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    FAQ/Walkthrough by darklao

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    ===============================================================================
    
                                  Lunar: Dragon Song
                                   FAQ/Walkthrough
                                     Version 1.0
                                   9 November, 2005
                              Matthew "darklao" Pattison
    
    -------------------------------------------------------------------------------
    
    This guide is copyright 2005 Matthew Pattison. It was written exclusively for
    GameFAQs, http://www.gamefaqs.com.  No other non-private use is permitted.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders. Lunar: Dragon Song is copyright
    1992 GAMEARTS, copyright 2005 GAMEARTS/Japan Art Media/Ubisoft Entertainment.
    
    ===============================================================================
    
    Table of Contents
    
       I. Introduction
      II. Character Information
         A. Stats
         B. AC Cost of Levels
         C. Specials
     III. Controls
      IV. Beginner's Tips                  [BEGTIP]
       V. Walkthrough                      [WLK---]
         A. Meet the Girl/Get the Package  [WLK--A]
         B. Thieves' Woods (1)             [WLK--B]
         C. Perit Village                  [WLK--C]
         D. Thieves' Woods (2)             [WLK--D]
         E. Delrich Temple                 [WLK--E]
         F. Interlude (1)                  [WLK--F]
         G. Thieve's Woods (3)             [WLK--G]
         H. Healriz (1)                    [WLK--H]
         I. Roland Forest (1)              [WLK--I]
         J. Healriz (2)                    [WLK--J]
         K. Roland Cave                    [WLK--K]
         L. Healriz (3)                    [WLK--L]
         M. Interlude (2)                  [WLK--M]
         N. Port Searis                    [WLK--N]
         O. Port Obleage                   [WLK--O]
         P. Interlude (3)                  [WLK--P]
         Q. Cathedral of Althena           [WLK--Q]
         R. Interlude (4)                  [WLK--R]
         S. Sungrid Bridge (1)             [WLK--S]
         T. Lind Village                   [WLK--T]
         U. Guystole Mine                  [WLK--U]
         V. Sandra Desert                  [WLK--V]
         W. Elda Canyon                    [WLK--W]
         X. Vile Castle (1)                [WLK--X]
         Y. Port Searis to Healriz         [WLK--Y]
         Z. Roland Forest (2)              [WLK--Z]
        AA. Barrel Desert                  [WLK-AA]
        BB. Red Dragon Cave                [WLK-BB]
        CC. White Dragon Cave              [WLK-CC]
        DD. West Meryod Cave               [WLK-DD]
        EE. East Meryod Cave               [WLK-EE]
        FF. Noapeace                       [WLK-FF]
        GG. Interlude (5)                  [WLK-GG]
        HH. Valley of Neza                 [WLK-HH]
        II. Black Dragon Cave              [WLK-II]
        JJ. East Moto Rainforest (1)       [WLK-JJ]
        KK. Rebric Village                 [WLK-KK]
        LL. West Moto Rainforest           [WLK-LL]
        MM. Blue Dragon Cave               [WLK-MM]
        NN. East Moto Rainforest (2)       [WLK-NN]
        OO. Tower of Kirlis                [WLK-OO]
        PP. Negri Ocean Lab                [WLK-PP]
        QQ. Sungrid Bridge (2)             [WLK-QQ]
        RR. Interlude (6)                  [WLK-RR]
        SS. Vile Castle (2)                [WLK-SS]
      VI. Delivery Guide                   [DELGDE]
         A. Job Tips                       [JOPTIP]
         B. Job List ***forthcoming***     [JOBLST]
         C. Job Item Locations/Enemies     [ITMLOC]
         D. Job People/Locations           [JOBPPL]
     VII. Bestiary                         [BSTLOC]
         A. Enemies by Location
    VIII. Cards                            [CARDS-]
      IX. Items                            [ITMNFO]
         A. Weapons                        [ITMWPN]
         B. Armors                         [ITMBDY]
         C. Arms                           [ITMARM]
         D. Headgear                       [ITMHDG]
         E. Accessories                    [ITMACC]
         F. Tools                          [ITMTLS]
         G. Sundries                       [ITMSND]
         H. Quest Items                    [ITMQST]
       X. Shop Contents                    [SHPLST]
      XI. Administrivia
    
    ===============================================================================
    I. Introduction
    ===============================================================================
    
    This FAQ/Walkthrough contains a complete guide to the areas and enemies in the
    game. Many of the steps can be skipped if you don't need that extra, mostly
    uesless healing item, quest item, or equipment you already bought.
    
    This FAQ/Walkthrough is currently missing a complete listing of Jobs, stat and
    effect data for equipment for Lucia and Rufus, and the items drops for Vile
    Castle (1). If you have this information, don't e-mail me. I'll add it in next
    update.
    
    If you find any typos, mistakes, or other errata, please feel free to mail me
    at the address listed in the Administrivia section of this FAQ.
    
    Thank you,
    
    darklao
    
    ===============================================================================
    II. Character Information
    ===============================================================================
    
    Stats
    -------------------------------------------------------------------------------
    
                 LV - Current level
                 HP - Current/Maximum hit points
                 MP - Current/Maxmimum magic points
                ATK - Strength of physical attacks
                INT - Strength of magical attacks, magical defense
                DEF - Physical defense
                DEX - Chance to hit enemy
                AGI - Affects turn order in combat, chance to dodge attacks
                LUK - Chance to critical hit (1.5x damage)
    Althena Conduct - Experience points
               Next - Experience needed to gain next level
    
    AC Cost of Levels
    -------------------------------------------------------------------------------
    
     2 -       6    30 -  229410    58 - 
     3 -      57    31 -  254844    59 - 
     4 -     202    32 -  282111    60 - 
     5 -     493    33 -  311289    61 - 
     6 -     986    34 -  342446    62 - 
     7 -    1735    35 -  375650    63 - 
     8 -    2799    36 -  410969    64 - 
     9 -    4234    37 -  448473    65 - 
    10 -    6100    38 -  488229    66 - 
    11 -    8456    39 -  530308    67 - 
    12 -   11363    40 -  574777    68 - 
    13 -   14881    41 -  621706    69 - 
    14 -   19073    42 -  671164    70 - 
    15 -   23999    43 -  723222    71 - 
    16 -   29722    44 -  777949    72 - 
    17 -   36305    45 -  835415    73 - 
    18 -   43811    46 -  895690    74 - 
    19 -   52305    47 -  958844    75 - 
    20 -   61849    48 - 1024949    76 - 
    21 -   72509    49 - 1094074    78 - 
    22 -   84348    50 - 1166291    79 - 
    23 -   97433    51 - 1241669    80 - 
    24 -  111829    52 - 1320281    81 - 
    25 -  127600    53 - 1402198    82 - 
    26 -  144814    54 - 1487490    83 - 
    27 -  163537    55 - 1576230    84 - 
    28 -  183834    56 -            85 - 
    29 -  205773    57 -            86 - 
    
    Specials
    -------------------------------------------------------------------------------
    
    Althena Magic:
    
    Healing Water (10 MP) - Combat/Field - Heal one ally.
    Tender Rain (30 MP) - Combat/Field - Heal all allies.
    Cure Squall (8 MP) - Combat/Field - Heal ailment of one ally.
    Divine Rain (40 MP) - Combat - All allies recover HP over a period of time.
    Escape (5 MP) - Field - Escape from dungeon.
    Quick (20 MP) - Combat - Increase speed of all allies.
    Grand Weapon (24 MP) - Combat - Increase attack of all allies.
    Grand Shell (28 MP) - Combat - Increase defence of all allies.
    
    Black Magic:
    
    Inferno (10 MP) - Combat - Causes fire damage to all enemies
    Loud Call (10 MP) - Combat - Causes water damage to all enemies
    Wind Cutter (10 MP) - Combat - Causes wind damage to all enemies
    Lunar Quake (10 MP) - Combat) - Causes earth damage to all enemies
    
    Beast Magic:
    
    Gale Cut (10 MP) - Combat - Causes damage to all enemies
    
    ===============================================================================
    III. Controls
    ===============================================================================
    
    Field/Town
    
             D-pad   Move Character
            Select   n/a
             Start   Open Guidebook
                 A   Examine object/Talk/Advance dialogue
                 B   Run
                 X   Open Menu Screen
                 Y   Consultation
                 L   n/a
                 R   Switch between Virtue/Combat mode (Field only)
        Microphone   n/a
    
    Touchscreen:
    
     Corner Arrows   Move character
         Menu Icon   Open Menu
         Face Icon   Toggle between Virtue (Yellow) and Combat (Blue) Modes
           Red Tag   Consultation
     Red Map Icons   Move to location (Town/World Map only)
    
    Combat:
    
             D-pad   Move to menu option
            Select   n/a
             Start   n/a
                 A   Select menu option
                 B   Cancel selection
                 X   View monster card(s)
                 Y   n/a
                 L   Animation Speed x2
                 R   Animation Speed x3
        Microphone   Flee (blow across hole)
    
    Touchscreen:
    
     Various icons   Select combat action
    
    Menu:
    
             D-pad   Move to menu option
            Select   n/a
             Start   n/a
                 A   Select menu option
                 B   Cancel selection
                 X   n/a
                 Y   n/a
                 L   Move back a page
                 R   Move to next page
        Microphone   n/a
    
    Touch screen:
    
     Various icons   Select menu option
    
    ===============================================================================
    IV. Beginner's Tips                                                    [BEGTIP]
    ===============================================================================
    
    1. Levels are your friend... kind of.
    
    Enemy strengths, including their stats and AC rewards, are based on your own
    levels, and on the area in the game they're in. This applies to bosses as well.
    Enemies in the first area, for instance, can have anywhere from 20 - 70 HPs,
    depending on your levels. Enemies in the last area are *significantly* harder
    to beat, the higher your levels. Bosses' HPs can fluctuate quite a bit based on
    your levels. It is in your best interest to do any leveling you can to open
    blue chests or pop a few levels for a new character, but not much beside that.
    
    2. Equipment is definitely your friend!
    
    Because enemy strength is based on your levels, your equipment, especially your
    weapons, are of the utmost importance. Especially late in the game, when more
    than half your ATK power will be coming from your weapon, and enemy HPs are
    based on the expectation that you'll have up-to-date equipment. I've marked
    interludes in the walkthrough at places where it's convenient to do some jobs
    for the cash to upgrade your gear.
    
    3. Save early, save often. Breakage sucks.
    
    Abadons, Duagers, Phantoms, and Quetzalcoatl enemies can break your equipment.
    They're in pretty much every area beyond the first few. Though a Termite card
    can protect you for one battle, it has limited uses, and will never be enough
    to protect you completely. Get in the habit of saving every few battles. Most
    of the equipment in the game is purchasable if broken, but not all of it, and
    it will take more time and effort than any sane person would like. Save save
    save save save. And of course it is in your best interest to kill these enemy
    types, when possible, before they get a chance to hit.
    
    4. Cards make boss battles stupid easy.
    
    In addition to item drops when fighting in Combat mode, enemies rarely drop
    their special card. These cards act like wands, casting spells or creating
    effects on the map. They have a limited number of uses before you have to
    reload by fighting for another card. Not only do they supply all the HP and MP
    restoration you'll need for the whole game, the buff and debuff spells (the
    ones that drop enemy stats and raise your own), applied en masse, will pretty
    much reduce most boss battles to you dealing huge damage and the boss dealing
    less than 1 percent of your total HP each hit. Also, all bosses can be blinded
    or poisoned. Poison will do a reliable 5% of the total HP, so you can do some
    quick math to see how much HP the boss has at your levels. Also, if *you* get
    blinded, a Bealzebub card will allow you to hit 100%, so it's better than a
    cure and lasts for the whole combat.
    
    Noteworthy cards:
    
    Increase attack:
    Insector - Increase damage to monster [Combat]
    Abadon - Lower monster's defense [Combat]
    Bealzebub - Attack will definitely hit. [Combat]
    
    Decrease damage:
    Quetzalcoatl - Lower monster attack [Combat]
    Ochu - Reduce damage from monster [Combat]
    Duager - Lower all monster status [Combat]
    Enigma - Lower monster's intelligence [Combat]
    Comet - Increase entire party's INT [Combat]
    
    Inflict status:
    Asmodee - Send monster into darkness [Combat]
    Shreeker - Poison a monster. [Combat]
    
    Avoid combat:
    Ice Mongrel - Definitely escape from battle [Combat]
    Ghoula - Symbols flee for a brief period [Field]
    
    Recover HP:
    Namia - Recover HP each time you move [Combat]
    Vitra - Fully recover entire party's HP [Combat/Field]
    Shaitan - Totally heal all fallen party members [Combat]
    
    Recover MP:
    Gloomwing - Recover MP on the map for a brief period [Field]
    Hellbird - Fully recover entire party's MP [Combat/Field]
    Kuntukapu - Recover MP each time you move [Combat]
    
    Generally speaking, you should keep these cards loaded before you venture into
    any new area. Your priority for card use in combat should be: Duager, Ochu,
    Comet, Enigma, and Quetzalcoatl. These cards are more effective at reducing
    damage than any of the healers' protective spells, so do them first.
    
    ===============================================================================
    V. Walkthrough                                                         [WLK---]
    ===============================================================================
    
    A. Meet the Girl/Get the Package                                       [WLK--A]
    -------------------------------------------------------------------------------
    Talk to the innkeeper. Head to Jack's house and talk to Jack. Meet Lucia in
    Fountain Square. Go to Gad's Express, accept Job. Go to Weapon Shop, buy
    Sneakers for Jian. Leave town. Enter Thieves' Woods.
    
    B. Thieves' Woods (1)                                                  [WLK--B]
    -------------------------------------------------------------------------------
    Head North up ramp, open chest [Healing Gum]. Head South down ramp, northwest
    across bridge. View scene. Toggle Virtue Mode on. Head north to ramp. Go up.
    Head north to sign. Head east into forest, open chest [Healing Gum]. Clear all
    monsters. Return to bridge, head south and then west to blue treasure chest 
    [Clogs]. Return to sign, head to northwest exit. Head north to statue to heal
    and save. Talk to Micah and Hagar. Return to last screen, head east to sign,
    head to northeast exit. Head west to ramp, go up. Head west to ramp, go down.
    Head west, cross log, head west to forest enter hidden path. Open chest
    [Lucky Ring]. Return to ramp, go up, head north to ramp, go up, go north to
    sign. Head east and south from sign, follow edge to treasure chest [Healing
    Gum]. Clear all monsters. Return to sign. Head east and north, cross logs.
    Open blue Chest [Wonder Umbrella]. Return to sign. Head northwest to exit.
    Enter Perit Village.
    
    C. Perit Village                                                       [WLK--C]
    -------------------------------------------------------------------------------
    Head to Well Area to heal/save. Head to Enos' House 1F, go upstairs, talk to
    Enos. Leave village. Enter Theives' Woods.
    
    D. Thieves' Woods (2)                                                  [WLK--D]
    -------------------------------------------------------------------------------
    Toggle Combat Mode on. Head southeast to sign. Head down ramp and south, then
    east to ramp, go down, head southeast to exit. Head west to sign. Continue west
    to exit. Head north to statue. Heal/Save. Head west to sign and NW to exit.
    Toggle Virtue Mode On. Head NW to blue chest. Note location. Head NW then bend
    back NE, follow path to ramp, go up, head north to chest [100S]. Clear all
    enemies, return to and open blue chest [Lucky Bandana]. Head far northwest to
    exit. Enter Delrich Temple.
    
    E. Delrich Temple                                                      [WLK--E]
    -------------------------------------------------------------------------------
    Heal/save. Head up stairs. Read dragons. Enter door. Follow winding path to
    door, enter Delrich Temple. Toggle Virtue Mode On. Head down stairs and all
    southeast, up stairs, all north east. Note blue chest location. Head down
    stairs and all southwest, northwest to chest [Healing Gum]. Head back SE, head
    northeast to stairs, go down, continue northeast to stairs, go up, note
    location of exit to southeast. Clear all enemies. Return to blue chest [Mental
    Bandana]. Return to exit. Toggle Combat Mode On. Head south to the intersection
    then southwest. Enter the door with the red jewel above it. Follow to the end
    and inspect/activate the statue. Return to the hallway, and enter the door with
    the white jewel above it. Follow to the end and inspect/activate the statue.
    Return to the hallway and head all the way northeast. Enter the door with the
    black jewel above it. Follow it to the end and activate the statue. Return to
    the hallway. Head southwest and then down the stairs, then northeast and into
    the door. Open treasure [Magic Ring]. Heal/Save. Continue southeast to the
    statue, activate it, leave through the door to the southwest. Continue
    southwest to the door at the end of the hallway. Enter it. Follow path to
    teleporter. Toggle Combat Mode On. Head southwest to door, open unbroken
    graves on the way [Bone Sword]. Enter door. Fight Sasquatch. Return to
    entrance. Head northwest, enter door, fight sasquatch. Return to entrance.
    Head northeast, enter door, fight sasquatch. Return to entrance. Head
    southeast, enter door, fight sasquatch. Return to entrance. Teleport back
    to previous room. Follow path around to door, enter. Head north to stairs, go
    up, head northwest to stairs, go up, head north toward entrance, enter white
    door on the east side. Get package. Exit room, head west to door. Leave
    dungeon completely. Heal/save at statue. Exit area. Enter Thieves' Woods.
    Head back to Perit Village. Enter Gad's Express, complete delivery.
    Talk to Enos again [100S].
    
    F. Interlude (1)                                                       [WLK--F]
    -------------------------------------------------------------------------------
    Now is an excellent time to do some deliveries and fight for items and cards.
    Try to complete the card list, as many of the card buffs come in handy in boss
    fights without using Lucia's MPs. Buy the most expensive equipment in both
    shops and anything that causes or protects vs. status effects. Even the ones
    for characters you haven't got yet, as they'll be very useful if you have them
    ready. Take your time, see the sights, make some money. It'll be worth it in
    the long run.
    
    G. Thieve's Woods (3)                                                  [WLK--G]
    -------------------------------------------------------------------------------
    Return to Theives' Woods, exit south and then NW and head west and south
    across the bridge. Toggle Virtue Mode On. Clear enemies. All northwest, open
    blue chest [Strong Umbrella]. All southwest, south before bridge, cross log,
    open chest [Healing Gum]. Cross bridge, exit area.
    
    H. Healriz (1)                                                         [WLK--H]
    -------------------------------------------------------------------------------
    Head to Balbo's House 2F and talk to Evelina. Head to Leoncavallo's House and
    talk to Leoncavallo. Head to Western Healriz, Restaurant, talk to Lucrezia,
    head to Inn 1F, talk to Aaron. Return to Eastern Healriz, Leoncavallo's House,
    talk to Marcella. Leave village from Western Healriz, enter Roland Forest.
    
    I. Roland Forest (1)                                                   [WLK--I]
    -------------------------------------------------------------------------------
    Toggle Combat Mode On. Head directly west into the wall of the forest. Follow
    path to chest [Healing Gum]. Return, head south, go down ramp. Follow main
    path to second dirt patch. At the small rock after the mushrooms, head south
    into the forest. Follow path to chest [Alert Ring]. Head into far northwest
    corner, enter cave. Toggle Virtue Mode On. North at intersection to chest
    [Healing Gum]. Clear enemies. In far southwest corner is blue chest
    [Protection Ring]. Return to Healriz.
    
    J. Healriz (2)                                                         [WLK--J]
    -------------------------------------------------------------------------------
    Eastern Healriz, Leoncavallo's House, talk to Leoncavallo twice. Return to
    Roland Cave
    
    K. Roland Cave                                                         [WLK--K]
    -------------------------------------------------------------------------------
    Toggle Combat Mode On. Head into the far northwest to fight Armored Boar.
    
    BOSS FIGHT: Armored Boar
    SpAtk: Confusion
    Drops: Counter Type 1, Mental Drop, Armored Boar Card
    Tips: Equip anti-Confusion equipment. Spam attacks with Jian, have Lucia use
    card effects, esp. Insector. I recommend you save right before the fight, and
    be at least level 12. Even at 12 with the best equipment, if the Boar gets
    lucky with a critical hit or zero misses, you'll be hosed. If he gets a
    confuse on Lucia, you'll be hosed. This can happen rarely even through
    protective equipment. Just pop an Insector and have Lucia heal and layer on
    the buff spells. The card isn't a 100% drop, so be prepared to reload for it.
    
    L. Healriz (3)                                                         [WLK--L]
    -------------------------------------------------------------------------------
    Return to Eastern Healriz, Leoncavallo's House, talk to Leoncavallo.
    
    M. Interlude (2)                                                       [WLK--M]
    -------------------------------------------------------------------------------
    This is another excellent time to do some jobs, make sure you've bought all of
    the coolest/best equips, built up some cash, and bought a few Healing Drops
    from the Item Shop--because there's a big boss fight coming up, three of them
    actually, solo as Jian, with no healing between. Make sure you have at least
    three uses left on your Namia and Insector cards, and at least one Bealzebub
    use. Level 12 is fine for this. If you can take the Armored Boar, you shouldn't
    have much trouble here.
    
    Head to Western Healriz, Sun Coliseum, Save, talk to receptionist.
    
    BOSS FIGHT: Raft
    Drops: Healing Drop*2, Raft Card
    Tips: First turn Namia, second turn Insector. Thereafter, attack and heal as
    necessary. Should be pretty straight-forward.
    
    BOSS FIGHT: Sharif
    Drops: Healing Drop*2, Sharif Card
    Tips: Again, first turn Namia, second turn Insector, then attack and heal.
    You'll be doing more healing this round, as Sharif has a big attack that he
    sometimes uses repeatedly. If he blinds you, just pop a Beazlebub card. Try to
    keep track of his damage (he'll have in the neighborhood of 500 HPs, depending
    on your level), and be as healed as possible when you finish him, so you can
    start the next fight strong.
    
    BOSS FIGHT: Moran
    Drops: Mental Drop*2, Moran Card
    Tips: Here's the real trial. Moran has a Poison special, so you should be
    wearing the Antidote Bandana, and more troubling, he has an attack that can
    destroy equipment. First turn Namia, second turn Insector, unless you need to
    heal. Be liberal with uses of Healing Drop, as he can hit as hard as 50+ per
    round. When you can, attack. Just be conservative, and you'll take him out.
    
    Equip Gabi with decent stuff. Head to Port Searis. Toggle Virtue On and fight
    everything on the way to get Gabi some levels.
    
    N. Port Searis                                                         [WLK--N]
    -------------------------------------------------------------------------------
    Head to Loto Pier, talk to Hyman. Head to Shell Pier (center island).
    
    O. Port Obleage                                                        [WLK--O]
    -------------------------------------------------------------------------------
    Carducci's House, talk to Carducci.
    
    P. Interlude (3)                                                       [WLK--P]
    -------------------------------------------------------------------------------
    For sale in the Port Obleage Central open space is quite a number of delivery
    items. You can actually complete "From Roland Forest" "To Decorate My Room"
    and "A Craving For Pottery," each of which has about a 3000S reward, entirely
    with purchaseable items, at this point in the game. It's probably worth it to
    do some runs and buy up the latest eq.
    
    Checkpoint. Talk to Guards. Carducci's House, talk to Carducci. Leave town,
    enter Cathedral of Althena.
    
    Q. Cathedral of Althena                                                [WLK--Q]
    -------------------------------------------------------------------------------
    Enter Cathedral. Head through doors. Head northeast to intersection, head
    southeast through door. Open chest in corner [Amethyst]. Leave room, head
    northwest through door. Open chest in corner [Aura]. Heal and save. Leave
    room. Head northeast up stairs, examine statue, then southeast to stairs, go
    up, go though door.
    
    BOSS FIGHT: Deuce
    SpAtk: Sleep, Confuse
    Drops: Red Orb, Mental Drop, Deuce Card
    Tips: I recommend putting the Alert Ring on Jian so he can just pound away.
    Use Lucia for card and spell buffs and heals, and Gabi to attack. You should
    have no problems with up to date equips and Jian and Lucia at level 14 and
    Gabi at 10 or 11.
    
    After fight, cross room to stairs, go down.
    
    BOSS FIGHT: Deuce
    SpAtk: Sleep, Confuse
    Drops: White Orb, Mental Drop, Deuce Card
    
    Return to main room. Head northwest to stairs, go up, enter door.
    
    BOSS FIGHT: Deuce
    SpAtk: Sleep, Confuse
    Drops: Black Orb, Mental Drop, Deuce Card
    
    Cross Room. Head down stairs.
    
    BOSS FIGHT: Deuce
    SpAtk: Sleep, Confuse
    Drops: Blue Orb, Mental Drop, Deuce Card
    
    Return to main room. Head to Althena Statue in center. Insert orbs. Head
    northeast up stairs, enter door.
    
    BOSS FIGHT: Gronk
    SpAtk: Petrify
    Drops: Counter Type 2, Angel Ring (rare!), Gronk Card
    Tips: Equip the Amethyst to Lucia so she can keep the party free of petrify
    with Cure Squall. Spend the first few rounds buffing with spells and cards.
    Particularly useful in this combat is an Enigma card, which will reduce the
    effectiveness of Gronk's attacks and heals by dropping its INT. Same levels
    for Deuce fights are good here (14/14/10). As long as you drop its INT and
    have up-to-date equips, this guy should be cake.
    
    Head forward and up stairs to door.
    
    BOSS FIGHT: Beast King Zethos
    Drop: Lucky Ring, Zethos Card
    Tips: Start with an Asmodee Card to blind, then Namia to heal. After that,
    whatever Cards you want (Beazlebub, Insector, debuffs) until he does the
    weird blue magic which unlocks your multi-hit. Then just rock him. The
    blindness makes this guy laughable.
    
    Re-enter Zethos Castle, head all the way to the back, talk to the King and
    Ezekiel. Pisano Square, view scene. Leave town. Enter Sungrid Bridge.
    
    R. Interlude (4)                                                       [WLK--R]
    -------------------------------------------------------------------------------
    Now is a good time to stock up on cash. If you can get 20-30 thousand, it will
    benefit you greatly. When you're ready, head to Sungrid Bridge.
    
    S. Sungrid Bridge (1)                                                  [WLK--S]
    -------------------------------------------------------------------------------
    Follow path to switch. Hit switch, enter door, get chest [Holy Bracelet].
    Continue to next screen. Toggle Virtue mode on. Clear enemies. Follow path to
    Blue Chest [Barrier Ring]. Head to next screen. Clear enemies. Follow path to
    four pillars. Activate the switch to the northwest, continue southwest on path
    to open door. Enter and hit switch. Leave and go up ladder to chest [Healing
    Gum]. Return to first switch, head southeast to ladder. Go down. North to Blue
    Chest [Holy Umbrella]. Southwest to door, enter for two chests [Goddess Robe]
    [Rainbow Tiara]. Return to path, head to next screen. Equip Lucia with basic
    Ring. Follow path forward to plot.
    
    T. Lind Village                                                        [WLK--T]
    -------------------------------------------------------------------------------
    Equip Flora, south to heal/save. Back to door. Follow path south to town. Buy
    antidotes at Item shop, any equipment upgrades you can afford. Leave village.
    Enter Guystole Mine.
    
    U. Guystole Mine                                                       [WLK--U]
    -------------------------------------------------------------------------------
    Virtue Mode on. Clear enemies. Follow path south, then south again to pit
    area for chest [Topaz]. Return north, cross bridge northwest. Next bridge,
    head north for Blue Chest [Panther Gauntlet]. Continue to next screen. Clear
    enemies. Take east fork to Blue Chest [Guardian Ring]. Take west path to pits,
    head to east corner for chest [Healing Drop]. Head north to upper rim, then
    southwest to path onward. Continue to southern exit to get to next screen.
    Clear enemies. Follow path east, head up stairs to chest [Tourmaline].
    Continue on path to intersection, head northeast to chest [10000S]. Return to
    intersection, head southwest. Ignore wooden bridge, continue southwest to room
    with blue chest [Platinum Wristband]. Continue SE to exit.
    
    V. Sandra Desert                                                       [WLK--V]
    -------------------------------------------------------------------------------
    Enter Sandra Desert. Virtue Mode On. Clear enemies. Head east to stairs,
    straight south and a little west to blue chest [Angel's Tears]. Head to
    southeast corner to exit area. Clear enemies. Head straight south to stairs.
    Go up. Follow path to chest [Mental Gum]. Drop down sandfall. Head west to
    next area. Follow path to chest [5963S]. Return east to last area. Head east
    past sandfall. Along cliff to the south is a chest [Healing Drop]. Head
    northeast to blue chest [Dark Boots]. Continue southeast to exit. Head east
    to stairs. Go up, follow path to next screen. Continue on path, SKIP SANDFALL,
    continue to exit. Follow path to chest [Stardust Ring]. Do not take sandfall.
    Return south to last screen, continue on path to sandfall. Go down. Open chest
    [Protective Bandana]. Go down sandfall. Head south, southeast to exit. Head
    east to stairs, then straight south to chest [Healing Drop]. Head east to next
    area. Watch plot.
    
    W. Elda Canyon                                                         [WLK--W]
    -------------------------------------------------------------------------------
    Enter Elda Canyon. Equip Counter. Virtue Mode on. Clear enemies as you go.
    Watch out for gas jets which will damage you slightly and reverse your controls
    for a few seconds. Follow path south, ignore stairs. Keep south until the path
    turns east. Watch for climbable cliff to the south. Climb down three cliffs to
    bottom, head northwest to chest [Bravery Helmet]. Return up cliff to path,
    head east to stairs, head north to chest [Mental Gum]. Follow path west to
    stairs, then north to blue chest [Bravery Armor]. Return east and south to
    stairs, go down and east then north to stairs. Head south down stairs and
    southeast to next screen. Save. Follow path southeast to plot.
    
    BOSS FIGHT: Caucus, Orcus, Morus
    Drop: Counter Type 3, Caucus Card, Orcus Card, Morus Card.
    Tips: Recommend Namia card to heal, Yeti card to prevent theft, Asmodee card
    to blind, and then any other buffs and debuffs you've got. Be sure to watch
    your HPs, but this is a pretty straightforward beatdown. Levels around 15 for
    everyone should be more than enough for this.
    
    Equip Rufus. Head back north up stairs to climbable cliff, east and down stairs
    to chest [Prayer Water]. Return down cliff, south and follow path west past
    poison to climbable cliff. Up to chest [Healing Drop]. Return to path and west
    to next screen. Virtue Mode on. Clear enemies. Head west to climbable cliff
    surrounded by poison. Go up for blue chest [Crystal Guard]. Return down and
    south to stairs. Follow path to stairs and triple gas jet. Go down stairs and
    head immediately west to climbable cliff. Go down into poison lake and head
    northwest to chest [Resistance Ring]. Return to triple gas jet and head east
    through poison lake to climbable cliff. Up twice to chest [Crystal Sword].
    Return down and head southwest to two climbable cliffs. Head up northern side
    to chest [Healing Gum]. Return to bottom and head up southern side to exit.
    
    X. Vile Castle (1)                                                     [WLK--X]
    -------------------------------------------------------------------------------
    Enter Vile Castle. Follow path to castle. Enter, Virtue Mode on. Clear enemies.
    Enter east side, follow path to chest [Resist Ring]. Return to main path, enter
    west side, follow path around to blue chest [Demon Ring]. Return to main path.
    Head up stairs to next screen. Head east to stairs to next screen. Head east
    to stairs to next screen. Head east and north to door. Equip Rufus with basic
    Ring. Enter door. Plot. Follow corridor to next room. Head north to chest
    [Healing Drop]. Return to entrance, head west to chest [Mental Drop]. Head up
    stairs twice to plot. Fight fake boss fight. Don't waste any items/card uses.
    More plot.
    
    Y. Port Searis to Healriz                                              [WLK--Y]
    -------------------------------------------------------------------------------
    Head to Fountain Square to heal. Head to Gad's Express, talk to Gad. Get [Bell
    Shoes]. Head to Leephon City, talk to Beast King Zethos. Head to Healriz, talk
    to Titus. Stop by the Inn and talk to Aaron. Then head to Roland Forest.
    
    Z. Roland Forest (2)                                                   [WLK--Z]
    -------------------------------------------------------------------------------
    Enter Roland Forest. Head to southwest corner. Exit to next screen. Look at
    the stone by the lakeshore. Cross lake, head south to next screen. Toggle
    Virtue Mode on. Clear enemies. Follow path south to the first mushroom group
    you see. Just north of the mushrooms is a hidden path northwest to a chest
    [Mental Gum]. Return to path, continue west to ramp. Go up, follow path around
    to ramp, go down, continue north. Head east after the lake, cross log to blue
    chest [Pajamas]. Return to path, continue north to exit.
    
    AA. Barrel Desert                                                      [WLK-AA]
    -------------------------------------------------------------------------------
    Virtue Mode on. Clear enemies. Follow wall west to stairs, down, west to chest
    [Mental Drop]. Enter cave. Bounce in and out until enemies in both zones are
    gone. Outside, return east and up stairs. Head all northeast, upstairs to blue
    chest [Dragon Coat]. Head back down and west to stairs, go up and head all the
    way west to sandpit, then follow the west wall south to chest [Prayer Water].
    Return north to pit, fall in, get chest [Health Ring]. Head southwest to enter
    sandfall. Head east and south to chest [Healing Gum]. Head north and then into
    northeast corner for chest [Healing Drop]. Head south along east wall, take
    east path to blue chest [Star Dress]. Return west and south to exit outside.
    Head west to stairs, go up and north to stairs, then all the way southwest to
    stairs, south to next screen. Virtue Mode, clear enemies. Head south along
    wall, then all the way east. Head north to chest [Healing Gum]. Return south
    along east wall, then west along south wall to Blue Chest [Tiger's Uniform].
    Return east to cliff edge, head north a bit and then all the way southwest to
    exit.
    
    BB. Red Dragon Cave                                                    [WLK-BB]
    -------------------------------------------------------------------------------
    Head northwest into cave, then northeast to next screen. Virtue Mode on.
    Clear enemies. Head north to blue chest [Dragon Gloves]. Return south to
    intersection and head west onto path through lava. Follow to chest [Healing
    Drop]. Return east and head north into nook for hidden chest [Mental Drop].
    Head west into next screen. Head all the way north to small lava pit. Virtue
    mode on. Clear enemies. Head north, take first west to blue chest [Counter
    Type 4]. Return east, head all the way north to small lava pit. Examine it
    [Insulation Crust]. Head back south to the path west, follow it to the
    intersection, and head south to chest [Force Ring]. Return all the way north
    to wall, head east to chest [Angel's Tears]. Head all the way west, and follow
    the path to the next screen.
    
    BOSS FIGHT: Red Dragon
    SpAtk: Blind
    Drop: Blazing Ring, Red Dragon Card, Flora Card
    Tips: Have Flora cast Grand Shell, use Duager, Comet, and Enigma cards to
    basically drop its damage to nothing. Namia card to regenerate what little he
    does, Beazlebub to advance counter any Blindness, then just smack him.
    
    CC. White Dragon Cave                                                  [WLK-CC]
    -------------------------------------------------------------------------------
    Head to Thieves' Woods. Take the path to Perit Village, but instead of exiting
    on the northwest, exit on the northeast. Enter White Dragon Cave. Examine
    floating stone [Sacred Stone]. Head to Delrich Temple. Examine small hole at
    the top of the steps. Return to White Dragon Cave. Enter door. Head northeast
    to next screen. Virtue Mode on. Clear Enemies. Head north up the steps, follow
    path east and around to blue chest [Dragon Gauntlet]. Return to ground level,
    follow path around to next screen. Virtue Mode on. Clear enemies. Follow wall
    all the way west to blue chest [Mental Drop]. Head northeast on path to ice
    lake. Before the turn north, head south through the wall to chest [Evasion
    Ring]. Return north and continue on path to exit to boss room. Save.
    
    BOSS FIGHT: White Dragon
    SpAtk: Sleep
    Drop: Gale Ring, White Dragon Card, Lucia Card
    Tips: Equip anti-sleep accesory on Flora. Use Enigma, Comet, and Duager cards
    to reduce the dragon's damage. Attack with Jian and Gabi and drop cards or
    buff spells and heals with Flora. Very straightforward fight.
    
    Leave cave, head through Thieves' Woods as if you were going to Port Searis.
    On the world map, Meryod Submarine Cave will be open north of Port Searis.
    Enter it.
    
    DD. West Meryod Cave                                                   [WLK-DD]
    -------------------------------------------------------------------------------
    Virtue Mode on. Clear enemies. Follow path forward to blue chest [Spirit's
    Haircomb]. Continue onward to next screen. Combat mode on. Follow path to
    chest [Healing Gum]. Head southwest down stairs to chest [Prayer Water].
    Return northeast up the stairs, head all the way east and through the wall
    to chest [Mental Drop]. Head back west to the south turn, and follow the path
    to the next screen. Virtue Mode on. Clear enemies. Follow northeast wall to
    blue chest [Phoenix Claws]. Head south to the intersection and head northwest
    to the chest [Prayer Water]. Head southeast from there to the exit.
    
    EE. East Meryod Cave                                                   [WLK-EE]
    -------------------------------------------------------------------------------
    Enter cave. Heal at statue. Continue to next screen. Virtue Mode on. Clear
    enemies. Follow path south around bends to intersection, take path southwest
    to blue chest [10000S]. Return to intersection and head east then south to
    next screen. Combat Mode on. Follow east wall around to chest [Prayer Water].
    Head southeast and south from there to next screen. Virtue Mode on. Clear
    enemies. Follow path to intersection. Head northeast to blue chest [10000S].
    Return to intersection, head south, follow path to exit. Leave area. Enter
    Noapeace.
    
    FF. Noapeace                                                           [WLK-FF]
    -------------------------------------------------------------------------------
    Head to the Inn, and up to the second floor. Talk to the guy in room 203 to
    open Valley of Neza of the world map.
    
    GG. Interlude (5)                                                      [WLK-GG]
    -------------------------------------------------------------------------------
    Now's a good time to kick back, make some money, and make sure your equipment
    is up to speed. When you're done, head to the world map and enter Valley of
    Neza.
    
    HH. Valley of Neza                                                     [WLK-HH]
    -------------------------------------------------------------------------------
    Virtue Mode on. Clear enemies. Head all the way east to chest [Healing Gum].
    Head all the way north to chest [Mental Gum]. Head SW along cliff to ramp. Go
    up, head north, up two more ramps. Head SW to blue chest [Crystal Bow]. Head
    all north to ramp, go down both ramps and head SW to chest [Healing Drop].
    Head NE to next screen. Combat mode. Head north to chest [Angel's Tears].
    Follow path to next screen. Virtue Mode on. Head NE to ramp, head down both
    and NE to chest [Mental Drop]. Return up ramps, head SW to ramp, go up, head
    all NE to chest [Healing Gum]. Follow cliff west to ramp, up, then south to
    chest [Prayer Water]. Return north to ramp and head all east to blue chest
    [Clear Ring]. Return west, then head north to exit.
    
    II. Black Dragon Cave                                                  [WLK-II]
    -------------------------------------------------------------------------------
    Enter Black Dragon cave. Head NE, enter cave. Head NE past ladder, enter hole
    in NE wall. Virtue Mode on. Clear enemies. Head west to blue chest [Dragon
    Gloves]. Head west to stairs, don't go up, then all east to stairs, go up.
    Head northwest to hole, fall in. Open chest [Shield Ring], fall down, head
    south to ladder, go up. Head SW to ladder, up. NE back into next area. East
    to stairs, west to stairs, up, head north to wall, then west to intersection.
    Head south to chest [Mental Drop]. Head SW to hole, fall in, examine yellow
    plant [Photon Plant]. Fall down, south to ladder, go up, SW to ladder, go up,
    NE to room, west to stairs, east to stairs, up and north to wall, west to
    intersection, south to opened chest and west to second hole. Fall down, open
    chest [Spirit Guard], fall down, south to ladder, up, SW to ladder, up, NE to
    next room, west to stairs, east to stairs, up and north to wall, west to
    intersection, south to opened chest, head west and all the way around to the
    stairs. Go up and west to statues. Heal up and save for boss fight. Enter
    door.
    
    BOSS FIGHT: Black Dragon/Dark Jian
    Drop: Earth Ring, Black Dragon Card, Dark Jian Card
    Tips: Begin with Comet/Enigma/Duager cards. Have Jian and Gabi start attacking
    while Flora uses Grand Shell and other buff/debuff cards. Heal as needed until
    Dark Jian appears. Dark Jian mimics whatever Jian does, so have Jian start
    with Shreeker to counter Dark Jian's heals, and have Gabi and Flora replace
    the buff/debuff spells. When you're ready, have Jian use basic attacks and
    Gabi and Flora fight normally. If you get in trouble, just have Jian pop cards
    until you're safe, and start fighting again. Just don't use Jian's special
    and you're golden.
    
    JJ. East Moto Rainforest (1)                                           [WLK-JJ]
    -------------------------------------------------------------------------------
    Exit the Black Dragon cave, head back through Valley of Neza. On the world
    map, enter Moto Rainforest. Virtue Mode on. Clear enemies. Head SW into the
    corner for blue chest [Fighting Fists]. Return NE to path and head south to
    next screen. Just run straight SW and out to the world map. Enter Rebric
    Village.
    
    KK. Rebric Village                                                     [WLK-KK]
    -------------------------------------------------------------------------------
    Go to Saul's House and talk to Saul. Leave village via the SW entrance. On
    the world map, enter Moto Rainforest.
    
    LL. West Moto Rainforest                                               [WLK-LL]
    -------------------------------------------------------------------------------
    Virtue Mode on. Clear enemies. Head down the ramp and directly west along the
    cliff to the chest [Healing Gum] and blue chest [Amulet]. Return east and head
    SW to the next screen. Virtue Mode on. Clear enemies. Head all south to blue
    chest [Crystal Boots]. Head back north and then west at the gap in the forest,
    then NE and around to the chest [Healing Drop]. Head all south to the flower
    and west to the next screen. Virtue Mode on. Clear enemies. Head down the
    ramp, then west and up the ramp to the blue chest [Fresh Ring]. Head back down
    the ramp and west to the exit. On the world map, enter Blue Dragon Cave.
    
    MM. Blue Dragon Cave                                                   [WLK-MM]
    -------------------------------------------------------------------------------
    Head NW into next screen. Follow path NE to next screen. Virtue Mode on. Clear
    enemies. Follow path north and NE across islands to blue chest [Crystal
    Haircomb]. Head back NW along path until a little path heads SW toward a
    wall. Follow the hidden path south through to wall to the chest [Magic
    Booster]. Return north and exit NW to next screen. This room is basically one
    huge loop you'll be in and out of. Head all the way east from the entrance to
    the SW exit. Virtue Mode on. Clear enemies. (You may have to leave and re-
    enter to do this.) Open blue chest [Refresh Ring]. Examine small rock (looks
    like a little blue volcano) to activate it. Return to main room. Follow path
    all the way north and then east to the next entrance. Virtue Mode on. Clear
    enemies. Blue chest [Prayer Water]. Examine small rock. Return to main room.
    Follow the path all the way west and south around to the next entrance in the
    SW corner. Virtue Mode on. Clear enemies. Blue chest [Mental Drop]. Examine
    small rock. Return to the main room. Continue SW around loop, pass the
    entrance and take the first north path to the entrance to the boss room.
    
    BOSS FIGHT: Blue Dragon
    Drops: Tidal Ring, Blue Dragon Card, Jian Card
    Tips: This fight comes in two phases, first Jian must fight solo for a few
    rounds against the dragon. You can either advance the combat by dying, or by
    surviving about three rounds. (If Jian dies, he'll enter the next phase of the
    combat with 1 hp). When the next round starts, use Flora to heal Jian, if
    necessary, then use her to either heal or use buff spells. Don't waste time
    with debuff cards, as you won't hit the water drops for more than a round,
    and the Dragon's hardest attacks only do as much as a drop does anyway. Spam
    Inferno with Jian and Gale Wind with Gabi to keep the drops from attacking--
    they're the major threat. If Jian gets low, pop a Hellbird card with Flora to
    be sure both he and Gabi can attack all enemies each round. The dragon will
    die naturally as you keep the drops down.
    
    Cast escape, head through West Moto Rainforest to Rebric Village. Head to
    Tovia's house and talk to him, say you don't know about the Blue Dragon Cave.
    Head back through West Moto to Blue Dragon Cave. Head up into the main room.
    Head west and north around to the orange flowers. Examine them to get
    [Anthodite]. Exit out and head back to Rebric, then out the east entrance to
    East Moto Rainforest.
    
    NN. East Moto Rainforest (2)                                           [WLK-NN]
    -------------------------------------------------------------------------------
    Run east through the first screen to the exit. Virtue mode on. Clear enemies.
    Head south along the west wall to chest [Mental Drop]. Head straight east,
    and then south at the green patch to the chest [Prayer Water]. From there head
    north to the blue chest [5963S]. Head east through a gap in the trees and
    north to the ramp. Go up and head SE to the chest [Healing Drop]. Continue SE
    to the ramp and down, then immediately west through the trees to chest
    [Angel's Tears]. From there, head SE to the exit. On the world Map, enter
    Tower of Kirlis.
    
    OO. Tower of Kirlis                                                    [WLK-OO]
    -------------------------------------------------------------------------------
    Virtue Mode on. Clear enemies. Head NW to the blue chest [Fighter's Hairband].
    Return south and head down and around to the NE exit. The energy balls barely
    hurt you, so ignore them. Go up to the next floor. Combat mode. Head south and
    then east for the chest [Mental Drop]. Head SW to the corner and then NW to
    the stairs. Go up. Virtue Mode on. Clear enemies. Head NE to the gap between
    the pipes, go through, head NE to the wall and SE to the blue chest [Angel's
    Tears]. Head back to the NW wall and take the NE-most stairs up. Combat Mode.
    Head SE along the wall to the stairs and up. Get the chest [Healing Ring] and
    return to the floor below. Head SW to the corner and NW up the stairs. Virtue
    Mode on. Clear enemies. Head SE to corner and north to blue chest [Champion's
    Uniform]. Return to the entrance and head back down, then around the room to
    the north stairs. Go down. Head west to the middle stairs. Go up. Head NE to
    the stairs. Go up. Combat mode. Head all the way around to the door in the east
    corner. Go up. Talk to Kirlis. Give him the Anthodite. Head through the north
    door. Examine the spot under the ship. Go back down. Talk to Kirlis. Head out
    the east stairs, then north and west to the center stairs. Go up. Head SE out
    the exit. Go north through East Moto to Noapeace. Take the ferry to Shell Pier,
    and head through town to the Cathedral of Althena. Enter it (just the sub-map),
    and head back out the exit toward Port Obleage. Negri Ocean Lab will be north
    of Port Obleage on the world map. Enter it.
    
    PP. Negri Ocean Lab                                                    [WLK-PP]
    -------------------------------------------------------------------------------
    The falling walls and acid pools will hurt you a little. You should avoid
    them, if only to avoid getting into combats with enemies. Combat Mode. Head
    northeast and into the east corner. The exit isn't very apparent, just head
    into the wall. Cross east to the exit. Head through the exit in the SE wall,
    grab the south [Gaos' Necklace] and east chest [Glasses]. Return to the last
    room and head through the NE exit. Hit the switch and return to the last room,
    exit SW. Exit west. Head NW through the now open door. Exit NE. Exit NW.
    Virtue Mode on. Clear enemies. Open blue chest [Paladin Suit]. Hit the switch
    in the east corner. Combat Mode. Exit SE. Exit SW. Exit SE. Head SE to exit in
    wall. Exit NE. Exit NW. Hit switch. SE. SW. Cross NW. NE. NE. SE. Head NE to
    crystal. Examine it to get [Levitation Stone]. Head back to Tower of Kirlis
    through Port Obleage, Noapeace, East Moto. Head NE to take the center stairs
    up, then head east to the door in the wall. Talk to Kirlis. Head upstairs and
    examine the pad in the center.
    
    QQ. Sungrid Bridge (2)                                                 [WLK-QQ]
    -------------------------------------------------------------------------------
    Enter and leave Lind Village. Enter Sungrid Bridge. Hit switch. Leave. Enter
    and leave Leephon City. Enter Sungrid Bridge. Head all the way to the room
    with the dead Beastmen, and take the SE ladder down to the door. Go in, hit
    the switch, and backtrack along the bridge to the place where you have to
    scale a high ladder NE onto a rampart. There'll be a ladder SE down to the
    previously locked door. Go inside for the chest [Angel Ring], then cast escape
    to leave.
    
    RR. Interlude (6)                                                      [WLK-RR]
    -------------------------------------------------------------------------------
    Yay. You can now go to most of the places on the map. Do some jobs to make some
    cash and be sure to maximize your equipment in Rebric. When you're ready, head
    to Vile Castle, SW of Cathedral of Althena.
    
    SS. Vile Castle (2)                                                    [WLK-SS]
    -------------------------------------------------------------------------------
    Head NW into castle, head NW up the big stairs. From here, the entire castle
    is a single path. Head up through two rooms to a door, through a big room,
    through a long hallway, save, and into the final room. Head NW up stairs to
    Gideon.
    
    BOSS FIGHT: Gideon
    SpAtk: Sleep
    Drop: Counter Type Final, Angel Ring (rare), Gideon Card
    Tips: Gideon's attack is INT-based, despite the obvious physicality of it, so
    start with Enigma and Comet, then proceed to other buff/debuff cards, using
    Jian and Gabi to attack and Flora to assist. He can hit pretty hard before you
    drop cards, so watch everyone's HP.
    
    Head NW up the stairs, then exit out the south wall to the outside of the
    castle. This room has four exits, one in each corner. Exit NE and cross the
    bridge east through the door. Virtue Mode on. Clear enemies. When they're
    clear you'll be teleported to a room with a chest [Gideon 3 Card]. Head west
    back to the outside of the tower. Exit SE and head east. Clear enemies. A Mad
    Fang card can help you draw the enemies to you if they're on the water parts.
    Open chest [Ignatius Card]. Return west to outside of castle, exit SW and head
    west. Clear enemies. Open chest [Rufus Card]. Return to outside of castle,
    exit NW, cross bridge. Clear enemies. Open chest [Althena Card]. Return to
    outside of castle and head back in through the door in the middle. Save. FYI,
    this is the point of no return. Walk onto the altar.
    
    BOSS FIGHT: Gideon 2
    Drop: Angel Ring, Gideon 2 Card?
    Tips: Again, he's mostly a caster, so start with Comet and Enigma. Proceed to
    other cards and spells. Pound the crap out of him, use Flora to heal.
    
    You'll be ported to a staircase. Heal at the statue and head upstairs.
    
    BOSS FIGHT: Gideon 3
    Tips: Tell me if you heard this one: Cards, pound, heal. No seriously. The
    only thing about this fight is that he has twice the HP of anything else, so
    it will take a while, but it's as straightforward as they come.
    
    Head west down the stairs to the exit, then cross SW out the door. The end.
    
    ===============================================================================
    VI. Delivery Guide                                                     [DELGDE]
    ===============================================================================
    
    Job Tips                                                               [JOBTIP]
    -------------------------------------------------------------------------------
    
    1. Do the job you already have the stuff for.
    
    Even filling one missing item can take an hour if it's a rare drop on a rare
    enemy. Do the jobs you already have the items for.
    
    2. Reload the list.
    
    If you cancel all the way out and go back into the Gad's menu, you can get new
    quests on the list.
    
    3. Local deliveries are better.
    
    Until the very end of the game, after the point where you really need to be
    doing jobs at all, you'll make money much faster by doing a job with an easy
    target. It's faster even to keep refreshing the list until you get the right
    job in the same or nearby town than it is to track through even one area.
    
    4. Port Obleage, Central open space has shops that sell job items.
    
    I mention this in the walkthrough interludes, but there are a few quests with
    about 3000S rewards that have item requirements that can be filled in Port
    Obleage central open space shops for about 300S. Get to know Jay and Edna.
    They're arguably the most helpful NPCs in the game. It's well worth it to make
    money to buy 99 of each of their items and then make thousands of silver very
    quickly.
    
    Job List                                                               [JOBLST]
    -------------------------------------------------------------------------------
    
    ***Forthcoming***
    
    Job reward is roughly = Sum of item values * (20 + x)/2, where x = location
    modifier (for delivery in same town, x = 0).
    
    Healriz <-> Perit <-> Searis ? Obleage ? Leephon ? Noapoeace ? Rebric
    
    Rewards in brackets are base rewards for same town delivery.
    
    To Gad's Express reward varies by location and delivery level. Reward is about
    base 300 for level 1, 500 for level 2...
    
    It takes 4 level one deliveries to open up level 2 jobs. The delivery counts
    at the Gad's you TURN IN the receipt at, not where you get the job or where
    you deliver the items.
    
    Port Searis
    ===========
    
    Level 1 Jobs
    ------------
    
    Accessorize [2608S]
     ( 9) Bird Feather
     ( 4) Cow Bone
     (11) Light Feather
    
    Deliver Acorn [756S]
     ( 8) Acorn
    
    Deliver Cow Bone [236S]
     ( 2) Cow Bone
    
    Deliver Dry Grass [290S]
     ( 5) Dried Grass
    
    Deliver Ice M.'s Tail [340S]
     ( 6) Ice Mongrel's Tail
    
    Deliver Scale [582S]
     ( 4) Scale
    
    Disguise Me! [2245S]
     ( 5) Whiskers
     ( 9) Rusty Kettle
     ( 2) Rusty Helmet
     ( 4) Lead
    
    From Roland Forest [2966S]
     (17) Mushroom Spore
     ( 3) Wood
     ( 6) Iridescent Rock
    
    Time For Woodwork [2503S]
     ( 4) Wood
     ( 7) Dried Grass
     (12) Acorn
     ( 7) Clay
     ( 1) Powder Keg
    
    To Gad's Express [Special]
     ( 1) Package
    
    Level 2 Jobs
    ------------
    
    A Gift [5337S]
     ( 5) Wooden Doll
     (11) Expensive Plate
     ( 4) Hand Mirror
     ( 2) Flower Pot
    
    A Sweet Treat [827S]
     ( 5) Throat Drops
     ( 1) Chocolate
    
    Bananas And Spoon [3867S]
     ( 9) Spoon
     ( 4) Banana
    
    Blessing Of Wood [4897S]
     ( 5) Wooden Box
     ( 5) Wooden Doll
     (13) Wood
    
    Deliver Hugging Pillow [1101S]
     ( 5) Hugging Pillow
    
    Deliver Poisoner [1506S]
     ( 8) Poisoner
    
    Deliver Shiro's Tail [1539S]
     ( 5) Shiro's Tail
    
    Deliver Spark [1174S]
     ( 3) Spark
    
    Let's Write A Letter [4773S]
     ( 4) Crystal
     (11) Parchment
     ( 1) Light Feather
    
    Nature At Work [5460S]
     ( 4) Pretty Flower
     (16) Acorn
     (15) Mushroom Spore
     (21) Dried Grass
     ( 7) Poisoner
    
    Level 3 Jobs
    ------------
    
    Level 4 Jobs
    ------------
    
    Perit Village
    =============
    
    Level 1 Jobs
    ------------
    
    A Craving For Pottery [2708S]
     (15) Iridescent Rock
     (21) Clay
     ( 5) Wood
    
    Deliver Honey [374S]
     (10) Honey
    
    Deliver Light Feather [332S]
     ( 5) Light Feather
    
    Deliver Rusty Kettle [326S]
     ( 3) Rusty Kettle
    
    Deliver Whiskers [436S]
     ( 6) Whiskers
    
    From Thieves' Woods [1840S]
     ( 7) Scale
     (10) Ice Mongrel's Tail
    
    Industrial Goods [2397S]
     ( 3) Lead
     ( 8) Wood
     ( 3) Rope
     ( 4) Rusty Helmet
    
    Livestock Feed [2936S]
     ( 5) Cow Bone
     (11) Acorn
     (15) Dried Grass
    
    To Decorate My Room [3315S]
     ( 5) Iridescent Rock
     ( 8) Bird Feather
     (10) Chocolate
     (11) Light Feather
     ( 2) Expensive Plate
    
    To Gad's Express [Special]
     ( 1) Package
    
    Level 2 Jobs
    ------------
    
    A Desk-Top Ornament [4781S]
     ( 5) Pretty Flower
     ( 1) Flower Pot
     ( 5) Crystal
     ( 3) Mushroom Spore
    
    A Fashionable Sweet [4320S]
     ( 2) Spoon
     (17) Honey
     (15) Chocolate
     ( 4) Expensive Plate
     ( 8) Banana
    
    Calcium Boost [3652S]
     ( 2) Shiro's Tail
     (11) Snail's Shell
     ( 2) Hard Bone
    
    Deliver Odd Mushroom [627S]
     ( 2) Odd Mushroom
    
    Deliver Perfume [624S]
     ( 2) Perfume
    
    Deliver Snail's Shell [900S]
     ( 3) Snail's Shell
    
    Deliver Throat Sweet [351S]
     ( 3) Throat Drops
    
    Equipment For Battle [1838S]
     ( 3) Bone Sword
     ( 4) Rusty Helmet
    
    For Taking Memos [1405S]
     ( 5) Parchment
     ( 6) Bird Feather
    
    Sewing Time [3382S]
     ( 8) Poisoner
     ( 5) Spongy Fluid
     ( 8) Down
    
    Level 3 Jobs
    ------------
    
    Level 4 Jobs
    ------------
    
    Healriz
    =======
    
    Level 1 Jobs
    ------------
    
    Bear's Delight [1788S]
     ( 2) Regular Vase
     (10) Honey
     ( 5) Expensive plate
    
    Claws And Wings [1211S]
     ( 4) Beast's Horn
     ( 6) Bird Feather
    
    Clay Bomb [2311S]
     ( 5) Clay
     ( 3) Mushroom Spore
     ( 1) Cow Bone
     ( 9) Whiskers
     ( 5) Powder Keg
    
    Deliver Chocolate [1260S]
     (11) Chocolate
    
    Deliver Eagle's Beak [330S]
     ( 2) Eagle's Beak
    
    Deliver Gunpowder Keg [840S]
     ( 6) Powder Keg
    
    Deliver Rusty Helmet [840S]
     ( 4) Rusty Helmet
    
    Disaster Kit!? [1367S]
     ( 3) Iridescent Rock
     ( 2) Rusty Helmet
     ( 5) Rope
    
    Occult Doll [1659S]
     ( 7) Ice Mongrel's Tail
     ( 6) Clay
     ( 5) Chocolate
     ( 3) Rusty Kettle
    
    To Gad's Express [Special]
     ( 1) Package
    
    Level 2 Jobs
    ------------
    
    A Fun Toy [3133S]
     ( 5) Wooden Doll
     ( 2) Magnet
    
    Deliver Bone Sword [2052S]
     ( 4) Bone Sword
    
    Deliver Hugging Pillow [1152S]
     ( 5) Hugging Pillow
    
    Deliver Odd Mushroom [1035S]
     ( 3) Odd mushroom
    
    Deliver Spoon [1683S]
     ( 5) Spoon
    
    For Telling Fortunes [4612S]
     ( 4) Crystal
     ( 2) Odd Mushroom
     ( 3) Spongy Fluid
     ( 5) Magic Hat
     ( 3) Fossil
    
    Getting Ready For Bed [3874S]
     ( 6) Folk Costume
     ( 2) Crystal
     ( 1) Hugging Pillow
    
    Handicraft Materials [3985S]
     ( 4) Copper
     (11) Wood
     (10) Tough Dorsal Fin
    
    Sparklers [3458S]
     ( 3) Spark
     (13) Dried Grass
     ( 9) Powder Keg
     ( 3) Scale
    
    The Latest Engine [4895S]
     ( 6) Copper
     (13) Engine
    
    Level 3 Jobs
    ------------
    
    Level 4 Jobs
    ------------
    
    Port Obleage
    ============
    
    Level 1 Jobs
    ------------
    
    To Gad's Express [Special]
     ( 1) Package
    
    Level 2 Jobs
    ------------
    
    Level 3 Jobs
    ------------
    
    Level 4 Jobs
    ------------
    
    Noapeace
    ========
    
    Level 1 Jobs
    ------------
    
    To Gad's Express [Special]
     ( 1) Package
    
    Level 2 Jobs
    ------------
    
    Level 3 Jobs
    ------------
    
    Level 4 Jobs
    ------------
    
    Rebric Village
    ==============
    
    Level 1 Jobs
    ------------
    
    To Gad's Express [Special]
     ( 1) Package
    
    Level 2 Jobs
    ------------
    
    Level 3 Jobs
    ------------
    
    Level 4 Jobs
    ------------
    
    Job Item Locations/Enemies                                             [ITMLOC]
    -------------------------------------------------------------------------------
    
    Acorn
         Thieves' Woods - Hellbird (R), Yeti (R)
         Barrel Desert - Termite (R)
         White Dragon Cave - Ice Mongrel (C)
         Moto Rainforest - Ice Mongrel (C)
    
    Adamantine
         Red Dragon Cave - Termite (R)
    
    Amazing Frying Pan
         Roland Forest - Bealzebub (R)
         Blue Dragon Cave - Ikontabipu (R)
    
    Apple
         White Dragon Cave - Chupacabra (R)
         Valley of Neza - Yeti (R)
    
    Banana
         Barrel Desert - Mad Fang (R), Yeti (R)
    
    Bandage
         Black Dragon Cave - Bealzebub (R)
         Tower of Kirlis - Phantom (R)
         Vile Castle (2) - Phantom (R)
    
    Beast's Horn
         Thieves' Woods - Yeti (C)
         Roland Forest - Mad Fang (C)
         Barrel Desert - Mad Fang (C)
         Red Dragon Cave - Mad Fang (C), Quetzalcoatl (C), Yeti (C)
         White Dragon Cave - Quetzalcoatl (C)
         Valley of Neza - Mad Fang (C), Quetzalcoatl (C), Yeti (C)
         Black Dragon Cave - Quetzalcoatl (C)
    
    Beast's Wings
         Black Dragon Cave - Quetzalcoatl (R)
    
    Beautiful Hair
         Black Dragon Cave - Shaitan (R)
    
    Bird Feather
         Thieves' Woods - Hellbird (C)
         Roland Forest - Hellbird (C)
         Port Obleage - Edna (10S)
         Sungrid Bridge - Vitra (C)
         Elda Canyon - Vitra (C)
         Barrel Desert - Hellbird (C)
         Valley of Neza - Vitra (C)
    
    Bone Sword
         Delrich Temple - In graves on bottom floor.
         Cathedral of Althena - Thanatos (R)
         Sandra Desert - Thanatos (R)
    
    Bottle Ship
         Elda Canyon - Thanatos (R)
         Blue Dragon Cave - Evil Earth (R)
    
    Bouquet of Roses
         Black Dragon Cave - Namia (R)
    
    Caltrop
         Cathedral of Althena - Duager (C)
         Sungrid Bridge - Duager (C)
         Guystole Mine - Duager (C)
         Sandra Desert - Abadon (C)
         Elda Canyon - Duager (C)
         Black Dragon Cave - Tick (C)
         Tower of Kirlis - Duager (C)
         Vile Castle (2) - Duager (C)
    
    Candle
         Negri Ocean Lab - Phantom (R)
    
    Chocolate
         Thieves' Woods - Ice Mongrel (R)
         Port Obleage - Edna (10S)
         Meryod Cave - Chupacabra (R)
    
    Clay
         Thieves' Woods - Blob (C)
         Port Obleage - Jay (4S)
         Meryod Cave - Evil Earth (C), Kuntukapu (R), Onlooker (C)
         Moto Rainforest - Onlooker (C), Evil Earth (C)
         Blue Dragon Cave - Evil Earth (C), Onlooker (C)
         Tower of Kirlis - Onlooker (C)
         Negri Ocean Lab - Evil Earth (C), Kuntukapu (R), Onlooker (C)
    
    Clock Parts
         Elda Canyon - Ghoula (R)
         Moto Rainforest - Insector (R)
    
    Copper
         Cathedral of Althena - Ghoula (R)
         Sungrid Bridge - Ghoula (R)
         Sandra Desert - Enigma (R)
         Tower of Kirlis - Comet (R)
         Vile Castle (2) - Comet (R)
    
    Coral
         Blue Dragon Cave - Dagon (R)
    
    Cow Bone
         Roland Forest - Mad Fang (R)
    
    Crystal
         Cathedral of Althena - Druid (R)
         Sungrid Bridge - Druid (R)
         Sandra Desert - Asmodee (R)
    
    Dandelion
         White Dragon Cave - Namia (R)
    
    Devil's Fang
         Tower of Kirlis - Asmodee (R)
         Vile Castle (2) - Asmodee (R)
    
    Devil's Horn
         Elda Canyon - Asmodee (R)
         Tower of Kirlis - Ghoula (R)
         Vile Castle (2) - Ghoula (R)
    
    Devil's Tear
         Tower of Kirlis - Duager (R)
         Vile Castle (2) - Duager (R)
    
    Dirty Staff
         Tower of Kirlis - Druid (R)
         Vile Castle (2) - Druid (R)
    
    Down
         Barrel Desert - Hellbird (R)
         Negri Ocean Lab - Onlooker (R)
    
    Dried Grass
         Thieves' Woods - Shreeker (R)
         Roland Forest - Namia (C), Treant (C)
         White Dragon Cave - Namia (C)
         Black Dragon Cave - Namia (C)
         Moto Rainforest - Namia (C)
    
    Eagle's Beak
         Barrel Desert - Vitra (R)
    
    Earth Heart
         Red Dragon Cave - Yeti (R)
    
    Engine
         Port Obleage - Jay (22S)
         Cathedral of Althena - Comet (C), Enigma (R)
         Sungrid Bridge - Enigma (R)
         Sandra Desert - Comet (C)
         Red Dragon Cave - Comet (C)
         Blue Dragon Cave - Comet (C)
         Tower of Kirlis - Comet (C)
         Vile Castle (2) - Comet (C)
    
    Ether
         Roland Forest - Shreeker (R)
         White Dragon Cave - Ikontabipu (R)
    
    Expensive Plate
         Delrich Temple - Tick (C)
         Port Obleage - Edna (22s)
         Valley of Neza - Gloomwing (C)
         Moto Rainforest - Evil Earth (R)
    
    Fine Vase
         Guystole Mine - Sturge (R)
         Elda Canyon - Vitra (R)
    
    Fire Heart
         Black Dragon Cave - Ohainkaru (R)
    
    Fish Feet
         Port Obleage - Jay (4S)
         Meryod Cave - Dagon (C), Ikontabipu (C), Kuntukapu (C)
    
    Flower Pot
         Thieves' Woods - Gloomwing (R)
         Roland Forest - Namia (R)
    
    Folk Costume
         Sungrid Bridge - Vitra (R)
         Red Dragon Cave - Quetzalcoatl (R)
    
    Fossil
         Port Obleage - Jay (10S)
         White Dragon Cave - Ochu (C)
         Meryod Cave - Ochu (C)
         Blue Dragon Cave - Kuntukapu (R), Ochu (C)
         Negri Ocean Lab - Ochu (C)
    
    Fur Skin
         Red Dragon Cave - Mad Fang (R)
    
    Galvoln
         Tower of Kirlis - Thanatos (R)
         Vile Castle (2) - Thanatos (R)
    
    Glow Liquid
         Moto Rainforest - Onlooker (R)
         Tower of Kirlis - Onlooker (R)
    
    Gold Nugget
         Blue Dragon Cave - Comet (R)
    
    Hand Mirror
         Port Obleage - Edna (22S)
         Cathedral of Althena - Phantom (C)
         Sandra Desert - Phantom (C)
         White Dragon Cave - Shaitan (C)
         Blue Dragon Cave - Shaitan (C)
    
    Hard Bone
         Delrich Temple - Thanatos (C)
         Port Obleage - Jay (10S)
         Cathedral of Althena - Thanatos (C)
         Guystole Mine - Druid (C)
         Sandra Desert - Thanatos (C)
         Elda Canyon - Thanatos (C)
         Moto Rainforest - Dagon (C)
         Tower of Kirlis - Druid (C), Thanatos (C)
         Negri Ocean Lab - Dagon (C)
         Vile Castle (2) - Druid (C), Thanatos (C)
    
    Hihilkane
         Black Dragon Cave - Tick (R)
    
    Honey
         Roland Forest - Insector (C)
         Barrel Desert - Insector (C)
         Valley of Neza - Ice Mongrel (C)
         Moto Rainforest - Insector (C)
    
    Hugging Pillow
         Delrich Temple - Blob (R)
         Sungrid Bridge - Chupacabra (R)
    
    Ice Mongrel's Tail
         Thieves' Woods - Ice Mongrel (C)
    
    Iridescent Rock
         Delrich Temple - Tick (R)
         Roland Forest - Gloomwing (R)
         Port Obleage - Edna (8S)
         Meryod Cave - Chupacabra (C)
    
    Iron
         Red Dragon Cave - Comet (R)
         Valley of Neza - Vitra (R)
    
    Lead
         Delrich Temple - Ohainkaru (R)
         Cathedral of Althena - Asmodee (R), Comet (R), Enigma (C)
         Sungrid Bridge - Asmodee (R), Enigma (C), Termite (R)
         Guystole Mine - Enigma (C)
         Sandra Desert - Comet (R), Enigma (C), Termite (C)
         Red Dragon Cave - Termite (C)
         Tower of Kirlis - Enigma (C)
         Vile Castle (2) - Enigma (C)
    
    Light Feather
         Thieves' Woods - Bealzebub (R), Insector (R)
         Delrich Temple - Bealzebub (C)
         Roland Forest - Bealzebub (C), Hellbird (R)
         Port Obleage - Edna (8S)
         Valley of Neza - Hellbird (C)
         Black Dragon Cave - Bealzebub (C)
    
    Lion's Head
         Valley of Neza - Mad Fang (R)
    
    Magic Hat
         Cathedral of Althena - Druid (C)
         Sungrid Bridge - Druid (C)
         Sandra Desert - Druid (C)
         Elda Canyon - Phantom (C)
         Red Dragon Cave - Shaitan (C)
         Black Dragon Cave - Shaitan (C)
         Tower of Kirlis - Phantom (C)
         Vile Castle (2) - Phantom (C)
    
    Magnet
         Thieves' Woods - Blob (R)
         Barrel Desert - Abadon (R)
         White Dragon Cave - Tick (C)
         Moto Rainforest - Tick (C)
    
    Mermaid's Scale
         Port Obleage - Edna (14S)
         Meryod Cave - Ikontabipu (R)
         Blue Dragon Cave - Ikontabipu (C)
         Negri Ocean Lab - Ikontabipu (C), Kuntukapu (R)
    
    Meteorite Chunk
         Blue Dragon Cave - Onlooker (R)
    
    Mithril
         Red Dragon Cave - Abadon (R)
         White Dragon Cave - Ice Mongrel (R)
    
    Morning Dew
         White Dragon Cave - Treant (R)
    
    Mushroom Spore
         Thieves' Woods - Shreeker (C)
         Delrich Temple - Shreeker (C)
         Port Obleage - Jay (12S)
         Roland Forest - Shreeker (C)
         White Dragon Cave - Shreeker (C)
    
    Odd Mushroom
         Delrich Temple - Shreeker (R)
    
    Old Book
         Sandra Desert - Druid (R)
    
    Parchment
         Cathedral of Althena - Phantom (R)
         Guystole Mine - Druid (R)
         Sandra Desert - Phantom (R)
         Red Dragon Cave - Shaitan (R)
    
    Perfume
         White Dragon Cave - Shaitan (R)
         Moto Rainforest - Gloomwing (R)
    
    Plastic Case
         Negri Ocean Lab - Ochu (R)
    
    Poisoner
         Roland Forest - Insector (R)
         White Dragon Cave - Tick (R)
    
    Powder Keg
         Delrich Temple - Ohainkaru (C)
         Port Obleage - Jay (14S)
         Guystole Mine - Ohainkaru (C)
         Elda Canyon - Ohainkaru (C)
         Black Dragon Cave - Ohainkaru (C)
         Negri Ocean Lab - Phantom (C)
    
    Pretty Flower
         Barrel Desert - Insector (R)
         Moto Rainforest - Namia (R)
    
    Pretty Stone
         Black Dragon Cave - Abadon (R)
         Moto Rainforest - Ice Mongrel (R)
         Tower of Kirlis - Abadon (R)
    
    Rainbow Leaf
         Black Dragon Cave - Treant (R)
    
    Regular Vase
         Guystole Mine - Sturge (C)
         Barrel Desert - Vitra (C)
         Valley of Neza - Quetzalcoatl (R)
    
    Replica Sword
         Elda Canyon - Duager (R)
    
    Rope
         Cathedral of Althena - Duager (R)
         Sungrid Bridge - Duager (R)
         Meryod Cave - Evil Earth (R)
         Moto Rainforest - Tick (R)
    
    Rusty Helmet
         Delrich Temple - Sturge (R), Thanatos (R)
         Meryod Cave - Sturge (R)
    
    Rusty Kettle
         Delrich Temple - Sturge (C)
         Port Obleage - Jay (14S)
         Cathedral of Althena - Asmodee (C)
         Sungrid Bridge - Asmodee (C)
         Sandra Desert - Asmodee (C)
         Elda Canyon - Asmodee (C)
         Meryod Cave - Sturge (C)
         Tower of Kirlis - Asmodee (C)
         Negri Ocean Lab - Sturge (C)
         Vile Castle (2) - Asmodee (C)
    
    Salt
         Sandra Desert - Termite (R)
         Elda Canyon - Ohainkaru (R)
    
    Scale
         Thieves' Woods - Gloomwing (C)
         Roland Forest - Gloomwing (C)
         Port Obleage - Jay (18S)
         Moto Rainforest - Gloomwing (C)
    
    Screw
         Port Obleage - Jay (14S)
         Guystole Mine - Enigma (R)
         Sandra Desert - Abadon (R)
         Barrel Desert - Abadon (C)
         Red Dragon Cave - Abadon (C)
         Black Dragon Cave - Abadon (C)
         Tower of Kirlis - Abaond (C)
    
    Shell
         White Dragon Cave - Ochu (R)
    
    Shimmery Moss
         White Dragon Cave - Shreeker (R)
    
    Shiro's Tail
         Valley of Neza - Ice Mongrel (R)
    
    Silver
         Guystole Mine - Blob (R)
         Tower of Kirlis - Enigma (R)
         Vile Castle (2) - Enigma (R)
    
    Snail's Shell
         Meryod Cave - Ochu (R)
         Blue Dragon Cave - Ochu (R)
    
    Spark
         Guystole Mine - Ohainkaru (R)
         Negri Ocean Lab - Sturge (R)
    
    Spongy Fluid
         Delrich Temple - Blob (C)
         Port Obleage - Edna (18S)
         Guystole Mine - Blob (C)
         Meryod Cave - Onlooker (R)
         Valley of Neza - Blob (C)
         Tower of Kirlis - Blob (C)
         Negri Ocean Lab - Chupacabra (R)
    
    Spoon
         Guystole Mine - Duager (R)
         Elda Canyon - Phantom (R)
    
    Stardust
         White Dragon Cave - Kuntukapu (R), Quetzalcoatl (R)
    
    Steel
         Valley of Neza - Blob (R)
         Tower of Kirlis - Blob (R)
    
    Stuffed Animal
         Blue Dragon Cave - Shaitan (R)
    
    Sun Rays
         Valley of Neza - Gloomwing (R)
    
    Throat Drops
         Barrel Desert - Termite (C)
    
    Tidal Heart
         Moto Rainforest - Dagon (R)
    
    Tough Dorsal Fin
         Port Obleage - Edna (16S)
         White Dragon Cave - Ikontabipu (C), Kuntukapu (C)
         Meryod Cave - Dagon (R)
         Blue Dragon Cave - Dagon (C), Kuntukapu (C)
         Negri Ocean Lab - Dagon (R), Ikontabipu (R)
    
    Whiskers
         Thieves' Woods - Bealzebub (C), Insector (C)
         Sungrid Bridge - Chupacabra (C), Termite (C)
         White Dragon Cave - Chupacabra (C)
         Negri Ocean Lab - Chupacabra (C)
    
    Wine
         Valley of Neza - Hellbird (R)
         Negri Ocean Lab - Evil Earth (R)
    
    Wood
         Roland Forest - Treant (R)
         Cathedral of Althena - Ghoula (C)
         Port Obleage - Jay (12S)
         Sungrid Bridge - Ghoula (C)
         Guystole Mine - Ghoula (C)
         Elda Canyon - Ghoula (C)
         Barrel Desert - Yeti (C)
         White Dragon Cave - Treant (C)
         Black Dragon Cave - Treant (C)
         Moto Rainforest - Treant (C)
         Tower of Kirlis - Ghoula (C)
         Vile Castle (2) - Ghoula (C)
    
    Wooden Box
         Delrich Temple - Bealzebub (R)
         Guystole Mine - Ghoula (R)
    
    Wooden Doll
         Moto Rainforest - Treant (R)
    
    Job People/Locations                                                   [JOBPPL]
    -------------------------------------------------------------------------------
    
    Port Searis
    ===========
    
    Inn 1F - Cherenkov
    Inn 2F - Caren (#201), Timothy (#202)
    Restaurant - Adah, Jacob, Malachi
    Jose's House - Joseph, Jose
    Isabella's House - Isabella
    Weapon Shop - Bram (also refered to as Balam)
    Armor Shop - Carmel
    Item Shop - Daniel
    Gad's Express - Gad
    Jack's House - Jack, Lila
    Fountain Square - Adina, Ikey, Hiram
    Loto Pier - Hyman
    
    Perit Village
    =============
    Weapon Shop - Abel
    Armor Shop - Dina
    Item Shop - Jake
    Gad's Express - Lilith
    Moses' House - Mae, Moses
    Simon's House -
    Enos' house 1F - Ezra, Hanna
    Enos' House 2F - 
    Simon's Farm - Simon, Hester
    Well Area - Abednego, Debora, Beulah
    
    Healriz
    =======
    Eastern
    -------
    Alvera's House - Alvera
    Balbo's House 1F - Balbo, Cara
    Balbo's House 2F - Evelina
    Gobi's House - Gobi (Gobbi)
    Juliet's House - Juliet
    Leoncavallo's House - Leoncavallo, Marcella
    Nita's House - Nita
    Titus' House - Titus
    Othello's House - Othello, Rosa, Tracy
    Victoria Square - Elmo, Vianca, Carlotta, Juanita, Dolores
    Western
    -------
    Weapon Shop - Marietta
    Armor Shop - Paolo (Paoro)
    Item Shop - Norma
    Gad's Express - Sandro
    Inn 1F - Tartallia (Tartaglia), Aaron
    Restaurant - Toscanini, Lucrezia, Ungaretti
    Sun Square - Manzoni, Pacini, Orland
    Sun Coliseum - Luria
    
    Port Obleage
    ============
    Weapon Shop - Abbado
    Armor Shop - Cabot
    Item Shop - Domenico
    Gad's Express - Dayan
    Restaurant - Raiban (also called Laban), Lil, Carmen, Berio, Monica
    Inn 1F - Absalom
    Inn 2F -
    #201 -
    #202 - Ira
    Central open space - Claudio, Belinda, Jay, Edna
    Carducci's House - Carducci
    Eva's House - Eva (eva)
    Checkpoint -
    Shell Pier - Amos
    
    Leephon City
    ============
    Janus' House - Janus
    Peace Hall - Quasimodo, Linda, Maria
    Agostini's House 1F - Agostini, Angelica
    Agostini's House 2F - Bruno, Francesca, Enrica
    Garcia's House 1F - Guzman, Mantegna
    Garcia's House 2F - Garcia
    Miranda's Mansion 1F - Rosita
    Miranda's Mansion 2F - Vasco, Miranda
    Pasolini's House 1F - Marco
    Pasolini's House 2F - Pasolini (Pazolini), Ochoa
    Torricelli's Mansion - Valencia, Torricelli
    Pisano Square - Palestrina, Silone, Tasso
    
    Noapeace
    ========
    Weapon Shop - Alisa
    Armor Shop - Begin
    Item Shop - Davida (Devida)
    Gad's Express - Eliff
    Inn 1F - Gamariel
    Inn 2F - Josepha
    #201 - Jessica
    #202 - Luke
    #203 - Marion
    Venus Square - Nahum, Rachel, Marilyn
    Nannette's House - Rebecca, Nannette
    Solomon's House - Solomon
    Gail's Belltower 1F - 
    Gail's Belltower 2F - 
    Gail's Belltower 3F - Hagar/Gail
    Neptunus Pier - Naval
    
    Rebric Village
    ==============
    Weapon Shop - Agag
    Armor Shop - Bethel
    Item Shop - Esther (Esthel)
    Gad's Express - Jody
    Vesta Park - Naomi, Raphael, Janice
    Saul's House - Saul, Flora
    Tovia's House - Tovia
    Zachariah's House - Zachariah, Susan, Yvonne
    
    ===============================================================================
    VII. Bestiary                                                          [BSTLOC]
    ===============================================================================
    
    Thieves' Woods:
    ===============
    
    Bealzebub
    Drop: Light Feather, Whiskers
    
    Blob
    Drop: Clay, Magnet
    
    Shreeker
    SpAtk: Confusion
    Drop: Mushroom Spore, Dried Grass
    
    Insector
    SpAtk: Confusion
    Drop: Whiskers, Light Feather
    
    Gloomwing
    SpAtk: Silence
    Drop: Flower Pot, Scale
    
    Ice Mongrel
    Drop: Ice Mongrel's Tail, Chocolate
    
    Yeti
    SpAtk: Steal
    Drop: Beast Horn, Acorn
    
    Hellbird
    Drop: Bird Feather, Acorn
    
    Delrich Temple:
    ===============
    
    Bealzebub
    Drop: Light Feather, Wooden Box
    
    Shreeker
    SpAtk: Confusion
    Drop: Mushroom Spore, Odd Mushroom
    
    Blob
    Drop: Spongy Fluid, Hugging Pillow
    
    Sturge
    SpAtk: Blind, Steal
    Drop: Rusty Kettle, Rusty Helmet
    
    Ohainkaru
    SpAtk: Blind
    Drop: Powder Keg, Lead
    
    Thanatos
    SpAtk: Steal
    Drop: Hard Bone, Rusty Helmet
    
    Tick
    SpAtk: Blind
    Drop: Expensive Plate, Iridescent Rock
    
    Sasquatch
    Drop: Healing Drop
    
    Roland Forest:
    ==============
    
    Bealzebub
    Drop: Light Feather, Amazing Frying Pan
    
    Gloomwing
    SpAtk: Silence
    Drop: Scale, Iridescent Rock
    
    Hellbird
    Drop: Bird Feather, Light Feather
    
    Insector
    SpAtk: Poison
    Drop: Honey, Poisoner
    
    Mad Fang
    SpAtk: Confuse
    Drop: Beast's Horn, Cow Bone
    
    Namia
    SpAtk: Poison
    Drop: Dried Grass, Flower Pot
    
    Shreeker
    SpAtk: Poison
    Drop: Mushroom Spore, Ether
    
    Treant
    Drop: Dried Grass, Wood
    
    Cathedral of Althena
    ====================
    
    Asmodee
    SpAtk: Blind
    Drop: Rusty Kettle, Lead
    
    Comet
    Drop: Engine, Lead
    
    Druid
    Drop: Magic Hat, Crystal
    
    Duager
    Drop: Caltrop, Rope
    
    Enigma
    SpAtk: Silence
    Drop: Lead, Engine
    
    Ghoula
    SpAtk: Blind
    Drop: Wood, Copper
    
    Phantom
    SpAtk: Confuse, Break
    Drop: Hand Mirror, Parchment
    
    Thanatos
    SpAtk: Steal
    Drop: Hard Bone, Bone Sword
    
    Sungrid Bridge
    ==============
    
    Asmodee
    Drop: Rusty Kettle, Lead
    
    Chupacabra
    SpAtk: Poison
    Drop: Whiskers, Hugging Pillow
    
    Druid
    SpAtk: Confuse
    Drop: Magic Hat, Crystal
    
    Duager
    Drop: Caltrop, Rope
    
    Enigma
    SpAtk: Silence
    Drop: Lead, Engine
    
    Ghoula
    SpAtk: Blind
    Drop: Wood, Copper
    
    Termite
    Drop: Whiskers, Lead
    
    Vitra
    Drop: Folk Costume, Bird Feather
    
    Guystole Mine
    =============
    
    Blob
    Drop: Spongy Fluid, Silver
    
    Druid
    SpAtk: Paralyze
    Drop: Parchment, Hard Bone
    
    Duager
    SpAtk: Break
    Drop: Caltrop, Spoon
    
    Enigma
    SpAtk: Silence
    Drop: Lead, Screw
    
    Ghoula
    Drop: Wood, Wooden Box
    
    Ohainkaru
    SpAtk: Blind
    Drop: Powder Keg, Spark
    
    Sturge
    SpAtk: Steal, Blind
    Drop: Regular Vase, Fine Vase
    
    Sandra Desert
    =============
    
    Abadon
    SpAtk: Break
    Drop: Caltrop, Screw
    
    Asmodee
    SpAtk: Sleep
    Drop: Rusty Kettle, Crystal
    
    Comet
    Drop: Engine, Lead
    
    Druid
    Drop: Magic Hat, Old Book
    
    Enigma
    Drop: Lead, Copper
    
    Phantom
    Drop: Hand Mirror, Parchment
    
    Termite
    Drop: Lead, Salt
    
    Thanatos
    SpAtk: Steal
    Drop: Hard Bone, Bone Sword
    
    Elda Canyon
    ===========
    
    Asmodee
    SpAtk: Poison
    Drop: Rusty Kettle, Devil's Horn
    
    Duager
    Drop: Caltrop, Replica Sword
    
    Ghoula
    Drop: Wood, Clock Parts
    
    Ohainkaru
    SpAtk: Blind
    Drop: Powder Keg, Salt
    
    Phantom
    SpAtk: Confuse, Break
    Drop: Magic Hat, Spoon
    
    Thanatos
    SpAtk: Steal
    Drop: Hard Bone, Bottle Ship
    
    Vitra
    Drop: Bird Feather, Fine Vase
    
    Vile Castle
    ===========
    
    Comet
    
    Druid
    
    Enigma
    
    Thanatos
    
    Barrel Desert
    =============
    
    Abadon
    SpAtk: Break
    Drop: Screw, Magnet
    
    Hellbird
    Drop: Bird Feather, Down
    
    Insector
    SpAtk: Poison
    Drop: Honey, Pretty Flower
    
    Mad Fang
    SpAtk: Confuse
    Drop: Beast's Horn, Banana
    
    Termite
    Drop: Throat Drops, Acorn
    
    Vitra
    Drop: Regular Vase, Eagle's Beak
    
    Yeti
    Drop: Wood, Banana
    
    Red Dragon Cave
    ===============
    
    Abadon
    SpAtk: Poison, Break
    Drop: Screw, Mithril
    
    Comet
    Drop: Engine, Iron
    
    Mad Fang
    Drop: Beast's Horn, Fur Skin
    
    Quetzalcoatl
    SpAtk: Break
    Drop: Beast's Horn, Folk Costume
    
    Shaitan
    SpAtk: Sleep
    Drop: Magic Hat, Parchment
    
    Termite
    Drop: Lead, Adamantine
    
    Yeti
    Drop: Beast's Horn, Earth Heart
    
    White Dragon Cave
    =================
    
    Chupacabra
    SpAtk: Poison
    Drop: Whiskers, Apple
    
    Ice Mongrel
    SpAtk: Steal
    Drop: Acorn, Mithril
    
    Ikontabipu
    Drop: Tough Dorsal Fin, Ether
    
    Kuntukapu
    Drop: Tough Dorsal Fin, Stardust
    
    Namia
    SpAtk: Poison
    Drop: Dried Grass, Dandelion
    
    Ochu
    SpAtk: Steal
    Drop: Fossil, Shell
    
    Quetzalcoatl
    SpAtk: Break
    Drop: Beast's Horn, Stardust
    
    Shaitan
    SpAtk: Sleep
    Drop: Hand Mirror, Perfume
    
    Shreeker
    Drop: Mushroom Spore, Shimmery Moss
    
    Tick
    Drop: Magnet, Poisoner
    
    Treant
    Drop: Wood, Morning Dew
    
    Meryod Cave (West and East)
    ===========================
    
    Chupacabra
    Drop: Iridescent Rock, Chocolate
    
    Dagon
    Drop: Fish Feet, Tough Dorsal Fin
    
    Evil Earth
    Drop: Clay, Rope
    
    Ikontabipu
    SpAtk: Sleep
    Drop: Fish Feet, Mermaid's Scale
    
    Kuntukapu
    Drop: Fish Feet, Clay
    
    Ochu
    Drop: Fossil, Snail's Shell
    
    Onlooker
    SpAtk: Blind
    Drop: Clay, Spongy Fluid
    
    Sturge
    SpAtk: Steal
    Drop: Rusty Kettle, Rusty Helmet
    
    Valley of Neza
    ==============
    
    Gloomwing
    SpAtk: Silence
    Drop: Expensive Plate, Sun Rays
    
    Blob
    SpAtk: Paralyze
    Drop: Spongy Fluid, Steel
    
    Ice Mongrel
    Drop: Honey, Shiro's Tail
    
    Hellbird
    Drop: Light Feather, Wine
    
    Vitra
    Drop: Bird Feather, Iron
    
    Mad Fang
    SpAtk: Confuse
    Drop: Beast's Horn, Lion's Head
    
    Quetzalcoatl
    Drop: Beast's Horn, Regular Vase
    
    Yeti
    SpAtk: Steal
    Drop: Beast's Horn, Apple
    
    Black Dragon Cave
    =================
    
    Abadon
    Drop: Screw, Pretty Stone
    
    Namia
    Drop: Dried Grass, Bouquet of Roses
    
    Shaitan
    SpAtk: Sleep
    Drop: Magic Hat, Beautiful Hair
    
    Treant
    Drop: Wood, Rainbow Leaf
    
    Bealzebub
    Drop: Light Feather, Bandage
    
    Quetzacoatl
    Drop: Beast's Horn, Beast's Wings
    
    Ohainkaru
    SpAtk: Blind
    Drop: Powder Keg, Fire Heart
    
    Tick
    SpAtk: Paralyze
    Drop: Caltrop, Hihilkane
    
    Moto Rainforest
    ===============
    
    Gloomwing
    SpAtk: Silence
    Drop: Scale, Perfume
    
    Namia
    Drop: Dried Grass, Pretty Flower
    
    Insector
    SpAtk: Paralyze
    Drop: Honey, Clock Parts
    
    Onlooker
    SpAtk: Confuse
    Drop: Clay, Glow Liquid
    
    Dagon
    Drop: Hard Bone, Tidal Heart
    
    Tick
    Drop: Magnet, Rope
    
    Evil Earth
    Drop: Clay, Expensive Plate
    
    Treant
    Drop: Wood, Wooden Doll
    
    Ice Mongrel
    SpAtk: Steal
    Drop: Acorn, Pretty Stone
    
    Blue Dragon Cave
    ================
    
    Comet
    Drop: Engine, Gold Nugget
    
    Dagon
    Drop: Tough Dorsal Fin, Coral
    
    Evil Earth
    Drop: Clay, Bottle Ship
    
    Ikontabipu
    SpAtk: Sleep
    Drop: Mermaid's Scale, Amazing Frying Pan
    
    Kuntukapu
    Drop: Tough Dorsal Fin, Fossil
    
    Ochu
    Drop: Fossil, Snail's Shell
    
    Onlooker
    Drop: Clay, Meteorite Chunk
    
    Shaitan
    Drop: Hand Mirror, Stuffed Animal
    
    Tower of Kirlis
    ===============
    
    Abadon
    Drop: Screw, Pretty Stone
    
    Asmodee
    Drop: Rusty Kettle, Devil's Fang
    
    Blob
    Drop: Spongy Fluid, Steel
    
    Comet
    Drop: Engine, Copper
    
    Druid
    Drop: Hard Bone, Dirty Staff
    
    Duager
    Drop: Caltrop, Devil's Tear
    
    Enigma
    SpAtk: Silence
    Drop: Lead, Silver
    
    Ghoula
    SpAtk: Blind
    Drop: Wood, Devil's Horn
    
    Onlooker
    SpAtk: Confuse
    Drop: Clay, Glow Liquid
    
    Phantom
    SpAtk: Confuse
    Drop: Magic Hat, Bandage
    
    Thanatos
    Drop: Hard Bone, Galvoln
    
    Negri Ocean Lab
    ===============
    
    Chupacabra
    SpAtk: Poison
    Drop: Whiskers, Spongy Fluid
    
    Dagon
    Drop: Hard Bone, Tough Dorsal Fin
    
    Evil Earth
    Drop: Clay, Wine
    
    Ikontabipu
    SpAtk: Sleep
    Drop: Mermaid's Scale, Tough Dorsal Fin
    
    Kuntukapu
    Drop: Clay, Mermaid's Scale
    
    Ochu
    Drop: Fossil, Plastic Case
    
    Onlooker
    SpAtk: Blind
    Drop: Clay, Down
    
    Phantom
    SpAtk: Confuse
    Drop: Powder Keg, Candle
    
    Sturge
    SpAtk: Blind
    Drop: Rusty Kettle, Spark
    
    Vile Castle 2
    =============
    
    Asmodee
    SpAtk: Silence
    Drop: Rusty Kettle, Devil's Fang
    
    Comet
    Drop: Engine, Copper
    
    Druid
    SpAtk: Petrify
    Drop: Hard Bone, Dirty Staff
    
    Duager
    Drop: Caltrop, Devil's Tear
    
    Enigma
    SpAtk: Silence
    Drop: Lead, Silver
    
    Ghoula
    SpAtk: Blind, Petrify
    Drop: Wood, Devil's Horn
    
    Thanatos
    Drop: Hard Bone, Galvoln
    
    Phantom
    SpAtk: Confuse
    Drop: Magic Hat, Bandage
    
    ===============================================================================
    VIII. Cards                                                            [CARDS-]
    ===============================================================================
    
    Symbols = Enemy icons in the field.
    
    Abadon
    MAX Point: 1400
    Attribute: Fire
    Weakness: Water
    Effect: Lower monster's defense [Combat]
    Location:
    
    Althena
    MAX Point: 2500
    Attribute: Water
    Weakness: none
    Effect: A collection card, it cannot be used
    Location:
    
    Armored Boar
    MAX Point: 1600
    Attribute: Earth
    Weakness: none
    Effect: A collection card, it cannot be used
    Location:
    
    Asmodee
    MAX Point: 1800
    Attribute: Lightning
    Weakness: Earth
    Effect: Send monster into darkness [Combat]
    Location:
    
    Bealzebub
    MAX Points: 900
    Attribute: Lightning
    Weakness: Earth
    Effect: Attack will definitely hit. [Combat]
    Location:
    
    Black Dragon
    MAX Point: 3000
    Attribute: Earth
    Weakness: Fire
    Effect: A collection card, it cannot be used
    Location:
    
    Blob
    MAX Point: 800
    Attribute: Water
    Weakness: Fire
    Effect: Symbols become slower. [Field]
    Location:
    
    Blue Dragon
    MAX Point: 3000
    Attribute: Water
    Weakness: Lightning
    Effect: A collection card, it cannot be used
    Location:
    
    Caucus
    MAX Point: 2600
    Attribute: Lightning
    Weakness: Earth
    Effect: A collection card, it cannot be used
    Location:
    
    Chupacabra
    MAX Point: 1600
    Attribute: Fire
    Weakness: Lightning
    Effect: Lower monster's dexterity [Combat]
    Location:
    
    Comet
    MAX Point: 1200
    Attribute: Earth
    Weakness: none
    Effect: Increase entire party's INT [Combat]
    Location:
    
    Dagon
    MAX Point: 1800
    Attribute: Water
    Weakness: Lightning
    Effect: Turn a single monster to stone [Combat]
    Location:
    
    Dark Jian
    MAX Point: 5000
    Attribute: Earth
    Weakness: Fire, Water, Lightning
    Effect: A collection card, it cannot be used
    Location:
    
    Deuce
    MAX Point: 2600
    Attribute: Earth
    Weakness: Fire
    Effect: A collection card, it cannot be used
    Location:
    
    Druid
    MAX Point: 1700
    Attribute: Fire
    Weakness: Lightning
    Effect: Confuse monster [Combat] 
    Location:
    
    Duager
    MAX Point: 1200
    Attribute: Earth
    Weakness: Fire
    Effect: Lower all monster status [Combat]
    Location:
    
    Enigma
    MAX Point: 1700
    Attribute: Fire
    Weakness: Lightning
    Effect: Lower monster's intelligence [Combat]
    Location:
    
    Evil Earth
    MAX Point: 1500
    Attribute: Earth
    Weakness: Fire
    Effect: Increase entire party's DEX [Combat]
    Location:
    
    Flora
    MAX Point: 2500
    Attribute: Earth
    Weakness: Lightning
    Effect: A collection card, it cannot be used
    Location:
    
    Gabryel
    MAX Point: ???
    Attribute: ???
    Weakness: ???
    Effect: ???
    Location: ???
    
    Ghoula
    MAX Point: 1400
    Attribute: Earth
    Weakness: Fire
    Effect: Symbols flee for a brief period [Field]
    Location:
    
    Gideon
    MAX Point: 2800
    Attribute: Fire
    Weakness: Water, Lightning
    Effect: A collection card, it cannot be used
    Location:
    
    Gideon 2
    MAX Point: ???
    Attribute: ???
    Weakness: ???
    Effect: ???
    Location: ???
    
    Gideon 3
    MAX Point: 3200
    Attribute: Fire
    Weakness: Water
    Effect: A collection card, it cannot be used
    Location:
    
    Gloomwing
    MAX Point: 1300
    Attribute: Lightning
    Weakness: Earth
    Effect: Recover MP on the map for a brief period [Field]
    Location:
    
    Gronk
    MAX Point: 2800
    Attribute: Earth
    Weakness: Lightning
    Effect: A collection card, it cannot be used
    Location:
    
    Hellbird
    MAX Point: 1000
    Attribute: Lightning
    Weakness: Earth
    Effect: Fully recover entire party's MP [Combat/Field]
    Location:
    
    Ice Mongrel
    MAX point: 1000
    Attribute: Water
    Weakness: Earth
    Effect: Definitely escape from battle [Combat]
    Location:
    
    Ignatius
    MAX Point: 2200
    Attribute: Fire
    Weakness: none
    Effect: A collection card, it cannot be used
    Location:
    
    Ikontabipu
    MAX Point: 1300
    Attribute: Water
    Weakness: Lightning
    Effect: Put monster to sleep [Combat]
    Location:
    
    Insector
    MAX Point: 1200
    Attribute: Fire
    Weakness: Lightning
    Effect: Increase damage to monster [Combat]
    Location:
    
    Jian
    MAX Point: 2300
    Attribute: Fire
    Weakness: none
    Effect: A collection card, it cannot be used
    Location:
    
    Kuntukapu
    MAX Point: 1100
    Attribute: Water
    Weakness: Fire
    Effect: Recover MP each time you move [Combat]
    Location:
    
    Lucia
    MAX Point: 2100
    Attribute: Water
    Weakness: Fire
    Effect: A collection card, it cannot be used
    Location:
    
    Mad Fang
    MAX Point: 1600
    Attribute: Earth
    Weakness: Fire
    Effect: Draw symbols toward you [Field]
    Location:
    
    Moran
    MAX Point: 2300
    Attribute: Earth
    Weakness: Water
    Effect: A collection card, it cannot be used
    Location:
    
    Morus
    MAX Point: 2300
    Attribute: Water
    Weakness: Lightning
    Effect: A collection card, it cannot be used
    Location:
    
    Namia
    MAX Point: 1300
    Attribute: Earth
    Weakness: Lightning
    Effect: Recover HP each time you move [Combat]
    Location:
    
    Ochu
    MAX Point: 1300
    Attribute: Water
    Weakness: Lightning
    Effect: Reduce damage from monster [Combat]
    Location:
    
    Ohainkaru
    MAX Points: 1600
    Attribute: Water
    Weakness: Lightning
    Effect: Stop symbols moving for a brief period [Field]
    Location:
    
    Onlooker
    MAX Point: 1100
    Attribute: Lightning
    Weakness: Water
    Effect: Lower monster speed [Combat]
    Location:
    
    Orcus
    MAX Point: 2200
    Attribute: Earth
    Weakness: Fire
    Effect: A collection card, it cannot be used
    Location:
    
    Phantom
    MAX Point: 1400
    Attribute: Earth
    Weakness: Fire
    Effect: Silence monster [Combat]
    Location:
    
    Quetzalcoatl
    MAX Point: 2000
    Attribute: Fire
    Weakness: Water, Earth
    Effect: Lower monster attack [Combat]
    Location:
    
    Raft
    MAX Point: 2500
    Attribute: Earth
    Weakness: Fire
    Effect: A collection card, it cannot be used
    Location:
    
    Red Dragon
    MAX Point: 3000
    Attribute: Fire
    Weakness: Water
    Effect: A collection card, it cannot be used
    Location:
    
    Rufus
    MAX Point: 4000
    Attribute: Lightning
    Weakness: Water, Earth
    Effect: A collection card, it cannot be used
    Location:
    
    Sasquatch
    MAX Point: 2500
    Attribute: Fire
    Weakness: Water, Lightning
    Effect: A collection card, it cannot be used
    Location:
    
    Shaitan
    MAX Point: 1000
    Attribute: Lightning
    Weakness: none
    Effect: Totally heal all fallen party members [Combat]
    Location:
    
    Sharif
    MAX Point: 2200
    Attribute: Earth
    Weakness: Lightning
    Effect: A collection card, it cannot be used
    Location:
    
    Shreeker
    MAX Point: 1200
    Attribute: Earth
    Weakness: Water
    Effect: Poison a monster. [Combat]
    Location:
    
    Sturge
    MAX Point: 1100
    Attribute: Lightning
    Weakness: Fire
    Effect: Increase entire party's LUK [Combat]
    Location:
    
    Termite
    MAX Point: 1000
    Attribute: Earth
    Weakness: Fire
    Effect: Prevent equipment from getting broken [Combat]
    Location:
    
    Thanatos
    MAX Point: 1400
    Attribute: Earth
    Weakness: Fire
    Effect: Lower monster's luck. [Combat]
    Location:
    
    Tick
    MAX Point: 1300
    Attribute: Lightning
    Weakness: Water
    Effect: Paralyze some monsters that are on the ground. [Combat]
    Location:
    
    Treant
    MAX Point: 1300
    Attribute: Earth
    Weakness: Fire
    Effect: Recover HP on the map for a brief period [Field]
    Location:
    
    Vitra
    MAX Point: 1300
    Attribute: Lightning
    Weakness: Earth
    Effect: Fully recover entire party's HP [Combat/Field]
    Location:
    
    White Dragon
    MAX Point: 3000
    Attribute: Lightning
    Weakness: Earth
    Effect: A collection card, it cannot be used
    Location:
    
    Yeti
    MAX Point: 1800
    Attribute: Fire
    Weakness: Water, Lightning
    Effect: Prevent items from getting stolen [Combat]
    Location:
    
    Zethos
    MAX Point: 2000
    Attribute: Fire
    Weakness: none
    Effect: A collection card, it cannot be used
    Location:
    
    ===============================================================================
    IX. Items                                                              [ITMNFO]
    ===============================================================================
    
    Weapons                                                                [ITMWPN]
    -------------------------------------------------------------------------------
    
    Shoes
    =====
    Battered Shoes
    Desc: A pair of old, hole-filled, smelly shoes
    Effect: none
    Location:
    
    Sandals
    Desc: Light and comfortable footwear
    Effect: ATK +5
    Location:
    
    Clogs
    Desc: Slightly strange-looking clogs
    Effect: ATK +10
    Location:
    
    Sneakers
    Desc: Super comfy, perfect for those with a long walk ahead
    Effect: ATK +30
    Location:
    
    Boots
    Desc: With steel toe caps, these boots pack quite a kick
    Effect: ATK +50
    Location:
    
    Bravery Boots
    Desc: Boots with the power to confuse enemies they kick
    Effect: ATK +80, DEF +5
    SpAtk: Confuse
    Location:
    
    Spiked Shoes
    Desc: These nasty shoes can be lethal in combat
    Effect: ATK +100
    Location:
    
    Battle Shoes
    Desc: Thick soled shoes made for combat
    Effect: ATK +148, DEF +10
    Location:
    
    Bloody Shoes
    Desc: Enveloped in a black aura, slightly scary shoes
    Effect: ATK +180
    Location:
    
    Dark Boots
    Desc: Boots with the power to sink enemies into darkness
    Effect: ATK +210
    SpAtk: Blind
    Location:
    
    Crystal Boots
    Desc: Beautiful footwear with the power to confuse enemies
    Effect: ATK +250
    SpAtk: Confuse
    Location:
    
    Bell Shoes
    Desc: Gift from Lucia, but details are unknown
    Effect: ATK +150, DEX +15, LUK +10
    Location:
    
    Umbrellas
    =========
    Broken Umbrella
    Desc: Don't go out in the rain with this - you'll only get wet
    Effect:
    Location:
    
    Umbrella
    Desc: A cute little umbrella, with frills and everything
    Effect:
    Location:
    
    Wonder Umbrella
    Desc: Light, durable, and easy to use
    Effect:
    Location:
    
    Pretty Umbrella
    Desc: An umbrella with the power to confuse enemies
    Effect:
    SpAtk: Confuse
    Location:
    
    Strong Umbrella
    Desc: Durable and easy to use. Use MP to do double damage
    Effect:
    SpAtk: Consumes 5 MP to increase damage.
    Location:
    
    Rainbow Umbrella
    Desc: A remarkable umbrella, patterned in 7 colors
    Effect:
    Location:
    
    Holy Umbrella
    Desc: Helps the user retain magic power
    Effect:
    SpAtk: Halves cost of spells
    Location:
    
    Claws
    =====
    
    Snapped Claws
    Desc: These broken claws won't help in battle
    Effect: none
    Location:
    
    Steel Nails
    Desc: A basic beast weapon
    Effect: ATK +4
    Location:
    
    Metal Claws
    Desc: Made from a metal harder than steel, and thus stronger
    Effect: ATK +8
    Location:
    
    Lynx Claws
    Desc: Vicious claws with the power to poison enemies
    Effect: ATK +22
    SpAtk: Poison
    Location:
    
    Sonic Claws
    Desc: Super fast claws with the power to confuse enemies
    Effect: ATK +44
    SpAtk: Confuse
    Location:
    
    Star Claws
    Desc: These claws glitter like stars in the night sky
    Effect: ATK +66
    Location:
    
    Garnet Claws
    Desc: Lavish claws set with gems
    Effect: ATK +88
    Location:
    
    Danger Claws
    Desc: These claws feel very dark and dangerous
    Effect: ATK +110, LUK +10
    Location:
    
    White Tiger Claws
    Desc: Claws with the power to silence enemies
    Effect: ATK +128
    SpAtk: Silence
    Location:
    
    Phoenix Claws
    Desc: Claws with a sacred aura
    Effect: ATK +160, DEX +5, AGI +5
    Location:
    
    Fighting Fists
    Desc: This mighty fist sometimes causes double damage
    Effect: ATK +180
    SpAtk: Increased rate of critical hits
    Location:
    
    Bows
    ====
    
    Withered Bow
    Desc: Can no longer be drawn
    Effect: none
    Location:
    
    Stone Bow
    Desc: A heavy, hard to use bow
    Effect: ATK +20
    Location:
    
    Short Bow
    Desc: A simple bow, often used for hunting
    Effect: ATK +42
    Location:
    
    Great Bow
    Desc: Sometimes fire a multiple attack
    Effect: ATK +64
    SpAtk: Chance for extra attacks
    Location:
    
    Long Bow
    Desc: Large and hard to hold, but very powerful
    Effect: ATK +78
    Location:
    
    Crossbow
    Desc: Designed purely to be lethal
    Effect: ATK +90
    Location:
    
    Composite Bow
    Desc: Attuned to combat, sometimes fires a multiple attack
    Effect: ATK +108
    SpAtk: Chance for extra attacks
    Location:
    
    Battle Bow
    Desc: A bow with massive attack power
    Effect: ATK +136
    Location:
    
    Crystal Bow
    Desc: A beautiful bow with the power to confuse enemies
    Effect: ATK +160
    SpAtk: Confuse
    Location:
    
    Swords
    ======
    
    Broken Sword
    Desc: Shards of a smashed blade
    Effect: none
    Location:
    
    Katana
    Desc: A mystical, foreign blade
    Effect:
    Location:
    
    Crystal Sword
    Desc: As powerful as it is beautiful
    Effect:
    Location:
    
    Armor                                                                  [ITMBDY]
    -------------------------------------------------------------------------------
    
    Jian
    ====
    
    Torn Clothes
    Desc: Ripped and torn material, once a jacket
    Effect: none
    Location:
    
    Pajamas
    Desc: Great to sleep in, reduce damage to 1 when slumbering
    Effect: DEF +2
    SpEffect: Reduces damage to 1 when in sleep status
    Location:
    
    Leather Jacket
    Desc: Regular clothing, made from leather and quite cool
    Effect: DEF +6
    Location:
    
    Adventure Jacket
    Desc: A jacket made for adventure over everyday wear
    Effect: DEF +12
    Location:
    
    Silver Vest
    Desc: An eye catching vest woven from glittering thread
    Effect: DEF +20
    Location:
    
    Gentleman's Coat
    Desc: turns anyone into a true gentleman
    Effect: DEF +30
    Location:
    
    Gambler's Garb
    Desc: Take the gamble - dodge or get hit for big damage
    Effect: DEF +48
    SpEffect: Increases chance to dodge and enemy chance to critical hit
    Location:
    
    Master Suit
    Desc: A waxed suit, resistant to water
    Effect: DEF +56
    SpEffect: reduces damage from water elemental attacks
    Location:
    
    Dark Vest
    Desc: Dark like the soil from which it came, resistant to earth
    Effect: DEF +70
    SpEffect: reduces damage from earth elemental attacks
    Location:
    
    Angelic Suit
    Desc: Tough material and lots of straps, resistant to wind
    Effect: DEF +90
    SpEffect: reduces damage from wind elemental attacks
    Location:
    
    Dragon Coat
    Desc: Proof against even the hottest blaze, resistant to fire
    Effect: DEF +100
    SpEffect: reduces damage from fire elemental attacks
    Location:
    
    Paladin Suit
    Desc: The wearer of this miracle garb recovers HP each turn
    Effect: DEF +128
    SpEffect: Regenerates a few HP each turn
    Location:
    
    Lucia
    =====
    
    Torn Robe
    Desc: A dirty, worn out scrap of fabric, once a robe
    Effect:
    Location:
    
    Robe
    Desc: Light and easy to move in, one size fits all
    Effect:
    Location:
    
    Light Robe
    Desc: Looks very attractive, but does little for you in battle
    Effect:
    Location:
    
    Magic Robe
    Desc: The wearer of this robe will recover MP each turn
    Effect:
    SpEffect: Regenerates 1 MP each turn
    Location:
    
    Intellect Robe
    Desc: Improves the intlligence of the wearer, popular for exams
    Effect:
    Location:
    
    Mind Robe
    Desc: A robe worn by the powerful wizards of old
    Effect:
    Location:
    
    Holy Robe
    Desc: The wearer of this sacred robe will recover MP each turn
    Effect:
    SpEffect: Regenerates 1 MP each turn
    Location:
    
    Goddess Robe
    Desc: A highly fire resistant robe blessed by the Goddess herself
    Effect:
    SpEffect: reduces damage from fire elemental attacks
    Location:
    
    Gabryel
    =======
    
    Ripped Uniform
    Desc: A combat vest that has seen too much combat
    Effect: none
    Location:
    
    Uniform
    Desc: A common, regular combat vest
    Effect: DEF +4
    Location:
    
    Heavy Uniform
    Desc: Made from thick, heavy material, hard to rip or tear
    Effect: DEF +10
    Location:
    
    Training Uniform
    Desc: Worn by those in training
    Effect: DEF +27
    Location:
    
    Blazing Uniform
    Desc: A tough combat vest which can withstand a rain of blows
    Effect: DEF +39
    Location:
    
    Hawk's Uniform
    Desc: A light combat vest with a hawk motif
    Effect: DEF +57
    Location:
    
    Black Uniform
    Desc: This dark vest is strong against earth
    Effect: DEF +73
    SpEffect: reduces damage from earth elemental attacks
    Location:
    
    Angelic Uniform
    Desc: An angelic vest, strong against wind
    Effect: DEF +82
    SpEffect: reduces damage from wind elemental attacks
    Location:
    
    Tiger's Uniform
    Desc: This tiger-styled combat vest is strong against fire
    Effect: DEF +99
    SpEffect: reduces damage from fire elemental attacks
    Location:
    
    Champion's Uniform
    Desc: Once the vest of a mighty king, strong against water
    Effect: DEF +115
    SpEffect: reduces damage from water elemental attacks
    Location:
    
    Flora
    =====
    
    Torn Dress
    Desc: A torn, pitiful dress
    Effect: none
    Location:
    
    Dress
    Desc: A regular dress, worn by regular girls
    Effect: DEF +4
    Location:
    
    Flare Dress
    Desc: A flared skirt, very cute
    Effect: DEF +12
    Location:
    
    Fur Dress
    Desc: Absorbent fur makes this dress strong against water
    Effect: DEF +29
    SpEffect: reduces damage from water elemental attacks
    Location:
    
    Silk Dress
    Desc: A smooth, easy to wear dress
    Effect: DEF +35
    Location:
    
    Star Dress
    Desc: A fantastic dress scattered with star dust
    Effect: DEF +52, DEX +5, AGI +5
    Location:
    
    Battle Dress
    Desc: A tough dress made with combat in mind
    Effect: ATK +10, DEF +73
    Location:
    
    Dancer's Dress
    Desc: A dress for dancing in
    Effect: DEF +86, AGI +10
    Location:
    
    Angelic Dress
    Desc: Revives the wearer once if they are defeated in battle
    Effect: DEF +100
    SpEffect: Auto-revive if KO'd in combat.
    Location:
    
    Rufus
    =====
    
    Battered Armor
    Desc: Battered, worn out armor
    Effect: none
    Location:
    
    Metal Plate
    Desc: Standard, tough armor made from metal plates
    Effect:
    Location:
    
    Bravery Armor
    Desc: Only those with true bravery may done this mighty suit
    Effect:
    Location:
    
    Arms                                                                   [ITMARM]
    -------------------------------------------------------------------------------
    
    Jian
    ====
    
    Ripped Gloves
    Desc: Ripped, useless gloves
    Effect: none
    Location:
    
    Gloves
    Desc: Simple gloves with a good, firm grip
    Effect: DEF +3
    Location:
    
    Leather Gloves
    Desc: Leather gloves which hardly ever rip or tear
    Effect: ATK +2, DEF +7
    Location:
    
    Silk Gloves
    Desc: Gloves with emphasis on appearance
    Effect: ATK +2, DEF +12
    Location:
    
    Battle Gloves
    Desc: Thick gloves made to aid in battle
    Effect: ATK: +4, DEF +17
    Location:
    
    Ruby Gloves
    Desc: Flashy gloves with shattered gems woven into them
    Effect: ATK +3, DEF +20, AGI +2
    Location:
    
    Barbarian Gloves
    Desc: Wild and violent gloves
    Effect: ATK +6, DEF +28
    Location:
    
    Light Gloves
    Desc: So light, it is possible to forget you have them on
    Effect: ATK +4, DEF +37, AGI +4
    Location:
    
    Dark Gloves
    Desc: Dark and forbidding gloves
    Effect: ATK +6, INT +4, DEF +44
    Location:
    
    Master Gloves
    Desc: Gloves once worn by a famous warrior
    Effect: ATK +6, DEF +56, AGI +4
    Location:
    
    Dragon Gloves
    Desc: Gloves that look as though they are made of scales
    Effect: ATK +6, INT +10, DEF +64, AGI +8
    Location:
    
    Lucia
    =====
    
    Rusty Bracelet
    Desc: So rusty, impossible to tell what metal it once was
    Effect: none
    Location:
    
    Bracelet
    Desc: A regular fashion accessory, sold everywhere
    Effect:
    Location:
    
    Platinum Bracelet
    Desc: Feels both stylish and a little expensive
    Effect:
    Location:
    
    Magical Bracelet
    Desc: Almsot feels as though your magic has got stronger...
    Effect:
    Location:
    
    Star Bracelet
    Desc: A bracelet with a charming star
    Effect:
    Location:
    
    Rainbow Bracelet
    Desc: The color of this bracelet changes in the light
    Effect:
    Location:
    
    Angelic Bracelet
    Desc: A bracelet as light as an angel's wing
    Effect:
    Location:
    
    Holy Bracelet
    Desc: A bracelet wrapped in a holy aura
    Effect:
    Location:
    
    Gabryel
    =======
    
    Battered Gauntlet
    Desc: A battered, useless gauntlet
    Effect: none
    Location:
    
    Gauntlet
    Desc: For protecting your arms
    Effect: DEF +4
    Location:
    
    Ruby Gauntlet
    Desc: Quite tough, thanks to the tough gems set into it
    Effect: DEF +8, AGI +2
    Location:
    
    Hawk Gauntlet
    Desc: A light gauntlet with a hawk motif
    Effect: DEF +11, AGI +2
    Location:
    
    Panther Gauntlet
    Desc: A lavish gauntlet made from the pelt of a black leopard
    Effect: DEF +17, AGI +4
    Location:
    
    Tiger Gauntlet
    Desc: A gauntlet made from the fang of a giant tiger
    Effect: DEF +23, AGI +4
    Location:
    
    Champion Gauntlet
    Desc: Once used by a legendary king and fighter
    Effect: DEF +29, AGI +6
    Location:
    
    Rainbow Gauntlet
    Desc: Both beautiful and strong
    Effect: DEF +34, AGI +6
    Location:
    
    Crystal Gauntlet
    Desc: Made from tough crystal and almost impossible to scratch
    Effect: DEF +40, AGI +6
    Location:
    
    Dragon Gauntlet
    Desc: A heavy gauntlet with a dragon motif
    Effect: ATK +4, DEF +58, AGI +4
    Location:
    
    Flora
    =====
    
    Battered Wristband
    Desc: A battered, bent wrist which can no longer be worn
    Effect: none
    Location:
    
    Wristband
    Desc: A fashionable item worn around the wrist
    Effect: DEF +9
    Location:
    
    Silver Wristband
    Desc: A glittering, shining wrist
    Effect: DEF +16, DEX +3
    Location:
    
    Platinum Wristband
    Desc: Both fashionable and tough
    Effect: DEF +24, DEX +6
    Location:
    
    Rainbow Wristband
    Desc: Looks fantastic and offers great defense
    Effect: DEF +35, DEX +6
    Location:
    
    Holy Wristband
    Desc: A wrist said to bear the protection of Althena
    Effect: DEF +42, DEX +10
    Location:
    
    Shiny Wristband
    Desc: As though the sun is shining from the wearer's wrist
    Effect: INT +2, DEF +48, DEX +8
    Location:
    
    Rufus
    =====
    
    Torn Guard
    Desc: A torn, useless guard
    Effect: none
    Location:
    
    Guard
    Desc: A regular guantlet, seen everywhere
    Effect:
    Location:
    
    Crystal Guard
    Desc: The toughest gauntlet imaginable
    Effect:
    Location:
    
    Headgear                                                               [ITMHDG]
    -------------------------------------------------------------------------------
    
    Jian
    ====
    
    Shredded Bandana
    Desc: A shredded, torn bandana
    Effect: none
    Location:
    
    Bandana
    Desc: A bandana used to keep the sweat out of your eyes
    Effect: DEF +2
    Location:
    
    Flashy Bandana
    Desc: Some people might be a little too embarassed to wear this
    Effect: DEF +6
    Location:
    
    Lucky Bandana
    Desc: Makes you feel happy when it's wrapped around your head
    Effect: DEF +13, LUK +3
    Location:
    
    Mental Bandana
    Desc: A bandana with the power to prevent confusion
    Effect: DEF +17
    SpEffect: reduces odds of being confused
    Location:
    
    Antidote Bandana
    Desc: A bandana with the power to prevent poison
    Effect: DEF +20
    SpEffect: reduces odds of being poisoned
    Location:
    
    Wishing Bandana
    Desc: This bandana is said to make wishes come true
    Effect: DEF +26
    Location:
    
    Bandana of Light
    Desc: A bandana with the power to prevent blindness
    Effect: DEF +32
    SpEffect: reduces odds of being blinded
    Location:
    
    Protective Bandana
    Desc: Although it looks fragile, offers great protection
    Effect: DEF +36
    Location:
    
    Miracle Bandana
    Desc: A bandana with the power to prevent paralysis
    Effect: DEF +40
    SpEffect: reduces odds of being paralyzed
    Location:
    
    Dragon Bandana
    Desc: A bandana with the power to prevent being petrified
    Effect: DEF +45
    SpEffect: reduces odds of being turned to stone
    Location:
    
    Lucia
    =====
    
    Battered Tiara
    Desc: A battered, worthless tiara
    Effect: none
    Location:
    
    Shiny Tiara
    Desc: A tiara which appears to shine as though from within
    Effect:
    Location:
    
    Coral Tiara
    Desc: The coral of this tiara helps prevent poison
    Effect:
    SpEffect: reduces odds of being poisoned
    Location:
    
    Jade Tiara
    Desc: The jade of this tiara helps prevent paralysis
    Effect:
    SpEffect: reduces odds of being paralyzed
    Location:
    
    Holy Tiara
    Desc: The holy power of this tiara helps prevent poison
    Effect:
    SpEffect: reduces odds of being poisoned
    Location:
    
    Magic Tiara
    Desc: This tiara is protected by magical powers
    Effect:
    Location:
    
    Rainbow Tiara
    Desc: A rainbow of color protects the status of the wearer
    Effect:
    Location:
    
    Gabryel
    =======
    
    Shredded Hairband
    Desc: A cut, shredded hairband
    Effect: none
    Location:
    
    Hairband
    Desc: Used to hold long hair in place
    Effect: DEF +5
    Location:
    
    Brave Hairband
    Desc: A hairband created especially for fighters
    Effect: DEF +9
    Location:
    
    Lucky Hairband
    Desc: Makes the wearer a little luckier
    Effect: DEF +13, LUK +5
    Location:
    
    Rabbit's Hairband
    Desc: Very cute, but a little embarassing
    Effect: DEF +16
    Location:
    
    Silk Hairband
    Desc: Helps to prevent poison
    Effect: DEF +22
    SpEffect: reduces odds of being poisoned
    Location:
    
    Battle Hairband
    Desc: A hairband created through extensive combat research
    Effect: ATK +5, DEF +25
    Location:
    
    Dark Hairband
    Desc: Helps to prevent blindness
    Effect: DEF +31
    SpEffect: reduces odds of being blinded
    Location:
    
    Lion's Hairband
    Desc: Appears not to cover much but actuall offers high defense
    Effect: DEF +37
    Location:
    
    Fighter's Hairband
    Desc: Helps to prevent both poison and paralysis
    Effect: DEF +41
    SpEffect: reduces odds of being poisoned or paralyzed
    Location:
    
    Flora
    =====
    
    Broken Haircomb
    Desc: A broken haircomb, snapped clean in half
    Effect: none
    Location:
    
    Silver Haircomb
    Desc: A ladies haircomb with exquisite decorations
    Effect: DEF +8
    Location:
    
    Gold Haircomb
    Desc: The white gold of this hair comb aids in preventing poison
    Effect: DEF +16
    SpEffect: reduce odds of being poisoned
    Location:
    
    Jeweled Haircomb
    Desc: The rare gems in this haircomb aid in preventing sleep
    Effect: DEF +22
    SpEffect: reduces odds of being put into sleep status
    Location:
    
    Spirit's Haircomb
    Desc: The spirits within this comb aid in preventing silence
    Effect: DEF +28
    SpEffect: reduces the odds of being silenced
    Location:
    
    Silver Hairpin
    Desc: This glittering hairpin wards off the effects of blindness
    Effect: DEF +34
    SpEffect: reduces odds of being blinded
    Location:
    
    Crystal Haircomb
    Desc: The refracting crystal of this comb help prevent paralysis
    Effect: Def +38
    SpEffect: reduces odds of beings paralyzed
    Location:
    
    Rufus
    =====
    
    Battered Helmet
    Desc: One helmet that has certainly seen better days
    Effect: none
    Location:
    
    Metal Helmet
    Desc: A standard, popular helmet
    Effect:
    Location:
    
    Bravery Helmet
    Desc: Only the truly brave may don this magnificent 'met
    Effect:
    Location:
    
    Accessories                                                            [ITMACC]
    -------------------------------------------------------------------------------
    
    Ring
    Desc: An ordinary ring
    Effect: none
    Location:
    
    Angel Ring
    Desc: Saves the wearer from being knocked out, but only once
    Effect: none
    SpEffect: Auto-revive if KO'd in combat
    Location:
    
    Healing Ring
    Desc: Recovers HP each turn
    Effect: none
    SpEffect: Regenerates a few HP each round
    Location:
    
    Stardust Ring
    Desc: Recovers MP each turn
    Effect: none
    SpEffect: Regenerates 1 MP each round
    Location:
    
    Evasion Ring
    Desc: This ring increases speed
    Effect: AGI +15
    Location:
    
    Shield Ring
    Desc: Reduces damage taken
    Effect: none
    SpEffect: Reduce damage slightly
    Location:
    
    Force Ring
    Desc: Increases damage caused by the wearer
    Effect: none
    SpEffect: Increases damage slightly
    Location:
    
    Protection Ring
    Desc: Bestows the wearer with massive resistance
    Effect: DEF +14
    Location:
    
    Magic Ring
    Desc: Heightens INT of the wearer and strengthens magic
    Effect: INT +14
    SpEffect: Increases spell damage slightly
    Location:
    
    Lucky Ring
    Desc: Something good may happen to those who wear this ring...
    Effect: LUK +20
    Location:
    
    Barrier Ring
    Desc: Protects user from all kinds of attack
    Effect: INT +8, DEF +8
    Location:
    
    Guardian Ring
    Desc: Wear this t feel protected at all times
    Effect: DEF +10, LUK +5
    Location:
    
    Resistenace Ring
    Desc: INcreases resistance to magic
    Effect: INT +10, LUK +5
    Location:
    
    Refresh Ring
    Desc: Portects against poison
    Effect: none
    SpEffect: reduces odds of being poisoned
    Location:
    
    Resist Ring
    Desc: Protects against paralysis
    Effect: none
    SpEffect: reduces odds of being paralyzed
    Location:
    
    Alert Ring
    Desc: Protects against sleep
    Effect: none
    SpEffect: reduces odds of being put into sleep status
    Location:
    
    Amulet
    Desc: Protects against silence
    Effect: none
    SpEffect: reduces odds of being silenced
    Location:
    
    Talisman
    Desc: Protects against confusion
    Effect: none
    SpEffect: reduces odds of being confused
    Location:
    
    Fresh Ring
    Desc: Protects against poison and sleep
    Effect: none
    SpEffect: reduces odds of being poisoned or put in sleep status
    Location:
    
    Clear Ring
    Desc: Protects against silence and confusion
    Effect: none
    SpEffect: reduces odds of being silenced of confused
    Location:
    
    Health Ring
    Desc: Protects against all ailments
    Effect: none
    SpEffect: reduces odds of being affected by any negative status
    Location:
    
    Demon Ring
    Desc: Strengthens muscles and improves combat performance
    Effect: ATK +10, DEF +10
    Location:
    
    Gaos' Necklace
    Desc: Recovers HP each turn and portects against paralysis
    Effect: none
    SpEffect: Regenerates a few Hp each turn, reduces odds of being paralyzed
    Location:
    
    Spirit Guard
    Desc: Protects against blindness
    Effect: none
    SpEffect: reduces odds of being blinded
    Location:
    
    Tourmaline
    Desc: Increases chances of dodging attacks
    Effect: AGI +10, LUK +10
    Location:
    
    Amethyst
    Desc: Protects against petrify
    Effect: none
    SpEffect: reduces odds of being turned to stone
    Location:
    
    Magic Booster
    Desc: Allows spells to be cast at 1/3 of the MP cost
    Effect: none
    SpEffect: Reduces spell cost to 1/3.
    Location:
    
    Glasses
    Desc: Does nothing but protects the face, but does it well
    Effect: DEX +10, LUK +10
    Location:
    
    Aura
    Desc: Increases magical power
    Effect: INT +15
    Location:
    
    Blazing Ring
    Desc: Allows fire magic to be used
    Effect: INT +10
    SpEffect: Only useable by Jian
    Location:
    
    Tidal Ring
    Desc: Allows water magic to be used
    Effect: INT +10
    SpEffect: Only useable by Jian
    Location:
    
    Gale Ring
    Desc: Allows wind magic to be used
    Effect: INT +10
    SpEffect: Only useable by Jian
    Location:
    
    Earth Ring
    Desc: Allows earth magic to be used
    Effect: INT +10
    SpEffect: Only useable by Jian
    Location:
    
    Counter Prototype
    Desc: Allows a counter attack
    Effect: none
    SpEffect: Allows player to counterattack
    Location:
    
    Counter Type 1
    Desc: Allows a counter attack
    Effect: none
    SpEffect: Allows player to counterattack
    Location:
    
    Counter Type 2
    Desc: Allows a counter attack
    Effect: none
    SpEffect: Allows player to counterattack
    Location:
    
    Counter Type 3
    Desc: Allows a counter attack
    Effect: none
    SpEffect: Allows player to counterattack
    Location:
    
    Counter Type 4
    Desc: Allows a counter attack
    Effect: none
    SpEffect: Allows player to counterattack
    Location:
    
    Counter Type Final
    Desc: Allows a counterattack
    Effect: none
    SpEffect: Allows player to counterattack
    Location:
    
    Tools                                                                  [ITMTLS]
    -------------------------------------------------------------------------------
    
    Healing Gum
    Desc: Heal one ally's HP a small amount
    
    Healing Drop
    Desc: Heal one ally's HP a large amount
    
    Mental Gum
    Desc: Heal one ally's MP a small amount
    
    Mental Drop
    Desc: Heal one ally's MP a large amount
    
    Antidote
    Desc: Heal Poison
    
    Paraclean
    Desc: Heal Paralysis
    
    Prayer Water
    Desc: Heal all ailments
    
    Angel's Tears
    Desc: Revive a fallen ally
    
    Sundries                                                               [ITMSND]
    -------------------------------------------------------------------------------
    
    Metal
    =====
    
    Clay - Metal
    Desc: Moist, sticky earth
    Location:
    Sale Price: 2
    
    Lead - Metal
    Desc: A mineral, but not an especially hard one
    Location:
    Sale Price: 5
    
    Copper - Metal
    Desc: A mineral, and one that is very easy to work with
    Location:
    Sale Price: 25
    
    Iron - Metal
    Desc: Quite tough, and used to make many types of weapons
    Location:
    Sale Price: 51
    
    Silver - Metal
    Desc: Often used to make accessories
    Location:
    Sale Price: 70
    
    Steel - Metal
    Desc: Very hard, can be used to make some powerful weaponry
    Location:
    Sale Price: 199
    
    Gold Nugget - Metal
    Desc: Very valuable, a glittering chunk of cash
    Location:
    Sale Price: 315
    
    Ether - Metal
    Desc: A substance said to exist out in space
    Location:
    Sale Price: 113
    
    Adamantine - Metal
    Desc: Incredibly hard but very rare
    Location:
    Sale Price: 241
    
    Mithril - Metal
    Desc: Harder than steel and more beautiful than gold
    Location:
    Sale Price: 100
    
    Galvoln - Metal
    Desc: If stretched out thinly, nothing can pass through it
    Location:
    Sale Price: 262
    
    Hihilkane - Metal
    Desc: A white gold said to never wear down
    Location:
    Sale Price: 320
    
    Pretty Stone - Metal
    Desc: An ordinary stone, but quite attractive
    Location:
    Sale Price: 86
    
    Iridescent Rock - Metal
    Desc: It changes color in the light
    Location:
    Sale Price: 4
    
    Meteorite Chunk - Metal
    Desc: A chunk from somewhere out there, above us all
    Location:
    Sale Price: 350
    
    Stardust - Metal
    Desc: A lump of gathered stardust
    Location:
    Sale Price: 109
    
    Sun Rays - Metal
    Desc: You won't believe this, but gathered rays of the sun
    Location:
    Sale Price: 301
    
    Crystal - Metal
    Desc: Loved by witches around the world
    Location:
    Sale Price: 46
    
    Life
    ====
    
    Scale - Life
    Desc: Dropped by a butterfly as it flaps its wings
    Location:
    Sale Price: 9
    
    Fossil - Life
    Desc: A shellfish, fossilized many years ago
    Location:
    Sale Price: 5
    
    Bird Feather - Life
    Desc: Found on the body of birds everywhere
    Location:
    Sale Price: 5
    
    Hard Bone - Life
    Desc: Can be processed and used for decoration
    Location:
    Sale Price: 5
    
    Cow Bone - Life
    Desc: Can be used to make a weapon
    Location:
    Sale Price: 11
    
    Ice Mongrel's Tail - Life
    Desc: An Ice Mongrel can detach its tail when it senses danger
    Location:
    Sale Price: 3
    
    Shiro's Tail - Life
    Desc: A Shiro grows a new tail many times a year
    Location:
    Sale Price: 20
    
    Devil's Fang - Life
    Desc: Can be used to make a very effective pain medicine
    Location:
    Sale Price: 325
    
    Devil's Horn - Life
    Desc: Can be used to make a very effective ointment
    Location:
    Sale Price: 123
    
    Beast's Horn - Life
    Desc: Handle with care, as this horn can retian traces of poison
    Location:
    Sale Price: 6
    
    Beast's Wings - Life
    Desc: Can be used to make amazing decorations
    Location:
    Sale Price: 206
    
    Mermaid's Scale - Life
    Desc: Ground down and drunk this protects you from colds
    Location:
    Sale Price: 7
    
    Lion's Head - Life
    Desc: Was proof of a mighty warrior in ancient times
    Location:
    Sale Price: 103
    
    Eagle's Beak - Life
    Desc: Some people seem to make collecting these a hobby
    Location:
    Sale Price: 11
    
    Tough Dorsal Fin - Life
    Desc: The dorsal fin of something fishy
    Location:
    Sale Price: 8
    
    Shell - Life
    Desc: Sometimes there is still somethign alive inside
    Location:
    Sale Price: 89
    
    Snail's Shell - Life
    Desc: Still quite slimy, and horrible to touch
    Location:
    Sale Price: 21
    
    Fish Feet - Life
    Desc: The tastiest part of the fish
    Location:
    Sale Price: 2
    
    Whiskers - Life
    Desc: What exactly these come from, no one knows
    Location:
    Sale Price: 4
    
    Beautiful Hair - Life
    Desc: Beautiful, translucent, almost see-through hair
    Location:
    Sale Price: 86
    
    Poisoner - Life
    Desc: Beware of the virulent poison that this creature possesses
    Location:
    Sale Price: 12
    
    Natural
    =======
    
    Spark - Natural
    Desc: The root of fire, required for magical trials
    Location:
    Sale Price: 29
    
    Devil's Tear - Natural
    Desc: Can corrode even the hardest of substances
    Location:
    Sale Price: 346
    
    Fire Heart - Natural
    Desc: Metal with pure fire trapped within
    Location:
    Sale Price: 332
    
    Earth Heart - Natural
    Desc: Metal with raw earth essence trapped within
    Location:
    Sale Price: 317
    
    Tidal Heart - Natural
    Desc: Metal with rushing water trapped within
    Location:
    Sale Price: 311
    
    Glow Liquid - Natural
    Desc: Glows a faint green in dark places
    Location:
    Sale Price: 95
    
    Spongy Fluid - Natural
    Desc: A slightly sticky, thick and pungent liquid
    Location:
    Sale Price: 9
    
    Dried Grass - Natural
    Desc: Dried up, brown grass
    Location:
    Sale Price: 3
    
    Down - Natural
    Desc: Very soft, similar to fur
    Location:
    Sale Price: 13
    
    Mushroom Spore - Natural
    Desc: A fine spore capable of causing hallucinations
    Location:
    Sale Price: 6
    
    Pretty Flower - Natural
    Desc: Sounds like faint bells when gently shaken
    Location:
    Sale Price: 15
    
    Dandelion - Natural
    Desc: A pretty, yellow flower which is also very tough
    Location:
    Sale Price: 69
    
    Acorn - Natural
    Desc: A seed surrounded by a tough shell
    Location:
    Sale Price: 5
    
    Coral - Natural
    Desc: A beutiful substance often used for decoration
    Location:
    Sale Price: 111
    
    Rainbow Leaf - Natural
    Desc: Changes color in the light
    Location:
    Sale Price: 228
    
    Bouquet of Roses - Natural
    Desc: Makes a great present
    Location:
    Sale Price: 256
    
    Shimmery Moss - Natural
    Desc: Gather enough of this and you won't need that lamp
    Location:
    Sale Price: 246
    
    Odd Mushroom - Natural
    Desc: An odd color, but rather than being poisonous it tastes good
    Location:
    Sale Price: 23
    
    Morning Dew - Natural
    Desc: Said to contain magical powers, used in many spells
    Location:
    Sale Price: 93
    
    Wood - Natural
    Desc: A versatile material which can be made into many things
    Location:
    Sale Price: 6
    
    Ornament
    ========
    
    Wooden Doll - Ornament
    Desc: Used as a good luck charm
    Location:
    Sale Price: 35
    
    Old Book - Ornament
    Desc: So old and creased, some parts can no longer be read
    Location:
    Sale Price: 120
    
    Dirty Staff - Ornament
    Desc: Covered in dust and grime, but feels powerful magically
    Location:
    Sale Price: 286
    
    Expensive Plate - Ornament
    Desc: A white gold plate wihtout a single mark on it
    Location:
    Sale Price: 11
    
    Perfume - Ornament
    Desc: Looks like water, to be honest, but smells wonderful
    Location:
    Sale Price: 40
    
    Bottle Ship - Ornament
    Desc: A magnificent ship, somehow put inside a bottle
    Location:
    Sale Price: 76
    
    Fine Vase - Ornament
    Desc: A vase in tasteful colors
    Location:
    Sale Price: 61
    
    Regular Vase - Ornament
    Desc: Smash it, no one will care about this plain old vase
    Location:
    Sale Price: 7
    
    Replica Sword - Ornament
    Desc: Looks impressive, but couldn't even shop a carrot
    Location:
    Sale Price: 112
    
    Bone Sword - Ornament
    Desc: Created by a master, sharp enough to take a finger off
    Location:
    Sale Price: 38
    
    Rusty Kettle - Ornament
    Desc: So rusty it would turn water brown, so best not to use it
    Location:
    Sale Price: 7
    
    Daily
    =====
    
    Clock Parts - Daily
    Desc: Can be sold for a high price as junk... apparently
    Location:
    Sale Price: 62
    
    Magnet - Daily
    Desc: This can tell you which way you are going
    Location:
    Sale Price: 8
    
    Parchment - Daily
    Desc: Retro-paper, the big thing last year
    Location:
    Sale Price: 16
    
    Hand Mirror - Daily
    Desc: Used to look at yourself whenever you want
    Location:
    Sale Price: 11
    
    Wooden Box - Daily
    Desc: A box used at Gad's Express
    Location:
    Sale Price: 16
    
    Folk Costume - Daily
    Desc: Clothing with insane frills and ribbons attached
    Location:
    Sale Price: 23
    
    Magic Hat - Daily
    Desc: Those without magic who put this on will be cursed
    Location:
    Sale Price: 10
    
    Stuffed Animal - Daily
    Desc: A cuddly toy shaped like an animal
    Location:
    Sale Price: 246
    
    Hugging Pillow - Daily
    Desc: Some people need to be holding this before they can sleep
    Location:
    Sale Price: 16
    
    Flower Pot - Daily
    Desc: For raising flowers in
    Location:
    Sale Price: 30
    
    Candle - Daily
    Desc: Used to light up a dark room
    Location:
    Sale Price: 255
    
    Rope - Daily
    Desc: Used to save people and climb mountains
    Location:
    Sale Price: 8
    
    Fur Skin - Daily
    Desc: Animal skin with the fur still attached
    Location:
    Sale Price: 205
    
    Spoon
    Desc: A metal instrument used by humans to eat with
    Location:
    Sale Price: 22
    
    Light Feather - Daily
    Desc: So light it is almost impossible to feel its weight
    Location:
    Sale Price: 4
    
    Screw - Daily
    Desc: Used to hold things together
    Location:
    Sale Price: 7
    
    Rusty Helmet - Daily
    Desc: Totally rusty, with a rough surface
    Location:
    Sale Price: 10
    
    Caltrop - Daily
    Desc: A strange weapon, used by scattering on the ground
    Location:
    Sale Price: 10
    
    Powder Keg - Daily
    Desc: A keg containing explosives
    Location:
    Sale Price: 7
    
    Plastic Case - Daily
    Desc: Started to be used recently by Gad's Express
    Location:
    Sale Price: 218
    
    Amazing Frying Pan - Daily
    Desc: Just, simply, an amazing frying pan
    Location:
    Sale Price: 97
    
    Engine - Daily
    Desc: Quite a vital object to those who can make use of it
    Location:
    Sale Price: 11
    
    Bandage - Daily
    Desc: Used to wrap up the wounded
    Location:
    Sale Price: 67
    
    Food
    ====
    
    Salt - Food
    Desc: This adds that vital flavor
    Location:
    Sale Price: 54
    
    Honey - Food
    Desc: A sticky, sweet sweet treat
    Location:
    Sale Price: 2
    
    Wine - Food
    Desc: Alcohol made from grapes
    Location:
    Sale Price: 98
    
    Chocolate - Food
    Desc: A sweet loved by pretty much everyone, but especially girls
    Location:
    Sale Price: 5
    
    Throat Drops - Food
    Desc: Used to make a sore throat feel better
    Location:
    Sale Price: 10
    
    Banana - Food
    Desc: Makes a great dessert or snack, and healthy too
    Location:
    Sale Price: 14
    
    Apple - Food
    Desc: Very good for you, eat one every day
    Location:
    Sale Price: 64
    
    Quest Items                                                            [ITMQST]
    -------------------------------------------------------------------------------
    
    Package
    Desc: A very important package, received from Gad's Express
    
    Insulation Crust
    Desc: Become resistant to high temperature
    SpEffect: Stop HP loss when walking in Red Dragon Cave
    
    Ignatic Stone
    Desc: Weakens the magic of Althena
    
    Photon Plant
    Desc: Glows in dark places
    SpEffect: Makes whole screen visible in Black Dragon Cave
    
    Levitation Stone
    Desc: 
    
    Sacred Stone
    Desc: 
    
    Receipt
    Desc: Proof that you have handed over a package.
    
    ===============================================================================
    X. Shop Contents                                                       [SHPLST]
    ===============================================================================
    
    Port Searis - Weapon Shop
    =========================
    Sandals - 5S (J)
    Sneakers - 100S (J)
    Umbrella - 10S (L)
    Pretty Umbrella - 340S (L)
    Sonic Claws - 350S (G)
    
    Port Searis - Armor Shop
    ========================
    Leather Jacket - 190S (J)
    Silver Vest - 600S (J)
    Robe - 100S (L)
    Magic Robe - 580S (L)
    Gloves - 40S (J)
    Silk Gloves - 240S (J)
    Bracelet - 20S (L)
    Magical Bracelet - 180S (L)
    Bandana - 25S (J)
    Flashy Bandana - 100S (J)
    Shiny Tiara - 28S (L)
    Coral Tiara - 80S (L)
    
    Port Searis - Item Shop
    =======================
    Healing Gum - 15S
    Healing Drop - 80S
    Antidote - 10S
    Paraclean - 20S
    Angel's Tears - 300S
    
    Perit Village - Weapon Shop
    ===========================
    Clogs - 40S (J)
    Wonder Umbrella - 60S (L)
    Lynx Claws - 160S (G)
    
    Perit Village - Armor Shop
    ==========================
    Adventure Jacket 400S (J)
    Light Robe 260S (L)
    Training Uniform 980S (G)
    Leather Gloves 90S (J)
    Platinum Bracelet 60S (L)
    Lucky Bandana 380S (J)
    Jade Tiara 200S (L)
    Rabbit's Hairband 780S (G)
    
    Perit Village - Item Shop
    =========================
    Healing Gum - 15S
    Healing Drop - 80S
    Antidote - 10S
    Paraclean - 20S
    Angel's Tears - 300S
    
    Healriz - Weapon Shop
    =====================
    Boots 300S (J)
    Bravery Boots 900S (J)
    Strong Umbrella 640S (L)
    Rainbow Umrella 1250S (L)
    Steel Nails 6s (G)
    Metal Claws 40S (G)
    
    Healriz - Armor Shop
    ====================
    Gentleman's Coat 1200S (J)
    Gambler's Garb 2400S (J)
    Intellect Robe 1800S (L)
    Mind Robe 2400S (L)
    Uniform 120S (G)
    Heavy Uniform 300S (G)
    Battle Gloves 600S (J)
    Ruby Gloves 1200S (J)
    Star Bracelet 420S (L)
    Rainbow Bracelet 1100S (L)
    Gauntlet 40S (G)
    Ruby Gauntlet 140S (G)
    Mental Bandana 920S (J)
    Antidote Bandana 1480S (J)
    Magic Tiara 1200S (L)
    Hairband 90S (G)
    Brave Hairband 180S (G)
    Lucky Hairband 390S (G)
    
    Healriz - Item Shop
    ===================
    Healing Gum - 15S
    Healing Drop - 80S
    Antidote - 10S
    Paraclean - 20S
    Angel's Tears - 300S
    
    Port Obleage - Weapon Shop
    ==========================
    Spiked Shoes 1600S (J)
    Battle Shoes 3400S (J)
    Holy Umbrella 2300S (L)
    Star Claws 700S (G)
    Garnet Claws 1600S (G)
    Great Bow 2500S (?)
    Long Bow 2900S (?)
    Crossbow 4500S (?)
    
    Port Obleage - Armor Shop
    =========================
    Pajamas 10S (J)
    Master Suit 3800S (J)
    Holy Robe 5000S (L)
    Goddess Robe 12000S (L)
    Blazing Uniform 2000S (G)
    Hawk's Uniform 3500S (G)
    Dress 200S (?)
    Flare Dress 420S (?)
    Barbarian Gloves 2600S (J)
    Light Gloves 3800S (J)
    Angelic Bracelet 2200S (L)
    Holy Bracelet 3800S (L)
    Hawk Gauntlet 290S (G)
    Wristband 180S (?)
    Silver Wristband 580S (?)
    Wishing Bandana 2600S (J)
    Holy Tiara 520S (L)
    Rainbow Tiara 4000S (L)
    Silk Hairband 1490S (G)
    Battle Hairband 2490S (G)
    Silver Haircomb 160S (?)
    Jeweled Haircomb 1580S (?)
    
    Port Obleage - Item Shop
    ========================
    Healing Gum - 15S
    Healing Drop - 80S
    Antidote - 10S
    Paraclean - 20S
    Angel's Tears - 300S
    
    Port Obleage - General Store (Central open space - Jay)
    ============================
    Mushroom Spore 12S
    Wood 12S
    Engine 22S
    Powder Keg 14S
    Rusty Kettle 14S
    Scale 18S
    Fossil 10S
    Hard Bone 10S
    Clay 4S
    Fish Feet 4S
    Screw 14S
    
    Port Obleage - General Store (Central open space - Edna)
    ============================
    Light Feather 8S
    Expensive Plate 22S
    Spongy Fluid 18S
    Hand Mirror 22S
    Mermaid's Scale 14S
    Tough Dorsal Fin 16S
    Chocolate 10S
    Iridescent Rock 8S
    Bird Feather 10S
    
    Leephon City - General Store (Zephon Castle, Janus' House)
    ============================
    Evasion Ring 10000S
    Protection Ring 12000S
    Magic Ring 10000S
    Lucky Ring 8000S
    Refresh Ring 6000S
    Resist Ring 5000S
    Alert Ring 5000S
    Amulet 6000S
    Talisman 5000S
    Spirit Guard 5000S
    Amethyst 5000S
    
    Lind Village - Weapon Shop
    ==========================
    Battered Shoes 2S (J)
    Bloody Shoes 6000S (J)
    Broken Umbrella 2S (L)
    Snapped Claws 2S (G)
    Danger Claws 3800S (G)
    Withered Bow 2S (F)
    Stone Bow 650S (F)
    Short Bow 1100S (F)
    Broken Sword (R)
    Katana 900S (R)
    Crystal Sword 1800 (R)
    
    Lind Village - Armor Shop
    =========================
    Torn Clothes 2S (J)
    Dark Vest 5000S (J)
    Torn Robe 2S (L)
    Ripped Uniform 2S (G)
    Black Uniform 4500S (G)
    Torn Dress 2S (F)
    Fur Dress 990S (F)
    Battered Armor 2S (R)
    Metal Plate 1000S (R)
    Bravery Armor 3200S (R)
    Ripped Gloves 2S (J)
    Dark Gloves 6800S (J)
    Rusty Bracelet 2S (L)
    Battered Gauntlet 2S (G)
    Panther Gauntlet 580S (G)
    Battered Wristband 2S (F)
    Platinum Wristband 1400S (F)
    Torn Guard 2S (R)
    Guard 1200S (R)
    Crustal Guard 5800S (R)
    Shredded Bandana 2S (J)
    Bandana of Light 4200S (J)
    Battered Tiara 2S (L)
    Shredded Hairband 2S (G)
    Dark Hairband 4890S (G)
    Broken Haircomb 2S (F)
    Gold Haircomb 680S (F)
    Battered Helmet 2S (R)
    Metal Helmet 1200S (R)
    Bravery Helmet 4900S (R)
    
    Lind Village - Item Shop
    ========================
    Healing Gum - 15S
    Healing Drop - 80S
    Antidote - 10S
    Paraclean - 20S
    Angel's Tears - 300S
    
    Lind Village - General Store
    ============================
    Buys items for 1.5 times normal sale price
    
    Noapeace - Weapon Shop
    ======================
    Dark Boots 24000S (J)
    White Tiger Claws 7400S (G)
    Phoenix Claws 16000S (G)
    Composite Bow 8000S (F)
    Battle Bow 11000S (F)
    
    Noapeace - Armor Shop
    =====================
    Angelic Suit 15000S (J)
    Dragon Coat 32000S (J)
    Angelic Uniform 11800S (G)
    Tiger's Uniform 24800S (G)
    Silk Dress 1600S (F)
    Star Dress 3500S (F)
    Battle Dress 6000S (F)
    Master Gloves 14000S (J)
    Bandana of Light (J)
    Dark Hairband 4890S (G)
    Tiger Gauntlet 1200S (G)
    Champion Gauntlet 2800S (G)
    Rainbow Gauntlet 3800S (G)
    Rainbow Wristband 4000S (F)
    Holy Wristband 6200S (F)
    Protective Bandana 5800S (J)
    Miracle Bandana 9800S (J)
    Lion's Hairband 9900S (G)
    Spirit's Haircomb 3100S (F)
    Silver Hairpin 6800S (F)
    
    Noapeace - Item Shop
    ====================
    Healing Gum - 15S
    Healing Drop - 80S
    Antidote - 10S
    Paraclean - 20S
    Angel's Tears - 300S
    
    Rebric Village - Weapon Shop
    ============================
    Crystal Boots 43000S (J)
    Fighting Fists 32000S (G)
    Crystal Bow 19800S (F)
    
    Rebric Village - Armor Shop
    ===========================
    Paladin Suit 45000S (J)
    Champion's Uniform 36000S (G)
    Dancer's Dress 12800S (F)
    Angelic Dress 45000S (F)
    Dragon Gloves 32000S (J)
    Crystal Gauntlet 5600S (G)
    Dragon Gauntlet 16000S (G)
    Shiny Wristband 12000S (F)
    Dragon Bandana 19800S (J)
    Fighter's Hairband 17800S (G)
    Crystal Haircomb 14800S (F)
    
    Rebric Village - Item Shop
    ==========================
    Healing Gum - 15S
    Healing Drop - 80S
    Antidote - 10S
    Paraclean - 20S
    Angel's Tears - 300S
    
    ===============================================================================
    XI. Administritivia
    ===============================================================================
    
    Sources:
    
    All information comes from the game, the manual, or me.
    
    ASCII art made with the program at http://asciifier.co.uk/
    
    Contacting Me:
    
    If you have any corrections to what has already been covered in this guide so
    far,  please send a note to darklao@gmail.com for inclusion in the next 
    revision.  
    
    Please do not ask if you can display this guide on your own site.  The answer
    is no.
    
    If you need additional gameplay help or advice, do not mail me about it.
    Instead, I recommend the GameFAQs message board for this title:
    http://boards.gamefaqs.com/gfaqs/gentopic.php?board=925564
    
    Copyright Notice:
    
    This document is Copyright 2005 Matthew "darklao" Pattison. It may be not be
    reproduced under any circumstances except for personal, private use. It may not
    be placed on any web site outside of GameFAQs. It may not be distributed
    electronically outside of the GameFAQs web site, and it may not be distributed
    otherwise at all.  Use of this guide on any other web site or as a part of any
    public format is strictly prohibited, and a violation of copyright.
    
    Thanks:
    
    My wife and son.
    GameFAQs and CJayC, for creating the best gaming information site on the 'net.
    
    ---EOF---
    

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