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    Glissini Caves FAQ by LifeMushroom

    Version: 1.04 | Updated: 09/19/13 | Search Guide | Bookmark Guide

    Magical Starsign Glissini Caves - Walkthrough
    If you want to contact me, or report an error in this FAQ, my email is
    Table of Contents
    I. Version
    II. Introduction
    IV. Glissini Caves
    V. Credits
    VI. Copyright
    I. Version 0.15. Started the walkthrough. 2-4-13
       Version 0.20. Added some things, like Preparation. 2-5-13
       Version 0.25. Added more enemies. 2-6-13
       Version 0.30. Added more enemies. 2-7-13
       Version 0.84. More enemies. 2-8-13
       Version 1.00. Finished the guide. 2-11-13
       Version 1.01. Fixed Some Errors. 2-12-13
       Version 1.02. Neoseeker can host this guide! 2-14-13
       Version 1.03. Fixed some spelling mistakes. 4-26-13
    Version 1.04. Thanks to Bryan Buckheit for finding some errors! Fixed.
    II. Introduction:
    Magical Starsign is a remarkable game, in my opinion. The storyline is not
    that bad, and it holds its own. There are lots of hidden secrets, like secret
    chests, and sidequests, like the Glissini Caves, which I am about to show you
    where they are!
    This guide mentions a little about the story, so if you don't want me to spoil
    the game, DON'T READ THIS GUIDE!
    IV. Glissini Caves:
    It's a giant dungeon that'll destroy you if you're not prepared.
    How to access it: Go to the giant X on the map on King's Road on Nova right
    after reaching Shadra. Then there will be a ladder so you can access Glissini
    Caves, but don't yet. Train in Chromagar Caves until you're at least
    Level 57-58. Then come back here.
    There are 20 floors, and each floor is 100m apart. This gets very boring.
    Imagine going down a long line of ladders... forever... and there are twenty
    of them. When I completed Glissini Caves, I swore that I wouldn't go down
    there ever again! There are about two types of enemies per floor. A monster
    shape looking thing protects the next ladder, and is an elite fight of that
    floor. I will list the shade groups, how to beat them, and their item drops.
    On the 5th and 15th floors, there are expensive light and dark equipment
    your hero/heroine. There are bosses on the 5th, 10th, 15th, and 20th floors
    of Glissini Caves.
    - Each floor has a forced fight before you can go to the next ladder.
    - There is a treasure chest containing a putty pea on the final floor.
    - Monsters levels start from level 61 and rise up the further you go down.
    - Each floor has a wooden sign which tells you how far down you are.
    First of all, make a warp point near the broker near Sparklin Palace. You'll
    thank me later, because:
    You are at the 16th floor. You have ran out of frogs and worms, and you're
    weak. If you set up, the warp point, great! If not, you'll have to backtrack
    16 floors up. I don't think you want that. :D
    Anyway, stock up on frogs and worms. Buy 99 green, blue, and at least 10-15
    reds. Buy 50-60 yellow worms, and red worms are in the room above the
    HP/MP Pots in Shishkebab Cavern on Razen. Mokka should have Earth Armor,
    Gaian Brace, and Pigheaded Hat, because he will soak up the damage for you.
    Collect the Winged Sets for everyone. If you can't, get Sparrow Wings
    and equip it on Lassi, a Loincloth and Disco Wig for Pico, Mole Tail for
    Mokka, Aqua Talisman for Sorbet, and the Holy Incense for Chai. On Chai, also
    put the Garden Mitts on him. Teach your characters the following spells:
    Hero/Heroine: High Art
    Chai, Mokka, Pico: Brawly Ball (get the Crab Husk, gives Spr and Def up)
    Lassi, Sorbet: Celestial Swap
    Unless I say, Hero (I'll refer to him as hero to save time), Mokka, and Pico
    are in the front, and Chai, Lassi, and Sorbet are in the back. Also buy 10
    bombs of each kind. Celestial Swap your party's auras, before except Earth,
    & Wind. () will mean the enemy's drop, and after that will be their starsign.
    Use two slippy oils on enemies to get their drop.
    ----100 METERS----------------------------------------------------------------
    Ant Noble x 3 (Misty Studs) Fire
    Clockwork Goat x 2 (Bang Berry) Wind
    Recommended Level: 57-58
    Let Lassi heal Chai, and have Chai use Minty Freshness, and Briar Patch.
    Kill the Goats ASAP as they attack the whole party. Grab Five Misty Studs
    from the Ant Nobles, as they will really help later on. The Misty Set
    gives an enormous boost to your stats.
    ----200 METERS----------------------------------------------------------------
    Clockwork Goat x 3 (Bang Berry) Wind
    Faded Stone x 3 (Stoneoff Tail) Earth
    Recommended Level: 60
    Kill the Goats ASAP. The Faded Stones use Stalagsmoosher, which is the same
    as Stalagmiter, which is why you don't want them powered up. Magic is
    practically useless against the Faded Stones, so it's recommended to punch
    them. I don't think so. I discovered that you should use bombs instead. Let
    Lassi use a Thunder Bomb. That should do around 2000 damage. If it doesn't
    kill, use an Ivy Bomb. That should finish them off.
    ----300 METERS----------------------------------------------------------------
    Faded Stone x 2 (Stoneoff Tail) Earth
    Nightmop x 2 (Decursy Tail) Dark
    Recommended Level: 61
    Start this fight during the day, as the mops use Shadow Die. Kill the mops
    ASAP, as they Celestial Swap your auras. Use the bombs to defeat the Faded
    ----400 METERS----------------------------------------------------------------
    Nightmop x 2 (Decursy Tail) Dark
    Fallwich x 2 (Dethorn Tail) Wood
    Recommended Level: 62
    Start this fight during the day. Kill the fallwiches ASAP, if they are in the
    back row they use acorn drop (physical) and Minty Freshness. (magical)
    If they are in the front row they use Pepperthorn. Bombs have no effect
    on these guys. Finish them off with Pico's Dragon's Tongue. Spellstrikes
    and reflex guards are crucial!
    ----500 METERS----------------------------------------------------------------
    Zap Hound (Sparkle Bomb) Light
    Fallwich (Dethorn Tail) Wood
    Recommended Level: 64
    There is a boss on this level, and you can encounter Zap Hounds as you walk
    around. Kill them quickly, if they are in the front they use Voltage
    Joltage (physical) and if in Back Row, Blinding Light and Arclight. (magical)
    Train until level 66-67. Start this fight during the night. There is also a
    broker selling expensive light and dark equipment on this floor.
    BOSS: Securitron 3 (None) Earth
    Zap Hounds x 4 (Sparkle Bomb) Light
    Recommended Level: 66-67
    Power up everyone beforehand. Move the planets before their orbit so when you
    are at this floor, the planets are about to be in their orbit. HEAL, AND
    RESTORE YOUR MP. Start this fight during the night, so Zap Hounds are not
    powered up. Trust me. You don't want them to be powered up. So, kill the Zap
    Hounds ASAP, and kill the back ones first. If you don't have the Winged Sets,
    equip Lassi with Sparrow Wings so she can heal and use Pteranadon. Mokka's
    Bellowing Rock powered up and spelltriked did 6500 damage to Securitron. Add
    a raisin jam or jelly to him, and you'll have 7000-8000 damage right there.
    Securitron uses Zap Net, Level 3 Lock on, and Missile (sounds familiar?)
    Zap Net hurts A LOT, so hope it uses Missile. You can use guard for those
    characters. Chai's Parsley Wall and Brawly Ball should be very helpful. Also
    make him heal Lassi with Garden Mitts and Red Worms. Everyone else go all out,
    and you should defeat him.
    Congratulations! You defeated Securitron 3! (or maybe not)
    ----600 METERS----------------------------------------------------------------
    Zap Hound x 3 (Sparkle Bomb) Light
    Sea Cucumber x 3 (Defrost Tail) Water
    Recommended Level: 67-68
    Start this fight during the night. Kill Zap Hounds ASAP. Then use Mokka to
    kill the Sea Cucumbers.
    ----700 METERS----------------------------------------------------------------
    Sea Cucumber x 2 (Defrost Tail) Water
    Treehemoth x 2 (Misty Cap) Wood
    Recommended Level: 68
    This is an easier battle. Try to grap five Misty Caps. Remember, they help
    a lot! These guys only use physical attacks, but they hurt. Reflex guard
    on these attacks, and kill.
    ----800 METERS----------------------------------------------------------------
    Treehemoth x 2 (Misty Cap) Wood
    Crabrador x 2 (Nut Spread) Fire
    Recommended Level: 70
    These guys again use physical attacks, but they hurt. Reflex guard and use
    spellstrikes! They will help you! Crabradors have high DEF and SPR, a powered
    up Sorbet helps. You get a lot of experience, so I would grind some levels
    here. Grind until level 74 or so.
    ----900 METERS----------------------------------------------------------------
    Oldfangle x 4 (Misty Cloak) Light
    Recommended Level: 75
    These guys use physical attacks, and they hurt! Single Sweep does 1100 damage
    to a solo character! Watch out for the way they fly toward a character and
    you should be able to guard for them. Let Chai Cast Minty Freshness or Brawly
    Ball to get your Spr and Def up. Grab 5 Misty Cloaks.
    ----1000 METERS---------------------------------------------------------------
    Short-fuser (Lemon Jam) Wind
    Recommended Level: 75
    Very simple. Shouldn't give you much trouble. There is also a boss on this
    BOSS: Elder Tree (None) Wood
    Recommended Level: 77
    Aura the party before, except Chai, because Elder Tree uses Briar Patch to one
    character. This is just like Holy Sapling, so get your defense up. Easier than
    the Securitron 3. Elder Tree uses Unripe Fruit, and also Bloom of Plenty.
    The tree's spells will destroy Lassi, so make sure Chai heals with Mitted
    Frogs/Worms. Diso Wigged + Auraed Pico + Spellstrike + Dragon's Tongue = 9999.
    The great thing is that the Elder Tree won't summon a Fallwich when Pico
    attacks! You should defeat this guy easily. Congratulations! You are halfway
    through Glissini Caves!
    ----1100 METERS---------------------------------------------------------------
    Peewee x 4 (Ancient Mitts) Earth
    Recommended Level: 78
    Slippy Oil them. You don't want Mokka to be powered up, so Celestial Swap.
    This repaint of Mojo has the same moves. Ancient Mitts increases Mokka's
    petrify rate by 30%. So, equip that + Stalagmiter = 50% that the enemy will
    be petrified! It worked almost every time!
    There is another enemy:
    Mad Cashbox x 6 (Diamond Studs) Earth
    Recommended Level: 78
    Easy battle. These guys drop Diamond Studs, which are worth a lot of money.
    Like the Monster Chest, these guys randomly crumble, or don't crumble. If
    they crumble, you can nothing, and 0 EXP. If they shake, then show diamonds,
    then you will get 50 EXP and Diamond Studs. If you kill more than 1, you will
    get 50 x how many chests you kill. My maximum was 3. This is a good way to
    get experience, cash, and train for the INSANELY hard boss that's about to
    come. These chests come in groups of 6. Just bomb everyone. Guard Sorbet when
    the ones in the back use Smoke Forte, which has a high petrify rate. If Sorbet
    doesn't get petrified, then let her use Fresh Drop on the people that are
    ----1200 METERS---------------------------------------------------------------
    Whimsy Bolt x 3 (Misty Boots) Wind
    Sand Carrier x 2 (Gold Nugget) Earth
    Recommended Level: 82
    Have Lassi use Pternadon to stun the Whimsy Bolts. Watch out for Smoke Forte
    from the carriers. Grab 5 Misty Boots. Use Minty Freshness, and you should
    beat these guys. Reflex guard.
    ----1300 METERS---------------------------------------------------------------
    Sand Carrier x 3 (Gold Nugget) Earth
    Sea Crawler x 2 (Frog Fins) Water
    Recommended Level: 83
    Equip the Frog Fins on Sorbet, and the Sea ring from the Sea Gulper in
    Chromagar Cave. You want Sorbet's IQ to be really high, when fighting the
    boss. Kill the Carrier ASAP, and watch out. Crawlers hit for about 1200
    damage, be careful. Use Brawly Ball to get your Spr and Def up.
    ----1400 METERS---------------------------------------------------------------
    Erilyn x 1 (Thinky Cloak) Light
    Sea Crawler x 2 (Frog Fins) Water
    Recommended Level: 84
    Kill the Erilyn ASAP, and start this fight during the night, because Erilyns
    use Arclight. They also Celestial Swap you. If one of you is powered up,
    there's a 99% chance that they will Celestial Swap you. So, kill them first.
    Also, get the Winged Sets. Try to get them for at least Lassi and your Hero.
    Level until level 89 with Monster Chests and other enemies.
    ----1500 METERS---------------------------------------------------------------
    Erilyn (Thinky Cloak) Light
    Jellybeast (Red Frog) Fire
    Recommended Level: 85
    There is a boss on this level. Train until level 89 and get the Winged Sets
    for at least Lassi and your Hero. If you get it for everyone, equip it on
    everyone except Mokka. Kill the Erilyn ASAP. Start during the night. Equip the
    Thinky Cloak on Sorbet. Get her IQ up as much as you can. There is also a
    broker selling more light and dark equipment.
    BOSS: Cybersaurus (None) Fire
    Erilyn x 1 (Thinky Cloak) Light
    Jellybeast x 2 (Red Frog) Fire
    Recommended Level: 89-90
    Hardest fight in the game. Get Winged Sets for everyone except Mokka. If you
    followed my advice and got the Winged Sets for at least Lassi and Hero, than
    you should win. Aura the party except Pico, because if you do, Cybersaurus'
    attacks will deal double. Set the planets before their orbits more than you
    think. If you have a light hero, start this fight during the day. If you have
    a dark one, start it during the night. Lassi should use Pteranadon and your
    hero should use their Level 5 spellstrike spell on the Erilyn. Target the
    Erilyn first before they power you down, and then defeat the Jellybeasts.
    After you got that done, Have Chai use Parsley Wall and have Pico use Brawly
    Ball. Your SPR and DEF should be up, along with a wall. Use Lassi to heal, and
    have Chai chuck more walls. Have Pico chuck frogs and worms. Give worms to
    Chai and Lassi. Everyone else go all out. IQ up Sorbet and Mokka. Use a
    Raisan Jam or Jelly if you have one. Sorbet IQ up + Powered up + Spellstrike
    Zap O' Water = TONS OF DAMAGE TO THE CYBERSAURUS. Mokka's Bellowing Rock will
    do about 8000 do him too. Be on the defensive and offensive. Cybersaurus uses
    Bite off and Yell for massive damage to one character. Bring lots of Wakey
    Tails. After you knock out half of the Cybersaurus' HP, it actually will start
    to hurt you. It'll use Cry of the Soul, which hits everyone for about 600 HP,
    and gives DEF down. Desperate Lunge will do about 800 damage to the whole
    party (1000 or more if DEF down). Use Minty Freshness to counter this. Heal,
    and pray.
    ----1600 METERS---------------------------------------------------------------
    Gnocchalien x 2 (Self Circlet) Wood
    Jellybeast x 2 (Red Frog) Fire
    Recommended Level: 91
    A joke after that last fight. Kill them quickly. Gnocchaliens usually appear
    in the front row, but once I encountered them in the back row
    and they did nothing at all!
    ----1700 METERS---------------------------------------------------------------
    Sand Crab x 2 (Misty Ring) Earth
    Graver x 2 (Fossil Charm) Dark
    Recommended Level: 93
    Grab 5 Misty Rings and equip them on everyone but Mokka. They give a huge stat
    boost. Kill the Sand Crabs ASAP.
    ----1800 METERS---------------------------------------------------------------
    Dust Punisher x 2 (Lemon Jam) Wind
    Baloonfish x 2 (Undizzy Tail) Wind
    Recommended Level: 94
    Kill them fast. Easy battle.
    ----1900 METERS---------------------------------------------------------------
    Zap Racoon x 2 (Red Worm) Light
    Graver x 2 (Fossil Charm) Dark
    Recommended Level: 96
    Harder battle. Kill the Zap Racoons ASAP.
    ----2000 METERS---------------------------------------------------------------
    Bellber (Bellber Husk) Light
    Armagel (Space Ring) Dark
    Recommended Level: 97
    Congrats, you made it to the final floor! There is the final boss on this
    floor. Get a Bellber Husk, and give it to the Guy who upgrades your Brawly
    Ball. Now it looks much cooler and gives IQ up to everyone! Kill the Armagel
    BOSS: Umbra (None) Dark (Knows more starsign spells)
    Recommended Level: 98
    Not hard as the Cybersaurus. Equip the Misty sets for everyone except Mokka.
    Umbra is another version of Shadra's first form, except this time he stays
    Dark, so a Light Hero really helps here. IQ up everyone with Brawly Ball and
    Nova Sword should do 9999. Cast Minty Fershness, and kill it before night,
    because then it will be powerful. Aura up the party before, and watch out
    when it uses Celestial Swap. Don't let it line up all the planets in a row,
    or it will cast a instant death move for 6000 per person! Yikes! You should
    defeat him after that.
    Congrats, you finished the Glissini Caves! If you defeat Umbra, there will be
    a treasure chest containing a putty pea inside. *Sigh* All that work for
    nothing. Oh well!
    The brokers are shopkeepers that appear on the 5th and 15th floor of Glissini
    Caves, only selling expensive Light and Dark equipment. I will list them.
    5th Floor Shop (Light Characters)
    Cost: 54,000
    This crown was once worn by a fairy tale prince. Increases max HP by 200.
    ----FLASH BANGLE--------------------------------------------------------------
    Cost: 58,000
    These bracelets glow from within. Increases odds of Blindness by 30%.
    ----FAME COAT-----------------------------------------------------------------
    Cost: 78,000
    Wear this where you can be seen, and feel the power rise.
    ----WING SLIPPERS-------------------------------------------------------------
    Cost: 54,000
    These cute feathered shoes can makes you stronger in a pinch.
    ----LIGHT RING----------------------------------------------------------------
    Cost: 88,000
    This ring was once owned by a great sage. It grants its owner a stronger aura.
    5th Floor Shop (Dark Characters)
    ----PURPLE TURBAN-------------------------------------------------------------
    Cost: 66,000
    It's seen better days, but it can make you stronger in a pinch.
    ----PEARL RING----------------------------------------------------------------
    This pearl ring is filled with hatred. Increases curse odds by 30%.
    ----BONE MAIL-----------------------------------------------------------------
    Cost: 66,000
    Made of strange bones, this coat prevents curses and blindness.
    ----VAMPY BOOTS---------------------------------------------------------------
    Cost: 40,000
    These thirsty boots drink your HP, but also raise your MP by 50.
    ----TUSK STUDS----------------------------------------------------------------
    Cost: 68,000
    This earring made of animal tusks strengthens your aura.
    15th Floor Shop (Light Characters)
    ----ANGEL RING----------------------------------------------------------------
    Cost: 250,000
    This brightly shining ring can set up a barrier in a pinch.
    ----GLEAMING FIST-------------------------------------------------------------
    Cost: 340,000
    This bright metal leaves quite an impression on foes.
    ----RAINBOW COAT--------------------------------------------------------------
    Cost: 420,000
    This coat changes color in the light. It cures curses and blindness.
    ----DIVINE SHOES--------------------------------------------------------------
    Cost: 250,000
    These lovely shoes shine with a heavenly glow.
    ----PHOTON STUDS--------------------------------------------------------------
    Cost: 320,000
    These intangible earrings are made up of particles of light.
    15th Floor Shop (Dark Characters)
    ----DEVIL'S HORN--------------------------------------------------------------
    Cost: 380,000
    This hat has scary horns, but there's no telling what they are for.
    ----DOOM CUFFS----------------------------------------------------------------
    Cost: 450,000
    These dangerous manacles are for those who don't care about defense.
    ----EVIL INK------------------------------------------------------------------
    Cost: 520,000
    This mystical tattoo prevents magic damage but drains HP.
    ----DUSK SHOES----------------------------------------------------------------
    Cost: 180,000
    These drab, dusty shoes make you weak in a pinch so wear them wisely.
    ----BLACK NAILS---------------------------------------------------------------
    Cost: 260,000
    The oily sheen of these dark nails strengthens your aura.
    V. Credits:
    My email can be found at the top of the FAQ. Credit goes to Uber Moogle,
    who provided me some information. The rest was done by me.
    VI. Copyright:
    This guide was written by me, Pranav Mahesh AKA youmemario and is copyright
    by Pranav Mahesh. This document may not be reproduced under any circumstances
    except for personal, private use. It may not be placed on any website or
    otherwise distributed publicly without advance written permission. Use of this
    guide on any other other websiteor as a part of any public display is
    strictly prohibited, and a violation of copyright. Do not copy or alter
    this guide, and do not present it as your own. The updated version of this
    will always be on GameFAQS.
    Sites allowed to host this guide:
    Thanks for reading this, and I hope this guide will help you complete Glissini
    Caves! If you need to report an error(s), then my email is on the top of this
    FAQ. :)

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