--------------------------------------------
             Kirby: Canvas Curse
     Platform: Nintendo DS
 Release Date: June 13, 2005
     Guide by: Tom Farello
     Email me: nuclearlemons@comcast.net
--------------------------------------------
       Current Version: Version 0.26
           Last Update: 06/23/2005
--------------------------------------------

--------------------------------------------
                Recent News!
--------------------------------------------
NEOSEEKER IS NOW IN THE LIST OF ALLOWED SITES.

First Version!  Enjoy y'all!  By the way, I've only got five days to write
this and I'm posting it on Friday no matter what... so if it's a little
incomplete, that's just natural.

Starting Friday June 24, I will be on a fourteen-day cruise, so NO UPDATES FOR
TWO WEEKS!  Think you can handle it?  So... don't be checking back for new
stuff every day, cuz there won't be any.  In any case, without further ado, my
FAQ!
--------------------------------------------

Table of Contents:
      Section Name         Abbr.    Status
1. Introduction            [INTRO]    N!
   a. About the Author     [AUTHR]    N!
   b. Contact Information  [CNTCT]    N!
2. Version History         [HSTRY]    N!
3. Game Basics             [BASIC]    N!
   a. Story                [STORY]    N!
   b. Controls             [CNTRL]    N!
   c. Characters           [CRCTR]    N!
   d. Stuff You'll Find    [ITEMS]    N!
   e. Enemy List           [ENEMY]    N!
   f. Copy Abitilies       [ABLTY]    N!
   g. Medal Swap           [MSWAP]    N!
4. Walkthrough             [GUIDE]    N!
   a. How to Use This      [HOWTO]    N!
   b. Reddy Land           [RLAND]    NS
      i. Plant Plain       [PPLAI]    NS
     ii. Tiny Town         [TTOWN]    NS
    iii. Ravine Road       [RROAD]    NS
   c. Arange Gorge         [AGORG]    NS
      i. Ghost Grounds     [GGROU]    NS
     ii. Growth Grasses    [GGRAS]    NS
    iii. Mag Mount         [MMOUN]    NS
   d. Iello Adventure      [IADVE]    NS
      i. Rift Ruin         [RRUIN]    NS
     ii. Contrast Cave     [CCAVE]    NS
    iii. Silver Submarine  [SSUBM]    NS
   e. Neo Greo             [NGREO]    NS
      i. Machine Mansion   [MMANS]    NS
     ii. Dreamy Darkness   [DDARK]    NS
    iii. Paletto Polis     [PPOLI]    NS
   f. Bloo Hills           [BHILL]    NS
      i. Cold Course       [CCOUR]    NS
     ii. Dungeon Dome      [DDOME]    NS
    iii. Canvas Canyon     [CCANY]    NS
   g. Omarine Zone         [OZONE]    NS
      i. Collapse Castle   [CCAST]    NS
     ii. Volatile Volcano  [VVOLC]    NS
    iii. Silent Seabed     [SSEAB]    NS
   h. Wonder Lilane        [WLILA]    NS
      i. Frozen Fantasy    [FFANT]    NS
     ii. Mad Mechanism     [MMECH]    NS
    iii. Spectacle Space   [SSPAC]    NS
   j. The World of Drawcia [DRCIA]    NS
   k. Special Courses      [SPECL]    NS
      i. Stone A           [STONA]    NS
     ii. Wheel A           [WHEEA]    NS
    iii. Missile A         [MISSA]    NS
     iv. Balloon A         [BALLA]    NS
      v. Stone B           [STONB]    NS
     vi. Wheel B           [WHEEB]    NS
    vii. Missile B         [MISSB]    NS
   viii. Balloon B         [BALLB]    NS
5. Sub-Games               [SUBGM]    N!
   a. Block Attack         [BATTK]    N!
   b. Cart Run             [CRTRN]    N!
   c. Paint Panic          [PPANC]    N!
   d. Jump!Dash!           [JDASH]    N!
6. Conclusion              [CNCLS]    N!
   a. My Review            [RVIEW]    N!
   b. Sub-Game Rank Chart  [RCHRT]    N!
   c. Thank You's          [THANX]    N!
   d. Copyright Info       [CPYRT]    N!

Legend:
N! = New
^D = Updated
NS = Non-Existent
IC = Incomplete
--------------------------------------------
1. Introduction                      [INTRO]
--------------------------------------------

This is the place where I say the stuff you're probably not interested in, even
though it's important.

--------------------------------------------

a. About the Author                  [AUTHR]

Hi! I'm Tom (a.k.a. gravy229) (best known for my Kirby and the Amazing Mirror
FAQ), and I'll be your guide through this game.  As always, feedback and
constructive criticism are always welcome (see Contact Information for more
details).  I have been playing Kirby games for a very long time, even since
Kirby's Dream Land first came out! My favorite game of the series so far is
Kirby's Dream Land 3.  *Sigh*...What a classic! I know how to 100% every Kirby
game there is, and I could probably whip out a FAQ on every one of them if I
had the time and motivation.

...Which brings me to my next point.  I am a high school student, and I don't
always have a lot of "me time", so when I say "Coming Soon!", that really
means "Coming After My Homework is Done!"  I will not "date" my next update,
I will just update the FAQ whenever I get around to it.  Other than that, I
really hope my FAQ is very helpful to you in conquering Kirby: Canvas Curse!

--------------------------------------------

b. Contact Information               [CNTCT]

My email address is nuclearlemons@comcast.net.  Any information I ask for as
well as any corrections, questions, or constructive criticism is greatly
appreciated.  Please do not dump tons of info in my mailbox if I don't ask
for it.  I don't want my mailbox flooded with facts I was about to get myself.
Also, if you are going to criticize my FAQ, make sure that you use constructive
criticism only!  If you send me an email that says, "You are a moron.  You
suck at life," I will block your email address.  And that wouldn't be good when
you actually have a serious question for me and your email gets bounced back to
you, now would it?  Other than that PLEASE criticize my FAQ.  This is my third
FAQ, and I would like to know how I have done.  When you send me an email,
make sure the title bar says: Kirby: Canvas Curse - gravy229.  If it does not
say anything about Kirby or does not have a title, I will not read it.

Here is my list of stuff I will be accepting in emails:
   Comments, questions, corrections, concerns, construcitve criticism, scores
and ranks for sub-games

--------------------------------------------
2. Version History                   [HSTRY]
--------------------------------------------

Version 0.26: 06/23/2005
   Ugh!  I had to work today, and therefore all I felt like doing was fixing
the three spelling errors I found and add neoseeker to the allowed sites.  I
will continue to keep the N!'s on the Table of Contents just because of the
fact that this thing isn't even a day old yet, so everything is pretty much
still new.

Version 0.25: 06/22/2005
   Hopefully I remember to save this time...  Stuff You'll Find, Enemy List,
Medal Swap, How to Use This, all of the Sub-Games section, and the entirety of
the Conclusion.  Now all that's left is the Walkthrough!  This is coming along
a lot quicker than I thought it would.  Two days left to finish!

Version 0.06: 06/21/2005
   Looks like I forgot to save, but I did save two things: The Characters
section and the info for Crash in the Copy Abilities section.  Looks like it's
back to the drawing board...

Version 0.05: 06/20/2005
   First version...  Recent News!, Table of Contents, About the Author, Contact
Information, this, Story, Controls, 91% of Copy Abilities.  So... tired....

--------------------------------------------
3. Game Basics                       [BASIC]
--------------------------------------------

Here is everything you would want to know before starting your game and then
some.  I would HIGHLY recommend reading this if you have never played any Kirby
games, and if this is your first time playing this game, I would still read it.
If you are very familiar with the game, skip this section.

--------------------------------------------

a. Story                             [STORY]

Welcome to peaceful Dream Land.  Kirby's on a nice stroll...
Suddenly, the world's colors warp, and a strange witch arises!
Drawing in the air, the witch turns the land into a painting.
Seeing Kirby, the witch flees to the sky, toward a weird vortex.
Kirby gives chase... Into a world of paintings.
He challenges the witch, but her magic turns him into a ball!
Helpless, Kirby watches the witch escape...
Looking down in shame, he sees the witch's Magical Paintbrush...
Kirby touches the rainbow brush and...
I transports to you on a ray of light!

--------------------------------------------

b. Controls                          [CNTRL]

This game has a unique control style as in it uses the touch screen.  The
controls are as follows:

Draw a line: You will follow the line in the direction it was drawn.  Also,
   you can block stuff like lasers and cannonballs.
Draw a loop: You will speed up as you follow the loop.
Tap yourself: Dash and use any ability you happen to have.
Tap an enemy: Stun the enemy and prepare it to be defeated.
Tap a block: Activate the block.
Press Start: Pause or unpause the game.

--------------------------------------------

c. Characters                        [CRCTR]

Here's a list of the playable characters and how they stack up.

Character
Quote from game
Ability: Tap Ability
Speed: Ground speed
Dash Time: Dash time
Flight Time: Flight time
Bounciness: Bounce height
Buoyancy: Floats / Sinks
Vitality: Max life points
Strength: Damage to Drawcia
Medal Bonus: Medals recieved for beating Drawcia
How to unlock

Kirby
"Touch-Dash!  Ride rainbows!"
Ability: Copy
Speed: Average
Dash Time: Average
Flight Time: Average
Bounciness: Low
Buoyancy: Floats
Vitality: 4 to 7
Strength: Average
Medal Bonus: 0 medals
Available when you first put the game in your DS.

Waddle Dee
"Touch to charge.  Bounce!"
Ability: None
Speed: Average
Dash Time: Average
Flight Time: High
Bounciness: High
Buoyancy: Floats
Vitality: 4
Strength: Low
Medal Bonus: 1 medal
Unlocked by beating Drawcia with Kirby.

King Dedede
"Big, heavy, and mallet-toting!"
Ability: Hammer (Hold to hover)
Speed: Slow
Dash Time: None
Flight Time: Low
Bounciness: Low
Buoyancy: Sinks
Vitality: 7
Strength: High
Medal Bonus: 3 medals
Unlocked by purchasing Dedede Ball in Medal Swap after unlocking Waddle Dee.

Meta Knight
"Dash for sword attack!"
Ability: Sword (None)
Speed: Fast
Dash Time: High
Flight Time: High
Bounciness: Average
Buoyancy: Floats
Vitality: 3
Strength: High
Medal Bonus: 2 medals
Unlocked by purchasing Meta Knight Ball in Medal Swap after unlocking Dedede.

Waddle Doo
"Beam ability is mine!"
Ability: Beam (Hold to hover)
Speed: Slow
Dash Time: Average
Flight Time: High
Bounciness: High
Buoyancy: Floats
Vitality: 5
Strength: High
Medal Bonus: 1 medal
Unlocked by either beating Drawcia with all other characters, or by beating
Drawcia while there is a copy of Nightmare in Dreamland in the GBA slot in
which you have defeated the Nightmares.

--------------------------------------------

d. Stuff You'll Find                 [ITEMS]

Here is a list of all of the items and other important stuff in the game.

Items: These will usually just be lying around; roll into them to collect them.
   Energy Drink: Refills two vitality points.
   Maxim Tomato: Refills all vitality points.
   1-up: Gives you one extra life.
   Star: Collect 100 of these to get an extra life.
Tap Blocks: These will activate when you tap them.
   Star Block: Big or small... tap them to destroy them.
   Bomb Block: Tap them to destroy a wall or a floor or something else.
   Color Block: Tap them to change their color; match them to open a door.
Other Blocks: These... won't... activate when you tap them.
   Ability Block: Break these with the indicated ability.
   Bubble Block: Touch these and they pop!  Sometimes they have stars inside.
   Solid Block: Sometimes green or purple; usually destroyed with a switch.
Switches: These will activiate when you roll into them.
   Star Switch: These will usually open a door or destroy a wall.
   Color Switch: These will make similarly-colored solid blocks disappear.
   Big Switch: These will make walls all over the game disappear.
Cannons: Shoot yourself out of these!  You may have to time these correctly.
   Auto-Cannon: Small, black, not very powerful.
   Manual Cannon: These powerful cannons have a button on them.  Tap it!
   Spin Cannon: These manual cannons turn at 90 degree angles.
   Fan: Though not really a cannon, push the button to go up.
Panels: Platforms that do stuff!
   Jump Panel: You stick to these!  Tap yourself to jump off.
   Speed Panel: Kind of like a zipper in racing games; they make you go fast.
Other random stuff: Trust me, there's A LOT of random stuff in this game!
   Checkpoint: If you lose a life, you will start here!
   Buttons: Purple and round; tap these to activate or deactivate something.
   Smokescreen: You can't draw lines when these are in the foreground!
   Lantern: Tap these to light up dark screens.
   Stopper: Tap yourself or draw a line to go through these.
   Flipper: Pass these to get either 5 stars or 0 stars.
   Bumper: You wll bounce off of these!  The round ones may give you a star.
   Anti-Grav Zone: These things defy gravity!  Draw a line to get away!

--------------------------------------------

e. Enemy List                        [ENEMY]

Here is a list of all the enemies in the game, what copy abilities they give,
if any, and how they attack you.

Name: Ability
My Description

Bang-Bang: Missile
These guys will fly at you and explode!

Blado: -
A lot like a Gordo, but attatched to a string.  Moves in a circle.

Blipper: -
Swims well in water, but is weak on land.

Bloon: Balloon
Floats.  What?  Were you expecting more?

Bobo: Burning
Walks at you.  Nothing else here.

Bomber: Crash
If it falls off a platform, it will damage everything in a large radius.

Bouncy: -
Bounces around; don't get jumped on!

Bronto Burt: -
Flies around, may try to follow you.

Cappy: -
It will be powerless if you take its hat off.  Takes two hits in Block Attack.

Chilly: Freeze
May try to freeze you with an ice aura.  Doesn't move much.

Como: -
Look up before crossing the path of a Como!  These guys will drop on you.

Flame Shotzo: -
These Shotzos shoot out fire!

Flamer: Burning
Follows a set path around a platform.  May try to dash at you.

Fluff W. Dee: -
A Waddle Dee with fluff from Super Mario Sunshine.  Ooooh, connection.

Gaveela: -
These guys pop out of the walls and try to eat you!  Tap to get out.

Glunk: -
Sit on the ocean floor, innocently, then they shoot lasers at you!

Gordo: -
These invincible freaks follow a set path, but you may be able to block them.

Kabu: -
Roll around on the ground, bouncing off walls.

Needlous: Needle
When it curls up, you'd better run away!

Pacto: -
Like a Gaveela, except this one's in the floor.

Rocky: Stone
Tries to jump on you.  Look out below!

Shotzo: -
They're invincible and fire cannonballs at you!  Block them with lines.

Snopper: Freeze
Slide around on the ground.  Whee!

Soarar: -
Follow your vertical position and fire lasers at you.

Sparky: Spark
May try to jump at you then shock you with an electrical aura.

Spear W. Dee: -
Waddle Dees that throw spears!  Tap these guys before they poke your eye out!

Squishy: -
Jumping octopi!  Octopi?  Or is it octopuses... hmmmm...

Thudd L: -
A large rock that tries to drop at you, quite like a Thwomp from Mario.

Thudd M: -
A medium rock that tries to drop at you, quite like a Thwomp from Mario.

Thudd S: -
A small rock that tries to drop at you, quite like a Thwomp from Mario.

Tick: Needle
It looks all nice when you're below it, but when you're above it, look out!

Topper: -
Don't touch the electrical part!  You can defeat it by tapping it repeatedly.

Twister: Tornado
Spin... spin, spin, spin spin spin spinspinspinspin spin spin, spin, spin...

Waddle Dee: -
Classic Kirby enemy.  They walk and sometimes jump.

Wheelie: Wheel
You don't want to mess with these guys at high speeds!

--------------------------------------------

f. Copy Abilities                    [ABLTY]

Here is a list of all the copy ablilties, what they do, and how good they are.
A little sidenote:  To get rid of an ability, just touch the word in the bottom
left corner.  Also, if you get hit at any time, you will lose your ability.
And in this game, when it's gone, it's gone.  It's not like in other games
where it turns into a star and you can get it back.

Name: Rating / 10
Quote from game
My description

Balloon: 1 / 10
"Inflate!  Pop to stun enemies!"
Tap to bump yourself upward. You can do this three times, then, on the fourth
time, you pop, stunning enemies in a large radius.  You will not follow lines
in balloon form; instead, you will bounce off of them.

Beam: 9 / 10
"Whip the beam!  Hold to hover!"
Tap and hold down the stylus to hover and rotate a beam whip around yourself.
Release the stylus to allow yourself to roll forward with the beam for a bit.
Since this travels through walls, it can be used to hit switches you normally
wouldn't be able to reach.

Burning: 8 / 10
"Charge ahead invincibly"
Tap to go straight forward in a burning ball of fire!  Unfortunately, you can't
control yourself in this mode, but at least you're invincible!

Crash: 6 / 10
"Explode and beat all foes!"
Tap to explode and destroy everything on the screen!  Since this travels
through walls, it can be used to hit switches you normally wouldn't be able to
reach.  Be careful, though, you only get to use this once!

Freeze: 8 / 10
"Slide along and KO foes!"
Tap to dash and freeze foes that you pass.  You will also push the ice blocks
into other foes.  You will also get a longer dash time.

Missile: 7 / 10
"Use rainbows to navigate!"
Tap to become a missile that destroys everything in its path.  You will still
follow lines in this mode, but you are immune to gravity!

Needle: 8 / 10
"Spike anything!  Ride rainbows!"
Tap to dash and defeat foes.  Also, you will stick to ceilings and walls,
recharging your ink bar.  You will also get a longer dash time.

Spark: 4 / 10
"Shoot sparks!  Hold to hover!"
Tap and hold down the stylus to hover and send electricity straight up into the
air.  Release the stylus the allow yourself to roll forward with the spark for
a bit.  Since this travels through walls, it can be used to hit switches you
normally wouldn't be able to reach.

Stone: 9 / 10
"Get petrified!  Roll invincibly!"
Tap to turn into a rock.  You will sink in water and roll down hills.  You
cannot get hurt in this form unless you fall into oblivion.

Tornado: 10 / 10
"Touch to fly!  Keep soaring!"
Tap to launch yourself upward invincibly.  Keep tapping yourself to keep flying
upward!

Wheel: 6 / 10
"Use lines to turn sharply!"
Tap to launch forward, destroying everything in your path!  You can use lines
to turn around and stop.

--------------------------------------------

g. Medal Swap                        [MSWAP]

Here's a list of everything in the Medal Swap menu, what it does, how important
it is, and how much it costs.

Item: Priority
Cost: # of medals
Quote from game
My description

Song 1: Lowest Priority
Cost: 3 medals
"The stage song is in Sound Test! (Options Menu)"
Allows you to listen to songs 45 - 57 in Sound Test.

Song 2: Lowest Priority
Cost: 3 medals
"The menu song is in Sound Test! (Options Menu)"
Allows you to listen to songs 58 - 67 in Sound Test.

Song 3: Lowest Priority
Cost: 3 medals
"The battle song is in Sound Test! (Options Menu)"
Allows you to listen to songs 68 - 77 in Sound Test.

Zebra Line: Low Priority
Cost: 6 medals
"You can use the Zebra Line! (Options Menu)"
Allows you to use the Zebra Line.  Select it in the Ink Type menu.

Bead Line: Low Priority
Cost: 6 medals
"You can use the Bead Line! (Options Menu)"
Allows you to use the Bead Line.  Select it in the Ink Type menu.

Tropic Line: Low Priority
Cost: 6 medals
"You can use the Tropic Line! (Options Menu)"
Allows you to use the Tropic Line.  Select it in the Ink Type menu.

Life Boost: Highest Priority
Cost: 7 medals
"Boosts Kirby's vitality by 1."
Increases Kirby's max vitality by one life point.

Course 1: High Priority
Cost: 9 medals
"The Stone A course is now in Rainbow Run!"
Allows you to play the Stone A course in Special Courses.

Course 2: High Priority
Cost: 9 medals
"The Wheel A course is now in Rainbow Run!"
Allows you to play the Wheel A course in Special Courses.

Course 3: High Priority
Cost: 9 medals
"The Missile A course is now in Rainbow Run!"
Allows you to play the Missile A course in Special Courses.

Course 4: High Priority
Cost: 9 medals
"The Balloon A course is now in Rainbow Run!"
Allows you to play the Balloon A course in Special Courses.

Course 5: High Priority
Cost: 10 medals
"The Stone B course is now in Rainbow Run!"
Allows you to play the Stone B course in Special Courses.  Becomes available
after you unlock the Stone A course.

Course 6: High Priority
Cost: 10 medals
"The Wheel B course is now in Rainbow Run!"
Allows you to play the Wheel B course in Special Courses.  Becomes available
after you unlock the Wheel A course.

Course 7: High Priority
Cost: 10 medals
"The Missile B course is now in Rainbow Run!"
Allows you to play the Missile B course in Special Courses.  Becomes available
after you unlock the Missile A course.

Course 8: High Priority
Cost: 10 medals
"The Balloon B course is now in Rainbow Run!"
Allows you to play the Balloon B course in Special Courses.  Becomes available
after you unlock the Balloon A course.

Life Boost: Highest Priority
Cost: 12 medals
"Boosts Kirby's vitality by 1."
Increases Kirby's max vitality by one life point.

Life Boost: Highest Priority
Cost: 14 medals
"Boosts Kirby's vitality by 1."
Increases Kirby's max vitality by one life point.

Dedede Ball: Highest Priority
Cost: 20 medals
"You can use the Dedede Ball!"
Allows you to play some modes as Dedede.  Becomes available after you unlock
Waddle Dee.

Meta Knight Ball: Highest Priority
Cost: 25 medals
"You can use the Meta Knight Ball!"
Allows you to play some modes as Meta Knight.  Becomes available after you
unlock Dedede.

Hidden Song: Lowest Priority
Cost: 50 medals
"You can play this song in stages!"
Allows you to listen to classic Kirby music in most modes.  Select it in the
Sound menu.  Becomes available after you collect 200 medals.

--------------------------------------------
4. Walkthrough                       [GUIDE]
--------------------------------------------

This is the part you're interested in... the walkthrough for this game.  Enjoy,
y'all!

--------------------------------------------

a. How to Use This                   [HOWTO]

This guide is crazy, mixed up, and hard to read, so I'm going to give you a
little demo on how to use it.  Here are the parameters:

If you are going for medals, read everything in boxes.
If you are not going for medals, don't read the boxes.
If you read a box, and there is something that looks like this "->(!!)" at the
end, skip to the paragraph that starts with "!!"

OK, here's an example:
You're reading through my FAQ and you come across this:


Paragraph 1

+-MEDAL TIP-------------------------------------------------------------------+
| Paragraph 2 ->(!!)                                                          |
+-----------------------------------------------------------------------------+

Paragraph 3

!! Paragraph 4


If you are collecting the medal here, you should read 1, then the box (2), then
skip to the "!!" and read 4.
If you are not collecting the medal for any reason (ie you already have it),
you should read 1, then skip the box and go to 3, then read 4.
Got it?  Well, if you don't read this again and see if you can figure it out.

Also, at the end of each level strategy, I will give you a list of requirements
for medals in both Time Trial and Line Trial, then give you tips for each.

Well, now that you know what you're going to be seeing in the next part of your
life, you now get to see it.  Lucky you!

<Walkthrough Coming Soon!>

--------------------------------------------
5. Sub-Games                         [SUBGM]
--------------------------------------------

Here's a little list of the sub-games, how to play them, and how they're
scored.  Just as a sidenote, in order to unlock a sub-game, you must first beat
the corresponding boss game on level 2.

--------------------------------------------

a. Block Attack                      [BATTK]

In this game, you will be asked to defeat all the enemies in a certain room to
progress to the next room.  In order to do this, you will need to draw paddles
for yourself, quite like you would draw lines in Main Mode, except in this
game, you will bounce off the paddle at the same angle you came toward it,
quite like Pong.

There is another problem, though: scattered around the rooms, there are blocks
in your way!  In order to destroy a block, you must first reduce its strength.
It strength is denoted by the number of stars that appear on it (ie 3 stars
means it has a strength of 3).  To reduce a block's strength, either tap it or
hit it with Kirby.  Kirby can destroy blocks with a strength of 1, but if you
tap a block with a strength of 1, it will crack.  Kirby will travel through
cracked blocks, and also get more points from them.  Other blocks include bomb
blocks which explode when tapped or hit (don't get stuck in the blast radius!),
spark blocks which hurt you, and bubble blocks which appear and disappear.

Hitting bumpers will give you stars, which translate into points.

Speaking of stuff hurting you, you begin with 4 vitality, and if you run out,
it's game over. But don't fear, Energy Drinks and Maxim Tomatoes can be found
all over the place.

You are also constantly being timed.  If you complete a room, you will get a
time bonus.  If you run out of time, you lose.

To defeat Kracko and Kracko Jr., hit them in the eye with Kirby.  Kracko Jr.
will have little bubbly things around him; try to get in between those to hurt
him.  Kracko has cloud-like things surrounding him; one hit will make those
disappear.  Hit his eye before they come back though!  Also, watch out for his
Spark attack, which will hurt you.  Four hits should take either of these out.

Scoing:
   Clear Stage: 1000 pts.
   Blocks: 10-40 pts.
   Block Tap: 1 pt.
   Enemies: 100 pts.
   Kracko & Kracko Jr.: 1000 pts.
   Star: 10 pts.
Get an "A" rank or above on level 3 to get a medal!

--------------------------------------------

b. Cart Run                          [CRTRN]

In this game, you are on a cart, racing against Dedede.  In order to control
yourself, you will need to move a line generator on your right up and down to
draw a path for you.  Ramming the generator into enemies, blocks or hammers
will destroy them (except for Gordos, of course).

Food is your main priority in this game: collect food to go quickly.  One piece
of food will make you dash, while two pieces of food in quick succession will
make you super dash!

Also, watch your life in this game; the main way to lose here is to run out of
life.  Keep a look out for Energy Drinks and Maxim Tomatoes, because you only
get 4 vitality.

You are also being timed, but don't worry about this too much.  Finish a course
to get a few extra seconds.

Scoring:
   Blocks: 50 pts.
   Dash: 20 pts.
   Super Dash: 190 pts.
   Energy Drink: 50 pts.
   Maxim Tomato: 200 pts.
   Hammer: 150 pts.
   Enemies: 100-200 pts.
   Beat Dedede: 2000 pts.
   Finish Course: 500 pts.
   Time Left at End: 50 pts./sec.
Get an "A" rank or above on level 3 to get a medal!

--------------------------------------------

c. Paint Panic                       [PPANC]

In this game, you will be asked to copy something that Paint Roller draws in
order to move to the next screen.  Try to do it in one stroke for a bonus!
Every 10 "questions", you will be asked to tap the stars on the screen.  Doing
so 10 times will allow you to go to the next screen.

You are also being chased by Bombers.  Get hit by four and your game's over!
Finish a screen quickly to run away from the Bombers, but miss a stroke and
they will come closer.

That's really all there is to it.

Scoring:
   Speed: 0-200 pts./question
   Accuracy: 0-150 pts./question
   1-Stroke Bonus: 50-500 pts.
Penalties:
   Missed Stroke: -10 pts.
   Missed Question: -250 pts.
Get an "A" rank or above on level 3 to get a medal!

--------------------------------------------

d. Jump!Dash!                        [JDASH]

Though not really a sub-game, I'm covering it here, because this is the place
it best fits.  At the end of each stage, you will get the opportunity to jump
as far as you can to get some extra stars.  There are several strategies to
this, which are listed below:

The first is to tap yourself incredibly quickly, then draw a ramp off the end
of the platform and continue to tap yourself mid-air.  This is the least
effective of the strategies, but it is also the least risky.

The second is to do the same thing, but fall off the platform, let yourself
bounce, then draw a ramp to get a few extra inches.  This is more effective,
but also more risky.

The third is to do the same thing, but draw a smaller ramp, thereby allowing
yourself to draw another ramp, or even two, after you come back down.  This is
the most effective of the stratagies, but also the most risky.

To calculate the number of stars you will get, simply slice off the last two
digits, then add a zero.  Here's an example.  If you get 1834 inches, you would
take off the last two numbers (1834 -> 18), then add a zero (18 -> 180).  180
stars.  There are two exceptions to this rule:  Between 0 and 99 inches, you
will get one star instead of zero, and between 3300 and 3325, you will get a
whopping 900 stars instead of 330.

After you beat the game with all of the characters, you will be able to select
Jump Game off of the main menu (it's next to Options).  Now, you may be
thinking that this is just the normal Jump!Dash! game, but think again: there
are two major differences.  The first and more obvious is that you will not get
stars at the end of this one.  The other is that, sitting right on top of the
1500-inch mark is a nice, juicy(?) medal!  Be sure not to overshoot it, though!

--------------------------------------------
6. Conclusion                        [CNCLS]
--------------------------------------------

These are just the things I would like to wrap up my FAQ with; none of the
stuff here is all too important, but still fun to read.

--------------------------------------------

a. My Review                         [RVIEW]

HAL continues to astound me with their great lineup, ever since Kirby Air Ride
and beyond.  I thought Nightmare in Dreamland was amazing, then they followed
it up with the innovation of a non-linear Kibry game (Amazing Mirror), and now
this.  The innovation of using the touch screen, the way they made a reletively
short game longer through the use of multiple characters and the Time Trial and
Line Trial modes, and the remixed music are simply amazing.  If you enjoy Kirby
games, or even just classic platformers, and want a new twist, then you won't
be disappointed with this amazing game!*

*Not actually guaranteed.  But I will be surprised if you disagree.

--------------------------------------------

b. Rank Chart                        [RCHRT]

Yes, I realize that this is NOWHERE near even beginning to be started, but
there is still SOME information here...

Which brings me to my next point: if you have any information regarding scoring
and ranking, or you just have some scores that you think might expedite the
process of compiling these meaningless numbers, go ahead and email them to me
(see Contact Information for more information).

Also, I would like to draw your attention now to the Thank You's section right
below here, where I have an ever-growing list of people who have sent me info
to help compile what I DO have of a chart here.

Block Attack
   Rank    Level 1       Level 2       Level 3
    J    00000-?????   00000-?????   00000-02499
    I    ?????-?????   ?????-?????   02500-?????
    H    ?????-?????   ?????-?????   ?????-?????
    G    ?????-?????   ?????-?????   ?????-?????
    F    ?????-?????   ?????-?????   ?????-?????
    E    ?????-?????   ?????-?????   ?????-?????
    D    ?????-?????   ?????-?????   ?????-?????
    C    ?????-?????   ?????-?????   ?????-?????
    B    ?????-?????   ?????-?????   ?????-?????
    A    ?????-?????   ?????-?????   ?????-?????
    AA   ?????-?????   ?????-?????   ?????-?????
    AAA  ?????-99999   ?????-99999   ?????-99999

Cart Run
   Rank    Level 1       Level 2       Level 3
    J    00000-?????   00000-?????   00000-?????
    I    ?????-?????   ?????-?????   ?????-?????
    H    ?????-?????   ?????-?????   ?????-?????
    G    ?????-?????   ?????-?????   ?????-?????
    F    ?????-?????   ?????-?????   ?????-?????
    E    ?????-?????   ?????-?????   ?????-?????
    D    ?????-?????   ?????-?????   ?????-?????
    C    ?????-?????   ?????-?????   ?????-?????
    B    ?????-?????   ?????-?????   ?????-?????
    A    ?????-?????   ?????-?????   ?????-?????
    AA   ?????-?????   ?????-?????   ?????-?????
    AAA  ?????-99999   ?????-99999   ?????-99999

Paint Panic
   Rank    Level 1       Level 2       Level 3
    J    00000-?????   00000-?????   00000-?????
    I    ?????-?????   ?????-?????   ?????-?????
    H    ?????-?????   ?????-?????   ?????-?????
    G    ?????-?????   ?????-?????   ?????-?????
    F    ?????-?????   ?????-?????   ?????-?????
    E    ?????-?????   ?????-?????   ?????-?????
    D    ?????-?????   ?????-?????   ?????-?????
    C    ?????-?????   ?????-?????   ?????-?????
    B    ?????-03999   ?????-?????   ?????-?????
    A    04000-?????   ?????-?????   ?????-?????
    AA   ?????-?????   ?????-?????   ?????-?????
    AAA  ?????-99999   ?????-99999   ?????-99999

--------------------------------------------

c. Thank You's                       [THANX]

I would like to thank:
Nintendo and HAL for making such a fabulous game.
GameFAQs for posting this.
ALL of the following for helping me compile info for the Rank Chart:
   lukeskywalker66
   Eclipsed Echo
   Bizzaro Sephiroth
   puzzleman17
   22sniper319
   RiPYaHeAd

--------------------------------------------

d. Copyright Info                    [CPYRT]

Copyright Tom Farello, 2004

This guide is for personal use only.  It may be recommended to others, however
it may not be distributed or used in any way to make a profit.  If you see this
guide on any other site except the following, please contact me:

www.gamefaqs.com
www.neoseeker.com

See Contact Information for more information.