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    FAQ/Walkthrough by Moogle_Warrior

    Version: 1.1 | Updated: 04/19/07 | Printable Version | Search Guide | Bookmark Guide

     ______________________________________________________________________________
    |                           Final Fantasy III                                  |
    |                            DS - US Version                                   |
    |                              1.1 4/19/07                                     |
    |      Not-Even-Pretending-to-be-Spoiler-Free Guide by Moogle_Warrior          |
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    ________
    Contents\_______________________________________________________________________
    To find something specific, use CTRL+F and paste in the shortcut (with brackets)
        0. Introduction [INTR]
        1. Version History [VERS]
        2. Characters [CHAR]
        3. Begginer's Guide [GAME]
            a. Battle [BATL]
            b. Magic System [MSYS]
            c. Job System [JSYS]
            d. Mognet [MAYL]
        4. Walkthrough [FIII]
        5. Extras [EXTR]
        6. Frequently Asked Questions [IFAQ]
        7. Contact Me [KUPO]
        8. Legal Stuff [LEGL]
        9. Thanks [TTFN]
    ___________________
    [INTR] Introduction\____________________________________________________________
    
    Myself:
    
    Hello, my name, for all intents and purposes, is Moogle_Warrior. This is my
    second guide for GameFAQs. My other guide is for Tales of Phantasia, which is on
    hiatus due to a tragedy. My narrations through the guide are split into
    paragraphs by step, so you don't need to scan through a huge paragraph to find 
    where you're stuck. I also add a crapload of commentary, which apparently makes 
    for an interesting read. Just don't read ahead, as spoilers are often the best 
    way to explain where to go next.
    
    Everything you wanted to know but were afraid to ask about Final Fantasy III:
    
    Final Fantasy III. It would be no exaggeration to say that the series would be 
    nowhere without it. Just about every basic element of other FF games comes from
    FFIII. It also wasn't until 1990, the year FFIII was released in Japan, that 
    Square had the funds to export one of it's best-sellers, Final Fantasy. Final 
    Fantasy II was also being translated for a later release. Then the Super Famicom
    happened, launching Nintendo into the realm of 16-bit. Final Fantasy II and 
    possibly III were cancelled in the US and FFIV was released instead, as, 
    ironically, Final Fantasy II. The fifth installment in the quickly growing 
    series was also never released stateside, but the sixth was released as Final 
    Fantasy III a few years later. By the time they reached the seventh, Square 
    decided to redo the numbering and release Final Fantasy VII as... Final Fantasy 
    VII.
    
    There is a point to this tale.
    
    Suddenly, there was a huge hole in a series many gamers had grown up with. As a
    solution, when Final Fantasy I and II were remade for the WonderSwan Color, an
    abysmal failure of a handheld that never had much popularity. Those versions 
    were ported to Sony's new PlayStation as a compilation called Final Fantasy 
    Origins, which was released in the US with proper titles. A little while before,
    IV, V, and VI were re-released on compilation discs as well, but only as ports 
    of the original SFC versions. If you know how to count, you'll see the gap.
    
    Final Fantasy III, being the power-hungry beast that it is, was too difficult to
    port without a complete reprogram, due to coding that only ran on the Famicom.
    The WonderSwan port was abandoned, so the possible PSX port also died before
    conception. The end result was that FFIII was never going to be ported to a new
    system, which wasn't a problem in Japan, it was a beloved classic.
    
    2004, Nintendo announces the DS, it's latest handheld. The now merged 
    Square-Enix jumps on the bandwagon and announces Final Fantasy III. No more 
    news until 2005, when the development progress is slowly revealed, full 3D, not
    sprite based. Fans go wild. "Finally! Kefka in 3D!" More news. The original 
    FFIII, not FFVI which was released as FFIII the first time. It is revealed to be
    a complete reprogram, with extra storyline elements and four hero characters 
    with distinct personalities. Time passes slowly as fans anticipate a release...
    
    2006, August 24, released in Japan. The entire country stops and runs to the 
    nearest game store.
    
    2006, November 14, released in the US. Reviewers expect the Hope Diamond but get
    a different kind of gem. Sucks to be them. You, however, assuming you actually 
    have the game now, are in for one of the greatest RPGs of all time.
    ______________________
    [VERS] Version History\_________________________________________________________
    
    In the next release:
    -Boss stats
    -Formatting adjustments (for compatibility)
    
    4/19/07 1.1 Full Walkthrough+ - It's been put off long enough
    -Minor ammendments to some sections (esp. the FAQ)
    -A few more typos fixed (I'll never catch 'em all...)
    -Sunken Cave optional level walkthrough added
    -Troll Tales Episode 2 added to the Contact Me section
    -Game Systems section replaced with Begginer's Guide
    
    1/6/07 1.0 Full Walkthrough - Happy New Year
    -Main Guide complete
    -Minor section updates
    -FC-DS changes guide complete (as far as I know)
    -ALL TYPOS CORRECTED
    This marks the completion of the guide. 
    
    11/26/06 0.75 Release two-and-a-half
    -Sections revised slightly with new info (I've gotten many e-mails)
    -No progress on the guide, yet...
    -Extra rules added to the "Contact Me" section
    
    11/23/06 0.7 Second Release - Happy Thanksgiving
    -Minor text clean-up in the Prologue
    -Complete guide up until the Cave of the Circle
    -More Characters added
    -Partial Job descriptions and reviews
    -Most Shops have been listed
    -FC to DS changes section added, still in progress
    -Minor corrections to the above history
    
    11/18/06 0.1 Initial Release
    -Basic formatting
    -Complete Prologue guide
    -Partial character list
    _________________
    [CHAR] Characters\______________________________________________________________
    
    The Heroes:
    Descriptions are from the manual.
    
    Luneth:
    An orphan raised by Nina and Elder Topapa in the village of Ur. Adventurous by 
    nature, his curiosity gets the better of him as he tumbles into a hole created
    by the great earthquake...
    
    Arc:
    Another orphan raised by Topapa and Luneth's best friend. Unlike Luneth, he 
    prefers reading over gamboling in the wild. His studies endow him with great 
    knowledge that more than makes up for his shyness.
    
    Refia:
    Raised in Kazus by the mythril smith Takka, whose rigorous training led her to 
    run away from home...again.
    
    Ingus:
    A loyal soldier of King Sasune's army, he narrowly escaped the Djinn's curse.
    His primary concern is finding the missing Princess Sara.
    
    Additional Party Members: 
    
    Sara:
    The princess of Sasune, the small kingdom Ur is in.
    Abilities:
    Casts Cure
    Casts Aero
    
    Cid:
    A maker of Airships, friend to King Argus
    Abilities:
    Casts Fire
    Attacks
    
    Desch:
    An adventurer who travels the continent. He can only remember his name.
    Abilities:
    Casts Thundara
    Attacks
    
    Aria:
    A priestess of the Temple of Water
    Abilities:
    Casts Protect
    Casts Cura
    
    Alus:
    The ten-year-old prince of Saronia
    Abilities:
    Casts Aero
    Casts Confuse
    
    Doga:
    One of Noah's three apprentices
    Abilities:
    Casts Flare
    Casts Firaga
    
    Unei:
    An apprentice of Noah, master of the land of dream
    Casts Haste
    Casts Holy
    ________________________
    [GAME] Begginner's Guide\_______________________________________________________
    
    Battle System_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
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    Final Fantasy III has the most straightforward battle system in RPG history. 
    Your party stands at one end, the monsters at the other, and each participant's 
    speeddetermines the turn order. Unlike Square's later turn-based game, 
    Treasure of the Rudras, there is no indicator of turn order, so you just have to
    guess.
    
    Boss AI:
    They have a new (or perhaps old) trick in the remake, multiple attacks per turn.
    These can be either a physical attack and a spell, a special attack and a spell,
    or two physical attacks. They cannot use a special attack or magic twice per
    round. If they could, the game would be nearly impossible. (See section The 
    Final Battle)
    
    DS Version Tweaks:
     - Less monsters. The original version had a max enemy party size of 9, while on
       the DS it's only 3 (except for 1 plot event)
     - Stylus Targetting. The stylus can be used to pick options from the command 
       list, then select the enemy you want to target. You can also drag to draw a
       selection box around the multiple enemies you want to target (with spells).
     - Enemies can target someone who was revived that round of combat (i.e. using a
       Phoenix Down on Arc only to have an enemy attack and kill him again right 
       after).
    
    Magic System_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
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    Final Fantasy III uses an archaic magic system that debuted in the original 
    Final Fantasy. Rather than having a single stat for MP (like every other RPG in 
    the history of gaming, except D&D) each magic-uysing character has one MP value 
    for each spell level. This means that even running of castings of Cure, you can
    still cast Thunder because it's at a different spell level. Note that a higher 
    spell level does not always mean that a spell is stronger.
    
    Magic Types:
        -White Magic has mostly spells for healing and restoring status, with a bare
         minimum of attack spells.
        -Black Magic has mostly spells for attacking, with a few for changing enemy 
         status.
        -Summon Magic has different effects based on the caster. They can be similar
         to spells from the other two types.
    
    For a character to use a specific spell, they must have both the ability to cast
    that magic type and at least one MP for the spell's level.
    
    Job System_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
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    Final Fantasy III allows you to change the Job of your characters, a system that
    has been ripped off in many RPGs since. Jobs change the abilities and stats of
    each character.
    
    A Balanced Party:
    Ideally, a party should consist of two fighters and two mages. The Red Mage 
    class counts as both. Basically, you always need someone who can cast White 
    Magic and someone who can cast Black Magic.
    
    Job Levels:
    From what I can tell, Jobs gain levels based on the number of battles they're 
    used in. The number of battles needed goes up with each level, and the slower a
    Job develops, the longer it can take for it to level up. The earliest Jobs
    level up the fastest, while later Jobs can take a while to level up.
    
    The Jobs:
    Recommended jobs are starred (*).
    
    Default:
    Freelancer
       Pros: Equip most everything
             Basic L.1 Magic
       Cons: Low MP
       The Freelancer class is what you start out with, and it's not that great. The
       Red Mage class does everything it can and more, and gets more MP.
    
    First Set (Wind Crystal):
    Warrior
       Pros: High attack/defense
       Cons: No exclusive weapons/armor
       Since fighter classes aren't supposed to have magic, there really isn't a 
       downside to this class, except that weapons and armor after a point are 
       exclusive to specific classes, and Warrior isn't one of them.
    Monk
       Pros: No weapons necessary
             High damage from back row
       Cons: Pitiful defense/m-defense
       The Monk is what I call a back row fighter. It can deal as much, if not more,
       damage from the back row than the Warrior or Red Mage can do in the front.
       Magic defense, however, is this Job's weak point. A high level spell means
       death to Monks.
    *White Mage
       Pros: High MP
       Cons: Low defense
             Weak attack (compared to warrior, anyway)
       The White Mage heals. That's about it. They can't do very much damage from 
       either row, and White Magic is only good when someone needs healing, as 
       status attacks don't work all that often. The healing alone, combined with
       high MP for seven levels of magic makes the White Mage a necessity for most
       of the game. The spell Aero is the White Mage's only offensive spell, but
       it is only useful against flying monsters. You can use healing spells on 
       undead enemies, but why use Cure to attack when it can save your skin in a
       boss fight?
    Black Mage
       Pros: High MP
       Cons: Low defense/attack
       The black mage can do lots of damage. Lots. If you know exactly what to hit
       an enemy with, it's gone. Only problem is, the Black Mage's defense makes it
       hard sometimes to last long enough to cast that crucial spell.
    *Red Mage
       Pros: Extremely similar to Warrior
             5 levels of White and Black Magic
       Cons: Low MP
             Few exclusive items
       The Red Mage, starting out, is a viable alternative to the Black Mage. It can
       do everything a Mage does without the defense risk, and you won’t get level 
       6 spells until much later in the game, anyway. After a point, though, the Red
       Mage stops getting armor upgrades, so you may want to change. I still have a 
       Red Mage in my party, however.
    Thief
       Pros: Steal items
             Unlock doors without Magic Keys
       Cons: Low attack and defense
       From Michael Gilliam:
       While the thief seems to be a weak class their advantage is their agility.  
       I used the thief until Job Class Level 99 and often it was him that saved my 
       butt in a boss battle.  While the other classes were averaging 14-18 hits, 
       the thief was getting 30-34 hits and was doing almost twice the damage.  He 
       is disadvantaged by his lack of armor choices, but by the time it becomes a 
       problem there are boomerangs available that let you move him to the back for 
       a defense bonus.
       NOTE: The Thief character has to be leading the party (that's slot one) for
             the unlocking ability to work. For details, see the game manual.
    
    Second Set (Fire Crystal):
    *Knight
       Pros: Upgrade of Warrior
             L1 White Magic
             Exclusive armor
             Takes damage for allies
       Cons: Takes damage for allies
       The knight is like a Warrior, but with White Magic and a desperate need to 
       leap into harm's way. It gets an exclusive set of armor, but better 
       Fighter classes come along later. This Job becomes much more useful later on,
       when the best weapons are all Swords, and the Armor can greatly reduce damage
       he takes when Defending someone else.
    Scholar
       Pros: Scan enemies
             L3 White/Black Magic
             Double item damage
       Cons: Low attack/defense
             Very low MP
       The Scholar is necessary for one part of the game, but afterwards is fairly
       useless. It can double the damage from Attack Items, but you don't get too
       many of those, anyway.
    Geomancer
       Pros: Terrain command
             High-ish attack
       Cons: Pitiful defense
       Another high-damage, low defense class, like the Monk. The Geomancer has the
       Terrain command, though which can deal lots of damage without failing. The
       only downside to Terrain is that the instant death effects often fail, and
       low defense makes it hard to get out attacks against bosses.
    Ranger
       Pros: Ranged attack (same damage from front/back)
       Cons: Needs ammo to attack
       I never used the Ranger. There are better classes out there, and you only
       have four party members.
    
    Third Set (Water Crystal):
    Viking
       Pros: Highest defense
             Exclusive armor
       Cons: Slow development
       I never used the Viking, either. You only should have two fighters to have a
       balanced party, and the two better fighters are listed below. 
    *Dragoon
       Pros: High attack/defense
             Exclusive (and really good) armor/weapons
             Equip highest-level armor
             Jump command makes user untargetable by enemies
       Cons: Jump command makes user untargetable by allies
       The Dragoon is awesome, and also mandatory for one boss. It can attack hard 
       and fast without Jump, and Jump can do major damage without the user getting
       hit by enemies. The flipside is that a severely wounded Dragoon can't be 
       healed while Jumping.
    *Dark Knight
       Pros: High attack/defense
             Exclusive weapons/armor (exclusive village, really...)
             Do MAJOR damage to all enemies with Souleater
       Cons: Souleater costs HP
             Souleater is slow
       The Dark Knight can do all sorts of damage with Souleater, which can often 
       kill enemies in one hit if your Job level is high enough. The only downside
       is that doing so costs about 100 HP, which can leave it vulnerable. Give it
       a Blood Sword, though, and it can attack and recover the lost health.
    Evoker
       Pros: Summon spells
             Same MP for L2-L5
       Cons: Low attack/defense
             Summons (except Titan) can do stupid things
       Summons can do either major damage or a lame status effect that often fails.
       Other than the coin flipping aspect, the Evoker is definitely a back-row Job,
       seeing as its stats are no better than any other spell caster.
    Bard
       Pros: Status attacks
       Cons: Low attack/defense
       From Stephen Matthews:
       The Bard isn't terribly handy, in all honesty.  Its job is really to support 
       your party with the melodies that vary by what harp you have, but all of 
       those are overshadowed by the supportive magic of an experienced White Mage. 
       Its attack power is negligible (even though it's ranged), and there's no 
       variation of Attack Power between the harps.  Unless you want to max out 
       every job level, I'd avoid this one. 
    
    Fourth Set (Earth Crystal):
    Black Belt
      Pros: Huge attack combo
      Cons: Low defense
    	  Lousy armor
      I tried having a Black Belt briefly, but then I realized that I had no fighter
      capable of equipping Crystal Mail, which is rather important as it's the 
      ultimate armor.
    *Devout
      Pros: Funky (but high) MP
            Nekomimi!
      Cons: Punching bag
      The Devout is the upgrade to the White Mage. It get's a rather unique MP curve
      compared to other mage Jobs. It has the most MP at spell level 5. This allows
      for many casts of Curaga, which is nice, but illogical.
    Magus
      Pros: Funkier MP than the Devout
      Cons: Seriously, it's a mage, you know the downside by now
      The Magus is the Black Mage upgrade. Duh. However, it has the same MP as the
      Devout, which makes no sense at all because Black Magic spell levels are 
      completely different in terms of usefulness. In conclusion: the Summoner
      and Sage are better choices for a mage-class character.
    *Summoner
      Pros: High Summons
      Cons: Low attack/defense
      The Summoner, contrary to its description in the manual, performs ONLY High 
      Summons. This means Odin becomes useless while every other Summon triples its 
      power.
    Sage
      Pros: All Black/White Magic
      Cons: Lower MP than Devout or Magus (though still pretty high)
            Sssssslllllooooowwwwwwww...... Really slow.
      The Sage can cast both Black and White magic, which makes it automatically
      better than the Devout, right? Wrong. The Sage is a slow bugger, and one of a
      handful of Jobs that recieves no Agility bonus. As a result, even the slow,
      slow, slow final boss is faster. That means death.
    *Ninja
      Pros: Huge attack combo
    	  Same weapons as Dark Knight
      Cons: Rebalanced from the original
    	  Only slightly better armor than Black Belt
      Originally, the Ninja was the ultimate Fighter Job, capable of equipping any 
      Weapon or Armor, including exclusive throwing weapons. Not anymore. It does,
      however have the Throw command, which can deal 9999 damage to any boss in the
      game with the right items.
    
    Mognet_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[MAYL]
    In every town you'll find a Moogle standing around. What can this Moogle do for
    you? Not much, unless you have friends.
    
    Getting Started:
    First off, you need a wireless router with an open connection available. Then,
    the easy part, talk to a moogle and select "Address Book", then "View Friend 
    Code". It will connect to the WFC and register a Friend Code for you, which it
    will display. The code serves as your address in Mognet. There is an annoying
    catch to friend codes that, while it keeps you safe from stalkers, also makes
    connecting with people you know in real life a chore.
    
    Sending Mail:
    Step 1: Register a friend's code
    Step 2: Connect to the WFC at the same time as said friend to confirm codes
    Step 3: Select "Send Mail" to "A Distant Friend"
    Step 4: Write the message, and send it
    Step 5: Call them up or e-mail them to check their Mognet inbox, which ruins the
            point but gets them their mail before its deleted
    
    Communicating with NPCs: 
    You can send 1 letter per hour (you don't get to write it) and you'll get only 
    1 reply until you start using Mognet with real people. "Use this gimmicky system
    or we won't give you Ultima Weapon!" Bastards. Eventually, your correspondence 
    with NPCs will net you some short side quests and a bonus boss or two. You can
    also start getting the Ultimate Equipment for Jobs you've mastered.
    
    I will never write guides for the side quests. Tough. I also will not give out
    my friend code to strangers (meaning you, readers, sorry), beause the system
    doesn't work that way.
    __________________
    [FIII] Walkthrough\_____________________________________________________________
    
      Prologue: The Four Warriors Assemble..............................[PRLG]
         A. Crystal Cave................................................[STRT]
         B. Wind Crystal................................................[WIND]
         C. Ur..........................................................[BABL]
         D. Kazus.......................................................[GOST]
         E. Cid's Airship...............................................[AIRS]
         F. Castle Sasune...............................................[KING]
         G. Sealed Cave.................................................[JINN]
      Chapter 1: The Journey Begins.....................................[CHP1]
         A. Castle Sasune...............................................[SARA]
         B. Kazus.......................................................[RFIA]
         C. Canaan......................................................[CIDH]
         D. Dragon's Peak...............................................[BHAM]
         E. Tozus.......................................................[MIDG]
         F. Tozus Tunnel................................................[SMAL]
         G. Vikings' Cove...............................................[VIKS]
         H. Nepto Temple................................................[NEPT]
       Chapter 2: Desch's Destiny.......................................[CHP2]
         A. Vikings' Cove...............................................[STRK]
         B. Tokkul......................................................[RUIN]
         C. Village of the Ancients.....................................[CTRA]
         D. Living Woods................................................[FAER]
         E. Castle Argus................................................[EMPT]
         F. Gulgan Gulch................................................[SEER]
         G. Tower of Owen...............................................[TOUR]
       Chapter 3: The Crystal of Fire...................................[CHP3]
         A. Gysahl......................................................[SHEP]
         B. Dwarven Hollows.............................................[LALI]
         C. Subterranean Lake...........................................[LOCH]
         D. Dwarven Hollows.............................................[HOHO]
         E. Molten Cave.................................................[MAGM]
         F. Fire Crystal................................................[FIRE]
       Chapter 4: The Tyrant and the Tree...............................[CHP4]
         A. Dwarven Hollows.............................................[LAHO]
         B. Castle Hein.................................................[HYNE]
         C. Castle Argus................................................[EOTW]
         D. Canaan......................................................[FLYF]
       Chapter 5: The Outside World.....................................[CHP5]
         A. Wrecked Ship................................................[ARIA]
         B. Temple of Water.............................................[KRBY]
         C. Cave of Tides...............................................[TIDE]
         D. Water Crystal...............................................[WATR]
       Chapter 6: The Man in Gold.......................................[CHP6]
         A. Amur........................................................[AWAK]
         B. Sewers......................................................[FOUR]
         C. Goldor Manor................................................[GOLD]
       Chapter 7: Siege From Within.....................................[CHP7]
         A. Duster......................................................[BARD]
         B. Saronia.....................................................[CVIL]
         C. Dragon Spire................................................[DRAG]
         D. Saronia.....................................................[NEMO]
       Chapter 8: The Apprentices of Noah...............................[CHP8]
         A. Replito.....................................................[SUMN]
         B. Doga's Manor................................................[DOGA]
         C. Cave of the Circle..........................................[TINY]
         D. Temple of Time..............................................[LUTE]
         E. Unei's Shrine...............................................[UNNE]
         F. Ancient Ruins...............................................[WHAL]
         G. Falgabard...................................................[KNGT]
         H. Cave of Shadows.............................................[DARK]
         I. Doga's Grotto...............................................[GADO]
       Chapter 9: Eureka, The Forbidden Land............................[CHP9]
         A. Earth Crystal...............................................[ERTH]
         B. Ancient's Maze..............................................[MAZE]
         C. Eureka, The Forbidden Land..................................[ERKA]
       Chapter 10: This is the Last Battle..............................[CHP0]
         A. Crystal Tower...............................................[SYLX]
         B. World of Darkness...........................................[YAMI]
         C. Final Battle................................................[KUMO]
         D. Epilogue....................................................[FINI]
       Master Summons (and more!).......................................[SIDE]
         A. Odin, the Sealed Knight.....................................[ODIN]
         B. Leviathan, the Sea King.....................................[LVIA]
         C. Bahamut, King of Dragons....................................[BHAM]
         D. Sunken Cave.................................................[LOST]
    
                                                                    _______________
    _______________________________________________________________/[PRLG] Prologue\
                                                         The Four Warriors Assemble|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Crystal Cave_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[STRT]
    This is an extremely linear level, but whatever.
    
    Immediately after hitting New Game, Luneth will plummet straight down onto the 
    lower screen. You'll be prompted to enter his name. Afterwards, he'll run 
    forward and be attacked by Goblins. This is a basic battle, you can just attack 
    them and they'll die.
    
    Move up and snag the two chests on either side. Continue upward and Luneth will
    spot a strange rock. Yeah, it's strange, it's sparkling... Press A on it and 
    it'll remove the right wall. Continue through and snag the Longsword in the 
    chest. Then head through the door.
    
    Once again, there is a chest to each side. One has a potion and the other has an
    Antarctic Wind, save it for later. Move up and take the right fork first. You'll
    find an odd-colored spring. What to do: drink it! Note: please do not drink 
    funny-colored water in reality, you'll get Hepatitis or something.
    
    Now go back and head left. Go through the door to the next area.
    
    Wind Crystal_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[WIND]
    All you can do is move up. You'll be ambushed by an evil creature; Boss time!
    
    Boss: Land Turtle
    My Level: 2
    Rewards: 500 gil
             20 exp
    All you can do here is attack and heal when you hit critical. You should only 
    need 1 potion.
    
    After you beat it, Text will start appearing on the upper screen. Luneth will, 
    of course, look up to read it. Oy. He'll turn around and figure out the 
    Crystal's talking to him. After some talk about darkness and equilibrium, he'll
    be told to find the others who share his destiny. He'll then be warped out of
    the level.
    
    Dazed and confused, you'll find yourself to the world map. SAVE! Head south and 
    enter the village.
    
    Ur_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[BABL]
    Weapon Store:                 Armor Store:
      Dagger                 60     Leather Armor         90
      Longsword             100     Leather Shield        40
      Staff                  40     Leather Cap           15
      Bow                   100     Bronze Bracers        80
      Wooden Arrow            4
    
    Item Store:                   Magic Store:
      Potion                 50     Poisona              100
      Eyedrops               40
      Antidote               80
    
    Inn price: Free
    
    Talk to the old guy to the left. The Elders are looking for you. Head through 
    the door and go into the back room. Talk to the old guy there. More stuff about 
    destiny. Now you can go outside and explore the village.
    
    There are a few potions in the well, and there is a storehouse to the north 
    along a path with monsters. Inside the storehouse, yet another old guy will tell
    you how to identify switches. Use the switch he points out for you and head up 
    the stairs to a bunch of chests. Loot away.
    
    Now head back into town and take the east path. You'll get a scene and be able 
    to name Arc. Or just call him Arc like everyone else. If you have to change his
    name, call him "Target" because even the enemies pick on him.
    
    The three punks will run away, obviously in fear of Luneth's feminine charm, er,
    menacing presence... Arc will run off, too.
    
    Leave town and head to the town further south.
    
    Kazus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [GOST]
    You'll meet Arc and he'll join the party. Now explore this strange town, just
    don't enter the cave n back. You'll die. Really quickly and really painfully.
    
    Talk to the people/ghosts in town. They’re cursed: all they are now is an 
    outline. The blacksmith will say something about his daughter, but the Inn is 
    where the real excitement is.
    
    Talk to the guy by the bar. He'll introduce himself as Cid. Know what that 
    means? He'll tell you that his airship is in the desert to the west.
    
    Leave town and head west.
    
    Cid's Airship_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [AIRS]
    Talk to the girl by the steering wheel. She'll introduce herself as whatever 
    rude name you give her, but let's just call her Refia. Luneth will ask her to 
    make a mythril ring, but little truant girl Refia didn't study that far. Oh 
    well. 
    
    "Slacking off saved her from the curse, so maybe that 'luck' will rub off 
    on us!"
    
    Luneth... Anyway, grab the wheel and prepare to start flying. Yes, this is the 
    earliest you get the Airship in any Final Fantasy game. Not like you can do much
    with it, though. Fly west and land at the castle.
    
    Castle Sasune_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [KING]
    Walk up and talk to the guard, who'll mope on about the curse. He'll arrange an 
    audience with the king. Head up and through the doors to the king's chamber.
    You'll have plenty of time to loot later.
    
    Run up and talk with the king, who'll babble more about Djinn's curse. The
    guard will call your party younglings (he's not much older...). Ingus, that's 
    his name, will accompany you brave souls. Objections?
    
    "Of course not! His sword is with twice that of these two."
    
    Refia's turn. Tension mounts... The king will say something about a hidden 
    passage and a skeleton...key. Now you can go around looting. There are too many 
    chests to list here, so just use the trick you learned from that old guy in Ur
    (Which old guy?...) and look for cracked ceiling tiles, which designate
    hidden passages.
    
    The East Tower has a bow and some arrows, and the West Tower has enemy 
    encounters and a really good sword, which you'll have to fight a tough enemy 
    for. You can, however, get *really* good experience form the monsters, so run
    around in circles on the first floor for some easy levels.
    
    You can also head back to Ur to equip. I'd recommend it. When you're done, fly 
    the airship over the lake and enter the cave. You should be at least level 5.
    
    Sealed Cave_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [JINN]
    Now, a real dungeon. Start off by heading south along the beaten path. The south
    fork leads to a Potion and the east path continues the level. The next fork 
    north leads tom another Cure spell. Equip it to whomever. Continue along and go 
    down the stairs.
    
    The next area has another chest and two skeletons. Zoom in and hit the switch in
    the sparkly pile of bones. Go through the passageway and meet Princess Sara, who
    decides to come with you.
    
    "No harm will come to Lady Sara as long as I live and breathe."
    
    Well, that settles it then. You now have your first guest character.
    
    Continue down the stairs and follow the path. The south fork leads to another
    Antarctic Wind. Continue on the linear path until you see a red platform up 
    ahead. Prepare your party for a scene and a boss.
    
    Sara will use her ring to seal off Djinn... Or not.
    
    Boss: Djinn
    My Level: 6
    Rewards: 1400 gil
             50 exp
    Start out by casting Blizzard (if you have it) and using the two Antarctic 
    Winds you've been saving. If that doesn't kill him, his attacks (he has two per 
    turn) are Fire and regular physical attacks. Heal if necessary.
    
    Once you beat him, Sara will seal him in the ring and your band of three merry 
    men and one woman will be warped to the crystal.
    
    After a brief scene about destiny, a Moogle will come on screen and describe the
    job system. I won't tell you what jobs to choose, for a full guide to job 
    changing, see the Jobs section.                                ________________
    ______________________________________________________________/[CHP1] Chapter 1\
                                                                 The Journey Begins|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Walk your newly-jobbed selves to Ur and equip properly, then head to Sasune.
    
    Castle Sasune_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [SARA]
    Sara will greet you at the castle entrance. You'll follow her inside and she'll
    unceremoniously chuck the ring into the spring.
    
    After an audience with the king you’ll be presented with a canoe. And not just 
    any old canoe, a magical folding canoe. Next time just leave them as outlines. 
    Sheesh.
    
    Now you can go to the east tower and fight a miniboss for a Wightslayer, which
    does double damage to undead. Only Red Mages can equip it, though. You can also
    go talk to Sara for a scene between her and Ingus.
    
    Despite that scene, she'll cheerfully wave as you depart. Then take your canoe 
    across the lake and retrieve your airship. Fly it to Kazus. 
    
    Kazus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [RFIA]
    Weapon Store:                 Armor Store:
      Mythril Rod           400     Mythril Armor         350
      Mythril Knife         500     Mythril Shield        180
      Mythril Sword         500     Mythril Helm          130
      					  Mythril Gloves        120
    					  Mythril Bracers	      120
    
    Item Store:                   Magic Store:
      Potion                50      Fire                  100
      Eyedrops              40      Blizzard              100
      Antidote              80      Sleep                 100
    
    Inn price: Free
    
    Takka will be pacing at the entrance when you arrive. He'll drag Refia off home.
    
    Head to the Inn for now and talk to Cid again. He'll join the party with the 
    request that you bring him home to Canaan. If you talk to him with Y, he'll 
    mention that Takka can build a ram for the airship. Go visit Takka and Refia for
    a scene.
    
    Takka will return and announce that it's completed. Board your airship to run 
    into Refia, who'll chew you out for being late. The expression on Luneth's face 
    is priceless. It will be revealed that all four heroes are orphans. Rather,
    Luneth, Arc and Refia are orphans while Ingus "has no parents".
    
    Fly the airship into the rock. Boom! Walk southeast to the next village, Canaan.
    
    Canaan_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[CIDH]
    
     Weapon Store:                Armor Store:
      Mythril Rod            400    Mythril Armor         350
      Mythril Knife          500    Mythril Shield        180
      Mythril Sword          500    Mythril Helm          130
      Great Bow             1200    Mythril Gloves        120
      Iron Arrow               8    Mythril Bracers       120
    
    Item Store:                   Magic Store:
      Potion                50      Cure                  100
      Eyedrops              40      Thunder               700
      Antidote              80      Poison                700
      Echo Herbs            100     Blind                 700
      Gold Needle           100
    
    Inn price: 40 
    
    Cid will leave the party, telling you to find King Argus if you want a new one.
    
    Explore the village. Enter the house adjoining the Inn and talk to Salina, the 
    girl crying on the bed. Luneth and Refia will decide to go to the mountain and 
    bring back this Desch guy.
    
    Enter the house to the far northwest. It's Cid's house. He'll wish he had an 
    Elixir for his wife. leave and go up the stairs at the northeast end of town.
    Wade through the pond, down the waterfall, and along the stream to reach a 
    chest. Open it to receive an Elixir. Bring it to Cid's wife. Cid'll let you 
    access his old hangar, which you can loot.
    
    After you've talked to everyone, healed up, and equipped, head off to Dragon's 
    Peak. This time I'd recommend level 9 or so, though you're probably only about
    level 7 by this point...
    
    Dragon's Peak_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [BHAM]
    Make your way up the linear path. Be wary of the enemies here, as they can 
    petrify with a single hit. Be sure to snag Aero from the chest at the second 
    fork. When you reach the end, Bahamut will snag you and plop you in his nest.
    
    After you land, go talk to the guy in blue. He'll introduce himself as Desch, 
    after first mocking your capture. You'll then wind up in a boss fight against
    Bahamut.
    
    Boss: Bahamut
    My Level: irrelevant
    Rewards: who knows?
             who cares?
    RUN AWAY! USE THE FRIGGIN RUN COMMAND! RUN! One of your party members will get
    hit and most likely get knocked out. The escape will still be successful.
    
    After running like the yellow cowards you are, Desch will give you the Mini 
    spell. He'll also join the party. He'll be with you for a while. You'll all jump
    off the cliff.
    
    Once on the World Map, head into the first forest you see. You can heal up here,
    were you not already. Talk to the gnome and he'll tell you how to reach Tozus.
    Head south and to the southern end of the forest, then shrink yourself and 
    wander around for a bit to reach Tozus.
    
    Tozus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [MIDG]
    Item Stores:                  Magic Store:
      Potion                 50     Fire                  100
      Eyedrops               40     Blizzard              100
      Antidote               80     Sleep                 100
    					  Thunder               700
      	  				  Poison                700
      					  Blind                 700
      Gnomish Bread          150    Aero                  700
    
    Inn price: 80 
    
    The first thing you'll be reminded of is The Minish Cap. Tozus is tiny. Really
    tiny.
    
    What you'll want to do first is check your stats as a gnome. All at 1 except
    Intellect and Mind. What that means: you've gotta be mages when mini. That's the
    only way to survive. Equipment doesn't matter much, your defense is either 1 or
    0.
    
    If you haven't already, go and buy 99 potions. You'll never use them all, so you
    won't have to buy as many in the future.
    
    Go into the northwest house and give an antidote to Doctor Shelco. He'll open a 
    path for you. You can and should snag Cura from a vase by the new path. Go down
    when you're ready.
    
    Tozus Tunnel_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[SMAL]
    Now, for the first of many of what I call Mini Mazes, as you must be Mini to 
    explore them. Hah. It's not an affectionate term. Fortunately, this one's fairly
    short. There will be others.
    
    Just run on through both areas. as long as everyone has spells you should be 
    fine.
    
    When you reach the world map, don't undo Mini just yet. Just head into the cave
    to reach the Viking's Cove.
    
    Vikings' Cove_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [VIKS]
    Item Store:                   Magic Store:
      Potion                 50	  Fire                   100
      Eyedrops               40	  Blizzard               100
      Antidote               80	  Sleep                  100
      Echo Herbs            100	  Thunder                700
      Gold Needle           100	  Poison                 700
    					  Blind                  700
    					  Mini                  1000
    
    Inn price: 40 
    
    The Vikings have a problem. It's big and scary and goes by the name of Nepto.
    As Warriors of the Light, their problem is your problem. 
    
    Head through the Cove and talk with the boss. Hell offer the a ship as a reward 
    for defeating the Nepto Dragon.
    
    Take him up on his offer, head to the world map and go north to the Nepto 
    Temple. You can alternately get on the boat now and fight Nepto, but it won't 
    be pretty.
    
    Nepto Temple_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[NEPT]
    Enter the temple and approach the statue. One of the ruby eyes is missing. Go
    in through the mouth.
    
    Follow the path until you reach a hole. Go town it and grab Shell Armor and a 
    Shell Helm, or just go down the second hole. Snag a Serpent Sword from the chest
    and continue going down.
    
    Head to the end of the hallway and grab the eye. Or you could, but there’s a 
    giant rat in the way. Or is it a normal rat and you're just tiny...
    
    Boss: Giant Rat
    My Level: 10
    Rewards: 1500 gil
             300 exp
    Cut loose with Level 2 magic like Thunder and Aero. When you run out of that, 
    switch to Fire and Blizzard. His attacks can inflict poison and he can cast
    Fire.
    
    One he's beaten, you'll snag the Nepto Eye. You'll also be fully healed for the
    run out. Yes, you have to leave manually this time.
    
    Put the eye where it belongs. Nepto will thank you and give you the Water Fang. 
    You may now return triumphantly to the Vikings' Cove. UnMini your party, too.
                                                                   ________________
    ______________________________________________________________/[CHP2] Chapter 2\
                                                                    Desch's Destiny|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Vikings' Cove_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [STRK]
    The Boss will formally give you the Enterprise as thanks. Yay. Go rest up and 
    restock, then head out to the sea.
    
    Talk to his wife, she'll name their children after you...
    
    Anyway, board the Enterprise and sail around the cape, landing by the town.
    
    Tokkul_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[RUIN]
    You know what that song means... This town has a problem, too. Try talking to 
    either of those people out front.
    
    You'll get the same basic response: "No! Don't eat me!" as they flee in terror.
    Go through the door. A kid will flee form you, and his mother will beg you to 
    spare him. They really have the wrong idea. 
    
    Things will get cleared up and the townsfolk will explain their dire plight.
    Head into the other open house and speak with the elder. You can then go into 
    the fire place and... loot! You horrible person, taking what's openly offered to
    you.
    
    This town's pretty dead, so cross the desert to the village of the Ancients, on
    the edge of the world. Yup, FFIII's so old they still thought the world was 
    flat when they made it...
    
    Village of the Ancients_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [CTRA]
    Weapon Store:                 Armor Store:
      Serpent Sword         1500	  Shell Armor           1250
      Fire Staff            3500	  Flame Mail            2400
      Ice Staff             3500	  Headband              1200
      Light Staff           3500	  Kenpo Gi              2000
      Killer Bow            4000	  Mage Robe             2000
      Fire Arrow             150
      Ice Arrow              150	
      Light Arrow            150
    
    Item Store:                   Magic Store:
      Potion                 50	  Sight                  100
      Hi-Potion             600	  Fira                  1500
      Gold Needle           100	  Blizzara              1500
      Maiden's Kiss         100	  Thundara              1500
      Echo Herbs            150	  Cura                  1500
      Mallet                100	  Teleport              1500
      Eye Drops              40	  Blindna               1500
      Antidote               80
    
    Inn price: 120
    
    Finally, a town that doesn't come with its own problem. Equipment's not bad, 
    either. The people here will quite cheerful explain what the hell's been going
    on. Other than that, the place's optional.
    
    You can take the kid up on his offer and ride a chocobo around the continent, 
    but all you'll get is a Gnomish Bread, which doesn't do much as of yet. When
    you're done with civilization, hop on a chocobo or walk up the path north of the
    desert and enter the Living Woods.
    
    Living Woods_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FAER]
    The fairies here will talk about their cursed tree and the wizard Hein (he's
    called Hyne in FF8). They will explain how to defeat him, but you can't just 
    yet. 
    
    You've done all you can here. Board your boat and sail north to Castle Argus.
    
    Castle Argus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[EMPT]
    Change one of your characters to Thief class for this area and have them lead. 
    The locked doors can be easily unlocked by a Thief. All this place is is one 
    huge area for you to loot. You won't be able to equip much of it yet, but it's 
    still good to have.
    
    When you're done, head northwest by land, through the small valley and enter the
    Gulgan Gulch.
    
    Gulgan Gulch_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[SEER]
    Go down the stairs in the center and talk with the Gulgan standing in the middle
    of the ring. He'll give you the scroll for Toad. There are two Staves and a Mage
    Robe in the back room if you don't have them already.
    
    Go reequip in the Village of the Ancients if you'd like, then go to the Tower of
    Owen when you're ready. It's the tower at the end of the northeast peninsula.
    
    Tower of Owen_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [TOUR]
    The monsters here are nasty in that "We love status ailments" way.
    
    Starting out, head south, west, then north at the first fork. Make a right and
    continue on until you reach a dead end. A scene. Now you have to turn into 
    Toads, so use that new spell you got. Head forward to dive to the next area.
    
    Press Y for the greatest dialogue in the game, as Toads of course.
    
    On the other side, unToad your party and continue forward. You'll be welcomed
    warmly, but keep going anyway. Go up the stairs.
    
    On the second floor, go alaong the walkway and to the left. Go up the stairs to
    the next floor.
    
    Just follow the path on the third floor. What looks like a path to treasure 
    leads to nothing. Go up the stairs to floor four.
    
    On this floor, walk forward a ways and you'll get another message from the 
    beyond. On the other side of the walkway, the left path leads to some stairs and
    the right path goes to a chest with a Spark Dagger.
    
    Floor five, now. Another message. A hidden switch along the top wall opens a 
    path below it. follow it and go up the stairs.
    
    Another floor, another linear path. Just go up the stairs at the end.
    
    Floor seven! Right leads to some chests and left goes to the way up.
    
    Eighth floor, still no progress. Follow the walkway to a fork. right goes to a
    chest with Sonic Knuckles, but the Monk still does better unarmed. Left leads 
    around to yet another set of stairs.
    
    Go up and head to the left. Follow the path down and go right for a Salamand 
    Sword and left for Flame Mail and a path down. Follow it, snag the chest if you 
    want, and go up the stairs.
    
    Last floor, I promise. Heal up and go forward when ready. Medusa will say 
    something about tower destruction and Xande. Boss time.
    
    Boss: Medusa
    My Level: 14
    Rewards: 2600 gil
             420 exp
    Cut loose with spells like Aero and Fira. You can use some attack items, but 
    make sure to keep one of each element for later. She'll use physical attacks,
    Stare, and Blizzara. Like most bosses, she attacks twice per turn.
    
    After she's defeated, Desch will remember. He'll also jump into the furnace. 
                                                                   ________________
    ______________________________________________________________/[CHP3] Chapter 3\
    										The Crystal of Fire|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Desch's last message was to go to the dwarves' island. Do so after you land on 
    your boat. It lies to the northwest of the tower, you'll see it on the map. You
    can also visit Gysahl, an optional village to the far east on a small peninsula.
    By east, I mean, east edge of the map east.
    
    Gysahl_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[SHEP]
    Item Stores:                  Magic Store:
      Gysahl Greens         150	  Toad                  1000
    					  Mini                  1000
      Magic Key             100	  Break                 3000
    					  Shade                 3000
    					  Libra                 3000
    					  Confuse               3000
    					  Silence               3000
    
    Inn price: 120
    
    The first thing that hits you about this place: SHEEP! Another good old-fasioned
    optional town, but they sell Level 4 magic here, as well as Gysahl Greens, which
    have a nefarious purpose you probably don't need yet, but I'll explain it 
    anyway:
    
    In any chocobo forest, using Gysahl Greens on the tree in the center calls the 
    Fat Chocobo (who shows up on the game logo in the main DS menu...) who can
    compensate for your lack of inventory space by storing items for you. As for HOW
    and WHERE the items are stored...
    
    THere is also a man in a secret room in the pub who will let you view the 
    Bestiary and your Acievements.
    
    Buy many Greens, get your new spells, and head to the dwarves' island. There are
    two caves, enter the south one first.
    
    Dwarven Hollows_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [LALI]
    Weapon Store:                 Armor Store:
      Tyrfing			1500    Ice Armor             2400
      Fire Staff	      3500    Ice Helm              1200
      Ice Staff 		3500    Ice Shield            1800
      Diamond Bell		4500    Mage Robe             2000
      Iron Arrow               8    Kenpo Gi              2000
      Fire Arrow              10
    
    Item Store:                   Magic Store:
      Potion                 50             N/A
      Hi-Potion             600	  
      Gold Needle           100	  
      Maiden's Kiss         100	  
      Echo Herbs            150	  
      Mallet                100	  
      Eye Drops              40	  
      Antidote               80
    
    Inn price: 80
    
    You know that song... It's problem time. Go down the stairs and talk with the 
    dwarf by the altar.Apparently, someone took the Horn of Ice. You'll be asked to
    go into the lake and get it.
    
    Before you do anything drastic, go inside the rooms to the north and buy new
    equipment. You'll need it.
    
    When all's said and done, take the west stairs down, turn into frogs and in you 
    go.
    
    Subterranean Lake_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [LOCH]
    Enemy note: Bombs! And they hurt, lots.
    
    Once you're inside, unToad and follow the path to the end. Go through the "door"
    to the next area. In the next area, just go continue forward and go down the 
    stairs.
    
    This area's fairly linear, too. Just follow the path along the bridges and go up
    the stairs when you reach them. Be sure to snag the chests, as a few of them 
    have Gold Needles.
    
    Keep following the path until you see a pile of gold. Heal up and go forward to
    encounter Gutsco, the rogue.
    
    Boss: Gutsco
    My Level: 15
    Rewards: 3500 gil
             576 exp
    Mercifully, all he starts out with are physical attacks. Cut loose with high 
    level spells and heal often. He'll Cure himself as his health gets low, but you
    do more damage than he can heal. He'll also start casting Mini, but you can cure
    that easily enough with Mallets or Mini again.
    
    Arc will grab the Horn of Ice and Gutsco will vanish. Weird. Now you can run 
    out or just use teleport. You may notice an extra shadow following you. 
    Curiouser and curiouser.
    
    Dwarven Hollows_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [HOHO]
    Talk to the elder, who'll drop the ward so you can put the horn back on the 
    altar. Put it back, and Gutsco will materialize and take both horns.
    
    Aww, now you have to get them again. Leave the Hollows when you're ready and 
    enter the cave to the north.
    
    Molten Cave_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [MAGM]
    Another day, another linear-as-hell cave level. Follow the path until it forks.
    Yes, lava constitutes a fork in the road. You can ignore it to reach a dead end
    and an Antarctic Wind, or you can walk across molten rock in your travel-worn 
    shoes. Excuse me, wade through molten rock. 
    
    The lava hurts you by the second, so run down and take the right fork for an 
    Antarctic Wind, and the left for stairs down to another lava pit. Joy.
    
    Run through this pit and take the lower path for a Freezing Blade and the left 
    path for a scenic trip past a lavafall and more forks. South leads to a 
    Hi-Potion (whee...), north leads to a Phoenix Down (WHEE!), and west leads to 
    the way down.
    
    MORE LAVA! Just run through, snag the chests if you want. The second one has 
    another Phoenix Down. Hit the switch on the Overt Rock to open a path. Go 
    through for...
    
    An empty room. Use the opportunity to heal and go through the door to...
    
    Fire Crystal_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FIRE]
    Gutsco will be waiting for you. Don't be alarmed by his shaking the ground with 
    every step, just take him out.
    
    Boss: Salamander
    My Level: 17
    Rewards: 3700 gil
             686 exp
    This guy's a pain. After the first round, have someone heal the party every 
    single round. Attack him with small stuff like Blizzard, Advance, and Retaliate.
    After about 6 or 7 turns, when he should be about half dead, unload with 
    Blizzara and Antarctic Winds. After about 3000 damage, he'll fall. A Red Mage 
    works well here because they have the M-Def to survive his Fire Breath attack, 
    and the Magic to do 600 damage per Blizzara. You'll probably only have one or 
    two party members left at the end.
    
    Once he's gone for good, you'll receive the Horns of Ice. The crystal will grant
    you four additional Jobs as well.
    
    Once you've equipped your new classes (a Scholar is mandatory for the trials 
    ahead, or at least Libra), return to the dwarves.
                                                                   ________________
    ______________________________________________________________/[CHP4] Chapter 4\
                                                            The Tyrant and the Tree|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Dwarven Hollows_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [LAHO]
    The Dwarf Elder will give you a Magic Key. Woo. If you have a Thief, it's 
    useless. You'll get a double reward from the Treasury Guard, though: access, 
    and, I kid you not, a once-in-a-lifetime look at the dwarven moonwalk. The
    treasury has equipment for your new classes, so gear up.
    
    After you've robbed them blind, leave town. A man from Tokkul will tell you with
    his dying breath that the village is in danger, and that a Scholar can see 
    Hein's weakness. Sail for Tokkul.
    
    Save outside the village. Upon entering, the party will be captured and taken to
    Castle Hein.
    
    Castle Hein_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [HYNE]
    You'll regain control inside the "castle". A somewhat secret passage to the 
    right will take you to King Argus' cell. Talk to him. He'll ask you to defeat 
    Hein, so it's a good thing that task was already on the Agenda of the Light.
    
    Continue to the right. Talk with both soldiers, the one furthest right will
    attack you. Once he's disposed of, continue out the open cell door and into the
    next one. A dying soldier will give you Mini (which you should already have).
    Use it and enter the hole. You can also heal on the pot next to it.
    
    UnMini yourselves on the other side, and make your way down the hallway. You'll
    come to a room with many paths. East leads to a dead end, southeast leads to 
    Holy Arrows, northwest leads to two Phoenix Downs, southwest to another dead 
    end, and west to the door to the next area. 
    
    This are has two paths north. The right path is a dead end with another Phoenix
    Down, and the left goes to the next area.
    
    In this area, you'll find rooms with various and sundry treasures (Gil and 
    attack items). Take either path north and go through the top door.
    
    Grab the chest north for a Royal Sword. Go through the west door. Continue 
    through this unremarkable area to reach the outside of the tree.
    
    Follow the branch up, snagging the Phoenix Down along the way, and go through 
    the door.
    
    This area's a complicated maze. West leads to an Elixir, and east leads to 
    another fork. At that fork, north leads to a Rune Bow and west leads to the next
    area.
    
    In this area, heal up and walk onto the ominous platform when you're ready. Now
    you get to meet Hein. Time to die!
    
    Boss: Hein
    My Level: 19
    Rewards: 4300 gil
             866 exp
    Have your Scholar study Hein once he uses Barrier Shift. When you know his 
    weakness, use the corresponding Attack Item to deal major damage. A Scholar can
    do 1700 damage with a well-aimed item. He'll shift Barriers every third round,
    so you'll only have two rounds in a row to attack him at any given time. 
    
    Hein will fall over and die, and the tree will thank you in a split-screen 
    dialogue. The tree will return to the Living Woods and you'll get the Fang of 
    Wind.
    
    You will be commanded to leave the Floating Continent and return to the Surface
    World. How to do that? Go ask Argus. You can also return to Tokkul, but there's
    nothing of plot importance there.
    
    Castle Argus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[EOTW]
    Go inside and talk to King Argus at his round table. He'll give you the Wheel of
    Time, which has nothing to do with the never-ending epic by Robert Jordan.
    
    Take it to Cid in Canaan. 
    
    Canaan_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FLYF]
    Talk to Cid. He'll upgrade the Enterprise to an Airship, but it can only land in
    water. He'll also tell you a story:
    
    It was a day like any other, until darkness engulfed the world and his airship
    crashed. The only survivors were himself and four children, you can guess who.
    
    It's time to fly off and see what's become of the world. The Enterprise's little
    landing quirk won't be a problem...
                                                                   ________________
    ______________________________________________________________/[CHP5] Chapter 5\
    									Aria, the Maiden of Water|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    You'll reach the surface after short scene. It's... flooded in really cool 
    looking water. On the Famicom, that was all just the same old Ocean tile. Go 
    SquEnix visual staff. welcome to the real World Map.
    
    You'll see a few islands on the upper screen map. Fly to the small on e to the 
    north. Note that it's actually faster to go to the southeast, the world is 
    round. You'll see a wrecked ship. Go pay a visit.
    
    Wrecked Ship_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[ARIA]
    Another unfamiliar song will play. Head into the cabin and down the stairs.
    Snag a Zeus' Wrath and a Blood Sword form the chests and approach the old man.
    You'll meet Aria, called Elia in the fan-translation of the original. 
    
    Use a healing item on her. She'll wake up and ask you to bring her to the Temple
    of Water. It's that Temple on the large island to the south.
    
    Temple of Water_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [KRBY]
    Take Aria up the central hall and through the door. She'll grab the Crystal 
    Shard off the altar. Now you'll have to go to the Cave of Tides, your next 
    Crystal Cave.
    
    Cave of Tides_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [TIDE]
    Follow the path down and around and Aria will open the Sealed Portal. Head 
    through the door to enter the real level. Head along the loooong bridge and go 
    through the south door.
    
    Follow the path along the bridge and go down the stairs. Follow the path until 
    it splits. the south path leads to a dead end and west leads to another south 
    path. Follow it to another set of stairs down.
    
    In this area, you'll see a bridge and stairs up to another bridge. Take the 
    upper looooonng path to the Blizzaga spell, and the lower path to stairs down, 
    again.
    
    Down the stairs, you'll be in an area flooded with shallow water. Follow the 
    path around and climb up the stairs. Heal, and step in the door.
    
    Water Crystal_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [WATR]
    Approach the crystal. Aria will restore the light of the crystal using the 
    Shard. As Luneth and co. walk away to prepare their part of the ritual, Aria
    will shout and shove Luneth. You'll see a serious look on Luneth's face as the
    Boss fight starts.
    
    Boss: Kraken
    My Level: 22
    Rewards: 5500 gil
    	   1320 exp
    This guy doesn't hit much harder than the enemies outside, but he single- and 
    multi-casts Blizzara, which can quickly become a pain. He also casts Blind on 
    all party members, but that's not much of an issue when you're using spells. 
    Being an octopus, Lightning attacks work extremely well, especially Zeus' Wraths
    in the hands of a Scholar. As long as you keep your party healed, he should fall
    easily.
    
    Ariaaaaa... After receiving the power of water, an earthquake will occur. The 
    water covering the world will recede, and an old woman will implore you to seek
    out Doga, as he is the only one who can help you defeat Xande.
                                                                   ________________
    ______________________________________________________________/[CHP6] Chapter 6\
                                                                    The Man in Gold|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Amur_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[AWAK]
    Weapon Store:                       Armor Store:
      Battleaxe        7400               Viking Helm     5500
      Main Gauche      7000               Viking Mail     8000
      Thunder Spear    8000               Heroic Shield   3500
      Selene Bow      16000               Thief Gloves    2500
      Boomerang        9000               Black Garb      5000
      Iron Arrow          8               Black Cowl      4000
      Holy Arrow         10               Black Belt Gi   6000
      Madhura Harp    10000               Chakra Band     4500
    
    Item Store:					Magic Store:
      Potion           50                           N/A
      Hi-Potion       600
      Gold Needle     100
      Echo Herbs      100
      Gysahl Greens   150
      Eye Drops        40
      Antidote         50
    
    Inn price: 200
    
    The party will awaken, after three days, in Amur. All you can do now is explore.
    
    Not much to do here, except the usual: shop, loot, harass the natives. You can 
    go upstairs in the Inn and play the Piano to get the enter Pub to dance.
    
    By interrogating the people here, you'll learn that Goldor, some greedy bastard,
    locked up your ship so you couldn't get to his crystal. Intrigued? You'll also 
    learn about the bottomless swamp, the location of the shoes that can cross it, 
    and who has the key to said location. Your next stop is the village entrance.
    
    Talk to the woman standing there, a scene will occur. Apparently, there are four
    old guys who are going around calling themselves the legendary warriors. As
    legendary warriors themselves, Luneth and co. are quite offended.
    
    Follow them in the direction they ran and enter the large house. Talk to the 
    elder inside. The four old guys will be watching and head off to the sewers
    ahead of you. "Good luck, and mind the stench." The sewer entrance is in the 
    southeast corner of town.
    
    Sewers_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FOUR]
    This level involves a lot of wading, so I hope you don't mind wet polygons.
    Wade across the stream and go down the stairs on the other side.
    
    Walk down and wade across to the platform. Follow it and wade across to the
    next platform. Pass the stairs down and grab the chest for Cat Claws, or just
    head down to the next floor.
    
    Follow the path (I say that a lot) and cross the bridge for a scene. The Four 
    Old Guys will be surrounded by Gigantoads. You'll have to fight all four off at
    once, the largest enemy party yet. Afterwards, they'll realize that they aren't 
    the warriors of legend. No, really? Head down to the next floor.
    
    On this floor, you'll se a door to the side and a bridge opposite it. The first 
    door has a Diamond Bell and a Hammer, and the door across the bridge has Kaiser
    Knuckles, Power Bracers, and a Poison Dagger. Follow the platform until you see
    stairs up. Go inside and head east for another scene.
    
    Delilah will try and fake you out by tossing a fake pair of Levigrass shoes, but
    the FOG will warn you before the bomb explodes. They'll convince Delilah to give
    you the real shoes. One of the FOG will Teleport you out.
    
    For once you don't have to fight a Boss. Nice, isn't it? Leave town and head 
    south, continuing along the coast until you see a swamp. Cross it and enter 
    Goldor Manor.
    
    Goldor Manor_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[GOLD]
    This place... is SOLID GOLD! It's also the most confusing maze in the game.
    While I may have listed chests in the past, this are is too confusing to explain
    them with any accuracy, there aren't too many, anyway.
    
    The first area has four locked doors and a large door at the top. Head up the 
    central aisle and enter the locked door on the top right. All other doors and 
    paths are dead ends. If you don't have a key, switch someone temporarily to the 
    thief job to open it.
    
    In this area, head left and up and through the side door. Follow the hallway
    around and go through the door. 
    
    Ignore the path up and head west until you hit the wall. Head down and continue 
    heading west as far as you can go. Head up and climb the large staircase to the
    next area.
    
    Heal up and head into the large room to meet Goldor.
    
    Boss: Goldor
    My Level: 24
    Rewards: 9900 gil
             2186 exp
    Minor note: this guy's armor makes him immune to magic, so any Attack Items or
    high-level spells you may have been saving are useless against him. His defense
    against physical attacks, however, is pitiful. Hit him hard with skills like
    Jump and Souleater, with two characters reserved for healing and Hi-Potions.
    He has the standard two moves per round, and he has a high critical ratio. His
    spells are just Blind and Confuse, which won't affect you that much. He'll 
    occasionally cast Thundara as well. I had to use a few Phoenix Downs. 
    Alternately, if you still have a Geomancer, Terrain is physical, not magical, so
    it does damage as normal.
    
    Sore loser Goldor will destroy the crystal upon his defeat. Oh crap, there goes
    the neighborhood. And the world. Maybe. Grab the key and Teleport out. Free your
    airship and fly around for a while.
                                                                   ________________
    ______________________________________________________________/[CHP7] Chapter 7\
                                                                  Siege From Within|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Fly to the northwest and land by the small island. Enter the town of Duster.
    
    Duster_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[BARD]
    Weapon Store:				Armor Store:
      Diamond Bell           4500         Gaia Vest       5500
      Madhura Harp          10000         Bard Vest       8000
      Loki Harp	            10000         Feathered Hat   3500
      Lamia Harp            12000         Rune Bracers    2500
      Dream Harp            12000
    
    Item Store:                         Magic Store:
      Hi-Potion			600			N/A
      Gold Needle		100
      Maiden's Kiss		100
      Echo Herbs		100
      Mallet			100
      Eye Drops			 40
      Antidote			 80
      Gysahl Greens		150
    
    
    	Inn price: 320
    
    Duster is a town of bards, so what kind of equipment will you find here? Bard 
    equipment (And Geomancer stuff they forgot to change).
    
    You can also talk to the bards as a sort of mini sound-test. Nothing good, 
    though. The information, though (for the most part) will be useful. Later. When 
    you're done here, fly further northwest and over the large city you'll see.
    
    Fly towards the castle and you'll be shot down.
    
    Saronia_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [CVIL]
    It's a good thing our intrepid heroes are old hands at surviving airship 
    crashes. They couldn't have picked a better spot to crash, either: the middle of
    a CIVIL WAR! It's a stalemate, though, so just walk south to the world map.
    
    It's a sort of world map, anyway. The world's all there, but you're stuck inside
    the city walls. I'll briefly describe each section of town:
    
    Northwest:
    The Saronia Library and magic shop are here; both are closed. The Inn, however,
    is open for business. I won't try to explain why the inn is open when the city 
    gates are tightly shut to outsiders.
    
    Southwest:
    A man in the southeast house will call the fat chocobo free of charge, so be 
    sure to swap around items. Unfortunately, the Armor Shop is closed, "by royal
    decree". What, does the king *want* the economy to crash? The Revification 
    Spring is in this district as well.
    
    Southeast:
    The Dragon Spire is here, as well as a pair of chocobos you can catch to make 
    traveling the large city less of a pain.
    
    Northeast:
    The Weapon shop here is open for business! It only has two weapons though. The 
    second weapon shop and both magic shops are closed.
    
    When you're all done, or even before, enter the northeast building of the 
    southwest district. You'll fight three Gold Knights and rescue the young prince,
    Alus. Don't take him to the castle yet; you're not ready for the trials ahead.
    For the moment, you'll want to go to the Dragon Spire.
    
    Dragon Spire_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[DRAG]
    Make your way up the tower, fighting the enemies and reaping the benefits of 
    more money and experience. You'll eventually come to the top floor.
    
    The left path leads to two sets of Dragon Mail, a Thunder Spear, and a Phoenix 
    Down. The right path leads to one set of Dragon Mail, but two Dragon Helms.
    Dilemma: Three armors, four helms.
    
    Saronia_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [NEMO]
    An old guy in the southwest district will give you a Wind Spear, and another 
    will give you a fourth Dragon Mail, but you'll still need three more Spears, 
    which you can get form the weapon shop in the northeast district.
    
    Hunt around in the forest outside town until the job transition phase wears off,
    then head for the castle. You'll be greeted with open arms and taken inside.
    
    A short scene between Arc and Alus will occur, then the king will try and kill 
    his own son. After some extra mayhem, and the arrival of Gigameth, you'll enter 
    a boss fight.
    
    Boss: Garuda
    My Level: 26
    Rewards: 10200 gil
              2200 exp
    JUMP! He can kill you all in one hit if he wants to. Some characters may KO, but
    KEEP JUMPING. He'll die quickly.
    
    After he's dead, the king will be, too. Alus, being the heir, will become king.
    
    Talk to him upstairs in his room and he'll grant you permission to loot the 
    castle. There's a secret passage along the east wall of the first room you were
    in, follow it to a buttload of chests and a second passage to even more chests.
    
    Now go outside and enter the building to the right. Talk to someone inside, 
    and they’ll give you the Nautilus, the fastest Airship in the world (and the 
    series...).
                                                                   ________________
    ______________________________________________________________/[CHP8] Chapter 8\
    									  The Apprentices of Noah|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    You can hop on and head to Dalg now, or you can go shopping in the city, your 
    choice. There is one town to stop by first, to the northwest of Saronia.
    
    Replito_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [SUMN]
    	Item Store:				Magic Store:
    	  Hi-Potion			 600	  Escape		 	100
    	  Gold Needle		 100	  Icen			7000
    	  Echo Herbs		 100	  Spark			7000
    	  Eye Drops			  40	  Heatra			7000
    	  Antidote			  80	  Hyper			7000
    	  Ottershroom		2000
    	  Gysahl Greens		 150
    	  Gnomish Bread		 200
    
    	Inn price: 200
    
    The Gulgan here will give you more plot details. The Magic shop sells summons,
    so be sure to stop by if you have an Evoker.
    
    Leave town and head to the south continent. You'll be able to fly up the valley
    and through the complex maze. There are random encounters here, even on your 
    airship. Take the left fork and land at Doga's Manor.
    
    Doga's Manor_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[DOGA]
    	Item Store:					Magic Store:
    	  Hi-Potion			600		  Firaga		10000
    	  Gold Needle		100		  Bio			10000
    	  Maiden's Kiss		100		  Warp		10000
    	  Echo Herbs		100		  Aeroga		10000
    	  Mallet			100		  Stona		10000
    	  Eye Drops			 40		  Haste		 5000
    	  Antidote			 80		  Curaga		 5000
    	  Gysahl Greens		150		  Raise		 5000
    
    Kupo! Kupopo! You'll be seized by moogles shortly after you enter. Doga will 
    come shortly afterwards and greet you as if he didn't try to detain you. He'll
    reveal who's calling the darkness: Xande. Of course, you know that name by now.
    
    Magus Noah, upon his death, granted his three apprentices their own gift. Doga
    gained his magical power, Unei acquired the world of dreams, and Xande got
    mortality. He was a little miffed, so he summoned darkness and stopped time.
    
    After the explanation, Doga will join the party. You must escort him to the Cave
    of the Circle. Head to the end of the hallway, up the stairs, and into a rather
    decorated room. Hit the switch on the top right candle to open a door next to 
    it.
    
    Go inside and shrink yourselves, then enter the small hole. Mini Maze time.
    
    Cave of the Circle_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[TINY]
    Actually, this place is extremely linear. Just keep heading left along the 
    straight path, warping to the next area as necessary, and you'll eventually
    reach an area that screams Boss Fight! No boss fight, Doga will just cast a 
    spell to make the Nautilus seaworthy. He'll then tell you to seek Noah's Lute
    underwater at Cape Twin Horn.
    
    Sail to the bay south of Saronia, and press B to land in the water. You won't 
    land, rather, you'll keep going and be able to "fly" underwater. You can also go
    to Doga's Village, where you can buy spells from level 3 to level 7. You can get
    there through the narrow underwater passage on the eastern edge of Dalg.
    
    Temple of Time_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[LUTE]
    It's annoying, but you'll need to be about level 32 to survive the enemies here.
    That, or have really high defense. I was only about level 28 after waltzing 
    through the last area, and the enemies here are merciless. My Dragoon with a
    defense of 75 was taking 200-500 damage a hit.
    
    The locked doors contain a Diamond Helm and Diamond Bracers. Grab them if you 
    want. The southwest corner has stairs to the flooded section. Wade north along
    the east wall and climb the stairs. Head east and down to the next floor.
    
    Snag the Defender from the chest and head down again.
    
    Behemoths! Entirely too hard and not even worth the experience. Three Chimera 
    Mages are easier and more worth the effort.
    
    Anyway, head east and down the stairs, then follow the east wall to dry land. 
    Alternately, the west platform has another locked door with Diamond Gloves and a
    Behemoth Knife. Go inside the east locked door and head down the stairs.
    
    Head down the many stairs and wade south, heading east once you reach dry land.
    Go inside the locked door, snag the Lute off the altar, and Teleport out.
    
    Fly northeast from the bay, make a left at the forest, and land in front of the
    cave.
    
    Unei's Shrine_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [UNNE]
    Walk up and press A in front of the sleeping Unei. She'll wake up, stretch, and
    join the party. She'll also give you the Fang of Fire.
    
    Fly along the coast and through the complicated river maze. Land off to the side
    of the swamp and cross it to the cave.
    
    Ancient Ruins_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [WHAL]
    A few monsters in this here cave have the abilities Multiply and Divide. 
    Multiply creates a duplicate at equal HP, and Divide halves the user's HP and 
    creates a duplicate at half HP. The monsters Divide whenever they are hit, so 
    if you manipulate it right, you can force them to divide into nearly endless 
    copies, and reap the EXP reward for doing so. Souleater works well here.
    
    Once inside, talk with the Scholars and learn their plight. A cave in. This 
    doesn't pose much of a challenge to Unei, who will clear it in one blast.
    
    Continue deeper inside and go through the first door you come across for a 
    spiffy new set of Reflect Mail. Go through the second for a hallway and another
    roomful of Scholars. You'll also find three doors.
    
    In the first (on the far right) you can buy Diamond armor and new Robes (at 
    last!). In the second, you can buy Defenders, Blood Lances, and Medusa Arrows.
    The third is an Inn/Item Shop. Now if only they had a save point to go with it.
    
    When you're done looting the ruins, head down the stairs to the south. Or you 
    could Teleport out, save, retrace your steps, then go down the stairs. Your 
    call.
    
    Head down the long hallway and take the north branch when it presents itself, 
    follow it until the path turns right, then follow that and go down the stairs.
    The other side rooms have miscellaneous treasures, mainly Black Belt stuff.
    
    Head down this short hallway and go down the stairs again. Repeat the process
    of linear-path-following in the next area. 
    
    In this next area, don't attack the Zombie Dragons with Blood weapons, the
    effect reverses, they heal 200 points and you take 1500 (or whatever) damage.
    Repeat the above process here.
    
    At long last, you'll reach a hangar of sorts. Board the ship you find here.
    Unei will explain how the ship works, then leave. Many places are open to you, 
    now. One of which is Falgabard, a town of Dark Knights.
    
    Falgabard_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [KNGT]
    Weapon Store:				Armor Store:
      Ashura		16000			  Demon Mail	25000
      Yoichi Bow	42000			  Demon Shield	12500
      Yoichi Arrow	  500
      Demon Axe 	40000	
    
    Item Store:					Magic Store:
      Hi-Potion		 600			  (All L3)		 1500 each
      Gold Needle	 100
      Echo Herbs	 100
      Eye Drops 	  40
      Antidote		  50
      Ottershroom	2000
      Gysahl Greens	 150
      Gnomish Bread	 200
    
    The cave here gives a sampling of what the enemies are like in the next 
    mandatory area. There are side areas with easier monsters to cut your teeth on 
    before you venture into the dark depths. 
    
    After you've finished leveling, enter this small cave and grab a Blessed Hammer 
    and some Dark Knight equipment from the various chests. You'll also find a 
    Kotetsu, a better sword than the Ashura you can buy in stores.
    
    If you've finished looting, Teleport or walk out, board the invincible, and take
    it to the west continent. If you use Sight, you'll notice a cave north of Amur.
    Fly there, using the Invincible's Overdrive to cross the mountains along the 
    rudimentary maze. Disembark in front of the cave and enter it.
    
    Cave of Shadows_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [DARK]
    A Dark Knight by the entrance will warn you of the monsters inside. A solution:
    equip your Dark Knight (you should have one) with a Kotetsu and an Ashura (or 
    two Ashuras) and have them attack enemies while the other party members Guard.
    The DK will probably kill enemies in one hit (15, rather :).
    
    Duplicating Enemies (all others can be attacked normally):
    	Valefor
    	Haniel
    	Vassago
    
    Anyway, on with the cave. As you enter, head east through the fake wall and snag
    the Black Musk from the chest. Go back the way you came and follow the south 
    path, snagging the Dark Claws along the way, and talking to the Dark Knight by
    the stairs. 
    
    He'll give you another Kotetsu. Equip it to your Dark Knight if you wish. (You 
    could have a 4 DK party here, but the equips are expensive and it is no longer 
    as vital as it used to be.) Go down the stairs to the next area.
    
    At the risk of sounding repetitive, follow the path until you reach a whole in 
    the wall. Follow the invisible walkway, grab the Lilith's Kiss if you wish, then
    head south along another invisible path. Head west and go along the sort 
    invisible path to stairs down. 
    
    Go south through this wide corridor, ignoring the hidden path, and follow it 
    around to another false wall and more stairs down.
    
    This next area starts a rather complicated invisible path maze. Go east, then 
    south at the first fork to Genji Gloves and the stairs down. 
    
    Go along the invisible path at the southwest corner of the room, then take the
    invisible path at the south end of the room it leads to. Once again, the south 
    end of the room has an invisible path. Follow it, then take the path west to 
    another room, then take the south path in the opposite corner. You'll come to 
    stairs down.
    
    In this area, take the invisible path to the east, follow the corridor down, 
    then go west to a Kiku-Ichimonji and more stairs down.
    
    Snag the Genji Shield from the chest and take the path east, ignoring the rest 
    of the hallway. Head south along the next hallway and go along the invisible
    path west at the end. You'll find... more stairs!
    
    Now you can follow along the elaborate bridge to a Genji Helm and a door. Go 
    inside, heal up, and grab the Fang of earth! Or not...
    
    Boss: Hecatonchier
    My Level: 39
    Rewards: 8000 gil
    	   2600 exp
    Jump and Odin are quite effective here, as is your Dark Knight with an attack of
    220. All he'll do is attack twice per turn. Lame. Assuming you're doing at least
    3000 damage per attack, Jump, etc., he'll drop in three or so rounds of combat.
    Lameoid.
    
    Now use Teleport and return to Doga's Manor. You’ll have to go fetch the 
    Nautilus first, though. As you enter the Manor, Doga will open a gate for the 
    party to enter. 
    
    Doga's Grotto_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [GADO]
    Yay! Filler level! I hope you saved before entering, though. It's not easy. For
    your own sake, please do not read the boss descriptions just yet. Don't say I 
    didn't warn you.
    
    Finally, they really start playing with the 3D aspect of levels. This one slopes
    gently downward. Anyway, follow the path until you reach stairs down.
    
    In this next area, grab the freebie chest with 10000 Gil and continue following
    the path down. Grab the next freebie, 10000 more Gil, and go down the stairs.
    
    Take the west path, and snag the Rising Sun, Lust Dagger, and White Musk from 
    the chests in the small room. Continue down to . Lastly, grab the Chocobo's 
    Wrath from the chest and head down the stairs.
    
    Grab the Phoenix Down and work your way down this latest windy path. Grab the 
    next Phoenix Down and enter the room at the end.
    
    Heal up and walk up the path to meet Doga and Unei. They will tell you of the
    weapons sealed in Eureka, and the method of repairing the key. How? A chain of
    boss fights.
    
    Boss: Doga
    My Level: 40
    Rewards: 12000 gil
    	   3400 exp
    Start out by using Protect on your party members (use the Defender, it's 
    cheaper). Use the usual high-damage attacks that you used against 
    Whatshisbucket (the last boss), they'll do even more damage now. Doga will use 
    Drain and Blizzaga as well as physical attacks. Drain can sting, especially if 
    he uses it twice. 
    
    After a hard battle, Unei will fight you next. She'll use a line that showed up 
    later in FF9, but it's translated differently this time.
    
    Boss: Unei
    My Level: 40
    Rewards: 12600 gil
    	   4000 exp
    She'll use Tornado along with her physical attacks, which can reduce it's 
    target's health to 1. She'll also cast Protect on herself. She has much less 
    health than Doga, though.
    
    They'll then give you the Eureka key and tell you of Xande's stronghold, the 
    Syrcus (ouch, translation...) Tower. Bonus! They'll have their Light's 
    identified Luneth: Courage, Arc: Kindness, Refia: Affection, Ingus: 
    Determination.
    
    You can now Teleport out and save. 
                                                                   ________________
    ______________________________________________________________/[CHP9] Chapter 9\
                                                         The Forbidden Land, Eureka|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Go back to the Invincible (You'll want it's functions, trust me) and fly to the 
    eight statues north of Amur. Land, walk past each pair, they'll vanish because 
    of your Fangs, then fly north and east to a rather impressive looking tower. 
    Heal up, give unnecessary items to the Fat Chocobo, save, and enter the 
    Ancients' Maze.
    
    This level's so short I won't even give it a section. Just head up and through 
    the door to...
    
    Earth Crystal_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [ERTH]
    It's a Crystal! Wooohooo, new jobs! New boss, too.
    
    Boss: Titan
    My Level: 41
    Rewards: 13500 gil
    	   6900 exp
    Yay, a recolor of that Hecatonchier (Thank God for Ctrl+C) guy. He hits much 
    harder, though... His near-death spell is Quake, but that shouldn't do too much 
    with his low Magic stat. If Odin used Protective Light, just bounce an -aga off 
    your party to negate its effects. He's easier than Doga.
    
    The Crystal will bless you with its light and tell you to stop Xande's nefarious
    plan. Weren't you going to, anyway?
    
    What the HELL? You get Ninja and Sage from a crystal? Welcome to broken-dom.
    
    Go out, save, play with your new toys, and re-enter the Maze.
    
    Ancients' Maze_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[MAZE]
    From the entrance, take the right path and go up, snag the Elixir, and head 
    through the door.
    
    Go left here and grab the Crystal Shield and Lilith's Kiss from the Chests. Head
    right again, go up and around, and snag the Crystal Mail from the chest. Head up
    and grab the White Musk, then go right along the path, snagging the Crystal 
    Gloves, until you reach the next area.
    
    Grab the Crystal Helm from the chest to the right, then follow the path south to
    a fork. Go south to a trio of chests, with a Break Blade, a Phoenix Down, and a
    Chocobo's Wrath. Go back north and follow the east path to a Dual Haken and the
    next area.
    
    Follow the windy path, snagging the Phoenix Down and Protect Ring along the way,
    and go through the door. 
    
    A fork! Not really. Head north to the end of either path (they merge again at 
    the end) and snag the Holy Lance. Once again either path will do, go around and 
    grab the Hellish Claws from the chest.
    
    Go up and exit to the World Map. Finally!
    
    Enter the tower and head up the stairs to the next room. Press A on the door to
    initiate a short scene, and open the door to:
    
    The Forbidden Land, Eureka_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[ERKA]
    If you've played the original, you know: this place is massive. But my God does 
    it look awesome now. 
    
    Head west along the path and Grab the Fuma Garb and Chocobo's Wrath from the 
    chests on the outcropping. Go around to the other side and grab the White Musk 
    and Elixir. Follow the path south to the next area.
    
    Head east to a room and grab the Chocobo's Wrath, Phoenix Down, and White Musk 
    from the chests. You can go south and to the left above the rock formation to a
    chest with a Ribbon, but its guarded. Head back west to another room with a 
    white musk. Go south and take the west path when you reach it. Go down the stars
    and snag a Shuriken, then go back up and take the east path down to the next 
    area.
    
    Head south and take the west fork when it presents itself. Grab the Elixir and 
    head back and south, grabbing the Shuriken and Phoenix Down from the chests and
    going down to the next area.
    
    Follow the path here until you see a round killing thing (never mind...) on an
    altar, grab it to fight a boss.
    
    Boss: Amon
    My Level: 44
    Rewards: 20350 gil
    	   6700 exp
    	   Hi-Potion
    Hyne refight! You don't necessarily need a Scholar, just be sure to use Libra 
    whenever he Barrier Shifts. Same basic strategy applies: hit him with 
    everything you've got. He'll go down fairly easily.
    
    Take your Moonring Blade and continue down the path. Grab the Phoenix Down and
    go down to the next area.
    
    In this area, head down and take the west fork to an Omnirod (93 attack! For a
    MAGE!!!) and the east fork to a sword and another boss.
    
    Boss: Kunoichi
    My Level: 44
    Rewards: 14500 gil
    	   7300 exp
    Ow she hits hard. And she can attack three times per round. A Knight is really
    useful here, especially with a full Diamond set, as it can take 50 damage for 
    someone who would take 500. In addition to attacks, she'll also cast Aeroga, 
    which stings. Don't be afraid to go wild with spells, you'll be fully healed 
    afterwards.
    
    The Masamune is a really powerful sword. And it's purple. What's there not to 
    like? Backtrack to the center path and follow it to the stairs down.
    
    Follow the path around this area, go past the stairs, and take the sword on the 
    altar here. After the boss, of course.
    
    Boss: General
    My Level: 44
    Rewards: 15600 gil
    	   7500 exp
    This guy is strictly physical. He hits hard, though, but it's nothing your 
    healer can't handle. Later on, he'll start casting Bio, but he's got the usual 
    physical-boss aptitude for it.
    
    Head on to the next area.
    
    Pick your poison, two items, two bosses. To the east we have Ragnarok:
    
    Boss: Guardian
    My Level: 45
    Rewards: 16500 gil
    	   7900 exp
    W00t, a guy with Reflect. It's good thing Summon Spells can't be Reflected, 
    isn't it? Unfortunately, his attacks Confuse in addition to hurting. Stick to
    the usual hit-it-hard-until-it-stops-moving plan, but avoid using any Black 
    magic, unless you'd like to eat it. He'll occasionally use Tornado followed by a
    physical attack, which is just plain mean, but a Knight can handle it.
    
    The Ragnarok is even better than Excalibur, but only by a little bit. There's 
    still another boss, though:
    
    Boss: Scylla
    My Level: 45
    Rewards: 16200 gil
    	   7700 exp
    Crap, this weird dog-headed thing has Flare. And Holy. Which both will kill a 
    Fighter character in one hit. Add -agas and a high physical attack, and you've 
    got the toughest boss in Eureka. Did I mention her attack PETRIFIES? Welcome to 
    old school. I guess she was supposed to be fought before Guardian. Whatever.
    
    The Elder Staff... is awesome. It casts Cura. You know what that means. 
    
    You have now cleared Eureka, mostly. One final area remains, and it lies at the
    other end of that warp.
    
    Wheee! Stores and healing springs, as well as two Elixirs and Surikens. The 
    summons can be bought even if you haven't defeated those bosses, which is broken
    and wrong, but I'm not paid to criticize them. I'm not paid period, so: 
    
    SHAME ON YOU, SQUARE-ENIX. YOU LAZY BUMS.
    
    Magic Stores:				Armor and Weapon Store:
      Flare		60000			  Shuriken  	65600
      Death     	60000			  Crystal Shield	50000
      Meteor    	60000			  Crystal Mail	50000
      Tornado   	60000			  Crystal Gloves	50000
      Arise		60000			  Crystal Helm	50000
      Holy		60000			  Apollo Harp	60000
    
      Catastro		40000
      Leviath		50000
      Bahamur		60000
    
    When you're done, teleport out.
    
                                                                  _________________
    _____________________________________________________________/[CHP0] Chapter 10\
                                                            This is the Last Battle|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Save, for the last time, and enter the Syrcus Tower.
    
    Crystal Tower_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [SYLX]
    This place is too much of a maze to describe chest locations in text alone, so
    I'll just describe the path through the area.
    
    Go north up the stairs, then take a left and go north to a sealed door. Your
    Syrcus Key will react and open the way. Climb up to the next area.
    
    Follow the path down and go up the stairs. Head east and up the next set of 
    stairs. Follow the east wall south to more stairs and the door to the next area.
    
    Go east along the path, through the concealed archway, and along to stairs up.
    
    Head up the stairs, then south along the other set, turning wet by the chest.
    Follow the invisible path to a mirror-image of the path you were on before.
    Follow it to stairs down.
    
    Follow the path up to a higher level, and go north around the hole in the 
    center. Go up to the next area.
    
    Enter the room in the center to reach the next floor.
    
    Go east here and follow the windy path around to the bottom of the area, then go
    up to the next area. Go north here to the next area again.
    
    Guess what? Go north here to the next area, then go up the stairs to yet another
    door to the next area.
    
    In this room, approach the mirror in the center to meet Xande, in person this 
    time. Or not. You'll be cursed instead. Doga will speak to you and go to find 
    the five people who can break the curse. He'll retrieve Sara, Cid, Desch (yup,
    he's alive), One of the F.O.G., and Alus. Of course, he'll spin it differently
    each time. That guy should be in advertising.
    
    They'll come and save you, and the party will enter the mirror to stop Xande.
    
    Heal up, this begins a point of no return. Everything you do here will never be 
    saved, so make sure you're prepared before you reach this point.
    
    Head up and a scene will begin automatically.
    
    Boss: Xande
    My Level: 48
    Recommended Level: 53
    Rewards: 25000 gil (Oh the irony... No stores...)
    	   8500 exp
    Cut loose with everything. He has -agas, Haste,  and semi-powerful physical 
    attacks. He also has basically nil defense. When he's closer to dead, he'll also
    use Meteor. He's probably the toughest boss you've fought yet. At level 53,
    however, he's a piece of cake and will probably die before using Meteor.
    
    Xande will die, but the Cloud of Darkness will still be summoned. Damn, she uses
    the royal "we".
    
    Final Boss: Cloud of Darkness, 2x Tentacle
    My Level: 48
    Rewards: Death is its own reward
    You can't win here, don't even bother. You'll fight for a bit, then BAM! 
    Particle beam. 9999 damage. You're dead. She's the Final Boss, but this isn't
    the Final Battle just yet.
    
    In an event that was COMPLETELY ripped off in FFIV, your past allies will revive
    the party so they can fight the good fight once more.
    
    "You are our only hope. You must bring balance between light and darkness!"
    
    In the original beta of FFIII, there was a save point here. The testers thought 
    that would make it too easy, so no such luck. It's gone, dying now means 
    restarting the Syrcus Tower. When you're mentally prepared (you're already 
    healed), go forth to the last level. Don't die.
    
    World of Darkness_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [YAMI]
    This is it, the last level. It's not terribly long once you know what to do.
    There are five paths, four lead to bosses, and the fifth leads to certain death.
    All the chests here, four in total, contain Ribbons, but you'll have to fight a 
    Zande's Clone for each. I wouldn't recommend it at this stage, as dying means 
    restarting the Crystal Tower from the beginning. At least that's what I said 
    before learning that our lovely Final Boss now has status magics. Cow.
    
    Southeast warp:
    Take either path east or west, and follow it to a branch north that leads to a 
    warp. Step on it to go to... A Crystal? This is the World of Darkness, parallel 
    to the World of Light. Two worlds, two sets of crystals. Another thing FFIV 
    ripped off. Go up to the crystal to fight a boss.
    
    Boss: Ahriman
    My Level: 49
    Recommended Level: 
    Rewards: 66666 gil (What's with all the Gil? You can't use it for anything.)
    	   16666 exp (Nice.)
    In addition to having the worlds longest attack animation, he casts Curaja.
    Bastard. He's got Quake and the -agas, too, but they don't do much. He has loads
    of health, but that's about it. You'll be fully healed after, so cut loose.
    
    A Warrior of the Dark will appear and explain the balance of Light and Dark.
    He'll "join you" for the final battle. Walk your way out and take another path.
    
    Southwest warp:
    
    Take the first path to the left of the center and head north. Warp to the next
    Crystal Room. Of course, there's another boss, too.
    
    Boss: Echidna
    My Level: 50
    Rewards: 66666 gil
    	   16666 exp
    Yay, she casts Death and Drain and can inflict Silence with her attacks. Isn't
    this going to be fun? And did I mention Tornado and Quake? She'll start using 
    Meteor when she's almost dead. Once again she has entirely too much health, but
    you don't need to hold back any.
    
    Another Warrior of the Dark, another bit of backstory. Walk out again and choose
    another path.
    
    Northwest warp:
    
    Just follow the path to the end, taking the right fork when you reach it. You'll
    be in another Crystal room. With another boss.
    
    Boss: Cerberus
    My Level: 50
    Rewards: 66666 gil
    	   16666 exp
    Three heads, three attacks per round. Other than that, he's pretty unremarkable.
    He's got -agas, but they're Fighter -agas. Once again he's a boss with too much
    health.
    
    Yet another Warrior of the Dark. He'll explain the conflict of Hope versus the 
    Void. Yeah, you Hope you can slaughter the CoD. Walk your way out again.
    
    Northeast warp:
    
    Just follow this long path to its end for another Crystal room with another 
    boss.
    
    Boss: Two-Headed Dragon
    My Level: 51
    Rewards: 66666 gil
    	   16666 exp
    He/she/it hits really hard. It also enjoys attacking the same person twice in a 
    row. All it does is attack, though it's attacks can silence. Cut loose as usual.
    
    One last Warrior of the Dark, one last bit of back info. Walk your way out 
    again.
    
    Center warp:
    
    This is it, the last leg of your journey. Follow the path along the narrow beam
    of light to a warp.
    
    Hear that song, this is it. Heal up and approach the top of the room.
    
    The Final Battle_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[KUMO]
    Final encounter. The Cloud of Darkness (henceforth Kumo-chan, don't ask) will 
    taunt you, the Dark Warriors will weaken her, and the last battle will begin. 
    She gets so pissed briefly that she slips up and uses a singular pronoun.
    
    Last Battle: Cloud of Darkness, 2x Tentacle
    My Level: 55+
    Rewards: 79000 gil
    	   37499 exp
    	   End of Game
    I'll start with her attack first. This is a long section. One Tentacle will 
    Protect and Haste her, while the other uses Bad Breath. She will attack you and 
    occasionally use Particle Beam, which is much weaker than before, though it
    quickly becomes her favorite toy as her health decreases. 
    
    She is the toughest boss in the game, which is why they saved her for last.
    
    Since the 90s, there has been the standard approach to fighting her: 2 Sages, 
    and 2 Ninjas. This approach now fails dismally. Reason: Sages suck. That's 
    right, the ultimate magic class is now trash, courtesy of it being slower than
    molasses in January. Sure, Kumo-chan is slow, but she's still faster than a
    Sage.
    
    In the remake, the Devout Job is much better for white magic, and can handle 
    more Curajas without recovering MP. Since Curaja is a much more powerful; spell,
    and characters have less HP, you'll only need one. You can also have a Knight, 
    in full Crystal armor, equipped with an Aegis shield in place of a weapon so it
    can avoid all status ailments and use attack items and Elixirs as needed. The 
    battle will be longer but you're more likely to survive. The other two 
    characters should be a Ninja spamming Shuriken and some other class that can 
    deal major damage (I had a Summoner with Bahamur).
    
    Epilogue_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FINI]
    A nifty starfield effect on the lower screen will probably distract you from
    the extra backstory on the top screen. Hope! Yes, hope.
    
    The four heroes will miraculously warp to the World of Light, and a tearful
    reunion will ensue. Your various companions will be returned home in the 
    airships, first the Invincible, then the Nautilus. Cid and Desch will both
    return to Cannan, and TWO couples will be reunited. Remember Salina?
    
    Sara will stay with the party (Ingus) just a little bit longer, and the party 
    will return to Ur. A Dancer will try to give Ingus a thank-you kiss. Like Sara's
    gonna let that happen.
    
    A new day will dawn, and the credits will roll. Save afterwards if you want to
    keep all the money and experience you got (but say goodbye to all the Shuriken 
    you threw...). There'll also be three stars in the bottom-right corner, but I 
    don't know exactly what they mean beyond "Yay! You beat it!" Maybe they unlock
    more Mognet stuff.
                                                                 __________________
    ____________________________________________________________/[SIDE] Side Quests\
                                                     Master Level Summons and MORE!|
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    This section describes all the original bonus dungeons from the Famicom FFIII. I
    probably won't write anything on the Wi-Fi extra quests any time soon. DO NOT 
    e-mail me about them.
    
    Odin, the Sealed Knight_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [ODIN]
    Fly to the southeast corner of Saronia with the Nautilus and submerge. Enter the
    cave there for a brief area with an optional boss. 
    
    Walk north and go through the door. Follow the long platform and go through the
    door at the end.
    
    Take the right path here for a Golem Staff, a Rune Bell, and an Aegis Shield.
    Take the left path for Reflect Mail (woo...) a Heavy Lance, and stairs up. Climb
    up the stairs in this small antechamber to arrive at Saronia Castle.
    
    Talk to the scary knight to enter a boss fight.
    
    Boss: Odin
    My Level: 36
    Rewards: 16800 gil
             5000 exp
    This guy's got really low defense, so use physical attacks and powerful spells
    (-agas and the Titan summon). He attacks twice each turn, one did about 300 
    damage to my Dragoon with full Diamond armor. Eventually, he'll pull out his
    almost-dead skill, Zantetsuken, which does massive damage (about 1000) to all
    party members, which can wipe you out if you don't stay close to fully healed.
    If you get lucky, he won't even get a chance to use it. If you get unlucky,
    he'll use it twice.
    
    After accepting defeat, he'll give you his summon spell, the Level 6 Catastro.
    
    Leviathan, the Sea King_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [LVIA]
    Fly back to the Floating Continent (which takes a while on the slow Invincible).
    South of the Gulgan Gulch is a lake. Using the Invincible's Overdrive, cross the
    mountains south of it, then land and take your canoe out to that big monster.
    
    Monsters here = major experience. More experience than Odin major. You'll be 
    leveling up in no time, though they do get a bit ugly in the damage department 
    at times. I wouldn't recommend fighting the boss until much later, though.
    
    Follow the route southeast from the entrance, and snag the Attack Items and 
    Phoenix Down from the chests, then head north to three Hi-Potions and an Elixir.
    Head down the stairs.
    
    Follow this path and grab the north and south chests for a White Musk, an Aegis
    Shield, a Platinum Hammer, a Bacchus's Cider, and a Turtle Shell. Head south and
    down the stairs.
    
    This next area has a few forks. The northeast path leads to another platinum 
    Hammer, Reflect Mail, a Black Hole, and a Black Musk. The southwest path leads 
    to a Lilith's Kiss and a Raven’s Yawn. The northeast path leads to stairs down,
    again. You can fight the boss now, but I wouldn't recommend it unless you have 
    at least 2000 HP.
    
    Boss: Leviathan
    My Level: 45
    Rewards: 16100 gil
    	   5000 exp
    Just hit him with every lightning-type attack you have. He'll physical attack 
    until halfway through, when he'll add Tsunami to the mix. It won't kill you at a
    high level, but it hurts.
    
    Bahamut, King of Dragons_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[BHAM]
    Fly west from Gysahl, over Tozus, and use the Invincible to cross the mountains.
    Enter the cave there for another short level.
    
    The east and west forks from the central platform lead to some chests. Take the 
    south fork to the stairs down, then just work your way through this linear cave.
    I had a section typed up, but then WordPad crashed.
    
    Heal up, and approach the exit to fight Bahamut.
    
    Boss: Bahamut
    My Level: 47
    Rewards: 16500 gil
    	   5000 exp
    He's not invincible this time. In fact, he's quite vincible, so hit him with
    everything you've got to shoot down flying enemies. Aeroga does massive damage
    here. He'll just attack regularly, and only about as hard as Leviathan. He 
    probably also casts Mega Flare, but I don't know for sure.
    
    You'll now have the final summon spell, Bahamur. You'll have to walk your way 
    out of the cave, though.
    
    The Sunken Cave_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [LOST]
    There's one last bonus dungeon I completely forgot to mention, mostly because of
    its complete lack of remarkable features. I'm referring to the Sunken Cave, a
    tiny little hole under some island. You'll find it under the island at the 
    southeast corner of the map.
    
    Starting off, just follow the path down to the next floor.
    
    The east branch leads to a chest with Tiger Claws. He short branch west has a 
    chest with a Chakram. The southwest path leads to a Dual Tomahawk and the 
    southeast path leads to the way down.
    
    Head south across the bridge to a fork. South leads to an Ancient Sword and 
    another bridge, which leads to a Cognitome, a Diamond Helm, Metal Knuckles, and 
    a Diamond Sheild. The west fork leads to an Air Knife, Diamond Mail, a Loki 
    Harp, and Diamond Bracers. South from there leads to a Phoenix Down, an Elixir,
    and Diamond Gloves.
    
    That's all, but they're all pretty useful if you get them early on. I went here
    at Level 55, after beating the game, and was less than impressed.
    __________________
    [EXTR] Extra Stuff\_____________________________________________________________
    
    FC to DS Changes_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FCDS]
    I was asked to list what noticeable changes were made in the remaking process,
    so here is list. If I don't mention something here, that means it hasn't
    changed.
    
    -A 3-minute FMV intro has been added
    
    -The ending lines of the Gulgan prophecy have been modified to fit the revised 
     intro segment
    
    -At the start of the game, Luneth is the only party member
    
    -The four Warriors have distinct names, personalities, and backgrounds
    
    -Chests here and there have different contents
    
    -A Quicksave feature has been added (it's only a suspend-type save, not free
     saving like in I&II Advance)
    
    -Enemy party size has been reduced due to graphical limitations, now there is a
     maximum of three enemies per random battle, but four in one special case
    
    -Enemy difficulty has increased to offset party size reduction (see above)
    
    ENemy turns are no longer calculated alonside player turns (see Battle section)
    
    -Monsters give more experience and Gil
    
    -The Crystal Chambers have been almost completely redesigned
    
    -The Wind Crystal does not grant jobs to the heroes after the Land Turtle is 
     defeated
    
    -A scene in Ur introducing Arc has been added
    
    -Topapa has a few extra lines explaining how he adopted Luneth
    
    -The scene at the Kazus entrance has been modified to include Arc
    
    -The Blacksmith in Kazus now complains about his daughter
    
    -A scene in Cid's Airship introducing Refia has been added
    
    -The background music for the Airship inner/Dragon's Peak, "Road to the Summit,"
     has been extended
    
    -The lone guard at Sasune has been replaced with Ingus, and a scene introducing 
     him has been added
    
    -The romance between Sara and a party member has been switched to focus on Ingus
    
    -The Djinn is fought without the use of Jobs
    
    -The party no longer leaves Sealed Cave with Sara, they are warped to the Wind
     Crystal and separated from her
    
    -The party receives Jobs from the Crystal in a scene added after defeating Djinn
    
    -The Thief Job is now received from the Wind Crystal
    
    -A moogle shows up briefly explaining the Job system
    
    -The Capacity system has been removed and replaced with a "job transition phase"
    
    -The party now meets up with Sara at the entrance to Sasune Castle
    
    -The scenes involving the Airship's upgrade have been modified to center on 
     Refia
    
    -Dragon's peak now has cliffs
    
    -The Tozas theme has been slightly extended
    
    -The Tozas Map (and all Mini-exclusive areas) have been resized so you no
     longer appear mini on them
    
    -The spell Sight now shows area locations on the upper screen temporarily
     instead of showing a zoomed out map
    
    -The Fat Chocobo theme is somewhat extended
    
    -The Geomancer Job is now received from the Fire Crystal
    
    -The Living Forest map has a giant crater in it
    
    -A secret room has been added to Gysahl where you can view the Bestiary
    
    -An area of Hein's Castle has been moved to outside
    
    -A scene with Cid explaining the back story of the four orphans has been added
    
    -A scene with the four leaving the Floating Continent has been added
    
    -The flooded surface world now has a darker look with cool warping water
    
    -Aria's theme has been extended
    
    -The Magic Knight job has become the Dark Knight, with its own new strengths and
     weaknesses
    
    -The Black Belt job is not obtained from the Water Crystal; the shops in Amur
     have not been changed to reflect this
    
    -You cannot board you ship after Goldor's chained it, in the original, you could
     sail a short distance before the chain was taut
    
    -The Saronia theme is somewhat extended, and not quite as dark
    
    -Every level after Goldor's Manor has been almost completely redesigned
    
    -The Submarine theme is slightly extended
    
    -The Underwater Cave theme has a longer intro
    
    -Falgabard has been changed to a town of Dark Knights (Instead of Magic
     Knights...)
    
    -Doga has a few more lines, describing the Lights of the individual characters
    
    -The Ninja and Sage Jobs are obtained from the Earth Crystal. WTF?
    
    -The Syrcus (Sylx) Tower is now HUGE but with the same layout
    
    -The Eureka theme has a longer intro
    
    -Shuriken are no longer equipable weapons
    
    -You can now buy the three highest Summon Spells without first having them in 
     your inventory XD
    
    -The party is fully healed after each boss in Eureka and the World of Darkness
    
    -The sped up version of the CoD's theme doesn't play when the Warriors of the 
     Dark show up
    
    -The Cloud of Darkness is accompanied by two Tentacles
    
    -The Cloud of Darkness now has an attack pattern, not just FlareWave every turn
    
    -The Nautilus no longer has long pauses when flying in the ending
    
    -The player is allowed to save after the credits
    
    -The Onion Knight Job is acquied through annoying WiFi hurdles
    
    -Miscillaneous side quests are unlocked through Mognet
    
    _________________________________
    [IFAQ] Frequently Asked Questions\______________________________________________
    Someone mentioned I sounded like an asshole in the FAQ section. It's called 
    sarcasm. I am happy to assist people when they have questions, but sometimes
    the answers are already in the guide, and sending me an email asking a question
    I've already answered is a waste of my time and yours.
    
    Steps to finding a solution to a problem:
    	1. Read the manual
    	2. Read the in-game help text (i.e. The description for Mini says that it
             shrinks AND unshrinks the target, pretty useful knowledge, huh?)
    	4. Check the guide, including sections before the spot where you have 
             trouble
    	3. Check the forums, someone may have asked your question and gotten a 
             reply
    	5. Ask me
    
    With all those said:
    
    Q: Where do I get the [such and such] Job?
    A: Look at the Jobs Section. I'd post exactly where you get each job before I 
       actually got to that part of the game, but they've changed a few Job 
       locations from the Famicom release, so I don't know for certain yet.
    
    Q: HELP MEEEE!!!!! I don't know how to change Jobs! How do I change Jobs?
    A: I was shocked and appalled by the number of times I got this question. I 
       really thought it was self-explanatory. In order to change Jobs, you must 
       first have gotten the first set of Jobs after beating Djinn.
    
    Q: I ran out of Phoenix Down. Where can I get more?
    A: If you've snagged every chest in every dungeon and ran out, I'd say you're
       pretty much screwed. I can't tell you where to get more, as I don't know what
       chests you've gotten. However, a recent email has enlightened me to the
       option of stealing them off the Rustbirds on Dragon's Peak. Unfortunately, 
       this requires access to Dragon's Peak.
    
       To conserve Phoenix Down:
    	-NEVER use Phoenix Downs when you're in a random encounter. Just don't.
           You can always redo the level, they're usually pretty short.
    	-NEVER sell them, even if you need the 1 gold you get from the sale.
    	-NEVER use too many against one boss. Sure you win, but at what cost?
    	-Make sure you aren't too underleveled. If the monsters kill you in one
    	 hit, go level up somewhere else.
    
    Q: How do weapons that cast spells work?
    A: Use the Item command (in battle) and select that weapon as if it were any
       other attack item. You can use it as many times as you want and it has the 
       same effect as if that character was casting the spell.
    
    Q: How do I board/disembark from the Enterprise?
    A: Just walk into it to board (you may have to try a different angle) and sail 
       into the shore to disembark. It takes patience and persistence sometimes.
    
    Q: How do I cast Mini?
    A: Menu ->
       Magic ->
       [White Mage, Red Mage, Scholar, Devout, or Sage] ->
       LV.2 ->
       Mini ->
       All Party Members
       You need at least 1 MP at spell LV.2 or this won't work
    
    Q: Where is [such and such location]? I can't find it!
    A: The magic Sight marks all locations on your map temporarily. If you're 
       looking for a dungeon, fly around and visit the dungeons it marks that you
       haven't visited yet. This can be done on the floating continent, the main 
       overworld, and underwater.
    
    Q: Tell me what Jobs to use.
    A: No.
    
    Q: Why haven't you updated yet?
    A: I have this annoying thing called a life. As devoted as I am to Final Fantasy
       III, sometimes there are more important things to do. If I haven't updated in
       a while, it means I'm having a bad week.
    
    Q: What does [this word] mean?
    A: Oy. This is why God invented the Dictionary, my friend. Worst case scenario:
       Google it.
    
    And a recent biggie:
    Q: Can I have your friend code?
    A: NO. I don't want to, and it wouldn't work anyway due to the ingeniously 
       crafted friend code system that requires simultaneous logons by both players,
       which is nearly impossible without synchronized watches or being in the same 
       room. Or you could use AIM, but I'm a conscientious objector to AOL.
    
    _________________
    [KUPO] Contact Me\______________________________________________________________
    
    ...If you feel it absolutely necessary. E-mail me if you have questions, would 
    like to submit any extra info I may have glossed over, or if I just plain 
    screwed up. I won't be offended. Do not send me the locations of treasure chests
    I ignored in the guide unless it's something *really* good. I probably won't
    reply (I'll just update the guide with your contribution) unless you have a 
    question too unique for the FAQ section.
    
    New rule: Don't ask me about glitches. I don't know. SquEnix is generally
    pretty good about playtesting and debugging, unlike some developers I know of.
    <cough>Konami, I love you to death, but...</cough> 
    
    If you find something odd: Great!
    
    Ah, yes. READ THE FAQ BEFORE SENDING ME E-MAILS!!!! Duh. That's what it's there 
    for. Also, read the section of the main walkthrough that pertains to the area
    in which you are stuck. If you need to find out what to do when you run out of 
    keys, try searching with keywords like "unlock" or "key". You'll come across 
    a section describing the Thief's ability to "unlock" doors without "key"s. Isn't
    Ctrl+F great?
    
    Do not send me spelling corrections or offers for free medication.
    
    New rule Final Mix: Don't make demands, it's irritating
    
    E-mail: MoogleWarriorVII@yahoo.com
    
    Put 'FF3 Guide' or something of the sort in the header or I toss it as spam.
    
    Don't use a subject line like "You messed up", 'cause that's just insulting.
    
    Also, don't send mail like this:
    Troll Tales (Episode 1):
    
    "hey, I'm writing about that guide you posted on gamespot.com, for FFIII for DS.
    It sucks...seriously u need to use better grammar.  just delete the whole 
    thing, it sucks.  no ones even gonna use it after reading the first sentence.  
    what a dumb ass."
               --"Jon Rosenberg" <respectandtolerance@gmail.com>
    
    You shall be remembered for all time as a moron. Something tells me that if the
    irony in that username isn't intentional, then it's a divine message.
    
    I'll have you know that English is my primary language, I live in the US, and 
    'u' is not a pronoun.
    
    Troll Tales (Episode 2):
    
    "hey, I'm writing about that guide you posted on gamespot.com, for FFIII for DS.
    It sucks...seriously u need to use better grammar.  just delete the whole
    thing, it sucks.  no ones even gonna use it after reading the first sentence. 
    what a dumb ass.
    
    P.S.
    I know that "u" is not a pronoun"
                --<SkatrElementJ@aol.com> (J for Jon Rosenburg, perchance?)
    
    If you know that "u" is not a pronoun, why do you insist on copying such an 
    abhorrent email word for word (or Ctrl+C-ing it)? Please stop stalking me. 
    Don't make me go all Al Franken on you.
    
    For the record, the guide's on GameFAQs, and GameSpot likes to copy from their 
    sibling site (that's CNET!). 
    
    To all GameSpot users looking to change the world:
    Break the stereotype. Show us your mastery of the English language. Show us 
    that you aren't a bunch of ignorant trolls.
    
    Contributors (The first people to send me any particular tidbit):
    Daniel Li - For sending me some actually useful info
    Stephen Matthews
    David Roy
    Derek Choi
    Michael Gilliam
    The seventy thousand people who told me where the fourth Dragon Mail was
    _________________
    [LEGL]Legal Stuff\______________________________________________________________
    
    Final Fantasy III is (c)1990, 2006 Square-Enix Co., Ltd.
    
    This guide is (c)2006 Justin Reviea (myself), exclusively for GameFAQs, and, 
    because they’re the same network, GameSpot.
    
    Do not print the guide and then toss it. Love it and treasure it as an heirloom
    to be passed down to later generations. Obviously I can't enforce that. Just
    play nice out of courtesy to the author, okay?
    _____________
    [TTFN] Thanks\__________________________________________________________________
    
    Thanks to... 
    
    GameFAQs, the only walkthrough site anyone can remember.
    
    Hironobu Sakaguchi, for reasons I shouldn't have to explain.
    
    Kenji Terada, you wrote them better than Nojima, and they didn't even credit you
    this time.
    
    Aria, you will always have a place in my heart.
    
    Doga, for the moogles.
    
    That's about it.