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    Basement Crop FAQ by jehanneargentee

    Version: 1.1 | Updated: 09/29/06 | Search Guide | Bookmark Guide

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                           by JehanneArgentee                   (____/'`\____)
    
    
    
    Table of Contents:
    ------------------
    
    1. Introduction 
    2. Construction
       a. How to get a Basement
       b. How to get a Sun
       c. How to get a seed maker & maker shed
    3. Growth and Assumptions 
       a. Crops that don't regrow
       b. Crops that do regrow
       c. Comparisons
    4. Spring Basement - 1st year estimates
    5. Summer Basement - 1st year estimates
    6. Autumn Basement - 1st year estimates
    7. Special Crops
       a. Flowers
       b. Trees
    8. Improved Planting Patterns
    9. Legal Stuff and Contact Info
    10. Version info
    
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    1. Introduction
    
    Harvest Moon DS is possibly the most complex harvest Moon game to date. As a
    result, this guide is taking a very narrow focus, that of year-round
    crop leveling up using the Basement system.
    
    This guide would not have been possible without the wonderful fan site 
    Ushi no Tane http://www.fogu.com/hm6/home.php and the Gamefaqs Harvest Moon
    BBoard. Both are excellent resources, and cover far more than this little
    guide.
    
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    2. Construction
    
    Harvest Moon DS starts you off with a small house, and you must purchase
    expansions to your home and additional buildings from Gotz, the carpenter.
    There are prerequisites to be met, to be able to unlock the items needed 
    for this guide: a Basement, a seed maker, a Maker shed, a Spring Sun, a Summer 
    Sun, and an Autumn Sun. 
    
    2a. How to get a Basement
    
    Starting with your level 1 house, you first should start by buying something
    from the grocery store every day. After about 10 days, this should unlock the
    Sprite station 2. You should then watch Sprite Station 2 every day, until the
    Table becomes available. Buying the table for 500 g allows you to expand your
    house once it has arrived. Call Gotz to order the expansion for your house
    which takes 200 stones and 3000 g or 43,000 g if you purchase the materials. 
    
    Once your house expansion is complete, keep watching Sprite station. To unlock
    the next expansion you need to order the kitchen which costs 4000 g. Once it
    has been delivered you can order the second home expansion from Gotz. It will 
    take 700 stones and 10,000 g or you can purchase the materials and construction
    for 150,000 g. Completing the second house expansion unlocks the first basement
    expansion.
    
    Each basement costs more than the one before it, and all three require 999 
    units of building material. I strongly recommend building in stone as if a 
    basement collapses, the levels below it are lost as well. For building and 
    materials in stone the first basement costs 400,000 g, the second costs 
    950,000 g, and the third costs 3,200,000 g. 
    
    
    2b. How to get a Sun
    
    When your first basement is completed, Gotz will give you a sun. As far as I 
    know, the season is random. If you want to change the season from what he gives
    you, then you will need to unlock the third mine. 
    
    To unlock the first mine, visit the excavation site between 9 pm and 9 am with 
    a hammer equipped.
    
    To unlock the second mine, you must first reach the bottom of the first mine, 
    a mere 10 floors. Then visit the excavation site between 9 pm and 9 am with a 
    hammer equipped.
    
    To unlock the third mine, you must first reach the bottom of the second mine, 
    a tedious 255 floors. Bring plenty of food, grasses, or bottles of turbojolt. 
    Then visit the excavation site between 9 pm and 9 am with a hammer equipped.
    
    Once you have access to the third mine, there are certain floors that the sun 
    MAY be found on. But it's not guaranteed. Save early, reload often. Spring Suns
    are found on floors ending in 1, Summer Suns on floors ending in 2, and Autumn 
    Suns on floors ending in 3. There are also Winter Suns on floors ending in 4,
    but they are worthless for gardening purposes.
    
    
    2c.  How to get a Seed Maker & Maker Shed
    
    Before you can get a seed maker, you must first have a maker shed. To get a 
    Maker shed, you have to first have both a bird shed and an animal shed. I 
    strongly recommend building the maker shed out of stone, since if it collapses 
    you will lose all the maker machines inside it.
    
    To get a seed maker you will need 20,000 g and a piece of Adamantite. 
    Adamantite can occur on any level of the third mine. Dial up the Blacksmith, 
    and you can then order the Seed Maker.
    
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    3. Growth and Assumptions 
    
    Growing crops in Harvest Moon DS is complicated, thanks to the leveling up 
    system. The more you overseed a crop, the more likely it is that you will get 
    next generation plants. While overseeding 5 times seems to generate near 100% 
    next generation plants, this guide is trying to take a middle ground. While 
    level 100 crops are possible, it would take over 3 years in the game to get 
    the fastest growing crop, turnips, to that level. It would take almost 17 
    years to get a level 100 pineapple! Instead, this guide will look at the 
    profits for your first year with a particular basement.
    
    The calculations in this guide are based on an assumption that you are 
    starting with level 1 seeds, that every generation is overseeded 3 times, and 
    produces 3 next generation plants, the rest current generation. For these 
    calculations the next generations were planted the same day as they were 
    harvested. Your actual results may vary. Low next generation yields may force 
    repeating generations. Higher next generation yields will increase profit. 
    Appearance of Giant crops may both raise profit and force repeating a 
    generation due to insufficient next generation seed.
    
    The formula for sale price of a crop is BasePrice * level^2. So a level 2 crop
    sells for 4x base, a level 10 crop for 100x base, a level 25 crop for 625x 
    base, etc.
    
    3a. Crops that don't regrow
    
    For non-regrowable crops this guide assume planting a single 3x3 grid. It 
    will also assume that each generation produces 6 current generation 3 next 
    generation crops. The three next generation crops will be turned into seed 
    for sowing the following generation. Your actual results will vary.
    
    
    3b. Crops that do regrow
    
    Crops that regrow require a different math. First, since the crops have a 
    long growth/shorter regrowth pattern cutting them down immediately after 
    first harvest makes no sense. Instead this guide works with a two 3x3 grid 
    process. Growing crops on grid A, then starting the next generation on grid 
    B. When B produces its first crop, then grid A will be chopped down and 
    planted with the improved seeds from B's first harvest. This yields 5 low 
    generation veggies for sale from the first harvest, and 5 low generation and 
    3 high generation for sale for each subsequent harvest until it's cut down. 
    Your actual results will vary.
    
    Also, since these are regrowable crops, this guide will assume planting in 
    the horseshoe shape preferred by many HM players to allow full harvesting. 
     
    XXX  X X  XXX  XXX
    XXX  XXX   XX  XX
    X X  XXX  XXX  XXX
    
    3c. Comparisons
    
    In deciding the crops that generate the best profit, the figures for crops 
    that do not regrow were doubled, to simulate planting on two 3x3 grids like 
    the regrowing crops are.
    
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    4. Spring Basement - 1st year estimates
    
    Turnips, 5 days to maturity, no regrow, initial sale price 60 g
    After 1 year, you should have level 30 plants
    After 1 year, selling your excess crops should yield 3,079,800 g
    
    Potato, 8 days to maturity, no regrow, initial sale price 80 g
    After 1 year, you should have level 18 plants
    After 1 year, selling your excess crops should yield 856,800 g
    
    Cabbage, 15 days to maturity, no regrow, initial sale price 250 g
    After 1 year, you should have level 9 plants
    After 1 year, selling your excess crops should yield  210,000 g
    
    Toy Flower, 13 days to maturity, no regrow, initial sale price 130 g
    After 1 year, you should have level 10 plants
    After 1 year, selling your excess crops should yield 222,300 g
    
    Moondrop Flower, 7 days to maturity, no regrow, initial sale price 60 g
    After 1 year, you should have level 30 plants
    After 1 year, selling your excess crops should yield 889,200 g
    
    Strawberry, 7 days to maturity, 2 days to regrow, initial sale price 30g
    After 1 year, you should have level 20 plants
    After 1 year, selling your excess crops should yield 2,069,010 g
    
    Cucumber, 8 days to maturity, 2 days to regrow, initial sale price 60g
    After 1 year, you should have level 18 plants
    After 1 year, selling your excess crops should yield 2,845,260 g
    
    
    Best Spring Basement Crop: Turnips
    
    The incredibly fast regrowing rate makes up for Turnip's low price 
    shortcomings,  for at least the first three years. A single 3x3 square of 
    turnips out performs even two squares of Cucumbers.
    
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    5. Summer Basement - 1st year estimates
    
    
    Pinkcat flowers, 7 days to maturity, no regrow, initial sale price 70 g
    After 1 year, you should have level 20 plants
    After 1 year, selling your excess crops should yield 1,037,400 g
    
    
    Onions, 8 days to maturity, no regrow, initial sale price 80 g
    After 1 year, you should have level 16 plants
    After 1 year, selling your excess crops should yield 856,800 g
     
    Pumpkins, 15 days to maturity, no regrow, initial sale price 250 g
    After 1 year, you should have level 9 plants
    After 1 year, selling your excess crops should yield 306,000 g
    
    
    Tomatoes, 10 days to maturity, 3 days to regrow, initial sale price 60g
    After 1 year, you should have level 13 plants
    After 1 year, selling your excess crops should yield 1,272,420 g
    
    Corn, 15 days to maturity, 3 days to regrow, initial sale price 100g
    After 1 year, you should have level 9 plants
    After 1 year, selling your excess crops should yield 738,200 g
    
    Pineapple, 21 days to maturity, 5 days to regrow, initial sale price 500g
    After 1 year, you should have level 5 plants
    After 1 year, selling your excess crops should yield 557,500 g
    
    Best Summer Basement crop: Pinkcat flowers
    
    Initially Tomatoes look like a better crop. But in order to maximize profits 
    and regrowth rate for plants that regrow, the tomatoes are being grown on two
    3x3 grids. The Pinkcat flowers numbers are for a single 3x3 grid. Doubling 
    them to  give them as much space as the tomatoes yields a sale price of 
    2,074,800 g.
    
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    6. Autumn Basement - 1st year estimates
    
    Magicgrass Blue, 11 days to maturity, no regrow, initial sale price 80 g
    After 1 year, you should have level 12 plants
    After 1 year, selling your excess crops should yield 242,880 g
    
    As the appearance of the better selling red flowers is random, they are not 
    taken into profit calculations.
    
    Spinach, 6 days to maturity, no regrow, initial sale price 80 g
    After 1 year, you should have level 16 plants
    After 1 year, selling your excess crops should yield  2,075,520 g
     
    Carrot, 15 days to maturity, no regrow, initial sale price 120 g
    After 1 year, you should have level 19 plants
    After 1 year, selling your excess crops should yield  1,518,480 g
    
    Eggplant, 10 days to maturity, 3 days to regrow, initial sale price 80g
    After 1 year, you should have level 14 plants
    After 1 year, selling your excess crops should yield 1,764,160 g
    
    Yam, 6 days to maturity, 2 days to regrow, initial sale price 100g
    After 1 year, you should have level 24 plants
    After 1 year, selling your excess crops should yield 9,598,200 g
    
    Pepper, 8 days to maturity, 2 days to regrow, initial sale price 40g
    After 1 year, you should have level 18 plants
    After 1 year, selling your excess crops should yield 1,896,840 g
    
    
    
    Best Autumn Basement crop: Yam
    
    The best basement crop for Autumn and for the year; Yams combine quick growth, 
    quick regrowth, and a good base price. Even projected forward over three 
    years, Yams continue to outperform the quicker regrowing and faster leveling 
    turnips. Additionally, there's an added safety factor in planting a 
    regrowing crop. As long as you produce even one next level crop you are 
    still in production, only having to wait to harvest that plant additional 
    times.
    
    
    7. Special Crops
    
    7a. Flowers 
    
    To get flower seeds, you must put the flowers picked in the wild in a seed 
    maker. Flower seeds cannot be purchased.
    
    7b. Trees
    
    While you can plant trees in your basement and they will grow, you cannot 
    get fruit from them. Leaving them in the basement with the sunstone for the 
    season before they are supposed to produce fruit will result in flowers, but
    when you switch to the sun for the harvest season, no fruit develop.
    
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    8. Improved Planting Patterns
    
    The basement growing fields are seven squares high by ten squares wide. Two 
    squares are 'wasted' by the stand that holds the Sun for that basement.
    
    .........S 
    .........S
    ..........
    ..........
    ..........
    ..........
    ..........
    
    8a. Non-regrowing crops
    
    For Non-regrowing crops, you can plant as solid as your watering can allows.
    Plants can be jumped over to reach inside spaces.
    
    Normal/Copper      Silver       Gold/Mythril    Blessed/Cursed/Mythic
     XXXXXXXXXS      XXXXXXXXXS      XXXXXXXXXS         XXXXXXXXXS
     X.X.X.X.XS      XXXXXXXXXS      XXXXXXXXXS         XXXXXXXXXS   
     XXXXXXXXXX      X.XX..X..X      XXXXXXXXXX         XXXXXXXXXX          
     .X.X.X.X.X      XXXXXXXXXX      .XXXXXX.X.         XXXXXXXXXX  
     XXXXXXXXXX      XXXXXXXXXX      XXXXXXXXXX         XXXXXXXXXX  
     X.X.X.X.X.      XXXXXXXXXX      XXXXXXXXXX         XXXXXXXXXX  
     XXXXXXXXXX      XXXXXXXXXX      XXXXXXXXXX         XXXXXXXXXX  
    
    However, given the size of the basement fields, none of these patterns allow 
    for perfectly even seeding.
    
    A Common Solution is to leave blank spaces around the edge
    
    .........S Sows to a thickness of 333333333S  This uses 27 bags of Seed, 
    .X..X..X.S                        333333333S  leaves 14 empty squares
    ..........                        333333333.  And results in 54 triple-sown 
    ..........                        333333333.  plants
    .X..X..X..                        333333333.
    ..........                        333333333.
    ..........                        ..........
    
    Spyke252 developed the following patterns
    
    
    ..X..X..XS  Which  122222222S This uses 23 bag of seed, leaves 0 empty squares.
    .X..X..X.S  yeilds 233333333S It results in 2 single sown plants, 26 double
    X..X..X..X         2333333332 sown plants, and 40 triple sown plants.
    ..X..X..X.         2333333332
    .X..X..X..         2333333332
    X..X..X..X         2333333332
    ..X..X..X.         1222222222
    
    
    or modify it by sowing twice in the spots marked with a 2.
    
    ..X..X..XS  Which  232222222S This uses 26 bag of seed, leaves 0 empty
    .2..X..X.S  yeilds 343333333S squares. It results in 1 single sown plant,
    X..X..X..X         2333333332 19 double sown plants, 39 triple sown plants,
    ..X..X..X.         2333333343 5 quardruple sown plants, and five quintuple
    .X..X..X.X         2333333554 sown plants!
    X..X..X.2.         2333334553
    ..X..X.X..         1222223432
    
    Both of these use fewer seeds than the 'normal' pattern, and should easily
    yeild enough next generation plants to continue advancing levels.
    
    
    8b. Regrowing crops
    
    A typical pattern for planting crops that regrow is
    
    XXX.XXX..S  This plants only 32 squares and uses 12 bags of seed to triple sow.
    XXX.XXX..S
    X.X.X.X...
    ..........
    X.X.X.X...
    XXX.XXX...
    XXX.XXX...
    
    Once again, Spyke252 proposed a better pattern
    
    XXXXXXXXXS This plants 48 squares and uses 18 bags of seed to triple sow.
    XX..XX.XXS
    XXXXXXXXX.
    ..........
    XXXXXX.X.X
    XX..XX.XXX
    XXXXXX.XXX
    
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    9. Legal Stuff and Contact Info
    
    Harvest moon, Natsume, are registered trademarks of Natsume Inc. Nintendo DS 
    is a registered trademark of Nintendo. All other trademarks and copyrights 
    remain the property of their respective owners.
    
    This guide, however, is copyrighted to me. Gamefaqs & Neoseeker currently 
    have the right to publish this guide, in whole or in part. If you wish to be 
    given rights to publish this guide, please email me at argentee@gmail.com
    
    Special thanks to Ushi no Tane http://www.fogu.com/hm6/home.php for their 
    website which got me through the game.
    
    Also, Thank you Spyke252 on the GameFaqs boards for your planting layouts.
    
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    10. Version info
    
    1.0 - 09/25/2006 - The initial version of this FAQ
    1.1 -           -  Added Pricing formula, Improved Planting Plots section, 
                       Version Info section, and Special Crops Section
    

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