Review by OmegaZeta
"Touch may make you want to Go back to the store"
Yoshi's Touch & Go is a very controversial title. For hardcore, arcade gamers, it can be a godsend. People who were looking for a Yoshi's Story 2, will be sadly disappointed. Yoshi's Touch & Go is a DS game with a new spin on microphone and stylus action. Guaranteed for hours of either frustrating or exciting gameplay, depending on your style, Yoshi's Touch & Go will drop you from the sky and carry you to safety.
OVERVIEW: Yoshi's Touch & Go is something many handheld gamers, or even Yoshi fans haven't seen in a while, at least. This new DS game has no story mode, though there is a small story in the booklet, involving the plumber twins as babies (Mario and Luigi) being brought from a stork in the early morning. A dark shadow apparently crashes into the stork, and it drops the babies.
You start by guiding only Baby Mario down from the sky to the ground by drawing 'clouds' with your stylus that Baby Mario can bounce off of. You can trap enemies in these clouds, or make a cloud slide to move him down a coin path and away from enemies. If you get Baby Mario trapped in between clouds, he'll stop until they disappear. If you've made a bad cloud placement, you can always blow into the microphone to clear them all away.
When Baby Mario makes it to the ground, he gets picked up by Yoshi, who sees the stork and starts walking toward it. The concept on this stage is the same as well, except that you can tap Yoshi to jump and then multi-tap him to flutter jump (When Yoshi kicks his legs, and goes higher in a jump). Yoshi can also shoot eggs to kill enemies, and can replenish these by eating fruits. When you get to a specific goal in the second stage, you pass off Baby Mario to a different colour Yoshi who can go faster and hold more eggs. The game concept for Yoshi's Touch & Go is fun, and inventive. The use of the stylus and microphone set it apart from other games.
STORY: (Look at OVERVIEW for the brief story) I find the story is very short and tells us almost nothing. In a game like this, a story mode or even a story that is longer than two paragraphs would be a great boost. Even when you get the high score, you still feel like your left with nothing. At least they attempted at making a story, and that saved it from getting a 0 mark in this category.
GAMEPLAY: As mention before, this game has very imaginative gameplay. Using the stylus, microphone and two screens as one really made full use of the DS' capabilities. It gave you a sense of the edge over all the other handheld systems on the market. Even though the gameplay got a little repetitive on the ground levels, this game keeps you excited because of all the different methods of attacking, dodging and the ever traditional, coin-grabbing. You can shoot eggs to get coins or just jump and get them yourself, you can walk on a cloud path to get over a gap or flutter jump, you can even jump on enemies in classic Yoshi action.
Even so, the game has one drawback. It is incredibly challenging. It takes a minute to learn, a lifetime to master. Though the Marathon mode, a mode that is endless, and you try to get the farthest is easy to conquer with a measly 3000 yards, Score Attack, Time Attack, and Challenge can be head-banging difficult. Though, as they say, practice makes perfect.
GRAPHICS: The graphics in Yoshi's Touch & Go are stunningly simple. Just basic Yoshi Story layouts, and boring cloud backgrounds. Occasionally you'll go into a cave, but other than that, it's pretty monotone. Yoshi and Baby Mario look alright, not being too detailed but nice enough. Same enough with the enemies. The HUD is also only in the style of Yoshi Story.
SOUND: Nothing to dance too, sound effects and music are poor. Just basic keyboard sounds for music, and the sound effects are the boring and un-inventive. Though, sound doesn't matter to much though, because this game usually has you occupied on drawing to much to hear any of it, any ways.
MULTI-PLAYER: Standard two-player, single-card download play, the game puts you and a friend against each other in a race to the end. The host plays as Baby Mario, the guest, Baby Luigi. The person who gets to the goal first wins, and if you fall into a hole, or get hit by an enemy, your toast. Standard, but pretty fun.
REPLAY VALUE: This game relies on replay value. The goal of the game is to get the high score, and almost certainly takes more than 10 tries. Since the landscape of the game changes randomly, your always playing a different level, and its fun to just pick up and play at any time. There are no unlockables or secrets though, so its pretty much just high score rankings that keep you coming back.
Total Average Rating: 6.6/10
Yoshi's Touch & Go is an excellent title for arcade lovers, and hardcore Yoshi fans. If your interested in this kind of stuff, grab it.
Reviewer's Score: 6/10 | Originally Posted: 03/21/05
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