Darkstar Ripclaw Presents...

                              LUNAR: DRAGON SONG


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TABLE OF CONTENTS
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1. Walkthrough
        1a. Retrieve that Package!                      RTTPC
        1b. To Healriz                                  TOHRZ
        1c. Fighting in the Coliseum                    FGNCL
        1d. The Cathedral of Althena                    CTOAL
        1e. Crossing the Frontier                       CRTFR
        1f. The Red Dragon                              REDDR
        1g. The White Dragon                            WHTDR
        1h. The Black Dragon                            BLKDR
        1i. The Blue Dragon                             BLUDR
        1j. Showdown with the Vile Tribe!               SWTVT
2. How to Play
        a. Controls                                     CTRLS
        b. Traversing Overworld and Towns/Dungeons      TOTDS
        c. Battle and Battle Modes/Blue Chests          BBMBC
        d. Gad's Express                                GDEXR
        e. Cards                                        XCRDX
3. Gad's Express
        a. People Locations                             PEPLC
        b. Item Locations                               ITLCT
        c. Missions                                     MSSNS
4. Appendix
        a. Cards                                        AACRD
        b. Weapons                                      ABWPN
        c. Armor                                        ACARM
        d. Arms                                         ADRMS
        e. Helmets                                      AEHLM
        f. Accessories                                  AFACC
        g. Items                                        AGTLS
5. Monster List                                         MNSLT
6. Shop List                                            SHPLT
   Contact Info                                         CTINF




Introduction
-=-=-=-=-=-=
        The Lunar series was popularized in North America thanks to the late
Working Designs' fabulous translations and excellent voice actors. With fans
clamoring for a new game for years, Game Arts finally answered them.
Unfortunately, the final product was not wholly favourably received. In any
case, there is a lot of stuff to be documented in the game, so here is the
culmination of my work on it, which should contribute to the overall
completeness of game documentation.

        ~Darkstar Ripclaw


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                          1a. Retrieve that Package!                       RTTPC
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                  Port Searis
                                  -=-=-=-=-=-
        Watch intro, scroll through Jian's opening soliliquoy. Leave the room
and go down the stairs at the southwest corner of the hallway, and then talk to
Cherenkov, the innkeeper, at the front counter. Once done that, exit the Inn out
onto the Port Searis map, and head over to Jack's House. Inside, talk to Jack,
and he'll reveal your next destination. Exit his house, and head to Fountain
Square. Here, head over and examine the parasol, and watch the next cutscene.
After, exit out back to the map again.

        Head over to the Gad's Express, and in here, talk to Gad at the front
counter. Take the 'To Gad's Express' job, and leave the building. Head over to
the Weapon Shop. At this point in time, I recommend you getting Sneakers, as
it'll make the next part infinitely easier. After, exit the store, and choose
Leave Town to exit to the overworld. On the overworld, go to Thieves' Wood.

                                 Thieves' Wood
                                 -=-=-=-=-=-=-
        In the first room, head along the dirt road until you see a slope to
your right side, and go up. Continue on left and open the chest for a HEALING
GUM, then go down back onto the road. Cross the bridge, and you'll get ambushed
by a number of Yetis who steal your package, which means we'll have to
temporarily redivert our path. With that, continue on the dirt road to the end,
and then head up the slope onto another road.

        Continue up to the top 'til you reach a fork in the road, and then head
left. Go along a ways on the next screen and talk to the two guys here, then
backtrack to the fork on the previous area. Head right. Just before the wooden
pegs that signify the exit to this area, head down and then right through the
trees to find a chest. Open it for a HEALING GUM. Defeat all enemies in this
first room, and then return to the entrance. Head up the dirt road a bit, then
head left through the forest and find a blue chest. Open it for some CLOGS.
With that done, go back to the fork in the road, and head right to get into
the next room.

        Coming into room two, follow the dirt road for the longest of times,
ignoring even the slope that goes downhill. Instead, wait until you finally get
to the uphill slope, and go up there. Head right, ignoring the log-connected
islands and any large expanse to the north, and instead continue the road. When
it finally breaks, continue on down south to the cliff face, and open a wooden
box for a HEALING GUM. Now go back and slay all the monsters in the area, and go
to the log-connected islands. Open the blue chest for a WONDER UMBRELLA. Get
back onto the road, and head left. Continue along and go up to the northwest
exit, and out onto the overworld. Head to Perit Village.

                                 Perit Village
                                 -=-=-=-=-=-=-
        Here, go to Enos' house right away, and once inside, head up to the
second floor. Talk to the village chief Enos, and he'll reveal that the
Sasquatch at Delrich Temple is behind the theft. Enos will also point out that
the rocks blocking the path to Delrich Temple have been removed, so our next
destination is now set. Leave Enos' House, go and examine the Althena Statue in
the Well Area if you need to, then go to the overworld. Head to Thieves' Wood.

                                 Thieves' Wood
                                 -=-=-=-=-=-=-
        Back in Thieves' Wood, go through the entirety of room two back into the
front end of the forest. From the room one-room two entrance, head left along
the dirt road, and when you get to the fork once more, continue onwards left, up
'til you hit the exit. Go through into a monster-free zone, and use the Althena
Statue if you have to. Head up to the northwest exit where the rocks previously
were, and head into the next room.

        In here, head along the road until you come to a spot just before you
head into a large expanse of dirt with a log. Here, head right and go through
the trees, and at the end, head up the slope onto the cliff. Open the chest to
the northwest for 100S, then head back onto the road. To find the exit, go back
onto the dirt road and continue left, choosing either side of the fork, and when
the paths reconnect, head northwest to the exit. However, kill all the monsters
in this area first, and open up the Blue Chest that was lying next to the road
about 1/4 in for a Lucky Bandana. Afterwards, exit out onto the world map, and
go to Delrich Temple.

                                Delrich Temple
                                -=-=-=-=-=-=-=
        Start off by healing up at the Althena Statue, then go up the three long
sets of staircases to the top. Examine the Dragon statues, and they'll give you
hints as to what order of colors you need to look at, which will come in use
later. For those who don't really want to bother solving it, the correct order
would be Red - White - Black - Blue. Enter. Inside, go east and down the three
sets of staircases, and then head east some more until you come to an exit.
Continue on to reach the monster-infested areas.

        In here, head down the staircase, and then walk southeast down the
hallway until you get to the end, and then head up the second staircase. Go in a
general right direction, and keep reference of the patch of area right above you
as where the Blue Chest will be. Go down the staircase, then head down-left, and
take the left path when you come to a split between left and right down a
staircase. Open the chest at the end for a HEALING GUM and then continue on down
the stairs. Go up along the hallway until you come to a staircase, and then go
up to find the exit. Should you slay all the enemies in the room and open the
Blue Chest, you'll obtain a MENTAL BANDANA. Now exit out this room into the
next.

        Keep reference of the door straight to the northeast when you come in,
but don't go in. Instead, head down through the doorframe southeast, and then
head down southwest along the hallway. Go into the door with the red stone above
it, and inside, go down and examine the Red Dragon Statue. Head back out, go up
a bit, then go inside the white stone door. Here, go along and examine the White
Dragon Statue. Now exit, and head up the hallway to the northeast end. Go inside
this door, walk to the end, and examine the Black Dragon Statue. Exit.

        Back out here, go down southwest, and you should see some staircases.
Head down them, and then run up northeast once more to find another door. Go
inside, and open the chest for a MAGIC RING. Use the Althena Statue if you have
to, then go southeast along the hallway in here. Examine the Blue Dragon Statue,
and it'll set off a mechanism elsewhere. Exit the closest door. Now, even if you
want to fight monsters, I must note, there IS NO BLUE CHEST HERE. If you do not
wish to bother fighting anymore, head down in a southwest direction to the
opposite end into a new room.

        Now that you're here, go around and go right up the staircase. Step into
the portal, and it'll teleport you into a new room. Once again, there's no blue
chest, so if you don't want to, don't fight. Save first, and then take the
northeast end. Examine the grave to slide it over, and then head through the
door. Inside, fight the Sasquatch, which is basically an upgrade on the Yeti,
and his two Yeti accomplices.

-=-=-=-=-
SASQUATCH
=-=-=-=-=
Prize(s): Healing Drop, Sasquatch

At this point in the game, you won't really have anything at all to diversify
your attack pool, so just put the combat on automatic, and cancel auto mode
whenever you need Lucia to heal. Eventually, all three enemies will fall.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        Exit the room and head down to the southwest end. Check the two unbroken
graves and they'll slide away, revealing two BONE SWORDs. Head through the door,
and you'll face off against another Sasquatch, this time with two Shreekers. One
victory later, head back outside and go to the center of the room. If you ever
need to, go back to the Althena Statue to revitalize your HP and MP, but
otherwise, go to the northwest end next. No graves are moveable here, so go
through the door straight away, and fight the Sasquatch, whom is this time
accompanied by a Sturge and Blob.

        COLLECTORS: No doubt you've realized what to do by now. But if you're
one of those people who needs to collect everything, be warned: once you fight
the Sasquatches here, if you don't get the Sasquatch card off of one of them,
you will NEVER find it. So, when you go southeast and just before you head
through that door, if you don't have the Sasquatch Card yet, save. In any case,
the Sasquatch will be accompanied by two Ticks this time.

        Afterwards, however, there'll be a severe lack of the Package. Backtrack
your way to the room that had the four Dragon Statue doors, and go to the
entrance of that room. Head through the door that was seemingly useless before,
and in here, go up onto the pedestal to retrieve the package. Now that that's
done, leave by use of Lucia's Escape Magic, and exit Delrich Temple. Backtrack
to Perit Village.

                                 Perit Village
                                 -=-=-=-=-=-=-
        Back at the ranch, head off to Enos' House, go to the second floor, and
talk to Enos once more. He'll thank you for your help, mention that the bridge
to the town of Healriz has been fixed, and gives you 100S. Afterwards, exit
Enos' House, and go over to the local Gad's Express. Talk to the person at the
counter to finish the job that we've been trying to do for the last chapter,
then do whatever you want to do around town and Port Searis (delivering
packages, leveling up, getting new equipment, etc.) before heading off to our
next storyline destination.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  1b. To Healriz                           TOHRZ
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 Thieves' Wood
                                 -=-=-=-=-=-=-
        Go to the monster-free zone with the Statue of Althena, and the bridge
will have been fixed. Head along the bridge into the next area. In this room, go
along the dirt road until you're heading mainly straight down and you're in a
large expanse of dirt, and go left, weaving in between the trees. Continue on
left and up to note the location of the Blue Chest that is here, then head back
and go down and pursue the left side at the fork. When you come to a bridge,
don't go just yet; instead, go down to the southeast across a log onto a small
island, and open the chest for a HEALING GUM.

        Head back across the log and go across the bridge. Here, you'll find the
exit. Now, if you want to, slay all the enemies in here in Virtue Mode and claim
a STRONG UMBRELLA from the Blue Chest before leaving, but otherwise, exit the
room and the area altogether onto the world map. Enter Healriz from there.

                                    Healriz
                                    -=-=-=-
        Start off by going to Titus' house and talking to Titus inside. Once you
are finished your small chitchat, swing over to Balbo's House, and go talk to
Evelina on the second floor. After that, exit the house and head over to
Leoncavallo's house. Talk to both Leoncavallo and Marcella, then exit. Head over
to the Western side of town, then go to San Coliseum. In here, talk to Luria at
the front counter, then exit and head to the restaurant. Talk to Lucrezia, the
blue-haired girl at the left, and then exit. Go to the Inn. Talk to the
Innkeeper, and then talk to the human to the right, Aaron. Once he's done, exit,
and head back to the Eastern side of town.

        Here, go into Leoncavallo's house and talk to Marcella, and she will
tell you that you'll need some Honey from Roland Forest (I wouldn't mind the
catfight, but, oh well). With that in mind, go to Victoria Square to use the
Althena statue, then head back to the western side of town. Exit Healriz from
there onto the overworld, and then head into Roland Forest.

                                 Roland Forest
                                 -=-=-=-=-=-=-
        Because we have to come back here soon anyways and go through the
forest, with no fighting in between, there's no point in journeying your way
through the entire forest now. If you must, read ahead to the next Roland Forest
blip. Otherwise, however, switch into Combat Mode until you finally encounter an
Insector, and after you win, you'll more than likely obtain Honey (one is
satisfactory) (you might get a Poisoner instead, but the Poisoner is it's rare
drop). It might also be fair warning at this point in time to mention that some
of the enemies may be tough, depending on your current level and equipment.
After, exit back out and head off to Healriz once more.

                                    Healriz
                                    -=-=-=-
        Head off to Leoncavallo's House, and talk to the master of the house
once more. When he asks for the honey, give it to him. Talk to him again once
you are done, and after a long and drawn-out conversation, you have your next
destination set. Head outside, use the Althena Statue at Victoria Square should
you need it, and head to Roland Forest from the West side of Healriz.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          1c. Fighting in the Coliseum                     FGNCL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 Roland Forest
                                 -=-=-=-=-=-=-
        No worries for the main part of Roland Forest, as there isn't a Blue
Chest in the first part of the area. Start off by making your way down south,
using the pale green grass as a mark for the path, until you get to a large
slope. Go down here, and at the bottom, stay within the green and continue on
left. There'll eventually be a break in the pale green grass, but you should see
a dirt path up ahead to the northwest; take it and follow it northwest until you
come to two rocks surrounded by some trees. From this landmark, head up straight
north, and then go across the log. Head across the second log up a bit, and then
enter the cave.

        Inside the cave, head up the northwest until you come to a split in the
path; take the northeast direction going up, and go through what is a fairly
linear and eventless walk until you come to the end, and open the chest for a
HEALING GUM. Make your way back to the split in the road, and this time go down
southwest. You should soon come to a second split in the road. For reference,
the southwest path will lead to the Blue Chest, but ignore that for now;
instead, head on and go up the northeast path. You'll finally come to one last
split; this time, take the left path (the right path leads to a useless dead
end). Travel up a sufficient enough way, and finally, you shall fae off against
the Armored Boar.

-=-=-=-=-=-=
ARMORED BOAR
=-=-=-=-=-=-
Prize(s): Counter Type 1, Armored Boar

Currently, you won't have an armada of cards that can prove completely useful to
you. Nevertheless, you should have one that will be useful; the Insector card.
Have Lucia use it while Jian flat-out attacks and does nothing else, while
keeping Lucia to the side as a healer; even if you don't think it's an
emergency, you should still heal. This is because the Armored Boar can cause
confusion to you, and doing so will cause your character to randomly not do an
attack; perfect timing for the Boar to sneak in a critical hit or something
along those lines.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        Before you leave the cave and Roland Forest as a whole, if you want,
kill all the monsters in the cave and open the chest for a PROTECTION RING. Once
done, use Lucia's Escape Magic and leave Roland Forest from there. Head back to
Healriz.

                                    Healriz
                                    -=-=-=-
        Head off to Leoncavallo's house, and talk to Leoncavallo. After your
conversation, you'll get a PASS. Before heading off to San Coliseum, go to the
Item Shop and pick up a few Antidotes, and a lot of Healing Drops. You'll need
them for when you go to San Coliseum. After the fact, talk to Luria at the front
table, and enter. Some chatting later, you'll get into your first fight.

-=-=
RAFT
=-=-
Prize(s): Healing Drop x2, Raft

Your first of three fights should be a rather reasonably easy fight. Besides his
regular attack, the only other thing that Raft is capable of is casting a light
healing spell on himself, which, if you have your best possible current
equipment on right now, only heals half the damage that you inflict on him in a
trio of hits.

As such, you'll probably want to keep things going easy here and put the Combat
on Automatic, but keep an eye on your HP; if it gets below 40, cancel Automatic
mode and use a Healing Drop on yourself.

-=-=-=-=-
END FIGHT
=-=-=-=-=

Talk, another boss fight.

-=-=-=
SHARIF
=-=-=-
Prize(s): Healing Drop x2, Sharif

Coming into this fight, use the Namia card to keep your HP up; if you're at a
fairly decent level (10 or so) and with good equipment, you can basically
nullify any damage Sharif does to you. Not only that, but because of a low
accuracy rate he holds, you may even get more bang for your buck than what you
might initially expect.

With that said, Sharif DOES have a secondary attack in the form of a fireball
that he uses from time to time, but other than it being slightly more powerful
than his regular attack, there isn't really anything else to mention in fighting
him.

-=-=-=-=-
END FIGHT
=-=-=-=-=

More talk, and you'll face off the last boss.

-=-=-
MORAN
=-=-=
Prize(s): Mental Drop x2, Moran

This is the real fight to be here for. If you're not at a low point in HP from
the last fight (in which case if you are, use a Healing Drop ASAP), then use a
Namia-Insector card combo, and flat-out attack Moran. Once this is done, end the
fight QUICKLY!

Moran has a deadly two-prong attack in the form of his tail swipe being able to
both poison. While the poison can easily be quickly offset by the Namia card
constantly healing you, it's the equipment you don't want to get broken;
therefore, the quicker you kill Moran, the lesser of a chance it'll have to
destroy your equipment. Besides, after this fight, you'll be able to heal up, so
there's no point in healing yourself after the initial part if you can hang in
there for a few more turns.

-=-=-=-=-
END FIGHT
=-=-=-=-=

        Afterwards, you'll have a long conversation, after which you'll get a
new party member, Gabryel. For a while now, Jian will also be unable to perform
his triple-attack; he can only kick once per attack from now on until a point
later on in the future. Once done, head off to Port Searis through Thieves'
Wood.

                                  Port Searis
                                  -=-=-=-=-=-
        Back here, head off to the Pier. Go and talk to Hyman, and take the
ferry to Shell Pier, in Port Olbeage.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          1d. The Cathedral of Althena                     CTOAL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 Port Olbeage
                                 -=-=-=-=-=-=
        Your first stop after running into town from the Pier should be to head
to Carducci's House. Talk to Carducci here, and fulfill his request by exiting
and heading to the Checkpoint. Here, talk to the guard standing in the middle of
the room, as well as to the two guards to the side, and then exit and return to
Carducci's House. Talk to Carducci once
more, and after a drawn-out scene, you'll be asked to go to the Cathedral of
Althena, and you'll be able to exit the Port. Once out on the world map, go to
the Cathedral of Althena, and in the Cathedral of Althena submap, go into the
actual Cathedral.

                             Cathedral of Althena
                             -=-=-=-=-=-=-=-=-=-=
        Before I give out any directions, I am taking the 'fair-game' approach
and believe that I should mention that once you finish this dungeon, that's it.
The monsters here will not appear here anymore, so if you want to get anything
from here soon, you better do it right now. Nevertheless, there are no exclusive
items or monsters to Cathedral of Althena, so don't worry too much.

        In any case, from the get-go, go through the first room, which is free
from monster infestation. Inside the main hallway, head forth along the floor,
ignoring the first set of doors on either side of you. For the second set of
doors, however, go down to the southeast. Inside here, go and open a chest in
the far east corner to get an AMETHYST. Exit the room, then head to the room
opposite from here. Inside is a Statue of Althena that you can (and will have
to) use, and a chest with an AURA. Exit the room, go outside, and continue
onwards up the stairs. Go and examine the statue.

        Once the statue's been gleaned over, head down southeast again, and go
up the staircase at the end. Continue on in a straightforward southeast
direction, but save before you enter the door. Once inside, you'll face off
against a Deuce.

-=-=-
DEUCE
=-=-=
Prize(s): (Varies)___ Orb, Deuce, Mental Drop

Any two of the useful quartret of cards for boss fights that you likely have by
now (Duager, Insector, Namia, Shreeker) should be put down for use against all
of the Deuces you'll fight, as depending on how good your current equipment is,
you may need an advantage over him. Lucia's Grand Weapon and Grand Shell can
also be useful for respectively hurting Deuce more and reducing the damage of
his attacks.

Aside from that, the Deuce can be an annoying little bugger. From time to time,
he'll attack twice in a turn (two hits in one attack), and his attacks can both
confuse and send you to sleep, both of which will delay your own attacks. As
such, don't be afraid to use Lucia's Cure Squall and healing to nullify any
status ailments and heal your when your HP gets low.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        After this first fight, you'll get a RED ORB for your troubles. Head
downstairs if you still have sufficient HP and MP (otherwise, go to the Statue
of Althena first and heal up), and you'll fight another Deuce. This time around,
you'll obtain the WHITE ORB. Now that you're done here, exit out and go back to
the main hall. This time, go to the door northwest of the statue (remembering to
drop off at the Althena State first if you need to), heading up the stairs
first.

        Inside, you'll take on another Deuce. Once done, you'll get a BLACK ORB.
Head downstairs, and take on the last Deuce, winning a BLUE ORB in the process.
Exit outside, and head to the large Statue of Althena in the main hall. Examine
it four times to insert the four orbs, then go along the hallway, entering the
door at the end. SAVE BEFORE ENTERING. Inside, you'll face off against Gronk.

-=-=-
GRONK
=-=-=
Prize(s): Counter Type 2, Gronk

Aside from his somewhat hurtful regular attacks, Gronk has a more devastating
attack if you fail to keep up with him; he can petrify your characters, keeping
them from moving for awhile. As such, equip the Amethyst you got only just a
while back onto Lucia to keep her from being petrified, and use her Cure Squall
whenever the need arises. Gronk is also able to heal himself from time to time,
but if he's poisoned, it won't work for him.

With pre-battle preparations done, there are about five good cards to use in
this battle; the obvious Namia-Insector-Shreeker trio (Shreeker will be
especially useful this time around, as Gronk takes a lot to go down), and
additionally, Comet and Enigma. Comet will raise your own Intelligence, allowing
your Specials to have more power behind them (Lucia's healing attacks, or
Gabryel's Gale Cut), while Enigma will drop Gronk's own Intelligence, cutting
down the force behind his powers. And, eventually, you'll be able to prevail
over him.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        After you've defeated Gronk, f'ing HEAL JIAN. Once you've done that, go
up to the staircase, and then watch the scene.


                                 Zethos Castle
                                 -=-=-=-=-=-=-
        You'll end up fighting another boss, singlehandedly.

-=-=-=
ZETHOS
=-=-=-
Prize(s): Lucky Ring, Zethos

Let's be clear; this battle can be won in a matter of turns, if you know what to
do. Zethos isn't too hard of a fighter in this battle, and if you've healed up
beforehand like I said for you to do, his attack (which consists of three axe
thrusts in a row before backing off) will never do much harm to you
(particularly as many of his attacks more than likely will partially or totally
miss).

The first step for you to take is to use the Shreeker card on Zethos, which will
ensure that he loses sufficient enough HP per turn. Next, use an Insector card,
and once that is done, start attacking Zethos. Zethos will soon use an attack
that consists of a blue orb of energy. When this is done, the Curse of Lost
Equilibrium will have been broken, and Jian will be able to attack thrice in a
single turn, so continue pounding at Zethos, only stopping to heal if you
absolutely must.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        After you've won, watch the scene, where lots of background information
gets revealed. Once you're thrust out onto the castle town map, reenter Zethos
Castle, and inside, go along the long hallway until you get to the throne room.
Talk to Zethos once more, and he'll tell you to cross Sungrid Bridge. Exit
again, head out to the Castle Town, and here, go to Pisano Square. Once reunited
with Gabryel, exit this area altogether (unless you want to get some ____ Rings
from Janus at his house).

        You can go back to Port Olbeage now by going through the Cathedral of
Althena and exiting the other way, or you can now go to Sungrid Bridge. I
recommend going to Olbeage first, as you will want to get lots of money for
later on after crossing Sungrid Bridge, and with the Olbeage square's merchants,
you can make money now. On another side note, don't be buying ANY equipment for
now unless it's a Ring.

                                Sungrid Bridge
                                -=-=-=-=-=-=-=
        Head through the first mini-hallway, guaranteed to be monster-free, then
exit out into the maelstrom that is Sungrid Bridge. Outside, your first step
will be to walk down southwest and go up the ladder, then head in a
southwesterly direction again once on the roof and go down a second ladder. You
should see a door right at the base of the ladder; continue on southwest a wee
bit, flip the lever in the middle of the room by examining it with A, then go
back and enter the door. Inside, go and open the chest for a HOLY BRACELET, then
head back outside. Back outside, head southwest in a fairly straightforward
path, going down one staircase, until you make it offscreen to the next area.

        In here, head down and right to the one side of the building, and climb
up another ladder. Head down-left and then scoot over to the right, going down
one more ladder at the end. Walk along the upper part of this large section
here, and you should see the Blue Chest. Reference it's location in mind for
later, then procede down and right, climibing up another ladder to the top. Head
around the first roof clockwise, and, ignoring the ladder going down that is to
your right, head up the ladder to your left. Head along and start your way down
one last ladder, and at the bottom lies the exit to the next screen. Defeat all
the enemies in the area before heading on, and open the Blue Chest for a BARRIER
RING, then leave onto the next area.

        From the start, head down southwest once more along the crossway, and
continue through the square of four barrel-shaped pods and go down a staircase.
Start curving in a northwest direction when you're prompted to, and head up
another staircase. Up here, head up to the tower in the northern-most corner and
climb the ladder to the top. Open the chest for a HEALING GUM, then head back
down and southwest again. Down the staircase is the exit, BUT. Backtrack to the
opening square of this area, and flip the lever in the southwest corner. Head
forward to the tower with a high ladder again, and enter the newly opened door.
Inside, open a lever.

        Back outside, backtrack once more to the last lever, and head down-right
to the side, and head down the ladder. See the Blue Chest to your right for
later use, then head left. Go into the door at the base of the bridge foundation
here, and inside, open the chests for a RAINBOW TIARA and a GODDESS ROBE. Head
outside. Now, kill all the monsters in the area in Virtue Mode, then open the
Blue Chest for a HOLY UMBRELLA. Exit to the southwest portion of this room of
Sungrid Bridge.

        Now, I'll make my point clear. DEEQUIP ALL OF LUCIA'S EQUIPMENT DOWN TO
HER BASE EQUIPMENT. This means Umbrella, Shiny Tiara, Ring, etc. With that done,
go down, right, down and left from the entrance, and watch a long scene. You'll
end up in Lind Village afterwards, and obtain an IGNATIC STONE.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           1e. Crossing the Frontier                       CRTFR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 Lind Village
                                 -=-=-=-=-=-=
        Before going into the shaft, head right and up and examine the Althena
Statue to recover fully. Now go back and into the mine shaft. In here, go down-
left the first tunnel, then head down-right all the way along the abandoned
railway into the next room. In here, just simply head into the southwest door to
exit out to the Lind Village overmap.

        Don't bother going to the General Store, as all you can do is sell items
there. You may want to make a pit stop to the Item Store and pick up a bunch of
Healing Gums and Healing Drops, as the only Statue of Althena for the next long
stretch of the game is in the underground shaft you just came from. You will,
however, DEFINITELY want to make the Weapon and Armor shops a stop on your way
out (if you run out of money, sell Lucia's old equipment). Once outside, head
back to Sungrid Bridge.

                                Sungrid Bridge
                                -=-=-=-=-=-=-=
        Although you won't be able to admittedly cross back over Sungrid Bridge,
you can flip the lever that is at this end of the bridge now. It'll serve a
purpose later, so don't worry. Exit out and go to Guystole Mine.

                                 Guystole Mine
                                 -=-=-=-=-=-=-
        Two notes to make before we head off: the first is that you may want to
alternate between some fighting at the Guystole Mine and heading back to the
Althena Statue back in Lind Village to level up Flora a bit. The second is a
more personal note; bring up a consultation between the three once you get in,
and they'll have what is personally one of my most favorite conversations in the
game.

        Anywho, walk straight down from the start, and ignore the path going up
to the left - it's completely useless. Instead, continue on, and when you hit
the pit at the end and a fork, go down to the right. Head down-left immediately
when you can and do a counterclockwise loop of this area, killing any monsters
around. Once you're about done your rotation, go down the stairs at the top and
open the chest in the middle for a TOPAZ, then head back out.

        Go back to the fork, and go left along the small bridge plank. Ignore
your first stop while walking in a counterlockwise direction, and instead head
to the end to see the exit to this chamber. However, if you want, kill all the
monsters in this room and go to the northern corner of this bridge to find a
Blue Chest. Inside should be a PANTHER GAUNTLET. With that, head back onto the
plank, go down once more, and exit out to the next room.

        In here, go up and head right at the fork. Take note of the Blue Chest
here for later, then head back and start heading left down the stone staircase.
Head down to the far right and at the end, go up the staircase. Open the chest
for a HEALING DROP, then go back down and down another staircase to the bottom
section. Head up the two staircases opposite the first lowest staircase. Now
scale around counterclockwise and head down-left into a new area. Here, go down
and then head right across the bridge.

        On the other side, head right, and go across another bridge. Continue on
right, and you'll come to another split. Head right and down to find the exit.
However, before going through, if you want, clear out all the enemies in the
area and open the Blue Chest at the beginning of this room for a GUARDIAN RING.
After that, head out into the next room.

        Coming in, go up north along the hallway, and once you make it out into
big open space, head up the first staircases you see, then head left up another
staircase for a TOURMALINE. Head back down the two staircases, then start going
right and up along a new path. Curve around clockwise until you come to another
fork in the roads. Head north from here to open a chest for 10000S, then head
south past the three-way split. Ignore the bridge that you'll see, and instead
continue down until you see a plateau with the Blue Chest on it.

        From here, pursue the right-down direction, then head straight down from
there. You will find the exit here. Now, should you want, before exiting the
Guystole Mine, kill all the enemies in this room and open the Blue Chest for a
PLATINUM WRISTBAND. After that, exit, and head out to Sandra Desert.

                                 Sandra Desert
                                 -=-=-=-=-=-=-
        The first area of the desert is fairly straightforward. From your
entrance, head straight right until you see some stairs carved out in the sand
cliffs below you, and then go and head down them. Below, you'll see that there's
a naturally ingrained path on the desert floor. By following this path, you move
much faster than the very slow pace that you would be accomodated to on the
sand. Take this path in a counterclockwise loop, making note of the Blue Chest
that you will see, and at the end of it all will be the exit to the next room.
Should you decide to do so, kill all the monsters in this room and open the Blue
Chest for an ANGEL'S TEARS.

        From the start of the next room, head down along the fine path until you
get to sandy terrain, then head in a general south (slightly west) direction
until you find some staircases. Head up and go around the cliff to find a chest
with a MENTAL GUM inside. Drop off by going onto the sand waterfall, then head
slightly down and then go right, keeping your eyes on the cliffs. You should see
another chest partly obscured by the cliffs. Open it for a HEALING DROP, then
head left in an almost completely straightforward direction until you come to
one exit. Go in.

        In here, it's a relatively small room with no blue chest, but because it
isn't monster free, it will have a higher monster density. With that warning out
of the way, head far left and open the chest for 5963S, then head back right and
exit back out into the previous room. In here, go right until you find the chest
partly hidden by the cliffs, then continue straight right and then in a down-
right direction when you have to. Alternatively, if you want to, kill all the
enemies in the room and head north and a slight bit right from the hidden chest
to find the Blue Chest. It'll contain a DARK BOOTS.

        Coming in, head straight right and then go up a staircase when you see
it. Start heading back left on the upper floor, going up another staircase, and
then taking an exit that goes back to the previous room. In here, head left
along the cliff face, ignoring any sand waterfalls, and continue on up and left
until you come to an exit back to the first room. Use it, and procede north.
Head around the sand waterfall to open a chest for a STARDUST RING, then head
back all the way to Room 4. Repeat this same step again, but only go back one
room; head down the sand waterfall, open the chest below for a PROTECTIVE
BANDANA, head down another sand waterfall, then head back to Room 4.

        Now that our side quest of item-collecting is done, down to business.
Head right to the staircase, and then make a sharp turn south to find a chest
that will hold a HEALING DROP. Now go back north a bit, then head right a long
ways until you finally come to an exit. Go inside to the next room, and watch a
scene. After, you'll be spit out onto the world map. Head to Elda Canyon.

                                  Elda Canyon
                                  -=-=-=-=-=-
        You will probably prefer to skip any treasure-hunting and fighting for
the first bit when you first enter Elda Canyon, and head directly to the boss
fight in the second room, THEN come back here. Believe me, it'll make your life
exponentially easier. And for a reference, the geysers in Elda Canyon will
temporarily make you confused, so that pressing up makes you go down, left will
make you go right, and vice versa. It'll wear off after a while.

        In any case, head down-right and then go up to find a rock ladder in the
stone wall. Continue right, go up the staircase, take a note of the Blue Chest,
then head down until you come to another staircase. From here, head right along
the cliff face some more, and when you get to a bigger area, head north and open
the chest for a MENTAL GUM. From the chest, go down a bit and down a staircase.

        From here, it's a crossroads. For reference, all you have to do to go to
the EXIT now is to go down and down-right. Take the down-left direction,
however, then go up-left 'til you see a ladder carved into the stone wall that
you're walking on. Climb down, then head left, and go down another ladder. Head
right down here, and climb down once more. On the ground, tread left along the
safe rock path, then maneuver around the rock in the way to a chest. Open it for
a BRAVERY HELMET. If you want, go and kill all the enemies in this room and open
the chest for a BRAVERY ARMOR, but otherwise go to the exit to the next roo,.

        In this SECOND room, head down to the right along a long path with some
more geyster steams, and start watching the scene. Eventually, you'll have a
boss fight.

-=-=-=-=-=-=-=-=-=-=
CAUCUS, ORCUS, MORUS
=-=-=-=-=-=-=-=-=-=-
Prize(s): Caucus, Orcus, Morus, Counter Type 3

Your first step will be to use a Namia-Shreeker-Insector trio to greatly shift
the battle in favor towards you. Furthermore, if you have a Termite card, use
it, as Orcus can break your equipment (remember, he's a beefed-up version of a
Duager). Lastly, you may also want to make sure you have a Vitra on hand, as
without a healer, Vitra is your only way to heal everyone at once.

Besides that, however, if you can get the Namia-Shreeker-Insector combo out,
then the fight is pretty much over in your trio. Jian should attack as normal,
and take the opportunity to sic the combined powers of Gabryel's Gale Cut and
Rufus' Thunder Sword Specials, as they can usually take anywhere from 1/10ths to
1/5ths of the enemy trio's total HP. That, combined with some patience and the
slow effects of poison, will make sure that they fall in no time.

The only other noteworthy things are that Orcus can and will hit you twice in an
attack much like Jian with his tri-attack (although he still at times only hits
once), and Caucus can heal his alllies - unfortunately, the latter is positioned
in the sky at the beginning of the battle, so it may take a while before you can
unseat him. Furthermore, Morus can also steal items, as well as stealing two
items in the same move.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        After the battle, turn around from where you're displaced, and head
north. You should find a stone ladder in the wall. Climb it up, and then go
right and down the staircase to find a chest. Open it up for a PRAYER WATER,
then head back to the staircase you were put at after beating the trio. Now go
left along the path, avoiding the poison swamp, and climb up the ladder carved
in the wall. Up top, open the chest for a HEALING DROP, then go back down.
Continue left to exit into the next room.

        In here, pursue the left direction until you come to a poison swamp.
Across the swamp is a ladder that leads up to the Blue Chest for later (contains
a CRYSTAL GUARD), but ignore that for now. Instead, head right and go up the
staircase, then continue right until you come to another staircase, and go down.
Climb down the ladder to your left, and then run up-left across the poison swamp
to a chest with a RESISTANCE RING in it on safe ground. Run back, climb up the
ladder, then head straight down until there's a small branch of land extending
out into the poison swamp to the right.

        Take this branch of land and follow it until you see some more safe land
to the northeast. Run across the swamp, climb up the ladder at the other end,
then head left to go up another ladder. Open the chest for a CRYSTAL SWORD. Head
back to the mainland now, and go down and right until you come to two ladders,
one next to the other. Take the right ladder, take another right ladder, and
then one more right ladder before coming to a chest. Inside should be a HEALING
GUM. Now go back down to the bottom, then head up the left ladder, then the
right, then the left again, then continue on north-left 'til you come to a
staircase. Head up, and then continue on to the exit and outside of Elda Canyon.
Head out from there to Vile Castle.

                                  Vile Castle
                                  -=-=-=-=-=-
        Head in, and go straight up north-west along the hallway to the end, and
you'll find a staircase. Clear out all the enemies in the room before you go,
however, maneuvering around the open spaces in the floor tiles. Open the Blue
Chest in the southern corner now to get a DEMON RING. Now go to about the center
of the room, and head through up northeast a bit through the tiles in the floor.
Go around to the left, and you should find a chest with a RESIST RING. Now go
back out, and head west along the hallway up the staircase.

        On the next floor, you'll see that it's pretty linear. Head northeast up
the hallway to another set of stairs. Repeat this for another room, and on the
fourth floor, head about halfway, then make a twist and go left instead into the
next room. In here, you'll have a cutscene. Once it's done, head along the long
hallway to the next room. In here, head down and left of the staircase to open a
chest for a MENTAL DROP, then go up and left of the staircase for a HEALING
DROP. Now go up the staircase, and watch another cutscene.

        This battle cannot be won.

        After the scenes that follow, you'll be put back in Port Searis.

                                  Port Searis
                                  -=-=-=-=-=-
        From the Inn, head off to Gad's Express, and talk to Gad. Besides all
the post-expressionism, you'll also get the Bell Shoes. After the fact, you
shall also receive a new destination; to Zethos Castle, to talk to King Zethos
about what to do next. Before you do that, however, go to the second floor of
the inn in Port Searis and go into Room 202. Talk to Timothy, and he will give
you the JUMP SHOES.

        Afterwards, make your way to Port Olbeage, and then the rest of the
way to Zethos Castle.

                                 Zethos Castle
                                 -=-=-=-=-=-=-
        Head off to the throne room once you make it, and go and talk to King
Zethos himself. After some plot background is revealed, you'll be sent off to
talk to Titus in Healriz, so pack your bags and move out to Healriz by way of
the Thieves' Woods once more.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               1f. The Red Dragon                          REDDR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                    Healriz
                                    -=-=-=-
        Back in here, go to Titus' House, and talk to Titus himself. You'll
learn a lot more story information, and afterwards, you'll be sent off to the
Red Dragon Cave; to get there, you'll need to go by way of Roland Forest. At the
same time, Flora will also join up with you again to bring your party back up to
three members.

        Before going there, however, you have two stops to make in Healriz. The
first is at the Inn (1st Floor). Talk to Aaron in here, and he'll tell you about
the hazards of the Red Dragon Cave and the Insulation Crust. After that stop, go
to the Item Shop as well; because there isn't a Statue of Althena after Roland
Forest, you'll want a lot of healing items and Angel's Tears. Afterwards, exit
out from West Healriz and go to Roland Forest.

                                 Roland Forest
                                 -=-=-=-=-=-=-
        From the start, go along the regular path that you took a while back to
get to the Roland Cave, but stop once you begin to head north. Instead, go south
from here along a second path, and you should wander another path. Take it and
go down into the next area.

        In here, go down and examine the grave-like object next to the lake.
It'll open up a bridge across the body of water, so run down to the other end,
use the Statue of Althena if needed, then head out to the next section of Roland
Forest.

        Coming in, head straight south until you're blocked by foliage that acts
as the background. From here, continue southwest and west until you see a ramp
going up onto a cliff. Take it, then do a clockwise loop until you get to the
northern ramp. Head down, and go north until you spot the lake to the east. Head
up next to the lake, and go clockwise around it's borders until you see the log
bridge. The Blue Chest is there. Head west from here and north to find the exit
from this area; kill all the enemies in the room to open the Blue Chest for some
PAJAMAS, then exit out of Roland Forest.

        Out on the overworld, go to Barrel Desert.

                                 Barrel Desert
                                 -=-=-=-=-=-=-
        From the start, hug the left cliff as much as you can, and go left and
up until you come to a sand staircase going down to the left. Take it, and
continue on, opening up a chest for a MENTAL DROP next to the waterfall. Climb
back up the staircase and go as far right as you can, then head up alongside the
wall, until you come to a staircase. Heading up here, you'll find the Blue
Chest. Now go down the staircase, head counterclockwise from here, and climb up
another staircase.

        Starting at here, head straight southwest until you get to the left
wall, then continue down and left a slight bit between the cliffs to see a
chest. Go and open it for a PRAYER WATER. If you go down and right to find a
staircase, you can go straight south from there along the dirt path to exit into
the next room. Instead of doing that, however, go and kill all the monsters in
the room. Open the Blue Chest for a DRAGON COAT. Next, when you go along the
whirlpools again, drop down one of them to be put inside a cave.

        Inside the cave, depending on which side of the rock divide you are on,
make your way to the left side (by going to the top, then heading left), and
then go south to open a chest at the bottom of the screen for a HEALING GUM.
Head back up, then go right and north some more to open another chest for a
HEALING DROP. Go down the right side of the rock divider now, and at the second
pathway leading extreme right, go and take it to find the blue chest. If you
kill all the enemies first, you can open it for a STAR DRESS. Head back left,
and then go straight down to exit out the cave. Make your way around to the top
of the cliffs again outside, and head into the third room of Barrel Desert.

        In this area, head straight down along the side of the cliff, and when
it begins to fold in to the right, follow it up to get onto the top of the
cliff. Up here, go north and open a chest for a HEALING GUM, then head back down
the cliff. Head straight down from here and then go left all the way onto a
cliff, which has a Blue Chest on the upper-left corner. Head back down, then do
a counterclockwise turn around the cliff to the left side. Head left, and you'll
find the exit. Kill all the monsters in the area if you wish to open the Blue
Chest for a TIGER'S UNIFORM, then leave Barrel Desert.


                                Red Dragon Cave
                                -=-=-=-=-=-=-=-
        At the start, go up and right into the entrance, going through some
text. It should be noted that, as a result of the intense heat in here, you will
bleed HP at a constant pace until you get the Insulation Crust. Inside, head
northeast along the hallway to enter the first monster-infested area.

        Go straight north from the entrance to go into a small space that
contains the Blue Chest. Take note of it (Dragon Gloves), then head back south
and go northwest. When you get onto the first branch that has a path heading out
onto the lava, take the left side and go down to open the chest for a HEALING
DROP. Get back onto the mainland again, continue north, and go right at the top.
You should see a chest that is for the most part, obscured by the background.
Open it for a MENTAL DROP, then head left and up to find the exit to the next
room. Kill all the enemies in the room first if you want, and open the Blue
Chest for some DRAGON GLOVES.

        Inside the next room, head straight up and take the first branching path
left. At the dead end, you'll find the Blue Chest for later reference. Head back
onto the main strip of land, then continue north. You'll see a second branch
going off to the left, but ignore it for now; instead, continue on north and
examine the hole at the end for the INSULATION CRUST. Go back down and then take
the second path headed left now, and when you come to a fork, go down. At the
bottom end of the path, you'll find a chest with a FORCE RING in it. Take the
upper path now, and when you make your way past the twisting-and-turning path,
head right to open a chest for an ANGEL'S TEARS. Now go left and head down and
around clockwise until you come to another entrance guarded by two dragon
statues. Go open the Blue Chest first if you want to obtain a COUNTER TYPE 4
(RING) and then come back. Save your game, and then go inside.

        Blah blah blah text.

-=-=-=-=-=
RED DRAGON
=-=-=-=-=-
Prize(s): Blazing Ring, Red Dragon, Flora

Start off by using your Namia, Shreeker, and Insector cards to respectively
trigger an Auto-Restoration, poison the Red Dragon, and increase the damage
behind your attacks. In the second turn, set Jian and Gabryel on attacking the
Red Dragon, while Flora should use Grand Weapon.

The Red Dragon has three main attacks. The first is his simple magic spell,
where he'll try to blind one of your party members. The second is where he'll
shoot a fireball at one of your party members, which he uses the most. The last
attack that he utilizes us a full-on flamethrower attack that will rip through
all three of your fighters.

However, that should not matter, because the Red Dragon is the first of four
bosses that, if attacked with enough damage, will flinch and collapse until the
end of next turn. In Jian's case, who could ideally be doing upwards of 600+
damage per attack, should be more than enough to make the Red Dragon fall down
and stay down each turn, thus enabling the battle to be won with ease.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        More text. Afterwards, exit Red Dragon Cave, and make your way all the
way back to Thieves' Woods. Now that you have the Blazing Ring, equip it onto
Jian and you can perform your own Skill moves.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              1g. The White Dragon                         WHTDR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 Thieves' Wood
                                 -=-=-=-=-=-=-
        In here, make your way all the way to the last stretch of the woods just
before the path to Perit Village. When you get to the section of the road so
that all you have to do is walk northwest to exit and go to Perit Village,
don't. Instead, go east, and then northeast out into a second exit. On the
overworld map, go to the White Dragon Cave.

                               White Dragon Cave
                               -=-=-=-=-=-=-=-=-
        Go along the tracks, and examine the glowing white bar in front of the
cave. After a crapload of talking, you'll obtain the SACRED STONE. Head off to
Delrich Temple now.

                                Delrich Temple
                                -=-=-=-=-=-=-=
        Climb up the three giant set of stairs, and at the top of the third set,
insert the Sacred Stone into the missing step. After some more dialogue, your
party will decide to return to the White Dragon Cave, so head on back there.

                               White Dragon Cave
                               -=-=-=-=-=-=-=-=-
        Back at the ranch, go up to the doorway, then head inside. In the
monster-free entrance, head north a bit, then go through the frame into the
first monster-infested area.

        Inside, head north a bit, then go left up the staircase. Head up and
then right, and loop around counterclockwise around the second staircase. Head
left some more, then you'll find the Blue Chest for this room. Head back to the
first staircase, go down, and then head right, up, and left again in a
counterclockwise direction until you come to the exit into the next room at the
northern side. If you wish to, slay all the enemies in the room to open the Blue
Chest, which contains a DRAGON GAUNTLET.

        Coming into the next area, go north until you find a staircase. Ignore
it, and then head straight left until you come to a second staircase. Ignore
this one as well, then go left to spot the Blue Chest for this area (MENTAL
DROP). Now head back to the last staircase, and head north instead alongside the
cliff and wall. Hug it, and eventually, when you start going north with no right
to go, you should find a hidden path that leads down to a chest with an EVASION
RING. Head back up and continue north, then go left until you come to the two
dragon statues. Save and enter. Plow through the text, and then fight.

-=-=-=-=-=-=
WHITE DRAGON
=-=-=-=-=-=-
Prize(s): Gale Ring, White Dragon, Lucia

Much like the Red Dragon before him, you are best to start off by using a Namia-
Shreeker-Insector card combo on the White Dragon, following up with a Grand
Weapon by Flora. While a single one of Jian's attacks might not be sufficient to
take down the White Dragon into collapsing mode like the Red Dragon before him,
now that Jian can use Black Magic (if you have the Blazing Ring equipped), you
can deal some ka-pow damage along with Gabryel.

Other than that, White Dragon isn't really notable, having since fallen into
another of the "filler" bosses. His entire lineup is basically similar to the
Red Dragon's, except that instead of causing Blind, he causes Sleep, and his
area-attack and single-person attack cause Wind Damage instead of Fire.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        After the story, exit out of the White Dragon Cave. Go to Port Searis,
heal up and resupply, then exit back out onto the world map between Port Searis
and the Thieves' Forest. You should see a new flashing square to the north - the
Meryod Submarine Cave. Go there.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              1h. The Black Dragon                         BLKDR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               West Meryod Cave
                               -=-=-=-=-=-=-=-=
        Head right from the entrance and go down two cliff slopes. Head far to
the right to find another cliff slope, and go down this one as well. Go up to
find the Blue Chest, then head right and down, left and down, and then right and
down until you find the exit to the next room. Kill all the enemies in the room
if you want to to obtain the SPIRIT'S HAIRCOMB, then head out.

        From the beginning of the second room, head down and go right as soon as
you can to run smack into a chest, which will contain a HEALING GUM. Proceed
southwest from here down the stairs, and continue on in a southwesterly
direction to a chest which contains a PRAYER WATER. Head back up the stairs, and
go right as far as you can until you reach a branch just before a small body of
water. Here, go straight down to get into the third room.

        Start off in the third room by heading down and to the right until you
get into a big open area. Go up and to the right to see the Blue Chest (Phoenix
Claws), then head down to the left all the way to find a chest with a PRAYER
WATER in it. From there, head down-right, and keep in this direction until you
get to the end of the dungeon. If you want to, slay all the enemies in the room
to get some PHOENIX CLAWS from the Blue Chest, then head outside. Go to East
Meryod Cave on the overworld.

                               East Meryod Cave
                               -=-=-=-=-=-=-=-=
        In the first room, head up to the right to examine the Statue of Althena
and restore your HP and MP back to normal, then continue on down to the right.
Coming in, proceed right and then head down the two staircases, and go right
again, until you come into a large open area. Go down and left to find the Blue
Chest (10000S), then head back up and take the lower right path, going down into
the next area.

        Go straight down from the start, then head right and then up-right into
the big area mass. From here, go up to the left to open a chest for a PRAYER
WATER, then go back and head up to the right, down to the right, up to the right
again, then down and left. At the end, go straight down to the exit into the
next area.

        Head straight down, and then go up to the right past the staircase.
Continue on until you get to a branch, and then head up to the right to spot the
Blue Chest. Go back down to the split, and then go down. What results is an
extremely linear but also very long pathway that leads to the exit. Once you
make it, kill all the enemies in the room if you want to open the Blue Chest for
10000S, but otherwise leave out onto the overworld. On the map, head to
Noapeace.

                                   Noapeace
                                   -=-=-=-=
        On a side note, if you want to head back to either of the other two
continents, you can now go and take the ferry in Noapeace that has *just*
started up again. Do what you need to in town, or go to the Gad's Express if you
wish. However, to move on, you'll first have to go to the Inn, and then head to
the 2nd floor. Enter the third door on the second floor and talk to Marion, and
he'll tell you about the Photon Plant, mentioning the Black Dragon Cave with it.
Exit, and then head off to the Valley of Neza.

                                Valley of Neza
                                -=-=-=-=-=-=-=
        From the start, head up straight north and run past the slope going up,
but continue to hug the cliff while working your way north. You'll eventually
come to a chest that contains a MENTAL GUM. Now head down east along the
coastline, and you'll soon spot another chest, which contains a HEALING GUM.
Head back to the slope at the beginning of the room, and go up. Head north and
take the next two slopes in subsequence, then head down to the left to spot the
Blue Chest. Head back up north to the other end of the cliff, and go down two
slopes. Head south to open a chest for a HEALING DROP, then go north to find the
exit for the room. Kill all the enemies in the room for a CRYSTAL BOW if you
want, then head off into the next room.

        In this room, head immediately right and straight up to find a chest
with an ANGEL'S TEARS in it, then go left onto the left. Head down, left, and
then up to find the exit into the next room.

        Here, head straight north until the bottom floor slopes upwards onto the
upper floor, and the continue your journey north and right, and go down two
consecutive slopes. Go north a bit more and open the chest for a MENTAL DROP,
then head back up the slopes, and go south all the way until you come across
another slope. From this spot, go straight north, up a slope, and continue north
to find a chest with a HEALING GUM in it. Now head back south while still
staying on the upper cliffs, and go south and left to another slope tucked away
deeper in the mountains. Up here, head down to the left and then go right for a
chest with a PRAYER WATER. Go back to the slope, head up, and go east past the
large slope to find the Blue Chest at the end. Go back to the slope and go up to
find the exit for this area. If you want, kill the enemies in this area first to
open the Blue Chest for a CLEAR RING. Out on the overworld, go to the Black
Dragon Cave.

                               Black Dragon Cave
                               -=-=-=-=-=-=-=-=-
        Go up to the cave entrance, and listen to the dialogue. Head inside. In
the first room, go past the ladder in the middle of the room and enter the cave
door at the end.

        From the start, go up and east to spot the Blue Chest (Dragon Gloves),
then head west and up until you come to a staircase. Instead, continue heading
east, north, east, and south until you come to a branch at the east end of the
room; take the northeast path, and go up the stairs. Here, move against the edge
of the ravine (not the wall) past the hole to your left, and open the chest for
a MENTAL DROP. Now drop down said hole and open the chest below for a SHIELD
RING, then continue by dropping down the next hole. Here, go clockwise or
counterclockwise to the bottom half of the screen and climb up.

        Up one floor, go south and west to find another ladder, and head up to
start off back in the first room of the cave. Go back into the main area, and
head back to the chest where you got the Mental Drop. From here, go west a short
ways, then south, dropping down the hole. Down below, examine the plant on this
particular wall to find the Photon Plant, then drop down and repeat the whole
procedure of getting back to the main room. Head back to the main room again,
and go to the Mental Drop chest. Head west as far as you can, and when you
finally begin to go deep south, drop through the top of the two holes there.
Down below, grab a SPIRIT GUARD from the chest, then head back up to the main
room.

        At the Mental Drop chest again, head up straight north, then go east,
running left while pressing against the wall to keep yourself from falling down
the hole. Go up the staircase, and you'll find the two dragon statues. Save
first, then enter.

-=-=-=-=-=-=-=-=-=-=-=
BLACK DRAGON/DARK JIAN
=-=-=-=-=-=-=-=-=-=-=-
Prize(s): Earth Ring, Dark Jian, Black Dragon

This battle will be a two-piece battle. First, you'll have to fight the Black
Dragon, and once he falls, a new battle will start (rendering any card or spell
effects no longer in use) where you'll have to face off against Dark Jian, a
shadow opposite of Jian.

Black Dragon is pretty much the same as the White and Red Dragons, only
significantly stronger with his single and multi-earth attacks being able to
deal some strong damage. As such, in addition to the classic Namia-Shreeker-
Insector trio, casting Grand Shell may also be recommended. Thankfully, you
won't have to deal with any status effects this battle around, but at the same
time, Black Dragon will not collapse (at least, from personal experience; he may
still do so, but it seems to take a LOT more firepower before he goes down)

Facing off against Dark Jian is the more difficult part of this battle, as not
only can he attack you with a three-kick attack (which hurts if you don't have
high defense), but can also do an earthquake attack that can do major damage to
the three of your characters. In this case, don't go with your classic card trio
(although Insector is still recommended for use); instead, use cards like
Quetzalcoatl and Ochu to make sure that his power is greatly reduced, along with
having Flora cast Grand Shell, then fire back at him. Using cards like Kuntukapu
or Hellbird to use your Skills isn't totally out of the question, either.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        After the battle, leave Black Dragon Cave, and go to Noapeace. Heal up
there, head back onto the overworld map, and go to the East Moto Rainforest.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              1i. The Blue Dragon                          BLUDR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                             East Moto Rainforest
                             -=-=-=-=-=-=-=-=-=-=
        At the start, go down a small amount, then head left at the branch and
down. You should see the Blue Chest covered by some foliage (Fighting Fists). Go
back up and right, then head down along the light-colored grass to the exit. In
the next part of the rainforest, there isn't much that you can do right now. Go
southwest along the light-green grass, and exit out onto the overworld. Go to
Rebric Village from here.

                                Rebric Village
                                -=-=-=-=-=-=-=
        In town, go to Saul's House, and inside, talk to Saul himself. He'll
tell you about three treasures that you'll need to get in the Blue Dragon's Cave
to cut off water flow. After, exit Rebric Village as a whole through the western
exit, and go to West Moto Rainforest.

                             West Moto Rainforest
                             -=-=-=-=-=-=-=-=-=-=
        Here, go down the slope, and then head along the light-green grass up to
the left, and slip behind the trees, which conceal a hidden path. Behind them,
go left some more and open a chest for a HEALING GUM. Also around here is the
Blue Chest. Go back out, and then head down southwest along the grassy path
until you come to the exit into the next room. Now, you can kill all the
monsters here to get an AMULET from the Blue Chest if you so wish, then go into
the second room.

        In here, go west a bit, and then head straight down through the tree
cover. Go south as far down as you can and then left to find the Blue Chest,
then head back north a bit and go left through another path between the trees.
On the other side, go northwest and then north and right a bit to find a chest
that contains a HEALING DROP, then head back and go south and left. Follow the
path until you get to the exit into the next room. If you want to, kill all the
enemies in the room to open the Blue Chest for a pair of CRYSTAL BOOTS.

        At the start of this room, head counterclockwise around the circle of
trees at the start, then go left some more and up the slope onto the cliff. Head
left some more and you'll spot the Blue Chest for this room. Go back down the
slope, then head down and left until you find the exit. If you want to, kill all
the enemies here to open the Blue Chest for a FRESH RING, then exit out. On the
overworld, go to the Blue Dragon Cave.

                                Blue Dragon Cave
                                -=-=-=-=-=-=-=-=
        Head up to the entrance of the cave for some dialogue, then inside. From
the first area inside, go northeast along the path, and then into the first
monster-infested area. In here, head up, and go northwest to the exit of this
room, ignoring any monsters. Go straight down from the exit through the wall,
and go down and right to a chest that contains a MAGIC BOOSTER. As it is now,
slay all enemies in this room, then go to the right side of the map and cross
the mini-islands to a Blue Chest, which contains a CRYSTAL HAIRCOMB. Go into the
next room now.

        In this room, head up to the left until you come to a branch between up-
left and down-left, and take the down-left path into an open space with a cave
door. Enter. Inside here, go and examine the rock in the middle of the screen,
and it'll spout out, lowering the water levels outside. Slay all the enemies in
this room to open the Blue Chest for a MENTAL DROP (By the way, if you're doing
this, a note; these small rooms can't display 5-7 monster icons at once, so exit
and reenter after killing the first four. Otherwise, if you want to avoid
fighting them, use a Ghoula card). Exit outside, and head to the last branch;
this time, go straight north. Go left from the top until you come to just above
a waterfall. Go north, east, southeast, and then north again to find another
cave. Enter this one.

        Inside, slay all the enemies in the room to open the Blue Chest for a
PRAYER WATER, and then activate the second of the three spouts to once more
lower the water level outside. Exit out into the main part of the cave, then go
to the beginning of this room. Instead of going left, head right, and go down-
right and continue at the branch. At the next branch, go right again and enter.
Inside, kill all the enemies to open the Blue Chest for a REFRESH RING. Activate
the spout, then leave.

        Outside, go left from the branch, and when you get to the second fork in
the road, head north. Some land will have risen up now that the water is
drained, and you are now free to get to the door guarded by two dragon statues.
Save, then enter.

-=-=-=-=-=-
BLUE DRAGON
=-=-=-=-=-=
Prize(s): Tidal Ring, Blue Dragon, Jian

Much like the Black Dragon fight, this battle will be a two-round fight. Unlike
the battle in the Black Dragon Cave, however, you don't need to win the first
face-off. This will involve Jian going it alone against the Blue Dragon. All you
have to do is last through a number of turns, and you'll go into the second
fight (alternatively, if Jian dies, you'll still go into the second fight, but
Jian will only have one HP).

In the second fight, you'll have Flora and Gabryel joining you. Quickly heal
Jian up, and use cards such as Quetzalcoatl and Ochu, while casting Grand Weapon
and Grand Shell to make the battle more one-sided. You'll especially want to use
your Skills in this battle between Jian and Gabryel, as the Blue Dragon can
summon four bubble-like creatures that will detonate on you, causing great
amounts of damage; the Skill attack can hit all of them at once. Besides that,
the Blue Dragon is also capable of sending a tidal wave at your entire party, or
hitting one party member with a water attack.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        Plot, and the situation suddenly gets much more desparate. Head back to
Rebric Village now.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       1j. Showdown with the Vile Tribe!                   SWTVT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                                Rebric Village
                                -=-=-=-=-=-=-=
        Back in town, head to Tovia's House, and talk to Tovia himself. Answer
"No", and he'll tell you about stone flowers known as Anthodites that can be
found there. As much as it galls you to probably have to do so, head back to the
Blue Dragon Cave now.

                                Blue Dragon Cave
                                -=-=-=-=-=-=-=-=
        Go to the big room in this cave. From that room's entrance, go left,
north, left, north again, then go right to find the flowers (they are orange,
and can be found shortly after the gentle waterfall). Examine the flower on the
bottom, and you'll obtain the Anthodite. Head back to Rebric Village now, then
go on back to East Moto Rainforest.

                             East Moto Rainforest
                             -=-=-=-=-=-=-=-=-=-=
        Instead of heading straight north on the path back to Noapeace, instead,
go right from the entrance to the southeast exit into another room. In the
second area, go straight right and down on the dirt road, until it breaks off,
then continue south onto another portion of the road. Head left from here and
open the chest behind the trees for a MENTAL DROP, then go back onto the road.
When you start heading right and get onto another section of the road, go south
and open another chest in front of some trees to obtain a PRAYER WATER. Get back
onto the track, and go straight north from here to spot the Blue Chest (5963S).

        Head back south onto the track again, then go right and up along the
dirt road, until you come to a slope, which you should henceforth go up. Head
straight southeast from the slope, and open the chest for a HEALING DROP.
Continue southeast a bit more, and proceed down a second slope. Go southwest for
now along the road, but when you begin to go straight south, head up instead and
open a chest for an ANGEL'S TEARS. Now go down along the road, and then
southeast some more to exit onto the overworld. Head to the Tower of Kirlis from
here.

                                Tower of Kirlis
                                -=-=-=-=-=-=-=-
        Just a note for this area; the electrical balls that shoot out of the
walls should be avoided, as they can cause you to lose HP.

        From the first floor, head left and then up to spot the Blue Chest. Go
back to the entrance, and then head straight up between the pipes and go up the
staircase in the center of the room (slay all the enemies in the room first if
you so wish for a FIGHTER'S HAIRBAND). Upstairs, go out of the pipes of death,
and run around the room counterclockwise to a staircase that heads downstairs.

        In this room, simply head down and left up the next staircase, and on
the second floor again, head right in between the pipes. Move up and right again
to spot the Blue Chest, then head back to the left side of the room and go up to
find the next staircase. Kill all your foes in the room if you want to get an
ANGEL'S TEARS from the Blue Chest, then go onto the upper staircase. Next floor,
go onto the upper staircase again, and open the chest here for a HEALING RING.
Head back down two floors, and this time, take the bottom staircase.

        Go right from the entrance to this room, and then head up alongside the
pipes and columns into the northeastern corner of the room to find a chest,
which contains a MENTAL DROP. From here, head back to the three staircases, and
take the upper one again. Up here, go to where the Healing Ring chest was, and
head south from there, then go left to a staircase. On the bottom floor, slay
all the enemies in the room, and open the Blue Chest there for a CHAMPION'S
UNIFORM.

        Head to the first room again (or use Flora's Escape magic to get there),
and run straight north into the staircase in the column in the middle of the
room. In here, go up from the column, then right to the easternmost-corner of
the room. Head up the stairs here. At the top, talk to Kirlis. Give him the
anthodite, then head up the second staircase to the top. Go under the stone
circle right underneath the ship, and move around until you activate a
conversation, then head downstairs and talk to Kirlis. He'll send you off to
Negri Ocean Lab. To get there, exit the Tower of Kirlis, head back to Noapeace
via the Moto Rainforest, and go to Port Obleage (Shell Pier on the map). Exit
Port Obleage, and the Negri Ocean Lab should be on the overworld map just north
of Port Obleage.

                                 Negri Ocean Lab
                                -=-=-=-=-=-=-=-
        At the start, move across the entrance hallway, dodging the falling
rocks. Once you reach the end, go around the acid pools to the right side, and
enter the open door. Inside, head across the room to the east doorway, and in
the next area, take the lower right frame. In here, grab the GAOS' NECKLACE from
the chest in the southern corner, and a GLASSES from a chest in the eastern
corner. Exit back out from this room, go into the north-east room. Inside, flip
the switch. Leave the room.

        Outside, head all the way back to the entrance room. Here, the door to
your left that was closed previously should now be open as a result of flipping
the lever, so head inside. Cross the next room to the northern exit, and in this
large room, take the left open doorway. In here, head up to the right corner to
flip the lever, and, if you want, kill all the enemies in the room to open the
chest for a PALADIN SUIT (although you will have to exit and reenter the room to
have more enemies show up after you kill three).

        Now that you've flipped the lever, backtrack to the right side of the
Lab, in the room inbetween the two rooms that had the first lever and the Gaos'
Necklace/Glasses. The door that was previously sealed on the left wall should be
shut, so go inside. Flip the lever in here, and then head over to the left side
of Negri Ocean Lab again, outside the room with the second lever. Going north,
you should find that another door that was previously sealed (if you bothered
exploring) is now open, so enter. Go right in the next room, and in here, head
down the long hallway and examine the crystal-structure at the end. You shall
then obtain the LEVITATION STONE.

        With that obtained, use Flora's Escape magic to leave the dungeon, and
go all the way back to Tower of Kirlis.

                                Tower of Kirlis
                                -=-=-=-=-=-=-=-
        Talk to Kirlis in his room, and then head up to the roof. Fumble around
the metal pod right under the ship pressing A and the D-Pad, and eventually you
should initiate a cutscene. Having now obtained the airship, you can go most
places now by air alone. The exceptions are all four Dragon Caves, Barrel and
Sandra Desert, and Delrich Temple. This is because you can only fly to the towns
and Vile Castle, and the other dungeons can be accessed by going to the nearest
town, and exiting out onto the world map again.

        With that in mind, do any wrapping up that you need to do, then go to
Vile Castle.

                                  Vile Castle
                                  -=-=-=-=-=-
        Here, head inwards inside the actual castle. Indoors, head around and
finish off all the monsters, then go through the northern break in the floor at
the beginning of the room until you hit the northern wall, then go left to a
chest that contains a RESIST RING. With the monsters done for, go through the
break on the southern side between the second and third gargoyle statues, and
loop around counterclockwise for a DEMON RING from the Blue Chest. Get back onto
the main path, then head west and up the long stairs to the next room.

        Upstairs, just head along the hallway to the next set of stairs, and do
the same on the third floor. It does not matter as to whether or not you finish
off all the monsters on either floor, as there is no Blue Chest to warrant doing
so. On the fourth floor, enter the room, cross the first chamber, then head up
the hallway. Head up the dual set of stairs to take on a boss fight.


-=-=-=-=
GIDEON 1
=-=-=-=-
Prize(s): Counter Type Final, Angel Ring, Gideon

Time to start spamming your cards, although you should not go all out with them
yet (you have a couple of battles left after this) and end up breaking them.
Comet and Enigma are both cards that should be used as Gideon sticks to magic-
based attacks, along with offensive favorites such as Abadon and Insector (you
may want to save Duager for later on if its P value is low). After you have done
that, move to your Special attacks and pound the stuffing out of Gideon, with
Flora buffing up the attack with Grand Weapon. And yes, he should just go down
right like that.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        After the battle, take either of the stairs behind the throne up a
floor, and go outside at the top through the southern door. Take the
northwestern path, and you will be taken into a outdoor forest area. There are
no Blue Chests or regular chests to pursue in this area, and the only goal is
for you to kill all the monsters here. Go into Virtue Mode, and hunt down and
take out every foe, and you will be teleported to a room with a chest containing
the ALTHENA card. Exit out the right door after, and head back into the main
castle area.

        This is the same theme for the other three paths; go inside, go to an
area where you have to kill some enemies, and then get a prize chest. The
southwest passageway contains the RUFUS card, the southeast contains IGNATIUS
card, and the northeast contains the GIDEON 3 card. For the northeast, you may
also want to use a MadFang card to get the enemies to come to you.

        Afterwards, head back to the central room, and go up to the portal to
activate a scene, and another battle.

-=-=-=-=
GIDEON 2
=-=-=-=-
Prize(s): Angel Ring

Nearing the last battle. Stick with the same stuff as before (Comet, Enigma,
Abadon, Insector, and possibly Duager, along with Grand Weapon by Flora). At
this stage of the game, you should be able to throw everything at him and easily
finish him off.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        Heal up at the Althena statue inside, then go up the stairs for another
battle.

-=-=-=-=
GIDEON 3
=-=-=-=-
As unfortunate as it is, this is the last battle. However, this effectively
means that you can now start bringing out all the big guns for the final
showdown. Above all, bring out Duager if you still have any uses on it, and also
consider Shreeker - although Gideon 3 is still as easy as the forms before him,
he still has a crapload of HP on him, and so using any technique that wears him
down steadily every turn is useful. After that, it goes back to Comet, Enigma,
Abadon, Insector, Grand Weapon, etc., and using your Special Attacks until he is
finally defeated.
-=-=-=-=-
END FIGHT
=-=-=-=-=

        After the scenes, head west down the staircase, then exit out for some
more scenes. The end.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 2a. Controls                              CTRLS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

        Touch Screen
        -=-=-=-=-=-=
        While travelling in a monster-infested area, pressing the emblem on the
lower screen will give you the option to switch between Virtue and Combat modes.
The same thing goes for opening the menu and starting a consultation with your
party members. It also allows you to select an icon (although you'll have to
press the A button on the bottom-right corner to confirm, B to deny). When on an
overview, you can toggle between pages of areas to visit by tapping the tabs on
the bottom screen. While someone is talking, you can tap the screen multiple
times to scroll through text. Lastly, you can move Jian in any of the four
cardinal diagonal directions by pressing and holding the arrows on any of the
four corners of the bottom screen.

        D-Pad
        -=-=-
        The D-Pad allows you to toggle in between text options using the cursor
while going through battle and on the menu screen. More importantly, it allows
you to run around while in one of the dungeons, forests, or towns, and you can
use it to guide the icon while on a town or world map overview.

        A Button
        -=-=-=-=
        The A button will be your main button throughout the game, as it allows
you to OK and confirm any choices that you make whether it be shopping or
fighting, examine objects, and talk to other people along with scrolling through
text.

        B Button
        -=-=-=-=
        Should you want to cancel any choices that you have made during shopping
or equipment-changing before you actually finish it, the B Button does that.
Furthermore, if you go into AUTO Combat mode during a battle, you can switch out
of it at the end of the current turn by pressing B. Lastly, if you press and
hold B while travelling, you can run in combination with the D-Pad (however, you
will lose HP while you are at it).

        X Button
        -=-=-=-=
        While traveling throughout a town or dungeon, press the X button to
bring up the menu. During battle, in between fighting when you're choosing your
battle tactics for the next set of attacks, you can also use X to see the names
of all the monsters or bosses you're fighting (useful for when you need certain
items or Cards in Combat Mode), and press X again to get back to battling.

        Y Button
        -=-=-=-=
        Only available when you're actually travelling, and not on an overworld
or town map, pressing the Y button will allow the various team members that are
assembled together at the time to have a mini-chat about what's going on next,
or, should Jian be by himself, look into his soliliquoy.

        L Button
        -=-=-=-=
        While in the shops, pressing the L button allows you to switch between
characters to see what equipment is compatible with what character and whether
it's better than your current equipment. In battle, pressing and holding it will
speed up the battle by 2x.

        R Button
        -=-=-=-=
        While in the shops, pressing the R button allows you to switch between
characters to see what equipment is compatible with what character and whether
it's better than your current equipment. In battle, pressing and holding it will
speed up the battle by 3x. Finally, while in any rooms of a dungeon that has
monsters in it (not possible in monster-less rooms such as many cave entrances),
you can use it to switch between Combat and Virtue Mode.

        Start Button
        -=-=-=-=-=-=
        During the travelling portion of the game, in both dungeons and towns,
pressing Start will show you the mini-guidebook that the game offers on the two
different battle modes.

        Microphone
        -=-=-=-=-=
        Breathe into the mike during a battle (while choosing your choices) to
try and run away. Not guaranteed to work.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                  2b. Traversing Overworld and Towns/Dungeons              TOTDS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

        When traversing the overworld or any town, you'll be given a number of
options as to where you want to go. You can go where you want to go by either
moving the cursor on the top screen over to one the available flashing white
squares, or else you can tap the option on the bottom screen (scrolling between
pages by tapping the tabs), and once done, head off to where you want to go.

        On the top screen, you will see Jian and anyone else who may be in the
party at the time, and you can move them around to wherever you wish for them to
go. On the bottom screen there is a variety of items. They do the following;

Stopwatch - When you are in Virtue Mode in a monster-infested area, and you
            eliminate at least one enemy, the clock will start a
            counterclockwise rotation. If you allow it to complete a single
            revolution by being idle and not killing any more monsters, a
            monster will come back into the room. The only way to keep it from
            continuing to tick is if you kill all enemies in the room using
            Virtue Mode, in which case it will stop altogether.

Checkbox - Used in monster-infested areas, every time you kill a monster in
           Virtue Mode, one of the boxes will be checked. Alternatively, if the
           stopwatch completes a revolution, a box will be unchecked. Should you
           kill all the monsters in a room, 30% of your total HP and MP will be
           restored to each character, and, if there is a blue chest in the
           room, opens up the blue chest.

Portrait - This picture of Jian will be either red or blue, and is set to blue
           by default in non-monster-infested rooms and towns. When the portrait
           is blue, Jian's party will be in Combat Mode, which allows you to
           collect items and Cards off of enemies. When it is red, it will allow
           you to collect Althena Points, your basic EXP. You can switch between
           modes by either tapping the portrait or pressing the R Button.

Menu - Tapping this allows you to access the menu. Can also be done by pressing
       the X Button.

Two People - Touching this icon of two people facing each other will put your
             party into discussion time with each other over recent events or
             what is looming ahead. Should Jian be alone, it will instead show
             one of his soliliquoys.

Four Directional Icons - Pressing these will cause Jian to walk in the direction
                         that you have signified him to go.

        Finally, at the bottom of the screen is a scroll with the names of your
current party members, and their current HP and MP. This is an important thing
to keep track of, especially when you are running around.

        Running
        -=-=-=-
        A feature almost universally disliked, running requires you to hold down
the B button (or tap B for short sprints) and press the D-Pad in the direction
you want to go. The downside to this is that when you run, you lose HP at a
steady rate. Once any one of your party members falls to 30% or below of their
total HP, you will no longer be able to run any further until that particular
person gets healed. Nevertheless, this will hurt more in the early game than in
the later game, when you could run for a long time and have used up only a small
chunk of your HP.

        Healing
        -=-=-=-
        Many RPG veterans will expect to use an inn or something resemblant of
in order to restore their status to full perks. In Lunar, this isn't the case.
Instead, you must search out an Althena Statue in the town square/well area of
any of the urban centres, or else find one in one of the dungeons. The following
dungeons have an Althena Statue.

Thieves' Wood - The area with the bridge between Healriz and Perit
                Village-Port Searis is a sanctuary area, and has it's
                own Althena Statue.
Delrich Temple - At the base of the large staircase is an Althena Statue.
Roland Forest - The room with the water-bridge to Barrel Desert holds an Althena
                Statue, and is also a monster-free area.
Cathedral of Althena - The Principal's Office to the left side of the hallway
                       has a Statue.
Vile Castle - Just before facing off against the final boss, there is an
              available Althena Statue for you to use.

        Dungeons
        -=-=-=-=
        When going around in dungeons in Virtue Mode, the checkbox and stopwatch
will come into play. Every time you kill an enemy, a box will be checked. Should
the stopwatch fulfill a complete counterclockwise revolution, a monster will be
returned to the arena. Once you slay all monsters in one room in Virtue Mode,
every character will be restored 30% of his/her total HP and MP, and you will be
allowed to open the Blue Chest in the room if there is one.

        The monsters follow the open Lunar formula of running around on the main
screen, and will only fight you if you come into contact with them (in the vein
of such games as Chrono Cross, Xenosaga, and Final Fantasy XII). They will only
be able to run at the exact same speed as you unless determined otherwise by
Cards, but if you choose to Run, you can outspeed them. Monsters will only
reform after a revolution of the clock, if you leave the room and reenter (only
happens to monsters killed during Combat Mode), or if you leave the dungeon
altogether and reenter.

        Several dungeons will have rooms (usually entrances) that are entirely
monster-free. In here, you may sometimes find an Althena Statue, but otherwise,
are not important to the game.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    2c. Battle and Battle Modes/Blue Chests                BBMBC
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

        Of course, in all RPGs, you'll have to fight eventually. Lunar goes
through the generic battle setup of attacking/items/magic, but it has a side
twist with two different battle modes. Without further ado.

        Manual and Auto Combat
        -=-=-=-=-=-=-=-=-=-=-=
        When you first start battling, you have a choice; you can either
manually input all of your characters' commands, or else you can let the
computer do all of the actions for you. AUTO combat is really a faux de pas,
however; all your party does when you choose it is straight out blindly attack.
It IS, nonetheless, useful for many times when you just need to get through a
battle and don't want to waste time inputting round after round of attacks.
Manual combat obviously will allow you to choose what your characters will do.

        Basic Attack, Items, and Specials
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        The game gives you a total of three things you can do, with two divided
into further suboptions. You will not be able to pass an attack even if you want
to.

        Basic Attack is explanatory, as the character will use their weapon on
one of the enemies on the bottom screen (or, in the case of Flora, on either of
the screens).

        Regular Items or Cards can both be used in battle. The former can be
used to restore HP, MP, or any status effects, while the latter can cause a
larger variety of effects.

        The last type of attack you can do is a Special, which always costs
magic points (MP). The type of special that you can cast varies by which
character you are using. Jian can use an elemental black magic (which doesn't
really seem to vary in damage, as there is no elemental hierarchy) during the
latter half of the game if he has a Dragon Ring equipped. Rufus and Gabryel can
each use a special Beastmen technique to cause overall damage to all enemies,
while Lucia and Flora can use Althena Magic, which ranges from healing a
character, to upping your stats temporarily for a battle, to escaping from a
battle.

        Battle Modes - Virtue and Combat
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
        And now for the real kicker of the game. While traveling through a
dungeon, you can switch between modes by either touching the Jian portrait or
pressing R. A red background signifies Virtue Mode, while a blue background
signifies Combat Mode.

        What is the difference? Virtue Mode is the worshipping state of the
Goddess Althena, and when you slay a monster, allows you to gain Althena points,
which are your basic experience points. Combat Mode, on the other hand, will
cause enemies to instead drop sundry items and cards, the former of which can be
used to complete Gad's Express requests and gain money for equipment. NO MONEY
IS GOTTEN FROM BATTLE AND MUST BE OBTAINE THROUGH GAD'S EXPRESS. Although it
seems like a rather poor choice for the designer team, there is one reason that
it's not that bad; see the section right after Blue Chests below, 'Why Power
Leveling Won't Work'. However, completing Virtue Mode can also lead you to a
shortcut for getting equipment, as it allows you to open Blue Chests.

        Consequently, there is still another difference between Virtue and
Combat Mode. When you play in Virtue Mode and kill a monster, one of the
checkboxes on the bottom screen will be checked, and the clock will begin a
counterclockwise rotation. Should you wait for the clock to finish it's
revolution, the monster will reappear; you can force the clock to restart by
killing another foe. Once all enemies in the room are dead, you can open Blue
Chests and gain back 30% of your total HP and MP for all characters. The clock
will also permanently stop going backwards in this case, leaving the room empty
until you leave the dungeon. In the case of Combat Mode, all you have to do is
exit and reenter the room to restoer all enemies.

        Blue Chests
        -=-=-=-=-=-
        As stated in the section above, to open a Blue Chest, you must first
kill all the enemies in the same room as a Blue Chest in Virtue Mode. Doing so
will completely finish the checkbox, and every character will gain back 30% of
his/her total HP and MP. Blue Chests are found only in dungeons, and not every
room will necessarily have one. They can contain minor items, such as a Healing
Drop, but can also contain powerful weapons and armor that might otherwise take
hours of Gad's Express requests to buy.

        Why Power Leveling Won't Work
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        As you no doubt may have tried to do in the past, you might try to level
up several times at the start of the game and blaze through hordes of enemies on
your way to the endgame. Won't work in Lunar: Dragon Song. There is one reason
for this: monsters and bosses base their stats off of your own stats,
specifically the level that Jian is currently at. You go up a level, their stats
go up. You go up a level, their stats go up to match that. As such, much of
winning the game depends on getting good equipment and cards.

        What Monsters can Break and Steal
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        An extremely annoying aspect of this game is the fact that a number
enemies can break your equipment, and steal your items. This would normally not
be too annoying, except for the fact that, a) Many monsters after the first
handful of dungeons can break your equipment, and b) It can take a lot of time
to reassemble the money to get new equipment. As such, I have compiled a list of
enemies that can steal items and break your equipment. Should you ever come upon
them, either slay them fast, or use a Yeti card in the case of stealing, or
Termite card in the case of breaking.

        Those who can Steal:
                •Yeti
                •Sturge
                •Thanatos
                •Ice Mongrel
                •Ochu

        Those who can Break:
                •Treant
                •Duager
                •Abadon
                •Quetzalcoatl

        What your Stats Represent
        -=-=-=-=-=-=-=-=-=-=-=-=-
        •HP - This represents the amount of damage that you can take from an
              enemy before you go down. When you are eliminated, you can only
              be revived either by an Angel's Tear Item, if you have an Angel
              Ring equipped (max of once per battle), or waiting it out until
              the battle is over.
        •MP - In order to perform Magic or Specials, one will require the
              minimal amount of MP to perform their attack. Once your MP drops
              below the required amount, you will no longer be able to use that
              attack until you restore your MP.
        •Attack - This corresponds to the amount of physical damage that your
                  character can cause. The higher the stat, the more damage you
                  will cause to a foe.
        •Defense - Representative of your ability to defend, your defense stat
                   is what determines how much damage you receive from an
                   attack, and the higher it is, the lower the attack damage.
        •Agility - The greater amount of agility that you have, the better of
                   a chance that you will have of evading an attack from an
                   incoming enemy.
        •Intelligence - By increasing your Int. status, any Black Magic or
                        Specials that you use will have increased damage.
                        Alternatively, Althena Magic that is used for healing
                        will have more bang to it, and a higher Intelligence
                        rating means less damage from enemy specials.
        •Dexterity - The Dexterity stat affects your rate of accuracy in hitting
                     the enemy, and the higher it is, the more likely you are to
                     hit the enemy.
        •Luck - A higher luck rating will greatly increase your chance of
                causing a critical hit. It may also increase the likelihood of
                getting a Rare drop or Card in Combat Mode (UNCONFIRMED).

        Monsters
        -=-=-=-=
        When you enter a battle, you will have anywhere from one to seven
enemies that you must defeat, colliquoaly known as monsters. These same
monsters, at the end of the battle, will drop either an amount of experience
points, or an item. The item they drop is further divided into their common
drop, and the rare item that they will only on the occasion drop. Most monsters
can be status-inflicted, and their stats will go up in time as Jian's levels are
built up. As a final warning, SAVE OFTEN if you plan to go fight monsters; after
the first few dungeons, many monsters can break your equipment or steal items,
and getting the money to replace these items can be a pain.

        Bosses
        -=-=-=
        Bosses are powerful enemies that, in the case of Dragon Song, must
always be fought to advance the story, and can dish out and receive more damage
than usual. However, ALL bosses can be poisoned and put to sleep, and are
completely vulnerable to any Card's effects (useful, when you consider that
Poison will detract 5% of a boss's total HP every turn). You will NEVER be able
to obtain experience points off of them; every time you fight them, you will
automatically be in Combat Mode.

        Monster Formation/Airborne Monsters
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        Many times throughout the game, you will come face-to-face with
resilient odds of monsters, often going up against as many as eight enemies. Up
to four monsters can fit on the bottom screen, and another four on the top.
Under normal circumstances, you can only fight the enemies on the bottom screen.
However, if you have a long-range weapon (Flora's Bow), you can shoot them down,
or else you can use a Special Attack (Jian's Black Magic, Gabryel or Rufus'
Specials) to nail them from below. The airborne monsters will only come down to
the bottom screen if there is available room for them to do so; as such, you
will first have to kill enemies on the bottom screen, then kill the second wave
of enemies (as a further note, sometimes aerial enemies will have an empty space
under them at the start of battle. When this happens, wait for one turn to pass
and they'll drop down).

        Counterattacks
        -=-=-=-=-=-=-=
        Counterattacks occur when a monster tries to attack one of your
characters, fails, and leaves itself open for a retaliatory attack. When this
happens, your character will attack said monster, and it does not waste your
regular turn. However, you can only counterattack if you have a Counterattack
Type # Ring equipped in your Accessories, and only that character equipped with
the ring can counterattack.

        Critical
        -=-=-=-=
        On the rare occasion, Jian and co. may end up doing 1.5x the damage that
they will normally do. When this happens, it is called a "critical attack". The
chances of causing a critical hit go up as your Luck rating becomes stronger.

        Cards
        -=-=-
        Throughout the game, when you are in Combat Mode and you fight a
monster, you might get their card should you not have a copy of it yet. Cards
can be used with various effects until they break, in which case you can go get
a new one. They are described in more detail in the 2e. Cards section.

        Equipment
        -=-=-=-=-
        Equipment is divided up into five different types of wear - your weapon,
armors, headgear, arm-protectors, and accessories. These items can be either
bought from regular equipment shops, purchased from Janus in Leephon City,
obtained from a few miscellaneous characters, or taken from chests/Blue Chests
in dungeons. Be warned, however; many enemies in the game can break equipment,
so don't always sell off that expensive-but-still-useful weapon, and save
repeatedly.

        Status Effects
        -=-=-=-=-=-=-=
        Much like basically every turn-based RPG on the face of the planet,
monsters in Lunar: Dragon Song can cause you status effects. Some of the status
effects will go away after battle; however, Poison will not wear off until you
use magic or the correct item to cure it (even an Althena Statue will not heal
Poison). Only Poison and Paralysis have items specifically dedicated to healing
that status effect (Antidote and Paraclean respectively); everything else must
be cured by a Prayer Water, Cure Squall, or else waiting until the end of the
battle. Everything can be cured by Prayer Water or Cure Squall, so I'm not going
to talk about that below.

•Poison - Every turn, 5% of your total HP will be taken out of your
          current HP. However, if you walk on the overworld or field
          with Poison on, it will not actually harm you; it will just
          linger on you from battle to battle until you finally cure it.
•Sleep - The character is put to sleep. Said character can then be
         awoken either by waiting for him to wake up, or else if s/he is
         attacked by a monster, in which case he'll automatically wake
         up.
•Blindness - Your rate of accuracy at an attack connecting sharply drops
             until it wears off. However, it does not guarantee a 100%
             miss rate, and will not affect your Specials (which hits
             with 100% anyways).
•Paralysis - Paralysis will bind the character for several turns until
             he recovers from his shock, preventing him from doing
             anything until he does so.
•Confusion - Although it will not actually stop you completely from attacking,
             being confused will disorient the character, and you have a
             percentage chance (not sure, but I'd guess 50-50) of the character
             to pass over his attack. It will eventually wear off.
•Silence - Anybody who gets silenced will not be able to voice any spells or
           Specials, and will have to wait for it to wear off.
•Petrify - The character is turned to stone, and simply put, cannot move at all
           until the effects of the petrification wear off.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               2d. Gad's Express                           GDEXR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

        Throughout the early portions of the game, you'll likely be wondering,
'Why am I not getting any money from these fights?' The answer is that the items
from Combat Mode are used for the primary venture of money-grabbing in this
game; Gad's Express.

        What is Gad's Express? How does it relate to me?
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
        Gad's Express is a near-worldwide courier service (Frontier excluded)
that has a building in each settlement except for Leephon City (negated by Port
Olbeage nearby), and, of course, Lind Village of the Frontier. Jian and Lucia
are two such employees in the service of the Express, and the story in fact
kick-starts itself off with the duo having to go and deliver a package. In
return for delivering items, you will get a prefixed amount of silver, Lunar's
currency.

        Are the Missions fixed?
        -=-=-=-=-=-=-=-=-=-=-=-
        Whenever you go to find a new job, the place you are at will list four
missions that you can accept. If none of them are to your liking, then simply
exit the Mission screen, and talk to the person at the Gad's Express mission to
rescramble up the missions.

        What do I deliver?
        -=-=-=-=-=-=-=-=-=
        Every mission will require you to deliver a certain quantity of at least
one type of item, up to five or six. These items may be bought from the square
at Port Olbeage, but the majority of items must be obtained by fighting monsters
in Combat Mode, each of which have a common item drop and a rare item drop.

        To Whom and How Do I Deliver?
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        With only a few exceptions such as port captains and important NPCs, you
can deliver to just about any non-playable character in any of the towns,
including Leephon City, but not Lind Village. All you have to do is go and talk
to the person that you need to deliver the package to, and they'll give you a
receipt. Take the receipt back to any Gad's Express, and you'll get it refunded
for your moolah. Until the very end of the game, you should try restricting
deliveries to the city that you are taking the delivery from.

        What's with Port Olbeage?
        -=-=-=-=-=-=-=-=-=-=-=-=-
        At the city square in Port Olbeage, there are two merchants who will
sell you sundries for low costs, which you can turn around and deliver to make a
lot of profit instead of going out to hunt for monsters and getting items from
there. A list of the missions that you can do completely with Port Olbeage items
is right below.

        What Does A Blue Number Signify/Which Missions Can Be Done Completely
                             With Port Olbeage Items?
                             -=-=-=-=-=-=-=-=-=-=-=-=
        Whenever you go to choose a mission, you will sometimes see that the
quantity of a certain item is highlighted in blue. When this happens, it means
that you already have the correct number on you already, and you don't have to
go out and hunt monsters or buy the Sundries.

        To my knowledge, the following missions can be done completely with
sundries bought from Port Olbeage;

        •A Craving for Pottery (Iridescent Rock x15, Clay x21, Wood x5)
        •A Noahpeace Delicacy (Fish Feet x10, Mermaid's Scale x4, Fossil x13,
                               Spongy Fluid x3, Scale x2)
        •Deliver Fossil (Fossil x6)
        •Deliver Hand Mirror (Hand Mirror x6)
        •Deliver Rusty Kettle (Rusty Kettle x3)
        •Deliver Scale (Scale x6)
        •From Roland Forest (Mushroom Spore x17, Wood x3, Iridescent Rock x6)
        •To Decorate My Room (Iridescent Rock x5, Bird Feather x8, Expensive
                              Plate x2, Chocolate x10, Light Feather x11)

        What do I do in the 'To Gad's Express' mission?
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        On the occasion, you may come across a mission that requires you to
deliver a Package to 'Gad' in a certain city. When you accept this mission, you
AUTOMATICALLY get the Package from your current Gad's Express location, and you
must take it to the Gad's Express in the specified destination. Once there,
you'll automatically get your fee for delivering the package.

        How do you get 2-star, 3-star, and 4-star Missions?
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        In order to be able to do 2-star missions, you must first accomplish a
certain number of 1-star missions. For 3-stars, do some 2-stars. For 4-stars, 3-
stars are required. It is important to understand a few things about this next
part; when you take a one-star mission from a Gad's Express, whenever you
complete it, the delivery is tallied to the Gad's Express that you TOOK IT FROM.
Each Gad's Express has a separate tally, and a separate variety of starred
missions you can take; therefore, if you do deliveries originating from Port
Searis often, you can have 4-star missions there, but if you did not do one in
Noapeace at all, you could only do 1-star missions there.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   2e. Cards				   XCRDX
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

        Cards are a secondary form of battling in Lunar: Dragon Song. While you
can use them for a variety of different effects, you don't necessarily have to
actually use them. Each card represents a different monster, and can be gotten
by defeating monsters in Combat Mode.

        Where do I get Cards?
        -=-=-=-=-=-=-=-=-=-=-
        There is only one way in the entire game to get a card: You must go into
a dungeon, switch into Combat (item-gathering) Mode, and fight monsters.
Eventually, if your Luck status is good enough, a monster will drop a Card that
represents it's features and allows you to use it.

        How do I use Cards?
        -=-=-=-=-=-=-=-=-=-
        Cards can either be used while traveling in a dungeon or town, or they
can be used in battle. Some cards can be used in both battle and your travels,
while others can only be used during either a battle or travel. For a more
complete list of Cards and their effects, look up the Appendix - Cards section.
If you are missing a card, look to see what monster you are missing and go and
fight them, using the Gad's Express Monster Location list.

        Additionally, some cards cannot be used, and are considered Monster
Cards. For the most part, they are boss cards, but a few are regular monsters.
In the case of these, I have tried to list all of their locations for collector
purposes.

        What's With The P Points?
        -=-=-=-=-=-=-=-=-=-=-=-=-
        A card starts off with a maximum amount of P Points. Every time you use
the card, it will lose 100 P Points off of it's total. When the number of P
Points reaches 0, the card will break, and you can no longer use it.

        Can I Replace a Broken Card?
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=
        Yes, you can. All you have to do when a card is broken is go and find
the correct monster again, and fight him in Combat Mode. Eventually, with the
correct luck rating, you will regain the Card for further use.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              3a. People Locations                         PEPLC
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

        The following is a list of the settlements in the game that you can
deliver packages to, with the people whom you can deliver packages to sorted
alphabetically. The building or area that they will be found in is right next to
their name. I cannot guarantee that all of these people can actually be
delivered to, but it should otherwise be useful for quick reference.

        NOTE: Because of a perceived lack of communication between translators,
              some names in the Gad's Express do not match up with the names of
              their actual counterparts (ie. Davida = Devida). I will try to
              make a note of this whenever a person's name in the Gad's Express
              is not their actual name by signifying it with a *.

        NOTE2: Any 'To Gad's Express' missions must be delivered to the Gad's
               Express in the signified settlement.

Port Searis
-=-=-=-=-=-
Adah - Restaurant
Adina - Fountain Square
*Balam - Weapon Shop
Caren - Inn 2F, First Room
Carmel - Armor Shop
Cherenkov - Inn 1F
Daniel - Item Shop
Hiram - Fountain Square
Ikey - Fountain Square
Isabella - Isabella's House
Jack - Jack's House
Jacob - Restaurant
Jose - Jose's House
Joseph - Jose's House
Lila - Jack's House
Malachi - Restaurant
*Timathy - Inn 2F, Second Room

Perit Village
-=-=-=-=-=-=-
Abel - Weapon Shop
Abednego - Well Area
Beulah - Well Area
Debora - Well Area
Dina - Armor Shop
Enos - Enos' House 2F
Ezra - Enos' House 1F
Hanna - Enos' House 1F
Hester - Simon's House
Jake - Item Shop
Mae - Moses' House
Moses - Moses' House
Simon - Simon's House

Healriz
-=-=-=-
Aaron - Inn 1F
Alvera - Alvera's House
Balbo - Balbo's House 1F
Cara - Balbo's House 1F
Carlotta - Victoria Square
Dolores - Victoria Square
Elmo - Victoria Square
Evelina - Balbo's House 2F
*Gobbi - Gobi's House
Juanita - Victoria Square
Juliet - Juliet's House
Leoncavallo - Leoncavallo's House
Lucrezia - Restaurant
Luria - San Coliseum
Manzoni - Sun Square
Marcella - Leoncavallo's House
Marietta - Weapon Shop
Nita - Nita's House
Norma - Item Shop
Orland - Sun Square
Othello - Othello's House
Pacini - Sun Square
Paolo - Armor Shop
Rosa - Othello's House
Tartallia - Inn 1F
Titus - Titus' House
Toscanini - Restaurant
Tracy - Othello's House
Ungaretti - Restaurant
Vianca - Victoria Square

Port Olbeage
-=-=-=-=-=-=
Abbado - Weapon Shop
Absalom - Inn 1F
Belinda - Square
Berio - Restaurant
Cabot - Armor Shop
Carducci - Carducci's House
Carmen - Restaurant
Claudio - Square
Domenico - Item Shop
Edna - Square
*eva - Eva's House
Ira - Inn 2F Second Room
Jay - Square
*Laban - Restaurant
Lil - Restaurant
Monica - Restaurant

Leephon City
-=-=-=-=-=-=
Agostini - Agostini's House 1F
Angelica - Agostini's House 1F
Bruno - Agostini's House 2F
Enrica - Agostini's House 2F
Fransesca - Agostini's House 2F
Garcia - Garcia's Mansion 2F
Guzman - Garcia's Mansion 1F
Janus - Janus' House
Linda - Peace Hall
Mantegna - Garcia's Mansion 1F
Marco - Pasolini's House 1F
Maria - Peace Hall
Miranda - Miranda's Mansion 2F
Ochoa - Pasolini's House 2F
Palestrina - Pisano Square
*Pazolini - Pasolini's House 2F
Rosita - Miranda's Mansion 1F
Silone - Pisano Square
Tasso - Pisano Square
Torricelli - Torricelli's Mansion
Valencia - Torricelli's Mansion
Vasco - Miranda's Mansion 2F

Noapeace
-=-=-=-=
Alisa - Weapon Shop
Begin - Armor Shop
*Davida - Item Shop
Gail - Gail's Belltower 3F
Gamariel - Inn 1F
Hagar - Gail's Belltower 3F
Jessica - Inn 2F First Room
Josepha - Inn 2F
Luke - Inn 2F Second Room
Marilyn - Venus Square
Marion - Inn 2F Third Room
Nahum - Venus Square
Nannette - Nannette's House
Rachel - Venus Square
Rebecca - Nannette's House
Solomon - Solomon's House

Rebric Village
-=-=-=-=-=-=-=
Agag - Weapon Shop
Bethel - Armor Shop
*Esthel - Item Shop
Janice - Vesta Park
Naomi - Vesta Park
Raphael - Vest Park
Roxane - Saul's House
Saul - Saul's House
Susan - Zachariah's House
Tovia - Tovia's House
Yvonne - Zachariah's House
Zachariah - Zachariah's House


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               3b. Item Locations                          ITLCT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NOTE1: Items that you can get in Vile Castle during your first visit will NOT BE
       AVAILABLE IN YOUR REVISIT.

NOTE2: After you defeat Gronk in the Cathedral of Althena, you will no longer be
       able to fight monsters there, thus no items.


Master Item List
-=-=-=-=-=-=-=-=
[TW] = Thieves' Wood
[DT] = Delrich Temple
[RF] = Roland Forest
[CA] = Cathedral of Althena
[SB] = Sungrid Bridge
[GS] = Guystole Mine
[SD] = Sandra Desert
[EC] = Elda Canyon
[V1] = First Visit to Vile Castle
[BD] = Barrel Desert
[RC] = Red Dragon Cave
[WC] = White Dragon Cave
[MC] = Meryod Submarine Cave
[VN] = Valley of Neza
[BC] = Black Dragon Cave
[MR] = Moto Rainforest
[BL] = Blue Dragon Cave
[TK] = Tower of Kirlis
[NO] = Negri Ocean Lab
[V2] = Revisit to Vile Castle

Acorn - Hellbird (RD)[TW]
        Yeti (CD)[TW], Termite (CD)[BD]
        Ice Mongrel (CD)[WC][MR]

Adamantine - Termite (RD)[RC]

Amazing Frying Pan - Bealzebub (RD)[RF], Ikontabipu (RD)[BL]

Apple - Chupacabra (RD)[WC]
        Yeti (RD)[VN]

Banana - Madfang (RD)[BD]
         Yeti (RD)[BD]

Bandage - Bealzebub (CD)[BC], Phantom (RD)[TK][V2]

Beast's Horn - Yeti (RD)[TW](CD)[RC] (CD)[VN]
               MadFang (CD)[RF][BD][RC] (RD)[VN]
               Quetzalcoatl (CD)[RC] (RD)[WC][VN][BC]

Beast's Wings - Quetzalcoatl (CD)[BC]

Beautiful Hair - Shaitain (RD)[BC]

Bird Feather - Hellbird (CD)[TW][RF][BD]
               Vitra (CD)[SB][EC][VN]

Bone Sword - Thanatos (RD)[CA][SD]

Bouqet of Roses - Namia (RD)[BC]

Bottle Ship - Thanatos (RD)[EC][V1]
              Evil Earth (RD)[BL]

Caltrop - Duager (CD)[CA][SB][GS][EC][V1][TK][V2]
          Abadon (CD)[SD], Tick (CD)[BC]

Candle - Phantom (RD)[NO]

Clay - Blob (CD)[TW]
       Onlooker (CD)[MC][MR][BL][TK][NO]
       Evil Earth (CD)[MC][MR][BL] (RD)[NO]
       Kuntukapu (RD)[MC][NO]

Clock Parts - Ghoula (RD)[EC][V1]
              Insector (CD)[MR]

Chocolate - Ice Mongrel (CD)[TW]
            Chupacara (RD)[MC]

Copper - Ghoula (CD)[CA][SB]
         Enigma (CD)[SD] (RD)[V1]
         Comet (RD)[TK][V2]

Coral - Dagon (RD)[BL]

Cow Bone - MadFang (RD)[RF]

Crystal - Druid (RD)[CA][SB]
          Asmodee (RD)[SD]

Dandelion - Namia (RD)[WC]

Devil's Fang - Asmodee (RD)[TK][V2]

Devil's Horn - Asmodee (RD)[EC]
               Ghoula (RD)[TK][V2]

Devil's Tear - Duager (RD)[TK][V2]

Dirty Staff - Druid (RD)[TK][V2]

Down - Hellbird (RD)[BD]
       Onlooker (RD)[NO]

Dried Grass - Shreeker (RD)[DT]
              Namia (CD)[RF][WC][BC][MR]
              Treant (CD)[RF]

Eagle's Beak - Virta (RD)[BD]

Earth Heart - Yeti (RD)[RC]

Engine - Comet (CD)[RC][CA][SD][V1][BL][TK][V2]

Ether - Shreeker (RD)[RF]

Expensive Plate - Tick (RD)[DT]
                  Gloomwing (CD)[VN]
                  Evil Earth (RD)[MR]

Fine Vase - Sturge (RD)[GS]
            Vitra (RD)[EC]

Fire Heart - Ohainkaru (CD)[BC]

Fish Feet - Ikontabipu (RD)[MC]
            Kuntukapu (CD)[MC]
            Dagon (RD)[MC]

Flower Pot - Gloomwing (RD)[TW]
             Namia (RD)[RF]

Folk Costume - Quetzalcoatl (RD)[RC]
               Vitra (RD)[SB]

Fossil - Ochu (RD)[WC][NO] (CD)[MC][BL]
         Kuntukapu (CD)[BL]

Fur Skin - MadFang (RD)[RC]

Galvoln - Thanatos (RD)[TK][V2]

Gold Nugget - Comet (RD)[BL]

Glow Liquid - Onlooker (RD)[MR][TK]

Hand Mirror - Phantom (RD)[CA] (CD)[SD]
              Shaitan (CD)[WC][BL]

Hard Bone - Thanatos (CD)[DT][CA][SD][EC][V1][TK][V2]
            Druid (RD)[GS] (CD)[TK]
            Dagon (CD)[MR]

Hihilkane - Tick (RD)[BC]

Honey - Insector (CD)[RF][BD] (RD)[MR]
        Ice Mongrel (CD)[VN]

Hugging Pillow - Blob (RD)[DT]

Ice Mongrel's Tail - Ice Mongrel (RD)[TW]

Iridescent Rock - Tick (CD)[DT]
                  Gloomwing (RD)[RF]
                  Chupacabra (CD)[MC]

Iron - Comet (RD)[RC][V1]
       Vitra (RD)[VN]

Lead - Ohainkaru (RD)[DT]
       Termite (CD)[RC][SB][SD]
       Comet (RD)[CA][SD]
       Asmodee (RD)[CA][SB]
       Enigma (CD)[CA][SB][GS][SD][V1][TK][V2]

Light Feather - Insector (CD)[TW]
                Bealzebub (RD)[TW](CD)[DT][RF][BC]
                Hellbird (RD)[RF] (CD)[VN]

Lion's Head - MadFang (CD)[VN]

Magic Hat - Shaitan (CD)[RC][BC]
            Druid (CD)[CA][SB][SD]
            Phantom (CD)[EC][V1][TK][V2]

Magnet - Clay (RD)[TW]
         Abadon (RD)[BD]
         Tick (CD)[WC] (RD)[MR]

Mermaid's Scale - Ikontabipu (CD)[MC][BL][NO]
                  Kuntukapu (CD)[NO]

Meteorite Chunk - Onlooker (RD)[BL]

Mithril - Abadon (RD)[RC]
          Ice Mongrel (RD)[WC]

Morning Dew - Treant (CD)[WC]

Mushroom Spore - Shreeker (CD)[TW][DT][RF][WC]

Odd Mushroom - Shreeker (RD)[DT]

Old Book - Druid (RD)[SD]

Parchment - Shaitan (RD)[RC]
            Phantom (CD)[CA] (RD)[SD]

Perfume - Shaitan (RD)[WC]
          Gloomwing (RD)[MR]

Pincer - Dagon (RD)[NO]

Plastic Case - Ochu (CD)[NO]

Poisoner - Insector (CD)[RF]
           Tick (RD)[WC]

Powder Keg - Ohainkaru (CD)[DT][GS][EC] (RD)[BC]
             Phantom (CD)[NO]

Pretty Flower - Insector (CD)[BD]
                Namia (RD)[MR]

Pretty Stone - Abadon (CD)[BC]
               Ice Mongrel (RD)[MR]

Rainbow Leaf - Treant (RD)[BC]

Regular Vase - Vitra (CD)[BD]
               Sturge (CD)[GS]
               Quetzalcoatl (CD)[VN]

Replica Sword - Duager (RD)[EC][V1]

Rope - Duager (RD)[SB]
       Evil Earth (RD)[MC]
       Tick (CD)[MR]

Rusty Helmet - Sturge (RD)[DT][MC]
               Thanatos (RD)[DT]

Rusty Kettle - Sturge (CD)[DT][MC][NO]
               Asmodee (CD)[CA][SB][SD][EC][TK][V2]

Salt - Termite (RD)[SD]
       Ohainkaru (RD)[EC]

Scale - Gloomwing (CD)[TW][RF][MR]

Screw - Abadon (CD)[BD][RC] (RD)[SD][BC]
        Enigma (RD)[GS]

Shell - Ochu (RD)[WC]

Shimmery Moss - Shreeker (RD)[WC]

Shiro's Tail - Ice Mongrel (RD)[VN]

Silver - Blob (RD)[GS]
         Enigma (RD)[TK][V2]

Snail's Shell - Ochu (RD)[MC][BL]

Spark - Ohainkaru (RD)[GS]
        Sturge (RD)[NO]

Spongy Fluid - Blob (CD)[DT][GS][VN][TK]
               Onlooker (RD)[MC]
               Chupacabra (RD)[NO]

Spoon - Duager (RD)[GS]
        Phantom (RD)[EC][V1]

Stardust - Kuntukapu (RD)[WC]
           Quetzalcoatl (RD)[WC]

Steel - Blob (RD)[VN][TK]

Stuffed Animal - Shaitan (RD)[BL]

Sun Rays - Gloomwing (RD)[VN]

Throat Drops - Termite (RD)[BD]

Tidal Heart - Dagon (RD)[MR]

Tough Dorsal Fin - Ikontabipu (CD)[WC] (RD)[NO]
                   Kuntukapu (CD)[WC] (RD)[BL]
                   Dagon (CD)[MC][BL][NO]

Whiskers - Bealzebub (CD)[TW]
           Insector (RD)[TW]
           Termite (RD)[SB],
           Chupacabra (CD)[SB][WC][NO]

Wine - Hellbird (RD)[VN]
       Evil Earth (CD)[NO]

Wood - Treant (CD)[MR] (RD)[RF][WC][BC]
       Yeti (CD)[BD],
       Ghoulda (RD)[CA][SB] (CD)[GS][EC][V1][TK][V2]

Wooden Box - Bealzebub (RD)[DT]
             Ghoula (RD)[GS]

Wooden Doll - Treant (RD)[MR]





Items By Area
-=-=-=-=-=-=-


Thieves' Wood
-=-=-=-=-=-=-
Acorn - Hellbird (RD), Yeti (CD)
Beast's Horn - Yeti (RD)
Bird Feather - Hellbird (CD)
Clay - Blob (CD)
Chocolate - Ice Mongrel (CD)
Dried Grass - Shreeker (RD)
Flower Pot - Gloomwing (RD)
Ice Mongrel's Tail - Ice Mongrel (RD)
Light Feather - Insector (CD), Bealzebub (RD)
Magnet - Blob (RD)
Mushroom Spore - Shreeker (CD)
Scale - Gloomwing (CD)
Whiskers - Bealzebub (CD), Insector (RD)


Delrich Temple
-=-=-=-=-=-=-=
Expensive Plate - Tick (RD)
Hard Bone - Thanatos (CD)
Hugging Pillow - Blob (RD)
Iridescent Rock - Tick (CD)
Lead - Ohainkaru (RD)
Light Feather - Bealzebub (CD)
Mushroom Spore - Shreeker (CD)
Odd Mushroom - Shreeker (RD)
Powder Keg - Ohainkaru (CD)
Rusty Helmet - Sturge (RD), Thanatos (RD)
Rusty Kettle - Sturge (CD)
Spongy Fluid - Blob (CD)
Wooden Box - Bealzebub (RD)


Roland Forest
-=-=-=-=-=-=-
Amazing Frying Pan - Bealzebub (RD)
Beast's Horn - MadFang (CD)
Bird Feather - Hellbird (CD)
Cow Bone - MadFang (RD)
Dried Grass - Namia (CD), Treant (CD)
Ether - Shreeker (RD)
Flower Pot - Namia (RD)
Honey - Insector (CD)
Iridescent Rock - Gloomwing (RD)
Light Feather - Bealzebub (CD), Hellbird (RD)
Mushroom Spore - Shreeker (CD)
Poisoner - Insector (RD)
Scale - Gloomwing (CD)
Wood - Treant (RD)


Cathedral of Althena
-=-=-=-=-=-=-=-=-=-=
Bone Sword - Thanatos (RD)
Caltrop - Duager (CD)
Copper - Ghoula (CD)
Crystal - Druid (RD)
Engine - Comet (CD)
Hand Mirror - Phantom (RD)
Hard Bone - Thanatos (CD)
Lead - Enigma (CD), Comet (RD), Asmodee (RD)
Magic Hat - Druid (CD)
Parchment - Phantom (CD)
Rusty Kettle - Asmodee (CD)
Wood - Ghoula (RD)


Sungrid Bridge
-=-=-=-=-=-=-=
Bird Feather - Vitra (CD)
Caltrop - Duager (CD)
Copper - Ghoula (CD)
Crystal - Druid (RD)
Folk Costume - Vitra (RD)
Lead - Termite (CD), Enigma (CD), Asmodee (RD)
Magic Hat - Druid (CD)
Rope - Duager (RD)
Rusty Kettle - Asmodee (CD)
Whiskers - Chupacabra (CD), Termite (RD)
Wood - Ghoula (RD)


Guystole Mine
-=-=-=-=-=-=-
Caltrop - Duager (CD)
Fine Vase - Sturge (RD)
Hard Bone - Druid (RD)
Lead - Enigma (CD)
Powder Keg - Ohainkaru (CD)
Regular Vase - Sturge (CD)
Screw - Enigma (RD)
Silver - Blob (RD)
Spark - Ohainkaru (RD)
Spongy Fluid - Blob (CD)
Spoon - Duager (RD)
Wood - Ghoula (CD)
Wooden Box - Ghoula (RD)


Sandra Desert
-=-=-==-=-=-=
Bone Sword - Thanatos (RD)
Caltrop - Abadon (CD)
Copper - Enigma (CD)
Crystal - Asmodee (RD)
Engine - Comet (CD)
Hand Mirror - Phantom (CD)
Hard Bone - Thanatos (CD)
Magic Hat - Druid (CD)
Lead - Termite (CD), Comet (RD), Enigma (RD)
Old Book - Druid (RD)
Parchment - Phantom (RD)
Rusty Kettle - Asmodee (CD)
Salt - Termite (RD)
Screw - Abadon (RD)


Elda Canyon
-=-=-=-=-=-
Bird Feather - Vitra (CD)
Bottle Ship - Thanatos (RD)
Caltrop - Duager (CD)
Clock Parts - Ghoula (RD)
Devil's Horn - Asmodee (RD)
Fine Vase - Vitra (RD)
Hard Bone - Thanatos (CD)
Magic Hat - Phantom (CD)
Powder Keg - Ohainkaru (CD)
Replica Sword - Duager (RD)
Rusty Kettle - Asmodee (CD)
Salt - Ohainkaru (RD)
Spoon - Phantom (RD)
Wood - Ghoula (CD)


Vile Castle (1)
-=-=-=-=-=-=-=-
Bottle Ship - Thanatos (RD)
Caltrop - Duager (CD)
Clock Parts - Ghoula (RD)
Copper - Enigma (RD)
Engine - Comet (CD)
Hard Bone - Thanatos (CD)
Iron - Comet (RD)
Lead - Enigma (CD)
Magic Hat - Phantom (CD)
Replica Sword - Duager (RD)
Spoon - Phantom (RD)
Wood - Ghoula (CD)


Barrel Desert
-=-=-=-=-=-=-
Acorn - Termite (CD)
Banana - Madfang (RD), Yeti (RD)
Beast's Horn - Madfang (CD)
Bird Feather - Hellbird (CD)
Down - Hellbird (RD)
Eagle's Beak - Virta (RD)
Honey - Insector (RD)
Magnet - Abadon (RD)
Pretty Flower - Insector (CD)
Regular Vase - Vitra (CD)
Screw - Abadon (CD)
Throat Drops - Termite (RD)
Wood - Yeti (CD)


Red Dragon Cave
-=-=-=-=-=-=-=-
Adamantine - Termite (RD)
Beast's Horn - MadFang (CD), Quetzalcoatl (CD), Yeti (CD)
Earth Heart - Yeti (RD)
Engine - Comet (CD)
Folk Costume - Quetzalcoatl (RD)
Fur Skin - MadFang (RD)
Iron - Comet (RD)
Lead - Termite (CD)
Magic Hat - Shaitan (CD)
Mithril - Abadon (RD)
Parchment - Shaitan (RD)
Screw - Abadon (CD)


White Dragon Cave
-=-=-=-=-=-=-=-=-
Acorn - Ice Mongrel (CD)
Apple - Chupacabra (RD)
Beast's Horn - Quetzalcoatl (RD)
Dandelion - Namia (RD)
Dried Grass - Namia (CD)
Fossil - Ochu (RD)
Hand Mirror - Shaitan (CD)
Magnet - Tick (CD)
Mithril - Ice Mongrel (RD)
Morning Dew - Treant (CD)
Mushroom Spore - Shreeker (CD)
Perfume - Shaitan (RD)
Poisoner - Tick (RD)
Shell - Ochu (CD)
Shimmery Moss - Shreeker (RD)
Stardust - Kuntukapu (RD), Quetzalcoatl (RD)
Tough Dorsal Fin - Ikontabipu (CD), Kuntukapu (CD)
Whiskers - Chupacabra (CD)
Wood - Treant (RD)


Meryod Submarine Cave
-=-=-=-=-=-=-=-=-=-=-
Clay - Onlooker (CD), Evil Earth (CD), Kuntukapu (RD)
Chocolate - Chupacabra (RD)
Fish Feet - Ikontabipu (RD), Kuntukapu (CD), Dagon (RD)
Fossil - Ochu (CD)
Iridescent Rock - Chupacabra (CD)
Mermaid's Scale - Ikontabipu (CD)
Rope - Evil Earth (RD)
Rusty Helmet - Sturge (RD)
Rusty Kettle - Sturge (CD)
Snail's Shell - Ochu (RD)
Spongy Fluid - Onlooker (RD)
Tough Dorsal Fin - Dagon (CD)


Valley of Neza
-=-=-=-=-=-=-=
Apple - Yeti (RD)
Beast's Horn - Quetzalcoatl (RD), MadFang(RD), Yeti (CD)
Bird Feather - Vitra (CD)
Expensive Plate - Gloomwing (CD)
Honey - Ice Mongrel (CD)
Iron - Vitra (RD)
Light Feather - Hellbird (CD)
Lion's Head - MadFang (CD)
Regular Vase - Quetzalcoatl (CD)
Shiro's Tail - Ice Mongrel (RD)
Spongy Fluid - Blob (CD)
Steel - Blob (RD)
Sun Rays - Gloomwing (RD)
Wine - Hellbird (RD)


Black Dragon Cave
-=-=-=-=-=-=-=-=-
Bandage - Bealzebub (CD)
Beast's Horn - Quetzalcoatl (RD)
Beast's Wings - Quetzalcoatl (CD)
Beautiful Hair - Shaitan (RD)
Bouquet of Roses - Namia (RD)
Caltrop - Tick (CD)
Dried Grass - Namia (CD)
Fire Heart - Ohainkaru (CD)
Hihilkane - Tick (RD)
Light Feather - Bealzebub (RD)
Magic Hat - Shaitan (CD)
Powder Keg - Ohainkaru (RD)
Pretty Stone - Abadon (CD)
Rainbow Leaf - Treant (RD)
Screw - Abadon (RD)
Wood - Treant (CD)


Moto Rainforest
-=-=-=-=-=-=-=-
Acorn - Ice Mongrel (CD)
Clay - Evil Earth (CD), Onlooker (CD)
Clock Parts - Insector (CD)
Dried Grass - Namia (CD)
Expensive Plate - Evil Earth (RD)
Glow Liquid - Onlooker (RD)
Hard Bone - Dagon (CD)
Honey - Insector (RD)
Magnet - Tick (RD)
Perfume - Gloomwing (RD)
Pretty Flower - Namia (RD)
Pretty Stone - Ice Mongrel (RD)
Rope - Tick (CD)
Scale - Gloomwing (CD)
Tidal Heart - Dagon (RD)
Wood - Treant (CD)
Wooden Doll - Treant (RD)



Blue Dragon Cave
-=-=-=-=-=-=-=-=
Amazing Frying Pan - Ikontabipu (RD)
Bottle Ship - Evil Earth (RD)
Clay - Evil Earth (CD), Onlooker (CD)
Coral - Dagon (RD)
Engine - Comet (CD)
Fossil - Ochu (CD), Kuntukapu (CD)
Gold Nugget - Comet (RD)
Hand Mirror - Shaitan (CD)
Mermaid's Scale - Ikontabipu (CD)
Meteorite Chunk - Onlooker (RD)
Snail's Shell - Ochu (RD)
Stuffed Animal - Shaitan (RD)
Tough Dorsal Fin - Kuntukapu (RD), Dagon (CD)

Tower of Kirlis
-=-=-=-=-=-=-=-
Bandage - Phantom (RD)
Caltrop - Duager (CD)
Clay - Onlooker (CD)
Copper - Comet (RD)
Devil's Fang - Asmodee (RD)
Devil's Horn - Ghoula (RD)
Devil's Tear - Duager (RD)
Dirty Staff - Druid (RD)
Engine - Comet (CD)
Galvoln - Thanatos (RD)
Glow Liquid - Onlooker (RD)
Hard Bone - Thanatos (CD), Druid (CD)
Lead - Enigma (CD)
Magic Hat - Phantom (CD)
Rusty Kettle - Asmodee (CD)
Silver - Enigma (RD)
Spongy Fluid - Blob (CD)
Steel - Blob (RD)
Wood - Ghoula (CD)

Negri Ocean Lab
-=-=-=-=-=-=-=-
Candle - Phantom (RD)
Clay - Onlooker (CD), Kuntukapu (RD), Evil Earth (RD)
Down - Onlooker (RD)
Fossil - Ochu (RD)
Mermaid's Scale - Kuntukapu (CD), Ikontabipu (CD)
Pincer - Dagon (RD)
Plastic Case - Ochu (CD)
Powder Keg - Phantom (CD)
Rusty Kettle - Sturge (CD)
Spark - Sturge (RD)
Spongy Fluid - Chupacabra (RD)
Tough Dorsal Skin - Ikontabipu (RD), Dagon (CD)
Whiskers - Chupacabra (CD)
Wine - Evil Earth (CD)

Vile Castle (2)
-=-=-=-=-=-=-=-
Bandage - Phantom (RD)
Caltrop - Duager (CD)
Copper - Comet (RD)
Devil's Fang - Asmodee (RD)
Devil's Horn - Ghoula (RD)
Devil's Tear - Duager (RD)
Dirty Staff - Druid (RD)
Engine - Comet (CD)
Galvoln - Thanatos (RD)
Hard Bone - Thanatos (CD), Druid (CD)
Lead - Enigma (CD)
Magic Hat - Phantom (CD)
Rusty Kettle - Asmodee (CD)
Silver - Enigma (RD)
Wood - Ghoula (CD)


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  3c. Missions                             MSSNS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

        Please note that this list is incomplete. It will probably be completed
in the future, but not now. If you wish to send in contributions, however, you
are more than welcome to via my email at the bottom of the FAQ (please include
all the relevant information for each mission, however, including what star it
is).


ONE-STAR MISSIONS
-=-=-=-=-=-=-=-=-
Clay Bomb
"Find and deliver materials required to make a clay bomb"
Sundries: Clay x5, Mushroom Spore x3, Cow Bone x1, Whiskers x9, Powder Keg x5
Locations: Healriz

Deliver Chocolate
"Find and deliver some chocolate"
Sundries: Chocolate x11
Locations: Healriz

Deliver Eagle's Beak
"Find and deliver an eagle's beak"
Sundries: Eagle's Beak x2
Locations: Healriz

Deliver Gunpowder Keg
"Find and deliver a gunpowder keg"
Sundries: Powder Keg x6
Locations: Healriz

Deliver Rusty Helmet
"Find and deliver a rusty helmet"
Sundries: Rusty Helmet x4
Locations: Healriz

Disguise Me!
"Find and deliver things that could be used as a disguise, such as moustaches or
 hats"
Sundries: Whiskers x5, Rusty Kettle x9, Rusty Helmet x2, Lead x4
Location:

Time for Woodwork
"Find and deliver materials for carpentry"
Sundries: Wood x4, Dried Grass x7, Acorn x12, Clay x7, Powder Keg x1
Location:


TWO-STAR MISSIONS
-=-=-=-=-=-=-=-=-

Adorn with Flowers
"Find and deliver a vase or something to display flowers"
Sundries: Flower Pot x4, Regular Vase x11

Bananas and Spoon!
"Gather up and deliver the missing ingredients for fruit punch"
Sundries: 9x Spoon, 4x Banana

Deliver Posioner [sic]
"Find and deliver a Poisoner"
Sundries: Poisoner x8

For Telling Fortunes
"Find and deliver items required to tell fortunes"
Sundries: Crystal x4, Odd Mushroom x2, Spongy Fluid x3, Magic Hat x5, Fossil x3
Locations: Healriz

Getting Ready for Bed
"Find and deliver items required for a good night's sleep"
Sundries: Folk Costume x6, Crystal x2, Hugging Pillow x1
Locations: Healriz

Living with Nature
"Find and deliver materials for making beautiful clothing or accessories"
Sundries: Fold Costume x5, Hard Bone x3, Wooden Doll x4

The Latest Engine
"Find and deliver materials required to create a new engine"
Sundries: Copper x6, Engine x13
Locations: Healriz


THREE-STAR MISSIONS
-=-=-=-=-=-=-=-=-=-
I Want Pickles
"Find and deliver a pickle stone and some salt"
Sundries: Pretty Stone x6, Salt x1
Locations: Healriz

Making Para Clean
"Find and deliver ingredients to make Para Clean"
Sundries: Lion's Head x4, Eagle's Beak x5, Snail's Shell x6, Scale x8

Party Dining
"Find and deliver food to put out at a party"
Sundries: Wine x3, Chocolate x6, Honey x6, Banana x6, Apple x3
Locations: Healriz

Remember the Sea
"Find and deliver something that will let you hear waves"
Sundries: Coral x3, Bottle Ship x3
Locations: Healriz

Sea Spirits Game
"Find and deliver items required to play as a sea sprit" [sic]
Sundries: Beautiful Hair x2, Shell x5, Odd Mushroom x8


FOUR-STAR MISSIONS
-=-=-=-=-=-=-=-=-=
A Beautiful Mineral
"Find and deliver a mineral that anyone and everyone would find beautiful"
Sundries: Gold Nugget x1, Crystal x6, Pretty Stone x5
Locations: Healriz

A Devil Disguise
"Find and deliver a costume to dress up like a devil"
Sundries: Devil's Fang x1, Devil's Horn x3, Poisoner x3
Locations: Healriz

A Gift for a Lady
"Find and deliver something that would make a woman happy"
Sundries: Bouquet of Roses x1, Perfume x7, Hand Mirror x16, Chocolate x14
Locations: Rebric Village

A Magical Ritual
"Find and deliver something that might belond to a magician"
Sundries: Dirty Staff x1, Magic Hat x6, Crystal x9, Parchment x11, Replica
          Sword x1
Locations: Healriz

For Fashion
"Find and deliver some kind of decoration that can be used for clothing"
Sundries: Fur Skin x1, Lion's Head x3, Folk Costume x4, Light Feather x13,
          Perfume x4
Locations: Healriz

For the Toy Box
"Find and deliver something that would make a child happy"
Sundries: Stuffed Animal x1, Magic Hat x8, Mermaid's Scale x19, Beautiful Hair
          x6, Wooden Box x2

From the Seabed
"Find and deliver materials found in watery places"
Sundries: Tidal Heart x1, Fossil x16, Fish Feet x23, Tough Dorsal Fin x8, Shell
          x9

Magical Blade
"Find and deliver materials required to make a sword of the black arts"
Sundries: Shimmery Moss x1, Mermaid's Scale x11, Eagle's Beak x13, Bane Sword
          x13

Magical Guidance
"Find and deliver materials that form the basis of magic"
Sundries: Devil's Tear x1, Morning Dew x2, Old Book x4, Wooden Doll x9
Locations: Healriz

Mythical Mineral
"Find and deliver a mineral said to exist in space"
Sundries: Meteorite Chunk x1, Ether x3
Locations: Port Searis

Research Into Galvoln
"Find and deliver materials required to make a new variety of Galvoln"
Sundries: Galvon x1, Copper x12
Locations: Healriz

Stuffed Animal Charm
"Find and deliver materials required to make a stuffed animal charm"
Sundries: Stuffed Animal x1, Salt x4

Twinkle Twinkle
"Find and deliver something shiny"
Sundries: Shimmery Moss x1, Glow Liquid x4
Locations: Port Searis


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    4a. Cards                              AACRD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Regular
-=-=-=-
        Each card corresponds to a monster. To get said card, you must defeat
the monster while in Althena Mode, and get the card as a drop. You cannot get
another drop until you use up the current card. For the locations, simply peruse
the monster list (section 5) to see where each monster can be found.


Blob
Max Point: 800
Attribute: Water
Weakness: Fire
Description: Symbols become slower
Effect: The enemies on the overfield map slow down in their pursuit of you

Onlooker
Max Point: 1100
Attribute: Electricity
Weakness: Water
Description: Lower monster speed
Effect: Enemies in battle attack later in comparison to your characters

Shreeker
Max Point: 1200
Attribute: Rock
Weakness: Water
Description: Poison a monster
Effect: Poisons any enemy, including bosses, taking away 5% of total HP per turn

Namia
Max Point: 1300
Attribute: Rock
Weakness: Electricity
Description: Recover HP each time you move
Effect: Recovers 10% of HP/turn

Treant
Max Point: 13000
Attribute: Rock
Weakness: Fire
Description: Recover HP on the map for a brief period
Effect: While exploring, your HP will recover itself

Ice Mongrel
Max Point: 1000
Attribute: Water
Weakness: Rock
Description: Definitely escape from battle
Effect: Escapes from battle with 100% success rate

MadFang
Max Point: 1600
Attribute: Rock
Weakness: Fire
Description: Draw symbols toward you
Effect: While in exploration phase, enemy icons are attracted to you

Yeti
Max Point: 1800
Attribute: Fire
Weakness: Water, Electricity
Description: Prevent items from getting stolen
Effect: Enemies that can steal will be unable to do so

Termite
Max Point: 1000
Attribute: Rock
Weakness: Fire
Description: Prevent equipment from getting broken
Effect: Enemies that can destroy equipment will be unable to do so

Abadon
Max Point: 1400
Attribute: Fire
Weakness: Water
Description: Lower monster's defense
Effect: Lowers the total defense of all enemies

Tick
Max Point: 1300
Attribute: Electricity
Weakness: Water
Description: Paralyze some monsters that are on the ground
Effect: Paralyzes foes on the ground

Bealzebub
Max Point: 900
Attribute: Electricity
Weakness: Rock
Description: Attack will definitely hit
Effect: All attacks have 100% chance of hitting

Insector
Max Point: 1200
Attribute: Fire
Weakness: Electricity
Description: Increase damage to monster
Effect: Total damage against all foes in attacks is increased

Gloomwing
Max Point: 1300
Attribute: Electricity
Weakness: Rock
Description: Recover MP on the map for a brief period
Effect: While exploring, your MP will recover itself

Kuntukapu
Max Point: 1100
Attribute: Water
Weakness: Fire
Description: Recover MP each time you move
Effect: Recover MP at a rate of 1%/turn

Ikontabipu
Max Point: 1300
Attribute: Water
Weakness: Electricity
Description: Put monster to sleep
Effect: Puts foes to sleep

Dagon
Max Point: 1800
Attribute: Water
Weakness: Electricity
Description: Turn a single monster to stone
Effect: Petrifies a random enemy

Hellbird
Max Point: 1000
Attribute: Electricity
Weakness: Rock
Description: Fully recover entire party's MP
Effect: All party members have their MP fully restored

Sturge
Max Point: 1100
Attribute: Electricity
Weakness: Fire
Description: Increase entire party's LUK
Effect: The Luck of all your party members goes up

Vitra
Max Point: 1300
Attribute: Electricity
Weakness: Rock
Description: Fully recover entire party's HP
Effect: All party members have their HP fully restored

Quetzalcoatl
Max Point: 2000
Attribute: Fire
Weakness: Water, Rock
Description: Lower monster attack
Effect: All monsters have their attack statistic lowered

Comet
Max Point: 1200
Attribute: Rock
Weakness: None
Description: Increase entire party's INT
Effect: The Intelligence of all your party members goes up

Ohainkaru
Max Point: 1600
Attribute: Water
Weakness: Electricity
Description: Stop symbols moving for a brief period
Effect: On the exploration field, all enemy icons stop moving temporarily

Shaitan
Max Point: 1000
Attribute: Electricity
Weakness: None
Description: Totally heal all fallen party members
Effect: All allies that have been felled while in battle will be revived and
        completely healed

Phantom
Max Point: 1400
Attribute: Rock
Weakness: Fire
Description: Silence monster
Effect: Silences a single foe

Ochu
Max Point: 1300
Attribute: Water
Weakness: Electricity
Description: Reduce damage from monster
Effect: The amount of damage a monster can inflict is reduced

Evil Earth
Max Point: 1500
Attribute: Rock
Weakness: Fire
Description: Increase entire party's DEX
Effect: The Dexterity of all your party members goes up

Chupacabra
Max Point: 1600
Attribute: Fire
Weakness: Electricity
Description: Lower monster's dexterity
Effect: The dexterity of a random foe is lowered

Enigma
Max Point: 1700
Attribute: Fire
Weakness: Electricity
Description: Lower monster's intelligence
Effect: The intelligence of a random foe is lowered

Ghoula
Max Point: 1400
Attribute: Rock
Weakness: Fire
Description: Symbols flee for a brief period
Effect: On the exploration overfield, enemy icons run away from you for a while

Thanatos
Max Point: 1400
Attribute: Rock
Weakness: Fire
Description: Lower monster's luck
Effect: The luck of a random foe is lowered

Asmodee
Max Point: 1800
Attribute: Electricity
Weakness: Rock
Description: Send monster into darkness
Effect: Blinds a random foe

Duager
Max Point: 1200
Attribute: Rock
Weakness: Fire
Description: Lower all monster status
Effect: Every stat of a random foe is lowered

Druid
Max Point: 1700
Attribute: Fire
Weakness: Electricity
Description: Confuse monster
Effect: Confuses a random foe


Collectibles
-=-=-=-=-=-=
        The following cards can only be obtained from certain fights or
locations, and cannot be used in actual battle.

Althena
Max Point: 2500
Attribute: Water
Weakness: None
Description: A collection card, it cannot be used
Location: Obtained from a chest in Vile Castle revisit

Armored Boar
Max Point: 1600
Attribute: Rock
Weakness: None
Description: A collection card, it cannot be used
Location: Fight the Armored Boar in Roland Forest to win this

Black Dragon
Max Point: 3000
Attribute: Rock
Weakness: Fire
Description: A collection card, it cannot be used
Location: Fight the Black Dragon in the Black Dragon Cave to win this

Blue Dragon
Max Point: 3000
Attribute: Water
Weakness: Electricity
Description: A collection card, it cannot be used
Location: Fight the Blue Dragon in the Blue Dragon Cave to win this

Caucus
Max Point: 2600
Attribute: Electricity
Weakness: Rock
Description: A collection card, it cannot be used
Location: Fight the Orcus-Morus-Caucus trio at Elda Canyon to win this

Dark Jian
Max Point: 5000
Attribute: Rock
Weakness: Fire, Water, Electricity
Description: A collection card, it cannot be used
Location: Fight the Black Dragon in the Black Dragon Cave to win this

Deuce
Max Point: 2600
Attribute: Rock
Weakness: Fire
Description: A collection card, it cannot be used
Location: Fight any one of the four Deuce in the Cathedral of Althena to win
          this

Flora
Max Point: 2500
Attribute: Rock
Weakness: Electricity
Description: A collection card, it cannot be used
Location: Fight the Red Dragon in the Red Dragon Cave to win this

Gabryel
Max Point: 3000
Attribute: Electricity
Weakness: Water
Description: A collection card, it cannot be used
Location:  Extensive search of the game has shown that there is no way to
           _Legitimately_ obtain the Gabryel card. This means that it is there
           in the game, and you can get it through use of Action Replay, but
           you cannot get it in-game

Gideon
Max Point: 2800
Attribute: Fire
Weakness: Water, Electricity
Description: A collection card, it cannot be used
Location: Fight Gideon in the Vile Castle revisit to win this

Gideon 2
Max Point: 3000
Attribute: Fire
Weakness: Water
Description: A collection card, it cannot be used
Location: See Gabryel card.

Gideon 3
Max Point: 3200
Attribute: Fire
Weakness: Water
Description: A collection card, it cannot be used
Location: Obtained from a chest in Vile Castle revisit

Gronk
Max Point: 2800
Attribute: Rock
Weakness: Electricity
Description: A collection card, it cannot be used
Location: Fight Gronk in the Cathedral of Althena to win this

Ignatius
Max Point: 2200
Attribute: Fire
Weakness: None
Description: A collection card, it cannot be used
Location: Obtained from a chest in Vile Castle revisit

Jian
Max Point: 2300
Attribute: Fire
Weakness: None
Description: A collection card, it cannot be used
Location: Fight the Blue Dragon in the Blue Dragon Cave to win this

Lucia
Max Point: 2100
Attribute: Water
Weakness: Fire
Description: A collection card, it cannot be used
Location: Fight the White Dragon in the White Dragon Cave to win this

Moran
Max Point: 2300
Attribute: Rock
Weakness: Water
Description: A collection card, it cannot be used
Location: Fight Moran, the third boss at San Coliseum, to win this

Morus
Max Point: 2200
Attribute: Water
Weakness: Electricity
Description: A collection card, it cannot be used
Location: Fight the Orcus-Morus-Caucus trio at Elda Canyon to win this

Orcus
Max Point: 2200
Attribute: Rock
Weakness: Fire
Description: A collection card, it cannot be used
Location: Fight the Orcus-Morus-Caucus trio at Elda Canyon to win this

Raft
Max Point: 2500
Attribute: Rock
Weakness: Fire
Description: A collection card, it cannot be used
Location: Fight Raft, the first boss at San Coliseum, to win this

Red Dragon
Max Point: 3000
Attribute: Fire
Weakness: Water
Description: A collection card, it cannot be used
Location: Fight the Red Dragon in the Red Dragon Cave to win this

Rufus
Max Point: 4000
Attribute: Electricity
Weakness: Water, Rock
Description: A collection card, it cannot be used
Location: Obtained from a chest in Vile Castle revisit

Sasquatch
Max Point: 2500
Attribute: Fire
Weakness: Water, Electricity
Description: A collection card, it cannot be used
Location: Fight any one of the Sasquatches in Delrich Temple to win this

Sharif
Max Point: 2200
Attribute: Rock
Weakness: Electricity
Description: A collection card, it cannot be used
Location: Fight Sharif, the second boss at San Coliseum, to win this

White Dragon
Max Point: 3000
Attribute: Electricity
Weakness: Rock
Description: A collection card, it cannot be used
Location: Fight the White Dragon in the White Dragon Cave to win this

Zethos
Max Point: 2000
Attribute: Fire
Weakness: None
Description: A collection card, it cannot be used
Location: Fight Zethos after the Cathedral of Althena to win this




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   4b. Weapons                             ABWPN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NOTE: Because of the inability of being able to deequip equipment, all equipment
stats are based off the supposition that the broken equipment of that class (ie.
Snapped Claws for Gabryel's Weapons) is equal to 0.


Gabryel Starting Equipment; Steel Nails, Uniform, Gauntlet, Hairband, Ring
Flora Starting Equipment; Stone Bow, Dress, Silver Wristband, Silver Haircomb,
                          Ring


JIAN
-=-=
Battered Shoes
Description: A pair of old, hole-filled, smelly shoes
Effect: None
Location: Jian ends up with this if his weapon gets broken, Lind Village Weapon
          Shop, 2S

Sandals
Description: Light and comfortable footwear
Effect: Attack +5
Location: Beginning equipment, Port Searis Weapon Shop, 5S

Clogs
Description: Slightly strange-looking clogs
Effect: Attack +15
Location: Chest in the Thieves' Wood, Perit Village Weapon Shop, 40S, Perit
          Village Weapon Shop, 40S

Sneakers
Description: Super comfy, perfect for those with a long walk ahead
Effect: Attack +30
Location: Port Searis Weapon Shop, 100S

Boots
Description: With steel toe caps, these boots pack quite a kick
Effect: Attack +50
Location: Healriz Weapon Shop, 300S

Bravery Boots
Description: Boots with the power to confuse enemies they kick
Effect: Attack +80, Defense +5
Location: Healriz Weapon Shop, 900S

Spikes Shoes
Description: These nasty shoes can be lethal in combat.
Effect: Attack +100
Location: Port Olbeage Weapon Shop, 1600S

Battle Shoes
Description: Thick soled shoes made for combat
Effect: Attack +148, Defense +10
Location: Port Olbeage Weapon Shop, 3400S

Bloody Shoes
Description: Enveloped in a black aura, slightly scary shoes
Effect: Attack +180
Location: Lind Village Weapon Shop, 6000S

Dark Boots
Description: Boots with the power to sink enemies into darkness
Effect: Attack +210, Can Blind Enemies
Location: Chest in the Sandra Desert, Noapeace Weapon Shop, 24000S

Crystal Boots
Description: Beautiful footwear with the power to confuse enemies
Effect: Attack +250, Can Confuse Enemies
Location: Rebric Village Weapon Shop, 43000S, Blue Chest in West Moto Rainforest

Dash Shoes
Description: Allow you to walk fast, but wear out quickly
Effect: Attack +110, Agility +5, Lets you walk quicker on the Overworld
Location: ???

Jump Shoes
Description: Allow the wearer to jump and attack enemies in the air
Effect: Attack +100, Agility +10, Defense+10, Grants Jian Aerial Capabilities
Location: After being beaten by Ignatius for the first time, talk to Timothy
          in Port Searis Inn #202 to get this.

Bell Shoes
Description: Gift from Lucia, but details are unknown
Effect: Attack +150, Defense +15, Luck +10
Location: Obtained from Gad after first Ignatius battle



LUCIA
-=-=-
Broken Umbrella
Description: Don't go out in the rain with this - you'll only get wet
Effect: None
Location: Lucia ends up with this if her weapon gets broken, Lind Village Weapon
          Shop, 2S

Umbrella
Description: A cute little umbrella, with frills and everything
Effect: Attack +2, Defense +2
Location: Beginning Equipment for Lucia, Port Searis Weapon Shop, 10S

Wonder Umbrella
Description: Light, durable, and easy to use
Effect: Attack +10, Defense +2
Location: Blue Chest in the Thieves' Wood, Perit Village Weapon Shop, 60S

Pretty Umbrella
Description: An umbrella with the power to confuse enemies
Effect: Attack +22, Defense +2
Location: Port Searis Weapon Shop, 340S

Strong Umbrella
Description: Durable and easy to use. Use MP to do double damage.
Effect: Attack +32, Defense +4, uses 5 MP to cause twice your normal damage
Location: Blue Chest in the Thieves' Wood (on the way to Healriz), Healriz
          Weapon Shop, 640S

Rainbow Umbrella
Description: A remarkable umbrella, patterned in 7 colors
Effect: Attack +54, Defense +6
Location: Healriz Weapon Shop, 1250S

Holy Umbrella
Description: Helps the user retain magic power
Effect: Attack +80, Defense +10, Lucia can cast spells for half MP
Location: Blue Chest on the Sungrid Bridge, Port Olbeage Weapon Shop, 2300S



GABRYEL
-=-=-=-
Snapped Claws
Description: These broken claws won't help in battle
Effect: None
Location: Gabryel ends up with this if her weapon gets broken, Lind Village
          Weapon Shop, 2S

Steel Nails
Description: A basic beast weapon
Effect: Attack +4
Location: Starting Equipment, Healriz Weapon Shop, 6S

Metal Claws
Description: Made from a metal harder than steel, and thus stronger
Effect: Attack +8
Location: Healriz Weapon Shop, 40S

Lynx Claws
Description: Vicious claws with the power to poison enemies
Effect: Attack +22, Can Poison Enemies
Location: Perit Village Weapon Shop, 160S

Sonic Claws
Description: Super fast claws with the power to confuse enemies
Effect: Attack +44, Can Confuse Enemies
Location: Port Searis Weapon Shop, 350S

Star Claws
Description: These claws glitter like stars in the night sky
Effect: Attack +66
Location: Port Olbeage Weapon Shop, 700S

Garnet Claws
Description: Lavish claws set with gems
Effect: Attack +88
Location: Port Olbeage Weapon Shop, 1600S

Danger Claws
Description: These claws feel very dark and dangerous
Effect: Attack +110, Luck +10
Location: Lind Village Weapon Shop, 3800S

White Tiger Claws
Description: Claws with the power to silence enemies
Effect: Attack +128, Can Silence Enemies
Location: Noapeace Weapon Shop, 7400S

Phoenix Claws
Description: Claws with a sacred aura
Effect: Attack +160, Agility +5, Defense +5
Location: Found in a Blue Chest in the West Meryod Cave, Noapeace Weapon Shop,
          16000S

Fighting Fists
Description: This might fist sometimes causes double damage
Effect: Attack +180, Can Cause Double Damage
Location: Found in a Blue Chest at the entrance to East Moto Rainforest (coming
          in from Noapeace), Rebric Village Weapon Shop, 32000S



RUFUS
-=-=-
Broken Sword
Description: Shards of a smashed blade
Effect: None
Location: Lind Village Weapon Shop, 2S, Rufus ends up with this if his weapon
          gets broken

Katana
Description: A mystical, foreign blade
Effect: Attack +30
Location: Equipped on Rufus when he joins, Lind Village Weapon Shop, 900S

Crystal Sword
Description: As powerful as it is beautiful
Effect: Attack +58
Location: Lind Village Weapon Shop, 1800S, Chest in Elda Canyon



FLORA
-=-=-
Withered Bow
Description: Can no Longer be Drawn
Effect: None
Location: Flora ends up with this if her weapon gets broken, Lind Village Weapon
          Shop, 2S

Stone Bow
Description: A heavy, hard to use bow
Effect: Attack +20
Location: Beginning Equipment, Lind Village Weapon Shop, 650S

Short Bow
Description: A simple bow, often used for hunting
Effect: Attack +42
Location: Lind Village Weapon Shop, 1100S

Great Bow
Description: Sometimes fires a multiple attack
Effect: Attack +64, Can Fire Multiple Attacks
Location: Port Olbeage Weapon Shop, 2500S

Long Bow
Description: Large and hard to hold, but very powerful
Effect: Attack +78
Location: Port Olbeage Weapon Shop, 2900S

Crossbow
Description: Designed purely to be lethal
Effect: Attack +90
Location: Port Olbeage Weapon Shop, 4500S

Composite Bow
Description: Attuned to combat, sometimes fires a multiple attack
Effect: Attack +108, Can Fire Multiple Attacks
Location: Noapeace Weapon Shop, 8000S

Battle Bow
Description: A bow with massive attack power
Effect: Attack +138
Location: Noapeace Weapon Shop, 11000S

Crystal Bow
Description: A beautiful bow with the power to confuse enemies
Effect: Attack +162, Can Confuse Enemies
Location: Blue Chest in the Valley of Neza, Rebric Village Weapon Shop, 19800S


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   4c. Armor                               ACARM
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NOTE: Because of the inability of being able to deequip equipment, all equipment
stats are based off the supposition that the broken equipment of that class (ie.
Torn Robe for Lucia's armor) is equal to 0.


JIAN
-=-=
Torn Clothes
Description: Ripped and torn material, once a jacket
Effect: None
Location: Jian ends up with this if his armor gets broken, Lind Village Armor
          Shop, 2S

Pajamas
Description: Great to sleep in, reduce damage to 1 when slumbering
Effect: Defense +2, when Jian is asleep, all attacks cause 1 damage
Location: Found in a Blue Chest in Roland Forest, Port Olbeage Armor Shop, 10S

Leather Jacket
Description: Regular clothing, made from leather and quite cool
Effect: Defense +6
Location: Beginning Equipment for Jian, Port Searis Armor Shop, 190S

Adventure Jacket
Description: A jacket made for adventure over everyday wear
Effect: Defense +12
Location: Perit Village Armor Shop, 400S

Silver Vest
Description: An eye catching vest woven from glittering thread
Effect: Defense +20
Location: Port Searis Armor Shop, 600S

Gentleman's Coat
Description: Turns anyone into a true gentleman
Effect: Defense +30
Location: Healriz Armor Shop, 1200S

Gambler's Garb
Description: Take the gamble - dodge or get hit for big damage
Effect: Defense +48, Can Cause Evasion or High Damage Taken
Location: Healriz Armor Shop, 2400S

Master Suit
Description: A waxed suit, resistant to water
Effect: Defense +56, Resistant to water elemental damage
Location: Port Olbeage Armor Shop, 3800S

Dark Vest
Description: Dark like the soil from which it came, resistant to earth
Effect: Defense +70, Resistant to earth elemental damage
Location: Lind Village Armor Shop, 5000S

Angelic Suit
Description: Tough material and lots of straps, resistant to wind
Effect: Defense +90, Resistant to wind elemental damage
Location: Noapeace Armor Shop, 15000S

Dragon Coat
Description: Proof against even the hottest blaze, resistant to fire
Effect: Defense +100, Resistant to fire elemental damage
Location: Blue Chest in the Barrel Desert, Noapeace Armor Shop, 32000S

Paladin Suit
Description: The wearer of this miracle garb recovers HP each turn
Effect: Defense +128, Allows Jian to Recover HP Automatically Each Turn
Location: Blue Chest in the Negri Ocean Lab, Rebric Village Armor Shop, 45000S



LUCIA
-=-=-
Torn Robe
Description: A dirty, worn out scrap of fabric, once a robe
Effect: None
Location: Lucia ends up with this if her armor gets broken, Lind Village Armor
          Shop, 2S

Robe
Description: Light and easy to move in, one size fits all
Effect: Defense +3
Location: Lucia is wearing it at the beginning of the game, Port Searis Armor
          Shop, 100S

Light Robe
Description: Looks very attractive, but does little for you in battle
Effect: Defense +9
Location: Perit Village Armor Shop, 260S

Magic Robe
Description: The wearer of this robe will recover MP each turn
Effect: Defense +24, every time Lucia moves in battle, 1 MP is regenerated
Location: Port Searis Armor Shop, 580S

Intellect Robe
Description: Improves the intelligence of the wearer, popular for exams
Effect: Defense +38
Location: Healriz Armor Shop, 1800S

Mind Robe
Description: A robe worn by the powerful wizards of old
Effect: Defense +43
Location: Healriz Armor Shop, 2400S

Holy Robe
Description: The wearer of this sacred robe will recover MP each turn
Effect: Defense +61, every time Lucia moves in battle, 1 MP is regenerated
Location: Port Olbeage Armor Shop, 5000S

Goddess Robe
Description: A highly fire resistant robe blessed by the Goddess herself
Effect: Defense +83, reduces Fire damage
Location: Port Olbeage Armor Shop, 12000S, Chest on the Sungrid Bridge



GABRYEL
-=-=-=-
Ripped Uniform
Description: A combat vest that has seen too much combat
Effect: None
Location: Gabryel ends up with this if her armor gets broken, Lind Village Armor
          Shop, 2S

Uniform
Description: A common, regular combat vest
Effect: Defense +4
Location: Starting Equipment for Gabryel, Healriz Armor Shop, 120S

Heavy Uniform
Description: Made from thick, heavy material, hard to rip or tear
Effect: Defense +10
Location: Healriz Armor Shop, 300S

Training Uniform
Description: Worn by those in training
Effect: Defense +27
Location: Perit Village Armor Shop, 980S

Blazing Uniform
Description: A tough combat vest which can withstand a rain of blows
Effect: Defense +39
Location: Port Olbeage Armor Shop, 2000S

Hawk's Uniform
Description: A light combat vest with a hawk motif
Effect: Defense +57
Location: Port Olbeage Armor Shop, 3500S

Black Uniform
Description: This dark vest is strong against earth
Effect: Defense +73, Resistant against earth elemental attacks
Location: Lind Village Armor Shop, 4500S

Angelic Uniform
Description: An angelic vest, strong against wind
Effect: Defense +82, Resistant against wind elemental attacks
Location: Noapeace Armor Shop, 11800S

Tiger's Uniform
Description: This tiger-styled combat vest is strong against fire
Effect: Defense +99, Resistant against fire elemental attacks
Location: Blue Chest at the end of the Barrel Desert, Noapeace Armor Shop,
          24800S

Champion's Uniform
Description: Once the vest of a mighty king, strong against water
Effect: Defense +105, Resistant against water elemental attacks
Location: Blue Chest in the Tower of Kirlis, Rebric Village Armor Shop, 36000S



RUFUS
-=-=-
Battered Armor
Description: Battered, worn out armor
Effect: None
Location: Lind Village Armor Shop, 2S, Rufus ends up with this if his armor gets
          broken

Metal Plate
Description: Standard, tough armor made from metal plates
Effect: Defense +24
Location: Equipped on Rufus when he joins, Lind Village Armor Shop, 1000S

Bravery Armor
Description: Only those with true bravery may don this mighty suit
Effect: Defense +52
Location: Lind Village Armor Shop, 3200S, Blue Chest in the Bravery Armor



FLORA
-=-=-
Torn Dress
Description: A torn, pitiful dress
Effect: None
Location: Flora ends up with this if her armor gets broken, Lind Village Armor
          Shop, 2S

Dress
Description: A regular dress, worn by regular girls
Effect: Defense +4
Location: Port Olbeage Armor Shop, 200S

Flare Dress
Description: A flared skirt, very cute
Effect: Defense +12
Location: Port Olbeage Armor Shop, 420S

Fur Dress
Description: Absorbent fur makes this dress strong against water
Effect: Defense +29, Resistant against water elemental attacks
Location: Lind Village Armor Shop, 990S

Silk Dress
Description: A smooth, easy to wear dress
Effect: Defense +35
Location: Noapeace Armor Shop, 1600S

Star Dress
Description: A fantastic dress scattered with star dust
Effect: Defense +52, Agility +5, Intelligence +5
Location: Blue Chest in the Barrel Desert, Noapeace Armor Shop, 3500S

Battle Dress
Description: A tough dress made with combat in mind
Effect: Attack +10, Defense +73
Location: Noapeace Armor Shop, 6000S

Dancer's Dress
Description: A dress for dancing in
Effect: Defense +86, Agility +5
Location: Noapeace Armor Shop, 12800S

Angelic Dress
Description: Revives the wearer once if they are defeated in battle
Effect: Defense +100
Location: Rebric Village Armor Shop, 45000S


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   4d. Arms                                ADRMS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NOTE: Because of the inability of being able to deequip equipment, all equipment
stats are based off the supposition that the broken equipment of that class (ie.
Rusty Braclet for Lucia's arms) is equal to 0.


JIAN
-=-=
Ripped Gloves
Description: Ripped, useless gloves
Effect: None
Location: Jian ends up with this if his arms gets broken, Lind Village Armor
          Shop, 2S

Gloves
Description: Simple gloves with a good, firm grip
Effect: Defense +3
Location: Beginning Equipment, Port Searis Armor Shop, 40S

Leather Gloves
Description: Leather gloves which hardly ever rip or tear
Effect: Attack +2, Defense +7
Location: Perit Village Armor Shop, 90S

Silk Gloves
Description: Gloves with emphasis on appearance
Effect: Attack +2, Defense +12
Location: Port Searis Armor Shop, 240S

Battle Gloves
Description: Thick gloves made to aid in battle
Effect: Attack +4, Defense +17
Location: Healriz Armor Shop, 600S

Ruby Gloves
Description: Flashy gloves with shattered gems woven into them
Effect: Attack +3, Defense +22, Agility +2
Location: Healriz Armor Shop, 1200S

Barbarian Gloves
Description: Wild and violent gloves
Effect: Attack +6, Defense +28
Location: Port Olbeage Armor Shop, 2600S

Light Gloves
Description: So light it is possible to forget you have them on
Effect: Attack +4, Defense +37, Agility +4
Location: Port Olbeage Armor Shop, 3800S

Dark Gloves
Description: Dark and forbidding gloves
Effect: Attack +6, Defense +44, Intelligence +4
Location: Lind Village Armor Shop, 6800S

Master Gloves
Description: Gloves once worn by a famous warrior
Effect: Attack +6, Defense +56, Agility +4
Location: Noapeace Armor Shop, 14000S

Dragon Gloves
Description: Gloves that look as though they are made of scales
Effect: Attack +6, Defense +64, Agility +8, Intelligence +10
Location: Blue Chest in the Red Dragon Cave, Rebric Village Armor Shop, 32000S



LUCIA
-=-=-
Rusty Bracelet
Description: So rusty, impossible to tell what metal it once was
Effect: None
Location: Lucia ends up with this if her arms gets broken, Lind Village Armor
          Shop, 2S

Bracelet
Description: A regular fashion accessory, sold everywhere
Effect: Defense +2
Location: Beginning Equipment, Port Searis Armor Shop, 20S

Platinum Bracelet
Description: Feels both stylish and a little expensive
Effect: Defense +6, Intelligence +2
Location: Perit Village Armor Shop, 60S

Magical Bracelet
Description: Almost feels as though your magic has got stronger
Effect: Defense +10, Intelligence +4
Location: Port Searis Armor Shop, 180S

Star Bracelet
Description: A bracelet set with a charming star
Effect: Defense +16, Intelligence +2, Agility +2
Location: Healriz Armor Shop, 420S

Rainbow Bracelet
Description: The color of this bracelet changes in the light
Effect: Defense +23, Intelligence +4
Location: Healriz Armor Shop, 1100S

Angelic Bracelet
Description: A bracelet as light as an angel's wing
Effect: Defense +28, Intelligence +6
Location: Port Olbeage Armor Shop, 2200S

Holy Bracelet
Description: A bracelet wrapped in a mystical aura
Effect: Defense +35, Intelligence +10
Location: Port Olbeage Armor Shop, 3800S, flipping the first lever in Sungrid
          Bridge and heading back up five seconds to go through an opened door



GABRYEL
-=-=-=-
Battered Gauntlet
Description: A battered, useless gauntlet
Effect: None
Location: Gabryel ends up with this if her arms gets broken, Lind Village Armor
          Shop, 2S

Gauntlet
Description: For protecting your arms
Effect: Defense +4
Location: Starting Equipment, Healriz Armor Shop, 40S

Ruby Gauntlet
Description: Quite tough, thanks to the tough gems set into it
Effect: Defense +8, Agility +2
Location: Healriz Armor Shop, 140S

Hawk Gauntlet
Description: A light gauntlet with a hawk motif
Effect: Defense +11, Agility +2
Location: Port Olbeage Armor Shop, 290S

Panther Gauntlet
Description: A lavish gauntlet made from the pelt of a black leopard
Effect: Defense +17, Agility +4
Location: Blue Chest in the Guystole Mine, Lind Village Armor Shop, 580S

Tiger Gauntlet
Description: A gauntlet made from the fang of a giant tiger
Effect: Defense +23, Agility +4
Location: Noapeace Armor Shop, 1200S

Champion Gauntlet
Description: Once used by a legendary king and fighter
Effect: Defense +29, Agility +6
Location: Noapeace Armor Shop, 2800S

Rainbow Gauntlet
Description: Both beautiful and strong
Effect: Defense +34, Agility +6
Location: Noapeace Armor Shop, 3800S

Crystal Gauntlet
Description: Made from tough crystal and almost impossible to scratch
Effect: Defense +40, Agility +6
Location: Rebric Village Armor Shop, 5600S

Dragon Gauntlet
Description: A heavy gauntlet with a dragon motif
Effect: Attack +4, Defense +58, Agility +4
Location: Blue Chest in the White Dragon Cave, Rebric Village Armor Shop, 16000S



RUFUS
-=-=-
Torn Guard
Description: A torn, useless guard
Effect: None
Location: Lind Village Armor Shop, 2S, Rufus ends up with this if his arms gets
          broken

Guard
Description: A regular gauntlet, seen everywhere
Effect: Defense +24
Location: Equipped on Rufus when he joins, Lind Village Armor Shop, 1200S

Crystal Guard
Description: The toughest gauntlet imaginable
Effect: Defense +46
Location: Lind Village Armor Shop, 5800S, Blue Chest in the Elda Canyon



FLORA
-=-=-
Battered Wristband
Description: A battered, bent wrist which can no longer be worn
Effect: None
Location: Flora ends up with this if her arms gets broken, Lind Village Armor
          Shop, 2S

Wristband
Description: A fashionable item worn around the wrist
Effect: Defense +9
Location: Port Olbeage Armor Shop, 180S

Silver Wristband
Description: A glittering, shining wrist
Effect: Defense +16, Dexterity +2
Location: Starting Equipment, Port Olbeage Armor Shop, 580S

Platinum Wristband
Description: Both fashionable and tough
Effect: Defense +24, Dexterity +6
Location: Blue Chest at the end of Guystole Mine, Lind Village Armor Shop, 1400S

Rainbow Wristband
Description: Looks fantastic and offers great defense
Effect: Defense +35, Dexterity +6
Location: Noapeace Armor Shop, 4000S

Holy Wristband
Description: A wrist said to bear the protection of Althena
Effect: Defense +42, Dexterity +12
Location: Noapeace Armor Shop, 6200S

Shiny Wristband
Description: As though the sun is shining from the wearer's wrist
Effect: Defense +48, Dexterity +8, Intelligence +2
Location: Rebric Village Armor Shop, 12000S


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  4e. Helmets                              AEHLM
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NOTE: Because of the inability of being able to deequip equipment, all equipment
stats are based off the supposition that the broken equipment of that class (ie.
Rusty Braclet for Lucia's arms) is equal to 0.


JIAN
-=-=
Shredded Bandana
Description: A shredded, torn bandana
Effect: None
Location: Jian ends up with this if his headgear gets broken, Lind Village Armor
          Shop, 2S

Bandana
Description: A bandana used to keep the sweat out of your eyes
Effect: Defense +2
Location: Beginning Equipment, Port Searis Armor Shop, 25S

Flashy Bandana
Description: Some people might be a little too embarrassed to wear this
Effect: Defense +6
Location: Port Searis Armor Shop, 100S

Lucky Bandana
Description: Makes you feel happy when it's wrapped around your head
Effect: Defense +13, Luck +3
Location: Perit Village Armor Shop, 380S, Blue Chest in the Thieves' Wood

Mental Bandana
Description: A bandana with the power to prevent confusion
Effect: Defense +17, Can Prevent Confusion
Location: Healriz Armor Shop, 920S, Blue Chest in the Delrich Temple

Antidote Bandana
Description: A bandana with the power to prevent poison
Effect: Defense +20, Can Prevent Poison
Location: Healriz Armor Shop, 1480S

Wishing Bandana
Description: This bandana is said to make wishes come true
Effect: Defense +26
Location: Port Olbeage Armor Shop, 2600S

Bandana of Light
Description: A bandana with the power to prevent blindness
Effect: Defense +32, Can Prevent Blindness
Location: Lind Village Armor Shop, 4200S

Protective Bandana
Description: Although it looks fragile, offers great protection
Effect: Defense +36
Location: Noapeace Armor Shop, 5800S

Miracle Bandana
Description: A bandana with the power to prevent paralysis
Effect: Defense +40, Can Prevent Paralysis
Location: Noapeace Armor Shop, 9800S

Dragon Bandana
Description: A bandana with the power to prevent being petrified
Effect: Defense +45, Can Prevent Petrification
Location: Rebric Village Armor Shop, 19800S



LUCIA
-=-=-
Battered Tiara
Description: A battered, worthless tiara
Effect: None
Location: Lucia ends up with this if her headgear gets broken, Lind Village
          Armor Shop, 2S

Shiny Tiara
Description: A tiara which appears to shine as though from within
Effect: Defense +3
Location: Beginning Equipment, Port Searis Armor Shop, 28S

Coral Tiara
Description: The coral of this tiara helps prevent poison
Effect: Defense +5, prevents Poison
Location: Port Searis Armor Shop, 80S

Jade Tiara
Description: The jade of this tiara helps prevent paralysis
Effect: Defense +10, prevents Paralysis
Location: Perit Village Armor Shop, 200S

Holy Tiara
Description: The holy power of this tiara helps prevent poison
Effect: Defense +15, prevents Poison
Location: Port Olbeage Armor Shop, 520S

Magic Tiara
Description: This tiara is protected by magical powers
Effect: Defense +21
Location: Healriz Armor Shop, 1200S

Rainbow Tiara
Description: A rainbow of color protects the status of the wearer
Effect: Defense +28
Location: Port Olbeage Armor Shop, 4000S, Chest on the Sungrid Bridge



GABRYEL
-=-=-=-
Shredded Hairband
Description: A cut, shredded hairband
Effect: None
Location: Gabryel ends up with this if her headgear gets broken, Lind Village
          Armor Shop, 2S

Hairband
Description: Used to hold long hair in place
Effect: Defense +5
Location: Beginning Equipment, Healriz Armor Shop, 90S

Brave Hairband
Description: A hairband created especially for fighters
Effect: Defense +9
Location: Healriz Armor Shop, 180S

Lucky Hairband
Description: Makes the wearer a little luckier
Effect: Defense +13, Luck +5
Location: Healriz Armor Shop, 390S

Rabbit's Hairband
Description: Very cute, but a little embarrassing
Effect: Defense +16
Location: Perit Village Armor Shop, 780S

Silk Hairband
Description: Helps to prevent poison
Effect: Defense +22, Can Prevent Poison
Location: Port Olbeage Armor Shop, 1490S

Battle Hairband
Description: A hairband created through extensive combat research
Effect: Attack +5, Defense +25
Location: Port Olbeage Armor Shop, 2490S

Dark Hairband
Description: Helps to prevent blindness
Effect: Defense +31, Can Prevent Blindness
Location: Lind Village Armor Shop, 4890S

Lion's Hairband
Description: Appears not to cover much but actually offers high defense
Effect: Defense +37
Location: Noapeace Armor Shop, 9900S

Fighter's Hairband
Description:  Helps to prevent both poison and paralysis
Effect: Defense +41, Can Prevent Both Poison and Paralysis
Location: Rebric Village Armor Shop, 17800S, Blue Chest in the Tower of Kirlis



RUFUS
-=-=-
Battered Helmet
Description: One helmet that has certainly seen better days
Effect: None
Location: Lind Village Armor Shop, 2S, Rufus ends up with this if his headgear
          gets broken

Metal Helmet
Description: A standard, popular helmet
Effect: Defense +24
Location: Equipped on Rufus when he joins, Lind Village Armor Shop, 1200S

Bravery Helmet
Description: Only the truly brave may don this magnificent 'met
Effect: Defense +36
Location: Lind Village Armor Shop, 4900S, Chest in the Elda Canyon



FLORA
-=-=-
Broken Hairband
Description: A broken haircomb, snapped clean in half
Effect: None
Location: Flora ends up with this if her headgear gets broken, Lind Village
          Armor Shop, 2S

Silver Haircomb
Description: A ladies haircomb with exquisite decorations
Effect: Defense +8
Location: Port Olbeage Armor Shop, 160S

Gold Haircomb
Description: The white gold of this hair comb aids in preventing poison
Effect: Defense +16, Can Prevent Poison
Location: Lind Village Armor Shop, 680S

Jeweled Haircomb
Description: The rare gems in this haircomb aid in preventing sleep
Effect: Defense +22, Can Prevent Sleep
Location: Port Olbeage Armor Shop, 1580S

Spirit's Haircomb
Description: The spirits within this comb aid in preventing silence
Effect: Defense +28, Can Prevent Silence
Location: Noapeace Armor Shop, 3100S, Blue Chest in the West Meryod Canyon

Silver Hairpin
Description: This glittering hairpin wards off the effects of blindness
Effect: Defense +34, Can Prevent Blindness
Location: Noapeace Armor Shop, 6800S

Crystal Haircomb
Description: The refracting crystal of this comb helps prevent paralysis
Effect: Defense +38, Can Prevent Paralysis
Location: Rebric Village Armor Shop, 14800S, Blue Chest in the Blue Dragon Cave



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                4f. Accessories                            AFACC
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

        With certain exceptions, every character can equip each accessory.

Angel Ring
Description: Saves the wearer from being knocked out, but only once
Effect: Once a battle, if the bearer is slain, s/he will be revived
Location: Obtained from Gideon 1 and 2 Battles

Healing Ring
Description: Recovers HP each turn
Effect: Heals HP at a rate of 10%/turn
Location: Found in a chest in the Tower of Kirlis

Stardust Ring
Description: Recovers MP each turn
Effect: Restores MP at a rate of 1%/turn
Location: Found in a chest in the Sandra Desert

Evasion Ring
Description: This ring increases speed
Effect: Agility +15
Location: Leephon City, Janus' Shop, 10000S

Shield Ring
Description: Reduces damage taken
Effect: Decreases the overall damage inflicted on the bearer
Location: Chest in the Black Dragon Cave

Force Ring
Description: Increases damage caused by the wearer
Effect: Increases overall damage inflicted by the bearer
Location: Chest in the Red Dragon Cave

Protection Ring
Description: Bestows the wearer with massive resistance
Effect: Defense +14
Location: Blue Chest in the cave in Roland Forest

Magic Ring
Description: Heightens INT of the wearer and strengthens magic
Effect: Intelligence +14
Location: Leephon City, Janus' Shop, 10000S

Lucky Ring
Description: Something good may happen to those who wear this ring...
Effect: Luck +20
Location: Leephon City, Janus' Shop, 8000S

Barrier Ring
Description: Protects the user from all kinds of attack
Effect: Defense +8, Intelligence +8
Location: ???

Guardian Ring
Description: Wear this to feel protected at all times
Effect: Defense +10, Luck +5
Location: Blue Chest in the Guystole Mine

Resistance Ring
Description: Increases resistance to magic
Effect: Intelligence +10, Luck +5
Location: Chest in the Elda Canyon

Refresh Ring
Description: Protects against poison
Effect: Stops Poison Effect from being Inflicted
Location: Leephon City, Janus' Shop, 6000S

Resist Ring
Description: Protects against paralysis
Effect: Stops Paralysis Effect from being inflicted
Location: Leephon City, Janus' Shop, 5000S

Alert Ring
Description: Protects against sleep
Effect: Stops Sleep Effect from being inflicted
Location: Leephon City, Janus' Shop, 5000S

Amulet
Description: Protects against silence
Effect: Stops Silence effect from being inflicted
Location: Leephon City, Janus' Shop, 6000S

Talisman
Description: Protects against confusion
Effect: Stops Confusion effect from being inflicted
Location: Leephon City, Janus' Shop, 5000S

Fresh Ring
Description: Protects against poison and sleep
Effect: Stops Poison and Sleep Effects from being inflicted
Location: Blue Chest in the West Moto Rainforest

Clear Ring
Description: Protects against silence and confusion
Effect: Stops Silence and Confusion Effects from being inflicted
Location: Blue Chest in the Valley of Neza

Health Ring
Description: Protects against all ailments
Effect: Stops all negative status effects from being inflicted
Location: Chest in the Tower of Kirlis

Demon Ring
Description: Strengthens muscles and improves
Effect: Attack +10, Defense +10
Location: Chest in Vile Castle on the first visit

Gaos' Necklace
Description: Recovers HP each turn and protects against paralysis
Effect: Recovers HP at a rate of 10%/turn, Stops Paralysis Effect from being
        Inflicted
Location: Found in a chest in the Negri Ocean Lab

Spirit Guard
Description: Protects against blindness
Effect: Stops Blindness Effect from being inflicted
Location: Leephon City, Janus' Shop, 5000S

Tourmaline
Description: Increases chances of dodging attacks
Effect: Agility +10, Luck +10
Location: Chest in the Guystole Mine

Amethyst
Description: Protects against petrify
Effect: Stops Petrification Effect from being inflicted
Location: Leephon City, Janus' Shop, 5000S

Topaz
Description: A strange stone which makes fighting easier
Effect: Attack +15, Defense +5
Location: Chest in the Guystole Mine

Magic Booster
Description: Allows spells to be cost at 1/3 of the MP cost
Effect: MP cost of Specials only cost 1/3 of the usual cost
Location: Found in a chest at the beginning of the Blue Dragon Cave

Glasses
Description: Does nothing but protects the face, but does it well
Effect: Dexterity +10, Luck +10
Location: Found in a chest in the Negri Ocean Lab

Aura
Description: Increases magical power
Effect: Intelligence +15
Location: Found in a chest in the Cathedral of Althena

Blazing Ring
Description: Allows fire magic to be used
Effect: Intelligence +10, Jian can use his fire element Black Magic Special
Location: Defeat the Red Dragon
*Only useable by Jian

Tidal Ring
Description: Allows water magic to be used
Effect: Intelligence +10, Jian can use his water element Black Magic Special
Location: Defeat the Blue Dragon
*Only useable by Jian

Gale Ring
Description: Allows wind magic to be used
Effect: Intelligence +10, Jian can use his wind element Black Magic Special
Location: Defeat the White Dragon
*Only useable by Jian

Earth Ring
Description: Allows earth magic to be used
Effect: Intelligence +10, Jian can use his earth element Black Magic Special
Location: Defeat the Black Dragon
*Only useable by Jian

Counter Prototype
Description: Allows a counterattack
Effect: When a character is bearing this item and is attacked, s/he will counter
        with his or her own attack
Location: Equipped on Jian at the beginning of the game

Counter Type 1
Description: Allows a counterattack
Effect: When a character is bearing this item and is attacked, s/he will counter
        with his or her own attack
Location: Obtained from the battle with the Armoured Boar

Counter Type 2
Description: Allows a counterattack
Effect: When a character is bearing this item and is attacked, s/he will counter
        with his or her own attack
Location: Obtained from the battle with Gronk

Counter Type 3
Description: Allows a counterattack
Effect: When a character is bearing this item and is attacked, s/he will counter
        with his or her own attack
Location: Caucus, Orcus, Morus battle in Elda Canyon

Counter Type 4
Description: Allows a counterattack
Effect: When a character is bearing this item and is attacked, s/he will counter
        with his or her own attack
Location: Found in a Blue Chest in the Red Dragon Cave

Counter Type 5
Description: Allows a counterattack
Effect: When a character is bearing this item and is attacked, s/he will counter
        with his or her own attack
Location: ???

Counter Type Final
Description: Allows a counterattack
Effect: When a character is bearing this item and is attacked, s/he will counter
        with his or her own attack
Location: Obtained from the battle with Gideon 1

Ring
Description: A simple ring
Effect: None
Location: Beginning Equipment for some characters



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                4g. Tools                                  AGTLS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Healing Gum
Description: Heal one ally's HP a small amount
Effect: Heals 20% of an ally's HP
Location: Any Item Shop, 15S

Healing Drop
Description: Heal one ally's HP a large amount
Effect: Heals 50% of an ally's HP
Location: Any Item Shop, 80S

Mental Gum
Description: Heal one ally's MP a small amount
Effect: Heals 20% of an ally's MP
Location: Multiple chests

Mental Drop
Description: Heal one ally's MP a large amount
Effect: Heals 50% of an ally's MP
Location: Multiple chests

Antidote
Description: Heal Poison
Effect: Cures poisoned allies
Location: Any Item Shop, 10S

Paraclean
Description: Heal Paralysis
Effect: Cures paralyzed allies
Location: Any Item Shop, 20S

Prayer Master
Description: Heal all ailments
Effect: Heals any negative status ailments on all party members
Location: ???

Angel's Tears
Description: Revive a fallen ally
Effect: If an ally is down in battle, this can revive him/her
Location: Any Item Shop, 300S

Dragon's Wing
Description: Escape from a dungeon
Effect: Allows you to automatically exit dungeons (with certain exceptions)
Location: ???



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                5. Monster List                            MNSLT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Abadon - Barrel Desert, Sandra Desert, Black Dragon Cave, Tower of Kirlis

        ---> Can Break Items

Asmodee - Cathedral of Althena, Sandra Desert, Elda Canyon, Tower of Kirlis

Bealzebub - Thieves' Wood, Delrich Temple, Roland Forest, Black Dragon Cave

Blob - Thieves' Wood, Delrich Temple, Guystole Mine, Valley of Neza, Tower of
       Kirlis

Chupacabra - Sungrid Bridge, White Dragon Cave, Meryod Submarine Cave, Negri
             Ocean Lab

Comet - Red Dragon Cave, Cathedral of Althena, Sandra Desert, Vile Castle,
        Blue Dragon Cave, Tower of Kirlis

Dagon - Meryod Submarine Cave, Moto Rainforest, Blue Dragon Cave, Negri Ocean
        Lab

Druid - Sungrid Bridge, Guystole Mine, Cathedral of Althena, Sandra Desert,
        Vile Castle, Tower of Kirlis

Duager - Sungrid Bridge, Guystole Mine, Cathedral of Althena, Elda Canyon,
         Vile Castle, Tower of Kirlis

        ---> Can Break Items

Enigma - Sungrid Bridge, Guystole Mine, Cathedral of Althena, Sandra Desert,
         Vile Castle, Tower of Kirlis

Evil Earth - Meryod Submarine Cave, Moto Rainforest, Blue Dragon Cave, Negri
             Ocean Lab

Ghoula - Sungrid Bridge, Guystole Mine, Cathedral of Althena, Elda Canyon,
         Vile Castle, Tower of Kirlis

Gloomwing - Thieves' Wood, Roland Forest, Valley of Neza, Moto Rainforest

Hellbird - Thieves' Wood, Roland Forest, Barrel Desert, Valley of Neza

Ice Mongrel - Thieves' Wood, White Dragon Cave, Valley of Neza, Moto Rainforest

Ikontabipu - White Dragon Cave, Meryod Submarine Cave, Blue Dragon Cave, Negri
             Ocean Lab

Insector - Thieves' Wood, Roland Forest, Barrel Desert, Moto Rainforest

Kuntukapu - White Dragon Cave, Meryod Submarine Cave, Blue Dragon Cave, Negri
            Ocean Lab

MadFang - Roland Forest, Barrel Desert, Red Dragon Cave, Valley of Neza

Namia - Roland Forest, White Dragon Cave, Black Dragon Cave, Moto Rainforest

Ochu - White Dragon Cave, Meryod Submarine Cave, Blue Dragon Cave, Negri Ocean
       Lab

Ohainkaru - Delrich Temple, Guystole Mine, Elda Canyon, Black Dragon Cave

Onlooker - Meryod Submarine Cave, Moto Rainforest, Blue Dragon Cave, Tower of
           Kirlis, Negri Ocean Lab

Phantom - Cathedral of Althena, Sandra Desert, Elda Canyon, Vile Castle, Tower
          of Kirlis, Negri Ocean Lab

Quetzalcoatl - Red Dragon Cave, White Dragon Cave, Valley of Neza, Black Dragon
               Cave

        ---> Can Break Items

Shaitan - Red Dragon Cave, White Dragon Cave, Black Dragon Cave, Blue Dragon
          Cave

Shreeker - Thieves' Wood, Delrich Temple, Roland Forest, White Dragon Cave

Sturge - Delrich Temple, Guystole Mine, Meryod Cave, Negri Ocean Lab

        ---> Can Steal Items

Termite - Barrel Desert, Red Dragon Cave, Sungrid Bridge, Sandra Desert

Thanatos - Delrich Temple, Cathedral of Althena, Sandra Desert, Elda Canyon,
           Vile Castle, Tower of Kirlis

        ---> Can Steal Items

Tick - Delrich Temple, White Dragon Cave, Black Dragon Cave, Moto Rainforest

Treant - Roland Forest, White Dragon Cave, Black Dragon Cave, Moto Rainforest

        ---> Can Break Items

Vitra - Barrel Desert, Sungrid Bridge, Elda Canyon, Valley of Neza

Yeti - Thieves' Wood, Barrel Desert, Red Dragon Cave, Valley of Neza

        ---> Can Steal Items



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 6. Shop List                              SHPLT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

*Note: The General Store in Lind Village does not sell any items. However, it
       will buy back items at 1.5x the regular sales price (That is to say,
       the sales price you would normally get for selling an item, NOT the
       STORE'S PRICE).

+-----------------------------------------------------------------------------+
|                                 PORT SEARIS                                 |
+-------------------------+-------------------------+-------------------------+
|         Weapons         |           Armor         |           Items         |
|-------------------------+---------------+---------+---------------+---------|
|      Item     | Cost(S) |      Item     | Cost(S) |      Item     | Cost(S) |
|---------------+---------+---------------+---------+---------------+---------|
| Sandals       |       5 | Leather       |     190 | Healing Gum   |      15 |
|               |         | Jacket        |                         |         |
|---------------+---------+---------------+---------+---------------+---------|
| Sneakers      |     100 | Silver Vest   |     600 | Healing Drop  |      80 |
|---------------+---------+---------------+---------+---------------+---------|
| Umbrella      |       5 | Robe          |     100 | Antidote      |      10 |
|---------------+---------+---------------+---------+---------------+---------|
| Pretty        |     340 | Magic Robe    |     580 | Paraclean     |      20 |
| Umbrella      |         |               |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Sonic Claws   |     350 | Gloves        |      40 | Angel's Tears |     300 |
+-------------------------+---------------+---------+-------------------------+
                          | Silk Gloves   |     240 |
                          +---------------+---------|
                          | Bracelet      |      20 |
                          +---------------+---------|
                          | Magical       |     180 |
                          | Bracelet      |         |
                          +---------------+---------|
                          | Bandana       |      25 |
                          +---------------+---------|
                          | Flashy        |     100 |
                          | Bandana       |         |
                          +---------------+---------|
                          | Shiny Tiara   |      28 |
                          +---------------+---------|
                          | Coral Tiara   |      80 |
+-------------------------+-------------------------+-------------------------+
|                                 PERIT VILLAGE                               |
+-------------------------+-------------------------+-------------------------+
|         Weapons         |           Armor         |           Items         |
|-------------------------+---------------+---------+-------------------------+
| Item          | Cost(S) | Item          | Cost(S) | Item          | Cost(S) |
|---------------+---------+---------------+---------+-------------------------+
| Clogs         |      40 | Adventure     |     400 | Healing Gum   |      15 |
|               |         | Jacket        |         |               |         |
|---------------+---------+---------------+---------+-------------------------+
| Wonder        |      60 | Light Robe    |     260 | Healing Drop  |      80 |
| Umbrella      |                         |         |               |         |
|---------------+---------+---------------+---------+-------------------------+
| Lynx Claw     |     160 | Training      |     980 | Antidote      |      10 |
|               |         | Uniform       |         |               |         |
+-------------------------+---------------+---------+-------------------------+
                          | Leather       |      90 | Paraclean     |      20 |
                          | Gloves        |         |               |         |
                          +---------------+---------+-------------------------+
                          | Platinum      |      60 | Angel's Tears |     300 |
                          | Bracelet      |         |               |         |
                          +---------------+---------+-------------------------+
                          | Lucky Bandana |     380 |
                          +---------------+---------+
                          | Jade Tiara    |     200 |
                          +---------------+---------+
                          | Rabbit's      |     780 |
                          | Hairband      |         |
+-------------------------+-------------------------+-------------------------+
|                                    HEALRIZ                                  |
+-------------------------+-------------------------+-------------------------+
|         Weapons         |           Armor         |           Items         |
|-------------------------+---------------+---------+---------------+---------|
| Item          | Cost(S) | Item          | Cost(S) | Item          | Cost(S) |
|---------------+---------+---------------+---------+---------------+---------|
| Boots         |     300 | Gentleman's   |    1200 | Healing Gum   |      15 |
|               |         | Coat          |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Bravery Boots |     900 | Gambler's     |    2400 | Healing Drop  |      80 |
|               |         | Garb          |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Strong        |     640 | Intellect     |    1800 | Antidote      |      10 |
| Umbrella      |         | Robe          |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Rainbow       |    1250 | Mind Robe     |    2400 | Paraclean     |      20 |
| Umbrella      |         |               |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Steel Nails   |       6 | Uniform       |     120 | Angel's Tears |     300 |
|---------------+---------+---------------+---------+---------------+---------+
| Metal Claws   |      40 | Heavy Uniform |     300 |
+---------------+---------+---------------+---------+
                          | Battle Gloves |     600 |
                          +---------------+---------+
                          | Ruby Gloves   |    1200 |
                          +---------------+---------+
                          | Star Bracelet |     420 |
                          +---------------+---------+
                          | Rainbow       |    1100 |
                          | Bracelet      |         |
                          +---------------+---------+
                          | Gauntlet      |      40 |
                          +---------------+---------+
                          | Ruby Gauntlet |     140 |
                          +---------------+---------+
                          | Mental        |     920 |
                          | Bandana       |         |
                          +---------------+---------+
                          | Antidote      |    1480 |
                          | Bandana       |         |
                          +---------------+---------+
                          | Magic Tiara   |    1200 |
                          +---------------+---------+
                          | Hairband      |      90 |
                          +---------------+---------+
                          | Brave         |     180 |
                          | Hairband      |         |
                          +---------------+---------+
                          | Lucky         |     390 |
                          | Hairband      |         |
+-------------------------+-------------------------+-------------------------+
|                                 PORT OLBEAGE                                |
+-------------------------+-------------------------+-------------------------+
|         Weapons         |           Armor         |           Items         |
|-------------------------+---------------+---------+---------------+---------|
| Item          | Cost(S) | Item          | Cost(S) | Item          | Cost(S) |
|---------------+---------+---------------+---------+---------------+---------|
| Spiked Shoes  |    1600 | Pajamas       |      10 | Healing Gum   |      15 |
|---------------+---------+---------------+---------+---------------+---------|
| Battle Shoes  |    3400 | Master Suit   |    3800 | Healing Drop  |      80 |
|---------------+---------+---------------+---------+---------------+---------|
| Holy Umbrella |    2300 | Holy Robe     |    5000 | Antidote      |      10 |
|---------------+---------+---------------+---------+---------------+---------|
| Star Claws    |     700 | Goddess Robe  |   12000 | Paraclean     |      20 |
|---------------+---------+---------------+---------+---------------+---------|
| Garnet Claws  |    1600 | Blazing       |    2000 | Angel's Tears |     300 |
|               |         | Uniform       |         |               |         |
|---------------+---------+---------------+---------+-------------------------+
| Great Bow     |    2500 | Hawk's        |    3500 |
|               |         | Uniform       |         |
|---------------+---------+---------------+---------+
| Long Bow      |    2900 | Dress         |     200 |
|---------------+---------+---------------+---------+
| Crossbow      |    4500 | Flare Dress   |     420 |
+-------------------------+---------------+---------+
                          | Barbarian     |    2600 |
                          | Gloves        |         |
                          +---------------+---------+
                          | Light Gloves  |    3800 |
                          +---------------+---------+
                          | Angelic       |    2200 |
                          | Bracelet      |         |
                          +---------------+---------+
                          | Holy Bracelet |    3800 |
                          +---------------+---------+
                          | Hawk Gauntlet |     290 |
                          +---------------+---------+
                          | Wristband     |     180 |
                          +---------------+---------+
                          | Silver        |     580 |
                          | Wristband     |         |
                          +---------------+---------+
                          | Wishing       |    2600 |
                          | Bandana       |         |
                          +---------------+---------+
                          | Holy Tiara    |     520 |
                          +---------------+---------+
                          | Rainbow Tiara |    4000 |
                          +---------------+---------+
                          | Silk Hairband |    1490 |
                          +---------------+---------+
                          | Battle        |    2490 |
                          | Hairband      |         |
                          +---------------+---------+
                          | Silver        |     160 |
                          | Haircomb      |         |
                          +---------------+---------+
                          | Jeweled       |    1580 |
                          | Haircomb      |         |
+-------------------------+-------------------------+-------------------------+
|                                 LEEPHON CITY                                |
+-------------------------+-------------------------+-------------------------+
                          |       Janus' Shop       |
                          |-------------------------|
                          | Item          | Cost(S) |
                          |---------------+---------+
                          | Evasion Ring  |   10000 |
                          |---------------+---------+
                          | Protection    |   12000 |
                          | Ring          |         |
                          |---------------+---------+
                          | Magic Ring    |   10000 |
                          |---------------+---------+
                          | Lucky Ring    |    8000 |
                          |---------------+---------+
                          | Refresh Ring  |    6000 |
                          |---------------+---------+
                          | Resist Ring   |    5000 |
                          |---------------+---------+
                          | Alert Ring    |    5000 |
                          |---------------+---------+
                          | Amulet        |    6000 |
                          |---------------+---------+
                          | Talisman      |    5000 |
                          |---------------+---------+
                          | Spirit Guard  |    5000 |
                          |---------------+---------+
                          | Amethyst      |    5000 |
+-------------------------+-------------------------+-------------------------+
|                                 LIND VILLAGE                                |
+-------------------------+-------------------------+-------------------------+
|         Weapons         |           Armor         |           Items         |
|---------------+---------+---------------+---------+---------------+---------|
| Item          | Cost(S) | Item          | Cost(S) | Item          | Cost(S) |
|---------------+---------+---------------+---------+---------------+---------|
| Battered      |       2 | Torn Clothes  |       2 | Healing Gum   |      15 |
| Shoes         |         |               |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Bloody Shoes  |    6000 | Dark Vest     |    5000 | Healing Drop  |      80 |
|---------------+---------+---------------+---------+---------------+---------|
| Broken        |       2 | Torn Robe     |       2 | Antidote      |      10 |
| Umbrella      |         |               |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Snapped Claws |       2 | Ripped        |       2 | Paraclean     |      20 |
|               |         | Uniform       |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Danger Claws  |    3800 | Black Uniform |    4900 | Angel's Tears |     300 |
|---------------+---------+---------------+---------+-------------------------+
| Withered Bow  |       2 | Torn Dress    |       2 |
|---------------+---------+---------------+---------+
| Stone Bow     |     650 | Fur Dress     |     990 |
|---------------+---------+---------------+---------+
| Short Bow     |    1100 | Battered      |       2 |
|               |         | Armor         |         |
|---------------+---------+---------------+---------+
| Broken Sword  |       2 | Metal Place   |    1000 |
|---------------+---------+---------------+---------+
| Katana        |     900 | Bravery Armor |    3200 |
|---------------+---------+---------------+---------+
| Crystal Sword |    1800 | Ripped Gloves |       2 |
+---------------+---------+---------------+---------+
                          | Dark Gloves   |    6800 |
                          +---------------+---------+
                          | Rusty         |       2 |
                          | Bracelet      |         |
                          +---------------+---------+
                          | Battered      |       2 |
                          | Gauntlet      |         |
                          +---------------+---------+
                          | Panther       |     580 |
                          | Gauntlet      |         |
                          +---------------+---------+
                          | Battered      |       2 |
                          | Wristband     |         |
                          +---------------+---------+
                          | Platinum      |    1400 |
                          | Wristband     |         |
                          +---------------+---------+
                          | Torn Guard    |       2 |
                          +---------------+---------+
                          | Guard         |    1200 |
                          +---------------+---------+
                          | Crystal Guard |    5800 |
                          +---------------+---------+
                          | Shredded      |       2 |
                          | Bandana       |         |
                          +---------------+---------+
                          | Bandana of    |    4200 |
                          | Light         |         |
                          +---------------+---------+
                          | Battered      |       2 |
                          | Tiara         |         |
                          +---------------+---------+
                          | Shredded      |       2 |
                          | Hairband      |         |
                          +---------------+---------+
                          | Dark Hairband |    4890 |
                          +---------------+---------+
                          | Broken        |       2 |
                          | Haircomb      |         |
                          +---------------+---------+
                          | Gold Haircomb |     680 |
                          +---------------+---------+
                          | Battered      |       2 |
                          | Helmet        |         |
                          +---------------+---------+
                          | Metal Helmet  |    1200 |
                          +---------------+---------+
                          | Bravery       |    4900 |
                          | Helmet        |         |
+-------------------------+-------------------------+-------------------------+
|                                   NOAPEACE                                  |
+-------------------------+-------------------------+-------------------------+
|         Weapons         |           Armor         |           Items         |
|-------------------------+---------------+---------+---------------+---------|
| Item          | Cost(S) | Item          | Cost(S) | Item          | Cost(S) |
|---------------+---------+---------------+---------+---------------+---------|
| Dark Boots    |   24000 | Angelic Suit  |   15000 | Healing Gum   |      15 |
|---------------+---------+---------------+---------+---------------+---------|
| White Tiger   |    7400 | Dragon Coat   |   32000 | Healing Drop  |      80 |
| Claws         |         |               |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Phoenix Claws |   16000 | Angelic       |   11800 | Antidote      |      10 |
|               |         | Uniform       |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Composite Bow |    8000 | Tiger's       |   24800 | Paraclean     |      20 |
|               |         | Uniform       |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Battle Bow    |   11000 | Silk Dress    |    1600 | Angel's Tears |     300 |
+-------------------------+---------------+---------+-------------------------+
                          | Champion      |    3500 |
                          | Gauntlet      |         |
                          +---------------+---------+
                          | Rainbow       |    3800 |
                          | Gauntlet      |         |
                          +---------------+---------+
                          | Rainbow       |    4000 |
                          | Wristband     |         |
                          +---------------+---------+
                          | Holy          |    6200 |
                          | Wristband     |         |
                          +---------------+---------+
                          | Protective    |    5800 |
                          | Bandana       |         |
                          +---------------+---------+
                          | Miracle       |    9800 |
                          | Bandana       |         |
                          +---------------+---------+
                          | Lion's        |    9900 |
                          | Hairband      |         |
                          +---------------+---------+
                          | Spirit's      |    3100 |
                          | Haircomb      |         |
                          +---------------+---------+
                          | Silver        |    6800 |
                          | Hairpin       |         |
+-------------------------+-------------------------+-------------------------+
|                                REBRIC VILLAGE                               |
+-------------------------+-------------------------+-------------------------+
|         Weapons         |           Armor         |           Items         |
|-------------------------+---------------+---------+---------------+---------|
| Item          | Cost(S) | Item          | Cost(S) | Item          | Cost(S) |
|---------------+---------+---------------+---------+---------------+---------|
| Crystal Boots |   43000 | Paladin Suit  |   45000 | Healing Gum   |      15 |
|---------------+---------+---------------+---------+---------------+---------|
| Fighting      |   32000 | Champion's    |   36000 | Healing Drop  |      80 |
| Fists         |         | Uniform       |         |               |         |
|---------------+---------+---------------+---------+---------------+---------|
| Crystal Bow   |   19800 | Dancer's      |   12800 | Antidote      |      10 |
|               |         | Dress         |         |               |         |
+-------------------------+---------------+---------+---------------+---------|
                          | Angelic Dress |   45000 | Paraclean     |      20 |
                          +---------------+---------+---------------+---------|
                          | Dragon Gloves |   32000 | Angel's Tears |     300 |
                          +---------------+---------+-------------------------+
                          | Crystal       |    5600 |
                          | Gauntlet      |         |
                          +---------------+---------+
                          | Dragon        |   16000 |
                          | Gauntlet      |         |
                          +---------------+---------+
                          | Shiny         |   12000 |
                          | Wristband     |         |
                          +---------------+---------+
                          | Dragon        |   19800 |
                          | Bandana       |         |
                          +---------------+---------+
                          | Fighter's     |   17800 |
                          | Hairband      |         |
                          +---------------+---------+
                          | Crystal       |   14800 |
                          | Haircomb      |         |
                          +-------------------------+


                                  CREDITS

        Thanks to Justin P. for noting that Ice Mongrels are also capable of
stealing items from you (and again for Ochu).

        Juan and Michel for noting the location of the Jump Shoes.

        Michel for a good deal of information on item locations, stuff missing
from the accessories index and general mishmashes.


CTINF
________________________________________________________________________________
Need help with something that's not in this FAQ? Got a comment to make? Find
something wrong in this FAQ, or else just want to contribute something extra?
Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things.
Do NOT ask stuff that is answered in this guide; unless the wording is truly
ambiguous, a bit of toying around never hurts.

If you wish to donate (entirely optional, I will even go as far as to discourage
you from doing that so you do not feel like you are being forced into doing so),
you can do so using PayPal and sending to the same email listed above. If you
are donating, preferably please donate at least a couple of dollars (as PayPal
will take out a very sizeable chunk of anything lower than that). Thanks if you
do ;).




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