Tennis no Oji-sama 2005: Crystal Drive
System: Nintendo DS
Created by AirMcnair
E-mail: arod60616@yahoo.com


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____________________
  Table Of Contents
____________________

1. Revision History
2. Introduction
3. Controls and Court Types 
4. Rikkaidai Fuzoku
5. Hyoutei Gakkuen
6. Seishun Gakkuen
7. Rokkaku
8. Yamabuki
9. Fudomine Gakkuen
10.St. Rudolph
11.Others
12.Coaches
13.Unlocking
14.Food List
15.Questions
16.Legal Issuses
17.Credit


1. Revision History

   Version 1

This my first attempt at the faq and also first attempt at making a faq.  I am
trying to do one school a week at max two.  I will do Rikkaidai Fuzoku this 
week.
If i can I will do both Hyoutei and Seishen Gakkuen by march 12.  I should be
able to finish most of it by spring break or at the end of spring break.    
I will work on it on the weekends and whenever I have free time so try and be 
patience because I'm trying to balance two lifes.    6:29 PM 3/7/2005

2. Introduction

Pirince of tennis is about Ryoma Echizen the son of the famous tennis 
player Nanjirou Echizen (In Japanese anime the last name goes first).  
Ryoma is listed as a progidy in America because he won four straight 
tourments before coming to Japan.He is now trying his luck in Seigaku
to try and become a regular on supposed eliete tennis team.  If you 
are wondering why I am using Teni Puri instead of typingin Prince of 
Tennis is because I am using there chibi title name instead.  

3. Controls and Court Types 

Menu Controls

D-pad: Move up and down.
A button: Select.
B button: Cancel
Buttons Y, X, L, and R serve no purpose for rite now.

Playing game
A: Flat shot
A+R: Underspin
A+L: Topspin
B: Lob
B+R: A lob that is suppose to land faster but isnt hit as high.
B+L: Drop Shot
X: Two handed hit.  Good aganist specials so you wont get knocked down.
Also if you do use it, then you will stop for a moment to recover.
Y: Taunt to lower person's C-gauge.
Y+R: Taunt to raise your own C-gauge
Y+L: Taunt to raise your yellow bar, but it also gives a little boast to the 
oppenents C-gauge.
1/5: Useless
2/5: Not as useless 
3/5: Usefull if did right
4/5: Good Special
5/5: Excellent Special when Used    

Court Types

Clay Court
Bound: 1
Speed: 1

Hard Court
Bound: 3
Speed: 2

Grass Court
Bound: 1
Speed: 3

Carpet  Court
Bound: 2 
Speed: 3

Sanada's Tei
Bound: 1
Speed: 2

Hiyoshi Dojo
Bound: 3
Speed: 3 

Singles Court
 _____________________________ 
 |o |                       |o|
 |u |                       |u|
 |t |____________|__________|t|
 |  |            |          | |
 |____________________________  
 |o |            |          |o| Front Court
 |u |____________|__________|u|
 |t |                       |t| Middle Court
 |  |                       | |
 |  |                       | |
 _____________________________
                               Back Court

Doubles Court
 _____________________________ 
 |  |                       ||
 |  |                       ||
 |  |____________|__________||
 |  |            |          ||
 |____________________________  
 |  |            |          | | Front Court
 |  |____________|__________| |
 |  |                       | | Middle Court
 |  |                       | |
 |  |                       | |
 _____________________________
                               Back Court



Rikkaidai Fuzoku
This is the team I consider to be the best overall in all of Japan.  They have
won the National title the past two years and have won the Kantou tourment 
the past fifteen years.  This is the year they are trying to go for there 16th
consecutive Kantou finals win and third straight National title.  
All regulars in this school are National level players and as the anime points
out Tezuka's level which is national.  I think some of them on the team are
better then Tezuka however.  Everyone of the Rikkaidai Fuzoku regulars has
nickname. 

Genichirou Sanada(nickname: The Emperor)
Rikkaidai Fuzku Senior 3rd year
Blood Type: A
Birthday: 5/21
Height: 180 cm (dont know why anime use cm instead of feet)

Grip: 5 
Power: 5
Speed: 4
B. Speed: 3
Quick: 4
Spin: 3
Taunt: 3
Praise: 3
C. Power: 5
Recover: 3
A. Time: 5
Sight: 5

Bio:  He is the vice-captain of Rikkaidai Fuzoku the #1 seed in the Kantou 
tourment.  He is also ranked #1 in the curcuit of Junior High Tennis.
He is a national level player and is supposely undefeated in tourment
matches (I have to check on it).
My opinion: Genichirou Sanada I consider to be within the top 5 players 
in Japan.  He has the skills and the evil laugh to make him look evil. 
He crushes Ryoma so bad that it made me wonder if Seigaku should a chance.
He has his Invisible Swing and Invisible Serve in the anime that makes him 
the overall best. 

Menice Serve: L+R+A (seeen in magna) 
Cost: 3 Bars
Requirement: Service Game
Description The serve is slow but it has its advantages.  If hit the 
ball without using a special to return it then your gold bar is gone 
and the added bonus is when you hit it the ball is lobbed and then he could 
use a smash to finish it.  It can also be set up for one of Sanada's two 
super specials.  Once the ball is lobbed thanks to the serve then you 
should see the ring around Sanada singaling that you can use a 
Super Special.  Little side not is in the game they dont have the 
Invisible Serve for Sanada like in the anime. Special 5/5

Invisible Swing: L+R+A (seen in ep 126)
Cost: 4 Bars
Requirment: In the Back Court
Description: This is Sanada's best move I would say overall in 
the game.  When you use this special you see a little kanji above 
him and the way he hits the ball real fast makes getting a point 
a breeze. Specail 5/5

Return Swing: L+R+A    (aint sure about name) seen in ep 105 if not
 mistaken when Echizen says he will turn the game around with his serve.
Cost: 4 Bars
Requirment: Computering Serve
Description:  There are two ways to describle this special.  The 
first one is he will have the ball and hold it for who knows how long.
Then he returns it to the otherside of the court just across from him. 
The second form of this special is when he uses the special and 
returns it, but it is to the oppenent.  The second form is usually used
when you are playing aganist a friend which in that case this special 
really sucks. Special 3/5  

Back Spin Lob: L+R+A (Not sure bout the name and the move is in the magna)
Cost: 2 bars
Requirment: Netplay
Description: My first impression on this special in glorious gold 2004 
was what a waste because I returned it.  Then it said out and gave the 
point to him so i thought it was interesting.  Anyway heres how it is 
he will teleports to the ball when the special is used and hit it back. 
 When you return the ball it will be returned as a lob and if u 
pressed up or down depending on where you are then it might go out. 
Special 5/5

Yanagi Renji(nickname: The Master)
Rikkaidai Fuzku Senior 3rd year
Blood Type: A
Birthday: 6/4
Height: 181cm

Grip: 5 
Power: 4
Speed: 4
B. Speed: 5
Quick: 4
Spin: 5
Taunt: 2
Praise: 3
C. Power: 4
Recover: 4
A. Time: 2
Sight: 5 
BiO:  He is usually the singles 3 for Rikkaidai, but he can also play
doubles.  He has the doubles experience when he teamed up with Inui 
to become one of the best doubles pair in grade school.  Like Sanada 
he is national level and he also got invited to the Junior Invitational
during his 2nd and 3rd year of Junior High.
My opinion:  He doesnt have that many specials, but it that doesnt 
make him a bad player.  He has only 4 specials, but they all require 
you to have skill to back the specials up.  His specials are ones that
once you use it your C-gauge with stop growing and you are stuck with 
it until a person gets a point.

Data Tennis: L+R+Y (seen in ep 122)
Cost: 4 Bars
Requiremnet: Middle Court
Description: It isnt Inui's Data Tennis, but in all it is one that 
surpasses Inui's Data Tennis.  Explaining it is confusing if you 
want to know more about it watch ep 122.  Anyway the point of this 
special is to stop the opponent from during any specials till someone 
gets a point.  Using this speical requires you to know how to play 
well enough so you dont use specials to get a point.  Once you use 
this neither you nor your opponent can use specials. Special 5/5

Low Backswing Slice:L+R+A (seen in ep 122)
Cost: 3 bars
Reqiurement: Return Serve
Description: It is suppose to be a topspin shot but he makes it a 
low backswing slice aganist Inui in ep 122.  It is semi fast return. 
Specail 4/5

Data Tennis: L+R+Y (in magna)
Cost: 2 bars
Requirements: Baseline
Description:  He does more reading this time you are dragged into 
the middle and cant get out except by special.  Special 5/5

Data Tennis: L+R+Y (in magna)
Cost 2 bars
Requirements: Unknown (guessing doubles) 
Description: This is the 3rd and final form of data tennis which 
I would consider to be his best Data Tennis Special.  This special
 makes the oppenent always lob the ball to you.  Specail: 5/5

Yagyuu Hiroshi(nickname: The Gentleman)
Rikkaidai Fuzku Senior 3rd year
Blood Type: A
Birthday: 10/19
Hegiht: 177cm
Grip: 2 
Power: 3
Speed: 5
B. Speed: 3
Quick: 5
Spin: 5
Taunt: 1
Praise: 5
C. Power: 3
Recover: 5
A. Time: 2
Sight: 5

Bio:  Yagyuu is one half of Rikkaidai doubles 1.  He when paired 
with Masaharu Niou have been undefeated in all their matches when 
they are paired.  He is a former golf player which Niou recuirted 
when there captain Yukimura was injuired.
My opinion:  I consider him to be just like Kabiji when it comes 
to stats.  The reason why I say that is because he can copy a 
person stats and has another form with different stats.  So all 
together he has 3 different types of stats.  The first is speed, 
the second one is power, and the third one is pretend were he 
takes the strongest opponent's stats and copies them.

Change Over: L+R+Y (This is not the real name of the special, 
but I am copying Wakato's saying from the anime)
Cost: 1 bar
Requirement: Use special before ball is served.
Description: The stats change and nothing else. Special 5/5

Golf Swing: L+R+B(seen in ep 119)
Cost: 2 Bars
Requirement: middle court
Descriptiion: I'm not sure if this is the real golf swing but 
it looks like it.  The reason I dont know is cause there is 2 or 
3 specials I cant do with Yagyuu. Special 2/5

Laser Beam: L+R+A(seen in ep 119)
Cost: 4 bars
Requirement: Baseline
Description: A real fast return like Sanada's 
Inivisible Swing. Special 5/5

Charge up: L+R+Y (not real name)
Cost: 2 bars
Requirement: Netplay Doubles
Description: Both you and your opponent's gold bar gets maxed.
Special 3/5 

Change Over: L+R+Y(this is a different form of it)
Cost: 4 bars
Requirment: Anywhere before serve
Description:  The way this is different is because instead of 
taking another person's stats you change into another person.  
If you are Yagyuu from the start you will change to Niou and 
vice versa if you brought the items in the shop.  To do this 
you need to hold X on either Yagyuu or Niou before picking 
them. Special 5/5

There is one more special I dont know how to do.  If you can 
help I will give you credit for finding it.

Masaharu Niou(nickname: The Man with the Moves)
Rikkaidai Fuzku Senior 3rd year
Blood Type: AB
Birthday:12/4
Height: 175cm
Grip: 5 
Power: 4
Speed: 4
B. Speed: 4
Quick: 4
Spin: 5
Taunt: 5
Praise: 1
C. Power:1
Recover: 1
A. Time: 3
Sight: 5
Bio: Niou is the other half of Rikkaidai doubles 1.  He recuirted 
Yagyuu and since then they have been undefeated when paired 
together.  National level player with ok specials.
My opinion:  Niou is good player to pick when you are in the 
underground tourment for the simple fact that he can knock out 
the opponents gold bar and has moves that really make him the man. 
Most of Niou's moves however are from the magna.

Laser: L+R+A (again not real name but it fast, and red) seen in ep 120 
Cost: 4 bars
Requirements: Baseline 
Description: Like most of the people in Rikkaidai it a fast return.

Net shot: L+R+A (not real name have to check with magna)
Cost: 4 bars
Requirements: Middle Court
Description:  The ball will travel to the net and stay there for
a while.  If you try to approach the ball it will turn into a lob
and go over your head.  If you dont approach it then it will just
go straight down in the direction the oppopents chooses.

Change Over: L+R+Y 
Cost: 4 bars
Requirements: Before service
Description:  You change back into Yagyuu. Need item from shop 
for this special to apply. Special 5/5

Waving Hands: L+R+Y (Use in doubles)
Cost: 2 bars
Requirements: Netplay
Description:  It might seem like a waste in bar but it really isnt.
Niou waves his hands and when he is done waving when the opponent
hit turns into a lob without choice. Special 4/5

Gold Bar Bye: L+R+Y
Cost: 4 bars
Requirements: Opponent has to activate gold bar
Description:  Niou takes the gold bar away and gives him a gold bar
full. Special 5/5  

Teleporting Shot: L+R+A (seen in ep 121)
Cost: 4 bars
Requirements: Opponent needs to hit special shot (I am not sure 
bout it though)
Description:  Niou teleports to the ball and hits it back. 
Special 5/5

Jackal Kuwahara(nickname: The defensive specialist)
Rikkaidai Fuzku Senior 3rd year
Blood Type: O
Birthday: 11/3
Height: 178cm
Grip: 5 
Power: 4
Speed: 5
B. Speed: 4
Quick: 2
Spin: 1
Taunt: 3
Praise: 3
C. Power: 5
Recover: 4
A. Time: 5
Sight: 5 

Bio: Jackal is from Brazil and was taught tennis from one of the people there. 
Jackal use to have hair but in respect to his senpai he cut his hair in 
respect for him teaching Jackal tennis.  He joined Rikkaidai's tennis team
because of their serious nature which didnt allow him to forget about his past.
My Opinion: Jackal is a copy of Kadioh with the other a few differences in 
special.

Snake Shot: L+R+A (seen in magna)
Cost: 1 bar
Requirement: Middle Court
Description: This is a Snake shot or as Ryoma calls it Buggy Whip Shot.
Special 2/5  

Boomerang Snake: L+R+A or B (Seen in ep 119)
Cost 1 bar
Requirement: Baseline
Description:  It is just like Kadioh's boomerang snake. Special 2/5

Fire Serve: L+R+A or B (seen in ep 118)
Cost: 2 bars
Requirement: Serivce game
Description:  There are two varations or this serve.  The first one when you use
L+R+A it is the fast one.  The second varation is when you use L+R+B which is 
the slow one.  When you use L+R+B they charge straight to the net when they 
return the ball. Special 4/5

Defense up: L+R+Y(Not sure bout the name seen in ep 119)
Cost: 2 bars
Requirement: Middle Court 
Description:  Jackal will wave his hands in the air and you will see two 
images like Kamio's Speed up.  This one however will draw you to the ball 
a little no matter where it is. The advantage to doing this is you can still 
do specials after you use this specail. Special 5/5

Defensive Shot: L+R+Y (Not sure bout the name)
Cost: 4 bars  
Requirement: Net Play
Description:  Jackal will wave his hands again but this time the color is red. 
I no real good part about this special maybe it is just to return one shot 
without getting your raquet knocked out.  Until then I give this special a 1/5

Marui Bunta(nickname: The volley Specialist)
Rikkaidai Fuzku Senior 3rd year
Blood Type: B
Birthday: 4/20
Height: 164cm
Grip: 5 
Power: 2
Speed: 3
B. Speed: 2
Quick: 5
Spin: 4
Taunt: 5
Praise: 4
C. Power: 2
Recover: 5
A. Time: 4
Sight: 5 

Bio: Marui is the one in Rikkaidai always chewing on a piece of gum.  He 
is paired with Jackal to form Rikkaidai's Doubles 2.  Marui calls 
himself a genius which I dont deny since his specials are funny.
My Opinion: Marui is a real genuis when it comes to him and his specials. 
He has his ulimate move the Metal Bell Hit which bounces off the metal 
part of the court and goes to the opponents side.  

Metal Bell Hit: L+R+B (seen in ep 119)
Cost: 3 bars
Requirments: Netplay
Description:  This is by far the best move Marui has and this is what I 
think labels him as a genuis.  The Metal Bell Hit as I said early hits 
the metal part and then goes to the opponents side.  The added bonus is
you can decide on whether you want it to go far which turns it to a lob 
or if you want it to be short.  To make it go long just hold down the 
direction so it seems like you want a lob to go out. Special 5/5

Tight-Rope Walking: L+R+A(seen in ep 119)
Cost: 3 bars
Requirements: Netplay
Description: This is his other move that makes him a genuis.  The ball 
will travel along the net and then drop.  The only way to return it is
hit it before it drops or when it does drop then you have to lob it.
Special 5/5

Make us Take Off Wrist Weights: L+R+Y(seen in ep 118)
Cost: 2 bars
Requirements: Netplay
Description: Marui will blow a peice of gum, but that is not it.  The 
special will knock out your gold bar and you will have to start all 
over to charge it up. Special 5/5

Rushing Volley: L+R+B (in magna)
Cost:3 bars
Requirements: Middle court or Back Court in Doubles
Description:  Marui will run to the ball and hit it.  The ball will 
then go to the other court as a lob. Special 3/5

Unknown: L+R+A
Cost 4 bars
Requirements: Unknown
Description: I have yet to be albe to do this special.  Again if any
has done this special can you please email me or tell me on the board.
I will give credit.

Akaya Kirihara(nickname: THe Junoir Ace)
Rikkaidai Fuzku Junior 2nd year
Blood Type: o
Birthday: 9/25
Height: 168cm
Grip: 4 
Power: 2
Speed: 4
B. Speed: 3
Quick: 4
Spin: 4
Taunt: 4
Praise: 4
C. Power: 4
Recover: 4
A. Time: 3
Sight: 5 

Bio:  His nickname is the Junior Ace not only because he is a Junior
but because he is the best Junior in all of kantou maybe Japan. 
He had overcome a number of Rikkaidai senoirs and not to mention former
grads of Rikkaidai.  He hasn't lost a match to anyone but Renji, Sanada,
and Yukimura.  He tries to improve himself by facing other teams best
players so that he can one day try and beat Sanada.
My Opinion: Akaya in the game is a monster when it comes to RKO.  He has
everything that makes him the Junior Ace.  If you want a person to get 
you RKO fast even on hard then use Akaya cause his specials are used to
try and injur the person.

Knuckle Serve: L+R+A(seen in ep 124)
Cost:4 bars
Requirements: Serivce game
Description: This is better then the twist serve in the game and in the
anime.  When this serve is used it is highly likely that you will get 
an RKO by it.  The Knuckle Serve is designed to go straight to the face
like when shown in the anime. Special 5/5

Red Trap: L+R+A(seen in ep 124)
Cost: 4 bars
Requirements: Lobbed ball
Description: I would suggest that you never lob the ball unless you are
either fuji or ooshatari and can use the smash return.  This smash is 
really devastating in it has a high possiblity of getting RKO.  If it 
doesnt get an RKO it has a chance of lowering down the opponents speed.
The smash is aiming for the knee so thats why it lowers down the speed. 
Speical 5/5

Red Laser: L+R+A (seen in ep 124)
Cost: 4 bars
Requirements: middle court or back court
Description: This move also has a high possiblity of getting RKO.  
The special aims straight for the person no matter were you try and 
force the ball to.  Special 5/5

Hit Net: L+R+Y(In magna)
Cost: 0 bars
Requirments: Lose point by special
Description: This special can only be used once in the game so use it 
wisely.  When you lose a point by special press L+R+Y and he will kick 
the net.  By kicking the net you get a fully charged gold bar. 
Special 5/5

16. Legal Issuses

Copyright 2005 Jonathan Mak.  You know the legal stuff I dont feel like
writing it.  You cant use this faq without my permission another stuff.
If you wanna use this faq email me and I will decide.  Using this faq
without my permission is illegal and stuff you know the drill.