hide results

    FAQ/Move List by ninjasan8 / kirby22003

    Version: Final | Updated: 07/04/07 | Printable Version | Search Guide | Bookmark Guide

                                                                     ___________
       ____                                                         |          /
      |    `.  ___          ___      __  __  ____       __   __     |   __    /
      |_     \|   `.  /\  ,' _ `.   |  \|  ||    \  /\ |  | |  |    | ,'_/   /
       |  |\  \ |\  \/  \/ ,' `._\_ |   \  || |)  )/  \|  | |  |    |/ \    /
       |  | | | |/  / /\ \ |  __,' `.      ||    /  /\ \  | |  |       /   _\ /|
       |  |/  |    < |__| || |_ | O |      ||    \ |__| | |_|  |__    /   /_,' |
       |     /   .  \ __  |`._,'`._,'  \   || |)  ) __  |    |    |  /         |
       |___,' |__|\__\  |_|.___,'   |__|\__||____/_|  |_|____|____| /__________|
         __      __  __  __   __  __         __      /   / __  __ __ o __  __ __
        /_  / / /_/ /_  /_/  /_  / / /| / / /       / , / __/ /  /  / / / /  /_
       __/ /_/ /   /_  /  \ __/ /_/ / |/ / /_      /,'|/ /_/ /  /  / /_/ /  __/
                                        _____ _____
                                        \   / \   /
                                        /  /  /  /
                                       /  /  /  /
                                      /  /  /  /
                                     /  /  /  /
                                    /___\ /___\
    
    
    
    
    This ASCII logo was created by osrevad. If you would like him to make a 
    logo/controller for you, visit his website at http://www.osrevad.com and send 
    him an email.
    
    
    Dragon Ball Z: Supersonic Warriors 2 (DS) Mini FAQ/Move List
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Copyright 2006 Mitch Frizzell and Michael Qiu
    January 05, 2006
    Version FINAL
    _________________
    Table of Contents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1. Introduction
    2. List of Characters
    3. Character Strategies
    4. Story Mode Flowchart
    5. Secrets
    6. Frequently Asked Questions
    7. Authors' Notes
    _______________
    1. Introduction
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Because of the amount of time that was put into this guide, please don't rip me
    off and use this without my permission. If you want to use this guide on your
    site, please e-mail me and I'll think about it. As of now this guide is to be
    seen only at these sites:
    
    1up.com
    gamefaqs.com
    gamerhelp.com
    mitchfrizzell.com
    neoseeker.com
    supercheats.com
    
    For any questions, doubts, flames, and/or anything else please e-mail me at
    m.ninja.s@gmail.com or drop me line at my wesite:
    http://www.mitchfrizzell.com (go to the contact me page)
    
    _________________
    2. Character List
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Here is a list of all the characters in the game, their DP amounts and a code
    to access them later in the guide. Example: to find the info on Gohan, search
    for his respective code, I won't write it here because it would throw it off.
    Also, make sure you include the parentheses in the search. IE: (ABC)
    
    ________________________
    2.1. Playable Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Gohan (Kid) - (GHK)
    Ginyu - (GNU)
    Dr. Gero - (DRG)
    
    2 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Krillin - (KRL)
    Frieza - (FRZ)
    Trunks (Teen) - (TRN)
    Android #18 - (#18)
    
    3 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Goku - (GKU)
    Piccolo - (PCO)
    Vegeta - (VGA)
    Mecha Frieza - (MFRZ)
    
    4 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Gohan (Teen) - (GHT)
    Trunks (Super) - (TRNS)
    Cell (Second) - (CEL2)
    Cooler - (CLR)
    
    5 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Goku (Super) - (GKUS)
    Vegeta (Super) - (VGAS)
    Gotenks - (GTK)
    Metal Cooler - (MCLR)
    
    6 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Gohan (Super 2) - (GHS2)
    Cell - (CEL)
    Buu (Good) - (BUU)
    Broly - (BRL)
    
    7 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Gotenks (Super 3) - (GTKS3)
    Buu (Evil) - (BUUE)
    
    _______________________
    2.2. Support Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1 DP Support Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hercule - (HRC)
    Tien/Yamcha - (TNYA)
    
    2 DP Support Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Zarbon/Dodoria - (ZBDD)
    Bardock - (BDK)
    Dabura - (DBR)
    Cell Jr. - (CELJ)
    
    3 DP Support Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Android #17/Android #16 - (#1617)
    Babidi - (BDI)
    Dende - (DND)
    
    4 SP Support Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Shenron - (SHR)
    
    
    _______________________
    3. Character Strategies
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Here I'll list all the characters attacks, strategies, and some additional info
    about each one. Note: When it says (Up A+X), for example, it means when the
    enemy is above you; when the triangle is in the upper portion of the diamond.
    
    1 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Gohan (Kid) - (GHK)==--
    
    ..::Attacks and Abilities:::..
    
    Gekizeturanma (E 50)
    Up A+X: Gohan flies at the enemy, hits him with a combo and finishes it with an
    energy blast. Useful when you're low on health and can't afford to miss with a
    beam.
    
    Continuous Shots (E 50)
    Left/Right A+X: Gohan shoots a series of small energy blasts that not only hurt
    your opponent, but also stun him. To take advantage of this attack, make sure
    you use it at close range.
    
    Demon Flash (E 50)
    Down A+X: A simple beam attack, similar to the Kamehameha. Best used when the
    enemy is stunned, because it's easy to dodge.
    
    Magekisenkoudan (E 150)
    Left/Right A+X: Gohan's Ultimate attack is almost like a huge Demon flash,
    inflicting a large amount of damage. Not easy to dodge at all, use this attack
    as soon as it becomes available.
    
    Super Saiyan (E 100)
    L: Gohan can use this transformation only when his Energy level is above 100,
    it increases attack power. If his energy drops below 50 while transformed, he
    reverts back to normal. Don't worry, though, you can use it multiple times.
    
    ..::Team Attacks::..
    
    Energy Unleashed (Gohan and Krillin)
    Gohan and Krillin team up to shoot multiple energy shots at the enemy,
    surrounding him to the point of no escape.
    
    Evil Shot (Gohan and Piccolo)
    After teaming up with Piccolo to beat the crap out of the enemy, Gohan sends
    the opponent flying and Piccolo sends his staple Beam Cannon.
    
    ..::Strategies::..
    
    Use Continuous Shots and before the enemy has time to react, home dash up and
    hit him with a beam. Since you should be short on energy after this, home dash
    down and pound the enemy with a melee combo. Rinse and repeat.
    
    ..::Info::..
    
    Goku's son first appeared in episode 1 of DBZ and is one of the few characters
    to persist until the end. Originally trained by Piccolo, Gohan takes many of
    his attacks from him. Gohan reaches SSJ and shortly after SSJ2; later, Elder
    Kai unlocks his Mystic ability and he reaches his highest level of power.
    
    ..::Alternate Names: Son Gohan::..
    
    
    --==Ginyu - (GNU)==--
    
    ..::Attacks and Abilities::..
    
    Psycho Triangle (E 50)
    Up A+X: Guldo comes and shoots three large energy blasts around the opponent in
    a triangle formation. The blasts then converge doing damage to the enemy. This
    attack is great when you're low on health and need some good damage; it's very
    hard to dodge.
    
    Recoome Boom (E 50)
    Left/Right A+X: Recoome teleports in and shoots a Kamehameha-style beam at the
    opponent out of his mouth. This attack is great for combos, because you can
    move while the opponent is trapped in the beam. Activate the beam and when the
    enemy gets stuck, dash in and hit him with a melee combo, making sure not to
    hit him out of the beam.
    
    Crasher Ball (E 50)
    Down A+X: Jeice appears and throws his patented Crasher Ball at the opponent.
    This attack seeks the opponent, but can be moved with the D-pad, use this to
    your advantage.
    
    Ginyu Storm (E 150)
    Close A+X: Ginyu sends the opponent flying, and the whole Ginyu Force comes in
    to attack the enemy. A good Ultimate overall, but not my favorite.
    
    Special Pose (E 0)
    L: One of the best specials in the game, this pose doesn't make you stronger
    or faster, instead it lowers the enemy's energy by 25% each time you use it.
    Excellent ability that can be used as many times as you see fit.
    
    ..::Team Attacks::..
    
    Body Change Special (Ginyu and Goku)
    Goku powers up an attack, then Ginyu switches bodies with him, letting Goku do
    the attack in Ginyu's body. A waste. Unless you're fighting against a 3 or 4 DP
    character, this attack doesn't do enough damage to justify the 200% energy cost
    In fact, it's arguably weaker than Goku's own Kamehameha!
    
    Cracker Formation (Ginyu and Frieza)
    Better than the above attack, Ginyu sends the enemy flying towards Frieza who
    powers up to 100% and slams the opponent in to the ground. Great animation,
    slightly better damage than the previous, but still a waste (Aren't all team
    atacks?).
    
    ..::Strategies::..
    
    Even though he is a 1 DP character, Ginyu has one advantage over the rest of 
    he characters (Besides Cooler): He can move while his attacks are taking place
    (Besides the Crasher Ball). Activate a Recoome Boom, fly in for a combo, and
    before he can react, hit him with another beam, but this time, go above or
    below for a Crasher Ball or a Psycho Triangle, respectively.
    
    ..::Info::..
    
    Ginyu is the captain of an elite group of fighters called the Ginyu Force. His
    special technique is his body change attack. With it, he can switch bodies with
    anyone, useful to get the upper hand in battles. Under the leadership of Frieza
    the Ginyu Force is only called for emergency situations. Ginyu is killed by
    Vegeta.
    
    ..::Alternate Names: Ginyu Taicho::..
    
    
    --==Dr. Gero - (DRG)==--
    
    ..::Abilities and Attacks::..
    
    Photon Wave (E 50)
    Up A+X: Gero moves his hand in an arc and creates a crescent shaped explosion.
    The exact same attack as the eye beam. Just like the beam, this attack only
    works at a certain range, train in free battle or training first to find out
    that range.
    
    Photon Blast (E 50)
    Left/Right A+X: Gero shoots a large blast out of his hands. Not much to 
    say about this attack, really. It's very fast, and thus hard to avoid, this is
    the attack I use most with Gero.
    
    Eye Beam (E 50)
    Down A+X: Gero shoots lasers out of eyes that make a semicircle explosion below
    him. This is a good attack, but don't use it if the enemy is close, it won't
    even touch him, so make sure your opponent is a good distance away.
    
    Energy Drain (E 150)
    Close A+X: In my opinion, the best Ultimate in the game. Gero closes in on the
    opponent and drains his health. Not only can this attack potentially kill your
    adversary, it also adds the lost health to your own, effectively letting you
    have two lives.
    
    Absorbtion Barrier (E 20)
    L: This power up enables Gero to absorb all small energy blasts. Each blast
    absorbed increases his energy by 10%. This special ability can be used as many
    times as you want, and lasts for about 10 seconds (100 game seconds). The funny
    thing is that this ability has a spelling mistake in-game.
    
    ..::Team Attacks::..
    
    Twin Drain (Dr. Gero and Cell (2nd))
    Gero absorbs the enemy's energy and then sends his to Cell to be absorbed. No
    actual health or energy increases apply, but a good attack nonetheless.
    
    ..::Strategies::..
    
    Abuse the Photon blast, Gero's other attacks all suck. No real combos can be
    used, but if you use melee combos from above your opponent, you'll gain almost
    double the energy. The second your health turns red, charge to 150 and use your
    ultimate, it could give you the edge you need to win the battle. Make sure
    that you abuse *heavily* his grab (Y+B), as each time you use it, you gain
    a little health and 50% energy!
    
    ..::Info::..
    
    Gero was part of the Red Ribbon Army until he became an android and decided to
    create more androids to kill Goku and take over the world. His "army" ended up
    fighting with Goku and #16 actually enabled Gohan to reach SSJ2.
    
    ..::Alternate Names: None::..
    
    
    2 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Krillin - (KRL)==--
    
    ..::Attacks and Abilities::..
    
    Kirenzan (E 50)
    Up A+X: Krillin releases a series of 11 Destructo Disks to pound the enemy.
    This is a great attack, but doesn't have the power that his Destructo Disk had
    in the Anime. Use this attack when accuracy is necessary.
    
    Kamehameha (E 50)
    Left/Right A+X: It's the Kamehameha; use it at close to medium range for
    maximum effectiveness.
    
    Soukidan (E 50)
    Down A+X: Krillin unleashes a small Spirit Bomb at towards the enemy. Similar
    to Ginyu's Crasher Ball, this attack can also be guided using the D-pad.
    
    Ryuuseikoudan (E 150)
    Left/Right A+X: Krillin unleashes a large energy ball that appears to miss the
    enemy, but then drops a large amount of small energy balls on the opponent from
    above. A great attack that shouldn't be wasted; if you're fighting one enemy
    use it as soon as possible, but if there's two or three, use it when the CPU
    changes to inflict the most damage.
    
    True Potential (E 100)
    L: Similar to the Super Saiyan ability, this ability increases Krillin's attack
    power, although it can only be used if his energy is above 100, and ends if
    below 30.
    
    ..::Team Attacks::..
    
    Dual Destructo Disk (Krillin and Android #18)
    Krillin and #18 appear at the bottom of the screen to charge up a large
    Destructo Disk which then separates into 50 small one to harass the enemy.
    I can't think of anything special to say about this attack.
    
    Energy Unleashed (Krillin and Gohan (Kid))
    Krillin and Gohan appear at the bottom of the screen and shoot out a stream of
    energy blasts that surround the opponent, disabling his escape. Better than the
    above team attack, the only downside to using this attack is the fact that you
    have to have Gohan in your party.
    
    Warriors of Earth (Krillin and Tien/Yamcha)
    Krillin, Yamcha, Tien, Chiaotzu, and Yajirobe all team up to form this awesome
    team attack. Krillin slams the opponent down, Yamcha uses his Wolf Fang Fist
    attack, Tien and Chiaotzu uses Dodon Rays, and Yajirobe finishes it up with a
    sword slice. Krillin's best team attack is easier to pull of because you can
    activate Tien and charge you Ki until you can use this. Definitely recommended.
    
    ..::Strategies::..
    
    Put Tien/Yamcha in your team, and abuse Tien's attack; while he is attacking,
    charge your ki for an ultimate or for a team attack. No real combos for Krillin
     just abuse his Kamehameha and Destructo Disks, and you'll be fine.
    
    ..::Info::..
    
    Krillin was Goku's rival in DB and becomes his best friend and most reliable
    ally in DBZ. He is one of the first warriors to go to Namek for the Dragon
    balls and his death enables Goku to go SSJ. He also later marries Android #18
    and has a daughter named Maron. Also, my favorite character. 
    
    ..::Alternate Names: Kuririn; Klylyn::..
    
    
    --==Frieza - (FRZ)==--
    
    ..::Attacks and Abilities::..
    
    Death Beam (E 50)
    Up A+X: Frieza send up a small, fast and powerful beam, similar to a compact
    Kamehameha. One of Frieza's best attacks, the Death Beam is near impossible to
    dodge. Use mercilessly.
    
    Death Wave (E 50)
    Left/Right A+X: Frieza sends a shockwave towards the enemy. Another great
    attack, Death Wave is hard to dodge also, but not impossible. Use this attack
    when on or close to the ground for best effect.
    
    Psycho Blast (E 50)
    Down A+X: Frieza summons four boulders and sends them all to his opponent.
    Use this attack sparingly, seeing as it's easy to dodge. I find this attack
    useless when I could use Death Wave of Blast.
    
    Death Ball (E 150)
    Down A+X: The attack that Frieza used to destroy Planet Namek and Planet Vegeta
    hasn't lost any of its power. Use this attack when the enemy has about 50% of
    his health and he'll go down; it's most effective at medium range.
    
    100% Activation (E 100)
    L: This special increases Frieza's attack power for the rest of the battle.
    Unlike the Super Saiyan power up, this special costs 100% energy and remains
    active for the remainder of the battle. I like to use this only when I have a
    large amount of Ki or when I'm losing. Great power up.
    
    ..::Team Attacks::..
    
    Cracker Formation (Frieza and Ginyu)
    
    Ginyu sends the enemy flying towards Frieza who powers up to 100% and slams the
    opponent in to the ground. Great animation, this attack is still a waste, in my
    opinion.
    
    Absolute Evil (Frieza and Cell)
    Frieza and Cell hit the opponent around, a la volleyball and hit him with a
    ton of Death Beams followed by two large Ki blasts. Great attack, recommended
    to all.
    
    Blind Meteor (Frieza and Zarbon/Dodoria)
    Zarbon and Dodoria appear behind Frieza and pound the enemy with their beam
    attacks, enabling Frieza to attack from behind the opponent and send him flying
    Good attack, but no where near as good as the above team attack.
    
    ..::Strategies::..
    
    Team Frieza with either Cell or Zarbon/Dodoria to get the most out of him.
    Pound the enemy with Death Beams and Waves until the enemy gets you around 50%
    health. When this happens, use 100% activation and keep on using you support
    until you can use your ultimate. At this point the battle is over. If you tap
    R when you activate Frieza's throw, then Frieza will use 50% energy, cover the
    enemy with an energy ball, and launch it at the ground!
    
    ..::Info::..
    
    Frieza, the evil tyrant, was, at one point, the most powerful being in the
    universe. He commanded a great army that included some Saiyans, some aliens,
    and the Ginyu Force. Frieza was defeated by Goku and later killed by Trunks;
    he was surpassed in power by Goku when he went Super Saiyan.
    
    ..::Alternate Names: Freeze; Furiza::..
    
    
    --==Trunks (Teen) - (TRN)==--
    
    ..::Attacks and Abilities::..
    
    Rush Blade (E 50)
    Up A+X: Trunks slashes down and sends multiple energy blasts at the enemy. Only
    use this at extreme close range.
    
    Flash Saber (E 50)
    Left/Right A+X: Trunks slashes twice with his sword, sending beams of energy at
    his opponent. This attack is Trunks' Kamehameha style attack, but doesn't quite
    have the range of the normal beam attacks. Use at close to medium range.
    
    Crescent Sword (E 50)
    Down A+X: Trunks slashes with his sword to send a crescent shaped beam down to
    the enemy. Great attack that is fast and wide, making it hard to avoid, but
    does less damage than the others.
    
    Buster Blade (E 150)
    Left/Right A+X: Trunks flies at his opponent, slashes him 30 times with an
    advanced version of the Flash Saber, and finishes by powering his sword up and
    slashing once more. This attack is great, but you have to connect with the
    enemy for it to work, so try using Trunks' throw and then activating the
    attack.
    
    Angry (E 0)
    L: This power up increases Trunks' attack damage by a lot, but here's the
    catch: it only activates when he's fighting an android. This means that he can
    only use it when he's fighting the following enemies in any team: #18, Dr.
    Gero, and #17/#16. This fact limits the usefulness of this power up. Also, the
    power up ends when Trunks hits 15% energy.
    
    ..::Team Attacks::..
    
    Twin Sword Slash (Trunks and Gohan (Teen))
    Gohan and Trunks team together, slashing the enemy multiple times with their
    swords. To get the most out of this attack, team Trunks, Gohan, and Bardock
    together. Activate Bardock, and use Trunks' throw (Y+B), while the enemy is
    still frozen, use the attack, and finish by activating Bardock again.
    
    ..::Strategies::..
    
    To use Trunks to his full power, get in the enemy's face and stay there. Use
    the supers from close range and you'll have the match in the bag. One nice
    thing about Trunks is his throw; it temporarily paralyzes the enemy, enabling
    you to pull off a risky attack. Also, if you press R the moment Trunks appears,
    before he executes the throw, he'll do a powered up version of the throw that
    costs E 50 but does much more damage than the normal.
    
    ..::Info::..
    
    The mysterious boy from a future where only death awaits, Trunks travels back
    in time to warn the Z Warriors of the impending doom. Trunks is the son of
    Bulma and Vegeta; he later becomes good friends with Goten.
    
    ..::Alternate Names: Mirai Trunks; Future Trunks::..
    
    
    --==Android #18 - (#18)==--
    
    ..::Attacks and Abilities::..
    
    Double Buster (E 50)
    Up A+X: #18 shoots a series of small ki blasts followed by a large blast to
    finish it off. This attack is one of my least favorites in the game. At close
    range the small blasts hit the enemy away and most of the time facilitates the
    evasion of the large. At long range, the small blasts don't connect and the
    large does minimal damage.
    
    Photon Blitz (E 50)
    Left/Right A+X: #18 creates an energy "sword" out of her palm and holds it
    there for a brief period of time. I like this attack; essentially it's a
    truncated version of the Kamehameha, a version that's only good at close range.
    
    Photon Strike (E 50)
    Down A+X: #18 sends a stream of small energy blasts at the enemy. Similar to
    the first wave of blasts in her Double Buster, this attack does small damage,
    but has one advantage: if you press A+X while the attack is activated, you can
    prolong its life a little by paying 10% energy for each press.
    
    Energy Mine (E 150)
    Left/Right A+X: #18 creates 5 energy mines and places them around the opponent.
    She then proceeds by knocking the enemy so that he bounces in between them,
    like a pinball. She finalizes the attack by setting off all the mines in her
    opponent's face. Great attack, use at close range when the enemy can't hit you
    (No supers, is using a melee attack, etc).
    
    Infinite Energy Type (E 200)
    L: This is a great power up that can only be activated when you have 200%
    energy. Don't worry, though, it only uses 100% energy, but it is definitely
    worth it. After activation, this special allows you to use all your supers,
    energy attacks, homing dashes, and any other ki-consuming skills without
    draining energy!
    
    ..::Team Attacks::..
    
    Dual Destructo Disk (Android #18 and Krillin)
    Krillin and #18 appear at the bottom of the screen to charge up a large
    Destructo Disk which then separates into 50 small one to harass the enemy.
    I can't think of anything special to say about this attack.
    
    Hell Spiral (Android #18 and Android #17/Android #16
    #18 and #17 grab the enemy, slamming him into the ground, creating a large hole
    which #16 proceeds to blow to bits using his Hell's Flash. Great attack, it
    might be my second favorite animation for any attack in the game.
    
    ..::Strategies::..
    
    #18's strong ki blast (R+A) is a great attack. She sends a small mine out, and
    if the enemy is hit by the explosion (not the mine itself, but the explosion),
    it does awesome damage.
    
    At the beginning of the battle use melee combos to get 200% (or use Bardock, if
    you're lazy like me) and activate infinite energy. Follow up with a Photon
    Strike, and keep jamming A+X, and the attack will last almost double the time,
    for no Ki at all. A great combo.
    
    ..::Info::..
    
    Android #18 is one of the androids manufactured by Dr. Gero for one sole
    purpose: revenge. Even though the androids were created to kill and take over
    the world, they ended up turning good after the trouble with Cell. Android #18
    marries Krillin and has a daughter, Maron.
    
    ..::Alternate Name: #18; 18::..
    
    
    3 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Goku - (GKU)==--
    
    ..::Attacks and Abilities::..
    
    Twin Dragon Shot (E 50)
    Up A+X: Goku charges two Genki Dama-style energy blasts in his palm and shoots
    them at his opponent. This attack is great, and has a neat little feature: you
    can charge it up. Charging the attack makes the second blast do a lot more
    damage. The downside? It takes a few seconds to charge and in this time, the
    enemy can easily dodge it. I recommend you charge it when the enemy is
    otherwise distracted. (More info on this in the strategies section)
    
    Kamehameha (E 50)
    Left/Right: It's the Kamehameha. Probably the most useful attack in the game,
    also one of my favorites. The Kamehameha is best used at close to medium range
    because not only is the attack easy to dodge, it leaves you wide open to an
    attack if you miss. Great attack is used wisely, but can also be your downfall.
    
    Spirit Bomb (E 50)
    Down A+X: Goku borrows energy from every living thing on Earth to form a large
    energy sphere that he then tosses at the enemy. This attack might be the
    strongest attack in the game (besides Ultimates) if charged up. You can charge
    the attack up a large amount similar to the Twin Shots, to attain max damage.
    Use in tandem with Hercule or Tien/Yamcha to stun the enemy while you charge up
    their destruction.
    
    Level 20 Kaioken (E 150)
    Left/Right A+X: My favorite animation for any attack in the game, I can't even
    describe it here, go do it and come back when you're done. Awesome? Yeah,
    that's what I thought. Not much to say, this attack is an ultimate, so you only
    get one shot, use it wisely, but don't wait too long for the opportunity.
    
    Kaioken (E 100)
    L: Similar to Gohan's SS ability, this power up increases attack damage. The
    ability is only available when you have 100% or more and goes away when you go
    under 50%.
    
    ..::Team Attacks::..
    
    Family Kamehameha (Goku and Gohan (Super 2))
    Gohan comes in and does a normal Kamehameha and Goku teleports to his side and
    adds his power to complete the Family Kamehameha. Great team super, if you have
    a Goku and Gohan (Super 2) team, this attack is the point of that pair. Don't
    overdo it, but use once you get the chance.
    
    Double Attack (Goku and Piccolo)
    Goku flies at the enemy, and teleports away allowing Piccolo to execute a
    combo, sending the enemy to Goku who finishes it off by sending the opponent
    into the ground. Not Goku's best, but still good, use if you have Bardock with
    you. Otherwise, only use if you have 200% energy and don't know what to do with
    it.
    
    Body Change Special (Goku and Ginyu)
    Goku powers up an attack, then Ginyu switches bodies with him, letting Goku do
    the attack in Ginyu's body. A waste. Unless you're fighting against a 3 or 4 DP
    character, this attack doesn't do enough damage to justify the 200% energy
    cost.
    
    Super Spirit Bomb (Goku and Hercule)
    Goku's best team super, this attack does major damage. Use this attack when you
    can, because for a 1-4 DP character, this bomb is an instant killer! Use
    Hercules's ability to distract the enemy while you charge your ki and smack
    'em with this super. 
    
    ..::Strategies::..
    
    So many combos, I don't know where to begin. Team Goku with Gohan (Super 2) and
    Tien/Yamcha for max damage, or with Hercule for his awesome team super. Try the
    following technique:
    
    MAX charged Twin Dragon Shots or MAX charged Spirit Bomb: Use Hercule or
    another support character that stuns the enemy and charge this baby while the
    enemy is otherwise occupied, and slam him! Great combo, you can do the same
    with the Spirit Bomb, which actually does more damage.
    
    ..::Info::..
    
    If you need info on Goku, then you have no DBZ, DB, or GT experience at all.
    Goku is the main character from all three series; an alien sent from his home
    planet before its destruction (not unlike Superman) to take over Earth and
    destroy all its inhabitants. After a near-fatal accident, Goku loses his memory
    and turns into the pure warrior we all know and love.
    
    ..::Alternate Name: Son Goku, Gokou, Kakkarot::..
    
    
    --==Piccolo - (PCO)==--
    
    ..::Attacks and Abilities::..
    
    MaKankuuhouidan (E 50)
    Up A+X: Piccolo shoots out a number of "grenades" from his hands in a circle,
    and then directs them at his enemy. This attack is one of my favorites for
    Piccolo. You can use it normally to do damage, or you can repeatedly press A+X
    to shoot out more grenades to demolish the enemy. Great attack, use it often.
    
    Special Beam Cannon (E 50)
    Left/Right A+X: Piccolo's trump card in the battle against Raditz, here he uses
    it in its perfected form. This attack is Piccolo's Kamehameha. The only
    difference between the two is that this one is faster and skinnier, making it
    more effective at long range.
    
    Gekiretsukoudan (E 50)
    Down A+X: Piccolo makes a large "blade" of energy and directs it downward. This
    attack is hard to pull off because it can only be used at close range. If you
    use it and it misses, than the enemy has a perfect opportunity to slam you with
    an attack. Use this one wisely.
    
    Shonmafuketsu (E 150)
    Up A+X: I just love this ultimate; word can't do it justice. Go watch the
    animation and come back when you're done. If you're too lazy to watch it, this
    attack is a combination of all Piccolo's supers. Great attack, just keep in
    mind that you'll dash at the enemy and you need to hit him to activate, so
    don't waste it.
    
    Regeneration Ability
    L: This ability is good for those no win situations; it regenerates a small
    portion of your health. The best time to use this ability is when you get to
    red HP; use your ultimate and when you're all done, use the ability and poof,
    you're back in decent health again.
    
    ..::Team Attacks::..
    
    Double Attack (Piccolo and Goku)
    Goku flies at the enemy, and teleports away allowing Piccolo to execute a
    combo, sending the enemy to Goku who finishes it off by sending the opponent
    into the ground. Not Goku's best, but still good, use if you have Bardock with
    you. Otherwise, only use if you have 200% energy and don't know what to do
    with it.
    
    Special Beam Cannon (Piccolo and Gohan (Super 2))
    Gohan and Piccolo team up to do a super Beam Cannon that does massive damage
    to the enemy. Great super, I definitely recommend using it, maybe in a team
    with Piccolo, Gohan (SS2) and Bardock? I'm running out of things to put in
    these sections.
    
    Outsider Shot (Piccolo and Vegeta)
    Piccolo and Vegeta both send a stream of energy blasts at the enemy and finish
    up by hitting him with two large ki blasts. This is a good attack, but
    definitely not Piccolo's best. Use when you need good damage, but don't base
    your battles on this attack.
    
    Volleyball Attack (Piccolo and Gotenks (Super 3))
    Gotenks turns the enemy into a volleyball, sets him to Piccolo to bump-pass it
    back and finishes by spiking him into the ground. Good attack, but I'd rather
    use less energy and do a powered up version of the MaKankuuhouidan. Use this
    to see the animation, but not much more.
    
    Evil Shot (Piccolo and Gohan)
    After teaming up with Piccolo to beat the crap out of the enemy, Gohan sends
    the opponent flying and Piccolo sends his staple Beam Cannon
    
    ..::Strategies::..
    
    Well, I recommend a team of Piccolo, Gohan (SS2) and Bardock for maximum
    efficiency, but that's just me. Not much to say here except Piccolo fights
    best when below the enemy, so stay there and hit him with MaKankuuhouidans and
    stay there to use your Ultimate.
    
    ..::Info::..
    
    Piccolo, the evil demon king, was once intent on taking over the world, but
    through his time training with Gohan and his time fighting alongside the Z
    fighters, he changed. Piccolo is an alien, a Namekian to be exact, sent from
    his home world while still a child. Piccolo is the evil half of Earth's
    protector, Kami; and later in the series, the two fuse to become the super
    Namekian.
    
    ..::Alternate Names: Piccoro, Piccolo Jr::..
    
    
    --==Vegeta - (VGA)==--
    
    ..::Attacks and Abilities::..
    
    Final Bleed (E 50)
    Up A+X: Vegeta fires many pinkish blasts at the opponent. Good at medium-far
    range, you can also prolong this attack by holding A+X while using it, costing
    10% energy for every other second.  
    
    Galick Gun (E 50)
    Left/Right A+X: Vegeta uses his signature move, the Galick Gun. He charges up
    the blast with his arms above his head at a 135 degrees angle, then lowers it
    to a 90 degrees angle and launches the blast. It's technically Vegeta's
    Kamehameha. 
    
    Meteor Burst (E 50)
    Down A+X: Vegeta puts his arm down and creates a rugged wall of energy. This
    attack has very poor range and is very weak, use it sparingly.
    
    Garlic Fire (150 E)
    Close A+X: Vegeta's Ultimate attack. It's good, except that you have to
    activate it at close range. Vegeta yells "It's over!", and unleashes a melee
    combo, ending with a strike down, multiple blasts of energy, and a Galick Gun.
    Not bad, in my opinion.
    
    Rival Awareness (E 0)
    L: This can only be activated if someone in YOUR team has higher DP that
    Vegeta (In this case 3). This ability increases your energy to 200%, it's like
    a free Bardock use. One-time use only, though.
    
    ..::Team Attacks::..
    
    Outsider Shot (Piccolo and Vegeta)
    Piccolo and Vegeta both send a stream of energy blasts at the enemy and finish
    up by hitting him with two large ki blasts. Use when you need good damage.
    
    ..::Strategies::..
    
    Pound the enemy with Galick Guns, and then use melee combos to build energy.
    Repeat until health is in red, and let the opponent get close to you. Then
    activate it, and repeat the previous combo.
    
    ..::Info::.. 
    
    Vegeta was the prince of all Saiyans that was the heir of Planet Vegeta, the
    planet where Saiyans thrived. He arrived on Earth to destroy it, but was
    defeated by Goku. He then later changed to a good guy, who settled on Earth
    and made a family, with Bulma as his wife and Trunks and Bra as his children.
    
    ..::Alternative Names: Vejita, Bejita::..
    
    
    --==Mecha Frieza - (MFRZ)==--
    
    ..::Attacks and Abilities::..
    
    Death Junk (E 50)
    Up A+X: Mecha Frieza shoots energy blasts into a formation, which strikes the
    opponent in groups of two. The attacks aren't homing, but they do pretty much
    surround you, so it isn't such a bad attack.
    
    Evil Dance (E 50)
    Left/Right A+X: Frieza shoots laser beams at the opponent, making them jerk in
    hit areas thus making them "dance". This is Mecha Frieza's best attack, and
    the laser beams deal pretty good damage.
    
    Nightmare Blast (E 50)
    Down A+X: Pretty much the same thing as Death Junk, except the blasts are in a
    different formation. Yay. 
    
    Ghost King (E 150)
    Down A+X:  Mecha Frieza flies down to the opponent and releases an even more
    powerful Evil Dance attack. He then blasts the opponent to the right, where
    King Cold comes in and punches the opponent down into the ground. Not bad.
    
    Relax! (E 100)
    L: Mecha Frieza "relaxes", raising his health. It's much like Piccolo's
    Regeneration ability.
    
    ..::Team Attacks::..
    
    Freeze Storm (Mecha Frieza and Cooler)
    Mecha Frieza and Cooler create a blizzard, and launches it at the opponent.
    There are much better team attacks out there, but since this is Mecha Frieza's
    only team attack, it'll do. 
    
    ..::Strategies::..
    
    Just keep using the Evil Dance attack until your heart's delight (Or at least
    until you run out of energy) Then use melee combos to get more energy back.
    When your health is low, use your Ultimate, and then get health back by using
    Relax!. 
    
    ..::Info::..
    
    Mecha Frieza is the remodeled Frieza after he was in ruins from the explosion
    of planet Namek. He went to Earth to seek revenge with Goku, only to die from
    Trunks.
    
    ..::Alternative Names: Metal Frieza, Mecha Freezer::..
    
    
    4 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Gohan (Teen) - (GHT)==--
    
    ..::Attacks and Abilities::..
    
    Kamehameha (E 50)
    Up A+X: Teen Gohan's Kamehameha. We should all know what it is, if you don't,
    I'll explain it. Gohan cups his hand to one side of his body, and then moves
    it to the front to release the blast.  
    
    Gekiretsumasendan (E 50)
    Left/Right A+X: Gohan moves one hand to a side of his body, and then pushes it
    forward, releasing a moderate sized blast. Not bad, but not good either.
    
    Gekiretsuhadan (E 50)
    Down A+X: Gohan moves one hand to a side of his body, and then pushes it
    forward, releasing some blasts that go out in an outward position, and then
    closes in on the opponent. Best used at moderate range, if it's used to close
    then the CPU might reflect it with a strong melee attack.
    
    Super Kamehameha (E 150) 
    Left/Right A+X: Pretty much like a regular Kamehameha, except it's MUCH wider
    and stronger. 
    
    Super Saiyan (E 100)
    L: Gohan transforms into a Super Saiyan, increasing his attack power and
    changing his hair blond (Obviously). Gohan loses 1% energy for every second
    after this is used. Gohan reverts back to normal once he has less than 50%
    energy.
    
    True Power Unleashed (E 200) 
    L: Gohan unleashes his Mystic energies, originally unlocked by Eldar Kai. His
    energy level reverts back to 0%, but he gets increased in strength, and this
    ability doesn't drain energy. It's also permanent as long as you don't switch
    (Like all abilities)
    
    ..::Team Attacks::..
    
    Ultimate Kamehameha (SS Goku and Teen Gohan)
    Goku and Gohan both shoot Kamehameha at the opponent, with Gohan shooting at
    the left side and Goku shooting at the right side. 
    
    Twin Sword Slash (Trunks (Teen) and Gohan (Teen))
    Gohan and Trunks team together, slashing the enemy multiple times with their
    swords. The Ultimate Kamehameha is better, in my opinion. 
    
    ..::Strategies::..
    
    Have Goku (Super) in your team, and switch out every once in a while. While
    you're in, use any of Gohan's supers (They're all pretty good), and build up
    energy with melee combos. Use team attacks once you have 200% energy, and
    activate an ability if you're bored or need the extra strength.
    
    ..::Info::..
    
    Gohan is the first son of Goku and was a very powerful fighter as a child,
    being the first to go Super Saiyan 2. As a teen, he lost some power due to
    lack of training, but he still is a great fighter. He gets his Mystic powers
    unlocked my Eldar Kai, giving him more power than a Super Saiyan 2! Gohan
    later develops a family, with Videl as his wife, and Pan as his daughter.
    
    ..::Other Names: Son Gohan::..
    
    
    --==Trunks (Super) - (TRNS)==--
    
    Finish Buster (E 50)
    Up A+X: Trunks raises his arms and shoots a large beam at the opponent. This
    is Trunks' Kamehameha, and is possibly his best attack.
    
    Buster Cannon (E 50)
    Left/Right A+X: Trunks makes some hand signals and fires a moderate sized
    blast. It's also known as the Burning Attack, except they changed the name. 
    
    Rapid Shot (E 50)
    Down A+X: Trunks releases an extremely fast blast that deals moderate damage.
    However, the range is poor, so charge it by holding A+X to increase its range.
    
    MAX Buster (E 150)
    Left/Right A+X: Trunks' Ultimate attack. He takes off his jacket, powers up to
    Ultra Super Saiyan (USSJ), and uses a Finish Buster. 
    
    Super Saiyan 1.5 (E 150)
    L: Trunks transforms into an ascended Super Saiyan (Not a SSJ2, just above the
    power of a regular Super Saiyan without the speed loss). When activated, his
    energy drains until 50% energy, where the ability ends. 
    
    ..::Team Attacks::..
    
    Garlic Buster (Trunks (Super) and Vegeta (Super))
    Vegeta shoots a blast, which the opponent easily dodges, only to run into
    Trunks, who slashes him with his sword several times. Trunks then teleports
    away, where Vegeta finishes it with a Final Flash.
    
    ..::Strategies::..
    
    Use Finish Busters. Lots of them. Also have Vegeta (Super) in your team for a
    nice team attack and for the extra help. Use melee attacks to build up energy,
    as usual.
    
    ..::Info::..
    
    Trunks grew up in a world of fear caused by Android #17 and Android #18. Gohan
    was his only friend in this world of rubble, and when he died from the
    Androids, the sadness and rage unlocked his Super Saiyan powers. Trunks then
    goes back in time to warn about the fate that awaits them, and tries to
    prevent it from happening. He reaches the ascended and ultra Super Saiyan
    levels, and grows a friendship with his father, Vegeta. After Cell has been
    destroyed, he goes back in time to kill the future Androids and Imperfect
    Cell.
    
    ..::Alternative Names: Mirai Trunks, Future Trunks, Trunks Briefs::..
    
    
    --==Cell (Second) - (CEL2)==--
    
    ..::Attacks and Abilities::..
    
    Kienrenzan (E 50)
    Up A+X: Cell throws Destructo Disks at the opponent that goes outward, then
    inward into the opponent like Gohan's Gekiretsuhadan attack. Best used at long
    range.
    
    Kamehameha (E 50)
    Left/Right A+X: Cell cups his hand by his sides and releases a beam of pink
    energy. Use it at close to medium range for max effectiveness.
    
    Gekiretsukoudan (E 50)
    Down A+X: This is exactly like Piccolo's move. Cell makes a large "blade" of
    energy and directs it downward. This attack is hard to pull off because it can
    only be used at close range. If you use it and it misses, than the enemy has a
    perfect opportunity to slam you with an attack. Use this one wisely.
    
    Absorbtion (E 150) 
    Close A+X: This Ultimate can only be activated if Cell uses it close to the
    opponent. Cell absorbs the enemy with his tail, taking health from the enemy
    and adding it to you. Not as good as Dr. Gero's Energy Drain, though, as it
    doesn't recover so much health back.
    
    Self-Destruct (E 0)
    L: This can only be used if your health is in red. Cell explodes, inflicting
    MAJOR damage but lowering your health to 1% (There's no difference as your
    health is already low anyways). The best ability in the game, it would have
    been better as Cell's Ultimate attack.
    
    ..::Team Attacks::..
    
    Twin Drain (Cell (2nd) and Dr. Gero)
    Gero absorbs the enemy's energy and then sends his to Cell to be absorbed.
    No actual health or energy increase applies, but a good attack nonetheless.
    
    ..::Strategies::..
    
    Cell has pretty weak supers, so just use melee combos and the occasional super.
    When your health is in red, make sure you have over 150% energy, and activate
    Self-Destruct. You should at least kill one enemy. Next, recover some HP with
    Absorbtion. If done correctly, you should easily kill 2 enemies.
    
    ..::Info::..
    
    Cell was created by Dr. Gero as his perfect creation. Cell has the cells of
    all the Z Fighters and so he has their techniques and abilities, including
    Piccolo's Gekiretsukoudan attack, Goku's Kamehameha, and Krillin's Destructo
    Disk. Cell has a first form, but he absorbed Android #17, making him stronger.
    If he absorbs Android #18, then he will become invincible... or will he?
    
    ..::Alternative Names: Semi-Perfect Cell::..
    
    
    --==Cooler - (CLR)==--
    
    ..::Attacks and Abilities::..
    
    Neize Electron (E 50)
    Up A+X: Neize comes in and shoots pinkish electricity at the opponent at a
    decent range. Not bad. Use at pretty much any range.
    
    Sauzer Blade (E 50)
    Left/Right A+X: Sauzer comes in and throws energy blades at the opponent.
    Sorta like Trunks' Flash Saber, except stronger.
    
    Doray Pressure (E 50)
    Down A+X: Doray comes in and shoots blasts at the opponent. It's pretty
    strong, except that it has bad range. Use at medium range.
    
    Arc Blast (E 150)
    Left/Right A+X: Cooler transforms into his final form and releases an Arc(tic)
    Blast, or a lot of sharp little blasts. This has excellent range, use it as
    soon as possible.
    
    Honor Redeemed (E 0)
    L: Cooler activates it when Frieza (Non-Mecha) in a team is defeated. This
    boosts Cooler's powers without a constant energy drain, it's a little like
    Gohan (Super 2)'s ability, except you have to have Frieza in your team.
    
    ..::Team Attacks::..
    
    Freeze Storm (Mecha Frieza and Cooler)
    Mecha Frieza and Cooler create a blizzard, and launch it at the opponent.
    There are much better team attacks out there, but since this is Cooler's only
    team attack, it'll do. 
    
    ..::Strategies::..
    
    Cooler has pretty bad specials, only use them if you're sure that you can get
    max effectiveness out of them. Build up energy using melee combos, and use
    your Ultimate as soon as possible. It's too good to waste. That's about it...
    
    ..::Info::..
    
    Cooler came to the Earth in search of Goku to avenge his fallen brother,
    Frieza, since they thought Saiyans were tiny flies, and their honor was
    trampled with Frieza's defeat. After a battle with Goku, he gets sent flying
    to the sun by a Kamehameha. He somehow survives that though, and his brain
    attaches to the Big Gete Star. Thus, numerous enhanced Metal Coolers were made,
    sent to find energy sources for the Big Gete Star to thrive on. He was again
    defeated by Goku in a surge of energy released by him when he was absorbing
    his energy, overheating the Big Gete Star and causing it and Cooler to explode.
    
    ..::Alternative Names: None::..
    
    
    5 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Goku (Super) - (GKUS)==--
    
    ..::Attacks and Abilities::..
    
    Super Shots (E 50)
    Up and A+X: Goku shoots a stream of energy blasts at the enemy. Not Goku's
    best attack normally, this attack can be prolonged by repeated presses of A,
    each pressing costs 10E extra.
    
    Kamehameha (E 50)
    Left/Right A+X: It's the Kamehameha... Goku's best attack, use this often at
    medium/close range for maximum effectiveness.
    
    Super Shot (E 50)
    Down A+X: Goku shoots a huge energy blast at the enemy; this atack can be
    charged to do more damage by holding down A+X. Don't hold it too long, or
    you'll shoot it twice, and maybe waste your energy.
    
    Super Sayian 3 (E 150)
    Left/Right A+X: Goku goes SS3 and fires a powered up version of his Kamehameha,
    doing massive damage. As always, use this attack on the enemy with the most
    health, it can only be used once.
    
    Instant Transmission (E 150)
    L: This ability allows Goku to teleport to a ramdom location on the screen.
    You have no control over the direction or location of your transmission, so
    just use it to avoid attacks.
    
    ..::Team Attacks::..
    
    Ultimate Kamehameha (Goku (Super) and Gohan (Teen))
    Goku and Gohan both shoot Kamehameha at the opponent, with Gohan shooting at
    the left side and Goku shooting at the right side.
    
    Super Bajit Sword (Goku (Super) and Vegeta (Super))
    Goku and Vegeta temporarily fuse to make a large energy "sword", and then
    unfuse. Great attack, but, like all team attacks, not worth 200 E.
    
    ..::Strategies::..
    
    Abuse Kamehamehas, and try this little combo: first Kamehameha the enemy,
    dash in, hit him with a throw (Y+B), and finish by hitting him with a powered
    up Super Shot. Also, abuse his super energy attack (R+A).
    
    Instant Transmission: When you have over 150%, you can use this ability to
    combo almost any of Goku's moves. Wait until the enemy launches a Super and
    teleport. After the teleport, you can hit him with a Kamehameha or Super Shot,
    depending on the location. Great strategy.
    
    ..::Info::..
    
    (Credit goes to Pow Pow Punishment for this bio)
    The loss of his friends by the hands of Frieza caused Goku's rage to be pushed 
    over the edge, allowing him to awaken inside him the legendary fighting power 
    of the Super Saiyan, not witnessed for a thousand years. The flowing golden 
    hair and cold green eyes signified a more primal, enraged version of the 
    normally calm-hearted Son Goku. Super Saiyan Goku was able to overcome the 
    sadistic tyrant, who suffered defeat from the myth that became a reality.
    
    ..::Alternate Names: Gokou, Kakkarot, Son::..
    
    
    --==Vegeta (Super) - (VGAS)==--
    
    ..::Attacks and Abilities::..
    
    Planet Burst (E 50)
    Up A+X: Vegeta executes a melee combo on the enemy and slams him into the
    ground. Great attack, but remember that you need to connect with the enemy for
    this attack to work, kind like a team attack.
    
    Final Flash (E 50)
    Left/Right A+X: Vegeta holds his hands behind him and brings them together to
    shoot his version of the Kamehameha. Great attack, abuse this one.
    
    Big Bang Attack (E 50)
    Down A+X: Similar to Goku's Super Shot, this attack is a large energy blast,
    which can be charged up to do more damage.
    
    Big Bang Burst (E 150)
    Down A+X: Vegeta creates a ball of energy and holds it below him to damage the
    enemy. Use this attack at close range, or you might waste it.
    
    Rival Awareness
    L: If there is a character stronger than Vegeta in your party, this ability
    will increase your energy to 200%. Don't waste this, it can only be used once,
    so use it when you need it.
    
    ..::Team Attacks::..
    
    Super Bajit Sword (Vegeta (Super) and Goku (Super))
    Goku and Vegeta temporarily fuse to make a large energy "sword", and then
    unfuse. Great attack, but, like all team attacks, not worth 200 E.
    
    Garlic Buster (Vegeta (Super) and Trunks (Super))
    Vegeta shoots a blast, which the opponent easily dodges, only to run into
    Trunks, who slashes him with his sword several times. Trunks then teleports
    away, where Vegeta finishes it with a Final Flash.
    
    ..::Strategies::..
    
    No real combos, just use Final Flashes and abuse his melee combos along with
    his strong ki blast (R+A) to finish the enemy before you have to use your
    ultimate.
    
    ..::Info::..
    
    (Credit goes to Pow Pow Punishment for this bio)
    The proud Saiyan prince was overtaken by anger and desire at the achievement of 
    Trunks' and Goku's Super Saiyan form, a rank that Vegeta had always believed 
    was reserved for his royal blood alone. Through torturous training and anger at 
    himself for falling behind in power, Vegeta awoke the ability to become a Super 
    Saiyan.
    
    ..::Alternate Names: Vegita, Begita::..
    
    
    --==Gotenks - (GTK)==--
    
    ..::Attacks and Abilities::..
    
    Galactic Donuts (E 50)
    Up A+X: Gotenks creates a ring of energy, puts it around the enemy and
    contracts it. Gotenks has to hit the enemy for this attack to work, like a
    team attack.
    
    V Cannon (E 50)
    Left/Right A+X: Gotenks gathers energy in his palms and shoots it in a beam
    at the enemy; this is Gotenks' Kamehameha.
    
    S.G.K.A. (E 50)
    Down A+X: Super Ghost Kamikaze Attack, Gotenks' own creation; he creates a
    ghost out of energy and sends it at his opponent. Great attack, you can either
    let it home by itself, of direct it using the d-pad.
    
    Ultra Super Saiyan (E 150)
    Left/Right A+X: Gotenks goes SS3 for this attack, and shoots a powered up
    Kamehameha. Great Ultimate, use it as soon as possible.
    
    Super Saiyan
    L: This ability makes Gotenks' hair turn gold, and increases his attack power.
    
    ..::Team Attacks::..
    
    N/A
    
    ..::Strategies::..
    
    Spam Gotenks' V Cannon and S.G.K.A. unless you need sure damage, then hit the
    enemy with a Galactic Donuts. One of Gotenks' best combos is his throw (Y+B) 
    followed by his V cannon. If you batter the enemy with that combo, the match'll 
    be in the bag.
    
    ..::Info::..
    
    Gotenks is the fusion of Trunks and Goten. They were trained in the art of 
    fusion to battle the monster Buu.
    
    ..::Alternate Names: None::..
    
    
    --==Metal Cooler - (MCLR)==--
    
    ..::Attacks and Abilities::..
    
    Core Smash (E 50)
    Up and A+X: Cooler produces a giant hand from no where to attack the enemy.
    Great attack, one of Cooler's best.
    
    Death Blaster (E 50)
    Left/Right A+X: Cooler creates a ball of energy and holds it out in front of
    him. Don't use this attack too much, it does minimal damage, so don't overdo
    it.
    
    Nest Ice (E 50)
    Down A+X: Cooler shoots a few beams of energy at the enemy; this attack can be
    prolonged by charging (hold down A+X) to do more damage. Great attack.
    
    Machine Rain (E 50)
    Down A+X: Cooler shoots multiple copies of himself at the enemy. One of the
    longest Ultimates in the game, does great damage.
    
    Revive (E 150)
    L: This ability allows you to come back to life (a la Shenron), but only if
    you have more than 150%, and it costs 100%.
    
    ..::Team Attacks::..
    
    N/A
    
    ..::Strategies::..
    Hammer the enemy with Core Smashes and Nest Ices until you get down the red on
    your health bar and make sure you have at least 150% energy for either a
    Machine Rain or to Revive yourself.
    
    ..::Info::..
    
    ..::Alternate Names: None::..
    
    
    6 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Gohan (Super 2) - (GHS2)==--
    
    ..::Attacks and Abilities::..
    
    Magekidan (E 50)
    Up A+X: Gohan creates a huge "fan" of energy and holds it upward towards his
    opponent. A good attack, not Gohan's best, but best used at extreme close
    range, or you risk doing no damage.
    
    Kamehameha (E 50)
    Left/Right A+X: It's Gohan's Kamehameha. If you don't know how to use this
    attack by now, then you'll have a hard time beating this game. Use this attack
    until your A+X buttons don't work anymore.
    
    Masenretsudan (E 50)
    Down A+X: Gohan shoots a stream of energy blasts from his palms at the enemy.
    Unlike the other attacks similar to this one, you can't prolong this attack by
    pressing A+X, so use it at close to medium range for maximum effectiveness.
    
    Raging Rush (E 150)
    Close A+X: Gohan pummels the enemy, teleports behind him, slams his toward the
    ground and finishes by hitting him with a huge energy blast. remember, you have
    to be close to your enemy to hit him with this, extremely close, so don't
    waste it, but at the same time, don't kill yourself waiting for the
    opportunity.
    
    Frenzy
    L: If all the characters in your party die (besides Gohan and support
    characters) then Gohan'll power up, incresing his attack power. Note that you
    don't have to press L, it'll activate itself when he teleports in.
    
    ..::Team Attacks::..
    
    Family Kamehameha (Gohan (Super 2) and Goku)
    Gohan comes in and does a normal Kamehameha and Goku teleports to his side and
    adds his power to complete the Family Kamehameha. Great team super, if you
    have a Goku and Gohan (Super 2) team, this attack is the point of that pair.
    Don't overdo it, but use once you get the chance.
    
    Special Beam Cannon (Gohan (Super 2) and Piccolo)
    Gohan and Piccolo team up to do a super Beam Cannon that does massive damage
    to the enemy. Great super, I definitely recommend using it, maybe in a team
    with Piccolo, Gohan (SS2) and Bardock? I'm running out of things to put in
    these sections.
    
    ..::Strategies::..
    
    Like I said earlier, hammer the enemy with Kamehamehas, and mix in some
    throws (Y+B) and some strong Ki blasts (R+A). Try to find the enemy's beam
    attack location if he has one (IE: Cell's is Up A+X) and when he uses it,
    sneak behind him and hit him with either a Masenretsudan, or your ultimate,
    and the match'll be in the bag.
    
    ..::Info::..
    
    (Credit goes to Pow Pow Punishment for this bio)
    Unable to bear the torture of his friends any longer, Gohan's hidden power was 
    released in a blinding flash of rage, allowing him to ascend to Super Saiyan 2. 
    The strength that Goku had insisted upon proved to be overwhelming for the 
    once-invincible Cell, as Super Saiyan 2 Gohan demonstrated after effortlessly 
    massacring all seven Cell Juniors.
    
    ..::Alternate Names: Son Gohan, Teen Gohan::..
    
    
    --==Cell - (CEL)==--
    
    ..::Attacks and Abilities::..
    
    Kamehameha (E 50)
    Up A+X: Cell's beam attack happens to be the Kamehameha. Although slightly
    less useful because you have to be below the enemy to use it, it still does
    great damage, so use it often.
    
    Ultimate Blitz (E 50)
    Left/Right A+X: Cell creates a sword of energy out of his palm and holds it
    toward the enemy. Good attack, but only use it at close range, or you'll risk
    getting you butt kicked because your enemy dodged it.
    
    Ultimate Wave (E 50)
    Down A+X: I love this attack; Cell shoots a large Ki blast at his opponent
    which slams him into the ground, and creates a shock wave that also damages
    the enemy. Great attack, definitely Cell's best.
    
    Full Power Rush (E 150)
    Up A+X: Cell pummels the enemy with a long melee combo (25 hits, actually),
    grabs him, and impales him with three energy swords. One of the coolest
    ultimate animations, you should know how to use them by now.
    
    Pride
    L: This ability increases Cell's attack power greatly, but here's the catch:
    only if you have 30% of you health or less. That is, only if your health bar
    is red.
    
    ..::Team Attacks::..
    
    Absolute Evil (Cell and Frieza)
    Frieza and Cell hit the opponent around, a la volleyball and hit him with a
    ton of Death Beams followed by two large Ki blasts. Great attack, recommended
    to all.
    
    Cell Junior Dance (Cell and Cell Jr.)
    Cell creates six Cell Jr's just for this attack; they all fly at the enemy and
    pound him once, letting Cell teleport in and Kamehameha the opponent. Great
    attack, does great damage, use it!
    
    ..::Strategies::..
    
    To get the most out of Cell, fight either above or below your enemy, for
    Ultimate Waves and Kamehamehas, respectively. If you want to, or the enemy
    goes to your side, hit him with a few weak melee hits and finish with a  grab.
    After the grab, shoot him with an Ultimate Blitz, he won't have time to react.
    
    ..::Info::..
    
    (Credit goes to Pow Pow Punishment for this bio)
    Biologically constructed from the cells of the strongest warriors in the 
    universe (and thus sharing their abilities), Dr. Gero's ultimate weapon came to 
    full realization of his potential after absorbing Android 17 and 18, the two 
    keys to Cell's ultimate form. Perfect Cell shares the Saiyans' trait for love 
    of combat, and he creates the Cell Games as a means for personal amusement.
    
    ..::Alternate Names: ::..
    
    --==Buu (Good) - (BUU)==--
    
    ..::Attacks and Abilities::..
    
    Angry Explosion (E 50)
    Up A+X: Buu charges his energy and shoots a large wave around him, effectively
    wiping out all energy blasts on screen and damaging the enemy.
    
    Innocence Cannon (E 50)
    Left/Right A+X: Buu shoots a stream of large energy blasts at his enemy. After
    the attack is activated, you can shoot one more blast for every press of A+X,
    each one costing 10% energy.
    
    Hell Bliss (E 50)
    Down A+X: Buu charges his energy and shoots is out of his mouth, like a super
    wind blast or something. Similar to Gero's Down A+X attack, this attack is
    only good at long range, but can be charged to be more effective at close
    range.
    
    Happy Sweets (E 150)
    Close A+X: Buu shoots his opponent with a pink energy stream, turing him into
    a cookie which he then proceeds to eat. Great ultimate, refills your health
    after completion.
    
    Regeneration Ability (E 100)
    L: This ability is similar to Piccolo's ability of the same name, and in
    effect does the same thing: it refills a chunk of your HP, and it costs 80% of
    your energy.
    
    ..::Team Attacks::..
    
    Hercule Attack (Buu (Good) and Hercule)
    Hercule flies at the enemy, but his backpack fails, and he falls to his death
    (or so it seems) while the enemy files after him for an easy hit. This fiasco
    is time enough for Buu to sneak in a major attack. Great team attack, use at
    your discretion.
    
    ..::Strategies::..
    
    Charge to 200% and hammer the enemy with an Innocence Cannon, which you'll
    prolong by hitting A+X, and if the enemy is still alive, effective use of Hell
    Bliss and strong Ki blasts (R+A) will take him out.
    
    ..::Info::..
    
    (Credit goes to Pow Pow Punishment for this bio)
    Majin Buu's release from his prison seal proved to be more than anyone had 
    bargained for; as the body count rose, Babidi's control over his monster 
    diminished. Consequently, Buu broke his control by brutally decapitating his 
    own master. Beneath his jovial, child-like exterior lay an uncontrollable 
    desire for death and destruction. However, the sadistic Majin Buu's reign of 
    terror came to an abrupt halt at the hands of an unlikely hero: the proclaimed 
    "Champion of the Earth", Hercule. Severely overrated in the fighting category, 
    Hercule instead found victory by unintentionally befriending Buu, something 
    that the curious creature had never experienced before. Buu's playful nature 
    found the values of companionship irresistable. A conflict turmoiled inside 
    until his body expelled the evil within him into a completely seperate entity: 
    dark Buu.
    
    
    ..::Alternate Names: ::..
    
    --==Broly - (BRL)==--
    
    ..::Attacks and Abilities::..
    
    Gigantic Spike (E 50)
    Up A+X: Broly grabs the enemy and slams him into the ground. Good attack, but
    you need to connect with the enemy for it to work.
    
    Blaster Shell (E 50)
    Left/Right A+X: Broly charges a huge energy sphere in his hands and hurls it
    at the enemy. Great attack, your strategies should revolve around this one.
    
    Planet Geyser (E 50)
    Down A+X: Broly shoots an energy blast at the enemy which pushes him to the
    ground. The blast then turns into a geyser, pushing the enemy upwards. Good
    attack, remember, you can attack the enemy when he's stuck in the geyser, but
    be careful not to knock him out of it.
    
    Blaster Meteor (E 150)
    Close A+X: Broly powers up and shoots a lot if energy blasts at the enemy.
    Good ultimate, you know how to use it. Make sure you're close enough for it
    to work, you only get on chance.
    
    Defeat Kakarot! (E 150)
    L: This ability increases Broly's attack power, but only when fighting Goku
    (normal Goku and Goku (Super)
    
    ..::Team Attacks::..
    
    N/A
    
    ..::Strategies::..
    
    Stay close to the enemy, hammering him with melee attacks. If he manages to
    get away, line up for a Blaster Shell, and dash right back in. When the
    enemy's health bar is red, get above them and finish him off with a Planet
    Geyser, and a melee attack while he's stuck in there, to keep him from using
    his ultimate.
    
    You can charge up Broly's throw (Y+B) by pressing R as soon as he appears,
    it costs 50%, but the damage greatly increases.
    
    ..::Info::..
    
    (Credit goes to Pow Pow Punishment for this bio)
    The genetic freak of a Super Saiyan, Broly, has a deep-seeded hatred for 
    Kakarot, known to his friends as Goku. The two Saiyans were born on the same 
    day in the same birth area, and baby Goku's constant crying, coupled with a 
    trauma-induced situation of intended execution on both him and his father when 
    he was still an infant, soon drove Broly into insanity. As a newborn, Broly's 
    power rivaled even that of an adult elite warrior, which ultimately led to the 
    reason behind the order for his failed murder. His ablities grew to such 
    astronomical proportions that his father was forced to construct restrictive 
    devices to keep his son under control. These bonds were forcibly broken when 
    fate led to Broly and Goku meeting for the first time. Broly's rage exploded as 
    he ascended into the Legendary Super Saiyan form, demolishing all who stood in 
    his path of obliteration.
    
    ..::Alternate Names: :..
    
    
    7 DP Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Gotenks (Super 3) - (GTKS3)==--
    
    ..::Attacks and Abilities::..
    
    Galactic Donuts (E 50)
    Up A+X: Gotenks traps the enemy in 3 large rings and blasts him with a stream
    of energy blasts. Great attack, but remember that you have to connect with the
    enemy for this one to work. Also, you can prolong the second part of this
    attack by pressing A+X while Gotenks is shooting the blasts.
    
    Boar Attack (E 50)
    Left/Right A+X: Gotenks flies at the enemy; kinda like Broly's Blaster Shell,
    except that it's Gotenks and not an energy blast. Great attack.
    
    S.G.K.A. (E 50)
    Down A+X: Gotenks summons 6 of his energy ghosts and sends the downward. They
    detonate if the enemy hits them, but they explode by themselves if not. Great
    attack, best used at medium range.
    
    Super Ghost Bomber (E 150)
    Down A+X: Gotenks summons a butt-load of his energy ghosts and sends them at
    the enemy. Use this ultimate the sencond you get it!! Sweet animation, great
    damage, all around easy to use.
    
    V for Victory (E 150)
    L: This ability increases Gotenks attack power, no conditions, use it!
    
    ..::Team Attacks::..
    
    Volleyball Attack (Gotenks (SS3) and Buu (Evil))
    Buu absorbs Gotenks, traps the enemy in the Galactic Donuts, and finishes with
    a Kamehameha. Great team attack for an overall great team.
    
    ..::Strategies::..
    
    Hit the enemy/charge up to gain 200% energy and use V for Victory. After this,
    use Galactic Donuts, and spend all your energy prolonging the attack. If the
    enemy is still alive, use melee attacks and Boar Rushes to finish him off.
    
    ..::Info::..
    
    ..::Alternate Names: ::..
    
    --==Buu (Evil) - (BUUE)==--
    
    ..::Attacks and Abilities::..
    
    Zex Breaker (E 50)
    Up A+X: Buu shoots out lightning in an X pattern, each one going higher. Great
    attack, you can use this attack as an opportunity to charge your ki, great
    distraction.
    
    Mad Kill Dive (E 50)
    Left/Right A+X: Buu turns into a ball, and creates a balloon around the enemy,
    damaging him. Great attack, very hard to dodge; if you're fighting against
    Buu, shoot some Ki blasts to stop this attack.
    
    Assault Rain (E 50)
    Down A+X: Buu raises his hand and shoots a butt load of energy blasts at the
    enemy; great attack, but you can't move while using it, so make sure it
    connects. You can prolong this attack greatly by repeatedly pressing A+X.
    
    Hydra Smasher (E 150)
    Left/Right A+X: Buu turns into a ball and slams into the enemy multiple times
    from various direction, and finishes it off by exploding in his face.
    
    Power Shot (E 100)
    L:
    
    ..::Team Attacks::..
    
    Galactic Donuts (Buu (Evil) and Gotenks (SS3))
    Buu absorbs Gotenks, traps the enemy in the Galactic Donuts, and finishes with
    a Kamehameha. Great team attack for an overall great team.
    
    Dark Sword Slash (Buu (Evil) and Dabura)
    Buu charges a ball of energy, throws it at the enemy, which traps him in a
    ring, allowing Dabura to come in and slash the enemy with his sword.
    
    ..::Strategies::..
    
    Stay away from the enemy, and hammer him with Zex Breakers and strong ki
    blasts (R+A). Get above the enemy and slam him with a prolonged Assault Rain.
    
    ..::Info::..
    
    (Credit goes to Pow Pow Punishment for this bio)
    The internal stuggle soon took place on the physical plane as good Buu battled 
    his dark counterpart. The pudgy good Buu was no match for his evil self and was 
    soon consumed to allow the transformation of the strongest Buu form seen yet: 
    Super Buu, now even more evil than before. A small sliver of humanity exists 
    within him yet, however. Opting to spare the life of the cowering Hercule, the 
    one who had befriended him in Buu's previous state, the newly formed monster 
    instead turned his attention towards the Kami Tower, the location of the 
    training Z-Fighters. His newfound ability to sense power-levels quicky led him 
    to his destination, where he mercilessly demonstrated to the heroes his "Human 
    Extinction Attack", effectively eliminating all life on the earth.
    
    ..::Alternate Names: ::..
    
    ______________________
    2b. Support Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1 DP Support Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Hercule - (HRC)==--
    
    ..::Support::..
    
    Hercule throws a stream of bombs in the direction of the enemy. A great attack,
    works greatly as a distraction to let you charge your ki; you can also hit the
    enemy while he's being pounded by the bombs to do more damage.
    
    ..::Team Attack::..
    
    Super Spirit Bomb (Hercule and Goku)
    Goku's best team super, this attack does major damage. Use this attack when
    you can, because for a 1-4 DP character, this bomb is an instant killer! Use
    Hercules's ability to distract the enemy while you charge your ki and smack
    'em with this super.
    
    Hercule Attack (Hercule and Buu (Good)
    Hercule flies at the enemy, but his backpack fails, and he falls to his death
    (or so it seems) while th enemy files after him for an easy hit. This fiasco
    is time enough for Buu to sneak in a major attack. Great team attack, use at
    your discretion.
    
    
    --==Tien/Yamcha - (TNYA)==--
    
    ..::Support::..
    
    Tien: Tien comes in above the enemy and pounds him with beam after beam, not
    only doing great damage, but also distracting the enemy so you can charge ki.
    
    Yamcha: Yamcha flies in and does his famous Wolf Fang Fist at the enemy and
    makes his guard gage go up.
    
    ..::Team Attack::..
    
    Warriors of Earth (Tien/Yamcha and Krillin)
    Krillin, Yamcha, Tien, Chiaotzu, and Yajirobe all team up to form this awesome
    team attack. Krillin slams the opponent down, Yamcha uses his Wolf Fang Fist
    attack, Tien and Chiaotzu uses Dodon Rays, and Yajirobe finishes it up with a
    sword slice. Krillin's best team attack is easier to pull of because you can
    activate Tien and charge you Ki until you can use this. Definitely recommended.
    
    
    2 DP Support Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Zarbon/Dodoria - (ZBDD)==--
    
    ..::Support::..
    
    Zarbon: From the left, Zarbon shoots a stream of energy blasts; this attack is
    weaker then Dodoria's but it's a lot more accurate. Use this one to distract
    the enemy while you charge or hit him with melee attacks.
    
    Dodoria: From the right, Dodoria shoots out large energy blasts, doing more
    damage to the enemy then Zarbon; the only downside is that the blasts are easy
    to dodge. Use this one when you want to hurt the enemy.
    
    ..::Team Attack::..
    
    Blind Meteor (Zarbon/Dodoria and Frieza)
    Zarbon and Dodoria appear behind Frieza and pound the enemy with their beam
    attacks, enabling Frieza to attack from behind the opponent and send him
    flying.
    
    
    --==Bardock - (BDK)==--
    
    ..::Support::..
    
    Bardock: Bardock comes in and refills you energy to 200%! This support
    character is one of the most useful in the game, put him in any team, and
    you'll have a big advantage over your enemy.
    
    
    --==Dabura - (DBR)==--
    
    ..::Support::..
    
    Dabura: Dabura comes in and pelts the enemy with long spears. A great attack
    overall, it also serves as a distraction, allowing you to charge ki for that
    special attack, or to pound the enemy while he's paralyzed.
    
    ..::Team Attack::..
    
    Dark Sword Slash (Dabura and Buu (Evil))
    Buu charges a ball of energy, throws it at the enemy, which traps him in a
    ring, allowing Dabura to come in and slash the enemy with his sword.
    
    
    --==Cell Jr. - (CELJ)==--
    
    ..::Support::..
    
    Cell Jr.: Depending on where you are, Cell Jr. comes in and repeatedly slams
    the enemy back and forth. Great support, use this one to do damage, because
    it's easy to dodge.
    
    ..::Team Attack::..
    
    Cell Jr. Dance (Cell and Cell Jr.)
    Cell creates six Cell Jr's just for this attack; they all fly at the enemy and
    pound him once, letting Cell teleport in and Kamehameha the opponent. Great
    attack, does great damage, use it!
    
    
    3 DP Support Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Android #17/Android #16 - (#1617)==--
    
    ..::Support::..
    
    Android #17: From below, #17 creates an energy "wave" around him in a circle,
    effecitvely damaging the enemy and destroying all the energy blasts on screen.
    This attack is very fast, so use it when you need speed over power.
    
    Android #16: From above, #16 shoots a stream of energy blasts at the enemy.
    This attack does great damage, but is very innacurate, so use it when you want
    to distract the enemy.
    
    ..::Team Attack::..
    
    Hell Spiral (Android #18 and Android #17/Android #16)
    #18 and #17 grab the enemy, slamming him into the ground, creating a large hole
    which #16 proceeds to blow to bits using his Hell's Flash. Great attack, it
    might be my second favorite animation for any attack in the game.
    
    
    --==Babidi - (BDI)==--
    
    ..::Support::..
    
    Babidi: Babidi comes in and reverses the enemy's controls (left is right and up
    is down. Great support, confuses the enemy, but not very useful against the
    computer controlled enemies. Use this one if you are fighting a human opponent.
    
    
    --==Dende - (DND)==--
    
    ..::Support::..
    
    Dende: Dende comes in and heals a little chunk of your HP. Great support,
    useful in any team, abuse this support.
    
    
    4 SP Support Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    --==Shenron - (SHR)==--
    
    ..::Support::..
    
    Shenron: If all of your characters die, then Shenron comes in and revives the
    last one to die. Also, if one of your teammates dies, you can revive him
    prematurely by pressing L. Another great support, but don't rush for your DS
    to see this one in action, it can only be used once in every battle. Still
    great, but it doesn't give you the combos that some support give you.
    
    ________________________
    4. Story Mode Flow Chart
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This section provides a chart of every character's story mode, along with what
    you can unlock in every stage, and how to unlock the optional branches. I won't
    provide stragtegies, just what you need to do.
    
    _________
    4.1. Goku
    ŻŻŻŻŻŻŻŻŻ
    1  7    12--
    |  |     |  | 
    2--3--4--5--6
       |  |     |
       8 10    13
       |  |     |
       9 11    14
    
    
    1: The Emperor Stirs
       Unlock: Kaioken: Goku, (L)
               Double Attack (Goku and Piccolo)
               Stage #2
    
    2: Enraged Warriors
       Unlock: Frieza
               Stage #3
    
    3: Kaioken Times 20
       Unlock: Level 20 Kaioken: Goku, (Left/Right A+X)
               Stage #4
               Stage #8 (Complete Stage #3 without using Trunks)
    
    4: The Cell Game Begins
       Unlock: Instant Transmission: Goku (Super), (L)
               Stage #5
               Stage #10 (Complete Stage #4 without using Gohan)
    
    5: Fateful Showdown
       Unlock: Stage #6
               Stage #12 (Ultimate KO Vegeta as last opponent)
    
    6: Final Spirit Bomb
       Unlock: Super Spirit Bomb (Goku and Hercule)
               Stage #13
    
    7: Destruction God Coming
       Unlock: Broly
    
    8: Crash Goku vs. Cooler
       Unlock: N/A
    
    9: Showdown: Core/Cooler
       Unlock: Goku (Super)
    
    10: Fateful Reunion
        Unlock: Bardock
                Stage #11
    
    11: Pass The Wall!
        Unlock: Super Saiyan 3: Goku (Super) (Left/Right A+X)
    
    12: Fusion! Two Fathers
        Unlock: Super Bajit Sword (Goku (Super) and Vegeta (Super))
    
    13: Fateful Showdown, Again!
        Unlock: Stage #14
    
    14: True Warrior
        Unlock: N/A
    
    
    __________
    4.2. Gohan
    ŻŻŻŻŻŻŻŻŻŻ
    1 10
    |  |
    2--3--4--5--6
    |     |
    7    11
    |     |
    8--9 12
    
    
    1: Awakening
       Unlock: Super Sayian: Gohan (L)
               Magekisenkoudan: Gohan (Left/Right A+X)
               Stage #2
    
    2: Cell Game
       Unlock: Raging Rush: Gohan (SS2) (Close A+X)
               Family Kamehameha (Gohan (SS2) and Goku)
               Gohan (SS2)
               Stage #3
               Stage #7
    
    3: Golden Warrior
       Unlock: Gohan (Teen)
               Stage #4
               Stage #10
    
    4: Trap
       Unlock: Ultimate Kamehameha (Goku (SS) and Gohan (Teen))
               Stage #6
               Stage #11 (KO Buu with Piccolo)
    
    5: Zet Sword
       Unlock: True Power Unleashed: Gohan (Teen) (L)
               Stage #6
    
    6: Release of True Power
       Unlock: N/A
    
    7: Future
       Unlock: Stage #8
    
    8: Reunion
       Unlock: Frenzy: Gohan (SS2)
               Stage #9
    
    9: Ambition
       Unlock: Dr. Gero
    
    10: God of Destruction
        Unlock: Super Kamehameha: Gohan (Teen) (Left/Right A+X)
    
    11: Mentor
        Unlock: Stage #12
    
    12: Decisive Battle
        Unlock: N/A
    
    
    ____________
    4.3. Krillin
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    6--      7--8
    |  |     |
    1--2--3--4--5
             |
             9--10
    
    
    1: Fire the Spirit Bomb
       Unlock: Ryuuseikikoudan: Krillin (Left/Right A+X)
               Stage #2
               Stage #6
    
    2: Unleashed Potential
       Unlock: True Potential: Krillin (L)
               Stage #3
    
    3: Frieza's Terror
       Unlock: Stage #4
    
    4: Krillin's Indecision
       Unlock: Stage #5
               Stage #7 (Defeat #18 before the timer reaches 0)
               Stage #9 (Defeat #18 before the timer reaches 0)
    
    5: Differences in Experience
       Unlock: Android #18
    
    6: Training
       Unlock: Energy Unleashed (Krillin and Gohan (Young))
    
    7: Revived! The Ginyu Force!
       Unlock: Tien/Yamcha
               Stage #8
    
    8: Earth's Warriors
       Unlock: Warriors of Earth (Krillin and Tien/Yamcha)
    
    9: Lonely Battle
       Unlock: Stage #10
    
    10: Escape Into Hope
        Unlock: Dual Destructo Disk (Krillin and Android #18)
    
    
    ____________
    4.4. Piccolo
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    1
    |
    2--3--4--5--6
       |  |  |
       7--   8  11
             |  |
             9--10
    
    
    1: Piccolo and Gohan
       Unlock: Evil Shot (Piccolo and Gohan)
               Stage #2
    
    2: Piccolo's Confidence
       Unlcok: Stage #3
    
    3: Androids
       Unlock: Stage #4
               Stage #7 (Defeat Dr. Gero with Gohan)
    
    4: Enigmatic Monster
       Unlock: Regeneration Ability: Piccolo (L)
               Stage #5
    
    5: Piccolo vs. Android #18
       Unlock: Stage #6
               Stage #8 (Defeat #18 by timeout)
    
    6: Clash! Majin Buu
       Unlock: N/A
    
    7: Kami's Incedent
       Unlock: Shinmafukumetsu: Piccolo (Up A+X)
    
    8: Cell's Secret Maneuvers
       Unlock: Stage #9
    
    9: Cooler and Cell
       Unlock: Super Beam Cannon (Piccolo and Gohan)
               Stage #10
    
    10: Cooler's Armored Squad
        Unlock: Stage #11
    
    11: Complete Form
        Unlock: Outsider Shot (Piccolo and Vegeta)
    
    
    ___________
    4.5. Vegeta
    ŻŻŻŻŻŻŻŻŻŻŻ
    1     9--10
    |     |
    2--3--4--5--6
       |
       7
       |
       8
    
    1: The Emperor Acts
       Unlock: Stage #2
    
    2: Battle of Namek
       Unlock: Ginyu Force
               Stage #3
    
    3: Vegeta vs. Android #18
       Unlock: Vegeta (SS)
               Stage #4
               Stage #7 (Perfect KO #18)
    
    4: Super Vegeta
       Unlock: Big Bang Burst: Vegeta (Down A+X)
               Stage #5
               Stage #9 (Ultimate KO Cell)
    
    5: Evil Discovered
       Unlock: Defeat Kakarot: Vegeta (Evil) (L)
               Final Explosion: Vegeta (Evil) (Up A+X)
               Babidi
               Stage #6
    
    6: Vegeta Bets Everything
       Unlocks: Garlic Fire: Vegeta: (Close A+X)
    
    7: Vegeta vs. Trunks
       Unlock: Stage #8
    
    8: Another Future
       Unlock: N/A
    
    9: Vegeta's Failure
       Unlock: Stage #10
    
    10: Comeback, and Victory
        Unlock: Riva Awareness: Vegeta (L)
    
    ___________
    4.6. Trunks
    ŻŻŻŻŻŻŻŻŻŻŻ
    1--7
    |
    2--3--4--5--6
       |  |
       8  10
       |
       9
    
    
    1: Time Machine
       Unlock: Trunks (SS)
               Stage #2
               Stage #7 (Defeat #18 after your health drops below 30%)
    
    2: Enigmatic Young Man
       Unlock: Stage #3
    
    3: Vegeta, Rescued Cell?!
       Unlock: Stage #4
               Stage #8 (Defeat Vegeta *before* the timer reaches 1600)
    
    4: Super Trunks Surpasses His Father
       Unlock: Max Buster: Trunks (SS) (Left/Right A+X)
               Super Saiyan 1.5: Trunks (SS) (L)
               Stage #4
               Stage #10
    
    5: Another Ending
       Unlock: Angry: Trunks (L)
               Stage #6
    
    6: For Future Peace...
       Unlock: N/A
    
    7: Solitary Warrior
       Unlock: Buster Blade: Trunks (Left/Right A+X)
    
    8: Trunks and Gohan
       Unlock: Twin Sword Slash (Trunks and Gohan)
               Stage #9
    
    9: Parting with #18
       Unlock: N/A
    
    10: Garlic Buster
        Unlock: Garlic Buster (Trunks (SS) and Vegeta (SS))
    
    
    ____________
    4.7. Gotenks
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    1
    |
    2--3--4--5--6
    |     |
    7     9
    |     |
    8    10
    
    
    1: Fusion
       Unlock: Stage #2
    
    2: Showdown with Buu!
       Unlock: Stage #3
               Stage #7 (Defeat Buu *before* timer reaches 1600)
    
    3: Super Saiyans' Final Attack
       Unlock: Super Saiyan: Gotenks (L)
               Stage #4
    
    4: Showdown! Evil Buu
       Unlock: Ultra Super Saiyan: Gotenks (Left/Right A+X)
               Stage #5
               Stage #9 (Defeat Buu *before* timer reaches 1600)
    
    5: Broken Door
       Unlock: Gotenks (SS3)
               Stage #6
    
    6: Final Battle
       Unlock: Volleyball Attack (Gotenks (SS3) and Piccolo)
               Super Ghost Bomber: Gotenks (SS3) (Down A+X)
    
    7: Gotenks vs. Vegeta
       Unlock: Stage #8
    
    8: Evil Buu Has Emerged!
       Unlock: Buu (Good)
    
    9: Let's Go Into Space
       Unlock: Stage #10
    
    10: V For Victory
        Unlock: V For Victory: Gotenks (SS3) (L)
    
    
    __________
    4.8. Ginyu
    ŻŻŻŻŻŻŻŻŻŻ
    1
    |
    2--3
    |
    4  7--8--9--10
    |  |
    5--6
    
    
    1: We're The Ginyu Force
       Unlock: Stage #2
    
    2: Ginyu Force In Danger
       Unlock: Stage #3
               Stage #4 (Defeat Goku by timeout)
    
    3: Ginyu vs. Ginyu
       Unlock: N/A
    
    4: Task Force, Heading To Earth
       Unlock: Stage #5
    
    5: Ginyu vs. Androids
       Unlock: Special Pose: Ginyu (L)
               Stage #6
    
    6: Ginyu's Greatest Crisis
       Unlock: Stage #7
    
    7: Ginyu's First Joint Struggle
       Unlock: Body Change Special (Ginyu and Goku)
               Stage #8
    
    8: Search For The Final Dragon Ball
       Unlock: Stage #9
    
    9: That Hurts, Shenron!
       Unlock: Shenron
               Stage #10
    
    10: Sure Kill! Ginyu Storm!
        Unlock: Cracker Formation (Ginyu and Frieza)
                Ginyu Storm: Ginyu (Close A+X)
    
    
    ___________
    4.9. Frieza
    ŻŻŻŻŻŻŻŻŻŻŻ
    
       6--7
       |
    1--2--3--4--5
             |
             8--9
    
    
    1: Frieza's Irritation
       Unlock: Zarbon/Dodoria
               Stage #2
    
    2: Frieza's Sortie
       Unlock: Blind Meteor (Frieza and Zarbon/Dodoria)
               Stage #3
               Stage #6 (Defeat Gohan and Krillin *after* the timer reaches 1000)
    
    3: Super Saiyan
       Unlock: Death Ball: Frieza (Up A+X)
               100% Activation: Frieza (L)
               Stage #4
    
    4: To Earth
       Unlock: Ghost King: Mecha Frieza (Down A+X)
               Stage #5
               Stage #8 (Perfect KO Trunks)
    
    5: Time in the Other World
       Unlock: Mecha Frieza
    
    6: The Plan to Assassinate Frieza
       Unlock: Stage #7
    
    7: A Battle of Blood Relations
       Unlock: Cooler
    
    8: To Earth Once More
       Unlock: Stage #9
    
    9: Immortality
       Unlock: Relax: Mecha Frieza (L)
    
    
    ______________
    4.10. Dr. Gero
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1--2--3--4
          |
          5
          |
          6
          |
          7--8--9
    
    
    1: Androids, To Town
       Unlock: Stage #2
    
    2: Androids vs. Vegeta
       Unlock: Stage #3
    
    3: Energy Drain
       Unlock: Energy Drain: Dr. Gero (Close A+X)
               Stage #4
               Stage #5 (Defeat Gohan *after* Piccolo)
    
    4: #18 Awakens
       Unlock: N/A
    
    5: Vegeta Sinking
       Unlock: Stage #6
    
    6: Dominator
       Unlock: Stage #7
    
    7: Enraged Trunks
       Unlock: Absorbtion Barrier: Dr. Gero (L)
               Stage #8
    
    8: Complete Form
       Unlock: Twin Drain (Dr. Gero and Cell (2nd Form))
               Stage #9
    
    9: Elimination of Cell
       Unlock: Cell (2nd Form)
    
    _________________
    4.11. Android #18
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1
    |
    2--3--4--5--6
    |
    7
    |
    8--9
    
    
    1: #18, Activate
       Unlock: Stage #2
    
    2: Game
       Unlock: Infinite Energy Type: Android #18 (L)
               Stage #3
               Stage #7 (Defeat Vegeta and Trunks *after* the timer reaches 800)
    
    3: #18 vs. Piccolo
       Unlock: Stage #4
    
    4: Krillin's Indecision
       Unlock: Stage #5
    
    5: World Tournament
       Unlock: Stage #6
    
    6: The Strongest Kids In History
       Unlock: Energy Mine: Android #18 (Left/Right A+X)
    
    7: Recent Dissapointment
       Unlock: Stage #8
    
    8: 10 Years Ago...
       Unlock: Stage #9
    
    9: #16's Agitation
       Unlock: Hell Spiral (#18 and #17/#16)
               Android #17/Android #16
    
    
    __________
    4.12. Cell
    ŻŻŻŻŻŻŻŻŻŻ
    1  7
    |  |
    2--3--4--5--6
       |  |
       8  9
          |
          10
    
    
    1: A mysterious Monster Appears
       Unlock: Stage #2
    
    2: Piccolo's Desperate Resistance
       Unlock: Absorbtion: Cell (2nd Form) (Close A+X)
               Stage #3
    
    3: Complete Body: Successful!
       Unlock: Cell (Complete)
               Stage #3
               Stage #7 (Defeat Trunks *before* Vegeta)
               Stage #8 (Defeat Vegeta *before* Trunks)
    
    4: The Ultimate Decisive Battle
       Unlock: Stage #5
               Stage #9 (ultimate KO Goku)
    
    5: The Warrior Who Surpassed Goku
       Unlock: Stage #6
    
    6: Cell Game: Conclusion
       Unlock: Self-Destruct: Cell (Second Form) (L)
               Pride: Cell (Complete) (L)
    
    7: Cell Junior
       Unlock: Cell Junior
               Cell Junior Dance (Cell (Complete) and Cell Jr.)
    
    8: Ultimate vs. Ultimate
       Unlock: Full Power Rush: Cell (Complete) (Up A+X)
    
    9: Strongest in the Universe
       Unlock: Stage #10
    
    10: The Ultimate Battle of Evil vs. Evil
        Unlock: Absolute Evil (Cell (Complete) and Frieza)
    
    
    _________
    4.13. Buu
    ŻŻŻŻŻŻŻŻŻ
    
    1
    |
    2--3--4--5--6
       |  |
       7  8
          |
          9
    
    
    1: Majin Resurrected
       Unlock: Regeneration Ability: Buu (Good) (L)
               Stage #2
    
    2: Goku, Dissapear
       Unlock: Stage #3
    
    3: Best Friend
       Unlock: Buu (Evil)
               Hercule
               Hercule Attack (Buu (Good) and Hercule)
               Stage #4
               Stage #7 (defeat Gotenks with a perfet KO)
    
    4: Evil Buu
       Unlock: Stage #5
               Stage #8 (defeat Gotenks *before* Piccolo)
    
    5: You Can't Win
       Unlock: Galactic Donuts (Buu (Evil) and Gotenks)
               Power Shot: Buu (Evil) (L)
               Stage #6
    
    6: Final Battle
       Unlock: N/A
    
    7: Happy Time
       Unlock: Happy Sweets: Buu (Good) (Close A+X)
    
    8: The Gate to the Other World
       Unlock: Dabura
               Stage #9
    
    9: The Other World's Strong Ones
       Unlock: Dark Sword Slash (Buu (Evil) and Dabura)
               Hydra Smasher: Buu (Evil) (Close A+X)
    
    
    ____________
    4.14. Cooler
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    1  8--9--10--11
    |  |
    2--3--4
    |
    5--6--7
    
    
    1: Cooler's Charge
       Unlock: Stage #2
    
    2: Ultimate Battle! Goku vs. Cooler
       Unlock: Honor Redeemed (Cooler and Frieza)
    
    3: Big Gete Star
       Unlock: Metal Cooler
       Stage #4
       Stage #8 (defeat Piccolo without getting KO'd once)
    
    4: Metal Cooler's Last Moments
       Unlock: Revive: Metal Cooler (Automatic)
    
    5: Gohan's Final Moments
       Unlock: Freeze Storm (Cooler and Mech Frieza)
               Stage #6
    
    6: Trunk's Assault
       Unlock: Stage #7
    
    7: Frieza's Treachery
       Unlock: Arc Blast: Cooler (Left/Right A+X)
    
    8: Metal Cooler Goes To Earth
       Unlock: Machine Rain: Metal Cooler (Left/Right A+X)
               Stage #9
    
    9: Androids
       Unlock: Stage #10
    
    10: Cooler's Mistake
        Unlock: Stage #11
    
    11: Cell, The Ultimate Life Form
        Unlock: N/A
    
    
    ___________
    4.15. Broly
    ŻŻŻŻŻŻŻŻŻŻŻ
    6--7--8
    |
    1--2--3--4--5
          |
          9
          |
          10--11
    
    
    1: New Planet Vegeta
       Unlock: Stage #2
               Stage #6 (KO Vegeta *before* the timer reaches 1600)
    
    2: Broly's Rampage
       Unlock: Stage #3
    
    3: Showdown! Broly vs. Goku
       Unlock: Defeat Kakarot: Broly (L)
               Stage #4
               Stage #9 (Defeat Goku *and* Vegeta before the timer reaches 1600)
    
    4: Broly's Counterattack
       Unlock: Stage #5
    
    5: Broly's Fall
       Unlock: N/A
    
    6: Into Space
       Unlock: Stage #3
    
    7: Legend vs. Perfection
       Unlock: Blaster Meteor: Broly (Down A+X)
               Stage #4
    
    8: Majin Reborn
       Unlock: N/A
    
    9: A New Departure
       Unlock: Stage #10
    
    10: Broly and Hercule
        Unlock: Stage #11
    
    11: Broly's Awakening
        Unlock: N/A
    
    __________
    5. Secrets
    ŻŻŻŻŻŻŻŻŻŻ
    *WARNING*Very big spoilers follow! Do not scroll down if you want the game's
    secrets unveiled.*WARNING*
    
    
    
    
    
    
    
    
    
    Okay, ready? Here we go:
    
    ??? Mode
    ŻŻŻŻŻŻŻŻ
    Beat Z-Battle mode to unlock this ultra-secret mode: Maximum Mode.
    This mode pits you against the strongest warriors in the universe. Well,
    actually, it is a mode with 3 difficulties, and in each, there's 15 battles
    ranging from extremely easy to insanely hard. Good luck on this mode, you'll
    need it.
    
    Majin Vegeta
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    By putting Babidi and Vegeta (Super) in a team, Vegeta'll turn into Majin
    Vegeta, a stronger version of Vegeta, with newer attacks. However, after you
    completely beat Maximum mode, you'll unlock the ability to use Majin Vegeta
    without Babidi. Hold down R when you select him (only after beating maximum
    mode, and unlocking him).
    
    Z
    Ż
    
    Z, from Akira's own manga, Neko Majin can be unlocked in the Japanese
    version of the game, and only the JP version. To unlock him, you need to beat
    maximum mode and z battle mode. When you do this, go to the main screen and
    press: Up, X, Down, Y, L, R, L, R, Start. Now, before a battle hold R while
    selecting a support character, and you'll get Z instead. *Credit goes to
    VegettoEX for first submitting this info.*
    
    Extra DP
    ŻŻŻŻŻŻŻŻ
    After unlocking Maximum Mode, playing through it will give you more DP. In
    easy, you gain 1 dp every 4 levels, in hard, you gain 1 dp every 5 levels, and
    in Mania, you gain 1 dp every 6 or 7 levels for a total of 21 dp (or infinite,
    in the game's terms.
    
    Extra Support Uses
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You can get 1 support use from beating story mode, 1 from watching the credits,
    1 from completing tutorial mode, and 1 last one from beating Z-Battle mode
    once, for a total of 7 support uses.
    
    Three Person Team Combos
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    If you put any of these three people in one team, charge energy up to 200%, and
    do a team attack, you'll end up with a special move.
    
    Trunks (Super), Vegeta (Super), Gotenks (Super 3)
    Goku, Gohan (Super 2), Bardock
    Frieza, Cell, Buu (Evil)
    Goku, Piccolo, Vegeta
    Goku (Super), Gohan (Adult), Gotenks
    
    I think that's about it for secrets, if you have any more, send them to me.
    
    _____________________________
    6. Frequently Asked Questions
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Okey, here they are, originally from Kriby22003's help topic:
    
    Q: What are the stages?
    
    A: The stages are the following, with their ingame descriptions:
    
    Ruins: A futuristic city destroyed by the Androids, A standard stage with a
    good balance of attack and defense.
    
    Time Chamber: Countless warroirs have come here to train. This stage is of
    standard size.
    
    Planet Namek: An Impressive open area of Namek. The wide, uniform terrain
    gives this stage an enjoyable balance.
    
    Ice Field: An icy landscape repeatedly used for filming movies. This stage is
    of standard width, but it has a low ceiling.
    
    Cell Games: Cell was fought in this ring; it's a wide stage with walls, and an
    irregular organization.
    
    Babidi's Spaceship: This room within Babidi's spaceship is the small stage in
    the game. The walls are close and the ceiling low.
    
    World Tournament: At the familiar location of the World Tournament, Buu makes
    another appearance.
    
    Big Geta Star: This is where Metal Cooler was fought; a stage with regular
    organization.
    
    Wilderness: A place where many battles have taken place. Airplanes can be seen
    sometimes. Standard Width.
    
    King Kai (Supreme Kai)'s World: Here in world of the Kais, the Zeta Sword,
    thrust into a hill, is an impressive sight. A Standard Stage.
    
    Uninhabited Island: An unhabited island; it's beauty is dampened a bit by the
    bitter battles between the likes of Piccolo, #17, Cell, and Vegeta.
    
    New Planet Vegeta: The planet where a fierce battle was waged against the
    legendary Super Saiyan Broly. A Standard stage, with a good balance of attack
    and defense.
    
    Western Capital: A memorable stage for how showy it is. As a standard stage,
    it has a good balance of attack and defense.
    
    Karin's Holy Ground: Kami's Temple is located high in the sky; this stage is
    the most wide-open in the game, allowing for maximum movement.
    
    Damaged Namek: The legendary stage where Goku became Super Saiyan. Its narrow
    confines make for intense attack and defense.
    
    
    Q: How do I unlock this branch?
    
    A: Ah... the most common question and the hardest to explain. I can't be
    specific, but here are some hints for unlocking the maps:
    
    - Beat the battle with perfect health
    - Beat the battle with an Ultimate K.O.
    - Win the battle by letting the timer run out
    - Use three special attacks, and they all must hit. The third must K.O. the
      opponent
    - Beat the battle with another character
    
    
    Q: How do I unlock <insert character here>?
    
    A: Even though this is a simple answer, it may be very useful. Beat ALL of
    story mode. Sure, it sounds hard, but in the end, you might unlock more
    characters than you wanted, and after beating story mode you get a small
    reward that gets bigger and bigger for every mode you unlock. What is this
    reward? It's called Dragon Power. However, if you want specifics, check the
    Codes & Secrets section.
    
    
    Q: What is Dragon Power and how do I unlock more?
    
    A: Dragon Power may seem like a new idea in the SSW games, but in a sense it
    actually isn't. Dragon Power is a system of levels in this game, though it
    doesn't always mean a character with 1 Dragon Power is weaker than one with
    7 Dragon Power. When you start the game, then a team can have a max of 7
    Dragon Power. However, when you beat some modes like Story mode or Maximum
    Mode, your Dragon Power increases, with the max of infinity.
    
    
    Q: Can you change the languages in this game?
    
    A: You can't, but that's for the U.S. version. I don't know about the
    European version, but if you can read what I'm typing then you should
    be fine.
    
    
    Q: How do you choose more than one of the same character?
    
    A: You can't.
    
    
    Q: Is there a way to use the overpowered forms of each character?
    
    A: No, and that would be extremely cheap.
    
    
    Q: How do you change the difficulty of the computer in training mode?
    
    A: You can't. I don't know why.
    
    
    Q: What are the official web sites?
    
    A: There are 2 official web sites, one Japanese and one in english. The
    Japanese site offers the most info:
    
    English: http://www.atari.com/us/games/dbz_ssw2_gba_action/ds
    
    Japanese: http://www.bandaigames.channel.or.jp/list/ds_dbz01/
    
    
    Q: Are there In-Game Transformations?
    
    A: Sorta. Gohan (Kid), Gohan (Teen), and Gotenks can all go Super Saiyan from
    there base forms. Also, some other IGT's are in Ultimate K.O. attacks.
    
    
    Q: How do you delete the game data?
    
    A: Like SSW, you can't. They should have fixed it by now, though.
    
    
    Q: Does Gotenks still have a timer on him? And does Buu still slowly restore
    health?
    
    A: No, and no.
    
    
    Q: Is this game Single-Card or Multi-Card?
    
    A: This game is Multi-Card only. So if you want to play multiplayer, each DS
    must have this game inserted in it.
    
    
    Q: Are there Japanese voice settings?
    
    A: No, there aren't.
    
    
    Q: Is this game online?
    
    A: No.
    
    
    Q: Can I erase my save game?
    
    A: Short answer: No.
    
    Long answer: Yes. If you power off your system while the game is saving,
    it'll corrupt the save file, forcing the card to delete it. To do that, go
    into the Options menu, and change something (remember what it is), press
    exit and power off. Now, when you restart, it'll say "Save file corrupted"
    or something to that extent. If it doesn't, then go back to the Options menu.
    If the thing you changed is set on what you changed it to, then you powered
    off too late. If it's back to what it was before, then you did it too early.
    It took me 13 tries to do it the first time, and only 2 or 3 the next time.
    
    Note: Sander Booij sends the following tip concerning the above question:
    
    "It's exact 1.4 seconds and then you must shut your DS down."
    
    Oh, and don't worry about ruining the cartridge, corrupting won't harm the
    game. Good luck!
    
    _________________
    7. Authors' Notes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    7.1. HELP!
    ŻŻŻŻŻŻŻŻŻŻ
    Any info at all that you have will be put into the guide, just send it on over
    or post it on my message board.
    
    7.2. Version History
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Version 0.0:   Started the guide, made the format and went up to.. the 3dp
                   characters.
    
    Version 0.5:   Sent the guide to Kirby, he updated to Goku (Super).
    
    Version 0.7:   Effecitvely finished the guide.
    
    Version 0.99:  Totally changed the format of the guide and subitted it to
                   gamefaqs.
    
    Version 1.0:   Totally finished the guide.
    
    Version FINAL: Fixed all of the ' translation mistakes (from word to notepad)
                   and added dp info and extra support uses info. April 05, 2006
    
    
    7.3. In the Next Update
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    *Any user submitted data/strats/corrections.
            
    7.4. Thanks
    ŻŻŻŻŻŻŻŻŻŻŻ
    I'd like to thank the following people:
    
        *God, for my savation, my life, and His love for me.
    
        *My dad and my mom, for buying me this game.
    
        *Kirby22003, (Michael Qiu) for all his help on this guide, and for his
         support.
    
        *osrevad for the awesome ascii logo at the top of the guide.
    
        *VegetaEvil for his constant aid on the message boards, and for a lot of
         positive feedback.
    
        *SSJ4BlackRider for a lot of positive feedback.
    
        *IceyFlame for being my friend ^_^
    
        *somaslayer for a lot of positive feedback.
    
        *Pow Pow Punishment for his awesome bios.
    
        *saberinblue for reminding me to put the "Can you delete saved data" Q in
         here. Thanks man!
    
        *comrade_greencard for reminding me to put the three person combos in here
         and giving me one of those combos. Thanks!
    
        *cleversongokuh for sending me another one of the three person tag attacks.
         Thanks a lot!
    
        *Sander Booij for his tip on deleting save game data.
    
        *gamefaqs, neoseeker, 1up, gamerhelp, supercheats for posting this guide.
    
        *Michael A. Stackpole for his AWESOME books that helped relieve some of the
         pressure of doing this guide.
    
        *You, for reading his guide; and to all the future writters out there,
         good luck!
    
        *digimonking for inspiration for the guide's new look.
    
    
    7.5. Dedication
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This guide is dedicated to everyone over at the SSW2 board, without your help,
    I would be lost. You guys stuck behind me even when I was a jerk (which was
    often enough), keep on helping, and you'll be okay. Special thanks go to the
    guy who made the "Branch Solutions" thread; VegetaEvil for help, and making the
    SSW2 Wiki article; SSJ4BlackRider for support, and holding down the fort while
    I was gone; and finally Kirby22003 for being totally awesome, making the
    "Official Help Topic" and letting me butt in over there. All you guys deserve
    an online medal. In fact, here's one for each of you: (A) A for awesome.
    
    
    This guide, in its entirety, is copyright 2006 Mitch Frizzell and Michael Qiu.