               4.0 1P Driller                             DDD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Single Player of Mr. Driller DS consists of four play modes and a shop 
where you can buy items for Mission Driller and Pressure Driller.
More detailed information on the modes and the shop can be found in the sub-
sections.

-----------------------------4.1 Mission Driller--------------------------DD1

In Mission Driller you simply try to reach the bottom of a cave as one out of 
seven characters. Every level consists of a certain amount of stages each 
being 100 m long and in order to beat a level you have to finish all stages 
in one go.
The deeper you get the more difficult the oxygen tanks are to get and also 
the quicker you'll use up air.
Beating a level without using any items and without losing a single life will 
earn you a Mr. Driller Badge. Each character gets its own badges providing 
some replay value.
For every mile you go down you get one point that can be spent in the shop 
even if you die or select retry.
Mission Driller is the only game mode where you are able to use Usagi but 
note that he doesn't have any ending dialogues.
As every stage in Mission Driller is randomly generated with only some things 
being determined (like number of different colours, general layout of X-
blocks surrounding the oxygen tanks, etc.) I can't give you a real 
walkthrough with step-by-step solutions but just more or less specific 
guidelines.

------------------------------4.1.1 Walkthrough---------------------------D11
____________
Driller Lab:| 

Difficulty: 1/5
Record: 120/300 m 30.000 pts
Bonus Mileage: 200 m
Points needed for a 1-Up: 100.000

The first level shouldn't be too much of a problem. There are nearly no X-
blocks hindering you from getting the oxygen tanks and the air consumption is 
really low so you should not only go for the goal but also for the Perfect 
Air Bonus and at the same time for the badge.

1-100m  : Four colours
          This is the first stage of the game and it shows. There are all 
          four different kinds of normal blocks but they form a lot of big 
          blocks, air consumption is extremely low, there are only a few X- 
          blocks and in 99 out of 100 cases you shouldn't have any problem 
          trying to drill directly to any oxygen tank you see so just speed 
          through the first 100 miles and collect all air capsules.
101-200m: Two colours
          You'll learn to love these two-colour-stages: Just try not to get 
          under any blocks, drill apart a big block and wait for the nice 
          chain-reaction. Of course you can also go for a higher Time Bonus 
          by manually drilling through all layers but this might be more 
          dangerous because of falling blocks and if you take your time the 
          stage still ends pretty quickly and you receive some neat bonus 
          points from all those chain-reactions.
          Still every air-capsule is easy to reach although sometimes you 
          have to drill an X-block at the end of the stage to get the last 
          tank which isn't too much of a problem as you should have around 
          100 percent of air when reaching the bottom.
201-300m: Four colours
          This stage is a bit more difficult than the first one simply 
          because there are a few more single blocks here but still every  
          air capsule can be obtained by following the gaps left behind by 
          drilling big blocks, air consumption is really low and X-blocks 
          aren't too numerous. The only thing to watch out for are falling 
          single blocks.
______
Japan:|

Difficulty: 1/5
Record: 200/500 m 50.000 pts
Bonus Mileage: 400 m
Points needed for a 1-Up: 100.000

The second level is a bit longer than the Driller Lab, but not really harder. 
Gravity is still low as well as the air consumption, X-blocks are relatively 
scarce and air tanks are both numerous and reachable by easy means so you can 
easily try to get a badge and the Perfect Air Bonus at the same time.

1-100m  : Four colours
          This plays just like the first one hundred meters in the Driller 
          Lab which means that you should just keep on moving and grab all 
          air capsules on the way down. A few of them might demand some X-
          block chain-reactions but nothing too mind-boggling.
101-200m: Three colours
          Three-colour-sections are a lot easier than four-colour-section but  
          of course also harder than two-colour-section except for the low 
          chance of uncontrollable chain-reactions.
          Actually this is just a step-down in terms of difficulty from the 
          first section and nothing more or less. You'll be able to drill 
          through a lot of big blocks and every oxygen tank is as easy to nab 
          as in the first section so go for all of them.
201-300m: Two colours
          Just the same as the centre section of the Driller Lab; just enjoy 
          this part.
301-400m: Four colours
          Although gravity has clearly risen, only getting through this stage 
          is rather easy as you are able to drill down long ways before 
          reaching an X-block but getting every air tank is harder than in 
          any prior stage. Every item is surrounded by X-Blocks so you either 
          have to destroy them via chain-reactions or find (or create) a gap 
          in between them.
          Since air consumption still is pretty low you better not hasten       
          through here too much but take your time and think strategically.
401-500m: Four colours
          Pretty much the same as the previous hundred meters but now you'll 
          encounter the first air capsules lying in X-block-dead-ends so 
          prior to picking up one, better check if you can move on afterwards 
          without having to waste 20 percentage points of air.
______
China:|

Difficulty: 2/5
Record: 320/800 m 80.000 pts
Bonus Mileage: 1000 m
Points needed for a 1-Up: 150.000

China is pretty hard when playing a Mr Driller-game for the first time and 
even after having gained some experience it seems way too hard to get a badge 
and/or achieve the Perfect Air Bonus but when coming back to this level after 
some more hours of playing you should relatively easily achieve both goals in 
one go.

1-100m  : Four colours
          This stage is pretty easy and you should have nearly no problem 
          getting through with every air tank collected and a full air 
          reserve at the end.
          Most items are covered by X-blocks but not completely. Most of the 
          time you just have to move right below the oxygen tank and let it 
          fall onto you and you rarely need to destroy some X-blocks via 
          chain-reactions.
101-200m: Three colours
          Big chain-reactions await but still this section might cause some 
          Problems. If you're just aiming at getting through, this stage will 
          be a breeze but if you try to get all oxygen capsules you need to 
          break through a lot of X-block-barriers surrounding them.
          Move below the items and drill away any normal blocks on which the 
          brown blocks lie so they disappear on their own or by falling onto 
          some other X-blocks.
          If you do not necessarily want to get the Perfect Air Bonus you 
          should pass out on most of the goodies and only pick up one or two 
          that seem easy to reach.
201-300m: Four colours
          The number of X-blocks throughout the stage has increased but the 
          amount of X-blocks surrounding oxygen tanks has decreased and still 
          there is rarely a direct way to any item so you have to drill 
          strategically to either open a path or to destroy brown blocks.
          Basically this stage plays pretty much the same as the previous one 
          only being a bit harder.
          Decide for yourself if you want to nab every air tank. It is 
          relatively hard but possible and you don't need to watch your air 
          reserve too much since the next hundred meters will be really easy 
          to traverse.
301-400m: Two colours
          Two colours, few X-blocks and easy-to-reach oxygen capsules, do I 
          need to say more?
          Drill down as quickly as possible without risking to get crushed 
          and collect all items.
401-500m: Four colours
          Actually this stage is easier than 201-300m as the oxygen tanks 
          aren't completely covered by brown blocks and as there are lots of 
          big blocks allowing for chain-reactions or quick drilling down.
          Nabbing all items shouldn't be too hard here.
501-600m: Three colours
          The amount of X-blocks increases once again but since gravity and 
          air consumption rate are still moderate and since the lack of the 
          fourth colour creates quite a few big blocks you are able to use 
          this to your advantage by planning on how to destroy any X-blocks 
          blocking your path to the air tanks so you should be able to 
          collect all of them.
601-700m: Four colours
          This plays nearly the same as the previous stage, so by planning 
          ahead to deal with the even more increased number of brown blocks 
          it is very well possible to nab every air capsule.
701-800m: Four colours
          Play like you did in the previous stage and you won't have too much 
          of a problem.
______
India:|

Difficulty: 3/5
Record: 400/1000 m 100.000 pts
Bonus Mileage: 1500 m
Points needed for a 1-Up: 200.000

India isn't that much harder than China; in fact you should definitely be 
able to nab all air capsules in the first eight stages after a bit of 
practice but the last two stages will give you a hard time no matter how long 
you've played the game so far because of the insanely high gravity.
If all you want is to beat the level you might enjoy India but aiming at the 
Perfect Air Bonus can become a real pain in the...butt.

1-100m   : Four colours
           There are nearly no X-blocks besides those "guarding" the oxygen 
           tanks and each air capsule can be reached via at least one easy-
           to-reach opening so you should aim at nabbing them all without 
           encountering any problems.
101-200m : Three colours
           X-blocks are still pretty rare even around the oxygen capsules so 
           once again it is easily possible to pick up every item without too 
           much work. Since you'll encounter lots of big blocks you can haste 
           through the stage only having to watch out for unforeseeable 
           chain-reactions above you.
201-300m : Four colours
           This is just like the first stage in India with the only 
           difference being that sometimes an air tank is lying in a complete 
           X-block-box which can be easily destroyed by simply drilling 
           through all blocks directly below it.
301-400m : Four colours
           The only difference to the previous stage is that now nearly no  
           items can be reached directly but considering the still-moderate 
           gravity and air-consumption-rate you can take your time and think 
           about how to uncover all of them. 
           Alternatively you can also haste through this stage maybe just 
           collecting one oxygen capsule.
401-500m : Two colours
           Enjoy.
501-600m : Four colours
           Basically the same as 301-400m but with more X-blocks that 
           actually make collecting all air tanks even easier as they allow 
           you to cause chain-reactions with the brown blocks that surround 
           the goodies.
601-700m : Three colours
           This stage is rather easy since big chain-reactions will both 
           destroy lots of normal blocks as well as the big X-block-packs 
           near air tanks but you need to look out for any avalanches from 
           above; gravity has pretty steeply risen by now and you simply 
           cannot foresee every chain-reaction here so you better play a bit 
           more defensively here, meaning that you should not haste to the 
           items and not move below any columns of differently-coloured 
           blocks.
701-800m : Three colours
           This stage plays the same as the previous one.
801-900m : Four colours
           This plays the same as 301-400m but with a way higher gravity and 
           air-consumption rate. If you only want to make it to the end you 
           won't have too much of a problem as there aren't that many X-
           blocks but if you want to collect all air tanks without being 
           crushed and without running out of air you need to be lucky with 
           the position of the items and you need to think quickly...but it 
           is still possible.
901-1000m: Four colours
           Good luck on this one if you're aiming at the Perfect Air Bonus: 
           Basically this stage is 801-900m with a perverted gravity so you 
           will have to stay calm and plan ahead but still you mustn't lose 
           any time or otherwise you'll fall prey to the air loss.
______
Egypt:|

Difficulty: 4/5
Record: 600/1500 m 150.000 pts
Bonus Mileage: 3200 m
Points needed for a 1-Up: 250.000

Although it is a strange thing: In my opinion India is harder than Egypt.
Of course Egypt is longer (or deeper if you prefer ^^) so you have to 
maintain your concentration a bit longer but in India the two last stages are 
really hard whereas here the high-gravity-stages are rather nice to play. One 
of them is a two-colour-stage, another one is a three-colour-stage and the 
sole four-colour-stage with an extremely high gravity is actually eased by 
the high amount of single brown blocks that link up as you go instead of 
crashing down on you.
Receiving both the Perfect Air Bonus and the Driller Badge in one go is 
possible but may require various tries as well as some luck so not a single 
air tank gets caught on two X-blocks when you've reached the bottom of a 
stage.

1-100m    : Four colours
            After completing India, the first stage of Egypt can only be 
            regarded as a pushover.
            Constantly drill down and aim for every air capsule without ever 
            stopping or thinking about chain-reactions.
101-200m  : Four colours
            Play like you did in the previous stage and you shouldn't have 
            any problems as there are only a few X-blocks more here than in 
            the first stage. Only once or twice you will have to think a bit 
            about how to uncover an oxygen capsule.
201-300m  : Two colours
            Enjoy.
301-400m  : Four colours
            Lots of X-blocks but since they're forming really big blocks  
            around the air tanks you can involve them in chain-reactions in 
            no time and nab all goodies.
            Just watch out not to get caught inside an X-block-dead-end.
401-500m  : Four colours
            Plays like 301-400m only with more X-blocks getting in your way. 
            Since air consumption still isn't too bad you should plan ahead 
            and destroy most brown blocks you encounter (but of course not 
            those being out of your way).
501-600m  : Four colours
            This stage again plays the same as 301-400m; drill straight down 
            as long as possible and when having to move around any X-blocks 
            you can destroy them via chain-reactions in most cases.
            Air capsules can also be reached easily as they lie in really big 
            X-block-boxes.
601-700m  : Four colours
            Think of this stage as the first stage with higher gravity: Easy-
            to-reach oxygen tanks and nearly no X-blocks.
            Just drill down constantly and pick up every item.
701-800m  : Two colours
            Enjoy.
801-900m  : Four colours
            This is the most difficult stage in Egypt so far: The number of 
            air tanks is low, they're well-secured by a few brown blocks and 
            you can cause nearly no big chain-reactions (neither with normal 
            nor with brown blocks) but the gravity and air consumption aren't 
            as bad as in this depth in India so stay calm and stick to my 
            hints in the further info-section of this guide to reach all 
            items.
901-1000m : Three colours
            As there are a lot of big normal blocks you can pretty well reach 
            all air tanks and the low number of X-blocks in this stage allow 
            you to drill straight down most of the time and have a few 
            columns above you nearly completely empty so you can drill 
            strategically when aiming for an item.
1001-1100m: Four colours
            This is like 401-500m so act accordingly.
1101-1200m: Four colours
            Like the previous stage this one consists of a lot of X-blocks  
            not only around the items but also throughout the whole well; 
            most of them can be destroyed by linking them and thus even 
            uncover the air capsules.
            Most goodies should be easy to obtain, but if you find one too 
            hard to get, you might just as well ignore it and move on since 
            air consumption has become pretty steep by now.
1201-1300m: Two colours
            Enjoy.
1301-1400m: Four colours
            Definitely lots of brown blocks and they even do not form big 
            blocks from the get-go but by simply moving around them you can 
            destroy a lot of them and often even automatically reach the 
            oxygen tanks.
            The best thing to do here is to build up some good speed and to  
            slalom around the X-blocks.
1401-1500m: Three colours
            A pretty easy ending for Egypt: This section is like 901-1000m 
            but with increased speed.
________
America:|

Difficulty: 5/5
Record: 800/2000 m 200.000 pts
Bonus Mileage: 6000 m
Points needed for a 1-Up: 300.000

Good luck! America is about on par with The Moon in terms of difficulty, 
hence it is the hardest level of all game modes in Mr Driller DS. You will 
have to deal with lots of stages in general and with lots of four-colour-
stages in particular and at the end you will experience a gravity that 
hopefully will never come real in our world.
If your goal is to simply beat the level without using items you don't want 
to lose a life before ca 1000m and the second one before about 1700m but of 
course it would be better if you could stay alive even longer.
Getting a badge is still possible but requires four things: Luck considering 
the level layout, quick reflexes, quick thinking and a lot of patience.
You are most likely to start over and over again which can get really 
frustrating after the twentieth death at 1700m.
The Perfect Air Bonus also is really hard to get and in my opinion achieving 
both goals at the same time without the use of any items is nearly impossible 
as the oxygen capsules in the last few stages require too much time to get 
without dying from air shortage.
Up to maybe 1500m you should stick to my hints in the hints section but after 
that you better just run for your life any take cover beneath brown blocks.

1-100m    : Four colours
            Just drill strenuously towards every air capsule. Since all of 
            them are easy to reach you shouldn't ever have any problems in 
            this stage.
101-200m  : Four colours
            Only a bit harder in terms of air tanks-collecting as some of 
            them are covered by four X-blocks but overall you can 
            continuously drill on and collect a lot of oxygen capsules on the 
            go. For the few "guarded" ones you can take your time to collect 
            them too.
201-300m  : Four colours
            Here most items lie in a large group of brown blocks, hence can 
            be picked up in no time when starting chain-reactions.
            The only thing you really need to watch out for here is to not 
            get caught on a big X-block requiring you to drill through a 
            brown block.
301-400m  : Four colours
            Most air capsules are well-secured but with a bit of luck the 
            level layout allows for big chain-reactions with the normal 
            blocks thus easing your way to the goodies.
            Even if you aren't that lucky you might still consider nabbing 
            all items since air consumption is low at this point.
401-500m  : Four colours
            Basically the same as the previous stage: Most air capsules lie 
            amidst four sole brown blocks but can be freed relatively easy 
            via chain-reactions.
            If you don't feel too comfortable with the game play just yet or 
            if you realize that a certain oxygen tank would require too much 
            work to get you might want to pass up on one or two items.
501-600m  : Four colours
            Pretty much the same as 401-500m. 
            Collect as many air tanks as possible even if you'd have to waste 
            more air than you'd receive as this will grant you additional 
            points but will probably not harm you, considering the easy stage 
            that comes next.
            Of course do not play too greedy; your first goal is to reach the 
            end of the well.
601-700m  : Two colours
            Enjoy.
701-800m  : Four colours
            Some air capsules are kept within those pesky four-X-block-boxes 
            as I call them and some lie in big groups of X-blocks.
            Since you should have a decent air supply left from the previous 
            two-colour-stage you can try to collect all items but as air 
            consumption and gravity start to make things complicated you'll 
            want to decide here whether you're aiming at the Perfect Air 
            Bonus or just want to get through the level.
            If the latter one is what you're doing then ignore any hard-to-
            reach oxygen tanks here.
801-900m  : Four colours
            Getting all air capsules becomes harder but not much. If you feel 
            comfortable and if you have got more than 70 percent of air left 
            go get the bonus points otherwise move swiftly around the brown 
            blocks and keep an eye on any easy-to-reach goodies.
901-1000m : Three colours
            Lots of chain-reactions await so picking up the air capsules 
            isn't too difficult but this also requires you to watch out for 
            any debris falling from above.
            Also watch out not to waste too much time waiting for the chain-
            reactions to end; the high air consumption rate demands for some 
            aggressive play style.
            Unless an item gets caught out of range at the bottom of the 
            stage the best thing to do is to collect every oxygen capsule.
1001-1100m: Four colours
            Basically the same as 801-900m but with more X-blocks allowing 
            for chain-reactions near the items and with a higher air 
            consumption rate.
1101-1200m: Four colours
            By now gravity has become really bad so unless you're 
            "desperately" aiming for the Perfect Air Bonus you shouldn't move 
            left and right too much, but preferably stay in the centre and 
            use X-blocks as a cover because they are very likely to form big 
            blocks here and in later stages.
1201-1300m: Four colours
            Basically the same as before but now you can act a bit more 
            greedy or play more defensively considering the next stage.
1301-1400m: Two colours
            Enjoy.
1401-1500m: Four colours
            Neat chain-reactions and some really, really high gravity make 
            for some frantic action.
            You better drill somewhat defensively down and watch for any air 
            tanks you uncover automatically. Surely if there aren't any you 
            should work on uncovering one but only if you're sure you can do 
            it without too much hassle.
1501-1600m: Four colours
            The difficulty doesn't evolve to our favour; the stage layout is 
            the same as before but gravity and air consumption get really mad 
            here. Either you have some good reflexes and/or some serious luck 
            or you won't make it through here without dying.
1601-1700m: Three colours
            Big chain-reactions used to be your best friends but now they 
            actually are more of a threat if started uncontrolled.
            Think quick and drill any big blocks that won't unleash 
            avalanches right above you or take cover under X-blocks and try 
            to collect lots of air tanks since you'll create large holes in 
            the block structures.
1701-1800m: Four colours
            Drill constantly, ignore most oxygen capsules and put more effort 
            into reflexes than into planning...and good luck.^^
            If you're still relatively well-supported with air you can use my 
            beloved "move-around-brown-blocks-and-take-cover-beneath-them"-
            tactic.
1801-1900m: Three colours
            Just like the previous three-colour-stage; use it to fill up your 
            air meter one last time with relative ease.
1901-2000m: Four colours
            Nearly a three-colour-stage and lots of X-blocks so with some 
            luck you can clear big parts of this area with a few drilling 
            actions but whatever the stage looks like in the end: Move to the 
            exit as fast as possible and evaluate for yourself if your air 
            reserve suffices or not, thus if you can ignore the air tanks or 
            not.
_________
The Moon:|

Difficulty: 5/5
Record: 800/2000 m 200.000 pts
Bonus Mileage: 8000 m
Points needed for a 1-Up: 300.000

The Moon is pretty much the same as America: Both have the same depth, the 
same general layout for every stage, the same gravity and air consumption, 
hence you don't need two separate full-fletched guides.
The only difference between the two levels are the ?-boxes scattered 
throughout every stage of The Moon.
These neat items have ten different effects that are randomly chosen each 
time you pick up one. So you never know if a ?-box will help you or maybe 
renders your trip impossible by cutting your air reserve in half for example.
If you leave out this item for the whole level you can absolutely play The 
Moon as you did America but in my opinion the ?-boxes make this level way 
more interesting than any other level (except for Outer Space) hence you 
should pick them up.
Actually in most cases you will receive a positive effect so when one of 
these yellow goodies lies near you and is easily accessible, go get it except 
for when you've nearly made it to the end of the level and feel like being 
able to do it without any special boost since you'd want to bite your DS if 
you'd happen to get an X-Creator-box blocking your way on the last few meters.
___________
South Pole:|

Difficulty: 5/5
Record: 1000/oo m (infinite) 250.000 pts
Bonus Mileage: N/A
Points needed for a 1-Up: 400.000

Gravity sucks, but it's the law!
South Pole starts off with both a high gravity and a high air consumption 
rate but don't worry too much: You won't encounter too many X-blocks and in 
some stages lots and lots of air capsules.
Play just like you feel to.
You can play defensively by just ignoring most items and use chain-reactions 
to your advantage without moving too much and head for a stage that's stuffed 
with oxygen tanks or you can play aggressively by quickly aiming for any air 
tanks you see; both ways are equally promising but sometimes you better move 
quickly and take a risk, especially in those stages only containing a single 
oxygen tank.
Since this level is just for fun I will not give you a real guide on the 
stages but just a general outline on the whole level and general info on the 
stages.

1-100m    : Four colours (Actually only three colours except for one big red 
                          block)
            # of air capsules: 2
101-200m  : Three colours
            # of air capsules: 1
201-300m  : Four colours
            # of air capsules: 17 (!)
301-400m  : Four colours
            # of air capsules: 6
401-500m  : Three colours
            # of air capsules: 6
501-600m  : Two colours
            # of air capsules: 3
601-700m  : Four colours
            # of air capsules: 1
701-800m  : Four colours
            # of air capsules: 14
801-900m  : Four colours
            # of air capsules: 5
901-1000m : Three colours
            # of air capsules: 5

1001-1100m: Four colours
            # of air capsules: 3
1101-1200m: Three colours
            # of air capsules: 1
1201-1300m: Three colours
            # of air capsules: 13
1301-1400m: Two colours
            # of air capsules: 1
1401-1500m: Four colours
            # of air capsules: 5
1501-1600m: Four colours
            # of air capsules: 5
1601-1700m: Three colours
            # of air capsules: 4
1701-1800m: Four colours
            # of air capsules: 4
1801-1900m: Three colours
            # of air capsules: 4
1901-2000m: Four colours
            # of air capsules: 4

From here on the stages 1001-2000m are simply repeated over and over again.

____________
Outer Space:|

Difficulty: 5/5
Record: 1000/oo m (infinite) 250.000 pts
Bonus Mileage: N/A
Points needed for a 1-Up: 400.000

Outer Space resembles South Pole in being infinitely deep and therefore being 
just for fun and it starts off with a pretty high gravity, too.
Like The Moon this level features ?-boxes either granting positive effects or 
hindering you on your way down.
Given the just-for-fun-nature of Outer Space I'd say you should collect 
every ?-box you encounter to vary the gameplay.
The other difference to South Pole is the location of the air tanks: In South 
Pole you have to deal with "air-crammed" stages followed by stages with only 
a single item whereas in Outer Space every stage contains a decent amount of 
oxygen tanks.
So no stage here is really that much harder than any other stage and you can 
keep a steady pace throughout the level.
Since this level is just for fun I will not give you a real guide on the 
stages but just a general outline on the whole level and general info on the 
stages.

1-100m    : Four colours (Actually only three colours except for two green 
                          blocks)
            # of air capsules: 8
101-200m  : Three colours
            # of air capsules: 7
201-300m  : Four colours
            # of air capsules: 6
301-400m  : Four colours
            # of air capsules: 6
401-500m  : Three colours
            # of air capsules: 5
501-600m  : Four colours
            # of air capsules: 5
601-700m  : Two colours
            # of air capsules: 6
701-800m  : Four colours
            # of air capsules: 5
801-900m  : Four colours
            # of air capsules: 5
901-1000m : Three colours
            # of air capsules: 5

1001-1100m: Four colours
            # of air capsules: 6
1101-1200m: Three colours
            # of air capsules: 4
1201-1300m: Three colours
            # of air capsules: 4
1301-1400m: Two colours
            # of air capsules: 6
1401-1500m: Four colours
            # of air capsules: 5
1501-1600m: Four colours
            # of air capsules: 5
1601-1700m: Three colours
            # of air capsules: 4
1701-1800m: Four colours
            # of air capsules: 4
1801-1900m: Three colours
            # of air capsules: 4
1901-2000m: Four colours
            # of air capsules: 4

From here on the stages 1001-2000m are simply repeated over and over again.

---------------------------4.1.2 Ending Dialogues-------------------------D12

Driller Lab:
__________________________________________________________________________
Susumu:     |Susumu:     Yes! Cleared!                                    |
            |Dr. Z :     What a splendid display of drilling.             |
            |Susumu:     I'm feeling very good today!                     |
            |            Nothing can stop me!                             |
            |Dr. Z :     Well, that's it for practice.                    |
            |            Keep up the good work!                           |
____________|_____________________________________________________________|
Puchi:      |Puchi:      Woof! I did it!                                  |
            |Dr. Z:      What a splendid display of drilling.             |
            |Puchi:      It was a piece of cake man.                      |
            |Dr. Z:      Well, that's it for practice.                    |
            |            Keep up the good work!                           |
____________|_____________________________________________________________|
Holinger-Z: |Holinger-Z: Simulation complete! Transferring data.          |
            |Dr. Z     : What a splendid display of drilling.             |
            |Holinger-Z: Thanks to you, Dr. Z.                            |
            |            Actually, I did do it mostly by myself.          |
            |            Just joking. Please don't look at me like that.  |
            |Dr. Z     : Well, that's it for practice.                    |
            |            Keep up the good work!                           |
____________|_____________________________________________________________|
Anna:       |Anna :      Phew! How's that?                                |
            |Dr. Z:      What a splendid display of drilling.             |
            |Anna :      I can do such an easy level with my eyes closed. |
            |Dr. Z:      Well, that's it for practice.                    |
            |            Keep up the good work!                           |
____________|_____________________________________________________________|
Taizo:      |Taizo:      Easy! This is just so easy!                      |
            |Dr. Z:      What a splendid display of drilling.             |
            |Taizo:      Next time give me more of a challenge!           |
            |Dr. Z:      Well, that's it for practice.                    |
            |            Keep up the good work!                           |
____________|_____________________________________________________________|
Ataru:      |Ataru:      What! Is that it?                                |
            |Dr. Z:      What a splendid display of drilling.             |
            |Ataru:      I didn't even break a sweat.                     |
            |Dr. Z:      Well, that's it for practice.                    |
            |            Keep up the good work!                           |
____________|_____________________________________________________________|

Japan:
__________________________________________________________________________
Susumu:     |Susumu  : Puchi, are you looking for something?              |
            |Puchi   : Now, where did I bury it...?                       |
            |          Oh no! I've forgotten where I buried my cash.      |
            |          Woof!                                              |
            |Susumu  : I don't think you'll find it around here.          |
            |          Let's go back home and see if it's behind the sofa |
            |          or something.                                      |
            |Puchi   : I can't believe you're trying to trick me!         |
            |          You're so transparent! Woof!                       |
            |Susumu  : I would never take your money! Jeez, when it comes |
            |          to money you become a completely different dog!    |
            |Puchi   : Ah well. I'd better keep looking. Woof!            |
____________|_____________________________________________________________|
Puchi:      |Puchi     : This Undergrounder looks troubled. What's wrong? |
            |Undergr.  : I'm looking for a new job.                       |
            |Puchi     : That's good. When you're considering quitting    |
            |            your job that's the best time to quit.           |
            |            It's fun to start something totally new.         |
            |Undergr.  : Oh, that sounds good! Oh, look at the time!      |
            |            I'm late for work again!                         |
            |Puchi     : You can't have your cake and eat it too!         |
            |Undergr.  : Will I ever manage to get out of this rat race?  |
____________|_____________________________________________________________|
Holinger-Z: |Holinger-Z: Greetings Puchi. You seem flustered.             |
            |Puchi     : Now, where did I bury it...?                     |
            |            Oh no! I've forgotten where I buried my cash.    |
            |            Woof!                                            |
            |Holinger-Z: May I assist you? I'm good at finding things.    |
            |Puchi     : I can't believe you're trying to trick me!       |
            |            You're so transparent! Woof!                     |
            |Holinger-Z: That is not possible. Searching database..."cash"|
            |            ..."stash"..."hidden money".                     |
            |            It must be fun hiding money, you crafty canine.  |
            |Puchi     : Ah well. I'd better keep looking. Woof!          |
____________|_____________________________________________________________|
Anna:       |Anna      : Hey, Puchi. What are you looking so hard for?    |
            |Puchi     : Now, where did I bury it...?                     |
            |            Oh no! I've forgotten where I buried my cash.    |
            |            Woof!                                            |
            |Anna      : What? And you came drilling all the way here?    |
            |            Its probably not even around here anyway!        |
            |Puchi     : I can't believe you're trying to trick me!       |
            |            You're so transparent! Woof!                     |
            |Anna      : I would never! Because you're so mean, I'm going |
            |            to find it first and bury it even deeper.        |
            |Puchi     : Ah well. I'd better keep looking. Woof!          |
____________|_____________________________________________________________|
Taizo:      |Taizo     : Ah, Puchi! Why are you so restless?              |
            |Puchi     : Now, where did I bury it...?                     |
            |            Oh no! I've forgotten where I buried my cash.    |
            |            Woof!                                            |
            |Taizo     : Cash you say?                                    |
            |            Does that taste good?                            |
            |            I want some too!                                 |
            |Puchi     : I can't believe you're trying to trick me!       |
            |            You're so transparent! Woof!                     |
            |Taizo     : Tasty? Where is it?!                             |
            |Puchi     : Ah well. I'd better keep looking. Woof!          |
____________|_____________________________________________________________|
Ataru:      |Ataru     : Hey Puchi, what are you doing here?              |
            |            Found something?                                 |
            |Puchi     : Now, where did I bury it...?                     |
            |            Oh no! I've forgotten where I buried my cash.    |
            |            Woof!                                            |
            |Ataru     : I didn't know that even dogs have money nowadays!|
            |            Can't see any money around here though.          |
            |Puchi     : I can't believe you're trying to trick me!       |
            |            You're so transparent! Woof!                     |
            |Ataru     : Why would I be interested in your money, stupid  |
            |            dog?! Well anyway, I'll let you know if I find   |
            |            it. See ya!                                      |
            |Puchi     : Ah well. I'd better keep looking. Woof!          |
____________|_____________________________________________________________|

China:
__________________________________________________________________________
Susumu:     |Susumu    : Oh, Holinger-Z! What happened?                   |
            |            Have you broken down?                            |
            |Holinger-Z: Greetings. I came all the way here to China for  |
            |            an underground survey. Unfortunately, I fell down|
            |            on the way here and broke myself.                |
            |Susumu    : Busted huh! I'm sorry.                           |
            |            Is there anything I can do?                      |
            |Holinger-Z: Thank you for the compliment.                    |
            |            I am a little embarrassed, yes.                  |
            |Susumu    : What!? You're not making any sense!              |
            |            There must be something else broken...           |
            |Holinger-Z: Apologies, but could you please take me back to  |
            |            the surface?                                     |
____________|_____________________________________________________________|
Puchi:      |Puchi     : Woof! Woof! That's Holinger-Z. What's up?        |
            |Holinger-Z: Greetings. I came all the way here to China for  |
            |            an underground survey. Unfortunately, I fell down|
            |            on the way here and broke myself.                |
            |Puchi     : You really should warm up properly before        |
            |            strenuous exercise! Woof!                        |
            |Holinger-Z: Thank you for the compliment.                    |
            |            I am a little embarrassed, yes.                  |
            |Puchi     : I wasn't complimenting you. I was giving you     |
            |            Advice! You should head back to the surface      |
            |            already! Woof!                                   |
            |Holinger-Z: Apologies, but could you please take me back to  |
            |            the surface?                                     |
____________|_____________________________________________________________|
Holinger-Z: |Holinger-Z: Greetings Undergrounder. What is the matter?     |
            |Undergr.  : I'm looking for a new job.                       |
            |Holinger-Z: I see. Have you considered becoming a robot?     |
            |            Robots are strong and tough.                     |
            |Undergr.  : Oh, that sounds good! Oh, look at the time!      |
            |            I'm late for work again!                         |
            |Holinger-Z: If you are a robot, you won't break even if you  |
            |            get yelled at for being late to work.            |
            |Undergr.  : Will I ever manage to get out of this rat race?  |
____________|_____________________________________________________________|
Anna:       |Anna      : Hey, Holinger-Z! What's the matter?              |
            |            Oh, you're hurt!                                 |
            |Holinger-Z: Greetings. I came all the way here to China for  |
            |            an underground survey. Unfortunately, I fell down|
            |            on the way here and broke myself.                |
            |Anna      : Pretty clumsy for a robot...                     |
            |Holinger-Z: Thank you for the compliment.                    |
            |            I am a little embarrassed, yes.                  |
            |Anna      : You really should have your head checked as well.|
            |Holinger-Z: Apologies, but could you please take me back to  |
            |            the surface?                                     |
____________|_____________________________________________________________|
Taizo:      |Taizo     : Hey Holinger-Z!                                  |
            |            You looked troubled.                             |
            |            What's wrong?                                    |
            |Holinger-Z: Greetings. I came all the way here to China for  |
            |            an underground survey. Unfortunately, I fell down|
            |            on the way here and broke myself.                |
            |Taizo     : That sounds very painful!                        |
            |            Do you feel tired?                               |
            |            Are you unconscious?                             |
            |Holinger-Z: Thank you for the compliment.                    |
            |            I am a little embarrassed, yes.                  |
            |Taizo     : Huh? What compliment?                            |
            |            You really should learn to deal with your        |
            |            problems by yourself.                            |
            |Holinger-Z: Apologies, but could you please take me back to  |
            |            the surface?                                     |
____________|_____________________________________________________________|
Ataru:      |Ataru     : Holinger-Z, is that you? Why aren't you moving?  |
            |Holinger-Z: Greetings. I came all the way here to China for  |
            |            an underground survey. Unfortunately, I fell down|
            |            on the way here and broke myself.                |
            |Ataru     : Aren't you meant to be the latest in cutting edge|
            |            technology? How can this happen?                 |
            |Holinger-Z: Thank you for the compliment.                    |
            |            I am a little embarrassed, yes.                  |
            |Ataru     : Eh? You really should go back and get yourself   |
            |            fixed up.                                        |
            |Holinger-Z: Apologies, but could you please take me back to  |
            |            the surface?                                     |
____________|_____________________________________________________________|

India:
__________________________________________________________________________
Susumu:     |Susumu  : Oh, it's Anna. Hey Anna! What are you doing?       |
            |Anna    : I heard about an Underground Shrine, where any     |
            |          wish will be granted. I'm heading there now.       |
            |Susumu  : Oh! Isn't that place known for granting romantic   |
            |          wishes? So, who's the lucky guy?                   |
            |Anna    : W-hat?! No, no, that's not it at all!              |
            |Susumu  : Well, there's no need to get so excited!           |
            |          So, I wonder, who could it be?                     |
            |Anna    : Hey! Enough already. Jeez!                         |
____________|_____________________________________________________________|
Puchi:      |Puchi   : Oh, there's Anna. She looks so happy.              |
            |          I wonder what she's up to? Woof!                   |
            |Anna    : I heard about an Underground Shrine, where any     |
            |          wish will be granted. I'm heading there now.       |
            |Puchi   : This is not like you at all. Are you going to wish |
            |          for success in your love life?                     |
            |Anna    : W-hat?! No, no, that's not it at all!              |
            |Puchi   : Any dog can see that you have a crush on Susumu.   |
            |          Woof!                                              |
            |Anna    : Hey! Enough already. Jeez!                         |
____________|_____________________________________________________________|
Holinger-Z: |Hol.-Z  : Found Anna. Greetings. What are you doing here?    |
            |Anna    : I heard about an Underground Shrine, where any     |
            |          wish will be granted. I'm heading there now.       |
            |Hol.-Z  : Understood. And your wish is to become s...        |
            |Anna    : W-hat?! No, no, that's not it at all!              |
            |Hol.-Z  : Smart. Correct? What's wrong?                      |
            |          Your heart is beating more rapidly than normal.    |
            |Anna    : Hey! Enough already. Jeez!                         |
____________|_____________________________________________________________|
Anna:       |Anna    : Hi Undergrounder!                                  |
            |          Shouldn't you be at the block factory?             |
            |Undergr.: I'm looking for a new job.                         |
            |Anna    : Well, you sound very busy.                         |
            |          Why don't you take a short rest?                   |
            |Undergr.: Oh, that sounds good! Oh, look at the time!        |
            |          I'm late for work again!                           |
            |Anna    : Oh, OK. Well, it's better to keep your current     |
            |          job while looking for the next one.                |
            |Undergr.: Will I ever manage to get out of this rat race?    |
____________|_____________________________________________________________|
Taizo:      |Taizo   : Hello Anna! How come you're so cheerful today?     |
            |Anna    : I heard about an Underground Shrine, where any     |
            |          wish will be granted. I'm heading there now.       |
            |Taizo   : A-ha! I think I know what your wish is.            |
            |          It's "I want to eat as much as I can", isn't it?   |
            |Anna    : W-hat?! No, no, that's not it at all!              |
            |Taizo   : You really should try to eat whenever you can.     |
            |Anna    : Hey! Enough already. Jeez!                         |
____________|_____________________________________________________________|
Ataru:      |Ataru   : Hey! Hi Anna! What are you doing?                  |
            |Anna    : I heard about an Underground Shrine, where any     |
            |          wish will be granted. I'm heading there now.       |
            |Ataru   : Susumu will never know how you feel if all you     |
            |          do is wish...                                      |
            |Anna    : W-hat?! No, no, that's not it at all!              |
            |Ataru   : Whoah! That was just an example. Don't take it     |
            |          so personally.                                     |
            |Anna    : Hey! Enough already. Jeez!                         |
____________|_____________________________________________________________|

Egypt:
__________________________________________________________________________
Susumu:     |Susumu    : Hey Dad! I haven't seen you around for a while!  |
            |            What are you doing here?                         |
            |Taizo     : Mmmm! There's a delicious smell coming from this |
            |            direction. It must be that Undergrounder         |
            |            restaurant I heard about.                        |
            |Susumu    : W-what? You've become a missing person back on   |
            |            the surface just looking for some restaurant!    |
            |Taizo     : Ah, I'm starving! I can't take it any more.      |
            |            I'm going home!                                  |
            |Susumu:     You do know the way home, right?                 |
            |            Why don't you just keep drilling until you find  |
            |            the restaurant?                                  |
            |Taizo     : You can have the Undergrounder restaurant all to |
            |            yourself. Later!                                 |
____________|_____________________________________________________________|
Puchi:      |Puchi     : Woof! Woof! It's Taizo!                          |
            |Taizo     : Mmmm! There's a delicious smell coming from this |
            |            direction. It must be that Undergrounder         |
            |            restaurant I heard about.                        |
            |Puchi     : You're right, something smells yummy.            |
            |            Wow! Your nose is sharper than mine!             |
            |Taizo     : Ah, I'm starving! I can't take it any more.      |
            |            I'm going home!                                  |
            |Puchi     : No one is as patient as a faithful hound!        |
            |            What about the restaurant?                       |
            |Taizo     : You can have the Undergrounder restaurant all to |
            |            yourself. Later!                                 |
____________|_____________________________________________________________|
Holinger-Z: |Holinger-Z: Scanning for Driller signs. Lock on. Taizo, head |
            |            of the Driller Council discovered!               |
            |Taizo     : Mmmm! There's a delicious smell coming from this |
            |            direction. It must be that Undergrounder         |
            |            restaurant I heard about.                        |
            |Holinger-Z: Undergrounder restaurant? I will assist with     |
            |            your research. Scanning underground map...       |
            |Taizo     : Ah, I'm starving! I can't take it any more.      |
            |            I'm going home!                                  |
            |Holinger-Z: One moment. 500 restaurants discovered within a  |
            |            500m radius! Narrow down search requirements?    |
            |Taizo     : You can have the Undergrounder restaurant all to |
            |            yourself. Later!                                 |
____________|_____________________________________________________________|
Anna:       |Anna      : Oh, it's Taizo. Hi there!                        |
            |Taizo     : Mmmm! There's a delicious smell coming from this |
            |            direction. It must be that Undergrounder         |
            |            restaurant I heard about.                        |
            |Anna      : Restaurants run by Undergrounders?               |
            |            Won't they try to make you eat blocks?           |
            |            You probably shouldn't go there.                 |
            |Taizo     : Ah, I'm starving! I can't take it any more.      |
            |            I'm going home!                                  |
            |Anna      : Good!                                            |
            |            It's so refreshing to find such an obedient man. |
            |            Let's go back together.                          |
            |Taizo     : You can have the Undergrounder restaurant all to |
            |            yourself. Later!                                 |
____________|_____________________________________________________________|
Taizo:      |Taizo    : Hey there Undergrounder! What's up?               |
            |Undergr. : I'm looking for a new job.                        |
            |Taizo    : Really? How about becoming a Driller?             |
            |Undergr. : Oh, that sounds good! Oh, look at the time!       |
            |           I'm late for work again!                          |
            |Taizo    : What? Work? Come on. Drill with me.               |
            |           That's your new job. How about it?                |
            |Undergr. : Will I ever manage to get out of this rat race?   |
____________|_____________________________________________________________|
Ataru:      |Ataru     : Hey Dad. What are you so excited about?          |
            |Taizo     : Mmmm! There's a delicious smell coming from this |
            |            direction. It must be that Undergrounder         |
            |            restaurant I heard about.                        |
            |Ataru     : It sure does smell good. But humans can't eat    |
            |            Undergrounder food! It's made from blocks!       |
            |Taizo     : Ah, I'm starving! I can't take it any more.      |
            |            I'm going home!                                  |
            |Ataru     : That's a better idea than going to a restaurant  |
            |            with inedible food. Oh boy.                      |
            |Taizo     : You can have the Undergrounder restaurant all to |
            |            yourself. Later!                                 |
____________|_____________________________________________________________|


America:
__________________________________________________________________________
Susumu:     |Susumu   : Hey big brother! What are you doing here?         |
            |Ataru    : I was asked to drill around this area. However    |
            |           it's pretty dangerous around here.                |
            |           You had better leave!                             |
            |Susumu   : Oh really? Hey! Isn't this our family photo?      |
            |Ataru    : Go away! It's none of your business!              |
            |Susumu   : Ataru, you really should come home sometimes.     |
            |           We all miss you.                                  |
            |Ataru    : Man, that was close...                            |
____________|_____________________________________________________________|
Puchi:      |Puchi    : I finally found Ataru! What are you doing?        |
            |Ataru    : I was asked to drill around this area. However    |
            |           it's pretty dangerous around here.                |
            |           You had better leave!                             |
            |Puchi    : Don't take me for a fool just because I'm a dog!  |
            |           Susumu is worried about you!                      |
            |Ataru    : Go away! It's none of your business!              |
            |Puchi    : It is so my business!                             |
            |           I've been taking care of your brother Susumu.     |
            |           You owe me!                                       |
            |Ataru    : Man, that was close...                            |
____________|_____________________________________________________________|
Holinger-Z: |Hol.-Z   : Greetings Ataru. Are you searching for something? |
            |Ataru    : I was asked to drill around this area. However    |
            |           it's pretty dangerous around here.                |
            |           You had better leave!                             |
            |Hol.-Z   : Understood. I heard this line in a police drama.  |
            |           A man's gotta do what a man's gotta do.           |
            |Ataru    : Go away! It's none of your business!              |
            |Hol.-Z   : Or was it a variety show? Or a quiz show?         |
            |           Searching memory...                               |
            |Ataru    : Man, that was close...                            |
____________|_____________________________________________________________|
Anna:       |Anna     : Hey Ataru, you've drilled down quite deep         |
            |           already!                                          |
            |Ataru    : I was asked to drill around this area. However    |
            |           it's pretty dangerous around here.                |
            |           You had better leave!                             |
            |Anna     : Dangerous?                                        |
            |           What are you talking about?                       |
            |           It doesn't look dangerous...                      |
            |Ataru    : Go away! It's none of your business!              |
            |Anna     : Hey, what's this book? "Drilling for Dummies!"    |
            |           You're practicing drilling?!                      |
            |           Come on, you don't need to be embarrassed.        |
            |Ataru    : Man, that was close...                            |
____________|_____________________________________________________________|
Taizo:      |Taizo    : Hey Ataru! What are you up to?                    |
            |Ataru    : I was asked to drill around this area. However    |
            |           it's pretty dangerous around here.                |
            |           You had better leave!                             |
            |Taizo    : Hey, I was just worried about you.                |
            |           I'll give you a hand.                             |
            |           Where should I drill? Here? Over there?           |
            |Ataru    : Go away! It's none of your business!              |
            |Taizo    : I'll drill wherever I choose to boy!              |
            |           Umm, hey, what was I doing...?                    |
            |Ataru    : Man, that was close...                            |
____________|_____________________________________________________________|
Ataru:      |Ataru    : What's wrong, Undergrounder? Having a bad day?    |
            |Undergr. : I'm looking for a new job.                        |
            |Ataru    : You must be decisive when changing jobs. Have you |
            |           considered coming to the surface to work?         |
            |Undergr. : Oh, that sounds good! Oh, look at the time!       |
            |           I'm late for work again!                          |
            |Ataru    : Yeah, you must have friends down here who need    |
            |           you. Good luck! I'm outta here.                   |
            |Undergr. : Will I ever manage to get out of this rat race?   |
____________|_____________________________________________________________|

The Moon:
__________________________________________________________________________
Susumu: |Susumu       : Wow! A Space Undergrounder! Hello!                |
        |Space Underg.: Well hello there!                                 |
        |               I'm on my way to cram school now.                 |
        |Susumu       : That sounds hard. What are you studying?          |
        |Space Underg.: I just learned a new English phrase.              |
        |               It's "We are aliens."                             |
        |Susumu       : Wow, very good! You know. I'll be an alien as well|
        |               if I go to the Moon!                              |
        |Space Underg.: Well, yes, I suppose so! Look at the time.        |
        |               I'm late for class! Excuse me!                    |
________|_________________________________________________________________|
Puchi:  |Puchi        : Look! A Space Undergrounder!                      |
        |Space Underg.: Well hello there!                                 |
        |               I'm on my way to cram school now.                 |
        |Puchi        : Really? There's a cram school in outer space?     |
        |               What kind of stuff do they teach?                 |
        |Space Underg.: I just learned a new English phrase.              |
        |               It's "We are aliens."                             |
        |Puchi        : "We" is incorrect.                                |
        |               You should say, "I am an alien. Woof!"            |
        |Space Underg.: Well, yes, I suppose so! Look at the time.        |
        |               I'm late for class! Excuse me!                    |
________|_________________________________________________________________|
Hol.-Z: |Holinger-Z   : Space Undergrounder discovered.                   |
        |Space Underg.: Well hello there!                                 |
        |               I'm on my way to cram school now.                 |
        |Holinger-Z   : School... A place to learn new technology and gain|
        |               knowledge. Would you please teach me something?   |
        |Space Underg.: I just learned a new English phrase.              |
        |               It's "We are aliens."                             |
        |Holinger-Z   : Wonderful! Space aliens everywhere say exactly    |
        |               the same thing!                                   |
        |Space Underg.: Well, yes, I suppose so! Look at the time.        |
        |               I'm late for class! Excuse me!                    |
________|_________________________________________________________________|
Anna:   |Anna         : Oh, a Space Undergrounder!                        |
        |Space Underg.: Well hello there!                                 |
        |               I'm on my way to cram school now.                 |
        |Anna         : Cram school?                                      |
        |               I didn't know that Space Undergrounders were      |
        |               interested in studying.                           |
        |Space Underg.: I just learned a new English phrase.              |
        |               It's "We are aliens."                             |
        |Anna         : I admire you. You can be friends with people from |
        |               many different countries if you speak more than   |
        |               one language.                                     |
        |Space Underg.: Well, yes, I suppose so! Look at the time.        |
        |               I'm late for class! Excuse me!                    |
________|_________________________________________________________________|
Taizo:  |Taizo        : Hey! It's a Space Undergrounder! What's up?       |
        |Space Underg.: Well hello there!                                 |
        |               I'm on my way to cram school now.                 |
        |Taizo        : School? That won't make your stomach full!        |
        |               So what are you learning?                         |
        |Space Underg.: I just learned a new English phrase.              |
        |               It's "We are aliens."                             |
        |Taizo        : That's not the right way to say it!               |
        |               Say it like you mean it! Say loudly               |
        |               "WE ARE ALIENS!"                                  |
        |Space Underg.: Well, yes, I suppose so! Look at the time.        |
        |               I'm late for class! Excuse me!                    |
________|_________________________________________________________________|
Ataru:  |Ataru        : How've you been?                                  |
        |Usagi        : ........                                          |
        |Ataru        : Don't disappear like that!                        |
        |Usagi        : ........                                          |
        |Ataru        : Well that's your business.                        |
        |               I've got to go. You coming?                       |
        |Usagi        : ........                                          |
________|_________________________________________________________________|


--------------------------------4.1.3 Records-----------------------------D13

I will only list the best record for each level and not one for each 
character since I think of it to be unnecessary. (Of course all high scores 
are reached without the use of any Driller Store items)
The first high score for each level has been reached with a "normal" 
character whereas the second one has been reached with the Uber-character 
Usagi.

Driller Lab:   398.300 pts (Taizo)
               390.760 pts (Usagi)

Japan      :   442.260 pts (Taizo)
               431.945 pts (Usagi)

China      :   631.605 pts (Holinger-Z)
               623.195 pts (Usagi)

India      :   656.115 pts (Susumu)
               743.900 pts (Usagi)

Egypt      : 1.168.960 pts (Susumu)
             1.233.990 pts (Usagi)

America    :   991.685 pts (Puchi)
             1.252.665 pts (Usagi)

The Moon   :   932.060 pts (Holinger-Z)
             1.141.740 pts (Usagi)

South Pole :   717.590 pts (Susumu) / 1626 m
             3.906.320 pts (Usagi)  / 4469 m

Outer Space:   723.615 pts (Susumu) / 1616 m
               700.580 pts (Usagi)  / 1534 m

----------------------------4.2 Pressure Driller--------------------------DD2

In Mission Driller your sole goal is to destroy a giant spider-like drilling-
robot following your path down a randomly-generated cave. By collecting up to 
three POW capsules you fuel your flame-thrower which can be used to shoot a 
fireball upwards at any distance.
The enemy's life energy is determined by its weight measured in tons.
Hitting the spider's only weak spot (a three spaces-wide flower appearing 
either in the centre or at the left respectively right) with a single POW-
capsule collected will diminish its weight by 10 tons, a level 2-fireball 
causes 25 damage points and having collected the maximum of three capsules at 
a time will result in a fireball that deals 40 damage points so you'd be 
advised to shoot only when having reached the maximum pow.
Special blocks have the same effect here as in every other mode although they 
look different: I cannot tell you why they are shaped like snowmen but what I 
can tell you is that the robot sometimes spills out new white blocks, X-
blocks or crystal blocks replacing normal blocks.
Dying in Pressure Driller is only possible when touching the enemy causing an 
instant defeat), being crushed by blocks or going out of air just make you 
lose time and all POW capsules collected so far.
Note that the spider robot will throw off its outer shell after a certain 
amount of damage taken making it move quicker than before.
Just like in Mission Driller any miles you traverse will count towards the 
shopping points and you receive bonus miles after completing a level.
Points do not matter in this play mode, the only things recorded are the time 
needed and the depth you were at when ending a level (the less distance you 
moved the better).
The more important factor for record keeping is the time so if you've 
improved on the depth needed to beat a level but the time needed is higher 
than on the old record nothing new will be saved.
Usagi cannot be used in this game mode.

------------------------------4.2.1 Walkthrough---------------------------D21
______
Korea:|

Difficulty: 1/5
Weight: 200 tons
Record: 200 m 5'00''00
Bonus Miles: Clear Bonus      :  50 m
             No Miss Bonus    : 150 m
             Perfect Hit Bonus:  80 m
Amount of remaining tons at which the spider speeds up: 40 tons

This level is more of a practice level than anything else. Simply drill 
straight down to the fourth pow-capsule (you'll collect the first three on 
the go) and wait for the centre flower to appear and shoot at it right about 
when the latch is about to open.
Now move on to the next two POW capsules shoot at the right flower and 
collect the next three capsules. Probably you won't have completely powered 
up by the time the left flower pops out (but it is possible with some good 
timing) so just drill on and wait by the tenth capsule to shoot at the centre 
flower. Go on like before and you should beat this level after about a minute.
Don't bother about the air capsules and just collect every pow-capsule as 
they're extremely easy to reach.
______
China:|

Difficulty: 2/5
Weight: 300 tons
Record: 300 m 7'30''00
Bonus Miles: Clear Bonus      : 100 m
             No Miss Bonus    : 270 m
             Perfect Hit Bonus: 140 m
Amount of remaining tons at which the spider speeds up: 60 tons

At the beginning once again try to collect every POW capsule and hit every 
flower with a three capsule fire ball as far as possible.
You'll have to move to the left and to the right to get every single tank but 
as there are only a few X-blocks and as the spider doesn't move too fast it 
shouldn't be much of a problem.
After a while the enemy gains quite a lot of speed so you might want to 
abandon the capsule hunt if it moves in too close and just concentrate on 
escaping.
Soon after that you'll come to a two-colour-section (only blue and yellow 
blocks) rendering your escape a lot easier and enabling you to collect POW 
capsules. Right after the two-colour-section you'll reach three red capsules 
surrounded by two rows of X-blocks. Use these to end the level or at least 
nearly.
Note that the last hit doesn't have to be performed with a full POW meter but 
can also be done with only two POW capsules collected as the spider robot has 
only 20 tons left after the seventh hit.
Like in Korea you shouldn't bother too much about your air meter as the level 
ends before two minutes and collecting an air tank once in a while is more 
than sufficient.
________
Germany:|

Difficulty: 2/5
Weight: 400 tons
Record: 400 m 10'00''00
Bonus Miles: Clear Bonus      : 550 m
             No Miss Bonus    : 540 m
             Perfect Hit Bonus: 300 m
Amount of remaining tons at which the spider speeds up: 120 tons

Once again just constantly drill down and try to grab every POW capsule 
available while only collecting air capsules when they're directly on your 
way and shoot at the enemy with max-powered shots whenever possible.
Grabbing all capsules is still fairly easy but the enemy's scheme needs some 
extra attention because this time the flower pops out once in the centre, 
then twice on the right and then twice to the left followed by another centre 
flower appearance before the scheme repeats.
After a while you'll traverse a blue-yellow-section like in China this time 
followed by two POW capsules-row consisting of three tanks.
This time though you won't be able to end the level here so you'll have to 
drill further and deal with the increased amount of X-blocks covering POW 
capsules. From here on the level plays pretty much like its beginning only 
that there are a few more X-blocks.
Just collect as many red tanks as possible shoot whenever you're fully 
charged and now you should also collect some air tanks as you simply can't 
afford to die here too often.
If you cannot beat the enemy within the next few hundred miles you'll come to 
a little stair made of five POW capsules hopefully making for a quick end of 
the level.
______
Italy:|

Difficulty: 3/5
Weight: 500 tons
Record: 500 m 12'30''00
Bonus Miles: Clear Bonus      : 800 m
             No Miss Bonus    : 750 m
             Perfect Hit Bonus: 400 m
Amount of remaining tons at which the spider speeds up: 140 tons

After dealing the first hit the enemy soon approaches really close so you 
might not have the opportunity to collect every POW capsule after that.
Just concentrate on escaping and try to get every red tank that's basically 
on your way and hit the spider as often as possible without getting yourself 
into any trouble.
Like in Germany the "flower pattern" is once in the centre, twice to the 
right and twice to the left.
If your timing is right you come across a row of three red capsules in the 
centre column right when the centre flower opens up so you get the chance to 
deal a safe hit.
Afterwards your way down takes you through a green-yellow-section only 
containing a few POW capsules but lots of air tanks so you might want to grab 
at least one.
The next section consists of all four kinds of normal blocks but starts with 
a stair made of three red capsules usually giving you the chance for two 
consecutive hits at the same centre flower. Your enemy will have slowed down 
by now so you can fully concentrate on grabbing all POW capsules and not 
being crushed which actually is quite easy as the spider still is relatively 
close to you so there never are that many blocks above you.
Next is a three-colour-section where you might want to pick up an air tank 
and again every POW capsule you come across.
By now the robot probably has speeded up so your primary goal is to stay 
ahead of it. Staying alive luckily is eased a lot by the following three-
colour-section. Unfortunately the number of X-blocks has increased by now but 
most POW capsules should still be easy to reach. Just don't get too greedy 
and only collect items at the outer end of the well when the robots I not 
visible on the lower screen and you'll end the stage in a few moments.
If it takes a little longer you'll find another row of three POW capsules.
Remember that like in China you don't have to shoot the last fireball with 
maximum power as the spider will be down to 20 tons after the 12th hit.
_______
Brazil:|

Difficulty: 4/5
Weight: 600 tons
Record: 600 m 15'00''00
Bonus Miles: Clear Bonus      : 1850 m
             No Miss Bonus    : 1400 m
             Perfect Hit Bonus:  700 m
Amount of remaining tons at which the spider speeds up: 160 tons

Just like in any other level you start your drilling tour in a four-colour-
section this time being pretty long but don't worry too much about the first 
few strikes against the spider. Gravity is a bit higher than before but the 
number of X-blocks isn't too high, all capsules are easy to reach, your enemy 
is quite fast but should stay away for a while and after about one and half 
minutes you even come across a stair made of five red capsules.
So enjoy this first section and try to hit the target as often as possible.
The only thing to note here is that the flowers have a new pattern: centre, 
right, left, centre, left, right, repeat.
Right before the upcoming three-colour-section the spider will probably have 
reached you, but as the next section completely lacks any POW capsules you 
can concentrate on escaping.
After about two and a half minutes you'll enter a two-colour-section where 
you should pick up as many air capsules as you need and all four POW capsules.
The next four-colour-section starts off with a line of X-blocks that can be 
easily destroyed by grabbing the first POW capsule giving you the chance to 
grab as many of the other five capsules as possible and strike two times but 
most often you don't have the possibility to grab all of them so you might 
want to stand in the centre, wait for the centre flower to open and then grab 
all remaining tanks in the three centre columns.
POW capsules now are surrounded by a lot more X-blocks than before so if you 
can't get one easily just don't try too hard since the spider still is pretty 
quick and furthermore since you'll come across three columns made of two or 
three red tanks each (randomly chosen), with the first one sometimes being 
covered by an X-block that you should drill away. Drilling under the column 
won't do you any good as the spider probably is so close by that it destroys 
the tanks before they can fall down.
By now you could have already beat the level but without enough experience in 
Pressure Driller you probably will have to drill on.
The next two sections both contain normal blocks of three different colours 
and quite a lot of X-blocks but because of the absence of the fourth kind of 
normal blocks it shouldn't be too hard for you to reach most POW capsules and 
finally defeat the robot.
_______
Mexico:|

Difficulty: 5/5
Weight: 800 tons
Record: 800 m 20'00''00
Bonus Miles: Clear Bonus      : 3500 m
             No Miss Bonus    : 2400 m
             Perfect Hit Bonus: 1200 m
Amount of remaining tons at which the spider speeds up: 240 tons

Once again you begin a level in a four-colour-section. Like before you should 
collect every POW capsule and pass out on most air capsules but this time you 
have to drill around lots of brown blocks from the get-go. (The flower 
pattern is the same as in Brazil)
Pretty soon you'll find a row of X-blocks and six POW capsules just like in 
Brazil. Wait for the centre flower to open and bring in two hits here.
Afterwards (when the spider has approached closely) two three-colour-sections 
await with some nicely to reach POW capsules and the chance to nab at least 
one oxygen tank.
The hunt continues in a four-colour-section without any special structures 
but the spider's speed and the high amount of X-blocks make for a relatively 
hard time getting through if you want to go on attacking but nonetheless it 
is possible.
After that Namco grants you a little break by letting you drill through a 
two-colour-section followed by another four-colour-section and a speeding up 
of the robot. Here you get a chance to strike two times at the same flower as 
you'll come across two rows of X-blocks "guarding" six POW capsules. You can 
either make an X-block drop onto these rows or alternatively move to the left 
or to the right and drill through a normal block.
The next three-colour-section is pretty average: Just move around the lots of 
X-blocks, grab as many POW capsules as possible and any air tanks if 
necessary.
Afterwards you'll get into a four-colour-section starting off with a small 
"cave" consisting of X-blocks and containing three POW capsules. If you're 
low on air and/or the spider robot is extremely close you don't want to get 
in there as you will have to drill a brown block at the bottom to get out 
again but if both doesn't apply go get the tanks. Just below this cave you'll 
even find two more columns consisting of three red tanks each. These are 
surrounded by X-blocks, too, but only to the left and to the right, so you 
should definitely grab them.
By now probably the spider has thrown off its outer shell speeding up the 
hunt even more. If you don't feel like you're capable of both drilling down 
quick enough and collecting POW capsules don't do it. After a short while you 
come to a two-colour-section leading to a four-colour-section that begins 
with two rows of X-blocks that surround a lot of easy to reach red tanks.
Watch out for falling blocks since gravity has risen steeply and go on like 
in the last four-colour-section meaning that you should either feel 
comfortable and nab POW tanks or only drill down and wait for the next big 
gathering of red tanks (a stair made of these goodies) and end the level.
The last level of Pressure Driller seems intimidating at first but with a bit 
of practice (and a lot of resistance to frustration ^^) it becomes rather 
easy.

--------------------------------4.2.2 Records-----------------------------D22
I will only list the best record for each level and not one for each 
character since I think of it to be unnecessary. (Of course all high scores 
are reached without the use of any Driller Store items)

Korea  : 0'51''05, 154m (Taizo)
China  : 1'45''72, 339m (Taizo)
Germany: 2'32''61, 441m (Taizo)
Italy  : 2'51''80, 519m (Taizo)
Brazil : 3'53''82, 657m (Taizo)
Mexico : 5'37''91, 886m (Susumu)

---------------------------4.3 Time Attack Driller------------------------DD3

In Time Attack you try to reach the bottom of a cave as fast as you can. Just 
like in Pressure Driller you only have one life, points do not matter and you 
can choose between all characters.
In order to balance the different movement speed of the various characters 
(Usagi is not playable) there are different time limits for each driller to 
beat.
As Time Attack is the only play mode with non-randomly-generated levels every 
level has some path you're supposed to take for the fastest time but often 
there are different options to take and you have to try out which way is the 
best.
In this play mode the air supplies are infinite and the air capsules as 
essential item are exchanged by clocks which stop the timer for a certain 
amount of time.
Furthermore there are three Time Attack-exclusive collectibles that affect 
blocks (see 3.3 for more info).
After beating every normal level you unlock the reverse courses which are 
just mirrored versions of the normal levels with a real bad-ass time-limit.
Since both kinds of levels basically have the same layout I'll "only" give 
you a guide for the normal versions but with solutions that will also apply 
to the harder reverse courses times. So when playing the reverse courses just 
change any "left" to "right" in my guide and vice versa.

------------------------------4.3.1 Walkthrough---------------------------D31
~~~~~~~~~~~~
Depth 100 m:
~~~~~~~~~~~~
_______
Amazon:|

Difficulty: 1/5
Time to beat: 0'14''00 (Taizo)
              0'15''00 (Susumu)
              0'15''00 (Anna)
              0'17''00 (Puchi)
              0'17''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 100 m

Reverse difficulty: 3/5
Reverse time to beat: 0'09''00 (Taizo)
                      0'10''00 (Susumu)
                      0'10''00 (Anna)
                      0'12''00 (Puchi)
                      0'12''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 300 m

This level basically is self-explaining once you look at it: Simply aim for 
every little hole and pick up every clock. As you always have one of these 
targets on screen the only thing you can improve on is the path between them. 
If possible you should destroy big blocks leading to the next target but most 
often you just have to drill directly towards it.
_______
Brazil:|

Difficulty: 1/5
Time to beat: 0'15''00 (Taizo)
              0'16''00 (Susumu)
              0'16''00 (Anna)
              0'18''00 (Puchi)
              0'18''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 100 m

Reverse difficulty: 3/5
Reverse time to beat: 0'09''00 (Taizo)
                      0'10''00 (Susumu)
                      0'10''00 (Anna)
                      0'12''00 (Puchi)
                      0'12''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 300 m

Brazil resembles Amazon a lot (hey, it's the same country) since you have an 
easily visible path to take for the best time.
At the beginning you should drill straight down to the first clock. From here 
you always have a clock on screen being only one big block away. Follow this 
path to collect every item and you will complete this level in no time.
______
China:|

Difficulty: 1/5
Time to beat: 0'45''00 (Taizo)
              0'46''00 (Susumu)
              0'46''00 (Anna)
              0'48''00 (Puchi)
              0'48''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 100 m

Reverse difficulty: 3/5
Reverse time to beat: 0'39''00 (Taizo)
                      0'40''00 (Susumu)
                      0'40''00 (Anna)
                      0'42''00 (Puchi)
                      0'42''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 300 m

China is more intricate than the first two levels and may be somewhat 
intimidating at first sight but actually it really isn't that hard.
First drill straight down, leave the small yellow block intact and pick up 
the Turn Block, then through the other yellow block to grab the Crystal.
After drilling through the crystal block the quickest path is blocked by a 
yellow block, a red block, a yellow block and a green block. You pick up 
another Turn Block here, allowing you to simply move left to the Flip Block.
Move one square to the right and nab the Crystal which creates three 
entrances into the big metal block beneath you.
Drill through the one in the middle and destroy another yellow, red, yellow, 
red block to pick up the third Crystal.
The big brown block will disappear allowing you to drill straight down to the 
fourth Crystal creating two tunnels in the metal block.
Take the left path and nab the left Flip Block by destroying a green, a 
yellow and a green block.
Position yourself under the other Flip Block, directly drill towards the 
clock and save a little time by destroying the red block to your right and 
then the blue one beneath you.
________
Denmark:|

Difficulty: 1/5
Time to beat: 0'15''00 (Taizo)
              0'16''00 (Susumu)
              0'16''00 (Anna)
              0'18''00 (Puchi)
              0'18''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 100 m

Reverse difficulty: 3/5
Reverse time to beat: 0'11''00 (Taizo)
                      0'12''00 (Susumu)
                      0'12''00 (Anna)
                      0'14''00 (Puchi)
                      0'14''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 300 m

Drill down into the small cave and further to the crystal block. Drill to the 
right and down through the red block to the next clock before the crystal 
block breaks apart.
Now destroy the big green block, use the crystal block to move right through 
the blue, yellow, red blocks and through the group of crystal blocks before 
they disappear on their own.
Collect the clocks and destroy the blue block to your right to fall down to 
another set of crystal blocks that you should destroy yourself to reach 
another clock. Move on through two more normal blocks and once again drill 
apart a few crystal blocks to enter a small cave in which you nab two clocks, 
destroy a block to the left, collect two additional clocks, repeat this to 
your right and don't leave the cave to the left but move back to the right 
and drill directly towards the next clock.
Next, you move down and to the right wall, pass the big brown block, move to 
the left and destroy the sole yellow block under the falling clock to reach 
it easier.
Now you move to the left wall, drill down and move along the whole row 
quickly before the crystal blocks disappear. Again now you need to drill down 
to a crystal block quickly and use it to reach the clock to your left.
Destroy the green block to your right, the red one below you and finally you 
have the goal on screen.
______
Egypt:|

Difficulty: 2/5
Time to beat: 0'22''00 (Taizo)
              0'23''00 (Susumu)
              0'23''00 (Anna)
              0'25''00 (Puchi)
              0'25''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 200 m

Reverse difficulty: 4/5
Reverse time to beat: 0'14''00 (Taizo)
                      0'15''00 (Susumu)
                      0'15''00 (Anna)
                      0'17''00 (Puchi)
                      0'17''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 500 m

First drill down at the left wall to get under the big brown block. Here move 
to the right to the point where an X-block seems to be missing in the big 
structure and wait for it to disappear. Right when you are able to move left 
again do so and collect all clocks on the way.
Repeat the whole first part and make sure to destroy the sole yellow block as 
well as the red four-piece block and the green two-piece block because 
otherwise you would get crushed after destroying the second big brown block.
Repeat it again with the only difference being that you have to stand in the 
centre when the big brown block is about to fall down and that you move left 
and right when catching the clocks.
Guess what? You have to repeat the last section now only that this time you 
should drill down to the right and not to the left as this is a bit quicker 
to do and you'll need every split-second you can save in this level.
After having collected the last clock just drill down to the exit and pray 
for having been quick enough if you're playing reverse Egypt.
So far I haven't found any better way to clear this level and actually of all 
reverse courses I had the hardest time beating Egypt. Even when following my 
guide you still need to drill perfectly meaning that you have to drill just 
right when getting in reach of a block. 
_______
France:|

Difficulty: 2/5
Time to beat: 0'21''00 (Taizo)
              0'22''00 (Susumu)
              0'22''00 (Anna)
              0'24''00 (Puchi)
              0'24''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 200 m

Reverse difficulty: 4/5
Reverse time to beat: 0'15''00 (Taizo)
                      0'16''00 (Susumu)
                      0'16''00 (Anna)
                      0'18''00 (Puchi)
                      0'18''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 500 m

This whole level is based on deciding whether to take a left path or a right 
path.
Although it is tempting to take the right path at the beginning to get the 
three-seconds-clock you should refrain from taking that way as it will leave 
you about half a second behind the other path. So instead drill to the one-
second-clock on the left and then nab the second one by destroying the green 
and the big yellow block.
The next section also tries to "bait" you into a slower section...and 
considering myself it actually succeeded really often. ^^
The left path looks better as you'd collect two clocks on the way down as 
opposed to a lone somewhat out-of-reach clock but in fact just like in the 
first section you can save half a second by moving as far to the right as 
possible after collecting the second clock (do not drill, just move) and wait 
for the red block to disappear. Right after that you have to position 
yourself under the three-second-clock already destroy the yellow block under 
your feet (to save a few split-seconds) and let the goodie fall directly into 
your hands. If you drill the red block instead of leaving the job to gravity 
the X-block covering the clock takes longer to fall so don't do it.
Now let yourself fall down, drill straight down until you can enter the small 
cave and drill down to the sole clock and to the left in order to pick up the 
two-second-clock.
This time again the left path will save you precious split-seconds.
Just drill down to the two-second-clock as quickly as possible and move on to 
the next centre-clock.
Next you should take the right path which doesn't really need any explanation: 
Just drill down until you destroy the big blue block. From here on only 
collect the single clock to your left and drill to the exit.
________
Germany:|

Difficulty: 2/5
Time to beat: 0'27''00 (Taizo)
              0'28''00 (Susumu)
              0'28''00 (Anna)
              0'30''00 (Puchi)
              0'30''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 200 m

Reverse difficulty: 4/5
Reverse time to beat: 0'19''00 (Taizo)
                      0'20''00 (Susumu)
                      0'20''00 (Anna)
                      0'22''00 (Puchi)
                      0'22''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 500 m

Unfortunately this level can't be easily described and mastered as most block 
positions change within seconds because of the many crystal blocks throughout 
the whole level...actually up to now I never realised we had so many unstable 
blocks in the ground here in Germany, but, oh well, there's always something 
new to learn I guess. ^^
So maybe you better try to find your own way through this level following a 
few guidelines given out by me:
First of all you should only move out of the three centre columns when 
closing in on the clocks; there are no really long, big blocks making up for 
the time you need to move aside otherwise and the centre columns are just as 
dangerous as all other ones.
Second you should try not to lose time by having to wait for a chain-reaction 
under your feet or to your side to end.
The way I have found to be the best so far is as follows:
Move one square to the right and drill down until you reach a green block on 
top of a brown block. Move back to the centre column, go down to collect the 
first clock and move both to the left and down so you can pick up the second 
clock soon, too. After that, move straight down until you're standing on top 
of a big yellow block where you should start drilling to the right and down 
leading you to the third clock. Move down until you reach another X-block, 
move one square to the right, pick up the clock, move one more square to the 
right and pick up another clock.
Now you should position yourself under the other clock and start drilling 
downwards so you catch the item on your way down.
The rest of the level is pretty simple as you only have to drill down as long 
as you have a normal block beneath yourself and just alternate a single 
column when reaching an X-block.
__________
Hong Kong:|

Difficulty: 3/5
Time to beat: 0'22''00 (Taizo)
              0'23''00 (Susumu)
              0'23''00 (Anna)
              0'25''00 (Puchi)
              0'25''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 300 m

Reverse difficulty: 5/5
Reverse time to beat: 0'16''00 (Taizo)
                      0'17''00 (Susumu)
                      0'17''00 (Anna)
                      0'19''00 (Puchi)
                      0'19''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 600 m

When trying to beat the normal version of Hong Kong even inexperienced 
players shouldn't have too much of a problem but figuring out the right way 
to beat the reverse course time can be for anybody.
First move one square to the right and drill down until standing next to the 
two-piece blue block. Destroy it as well as the yellow block left of it (not 
the one beneath it) and quickly drill down until you've destroyed the single 
red block (also destroy the yellow block to your right to speed up the next 
section a bit). This way the first clock you just seemed to pass up on falls 
directly into your arms without losing any time waiting for the X-blocks to 
fall prey to a chain-reaction.
Now, of course, pick up the second clock, too.
From where you picked up the latter one you should drill straight down and 
destroy the huge blue block to your left instead of the huge yellow block 
(which can easily happen accidentally) and nab the third clock.
Now drill down and under the big X-block start moving to the right until 
you're to the right of the next guarded goodie.
Move right under the single X-block near the big X-block and go deeper and 
under the clock to make it fall into your arms after a chain reaction.
Next work your way down towards the next clock so you can pick it up coming 
from the right, move left, down, right, down and grab the last clock also by 
coming from the right and from there just try to drill to the exit as quickly 
as possible.

~~~~~~~~~~~~
Depth 200 m:
~~~~~~~~~~~~
______
Italy:|

Difficulty: 3/5
Time to beat: 0'12''00 (Taizo)
              0'14''00 (Susumu)
              0'14''00 (Anna)
              0'18''00 (Puchi)
              0'18''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 300 m

Reverse difficulty: 5/5
Reverse time to beat: 0'10''00 (Taizo)
                      0'12''00 (Susumu)
                      0'12''00 (Anna)
                      0'16''00 (Puchi)
                      0'16''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 600 m

This is by far the best level in Time Attack Driller in my opinion (although 
it highly resembles a level in the original Mr Driller) as it is really well-
designed without any long drilling sections but stuffed with "escalators" 
made of X-blocks you have to ride down. Since these lifts are easy to find 
and to reach Italy shouldn't frustrate anybody so anyone can enjoy it.
1 m - 100m:
Drill straight down until you can collect the first clock in the first lift. 
Stay there until the lift comes to a halt, then enter the second lift and 
repeat this for the third escalator. Once it stops destroy the sole blue 
block and wait for the next lift to come by your storey to enter it. Repeat 
this with the next lift after drilling a huge red block and leave it quickly 
once your next to a big blue block leading to a lift somewhat formed like a 
can (just show some imagination :p). Right when this ride fades away you have 
to start drilling downwards as soon as possible so you won't get crushed by 
an X-block. You have just left behind the first 100 m of Italy.
101 m - 200 m:
Move down into the space between the two lifts and quickly nab the one-
second-clock, then enter the other escalator. After landing walk to the right 
to pick up another clock and to fall down to the next lift you have to enter.
When leaving this ride you will see a nice construction consisting of a 
disappearing huge blue block and some red blocks stuck within it now forming 
a path for you to reach the clock on the far-left. Just don't get too greedy 
and wait for the next red block to have fallen down before moving on so you 
don't get crushed.
Now let yourself fall down, nab the next item and move to where the big blue 
block on your left side is. Wait for the X-blocks to lead the way, jump after 
them and enter the next escalator leading you to another one after a short 
trip which ALSO leads you to another lift and, guess what, you'll be taken to 
just another escalator that will finally bring you to the end of the stage.

~~~~~~~~~~~~
Depth 300 m:
~~~~~~~~~~~~
______
Japan:|

Difficulty: 3/5
Time to beat: 1'42''00 (Taizo)
              1'45''00 (Susumu)
              1'45''00 (Anna)
              1'51''00 (Puchi)
              1'51''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 400 m

Reverse difficulty: 5/5
Reverse time to beat: 1'20''00 (Taizo)
                      1'23''00 (Susumu)
                      1'23''00 (Anna)
                      1'29''00 (Puchi)
                      1'29''00 (Holinger-Z)
Bonus Miles: Clear Bonus: 700 m

So you've finally made it to the icing on the Time Attack cake. Japan is 
longer and more intricate than any other level and it contains nearly every 
element of the other courses but it definitely is possible to beat in no time.
1 m - 100m:
Drill down until you're standing on top of a big yellow block, move to the 
right and drill down into the big X-block tube. Move to its left end and get 
to its bottom where you have to quickly cross two gaps before the crystal 
blocks disappear.
Next you have to get under the right-most lone X-block and drill down until 
you're standing on the crystal block. Move beneath the other lone X-block and 
once again move down only stopping when you reach the crystal block. From 
here you have to move to the right in order to nab the clock, destroy the big 
blue block and jump into the small metal block-"can" waiting for the next 
clock to come down before you jump out again. Here you mustn't lose any time 
as otherwise the single metal block will either crush down on you or block 
your way.
Destroy the red, yellow, green and red block on your way down to the next 
item and to the end of this stage.
101 m - 200 m:
This section now (only the part featuring the crystal blocks) can't be easily 
described and probably I haven't found out the perfect way by now (or maybe I 
have but analyzing every possible path here is way too time-consuming and 
frustrating) but in my opinion you should alternate between column 3 and 4 
(counting from the left) until you've made it through the green-yellow-
section.
Then move right and down to the next clock, destroy the single yellow block 
and the huge blue block beneath you and the big yellow block covering the 
second clock of this section in order to nab it. Drill through the blue and 
the yellow block under your feet, grab the third clock, destroy the yellow 
block beneath you as well as the blue block and (who would've thought?) pick 
up the clock near-by. Now drill down before the big yellow block is affected 
by a chain-reaction until you're standing one row above the next clock (and 
two columns two the left), move one square to the right and after the blue 
blocks disappear you can safely grab the clock. Move a bit deeper and you 
will find the last clock of this stage.
201 m - 300 m:
First you simply have to pick up four clocks by following a path of big 
blocks between them. After that, move on to a big X-block with an opening on 
the far-right leading you to a small metal block-platform (and a clock) that 
you have to ride. Then destroy the red block, enter the second lift and 
repeat for the third lift.
The next long section plays a lot like China meaning that you'll encounter 
small areas surrounded by X-blocks that can be left by using flip- and turn-
blocks.
In the first are you need to destroy every normal block over and under the 
two single X-blocks (you may leave alone the green and the blue block on top 
of the left-most brown block) so you can grab the turn block. To speed up 
this part a bit you should only destroy the first normal block under an X-
block and then a block under the other one before drilling more blocks so 
both brown blocks start shaking (and thus indicate that they're about to fall 
down) nearly at the same time. When the area has turned by 90 degrees, 
destroy the green block beneath you so you don't get crushed.
Now destroy the big yellow block and the four differently coloured single 
blocks near the flip block, to make it reachable, and pick it up.
In the next section you should make sure not to drill down too far to the 
right. Instead move down in the third column (counting from the left) and 
pick up the crystal. If you don't do it as I told you, you are likely to get 
stuck next to the single X-block.
Now all you have to do to complete Time Attack Driller mode is collecting the 
flip block and move down to the end of the level (preferably near the centre 
because of the big blocks there).

--------------------------------4.3.2 Records-----------------------------D32

I will only post one record for every level as there is no difference in 
difficulty for achieving a certain time either in a normal level or in its 
reverse counterpart.
Ok, now I've also played a bit with Taizo and Ataru in Time Attack, so there 
aren't only times with Susumu here in this section anymore.

_______
Amazon:|

0'09''05 (Susumu)
0'05''50 (Taizo)
_______
Brazil:|

0'08''65 (Susumu)
0'08''52 (Taizo)
0'07''13 (Ataru)
______
China:|

0'35''40 (Susumu)
0'31''53 (Taizo)
0'33''80 (Ataru)
________
Denmark:|

0'10''10 (Susumu)
0'09''15 (Taizo)
______
Egypt:|

0'14''65 (Susumu)
0'08''69 (Taizo)
_______
France:|

0'13''80 (Susumu)
0'11''55 (Taizo)
________
Germany:|

0'15''57 (Susumu)
0'12''53 (Taizo)
__________
Hong Kong:|

0'16''03 (Susumu)
0'11''97 (Taizo)
______
Italy:|

0'11''19 (Susumu)
0'09''22 (Taizo)

______
Japan:|

1'14''58 (Susumu)
1'09''13 (Taizo)

-----------------------------4.4 Dristone Driller-------------------------DD4

In Dristone Driller (being an exclusive to the European and Japanese versions) 
you (once again) try to reach the bottom of a randomly-generated cave trying 
not to run out of air by collecting oxygen tanks.
But that's basically all that Dristone Driller has in common with other play 
modes.
A minor difference to other modes is that only Susumu is playable but besides 
this restriction there are two main unique elements:
First of all air is not reduced automatically as time goes by but only when 
drilling. Drilling through a normal block (no matter what its size may be) 
costs 1 percentage point of air, drilling through an X-block only costs 5 (1 
for every drill at an X-block).
The other main element are the Dristones which the mode is named after.
These gems either lie around from the start or hide in normal blocks 
unveiling after you've drilled the right block. Collecting one of these gives 
you one of various special abilities that can be accessed via the Dristones-
menu acting as an inventory (that can hold up to 20 Dristones).
Similar to Pressure Driller there is only one way to die which here is 
running out of air (here meaning to have -1% of air). Being crushed only 
steals 20 percentage points of air.
Running out of air means instant death so no extra lives here.
Usually Dristone Driller is played rather slowly and thoughtful. Only move 
fast if you have to take a path that starts off a chain-reaction. Otherwise 
plan every drill, wait for all block to fall down and cause chain-reactions 
and simply chill out.
Any miles traversed in this play mode count towards the shopping points.
I cannot give a real walkthrough for this mode as both the blocks and the air 
capsules and Dristones are placed more or less randomly but I wrote down 
ratings and recommendations for every Dristone and I can help you by telling 
you what blocks can be found in every stage so you can plan ahead as to what 
items you should use and which one you should save for later.
Note that not every kind of special block listed for a certain stage has to 
appear every time you play.
Also note that drilling the very last stage-end-block when being down to 0% 
air will not kill you.

------------------------------4.4.1 Walkthrough---------------------------D41
______
Japan:|

Quote: How about a souvenir from Japan? Tempura perhaps? Dr.Z
Difficulty: 1/5
Depth: 300 m
Bonus Miles: Clear Bonus      : 100 m
             No Miss Bonus    :  50 m
             Perfect Air Bonus: 100 m

0-100m  : Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white
          Location of air capsules: 16m, 40m, 66m

101-200m: Normal blocks           : Blue, red, yellow
          Special blocks          : X-blocks, white
          Location of air capsules: 116m, 140m, 170m

202-300m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white
          Location of air capsules: 240m
______
China:|

Quote: How about a souvenir from Japan? Peking Duck is fine! Dr.Z
Difficulty: 2/5
Depth: 500 m
Bonus Miles: Clear Bonus      : 100 m
             No Miss Bonus    :  70 m
             Perfect Air Bonus: 100 m

0-100m  : Normal blocks           : Blue, green, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 16m, 40m, 66m

101-200m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white
          Location of air capsules: 116m, 136m, 166m

201-300m: Normal blocks           : Blue, yellow
          Special blocks          : X-blocks, white
          Location of air capsules: 240m, 271m

301-400m: Normal blocks           : Blue, green, red yellow
          Special blocks          : X-blocks, white, crystal 
          Location of air capsules: 316m, 349m, 386m

401-500m: Normal blocks           : Blue, green, red yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 461m
________
Denmark:|

Quote: How about a souvenir from Denmark? The cheese is good! Dr.Z
Difficulty: 2/5
Depth: 500 m
Bonus Miles: Clear Bonus      : 1000 m
             No Miss Bonus    :  100 m
             Perfect Air Bonus:  300 m

0-100m  : Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, crystal
          Location of air capsules: none

101-200m: Normal blocks           : Blue, green, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 129m, 157m

201-300m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 281m

301-400m: Normal blocks           : Red, yellow
          Special blocks          : X-blocks, white
          Location of air capsules: 330m

401-500m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: none
_______
France:|

Quote: How about a souvenir from France? Wine is fine! Dr.Z
Difficulty: 3/5
Depth: 800 m
Bonus Miles: Clear Bonus      : 1500 m
             No Miss Bonus    :  800 m
             Perfect Air Bonus:  500 m

0-100m  : Normal blocks           : Green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 40m

101-200m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 140m

201-300m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 236m, 274m

301-400m: Normal blocks           : Blue, yellow
          Special blocks          : X-blocks, white
          Location of air capsules: 341m, 386m

401-500m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 476m

501-600m: Normal blocks           : Blue, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 520m, 581m

601-700m: Normal blocks           : Blue, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 632m, 676m

701-800m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 766m

_______
Russia:|

Quote: How about a souvenir from Russia? Piroshki perhaps? Dr.Z
Difficulty: 4/5
Depth: 800 m
Bonus Miles: Clear Bonus      : 3000 m
             No Miss Bonus    : 1000 m
             Perfect Air Bonus: 1200 m

0-100m  : Normal blocks           : Green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 16m

101-200m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 141m

201-300m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 222m

301-400m: Normal blocks           : Blue, yellow
          Special blocks          : X-blocks, white
          Location of air capsules: 313m

401-500m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 409m

501-600m: Normal blocks           : Blue, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 507m, 572m

601-700m: Normal blocks           : Blue, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: 661m

701-800m: Normal blocks           : Blue, green, red, yellow
          Special blocks          : X-blocks, white, crystal
          Location of air capsules: none
___________
North Pole:|

Quote: How about a souvenir from the North Pole? Popsicles? Dr.Z
Difficulty: 5/5
Depth: 1000 m
Bonus Miles: Clear Bonus      : 6000 m
             No Miss Bonus    : 2000 m
             Perfect Air Bonus: 1000 m

0-100m  :  Normal blocks           : Blue, green, red, yellow
           Special blocks          : X-blocks, crystal
           Location of air capsules: 7m, 8m, 16m

101-200m:  Normal blocks           : Blue, green, red, yellow
           Special blocks          : X-blocks, white, crystal
           Location of air capsules: 112m, 141m

201-300m:  Normal blocks           : Blue, green, red, yellow
           Special blocks          : X-blocks, white, crystal
           Location of air capsules: 222m, 291m

301-400m:  Normal blocks           : Blue, green, red, yellow
           Special blocks          : X-blocks, white, crystal
           Location of air capsules: 313m, 376m

401-500m:  Normal blocks           : Blue, green, red, yellow
           Special blocks          : X-blocks, white, crystal
           Location of air capsules: 409m, 476m

501-600m:  Normal blocks           : Blue, green, red, yellow
           Special blocks          : X-blocks
           Location of air capsules: 507m, 571m

601-700m:  Normal blocks           : Blue, yellow
           Special blocks          : X-blocks, white, crystal
           Location of air capsules: 661m

701-800m:  Normal blocks           : Blue, green, red, yellow
           Special blocks          : X-blocks, white, crystal
           Location of air capsules: 764m, 774m

801-900m:  Normal blocks           : Blue, green, red, yellow
           Special blocks          : X-blocks, white, crystal
           Location of air capsules: 813m, 851m

901-1000m: Normal blocks           : Blue, green, yellow
           Special blocks          : X-blocks, white, crystal
           Location of air capsules: 918m
______
Tokyo:|

Quote: How about a souvenir from Tokyo? Sushi sounds good! Dr.Z
Difficulty: 5/5
Depth: oo m (infinite)
Bonus Miles: none

Of course there are more stages than those I name here but as this level has 
no end I would have to practice for the rest of my life to see every level 
any other Mr Driller DS-player in this world will or has so you'll have to 
live with the information I provide. :P ^^

0-100m  :   Normal blocks           : Blue, green, yellow
            Special blocks          : X-blocks, crystal
            Location of air capsules: 12m, 24m, 36m, 84m

101-200m:   Normal blocks           : Blue, green, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 112m, 184m

201-300m:   Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 242m, 270m

301-400m:   Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 342m, 384m

401-500m:   Normal blocks           : Blue, green, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 415m, 464m

501-600m:   Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 532m, 564m

601-700m:   Normal blocks           : Blue, green
            Special blocks          : X-blocks, white
            Location of air capsules: 656m, 684m

701-800m:   Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 732m

801-900m:   Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 818m, 854m

901-1000m:  Normal blocks           : Blue, green, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 918m, 972m

1001-1100m: Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 1013m

1101-1200m: Normal blocks           : Blue, green, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 1120m

1201-1300m: Normal blocks           : Blue, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 1239m, 1260m

1301-1400m: Normal blocks           : Blue, red
            Special blocks          : X-blocks, white
            Location of air capsules: 1328m

1401-1500m: Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 1432m, 1480m

1501-1600m: Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 1536m, 1572m, 1586m

1601-1700m: Normal blocks           : Green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 1660m

1701-1800m: Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 1744m

1801-1900m: Normal blocks           : Blue, green, red
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 1822m, 1844m

1901-2000m: Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 1924m, 1948m

2001-2100m: Normal blocks           : Blue, green, red, yellow
            Special blocks          : X-blocks, white, crystal
            Location of air capsules: 2013m (maybe more)

-----------------------------4.4.2 Dristone List--------------------------D42

Dristones come in four different colours (not related to the colours of the 
normal blocks) each forming a group of different ability-granting gems:
Blue Dristones transform certain blocks into a different kind of block 
(Except for Warp).
Green Dristones refill your air meter.
Red Dristones destroy certain blocks.
Yellow Dristones grant Sususmu certain abilities or bonuses.
Some Dristones only appear in later levels. E.g. I've only encountered Warp, 
Stone Search, Air + 1%, Destroy H and Destroy V in China or in later levels 
and the first level you get for example Destroy 1 and Change X in is France.
_______
Blue:  |

Change B:      Change all blocks of one colour to blue.
               The in-game description should be self-explaining but you 
               should consider that the block colour which is changed to blue 
               is chosen randomly. At least you can be sure that the game 
               will always choose an on screen colour.
               Just like the Destroy-Dristones (see red gems section below) 
               this item is best used with lots of single blue blocks on 
               screen otherwise it is relatively useless.
               Special blocks cannot be turned into blue blocks.
               As the Change-Dristones appear quite frequently you might 
               consider using more than one at the same time to create really 
               big blocks making for some easy chain-reactions.
               My personal rating: ***OO

Change C:      Change all blocks of one colour to Crystal blocks.
               This is just the same as Change B only that it changes blocks 
               to Crystal blocks instead of blue.
               As the Crystal blocks disappear after a short amount of time 
               you can't use this Dristone to create large blocks but on the 
               other hand you can use it to destroy blocks that are out of 
               your reach.
               Basically you can regard this item as a random Destroy-
               Dristone.
               Just use it whenever there are lots of single or double blocks 
               and you don't want to waste any better Dristones.
               My personal rating: **OOO and a half

Change G:      Change all blocks of one colour to green.
               This is just the same as Change B only that it changes blocks 
               to green blocks instead of blue ones.
               My personal rating: ***OO

Change R:      Change all blocks of one colour to red.
               This is just the same as Change B only that it changes blocks 
               to red blocks instead of blue ones.
               My personal rating: ***OO

Change W:      Change all blocks of one colour to white.
               This is just the same as Change B only that it changes blocks 
               to white blocks instead of blue ones.
               Just throw this one away as soon as your inventory gets near-
               full. Like Change X this Dristone might be useful if you want 
               to deploy a Destroy-Dristone of the corresponding colour but 
               otherwise it only makes life harder. Using this item can 
               sometimes provoke unforeseen chain-reactions and generally you 
               want to have as few white blocks as possible as they always 
               fall down all the way and as they can't be destroyed by 
               forming big blocks.
               Luckily this is the Dristone I've encountered the least so far.
               My personal rating: *OOOO

Change X:      Change all blocks of one colour to X-Blocks.
               This is just the same as Change B only that it changes blocks 
               to X-blocks instead of blue ones.
               Nearly the mother of all definitions of crap.
               Who would want to change any blocks to X-Blocks? Might be 
               relatively useful in combination with a Destroy X-Dristone or 
               if you're desperately in need of an X-Block to destroy other 
               brown blocks but in this case you need to be lucky so the 
               right blocks are transformed because otherwise the situation 
               just gets worse.
               My personal rating: *OOOO

Change Y:      Change all blocks of one colour to yellow.
               This is just the same as Change B only that it changes blocks 
               to yellow blocks instead of blue ones.
               My personal rating: ***OO

Warp:          Restart the current stage with all Dristones currently held.
               When you use this mother of all Dristones you are brought back 
               to the beginning of the current level (i.e. to 0 m) keeping 
               all Dristones you had when you used Warp.
               No matter when you get this Dristone you can consider yourself 
               lucky. 
               Of course you'd be best advised to warp only when resigning 
               which probably only happens in the late game but if you get it 
               early when still having lots of air you can just keep it for 
               later use.
               Air supply is not refilled when warping but you keep all 
               Yellow-Dristone-effects, even the Max Up-effect.
               After warping you'll be in back again in rather easy areas 
               with more big blocks, less X-blocks and easy to reach air 
               tanks plus you're probably equipped with lots of useful gems.
               UPDATE: After playing Dristone Driller for quite some time 
               I've realized that Warp isn't nearly as good as I thought 
               Before: The first few levels are so easy and short that you 
               shouldn't have any problems beating them quickly and later 
               levels rarely provide many air capsules in the first stages 
               but rather in the mid-range-stages and in addition two-colour-
               stages are found solely in mid-range-stages so warping back to 
               the start without lots of air actually is more dangerous than 
               useful so I change my rating from ***** to:
               My personal rating: *OOOO
               (I know: That's really some big change of mind so you're 
               gladly invited to hate-spam me...don't take this too serious, 
               please ^^.)
_______
Green: |

Air + 1%:      Recover 1% Air.
               Works just like all other Air-Dristones but only refills one  
               percentage point of air (see Air + 5% below for more 
               information).
               Extremely rare and extremely crappy.
               My personal rating (and hopefully everyone's rating here): 
               *OOOO

Air + 5%:      Recover 5% Air.
               Works like a quarter-air-capsule for the go.
               What might easily be overlooked is that this gem does not 
               really recover 5 percent of air but 5 percentage points of air  
               meaning that if you've enlarged your air tank to e.g. 120% and 
               then use this Dristone you still only get 5 percentage points 
               back and not 5% of 120 which would be 6 percentage points.
               Use it only when being dramatically low on air or when your 
               inventory is full and you don't want to waste any other 
               Dristones.
               My personal rating: **OOO   

Air + 10%:     Recover 10% Air.
               This is just the same as 2 Air + 5%-Dristones combined into 
               one item.
               Simply use it in the same situations as the smaller version.
               My personal rating: ***OO 

Air + 20%:     Recover 20% Air.
               This is just the same as 4 Air + 5%-Dristones combined into 
               one item.
               Simply use it in the same situations as the smaller versions.
               My personal rating: ****O  
_______
Red:   |

Destroy 1:     Destroy all blocks within a 1 block radius.
               This destroys all blocks directly around you (a maximum of 8 
               blocks). Only somewhat useful when being surrounded by lots of 
               blocks and at least one or two of them being an X-block.
               My personal rating: *OOOO and a half

Destroy 2:     Destroy all blocks within a 2 block radius.
               This destroys all blocks within a radius of two blocks around 
               you (a maximum of 24 blocks). Use it like Destroy 1 when being 
               surrounded by lots of single blocks and X-blocks.
               It's a bit better than Destroy 1 but don't get too excited 
               just yet...
               My personal rating: **OOO

Destroy 3:     Destroy all blocks within a 3 block radius.
               This destroys all blocks being three squares or less near you 
               (a maximum of 48 blocks). The advanced version of Destroy 1 
               and 2 is way more useful than the smaller versions as it can 
               dispose of a lot more blocks and also over a greater distance.
               Use it when being surrounded by many blocks, mainly with lots 
               of X-blocks and single blocks.
               My personal rating: ***OOO

Destroy A:     Destroy all blocks on screen. Air will be reduced 50%.
               As the in-game description already says this destroy all  
               blocks currently on screen at the cost of 50% of your air 
               (percent this time, no percentage points).
               When being down to 0% air you don't lose any air.
               You'd be advised to use this gem when already being low on air 
               and especially when seeing an air capsule or knowing that one 
               is nearby without having enough air reserves to reach it the 
               usual way.
               Furthermore you better not waste this on a two-colour 
               stage or on lots of big blocks.
               My personal rating: ***OO and a half

Destroy B:     Destroy all blue blocks on screen.
               As the in-game description already says this item destroys all 
               blue blocks that are visible at the time it is used.
               While this Dristone might not be too powerful it still is very  
               useful and, luckily, it appears rather often. The best time to 
               use it is when there are lots of blue single blocks on screen 
               but when being in a stage without blue blocks or when you are 
               in direct reach of a big blue block this gem is pretty useless.
               My personal rating: ***OO

Destroy G:     Destroy all green blocks on screen.
               This is just the same as Destroy B only that it affects green 
               blocks instead of blue ones.
               My personal rating: ***OO

Destroy H:     Destroy a horizontal row of blocks.
               This Dristone destroys all blocks in your horizontal row may 
               it be normal blocks or special blocks.
               The best use for this is when you are in a dead-end made up of 
               X-Blocks but of course you can also use it to reach any 
               Dristones or air tanks located on some X-blocks or to create 
               chain-reactions you couldn't easily start any other way.
               Unfortunately although this item is rarer than e.g. Destroy B 
               hence you might expect it to be more powerful it actually is 
               less useful.
               My personal rating: **OOO

Destroy R:     Destroy all red blocks on screen.
               This is just the same as Destroy B only that it affects red 
               blocks instead of blue ones.
               My personal rating: ***OO

Destroy V:     Destroy a vertical column of blocks.
               This has the same effect as Destroy with the difference of not 
               destroying the horizontal row you're standing in but the 
               vertical column (who would have thought?) but only the part 
               that you can see at the moment of the use.
               Not as useless as Destroy H as this item will clear your way 
               through a few rows but also not as useful as the other 
               Destroy-Dristones as it rarely creates any chain-reactions.
               My personal rating: **OOO and a half

Destroy W:     Destroy all white blocks on screen.
               This is just the same as Destroy B only that it affects white 
               blocks instead of blue ones.
               Since white blocks are a lot rarer than any of the normal 
               blocks this Dristone actually isn't as useful as Destroy B, R, 
               G or Y.
               My personal rating: **OOO

Destroy Y:     Destroy all red blocks on screen.
               This is just the same as Destroy B only that it affects yellow 
               blocks instead of blue ones.
               My personal rating: ***OO

Destroy X:     Destroy all X-blocks on screen.
               This is just the same as Destroy B only that it affects X-
               blocks instead of blue ones. As X-blocks can get really pesky 
               in higher (or actually lower ^^) stages this is better than 
               any other Destroy-Dristone.
               My personal rating: ****O
_______
Yellow:|

3-Way:         Drill in three directions at once. (Duration: 50 turns)
               This is one of the very best Dristones to be found. When using 
               this item you'll be able to drill not only one block next to 
               you but at the same time the two blocks next to it that are 
               diagonally situated to you using up only one percentage point 
               of air.
               The effect lasts 50 drilling actions.
               My personal rating: ****O
 ______  ______________
|green ||yellow        |
|      ||              |
|______||______________|       ______          ______
|red   |   / \  |green |      |red   |   \O/  |green |
|      |    |   |      |  --> |      |    Y   |      |
|______| ___X__ |______|      |______| __/_\_ |______|
|blue  ||green ||red   |      |blue  ||green ||red   |
|      ||      ||      |      |      ||      ||      |
|______||______||______|      |______||______||______|

 ______  ______________                ______________
|green ||yellow        |              |yellow        |
|      ||              |              |              |
|______||______________|              |______________|
|red   |   O    |green |                \O/   |green |
|      |<--Y    |      |  -->            Y    |      |
|______| _/_\__ |______|               _/_\__ |______|
|blue  ||green ||red   |              |green ||red   |
|      ||      ||      |              |      ||      |
|______||______||______|              |______||______|

Barrier:       Survive being crushed by a falling block once.
               This neat Dristone makes Dristone Driller mode even more 
               relaxed than it already is. Use it the instant you get it and 
               from now on you'll be protected by a shield only wearing off 
               when you're crushed by a block.
               If you get a second Barrier while still equipped with the 
               first one you can (and should) equip the second one, too, to 
               make the shield last two deaths.
               My personal rating: ***OO

Jump:          Able to climb up 2 blocks at once. (Duration: 30 turns)
               This gives you Puchi's special ability for thirty turns 
               (meaning thirty two-block-climbs).
               Can sometimes be pretty helpful when having to climb out of an 
               X-block dead-end or when you can reach a big block by climbing 
               up two blocks but most of the time you could very well do 
               without this.
               Use it when you get it and hope that you can make good use of 
               it.
               My personal rating: **OOO

Max Up:        Increase maximum air capacity by 10%.
               Increases the maximum capacity of your air storage by 10 
               percentage points (again not percent but percentage points). 
               In the early game this is a nice item to have but the later in 
               the game you get it the less important it is as you probably 
               won't reach the 100% air mark later on not to mention the 110% 
               mark.
               Note that Max Up does not give you a 10 percentage point boost 
               of air when you use it.
               Definitely use it the moment you get it as the effect lasts 
               the whole level.
               My personal rating: Early in the game: **OOO
                                   Later in the game: *OOOO

Mini-Drill:    Reduce Driller size and air consumption by 50%. (Duration: 30  
               turns)
               Shrinking Susumu is a nice effect but sadly this Dristone 
               basically is just as good as three Air + 5%-Dristones because 
               the shrunken Susumu simply loses a percentage point of air 
               only every second time he drills for the next thirty drillings.
               Being crushed still drains 20 percentage points of air.
               My personal rating: ***OO and a half

Speed:         Increase movement and drill speed. (Duration: 50 turns)
               This Dristone lasts 50 drilling actions, moving without 
               drilling doesn't count towards the 50 turns-limit.
               Actually this is one of the most useless items: This play mode 
               is nearly nothing about speed so you'll rarely ever benefit 
               from this gem.
               At least it can be used the second you get it so it doesn't 
               stuff your inventory and you don't have to throw it away.
               My personal rating: *OOOO

Stone Search:  Locate hidden Dristones. (Duration: 50 turns)
               When using this item you'll be able to see a sparkle around 
               blocks that contain a hidden Dristone making it a lot easier 
               to concentrate only on getting deeper and destroying blocks 
               granting you a new item instead of maybe looking around for 
               them but just wasting precious air.
               The effect lasts 50 drilling actions.
               Use it whenever you're in need of new Dristones. If your still 
               really good on air or when your inventory is full you 
               definitely want to save this precious item. Of course you also 
               shouldn't use it in the two-colours-stages as you'll probably 
               destroy almost every block there anyway automatically.
               The only downside is the effect's duration limit.
               My personal rating: *****

Super Barrier: Survive being crushed by falling block three times. Air 
               reduced 50%.
               This Dristone has the same effect as three Barrier-Dristones 
               have but it decreases your air reserves by 50 percent (real 
               percent this time, no percentage points).
               When being down to 0% air you don't lose any air.
               Best used when you're already low on air but are in possession 
               of at least an Air + 10% Dristone or have an air capsule in 
               direct reach as you'll want to refill your oxygen reserve as 
               soon as possible. You might also use this item when being 
               close to 100 % air and being really close to an air capsule in 
               order not to waste the tank.
               My personal rating: ***OO and a half

You can use any yellow Dristone twice to double the duration (or use it 
thrice to multiply it by three, etc.)

--------------------------------4.4.3 Records-----------------------------D43

My record for Tokyo: 2018m
This took me about one and a half hours and I could've gone on but sadly I 
got hit by a block when being down to 16% air although I still had a few 
green Dristones and a Super Barrier Dristone.
Probably I'll try to beat my highscore some day but for now I'm really fed up 
with Dristone Driller. ^^

------------------------------4.5 Driller Store---------------------------DD5

In the Driller Store you can invest miles traversed in Mission Driller and 
Pressure Driller to buy items for use in those two play modes.
While these can greatly increase your chance of simply beating a level they 
hinder you from saving high scores and from obtaining badges.
______________________________
4.5.1: Mission Driller (D51) :|
 __________________________________________________________________________
|Barrier 1:     |Survive being crushed by a falling  |costs 2.000 m-pts    |
|               |block once.                         |                     |
|_______________|____________________________________|_____________________|
|Barrier 2:     |Survive being crushed by a falling  |costs 4.500 m-pts    |
|               |block twice.                        |                     |
|_______________|____________________________________|_____________________|
|Barrier 3:     |Survive being crushed by a falling  |costs 6.500 m-pts    |
|               |block 3 times.                      |                     |
|_______________|____________________________________|_____________________|
|Life up 5:     |Start the game with 5 lives.        |costs 6.500 m-pts    |
|_______________|____________________________________|_____________________|
|Life up 7:     |Start the game with 7 lives.        |costs 8.500 m-pts    |
|_______________|____________________________________|_____________________|
|Life up 10:    |Start the game with 10 lives.       |costs 13.500 m-pts   |
|_______________|____________________________________|_____________________|
|Air capsule 5: |Receive 5x additional air for       |costs 4.000 m-pts    |
|               |every air capsule collected.        |                     |
|_______________|____________________________________|_____________________|
|Air capsule 15:|Receive 15x additional air for      |costs 6.500 m-pts    |
|               |every air capsule collected.        |                     |
|_______________|____________________________________|_____________________|
|Air capsule 25:|Receive 25x additional air for      |costs 10.000 m-pts   |
|               |every air capsule collected.        |                     |
|_______________|____________________________________|_____________________|
|Speed up:      |Increase movement and drill speed.  |costs 12.000 m-pts   |
|_______________|____________________________________|_____________________|
_______________________________
4.5.2: Pressure Driller (D52) :|
 __________________________________________________________________________
|Barrier 1:     |Survive being crushed by a falling  |costs 2.000 m-pts    |
|               |block once.                         |                     |
|_______________|____________________________________|_____________________|
|Barrier 2:     |Survive being crushed by a falling  |costs 3.000 m-pts    |
|               |block twice.                        |                     |
|_______________|____________________________________|_____________________|
|Barrier 3:     |Survive being crushed by a falling  |costs 5.500 m-pts    |
|               |block 3 times.                      |                     |
|_______________|____________________________________|_____________________|
|S. fireball 1: |Increase fireball speed.            |costs 4.500 m-pts    |
|_______________|____________________________________|_____________________|
|S. fireball 2: |Increase fireball speed even more.  |costs 7.000 m-pts    |
|_______________|____________________________________|_____________________|
|S. fireball 3: |Increase fireball speed to maximum. |costs 9.000 m-pts    |
|_______________|____________________________________|_____________________|
|EX. damage 1:  |Increase fireball power.            |costs 6.000 m-pts    |
|_______________|____________________________________|_____________________|
|EX. Damage 2:  |Increase fireball power even more.  |costs 11.000 m-pts   |
|_______________|____________________________________|_____________________|
|EX. damage 3:  |Increase fireball power to maximum. |costs 15.000 m-pts   |
|_______________|____________________________________|_____________________|
|Speed up:      |Increase movement and drill speed.  |costs 12.000 m-pts   |
|_______________|____________________________________|_____________________|

-------------------------------4.6 Unlockables----------------------------DD6

Secret Characters:
By simply beating a level in Mission Driller you unlock one out of five 
secret characters even if you're using any items.
Puchi:          Beat Japan.
Holinger-Z:     Beat China.
Anna:           Beat India.
Taizo:          Beat Egypt.
Ataru:          Beat America.
Rabbit (Usagi): Beat The Moon with Ataru. (JP/EU-version only)

Special levels:
-Reverse Time Attack levels: Beat Japan in Time Attack Driller to unlock the  
 mirrored versions of the Time Attack levels with a harder time limit.
-Tokyo in Dristone Driller: Beat every level in Dristone Driller. (JP/EU- 
 version only)
-South Pole in Mission Driller: Beat every level on the earth in Mission  
 Driller. (JP/EU-version only)
-Outer Space in Mission Driller: Beat the level The Moon in Mission Driller.

Mr. Driller Badges:
Beating a level in Mission Driller without dying once and without using any 
items will get you a Mr. Driller Badge.
Every character gets its own badges and there are different badges for every 
level in Mission Driller.
Actually I don't know if getting all badges unlocks anything or if it just 
acts as a motivation all by itself without any real reward.
I haven't played Mr. Driller DS for too long yet so please grant me some time 
and eventually I'll find out what's up with the badges. ^^
Update: I guess I just found out that getting badges does absolutely nothing: 
I just beat America in Mission Driller with Usagi without using any items and 
without losing a single life, hence I received a badge but as the score I had 
was lower than my old high score the score wasn't saved under records and the 
badge isn't shown when selecting the record for America with Usagi.
So as there is no possibility to see which badges you already got if your 
score isn't high enough I definitely doubt that the game keeps track of what 
badges you have earned so far and that they allow you to unlock anything.

Flowers on the Title Screen (counting from the left):
1st flower: Beat every earth level in Mission Driller.
2nd flower: Beat The Moon in Mission Driller.
3rd flower: Beat Japan in Time Attack Driller.
4th flower: Beat Reverse Japan in Time Attack Driller.
5th flower: Beat every level in Dristone Driller.
6th flower: Beat every level in Pressure Driller.
7th flower: Unlock the first six flowers.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              5.0 Guide Ending                            EEE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------------------5.1 Version History--------------------------EE1

0.2: Finished on 07/22/2005, 14 KB large
Completed parts 0.1 to 3.1, started parts 3.2, 3.3 and 4.0 to 4.5.2.

0.4: Finished on 07/23/2005, 19 KB large
Completed sections Game basics (items), Game basics (additional info) and 
Scoring System. Next thing will be the single player mode.

0.45: Finished on 07/24/2005, 23 KB large
Call me a liar if you want to: Added the clock in the items section and a few 
things in additional info, corrected a mistake dealing with the special 
blocks and added content to the characters list before moving on to the 
single player section. ^^

0.5: Finished on 07/25/2005, 31 KB large
Finally started the 1P-section: I added the introduction and explanation to 
the single player, to Mission Driller mode, Pressure Driller mode, Time 
Attack mode, Dristone Driller mode and to the Driller Store.
In addition I wrote down everything I know about unlockables so far and I 
added the Final Comment (maybe a bit early, I know ^^). Now finally the time 
for the real deal has come: Next update will include lots of single player 
info.

0.55: Finished on 07/26/2005, 48 KB large
Got a new record for Time Bonus.
Added Taizo as a character and some times to beat in Time Attack and found 
out that you can use items when unlocking characters.
Added a few items that can be bought in the shop.
Added the guide for Driller Lab in Mission Driller mode and a description for 
nearly every Dristone.

0.58: Finished on 07/28/05, 61 KB large
Added a lot of content to Dristone Driller and hopefully finally described 
the very last Dristone.

0.6: Finished on 08/02/2005, 70 KB large
Completed Dristone Driller (also added a new Dristone, so hopefully this one 
really is the last ^^).

0.75: Finished on 08/03/2005, 79 KB large
Completed the Driller Store-section.
Finished more than half of the Pressure Driller guide.

0.8: Finished on 08/04/2005, 84 KB large
Added a general hint.
Finished Pressure Driller.

0.85: Finished on 08/05/2005, 96 KB large
Added cheatcc.com as a site permitted to host this guide.
Finished more than half of Time Attack Driller.

0.9: Finished on 08/08/2005, 105 KB large
Finished Time Attack Driller and improved on some records in Time Attack.

0.92: Finished on 08/21/2005, 116 KB large
Added all ?-boxes to the item section.
Continued Mission Driller.
Added some content to a lot of sections and corrected a few mistakes.
Added neoseeker.com as a site permitted to host this guide.
Added the flowers as unlockables.

0.97: Finished on 08/25/2005, 142 KB large
Added www.supercheats.com.
Added Usagi as a playable character (hence unlockables and characters are 
complete now).
Added a few hints and two strategies on reaching air tanks.
Added some content to the Scoring System section.
Moved the Version History to the end of the guide as it simply grew too large.
Got a new highscore for the Time Bonus in Mission Driller.
Added a lot to the Mission Driller-section; only America and The Moon are 
missing now as well as a lot of ending dialogues.

1.00: Finished on 08/27/2005, 156 KB large
Added another hint.
Solved the "badge-mystery".
Added America and The Moon in Mission Driller.
The Walkthrough is completed by now; the only things missing are some ending 
dialogues, records for Outer Space and South Pole and guides for these two 
endless levels.

1.02: Finished on 08/29/2005, 161 KB large
Added www.gamerstemple.com.
Added all ending dialogues for China and India.

1.05: Finished on 08/31/2005, 166 KB large
The Ending dialogues got their own section so the Mission Driller walkthrough 
section is easier to read.
Completed the guides for South Pole and Outer Space as well as the records 
for these two levels, hence now the ending dialogues finally are really the 
only non-complete section.

1.10: Finished 09/01/2005, 181 KB, 56 pages large
Added all ending dialogues for Egypt, America and The Moon.
Got some new records in Mission Driller and for the Time Bonus.
This will probably be the last update ever or at least the last foreseeable 
update. Man, this guide sure took some time to write. ^^

1.11: Finished on 10/28/2005, 181 KB, 56 pages large
Hah, just made another update to include ign.com as legitimate to host this 
guide.

1.12: Finished on 01/06/2006, 182 KB, 57 pages large
Added the Experimental section and the section about deleting the save file.

1.13: Finished on 01/11/2006, 182 KB, 57 pages large
Oops, I just realized I created the section about deleting but I hadn't 
written anything in it, so I fixed that. ^^

1.14: Finished on 02/23/2006, 185 KB, 57 pages large
Experimental got its own section.
I added Search Keys.
Revamped the general layout and the contents section.

1.15: Finished on 05/13/2006, 185 KB, 57 pages large
Added www.gamerhelp.com.

1.20: Finished on 06/11/2006, 186 KB, 57 pages large
Added a hint to the scoring section.
Improved on some records.
Rewrote a bit of the Time Attack walkthrough.

1.21: Finished on 11/05/2006, 186 KB, 57 pages large
Spotted a mistake on the part of how to delete your save file.

1.22: Finished on 03/12/2007, 186 KB, 57 pages large
Added www.honestgamers.com.

1.23: Finished on 09/21/2007, 186 KB, 57 pages large
Added www.geeksdontlie.com.

1.24: Finished on 04/07/2010, 186 KB, 57 pages large
Wow, long time no update.
Added www.myds.com.au.

-----------------------------5.2 Final Comments---------------------------EE2

That's it!
This here is the final section of this guide (being my first general guide).
I hope you enjoyed Mr. Driller DS (or still do just like I do) and of course 
I also hope you somewhat liked this guide and appreciate my work.
If you have anything to tell me (except for what an idiot I might be or that 
Germany suxxers!!11!!1 W00t!!!1! or anything similar... ^^) feel free to mail 
me at KeeperBvK@web.de.

------------------------------5.3 Experimental----------------------------EE3

In some other guides I've seen the author implement the following and I 
thought "Why not give it a try for your own guides?":

If you really like this guide and you think it helped you or entertained you 
a bit or whatsoever and you feel like rewarding me not only by writing a nice 
e-mail, feel free to send some money to my paypal account at:

LH_Zerberus@web.de

Of course I don't want to make somebody send me money who doesn't really want 
to (even if I could, I wouldn't ;) ), but (also of course) I'd appreciate any 
contribution.

Thank you very much for reading this guide and hopefully some more of my 
stuff on gamefaqs.