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    Olaf FAQ by ThrawnFett

    Version: 1.0 | Updated: 10/04/05 | Printable Version | Search This Guide

    
                                                                                   
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       |_|\__,_|_.__/|_|\___|  \___/|_|    \____\___/|_| |_|\__\___|_| |_|\__|___/
    
    
    NOTE: To skip to a section, use ctrl + f and type the letters with brackets.
    
    1) Revision History [REV]
    2) Olaf- the basics [BAS]
    3) Stats [STA]
    4) Changes to Olaf [CHA]
    5) Olaf- in depth [IND]
    6) General Strategies [GEN]
    7) Countering Olaf [COU]
    8) Opinions on Olaf [OPI]
    9) Thanks to... [THA]
    10) Copyright and Disclaimer [COP]
    
    
    |  _ \ _____   _(_)___(_) ___  _ __   | | | (_)___| |_ ___  _ __ _   _ 
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                                                                     |___/ 
    [REV]
    
    Version 1.0 [ date ] Wrote the FAQ
    
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    [BAS]
    
    Olaf is the leader of Blue Moon. He's a balanced CO, no real strengths or
    weaknesses to worry about, unit wise. With Olaf, the biggest concern is weather.
    On a clear day, he's perfectly bland. However, when the weather changes, so does
    his power. When the snow rolls in, he gets a nice 20% attack boost, allowing him
    to do some heavy damage. He's also immune to the double fuel usage, so he gains
    an extra bonus from that. Using this to your advantage is the key to using Olaf.
    The key to victory with Olaf is tactical exploitation of your opponent's
    weaknesses and strategic use of your CO Powers.
    
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    [STA]                      
    
    What can Olaf do? First, let me explain the basic stats. The stats will be
    shown with a ratio, like ###/###. The first number is the offense, the second
    is the defense. 100 is the standard (100% strength) so units that are 100/100
    normal. 
    
    As I said above, all of Olaf's units are normal strength, meaning that they
    all have 100/100 stats. Outside of that, Olaf is unaffected by snow and his
    units become 120/100.
    
    The other main stat that COs have it their CO power. You should know about it,
    so I won't go in-depth about it, just show you what they are.
    
    CO Power Bar: xxxXXXX
    
    CO Power (COP): Blizzard
    Causes snow to fall for 2 turns.
    All units become 130/110
    
    Super CO Power (SCOP): Winter Fury
    Causes snow to fall for 2 turns.
    All units become 130/110
    Causes 2 damage to all opponent's units.
    
      ____ _                                   _           ___  _        __ 
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    | |   | '_ \ / _` | '_ \ / _` |/ _ \/ __| | __/ _ \  | | | | |/ _` | |_ 
    | |___| | | | (_| | | | | (_| |  __/\__ \ | || (_) | | |_| | | (_| |  _|
     \____|_| |_|\__,_|_| |_|\__, |\___||___/  \__\___/   \___/|_|\__,_|_|  
                             |___/                                           
    
    [CHA]
    
    While the main concept of Olaf remained the same between AW2 and AWDS, he's
    entire playing style was drastically altered. In AW2, due to the effects of
    snow, Olaf was a more defensive CO. He could use the snow to slow down his
    opponent and gain strategic ground because of it. His extra damage was a bonus
    for the wise, but the only reason to use him for the newer player.
    
    In AWDS, they changed around the dynamics of snow itself, which would have made
    Olaf extremely weak if left alone. The snow, instead of decreasing movement, it
    double the fuel used by all units. Olaf is naturally still immune to it, but it
    is far from the advantage he gained from the colder temperature in AW2. To make
    up for it, they let it last two turns and gave him a nice attack boost during
    snow.
    
    So why is this bad? Well, it's not bad in of itself. If nothing, it made Olaf
    much more powerful and allows newer players more reasons to use him. But the
    problem is that the changes corrupt and alter the basic playing style of Olaf.
    Instead of using the snow for its strategic abilities, the new Olaf doesn't
    care about the snow itself, but instead he wants the attack boost and just has
    the fuel as "bonus points". Since the boost is attack and the snow is no longer
    defensive, Olaf is no longer as strategic. Now he's just another "pounding them
    into submission", which Advance Wars already has too many of.
    
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    [IND]
    
    Olaf is a master of winter, and he gains strength through strategic uses of his
    CO powers.
    
    The advantage Olaf gains in the snow, while still crucial, is no longer hidden
    from newer players. His attack strength is now the main reason to use his
    powers due to the change in snow, but the power is nothing to ignore. During
    snowfall, all of his units are at specialist level (120/100), meaning that he
    can incorporate almost any tactic and pull it off as well as other specialists.
    The snow itself presents less of an advantage, but can also so much to help
    Olaf's game. The extra fuel usage does little against the land forces, but Air
    and Sea are still subject to losing fuel quicker. While the APSea (better known
    as the Black Boat) helps them a bit, Olaf can force your opponent to use them
    more, thus gaining a slight monetary advantage. However, Olaf's true strength
    is the duration of his powers. He's the only CO in the game that gets multiple
    turn attack boosts with his power. Since the strength lasts the extra turn, he
    also can use that turn to build up his bar again. One a battle is underway,
    Olaf can likely use Blizzard and have it snowing more turns than it's clear.
    
    The other strength that Olaf has comes from his SCOP. When using his SCOP, he
    inflicts 2 damage on all enemy units. No matter what the situation it, an 8 HP
    troop will perform siginificantly worse than one with full health. So your
    opponent has three options, all advantageous to you. He can repair his units,
    join his units, or just work with damaged units. Even more than the snow,
    attempting to repair all their units can stall an enemy's plan. That can be a
    costly proposal, especially for Kanbei, and very time consuming. On maps where
    cities are few and far between, it may even cause a retreat to an area where
    there are more cities. Joining units is an alternative to repairing, but it
    obviously gets them less units. This is probably the most favorable option of
    the three, since you'll have less units to deal with and you can likely drive
    deeper into their territory than you would have otherwise. However, you should
    be wary of heavy reinforcements. Joining two 8 HP tanks will give your
    opponent back an extra 4200 gold. Two Neo tanks will net 13200, almost enough
    for a brand new Md Tank. Make sure you can handle the extra reinforcements
    when they make it up to the front lines. Now to look at the last option, just
    dealing with damaged troops. That has the obvious advantages of easier kills.
    A rocket can do 80% or more to all units sitting on a road except the heavier
    units, Md Tanks or Neotanks. Many other units could easily OHKO (One Hit KO) an
    8 HP unit instead of crippling a 10 HP unit. Now aside from making your
    opponent choose from these options, you can actually force him to choose one.
    Use Winter Fury on a turn after he's built an expensive unit, say a Battleship.
    He won't have a choice about repairing it, and automatically lose an extra 5600
    that turn. Now, say he happens to have a few other units sitting on cities
    coming to the front. We'll go with a tank and an A Air. That's another 3000
    down the drain. If you can coordinate it well enough, you can make him start a
    turn with almost no money. He won't be able to build new units to replace his
    now damaged ones, unless he joins. And, as stated above, joining is very
    favorable.
    
    Olaf's last big strength is his lack of a weakness. Olaf has all 100/100 units,
    so many strategies are available to him that other COs wouldn't be able to pull
    off. While some COs might be able to perform better with certain strategies,
    Olaf offers the ability to flit from tactic to tactic and surprise the opponent.
    Let's look at Grit's favorite tactic, bombardment from behind a shield. Olaf
    can pull this off fairly well, his indirects only suffer a space of range from
    Grit and the attack bonus. However, what Olaf's strengths can add to the
    strategy in ways that Grit can't. Snow will allow him specialist level, while
    an extra two damage will allow indirects to OHKO more units. And Olaf's direct
    units are more powerful than Grit's giving him a more hardy 'mop up crew' and
    shield. So Olaf can hold out under an attack until while he's building up his
    shield. Then, when he's ready, he can switch suddenly and use his directs to
    go on a rampage, advancing his indirects quickly into the now open gap and
    preparing to defend against the counterattack. The second turn of snow will
    allow Olaf to advance even further. Grit, however, doesn't have that option as
    open to him, he'd have to slowly creep forward and take his land bit by bit.
    Olaf has the element of surprise with his, where Grit's creep is predictable
    and can be countered with planning.
    
    Now not to pick on Grit specifically, but all specialized COs can have their
    strategies adapted to Olaf (except for strategies based around COP/SCOP). Olaf
    can do a frontal assault like Max or Flak, he can do an air assault like
    Sensei or Eagle. He can master the sea like Drake or rule the land like Jess.
    
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    / ___|| |_ _ __ __ _| |_ ___  __ _(_) ___  ___ 
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     ___) | |_| | | (_| | ||  __/ (_| | |  __/\__ \
    |____/ \__|_|  \__,_|\__\___|\__, |_|\___||___/
                                 |___/             
    [GEN]
    
    Olaf's biggest strength is a lack of weakness. All his units are 100/100 or
    better, making a host of different strategies viable. I won't get into a lot of
    general strategies, but I'll go into the strengths of his COP/ SCOP.
    Basically, this section has a few tips, but is mostly for people who don't
    want to read through my Olaf- in depth section and pick out the strategies.
    I'd recommend reading both sections, since I could have missed some
    information that was included in the other section.
    
                                <Extra Damage>
    
    The only difference between Olaf's COP and SCOP is damage. With his SCOP, Olaf
    will do two damage to all enemy units. That can often be the deciding factor
    between severe damage and a OHKO. Many units can do crippling damage to certain
    units, but can't quite kill them. However, they can kill an 8 HP unit. To
    borrow from the above strategy, if you use Winter Fury to break a line, you
    can pierce a line very well and prevent reinforcements for killing your troops.
    
                                   <Spy Games>
    
    Not really a strategy, but a slight advantage that most other COs don't have.
    When you use Winter Fury in Fog of War, it will actually show you where all
    your opponent's units are. While you can't know what they are nor attack them
    without seeing them, it can help you detect ambushes and call bluffs. The only
    other COs that can do this are Drake and Hawke.
    
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     \____\___/ \__,_|_| |_|\__\___|_|  |_|_| |_|\__, |  \___/|_|\__,_|_|  
                                                 |___/                     
    [COU]
    
    Olaf is actually fairly difficult to counter simply because he has no weakness
    that most COs can use. The best way to beat him is to emphasis your strengths
    and limit your weaknesses. Grit, for instance should find and hold a
    chokepoint and spam Artillery until he's ready to advance. Sami, on the other
    hand, should flood Mechs with a few supporting units to cost effectively kill
    him. Really, beating Olaf is just about the skills in using your advantage.
    
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          |_|                                                                
    
    [OPI]
    
    This section is dedicated to various opinions on Olaf, showing multiple views
    other than mine on this CO.
    
    My view on Olaf: Olaf, while drastically changed from his AW2 self, is now one
    of the most power COs in the game. With the ability to cause two days of
    superior firepower, his strength is massive. His COP also allows him to make
    almost a constant snow, or he can save up and work with 2 damage and great
    power. And as an added bonus, his opponent will have to have a larger fleet of
    APCs and Black Boats in order to keep their units fueled. While he's switch
    from defense to offense, the new Olaf is just as strategic as the old one.
    
    Terragent's view: (In the form of a Strong Bad email...)
    
    terragent_email.exe 
    
    >Dear Terragent 
    >I've been wondering what you think about Olaf. 
    >Isn't he cool? 
    >Crapfully yours, 
    >ThrawnFett, WWN 
    
    Well, Thrawny, I'm not really an expert on big men with beards. In fact, 
    I'm so much not an expert that you could probably call me an... un-expert 
    or something. Hey, that sounds pretty cool. 'Hello, ladies, I am an un-expert 
    on Olaf!' Yeah, I bet that'd work great! 
    
    Anyway, from what I do remember about Olaf, it seems that he's a pretty nasty
    guy. I mean, the enemy CO's just minding their own business when it starts
    snowing! That's not cool, man. I can just see it, they'd probably say something
    like 'Bomber over? Air crash equals very yes? That is not a good prize!' 
    
    That's why you want to be the one giving it to them. Obviously the best way 
    to do this is to find some way to steal Olaf's powers and absorb them into 
    yourself using some kind of cool time warp with lots of special effects, but 
    as you might guess, that's not cheap. So for the next best thing, you can just 
    use Olaf when you play! 
    Really, he's a sweet CO. All that crazy firepower when it's snowing, and that 
    amazing fuel thing that he does... man, I so totally wish I could use him 
    all the time. 
    
    The best thing is that he works real well with other COs. I mean, you can be 
    all like, 'hey, I'm using a tag break!' and your opponent will be like 'so 
    what?' - that's when you spring your surprise on them, and use Olaf! 
    I mean, first you use some other guy (like Grit or maybe Drake) to hurt them 
    a bit, and then you bring out Olaf! And then you win! Simple as that. 
    
    Anyway, all this good advice is making me feel dizzy. Until next time, keep 
    sending me your requests for CO opinions, and I will ignore them and write 
    random crap! 
    
    Sincerely, 
    Terragent
    
    Tronn_Bonne's view: What makes the AWDS Olaf so good is his ability to
    manipulate his own specialization ie snow. Unlike most COs, Olafís powers last
    for two days. That means two days of increased fuel consumption for the enemy
    and a solid 20% attack increase to all of Olafís units. That gives him greater
    flexibility in utilizing his strengths to win battles. You have the option of
    using the SCOP and dealing the 2 damage to weaken the enemy or you can go for a
    double COP which will result in 4 days of snow. Thus, you can use Winterís Fury
    to help you launch a sudden, devastating attack which is designed to break the
    enemy army in one day. However, you can also implement a more methodical
    strategy that will take time and, therefore, can utilize a Double Blizzard to
    help that strategy succeed. Furthermore, while the fuel reducing effects of
    Olafís snow is not as devastating as Drakeís CO Powers it is still very
    effective for tiring out an enemy assault force, especially on a large map and
    if Olaf performs a Double Blizzard. Overall, Olaf remains a very strong CO in
    AWDS that boasts considerable flexibility along with very noticeable strengths.
    
    
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      | | | '_ \ / _` | '_ \| |/ / __| | __/ _ \      
      | | | | | | (_| | | | |   <\__ \ | || (_) | _ _ 
      |_| |_| |_|\__,_|_| |_|_|\_\___/  \__\___(_|_|_)
    
    [THA]
    
    CjayC and gameFAQs.com- for inspiring me to write FAQs...
    
    My fellow SoLdiers, just because...
    
    Xenesis Xenon, for the CO Stats FAQ and for making warsworldnews.com, the best
    Advance Wars site on the internet...
    
    Terragent, for his opinion...
    
    ASCII picture generated by http://www.degraeve.com/gif2txt.php
    
    ASCII text generated by http://www.network-science.de/ascii/
    
    
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     / ___|___  _ __  _   _ _ __(_) __ _| |__ | |_    __ _ _ __   __| |
    | |   / _ \| '_ \| | | | '__| |/ _` | '_ \| __|  / _` | '_ \ / _` |
    | |__| (_) | |_) | |_| | |  | | (_| | | | | |_  | (_| | | | | (_| |
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               |_|    |___/        |___/                               
     ____  _          _       _                     
    |  _ \(_)___  ___| | __ _(_)_ __ ___   ___ _ __ 
    | | | | / __|/ __| |/ _` | | '_ ` _ \ / _ \ '__|
    | |_| | \__ \ (__| | (_| | | | | | | |  __/ |   
    |____/|_|___/\___|_|\__,_|_|_| |_| |_|\___|_|   
    
    [COP]
    
    This document is (c)2005 Phil Leide. This may be not be reproduced under any
    circumstances except for personal, private use. It may not be placed on any
    web site or otherwise distributed publicly without advance written permission.
    Use of this guide on any other web site or as a part of any public display is
    strictly prohibited, and a violation of copyright.
    
    If you have suggestions, comments, questions, corrections, or additional
    strategies that may be useful and that are pertinent to the subject of this
    document, please e-mail me at the following address: 
    
    thrawnfett@gmail.com
    
    Please, no spam or ads. Whether I use anything sent is entirely my decision.
    If your contribution is useful, it will be inserted in an future update to the
    guide and you will be given full credit for it.
    
    The only sites authorized to use this guide are listed below. If you want to
    use this guide, please e-mail me at the above address.
    
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