..............................................................................
                          Pokemon Diamond TM/HM List
                                 Version 1.0
                   Original Creation Date: October 17, 2006
                                By TBF Bri 10
                          E-Mail: BrianM10@gmail.com
                               AIM: TBF Bri 103

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#                              TABLE OF CONTENTS                             #
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0) Updates
1) Introduction
2) TM List
3) HM List
4) Copyrights

@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@                                 0) Updates                                 @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@

Version 1.3
June 19, 2007
- Changed Japanese Location Names to English Location Names (at the request
  of CAHowell and others)
- Fixed Blizzard's Accuracy (thanks Trey McAdoo)
- Added an Addition Location for TM29 (thanks Henry V.)
- Added Advanced Information for TM26 (after many e-mails asking)
- Added Advanced Information for TM64 (nobody asked, but I added it anyway)

Version 1.2
April 22, 2007
- Changed from Japanese names to English names

Version 1.1
November 1, 2006
- Updated locations

Version 1.0
October 17, 2006
- Finished Pokemon Diamond TM/HM List

@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@                               1) Introduction                              @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@

Ever since Pokemon Blue, I have been a fan of the game.  After that, I moved
on to Pokemon Gold and Silver.  I always loved the attack animations
(especially Aeroblast).  After that, I continued onward and played Pokemon
Sapphire, Ruby, Emerald, Fire Red, and Leaf Green.  I enjoyed each game 
thoroughly, despite the fact that I was not raising Pokemon through IVs.  All
I cared about were how the attacks looked and how powerful they were.  Now
that I have played Pokemon Diamond, I have discovered the usefulness of not
only having good attacks, but a decent strategy as well.  This TM/HM FAQ is
here to provide people with a good idea of some of the attacks obtainable
in this game.  I also give my personal opinion (suggestion) of the move.  

Also, if you wish to find a certain TM or HM, just press Ctrl + F, type in
"TM##/HM##" (HM07, TM26, TM71, etc.) to quickly find the move you are looking
for.  With that being said, I hope people find this FAQ useful.

@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@                                 2) TM List                                 @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@

Basic Outline:

TM##/HM## - A (J)

Type:         B
PP:           C
Power:        D
Accuracy:     E
Information:  F
Location:     G
2nd Location: H
Suggestion:   I

## - What # of TM or HM it is (TM11, HM02, etc.)
A  - Move name (Dragon Claw, Hyper Blast, etc.)
B  - Move type (Ice, Ground, etc.)
C  - Amount of PP that move has
D  - Attack Power
E  - Attack Accuracy
F  - Information about the attack
G  - Location of where the TM/HM can be found
H  - If the TM has a second location, it will be shown here
I  - Suggestion. My personal commentary on the move.
J  - What kind of attack it is (Physical, Special, or Other). For example,
     Bullet Seed is a physical attack, and Giga drain is a special attack. If
     your Pokemon's attack is much higher than your special attack (and you
     can land all 5 hits of Bullet Seed), Bullet Seed will do more damage 
     than Giga Drain (with the foe having exactly the same defense and
     special defense). If the attack is Other, that means that it is not an
     instant damage landing attack or does not land damage at all (Calm Mind,
     Entice, etc.).

TM01 - Focus Punch (Physical)

Type:         Fighting
PP:           20
Power:        150
Accuracy:     100
Information:  Attacks after turn is over. Flinches if hit.
Location:     Oreburgh Gate
Suggestion:   Use this in combination with Substitute.

TM02 - Dragon Claw (Physical)

Type:         Dragon
PP:           15
Power:        80
Accuracy:     100
Information:  Nothing special as far as added effects go.
Location:     Mt. Coronet
Suggestion:   Good against dragon Pokemon.

TM03 - Water Pulse (Special)

Type:         Water
PP:           20
Power:        60
Accuracy:     100
Information:  10% chance of confusion.
Location:     Deserted Escape Path
Suggestion:   Good if you like confusing the foe.

TM04 - Calm Mind (Other)

Type:         Psychic
PP:           20
Power:        ---
Accuracy:     ---
Information:  This raises special attack and special defense.
Location:     Exchange at Fight Area with 48 (Battle Points)
Suggestion:   If you can manage to do six of these, you will become nearly
              invincible. Even one, though, can help.

TM05 - Roar (Other)

Type:         Normal
PP:           20
Power:        ---
Accuracy:     100
Information:  Forces trainer to switch Pokemon. Also can be used to flee from
              wild Pokemon.
Location:     Route 213
Suggestion:   A good counter for stat-increasing moves used on the foe.

TM06 - Toxic (Other)

Type:         Poison
PP:           10
Power:        ---
Accuracy:     85
Information:  Poisons the foe. Poison gets stronger as turns progress.
Location:     Exchange at Fight Area with 32 (Battle Points)
Suggestion:   Great if you can land it on all the opponent's Pokemon.

TM07 - Hail (Other)

Type:         Ice
PP:           10
Power:        ---
Accuracy:     ---
Information:  Hail starts. Hurts all Pokemon except ice Pokemon.
Location:     Route 217
Suggestion:   Use with caution. It can backfire.

TM08 - Bulk Up (Other)

Type:         Fighting
PP:           20
Power:        ---
Accuracy:     ---
Information:  Boosts both attack and defense.
Location:     Exchange at Fight Area with 48 (Battle Points)
Suggestion:   Good for combo moves.

TM09 - Bullet Seed (Physical)

Type:         Grass
PP:           30
Power:        10
Accuracy:     100
Information:  This attacks 2-5 times per turn.
Location:     Route 204
Suggestion:   Good to start with, but you should not use it in competitive
              battles.

TM10 - Hidden Power (Special)
 
Type:         Normal
PP:           15
Power:        ---
Accuracy:     100
Information:  Type and power depends on the Pokemon.
Location:     Jubilife City
2nd Location: Exchange at Game Arcade with 6000 (Coins)
Suggestion:   This can be good or bad depending on the opponent's Pokemon.

TM11 - Sunny Day (Other)

Type:         Fire
PP:           5
Power:        ---
Accuracy:     ---
Information:  This boosts fire-type moves for 5 turns. Only 1 turn required 
              for solarbeam.
Location:     Route 212
Suggestion:   Use with caution. It can backfire (but not too much).

TM12 - Taunt (Other)

Type:         Normal
PP:           20
Power:        ---
Accuracy:     100
Information:  Taunts foe into using only attack-based moves.
Location:     Route 211
Suggestion:   Good way to prevent stat-increasing moves.

TM13 - Ice Beam (Special)

Type:         Ice
PP:           10
Power:        95
Accuracy:     100
Information:  10% chance of becoming frozen.
Location:     Route 216
2nd Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion:   Awesome. This should be your ice move of choice.
 
TM14 - Blizzard (Special)

Type:         Ice
PP:           5
Power:        120
Accuracy:     70
Information:  10% chance of becoming frozen.
Location:     Buy at Veilstone Department Store with 5500 (Money)
Suggestion:   Great if you can land it.
 
TM15 - Hyper Beam (Special)

Type:         Normal
PP:           5
Power:        150
Accuracy:     90
Information:  Attacks for massive damage. Cannot attack second turn.
Location:     Buy at Veilstone Department Store with 7500 (Money)
Suggestion:   Should be used as a finishing move.

TM16 - Light Screen (Other)

Type:         Psychic
PP:           30
Power:        ---
Accuracy:     ---
Information:  This lowers special attack damage.
Location:     Buy at Veilstone Department Store with 2000 (Money)
Suggestion:   Great if you have a Blissey and all your opponent's Pokemon
              use special attacks.
 
TM17 - Protect (Other)

Type:         Normal
PP:           10
Power:        ---
Accuracy:     ---
Information:  Prevents being attacked for that turn. It may fail if used
              continuously.
Location:     Buy at Veilstone Department Store with 2000 (Money)
Suggestion:   A good stalling move.

TM18 - Rain Dance (Other)

Type:         Water
PP:           5
Power:        ---
Accuracy:     ---
Information:  This boosts water-type moves for 5 turns. Thunder cannot miss.
Location:     Route 213
Suggestion:   Use with caution. It can backfire (but not too much).
 
TM19 - Giga Drain (Special)

Type:         Grass
PP:           10
Power:        60
Accuracy:     100
Information:  Half of the inflicted damaged is restored to user's HP.
Location:     Route 209
Suggestion:   Decent attack.

TM20 - Safeguard (Other)

Type:         Normal
PP:           25
Power:        ---
Accuracy:     ---
Information:  Prevents all status problems for the entire party.
Location:     Buy at Veilstone Department Store with 2000 (Money)
Suggestion:   Good move.
 
TM21 - Frustration (Physical)

Type:         Normal
PP:           20
Power:        ---
Accuracy:     100
Information:  The power is stronger the more the Pokemon hates you.
Location:     Team Galaxy Warehouse
Suggestion:   Use if your Pokemon hate you a bunch.
 
TM22 - Solarbeam (Special)

Type:         Grass
PP:           10
Power:        120
Accuracy:     100
Information:  Charges up the first turn and strikes the second.
Location:     Buy at Veilstone Department Store with 3000 (Money)
Suggestion:   Good for grass-type Pokemon. Awesome when used with Sunny Day.

TM23 - Iron Tail (Physical)

Type:         Steel
PP:           15
Power:        100
Accuracy:     75
Information:  This may lower the foe's defense (10% chance).
Location:     Iron Island
Suggestion:   Powerful, but not accurate enough.

TM24 - Thunderbolt (Special)

Type:         Electric
PP:           15
Power:        95
Accuracy:     100
Information:  10% chance of becoming paralyzed.
Location:     Above the Power Plant (use surf to get it).
2nd Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion:   Awesome. This should be your electric move of choice.

TM25 - Thunder (Special)

Type:         Electric
PP:           10
Power:        120
Accuracy:     70
Information:  10% chance of becoming paralyzed.
Location:     Buy at Veilstone Department Store with 5500 (Money)
Suggestion:   Great if you can land it. Awesome when used with Rain dance.

TM26 - Earthquake (Physical)

Type:         Ground
PP:           10
Power:        100
Accuracy:     100
Information:  If foe is using dig, damage is doubled.
Location:     Wayward Cave (Secret Entrance)*
2nd Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion:   Simply put, this move is quite incredible.

*Advanced Information

Finding the secret entrance can be a little tricky. Start at the entrance to
the normal cave. Take 1 step right. Take 8 steps down. Take 12 steps left.
Take 5 steps up. There ya go.

After you enter the cave, move the boulder up and go to the left. Use the
speed bike and go up the two hills. After that, use the speed bike to go over
THREE of the small hills (you can go over the fourth, but it just leads you
to a Max Ether). Then, go up and left, over the small hill with the speed
bike. Go up the hill and across the bridge with the bike (slow or speed).
Next, go up the next hill with the speed bike. Go across the bridge with the
bike (slow or speed). Go across the next two small hills with the speed bike.
Go around the rocks and over the small hill with the speed bike. Go down over
all the stairs and go up the stairs to the right. The next room is a small
room containing TM26.

TM27 - Return (Physical)

Type:         Normal
PP:           20
Power:        ---
Accuracy:     100
Information:  The power is stronger the more the Pokemon likes you.
Location:     Lost Tower
2nd Location: Exchange at Game Arcade with 8000 (tokens)
Suggestion:   Use if your Pokemon like you a bunch.

TM28 - Dig (Physical)

Type:         Ground
PP:           10
Power:        80
Accuracy:     100
Information:  Digs underground the first turn and attacks the second turn.
Location:     Route 214
Suggestion:   Good move to use if you want an earthquake alternative.

TM29 - Psychic (Special)

Type:         Psychic
PP:           10
Power:        90
Accuracy:     100
Information:  This may lower the foe's defense (10% chance).
Location:     Round 211
2nd Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion:   Awesome. This should be your psychic move of choice.

TM30 - Shadow Ball (Special)

Type:         Ghost 
PP:           15
Power:        80
Accuracy:     100
Information:  This may lower the foe's defense (20% chance).
Location:     Route 210
2nd Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion:   Awesome. This should be your ghost move of choice.

TM31 - Brick Break (Physical)

Type:         Fighting
PP:           15
Power:        75
Accuracy:     100
Information:  Destroys Reflect and Light Screen
Location:     Exchange at Fight Area with 40 (Battle Points)
Suggestion:   A decent fighting attack.
 
TM32 - Double Team (Other)

Type:         Normal
PP:           15
Power:        ---
Accuracy:     ---
Information:  Increases evasiveness
Location:     Exchange at Game Arcade with 4000 (Tokens)
Suggestion:   A risky move, but it could pay off.

TM33 - Reflect (Other)

Type:         Psychic
PP:           20
Power:        ---
Accuracy:     ---
Information:  This lowers attack damage.
Location:     Buy at Veilstone Department Store with 2000 (Money)
Suggestion:   Decent defender.

TM34 - Shock Wave (Special)

Type:         Electric
PP:           20
Power:        60
Accuracy:     ---
Information:  Never misses
Location:     Route 215
Suggestion:   If you like accuracy, this is for you.

TM35 - Flamethrower (Special)

Type:         Fire
PP:           15
Power:        95
Accuracy:     100
Information:  10% chance of becoming burned.
Location:     Exchange at Game Arcade with 10000 (Tokens)
Suggestion:   Awesome. This should be your fire move of choice.

TM36 - Sludge Bomb (Special)

Type:         Poison
PP:           10
Power:        90
Accuracy:     100
Information:  30% chance of becoming poisoned.
Location:     Team Galaxy Warehouse
2nd Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion:   Awesome. This should be your poison move of choice.

TM37 - Sandstorm (Other)
Type:         Rock
PP:           10 
Power:        ---
Accuracy:     ---
Information:  A sandstorm starts. Hurts all Pokemon except ground, rock, and
              steel Pokemon.
Location:     Route 228
Suggestion:   Use with caution. It can backfire.

TM38 - Fire Blast (Special)

Type:         Fire
PP:           5
Power:        120
Accuracy:     85
Information:  10% chance of becoming burned.
Location:     Lake Verity
2nd Location: Buy at Tobari Department Store with 5500 (Money)
Suggestion:   Decent accuracy. Use only if you think your Pokemon is powerful
              enough to knock out a foe in one hit with this move.

TM39 - Rock Tomb (Physical)

Type:         Rock
PP:           10
Power:        50
Accuracy:     80
Information:  This will lower the foe's speed
Location:     Deserted Escape Path
Suggestion:   This can become quite annoying if you use it properly, but it 
              can easily be countered. Try not to use this more than a couple
              of times unless you have to.

TM40 - Aerial Ace (Physical)

Type:         Flying
PP:           20
Power:        60
Accuracy:     ---
Information:  Never misses.
Location:     Route 213
2nd Location: Exchange at Fight Area with 40 (Battle Points)
Suggestion:   If you like accuracy, this is for you.

TM41 - Torment (Other)

Type:         Dark
PP:           15
Power:        ---
Accuracy:     100
Information:  Foe is unable to use the same move twice in a row.
Location:     Victory Road
Suggestion:   This can become a pain for the opponent if used correctly.

TM42 - Facade (Physical)

Type:         Normal
PP:           20
Power:        70
Accuracy:     100
Information:  Doubles attack if Burned, Poison, Paralyzed.
Location:     Solaceon Gym
Suggestion:   130 Base Power Ursaring + Guts + Facade = Goodbye
              (unless you're a Ghost, Steel, or Rock type)

TM43 - Secret Power (Physical)

Type:         Normal
PP:           20
Power:        70
Accuracy:     100
Information:  The effect of this move depends on the location.
Location:     Contact Square
Suggestion:   If you know where you are, it's a good move.

TM44 - Rest (Other)

Type:         Psychic
PP:           10
Power:        ---
Accuracy:     ---
Information:  The user becomes asleep. Lasts 2 turns.
Location:     Exchange at Game Arcade with 6000 (Tokens)
Suggestion:   Great for Pokemon with high HP.

TM45 - Attract (Other)

Type:         Normal
PP:           15
Power:        ---
Accuracy:     100
Information:  Makes the opposite gender less likely to attack (50%).
Location:     Exchange at Fight Area with 32 (Battle Points)
Suggestion:   Good if your opponent's Pokemon have the same gender and they
              are opposite from the Pokemon on your team using charm.

TM46 - Thief (Physical)

Type:         Dark
PP:           10
Power:        40
Accuracy:     100
Information:  Has a chance of taking the foe's held item.
Location:     Eterna City
Suggestion:   Useful when trying to get a foe's held item.

TM47 - Steel Wing (Physical)

Type:         Steel
PP:           25
Power:        70
Accuracy:     90
Information:  This may increase the user's defense (10%).
Location:     Route 209
Suggestion:   Decent steel maneuver.

TM48 - Skill Swap (Other)

Type:         Psychic
PP:           10
Power:        ---
Accuracy:     100
Information:  Switches abilities with foe.
Location:     Canalave City (from a resident in the city)
Suggestion:   Use strategically. It can backfire.

TM49 - Snatch (Other)

Type:         Dark
PP:           10
Power:        ---
Accuracy:     100
Information:  This steals the effects of the foe's next move.
Location:     Team Galaxy Warehouse
Suggestion:   Good if the foe keeps using stat-increasing moves.

TM50 - Overheat (Special)

Type:         Fire
PP:           5
Power:        140
Accuracy:     90
Information:  This lowers the user's special attack.
Location:     Stark Mountain
Suggestion:   This can be a good alternative to Fire Blast.

TM51 - Roost (Other)

Type:         Flying
PP:           10
Power:        ---
Accuracy:     ---
Information:  This restores half of Max HP.
Location:     Route 210
Suggestion:   Great recover move.

TM52 - Focus Blast (Special)

Type:         Fighting
PP:           5
Power:        120
Accuracy:     70
Information:  This may lower the foe's speed.
Location:     Buy at Veilstone Department Store with 5500 (Money)
Suggestion:   Great if you can land it.

TM53 - Energy Ball (Special)

Type:         Grass
PP:           10
Power:        80
Accuracy:     100
Information:  This may lower the foe's speed.
Location:     Exchange at Fight Area with 64 (Battle Points)
Suggestion:   Great grass-based attack.

TM54 - False Swipe (Physical)

Type:         Fighting
PP:           40
Power:        40
Accuracy:     100
Information:  Always leaves the foe with at least 1 HP.
Location:     Buy at Veilstone Department Store with 2000 (Money)
Suggestion:   Incredible when lowering legendary's HP for capture.

TM55 - Brine (Special)

Type:         Water
PP:           10
Power:        65
Accuracy:     100
Information:  Power is 130 if Pokemon's HP is less than half.
Location:     Pastoria Gym
Suggestion:   Can be deadly if used strategically well.

TM56 - Fling (Physical)

Type:         Dark
PP:           10
Power:        ???
Accuracy:     100
Information:  This move hurls out the item the Pokemon is holding. The power
              of the move depends on the item.
Location:     Route 222
Suggestion:   Use if you have a good item.

TM57 - Charge Beam (Special)

Type:         Electric
PP:           10
Power:        50
Accuracy:     90
Information:  A high chance of raising the Pokemon's special attack.
Location:     Sunyshore Gym
Suggestion:   A decent electric attack.

TM58 - Endure (Other)

Type:         Normal
PP:           10
Power:        ---
Accuracy:     ---
Information:  Always leaves the Pokemon with at least 1 HP. It may fail if
              used continuously.
Location:     Exchange at Game Arcade with 2000 (Tokens)
Suggestion:   A good move for stalling.

TM59 - Dragon Pulse (Special)

Type:         Dragon
PP:           10
Power:        90
Accuracy:     100
Information:  Nothing special as far as added effects go.
Location:     Victory Road
2nd Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion:   An excellent dragon attack. Good against dragon Pokemon.

TM60 - Drain Punch (Physical)

Type:         Fight
PP:           5
Power:        60
Accuracy:     100
Information:  Half of the inflicted damaged is restored to user's HP.
Location:     Veilstone Gym
Suggestion:   Decent attack.

TM61 - Will-O-Wisp (Other)

Type:         Fire
PP:           15
Power:        ---
Accuracy:     75
Information:  Burns the foe.
Location:     Exchange at Fight Area with 32 (Battle Points)
Suggestion:   Great if you can land it on all the opponent's Pokemon.

TM62 - Silver Wind (Special)

Type:         Bug
PP:           5
Power:        60
Accuracy:     100
Information:  May raise abilities.
Location:     Route 212
Suggestion:   Decent attack. Good if you can raise abilities.

TM63 - Embargo (Other)

Type:         Dark
PP:           15
Power:        ---
Accuracy:     100
Information:  Prevents foe from using held items.
Location:     Veilstone City
Suggestion:   Great if you want to disable leftovers or other items.

TM64 - Explosion (Physical)

Type:         Normal
PP:           5
Power:        250
Accuracy:     100
Information:  User faints and flips over enemy for massive damage.
Location:     Slot Game in Veilstone City**
Suggestion:   Use only as a last resort or as part of a strategic plan.

**Advanced Information

First, you must get the Coin Case. This is located in the house to the LEFT
of the Slot Game place. Talk to the clown and choose either option.

This is not easy. And I freaking mean that. I spent around five hours the
first time just getting it (I was the first one on GameFAQs, to my knowledge,
that tested this theory out, presented by Nelvins). If you are able, it is
better to just ask somebody for the TM, but hey, if you want to try your
luck, go right ahead.

In order to get it, you have to last in "Clefairy Yayness" for at least ten
rounds. There are various techniques you can try, depending on which Clefairy
you get. I am not going to go in-depth about them, but it does often matter
what you do when the Clefairy is glowing red in the moon and/or making
sounds. It is possible, but you need a lot of luck and patience to pull it
off. Do not spend your entire life trying to figure it out, though; if you 
are able, just ask somebody for the TM.

TM65 - Shadow Claw (Physical)

Type:         Dark
PP:           15
Power:        70
Accuracy:     100
Information:  Has a high chance of landing a critical hit.
Location:     Hearthome Gym
Suggestion:   Good if you can land critical hits.

TM66 - Payback (Physical)

Type:         Dark
PP:           10
Power:        50
Accuracy:     100
Information:  Power is 100 if foe attacks first.
Location:     Route 215
Suggestion:   Can be deadly if used strategically well.

TM67 - Recycle (Other)

Type:         Normal
PP:           10
Power:        ---
Accuracy:     ---
Information:  Recycles a used item for one more use.
Location:     Eterna Moutain
Suggestion:   Can be deadly if used strategically well.

TM68 - Giga Impact (Physical)

Type:         Normal
PP:           5
Power:        150
Accuracy:     90
Information:  Attacks for massive damage. Cannot attack second turn.
Location:     Exchange at Game Arcade with 20000 (Tokens)
Suggestion:   Should be used as a finishing move.

TM69 - Rock Polish (Other)

Type:         Rock
PP:           20
Power:        ---
Accuracy:     ---
Information:  Greatly raises Pokemon's speed.
Location:     Mt. Coronet
Suggestion:   Decent move. Use on Pokemon who need a speed boost.

TM70 - Flash (Other)

Type:         Normal
PP:           20
Power:        ---
Accuracy:     100
Information:  Lowers the foe's accuracy.
Location:     Buy at Veilstone Department Store with 1000 (Money)
Suggestion:   Decent Move.

TM71 - Stone Edge (Physical)

Type:         Rock
PP:           5
Power:        100
Accuracy:     80
Information:  Has a high chance of landing a critical hit.
Location:     Exchange at Fight Area with 64 (Battle Points)
Suggestion:   Great against flying Pokemon.

TM72 - Avalanche (Physical)

Type:         Ice
PP:           10
Power:        60
Accuracy:     100
Information:  Power is 120 if foe attacks first.
Location:     Snowpoint Gym
Suggestion:   Can be deadly if used strategically well.

TM73 - Thunder Wave (Other)

Type:         Electric
PP:           20
Power:        ---
Accuracy:     100
Information:  Paralyzes the foe.
Location:     Exchange at Fight Area with 32 (Battle Points)
Suggestion:   Personally, I really like this move. Great as an annoyer.

TM74 - Gyro Ball (Physical)

Type:         Steel
PP:           5
Power:        ???
Accuracy:     100
Information:  Power depends on the foe's speed.
Location:     Exchange at Game Arcade with 15000 (Tokens)
Suggestion:   Can be deadly if used strategically well.

TM75 - Swords Dance (Other)

Type:         Normal
PP:           30
Power:        ---
Accuracy:     ---
Information:  Sharply raises Pokemon's attack.
Location:     Exchange at Game Arcade with 4000 (Tokens)
Suggestion:   Can be deadly if used strategically well in combination with
              attack moves.

TM76 - Stealth Rock (Other)

Type:         Rock
PP:           20
Power:        ---
Accuracy:     ---
Information:  Causes damage when opponent switches Pokemon.
Location:     Oreburgh Gym
Suggestion:   Awesome move, especially to break opponents who use Focus Sash
              on their team.

TM77 - Psych Up (Other)

Type:         Normal
PP:           10
Power:        ---
Accuracy:     ---
Information:  Copies the foe's effects and gives to the user.
Location:     Route 211
Suggestion:   Great to use if the foe has just used a lot of stat-increasing
              moves.

TM78 - Captivate (Other)

Type:         Normal
PP:           20
Power:        ---
Accuracy:     100
Information:  If the foe is the opposite gender of the user, then the foe's
              special attack will be lowered.
Location:     Victory Road
Suggestion:   Good if your opponent's Pokemon have the same gender and they
              are opposite from the Pokemon on your team using charm.

TM79 - Dark Pulse (Special)

Type:         Dark
PP:           15
Power:        80
Accuracy:     100
Information:  May cause flinching.
Location:     Victory Road
Suggestion:   Great dark-type attack.

TM80 - Rock Slide (Physical)

Type:         Rock 
PP:           10
Power:        75
Accuracy:     90
Information:  May cause flinching.
Location:     Mt. Coronet
Suggestion:   Decent attack. Good against the flying types.

TM81 - X-Scissor (Physical)

Type:         Bug
PP:           15
Power:        80
Accuracy:     100
Information:  Nothing special as far as added effects go.
Location:     Exchange at Fight Area with 64 (Battle Points)
Suggestion:   Great bug-type attack.

TM82 - Sleep Talk (Other)

Type:         Normal
PP:           10
Power:        ---
Accuracy:     ---
Information:  Uses a random move in its own moveset while asleep.
Location:     Eterna Forest
Suggestion:   Great way to counter the effects of sleep.

TM83 - Nature Gift (Physical)

Type:         Normal
PP:           15
Power:        ???
Accuracy:     100
Information:  The power of the move depends on the held berry.
Location:     Buy at Veilstone Department Store with 2000 (Money)
Suggestion:   Use if you have a good berry.

TM84 - Poison Jab (Physical)

Type:         Poison
PP:           20
Power:        80
Accuracy:     100
Information:  Foe may become poisoned.
Location:     Route 212
Suggestion:   Use on Poison Pokemon with a high attack.

TM85 - Dream Eater (Special)

Type:         Psychic
PP:           15
Power:        100
Accuracy:     100
Information:  Half of the inflicted damaged is restored to user's HP. This
              attack only works while the foe is asleep.
Location:     Lake Valor Side
Suggestion:   Great if you can land a Hypnosis + Dream Eater combination.

TM86 - Grass Knot (Special)

Type:         Grass
PP:           20
Power:        ???
Accuracy:     100
Information:  Power depends on the foe's weight.
Location:     Eterna Gym
Suggestion:   Can be deadly if used strategically well.

TM87 - Swagger (Other)

Type:         Normal
PP:           15
Power:        ---
Accuracy:     90
Information:  Raises the foe's attack but also causes confusion
Location:     Pokemon Mansion
Suggestion:   Can be deadly if used strategically well.

TM88 - Pluck (Physical)

Type:         Flying
PP:           20
Power:        60
Accuracy:     100
Information:  Power is 120 if the foe is holding a berry.
Location:     Floaroma Town
Suggestion:   Great if the foe is holding a berry.

TM89 - U-Turn (Physical)

Type:         Bug
PP:           20
Power:        70
Accuracy:     100
Information:  User switches out automatically after attack.
Location:     Exchange at Game Arcade with 6000 (Tokens)
Suggestion:   Can be deadly if used strategically well.

TM90 - Substitute (Other)

Type:         Normal
PP:           10
Power:        ---
Accuracy:     ---
Information:  Creates a substitute using 1/4 of user's Max HP.
Location:     Forest Manor
2nd Location: Exchange at Game Arcade with 2000 (Tokens)
Suggestion:   Use this in combination with Focus Punch.

TM91 - Flash Cannon (Special)

Type:         Steel
PP:           10
Power:        80
Accuracy:     100
Information:  May lower the foe's special attack.
Location:     Canalave Gym
Suggestion:   Use on a Steel Pokemon who has a high special attack.

TM92 - Trick Room (Other)

Type:         Psychic
PP:           5
Power:        ---
Accuracy:     ---
Information:  Slower Pokemon attack first for 5 turns.
Location:     Route 213
Suggestion:   Can be deadly if used strategically well in combination with
              slow, high-attack Pokemon.

@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@                                 3) HM List                                 @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@


HM01 - Cut (Physical)

Type:         Normal
PP:           30
Power:        50
Accuracy:     95
Information:  Outside of battle, this cuts plants in the way. Inside of
              battle, nothing special as far as added effects go.
Location:     Shirona in Eterna Forest
Suggestion:   If you have to use it, put in on a Grass Pokemon.

HM02 - Fly (Physical)

Type:         Flying
PP:           15
Power:        90
Accuracy:     95
Information:  Outside of battle, this will be your main way of transporting
              from one city to another quickly. Inside of battle, flies in 
              the sky the first turn and attacks the second turn.
Location:     Team Galaxy Warehouse
Suggestion:   A must have if you travel a lot.

HM03 - Surf (Special)

Type:         Water
PP:           15
Power:        95
Accuracy:     100
Information:  Outside of battle, this will allow you to travel across water.
              Inside of battle, nothing special as far as added effects go.
Location:     Celestic Town Shrine
Suggestion:   If you have a water Pokemon, definitely give it this.

HM04 - Strength (Physical)

Type:         Normal
PP:           15
Power:        80
Accuracy:     100
Information:  Outside of battle, this will allow you to move boulders. Inside
              of battle, nothing special as far as added effects go.
Location:     Top Floor of the Lost Tower
Suggestion:   Teach this to those who cannot learn TM27 and still need to
              learn a Normal move.

HM05 - De Fog (Other)

Type:         Flying
PP:           15
Power:        ---
Accuracy:     ---
Information:  Outside of battle, this will clear the fog in foggy areas. 
              Inside of battle, this will lower the foe's evasiveness.
Location:     Person in Safari Zone
Suggestion:   I only used it once during game play.  I would not recommend
              it for a serious moveset.

HM06 - Rock Smash (Physical)

Type:         Fighting
PP:           15
Power:        40
Accuracy:     100
Information:  Outside of battle, this will allow you to break rocks. Inside
              of battle, this may lower the foe's defense.
Location:     Hiker at Mt. Coronet Entrance
Suggestion:   Not really good for competitive play.

HM07 - Waterfall (Physical)

Type:         Water
PP:           15
Power:        80
Accuracy:     100
Information:  Outside of battle, this will allow you to climb waterfalls.
              Inside of battle, nothing special as far as added effects go.
Location:     Jasmine in Sunyshore City (On the small beach)
Suggestion:   Use on a Water Pokemon with a high attack (Gyarados is good).

HM08 - Rock Climb (Physical)

Type:         Normal   
PP:           20
Power:        90
Accuracy:     85
Information:  Outside of battle, this will allow you to climb certain spots
              on mountains. Inside of battle, this may inflict confusion upon
              the foe.
Location:     Route 217 (Behind a house)
Suggestion:   Poor accuracy for power, in my opinion. Use if you have high
              luck confusing the foe.


@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@                                4) Copyrights                               @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@

First off, you are not allowed to take this TM/HM FAQ and put it on your site
without my permission.  If you plan on doing so, e-mail me, and if I give you
approval of posting copies of this, you HAVE to leave it EXACTLY the way it
is, word for word.  Next, do not make copies of this and then sell for profit;
do not steal my work.  If somebody finds this on another site, and you do not
believe that I gave permission, e-mail or IM me.  As of right now, GameFAQs
is the ONLY site allowed to host this FAQ.

Some information was from serebii.net, and some I found out myself.  If you
need specifics, need help and do not understand something in my FAQ, or find
a spelling/capitalization/formatting/translation error (I try to make my
FAQs as free from these as possible, but some grammatical changes may be 
resisted), e-mail or IM me.

Original game Copyright () Nintendo.
Copyright Nintendo/Game Freak, 2006/2007.

                                                                           
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