Mystery Dungeon: Shiren the Wanderer FAQ

Copyright 2008  Michael Noah


This FAQ is still a work in progress, as you'll see as you scroll through it.
Please feel free contact me with any information I may have missed or have 
incorrect. My email is mithross(at)hotmail.com, and please have "shiren FAQ" 
or something similar in the topic so I don't throw your email away.

This FAQ is only to be posted at gameFAQs. I haven't given any other site 
permission, so please contact me if you see it elsewhere.

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Table of Contents
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To jump to a catagory, search for the term in the brackets.

Getting started                  [IND01]
Controls                         [IND02]
Hints and tips for starting      [IND03]
Main Dungeon and Towns           [IND04]
Sidequests                       [IND05]
Important incidentals            [IND06]
Postgame Events                  [IND07]
Optional dungeon data            [IND08]
Fay's Problems                   [IND09]
Monster and Item lists           [IND10]
Secrets                          [IND11]


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Getting started   [IND01]
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   Here is a brief description of the game, so you know what you're getting 
into when you pick up the DS. Shiren the Wanderer is a roguelike game, which 
means it is turn based, and has a severe penalty for death. It's unforgiving at 
times, although the rescue system helps some. If you don't like the idea of
losing everything you've worked for if you die, then you may want to think 
twice about playing this game.

   That being said, I personally love this game, enough to write this FAQ about
it, anyway. I enjoy having time to plan what I'm going to do, and having death
matter makes the game more interesting to me. Even when I feel like screaming
and cursing everyone who ever worked on this title, I keep playing...

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Controls   [IND02]
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The controls for shiren are fairly simple, most of them are gone over in the 
tutorial dungeon, but just in case, here they are again.

L: Shoots arrows if you have them equipped. In monster form, uses the monsters
   special ability

R: Restricts movement to diagonals only. vital when running from monsters.

X: Opens the menu

Y: Hold to change the direction Shiren is facing without moving.

B: Many uses. Press to open your inventory. Hold to run until you walk into
   something interesting (a corner, a monster, an item). Hold when stepping 
   onto an item to leave it on the ground. Hold when walking into an NPC to
   switch places with him. Back out of the menu.

A: Attack in the direction Shiren is facing. Select a menu option. Talk to 
   NPCs.


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Hints and tips   [IND03]
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Shiren is a roguelike game, which means it shares traits with other roguelikes,
one in particular being a certain lack of forgiveness. Hopefully these tips
will help you avoid some deaths.

-Take care of your items, and they'll take care of you. Character levels and 
 money disappear between attempts, but items only disappear if you die without
 taking advantage of one of the myriad ways of saving them. Storehouse jars and
 warehouses are great.

-Along with keeping your items, upgrade your weapons. With a high level master
 sword and a high level shield, a lvl 1 Shiren can start on floor 8 without any
 problems, or even higher.

-Solve Fay's puzzles. Even though he doesn't always give you the best items,
 early on, any item is good. Stock up on healing items before you go.

-Get riceballs. Before each attempt, you can get a free big riceball from the
 bartender in Canyon Town. This makes him your best friend in the whole world.

-Combine the two previous tips. Get a riceball, store it in the warehouse, and
then do a puzzle. When you get back, you can get another riceball from the bar.

-Time is on your side. Since monsters will not move until you do (though they
 do sometimes move twice), you have all the time you need to plan what you
 should do next.


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Main Dungeon and Towns [IND04]
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This section is still in progress. I plan on adding what monsters appear on
each floor, as well as the terrain type and any special concerns, but I haven't
gathered all the data yet.

0F: Canyon Hamlet
   You'll be seeing more of Canyon Hamlet then you will of anywhere else. Each
time you die or quit, you wake up here. There are four buildings in town. From
left to right, they are: 

   The bar. The people here will give you hints about how to play, and the 
   bartender gives you a free big riceball each adventure. 

   The warehouse. This 5x5 room will store your items for you, and keep them 
   safe even if you die.

   The inn. You wake up here when you die, or return to town for some other 
   reason. I don't know of any other use this place has.

   Fay's house. Has Fay's puzzles, and also serves an extra purpose later.

The exit to town is on the far right. The first time you get to Canyon Hamlet, 
a man blocks the exit, until you demonstrate your knowledge of how to switch
places with an NPC (hold B as you walk into him), by switching with him. Just 
west of the exit is Hoi the missionary, who lets you begin rescue attempts. 
Later in the game a cartwright opens just south of the exit, who takes you to
the other stopping points. I jumped up floors too quickly, and don't know
exactly when he opens, but I do know it's tied to the highest floor you've 
reached in the main dungeon.

1F: Old Cedar Road

2F: Old Cedar Road

3F: Mountain Stream

4F: Mountain Stream

Rest floor: Bamboo Village
   Bamboo village is the second resting point you reach. It has a few
buisnesses not found in Canyon Hamlet. 
The furthest left building is a store. If you drop your items on an empty 
space, then speak to the shopkeeper, he will make you an offer on them. 

Two buildings to the right is a blacksmith. Once per adventure he'll upgrade 
one weapon by +1 for 1000 gitan. Not a bad deal. 

Down the southern path another cartwright will eventually open up, though 
again, I missed exactly when on my first play through.

Further down the main path from the blacksmith is a bar, which has some NPCs
and not much else.

5F: Pegasus Ridge

6F: Pegasus Ridge

7F: Mountaintop forest

Rest floor: Mountaintop Village
   Mountaintop village is probably the most useful rest floor after Canyon 
Hamlet. It only has a warehouse and an inn at first, but after completing a few
sidequests, it gains a resturant and a jar shop. It's also the highest point
a cart will take you until you reach the post game dungeons.

The warehouse here is the same as the one in Canyon Hamlet, but it's 8 squares.

The inn here fully heals you and fills you up, but costs 1000 gitans.

The resturant, when it opens, will increase your max fullness, and your hp,
for free, once an adventure.

The jar shop sells jars, mostly jars of holding, of change, and chiropractic
jars, but the rare jars do show up occasionally. Unfortunatly, the jars here
are not always identified, so you may have to buy one, leave town, and 
return to town to find out what you paid for. You can only sell jars in this
store, and you have to make an open spot by picking one up first. If you pick
up a jar you can't afford to sell another jar, you may end up stuck and forced
to give up, so be careful.

8F: Old Mine

9F: Old Mine

Rest Floor: Janus Valley
   This floor has a bridge. That's it. Later on it has a point.

10F: Cavern in the Cliff

11F: Cavern in the Cliff

12F: Cave Mtn. Spirits

13F: Cave Mtn. Spirits

14F: Cave Mtn. Spirits

Rest Floor: Cryptic Rock Valley
   This town has a Parcel Place, and inn, and not much else. The parcel place
is the same size as the one in Mountaintop Town, and is the highest storage
area. It won't open until save the little girl in the dungeon, detailed in the
sidequest section.

The inn works the same as the others, and costs 1500 gitan. The only other 
point of interest in this town is a spoiled little girl. She is usually inside,
but occasionally appears outside with her mother. When you see her outside, if
you speak to her she'll ask for a random item in your pack (she asks by number,
so if you don't get to double check what she wants). Give it to her for a
reward. In my game it was a katana +10.

This is the last floor you can backtrack from. Once you go to 15F, you can't
turn around.

15F: Waterfall Marsh

16F: Waterfall Marsh

17F: Table Mountain

18F: Table Mountain

19F: Table Mountain

20F: Table Mountain

21F: Table Mountain

Rest Floor: Stream Village
   This town is the most limited of them all. It has a small shop and an inn.
The inn costs 2000 gitans. The people here have some information on what's 
coming up, but none of it is particularly useful.

22F: Table Mountain

23F: Table Mountain

24F: Table Mountain

25F: Table Mountain

26F: Trial of Illusions

27F: Trial of Phantoms

28F: Dragoncry Trials

29F: Final Trial

Rest Floor: Golden City
   That's right, you've made it! But... nothing is covered in gold, and it all
looks destroyed. Koppa points out a stone to read, and there are several more
that tell you what happened here, and what you have to do. After you read
them, follow the path to a waterfall, and walk behind it to reach...

30F: Cave behind the Waterfall
   This is a scary place. In this cave is the Tainted Insect, the final boss
of the story. You'll know him when you see him, he's larger then any other
monster. He has a ton of hp, and hits like a tank. A number of other monsters
are in the room with him (I don't know which ones, I didn't take notes when
I first made it to this floor). When the Tainted Insect dies, all the other 
monsters here will despawn. There are no tunnels to fight in. My strategy for
beating the Insect was a little cheap. I hit him with a weak monsters meat,
then killed what he turned into. Killing the insect this way still despawns
all the other monsters, but you don't get the XP for the win. Then again, as
soon as you finish him off, you can go to the top center of the map, hit the
wall, save the condor, and return to town... and to level 1.


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Sidequests     [IND05]
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   There are several sidequests in this game, and most of them start in the
dungeon, randomly. Following is a list of all the sidequests, how to complete
them, and the rewards.



Finding your 'little brother' - When you first reach Bamboo town and enter the
store, you'll see a clumsy shop worker trip and break a pot. Speak to him, and
he will ask you if your name is shiren (or whatever your name is). If you
tell him it is, he'll ask you to meet him in the bar. Do so. He will tell
you that he is your brother, and ask you some questions. You can answer any
way you'd like.

The next time you reach Bamboo town, make sure you have at least 1000 gitans,
and speak to Pekeji again. He'll ask you to meet him in the bar again. when
you do, he'll say he's in love, and wants to open a shop with his girlfriend, 
but they don't have the money. Ask him how much he needs, then, when he turns
to leave, volunteer the money. He will take it and run off.

On your next adventure, Pekeji will no longer be in the store. Go to the
bar to watch him get thrown out, drunk. You have the chance to ask him
three questions. Pick all three in any order, then punch Pekeji. He will decide
that the punch means you really care, and ask if he can join your party. Let
him. From then on you'll find him wandering the dungeon as an NPC, and he
will join you if you talk to him and select the option "Punch him".

Pekeji is a horrible party member... at first. He starts fairly weak, he
asks for riceballs every floor or two (throw one at him to give it to him),
and he punches you (for damage) about one attack in four. But if you keep him
around and feed him when he asks, the next time you have him join you, he'll
spout some nonsense about training, which means he's leveled up. Each time
his message changes it means he's gotten stronger. As he gets stronger he
asks for food less frequently, hits you less frequently, and hits much harder.
At max level, he stops asking for riceballs completly, and, I think, stops
hitting you completly.



Oryu, the Blinding Woman - Another party member who starts off as a pain in
your butt. You'll eventually meet a woman wandering the lower floors of the
dungeon (before Bamboo Town). When you talk to her, she offers to give you a
surprise, if you close your eyes. Agree to do so, and she'll blind you, then
run off. Reach Bamboo town, and you'll see two men near the entrance who 
complain about being blinded.

On the same floors (1F-4F) on a later adventure, you may again run into the
blinding woman. When you speak to her she will claim to be the twin of the
first woman, and apologize on her twins behalf. She'll offer to give you some
thing... bam! and blind you again, then vanish.

After this event, at some point, in bamboo town, you'll see the two other
men who complained about being blinded cornering the blinding woman. Go up
to them and choose to help the woman. You'll fight the two men (who are
weak), and then Oryu will offer to join you. Accept. She'll blind you again,
but she doesn't run off afterwards. When you can see, you'll have her in your
party.

As a party member, Oryu is nice. Every so often the message log will show a
"Bam!" with no description, which means Oryu has blinded whoever she just
pointed at. Most enemies, when blind, will wander aimlessly, but some (like
the cannon monsters) will continue to shoot at random.



The Massuese - As you travel in the first four floors of the dungeon, you may
encounter keichi, the massuese. He will offer to cure all your woes for 200
gitan. Pay him, and he will screw up, lowering your current fullness, and 
hurting you. He'll offer to fix it, for another 200. He does have a small
chance to not screw up, but it's not really worth it. 

After Kechi hurts you, on a later adventure you may see him in Bamboo town,
on the path to the farmer and Wagoner. He will be attacked by four men, and
beat them all himself. Speak to him then leave.



Saving a little girl - Somewhere between Mountaintop Town and Cryptic Rock
Valley you may see a little girl in the dungeon. When you speak to her she 
tells you that she's lost. Take her with you, and then get her to Cryptic Rock
Valley, which is easier said then done. Doing so will open the Parcel place.



Opening the resturant - On 1F or 2F you may see a man in a cooking outfit. If
you speak to him, he will tell you that he wants to make a dish out of mamel
meat, but he's run out. If you agree to get some for him, he'll give you 
Bufu's Staff[0]. This staff will turn whatever you throw it at into meat. 
Find a mamel, turn it into meat, and return the meat the Naoki for a meal
that increases your max fullness.

Later, in Mountaintop town, there may be a new resturant built on the northern
most point of the cliff. If there isn't, go into the original resturant, talk
to everyone, and check again on your next adventure. when the new building 
appears, go inside and try some food. If you don't have enough money, it's on
the house. This is for the best, because otherwise you pay for poison. The food
is so bad, you will lose hp and max fullness. You'll stumble out of the place.

At some point, you may run into Naoki in the dungeon again. If you talk to him,
he'll ask you to escort him to Mountaintop town. Agree to do so, and then get
him there. After you reach the town, go to the Cliffside resturant, and
watch the scene. Naoki will refuse to work for less then 10000 gitans. Offer
to pay the debt. You don't have to pay him all at once, you can pay over
multiple adventures.

After several trips to the resturant, if you've paid Naoki off, 
(you may have to talk to everyone each time), Toshio, the owner, will declare 
that word of mouth will not bring in enough buisness, and will ask for ideas.
You will be asked if you know of anyone who would be famous enough to bring
in customers. Suggest Gaibara (the potter). Toshio will give you a letter to 
take to him. When you do, Gaibara will head for the resturant, and you should 
follow him. After a scene, Gaibara will leave. Go to the other resturant, 
you should see either a conman speaking to the head cheif (talk to them both),
or Gaibara. (I'm not sure if you have to see the con man before Gaibara will
show up). If Gaibara isn't eatting there, on your next trip he should be.
Watch him throw stuff, then go back to the Cliffside resturant. Naoki should
have left, leaving you his Bufu's Staff, this time with 4 charges. After this,
Bufu's Staff will randomly appear in the dungeon, though rarely.



Gaibara, the Potter - If you have a spare pot when you reach Mountaintop Town,
put all the pots you want to keep in the warehouse, then go to the potter's
building in the bottom right corner. Inside you will see Gaibara, master 
potter, break his 99th pot. When he notices you, he will see the pot in your
pack, and ask to see it, then break it. He'll apologize and offer to give you
his masterpiece when it's finished.

On each trip through Mountaintop Town, stop in to see Gaibara. He'll show you
several pots he's finished, but become dissatisfied with each and break them.
He creates the Worthless Pot, then the Unbreakable Pot, then the Resentment 
Dispelling pot (which explodes >.> ). Finally he creates, and gives you, the
Melding pot. After this you will be able to find Melding Pots randomly in the 
dungeon.



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Important incidentals   [IND06]
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It may be bad form, but there are just too many incidental things in this game,
things that may be important, but just don't take enough space for a catagory
all their own. Most of those things go here, in their own little subsections.

Stealing
--------------------
It is possible to steal from the stores you run into through the dungeon, as 
well as the stores in town. There are no repercussions for doing so, as long as
you can survive the guards and guard dogs that spawn to chase you when you
steal. There are a few methods of stealing that work fairly well.

-In a dungeon, use a great hall scroll, after clearing that floor enough that
you aren't woried about the monsters killing you. The shop keeper will move to
stand on the staircase. Grab whatever you want, use a switching staff on the 
shop keeper, and take the stairs.

-If you put the item you want so it's directly in front of the door, but one 
space back (you can't put anything where the shop keeper stands when you try to
buy an item), then walk out of the store and use a walrus jar, the walrus will
grab the item for you. This gets you the item, but no guards will spawn. This
doesn't count as a steal in the log, however.


Melding Jars
--------------------
Melding jars fuse two or more items together into one single item. They're the
key to making some of the best items in the game. In particular, the melding
jar is the only way besides scrolls to upgrade your shield, and the only way
to transfer a piece of equipments special abilities to something else.

Whatever item you put into a jar first is the item you get back when you're
done. Each other item will disappear as soon as you put it into the pot, and
it's traits and bonus will be added onto the first item. A charge of the jar is
also used. When the jar has no charges left, break it to get your item back.

A few tips on melding:

-If you meld a pickaxe onto your weapon, your weapon will dig holes, but it 
will also break. Wait until you get the unbreakable pickaxe if you want a
weapon that can dig.

-Upgrading a katana or a windshield to their next form will remove all traits
you might have on the weapon, so be careful with what you put on them before
you do so.

-upgrading a shield will not reduce explosion damage, only putting a blast 
shield trait onto your shield will do that.



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Postgame Events     [IND07]
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There are a few changes made to the game after you free the Condor. The Wagoner
finds new paths, and can take you to Janus Valley, the fourth town, and to the
Golden City. The barman stops handing out free riceballs for a couple of
adventures, and most people have something new to say.

There are also many post game dungeons that become availible after you complete
the main story. I don't think they're all listed here, so if you know of one I
missed, feel free to email me. I'll credit you with giving me the info.


The Kitchen God's Shrine - Located in Bamboo village. You must have completed
the resturant side quest and unlocked Bufu's staff to open it. After you do so,
and beat the game, go to Bamboo village, and go up the path midway through the
town, to where the pillar used to be. Now there's a hole in the ground,
surrounded by people. Talk to them for warnings about the dungeon. When you
enter the shrine, you lose all your items and experience, and get a riceball
and Bufu's knife, which randomly turns a monster you kill with it into meat.
This dungeon (unsurprisingly) focuses on using monster meat to it's full
potential, and the goal is to find Naoki.



The trap cave - Located in Mountaintop village. You must have completed the
Gaibara sidequest and unlocked the Melding pot to get to it. After you beat the
game, go to Gaibara's work room, and Suruyama will tell you that Gaibara went
into a cave to get clay and hasn't returned. He asks you to enter the cave, 
which is located in the same room, and rescue Gaibara. When you enter the
dungeon you lose all items and experience, and are equiped with the trap 
bracelet. With the trap bracelet you become immune to traps, and enemeies 
set them off. You can also pick up traps that haven't been used, and place
them in new places. Completing this dungeon gets you the Resentment Dispelling
Pot.



Fay's final problem - After opening the first two postgame dungeons, and 
completing all 50 of Fay's problems, go speak to Fay in Canyon Hamlet. You may 
have to go on an adventure if he doesn't mention his problem, then talk to him
again. It seems that Fay dug too deep in attempting to create a new problem, 
and now he's created a super dungeon. He wants you to solve it.

I haven't come close to beating this dungeon, but from what I've seen of it, 
it's nasty. Almost all items (including herbs and scrolls) are unidentified
when you find them. You enter with nothing except a Big Riceball, and you are
set back to level 1.



The Tainted path - All you have to do to reach this dungeon is beat the game.
After you've freed the Golden Condor, a traveling man in Canyon Hamlet may 
mention that it's odd that you didn't find anything mentioning how the tainted
Insect made it into the Golden City. After he does, go back to the Golden city
(the Wagoner can take you there, but I wouldn't really recommend it), and
go in the first door, where the second tablet was.

When you enter the room, part of the wall falls apart in an earthquake, 
revealing a new tablet and the entrance to the new dungeon. This dungeon is a
continuation of the story dungeon. It starts on 31F, and you are allowed to 
take in your items and keep your experience. That's why I don't suggest you
take the Wagoner up on his offer.


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Optional Dungeon floor listings [IND08]
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*In progress*


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Fay's Problems solutions    [IND09]
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*In progress*

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Monster and item lists [IND10]
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*In Progress*

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Secrets     [IND11]
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-There are two secret pieces of equipment that I know about, and there may
be others I don't. If you raise a katana, or wind shield to the
maximum bonus, then ask a blacksmith to forge it, it will upgrade into a new
type of equipment. These all have a very high strength level, and start at
+0. They lose whatever traits you've put on them when they transform. though.

The unbreakable pickaxe - After you beat the game, if you ask a blacksmith in
one of the towns to upgrade a pickaxe, he'll ask you to leave it with him. Go
back on another adventure, and he'll return it to you, with a new trait. You
now have a pickaxe that will never break. Digging (and thus stealing from 
shops) just got easier.


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Recognition
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grav_ : for telling me that you can sell an item in the Mountaintop Town jar
shop, and for a starting tip.

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Version History
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V0.30 - First version. 3/11/08
v0.33 - Minor update. Added melding jars, stealing, and an update on 
        Mountaintop Town.